[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: c:\te4\t-engine.exe
SelfExe gave us app directory of:	c:\te4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	c:\te4\\game\thirdparty
	c:\te4\\game
[ENGINE LOADER] sorted:	te4	1	0	5
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x0639bd18
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	(forced)
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1920x1080 (2048, 2048)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:22 :: 880
C Map seens texture: 40 (60x60)
loaded room generator	random_room	function: 0x0783db80
room generator	function: 0x0783db80	is making a room
loaded room	inner_circle	8	8
alloc	inner_circle
room allocated at	24	2	with center	27	5
room generator	function: 0x0783db80	is making a room
loaded room	cells3	10	8
alloc	cells3
room allocated at	20	18	with center	24	21
room generator	function: 0x0783db80	is making a room
loaded room generator	simple	function: 0x086c1108
alloc	simple6x6
room allocated at	15	5	with center	17	7
room generator	function: 0x0783db80	is making a room
loaded room	equal2	9	10
alloc	equal2
room allocated at	18	29	with center	22	33
room generator	function: 0x0783db80	is making a room
loaded room	cells7	7	9
alloc	cells7
room allocated at	38	35	with center	41	39
room generator	function: 0x0783db80	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	1	36	with center	5	39
room generator	function: 0x0783db80	is making a room
loaded room	broken_room	10	9
alloc	broken_room
room allocated at	31	16	with center	35	20
room generator	function: 0x0783db80	is making a room
loaded room	pilar2	10	7
alloc	pilar2
room allocated at	37	7	with center	41	10
room generator	function: 0x0783db80	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	29	28	with center	33	32
room generator	function: 0x0783db80	is making a room
alloc	simple10x12
room allocated at	5	11	with center	9	16
Begin tunnel	10	table: 0x086ed018
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x07906130
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1245, 1581 ticks
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Rybanic
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
[COROUTINE] dead	getnews
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.0.5	tome-1.0.5	Rybanic	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: c:\te4\t-engine.exe
SelfExe gave us app directory of:	c:\te4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 3df100)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
===	
Reboot using	te4	1.0.5	tome-1.0.5	Rybanic	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	c:\te4\\game\thirdparty
	c:\te4\\game
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x0746cf00
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	(forced)
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/Rybanic/
 * save	/save/Rybanic/
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 197 days, 2 hours and 18 minutes
[2] = #LIGHT_BLUE#Dwarf#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes
[4] = #CRIMSON#Losgoroth#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Dwarf Cursed (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 240 people playing online
[7] = The character's vault has registered a total of #RED#2743197#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#21#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#yaoyi#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	93653b143019cc11a34d28350cda2b38	computed in 	1127
[ONLINE PROFILE] module hash is valid
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.0.5	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon items-vault: not allowed by savefile
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.0.5
 * with data
 * with superload
 * with overload
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\te4\\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ee607817ebf9f00624592869364b5515
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:4ac2a8be8bb6b5bc3dfe9c8bac665fd7
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a
[MODULE LOADER] addon 	stone-wardens	 MD5	fdaaaaf0a8f96546cb3912bdda0b805d	computed in 	49	nil
[ONLINE PROFILE] addon hash is valid
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 8B50 mapCoord
*p 1: Uniform: 6: 1406 motionblur
*p 1: Uniform: 7: 1406 solipsism_warning
*p 1: Uniform: 8: 8B50 texSize
*p 1: Uniform: 9: 1406 tick
*p 1: Uniform: 10: 1406 underwater
*p 1: Uniform: 11: 8B5E noisevol
*p 1: Uniform: 12: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile 	/save//
Loading savefile 	/save/Rybanic/
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,tick_start=14974,time_factor=-10000]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 5: Uniform: 0: 1406 aadjust
*p 5: Uniform: 1: 1406 antialiasingRadius
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 1406 ellipsoidalFactor
*p 5: Uniform: 4: 1406 horizontalScrollingSpeed
*p 5: Uniform: 5: 8B50 impact
*p 5: Uniform: 6: 8B51 impact_color
*p 5: Uniform: 7: 1406 impact_tick
*p 5: Uniform: 8: 1406 impact_time
*p 5: Uniform: 9: 1406 oscillationSpeed
*p 5: Uniform: 10: 1406 shieldIntensity
*p 5: Uniform: 11: 1406 tick
*p 5: Uniform: 12: 1406 tick_start
*p 5: Uniform: 13: 1406 time_factor
*p 5: Uniform: 14: 1406 verticalScrollingSpeed
*p 5: Uniform: 15: 1406 wobblingPower
*p 5: Uniform: 16: 1406 wobblingSpeed
*p 5: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=14974,time_factor=-10000]
New GL Shader program 7
*p 7: Uniform: 0: 1406 aadjust
*p 7: Uniform: 1: 1406 antialiasingRadius
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 1406 ellipsoidalFactor
*p 7: Uniform: 4: 1406 horizontalScrollingSpeed
*p 7: Uniform: 5: 8B50 impact
*p 7: Uniform: 6: 8B51 impact_color
*p 7: Uniform: 7: 1406 impact_tick
*p 7: Uniform: 8: 1406 impact_time
*p 7: Uniform: 9: 1406 oscillationSpeed
*p 7: Uniform: 10: 1406 shieldIntensity
*p 7: Uniform: 11: 1406 tick
*p 7: Uniform: 12: 1406 tick_start
*p 7: Uniform: 13: 1406 time_factor
*p 7: Uniform: 14: 1406 verticalScrollingSpeed
*p 7: Uniform: 15: 1406 wobblingPower
*p 7: Uniform: 16: 1406 wobblingSpeed
*p 7: Uniform: 17: 8B5E tex
[PROFILE THREAD] batching CSETs
Check MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	1ff120743ff1b80c4e4ab28f1af30290	game	game.teag
[ONLINE PROFILE] checking character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	1ff120743ff1b80c4e4ab28f1af30290
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 8: Uniform: 0: 8B50 mapCoord
*p 8: Uniform: 1: 8B50 scrollOffset
*p 8: Uniform: 2: 8B50 tileSize
*p 8: Uniform: 3: 8B5E fboTex
*p 8: Uniform: 4: 8B5E targetSkin
[ONLINE PROFILE] current character 	Rybanic the level 13 Dwarf Alchemist
C Map size 60:2 :: 120
C Map seens texture: 147 (60x60)
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/cloak_behind_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/cloak_shoulder_01.png
Loading tile	player/dwarf_male/feet_03.png
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_18.png
Loading tile	player/dwarf_male/head_11.png
Loading tile	player/dwarf_male/hands_02.png
Loading tile	player/dwarf_male/right_hand_08.png
Loading tile	player/dwarf_male/beard_02.png
Loading tile	invis.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/tree_alpha14.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	invis.png
Loading tile	npc/immovable_plants_treant.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/grass/grass_main_08.png
Loading tile	invis.png
Loading tile	npc/grizzly_bear.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/grass/grass_main_07.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_01.png
Loading tile	player/runic_golem/lower_body_04.png
Loading tile	player/runic_golem/upper_body_06.png
Loading tile	player/runic_golem/right_2hmace.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	object/knife_steel.png
Loading tile	npc/hornet_swarm.png
Loading tile	npc/white-snake.png
Loading tile	npc/white_ant.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Loading tile	object/aquamarine.png
Loading tile	npc/black_bear.png
Loading tile	npc/black_ant.png
Loading tile	object/scroll-lore.png
Loading tile	object/helm_iron.png
Loading tile	npc/immovable_plants_poison_ivy.png
Loading tile	npc/midge_swarm.png
Loading tile	npc/red_ant.png
Loading tile	npc/canine_w.png
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
Loading tile	object/staff_ash.png
Loading tile	object/totem_elm.png
Loading tile	npc/immovable_plants_honey_tree.png
Loading tile	npc/cave_bear.png
Loading tile	object/knife_iron.png
Loading tile	npc/umber-snake.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Loading entities file from file	/data/zones/old-forest/npcs.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/old-forest/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/old-forest/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/old-forest/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 10
New GL Shader 11 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 10: Uniform: 0: 1406 intensity
*p 10: Uniform: 1: 8B52 outlineColor
*p 10: Uniform: 2: 8B50 outlineSize
*p 10: Uniform: 3: 8B50 textSize
*p 10: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 60:33 :: 1980
C Map seens texture: 252 (60x60)
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 12
*p 12: Uniform: 0: 1406 intensity
*p 12: Uniform: 1: 8B52 outlineColor
*p 12: Uniform: 2: 8B50 outlineSize
*p 12: Uniform: 3: 8B50 textSize
*p 12: Uniform: 4: 8B5E tex
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 7491, 9308 ticks
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Old Forest (1)
C Map minimap texture: 298 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 15
[ONLINE PROFILE] connected to channel	tome
*p 15: Uniform: 0: 1406 a
*p 15: Uniform: 1: 1406 amp
*p 15: Uniform: 2: 8B51 color
*p 15: Uniform: 3: 8B50 p2
*p 15: Uniform: 4: 1406 speed
*p 15: Uniform: 5: 1406 tick
*p 15: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 16
*p 16: Uniform: 0: 1406 a
*p 16: Uniform: 1: 1406 amp
*p 16: Uniform: 2: 8B51 color
*p 16: Uniform: 3: 8B50 p2
*p 16: Uniform: 4: 1406 speed
*p 16: Uniform: 5: 1406 tick
*p 16: Uniform: 6: 8B5E tex
Loading tile	talents/channel_staff.png
Loading tile	talents/throw_bomb.png
Loading tile	talents/refit_golem.png
Loading tile	talents/invoke_golem.png
Loading tile	talents/golem_portal.png
Loading tile	talents/ward.png
Loading tile	object/wand_elm.png
Loading tile	object/artifact/rod_of_annulment.png
Loading tile	object/torque_iron.png
Loading tile	talents/extract_gems.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/dwarf_resilience.png
Loading tile	talents/healing_light.png
Loading tile	talents/rune__teleportation.png
Loading tile	talents/dig_object.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	tome-spoiler
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[ONLINE PROFILE] connected to channel	global
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic casts Channel Staff.
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SPELL CRIT %]	9.5
Adding entity	9753	after	2398
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=28503]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireboom.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#76 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	1585	grizzly bear	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1.2079215610874
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	57.961693336234
[PROJECTOR] after difficulty dam	57.961693336234
[PROJECTOR] res	0	1	 on dam	57.961693336234
[PROJECTOR] after resists dam	57.961693336234
[PROJECTOR] after flat damage armor	57.961693336234
[PROJECTOR] final dam	57.961693336234
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
checkHit	24.678453101858	32.5
=> chance to hit	31
[LOG]	Grizzly bear is pinned to the ground.
[LOG]	Today is the 19th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:58.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#58 physical#LAST# damage.
treant	1586	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[ATTACK] raw dam	22.009849188524	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	19.009849188524
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
checkHit	20.35	8.6218646941175
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/actions/melee_thud.ogg	:=:	sound "/data/sound/actions/melee_thud.ogg" : <static>
[LOG]	
[LOG]	#UID:1586:0#Treant hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Treant for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9754	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=29094]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#79 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.869631628882	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[LOG]	#UID:1585:0#Grizzly bear misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=29179]
New GL Shader program 19
*p 19: Uniform: 0: 1406 aadjust
*p 19: Uniform: 1: 1406 antialiasingRadius
*p 19: Uniform: 2: 8B51 color
*p 19: Uniform: 3: 1406 ellipsoidalFactor
*p 19: Uniform: 4: 1406 horizontalScrollingSpeed
*p 19: Uniform: 5: 8B50 impact
*p 19: Uniform: 6: 8B51 impact_color
*p 19: Uniform: 7: 1406 impact_tick
*p 19: Uniform: 8: 1406 impact_time
*p 19: Uniform: 9: 1406 oscillationSpeed
*p 19: Uniform: 10: 1406 shieldIntensity
*p 19: Uniform: 11: 1406 tick
*p 19: Uniform: 12: 1406 tick_start
*p 19: Uniform: 13: 1406 time_factor
*p 19: Uniform: 14: 1406 verticalScrollingSpeed
*p 19: Uniform: 15: 1406 wobblingPower
*p 19: Uniform: 16: 1406 wobblingSpeed
*p 19: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	45.94275
[PROJECTOR] after difficulty dam	45.94275
[PROJECTOR] res	0	1	 on dam	45.94275
[PROJECTOR] after resists dam	45.94275
[PROJECTOR] after flat damage armor	45.94275
[PROJECTOR] final dam	45.94275
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#46 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[LOG]	#UID:1586:0#Treant misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9755	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=29692]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#86 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	56.15225
[PROJECTOR] after difficulty dam	56.15225
[PROJECTOR] res	0	1	 on dam	56.15225
[PROJECTOR] after resists dam	56.15225
[PROJECTOR] after flat damage armor	56.15225
[PROJECTOR] final dam	56.15225
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#56 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[ATTACK] raw dam	22.009849188524	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	19.009849188524
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	20.35	8.6218646941175
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:1586:0#Treant hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Treant for #YELLOW#4 mind#LAST# damage.
Loading tile	talents/stoneskin.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9756	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=30280]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#79 fire#LAST# damage.
grizzly bear	1585	dumb ai talents can use	Disarm	T_DISARM
grizzly bear	1585	dumb ai talents can use	Stun	T_STUN
grizzly bear	1585	dumb ai talents can use	Attack	T_ATTACK
grizzly bear	1585	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.869631628882	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	28.869631628882	versus	1	0.3	with APR	3
[ATTACK] after armor	28.869631628882
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	15	0.85	 on dam	31
[PROJECTOR] after resists dam	26.35
[PROJECTOR] after flat damage armor	26.35
[PROJECTOR] final dam	26.35
[LOG]	#UID:1585:0#Grizzly bear hits Golem (servant of Rybanic) for #SLATE#(26 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	41
[PHYS CRIT %]	2.4
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	41.85895
[PROJECTOR] after difficulty dam	41.85895
[PROJECTOR] res	0	1	 on dam	41.85895
[PROJECTOR] after resists dam	41.85895
[PROJECTOR] after flat damage armor	41.85895
[PROJECTOR] final dam	41.85895
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#42 physical#LAST# damage.
[LOG]	Grizzly bear is no longer pinned.
AI took for target	1586	treant	::	2398	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	14	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[ATTACK] raw dam	22.009849188524	versus	14	0.3	with APR	5
[ATTACK] after armor	15.406894431967
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
checkHit	20.35	8.6218646941175
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/treants/treeant_2.ogg	:=:	sound "/data/sound/creatures/treants/treeant_2.ogg" : <static>
[LOG]	
[LOG]	#UID:1586:0#Treant hits #fbd578#Rybanic#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Treant for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9757	after	2398
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	87.014956616262
[PROJECTOR] after resists dam	87.014956616262
[PROJECTOR] after flat damage armor	87.014956616262
[PROJECTOR] final dam	87.014956616262
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=30683]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	59.2151
[PROJECTOR] after difficulty dam	59.2151
[PROJECTOR] res	0	1	 on dam	59.2151
[PROJECTOR] after resists dam	59.2151
[PROJECTOR] after flat damage armor	59.2151
[PROJECTOR] final dam	59.2151
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9758	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	20	0.8	 on dam	85.611489574064
[PROJECTOR] after resists dam	68.489191659251
[PROJECTOR] after flat damage armor	68.489191659251
[PROJECTOR] final dam	68.489191659251
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=31235]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #LIGHT_RED#68 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.869631628882	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	28.869631628882	versus	1	0.3	with APR	3
[ATTACK] after armor	28.869631628882
[ATTACK] after range	28
[PHYS CRIT %]	1
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	15	0.85	 on dam	28
[PROJECTOR] after resists dam	23.8
[PROJECTOR] after flat damage armor	23.8
[PROJECTOR] final dam	23.8
[LOG]	#UID:1585:0#Grizzly bear hits Golem (servant of Rybanic) for #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9759	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	20	0.8	 on dam	82.804555489668
[PROJECTOR] after resists dam	66.243644391735
[PROJECTOR] after flat damage armor	66.243644391735
[PROJECTOR] final dam	66.243644391735
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=31831]
New GL Shader program 17
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #LIGHT_RED#66 fire#LAST# damage.
Loading tile	object/bear_paw.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Grizzly bear!#{normal}#
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Resting starts...
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[USERCHAT] channel achievement	fluffatog	tome	Earth Master	false	false
AI took for target	2402	giant venus flytrap	::	2398	Rybanic	81	<	100
giant venus flytrap	2402	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	30	0.7	 on dam	18.535672334655
[PROJECTOR] after resists dam	12.974970634259
[PROJECTOR] after flat damage armor	12.974970634259
[PROJECTOR] final dam	12.974970634259
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.075	23
=> chance to hit	56
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	
[LOG]	#UID:2402:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9760	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	2402	giant venus flytrap	81	<	100
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=37636]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	9761	after	2398
[PROJECTOR] starting dam	93.564469479851
[PROJECTOR] after difficulty dam	93.564469479851
[PROJECTOR] res	0	1	 on dam	117.89123154461
[PROJECTOR] after resists dam	117.89123154461
[PROJECTOR] after flat damage armor	117.89123154461
[PROJECTOR] final dam	117.89123154461
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=38298]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #{bold}##LIGHT_RED#118 fire#{normal}##LAST# damage.
Loading tile	talents/gather_the_threads.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2426	black bear	::	2398	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (black bear)).
[LOG]	
AI took for target	2403	grizzly bear	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	2426	black bear	81	<	100
AI took for target	2411	poison ivy	::	1584	golem (servant of Rybanic)	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9762	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	20	0.8	 on dam	78.594154363075
[PROJECTOR] after resists dam	62.87532349046
[PROJECTOR] after flat damage armor	62.87532349046
[PROJECTOR] final dam	62.87532349046
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=41172]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#63 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	2426	black bear	36	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel serial data	Dmitrei	tome	645
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	20	0.8	 on dam	103.16923883018
[PROJECTOR] after resists dam	82.535391064146
[PROJECTOR] after flat damage armor	82.535391064146
[PROJECTOR] final dam	82.535391064146
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	20	0.8	 on dam	103.16923883018
[PROJECTOR] after resists dam	82.535391064146
[PROJECTOR] after flat damage armor	82.535391064146
[PROJECTOR] final dam	82.535391064146
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=42559]
New GL Shader program 17
New GL Shader 19 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave.frag
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Black bear for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Grizzly bear for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	72.902958293948
[PROJECTOR] after difficulty dam	72.902958293948
[PROJECTOR] res	0	1	 on dam	72.902958293948
[PROJECTOR] after resists dam	72.902958293948
[PROJECTOR] after flat damage armor	72.902958293948
[PROJECTOR] final dam	72.902958293948
checkHit	23.346043352307	32.5
=> chance to hit	28
[LOG]	Black bear is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#73 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9763	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	20	0.8	 on dam	77.190687320877
[PROJECTOR] after resists dam	61.752549856702
[PROJECTOR] after flat damage armor	61.752549856702
[PROJECTOR] final dam	61.752549856702
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=43750]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=43909]
New GL Shader program 21
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	68.53765
[PROJECTOR] after difficulty dam	68.53765
[PROJECTOR] res	0	1	 on dam	68.53765
[PROJECTOR] after resists dam	68.53765
[PROJECTOR] after flat damage armor	68.53765
[PROJECTOR] final dam	68.53765
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#69 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Black bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9764	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	20	0.8	 on dam	89.821890700657
[PROJECTOR] after resists dam	71.857512560526
[PROJECTOR] after flat damage armor	71.857512560526
[PROJECTOR] final dam	71.857512560526
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=44279]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #LIGHT_RED#72 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	2403	grizzly bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	99
[ATTACK] after mult	99
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) performs a melee critical strike against Grizzly bear!#{normal}#
[PROJECTOR] starting dam	101.07405
[PROJECTOR] after difficulty dam	101.07405
[PROJECTOR] res	0	1	 on dam	101.07405
[PROJECTOR] after resists dam	101.07405
[PROJECTOR] after flat damage armor	101.07405
[PROJECTOR] final dam	101.07405
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #{bold}##aaaaaa#101 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9765	after	2398
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	20	0.8	 on dam	84.208022531866
[PROJECTOR] after resists dam	67.366418025493
[PROJECTOR] after flat damage armor	67.366418025493
[PROJECTOR] final dam	67.366418025493
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=44871]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #LIGHT_RED#67 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	68.40365
[PROJECTOR] after difficulty dam	68.40365
[PROJECTOR] res	0	1	 on dam	68.40365
[PROJECTOR] after resists dam	68.40365
[PROJECTOR] after flat damage armor	68.40365
[PROJECTOR] final dam	68.40365
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Grizzly bear!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	2411	poison ivy	::	2398	Rybanic	81	<	100
[LOG]	
[Identify]	aquamarine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:4060:0#aquamarine#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	2407	giant black ant	::	2398	Rybanic	100	<	100
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	2407	giant black ant	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9766	after	2398
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=47646]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9767	after	2398
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SOUND] loading from	/data/sound/creatures/ants/ant_die_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=48264]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2404	giant venus flytrap	::	2398	Rybanic	36	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9768	after	2398
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=51570]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#80 fire#LAST# damage.
AI took for target	2404	giant venus flytrap	::	2398	Rybanic	36	<	100
giant venus flytrap	2404	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
checkHit	25.075	24
=> chance to hit	53
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:2404:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9769	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=52722]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2428	giant white ant	::	2398	Rybanic	9	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the south (giant white ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9770	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=55298]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	2428	giant white ant	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant white ant	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	65.505103089147
[PROJECTOR] after difficulty dam	65.505103089147
[PROJECTOR] res	5.7473966649067	0.94252603335093	 on dam	65.505103089147
[PROJECTOR] after resists dam	61.740264978857
[PROJECTOR] after flat damage armor	61.740264978857
[PROJECTOR] final dam	61.740264978857
checkHit	16.100649495877	32.5
=> chance to hit	10
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant white ant for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2409	hornet swarm	::	2398	Rybanic	64	<	100
[TARGET] Passing target	large white snake	from	hornet swarm	to	Rybanic
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (hornet swarm)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Hornet swarm speeds up.
Adding entity	9771	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=59230]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #LIGHT_RED#83 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	2409	hornet swarm	9	<	100
AI took for target	2409	hornet swarm	::	2398	Rybanic	4	<	100
hornet swarm	2409	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	2409	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Hornet swarm bites poison into Rybanic.
[LOG]	Hornet swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.9882971543489	20	7.9999999999997	15.65	::	5.7304247779439
checkHit	23.5	15.65
=> chance to hit	70
[ATTACK] raw dam	7.9882971543489	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.9882971543489
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	40.112973445608
[PROJECTOR] starting dam	6.6854955742679
[PROJECTOR] after difficulty dam	6.6854955742679
[PROJECTOR] res	30	0.7	 on dam	6.6854955742679
[PROJECTOR] after resists dam	4.6798469019876
[PROJECTOR] after flat damage armor	4.6798469019876
[PROJECTOR] final dam	4.6798469019876
checkHit	25.075	23.5
=> chance to hit	54
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
checkHit	20.35	7.8212334366056
=> chance to hit	82
[LOG]	Hornet swarm resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/bee/bee_4.ogg	:=:	sound "/data/sound/creatures/bee/bee_4.ogg" : <static>
[LOG]	#UID:2409:0#Hornet swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Hornet swarm for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Hornet swarm speeds up.
Adding entity	9772	after	2398
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=59698]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9773	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=60558]
New GL Shader program 17
[USERCHAT] channel achievement	Dmitrei	tome	Unstoppable (Roguelike)	false	true
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#83 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (148 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	2406	large white snake	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=60799]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
AI took for target	2406	large white snake	::	2398	Rybanic	1	<	100
large white snake	2406	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.922194219207	10	7.9999999999997	15.65	::	1
checkHit	23.5	15.65
=> chance to hit	70
[LOG]	#UID:2406:0#Large white snake misses #fbd578#Rybanic#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	9774	after	2398
[PROJECTOR] starting dam	93.564469479851
[PROJECTOR] after difficulty dam	93.564469479851
[PROJECTOR] res	0	1	 on dam	117.89123154461
[PROJECTOR] after resists dam	117.89123154461
[PROJECTOR] after flat damage armor	117.89123154461
[PROJECTOR] final dam	117.89123154461
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=61482]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #{bold}##LIGHT_RED#118 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
Server latency	148
[USERCHAT] channel achievement	Teber2	tome	The Arena	false	false
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the east (poison ivy)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (poison ivy)).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	2411	poison ivy	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9775	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	5.0786738407188	0.94921326159281	 on dam	78.594154363075
[PROJECTOR] after resists dam	74.602613605103
[PROJECTOR] after flat damage armor	74.602613605103
[PROJECTOR] final dam	74.602613605103
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=69195]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#75 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	2411	poison ivy	64	<	100
AI took for target	2411	poison ivy	::	1584	golem (servant of Rybanic)	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9776	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	5.0786738407188	0.94921326159281	 on dam	89.821890700657
[PROJECTOR] after resists dam	85.260129834404
[PROJECTOR] after flat damage armor	85.260129834404
[PROJECTOR] final dam	85.260129834404
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=70095]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[USERCHAT] channel talk	Dmitrei	tome	ok, now i'm probably going to die again
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2400	poison ivy	::	2398	Rybanic	100	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the south (poison ivy)).
[LOG]	
[USERCHAT] channel talk	Dmitrei	tome	lmao
[USERCHAT] channel achievement	dickboss	global	Utterly Destroyed	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (poison ivy)).
[LOG]	Rybanic casts Channel Staff.
[TARGET] Passing target	wolf	from	poison ivy	to	Rybanic
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	2400	poison ivy	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9777	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=78711]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9778	after	2398
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=79167]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[Identify]	iron helm of might	true
[LOG]	Rybanic picks up (j.): #0080FF##UID:5294:0#iron helm of might (0 def, 3 armour)#LAST#.
AI took for target	2410	treant	::	2398	Rybanic	64	<	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (treant)).
AI took for target	1584	golem (servant of Rybanic)	::	2410	treant	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9779	after	2398
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1.2079215610874
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	80.226526322743
[PROJECTOR] after difficulty dam	80.226526322743
[PROJECTOR] res	12.760864001061	0.87239135998939	 on dam	80.226526322743
[PROJECTOR] after resists dam	69.988928405923
[PROJECTOR] after flat damage armor	69.988928405923
[PROJECTOR] final dam	69.988928405923
checkHit	17.893263360573	32.5
=> chance to hit	14
[LOG]	Treant is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#70 physical#LAST# damage.
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=82311]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#79 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.009849188524	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[ATTACK] raw dam	22.009849188524	versus	1	0.3	with APR	5
[ATTACK] after armor	22.009849188524
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] numbed dam	17.34
[PROJECTOR] final dam	17.34
[LOG]	
[LOG]	#UID:2410:0#Treant hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST# damage.
[USERCHAT] channel achievement	TommasoZ	tome	The secret city	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9780	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=83663]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=83749]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	55.1772
[PROJECTOR] after difficulty dam	55.1772
[PROJECTOR] res	12.760864001061	0.87239135998939	 on dam	55.1772
[PROJECTOR] after resists dam	48.136112548407
[PROJECTOR] after flat damage armor	48.136112548407
[PROJECTOR] final dam	48.136112548407
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#48 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.009849188524	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[ATTACK] raw dam	22.009849188524	versus	1	0.3	with APR	5
[ATTACK] after armor	22.009849188524
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	
[LOG]	#UID:2410:0#Treant hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9781	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=84029]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	2410	treant	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	50.0682
[PROJECTOR] after difficulty dam	50.0682
[PROJECTOR] res	12.760864001061	0.87239135998939	 on dam	50.0682
[PROJECTOR] after resists dam	43.679065090221
[PROJECTOR] after flat damage armor	43.679065090221
[PROJECTOR] final dam	43.679065090221
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#44 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.009849188524	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[LOG]	#UID:2410:0#Treant misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9782	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=84624]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#90 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	47.0028
[PROJECTOR] after difficulty dam	47.0028
[PROJECTOR] res	12.760864001061	0.87239135998939	 on dam	47.0028
[PROJECTOR] after resists dam	41.004836615309
[PROJECTOR] after flat damage armor	41.004836615309
[PROJECTOR] final dam	41.004836615309
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#41 physical#LAST# damage.
[LOG]	Treant is no longer pinned.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.009849188524	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[ATTACK] raw dam	22.009849188524	versus	1	0.3	with APR	5
[ATTACK] after armor	22.009849188524
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	
[LOG]	#UID:2410:0#Treant hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9783	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SOUND] loading from	/data/sound/creatures/treants/treeant_death_1.ogg	:=:	sound "/data/sound/creatures/treants/treeant_death_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=84977]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2413	giant red ant	::	2398	Rybanic	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant red ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9784	after	2398
[LOG]	Today is the 20th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=87428]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant red ant for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant red ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2429	midge swarm	::	2398	Rybanic	16	<	100
AI took for target	1584	golem (servant of Rybanic)	::	2429	midge swarm	16	<	100
[TARGET] Passing target	Salamina the poison ivy	from	midge swarm	to	Rybanic
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (midge swarm)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.0954726460655	20	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	6.0954726460655	versus	1	0.3	with APR	20
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
[LOG]	#UID:2429:0#Midge swarm hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	2429	midge swarm	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	midge swarm	 :: 	44.082477970522	7	1	16.3	::	1.2079215610874
checkHit	27	16.3
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	27	16.3	=	1.0107
[PROJECTOR] starting dam	85.459242525374
[PROJECTOR] after difficulty dam	85.459242525374
[PROJECTOR] res	0	1	 on dam	85.459242525374
[PROJECTOR] after resists dam	85.459242525374
[PROJECTOR] after flat damage armor	85.459242525374
[PROJECTOR] final dam	85.459242525374
checkHit	7.0955965226419	32.5
=> chance to hit	0
[LOG]	Midge swarm is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Midge swarm for #aaaaaa#85 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.0954726460655	20	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	6.0954726460655	versus	1	0.3	with APR	20
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] numbed dam	4.335
[PROJECTOR] final dam	4.335
[LOG]	#UID:2429:0#Midge swarm hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Midge swarm speeds up.
Adding entity	9785	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=90995]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Midge swarm for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Midge swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2424	Salamina the poison ivy	::	2398	Rybanic	16	<	100
[LOG]	Salamina the poison ivy uses Mindlash.
[MIND CRIT %]	5.8
[LOG]	#{bold}#Salamina the poison ivy's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	95.25
[PROJECTOR] after difficulty dam	95.25
[PROJECTOR] res	0	1	 on dam	51.435
[PROJECTOR] after resists dam	51.435
[PROJECTOR] after flat damage armor	51.435
[PROJECTOR] final dam	51.435
[LOG]	Ran for 3 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=91793]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#UID:2424:0#Salamina the poison ivy hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#51 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9786	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	74.574700246709
[PROJECTOR] after resists dam	74.574700246709
[PROJECTOR] after flat damage armor	74.574700246709
[PROJECTOR] final dam	74.574700246709
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=93574]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #LIGHT_RED#75 fire#LAST# (75 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9787	after	2398
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	70.364299120116
[PROJECTOR] after resists dam	70.364299120116
[PROJECTOR] after flat damage armor	70.364299120116
[PROJECTOR] final dam	70.364299120116
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=94332]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #LIGHT_RED#70 fire#LAST# (70 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9788	after	2398
AI took for target	2424	Salamina the poison ivy	::	2398	Rybanic	16	<	100
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	67.55736503572
[PROJECTOR] after resists dam	67.55736503572
[PROJECTOR] after flat damage armor	67.55736503572
[PROJECTOR] final dam	67.55736503572
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=94697]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #LIGHT_RED#68 fire#LAST# (68 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	9789	after	2398
AI took for target	2424	Salamina the poison ivy	::	2398	Rybanic	16	<	100
[PROJECTOR] starting dam	91.893675381997
[PROJECTOR] after difficulty dam	91.893675381997
[PROJECTOR] res	0	1	 on dam	99.13537348517
[PROJECTOR] after resists dam	99.13537348517
[PROJECTOR] after flat damage armor	99.13537348517
[PROJECTOR] final dam	99.13537348517
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=95250]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #{bold}##LIGHT_RED#99 fire#{normal}##LAST# (99 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Salamina the poison ivy!#{normal}#
[LOG]	
[Identify]	Delegondur the Ravenserpent	true
[LOG]	Rybanic picks up (j.): #SALMON##UID:2420:0#Delegondur the Ravenserpent (0 def, 3 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2412	large white snake	::	2398	Rybanic	16	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the west (large white snake)).
[LOG]	
Loading tile	object/artifact/spellblaze_shard.png
Loading tile	object/robe_linen.png
Loading tile	object/agate.png
Loading tile	object/ring_steel.png
Loading tile	object/artifact/ring_of_growth.png
Loading tile	object/lite_brass.png
Loading tile	object/boots_rough.png
Loading tile	object/artifact/girdle_of_the_calm_waters.png
Loading tile	object/artifact/crystles_astral_bindings.png
Loading tile	object/cloak_linen.png
Loading tile	object/amulet_copper.png
Loading tile	object/wizardhat_linen.png
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Loading tile	object/rune_green.png
Loading tile	object/artifact/feathersteel_amulet.png
Loading tile	object/ring_copper.png
Loading tile	object/artifact/spellhunt_remnants.png
Loading tile	object/gloves_rough.png
Loading tile	object/cap_rough.png
Loading tile	object/opal.png
Loading tile	object/topaz.png
Loading tile	object/artifact/tooth_of_the_mouth.png
Loading tile	object/pickaxe_iron.png
Loading tile	object/spinel.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/artifact/rod_of_recall.png
Loading tile	object/chest4.png
Loading tile	object/shot_steel.png
Loading tile	object/amethyst.png
Loading tile	object/ametrine.png
Loading tile	object/citrine.png
Loading tile	object/zircon.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	9790	after	2398
[PROJECTOR] starting dam	101.91843996912
[PROJECTOR] after difficulty dam	101.91843996912
[PROJECTOR] res	0	1	 on dam	128.4172343611
[PROJECTOR] after resists dam	128.4172343611
[PROJECTOR] after flat damage armor	128.4172343611
[PROJECTOR] final dam	128.4172343611
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=107493]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #{bold}##LIGHT_RED#128 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9791	after	2398
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=108583]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	2425	treant	::	2398	Rybanic	81	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (treant)).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	2425	treant	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9792	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=111559]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9793	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=112189]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9794	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=112585]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9795	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=113076]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#79 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (144 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9796	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=114006]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=114227]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
treant	2425	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	24.185785365681	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[LOG]	#UID:2425:0#Treant misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9797	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=114756]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-1
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2427	treant	::	2398	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (treant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9798	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=118258]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9799	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=118956]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9800	after	2398
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	45.20996459205
[PROJECTOR] after difficulty dam	45.20996459205
[PROJECTOR] res	5.4635703093287	0.94536429690671	 on dam	48.826761759414
[PROJECTOR] after resists dam	46.15907730092
[PROJECTOR] after flat damage armor	46.15907730092
[PROJECTOR] final dam	46.15907730092
[PROJECTOR] starting dam	45.20996459205
[PROJECTOR] after difficulty dam	45.20996459205
[PROJECTOR] res	0	1	 on dam	48.826761759414
[PROJECTOR] after resists dam	48.826761759414
[PROJECTOR] after flat damage armor	48.826761759414
[PROJECTOR] final dam	48.826761759414
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=119443]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#88 fire#LAST#, #{bold}##LIGHT_STEEL_BLUE#46 temporal#{normal}##LAST#, #aaaaaa#49 physical#LAST# (183 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9801	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=119810]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#77 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	2427	treant	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9802	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=120077]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
Server latency	145
[Identify]	steel dagger	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:6855:0#steel dagger (9.5-12.35 power, 6 apr)#LAST#.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2401	honey tree	::	2398	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (honey tree)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9803	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=126191]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	1584	golem (servant of Rybanic)	::	2401	honey tree	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	2414	cave bear	::	2398	Rybanic	100	<	100
honey tree	2401	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
Loading tile	npc/bee_swarm.png
[LOG]	#UID:2401:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	20	0.8	 on dam	103.16923883018
[PROJECTOR] after resists dam	82.535391064146
[PROJECTOR] after flat damage armor	82.535391064146
[PROJECTOR] final dam	82.535391064146
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=129026]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Honey tree for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST#, #LIGHT_RED#103 fire#LAST# (168 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cave bear for #LIGHT_RED#83 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (148 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9805	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=129913]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	9804	bee swarm	49	<	100
[TARGET] Passing target	Porymira the wolf	from	bee swarm	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9806	after	2398
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	87.014956616262
[PROJECTOR] after resists dam	87.014956616262
[PROJECTOR] after flat damage armor	87.014956616262
[PROJECTOR] final dam	87.014956616262
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=130347]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9807	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	20	0.8	 on dam	85.611489574064
[PROJECTOR] after resists dam	68.489191659251
[PROJECTOR] after flat damage armor	68.489191659251
[PROJECTOR] final dam	68.489191659251
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	45.20996459205
[PROJECTOR] after difficulty dam	45.20996459205
[PROJECTOR] res	0	1	 on dam	48.826761759414
[PROJECTOR] after resists dam	48.826761759414
[PROJECTOR] after flat damage armor	48.826761759414
[PROJECTOR] final dam	48.826761759414
[PROJECTOR] starting dam	45.20996459205
[PROJECTOR] after difficulty dam	45.20996459205
[PROJECTOR] res	0	1	 on dam	48.826761759414
[PROJECTOR] after resists dam	48.826761759414
[PROJECTOR] after flat damage armor	48.826761759414
[PROJECTOR] final dam	48.826761759414
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=131042]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#68 fire#LAST#, #{bold}##LIGHT_STEEL_BLUE#49 temporal#{normal}##LAST#, #aaaaaa#49 physical#LAST# (166 total damage).
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9808	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	20	0.8	 on dam	78.594154363075
[PROJECTOR] after resists dam	62.87532349046
[PROJECTOR] after flat damage armor	62.87532349046
[PROJECTOR] final dam	62.87532349046
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=131471]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#63 fire#LAST# damage.
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	16.997981477441	6	7.9999999999997	15.65	::	1.2
checkHit	26.5	15.65
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	26.5	15.65	=	1.05425	previous	6
[ATTACK] raw dam	16.997981477441	versus	7.9999999999997	0.3	with APR	6.3255
[ATTACK] after armor	15.323481477441
[ATTACK] after range	16
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	16
[ATTACK] after mult	19.2
[ATTACK] after inc by type	20.352
[PROJECTOR] starting dam	20.352
[PROJECTOR] after difficulty dam	20.352
[PROJECTOR] res	0	1	 on dam	17.09568
[PROJECTOR] after resists dam	17.09568
[PROJECTOR] after flat damage armor	17.09568
[PROJECTOR] final dam	17.09568
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	8	0.92	 on dam	5.04
[PROJECTOR] after resists dam	4.6368
[PROJECTOR] after flat damage armor	4.6368
[PROJECTOR] final dam	4.6368
checkHit	20.35	19.595009690448
=> chance to hit	52
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	5.5184834526042	0.94481516547396	 on dam	4.24
[PROJECTOR] after resists dam	4.0060163016096
[PROJECTOR] after flat damage armor	4.0060163016096
[PROJECTOR] final dam	4.0060163016096
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	Rybanic	 :: 	16.577042406315	6	7.9999999999997	15.65	::	0.6
checkHit	26.5	15.65
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	26.5	15.65	=	1.05425	previous	6
[ATTACK] raw dam	16.577042406315	versus	7.9999999999997	0.3	with APR	6.3255
[ATTACK] after armor	14.902542406315
[ATTACK] after range	19
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	19
[ATTACK] after mult	11.4
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	0	1	 on dam	9.576
[PROJECTOR] after resists dam	9.576
[PROJECTOR] after flat damage armor	9.576
[PROJECTOR] final dam	9.576
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	30	0.7	 on dam	3.36
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	2.352
[PROJECTOR] final dam	2.352
[LOG]	Rybanic slows down.
checkHit	20.35	19.595009690448
=> chance to hit	52
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	5.5184834526042	0.94481516547396	 on dam	2.12
[PROJECTOR] after resists dam	2.0030081508048
[PROJECTOR] after flat damage armor	2.0030081508048
[PROJECTOR] final dam	2.0030081508048
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave bear!#{normal}#
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST#, #GREY#5 darkness#LAST#, #aaaaaa#10 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# (34 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST# (6 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=131678]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
Loading tile	talents/slow.png
AI took for target	2419	Porymira the wolf	::	2398	Rybanic	1	<	100
[LOG]	Porymira the wolf uses Dual Strike.
[ATTACK] to 	Rybanic	 :: 	16.577042406315	6	7.9999999999997	15.65	::	0.70327043465311
checkHit	26.5	15.65
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	26.5	15.65	=	1.05425	previous	6
[ATTACK] raw dam	16.577042406315	versus	7.9999999999997	0.3	with APR	6.3255
[ATTACK] after armor	14.902542406315
[ATTACK] after range	19
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	19
[ATTACK] after mult	13.362138258409
[PROJECTOR] starting dam	13.362138258409
[PROJECTOR] after difficulty dam	13.362138258409
[PROJECTOR] res	0	1	 on dam	11.224196137064
[PROJECTOR] after resists dam	11.224196137064
[PROJECTOR] after flat damage armor	11.224196137064
[PROJECTOR] final dam	11.224196137064
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	30	0.7	 on dam	3.36
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	2.352
[PROJECTOR] final dam	2.352
checkHit	20.35	19.595009690448
=> chance to hit	52
[LOG]	Porymira the wolf resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	5.5184834526042	0.94481516547396	 on dam	2.12
[PROJECTOR] after resists dam	2.0030081508048
[PROJECTOR] after flat damage armor	2.0030081508048
[PROJECTOR] final dam	2.0030081508048
[LOG]	Rybanic starts to bleed.
checkHit	25.075	26.5
=> chance to hit	47
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Stunned'!
[ATTACK] to 	Rybanic	 :: 	16.997981477441	6	7.9999999999997	15.65	::	1.4065408693062
checkHit	26.5	15.65
=> chance to hit	78
[LOG]	#UID:2419:0#Porymira the wolf misses #fbd578#Rybanic#LAST#.
[LOG]	#UID:2419:0#Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#11 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# (14 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Porymira the wolf for #YELLOW#2 mind#LAST# damage.
[LOG]	
Loading tile	effects/cut.png
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Porymira the wolf	 :: 	44.082477970522	7	5	15.4	::	1
checkHit	27	15.4
=> chance to hit	79
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	15.4	=	1.0116
[PROJECTOR] starting dam	44.5104
[PROJECTOR] after difficulty dam	44.5104
[PROJECTOR] res	0	1	 on dam	44.5104
[PROJECTOR] after resists dam	44.5104
[PROJECTOR] after flat damage armor	44.5104
[PROJECTOR] final dam	44.5104
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	4.2
[PROJECTOR] after resists dam	3.57
[PROJECTOR] after flat damage armor	3.57
[PROJECTOR] final dam	3.57
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Porymira the wolf for #aaaaaa#45 physical#LAST# damage.
[LOG]	#UID:2419:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static>
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.997981477441	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.997981477441
[ATTACK] after range	16
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	27.320847953891
[ATTACK] after mult	27.320847953891
[ATTACK] after inc by type	27.320847953891
[LOG]	#{bold}##UID:2419:0#Porymira the wolf performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	27.320847953891
[PROJECTOR] after difficulty dam	27.320847953891
[PROJECTOR] res	15	0.85	 on dam	22.949512281269
[PROJECTOR] after resists dam	19.507085439078
[PROJECTOR] after flat damage armor	19.507085439078
[PROJECTOR] final dam	19.507085439078
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
checkHit	18.76011929512	26.5
=> chance to hit	31
[LOG]	Golem (servant of Rybanic) is crippled.
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.5
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	20
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	8.4
[PROJECTOR] after resists dam	7.14
[PROJECTOR] after flat damage armor	7.14
[PROJECTOR] final dam	7.14
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	#UID:2419:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9809	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=133019]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Porymira the wolf for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.997981477441	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.997981477441
[ATTACK] after range	20
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	20
[ATTACK] after mult	20
[ATTACK] after inc by type	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	16.8
[PROJECTOR] after resists dam	14.28
[PROJECTOR] after flat damage armor	14.28
[PROJECTOR] final dam	14.28
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.5
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	21
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	8.82
[PROJECTOR] after resists dam	7.497
[PROJECTOR] after flat damage armor	7.497
[PROJECTOR] final dam	7.497
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
[LOG]	#UID:2419:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Porymira the wolf	 :: 	44.082477970522	7	5	15.4	::	1
checkHit	27	15.4
=> chance to hit	79
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	27	15.4	=	1.0116
[PROJECTOR] starting dam	58.6728
[PROJECTOR] after difficulty dam	58.6728
[PROJECTOR] res	0	1	 on dam	58.6728
[PROJECTOR] after resists dam	58.6728
[PROJECTOR] after flat damage armor	58.6728
[PROJECTOR] numbed dam	49.87188
[PROJECTOR] final dam	49.87188
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	4.2
[PROJECTOR] after resists dam	3.57
[PROJECTOR] after flat damage armor	3.57
[PROJECTOR] final dam	3.57
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Porymira the wolf for #aaaaaa#50 physical#LAST# damage.
[LOG]	#UID:2419:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9810	after	2398
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=133512]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Porymira the wolf for #LIGHT_RED#76 fire#LAST# damage.
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[LOG]	#UID:2419:0#Porymira the wolf misses Golem (servant of Rybanic).
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.5
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	18
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	7.56
[PROJECTOR] after resists dam	6.426
[PROJECTOR] after flat damage armor	6.426
[PROJECTOR] final dam	6.426
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
[LOG]	#UID:2419:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
honey tree	2401	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:2401:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:2401:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TARGET] Passing target	bee swarm	from	Porymira the wolf	to	Rybanic
[TARGET] Passing target	bee swarm	from	Porymira the wolf	to	Rybanic
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.997981477441	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.997981477441
[ATTACK] after range	18
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK] after inc by type	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	15.12
[PROJECTOR] after resists dam	12.852
[PROJECTOR] after flat damage armor	12.852
[PROJECTOR] final dam	12.852
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.5
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	18
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	7.56
[PROJECTOR] after resists dam	6.426
[PROJECTOR] after flat damage armor	6.426
[PROJECTOR] final dam	6.426
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	#UID:2419:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #aaaaaa#1 physical#LAST#, #GREY#4 darkness#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#3 nature#LAST# (14 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9813	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=134671]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Porymira the wolf for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Porymira the wolf!#{normal}#
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Rybanic speeds up.
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	9811	bee swarm	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9814	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=135493]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#86 fire#LAST# damage.
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1.2079215610874
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	79.5
[ATTACK] after mult	96.02976410645
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) performs a melee critical strike against Bee swarm!#{normal}#
[PROJECTOR] starting dam	97.023672164952
[PROJECTOR] after difficulty dam	97.023672164952
[PROJECTOR] res	0	1	 on dam	97.023672164952
[PROJECTOR] after resists dam	97.023672164952
[PROJECTOR] after flat damage armor	97.023672164952
[PROJECTOR] final dam	97.023672164952
checkHit	8.3091236077844	32.5
=> chance to hit	0
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bee swarm for #{bold}##aaaaaa#97 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Bee swarm!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9815	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=136153]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#77 fire#LAST# damage.
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) is not cripple anymore.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	73.75555
[PROJECTOR] after difficulty dam	73.75555
[PROJECTOR] res	0	1	 on dam	73.75555
[PROJECTOR] after resists dam	73.75555
[PROJECTOR] after flat damage armor	73.75555
[PROJECTOR] final dam	73.75555
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#74 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Bee swarm!#{normal}#
[USERCHAT] channel serial data	Dmitrei	tome	526
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	
[Identify]	linen cloak 'Armemnir'	true
[LOG]	Rybanic picks up (g.): #SALMON##UID:2415:0#linen cloak 'Armemnir' (1 def, 0 armour)#LAST#.
AI took for target	1584	golem (servant of Rybanic)	::	2401	honey tree	36	<	100
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9816	after	2398
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Rybanic is no longer surging arcane power.
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=138135]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9817	after	2398
[PROJECTOR] starting dam	0.39314357243827
[PROJECTOR] after difficulty dam	0.39314357243827
[PROJECTOR] res	0	1	 on dam	0.33024060084815
[PROJECTOR] after resists dam	0.33024060084815
[PROJECTOR] after flat damage armor	0.33024060084815
[PROJECTOR] final dam	0.33024060084815
[LOG]	Bleeding from Porymira the wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9818	after	2398
[LOG]	Rybanic stops bleeding.
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=139359]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#90 fire#LAST# damage.
Loading tile	object/honey_tree_root.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Honey tree!#{normal}#
[LOG]	
[Identify]	quick elm totem of thorny skin	true
[LOG]	Rybanic picks up (D.): #00FF80##UID:3465:0#quick elm totem of thorny skin [power 14]  (16 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel talk	Dmitrei	tome	what an asshole
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	ash magestaff	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:3213:0#ash magestaff (15-18 power, 3 apr, lightning damage)#LAST#.
AI took for target	2408	large brown snake	::	2398	Rybanic	81	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the south (large brown snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9819	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=154449]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	9820	after	2398
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=155201]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#81 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (114 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron dagger of massacre	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:4997:0#iron dagger of massacre (10-13 power, 5 apr)#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 10 turns (stop reason: at exit).
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:3465:0#quick elm totem of thorny skin [power 14]  (16 cooldown)#LAST#.
[LOG]	You gain 2.20 gold from the transmogrification of #0080FF##UID:5294:0#iron helm of might (0 def, 3 armour)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #SALMON##UID:2420:0#Delegondur the Ravenserpent (0 def, 3 armour)#LAST#.
[LOG]	You gain 3.30 gold from the transmogrification of #SALMON##UID:2415:0#linen cloak 'Armemnir' (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:3213:0#ash magestaff (15-18 power, 3 apr, lightning damage)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:6855:0#steel dagger (9.5-12.35 power, 6 apr)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:4997:0#iron dagger of massacre (10-13 power, 5 apr)#LAST#.
Make wait background texture 753 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 51 ticks
Make wait background texture 305 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 406 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x10902c90
loaded room generator	lesser_vault	function: 0x0edc4590
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	4	28	with center	7	31
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	1	11	with center	5	14
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	29	32	with center	33	36
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	31	7	with center	34	9
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	39	5	with center	42	9
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	5	37	with center	9	40
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x8
Making heightmap	7	8
room allocated at	3	2	with center	6	5
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	12	12	with center	15	15
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing10x9
Making heightmap	10	9
room allocated at	19	8	with center	23	12
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	26	13	with center	30	16
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	15	29	with center	19	33
Begin tunnel	11	table: 0x11328338
Loading tile	terrain/tree.png
Loading tile	terrain/way_next_4.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/brown_ant.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_gw.png
Loading tile	npc/vermin_worms_green_worm_mass.png
[TOME ENTITY FILTER] selected Money	79.361588237999	83.7
[TOME ENTITY FILTER] selected basic	93.890292170194	116.7
Loading tile	npc/vermin_oozes_yellow_ooze.png
Loading tile	npc/canine_warg.png
Loading tile	npc/spiderkin_spider_weaver_young.png
Loading tile	npc/polar_bear.png
[TOME ENTITY FILTER] selected Double Ego	10.952031564529	45.7
Loading tile	object/axe_steel.png
[TOME ENTITY FILTER] selected basic	97.438817011973	127.2
Loading tile	object/sling_rough.png
[TOME ENTITY FILTER] selected Double Ego	20.798918039909	45.7
[TOME ENTITY FILTER] selected Ego	55.270342296546	75.7
Loading tile	object/sling_cured.png
[TOME ENTITY FILTER] selected basic	114.69594858344	127.2
Loading tile	object/money_small.png
[TOME ENTITY FILTER] selected basic	96.079763543334	127.2
[TOME ENTITY FILTER] selected basic	113.27321375058	127.2
[TOME ENTITY FILTER] selected Greater	3.2840111203693	10.7
Placed lore	journal page	43	9
[Identify]	journal page	true
Wait finished, counted 1045, 610 ticks
Assigned events list
[4] = {
  [1] = font-life
}
[1] = {
}
[2] = {
}
[3] = {
  [1] = tombstones
}
Not gone east, no backup guardian
Running on level loads	old-forest-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
===	nil	nil
[TOME ENTITY FILTER] selected basic	105.82364230324	116.7
[TOME ENTITY FILTER] selected Greater	2.5648343205439	10.7
fight: 	steel dagger of corruption	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of corruption	steel dagger	::	nil	OFFHAND
Placing portal at 	19	24
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/cornac_male.png
[CHAT] loaded	welcome	table: 0x0e6517b8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0cd9f390	escort-duty-old-forest-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	16906	Torurak, the repented thief	actor
Updating zone name	Old Forest (2)
C Map minimap texture: 551 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x0f789678	nil
[LOG]	
[USERCHAT] channel achievement	Hjolnai	tome	The Arena (Roguelike)	false	false
[PARTY] error trying to set player, not controlable: 	16906	Torurak, the repented thief
[LOG]	Torurak, the repented thief says: 'The portal is still far away, to the northeast.'
[EMOTE] added	The portal is still far away, to the northeast.	0	42
[LOG]	
[Identify]	rough leather sling	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:10545:0#rough leather sling#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	16913	after	2398
AI took for target	10521	fox	::	2398	Rybanic	49	<	100
[PROJECTOR] starting dam	95.235263577706
[PROJECTOR] after difficulty dam	95.235263577706
[PROJECTOR] res	8.6894948316456	0.91310505168354	 on dam	119.99643210791
[PROJECTOR] after resists dam	109.56934834173
[PROJECTOR] after flat damage armor	109.56934834173
[PROJECTOR] final dam	109.56934834173
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=174415]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #{bold}##LIGHT_RED#110 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16914	after	2398
AI took for target	16906	Torurak, the repented thief	::	10523	honey tree	100	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Torurak, the repented thief says: 'Help! Honey tree to the east!'
[EMOTE] added	Help! Honey tree to the east!	0	39
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	8.6894948316456	0.91310505168354	 on dam	75.787220278679
[PROJECTOR] after resists dam	69.201693689516
[PROJECTOR] after flat damage armor	69.201693689516
[PROJECTOR] final dam	69.201693689516
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=175070]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#69 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST# (103 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	omg
[SOUND] loading from	/data/sound/creatures/treants/treeant_1.ogg	:=:	sound "/data/sound/creatures/treants/treeant_1.ogg" : <static>
AI took for target	10523	honey tree	::	2398	Rybanic	100	<	100
honey tree	10523	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:10523:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Torurak, the repented thief	to	honey tree
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
AI took for target	16915	bee swarm	::	1584	golem (servant of Rybanic)	81	<	100
AI took for target	1584	golem (servant of Rybanic)	::	16915	bee swarm	64	<	100
[TARGET] Passing target	giant brown ant	from	bee swarm	to	golem (servant of Rybanic)
AI took for target	10523	honey tree	::	1584	golem (servant of Rybanic)	81	<	100
AI took for target	1584	golem (servant of Rybanic)	::	16915	bee swarm	25	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1.2079215610874
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	79.327530700904
[PROJECTOR] after difficulty dam	79.327530700904
[PROJECTOR] res	0	1	 on dam	79.327530700904
[PROJECTOR] after resists dam	79.327530700904
[PROJECTOR] after flat damage armor	79.327530700904
[PROJECTOR] final dam	79.327530700904
checkHit	7.4928280626675	32.5
=> chance to hit	0
bee swarm	16915	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16915	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] numbed dam	5.0575
[PROJECTOR] final dam	5.0575
bee swarm	16915	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16915	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] numbed dam	5.0575
[PROJECTOR] final dam	5.0575
[LOG]	Rybanic is no longer surging arcane power.
bee swarm	16915	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16915	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] numbed dam	5.0575
[PROJECTOR] final dam	5.0575
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=179930]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	54.5589
[PROJECTOR] after difficulty dam	54.5589
[PROJECTOR] res	0	1	 on dam	54.5589
[PROJECTOR] after resists dam	54.5589
[PROJECTOR] after flat damage armor	54.5589
[PROJECTOR] final dam	54.5589
AI took for target	10523	honey tree	::	1584	golem (servant of Rybanic)	25	<	100
[LOG]	
AI took for target	10523	honey tree	::	1584	golem (servant of Rybanic)	16	<	100
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	16.553605631226	versus	1	0.3	with APR	7
[ATTACK] after armor	16.553605631226
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
honey tree	10523	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
honey tree	10523	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[USERCHAT] channel talk	trillioneyes	tome	I have 11 light radius :D
AI took for target	16916	bee swarm	::	1584	golem (servant of Rybanic)	1	<	100
bee swarm	16916	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	16.553605631226	versus	1	0.3	with APR	7
[ATTACK] after armor	16.553605631226
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	49.50715
[PROJECTOR] after difficulty dam	49.50715
[PROJECTOR] res	0	1	 on dam	49.50715
[PROJECTOR] after resists dam	49.50715
[PROJECTOR] after flat damage armor	49.50715
[PROJECTOR] final dam	49.50715
AI took for target	16916	bee swarm	::	1584	golem (servant of Rybanic)	1	<	100
bee swarm	16916	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	5.7304247779439
checkHit	21.5	11.4
=> chance to hit	76
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	54.5589
[PROJECTOR] after difficulty dam	54.5589
[PROJECTOR] res	0	1	 on dam	54.5589
[PROJECTOR] after resists dam	54.5589
[PROJECTOR] after flat damage armor	54.5589
[PROJECTOR] final dam	54.5589
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	16.553605631226	versus	1	0.3	with APR	7
[ATTACK] after armor	16.553605631226
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
AI took for target	16916	bee swarm	::	1584	golem (servant of Rybanic)	1	<	100
bee swarm	16916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	10.5
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	10.5
[PROJECTOR] after resists dam	8.925
[PROJECTOR] after flat damage armor	8.925
[PROJECTOR] final dam	8.925
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	49.50715
[PROJECTOR] after difficulty dam	49.50715
[PROJECTOR] res	0	1	 on dam	49.50715
[PROJECTOR] after resists dam	49.50715
[PROJECTOR] after flat damage armor	49.50715
[PROJECTOR] final dam	49.50715
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	16.553605631226	versus	1	0.3	with APR	7
[ATTACK] after armor	16.553605631226
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
AI took for target	10523	honey tree	::	1584	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.2	::	1.2079215610874
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	83.346587715032
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	85.16354332722
[PROJECTOR] after difficulty dam	85.16354332722
[PROJECTOR] res	0	1	 on dam	85.16354332722
[PROJECTOR] after resists dam	85.16354332722
[PROJECTOR] after flat damage armor	85.16354332722
[PROJECTOR] final dam	85.16354332722
checkHit	18.113000400852	32.5
=> chance to hit	15
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.303999742873	0	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	13.303999742873	versus	1	0.3	with APR	0
[ATTACK] after armor	12.303999742873
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] numbed dam	8.67
[PROJECTOR] final dam	8.67
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	59.2644
[PROJECTOR] after difficulty dam	59.2644
[PROJECTOR] res	0	1	 on dam	59.2644
[PROJECTOR] after resists dam	59.2644
[PROJECTOR] after flat damage armor	59.2644
[PROJECTOR] final dam	59.2644
honey tree	10523	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.303999742873	0	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	13.303999742873	versus	1	0.3	with APR	0
[ATTACK] after armor	12.303999742873
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
AI took for target	10525	giant brown ant	::	1584	golem (servant of Rybanic)	1	<	100
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	16.553605631226	versus	1	0.3	with APR	7
[ATTACK] after armor	16.553605631226
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	74.5914
[PROJECTOR] after difficulty dam	74.5914
[PROJECTOR] res	0	1	 on dam	74.5914
[PROJECTOR] after resists dam	74.5914
[PROJECTOR] after flat damage armor	74.5914
[PROJECTOR] final dam	74.5914
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.303999742873	0	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
giant brown ant	10525	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.553605631226	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	16.553605631226	versus	1	0.3	with APR	7
[ATTACK] after armor	16.553605631226
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	45.981
[PROJECTOR] after difficulty dam	45.981
[PROJECTOR] res	0	1	 on dam	45.981
[PROJECTOR] after resists dam	45.981
[PROJECTOR] after flat damage armor	45.981
[PROJECTOR] final dam	45.981
[USERCHAT] channel serial data	Magical Kiwi	tome	487
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.303999742873	0	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	13.303999742873	versus	1	0.3	with APR	0
[ATTACK] after armor	12.303999742873
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
Server latency	146
[LOG]	Rybanic casts Invoke Golem.
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
[LOG]	Resting starts...
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) looks less menacing.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	10517	white worm mass	::	1584	golem (servant of Rybanic)	100	<	100
white worm mass	10517	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	13	22	::	nil
[MULTIPLY]	2	uids	10517	=>	16917	::	nil	nil
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	10517	white worm mass	::	1584	golem (servant of Rybanic)	81	<	100
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	16917	white worm mass	::	1584	golem (servant of Rybanic)	64	<	100
[USERCHAT] channel talk	trillioneyes	tome	When I grow up I want to be the sun :D
AI took for target	1584	golem (servant of Rybanic)	::	10517	white worm mass	36	<	100
honey tree	10523	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	5.9	::	1.2079215610874
checkHit	27	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	89.386195520469
[ATTACK] mace accuracy bonus	27	5.9	=	1.0211
[PROJECTOR] starting dam	91.272244245951
[PROJECTOR] after difficulty dam	91.272244245951
[PROJECTOR] res	0	1	 on dam	91.272244245951
[PROJECTOR] after resists dam	91.272244245951
[PROJECTOR] after flat damage armor	91.272244245951
[PROJECTOR] final dam	91.272244245951
checkHit	11.871729564792	32.5
=> chance to hit	0
AI took for target	1584	golem (servant of Rybanic)	::	16917	white worm mass	4	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=191424]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.4941334623223	100	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	9.4941334623223	versus	1	0.3	with APR	100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	6.25	::	1
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	72.47325
[PROJECTOR] after difficulty dam	72.47325
[PROJECTOR] res	0	1	 on dam	72.47325
[PROJECTOR] after resists dam	72.47325
[PROJECTOR] after flat damage armor	72.47325
[PROJECTOR] final dam	72.47325
white worm mass	16917	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	16917	dumb ai talents can use	Attack	T_ATTACK
white worm mass	16917	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.4941334623223	100	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	9.4941334623223	versus	1	0.3	with APR	100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	6.25	::	1
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	74.51475
[PROJECTOR] after difficulty dam	74.51475
[PROJECTOR] res	0	1	 on dam	74.51475
[PROJECTOR] after resists dam	74.51475
[PROJECTOR] after flat damage armor	74.51475
[PROJECTOR] final dam	74.51475
[TARGET] Passing target	golem (servant of Rybanic)	from	Torurak, the repented thief	to	honey tree
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 72 turns.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[USERCHAT] channel achievement	fluffatog	tome	Tactical master	true	true
Astar fail: destination unreachable
Astar fail: destination unreachable
[Identify]	zircon	true
[LOG]	Rybanic picks up (D.): #FFFFFF##UID:10551:0#zircon#LAST#.
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[QUEST] try update status on	Rybanic	escort-duty-old-forest-2	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: repented thief (level 2 of Old Forest)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x076dc218
[CHAT] loaded	done	table: 0x0e746f88
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Torurak, the repented thief	party16906
Astar fail: destination unreachable
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[USERCHAT] channel serial data	trillioneyes	tome	654
[USERCHAT] channel serial data	trillioneyes	tome	611
[USERCHAT] channel serial data	trillioneyes	tome	383
[USERCHAT] channel serial data	trillioneyes	tome	510
[USERCHAT] channel serial data	trillioneyes	tome	365
[CHAT] selected	[Learn talent Piercing Sight (+1 level(s))]	function: 0x11716688	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[Identify]	linen wizard hat	true
[LOG]	Rybanic picks up (k.): #FFFFFF##UID:10550:0#linen wizard hat (1 def, 0 armour)#LAST#.
Astar fail: destination unreachable
[LOG]	
[USERCHAT] channel achievement	fluffatog	tome	Triumph of the Way	true	true
[USERCHAT] channel talk	trillioneyes	tome	So shinyyy @_@
[USERCHAT] channel achievement	Mushroomhermit	tome	The secret city	false	false
[USERCHAT] channel achievement	endovior	tome	Level 10	false	false
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	10522	cave bear	::	2398	Rybanic	64	<	100
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	16919	after	2398
[PROJECTOR] starting dam	100.24764587127
[PROJECTOR] after difficulty dam	100.24764587127
[PROJECTOR] res	20	0.8	 on dam	126.3120337978
[PROJECTOR] after resists dam	101.04962703824
[PROJECTOR] after flat damage armor	101.04962703824
[PROJECTOR] final dam	101.04962703824
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=240984]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #{bold}##LIGHT_RED#101 fire#{normal}##LAST# damage.
AI took for target	10522	cave bear	::	2398	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16920	after	2398
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	20	0.8	 on dam	88.418423658459
[PROJECTOR] after resists dam	70.734738926767
[PROJECTOR] after flat damage armor	70.734738926767
[PROJECTOR] final dam	70.734738926767
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=241518]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#71 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST# (138 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16921	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	20	0.8	 on dam	77.190687320877
[PROJECTOR] after resists dam	61.752549856702
[PROJECTOR] after flat damage armor	61.752549856702
[PROJECTOR] final dam	61.752549856702
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=242441]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#62 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST# (96 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave bear!#{normal}#
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Server latency	145
Astar fail: destination unreachable
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	10526	green worm mass	::	2398	Rybanic	64	<	100
green worm mass	10526	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	4	13	::	nil
[MULTIPLY]	2	uids	10526	=>	16922	::	nil	nil
[TARGET] Passing target	great wolf	from	green worm mass	to	Rybanic
[TARGET] Passing target	large brown snake	from	green worm mass	to	Rybanic
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	
Astar fail: destination unreachable
great wolf	10524	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
Astar fail: destination unreachable
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16923	after	2398
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	2.850602049695	0.97149397950305	 on dam	75.787220278679
[PROJECTOR] after resists dam	73.626828224009
[PROJECTOR] after flat damage armor	73.626828224009
[PROJECTOR] final dam	73.626828224009
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=249336]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#74 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	2.698743036712	 lost tiles => 	8.6232306955705
[PROJECTOR] starting dam	85.027636879902
[PROJECTOR] after difficulty dam	85.027636879902
[PROJECTOR] res	0	1	 on dam	107.13482246868
[PROJECTOR] after resists dam	107.13482246868
[PROJECTOR] after flat damage armor	107.13482246868
[PROJECTOR] final dam	107.13482246868
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	85.027636879902
[PROJECTOR] after difficulty dam	85.027636879902
[PROJECTOR] res	4.980198064132	0.95019801935868	 on dam	107.13482246868
[PROJECTOR] after resists dam	101.79929611408
[PROJECTOR] after flat damage armor	101.79929611408
[PROJECTOR] final dam	101.79929611408
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	85.027636879902
[PROJECTOR] after difficulty dam	85.027636879902
[PROJECTOR] res	4.980198064132	0.95019801935868	 on dam	107.13482246868
[PROJECTOR] after resists dam	101.79929611408
[PROJECTOR] after flat damage armor	101.79929611408
[PROJECTOR] final dam	101.79929611408
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=251814]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
Loading tile	object/green_worm.png
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#102 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#102 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Large brown snake for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (65 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Great wolf for #LIGHT_RED#107 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (172 total damage).
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.747786977415	10	7.9999999999997	15.65	::	1
checkHit	23	15.65
=> chance to hit	69
[ATTACK] raw dam	16.747786977415	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	16.747786977415
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
checkHit	20.35	8.5577399186226
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[LOG]	#UID:10541:0#Large brown snake hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Large brown snake for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16924	after	2398
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	2.850602049695	0.97149397950305	 on dam	75.787220278679
[PROJECTOR] after resists dam	73.626828224009
[PROJECTOR] after flat damage armor	73.626828224009
[PROJECTOR] final dam	73.626828224009
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=252975]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16925	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=253503]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Great wolf for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Great wolf!#{normal}#
[LOG]	
[USERCHAT] channel serial data	Tshirt	tome	528
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Invoke Golem.
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) looks less menacing.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	10516	giant white ant	::	2398	Rybanic	100	<	100
Astar fail: destination unreachable
[LOG]	Ran for 20 turns (stop reason: hostile spotted to the north (giant white ant)).
[LOG]	
[TARGET] Passing target	yellow ooze	from	giant white ant	to	Rybanic
AI took for target	10516	giant white ant	::	2398	Rybanic	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16926	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=261186]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#86 fire#LAST# damage.
Astar fail: destination unreachable
AI took for target	10516	giant white ant	::	2398	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16927	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=261651]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
AI took for target	10527	yellow ooze	::	2398	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	mighty cured leather sling	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:10547:0#mighty cured leather sling#LAST#.
[LOG]	
[Identify]	acidic steel waraxe of crippling	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:10542:0#acidic steel waraxe of crippling (12.5-17.5 power, 3 apr)#LAST#.
yellow ooze	10527	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	yellow ooze	 :: 	12.442342657223	5	1	6.25	::	1
checkHit	19	6.25
=> chance to hit	82
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:16928:0#amethyst#LAST# from #00FF80##UID:10542:0#acidic steel waraxe of crippling (12.5-17.5 power, 3 apr)#LAST#
yellow ooze	10527	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	10535	poison ivy	::	2398	Rybanic	100	<	100
Astar fail: destination unreachable
[TARGET] Passing target	large brown snake	from	poison ivy	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16929	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[LOG]	Yellow ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=272274]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16931	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=272713]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#77 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	16932	after	2398
[PROJECTOR] starting dam	90.222881284142
[PROJECTOR] after difficulty dam	90.222881284142
[PROJECTOR] res	0	1	 on dam	113.68083041802
[PROJECTOR] after resists dam	113.68083041802
[PROJECTOR] after flat damage armor	113.68083041802
[PROJECTOR] final dam	113.68083041802
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=273367]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #{bold}##LIGHT_RED#114 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow ooze!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16933	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[LOG]	Yellow ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=273696]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16935	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=274196]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow ooze!#{normal}#
AI took for target	10535	poison ivy	::	2398	Rybanic	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16936	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=274652]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow ooze!#{normal}#
[LOG]	
Astar fail: destination unreachable
[LOG]	You pickup 0.60 gold pieces.
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:10528:0#aquamarine#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16937	after	2398
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=276178]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16938	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=276607]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16939	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=277167]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	What's that? It's too dim for me to see. Can you make it brighter?
[LOG]	Rybanic casts Golem Portal.
[LOG]	
[LOG]	Rybanic casts Invoke Golem.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) looks less menacing.
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:573:0#Talent Golem Portal is ready to use.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	
Astar fail: destination unreachable
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
Loading tile	effects/rune_cooldown.png
[LOG]	
AI took for target	16918	bee swarm	::	2398	Rybanic	100	<	100
Astar fail: destination unreachable
AI took for target	10523	honey tree	::	2398	Rybanic	100	<	100
Astar fail: destination unreachable
Astar fail: destination unreachable
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	16940	after	2398
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=289503]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#80 fire#LAST# damage.
bee swarm	16918	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Rybanic.
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.0440729193367	20	7.9999999999997	15.65	::	5.7304247779439
checkHit	22	15.65
=> chance to hit	66
[LOG]	#UID:16918:0#Bee swarm misses #fbd578#Rybanic#LAST#.
bee swarm	16918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.0440729193367	20	7.9999999999997	15.65	::	1
checkHit	22	15.65
=> chance to hit	66
[ATTACK] raw dam	8.0440729193367	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	20.35	8.0183378407273
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:16918:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
AI took for target	10523	honey tree	::	2398	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	16941	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=290171]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[LOG]	
[LOG]	Rybanic stops surging mana.
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16942	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=292474]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown ant for #LIGHT_RED#77 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (142 total damage).
Astar fail: destination unreachable
honey tree	10523	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:10523:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16944	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=292676]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown ant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown ant!#{normal}#
AI took for target	16943	bee swarm	::	2398	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	16945	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=293548]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#79 fire#LAST# damage.
bee swarm	16943	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16943	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Rybanic.
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	7.9999999999997	15.65	::	5.7304247779439
checkHit	21.5	15.65
=> chance to hit	65
[ATTACK] raw dam	7.7751712284582	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	45.843398223552
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	30	0.7	 on dam	7.6405663705919
[PROJECTOR] after resists dam	5.3483964594143
[PROJECTOR] after flat damage armor	5.3483964594143
[PROJECTOR] final dam	5.3483964594143
checkHit	25.075	21.5
=> chance to hit	59
[LOG]	Rybanic is poisoned!
checkHit	20.35	7.96339363238
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:16943:0#Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
bee swarm	16943	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:16943:0#Bee swarm misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
Loading tile	effects/poisoned.png
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	16946	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=296248]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	30	0.7	 on dam	7.6405663705919
[PROJECTOR] after resists dam	5.3483964594143
[PROJECTOR] after flat damage armor	5.3483964594143
[PROJECTOR] final dam	5.3483964594143
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16947	after	2398
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=296616]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#80 fire#LAST# damage.
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	30	0.7	 on dam	7.6405663705919
[PROJECTOR] after resists dam	5.3483964594143
[PROJECTOR] after flat damage armor	5.3483964594143
[PROJECTOR] final dam	5.3483964594143
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16948	after	2398
Astar fail: destination unreachable
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=297313]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#79 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (111 total damage).
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	30	0.7	 on dam	7.6405663705919
[PROJECTOR] after resists dam	5.3483964594143
[PROJECTOR] after flat damage armor	5.3483964594143
[PROJECTOR] final dam	5.3483964594143
[LOG]	#{bold}#Rybanic's Channel Staff killed Honey tree!#{normal}#
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Tshirt	tome	395
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16949	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=297798]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	30	0.7	 on dam	7.6405663705919
[PROJECTOR] after resists dam	5.3483964594143
[PROJECTOR] after flat damage armor	5.3483964594143
[PROJECTOR] final dam	5.3483964594143
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	30	0.7	 on dam	7.6405663705919
[PROJECTOR] after resists dam	5.3483964594143
[PROJECTOR] after flat damage armor	5.3483964594143
[PROJECTOR] final dam	5.3483964594143
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic stops being poisoned.
[LOG]	
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	
[LOG]	Rybanic casts Invoke Golem.
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	bonzard	tome	yes its very good for doomed
AI took for target	10518	giant white ant	::	2398	Rybanic	36	<	100
AI took for target	10536	weaver young	::	2398	Rybanic	36	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northeast (giant white ant)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=305359]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant white ant for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Weaver young for #LIGHT_RED#103 fire#LAST# damage.
[TARGET] Passing target	giant white ant	from	giant white ant	to	Rybanic
AI took for target	10518	giant white ant	::	2398	Rybanic	9	<	100
[LOG]	
Server latency	146
AI took for target	1584	golem (servant of Rybanic)	::	10518	giant white ant	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant white ant	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	90.162285123468
[PROJECTOR] after difficulty dam	90.162285123468
[PROJECTOR] res	0	1	 on dam	90.162285123468
[PROJECTOR] after resists dam	90.162285123468
[PROJECTOR] after flat damage armor	90.162285123468
[PROJECTOR] final dam	90.162285123468
checkHit	18.062485529762	32.5
=> chance to hit	14
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant white ant for #aaaaaa#90 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16950	after	2398
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=307173]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weaver young for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Weaver young!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	1584	golem (servant of Rybanic)	::	10539	giant white ant	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant white ant	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	70.448884454365
[PROJECTOR] after difficulty dam	70.448884454365
[PROJECTOR] res	0	1	 on dam	70.448884454365
[PROJECTOR] after resists dam	70.448884454365
[PROJECTOR] after flat damage armor	70.448884454365
[PROJECTOR] final dam	70.448884454365
checkHit	32.5	16.206503768718
=> chance to hit	91
[KNOCKBACK] from	33	33	over	3
[KNOCKBACK] try	35	37	2
[KNOCKBACK] try	36	36	1	::
[KNOCKBACK] try	37	35	0	::
[KNOCKBACK] ok knocked to	37	35	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant white ant for #aaaaaa#70 physical#LAST# damage.
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	10539	giant white ant	16	<	100
AI took for target	10539	giant white ant	::	1584	golem (servant of Rybanic)	9	<	100
[Identify]	zircon	true
[LOG]	Rybanic picks up (F.): #FFFFFF##UID:10546:0#zircon#LAST#.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=308986]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant white ant	 :: 	44.082477970522	7	1	3.8	::	1
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	50.1368
[PROJECTOR] after difficulty dam	50.1368
[PROJECTOR] res	0	1	 on dam	50.1368
[PROJECTOR] after resists dam	50.1368
[PROJECTOR] after flat damage armor	50.1368
[PROJECTOR] final dam	50.1368
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant white ant for #aaaaaa#50 physical#LAST# damage.
[TARGET] Passing target	wolf	from	giant white ant	to	golem (servant of Rybanic)
giant white ant	10539	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.830356406912	7	1	11.4	::	1
checkHit	23.5	11.4
=> chance to hit	81
[LOG]	#UID:10539:0#Giant white ant misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16951	after	2398
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=309588]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
AI took for target	1584	golem (servant of Rybanic)	::	10533	wolf	36	<	100
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northeast (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16952	after	2398
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=311964]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16953	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=312653]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	8.6	::	1.2079215610874
checkHit	27	8.6
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	27	8.6	=	1.0184
[PROJECTOR] starting dam	76.269133704309
[PROJECTOR] after difficulty dam	76.269133704309
[PROJECTOR] res	0	1	 on dam	76.269133704309
[PROJECTOR] after resists dam	76.269133704309
[PROJECTOR] after flat damage armor	76.269133704309
[PROJECTOR] final dam	76.269133704309
checkHit	14.3088797073	32.5
=> chance to hit	5
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#76 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel talk	trillioneyes	tome	Still not as shiny as me! :D
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
poison ivy	10535	dumb ai talents can use	Poisonous Spores	T_POISONOUS_SPORES
dumb ai uses	T_POISONOUS_SPORES
[MIND CRIT %]	1
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (poison ivy)).
[LOG]	
AI took for target	10535	poison ivy	::	2398	Rybanic	16	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	16954	after	2398
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	0	1	 on dam	122.10163267121
[PROJECTOR] after resists dam	122.10163267121
[PROJECTOR] after flat damage armor	122.10163267121
[PROJECTOR] final dam	122.10163267121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=316849]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	10535	poison ivy	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16955	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=317469]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[Identify]	thunderous steel waraxe	true
[LOG]	Rybanic picks up (h.): #0080FF##UID:10552:0#thunderous steel waraxe (9.5-13.3 power, 3 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 17
*p 17: Uniform: 0: 1406 a
*p 17: Uniform: 1: 1406 amp
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 8B50 p2
*p 17: Uniform: 4: 1406 speed
*p 17: Uniform: 5: 1406 tick
*p 17: Uniform: 6: 8B5E tex
Loading tile	talents/golem_knockback.png
Loading tile	talents/golem_destruct.png
Loading tile	talents/rune__shielding.png
Loading tile	talents/golem_taunt.png
Loading tile	talents/golem_crush.png
Loading tile	talents/lightning.png
[LOG]	
Loading tile	object/artifact/surefire.png
Loading tile	object/plate_steel.png
Loading tile	object/artifact/bill_treestump.png
Loading tile	object/artifact/eel_skin_armor.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel achievement	auralion	global	Curse Lifter (Roguelike)	false	false
[MOUSE] ending drag'n'drop
fight: 	steel plate armour of lightning resistance	Bill's Tree Trunk	::	OFFHAND	BODY
Loading tile	player/runic_golem/lower_body_10.png
Loading tile	player/runic_golem/upper_body_21.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:1582:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	Yours is 5!
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	10534	green worm mass	::	2398	Rybanic	16	<	100
green worm mass	10534	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	39	12	::	nil
[MULTIPLY]	2	uids	10534	=>	16960	::	nil	nil
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16961	after	2398
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=334564]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	16960	green worm mass	9	<	100
green worm mass	16960	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	16960	dumb ai talents can use	Attack	T_ATTACK
green worm mass	16960	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	39	11	::	nil
[MULTIPLY]	0	uids	16960	=>	16962	::	nil	nil
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	5.55	::	1.2079215610874
checkHit	26	5.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	26	5.55	=	1.02045
[PROJECTOR] starting dam	87.516272547828
[PROJECTOR] after difficulty dam	87.516272547828
[PROJECTOR] res	0	1	 on dam	87.516272547828
[PROJECTOR] after resists dam	87.516272547828
[PROJECTOR] after flat damage armor	87.516272547828
[PROJECTOR] final dam	87.516272547828
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	11.321117753057	32.5
=> chance to hit	0
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Green worm mass for #aaaaaa#88 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Green worm mass!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	16963	after	2398
[PROJECTOR] starting dam	95.235263577706
[PROJECTOR] after difficulty dam	95.235263577706
[PROJECTOR] res	0	1	 on dam	119.99643210791
[PROJECTOR] after resists dam	119.99643210791
[PROJECTOR] after flat damage armor	119.99643210791
[PROJECTOR] final dam	119.99643210791
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=336083]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #{bold}##LIGHT_RED#120 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-2
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Today is the 21st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	10519	giant white ant	::	2398	Rybanic	100	<	100
[TARGET] Passing target	warg	from	giant white ant	to	Rybanic
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant white ant)).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	10519	giant white ant	81	<	100
AI took for target	10520	giant brown ant	::	2398	Rybanic	100	<	100
warg	10530	dumb ai talents can use	Howl	T_HOWL
warg	10530	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_HOWL
[LOG]	Warg howls
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16964	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=340242]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16965	after	2398
AI took for target	10520	giant brown ant	::	2398	Rybanic	81	<	100
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=340796]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
warg	10530	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_DAUNTING_PRESENCE
[LOG]	Warg activates Daunting Presence.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 20
New GL Shader 21 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 20: Uniform: 0: 8B52 beamColor1
*p 20: Uniform: 1: 8B52 beamColor2
*p 20: Uniform: 2: 1406 beamsCount
*p 20: Uniform: 3: 8B52 circleColor
*p 20: Uniform: 4: 1406 circleDescendSpeed
*p 20: Uniform: 5: 1406 circleRotationSpeed
*p 20: Uniform: 6: 1406 noup
*p 20: Uniform: 7: 1406 tick
*p 20: Uniform: 8: 1406 tick_start
*p 20: Uniform: 9: 1406 time_factor
*p 20: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 22
*p 22: Uniform: 0: 8B52 beamColor1
*p 22: Uniform: 1: 8B52 beamColor2
*p 22: Uniform: 2: 1406 beamsCount
*p 22: Uniform: 3: 8B52 circleColor
*p 22: Uniform: 4: 1406 circleDescendSpeed
*p 22: Uniform: 5: 1406 circleRotationSpeed
*p 22: Uniform: 6: 1406 noup
*p 22: Uniform: 7: 1406 tick
*p 22: Uniform: 8: 1406 tick_start
*p 22: Uniform: 9: 1406 time_factor
*p 22: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=341723]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant brown ant for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Warg for #LIGHT_RED#103 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	10530	warg	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16966	after	2398
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=342344]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	Warg deactivates Daunting Presence.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16967	after	2398
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[LOG]	#00ffff#Welcome to level 14 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 8 stat point(s), 2 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 14 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 14 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 14 Dwarf Alchemist
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=342938]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#77 fire#LAST# damage.
Loading tile	object/warg_claw.png
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#{bold}#Rybanic's Channel Staff killed Warg!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	10520	giant brown ant	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16968	after	2398
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=343277]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown ant for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown ant!#{normal}#
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	10540	polar bear	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16969	after	2398
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	20	0.8	 on dam	91.225357742855
[PROJECTOR] after resists dam	72.980286194284
[PROJECTOR] after flat damage armor	72.980286194284
[PROJECTOR] final dam	72.980286194284
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=344622]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polar bear for #LIGHT_RED#73 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	10540	polar bear	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16970	after	2398
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	20	0.8	 on dam	82.804555489668
[PROJECTOR] after resists dam	66.243644391735
[PROJECTOR] after flat damage armor	66.243644391735
[PROJECTOR] final dam	66.243644391735
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=345089]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polar bear for #LIGHT_RED#66 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (131 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	16971	after	2398
[PROJECTOR] starting dam	90.222881284142
[PROJECTOR] after difficulty dam	90.222881284142
[PROJECTOR] res	20	0.8	 on dam	113.68083041802
[PROJECTOR] after resists dam	90.944664334415
[PROJECTOR] after flat damage armor	90.944664334415
[PROJECTOR] final dam	90.944664334415
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=345415]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polar bear for #{bold}##LIGHT_RED#91 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	polar bear	 :: 	44.082477970522	7	10	8.05	::	1.2079215610874
checkHit	26	8.05
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	53.148548687847
[ATTACK] mace accuracy bonus	26	8.05	=	1.01795
[PROJECTOR] starting dam	54.102565136793
[PROJECTOR] after difficulty dam	54.102565136793
[PROJECTOR] res	0	1	 on dam	54.102565136793
[PROJECTOR] after resists dam	54.102565136793
[PROJECTOR] after flat damage armor	54.102565136793
[PROJECTOR] final dam	54.102565136793
checkHit	24.690427005938	32.5
=> chance to hit	31
[LOG]	Polar bear is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Polar bear for #aaaaaa#54 physical#LAST# damage.
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	My light is
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	16972	after	2398
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	20	0.8	 on dam	78.594154363075
[PROJECTOR] after resists dam	62.87532349046
[PROJECTOR] after flat damage armor	62.87532349046
[PROJECTOR] final dam	62.87532349046
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=346445]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polar bear for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Polar bear!#{normal}#
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 67 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	trillioneyes	tome	But the assembly of all my gear is 11 :D
[USERCHAT] channel talk	trillioneyes	tome	I'm not even a higher
[LOG]	You extract #FFFFFF##UID:16973:0#topaz#LAST# from #0080FF##UID:10552:0#thunderous steel waraxe (9.5-13.3 power, 3 apr)#LAST#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/power_is_money.png
Loading tile	talents/stone_walking.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/alchemist_protection.png
Loading tile	talents/explosion_expert.png
Loading tile	talents/shockwave_bomb.png
Loading tile	talents/fire_infusion.png
Loading tile	talents/acid_infusion.png
Loading tile	talents/lightning_infusion.png
Loading tile	talents/frost_infusion.png
Loading tile	talents/golem_power.png
Loading tile	talents/golem_resilience.png
Loading tile	talents/golemancy_life_tap.png
Loading tile	talents/gem_golem.png
Loading tile	talents/supercharge_golem.png
Loading tile	talents/runic_golem.png
Loading tile	talents/heat.png
Loading tile	talents/smoke_bomb.png
Loading tile	talents/fire_storm.png
Loading tile	talents/body_of_fire.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
Loading tile	talents/staff_mastery.png
Loading tile	talents/defensive_posture.png
Loading tile	talents/blunt_thrust.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	trillioneyes	tome	I can't do anything with the extra 1
Server latency	145
[USERCHAT] channel talk	trillioneyes	tome	But it's there!
[USERCHAT] channel achievement	sstraub73	tome	Exterminator	false	false
[USERCHAT] channel talk	Magical Kiwi	tome	Well i have every class in every tree filled out at max at lvl 26
[USERCHAT] channel talk	Magical Kiwi	tome	so :P
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:10550:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:10545:0#rough leather sling#LAST#.
[LOG]	You gain 1.90 gold from the transmogrification of #00FF80##UID:10547:0#mighty cured leather sling#LAST#.
Make wait background texture 776 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 51 ticks
Make wait background texture 830 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 879 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	22	25	with center	24	28
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	16	13	with center	19	17
room generator	function: 0x0edc4590	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 299 (60x60)
Static generator using file	/data/maps/vaults/thief-hideout.lua
[STATIC MAP] size	13	14
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
[TOME ENTITY FILTER] selected Greater	7.6072952292374	10.7
[TOME ENTITY FILTER] selected Greater	4.4377722404217	10.7
[TOME ENTITY FILTER] selected Double Ego	13.165941191308	45.7
[TOME ENTITY FILTER] selected Money	77.773482909724	83.7
[TOME ENTITY FILTER] selected Ego	71.070295488063	75.7
[TOME ENTITY FILTER] selected basic	88.966477016934	116.7
fight: 	steel dagger	slime-covered iron dagger	::	nil	MAINHAND
fight: 	steel dagger	slime-covered iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	38.719016831131	45.7
fight: 	spiked cured leather armour of stability	slime-covered iron dagger	::	nil	BODY
fight: 	spiked cured leather armour of stability	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	84.315509186287	116.7
[TOME ENTITY FILTER] selected Double Ego	15.064471058383	45.7
[TOME ENTITY FILTER] selected Double Ego	25.980465285335	45.7
[TOME ENTITY FILTER] selected basic	116.33227397935	116.7
fight: 	steel dagger	insidious steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	insidious steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	98.921864356422	116.7
fight: 	cured leather armour	insidious steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	102.96344119315	116.7
[TOME ENTITY FILTER] selected Double Ego	24.426333208609	45.7
[TOME ENTITY FILTER] selected basic	89.843723959153	116.7
[TOME ENTITY FILTER] selected basic	108.95606701794	116.7
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.49571485791	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	2.6935083094219	10.7
[TOME ENTITY FILTER] selected Double Ego	28.544202862096	45.7
[TOME ENTITY FILTER] selected basic	100.03762856279	116.7
[TOME ENTITY FILTER] selected basic	78.133797005869	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	7.0742033286562	10.7
fight: 	cured leather armour of the wind	steel dagger	::	nil	BODY
fight: 	cured leather armour of the wind	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	32.277913904789	45.7
[TOME ENTITY FILTER] selected Ego	62.468339645377	75.7
[TOME ENTITY FILTER] selected Double Ego	34.499767284269	45.7
[TOME ENTITY FILTER] selected basic	77.339366745214	116.7
fight: 	steel dagger	insidious iron dagger of banishment	::	nil	MAINHAND
fight: 	steel dagger	insidious iron dagger of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	111.87459126363	116.7
fight: 	cured leather armour	insidious iron dagger of banishment	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	80.90529807948	116.7
[TOME ENTITY FILTER] selected basic	76.169814761037	116.7
[TOME ENTITY FILTER] selected Ego	66.35285268645	75.7
[TOME ENTITY FILTER] selected basic	111.36102036443	116.7
fight: 	iron dagger	steel dagger of projection	::	nil	MAINHAND
fight: 	iron dagger	steel dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	14.841713576342	45.7
fight: 	rejuvenating cured leather armour of lightning resistance	steel dagger of projection	::	nil	BODY
fight: 	rejuvenating cured leather armour of lightning resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	14.291526857259	45.7
[TOME ENTITY FILTER] selected Double Ego	31.832073455281	45.7
[TOME ENTITY FILTER] selected basic	82.28627503381	116.7
[TOME ENTITY FILTER] selected Ego	71.331459571192	75.7
fight: 	insidious steel dagger	steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	48.152800908418	75.7
fight: 	cured leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	cured leather armour of fire resistance	insidious steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	59.041829405455	75.7
[TOME ENTITY FILTER] selected Double Ego	20.409063142086	45.7
[TOME ENTITY FILTER] selected Ego	61.128897854038	75.7
alloc	lesser_vault-thief-hideout-13x14
room allocated at	2	16	with center	8	22
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	33	3	with center	36	5
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	5	30	with center	9	33
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	14	32	with center	18	35
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x8
Making heightmap	7	8
room allocated at	14	4	with center	17	7
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	31	18	with center	33	21
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x7
Making heightmap	7	7
room allocated at	31	29	with center	34	32
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	29	39	with center	32	43
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x7
Making heightmap	7	7
room allocated at	1	35	with center	4	38
Begin tunnel	11	table: 0x2d6ccf70
checkHit	40.507803782605	40.788961529198
=> chance to hit	49.411539769889
Loading tile	npc/humanoid_human_rogue.png
checkHit	40.507803782605	35.578380854017
=> chance to hit	60.075635602176
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
Loading tile	npc/humanoid_human_rogue.png
checkHit	40.507803782605	43.91521137513
=> chance to hit	43.023680718837
checkHit	40.507803782605	40.788961529198
=> chance to hit	49.411539769889
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
Loading tile	npc/humanoid_human_rogue.png
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
Loading tile	npc/humanoid_human_bandit.png
Loading tile	object/rune_red.png
Loading tile	npc/canine_dw.png
Loading tile	npc/canine_ww.png
Loading tile	npc/firebrick-snake.png
Loading tile	npc/spiderkin_spider_giant_spider.png
Loading tile	npc/blue_ant.png
[TOME ENTITY FILTER] selected Double Ego	15.368346409256	45.7
Loading tile	npc/lesser_vampire.png
Loading tile	npc/salmon-snake.png
[TOME ENTITY FILTER] selected basic	83.86943313413	116.7
Loading tile	npc/dragon_cold_cold_drake_hatchling.png
[TOME ENTITY FILTER] selected basic	88.688681658285	116.7
[TOME ENTITY FILTER] selected basic	90.732152530835	116.7
[TOME ENTITY FILTER] selected Double Ego	11.240117609129	45.7
[TOME ENTITY FILTER] selected basic	100.54391224569	116.7
Loading tile	npc/dragon_venom_venom_drake_hatchling.png
[TOME ENTITY FILTER] selected Double Ego	43.715654097795	45.7
[TOME ENTITY FILTER] selected Ego	71.808798880358	75.7
[TOME ENTITY FILTER] selected basic	113.83738215409	116.7
[TOME ENTITY FILTER] selected basic	99.981266138681	127.2
Loading tile	object/leather_cured.png
[TOME ENTITY FILTER] selected Lore	84.017561577845	86.2
Loading tile	object/scroll.png
Added unique	mod.class.Object/Spellhunter's Guide part 1: How to Detect a Spellweaver	::	1
[TOME ENTITY FILTER] selected basic	89.677948836633	127.2
[TOME ENTITY FILTER] selected Money	80.993879538928	83.7
[TOME ENTITY FILTER] selected Double Ego	23.76514386174	45.7
Loading tile	object/shield_steel.png
[TOME ENTITY FILTER] selected basic	99.826330357538	127.2
[TOME ENTITY FILTER] selected basic	88.093530263235	127.2
Loading tile	object/2haxe_steel.png
[TOME ENTITY FILTER] selected Ego	68.036997839536	75.7
[TOME ENTITY FILTER] selected basic	96.631445888462	127.2
Placed lore	journal page	29	42
[Identify]	journal page	true
Wait finished, counted 1515, 818 ticks
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/dungeonwalls_grass/grass_granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_3_01.png
Assigned events list
[4] = {
  [1] = font-life
}
[1] = {
}
[2] = {
}
[3] = {
  [1] = tombstones
}
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/grave_unopened_02_64.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grave_unopened_01_64.png
Loading tile	terrain/grass/grass_main_01.png
Not gone east, no backup guardian
Running on level loads	old-forest-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
===	nil	nil
[TOME ENTITY FILTER] selected Double Ego	22.057018138868	45.7
Placing portal at 	5	19
Loading tile	terrain/grass/grass_main_02.png
Loading tile	player/higher_female.png
[CHAT] loaded	welcome	table: 0x2d5015a0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0cd9f390	escort-duty-old-forest-3
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	24002	Rybanic, temporal explorer	actor
Updating zone name	Old Forest (3)
C Map minimap texture: 885 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x099d3560	nil
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	11.698743036712	 lost tiles => 	21.3627840357
[PROJECTOR] starting dam	52.418117628716
[PROJECTOR] after difficulty dam	52.418117628716
[PROJECTOR] res	0	1	 on dam	66.046828212182
[PROJECTOR] after resists dam	66.046828212182
[PROJECTOR] after flat damage armor	66.046828212182
[PROJECTOR] final dam	66.046828212182
[LOG]	Cold drake hatchling is on fire!
[PROJECTOR] starting dam	52.418117628716
[PROJECTOR] after difficulty dam	52.418117628716
[PROJECTOR] res	0	1	 on dam	66.046828212182
[PROJECTOR] after resists dam	66.046828212182
[PROJECTOR] after flat damage armor	66.046828212182
[PROJECTOR] final dam	66.046828212182
[LOG]	Cold drake hatchling is on fire!
[PROJECTOR] starting dam	52.418117628716
[PROJECTOR] after difficulty dam	52.418117628716
[PROJECTOR] res	0	1	 on dam	66.046828212182
[PROJECTOR] after resists dam	66.046828212182
[PROJECTOR] after flat damage armor	66.046828212182
[PROJECTOR] final dam	66.046828212182
[LOG]	Cold drake hatchling is on fire!
[PROJECTOR] starting dam	52.418117628716
[PROJECTOR] after difficulty dam	52.418117628716
[PROJECTOR] res	0	1	 on dam	66.046828212182
[PROJECTOR] after resists dam	66.046828212182
[PROJECTOR] after flat damage armor	66.046828212182
[PROJECTOR] final dam	66.046828212182
[LOG]	Cold drake hatchling is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=390479]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_RED#66 fire#LAST# damage.
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[LOG]	
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17781	cold drake hatchling	16	<	100
AI took for target	24002	Rybanic, temporal explorer	::	17781	cold drake hatchling	4	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	Help! Cold drake hatchling to the northwest!	2	38
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[LOG]	
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Lore found: #0080FF#Spellhunter's Guide part 1: How to Detect a Spellweaver
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	spellhunt-note-2
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cold drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1.2079215610874
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	69.047212274879
[PROJECTOR] after difficulty dam	69.047212274879
[PROJECTOR] res	0	1	 on dam	69.047212274879
[PROJECTOR] after resists dam	69.047212274879
[PROJECTOR] after flat damage armor	69.047212274879
[PROJECTOR] final dam	69.047212274879
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
checkHit	20.573517452828	32.5
=> chance to hit	21
[LOG]	Cold drake hatchling is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cold drake hatchling for #aaaaaa#69 physical#LAST# damage.
[LOG]	#UID:17781:0#Cold drake hatchling hits Golem (servant of Rybanic) for #1133F3#2 cold#LAST# damage.
AI took for target	17760	poison ivy	::	24002	Rybanic, temporal explorer	4	<	100
poison ivy	17760	dumb ai talents can use	Poisonous Spores	T_POISONOUS_SPORES
dumb ai uses	T_POISONOUS_SPORES
[MIND CRIT %]	1
[LOG]	Rybanic, temporal explorer is poisoned and cannot move!
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
AI took for target	17779	cold drake hatchling	::	1584	golem (servant of Rybanic)	9	<	100
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	29.686929667098	25	7.9999999999997	15.65	::	1
checkHit	36.5	15.65
=> chance to hit	100
[ATTACK] raw dam	29.686929667098	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	29.686929667098
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] numbed dam	27.2
[PROJECTOR] final dam	27.2
checkHit	20.35	12.255133684193
=> chance to hit	71
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/cold_drake/attack2.ogg	:=:	sound "/data/sound/creatures/cold_drake/attack2.ogg" : <static>
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[PROJECTOR] starting dam	17.472705876239
[PROJECTOR] after difficulty dam	17.472705876239
[PROJECTOR] res	0	1	 on dam	22.015609404061
[PROJECTOR] after resists dam	22.015609404061
[PROJECTOR] after flat damage armor	22.015609404061
[PROJECTOR] final dam	22.015609404061
[LOG]	
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #YELLOW#4 mind#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#UID:17781:0#Cold drake hatchling hits #fbd578#Rybanic#LAST# for #aaaaaa#27 physical#LAST# damage.
[USERCHAT] channel achievement	Argon	tome	Back and there again	true	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24009	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=397215]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[LOG]	Spydric Poison from Poison ivy hits Rybanic, temporal explorer for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Cold drake hatchling for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17781	cold drake hatchling	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=397403]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cold drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	61.245
[PROJECTOR] after difficulty dam	61.245
[PROJECTOR] res	0	1	 on dam	61.245
[PROJECTOR] after resists dam	61.245
[PROJECTOR] after flat damage armor	61.245
[PROJECTOR] final dam	61.245
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] numbed dam	1.445
[PROJECTOR] final dam	1.445
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cold drake hatchling for #aaaaaa#61 physical#LAST# damage.
[LOG]	#UID:17781:0#Cold drake hatchling hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Cold drake hatchling!#{normal}#
[LOG]	Cold drake hatchling stops burning.
[LOG]	Cold drake hatchling stops burning.
[LOG]	Cold drake hatchling stops burning.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	12.698743036712	 lost tiles => 	22.075214703787
[PROJECTOR] starting dam	52.725825422821
[PROJECTOR] after difficulty dam	52.725825422821
[PROJECTOR] res	0	1	 on dam	66.434540032754
[PROJECTOR] after resists dam	66.434540032754
[PROJECTOR] after flat damage armor	66.434540032754
[PROJECTOR] final dam	66.434540032754
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	3.855255405514	0.96144744594486	 on dam	32.853489234024
[PROJECTOR] after resists dam	31.586903314429
[PROJECTOR] after flat damage armor	31.586903314429
[PROJECTOR] final dam	31.586903314429
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	6.6702433872474	0.93329756612753	 on dam	32.853489234024
[PROJECTOR] after resists dam	30.662081540911
[PROJECTOR] after flat damage armor	30.662081540911
[PROJECTOR] final dam	30.662081540911
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[LOG]	Cold drake hatchling is on fire!
[PROJECTOR] starting dam	52.725825422821
[PROJECTOR] after difficulty dam	52.725825422821
[PROJECTOR] res	0	1	 on dam	66.434540032754
[PROJECTOR] after resists dam	66.434540032754
[PROJECTOR] after flat damage armor	66.434540032754
[PROJECTOR] final dam	66.434540032754
[LOG]	Cold drake hatchling is on fire!
[PROJECTOR] starting dam	52.725825422821
[PROJECTOR] after difficulty dam	52.725825422821
[PROJECTOR] res	0	1	 on dam	66.434540032754
[PROJECTOR] after resists dam	66.434540032754
[PROJECTOR] after flat damage armor	66.434540032754
[PROJECTOR] final dam	66.434540032754
[LOG]	Cold drake hatchling is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=400384]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#33 physical#LAST#, #LIGHT_RED#66 fire#LAST# (130 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_RED#66 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#32 physical#LAST# (131 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cold drake hatchling for #LIGHT_RED#66 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17779	cold drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cold drake hatchling	 :: 	44.082477970522	7	5	4.9	::	1
checkHit	26	4.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	4.9	=	1.0211
[PROJECTOR] starting dam	45.9495
[PROJECTOR] after difficulty dam	45.9495
[PROJECTOR] res	0	1	 on dam	45.9495
[PROJECTOR] after resists dam	45.9495
[PROJECTOR] after flat damage armor	45.9495
[PROJECTOR] final dam	45.9495
[SOUND] loading from	/data/sound/creatures/cold_drake/death1.ogg	:=:	sound "/data/sound/creatures/cold_drake/death1.ogg" : <static>
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cold drake hatchling for #aaaaaa#46 physical#LAST# damage.
[LOG]	#UID:17779:0#Cold drake hatchling hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
AI took for target	24002	Rybanic, temporal explorer	::	17760	poison ivy	4	<	16
Rybanic, temporal explorer	24002	dumb ai talents can use	Dust to Dust	T_DUST_TO_DUST
dumb ai uses	T_DUST_TO_DUST
[LOG]	Rybanic, temporal explorer casts Dust to Dust.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	26.901666266827
[PROJECTOR] after difficulty dam	26.901666266827
[PROJECTOR] res	0	1	 on dam	13.450833133414
[PROJECTOR] after resists dam	13.450833133414
[PROJECTOR] after flat damage armor	13.450833133414
[PROJECTOR] final dam	13.450833133414
[PROJECTOR] starting dam	26.901666266827
[PROJECTOR] after difficulty dam	26.901666266827
[PROJECTOR] res	0	1	 on dam	13.450833133414
[PROJECTOR] after resists dam	13.450833133414
[PROJECTOR] after flat damage armor	13.450833133414
[PROJECTOR] final dam	13.450833133414
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Cold drake hatchling!#{normal}#
[LOG]	Spydric Poison from Poison ivy hits Rybanic, temporal explorer for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	#UID:24002:0#Rybanic, temporal explorer hits Something for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #aaaaaa#13 physical#LAST# (27 total damage).
AI took for target	17760	poison ivy	::	24002	Rybanic, temporal explorer	4	<	100
[PROJECTOR] starting dam	17.57527514094
[PROJECTOR] after difficulty dam	17.57527514094
[PROJECTOR] res	0	1	 on dam	22.144846677585
[PROJECTOR] after resists dam	22.144846677585
[PROJECTOR] after flat damage armor	22.144846677585
[PROJECTOR] final dam	22.144846677585
[LOG]	
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[Identify]	iron pickaxe	true
[LOG]	Rybanic picks up (r.): #FFFFFF##UID:17802:0#iron pickaxe (dig speed 38 turns)#LAST#.
[LOG]	#{bold}#Burning from Rybanic killed Cold drake hatchling!#{normal}#
[PROJECTOR] starting dam	17.57527514094
[PROJECTOR] after difficulty dam	17.57527514094
[PROJECTOR] res	0	1	 on dam	22.144846677585
[PROJECTOR] after resists dam	22.144846677585
[PROJECTOR] after flat damage armor	22.144846677585
[PROJECTOR] final dam	22.144846677585
AI took for target	1584	golem (servant of Rybanic)	::	17785	cold drake hatchling	4	<	100
[LOG]	Burning from Rybanic hits Cold drake hatchling for #LIGHT_RED#22 fire#LAST# damage.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Rybanic, temporal explorer says: 'Help! Poison ivy to the north!'
[EMOTE] added	Help! Poison ivy to the north!	3	37
[LOG]	Spydric Poison from Poison ivy hits Rybanic, temporal explorer for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24010	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=402522]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cold drake hatchling for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cold drake hatchling!#{normal}#
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
Rybanic, temporal explorer	24002	dumb ai talents can use	Dust to Dust	T_DUST_TO_DUST
dumb ai uses	T_DUST_TO_DUST
[SPELL CRIT %]	7
[PROJECTOR] starting dam	27.124920437314
[PROJECTOR] after difficulty dam	27.124920437314
[PROJECTOR] res	0	1	 on dam	13.562460218657
[PROJECTOR] after resists dam	13.562460218657
[PROJECTOR] after flat damage armor	13.562460218657
[PROJECTOR] final dam	13.562460218657
[PROJECTOR] starting dam	27.124920437314
[PROJECTOR] after difficulty dam	27.124920437314
[PROJECTOR] res	0	1	 on dam	13.562460218657
[PROJECTOR] after resists dam	13.562460218657
[PROJECTOR] after flat damage armor	13.562460218657
[PROJECTOR] final dam	13.562460218657
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[TARGET] Passing target	golem (servant of Rybanic)	from	Rybanic, temporal explorer	to	poison ivy
[LOG]	Spydric Poison from Poison ivy hits Rybanic, temporal explorer for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24011	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=405791]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#95 fire#LAST# damage.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	0	1	 on dam	14.153471341582
[PROJECTOR] after resists dam	14.153471341582
[PROJECTOR] after flat damage armor	14.153471341582
[PROJECTOR] final dam	14.153471341582
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24012	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=406419]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Rybanic, temporal explorer	to	poison ivy
[LOG]	
[TARGET] Passing target	Rybanic, temporal explorer	from	golem (servant of Rybanic)	to	poison ivy
AI took for target	17755	white wolf	::	24002	Rybanic, temporal explorer	100	<	100
white wolf	17755	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	17755	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	24002	Rybanic, temporal explorer	::	17755	white wolf	100	<	16
Rybanic, temporal explorer	24002	dumb ai talents can use	Dust to Dust	T_DUST_TO_DUST
dumb ai uses	T_DUST_TO_DUST
[SPELL CRIT %]	7
[PROJECTOR] starting dam	27.350027371274
[PROJECTOR] after difficulty dam	27.350027371274
[PROJECTOR] res	0	1	 on dam	13.675013685637
[PROJECTOR] after resists dam	13.675013685637
[PROJECTOR] after flat damage armor	13.675013685637
[PROJECTOR] final dam	13.675013685637
[PROJECTOR] starting dam	27.350027371274
[PROJECTOR] after difficulty dam	27.350027371274
[PROJECTOR] res	0	1	 on dam	13.675013685637
[PROJECTOR] after resists dam	13.675013685637
[PROJECTOR] after flat damage armor	13.675013685637
[PROJECTOR] final dam	13.675013685637
[TARGET] Passing target	bee swarm	from	dire wolf	to	Rybanic, temporal explorer
AI took for target	17755	white wolf	::	24002	Rybanic, temporal explorer	100	<	100
AI took for target	24002	Rybanic, temporal explorer	::	17755	white wolf	81	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	Help! White wolf to the east!	0	32
dire wolf	17754	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
white wolf	17755	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
Rybanic, temporal explorer	24002	dumb ai talents can use	Dust to Dust	T_DUST_TO_DUST
dumb ai uses	T_DUST_TO_DUST
[SPELL CRIT %]	7
[PROJECTOR] starting dam	27.577002444603
[PROJECTOR] after difficulty dam	27.577002444603
[PROJECTOR] res	0	1	 on dam	13.788501222301
[PROJECTOR] after resists dam	13.788501222301
[PROJECTOR] after flat damage armor	13.788501222301
[PROJECTOR] final dam	13.788501222301
[PROJECTOR] starting dam	27.577002444603
[PROJECTOR] after difficulty dam	27.577002444603
[PROJECTOR] res	0	1	 on dam	13.788501222301
[PROJECTOR] after resists dam	13.788501222301
[PROJECTOR] after flat damage armor	13.788501222301
[PROJECTOR] final dam	13.788501222301
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24013	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	-50	1.5	 on dam	89.068448771309
[PROJECTOR] after resists dam	133.60267315696
[PROJECTOR] after flat damage armor	133.60267315696
[PROJECTOR] final dam	133.60267315696
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=415994]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#134 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17755	white wolf	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=416231]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	7.2579692361809	9.6	::	1.2079215610874
checkHit	26	9.6
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7.2579692361809	0.3	with APR	7
[ATTACK] after armor	43.824508734341
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	26	9.6	=	1.0164
[PROJECTOR] starting dam	78.574814380112
[PROJECTOR] after difficulty dam	78.574814380112
[PROJECTOR] res	0	1	 on dam	78.574814380112
[PROJECTOR] after resists dam	78.574814380112
[PROJECTOR] after flat damage armor	78.574814380112
[PROJECTOR] final dam	78.574814380112
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
checkHit	14.239905209127	32.5
=> chance to hit	5
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White wolf for #aaaaaa#79 physical#LAST# damage.
