[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: c:\te4\t-engine.exe
SelfExe gave us app directory of:	c:\te4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	c:\te4\\game\thirdparty
	c:\te4\\game
[ENGINE LOADER] sorted:	te4	1	0	5
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x06190a90
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	(forced)
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1920x1080 (2048, 2048)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:22 :: 880
C Map seens texture: 40 (60x60)
loaded room generator	random_room	function: 0x088f9290
room generator	function: 0x088f9290	is making a room
loaded room	small_inner_cross	7	7
alloc	small_inner_cross
room allocated at	21	11	with center	24	14
room generator	function: 0x088f9290	is making a room
loaded room generator	simple	function: 0x08aa23a0
alloc	simple7x9
room allocated at	31	4	with center	34	8
room generator	function: 0x088f9290	is making a room
loaded room	split1	17	7
alloc	split1
room allocated at	27	30	with center	35	33
room generator	function: 0x088f9290	is making a room
loaded room	weird2	9	9
alloc	weird2
room allocated at	8	20	with center	12	24
room generator	function: 0x088f9290	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	7	40	with center	10	43
room generator	function: 0x088f9290	is making a room
loaded room	inner_circle2	9	8
alloc	inner_circle2
room allocated at	13	1	with center	17	4
room generator	function: 0x088f9290	is making a room
alloc	simple5x8
room allocated at	17	38	with center	19	41
room generator	function: 0x088f9290	is making a room
loaded room	big_cross	13	11
alloc	big_cross
room allocated at	28	12	with center	34	17
room generator	function: 0x088f9290	is making a room
alloc	simple7x9
room allocated at	22	39	with center	25	43
room generator	function: 0x088f9290	is making a room
loaded room	cross_circled	9	9
alloc	cross_circled
room allocated at	1	10	with center	5	14
Begin tunnel	10	table: 0x08a6d5f0
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_ww.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_8.png
[PROFILE THREAD] batching CSETs
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x088e95b0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1228, 2194 ticks
Command line: 	--flush-stdout
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Rybanic
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
[COROUTINE] dead	getnews
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.0.5	tome-1.0.5	Rybanic	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: c:\te4\t-engine.exe
SelfExe gave us app directory of:	c:\te4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 205c7d8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
===	
Reboot using	LuaVM:	te4LuaJIT 2.0.2		1.0.5x86
	tome-1.0.5	Rybanic	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	c:\te4\\game\thirdparty
	c:\te4\\game
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x061bcf10
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	(forced)
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = c:\te4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/Rybanic/
 * save	/save/Rybanic/
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 184 days, 20 hours and 25 minutes
[2] = #LIGHT_BLUE#Cornac#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes
[4] = #CRIMSON#The Shade#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 248 people playing online
[7] = The character's vault has registered a total of #RED#2742345#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#17#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#bevsqogyh#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	93653b143019cc11a34d28350cda2b38	computed in 	3344
[ONLINE PROFILE] module hash is valid
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.0.5	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon items-vault: not allowed by savefile
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.0.5
 * with data
 * with superload
 * with overload
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\te4\\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ee607817ebf9f00624592869364b5515
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:4ac2a8be8bb6b5bc3dfe9c8bac665fd7
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a
[MODULE LOADER] addon 	stone-wardens	 MD5	fdaaaaf0a8f96546cb3912bdda0b805d	computed in 	52	nil
[ONLINE PROFILE] addon hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 8B50 mapCoord
*p 1: Uniform: 6: 1406 motionblur
*p 1: Uniform: 7: 1406 solipsism_warning
*p 1: Uniform: 8: 8B50 texSize
*p 1: Uniform: 9: 1406 tick
*p 1: Uniform: 10: 1406 underwater
*p 1: Uniform: 11: 8B5E noisevol
*p 1: Uniform: 12: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile 	/save//
Loading savefile 	/save/Rybanic/
Check MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	4c620b721185ffd78c56c8cc7ac325a3	game	game.teag
[ONLINE PROFILE] checking character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	4c620b721185ffd78c56c8cc7ac325a3
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 scrollOffset
*p 5: Uniform: 2: 8B50 tileSize
*p 5: Uniform: 3: 8B5E fboTex
*p 5: Uniform: 4: 8B5E targetSkin
[ONLINE PROFILE] current character 	Rybanic the level 12 Dwarf Alchemist
C Map size 60:2 :: 120
C Map seens texture: 146 (60x60)
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor8.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Loading tile	invis.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/war_bear.png
checkHit	21.505813167607	28.70586372912
=> chance to hit	34.583139060573
Loading tile	object/plate_iron.png
Loading tile	object/rune_green.png
checkHit	21.505813167607	19.690410905718
=> chance to hit	54.325421215741
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/crystal_npc.png
Loading tile	object/axe_iron.png
Loading tile	npc/salmon-snake.png
Loading tile	npc/firebrick-snake.png
Loading tile	object/scroll-lore.png
Loading tile	npc/vermin_sandworm_sandworm.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/dragon_fire_fire_drake_hatchling.png
Loading tile	npc/vermin_worms_green_worm_mass.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_ladder_up.png
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/cloak_behind_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/cloak_shoulder_01.png
Loading tile	player/dwarf_male/feet_03.png
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_18.png
Loading tile	player/dwarf_male/head_11.png
Loading tile	player/dwarf_male/hands_02.png
Loading tile	player/dwarf_male/right_hand_08.png
Loading tile	player/dwarf_male/beard_02.png
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_01.png
Loading tile	player/runic_golem/lower_body_04.png
Loading tile	player/runic_golem/upper_body_06.png
Loading tile	player/runic_golem/right_2hmace.png
Loading tile	npc/hornet_swarm.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/money_small.png
Loading tile	npc/spellblaze_crystal.png
Loading tile	npc/midge_swarm.png
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Khelantir into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 7: Uniform: 0: 1406 intensity
*p 7: Uniform: 1: 8B52 outlineColor
*p 7: Uniform: 2: 8B50 outlineSize
*p 7: Uniform: 3: 8B50 textSize
*p 7: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 60:33 :: 1980
C Map seens texture: 231 (60x60)
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] using permcached shader target_fbo[]
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 9
*p 9: Uniform: 0: 1406 intensity
*p 9: Uniform: 1: 8B52 outlineColor
*p 9: Uniform: 2: 8B50 outlineSize
*p 9: Uniform: 3: 8B50 textSize
*p 9: Uniform: 4: 8B5E tex
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 1629, 9864 ticks
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Scintillating Caves (3)
C Map minimap texture: 274 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 10
New GL Shader 11 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
Loading tile	talents/defensive_posture.png
Loading tile	talents/channel_staff.png
Loading tile	talents/throw_bomb.png
Loading tile	talents/refit_golem.png
Loading tile	talents/invoke_golem.png
Loading tile	object/wand_elm.png
Loading tile	talents/ward.png
Loading tile	object/torque_iron.png
Loading tile	talents/extract_gems.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/dwarf_resilience.png
Loading tile	talents/healing_light.png
Loading tile	talents/rune__teleportation.png
Loading tile	talents/dig_object.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	global
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	3819	after	2353
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
Loading tile	talents/gather_the_threads.png
[PROJECTOR] starting dam	82.476084112079
[PROJECTOR] after difficulty dam	82.476084112079
[PROJECTOR] res	0.83408840054354	0.99165911599456	 on dam	103.91986598122
[PROJECTOR] after resists dam	103.05308243321
[PROJECTOR] after flat damage armor	103.05308243321
[PROJECTOR] final dam	103.05308243321
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=26757]
New GL Shader program 14
New GL Shader 15 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireboom.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Today is the 3rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:51.
[LOG]	Rybanic's Channel Staff hits Hornet swarm for #{bold}##LIGHT_RED#103 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
AI took for target	2351	giant brown rat	::	2353	Rybanic	64	<	100
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic casts Channel Staff.
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SPELL CRIT %]	8.9
Adding entity	3820	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	2351	giant brown rat	36	<	100
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=28030]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown rat!#{normal}#
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic is no longer surging arcane power.
[Identify]	iron waraxe of crippling	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:2469:0#iron waraxe of crippling (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
AI took for target	2399	Spellblaze Crystal	::	2353	Rybanic	81	<	100
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	3821	after	2399
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (Spellblaze Crystal)).
[LOG]	
[USERCHAT] channel achievement	Dead-not-Sleeping	global	Curse Lifter	false	false
[USERCHAT] channel talk	purequestion	tome	Linanil was always there though
[USERCHAT] channel talk	StarKeep	tome	Thats why I said 'a', as he used to be a 'the'.
[TARGET] Passing target	war bear	from	Spellblaze Crystal	to	Rybanic
AI took for target	2399	Spellblaze Crystal	::	2353	Rybanic	81	<	100
[LOG]	Spellblaze Crystal casts Flame.
[SPELL CRIT %]	1.6
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 14
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 14: Uniform: 0: 1406 tick
*p 14: Uniform: 1: 1406 time_factor
*p 14: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	3822	after	2399
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[USERCHAT] channel talk	purequestion	tome	She's just more ridiculous now
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	
[USERCHAT] channel achievement	chris907	global	Level 20 (Exploration mode)	false	false
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	trillioneyes	tome	But you didn't get an achievement before!
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	90.106197961661
[PROJECTOR] after difficulty dam	90.106197961661
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	113.53380943169
[PROJECTOR] after resists dam	108.74561563267
[PROJECTOR] after flat damage armor	108.74561563267
[PROJECTOR] final dam	108.74561563267
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=42330]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave.frag
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Spellblaze Crystal for #LIGHT_RED#109 fire#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 19
*p 19: Uniform: 0: 1406 tick
*p 19: Uniform: 1: 1406 time_factor
*p 19: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	38.60521279909
[PROJECTOR] after difficulty dam	38.60521279909
[PROJECTOR] res	34	0.66	 on dam	25.093388319409
[PROJECTOR] after resists dam	16.56163629081
[PROJECTOR] after flat damage armor	16.56163629081
[PROJECTOR] final dam	16.56163629081
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=42835]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Spellblaze Crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#17 fire#LAST# damage.
Loading tile	talents/flame.png
AI took for target	2350	golem (servant of Rybanic)	::	2399	Spellblaze Crystal	100	<	100
[PROJECTOR] starting dam	12.868404266363
[PROJECTOR] after difficulty dam	12.868404266363
[PROJECTOR] res	34	0.66	 on dam	8.3644627731362
[PROJECTOR] after resists dam	5.5205454302699
[PROJECTOR] after flat damage armor	5.5205454302699
[PROJECTOR] final dam	5.5205454302699
[LOG]	Burning from Spellblaze Crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Was she able to kill Two Ata on her own before?