[LOG]	#UID:17755:0#White wolf hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed White wolf!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.47891032613	7	7.9999999999997	15.65	::	1
checkHit	24.5	15.65
=> chance to hit	73
[LOG]	#UID:17766:0#Giant white ant misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24014	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=418469]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	24002	Rybanic, temporal explorer	::	17766	giant white ant	9	<	16
Rybanic, temporal explorer	24002	dumb ai talents can use	Dust to Dust	T_DUST_TO_DUST
dumb ai uses	T_DUST_TO_DUST
[LOG]	Rybanic, temporal explorer casts Dust to Dust.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	27.805861160796
[PROJECTOR] after difficulty dam	27.805861160796
[PROJECTOR] res	8	0.92	 on dam	13.902930580398
[PROJECTOR] after resists dam	12.790696133966
[PROJECTOR] after flat damage armor	12.790696133966
[PROJECTOR] final dam	12.790696133966
[PROJECTOR] starting dam	27.805861160796
[PROJECTOR] after difficulty dam	27.805861160796
[PROJECTOR] res	0	1	 on dam	13.902930580398
[PROJECTOR] after resists dam	13.902930580398
[PROJECTOR] after flat damage armor	13.902930580398
[PROJECTOR] final dam	13.902930580398
[PROJECTOR] starting dam	27.805861160796
[PROJECTOR] after difficulty dam	27.805861160796
[PROJECTOR] res	0	1	 on dam	13.902930580398
[PROJECTOR] after resists dam	13.902930580398
[PROJECTOR] after flat damage armor	13.902930580398
[PROJECTOR] final dam	13.902930580398
[PROJECTOR] starting dam	27.805861160796
[PROJECTOR] after difficulty dam	27.805861160796
[PROJECTOR] res	0	1	 on dam	13.902930580398
[PROJECTOR] after resists dam	13.902930580398
[PROJECTOR] after flat damage armor	13.902930580398
[PROJECTOR] final dam	13.902930580398
[LOG]	#UID:24002:0#Rybanic, temporal explorer hits #fbd578#Rybanic#LAST# for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #aaaaaa#14 physical#LAST# (27 total damage).
[LOG]	#UID:24002:0#Rybanic, temporal explorer hits Giant white ant for #LIGHT_STEEL_BLUE#14 temporal#LAST#, #aaaaaa#14 physical#LAST# (28 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	17766	giant white ant	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant white ant	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	82.670755601604
[PROJECTOR] after difficulty dam	82.670755601604
[PROJECTOR] res	0	1	 on dam	82.670755601604
[PROJECTOR] after resists dam	82.670755601604
[PROJECTOR] after flat damage armor	82.670755601604
[PROJECTOR] final dam	82.670755601604
checkHit	32.5	18.021818567371
=> chance to hit	87
[KNOCKBACK] from	4	4	over	3
[KNOCKBACK] try	4	30	2
[KNOCKBACK] try	4	29	1	::
[KNOCKBACK] try	4	28	0	::	true
[KNOCKBACK] failsafe knocked to	4	29	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant white ant for #aaaaaa#83 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24015	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=419065]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant red ant for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	24002	Rybanic, temporal explorer	::	17764	giant red ant	25	<	16
AI took for target	1584	golem (servant of Rybanic)	::	17764	giant red ant	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.486916800655	7	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	16.486916800655	versus	25.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[LOG]	
[PARTY] error trying to set player, not controlable: 	24002	Rybanic, temporal explorer
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Rybanic, temporal explorer says: 'The portal is close, to the north.'
[EMOTE] added	The portal is close, to the north.	1	32
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	gregsallee	tome	Sliders (Exploration mode)	false	true
[SPELL CRIT %]	9.5
Adding entity	24016	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=422297]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant red ant for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant red ant!#{normal}#
AI took for target	24002	Rybanic, temporal explorer	::	17778	bee swarm	16	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Rybanic, temporal explorer says: 'Help! Bee swarm to the south!'
[EMOTE] added	Help! Bee swarm to the south!	2	32
AI took for target	1584	golem (servant of Rybanic)	::	17754	dire wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dire wolf	 :: 	44.082477970522	7	3	11.3	::	1
checkHit	26	11.3
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	11.3	=	1.0147
[PROJECTOR] starting dam	64.9408
[PROJECTOR] after difficulty dam	64.9408
[PROJECTOR] res	0	1	 on dam	64.9408
[PROJECTOR] after resists dam	64.9408
[PROJECTOR] after flat damage armor	64.9408
[PROJECTOR] final dam	64.9408
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Dire wolf for #aaaaaa#65 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.248930606004	4	25.38	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	18.248930606004	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_2.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24017	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=422949]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#98 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.248930606004	4	25.38	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	18.248930606004	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dire wolf	 :: 	44.082477970522	7	3	11.3	::	1
checkHit	26	11.3
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	11.3	=	1.0147
[PROJECTOR] starting dam	45.6615
[PROJECTOR] after difficulty dam	45.6615
[PROJECTOR] res	0	1	 on dam	45.6615
[PROJECTOR] after resists dam	45.6615
[PROJECTOR] after flat damage armor	45.6615
[PROJECTOR] final dam	45.6615
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Dire wolf for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24018	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=423515]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#100 fire#LAST# damage.
AI took for target	17776	large white snake	::	1584	golem (servant of Rybanic)	9	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	potent ash magestaff of fate
[ATTACK] to 	bee swarm	 :: 	19.695399701903	3	1	17.35	::	1
checkHit	1	17.35
=> chance to hit	10
[ATTACK] raw dam	19.695399701903	versus	1	0.3	with APR	3
[ATTACK] after armor	19.695399701903
[ATTACK] after range	19
[PHYS CRIT %]	3
[ATTACK] after crit	28.5
[ATTACK] after mult	28.5
[LOG]	#{bold}##UID:24002:0#Rybanic, temporal explorer performs a melee critical strike against Bee swarm!#{normal}#
[PROJECTOR] starting dam	28.5
[PROJECTOR] after difficulty dam	28.5
[PROJECTOR] res	0	1	 on dam	19.38
[PROJECTOR] after resists dam	19.38
[PROJECTOR] after flat damage armor	19.38
[PROJECTOR] final dam	19.38
[ATTACK] staff accuracy bonus	1	17.35	=	1
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Rybanic, temporal explorer says: 'Help! Bee swarm to the west!'
[EMOTE] added	Help! Bee swarm to the west!	2	32
[LOG]	#UID:24002:0#Rybanic, temporal explorer hits Bee swarm for #{bold}##PURPLE#19 arcane#{normal}##LAST# damage.
bee swarm	17778	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Rybanic, temporal explorer.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic, temporal explorer	 :: 	8.3133208468019	20	3	1.95	::	5.7304247779439
checkHit	22.5	1.95
=> chance to hit	100
[ATTACK] raw dam	8.3133208468019	versus	3	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	45.843398223552
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	0	1	 on dam	7.6405663705919
[PROJECTOR] after resists dam	7.6405663705919
[PROJECTOR] after flat damage armor	7.6405663705919
[PROJECTOR] final dam	7.6405663705919
checkHit	15.686272407646	22.5
=> chance to hit	33
[LOG]	Rybanic, temporal explorer is poisoned!
[LOG]	
[LOG]	#UID:17778:0#Bee swarm hits Rybanic, temporal explorer for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	24019	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=424340]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#92 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17776	large white snake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	11.75	::	1
checkHit	26	11.75
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	11.75	=	1.01425
[PROJECTOR] starting dam	67.95475
[PROJECTOR] after difficulty dam	67.95475
[PROJECTOR] res	0	1	 on dam	67.95475
[PROJECTOR] after resists dam	67.95475
[PROJECTOR] after flat damage armor	67.95475
[PROJECTOR] final dam	67.95475
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#68 physical#LAST# damage.
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic, temporal explorer	 :: 	8.3133208468019	20	3	1.95	::	1
checkHit	22.5	1.95
=> chance to hit	100
[ATTACK] raw dam	8.3133208468019	versus	3	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	#UID:17778:0#Bee swarm hits Rybanic, temporal explorer for #aaaaaa#9 physical#LAST# damage.
AI took for target	17778	bee swarm	::	24002	Rybanic, temporal explorer	1	<	100
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic, temporal explorer	 :: 	8.3133208468019	20	3	1.95	::	1
checkHit	22.5	1.95
=> chance to hit	100
[ATTACK] raw dam	8.3133208468019	versus	3	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	#UID:17778:0#Bee swarm hits Rybanic, temporal explorer for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.825705780381	10	25.38	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	17.825705780381	versus	25.38	1	with APR	10
[ATTACK] after armor	2.445705780381
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:17776:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic, temporal explorer	 :: 	8.3133208468019	20	3	1.95	::	1
checkHit	22.5	1.95
=> chance to hit	100
[ATTACK] raw dam	8.3133208468019	versus	3	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	0	1	 on dam	7.6405663705919
[PROJECTOR] after resists dam	7.6405663705919
[PROJECTOR] after flat damage armor	7.6405663705919
[PROJECTOR] final dam	7.6405663705919
AI took for target	24002	Rybanic, temporal explorer	::	17778	bee swarm	1	<	16
Rybanic, temporal explorer	24002	dumb ai talents can use	Dust to Dust	T_DUST_TO_DUST
Rybanic, temporal explorer	24002	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_DUST_TO_DUST
[LOG]	Rybanic, temporal explorer casts Dust to Dust.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	28.036619152013
[PROJECTOR] after difficulty dam	28.036619152013
[PROJECTOR] res	9.9535538698183	0.90046446130182	 on dam	14.018309576006
[PROJECTOR] after resists dam	12.622989580721
[PROJECTOR] after flat damage armor	12.622989580721
[PROJECTOR] final dam	12.622989580721
[PROJECTOR] starting dam	28.036619152013
[PROJECTOR] after difficulty dam	28.036619152013
[PROJECTOR] res	0	1	 on dam	14.018309576006
[PROJECTOR] after resists dam	14.018309576006
[PROJECTOR] after flat damage armor	14.018309576006
[PROJECTOR] final dam	14.018309576006
[LOG]	#UID:24002:0#Rybanic, temporal explorer hits Bee swarm for #LIGHT_STEEL_BLUE#13 temporal#LAST#, #aaaaaa#14 physical#LAST# (27 total damage).
[LOG]	Poison from Bee swarm hits Rybanic, temporal explorer for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	#UID:17778:0#Bee swarm hits Rybanic, temporal explorer for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.3133208468019	20	7.9999999999997	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[ATTACK] raw dam	8.3133208468019	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	20.35	8.1418049227958
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	11.75	::	1
checkHit	26	11.75
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK] mace accuracy bonus	26	11.75	=	1.01425
[PROJECTOR] starting dam	53.75525
[PROJECTOR] after difficulty dam	53.75525
[PROJECTOR] res	0	1	 on dam	53.75525
[PROJECTOR] after resists dam	53.75525
[PROJECTOR] after flat damage armor	53.75525
[PROJECTOR] final dam	53.75525
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#54 physical#LAST# damage.
[LOG]	#UID:17778:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
AI took for target	17778	bee swarm	::	2398	Rybanic	1	<	100
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.3133208468019	20	7.9999999999997	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[LOG]	#UID:17778:0#Bee swarm misses #fbd578#Rybanic#LAST#.
large white snake	17776	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.825705780381	10	25.38	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	17.825705780381	versus	25.38	1	with APR	10
[ATTACK] after armor	2.445705780381
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:17776:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.3133208468019	20	7.9999999999997	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[ATTACK] raw dam	8.3133208468019	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	20.35	8.1418049227958
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:17778:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	0	1	 on dam	7.6405663705919
[PROJECTOR] after resists dam	7.6405663705919
[PROJECTOR] after flat damage armor	7.6405663705919
[PROJECTOR] final dam	7.6405663705919
[LOG]	Poison from Bee swarm hits Rybanic, temporal explorer for #LIGHT_GREEN#8 nature#LAST# damage.
bee swarm	17778	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.3133208468019	20	7.9999999999997	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[LOG]	#UID:17778:0#Bee swarm misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	24020	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=426448]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	11.75	::	1
checkHit	26	11.75
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	11.75	=	1.01425
[PROJECTOR] starting dam	47.66975
[PROJECTOR] after difficulty dam	47.66975
[PROJECTOR] res	0	1	 on dam	47.66975
[PROJECTOR] after resists dam	47.66975
[PROJECTOR] after flat damage armor	47.66975
[PROJECTOR] final dam	47.66975
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#48 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[LOG]	
Server latency	145
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	0	1	 on dam	7.6405663705919
[PROJECTOR] after resists dam	7.6405663705919
[PROJECTOR] after flat damage armor	7.6405663705919
[PROJECTOR] final dam	7.6405663705919
AI took for target	24002	Rybanic, temporal explorer	::	17756	rattlesnake	81	<	16
[LOG]	Poison from Bee swarm hits Rybanic, temporal explorer for #LIGHT_GREEN#8 nature#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17756	rattlesnake	49	<	100
[LOG]	
[PROJECTOR] starting dam	7.6405663705919
[PROJECTOR] after difficulty dam	7.6405663705919
[PROJECTOR] res	0	1	 on dam	7.6405663705919
[PROJECTOR] after resists dam	7.6405663705919
[PROJECTOR] after flat damage armor	7.6405663705919
[PROJECTOR] final dam	7.6405663705919
[LOG]	#LIGHT_RED#Rybanic, temporal explorer is dead, quest failed!
[QUEST] try update status on	Rybanic	escort-duty-old-forest-3	101	nil
[LOG]	#LIGHT_RED#Quest 'Escort: temporal explorer (level 3 of Old Forest)' is failed! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Poison from Bee swarm hits Rybanic, temporal explorer for #LIGHT_GREEN#8 nature#LAST# damage.
==UNREG part 	Rybanic, temporal explorer	party24002
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	17756	rattlesnake	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.75	::	1.2079215610874
checkHit	26	16.75
=> chance to hit	74
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	16.75	=	1.00925
[PROJECTOR] starting dam	71.926595296121
[PROJECTOR] after difficulty dam	71.926595296121
[PROJECTOR] res	0	1	 on dam	71.926595296121
[PROJECTOR] after resists dam	71.926595296121
[PROJECTOR] after flat damage armor	71.926595296121
[PROJECTOR] final dam	71.926595296121
checkHit	17.51564322817	32.5
=> chance to hit	13
[LOG]	Rattlesnake is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#72 physical#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.75	::	1
checkHit	26	16.75
=> chance to hit	74
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	1.5
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	26	16.75	=	1.00925
[PROJECTOR] starting dam	74.6845
[PROJECTOR] after difficulty dam	74.6845
[PROJECTOR] res	0	1	 on dam	74.6845
[PROJECTOR] after resists dam	74.6845
[PROJECTOR] after flat damage armor	74.6845
[PROJECTOR] final dam	74.6845
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#75 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.75	::	1
checkHit	26	16.75
=> chance to hit	74
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	16.75	=	1.00925
[PROJECTOR] starting dam	58.5365
[PROJECTOR] after difficulty dam	58.5365
[PROJECTOR] res	0	1	 on dam	58.5365
[PROJECTOR] after resists dam	58.5365
[PROJECTOR] after flat damage armor	58.5365
[PROJECTOR] final dam	58.5365
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	
AI took for target	17768	hornet swarm	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	17768	hornet swarm	81	<	100
[Identify]	cured leather armour	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:17795:0#cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Hornet swarm speeds up.
Adding entity	24021	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	1.5308387918948	0.98469161208105	 on dam	99.635891845871
[PROJECTOR] after resists dam	98.110626962844
[PROJECTOR] after flat damage armor	98.110626962844
[PROJECTOR] final dam	98.110626962844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=437146]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	hornet swarm	 :: 	44.082477970522	7	1	16.65	::	1.2079215610874
checkHit	26	16.65
=> chance to hit	74
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	16.65	=	1.00935
[PROJECTOR] starting dam	75.591368916383
[PROJECTOR] after difficulty dam	75.591368916383
[PROJECTOR] res	0	1	 on dam	75.591368916383
[PROJECTOR] after resists dam	75.591368916383
[PROJECTOR] after flat damage armor	75.591368916383
[PROJECTOR] final dam	75.591368916383
checkHit	8.270057314154	32.5
=> chance to hit	0
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Hornet swarm for #aaaaaa#76 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Hornet swarm!#{normal}#
[LOG]	
[Identify]	icy steel shield of physical resistance (#RESIST#)	true
[LOG]	Rybanic picks up (n.): #00FF80##UID:17799:0#icy steel shield of physical resistance (+12%) (6 def, 2 armour, 41.5 block)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	17765	poison ivy	::	2398	Rybanic	4	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northeast (poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24022	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=440972]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24023	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=442032]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	17762	giant blue ant	::	2398	Rybanic	100	<	100
giant blue ant	17762	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Giant blue ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	17.235672643946
[PROJECTOR] after difficulty dam	17.235672643946
[PROJECTOR] res	43	0.57	 on dam	17.235672643946
[PROJECTOR] after resists dam	9.8243334070491
[PROJECTOR] after flat damage armor	9.8243334070491
[PROJECTOR] final dam	9.8243334070491
[LOG]	Ran for 2 turns (stop reason: taken damage).
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	
[LOG]	#UID:17762:0#Giant blue ant hits #fbd578#Rybanic#LAST# for #1133F3#10 cold#LAST# damage.
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	17762	giant blue ant	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24024	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=445531]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant blue ant for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24025	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=446028]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant blue ant for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant blue ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	steel battleaxe	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:17803:0#steel battleaxe (19-28.5 power, 2 apr)#LAST#.
AI took for target	17767	fox	::	2398	Rybanic	100	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the east (fox)).
[LOG]	
AI took for target	17767	fox	::	2398	Rybanic	64	<	100
AI took for target	1584	golem (servant of Rybanic)	::	17767	fox	81	<	100
[USERCHAT] channel achievement	AegisStar	tome	Earth Master (Roguelike)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24026	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	9.5475700539233	0.90452429946077	 on dam	93.597352946121
[PROJECTOR] after resists dam	84.661080104972
[PROJECTOR] after flat damage armor	84.661080104972
[PROJECTOR] final dam	84.661080104972
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=449390]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24027	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	9.5475700539233	0.90452429946077	 on dam	87.558814046372
[PROJECTOR] after resists dam	79.19907493691
[PROJECTOR] after flat damage armor	79.19907493691
[PROJECTOR] final dam	79.19907493691
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=449923]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#79 fire#LAST# damage.
fox	17767	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	17767	dumb ai talents can use	Rushing Claws	T_RUSHING_CLAWS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Fox dashes quickly!
AI took for target	1584	golem (servant of Rybanic)	::	17767	fox	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=450017]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	fox	 :: 	55.438664407884	3	1	9.3	::	1
checkHit	3	9.3
=> chance to hit	35
[ATTACK] raw dam	55.438664407884	versus	1	0.3	with APR	3
[ATTACK] after armor	55.438664407884
[ATTACK] after range	61
[PHYS CRIT %]	4.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	9.5475700539233	0.90452429946077	 on dam	76.86
[PROJECTOR] after resists dam	69.521737656555
[PROJECTOR] after flat damage armor	69.521737656555
[PROJECTOR] final dam	69.521737656555
[ATTACK] staff accuracy bonus	3	9.3	=	1
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Fox for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	17777	giant black ant	::	2398	Rybanic	64	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the south (giant black ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24028	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=455339]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24029	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	17777	giant black ant	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant black ant	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	72.799620604397
[PROJECTOR] after difficulty dam	72.799620604397
[PROJECTOR] res	0	1	 on dam	72.799620604397
[PROJECTOR] after resists dam	72.799620604397
[PROJECTOR] after flat damage armor	72.799620604397
[PROJECTOR] final dam	72.799620604397
checkHit	18.083492724928	32.5
=> chance to hit	14
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant black ant for #aaaaaa#73 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant black ant!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=455930]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	17775	copperhead snake	::	2398	Rybanic	100	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the south (copperhead snake)).
[LOG]	
AI took for target	17775	copperhead snake	::	2398	Rybanic	64	<	100
AI took for target	1584	golem (servant of Rybanic)	::	17775	copperhead snake	100	<	100
[TARGET] Passing target	giant blue ant	from	copperhead snake	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24030	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=458371]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24031	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=458835]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24032	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=459159]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	14.45	::	1.2079215610874
checkHit	26	14.45
=> chance to hit	79
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	14.45	=	1.01155
[PROJECTOR] starting dam	68.424891086607
[PROJECTOR] after difficulty dam	68.424891086607
[PROJECTOR] res	0	1	 on dam	68.424891086607
[PROJECTOR] after resists dam	68.424891086607
[PROJECTOR] after flat damage armor	68.424891086607
[PROJECTOR] final dam	68.424891086607
checkHit	20.112292685765	32.5
=> chance to hit	20
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
giant blue ant	17774	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Giant blue ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	15.290655269029
[PROJECTOR] after difficulty dam	15.290655269029
[PROJECTOR] res	43	0.57	 on dam	15.290655269029
[PROJECTOR] after resists dam	8.7156735033465
[PROJECTOR] after flat damage armor	8.7156735033465
[PROJECTOR] final dam	8.7156735033465
[LOG]	
[LOG]	#UID:17774:0#Giant blue ant hits #fbd578#Rybanic#LAST# for #1133F3#9 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24033	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=459526]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant blue ant for #LIGHT_RED#95 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17774	giant blue ant	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant blue ant	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	69.121620243042
[PROJECTOR] after difficulty dam	69.121620243042
[PROJECTOR] res	0	1	 on dam	69.121620243042
[PROJECTOR] after resists dam	69.121620243042
[PROJECTOR] after flat damage armor	69.121620243042
[PROJECTOR] final dam	69.121620243042
[SOUND] loading from	/data/sound/creatures/ants/ant_die_4.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_4.ogg" : <static>
checkHit	32.5	17.438568272369
=> chance to hit	88
[KNOCKBACK] from	34	34	over	3
[KNOCKBACK] try	34	29	2
[KNOCKBACK] try	34	30	1	::
[KNOCKBACK] try	34	31	0	::
[KNOCKBACK] ok knocked to	34	31	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant blue ant for #aaaaaa#69 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant blue ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
AI took for target	17757	giant spider	::	1584	golem (servant of Rybanic)	64	<	100
AI took for target	1584	golem (servant of Rybanic)	::	17757	giant spider	49	<	100
[TARGET] Passing target	venom drake hatchling	from	giant spider	to	golem (servant of Rybanic)
[TARGET] Passing target	venom drake hatchling	from	giant spider	to	golem (servant of Rybanic)
[TARGET] Passing target	venom drake hatchling	from	giant spider	to	golem (servant of Rybanic)
[TARGET] Passing target	venom drake hatchling	from	giant spider	to	golem (servant of Rybanic)
giant spider	17757	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
giant spider	17757	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	17757	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_2
giant spider	17757	dumb ai talents can use	Web	T_SPIDER_WEB
dumb ai uses	T_SPIDER_WEB
checkHit	19.09000131005	15
=> chance to hit	61
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
giant spider	17757	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
giant spider	17757	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	17757	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_2
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
giant spider	17757	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	17757	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_2
dumb ai uses	T_INFUSION:_WILD_2
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=461668]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
giant spider	17757	dumb ai talents can use	Attack	T_ATTACK
giant spider	17757	dumb ai talents can use	Lay Web	T_LAY_WEB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
AI took for target	17787	venom drake hatchling	::	1584	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	30
[PHYS CRIT %]	0
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
AI took for target	17793	venom drake hatchling	::	1584	golem (servant of Rybanic)	36	<	100
giant spider	17757	dumb ai talents can use	Attack	T_ATTACK
giant spider	17757	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	17757	dumb ai talents can use	Web	T_SPIDER_WEB
dumb ai uses	T_LAY_WEB
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1
checkHit	26	10.95
=> chance to hit	88
venom drake hatchling	17789	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	30
[PHYS CRIT %]	0
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1
checkHit	26	10.95
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	10.95	=	1.01505
[PROJECTOR] starting dam	60.903
[PROJECTOR] after difficulty dam	60.903
[PROJECTOR] res	19.35	0.8065	 on dam	60.903
[PROJECTOR] after resists dam	49.1182695
[PROJECTOR] after flat damage armor	49.1182695
[PROJECTOR] final dam	49.1182695
AI took for target	17787	venom drake hatchling	::	1584	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	15	0.85	 on dam	32
[PROJECTOR] after resists dam	27.2
[PROJECTOR] after flat damage armor	27.2
[PROJECTOR] final dam	27.2
giant spider	17757	dumb ai talents can use	Attack	T_ATTACK
giant spider	17757	dumb ai talents can use	Web	T_SPIDER_WEB
dumb ai uses	T_SPIDER_WEB
checkHit	19.09000131005	15
=> chance to hit	61
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1
checkHit	26	10.95
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	10.95	=	1.01505
[PROJECTOR] starting dam	50.7525
[PROJECTOR] after difficulty dam	50.7525
[PROJECTOR] res	19.35	0.8065	 on dam	50.7525
[PROJECTOR] after resists dam	40.93189125
[PROJECTOR] after flat damage armor	40.93189125
[PROJECTOR] final dam	40.93189125
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	30
[PHYS CRIT %]	0
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1
checkHit	26	10.95
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	10.95	=	1.01505
[PROJECTOR] starting dam	64.9632
[PROJECTOR] after difficulty dam	64.9632
[PROJECTOR] res	0	1	 on dam	64.9632
[PROJECTOR] after resists dam	64.9632
[PROJECTOR] after flat damage armor	64.9632
[PROJECTOR] final dam	64.9632
AI took for target	17757	giant spider	::	1584	golem (servant of Rybanic)	1	<	100
giant spider	17757	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	29
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	15	0.85	 on dam	29
[PROJECTOR] after resists dam	24.65
[PROJECTOR] after flat damage armor	24.65
[PROJECTOR] final dam	24.65
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1.2079215610874
checkHit	26	10.95
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	10.95	=	1.01505
[PROJECTOR] starting dam	72.339946054326
[PROJECTOR] after difficulty dam	72.339946054326
[PROJECTOR] res	0	1	 on dam	72.339946054326
[PROJECTOR] after resists dam	72.339946054326
[PROJECTOR] after flat damage armor	72.339946054326
[PROJECTOR] final dam	72.339946054326
checkHit	10.023144129583	32.5
=> chance to hit	0
giant spider	17757	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] numbed dam	10.115
[PROJECTOR] final dam	10.115
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	29
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	15	0.85	 on dam	29
[PROJECTOR] after resists dam	24.65
[PROJECTOR] after flat damage armor	24.65
[PROJECTOR] final dam	24.65
AI took for target	17793	venom drake hatchling	::	1584	golem (servant of Rybanic)	16	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] numbed dam	10.8375
[PROJECTOR] final dam	10.8375
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1
checkHit	26	10.95
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	26	10.95	=	1.01505
[PROJECTOR] starting dam	70.03845
[PROJECTOR] after difficulty dam	70.03845
[PROJECTOR] res	0	1	 on dam	70.03845
[PROJECTOR] after resists dam	70.03845
[PROJECTOR] after flat damage armor	70.03845
[PROJECTOR] final dam	70.03845
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	15	0.85	 on dam	32
[PROJECTOR] after resists dam	27.2
[PROJECTOR] after flat damage armor	27.2
[PROJECTOR] final dam	27.2
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.916377954094	9	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	30.916377954094	versus	25.38	1	with APR	9
[ATTACK] after armor	14.536377954094
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	10.95	::	1
checkHit	26	10.95
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	10.95	=	1.01505
[PROJECTOR] starting dam	64.9632
[PROJECTOR] after difficulty dam	64.9632
[PROJECTOR] res	0	1	 on dam	64.9632
[PROJECTOR] after resists dam	64.9632
[PROJECTOR] after flat damage armor	64.9632
[PROJECTOR] final dam	64.9632
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret#WHITE#.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	15	0.85	 on dam	31
[PROJECTOR] after resists dam	26.35
[PROJECTOR] after flat damage armor	26.35
[PROJECTOR] final dam	26.35
AI took for target	1584	golem (servant of Rybanic)	::	17789	venom drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	59.2035
[PROJECTOR] after difficulty dam	59.2035
[PROJECTOR] res	0	1	 on dam	59.2035
[PROJECTOR] after resists dam	59.2035
[PROJECTOR] after flat damage armor	59.2035
[PROJECTOR] final dam	59.2035
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	2
[PROJECTOR] after resists dam	1.6097852852698
[PROJECTOR] after flat damage armor	1.6097852852698
[PROJECTOR] final dam	1.6097852852698
venom drake hatchling	17789	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	15	0.85	 on dam	31
[PROJECTOR] after resists dam	26.35
[PROJECTOR] after flat damage armor	26.35
[PROJECTOR] final dam	26.35
Loading tile	object/spider_spinnarets.png
AI took for target	1584	golem (servant of Rybanic)	::	17789	venom drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	63.2865
[PROJECTOR] after difficulty dam	63.2865
[PROJECTOR] res	0	1	 on dam	63.2865
[PROJECTOR] after resists dam	63.2865
[PROJECTOR] after flat damage armor	63.2865
[PROJECTOR] final dam	63.2865
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	2
[PROJECTOR] after resists dam	1.6097852852698
[PROJECTOR] after flat damage armor	1.6097852852698
[PROJECTOR] final dam	1.6097852852698
AI took for target	17787	venom drake hatchling	::	1584	golem (servant of Rybanic)	4	<	100
venom drake hatchling	17789	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	30
[PHYS CRIT %]	0
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
AI took for target	1584	golem (servant of Rybanic)	::	17789	venom drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	62.26575
[PROJECTOR] after difficulty dam	62.26575
[PROJECTOR] res	0	1	 on dam	62.26575
[PROJECTOR] after resists dam	62.26575
[PROJECTOR] after flat damage armor	62.26575
[PROJECTOR] final dam	62.26575
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	2
[PROJECTOR] after resists dam	1.6097852852698
[PROJECTOR] after flat damage armor	1.6097852852698
[PROJECTOR] final dam	1.6097852852698
venom drake hatchling	17789	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	30
[PHYS CRIT %]	0
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	66.34875
[PROJECTOR] after difficulty dam	66.34875
[PROJECTOR] res	0	1	 on dam	66.34875
[PROJECTOR] after resists dam	66.34875
[PROJECTOR] after flat damage armor	66.34875
[PROJECTOR] final dam	66.34875
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	2
[PROJECTOR] after resists dam	1.6097852852698
[PROJECTOR] after flat damage armor	1.6097852852698
[PROJECTOR] final dam	1.6097852852698
AI took for target	17789	venom drake hatchling	::	1584	golem (servant of Rybanic)	1	<	100
venom drake hatchling	17789	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.835790729517	25	25.38	4.7	::	1
checkHit	38.25	4.7
=> chance to hit	100
[ATTACK] raw dam	29.835790729517	versus	25.38	1	with APR	25
[ATTACK] after armor	29.455790729517
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	15	0.85	 on dam	32
[PROJECTOR] after resists dam	27.2
[PROJECTOR] after flat damage armor	27.2
[PROJECTOR] final dam	27.2
AI took for target	17793	venom drake hatchling	::	1584	golem (servant of Rybanic)	16	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	5.25	::	1
checkHit	26	5.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	26	5.25	=	1.02075
[PROJECTOR] starting dam	72.47325
[PROJECTOR] after difficulty dam	72.47325
[PROJECTOR] res	0	1	 on dam	72.47325
[PROJECTOR] after resists dam	72.47325
[PROJECTOR] after flat damage armor	72.47325
[PROJECTOR] final dam	72.47325
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	2
[PROJECTOR] after resists dam	1.6097852852698
[PROJECTOR] after flat damage armor	1.6097852852698
[PROJECTOR] final dam	1.6097852852698
AI took for target	17791	venom drake hatchling	::	1584	golem (servant of Rybanic)	9	<	100
AI took for target	17793	venom drake hatchling	::	1584	golem (servant of Rybanic)	16	<	100
AI took for target	1584	golem (servant of Rybanic)	::	17787	venom drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	4.9	::	1
checkHit	26	4.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	4.9	=	1.0211
[PROJECTOR] starting dam	66.3715
[PROJECTOR] after difficulty dam	66.3715
[PROJECTOR] res	0	1	 on dam	66.3715
[PROJECTOR] after resists dam	66.3715
[PROJECTOR] after flat damage armor	66.3715
[PROJECTOR] final dam	66.3715
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6
[PROJECTOR] after resists dam	4.8293558558093
[PROJECTOR] after flat damage armor	4.8293558558093
[PROJECTOR] final dam	4.8293558558093
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.34743057926	25	25.38	4.7	::	1
checkHit	41	4.7
=> chance to hit	100
[ATTACK] raw dam	29.34743057926	versus	25.38	1	with APR	25
[ATTACK] after armor	28.96743057926
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	15	0.85	 on dam	31
[PROJECTOR] after resists dam	26.35
[PROJECTOR] after flat damage armor	26.35
[PROJECTOR] final dam	26.35
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (venom drake hatchling)).
[LOG]	
AI took for target	17787	venom drake hatchling	::	2398	Rybanic	16	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24036	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=463582]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#97 fire#LAST# damage.
AI took for target	17787	venom drake hatchling	::	2398	Rybanic	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24037	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=464314]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	50.326400387945
[PROJECTOR] after difficulty dam	50.326400387945
[PROJECTOR] res	3.8397327803234	0.96160267219677	 on dam	63.411264488811
[PROJECTOR] after resists dam	60.976441379817
[PROJECTOR] after flat damage armor	60.976441379817
[PROJECTOR] final dam	60.976441379817
[LOG]	Venom drake hatchling is on fire!
[PROJECTOR] starting dam	50.326400387945
[PROJECTOR] after difficulty dam	50.326400387945
[PROJECTOR] res	0	1	 on dam	63.411264488811
[PROJECTOR] after resists dam	63.411264488811
[PROJECTOR] after flat damage armor	63.411264488811
[PROJECTOR] final dam	63.411264488811
[LOG]	Venom drake hatchling is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=466558]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Venom drake hatchling for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Venom drake hatchling for #LIGHT_RED#63 fire#LAST# damage.
[PROJECTOR] starting dam	16.775466795982
[PROJECTOR] after difficulty dam	16.775466795982
[PROJECTOR] res	0	1	 on dam	21.137088162937
[PROJECTOR] after resists dam	21.137088162937
[PROJECTOR] after flat damage armor	21.137088162937
[PROJECTOR] final dam	21.137088162937
[PROJECTOR] starting dam	16.775466795982
[PROJECTOR] after difficulty dam	16.775466795982
[PROJECTOR] res	3.8397327803234	0.96160267219677	 on dam	21.137088162937
[PROJECTOR] after resists dam	20.325480459939
[PROJECTOR] after flat damage armor	20.325480459939
[PROJECTOR] final dam	20.325480459939
AI took for target	17793	venom drake hatchling	::	2398	Rybanic	9	<	100
[LOG]	
[LOG]	Burning from Rybanic hits Venom drake hatchling for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Venom drake hatchling for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24038	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=467450]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#100 fire#LAST# damage.
[PROJECTOR] starting dam	16.775466795982
[PROJECTOR] after difficulty dam	16.775466795982
[PROJECTOR] res	0	1	 on dam	21.137088162937
[PROJECTOR] after resists dam	21.137088162937
[PROJECTOR] after flat damage armor	21.137088162937
[PROJECTOR] final dam	21.137088162937
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	30.413622713095	25	7.9999999999997	15.65	::	1
checkHit	39.75	15.65
=> chance to hit	100
[ATTACK] raw dam	30.413622713095	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	30.413622713095
[ATTACK] after range	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
checkHit	20.35	12.316057341988
=> chance to hit	71
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	16.775466795982
[PROJECTOR] after difficulty dam	16.775466795982
[PROJECTOR] res	3.8397327803234	0.96160267219677	 on dam	21.137088162937
[PROJECTOR] after resists dam	20.325480459939
[PROJECTOR] after flat damage armor	20.325480459939
[PROJECTOR] final dam	20.325480459939
[LOG]	
[LOG]	Burning from Rybanic hits Venom drake hatchling for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Venom drake hatchling for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Venom drake hatchling for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:17791:0#Venom drake hatchling hits #fbd578#Rybanic#LAST# for #aaaaaa#33 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24039	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=467910]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Venom drake hatchling!#{normal}#
[PROJECTOR] starting dam	16.775466795982
[PROJECTOR] after difficulty dam	16.775466795982
[PROJECTOR] res	3.8397327803234	0.96160267219677	 on dam	21.137088162937
[PROJECTOR] after resists dam	20.325480459939
[PROJECTOR] after flat damage armor	20.325480459939
[PROJECTOR] final dam	20.325480459939
[LOG]	
[LOG]	Burning from Rybanic hits Venom drake hatchling for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24040	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	3.8397327803234	0.96160267219677	 on dam	90.578083496246
[PROJECTOR] after resists dam	87.100127132452
[PROJECTOR] after flat damage armor	87.100127132452
[PROJECTOR] final dam	87.100127132452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=468326]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Venom drake hatchling stops burning.
venom drake hatchling	17793	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	31.551082707395	25	7.9999999999997	15.65	::	1
checkHit	41	15.65
=> chance to hit	100
[ATTACK] raw dam	31.551082707395	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	31.551082707395
[ATTACK] after range	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
checkHit	20.35	11.828350695419
=> chance to hit	72
[LOG]	Venom drake hatchling resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	
[LOG]	#UID:17793:0#Venom drake hatchling hits #fbd578#Rybanic#LAST# for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Venom drake hatchling for #YELLOW#2 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	24041	after	2398
[PROJECTOR] starting dam	113.22260437031
[PROJECTOR] after difficulty dam	113.22260437031
[PROJECTOR] res	3.8397327803234	0.96160267219677	 on dam	142.66048150659
[PROJECTOR] after resists dam	137.18270023361
[PROJECTOR] after flat damage armor	137.18270023361
[PROJECTOR] final dam	137.18270023361
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=468897]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #{bold}##LIGHT_RED#137 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	2
[LOG]	
[USERCHAT] channel achievement	gestalt	tome	That was close	true	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 99 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Rybanic is caught in a web!
checkHit	25.425	25
=> chance to hit	52
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Pinned to the ground'!
Loading tile	trap/trap_spiderweb_01_64.png
[LOG]	Ran for 3 turns (stop reason: trap).
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	steel shield of cold resistance (#RESIST#)	true
[LOG]	Rybanic picks up (p.): #00FF80##UID:17804:0#steel shield of cold resistance (+15%) (6 def, 2 armour, 41.5 block)#LAST#.
AI took for target	17769	lesser vampire	::	2398	Rybanic	16	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the southeast (lesser vampire)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (lesser vampire)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24042	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=479552]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Lesser vampire for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17769	lesser vampire	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	lesser vampire	 :: 	44.082477970522	7	7	8.8	::	1.2079215610874
checkHit	26	8.8
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	26	8.8	=	1.0172
[PROJECTOR] starting dam	67.578379656597
[PROJECTOR] after difficulty dam	67.578379656597
[PROJECTOR] res	0	1	 on dam	67.578379656597
[PROJECTOR] after resists dam	67.578379656597
[PROJECTOR] after flat damage armor	67.578379656597
[PROJECTOR] final dam	67.578379656597
checkHit	15.227799308291	32.5
=> chance to hit	7
[LOG]	Lesser vampire is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Lesser vampire for #aaaaaa#68 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	24043	after	2398
[PROJECTOR] starting dam	109.6282359776
[PROJECTOR] after difficulty dam	109.6282359776
[PROJECTOR] res	0	1	 on dam	138.13157733178
[PROJECTOR] after resists dam	138.13157733178
[PROJECTOR] after flat damage armor	138.13157733178
[PROJECTOR] final dam	138.13157733178
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=480242]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Lesser vampire for #{bold}##LIGHT_RED#138 fire#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.057632638422	9	7.9999999999997	15.65	::	1
checkHit	21	15.65
=> chance to hit	64
[ATTACK] raw dam	25.057632638422	versus	7.9999999999997	0.3	with APR	9
[ATTACK] after armor	25.057632638422
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	20	0.8	 on dam	27
[PROJECTOR] after resists dam	21.6
[PROJECTOR] after flat damage armor	21.6
[PROJECTOR] numbed dam	18.36
[PROJECTOR] final dam	18.36
[LOG]	#UID:17769:0#Lesser vampire drains life from #fbd578#Rybanic#LAST#!
checkHit	20.35	11.118929085637
=> chance to hit	74
[LOG]	Lesser vampire resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:17769:0#Lesser vampire hits #fbd578#Rybanic#LAST# for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Lesser vampire for #LIGHT_GREEN#7 healing#LAST#, #YELLOW#2 mind#LAST# (2 total damage) #LIGHT_GREEN#[7 healing]#LAST#.
AI took for target	1584	golem (servant of Rybanic)	::	17769	lesser vampire	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=480398]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	lesser vampire	 :: 	44.082477970522	7	7	8.8	::	1
checkHit	26	8.8
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	26	8.8	=	1.0172
[PROJECTOR] starting dam	70.1868
[PROJECTOR] after difficulty dam	70.1868
[PROJECTOR] res	0	1	 on dam	70.1868
[PROJECTOR] after resists dam	70.1868
[PROJECTOR] after flat damage armor	70.1868
[PROJECTOR] final dam	70.1868
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Lesser vampire for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Lesser vampire!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	wild infusion	true
[LOG]	Rybanic picks up (b.): #FFFFFF##UID:17806:0#wild infusion (resist 14%; cure magical)#LAST#.
[LOG]	Ran for 5 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	cruel ash vilestaff of projection	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:17771:0#cruel ash vilestaff of projection (15-18 power, 3 apr, acid damage)#LAST#.
[LOG]	Ran for 7 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	steel waraxe	true
[LOG]	Rybanic picks up (i.): #FFFFFF##UID:17797:0#steel waraxe (10-14 power, 3 apr)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	Ran for 4 turns (stop reason: something interesting).
[LOG]	
[USERCHAT] channel serial data	celon	tome	587
Server latency	145
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	17763	treant	::	2398	Rybanic	100	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (treant)).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	17763	treant	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24044	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=492499]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#100 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17763	treant	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[SPELL CRIT %]	9.5
Adding entity	24045	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=493053]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24046	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=493450]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24047	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=493853]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	17761	giant white ant	::	2398	Rybanic	9	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant white ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24048	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=495663]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	17761	giant white ant	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=495768]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24049	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=496160]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-3
[LOG]	Ran for 5 turns (stop reason: learnt lore).
[LOG]	
[USERCHAT] channel achievement	celon	tome	Unstoppable	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 55 turns (stop reason: at door).
[LOG]	
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
Vault id	1	opens:	2	16	13	14
checkHit	40.507803782605	40.788961529198
=> chance to hit	49.411539769889
[LOG]	Rybanic casts Throw Bomb.
checkHit	40.507803782605	35.578380854017
=> chance to hit	60.075635602176
checkHit	40.507803782605	43.91521137513
=> chance to hit	43.023680718837
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	40.788961529198
=> chance to hit	49.411539769889
Loading tile	npc/humanoid_human_bandit.png
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	8.4822341526119	0.91517765847388	 on dam	56.925745035133
[PROJECTOR] after resists dam	52.097170048134
[PROJECTOR] after flat damage armor	52.097170048134
[PROJECTOR] final dam	52.097170048134
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	56.925745035133
[PROJECTOR] after resists dam	49.015850466908
[PROJECTOR] after flat damage armor	49.015850466908
[PROJECTOR] final dam	49.015850466908
[LOG]	Bandit is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=503225]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#57 fire#LAST# damage.
Loading tile	npc/humanoid_human_rogue.png
Loading tile	terrain/granite_door1_open.png
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
rogue	17724	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Loading tile	npc/humanoid_human_rogue.png
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	21.794494717703	35.578380854017
=> chance to hit	25.117863526504
AI took for target	1584	golem (servant of Rybanic)	::	17700	rogue	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14	::	1.2079215610874
checkHit	26	14
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	26	14	=	1.012
[PROJECTOR] starting dam	59.898414371203
[PROJECTOR] after difficulty dam	59.898414371203
[PROJECTOR] res	0	1	 on dam	59.898414371203
[PROJECTOR] after resists dam	59.898414371203
[PROJECTOR] after flat damage armor	59.898414371203
[PROJECTOR] final dam	59.898414371203
checkHit	9.7459486602843	32.5
=> chance to hit	0
[LOG]	Rogue is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#60 physical#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	8.4822341526119	0.91517765847388	 on dam	18.975248345044
[PROJECTOR] after resists dam	17.365723349378
[PROJECTOR] after flat damage armor	17.365723349378
[PROJECTOR] final dam	17.365723349378
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	18.975248345044
[PROJECTOR] after resists dam	16.338616822303
[PROJECTOR] after flat damage armor	16.338616822303
[PROJECTOR] final dam	16.338616822303
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
checkHit	40.507803782605	35.578380854017
=> chance to hit	60.075635602176
checkHit	40.507803782605	43.91521137513
=> chance to hit	43.023680718837
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	40.788961529198
=> chance to hit	49.411539769889
[SPELL CRIT %]	9.5
Adding entity	24050	after	2398
rogue	17689	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
rogue	17689	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Rogue uses Infusion: Regeneration.
[LOG]	Rogue starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 25
*p 25: Uniform: 0: 8B52 beamColor1
*p 25: Uniform: 1: 8B52 beamColor2
*p 25: Uniform: 2: 1406 beamsCount
*p 25: Uniform: 3: 8B52 circleColor
*p 25: Uniform: 4: 1406 circleDescendSpeed
*p 25: Uniform: 5: 1406 circleRotationSpeed
*p 25: Uniform: 6: 1406 noup
*p 25: Uniform: 7: 1406 tick
*p 25: Uniform: 8: 1406 tick_start
*p 25: Uniform: 9: 1406 time_factor
*p 25: Uniform: 10: 8B5E tex
[LOG]	Rogue deactivates Stealth.
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with	insidious steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.792534810993	6	25.38	4.7	::	1
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	6
[ATTACK] raw dam	34.792534810993	versus	25.38	1	with APR	6.969
[ATTACK] after armor	16.381534810993
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] numbed dam	13.7275
[PROJECTOR] final dam	13.7275
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	15	0.85	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.4571428571429
[PROJECTOR] after flat damage armor	1.4571428571429
[PROJECTOR] numbed dam	1.2385714285714
[PROJECTOR] final dam	1.2385714285714
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.963274493698	6	25.38	4.7	::	0.5
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	6
[ATTACK] raw dam	30.963274493698	versus	25.38	1	with APR	6.969
[ATTACK] after armor	12.552274493698
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	15	0.85	 on dam	6.5
[PROJECTOR] after resists dam	5.525
[PROJECTOR] after flat damage armor	5.525
[PROJECTOR] numbed dam	4.69625
[PROJECTOR] final dam	4.69625
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
AI took for target	17716	bandit	::	1584	golem (servant of Rybanic)	4	<	121
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	89.068448771309
[PROJECTOR] after resists dam	76.692290344194
[PROJECTOR] after flat damage armor	76.692290344194
[PROJECTOR] final dam	76.692290344194
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=505632]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	#UID:17700:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#5 physical#LAST# (20 total damage).
[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=505836]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14	::	1
checkHit	26	14
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	14	=	1.012
[PROJECTOR] starting dam	45.54
[PROJECTOR] after difficulty dam	45.54
[PROJECTOR] res	0	1	 on dam	45.54
[PROJECTOR] after resists dam	45.54
[PROJECTOR] after flat damage armor	45.54
[PROJECTOR] final dam	45.54
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#46 physical#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	8.4822341526119	0.91517765847388	 on dam	18.975248345044
[PROJECTOR] after resists dam	17.365723349378
[PROJECTOR] after flat damage armor	17.365723349378
[PROJECTOR] final dam	17.365723349378
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	18.975248345044
[PROJECTOR] after resists dam	16.338616822303
[PROJECTOR] after flat damage armor	16.338616822303
[PROJECTOR] final dam	16.338616822303
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
checkHit	40.507803782605	43.91521137513
=> chance to hit	43.023680718837
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
[SPELL CRIT %]	9.5
Adding entity	24051	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	87.558814046372
[PROJECTOR] after resists dam	75.392421016326
[PROJECTOR] after flat damage armor	75.392421016326
[PROJECTOR] final dam	75.392421016326
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=506660]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#75 fire#LAST# damage.
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	Golem (servant of Rybanic) slows down.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[ATTACK] attacking with	insidious steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.792534810993	6	25.38	4.7	::	1
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	6
[ATTACK] raw dam	34.792534810993	versus	25.38	1	with APR	6.969
[ATTACK] after armor	16.381534810993
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	15	0.85	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.4571428571429
[PROJECTOR] after flat damage armor	1.4571428571429
[PROJECTOR] final dam	1.4571428571429
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.963274493698	6	25.38	4.7	::	0.5
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	6
[ATTACK] raw dam	30.963274493698	versus	25.38	1	with APR	6.969
[ATTACK] after armor	12.552274493698
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	15	0.85	 on dam	6.5
[PROJECTOR] after resists dam	5.525
[PROJECTOR] after flat damage armor	5.525
[PROJECTOR] final dam	5.525
rogue	17709	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	21.794494717703	43.91521137513
=> chance to hit	18.618676281232
[LOG]	Bandit deactivates Stealth.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.963274493698	25.18901453558	25.38	4.7	::	1
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	25.18901453558
[ATTACK] raw dam	30.963274493698	versus	25.38	1	with APR	29.257040383077
[ATTACK] after armor	30.963274493698
[ATTACK] after range	38
[PHYS CRIT %]	3.3240026045248
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	15	0.85	 on dam	38
[PROJECTOR] after resists dam	32.3
[PROJECTOR] after flat damage armor	32.3
[PROJECTOR] final dam	32.3
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.755262393386	25.18901453558	25.38	4.7	::	0.5
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	25.18901453558
[ATTACK] raw dam	29.755262393386	versus	25.38	1	with APR	29.257040383077
[ATTACK] after armor	29.755262393386
[ATTACK] after range	31
[PHYS CRIT %]	3.3240026045248
[ATTACK] after crit	31
[ATTACK] after mult	15.5
[PROJECTOR] starting dam	15.5
[PROJECTOR] after difficulty dam	15.5
[PROJECTOR] res	15	0.85	 on dam	15.5
[PROJECTOR] after resists dam	13.175
[PROJECTOR] after flat damage armor	13.175
[PROJECTOR] final dam	13.175
rogue	17733	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	17733	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue uses Highborn's Bloom.
[LOG]	Rogue deactivates Stealth.
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	#UID:17700:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:17716:0#Bandit hits Golem (servant of Rybanic) for #SLATE#(32 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14	::	1
checkHit	26	14
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	1.5
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	26	14	=	1.012
[PROJECTOR] starting dam	74.888
[PROJECTOR] after difficulty dam	74.888
[PROJECTOR] res	0	1	 on dam	74.888
[PROJECTOR] after resists dam	74.888
[PROJECTOR] after flat damage armor	74.888
[PROJECTOR] final dam	74.888
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#75 physical#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	8.4822341526119	0.91517765847388	 on dam	18.975248345044
[PROJECTOR] after resists dam	17.365723349378
[PROJECTOR] after flat damage armor	17.365723349378
[PROJECTOR] final dam	17.365723349378
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	18.975248345044
[PROJECTOR] after resists dam	16.338616822303
[PROJECTOR] after flat damage armor	16.338616822303
[PROJECTOR] final dam	16.338616822303
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[USERCHAT] channel talk	Tshirt	tome	Yeah well my physical power number just went purple
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24052	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	8.4822341526119	0.91517765847388	 on dam	95.106987671059
[PROJECTOR] after resists dam	87.039790281304
[PROJECTOR] after flat damage armor	87.039790281304
[PROJECTOR] final dam	87.039790281304
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=508013]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#87 fire#LAST# damage.
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	15	0.85	 on dam	9.5
[PROJECTOR] after resists dam	8.075
[PROJECTOR] after flat damage armor	8.075
[PROJECTOR] final dam	8.075
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.963274493698	25.18901453558	25.38	4.7	::	1
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	25.18901453558
[ATTACK] raw dam	30.963274493698	versus	25.38	1	with APR	29.257040383077
[ATTACK] after armor	30.963274493698
[ATTACK] after range	39
[PHYS CRIT %]	3.3240026045248
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	15	0.85	 on dam	39
[PROJECTOR] after resists dam	33.15
[PROJECTOR] after flat damage armor	33.15
[PROJECTOR] final dam	33.15
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.755262393386	25.18901453558	25.38	4.7	::	0.5
checkHit	37	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	4.7	=	1.1615	previous	25.18901453558
[ATTACK] raw dam	29.755262393386	versus	25.38	1	with APR	29.257040383077
[ATTACK] after armor	29.755262393386
[ATTACK] after range	33
[PHYS CRIT %]	3.3240026045248
[ATTACK] after crit	33
[ATTACK] after mult	16.5
[PROJECTOR] starting dam	16.5
[PROJECTOR] after difficulty dam	16.5
[PROJECTOR] res	15	0.85	 on dam	16.5
[PROJECTOR] after resists dam	14.025
[PROJECTOR] after flat damage armor	14.025
[PROJECTOR] final dam	14.025
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	#UID:17716:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#33 physical#LAST#, #aaaaaa#14 physical#LAST# (47 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #aaaaaa#8 physical#LAST# (8 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	1584	golem (servant of Rybanic)	::	17689	rogue	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14.35	::	1
checkHit	26	14.35
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	14.35	=	1.01165
[PROJECTOR] starting dam	60.699
[PROJECTOR] after difficulty dam	60.699
[PROJECTOR] res	6	0.94	 on dam	60.699
[PROJECTOR] after resists dam	57.05706
[PROJECTOR] after flat damage armor	57.05706
[PROJECTOR] final dam	57.05706
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#57 physical#LAST# damage.
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[LOG]	Rogue stops burning.
[LOG]	Bandit stops burning.
[LOG]	Rogue stops burning.
[LOG]	Rogue stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24053	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	13.895109433074	0.86104890566926	 on dam	84.539544596497
[PROJECTOR] after resists dam	72.792682360591
[PROJECTOR] after flat damage armor	72.792682360591
[PROJECTOR] final dam	72.792682360591
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=508809]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#73 fire#LAST# damage.
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	15	0.85	 on dam	9.5
[PROJECTOR] after resists dam	8.075
[PROJECTOR] after flat damage armor	8.075
[PROJECTOR] final dam	8.075
AI took for target	17733	rogue	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.32291602495	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	29.32291602495	versus	25.38	1	with APR	6.954
[ATTACK] after armor	10.89691602495
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
checkHit	21.7	9.0879868254076
=> chance to hit	82
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	24.005804464288	0.75994195535711	 on dam	8
[PROJECTOR] after resists dam	6.0795356428569
[PROJECTOR] after flat damage armor	6.0795356428569
[PROJECTOR] final dam	6.0795356428569
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
bandit	17743	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit!#{normal}#
[LOG]	#UID:17733:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #YELLOW#6 mind#LAST#, #aaaaaa#3 physical#LAST# (21 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#8 physical#LAST# (21 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24054	after	2398
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14.35	::	1
checkHit	26	14.35
=> chance to hit	80
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Rogue.
AI took for target	17689	rogue	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	8.5
[PROJECTOR] starting dam	8.5
[PROJECTOR] after difficulty dam	8.5
[PROJECTOR] res	15	0.85	 on dam	8.5
[PROJECTOR] after resists dam	7.225
[PROJECTOR] after flat damage armor	7.225
[PROJECTOR] final dam	7.225
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.32291602495	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	29.32291602495	versus	25.38	1	with APR	6.954
[ATTACK] after armor	10.89691602495
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
checkHit	21.7	9.0879868254076
=> chance to hit	82
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24.005804464288	0.75994195535711	 on dam	4
[PROJECTOR] after resists dam	3.0397678214285
[PROJECTOR] after flat damage armor	3.0397678214285
[PROJECTOR] final dam	3.0397678214285
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	15	0.85	 on dam	3.5
[PROJECTOR] after resists dam	2.975
[PROJECTOR] after flat damage armor	2.975
[PROJECTOR] final dam	2.975
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=509573]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#UID:17733:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #YELLOW#3 mind#LAST#, #aaaaaa#3 physical#LAST# (15 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#7 physical#LAST# (20 total damage).
[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24055	after	2398
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	10.5
[PROJECTOR] after resists dam	8.925
[PROJECTOR] after flat damage armor	8.925
[PROJECTOR] final dam	8.925
rogue	17733	dumb ai talents can use	Attack	T_ATTACK
rogue	17733	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	17733	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.32291602495	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	29.32291602495	versus	25.38	1	with APR	6.954
[ATTACK] after armor	10.89691602495
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
checkHit	21.7	9.0879868254076
=> chance to hit	82
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	24.005804464288	0.75994195535711	 on dam	8
[PROJECTOR] after resists dam	6.0795356428569
[PROJECTOR] after flat damage armor	6.0795356428569
[PROJECTOR] final dam	6.0795356428569
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	15	0.85	 on dam	2.5
[PROJECTOR] after resists dam	2.125
[PROJECTOR] after flat damage armor	2.125
[PROJECTOR] final dam	2.125
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=510457]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#UID:17733:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST#, #YELLOW#6 mind#LAST#, #aaaaaa#2 physical#LAST# (19 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#9 physical#LAST# (23 total damage).
[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14.35	::	1
checkHit	26	14.35
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	14.35	=	1.01165
[PROJECTOR] starting dam	48.5592
[PROJECTOR] after difficulty dam	48.5592
[PROJECTOR] res	6	0.94	 on dam	48.5592
[PROJECTOR] after resists dam	45.645648
[PROJECTOR] after flat damage armor	45.645648
[PROJECTOR] final dam	45.645648
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#46 physical#LAST# damage.
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[LOG]	Rogue stops regenerating health quickly.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=511748]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#57 fire#LAST# damage.
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.32291602495	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	29.32291602495	versus	25.38	1	with APR	6.954
[ATTACK] after armor	10.89691602495
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
checkHit	21.7	9.0879868254076
=> chance to hit	82
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	24.005804464288	0.75994195535711	 on dam	8
[PROJECTOR] after resists dam	6.0795356428569
[PROJECTOR] after flat damage armor	6.0795356428569
[PROJECTOR] final dam	6.0795356428569
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	15	0.85	 on dam	3.5
[PROJECTOR] after resists dam	2.975
[PROJECTOR] after flat damage armor	2.975
[PROJECTOR] final dam	2.975
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	#UID:17733:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #YELLOW#6 mind#LAST#, #aaaaaa#3 physical#LAST# (18 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#8 physical#LAST# (20 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14.35	::	1
checkHit	26	14.35
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	14.35	=	1.01165
[PROJECTOR] starting dam	59.68735
[PROJECTOR] after difficulty dam	59.68735
[PROJECTOR] res	6	0.94	 on dam	59.68735
[PROJECTOR] after resists dam	56.106109
[PROJECTOR] after flat damage armor	56.106109
[PROJECTOR] final dam	56.106109
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#56 physical#LAST# damage.
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24056	after	2398
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.32291602495	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	29.32291602495	versus	25.38	1	with APR	6.954
[ATTACK] after armor	10.89691602495
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
checkHit	21.7	9.0879868254076
=> chance to hit	82
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	24.005804464288	0.75994195535711	 on dam	8
[PROJECTOR] after resists dam	6.0795356428569
[PROJECTOR] after flat damage armor	6.0795356428569
[PROJECTOR] final dam	6.0795356428569
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	15	0.85	 on dam	2.5
[PROJECTOR] after resists dam	2.125
[PROJECTOR] after flat damage armor	2.125
[PROJECTOR] final dam	2.125
[LOG]	#UID:17733:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #YELLOW#6 mind#LAST#, #aaaaaa#2 physical#LAST# (20 total damage).
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#8 physical#LAST# (20 total damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=513101]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	14.35	::	1
checkHit	26	14.35
=> chance to hit	80
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Rogue.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24057	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=513828]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#86 fire#LAST# damage.
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.218055426229	5	25.38	4.7	::	1
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	25.38	1	with APR	5.9241666666667
[ATTACK] after armor	9.762222092896
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.763285710429	6	25.38	4.7	::	0.5
checkHit	41.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	4.7	=	1.1848333333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	25.38	1	with APR	7.109
[ATTACK] after armor	16.492285710429
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	10.5
[PROJECTOR] after resists dam	8.925
[PROJECTOR] after flat damage armor	8.925
[PROJECTOR] final dam	8.925
AI took for target	17733	rogue	::	2398	Rybanic	4	<	100
[LOG]	#UID:17689:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#9 physical#LAST# (23 total damage).
[LOG]	#{bold}##UID:17689:0#Rogue killed Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24058	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=514723]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#94 fire#LAST# damage.
rogue	17689	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue uses Highborn's Bloom.
bandit	17743	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
Adding entity	24059	after	17743
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rogue stops burning.
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	Rybanic	 :: 	29.218055426229	5	7.9999999999997	15.65	::	1
checkHit	41.666666666667	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	15.65	=	1.1300833333333	previous	5
[ATTACK] raw dam	29.218055426229	versus	7.9999999999997	0.3	with APR	5.6504166666667
[ATTACK] after armor	26.868472092896
[ATTACK] after range	33
[PHYS CRIT %]	21.556754218803
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	30	0.7	 on dam	5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Rybanic slows down.
checkHit	20.35	21.629669425735
=> chance to hit	47
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	34.763285710429	6	7.9999999999997	15.65	::	0.5
checkHit	41.666666666667	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.666666666667	15.65	=	1.1300833333333	previous	6
[ATTACK] raw dam	34.763285710429	versus	7.9999999999997	0.3	with APR	6.7805
[ATTACK] after armor	33.543785710429
[ATTACK] after range	33
[PHYS CRIT %]	22.556754218803
[ATTACK] after crit	56.480337617997
[ATTACK] after mult	28.240168808999
[LOG]	#{bold}##UID:17689:0#Rogue performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	28.240168808999
[PROJECTOR] after difficulty dam	28.240168808999
[PROJECTOR] res	0	1	 on dam	28.240168808999
[PROJECTOR] after resists dam	28.240168808999
[PROJECTOR] after flat damage armor	28.240168808999
[PROJECTOR] final dam	28.240168808999
checkHit	20.35	21.629669425735
=> chance to hit	47
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
rogue	17709	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
Adding entity	24060	after	17709
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
[LOG]	#UID:17689:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#33 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #{bold}##aaaaaa#28 physical#{normal}##LAST# (65 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24061	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=516268]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
[LOG]	Rybanic speeds up.
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
rogue	17709	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	0	1	 on dam	15.857142857143
[PROJECTOR] after resists dam	15.857142857143
[PROJECTOR] after flat damage armor	15.857142857143
[PROJECTOR] final dam	15.857142857143
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
bandit	17743	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	3
[LOG]	Golem (servant of Rybanic) speeds up.
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[USERCHAT] channel serial data	celon	tome	586
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (u.): #FFFFFF##UID:17691:0#aquamarine#LAST#.
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
[LOG]	
[LOG]	Resting starts...
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
bandit	17743	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
rogue	17709	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
rogue	17709	dumb ai talents can use	Attack	T_ATTACK
rogue	17709	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
rogue	17709	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_SWITCH_PLACE
[ATTACK] attacking with	iron dagger
[ATTACK] to 	rogue	 :: 	25.552144704286	5	6	13.65	::	0
checkHit	36.5	13.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	13.65	=	1.11425	previous	5
[ATTACK] raw dam	25.552144704286	versus	6	0.3	with APR	5.57125
[ATTACK] after armor	25.123394704286
[ATTACK] after range	32
[PHYS CRIT %]	19.438858372335
[ATTACK] after crit	53.457232093283
[ATTACK] after mult	0
[ATTACK] attacking with	steel dagger
[ATTACK] to 	rogue	 :: 	30.891410736288	6	6	13.65	::	0
checkHit	36.5	13.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	13.65	=	1.11425	previous	6
[ATTACK] raw dam	30.891410736288	versus	6	0.3	with APR	6.6855
[ATTACK] after armor	30.891410736288
[ATTACK] after range	34
[PHYS CRIT %]	20.438858372335
[ATTACK] after crit	56.798309099114
[ATTACK] after mult	0
bandit	17743	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
rogue	17709	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	21.794494717703	35.235261306759
=> chance to hit	25.50047050275
AI took for target	1584	golem (servant of Rybanic)	::	17709	rogue	16	<	100
Astar fail: destination unreachable
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
AI took for target	17709	rogue	::	1584	golem (servant of Rybanic)	9	<	121
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	21.794494717703	35.235261306759
=> chance to hit	25.50047050275
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=520622]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
checkHit	40.507803782605	35.235261306759
=> chance to hit	60.734271993093
rogue	17709	dumb ai talents can use	Attack	T_ATTACK
rogue	17709	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
rogue	17709	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
Adding entity	24062	after	17709
[PROJECTOR] starting dam	15.857142857143
[PROJECTOR] after difficulty dam	15.857142857143
[PROJECTOR] res	15	0.85	 on dam	15.857142857143
[PROJECTOR] after resists dam	13.478571428571
[PROJECTOR] after flat damage armor	13.478571428571
[PROJECTOR] final dam	13.478571428571
[LOG]	Rogue's Infusion: Insidious Poison hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	13.65	::	1.2079215610874
checkHit	26	13.65
=> chance to hit	81
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Rogue.
[LOG]	Rested for 44 turns (stop reason: hostile spotted to the south (rogue)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24063	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	16.591000362553	0.83408999637447	 on dam	90.578083496246
[PROJECTOR] after resists dam	75.55027333499
[PROJECTOR] after flat damage armor	75.55027333499
[PROJECTOR] final dam	75.55027333499
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=522045]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#76 fire#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.891410736288	6	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.891410736288	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.465410736288
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	#UID:17709:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24064	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	16.591000362553	0.83408999637447	 on dam	98.126257120934
[PROJECTOR] after resists dam	81.846129446239
[PROJECTOR] after flat damage armor	81.846129446239
[PROJECTOR] final dam	81.846129446239
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=524529]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#82 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	6	13.65	::	1
checkHit	26	13.65
=> chance to hit	81
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	13.65	=	1.01235
[PROJECTOR] starting dam	57.70395
[PROJECTOR] after difficulty dam	57.70395
[PROJECTOR] res	0	1	 on dam	57.70395
[PROJECTOR] after resists dam	57.70395
[PROJECTOR] after flat damage armor	57.70395
[PROJECTOR] final dam	57.70395
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#58 physical#LAST# damage.
rogue	17709	dumb ai talents can use	Attack	T_ATTACK
rogue	17709	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.552144704286	5	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	5
[ATTACK] raw dam	25.552144704286	versus	25.38	1	with APR	5.795
[ATTACK] after armor	5.9671447042863
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.891410736288	6	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.891410736288	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.465410736288
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	15	0.85	 on dam	6.5
[PROJECTOR] after resists dam	5.525
[PROJECTOR] after flat damage armor	5.525
[PROJECTOR] final dam	5.525
[LOG]	#UID:17709:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24065	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	16.591000362553	0.83408999637447	 on dam	92.087718221184
[PROJECTOR] after resists dam	76.80944455724
[PROJECTOR] after flat damage armor	76.80944455724
[PROJECTOR] final dam	76.80944455724
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=525521]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	Rybanic casts Channel Staff.
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24066	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	17	0.83	 on dam	92.087718221184
[PROJECTOR] after resists dam	76.432806123583
[PROJECTOR] after flat damage armor	76.432806123583
[PROJECTOR] final dam	76.432806123583
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=530139]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#76 fire#LAST# damage.
checkHit	21.794494717703	46.054885047556
=> chance to hit	17.576040147724
AI took for target	1584	golem (servant of Rybanic)	::	17743	bandit	9	<	100
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	40.507803782605	46.054885047556
=> chance to hit	38.980206144136
[SPELL CRIT %]	9.5
Adding entity	24067	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	17	0.83	 on dam	84.539544596497
[PROJECTOR] after resists dam	70.167822015092
[PROJECTOR] after flat damage armor	70.167822015092
[PROJECTOR] final dam	70.167822015092
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=530966]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	Bandit deactivates Stealth.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	31.037994478362	19.18901453558	7.9999999999997	15.65	::	1
checkHit	38.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	15.65	=	1.11425	previous	19.18901453558
[ATTACK] raw dam	31.037994478362	versus	7.9999999999997	0.3	with APR	21.381359446271
[ATTACK] after armor	31.037994478362
[ATTACK] after range	36
[PHYS CRIT %]	24.6
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam	36
checkHit	20.35	22.591607137938
=> chance to hit	45
[LOG]	Bandit resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	9.7200882422552	0.90279911757745	 on dam	2.12
[PROJECTOR] after resists dam	1.9139341292642
[PROJECTOR] after flat damage armor	1.9139341292642
[PROJECTOR] final dam	1.9139341292642
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Rybanic	 :: 	33.171288143921	19.18901453558	7.9999999999997	15.65	::	0.5
checkHit	38.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	15.65	=	1.11425	previous	19.18901453558
[ATTACK] raw dam	33.171288143921	versus	7.9999999999997	0.3	with APR	21.381359446271
[ATTACK] after armor	33.171288143921
[ATTACK] after range	35
[PHYS CRIT %]	24.6
[ATTACK] after crit	66.980463110774
[ATTACK] after mult	33.490231555387
[LOG]	#{bold}##UID:17743:0#Bandit performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	33.490231555387
[PROJECTOR] after difficulty dam	33.490231555387
[PROJECTOR] res	0	1	 on dam	33.490231555387
[PROJECTOR] after resists dam	33.490231555387
[PROJECTOR] after flat damage armor	33.490231555387
[PROJECTOR] final dam	33.490231555387
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	30	0.7	 on dam	2
[PROJECTOR] after resists dam	1.4
[PROJECTOR] after flat damage armor	1.4
[PROJECTOR] final dam	1.4
[LOG]	Rybanic is poisoned!
checkHit	20.35	22.591607137938
=> chance to hit	45
[LOG]	Bandit resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	9.7200882422552	0.90279911757745	 on dam	2.12
[PROJECTOR] after resists dam	1.9139341292642
[PROJECTOR] after flat damage armor	1.9139341292642
[PROJECTOR] final dam	1.9139341292642
[LOG]	#UID:17743:0#Bandit hits #fbd578#Rybanic#LAST# for #aaaaaa#36 physical#LAST#, #{bold}##aaaaaa#33 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (71 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST# (4 total damage).
Loading tile	effects/insidious_poison.png
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	30	0.7	 on dam	2
[PROJECTOR] after resists dam	1.4
[PROJECTOR] after flat damage armor	1.4
[PROJECTOR] final dam	1.4
[LOG]	Insidious Poison from Bandit hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24068	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	17	0.83	 on dam	93.597352946121
[PROJECTOR] after resists dam	77.685802945281
[PROJECTOR] after flat damage armor	77.685802945281
[PROJECTOR] final dam	77.685802945281
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=531757]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#78 fire#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	31.037994478362	19.18901453558	7.9999999999997	15.65	::	1
checkHit	38.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	15.65	=	1.11425	previous	19.18901453558
[ATTACK] raw dam	31.037994478362	versus	7.9999999999997	0.3	with APR	21.381359446271
[ATTACK] after armor	31.037994478362
[ATTACK] after range	34
[PHYS CRIT %]	24.6
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
checkHit	20.35	22.591607137938
=> chance to hit	45
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	9.7200882422552	0.90279911757745	 on dam	4.24
[PROJECTOR] after resists dam	3.8278682585284
[PROJECTOR] after flat damage armor	3.8278682585284
[PROJECTOR] final dam	3.8278682585284
[LOG]	#UID:17743:0#Bandit hits #fbd578#Rybanic#LAST# for #aaaaaa#34 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#4 mind#LAST# damage.
[LOG]	Today is the 22nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Bandit!#{normal}#
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	30	0.7	 on dam	2
[PROJECTOR] after resists dam	1.4
[PROJECTOR] after flat damage armor	1.4
[PROJECTOR] final dam	1.4
[LOG]	Insidious Poison from Bandit hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
Loading tile	effects/infusion_cooldown.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24069	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=533442]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	24070	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=534372]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	
[LOG]	Rybanic uses Dig.
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
[LOG]	Wall turns into floor.
[LOG]	
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (u.): #FFFFFF##UID:17688:0#aquamarine#LAST#.
[LOG]	
[Identify]	opal	true
[LOG]	Rybanic picks up (v.): #FFFFFF##UID:17684:0#opal#LAST#.
[LOG]	
[Identify]	topaz	true
[LOG]	Rybanic picks up (w.): #FFFFFF##UID:17680:0#topaz#LAST#.
[LOG]	
Server latency	148
[USERCHAT] channel achievement	Mushroomhermit	tome	Level 10	false	false
[Identify]	vision rune of the sneak	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:17752:0#vision rune of the sneak (radius 8; dur 16; see horror)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 74 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	I only have 45 mindpower
[USERCHAT] channel talk	trillioneyes	tome	I haven't gotten to the endgame in so looong ;_;
[LOG]	You gain 0.15 gold from the transmogrification of #FFFFFF##UID:17802:0#iron pickaxe (dig speed 38 turns)#LAST#.
[LOG]	You gain 0.60 gold from the transmogrification of #FFFFFF##UID:17795:0#cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 4.20 gold from the transmogrification of #00FF80##UID:17771:0#cruel ash vilestaff of projection (15-18 power, 3 apr, acid damage)#LAST#.
[LOG]	You gain 2.21 gold from the transmogrification of #00FF80##UID:17752:0#vision rune of the sneak (radius 8; dur 16; see horror)#LAST#.
Make wait background texture 1052 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 49 ticks
Make wait background texture 1089 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1095 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	9	12	with center	12	14
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	16	40	with center	19	42
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x10
Making heightmap	7	10
room allocated at	20	19	with center	23	23
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	29	34	with center	33	37
room generator	function: 0x0edc4590	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 507 (60x60)
Static generator using file	/data/maps/vaults/troll-hideout.lua
[STATIC MAP] size	22	20
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 23: Uniform: 0: 8B50 mapCoord
*p 23: Uniform: 1: 8B50 texSize
*p 23: Uniform: 2: 1406 tick
*p 23: Uniform: 3: 8B5E tex
[TOME ENTITY FILTER] selected basic	101.12507599893	116.7
[TOME ENTITY FILTER] selected Greater	3.4878040991383	10.7
[TOME ENTITY FILTER] selected Ego	67.71868958249	75.7
[TOME ENTITY FILTER] selected basic	94.439108530148	116.7
[TOME ENTITY FILTER] selected Ego	70.589307129007	75.7
[TOME ENTITY FILTER] selected Greater	3.9920958930232	10.7
[TOME ENTITY FILTER] selected Double Ego	11.895269560808	45.7
alloc	lesser_vault-troll-hideout-22x20
room allocated at	26	6	with center	36	15
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	12	22	with center	15	24
room generator	function: 0x0edc4590	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 528 (60x60)
Static generator using file	/data/maps/vaults/mage-hideout.lua
[STATIC MAP] size	11	8
[TOME ENTITY FILTER] selected basic	100.78369327582	116.7
alloc	lesser_vault-mage-hideout-11x8
room allocated at	6	30	with center	11	33
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	3	3	with center	6	6
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	23	30	with center	26	32
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	5	20	with center	8	24
room generator	function: 0x10902c90	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	37	28	with center	41	32
Begin tunnel	11	table: 0x2dc07f28
Loading tile	terrain/way_next_2.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_f.png
Loading tile	npc/demon_minor_wretchling.png
Loading tile	npc/ice_ant.png
Loading tile	npc/lightning_ant.png
Loading tile	npc/green-snake.png
Loading tile	npc/troll_s.png
Loading tile	npc/yellow_ant.png
Loading tile	npc/war_bear.png
Added unique	mod.class.Object/Wrathroot's Barkwood	::	1
[TOME ENTITY FILTER] selected Ego	89.393545545962	102
[TOME ENTITY FILTER] selected Double Ego	28.869796105863	67
[TOME ENTITY FILTER] selected Ego	77.528120139038	102
[TOME ENTITY FILTER] selected Greater	25.736683899475	27
[TOME ENTITY FILTER] selected Greater	25.423552307632	27
Loading tile	invis.png
Loading tile	npc/giant_treant_wrathroot.png
Added unique	mod.class.NPC/Wrathroot	::	1
Guardian allocated: 	WRATHROOT	24830	Wrathroot
[TOME ENTITY FILTER] selected Money	78.326473573793	83.7
[TOME ENTITY FILTER] selected Double Ego	34.362384805066	45.7
[TOME ENTITY FILTER] selected Greater	10.338434393756	10.7
[TOME ENTITY FILTER] selected Double Ego	27.028779075545	45.7
Loading tile	object/mail_steel.png
[TOME ENTITY FILTER] selected Double Ego	28.84965864645	45.7
Loading tile	object/belt_rough.png
[TOME ENTITY FILTER] selected Money	82.990379929945	83.7
Placed lore	journal page	9	41
[Identify]	journal page	true
Wait finished, counted 1831, 1018 ticks
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Assigned events list
[4] = {
  [1] = font-life
}
[1] = {
}
[2] = {
}
[3] = {
}
Loading tile	terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 25: Uniform: 0: 1406 aam
*p 25: Uniform: 1: 8B52 color1
*p 25: Uniform: 2: 8B52 color2
*p 25: Uniform: 3: 1406 hide_center
*p 25: Uniform: 4: 1406 npow
*p 25: Uniform: 5: 1406 tick
*p 25: Uniform: 6: 1406 time_factor
*p 25: Uniform: 7: 8B50 xy
*p 25: Uniform: 8: 1406 zoom
*p 25: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	old-forest-4
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Old Forest (4)
C Map minimap texture: 1037 (50x50; 64x64)
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:30451:0#topaz#LAST# from #00FF80##UID:17804:0#steel shield of cold resistance (+15%) (6 def, 2 armour, 41.5 block)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel serial data	amongoose	tome	506
[LOG]	You extract #FFFFFF##UID:30452:0#opal#LAST# from #FFFFFF##UID:17803:0#steel battleaxe (19-28.5 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:30453:0#aquamarine#LAST# from #FFFFFF##UID:17797:0#steel waraxe (10-14 power, 3 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:30454:0#opal#LAST# from #00FF80##UID:17799:0#icy steel shield of physical resistance (+12%) (6 def, 2 armour, 41.5 block)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	24809	giant venus flytrap	::	2398	Rybanic	16	<	100
giant venus flytrap	24809	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
[LOG]	Ran for 9 turns (stop reason: taken damage).
checkHit	25.425	24.5
=> chance to hit	53
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:24809:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[TARGET] Passing target	giant yellow ant	from	giant venus flytrap	to	Rybanic
[TARGET] Passing target	rattlesnake	from	giant venus flytrap	to	Rybanic
giant yellow ant	24826	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
dumb ai uses	T_LIGHTNING_SPEED
[LOG]	Giant yellow ant uses Lightning Speed.
[MIND CRIT %]	1
[LOG]	Giant yellow ant turns into pure lightning!.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	30455	after	2398
[PROJECTOR] starting dam	102.43949919218
[PROJECTOR] after difficulty dam	102.43949919218
[PROJECTOR] res	0	1	 on dam	129.07376898215
[PROJECTOR] after resists dam	129.07376898215
[PROJECTOR] after flat damage armor	129.07376898215
[PROJECTOR] final dam	129.07376898215
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=582692]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #{bold}##LIGHT_RED#129 fire#{normal}##LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24809	giant venus flytrap	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	83.346587715032
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) performs a melee critical strike against Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	85.138539350905
[PROJECTOR] after difficulty dam	85.138539350905
[PROJECTOR] res	0	1	 on dam	85.138539350905
[PROJECTOR] after resists dam	85.138539350905
[PROJECTOR] after flat damage armor	85.138539350905
[PROJECTOR] final dam	85.138539350905
checkHit	15.960276036561	32.5
=> chance to hit	9
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant venus flytrap for #{bold}##aaaaaa#85 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.996895056099	7	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	17.996895056099	versus	25.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Giant yellow ant is back to normal.
AI took for target	1584	golem (servant of Rybanic)	::	24826	giant yellow ant	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=584867]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant yellow ant	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	70.45935
[PROJECTOR] after difficulty dam	70.45935
[PROJECTOR] res	0	1	 on dam	70.45935
[PROJECTOR] after resists dam	70.45935
[PROJECTOR] after flat damage armor	70.45935
[PROJECTOR] final dam	70.45935
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant yellow ant for #aaaaaa#70 physical#LAST# damage.
[LOG]	
AI took for target	24821	rattlesnake	::	1584	golem (servant of Rybanic)	49	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.996895056099	7	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	17.996895056099	versus	25.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant yellow ant	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	53.0998
[PROJECTOR] after difficulty dam	53.0998
[PROJECTOR] res	0	1	 on dam	53.0998
[PROJECTOR] after resists dam	53.0998
[PROJECTOR] after flat damage armor	53.0998
[PROJECTOR] final dam	53.0998
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant yellow ant for #aaaaaa#53 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30456	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	5.0762212461707	0.94923778753829	 on dam	99.635891845871
[PROJECTOR] after resists dam	94.578153535179
[PROJECTOR] after flat damage armor	94.578153535179
[PROJECTOR] final dam	94.578153535179
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=585955]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant yellow ant for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant yellow ant!#{normal}#
[LOG]	
AI took for target	24823	king cobra	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	24821	rattlesnake	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30457	after	2398
[TARGET] Passing target	war bear	from	king cobra	to	Rybanic
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=587483]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30458	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	3.1698582700151	0.96830141729985	 on dam	86.049179321434
[PROJECTOR] after resists dam	83.321542294434
[PROJECTOR] after flat damage armor	83.321542294434
[PROJECTOR] final dam	83.321542294434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=587873]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	17.45	::	1.2079215610874
checkHit	26	17.45
=> chance to hit	72
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	26	17.45	=	1.00855
[PROJECTOR] starting dam	87.7139489113
[PROJECTOR] after difficulty dam	87.7139489113
[PROJECTOR] res	0	1	 on dam	87.7139489113
[PROJECTOR] after resists dam	87.7139489113
[PROJECTOR] after flat damage armor	87.7139489113
[PROJECTOR] final dam	87.7139489113
checkHit	32.5	20.061053181131
=> chance to hit	82
[KNOCKBACK] from	5	5	over	3
[KNOCKBACK] try	7	25	2
[KNOCKBACK] try	8	26	1	::
[KNOCKBACK] try	9	27	0	::	true
[KNOCKBACK] failsafe knocked to	8	26	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#88 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30459	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=588634]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.142099670579	10	25.38	4.7	::	1
checkHit	25.5	4.7
=> chance to hit	100
[ATTACK] raw dam	21.142099670579	versus	25.38	1	with APR	10
[ATTACK] after armor	5.7620996705786
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] numbed dam	4.335
[PROJECTOR] final dam	4.335
[LOG]	#UID:24821:0#Rattlesnake hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
AI took for target	24805	white wolf	::	1584	golem (servant of Rybanic)	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30460	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	3.1698582700151	0.96830141729985	 on dam	87.558814046372
[PROJECTOR] after resists dam	84.783323738196
[PROJECTOR] after flat damage armor	84.783323738196
[PROJECTOR] final dam	84.783323738196
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	48.853786684458
[PROJECTOR] after difficulty dam	48.853786684458
[PROJECTOR] res	15	0.85	 on dam	52.762089619215
[PROJECTOR] after resists dam	44.847776176333
[PROJECTOR] after flat damage armor	44.847776176333
[PROJECTOR] final dam	44.847776176333
[PROJECTOR] starting dam	48.853786684458
[PROJECTOR] after difficulty dam	48.853786684458
[PROJECTOR] res	15	0.85	 on dam	52.762089619215
[PROJECTOR] after resists dam	44.847776176333
[PROJECTOR] after flat damage armor	44.847776176333
[PROJECTOR] final dam	44.847776176333
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=589158]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #{bold}##LIGHT_STEEL_BLUE#45 temporal#{normal}##LAST#, #aaaaaa#45 physical#LAST# (90 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24823	king cobra	9	<	100
white wolf	24805	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	24805	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
AI took for target	24827	war bear	::	1584	golem (servant of Rybanic)	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30461	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=589688]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#86 fire#LAST#, #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (158 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	44.082477970522	7	3	20.225	::	1.2079215610874
checkHit	26	20.225
=> chance to hit	65
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	26	20.225	=	1.005775
[PROJECTOR] starting dam	57.100173480827
[PROJECTOR] after difficulty dam	57.100173480827
[PROJECTOR] res	0	1	 on dam	57.100173480827
[PROJECTOR] after resists dam	57.100173480827
[PROJECTOR] after flat damage armor	57.100173480827
[PROJECTOR] final dam	57.100173480827
checkHit	20.112791596	32.5
=> chance to hit	20
[LOG]	King cobra is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30462	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=590156]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed King cobra!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24827	war bear	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30463	after	2398
AI took for target	24805	white wolf	::	1584	golem (servant of Rybanic)	25	<	100
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	20	0.8	 on dam	96.616622395996
[PROJECTOR] after resists dam	77.293297916797
[PROJECTOR] after flat damage armor	77.293297916797
[PROJECTOR] final dam	77.293297916797
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=590741]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#77 fire#LAST# damage.
[TARGET] Passing target	giant venus flytrap	from	white wolf	to	golem (servant of Rybanic)
white wolf	24805	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	White wolf howls
war bear	24827	dumb ai talents can use	Disarm	T_DISARM
war bear	24827	dumb ai talents can use	Stun	T_STUN
war bear	24827	dumb ai talents can use	Attack	T_ATTACK
war bear	24827	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.450550160927	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	29.450550160927	versus	25.38	1	with APR	3
[ATTACK] after armor	7.0705501609275
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	
[LOG]	#UID:24827:0#War bear hits Golem (servant of Rybanic) for #aaaaaa#6 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30464	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	20	0.8	 on dam	98.126257120934
[PROJECTOR] after resists dam	78.501005696747
[PROJECTOR] after flat damage armor	78.501005696747
[PROJECTOR] final dam	78.501005696747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=591205]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#79 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	61.257
[PROJECTOR] after difficulty dam	61.257
[PROJECTOR] res	0	1	 on dam	61.257
[PROJECTOR] after resists dam	61.257
[PROJECTOR] after flat damage armor	61.257
[PROJECTOR] final dam	61.257
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#61 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static>
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	7.2579692361809	9.95	::	1
checkHit	26	9.95
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7.2579692361809	0.3	with APR	7
[ATTACK] after armor	43.824508734341
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	26	9.95	=	1.01605
[PROJECTOR] starting dam	67.0593
[PROJECTOR] after difficulty dam	67.0593
[PROJECTOR] res	0	1	 on dam	67.0593
[PROJECTOR] after resists dam	67.0593
[PROJECTOR] after flat damage armor	67.0593
[PROJECTOR] final dam	67.0593
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White wolf for #aaaaaa#67 physical#LAST# damage.
[LOG]	#UID:24805:0#White wolf hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30465	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	20	0.8	 on dam	99.635891845871
[PROJECTOR] after resists dam	79.708713476697
[PROJECTOR] after flat damage armor	79.708713476697
[PROJECTOR] final dam	79.708713476697
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=592326]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#80 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.450550160927	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[LOG]	#UID:24827:0#War bear misses Golem (servant of Rybanic).
white wolf	24805	dumb ai talents can use	Attack	T_ATTACK
white wolf	24805	dumb ai talents can use	Ice Claw	T_ICE_CLAW
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	25.38	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	17.255665517865	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=592694]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	7.2579692361809	9.95	::	1
checkHit	26	9.95
=> chance to hit	91
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses White wolf.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30466	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	20	0.8	 on dam	99.635891845871
[PROJECTOR] after resists dam	79.708713476697
[PROJECTOR] after flat damage armor	79.708713476697
[PROJECTOR] final dam	79.708713476697
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=592989]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed War bear!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	25.38	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	17.255665517865	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	7.2579692361809	9.95	::	1
checkHit	26	9.95
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7.2579692361809	0.3	with APR	7
[ATTACK] after armor	43.824508734341
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	26	9.95	=	1.01605
[PROJECTOR] starting dam	72.13955
[PROJECTOR] after difficulty dam	72.13955
[PROJECTOR] res	0	1	 on dam	72.13955
[PROJECTOR] after resists dam	72.13955
[PROJECTOR] after flat damage armor	72.13955
[PROJECTOR] final dam	72.13955
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White wolf for #aaaaaa#72 physical#LAST# damage.
[LOG]	#UID:24805:0#White wolf hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	I don't know what endgame is, furthest I've been in on my solipsist, died on Vor's pride bastion to the boss
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30467	after	2398
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	25.38	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	17.255665517865	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	-50	1.5	 on dam	99.635891845871
[PROJECTOR] after resists dam	149.45383776881
[PROJECTOR] after flat damage armor	149.45383776881
[PROJECTOR] final dam	149.45383776881
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=593711]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#149 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
giant venus flytrap	24816	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
giant venus flytrap	24816	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
giant venus flytrap	24816	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	24816	dumb ai talents can use	Constrict	T_CONSTRICT
dumb ai uses	T_ATTACK
giant venus flytrap	24816	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
giant venus flytrap	24816	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
giant venus flytrap	24816	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	24816	giant venus flytrap	::	2398	Rybanic	81	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant venus flytrap)).
[LOG]	
giant venus flytrap	24816	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
checkHit	25.425	25
=> chance to hit	52
[LOG]	Rybanic is poisoned!
[LOG]	
[LOG]	#UID:24816:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24816	giant venus flytrap	81	<	100
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30468	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=602199]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#95 fire#LAST# damage.
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30469	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=603018]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic stops being poisoned.
[LOG]	
[Identify]	clarifying linen wizard hat of lightning (#RESIST#)	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:24845:0#clarifying linen wizard hat of lightning (+15%) (1 def, 0 armour)#LAST#.
AI took for target	24830	Wrathroot	::	2398	Rybanic	100	<	100
[LOG]	Wrathroot casts Freeze.
[SPELL CRIT %]	0.4
[PROJECTOR] starting dam	128.7313279171
[PROJECTOR] after difficulty dam	128.7313279171
[PROJECTOR] res	43	0.57	 on dam	128.7313279171
[PROJECTOR] after resists dam	73.376856912744
[PROJECTOR] after flat damage armor	73.376856912744
[PROJECTOR] final dam	73.376856912744
checkHit	25.425	39
=> chance to hit	17
[LOG]	Rybanic is encased in ice!
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	npc/iceblock.png
[SOUND] loading from	/data/sound/talents/water.ogg	:=:	sound "/data/sound/talents/water.ogg" : <static>
[LOG]	
[LOG]	#UID:24830:0#Wrathroot hits #fbd578#Rybanic#LAST# for #1133F3#73 cold#LAST# damage.
Loading tile	talents/freeze.png
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is free from the ice.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30472	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	24830	Wrathroot	81	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Wrathroot to attack it.
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	86.049179321434
[PROJECTOR] after resists dam	119.48665092665
[PROJECTOR] after flat damage armor	119.48665092665
[PROJECTOR] final dam	119.48665092665
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=607547]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#119 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	30473	after	2398
[PROJECTOR] starting dam	118.61415695937
[PROJECTOR] after difficulty dam	118.61415695937
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	149.45383776881
[PROJECTOR] after resists dam	207.52944634629
[PROJECTOR] after flat damage armor	207.52944634629
[PROJECTOR] final dam	207.52944634629
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=608270]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #{bold}##LIGHT_RED#208 fire#{normal}##LAST# damage.
AI took for target	24830	Wrathroot	::	2398	Rybanic	49	<	100
[LOG]	Wrathroot uses Infusion: Regeneration.
[LOG]	Wrathroot starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 29
*p 29: Uniform: 0: 8B52 beamColor1
*p 29: Uniform: 1: 8B52 beamColor2
*p 29: Uniform: 2: 1406 beamsCount
*p 29: Uniform: 3: 8B52 circleColor
*p 29: Uniform: 4: 1406 circleDescendSpeed
*p 29: Uniform: 5: 1406 circleRotationSpeed
*p 29: Uniform: 6: 1406 noup
*p 29: Uniform: 7: 1406 tick
*p 29: Uniform: 8: 1406 tick_start
*p 29: Uniform: 9: 1406 time_factor
*p 29: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30474	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	86.049179321434
[PROJECTOR] after resists dam	119.48665092665
[PROJECTOR] after flat damage armor	119.48665092665
[PROJECTOR] final dam	119.48665092665
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=609230]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#119 fire#LAST# damage.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	5.698743036712	 lost tiles => 	15.115581490928
[PROJECTOR] starting dam	50.915996966511
[PROJECTOR] after difficulty dam	50.915996966511
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	64.154156177804
[PROJECTOR] after resists dam	89.083537172118
[PROJECTOR] after flat damage armor	89.083537172118
[PROJECTOR] final dam	89.083537172118
[LOG]	Wrathroot is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=610288]
New GL Shader program 30
*p 30: Uniform: 0: 8B50 ellipsoidalFactor
*p 30: Uniform: 1: 1406 flameIntensity
*p 30: Uniform: 2: 1406 shockwaveSpeed
*p 30: Uniform: 3: 1406 shockwaveWidth
*p 30: Uniform: 4: 1406 tick
*p 30: Uniform: 5: 1406 tick_start
*p 30: Uniform: 6: 1406 time_factor
*p 30: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Wrathroot for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1.2079215610874
checkHit	26	9
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	26	9	=	1.017
[PROJECTOR] starting dam	56.508986470792
[PROJECTOR] after difficulty dam	56.508986470792
[PROJECTOR] res	7.427626954029	0.92572373045971	 on dam	56.508986470792
[PROJECTOR] after resists dam	52.311709760239
[PROJECTOR] after flat damage armor	52.311709760239
[PROJECTOR] final dam	52.311709760239
checkHit	21.944837053841	32.5
=> chance to hit	24
[LOG]	Wrathroot is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#52 physical#LAST# damage.
[PROJECTOR] starting dam	16.971998988837
[PROJECTOR] after difficulty dam	16.971998988837
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	21.384718725935
[PROJECTOR] after resists dam	29.694512390706
[PROJECTOR] after flat damage armor	29.694512390706
[PROJECTOR] final dam	29.694512390706
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	25.209832247947	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#30 fire#LAST# damage.
Server latency	144
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30475	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	95.106987671059
[PROJECTOR] after resists dam	132.06419312946
[PROJECTOR] after flat damage armor	132.06419312946
[PROJECTOR] final dam	132.06419312946
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	7.427626954029	0.92572373045971	 on dam	34.063809549981
[PROJECTOR] after resists dam	31.533676850277
[PROJECTOR] after flat damage armor	31.533676850277
[PROJECTOR] final dam	31.533676850277
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	7.427626954029	0.92572373045971	 on dam	34.063809549981
[PROJECTOR] after resists dam	31.533676850277
[PROJECTOR] after flat damage armor	31.533676850277
[PROJECTOR] final dam	31.533676850277
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	15	0.85	 on dam	34.063809549981
[PROJECTOR] after resists dam	28.954238117484
[PROJECTOR] after flat damage armor	28.954238117484
[PROJECTOR] final dam	28.954238117484
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	15	0.85	 on dam	34.063809549981
[PROJECTOR] after resists dam	28.954238117484
[PROJECTOR] after flat damage armor	28.954238117484
[PROJECTOR] final dam	28.954238117484
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=611040]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#132 fire#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#32 physical#LAST# (195 total damage).
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#29 temporal#LAST#, #aaaaaa#29 physical#LAST# (58 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=611272]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	26	9
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	9	=	1.017
[PROJECTOR] starting dam	44.748
[PROJECTOR] after difficulty dam	44.748
[PROJECTOR] res	7.427626954029	0.92572373045971	 on dam	44.748
[PROJECTOR] after resists dam	41.424285490611
[PROJECTOR] after flat damage armor	41.424285490611
[PROJECTOR] final dam	41.424285490611
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#41 physical#LAST# damage.
[PROJECTOR] starting dam	16.971998988837
[PROJECTOR] after difficulty dam	16.971998988837
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	21.384718725935
[PROJECTOR] after resists dam	29.694512390706
[PROJECTOR] after flat damage armor	29.694512390706
[PROJECTOR] final dam	29.694512390706
AI took for target	24830	Wrathroot	::	1584	golem (servant of Rybanic)	1	<	100
[LOG]	Wrathroot uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	25.38	4.7	::	0.88729833462074
checkHit	14	4.7
=> chance to hit	74
[LOG]	#UID:24830:0#Wrathroot misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30476	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	98.126257120934
[PROJECTOR] after resists dam	136.25670719706
[PROJECTOR] after flat damage armor	136.25670719706
[PROJECTOR] final dam	136.25670719706
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=611581]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#136 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	26	9
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	26	9	=	1.017
[PROJECTOR] starting dam	41.697
[PROJECTOR] after difficulty dam	41.697
[PROJECTOR] res	7.427626954029	0.92572373045971	 on dam	41.697
[PROJECTOR] after resists dam	38.599902388979
[PROJECTOR] after flat damage armor	38.599902388979
[PROJECTOR] final dam	38.599902388979
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#39 physical#LAST# damage.
[PROJECTOR] starting dam	16.971998988837
[PROJECTOR] after difficulty dam	16.971998988837
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	21.384718725935
[PROJECTOR] after resists dam	29.694512390706
[PROJECTOR] after flat damage armor	29.694512390706
[PROJECTOR] final dam	29.694512390706
[LOG]	Wrathroot casts Tidal Wave.
[SOUND] loading from	/data/sound/talents/tidalwave.ogg	:=:	sound "/data/sound/talents/tidalwave.ogg" : <static>
[LOG]	
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30478	after	2398
[PROJECTOR] starting dam	106.03386758489
[PROJECTOR] after difficulty dam	106.03386758489
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	133.60267315696
[PROJECTOR] after resists dam	185.51874749138
[PROJECTOR] after flat damage armor	185.51874749138
[PROJECTOR] final dam	185.51874749138
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=612180]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #{bold}##LIGHT_RED#186 fire#{normal}##LAST# damage.
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
checkHit	39	19.09000131005
=> chance to hit	95
[KNOCKBACK] from	11	11	over	1
[KNOCKBACK] try	11	13	0
[KNOCKBACK] ok knocked to	11	13	::
[LOG]	Golem (servant of Rybanic) is knocked back!
[LOG]	Wrathroot's cold repulsion area effect hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Wrathroot is no longer pinned.
[LOG]	Wrathroot stops regenerating health quickly.
[LOG]	Wrathroot stops burning.
[LOG]	Wrathroot uses Block.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30479	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	96.616622395996
[PROJECTOR] after resists dam	134.16045016326
[PROJECTOR] after flat damage armor	134.16045016326
[PROJECTOR] final dam	134.16045016326
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=612969]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#134 fire#LAST# damage.
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
checkHit	39	19.09000131005
=> chance to hit	95
[KNOCKBACK] from	11	11	over	1
[KNOCKBACK] try	11	13	0
[KNOCKBACK] ok knocked to	11	13	::
[LOG]	Golem (servant of Rybanic) is knocked back!
[LOG]	Wrathroot's cold repulsion area effect hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	0	::	1.2079215610874
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	63.20570360546
[PROJECTOR] after difficulty dam	63.20570360546
[PROJECTOR] res	7.427626954029	0.92572373045971	 on dam	3.2057036054605
[PROJECTOR] after resists dam	2.967595900395
[PROJECTOR] after flat damage armor	2.967595900395
[PROJECTOR] numbed dam	2.5224565153358
[PROJECTOR] final dam	2.5224565153358
checkHit	32.5	21.944837053841
=> chance to hit	77
[KNOCKBACK] from	11	11	over	3
[KNOCKBACK] try	11	10	2
[KNOCKBACK] try	11	9	1	::
[KNOCKBACK] try	11	8	0	::
[KNOCKBACK] ok knocked to	11	8	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#(60 blocked)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	Wrathroot casts Freeze.
[SPELL CRIT %]	0.4
[PROJECTOR] starting dam	128.7313279171
[PROJECTOR] after difficulty dam	128.7313279171
[PROJECTOR] res	15	0.85	 on dam	128.7313279171
[PROJECTOR] after resists dam	109.42162872953
[PROJECTOR] after flat damage armor	109.42162872953
[PROJECTOR] final dam	109.42162872953
[LOG]	The shield around golem (servant of Rybanic) crumbles.
checkHit	19.09000131005	39
=> chance to hit	1
[LOG]	Golem (servant of Rybanic) is encased in ice!
Loading tile	player/runic_golem/base_shadow_01.png
[LOG]	
[LOG]	#UID:24830:0#Wrathroot hits Golem (servant of Rybanic) for #SLATE#(51 absorbed)#LAST#, #1133F3#58 cold#LAST# (58 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30482	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	-38.858559568956	1.3885855956896	 on dam	98.126257120934
[PROJECTOR] after resists dam	136.25670719706
[PROJECTOR] after flat damage armor	136.25670719706
[PROJECTOR] final dam	136.25670719706
Zone guardian dead, setting up backup guardian	SNAPROOT	50
===	nil	nil
[QUEST] try update status on	Rybanic	starter-zones	1	old-forest
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
Loading tile	object/artifact/shield_wrathroots_barkwood.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/creatures/treant/treeant_death_2.ogg	:=: unknown file
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=614959]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
checkHit	39	19.09000131005
=> chance to hit	95
[LOG]	Golem (servant of Rybanic) resists the wave!
[LOG]	Wrathroot's cold repulsion area effect hits Golem (servant of Rybanic) for #STEEL_BLUE#(5 to ice)#LAST#, #1133F3#7 cold#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #aaaaaa#7 physical#LAST# (15 total damage).
[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#136 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wrathroot!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	27
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	27.702
[PROJECTOR] after difficulty dam	27.702
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#28 physical#LAST# damage.
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
checkHit	39	19.09000131005
=> chance to hit	95
[LOG]	Golem (servant of Rybanic) resists the wave!
[LOG]	Wrathroot's cold repulsion area effect hits Golem (servant of Rybanic) for #STEEL_BLUE#(5 to ice)#LAST#, #1133F3#7 cold#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #aaaaaa#7 physical#LAST# (15 total damage).
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[Identify]	prismatic steel mail armour of temporal resistance	true
[LOG]	Rybanic picks up (o.): #00FF80##UID:24849:0#prismatic steel mail armour of temporal resistance (2 def, 6 armour)#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	43
[PHYS CRIT %]	0
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	44.118
[PROJECTOR] after difficulty dam	44.118
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#45 physical#LAST# damage.
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	15	0.85	 on dam	14.363491653088
[PROJECTOR] after resists dam	12.208967905125
[PROJECTOR] after flat damage armor	12.208967905125
[PROJECTOR] final dam	12.208967905125
checkHit	39	19.09000131005
=> chance to hit	95
[LOG]	Golem (servant of Rybanic) resists the wave!
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	43	0.57	 on dam	14.363491653088
[PROJECTOR] after resists dam	8.1871902422603
[PROJECTOR] after flat damage armor	8.1871902422603
[PROJECTOR] final dam	8.1871902422603
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	0	1	 on dam	14.363491653088
[PROJECTOR] after resists dam	14.363491653088
[PROJECTOR] after flat damage armor	14.363491653088
[PROJECTOR] final dam	14.363491653088
checkHit	39	25.425
=> chance to hit	84
[KNOCKBACK] from	11	11	over	1
[KNOCKBACK] try	12	14	0
[KNOCKBACK] ok knocked to	12	14	::
[LOG]	Rybanic is knocked back!
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	43	0.57	 on dam	14.363491653088
[PROJECTOR] after resists dam	8.1871902422603
[PROJECTOR] after flat damage armor	8.1871902422603
[PROJECTOR] final dam	8.1871902422603
[PROJECTOR] starting dam	14.363491653088
[PROJECTOR] after difficulty dam	14.363491653088
[PROJECTOR] res	0	1	 on dam	14.363491653088
[PROJECTOR] after resists dam	14.363491653088
[PROJECTOR] after flat damage armor	14.363491653088
[PROJECTOR] final dam	14.363491653088
checkHit	39	25.425
=> chance to hit	84
[KNOCKBACK] from	11	11	over	1
[KNOCKBACK] try	12	15	0
[KNOCKBACK] ok knocked to	12	15	::
[LOG]	Rybanic is knocked back!
[LOG]	Wrathroot's cold repulsion area effect hits Golem (servant of Rybanic) for #STEEL_BLUE#(5 to ice)#LAST#, #1133F3#7 cold#LAST#, #STEEL_BLUE#(5 to ice)#LAST#, #aaaaaa#7 physical#LAST# (15 total damage).
[LOG]	Wrathroot's cold repulsion area effect hits #fbd578#Rybanic#LAST# for #1133F3#8 cold#LAST#, #aaaaaa#14 physical#LAST#, #1133F3#8 cold#LAST#, #aaaaaa#14 physical#LAST# (45 total damage).
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	31.806
[PROJECTOR] after difficulty dam	31.806
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#32 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
AI took for target	1584	golem (servant of Rybanic)	::	1584	golem (servant of Rybanic)	0	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	26.676
[PROJECTOR] after difficulty dam	26.676
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#27 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	30
[PHYS CRIT %]	0
[ATTACK] after crit	30
[ATTACK] after mult	30
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	30.78
[PROJECTOR] after difficulty dam	30.78
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#31 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) is free from the ice.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 39 turns.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Wrathroot's Barkwood	true
[LOG]	Rybanic picks up (p.): #FFD700##UID:24833:0#Wrathroot's Barkwood (9 def, 10 armour, 60 block)#LAST#.
[LOG]	You pickup 0.85 gold pieces.
[Identify]	spiritwalker's rough leather belt	true
[LOG]	Rybanic picks up (g.): #0080FF##UID:24841:0#spiritwalker's rough leather belt#LAST#.
[Identify]	ash starstaff of illumination	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:24839:0#ash starstaff of illumination (15-18 power, 3 apr, darkness damage)#LAST#.
Loading tile	object/torque_iron.png
[Identify]	arcing steel dagger of crippling	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:24836:0#arcing steel dagger of crippling (10-13 power, 6 apr)#LAST#.
[Identify]	iron torque of mindblast	true
[LOG]	Rybanic picks up (F.): #00FF80##UID:24834:0#iron torque of mindblast [power 89]  (6 cooldown)#LAST#.
[LOG]	Lore found: #0080FF#Wrathroot's Barkwood
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Wrathroot's Barkwood
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	That's either early endgame or late mid, I think
[LOG]	You give #FFD700##UID:24833:0#Wrathroot's Barkwood (9 def, 10 armour, 60 block)#LAST# to golem (servant of Rybanic).
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel serial data	T-Mick	tome	539
[LOG]	You extract #FFFFFF##UID:30483:0#topaz#LAST# from #00FF80##UID:24836:0#arcing steel dagger of crippling (10-13 power, 6 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:30484:0#amethyst#LAST# from #00FF80##UID:24849:0#prismatic steel mail armour of temporal resistance (2 def, 6 armour)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 67 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	24820	copperhead snake	::	2398	Rybanic	36	<	100
AI took for target	24806	giant ice ant	::	2398	Rybanic	81	<	100
giant ice ant	24806	dumb ai talents can use	Water Bolt	T_WATER_BOLT
giant ice ant	24806	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	Giant ice ant activates Icy Skin.
[TARGET] Passing target	wolf	from	copperhead snake	to	Rybanic
[TARGET] Passing target	giant lightning ant	from	copperhead snake	to	Rybanic
[TARGET] Passing target	cave bear	from	copperhead snake	to	Rybanic
[LOG]	Ran for 14 turns (stop reason: hostile spotted to the east (copperhead snake)).
[LOG]	
[USERCHAT] channel achievement	Mushroomhermit	tome	Rescuer of the lost	false	false
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Tshirt	tome	Assuming 50 is the max level then I assume so
[SPELL CRIT %]	9.5
Adding entity	30485	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=661221]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#89 fire#LAST# damage.
AI took for target	24820	copperhead snake	::	2398	Rybanic	25	<	100
giant ice ant	24806	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Giant ice ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	17.235672643946
[PROJECTOR] after difficulty dam	17.235672643946
[PROJECTOR] res	43	0.57	 on dam	17.235672643946
[PROJECTOR] after resists dam	9.8243334070491
[PROJECTOR] after flat damage armor	9.8243334070491
[PROJECTOR] final dam	9.8243334070491
[LOG]	
[LOG]	#UID:24806:0#Giant ice ant hits #fbd578#Rybanic#LAST# for #1133F3#10 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30486	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=662215]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30487	after	2398
[USERCHAT] channel talk	trillioneyes	tome	It's been so long I hardly remember how much of the rest is difficult
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=662802]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
AI took for target	24806	giant ice ant	::	2398	Rybanic	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30488	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	4.2529070203911	0.95747092979609	 on dam	83.029909871559
[PROJECTOR] after resists dam	79.498725005607
[PROJECTOR] after flat damage armor	79.498725005607
[PROJECTOR] final dam	79.498725005607
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=663600]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant ice ant for #LIGHT_RED#79 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24806	giant ice ant	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30489	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	4.2529070203911	0.95747092979609	 on dam	92.087718221184
[PROJECTOR] after resists dam	88.171313188037
[PROJECTOR] after flat damage armor	88.171313188037
[PROJECTOR] final dam	88.171313188037
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=664156]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant ice ant for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant ice ant	 :: 	44.082477970522	7	9.2579692361809	8.5	::	1.2079215610874
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	44.082477970522	versus	9.2579692361809	0.3	with APR	7
[ATTACK] after armor	41.824508734341
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	66.369250173948
[PROJECTOR] after difficulty dam	66.369250173948
[PROJECTOR] res	0	1	 on dam	66.369250173948
[PROJECTOR] after resists dam	66.369250173948
[PROJECTOR] after flat damage armor	66.369250173948
[PROJECTOR] final dam	66.369250173948
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger#WHITE#.
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
checkHit	18.020089529378	32.5
=> chance to hit	14
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant ice ant for #aaaaaa#66 physical#LAST# damage.
[LOG]	#UID:24806:0#Giant ice ant hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST#, #1133F3#4 cold#LAST# (9 total damage).
Loading tile	object/ice_ant_stinger.png
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant ice ant!#{normal}#
AI took for target	24802	wretchling	::	1584	golem (servant of Rybanic)	64	<	100
wretchling	24802	dumb ai talents can use	Corrosive Vapour	T_CORROSIVE_VAPOUR
wretchling	24802	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
giant lightning ant	24813	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
giant lightning ant	24813	dumb ai talents can use	Call Lightning	T_CALL_LIGHTNING
dumb ai uses	T_CALL_LIGHTNING
[LOG]	Giant lightning ant uses Call Lightning.
[MIND CRIT %]	1
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	24	0.76	 on dam	46
[PROJECTOR] after resists dam	34.96
[PROJECTOR] after flat damage armor	34.96
[PROJECTOR] final dam	34.96
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	
[LOG]	#UID:24813:0#Giant lightning ant hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#35 lightning#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30490	after	2398
AI took for target	24815	rattlesnake	::	1584	golem (servant of Rybanic)	81	<	100
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=664595]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant lightning ant for #LIGHT_RED#100 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24813	giant lightning ant	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant lightning ant	 :: 	44.082477970522	7	5	8.85	::	1.2079215610874
checkHit	26	8.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	26	8.85	=	1.01715
[PROJECTOR] starting dam	71.260970119884
[PROJECTOR] after difficulty dam	71.260970119884
[PROJECTOR] res	0	1	 on dam	71.260970119884
[PROJECTOR] after resists dam	71.260970119884
[PROJECTOR] after flat damage armor	71.260970119884
[PROJECTOR] final dam	71.260970119884
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	29.45	0.7055	 on dam	5
[PROJECTOR] after resists dam	3.5275
[PROJECTOR] after flat damage armor	3.5275
[PROJECTOR] final dam	3.5275
checkHit	32.5	18.470006730686
=> chance to hit	86
[KNOCKBACK] from	22	22	over	3
[KNOCKBACK] try	22	21	2
[KNOCKBACK] try	22	20	1	::	true
[KNOCKBACK] failsafe knocked to	22	21	::
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant lightning ant for #aaaaaa#71 physical#LAST# damage.
[LOG]	#UID:24813:0#Giant lightning ant hits Golem (servant of Rybanic) for #ROYAL_BLUE#4 lightning#LAST# damage.