[USERCHAT] channel talk	darulio	tome	How much more ridiculous is she?
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	3823	after	2399
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[PROJECTOR] starting dam	130.4223907157
[PROJECTOR] after difficulty dam	130.4223907157
[PROJECTOR] res	15	0.85	 on dam	84.774553965208
[PROJECTOR] after resists dam	72.058370870427
[PROJECTOR] after flat damage armor	72.058370870427
[PROJECTOR] final dam	72.058370870427
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=44112]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Spellblaze Crystal's Elemental bolt hits Golem (servant of Rybanic) for #LIGHT_RED#72 fire#LAST# damage.
[PROJECTOR] starting dam	12.868404266363
[PROJECTOR] after difficulty dam	12.868404266363
[PROJECTOR] res	34	0.66	 on dam	8.3644627731362
[PROJECTOR] after resists dam	5.5205454302699
[PROJECTOR] after flat damage armor	5.5205454302699
[PROJECTOR] final dam	5.5205454302699
[LOG]	Burning from Spellblaze Crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	EatThisShoe	tome	565
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	3824	after	2353
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	70.562871962556
[PROJECTOR] after resists dam	67.586941641328
[PROJECTOR] after flat damage armor	67.586941641328
[PROJECTOR] final dam	67.586941641328
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=45314]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spellblaze Crystal for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	Spellblaze Crystal casts Phase Door.
[PROJECTOR] starting dam	12.868404266363
[PROJECTOR] after difficulty dam	12.868404266363
[PROJECTOR] res	34	0.66	 on dam	8.3644627731362
[PROJECTOR] after resists dam	5.5205454302699
[PROJECTOR] after flat damage armor	5.5205454302699
[PROJECTOR] final dam	5.5205454302699
[LOG]	Burning from Spellblaze Crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Slash65355	tome	Arachnophobia	false	false
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=47087]
New GL Shader program 14
New GL Shader 19 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	3825	after	2353
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	20	0.8	 on dam	66.713988037326
[PROJECTOR] after resists dam	53.371190429861
[PROJECTOR] after flat damage armor	53.371190429861
[PROJECTOR] final dam	53.371190429861
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=47819]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#53 fire#LAST# damage.
AI took for target	2370	red crystal	::	2350	golem (servant of Rybanic)	81	<	100
red crystal	2370	dumb ai talents can use	Flame	T_FLAME
red crystal	2370	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
AI took for target	2367	war bear	::	2350	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	trillioneyes	tome	It doesn't count as a boss unless there's an achievement
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	100	0	 on dam	101.92190205758
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	20	0.8	 on dam	101.92190205758
[PROJECTOR] after resists dam	81.537521646064
[PROJECTOR] after flat damage armor	81.537521646064
[PROJECTOR] final dam	81.537521646064
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=51485]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits War bear for #LIGHT_RED#82 fire#LAST# damage.
red crystal	2370	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 20
*p 20: Uniform: 0: 1406 tick
*p 20: Uniform: 1: 1406 time_factor
*p 20: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	3826	after	2370
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	15	0.85	 on dam	35.027035761442
[PROJECTOR] after resists dam	29.772980397225
[PROJECTOR] after flat damage armor	29.772980397225
[PROJECTOR] final dam	29.772980397225
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=52042]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #SLATE#(30 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	3827	after	2353
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	20	0.8	 on dam	62.865104112096
[PROJECTOR] after resists dam	50.292083289677
[PROJECTOR] after flat damage armor	50.292083289677
[PROJECTOR] final dam	50.292083289677
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=53462]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#50 fire#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#32 physical#LAST# (114 total damage).
Loading tile	object/bear_paw.png
[LOG]	#{bold}#Rybanic's Channel Staff killed War bear!#{normal}#
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
red crystal	2370	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[ATTACK] raw dam	0.38046121886181	versus	1	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	
[USERCHAT] channel talk	Devindor	tome	These spiders are insane it just cost me my run lol
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
AI took for target	2350	golem (servant of Rybanic)	::	2370	red crystal	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	58.305165832129
[PROJECTOR] after difficulty dam	58.305165832129
[PROJECTOR] res	0	1	 on dam	58.305165832129
[PROJECTOR] after resists dam	58.305165832129
[PROJECTOR] after flat damage armor	58.305165832129
[PROJECTOR] final dam	58.305165832129
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
checkHit	0.77602872942249	32.5
=> chance to hit	0
[LOG]	Red crystal is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#58 physical#LAST# damage.
[LOG]	
red crystal	2370	dumb ai talents can use	Flame	T_FLAME
red crystal	2370	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 21
*p 21: Uniform: 0: 1406 tick
*p 21: Uniform: 1: 1406 time_factor
*p 21: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	3828	after	2370
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	15	0.85	 on dam	35.027035761442
[PROJECTOR] after resists dam	29.772980397225
[PROJECTOR] after flat damage armor	29.772980397225
[PROJECTOR] numbed dam	25.307033337642
[PROJECTOR] final dam	25.307033337642
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=55229]
New GL Shader program 22
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #SLATE#(25 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	17.513517880721
[PROJECTOR] after difficulty dam	17.513517880721
[PROJECTOR] res	15	0.85	 on dam	17.513517880721
[PROJECTOR] after resists dam	14.886490198613
[PROJECTOR] after flat damage armor	14.886490198613
[PROJECTOR] numbed dam	12.653516668821
[PROJECTOR] final dam	12.653516668821
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	60.593
[PROJECTOR] after difficulty dam	60.593
[PROJECTOR] res	0	1	 on dam	60.593
[PROJECTOR] after resists dam	60.593
[PROJECTOR] after flat damage armor	60.593
[PROJECTOR] final dam	60.593
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#61 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Red crystal!#{normal}#
Loading tile	object/red_crystal_shard.png
[LOG]	
[PROJECTOR] starting dam	17.513517880721
[PROJECTOR] after difficulty dam	17.513517880721
[PROJECTOR] res	15	0.85	 on dam	17.513517880721
[PROJECTOR] after resists dam	14.886490198613
[PROJECTOR] after flat damage armor	14.886490198613
[PROJECTOR] numbed dam	12.653516668821
[PROJECTOR] final dam	12.653516668821
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_RED#10 fire#LAST# (10 total damage).
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.80 gold pieces.
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	
[TARGET] Passing target	black crystal	from	Spellblaze Crystal	to	Rybanic
black crystal	2394	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	2394	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	3829	after	2394
[PROJECTOR] starting dam	58.810232182759
[PROJECTOR] after difficulty dam	58.810232182759
[PROJECTOR] res	20	0.8	 on dam	58.810232182759
[PROJECTOR] after resists dam	47.048185746207
[PROJECTOR] after flat damage armor	47.048185746207
[PROJECTOR] final dam	47.048185746207
[LOG]	Black crystal's Soul Rot hits #fbd578#Rybanic#LAST# for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	9.698743036712	 lost tiles => 	19.734309061423
[PROJECTOR] starting dam	92.591964709565
[PROJECTOR] after difficulty dam	92.591964709565
[PROJECTOR] res	0	1	 on dam	116.66587553405
[PROJECTOR] after resists dam	116.66587553405
[PROJECTOR] after flat damage armor	116.66587553405
[PROJECTOR] final dam	116.66587553405
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=61769]
New GL Shader program 14
Server latency	146
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Black crystal for #LIGHT_RED#117 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Black crystal!#{normal}#
[SPELL CRIT %]	1.6
Adding entity	3830	after	2399
[LOG]	
[USERCHAT] channel serial data	Devindor	tome	557
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	2350	golem (servant of Rybanic)	::	2399	Spellblaze Crystal	4	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Spellblaze Crystal to attack it.
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the north (Spellblaze Crystal)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	2399	Spellblaze Crystal	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Spellblaze Crystal	 :: 	44.082477970522	7	0	1	::	1.2079215610874
checkHit	27	1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	1	=	1.026
[PROJECTOR] starting dam	83.034943952272
[PROJECTOR] after difficulty dam	83.034943952272
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	83.034943952272
[PROJECTOR] after resists dam	79.533014388518
[PROJECTOR] after flat damage armor	79.533014388518
[PROJECTOR] final dam	79.533014388518
checkHit	9.0851531330263	32.5
=> chance to hit	0
[LOG]	Spellblaze Crystal is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Spellblaze Crystal for #aaaaaa#80 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	101.92190205758
[PROJECTOR] after resists dam	97.62343077524
[PROJECTOR] after flat damage armor	97.62343077524
[PROJECTOR] final dam	97.62343077524
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=66392]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Spellblaze Crystal for #LIGHT_RED#98 fire#LAST# damage.
AI took for target	2399	Spellblaze Crystal	::	2350	golem (servant of Rybanic)	1	<	100
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	3831	after	2399
[PROJECTOR] starting dam	130.4223907157
[PROJECTOR] after difficulty dam	130.4223907157
[PROJECTOR] res	15	0.85	 on dam	84.774553965208
[PROJECTOR] after resists dam	72.058370870427
[PROJECTOR] after flat damage armor	72.058370870427
[PROJECTOR] numbed dam	61.249615239863
[PROJECTOR] final dam	61.249615239863
[LOG]	Spellblaze Crystal's Elemental bolt hits Golem (servant of Rybanic) for #GREY#61 darkness#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=66590]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Spellblaze Crystal	 :: 	44.082477970522	7	0	1	::	1
checkHit	27	1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	1	=	1.026
[PROJECTOR] starting dam	52.326
[PROJECTOR] after difficulty dam	52.326
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	52.326
[PROJECTOR] after resists dam	50.119194556037
[PROJECTOR] after flat damage armor	50.119194556037
[PROJECTOR] final dam	50.119194556037
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Spellblaze Crystal for #aaaaaa#50 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	3832	after	2353
[PROJECTOR] starting dam	74.839409657257
[PROJECTOR] after difficulty dam	74.839409657257
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	94.297656168144
[PROJECTOR] after resists dam	90.320731102502
[PROJECTOR] after flat damage armor	90.320731102502
[PROJECTOR] final dam	90.320731102502
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=69391]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spellblaze Crystal for #{bold}##LIGHT_RED#90 fire#{normal}##LAST# damage.