[TARGET] Passing target	wretchling	from	wretchling	to	golem (servant of Rybanic)
[TARGET] Passing target	wretchling	from	wretchling	to	golem (servant of Rybanic)
[TARGET] Passing target	stone troll	from	rattlesnake	to	golem (servant of Rybanic)
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30491	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	20	0.8	 on dam	93.597352946121
[PROJECTOR] after resists dam	74.877882356897
[PROJECTOR] after flat damage armor	74.877882356897
[PROJECTOR] final dam	74.877882356897
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=665083]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#75 fire#LAST# damage.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24813	giant lightning ant	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=665304]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant lightning ant	 :: 	44.082477970522	7	5	8.85	::	1
checkHit	26	8.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	8.85	=	1.01715
[PROJECTOR] starting dam	45.77175
[PROJECTOR] after difficulty dam	45.77175
[PROJECTOR] res	0	1	 on dam	45.77175
[PROJECTOR] after resists dam	45.77175
[PROJECTOR] after flat damage armor	45.77175
[PROJECTOR] final dam	45.77175
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	29.45	0.7055	 on dam	5
[PROJECTOR] after resists dam	3.5275
[PROJECTOR] after flat damage armor	3.5275
[PROJECTOR] numbed dam	2.998375
[PROJECTOR] final dam	2.998375
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#46 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
wretchling	24802	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.545468453216	10	25.38	4.7	::	1.2
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	21.545468453216	versus	25.38	1	with APR	10
[ATTACK] after armor	6.1654684532161
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	7.2
[PROJECTOR] starting dam	7.2
[PROJECTOR] after difficulty dam	7.2
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.2
[PROJECTOR] after resists dam	5.7952270269712
[PROJECTOR] after flat damage armor	5.7952270269712
[PROJECTOR] final dam	5.7952270269712
[LOG]	Golem (servant of Rybanic) is dazed!
[LOG]	
[LOG]	#UID:24802:0#Wretchling hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30492	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	20	0.8	 on dam	87.558814046372
[PROJECTOR] after resists dam	70.047051237097
[PROJECTOR] after flat damage armor	70.047051237097
[PROJECTOR] final dam	70.047051237097
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=665907]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#70 fire#LAST# damage.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Wretchling's acid area effect hits Cave bear for #GREEN#12 acid#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24825	cave bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	45.94275
[PROJECTOR] after difficulty dam	45.94275
[PROJECTOR] res	0	1	 on dam	45.94275
[PROJECTOR] after resists dam	45.94275
[PROJECTOR] after flat damage armor	45.94275
[PROJECTOR] final dam	45.94275
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cave bear for #aaaaaa#46 physical#LAST# damage.
wretchling	24801	dumb ai talents can use	Corrosive Vapour	T_CORROSIVE_VAPOUR
dumb ai uses	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
wretchling	24802	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.545468453216	10	25.38	4.7	::	1
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	21.545468453216	versus	25.38	1	with APR	10
[ATTACK] after armor	6.1654684532161
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6
[PROJECTOR] after resists dam	4.8293558558093
[PROJECTOR] after flat damage armor	4.8293558558093
[PROJECTOR] final dam	4.8293558558093
wretchling	24803	dumb ai talents can use	Corrosive Vapour	T_CORROSIVE_VAPOUR
dumb ai uses	T_CORROSIVE_VAPOUR
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#UID:24802:0#Wretchling hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	30493	after	2398
[PROJECTOR] starting dam	109.6282359776
[PROJECTOR] after difficulty dam	109.6282359776
[PROJECTOR] res	0	1	 on dam	138.13157733178
[PROJECTOR] after resists dam	138.13157733178
[PROJECTOR] after flat damage armor	138.13157733178
[PROJECTOR] final dam	138.13157733178
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=666677]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wretchling for #{bold}##LIGHT_RED#138 fire#{normal}##LAST# damage.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	46.9637
[PROJECTOR] after difficulty dam	46.9637
[PROJECTOR] res	0	1	 on dam	46.9637
[PROJECTOR] after resists dam	46.9637
[PROJECTOR] after flat damage armor	46.9637
[PROJECTOR] final dam	46.9637
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#47 physical#LAST# damage.
wretchling	24802	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.545468453216	10	25.38	4.7	::	1
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	21.545468453216	versus	25.38	1	with APR	10
[ATTACK] after armor	6.1654684532161
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6
[PROJECTOR] after resists dam	4.8293558558093
[PROJECTOR] after flat damage armor	4.8293558558093
[PROJECTOR] final dam	4.8293558558093
[LOG]	
[LOG]	#UID:24802:0#Wretchling hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30494	after	2398
[PROJECTOR] starting dam	118.61415695937
[PROJECTOR] after difficulty dam	118.61415695937
[PROJECTOR] res	0	1	 on dam	149.45383776881
[PROJECTOR] after resists dam	149.45383776881
[PROJECTOR] after flat damage armor	149.45383776881
[PROJECTOR] final dam	149.45383776881
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=667424]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Rybanic's Channel Staff hits Wretchling for #{bold}##LIGHT_RED#149 fire#{normal}##LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Wretchling's acid area effect hits Cave bear for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Cave bear for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Wretchling's acid area effect hits Cave bear for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Wretchling!#{normal}#
wretchling	24803	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.217990573647	10	25.38	4.7	::	1.2
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	19.217990573647	versus	25.38	1	with APR	10
[ATTACK] after armor	3.8379905736466
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3.6
[PROJECTOR] starting dam	3.6
[PROJECTOR] after difficulty dam	3.6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
[LOG]	Golem (servant of Rybanic) is dazed!
[LOG]	
[LOG]	#UID:24803:0#Wretchling hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30495	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	24803	wretchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wretchling	 :: 	37.144332317445	7	1	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	37.144332317445	versus	1	0.3	with APR	7
[ATTACK] after armor	37.144332317445
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	16	0	=	1.016
[PROJECTOR] starting dam	60.96
[PROJECTOR] after difficulty dam	60.96
[PROJECTOR] res	0	1	 on dam	30.48
[PROJECTOR] after resists dam	30.48
[PROJECTOR] after flat damage armor	30.48
[PROJECTOR] final dam	30.48
[SPELL CRIT %]	1
[LOG]	Golem (servant of Rybanic) is covered in acid!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wretchling for #aaaaaa#30 physical#LAST# damage.
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	20	0.8	 on dam	89.068448771309
[PROJECTOR] after resists dam	71.254759017047
[PROJECTOR] after flat damage armor	71.254759017047
[PROJECTOR] final dam	71.254759017047
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=668259]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Cave bear for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #GREEN#2 acid#LAST# (2 total damage).
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Cave bear for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#71 fire#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
wretchling	24803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.217990573647	10	13.008119517933	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	19.217990573647	versus	13.008119517933	1	with APR	10
[ATTACK] after armor	16.209871055713
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	17
[PROJECTOR] after resists dam	13.683174924793
[PROJECTOR] after flat damage armor	13.683174924793
[PROJECTOR] final dam	13.683174924793
[LOG]	
[LOG]	#UID:24803:0#Wretchling hits Golem (servant of Rybanic) for #GREEN#14 acid#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30496	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	20	0.8	 on dam	83.029909871559
[PROJECTOR] after resists dam	66.423927897247
[PROJECTOR] after flat damage armor	66.423927897247
[PROJECTOR] final dam	66.423927897247
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=668794]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave bear!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wretchling	 :: 	44.082477970522	7	1	0	::	1
checkHit	20.616135819445	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	20.616135819445	0	=	1.0206161358194
[PROJECTOR] starting dam	61.236968149167
[PROJECTOR] after difficulty dam	61.236968149167
[PROJECTOR] res	0	1	 on dam	61.236968149167
[PROJECTOR] after resists dam	61.236968149167
[PROJECTOR] after flat damage armor	61.236968149167
[PROJECTOR] final dam	61.236968149167
[SPELL CRIT %]	1
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wretchling for #aaaaaa#61 physical#LAST# damage.
wretchling	24803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.217990573647	10	13.008119517933	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	19.217990573647	versus	13.008119517933	1	with APR	10
[ATTACK] after armor	16.209871055713
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	17
[PROJECTOR] after resists dam	13.683174924793
[PROJECTOR] after flat damage armor	13.683174924793
[PROJECTOR] final dam	13.683174924793
[LOG]	
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	#UID:24803:0#Wretchling hits Golem (servant of Rybanic) for #GREEN#14 acid#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30497	after	2398
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=669776]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wretchling for #LIGHT_RED#92 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wretchling	 :: 	44.082477970522	7	1	0	::	1
checkHit	20.616135819445	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	20.616135819445	0	=	1.0206161358194
[PROJECTOR] starting dam	61.236968149167
[PROJECTOR] after difficulty dam	61.236968149167
[PROJECTOR] res	0	1	 on dam	61.236968149167
[PROJECTOR] after resists dam	61.236968149167
[PROJECTOR] after flat damage armor	61.236968149167
[PROJECTOR] final dam	61.236968149167
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball#WHITE#.
[SPELL CRIT %]	1
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wretchling for #aaaaaa#61 physical#LAST# damage.
Loading tile	object/wretchling_eyeball.png
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Wretchling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30498	after	2398
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=670605]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24815	rattlesnake	9	<	100
AI took for target	24815	rattlesnake	::	1584	golem (servant of Rybanic)	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30499	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=671368]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#88 fire#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
rattlesnake	24815	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	24815	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.291418125284	10	13.008119517933	4.7	::	3
checkHit	26	4.7
=> chance to hit	100
[ATTACK] raw dam	22.291418125284	versus	13.008119517933	1	with APR	10
[ATTACK] after armor	19.283298607351
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	63
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	10.5
[PROJECTOR] after resists dam	8.925
[PROJECTOR] after flat damage armor	8.925
[PROJECTOR] final dam	8.925
[LOG]	#UID:24815:0#Rattlesnake hits Golem (servant of Rybanic) for #LIGHT_GREEN#9 nature#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	17.8	::	1
checkHit	20.616135819445	17.8
=> chance to hit	58
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	20.616135819445	17.8	=	1.0028161358194
[PROJECTOR] starting dam	69.194313371542
[PROJECTOR] after difficulty dam	69.194313371542
[PROJECTOR] res	0	1	 on dam	69.194313371542
[PROJECTOR] after resists dam	69.194313371542
[PROJECTOR] after flat damage armor	69.194313371542
[PROJECTOR] final dam	69.194313371542
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#69 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
wretchling	24801	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Wretchling rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.929071001083	10	13.008119517933	4.7	::	1.2
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	19.929071001083	versus	13.008119517933	1	with APR	10
[ATTACK] after armor	16.920951483149
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	20.4
[PROJECTOR] starting dam	20.4
[PROJECTOR] after difficulty dam	20.4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	20.4
[PROJECTOR] after resists dam	16.419809909752
[PROJECTOR] after flat damage armor	16.419809909752
[PROJECTOR] final dam	16.419809909752
[LOG]	Golem (servant of Rybanic) is dazed!
[LOG]	
[LOG]	#UID:24801:0#Wretchling hits Golem (servant of Rybanic) for #GREEN#16 acid#LAST# damage.
Server latency	165
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30500	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=672615]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wretchling for #LIGHT_RED#83 fire#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24801	wretchling	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wretchling	 :: 	44.082477970522	7	1	0	::	1.2079215610874
checkHit	20.616135819445	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	1.5
[ATTACK] after crit	74
[ATTACK] after mult	89.386195520469
[ATTACK] mace accuracy bonus	20.616135819445	0	=	1.0206161358194
[PROJECTOR] starting dam	91.228993467703
[PROJECTOR] after difficulty dam	91.228993467703
[PROJECTOR] res	0	1	 on dam	91.228993467703
[PROJECTOR] after resists dam	91.228993467703
[PROJECTOR] after flat damage armor	91.228993467703
[PROJECTOR] final dam	91.228993467703
[SPELL CRIT %]	1
checkHit	11.120020170026	32.5
=> chance to hit	0
[LOG]	Wretchling is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wretchling for #aaaaaa#91 physical#LAST# damage.
AI took for target	24801	wretchling	::	1584	golem (servant of Rybanic)	1	<	100
wretchling	24801	dumb ai talents can use	Attack	T_ATTACK
wretchling	24801	dumb ai talents can use	Corrosive Vapour	T_CORROSIVE_VAPOUR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.929071001083	10	13.008119517933	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	19.929071001083	versus	13.008119517933	1	with APR	10
[ATTACK] after armor	16.920951483149
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	18
[PROJECTOR] after resists dam	14.488067567428
[PROJECTOR] after flat damage armor	14.488067567428
[PROJECTOR] numbed dam	12.314857432314
[PROJECTOR] final dam	12.314857432314
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
[LOG]	
[LOG]	#UID:24801:0#Wretchling hits Golem (servant of Rybanic) for #GREEN#12 acid#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30501	after	2398
[PROJECTOR] starting dam	102.43949919218
[PROJECTOR] after difficulty dam	102.43949919218
[PROJECTOR] res	-41.022095621452	1.4102209562145	 on dam	129.07376898215
[PROJECTOR] after resists dam	182.02253391622
[PROJECTOR] after flat damage armor	182.02253391622
[PROJECTOR] final dam	182.02253391622
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=673116]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #{bold}##LIGHT_RED#182 fire#{normal}##LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] numbed dam	5.136458751342
[PROJECTOR] final dam	5.136458751342
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#5 acid#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wretchling	 :: 	44.082477970522	7	1	0	::	1
checkHit	20.616135819445	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	20.616135819445	0	=	1.0206161358194
[PROJECTOR] starting dam	46.948342247694
[PROJECTOR] after difficulty dam	46.948342247694
[PROJECTOR] res	0	1	 on dam	46.948342247694
[PROJECTOR] after resists dam	46.948342247694
[PROJECTOR] after flat damage armor	46.948342247694
[PROJECTOR] final dam	46.948342247694
[SPELL CRIT %]	1
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wretchling for #aaaaaa#47 physical#LAST# damage.
wretchling	24801	dumb ai talents can use	Attack	T_ATTACK
wretchling	24801	dumb ai talents can use	Corrosive Vapour	T_CORROSIVE_VAPOUR
dumb ai uses	T_CORROSIVE_VAPOUR
[LOG]	Wretchling casts Corrosive Vapour.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.348502637487	6	13.008119517933	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	32.348502637487	versus	13.008119517933	1	with APR	6
[ATTACK] after armor	25.340383119554
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] final dam	22.1
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[LOG]	
[LOG]	#UID:24824:0#Stone troll hits Golem (servant of Rybanic) for #aaaaaa#22 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30502	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-41.022095621452	1.4102209562145	 on dam	86.049179321434
[PROJECTOR] after resists dam	121.34835594415
[PROJECTOR] after flat damage armor	121.34835594415
[PROJECTOR] final dam	121.34835594415
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=673741]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#121 fire#LAST# damage.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	100	0	 on dam	12.459335571024
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wretchling for #GREEN#0 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wolf for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Stone troll for #GREEN#12 acid#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wretchling	 :: 	44.082477970522	7	1	0	::	1
checkHit	20.616135819445	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	20.616135819445	0	=	1.0206161358194
[PROJECTOR] starting dam	72.463745643181
[PROJECTOR] after difficulty dam	72.463745643181
[PROJECTOR] res	0	1	 on dam	72.463745643181
[PROJECTOR] after resists dam	72.463745643181
[PROJECTOR] after flat damage armor	72.463745643181
[PROJECTOR] final dam	72.463745643181
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball#WHITE#.
[SPELL CRIT %]	1
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Wretchling for #aaaaaa#72 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Wretchling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30503	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	-41.022095621452	1.4102209562145	 on dam	89.068448771309
[PROJECTOR] after resists dam	125.60619299482
[PROJECTOR] after flat damage armor	125.60619299482
[PROJECTOR] final dam	125.60619299482
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=674341]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#126 fire#LAST# damage.
Loading tile	object/troll_intestine.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Wretchling's acid area effect hits Wolf for #GREEN#12 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24822	wolf	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	20.616135819445	9.3
=> chance to hit	79
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Wolf.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30504	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=675199]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#91 fire#LAST# damage.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wolf for #GREEN#12 acid#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
wolf	24822	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	15.65	::	1.2
checkHit	21	15.65
=> chance to hit	64
[ATTACK] raw dam	16.972345376619	versus	7.9999999999997	0.3	with APR	3
[ATTACK] after armor	11.972345376619
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	15.6
[PROJECTOR] starting dam	15.6
[PROJECTOR] after difficulty dam	15.6
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
checkHit	20.35	8.1095778250503
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	Rybanic is dazed!
[LOG]	#UID:24822:0#Wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Wolf for #YELLOW#4 mind#LAST# damage.
[LOG]	
Loading tile	effects/dazed.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30505	after	2398
[PROJECTOR] starting dam	59.90613987847
[PROJECTOR] after difficulty dam	59.90613987847
[PROJECTOR] res	0	1	 on dam	37.740868123436
[PROJECTOR] after resists dam	37.740868123436
[PROJECTOR] after flat damage armor	37.740868123436
[PROJECTOR] final dam	37.740868123436
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=676748]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#38 fire#LAST# damage.
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	0	1	 on dam	12.459335571024
[PROJECTOR] after resists dam	12.459335571024
[PROJECTOR] after flat damage armor	12.459335571024
[PROJECTOR] final dam	12.459335571024
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Wretchling's acid area effect hits Wolf for #GREEN#12 acid#LAST# damage.
wolf	24822	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	7.825	::	1
checkHit	21	7.825
=> chance to hit	83
[ATTACK] raw dam	16.972345376619	versus	7.9999999999997	0.3	with APR	3
[ATTACK] after armor	11.972345376619
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[LOG]	Rybanic is not dazed anymore.
checkHit	20.35	8.1095778250503
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:24822:0#Wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#12 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Wolf for #YELLOW#4 mind#LAST# damage.
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30506	after	2398
[PROJECTOR] starting dam	113.22260437031
[PROJECTOR] after difficulty dam	113.22260437031
[PROJECTOR] res	0	1	 on dam	142.66048150659
[PROJECTOR] after resists dam	142.66048150659
[PROJECTOR] after flat damage armor	142.66048150659
[PROJECTOR] final dam	142.66048150659
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=677578]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	12.459335571024
[PROJECTOR] after difficulty dam	12.459335571024
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.459335571024
[PROJECTOR] after resists dam	10.028427533237
[PROJECTOR] after flat damage armor	10.028427533237
[PROJECTOR] final dam	10.028427533237
[LOG]	Wretchling's acid area effect hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Wolf for #{bold}##LIGHT_RED#143 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	7.5077001932279
[PROJECTOR] after difficulty dam	7.5077001932279
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7.5077001932279
[PROJECTOR] after resists dam	6.0428926486376
[PROJECTOR] after flat damage armor	6.0428926486376
[PROJECTOR] final dam	6.0428926486376
[LOG]	Acid Splash from Wretchling hits Golem (servant of Rybanic) for #GREEN#6 acid#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) is free from the acid.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 120 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	(Also I played an oozemancer on my only win so I might have a skewed understanding of what is difficult)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	24814	giant venus flytrap	::	2398	Rybanic	100	<	100
giant venus flytrap	24814	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	30	0.7	 on dam	33.444239441697
[PROJECTOR] after resists dam	23.410967609188
[PROJECTOR] after flat damage armor	23.410967609188
[PROJECTOR] final dam	23.410967609188
[LOG]	Ran for 13 turns (stop reason: taken damage).
checkHit	25.425	25
=> chance to hit	52
[LOG]	Rybanic is poisoned!
[LOG]	
[LOG]	#UID:24814:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	30	0.7	 on dam	33.444239441697
[PROJECTOR] after resists dam	23.410967609188
[PROJECTOR] after flat damage armor	23.410967609188
[PROJECTOR] final dam	23.410967609188
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
AI took for target	24812	honey tree	::	2398	Rybanic	100	<	100
honey tree	24812	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:24812:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TARGET] Passing target	bee swarm	from	giant venus flytrap	to	Rybanic
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
AI took for target	1584	golem (servant of Rybanic)	::	30507	bee swarm	81	<	100
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	30	0.7	 on dam	33.444239441697
[PROJECTOR] after resists dam	23.410967609188
[PROJECTOR] after flat damage armor	23.410967609188
[PROJECTOR] final dam	23.410967609188
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
AI took for target	24814	giant venus flytrap	::	2398	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	30508	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=686811]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#94 fire#LAST# damage.
AI took for target	30507	bee swarm	::	1584	golem (servant of Rybanic)	25	<	100
[TARGET] Passing target	large brown snake	from	bee swarm	to	golem (servant of Rybanic)
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	30	0.7	 on dam	33.444239441697
[PROJECTOR] after resists dam	23.410967609188
[PROJECTOR] after flat damage armor	23.410967609188
[PROJECTOR] final dam	23.410967609188
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
[TARGET] Passing target	giant venus flytrap	from	honey tree	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30509	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	15	0.85	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.92546584892
[PROJECTOR] after flat damage armor	27.92546584892
[PROJECTOR] final dam	27.92546584892
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	15	0.85	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.92546584892
[PROJECTOR] after flat damage armor	27.92546584892
[PROJECTOR] final dam	27.92546584892
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=687181]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#28 temporal#LAST#, #aaaaaa#28 physical#LAST# (56 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Honey tree to attack it.
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	30	0.7	 on dam	33.444239441697
[PROJECTOR] after resists dam	23.410967609188
[PROJECTOR] after flat damage armor	23.410967609188
[PROJECTOR] final dam	23.410967609188
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
AI took for target	24814	giant venus flytrap	::	1584	golem (servant of Rybanic)	49	<	100
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	Elven Cultist?
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	30	0.7	 on dam	33.444239441697
[PROJECTOR] after resists dam	23.410967609188
[PROJECTOR] after flat damage armor	23.410967609188
[PROJECTOR] final dam	23.410967609188
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	3.698743036712	 lost tiles => 	11.361083211253
[PROJECTOR] starting dam	48.098256853695
[PROJECTOR] after difficulty dam	48.098256853695
[PROJECTOR] res	0	1	 on dam	60.603803635656
[PROJECTOR] after resists dam	60.603803635656
[PROJECTOR] after flat damage armor	60.603803635656
[PROJECTOR] final dam	60.603803635656
[LOG]	Honey tree is on fire!
[PROJECTOR] starting dam	48.098256853695
[PROJECTOR] after difficulty dam	48.098256853695
[PROJECTOR] res	0	1	 on dam	60.603803635656
[PROJECTOR] after resists dam	60.603803635656
[PROJECTOR] after flat damage armor	60.603803635656
[PROJECTOR] final dam	60.603803635656
[LOG]	Giant venus flytrap is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=688767]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 flameIntensity
*p 27: Uniform: 2: 1406 shockwaveSpeed
*p 27: Uniform: 3: 1406 shockwaveWidth
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 tick_start
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Honey tree for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant venus flytrap for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Rybanic stops being poisoned.
[PROJECTOR] starting dam	16.032752284565
[PROJECTOR] after difficulty dam	16.032752284565
[PROJECTOR] res	0	1	 on dam	20.201267878552
[PROJECTOR] after resists dam	20.201267878552
[PROJECTOR] after flat damage armor	20.201267878552
[PROJECTOR] final dam	20.201267878552
[PROJECTOR] starting dam	16.032752284565
[PROJECTOR] after difficulty dam	16.032752284565
[PROJECTOR] res	0	1	 on dam	20.201267878552
[PROJECTOR] after resists dam	20.201267878552
[PROJECTOR] after flat damage armor	20.201267878552
[PROJECTOR] final dam	20.201267878552
[LOG]	
[LOG]	Burning from Rybanic hits Giant venus flytrap for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Honey tree for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	30510	after	2398
[PROJECTOR] starting dam	116.81697276302
[PROJECTOR] after difficulty dam	116.81697276302
[PROJECTOR] res	0	1	 on dam	147.1893856814
[PROJECTOR] after resists dam	147.1893856814
[PROJECTOR] after flat damage armor	147.1893856814
[PROJECTOR] final dam	147.1893856814
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=689749]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #{bold}##LIGHT_RED#147 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	16.032752284565
[PROJECTOR] after difficulty dam	16.032752284565
[PROJECTOR] res	0	1	 on dam	20.201267878552
[PROJECTOR] after resists dam	20.201267878552
[PROJECTOR] after flat damage armor	20.201267878552
[PROJECTOR] final dam	20.201267878552
[LOG]	
[LOG]	Burning from Rybanic hits Honey tree for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30511	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	12.741069335663	0.87258930664337	 on dam	89.068448771309
[PROJECTOR] after resists dam	77.720175957157
[PROJECTOR] after flat damage armor	77.720175957157
[PROJECTOR] final dam	77.720175957157
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=690417]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#78 fire#LAST# damage.
[PROJECTOR] starting dam	16.032752284565
[PROJECTOR] after difficulty dam	16.032752284565
[PROJECTOR] res	0	1	 on dam	20.201267878552
[PROJECTOR] after resists dam	20.201267878552
[PROJECTOR] after flat damage armor	20.201267878552
[PROJECTOR] final dam	20.201267878552
[LOG]	
[LOG]	Burning from Rybanic hits Honey tree for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30512	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	12.741069335663	0.87258930664337	 on dam	96.616622395996
[PROJECTOR] after resists dam	84.306631546747
[PROJECTOR] after flat damage armor	84.306631546747
[PROJECTOR] final dam	84.306631546747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=691007]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#84 fire#LAST# damage.
AI took for target	24828	large brown snake	::	2398	Rybanic	16	<	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Honey tree stops burning.
honey tree	24812	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:24812:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:24812:0#Honey tree summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30515	after	2398
[PROJECTOR] starting dam	102.43949919218
[PROJECTOR] after difficulty dam	102.43949919218
[PROJECTOR] res	12.741069335663	0.87258930664337	 on dam	129.07376898215
[PROJECTOR] after resists dam	112.62839058198
[PROJECTOR] after flat damage armor	112.62839058198
[PROJECTOR] final dam	112.62839058198
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=691797]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #{bold}##LIGHT_RED#113 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
AI took for target	30513	bee swarm	::	2398	Rybanic	64	<	100
[TARGET] Passing target	bee swarm	from	giant venus flytrap	to	Rybanic
[LOG]	
AI took for target	30514	bee swarm	::	1584	golem (servant of Rybanic)	64	<	100
[USERCHAT] channel talk	Magical Kiwi	tome	What do?
[Identify]	amethyst	true
[LOG]	Rybanic picks up (E.): #FFFFFF##UID:24848:0#amethyst#LAST#.
AI took for target	30513	bee swarm	::	2398	Rybanic	9	<	100
bee swarm	30513	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	30513	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.8528145560601	20	7.9999999999997	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[LOG]	#UID:30513:0#Bee swarm misses #fbd578#Rybanic#LAST#.
AI took for target	30513	bee swarm	::	2398	Rybanic	1	<	100
bee swarm	30513	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	30513	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.8528145560601	20	7.9999999999997	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[ATTACK] raw dam	8.8528145560601	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	8.8528145560601
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[LOG]	#{bold}##UID:30513:0#Bee swarm performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
checkHit	20.35	8.1601293296596
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:30513:0#Bee swarm hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#12 physical#{normal}##LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
AI took for target	24812	honey tree	::	2398	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	30516	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	6.0947921417719	0.93905207858228	 on dam	83.029909871559
[PROJECTOR] after resists dam	77.969409449387
[PROJECTOR] after flat damage armor	77.969409449387
[PROJECTOR] final dam	77.969409449387
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	32.569191122972
[PROJECTOR] after difficulty dam	32.569191122972
[PROJECTOR] res	0	1	 on dam	35.17472641281
[PROJECTOR] after resists dam	35.17472641281
[PROJECTOR] after flat damage armor	35.17472641281
[PROJECTOR] final dam	35.17472641281
[PROJECTOR] starting dam	32.569191122972
[PROJECTOR] after difficulty dam	32.569191122972
[PROJECTOR] res	0	1	 on dam	35.17472641281
[PROJECTOR] after resists dam	35.17472641281
[PROJECTOR] after flat damage armor	35.17472641281
[PROJECTOR] final dam	35.17472641281
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=692925]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#78 fire#LAST#, #LIGHT_STEEL_BLUE#35 temporal#LAST#, #aaaaaa#35 physical#LAST# (148 total damage).
bee swarm	30513	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	30513	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.8528145560601	20	14	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[ATTACK] raw dam	8.8528145560601	versus	14	0.3	with APR	20
[ATTACK] after armor	8.8528145560601
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	20.35	8.1601293296596
=> chance to hit	81
[LOG]	Bee swarm resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:30513:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#2 mind#LAST# damage.
bee swarm	30513	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	30513	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Rybanic.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.8528145560601	20	14	15.65	::	6.4454124645871
checkHit	22.5	15.65
=> chance to hit	68
[ATTACK] raw dam	8.8528145560601	versus	14	0.3	with APR	20
[ATTACK] after armor	8.8528145560601
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	51.563299716697
[PROJECTOR] starting dam	8.5938832861162
[PROJECTOR] after difficulty dam	8.5938832861162
[PROJECTOR] res	30	0.7	 on dam	8.5938832861162
[PROJECTOR] after resists dam	6.0157183002813
[PROJECTOR] after flat damage armor	6.0157183002813
[PROJECTOR] final dam	6.0157183002813
checkHit	25.425	22.5
=> chance to hit	58
[LOG]	Rybanic is poisoned!
checkHit	20.35	8.1601293296596
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:30513:0#Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[USERCHAT] channel serial data	amongoose	tome	496
bee swarm	30513	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.8528145560601	20	14	15.65	::	1
checkHit	22.5	15.65
=> chance to hit	68
[ATTACK] raw dam	8.8528145560601	versus	14	0.3	with APR	20
[ATTACK] after armor	8.8528145560601
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	20.35	8.1601293296596
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:30513:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[PROJECTOR] starting dam	8.5938832861162
[PROJECTOR] after difficulty dam	8.5938832861162
[PROJECTOR] res	30	0.7	 on dam	8.5938832861162
[PROJECTOR] after resists dam	6.0157183002813
[PROJECTOR] after flat damage armor	6.0157183002813
[PROJECTOR] final dam	6.0157183002813
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Bee swarm!#{normal}#
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=693217]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	26	16.65
=> chance to hit	74
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	16.65	=	1.00935
[PROJECTOR] starting dam	47.43945
[PROJECTOR] after difficulty dam	47.43945
[PROJECTOR] res	0	1	 on dam	47.43945
[PROJECTOR] after resists dam	47.43945
[PROJECTOR] after flat damage armor	47.43945
[PROJECTOR] final dam	47.43945
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#47 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	30517	after	2398
AI took for target	30514	bee swarm	::	1584	golem (servant of Rybanic)	1	<	100
bee swarm	30514	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	30514	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into golem (servant of Rybanic).
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	25.38	4.7	::	5.7304247779439
checkHit	21.5	4.7
=> chance to hit	92
[ATTACK] raw dam	7.7751712284582	versus	25.38	1	with APR	20
[ATTACK] after armor	2.3951712284582
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	11.460849555888
[PROJECTOR] starting dam	1.910141592648
[PROJECTOR] after difficulty dam	1.910141592648
[PROJECTOR] res	15	0.85	 on dam	1.910141592648
[PROJECTOR] after resists dam	1.6236203537508
[PROJECTOR] after flat damage armor	1.6236203537508
[PROJECTOR] final dam	1.6236203537508
[LOG]	#UID:30514:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	2.9895510150037	0.97010448984996	 on dam	86.049179321434
[PROJECTOR] after resists dam	83.476695207628
[PROJECTOR] after flat damage armor	83.476695207628
[PROJECTOR] final dam	83.476695207628
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=693708]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#83 fire#LAST# damage.
bee swarm	30514	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	25.38	4.7	::	1
checkHit	21.5	4.7
=> chance to hit	92
[ATTACK] raw dam	7.7751712284582	versus	25.38	1	with APR	20
[ATTACK] after armor	2.3951712284582
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:30514:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
bee swarm	30514	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	25.38	4.7	::	1
checkHit	21.5	4.7
=> chance to hit	92
[ATTACK] raw dam	7.7751712284582	versus	25.38	1	with APR	20
[ATTACK] after armor	2.3951712284582
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:30514:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	8.5938832861162
[PROJECTOR] after difficulty dam	8.5938832861162
[PROJECTOR] res	30	0.7	 on dam	8.5938832861162
[PROJECTOR] after resists dam	6.0157183002813
[PROJECTOR] after flat damage armor	6.0157183002813
[PROJECTOR] final dam	6.0157183002813
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
bee swarm	30514	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	25.38	4.7	::	1
checkHit	21.5	4.7
=> chance to hit	92
[ATTACK] raw dam	7.7751712284582	versus	25.38	1	with APR	20
[ATTACK] after armor	2.3951712284582
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:30514:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	30518	after	2398
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	26	16.65
=> chance to hit	74
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	16.65	=	1.00935
[PROJECTOR] starting dam	50.4675
[PROJECTOR] after difficulty dam	50.4675
[PROJECTOR] res	0	1	 on dam	50.4675
[PROJECTOR] after resists dam	50.4675
[PROJECTOR] after flat damage armor	50.4675
[PROJECTOR] final dam	50.4675
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#50 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=694442]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Bee swarm!#{normal}#
[PROJECTOR] starting dam	8.5938832861162
[PROJECTOR] after difficulty dam	8.5938832861162
[PROJECTOR] res	30	0.7	 on dam	8.5938832861162
[PROJECTOR] after resists dam	6.0157183002813
[PROJECTOR] after flat damage armor	6.0157183002813
[PROJECTOR] final dam	6.0157183002813
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30519	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=695095]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#86 fire#LAST# damage.
[PROJECTOR] starting dam	8.5938832861162
[PROJECTOR] after difficulty dam	8.5938832861162
[PROJECTOR] res	30	0.7	 on dam	8.5938832861162
[PROJECTOR] after resists dam	6.0157183002813
[PROJECTOR] after flat damage armor	6.0157183002813
[PROJECTOR] final dam	6.0157183002813
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	30520	after	2398
[PROJECTOR] starting dam	106.03386758489
[PROJECTOR] after difficulty dam	106.03386758489
[PROJECTOR] res	0	1	 on dam	133.60267315696
[PROJECTOR] after resists dam	133.60267315696
[PROJECTOR] after flat damage armor	133.60267315696
[PROJECTOR] final dam	133.60267315696
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=695400]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #{bold}##LIGHT_RED#134 fire#{normal}##LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.9	::	1.2079215610874
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	1.5
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	89.950657265965
[PROJECTOR] after difficulty dam	89.950657265965
[PROJECTOR] res	0	1	 on dam	89.950657265965
[PROJECTOR] after resists dam	89.950657265965
[PROJECTOR] after flat damage armor	89.950657265965
[PROJECTOR] final dam	89.950657265965
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root#WHITE#.
checkHit	20.278012247265	32.5
=> chance to hit	20
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Honey tree for #aaaaaa#90 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Honey tree!#{normal}#
[PROJECTOR] starting dam	8.5938832861162
[PROJECTOR] after difficulty dam	8.5938832861162
[PROJECTOR] res	30	0.7	 on dam	8.5938832861162
[PROJECTOR] after resists dam	6.0157183002813
[PROJECTOR] after flat damage armor	6.0157183002813
[PROJECTOR] final dam	6.0157183002813
[LOG]	Poison from Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
AI took for target	24800	giant venus flytrap	::	1584	golem (servant of Rybanic)	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30521	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=695823]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	1584	golem (servant of Rybanic)	::	24811	giant venus flytrap	16	<	100
[LOG]	Rybanic stops being poisoned.
[TARGET] Passing target	black bear	from	giant venus flytrap	to	golem (servant of Rybanic)
[TARGET] Passing target	large white snake	from	giant venus flytrap	to	golem (servant of Rybanic)
[LOG]	
[TARGET] Passing target	giant venus flytrap	from	black bear	to	golem (servant of Rybanic)
AI took for target	24800	giant venus flytrap	::	1584	golem (servant of Rybanic)	36	<	100
AI took for target	1584	golem (servant of Rybanic)	::	24811	giant venus flytrap	4	<	100
AI took for target	24800	giant venus flytrap	::	1584	golem (servant of Rybanic)	25	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.435285080978	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	17.435285080978	versus	25.38	1	with APR	10
[ATTACK] after armor	2.0552850809777
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	47.99405
[PROJECTOR] after difficulty dam	47.99405
[PROJECTOR] res	1.5277257609251	0.98472274239075	 on dam	47.99405
[PROJECTOR] after resists dam	47.260832534439
[PROJECTOR] after flat damage armor	47.260832534439
[PROJECTOR] final dam	47.260832534439
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.435285080978	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	17.435285080978	versus	25.38	1	with APR	10
[ATTACK] after armor	2.0552850809777
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	70.45935
[PROJECTOR] after difficulty dam	70.45935
[PROJECTOR] res	1.5277257609251	0.98472274239075	 on dam	70.45935
[PROJECTOR] after resists dam	69.38292435907
[PROJECTOR] after flat damage armor	69.38292435907
[PROJECTOR] final dam	69.38292435907
AI took for target	24818	black bear	::	1584	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.435285080978	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	17.435285080978	versus	25.38	1	with APR	10
[ATTACK] after armor	2.0552850809777
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Giant venus flytrap to attack it.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.435285080978	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	17.435285080978	versus	25.38	1	with APR	10
[ATTACK] after armor	2.0552850809777
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	
[LOG]	#UID:24811:0#Giant venus flytrap hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	3.698743036712	 lost tiles => 	11.361083211253
[PROJECTOR] starting dam	51.089597613038
[PROJECTOR] after difficulty dam	51.089597613038
[PROJECTOR] res	20	0.8	 on dam	64.372892992428
[PROJECTOR] after resists dam	51.498314393943
[PROJECTOR] after flat damage armor	51.498314393943
[PROJECTOR] final dam	51.498314393943
[LOG]	Black bear is on fire!
[PROJECTOR] starting dam	51.089597613038
[PROJECTOR] after difficulty dam	51.089597613038
[PROJECTOR] res	0	1	 on dam	64.372892992428
[PROJECTOR] after resists dam	64.372892992428
[PROJECTOR] after flat damage armor	64.372892992428
[PROJECTOR] final dam	64.372892992428
[PROJECTOR] starting dam	51.089597613038
[PROJECTOR] after difficulty dam	51.089597613038
[PROJECTOR] res	0	1	 on dam	64.372892992428
[PROJECTOR] after resists dam	64.372892992428
[PROJECTOR] after flat damage armor	64.372892992428
[PROJECTOR] final dam	64.372892992428
[LOG]	Giant venus flytrap is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=702099]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 flameIntensity
*p 27: Uniform: 2: 1406 shockwaveSpeed
*p 27: Uniform: 3: 1406 shockwaveWidth
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 tick_start
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Black bear for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant venus flytrap for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant venus flytrap for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Giant venus flytrap!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24818	black bear	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	59.252901088958
[PROJECTOR] after difficulty dam	59.252901088958
[PROJECTOR] res	8.6724573551147	0.91327542644885	 on dam	59.252901088958
[PROJECTOR] after resists dam	54.11421851035
[PROJECTOR] after flat damage armor	54.11421851035
[PROJECTOR] final dam	54.11421851035
checkHit	32.5	24.648044599666
=> chance to hit	70
[KNOCKBACK] from	30	30	over	3
[KNOCKBACK] try	32	37	2
[KNOCKBACK] try	33	38	1	::
[KNOCKBACK] try	34	39	0	::
[KNOCKBACK] ok knocked to	34	39	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#54 physical#LAST# damage.
AI took for target	24804	white wolf	::	1584	golem (servant of Rybanic)	100	<	100
[PROJECTOR] starting dam	17.029865871013
[PROJECTOR] after difficulty dam	17.029865871013
[PROJECTOR] res	0	1	 on dam	21.457630997476
[PROJECTOR] after resists dam	21.457630997476
[PROJECTOR] after flat damage armor	21.457630997476
[PROJECTOR] final dam	21.457630997476
giant venus flytrap	24800	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	15	0.85	 on dam	27.184725093331
[PROJECTOR] after resists dam	23.107016329331
[PROJECTOR] after flat damage armor	23.107016329331
[PROJECTOR] final dam	23.107016329331
[PROJECTOR] starting dam	17.029865871013
[PROJECTOR] after difficulty dam	17.029865871013
[PROJECTOR] res	20	0.8	 on dam	21.457630997476
[PROJECTOR] after resists dam	17.166104797981
[PROJECTOR] after flat damage armor	17.166104797981
[PROJECTOR] final dam	17.166104797981
[LOG]	
[LOG]	Burning from Rybanic hits Giant venus flytrap for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	#UID:24800:0#Giant venus flytrap hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
white wolf	24804	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	24804	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
[PROJECTOR] starting dam	17.029865871013
[PROJECTOR] after difficulty dam	17.029865871013
[PROJECTOR] res	0	1	 on dam	21.457630997476
[PROJECTOR] after resists dam	21.457630997476
[PROJECTOR] after flat damage armor	21.457630997476
[PROJECTOR] final dam	21.457630997476
AI took for target	24800	giant venus flytrap	::	1584	golem (servant of Rybanic)	9	<	100
giant venus flytrap	24810	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	15	0.85	 on dam	26.809089148879
[PROJECTOR] after resists dam	22.787725776547
[PROJECTOR] after flat damage armor	22.787725776547
[PROJECTOR] final dam	22.787725776547
[PROJECTOR] starting dam	17.029865871013
[PROJECTOR] after difficulty dam	17.029865871013
[PROJECTOR] res	20	0.8	 on dam	21.457630997476
[PROJECTOR] after resists dam	17.166104797981
[PROJECTOR] after flat damage armor	17.166104797981
[PROJECTOR] final dam	17.166104797981
[LOG]	
[LOG]	Burning from Rybanic hits Giant venus flytrap for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30522	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=704139]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
white wolf	24804	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	1584	golem (servant of Rybanic)	::	24818	black bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	64.38285
[PROJECTOR] after difficulty dam	64.38285
[PROJECTOR] res	8.6724573551147	0.91327542644885	 on dam	64.38285
[PROJECTOR] after resists dam	58.799274789742
[PROJECTOR] after flat damage armor	58.799274789742
[PROJECTOR] final dam	58.799274789742
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#59 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.562523496625	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	30.562523496625	versus	25.38	1	with APR	3
[ATTACK] after armor	8.1825234966254
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[PROJECTOR] starting dam	17.029865871013
[PROJECTOR] after difficulty dam	17.029865871013
[PROJECTOR] res	20	0.8	 on dam	21.457630997476
[PROJECTOR] after resists dam	17.166104797981
[PROJECTOR] after flat damage armor	17.166104797981
[PROJECTOR] final dam	17.166104797981
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	58.018465649605
[PROJECTOR] after difficulty dam	58.018465649605
[PROJECTOR] res	8.6724573551147	0.91327542644885	 on dam	58.018465649605
[PROJECTOR] after resists dam	52.986838958051
[PROJECTOR] after flat damage armor	52.986838958051
[PROJECTOR] final dam	52.986838958051
checkHit	24.648044599666	32.5
=> chance to hit	31
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#53 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=704872]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	50.07555
[PROJECTOR] after difficulty dam	50.07555
[PROJECTOR] res	8.6724573551147	0.91327542644885	 on dam	50.07555
[PROJECTOR] after resists dam	45.732769280911
[PROJECTOR] after flat damage armor	45.732769280911
[PROJECTOR] final dam	45.732769280911
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.562523496625	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	30.562523496625	versus	25.38	1	with APR	3
[ATTACK] after armor	8.1825234966254
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	#UID:24818:0#Black bear hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	62.33895
[PROJECTOR] after difficulty dam	62.33895
[PROJECTOR] res	8.6724573551147	0.91327542644885	 on dam	62.33895
[PROJECTOR] after resists dam	56.932631145624
[PROJECTOR] after flat damage armor	56.932631145624
[PROJECTOR] final dam	56.932631145624
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#57 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Black bear!#{normal}#
AI took for target	24804	white wolf	::	2398	Rybanic	25	<	100
AI took for target	24810	giant venus flytrap	::	1584	golem (servant of Rybanic)	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30523	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	-50	1.5	 on dam	83.029909871559
[PROJECTOR] after resists dam	124.54486480734
[PROJECTOR] after flat damage armor	124.54486480734
[PROJECTOR] final dam	124.54486480734
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=705665]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#125 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24804	white wolf	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30524	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	-50	1.5	 on dam	99.635891845871
[PROJECTOR] after resists dam	149.45383776881
[PROJECTOR] after flat damage armor	149.45383776881
[PROJECTOR] final dam	149.45383776881
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=706152]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#149 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White wolf!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24817	giant venus flytrap	81	<	100
giant venus flytrap	24817	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	15	0.85	 on dam	26.427344100918
[PROJECTOR] after resists dam	22.463242485781
[PROJECTOR] after flat damage armor	22.463242485781
[PROJECTOR] final dam	22.463242485781
[LOG]	
[LOG]	#UID:24817:0#Giant venus flytrap hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30525	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=708925]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	1584	golem (servant of Rybanic)	::	24807	large white snake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	26	12.45
=> chance to hit	84
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Large white snake.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	large white snake	 :: 	55.438664407884	3	1	12.45	::	1
checkHit	3	12.45
=> chance to hit	27
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Large white snake.
[ATTACK] staff accuracy bonus	3	12.45	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	25.38	4.7	::	1
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.755022276247	versus	25.38	1	with APR	10
[ATTACK] after armor	5.3750222762475
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:24807:0#Large white snake hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	26	12.45
=> chance to hit	84
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	12.45	=	1.01355
[PROJECTOR] starting dam	61.82655
[PROJECTOR] after difficulty dam	61.82655
[PROJECTOR] res	0	1	 on dam	61.82655
[PROJECTOR] after resists dam	61.82655
[PROJECTOR] after flat damage armor	61.82655
[PROJECTOR] final dam	61.82655
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#62 physical#LAST# damage.
AI took for target	24807	large white snake	::	2398	Rybanic	1	<	100
large white snake	24807	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.755022276247	10	7.9999999999997	15.65	::	1
checkHit	24.5	15.65
=> chance to hit	73
[LOG]	#UID:24807:0#Large white snake misses #fbd578#Rybanic#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.755022276247	10	7.9999999999997	15.65	::	1
checkHit	24.5	15.65
=> chance to hit	73
[ATTACK] raw dam	20.755022276247	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
checkHit	20.35	8.9989047221371
=> chance to hit	79
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:24807:0#Large white snake hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Large white snake for #YELLOW#4 mind#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24807	large white snake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	26	12.45
=> chance to hit	84
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	12.45	=	1.01355
[PROJECTOR] starting dam	62.8401
[PROJECTOR] after difficulty dam	62.8401
[PROJECTOR] res	0	1	 on dam	62.8401
[PROJECTOR] after resists dam	62.8401
[PROJECTOR] after flat damage armor	62.8401
[PROJECTOR] final dam	62.8401
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#63 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.755022276247	10	14	15.65	::	1
checkHit	24.5	15.65
=> chance to hit	73
[LOG]	#UID:24807:0#Large white snake misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	26	12.45
=> chance to hit	84
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Large white snake.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30526	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=712528]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24817	giant venus flytrap	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30527	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=713083]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	24817	giant venus flytrap	::	2398	Rybanic	49	<	100
giant venus flytrap	24819	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30528	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=713809]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
AI took for target	1584	golem (servant of Rybanic)	::	24829	giant venus flytrap	81	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Something to attack it.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	58.012788418268
[PROJECTOR] after difficulty dam	58.012788418268
[PROJECTOR] res	0	1	 on dam	58.012788418268
[PROJECTOR] after resists dam	58.012788418268
[PROJECTOR] after flat damage armor	58.012788418268
[PROJECTOR] final dam	58.012788418268
checkHit	15.439162202861	32.5
=> chance to hit	8
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#58 physical#LAST# damage.
AI took for target	24819	giant venus flytrap	::	1584	golem (servant of Rybanic)	16	<	100
giant venus flytrap	24829	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	24829	dumb ai talents can use	Constrict	T_CONSTRICT
giant venus flytrap	24829	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	15	0.85	 on dam	26.427344100918
[PROJECTOR] after resists dam	22.463242485781
[PROJECTOR] after flat damage armor	22.463242485781
[PROJECTOR] numbed dam	19.093756112914
[PROJECTOR] final dam	19.093756112914
[LOG]	Something hits Golem (servant of Rybanic) for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=715756]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.15	::	1
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	57.2236
[PROJECTOR] after difficulty dam	57.2236
[PROJECTOR] res	0	1	 on dam	57.2236
[PROJECTOR] after resists dam	57.2236
[PROJECTOR] after flat damage armor	57.2236
[PROJECTOR] final dam	57.2236
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#57 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.655365864619	10	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	15.655365864619	versus	25.38	1	with APR	10
[ATTACK] after armor	0.27536586461897
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.15	::	1
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	65.3984
[PROJECTOR] after difficulty dam	65.3984
[PROJECTOR] res	0	1	 on dam	65.3984
[PROJECTOR] after resists dam	65.3984
[PROJECTOR] after flat damage armor	65.3984
[PROJECTOR] final dam	65.3984
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#65 physical#LAST# damage.
giant venus flytrap	24819	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	15	0.85	 on dam	27.184725093331
[PROJECTOR] after resists dam	23.107016329331
[PROJECTOR] after flat damage armor	23.107016329331
[PROJECTOR] final dam	23.107016329331
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(23 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	24819	giant venus flytrap	16	<	100
AI took for target	1584	golem (servant of Rybanic)	::	24819	giant venus flytrap	9	<	100
AI took for target	24819	giant venus flytrap	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.544404422528	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	16.544404422528	versus	25.38	1	with APR	10
[ATTACK] after armor	1.1644044225283
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	15	0.85	 on dam	1
[PROJECTOR] after resists dam	0.85
[PROJECTOR] after flat damage armor	0.85
[PROJECTOR] final dam	0.85
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	53.0998
[PROJECTOR] after difficulty dam	53.0998
[PROJECTOR] res	0	1	 on dam	53.0998
[PROJECTOR] after resists dam	53.0998
[PROJECTOR] after flat damage armor	53.0998
[PROJECTOR] final dam	53.0998
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#53 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.544404422528	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	16.544404422528	versus	25.38	1	with APR	10
[ATTACK] after armor	1.1644044225283
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	15	0.85	 on dam	1
[PROJECTOR] after resists dam	0.85
[PROJECTOR] after flat damage armor	0.85
[PROJECTOR] final dam	0.85
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	67.3959
[PROJECTOR] after difficulty dam	67.3959
[PROJECTOR] res	0	1	 on dam	67.3959
[PROJECTOR] after resists dam	67.3959
[PROJECTOR] after flat damage armor	67.3959
[PROJECTOR] final dam	67.3959
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#67 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.544404422528	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	16.544404422528	versus	25.38	1	with APR	10
[ATTACK] after armor	1.1644044225283
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	15	0.85	 on dam	1
[PROJECTOR] after resists dam	0.85
[PROJECTOR] after flat damage armor	0.85
[PROJECTOR] final dam	0.85
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	68.41705
[PROJECTOR] after difficulty dam	68.41705
[PROJECTOR] res	0	1	 on dam	68.41705
[PROJECTOR] after resists dam	68.41705
[PROJECTOR] after flat damage armor	68.41705
[PROJECTOR] final dam	68.41705
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#68 physical#LAST# damage.
[USERCHAT] channel talk	Magical Kiwi	tome	Hm...
giant venus flytrap	24810	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Rested for 41 turns.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 29
*p 29: Uniform: 0: 8B52 beamColor1
*p 29: Uniform: 1: 8B52 beamColor2
*p 29: Uniform: 2: 1406 beamsCount
*p 29: Uniform: 3: 8B52 circleColor
*p 29: Uniform: 4: 1406 circleDescendSpeed
*p 29: Uniform: 5: 1406 circleRotationSpeed
*p 29: Uniform: 6: 1406 noup
*p 29: Uniform: 7: 1406 tick
*p 29: Uniform: 8: 1406 tick_start
*p 29: Uniform: 9: 1406 time_factor
*p 29: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[Identify]	nightruned rough leather belt of the mystic	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:24852:0#nightruned rough leather belt of the mystic#LAST#.
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	ima kill him
[USERCHAT] channel talk	trillioneyes	tome	If you are confident and want nice loot, kill exactly 1
[LOG]	Resting starts...
[LOG]	Rested for 53 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	24788	forest troll	::	2398	Rybanic	25	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (forest troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30529	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-50	1.5	 on dam	86.049179321434
[PROJECTOR] after resists dam	129.07376898215
[PROJECTOR] after flat damage armor	129.07376898215
[PROJECTOR] final dam	129.07376898215
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=725551]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#129 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24788	forest troll	25	<	100
[TARGET] Passing target	forest troll	from	forest troll	to	Rybanic
[TARGET] Passing target	forest troll	from	forest troll	to	Rybanic
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.2	::	1.2079215610874
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	80.226526322743
[PROJECTOR] after difficulty dam	80.226526322743
[PROJECTOR] res	0	1	 on dam	80.226526322743
[PROJECTOR] after resists dam	80.226526322743
[PROJECTOR] after flat damage armor	80.226526322743
[PROJECTOR] final dam	80.226526322743
checkHit	24.014470518463	32.5
=> chance to hit	29
[LOG]	Forest troll is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#80 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_4.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_4.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	37.140372262731	6	25.38	4.7	::	1
checkHit	18	4.7
=> chance to hit	84
[LOG]	#UID:24788:0#Forest troll misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30530	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	-50	1.5	 on dam	90.578083496246
[PROJECTOR] after resists dam	135.86712524437
[PROJECTOR] after flat damage armor	135.86712524437
[PROJECTOR] final dam	135.86712524437
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=726764]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#136 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=726887]
New GL Shader program 29
*p 29: Uniform: 0: 1406 aadjust
*p 29: Uniform: 1: 1406 antialiasingRadius
*p 29: Uniform: 2: 8B51 color
*p 29: Uniform: 3: 1406 ellipsoidalFactor
*p 29: Uniform: 4: 1406 horizontalScrollingSpeed
*p 29: Uniform: 5: 8B50 impact
*p 29: Uniform: 6: 8B51 impact_color
*p 29: Uniform: 7: 1406 impact_tick
*p 29: Uniform: 8: 1406 impact_time
*p 29: Uniform: 9: 1406 oscillationSpeed
*p 29: Uniform: 10: 1406 shieldIntensity
*p 29: Uniform: 11: 1406 tick
*p 29: Uniform: 12: 1406 tick_start
*p 29: Uniform: 13: 1406 time_factor
*p 29: Uniform: 14: 1406 verticalScrollingSpeed
*p 29: Uniform: 15: 1406 wobblingPower
*p 29: Uniform: 16: 1406 wobblingSpeed
*p 29: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.2	::	1
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	65.3952
[PROJECTOR] after difficulty dam	65.3952
[PROJECTOR] res	0	1	 on dam	65.3952
[PROJECTOR] after resists dam	65.3952
[PROJECTOR] after flat damage armor	65.3952
[PROJECTOR] final dam	65.3952
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Forest troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30531	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=727263]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	1584	golem (servant of Rybanic)	::	24789	forest troll	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1.2079215610874
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	59.223910971492
[PROJECTOR] after difficulty dam	59.223910971492
[PROJECTOR] res	0	1	 on dam	59.223910971492
[PROJECTOR] after resists dam	59.223910971492
[PROJECTOR] after flat damage armor	59.223910971492
[PROJECTOR] final dam	59.223910971492
checkHit	32.5	24.405298502797
=> chance to hit	71
[KNOCKBACK] from	43	43	over	3
[KNOCKBACK] try	41	17	2
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#59 physical#LAST# damage.
AI took for target	24789	forest troll	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.671300448674	6	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	34.671300448674	versus	25.38	1	with APR	6
[ATTACK] after armor	15.291300448674
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	60.26555
[PROJECTOR] after difficulty dam	60.26555
[PROJECTOR] res	0	1	 on dam	60.26555
[PROJECTOR] after resists dam	60.26555
[PROJECTOR] after flat damage armor	60.26555
[PROJECTOR] final dam	60.26555
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#60 physical#LAST# damage.
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	And then wait for the boss to spawn
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	61.287
[PROJECTOR] after difficulty dam	61.287
[PROJECTOR] res	0	1	 on dam	61.287
[PROJECTOR] after resists dam	61.287
[PROJECTOR] after flat damage armor	61.287
[PROJECTOR] final dam	61.287
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#61 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.671300448674	6	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	34.671300448674	versus	25.38	1	with APR	6
[ATTACK] after armor	15.291300448674
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	65.3728
[PROJECTOR] after difficulty dam	65.3728
[PROJECTOR] res	0	1	 on dam	65.3728
[PROJECTOR] after resists dam	65.3728
[PROJECTOR] after flat damage armor	65.3728
[PROJECTOR] final dam	65.3728
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#65 physical#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	I'm still not at the point when I'm wikiing or foruming anything yet so I have no idea what combos or skill builds etc are good
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	45.96525
[PROJECTOR] after difficulty dam	45.96525
[PROJECTOR] res	0	1	 on dam	45.96525
[PROJECTOR] after resists dam	45.96525
[PROJECTOR] after flat damage armor	45.96525
[PROJECTOR] final dam	45.96525
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#46 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.671300448674	6	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	34.671300448674	versus	25.38	1	with APR	6
[ATTACK] after armor	15.291300448674
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static>
[LOG]	
[LOG]	#UID:24789:0#Forest troll hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30532	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	-50	1.5	 on dam	98.126257120934
[PROJECTOR] after resists dam	147.1893856814
[PROJECTOR] after flat damage armor	147.1893856814
[PROJECTOR] final dam	147.1893856814
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=729181]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#147 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
[LOG]	Today is the 23rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[Identify]	cured leather sling of true flight	true
[LOG]	Rybanic picks up (f.): #0080FF##UID:24790:0#cured leather sling of true flight#LAST#.
[LOG]	
[TARGET] Passing target	forest troll	from	forest troll	to	Rybanic
Server latency	149
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Tshirt	tome	other than what  see in this chat
[SPELL CRIT %]	9.5
Adding entity	30533	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	-50	1.5	 on dam	87.558814046372
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=733067]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#131 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (197 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	24781	forest troll	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	3.5	::	1.2079215610874
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	79.046386957561
[PROJECTOR] after difficulty dam	79.046386957561
[PROJECTOR] res	0	1	 on dam	79.046386957561
[PROJECTOR] after resists dam	79.046386957561
[PROJECTOR] after flat damage armor	79.046386957561
[PROJECTOR] final dam	79.046386957561
checkHit	22.997272046307	32.5
=> chance to hit	27
[LOG]	#ORANGE#Forest troll shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#79 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30534	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-50	1.5	 on dam	96.616622395996
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=733531]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#145 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24782	forest troll	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	48.0575
[PROJECTOR] after difficulty dam	48.0575
[PROJECTOR] res	0	1	 on dam	48.0575
[PROJECTOR] after resists dam	48.0575
[PROJECTOR] after flat damage armor	48.0575
[PROJECTOR] final dam	48.0575
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#48 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30535	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	-50	1.5	 on dam	92.087718221184
[PROJECTOR] after resists dam	138.13157733178
[PROJECTOR] after flat damage armor	138.13157733178
[PROJECTOR] final dam	138.13157733178
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=734059]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#138 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24782	forest troll	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	62.3725
[PROJECTOR] after difficulty dam	62.3725
[PROJECTOR] res	0	1	 on dam	62.3725
[PROJECTOR] after resists dam	62.3725
[PROJECTOR] after flat damage armor	62.3725
[PROJECTOR] final dam	62.3725
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#62 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	39.008826916857	6	7.9999999999997	15.65	::	1
checkHit	16	15.65
=> chance to hit	51
[ATTACK] raw dam	39.008826916857	versus	7.9999999999997	0.3	with APR	6
[ATTACK] after armor	37.008826916858
[ATTACK] after range	39
[PHYS CRIT %]	1
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] after flat damage armor	39
[PROJECTOR] final dam	39
checkHit	20.35	8.7389126028141
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Forest troll for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:24782:0#Forest troll hits #fbd578#Rybanic#LAST# for #aaaaaa#39 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30536	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	-50	1.5	 on dam	90.578083496246
[PROJECTOR] after resists dam	135.86712524437
[PROJECTOR] after flat damage armor	135.86712524437
[PROJECTOR] final dam	135.86712524437
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=734716]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#136 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
[LOG]	
Vault id	1	opens:	26	6	22	20
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30537	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-50	1.5	 on dam	96.616622395996
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	16.665692622463	0.83334307377537	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.378227702528
[PROJECTOR] after flat damage armor	27.378227702528
[PROJECTOR] final dam	27.378227702528
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=737391]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#145 fire#LAST#, #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#33 physical#LAST# (205 total damage).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	24768	forest troll	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.2	::	1.2079215610874
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	75.289509318267
[PROJECTOR] after difficulty dam	75.289509318267
[PROJECTOR] res	0	1	 on dam	75.289509318267
[PROJECTOR] after resists dam	75.289509318267
[PROJECTOR] after flat damage armor	75.289509318267
[PROJECTOR] final dam	75.289509318267
checkHit	32.5	23.960889141065
=> chance to hit	72
[LOG]	Forest troll resists the knockback!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#75 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	38.479768237216	6	25.38	4.7	::	1
checkHit	18	4.7
=> chance to hit	84
[ATTACK] raw dam	38.479768237216	versus	25.38	1	with APR	6
[ATTACK] after armor	19.099768237216
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[LOG]	
[LOG]	#UID:24768:0#Forest troll hits Golem (servant of Rybanic) for #aaaaaa#16 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	30538	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	24768	forest troll	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.2	::	1.2079215610874
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	76.523763569386
[PROJECTOR] after difficulty dam	76.523763569386
[PROJECTOR] res	0	1	 on dam	76.523763569386
[PROJECTOR] after resists dam	76.523763569386
[PROJECTOR] after flat damage armor	76.523763569386
[PROJECTOR] final dam	76.523763569386
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
checkHit	23.960889141065	32.5
=> chance to hit	29
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#77 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=738620]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Forest troll!#{normal}#
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	If you are bloodthirsty, kill them all
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30539	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	-33.264451078201	1.332644510782	 on dam	83.029909871559
[PROJECTOR] after resists dam	110.64935362106
[PROJECTOR] after flat damage armor	110.64935362106
[PROJECTOR] final dam	110.64935362106
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=742708]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#111 fire#LAST# damage.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	30540	after	2398
[PROJECTOR] starting dam	116.81697276302
[PROJECTOR] after difficulty dam	116.81697276302
[PROJECTOR] res	-33.264451078201	1.332644510782	 on dam	147.1893856814
[PROJECTOR] after resists dam	196.15112687369
[PROJECTOR] after flat damage armor	196.15112687369
[PROJECTOR] final dam	196.15112687369
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=743236]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #{bold}##LIGHT_RED#196 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30541	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	-33.264451078201	1.332644510782	 on dam	83.029909871559
[PROJECTOR] after resists dam	110.64935362106
[PROJECTOR] after flat damage armor	110.64935362106
[PROJECTOR] final dam	110.64935362106
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=744424]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#111 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24783	forest troll	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=744562]
New GL Shader program 29
*p 29: Uniform: 0: 1406 aadjust
*p 29: Uniform: 1: 1406 antialiasingRadius
*p 29: Uniform: 2: 8B51 color
*p 29: Uniform: 3: 1406 ellipsoidalFactor
*p 29: Uniform: 4: 1406 horizontalScrollingSpeed
*p 29: Uniform: 5: 8B50 impact
*p 29: Uniform: 6: 8B51 impact_color
*p 29: Uniform: 7: 1406 impact_tick
*p 29: Uniform: 8: 1406 impact_time
*p 29: Uniform: 9: 1406 oscillationSpeed
*p 29: Uniform: 10: 1406 shieldIntensity
*p 29: Uniform: 11: 1406 tick
*p 29: Uniform: 12: 1406 tick_start
*p 29: Uniform: 13: 1406 time_factor
*p 29: Uniform: 14: 1406 verticalScrollingSpeed
*p 29: Uniform: 15: 1406 wobblingPower
*p 29: Uniform: 16: 1406 wobblingSpeed
*p 29: Uniform: 17: 8B5E tex
AI took for target	24783	forest troll	::	2398	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	38.151112064527	6	7.9999999999997	15.65	::	1
checkHit	18	15.65
=> chance to hit	56
[ATTACK] raw dam	38.151112064527	versus	7.9999999999997	0.3	with APR	6
[ATTACK] after armor	36.151112064527
[ATTACK] after range	36
[PHYS CRIT %]	1
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam	36
checkHit	20.35	9.0208797215882
=> chance to hit	79
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:24783:0#Forest troll hits #fbd578#Rybanic#LAST# for #aaaaaa#36 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Forest troll for #YELLOW#4 mind#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.2	::	1.2079215610874
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	70.35249231379
[PROJECTOR] after difficulty dam	70.35249231379
[PROJECTOR] res	0	1	 on dam	70.35249231379
[PROJECTOR] after resists dam	70.35249231379
[PROJECTOR] after flat damage armor	70.35249231379
[PROJECTOR] final dam	70.35249231379
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
checkHit	23.82940693611	32.5
=> chance to hit	29
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Forest troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30542	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	-50	1.5	 on dam	84.539544596497
[PROJECTOR] after resists dam	126.80931689474
[PROJECTOR] after flat damage armor	126.80931689474
[PROJECTOR] final dam	126.80931689474
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=750008]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#127 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (193 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	24785	forest troll	25	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	3.5	::	1.2079215610874
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	87.692085531044
[PROJECTOR] after difficulty dam	87.692085531044
[PROJECTOR] res	0	1	 on dam	87.692085531044
[PROJECTOR] after resists dam	87.692085531044
[PROJECTOR] after flat damage armor	87.692085531044
[PROJECTOR] final dam	87.692085531044
checkHit	23.030333430699	32.5
=> chance to hit	27
[LOG]	Forest troll is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#88 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.710928474082	6	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	32.710928474082	versus	25.38	1	with APR	6
[ATTACK] after armor	13.330928474082
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[LOG]	
[LOG]	#UID:24785:0#Forest troll hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30543	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	-50	1.5	 on dam	89.068448771309
[PROJECTOR] after resists dam	133.60267315696
[PROJECTOR] after flat damage armor	133.60267315696
[PROJECTOR] final dam	133.60267315696
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=750904]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#134 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
[LOG]	
[Identify]	linen wizard hat of lightning (#RESIST#)	true
[LOG]	Rybanic picks up (p.): #00FF80##UID:24786:0#linen wizard hat of lightning (+15%) (1 def, 0 armour)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
AI took for target	1584	golem (servant of Rybanic)	::	24770	forest troll	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1.2079215610874
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	56.756248014346
[PROJECTOR] after difficulty dam	56.756248014346
[PROJECTOR] res	0	1	 on dam	56.756248014346
[PROJECTOR] after resists dam	56.756248014346
[PROJECTOR] after flat damage armor	56.756248014346
[PROJECTOR] final dam	56.756248014346
checkHit	24.489437314002	32.5
=> chance to hit	30
[LOG]	Forest troll is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#57 physical#LAST# damage.
forest troll	24770	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	40.22925057304	6	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	40.22925057304	versus	25.38	1	with APR	6
[ATTACK] after armor	20.84925057304
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	
[LOG]	#UID:24770:0#Forest troll hits Golem (servant of Rybanic) for #aaaaaa#18 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30544	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-41.642016800037	1.4164201680004	 on dam	96.616622395996
[PROJECTOR] after resists dam	136.84973252577
[PROJECTOR] after flat damage armor	136.84973252577
[PROJECTOR] final dam	136.84973252577
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=755715]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#137 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=755941]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	57.2012
[PROJECTOR] after difficulty dam	57.2012
[PROJECTOR] res	0	1	 on dam	57.2012
[PROJECTOR] after resists dam	57.2012
[PROJECTOR] after flat damage armor	57.2012
[PROJECTOR] final dam	57.2012
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30545	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	-41.642016800037	1.4164201680004	 on dam	95.106987671059
[PROJECTOR] after resists dam	134.71145545505
[PROJECTOR] after flat damage armor	134.71145545505
[PROJECTOR] final dam	134.71145545505
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=756282]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#135 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	4.55	::	1
checkHit	26	4.55
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	4.55	=	1.02145
[PROJECTOR] starting dam	58.22265
[PROJECTOR] after difficulty dam	58.22265
[PROJECTOR] res	0	1	 on dam	58.22265
[PROJECTOR] after resists dam	58.22265
[PROJECTOR] after flat damage armor	58.22265
[PROJECTOR] final dam	58.22265
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Forest troll!#{normal}#
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30546	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	-50	1.5	 on dam	87.558814046372
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=763410]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#131 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24774	forest troll	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	3.5	::	1.2079215610874
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	67.930488791654
[PROJECTOR] after difficulty dam	67.930488791654
[PROJECTOR] res	0	1	 on dam	67.930488791654
[PROJECTOR] after resists dam	67.930488791654
[PROJECTOR] after flat damage armor	67.930488791654
[PROJECTOR] final dam	67.930488791654
checkHit	22.911974388271	32.5
=> chance to hit	27
[LOG]	Forest troll is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#68 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	31.979932541791	6	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	31.979932541791	versus	25.38	1	with APR	6
[ATTACK] after armor	12.599932541791
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[LOG]	
[LOG]	#UID:24774:0#Forest troll hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	trillioneyes	tome	But know that this will make the boss easier and commensurately reduce the magnitude of your loot
[SPELL CRIT %]	9.5
Adding entity	30547	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-50	1.5	 on dam	86.049179321434
[PROJECTOR] after resists dam	129.07376898215
[PROJECTOR] after flat damage armor	129.07376898215
[PROJECTOR] final dam	129.07376898215
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=764073]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#129 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30548	after	2398
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=764989]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	44.082477970522	7	4	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	64.4175
[PROJECTOR] after difficulty dam	64.4175
[PROJECTOR] res	0	1	 on dam	64.4175
[PROJECTOR] after resists dam	64.4175
[PROJECTOR] after flat damage armor	64.4175
[PROJECTOR] final dam	64.4175
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Forest troll!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=765063]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[Identify]	sun infusion	true
[LOG]	Rybanic picks up (b.): #FFFFFF##UID:24779:0#sun infusion (rad 5; power 20; turns 3; dispells darkness)#LAST#.
[LOG]	
[Identify]	sun infusion	true
[LOG]	Rybanic picks up (b.): #FFFFFF##UID:24777:0#sun infusion (rad 6; power 22; turns 4; dispells darkness)#LAST#.
[LOG]	
[Identify]	healing infusion of the wizard	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:24772:0#healing infusion of the wizard (heal 156)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[Identify]	healing infusion	true
[LOG]	Rybanic picks up (a.): #FFFFFF##UID:24776:0#healing infusion (heal 40)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	teleportation rune	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:24778:0#teleportation rune (range 49)#LAST#.
[LOG]	
[Identify]	phase door rune	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:24780:0#phase door rune (range 6; power 18; dur 4)#LAST#.
[LOG]	
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x2d8f9fd0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Rune: Teleportation	function: 0x2d8fa070	nil
[LOG]	You are now inscribed with Rune: Teleportation.
[USERCHAT] channel achievement	msgriffin	global	Level 10 (Exploration mode)	false	false
Server latency	145
[USERCHAT] channel serial data	AegisStar	tome	558
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x223dac88
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel talk	Magical Kiwi	tome	What happens when the timer runs out?
[CHAT] selected	Infusion: Regeneration	function: 0x2d4e1948	nil
[LOG]	You are now inscribed with Infusion: Healing.
Loading tile	talents/infusion__healing.png
[LOG]	Resting starts...
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	The boss will spawn
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Vault id	2	opens:	6	30	11	8
AI took for target	24798	skeleton mage	::	2398	Rybanic	16	<	100
skeleton mage	24798	dumb ai talents can use	Flame	T_FLAME
skeleton mage	24798	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
[SPELL CRIT %]	4.2
[PROJECTOR] starting dam	125.33202402365
[PROJECTOR] after difficulty dam	125.33202402365
[PROJECTOR] res	0	1	 on dam	125.33202402365
[PROJECTOR] after resists dam	125.33202402365
[PROJECTOR] after flat damage armor	125.33202402365
[PROJECTOR] final dam	125.33202402365
[LOG]	Ran for 7 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:24798:0#Skeleton mage hits #fbd578#Rybanic#LAST# for #PURPLE#125 arcane#LAST# damage.
[USERCHAT] channel achievement	volcaniclastic	tome	The Arena	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30549	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=811706]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton mage for #LIGHT_RED#97 fire#LAST# damage.
skeleton mage	24798	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
[SPELL CRIT %]	4.2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 28: Uniform: 0: 1406 tick
*p 28: Uniform: 1: 1406 time_factor
*p 28: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	30550	after	24798
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	stonewalljack	tome	Level 10 (Roguelike)	false	false
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	72.807019757804
[PROJECTOR] after difficulty dam	72.807019757804
[PROJECTOR] res	15	0.85	 on dam	72.807019757804
[PROJECTOR] after resists dam	61.885966794134
[PROJECTOR] after flat damage armor	61.885966794134
[PROJECTOR] final dam	61.885966794134
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=814502]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Skeleton mage's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Something to attack it.
[LOG]	
[PROJECTOR] starting dam	24.269006585935
[PROJECTOR] after difficulty dam	24.269006585935
[PROJECTOR] res	15	0.85	 on dam	24.269006585935
[PROJECTOR] after resists dam	20.628655598045
[PROJECTOR] after flat damage armor	20.628655598045
[PROJECTOR] final dam	20.628655598045
[LOG]	Burning from Skeleton mage hits Golem (servant of Rybanic) for #LIGHT_RED#21 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	24798	skeleton mage	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	skeleton mage	 :: 	44.082477970522	7	3	3.9286160466417	::	1.2079215610874
checkHit	26	3.9286160466417
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	60.396078054371
[ATTACK] mace accuracy bonus	26	3.9286160466417	=	1.0220713839534
[PROJECTOR] starting dam	61.729103082386
[PROJECTOR] after difficulty dam	61.729103082386
[PROJECTOR] res	0	1	 on dam	61.729103082386
[PROJECTOR] after resists dam	61.729103082386
[PROJECTOR] after flat damage armor	61.729103082386
[PROJECTOR] final dam	61.729103082386
checkHit	12.270216714017	32.5
=> chance to hit	-0
AI took for target	24798	skeleton mage	::	1584	golem (servant of Rybanic)	1	<	100
skeleton mage	24798	dumb ai talents can use	Attack	T_ATTACK
skeleton mage	24798	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.642389593939	3	25.38	4.7	::	1
checkHit	12.367474418976	4.7
=> chance to hit	70
[ATTACK] staff accuracy bonus	12.367474418976	4.7	=	1.306698976759
[LOG]	
[PROJECTOR] starting dam	24.269006585935
[PROJECTOR] after difficulty dam	24.269006585935
[PROJECTOR] res	15	0.85	 on dam	24.269006585935
[PROJECTOR] after resists dam	20.628655598045
[PROJECTOR] after flat damage armor	20.628655598045
[PROJECTOR] numbed dam	17.534357258338
[PROJECTOR] final dam	17.534357258338
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=817217]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	skeleton mage	 :: 	44.082477970522	7	3	3.9286160466417	::	1
checkHit	26	3.9286160466417
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	3.9286160466417	=	1.0220713839534
[PROJECTOR] starting dam	55.191854733481
[PROJECTOR] after difficulty dam	55.191854733481
[PROJECTOR] res	0	1	 on dam	55.191854733481
[PROJECTOR] after resists dam	55.191854733481
[PROJECTOR] after flat damage armor	55.191854733481
[PROJECTOR] final dam	55.191854733481
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.642389593939	3	25.38	4.7	::	1
checkHit	12.367474418976	4.7
=> chance to hit	70
[LOG]	#UID:24798:0#Skeleton mage misses Golem (servant of Rybanic).
[ATTACK] staff accuracy bonus	12.367474418976	4.7	=	1.306698976759
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30551	after	2398
[PROJECTOR] starting dam	24.269006585935
[PROJECTOR] after difficulty dam	24.269006585935
[PROJECTOR] res	15	0.85	 on dam	24.269006585935
[PROJECTOR] after resists dam	20.628655598045
[PROJECTOR] after flat damage armor	20.628655598045
[PROJECTOR] final dam	20.628655598045
[LOG]	Burning from Skeleton mage hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	15	0.85	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.92546584892
[PROJECTOR] after flat damage armor	27.92546584892
[PROJECTOR] final dam	27.92546584892
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	15	0.85	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.92546584892
[PROJECTOR] after flat damage armor	27.92546584892
[PROJECTOR] final dam	27.92546584892
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=818002]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(28 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(28 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Skeleton mage for #LIGHT_RED#94 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (126 total damage).
Loading tile	object/skeleton_mage_skull.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Skeleton mage!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	teleportation rune	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:24796:0#teleportation rune (range 28)#LAST#.
[LOG]	
[Identify]	teleportation rune	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:24793:0#teleportation rune (range 20)#LAST#.
[LOG]	
[Identify]	phase door rune of the psychic	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:24794:0#phase door rune of the psychic (range 8; power 22; dur 4)#LAST#.
[LOG]	
[Identify]	manasurge rune	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:24797:0#manasurge rune (775% regen over 10 turns; 39 instant mana)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 62 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	Do the 4 Pride Bastions have a particular "class" of enemies? Vor's seems to be full of Pyro and Cryomancers
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 18 turns (stop reason: hostile spotted to the east (giant venus flytrap)).
[LOG]	
AI took for target	24808	giant black ant	::	2398	Rybanic	16	<	100
AI took for target	1584	golem (servant of Rybanic)	::	24808	giant black ant	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant black ant	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	1.5
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	90.104969245394
[PROJECTOR] after difficulty dam	90.104969245394
[PROJECTOR] res	0	1	 on dam	90.104969245394
[PROJECTOR] after resists dam	90.104969245394
[PROJECTOR] after flat damage armor	90.104969245394
[PROJECTOR] final dam	90.104969245394
checkHit	17.497894761278	32.5
=> chance to hit	13
[LOG]	Giant black ant is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant black ant for #aaaaaa#90 physical#LAST# damage.
AI took for target	24810	giant venus flytrap	::	2398	Rybanic	36	<	100
giant venus flytrap	24810	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
checkHit	25.425	24.5
=> chance to hit	53
[LOG]	Rybanic is poisoned!
[LOG]	
[LOG]	#UID:24810:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30552	after	2398
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.486916800655	7	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	16.486916800655	versus	25.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	4.3795387424104	0.9562046125759	 on dam	98.126257120934
[PROJECTOR] after resists dam	93.828779673845
[PROJECTOR] after flat damage armor	93.828779673845
[PROJECTOR] final dam	93.828779673845
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=832432]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	24810	giant venus flytrap	49	<	100
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30553	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=832958]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#91 fire#LAST# damage.
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	30554	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=833589]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops being poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#234 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	Lore found: #0080FF#journal entry (old forest)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-4
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	Ran for 8 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 56 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the lake of Nur here (press '<', '>' or right click to use).
[LOG]	Ran for 56 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	trillioneyes	tome	Yeah
Server latency	146
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:24834:0#iron torque of mindblast [power 89]  (6 cooldown)#LAST#.
[LOG]	You gain 0.76 gold from the transmogrification of #00FF80##UID:24786:0#linen wizard hat of lightning (+15%) (1 def, 0 armour)#LAST#.
[LOG]	You gain 3.11 gold from the transmogrification of #0080FF##UID:24841:0#spiritwalker's rough leather belt#LAST#.
[LOG]	You gain 0.86 gold from the transmogrification of #00FF80##UID:24852:0#nightruned rough leather belt of the mystic#LAST#.
[LOG]	You gain 3.61 gold from the transmogrification of #00FF80##UID:24839:0#ash starstaff of illumination (15-18 power, 3 apr, darkness damage)#LAST#.
[LOG]	You gain 3.29 gold from the transmogrification of #0080FF##UID:24790:0#cured leather sling of true flight#LAST#.
[LOG]	You gain 0.53 gold from the transmogrification of #FFFFFF##UID:24793:0#teleportation rune (range 20)#LAST#.
[LOG]	You gain 0.54 gold from the transmogrification of #FFFFFF##UID:24796:0#teleportation rune (range 28)#LAST#.
[LOG]	You gain 2.25 gold from the transmogrification of #00FF80##UID:24794:0#phase door rune of the psychic (range 8; power 22; dur 4)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #FFFFFF##UID:24780:0#phase door rune (range 6; power 18; dur 4)#LAST#.
[LOG]	You gain 0.61 gold from the transmogrification of #FFFFFF##UID:24797:0#manasurge rune (775% regen over 10 turns; 39 instant mana)#LAST#.
[LOG]	You gain 0.62 gold from the transmogrification of #FFFFFF##UID:24779:0#sun infusion (rad 5; power 20; turns 3; dispells darkness)#LAST#.
[LOG]	You gain 0.64 gold from the transmogrification of #FFFFFF##UID:24777:0#sun infusion (rad 6; power 22; turns 4; dispells darkness)#LAST#.
[LOG]	You gain 0.62 gold from the transmogrification of #FFFFFF##UID:24776:0#healing infusion (heal 40)#LAST#.
[USERCHAT] channel talk	trillioneyes	tome	One is elemental mages, one is evil mages, one is wilders, and one is warriors
[COROUTINE] registering	savefilepipe	thread: 0x53975350
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Old Forest
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-old-forest.teaz	?=?	zone-lake-nur.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 2
}
Loading entities file from file	/data/zones/lake-nur/npcs.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/aquatic_demon.lua
Loading entities file from file	/data/general/npcs/horror_aquatic.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/lake-nur/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/lake-nur/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/lake-nur/traps.lua
Loading entities file from file	/data/general/traps/water.lua
Initiated zone	Lake of Nur	with base_level	15
[ZONE] persisting to persist_last_zones	lake-nur
Make wait background texture 1130 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 69 ticks
Make wait background texture 1198 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1213 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/lake-nur.lua
[STATIC MAP] size	50	50
Loading tile	terrain/sandfloor.png
Loading tile	terrain/ocean_water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 mapCoord
*p 27: Uniform: 1: 8B50 texSize
*p 27: Uniform: 2: 1406 tick
*p 27: Uniform: 3: 8B5E tex
Loading tile	terrain/underwater/subsea_granite_wall1.png
Loading tile	terrain/underwater/subsea_stone_wall_door_closed.png
Loading tile	terrain/way_next_8.png
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_stair_down_03_64.png
Wait finished, counted 955, 419 ticks
No zone events loaded
Loading tile	terrain/underwater/subsea_granite_wall1_5.png
Loading tile	terrain/underwater/subsea_granite_wall3.png
Loading tile	terrain/underwater/subsea_granite_wall1_2.png
Loading tile	terrain/underwater/subsea_granite_wall2_12.png
Loading tile	terrain/underwater/subsea_granite_wall2.png
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_3.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_9.png
Loading tile	terrain/underwater/subsea_granite_wall1_1.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_8.png
Loading tile	terrain/underwater/subsea_granite_wall1_4.png
Loading tile	terrain/underwater/subsea_granite_wall1_3.png
Loading tile	terrain/underwater/subsea_granite_wall2_14.png
Loading tile	terrain/underwater/subsea_granite_wall2_7.png
Loading tile	terrain/underwater/subsea_granite_wall2_6.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_2.png
Loading tile	terrain/sand/sand_8_02.png
Loading tile	terrain/sand/sand_7_02.png
Loading tile	terrain/sand/sand_8_01.png
Loading tile	terrain/sand/sand_4_03.png
Loading tile	terrain/sand/sand_inner_3_01.png
Loading tile	terrain/sand/sand_2_02.png
Loading tile	terrain/sand/sand_6_05.png
Loading tile	terrain/sand/sand_inner_7_03.png
Loading tile	terrain/sand/sand_8_04.png
Loading tile	terrain/sand/sand_6_03.png
Loading tile	terrain/sand/sand_inner_1_03.png
Loading tile	terrain/sand/sand_2_04.png
Loading tile	terrain/sand/sand_6_04.png
Loading tile	terrain/sand/sand_inner_7_02.png
Loading tile	terrain/sand/sand_inner_1_01.png
Loading tile	terrain/sand/sand_6_01.png
Loading tile	terrain/sand/sand_inner_7_01.png
Loading tile	terrain/sand/sand_3_02.png
Loading tile	terrain/sand/sand_9_03.png
Loading tile	terrain/sand/sand_inner_1_02.png
Loading tile	terrain/sand/sand_inner_3_03.png
Loading tile	terrain/sand/sand_2_05.png
Loading tile	terrain/sand/sand_inner_9_03.png
Loading tile	terrain/sand/sand_2_01.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/sand/sand_8_03.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/sand/sand_4_01.png
Loading tile	terrain/sand/sand_1_01.png
Loading tile	terrain/grass/grass_inner_9_02.png
Loading tile	terrain/sand/sand_4_04.png
Loading tile	terrain/sand/sand_8_05.png
Loading tile	terrain/sand/sand_inner_3_02.png
Loading tile	terrain/sand/sand_4_02.png
Not gone east, no backup guardian
Running on level loads	lake-nur-1
[LOG]	#YELLOW_GREEN#There is a way to the old forest here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
[MUSIC] stoping	weather/rain.ogg
Updating zone name	Lake of Nur (1)
C Map minimap texture: 1208 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-old-forest.teaz	::	table: 0x0d2815f0	=>	table: 0x0f62e508	(27865)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	old-forest-note-5
===	nil	nil
[QUEST] given to	table: 0x0cd9f390	shertul-fortress
[LOG]	#LIGHT_GREEN#Accepted quest 'Sher'Tul Fortress'! #WHITE#(Press 'j' to see the quest log)
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0d2795e0	=>	table: 0x5398f3f0	(3376)
Loading savefile 	/save/Rybanic/
[USERCHAT] channel achievement	mushboom	global	Curse Lifter (Roguelike)	false	false
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cd2ac00	=>	table: 0x54a165a0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x54a174f0	=>	table: 0x5515b3d8	(799)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-old-forest.teaz.tmp
Saved zipname /save/Rybanic/zone-old-forest.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-old-forest.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	5e161070f1200338f244e355e6e49a87	zone	/save/Rybanic/zone-old-forest.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-old-forest.teaz	5e161070f1200338f244e355e6e49a87
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	2694372240a3c7d1d925200c17e54f5d	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	2694372240a3c7d1d925200c17e54f5d
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	Tshirt	tome	Seems like I've found the warrior one, should be the easiest for me
[USERCHAT] channel talk	trillioneyes	tome	I don't remember which is which
[LOG]	Ran for 12 turns (stop reason: at door).
[LOG]	
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_stone_store_open.png
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel achievement	loftydonkey	tome	Squadmate	false	false
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 10 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1233 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 53 ticks
Make wait background texture 1306 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1317 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x572d1f58
room generator	function: 0x572d1f58	is making a room
loaded room	inner_fort	11	9
alloc	inner_fort
room allocated at	9	9	with center	14	13
room generator	function: 0x572d1f58	is making a room
loaded room	side_passages_2	12	12
alloc	side_passages_2
room allocated at	31	6	with center	36	11
room generator	function: 0x572d1f58	is making a room
loaded room	cells4	9	10
alloc	cells4
room allocated at	2	30	with center	6	34
room generator	function: 0x572d1f58	is making a room
loaded room generator	simple	function: 0x53d2a390
alloc	simple9x7
room allocated at	21	40	with center	25	43
room generator	function: 0x572d1f58	is making a room
loaded room	equal2	9	10
alloc	equal2
room allocated at	19	27	with center	23	31
room generator	function: 0x572d1f58	is making a room
alloc	simple11x5
room allocated at	22	21	with center	27	23
room generator	function: 0x572d1f58	is making a room
loaded room	interstice	13	13
alloc	interstice
room allocated at	32	31	with center	38	37
room generator	function: 0x572d1f58	is making a room
loaded room	inner_cross	10	10
alloc	inner_cross
room allocated at	38	18	with center	42	22
room generator	function: 0x572d1f58	is making a room
alloc	simple8x6
room allocated at	4	21	with center	7	23
room generator	function: 0x572d1f58	is making a room
loaded room	five_blocks	16	9
alloc	five_blocks
Begin tunnel	9	table: 0x544fc9d8
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_floor_bubbles.png
Loading tile	terrain/underwater/subsea_stair_up.png
Loading tile	npc/aquatic_demon_water_imp.png
Loading tile	npc/aquatic_critter_ink_squid.png
Random elite generating
Adding to random boss class	Brawler	Warrior
Random boss forbade talent because of level	Evasion	16
Random boss forbade talent because of level	Unending Frenzy	16
Random boss forbade talent because of level	Cripple	16
Random boss forbade talent because of level	Haymaker	16
Random boss forbade talent because of level	Strider	16
Random boss forbade talent because of level	Take Down	16
Random boss forbade talent because of level	Exploit Weakness	16
Random boss forbade talent because of level	Combo String	16
Random boss forbade talent because of level	Adrenaline Surge	16
Random boss forbade talent because of level	Blinding Speed	16
Random boss forbade talent because of level	Roundhouse Kick	16
Random boss forbade talent because of level	Slow Motion	16
Random boss forbade talent because of level	Flurry of Fists	16
Adding 6 random class talents to boss
 * talent	T_STEADY_MIND
 * talent	T_MAIM
 * talent	T_UNFLINCHING_RESOLVE
 * talent	T_DIRTY_FIGHTING
 * talent	T_PRECISE_STRIKES
 * talent	T_LIGHT_OF_FOOT
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	12	nb_powers = 	5
Creating randart Vorylrawe the hardened leather armour(gleaming hardened leather armour) with nil with level 16
 * using themes	blight,spell
[TOME ENTITY FILTER] selected Double Greater	12.04969315686	20.5
[TOME ENTITY FILTER] selected Double Greater	17.773640811973	20.5
fight: 	troll-hide cured leather armour of Toknor	alchemist's hardened leather gloves of the juggernaut	::	nil	BODY
Loading tile	npc/aquatic_critter_squid.png
Added unique	mod.class.NPC/Glorytha the squid	::	1
Loading tile	npc/aquatic_critter_dragon_turtle.png
Loading tile	npc/aquatic_critter_giant_eel.png
Random elite generating
Adding to random boss class	Marauder	Rogue
Random boss forbade talent because of level	Evasion	16
Random boss forbade talent because of level	Unending Frenzy	16
Random boss forbade talent because of level	Cripple	16
Random boss forbade talent because of level	Bloodbath	16
Random boss forbade talent because of level	Bloodrage	16
Random boss forbade talent because of level	Strider	16
Random boss forbade talent because of level	Venomous Strike	16
Random boss forbade talent because of level	Exploit Weakness	16
Random boss forbade talent because of level	True Grit	16
Random boss forbade talent because of level	Greater Weapon Focus	16
Random boss forbade talent because of level	Total Thuggery	16
Random boss forbade talent because of level	Momentum	16
Random boss forbade talent because of level	Empower Poisons	16
Random boss forbade talent because of level	Bleeding Edge	16
Random boss forbade talent because of level	Adrenaline Surge	16
Random boss forbade talent because of level	Vile Poisons	16
Random boss forbade talent because of level	Unstoppable	16
Random boss forbade talent because of level	Blinding Speed	16
Random boss forbade talent because of level	Step Up	16
Random boss forbade talent because of level	Mortal Terror	16
Random boss forbade talent because of level	Slow Motion	16
Random boss forbade talent because of level	Toxic Death	16
Random boss forbade talent because of level	Whirlwind	16
Adding 4 random class talents to boss
 * talent	T_HACK_N_BACK
 * talent	T_SKULLCRACKER
 * talent	T_DUAL_WEAPON_TRAINING
 * talent	T_EXOTIC_WEAPONS_MASTERY
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	16	points = 	8	nb_powers = 	4
Creating randart quiver of yew arrows 'Smolderrupture'(sigiled quiver of yew arrows) with fire with level 16
 * using themes	fire,antimagic
[TOME ENTITY FILTER] selected Double Ego	87.747809874883	98.5
[TOME ENTITY FILTER] selected Double Ego	67.071759344677	98.5
fight: 	hateful dwarven-steel dagger of crippling	balanced steel dagger of crippling	::	nil	MAINHAND
fight: 	hateful dwarven-steel dagger of crippling	balanced steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	62.09037920858	63.5
fight: 	enlightening cured leather armour	balanced steel dagger of crippling	::	nil	BODY
fight: 	enlightening cured leather armour	hateful dwarven-steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	53.220951674441	63.5
fight: 	bladed dwarven-steel helm	balanced steel dagger of crippling	::	nil	HEAD
fight: 	bladed dwarven-steel helm	hateful dwarven-steel dagger of crippling	::	nil	HEAD
fight: 	bladed dwarven-steel helm	enlightening cured leather armour	::	nil	HEAD
Added unique	mod.class.NPC/Polykira the ink squid	::	1
Loading tile	npc/aquatic_critter_electric_eel.png
[TOME ENTITY FILTER] selected Double Ego	17.685186246813	45.7
[TOME ENTITY FILTER] selected Money	76.183737888444	83.7
[TOME ENTITY FILTER] selected basic	107.6655820779	127.2
[TOME ENTITY FILTER] selected Ego	52.81737488804	75.7
[TOME ENTITY FILTER] selected basic	104.5867639142	127.2
Loading tile	object/totem_ash.png
[TOME ENTITY FILTER] selected Double Ego	11.458728333075	45.7
[TOME ENTITY FILTER] selected basic	126.09543366654	127.2
Wait finished, counted 1243, 900 ticks
No zone events loaded
Loading tile	terrain/underwater/subsea_floor_02c.png
Loading tile	terrain/underwater/subsea_floor_02b.png
Loading tile	terrain/underwater/subsea_granite_wall2_8.png
Loading tile	terrain/underwater/subsea_granite_wall2_11.png
Loading tile	terrain/underwater/subsea_floor_02a.png
Loading tile	terrain/underwater/subsea_granite_wall2_4.png
Loading tile	terrain/underwater/subsea_floor_02e.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_1.png
Loading tile	terrain/underwater/subsea_granite_wall_pillar_7.png
Loading tile	terrain/underwater/subsea_floor_02.png
Loading tile	terrain/underwater/subsea_granite_door1_vert.png
Loading tile	terrain/underwater/subsea_granite_door1_vert_north.png
Loading tile	terrain/underwater/subsea_floor_02d.png
Loading tile	terrain/underwater/subsea_granite_wall2_10.png
Loading tile	terrain/underwater/subsea_granite_wall2_9.png
Loading tile	terrain/underwater/subsea_granite_wall2_2.png
Loading tile	terrain/underwater/subsea_granite_wall2_3.png
Loading tile	terrain/underwater/subsea_granite_wall2_5.png
Not gone east, no backup guardian
Running on level loads	lake-nur-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Lake of Nur (2)
C Map minimap texture: 1171 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	1584	golem (servant of Rybanic)	::	34964	squid	81	<	100
AI took for target	34811	water imp	::	2398	Rybanic	100	<	100
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.818031293558
[PROJECTOR] after difficulty dam	40.818031293558
[PROJECTOR] res	43	0.57	 on dam	40.818031293558
[PROJECTOR] after resists dam	23.266277837328
[PROJECTOR] after flat damage armor	23.266277837328
[PROJECTOR] final dam	23.266277837328
[LOG]	Ran for 2 turns (stop reason: taken damage).
AI took for target	34961	squid	::	1584	golem (servant of Rybanic)	49	<	100
AI took for target	34964	squid	::	1584	golem (servant of Rybanic)	64	<	100
AI took for target	35058	squid	::	1584	golem (servant of Rybanic)	81	<	100
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
[USERCHAT] channel talk	Magical Kiwi	tome	Corrupted monolith?
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[TARGET] Passing target	squid	from	squid	to	golem (servant of Rybanic)
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	82.642429840996
[PROJECTOR] after difficulty dam	82.642429840996
[PROJECTOR] res	0	1	 on dam	82.642429840996
[PROJECTOR] after resists dam	82.642429840996
[PROJECTOR] after flat damage armor	82.642429840996
[PROJECTOR] final dam	82.642429840996
checkHit	19.476982763383	32.5
=> chance to hit	18
squid	34964	dumb ai talents can use	Attack	T_ATTACK
squid	34964	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.250206080142	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	27.250206080142	versus	25.38	1	with APR	7
[ATTACK] after armor	8.8702060801417
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] numbed dam	5.78
[PROJECTOR] final dam	5.78
[LOG]	
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=891911]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	73.5228
[PROJECTOR] after difficulty dam	73.5228
[PROJECTOR] res	0	1	 on dam	73.5228
[PROJECTOR] after resists dam	73.5228
[PROJECTOR] after flat damage armor	73.5228
[PROJECTOR] final dam	73.5228
squid	34964	dumb ai talents can use	Attack	T_ATTACK
squid	34964	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.250206080142	7	25.38	4.7	::	1.2647580015449
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	27.250206080142	versus	25.38	1	with APR	7
[ATTACK] after armor	8.8702060801417
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	11.382822013904
[PROJECTOR] starting dam	11.382822013904
[PROJECTOR] after difficulty dam	11.382822013904
[PROJECTOR] res	15	0.85	 on dam	11.382822013904
[PROJECTOR] after resists dam	9.6753987118184
[PROJECTOR] after flat damage armor	9.6753987118184
[PROJECTOR] final dam	9.6753987118184
checkHit	19.09000131005	28
=> chance to hit	28
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	65.3536
[PROJECTOR] after difficulty dam	65.3536
[PROJECTOR] res	0	1	 on dam	65.3536
[PROJECTOR] after resists dam	65.3536
[PROJECTOR] after flat damage armor	65.3536
[PROJECTOR] numbed dam	55.55056
[PROJECTOR] final dam	55.55056
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[LOG]	
Loading tile	object/vial_squid_ink.png
AI took for target	1584	golem (servant of Rybanic)	::	35058	squid	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	73.5228
[PROJECTOR] after difficulty dam	73.5228
[PROJECTOR] res	0	1	 on dam	73.5228
[PROJECTOR] after resists dam	73.5228
[PROJECTOR] after flat damage armor	73.5228
[PROJECTOR] final dam	73.5228
squid	35058	dumb ai talents can use	Attack	T_ATTACK
squid	35058	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.979837093747	7	25.38	4.7	::	1.2647580015449
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	26.979837093747	versus	25.38	1	with APR	7
[ATTACK] after armor	8.5998370937465
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	11.382822013904
[PROJECTOR] starting dam	11.382822013904
[PROJECTOR] after difficulty dam	11.382822013904
[PROJECTOR] res	15	0.85	 on dam	11.382822013904
[PROJECTOR] after resists dam	9.6753987118184
[PROJECTOR] after flat damage armor	9.6753987118184
[PROJECTOR] final dam	9.6753987118184
checkHit	19.09000131005	27
=> chance to hit	31
AI took for target	35060	squid	::	1584	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	49.0152
[PROJECTOR] after difficulty dam	49.0152
[PROJECTOR] res	0	1	 on dam	49.0152
[PROJECTOR] after resists dam	49.0152
[PROJECTOR] after flat damage armor	49.0152
[PROJECTOR] numbed dam	41.66292
[PROJECTOR] final dam	41.66292
squid	35058	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.979837093747	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	26.979837093747	versus	25.38	1	with APR	7
[ATTACK] after armor	8.5998370937465
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	51.0575
[PROJECTOR] after difficulty dam	51.0575
[PROJECTOR] res	0	1	 on dam	51.0575
[PROJECTOR] after resists dam	51.0575
[PROJECTOR] after flat damage armor	51.0575
[PROJECTOR] final dam	51.0575
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#51 physical#LAST# damage.
squid	35058	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.979837093747	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	26.979837093747	versus	25.38	1	with APR	7
[ATTACK] after armor	8.5998370937465
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	
[LOG]	#UID:35058:0#Squid hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35107	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	4.3389102622349	0.95661089737765	 on dam	86.049179321434
[PROJECTOR] after resists dam	82.315582649287
[PROJECTOR] after flat damage armor	82.315582649287
[PROJECTOR] final dam	82.315582649287
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=895548]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Squid for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Squid!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	35060	squid	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35108	after	2398
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=896304]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Squid for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
squid	35060	dumb ai talents can use	Attack	T_ATTACK
squid	35060	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.971186406446	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	26.971186406446	versus	25.38	1	with APR	7
[ATTACK] after armor	8.591186406446
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	
[LOG]	#UID:35060:0#Squid hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35109	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=897027]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Squid for #LIGHT_RED#95 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	34961	squid	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[LOG]	#{bold}#Rybanic's Channel Staff killed Squid!#{normal}#
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35110	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=897557]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Squid for #LIGHT_RED#95 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.15	::	1
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	56.20175
[PROJECTOR] after difficulty dam	56.20175
[PROJECTOR] res	0	1	 on dam	56.20175
[PROJECTOR] after resists dam	56.20175
[PROJECTOR] after flat damage armor	56.20175
[PROJECTOR] final dam	56.20175
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Squid for #aaaaaa#56 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Squid!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
water imp	34811	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	35065	squid	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35065	squid	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35065	squid	64	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35065	squid	36	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	62.906924207326
[PROJECTOR] after difficulty dam	62.906924207326
[PROJECTOR] res	0	1	 on dam	62.906924207326
[PROJECTOR] after resists dam	62.906924207326
[PROJECTOR] after flat damage armor	62.906924207326
[PROJECTOR] final dam	62.906924207326
checkHit	18.475191688188	32.5
=> chance to hit	15
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.472399444491	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	27.472399444491	versus	25.38	1	with APR	7
[ATTACK] after armor	9.0923994444908
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
[Identify]	opal	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:35067:0#opal#LAST#.
AI took for target	1584	golem (servant of Rybanic)	::	35065	squid	1	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=900393]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	61.269
[PROJECTOR] after difficulty dam	61.269
[PROJECTOR] res	0	1	 on dam	61.269
[PROJECTOR] after resists dam	61.269
[PROJECTOR] after flat damage armor	61.269
[PROJECTOR] final dam	61.269
AI took for target	35065	squid	::	1584	golem (servant of Rybanic)	1	<	100
squid	35065	dumb ai talents can use	Attack	T_ATTACK
squid	35065	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.472399444491	7	25.38	4.7	::	1.2647580015449
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	27.472399444491	versus	25.38	1	with APR	7
[ATTACK] after armor	9.0923994444908
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	11.382822013904
[PROJECTOR] starting dam	11.382822013904
[PROJECTOR] after difficulty dam	11.382822013904
[PROJECTOR] res	15	0.85	 on dam	11.382822013904
[PROJECTOR] after resists dam	9.6753987118184
[PROJECTOR] after flat damage armor	9.6753987118184
[PROJECTOR] final dam	9.6753987118184
checkHit	19.09000131005	27
=> chance to hit	31
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	squid	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	54.12095
[PROJECTOR] after difficulty dam	54.12095
[PROJECTOR] res	0	1	 on dam	54.12095
[PROJECTOR] after resists dam	54.12095
[PROJECTOR] after flat damage armor	54.12095
[PROJECTOR] numbed dam	46.0028075
[PROJECTOR] final dam	46.0028075
[LOG]	#00ffff#Welcome to level 15 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 10 stat point(s), 3 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 15 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 15 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 15 Dwarf Alchemist
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
AI took for target	34960	ink squid	::	2398	Rybanic	16	<	100
ink squid	34960	dumb ai talents can use	Blinding Ink	T_BLINDING_INK
dumb ai uses	T_BLINDING_INK
checkHit	25.425	26.5
=> chance to hit	48
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Blinded'!
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (ink squid)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35111	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=901911]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ink squid for #LIGHT_RED#97 fire#LAST# damage.
ink squid	34960	dumb ai talents can use	Attack	T_ATTACK
ink squid	34960	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	26.307159865333	7	7.9999999999997	15.65	::	1
checkHit	29.5	15.65
=> chance to hit	85
[ATTACK] raw dam	26.307159865333	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	25.307159865334
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
checkHit	20.35	8.0629945248976
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	2.7351115301825	0.97264888469817	 on dam	4.24
[PROJECTOR] after resists dam	4.1240312711203
[PROJECTOR] after flat damage armor	4.1240312711203
[PROJECTOR] final dam	4.1240312711203
[LOG]	
[LOG]	#UID:34960:0#Ink squid hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Ink squid for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35112	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=902443]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ink squid for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Ink squid!#{normal}#
[LOG]	
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Resting starts...
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	trillioneyes	tome	I don't know what a corrupted monolith is
[USERCHAT] channel talk	Tshirt	tome	100% armour hardiness, 101 armour, 51 defense, 57 p. save :P
Server latency	146
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	I haven't actually done this event, I've just heard about it XD
[LOG]	Resting starts...
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:566:0#Talent Acid Infusion is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	34963	giant eel	::	2398	Rybanic	81	<	100
AI took for target	1584	golem (servant of Rybanic)	::	34963	giant eel	49	<	100
AI took for target	1584	golem (servant of Rybanic)	::	34963	giant eel	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (giant eel)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35121	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=925643]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant eel for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=925815]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
giant eel	34963	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.199234797314	7	7.9999999999997	15.65	::	1
checkHit	30	15.65
=> chance to hit	86
[ATTACK] raw dam	25.199234797314	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	24.199234797314
[ATTACK] after range	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
checkHit	20.35	8.2047923007173
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:34963:0#Giant eel hits #fbd578#Rybanic#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant eel for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35122	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=926238]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant eel for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant eel!#{normal}#
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 24th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	34962	ink squid	::	2398	Rybanic	25	<	100
ink squid	34962	dumb ai talents can use	Blinding Ink	T_BLINDING_INK
dumb ai uses	T_BLINDING_INK
[LOG]	Golem (servant of Rybanic) avoids the blinding ink!
checkHit	25.775	27
=> chance to hit	47
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Blinded'!
AI took for target	35066	water imp	::	2398	Rybanic	36	<	100
water imp	35066	dumb ai talents can use	Phase Door	T_PHASE_DOOR
water imp	35066	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.818031293558
[PROJECTOR] after difficulty dam	40.818031293558
[PROJECTOR] res	43	0.57	 on dam	40.818031293558
[PROJECTOR] after resists dam	23.266277837328
[PROJECTOR] after flat damage armor	23.266277837328
[PROJECTOR] final dam	23.266277837328
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
AI took for target	35066	water imp	::	2398	Rybanic	25	<	100
water imp	35066	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[Identify]	balanced steel battleaxe of projection	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:35074:0#balanced steel battleaxe of projection (17.5-26.25 power, 2 apr)#LAST#.
AI took for target	35066	water imp	::	2398	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35123	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	8.8640149252434	0.91135985074757	 on dam	98.126257120934
[PROJECTOR] after resists dam	89.428331044151
[PROJECTOR] after flat damage armor	89.428331044151
[PROJECTOR] final dam	89.428331044151
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=930818]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ink squid for #LIGHT_RED#89 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	34962	ink squid	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=930894]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
ink squid	34962	dumb ai talents can use	Attack	T_ATTACK
ink squid	34962	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[LOG]	Ink squid uses Grab.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	27.227695910129	7	7.9999999999997	15.65	::	1.2647580015449
checkHit	30	15.65
=> chance to hit	86
[ATTACK] raw dam	27.227695910129	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	26.227695910129
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	34.148466041712
[PROJECTOR] starting dam	34.148466041712
[PROJECTOR] after difficulty dam	34.148466041712
[PROJECTOR] res	0	1	 on dam	34.148466041712
[PROJECTOR] after resists dam	34.148466041712
[PROJECTOR] after flat damage armor	34.148466041712
[PROJECTOR] final dam	34.148466041712
checkHit	20.35	8.0853959022979
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
checkHit	25.775	27
=> chance to hit	47
[LOG]	Rybanic is pinned to the ground.
[LOG]	
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Ink squid for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:34962:0#Ink squid hits #fbd578#Rybanic#LAST# for #aaaaaa#34 physical#LAST# damage.
Loading tile	effects/pinned.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35124	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	8.8640149252434	0.91135985074757	 on dam	93.597352946121
[PROJECTOR] after resists dam	85.300869611344
[PROJECTOR] after flat damage armor	85.300869611344
[PROJECTOR] final dam	85.300869611344
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=931316]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ink squid for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Ink squid!#{normal}#
water imp	35066	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.818031293558
[PROJECTOR] after difficulty dam	40.818031293558
[PROJECTOR] res	43	0.57	 on dam	40.818031293558
[PROJECTOR] after resists dam	23.266277837328
[PROJECTOR] after flat damage armor	23.266277837328
[PROJECTOR] final dam	23.266277837328
[LOG]	
[LOG]	#UID:35066:0#Water imp hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35125	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=931776]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#95 fire#LAST# damage.
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	35066	water imp	::	2398	Rybanic	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35126	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=932345]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#97 fire#LAST# damage.
water imp	35066	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.3942669265789	7	7.9999999999997	15.65	::	1
checkHit	19	15.65
=> chance to hit	59
[ATTACK] raw dam	9.3942669265789	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	8.3942669265792
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	43	0.57	 on dam	8
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
checkHit	20.35	14.086571951177
=> chance to hit	66
[LOG]	Water imp resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Water imp for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:35066:0#Water imp hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35127	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=932834]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Water imp!#{normal}#
water imp	34811	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.818031293558
[PROJECTOR] after difficulty dam	40.818031293558
[PROJECTOR] res	43	0.57	 on dam	40.818031293558
[PROJECTOR] after resists dam	23.266277837328
[PROJECTOR] after flat damage armor	23.266277837328
[PROJECTOR] final dam	23.266277837328
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	Rybanic is no longer pinned.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
water imp	34811	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.818031293558
[PROJECTOR] after difficulty dam	40.818031293558
[PROJECTOR] res	43	0.57	 on dam	40.818031293558
[PROJECTOR] after resists dam	23.266277837328
[PROJECTOR] after flat damage armor	23.266277837328
[PROJECTOR] final dam	23.266277837328
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (water imp)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35128	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	3.9418505458026	0.96058149454197	 on dam	87.558814046372
[PROJECTOR] after resists dam	84.107376456986
[PROJECTOR] after flat damage armor	84.107376456986
[PROJECTOR] final dam	84.107376456986
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=937855]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35129	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	3.9418505458026	0.96058149454197	 on dam	93.597352946121
[PROJECTOR] after resists dam	89.907885178158
[PROJECTOR] after flat damage armor	89.907885178158
[PROJECTOR] final dam	89.907885178158
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=938309]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#90 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (156 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	34811	water imp	4	<	100
AI took for target	34811	water imp	::	2398	Rybanic	1	<	100
water imp	34811	dumb ai talents can use	Phase Door	T_PHASE_DOOR
water imp	34811	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	34811	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_PHASE_DOOR
[LOG]	Water imp casts Phase Door.
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	Well one guy was likeno take me!