[LOG]	Spellblaze Crystal casts Flame.
[SPELL CRIT %]	1.6
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 21
*p 21: Uniform: 0: 1406 tick
*p 21: Uniform: 1: 1406 time_factor
*p 21: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	3833	after	2399
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	38.60521279909
[PROJECTOR] after difficulty dam	38.60521279909
[PROJECTOR] res	15	0.85	 on dam	25.093388319409
[PROJECTOR] after resists dam	21.329380071497
[PROJECTOR] after flat damage armor	21.329380071497
[PROJECTOR] numbed dam	18.129973060773
[PROJECTOR] final dam	18.129973060773
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=69477]
New GL Shader program 22
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Spellblaze Crystal's Flame hits Golem (servant of Rybanic) for #SLATE#(18 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	12.868404266363
[PROJECTOR] after difficulty dam	12.868404266363
[PROJECTOR] res	15	0.85	 on dam	8.3644627731362
[PROJECTOR] after resists dam	7.1097933571658
[PROJECTOR] after flat damage armor	7.1097933571658
[PROJECTOR] final dam	7.1097933571658
[LOG]	Burning from Spellblaze Crystal hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Spellblaze Crystal	 :: 	44.082477970522	7	0	1	::	1
checkHit	27	1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	1	=	1.026
[PROJECTOR] starting dam	60.534
[PROJECTOR] after difficulty dam	60.534
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	60.534
[PROJECTOR] after resists dam	57.9810289962
[PROJECTOR] after flat damage armor	57.9810289962
[PROJECTOR] final dam	57.9810289962
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Spellblaze Crystal for #aaaaaa#58 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Middle-Panda	tome	Bringer of Doom	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	3834	after	2353
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	73.128794579377
[PROJECTOR] after resists dam	70.044648610103
[PROJECTOR] after flat damage armor	70.044648610103
[PROJECTOR] final dam	70.044648610103
[QUEST] try update status on	Rybanic	start-shaloren	1	spellblaze
Zone guardian dead, setting up backup guardian	SPELLBLAZE_SIMULACRUM	35
Loading tile	object/boots_rough.png
Refusing to drop Spellblaze Crystal artifact Crystal Focus with chance 75
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Added unique	mod.class.Object/Serpent's Glare	::	1
Removed unique	mod.class.Object/Crystal Focus	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=70423]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spellblaze Crystal for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Spellblaze Crystal!#{normal}#
[PROJECTOR] starting dam	12.868404266363
[PROJECTOR] after difficulty dam	12.868404266363
[PROJECTOR] res	15	0.85	 on dam	8.3644627731362
[PROJECTOR] after resists dam	7.1097933571658
[PROJECTOR] after flat damage armor	7.1097933571658
[PROJECTOR] final dam	7.1097933571658
[LOG]	Burning from Spellblaze Crystal hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	12.868404266363
[PROJECTOR] after difficulty dam	12.868404266363
[PROJECTOR] res	15	0.85	 on dam	8.3644627731362
[PROJECTOR] after resists dam	7.1097933571658
[PROJECTOR] after flat damage armor	7.1097933571658
[PROJECTOR] final dam	7.1097933571658
[LOG]	Burning from Spellblaze Crystal hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[Identify]	traveler's pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:2398:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
Loading tile	object/2haxe_iron.png
[Identify]	iron waraxe of crippling	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:2397:0#iron waraxe of crippling (8-11.2 power, 2 apr)#LAST#.
Loading tile	object/artifact/serpents_glare.png
[Identify]	hateful iron battleaxe of massacre	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:2396:0#hateful iron battleaxe of massacre (16-24 power, 1 apr)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Serpent's Glare	true
[LOG]	Rybanic picks up (g.): #FFD700##UID:4378:0#Serpent's Glare (7-7.7 power, 15 apr, nature damage)#LAST#.
[LOG]	Lore found: #0080FF#Serpent's Glare
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Serpent's Glare
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	
[USERCHAT] channel talk	A Dash Of Loyalty	tome	Have you guys ever played any other good roguelikes?
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 14
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 14: Uniform: 0: 8B52 beamColor1
*p 14: Uniform: 1: 8B52 beamColor2
*p 14: Uniform: 2: 1406 beamsCount
*p 14: Uniform: 3: 8B52 circleColor
*p 14: Uniform: 4: 1406 circleDescendSpeed
*p 14: Uniform: 5: 1406 circleRotationSpeed
*p 14: Uniform: 6: 1406 noup
*p 14: Uniform: 7: 1406 tick
*p 14: Uniform: 8: 1406 tick_start
*p 14: Uniform: 9: 1406 time_factor
*p 14: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 21
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
[LOG]	
Loading tile	effects/infusion_cooldown.png
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 75 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: hostile spotted to the southeast (crimson crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Devindor	tome	Dungeon Crawl Stone Soup
Loading tile	object/artifact/rod_of_recall.png
Loading tile	talents/create_alchemist_gems.png
Loading tile	talents/command_staff.png
[LOG]	Rybanic casts Command Staff.
Just started the chat, and we apparently have o.factory_settings.
[CHAT] loaded	welcome	table: 0x0c2e95f0
[CHAT] loaded	element_mage	table: 0x0d92b930
[CHAT] loaded	element_star	table: 0x0de08768
[CHAT] loaded	element_vile	table: 0x061e5558
[CHAT] loaded	how_speak	table: 0x0c27d6e0
[CHAT] loaded	which_aspect	table: 0x06311878
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Cold]	function: 0x0c512358	nil
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
(in chat's set_element) state.set_element is 	true
AI took for target	2384	crimson crystal	::	2353	Rybanic	81	<	100
crimson crystal	2384	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	2384	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	4379	after	2384
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	55.699721032159
[PROJECTOR] after difficulty dam	55.699721032159
[PROJECTOR] res	20	0.8	 on dam	55.699721032159
[PROJECTOR] after resists dam	44.559776825727
[PROJECTOR] after flat damage armor	44.559776825727
[PROJECTOR] final dam	44.559776825727
[LOG]	#UID:2384:0#Crimson crystal drains life from #fbd578#Rybanic#LAST#!
[LOG]	Crimson crystal's Blood Grasp hits #fbd578#Rybanic#LAST# for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Crimson crystal receives #LIGHT_GREEN#22 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
[LOG]	
[USERCHAT] channel achievement	enteesto	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	StarKeep	tome	Becuase thats a fairly major buff if not.
[LOG]	Rybanic casts Channel Staff.
crimson crystal	2384	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[LOG]	
[USERCHAT] channel achievement	celon	tome	Eye of the storm	false	false
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	Swoosh So Fast	tome	Home sweet home	false	false
[SPELL CRIT %]	8.9
Adding entity	4380	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	2384	crimson crystal	64	<	100
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	67.915491484885
[PROJECTOR] after resists dam	67.915491484885
[PROJECTOR] after flat damage armor	67.915491484885
[PROJECTOR] final dam	67.915491484885
[LOG]	Rybanic's Channel Staff hits Crimson crystal for #1133F3#68 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4381	after	2353
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	65.573577985406
[PROJECTOR] after resists dam	65.573577985406
[PROJECTOR] after flat damage armor	65.573577985406
[PROJECTOR] final dam	65.573577985406
[LOG]	#00ffff#Welcome to level 13 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 6 stat point(s), 2 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 13 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 13 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 13 Dwarf Alchemist
[LOG]	Rybanic's Channel Staff hits Crimson crystal for #1133F3#66 cold#LAST# damage.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#{bold}#Rybanic's Channel Staff killed Crimson crystal!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/stoneskin.png
Loading tile	talents/power_is_money.png
Loading tile	talents/stone_walking.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/alchemist_protection.png
Loading tile	talents/explosion_expert.png
Loading tile	talents/shockwave_bomb.png
Loading tile	talents/fire_infusion.png
Loading tile	talents/acid_infusion.png
Loading tile	talents/lightning_infusion.png
Loading tile	talents/frost_infusion.png
Loading tile	talents/golem_power.png
Loading tile	talents/golem_resilience.png
Loading tile	talents/golem_portal.png
Loading tile	talents/golemancy_life_tap.png
Loading tile	talents/gem_golem.png
Loading tile	talents/supercharge_golem.png
Loading tile	talents/runic_golem.png
Loading tile	talents/heat.png
Loading tile	talents/smoke_bomb.png
Loading tile	talents/fire_storm.png
Loading tile	talents/body_of_fire.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
Loading tile	talents/staff_mastery.png
Loading tile	talents/blunt_thrust.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic deactivates Defensive Posture.
Server latency	146
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	
[USERCHAT] channel talk	Devindor	tome	Hey what's with the red name?
[LOG]	Resting starts...
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	#00ff00##UID:573:0#Talent Golem Portal is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2368	white worm mass	::	2353	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4390	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits White worm mass for #1133F3#83 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2371	midge swarm	::	2353	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (midge swarm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	Midge swarm speeds up.
Adding entity	4391	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	1.6591043316127	0.98340895668387	 on dam	69.170875651176
[PROJECTOR] after resists dam	68.023258657033
[PROJECTOR] after flat damage armor	68.023258657033
[PROJECTOR] final dam	68.023258657033
[LOG]	Rybanic's Channel Staff hits Midge swarm for #1133F3#68 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Midge swarm!#{normal}#
[LOG]	
AI took for target	2364	red crystal	::	2353	Rybanic	16	<	100
red crystal	2364	dumb ai talents can use	Flame	T_FLAME
red crystal	2364	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
AI took for target	2385	red crystal	::	2353	Rybanic	16	<	100
red crystal	2385	dumb ai talents can use	Flame	T_FLAME
red crystal	2385	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	purequestion	tome	It means I'm really cool
[USERCHAT] channel talk	StarKeep	tome	Means hes leet.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4392	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	-100	2	 on dam	73.013702076241
[PROJECTOR] after resists dam	146.02740415248
[PROJECTOR] after flat damage armor	146.02740415248
[PROJECTOR] final dam	146.02740415248
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#146 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
red crystal	2364	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (red crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4393	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	-100	2	 on dam	76.856528501306
[PROJECTOR] after resists dam	153.71305700261
[PROJECTOR] after flat damage armor	153.71305700261
[PROJECTOR] final dam	153.71305700261
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#154 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	DatonKallandor	global	Curse Lifter	false	false
AI took for target	2377	fire drake hatchling	::	2353	Rybanic	100	<	100
AI took for target	2381	fire drake hatchling	::	2353	Rybanic	100	<	100
AI took for target	2383	fire drake hatchling	::	2353	Rybanic	81	<	100
[LOG]	Ran for 20 turns (stop reason: hostile spotted to the northwest (fire drake hatchling)).
[LOG]	
[USERCHAT] channel talk	darulio	tome	its red because he's more special than you
[USERCHAT] channel talk	StarKeep	tome	Or cool, If you wanna be LAME about it.
AI took for target	2379	fire drake hatchling	::	2353	Rybanic	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4394	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	80.699354926372
[PROJECTOR] after resists dam	80.699354926372
[PROJECTOR] after flat damage armor	80.699354926372
[PROJECTOR] final dam	80.699354926372
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#81 cold#LAST# damage.
[TARGET] Passing target	sandworm	from	fire drake hatchling	to	Rybanic
AI took for target	2350	golem (servant of Rybanic)	::	2383	fire drake hatchling	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4395	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	79.418412784683
[PROJECTOR] after resists dam	79.418412784683
[PROJECTOR] after flat damage armor	79.418412784683
[PROJECTOR] final dam	79.418412784683
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#79 cold#LAST# damage.
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	2383	fire drake hatchling	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1.2079215610874
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	82.775965569574
[PROJECTOR] after difficulty dam	82.775965569574
[PROJECTOR] res	0	1	 on dam	82.775965569574
[PROJECTOR] after resists dam	82.775965569574
[PROJECTOR] after flat damage armor	82.775965569574
[PROJECTOR] final dam	82.775965569574
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
checkHit	16.853403098108	32.5
=> chance to hit	11
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#83 physical#LAST# damage.
[LOG]	#UID:2383:0#Fire drake hatchling hits Golem (servant of Rybanic) for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Fire drake hatchling!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4396	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	75.575586359618
[PROJECTOR] after resists dam	75.575586359618
[PROJECTOR] after flat damage armor	75.575586359618
[PROJECTOR] final dam	75.575586359618
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#76 cold#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	Does "Powered by arcane disrupting forces" make enemies fail casting too? Or is there a separate antimagic ego?
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4397	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	2381	fire drake hatchling	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=156731]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	80.699354926372
[PROJECTOR] after resists dam	80.699354926372
[PROJECTOR] after flat damage armor	80.699354926372
[PROJECTOR] final dam	80.699354926372
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#81 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.408071741507	25	1	11.4	::	1
checkHit	36.5	11.4
=> chance to hit	100
[ATTACK] raw dam	24.408071741507	versus	1	0.3	with APR	25
[ATTACK] after armor	24.408071741507
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	#UID:2381:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel talk	purequestion	tome	Uh, if they have them yes
[USERCHAT] channel talk	darulio	tome	Why you gotta always make it about name color, man
[USERCHAT] channel talk	EatThisShoe	tome	There are separate egos for disruptiing emenies
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4398	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	1.6464287557548	0.98353571244245	 on dam	71.732759934553
[PROJECTOR] after resists dam	70.551731147694
[PROJECTOR] after flat damage armor	70.551731147694
[PROJECTOR] final dam	70.551731147694
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#71 cold#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	55.2312
[PROJECTOR] after difficulty dam	55.2312
[PROJECTOR] res	0	1	 on dam	55.2312
[PROJECTOR] after resists dam	55.2312
[PROJECTOR] after flat damage armor	55.2312
[PROJECTOR] final dam	55.2312
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#55 physical#LAST# damage.
[LOG]	#UID:2381:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Fire drake hatchling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4399	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	1.6464287557548	0.98353571244245	 on dam	81.98029706806
[PROJECTOR] after resists dam	80.630549883078
[PROJECTOR] after flat damage armor	80.630549883078
[PROJECTOR] final dam	80.630549883078
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#81 cold#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	2379	fire drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	45.0032
[PROJECTOR] after difficulty dam	45.0032
[PROJECTOR] res	4.9661360695342	0.95033863930466	 on dam	45.0032
[PROJECTOR] after resists dam	42.768279852355
[PROJECTOR] after flat damage armor	42.768279852355
[PROJECTOR] final dam	42.768279852355
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#43 physical#LAST# damage.
[LOG]	#UID:2379:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4400	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	74.294644217929
[PROJECTOR] after resists dam	74.294644217929
[PROJECTOR] after flat damage armor	74.294644217929
[PROJECTOR] final dam	74.294644217929
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#74 cold#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	72.6188
[PROJECTOR] after difficulty dam	72.6188
[PROJECTOR] res	4.9661360695342	0.95033863930466	 on dam	72.6188
[PROJECTOR] after resists dam	69.012451579937
[PROJECTOR] after flat damage armor	69.012451579937
[PROJECTOR] final dam	69.012451579937
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	2
[PROJECTOR] after resists dam	1.7
[PROJECTOR] after flat damage armor	1.7
[PROJECTOR] final dam	1.7
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#69 physical#LAST# damage.
[LOG]	#UID:2379:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Fire drake hatchling!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.635143610024	25	14	15.3	::	1
checkHit	41	15.3
=> chance to hit	100
[ATTACK] raw dam	25.635143610024	versus	14	0.3	with APR	25
[ATTACK] after armor	25.635143610024
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
checkHit	19.9	9.6690260915251
=> chance to hit	76
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Fire drake hatchling for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:2377:0#Fire drake hatchling hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4401	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	1.6464287557548	0.98353571244245	 on dam	78.137470642995
[PROJECTOR] after resists dam	76.850992857309
[PROJECTOR] after flat damage armor	76.850992857309
[PROJECTOR] final dam	76.850992857309
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #1133F3#77 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fire drake hatchling!#{normal}#
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	You pickup 0.40 gold pieces.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
sandworm	2365	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	4402	after	2353
AI took for target	2388	white worm mass	::	2353	Rybanic	64	<	100
[PROJECTOR] starting dam	90.222881284142
[PROJECTOR] after difficulty dam	90.222881284142
[PROJECTOR] res	0	1	 on dam	103.75631347676
[PROJECTOR] after resists dam	103.75631347676
[PROJECTOR] after flat damage armor	103.75631347676
[PROJECTOR] final dam	103.75631347676
[LOG]	Rybanic's Channel Staff hits White worm mass for #{bold}##1133F3#104 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[USERCHAT] channel talk	darulio	tome	it's not the color of the name but the content of the character
AI took for target	2350	golem (servant of Rybanic)	::	2365	sandworm	36	<	100
[USERCHAT] channel talk	purequestion	tome	But enemies that cast are set to not spawn with those items
Server latency	147
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sandworm	 :: 	44.082477970522	7	1	2.4	::	1.2079215610874
checkHit	27	2.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	27	2.4	=	1.0246
[PROJECTOR] starting dam	66.832367300469
[PROJECTOR] after difficulty dam	66.832367300469
[PROJECTOR] res	0	1	 on dam	66.832367300469
[PROJECTOR] after resists dam	66.832367300469
[PROJECTOR] after flat damage armor	66.832367300469
[PROJECTOR] final dam	66.832367300469
checkHit	12.300425553383	32.5
=> chance to hit	-0
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=186346]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
AI took for target	2365	sandworm	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sandworm	 :: 	44.082477970522	7	1	2.4	::	1
checkHit	27	2.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	2.4	=	1.0246
[PROJECTOR] starting dam	63.5252
[PROJECTOR] after difficulty dam	63.5252
[PROJECTOR] res	0	1	 on dam	63.5252
[PROJECTOR] after resists dam	63.5252
[PROJECTOR] after flat damage armor	63.5252
[PROJECTOR] final dam	63.5252
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Rybanic is no longer surging arcane power.
Loading tile	object/sandworm_tooth.png
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northwest (black crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	LanceYosh	global	Utterly Destroyed	false	false
[USERCHAT] channel talk	StarKeep	tome	Color doesn't matter until you hit blue and red.
AI took for target	2375	black crystal	::	2353	Rybanic	81	<	100
black crystal	2375	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	2375	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
AI took for target	2350	golem (servant of Rybanic)	::	2375	black crystal	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4403	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Black crystal for #1133F3#83 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 4th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	2360	rogue	::	2353	Rybanic	64	<	121
checkHit	22.07940216582	19.690410905718
=> chance to hit	55.654980191955
checkHit	22.07940216582	19.690410905718
=> chance to hit	55.654980191955
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (rogue)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4404	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	78.137470642995
[PROJECTOR] after resists dam	78.137470642995
[PROJECTOR] after flat damage armor	78.137470642995
[PROJECTOR] final dam	78.137470642995
[LOG]	Rybanic's Channel Staff hits Rogue for #1133F3#78 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	22.07940216582	19.690410905718
=> chance to hit	55.654980191955
[SPELL CRIT %]	8.9
Adding entity	4405	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	79.418412784683
[PROJECTOR] after resists dam	79.418412784683
[PROJECTOR] after flat damage armor	79.418412784683
[PROJECTOR] final dam	79.418412784683
[LOG]	Rybanic's Channel Staff hits Rogue for #1133F3#79 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Thats where stuff really begins.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
AI took for target	2386	war bear	::	2353	Rybanic	81	<	100
AI took for target	2350	golem (servant of Rybanic)	::	2386	war bear	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4406	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	20	0.8	 on dam	81.98029706806
[PROJECTOR] after resists dam	65.584237654448
[PROJECTOR] after flat damage armor	65.584237654448
[PROJECTOR] final dam	65.584237654448
[LOG]	Rybanic's Channel Staff hits War bear for #1133F3#66 cold#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Tshirt	tome	So this is nothing but a debuff for me?
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4407	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	20	0.8	 on dam	74.294644217929
[PROJECTOR] after resists dam	59.435715374344
[PROJECTOR] after flat damage armor	59.435715374344
[PROJECTOR] final dam	59.435715374344
[LOG]	Rybanic's Channel Staff hits War bear for #1133F3#59 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4408	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	20	0.8	 on dam	70.451817792864
[PROJECTOR] after resists dam	56.361454234291
[PROJECTOR] after flat damage armor	56.361454234291
[PROJECTOR] final dam	56.361454234291
[LOG]	Rybanic's Channel Staff hits War bear for #1133F3#56 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4409	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	20	0.8	 on dam	83.261239209748
[PROJECTOR] after resists dam	66.608991367799
[PROJECTOR] after flat damage armor	66.608991367799
[PROJECTOR] final dam	66.608991367799
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	Rybanic's Channel Staff hits War bear for #1133F3#67 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed War bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2393	Zubovea the dire wolf	::	2353	Rybanic	81	<	121
checkHit	22.07940216582	28.70586372912
=> chance to hit	35.716078833397
[LOG]	Zubovea the dire wolf howls
[LOG]	Zubovea the dire wolf deactivates Stealth.