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35130	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=938709]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

water imp	34811	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[LOG]	
[USERCHAT] channel achievement	Argon	tome	Level 40	true	false
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	water imp	 :: 	44.082477970522	7	1	0	::	1.2079215610874
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	71.88099625719
[PROJECTOR] after difficulty dam	71.88099625719
[PROJECTOR] res	0	1	 on dam	71.88099625719
[PROJECTOR] after resists dam	71.88099625719
[PROJECTOR] after flat damage armor	71.88099625719
[PROJECTOR] final dam	71.88099625719
checkHit	11.186837479559	32.5
=> chance to hit	0
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34952	Glorytha the squid	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	34952	Glorytha the squid	100	<	100
AI took for target	34952	Glorytha the squid	::	1584	golem (servant of Rybanic)	49	<	100
[TARGET] Passing target	squid	from	Glorytha the squid	to	golem (servant of Rybanic)
[TARGET] Passing target	water imp	from	Glorytha the squid	to	golem (servant of Rybanic)
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glorytha the squid	 :: 	44.082477970522	7	7	17.728390050436	::	1.2079215610874
checkHit	26	17.728390050436
=> chance to hit	71
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	17.728390050436	=	1.0082716099496
[PROJECTOR] starting dam	75.510607059605
[PROJECTOR] after difficulty dam	75.510607059605
[PROJECTOR] res	0	1	 on dam	75.510607059605
[PROJECTOR] after resists dam	75.510607059605
[PROJECTOR] after flat damage armor	75.510607059605
[PROJECTOR] final dam	75.510607059605
checkHit	29.361857096285	32.5
=> chance to hit	43
AI took for target	35057	water imp	::	1584	golem (servant of Rybanic)	64	<	100
water imp	35057	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	4.7	::	1.2647580015449
checkHit	55.64589410211	4.7
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	55.64589410211	4.7	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	21
[ATTACK] after mult	26.559918032443
[PROJECTOR] starting dam	26.559918032443
[PROJECTOR] after difficulty dam	26.559918032443
[PROJECTOR] res	15	0.85	 on dam	23.903926229198
[PROJECTOR] after resists dam	20.318337294819
[PROJECTOR] after flat damage armor	20.318337294819
[PROJECTOR] final dam	20.318337294819
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
checkHit	19.396072965693	34
=> chance to hit	14
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=942136]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glorytha the squid	 :: 	44.082477970522	7	7	17.728390050436	::	1
checkHit	26	17.728390050436
=> chance to hit	71
AI took for target	34952	Glorytha the squid	::	1584	golem (servant of Rybanic)	1	<	100
AI took for target	35059	squid	::	1584	golem (servant of Rybanic)	16	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glorytha the squid	 :: 	44.082477970522	7	7	17.728390050436	::	1
checkHit	26	17.728390050436
=> chance to hit	71
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	17.728390050436	=	1.0082716099496
[PROJECTOR] starting dam	67.554197866621
[PROJECTOR] after difficulty dam	67.554197866621
[PROJECTOR] res	0	1	 on dam	67.554197866621
[PROJECTOR] after resists dam	67.554197866621
[PROJECTOR] after flat damage armor	67.554197866621
[PROJECTOR] final dam	67.554197866621
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	4.7	::	0.51622776601684
checkHit	55.64589410211	4.7
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	55.64589410211	4.7	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	20
[ATTACK] after mult	10.324555320337
[PROJECTOR] starting dam	10.324555320337
[PROJECTOR] after difficulty dam	10.324555320337
[PROJECTOR] res	15	0.85	 on dam	9.2920997883031
[PROJECTOR] after resists dam	7.8982848200576
[PROJECTOR] after flat damage armor	7.8982848200576
[PROJECTOR] final dam	7.8982848200576
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
checkHit	19.396072965693	20.4
=> chance to hit	48
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
checkHit	19.396072965693	55.64589410211
=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	0	::	1.9265316800843
checkHit	55.64589410211	0
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	55.64589410211	0	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	22
[ATTACK] after mult	42.383696961855
[PROJECTOR] starting dam	42.383696961855
[PROJECTOR] after difficulty dam	42.383696961855
[PROJECTOR] res	15	0.85	 on dam	38.14532726567
[PROJECTOR] after resists dam	32.423528175819
[PROJECTOR] after flat damage armor	32.423528175819
[PROJECTOR] final dam	32.423528175819
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
checkHit	19.396072965693	20.4
=> chance to hit	48
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
checkHit	19.396072965693	34
=> chance to hit	14
water imp	35057	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.931090352613	7	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
AI took for target	1584	golem (servant of Rybanic)	::	35057	water imp	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	water imp	 :: 	44.082477970522	7	1	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	56.43
[PROJECTOR] after difficulty dam	56.43
[PROJECTOR] res	0	1	 on dam	56.43
[PROJECTOR] after resists dam	56.43
[PROJECTOR] after flat damage armor	56.43
[PROJECTOR] stunned dam	16.929
[PROJECTOR] numbed dam	14.38965
[PROJECTOR] final dam	14.38965
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	4.7	::	0.92653168008433
checkHit	55.64589410211	4.7
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	55.64589410211	4.7	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	20
[ATTACK] after mult	18.530633601687
[PROJECTOR] starting dam	18.530633601687
[PROJECTOR] after difficulty dam	18.530633601687
[PROJECTOR] res	15	0.85	 on dam	16.677570241518
[PROJECTOR] after resists dam	14.17593470529
[PROJECTOR] after flat damage armor	14.17593470529
[PROJECTOR] final dam	14.17593470529
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	4.7	::	0.92653168008433
checkHit	55.64589410211	4.7
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	55.64589410211	4.7	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	21
[ATTACK] after mult	19.457165281771
[PROJECTOR] starting dam	19.457165281771
[PROJECTOR] after difficulty dam	19.457165281771
[PROJECTOR] res	15	0.85	 on dam	17.511448753594
[PROJECTOR] after resists dam	14.884731440555
[PROJECTOR] after flat damage armor	14.884731440555
[PROJECTOR] final dam	14.884731440555
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
checkHit	19.396072965693	20.4
=> chance to hit	48
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
water imp	35057	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.931090352613	7	25.38	0	::	1
checkHit	19	0
=> chance to hit	98
[ATTACK] raw dam	10.931090352613	versus	25.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	35059	squid	::	1584	golem (servant of Rybanic)	4	<	100
AI took for target	34952	Glorytha the squid	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	0	::	1
checkHit	55.64589410211	0
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	55.64589410211	0	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	29
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	29.754
[PROJECTOR] after difficulty dam	29.754
[LOG]	Something hits Iceblock for #aaaaaa#30 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	0	::	1
checkHit	55.64589410211	0
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	55.64589410211	0	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
water imp	35057	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.195406794347
[PROJECTOR] after difficulty dam	41.195406794347
[PROJECTOR] res	15	0.85	 on dam	41.195406794347
[PROJECTOR] after resists dam	35.016095775195
[PROJECTOR] after flat damage armor	35.016095775195
[PROJECTOR] final dam	35.016095775195
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	27
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	27.702
[PROJECTOR] after difficulty dam	27.702
[LOG]	Something hits Iceblock for #aaaaaa#28 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	0	::	1
checkHit	55.64589410211	0
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	55.64589410211	0	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
water imp	35057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.931090352613	7	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	10.931090352613	versus	25.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	4.7	::	1
checkHit	55.64589410211	4.7
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	55.64589410211	4.7	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	18.9
[PROJECTOR] after resists dam	16.065
[PROJECTOR] after flat damage armor	16.065
[PROJECTOR] final dam	16.065
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
checkHit	19.396072965693	20.4
=> chance to hit	48
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3.6
[PROJECTOR] after resists dam	2.8976135134856
[PROJECTOR] after flat damage armor	2.8976135134856
[PROJECTOR] final dam	2.8976135134856
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	44.082477970522	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	25.38	1	with APR	7
[ATTACK] after armor	25.702477970522
[ATTACK] after range	28
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	28.728
[PROJECTOR] after difficulty dam	28.728
[LOG]	Something hits Iceblock for #aaaaaa#29 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.191490284624	10	25.38	0	::	1
checkHit	55.64589410211	0
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	25.38	1	with APR	10
[ATTACK] after armor	20.811490284624
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	55.64589410211	0	=	10
[PHYS CRIT %]	5.217082933312
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	19.8
[PROJECTOR] after resists dam	16.83
[PROJECTOR] after flat damage armor	16.83
[PROJECTOR] final dam	16.83
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	3.6
[PROJECTOR] after resists dam	2.5398
[PROJECTOR] after flat damage armor	2.5398
[PROJECTOR] final dam	2.5398
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	5.4
[PROJECTOR] after resists dam	4.3464202702284
[PROJECTOR] after flat damage armor	4.3464202702284
[PROJECTOR] final dam	4.3464202702284
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	6.3
[PROJECTOR] after resists dam	5.355
[PROJECTOR] after flat damage armor	5.355
[PROJECTOR] final dam	5.355
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
AI took for target	34952	Glorytha the squid	::	2398	Rybanic	100	<	100
water imp	35057	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.195406794347
[PROJECTOR] after difficulty dam	41.195406794347
[PROJECTOR] res	43	0.57	 on dam	41.195406794347
[PROJECTOR] after resists dam	23.481381872778
[PROJECTOR] after flat damage armor	23.481381872778
[PROJECTOR] final dam	23.481381872778
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
water imp	35057	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	35059	squid	::	2398	Rybanic	100	<	100
[LOG]	
water imp	35057	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	41.195406794347
[PROJECTOR] after difficulty dam	41.195406794347
[PROJECTOR] res	43	0.57	 on dam	41.195406794347
[PROJECTOR] after resists dam	23.481381872778
[PROJECTOR] after flat damage armor	23.481381872778
[PROJECTOR] final dam	23.481381872778
[LOG]	
[LOG]	#UID:35057:0#Water imp hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35137	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=946171]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	34952	Glorytha the squid	::	2398	Rybanic	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35138	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=946825]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	34952	Glorytha the squid	::	2398	Rybanic	16	<	100
water imp	35057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	10.931090352613	7	7.9999999999997	15.65	::	1
checkHit	19	15.65
=> chance to hit	59
[ATTACK] raw dam	10.931090352613	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	9.9310903526134
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	43	0.57	 on dam	10
[PROJECTOR] after resists dam	5.7
[PROJECTOR] after flat damage armor	5.7
[PROJECTOR] final dam	5.7
checkHit	20.35	14.730442208521
=> chance to hit	65
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Water imp for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:35057:0#Water imp hits #fbd578#Rybanic#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35139	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=947918]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#94 fire#LAST# damage.
water imp	35057	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	10.931090352613	7	7.9999999999997	15.65	::	1
checkHit	19	15.65
=> chance to hit	59
[LOG]	#UID:35057:0#Water imp misses #fbd578#Rybanic#LAST#.
AI took for target	35059	squid	::	2398	Rybanic	16	<	100
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	and then his monolith became corrputed
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Refitted for 0 turns (stop reason: hostile spotted to the south (water imp)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	35140	after	2398
[PROJECTOR] starting dam	118.61415695937
[PROJECTOR] after difficulty dam	118.61415695937
[PROJECTOR] res	0	1	 on dam	149.45383776881
[PROJECTOR] after resists dam	149.45383776881
[PROJECTOR] after flat damage armor	149.45383776881
[PROJECTOR] final dam	149.45383776881
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=951649]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #{bold}##LIGHT_RED#149 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Water imp!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35141	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=952204]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glorytha the squid for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	Glorytha the squid uses Grab.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	36.191490284624	10	7.9999999999997	15.65	::	1.2647580015449
checkHit	55.64589410211	15.65
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	36.191490284624
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	55.64589410211	15.65	=	7.9991788204219
[PHYS CRIT %]	27.992259149209
[ATTACK] after crit	39
[ATTACK] after mult	49.325562060251
[PROJECTOR] starting dam	49.325562060251
[PROJECTOR] after difficulty dam	49.325562060251
[PROJECTOR] res	0	1	 on dam	44.393005854226
[PROJECTOR] after resists dam	44.393005854226
[PROJECTOR] after flat damage armor	44.393005854226
[PROJECTOR] final dam	44.393005854226
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	34	0.66	 on dam	6.3
[PROJECTOR] after resists dam	4.158
[PROJECTOR] after flat damage armor	4.158
[PROJECTOR] final dam	4.158
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	5.4
[PROJECTOR] after resists dam	4.752
[PROJECTOR] after flat damage armor	4.752
[PROJECTOR] final dam	4.752
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	43	0.57	 on dam	6.3
[PROJECTOR] after resists dam	3.591
[PROJECTOR] after flat damage armor	3.591
[PROJECTOR] final dam	3.591
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	34	0.66	 on dam	3.6
[PROJECTOR] after resists dam	2.376
[PROJECTOR] after flat damage armor	2.376
[PROJECTOR] final dam	2.376
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	43	0.57	 on dam	3.6
[PROJECTOR] after resists dam	2.052
[PROJECTOR] after flat damage armor	2.052
[PROJECTOR] final dam	2.052
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	3.6
[PROJECTOR] after resists dam	3.168
[PROJECTOR] after flat damage armor	3.168
[PROJECTOR] final dam	3.168
checkHit	20.35	25.806704883691
=> chance to hit	37
[LOG]	Glorytha the squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
checkHit	25.775	34
=> chance to hit	30
[LOG]	Rybanic is pinned to the ground.
[LOG]	#UID:34952:0#Glorytha the squid hits #fbd578#Rybanic#LAST# for #aaaaaa#44 physical#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#5 acid#LAST#, #1133F3#4 cold#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#3 acid#LAST# (76 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Glorytha the squid for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35142	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=952737]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glorytha the squid for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	Glorytha the squid throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	36.191490284624	10	7.9999999999997	15.65	::	0.92653168008433
checkHit	55.64589410211	15.65
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	36.191490284624
[ATTACK] after range	36
[PHYS CRIT %] axe accuracy bonus	55.64589410211	15.65	=	7.9991788204219
[PHYS CRIT %]	27.992259149209
[ATTACK] after crit	36
[ATTACK] after mult	33.355140483036
[PROJECTOR] starting dam	33.355140483036
[PROJECTOR] after difficulty dam	33.355140483036
[PROJECTOR] res	0	1	 on dam	30.019626434732
[PROJECTOR] after resists dam	30.019626434732
[PROJECTOR] after flat damage armor	30.019626434732
[PROJECTOR] final dam	30.019626434732
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	34	0.66	 on dam	6.3
[PROJECTOR] after resists dam	4.158
[PROJECTOR] after flat damage armor	4.158
[PROJECTOR] final dam	4.158
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	5.4
[PROJECTOR] after resists dam	4.752
[PROJECTOR] after flat damage armor	4.752
[PROJECTOR] final dam	4.752
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	43	0.57	 on dam	6.3
[PROJECTOR] after resists dam	3.591
[PROJECTOR] after flat damage armor	3.591
[PROJECTOR] final dam	3.591
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	34	0.66	 on dam	3.6
[PROJECTOR] after resists dam	2.376
[PROJECTOR] after flat damage armor	2.376
[PROJECTOR] final dam	2.376
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	43	0.57	 on dam	3.6
[PROJECTOR] after resists dam	2.052
[PROJECTOR] after flat damage armor	2.052
[PROJECTOR] final dam	2.052
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	3.6
[PROJECTOR] after resists dam	3.168
[PROJECTOR] after flat damage armor	3.168
[PROJECTOR] final dam	3.168
checkHit	20.35	25.806704883691
=> chance to hit	37
[LOG]	Glorytha the squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	36.191490284624	10	7.9999999999997	15.65	::	0.92653168008433
checkHit	55.64589410211	15.65
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	36.191490284624
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	55.64589410211	15.65	=	7.9991788204219
[PHYS CRIT %]	27.992259149209
[ATTACK] after crit	39
[ATTACK] after mult	36.134735523289
[PROJECTOR] starting dam	36.134735523289
[PROJECTOR] after difficulty dam	36.134735523289
[PROJECTOR] res	0	1	 on dam	32.52126197096
[PROJECTOR] after resists dam	32.52126197096
[PROJECTOR] after flat damage armor	32.52126197096
[PROJECTOR] final dam	32.52126197096
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	34	0.66	 on dam	6.3
[PROJECTOR] after resists dam	4.158
[PROJECTOR] after flat damage armor	4.158
[PROJECTOR] final dam	4.158
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	5.4
[PROJECTOR] after resists dam	4.752
[PROJECTOR] after flat damage armor	4.752
[PROJECTOR] final dam	4.752
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	43	0.57	 on dam	6.3
[PROJECTOR] after resists dam	3.591
[PROJECTOR] after flat damage armor	3.591
[PROJECTOR] final dam	3.591
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	34	0.66	 on dam	3.6
[PROJECTOR] after resists dam	2.376
[PROJECTOR] after flat damage armor	2.376
[PROJECTOR] final dam	2.376
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	43	0.57	 on dam	3.6
[PROJECTOR] after resists dam	2.052
[PROJECTOR] after flat damage armor	2.052
[PROJECTOR] final dam	2.052
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	3.6
[PROJECTOR] after resists dam	3.168
[PROJECTOR] after flat damage armor	3.168
[PROJECTOR] final dam	3.168
checkHit	20.35	25.806704883691
=> chance to hit	37
[LOG]	Glorytha the squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:34952:0#Glorytha the squid hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#5 acid#LAST#, #1133F3#4 cold#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#3 acid#LAST#, #aaaaaa#33 physical#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#5 acid#LAST#, #1133F3#4 cold#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#3 acid#LAST# (126 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Glorytha the squid for #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST# (4 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	36.191490284624	10	7.9999999999997	15.65	::	1
checkHit	55.64589410211	15.65
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	36.191490284624
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	55.64589410211	15.65	=	7.9991788204219
[PHYS CRIT %]	27.992259149209
[ATTACK] after crit	62.4
[ATTACK] after mult	62.4
[LOG]	#{bold}##UID:34952:0#Glorytha the squid performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	62.4
[PROJECTOR] after difficulty dam	62.4
[PROJECTOR] res	0	1	 on dam	56.16
[PROJECTOR] after resists dam	56.16
[PROJECTOR] after flat damage armor	56.16
[PROJECTOR] final dam	56.16
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	34	0.66	 on dam	6.3
[PROJECTOR] after resists dam	4.158
[PROJECTOR] after flat damage armor	4.158
[PROJECTOR] final dam	4.158
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	5.4
[PROJECTOR] after resists dam	4.752
[PROJECTOR] after flat damage armor	4.752
[PROJECTOR] final dam	4.752
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	43	0.57	 on dam	6.3
[PROJECTOR] after resists dam	3.591
[PROJECTOR] after flat damage armor	3.591
[PROJECTOR] final dam	3.591
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	34	0.66	 on dam	3.6
[PROJECTOR] after resists dam	2.376
[PROJECTOR] after flat damage armor	2.376
[PROJECTOR] final dam	2.376
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	43	0.57	 on dam	3.6
[PROJECTOR] after resists dam	2.052
[PROJECTOR] after flat damage armor	2.052
[PROJECTOR] final dam	2.052
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	3.6
[PROJECTOR] after resists dam	2.736
[PROJECTOR] after flat damage armor	2.736
[PROJECTOR] final dam	2.736
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	3.6
[PROJECTOR] after resists dam	3.168
[PROJECTOR] after flat damage armor	3.168
[PROJECTOR] final dam	3.168
checkHit	20.35	25.806704883691
=> chance to hit	37
[LOG]	Glorytha the squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:34952:0#Glorytha the squid hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#56 physical#{normal}##LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#5 acid#LAST#, #1133F3#4 cold#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#3 lightning#LAST#, #GREEN#3 acid#LAST# (88 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Glorytha the squid for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	Hjolnai	tome	Curse Lifter (Roguelike)	false	false
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer pinned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
AI took for target	34952	Glorytha the squid	::	2398	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	36.191490284624	10	28.249261632636	15.65	::	1
checkHit	55.64589410211	15.65
=> chance to hit	100
[ATTACK] raw dam	36.191490284624	versus	28.249261632636	0.3	with APR	10
[ATTACK] after armor	25.334043199237
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	55.64589410211	15.65	=	7.9991788204219
[PHYS CRIT %]	27.992259149209
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	14	0.86	 on dam	22.5
[PROJECTOR] after resists dam	19.35
[PROJECTOR] after flat damage armor	19.35
[PROJECTOR] final dam	19.35
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	14	0.86	 on dam	6.3
[PROJECTOR] after resists dam	5.418
[PROJECTOR] after flat damage armor	5.418
[PROJECTOR] final dam	5.418
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	43.24	0.5676	 on dam	6.3
[PROJECTOR] after resists dam	3.57588
[PROJECTOR] after flat damage armor	3.57588
[PROJECTOR] final dam	3.57588
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	34.64	0.6536	 on dam	3.6
[PROJECTOR] after resists dam	2.35296
[PROJECTOR] after flat damage armor	2.35296
[PROJECTOR] final dam	2.35296
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	24.32	0.7568	 on dam	5.4
[PROJECTOR] after resists dam	4.08672
[PROJECTOR] after flat damage armor	4.08672
[PROJECTOR] final dam	4.08672
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	50.98	0.4902	 on dam	6.3
[PROJECTOR] after resists dam	3.08826
[PROJECTOR] after flat damage armor	3.08826
[PROJECTOR] final dam	3.08826
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	43.24	0.5676	 on dam	3.6
[PROJECTOR] after resists dam	2.04336
[PROJECTOR] after flat damage armor	2.04336
[PROJECTOR] final dam	2.04336
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	50.98	0.4902	 on dam	3.6
[PROJECTOR] after resists dam	1.76472
[PROJECTOR] after flat damage armor	1.76472
[PROJECTOR] final dam	1.76472
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	34.64	0.6536	 on dam	3.6
[PROJECTOR] after resists dam	2.35296
[PROJECTOR] after flat damage armor	2.35296
[PROJECTOR] final dam	2.35296
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24.32	0.7568	 on dam	3.6
[PROJECTOR] after resists dam	2.72448
[PROJECTOR] after flat damage armor	2.72448
[PROJECTOR] final dam	2.72448
[LOG]	Glorytha the squid uses Juggernaut.
[LOG]	Glorytha the squid hardens its skin.
checkHit	20.35	25.806704883691
=> chance to hit	37
[LOG]	Glorytha the squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:34952:0#Glorytha the squid hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST#, #aaaaaa#5 physical#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #GREEN#4 acid#LAST#, #1133F3#3 cold#LAST#, #LIGHT_RED#2 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #GREEN#3 acid#LAST# (47 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Glorytha the squid for #YELLOW#2 mind#LAST# damage.
AI took for target	35059	squid	::	2398	Rybanic	1	<	100
squid	35059	dumb ai talents can use	Attack	T_ATTACK
squid	35059	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	24.245907392317	7	28.249261632636	15.65	::	1
checkHit	29.5	15.65
=> chance to hit	85
[ATTACK] raw dam	24.245907392317	versus	28.249261632636	0.3	with APR	7
[ATTACK] after armor	16.972135174622
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	14	0.86	 on dam	18
[PROJECTOR] after resists dam	15.48
[PROJECTOR] after flat damage armor	15.48
[PROJECTOR] final dam	15.48
checkHit	20.35	8.0497300634426
=> chance to hit	81
[LOG]	Squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.8932849043543	0.97106715095646	 on dam	2.12
[PROJECTOR] after resists dam	2.0586623600277
[PROJECTOR] after flat damage armor	2.0586623600277
[PROJECTOR] final dam	2.0586623600277
[LOG]	
[LOG]	#UID:35059:0#Squid hits #fbd578#Rybanic#LAST# for #aaaaaa#15 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Squid for #YELLOW#2 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	35143	after	2398
[PROJECTOR] starting dam	100.64231499583
[PROJECTOR] after difficulty dam	100.64231499583
[PROJECTOR] res	0	1	 on dam	126.80931689474
[PROJECTOR] after resists dam	126.80931689474
[PROJECTOR] after flat damage armor	126.80931689474
[PROJECTOR] final dam	126.80931689474
Loading tile	object/leather_hardened.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=968613]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glorytha the squid for #{bold}##LIGHT_RED#127 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Glorytha the squid!#{normal}#
squid	35059	dumb ai talents can use	Attack	T_ATTACK
squid	35059	dumb ai talents can use	Grab	T_GRAB
dumb ai uses	T_GRAB
[LOG]	Squid uses Grab.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	24.245907392317	7	28.249261632636	15.65	::	1.2647580015449
checkHit	29.5	15.65
=> chance to hit	85
[ATTACK] raw dam	24.245907392317	versus	28.249261632636	0.3	with APR	7
[ATTACK] after armor	16.972135174622
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	21.500886026263
[PROJECTOR] starting dam	21.500886026263
[PROJECTOR] after difficulty dam	21.500886026263
[PROJECTOR] res	14	0.86	 on dam	21.500886026263
[PROJECTOR] after resists dam	18.490761982586
[PROJECTOR] after flat damage armor	18.490761982586
[PROJECTOR] final dam	18.490761982586
checkHit	20.35	8.0497300634426
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	2.8932849043543	0.97106715095646	 on dam	4.24
[PROJECTOR] after resists dam	4.1173247200554
[PROJECTOR] after flat damage armor	4.1173247200554
[PROJECTOR] final dam	4.1173247200554
checkHit	34.809550077058	26.5
=> chance to hit	71
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Pinned to the ground'!
[LOG]	
[LOG]	#UID:35059:0#Squid hits #fbd578#Rybanic#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Squid for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35144	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=969536]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Squid for #LIGHT_RED#95 fire#LAST# damage.
squid	35059	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	24.245907392317	7	28.249261632636	15.65	::	1
checkHit	29.5	15.65
=> chance to hit	85
[ATTACK] raw dam	24.245907392317	versus	28.249261632636	0.3	with APR	7
[ATTACK] after armor	16.972135174622
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	14	0.86	 on dam	16
[PROJECTOR] after resists dam	13.76
[PROJECTOR] after flat damage armor	13.76
[PROJECTOR] final dam	13.76
checkHit	20.35	8.0497300634426
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	2.8932849043543	0.97106715095646	 on dam	4.24
[PROJECTOR] after resists dam	4.1173247200554
[PROJECTOR] after flat damage armor	4.1173247200554
[PROJECTOR] final dam	4.1173247200554
[LOG]	
[LOG]	#UID:35059:0#Squid hits #fbd578#Rybanic#LAST# for #aaaaaa#14 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Squid for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	stonewalljack	tome	The secret city (Roguelike)	false	false
[SPELL CRIT %]	9.5
Adding entity	35145	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=969965]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Squid for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Squid!#{normal}#
[LOG]	
[Identify]	Vorylrawe the hardened leather armour	true
[LOG]	Rybanic picks up (p.): #SALMON##UID:34815:0#Vorylrawe the hardened leather armour (3 def, 6 armour)#LAST#.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic's skin returns to normal.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 71 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	4
[LOG]	Golem (servant of Rybanic) is free from the ice.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 102 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Rybanic triggers a water jet!
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam	38
[LOG]	Ran for 22 turns (stop reason: taken damage).
Loading tile	trap/trap_water_jet_01.png
[LOG]	Water jet hits #fbd578#Rybanic#LAST# for #aaaaaa#38 physical#LAST# damage.
[LOG]	
Server latency	146
[USERCHAT] channel talk	trillioneyes	tome	Tshirt, what prodigy did you take?
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Identify]	opal	true
[LOG]	Rybanic picks up (s.): #FFFFFF##UID:35077:0#opal#LAST#.
[Identify]	steel ring	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:35069:0#steel ring#LAST#.
AI took for target	34965	giant eel	::	2398	Rybanic	25	<	100
[TARGET] Passing target	dragon turtle	from	giant eel	to	Rybanic
[TARGET] Passing target	giant eel	from	dragon turtle	to	Rybanic
AI took for target	1584	golem (servant of Rybanic)	::	34965	giant eel	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	65.373862411534
[PROJECTOR] after difficulty dam	65.373862411534
[PROJECTOR] res	0	1	 on dam	65.373862411534
[PROJECTOR] after resists dam	65.373862411534
[PROJECTOR] after flat damage armor	65.373862411534
[PROJECTOR] final dam	65.373862411534
checkHit	19.436808880731	32.5
=> chance to hit	18
AI took for target	34812	ink squid	::	2398	Rybanic	4	<	100
ink squid	34812	dumb ai talents can use	Blinding Ink	T_BLINDING_INK
dumb ai uses	T_BLINDING_INK
[LOG]	Ink squid projects ink!
checkHit	25.775	28
=> chance to hit	45
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Rybanic loses sight!
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.348677053824	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	29.348677053824	versus	25.38	1	with APR	7
[ATTACK] after armor	10.968677053824
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] numbed dam	7.9475
[PROJECTOR] final dam	7.9475
[LOG]	
Loading tile	effects/blinded.png
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35146	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	5.1743655671684	0.94825634432832	 on dam	92.087718221184
[PROJECTOR] after resists dam	87.322763037956
[PROJECTOR] after flat damage armor	87.322763037956
[PROJECTOR] final dam	87.322763037956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=983424]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ink squid for #LIGHT_RED#87 fire#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=983630]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	1.5
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	69.4382
[PROJECTOR] after difficulty dam	69.4382
[PROJECTOR] res	0	1	 on dam	69.4382
[PROJECTOR] after resists dam	69.4382
[PROJECTOR] after flat damage armor	69.4382
[PROJECTOR] final dam	69.4382
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.348677053824	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	29.348677053824	versus	25.38	1	with APR	7
[ATTACK] after armor	10.968677053824
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35147	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	5.1743655671684	0.94825634432832	 on dam	96.616622395996
[PROJECTOR] after resists dam	91.617325154577
[PROJECTOR] after flat damage armor	91.617325154577
[PROJECTOR] final dam	91.617325154577
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=983821]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ink squid for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Ink squid!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	72.50165
[PROJECTOR] after difficulty dam	72.50165
[PROJECTOR] res	0	1	 on dam	72.50165
[PROJECTOR] after resists dam	72.50165
[PROJECTOR] after flat damage armor	72.50165
[PROJECTOR] final dam	72.50165
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	34959	dragon turtle	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	64.2663
[PROJECTOR] after difficulty dam	64.2663
[PROJECTOR] res	50	0.5	 on dam	64.2663
[PROJECTOR] after resists dam	32.13315
[PROJECTOR] after flat damage armor	32.13315
[PROJECTOR] final dam	32.13315
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[LOG]	Resting starts...
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	60.1859
[PROJECTOR] after difficulty dam	60.1859
[PROJECTOR] res	50	0.5	 on dam	60.1859
[PROJECTOR] after resists dam	30.09295
[PROJECTOR] after flat damage armor	30.09295
[PROJECTOR] final dam	30.09295
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[LOG]	Rybanic feels pain again.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	45.9045
[PROJECTOR] after difficulty dam	45.9045
[PROJECTOR] res	50	0.5	 on dam	45.9045
[PROJECTOR] after resists dam	22.95225
[PROJECTOR] after flat damage armor	22.95225
[PROJECTOR] final dam	22.95225
AI took for target	34959	dragon turtle	::	1584	golem (servant of Rybanic)	1	<	100
dragon turtle	34959	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
AI took for target	1584	golem (servant of Rybanic)	::	34959	dragon turtle	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	49.9849
[PROJECTOR] after difficulty dam	49.9849
[PROJECTOR] res	50	0.5	 on dam	49.9849
[PROJECTOR] after resists dam	24.99245
[PROJECTOR] after flat damage armor	24.99245
[PROJECTOR] final dam	24.99245
dragon turtle	34959	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	68.3467
[PROJECTOR] after difficulty dam	68.3467
[PROJECTOR] res	50	0.5	 on dam	68.3467
[PROJECTOR] after resists dam	34.17335
[PROJECTOR] after flat damage armor	34.17335
[PROJECTOR] final dam	34.17335
AI took for target	34959	dragon turtle	::	1584	golem (servant of Rybanic)	1	<	100
dragon turtle	34959	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	35062	giant eel	::	2398	Rybanic	16	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	56.1055
[PROJECTOR] after difficulty dam	56.1055
[PROJECTOR] res	50	0.5	 on dam	56.1055
[PROJECTOR] after resists dam	28.05275
[PROJECTOR] after flat damage armor	28.05275
[PROJECTOR] final dam	28.05275
dragon turtle	34959	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the northwest (giant eel)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35148	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=985866]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant eel for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	34959	dragon turtle	::	1584	golem (servant of Rybanic)	1	<	100
dragon turtle	34959	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.252368168927	7	25.38	4.7	::	1
checkHit	31.5	4.7
=> chance to hit	100
[ATTACK] raw dam	34.252368168927	versus	25.38	1	with APR	7
[ATTACK] after armor	15.872368168927
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
giant eel	35062	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	30.794020384913	7	7.9999999999997	15.65	::	1
checkHit	30	15.65
=> chance to hit	86
[ATTACK] raw dam	30.794020384913	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	29.794020384913
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
checkHit	20.35	8.158435655514
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:35062:0#Giant eel hits #fbd578#Rybanic#LAST# for #aaaaaa#31 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant eel for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35149	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=986464]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant eel for #LIGHT_RED#100 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dragon turtle	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	68.3467
[PROJECTOR] after difficulty dam	68.3467
[PROJECTOR] res	50	0.5	 on dam	68.3467
[PROJECTOR] after resists dam	34.17335
[PROJECTOR] after flat damage armor	34.17335
[PROJECTOR] final dam	34.17335
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
Loading tile	terrain/underwater/subsea_granite_door1_open_vert.png
Loading tile	terrain/underwater/subsea_granite_door1_open_vert_north.png
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[Identify]	opal	true
[LOG]	Rybanic picks up (t.): #FFFFFF##UID:35068:0#opal#LAST#.
[LOG]	Rybanic triggers a water jet!
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] after flat damage armor	48
[PROJECTOR] final dam	48
[LOG]	Ran for 1 turns (stop reason: taken damage).
[LOG]	Water jet hits #fbd578#Rybanic#LAST# for #aaaaaa#48 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	heat beam rune of the duelist	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:35070:0#heat beam rune of the duelist (149 fire damage)#LAST#.
AI took for target	35064	giant eel	::	2398	Rybanic	36	<	100
[LOG]	Rybanic triggers a water jet!
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam	46
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Water jet hits #fbd578#Rybanic#LAST# for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
AI took for target	1584	golem (servant of Rybanic)	::	35064	giant eel	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	66.607331513639
[PROJECTOR] after difficulty dam	66.607331513639
[PROJECTOR] res	0	1	 on dam	66.607331513639
[PROJECTOR] after resists dam	66.607331513639
[PROJECTOR] after flat damage armor	66.607331513639
[PROJECTOR] final dam	66.607331513639
checkHit	19.475214611855	32.5
=> chance to hit	18
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.063430940462	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	28.063430940462	versus	25.38	1	with APR	7
[ATTACK] after armor	9.6834309404624
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] numbed dam	6.5025
[PROJECTOR] final dam	6.5025
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=995865]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	68.41705
[PROJECTOR] after difficulty dam	68.41705
[PROJECTOR] res	0	1	 on dam	68.41705
[PROJECTOR] after resists dam	68.41705
[PROJECTOR] after flat damage armor	68.41705
[PROJECTOR] final dam	68.41705
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.063430940462	7	25.38	4.7	::	1
checkHit	30	4.7
=> chance to hit	100
[ATTACK] raw dam	28.063430940462	versus	25.38	1	with APR	7
[ATTACK] after armor	9.6834309404624
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	46.9729
[PROJECTOR] after difficulty dam	46.9729
[PROJECTOR] res	0	1	 on dam	46.9729
[PROJECTOR] after resists dam	46.9729
[PROJECTOR] after flat damage armor	46.9729
[PROJECTOR] final dam	46.9729
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	35061	water imp	::	2398	Rybanic	100	<	100
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[LOG]	Ran for 10 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	15	0.85	 on dam	31
[PROJECTOR] after resists dam	26.35
[PROJECTOR] after flat damage armor	26.35
[PROJECTOR] final dam	26.35
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
Loading tile	trap/trap_water_siphon_01.png
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#31 physical#LAST# damage.
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#26 physical#LAST# damage.
[LOG]	
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Today is the 25th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	35063	giant eel	::	2398	Rybanic	25	<	100
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] final dam	22.1
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#22 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the south (giant eel)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	35150	after	2398
[PROJECTOR] starting dam	111.42542017395
[PROJECTOR] after difficulty dam	111.42542017395
[PROJECTOR] res	0	1	 on dam	140.39602941918
[PROJECTOR] after resists dam	140.39602941918
[PROJECTOR] after flat damage armor	140.39602941918
[PROJECTOR] final dam	140.39602941918
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1002142]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant eel for #{bold}##LIGHT_RED#140 fire#{normal}##LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35063	giant eel	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant eel	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	82.642429840996
[PROJECTOR] after difficulty dam	82.642429840996
[PROJECTOR] res	0	1	 on dam	82.642429840996
[PROJECTOR] after resists dam	82.642429840996
[PROJECTOR] after flat damage armor	82.642429840996
[PROJECTOR] final dam	82.642429840996
checkHit	19.467116164569	32.5
=> chance to hit	18
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant eel for #aaaaaa#83 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Giant eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic is no longer surging arcane power.
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Golem (servant of Rybanic) is caught by a water siphon!
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] final dam	22.1
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#22 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Golem (servant of Rybanic) is caught by a water siphon!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic fails to disarm a trap (water siphon).
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Golem (servant of Rybanic) fails to disarm a trap (water siphon).
[LOG]	Golem (servant of Rybanic) is caught by a water siphon!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) is no longer pinned.
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35061	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	35055	water imp	::	2398	Rybanic	9	<	100
water imp	35055	dumb ai talents can use	Phase Door	T_PHASE_DOOR
water imp	35055	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.055865072968
[PROJECTOR] after difficulty dam	40.055865072968
[PROJECTOR] res	43	0.57	 on dam	40.055865072968
[PROJECTOR] after resists dam	22.831843091592
[PROJECTOR] after flat damage armor	22.831843091592
[PROJECTOR] final dam	22.831843091592
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
water imp	35055	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	35055	water imp	::	2398	Rybanic	4	<	100
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	water imp	 :: 	56.074718282359	3	1	0	::	1
checkHit	3	0
=> chance to hit	58
[ATTACK] raw dam	56.074718282359	versus	1	0.3	with APR	3
[ATTACK] after armor	56.074718282359
[ATTACK] after range	66
[PHYS CRIT %]	4.5
[ATTACK] after crit	66
[ATTACK] after mult	66
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	83.16
[PROJECTOR] after resists dam	83.16
[PROJECTOR] after flat damage armor	83.16
[PROJECTOR] final dam	83.16
[ATTACK] staff accuracy bonus	3	0	=	1.12
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Water imp for #LIGHT_RED#83 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35055	water imp	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1012170]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
water imp	35055	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35055	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.1011989072563	7	7.9999999999997	15.65	::	1
checkHit	19	15.65
=> chance to hit	59
[ATTACK] raw dam	9.1011989072563	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	8.1011989072566
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	43	0.57	 on dam	8
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
checkHit	20.35	13.415290605343
=> chance to hit	68
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4.0515001111318	0.95948499888868	 on dam	4.24
[PROJECTOR] after resists dam	4.068216395288
[PROJECTOR] after flat damage armor	4.068216395288
[PROJECTOR] final dam	4.068216395288
[LOG]	
[LOG]	#UID:35055:0#Water imp hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Water imp for #YELLOW#4 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35151	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1012903]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#89 fire#LAST# damage.
water imp	35055	dumb ai talents can use	Water Bolt	T_WATER_BOLT
water imp	35055	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_WATER_BOLT
[LOG]	Water imp casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	40.055865072968
[PROJECTOR] after difficulty dam	40.055865072968
[PROJECTOR] res	43	0.57	 on dam	40.055865072968
[PROJECTOR] after resists dam	22.831843091592
[PROJECTOR] after flat damage armor	22.831843091592
[PROJECTOR] final dam	22.831843091592
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#UID:35055:0#Water imp hits #fbd578#Rybanic#LAST# for #1133F3#23 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35152	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1013325]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Water imp!#{normal}#
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	Well that was unexpected. the master was isolated in one of those rooms that has no entrance.
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic fails to disarm a trap (water siphon).
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Golem (servant of Rybanic) fails to disarm a trap (water siphon).
[LOG]	Golem (servant of Rybanic) is caught by a water siphon!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Resting starts...
water imp	35061	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35061	water imp	25	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (water imp)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35153	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1017450]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#91 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (157 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35154	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1017981]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #LIGHT_RED#89 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35061	water imp	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1018062]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
water imp	35061	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.2980773680576	7	7.9999999999997	15.65	::	1
checkHit	19	15.65
=> chance to hit	59
[LOG]	#UID:35061:0#Water imp misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	35155	after	2398
[PROJECTOR] starting dam	115.01978856666
[PROJECTOR] after difficulty dam	115.01978856666
[PROJECTOR] res	0	1	 on dam	144.92493359399
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1018580]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Water imp for #{bold}##LIGHT_RED#145 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Water imp!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Ran for 12 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 33 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 32 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the southeast (electric eel)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35156	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1025279]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Electric eel for #LIGHT_RED#100 fire#LAST# damage.
AI took for target	35044	Polykira the ink squid	::	2398	Rybanic	49	<	100
checkHit	25.775	30.5
=> chance to hit	39
[LOG]	Rybanic loses sight!
AI took for target	35056	electric eel	::	2398	Rybanic	16	<	100
electric eel	35056	dumb ai talents can use	Lightning	T_LIGHTNING
electric eel	35056	dumb ai talents can use	Chain Lightning	T_CHAIN_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	1
[PROJECTOR] starting dam	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	24	0.76	 on dam	65
[PROJECTOR] after resists dam	49.4
[PROJECTOR] after flat damage armor	49.4
[PROJECTOR] final dam	49.4
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 31: Uniform: 0: 8B51 color1
*p 31: Uniform: 1: 8B51 color2
*p 31: Uniform: 2: 8B5E tex
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#49 lightning#LAST# damage.
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35157	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:15:0#electric eel tail#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1027418]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Electric eel for #LIGHT_RED#94 fire#LAST# damage.
Loading tile	object/electric_eel_tail.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Electric eel!#{normal}#
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35044	Polykira the ink squid	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polykira the ink squid	 :: 	44.082477970522	7	9	19.9	::	1.2079215610874
checkHit	26	19.9
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	26	19.9	=	1.0061
[PROJECTOR] starting dam	58.333914365283
[PROJECTOR] after difficulty dam	58.333914365283
[PROJECTOR] res	0	1	 on dam	58.333914365283
[PROJECTOR] after resists dam	58.333914365283
[PROJECTOR] after flat damage armor	58.333914365283
[PROJECTOR] final dam	58.333914365283
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
checkHit	22.172611260398	32.5
=> chance to hit	25
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#58 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.972855842167	6	25.38	4.7	::	1
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	6
[ATTACK] raw dam	22.972855842167	versus	25.38	1	with APR	6.789
[ATTACK] after armor	4.3818558421673
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	4.5
[PROJECTOR] after resists dam	3.825
[PROJECTOR] after flat damage armor	3.825
[PROJECTOR] final dam	3.825
[ATTACK] attacking with	hateful dwarven-steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.428345094292	7	25.38	4.7	::	0.76136363636364
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	7
[ATTACK] raw dam	27.428345094292	versus	25.38	1	with APR	7.9205
[ATTACK] after armor	9.968845094292
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	6.8522727272727
[ATTACK] after inc by type	6.8522727272727
[PROJECTOR] starting dam	6.8522727272727
[PROJECTOR] after difficulty dam	6.8522727272727
[PROJECTOR] res	15	0.85	 on dam	6.1670454545455
[PROJECTOR] after resists dam	5.2419886363636
[PROJECTOR] after flat damage armor	5.2419886363636
[PROJECTOR] final dam	5.2419886363636
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#5 physical#LAST#, #GREY#5 darkness#LAST# (14 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35158	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1029399]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.972855842167	6	25.38	4.7	::	1
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	6
[ATTACK] raw dam	22.972855842167	versus	25.38	1	with APR	6.789
[ATTACK] after armor	4.3818558421673
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[ATTACK] attacking with	hateful dwarven-steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.428345094292	7	25.38	4.7	::	0.76136363636364
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	7
[ATTACK] raw dam	27.428345094292	versus	25.38	1	with APR	7.9205
[ATTACK] after armor	9.968845094292
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	9.1363636363636
[ATTACK] after inc by type	9.1363636363636
[PROJECTOR] starting dam	9.1363636363636
[PROJECTOR] after difficulty dam	9.1363636363636
[PROJECTOR] res	15	0.85	 on dam	8.2227272727273
[PROJECTOR] after resists dam	6.9893181818182
[PROJECTOR] after flat damage armor	6.9893181818182
[PROJECTOR] final dam	6.9893181818182
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST#, #aaaaaa#7 physical#LAST#, #GREY#5 darkness#LAST# (15 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	35044	Polykira the ink squid	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1030259]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polykira the ink squid	 :: 	44.082477970522	7	9	19.9	::	1
checkHit	26	19.9
=> chance to hit	66
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Something.
[LOG]	Rybanic feels pain again.
AI took for target	35044	Polykira the ink squid	::	1584	golem (servant of Rybanic)	1	<	100
[LOG]	Polykira the ink squid uses Grab.
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.972855842167	6	25.38	4.7	::	1.2647580015449
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	6
[ATTACK] raw dam	22.972855842167	versus	25.38	1	with APR	6.789
[ATTACK] after armor	4.3818558421673
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	5.0590320061796
[PROJECTOR] starting dam	5.0590320061796
[PROJECTOR] after difficulty dam	5.0590320061796
[PROJECTOR] res	15	0.85	 on dam	4.5531288055616
[PROJECTOR] after resists dam	3.8701594847274
[PROJECTOR] after flat damage armor	3.8701594847274
[PROJECTOR] final dam	3.8701594847274
[ATTACK] attacking with	hateful dwarven-steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.428345094292	7	25.38	4.7	::	0.96294075117622
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	7
[ATTACK] raw dam	27.428345094292	versus	25.38	1	with APR	7.9205
[ATTACK] after armor	9.968845094292
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	9.6294075117622
[ATTACK] after inc by type	9.6294075117622
[PROJECTOR] starting dam	9.6294075117622
[PROJECTOR] after difficulty dam	9.6294075117622
[PROJECTOR] res	15	0.85	 on dam	8.666466760586
[PROJECTOR] after resists dam	7.3664967464981
[PROJECTOR] after flat damage armor	7.3664967464981
[PROJECTOR] final dam	7.3664967464981
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
checkHit	19.396072965693	30.5
=> chance to hit	23
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[LOG]	
[LOG]	#UID:35044:0#Polykira the ink squid hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35159	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	8.5395253828607	0.91460474617139	 on dam	89.068448771309
[PROJECTOR] after resists dam	81.462425980363
[PROJECTOR] after flat damage armor	81.462425980363
[PROJECTOR] final dam	81.462425980363
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1030757]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polykira the ink squid for #LIGHT_RED#81 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polykira the ink squid	 :: 	44.082477970522	7	9	19.9	::	1
checkHit	26	19.9
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	19.9	=	1.0061
[PROJECTOR] starting dam	54.3294
[PROJECTOR] after difficulty dam	54.3294
[PROJECTOR] res	0	1	 on dam	54.3294
[PROJECTOR] after resists dam	54.3294
[PROJECTOR] after flat damage armor	54.3294
[PROJECTOR] numbed dam	46.17999
[PROJECTOR] final dam	46.17999
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Polykira the ink squid for #aaaaaa#46 physical#LAST# damage.
[LOG]	#UID:35044:0#Polykira the ink squid hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Polykira the ink squid is no longer pinned.
[LOG]	Polykira the ink squid uses Skullcracker.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	91.740435954104	7	25.38	4.7	::	1
checkHit	42.333333333333	4.7
=> chance to hit	100
[ATTACK] raw dam	91.740435954104	versus	25.38	1	with APR	7
[ATTACK] after armor	73.360435954104
[ATTACK] after range	74
[PHYS CRIT %]	0
[ATTACK] after crit	74
[ATTACK] after mult	74
[PROJECTOR] starting dam	74
[PROJECTOR] after difficulty dam	74
[PROJECTOR] res	15	0.85	 on dam	66.6
[PROJECTOR] after resists dam	56.61
[PROJECTOR] after flat damage armor	56.61
[PROJECTOR] final dam	56.61
checkHit	9.2642544978765	42.333333333333
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) wanders around!.
[LOG]	
[LOG]	#UID:35044:0#Polykira the ink squid hits Golem (servant of Rybanic) for #SLATE#(57 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35160	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	8.5395253828607	0.91460474617139	 on dam	90.578083496246
[PROJECTOR] after resists dam	82.843145064776
[PROJECTOR] after flat damage armor	82.843145064776
[PROJECTOR] final dam	82.843145064776
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1031287]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polykira the ink squid for #LIGHT_RED#83 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35044	Polykira the ink squid	1	<	100
[LOG]	Golem (servant of Rybanic) is confused and fails to use Attack.
[LOG]	Polykira the ink squid uses Dual Strike.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.428345094292	7	25.38	4.7	::	1.0497853200673
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	7
[ATTACK] raw dam	27.428345094292	versus	25.38	1	with APR	7.9205
[ATTACK] after armor	9.968845094292
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12.597423840807
[ATTACK] after inc by type	12.597423840807
[PROJECTOR] starting dam	12.597423840807
[PROJECTOR] after difficulty dam	12.597423840807
[PROJECTOR] res	15	0.85	 on dam	11.337681456726
[PROJECTOR] after resists dam	9.6370292382174
[PROJECTOR] after flat damage armor	9.6370292382174
[PROJECTOR] final dam	9.6370292382174
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
checkHit	19.396072965693	42.333333333333
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) is stunned!
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.972855842167	6	25.38	4.7	::	1.3788225099391
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	6
[ATTACK] raw dam	22.972855842167	versus	25.38	1	with APR	6.789
[ATTACK] after armor	4.3818558421673
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	5.5152900397563
[PROJECTOR] starting dam	5.5152900397563
[PROJECTOR] after difficulty dam	5.5152900397563
[PROJECTOR] res	15	0.85	 on dam	4.9637610357807
[PROJECTOR] after resists dam	4.2191968804136
[PROJECTOR] after flat damage armor	4.2191968804136
[PROJECTOR] final dam	4.2191968804136
[LOG]	
[LOG]	#UID:35044:0#Polykira the ink squid hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35161	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	8.5395253828607	0.91460474617139	 on dam	92.087718221184
[PROJECTOR] after resists dam	84.223864149189
[PROJECTOR] after flat damage armor	84.223864149189
[PROJECTOR] final dam	84.223864149189
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1031845]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polykira the ink squid for #LIGHT_RED#84 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polykira the ink squid	 :: 	44.082477970522	7	9	19.9	::	1
checkHit	26	19.9
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	19.9	=	1.0061
[PROJECTOR] starting dam	49.2989
[PROJECTOR] after difficulty dam	49.2989
[PROJECTOR] res	0	1	 on dam	49.2989
[PROJECTOR] after resists dam	49.2989
[PROJECTOR] after flat damage armor	49.2989
[PROJECTOR] stunned dam	14.78967
[PROJECTOR] numbed dam	12.5712195
[PROJECTOR] final dam	12.5712195
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Polykira the ink squid for #aaaaaa#13 physical#LAST# damage.
[LOG]	#UID:35044:0#Polykira the ink squid hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Polykira the ink squid uses Hack'n'Back.
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.972855842167	6	25.38	4.7	::	0.92990565197967
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	6
[ATTACK] raw dam	22.972855842167	versus	25.38	1	with APR	6.789
[ATTACK] after armor	4.3818558421673
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	4.6495282598984
[PROJECTOR] starting dam	4.6495282598984
[PROJECTOR] after difficulty dam	4.6495282598984
[PROJECTOR] res	15	0.85	 on dam	4.1845754339085
[PROJECTOR] after resists dam	3.5568891188222
[PROJECTOR] after flat damage armor	3.5568891188222
[PROJECTOR] final dam	3.5568891188222
[ATTACK] attacking with	hateful dwarven-steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.428345094292	7	25.38	4.7	::	0.70799634866634
checkHit	31	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	4.7	=	1.1315	previous	7
[ATTACK] raw dam	27.428345094292	versus	25.38	1	with APR	7.9205
[ATTACK] after armor	9.968845094292
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	7.7879598353297
[ATTACK] after inc by type	7.7879598353297
[PROJECTOR] starting dam	7.7879598353297
[PROJECTOR] after difficulty dam	7.7879598353297
[PROJECTOR] res	15	0.85	 on dam	7.0091638517968
[PROJECTOR] after resists dam	5.9577892740273
[PROJECTOR] after flat damage armor	5.9577892740273
[PROJECTOR] final dam	5.9577892740273
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.4
[PROJECTOR] after resists dam	4.59
[PROJECTOR] after flat damage armor	4.59
[PROJECTOR] final dam	4.59
[KNOCKBACK] from	24	24	over	3
[KNOCKBACK] try	22	44	2
[KNOCKBACK] try	21	45	1	::	true
[KNOCKBACK] failsafe knocked to	22	44	::
[LOG]	
[LOG]	#UID:35044:0#Polykira the ink squid hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#6 physical#LAST#, #GREY#5 darkness#LAST# (14 total damage).
AI took for target	35044	Polykira the ink squid	::	2398	Rybanic	9	<	100
[LOG]	
AI took for target	35044	Polykira the ink squid	::	2398	Rybanic	1	<	100
[LOG]	Polykira the ink squid uses Dirty Fighting.
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	22.972855842167	6	7.9999999999997	15.65	::	0.64158804331639
checkHit	31	15.65
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	31	15.65	=	1.07675	previous	6
[ATTACK] raw dam	22.972855842167	versus	7.9999999999997	0.3	with APR	6.4605
[ATTACK] after armor	21.433355842168
[ATTACK] after range	22
[PHYS CRIT %]	19
[ATTACK] after crit	22
[ATTACK] after mult	14.114936952961
[PROJECTOR] starting dam	14.114936952961
[PROJECTOR] after difficulty dam	14.114936952961
[PROJECTOR] res	0	1	 on dam	12.703443257665
[PROJECTOR] after resists dam	12.703443257665
[PROJECTOR] after flat damage armor	12.703443257665
[PROJECTOR] final dam	12.703443257665
checkHit	20.35	24.03487513789
=> chance to hit	41
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	hateful dwarven-steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	27.428345094292	7	14	15.65	::	0.4884818057068
checkHit	31	15.65
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	31	15.65	=	1.07675	previous	7
[ATTACK] raw dam	27.428345094292	versus	14	0.3	with APR	7.53725
[ATTACK] after armor	20.965595094292
[ATTACK] after range	25
[PHYS CRIT %]	20
[ATTACK] after crit	37.5
[ATTACK] after mult	18.318067714005
[ATTACK] after inc by type	19.417151776845
[LOG]	#{bold}##UID:35044:0#Polykira the ink squid performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	19.417151776845
[PROJECTOR] after difficulty dam	19.417151776845
[PROJECTOR] res	0	1	 on dam	17.475436599161
[PROJECTOR] after resists dam	17.475436599161
[PROJECTOR] after flat damage armor	17.475436599161
[PROJECTOR] final dam	17.475436599161
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	8	0.92	 on dam	5.4
[PROJECTOR] after resists dam	4.968
[PROJECTOR] after flat damage armor	4.968
[PROJECTOR] final dam	4.968
checkHit	20.35	24.03487513789
=> chance to hit	41
[LOG]	Polykira the ink squid resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
checkHit	25.775	31
=> chance to hit	37
[LOG]	Rybanic is crippled.
checkHit	25.775	42.333333333333
=> chance to hit	9
[LOG]	Rybanic is stunned!
[LOG]	
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Polykira the ink squid for #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST# (6 total damage).
[LOG]	#UID:35044:0#Polykira the ink squid hits #fbd578#Rybanic#LAST# for #aaaaaa#13 physical#LAST#, #{bold}##aaaaaa#17 physical#{normal}##LAST#, #GREY#5 darkness#LAST# (35 total damage).
Loading tile	effects/offbalance.png
Loading tile	talents/cripple.png
Loading tile	effects/stunned.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35162	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	8.5395253828607	0.91460474617139	 on dam	87.558814046372
[PROJECTOR] after resists dam	80.08170689595
[PROJECTOR] after flat damage armor	80.08170689595
[PROJECTOR] stunned dam	24.024512068785
[PROJECTOR] numbed dam	20.420835258467
[PROJECTOR] final dam	20.420835258467
Loading tile	object/arrow_yew.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:16:0#vial of squid ink#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1034019]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polykira the ink squid for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Polykira the ink squid!#{normal}#
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[LOG]	
[Identify]	quiver of yew arrows 'Smolderrupture'	true
[LOG]	Rybanic picks up (s.): #SALMON##UID:34968:0#quiver of yew arrows 'Smolderrupture' (12/12, 33.5-46.9 power, 10 apr)#LAST#.
[LOG]	Golem (servant of Rybanic) seems more focused.
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is not cripple anymore.
[LOG]	Rybanic is not stunned anymore.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	#00ff00##UID:578:0#Talent Channel Staff is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	145
Loading tile	talents/create_alchemist_gems.png
Loading tile	talents/command_staff.png
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic casts Command Staff.
Just started the chat, and we apparently have o.factory_settings.
[CHAT] loaded	welcome	table: 0x54ce0758
[CHAT] loaded	element_mage	table: 0x046b4350
[CHAT] loaded	element_star	table: 0x10610670
[CHAT] loaded	element_vile	table: 0x55d72de8
[CHAT] loaded	how_speak	table: 0x55893038
[CHAT] loaded	which_aspect	table: 0x556b80d8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x55d72e20	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 37 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:35163:0#opal#LAST# from #00FF80##UID:35074:0#balanced steel battleaxe of projection (17.5-26.25 power, 2 apr)#LAST#
[LOG]	
[USERCHAT] channel achievement	Maeveen	tome	The bigger the better!	true	false
[LOG]	You give #00FF80##UID:35070:0#heat beam rune of the duelist (149 fire damage)#LAST# to golem (servant of Rybanic).
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[USERCHAT] channel serial data	auralion	global	507
[LOG]	You are now inscribed with Rune: Heat Beam.
[Identify]	heat beam rune of the duelist	true
[LOG]	You have no more #00FF80##UID:35070:0#heat beam rune of the duelist (124 fire damage)#LAST#.
Loading tile	talents/rune__heat_beam.png
[LOG]	
[LOG]	Resting starts...
[LOG]	#UID:2398:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#00ff00##UID:145:0#Talent Rune: Heat Beam is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#UID:2398:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	You gain 3.60 gold from the transmogrification of #SALMON##UID:34968:0#quiver of yew arrows 'Smolderrupture' (12/12, 33.5-46.9 power, 10 apr)#LAST#.
[LOG]	You gain 6.45 gold from the transmogrification of #SALMON##UID:34815:0#Vorylrawe the hardened leather armour (3 def, 6 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:35069:0#steel ring#LAST#.
Make wait background texture 1313 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 69 ticks
Make wait background texture 1340 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1347 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x572d1f58	is making a room
alloc	inner_fort
room allocated at	29	8	with center	34	12
room generator	function: 0x572d1f58	is making a room
loaded room	two_passages	11	15
alloc	two_passages
room allocated at	17	21	with center	22	28
room generator	function: 0x572d1f58	is making a room
loaded room	two_domes	17	11
alloc	two_domes
room allocated at	6	6	with center	14	11
room generator	function: 0x572d1f58	is making a room
loaded room	cells9	18	5
alloc	cells9
room allocated at	16	39	with center	24	41
room generator	function: 0x572d1f58	is making a room
loaded room	five_walls	18	7
alloc	five_walls
room allocated at	29	26	with center	37	29
room generator	function: 0x572d1f58	is making a room
alloc	simple11x8
room allocated at	35	34	with center	40	37
room generator	function: 0x572d1f58	is making a room
alloc	simple12x7
room allocated at	34	20	with center	39	23
room generator	function: 0x572d1f58	is making a room
loaded room	double_helix	12	6
alloc	double_helix
room allocated at	3	30	with center	8	32
room generator	function: 0x572d1f58	is making a room
loaded room	y	13	9
alloc	y
room allocated at	2	19	with center	8	23
room generator	function: 0x572d1f58	is making a room
loaded room	split2	15	5
alloc	split2
room allocated at	24	1	with center	31	3
Begin tunnel	10	table: 0x2248a160
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
Loading tile	invis.png
Loading tile	npc/horror_eldritch_blade_horror.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=1088856,time_factor=-10000]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
Loading tile	npc/horror_eldritch_devourer.png
Loading tile	npc/horror_eldritch_bloated_horror.png
Loading tile	npc/horror_eldritch_oozing_horror.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=1088856,time_factor=-10000]
Loading tile	npc/horror_eldritch_umbral_horror.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=1088856,time_factor=-10000]
Loading tile	npc/darkgrey-snake.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=1088856,time_factor=-10000]
[TOME ENTITY FILTER] selected Ego	73.283311512013	75.7
Loading tile	object/mace_dsteel.png
[TOME ENTITY FILTER] selected Ego	65.533830118334	75.7
[TOME ENTITY FILTER] selected Money	79.085087338146	83.7
[TOME ENTITY FILTER] selected Greater	5.5744227435355	10.7
Loading tile	object/plate_dsteel.png
[TOME ENTITY FILTER] selected Double Ego	28.643117063386	45.7
[TOME ENTITY FILTER] selected Greater	3.8780882293974	10.7
Loading tile	object/longbow_ash.png
[TOME ENTITY FILTER] selected Double Ego	13.00705772692	45.7
Wait finished, counted 1251, 651 ticks
No zone events loaded
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_8.png
Not gone east, no backup guardian
Running on level loads	lake-nur-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
[LOG]	Lore found: #0080FF#magical barrier
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	lake-nur-not-flooded
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Lake of Nur (3)
C Map minimap texture: 1025 (50x50; 64x64)
[USERCHAT] channel achievement	volcaniclastic	tome	The secret city	false	false
Server latency	145
Loading tile	npc/undead_shadow_shadow.png
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	35869	devourer	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35869	devourer	100	<	100
[TARGET] Passing target	devourer	from	devourer	to	Rybanic
[TARGET] Passing target	devourer	from	devourer	to	Rybanic
[TARGET] Passing target	copperhead snake	from	devourer	to	Rybanic
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	57.992918108588
[PROJECTOR] after difficulty dam	57.992918108588
[PROJECTOR] res	0	1	 on dam	57.992918108588
[PROJECTOR] after resists dam	57.992918108588
[PROJECTOR] after flat damage armor	57.992918108588
[PROJECTOR] final dam	57.992918108588
checkHit	28.937340593174	32.5
=> chance to hit	42
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35931	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	46.049876383537
[PROJECTOR] after difficulty dam	46.049876383537
[PROJECTOR] res	0	1	 on dam	49.73386649422
[PROJECTOR] after resists dam	49.73386649422
[PROJECTOR] after flat damage armor	49.73386649422
[PROJECTOR] final dam	49.73386649422
[PROJECTOR] starting dam	46.049876383537
[PROJECTOR] after difficulty dam	46.049876383537
[PROJECTOR] res	0	1	 on dam	49.73386649422
[PROJECTOR] after resists dam	49.73386649422
[PROJECTOR] after flat damage armor	49.73386649422
[PROJECTOR] final dam	49.73386649422
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1103327]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#91 fire#LAST#, #{bold}##LIGHT_STEEL_BLUE#50 temporal#{normal}##LAST#, #aaaaaa#50 physical#LAST# (190 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	56.1825
[PROJECTOR] after difficulty dam	56.1825
[PROJECTOR] res	0	1	 on dam	56.1825
[PROJECTOR] after resists dam	56.1825
[PROJECTOR] after flat damage armor	56.1825
[PROJECTOR] final dam	56.1825
AI took for target	35867	devourer	::	1584	golem (servant of Rybanic)	4	<	100
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35932	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1104820]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1104897]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	55.161
[PROJECTOR] after difficulty dam	55.161
[PROJECTOR] res	0	1	 on dam	55.161
[PROJECTOR] after resists dam	55.161
[PROJECTOR] after flat damage armor	55.161
[PROJECTOR] final dam	55.161
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
devourer	35867	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	0.81622776601684
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	51
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	41.627616066859
[PROJECTOR] starting dam	41.627616066859
[PROJECTOR] after difficulty dam	41.627616066859
[PROJECTOR] res	15	0.85	 on dam	41.627616066859
[PROJECTOR] after resists dam	35.38347365683
[PROJECTOR] after flat damage armor	35.38347365683
[PROJECTOR] final dam	35.38347365683
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	51.075
[PROJECTOR] after difficulty dam	51.075
[PROJECTOR] res	0	1	 on dam	51.075
[PROJECTOR] after resists dam	51.075
[PROJECTOR] after flat damage armor	51.075
[PROJECTOR] final dam	51.075
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	48
[PHYS CRIT %]	0
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	15	0.85	 on dam	48
[PROJECTOR] after resists dam	40.8
[PROJECTOR] after flat damage armor	40.8
[PROJECTOR] final dam	40.8
AI took for target	35868	devourer	::	1584	golem (servant of Rybanic)	16	<	100
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
AI took for target	1584	golem (servant of Rybanic)	::	35867	devourer	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	40.86
[PROJECTOR] after difficulty dam	40.86
[PROJECTOR] res	0	1	 on dam	40.86
[PROJECTOR] after resists dam	40.86
[PROJECTOR] after flat damage armor	40.86
[PROJECTOR] final dam	40.86
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	15	0.85	 on dam	50
[PROJECTOR] after resists dam	42.5
[PROJECTOR] after flat damage armor	42.5
[PROJECTOR] final dam	42.5
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	51.075
[PROJECTOR] after difficulty dam	51.075
[PROJECTOR] res	0	1	 on dam	51.075
[PROJECTOR] after resists dam	51.075
[PROJECTOR] after flat damage armor	51.075
[PROJECTOR] final dam	51.075
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
devourer	35867	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	49
[PHYS CRIT %]	0
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	15	0.85	 on dam	49
[PROJECTOR] after resists dam	41.65
[PROJECTOR] after flat damage armor	41.65
[PROJECTOR] final dam	41.65
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	43
[PHYS CRIT %]	1.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	43.9245
[PROJECTOR] after difficulty dam	43.9245
[PROJECTOR] res	0	1	 on dam	43.9245
[PROJECTOR] after resists dam	43.9245
[PROJECTOR] after flat damage armor	43.9245
[PROJECTOR] final dam	43.9245
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
devourer	35867	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	0.81622776601684
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	51
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	41.627616066859
[PROJECTOR] starting dam	41.627616066859
[PROJECTOR] after difficulty dam	41.627616066859
[PROJECTOR] res	15	0.85	 on dam	41.627616066859
[PROJECTOR] after resists dam	35.38347365683
[PROJECTOR] after flat damage armor	35.38347365683
[PROJECTOR] final dam	35.38347365683
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	50.0535
[PROJECTOR] after difficulty dam	50.0535
[PROJECTOR] res	0	1	 on dam	50.0535
[PROJECTOR] after resists dam	50.0535
[PROJECTOR] after flat damage armor	50.0535
[PROJECTOR] final dam	50.0535
AI took for target	35867	devourer	::	1584	golem (servant of Rybanic)	1	<	100
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	52
[PHYS CRIT %]	0
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	15	0.85	 on dam	52
[PROJECTOR] after resists dam	44.2
[PROJECTOR] after flat damage armor	44.2
[PROJECTOR] final dam	44.2
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	40.86
[PROJECTOR] after difficulty dam	40.86
[PROJECTOR] res	0	1	 on dam	40.86
[PROJECTOR] after resists dam	40.86
[PROJECTOR] after flat damage armor	40.86
[PROJECTOR] final dam	40.86
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	15	0.85	 on dam	50
[PROJECTOR] after resists dam	42.5
[PROJECTOR] after flat damage armor	42.5
[PROJECTOR] final dam	42.5
AI took for target	35867	devourer	::	1584	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	51
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	15	0.85	 on dam	51
[PROJECTOR] after resists dam	43.35
[PROJECTOR] after flat damage armor	43.35
[PROJECTOR] final dam	43.35
AI took for target	35869	devourer	::	1584	golem (servant of Rybanic)	9	<	100
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	35868	devourer	::	1584	golem (servant of Rybanic)	16	<	100
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	47.108940882409
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	48.121783111381
[PROJECTOR] after difficulty dam	48.121783111381
[PROJECTOR] res	0	1	 on dam	48.121783111381
[PROJECTOR] after resists dam	48.121783111381
[PROJECTOR] after flat damage armor	48.121783111381
[PROJECTOR] final dam	48.121783111381
checkHit	29.025660526556	32.5
=> chance to hit	42
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
devourer	35867	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	0.81622776601684
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	51
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	41.627616066859
[PROJECTOR] starting dam	41.627616066859
[PROJECTOR] after difficulty dam	41.627616066859
[PROJECTOR] res	15	0.85	 on dam	41.627616066859
[PROJECTOR] after resists dam	35.38347365683
[PROJECTOR] after flat damage armor	35.38347365683
[PROJECTOR] final dam	35.38347365683
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	49.032
[PROJECTOR] after difficulty dam	49.032
[PROJECTOR] res	0	1	 on dam	49.032
[PROJECTOR] after resists dam	49.032
[PROJECTOR] after flat damage armor	49.032
[PROJECTOR] final dam	49.032
devourer	35867	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.658283225758	25	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACK] raw dam	48.658283225758	versus	25.38	1	with APR	25
[ATTACK] after armor	48.278283225758
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	15	0.85	 on dam	50
[PROJECTOR] after resists dam	42.5
[PROJECTOR] after flat damage armor	42.5
[PROJECTOR] final dam	42.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	56.1825
[PROJECTOR] after difficulty dam	56.1825
[PROJECTOR] res	0	1	 on dam	56.1825
[PROJECTOR] after resists dam	56.1825
[PROJECTOR] after flat damage armor	56.1825
[PROJECTOR] final dam	56.1825
AI took for target	35869	devourer	::	1584	golem (servant of Rybanic)	1	<	100
devourer	35869	dumb ai talents can use	Attack	T_ATTACK
devourer	35869	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	48.446342071255	25	25.38	4.7	::	1
checkHit	29.75	4.7
=> chance to hit	100
[ATTACK] raw dam	48.446342071255	versus	25.38	1	with APR	25
[ATTACK] after armor	48.066342071255
[ATTACK] after range	51
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	15	0.85	 on dam	51
[PROJECTOR] after resists dam	43.35
[PROJECTOR] after flat damage armor	43.35
[PROJECTOR] final dam	43.35
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
AI took for target	35868	devourer	::	2398	Rybanic	81	<	100
AI took for target	35869	devourer	::	2398	Rybanic	49	<	100
[LOG]	Refitted for 6 turns (stop reason: hostile spotted to the east (devourer)).
[LOG]	You have been interrupted!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35933	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1112930]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35934	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1113557]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#100 fire#LAST# damage.
AI took for target	35867	devourer	::	2398	Rybanic	9	<	100
devourer	35869	dumb ai talents can use	Attack	T_ATTACK
devourer	35869	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	48.446342071255	25	7.9999999999997	15.65	::	1
checkHit	29.75	15.65
=> chance to hit	86
[ATTACK] raw dam	48.446342071255	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	48.446342071255
[ATTACK] after range	51
[PHYS CRIT %]	13
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] after flat damage armor	51
[PROJECTOR] final dam	51
checkHit	20.35	18.552258290712
=> chance to hit	55
[LOG]	Devourer resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	
[LOG]	#UID:35869:0#Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#51 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #YELLOW#2 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35935	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1114259]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Devourer!#{normal}#
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_03.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_03.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35936	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1116075]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35937	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1116728]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Devourer!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35938	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1117200]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#91 fire#LAST# damage.
devourer	35868	dumb ai talents can use	Attack	T_ATTACK
devourer	35868	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	45.070218545274	25	7.9999999999997	15.65	::	1
checkHit	34.75	15.65
=> chance to hit	98
[ATTACK] raw dam	45.070218545274	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	45.070218545274
[ATTACK] after range	46
[PHYS CRIT %]	13
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam	46
checkHit	20.35	17.869112892838
=> chance to hit	57
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:35868:0#Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35939	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1117621]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#94 fire#LAST# damage.
devourer	35868	dumb ai talents can use	Attack	T_ATTACK
devourer	35868	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Rybanic with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	45.070218545274	25	7.9999999999997	15.65	::	0.81622776601684
checkHit	34.75	15.65
=> chance to hit	98
[ATTACK] raw dam	45.070218545274	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	45.070218545274
[ATTACK] after range	49
[PHYS CRIT %]	13
[ATTACK] after crit	49
[ATTACK] after mult	39.995160534825
[PROJECTOR] starting dam	39.995160534825
[PROJECTOR] after difficulty dam	39.995160534825
[PROJECTOR] res	0	1	 on dam	39.995160534825
[PROJECTOR] after resists dam	39.995160534825
[PROJECTOR] after flat damage armor	39.995160534825
[PROJECTOR] final dam	39.995160534825
checkHit	20.35	17.869112892838
=> chance to hit	57
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
checkHit	25.775	34
=> chance to hit	30
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Bleeding'!
[LOG]	The scent of blood sends the Devourers into a frenzy!
[LOG]	Devourer goes into a killing frenzy.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:35868:0#Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#40 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35940	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1117892]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#89 fire#LAST# damage.
AI took for target	35868	devourer	::	2398	Rybanic	1	<	100
devourer	35868	dumb ai talents can use	Attack	T_ATTACK
devourer	35868	dumb ai talents can use	Frenzied Bite	T_FRENZIED_BITE
devourer	35868	dumb ai talents can use	Frenzied Leap	T_FRENZIED_LEAP
dumb ai uses	T_FRENZIED_BITE
[LOG]	In a frenzy Devourer bites at Rybanic!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	45.070218545274	25	7.9999999999997	15.65	::	1.4427188724236
checkHit	34.75	15.65
=> chance to hit	98
[ATTACK] raw dam	45.070218545274	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	45.070218545274
[ATTACK] after range	46
[PHYS CRIT %]	26.961531891429
[ATTACK] after crit	46
[ATTACK] after mult	66.365068131484
[PROJECTOR] starting dam	66.365068131484
[PROJECTOR] after difficulty dam	66.365068131484
[PROJECTOR] res	0	1	 on dam	66.365068131484
[PROJECTOR] after resists dam	66.365068131484
[PROJECTOR] after flat damage armor	66.365068131484
[PROJECTOR] final dam	66.365068131484
checkHit	20.35	17.869112892838
=> chance to hit	57
[LOG]	Devourer resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
checkHit	25.775	34
=> chance to hit	30
[LOG]	Rybanic starts to bleed.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:35868:0#Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#66 physical#LAST# damage.
Loading tile	talents/bleeding_edge.png
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35941	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1118517]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#92 fire#LAST# damage.
[PROJECTOR] starting dam	0.4897366596101
[PROJECTOR] after difficulty dam	0.4897366596101
[PROJECTOR] res	0	1	 on dam	0.4897366596101
[PROJECTOR] after resists dam	0.4897366596101
[PROJECTOR] after flat damage armor	0.4897366596101
[PROJECTOR] final dam	0.4897366596101
[LOG]	Deep Wound from Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#0 physical#LAST# damage.
AI took for target	35868	devourer	::	2398	Rybanic	1	<	100
devourer	35868	dumb ai talents can use	Attack	T_ATTACK
devourer	35868	dumb ai talents can use	Frenzied Leap	T_FRENZIED_LEAP
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	45.070218545274	25	14	15.65	::	1
checkHit	34.75	15.65
=> chance to hit	98
[ATTACK] raw dam	45.070218545274	versus	14	0.3	with APR	25
[ATTACK] after armor	45.070218545274
[ATTACK] after range	46
[PHYS CRIT %]	26.961531891429
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam	46
checkHit	20.35	17.869112892838
=> chance to hit	57
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:35868:0#Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_06.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_06.ogg" : <static>
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops bleeding.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
devourer	35868	dumb ai talents can use	Attack	T_ATTACK
devourer	35868	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
devourer	35868	dumb ai talents can use	Frenzied Leap	T_FRENZIED_LEAP
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Rybanic with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	45.070218545274	25	14	15.65	::	0.81622776601684
checkHit	34.75	15.65
=> chance to hit	98
[ATTACK] raw dam	45.070218545274	versus	14	0.3	with APR	25
[ATTACK] after armor	45.070218545274
[ATTACK] after range	45
[PHYS CRIT %]	26.961531891429
[ATTACK] after crit	45
[ATTACK] after mult	36.730249470758
[PROJECTOR] starting dam	36.730249470758
[PROJECTOR] after difficulty dam	36.730249470758
[PROJECTOR] res	14	0.86	 on dam	36.730249470758
[PROJECTOR] after resists dam	31.588014544852
[PROJECTOR] after flat damage armor	31.588014544852
[PROJECTOR] final dam	31.588014544852
checkHit	20.35	17.869112892838
=> chance to hit	57
[LOG]	Devourer resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
checkHit	25.775	34
=> chance to hit	30
[LOG]	Rybanic starts to bleed.
[LOG]	The scent of blood sends the Devourers into a frenzy!
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:35868:0#Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#32 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	35942	after	2398
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	0	1	 on dam	131.33822106956
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1122640]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #{bold}##LIGHT_RED#131 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Devourer!#{normal}#
[PROJECTOR] starting dam	1.2427188724236
[PROJECTOR] after difficulty dam	1.2427188724236
[PROJECTOR] res	14	0.86	 on dam	1.2427188724236
[PROJECTOR] after resists dam	1.0687382302843
[PROJECTOR] after flat damage armor	1.0687382302843
[PROJECTOR] final dam	1.0687382302843
[LOG]	Bleeding from Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	1.2427188724236
[PROJECTOR] after difficulty dam	1.2427188724236
[PROJECTOR] res	14	0.86	 on dam	1.2427188724236
[PROJECTOR] after resists dam	1.0687382302843
[PROJECTOR] after flat damage armor	1.0687382302843
[PROJECTOR] final dam	1.0687382302843
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	1.2427188724236
[PROJECTOR] after difficulty dam	1.2427188724236
[PROJECTOR] res	14	0.86	 on dam	1.2427188724236
[PROJECTOR] after resists dam	1.0687382302843
[PROJECTOR] after flat damage armor	1.0687382302843
[PROJECTOR] final dam	1.0687382302843
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Bleeding from Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	1.2427188724236
[PROJECTOR] after difficulty dam	1.2427188724236
[PROJECTOR] res	14	0.86	 on dam	1.2427188724236
[PROJECTOR] after resists dam	1.0687382302843
[PROJECTOR] after flat damage armor	1.0687382302843
[PROJECTOR] final dam	1.0687382302843
[LOG]	Rybanic feels pain again.
[LOG]	Bleeding from Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	1.2427188724236
[PROJECTOR] after difficulty dam	1.2427188724236
[PROJECTOR] res	0	1	 on dam	1.2427188724236
[PROJECTOR] after resists dam	1.2427188724236
[PROJECTOR] after flat damage armor	1.2427188724236
[PROJECTOR] final dam	1.2427188724236
[LOG]	Bleeding from Devourer hits #fbd578#Rybanic#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic stops bleeding.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	5
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 102 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.95 gold pieces.
[Identify]	dwarven-steel plate armour of Eyal	true
[LOG]	Rybanic picks up (o.): #0080FF##UID:35897:0#dwarven-steel plate armour of Eyal (5 def, 11 armour)#LAST#.
[Identify]	acidic steel waraxe of massacre	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:35903:0#acidic steel waraxe of massacre (15-21 power, 3 apr)#LAST#.
[LOG]	Ran for 14 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST# damage.
AI took for target	35875	oozing horror	::	2398	Rybanic	36	<	100
checkHit	36.3	25.775
=> chance to hit	77
[LOG]	Rybanic resists the grab!
[LOG]	
[LOG]	Golem (servant of Rybanic) is caught by a water siphon!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST# damage.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35875	oozing horror	36	<	100
[MIND CRIT %]	9.1
[PROJECTOR] starting dam	130.88843461318
[PROJECTOR] after difficulty dam	130.88843461318
[PROJECTOR] res	0	1	 on dam	130.88843461318
[PROJECTOR] after resists dam	130.88843461318
[PROJECTOR] after flat damage armor	130.88843461318
[PROJECTOR] final dam	130.88843461318
[LOG]	Something hits #fbd578#Rybanic#LAST# for #PURPLE#131 arcane#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Something to attack it.
[MIND CRIT %]	9.1
Adding entity	35944	after	35875
[LOG]	
[PROJECTOR] starting dam	63.594553864007
[PROJECTOR] after difficulty dam	63.594553864007
[PROJECTOR] res	15	0.85	 on dam	63.594553864007
[PROJECTOR] after resists dam	54.055370784406
[PROJECTOR] after flat damage armor	54.055370784406
[PROJECTOR] final dam	54.055370784406
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	Oozing horror's projectile hits Golem (servant of Rybanic) for #LIGHT_GREEN#54 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	50.732705565672
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	50.846854153195
[PROJECTOR] after difficulty dam	50.846854153195
[PROJECTOR] res	6.5	0.935	 on dam	50.846854153195
[PROJECTOR] after resists dam	47.541808633237
[PROJECTOR] after flat damage armor	47.541808633237
[PROJECTOR] final dam	47.541808633237
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] final dam	5.6342484984442
checkHit	19.404679585757	32.5
=> chance to hit	18
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	49
[PHYS CRIT %]	0
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	15	0.85	 on dam	49
[PROJECTOR] after resists dam	41.65
[PROJECTOR] after flat damage armor	41.65
[PROJECTOR] numbed dam	35.4025
[PROJECTOR] final dam	35.4025
[LOG]	
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	52
[PHYS CRIT %]	0
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	15	0.85	 on dam	52
[PROJECTOR] after resists dam	44.2
[PROJECTOR] after flat damage armor	44.2
[PROJECTOR] final dam	44.2
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	15	0.85	 on dam	24.72
[PROJECTOR] after resists dam	21.012
[PROJECTOR] after flat damage armor	21.012
[PROJECTOR] final dam	21.012
[MIND CRIT %]	9.1
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	54
[PHYS CRIT %]	0
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	15	0.85	 on dam	54
[PROJECTOR] after resists dam	45.9
[PROJECTOR] after flat damage armor	45.9
[PROJECTOR] final dam	45.9
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1145740]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	53
[PHYS CRIT %]	0
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	15	0.85	 on dam	53
[PROJECTOR] after resists dam	45.05
[PROJECTOR] after flat damage armor	45.05
[PROJECTOR] final dam	45.05
[LOG]	Rybanic casts Invoke Golem.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
AI took for target	35875	oozing horror	::	2398	Rybanic	25	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	48.419106487295	7	15	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Something.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[LOG]	Oozing horror's nature slow area effect hits Golem (servant of Rybanic) for #SLATE#(23 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_04.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static>
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1155970,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1155970,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[LOG]	Something receives #LIGHT_GREEN#282 healing#LAST# from #UID:2398:0##fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	52
[PHYS CRIT %]	0
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	15	0.85	 on dam	52
[PROJECTOR] after resists dam	44.2
[PROJECTOR] after flat damage armor	44.2
[PROJECTOR] final dam	44.2
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	48.419106487295	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
[LOG]	
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	30	0.7	 on dam	26.895974986119
[PROJECTOR] after resists dam	18.827182490283
[PROJECTOR] after flat damage armor	18.827182490283
[PROJECTOR] final dam	18.827182490283
[LOG]	Rybanic slows down.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[LOG]	Oozing horror's nature slow area effect hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Oozing horror's nature slow area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
AI took for target	35875	oozing horror	::	1584	golem (servant of Rybanic)	1	<	100
[MIND CRIT %]	9.1
[PROJECTOR] starting dam	130.88843461318
[PROJECTOR] after difficulty dam	130.88843461318
[PROJECTOR] res	15	0.85	 on dam	130.88843461318
[PROJECTOR] after resists dam	111.2551694212
[PROJECTOR] after flat damage armor	111.2551694212
[PROJECTOR] final dam	111.2551694212
[LOG]	Something hits Golem (servant of Rybanic) for #PURPLE#111 arcane#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	48.419106487295	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Something.
[LOG]	
Server latency	148
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	48.419106487295	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Something.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[LOG]	Oozing horror's nature slow area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	18.600372293807	 lost tiles => 	31.738040922017
[PROJECTOR] starting dam	57.241415178275
[PROJECTOR] after difficulty dam	57.241415178275
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	72.124183124627
[PROJECTOR] after resists dam	52.175699883276
[PROJECTOR] after flat damage armor	52.175699883276
[PROJECTOR] final dam	52.175699883276
[MIND CRIT %]	9.1
[LOG]	Oozing horror is invigorated by the attack!
[LOG]	Oozing horror is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1164059]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Oozing horror for #LIGHT_RED#52 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	15	0.85	 on dam	50
[PROJECTOR] after resists dam	42.5
[PROJECTOR] after flat damage armor	42.5
[PROJECTOR] final dam	42.5
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	#UID:35875:0#Oozing horror hits Golem (servant of Rybanic) for #LIGHT_GREEN#42 nature#LAST# damage.
[PROJECTOR] starting dam	19.080471726092
[PROJECTOR] after difficulty dam	19.080471726092
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.041394374876
[PROJECTOR] after resists dam	17.391899961092
[PROJECTOR] after flat damage armor	17.391899961092
[PROJECTOR] final dam	17.391899961092
[MIND CRIT %]	9.1
[LOG]	Oozing horror is invigorated by the attack!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Oozing horror.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[LOG]	Oozing horror's nature slow area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
[LOG]	Burning from Rybanic hits Oozing horror for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	35948	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	92.087718221184
[PROJECTOR] after resists dam	66.617616182103
[PROJECTOR] after flat damage armor	66.617616182103
[PROJECTOR] final dam	66.617616182103
[MIND CRIT %]	9.1
[LOG]	Oozing horror is invigorated by the attack!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1166039]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Oozing horror for #LIGHT_RED#67 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	51
[PHYS CRIT %]	0
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	15	0.85	 on dam	51
[PROJECTOR] after resists dam	43.35
[PROJECTOR] after flat damage armor	43.35
[PROJECTOR] final dam	43.35
[LOG]	#UID:35875:0#Oozing horror hits Golem (servant of Rybanic) for #LIGHT_GREEN#43 nature#LAST# damage.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	30	0.7	 on dam	26.895974986119
[PROJECTOR] after resists dam	18.827182490283
[PROJECTOR] after flat damage armor	18.827182490283
[PROJECTOR] final dam	18.827182490283
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[LOG]	Oozing horror's nature slow area effect hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Oozing horror's nature slow area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
[PROJECTOR] starting dam	19.080471726092
[PROJECTOR] after difficulty dam	19.080471726092
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.041394374876
[PROJECTOR] after resists dam	17.391899961092
[PROJECTOR] after flat damage armor	17.391899961092
[PROJECTOR] final dam	17.391899961092
[MIND CRIT %]	9.1
[LOG]	Oozing horror is invigorated by the attack!
[LOG]	#{bold}#Oozing horror's nature slow area effect killed Golem (servant of Rybanic)!#{normal}#
[LOG]	Burning from Rybanic hits Oozing horror for #LIGHT_RED#17 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	49.848395668153	25	7.9999999999997	15.65	::	1
checkHit	35.25	15.65
=> chance to hit	99
[ATTACK] raw dam	49.848395668153	versus	7.9999999999997	0.3	with APR	25
[ATTACK] after armor	49.848395668153
[ATTACK] after range	52
[PHYS CRIT %]	18.1
[ATTACK] after crit	78
[ATTACK] after mult	78
[LOG]	#{bold}##UID:35875:0#Oozing horror performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	78
[PROJECTOR] after difficulty dam	78
[PROJECTOR] res	30	0.7	 on dam	78
[PROJECTOR] after resists dam	54.6
[PROJECTOR] after flat damage armor	54.6
[PROJECTOR] final dam	54.6
checkHit	20.35	30.149910189423
=> chance to hit	26
[LOG]	Oozing horror resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2.12
[PROJECTOR] after resists dam	1.802
[PROJECTOR] after flat damage armor	1.802
[PROJECTOR] final dam	1.802
[LOG]	#UID:35875:0#Oozing horror hits #fbd578#Rybanic#LAST# for #{bold}##LIGHT_GREEN#55 nature#{normal}##LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Oozing horror for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Rune: Teleportation.
[PROJECTOR] starting dam	19.080471726092
[PROJECTOR] after difficulty dam	19.080471726092
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.041394374876
[PROJECTOR] after resists dam	17.391899961092
[PROJECTOR] after flat damage armor	17.391899961092
[PROJECTOR] final dam	17.391899961092
[MIND CRIT %]	9.1
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_02.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_02.ogg" : <static>
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic speeds up.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	Rybanic stops surging mana.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
[LOG]	Today is the 26th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[MIND CRIT %]	9.1
Adding entity	35962	after	35875
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	6
[LOG]	Golem (servant of Rybanic) speeds up.
[MIND CRIT %]	9.1
Adding entity	35983	after	35875
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[MIND CRIT %]	9.1
Adding entity	36003	after	35875
[MIND CRIT %]	9.1
Adding entity	36020	after	35875
[MIND CRIT %]	9.1
Adding entity	36041	after	35875
[LOG]	Rested for 102 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic triggers a water jet!
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] after flat damage armor	37
[PROJECTOR] final dam	37
[LOG]	Water jet hits #fbd578#Rybanic#LAST# for #aaaaaa#37 physical#LAST# damage.
[LOG]	
[MIND CRIT %]	9.1
Adding entity	36059	after	35875
[LOG]	Resting starts...
AI took for target	1584	golem (servant of Rybanic)	::	35875	oozing horror	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	50.732705565672
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	50.846854153195
[PROJECTOR] after difficulty dam	50.846854153195
[PROJECTOR] res	6.5	0.935	 on dam	50.846854153195
[PROJECTOR] after resists dam	47.541808633237
[PROJECTOR] after flat damage armor	47.541808633237
[PROJECTOR] final dam	47.541808633237
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] final dam	5.6342484984442
checkHit	19.404679585757	32.5
=> chance to hit	18
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	44.099
[PROJECTOR] after difficulty dam	44.099
[PROJECTOR] res	6.5	0.935	 on dam	44.099
[PROJECTOR] after resists dam	41.232565
[PROJECTOR] after flat damage armor	41.232565
[PROJECTOR] final dam	41.232565
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] numbed dam	1.445
[PROJECTOR] final dam	1.445
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] numbed dam	4.7891112236776
[PROJECTOR] final dam	4.7891112236776
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	15	0.85	 on dam	24.72
[PROJECTOR] after resists dam	21.012
[PROJECTOR] after flat damage armor	21.012
[PROJECTOR] final dam	21.012
[MIND CRIT %]	9.1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1189107]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	47.10575
[PROJECTOR] after difficulty dam	47.10575
[PROJECTOR] res	6.5	0.935	 on dam	47.10575
[PROJECTOR] after resists dam	44.04387625
[PROJECTOR] after flat damage armor	44.04387625
[PROJECTOR] final dam	44.04387625
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] final dam	5.6342484984442
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	58.110690460794
[PROJECTOR] after difficulty dam	58.110690460794
[PROJECTOR] res	6.5	0.935	 on dam	58.110690460794
[PROJECTOR] after resists dam	54.333495580842
[PROJECTOR] after flat damage armor	54.333495580842
[PROJECTOR] final dam	54.333495580842
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] final dam	5.6342484984442
checkHit	32.5	19.404679585757
=> chance to hit	83
[KNOCKBACK] from	25	25	over	3
[KNOCKBACK] try	23	29	2
[KNOCKBACK] try	22	29	1	::	true
[KNOCKBACK] failsafe knocked to	23	29	::
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] numbed dam	18.0625
[PROJECTOR] final dam	18.0625
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	24.72
[PROJECTOR] after resists dam	17.882813298362
[PROJECTOR] after flat damage armor	17.882813298362
[PROJECTOR] final dam	17.882813298362
[MIND CRIT %]	9.1
checkHit	36.3	25.775
=> chance to hit	77
[LOG]	Rybanic resists the grab!
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[MIND CRIT %]	9.1
[PROJECTOR] starting dam	130.88843461318
[PROJECTOR] after difficulty dam	130.88843461318
[PROJECTOR] res	0	1	 on dam	130.88843461318
[PROJECTOR] after resists dam	130.88843461318
[PROJECTOR] after flat damage armor	130.88843461318
[PROJECTOR] final dam	130.88843461318
[LOG]	Rested for 21 turns (stop reason: taken damage).
[LOG]	Something hits #fbd578#Rybanic#LAST# for #PURPLE#131 arcane#LAST# damage.
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	Didn't notice that 2 of those orcs were named elites, almost died.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	13.600372293807	 lost tiles => 	28.338769920529
[PROJECTOR] starting dam	55.764400025038
[PROJECTOR] after difficulty dam	55.764400025038
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	70.263144031547
[PROJECTOR] after resists dam	50.829396701945
[PROJECTOR] after flat damage armor	50.829396701945
[PROJECTOR] final dam	50.829396701945
[MIND CRIT %]	9.1
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1194428]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 ellipsoidalFactor
*p 33: Uniform: 1: 1406 flameIntensity
*p 33: Uniform: 2: 1406 shockwaveSpeed
*p 33: Uniform: 3: 1406 shockwaveWidth
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
*p 33: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#51 fire#LAST# damage.
AI took for target	35875	oozing horror	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	15	0.85	 on dam	50
[PROJECTOR] after resists dam	42.5
[PROJECTOR] after flat damage armor	42.5
[PROJECTOR] final dam	42.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[PROJECTOR] starting dam	18.588133341679
[PROJECTOR] after difficulty dam	18.588133341679
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	23.421048010516
[PROJECTOR] after resists dam	16.943132233982
[PROJECTOR] after flat damage armor	16.943132233982
[PROJECTOR] final dam	16.943132233982
[MIND CRIT %]	9.1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	49.848395668153	25	25.38	4.7	::	1
checkHit	35.25	4.7
=> chance to hit	100
[ATTACK] raw dam	49.848395668153	versus	25.38	1	with APR	25
[ATTACK] after armor	49.468395668153
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	15	0.85	 on dam	50
[PROJECTOR] after resists dam	42.5
[PROJECTOR] after flat damage armor	42.5
[PROJECTOR] final dam	42.5
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	44.082477970522	7	15	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	58.1305
[PROJECTOR] after difficulty dam	58.1305
[PROJECTOR] res	6.5	0.935	 on dam	58.1305
[PROJECTOR] after resists dam	54.3520175
[PROJECTOR] after flat damage armor	54.3520175
[PROJECTOR] final dam	54.3520175
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] final dam	5.6342484984442
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] final dam	22.861578738201
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[PROJECTOR] starting dam	18.588133341679
[PROJECTOR] after difficulty dam	18.588133341679
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	23.421048010516
[PROJECTOR] after resists dam	16.943132233982
[PROJECTOR] after flat damage armor	16.943132233982
[PROJECTOR] final dam	16.943132233982
[MIND CRIT %]	9.1
[LOG]	Rybanic casts Invoke Golem.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	oozing horror	 :: 	48.419106487295	7	15	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	48.419106487295	versus	15	0.3	with APR	7
[ATTACK] after armor	40.419106487295
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	79.902199383591
[PROJECTOR] after difficulty dam	79.902199383591
[PROJECTOR] res	6.5	0.935	 on dam	79.902199383591
[PROJECTOR] after resists dam	74.708556423658
[PROJECTOR] after flat damage armor	74.708556423658
[PROJECTOR] final dam	74.708556423658
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	7
[PROJECTOR] after resists dam	5.6342484984442
[PROJECTOR] after flat damage armor	5.6342484984442
[PROJECTOR] final dam	5.6342484984442
checkHit	19.404679585757	39.496412450834
=> chance to hit	-0
[PROJECTOR] starting dam	26.895974986119
[PROJECTOR] after difficulty dam	26.895974986119
[PROJECTOR] res	15	0.85	 on dam	26.895974986119
[PROJECTOR] after resists dam	22.861578738201
[PROJECTOR] after flat damage armor	22.861578738201
[PROJECTOR] numbed dam	19.432341927471
[PROJECTOR] final dam	19.432341927471
[PROJECTOR] starting dam	18.588133341679
[PROJECTOR] after difficulty dam	18.588133341679
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	23.421048010516
[PROJECTOR] after resists dam	16.943132233982
[PROJECTOR] after flat damage armor	16.943132233982
[PROJECTOR] final dam	16.943132233982
[MIND CRIT %]	9.1
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[MIND CRIT %]	9.1
Adding entity	36079	after	35875
[PROJECTOR] starting dam	95.39183079601
[PROJECTOR] after difficulty dam	95.39183079601
[PROJECTOR] res	30	0.7	 on dam	95.39183079601
[PROJECTOR] after resists dam	66.774281557207
[PROJECTOR] after flat damage armor	66.774281557207
[PROJECTOR] final dam	66.774281557207
[LOG]	Refitted for 2 turns (stop reason: taken damage).
[LOG]	You have been interrupted!
[LOG]	Rybanic slows down.
[LOG]	Oozing horror's projectile hits #fbd578#Rybanic#LAST# for #{bold}##LIGHT_GREEN#67 nature#{normal}##LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_05.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_05.ogg" : <static>
[USERCHAT] channel achievement	cgfromtexas	global	Exterminator	false	false
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic speeds up.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	8.6003722938066	 lost tiles => 	23.362931285875
[PROJECTOR] starting dam	53.60235143867
[PROJECTOR] after difficulty dam	53.60235143867
[PROJECTOR] res	27.658522255817	0.72341477744183	 on dam	67.538962812724
[PROJECTOR] after resists dam	48.858683751818
[PROJECTOR] after flat damage armor	48.858683751818
[PROJECTOR] final dam	48.858683751818
[MIND CRIT %]	9.1
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1215413]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#49 fire#LAST# damage.
[PROJECTOR] starting dam	17.867450479557
[PROJECTOR] after difficulty dam	17.867450479557
[PROJECTOR] res	33.987783383726	0.66012216616274	 on dam	22.512987604241
[PROJECTOR] after resists dam	14.861322144107
[PROJECTOR] after flat damage armor	14.861322144107
[PROJECTOR] final dam	14.861322144107
[MIND CRIT %]	9.1
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_01.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static>
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic feels pain again.
[LOG]	
Server latency	152
[USERCHAT] channel achievement	Hjolnai	tome	Rescuer of the lost (Roguelike)	false	true
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	StarKeep	tome	Note that all of them have something like that.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	8.6003722938066	 lost tiles => 	23.362931285875
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1230300]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Rybanic stops surging mana.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	7
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 102 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	sunnywindir	tome	Treasure Hoarder	false	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	supercharged iron torque of psychoportation	ash magestaff 'Blazerigor'	::	OFFHAND	TOOL
fight: 	supercharged iron torque of psychoportation	Crystle's Astral Bindings	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	Girdle of the Calm Waters	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	spellwoven linen wizard hat	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	resilient linen cloak of Eldoral	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	linen robe of fire (#RESIST#)	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	brass lantern of health	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	grounding copper amulet of the fish	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	rogue's steel ring	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	Ring of Growth	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	alchemist agate	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	traveler's pair of rough leather boots of uncanny dodging	::	nil	TOOL
[LOG]	Rybanic wears: #00FF80##UID:1646:0#supercharged iron torque of psychoportation [power 24]  (4/38 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	amethyst	true
[LOG]	Rybanic picks up (C.): #FFFFFF##UID:35895:0#amethyst#LAST#.
AI took for target	35865	devourer	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35865	devourer	100	<	100
AI took for target	35864	devourer	::	1584	golem (servant of Rybanic)	100	<	100
AI took for target	35866	devourer	::	1584	golem (servant of Rybanic)	100	<	100
AI took for target	35864	devourer	::	1584	golem (servant of Rybanic)	64	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	69.097944980445
[PROJECTOR] after difficulty dam	69.097944980445
[PROJECTOR] res	0	1	 on dam	69.097944980445
[PROJECTOR] after resists dam	69.097944980445
[PROJECTOR] after flat damage armor	69.097944980445
[PROJECTOR] final dam	69.097944980445
checkHit	27.478211526955	32.5
=> chance to hit	38
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	59.247
[PROJECTOR] after difficulty dam	59.247
[PROJECTOR] res	0	1	 on dam	59.247
[PROJECTOR] after resists dam	59.247
[PROJECTOR] after flat damage armor	59.247
[PROJECTOR] final dam	59.247
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.367128630011	25	25.38	4.7	::	1
checkHit	36.75	4.7
=> chance to hit	100
[ATTACK] raw dam	42.367128630011	versus	25.38	1	with APR	25
[ATTACK] after armor	41.987128630011
[ATTACK] after range	42
[PHYS CRIT %]	0
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	15	0.85	 on dam	42
[PROJECTOR] after resists dam	35.7
[PROJECTOR] after flat damage armor	35.7
[PROJECTOR] final dam	35.7
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1260525]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	42.903
[PROJECTOR] after difficulty dam	42.903
[PROJECTOR] res	0	1	 on dam	42.903
[PROJECTOR] after resists dam	42.903
[PROJECTOR] after flat damage armor	42.903
[PROJECTOR] final dam	42.903
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.367128630011	25	25.38	4.7	::	1
checkHit	36.75	4.7
=> chance to hit	100
[ATTACK] raw dam	42.367128630011	versus	25.38	1	with APR	25
[ATTACK] after armor	41.987128630011
[ATTACK] after range	42
[PHYS CRIT %]	0
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	15	0.85	 on dam	42
[PROJECTOR] after resists dam	35.7
[PROJECTOR] after flat damage armor	35.7
[PROJECTOR] final dam	35.7
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	41.8815
[PROJECTOR] after difficulty dam	41.8815
[PROJECTOR] res	0	1	 on dam	41.8815
[PROJECTOR] after resists dam	41.8815
[PROJECTOR] after flat damage armor	41.8815
[PROJECTOR] final dam	41.8815
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#42 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.367128630011	25	25.38	4.7	::	1
checkHit	36.75	4.7
=> chance to hit	100
[ATTACK] raw dam	42.367128630011	versus	25.38	1	with APR	25
[ATTACK] after armor	41.987128630011
[ATTACK] after range	45
[PHYS CRIT %]	0
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	15	0.85	 on dam	45
[PROJECTOR] after resists dam	38.25
[PROJECTOR] after flat damage armor	38.25
[PROJECTOR] final dam	38.25
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(38 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	50.0535
[PROJECTOR] after difficulty dam	50.0535
[PROJECTOR] res	0	1	 on dam	50.0535
[PROJECTOR] after resists dam	50.0535
[PROJECTOR] after flat damage armor	50.0535
[PROJECTOR] final dam	50.0535
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#50 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.367128630011	25	25.38	4.7	::	1
checkHit	36.75	4.7
=> chance to hit	100
[ATTACK] raw dam	42.367128630011	versus	25.38	1	with APR	25
[ATTACK] after armor	41.987128630011
[ATTACK] after range	44
[PHYS CRIT %]	0
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	15	0.85	 on dam	44
[PROJECTOR] after resists dam	37.4
[PROJECTOR] after flat damage armor	37.4
[PROJECTOR] final dam	37.4
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(26 absorbed)#LAST#, #aaaaaa#11 physical#LAST# (11 total damage).
AI took for target	35864	devourer	::	1584	golem (servant of Rybanic)	1	<	100
devourer	35864	dumb ai talents can use	Attack	T_ATTACK
devourer	35864	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	45.070218545274	25	25.38	4.7	::	1
checkHit	34.75	4.7
=> chance to hit	100
[ATTACK] raw dam	45.070218545274	versus	25.38	1	with APR	25
[ATTACK] after armor	44.690218545274
[ATTACK] after range	46
[PHYS CRIT %]	0
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	15	0.85	 on dam	46
[PROJECTOR] after resists dam	39.1
[PROJECTOR] after flat damage armor	39.1
[PROJECTOR] final dam	39.1
[LOG]	#UID:35864:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#39 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	45.9675
[PROJECTOR] after difficulty dam	45.9675
[PROJECTOR] res	0	1	 on dam	45.9675
[PROJECTOR] after resists dam	45.9675
[PROJECTOR] after flat damage armor	45.9675
[PROJECTOR] final dam	45.9675
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Devourer for #aaaaaa#46 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.367128630011	25	25.38	4.7	::	1
checkHit	36.75	4.7
=> chance to hit	100
[ATTACK] raw dam	42.367128630011	versus	25.38	1	with APR	25
[ATTACK] after armor	41.987128630011
[ATTACK] after range	44
[PHYS CRIT %]	0
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	15	0.85	 on dam	44
[PROJECTOR] after resists dam	37.4
[PROJECTOR] after flat damage armor	37.4
[PROJECTOR] final dam	37.4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (devourer)).
[LOG]	
[LOG]	Burning from Golem (servant of Rybanic) hits Devourer for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#UID:35865:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#37 physical#LAST# damage.
[USERCHAT] channel serial data	binmaze	tome	619
[USERCHAT] channel talk	Tshirt	tome	Huh... Must've just oneshot the Vor's ones, didn't see any there, gess I was super lucky
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36081	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1263857]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Devourer!#{normal}#
devourer	35864	dumb ai talents can use	Attack	T_ATTACK
devourer	35864	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Golem (servant of Rybanic) with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	45.070218545274	25	25.38	4.7	::	0.81622776601684
checkHit	34.75	4.7
=> chance to hit	100
[ATTACK] raw dam	45.070218545274	versus	25.38	1	with APR	25
[ATTACK] after armor	44.690218545274
[ATTACK] after range	47
[PHYS CRIT %]	0
[ATTACK] after crit	47
[ATTACK] after mult	38.362705002791
[PROJECTOR] starting dam	38.362705002791
[PROJECTOR] after difficulty dam	38.362705002791
[PROJECTOR] res	15	0.85	 on dam	38.362705002791
[PROJECTOR] after resists dam	32.608299252373
[PROJECTOR] after flat damage armor	32.608299252373
[PROJECTOR] final dam	32.608299252373
[LOG]	Golem (servant of Rybanic) resists the cut!
[LOG]	#UID:35864:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#33 physical#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35864	devourer	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	42.903
[PROJECTOR] after difficulty dam	42.903
[PROJECTOR] res	0	1	 on dam	42.903
[PROJECTOR] after resists dam	42.903
[PROJECTOR] after flat damage armor	42.903
[PROJECTOR] final dam	42.903
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Devourer for #aaaaaa#43 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36082	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1264781]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#89 fire#LAST# damage.
devourer	35864	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	45.070218545274	25	25.38	4.7	::	1
checkHit	34.75	4.7
=> chance to hit	100
[ATTACK] raw dam	45.070218545274	versus	25.38	1	with APR	25
[ATTACK] after armor	44.690218545274
[ATTACK] after range	48
[PHYS CRIT %]	0
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	15	0.85	 on dam	48
[PROJECTOR] after resists dam	40.8
[PROJECTOR] after flat damage armor	40.8
[PROJECTOR] final dam	40.8
[LOG]	#UID:35864:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#41 physical#LAST# damage.
devourer	35866	dumb ai talents can use	Attack	T_ATTACK
devourer	35866	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Golem (servant of Rybanic) with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	41.912684799972	25	25.38	4.7	::	0.81622776601684
checkHit	34.5	4.7
=> chance to hit	100
[ATTACK] raw dam	41.912684799972	versus	25.38	1	with APR	25
[ATTACK] after armor	41.532684799972
[ATTACK] after range	43
[PHYS CRIT %]	0
[ATTACK] after crit	43
[ATTACK] after mult	35.097793938724
[PROJECTOR] starting dam	35.097793938724
[PROJECTOR] after difficulty dam	35.097793938724
[PROJECTOR] res	15	0.85	 on dam	35.097793938724
[PROJECTOR] after resists dam	29.833124847915
[PROJECTOR] after flat damage armor	29.833124847915
[PROJECTOR] final dam	29.833124847915
[LOG]	Golem (servant of Rybanic) resists the cut!
[LOG]	#UID:35866:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#30 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	22.600372293807	 lost tiles => 	33.852889832462
[PROJECTOR] starting dam	58.160336878301
[PROJECTOR] after difficulty dam	58.160336878301
[PROJECTOR] res	0	1	 on dam	73.282024466659
[PROJECTOR] after resists dam	73.282024466659
[PROJECTOR] after flat damage armor	73.282024466659
[PROJECTOR] final dam	73.282024466659
[LOG]	Devourer is on fire!
[PROJECTOR] starting dam	58.160336878301
[PROJECTOR] after difficulty dam	58.160336878301
[PROJECTOR] res	0	1	 on dam	73.282024466659
[PROJECTOR] after resists dam	73.282024466659
[PROJECTOR] after flat damage armor	73.282024466659
[PROJECTOR] final dam	73.282024466659
[LOG]	Devourer is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1266803]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	57.204
[PROJECTOR] after difficulty dam	57.204
[PROJECTOR] res	0	1	 on dam	57.204
[PROJECTOR] after resists dam	57.204
[PROJECTOR] after flat damage armor	57.204
[PROJECTOR] final dam	57.204
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Devourer for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Devourer for #aaaaaa#57 physical#LAST# damage.
devourer	35864	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	45.070218545274	25	25.38	4.7	::	1
checkHit	34.75	4.7
=> chance to hit	100
[ATTACK] raw dam	45.070218545274	versus	25.38	1	with APR	25
[ATTACK] after armor	44.690218545274
[ATTACK] after range	46
[PHYS CRIT %]	0
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	15	0.85	 on dam	46
[PROJECTOR] after resists dam	39.1
[PROJECTOR] after flat damage armor	39.1
[PROJECTOR] final dam	39.1
[LOG]	#UID:35864:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#39 physical#LAST# damage.
devourer	35866	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	41.912684799972	25	25.38	4.7	::	1
checkHit	34.5	4.7
=> chance to hit	100
[ATTACK] raw dam	41.912684799972	versus	25.38	1	with APR	25
[ATTACK] after armor	41.532684799972
[ATTACK] after range	43
[PHYS CRIT %]	0
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	15	0.85	 on dam	43
[PROJECTOR] after resists dam	36.55
[PROJECTOR] after flat damage armor	36.55
[PROJECTOR] final dam	36.55
[LOG]	#UID:35866:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#37 physical#LAST# damage.
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[LOG]	
[LOG]	Burning from Rybanic hits Devourer for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Devourer for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1269171,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1269171,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	38
[PHYS CRIT %]	1.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	38.817
[PROJECTOR] after difficulty dam	38.817
[PROJECTOR] res	0	1	 on dam	38.817
[PROJECTOR] after resists dam	38.817
[PROJECTOR] after flat damage armor	38.817
[PROJECTOR] final dam	38.817
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#282 healing#LAST# from #UID:2398:0##fbd578#Rybanic#LAST#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Devourer for #aaaaaa#39 physical#LAST# damage.
devourer	35864	dumb ai talents can use	Attack	T_ATTACK
devourer	35864	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	45.070218545274	25	25.38	4.7	::	1
checkHit	34.75	4.7
=> chance to hit	100
[ATTACK] raw dam	45.070218545274	versus	25.38	1	with APR	25
[ATTACK] after armor	44.690218545274
[ATTACK] after range	46
[PHYS CRIT %]	0
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	15	0.85	 on dam	46
[PROJECTOR] after resists dam	39.1
[PROJECTOR] after flat damage armor	39.1
[PROJECTOR] final dam	39.1
[LOG]	#UID:35864:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#39 physical#LAST# damage.
devourer	35866	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	41.912684799972	25	25.38	4.7	::	1
checkHit	34.5	4.7
=> chance to hit	100
[ATTACK] raw dam	41.912684799972	versus	25.38	1	with APR	25
[ATTACK] after armor	41.532684799972
[ATTACK] after range	45
[PHYS CRIT %]	0
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	15	0.85	 on dam	45
[PROJECTOR] after resists dam	38.25
[PROJECTOR] after flat damage armor	38.25
[PROJECTOR] final dam	38.25
[LOG]	#UID:35866:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#38 physical#LAST# damage.