Loading tile	npc/canine_dw.png
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (Zubovea the dire wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4410	after	2353
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	stangk	tome	Level 10	false	false
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=208541]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Giant grey rat for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Zubovea the dire wolf for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Giant grey rat!#{normal}#
[LOG]	
[USERCHAT] channel talk	darulio	tome	By stuff, you mean people with more money
AI took for target	2350	golem (servant of Rybanic)	::	2393	Zubovea the dire wolf	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4411	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	79.418412784683
[PROJECTOR] after resists dam	79.418412784683
[PROJECTOR] after flat damage armor	79.418412784683
[PROJECTOR] final dam	79.418412784683
[LOG]	Rybanic's Channel Staff hits Zubovea the dire wolf for #1133F3#79 cold#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1.2079215610874
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	70.324205206673
[PROJECTOR] after difficulty dam	70.324205206673
[PROJECTOR] res	0	1	 on dam	70.324205206673
[PROJECTOR] after resists dam	70.324205206673
[PROJECTOR] after flat damage armor	70.324205206673
[PROJECTOR] final dam	70.324205206673
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
checkHit	8.5017219373915	32.5
=> chance to hit	0
[LOG]	Zubovea the dire wolf is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Zubovea the dire wolf for #aaaaaa#70 physical#LAST# damage.
[LOG]	#UID:2393:0#Zubovea the dire wolf hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	plaguebringer's iron dagger of the mystic
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	17.485264850331	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	17.485264850331
[ATTACK] after range	21
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	34.717559070596
[ATTACK] after mult	34.717559070596
[LOG]	#{bold}##UID:2393:0#Zubovea the dire wolf performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	34.717559070596
[PROJECTOR] after difficulty dam	34.717559070596
[PROJECTOR] res	15	0.85	 on dam	24.996642530829
[PROJECTOR] after resists dam	21.247146151205
[PROJECTOR] after flat damage armor	21.247146151205
[PROJECTOR] numbed dam	18.060074228524
[PROJECTOR] final dam	18.060074228524
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] numbed dam	2.601
[PROJECTOR] final dam	2.601
[ATTACK] attacking with	iron dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.68181818181818
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	18.256467866353	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	18.256467866353
[ATTACK] after range	23
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	38.023993267795
[ATTACK] after mult	25.925449955315
[LOG]	#{bold}##UID:2393:0#Zubovea the dire wolf performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	25.925449955315
[PROJECTOR] after difficulty dam	25.925449955315
[PROJECTOR] res	15	0.85	 on dam	18.666323967827
[PROJECTOR] after resists dam	15.866375372653
[PROJECTOR] after flat damage armor	15.866375372653
[PROJECTOR] numbed dam	13.486419066755
[PROJECTOR] final dam	13.486419066755
[LOG]	#UID:2393:0#Zubovea the dire wolf hits Golem (servant of Rybanic) for #{bold}##aaaaaa#18 physical#{normal}##LAST#, #DARK_GREEN#3 blight#LAST#, #{bold}##aaaaaa#13 physical#{normal}##LAST# (34 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	4412	after	2353
[PROJECTOR] starting dam	108.60161636054
[PROJECTOR] after difficulty dam	108.60161636054
[PROJECTOR] res	0	1	 on dam	124.89185881462
[PROJECTOR] after resists dam	124.89185881462
[PROJECTOR] after flat damage armor	124.89185881462
[PROJECTOR] final dam	124.89185881462
Loading tile	object/leather_cured.png
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Zubovea the dire wolf for #{bold}##1133F3#125 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Zubovea the dire wolf!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	Nightburst	true
[LOG]	Rybanic picks up (p.): #SALMON##UID:2389:0#Nightburst (2 def, 4 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	darulio	tome	or abilities :P
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2372	white worm mass	::	2353	Rybanic	25	<	100
white worm mass	2372	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	8	42	::	nil
[MULTIPLY]	2	uids	2372	=>	4413	::	nil	nil
[TARGET] Passing target	black crystal	from	white worm mass	to	Rybanic
white worm mass	4413	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	7	43	::	nil
[MULTIPLY]	0	uids	4413	=>	4414	::	nil	nil
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southeast (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	shortman422	global	Are you sure about that pure? cause i've seen some vampires get their own stuff disrupted. 
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=220517]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Black crystal for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
AI took for target	2363	black crystal	::	2353	Rybanic	36	<	100
black crystal	2363	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	2363	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
AI took for target	2350	golem (servant of Rybanic)	::	2363	black crystal	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=220738]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4415	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	76.856528501306
[PROJECTOR] after resists dam	76.856528501306
[PROJECTOR] after flat damage armor	76.856528501306
[PROJECTOR] final dam	76.856528501306
[LOG]	Rybanic's Channel Staff hits Black crystal for #1133F3#77 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2369	red crystal	::	2353	Rybanic	100	<	100
red crystal	2369	dumb ai talents can use	Flame	T_FLAME
red crystal	2369	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
AI took for target	2350	golem (servant of Rybanic)	::	2369	red crystal	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (red crystal)).
[LOG]	
[USERCHAT] channel serial data	Alexorz	global	534
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	purequestion	tome	blue is more money
[SPELL CRIT %]	8.9
Adding entity	4416	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	-100	2	 on dam	74.294644217929
[PROJECTOR] after resists dam	148.58928843586
[PROJECTOR] after flat damage armor	148.58928843586
[PROJECTOR] final dam	148.58928843586
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#149 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
[USERCHAT] channel achievement	savvii	global	Curse Lifter (Nightmare (Adventure) difficulty)	false	true
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2366	rattlesnake	::	2353	Rybanic	81	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4417	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #1133F3#83 cold#LAST# damage.
[TARGET] Passing target	copperhead snake	from	rattlesnake	to	Rybanic
[TARGET] Passing target	rattlesnake	from	rattlesnake	to	Rybanic
[LOG]	
[USERCHAT] channel talk	purequestion	tome	red is more awesome
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4418	after	2353
[TARGET] Passing target	white worm mass	from	copperhead snake	to	Rybanic
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	73.013702076241
[PROJECTOR] after resists dam	73.013702076241
[PROJECTOR] after flat damage armor	73.013702076241
[PROJECTOR] final dam	73.013702076241
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #1133F3#73 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4419	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	2395	rattlesnake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	15	::	1.2079215610874
checkHit	27	15
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	27	15	=	1.012
[PROJECTOR] starting dam	58.675997751383
[PROJECTOR] after difficulty dam	58.675997751383
[PROJECTOR] res	0	1	 on dam	58.675997751383
[PROJECTOR] after resists dam	58.675997751383
[PROJECTOR] after flat damage armor	58.675997751383
[PROJECTOR] final dam	58.675997751383
checkHit	12.7420674053	32.5
=> chance to hit	1
[LOG]	Rattlesnake is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#59 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.708902471936	10	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	12.708902471936	versus	1	0.3	with APR	10
[ATTACK] after armor	12.708902471936
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] numbed dam	9.3925
[PROJECTOR] final dam	9.3925
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[LOG]	#UID:2395:0#Rattlesnake hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.708902471936	10	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[LOG]	#UID:2395:0#Rattlesnake misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4420	after	2353
[USERCHAT] channel talk	darulio	tome	that's why i put in the more abilities :P
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=234100]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	15	::	1
checkHit	27	15
=> chance to hit	80
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Rattlesnake.
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	69.170875651176
[PROJECTOR] after resists dam	69.170875651176
[PROJECTOR] after flat damage armor	69.170875651176
[PROJECTOR] final dam	69.170875651176
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #1133F3#69 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[USERCHAT] channel achievement	senrath	tome	Savior of the damsels in distress (Nightmare (Adventure) difficulty)	false	true
AI took for target	2350	golem (servant of Rybanic)	::	2362	copperhead snake	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	12	::	1.2079215610874
checkHit	27	12
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	12	=	1.015
[PROJECTOR] starting dam	64.980140378698
[PROJECTOR] after difficulty dam	64.980140378698
[PROJECTOR] res	0	1	 on dam	64.980140378698
[PROJECTOR] after resists dam	64.980140378698
[PROJECTOR] after flat damage armor	64.980140378698
[PROJECTOR] final dam	64.980140378698
checkHit	32.5	13.513739783955
=> chance to hit	95
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	15	44	2
[KNOCKBACK] try	16	43	1	::
[KNOCKBACK] try	17	42	0	::
[KNOCKBACK] ok knocked to	17	42	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#65 physical#LAST# damage.
[LOG]	
[USERCHAT] channel talk	purequestion	tome	mhmm
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4421	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	70.451817792864
[PROJECTOR] after resists dam	70.451817792864
[PROJECTOR] after flat damage armor	70.451817792864
[PROJECTOR] final dam	70.451817792864
[LOG]	Rybanic's Channel Staff hits Copperhead snake for #1133F3#70 cold#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	12	::	1
checkHit	27	12
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	27	12	=	1.015
[PROJECTOR] starting dam	71.05
[PROJECTOR] after difficulty dam	71.05
[PROJECTOR] res	0	1	 on dam	71.05
[PROJECTOR] after resists dam	71.05
[PROJECTOR] after flat damage armor	71.05
[PROJECTOR] final dam	71.05
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#71 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	
[USERCHAT] channel talk	EatThisShoe	tome	If you use spells then yes you should avoid arcane disrupting items
AI took for target	2350	golem (servant of Rybanic)	::	2373	white worm mass	36	<	100
[USERCHAT] channel talk	darulio	tome	i think you might be slightly biased
[Identify]	iron plate armour	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:2474:0#iron plate armour (3 def, 7 armour)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	4422	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	80.699354926372
[PROJECTOR] after resists dam	80.699354926372
[PROJECTOR] after flat damage armor	80.699354926372
[PROJECTOR] final dam	80.699354926372
[LOG]	Rybanic's Channel Staff hits White worm mass for #1133F3#81 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[Identify]	wild infusion of the sneak	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:2475:0#wild infusion of the sneak (resist 12%; cure magical)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2387	green worm mass	::	2353	Rybanic	81	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southeast (crimson crystal)).
[LOG]	
[TARGET] Passing target	crimson crystal	from	green worm mass	to	Rybanic
crimson crystal	2374	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	2374	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	4423	after	2374
[PROJECTOR] starting dam	54.091519982415
[PROJECTOR] after difficulty dam	54.091519982415
[PROJECTOR] res	20	0.8	 on dam	54.091519982415
[PROJECTOR] after resists dam	43.273215985932
[PROJECTOR] after flat damage armor	43.273215985932
[PROJECTOR] final dam	43.273215985932
[LOG]	#UID:2374:0#Crimson crystal drains life from #fbd578#Rybanic#LAST#!
[LOG]	Crimson crystal's Blood Grasp hits #fbd578#Rybanic#LAST# for #DARK_GREEN#43 blight#LAST# damage.
[LOG]	Crimson crystal receives #LIGHT_GREEN#22 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
[USERCHAT] channel achievement	Dead-not-Sleeping	global	Poisonous	false	false
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	darulio	tome	:P
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=243968]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
Loading tile	object/green_worm.png
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Crimson crystal for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Crimson crystal!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#research journal part 4
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-4
[LOG]	
Server latency	336
[Identify]	regeneration infusion of the sneak	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:2472:0#regeneration infusion of the sneak (heal 108 over 5 turns)#LAST#.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	arcing iron waraxe	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:2470:0#arcing iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	Lore found: #0080FF#research journal part 5
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-5
[LOG]	Ran for 13 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
Loading tile	object/artifact/unerring_scalpel.png
Loading tile	object/artifact/spellhunt_remnants.png
[USERCHAT] channel talk	Tshirt	tome	I have 4 damage shields, need more
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:4424:0#citrine#LAST# from #FFD700##UID:1586:0#Unerring Scalpel (15-19.5 power, 25 apr)#LAST#
[LOG]	
Loading tile	object/citrine.png
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:4425:0#zircon#LAST# from #00FF80##UID:2396:0#hateful iron battleaxe of massacre (16-24 power, 1 apr)#LAST#
[LOG]	
Loading tile	object/zircon.png
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	StarKeep	tome	I wonder Pure, what else have you done for the game? I remember seeing some of your artifacts in the files. I must learn your backstory.
[LOG]	You extract #FFFFFF##UID:4426:0#spinel#LAST# from #00FF80##UID:2470:0#arcing iron waraxe (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
Loading tile	object/spinel.png
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:4427:0#citrine#LAST# from #00FF80##UID:2469:0#iron waraxe of crippling (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:4428:0#spinel#LAST# from #FFFFFF##UID:2474:0#iron plate armour (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:4429:0#agate#LAST# from #00FF80##UID:2397:0#iron waraxe of crippling (8-11.2 power, 2 apr)#LAST#
[LOG]	
Loading tile	object/agate.png
Loading tile	object/artifact/feathersteel_amulet.png
Loading tile	object/ring_copper.png
Loading tile	object/artifact/spellblaze_shard.png
Loading tile	object/staff_ash.png
Loading tile	object/gloves_rough.png
Loading tile	object/wizardhat_linen.png
Loading tile	object/cap_rough.png
Loading tile	object/aquamarine.png
Loading tile	object/opal.png
Loading tile	object/topaz.png
Loading tile	object/artifact/tooth_of_the_mouth.png
Loading tile	object/pickaxe_iron.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/chest4.png
Loading tile	object/shot_steel.png
Loading tile	object/amethyst.png
Loading tile	object/ametrine.png
Loading tile	object/robe_linen.png
Loading tile	object/ring_steel.png
Loading tile	object/artifact/ring_of_growth.png
Loading tile	object/lite_brass.png
Loading tile	object/artifact/girdle_of_the_calm_waters.png
Loading tile	object/artifact/crystles_astral_bindings.png
Loading tile	object/cloak_linen.png
Loading tile	object/amulet_copper.png
[USERCHAT] channel serial data	itastelikelove	tome	519
[USERCHAT] channel achievement	CombatWombat	tome	Race through fire (Roguelike)	false	true
[USERCHAT] channel talk	StarKeep	tome	Start from when you were born. We need to know everything.
[LOG]	You gain 3.35 gold from the transmogrification of #SALMON##UID:2389:0#Nightburst (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.58 gold from the transmogrification of #00FF80##UID:2398:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[LOG]	You gain 2.00 gold from the transmogrification of #FFD700##UID:4378:0#Serpent's Glare (7-7.7 power, 15 apr, nature damage)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #00FF80##UID:2475:0#wild infusion of the sneak (resist 12%; cure magical)#LAST#.
[LOG]	You gain 1.19 gold from the transmogrification of #00FF80##UID:2472:0#regeneration infusion of the sneak (heal 108 over 5 turns)#LAST#.
Make wait background texture 696 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 49 ticks
Make wait background texture 804 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 809 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	964
Floodfill group	4	6
Floodfill group	16	37
Floodfill group	26	48
Floodfill group	203	12
Floodfill group	296	29
Floodfill group	342	16
Floodfill group	463	12
Floodfill group	802	27
Floodfill group	975	65
Floodfill group	1141	34
Floodfill group	1190	2
Ok floodfill
Loading tile	terrain/crystal_ladder_down.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/white-snake.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	npc/black_ant.png
Loading tile	npc/umber-snake.png
Loading tile	npc/green_ant.png
Loading tile	npc/brown_ant.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
[TOME ENTITY FILTER] selected Money	66.912389480721	72.5
[TOME ENTITY FILTER] selected basic	89.902499159426	103.5
Loading tile	npc/vermin_oozes_blue_ooze.png
Loading tile	npc/green-snake.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	npc/brown_bear.png
Loading tile	npc/spiderkin_spider_spitting_spider.png
Loading tile	npc/bee_swarm.png
[TOME ENTITY FILTER] selected Ego	32.346346522064	65.5
[TOME ENTITY FILTER] selected Double Ego	4.9351537640754	20.5
Loading tile	object/staff_elm.png
[TOME ENTITY FILTER] selected Ego	47.854413120741	65.5
[TOME ENTITY FILTER] selected Double Ego	8.9874251912086	20.5
[TOME ENTITY FILTER] selected basic	105.58997526371	112.5
Loading tile	object/wand_elm.png
[TOME ENTITY FILTER] selected Lore	73.447420468076	74.5
Loading tile	object/scroll.png
Added unique	mod.class.Object/letter to Weisman(1)	::	1
[TOME ENTITY FILTER] selected Ego	37.984093726958	65.5
Placed lore	research log	6	20
[Identify]	research log	true
Placed lore	research log	35	41
[Identify]	research log	true
Wait finished, counted 936, 751 ticks
Assigned events list
[1] = {
  [1] = spellblaze-scar
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-2
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
Entering tier1 zone for escort	tier1.5	1	1
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Scintillating Caves (2)
C Map minimap texture: 696 (50x50; 64x64)
[USERCHAT] channel achievement	Sieppo	tome	Home sweet home	false	false
Server latency	146
[USERCHAT] channel achievement	edaedan	tome	Exterminator	false	false
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	7.8021861433057	0.92197813856694	 on dam	90.887186588495
[PROJECTOR] after resists dam	83.795999110447
[PROJECTOR] after flat damage armor	83.795999110447
[PROJECTOR] final dam	83.795999110447
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=317788]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Giant white mouse for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Large brown snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits King cobra for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Giant white mouse!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	5140	king cobra	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	44.082477970522	7	3	17.3	::	1.2079215610874
checkHit	27	17.3
=> chance to hit	75
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	2.4
[ATTACK] after crit	68
[ATTACK] after mult	82.138666153945
[ATTACK] mace accuracy bonus	27	17.3	=	1.0097
[PROJECTOR] starting dam	82.935411215638
[PROJECTOR] after difficulty dam	82.935411215638
[PROJECTOR] res	0	1	 on dam	82.935411215638
[PROJECTOR] after resists dam	82.935411215638
[PROJECTOR] after flat damage armor	82.935411215638
[PROJECTOR] final dam	82.935411215638
checkHit	10.864031649314	32.5
=> chance to hit	0
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#83 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed King cobra!#{normal}#
[TARGET] Passing target	black crystal	from	large brown snake	to	Rybanic
[TARGET] Passing target	brown bear	from	large brown snake	to	Rybanic
[TARGET] Passing target	brown bear	from	large brown snake	to	Rybanic
[TARGET] Passing target	white crystal	from	large brown snake	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5184	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	75.575586359618
[PROJECTOR] after resists dam	75.575586359618
[PROJECTOR] after flat damage armor	75.575586359618
[PROJECTOR] final dam	75.575586359618
[LOG]	Rybanic's Channel Staff hits Black crystal for #1133F3#76 cold#LAST# damage.
white crystal	5125	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[TARGET] Passing target	midge swarm	from	black crystal	to	Rybanic
black crystal	5147	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	5147	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.363092159145	10	1	11.4	::	1
checkHit	20.5	11.4
=> chance to hit	73
[ATTACK] raw dam	11.363092159145	versus	1	0.3	with APR	10
[ATTACK] after armor	11.363092159145
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
AI took for target	2350	golem (servant of Rybanic)	::	5134	large brown snake	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=319766]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	9.65	::	1
checkHit	27	9.65
=> chance to hit	94
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	9.65	=	1.01735
[PROJECTOR] starting dam	75.2839
[PROJECTOR] after difficulty dam	75.2839
[PROJECTOR] res	0	1	 on dam	75.2839
[PROJECTOR] after resists dam	75.2839
[PROJECTOR] after flat damage armor	75.2839
[PROJECTOR] final dam	75.2839
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[LOG]	#UID:5134:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#75 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5185	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	80.699354926372
[PROJECTOR] after resists dam	80.699354926372
[PROJECTOR] after flat damage armor	80.699354926372
[PROJECTOR] final dam	80.699354926372
[LOG]	Rybanic's Channel Staff hits Midge swarm for #1133F3#81 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Midge swarm!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	5150	brown bear	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5186	after	2353
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	70.43167157212
[PROJECTOR] after difficulty dam	70.43167157212
[PROJECTOR] res	0	1	 on dam	70.43167157212
[PROJECTOR] after resists dam	70.43167157212
[PROJECTOR] after flat damage armor	70.43167157212
[PROJECTOR] final dam	70.43167157212
checkHit	32.5	20.338743831805
=> chance to hit	81
[KNOCKBACK] from	32	32	over	3
[KNOCKBACK] try	30	26	2
[KNOCKBACK] try	29	25	1	::
[KNOCKBACK] try	28	24	0	::
[KNOCKBACK] ok knocked to	28	24	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#70 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	88.5
[ATTACK] after mult	88.5
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) performs a melee critical strike against Brown bear!#{normal}#
[PROJECTOR] starting dam	90.531075
[PROJECTOR] after difficulty dam	90.531075
[PROJECTOR] res	0	1	 on dam	90.531075
[PROJECTOR] after resists dam	90.531075
[PROJECTOR] after flat damage armor	90.531075
[PROJECTOR] final dam	90.531075
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Brown bear for #{bold}##aaaaaa#91 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.518576344357	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[LOG]	#UID:5150:0#Brown bear misses Golem (servant of Rybanic).