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[LOG]	
[LOG]	Burning from Rybanic hits Devourer for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Devourer for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36083	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	15	0.85	 on dam	33.155910996147
[PROJECTOR] after resists dam	28.182524346725
[PROJECTOR] after flat damage armor	28.182524346725
[PROJECTOR] final dam	28.182524346725
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	15	0.85	 on dam	33.155910996147
[PROJECTOR] after resists dam	28.182524346725
[PROJECTOR] after flat damage armor	28.182524346725
[PROJECTOR] final dam	28.182524346725
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	16.095803240336	0.83904196759664	 on dam	33.155910996147
[PROJECTOR] after resists dam	27.819200799666
[PROJECTOR] after flat damage armor	27.819200799666
[PROJECTOR] final dam	27.819200799666
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1269838]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#28 temporal#LAST#, #aaaaaa#28 physical#LAST# (56 total damage).
[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#85 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#28 physical#LAST# (146 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	devourer	 :: 	44.082477970522	7	16	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	16	0.3	with APR	7
[ATTACK] after armor	35.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	46.989
[PROJECTOR] after difficulty dam	46.989
[PROJECTOR] res	0	1	 on dam	46.989
[PROJECTOR] after resists dam	46.989
[PROJECTOR] after flat damage armor	46.989
[PROJECTOR] final dam	46.989
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Devourer for #aaaaaa#47 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Devourer!#{normal}#
devourer	35866	dumb ai talents can use	Attack	T_ATTACK
devourer	35866	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Golem (servant of Rybanic) with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	41.912684799972	25	25.38	4.7	::	0.81622776601684
checkHit	34.5	4.7
=> chance to hit	100
[ATTACK] raw dam	41.912684799972	versus	25.38	1	with APR	25
[ATTACK] after armor	41.532684799972
[ATTACK] after range	43
[PHYS CRIT %]	0
[ATTACK] after crit	43
[ATTACK] after mult	35.097793938724
[PROJECTOR] starting dam	35.097793938724
[PROJECTOR] after difficulty dam	35.097793938724
[PROJECTOR] res	15	0.85	 on dam	35.097793938724
[PROJECTOR] after resists dam	29.833124847915
[PROJECTOR] after flat damage armor	29.833124847915
[PROJECTOR] final dam	29.833124847915
[LOG]	Golem (servant of Rybanic) resists the cut!
[LOG]	#UID:35866:0#Devourer hits Golem (servant of Rybanic) for #aaaaaa#30 physical#LAST# damage.
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[LOG]	
[LOG]	Burning from Rybanic hits Devourer for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36084	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	101.14552657081
[PROJECTOR] after resists dam	101.14552657081
[PROJECTOR] after flat damage armor	101.14552657081
[PROJECTOR] final dam	101.14552657081
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1270630]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Devourer for #LIGHT_RED#101 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Devourer!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 89 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	35877	bloated horror	::	2398	Rybanic	16	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35877	bloated horror	16	<	100
bloated horror	35877	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35877	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Bloated horror casts Mind Disruption.
checkHit	12.6	20
=> chance to hit	32
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Rybanic wanders around!.
[LOG]	
Loading tile	effects/confused.png
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Bloated horror is on fire!
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
AI took for target	35877	bloated horror	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.419776889097	0	25.38	4.7	::	1
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.419776889097	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Burning from Golem (servant of Rybanic) hits Bloated horror for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	mushboom	global	622
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1278353]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bloated horror	 :: 	44.082477970522	7	1	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	1.5
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	71.575
[PROJECTOR] after difficulty dam	71.575
[PROJECTOR] res	35	0.65	 on dam	71.575
[PROJECTOR] after resists dam	46.52375
[PROJECTOR] after flat damage armor	46.52375
[PROJECTOR] final dam	46.52375
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#47 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.419776889097	0	25.38	4.7	::	1
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.419776889097	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Burning from Golem (servant of Rybanic) hits Bloated horror for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic is confused and fails to use Channel Staff.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bloated horror	 :: 	44.082477970522	7	1	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	61.35
[PROJECTOR] after difficulty dam	61.35
[PROJECTOR] res	35	0.65	 on dam	61.35
[PROJECTOR] after resists dam	39.8775
[PROJECTOR] after flat damage armor	39.8775
[PROJECTOR] final dam	39.8775
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bloated horror for #aaaaaa#40 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
bloated horror	35877	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Attack	T_ATTACK
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[LOG]	Bloated horror casts Phase Door.
[LOG]	Burning from Golem (servant of Rybanic) hits Bloated horror for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Magical Kiwi	tome	um...
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Server latency	147
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
[TARGET] Passing target	large white snake	from	bloated horror	to	golem (servant of Rybanic)
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1282547]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
[LOG]	Rybanic seems more focused.
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Astar fail: destination unreachable
[LOG]	The shield around golem (servant of Rybanic) crumbles.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
large white snake	35882	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (large white snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	36085	after	2398
[PROJECTOR] starting dam	113.22260437031
[PROJECTOR] after difficulty dam	113.22260437031
[PROJECTOR] res	9.4493613309342	0.90550638669066	 on dam	142.66048150659
[PROJECTOR] after resists dam	129.17997713258
[PROJECTOR] after flat damage armor	129.17997713258
[PROJECTOR] final dam	129.17997713258
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1287429]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #{bold}##LIGHT_RED#129 fire#{normal}##LAST# damage.
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36086	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	9.4493613309342	0.90550638669066	 on dam	89.068448771309
[PROJECTOR] after resists dam	80.65204921505
[PROJECTOR] after flat damage armor	80.65204921505
[PROJECTOR] final dam	80.65204921505
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1289699]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1289863]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	36087	after	2398
[PROJECTOR] starting dam	102.43949919218
[PROJECTOR] after difficulty dam	102.43949919218
[PROJECTOR] res	9.4493613309342	0.90550638669066	 on dam	129.07376898215
[PROJECTOR] after resists dam	116.87712216757
[PROJECTOR] after flat damage armor	116.87712216757
[PROJECTOR] final dam	116.87712216757
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1290854]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #{bold}##LIGHT_RED#117 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	The shield around golem (servant of Rybanic) crumbles.
Astar fail: destination unreachable
Astar fail: destination unreachable
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Astar fail: destination unreachable
[LOG]	Rybanic is no longer surging arcane power.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	35877	bloated horror	::	2398	Rybanic	64	<	100
bloated horror	35877	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	35888	bloated horror	::	2398	Rybanic	4	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southwest (bloated horror)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36088	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	35	0.65	 on dam	99.635891845871
[PROJECTOR] after resists dam	64.763329699816
[PROJECTOR] after flat damage armor	64.763329699816
[PROJECTOR] final dam	64.763329699816
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1294197]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bloated horror for #LIGHT_RED#65 fire#LAST# damage.
Astar fail: destination unreachable
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	14.600372293807	 lost tiles => 	29.109098249208
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	35	0.65	 on dam	70.684884791125
[PROJECTOR] after resists dam	45.945175114231
[PROJECTOR] after flat damage armor	45.945175114231
[PROJECTOR] final dam	45.945175114231
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	35	0.65	 on dam	33.155910996147
[PROJECTOR] after resists dam	21.551342147495
[PROJECTOR] after flat damage armor	21.551342147495
[PROJECTOR] final dam	21.551342147495
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	35	0.65	 on dam	33.155910996147
[PROJECTOR] after resists dam	21.551342147495
[PROJECTOR] after flat damage armor	21.551342147495
[PROJECTOR] final dam	21.551342147495
[LOG]	Bloated horror is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1299240]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bloated horror for #LIGHT_RED#46 fire#LAST#, #LIGHT_STEEL_BLUE#22 temporal#LAST#, #aaaaaa#22 physical#LAST# (89 total damage).
[TARGET] Passing target	giant venus flytrap	from	bloated horror	to	Rybanic
bloated horror	35877	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35877	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_SEAR
[MIND CRIT %]	8.5
checkHit	34.85	12.6
=> chance to hit	95
[PROJECTOR] starting dam	117.1268631534
[PROJECTOR] after difficulty dam	117.1268631534
[PROJECTOR] res	0	1	 on dam	117.1268631534
[PROJECTOR] after resists dam	117.1268631534
[PROJECTOR] after flat damage armor	117.1268631534
[PROJECTOR] final dam	117.1268631534
[LOG]	Something hits #fbd578#Rybanic#LAST# for #YELLOW#117 mind#LAST# damage.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	35	0.65	 on dam	23.561628263708
[PROJECTOR] after resists dam	15.31505837141
[PROJECTOR] after flat damage armor	15.31505837141
[PROJECTOR] final dam	15.31505837141
[LOG]	
[LOG]	Burning from Rybanic hits Bloated horror for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36089	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	35	0.65	 on dam	95.106987671059
[PROJECTOR] after resists dam	61.819541986188
[PROJECTOR] after flat damage armor	61.819541986188
[PROJECTOR] final dam	61.819541986188
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1302148]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bloated horror for #LIGHT_RED#62 fire#LAST# damage.
Loading tile	object/bloated_horror_heart.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Bloated horror!#{normal}#
Astar fail: destination unreachable
bloated horror	35877	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_DISRUPTION
checkHit	12.6	20
=> chance to hit	32
[LOG]	Rybanic wanders around!.
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
bloated horror	35877	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_TELEKINETIC_BLAST
[MIND CRIT %]	8.5
[PROJECTOR] starting dam	64.880962755476
[PROJECTOR] after difficulty dam	64.880962755476
[PROJECTOR] res	0	1	 on dam	64.880962755476
[PROJECTOR] after resists dam	64.880962755476
[PROJECTOR] after flat damage armor	64.880962755476
[PROJECTOR] final dam	64.880962755476
[LOG]	Rested for 3 turns (stop reason: taken damage).
checkHit	27.88	25.775
=> chance to hit	56
[LOG]	Rybanic resists the punch!
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#65 physical#LAST# damage.
[LOG]	
Astar fail: destination unreachable
[LOG]	Rybanic is confused and fails to use Infusion: Healing.
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	I better keep my mana low, some insane person just wanted me to play with them...
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
[LOG]	Rybanic seems more focused.
bloated horror	35877	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35877	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[LOG]	
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
bloated horror	35877	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35877	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35877	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_SEAR
[MIND CRIT %]	8.5
checkHit	34.85	12.6
=> chance to hit	95
[PROJECTOR] starting dam	117.1268631534
[PROJECTOR] after difficulty dam	117.1268631534
[PROJECTOR] res	0	1	 on dam	117.1268631534
[PROJECTOR] after resists dam	117.1268631534
[PROJECTOR] after flat damage armor	117.1268631534
[PROJECTOR] final dam	117.1268631534
[LOG]	Something hits #fbd578#Rybanic#LAST# for #YELLOW#117 mind#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36090	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	35	0.65	 on dam	99.635891845871
[PROJECTOR] after resists dam	64.763329699816
[PROJECTOR] after flat damage armor	64.763329699816
[PROJECTOR] final dam	64.763329699816
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1310857]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bloated horror for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bloated horror!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
giant venus flytrap	35892	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	35892	dumb ai talents can use	Constrict	T_CONSTRICT
giant venus flytrap	35892	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_CONSTRICT
[ATTACK] attacking with innate combat
[ATTACK] to 	giant venus flytrap	 :: 	16.09964908848	10	1	4.5	::	0.81622776601684
checkHit	24.5	4.5
=> chance to hit	100
[ATTACK] raw dam	16.09964908848	versus	1	0.3	with APR	10
[ATTACK] after armor	16.09964908848
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	13.059644256269
[PROJECTOR] starting dam	13.059644256269
[PROJECTOR] after difficulty dam	13.059644256269
[PROJECTOR] res	0	1	 on dam	13.059644256269
[PROJECTOR] after resists dam	13.059644256269
[PROJECTOR] res	0	1	 on dam	13.059644256269
[PROJECTOR] after self-resists dam	13.059644256269
[PROJECTOR] after flat damage armor	13.059644256269
[PROJECTOR] final dam	13.059644256269
checkHit	15.963462764284	25.5
=> chance to hit	27
giant venus flytrap	35892	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Rested for 53 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
giant venus flytrap	35892	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	35892	dumb ai talents can use	Constrict	T_CONSTRICT
giant venus flytrap	35892	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_CONSTRICT
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	25.775	6
=> chance to hit	95
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
checkHit	19.396072965693	6
=> chance to hit	84
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#21 physical#LAST# damage.
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#18 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
giant venus flytrap	35892	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	35892	dumb ai talents can use	Constrict	T_CONSTRICT
giant venus flytrap	35892	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[LOG]	Rested for 22 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	35892	giant venus flytrap	::	2398	Rybanic	4	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant venus flytrap)).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35892	giant venus flytrap	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	81.436863726953
[PROJECTOR] after difficulty dam	81.436863726953
[PROJECTOR] res	0	1	 on dam	81.436863726953
[PROJECTOR] after resists dam	81.436863726953
[PROJECTOR] after flat damage armor	81.436863726953
[PROJECTOR] final dam	81.436863726953
checkHit	15.963462764284	32.5
=> chance to hit	9
[LOG]	Giant venus flytrap is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant venus flytrap for #aaaaaa#81 physical#LAST# damage.
AI took for target	35892	giant venus flytrap	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.09964908848	10	25.38	4.7	::	1
checkHit	24.5	4.7
=> chance to hit	100
[ATTACK] raw dam	16.09964908848	versus	25.38	1	with APR	10
[ATTACK] after armor	0.71964908848041
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	73.548
[PROJECTOR] after difficulty dam	73.548
[PROJECTOR] res	0	1	 on dam	73.548
[PROJECTOR] after resists dam	73.548
[PROJECTOR] after flat damage armor	73.548
[PROJECTOR] final dam	73.548
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#74 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
[Identify]	insidious dwarven-steel mace	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:35893:0#insidious dwarven-steel mace (25-35 power, 4 apr)#LAST#.
AI took for target	35870	large white snake	::	2398	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (large white snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36091	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1324465]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36092	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1326539]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35870	large white snake	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	13.15	::	1.2079215610874
checkHit	26	13.15
=> chance to hit	83
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	26	13.15	=	1.01285
[PROJECTOR] starting dam	58.725280951075
[PROJECTOR] after difficulty dam	58.725280951075
[PROJECTOR] res	0	1	 on dam	58.725280951075
[PROJECTOR] after resists dam	58.725280951075
[PROJECTOR] after flat damage armor	58.725280951075
[PROJECTOR] final dam	58.725280951075
checkHit	20.781160822257	32.5
=> chance to hit	21
[LOG]	Large white snake is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#59 physical#LAST# damage.
AI took for target	35870	large white snake	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.632252211165	10	25.38	4.7	::	1
checkHit	25.5	4.7
=> chance to hit	100
[ATTACK] raw dam	22.632252211165	versus	25.38	1	with APR	10
[ATTACK] after armor	7.2522522111654
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] numbed dam	5.0575
[PROJECTOR] final dam	5.0575
[LOG]	
[LOG]	#UID:35870:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36093	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1327335]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	35887	blade horror	::	2398	Rybanic	25	<	100
AI took for target	35871	rattlesnake	::	2398	Rybanic	100	<	100
[PULL] from	30	30	towards	31	6	over	2
[PULL] try	31	3	1
[PULL] try	31	4	0	::
[PULL] ok pulled to	31	4	::
[MIND CRIT %]	8.5
[PROJECTOR] starting dam	31.491735213835
[PROJECTOR] after difficulty dam	31.491735213835
[PROJECTOR] res	15	0.85	 on dam	31.491735213835
[PROJECTOR] after resists dam	26.76797493176
[PROJECTOR] after flat damage armor	26.76797493176
[PROJECTOR] final dam	26.76797493176
[LOG]	Golem (servant of Rybanic) is pulled in!
[PULL] from	31	31	towards	31	6	over	2
[PULL] try	31	3	1
[PULL] try	31	4	0	::	true
[PULL] failsafe pulled to	31	3	::
[MIND CRIT %]	8.5
[PROJECTOR] starting dam	31.491735213835
[PROJECTOR] after difficulty dam	31.491735213835
[PROJECTOR] res	0	1	 on dam	31.491735213835
[PROJECTOR] after resists dam	31.491735213835
[PROJECTOR] after flat damage armor	31.491735213835
[PROJECTOR] final dam	31.491735213835
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Rybanic is pulled in!
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#27 physical#LAST# damage.
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#31 physical#LAST# damage.
[Identify]	insidious poison infusion of the sneak	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:35899:0#insidious poison infusion of the sneak (21 nature damage, 20% healing reduction)#LAST#.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Something.
[TARGET] Passing target	blade horror	from	rattlesnake	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.731513351322	4	25.38	4.7	::	1
checkHit	27.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.731513351322	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35887	blade horror	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.731513351322	4	25.38	4.7	::	1
checkHit	27.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.731513351322	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.731513351322	4	25.38	4.7	::	1
checkHit	27.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.731513351322	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
checkHit	25.775	34.85
=> chance to hit	28
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Immobilized'!
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1332212]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	63.14175
[PROJECTOR] after difficulty dam	63.14175
[PROJECTOR] res	19.069771417084	0.80930228582916	 on dam	44.483067259064
[PROJECTOR] after resists dam	36.000248013453
[PROJECTOR] after flat damage armor	36.000248013453
[PROJECTOR] final dam	36.000248013453
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#(19 to psi shield)#LAST#, #aaaaaa#36 physical#LAST# (36 total damage).
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.731513351322	4	25.38	4.7	::	1
checkHit	27.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.731513351322	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	#UID:35887:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	Burning from Golem (servant of Rybanic) hits Blade horror for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Blade horror uses Kinetic Leech.
checkHit	25.775	34.85
=> chance to hit	28
[LOG]	Rybanic slows down.
checkHit	19.396072965693	34.85
=> chance to hit	12
[LOG]	Golem (servant of Rybanic) slows down.
checkHit	19.387023356435	34.85
=> chance to hit	12
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	#UID:35887:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36095	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	15	0.85	 on dam	33.155910996147
[PROJECTOR] after resists dam	28.182524346725
[PROJECTOR] after flat damage armor	28.182524346725
[PROJECTOR] final dam	28.182524346725
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	15	0.85	 on dam	33.155910996147
[PROJECTOR] after resists dam	28.182524346725
[PROJECTOR] after flat damage armor	28.182524346725
[PROJECTOR] final dam	28.182524346725
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	19.069771417084	0.80930228582916	 on dam	14.497228255211
[PROJECTOR] after resists dam	11.732639965129
[PROJECTOR] after flat damage armor	11.732639965129
[PROJECTOR] final dam	11.732639965129
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1333698]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(28 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(28 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Blade horror for #LIGHT_RED#88 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#(19 to psi shield)#LAST#, #aaaaaa#12 physical#LAST# (132 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Blade horror.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] numbed dam	21.012
[PROJECTOR] final dam	21.012
[LOG]	Burning from Golem (servant of Rybanic) hits Blade horror for #LIGHT_RED#21 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.731513351322	4	25.38	4.7	::	1
checkHit	27.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.731513351322	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	#UID:35887:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	35887	blade horror	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.731513351322	4	25.38	4.7	::	1
checkHit	27.5	4.7
=> chance to hit	100
[ATTACK] raw dam	20.731513351322	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.250355636876
[PROJECTOR] after difficulty dam	11.250355636876
[PROJECTOR] res	15	0.85	 on dam	11.250355636876
[PROJECTOR] after resists dam	9.5628022913449
[PROJECTOR] after flat damage armor	9.5628022913449
[PROJECTOR] final dam	9.5628022913449
[LOG]	
[LOG]	#UID:35887:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36096	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1335017]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blade horror for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blade horror!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	35871	rattlesnake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	17.1	::	1
checkHit	26	17.1
=> chance to hit	73
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	17.1	=	1.0089
[PROJECTOR] starting dam	46.4094
[PROJECTOR] after difficulty dam	46.4094
[PROJECTOR] res	0	1	 on dam	46.4094
[PROJECTOR] after resists dam	46.4094
[PROJECTOR] after flat damage armor	46.4094
[PROJECTOR] final dam	46.4094
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#46 physical#LAST# damage.
[MIND CRIT %]	8.2
[PROJECTOR] starting dam	52.65585882626
[PROJECTOR] after difficulty dam	52.65585882626
[PROJECTOR] res	0	1	 on dam	52.65585882626
[PROJECTOR] after resists dam	52.65585882626
[PROJECTOR] after flat damage armor	52.65585882626
[PROJECTOR] final dam	52.65585882626
[PROJECTOR] starting dam	52.65585882626
[PROJECTOR] after difficulty dam	52.65585882626
[PROJECTOR] res	15	0.85	 on dam	52.65585882626
[PROJECTOR] after resists dam	44.757480002321
[PROJECTOR] after flat damage armor	44.757480002321
[PROJECTOR] final dam	44.757480002321
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	52.65585882626
[PROJECTOR] after difficulty dam	52.65585882626
[PROJECTOR] res	0	1	 on dam	52.65585882626
[PROJECTOR] after resists dam	52.65585882626
[PROJECTOR] after flat damage armor	52.65585882626
[PROJECTOR] final dam	52.65585882626
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#53 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#42 physical#LAST# (42 total damage).
[LOG]	Something hits Rattlesnake for #aaaaaa#53 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.426174330569	10	25.38	4.7	::	1
checkHit	25	4.7
=> chance to hit	100
[ATTACK] raw dam	20.426174330569	versus	25.38	1	with APR	10
[ATTACK] after armor	5.0461743305695
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:35871:0#Rattlesnake hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36097	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1335975]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#98 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	17.1	::	1
checkHit	26	17.1
=> chance to hit	73
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	17.1	=	1.0089
[PROJECTOR] starting dam	59.5251
[PROJECTOR] after difficulty dam	59.5251
[PROJECTOR] res	0	1	 on dam	59.5251
[PROJECTOR] after resists dam	59.5251
[PROJECTOR] after flat damage armor	59.5251
[PROJECTOR] final dam	59.5251
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#60 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35863	blade horror	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	59.321329845394
[PROJECTOR] after difficulty dam	59.321329845394
[PROJECTOR] res	19.119410513695	0.80880589486305	 on dam	48.465910499996
[PROJECTOR] after resists dam	39.199514112302
[PROJECTOR] after flat damage armor	39.199514112302
[PROJECTOR] final dam	39.199514112302
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
checkHit	32.5	18.111865947235
=> chance to hit	86
[KNOCKBACK] from	31	31	over	3
[KNOCKBACK] try	29	10	2
[LOG]	Rybanic speeds up.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.191222733164	4	25.38	4.7	::	1
checkHit	27	4.7
=> chance to hit	100
[ATTACK] raw dam	20.191222733164	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] numbed dam	7.9588146732591
[PROJECTOR] final dam	7.9588146732591
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	60.135
[PROJECTOR] after difficulty dam	60.135
[PROJECTOR] res	19.119410513695	0.80880589486305	 on dam	49.279580654602
[PROJECTOR] after resists dam	39.857615329821
[PROJECTOR] after flat damage armor	39.857615329821
[PROJECTOR] final dam	39.857615329821
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] numbed dam	1.445
[PROJECTOR] final dam	1.445
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.191222733164	4	25.38	4.7	::	1
checkHit	27	4.7
=> chance to hit	100
[ATTACK] raw dam	20.191222733164	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] numbed dam	7.9588146732591
[PROJECTOR] final dam	7.9588146732591
AI took for target	35863	blade horror	::	1584	golem (servant of Rybanic)	1	<	100
checkHit	19.396072965693	33.95
=> chance to hit	14
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] numbed dam	7.9588146732591
[PROJECTOR] final dam	7.9588146732591
[USERCHAT] channel achievement	mcallister	global	Rescuer of the lost	false	false
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[PULL] from	31	31	towards	30	9	over	2
[PULL] try	30	9	1
[MIND CRIT %]	8.2
[PROJECTOR] starting dam	30.954514798185
[PROJECTOR] after difficulty dam	30.954514798185
[PROJECTOR] res	15	0.85	 on dam	30.954514798185
[PROJECTOR] after resists dam	26.311337578458
[PROJECTOR] after flat damage armor	26.311337578458
[PROJECTOR] final dam	26.311337578458
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] final dam	9.3633113803048
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	60.135
[PROJECTOR] after difficulty dam	60.135
[PROJECTOR] res	19.119410513695	0.80880589486305	 on dam	49.279580654602
[PROJECTOR] after resists dam	39.857615329821
[PROJECTOR] after flat damage armor	39.857615329821
[PROJECTOR] numbed dam	33.878973030348
[PROJECTOR] final dam	33.878973030348
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.191222733164	4	25.38	4.7	::	1
checkHit	27	4.7
=> chance to hit	100
[ATTACK] raw dam	20.191222733164	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] final dam	9.3633113803048
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.191222733164	4	25.38	4.7	::	1
checkHit	27	4.7
=> chance to hit	100
[ATTACK] raw dam	20.191222733164	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] final dam	9.3633113803048
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1339512,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1339512,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	Something receives #LIGHT_GREEN#282 healing#LAST# from #UID:2398:0##fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] final dam	9.3633113803048
[PROJECTOR] starting dam	28.599103991235
[PROJECTOR] after difficulty dam	28.599103991235
[PROJECTOR] res	15	0.85	 on dam	28.599103991235
[PROJECTOR] after resists dam	24.30923839255
[PROJECTOR] after flat damage armor	24.30923839255
[PROJECTOR] final dam	24.30923839255
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[LOG]	
[LOG]	Rybanic casts Invoke Golem.
[LOG]	
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) shakes free of the telekinetic binding
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	
Server latency	146
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	22.600372293807	 lost tiles => 	33.852889832462
[PROJECTOR] starting dam	58.160336878301
[PROJECTOR] after difficulty dam	58.160336878301
[PROJECTOR] res	7.2378175077582	0.92762182492242	 on dam	73.282024466659
[PROJECTOR] after resists dam	67.978005269771
[PROJECTOR] after flat damage armor	67.978005269771
[PROJECTOR] final dam	67.978005269771
[LOG]	Blade horror is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1346906]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Blade horror for #LIGHT_RED#68 fire#LAST# damage.
AI took for target	35863	blade horror	::	2398	Rybanic	4	<	100
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	0	1	 on dam	11.015660447417
[PROJECTOR] after resists dam	11.015660447417
[PROJECTOR] after flat damage armor	11.015660447417
[PROJECTOR] final dam	11.015660447417
[LOG]	#UID:35863:0#Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1347089]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	7.2378175077582	0.92762182492242	 on dam	24.427341488886
[PROJECTOR] after resists dam	22.659335089924
[PROJECTOR] after flat damage armor	22.659335089924
[PROJECTOR] final dam	22.659335089924
[LOG]	
[LOG]	Burning from Rybanic hits Blade horror for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Blade horror uses Razor Knife.
[MIND CRIT %]	8.2
[PROJECTOR] starting dam	52.65585882626
[PROJECTOR] after difficulty dam	52.65585882626
[PROJECTOR] res	0	1	 on dam	52.65585882626
[PROJECTOR] after resists dam	52.65585882626
[PROJECTOR] after flat damage armor	52.65585882626
[PROJECTOR] final dam	52.65585882626
[LOG]	#UID:35863:0#Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#53 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Something to attack it.
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	7.2378175077582	0.92762182492242	 on dam	24.427341488886
[PROJECTOR] after resists dam	22.659335089924
[PROJECTOR] after flat damage armor	22.659335089924
[PROJECTOR] final dam	22.659335089924
[LOG]	
[USERCHAT] channel serial data	Tshirt	tome	642
[PROJECTOR] starting dam	11.015660447417
[PROJECTOR] after difficulty dam	11.015660447417
[PROJECTOR] res	15	0.85	 on dam	11.015660447417
[PROJECTOR] after resists dam	9.3633113803048
[PROJECTOR] after flat damage armor	9.3633113803048
[PROJECTOR] final dam	9.3633113803048
[LOG]	#UID:35863:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	61.742608614593
[PROJECTOR] after difficulty dam	61.742608614593
[PROJECTOR] res	19.119410513695	0.80880589486305	 on dam	50.887189269196
[PROJECTOR] after resists dam	41.157858653937
[PROJECTOR] after flat damage armor	41.157858653937
[PROJECTOR] final dam	41.157858653937
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
checkHit	18.111865947235	32.5
=> chance to hit	15
[LOG]	Blade horror is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Blade horror for #aaaaaa#(11 to psi shield)#LAST#, #aaaaaa#41 physical#LAST# (41 total damage).
[LOG]	#UID:35863:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	7.2378175077582	0.92762182492242	 on dam	24.427341488886
[PROJECTOR] after resists dam	22.659335089924
[PROJECTOR] after flat damage armor	22.659335089924
[PROJECTOR] final dam	22.659335089924
[LOG]	
[LOG]	Burning from Rybanic hits Blade horror for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36098	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	7.2378175077582	0.92762182492242	 on dam	95.106987671059
[PROJECTOR] after resists dam	88.223317466301
[PROJECTOR] after flat damage armor	88.223317466301
[PROJECTOR] final dam	88.223317466301
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1349871]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blade horror for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blade horror!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	35883	blade horror	::	2398	Rybanic	9	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (blade horror)).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35883	blade horror	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Blade horror.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36099	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1355810]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blade horror for #LIGHT_RED#95 fire#LAST# damage.
[PROJECTOR] starting dam	10.872329972103
[PROJECTOR] after difficulty dam	10.872329972103
[PROJECTOR] res	15	0.85	 on dam	10.872329972103
[PROJECTOR] after resists dam	9.2414804762873
[PROJECTOR] after flat damage armor	9.2414804762873
[PROJECTOR] final dam	9.2414804762873
[PROJECTOR] starting dam	10.872329972103
[PROJECTOR] after difficulty dam	10.872329972103
[PROJECTOR] res	0	1	 on dam	10.872329972103
[PROJECTOR] after resists dam	10.872329972103
[PROJECTOR] after flat damage armor	10.872329972103
[PROJECTOR] final dam	10.872329972103
[LOG]	#UID:35883:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[LOG]	#UID:35883:0#Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Blade horror is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1
checkHit	26	23.75
=> chance to hit	56
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	23.75	=	1.00225
[PROJECTOR] starting dam	61.13725
[PROJECTOR] after difficulty dam	61.13725
[PROJECTOR] res	10	0.9	 on dam	50.427591618202
[PROJECTOR] after resists dam	45.384832456382
[PROJECTOR] after flat damage armor	45.384832456382
[PROJECTOR] final dam	45.384832456382
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Blade horror for #aaaaaa#(11 to psi shield)#LAST#, #aaaaaa#45 physical#LAST# (45 total damage).
[LOG]	#UID:35883:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
[LOG]	Burning from Golem (servant of Rybanic) hits Blade horror for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	36100	after	2398
[PROJECTOR] starting dam	120.41134115572
[PROJECTOR] after difficulty dam	120.41134115572
[PROJECTOR] res	0	1	 on dam	151.71828985621
[PROJECTOR] after resists dam	151.71828985621
[PROJECTOR] after flat damage armor	151.71828985621
[PROJECTOR] final dam	151.71828985621
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1356875]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blade horror for #{bold}##LIGHT_RED#152 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blade horror!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 27th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
[LOG]	Ran for 6 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	35884	umbral horror	::	2398	Rybanic	49	<	100
AI took for target	35885	blade horror	::	2398	Rybanic	25	<	100
AI took for target	35886	black mamba	::	2398	Rybanic	25	<	100
AI took for target	1584	golem (servant of Rybanic)	::	35885	blade horror	36	<	100
AI took for target	35880	bloated horror	::	2398	Rybanic	81	<	100
[TARGET] Passing target	poison ivy	from	umbral horror	to	Rybanic
AI took for target	35885	blade horror	::	2398	Rybanic	9	<	100
[TARGET] Passing target	bloated horror	from	black mamba	to	Rybanic
[TARGET] Passing target	copperhead snake	from	shadow	to	Rybanic
AI took for target	1584	golem (servant of Rybanic)	::	35885	blade horror	16	<	100
AI took for target	35884	umbral horror	::	2398	Rybanic	16	<	100
[MIND CRIT %]	9.4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (blade horror)).
[LOG]	
AI took for target	35885	blade horror	::	1584	golem (servant of Rybanic)	4	<	100
[LOG]	Blade horror uses Psionic Pull.
[PULL] from	13	13	towards	11	26	over	2
[PULL] try	12	26	1
[PULL] try	11	26	0	::	true
[PULL] failsafe pulled to	12	26	::
[MIND CRIT %]	8.8
[LOG]	#{bold}#Blade horror's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam	47.730315861247
[PROJECTOR] after difficulty dam	47.730315861247
[PROJECTOR] res	15	0.85	 on dam	47.730315861247
[PROJECTOR] after resists dam	40.57076848206
[PROJECTOR] after flat damage armor	40.57076848206
[PROJECTOR] final dam	40.57076848206
[LOG]	Golem (servant of Rybanic) is pulled in!
[PULL] from	14	14	towards	11	26	over	2
[PULL] try	13	26	1
[PULL] try	12	26	0	::	true
[PULL] failsafe pulled to	13	26	::
[MIND CRIT %]	8.8
[PROJECTOR] starting dam	31.820210574165
[PROJECTOR] after difficulty dam	31.820210574165
[PROJECTOR] res	0	1	 on dam	31.820210574165
[PROJECTOR] after resists dam	31.820210574165
[PROJECTOR] after flat damage armor	31.820210574165
[PROJECTOR] final dam	31.820210574165
[LOG]	Rybanic is pulled in!
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #{bold}##aaaaaa#41 physical#{normal}##LAST#, #aaaaaa#13 physical#LAST# (54 total damage).
[LOG]	#UID:35885:0#Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#32 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blade horror	 :: 	44.082477970522	7	12	23.75	::	1.2079215610874
checkHit	26	23.75
=> chance to hit	56
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Blade horror.
AI took for target	35884	umbral horror	::	1584	golem (servant of Rybanic)	9	<	100
[LOG]	#PINK#The shadows converge on Golem (servant of Rybanic)!
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	0	1	 on dam	16.648145298059
[PROJECTOR] after resists dam	16.648145298059
[PROJECTOR] after flat damage armor	16.648145298059
[PROJECTOR] final dam	16.648145298059
[LOG]	Umbral horror's creeping dark hits Blade horror for #GREY#17 darkness#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	19.600372293807	 lost tiles => 	32.306608013007
[PROJECTOR] starting dam	57.488462915468
[PROJECTOR] after difficulty dam	57.488462915468
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	72.43546327349
[PROJECTOR] after resists dam	61.075560944466
[PROJECTOR] after flat damage armor	61.075560944466
[PROJECTOR] final dam	61.075560944466
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1368389]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Blade horror uses Kinetic Leech.
checkHit	19.495164409307	35.4
=> chance to hit	11
checkHit	19.396072965693	35.4
=> chance to hit	10
[LOG]	Golem (servant of Rybanic) slows down.
checkHit	20.653072049142	35.4
=> chance to hit	14
[LOG]	Black mamba slows down.
checkHit	25.775	35.4
=> chance to hit	26
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Slow'!
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.150503753759	8	25.38	4.7	::	1.6745966692415
checkHit	46.666666666667	4.7
=> chance to hit	100
[ATTACK] raw dam	30.150503753759	versus	25.38	1	with APR	8
[ATTACK] after armor	12.770503753759
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	20.095160030898
[PROJECTOR] starting dam	20.095160030898
[PROJECTOR] after difficulty dam	20.095160030898
[PROJECTOR] res	11.25	0.8875	 on dam	23.51133723615
[PROJECTOR] after resists dam	20.866311797084
[PROJECTOR] after flat damage armor	20.866311797084
[PROJECTOR] final dam	20.866311797084
[LOG]	#UID:36094:0#Shadow hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	21.073691607733	10	7.9999999999997	15.65	::	1
checkHit	31	15.65
=> chance to hit	89
[ATTACK] raw dam	21.073691607733	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	21.073691607733
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] numbed dam	17.85
[PROJECTOR] final dam	17.85
checkHit	20.35	9.0737556795761
=> chance to hit	79
[LOG]	Black mamba resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	16.841613850636	0.83158386149364	 on dam	2.12
[PROJECTOR] after resists dam	1.7629577863665
[PROJECTOR] after flat damage armor	1.7629577863665
[PROJECTOR] final dam	1.7629577863665
[LOG]	#UID:35886:0#Black mamba hits #fbd578#Rybanic#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Black mamba for #YELLOW#2 mind#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35886	black mamba	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Black mamba is on fire!
[LOG]	Golem (servant of Rybanic) speeds up.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.9	::	1
checkHit	26	20.9
=> chance to hit	63
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	20.9	=	1.0051
[PROJECTOR] starting dam	56.2856
[PROJECTOR] after difficulty dam	56.2856
[PROJECTOR] res	0	1	 on dam	56.2856
[PROJECTOR] after resists dam	56.2856
[PROJECTOR] after flat damage armor	56.2856
[PROJECTOR] numbed dam	47.84276
[PROJECTOR] final dam	47.84276
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black mamba for #aaaaaa#48 physical#LAST# damage.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	0	1	 on dam	16.648145298059
[PROJECTOR] after resists dam	16.648145298059
[PROJECTOR] after flat damage armor	16.648145298059
[PROJECTOR] numbed dam	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Blade horror for #GREY#14 darkness#LAST# damage.
bloated horror	35880	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	19.162820971823
[PROJECTOR] after difficulty dam	19.162820971823
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	24.145154424497
[PROJECTOR] after resists dam	20.358520314822
[PROJECTOR] after flat damage armor	20.358520314822
[PROJECTOR] final dam	20.358520314822
checkHit	41.040839995129	38.395747430239
=> chance to hit	55.500422050332
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] numbed dam	21.012
[PROJECTOR] final dam	21.012
[LOG]	
[LOG]	Burning from Golem (servant of Rybanic) hits Black mamba for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36107	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1369845]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#94 fire#LAST# damage.
AI took for target	35885	blade horror	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.29438907533	4	25.38	4.7	::	1
checkHit	28	4.7
=> chance to hit	100
[ATTACK] raw dam	21.29438907533	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[LOG]	Blade horror uses Knife Storm.
[SOUND] loading from	/data/sound/talents/icestorm.ogg	:=:	sound "/data/sound/talents/icestorm.ogg" : <static>
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.150503753759	8	25.38	4.7	::	1
checkHit	46.666666666667	4.7
=> chance to hit	100
[ATTACK] raw dam	30.150503753759	versus	25.38	1	with APR	8
[ATTACK] after armor	12.770503753759
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	11.25	0.8875	 on dam	15.21
[PROJECTOR] after resists dam	13.498875
[PROJECTOR] after flat damage armor	13.498875
[PROJECTOR] final dam	13.498875
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[LOG]	#UID:36094:0#Shadow hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[TARGET] Passing target	shadow	from	black mamba	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	21.073691607733	10	7.9999999999997	15.65	::	1
checkHit	31	15.65
=> chance to hit	89
[ATTACK] raw dam	21.073691607733	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	21.073691607733
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] numbed dam	17.85
[PROJECTOR] final dam	17.85
checkHit	20.35	9.0737556795761
=> chance to hit	79
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	16.841613850636	0.83158386149364	 on dam	4.24
[PROJECTOR] after resists dam	3.525915572733
[PROJECTOR] after flat damage armor	3.525915572733
[PROJECTOR] final dam	3.525915572733
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[LOG]	#UID:35886:0#Black mamba hits #fbd578#Rybanic#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Black mamba for #YELLOW#4 mind#LAST# damage.
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	-10	1.1	 on dam	29.707170317845
[PROJECTOR] after resists dam	32.677887349629
[PROJECTOR] after flat damage armor	32.677887349629
[PROJECTOR] final dam	32.677887349629
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] final dam	25.251094770168
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[LOG]	Black mamba starts to bleed.
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[LOG]	Rybanic starts to bleed.
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Shadow for #aaaaaa#0 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #aaaaaa#25 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Black mamba for #aaaaaa#30 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Black mamba to attack it.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	0	1	 on dam	16.648145298059
[PROJECTOR] after resists dam	16.648145298059
[PROJECTOR] after flat damage armor	16.648145298059
[PROJECTOR] numbed dam	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Blade horror for #GREY#14 darkness#LAST# damage.
[PROJECTOR] starting dam	19.162820971823
[PROJECTOR] after difficulty dam	19.162820971823
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	24.145154424497
[PROJECTOR] after resists dam	20.358520314822
[PROJECTOR] after flat damage armor	20.358520314822
[PROJECTOR] final dam	20.358520314822
[PROJECTOR] starting dam	2.9707170317845
[PROJECTOR] after difficulty dam	2.9707170317845
[PROJECTOR] res	-10	1.1	 on dam	2.9707170317845
[PROJECTOR] after resists dam	3.2677887349629
[PROJECTOR] after flat damage armor	3.2677887349629
[PROJECTOR] final dam	3.2677887349629
[MIND CRIT %]	9.4
[PROJECTOR] starting dam	61.356687360651
[PROJECTOR] after difficulty dam	61.356687360651
[PROJECTOR] res	0	1	 on dam	75.733174822361
[PROJECTOR] after resists dam	75.733174822361
[PROJECTOR] after flat damage armor	75.733174822361
[PROJECTOR] final dam	75.733174822361
checkHit	18.428868566879	37.2
=> chance to hit	4
[LOG]	Blade horror loses sight!
[PROJECTOR] starting dam	61.356687360651
[PROJECTOR] after difficulty dam	61.356687360651
[PROJECTOR] res	15	0.85	 on dam	61.356687360651
[PROJECTOR] after resists dam	52.153184256554
[PROJECTOR] after flat damage armor	52.153184256554
[PROJECTOR] final dam	52.153184256554
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[PROJECTOR] starting dam	2.9707170317845
[PROJECTOR] after difficulty dam	2.9707170317845
[PROJECTOR] res	0	1	 on dam	2.9707170317845
[PROJECTOR] after resists dam	2.9707170317845
[PROJECTOR] after flat damage armor	2.9707170317845
[PROJECTOR] numbed dam	2.5251094770168
[PROJECTOR] final dam	2.5251094770168
[LOG]	
[LOG]	Something strikes Blade horror in the darkness (+23% damage).
[LOG]	Burning from Golem (servant of Rybanic) hits Black mamba for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Bleeding from Blade horror hits Black mamba for #aaaaaa#3 physical#LAST# damage.
[LOG]	Something hits Blade horror for #GREY#76 darkness#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #GREY#52 darkness#LAST# damage.
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1373373,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1373373,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#282 healing#LAST# from #UID:2398:0##fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	2.9707170317845
[PROJECTOR] after difficulty dam	2.9707170317845
[PROJECTOR] res	0	1	 on dam	2.9707170317845
[PROJECTOR] after resists dam	2.9707170317845
[PROJECTOR] after flat damage armor	2.9707170317845
[PROJECTOR] numbed dam	2.5251094770168
[PROJECTOR] final dam	2.5251094770168
[LOG]	Bleeding from Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
AI took for target	35885	blade horror	::	2398	Rybanic	4	<	100
[LOG]	Blade horror uses Bind.
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
checkHit	25.775	35.4
=> chance to hit	26
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Immobilized'!
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] numbed dam	11.086137225301
[PROJECTOR] final dam	11.086137225301
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.150503753759	8	25.38	4.7	::	1
checkHit	46.666666666667	4.7
=> chance to hit	100
[ATTACK] raw dam	30.150503753759	versus	25.38	1	with APR	8
[ATTACK] after armor	12.770503753759
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	11.25	0.8875	 on dam	15.21
[PROJECTOR] after resists dam	13.498875
[PROJECTOR] after flat damage armor	13.498875
[PROJECTOR] final dam	13.498875
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:36094:0#Shadow hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.073691607733	10	25.38	4.7	::	1
checkHit	31	4.7
=> chance to hit	100
[ATTACK] raw dam	21.073691607733	versus	25.38	1	with APR	10
[ATTACK] after armor	5.6936916077334
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:35886:0#Black mamba hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	-10	1.1	 on dam	29.707170317845
[PROJECTOR] after resists dam	32.677887349629
[PROJECTOR] after flat damage armor	32.677887349629
[PROJECTOR] numbed dam	27.776204247185
[PROJECTOR] final dam	27.776204247185
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] numbed dam	25.251094770168
[PROJECTOR] final dam	25.251094770168
[LOG]	Shadow starts to bleed.
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] numbed dam	21.463430554643
[PROJECTOR] final dam	21.463430554643
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] numbed dam	25.251094770168
[PROJECTOR] final dam	25.251094770168
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] numbed dam	25.251094770168
[PROJECTOR] final dam	25.251094770168
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Shadow for #aaaaaa#25 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Black mamba for #aaaaaa#25 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1373600]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.9	::	1
checkHit	26	20.9
=> chance to hit	63
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	20.9	=	1.0051
[PROJECTOR] starting dam	49.2499
[PROJECTOR] after difficulty dam	49.2499
[PROJECTOR] res	0	1	 on dam	49.2499
[PROJECTOR] after resists dam	49.2499
[PROJECTOR] after flat damage armor	49.2499
[PROJECTOR] final dam	49.2499
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head#WHITE#.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	0	1	 on dam	16.648145298059
[PROJECTOR] after resists dam	16.648145298059
[PROJECTOR] after flat damage armor	16.648145298059
[PROJECTOR] final dam	16.648145298059
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black mamba for #aaaaaa#49 physical#LAST# damage.
[LOG]	Umbral horror's creeping dark hits Blade horror for #GREY#17 darkness#LAST# damage.
Loading tile	object/black_mamba_head.png
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Black mamba!#{normal}#
bloated horror	35880	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35880	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35880	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_DISRUPTION
checkHit	12.6	20
=> chance to hit	32
[LOG]	Rybanic wanders around!.
[PROJECTOR] starting dam	19.162820971823
[PROJECTOR] after difficulty dam	19.162820971823
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	24.145154424497
[PROJECTOR] after resists dam	20.358520314822
[PROJECTOR] after flat damage armor	20.358520314822
[PROJECTOR] final dam	20.358520314822
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	-10	1.1	 on dam	5.347290657212
[PROJECTOR] after resists dam	5.8820197229332
[PROJECTOR] after flat damage armor	5.8820197229332
[PROJECTOR] numbed dam	4.9997167644932
[PROJECTOR] final dam	4.9997167644932
[LOG]	
[LOG]	Rybanic is confused and fails to use Channel Staff.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	0	1	 on dam	5.347290657212
[PROJECTOR] after resists dam	5.347290657212
[PROJECTOR] after flat damage armor	5.347290657212
[PROJECTOR] final dam	5.347290657212
[LOG]	Bleeding from Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	Blade horror uses Razor Knife.
[MIND CRIT %]	8.8
[PROJECTOR] starting dam	54.128469683308
[PROJECTOR] after difficulty dam	54.128469683308
[PROJECTOR] res	0	1	 on dam	54.128469683308
[PROJECTOR] after resists dam	54.128469683308
[PROJECTOR] after flat damage armor	54.128469683308
[PROJECTOR] final dam	54.128469683308
[PROJECTOR] starting dam	54.128469683308
[PROJECTOR] after difficulty dam	54.128469683308
[PROJECTOR] res	15	0.85	 on dam	54.128469683308
[PROJECTOR] after resists dam	46.009199230812
[PROJECTOR] after flat damage armor	46.009199230812
[PROJECTOR] final dam	46.009199230812
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[LOG]	#UID:35885:0#Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#54 physical#LAST# damage.
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(46 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	2.9707170317845
[PROJECTOR] after difficulty dam	2.9707170317845
[PROJECTOR] res	0	1	 on dam	2.9707170317845
[PROJECTOR] after resists dam	2.9707170317845
[PROJECTOR] after flat damage armor	2.9707170317845
[PROJECTOR] final dam	2.9707170317845
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] final dam	25.251094770168
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Shadow for #aaaaaa#30 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #SLATE#(25 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Bleeding from Blade horror hits Shadow for #aaaaaa#3 physical#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	36094	shadow	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadow	 :: 	44.082477970522	7	0	15.6	::	1
checkHit	26	15.6
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	15.6	=	1.0104
[PROJECTOR] starting dam	57.5928
[PROJECTOR] after difficulty dam	57.5928
[PROJECTOR] res	0	1	 on dam	57.5928
[PROJECTOR] after resists dam	57.5928
[PROJECTOR] after flat damage armor	57.5928
[PROJECTOR] final dam	57.5928
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	0	1	 on dam	16.648145298059
[PROJECTOR] after resists dam	16.648145298059
[PROJECTOR] after flat damage armor	16.648145298059
[PROJECTOR] final dam	16.648145298059
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#58 physical#LAST# damage.
[LOG]	Umbral horror's creeping dark hits Blade horror for #GREY#17 darkness#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Shadow!#{normal}#
bloated horror	35873	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_DISRUPTION
checkHit	12.6	20
=> chance to hit	32
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Confused'!
[LOG]	Rybanic seems more focused.
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	-10	1.1	 on dam	5.347290657212
[PROJECTOR] after resists dam	5.8820197229332
[PROJECTOR] after flat damage armor	5.8820197229332
[PROJECTOR] final dam	5.8820197229332
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops bleeding.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	16.600372293807	 lost tiles => 	30.502945699997
[PROJECTOR] starting dam	56.7047547126
[PROJECTOR] after difficulty dam	56.7047547126
[PROJECTOR] res	35	0.65	 on dam	71.447990937876
[PROJECTOR] after resists dam	46.441194109619
[PROJECTOR] after flat damage armor	46.441194109619
[PROJECTOR] final dam	46.441194109619
[PROJECTOR] starting dam	56.7047547126
[PROJECTOR] after difficulty dam	56.7047547126
[PROJECTOR] res	0	1	 on dam	71.447990937876
[PROJECTOR] after resists dam	71.447990937876
[PROJECTOR] after flat damage armor	71.447990937876
[PROJECTOR] final dam	71.447990937876
[LOG]	Blade horror is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1382540]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Blade horror for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#46 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.29438907533	4	25.38	4.7	::	1
checkHit	28	4.7
=> chance to hit	100
[LOG]	#UID:35885:0#Blade horror misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] final dam	25.251094770168
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	14	0.86	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.548166473346
[PROJECTOR] after flat damage armor	25.548166473346
[PROJECTOR] final dam	25.548166473346
[LOG]	Rybanic starts to bleed.
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#23 physical#LAST# (23 total damage).
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.29438907533	4	25.38	4.7	::	1
checkHit	28	4.7
=> chance to hit	100
[LOG]	#UID:35885:0#Blade horror misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	0	1	 on dam	16.648145298059
[PROJECTOR] after resists dam	16.648145298059
[PROJECTOR] after flat damage armor	16.648145298059
[PROJECTOR] final dam	16.648145298059
[LOG]	Umbral horror's creeping dark hits Blade horror for #GREY#17 darkness#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.29438907533	4	25.38	4.7	::	1
checkHit	28	4.7
=> chance to hit	100
[LOG]	#UID:35885:0#Blade horror misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	15.344134567891
[PROJECTOR] after difficulty dam	15.344134567891
[PROJECTOR] res	15	0.85	 on dam	15.344134567891
[PROJECTOR] after resists dam	13.042514382707
[PROJECTOR] after flat damage armor	13.042514382707
[PROJECTOR] final dam	13.042514382707
[LOG]	#UID:35885:0#Blade horror hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	35	0.65	 on dam	23.815996979292
[PROJECTOR] after resists dam	15.48039803654
[PROJECTOR] after flat damage armor	15.48039803654
[PROJECTOR] final dam	15.48039803654
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	-10	1.1	 on dam	5.347290657212
[PROJECTOR] after resists dam	5.8820197229332
[PROJECTOR] after flat damage armor	5.8820197229332
[PROJECTOR] final dam	5.8820197229332
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	23.815996979292
[PROJECTOR] after resists dam	23.815996979292
[PROJECTOR] after flat damage armor	23.815996979292
[PROJECTOR] final dam	23.815996979292
[LOG]	Blade horror recovers sight.
[LOG]	
[LOG]	Burning from Rybanic hits Blade horror for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36111	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1386497]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blade horror for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blade horror!#{normal}#
[PROJECTOR] starting dam	2.9707170317845
[PROJECTOR] after difficulty dam	2.9707170317845
[PROJECTOR] res	14	0.86	 on dam	2.9707170317845
[PROJECTOR] after resists dam	2.5548166473346
[PROJECTOR] after flat damage armor	2.5548166473346
[PROJECTOR] final dam	2.5548166473346
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] final dam	25.251094770168
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	14	0.86	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.548166473346
[PROJECTOR] after flat damage armor	25.548166473346
[PROJECTOR] final dam	25.548166473346
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #aaaaaa#25 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	Bleeding from Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	35	0.65	 on dam	23.815996979292
[PROJECTOR] after resists dam	15.48039803654
[PROJECTOR] after flat damage armor	15.48039803654
[PROJECTOR] final dam	15.48039803654
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	-10	1.1	 on dam	5.347290657212
[PROJECTOR] after resists dam	5.8820197229332
[PROJECTOR] after flat damage armor	5.8820197229332
[PROJECTOR] final dam	5.8820197229332
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	shadow	 :: 	56.074718282359	3	0	15.6	::	1
checkHit	3	15.6
=> chance to hit	19
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Shadow.
[ATTACK] staff accuracy bonus	3	15.6	=	1
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	35	0.65	 on dam	29.707170317845
[PROJECTOR] after resists dam	19.309660706599
[PROJECTOR] after flat damage armor	19.309660706599
[PROJECTOR] final dam	19.309660706599
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] final dam	25.251094770168
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	14	0.86	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.548166473346
[PROJECTOR] after flat damage armor	25.548166473346
[PROJECTOR] final dam	25.548166473346
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #aaaaaa#25 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Shadow for #aaaaaa#0 physical#LAST# damage.
[PROJECTOR] starting dam	8.3180076889965
[PROJECTOR] after difficulty dam	8.3180076889965
[PROJECTOR] res	14	0.86	 on dam	8.3180076889965
[PROJECTOR] after resists dam	7.153486612537
[PROJECTOR] after flat damage armor	7.153486612537
[PROJECTOR] final dam	7.153486612537
[LOG]	Bleeding from Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[TARGET] Passing target	shadow	from	umbral horror	to	golem (servant of Rybanic)
Astar fail: destination unreachable
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	30.150503753759	8	28.249261632636	15.65	::	1
checkHit	46.666666666667	15.65
=> chance to hit	100
[ATTACK] raw dam	30.150503753759	versus	28.249261632636	0.3	with APR	8
[ATTACK] after armor	21.105352627632
[ATTACK] after range	21
[PHYS CRIT %]	4.3
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	10.5	0.895	 on dam	24.57
[PROJECTOR] after resists dam	21.99015
[PROJECTOR] after flat damage armor	21.99015
[PROJECTOR] final dam	21.99015
checkHit	20.35	21.59397362428
=> chance to hit	47
[LOG]	Shadow resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:36112:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[PROJECTOR] starting dam	2.9707170317845
[PROJECTOR] after difficulty dam	2.9707170317845
[PROJECTOR] res	35	0.65	 on dam	2.9707170317845
[PROJECTOR] after resists dam	1.9309660706599
[PROJECTOR] after flat damage armor	1.9309660706599
[PROJECTOR] final dam	1.9309660706599
[TARGET] Passing target	shadow	from	bloated horror	to	Rybanic
AI took for target	35873	bloated horror	::	2398	Rybanic	9	<	100
bloated horror	35873	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35873	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_SEAR
[MIND CRIT %]	8.8
checkHit	35.4	12.6
=> chance to hit	95
[PROJECTOR] starting dam	118.62101997253
[PROJECTOR] after difficulty dam	118.62101997253
[PROJECTOR] res	14	0.86	 on dam	118.62101997253
[PROJECTOR] after resists dam	102.01407717638
[PROJECTOR] after flat damage armor	102.01407717638
[PROJECTOR] final dam	102.01407717638
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	35	0.65	 on dam	23.815996979292
[PROJECTOR] after resists dam	15.48039803654
[PROJECTOR] after flat damage armor	15.48039803654
[PROJECTOR] final dam	15.48039803654
bloated horror	35880	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35880	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1387984]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	-10	1.1	 on dam	5.347290657212
[PROJECTOR] after resists dam	5.8820197229332
[PROJECTOR] after flat damage armor	5.8820197229332
[PROJECTOR] final dam	5.8820197229332
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #YELLOW#102 mind#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36113	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1390403]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shadow for #LIGHT_RED#86 fire#LAST# damage.
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	35	0.65	 on dam	29.707170317845
[PROJECTOR] after resists dam	19.309660706599
[PROJECTOR] after flat damage armor	19.309660706599
[PROJECTOR] final dam	19.309660706599
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	15	0.85	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.251094770168
[PROJECTOR] after flat damage armor	25.251094770168
[PROJECTOR] final dam	25.251094770168
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	14	0.86	 on dam	29.707170317845
[PROJECTOR] after resists dam	25.548166473346
[PROJECTOR] after flat damage armor	25.548166473346
[PROJECTOR] final dam	25.548166473346
[PROJECTOR] starting dam	29.707170317845
[PROJECTOR] after difficulty dam	29.707170317845
[PROJECTOR] res	0	1	 on dam	29.707170317845
[PROJECTOR] after resists dam	29.707170317845
[PROJECTOR] after flat damage armor	29.707170317845
[PROJECTOR] final dam	29.707170317845
[LOG]	Blade horror's physical bleed area effect hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Golem (servant of Rybanic) for #aaaaaa#25 physical#LAST# damage.
[LOG]	Blade horror's physical bleed area effect hits Shadow for #aaaaaa#30 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	9.6251231829816
[PROJECTOR] after difficulty dam	9.6251231829816
[PROJECTOR] res	14	0.86	 on dam	9.6251231829816
[PROJECTOR] after resists dam	8.2776059373642
[PROJECTOR] after flat damage armor	8.2776059373642
[PROJECTOR] final dam	8.2776059373642
[LOG]	Bleeding from Blade horror hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	Umbral horror uses Focus Shadows.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #GREY#14 darkness#LAST# damage.
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	35	0.65	 on dam	5.347290657212
[PROJECTOR] after resists dam	3.4757389271878
[PROJECTOR] after flat damage armor	3.4757389271878
[PROJECTOR] final dam	3.4757389271878
bloated horror	35873	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_TELEKINETIC_BLAST
[MIND CRIT %]	8.8
[PROJECTOR] starting dam	65.708632261196
[PROJECTOR] after difficulty dam	65.708632261196
[PROJECTOR] res	14	0.86	 on dam	65.708632261196
[PROJECTOR] after resists dam	56.509423744629
[PROJECTOR] after flat damage armor	56.509423744629
[PROJECTOR] final dam	56.509423744629
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
checkHit	28.32	34.809550077058
=> chance to hit	34
AI took for target	35880	bloated horror	::	1584	golem (servant of Rybanic)	9	<	100
bloated horror	35880	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35880	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
dumb ai uses	T_MIND_SEAR
[MIND CRIT %]	8.5
checkHit	34.85	9.2642544978765
=> chance to hit	95
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	58.563431576702
[PROJECTOR] after difficulty dam	58.563431576702
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	58.563431576702
[PROJECTOR] after resists dam	44.01543250446
[PROJECTOR] after flat damage armor	44.01543250446
[PROJECTOR] final dam	44.01543250446
[LOG]	Umbral horror stops bleeding.
[LOG]	
[LOG]	Something hits #fbd578#golem (servant of Rybanic)#LAST# for #YELLOW#44 mind#LAST# damage.
[LOG]	Something hits Rybanic for #aaaaaa#57 physical#LAST# damage.
[LOG]	#{bold}#Something killed Rybanic!#{normal}#
[TARGET] Passing target	poison ivy	from	copperhead snake	to	Rybanic
AI took for target	35879	copperhead snake	::	1584	golem (servant of Rybanic)	16	<	100
[LOG]	Umbral horror uses Focus Shadows.
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	35	0.65	 on dam	5.347290657212
[PROJECTOR] after resists dam	3.4757389271878
[PROJECTOR] after flat damage armor	3.4757389271878
[PROJECTOR] final dam	3.4757389271878
AI took for target	35873	bloated horror	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.220697059842	0	25.38	4.7	::	1
checkHit	29	4.7
=> chance to hit	100
[ATTACK] raw dam	20.220697059842	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	#00ff00##UID:593:0#Talent Crush is ready to use.
AI took for target	35884	umbral horror	::	1584	golem (servant of Rybanic)	4	<	100
[LOG]	Umbral horror uses Focus Shadows.
[TARGET] Passing target	poison ivy	from	copperhead snake	to	golem (servant of Rybanic)
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	35	0.65	 on dam	5.347290657212
[PROJECTOR] after resists dam	3.4757389271878
[PROJECTOR] after flat damage armor	3.4757389271878
[PROJECTOR] final dam	3.4757389271878
bloated horror	35873	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35873	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[LOG]	Bloated horror casts Rune: Shielding.
[LOG]	A shield forms around bloated horror.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1401978]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35880	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_MIND_SEAR
[LOG]	Bloated horror uses Mind Sear.
[MIND CRIT %]	8.5
checkHit	34.85	9.2642544978765
=> chance to hit	95
[PROJECTOR] starting dam	117.1268631534
[PROJECTOR] after difficulty dam	117.1268631534
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	117.1268631534
[PROJECTOR] after resists dam	88.030865008919
[PROJECTOR] after flat damage armor	88.030865008919
[PROJECTOR] final dam	88.030865008919
[LOG]	
[LOG]	#UID:35880:0#Bloated horror hits #fbd578#golem (servant of Rybanic)#LAST# for #YELLOW#88 mind#LAST# damage.
[LOG]	Bleeding from Blade horror hits Bloated horror for #aaaaaa#3 physical#LAST# damage.
Server latency	147
[USERCHAT] channel talk	Magical Kiwi	tome	Next time i'll map out all the cultists before killing them
[LOG]	Golem (servant of Rybanic) uses Self-destruction.
[PROJECTOR] starting dam	200
[PROJECTOR] after difficulty dam	200
[PROJECTOR] res	35	0.65	 on dam	200
[PROJECTOR] after resists dam	130
[PROJECTOR] after flat damage armor	130
[PROJECTOR] final dam	130
[PROJECTOR] starting dam	200
[PROJECTOR] after difficulty dam	200
[PROJECTOR] res	35	0.65	 on dam	200
[PROJECTOR] after resists dam	130
[PROJECTOR] after flat damage armor	130
[PROJECTOR] final dam	130
[PROJECTOR] starting dam	200
[PROJECTOR] after difficulty dam	200
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	200
[PROJECTOR] after resists dam	168.63441796145
[PROJECTOR] after flat damage armor	168.63441796145
[PROJECTOR] final dam	168.63441796145
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1407920]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x54bd2598
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0d2795e0	=>	table: 0x553b3e28	(4826)
Loading savefile 	/save/Rybanic/
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bloated horror for #SLATE#(130 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Umbral horror for #LIGHT_RED#169 fire#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bloated horror for #SLATE#(130 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic the level 15 dwarf alchemist was battered to death by golem (servant of Rybanic) on level 3 of Lake of Nur.#{normal}#
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cd2ac00	=>	table: 0x589cea28	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x58a70218	=>	table: 0x2df9ef00	(732)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/game.teag.tmp
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	aa38c679da41308f2df4986575634a2e	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	aa38c679da41308f2df4986575634a2e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	#LIGHT_RED#The Blood of Life rushes through your dead body. You come back to life!
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic stops bleeding.
[LOG]	Rybanic's skin returns to normal.
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Unstoppable (Roguelike)!
Donation check: too soon (donator)
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[USERCHAT] channel serial data	nooblade	tome	514
[USERCHAT] channel achievement	nooblade	tome	Unstoppable (Roguelike)	false	true
[LOG]	Rybanic casts Rune: Teleportation.
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	35	0.65	 on dam	5.347290657212
[PROJECTOR] after resists dam	3.4757389271878
[PROJECTOR] after flat damage armor	3.4757389271878
[PROJECTOR] final dam	3.4757389271878
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	5.347290657212
[PROJECTOR] after difficulty dam	5.347290657212
[PROJECTOR] res	35	0.65	 on dam	5.347290657212
[PROJECTOR] after resists dam	3.4757389271878
[PROJECTOR] after flat damage armor	3.4757389271878
[PROJECTOR] final dam	3.4757389271878
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
Astar fail: destination unreachable
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1431836]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 37 turns.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1432594]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Added unique	mod.class.PartyMember/player	::	8
[LOG]	
[LOG]	Resting starts...
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1434180]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1434546]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1435366]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	Rested for 45 turns (stop reason: hostile spotted to the southeast (umbral horror)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adjusting explosion damage to account for 	17.600372293807	 lost tiles => 	31.138046359325
[PROJECTOR] starting dam	85.471067864508
[PROJECTOR] after difficulty dam	85.471067864508
[PROJECTOR] res	0	1	 on dam	107.69354550928
[PROJECTOR] after resists dam	107.69354550928
[PROJECTOR] after flat damage armor	107.69354550928
[PROJECTOR] final dam	107.69354550928
[PROJECTOR] starting dam	85.471067864508
[PROJECTOR] after difficulty dam	85.471067864508
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	107.69354550928
[PROJECTOR] after resists dam	90.804191825813
[PROJECTOR] after flat damage armor	90.804191825813
[PROJECTOR] final dam	90.804191825813
[LOG]	Umbral horror is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1439632]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #{bold}##LIGHT_RED#0 fire#{normal}##LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Umbral horror for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35884	umbral horror	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1439856]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	28.490355954836
[PROJECTOR] after difficulty dam	28.490355954836
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	35.897848503093
[PROJECTOR] after resists dam	30.268063941938
[PROJECTOR] after flat damage armor	30.268063941938
[PROJECTOR] final dam	30.268063941938
[LOG]	Umbral horror uses Creeping Darkness.
[MIND CRIT %]	9.4
[LOG]	
[LOG]	Burning from Rybanic hits Umbral horror for #LIGHT_RED#30 fire#LAST# damage.
[USERCHAT] channel talk	Skysoldier	tome	there is this 1 by 1 block of deep water in middle of grass.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36860	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	93.597352946121
[PROJECTOR] after resists dam	78.918675684009
[PROJECTOR] after flat damage armor	78.918675684009
[PROJECTOR] final dam	78.918675684009
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1442567]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Umbral horror for #LIGHT_RED#79 fire#LAST# damage.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	8	0.92	 on dam	16.648145298059
[PROJECTOR] after resists dam	15.316293674215
[PROJECTOR] after flat damage armor	15.316293674215
[PROJECTOR] final dam	15.316293674215
[LOG]	Umbral horror's creeping dark hits #fbd578#Rybanic#LAST# for #GREY#15 darkness#LAST# damage.
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[PROJECTOR] starting dam	28.490355954836
[PROJECTOR] after difficulty dam	28.490355954836
[PROJECTOR] res	15.682791019274	0.84317208980726	 on dam	35.897848503093
[PROJECTOR] after resists dam	30.268063941938
[PROJECTOR] after flat damage armor	30.268063941938
[PROJECTOR] final dam	30.268063941938
[LOG]	
[LOG]	Burning from Rybanic hits Umbral horror for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Umbral horror!#{normal}#
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	16.648145298059
[PROJECTOR] after difficulty dam	16.648145298059
[PROJECTOR] res	15	0.85	 on dam	16.648145298059
[PROJECTOR] after resists dam	14.15092350335
[PROJECTOR] after flat damage armor	14.15092350335
[PROJECTOR] final dam	14.15092350335
[LOG]	Umbral horror's creeping dark hits Golem (servant of Rybanic) for #GREY#14 darkness#LAST# damage.
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1445303]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[LOG]	Rybanic is no longer surging arcane power.
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1445733]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1445996]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1446131]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1446656]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1446788]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 118 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1447963]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aadjust
*p 38: Uniform: 1: 1406 antialiasingRadius
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 1406 ellipsoidalFactor
*p 38: Uniform: 4: 1406 horizontalScrollingSpeed
*p 38: Uniform: 5: 8B50 impact
*p 38: Uniform: 6: 8B51 impact_color
*p 38: Uniform: 7: 1406 impact_tick
*p 38: Uniform: 8: 1406 impact_time
*p 38: Uniform: 9: 1406 oscillationSpeed
*p 38: Uniform: 10: 1406 shieldIntensity
*p 38: Uniform: 11: 1406 tick
*p 38: Uniform: 12: 1406 tick_start
*p 38: Uniform: 13: 1406 time_factor
*p 38: Uniform: 14: 1406 verticalScrollingSpeed
*p 38: Uniform: 15: 1406 wobblingPower
*p 38: Uniform: 16: 1406 wobblingSpeed
*p 38: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1448108]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
bloated horror	35880	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	1584	golem (servant of Rybanic)	::	35880	bloated horror	16	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
bloated horror	35880	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35880	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35880	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
dumb ai uses	T_TELEKINETIC_BLAST
[MIND CRIT %]	8.5
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bloated horror	 :: 	44.082477970522	7	1	3.5	::	1.2079215610874
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	64.225189403018
[PROJECTOR] after difficulty dam	64.225189403018
[PROJECTOR] res	35	0.65	 on dam	64.225189403018
[PROJECTOR] after resists dam	41.746373111962
[PROJECTOR] after flat damage armor	41.746373111962
[PROJECTOR] final dam	41.746373111962
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1448808]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bloated horror	 :: 	44.082477970522	7	1	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	53.17
[PROJECTOR] after difficulty dam	53.17
[PROJECTOR] res	35	0.65	 on dam	53.17
[PROJECTOR] after resists dam	34.5605
[PROJECTOR] after flat damage armor	34.5605
[PROJECTOR] final dam	34.5605
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	35	0.65	 on dam	24.72
[PROJECTOR] after resists dam	16.068
[PROJECTOR] after flat damage armor	16.068
[PROJECTOR] final dam	16.068
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bloated horror	 :: 	44.082477970522	7	1	3.5	::	1
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	50.1025
[PROJECTOR] after difficulty dam	50.1025
[PROJECTOR] res	35	0.65	 on dam	50.1025
[PROJECTOR] after resists dam	32.566625
[PROJECTOR] after flat damage armor	32.566625
[PROJECTOR] final dam	32.566625
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1448869]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 65 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36863	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1451351]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#95 fire#LAST# damage.
copperhead snake	35879	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	35879	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.168149884771	10	7.9999999999997	15.65	::	1
checkHit	25	15.65
=> chance to hit	74
[ATTACK] raw dam	20.168149884771	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	20.168149884771
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	20.35	8.8948366622312
=> chance to hit	79
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Copperhead snake for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:35879:0#Copperhead snake hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36864	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1451939]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	35879	copperhead snake	::	2398	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.168149884771	10	7.9999999999997	15.65	::	1
checkHit	25	15.65
=> chance to hit	74
[LOG]	#UID:35879:0#Copperhead snake misses #fbd578#Rybanic#LAST#.
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	35879	copperhead snake	::	2398	Rybanic	1	<	100
copperhead snake	35879	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	35879	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.168149884771	10	7.9999999999997	15.65	::	1
checkHit	25	15.65
=> chance to hit	74
[LOG]	#UID:35879:0#Copperhead snake misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36865	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1452630]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[TARGET] Passing target	large white snake	from	bloated horror	to	Rybanic
[LOG]	
[LOG]	Resting starts...
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1454445]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	35891	poison ivy	::	2398	Rybanic	9	<	100
poison ivy	35891	dumb ai talents can use	Poisonous Spores	T_POISONOUS_SPORES
dumb ai uses	T_POISONOUS_SPORES
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Rybanic is poisoned!
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] final dam	9.9074299391073
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] final dam	9.9074299391073
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.544404422528	3	7.9999999999997	15.65	::	1
checkHit	25	15.65
=> chance to hit	74
[LOG]	#UID:35891:0#Poison ivy misses #fbd578#Rybanic#LAST#.
AI took for target	1584	golem (servant of Rybanic)	::	35891	poison ivy	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	poison ivy	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	26	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	1.5
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	26	4.85	=	1.02115
[PROJECTOR] starting dam	87.576306249414
[PROJECTOR] after difficulty dam	87.576306249414
[PROJECTOR] res	0	1	 on dam	87.576306249414
[PROJECTOR] after resists dam	87.576306249414
[PROJECTOR] after flat damage armor	87.576306249414
[PROJECTOR] final dam	87.576306249414
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	16.438436875351	32.5
=> chance to hit	10
[LOG]	Poison ivy is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Poison ivy for #aaaaaa#88 physical#LAST# damage.
[LOG]	#UID:35891:0#Poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36866	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1457582]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[Identify]	blazebringer's ash longbow	true
[LOG]	Rybanic picks up (g.): #0080FF##UID:35901:0#blazebringer's ash longbow#LAST#.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic triggers a water jet!
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] after flat damage armor	47
[PROJECTOR] final dam	47
[LOG]	Water jet hits #fbd578#Rybanic#LAST# for #aaaaaa#47 physical#LAST# damage.
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	20.219244773688
[PROJECTOR] after difficulty dam	20.219244773688
[PROJECTOR] res	30	0.7	 on dam	14.153471341582
[PROJECTOR] after resists dam	9.9074299391073
[PROJECTOR] after flat damage armor	9.9074299391073
[PROJECTOR] numbed dam	8.4213154482412
[PROJECTOR] final dam	8.4213154482412
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Insidious Poison from Poison ivy hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic is no longer poisoned.
[LOG]	
[LOG]	Resting starts...
bloated horror	35873	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
bloated horror	35873	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35873	dumb ai talents can use	Mind Sear	T_MIND_SEAR
bloated horror	35873	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_MIND_SEAR
[MIND CRIT %]	8.8
checkHit	35.4	12.6
=> chance to hit	95
[PROJECTOR] starting dam	118.62101997253
[PROJECTOR] after difficulty dam	118.62101997253
[PROJECTOR] res	0	1	 on dam	118.62101997253
[PROJECTOR] after resists dam	118.62101997253
[PROJECTOR] after flat damage armor	118.62101997253
[PROJECTOR] final dam	118.62101997253
[LOG]	Rested for 14 turns (stop reason: taken damage).
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #YELLOW#119 mind#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
Server latency	147
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adjusting explosion damage to account for 	14.600372293807	 lost tiles => 	29.109098249208
[PROJECTOR] starting dam	84.148672370387
[PROJECTOR] after difficulty dam	84.148672370387
[PROJECTOR] res	35	0.65	 on dam	106.02732718669
[PROJECTOR] after resists dam	68.917762671347
[PROJECTOR] after flat damage armor	68.917762671347
[PROJECTOR] final dam	68.917762671347
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1467384]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #{bold}##LIGHT_RED#69 fire#{normal}##LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35873	bloated horror	36	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Something to attack it.
[PROJECTOR] starting dam	28.049557456796
[PROJECTOR] after difficulty dam	28.049557456796
[PROJECTOR] res	35	0.65	 on dam	35.342442395562
[PROJECTOR] after resists dam	22.972587557116
[PROJECTOR] after flat damage armor	22.972587557116
[PROJECTOR] final dam	22.972587557116
bloated horror	35873	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
bloated horror	35873	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
bloated horror	35873	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_TELEKINETIC_BLAST
[MIND CRIT %]	8.8
[PROJECTOR] starting dam	65.708632261196
[PROJECTOR] after difficulty dam	65.708632261196
[PROJECTOR] res	15	0.85	 on dam	65.708632261196
[PROJECTOR] after resists dam	55.852337422017
[PROJECTOR] after flat damage armor	55.852337422017
[PROJECTOR] final dam	55.852337422017
checkHit	28.32	19.396072965693
=> chance to hit	73
[KNOCKBACK] from	7	7	over	3
[KNOCKBACK] try	3	20	2
[KNOCKBACK] ok knocked to	3	20	::
[PROJECTOR] starting dam	65.708632261196
[PROJECTOR] after difficulty dam	65.708632261196
[PROJECTOR] res	0	1	 on dam	65.708632261196
[PROJECTOR] after resists dam	65.708632261196
[PROJECTOR] after flat damage armor	65.708632261196
[PROJECTOR] final dam	65.708632261196
checkHit	28.32	25.775
=> chance to hit	57
[LOG]	Rybanic resists the punch!
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#56 physical#LAST# damage.
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#66 physical#LAST# damage.
[USERCHAT] channel talk	Skysoldier	tome	almost inivisible.
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
[PROJECTOR] starting dam	28.049557456796
[PROJECTOR] after difficulty dam	28.049557456796
[PROJECTOR] res	35	0.65	 on dam	35.342442395562
[PROJECTOR] after resists dam	22.972587557116
[PROJECTOR] after flat damage armor	22.972587557116
[PROJECTOR] final dam	22.972587557116
[LOG]	
[PROJECTOR] starting dam	28.049557456796
[PROJECTOR] after difficulty dam	28.049557456796
[PROJECTOR] res	35	0.65	 on dam	35.342442395562
[PROJECTOR] after resists dam	22.972587557116
[PROJECTOR] after flat damage armor	22.972587557116
[PROJECTOR] final dam	22.972587557116
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[PROJECTOR] starting dam	41.2
[PROJECTOR] after difficulty dam	41.2
[PROJECTOR] res	35	0.65	 on dam	51.912
[PROJECTOR] after resists dam	33.7428
[PROJECTOR] after flat damage armor	33.7428
[PROJECTOR] final dam	33.7428
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	35873	bloated horror	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bloated horror	 :: 	44.082477970522	7	1	3.5	::	1.2079215610874
checkHit	26	3.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	3.5	=	1.0225
[PROJECTOR] starting dam	74.105987772713
[PROJECTOR] after difficulty dam	74.105987772713
[PROJECTOR] res	35	0.65	 on dam	74.105987772713
[PROJECTOR] after resists dam	48.168892052264
[PROJECTOR] after flat damage armor	48.168892052264
[PROJECTOR] final dam	48.168892052264
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#48 physical#LAST# damage.
[PROJECTOR] starting dam	41.2
[PROJECTOR] after difficulty dam	41.2
[PROJECTOR] res	35	0.65	 on dam	51.912
[PROJECTOR] after resists dam	33.7428
[PROJECTOR] after flat damage armor	33.7428
[PROJECTOR] final dam	33.7428
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	parcel	tome	The Arena (Roguelike)	false	false
[SPELL CRIT %]	9.5
Adding entity	36867	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1474681]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
Loading tile	talents/attack.png
[LOG]	Resting starts...
large white snake	35872	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	large white snake	 :: 	20.036917946375	10	1	12.1	::	1
checkHit	24	12.1
=> chance to hit	80
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
large white snake	35872	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the south (large white snake)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	36868	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1479103]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#98 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	35872	large white snake	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.1	::	1.2079215610874
checkHit	26	12.1
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	26	12.1	=	1.0139
[PROJECTOR] starting dam	79.606258601125
[PROJECTOR] after difficulty dam	79.606258601125
[PROJECTOR] res	0	1	 on dam	79.606258601125
[PROJECTOR] after resists dam	79.606258601125
[PROJECTOR] after flat damage armor	79.606258601125
[PROJECTOR] final dam	79.606258601125
checkHit	19.472404642089	32.5
=> chance to hit	18
[LOG]	Large white snake is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#80 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.036917946375	10	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	20.036917946375	versus	25.38	1	with APR	10
[ATTACK] after armor	4.6569179463753
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] numbed dam	3.6125
[PROJECTOR] final dam	3.6125
[LOG]	#UID:35872:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.036917946375	10	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	20.036917946375	versus	25.38	1	with APR	10
[ATTACK] after armor	4.6569179463753
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] numbed dam	3.6125
[PROJECTOR] final dam	3.6125
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Large white snake is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.1	::	1
checkHit	26	12.1
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	12.1	=	1.0139
[PROJECTOR] starting dam	44.6116
[PROJECTOR] after difficulty dam	44.6116
[PROJECTOR] res	0	1	 on dam	44.6116
[PROJECTOR] after resists dam	44.6116
[PROJECTOR] after flat damage armor	44.6116
[PROJECTOR] final dam	44.6116
[LOG]	#UID:35872:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#45 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	And i, almost invincible.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Rybanic is caught by a water siphon!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#33 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Golem (servant of Rybanic) is caught by a water siphon!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	25.775	4
=> chance to hit	95
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	15	0.85	 on dam	33
[PROJECTOR] after resists dam	28.05
[PROJECTOR] after flat damage armor	28.05
[PROJECTOR] final dam	28.05
checkHit	19.396072965693	4
=> chance to hit	89
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Pinned to the ground'!
[LOG]	Water siphon hits #fbd578#Rybanic#LAST# for #aaaaaa#33 physical#LAST# damage.
[LOG]	Water siphon hits Golem (servant of Rybanic) for #aaaaaa#28 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 29 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 13 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 47 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:36869:0#opal#LAST# from #00FF80##UID:35903:0#acidic steel waraxe of massacre (15-21 power, 3 apr)#LAST#
[LOG]	
[LOG]	#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
[QUEST] try update status on	Rybanic	shertul-fortress	1	entered
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
[USERCHAT] channel serial data	Krittens	tome	480
[LOG]	You gain 3.32 gold from the transmogrification of #0080FF##UID:35901:0#blazebringer's ash longbow#LAST#.
[LOG]	You gain 2.12 gold from the transmogrification of #00FF80##UID:35899:0#insidious poison infusion of the sneak (21 nature damage, 20% healing reduction)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x03841f60
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Lake of Nur
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-lake-nur.teaz	?=?	zone-shertul-fortress.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/shertul-fortress/npcs.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from file	/data/zones/shertul-fortress/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/fortress.lua
Loading entities file from file	/data/zones/shertul-fortress/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/shertul-fortress/traps.lua	which does not exists!
Initiated zone	Yiilkgur, the Sher'Tul Fortress	with base_level	18
[ZONE] persisting to persist_last_zones	shertul-fortress
Make wait background texture 1196 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 54 ticks
Make wait background texture 1257 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1266 (70x70)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/shertul-fortress.lua
[STATIC MAP] size	60	60
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,tick_start=1503707,time_factor=8000]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[TOME ENTITY FILTER] selected Ego	68.687961040691	102
[TOME ENTITY FILTER] selected Double Ego	28.739000804429	67
fight: 	rejuvenating cured leather armour of lightning resistance	earthen yew magestaff	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Double Ego	56.650516793749	67
[TOME ENTITY FILTER] selected Double Ego	43.239159745918	67
[TOME ENTITY FILTER] selected Double Ego	31.409875974387	67
Loading tile	terrain/granite_wall_lichen.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/oldstone_floor.png
Loading tile	npc/horror_eldritch_weirdling_beast.png
Loading tile	terrain/solidwall/solid_wall_block1.png
Loading tile	terrain/solidwall/solid_wall_closed_doors1.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/temporal_instability_blue.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul5.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul1.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/shertul_control_orb_greenish.png
Using cached font	/data/font/DroidSansMono.ttf	16
Loading tile	terrain/solidwall/solid_wall_mural_shertul2.png
Loading tile	terrain/pedestal_orb_02.png
Loading tile	terrain/shertul_control_orb_blue.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul3.png
Using cached font	/data/font/DroidSansMono.ttf	16
Loading tile	terrain/solidwall/solid_wall_mural_shertul4.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul6.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul7.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/farportal-base.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul8.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul9.png
Wait finished, counted 1126, 578 ticks
No zone events loaded
Loading tile	terrain/granite_wall_lichen_3.png
Loading tile	terrain/granite_wall_lichen_1.png
Loading tile	terrain/granite_wall_lichen_2.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/solidwall/solid_door1_vert.png
Loading tile	terrain/solidwall/solid_door1_vert_north.png
Loading tile	terrain/padlock2.png
Loading tile	terrain/solidwall/solid_wall1.png
Loading tile	terrain/solidwall/solid_wall_top_block1.png
Loading tile	terrain/solidwall/solid_wall2.png
Loading tile	terrain/solidwall/solid_wall7.png
Loading tile	terrain/solidwall/solid_wall3.png
Loading tile	terrain/solidwall/solid_wall6.png
Loading tile	terrain/solidwall/solid_wall_closed_doors1.png
Loading tile	terrain/solidwall/solid_wall5.png
Not gone east, no backup guardian
Running on level loads	shertul-fortress-1
[LOG]	#YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
[MUSIC] stoping	Woods of Eremae.ogg
[USERCHAT] channel achievement	anpalcactus	tome	Treasure Hoarder	false	false
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Using cached font	/data/font/DroidSansMono.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	16
Updating zone name	Yiilkgur, the Sher'Tul Fortress
C Map minimap texture: 1270 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-lake-nur.teaz	::	table: 0x539756a8	=>	table: 0x55d67898	(4621)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0d2795e0	=>	table: 0x54d75720	(2763)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cd2ac00	=>	table: 0x55da7088	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x573c3858	=>	table: 0x42786c28	(713)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-lake-nur.teaz.tmp
Saved zipname /save/Rybanic/zone-lake-nur.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-lake-nur.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Rybanic casts Throw Bomb.
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	343f83381039ea239f584ea8e2b34e42	zone	/save/Rybanic/zone-lake-nur.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-lake-nur.teaz	343f83381039ea239f584ea8e2b34e42
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	7c44e9d2e3bf3cc51e669a8c8aa40abf	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	7c44e9d2e3bf3cc51e669a8c8aa40abf
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	11.600372293807	 lost tiles => 	26.611798184447
[PROJECTOR] starting dam	55.014014597606
[PROJECTOR] after difficulty dam	55.014014597606
[PROJECTOR] res	0	1	 on dam	69.317658392984
[PROJECTOR] after resists dam	69.317658392984
[PROJECTOR] after flat damage armor	69.317658392984
[PROJECTOR] final dam	69.317658392984
[LOG]	Weirdling Beast is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1510552]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 ellipsoidalFactor
*p 33: Uniform: 1: 1406 flameIntensity
*p 33: Uniform: 2: 1406 shockwaveSpeed
*p 33: Uniform: 3: 1406 shockwaveWidth
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
*p 33: Uniform: 7: 8B5E tex
AI took for target	38470	Weirdling Beast	::	1584	golem (servant of Rybanic)	64	<	100
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Weirdling Beast for #SLATE#(69 to bones)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	38470	Weirdling Beast	49	<	100
[PROJECTOR] starting dam	18.338004865869
[PROJECTOR] after difficulty dam	18.338004865869
[PROJECTOR] res	0	1	 on dam	23.105886130995
[PROJECTOR] after resists dam	23.105886130995
[PROJECTOR] after flat damage armor	23.105886130995
[PROJECTOR] final dam	23.105886130995
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #SLATE#(23 to bones)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39234	after	2398
[SPELL] friendly fire chance	100
[LOG]	Weirdling Beast casts Corrupted Negation.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	67.857162601563
[PROJECTOR] after difficulty dam	67.857162601563
[PROJECTOR] res	20	0.8	 on dam	67.857162601563
[PROJECTOR] after resists dam	54.28573008125
[PROJECTOR] after flat damage armor	54.28573008125
[PROJECTOR] final dam	54.28573008125
[PROJECTOR] starting dam	67.857162601563
[PROJECTOR] after difficulty dam	67.857162601563
[PROJECTOR] res	15	0.85	 on dam	67.857162601563
[PROJECTOR] after resists dam	57.678588211329
[PROJECTOR] after flat damage armor	57.678588211329
[PROJECTOR] final dam	57.678588211329
[LOG]	#UID:38470:0#Weirdling Beast hits #fbd578#Rybanic#LAST# for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #DARK_GREEN#58 blight#LAST# damage.
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1512077]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #SLATE#(91 to bones)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	18.338004865869
[PROJECTOR] after difficulty dam	18.338004865869
[PROJECTOR] res	0	1	 on dam	23.105886130995
[PROJECTOR] after resists dam	23.105886130995
[PROJECTOR] after flat damage armor	23.105886130995
[PROJECTOR] final dam	23.105886130995
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39235	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1514601]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Weirdling Beast	 :: 	44.082477970522	7	20	10.05	::	1.2079215610874
checkHit	26	10.05
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	20	0.34	with APR	7
[ATTACK] after armor	31.082477970522
[ATTACK] after range	38
[PHYS CRIT %]	1.5
[ATTACK] after crit	38
[ATTACK] after mult	45.901019321322
[ATTACK] mace accuracy bonus	26	10.05	=	1.01595
[PROJECTOR] starting dam	46.633140579497
[PROJECTOR] after difficulty dam	46.633140579497
[PROJECTOR] res	10	0.9	 on dam	46.633140579497
[PROJECTOR] after resists dam	41.969826521547
[PROJECTOR] after flat damage armor	41.969826521547
[PROJECTOR] final dam	41.969826521547
[SPELL CRIT %]	7
[LOG]	#{bold}#Weirdling Beast's spell attains critical power!#{normal}#
[LOG]	Golem (servant of Rybanic) is covered in acid!
checkHit	27.68660738118	32.5
=> chance to hit	38
[LOG]	#ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Weirdling Beast for #aaaaaa#42 physical#LAST# damage.
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #{bold}##GREEN#15 acid#{normal}##LAST# damage.
[PROJECTOR] starting dam	18.338004865869
[PROJECTOR] after difficulty dam	18.338004865869
[PROJECTOR] res	0	1	 on dam	23.105886130995
[PROJECTOR] after resists dam	23.105886130995
[PROJECTOR] after flat damage armor	23.105886130995
[PROJECTOR] final dam	23.105886130995
checkHit	28.68262020567	9.2642544978765
=> chance to hit	95
[LOG]	#F53CBE#Golem (servant of Rybanic) moves reluctantly!
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39236	after	2398
[SPELL] friendly fire chance	100
[LOG]	Weirdling Beast casts Freeze.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	98.572392543001
[PROJECTOR] after difficulty dam	98.572392543001
[PROJECTOR] res	15	0.85	 on dam	98.572392543001
[PROJECTOR] after resists dam	83.786533661551
[PROJECTOR] after flat damage armor	83.786533661551
[PROJECTOR] final dam	83.786533661551
checkHit	19.396072965693	40
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) is encased in ice!
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #1133F3#84 cold#LAST# damage.
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1516250]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Weirdling Beast stops burning.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	22.600372293807	 lost tiles => 	33.852889832462
[PROJECTOR] starting dam	58.160336878301
[PROJECTOR] after difficulty dam	58.160336878301
[PROJECTOR] res	0	1	 on dam	73.282024466659
[PROJECTOR] after resists dam	73.282024466659
[PROJECTOR] after flat damage armor	73.282024466659
[PROJECTOR] final dam	73.282024466659
[LOG]	Weirdling Beast is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1518720]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 ellipsoidalFactor
*p 33: Uniform: 1: 1406 flameIntensity
*p 33: Uniform: 2: 1406 shockwaveSpeed
*p 33: Uniform: 3: 1406 shockwaveWidth
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
*p 33: Uniform: 7: 8B5E tex
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Weirdling Beast for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #STEEL_BLUE#(6 to ice)#LAST#, #GREEN#9 acid#LAST# (9 total damage).
[ATTACK] attacking with	earthen yew magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.871616482641	4	5.9742633498785	0	::	1
checkHit	23.5	0
=> chance to hit	100
[ATTACK] raw dam	34.871616482641	versus	5.9742633498785	1	with APR	4
[ATTACK] after armor	32.897353132763
[ATTACK] after range	36
[PHYS CRIT %]	0
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	29.45	0.7055	 on dam	43.2
[PROJECTOR] after resists dam	30.4776
[PROJECTOR] after flat damage armor	30.4776
[PROJECTOR] final dam	30.4776
[ATTACK] staff accuracy bonus	23.5	0	=	1.94
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Golem (servant of Rybanic) is free from the ice.
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #STEEL_BLUE#(12 to ice)#LAST#, #ROYAL_BLUE#18 lightning#LAST# (18 total damage).
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39239	after	2398
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #GREEN#15 acid#LAST# damage.
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1521893]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1522015]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Weirdling Beast	 :: 	44.082477970522	7	20	10.05	::	1
checkHit	15.110433276604	10.05
=> chance to hit	63
[ATTACK] raw dam	44.082477970522	versus	20	0.34	with APR	7
[ATTACK] after armor	31.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	15.110433276604	10.05	=	1.0050604332766
[PROJECTOR] starting dam	52.263142530383
[PROJECTOR] after difficulty dam	52.263142530383
[PROJECTOR] res	10	0.9	 on dam	52.263142530383
[PROJECTOR] after resists dam	47.036828277345
[PROJECTOR] after flat damage armor	47.036828277345
[PROJECTOR] final dam	47.036828277345
[SPELL CRIT %]	7
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Weirdling Beast for #aaaaaa#47 physical#LAST# damage.
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
checkHit	28.68262020567	9.2642544978765
=> chance to hit	95
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39240	after	2398
[SPELL] friendly fire chance	100
[LOG]	Weirdling Beast casts Bone Grab.
[SPELL CRIT %]	7
[PULL] from	5	5	towards	6	29	over	7
[PULL] try	6	29	6
[PROJECTOR] starting dam	63.710879403622
[PROJECTOR] after difficulty dam	63.710879403622
[PROJECTOR] res	15	0.85	 on dam	63.710879403622
[PROJECTOR] after resists dam	54.154247493078
[PROJECTOR] after flat damage armor	54.154247493078
[PROJECTOR] final dam	54.154247493078
checkHit	19.396072965693	40
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[PROJECTOR] starting dam	12.83649770537
[PROJECTOR] after difficulty dam	12.83649770537
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.83649770537
[PROJECTOR] after resists dam	10.332002560252
[PROJECTOR] after flat damage armor	10.332002560252
[PROJECTOR] final dam	10.332002560252
[LOG]	Golem (servant of Rybanic) overcomes the gloom.
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #SLATE#(54 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1523112]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#94 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Weirdling Beast	 :: 	44.082477970522	7	20	10.05	::	1
checkHit	15.110433276604	10.05
=> chance to hit	63
[ATTACK] raw dam	44.082477970522	versus	20	0.34	with APR	7
[ATTACK] after armor	31.082477970522
[ATTACK] after range	35
[PHYS CRIT %]	1.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[ATTACK] mace accuracy bonus	15.110433276604	10.05	=	1.0050604332766
[PROJECTOR] starting dam	35.177115164681
[PROJECTOR] after difficulty dam	35.177115164681
[PROJECTOR] res	10	0.9	 on dam	35.177115164681
[PROJECTOR] after resists dam	31.659403648213
[PROJECTOR] after flat damage armor	31.659403648213
[PROJECTOR] numbed dam	26.910493100981
[PROJECTOR] final dam	26.910493100981
[SPELL CRIT %]	7
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Weirdling Beast for #aaaaaa#27 physical#LAST# damage.
[PROJECTOR] starting dam	19.386778959434
[PROJECTOR] after difficulty dam	19.386778959434
[PROJECTOR] res	0	1	 on dam	24.427341488886
[PROJECTOR] after resists dam	24.427341488886
[PROJECTOR] after flat damage armor	24.427341488886
[PROJECTOR] final dam	24.427341488886
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39241	after	2398
[ATTACK] attacking with	earthen yew magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.871616482641	4	5.9742633498785	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	34.871616482641	versus	5.9742633498785	1	with APR	4
[ATTACK] after armor	32.897353132763
[ATTACK] after range	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	29.45	0.7055	 on dam	40.8
[PROJECTOR] after resists dam	28.7844
[PROJECTOR] after flat damage armor	28.7844
[PROJECTOR] final dam	28.7844
[ATTACK] staff accuracy bonus	23.5	4.7	=	1.752
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #SLATE#(29 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1525029]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#89 fire#LAST# damage.
[PROJECTOR] starting dam	12.83649770537
[PROJECTOR] after difficulty dam	12.83649770537
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.83649770537
[PROJECTOR] after resists dam	10.332002560252
[PROJECTOR] after flat damage armor	10.332002560252
[PROJECTOR] final dam	10.332002560252
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #GREEN#4 acid#LAST# (4 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Weirdling Beast	 :: 	44.082477970522	7	20	10.05	::	1
checkHit	15.110433276604	10.05
=> chance to hit	63
[ATTACK] raw dam	44.082477970522	versus	20	0.34	with APR	7
[ATTACK] after armor	31.082477970522
[ATTACK] after range	37
[PHYS CRIT %]	1.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK] mace accuracy bonus	15.110433276604	10.05	=	1.0050604332766
[PROJECTOR] starting dam	37.187236031234
[PROJECTOR] after difficulty dam	37.187236031234
[PROJECTOR] res	10	0.9	 on dam	37.187236031234
[PROJECTOR] after resists dam	33.468512428111
[PROJECTOR] after flat damage armor	33.468512428111
[PROJECTOR] final dam	33.468512428111
[SPELL CRIT %]	7
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Weirdling Beast for #aaaaaa#33 physical#LAST# damage.
[LOG]	Weirdling Beast stops burning.
checkHit	28.68262020567	9.2642544978765
=> chance to hit	95
[LOG]	#F53CBE#Golem (servant of Rybanic) moves reluctantly!
[LOG]	
Server latency	146
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	Narindor	global	Orbituary	false	false
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	11.600372293807	 lost tiles => 	26.611798184447
[PROJECTOR] starting dam	55.014014597606
[PROJECTOR] after difficulty dam	55.014014597606
[PROJECTOR] res	0	1	 on dam	69.317658392984
[PROJECTOR] after resists dam	69.317658392984
[PROJECTOR] after flat damage armor	69.317658392984
[PROJECTOR] final dam	69.317658392984
[LOG]	Weirdling Beast is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1528988]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 ellipsoidalFactor
*p 33: Uniform: 1: 1406 flameIntensity
*p 33: Uniform: 2: 1406 shockwaveSpeed
*p 33: Uniform: 3: 1406 shockwaveWidth
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
*p 33: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Weirdling Beast for #LIGHT_RED#69 fire#LAST# damage.
[ATTACK] attacking with	earthen yew magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.871616482641	4	5.9742633498785	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	34.871616482641	versus	5.9742633498785	1	with APR	4
[ATTACK] after armor	32.897353132763
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	29.45	0.7055	 on dam	38.4
[PROJECTOR] after resists dam	27.0912
[PROJECTOR] after flat damage armor	27.0912
[PROJECTOR] final dam	27.0912
[ATTACK] staff accuracy bonus	23.5	4.7	=	1.752
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #ROYAL_BLUE#27 lightning#LAST# damage.
[PROJECTOR] starting dam	12.83649770537
[PROJECTOR] after difficulty dam	12.83649770537
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	12.83649770537
[PROJECTOR] after resists dam	10.332002560252
[PROJECTOR] after flat damage armor	10.332002560252
[PROJECTOR] final dam	10.332002560252
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[PROJECTOR] starting dam	18.338004865869
[PROJECTOR] after difficulty dam	18.338004865869
[PROJECTOR] res	0	1	 on dam	23.105886130995
[PROJECTOR] after resists dam	23.105886130995
[PROJECTOR] after flat damage armor	23.105886130995
[PROJECTOR] final dam	23.105886130995
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39242	after	2398
[ATTACK] attacking with	earthen yew magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.871616482641	4	5.9742633498785	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	34.871616482641	versus	5.9742633498785	1	with APR	4
[ATTACK] after armor	32.897353132763
[ATTACK] after range	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	29.45	0.7055	 on dam	40.8
[PROJECTOR] after resists dam	28.7844
[PROJECTOR] after flat damage armor	28.7844
[PROJECTOR] final dam	28.7844
[ATTACK] staff accuracy bonus	23.5	4.7	=	1.752
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Weirdling Beast	 :: 	44.082477970522	7	20	10.05	::	1
checkHit	15.110433276604	10.05
=> chance to hit	63
[ATTACK] raw dam	44.082477970522	versus	20	0.34	with APR	7
[ATTACK] after armor	31.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	15.110433276604	10.05	=	1.0050604332766
[PROJECTOR] starting dam	44.222659064171
[PROJECTOR] after difficulty dam	44.222659064171
[PROJECTOR] res	10	0.9	 on dam	44.222659064171
[PROJECTOR] after resists dam	39.800393157754
[PROJECTOR] after flat damage armor	39.800393157754
[PROJECTOR] final dam	39.800393157754
[SPELL CRIT %]	7
[LOG]	#{bold}#Weirdling Beast's spell attains critical power!#{normal}#
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Weirdling Beast for #aaaaaa#40 physical#LAST# damage.
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #ROYAL_BLUE#29 lightning#LAST# damage.
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1531038]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#86 fire#LAST# damage.
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #{bold}##GREEN#15 acid#{normal}##LAST# damage.
[PROJECTOR] starting dam	18.338004865869
[PROJECTOR] after difficulty dam	18.338004865869
[PROJECTOR] res	0	1	 on dam	23.105886130995
[PROJECTOR] after resists dam	23.105886130995
[PROJECTOR] after flat damage armor	23.105886130995
[PROJECTOR] final dam	23.105886130995
[LOG]	A part of Weirdling Beast's bone shield regenerates.
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1532787,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1532787,time_factor=2000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#282 healing#LAST# from #UID:2398:0##fbd578#Rybanic#LAST#.
[ATTACK] attacking with	earthen yew magestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	34.871616482641	4	5.9742633498785	4.7	::	1
checkHit	23.5	4.7
=> chance to hit	97
[ATTACK] raw dam	34.871616482641	versus	5.9742633498785	1	with APR	4
[ATTACK] after armor	32.897353132763
[ATTACK] after range	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	29.45	0.7055	 on dam	46.8
[PROJECTOR] after resists dam	33.0174
[PROJECTOR] after flat damage armor	33.0174
[PROJECTOR] final dam	33.0174
[ATTACK] staff accuracy bonus	23.5	4.7	=	1.752
[LOG]	#UID:38470:0#Weirdling Beast hits Golem (servant of Rybanic) for #ROYAL_BLUE#33 lightning#LAST# damage.
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Golem (servant of Rybanic) overcomes the gloom.
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #GREEN#15 acid#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Weirdling Beast	 :: 	44.082477970522	7	20	10.05	::	1
checkHit	15.110433276604	10.05
=> chance to hit	63
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Weirdling Beast.
[PROJECTOR] starting dam	18.338004865869
[PROJECTOR] after difficulty dam	18.338004865869
[PROJECTOR] res	0	1	 on dam	23.105886130995
[PROJECTOR] after resists dam	23.105886130995
[PROJECTOR] after flat damage armor	23.105886130995
[PROJECTOR] final dam	23.105886130995
[LOG]	
[LOG]	Burning from Rybanic hits Weirdling Beast for #SLATE#(23 to bones)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	39243	after	2398
[SPELL] friendly fire chance	100
[LOG]	Weirdling Beast casts Time Prison.
checkHit	40	10.14674395496
=> chance to hit	95
checkHit	10.14674395496	40
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) is removed from time!
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=3000]
New GL Shader program 34
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 noup
*p 34: Uniform: 2: 1406 tick
*p 34: Uniform: 3: 1406 time_factor
*p 34: Uniform: 4: 1406 verticalIntensityAdjust
*p 34: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=3000]
New GL Shader program 38
*p 38: Uniform: 0: 8B50 ellipsoidalFactor
*p 38: Uniform: 1: 1406 noup
*p 38: Uniform: 2: 1406 tick
*p 38: Uniform: 3: 1406 time_factor
*p 38: Uniform: 4: 1406 verticalIntensityAdjust
*p 38: Uniform: 5: 8B5E tex
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1534569]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Weirdling Beast for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Weirdling Beast stops burning.
[LOG]	
[USERCHAT] channel achievement	xandor	tome	Utterly Destroyed (Exploration mode)	false	false
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	11.600372293807	 lost tiles => 	26.611798184447
[PROJECTOR] starting dam	55.014014597606
[PROJECTOR] after difficulty dam	55.014014597606
[PROJECTOR] res	0	1	 on dam	69.317658392984
[PROJECTOR] after resists dam	69.317658392984
[PROJECTOR] after flat damage armor	69.317658392984
[PROJECTOR] final dam	69.317658392984
[LOG]	#LIGHT_RED#As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!
Registering on level load	wilderness-1	function: 0x54fb2ed0	nil
[QUEST] try update status on	Rybanic	shertul-fortress	1	weirdling
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
Loading tile	object/staff_yew.png
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1537473]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 ellipsoidalFactor
*p 33: Uniform: 1: 1406 flameIntensity
*p 33: Uniform: 2: 1406 shockwaveSpeed
*p 33: Uniform: 3: 1406 shockwaveWidth
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
*p 33: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Weirdling Beast for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Weirdling Beast!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	earthen yew magestaff	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:38472:0#earthen yew magestaff (20-24 power, 4 apr, lightning damage)#LAST#.
[Identify]	rejuvenating cured leather armour of lightning resistance	true
[LOG]	Rybanic picks up (q.): #00FF80##UID:38474:0#rejuvenating cured leather armour of lightning resistance (2 def, 4 armour)#LAST#.
[Identify]	potent yew vilestaff of warding	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:38483:0#potent yew vilestaff of warding (24-28.8 power, 4 apr, darkness damage)#LAST#.
[Identify]	potent yew starstaff of fate	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:38480:0#potent yew starstaff of fate (24-28.8 power, 4 apr, darkness damage)#LAST#.
[Identify]	cruel ash magestaff of fate	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:38477:0#cruel ash magestaff of fate (15-18 power, 3 apr, fire damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) is returned to normal time.
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #GREEN#15 acid#LAST# damage.
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #GREEN#15 acid#LAST# damage.
[PROJECTOR] starting dam	19.254746558055
[PROJECTOR] after difficulty dam	19.254746558055
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	19.254746558055
[PROJECTOR] after resists dam	15.498003840378
[PROJECTOR] after flat damage armor	15.498003840378
[PROJECTOR] final dam	15.498003840378
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[LOG]	Acid Splash from Weirdling Beast hits Golem (servant of Rybanic) for #GREEN#15 acid#LAST# damage.
[LOG]	Golem (servant of Rybanic) is free from the acid.
[LOG]	Today is the 28th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 62 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
[LOG]	Lore found: #0080FF#third mural painting
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-3
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[LOG]	
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
[LOG]	Lore found: #0080FF#second mural painting
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-2
[USERCHAT] channel achievement	sstraub73	tome	Curse Lifter	false	false
[LOG]	
[LOG]	Lore found: #0080FF#fourth mural painting
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-4
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Storage Room (Yiilkgur, the Sher'Tul Fortress)
[LOG]	
[USERCHAT] channel serial data	selfawarebot	tome	439
[USERCHAT] channel achievement	selfawarebot	tome	Utterly Destroyed	false	false
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
[USERCHAT] channel achievement	endovior	tome	Rescuer of the lost	false	false
[LOG]	Lore found: #0080FF#first mural painting
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-1
[LOG]	
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Library of Lost Mysteries (Yiilkgur, the Sher'Tul Fortress)
[LOG]	Lore found: #0080FF#fifth mural painting
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-5
[LOG]	
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
[CHAT] loaded	welcome	table: 0x573cc158
[CHAT] loaded	examine	table: 0x2d82fc08
[CHAT] loaded	activate	table: 0x04703bb8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Examine the orb]	nil	examine
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Insert the rod]	nil	activate
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Leave the orb alone]	function: 0x3d26f6e0	nil
Loading tile	npc/horror_sher_tul_fortress_shadow.png
[QUEST] try update status on	Rybanic	shertul-fortress	1	butler
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Home sweet home (Roguelike)!
Donation check: too soon (donator)
Loading tile	speak_bubble.png
[CHAT] loaded	welcome	table: 0x2df78740
[CHAT] loaded	examine	table: 0x58af8aa0
[CHAT] loaded	activate	table: 0x38cc63f0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Leave the orb alone]	nil	nil
[USERCHAT] channel achievement	nooblade	tome	Home sweet home (Roguelike)	false	true
[LOG]	
[CHAT] loaded	welcome	table: 0x533879c8
[CHAT] loaded	master	table: 0x588406d0
[CHAT] loaded	understand	table: 0x575091f0
[CHAT] loaded	what	table: 0x10510680
[CHAT] loaded	godslayers	table: 0x54f99b98
[CHAT] loaded	where	table: 0x11330e58
[CHAT] loaded	storage	table: 0x5510f008
[CHAT] loaded	energy	table: 0x2d5771b8
[CHAT] loaded	alreadychest	table: 0x0f598440
[CHAT] loaded	farportal	table: 0x588dfe68
[CHAT] loaded	recall	table: 0x5348d890
[CHAT] loaded	training	table: 0x55d131f0
[CHAT] loaded	transmo-gems	table: 0x2de6b940
[CHAT] loaded	changetile	table: 0x556f91f0
[CHAT] loaded	permanent-cloak	table: 0x2e1f5510
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Are there any training facilities?	nil	training
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Maybe later.	nil	nil
[CHAT] loaded	welcome	table: 0x58a538f8
[CHAT] loaded	master	table: 0x3cf5c668
[CHAT] loaded	understand	table: 0x573286b0
[CHAT] loaded	what	table: 0x2df29580
[CHAT] loaded	godslayers	table: 0x58a4e670
[CHAT] loaded	where	table: 0x58a4da78
[CHAT] loaded	storage	table: 0x55da2d20
[CHAT] loaded	energy	table: 0x2d9060c0
[CHAT] loaded	alreadychest	table: 0x2df29c20
[CHAT] loaded	farportal	table: 0x2df44f30
[CHAT] loaded	recall	table: 0x5512afd8
[CHAT] loaded	training	table: 0x58a4e1d0
[CHAT] loaded	transmo-gems	table: 0x55766748
[CHAT] loaded	changetile	table: 0x2df29920
[CHAT] loaded	permanent-cloak	table: 0x2dd81720
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What are you, and what is this place?	function: 0x551502a8	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Those are Sher'Tuls? They fought the gods?!	nil	godslayers
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	But then where are they now if they won?	nil	where
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	But I am the master!	nil	where
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Fine.	nil	welcome
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Master? I am not your mas...	function: 0x58c4f988	master
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Err... ok.	nil	welcome
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Why do I understand you? The texts are unreadable to me.	function: 0x5512b378	understand
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Err... ok.	nil	welcome
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What can I do here?	function: 0x54c394c8	storage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thanks.	nil	welcome
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What else can this place do?	function: 0x54bfa440	energy
Server latency	145
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I have already found such a chest in my travel. Will it work?	function: 0x2df44df8	alreadychest
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thanks.	nil	welcome
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Are there any training facilities?	nil	training
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Maybe later.	nil	nil
[CHAT] loaded	welcome	table: 0x3cdac898
[CHAT] loaded	master	table: 0x55a20730
[CHAT] loaded	understand	table: 0x55c88868
[CHAT] loaded	what	table: 0x55b12b30
[CHAT] loaded	godslayers	table: 0x55a20340
[CHAT] loaded	where	table: 0x53ee9e90
[CHAT] loaded	storage	table: 0x55a20780
[CHAT] loaded	energy	table: 0x2da59128
[CHAT] loaded	alreadychest	table: 0x55efeda8
[CHAT] loaded	farportal	table: 0x2256d720
[CHAT] loaded	recall	table: 0x2da59000
[CHAT] loaded	training	table: 0x53ee9d00
[CHAT] loaded	transmo-gems	table: 0x55efeeb8
[CHAT] loaded	changetile	table: 0x53ee9f30
[CHAT] loaded	permanent-cloak	table: 0x54a29768
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel talk	Magical Kiwi	tome	Found the boss.