[USERCHAT] channel serial data	CombatWombat	tome	611
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	111
[ATTACK] after mult	111
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) performs a melee critical strike against Brown bear!#{normal}#
[PROJECTOR] starting dam	113.54745
[PROJECTOR] after difficulty dam	113.54745
[PROJECTOR] res	0	1	 on dam	113.54745
[PROJECTOR] after resists dam	113.54745
[PROJECTOR] after flat damage armor	113.54745
[PROJECTOR] final dam	113.54745
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Brown bear for #{bold}##aaaaaa#114 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Brown bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	2350	golem (servant of Rybanic)	::	5156	brown bear	49	<	100
white crystal	5125	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	5125	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
AI took for target	5156	brown bear	::	2350	golem (servant of Rybanic)	36	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	58.075237962976
[PROJECTOR] after difficulty dam	58.075237962976
[PROJECTOR] res	5.0888710333008	0.94911128966699	 on dam	58.075237962976
[PROJECTOR] after resists dam	55.119864000757
[PROJECTOR] after flat damage armor	55.119864000757
[PROJECTOR] final dam	55.119864000757
checkHit	20.42985635332	32.5
=> chance to hit	20
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.376134192993	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	22.376134192993	versus	1	0.3	with APR	3
[ATTACK] after armor	22.376134192993
[ATTACK] after range	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	15	0.85	 on dam	23
[PROJECTOR] after resists dam	19.55
[PROJECTOR] after flat damage armor	19.55
[PROJECTOR] numbed dam	16.6175
[PROJECTOR] final dam	16.6175
white crystal	5125	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	5147	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	48.07865
[PROJECTOR] after difficulty dam	48.07865
[PROJECTOR] res	5.0888710333008	0.94911128966699	 on dam	48.07865
[PROJECTOR] after resists dam	45.631989506948
[PROJECTOR] after flat damage armor	45.631989506948
[PROJECTOR] final dam	45.631989506948
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the northwest (white crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	savvii	global	The Arena (Nightmare (Adventure) difficulty)	false	true
[SPELL CRIT %]	8.9
Adding entity	5187	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	100	0	 on dam	76.856528501306
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rybanic's Channel Staff hits White crystal for #1133F3#0 cold#LAST# damage.
AI took for target	5147	black crystal	::	2350	golem (servant of Rybanic)	4	<	100
black crystal	5147	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	5188	after	5147
[PROJECTOR] starting dam	56.263941399823
[PROJECTOR] after difficulty dam	56.263941399823
[PROJECTOR] res	15	0.85	 on dam	56.263941399823
[PROJECTOR] after resists dam	47.82435018985
[PROJECTOR] after flat damage armor	47.82435018985
[PROJECTOR] final dam	47.82435018985
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	trillioneyes	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	-100	2	 on dam	90.887186588495
[PROJECTOR] after resists dam	181.77437317699
[PROJECTOR] after flat damage armor	181.77437317699
[PROJECTOR] final dam	181.77437317699
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=333297]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
AI took for target	2350	golem (servant of Rybanic)	::	5156	brown bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	73.6524
[PROJECTOR] after difficulty dam	73.6524
[PROJECTOR] res	5.0888710333008	0.94911128966699	 on dam	73.6524
[PROJECTOR] after resists dam	69.904324351069
[PROJECTOR] after flat damage armor	69.904324351069
[PROJECTOR] final dam	69.904324351069
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#182 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.376134192993	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	22.376134192993	versus	1	0.3	with APR	3
[ATTACK] after armor	22.376134192993
[ATTACK] after range	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	15	0.85	 on dam	23
[PROJECTOR] after resists dam	19.55
[PROJECTOR] after flat damage armor	19.55
[PROJECTOR] final dam	19.55
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	61.377
[PROJECTOR] after difficulty dam	61.377
[PROJECTOR] res	5.0888710333008	0.94911128966699	 on dam	61.377
[PROJECTOR] after resists dam	58.253603625891
[PROJECTOR] after flat damage armor	58.253603625891
[PROJECTOR] final dam	58.253603625891
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5189	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	5147	black crystal	4	<	100
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Black crystal for #1133F3#83 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	resilient linen cloak of Eldoral	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:5166:0#resilient linen cloak of Eldoral (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	enteesto	tome	As a summoner, what are the best creatures to put points into?
[USERCHAT] channel achievement	itastelikelove	tome	Earth Master	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	resilient linen cloak of Eldoral	elm wand of conjuration	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	ash magestaff 'Blazerigor'	::	OFFHAND	CLOAK
fight: 	resilient linen cloak of Eldoral	Crystle's Astral Bindings	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	Girdle of the Calm Waters	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	spellwoven linen wizard hat	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	linen robe of fire (#RESIST#)	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	brass lantern	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	grounding copper amulet of the fish	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	rogue's steel ring	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	Ring of Growth	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	alchemist agate	::	nil	CLOAK
fight: 	resilient linen cloak of Eldoral	traveler's pair of rough leather boots of uncanny dodging	::	nil	CLOAK
[LOG]	Rybanic wears: #00FF80##UID:5166:0#resilient linen cloak of Eldoral (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5142	red crystal	::	2353	Rybanic	25	<	100
red crystal	5142	dumb ai talents can use	Flame	T_FLAME
red crystal	5142	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[TARGET] Passing target	large brown snake	from	red crystal	to	Rybanic
red crystal	5142	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 14
*p 14: Uniform: 0: 1406 tick
*p 14: Uniform: 1: 1406 time_factor
*p 14: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	5190	after	5142
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (red crystal)).
[LOG]	
[USERCHAT] channel serial data	Wyrmthang	tome	566
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=348544]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[USERCHAT] channel talk	darulio	tome	ritch flamespitter
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5191	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	-100	2	 on dam	70.451817792864
[PROJECTOR] after resists dam	140.90363558573
[PROJECTOR] after flat damage armor	140.90363558573
[PROJECTOR] final dam	140.90363558573
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#141 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Drake, with some Drake to top it off.
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (large brown snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5192	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Large brown snake for #1133F3#83 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	sun infusion of the sneak	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:5172:0#sun infusion of the sneak (rad 5; power 39; turns 3; dispells darkness)#LAST#.
[LOG]	
[USERCHAT] channel talk	darulio	tome	put all your points into it
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	shimmering elm magestaff of fate	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:5161:0#shimmering elm magestaff of fate (10-12 power, 2 apr, fire damage)#LAST#.
AI took for target	5158	bee swarm	::	2353	Rybanic	25	<	100
AI took for target	5135	blue ooze	::	2353	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (bee swarm)).
[LOG]	
AI took for target	5158	bee swarm	::	2350	golem (servant of Rybanic)	9	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5193	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	70.451817792864
[PROJECTOR] after resists dam	70.451817792864
[PROJECTOR] after flat damage armor	70.451817792864
[PROJECTOR] final dam	70.451817792864
[LOG]	Rybanic's Channel Staff hits Bee swarm for #1133F3#70 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	5135	blue ooze	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5194	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	-50	1.5	 on dam	83.261239209748
[PROJECTOR] after resists dam	124.89185881462
[PROJECTOR] after flat damage armor	124.89185881462
[PROJECTOR] final dam	124.89185881462
[LOG]	Blue ooze splits in two!
[LOG]	Rybanic's Channel Staff hits Blue ooze for #1133F3#62 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blue ooze!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	5195	blue ooze	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5196	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	-50	1.5	 on dam	76.856528501306
[PROJECTOR] after resists dam	115.28479275196
[PROJECTOR] after flat damage armor	115.28479275196
[PROJECTOR] final dam	115.28479275196
[LOG]	Rybanic's Channel Staff hits Blue ooze for #1133F3#115 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blue ooze!#{normal}#
[LOG]	
[USERCHAT] channel talk	darulio	tome	all 60ish points into ritch
[LOG]	Resting starts...
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[Identify]	spinel	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Rybanic picks up (s.): #FFFFFF##UID:5136:0#spinel#LAST#.
AI took for target	5128	green worm mass	::	2353	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5197	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	69.170875651176
[PROJECTOR] after resists dam	69.170875651176
[PROJECTOR] after flat damage armor	69.170875651176
[PROJECTOR] final dam	69.170875651176
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	Rybanic's Channel Staff hits Green worm mass for #1133F3#69 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#letter to Weisman (1)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-2
[LOG]	
[USERCHAT] channel talk	darulio	tome	flame drake pales in comparison to ritch dps 
Server latency	148
[USERCHAT] channel talk	darulio	tome	dakka
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	cibocoda	tome	Level 10	false	false
AI took for target	5143	white crystal	::	2353	Rybanic	100	<	100
white crystal	5143	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	5143	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	5198	after	5143
[SPELL CRIT %]	1
Adding entity	5199	after	5143
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	Ran for 23 turns (stop reason: hostile spotted to the northwest (white crystal)).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Or Turtles, if you wanna never die.