[CHAT] selected	Would it be possible for my Transmogrification Chest to automatically extract gems?	nil	transmo-gems
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Maybe sometime later.	nil	nil
[CHAT] loaded	welcome	table: 0x551f8840
[CHAT] loaded	master	table: 0x3d1512c8
[CHAT] loaded	understand	table: 0x58840298
[CHAT] loaded	what	table: 0x0ef30e50
[CHAT] loaded	godslayers	table: 0x5546eff0
[CHAT] loaded	where	table: 0x55bd5cc8
[CHAT] loaded	storage	table: 0x54ceba30
[CHAT] loaded	energy	table: 0x5443ba40
[CHAT] loaded	alreadychest	table: 0x54051940
[CHAT] loaded	farportal	table: 0x2d5eee70
[CHAT] loaded	recall	table: 0x0e31e750
[CHAT] loaded	training	table: 0x53bf7500
[CHAT] loaded	transmo-gems	table: 0x55801d70
[CHAT] loaded	changetile	table: 0x55ac51f8
[CHAT] loaded	permanent-cloak	table: 0x58a8c108
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[leave]	nil	nil
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
[LOG]	
Updating zone name	Library of Lost Mysteries (Yiilkgur, the Sher'Tul Fortress)
Make wait background texture 895 : 1920x1080 (2048, 2048)
[LORE] learnt	troll-poem
[LORE] learnt	kor-pul-note-2
[LORE] learnt	scintillating-caves-note-3
[LOG]	Lore found: #0080FF#second mural painting
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-2
[LORE] learnt	adventurer-letter-2
[LORE] learnt	rhaloren-note-5
[LORE] learnt	scintillating-caves-note-5
[LORE] learnt	spellhunt-note-1
[LORE] learnt	zigur-potion
[LOG]	Lore found: #0080FF#third mural painting
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-3
[LORE] learnt	rhaloren-note-4
[LOG]	Lore found: #0080FF#letter to Rolf (1)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-1
[LORE] learnt	deep-bellow-1
[LORE] learnt	adventurer-letter-3
[LORE] learnt	adventurer-letter-4
[LORE] learnt	adventurer-letter-5
[LORE] learnt	old-forest-note-5
[LORE] learnt	spellhunt-note-3
[LORE] learnt	rhaloren-note-1
[LORE] learnt	kor-pul-note-5
[LORE] learnt	scintillating-caves-note-4
[LORE] learnt	trollmire-note-2
[LOG]	Lore found: #0080FF#fifth mural painting
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-5
[LORE] learnt	trollmire-note-1
[LORE] learnt	old-forest-note-3
[LORE] learnt	kor-pul-note-1
[LORE] learnt	old-forest-note-2
[LORE] learnt	kor-pul-note-4
[LORE] learnt	rhaloren-note-2
[LORE] learnt	scintillating-caves-note-1
[LORE] learnt	old-forest-note-4
[LOG]	Lore found: #0080FF#first mural painting
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-1
[LOG]	Lore found: #0080FF#fourth mural painting
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	shertul-fortress-4
[LOG]	Lore found: #0080FF#magical barrier
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	lake-nur-not-flooded
[LORE] learnt	deep-bellow-3
[LORE] learnt	trollmire-note-3
[LORE] learnt	old-forest-note-1
[LORE] learnt	kor-pul-note-3
[LORE] learnt	deep-bellow-2
[LORE] learnt	spellhunt-note-2
[LORE] learnt	scintillating-caves-note-2
Wait finished, counted 42, 149 ticks
Lore
[PROFILE THREAD] flushing CSETs
[USERCHAT] channel talk	Magical Kiwi	tome	it's that one lady you see during the transition screens.
[USERCHAT] channel talk	Magical Kiwi	tome	the one with the tentacles
[LOG]	
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[USERCHAT] channel achievement	jwstern	global	Squadmate	false	false
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a teleportation circle to the surface here (press '<', '>' or right click to use).
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Storage Room (Yiilkgur, the Sher'Tul Fortress)
[LOG]	
[LOG]	Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
[USERCHAT] channel achievement	gregsallee	tome	Brave new world (Exploration mode)	false	true
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[LOG]	Ran for 24 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: dialog is displayed).
[LOG]	
Updating zone name	Control Room (Yiilkgur, the Sher'Tul Fortress)
Updating zone name	Yiilkgur, the Sher'Tul Fortress
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
[LOG]	#YELLOW_GREEN#There is a teleportation circle to the surface here (press '<', '>' or right click to use).
[LOG]	Ran for 18 turns (stop reason: interesting terrain).
[LOG]	
Server latency	146
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel serial data	jwstern	global	560
[LOG]	You gain 3.96 gold from the transmogrification of #00FF80##UID:38483:0#potent yew vilestaff of warding (24-28.8 power, 4 apr, darkness damage)#LAST#.
[LOG]	You gain 3.20 gold from the transmogrification of #00FF80##UID:38480:0#potent yew starstaff of fate (24-28.8 power, 4 apr, darkness damage)#LAST#.
[LOG]	You gain 2.79 gold from the transmogrification of #00FF80##UID:38472:0#earthen yew magestaff (20-24 power, 4 apr, lightning damage)#LAST#.
[LOG]	You gain 4.01 gold from the transmogrification of #00FF80##UID:38477:0#cruel ash magestaff of fate (15-18 power, 3 apr, fire damage)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x0f51eb78
[ZONE] Closed level map	1
[ZONE] Left zone	Yiilkgur, the Sher'Tul Fortress
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-shertul-fortress.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Rybanic/
Check MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	1e6889d8f5d7feffbc445c1cbbb115ea	zone	zone-wilderness.teaz
[ONLINE PROFILE] checking character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	1e6889d8f5d7feffbc445c1cbbb115ea
Make wait background texture 1262 : 1920x1080 (2048, 2048)
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 60:33 :: 1980
C Map seens texture: 1137 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 mapCoord
*p 33: Uniform: 1: 8B50 texSize
*p 33: Uniform: 2: 1406 tick
*p 33: Uniform: 3: 8B5E tex
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/ice/frozen_ground_5_01.png
Loading tile	terrain/ice/frozen_ground_2_03.png
Loading tile	terrain/ice/frozen_ground_8_02.png
Loading tile	terrain/ice/frozen_ground_6_02.png
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Loading tile	terrain/ice/frozen_ground_inner_1_01.png
Loading tile	terrain/ice/frozen_ground_5_03.png
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Loading tile	terrain/ice/frozen_ground_5_04.png
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Loading tile	terrain/sand/sand_2_03.png
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Loading tile	npc/hostile_humanoid_adventurers_party.png
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Loading tile	terrain/grass_worldmap/grass_inner_1_02.png
Loading tile	terrain/grass_hill_4_01.png
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Loading tile	terrain/grass_worldmap/grass_9_01.png
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Loading tile	terrain/grass_hill_2_01.png
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Loading tile	terrain/grass_worldmap/grass_1_01.png
Loading tile	terrain/mountain5_2.png
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Loading tile	terrain/frozen_ground.png
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Loading tile	terrain/grass_hill_3_01.png
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Loading tile	terrain/grass_hill_6_01.png
Loading tile	terrain/grass_hill_5_01.png
Loading tile	terrain/grass.png
Loading tile	npc/alchemist_golem.png
Loading tile	terrain/mountain1i.png
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Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/cave_entrance02.png
Loading tile	terrain/tree_dark_snow12.png
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Loading tile	terrain/tree_dark_snow11.png
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Loading tile	terrain/tree_dark_snow2.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/town1.png
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
Loading tile	terrain/cultivation01.png
Loading tile	terrain/cultivation03.png
Loading tile	terrain/grass_worldmap/grass_4_01.png
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Loading tile	terrain/sandfloor.png
Loading tile	terrain/palmtree_alpha4.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/palmtree_alpha5.png
Loading tile	terrain/tree_dark_snow7.png
Loading tile	terrain/cultivation02.png
Loading tile	terrain/tree_dark_snow6.png
Loading tile	terrain/dungeon_entrance02.png
Loading tile	terrain/grass.png
Loading tile	terrain/sand/sand_7_01.png
Loading tile	terrain/grass_worldmap/grass_inner_9_01.png
Loading tile	terrain/village_01.png
Loading tile	terrain/palmtree_alpha3.png
Loading tile	terrain/mountain9.png
Loading tile	terrain/palmtree_alpha7.png
Loading tile	terrain/palmtree_alpha2.png
Loading tile	terrain/sand/sand_1_03.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_inner_9_01.png
Loading tile	terrain/sand/sand_1_02.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_7_03.png
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Loading tile	terrain/cultivation04.png
Loading tile	terrain/ruin_tower01.png
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Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_going_right_01.png
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Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_tree_7.png
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Loading tile	terrain/jungle/jungle_brush_10_128_01.png
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Loading tile	terrain/jungle/jungle_grass_inner_1_01.png
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Loading tile	terrain/jungle/jungle_tree_14.png
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Loading tile	terrain/jungle/jungle_grass_6_05.png
Loading tile	terrain/jungle/jungle_tree_8.png
Loading tile	terrain/jungle/jungle_grass_3_01.png
Loading tile	terrain/jungle/jungle_brush_4_192_01.png
Loading tile	terrain/jungle/jungle_brush_4_128_01.png
Loading tile	terrain/jungle/jungle_brush_9_128_01.png
Loading tile	terrain/jungle/jungle_grass_8_01.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] using cached shader water[]
Loading tile	terrain/underwater/subsea_cave_entrance_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/jungle/jungle_tree_15.png
Loading tile	terrain/jungle/jungle_tree_3.png
Loading tile	terrain/jungle/jungle_brush_6_128_01.png
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Loading tile	terrain/jungle/jungle_tree_13.png
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Loading tile	terrain/jungle/jungle_tree_10.png
Loading tile	terrain/jungle/jungle_grass_1_01.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/jungle/jungle_brush_8_128_01.png
Loading tile	terrain/jungle/jungle_brush_5_128_01.png
Loading tile	terrain/jungle/jungle_grass_7_01.png
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Loading tile	terrain/jungle/jungle_grass_inner_3_03.png
Loading tile	terrain/jungle/jungle_plant_01.png
Loading tile	terrain/jungle/jungle_brush_4_64_01.png
Loading tile	terrain/jungle/jungle_grass_1_03.png
Loading tile	terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile	terrain/jungle/jungle_brush_2_64_01.png
Loading tile	terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile	terrain/jungle/jungle_grass_inner_9_02.png
Loading tile	terrain/jungle/jungle_grass_4_04.png
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Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
Loading tile	terrain/jungle/jungle_grass_2_03.png
Loading tile	terrain/jungle/jungle_grass_inner_9_03.png
Loading tile	terrain/jungle/jungle_grass_1_02.png
Loading tile	terrain/jungle/jungle_grass_9_01.png
Loading tile	terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/sand/sand_inner_9_02.png
Loading tile	terrain/jungle/jungle_plant_04.png
Loading tile	terrain/jungle/jungle_grass_8_04.png
Loading tile	terrain/jungle/jungle_grass_inner_3_02.png
Loading tile	terrain/town1.png
Loading tile	terrain/lava_floor.png
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Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava/lava_floor_2_04.png
Loading tile	terrain/lava/lava_floor_6_05.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/burnttree_alpha8.png
Loading tile	terrain/lava/lava_floor_6_04.png
Loading tile	terrain/burnttree_alpha5.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_6_03.png
Loading tile	terrain/lava/lava_floor_inner_1_02.png
Loading tile	terrain/lava/lava_floor_2_08.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor15.png
Loading tile	terrain/burnttree_alpha4.png
Loading tile	terrain/lava/lava_floor_9_02.png
Loading tile	terrain/lava/lava_floor_8_03.png
Loading tile	terrain/lava/lava_floor_6_07.png
Loading tile	terrain/lava/lava_floor_inner_1_03.png
Loading tile	terrain/lava/lava_floor7.png
Loading tile	terrain/lava/lava_floor16.png
Loading tile	terrain/burnttree_alpha7.png
Loading tile	terrain/lava/lava_floor_8_08.png
Loading tile	terrain/lava/lava_floor_2_05.png
Loading tile	terrain/lava/lava_floor_4_03.png
Loading tile	terrain/lava/lava_floor_inner_9_02.png
Loading tile	terrain/lava/lava_floor_1_01.png
Loading tile	terrain/lava/lava_floor1.png
Loading tile	terrain/lava/lava_floor4.png
Loading tile	terrain/cave_entrance_closed01.png
[SHADER] using cached shader water[]
Loading tile	terrain/burnttree_alpha2.png
Loading tile	terrain/lava/lava_floor_2_07.png
Loading tile	terrain/lava/lava_floor_4_07.png
Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor6.png
Loading tile	terrain/lava/lava_floor_1_03.png
Loading tile	terrain/lava/lava_floor11.png
Loading tile	terrain/lava/lava_floor_8_02.png
[SHADER] using cached shader water[]
Loading tile	terrain/lava/lava_floor8.png
Loading tile	terrain/lava/lava_floor_4_06.png
Loading tile	terrain/lava/lava_floor_inner_9_04.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor_2_06.png
Loading tile	terrain/lava/lava_floor_9_03.png
Loading tile	terrain/lava/lava_floor_2_02.png
Loading tile	terrain/lava/lava_floor_9_04.png
Loading tile	terrain/lava/lava_floor_2_01.png
Loading tile	terrain/lava/lava_floor_9_01.png
Loading tile	terrain/lava/lava_floor_2_03.png
Loading tile	terrain/floor_pentagram.png
Loading tile	terrain/lava/lava_floor_6_06.png
Loading tile	terrain/lava/lava_floor_inner_1_04.png
Loading tile	terrain/lava/lava_floor_4_02.png
Loading tile	terrain/lava/lava_floor_inner_9_03.png
Loading tile	terrain/lava/lava_floor10.png
Loading tile	terrain/lava/lava_floor_4_05.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
Loading tile	terrain/lava/lava_floor3.png
Loading tile	terrain/lava/lava_floor_6_08.png
Loading tile	terrain/lava/lava_floor_inner_7_03.png
Loading tile	terrain/lava/lava_floor_inner_7_04.png
Loading tile	terrain/lava/lava_floor2.png
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Loading tile	terrain/lava/lava_floor_8_05.png
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Loading tile	terrain/lava/lava_floor14.png
Loading tile	terrain/lava/lava_floor_8_07.png
Loading tile	terrain/lava/lava_floor_inner_3_04.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/dungeon_entrance_closed02.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/lava/volcano_02.png
Loading tile	terrain/lava/volcano_02_up.png
Loading tile	terrain/lava/lava_floor_inner_9_01.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_upwards_01.png
Loading tile	terrain/lava/lava_floor_7_02.png
Loading tile	terrain/lava/lava_floor_4_04.png
Loading tile	terrain/lava/lava_floor5.png
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Loading tile	terrain/grass.png
Loading tile	npc/humanoid_human_agrimley_the_hermit.png
Loading tile	terrain/lava/lava_floor_1_04.png
[SHADER] using cached shader water[]
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/ruin_entrance_closed01.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/ladder_down.png
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Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_mountain5_1.png
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Loading tile	terrain/grass_worldmap/grass_main_01.png
Wait finished, counted 2728, 2684 ticks
Loaded zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 1897 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1902 (180x110)
Wait finished, counted 1371, 582 ticks
Loading tile	terrain/jungle/jungle_plant_03.png
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Not gone east, no backup guardian
Running on level loads	wilderness-1
Loading tile	terrain/grass.png
Loading tile	terrain/maze_teleport.png
[LOG]	#YELLOW_GREEN#There is a Teleportation portal to the Sher'Tul Fortress here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
===	nil	nil
[QUEST] given to	table: 0x0cd9f390	lightning-overload
[LOG]	#LIGHT_GREEN#Accepted quest 'Storming the city'! #WHITE#(Press 'j' to see the quest log)
[MUSIC] stoping	Dreaming of Flying.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1918 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-shertul-fortress.teaz	::	table: 0x2d9fff48	=>	table: 0x59d0aa28	(2374)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0d2795e0	=>	table: 0x3cfeb0f0	(5180)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cd2ac00	=>	table: 0x2e1d7df0	(1)
Loading savefile 	/save//
[USERCHAT] channel achievement	mcallister	global	Antimagic!	false	false
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x54d8d350	=>	table: 0x52c2e378	(708)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-shertul-fortress.teaz.tmp
Saved zipname /save/Rybanic/zone-shertul-fortress.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-shertul-fortress.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	06b51783085ca2b58b7454b13d6df008	zone	/save/Rybanic/zone-shertul-fortress.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-shertul-fortress.teaz	06b51783085ca2b58b7454b13d6df008
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	30dfb87bba7b70eadb29009d4aa29ddf	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	30dfb87bba7b70eadb29009d4aa29ddf
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	#YELLOW_GREEN#There is a Teleportation portal to the Sher'Tul Fortress here (press '<', '>' or right click to use).
[LOG]	
AI took for target	39258	adventurers party	::	39262	Allied Kingdoms human patrol	1	<	1
[LOG]	Today is the 29th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:41.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 30th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
[LOG]	#YELLOW_GREEN#There is a Teleportation portal to the Sher'Tul Fortress here (press '<', '>' or right click to use).
[LOG]	Today is the 31st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
[LOG]	
[LOG]	Today is the 32nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
[LOG]	
[LOG]	Today is the 33rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
[LOG]	
[LOG]	Today is the 34th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a A gate into the Maze here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 35th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
[LOG]	
Spawned hostile	8	25	adventurers party
[LOG]	Today is the 36th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
[LOG]	
Server latency	148
AI took for target	50476	adventurers party	::	2398	Rybanic	1	<	1
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading savefile 	/save/Rybanic/
Initiated zone	Ambush!	with base_level	15
[ZONE] persisting to persist_last_zones	ambush
Make wait background texture 898 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 925 (28x28)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	nil
Loading tile	terrain/palmtree.png
Loading language	/data/languages/names/shalore_male.txt
Make word from	mat, ha, le, rus	4
Adding to random boss class	Brawler	Warrior
Adding 6 random class talents to boss
 * talent	T_HEAVE
 * talent	T_WEAPONS_MASTERY
 * talent	T_BREATH_CONTROL
 * talent	T_COUNTER_ATTACK
 * talent	T_ADRENALINE_SURGE
 * talent	T_SWITCH_PLACE
[TOME ENTITY FILTER] selected Double Ego	83.18824495915	98.5
[TOME ENTITY FILTER] selected Double Ego	68.583668612196	98.5
[TOME ENTITY FILTER] selected Double Greater	15.821193580707	20.5
fight: 	radiant cured leather armour of the sky	radiant iron gauntlets of magic (#STATBONUS#)	::	nil	BODY
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_shalore_01.png
Loading tile	player/elf_female/lower_body_04.png
Loading tile	player/elf_female/upper_body_06.png
Loading tile	player/elf_female/hands_03.png
Loading tile	player/elf_female/braid_02.png
Added unique	mod.class.NPC/Mathalerus the shalore	::	1
Loading language	/data/languages/names/shalore_male.txt
Make word from	fa, an, ata, ri	4
Adding to random boss class	Summoner	Wilder
Adding 7 random class talents to boss
 * talent	T_THORN_GRAB
 * talent	T_JELLY
 * talent	T_RIMEBARK
 * talent	T_RITCH_FLAMESPITTER
 * talent	T_PSIBLADES
 * talent	T_FIRE_DRAKE
 * talent	T_ELEMENTAL_HARMONY
[TOME ENTITY FILTER] selected Double Ego	76.358650220642	98.5
[TOME ENTITY FILTER] selected Double Ego	71.753252612719	98.5
[TOME ENTITY FILTER] selected Double Ego	94.083270085529	98.5
fight: 	radiant mossy mindstar of balance	horrifying vined mindstar of slime	::	nil	MAINHAND
fight: 	radiant mossy mindstar of balance	horrifying vined mindstar of slime	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	74.839346201354	98.5
fight: 	spiked cured leather armour of acid resistance	horrifying vined mindstar of slime	::	nil	BODY
fight: 	spiked cured leather armour of acid resistance	radiant mossy mindstar of balance	::	nil	BODY
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/lower_body_04.png
Loading tile	player/elf_male/upper_body_06.png
Loading tile	player/elf_male/mindstar_vines_right_01.png
Loading tile	player/elf_male/mindstar_mossy_left_01.png
Added unique	mod.class.NPC/Faanatari the shalore	::	1
Activating psiblade	horrifying vined mindstar of slime
Loading tile	player/elf_male/mindstar_psiblade_right_01.png
Activating psiblade	radiant mossy mindstar of balance
Loading tile	player/elf_male/mindstar_psiblade_left_01.png
Wait finished, counted 229, 339 ticks
Loading tile	terrain/palmtree_alpha8.png
Not gone east, no backup guardian
Running on level loads	ambush-1
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
Updating zone name	Ambush!
C Map minimap texture: 904 (50x50; 64x64)
AI took for target	52576	Faanatari the shalore	::	2398	Rybanic	81	<	100
[LOG]	Faanatari the shalore uses Thorn Grab.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	Narindor	global	Utterly Destroyed	false	false
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	23.600372293807	 lost tiles => 	34.322971349539
[PROJECTOR] starting dam	58.364591709315
[PROJECTOR] after difficulty dam	58.364591709315
[PROJECTOR] res	0	1	 on dam	73.539385553737
[PROJECTOR] after resists dam	73.539385553737
[PROJECTOR] after flat damage armor	73.539385553737
[PROJECTOR] final dam	73.539385553737
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	7.1401624219199	0.9285983757808	 on dam	33.155910996147
[PROJECTOR] after resists dam	30.788525098555
[PROJECTOR] after flat damage armor	30.788525098555
[PROJECTOR] final dam	30.788525098555
[LOG]	Faanatari the shalore is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1716075]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Faanatari the shalore for #LIGHT_RED#74 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#31 physical#LAST# (137 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	52576	Faanatari the shalore	81	<	100
[LOG]	Faanatari the shalore uses Thorn Grab.
[PROJECTOR] starting dam	19.454863903105
[PROJECTOR] after difficulty dam	19.454863903105
[PROJECTOR] res	0	1	 on dam	24.513128517912
[PROJECTOR] after resists dam	24.513128517912
[PROJECTOR] after flat damage armor	24.513128517912
[PROJECTOR] final dam	24.513128517912
[LOG]	
[LOG]	Burning from Rybanic hits Faanatari the shalore for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	52611	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1717107]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Faanatari the shalore for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	Faanatari the shalore uses Thorn Grab.
[PROJECTOR] starting dam	19.454863903105
[PROJECTOR] after difficulty dam	19.454863903105
[PROJECTOR] res	0	1	 on dam	24.513128517912
[PROJECTOR] after resists dam	24.513128517912
[PROJECTOR] after flat damage armor	24.513128517912
[PROJECTOR] final dam	24.513128517912
[LOG]	
[LOG]	Burning from Rybanic hits Faanatari the shalore for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	52612	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1717891]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Faanatari the shalore for #LIGHT_RED#95 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	52576	Faanatari the shalore	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Faanatari the shalore	 :: 	44.082477970522	7	4	3.4	::	1.2079215610874
checkHit	26	3.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	26	3.4	=	1.0226
[PROJECTOR] starting dam	65.466691183504
[PROJECTOR] after difficulty dam	65.466691183504
[PROJECTOR] res	7.1401624219199	0.9285983757808	 on dam	65.466691183504
[PROJECTOR] after resists dam	60.792263100745
[PROJECTOR] after flat damage armor	60.792263100745
[PROJECTOR] final dam	60.792263100745
Disabling psiblade	horrifying vined mindstar of slime
Loading tile	object/mindstar_vined.png
Disabling psiblade	radiant mossy mindstar of balance
checkHit	11.145223544139	32.5
=> chance to hit	0
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Faanatari the shalore for #aaaaaa#61 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Faanatari the shalore!#{normal}#
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	52565	Mathalerus the shalore	49	<	100
AI took for target	52565	Mathalerus the shalore	::	1584	golem (servant of Rybanic)	36	<	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Mathalerus the shalore	 :: 	44.082477970522	7	5	11.7	::	1.2079215610874
checkHit	26	11.7
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	11.7	=	1.0143
[PROJECTOR] starting dam	73.511690364658
[PROJECTOR] after difficulty dam	73.511690364658
[PROJECTOR] res	20.324938090179	0.79675061909821	 on dam	73.511690364658
[PROJECTOR] after resists dam	58.570484808997
[PROJECTOR] after flat damage armor	58.570484808997
[PROJECTOR] final dam	58.570484808997
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6.24
[PROJECTOR] after resists dam	5.304
[PROJECTOR] after flat damage armor	5.304
[PROJECTOR] final dam	5.304
checkHit	32.5	17.676756456576
=> chance to hit	88
[KNOCKBACK] from	16	16	over	3
[KNOCKBACK] try	16	0	2
[KNOCKBACK] try	16	-1	1	::
[KNOCKBACK] failsafe knocked to	16	0	::
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Mathalerus the shalore	 :: 	44.082477970522	7	5	11.7	::	1
checkHit	26	11.7
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	11.7	=	1.0143
[PROJECTOR] starting dam	67.9581
[PROJECTOR] after difficulty dam	67.9581
[PROJECTOR] res	20.324938090179	0.79675061909821	 on dam	67.9581
[PROJECTOR] after resists dam	54.145658247738
[PROJECTOR] after flat damage armor	54.145658247738
[PROJECTOR] final dam	54.145658247738
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6.24
[PROJECTOR] after resists dam	5.304
[PROJECTOR] after flat damage armor	5.304
[PROJECTOR] final dam	5.304
checkHit	42.666666666667	19.396072965693
=> chance to hit	95
[KNOCKBACK] from	16	16	over	4
[KNOCKBACK] try	16	3	3
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] numbed dam	21.012
[PROJECTOR] final dam	21.012
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1719614]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Mathalerus the shalore	 :: 	44.082477970522	7	5	11.7	::	1
checkHit	26	11.7
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	1.5
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	26	11.7	=	1.0143
[PROJECTOR] starting dam	68.9724
[PROJECTOR] after difficulty dam	68.9724
[PROJECTOR] res	20.324938090179	0.79675061909821	 on dam	68.9724
[PROJECTOR] after resists dam	54.953802400689
[PROJECTOR] after flat damage armor	54.953802400689
[PROJECTOR] numbed dam	46.710732040586
[PROJECTOR] final dam	46.710732040586
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6.24
[PROJECTOR] after resists dam	5.304
[PROJECTOR] after flat damage armor	5.304
[PROJECTOR] final dam	5.304
[LOG]	Mathalerus the shalore uses Switch Place.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.261551953672	3	25.38	4.7	::	0
checkHit	42.666666666667	4.7
=> chance to hit	100
[ATTACK] raw dam	23.261551953672	versus	25.38	1	with APR	3
[ATTACK] after armor	0.88155195367225
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] mace accuracy bonus	42.666666666667	4.7	=	1.0379666666667
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.2
[PROJECTOR] after resists dam	4.42
[PROJECTOR] after flat damage armor	4.42
[PROJECTOR] final dam	4.42
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.2
[PROJECTOR] after resists dam	4.42
[PROJECTOR] after flat damage armor	4.42
[PROJECTOR] final dam	4.42
[LOG]	Mathalerus the shalore tries to evade attacks.
[LOG]	#UID:52565:0#Mathalerus the shalore hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #PURPLE#0 arcane#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 light#LAST# (0 total damage).
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
[LOG]	Burning from Golem (servant of Rybanic) hits Mathalerus the shalore for #LIGHT_RED#25 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Mathalerus the shalore	 :: 	44.082477970522	7	5	11.7	::	1
checkEvasion	50	18	15
=> evasion chance	50
checkHit	26	11.7
=> chance to hit	86
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	11.7	=	1.0143
[PROJECTOR] starting dam	67.9581
[PROJECTOR] after difficulty dam	67.9581
[PROJECTOR] res	20.324938090179	0.79675061909821	 on dam	67.9581
[PROJECTOR] after resists dam	54.145658247738
[PROJECTOR] after flat damage armor	54.145658247738
[PROJECTOR] final dam	54.145658247738
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6.24
[PROJECTOR] after resists dam	5.304
[PROJECTOR] after flat damage armor	5.304
[PROJECTOR] final dam	5.304
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Mathalerus the shalore for #aaaaaa#54 physical#LAST# damage.
[LOG]	#UID:52565:0#Mathalerus the shalore hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #YELLOW#0 light#LAST# (0 total damage).
[LOG]	Mathalerus the shalore throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.261551953672	3	25.38	4.7	::	1.9323948092091
checkHit	42.666666666667	4.7
=> chance to hit	100
[ATTACK] raw dam	23.261551953672	versus	25.38	1	with APR	3
[ATTACK] after armor	0.88155195367225
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1.9323948092091
[ATTACK] mace accuracy bonus	42.666666666667	4.7	=	1.0379666666667
[PROJECTOR] starting dam	0.52149796368768
[PROJECTOR] after difficulty dam	0.52149796368768
[PROJECTOR] res	15	0.85	 on dam	0.54235788223519
[PROJECTOR] after resists dam	0.46100419989991
[PROJECTOR] after flat damage armor	0.46100419989991
[PROJECTOR] final dam	0.46100419989991
[PROJECTOR] starting dam	1.4842634351111
[PROJECTOR] after difficulty dam	1.4842634351111
[PROJECTOR] res	15	0.85	 on dam	1.4842634351111
[PROJECTOR] after resists dam	1.2616239198444
[PROJECTOR] after flat damage armor	1.2616239198444
[PROJECTOR] final dam	1.2616239198444
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.2
[PROJECTOR] after resists dam	4.42
[PROJECTOR] after flat damage armor	4.42
[PROJECTOR] final dam	4.42
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.2
[PROJECTOR] after resists dam	4.42
[PROJECTOR] after flat damage armor	4.42
[PROJECTOR] final dam	4.42
checkHit	19.396072965693	29
=> chance to hit	26
[LOG]	Golem (servant of Rybanic) is stunned!
[LOG]	#UID:52565:0#Mathalerus the shalore hits Golem (servant of Rybanic) for #SLATE#(0 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #PURPLE#0 arcane#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 light#LAST# (0 total damage).
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] stunned dam	7.416
[PROJECTOR] numbed dam	6.3036
[PROJECTOR] final dam	6.3036
[LOG]	
[LOG]	Burning from Golem (servant of Rybanic) hits Mathalerus the shalore for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	52613	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	20.324938090179	0.79675061909821	 on dam	33.155910996147
[PROJECTOR] after resists dam	26.416992612945
[PROJECTOR] after flat damage armor	26.416992612945
[PROJECTOR] final dam	26.416992612945
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1721102]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mathalerus the shalore for #LIGHT_RED#97 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#26 physical#LAST# (156 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Mathalerus the shalore	 :: 	44.082477970522	7	5	11.7	::	1
checkEvasion	50	18	15
=> evasion chance	50
checkHit	26	11.7
=> chance to hit	86
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Mathalerus the shalore.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] stunned dam	7.416
[PROJECTOR] final dam	7.416
[LOG]	
[LOG]	Burning from Golem (servant of Rybanic) hits Mathalerus the shalore for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	52614	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1723111]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mathalerus the shalore for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mathalerus the shalore!#{normal}#
[LOG]	
Loading tile	object/mindstar_mossy.png
[Identify]	horrifying vined mindstar of slime	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:52580:0#horrifying vined mindstar of slime (4.5-4.95 power, 18 apr, nature damage)#LAST#.
[Identify]	radiant mossy mindstar of balance	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:52583:0#radiant mossy mindstar of balance (2-2.2 power, 12 apr, mind damage)#LAST#.
[Identify]	spiked cured leather armour of acid resistance	true
[LOG]	Rybanic picks up (s.): #00FF80##UID:52586:0#spiked cured leather armour of acid resistance (2 def, 4 armour)#LAST#.
[Identify]	shimmering ash starstaff of power	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:52577:0#shimmering ash starstaff of power (15-18 power, 3 apr, temporal damage)#LAST#.
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
Loading tile	object/hgloves_iron.png
[Identify]	radiant cured leather armour of the sky	true
[LOG]	Rybanic picks up (s.): #8d55ff##UID:52572:0#radiant cured leather armour of the sky (4 def, 4 armour)#LAST#.
[Identify]	radiant iron gauntlets of magic (#STATBONUS#)	true
[LOG]	Rybanic picks up (n.): #00FF80##UID:52569:0#radiant iron gauntlets of magic (+3) (0 def, 1 armour)#LAST#.
[Identify]	potent ash magestaff of power	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:52566:0#potent ash magestaff of power (17-20.4 power, 3 apr, cold damage)#LAST#.
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	AAAAND i killed her. tiny mana op.
[USERCHAT] channel achievement	GP	tome	The Arena	false	false
[USERCHAT] channel serial data	auralion	global	515
[LOG]	You give #00FF80##UID:52586:0#spiked cured leather armour of acid resistance (2 def, 4 armour)#LAST# to golem (servant of Rybanic).
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[USERCHAT] channel achievement	parcel	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	jenari	tome	Level 10 (Exploration mode)	false	false
[LOG]	You give #00FF80##UID:52586:0#spiked cured leather armour of acid resistance (2 def, 4 armour)#LAST# to Rybanic.
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You gain 1.61 gold from the transmogrification of #00FF80##UID:52586:0#spiked cured leather armour of acid resistance (2 def, 4 armour)#LAST#.
[LOG]	You give #0080FF##UID:35897:0#dwarven-steel plate armour of Eyal (5 def, 11 armour)#LAST# to golem (servant of Rybanic).
[USERCHAT] channel serial data	cursion	tome	531
[LOG]	You give #00FF80##UID:38474:0#rejuvenating cured leather armour of lightning resistance (2 def, 4 armour)#LAST# to golem (servant of Rybanic).
Server latency	145
[LOG]	You give #00FF80##UID:35893:0#insidious dwarven-steel mace (25-35 power, 4 apr)#LAST# to golem (servant of Rybanic).
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[USERCHAT] channel talk	Magical Kiwi	tome	Wait, what?
[USERCHAT] channel serial data	Magical Kiwi	tome	109
[USERCHAT] channel serial data	elayc	tome	529
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Golem (servant of Rybanic) can not wear: #0080FF##UID:35897:0#dwarven-steel plate armour of Eyal (5 def, 11 armour)#LAST# (not enough stat).
[USERCHAT] channel achievement	Sariour	tome	The Arena (Roguelike)	false	false
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/golem_pound.png
Loading tile	talents/golem_beam.png
Loading tile	talents/golem_reflective_skin.png
Loading tile	talents/golem_arcane_pull.png
Loading tile	talents/golem_molten_skin.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	Magical Kiwi	tome	the hatchling is a rogue O.o
[USERCHAT] channel achievement	Hjolnai	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	filthyape	tome	Curse Lifter	false	false
Server latency	145
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel talk	Magical Kiwi	tome	Lol the hatchling knows btreah talents.
[MOUSE] ending drag'n'drop
fight: 	steel plate armour of lightning resistance	Bill's Tree Trunk	::	OFFHAND	BODY
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:1582:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	dwarven-steel plate armour of Eyal	Bill's Tree Trunk	::	OFFHAND	BODY
Loading tile	player/runic_golem/lower_body_11.png
Loading tile	player/runic_golem/upper_body_22.png
[LOG]	Golem (servant of Rybanic) wears: #0080FF##UID:35897:0#dwarven-steel plate armour of Eyal (5 def, 11 armour)#LAST#.
[LOG]	
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 9 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 5.23 gold from the transmogrification of #8d55ff##UID:52572:0#radiant cured leather armour of the sky (4 def, 4 armour)#LAST#.
[LOG]	You gain 1.73 gold from the transmogrification of #00FF80##UID:52569:0#radiant iron gauntlets of magic (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 3.45 gold from the transmogrification of #00FF80##UID:52577:0#shimmering ash starstaff of power (15-18 power, 3 apr, temporal damage)#LAST#.
[LOG]	You gain 2.45 gold from the transmogrification of #00FF80##UID:52566:0#potent ash magestaff of power (17-20.4 power, 3 apr, cold damage)#LAST#.
[LOG]	You gain 2.28 gold from the transmogrification of #00FF80##UID:52583:0#radiant mossy mindstar of balance (2-2.2 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 1.88 gold from the transmogrification of #00FF80##UID:52580:0#horrifying vined mindstar of slime (4.5-4.95 power, 18 apr, nature damage)#LAST#.
Make wait background texture 2105 : 1920x1080 (2048, 2048)
[ZONE] Left zone	Ambush!
Loading tile	terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile	terrain/jungle/jungle_tree_11.png
Loading tile	terrain/jungle/jungle_brush_5_192_01.png
Loading tile	terrain/jungle/jungle_brush_3_64_01.png
Loading tile	terrain/jungle/jungle_brush_8_64_01.png
Loading tile	terrain/sand/sand_9_01.png
Loading tile	terrain/jungle/jungle_grass_inner_7_02.png
Loading tile	terrain/lava/lava_floor_8_01.png
Loading tile	terrain/lava/lava_floor_1_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
C Map size 60:33 :: 1980
C Map seens texture: 2143 (180x110)
Wait finished, counted 4278, 1872 ticks
Updating zone name	Maj'Eyal
C Map minimap texture: 905 (50x50; 64x64)
[LOG]	Today is the 37th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
[LOG]	
[USERCHAT] channel serial data	Narindor	tome	433
[USERCHAT] channel achievement	Narindor	tome	Utterly Destroyed	false	false
AI took for target	39262	Allied Kingdoms human patrol	::	39260	adventurers party	9	<	16
[LOG]	Today is the 38th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
AI took for target	39260	adventurers party	::	39262	Allied Kingdoms human patrol	1	<	1
Spawned allied kingdom patrol	60	38	Allied Kingdoms halfling patrol
AI took for target	58953	Allied Kingdoms halfling patrol	::	39255	adventurers party	1	<	16
[LOG]	Ran for 16 turns (stop reason: interesting terrain).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
[LOG]	Today is the 39th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
[LOG]	#YELLOW_GREEN#There is a A gate into the Maze here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x54017570
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-maze.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = COLLAPSED
  [2] = 2
}
Loading entities file from file	/data/zones/maze/npcs.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/maze/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/maze/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/maze/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	The Maze	with base_level	15
[ZONE] persisting to persist_last_zones	maze
[ZONE] forgetting old zone	lake-nur
Make wait background texture 825 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 18 ticks
Make wait background texture 1259 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1284 (70x70)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up_wild.png
Random elite generating
Adding to random boss class	Cursed	Afflicted
Random boss forbade talent because of level	Evasion	15
Random boss forbade talent because of level	Cleave	15
Random boss forbade talent because of level	Repel	15
Random boss forbade talent because of level	Surge	15
Random boss forbade talent because of level	Panic	15
Random boss forbade talent because of level	Mimic	15
Random boss forbade talent because of level	Sanctuary	15
Random boss forbade talent because of level	Grim Resolve	15
Random boss forbade talent because of level	Slam	15
Adding 7 random class talents to boss
 * talent	T_DISMAY
 * talent	T_OUTMANEUVER
 * talent	T_CHARM_MASTERY
 * talent	T_WEAPONS_MASTERY
 * talent	T_PRETERNATURAL_SENSES
 * talent	T_SLASH
 * talent	T_BRUTALITY
[LORE] refusing	adventurer-letter-1
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	7	nb_powers = 	5
Creating randart cashmere robe 'Lightborn'(laminated cashmere robe) with light with level 15
 * using themes	light,temporal
[TOME ENTITY FILTER] selected Ego	101.25896855589	106.5
[TOME ENTITY FILTER] selected Ego	100.78753536399	106.5
fight: 	cured leather armour of lightning resistance	steel battleaxe of crippling	::	OFFHAND	BODY
Loading tile	npc/humanoid_human_shadowblade.png
Added unique	mod.class.NPC/Emelawyn the shadowblade	::	1
[TOME ENTITY FILTER] selected Ego	50.599441033952	75.7
[TOME ENTITY FILTER] selected basic	83.191636211121	116.7
fight: 	steel dagger	arcing steel dagger	::	nil	MAINHAND
fight: 	steel dagger	arcing steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	115.28045916832	116.7
fight: 	rough leather armour	arcing steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	45.640384305437	45.7
[TOME ENTITY FILTER] selected Double Ego	32.833135417981	45.7
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/jelly-red.png
[TOME ENTITY FILTER] selected basic	115.87309137374	127.2
Loading tile	npc/vermin_oozes_red_ooze.png
[TOME ENTITY FILTER] selected Greater	8.4260705445076	10.7
Loading tile	npc/jelly-white.png
[TOME ENTITY FILTER] selected basic	119.66515446382	127.2
[TOME ENTITY FILTER] selected Double Ego	20.926738706239	45.7
[TOME ENTITY FILTER] selected basic	110.2356901362	116.7
fight: 	steel dagger	flaming iron dagger of paradox	::	nil	MAINHAND
fight: 	steel dagger	flaming iron dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	80.007928209284	116.7
fight: 	cured leather armour	flaming iron dagger of paradox	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	79.663184174608	116.7
[TOME ENTITY FILTER] selected basic	92.200611946931	116.7
Loading tile	npc/humanoid_human_assassin.png
[TOME ENTITY FILTER] selected basic	89.520927966601	127.2
[TOME ENTITY FILTER] selected basic	104.95684178849	116.7
Loading tile	npc/vermin_oozes_green_ooze.png
[TOME ENTITY FILTER] selected Ego	49.741208634946	75.7
[TOME ENTITY FILTER] selected Ego	47.618449562098	75.7
Loading tile	npc/vermin_oozes_white_ooze.png
Loading tile	npc/army_ant.png
Loading tile	npc/vermin_sandworm_sandworm.png
[TOME ENTITY FILTER] selected basic	101.60391530167	116.7
[TOME ENTITY FILTER] selected basic	96.375120357766	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	4.2333487256345	10.7
fight: 	troll-hide cured leather armour	steel dagger	::	nil	BODY
fight: 	troll-hide cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	34.353049518	45.7
[TOME ENTITY FILTER] selected Double Ego	41.013244975148	45.7
Loading tile	npc/humanoid_human_assassin.png
[TOME ENTITY FILTER] selected basic	88.972422447078	127.2
[TOME ENTITY FILTER] selected Ego	50.384345460927	75.7
[TOME ENTITY FILTER] selected Double Ego	12.396918411654	45.7
fight: 	hateful steel dagger of crippling	steel dagger of phasing	::	nil	MAINHAND
fight: 	hateful steel dagger of crippling	steel dagger of phasing	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	8.57693017329	10.7
fight: 	cured leather armour of Toknor	steel dagger of phasing	::	nil	BODY
fight: 	cured leather armour of Toknor	hateful steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	46.038746813331	75.7
[TOME ENTITY FILTER] selected Ego	74.628015862139	75.7
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Money	82.184589178477	83.7
[LORE] refusing	adventurer-letter-1
[TOME ENTITY FILTER] selected basic	104.60042405146	116.7
[TOME ENTITY FILTER] selected basic	96.996899119496	127.2
[TOME ENTITY FILTER] selected Uniques	0.6091779163082	0.7
Added unique	mod.class.Object/Dagger of the Past	::	1
[TOME ENTITY FILTER] selected Double Ego	38.984266858164	45.7
fight: 	acidic steel dagger of crippling	Dagger of the Past	::	nil	MAINHAND
fight: 	acidic steel dagger of crippling	Dagger of the Past	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	28.301973015362	45.7
fight: 	spiked cured leather armour of fire resistance	Dagger of the Past	::	nil	BODY
fight: 	spiked cured leather armour of fire resistance	acidic steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected basic	107.00826897147	116.7
[TOME ENTITY FILTER] selected Greater	6.8839478719772	10.7
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected Double Ego	22.020666560219	45.7
[TOME ENTITY FILTER] selected Double Ego	23.822961779507	45.7
fight: 	hateful steel dagger of crippling	hateful steel dagger of massacre	::	nil	MAINHAND
fight: 	hateful steel dagger of crippling	hateful steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	18.146538131827	45.7
fight: 	spiked rough leather armour of acid resistance	hateful steel dagger of massacre	::	nil	BODY
fight: 	spiked rough leather armour of acid resistance	hateful steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected basic	96.239601474757	116.7
[TOME ENTITY FILTER] selected basic	102.90152021951	116.7
Loading tile	npc/humanoid_human_assassin.png
[TOME ENTITY FILTER] selected Double Ego	11.58306472188	45.7
[TOME ENTITY FILTER] selected basic	84.929267021378	116.7
fight: 	iron dagger	flaming steel dagger of massacre	::	nil	MAINHAND
fight: 	iron dagger	flaming steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	112.37881470719	116.7
fight: 	cured leather armour	flaming steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	39.381607126077	45.7
[TOME ENTITY FILTER] selected Double Ego	23.789685398257	45.7
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected basic	76.576512565152	116.7
[TOME ENTITY FILTER] selected Ego	62.100273964435	75.7
fight: 	steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	108.08888941939	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	59.481128872218	75.7
[TOME ENTITY FILTER] selected basic	108.06248260385	116.7
Loading tile	npc/humanoid_human_thief.png
Random elite generating
Adding to random boss class	Marauder	Rogue
Random boss forbade talent because of level	Evasion	15
Random boss forbade talent because of level	Unending Frenzy	15
Random boss forbade talent because of level	Cripple	15
Random boss forbade talent because of level	Bloodbath	15
Random boss forbade talent because of level	Bloodrage	15
Random boss forbade talent because of level	Strider	15
Random boss forbade talent because of level	Venomous Strike	15
Random boss forbade talent because of level	Exploit Weakness	15
Random boss forbade talent because of level	True Grit	15
Random boss forbade talent because of level	Greater Weapon Focus	15
Random boss forbade talent because of level	Total Thuggery	15
Random boss forbade talent because of level	Momentum	15
Random boss forbade talent because of level	Empower Poisons	15
Random boss forbade talent because of level	Bleeding Edge	15
Random boss forbade talent because of level	Adrenaline Surge	15
Random boss forbade talent because of level	Vile Poisons	15
Random boss forbade talent because of level	Unstoppable	15
Random boss forbade talent because of level	Blinding Speed	15
Random boss forbade talent because of level	Step Up	15
Random boss forbade talent because of level	Mortal Terror	15
Random boss forbade talent because of level	Slow Motion	15
Random boss forbade talent because of level	Toxic Death	15
Random boss forbade talent because of level	Whirlwind	15
Adding 6 random class talents to boss
 * talent	T_MOBILE_DEFENCE
 * talent	T_BACKSTAB
 * talent	T_COUNTER_ATTACK
 * talent	T_KNIFE_MASTERY
 * talent	T_LIGHT_OF_FOOT
 * talent	T_RIOT-BORN
[LORE] refusing	adventurer-letter-1
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	5
Creating randart Belutira the cashmere robe(glowing cashmere robe) with nil with level 15
 * using themes	mental,misc
[TOME ENTITY FILTER] selected Double Ego	78.306757326891	98.5
[TOME ENTITY FILTER] selected Double Greater	1.2978419679678	20.5
fight: 	glacial steel dagger of shearing	insidious iron dagger of projection	::	nil	MAINHAND
fight: 	glacial steel dagger of shearing	insidious iron dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	48.480977633265	63.5
fight: 	troll-hide cured leather armour	insidious iron dagger of projection	::	nil	BODY
fight: 	troll-hide cured leather armour	glacial steel dagger of shearing	::	nil	BODY
[TOME ENTITY FILTER] selected Greater + Ego	33.641191232517	38.5
fight: 	psion's linen wizard hat of time (#RESIST#)	insidious iron dagger of projection	::	nil	HEAD
fight: 	psion's linen wizard hat of time (#RESIST#)	glacial steel dagger of shearing	::	nil	HEAD
fight: 	psion's linen wizard hat of time (#RESIST#)	troll-hide cured leather armour	::	nil	HEAD
Added unique	mod.class.NPC/Beteritta the warg	::	1
[TOME ENTITY FILTER] selected basic	78.762768750939	116.7
[TOME ENTITY FILTER] selected Double Ego	38.011151510588	45.7
fight: 	arcing steel dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	45.023039691044	45.7
fight: 	prismatic cured leather armour of cold resistance	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of cold resistance	arcing steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	55.648229929292	75.7
[TOME ENTITY FILTER] selected Double Ego	36.874890254126	45.7
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	97.688589775623	127.2
[TOME ENTITY FILTER] selected Ego	55.602825079056	75.7
Loading tile	npc/fire_ant.png
[TOME ENTITY FILTER] selected basic	106.28404824598	116.7
Loading tile	invis.png
Loading tile	npc/giant_minotaur_minotaur.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
[TOME ENTITY FILTER] selected Ego	54.649231982744	75.7
[TOME ENTITY FILTER] selected basic	90.538538778613	116.7
fight: 	steel dagger	steel dagger of daylight	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	16.878637841681	45.7
fight: 	spiked rough leather armour of clarity	steel dagger of daylight	::	nil	BODY
fight: 	spiked rough leather armour of clarity	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	84.187302490035	116.7
[TOME ENTITY FILTER] selected Double Ego	31.40856050722	45.7
Loading tile	npc/humanoid_human_assassin.png
[TOME ENTITY FILTER] selected Double Ego	15.981349126529	45.7
[TOME ENTITY FILTER] selected Ego	53.044855433375	75.7
Loading tile	npc/vermin_oozes_brittle_clear_ooze.png
[TOME ENTITY FILTER] selected Greater	4.1989160743369	10.7
[TOME ENTITY FILTER] selected Greater	2.3714797556908	10.7
[TOME ENTITY FILTER] selected Double Ego	31.623776612288	45.7
fight: 	flaming steel dagger of phasing	steel dagger of ruin	::	nil	MAINHAND
fight: 	flaming steel dagger of phasing	steel dagger of ruin	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	56.697985261782	75.7
fight: 	cured leather armour of resilience	steel dagger of ruin	::	nil	BODY
fight: 	cured leather armour of resilience	flaming steel dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.16902158188	116.7
[TOME ENTITY FILTER] selected Ego	51.212271022282	75.7
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	81.798420200469	116.7
[TOME ENTITY FILTER] selected Ego	65.112080339092	75.7
fight: 	steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	36.99188714424	45.7
fight: 	rejuvenating cured leather armour of clarity	steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour of clarity	steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	36.567466510548	45.7
[TOME ENTITY FILTER] selected Ego	46.932934403895	75.7
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Double Ego	37.833575063411	45.7
[TOME ENTITY FILTER] selected Ego	58.033869184121	75.7
[TOME ENTITY FILTER] selected Double Ego	41.048142479782	45.7
fight: 	arcing steel dagger of crippling	balanced steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of crippling	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	45.32343785111	45.7
fight: 	spiked cured leather armour of stability	balanced steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of stability	arcing steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	59.033537365999	75.7
[TOME ENTITY FILTER] selected Double Ego	30.753155128495	45.7
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	92.142319878337	127.2
[TOME ENTITY FILTER] selected basic	82.97105928309	116.7
[TOME ENTITY FILTER] selected Greater	8.3083558148827	10.7
fight: 	steel dagger of torment	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of torment	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	14.705317819997	45.7
fight: 	spiked hardened leather armour of cold resistance	steel dagger	::	nil	BODY
fight: 	spiked hardened leather armour of cold resistance	steel dagger of torment	::	nil	BODY
[TOME ENTITY FILTER] selected basic	109.81178276904	116.7
[TOME ENTITY FILTER] selected basic	78.096199050894	116.7
Loading tile	npc/humanoid_human_thief.png
Random elite generating
Adding to random boss class	Summoner	Wilder
Random boss forbade talent because of level	Evasion	15
Random boss forbade talent because of level	Unending Frenzy	15
Random boss forbade talent because of level	Phase Summon	15
Random boss forbade talent because of level	Fire Drake	15
Random boss forbade talent because of level	Nature's Equilibrium	15
Random boss forbade talent because of level	Wild Summon	15
Random boss forbade talent because of level	Master Summoner	15
Random boss forbade talent because of level	Stone Golem	15
Random boss forbade talent because of level	Summon Control	15
Random boss forbade talent because of level	Nature's Cycle	15
Random boss forbade talent because of level	Blinding Speed	15
Random boss forbade talent because of level	Nature's Balance	15
Random boss forbade talent because of level	Grand Arrival	15
Random boss forbade talent because of level	Healing Nexus	15
Adding 8 random class talents to boss
 * talent	T_NATURE_TOUCH
 * talent	T_PIERCING_SIGHT
 * talent	T_RUSH
 * talent	T_HEIGHTENED_SENSES
 * talent	T_SPIDER
 * talent	T_THORN_GRAB
 * talent	T_ARMOUR_TRAINING
 * talent	T_ELEMENTAL_HARMONY
[LORE] refusing	adventurer-letter-1
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	8	nb_powers = 	4
Creating randart Rainseam the dwarven-steel greatsword(crackling dwarven-steel greatsword) with nature with level 15
 * using themes	antimagic,nature
[TOME ENTITY FILTER] selected Double Ego	65.487458016837	98.5
[TOME ENTITY FILTER] selected Ego	103.28610886011	106.5
fight: 	blooming vined mindstar	nature's vined mindstar of clarity	::	nil	MAINHAND
fight: 	blooming vined mindstar	nature's vined mindstar of clarity	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	59.663632735765	63.5
fight: 	cured leather armour of Toknor	nature's vined mindstar of clarity	::	nil	BODY
fight: 	cured leather armour of Toknor	blooming vined mindstar	::	nil	BODY
Added unique	mod.class.NPC/Gloruwen the black mamba	::	1
[TOME ENTITY FILTER] selected basic	99.286421891907	116.7
[TOME ENTITY FILTER] selected basic	90.271923201776	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	107.97177737716	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	54.202925490491	75.7
[TOME ENTITY FILTER] selected Ego	57.933399367454	75.7
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/jelly-yellow.png
[TOME ENTITY FILTER] selected basic	117.67724933376	127.2
[TOME ENTITY FILTER] selected basic	108.65759367527	116.7
[TOME ENTITY FILTER] selected Double Ego	18.888947430758	45.7
fight: 	flaming steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	flaming steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	3.1767472219605	10.7
fight: 	cured leather armour of Eyal	steel dagger	::	nil	BODY
fight: 	cured leather armour of Eyal	flaming steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	63.486956165574	75.7
[TOME ENTITY FILTER] selected Double Ego	35.693876884418	45.7
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected Ego	55.657442343392	75.7
Loading tile	npc/jelly-green.png
[TOME ENTITY FILTER] selected Double Ego	23.852643420253	45.7
[TOME ENTITY FILTER] selected basic	86.636905541011	116.7
fight: 	steel dagger	balanced steel dagger of banishment	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	81.060972713439	116.7
fight: 	cured leather armour	balanced steel dagger of banishment	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	110.46807866111	116.7
[TOME ENTITY FILTER] selected basic	93.350343773322	116.7
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected basic	105.51782213036	116.7
Loading tile	npc/jelly-darkgrey.png
[TOME ENTITY FILTER] selected Double Ego	43.893255334011	45.7
Loading tile	object/amulet_steel.png
[TOME ENTITY FILTER] selected basic	93.75128699421	127.2
[TOME ENTITY FILTER] selected Double Ego	38.646534944221	45.7
[TOME ENTITY FILTER] selected Double Ego	36.83495277176	45.7
Loading tile	object/arrow_ash.png
[TOME ENTITY FILTER] selected basic	94.071621169092	127.2
[TOME ENTITY FILTER] selected Money	76.093637461192	83.7
[LORE] refusing	adventurer-letter-1
[TOME ENTITY FILTER] selected Double Ego	44.847024729016	45.7
[TOME ENTITY FILTER] selected Money	77.999540052892	83.7
[LORE] refusing	adventurer-letter-1
[TOME ENTITY FILTER] selected basic	116.74874320554	127.2
[TOME ENTITY FILTER] selected basic	111.29270262458	127.2
[TOME ENTITY FILTER] selected Double Ego	23.516682497101	45.7
[TOME ENTITY FILTER] selected basic	112.10496276681	127.2
[TOME ENTITY FILTER] selected basic	124.39881599328	127.2
Placed lore	torn diary page	2	28
[Identify]	torn diary page	true
Wait finished, counted 2440, 1014 ticks
[1] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 20
}
[2] = {
  [minor] = true
  [name] = whistling-vortex
  [percent] = 20
}
[3] = {
  [minor] = true
  [name] = fell-aura
  [percent] = 20
}
[4] = {
  [minor] = true
  [name] = font-life
  [percent] = 20
}
[5] = {
  [minor] = true
  [name] = protective-aura
  [percent] = 20
}
[6] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 20
}
[7] = {
  [max_repeat] = 3
  [minor] = true
  [name] = glowing-chest
  [percent] = 100
}
[8] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 20
}
Assigned events list
[1] = {
  [1] = whistling-vortex
  [2] = fell-aura
  [3] = glowing-chest
  [4] = glowing-chest
}
[2] = {
  [1] = protective-aura
  [2] = glowing-chest
  [3] = glowing-chest
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aam
*p 28: Uniform: 1: 8B52 color1
*p 28: Uniform: 2: 8B52 color2
*p 28: Uniform: 3: 1406 hide_center
*p 28: Uniform: 4: 1406 npow
*p 28: Uniform: 5: 1406 tick
*p 28: Uniform: 6: 1406 time_factor
*p 28: Uniform: 7: 8B50 xy
*p 28: Uniform: 8: 1406 zoom
*p 28: Uniform: 9: 8B5E tex
[TOME ENTITY FILTER] selected Greater + Ego	0.8319279409088	1
[TOME ENTITY FILTER] selected Double Ego	16.241816352153	45.7
[TOME ENTITY FILTER] selected basic	88.308542041225	116.7
fight: 	steel dagger	insidious steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	insidious steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	53.369727385843	75.7
fight: 	cleansing cured leather armour	insidious steel dagger of crippling	::	nil	BODY
fight: 	cleansing cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	48.881869407719	75.7
[TOME ENTITY FILTER] selected basic	114.36001415022	116.7
[TOME ENTITY FILTER] selected basic	110.061338198	116.7
[TOME ENTITY FILTER] selected Double Ego	39.861610177111	45.7
fight: 	icy iron dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	icy iron dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	106.97222133138	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	icy iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	26.177156843404	45.7
[TOME ENTITY FILTER] selected Greater	9.4768271678788	10.7
[TOME ENTITY FILTER] selected basic	95.569097393878	127.2
Loading tile	terrain/oldstone_floor.png
Loading tile	object/chest3.png
[TOME ENTITY FILTER] selected Greater + Ego	0.83061561007765	1
Adding to random boss class	Anorithil	Celestial
Random boss forbade talent because of level	Evasion	15
Random boss forbade talent because of level	Circle of Warding	15
Random boss forbade talent because of level	Glyph of Paralysis	15
Random boss forbade talent because of level	Sunburst	15
Random boss forbade talent because of level	Circle of Sanctity	15
Random boss forbade talent because of level	Glyph of Fatigue	15
Random boss forbade talent because of level	Darkest Light	15
Random boss forbade talent because of level	Glyph of Repulsion	15
Random boss forbade talent because of level	Chant of Light	15
Random boss forbade talent because of level	Glyph of Explosion	15
Random boss forbade talent because of level	Circle of Shifting Shadows	15
Random boss forbade talent because of level	Providence	15
Random boss forbade talent because of level	Circle of Blazing Light	15
Random boss forbade talent because of level	Hymn of Moonlight	15
Random boss forbade talent because of level	Starfall	15
Adding 4 random class talents to boss
 * talent	T_HEIGHTENED_SENSES
 * talent	T_BATHE_IN_LIGHT
 * talent	T_TOTALITY
 * talent	T_TWILIGHT
[LORE] refusing	adventurer-letter-1
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	3
Creating randart Prismoozer the cashmere robe(crackling cashmere robe) with light with level 15
 * using themes	light,mind
[TOME ENTITY FILTER] selected Double Ego	77.766753184904	98.5
[TOME ENTITY FILTER] selected Double Greater	9.4907234351828	20.5
fight: 	dreamer's woollen robe of life	short ash vilestaff of illumination	::	false	BODY
Not gone east, no backup guardian
Running on level loads	maze-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2398	after	2398
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1584	after	2398
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	The Ancients.ogg	sound "/data/music/The Ancients.ogg" : <static>
[MUSIC] playing	The Ancients.ogg	sound "/data/music/The Ancients.ogg" : <static>
[MUSIC] loading	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] playing	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
Updating zone name	The Maze (1)
C Map minimap texture: 1136 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x576c7790	=>	table: 0x52f2d830	(4688)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0d2795e0	=>	table: 0x54e297a8	(3647)
Loading savefile 	/save/Rybanic/
[LOG]	Rybanic casts Throw Bomb.
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cd2ac00	=>	table: 0x533a2aa8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x533a1190	=>	table: 0x518474a0	(707)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	17.600372293807	 lost tiles => 	31.138046359325
[PROJECTOR] starting dam	56.980711909672
[PROJECTOR] after difficulty dam	56.980711909672
[PROJECTOR] res	15.765475423021	0.84234524576979	 on dam	71.795697006187
[PROJECTOR] after resists dam	60.47676403989
[PROJECTOR] after flat damage armor	60.47676403989
[PROJECTOR] final dam	60.47676403989
[LOG]	Thief is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1878000]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	3cedc065c6beac4b87fe6603463dc5e2	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	3cedc065c6beac4b87fe6603463dc5e2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	5ae0f84ab8f81b31aa82a98d1832e936	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	5ae0f84ab8f81b31aa82a98d1832e936
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
AI took for target	60910	Emelawyn the shadowblade	::	2398	Rybanic	81	<	100
[TARGET] Passing target	green jelly	from	thief	to	Rybanic
thief	61011	dumb ai talents can use	Disarm	T_DISARM
thief	61011	dumb ai talents can use	Attack	T_ATTACK
thief	61011	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	61011	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Thief uses Infusion: Regeneration.
[LOG]	Thief starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
[LOG]	Thief deactivates Stealth.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#60 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	61011	thief	1	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	7	13.3	::	0.7569313659515
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	87
[PHYS CRIT %]	1.5
[ATTACK] after crit	87
[ATTACK] after mult	65.85302883778
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	66.68936230402
[PROJECTOR] after difficulty dam	66.68936230402
[PROJECTOR] res	0	1	 on dam	66.68936230402
[PROJECTOR] after resists dam	66.68936230402
[PROJECTOR] after flat damage armor	66.68936230402
[PROJECTOR] final dam	66.68936230402
checkHit	9.3948588765069	37
=> chance to hit	0
[LOG]	Thief is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#67 physical#LAST# damage.
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	15.765475423021	0.84234524576979	 on dam	23.931899002062
[PROJECTOR] after resists dam	20.15892134663
[PROJECTOR] after flat damage armor	20.15892134663
[PROJECTOR] final dam	20.15892134663
[LOG]	Thief is not dazed anymore.
[LOG]	
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62643	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	15.765475423021	0.84234524576979	 on dam	101.14552657081
[PROJECTOR] after resists dam	85.199453437803
[PROJECTOR] after flat damage armor	85.199453437803
[PROJECTOR] final dam	85.199453437803
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1879827]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#85 fire#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.460596961843	6	7.9999999999997	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.460596961843	versus	7.9999999999997	0.3	with APR	6.6105
[ATTACK] after armor	28.071096961843
[ATTACK] after range	32
[PHYS CRIT %]	19.838858372335
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] numbed dam	27.2
[PROJECTOR] final dam	27.2
checkHit	20.35	20.374877879585
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	32.272373856536	6	7.9999999999997	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	32.272373856536	versus	7.9999999999997	0.3	with APR	6.6105
[ATTACK] after armor	30.882873856537
[ATTACK] after range	40
[PHYS CRIT %]	19.838858372335
[ATTACK] after crit	66.821540116604
[ATTACK] after mult	33.410770058302
[LOG]	#{bold}##UID:61011:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	33.410770058302
[PROJECTOR] after difficulty dam	33.410770058302
[PROJECTOR] res	0	1	 on dam	33.410770058302
[PROJECTOR] after resists dam	33.410770058302
[PROJECTOR] after flat damage armor	33.410770058302
[PROJECTOR] numbed dam	28.399154549557
[PROJECTOR] final dam	28.399154549557
checkHit	20.35	20.374877879585
=> chance to hit	50
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	Rybanic is poisoned!
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST# (6 total damage).
[LOG]	#UID:61011:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#27 physical#LAST#, #{bold}##aaaaaa#28 physical#{normal}##LAST# (56 total damage).
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] numbed dam	8.0501698115273
[PROJECTOR] final dam	8.0501698115273
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	7	13.3	::	1.2079215610874
checkHit	26	13.3
=> chance to hit	82
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Thief.
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	15.765475423021	0.84234524576979	 on dam	23.931899002062
[PROJECTOR] after resists dam	20.15892134663
[PROJECTOR] after flat damage armor	20.15892134663
[PROJECTOR] numbed dam	16.239131084785
[PROJECTOR] final dam	16.239131084785
[LOG]	
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#16 fire#LAST# damage.
Loading tile	effects/numbing_poison.png
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon4.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon4.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62644	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	15.765475423021	0.84234524576979	 on dam	84.539544596497
[PROJECTOR] after resists dam	71.211483470402
[PROJECTOR] after flat damage armor	71.211483470402
[PROJECTOR] numbed dam	57.364806128935
[PROJECTOR] final dam	57.364806128935
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] numbed dam	26.708928302452
[PROJECTOR] final dam	26.708928302452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1880879]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#57 fire#LAST#, #LIGHT_STEEL_BLUE#27 temporal#LAST# (84 total damage).
checkHit	12.6	40.666666666667
=> chance to hit	0
[LOG]	Rybanic is silenced!
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
Loading tile	effects/silenced.png
Loading tile	effects/brainlocked.png
AI took for target	1584	golem (servant of Rybanic)	::	60910	Emelawyn the shadowblade	49	<	100
[LOG]	
[USERCHAT] channel talk	Skysoldier	tome	are you sure it's not a wyrmic hatchling?.
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon3.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon3.ogg" : <static>
[LOG]	Rybanic uses supercharged iron torque of psychoportation [power 24]  (38 cooldown)!
[Identify]	supercharged iron torque of psychoportation	true
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Emelawyn the shadowblade	 :: 	54.146491754947	7	7	13.75	::	1.2079215610874
checkHit	26	13.75
=> chance to hit	81
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	26	13.75	=	1.01225
[PROJECTOR] starting dam	80.699427613909
[PROJECTOR] after difficulty dam	80.699427613909
[PROJECTOR] res	0	1	 on dam	80.699427613909
[PROJECTOR] after resists dam	80.699427613909
[PROJECTOR] after flat damage armor	80.699427613909
[PROJECTOR] final dam	80.699427613909
checkHit	37	20.036308063816
=> chance to hit	93
[KNOCKBACK] from	3	3	over	3
[KNOCKBACK] try	3	9	2
[KNOCKBACK] try	3	10	1	::
[KNOCKBACK] try	3	11	0	::
[KNOCKBACK] ok knocked to	3	11	::
green jelly	61506	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Green jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	62645	after	61506
[LOG]	
Server latency	146
[PROJECTOR] starting dam	43.283652478089
[PROJECTOR] after difficulty dam	43.283652478089
[PROJECTOR] res	39.8	0.602	 on dam	30.298556734662
[PROJECTOR] after resists dam	18.239731154267
[PROJECTOR] after flat damage armor	18.239731154267
[PROJECTOR] final dam	18.239731154267
[PROJECTOR] starting dam	43.283652478089
[PROJECTOR] after difficulty dam	43.283652478089
[PROJECTOR] res	39.8	0.602	 on dam	30.298556734662
[PROJECTOR] after resists dam	18.239731154267
[PROJECTOR] after flat damage armor	18.239731154267
[PROJECTOR] final dam	18.239731154267
[LOG]	Rybanic slows down.
[LOG]	Green jelly's Slime Spit hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST#, #LIGHT_GREEN#18 nature#LAST# (36 total damage).
[LOG]	#00ff00##UID:588:0#Talent Imbue Item is ready to use.
[LOG]	Rybanic is not silenced anymore.
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	22.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[ATTACK] raw dam	16.753511328568	versus	22.249261632636	0.3	with APR	5
[ATTACK] after armor	11.727457929997
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	39.8	0.602	 on dam	0.7
[PROJECTOR] after resists dam	0.4214
[PROJECTOR] after flat damage armor	0.4214
[PROJECTOR] final dam	0.4214
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	39.8	0.602	 on dam	0.7
[PROJECTOR] after resists dam	0.4214
[PROJECTOR] after flat damage armor	0.4214
[PROJECTOR] final dam	0.4214
checkHit	34.809550077058	21.5
=> chance to hit	84
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
checkHit	20.35	9.013519497149
=> chance to hit	79
[LOG]	Green jelly resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[LOG]	#UID:61506:0#Green jelly hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST# (1 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green jelly for #YELLOW#2 mind#LAST# damage.
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Green jelly.
[ATTACK] staff accuracy bonus	3	7.65	=	1
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	28.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:61506:0#Green jelly misses #fbd578#Rybanic#LAST#.
AI took for target	60910	Emelawyn the shadowblade	::	1584	golem (servant of Rybanic)	1	<	100
checkHit	21.448036482847	40.666666666667
=> chance to hit	2
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Green jelly.
[ATTACK] staff accuracy bonus	3	7.65	=	1
AI took for target	1584	golem (servant of Rybanic)	::	60910	Emelawyn the shadowblade	1	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1894543]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Emelawyn the shadowblade	 :: 	24.248472632885	0	7	13.75	::	1
checkHit	31	13.75
=> chance to hit	94
[ATTACK] raw dam	24.248472632885	versus	7	0.3	with APR	0
[ATTACK] after armor	17.248472632885
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	28.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:61506:0#Green jelly misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.290245314939	2	27.38	5.7	::	1
checkHit	40.333333333333	5.7
=> chance to hit	100
[ATTACK] raw dam	55.290245314939	versus	27.38	1	with APR	2
[ATTACK] after armor	29.910245314939
[ATTACK] after range	34
[PHYS CRIT %] axe accuracy bonus	40.333333333333	5.7	=	6.9266666666667
[PHYS CRIT %]	7.2377432420227
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	15	0.85	 on dam	29.92
[PROJECTOR] after resists dam	25.432
[PROJECTOR] after flat damage armor	25.432
[PROJECTOR] final dam	25.432
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	15	0.85	 on dam	3.5429278895159
[PROJECTOR] after resists dam	3.0114887060885
[PROJECTOR] after flat damage armor	3.0114887060885
[PROJECTOR] final dam	3.0114887060885
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic speeds up.
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Green jelly.
[ATTACK] staff accuracy bonus	3	7.65	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	Emelawyn the shadowblade	 :: 	24.248472632885	0	7	13.75	::	1
checkHit	31	13.75
=> chance to hit	94
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
checkHit	27.449406690474	9.2642544978765
=> chance to hit	95
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	28.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:61506:0#Green jelly misses #fbd578#Rybanic#LAST#.
AI took for target	60910	Emelawyn the shadowblade	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.290245314939	2	27.38	5.7	::	1
checkHit	40.333333333333	5.7
=> chance to hit	100
[ATTACK] raw dam	55.290245314939	versus	27.38	1	with APR	2
[ATTACK] after armor	29.910245314939
[ATTACK] after range	33
[PHYS CRIT %] axe accuracy bonus	40.333333333333	5.7	=	6.9266666666667
[PHYS CRIT %]	82.150669271192
[ATTACK] after crit	58.957279265683
[ATTACK] after mult	58.957279265683
[PROJECTOR] starting dam	58.957279265683
[PROJECTOR] after difficulty dam	58.957279265683
[PROJECTOR] res	15	0.85	 on dam	51.882405753801
[PROJECTOR] after resists dam	44.100044890731
[PROJECTOR] after flat damage armor	44.100044890731
[PROJECTOR] final dam	44.100044890731
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	15	0.85	 on dam	3.5429278895159
[PROJECTOR] after resists dam	3.0114887060885
[PROJECTOR] after flat damage armor	3.0114887060885
[PROJECTOR] final dam	3.0114887060885
checkHit	21.448036482847	40.333333333333
=> chance to hit	3
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Green jelly.
[ATTACK] staff accuracy bonus	3	7.65	=	1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Emelawyn the shadowblade	 :: 	54.146491754947	7	7	13.75	::	1
checkHit	26	13.75
=> chance to hit	81
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	13.75	=	1.01225
[PROJECTOR] starting dam	58.7105
[PROJECTOR] after difficulty dam	58.7105
[PROJECTOR] res	0	1	 on dam	58.7105
[PROJECTOR] after resists dam	58.7105
[PROJECTOR] after flat damage armor	58.7105
[PROJECTOR] final dam	58.7105
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	28.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:61506:0#Green jelly misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.290245314939	2	27.38	5.7	::	1
checkHit	40.333333333333	5.7
=> chance to hit	100
[ATTACK] raw dam	55.290245314939	versus	27.38	1	with APR	2
[ATTACK] after armor	29.910245314939
[ATTACK] after range	30
[PHYS CRIT %] axe accuracy bonus	40.333333333333	5.7	=	6.9266666666667
[PHYS CRIT %]	7.2377432420227
[ATTACK] after crit	53.597526605166
[ATTACK] after mult	53.597526605166
[PROJECTOR] starting dam	53.597526605166
[PROJECTOR] after difficulty dam	53.597526605166
[PROJECTOR] res	15	0.85	 on dam	47.165823412546
[PROJECTOR] after resists dam	40.090949900664
[PROJECTOR] after flat damage armor	40.090949900664
[PROJECTOR] final dam	40.090949900664
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	15	0.85	 on dam	3.5429278895159
[PROJECTOR] after resists dam	3.0114887060885
[PROJECTOR] after flat damage armor	3.0114887060885
[PROJECTOR] final dam	3.0114887060885
checkHit	21.448036482847	40.333333333333
=> chance to hit	3
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[ATTACK] raw dam	56.074718282359	versus	1	0.3	with APR	3
[ATTACK] after armor	56.074718282359
[ATTACK] after range	58
[PHYS CRIT %]	4.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	73.08
[PROJECTOR] after resists dam	73.08
[PROJECTOR] after flat damage armor	73.08
[PROJECTOR] final dam	73.08
[ATTACK] staff accuracy bonus	3	7.65	=	1
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green jelly for #LIGHT_RED#73 fire#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	28.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[ATTACK] raw dam	16.753511328568	versus	28.249261632636	0.3	with APR	5
[ATTACK] after armor	11.727457929997
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	0.91666666666667
[PROJECTOR] after difficulty dam	0.91666666666667
[PROJECTOR] res	30	0.7	 on dam	0.64166666666667
[PROJECTOR] after resists dam	0.44916666666667
[PROJECTOR] after flat damage armor	0.44916666666667
[PROJECTOR] final dam	0.44916666666667
[PROJECTOR] starting dam	0.91666666666667
[PROJECTOR] after difficulty dam	0.91666666666667
[PROJECTOR] res	30	0.7	 on dam	0.64166666666667
[PROJECTOR] after resists dam	0.44916666666667
[PROJECTOR] after flat damage armor	0.44916666666667
[PROJECTOR] final dam	0.44916666666667
checkHit	34.809550077058	21.5
=> chance to hit	84
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
checkHit	20.35	9.013519497149
=> chance to hit	79
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:61506:0#Green jelly hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#0 nature#LAST# (1 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green jelly for #YELLOW#4 mind#LAST# damage.
[ATTACK] attacking with	steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.290245314939	2	27.38	5.7	::	1
checkHit	40.333333333333	5.7
=> chance to hit	100
[ATTACK] raw dam	55.290245314939	versus	27.38	1	with APR	2
[ATTACK] after armor	29.910245314939
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	40.333333333333	5.7	=	6.9266666666667
[PHYS CRIT %]	7.2377432420227
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	15	0.85	 on dam	30.8
[PROJECTOR] after resists dam	26.18
[PROJECTOR] after flat damage armor	26.18
[PROJECTOR] final dam	26.18
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	15	0.85	 on dam	3.5429278895159
[PROJECTOR] after resists dam	3.0114887060885
[PROJECTOR] after flat damage armor	3.0114887060885
[PROJECTOR] final dam	3.0114887060885
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Emelawyn the shadowblade	 :: 	54.146491754947	7	7	13.75	::	1
checkHit	26	13.75
=> chance to hit	81
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	77
[PHYS CRIT %]	1.5
[ATTACK] after crit	77
[ATTACK] after mult	77
[ATTACK] mace accuracy bonus	26	13.75	=	1.01225
[PROJECTOR] starting dam	77.94325
[PROJECTOR] after difficulty dam	77.94325
[PROJECTOR] res	0	1	 on dam	77.94325
[PROJECTOR] after resists dam	77.94325
[PROJECTOR] after flat damage armor	77.94325
[PROJECTOR] final dam	77.94325
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[ATTACK] raw dam	56.074718282359	versus	1	0.3	with APR	3
[ATTACK] after armor	56.074718282359
[ATTACK] after range	60
[PHYS CRIT %]	4.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	75.6
[PROJECTOR] after resists dam	75.6
[PROJECTOR] after flat damage armor	75.6
[PROJECTOR] final dam	75.6
[ATTACK] staff accuracy bonus	3	7.65	=	1
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green jelly for #LIGHT_RED#76 fire#LAST# damage.
green jelly	61506	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.753511328568	5	22.249261632636	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:61506:0#Green jelly misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.290245314939	2	27.38	5.7	::	1
checkHit	40.333333333333	5.7
=> chance to hit	100
[ATTACK] raw dam	55.290245314939	versus	27.38	1	with APR	2
[ATTACK] after armor	29.910245314939
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	40.333333333333	5.7	=	6.9266666666667
[PHYS CRIT %]	7.2377432420227
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	15	0.85	 on dam	38.72
[PROJECTOR] after resists dam	32.912
[PROJECTOR] after flat damage armor	32.912
[PROJECTOR] final dam	32.912
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	15	0.85	 on dam	3.5429278895159
[PROJECTOR] after resists dam	3.0114887060885
[PROJECTOR] after flat damage armor	3.0114887060885
[PROJECTOR] final dam	3.0114887060885
[LOG]	Rybanic's skin returns to normal.
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green jelly	 :: 	56.074718282359	3	1	7.65	::	1
checkHit	3	7.65
=> chance to hit	39
[ATTACK] raw dam	56.074718282359	versus	1	0.3	with APR	3
[ATTACK] after armor	56.074718282359
[ATTACK] after range	59
[PHYS CRIT %]	4.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	74.34
[PROJECTOR] after resists dam	74.34
[PROJECTOR] after flat damage armor	74.34
[PROJECTOR] final dam	74.34
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[ATTACK] staff accuracy bonus	3	7.65	=	1
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green jelly for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Green jelly!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Emelawyn the shadowblade	 :: 	54.146491754947	7	7	13.75	::	1.2079215610874
checkHit	26	13.75
=> chance to hit	81
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	75
[PHYS CRIT %]	1.5
[ATTACK] after crit	75
[ATTACK] after mult	90.594117081557
[ATTACK] mace accuracy bonus	26	13.75	=	1.01225
[PROJECTOR] starting dam	91.703895015806
[PROJECTOR] after difficulty dam	91.703895015806
[PROJECTOR] res	0	1	 on dam	91.703895015806
[PROJECTOR] after resists dam	91.703895015806
[PROJECTOR] after flat damage armor	91.703895015806
[PROJECTOR] final dam	91.703895015806
Loading tile	object/robe_cashmere.png
checkHit	20.036308063816	37
=> chance to hit	8
[LOG]	
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon5.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon5.ogg" : <static>
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 48 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	cashmere robe 'Lightborn'	true
[LOG]	Rybanic picks up (h.): #SALMON##UID:60773:0#cashmere robe 'Lightborn' (2 def, 0 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Loading tile	player/dwarf_male/upper_body_01.png
fight: 	cashmere robe 'Lightborn'	supercharged iron torque of psychoportation	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	ash magestaff 'Blazerigor'	::	OFFHAND	BODY
fight: 	cashmere robe 'Lightborn'	Crystle's Astral Bindings	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	Girdle of the Calm Waters	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	spellwoven linen wizard hat	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	resilient linen cloak of Eldoral	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	brass lantern of health	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	grounding copper amulet of the fish	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	rogue's steel ring	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	Ring of Growth	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	alchemist agate	::	nil	BODY
fight: 	cashmere robe 'Lightborn'	traveler's pair of rough leather boots of uncanny dodging	::	nil	BODY
Loading tile	player/dwarf_male/upper_body_13.png
[LOG]	Rybanic wears: #SALMON##UID:60773:0#cashmere robe 'Lightborn' (2 def, 0 armour)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon1.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon1.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	61226	thief	::	2398	Rybanic	100	<	121
thief	61226	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	61226	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
AI took for target	1584	golem (servant of Rybanic)	::	61226	thief	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	61226	thief	36	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (thief)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62646	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1922452]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	7	12.6	::	0.7569313659515
checkHit	26	12.6
=> chance to hit	84
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	75
[PHYS CRIT %]	1.5
[ATTACK] after crit	75
[ATTACK] after mult	56.769852446362
[ATTACK] mace accuracy bonus	26	12.6	=	1.0134
[PROJECTOR] starting dam	57.530568469143
[PROJECTOR] after difficulty dam	57.530568469143
[PROJECTOR] res	0	1	 on dam	57.530568469143
[PROJECTOR] after resists dam	57.530568469143
[PROJECTOR] after flat damage armor	57.530568469143
[PROJECTOR] final dam	57.530568469143
checkHit	9.0570264788163	37
=> chance to hit	0
[LOG]	Thief is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#58 physical#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.476063346966	6	27.38	5.7	::	1
checkHit	20	5.7
=> chance to hit	86
[ATTACJ] dagger accuracy bonus	20	5.7	=	1.0715	previous	6
[ATTACK] raw dam	19.476063346966	versus	27.38	1	with APR	6.429
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.334896859047	6	27.38	5.7	::	0.5
checkHit	20	5.7
=> chance to hit	86
[ATTACJ] dagger accuracy bonus	20	5.7	=	1.0715	previous	6
[ATTACK] raw dam	21.334896859047	versus	27.38	1	with APR	6.429
[ATTACK] after armor	0.38389685904723
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62647	after	2398
[PROJECTOR] starting dam	111.42542017395
[PROJECTOR] after difficulty dam	111.42542017395
[PROJECTOR] res	0	1	 on dam	128.13923320005
[PROJECTOR] after resists dam	128.13923320005
[PROJECTOR] after flat damage armor	128.13923320005
[PROJECTOR] final dam	128.13923320005
[LOG]	Thief is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1923013]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #{bold}##LIGHT_RED#128 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Lore found: #0080FF#diary (the maze)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	maze-note-1
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[USERCHAT] channel serial data	TommasoZ	tome	471
[USERCHAT] channel achievement	TommasoZ	tome	Utterly Destroyed	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	grounding steel amulet of the fish	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:61519:0#grounding steel amulet of the fish#LAST#.
[Identify]	topaz	true
[LOG]	Rybanic picks up (t.): #FFFFFF##UID:61530:0#topaz#LAST#.
AI took for target	61251	green ooze	::	2398	Rybanic	36	<	100
AI took for target	1584	golem (servant of Rybanic)	::	61251	green ooze	16	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green ooze	 :: 	54.146491754947	7	1	6.6	::	0.7569313659515
checkHit	26	6.6
=> chance to hit	99
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	83
[PHYS CRIT %]	1.5
[ATTACK] after crit	83
[ATTACK] after mult	62.825303373974
[ATTACK] mace accuracy bonus	26	6.6	=	1.0194
[PROJECTOR] starting dam	64.044114259429
[PROJECTOR] after difficulty dam	64.044114259429
[PROJECTOR] res	0	1	 on dam	64.044114259429
[PROJECTOR] after resists dam	64.044114259429
[PROJECTOR] after flat damage armor	64.044114259429
[PROJECTOR] final dam	64.044114259429
[LOG]	Green ooze splits in two!
checkHit	16.535870863619	37
=> chance to hit	0
[LOG]	Green ooze is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Green ooze for #aaaaaa#32 physical#LAST# damage.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (green ooze)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62649	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	2.6624007642008	0.97337599235799	 on dam	89.559679118312
[PROJECTOR] after resists dam	87.175241537051
[PROJECTOR] after flat damage armor	87.175241537051
[PROJECTOR] final dam	87.175241537051
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1935689]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green ooze for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green ooze	 :: 	54.146491754947	7	1	3.3	::	1.2079215610874
checkHit	26	3.3
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	72
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	26	3.3	=	1.0227
[PROJECTOR] starting dam	88.944579397736
[PROJECTOR] after difficulty dam	88.944579397736
[PROJECTOR] res	0	1	 on dam	88.944579397736
[PROJECTOR] after resists dam	88.944579397736
[PROJECTOR] after flat damage armor	88.944579397736
[PROJECTOR] final dam	88.944579397736
[LOG]	Green ooze is not dazed anymore.
checkHit	16.535870863619	37
=> chance to hit	0
[LOG]	Green ooze is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Green ooze for #aaaaaa#89 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.765269752142	5	27.38	5.7	::	1
checkHit	20	5.7
=> chance to hit	86
[ATTACK] raw dam	12.765269752142	versus	27.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62650	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	2.6624007642008	0.97337599235799	 on dam	88.181837901108
[PROJECTOR] after resists dam	85.834083974942
[PROJECTOR] after flat damage armor	85.834083974942
[PROJECTOR] final dam	85.834083974942
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1936220]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green ooze for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green ooze!#{normal}#
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Green ooze is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green ooze	 :: 	54.146491754947	7	1	6.6	::	1
checkHit	26	6.6
=> chance to hit	99
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	6.6	=	1.0194
[PROJECTOR] starting dam	66.261
[PROJECTOR] after difficulty dam	66.261
[PROJECTOR] res	0	1	 on dam	66.261
[PROJECTOR] after resists dam	66.261
[PROJECTOR] after flat damage armor	66.261
[PROJECTOR] final dam	66.261
[LOG]	Green ooze splits in two!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Green ooze for #aaaaaa#33 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62652	after	2398
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.765269752142	5	27.38	5.7	::	1
checkHit	20	5.7
=> chance to hit	86
[ATTACK] raw dam	12.765269752142	versus	27.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	2.6624007642008	0.97337599235799	 on dam	79.914790597879
[PROJECTOR] after resists dam	77.787138602291
[PROJECTOR] after flat damage armor	77.787138602291
[PROJECTOR] final dam	77.787138602291
[LOG]	Green ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1936722]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green ooze for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green ooze!#{normal}#
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	2.6624007642008	0.97337599235799	 on dam	24.72
[PROJECTOR] after resists dam	24.06185453109
[PROJECTOR] after flat damage armor	24.06185453109
[PROJECTOR] final dam	24.06185453109
[LOG]	Burning from Golem (servant of Rybanic) hits Green ooze for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	#{bold}#Burning from Golem (servant of Rybanic) killed Green ooze!#{normal}#
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	2.6624007642008	0.97337599235799	 on dam	24.72
[PROJECTOR] after resists dam	24.06185453109
[PROJECTOR] after flat damage armor	24.06185453109
[PROJECTOR] final dam	24.06185453109
AI took for target	1584	golem (servant of Rybanic)	::	62651	green ooze	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1936976]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	2.6624007642008	0.97337599235799	 on dam	24.72
[PROJECTOR] after resists dam	24.06185453109
[PROJECTOR] after flat damage armor	24.06185453109
[PROJECTOR] final dam	24.06185453109
[Identify]	steel ring	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:61252:0#steel ring#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61196	giant white rat	::	2398	Rybanic	25	<	100
giant white rat	61196	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
AI took for target	61485	yellow jelly	::	2398	Rybanic	16	<	100
yellow jelly	61485	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	62654	after	61485
[PROJECTOR] starting dam	43.283652478089
[PROJECTOR] after difficulty dam	43.283652478089
[PROJECTOR] res	24	0.76	 on dam	30.298556734662
[PROJECTOR] after resists dam	23.026903118343
[PROJECTOR] after flat damage armor	23.026903118343
[PROJECTOR] final dam	23.026903118343
[LOG]	Ran for 6 turns (stop reason: taken damage).
[PROJECTOR] starting dam	43.283652478089
[PROJECTOR] after difficulty dam	43.283652478089
[PROJECTOR] res	30	0.7	 on dam	30.298556734662
[PROJECTOR] after resists dam	21.208989714264
[PROJECTOR] after flat damage armor	21.208989714264
[PROJECTOR] final dam	21.208989714264
[LOG]	Rybanic slows down.
[BounceSlime] found possible actor	golem (servant of Rybanic)	11	8	distance	2
Adding entity	62655	after	61485
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#23 lightning#LAST#, #LIGHT_GREEN#21 nature#LAST# (44 total damage).
[PROJECTOR] starting dam	43.283652478089
[PROJECTOR] after difficulty dam	43.283652478089
[PROJECTOR] res	15	0.85	 on dam	30.298556734662
[PROJECTOR] after resists dam	25.753773224463
[PROJECTOR] after flat damage armor	25.753773224463
[PROJECTOR] final dam	25.753773224463
[PROJECTOR] starting dam	43.283652478089
[PROJECTOR] after difficulty dam	43.283652478089
[PROJECTOR] res	15	0.85	 on dam	30.298556734662
[PROJECTOR] after resists dam	25.753773224463
[PROJECTOR] after flat damage armor	25.753773224463
[PROJECTOR] final dam	25.753773224463
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	
[LOG]	Yellow jelly's projectile hits Golem (servant of Rybanic) for #ROYAL_BLUE#26 lightning#LAST#, #LIGHT_GREEN#26 nature#LAST# (52 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62656	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	15.503012964503	0.84496987035497	 on dam	82.670473032288
[PROJECTOR] after resists dam	69.854058880277
[PROJECTOR] after flat damage armor	69.854058880277
[PROJECTOR] final dam	69.854058880277
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1941107]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow jelly for #LIGHT_RED#70 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (136 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62657	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	15.503012964503	0.84496987035497	 on dam	88.181837901108
[PROJECTOR] after resists dam	74.510996138962
[PROJECTOR] after flat damage armor	74.510996138962
[PROJECTOR] final dam	74.510996138962
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1941577]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow jelly for #LIGHT_RED#75 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62658	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	1.1710941767951	0.98828905823205	 on dam	86.803996683903
[PROJECTOR] after resists dam	85.787440133512
[PROJECTOR] after flat damage armor	85.787440133512
[PROJECTOR] final dam	85.787440133512
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1942072]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	Rybanic speeds up.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61500	minotaur	::	2398	Rybanic	25	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (minotaur)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62659	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	8.6545663605571	0.91345433639443	 on dam	84.048314249493
[PROJECTOR] after resists dam	76.774297117841
[PROJECTOR] after flat damage armor	76.774297117841
[PROJECTOR] final dam	76.774297117841
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1948216]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62660	after	2398
[PROJECTOR] starting dam	102.43949919218
[PROJECTOR] after difficulty dam	102.43949919218
[PROJECTOR] res	8.6545663605571	0.91345433639443	 on dam	117.80542407101
[PROJECTOR] after resists dam	107.60987546845
[PROJECTOR] after flat damage armor	107.60987546845
[PROJECTOR] final dam	107.60987546845
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	47.731459147368
[PROJECTOR] after difficulty dam	47.731459147368
[PROJECTOR] res	0	1	 on dam	51.549975879158
[PROJECTOR] after resists dam	51.549975879158
[PROJECTOR] after flat damage armor	51.549975879158
[PROJECTOR] final dam	51.549975879158
[PROJECTOR] starting dam	47.731459147368
[PROJECTOR] after difficulty dam	47.731459147368
[PROJECTOR] res	0	1	 on dam	51.549975879158
[PROJECTOR] after resists dam	51.549975879158
[PROJECTOR] after flat damage armor	51.549975879158
[PROJECTOR] final dam	51.549975879158
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1948937]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #{bold}##LIGHT_RED#108 fire#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#52 temporal#{normal}##LAST#, #aaaaaa#52 physical#LAST# (211 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	61500	minotaur	16	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	minotaur	 :: 	54.146491754947	7	13	12.9	::	0.7569313659515
checkHit	26	12.9
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	13	0.3	with APR	7
[ATTACK] after armor	48.146491754947
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	46.172813323041
[ATTACK] mace accuracy bonus	26	12.9	=	1.0131
[PROJECTOR] starting dam	46.777677177573
[PROJECTOR] after difficulty dam	46.777677177573
[PROJECTOR] res	0	1	 on dam	46.777677177573
[PROJECTOR] after resists dam	46.777677177573
[PROJECTOR] after flat damage armor	46.777677177573
[PROJECTOR] final dam	46.777677177573
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
checkHit	21.634684716507	37
=> chance to hit	12
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Minotaur for #aaaaaa#47 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Minotaur!#{normal}#
Loading tile	object/minotaur_nose.png
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	60939	large brown snake	::	2398	Rybanic	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (large brown snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62661	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1952308]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	60939	large brown snake	::	2398	Rybanic	9	<	100
[LOG]	
Server latency	144
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62662	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1952875]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	insidious poison infusion	true
[LOG]	Rybanic picks up (a.): #FFFFFF##UID:61529:0#insidious poison infusion (15 nature damage, 24% healing reduction)#LAST#.
AI took for target	60976	king cobra	::	2398	Rybanic	25	<	100
[TARGET] Passing target	cutpurse	from	king cobra	to	Rybanic
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (king cobra)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62663	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1957422]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#92 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	60976	king cobra	16	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	54.146491754947	7	3	20.225	::	0.7569313659515
checkHit	26	20.225
=> chance to hit	65
[ATTACK] raw dam	54.146491754947	versus	3	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	48.443607420896
[ATTACK] mace accuracy bonus	26	20.225	=	1.005775
[PROJECTOR] starting dam	48.723369253751
[PROJECTOR] after difficulty dam	48.723369253751
[PROJECTOR] res	0	1	 on dam	48.723369253751
[PROJECTOR] after resists dam	48.723369253751
[PROJECTOR] after flat damage armor	48.723369253751
[PROJECTOR] final dam	48.723369253751
checkHit	20.15054038329	37
=> chance to hit	8
[LOG]	King cobra is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#49 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.467241924107	10	27.38	5.7	::	1
checkHit	16.5	5.7
=> chance to hit	77
[ATTACK] raw dam	17.467241924107	versus	27.38	1	with APR	10
[ATTACK] after armor	0.087241924107328
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62664	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[LOG]	King cobra is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1957986]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#79 fire#LAST# damage.
AI took for target	60976	king cobra	::	1584	golem (servant of Rybanic)	1	<	100
king cobra	60976	dumb ai talents can use	Attack	T_ATTACK
king cobra	60976	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	King cobra bites poison into golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.680468833528	10	27.38	5.7	::	4.7227062322936
checkHit	26.5	5.7
=> chance to hit	100
[ATTACK] raw dam	21.680468833528	versus	27.38	1	with APR	10
[ATTACK] after armor	4.3004688335284
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	18.890824929174
[PROJECTOR] starting dam	3.148470821529
[PROJECTOR] after difficulty dam	3.148470821529
[PROJECTOR] res	15	0.85	 on dam	3.148470821529
[PROJECTOR] after resists dam	2.6762001982997
[PROJECTOR] after flat damage armor	2.6762001982997
[PROJECTOR] numbed dam	2.2747701685547
[PROJECTOR] final dam	2.2747701685547
[LOG]	#UID:60976:0#King cobra hits Golem (servant of Rybanic) for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	54.146491754947	7	3	20.225	::	1.2079215610874
checkHit	26	20.225
=> chance to hit	65
[ATTACK] raw dam	54.146491754947	versus	3	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	20.225	=	1.005775
[PROJECTOR] starting dam	71.678941178059
[PROJECTOR] after difficulty dam	71.678941178059
[PROJECTOR] res	0	1	 on dam	71.678941178059
[PROJECTOR] after resists dam	71.678941178059
[PROJECTOR] after flat damage armor	71.678941178059
[PROJECTOR] final dam	71.678941178059
checkHit	20.15054038329	37
=> chance to hit	8
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#72 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed King cobra!#{normal}#
[LOG]	
[Identify]	prismatic rough leather cap of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (q.): #00FF80##UID:61531:0#prismatic rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
AI took for target	1584	golem (servant of Rybanic)	::	61236	cutpurse	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	18.3	::	1.2079215610874
checkHit	26	18.3
=> chance to hit	70
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	90
[PHYS CRIT %]	1.5
[ATTACK] after crit	90
[ATTACK] after mult	108.71294049787
[ATTACK] mace accuracy bonus	26	18.3	=	1.0077
[PROJECTOR] starting dam	109.5500301397
[PROJECTOR] after difficulty dam	109.5500301397
[PROJECTOR] res	21.147961707355	0.78852038292645	 on dam	109.5500301397
[PROJECTOR] after resists dam	86.382431715362
[PROJECTOR] after flat damage armor	86.382431715362
[PROJECTOR] final dam	86.382431715362
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
checkHit	37	20.250878550809
=> chance to hit	92
[KNOCKBACK] from	23	23	over	3
[KNOCKBACK] try	25	39	2
[KNOCKBACK] try	26	39	1	::
[KNOCKBACK] try	27	39	0	::
[KNOCKBACK] ok knocked to	27	39	::
cutpurse	61236	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
cutpurse	61236	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
cutpurse	61236	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1959277]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	18.3	::	1
checkHit	26	18.3
=> chance to hit	70
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.208686760734	6	27.38	5.7	::	1
checkHit	38.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	5.7	=	1.164	previous	6
[ATTACK] raw dam	30.208686760734	versus	27.38	1	with APR	6.984
[ATTACK] after armor	9.8126867607336
[ATTACK] after range	12
[PHYS CRIT %]	0.062860976859405
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	6	27.38	5.7	::	0.5
checkHit	38.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	5.7	=	1.164	previous	6
[ATTACK] raw dam	29.072796913062	versus	27.38	1	with APR	6.984
[ATTACK] after armor	8.6767969130625
[ATTACK] after range	8
[PHYS CRIT %]	0.062860976859405
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	18.3	::	1
checkHit	26	18.3
=> chance to hit	70
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	91
[PHYS CRIT %]	1.5
[ATTACK] after crit	91
[ATTACK] after mult	91
[ATTACK] mace accuracy bonus	26	18.3	=	1.0077
[PROJECTOR] starting dam	91.7007
[PROJECTOR] after difficulty dam	91.7007
[PROJECTOR] res	21.147961707355	0.78852038292645	 on dam	91.7007
[PROJECTOR] after resists dam	72.307871078624
[PROJECTOR] after flat damage armor	72.307871078624
[PROJECTOR] final dam	72.307871078624
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.208686760734	6	27.38	5.7	::	1
checkHit	38.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	5.7	=	1.164	previous	6
[ATTACK] raw dam	30.208686760734	versus	27.38	1	with APR	6.984
[ATTACK] after armor	9.8126867607336
[ATTACK] after range	11
[PHYS CRIT %]	0.062860976859405
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	6	27.38	5.7	::	0.5
checkHit	38.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	38.5	5.7	=	1.164	previous	6
[ATTACK] raw dam	29.072796913062	versus	27.38	1	with APR	6.984
[ATTACK] after armor	8.6767969130625
[ATTACK] after range	9
[PHYS CRIT %]	0.062860976859405
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	15	0.85	 on dam	4.5
[PROJECTOR] after resists dam	3.825
[PROJECTOR] after flat damage armor	3.825
[PROJECTOR] final dam	3.825
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	18.3	::	1
checkHit	26	18.3
=> chance to hit	70
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	82
[PHYS CRIT %]	1.5
[ATTACK] after crit	82
[ATTACK] after mult	82
[ATTACK] mace accuracy bonus	26	18.3	=	1.0077
[PROJECTOR] starting dam	82.6314
[PROJECTOR] after difficulty dam	82.6314
[PROJECTOR] res	21.147961707355	0.78852038292645	 on dam	82.6314
[PROJECTOR] after resists dam	65.156543169749
[PROJECTOR] after flat damage armor	65.156543169749
[PROJECTOR] final dam	65.156543169749
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[Identify]	blazing quiver of ash arrows of accuracy	true
[LOG]	Rybanic picks up (t.): #00FF80##UID:61537:0#blazing quiver of ash arrows of accuracy (10/10, 19.5-27.3 power, 7 apr)#LAST#.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_2.ogg" : <static>
AI took for target	61517	black jelly	::	2398	Rybanic	9	<	100
black jelly	61517	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	62665	after	61517
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (black jelly)).
[LOG]	
[USERCHAT] channel achievement	tangents	tome	Utterly Destroyed (Exploration mode)	false	false
[TARGET] Passing target	cutpurse	from	black jelly	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62666	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1961554]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black jelly for #LIGHT_RED#81 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	61517	black jelly	9	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black jelly	 :: 	54.146491754947	7	1	6.95	::	0.7569313659515
checkHit	26	6.95
=> chance to hit	98
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	46.929744688993
[ATTACK] mace accuracy bonus	26	6.95	=	1.01905
[PROJECTOR] starting dam	47.823756325318
[PROJECTOR] after difficulty dam	47.823756325318
[PROJECTOR] res	0	1	 on dam	47.823756325318
[PROJECTOR] after resists dam	47.823756325318
[PROJECTOR] after flat damage armor	47.823756325318
[PROJECTOR] final dam	47.823756325318
checkHit	17.935039504843	37
=> chance to hit	3
[LOG]	Black jelly is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black jelly for #aaaaaa#48 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.681494559043	5	27.38	5.7	::	1
checkHit	10.5	5.7
=> chance to hit	62
[LOG]	#UID:61517:0#Black jelly misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62667	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[LOG]	Black jelly is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1962045]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black jelly for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black jelly!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	60959	cutpurse	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	13.3	::	1.2079215610874
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	103.88125425352
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	105.20054618254
[PROJECTOR] after difficulty dam	105.20054618254
[PROJECTOR] res	0	1	 on dam	105.20054618254
[PROJECTOR] after resists dam	105.20054618254
[PROJECTOR] after flat damage armor	105.20054618254
[PROJECTOR] final dam	105.20054618254
checkHit	9.4079678528868	37
=> chance to hit	0
[LOG]	Cutpurse is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#105 physical#LAST# damage.
[ATTACK] attacking with	steel dagger of phasing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.533671797483	11	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	11
[ATTACK] raw dam	30.533671797483	versus	27.38	1	with APR	12.6665
[ATTACK] after armor	15.820171797483
[ATTACK] after range	16
[PHYS CRIT %]	2.0628609768594
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] numbed dam	11.56
[PROJECTOR] final dam	11.56
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	31.726638814403	6	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	31.726638814403	versus	27.38	1	with APR	6.909
[ATTACK] after armor	11.255638814403
[ATTACK] after range	12
[PHYS CRIT %]	2.0628609768594
[ATTACK] after crit	12
[ATTACK] after mult	6
[ATTACK] after inc by type	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] numbed dam	4.335
[PROJECTOR] final dam	4.335
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] numbed dam	5.0575
[PROJECTOR] final dam	5.0575
[LOG]	#UID:60959:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #aaaaaa#4 physical#LAST#, #GREY#5 darkness#LAST# (21 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62668	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1962548]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#90 fire#LAST# damage.
[ATTACK] attacking with	steel dagger of phasing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.533671797483	11	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	11
[ATTACK] raw dam	30.533671797483	versus	27.38	1	with APR	12.6665
[ATTACK] after armor	15.820171797483
[ATTACK] after range	16
[PHYS CRIT %]	2.0628609768594
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	31.726638814403	6	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	31.726638814403	versus	27.38	1	with APR	6.909
[ATTACK] after armor	11.255638814403
[ATTACK] after range	14
[PHYS CRIT %]	2.0628609768594
[ATTACK] after crit	14
[ATTACK] after mult	7
[ATTACK] after inc by type	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1962745]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	13.3	::	1
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	86
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	87.0922
[PROJECTOR] after difficulty dam	87.0922
[PROJECTOR] res	0	1	 on dam	87.0922
[PROJECTOR] after resists dam	87.0922
[PROJECTOR] after flat damage armor	87.0922
[PROJECTOR] final dam	87.0922
[LOG]	#UID:60959:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST#, #aaaaaa#6 physical#LAST#, #GREY#6 darkness#LAST# (26 total damage).
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#87 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Cutpurse!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	steel waraxe	true
[LOG]	Rybanic picks up (j.): #FFFFFF##UID:60961:0#steel waraxe (14-19.6 power, 3 apr)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	60971	yellow ooze	::	2398	Rybanic	81	<	100
[LOG]	Ran for 10 turns (stop reason: something interesting).
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	60971	yellow ooze	49	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	npc/humanoid_human_bandit_lord.png
[TOME ENTITY FILTER] selected basic	89.743691954215	116.7
[TOME ENTITY FILTER] selected Greater	3.5923540450437	10.7
fight: 	steel dagger of shearing	iron dagger	::	nil	MAINHAND
fight: 	steel dagger of shearing	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	101.4907091389	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of shearing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	98.582866515758	116.7
[TOME ENTITY FILTER] selected basic	99.458257411227	116.7
Loading tile	npc/humanoid_human_bandit.png
[LOG]	Bandit activates Stealth.
checkHit	41.040839995129	42.56980261329
=> chance to hit	46.823345493427
[TOME ENTITY FILTER] selected basic	100.0009680134	127.2
[TOME ENTITY FILTER] selected basic	76.242840116029	116.7
[TOME ENTITY FILTER] selected basic	109.75082444864	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	81.264017445982	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	61.751693201342	75.7
[TOME ENTITY FILTER] selected Ego	53.489196568595	75.7
Loading tile	npc/humanoid_human_bandit.png
[LOG]	Bandit activates Stealth.
checkHit	41.040839995129	36.693559591862
=> chance to hit	58.920872711832
[TOME ENTITY FILTER] selected Ego	57.946434625418	75.7
[TOME ENTITY FILTER] selected Ego	71.067779123519	75.7
fight: 	insidious steel dagger	insidious steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger	insidious steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	84.326705705641	116.7
fight: 	rough leather armour	insidious steel dagger	::	nil	BODY
fight: 	rough leather armour	insidious steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	106.78744152373	116.7
[TOME ENTITY FILTER] selected basic	86.07560014845	116.7
[LOG]	Thief activates Stealth.
checkHit	41.040839995129	39.614265660951
=> chance to hit	52.980857212552
[TOME ENTITY FILTER] selected Double Ego	31.543904488343	45.7
[TOME ENTITY FILTER] selected basic	89.935426373851	116.7
fight: 	iron dagger	arcing steel dagger of paradox	::	nil	MAINHAND
fight: 	iron dagger	arcing steel dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	75.482523548495	75.7
fight: 	cured leather armour of cold resistance	arcing steel dagger of paradox	::	nil	BODY
fight: 	cured leather armour of cold resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	56.682143639612	75.7
[TOME ENTITY FILTER] selected Greater	4.6256017587612	10.7
Loading tile	npc/humanoid_human_thief.png
[LOG]	Thief activates Stealth.
checkHit	41.040839995129	37.128102685554
=> chance to hit	58.061994211254
[TOME ENTITY FILTER] selected Double Ego	38.107457252257	45.7
[TOME ENTITY FILTER] selected Greater	2.9546625021847	10.7
[TOME ENTITY FILTER] selected basic	114.69854312232	116.7
fight: 	steel dagger	steel dagger of shearing	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of shearing	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	111.55691400906	116.7
fight: 	cured leather armour	steel dagger of shearing	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	64.094099410773	75.7
[TOME ENTITY FILTER] selected Greater	1.3897894607147	10.7
Loading tile	npc/humanoid_human_rogue.png
[LOG]	Rogue activates Stealth.
checkHit	41.040839995129	33.082181012118
=> chance to hit	65.540246247769
[TOME ENTITY FILTER] selected basic	123.8515560955	127.2
[TOME ENTITY FILTER] selected basic	92.344992353415	116.7
[TOME ENTITY FILTER] selected Double Ego	32.506973180309	45.7
fight: 	icy steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	icy steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	18.67830184319	45.7
fight: 	prismatic cured leather armour of lightning resistance	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of lightning resistance	icy steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	58.101852055516	75.7
[TOME ENTITY FILTER] selected Double Ego	17.918965101183	45.7
[LOG]	Rogue activates Stealth.
checkHit	41.040839995129	33.082181012118
=> chance to hit	65.540246247769
[LOG]	Bandit lord activates Stealth.
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
[LOG]	Bandit lord activates Total Thuggery.
[LOG]	Bandit lord deactivates Stealth.
Loading tile	npc/humanoid_human_cutpurse.png
[LOG]	#GOLD#But the chest was guarded!
Loading tile	object/chestopen3.png
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	14.600372293807	 lost tiles => 	29.109098249208
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	7.5007242960857	0.92499275703914	 on dam	64.51398215063
[PROJECTOR] after resists dam	59.674966217085
[PROJECTOR] after flat damage armor	59.674966217085
[PROJECTOR] final dam	59.674966217085
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	64.51398215063
[PROJECTOR] after resists dam	64.51398215063
[PROJECTOR] after flat damage armor	64.51398215063
[PROJECTOR] final dam	64.51398215063
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[LOG]	Bandit is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	9.3449218839744	0.90655078116026	 on dam	64.51398215063
[PROJECTOR] after resists dam	58.485200914412
[PROJECTOR] after flat damage armor	58.485200914412
[PROJECTOR] final dam	58.485200914412
[LOG]	Cutpurse is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	64.51398215063
[PROJECTOR] after resists dam	64.51398215063
[PROJECTOR] after flat damage armor	64.51398215063
[PROJECTOR] final dam	64.51398215063
[LOG]	Bandit lord is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	64.51398215063
[PROJECTOR] after resists dam	64.51398215063
[PROJECTOR] after flat damage armor	64.51398215063
[PROJECTOR] final dam	64.51398215063
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	64.51398215063
[PROJECTOR] after resists dam	64.51398215063
[PROJECTOR] after flat damage armor	64.51398215063
[PROJECTOR] final dam	64.51398215063
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	4.6002365150349	0.95399763484965	 on dam	64.51398215063
[PROJECTOR] after resists dam	61.546186386433
[PROJECTOR] after flat damage armor	61.546186386433
[PROJECTOR] final dam	61.546186386433
[LOG]	White ooze is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	64.51398215063
[PROJECTOR] after resists dam	64.51398215063
[PROJECTOR] after flat damage armor	64.51398215063
[PROJECTOR] final dam	64.51398215063
[LOG]	Giant yellow ant is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	64.51398215063
[PROJECTOR] after resists dam	64.51398215063
[PROJECTOR] after flat damage armor	64.51398215063
[PROJECTOR] final dam	64.51398215063
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1971193]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[TARGET] Passing target	rogue	from	bandit lord	to	Rybanic
AI took for target	61589	bandit lord	::	2398	Rybanic	1	<	100
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	25.782684008547	6	7.9999999999997	17.65	::	1
checkHit	31	17.65
=> chance to hit	84
[ATTACJ] dagger accuracy bonus	31	17.65	=	1.06675	previous	6
[ATTACK] raw dam	25.782684008547	versus	7.9999999999997	0.3	with APR	6.4005
[ATTACK] after armor	24.183184008548
[ATTACK] after range	29
[PHYS CRIT %]	33.806288456816
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] after flat damage armor	29
[PROJECTOR] final dam	29
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	30	0.7	 on dam	1.5714285714286
[PROJECTOR] after resists dam	1.1
[PROJECTOR] after flat damage armor	1.1
[PROJECTOR] final dam	1.1
[LOG]	Rybanic is poisoned!
checkHit	21.85	19.79847355898
=> chance to hit	56
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3.73533772834	0.9626466227166	 on dam	4.24
[PROJECTOR] after resists dam	4.0816216803184
[PROJECTOR] after flat damage armor	4.0816216803184
[PROJECTOR] final dam	4.0816216803184
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	26.393316694846	6	7.9999999999997	17.65	::	0.5
checkHit	31	17.65
=> chance to hit	84
[ATTACJ] dagger accuracy bonus	31	17.65	=	1.06675	previous	6
[ATTACK] raw dam	26.393316694846	versus	7.9999999999997	0.3	with APR	6.4005
[ATTACK] after armor	24.793816694846
[ATTACK] after range	29
[PHYS CRIT %]	33.806288456816
[ATTACK] after crit	29
[ATTACK] after mult	14.5
[PROJECTOR] starting dam	14.5
[PROJECTOR] after difficulty dam	14.5
[PROJECTOR] res	0	1	 on dam	14.5
[PROJECTOR] after resists dam	14.5
[PROJECTOR] after flat damage armor	14.5
[PROJECTOR] final dam	14.5
checkHit	21.85	19.79847355898
=> chance to hit	56
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3.73533772834	0.9626466227166	 on dam	4.24
[PROJECTOR] after resists dam	4.0816216803184
[PROJECTOR] after flat damage armor	4.0816216803184
[PROJECTOR] final dam	4.0816216803184
bandit	62669	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	62669	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 38
*p 38: Uniform: 0: 8B52 beamColor1
*p 38: Uniform: 1: 8B52 beamColor2
*p 38: Uniform: 2: 1406 beamsCount
*p 38: Uniform: 3: 8B52 circleColor
*p 38: Uniform: 4: 1406 circleDescendSpeed
*p 38: Uniform: 5: 1406 circleRotationSpeed
*p 38: Uniform: 6: 1406 noup
*p 38: Uniform: 7: 1406 tick
*p 38: Uniform: 8: 1406 tick_start
*p 38: Uniform: 9: 1406 time_factor
*p 38: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
thief	62685	dumb ai talents can use	Disarm	T_DISARM
thief	62685	dumb ai talents can use	Attack	T_ATTACK
thief	62685	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
thief	62685	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Rybanic	 :: 	28.975504038406	6	14	17.65	::	1
checkHit	37	17.65
=> chance to hit	99
[ATTACJ] dagger accuracy bonus	37	17.65	=	1.09675	previous	6
[ATTACK] raw dam	28.975504038406	versus	14	0.3	with APR	6.5805
[ATTACK] after armor	21.556004038406
[ATTACK] after range	27
[PHYS CRIT %]	20.438858372335
[ATTACK] after crit	45.104539578708
[ATTACK] after mult	45.104539578708
[LOG]	#{bold}##UID:62685:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	45.104539578708
[PROJECTOR] after difficulty dam	45.104539578708
[PROJECTOR] res	0	1	 on dam	45.104539578708
[PROJECTOR] after resists dam	45.104539578708
[PROJECTOR] after flat damage armor	45.104539578708
[PROJECTOR] final dam	45.104539578708
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	30	0.7	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.2
[PROJECTOR] after flat damage armor	1.2
[PROJECTOR] final dam	1.2
checkHit	21.85	20.725540368184
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Rybanic	 :: 	29.362006304188	6	14	17.65	::	0.5
checkHit	37	17.65
=> chance to hit	99
[ATTACJ] dagger accuracy bonus	37	17.65	=	1.09675	previous	6
[ATTACK] raw dam	29.362006304188	versus	14	0.3	with APR	6.5805
[ATTACK] after armor	21.942506304189
[ATTACK] after range	23
[PHYS CRIT %]	20.438858372335
[ATTACK] after crit	23
[ATTACK] after mult	11.5
[PROJECTOR] starting dam	11.5
[PROJECTOR] after difficulty dam	11.5
[PROJECTOR] res	0	1	 on dam	11.5
[PROJECTOR] after resists dam	11.5
[PROJECTOR] after flat damage armor	11.5
[PROJECTOR] final dam	11.5
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	30	0.7	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.8
[PROJECTOR] after flat damage armor	0.8
[PROJECTOR] final dam	0.8
checkHit	21.85	20.725540368184
=> chance to hit	53
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
thief	62695	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
thief	62695	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[ATTACK] attacking with	arcing steel dagger of paradox
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.797390165456	6	27.38	5.7	::	1
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	26.797390165456	versus	27.38	1	with APR	6.894
[ATTACK] after armor	6.311390165456
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	23.333333333333
[PROJECTOR] after difficulty dam	23.333333333333
[PROJECTOR] res	24	0.76	 on dam	23.333333333333
[PROJECTOR] after resists dam	17.733333333333
[PROJECTOR] after flat damage armor	17.733333333333
[PROJECTOR] final dam	17.733333333333
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.047314275459	5	27.38	5.7	::	0.5
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	5
[ATTACK] raw dam	24.047314275459	versus	27.38	1	with APR	5.745
[ATTACK] after armor	2.412314275459
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	15	0.85	 on dam	1.5
[PROJECTOR] after resists dam	1.275
[PROJECTOR] after flat damage armor	1.275
[PROJECTOR] final dam	1.275
AI took for target	62705	rogue	::	1584	golem (servant of Rybanic)	4	<	121
rogue	62705	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	62705	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	28.352193206166	6	14	17.65	::	1
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	6
[ATTACK] raw dam	28.352193206166	versus	14	0.3	with APR	6.5355
[ATTACK] after armor	20.887693206167
[ATTACK] after range	25
[PHYS CRIT %]	22.638858372335
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
checkHit	21.85	18.562386742129
=> chance to hit	59
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with	icy steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	27.596015335909	6	14	17.65	::	0.5
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	6
[ATTACK] raw dam	27.596015335909	versus	14	0.3	with APR	6.5355
[ATTACK] after armor	20.13151533591
[ATTACK] after range	26
[PHYS CRIT %]	22.638858372335
[ATTACK] after crit	43.434001075793
[ATTACK] after mult	21.717000537896
[LOG]	#{bold}##UID:62717:0#Rogue performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	21.717000537896
[PROJECTOR] after difficulty dam	21.717000537896
[PROJECTOR] res	0	1	 on dam	21.717000537896
[PROJECTOR] after resists dam	21.717000537896
[PROJECTOR] after flat damage armor	21.717000537896
[PROJECTOR] final dam	21.717000537896
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	43	0.57	 on dam	6
[PROJECTOR] after resists dam	3.42
[PROJECTOR] after flat damage armor	3.42
[PROJECTOR] final dam	3.42
checkHit	25.775	20.5
=> chance to hit	64
[LOG]	Rybanic is encased in ice!
checkHit	21.85	18.562386742129
=> chance to hit	59
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
checkHit	25.775	35.5
=> chance to hit	26
[LOG]	#UID:61589:0#Bandit lord hits #fbd578#Rybanic#LAST# for #aaaaaa#29 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#14 physical#LAST# (45 total damage).
[LOG]	#UID:62695:0#Thief hits Golem (servant of Rybanic) for #aaaaaa#6 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #aaaaaa#1 physical#LAST# (17 total damage).
[LOG]	#UID:62695:0#Thief hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#18 lightning#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST#, #LIGHT_RED#65 fire#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (139 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#65 fire#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST# (71 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#65 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (131 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Iceblock for #YELLOW#5 mind#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cutpurse for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits White ooze for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#60 fire#LAST#, #YELLOW#2 mind#LAST# (62 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant yellow ant for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:62717:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST#, #{bold}##aaaaaa#22 physical#{normal}##LAST#, #1133F3#3 cold#LAST# (50 total damage).
[LOG]	#UID:62685:0#Thief hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#45 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#12 physical#LAST#, #LIGHT_GREEN#1 nature#LAST# (59 total damage).
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	30	0.7	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.8
[PROJECTOR] after flat damage armor	0.8
[PROJECTOR] final dam	0.8
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(0 to ice)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	5	13	::	1
checkHit	26	13
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	88
[PHYS CRIT %]	1.5
[ATTACK] after crit	88
[ATTACK] after mult	88
[ATTACK] mace accuracy bonus	26	13	=	1.013
[PROJECTOR] starting dam	89.144
[PROJECTOR] after difficulty dam	89.144
[PROJECTOR] res	0	1	 on dam	89.144
[PROJECTOR] after resists dam	89.144
[PROJECTOR] after flat damage armor	89.144
[PROJECTOR] final dam	89.144
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
giant yellow ant	61588	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
giant yellow ant	61588	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.238940191503	7	14	0	::	1
checkHit	24.5	0
=> chance to hit	100
[ATTACK] raw dam	17.238940191503	versus	14	0.3	with APR	7
[ATTACK] after armor	12.067258134052
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	24	0.76	 on dam	12
[PROJECTOR] after resists dam	9.12
[PROJECTOR] after flat damage armor	9.12
[PROJECTOR] final dam	9.12
checkHit	21.85	8.0832153906646
=> chance to hit	85
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[LOG]	Rybanic forces the iceblock to shatter.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#89 physical#LAST# damage.
[LOG]	#UID:61588:0#Giant yellow ant hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(4 to ice)#LAST#, #ROYAL_BLUE#5 lightning#LAST# (5 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Iceblock for #YELLOW#5 mind#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Iceblock for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Rybanic is free from the ice.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon2.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon2.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
checkHit	41.040839995129	36.693559591862
=> chance to hit	58.920872711832
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62731	after	2398
[PROJECTOR] starting dam	113.22260437031
[PROJECTOR] after difficulty dam	113.22260437031
[PROJECTOR] res	7.5007242960857	0.92499275703914	 on dam	130.20599502585
[PROJECTOR] after resists dam	120.43960232199
[PROJECTOR] after flat damage armor	120.43960232199
[PROJECTOR] final dam	120.43960232199
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1980405]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	25.782684008547	6	14	17.65	::	1
checkHit	31	17.65
=> chance to hit	84
[LOG]	#UID:61589:0#Bandit lord misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	26.393316694846	6	14	17.65	::	0.5
checkHit	31	17.65
=> chance to hit	84
[ATTACJ] dagger accuracy bonus	31	17.65	=	1.06675	previous	6
[ATTACK] raw dam	26.393316694846	versus	14	0.3	with APR	6.4005
[ATTACK] after armor	18.793816694846
[ATTACK] after range	24
[PHYS CRIT %]	33.806288456816
[ATTACK] after crit	24
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	12.789140000358	0.87210859999642	 on dam	12
[PROJECTOR] after resists dam	10.465303199957
[PROJECTOR] after flat damage armor	10.465303199957
[PROJECTOR] final dam	10.465303199957
checkHit	21.85	19.79847355898
=> chance to hit	56
[LOG]	Bandit lord resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.73533772834	0.9626466227166	 on dam	2.12
[PROJECTOR] after resists dam	2.0408108401592
[PROJECTOR] after flat damage armor	2.0408108401592
[PROJECTOR] final dam	2.0408108401592
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Rybanic	 :: 	28.975504038406	6	14	17.65	::	1
checkHit	37	17.65
=> chance to hit	99
[ATTACJ] dagger accuracy bonus	37	17.65	=	1.09675	previous	6
[ATTACK] raw dam	28.975504038406	versus	14	0.3	with APR	6.5805
[ATTACK] after armor	21.556004038406
[ATTACK] after range	23
[PHYS CRIT %]	20.438858372335
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	14	0.86	 on dam	23
[PROJECTOR] after resists dam	19.78
[PROJECTOR] after flat damage armor	19.78
[PROJECTOR] final dam	19.78
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	39.8	0.602	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.032
[PROJECTOR] after flat damage armor	1.032
[PROJECTOR] final dam	1.032
[LOG]	Rybanic is poisoned!
checkHit	21.85	20.725540368184
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Rybanic	 :: 	29.362006304188	6	14	17.65	::	0.5
checkHit	37	17.65
=> chance to hit	99
[ATTACJ] dagger accuracy bonus	37	17.65	=	1.09675	previous	6
[ATTACK] raw dam	29.362006304188	versus	14	0.3	with APR	6.5805
[ATTACK] after armor	21.942506304189
[ATTACK] after range	26
[PHYS CRIT %]	20.438858372335
[ATTACK] after crit	43.434001075793
[ATTACK] after mult	21.717000537896
[LOG]	#{bold}##UID:62685:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	21.717000537896
[PROJECTOR] after difficulty dam	21.717000537896
[PROJECTOR] res	14	0.86	 on dam	21.717000537896
[PROJECTOR] after resists dam	18.676620462591
[PROJECTOR] after flat damage armor	18.676620462591
[PROJECTOR] final dam	18.676620462591
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.688
[PROJECTOR] after flat damage armor	0.688
[PROJECTOR] final dam	0.688
checkHit	21.85	20.725540368184
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	arcing steel dagger of paradox
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.797390165456	6	27.38	5.7	::	1
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	26.797390165456	versus	27.38	1	with APR	6.894
[ATTACK] after armor	6.311390165456
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	28.666666666667
[PROJECTOR] after difficulty dam	28.666666666667
[PROJECTOR] res	34.64	0.6536	 on dam	28.666666666667
[PROJECTOR] after resists dam	18.736533333333
[PROJECTOR] after flat damage armor	18.736533333333
[PROJECTOR] final dam	18.736533333333
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.047314275459	5	27.38	5.7	::	0.5
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	5
[ATTACK] raw dam	24.047314275459	versus	27.38	1	with APR	5.745
[ATTACK] after armor	2.412314275459
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	15	0.85	 on dam	1.5
[PROJECTOR] after resists dam	1.275
[PROJECTOR] after flat damage armor	1.275
[PROJECTOR] final dam	1.275
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	28.352193206166	6	14	17.65	::	1
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	6
[ATTACK] raw dam	28.352193206166	versus	14	0.3	with APR	6.5355
[ATTACK] after armor	20.887693206167
[ATTACK] after range	24
[PHYS CRIT %]	22.638858372335
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	14	0.86	 on dam	24
[PROJECTOR] after resists dam	20.64
[PROJECTOR] after flat damage armor	20.64
[PROJECTOR] final dam	20.64
checkHit	21.85	18.562386742129
=> chance to hit	59
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with	icy steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	27.596015335909	6	14	17.65	::	0.5
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	6
[ATTACK] raw dam	27.596015335909	versus	14	0.3	with APR	6.5355
[ATTACK] after armor	20.13151533591
[ATTACK] after range	23
[PHYS CRIT %]	22.638858372335
[ATTACK] after crit	23
[ATTACK] after mult	11.5
[PROJECTOR] starting dam	11.5
[PROJECTOR] after difficulty dam	11.5
[PROJECTOR] res	14	0.86	 on dam	11.5
[PROJECTOR] after resists dam	9.89
[PROJECTOR] after flat damage armor	9.89
[PROJECTOR] final dam	9.89
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	50.98	0.4902	 on dam	6
[PROJECTOR] after resists dam	2.9412
[PROJECTOR] after flat damage armor	2.9412
[PROJECTOR] final dam	2.9412
checkHit	21.85	18.562386742129
=> chance to hit	59
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:61589:0#Bandit lord hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Rogue for #{bold}##LIGHT_RED#120 fire#{normal}##LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (8 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit lord for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST# (4 total damage).
[LOG]	#UID:62695:0#Thief hits Golem (servant of Rybanic) for #aaaaaa#6 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #aaaaaa#1 physical#LAST# (17 total damage).
[LOG]	#UID:62695:0#Thief hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#19 lightning#LAST# damage.
[LOG]	#UID:62717:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#21 physical#LAST#, #aaaaaa#10 physical#LAST#, #1133F3#3 cold#LAST# (33 total damage).
[LOG]	#UID:62685:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #{bold}##aaaaaa#19 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (40 total damage).
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.688
[PROJECTOR] after flat damage armor	0.688
[PROJECTOR] final dam	0.688
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
giant yellow ant	61588	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
giant yellow ant	61588	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.238940191503	7	14	17.65	::	1
checkHit	24.5	17.65
=> chance to hit	68
[LOG]	#UID:61588:0#Giant yellow ant misses #fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	7.5007242960857	0.92499275703914	 on dam	21.504660716877
[PROJECTOR] after resists dam	19.891655405695
[PROJECTOR] after flat damage armor	19.891655405695
[PROJECTOR] final dam	19.891655405695
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	9.3449218839744	0.90655078116026	 on dam	21.504660716877
[PROJECTOR] after resists dam	19.495066971471
[PROJECTOR] after flat damage armor	19.495066971471
[PROJECTOR] final dam	19.495066971471
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	4.6002365150349	0.95399763484965	 on dam	21.504660716877
[PROJECTOR] after resists dam	20.515395462144
[PROJECTOR] after flat damage armor	20.515395462144
[PROJECTOR] final dam	20.515395462144
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cutpurse for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits White ooze for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Giant yellow ant for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 1406 tick
*p 40: Uniform: 8: 1406 tick_start
*p 40: Uniform: 9: 1406 time_factor
*p 40: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	5	13	::	1
checkHit	26	13
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	13	=	1.013
[PROJECTOR] starting dam	62.806
[PROJECTOR] after difficulty dam	62.806
[PROJECTOR] res	0	1	 on dam	62.806
[PROJECTOR] after resists dam	62.806
[PROJECTOR] after flat damage armor	62.806
[PROJECTOR] final dam	62.806
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	25.782684008547	6	28.249261632636	17.65	::	1
checkHit	31	17.65
=> chance to hit	84
[ATTACJ] dagger accuracy bonus	31	17.65	=	1.06675	previous	6
[ATTACK] raw dam	25.782684008547	versus	28.249261632636	0.3	with APR	6.4005
[ATTACK] after armor	18.047878805983
[ATTACK] after range	19
[PHYS CRIT %]	33.806288456816
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	12.789140000358	0.87210859999642	 on dam	19
[PROJECTOR] after resists dam	16.570063399932
[PROJECTOR] after flat damage armor	16.570063399932
[PROJECTOR] final dam	16.570063399932
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	39.8	0.602	 on dam	1.5714285714286
[PROJECTOR] after resists dam	0.946
[PROJECTOR] after flat damage armor	0.946
[PROJECTOR] final dam	0.946
checkHit	21.85	19.79847355898
=> chance to hit	56
[LOG]	Bandit lord resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.73533772834	0.9626466227166	 on dam	2.12
[PROJECTOR] after resists dam	2.0408108401592
[PROJECTOR] after flat damage armor	2.0408108401592
[PROJECTOR] final dam	2.0408108401592
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	26.393316694846	6	28.249261632636	17.65	::	0.5
checkHit	31	17.65
=> chance to hit	84
[ATTACJ] dagger accuracy bonus	31	17.65	=	1.06675	previous	6
[ATTACK] raw dam	26.393316694846	versus	28.249261632636	0.3	with APR	6.4005
[ATTACK] after armor	18.475321686392
[ATTACK] after range	19
[PHYS CRIT %]	33.806288456816
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	12.789140000358	0.87210859999642	 on dam	9.5
[PROJECTOR] after resists dam	8.285031699966
[PROJECTOR] after flat damage armor	8.285031699966
[PROJECTOR] final dam	8.285031699966
checkHit	21.85	19.79847355898
=> chance to hit	56
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3.73533772834	0.9626466227166	 on dam	4.24
[PROJECTOR] after resists dam	4.0816216803184
[PROJECTOR] after flat damage armor	4.0816216803184
[PROJECTOR] final dam	4.0816216803184
bandit	62669	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Bandit uses Highborn's Bloom.
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Rybanic	 :: 	28.975504038406	6	28.249261632636	17.65	::	1
checkHit	37	17.65
=> chance to hit	99
[ATTACJ] dagger accuracy bonus	37	17.65	=	1.09675	previous	6
[ATTACK] raw dam	28.975504038406	versus	28.249261632636	0.3	with APR	6.5805
[ATTACK] after armor	20.282852826884
[ATTACK] after range	21
[PHYS CRIT %]	20.438858372335
[ATTACK] after crit	35.081308561217
[ATTACK] after mult	35.081308561217
[LOG]	#{bold}##UID:62685:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	35.081308561217
[PROJECTOR] after difficulty dam	35.081308561217
[PROJECTOR] res	14	0.86	 on dam	35.081308561217
[PROJECTOR] after resists dam	30.169925362647
[PROJECTOR] after flat damage armor	30.169925362647
[PROJECTOR] final dam	30.169925362647
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	39.8	0.602	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.032
[PROJECTOR] after flat damage armor	1.032
[PROJECTOR] final dam	1.032
checkHit	21.85	20.725540368184
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	28.352193206166	6	28.249261632636	17.65	::	1
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	6
[ATTACK] raw dam	28.352193206166	versus	28.249261632636	0.3	with APR	6.5355
[ATTACK] after armor	19.846535244316
[ATTACK] after range	23
[PHYS CRIT %]	22.638858372335
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	14	0.86	 on dam	23
[PROJECTOR] after resists dam	19.78
[PROJECTOR] after flat damage armor	19.78
[PROJECTOR] final dam	19.78
checkHit	21.85	18.562386742129
=> chance to hit	59
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with	icy steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	27.596015335909	6	28.249261632636	17.65	::	0.5
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	6
[ATTACK] raw dam	27.596015335909	versus	28.249261632636	0.3	with APR	6.5355
[ATTACK] after armor	19.317210735136
[ATTACK] after range	25
[PHYS CRIT %]	22.638858372335
[ATTACK] after crit	25
[ATTACK] after mult	12.5
[PROJECTOR] starting dam	12.5
[PROJECTOR] after difficulty dam	12.5
[PROJECTOR] res	14	0.86	 on dam	12.5
[PROJECTOR] after resists dam	10.75
[PROJECTOR] after flat damage armor	10.75
[PROJECTOR] final dam	10.75
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	50.98	0.4902	 on dam	6
[PROJECTOR] after resists dam	2.9412
[PROJECTOR] after flat damage armor	2.9412
[PROJECTOR] final dam	2.9412
checkHit	34.809550077058	20.5
=> chance to hit	86
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Frozen'!
checkHit	21.85	18.562386742129
=> chance to hit	59
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:61589:0#Bandit lord hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#8 physical#LAST# (26 total damage).
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#63 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit lord for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
[LOG]	#UID:62685:0#Thief hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#30 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (31 total damage).
[LOG]	#UID:62717:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST#, #aaaaaa#11 physical#LAST#, #1133F3#3 cold#LAST# (33 total damage).
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#225 healing#LAST# from Infusion: Healing.
AI took for target	62695	thief	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	arcing steel dagger of paradox
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.797390165456	6	27.38	5.7	::	1
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	26.797390165456	versus	27.38	1	with APR	6.894
[ATTACK] after armor	6.311390165456
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.047314275459	5	27.38	5.7	::	0.5
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	5
[ATTACK] raw dam	24.047314275459	versus	27.38	1	with APR	5.745
[ATTACK] after armor	2.412314275459
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	15	0.85	 on dam	1
[PROJECTOR] after resists dam	0.85
[PROJECTOR] after flat damage armor	0.85
[PROJECTOR] final dam	0.85
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Thief!#{normal}#
[LOG]	#UID:62695:0#Thief hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #aaaaaa#1 physical#LAST# (18 total damage).
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	39.8	0.602	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.032
[PROJECTOR] after flat damage armor	1.032
[PROJECTOR] final dam	1.032
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
giant yellow ant	61588	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
giant yellow ant	61588	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_LIGHTNING_SPEED
[LOG]	Giant yellow ant uses Lightning Speed.
[MIND CRIT %]	1
[LOG]	Giant yellow ant turns into pure lightning!.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
checkHit	41.040839995129	36.693559591862
=> chance to hit	58.920872711832
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	7.5007242960857	0.92499275703914	 on dam	21.504660716877
[PROJECTOR] after resists dam	19.891655405695
[PROJECTOR] after flat damage armor	19.891655405695
[PROJECTOR] final dam	19.891655405695
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	4.6002365150349	0.95399763484965	 on dam	21.504660716877
[PROJECTOR] after resists dam	20.515395462144
[PROJECTOR] after flat damage armor	20.515395462144
[PROJECTOR] final dam	20.515395462144
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits White ooze for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Giant yellow ant for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}#Burning from Rybanic killed Rogue!#{normal}#
[LOG]	Rybanic casts Healing Light.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,tick_start=1987209,time_factor=2000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,tick_start=1987209,time_factor=2000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white ooze	 :: 	54.146491754947	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	70
[PHYS CRIT %]	1.5
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	71.407
[PROJECTOR] after difficulty dam	71.407
[PROJECTOR] res	0	1	 on dam	71.407
[PROJECTOR] after resists dam	71.407
[PROJECTOR] after flat damage armor	71.407
[PROJECTOR] final dam	71.407
AI took for target	61589	bandit lord	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.782684008547	6	27.38	5.7	::	1
checkHit	31	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	5.7	=	1.1265	previous	6
[ATTACK] raw dam	25.782684008547	versus	27.38	1	with APR	6.759
[ATTACK] after armor	5.1616840085472
[ATTACK] after range	5
[PHYS CRIT %]	9.0302910613409
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.702650000384	0.86297349999616	 on dam	5
[PROJECTOR] after resists dam	4.3148674999808
[PROJECTOR] after flat damage armor	4.3148674999808
[PROJECTOR] final dam	4.3148674999808
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	15	0.85	 on dam	1.5714285714286
[PROJECTOR] after resists dam	1.3357142857143
[PROJECTOR] after flat damage armor	1.3357142857143
[PROJECTOR] final dam	1.3357142857143
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.393316694846	6	27.38	5.7	::	0.5
checkHit	31	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31	5.7	=	1.1265	previous	6
[ATTACK] raw dam	26.393316694846	versus	27.38	1	with APR	6.759
[ATTACK] after armor	5.7723166948456
[ATTACK] after range	7
[PHYS CRIT %]	9.0302910613409
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	13.702650000384	0.86297349999616	 on dam	3.5
[PROJECTOR] after resists dam	3.0204072499866
[PROJECTOR] after flat damage armor	3.0204072499866
[PROJECTOR] final dam	3.0204072499866
AI took for target	62677	bandit	::	2398	Rybanic	4	<	121
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	21.504660716877
[PROJECTOR] after resists dam	21.504660716877
[PROJECTOR] after flat damage armor	21.504660716877
[PROJECTOR] final dam	21.504660716877
rogue	62705	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Rogue uses Infusion: Healing.
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	9.3449218839744	0.90655078116026	 on dam	21.504660716877
[PROJECTOR] after resists dam	19.495066971471
[PROJECTOR] after flat damage armor	19.495066971471
[PROJECTOR] final dam	19.495066971471
cutpurse	61599	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
cutpurse	61599	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Cutpurse uses Highborn's Bloom.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#UID:61589:0#Bandit lord hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#3 physical#LAST# (9 total damage).
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White ooze for #aaaaaa#71 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# receives #LIGHT_GREEN#165 healing#LAST#.
[LOG]	Burning from Rybanic hits Cutpurse for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rogue receives #LIGHT_GREEN#100 healing#LAST# from Infusion: Healing.
thief	62695	dumb ai talents can use	Disarm	T_DISARM
thief	62695	dumb ai talents can use	Attack	T_ATTACK
thief	62695	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing steel dagger of paradox
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.797390165456	6	27.38	5.7	::	1
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	26.797390165456	versus	27.38	1	with APR	6.894
[ATTACK] after armor	6.311390165456
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	34.64	0.6536	 on dam	24
[PROJECTOR] after resists dam	15.6864
[PROJECTOR] after flat damage armor	15.6864
[PROJECTOR] final dam	15.6864
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.047314275459	5	27.38	5.7	::	0.5
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	5
[ATTACK] raw dam	24.047314275459	versus	27.38	1	with APR	5.745
[ATTACK] after armor	2.412314275459
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	15	0.85	 on dam	1
[PROJECTOR] after resists dam	0.85
[PROJECTOR] after flat damage armor	0.85
[PROJECTOR] final dam	0.85
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed White ooze!#{normal}#
[LOG]	#UID:62695:0#Thief hits Golem (servant of Rybanic) for #aaaaaa#6 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #aaaaaa#1 physical#LAST# (17 total damage).
[LOG]	#UID:62695:0#Thief hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	39.8	0.602	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.032
[PROJECTOR] after flat damage armor	1.032
[PROJECTOR] final dam	1.032
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
[LOG]	Giant yellow ant stops burning.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.238940191503	7	28.249261632636	17.65	::	1
checkHit	24.5	17.65
=> chance to hit	68
[ATTACK] raw dam	17.238940191503	versus	28.249261632636	0.3	with APR	7
[ATTACK] after armor	12.067258134052
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	34.64	0.6536	 on dam	12
[PROJECTOR] after resists dam	7.8432
[PROJECTOR] after flat damage armor	7.8432
[PROJECTOR] final dam	7.8432
checkHit	21.85	8.0832153906646
=> chance to hit	85
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	Giant yellow ant is back to normal.
[LOG]	Bandit lord stops burning.
[LOG]	Bandit stops burning.
checkHit	41.040839995129	36.693559591862
=> chance to hit	58.920872711832
[LOG]	Bandit stops burning.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant yellow ant for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:61588:0#Giant yellow ant hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#8 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
checkHit	41.040839995129	36.693559591862
=> chance to hit	58.920872711832
[USERCHAT] channel serial data	Magical Kiwi	tome	786
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	16.600372293807	 lost tiles => 	30.502945699997
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[PROJECTOR] starting dam	11.612214674272
[PROJECTOR] after difficulty dam	11.612214674272
[PROJECTOR] res	29.48	0.7052	 on dam	13.354046875413
[PROJECTOR] after resists dam	9.4172738565413
[PROJECTOR] res	0	1	 on dam	9.4172738565413
[PROJECTOR] after self-resists dam	9.4172738565413
[PROJECTOR] after flat damage armor	9.4172738565413
[PROJECTOR] final dam	9.4172738565413
[LOG]	Rybanic is on fire!
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	9.3449218839744	0.90655078116026	 on dam	66.770234377065
[PROJECTOR] after resists dam	60.530608132782
[PROJECTOR] after flat damage armor	60.530608132782
[PROJECTOR] final dam	60.530608132782
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[LOG]	Bandit is on fire!
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[PROJECTOR] starting dam	58.061073371361
[PROJECTOR] after difficulty dam	58.061073371361
[PROJECTOR] res	0	1	 on dam	66.770234377065
[PROJECTOR] after resists dam	66.770234377065
[PROJECTOR] after flat damage armor	66.770234377065
[PROJECTOR] final dam	66.770234377065
[LOG]	Yellow ooze splits in two!
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[LOG]	Yellow ooze splits in two!
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[LOG]	Yellow ooze is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1990834]
New GL Shader program 43
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 1406 flameIntensity
*p 43: Uniform: 2: 1406 shockwaveSpeed
*p 43: Uniform: 3: 1406 shockwaveWidth
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 tick_start
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 8B5E tex
Loading tile	talents/flame.png
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	yellow ooze	 :: 	54.146491754947	7	1	6.6	::	0.7569313659515
checkHit	26	6.6
=> chance to hit	99
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	40.874293761381
[ATTACK] mace accuracy bonus	26	6.6	=	1.0194
[PROJECTOR] starting dam	41.667255060352
[PROJECTOR] after difficulty dam	41.667255060352
[PROJECTOR] res	0	1	 on dam	41.667255060352
[PROJECTOR] after resists dam	41.667255060352
[PROJECTOR] after flat damage armor	41.667255060352
[PROJECTOR] final dam	41.667255060352
checkHit	16.6012706415	37
=> chance to hit	-0
[LOG]	Yellow ooze is dazed!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	yellow ooze	 :: 	54.146491754947	7	1	6.6	::	0.7569313659515
checkHit	26	6.6
=> chance to hit	99
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	42.388156493284
[ATTACK] mace accuracy bonus	26	6.6	=	1.0194
[PROJECTOR] starting dam	43.210486729253
[PROJECTOR] after difficulty dam	43.210486729253
[PROJECTOR] res	0	1	 on dam	43.210486729253
[PROJECTOR] after resists dam	43.210486729253
[PROJECTOR] after flat damage armor	43.210486729253
[PROJECTOR] final dam	43.210486729253
checkHit	16.6012706415	37
=> chance to hit	-0
[LOG]	Yellow ooze is dazed!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	54.146491754947	7	5	13.3	::	0.7569313659515
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	42.388156493284
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	42.926486080748
[PROJECTOR] after difficulty dam	42.926486080748
[PROJECTOR] res	0	1	 on dam	42.926486080748
[PROJECTOR] after resists dam	42.926486080748
[PROJECTOR] after flat damage armor	42.926486080748
[PROJECTOR] final dam	42.926486080748
checkHit	9.3046413035451	37
=> chance to hit	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	yellow ooze	 :: 	54.146491754947	7	1	6.6	::	0.7569313659515
checkHit	26	6.6
=> chance to hit	99
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	40.874293761381
[ATTACK] mace accuracy bonus	26	6.6	=	1.0194
[PROJECTOR] starting dam	41.667255060352
[PROJECTOR] after difficulty dam	41.667255060352
[PROJECTOR] res	0	1	 on dam	41.667255060352
[PROJECTOR] after resists dam	41.667255060352
[PROJECTOR] after flat damage armor	41.667255060352
[PROJECTOR] final dam	41.667255060352
checkHit	16.6012706415	37
=> chance to hit	-0
[LOG]	Yellow ooze is dazed!
[PROJECTOR] starting dam	29.030536685681
[PROJECTOR] after difficulty dam	29.030536685681
[PROJECTOR] res	0	1	 on dam	33.385117188533
[PROJECTOR] after resists dam	33.385117188533
[PROJECTOR] after flat damage armor	33.385117188533
[PROJECTOR] final dam	33.385117188533
AI took for target	62705	rogue	::	2398	Rybanic	9	<	100
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits #fbd578#Rybanic#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Yellow ooze for #LIGHT_RED#33 fire#LAST#, #LIGHT_STEEL_BLUE#17 temporal#LAST#, #aaaaaa#34 physical#LAST# (85 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cutpurse for #LIGHT_RED#61 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST# (129 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant yellow ant for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Yellow ooze for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Yellow ooze for #aaaaaa#43 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Yellow ooze for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#43 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Cutpurse!#{normal}#
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Bandit lord!#{normal}#
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Bandit!#{normal}#
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Giant yellow ant!#{normal}#
[PROJECTOR] starting dam	3.8707382247574
[PROJECTOR] after difficulty dam	3.8707382247574
[PROJECTOR] res	29.48	0.7052	 on dam	4.451348958471
[PROJECTOR] after resists dam	3.1390912855138
[PROJECTOR] res	0	1	 on dam	3.1390912855138
[PROJECTOR] after self-resists dam	3.1390912855138
[PROJECTOR] after flat damage armor	3.1390912855138
[PROJECTOR] final dam	3.1390912855138
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	39.8	0.602	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.032
[PROJECTOR] after flat damage armor	1.032
[PROJECTOR] final dam	1.032
[LOG]	Burning from Rybanic hits #fbd578#Rybanic#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[LOG]	Yellow ooze is not dazed anymore.
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[LOG]	Burning from Rybanic hits Yellow ooze for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}#Burning from Rybanic killed Yellow ooze!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62734	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	62695	thief	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	7	12.95	::	1.2079215610874
checkHit	26	12.95
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	89
[PHYS CRIT %]	1.5
[ATTACK] after crit	89
[ATTACK] after mult	107.50501893678
[ATTACK] mace accuracy bonus	26	12.95	=	1.01305
[PROJECTOR] starting dam	108.90795943391
[PROJECTOR] after difficulty dam	108.90795943391
[PROJECTOR] res	0	1	 on dam	108.90795943391
[PROJECTOR] after resists dam	108.90795943391
[PROJECTOR] after flat damage armor	108.90795943391
[PROJECTOR] final dam	108.90795943391
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
checkHit	9.1271750826708	37
=> chance to hit	0
AI took for target	62669	bandit	::	2398	Rybanic	1	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	24.98742262133	19.363564365614	28.249261632636	17.65	::	1
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	19.363564365614
[ATTACK] raw dam	24.98742262133	versus	28.249261632636	0.3	with APR	21.140171396159
[ATTACK] after armor	17.878332384853
[ATTACK] after range	22
[PHYS CRIT %]	21.2
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	13.3	0.867	 on dam	22.88
[PROJECTOR] after resists dam	19.83696
[PROJECTOR] after flat damage armor	19.83696
[PROJECTOR] final dam	19.83696
checkHit	21.85	20.315455781615
=> chance to hit	54
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	16.486472770219	0.83513527229781	 on dam	4.24
[PROJECTOR] after resists dam	3.5409735545427
[PROJECTOR] after flat damage armor	3.5409735545427
[PROJECTOR] final dam	3.5409735545427
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	Rybanic	 :: 	29.072796913062	20.363564365614	28.249261632636	17.65	::	0.5
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	20.363564365614
[ATTACK] raw dam	29.072796913062	versus	28.249261632636	0.3	with APR	22.231921396159
[ATTACK] after armor	23.055456676586
[ATTACK] after range	28
[PHYS CRIT %]	22.2
[ATTACK] after crit	28
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	13.3	0.867	 on dam	14.56
[PROJECTOR] after resists dam	12.62352
[PROJECTOR] after flat damage armor	12.62352
[PROJECTOR] final dam	12.62352
checkHit	21.85	20.315455781615
=> chance to hit	54
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	16.486472770219	0.83513527229781	 on dam	4.24
[PROJECTOR] after resists dam	3.5409735545427
[PROJECTOR] after flat damage armor	3.5409735545427
[PROJECTOR] final dam	3.5409735545427
AI took for target	62705	rogue	::	2398	Rybanic	4	<	100
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (7 total damage).
[LOG]	#UID:62669:0#Bandit hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST#, #aaaaaa#13 physical#LAST# (32 total damage).
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#109 physical#LAST# damage.
[LOG]	#UID:62695:0#Thief hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#5 temporal#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Thief!#{normal}#
[PROJECTOR] starting dam	3.8707382247574
[PROJECTOR] after difficulty dam	3.8707382247574
[PROJECTOR] res	29.48	0.7052	 on dam	4.451348958471
[PROJECTOR] after resists dam	3.1390912855138
[PROJECTOR] res	0	1	 on dam	3.1390912855138
[PROJECTOR] after self-resists dam	3.1390912855138
[PROJECTOR] after flat damage armor	3.1390912855138
[PROJECTOR] final dam	3.1390912855138
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	39.8	0.602	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.032
[PROJECTOR] after flat damage armor	1.032
[PROJECTOR] final dam	1.032
[LOG]	Rybanic feels pain again.
[LOG]	Burning from Rybanic hits #fbd578#Rybanic#LAST# for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[LOG]	Bandit stops regenerating health quickly.
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62735	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[LOG]	Yellow ooze is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1995329]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

bandit	62669	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	24.98742262133	19.363564365614	28.249261632636	17.65	::	1
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	19.363564365614
[ATTACK] raw dam	24.98742262133	versus	28.249261632636	0.3	with APR	21.140171396159
[ATTACK] after armor	17.878332384853
[ATTACK] after range	22
[PHYS CRIT %]	21.2
[ATTACK] after crit	41.035979936551
[ATTACK] after mult	41.035979936551
[LOG]	#{bold}##UID:62669:0#Bandit performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	41.035979936551
[PROJECTOR] after difficulty dam	41.035979936551
[PROJECTOR] res	0	1	 on dam	42.677419134013
[PROJECTOR] after resists dam	42.677419134013
[PROJECTOR] after flat damage armor	42.677419134013
[PROJECTOR] final dam	42.677419134013
checkHit	21.85	20.315455781615
=> chance to hit	54
[LOG]	Bandit resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	16.486472770219	0.83513527229781	 on dam	2.12
[PROJECTOR] after resists dam	1.7704867772714
[PROJECTOR] after flat damage armor	1.7704867772714
[PROJECTOR] final dam	1.7704867772714
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	Rybanic	 :: 	29.072796913062	20.363564365614	28.249261632636	17.65	::	0.5
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	20.363564365614
[ATTACK] raw dam	29.072796913062	versus	28.249261632636	0.3	with APR	22.231921396159
[ATTACK] after armor	23.055456676586
[ATTACK] after range	27
[PHYS CRIT %]	22.2
[ATTACK] after crit	27
[ATTACK] after mult	13.5
[PROJECTOR] starting dam	13.5
[PROJECTOR] after difficulty dam	13.5
[PROJECTOR] res	0	1	 on dam	14.04
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam	14.04
checkHit	21.85	20.315455781615
=> chance to hit	54
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	16.486472770219	0.83513527229781	 on dam	4.24
[PROJECTOR] after resists dam	3.5409735545427
[PROJECTOR] after flat damage armor	3.5409735545427
[PROJECTOR] final dam	3.5409735545427
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	Rybanic	 :: 	28.352193206166	11	28.249261632636	17.65	::	1
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	11
[ATTACK] raw dam	28.352193206166	versus	28.249261632636	0.3	with APR	11.98175
[ATTACK] after armor	19.846535244316
[ATTACK] after range	24
[PHYS CRIT %]	18.638858372335
[ATTACK] after crit	40.092924069963
[ATTACK] after mult	40.092924069963
[LOG]	#{bold}##UID:62705:0#Rogue performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	40.092924069963
[PROJECTOR] after difficulty dam	40.092924069963
[PROJECTOR] res	0	1	 on dam	41.696641032761
[PROJECTOR] after resists dam	41.696641032761
[PROJECTOR] after flat damage armor	41.696641032761
[PROJECTOR] final dam	41.696641032761
checkHit	21.85	18.756115238183
=> chance to hit	58
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	26.797390165456	11	28.249261632636	17.65	::	0.5
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	11
[ATTACK] raw dam	26.797390165456	versus	28.249261632636	0.3	with APR	11.98175
[ATTACK] after armor	18.758173115819
[ATTACK] after range	21
[PHYS CRIT %]	18.638858372335
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.92
[PROJECTOR] after resists dam	10.92
[PROJECTOR] after flat damage armor	10.92
[PROJECTOR] final dam	10.92
checkHit	21.85	18.756115238183
=> chance to hit	58
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (8 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (5 total damage).
[LOG]	#UID:62705:0#Rogue hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#42 physical#{normal}##LAST#, #aaaaaa#11 physical#LAST# (53 total damage).
[LOG]	#UID:62669:0#Bandit hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#43 physical#{normal}##LAST#, #aaaaaa#14 physical#LAST# (57 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow ooze!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	62732	yellow ooze	4	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Yellow ooze to attack it.
[PROJECTOR] starting dam	3.8707382247574
[PROJECTOR] after difficulty dam	3.8707382247574
[PROJECTOR] res	18	0.82	 on dam	4.451348958471
[PROJECTOR] after resists dam	3.6501061459462
[PROJECTOR] res	0	1	 on dam	3.6501061459462
[PROJECTOR] after self-resists dam	3.6501061459462
[PROJECTOR] after flat damage armor	3.6501061459462
[PROJECTOR] final dam	3.6501061459462
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	30	0.7	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.2
[PROJECTOR] after flat damage armor	1.2
[PROJECTOR] final dam	1.2
[LOG]	Burning from Rybanic hits #fbd578#Rybanic#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[PROJECTOR] starting dam	19.353691123787
[PROJECTOR] after difficulty dam	19.353691123787
[PROJECTOR] res	0	1	 on dam	22.256744792355
[PROJECTOR] after resists dam	22.256744792355
[PROJECTOR] after flat damage armor	22.256744792355
[PROJECTOR] final dam	22.256744792355
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62736	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	85.426155466698
[PROJECTOR] after resists dam	85.426155466698
[PROJECTOR] after flat damage armor	85.426155466698
[PROJECTOR] final dam	85.426155466698
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1997343]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

bandit	62669	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	24.98742262133	19.363564365614	28.249261632636	17.65	::	1
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	19.363564365614
[ATTACK] raw dam	24.98742262133	versus	28.249261632636	0.3	with APR	21.140171396159
[ATTACK] after armor	17.878332384853
[ATTACK] after range	18
[PHYS CRIT %]	21.2
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18.72
[PROJECTOR] after resists dam	18.72
[PROJECTOR] after flat damage armor	18.72
[PROJECTOR] final dam	18.72
checkHit	21.85	20.315455781615
=> chance to hit	54
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	16.486472770219	0.83513527229781	 on dam	4.24
[PROJECTOR] after resists dam	3.5409735545427
[PROJECTOR] after flat damage armor	3.5409735545427
[PROJECTOR] final dam	3.5409735545427
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	Rybanic	 :: 	29.072796913062	20.363564365614	28.249261632636	17.65	::	0.5
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	20.363564365614
[ATTACK] raw dam	29.072796913062	versus	28.249261632636	0.3	with APR	22.231921396159
[ATTACK] after armor	23.055456676586
[ATTACK] after range	26
[PHYS CRIT %]	22.2
[ATTACK] after crit	26
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13.52
[PROJECTOR] after resists dam	13.52
[PROJECTOR] after flat damage armor	13.52
[PROJECTOR] final dam	13.52
checkHit	21.85	20.315455781615
=> chance to hit	54
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	16.486472770219	0.83513527229781	 on dam	4.24
[PROJECTOR] after resists dam	3.5409735545427
[PROJECTOR] after flat damage armor	3.5409735545427
[PROJECTOR] final dam	3.5409735545427
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	Rybanic	 :: 	28.352193206166	11	28.249261632636	17.65	::	1
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	11
[ATTACK] raw dam	28.352193206166	versus	28.249261632636	0.3	with APR	11.98175
[ATTACK] after armor	19.846535244316
[ATTACK] after range	19
[PHYS CRIT %]	18.638858372335
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19.76
[PROJECTOR] after resists dam	19.76
[PROJECTOR] after flat damage armor	19.76
[PROJECTOR] final dam	19.76
checkHit	21.85	18.756115238183
=> chance to hit	58
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	26.797390165456	11	28.249261632636	17.65	::	0.5
checkHit	35.5	17.65
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	35.5	17.65	=	1.08925	previous	11
[ATTACK] raw dam	26.797390165456	versus	28.249261632636	0.3	with APR	11.98175
[ATTACK] after armor	18.758173115819
[ATTACK] after range	22
[PHYS CRIT %]	18.638858372335
[ATTACK] after crit	22
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11.44
[PROJECTOR] after resists dam	11.44
[PROJECTOR] after flat damage armor	11.44
[PROJECTOR] final dam	11.44
checkHit	21.85	18.756115238183
=> chance to hit	58
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST# (6 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (7 total damage).
[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:62705:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST#, #aaaaaa#11 physical#LAST# (31 total damage).
[LOG]	#UID:62669:0#Bandit hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST#, #aaaaaa#14 physical#LAST# (32 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	30	0.7	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.2
[PROJECTOR] after flat damage armor	1.2
[PROJECTOR] final dam	1.2
[LOG]	Rybanic stops burning.
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Yellow ooze is on fire!
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	Yellow ooze is not dazed anymore.
yellow ooze	62732	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.765269752142	5	27.38	5.7	::	1
checkHit	20	5.7
=> chance to hit	86
[ATTACK] raw dam	12.765269752142	versus	27.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Burning from Golem (servant of Rybanic) hits Yellow ooze for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Bandit stops burning.
[LOG]	Rogue stops burning.
[LOG]	
[LOG]	Rybanic casts Rune: Teleportation.
[Identify]	topaz	true
[LOG]	Rybanic picks up (y.): #FFFFFF##UID:61534:0#topaz#LAST#.
AI took for target	62705	rogue	::	1584	golem (servant of Rybanic)	16	<	100
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	30	0.7	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.2
[PROJECTOR] after flat damage armor	1.2
[PROJECTOR] final dam	1.2
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
AI took for target	61161	Beteritta the warg	::	2398	Rybanic	4	<	100
[LOG]	Beteritta the warg howls
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[TARGET] Passing target	rogue	from	giant lightning ant	to	Rybanic
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	Rybanic uses supercharged iron torque of psychoportation [power 24]  (38 cooldown)!
[Identify]	supercharged iron torque of psychoportation	true
Astar fail: destination unreachable
[TARGET] Passing target	white ooze	from	rogue	to	Rybanic
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	Rybanic is no longer poisoned.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	54.146491754947	7	6	12.95	::	1
checkHit	26	12.95
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	6	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	12.95	=	1.01305
[PROJECTOR] starting dam	63.82215
[PROJECTOR] after difficulty dam	63.82215
[PROJECTOR] res	0	1	 on dam	63.82215
[PROJECTOR] after resists dam	63.82215
[PROJECTOR] after flat damage armor	63.82215
[PROJECTOR] final dam	63.82215
yellow ooze	62737	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.765269752142	5	27.38	5.7	::	1
checkHit	20	5.7
=> chance to hit	86
[ATTACK] raw dam	12.765269752142	versus	27.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
AI took for target	60923	red jelly	::	2398	Rybanic	9	<	100
red jelly	60923	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Red jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	62739	after	60923
AI took for target	60950	assassin	::	2398	Rybanic	9	<	100
[LOG]	
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	Rybanic's skin returns to normal.
AI took for target	62732	yellow ooze	::	1584	golem (servant of Rybanic)	4	<	100
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
rogue	60915	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[USERCHAT] channel achievement	Tshirt	tome	The Legend of Garkul	false	true
AI took for target	62669	bandit	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.98742262133	19.363564365614	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	19.363564365614
[ATTACK] raw dam	24.98742262133	versus	27.38	1	with APR	22.297144367005
[ATTACK] after armor	19.904566988335
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	14.25	0.8575	 on dam	23.92
[PROJECTOR] after resists dam	20.5114
[PROJECTOR] after flat damage armor	20.5114
[PROJECTOR] final dam	20.5114
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	20.363564365614	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	20.363564365614
[ATTACK] raw dam	29.072796913062	versus	27.38	1	with APR	23.448644367005
[ATTACK] after armor	25.141441280067
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	12.5
[PROJECTOR] starting dam	12.5
[PROJECTOR] after difficulty dam	12.5
[PROJECTOR] res	14.25	0.8575	 on dam	13
[PROJECTOR] after resists dam	11.1475
[PROJECTOR] after flat damage armor	11.1475
[PROJECTOR] final dam	11.1475
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2009168]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[LOG]	Rybanic is no longer surging arcane power.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	14.3	=	1.0117
[PROJECTOR] starting dam	63.7371
[PROJECTOR] after difficulty dam	63.7371
[PROJECTOR] res	0	1	 on dam	63.7371
[PROJECTOR] after resists dam	63.7371
[PROJECTOR] after flat damage armor	63.7371
[PROJECTOR] final dam	63.7371
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	
bandit	62669	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.98742262133	19.363564365614	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	19.363564365614
[ATTACK] raw dam	24.98742262133	versus	27.38	1	with APR	22.297144367005
[ATTACK] after armor	19.904566988335
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	14.25	0.8575	 on dam	20.8
[PROJECTOR] after resists dam	17.836
[PROJECTOR] after flat damage armor	17.836
[PROJECTOR] final dam	17.836
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	20.363564365614	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	20.363564365614
[ATTACK] raw dam	29.072796913062	versus	27.38	1	with APR	23.448644367005
[ATTACK] after armor	25.141441280067
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	15.5
[PROJECTOR] starting dam	15.5
[PROJECTOR] after difficulty dam	15.5
[PROJECTOR] res	14.25	0.8575	 on dam	16.12
[PROJECTOR] after resists dam	13.8229
[PROJECTOR] after flat damage armor	13.8229
[PROJECTOR] final dam	13.8229
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
rogue	61486	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
rogue	61486	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.0635987630417	42.2
=> chance to hit	0
[LOG]	#00ff00##UID:741:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	14.3	=	1.0117
[PROJECTOR] starting dam	63.7371
[PROJECTOR] after difficulty dam	63.7371
[PROJECTOR] res	0	1	 on dam	63.7371
[PROJECTOR] after resists dam	63.7371
[PROJECTOR] after flat damage armor	63.7371
[PROJECTOR] final dam	63.7371
[LOG]	
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.98742262133	19.363564365614	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	19.363564365614
[ATTACK] raw dam	24.98742262133	versus	27.38	1	with APR	22.297144367005
[ATTACK] after armor	19.904566988335
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	14.25	0.8575	 on dam	20.8
[PROJECTOR] after resists dam	17.836
[PROJECTOR] after flat damage armor	17.836
[PROJECTOR] final dam	17.836
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	20.363564365614	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	20.363564365614
[ATTACK] raw dam	29.072796913062	versus	27.38	1	with APR	23.448644367005
[ATTACK] after armor	25.141441280067
[ATTACK] after range	29
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	14.5
[PROJECTOR] starting dam	14.5
[PROJECTOR] after difficulty dam	14.5
[PROJECTOR] res	14.25	0.8575	 on dam	15.08
[PROJECTOR] after resists dam	12.9311
[PROJECTOR] after flat damage armor	12.9311
[PROJECTOR] final dam	12.9311
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	84
[PHYS CRIT %]	1.5
[ATTACK] after crit	84
[ATTACK] after mult	84
[ATTACK] mace accuracy bonus	26	14.3	=	1.0117
[PROJECTOR] starting dam	84.9828
[PROJECTOR] after difficulty dam	84.9828
[PROJECTOR] res	0	1	 on dam	84.9828
[PROJECTOR] after resists dam	84.9828
[PROJECTOR] after flat damage armor	84.9828
[PROJECTOR] final dam	84.9828
AI took for target	60950	assassin	::	2398	Rybanic	9	<	100
AI took for target	60950	assassin	::	2398	Rybanic	16	<	100
Astar fail: destination unreachable
assassin	60950	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
[LOG]	
Server latency	144
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
[LOG]	
[LOG]	Rybanic casts Invoke Golem.
rogue	61486	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
AI took for target	1584	golem (servant of Rybanic)	::	60950	assassin	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	57.683158522384	7	7	28.127744621294	::	1.2079215610874
checkHit	26	28.127744621294
=> chance to hit	45
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Assassin.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.259028702513	15.510630048727	27.38	5.7	::	1
checkHit	26	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	26	5.7	=	1.1015	previous	15.510630048727
[ATTACK] raw dam	21.259028702513	versus	27.38	1	with APR	17.084958998673
[ATTACK] after armor	10.963987701186
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.089630414028	15.510630048727	27.38	5.7	::	0.7375
checkHit	26	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	26	5.7	=	1.1015	previous	15.510630048727
[ATTACK] raw dam	22.089630414028	versus	27.38	1	with APR	17.084958998673
[ATTACK] after armor	11.794589412701
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	9.5875
[PROJECTOR] starting dam	9.5875
[PROJECTOR] after difficulty dam	9.5875
[PROJECTOR] res	15	0.85	 on dam	9.5875
[PROJECTOR] after resists dam	8.149375
[PROJECTOR] after flat damage armor	8.149375
[PROJECTOR] final dam	8.149375
[LOG]	
[LOG]	#UID:60950:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62741	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2018869]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#83 fire#LAST# damage.
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2019065]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aadjust
*p 38: Uniform: 1: 1406 antialiasingRadius
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 1406 ellipsoidalFactor
*p 38: Uniform: 4: 1406 horizontalScrollingSpeed
*p 38: Uniform: 5: 8B50 impact
*p 38: Uniform: 6: 8B51 impact_color
*p 38: Uniform: 7: 1406 impact_tick
*p 38: Uniform: 8: 1406 impact_time
*p 38: Uniform: 9: 1406 oscillationSpeed
*p 38: Uniform: 10: 1406 shieldIntensity
*p 38: Uniform: 11: 1406 tick
*p 38: Uniform: 12: 1406 tick_start
*p 38: Uniform: 13: 1406 time_factor
*p 38: Uniform: 14: 1406 verticalScrollingSpeed
*p 38: Uniform: 15: 1406 wobblingPower
*p 38: Uniform: 16: 1406 wobblingSpeed
*p 38: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	57.683158522384	7	7	28.127744621294	::	1
checkHit	26	28.127744621294
=> chance to hit	45
[ATTACK] raw dam	57.683158522384	versus	7	0.3	with APR	7
[ATTACK] after armor	57.683158522384
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	86
[ATTACK] mace accuracy bonus	26	28.127744621294	=	1
[PROJECTOR] starting dam	86
[PROJECTOR] after difficulty dam	86
[PROJECTOR] res	0	1	 on dam	86
[PROJECTOR] after resists dam	86
[PROJECTOR] after flat damage armor	86
[PROJECTOR] final dam	86
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Assassin for #aaaaaa#86 physical#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62742	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2019876]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Assassin to attack it.
Astar fail: destination unreachable
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.259028702513	15.510630048727	27.38	5.7	::	1
checkHit	26	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	26	5.7	=	1.1015	previous	15.510630048727
[ATTACK] raw dam	21.259028702513	versus	27.38	1	with APR	17.084958998673
[ATTACK] after armor	10.963987701186
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.089630414028	15.510630048727	27.38	5.7	::	0.7375
checkHit	26	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	26	5.7	=	1.1015	previous	15.510630048727
[ATTACK] raw dam	22.089630414028	versus	27.38	1	with APR	17.084958998673
[ATTACK] after armor	11.794589412701
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	8.85
[PROJECTOR] starting dam	8.85
[PROJECTOR] after difficulty dam	8.85
[PROJECTOR] res	15	0.85	 on dam	8.85
[PROJECTOR] after resists dam	7.5225
[PROJECTOR] after flat damage armor	7.5225
[PROJECTOR] final dam	7.5225
[LOG]	
[LOG]	#UID:60950:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62743	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2020675]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
[LOG]	
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61486	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	The shield around golem (servant of Rybanic) crumbles.
Astar fail: destination unreachable
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
red jelly	60923	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	62744	after	60923
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	60915	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
Astar fail: destination unreachable
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
rogue	61486	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2028069]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
rogue	61486	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
red jelly	60923	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	62745	after	60923
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	15	0.85	 on dam	25.262712894759
[PROJECTOR] after resists dam	21.473305960545
[PROJECTOR] after flat damage armor	21.473305960545
[PROJECTOR] final dam	21.473305960545
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	15	0.85	 on dam	25.262712894759
[PROJECTOR] after resists dam	21.473305960545
[PROJECTOR] after flat damage armor	21.473305960545
[PROJECTOR] final dam	21.473305960545
[LOG]	Golem (servant of Rybanic) slows down.
[BounceSlime] found possible actor	Rybanic	27	20	distance	1
Adding entity	62746	after	60923
[LOG]	Red jelly's Slime Spit hits Golem (servant of Rybanic) for #LIGHT_RED#21 fire#LAST#, #LIGHT_GREEN#21 nature#LAST# (43 total damage).
AI took for target	60923	red jelly	::	1584	golem (servant of Rybanic)	64	<	100
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	18	0.82	 on dam	25.262712894759
[PROJECTOR] after resists dam	20.715424573702
[PROJECTOR] after flat damage armor	20.715424573702
[PROJECTOR] final dam	20.715424573702
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	30	0.7	 on dam	25.262712894759
[PROJECTOR] after resists dam	17.683899026331
[PROJECTOR] after flat damage armor	17.683899026331
[PROJECTOR] final dam	17.683899026331
[LOG]	Rybanic slows down.
[LOG]	Red jelly's projectile hits #fbd578#Rybanic#LAST# for #LIGHT_RED#21 fire#LAST#, #LIGHT_GREEN#18 nature#LAST# (38 total damage).
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
[LOG]	
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	Rybanic speeds up.
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
Astar fail: destination unreachable
AI took for target	60923	red jelly	::	2398	Rybanic	16	<	100
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	
Astar fail: destination unreachable
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
AI took for target	1584	golem (servant of Rybanic)	::	60923	red jelly	36	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62747	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2031573]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red jelly for #LIGHT_RED#83 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (149 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Red jelly!#{normal}#
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
Astar fail: destination unreachable
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	60915	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	61486	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61486	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Black mamba is no longer illuminated.
Astar fail: destination unreachable
AI took for target	1584	golem (servant of Rybanic)	::	61174	black mamba	100	<	100
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
Astar fail: destination unreachable
rogue	61486	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
AI took for target	1584	golem (servant of Rybanic)	::	61174	black mamba	36	<	100
Astar fail: destination unreachable
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	Rested for 17 turns (stop reason: hostile spotted to the east (black mamba)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62748	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2035595]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#77 fire#LAST# damage.
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2035791]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aadjust
*p 38: Uniform: 1: 1406 antialiasingRadius
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 1406 ellipsoidalFactor
*p 38: Uniform: 4: 1406 horizontalScrollingSpeed
*p 38: Uniform: 5: 8B50 impact
*p 38: Uniform: 6: 8B51 impact_color
*p 38: Uniform: 7: 1406 impact_tick
*p 38: Uniform: 8: 1406 impact_time
*p 38: Uniform: 9: 1406 oscillationSpeed
*p 38: Uniform: 10: 1406 shieldIntensity
*p 38: Uniform: 11: 1406 tick
*p 38: Uniform: 12: 1406 tick_start
*p 38: Uniform: 13: 1406 time_factor
*p 38: Uniform: 14: 1406 verticalScrollingSpeed
*p 38: Uniform: 15: 1406 wobblingPower
*p 38: Uniform: 16: 1406 wobblingSpeed
*p 38: Uniform: 17: 8B5E tex
[LOG]	
[USERCHAT] channel achievement	pucker	tome	Home sweet home (Roguelike)	false	false
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	54.146491754947	7	4	20.55	::	0.7569313659515
checkHit	26	20.55
=> chance to hit	64
[ATTACK] raw dam	54.146491754947	versus	4	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	89
[PHYS CRIT %]	1.5
[ATTACK] after crit	89
[ATTACK] after mult	67.366891569683
[ATTACK] mace accuracy bonus	26	20.55	=	1.00545
[PROJECTOR] starting dam	67.734041128738
[PROJECTOR] after difficulty dam	67.734041128738
[PROJECTOR] res	0	1	 on dam	67.734041128738
[PROJECTOR] after resists dam	67.734041128738
[PROJECTOR] after flat damage armor	67.734041128738
[PROJECTOR] final dam	67.734041128738
checkHit	19.560743441386	37
=> chance to hit	7
[LOG]	Black mamba is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black mamba for #aaaaaa#68 physical#LAST# damage.
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62749	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[LOG]	Black mamba is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2037314]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	54.146491754947	7	4	20.55	::	1.2079215610874
checkHit	26	20.55
=> chance to hit	64
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Black mamba.
rogue	60915	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62750	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2038168]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Black mamba is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	54.146491754947	7	4	20.55	::	1
checkHit	26	20.55
=> chance to hit	64
[ATTACK] raw dam	54.146491754947	versus	4	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	68
[PHYS CRIT %]	1.5
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	26	20.55	=	1.00545
[PROJECTOR] starting dam	68.3706
[PROJECTOR] after difficulty dam	68.3706
[PROJECTOR] res	0	1	 on dam	68.3706
[PROJECTOR] after resists dam	68.3706
[PROJECTOR] after flat damage armor	68.3706
[PROJECTOR] final dam	68.3706
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head#WHITE#.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black mamba for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Black mamba!#{normal}#
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
AI took for target	61486	rogue	::	1584	golem (servant of Rybanic)	36	<	121
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	22.360679774998	33.819036416706
=> chance to hit	28.045336844106
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
AI took for target	61486	rogue	::	1584	golem (servant of Rybanic)	36	<	121
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
checkHit	22.360679774998	33.819036416706
=> chance to hit	28.045336844106
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
Astar fail: destination unreachable
checkHit	22.360679774998	33.819036416706
=> chance to hit	28.045336844106
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the east (rogue)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62751	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	85.426155466698
[PROJECTOR] after resists dam	85.426155466698
[PROJECTOR] after flat damage armor	85.426155466698
[PROJECTOR] final dam	85.426155466698
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2040017]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#85 fire#LAST# damage.
checkHit	22.360679774998	33.819036416706
=> chance to hit	28.045336844106
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	41.040839995129	33.819036416706
=> chance to hit	64.273907571107
[SPELL CRIT %]	9.5
Adding entity	62752	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2040546]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#79 fire#LAST# damage.
checkHit	22.360679774998	33.819036416706
=> chance to hit	28.045336844106
checkHit	22.360679774998	35.235261306759
=> chance to hit	26.268823485156
AI took for target	1584	golem (servant of Rybanic)	::	60915	rogue	100	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2040674]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
AI took for target	60915	rogue	::	1584	golem (servant of Rybanic)	81	<	121
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
Astar fail: destination unreachable
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.458551595361	6	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	30.458551595361	versus	27.38	1	with APR	6.909
[ATTACK] after armor	9.9875515953609
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[ATTACK] attacking with	flaming steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.103666562607	6	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	32.103666562607	versus	27.38	1	with APR	6.909
[ATTACK] after armor	11.632666562607
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	7.5
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	15	0.85	 on dam	7.5
[PROJECTOR] after resists dam	6.375
[PROJECTOR] after flat damage armor	6.375
[PROJECTOR] final dam	6.375
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62753	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	85.426155466698
[PROJECTOR] after resists dam	85.426155466698
[PROJECTOR] after flat damage armor	85.426155466698
[PROJECTOR] final dam	85.426155466698
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2041507]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#85 fire#LAST# damage.
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	22.360679774998	35.235261306759
=> chance to hit	26.268823485156
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	61486	rogue	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.458551595361	6	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	30.458551595361	versus	27.38	1	with APR	6.909
[ATTACK] after armor	9.9875515953609
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	flaming steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.103666562607	6	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	32.103666562607	versus	27.38	1	with APR	6.909
[ATTACK] after armor	11.632666562607
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	15	0.85	 on dam	6.5
[PROJECTOR] after resists dam	5.525
[PROJECTOR] after flat damage armor	5.525
[PROJECTOR] final dam	5.525
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:61486:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	60915	rogue	::	1584	golem (servant of Rybanic)	36	<	121
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	22.360679774998	35.235261306759
=> chance to hit	26.268823485156
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	54.146491754947	7	4	13	::	1.2079215610874
checkHit	26	13
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	4	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	80
[PHYS CRIT %]	1.5
[ATTACK] after crit	80
[ATTACK] after mult	96.633724886994
[ATTACK] mace accuracy bonus	26	13	=	1.013
[PROJECTOR] starting dam	97.889963310525
[PROJECTOR] after difficulty dam	97.889963310525
[PROJECTOR] res	0	1	 on dam	97.889963310525
[PROJECTOR] after resists dam	97.889963310525
[PROJECTOR] after flat damage armor	97.889963310525
[PROJECTOR] final dam	97.889963310525
checkHit	37	7.6917015153686
=> chance to hit	95
[KNOCKBACK] from	38	38	over	3
[KNOCKBACK] try	40	19	2
[KNOCKBACK] try	41	19	1	::
[KNOCKBACK] try	42	19	0	::
[KNOCKBACK] ok knocked to	42	19	::
AI took for target	61486	rogue	::	2398	Rybanic	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62754	after	2398
[PROJECTOR] starting dam	109.6282359776
[PROJECTOR] after difficulty dam	109.6282359776
[PROJECTOR] res	0	1	 on dam	126.07247137424
[PROJECTOR] after resists dam	126.07247137424
[PROJECTOR] after flat damage armor	126.07247137424
[PROJECTOR] final dam	126.07247137424
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2042590]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #{bold}##LIGHT_RED#126 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	22.360679774998	35.235261306759
=> chance to hit	26.268823485156
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.95 gold pieces.
Loading tile	object/wand_ash.png
[Identify]	ash wand of illumination	true
[LOG]	Rybanic picks up (I.): #00FF80##UID:61488:0#ash wand of illumination [power 7]  (5 cooldown)#LAST#.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
checkHit	22.360679774998	35.235261306759
=> chance to hit	26.268823485156
giant lightning ant	60924	dumb ai talents can use	Call Lightning	T_CALL_LIGHTNING
dumb ai uses	T_CALL_LIGHTNING
[LOG]	Giant lightning ant uses Call Lightning.
[MIND CRIT %]	1
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	24	0.76	 on dam	44
[PROJECTOR] after resists dam	33.44
[PROJECTOR] after flat damage armor	33.44
[PROJECTOR] final dam	33.44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	15	0.85	 on dam	44
[PROJECTOR] after resists dam	37.4
[PROJECTOR] after flat damage armor	37.4
[PROJECTOR] final dam	37.4
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam	44
[LOG]	#UID:60924:0#Giant lightning ant hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#33 lightning#LAST# damage.
[LOG]	#UID:60924:0#Giant lightning ant hits Something for #SLATE#(37 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:60924:0#Giant lightning ant hits Something for #ROYAL_BLUE#44 lightning#LAST# damage.
Astar fail: destination unreachable
[LOG]	
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
Astar fail: destination unreachable
checkHit	22.360679774998	35.235261306759
=> chance to hit	26.268823485156
[ATTACK] attacking with	arcing steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.975504038406	6	27.38	5.7	::	1
checkHit	37	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	5.7	=	1.1565	previous	6
[ATTACK] raw dam	28.975504038406	versus	27.38	1	with APR	6.939
[ATTACK] after armor	8.5345040384055
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
checkHit	41.040839995129	35.235261306759
=> chance to hit	61.71388513462
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.739149488624	6	27.38	5.7	::	0.5
checkHit	37	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	37	5.7	=	1.1565	previous	6
[ATTACK] raw dam	29.739149488624	versus	27.38	1	with APR	6.939
[ATTACK] after armor	9.2981494886239
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	15	0.85	 on dam	5.5
[PROJECTOR] after resists dam	4.675
[PROJECTOR] after flat damage armor	4.675
[PROJECTOR] final dam	4.675
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #aaaaaa#5 physical#LAST# (17 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	54.146491754947	7	4	13	::	1.2079215610874
checkHit	26	13
=> chance to hit	83
[ATTACK] raw dam	54.146491754947	versus	4	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	80
[PHYS CRIT %]	1.5
[ATTACK] after crit	80
[ATTACK] after mult	96.633724886994
[ATTACK] mace accuracy bonus	26	13	=	1.013
[PROJECTOR] starting dam	97.889963310525
[PROJECTOR] after difficulty dam	97.889963310525
[PROJECTOR] res	0	1	 on dam	97.889963310525
[PROJECTOR] after resists dam	97.889963310525
[PROJECTOR] after flat damage armor	97.889963310525
[PROJECTOR] final dam	97.889963310525
checkHit	7.6917015153686	37
=> chance to hit	0
[LOG]	Rogue is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#98 physical#LAST# damage.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62755	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	85.426155466698
[PROJECTOR] after resists dam	85.426155466698
[PROJECTOR] after flat damage armor	85.426155466698
[PROJECTOR] final dam	85.426155466698
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2045007]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
Astar fail: destination unreachable
giant lightning ant	60924	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
dumb ai uses	T_LIGHTNING_SPEED
[MIND CRIT %]	1
AI took for target	1584	golem (servant of Rybanic)	::	60924	giant lightning ant	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant lightning ant	 :: 	54.146491754947	7	5	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	56.98
[PROJECTOR] after difficulty dam	56.98
[PROJECTOR] res	30	0.7	 on dam	56.98
[PROJECTOR] after resists dam	39.886
[PROJECTOR] after flat damage armor	39.886
[PROJECTOR] final dam	39.886
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#40 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	1584	golem (servant of Rybanic)	::	60924	giant lightning ant	1	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant lightning ant	 :: 	54.146491754947	7	5	8.5	::	0.7569313659515
checkHit	26	8.5
=> chance to hit	94
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Giant lightning ant.
Astar fail: destination unreachable
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.08851138437	7	7.9999999999997	17.65	::	1
checkHit	24.5	17.65
=> chance to hit	68
[LOG]	#UID:60924:0#Giant lightning ant misses #fbd578#Rybanic#LAST#.
[LOG]	Giant lightning ant is back to normal.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant lightning ant	 :: 	54.146491754947	7	5	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	54.146491754947	versus	5	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	63.085
[PROJECTOR] after difficulty dam	63.085
[PROJECTOR] res	0	1	 on dam	63.085
[PROJECTOR] after resists dam	63.085
[PROJECTOR] after flat damage armor	63.085
[PROJECTOR] final dam	63.085
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant lightning ant for #aaaaaa#63 physical#LAST# damage.
[LOG]	#UID:60924:0#Giant lightning ant hits Golem (servant of Rybanic) for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62756	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2047115]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant lightning ant for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant lightning ant!#{normal}#
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	
Astar fail: destination unreachable
[LOG]	Rybanic is no longer surging arcane power.
Astar fail: destination unreachable
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	60943	white ooze	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white ooze	 :: 	54.146491754947	7	1	5.9	::	1.2079215610874
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	77
[PHYS CRIT %]	1.5
[ATTACK] after crit	77
[ATTACK] after mult	93.009960203732
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	94.879460403827
[PROJECTOR] after difficulty dam	94.879460403827
[PROJECTOR] res	0	1	 on dam	94.879460403827
[PROJECTOR] after resists dam	94.879460403827
[PROJECTOR] after flat damage armor	94.879460403827
[PROJECTOR] final dam	94.879460403827
checkHit	37	14.657665398854
=> chance to hit	95
[KNOCKBACK] from	42	42	over	3
[KNOCKBACK] try	44	22	2
[KNOCKBACK] try	45	23	1	::
[KNOCKBACK] try	46	24	0	::
[KNOCKBACK] ok knocked to	46	24	::
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White ooze for #aaaaaa#95 physical#LAST# damage.
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
[LOG]	
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	White ooze is on fire!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62757	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[LOG]	White ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2050552]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White ooze for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White ooze!#{normal}#
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Warshout	T_WARSHOUT
dumb ai uses	T_WARSHOUT
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	White ooze splits in two!
[LOG]	Burning from Golem (servant of Rybanic) hits White ooze for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	#{bold}#Burning from Golem (servant of Rybanic) killed White ooze!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62760	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	62759	white ooze	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white ooze	 :: 	54.146491754947	7	1	6.25	::	1.2079215610874
checkHit	26	6.25
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	90
[PHYS CRIT %]	1.5
[ATTACK] after crit	90
[ATTACK] after mult	108.71294049787
[ATTACK] mace accuracy bonus	26	6.25	=	1.01975
[PROJECTOR] starting dam	110.8600210727
[PROJECTOR] after difficulty dam	110.8600210727
[PROJECTOR] res	0	1	 on dam	110.8600210727
[PROJECTOR] after resists dam	110.8600210727
[PROJECTOR] after flat damage armor	110.8600210727
[PROJECTOR] final dam	110.8600210727
checkHit	15.977373881279	37
=> chance to hit	0
[LOG]	White ooze is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White ooze for #aaaaaa#111 physical#LAST# damage.
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2051541]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White ooze for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White ooze!#{normal}#
red jelly	61173	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	62761	after	61173
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	0	1	 on dam	25.262712894759
[PROJECTOR] after resists dam	25.262712894759
[PROJECTOR] after flat damage armor	25.262712894759
[PROJECTOR] final dam	25.262712894759
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	0	1	 on dam	25.262712894759
[PROJECTOR] after resists dam	25.262712894759
[PROJECTOR] after flat damage armor	25.262712894759
[PROJECTOR] final dam	25.262712894759
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	pucker	tome	The Legend of Garkul (Roguelike)	false	false
[LOG]	
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2053521]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[USERCHAT] channel talk	Magical Kiwi	tome	oh my god i filled up every single hotkey.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	stabilizing linen wizard hat	true
[LOG]	Rybanic picks up (u.): #00FF80##UID:60944:0#stabilizing linen wizard hat (1 def, 0 armour)#LAST#.
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
Astar fail: destination unreachable
[USERCHAT] channel achievement	pucker	tome	A different point of view (Roguelike)	false	false
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Loading tile	talents/shadow_mages.png
[LOG]	Resting starts...
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
giant brown ant	61186	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
Astar fail: destination unreachable
red jelly	61173	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	62762	after	61173
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2057616]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aadjust
*p 38: Uniform: 1: 1406 antialiasingRadius
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 1406 ellipsoidalFactor
*p 38: Uniform: 4: 1406 horizontalScrollingSpeed
*p 38: Uniform: 5: 8B50 impact
*p 38: Uniform: 6: 8B51 impact_color
*p 38: Uniform: 7: 1406 impact_tick
*p 38: Uniform: 8: 1406 impact_time
*p 38: Uniform: 9: 1406 oscillationSpeed
*p 38: Uniform: 10: 1406 shieldIntensity
*p 38: Uniform: 11: 1406 tick
*p 38: Uniform: 12: 1406 tick_start
*p 38: Uniform: 13: 1406 time_factor
*p 38: Uniform: 14: 1406 verticalScrollingSpeed
*p 38: Uniform: 15: 1406 wobblingPower
*p 38: Uniform: 16: 1406 wobblingSpeed
*p 38: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
giant brown ant	61186	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[USERCHAT] channel achievement	xylense	tome	The Arena	false	false
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2059932]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[LOG]	Today is the 40th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	60929	assassin	::	2398	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (assassin)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	17.600372293807	 lost tiles => 	31.138046359325
[PROJECTOR] starting dam	56.980711909672
[PROJECTOR] after difficulty dam	56.980711909672
[PROJECTOR] res	11.925921708794	0.88074078291206	 on dam	65.527818696123
[PROJECTOR] after resists dam	57.713022340943
[PROJECTOR] after flat damage armor	57.713022340943
[PROJECTOR] final dam	57.713022340943
[LOG]	Assassin is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2062345]
New GL Shader program 39
*p 39: Uniform: 0: 8B50 ellipsoidalFactor
*p 39: Uniform: 1: 1406 flameIntensity
*p 39: Uniform: 2: 1406 shockwaveSpeed
*p 39: Uniform: 3: 1406 shockwaveWidth
*p 39: Uniform: 4: 1406 tick
*p 39: Uniform: 5: 1406 tick_start
*p 39: Uniform: 6: 1406 time_factor
*p 39: Uniform: 7: 8B5E tex
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#58 fire#LAST# damage.
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	11.925921708794	0.88074078291206	 on dam	21.842606232041
[PROJECTOR] after resists dam	19.237674113648
[PROJECTOR] after flat damage armor	19.237674113648
[PROJECTOR] final dam	19.237674113648
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62763	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	11.925921708794	0.88074078291206	 on dam	85.426155466698
[PROJECTOR] after resists dam	75.238299046907
[PROJECTOR] after flat damage armor	75.238299046907
[PROJECTOR] final dam	75.238299046907
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2063439]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#75 fire#LAST# damage.
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	11.925921708794	0.88074078291206	 on dam	21.842606232041
[PROJECTOR] after resists dam	19.237674113648
[PROJECTOR] after flat damage armor	19.237674113648
[PROJECTOR] final dam	19.237674113648
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62764	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	11.925921708794	0.88074078291206	 on dam	82.670473032288
[PROJECTOR] after resists dam	72.811257142168
[PROJECTOR] after flat damage armor	72.811257142168
[PROJECTOR] final dam	72.811257142168
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2064028]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#73 fire#LAST# damage.
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	11.925921708794	0.88074078291206	 on dam	21.842606232041
[PROJECTOR] after resists dam	19.237674113648
[PROJECTOR] after flat damage armor	19.237674113648
[PROJECTOR] final dam	19.237674113648
Astar fail: destination unreachable
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Assassin!#{normal}#
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[Identify]	iron helm	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:60931:0#iron helm (0 def, 3 armour)#LAST#.
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2067099]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
AI took for target	61187	red ooze	::	2398	Rybanic	100	<	100
[TARGET] Passing target	cutpurse	from	red ooze	to	Rybanic
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (red ooze)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62765	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2068656]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#79 fire#LAST# damage.
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62766	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[LOG]	Red ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2069215]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#39 fire#LAST# damage.
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62768	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2069619]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62769	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2070178]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	61213	cutpurse	::	2398	Rybanic	9	<	100
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62770	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	90.937520335517
[PROJECTOR] after resists dam	90.937520335517
[PROJECTOR] after flat damage armor	90.937520335517
[PROJECTOR] final dam	90.937520335517
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2071199]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62771	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2071734]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#81 fire#LAST# damage.
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
[ATTACK] attacking with	steel dagger of ruin
[ATTACK] to 	Rybanic	 :: 	28.267778063933	10	7.9999999999997	17.65	::	1
checkHit	35	17.65
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	35	17.65	=	1.08675	previous	10
[ATTACK] raw dam	28.267778063933	versus	7.9999999999997	0.3	with APR	10.8675
[ATTACK] after armor	28.267778063933
[ATTACK] after range	30
[PHYS CRIT %]	23.338858372335
[ATTACK] after crit	52.816155087453
[ATTACK] after mult	52.816155087453
[LOG]	#{bold}##UID:61213:0#Cutpurse performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	52.816155087453
[PROJECTOR] after difficulty dam	52.816155087453
[PROJECTOR] res	0	1	 on dam	52.816155087453
[PROJECTOR] after resists dam	52.816155087453
[PROJECTOR] after flat damage armor	52.816155087453
[PROJECTOR] final dam	52.816155087453
checkHit	21.85	18.063206191849
=> chance to hit	60
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	flaming steel dagger of phasing
[ATTACK] to 	Rybanic	 :: 	27.54191466577	14	7.9999999999997	17.65	::	0.5
checkHit	35	17.65
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	35	17.65	=	1.08675	previous	14
[ATTACK] raw dam	27.54191466577	versus	7.9999999999997	0.3	with APR	15.2145
[ATTACK] after armor	27.54191466577
[ATTACK] after range	31
[PHYS CRIT %]	23.338858372335
[ATTACK] after crit	31
[ATTACK] after mult	15.5
[PROJECTOR] starting dam	15.5
[PROJECTOR] after difficulty dam	15.5
[PROJECTOR] res	0	1	 on dam	15.5
[PROJECTOR] after resists dam	15.5
[PROJECTOR] after flat damage armor	15.5
[PROJECTOR] final dam	15.5
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	18	0.82	 on dam	8
[PROJECTOR] after resists dam	6.56
[PROJECTOR] after flat damage armor	6.56
[PROJECTOR] final dam	6.56
checkHit	21.85	18.063206191849
=> chance to hit	60
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:61213:0#Cutpurse hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#53 physical#{normal}##LAST#, #aaaaaa#16 physical#LAST#, #LIGHT_RED#7 fire#LAST# (75 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Cutpurse for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (8 total damage).
[LOG]	
[USERCHAT] channel achievement	Soron	tome	Orbituary	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62772	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2072171]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cutpurse!#{normal}#
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
Loading tile	object/torque_steel.png
[Identify]	steel torque of mindblast	true
[LOG]	Rybanic picks up (J.): #00FF80##UID:61188:0#steel torque of mindblast [power 125]  (6 cooldown)#LAST#.
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	throat-seeking ash longbow	true
[LOG]	Rybanic picks up (i.): #0080FF##UID:61215:0#throat-seeking ash longbow#LAST#.
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2074345]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Server latency	150
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2076368]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aadjust
*p 38: Uniform: 1: 1406 antialiasingRadius
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 1406 ellipsoidalFactor
*p 38: Uniform: 4: 1406 horizontalScrollingSpeed
*p 38: Uniform: 5: 8B50 impact
*p 38: Uniform: 6: 8B51 impact_color
*p 38: Uniform: 7: 1406 impact_tick
*p 38: Uniform: 8: 1406 impact_time
*p 38: Uniform: 9: 1406 oscillationSpeed
*p 38: Uniform: 10: 1406 shieldIntensity
*p 38: Uniform: 11: 1406 tick
*p 38: Uniform: 12: 1406 tick_start
*p 38: Uniform: 13: 1406 time_factor
*p 38: Uniform: 14: 1406 verticalScrollingSpeed
*p 38: Uniform: 15: 1406 wobblingPower
*p 38: Uniform: 16: 1406 wobblingSpeed
*p 38: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	60940	green ooze	::	2398	Rybanic	36	<	100
Astar fail: destination unreachable
AI took for target	61191	giant fire ant	::	2398	Rybanic	16	<	100
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant fire ant)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	17.600372293807	 lost tiles => 	31.138046359325
[PROJECTOR] starting dam	56.980711909672
[PROJECTOR] after difficulty dam	56.980711909672
[PROJECTOR] res	0	1	 on dam	65.527818696123
[PROJECTOR] after resists dam	65.527818696123
[PROJECTOR] after flat damage armor	65.527818696123
[PROJECTOR] final dam	65.527818696123
[LOG]	Green ooze splits in two!
[LOG]	Green ooze is on fire!
[PROJECTOR] starting dam	56.980711909672
[PROJECTOR] after difficulty dam	56.980711909672
[PROJECTOR] res	0	1	 on dam	65.527818696123
[PROJECTOR] after resists dam	65.527818696123
[PROJECTOR] after flat damage armor	65.527818696123
[PROJECTOR] final dam	65.527818696123
[LOG]	Green ooze splits in two!
[LOG]	Green ooze is on fire!
[PROJECTOR] starting dam	56.980711909672
[PROJECTOR] after difficulty dam	56.980711909672
[PROJECTOR] res	0	1	 on dam	65.527818696123
[PROJECTOR] after resists dam	65.527818696123
[PROJECTOR] after flat damage armor	65.527818696123
[PROJECTOR] final dam	65.527818696123
[LOG]	Green ooze is on fire!
[PROJECTOR] starting dam	56.980711909672
[PROJECTOR] after difficulty dam	56.980711909672
[PROJECTOR] res	0	1	 on dam	65.527818696123
[PROJECTOR] after resists dam	65.527818696123
[PROJECTOR] after flat damage armor	65.527818696123
[PROJECTOR] final dam	65.527818696123
[LOG]	Giant fire ant is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2077693]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green ooze for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant fire ant for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green ooze for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Green ooze for #LIGHT_RED#33 fire#LAST# damage.
Astar fail: destination unreachable
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	0	1	 on dam	21.842606232041
[PROJECTOR] after resists dam	21.842606232041
[PROJECTOR] after flat damage armor	21.842606232041
[PROJECTOR] final dam	21.842606232041
AI took for target	61191	giant fire ant	::	2398	Rybanic	9	<	100
giant fire ant	61191	dumb ai talents can use	Flame Fury	T_FLAME_FURY
dumb ai uses	T_FLAME_FURY
[LOG]	Giant fire ant uses Flame Fury.
[MIND CRIT %]	1
[PROJECTOR] starting dam	21.202454124386
[PROJECTOR] after difficulty dam	21.202454124386
[PROJECTOR] res	18	0.82	 on dam	21.202454124386
[PROJECTOR] after resists dam	17.386012381996
[PROJECTOR] after flat damage armor	17.386012381996
[PROJECTOR] final dam	17.386012381996
[LOG]	Rybanic is on fire!
checkHit	11	25.775
=> chance to hit	14
[LOG]	Rybanic resists the punch!
[PROJECTOR] starting dam	21.202454124386
[PROJECTOR] after difficulty dam	21.202454124386
[PROJECTOR] res	0	1	 on dam	21.202454124386
[PROJECTOR] after resists dam	21.202454124386
[PROJECTOR] after flat damage armor	21.202454124386
[PROJECTOR] final dam	21.202454124386
checkHit	11	16.427654976626
=> chance to hit	37
[LOG]	Green ooze resists the punch!
[PROJECTOR] starting dam	21.202454124386
[PROJECTOR] after difficulty dam	21.202454124386
[PROJECTOR] res	0	1	 on dam	21.202454124386
[PROJECTOR] after resists dam	21.202454124386
[PROJECTOR] after flat damage armor	21.202454124386
[PROJECTOR] final dam	21.202454124386
checkHit	11	16.427654976626
=> chance to hit	37
[LOG]	Green ooze resists the punch!
[PROJECTOR] starting dam	21.202454124386
[PROJECTOR] after difficulty dam	21.202454124386
[PROJECTOR] res	0	1	 on dam	21.202454124386
[PROJECTOR] after resists dam	21.202454124386
[PROJECTOR] after flat damage armor	21.202454124386
[PROJECTOR] final dam	21.202454124386
checkHit	11	16.427654976626
=> chance to hit	37
[LOG]	Green ooze resists the punch!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2077988]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	Burning from Rybanic hits Giant fire ant for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#UID:61191:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#17 fire#LAST# damage.
[LOG]	#UID:61191:0#Giant fire ant hits Green ooze for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	#UID:61191:0#Giant fire ant hits Green ooze for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	#UID:61191:0#Giant fire ant hits Green ooze for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	#{bold}#Burning from Rybanic killed Green ooze!#{normal}#
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	7.0674847081286
[PROJECTOR] after difficulty dam	7.0674847081286
[PROJECTOR] res	18	0.82	 on dam	7.0674847081286
[PROJECTOR] after resists dam	5.7953374606654
[PROJECTOR] after flat damage armor	5.7953374606654
[PROJECTOR] final dam	5.7953374606654
[LOG]	Burning from Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62775	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2079381]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Green ooze for #LIGHT_RED#80 fire#LAST# damage.
Astar fail: destination unreachable
Astar fail: destination unreachable
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	0	1	 on dam	21.842606232041
[PROJECTOR] after resists dam	21.842606232041
[PROJECTOR] after flat damage armor	21.842606232041
[PROJECTOR] final dam	21.842606232041
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	Burning from Rybanic hits Giant fire ant for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	Green ooze splits in two!
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#15 fire#LAST# damage.
[PROJECTOR] starting dam	7.0674847081286
[PROJECTOR] after difficulty dam	7.0674847081286
[PROJECTOR] res	18	0.82	 on dam	7.0674847081286
[PROJECTOR] after resists dam	5.7953374606654
[PROJECTOR] after flat damage armor	5.7953374606654
[PROJECTOR] final dam	5.7953374606654
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[LOG]	Burning from Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#6 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62777	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[LOG]	Green ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2079910]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Green ooze for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green ooze!#{normal}#
[PROJECTOR] starting dam	18.993570636557
[PROJECTOR] after difficulty dam	18.993570636557
[PROJECTOR] res	0	1	 on dam	21.842606232041
[PROJECTOR] after resists dam	21.842606232041
[PROJECTOR] after flat damage armor	21.842606232041
[PROJECTOR] final dam	21.842606232041
AI took for target	61191	giant fire ant	::	2398	Rybanic	9	<	100
giant fire ant	61191	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant uses Flamespit.
[MIND CRIT %]	1
[PROJECTOR] starting dam	11.666603256725
[PROJECTOR] after difficulty dam	11.666603256725
[PROJECTOR] res	18	0.82	 on dam	11.666603256725
[PROJECTOR] after resists dam	9.5666146705142
[PROJECTOR] after flat damage armor	9.5666146705142
[PROJECTOR] final dam	9.5666146705142
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2080078]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	Burning from Rybanic hits Giant fire ant for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	#UID:61191:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	Green ooze splits in two!
[LOG]	#{bold}#Burning from Rybanic killed Green ooze!#{normal}#
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Green ooze!#{normal}#
[PROJECTOR] starting dam	7.0674847081286
[PROJECTOR] after difficulty dam	7.0674847081286
[PROJECTOR] res	18	0.82	 on dam	7.0674847081286
[PROJECTOR] after resists dam	5.7953374606654
[PROJECTOR] after flat damage armor	5.7953374606654
[PROJECTOR] final dam	5.7953374606654
[LOG]	Burning from Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62780	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2080629]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant fire ant for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant fire ant!#{normal}#
Astar fail: destination unreachable
[PROJECTOR] starting dam	26.061055344686
[PROJECTOR] after difficulty dam	26.061055344686
[PROJECTOR] res	0	1	 on dam	29.970213646389
[PROJECTOR] after resists dam	29.970213646389
[PROJECTOR] after flat damage armor	29.970213646389
[PROJECTOR] final dam	29.970213646389
[LOG]	Burning from Rybanic hits Green ooze for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Green ooze stops burning.
[LOG]	#{bold}#Burning from Rybanic killed Green ooze!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62781	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2081197]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Green ooze for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green ooze!#{normal}#
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[Identify]	iron gauntlets	true
[LOG]	Rybanic picks up (p.): #FFFFFF##UID:60941:0#iron gauntlets (0 def, 1 armour)#LAST#.
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2083466]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2085175]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	60927	white jelly	::	2398	Rybanic	25	<	100
white jelly	60927	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	62782	after	60927
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (white jelly)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62783	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	5.6585421591668	0.94341457840833	 on dam	33.155910996147
[PROJECTOR] after resists dam	31.279769794174
[PROJECTOR] after flat damage armor	31.279769794174
[PROJECTOR] final dam	31.279769794174
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	10.501011174522	0.89498988825478	 on dam	33.155910996147
[PROJECTOR] after resists dam	29.674205077427
[PROJECTOR] after flat damage armor	29.674205077427
[PROJECTOR] final dam	29.674205077427
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2086425]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits White jelly for #LIGHT_RED#83 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#30 physical#LAST# (144 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62784	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2086821]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits White jelly for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White jelly!#{normal}#
[LOG]	
[Identify]	flaming quiver of ash arrows of accuracy	true
[LOG]	Rybanic picks up (z.): #00FF80##UID:61526:0#flaming quiver of ash arrows of accuracy (8/8, 19-26.6 power, 7 apr)#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You pickup 0.70 gold pieces.
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	61197	giant black ant	::	2398	Rybanic	16	<	100
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (giant black ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62785	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2090127]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#90 fire#LAST# damage.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62786	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2090610]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[USERCHAT] channel talk	grinwood	tome	just middle mouse roll
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2091837]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
Astar fail: destination unreachable
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2093685]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
Astar fail: destination unreachable
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	61498	giant blue ant	::	2398	Rybanic	100	<	100
giant blue ant	61498	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[SPELL CRIT %]	1
[PROJECTOR] starting dam	15.290655269029
[PROJECTOR] after difficulty dam	15.290655269029
[PROJECTOR] res	43	0.57	 on dam	15.290655269029
[PROJECTOR] after resists dam	8.7156735033465
[PROJECTOR] after flat damage armor	8.7156735033465
[PROJECTOR] final dam	8.7156735033465
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Something hits #fbd578#Rybanic#LAST# for #1133F3#9 cold#LAST# damage.
Astar fail: destination unreachable
[LOG]	
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2096927]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62787	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2098844]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant blue ant for #LIGHT_RED#81 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62788	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	84.048314249493
[PROJECTOR] after resists dam	84.048314249493
[PROJECTOR] after flat damage armor	84.048314249493
[PROJECTOR] final dam	84.048314249493
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2099307]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant blue ant for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant blue ant!#{normal}#
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2101248]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Astar fail: destination unreachable
[Identify]	linen wizard hat	true
[LOG]	Rybanic picks up (t.): #FFFFFF##UID:61541:0#linen wizard hat (1 def, 0 armour)#LAST#.
Astar fail: destination unreachable
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
Astar fail: destination unreachable
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
Astar fail: destination unreachable
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
AI took for target	61161	Beteritta the warg	::	1584	golem (servant of Rybanic)	49	<	100
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Beteritta the warg	 :: 	54.146491754947	7	13	22.15625	::	0.7569313659515
checkHit	26	22.15625
=> chance to hit	60
[ATTACK] raw dam	54.146491754947	versus	13	0.47336683417085	with APR	7
[ATTACK] after armor	48.146491754947
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	39.360431029478
[ATTACK] mace accuracy bonus	26	22.15625	=	1.00384375
[PROJECTOR] starting dam	39.511722686247
[PROJECTOR] after difficulty dam	39.511722686247
[PROJECTOR] res	0	1	 on dam	39.511722686247
[PROJECTOR] after resists dam	39.511722686247
[PROJECTOR] after flat damage armor	39.511722686247
[PROJECTOR] final dam	39.511722686247
checkHit	22.510246488262	37
=> chance to hit	14
[ATTACK] attacking with	insidious iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.706088249051	11	27.38	5.7	::	0.64158804331639
checkHit	15.5	5.7
=> chance to hit	75
[ATTACK] attacking with	glacial steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.643992944254	12	27.38	5.7	::	0.3207940216582
checkHit	15.5	5.7
=> chance to hit	75
[ATTACJ] dagger accuracy bonus	15.5	5.7	=	1.049	previous	12
[ATTACK] raw dam	26.643992944254	versus	27.38	1	with APR	12.588
[ATTACK] after armor	11.851992944254
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	4.1703222815566
[PROJECTOR] starting dam	0.91747090194244
[PROJECTOR] after difficulty dam	0.91747090194244
[PROJECTOR] res	14.1	0.859	 on dam	0.40368719685467
[PROJECTOR] after resists dam	0.34676730209817
[PROJECTOR] after flat damage armor	0.34676730209817
[PROJECTOR] final dam	0.34676730209817
checkHit	21.448036482847	9.5
=> chance to hit	80
[PROJECTOR] starting dam	3.2528513796141
[PROJECTOR] after difficulty dam	3.2528513796141
[PROJECTOR] res	14.25	0.8575	 on dam	1.5451044053167
[PROJECTOR] after resists dam	1.3249270275591
[PROJECTOR] after flat damage armor	1.3249270275591
[PROJECTOR] final dam	1.3249270275591
checkHit	21.448036482847	20.25
=> chance to hit	53
AI took for target	1584	golem (servant of Rybanic)	::	61161	Beteritta the warg	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Beteritta the warg	 :: 	54.146491754947	7	13	12.15625	::	1
checkHit	26	12.15625
=> chance to hit	85
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.834438867916	12	27.38	5.7	::	0.68941125496954
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	12
[ATTACK] raw dam	33.834438867916	versus	27.38	1	with APR	13.188
[ATTACK] after armor	19.642438867916
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	16.545870119269
[PROJECTOR] starting dam	3.6400914262392
[PROJECTOR] after difficulty dam	3.6400914262392
[PROJECTOR] res	14.1	0.859	 on dam	3.2032804550905
[PROJECTOR] after resists dam	2.7516179109227
[PROJECTOR] after flat damage armor	2.7516179109227
[PROJECTOR] final dam	2.7516179109227
checkHit	21.448036482847	19
=> chance to hit	57
[PROJECTOR] starting dam	12.90577869303
[PROJECTOR] after difficulty dam	12.90577869303
[PROJECTOR] res	14.25	0.8575	 on dam	12.260489758378
[PROJECTOR] after resists dam	10.513369967809
[PROJECTOR] after flat damage armor	10.513369967809
[PROJECTOR] final dam	10.513369967809
checkHit	21.448036482847	30.5
=> chance to hit	28
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.103678353995	11	27.38	0	::	1.3788225099391
checkHit	25.5	0
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	0	=	1.1275	previous	11
[ATTACK] raw dam	30.103678353995	versus	27.38	1	with APR	12.4025
[ATTACK] after armor	15.126178353995
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	23.439982668964
[PROJECTOR] starting dam	23.439982668964
[PROJECTOR] after difficulty dam	23.439982668964
[PROJECTOR] res	14.25	0.8575	 on dam	22.267983535516
[PROJECTOR] after resists dam	19.094795881705
[PROJECTOR] after flat damage armor	19.094795881705
[PROJECTOR] final dam	19.094795881705
checkHit	19	9.2642544978765
=> chance to hit	75
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	4.7
[PROJECTOR] after resists dam	3.5324523717503
[PROJECTOR] after flat damage armor	3.5324523717503
[PROJECTOR] final dam	3.5324523717503
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	15	0.85	 on dam	1.1314285714286
[PROJECTOR] after resists dam	0.96171428571429
[PROJECTOR] after flat damage armor	0.96171428571429
[PROJECTOR] final dam	0.96171428571429
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	54.146491754947	7	27.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	27.38	1	with APR	7
[ATTACK] after armor	33.766491754947
[ATTACK] after range	44
[PHYS CRIT %]	0
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	45.144
[PROJECTOR] after difficulty dam	45.144
[LOG]	Something hits Iceblock for #aaaaaa#46 physical#LAST# damage.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[LOG]	Burning from Golem (servant of Rybanic) hits Iceblock for #LIGHT_RED#25 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[ATTACK] to 	golem (servant of Rybanic)	 :: 	72.228129259165	11	27.38	0	::	1
checkHit	30.5	0
=> chance to hit	100
[ATTACK] raw dam	72.228129259165	versus	27.38	1	with APR	11
[ATTACK] after armor	55.848129259165
[ATTACK] after range	59
[PHYS CRIT %]	0
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	14.25	0.8575	 on dam	56.05
[PROJECTOR] after resists dam	48.062875
[PROJECTOR] after flat damage armor	48.062875
[PROJECTOR] final dam	48.062875
checkHit	9.2642544978765	30.5
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	54.146491754947	7	27.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	27.38	1	with APR	7
[ATTACK] after armor	33.766491754947
[ATTACK] after range	45
[PHYS CRIT %]	0
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	46.17
[PROJECTOR] after difficulty dam	46.17
[LOG]	Golem (servant of Rybanic) forces the iceblock to shatter.
[LOG]	Golem (servant of Rybanic) is free from the ice.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	Golem (servant of Rybanic) is not intimidated!
[ATTACK] attacking with	insidious iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.103678353995	11	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	11
[ATTACK] raw dam	30.103678353995	versus	27.38	1	with APR	12.089
[ATTACK] after armor	14.812678353995
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	14.25	0.8575	 on dam	17.1
[PROJECTOR] after resists dam	14.66325
[PROJECTOR] after flat damage armor	14.66325
[PROJECTOR] final dam	14.66325
checkHit	19	9.2642544978765
=> chance to hit	75
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	4.7
[PROJECTOR] after resists dam	3.5324523717503
[PROJECTOR] after flat damage armor	3.5324523717503
[PROJECTOR] final dam	3.5324523717503
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	15	0.85	 on dam	1.1314285714286
[PROJECTOR] after resists dam	0.96171428571429
[PROJECTOR] after flat damage armor	0.96171428571429
[PROJECTOR] final dam	0.96171428571429
[ATTACK] attacking with	glacial steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.834438867916	12	27.38	5.7	::	0.5
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	12
[ATTACK] raw dam	33.834438867916	versus	27.38	1	with APR	13.188
[ATTACK] after armor	19.642438867916
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	2.09
[PROJECTOR] after difficulty dam	2.09
[PROJECTOR] res	14.1	0.859	 on dam	1.8392
[PROJECTOR] after resists dam	1.5798728
[PROJECTOR] after flat damage armor	1.5798728
[PROJECTOR] final dam	1.5798728
checkHit	21.448036482847	19
=> chance to hit	57
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Frozen'!
[PROJECTOR] starting dam	7.41
[PROJECTOR] after difficulty dam	7.41
[PROJECTOR] res	14.25	0.8575	 on dam	7.0395
[PROJECTOR] after resists dam	6.03637125
[PROJECTOR] after flat damage armor	6.03637125
[PROJECTOR] final dam	6.03637125
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#1 nature#LAST#, #1133F3#2 cold#LAST#, #aaaaaa#6 physical#LAST# (27 total damage).
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_INFUSION:_MOVEMENT_2
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Beteritta the warg	 :: 	54.146491754947	7	13	22.15625	::	1.2079215610874
checkHit	26	22.15625
=> chance to hit	60
[ATTACK] raw dam	54.146491754947	versus	13	0.47336683417085	with APR	7
[ATTACK] after armor	48.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	26	22.15625	=	1.00384375
[PROJECTOR] starting dam	76.391564104035
[PROJECTOR] after difficulty dam	76.391564104035
[PROJECTOR] res	0	1	 on dam	76.391564104035
[PROJECTOR] after resists dam	76.391564104035
[PROJECTOR] after flat damage armor	76.391564104035
[PROJECTOR] final dam	76.391564104035
[LOG]	Golem (servant of Rybanic) is not intimidated!
checkHit	22.510246488262	37
=> chance to hit	14
[LOG]	Beteritta the warg is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Beteritta the warg for #aaaaaa#76 physical#LAST# damage.
[ATTACK] attacking with	insidious iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.103678353995	11	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	11
[ATTACK] raw dam	30.103678353995	versus	27.38	1	with APR	12.089
[ATTACK] after armor	14.812678353995
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	14.25	0.8575	 on dam	18.05
[PROJECTOR] after resists dam	15.477875
[PROJECTOR] after flat damage armor	15.477875
[PROJECTOR] final dam	15.477875
checkHit	19	9.2642544978765
=> chance to hit	75
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	2.35
[PROJECTOR] after resists dam	1.7662261858752
[PROJECTOR] after flat damage armor	1.7662261858752
[PROJECTOR] final dam	1.7662261858752
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	15	0.85	 on dam	1.1314285714286
[PROJECTOR] after resists dam	0.96171428571429
[PROJECTOR] after flat damage armor	0.96171428571429
[PROJECTOR] final dam	0.96171428571429
[ATTACK] attacking with	glacial steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.834438867916	12	27.38	5.7	::	0.5
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	12
[ATTACK] raw dam	33.834438867916	versus	27.38	1	with APR	13.188
[ATTACK] after armor	19.642438867916
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	11.5
[PROJECTOR] starting dam	2.53
[PROJECTOR] after difficulty dam	2.53
[PROJECTOR] res	14.1	0.859	 on dam	2.2264
[PROJECTOR] after resists dam	1.9124776
[PROJECTOR] after flat damage armor	1.9124776
[PROJECTOR] final dam	1.9124776
[PROJECTOR] starting dam	8.97
[PROJECTOR] after difficulty dam	8.97
[PROJECTOR] res	14.25	0.8575	 on dam	8.5215
[PROJECTOR] after resists dam	7.30718625
[PROJECTOR] after flat damage armor	7.30718625
[PROJECTOR] final dam	7.30718625
[LOG]	#UID:61161:0#Beteritta the warg hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST#, #YELLOW#2 mind#LAST#, #LIGHT_GREEN#1 nature#LAST#, #1133F3#2 cold#LAST#, #aaaaaa#7 physical#LAST# (27 total damage).
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	Golem (servant of Rybanic) is not intimidated!
[LOG]	Burning from Golem (servant of Rybanic) hits Beteritta the warg for #LIGHT_RED#25 fire#LAST# damage.
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the west (Beteritta the warg)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62791	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[LOG]	Beteritta the warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Golem (servant of Rybanic) is not intimidated!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2104320]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Beteritta the warg for #LIGHT_RED#88 fire#LAST# damage.
[ATTACK] attacking with	insidious iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.103678353995	11	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	11
[ATTACK] raw dam	30.103678353995	versus	27.38	1	with APR	12.089
[ATTACK] after armor	14.812678353995
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	14.25	0.8575	 on dam	13.3
[PROJECTOR] after resists dam	11.40475
[PROJECTOR] after flat damage armor	11.40475
[PROJECTOR] final dam	11.40475
checkHit	19	9.2642544978765
=> chance to hit	75
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	4.7
[PROJECTOR] after resists dam	3.5324523717503
[PROJECTOR] after flat damage armor	3.5324523717503
[PROJECTOR] final dam	3.5324523717503
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	15	0.85	 on dam	1.1314285714286
[PROJECTOR] after resists dam	0.96171428571429
[PROJECTOR] after flat damage armor	0.96171428571429
[PROJECTOR] final dam	0.96171428571429
[ATTACK] attacking with	glacial steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.834438867916	12	27.38	5.7	::	0.5
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	12
[ATTACK] raw dam	33.834438867916	versus	27.38	1	with APR	13.188
[ATTACK] after armor	19.642438867916
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	12.5
[PROJECTOR] starting dam	2.75
[PROJECTOR] after difficulty dam	2.75
[PROJECTOR] res	14.1	0.859	 on dam	2.42
[PROJECTOR] after resists dam	2.07878
[PROJECTOR] after flat damage armor	2.07878
[PROJECTOR] final dam	2.07878
[PROJECTOR] starting dam	9.75
[PROJECTOR] after difficulty dam	9.75
[PROJECTOR] res	14.25	0.8575	 on dam	9.2625
[PROJECTOR] after resists dam	7.94259375
[PROJECTOR] after flat damage armor	7.94259375
[PROJECTOR] final dam	7.94259375
[LOG]	#UID:61161:0#Beteritta the warg hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#1 nature#LAST#, #1133F3#2 cold#LAST#, #aaaaaa#8 physical#LAST# (26 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2104484]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Beteritta the warg	 :: 	54.146491754947	7	13	22.15625	::	1
checkHit	26	22.15625
=> chance to hit	60
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Beteritta the warg.
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	Golem (servant of Rybanic) is not intimidated!
[LOG]	Beteritta the warg deactivates Daunting Presence.
[LOG]	Burning from Golem (servant of Rybanic) hits Beteritta the warg for #LIGHT_RED#25 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[ATTACK] attacking with	insidious iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.103678353995	11	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	11
[ATTACK] raw dam	30.103678353995	versus	27.38	1	with APR	12.089
[ATTACK] after armor	14.812678353995
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	14.25	0.8575	 on dam	17.1
[PROJECTOR] after resists dam	14.66325
[PROJECTOR] after flat damage armor	14.66325
[PROJECTOR] final dam	14.66325
checkHit	19	9.2642544978765
=> chance to hit	75
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	2.35
[PROJECTOR] after resists dam	1.7662261858752
[PROJECTOR] after flat damage armor	1.7662261858752
[PROJECTOR] final dam	1.7662261858752
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	15	0.85	 on dam	1.1314285714286
[PROJECTOR] after resists dam	0.96171428571429
[PROJECTOR] after flat damage armor	0.96171428571429
[PROJECTOR] final dam	0.96171428571429
[ATTACK] attacking with	glacial steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.834438867916	12	27.38	5.7	::	0.5
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	12
[ATTACK] raw dam	33.834438867916	versus	27.38	1	with APR	13.188
[ATTACK] after armor	19.642438867916
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	12
[PROJECTOR] starting dam	2.64
[PROJECTOR] after difficulty dam	2.64
[PROJECTOR] res	14.1	0.859	 on dam	2.3232
[PROJECTOR] after resists dam	1.9956288
[PROJECTOR] after flat damage armor	1.9956288
[PROJECTOR] final dam	1.9956288
[PROJECTOR] starting dam	9.36
[PROJECTOR] after difficulty dam	9.36
[PROJECTOR] res	14.25	0.8575	 on dam	8.892
[PROJECTOR] after resists dam	7.62489
[PROJECTOR] after flat damage armor	7.62489
[PROJECTOR] final dam	7.62489
[LOG]	
[LOG]	#UID:61161:0#Beteritta the warg hits Golem (servant of Rybanic) for #SLATE#(15 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62792	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2105125]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Beteritta the warg for #LIGHT_RED#81 fire#LAST# damage.
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2105323]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Beteritta the warg stops burning.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Beteritta the warg	 :: 	54.146491754947	7	13	22.15625	::	1
checkHit	26	22.15625
=> chance to hit	60
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Beteritta the warg.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
AI took for target	61161	Beteritta the warg	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	insidious iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.103678353995	11	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	11
[ATTACK] raw dam	30.103678353995	versus	27.38	1	with APR	12.089
[ATTACK] after armor	14.812678353995
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	14.25	0.8575	 on dam	15.2
[PROJECTOR] after resists dam	13.034
[PROJECTOR] after flat damage armor	13.034
[PROJECTOR] final dam	13.034
checkHit	19	9.2642544978765
=> chance to hit	75
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	24.841438898929	0.75158561101071	 on dam	4.7
[PROJECTOR] after resists dam	3.5324523717503
[PROJECTOR] after flat damage armor	3.5324523717503
[PROJECTOR] final dam	3.5324523717503
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	15	0.85	 on dam	1.1314285714286
[PROJECTOR] after resists dam	0.96171428571429
[PROJECTOR] after flat damage armor	0.96171428571429
[PROJECTOR] final dam	0.96171428571429
[ATTACK] attacking with	glacial steel dagger of shearing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.834438867916	12	27.38	5.7	::	0.5
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	12
[ATTACK] raw dam	33.834438867916	versus	27.38	1	with APR	13.188
[ATTACK] after armor	19.642438867916
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	11.5
[PROJECTOR] starting dam	2.53
[PROJECTOR] after difficulty dam	2.53
[PROJECTOR] res	14.1	0.859	 on dam	2.2264
[PROJECTOR] after resists dam	1.9124776
[PROJECTOR] after flat damage armor	1.9124776
[PROJECTOR] final dam	1.9124776
[PROJECTOR] starting dam	8.97
[PROJECTOR] after difficulty dam	8.97
[PROJECTOR] res	14.25	0.8575	 on dam	8.5215
[PROJECTOR] after resists dam	7.30718625
[PROJECTOR] after flat damage armor	7.30718625
[PROJECTOR] final dam	7.30718625
[LOG]	#UID:61161:0#Beteritta the warg hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(2 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62793	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2105786]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Beteritta the warg for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Beteritta the warg!#{normal}#
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[Identify]	Belutira the cashmere robe	true
[LOG]	Rybanic picks up (m.): #SALMON##UID:61024:0#Belutira the cashmere robe (2 def, 0 armour)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	
[LOG]	Resting starts...
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2109609]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
AI took for target	61208	brittle clear ooze	::	2398	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (brittle clear ooze)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62794	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	84.048314249493
[PROJECTOR] after resists dam	84.048314249493
[PROJECTOR] after flat damage armor	84.048314249493
[PROJECTOR] final dam	84.048314249493
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2111985]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Brittle clear ooze for #LIGHT_RED#84 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62795	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	90.937520335517
[PROJECTOR] after resists dam	90.937520335517
[PROJECTOR] after flat damage armor	90.937520335517
[PROJECTOR] final dam	90.937520335517
[LOG]	Brittle clear ooze splits in two!
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2112381]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Brittle clear ooze for #LIGHT_RED#45 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (112 total damage).
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
AI took for target	1584	golem (servant of Rybanic)	::	62796	brittle clear ooze	9	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62797	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[LOG]	Brittle clear ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2112944]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Brittle clear ooze for #LIGHT_RED#41 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
brittle clear ooze	62796	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.396295766621	5	7.9999999999997	17.65	::	1
checkHit	32.5	17.65
=> chance to hit	88
[ATTACK] raw dam	25.396295766621	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	22.396295766621
[ATTACK] after range	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
checkHit	21.85	9.8979988399772
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	62798	brittle clear ooze	::	2398	Rybanic	1	<	100
brittle clear ooze	62798	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.396295766621	5	7.9999999999997	17.65	::	1
checkHit	32.5	17.65
=> chance to hit	88
[ATTACK] raw dam	25.396295766621	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	22.396295766621
[ATTACK] after range	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
checkHit	21.85	9.8979988399772
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:62796:0#Brittle clear ooze hits #fbd578#Rybanic#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	#UID:62798:0#Brittle clear ooze hits #fbd578#Rybanic#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #YELLOW#4 mind#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2114104]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brittle clear ooze	 :: 	54.146491754947	7	1	10.1	::	0.7569313659515
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	45.41588195709
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	46.137994480207
[PROJECTOR] after difficulty dam	46.137994480207
[PROJECTOR] res	0	1	 on dam	46.137994480207
[PROJECTOR] after resists dam	46.137994480207
[PROJECTOR] after flat damage armor	46.137994480207
[PROJECTOR] final dam	46.137994480207
checkHit	23.950309265597	37
=> chance to hit	18
[LOG]	Brittle clear ooze is dazed!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brittle clear ooze	 :: 	54.146491754947	7	1	10.1	::	0.7569313659515
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	75
[PHYS CRIT %]	1.5
[ATTACK] after crit	75
[ATTACK] after mult	56.769852446362
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	57.672493100259
[PROJECTOR] after difficulty dam	57.672493100259
[PROJECTOR] res	0	1	 on dam	57.672493100259
[PROJECTOR] after resists dam	57.672493100259
[PROJECTOR] after flat damage armor	57.672493100259
[PROJECTOR] final dam	57.672493100259
checkHit	23.950309265597	37
=> chance to hit	18
[LOG]	Brittle clear ooze is dazed!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brittle clear ooze	 :: 	54.146491754947	7	1	10.1	::	0.7569313659515
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	47.686676054944
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	48.444894204218
[PROJECTOR] after difficulty dam	48.444894204218
[PROJECTOR] res	0	1	 on dam	48.444894204218
[PROJECTOR] after resists dam	48.444894204218
[PROJECTOR] after flat damage armor	48.444894204218
[PROJECTOR] final dam	48.444894204218
checkHit	23.950309265597	37
=> chance to hit	18
[LOG]	Brittle clear ooze is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Brittle clear ooze for #aaaaaa#58 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Brittle clear ooze for #aaaaaa#46 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Brittle clear ooze for #aaaaaa#48 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	Magical Kiwi	tome	Well, cya all later, ima go lol now. after diving 25 floors into the infinite dungeon.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	16.600372293807	 lost tiles => 	30.502945699997
[PROJECTOR] starting dam	56.7047547126
[PROJECTOR] after difficulty dam	56.7047547126
[PROJECTOR] res	0	1	 on dam	65.21046791949
[PROJECTOR] after resists dam	65.21046791949
[PROJECTOR] after flat damage armor	65.21046791949
[PROJECTOR] final dam	65.21046791949
[LOG]	Brittle clear ooze is not dazed anymore.
[LOG]	Brittle clear ooze is on fire!
[PROJECTOR] starting dam	56.7047547126
[PROJECTOR] after difficulty dam	56.7047547126
[PROJECTOR] res	0	1	 on dam	65.21046791949
[PROJECTOR] after resists dam	65.21046791949
[PROJECTOR] after flat damage armor	65.21046791949
[PROJECTOR] final dam	65.21046791949
[LOG]	Brittle clear ooze is not dazed anymore.
[LOG]	Brittle clear ooze is on fire!
[PROJECTOR] starting dam	56.7047547126
[PROJECTOR] after difficulty dam	56.7047547126
[PROJECTOR] res	0	1	 on dam	65.21046791949
[PROJECTOR] after resists dam	65.21046791949
[PROJECTOR] after flat damage armor	65.21046791949
[PROJECTOR] final dam	65.21046791949
[LOG]	Brittle clear ooze is not dazed anymore.
[LOG]	Brittle clear ooze is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2115160]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #LIGHT_RED#65 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.396295766621	5	27.38	5.7	::	1
checkHit	32.5	5.7
=> chance to hit	100
[ATTACK] raw dam	25.396295766621	versus	27.38	1	with APR	5
[ATTACK] after armor	3.0162957666211
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.396295766621	5	14	17.65	::	1
checkHit	32.5	17.65
=> chance to hit	88
[ATTACK] raw dam	25.396295766621	versus	14	0.3	with APR	5
[ATTACK] after armor	17.777407036635
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
checkHit	21.85	9.8979988399772
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:62796:0#Brittle clear ooze hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:62798:0#Brittle clear ooze hits #fbd578#Rybanic#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #YELLOW#4 mind#LAST# damage.
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[LOG]	Brittle clear ooze splits in two!
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#22 fire#LAST# damage.
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[LOG]	Brittle clear ooze splits in two!
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#11 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brittle clear ooze	 :: 	54.146491754947	7	1	10.1	::	1.2079215610874
checkHit	26	10.1
=> chance to hit	90
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Brittle clear ooze.
[LOG]	
[USERCHAT] channel talk	Skysoldier	tome	page up.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62801	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[LOG]	Brittle clear ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2116409]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Brittle clear ooze for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brittle clear ooze!#{normal}#
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#22 fire#LAST# damage.
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[LOG]	#{bold}#Burning from Rybanic killed Brittle clear ooze!#{normal}#
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#22 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
brittle clear ooze	62798	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.396295766621	5	14	17.65	::	1
checkHit	32.5	17.65
=> chance to hit	88
[ATTACK] raw dam	25.396295766621	versus	14	0.3	with APR	5
[ATTACK] after armor	17.777407036635
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
checkHit	21.85	9.8979988399772
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#{bold}#Burning from Rybanic killed Brittle clear ooze!#{normal}#
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Brittle clear ooze for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:62798:0#Brittle clear ooze hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.396295766621	5	27.38	5.7	::	1
checkHit	32.5	5.7
=> chance to hit	100
[ATTACK] raw dam	25.396295766621	versus	27.38	1	with APR	5
[ATTACK] after armor	3.0162957666211
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Brittle clear ooze!#{normal}#
[LOG]	#UID:62796:0#Brittle clear ooze hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62803	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[LOG]	Brittle clear ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2117045]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Brittle clear ooze for #LIGHT_RED#39 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	62804	brittle clear ooze	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brittle clear ooze	 :: 	54.146491754947	7	1	10.1	::	1
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	66.0335
[PROJECTOR] after difficulty dam	66.0335
[PROJECTOR] res	0	1	 on dam	66.0335
[PROJECTOR] after resists dam	66.0335
[PROJECTOR] after flat damage armor	66.0335
[PROJECTOR] final dam	66.0335
[LOG]	Brittle clear ooze splits in two!
[LOG]	#{bold}#Rybanic's Channel Staff killed Brittle clear ooze!#{normal}#
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Brittle clear ooze for #aaaaaa#33 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Brittle clear ooze!#{normal}#
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[PROJECTOR] starting dam	18.9015849042
[PROJECTOR] after difficulty dam	18.9015849042
[PROJECTOR] res	0	1	 on dam	21.73682263983
[PROJECTOR] after resists dam	21.73682263983
[PROJECTOR] after flat damage armor	21.73682263983
[PROJECTOR] final dam	21.73682263983
[PROJECTOR] starting dam	47.5005283014
[PROJECTOR] after difficulty dam	47.5005283014
[PROJECTOR] res	0	1	 on dam	54.62560754661
[PROJECTOR] after resists dam	54.62560754661
[PROJECTOR] after flat damage armor	54.62560754661
[PROJECTOR] final dam	54.62560754661
[LOG]	Burning from Rybanic hits Brittle clear ooze for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Brittle clear ooze!#{normal}#
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	oh god I am terrified of the sandworm lair after the demise of my most promising mindslayer :$
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[Identify]	rejuvenating cured leather armour of stability	true
[LOG]	Rybanic picks up (A.): #00FF80##UID:61209:0#rejuvenating cured leather armour of stability (2 def, 4 armour)#LAST#.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2120076]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2120903]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
AI took for target	61198	assassin	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	61198	assassin	49	<	100
[TARGET] Passing target	thief	from	assassin	to	Rybanic
AI took for target	61198	assassin	::	2398	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (assassin)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62806	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2122460]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#90 fire#LAST# damage.
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
assassin	61198	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
assassin	61198	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62807	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2123021]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#92 fire#LAST# damage.
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62808	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2123556]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	22.360679774998	37.97895001794
=> chance to hit	23.378272395583
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the southeast (thief)).
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	22.360679774998	37.97895001794
=> chance to hit	23.378272395583
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	Rybanic casts Channel Staff.
checkHit	41.040839995129	37.97895001794
=> chance to hit	56.35082951886
[SPELL CRIT %]	9.5
Adding entity	62809	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2126294]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#90 fire#LAST# damage.
checkHit	22.360679774998	37.97895001794
=> chance to hit	23.378272395583
AI took for target	1584	golem (servant of Rybanic)	::	61002	thief	1	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	7	13.3	::	0.7569313659515
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	47.686676054944
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	48.292296840842
[PROJECTOR] after difficulty dam	48.292296840842
[PROJECTOR] res	0	1	 on dam	48.292296840842
[PROJECTOR] after resists dam	48.292296840842
[PROJECTOR] after flat damage armor	48.292296840842
[PROJECTOR] final dam	48.292296840842
checkHit	9.3045192033959	37
=> chance to hit	0
[LOG]	Thief is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#48 physical#LAST# damage.
[LOG]	Thief deactivates Stealth.
[ATTACK] attacking with	flaming steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	26.384234637189	6	7.9999999999997	17.65	::	1
checkHit	23	17.65
=> chance to hit	64
[LOG]	#UID:61002:0#Thief misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	19.589350451795	5	7.9999999999997	17.65	::	0.5
checkHit	23	17.65
=> chance to hit	64
[ATTACJ] dagger accuracy bonus	23	17.65	=	1.02675	previous	5
[ATTACK] raw dam	19.589350451795	versus	7.9999999999997	0.3	with APR	5.13375
[ATTACK] after armor	16.723100451795
[ATTACK] after range	20
[PHYS CRIT %]	18.238858372335
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] numbed dam	4.25
[PROJECTOR] final dam	4.25
checkHit	21.85	9.8344750194917
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	10.732522087691	0.89267477912309	 on dam	4.24
[PROJECTOR] after resists dam	3.7849410634819
[PROJECTOR] after flat damage armor	3.7849410634819
[PROJECTOR] final dam	3.7849410634819
[LOG]	Thief is not dazed anymore.
[LOG]	Rybanic is poisoned!
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	#UID:61002:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#4 mind#LAST# damage.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[PROJECTOR] starting dam	14.293453039244
[PROJECTOR] after difficulty dam	14.293453039244
[PROJECTOR] res	30	0.7	 on dam	14.293453039244
[PROJECTOR] after resists dam	10.005417127471
[PROJECTOR] after flat damage armor	10.005417127471
[PROJECTOR] numbed dam	8.5046045583502
[PROJECTOR] final dam	8.5046045583502
[LOG]	Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62810	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	84.048314249493
[PROJECTOR] after resists dam	84.048314249493
[PROJECTOR] after flat damage armor	84.048314249493
[PROJECTOR] final dam	84.048314249493
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2126816]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#84 fire#LAST# damage.
thief	61002	dumb ai talents can use	Disarm	T_DISARM
thief	61002	dumb ai talents can use	Attack	T_ATTACK
thief	61002	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	61002	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	61002	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INSIDIOUS_POISON
[LOG]	Thief activates Insidious Poison.
[LOG]	Thief deactivates Numbing Poison.
[ATTACK] attacking with	flaming steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	32.415545059499	6	7.9999999999997	17.65	::	1
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	6
[ATTACK] raw dam	32.415545059499	versus	7.9999999999997	0.3	with APR	6.5505
[ATTACK] after armor	30.9660450595
[ATTACK] after range	40
[PHYS CRIT %]	19.238858372335
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] after flat damage armor	40
[PROJECTOR] numbed dam	34
[PROJECTOR] final dam	34
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] numbed dam	2.89
[PROJECTOR] final dam	2.89
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	18	0.82	 on dam	4
[PROJECTOR] after resists dam	3.28
[PROJECTOR] after flat damage armor	3.28
[PROJECTOR] numbed dam	2.788
[PROJECTOR] final dam	2.788
checkHit	21.85	19.668950038983
=> chance to hit	56
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	10.732522087691	0.89267477912309	 on dam	4.24
[PROJECTOR] after resists dam	3.7849410634819
[PROJECTOR] after flat damage armor	3.7849410634819
[PROJECTOR] final dam	3.7849410634819
[LOG]	Rybanic is poisoned!
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	24.067382699873	5	14	17.65	::	0.5
checkHit	36	17.65
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	36	17.65	=	1.09175	previous	5
[ATTACK] raw dam	24.067382699873	versus	14	0.3	with APR	5.45875
[ATTACK] after armor	16.847167889911
[ATTACK] after range	21
[PHYS CRIT %]	18.238858372335
[ATTACK] after crit	35.081308561217
[ATTACK] after mult	17.540654280609
[LOG]	#{bold}##UID:61002:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	17.540654280609
[PROJECTOR] after difficulty dam	17.540654280609
[PROJECTOR] res	0	1	 on dam	17.540654280609
[PROJECTOR] after resists dam	17.540654280609
[PROJECTOR] after flat damage armor	17.540654280609
[PROJECTOR] numbed dam	14.909556138517
[PROJECTOR] final dam	14.909556138517
checkHit	21.85	19.668950038983
=> chance to hit	56
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	10.732522087691	0.89267477912309	 on dam	4.24
[PROJECTOR] after resists dam	3.7849410634819
[PROJECTOR] after flat damage armor	3.7849410634819
[PROJECTOR] final dam	3.7849410634819
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
AI took for target	1584	golem (servant of Rybanic)	::	61002	thief	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	7	13.3	::	1.2079215610874
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	7	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	68
[PHYS CRIT %]	1.5
[ATTACK] after crit	68
[ATTACK] after mult	82.138666153945
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	83.1818272141
[PROJECTOR] after difficulty dam	83.1818272141
[PROJECTOR] res	0	1	 on dam	83.1818272141
[PROJECTOR] after resists dam	83.1818272141
[PROJECTOR] after flat damage armor	83.1818272141
[PROJECTOR] final dam	83.1818272141
checkHit	9.3045192033959	37
=> chance to hit	0
[LOG]	#UID:61002:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#34 physical#LAST#, #LIGHT_RED#3 fire#LAST#, #{bold}##aaaaaa#15 physical#{normal}##LAST# (52 total damage).
[LOG]	#UID:61002:0#Thief hits Golem (servant of Rybanic) for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#83 physical#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (8 total damage).
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	#{bold}##UID:2398:0##fbd578#Rybanic#LAST# killed Thief!#{normal}#
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	30	0.7	 on dam	13.32160991997
[PROJECTOR] after resists dam	9.325126943979
[PROJECTOR] after flat damage armor	9.325126943979
[PROJECTOR] numbed dam	7.9263579023821
[PROJECTOR] final dam	7.9263579023821
[PROJECTOR] starting dam	14.293453039244
[PROJECTOR] after difficulty dam	14.293453039244
[PROJECTOR] res	30	0.7	 on dam	14.293453039244
[PROJECTOR] after resists dam	10.005417127471
[PROJECTOR] after flat damage armor	10.005417127471
[PROJECTOR] numbed dam	8.5046045583502
[PROJECTOR] final dam	8.5046045583502
[LOG]	Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops being poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	39.8	0.602	 on dam	13.32160991997
[PROJECTOR] after resists dam	8.0196091718219
[PROJECTOR] after flat damage armor	8.0196091718219
[PROJECTOR] numbed dam	6.8166677960486
[PROJECTOR] final dam	6.8166677960486
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	39.8	0.602	 on dam	13.32160991997
[PROJECTOR] after resists dam	8.0196091718219
[PROJECTOR] after flat damage armor	8.0196091718219
[PROJECTOR] numbed dam	6.8166677960486
[PROJECTOR] final dam	6.8166677960486
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	39.8	0.602	 on dam	13.32160991997
[PROJECTOR] after resists dam	8.0196091718219
[PROJECTOR] after flat damage armor	8.0196091718219
[PROJECTOR] numbed dam	6.8166677960486
[PROJECTOR] final dam	6.8166677960486
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	39.8	0.602	 on dam	13.32160991997
[PROJECTOR] after resists dam	8.0196091718219
[PROJECTOR] after flat damage armor	8.0196091718219
[PROJECTOR] numbed dam	6.8166677960486
[PROJECTOR] final dam	6.8166677960486
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	39.8	0.602	 on dam	13.32160991997
[PROJECTOR] after resists dam	8.0196091718219
[PROJECTOR] after flat damage armor	8.0196091718219
[PROJECTOR] numbed dam	6.8166677960486
[PROJECTOR] final dam	6.8166677960486
[LOG]	Rybanic feels pain again.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	30	0.7	 on dam	13.32160991997
[PROJECTOR] after resists dam	9.325126943979
[PROJECTOR] after flat damage armor	9.325126943979
[PROJECTOR] numbed dam	7.9263579023821
[PROJECTOR] final dam	7.9263579023821
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[PROJECTOR] starting dam	13.32160991997
[PROJECTOR] after difficulty dam	13.32160991997
[PROJECTOR] res	30	0.7	 on dam	13.32160991997
[PROJECTOR] after resists dam	9.325126943979
[PROJECTOR] after flat damage armor	9.325126943979
[PROJECTOR] numbed dam	7.9263579023821
[PROJECTOR] final dam	7.9263579023821
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	Rybanic is no longer poisoned.
[LOG]	
[LOG]	Rybanic uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#fbd578#Rybanic#LAST# receives #LIGHT_GREEN#238 healing#LAST# from Infusion: Healing.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	Rybanic's skin returns to normal.
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	#00ff00##UID:55:0#Talent Infusion: Healing is ready to use.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2134969]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
Server latency	148
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2136090]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[Identify]	cured leather armour	true
[LOG]	Rybanic picks up (A.): #FFFFFF##UID:61540:0#cured leather armour (2 def, 4 armour)#LAST#.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[USERCHAT] channel talk	Tshirt	tome	Doing it as a ghoul sucks, the worms are faster than you!
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2137388]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2138712]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2139867]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2141417]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[USERCHAT] channel achievement	notwithoutmyanus	tome	Utterly Destroyed	false	false
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2142610]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	61020	rattlesnake	::	2398	Rybanic	100	<	100
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
AI took for target	61020	rattlesnake	::	2398	Rybanic	49	<	100
AI took for target	1584	golem (servant of Rybanic)	::	61020	rattlesnake	81	<	100
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62811	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2144030]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	54.146491754947	7	2	16.75	::	0.7569313659515
checkHit	26	16.75
=> chance to hit	74
[ATTACK] raw dam	54.146491754947	versus	2	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	91
[PHYS CRIT %]	1.5
[ATTACK] after crit	91
[ATTACK] after mult	68.880754301586
[ATTACK] mace accuracy bonus	26	16.75	=	1.00925
[PROJECTOR] starting dam	69.517901278876
[PROJECTOR] after difficulty dam	69.517901278876
[PROJECTOR] res	0	1	 on dam	69.517901278876
[PROJECTOR] after resists dam	69.517901278876
[PROJECTOR] after flat damage armor	69.517901278876
[PROJECTOR] final dam	69.517901278876
checkHit	17.662178293174	37
=> chance to hit	2
[LOG]	Rattlesnake is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#70 physical#LAST# damage.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62812	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[LOG]	Rattlesnake is not dazed anymore.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2145281]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_MOVEMENT_1
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[Identify]	steel dagger	true
[LOG]	Rybanic picks up (i.): #FFFFFF##UID:61535:0#steel dagger (10-13 power, 6 apr)#LAST#.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2147396]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2148717]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_MOVEMENT_1
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	61253	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
thief	61253	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
AI took for target	1584	golem (servant of Rybanic)	::	61250	black mamba	64	<	100
[LOG]	Ran for 69 turns (stop reason: hostile spotted to the south (black mamba)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62813	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2151390]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	
bandit	60977	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	54.146491754947	7	4	20.55	::	0.7569313659515
checkHit	26	20.55
=> chance to hit	64
[ATTACK] raw dam	54.146491754947	versus	4	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	91
[PHYS CRIT %]	1.5
[ATTACK] after crit	91
[ATTACK] after mult	68.880754301586
[ATTACK] mace accuracy bonus	26	20.55	=	1.00545
[PROJECTOR] starting dam	69.25615441253
[PROJECTOR] after difficulty dam	69.25615441253
[PROJECTOR] res	0	1	 on dam	69.25615441253
[PROJECTOR] after resists dam	69.25615441253
[PROJECTOR] after flat damage armor	69.25615441253
[PROJECTOR] final dam	69.25615441253
checkHit	19.373372889849	37
=> chance to hit	6
[LOG]	Black mamba is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Black mamba for #aaaaaa#69 physical#LAST# damage.
bandit	60977	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
black mamba	61250	dumb ai talents can use	Attack	T_ATTACK
black mamba	61250	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.496133324054	10	27.38	5.7	::	1
checkHit	20	5.7
=> chance to hit	86
[ATTACK] raw dam	15.496133324054	versus	27.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62814	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	82.670473032288
[PROJECTOR] after resists dam	82.670473032288
[PROJECTOR] after flat damage armor	82.670473032288
[PROJECTOR] final dam	82.670473032288
[LOG]	Black mamba is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2152222]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#83 fire#LAST# damage.
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.214817519519	10	27.38	5.7	::	1
checkHit	30	5.7
=> chance to hit	100
[ATTACK] raw dam	19.214817519519	versus	27.38	1	with APR	10
[ATTACK] after armor	1.8348175195189
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] numbed dam	1.445
[PROJECTOR] final dam	1.445
[LOG]	#UID:61250:0#Black mamba hits Golem (servant of Rybanic) for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Tshirt	tome	527
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62815	after	2398
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	54.146491754947	7	4	20.55	::	1.2079215610874
checkHit	26	20.55
=> chance to hit	64
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Black mamba.
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2152944]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black mamba!#{normal}#
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2153864]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
rogue	61478	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	22.360679774998	29.757359312881
=> chance to hit	34.349289172103
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	22.360679774998	29.757359312881
=> chance to hit	34.349289172103
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	22.360679774998	29.757359312881
=> chance to hit	34.349289172103
rogue	61478	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
checkHit	22.360679774998	29.757359312881
=> chance to hit	34.349289172103
AI took for target	1584	golem (servant of Rybanic)	::	60977	bandit	49	<	100
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (bandit)).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Even if you're not a ghoul, carelessness can still spell your doom
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (bandit)).
checkHit	22.360679774998	29.757359312881
=> chance to hit	34.349289172103
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
checkHit	22.360679774998	29.757359312881
=> chance to hit	34.349289172103
checkHit	41.040839995129	29.757359312881
=> chance to hit	70.668310659041
[ATTACK] attacking with	Dagger of the Past
[ATTACK] to 	Rybanic	 :: 	30.513265915449	29.363564365614	7.9999999999997	17.65	::	1
checkHit	30.5	17.65
=> chance to hit	83
[ATTACJ] dagger accuracy bonus	30.5	17.65	=	1.06425	previous	29.363564365614
[ATTACK] raw dam	30.513265915449	versus	7.9999999999997	0.3	with APR	31.250173376105
[ATTACK] after armor	30.513265915449
[ATTACK] after range	35
[PHYS CRIT %]	34.356754218803
[ATTACK] after crit	63.937901918147
[ATTACK] after mult	63.937901918147
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	19.181370575444
[PROJECTOR] after difficulty dam	19.181370575444
[PROJECTOR] res	8	0.92	 on dam	20.140439104216
[PROJECTOR] after resists dam	18.529203975879
[PROJECTOR] after flat damage armor	18.529203975879
[PROJECTOR] final dam	18.529203975879
[PROJECTOR] starting dam	44.756531342703
[PROJECTOR] after difficulty dam	44.756531342703
[PROJECTOR] res	0	1	 on dam	44.756531342703
[PROJECTOR] after resists dam	44.756531342703
[PROJECTOR] after flat damage armor	44.756531342703
[PROJECTOR] final dam	44.756531342703
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	8	0.92	 on dam	5.25
[PROJECTOR] after resists dam	4.83
[PROJECTOR] after flat damage armor	4.83
[PROJECTOR] final dam	4.83
checkHit	21.85	12.851453161507
=> chance to hit	73
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	acidic steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	22.452602318246	15.363564365614	7.9999999999997	17.65	::	0.5
checkHit	30.5	17.65
=> chance to hit	83
[ATTACJ] dagger accuracy bonus	30.5	17.65	=	1.06425	previous	15.363564365614
[ATTACK] raw dam	22.452602318246	versus	7.9999999999997	0.3	with APR	16.350673376105
[ATTACK] after armor	22.452602318246
[ATTACK] after range	26
[PHYS CRIT %]	19.356754218803
[ATTACK] after crit	26
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
checkHit	21.85	12.851453161507
=> chance to hit	73
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	Something hits #fbd578#Rybanic#LAST# for #{bold}##LIGHT_STEEL_BLUE#19 temporal#{normal}##LAST#, #aaaaaa#45 physical#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #aaaaaa#13 physical#LAST#, #GREEN#5 acid#LAST# (86 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#4 mind#LAST#, #YELLOW#2 mind#LAST# (6 total damage).
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	bandit	 :: 	56.074718282359	3	8	21.975	::	1
checkHit	3	21.975
=> chance to hit	3
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# misses Bandit.
[ATTACK] staff accuracy bonus	3	21.975	=	1
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2168920]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
bandit	60977	dumb ai talents can use	Attack	T_ATTACK
bandit	60977	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	Bandit uses Infusion: Movement.
[LOG]	Bandit is moving freely.
[ATTACK] attacking with	Dagger of the Past
[ATTACK] to 	Rybanic	 :: 	30.513265915449	29.363564365614	7.9999999999997	17.65	::	1
checkHit	30.5	17.65
=> chance to hit	83
[ATTACJ] dagger accuracy bonus	30.5	17.65	=	1.06425	previous	29.363564365614
[ATTACK] raw dam	30.513265915449	versus	7.9999999999997	0.3	with APR	31.250173376105
[ATTACK] after armor	30.513265915449
[ATTACK] after range	38
[PHYS CRIT %]	34.356754218803
[ATTACK] after crit	69.418293511131
[ATTACK] after mult	69.418293511131
[LOG]	#{bold}##UID:60977:0#Bandit performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	20.825488053339
[PROJECTOR] after difficulty dam	20.825488053339
[PROJECTOR] res	8	0.92	 on dam	21.866762456006
[PROJECTOR] after resists dam	20.117421459526
[PROJECTOR] after flat damage armor	20.117421459526
[PROJECTOR] final dam	20.117421459526
[PROJECTOR] starting dam	48.592805457792
[PROJECTOR] after difficulty dam	48.592805457792
[PROJECTOR] res	0	1	 on dam	48.592805457792
[PROJECTOR] after resists dam	48.592805457792
[PROJECTOR] after flat damage armor	48.592805457792
[PROJECTOR] final dam	48.592805457792
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	8	0.92	 on dam	5.25
[PROJECTOR] after resists dam	4.83
[PROJECTOR] after flat damage armor	4.83
[PROJECTOR] final dam	4.83
checkHit	21.85	12.851453161507
=> chance to hit	73
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	acidic steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	22.452602318246	15.363564365614	7.9999999999997	17.65	::	0.5
checkHit	30.5	17.65
=> chance to hit	83
[LOG]	#UID:60977:0#Bandit misses #fbd578#Rybanic#LAST#.
[LOG]	#UID:60977:0#Bandit hits #fbd578#Rybanic#LAST# for #{bold}##LIGHT_STEEL_BLUE#20 temporal#{normal}##LAST#, #aaaaaa#49 physical#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# (74 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#4 mind#LAST# damage.
[LOG]	Bandit prepares for the next kill!.
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Bandit to attack it.
[LOG]	Bandit slows down.
[ATTACK] attacking with	Dagger of the Past
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.513265915449	29.363564365614	27.38	5.7	::	1
checkHit	30.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30.5	5.7	=	1.124	previous	29.363564365614
[ATTACK] raw dam	30.513265915449	versus	27.38	1	with APR	33.00464634695
[ATTACK] after armor	30.513265915449
[ATTACK] after range	34
[PHYS CRIT %]	9.5807568233277
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	10.2
[PROJECTOR] after difficulty dam	10.2
[PROJECTOR] res	15	0.85	 on dam	10.71
[PROJECTOR] after resists dam	9.1035
[PROJECTOR] after flat damage armor	9.1035
[PROJECTOR] final dam	9.1035
[PROJECTOR] starting dam	23.8
[PROJECTOR] after difficulty dam	23.8
[PROJECTOR] res	15	0.85	 on dam	23.8
[PROJECTOR] after resists dam	20.23
[PROJECTOR] after flat damage armor	20.23
[PROJECTOR] final dam	20.23
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.25
[PROJECTOR] after resists dam	4.4625
[PROJECTOR] after flat damage armor	4.4625
[PROJECTOR] final dam	4.4625
[ATTACK] attacking with	acidic steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.452602318246	15.363564365614	27.38	5.7	::	0.5
checkHit	30.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30.5	5.7	=	1.124	previous	15.363564365614
[ATTACK] raw dam	22.452602318246	versus	27.38	1	with APR	17.26864634695
[ATTACK] after armor	12.341248665196
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	7.5
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	15	0.85	 on dam	7.5
[PROJECTOR] after resists dam	6.375
[PROJECTOR] after flat damage armor	6.375
[PROJECTOR] final dam	6.375
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6
[PROJECTOR] after resists dam	4.8293558558093
[PROJECTOR] after flat damage armor	4.8293558558093
[PROJECTOR] final dam	4.8293558558093
[LOG]	#UID:60977:0#Bandit hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
thief	61253	dumb ai talents can activate	Stealth	T_STEALTH
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_STEALTH
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62816	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	17	0.83	 on dam	90.937520335517
[PROJECTOR] after resists dam	75.478141878479
[PROJECTOR] after flat damage armor	75.478141878479
[PROJECTOR] final dam	75.478141878479
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2170142]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#75 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	21.975	::	0.7569313659515
checkHit	26	21.975
=> chance to hit	61
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	46.929744688993
[ATTACK] mace accuracy bonus	26	21.975	=	1.004025
[PROJECTOR] starting dam	47.118636911366
[PROJECTOR] after difficulty dam	47.118636911366
[PROJECTOR] res	0	1	 on dam	47.118636911366
[PROJECTOR] after resists dam	47.118636911366
[PROJECTOR] after flat damage armor	47.118636911366
[PROJECTOR] final dam	47.118636911366
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	Bandit resists the dazing blow!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#47 physical#LAST# damage.
[LOG]	#UID:60977:0#Bandit hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
bandit	60977	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	Dagger of the Past
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.513265915449	29.363564365614	27.38	5.7	::	1
checkHit	30.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30.5	5.7	=	1.124	previous	29.363564365614
[ATTACK] raw dam	30.513265915449	versus	27.38	1	with APR	33.00464634695
[ATTACK] after armor	30.513265915449
[ATTACK] after range	35
[PHYS CRIT %]	9.5807568233277
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	11.025
[PROJECTOR] after resists dam	9.37125
[PROJECTOR] after flat damage armor	9.37125
[PROJECTOR] final dam	9.37125
[PROJECTOR] starting dam	24.5
[PROJECTOR] after difficulty dam	24.5
[PROJECTOR] res	15	0.85	 on dam	24.5
[PROJECTOR] after resists dam	20.825
[PROJECTOR] after flat damage armor	20.825
[PROJECTOR] final dam	20.825
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.25
[PROJECTOR] after resists dam	4.4625
[PROJECTOR] after flat damage armor	4.4625
[PROJECTOR] final dam	4.4625
[ATTACK] attacking with	acidic steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.452602318246	15.363564365614	27.38	5.7	::	0.5
checkHit	30.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30.5	5.7	=	1.124	previous	15.363564365614
[ATTACK] raw dam	22.452602318246	versus	27.38	1	with APR	17.26864634695
[ATTACK] after armor	12.341248665196
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6
[PROJECTOR] after resists dam	4.8293558558093
[PROJECTOR] after flat damage armor	4.8293558558093
[PROJECTOR] final dam	4.8293558558093
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:60977:0#Bandit hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(21 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #GREEN#1 acid#LAST# (1 total damage).
thief	61253	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62817	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	17	0.83	 on dam	77.159108163469
[PROJECTOR] after resists dam	64.042059775679
[PROJECTOR] after flat damage armor	64.042059775679
[PROJECTOR] final dam	64.042059775679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2170640]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#64 fire#LAST# damage.
[ATTACK] attacking with	Dagger of the Past
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.513265915449	29.363564365614	27.38	5.7	::	1
checkHit	30.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30.5	5.7	=	1.124	previous	29.363564365614
[ATTACK] raw dam	30.513265915449	versus	27.38	1	with APR	33.00464634695
[ATTACK] after armor	30.513265915449
[ATTACK] after range	30
[PHYS CRIT %]	9.5807568233277
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9.45
[PROJECTOR] after resists dam	8.0325
[PROJECTOR] after flat damage armor	8.0325
[PROJECTOR] final dam	8.0325
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5.25
[PROJECTOR] after resists dam	4.4625
[PROJECTOR] after flat damage armor	4.4625
[PROJECTOR] final dam	4.4625
[ATTACK] attacking with	acidic steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.452602318246	15.363564365614	27.38	5.7	::	0.5
checkHit	30.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30.5	5.7	=	1.124	previous	15.363564365614
[ATTACK] raw dam	22.452602318246	versus	27.38	1	with APR	17.26864634695
[ATTACK] after armor	12.341248665196
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6
[PROJECTOR] after resists dam	4.8293558558093
[PROJECTOR] after flat damage armor	4.8293558558093
[PROJECTOR] final dam	4.8293558558093
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Bandit is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	21.975	::	1
checkHit	26	21.975
=> chance to hit	61
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Bandit.
[LOG]	#UID:60977:0#Bandit hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#8 temporal#LAST#, #aaaaaa#18 physical#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#5 physical#LAST#, #GREEN#5 acid#LAST# (40 total damage).
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	17	0.83	 on dam	24.72
[PROJECTOR] after resists dam	20.5176
[PROJECTOR] after flat damage armor	20.5176
[PROJECTOR] final dam	20.5176
[LOG]	Burning from Golem (servant of Rybanic) hits Bandit for #LIGHT_RED#21 fire#LAST# damage.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62818	after	2398
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	17	0.83	 on dam	119.87218589682
[PROJECTOR] after resists dam	99.493914294359
[PROJECTOR] after flat damage armor	99.493914294359
[PROJECTOR] final dam	99.493914294359
Loading tile	object/artifact/dagger_of_the_past.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2171169]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Bandit for #{bold}##LIGHT_RED#99 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit!#{normal}#
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
[LOG]	
[LOG]	Resting starts...
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
checkHit	41.040839995129	34.536231708328
=> chance to hit	62.997597035239
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
rogue	61478	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
AI took for target	1584	golem (servant of Rybanic)	::	61186	giant brown ant	81	<	100
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the south (giant brown ant)).
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Dagger of the Past	true
[LOG]	Rybanic picks up (h.): #FFD700##UID:60980:0#Dagger of the Past (25-32.5 power, 20 apr)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	rough leather belt	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:60979:0#rough leather belt#LAST#.
[LOG]	Lore found: #0080FF#Dagger of the Past
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Dagger of the Past
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
[LOG]	
[USERCHAT] channel talk	Skysoldier	tome	I just clear one room, rest in it, clear another
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant brown ant	 :: 	54.146491754947	7	1	4.5	::	1.2079215610874
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	69.097944980445
[PROJECTOR] after difficulty dam	69.097944980445
[PROJECTOR] res	0	1	 on dam	69.097944980445
[PROJECTOR] after resists dam	69.097944980445
[PROJECTOR] after flat damage armor	69.097944980445
[PROJECTOR] final dam	69.097944980445
checkHit	18.032702751933	37
=> chance to hit	3
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.47891032613	7	27.38	5.7	::	1
checkHit	24.5	5.7
=> chance to hit	97
[LOG]	Something misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Something to attack it.
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
AI took for target	61478	rogue	::	1584	golem (servant of Rybanic)	81	<	100
giant brown ant	61186	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.47891032613	7	27.38	5.7	::	1
checkHit	24.5	5.7
=> chance to hit	97
[ATTACK] raw dam	18.47891032613	versus	27.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2176458]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant brown ant	 :: 	54.146491754947	7	1	4.5	::	1
checkHit	26	4.5
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	4.5	=	1.0215
[PROJECTOR] starting dam	63.333
[PROJECTOR] after difficulty dam	63.333
[PROJECTOR] res	0	1	 on dam	63.333
[PROJECTOR] after resists dam	63.333
[PROJECTOR] after flat damage armor	63.333
[PROJECTOR] final dam	63.333
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant brown ant for #aaaaaa#63 physical#LAST# damage.
AI took for target	61253	thief	::	1584	golem (servant of Rybanic)	100	<	121
checkHit	41.040839995129	37.556481110334
=> chance to hit	57.2049986574
AI took for target	61186	giant brown ant	::	1584	golem (servant of Rybanic)	1	<	100
giant brown ant	61186	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.47891032613	7	27.38	5.7	::	1
checkHit	24.5	5.7
=> chance to hit	97
[ATTACK] raw dam	18.47891032613	versus	27.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62819	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	85.426155466698
[PROJECTOR] after resists dam	85.426155466698
[PROJECTOR] after flat damage armor	85.426155466698
[PROJECTOR] final dam	85.426155466698
[LOG]	#00ffff#Welcome to level 16 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 2 stat point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 16 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 16 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 16 Dwarf Alchemist
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2176687]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant brown ant for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown ant!#{normal}#
AI took for target	1584	golem (servant of Rybanic)	::	61478	rogue	49	<	100
AI took for target	61253	thief	::	1584	golem (servant of Rybanic)	64	<	121
checkHit	41.562156830948	37.556481110334
=> chance to hit	58.229705194645
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	54.146491754947	7	6	13.3	::	0.7569313659515
checkHit	26	13.3
=> chance to hit	82
[ATTACK] raw dam	54.146491754947	versus	6	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	41.631225127332
[ATTACK] mace accuracy bonus	26	13.3	=	1.0127
[PROJECTOR] starting dam	42.159941686449
[PROJECTOR] after difficulty dam	42.159941686449
[PROJECTOR] res	14.399594200286	0.85600405799714	 on dam	42.159941686449
[PROJECTOR] after resists dam	36.089081168523
[PROJECTOR] after flat damage armor	36.089081168523
[PROJECTOR] final dam	36.089081168523
checkHit	9.5164678962317	37
=> chance to hit	0
[LOG]	Rogue is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#36 physical#LAST# damage.
checkHit	41.562156830948	37.556481110334
=> chance to hit	58.229705194645
AI took for target	61478	rogue	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.058149981562	6	27.38	5.7	::	1
checkHit	23	5.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	23	5.7	=	1.0865	previous	6
[ATTACK] raw dam	24.058149981562	versus	27.38	1	with APR	6.519
[ATTACK] after armor	3.1971499815623
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	1.5
[PROJECTOR] after resists dam	1.275
[PROJECTOR] after flat damage armor	1.275
[PROJECTOR] numbed dam	1.08375
[PROJECTOR] final dam	1.08375
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.367167260616	6	27.38	5.7	::	0.5
checkHit	23	5.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	23	5.7	=	1.0865	previous	6
[ATTACK] raw dam	24.367167260616	versus	27.38	1	with APR	6.519
[ATTACK] after armor	3.506167260616
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	1
[PROJECTOR] after resists dam	0.85
[PROJECTOR] after flat damage armor	0.85
[PROJECTOR] numbed dam	0.7225
[PROJECTOR] final dam	0.7225
[LOG]	#UID:61478:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	54.146491754947	7	6	6.65	::	1
checkHit	26	6.65
=> chance to hit	99
[ATTACK] raw dam	54.146491754947	versus	6	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	86
[ATTACK] mace accuracy bonus	26	6.65	=	1.01935
[PROJECTOR] starting dam	87.6641
[PROJECTOR] after difficulty dam	87.6641
[PROJECTOR] res	14.399594200286	0.85600405799714	 on dam	87.6641
[PROJECTOR] after resists dam	75.040825340667
[PROJECTOR] after flat damage armor	75.040825340667
[PROJECTOR] final dam	75.040825340667
[LOG]	Rogue is not dazed anymore.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#75 physical#LAST# damage.
thief	61253	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	61253	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INSIDIOUS_POISON
checkHit	41.562156830948	37.556481110334
=> chance to hit	58.229705194645
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.460596961843	6	27.38	5.7	::	1
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	29.460596961843	versus	27.38	1	with APR	6.909
[ATTACK] after armor	8.9895969618432
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] numbed dam	5.78
[PROJECTOR] final dam	5.78
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.8390065037	6	27.38	5.7	::	0.5
checkHit	36	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	5.7	=	1.1515	previous	6
[ATTACK] raw dam	29.8390065037	versus	27.38	1	with APR	6.909
[ATTACK] after armor	9.3680065037
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	15	0.85	 on dam	4.5
[PROJECTOR] after resists dam	3.825
[PROJECTOR] after flat damage armor	3.825
[PROJECTOR] numbed dam	3.25125
[PROJECTOR] final dam	3.25125
[LOG]	#UID:61478:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	41.562156830948	37.556481110334
=> chance to hit	58.229705194645
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62820	after	2398
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	0	1	 on dam	119.87218589682
[PROJECTOR] after resists dam	119.87218589682
[PROJECTOR] after flat damage armor	119.87218589682
[PROJECTOR] final dam	119.87218589682
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	15	0.85	 on dam	34.366650586105
[PROJECTOR] after resists dam	29.211652998189
[PROJECTOR] after flat damage armor	29.211652998189
[PROJECTOR] final dam	29.211652998189
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	15	0.85	 on dam	34.366650586105
[PROJECTOR] after resists dam	29.211652998189
[PROJECTOR] after flat damage armor	29.211652998189
[PROJECTOR] final dam	29.211652998189
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2178842]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(29 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(29 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Rogue for #{bold}##LIGHT_RED#120 fire#{normal}##LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST# (154 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
AI took for target	61253	thief	::	1584	golem (servant of Rybanic)	1	<	121
checkHit	22.912878474779	37.556481110334
=> chance to hit	24.43997669076
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.066310874856	6	27.38	5.7	::	1
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	29.066310874856	versus	27.38	1	with APR	6.894
[ATTACK] after armor	8.5803108748561
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	steel dagger of torment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.066310874856	6	27.38	5.7	::	0.5
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	29.066310874856	versus	27.38	1	with APR	6.894
[ATTACK] after armor	8.5803108748561
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	Thief deactivates Stealth.
AI took for target	1584	golem (servant of Rybanic)	::	61253	thief	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	9	13.95	::	1
checkHit	26	13.95
=> chance to hit	81
[ATTACK] raw dam	54.146491754947	versus	9	0.3	with APR	7
[ATTACK] after armor	52.146491754947
[ATTACK] after range	78
[PHYS CRIT %]	1.5
[ATTACK] after crit	78
[ATTACK] after mult	78
[ATTACK] mace accuracy bonus	26	13.95	=	1.01205
[PROJECTOR] starting dam	78.9399
[PROJECTOR] after difficulty dam	78.9399
[PROJECTOR] res	0	1	 on dam	78.9399
[PROJECTOR] after resists dam	78.9399
[PROJECTOR] after flat damage armor	78.9399
[PROJECTOR] final dam	78.9399
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#79 physical#LAST# damage.
[LOG]	#UID:61253:0#Thief hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62821	after	2398
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	85.426155466698
[PROJECTOR] after resists dam	85.426155466698
[PROJECTOR] after flat damage armor	85.426155466698
[PROJECTOR] final dam	85.426155466698
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2179443]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	61253	thief	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.066310874856	6	27.38	5.7	::	1
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	29.066310874856	versus	27.38	1	with APR	6.894
[ATTACK] after armor	8.5803108748561
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[ATTACK] attacking with	steel dagger of torment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.066310874856	6	27.38	5.7	::	0.5
checkHit	35.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	5.7	=	1.149	previous	6
[ATTACK] raw dam	29.066310874856	versus	27.38	1	with APR	6.894
[ATTACK] after armor	8.5803108748561
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:61253:0#Thief hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
AI took for target	1584	golem (servant of Rybanic)	::	61253	thief	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	54.146491754947	7	9	13.95	::	1
checkHit	26	13.95
=> chance to hit	81
[ATTACK] raw dam	54.146491754947	versus	9	0.3	with APR	7
[ATTACK] after armor	52.146491754947
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	86
[ATTACK] mace accuracy bonus	26	13.95	=	1.01205
[PROJECTOR] starting dam	87.0363
[PROJECTOR] after difficulty dam	87.0363
[PROJECTOR] res	0	1	 on dam	87.0363
[PROJECTOR] after resists dam	87.0363
[PROJECTOR] after flat damage armor	87.0363
[PROJECTOR] final dam	87.0363
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#87 physical#LAST# damage.
[LOG]	#UID:61253:0#Thief hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62822	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2179995]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[LOG]	
minotaur	61192	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2180359]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
AI took for target	1584	golem (servant of Rybanic)	::	61192	minotaur	100	<	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (minotaur)).
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
minotaur	61192	dumb ai talents can use	Warshout	T_WARSHOUT
dumb ai uses	T_WARSHOUT
[LOG]	Minotaur uses Warshout.
checkHit	24.8	37
=> chance to hit	20
[LOG]	Rybanic wanders around!.
checkHit	9.4115197691875	37
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) wanders around!.
[LOG]	
[LOG]	Rybanic is confused and fails to use Channel Staff.
[LOG]	
[LOG]	Golem (servant of Rybanic) is confused and fails to use Crush.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62823	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	90.937520335517
[PROJECTOR] after resists dam	90.937520335517
[PROJECTOR] after flat damage armor	90.937520335517
[PROJECTOR] final dam	90.937520335517
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2185475]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	minotaur	 :: 	54.146491754947	7	13	12.9	::	1.2079215610874
checkHit	26	12.9
=> chance to hit	83
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Minotaur.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62824	after	2398
[ATTACK] attacking with	steel battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.047708587626	2	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACK] raw dam	46.047708587626	versus	27.38	1	with APR	2
[ATTACK] after armor	20.667708587626
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	25.5	5.7	=	3.96
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	15	0.85	 on dam	27
[PROJECTOR] after resists dam	22.95
[PROJECTOR] after flat damage armor	22.95
[PROJECTOR] final dam	22.95
[PROJECTOR] starting dam	118.61415695937
[PROJECTOR] after difficulty dam	118.61415695937
[PROJECTOR] res	0	1	 on dam	136.40628050328
[PROJECTOR] after resists dam	136.40628050328
[PROJECTOR] after flat damage armor	136.40628050328
[PROJECTOR] final dam	136.40628050328
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2186208]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:61192:0#Minotaur hits Golem (servant of Rybanic) for #aaaaaa#23 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Minotaur for #{bold}##LIGHT_RED#136 fire#{normal}##LAST# damage.
minotaur	61192	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	61192	dumb ai talents can use	Attack	T_ATTACK
minotaur	61192	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
minotaur	61192	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	61192	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_STUNNING_BLOW
[LOG]	Minotaur uses Stunning Blow.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.047708587626	2	27.38	5.7	::	1.4415880433164
checkHit	25.5	5.7
=> chance to hit	100
[ATTACK] raw dam	46.047708587626	versus	27.38	1	with APR	2
[ATTACK] after armor	20.667708587626
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	25.5	5.7	=	3.96
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	28.831760866328
[PROJECTOR] starting dam	28.831760866328
[PROJECTOR] after difficulty dam	28.831760866328
[PROJECTOR] res	15	0.85	 on dam	28.831760866328
[PROJECTOR] after resists dam	24.506996736379
[PROJECTOR] after flat damage armor	24.506996736379
[PROJECTOR] final dam	24.506996736379
checkHit	21.637284991598	37
=> chance to hit	12
[LOG]	Golem (servant of Rybanic) is stunned!
[LOG]	#UID:61192:0#Minotaur hits Golem (servant of Rybanic) for #aaaaaa#25 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62825	after	2398
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Minotaur is on fire!
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	Golem (servant of Rybanic) is confused and fails to use Attack.
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2186962]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Minotaur!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic seems more focused.
[LOG]	Golem (servant of Rybanic) seems more focused.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Today is the 41st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	rough leather belt	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:61522:0#rough leather belt#LAST#.
red jelly	61173	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	62826	after	61173
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	15	0.85	 on dam	25.262712894759
[PROJECTOR] after resists dam	21.473305960545
[PROJECTOR] after flat damage armor	21.473305960545
[PROJECTOR] final dam	21.473305960545
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	15	0.85	 on dam	25.262712894759
[PROJECTOR] after resists dam	21.473305960545
[PROJECTOR] after flat damage armor	21.473305960545
[PROJECTOR] final dam	21.473305960545
[LOG]	Golem (servant of Rybanic) slows down.
[BounceSlime] found possible actor	Rybanic	34	27	distance	1
Adding entity	62827	after	61173
[LOG]	Red jelly's Slime Spit hits Golem (servant of Rybanic) for #LIGHT_RED#21 fire#LAST#, #LIGHT_GREEN#21 nature#LAST# (43 total damage).
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	18	0.82	 on dam	25.262712894759
[PROJECTOR] after resists dam	20.715424573702
[PROJECTOR] after flat damage armor	20.715424573702
[PROJECTOR] final dam	20.715424573702
[LOG]	Ran for 10 turns (stop reason: taken damage).
[PROJECTOR] starting dam	36.089589849655
[PROJECTOR] after difficulty dam	36.089589849655
[PROJECTOR] res	30	0.7	 on dam	25.262712894759
[PROJECTOR] after resists dam	17.683899026331
[PROJECTOR] after flat damage armor	17.683899026331
[PROJECTOR] final dam	17.683899026331
[LOG]	Rybanic slows down.
[LOG]	Red jelly's projectile hits #fbd578#Rybanic#LAST# for #LIGHT_RED#21 fire#LAST#, #LIGHT_GREEN#18 nature#LAST# (38 total damage).
AI took for target	61173	red jelly	::	1584	golem (servant of Rybanic)	49	<	100
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	61173	red jelly	49	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic speeds up.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[USERCHAT] channel talk	trillioneyes	tome	I normally do that too
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red jelly	 :: 	54.146491754947	7	1	6.95	::	0.7569313659515
checkHit	26	6.95
=> chance to hit	98
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	52.228264250653
[ATTACK] mace accuracy bonus	26	6.95	=	1.01905
[PROJECTOR] starting dam	53.223212684628
[PROJECTOR] after difficulty dam	53.223212684628
[PROJECTOR] res	0	1	 on dam	53.223212684628
[PROJECTOR] after resists dam	53.223212684628
[PROJECTOR] after flat damage armor	53.223212684628
[PROJECTOR] final dam	53.223212684628
checkHit	18.902185359478	37
=> chance to hit	5
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Something for #aaaaaa#53 physical#LAST# damage.
[LOG]	
red jelly	61173	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.396952526694	5	27.38	5.7	::	1
checkHit	10.5	5.7
=> chance to hit	62
[LOG]	#UID:61173:0#Red jelly misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red jelly	 :: 	54.146491754947	7	1	3.475	::	1.2079215610874
checkHit	26	3.475
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	83
[PHYS CRIT %]	1.5
[ATTACK] after crit	83
[ATTACK] after mult	100.25748957026
[ATTACK] mace accuracy bonus	26	3.475	=	1.022525
[PROJECTOR] starting dam	102.51578952283
[PROJECTOR] after difficulty dam	102.51578952283
[PROJECTOR] res	0	1	 on dam	102.51578952283
[PROJECTOR] after resists dam	102.51578952283
[PROJECTOR] after flat damage armor	102.51578952283
[PROJECTOR] final dam	102.51578952283
[LOG]	Red jelly is not dazed anymore.
checkHit	18.902185359478	37
=> chance to hit	5
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Red jelly for #aaaaaa#103 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Red jelly!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61019	giant white ant	::	2398	Rybanic	100	<	100
AI took for target	1584	golem (servant of Rybanic)	::	61019	giant white ant	81	<	100
AI took for target	61019	giant white ant	::	2398	Rybanic	36	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant white ant)).
[LOG]	
Server latency	147
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62828	after	2398
AI took for target	61019	giant white ant	::	2398	Rybanic	9	<	100
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	5.0717434019794	0.94928256598021	 on dam	77.159108163469
[PROJECTOR] after resists dam	73.245796186162
[PROJECTOR] after flat damage armor	73.245796186162
[PROJECTOR] final dam	73.245796186162
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2197416]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62829	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	5.0717434019794	0.94928256598021	 on dam	78.536949380674
[PROJECTOR] after resists dam	74.553756832344
[PROJECTOR] after flat damage armor	74.553756832344
[PROJECTOR] final dam	74.553756832344
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2197889]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#75 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
giant white ant	61019	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.47891032613	7	7.9999999999997	17.65	::	1
checkHit	24.5	17.65
=> chance to hit	68
[ATTACK] raw dam	18.47891032613	versus	7.9999999999997	0.3	with APR	7
[ATTACK] after armor	17.47891032613
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
checkHit	21.85	8.0442322629997
=> chance to hit	85
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4.3041538544793	0.95695846145521	 on dam	4.24
[PROJECTOR] after resists dam	4.0575038765701
[PROJECTOR] after flat damage armor	4.0575038765701
[PROJECTOR] final dam	4.0575038765701
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant white ant for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:61019:0#Giant white ant hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62830	after	2398
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	5.0717434019794	0.94928256598021	 on dam	79.914790597879
[PROJECTOR] after resists dam	75.861717478525
[PROJECTOR] after flat damage armor	75.861717478525
[PROJECTOR] final dam	75.861717478525
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2198546]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	ash longbow	true
[LOG]	Rybanic picks up (k.): #FFFFFF##UID:61609:0#ash longbow#LAST#.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (K.): #FFFFFF##UID:62719:0#aquamarine#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
Loading tile	object/mace_steel.png
[Identify]	balanced steel mace of daylight	true
[LOG]	Rybanic picks up (m.): #00FF80##UID:62708:0#balanced steel mace of daylight (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	But in my last game I thought I saw a small room
[Identify]	enveloping linen cloak of sorcery	true
[LOG]	Rybanic picks up (r.): #0080FF##UID:61585:0#enveloping linen cloak of sorcery (7 def, 0 armour)#LAST#.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[Identify]	steel waraxe	true
[LOG]	Rybanic picks up (o.): #FFFFFF##UID:62679:0#steel waraxe (10-14 power, 3 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.60 gold pieces.
[Identify]	zircon	true
[LOG]	Rybanic picks up (4.): #FFFFFF##UID:60972:0#zircon#LAST#.
[LOG]	Ran for 4 turns (stop reason: something interesting).
[LOG]	
[Identify]	insidious steel waraxe of amnesia	true
[LOG]	Rybanic picks up (o.): #00FF80##UID:61523:0#insidious steel waraxe of amnesia (8-11.2 power, 3 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	trillioneyes	tome	...it turned out it was not a room
[LOG]	Ran for 6 turns (stop reason: something interesting).
[LOG]	
Loading tile	object/axe_dsteel.png
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	npc/humanoid_orc_orc_soldier.png
Added unique	mod.class.NPC/Bethimira the orc soldier	::	1
[LOG]	Bethimira the orc soldier activates Hymn of Shadows.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	13.600372293807	 lost tiles => 	28.338769920529
[PROJECTOR] starting dam	55.764400025038
[PROJECTOR] after difficulty dam	55.764400025038
[PROJECTOR] res	0	1	 on dam	64.129060028793
[PROJECTOR] after resists dam	64.129060028793
[PROJECTOR] after flat damage armor	64.129060028793
[PROJECTOR] final dam	64.129060028793
[LOG]	Bethimira the orc soldier is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2210095]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Bethimira the orc soldier uses Crush.
[ATTACK] attacking with	short ash vilestaff of illumination
[ATTACK] to 	Rybanic	 :: 	26.497707020778	3	7.9999999999997	17.65	::	1
checkHit	12	17.65
=> chance to hit	36
[LOG]	#UID:61753:0#Bethimira the orc soldier misses #fbd578#Rybanic#LAST#.
[ATTACK] staff accuracy bonus	12	17.65	=	1
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Bethimira the orc soldier for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	61753	Bethimira the orc soldier	1	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bethimira the orc soldier	 :: 	54.146491754947	7	2	4.3	::	0.7569313659515
checkHit	26	4.3
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	2	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	47.686676054944
[ATTACK] mace accuracy bonus	26	4.3	=	1.0217
[PROJECTOR] starting dam	48.721476925336
[PROJECTOR] after difficulty dam	48.721476925336
[PROJECTOR] res	0	1	 on dam	48.721476925336
[PROJECTOR] after resists dam	48.721476925336
[PROJECTOR] after flat damage armor	48.721476925336
[PROJECTOR] final dam	48.721476925336
[PROJECTOR] starting dam	21.990184500133
[PROJECTOR] after difficulty dam	21.990184500133
[PROJECTOR] res	13.95	0.8605	 on dam	21.55284050964
[PROJECTOR] after resists dam	18.546219258545
[PROJECTOR] after flat damage armor	18.546219258545
[PROJECTOR] final dam	18.546219258545
checkHit	27.043690588335	37
=> chance to hit	26
[LOG]	Bethimira the orc soldier is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bethimira the orc soldier for #aaaaaa#49 physical#LAST# damage.
[LOG]	#UID:61753:0#Bethimira the orc soldier hits Golem (servant of Rybanic) for #GREY#19 darkness#LAST# damage.
[PROJECTOR] starting dam	18.588133341679
[PROJECTOR] after difficulty dam	18.588133341679
[PROJECTOR] res	0	1	 on dam	21.376353342931
[PROJECTOR] after resists dam	21.376353342931
[PROJECTOR] after flat damage armor	21.376353342931
[PROJECTOR] final dam	21.376353342931
[LOG]	Bethimira the orc soldier is not dazed anymore.
[LOG]	Burning from Rybanic hits Bethimira the orc soldier for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	
[LOG]	Bethimira the orc soldier casts Searing Light.
[SPELL CRIT %]	8.4
[PROJECTOR] starting dam	69.98662325221
[PROJECTOR] after difficulty dam	69.98662325221
[PROJECTOR] res	5.58	0.9442	 on dam	61.588228461945
[PROJECTOR] after resists dam	58.151605313768
[PROJECTOR] after flat damage armor	58.151605313768
[PROJECTOR] final dam	58.151605313768
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	#UID:61753:0#Bethimira the orc soldier hits #fbd578#Rybanic#LAST# for #YELLOW#58 light#LAST# damage.
[PROJECTOR] starting dam	34.036417679471
[PROJECTOR] after difficulty dam	34.036417679471
[PROJECTOR] res	5.58	0.9442	 on dam	29.952047557934
[PROJECTOR] after resists dam	28.280723304202
[PROJECTOR] after flat damage armor	28.280723304202
[PROJECTOR] final dam	28.280723304202
[LOG]	Bethimira the orc soldier's light area effect hits #fbd578#Rybanic#LAST# for #YELLOW#28 light#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bethimira the orc soldier	 :: 	54.146491754947	7	2	4.3	::	1.2079215610874
checkHit	26	4.3
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	2	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	75
[PHYS CRIT %]	1.5
[ATTACK] after crit	75
[ATTACK] after mult	90.594117081557
[ATTACK] mace accuracy bonus	26	4.3	=	1.0217
[PROJECTOR] starting dam	92.560009422227
[PROJECTOR] after difficulty dam	92.560009422227
[PROJECTOR] res	0	1	 on dam	92.560009422227
[PROJECTOR] after resists dam	92.560009422227
[PROJECTOR] after flat damage armor	92.560009422227
[PROJECTOR] final dam	92.560009422227
[PROJECTOR] starting dam	21.990184500133
[PROJECTOR] after difficulty dam	21.990184500133
[PROJECTOR] res	13.95	0.8605	 on dam	21.55284050964
[PROJECTOR] after resists dam	18.546219258545
[PROJECTOR] after flat damage armor	18.546219258545
[PROJECTOR] final dam	18.546219258545
checkHit	27.043690588335	37
=> chance to hit	26
[LOG]	Bethimira the orc soldier is pinned to the ground.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bethimira the orc soldier for #aaaaaa#93 physical#LAST# damage.
[LOG]	#UID:61753:0#Bethimira the orc soldier hits Golem (servant of Rybanic) for #GREY#19 darkness#LAST# damage.
[PROJECTOR] starting dam	18.588133341679
[PROJECTOR] after difficulty dam	18.588133341679
[PROJECTOR] res	0	1	 on dam	21.376353342931
[PROJECTOR] after resists dam	21.376353342931
[PROJECTOR] after flat damage armor	21.376353342931
[PROJECTOR] final dam	21.376353342931
[LOG]	Burning from Rybanic hits Bethimira the orc soldier for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62831	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2213230]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Bethimira the orc soldier uses Infusion: Regeneration.
[LOG]	Bethimira the orc soldier starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[PROJECTOR] starting dam	34.036417679471
[PROJECTOR] after difficulty dam	34.036417679471
[PROJECTOR] res	5.58	0.9442	 on dam	29.952047557934
[PROJECTOR] after resists dam	28.280723304202
[PROJECTOR] after flat damage armor	28.280723304202
[PROJECTOR] final dam	28.280723304202
[LOG]	Rybanic's Channel Staff hits Bethimira the orc soldier for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	Bethimira the orc soldier's light area effect hits #fbd578#Rybanic#LAST# for #YELLOW#28 light#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Bethimira the orc soldier to attack it.
[PROJECTOR] starting dam	18.588133341679
[PROJECTOR] after difficulty dam	18.588133341679
[PROJECTOR] res	0	1	 on dam	21.376353342931
[PROJECTOR] after resists dam	21.376353342931
[PROJECTOR] after flat damage armor	21.376353342931
[PROJECTOR] final dam	21.376353342931
[LOG]	Burning from Rybanic hits Bethimira the orc soldier for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	34.036417679471
[PROJECTOR] after difficulty dam	34.036417679471
[PROJECTOR] res	5.58	0.9442	 on dam	29.952047557934
[PROJECTOR] after resists dam	28.280723304202
[PROJECTOR] after flat damage armor	28.280723304202
[PROJECTOR] final dam	28.280723304202
[LOG]	Bethimira the orc soldier's light area effect hits #fbd578#Rybanic#LAST# for #YELLOW#28 light#LAST# damage.
[USERCHAT] channel talk	Tshirt	tome	Yeah,it's only when I get gang rushed by uniques from offscreen while I'm in  atunnel that things go bad
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62832	after	2398
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	90.937520335517
[PROJECTOR] after resists dam	90.937520335517
[PROJECTOR] after flat damage armor	90.937520335517
[PROJECTOR] final dam	90.937520335517
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2213961]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Bethimira the orc soldier uses Crush.
[ATTACK] attacking with	short ash vilestaff of illumination
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.497707020778	3	27.38	5.7	::	1
checkHit	12	5.7
=> chance to hit	66
[ATTACK] raw dam	26.497707020778	versus	27.38	1	with APR	3
[ATTACK] after armor	2.1177070207784
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	18.144984234956	0.81855015765044	 on dam	2.06
[PROJECTOR] after resists dam	1.6862133247599
[PROJECTOR] after flat damage armor	1.6862133247599
[PROJECTOR] final dam	1.6862133247599
[ATTACK] staff accuracy bonus	12	5.7	=	1.252
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	6.26
[PROJECTOR] res	13.95	0.8605	 on dam	5.5088
[PROJECTOR] after resists dam	4.7403224
[PROJECTOR] after flat damage armor	4.7403224
[PROJECTOR] final dam	4.7403224
[LOG]	#UID:61753:0#Bethimira the orc soldier hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST#, #YELLOW#5 light#LAST# (6 total damage).
[LOG]	Rybanic's Channel Staff hits Bethimira the orc soldier for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bethimira the orc soldier	 :: 	54.146491754947	7	2	4.3	::	1
checkHit	26	4.3
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	2	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	70
[PHYS CRIT %]	1.5
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	26	4.3	=	1.0217
[PROJECTOR] starting dam	71.519
[PROJECTOR] after difficulty dam	71.519
[PROJECTOR] res	0	1	 on dam	71.519
[PROJECTOR] after resists dam	71.519
[PROJECTOR] after flat damage armor	71.519
[PROJECTOR] final dam	71.519
[PROJECTOR] starting dam	21.990184500133
[PROJECTOR] after difficulty dam	21.990184500133
[PROJECTOR] res	13.95	0.8605	 on dam	21.55284050964
[PROJECTOR] after resists dam	18.546219258545
[PROJECTOR] after flat damage armor	18.546219258545
[PROJECTOR] final dam	18.546219258545
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bethimira the orc soldier for #aaaaaa#72 physical#LAST# damage.
[LOG]	#UID:61753:0#Bethimira the orc soldier hits Golem (servant of Rybanic) for #GREY#19 darkness#LAST# damage.
[PROJECTOR] starting dam	41.2
[PROJECTOR] after difficulty dam	41.2
[PROJECTOR] res	0	1	 on dam	47.38
[PROJECTOR] after resists dam	47.38
[PROJECTOR] after flat damage armor	47.38
[PROJECTOR] final dam	47.38
[PROJECTOR] starting dam	34.036417679471
[PROJECTOR] after difficulty dam	34.036417679471
[PROJECTOR] res	5.58	0.9442	 on dam	29.952047557934
[PROJECTOR] after resists dam	28.280723304202
[PROJECTOR] after flat damage armor	28.280723304202
[PROJECTOR] final dam	28.280723304202
[LOG]	Burning from Rybanic hits Bethimira the orc soldier for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	Bethimira the orc soldier's light area effect hits #fbd578#Rybanic#LAST# for #YELLOW#28 light#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	62833	after	2398
[PROJECTOR] starting dam	120.41134115572
[PROJECTOR] after difficulty dam	120.41134115572
[PROJECTOR] res	0	1	 on dam	138.47304232908
[PROJECTOR] after resists dam	138.47304232908
[PROJECTOR] after flat damage armor	138.47304232908
[PROJECTOR] final dam	138.47304232908
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2214922]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Bethimira the orc soldier for #{bold}##LIGHT_RED#138 fire#{normal}##LAST# damage.
Loading tile	object/orc_heart.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Bethimira the orc soldier!#{normal}#
[LOG]	
[USERCHAT] channel achievement	Narindor	tome	Utterly Destroyed	false	false
[Identify]	psychic's dwarven-steel waraxe of daylight	true
[LOG]	Rybanic picks up (p.): #0080FF##UID:61612:0#psychic's dwarven-steel waraxe of daylight (20.5-28.7 power, 4 apr)#LAST#.
[LOG]	
[Identify]	Prismoozer the cashmere robe	true
[LOG]	Rybanic picks up (x.): #SALMON##UID:61618:0#Prismoozer the cashmere robe (2 def, 0 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	There was not a single room tile in it
[USERCHAT] channel talk	Skysoldier	tome	those worms tricked you! O_o.
[USERCHAT] channel talk	Tshirt	tome	or confused, or blinded
[USERCHAT] channel talk	Magical Kiwi	tome	look on the map. Rooms are black, blue is tunel
[USERCHAT] channel talk	trillioneyes	tome	Yes, they did
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 65 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Identify]	miner's iron pickaxe	true
[LOG]	Rybanic picks up (U.): #00FF80##UID:61238:0#miner's iron pickaxe (dig speed 18 turns)#LAST#.
AI took for target	61507	bandit	::	2398	Rybanic	16	<	121
checkHit	41.562156830948	36.693559591862
=> chance to hit	59.914968491626
checkHit	22.912878474779	36.693559591862
=> chance to hit	25.346734808187
checkHit	41.562156830948	36.693559591862
=> chance to hit	59.914968491626
[ATTACK] attacking with	balanced steel dagger of banishment
[ATTACK] to 	Rybanic	 :: 	24.099049021579	15.363564365614	7.9999999999997	17.65	::	1
checkHit	33	17.65
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	33	17.65	=	1.07675	previous	15.363564365614
[ATTACK] raw dam	24.099049021579	versus	7.9999999999997	0.3	with APR	16.542717930675
[ATTACK] after armor	24.099049021579
[ATTACK] after range	30
[PHYS CRIT %]	19.556754218803
[ATTACK] after crit	30
[ATTACK] after mult	30
[ATTACK] after inc by type	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	21.85	18.891912090004
=> chance to hit	58
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	24.099049021579	15.363564365614	7.9999999999997	17.65	::	0.5
checkHit	33	17.65
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	33	17.65	=	1.07675	previous	15.363564365614
[ATTACK] raw dam	24.099049021579	versus	7.9999999999997	0.3	with APR	16.542717930675
[ATTACK] after armor	24.099049021579
[ATTACK] after range	27
[PHYS CRIT %]	19.556754218803
[ATTACK] after crit	27
[ATTACK] after mult	13.5
[PROJECTOR] starting dam	13.5
[PROJECTOR] after difficulty dam	13.5
[PROJECTOR] res	0	1	 on dam	13.5
[PROJECTOR] after resists dam	13.5
[PROJECTOR] after flat damage armor	13.5
[PROJECTOR] final dam	13.5
checkHit	21.85	18.891912090004
=> chance to hit	58
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST#, #aaaaaa#14 physical#LAST# (44 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST# (4 total damage).
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
AI took for target	1584	golem (servant of Rybanic)	::	61507	bandit	16	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
[ATTACK] attacking with	balanced steel dagger of banishment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.099049021579	15.363564365614	27.38	5.7	::	1
checkHit	33	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	5.7	=	1.1365	previous	15.363564365614
[ATTACK] raw dam	24.099049021579	versus	27.38	1	with APR	17.460690901521
[ATTACK] after armor	14.1797399231
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK] after inc by type	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.099049021579	15.363564365614	27.38	5.7	::	0.5
checkHit	33	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	5.7	=	1.1365	previous	15.363564365614
[ATTACK] raw dam	24.099049021579	versus	27.38	1	with APR	17.460690901521
[ATTACK] after armor	14.1797399231
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	#UID:61507:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #aaaaaa#8 physical#LAST# (20 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	18.6	::	1.2079215610874
checkHit	26	18.6
=> chance to hit	69
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Bandit.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62834	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2237995]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#88 fire#LAST# damage.
[ATTACK] attacking with	balanced steel dagger of banishment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.099049021579	15.363564365614	27.38	5.7	::	1
checkHit	33	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	5.7	=	1.1365	previous	15.363564365614
[ATTACK] raw dam	24.099049021579	versus	27.38	1	with APR	17.460690901521
[ATTACK] after armor	14.1797399231
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK] after inc by type	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.099049021579	15.363564365614	27.38	5.7	::	0.5
checkHit	33	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	5.7	=	1.1365	previous	15.363564365614
[ATTACK] raw dam	24.099049021579	versus	27.38	1	with APR	17.460690901521
[ATTACK] after armor	14.1797399231
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	8.5
[PROJECTOR] starting dam	8.5
[PROJECTOR] after difficulty dam	8.5
[PROJECTOR] res	15	0.85	 on dam	8.5
[PROJECTOR] after resists dam	7.225
[PROJECTOR] after flat damage armor	7.225
[PROJECTOR] final dam	7.225
[LOG]	#UID:61507:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST#, #aaaaaa#7 physical#LAST# (23 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62835	after	2398
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	86.803996683903
[PROJECTOR] after resists dam	86.803996683903
[PROJECTOR] after flat damage armor	86.803996683903
[PROJECTOR] final dam	86.803996683903
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2238466]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Bandit is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	54.146491754947	7	8	18.6	::	1
checkHit	26	18.6
=> chance to hit	69
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	86
[ATTACK] mace accuracy bonus	26	18.6	=	1.0074
[PROJECTOR] starting dam	86.6364
[PROJECTOR] after difficulty dam	86.6364
[PROJECTOR] res	0	1	 on dam	86.6364
[PROJECTOR] after resists dam	86.6364
[PROJECTOR] after flat damage armor	86.6364
[PROJECTOR] final dam	86.6364
Loading tile	object/money_large.png
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#87 physical#LAST# damage.
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Bandit!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62836	after	2398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2238829]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Yeah, that's a nice trick
[LOG]	Resting starts...
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 3.05 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
AI took for target	60768	giant ice ant	::	2398	Rybanic	16	<	100
giant ice ant	60768	dumb ai talents can use	Water Bolt	T_WATER_BOLT
giant ice ant	60768	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_WATER_BOLT
[LOG]	Giant ice ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	17.235672643946
[PROJECTOR] after difficulty dam	17.235672643946
[PROJECTOR] res	43	0.57	 on dam	17.235672643946
[PROJECTOR] after resists dam	9.8243334070491
[PROJECTOR] after flat damage armor	9.8243334070491
[PROJECTOR] final dam	9.8243334070491
[LOG]	Ran for 4 turns (stop reason: taken damage).
[LOG]	#UID:60768:0#Giant ice ant hits #fbd578#Rybanic#LAST# for #1133F3#10 cold#LAST# damage.
AI took for target	61470	Gloruwen the black mamba	::	2398	Rybanic	25	<	100
[MIND CRIT %]	10.4
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62838	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2241564]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant spider for #LIGHT_RED#81 fire#LAST# damage.
AI took for target	60768	giant ice ant	::	2398	Rybanic	16	<	100
giant ice ant	60768	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	Giant ice ant activates Icy Skin.
AI took for target	1584	golem (servant of Rybanic)	::	62837	giant spider	4	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[MIND CRIT %]	10.4
[MIND CRIT %]	10.4
Loading tile	npc/summoner_wardog.png
[LOG]	Giant spider uses Web.
checkHit	25.775	16.575638793133
=> chance to hit	73
[LOG]	Rybanic is pinned to the ground.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62840	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2242061]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant spider for #LIGHT_RED#88 fire#LAST# damage.
[ATTACK] attacking with	nature's vined mindstar of clarity
[ATTACK] to 	Rybanic	 :: 	11.582536840751	18	7.9999999999997	17.65	::	1.2
checkHit	31.5	17.65
=> chance to hit	85
[ATTACK] raw dam	11.582536840751	versus	7.9999999999997	0.3	with APR	18
[ATTACK] after armor	11.582536840751
[ATTACK] after range	12
[PHYS CRIT %]	12.4
[ATTACK] after crit	12
[ATTACK] after mult	14.4
checkHit	34.75	24.8
=> chance to hit	75
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	7.2
[PROJECTOR] after difficulty dam	7.2
[PROJECTOR] res	0	1	 on dam	6.336
[PROJECTOR] after resists dam	6.336
[PROJECTOR] after flat damage armor	6.336
[PROJECTOR] final dam	6.336
checkHit	21.85	27.716650068974
=> chance to hit	36
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	blooming vined mindstar
[ATTACK] to 	Rybanic	 :: 	11.582536840751	18	7.9999999999997	17.65	::	1
checkHit	31.5	17.65
=> chance to hit	85
[LOG]	#UID:61470:0#Gloruwen the black mamba misses #fbd578#Rybanic#LAST#.
[LOG]	Rybanic is dazed!
[LOG]	#UID:61470:0#Gloruwen the black mamba hits #fbd578#Rybanic#LAST# for #YELLOW#6 mind#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Gloruwen the black mamba for #YELLOW#4 mind#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	63.722658283128	10	7.9999999999997	8.825	::	1
checkHit	48.024515460416	8.825
=> chance to hit	100
[ATTACK] raw dam	63.722658283128	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	63.722658283128
[ATTACK] after range	69
[PHYS CRIT %]	0
[ATTACK] after crit	69
[ATTACK] after mult	69
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	60.72
[PROJECTOR] after resists dam	60.72
[PROJECTOR] after flat damage armor	60.72
[PROJECTOR] final dam	60.72
[LOG]	Rybanic is not dazed anymore.
checkHit	21.85	0.91502075408353
=> chance to hit	95
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits War hound for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:62839:0#War hound hits #fbd578#Rybanic#LAST# for #aaaaaa#61 physical#LAST# damage.
[LOG]	Giant spider uses Spit Poison.
[PROJECTOR] starting dam	34.531820365674
[PROJECTOR] after difficulty dam	34.531820365674
[PROJECTOR] res	30	0.7	 on dam	31.423956532763
[PROJECTOR] after resists dam	21.996769572934
[PROJECTOR] after flat damage armor	21.996769572934
[PROJECTOR] final dam	21.996769572934
checkHit	25.775	41.583563204092
=> chance to hit	11
[LOG]	Rybanic is poisoned!
[LOG]	#UID:62837:0#Giant spider hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#22 nature#LAST# damage.
[LOG]	Gloruwen the black mamba bites poison into Rybanic.
[ATTACK] attacking with	nature's vined mindstar of clarity
[ATTACK] to 	Rybanic	 :: 	11.582536840751	18	7.9999999999997	17.65	::	5.7304247779439
checkHit	31.5	17.65
=> chance to hit	85
[ATTACK] raw dam	11.582536840751	versus	7.9999999999997	0.3	with APR	18
[ATTACK] after armor	11.582536840751
[ATTACK] after range	11
[PHYS CRIT %]	12.4
[ATTACK] after crit	11
[ATTACK] after mult	63.034672557383
[PROJECTOR] starting dam	10.505778759564
[PROJECTOR] after difficulty dam	10.505778759564
[PROJECTOR] res	30	0.7	 on dam	9.5602586712031
[PROJECTOR] after resists dam	6.6921810698422
[PROJECTOR] after flat damage armor	6.6921810698422
[PROJECTOR] final dam	6.6921810698422
checkHit	25.775	26.5
=> chance to hit	49
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	Rybanic stops being poisoned.
checkHit	21.85	27.716650068974
=> chance to hit	36
[LOG]	Gloruwen the black mamba resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[ATTACK] attacking with	blooming vined mindstar
[ATTACK] to 	Rybanic	 :: 	11.582536840751	18	7.9999999999997	17.65	::	2.865212388972
checkHit	31.5	17.65
=> chance to hit	85
[ATTACK] raw dam	11.582536840751	versus	7.9999999999997	0.3	with APR	18
[ATTACK] after armor	11.582536840751
[ATTACK] after range	11
[PHYS CRIT %]	12.4
[ATTACK] after crit	11
[ATTACK] after mult	31.517336278692
[PROJECTOR] starting dam	5.2528893797819
[PROJECTOR] after difficulty dam	5.2528893797819
[PROJECTOR] res	30	0.7	 on dam	4.7801293356016
[PROJECTOR] after resists dam	3.3460905349211
[PROJECTOR] after flat damage armor	3.3460905349211
[PROJECTOR] final dam	3.3460905349211
checkHit	25.775	26.5
=> chance to hit	49
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
checkHit	21.85	27.716650068974
=> chance to hit	36
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:61470:0#Gloruwen the black mamba hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST#, #LIGHT_GREEN#3 nature#LAST# (10 total damage).
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Gloruwen the black mamba for #YELLOW#2 mind#LAST#, #YELLOW#4 mind#LAST# (6 total damage).
[USERCHAT] channel talk	trillioneyes	tome	I get confused sometimes though
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	7.6003722938066	 lost tiles => 	22.020871653026
[PROJECTOR] starting dam	53.019213932599
[PROJECTOR] after difficulty dam	53.019213932599
[PROJECTOR] res	0	1	 on dam	60.972096022489
[PROJECTOR] after resists dam	60.972096022489
[PROJECTOR] after flat damage armor	60.972096022489
[PROJECTOR] final dam	60.972096022489
[LOG]	Giant spider is on fire!
[PROJECTOR] starting dam	53.019213932599
[PROJECTOR] after difficulty dam	53.019213932599
[PROJECTOR] res	0	1	 on dam	60.972096022489
[PROJECTOR] after resists dam	60.972096022489
[PROJECTOR] after flat damage armor	60.972096022489
[PROJECTOR] final dam	60.972096022489
[LOG]	War hound is on fire!
[PROJECTOR] starting dam	53.019213932599
[PROJECTOR] after difficulty dam	53.019213932599
[PROJECTOR] res	0	1	 on dam	60.972096022489
[PROJECTOR] after resists dam	60.972096022489
[PROJECTOR] after flat damage armor	60.972096022489
[PROJECTOR] final dam	60.972096022489
[LOG]	Gloruwen the black mamba is on fire!
[PROJECTOR] starting dam	53.019213932599
[PROJECTOR] after difficulty dam	53.019213932599
[PROJECTOR] res	0	1	 on dam	60.972096022489
[PROJECTOR] after resists dam	60.972096022489
[PROJECTOR] after flat damage armor	60.972096022489
[PROJECTOR] final dam	60.972096022489
[LOG]	Giant ice ant is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2244658]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant spider for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits War hound for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Giant ice ant for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Gloruwen the black mamba for #LIGHT_RED#61 fire#LAST# damage.
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
war hound	62839	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	63.722658283128	10	7.9999999999997	17.65	::	1
checkHit	48.024515460416	17.65
=> chance to hit	100
[ATTACK] raw dam	63.722658283128	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	63.722658283128
[ATTACK] after range	66
[PHYS CRIT %]	0
[ATTACK] after crit	66
[ATTACK] after mult	66
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	58.08
[PROJECTOR] after resists dam	58.08
[PROJECTOR] after flat damage armor	58.08
[PROJECTOR] final dam	58.08
checkHit	21.85	0.91502075408353
=> chance to hit	95
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	Burning from Rybanic hits Gloruwen the black mamba for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Giant ice ant for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits War hound for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:62839:0#War hound hits #fbd578#Rybanic#LAST# for #aaaaaa#58 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Giant ice ant to attack it.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Giant spider to attack it.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes War hound to attack it.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) provokes Gloruwen the black mamba to attack it.
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[LOG]	Burning from Rybanic hits War hound for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Gloruwen the black mamba uses Nature's Touch.
[MIND CRIT %]	10.4
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[LOG]	#UID:61470:0#Gloruwen the black mamba receives #LIGHT_GREEN#245 healing#LAST#.
[LOG]	Burning from Rybanic hits Giant spider for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Giant spider!#{normal}#
[LOG]	
[LOG]	You are unable to move!
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62841	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2248483]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloruwen the black mamba for #LIGHT_RED#81 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	63.722658283128	10	27.38	5.7	::	1
checkHit	48.024515460416	5.7
=> chance to hit	100
[ATTACK] raw dam	63.722658283128	versus	27.38	1	with APR	10
[ATTACK] after armor	46.342658283128
[ATTACK] after range	47
[PHYS CRIT %]	0
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	15	0.85	 on dam	41.36
[PROJECTOR] after resists dam	35.156
[PROJECTOR] after flat damage armor	35.156
[PROJECTOR] final dam	35.156
[LOG]	#UID:62839:0#War hound hits Golem (servant of Rybanic) for #aaaaaa#35 physical#LAST# damage.
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[LOG]	Burning from Rybanic hits Gloruwen the black mamba for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Gloruwen the black mamba summons a Ritch Flamespitter!
[MIND CRIT %]	10.4
[LOG]	#{bold}#Gloruwen the black mamba's mind surges with critical power!#{normal}#
[MIND CRIT %]	10.4
Loading tile	npc/summoner_ritch.png
[LOG]	#UID:61470:0#Gloruwen the black mamba receives #LIGHT_GREEN#9 healing#LAST#.
[LOG]	War hound receives #LIGHT_GREEN#8 healing#LAST# from #UID:61470:0#Gloruwen the black mamba.
[LOG]	Giant ice ant receives #LIGHT_GREEN#8 healing#LAST# from #UID:61470:0#Gloruwen the black mamba.
[LOG]	Ritch flamespitter receives #LIGHT_GREEN#8 healing#LAST# from #UID:61470:0#Gloruwen the black mamba.
AI took for target	1584	golem (servant of Rybanic)	::	61470	Gloruwen the black mamba	1	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant ice ant	 :: 	54.146491754947	7	9.2579692361809	8.85	::	0.7569313659515
checkHit	26	8.85
=> chance to hit	93
[ATTACK] raw dam	54.146491754947	versus	9.2579692361809	0.3	with APR	7
[ATTACK] after armor	51.888522518766
[ATTACK] after range	86
[PHYS CRIT %]	1.5
[ATTACK] after crit	86
[ATTACK] after mult	65.096097471829
[ATTACK] mace accuracy bonus	26	8.85	=	1.01715
[PROJECTOR] starting dam	66.21249554347
[PROJECTOR] after difficulty dam	66.21249554347
[PROJECTOR] res	0	1	 on dam	66.21249554347
[PROJECTOR] after resists dam	66.21249554347
[PROJECTOR] after flat damage armor	66.21249554347
[PROJECTOR] final dam	66.21249554347
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
checkHit	18.569410082903	37
=> chance to hit	4
[LOG]	Giant ice ant is dazed!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war hound	 :: 	54.146491754947	7	2	24.262870616718	::	0.7569313659515
checkHit	26	24.262870616718
=> chance to hit	55
[ATTACK] raw dam	54.146491754947	versus	2	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	81
[PHYS CRIT %]	1.5
[ATTACK] after crit	81
[ATTACK] after mult	61.311440642071
[ATTACK] mace accuracy bonus	26	24.262870616718	=	1.0017371293833
[PROJECTOR] starting dam	61.417946547142
[PROJECTOR] after difficulty dam	61.417946547142
[PROJECTOR] res	0	1	 on dam	61.417946547142
[PROJECTOR] after resists dam	61.417946547142
[PROJECTOR] after flat damage armor	61.417946547142
[PROJECTOR] final dam	61.417946547142
checkHit	32.203216648325	37
=> chance to hit	39
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	ritch flamespitter	 :: 	54.146491754947	7	0	0	::	0.7569313659515
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	0	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	75
[PHYS CRIT %]	1.5
[ATTACK] after crit	75
[ATTACK] after mult	56.769852446362
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	58.245868609968
[PROJECTOR] after difficulty dam	58.245868609968
[PROJECTOR] res	0	1	 on dam	58.245868609968
[PROJECTOR] after resists dam	58.245868609968
[PROJECTOR] after flat damage armor	58.245868609968
[PROJECTOR] final dam	58.245868609968
checkHit	5.3761399940299	37
=> chance to hit	0
[LOG]	Ritch flamespitter is dazed!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Gloruwen the black mamba	 :: 	54.146491754947	7	8	20.325	::	0.7569313659515
checkHit	26	20.325
=> chance to hit	65
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	80
[PHYS CRIT %]	1.5
[ATTACK] after crit	80
[ATTACK] after mult	60.55450927612
[ATTACK] mace accuracy bonus	26	20.325	=	1.005675
[PROJECTOR] starting dam	60.898156116262
[PROJECTOR] after difficulty dam	60.898156116262
[PROJECTOR] res	0	1	 on dam	60.898156116262
[PROJECTOR] after resists dam	60.898156116262
[PROJECTOR] after flat damage armor	60.898156116262
[PROJECTOR] final dam	60.898156116262
checkHit	9.1008019441596	37
=> chance to hit	0
[LOG]	Gloruwen the black mamba is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Ritch flamespitter for #aaaaaa#58 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits War hound for #aaaaaa#61 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Giant ice ant for #aaaaaa#66 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Gloruwen the black mamba for #aaaaaa#61 physical#LAST# damage.
[LOG]	#UID:60768:0#Giant ice ant hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed War hound!#{normal}#
[ATTACK] attacking with	nature's vined mindstar of clarity
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.7609617601196	18	27.38	5.7	::	1
checkHit	20.75	5.7
=> chance to hit	88
[ATTACK] raw dam	8.7609617601196	versus	27.38	1	with APR	18
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	blooming vined mindstar
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.7609617601196	18	27.38	5.7	::	1
checkHit	20.75	5.7
=> chance to hit	88
[ATTACK] raw dam	8.7609617601196	versus	27.38	1	with APR	18
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62843	after	2398
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	89.559679118312
[PROJECTOR] after resists dam	89.559679118312
[PROJECTOR] after flat damage armor	89.559679118312
[PROJECTOR] final dam	89.559679118312
[LOG]	Gloruwen the black mamba is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2249415]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloruwen the black mamba for #LIGHT_RED#90 fire#LAST# damage.
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[LOG]	Giant ice ant is not dazed anymore.
giant ice ant	60768	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.963941903961	7	27.38	5.7	::	1
checkHit	25	5.7
=> chance to hit	99
[ATTACK] raw dam	13.963941903961	versus	27.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/ants/ant_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_2.ogg" : <static>
[PROJECTOR] starting dam	17.673071310866
[PROJECTOR] after difficulty dam	17.673071310866
[PROJECTOR] res	0	1	 on dam	20.324032007496
[PROJECTOR] after resists dam	20.324032007496
[PROJECTOR] after flat damage armor	20.324032007496
[PROJECTOR] final dam	20.324032007496
[LOG]	Burning from Rybanic hits Gloruwen the black mamba for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Giant ice ant for #LIGHT_RED#20 fire#LAST# damage.
AI took for target	62842	ritch flamespitter	::	1584	golem (servant of Rybanic)	1	<	100
[LOG]	Ritch flamespitter uses Flamespit.
[MIND CRIT %]	17.083565103668
[PROJECTOR] starting dam	44.001052178139
[PROJECTOR] after difficulty dam	44.001052178139
[PROJECTOR] res	15	0.85	 on dam	19.360462958381
[PROJECTOR] after resists dam	16.456393514624
[PROJECTOR] after flat damage armor	16.456393514624
[PROJECTOR] numbed dam	13.98793448743
[PROJECTOR] final dam	13.98793448743
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2249485]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:62842:0#Ritch flamespitter hits Golem (servant of Rybanic) for #LIGHT_RED#14 fire#LAST# damage.
[ATTACK] attacking with	nature's vined mindstar of clarity
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.582536840751	18	27.38	5.7	::	1
checkHit	31.5	5.7
=> chance to hit	100
[ATTACK] raw dam	11.582536840751	versus	27.38	1	with APR	18
[ATTACK] after armor	2.2025368407514
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
checkHit	34.75	9.4115197691875
=> chance to hit	95
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	25.52754733422	0.7447245266578	 on dam	1.76
[PROJECTOR] after resists dam	1.3107151669177
[PROJECTOR] after flat damage armor	1.3107151669177
[PROJECTOR] numbed dam	1.1141078918801
[PROJECTOR] final dam	1.1141078918801
[ATTACK] attacking with	blooming vined mindstar
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.582536840751	18	27.38	5.7	::	1
checkHit	31.5	5.7
=> chance to hit	100
[ATTACK] raw dam	11.582536840751	versus	27.38	1	with APR	18
[ATTACK] after armor	2.2025368407514
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	1.82
[PROJECTOR] after resists dam	1.547
[PROJECTOR] after flat damage armor	1.547
[PROJECTOR] numbed dam	1.31495
[PROJECTOR] final dam	1.31495
[LOG]	Rybanic is no longer pinned.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Gloruwen the black mamba	 :: 	54.146491754947	7	8	20.325	::	1.2079215610874
checkHit	26	20.325
=> chance to hit	65
[ATTACK] raw dam	54.146491754947	versus	8	0.3	with APR	7
[ATTACK] after armor	53.146491754947
[ATTACK] after range	72
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	26	20.325	=	1.005675
[PROJECTOR] starting dam	87.463909148155
[PROJECTOR] after difficulty dam	87.463909148155
[PROJECTOR] res	0	1	 on dam	87.463909148155
[PROJECTOR] after resists dam	87.463909148155
[PROJECTOR] after flat damage armor	87.463909148155
[PROJECTOR] final dam	87.463909148155
checkHit	9.1008019441596	37
=> chance to hit	0
[LOG]	Gloruwen the black mamba is pinned to the ground.
[LOG]	#UID:61470:0#Gloruwen the black mamba hits Golem (servant of Rybanic) for #YELLOW#1 mind#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Gloruwen the black mamba for #aaaaaa#87 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62844	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
Loading tile	object/2hsword_dsteel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2250078]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloruwen the black mamba for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloruwen the black mamba!#{normal}#
[LOG]	Giant ice ant stops burning.
giant ice ant	60768	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.963941903961	7	27.38	5.7	::	1
checkHit	25	5.7
=> chance to hit	99
[ATTACK] raw dam	13.963941903961	versus	27.38	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Ritch flamespitter uses Flamespit.
[MIND CRIT %]	17.083565103668
[PROJECTOR] starting dam	44.001052178139
[PROJECTOR] after difficulty dam	44.001052178139
[PROJECTOR] res	15	0.85	 on dam	19.360462958381
[PROJECTOR] after resists dam	16.456393514624
[PROJECTOR] after flat damage armor	16.456393514624
[PROJECTOR] final dam	16.456393514624
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2250278]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:62842:0#Ritch flamespitter hits Golem (servant of Rybanic) for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	1584	golem (servant of Rybanic)	::	62842	ritch flamespitter	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
[LOG]	Ritch flamespitter is on fire!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	ritch flamespitter	 :: 	54.146491754947	7	0	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	0	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	90
[PHYS CRIT %]	1.5
[ATTACK] after crit	90
[ATTACK] after mult	90
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	92.34
[PROJECTOR] after difficulty dam	92.34
[PROJECTOR] res	0	1	 on dam	92.34
[PROJECTOR] after resists dam	92.34
[PROJECTOR] after flat damage armor	92.34
[PROJECTOR] final dam	92.34
[LOG]	Ritch flamespitter is not dazed anymore.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Ritch flamespitter for #aaaaaa#92 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62845	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2250741]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Giant ice ant for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant ice ant!#{normal}#
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	39	0.61	 on dam	24.72
[PROJECTOR] after resists dam	15.0792
[PROJECTOR] after flat damage armor	15.0792
[PROJECTOR] final dam	15.0792
[LOG]	Burning from Golem (servant of Rybanic) hits Ritch flamespitter for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	#{bold}#Burning from Golem (servant of Rybanic) killed Ritch flamespitter!#{normal}#
[LOG]	
[Identify]	Rainseam the dwarven-steel greatsword	true
[LOG]	Rybanic picks up (k.): #SALMON##UID:61265:0#Rainseam the dwarven-steel greatsword (33-52.8 power, 2 apr)#LAST#.
[LOG]	
[USERCHAT] channel achievement	xylense	tome	Level 10	false	false
[LOG]	Resting starts...
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	60925	red ooze	::	2398	Rybanic	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (red ooze)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62846	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2255857]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62847	after	2398
[TARGET] Passing target	large brown snake	from	red ooze	to	Rybanic
[TARGET] Passing target	green worm mass	from	red ooze	to	Rybanic
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	79.914790597879
[PROJECTOR] after resists dam	79.914790597879
[PROJECTOR] after flat damage armor	79.914790597879
[PROJECTOR] final dam	79.914790597879
[LOG]	Red ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2256361]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	62848	red ooze	::	2398	Rybanic	9	<	100
[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#40 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	62848	red ooze	16	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[LOG]	
AI took for target	62848	red ooze	::	2398	Rybanic	9	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red ooze	 :: 	54.146491754947	7	1	6.25	::	0.7569313659515
checkHit	26	6.25
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	40.874293761381
[ATTACK] mace accuracy bonus	26	6.25	=	1.01975
[PROJECTOR] starting dam	41.681561063168
[PROJECTOR] after difficulty dam	41.681561063168
[PROJECTOR] res	0	1	 on dam	41.681561063168
[PROJECTOR] after resists dam	41.681561063168
[PROJECTOR] after flat damage armor	41.681561063168
[PROJECTOR] final dam	41.681561063168
checkHit	15.966066073167	37
=> chance to hit	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red ooze	 :: 	54.146491754947	7	1	6.25	::	0.7569313659515
checkHit	26	6.25
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	41.631225127332
[ATTACK] mace accuracy bonus	26	6.25	=	1.01975
[PROJECTOR] starting dam	42.453441823597
[PROJECTOR] after difficulty dam	42.453441823597
[PROJECTOR] res	0	1	 on dam	42.453441823597
[PROJECTOR] after resists dam	42.453441823597
[PROJECTOR] after flat damage armor	42.453441823597
[PROJECTOR] final dam	42.453441823597
checkHit	15.966066073167	37
=> chance to hit	0
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Red ooze for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Red ooze for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Red ooze!#{normal}#
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Red ooze!#{normal}#
[USERCHAT] channel serial data	Argon	tome	811
[LOG]	Rybanic casts Channel Staff.
Server latency	147
[SPELL CRIT %]	9.5
Adding entity	62849	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2257780]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62850	after	2398
AI took for target	1584	golem (servant of Rybanic)	::	61499	large brown snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	54.146491754947	7	1	12.1	::	1.2079215610874
checkHit	26	12.1
=> chance to hit	85
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Large brown snake.
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	90.937520335517
[PROJECTOR] after resists dam	90.937520335517
[PROJECTOR] after flat damage armor	90.937520335517
[PROJECTOR] final dam	90.937520335517
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2258367]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	60989	assassin	::	1584	golem (servant of Rybanic)	100	<	100
AI took for target	61499	large brown snake	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.036917946375	10	27.38	5.7	::	1
checkHit	24	5.7
=> chance to hit	96
[ATTACK] raw dam	20.036917946375	versus	27.38	1	with APR	10
[ATTACK] after armor	2.6569179463753
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:61499:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
AI took for target	60975	white worm mass	::	1584	golem (servant of Rybanic)	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel serial data	auralion	global	464
[SPELL CRIT %]	9.5
Adding entity	62851	after	2398
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	78.536949380674
[PROJECTOR] after resists dam	78.536949380674
[PROJECTOR] after flat damage armor	78.536949380674
[PROJECTOR] final dam	78.536949380674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2258970]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#79 fire#LAST# damage.
AI took for target	1584	golem (servant of Rybanic)	::	60974	green worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	54.146491754947	7	1	6.25	::	1.2079215610874
checkHit	26	6.25
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	80
[PHYS CRIT %]	1.5
[ATTACK] after crit	80
[ATTACK] after mult	96.633724886994
[ATTACK] mace accuracy bonus	26	6.25	=	1.01975
[PROJECTOR] starting dam	98.542240953512
[PROJECTOR] after difficulty dam	98.542240953512
[PROJECTOR] res	0	1	 on dam	98.542240953512
[PROJECTOR] after resists dam	98.542240953512
[PROJECTOR] after flat damage armor	98.542240953512
[PROJECTOR] final dam	98.542240953512
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	37	13.107068879601
=> chance to hit	95
[KNOCKBACK] from	39	39	over	3
[KNOCKBACK] try	41	51	2
[KNOCKBACK] try	42	52	1	::	true
[KNOCKBACK] failsafe knocked to	41	51	::
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Green worm mass for #aaaaaa#99 physical#LAST# damage.
assassin	60989	dumb ai talents can activate	Stealth	T_STEALTH
assassin	60989	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	60989	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	41.562156830948	33.819036416706
=> chance to hit	65.13861488617
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	1584	golem (servant of Rybanic)	::	60975	white worm mass	49	<	100
AI took for target	60989	assassin	::	1584	golem (servant of Rybanic)	49	<	121
checkHit	41.562156830948	33.819036416706
=> chance to hit	65.13861488617
[LOG]	
[Identify]	linen wizard hat	true
[LOG]	Rybanic picks up (G.): #FFFFFF##UID:60926:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	Golem (servant of Rybanic) casts Rune: Heat Beam.
checkHit	41.562156830948	33.819036416706
=> chance to hit	65.13861488617
[LOG]	
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
AI took for target	60975	white worm mass	::	1584	golem (servant of Rybanic)	16	<	100
assassin	60989	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	60989	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2261807]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	hateful steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.800530520149	15.362354923048	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	21.800530520149	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	11.303758580579
[ATTACK] after range	14
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK] after inc by type	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	15.362354923048	27.38	5.7	::	0.7375
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	20.105286958496	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	9.6085150189261
[ATTACK] after range	9
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	9
[ATTACK] after mult	6.6375
[ATTACK] after inc by type	6.6375
[PROJECTOR] starting dam	6.6375
[PROJECTOR] after difficulty dam	6.6375
[PROJECTOR] res	15	0.85	 on dam	6.6375
[PROJECTOR] after resists dam	5.641875
[PROJECTOR] after flat damage armor	5.641875
[PROJECTOR] final dam	5.641875
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:60989:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.7564035630889	100	27.38	5.7	::	1
checkHit	18	5.7
=> chance to hit	81
[ATTACK] raw dam	8.7564035630889	versus	27.38	1	with APR	100
[ATTACK] after armor	8.7564035630889
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
[LOG]	#UID:60975:0#White worm mass hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	24.72
[PROJECTOR] after difficulty dam	24.72
[PROJECTOR] res	0	1	 on dam	24.72
[PROJECTOR] after resists dam	24.72
[PROJECTOR] after flat damage armor	24.72
[PROJECTOR] final dam	24.72
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	54.146491754947	7	1	5.9	::	1
checkHit	26	5.9
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	82
[PHYS CRIT %]	1.5
[ATTACK] after crit	82
[ATTACK] after mult	82
[ATTACK] mace accuracy bonus	26	5.9	=	1.0201
[PROJECTOR] starting dam	83.6482
[PROJECTOR] after difficulty dam	83.6482
[PROJECTOR] res	0	1	 on dam	83.6482
[PROJECTOR] after resists dam	83.6482
[PROJECTOR] after flat damage armor	83.6482
[PROJECTOR] final dam	83.6482
[LOG]	Burning from Golem (servant of Rybanic) hits White worm mass for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits White worm mass for #aaaaaa#84 physical#LAST# damage.
assassin	60989	dumb ai talents can use	Disarm	T_DISARM
assassin	60989	dumb ai talents can use	Attack	T_ATTACK
assassin	60989	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	60989	dumb ai talents can use	Sweep	T_SWEEP
assassin	60989	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_DISARM
[LOG]	Assassin uses Disarm.
[ATTACK] attacking with	hateful steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.800530520149	15.362354923048	27.38	5.7	::	0.88729833462074
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	21.800530520149	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	11.303758580579
[ATTACK] after range	13
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	13
[ATTACK] after mult	11.53487835007
[ATTACK] after inc by type	11.53487835007
[PROJECTOR] starting dam	11.53487835007
[PROJECTOR] after difficulty dam	11.53487835007
[PROJECTOR] res	15	0.85	 on dam	11.53487835007
[PROJECTOR] after resists dam	9.8046465975592
[PROJECTOR] after flat damage armor	9.8046465975592
[PROJECTOR] final dam	9.8046465975592
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	15.362354923048	27.38	5.7	::	0.6543825217828
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	20.105286958496	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	9.6085150189261
[ATTACK] after range	11
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	11
[ATTACK] after mult	7.1982077396108
[ATTACK] after inc by type	7.1982077396108
[PROJECTOR] starting dam	7.1982077396108
[PROJECTOR] after difficulty dam	7.1982077396108
[PROJECTOR] res	15	0.85	 on dam	7.1982077396108
[PROJECTOR] after resists dam	6.1184765786692
[PROJECTOR] after flat damage armor	6.1184765786692
[PROJECTOR] final dam	6.1184765786692
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
checkHit	21.637284991598	20
=> chance to hit	55
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Disarmed'!
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed White worm mass!#{normal}#
[LOG]	#UID:60989:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	terror404	tome	Orbituary (Roguelike)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62852	after	2398
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	84.048314249493
[PROJECTOR] after resists dam	84.048314249493
[PROJECTOR] after flat damage armor	84.048314249493
[PROJECTOR] final dam	84.048314249493
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2262630]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#84 fire#LAST# damage.
[ATTACK] attacking with	hateful steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.800530520149	15.362354923048	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	21.800530520149	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	11.303758580579
[ATTACK] after range	13
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	13
[ATTACK] after mult	13
[ATTACK] after inc by type	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	15.362354923048	27.38	5.7	::	0.7375
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	20.105286958496	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	9.6085150189261
[ATTACK] after range	11
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	11
[ATTACK] after mult	8.1125
[ATTACK] after inc by type	8.1125
[PROJECTOR] starting dam	8.1125
[PROJECTOR] after difficulty dam	8.1125
[PROJECTOR] res	15	0.85	 on dam	8.1125
[PROJECTOR] after resists dam	6.895625
[PROJECTOR] after flat damage armor	6.895625
[PROJECTOR] final dam	6.895625
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
AI took for target	1584	golem (servant of Rybanic)	::	60989	assassin	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	54.146491754947	7	5	27.32700919439	::	1
checkHit	26	27.32700919439
=> chance to hit	47
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Assassin.
[LOG]	#UID:60989:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62853	after	2398
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	88.181837901108
[PROJECTOR] after resists dam	88.181837901108
[PROJECTOR] after flat damage armor	88.181837901108
[PROJECTOR] final dam	88.181837901108
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2263126]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	60989	assassin	::	1584	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	hateful steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.800530520149	15.362354923048	27.38	5.7	::	1
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	21.800530520149	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	11.303758580579
[ATTACK] after range	12
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	12
[ATTACK] after mult	12
[ATTACK] after inc by type	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	15.362354923048	27.38	5.7	::	0.7375
checkHit	25.5	5.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25.5	5.7	=	1.099	previous	15.362354923048
[ATTACK] raw dam	20.105286958496	versus	27.38	1	with APR	16.88322806043
[ATTACK] after armor	9.6085150189261
[ATTACK] after range	11
[PHYS CRIT %]	3.911076575356
[ATTACK] after crit	11
[ATTACK] after mult	8.1125
[ATTACK] after inc by type	8.1125
[PROJECTOR] starting dam	8.1125
[PROJECTOR] after difficulty dam	8.1125
[PROJECTOR] res	15	0.85	 on dam	8.1125
[PROJECTOR] after resists dam	6.895625
[PROJECTOR] after flat damage armor	6.895625
[PROJECTOR] final dam	6.895625
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:60989:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#2 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#7 physical#LAST#, #GREY#4 darkness#LAST# (20 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	54.146491754947	7	5	27.32700919439	::	1
checkHit	26	27.32700919439
=> chance to hit	47
[LOG]	#UID:1584:0#Golem (servant of Rybanic) misses Assassin.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62854	after	2398
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	77.159108163469
[PROJECTOR] after resists dam	77.159108163469
[PROJECTOR] after flat damage armor	77.159108163469
[PROJECTOR] final dam	77.159108163469
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2263451]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
AI took for target	60949	sandworm	::	2398	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (sandworm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62855	after	2398
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	30	0.7	 on dam	82.670473032288
[PROJECTOR] after resists dam	57.869331122602
[PROJECTOR] after flat damage armor	57.869331122602
[PROJECTOR] final dam	57.869331122602
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2265629]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sandworm for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	
AI took for target	1584	golem (servant of Rybanic)	::	60949	sandworm	4	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sandworm	 :: 	54.146491754947	7	1	4.15	::	0.7569313659515
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	84
[PHYS CRIT %]	1.5
[ATTACK] after crit	84
[ATTACK] after mult	63.582234739926
[ATTACK] mace accuracy bonus	26	4.15	=	1.02185
[PROJECTOR] starting dam	64.971506568993
[PROJECTOR] after difficulty dam	64.971506568993
[PROJECTOR] res	0	1	 on dam	64.971506568993
[PROJECTOR] after resists dam	64.971506568993
[PROJECTOR] after flat damage armor	64.971506568993
[PROJECTOR] final dam	64.971506568993
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	18.043843276736	37
=> chance to hit	3
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Sandworm for #aaaaaa#65 physical#LAST# damage.
Loading tile	object/sandworm_tooth.png
[LOG]	#{bold}##UID:1584:0#Golem (servant of Rybanic) killed Sandworm!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	dannyg40	tome	Exterminator	false	false
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61516	fox	::	2398	Rybanic	36	<	100
fox	61516	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	61516	dumb ai talents can use	Rushing Claws	T_RUSHING_CLAWS
dumb ai uses	T_RUSHING_CLAWS
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Rybanic is pinned to the ground.
AI took for target	1584	golem (servant of Rybanic)	::	61516	fox	9	<	100
[LOG]	Golem (servant of Rybanic) uses Pound.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	54.146491754947	7	1	8.95	::	0.7569313659515
checkHit	26	8.95
=> chance to hit	93
[ATTACK] raw dam	54.146491754947	versus	1	0.3	with APR	7
[ATTACK] after armor	54.146491754947
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	52.228264250653
[ATTACK] mace accuracy bonus	26	8.95	=	1.01705
[PROJECTOR] starting dam	53.118756156127
[PROJECTOR] after difficulty dam	53.118756156127
[PROJECTOR] res	0	1	 on dam	53.118756156127
[PROJECTOR] after resists dam	53.118756156127
[PROJECTOR] after flat damage armor	53.118756156127
[PROJECTOR] final dam	53.118756156127
checkHit	14.788722642758	37
=> chance to hit	0
[LOG]	Fox is dazed!
[LOG]	#UID:1584:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#53 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62856	after	2398
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	81.292631815084
[PROJECTOR] after resists dam	81.292631815084
[PROJECTOR] after flat damage armor	81.292631815084
[PROJECTOR] final dam	81.292631815084
[LOG]	Fox is not dazed anymore.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2269721]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#81 fire#LAST# damage.
fox	61516	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	61516	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.00491732702	3	7.9999999999997	17.65	::	1
checkHit	20.5	17.65
=> chance to hit	58
[ATTACK] raw dam	16.00491732702	versus	7.9999999999997	0.3	with APR	3
[ATTACK] after armor	11.203442128914
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] numbed dam	9.35
[PROJECTOR] final dam	9.35
checkHit	21.85	8.0809631394906
=> chance to hit	85
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[LOG]	#UID:2398:0##fbd578#Rybanic#LAST# hits Fox for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:61516:0#Fox hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2269988]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	61516	fox	::	2398	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.00491732702	3	14	17.65	::	1
checkHit	20.5	17.65
=> chance to hit	58
[LOG]	#UID:61516:0#Fox misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/foxes/bark_hurt_1.ogg	:=:	sound "/data/sound/creatures/foxes/bark_hurt_1.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	62857	after	2398
[PROJECTOR] starting dam	80.27422743715
[PROJECTOR] after difficulty dam	80.27422743715
[PROJECTOR] res	0	1	 on dam	92.315361552722
[PROJECTOR] after resists dam	92.315361552722
[PROJECTOR] after flat damage armor	92.315361552722
[PROJECTOR] final dam	92.315361552722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2270917]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer pinned.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