[USERCHAT] channel achievement	aravan	tome	Savior of the damsels in distress	false	false
white crystal	5143	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	5149	large brown snake	::	2353	Rybanic	64	<	100
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	StarKeep	tome	(But you wont' ever kill anything)
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	9.698743036712	 lost tiles => 	19.734309061423
[PROJECTOR] starting dam	93.725120195268
[PROJECTOR] after difficulty dam	93.725120195268
[PROJECTOR] res	0	1	 on dam	104.03488341675
[PROJECTOR] after resists dam	104.03488341675
[PROJECTOR] after flat damage armor	104.03488341675
[PROJECTOR] final dam	104.03488341675
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=377632]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Black crystal for #LIGHT_RED#104 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Black crystal!#{normal}#
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
AI took for target	2350	golem (servant of Rybanic)	::	5149	large brown snake	64	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	10	::	1.2079215610874
checkHit	27	10
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	27	10	=	1.017
[PROJECTOR] starting dam	89.677304616691
[PROJECTOR] after difficulty dam	89.677304616691
[PROJECTOR] res	0	1	 on dam	89.677304616691
[PROJECTOR] after resists dam	89.677304616691
[PROJECTOR] after flat damage armor	89.677304616691
[PROJECTOR] final dam	89.677304616691
checkHit	12.6574633202	32.5
=> chance to hit	1
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#90 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Large brown snake!#{normal}#
[LOG]	
[USERCHAT] channel achievement	span0044	tome	Level 20 (Exploration mode)	false	false
white crystal	5143	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	5143	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	5200	after	5143
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[USERCHAT] channel talk	shortman422	global	I like turtles?
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	-100	2	 on dam	90.887186588495
[PROJECTOR] after resists dam	181.77437317699
[PROJECTOR] after flat damage armor	181.77437317699
[PROJECTOR] final dam	181.77437317699
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=380834]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#182 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[LOG]	
[PROJECTOR] starting dam	42.322761368024
[PROJECTOR] after difficulty dam	42.322761368024
[PROJECTOR] res	15	0.85	 on dam	42.322761368024
[PROJECTOR] after resists dam	35.97434716282
[PROJECTOR] after flat damage armor	35.97434716282
[PROJECTOR] final dam	35.97434716282
[LOG]	White crystal's Ice Shards hits Golem (servant of Rybanic) for #1133F3#36 cold#LAST# damage.
[LOG]	
[Identify]	clarifying linen wizard hat	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:5159:0#clarifying linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	darulio	tome	unless you have turtle and ritch
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	91.208932230626
[PROJECTOR] after difficulty dam	91.208932230626
[PROJECTOR] res	-100	2	 on dam	101.241914776
[PROJECTOR] after resists dam	202.48382955199
[PROJECTOR] after flat damage armor	202.48382955199
[PROJECTOR] final dam	202.48382955199
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=385590]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#202 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	darulio	tome	in which case all things will be dead
AI took for target	5132	giant brown ant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the southwest (giant brown ant)).
[LOG]	
[TARGET] Passing target	white worm mass	from	giant brown ant	to	Rybanic
AI took for target	2350	golem (servant of Rybanic)	::	5141	white worm mass	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5201	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	1.2104517125606	0.98789548287439	 on dam	80.699354926372
[PROJECTOR] after resists dam	79.72252820264
[PROJECTOR] after flat damage armor	79.72252820264
[PROJECTOR] final dam	79.72252820264
[LOG]	Rybanic's Channel Staff hits White worm mass for #1133F3#80 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5202	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	5132	giant brown ant	49	<	100
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	1.1629534900298	0.9883704650997	 on dam	81.98029706806
[PROJECTOR] after resists dam	81.02690434217
[PROJECTOR] after flat damage armor	81.02690434217
[PROJECTOR] final dam	81.02690434217
[LOG]	Rybanic's Channel Staff hits Giant brown ant for #1133F3#81 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown ant!#{normal}#
[LOG]	
[USERCHAT] channel talk	zight	tome-spoiler	so in the battle between the mage nad the orc. i killed the mage and she spoke to me as i saved her haha. what happens if she is dead? will i not be able to progress?
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5131	giant green ant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (giant green ant)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	5131	giant green ant	100	<	100
AI took for target	5131	giant green ant	::	2353	Rybanic	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	5203	after	2353
[PROJECTOR] starting dam	105.26002816483
[PROJECTOR] after difficulty dam	105.26002816483
[PROJECTOR] res	1.6752785001425	0.98324721499858	 on dam	121.04903238956
[PROJECTOR] after resists dam	119.0211239753
[PROJECTOR] after flat damage armor	119.0211239753
[PROJECTOR] final dam	119.0211239753
[LOG]	Rybanic's Channel Staff hits Giant green ant for #{bold}##1133F3#119 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant green ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[USERCHAT] channel talk	StarKeep	tome	I AM a turtle shortman. You gotta go all the way.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Lore found: #0080FF#research journal part 3
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-3
[LOG]	Ran for 23 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	5153	spitting spider	::	2353	Rybanic	9	<	100
spitting spider	5153	dumb ai talents can use	Web	T_SPIDER_WEB
spitting spider	5153	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
spitting spider	5153	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
spitting spider	5153	dumb ai talents can use	Spit Poison	T_SPIT_POISON
spitting spider	5153	dumb ai talents can use	Lay Web	T_LAY_WEB
dumb ai uses	T_INFUSION:_SUN_2
[LOG]	Spitting spider uses Infusion: Sun.
checkHit	12.6	33.6
=> chance to hit	0
[LOG]	Ran for 9 turns (stop reason: detrimental status effect).
[LOG]	Rybanic loses sight!
[LOG]	Rybanic has been illuminated.
Loading tile	talents/infusion__sun.png
Loading tile	effects/blinded.png
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5204	after	2353
AI took for target	5153	spitting spider	::	2353	Rybanic	9	<	100
spitting spider	5153	dumb ai talents can use	Web	T_SPIDER_WEB
spitting spider	5153	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
spitting spider	5153	dumb ai talents can use	Spit Poison	T_SPIT_POISON
spitting spider	5153	dumb ai talents can use	Lay Web	T_LAY_WEB
dumb ai uses	T_LAY_WEB
[LOG]	Spitting spider seems to search the ground...
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	73.013702076241
[PROJECTOR] after resists dam	73.013702076241
[PROJECTOR] after flat damage armor	73.013702076241
[PROJECTOR] final dam	73.013702076241
[LOG]	Rybanic's Channel Staff hits Spitting spider for #1133F3#73 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5207	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	69.170875651176
[PROJECTOR] after resists dam	69.170875651176
[PROJECTOR] after flat damage armor	69.170875651176
[PROJECTOR] final dam	69.170875651176
[LOG]	Rybanic's Channel Staff hits Spitting spider for #1133F3#69 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Spitting spider!#{normal}#
[LOG]	
[LOG]	Rybanic is no longer illuminated.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5146	white crystal	::	2353	Rybanic	49	<	100
white crystal	5146	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	5146	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (white crystal)).
[LOG]	
[USERCHAT] channel achievement	cralpanu	tome	Lost in translation (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	-100	2	 on dam	90.887186588495
[PROJECTOR] after resists dam	181.77437317699
[PROJECTOR] after flat damage armor	181.77437317699
[PROJECTOR] final dam	181.77437317699
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=415260]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#182 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	5139	king cobra	::	2353	Rybanic	100	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the west (king cobra)).
[LOG]	
[USERCHAT] channel talk	darulio	tome	that's illegal in most states
[LOG]	Rybanic casts Channel Staff.
AI took for target	2350	golem (servant of Rybanic)	::	5139	king cobra	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5208	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	76.856528501306
[PROJECTOR] after resists dam	76.856528501306
[PROJECTOR] after flat damage armor	76.856528501306
[PROJECTOR] final dam	76.856528501306
[LOG]	Rybanic's Channel Staff hits King cobra for #1133F3#77 cold#LAST# damage.
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5209	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	76.856528501306
[PROJECTOR] after resists dam	76.856528501306
[PROJECTOR] after flat damage armor	76.856528501306
[PROJECTOR] final dam	76.856528501306
[LOG]	Rybanic's Channel Staff hits King cobra for #1133F3#77 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed King cobra!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (crimson crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	5151	crimson crystal	::	2353	Rybanic	81	<	100
crimson crystal	5151	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	5151	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
crimson crystal	5151	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	1
Adding entity	5210	after	5151
[PROJECTOR] starting dam	52.485156071732
[PROJECTOR] after difficulty dam	52.485156071732
[PROJECTOR] res	20	0.8	 on dam	52.485156071732
[PROJECTOR] after resists dam	41.988124857385
[PROJECTOR] after flat damage armor	41.988124857385
[PROJECTOR] final dam	41.988124857385
[LOG]	Something drains life from #fbd578#Rybanic#LAST#!
[LOG]	Something receives #LIGHT_GREEN#21 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
[LOG]	Crimson crystal's Blood Grasp hits #fbd578#Rybanic#LAST# for #DARK_GREEN#42 blight#LAST# damage.
[LOG]	
Server latency	145
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	5211	after	2353
[PROJECTOR] starting dam	108.60161636054
[PROJECTOR] after difficulty dam	108.60161636054
[PROJECTOR] res	4.3911920092979	0.95608807990702	 on dam	124.89185881462
[PROJECTOR] after resists dam	119.40761749009
[PROJECTOR] after flat damage armor	119.40761749009
[PROJECTOR] final dam	119.40761749009
[LOG]	Rybanic's Channel Staff hits Crimson crystal for #{bold}##1133F3#119 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Crimson crystal!#{normal}#
[LOG]	
[USERCHAT] channel serial data	cralpanu	tome	758
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	traveler's pair of rough leather boots	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:5164:0#traveler's pair of rough leather boots (0 def, 1 armour)#LAST#.
[Identify]	elm wand of conjuration	true
[LOG]	Rybanic picks up (B.): #00FF80##UID:5169:0#elm wand of conjuration [power 85]  (6 cooldown)#LAST#.
AI took for target	5127	giant crystal rat	::	2353	Rybanic	49	<	100
giant crystal rat	5127	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	5127	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[LOG]	Giant crystal rat casts Strike.
[SPELL CRIT %]	1
Adding entity	5212	after	5127
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (giant crystal rat)).
[LOG]	
[USERCHAT] channel talk	darulio	tome	well, in some states it depends on who is the agressor
[TARGET] Passing target	copperhead snake	from	giant crystal rat	to	Rybanic
giant crystal rat	5127	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Giant crystal rat activates Stone Skin.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5213	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #1133F3#83 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Good thing I live in a lake.
[LOG]	Resting starts...
AI took for target	2350	golem (servant of Rybanic)	::	5148	copperhead snake	49	<	100
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the northwest (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	kazakasa	tome	Utterly Destroyed	false	false
[SPELL CRIT %]	9.5
Adding entity	5214	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	81.98029706806
[PROJECTOR] after resists dam	81.98029706806
[PROJECTOR] after flat damage armor	81.98029706806
[PROJECTOR] final dam	81.98029706806
[LOG]	Rybanic's Channel Staff hits Copperhead snake for #1133F3#82 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5144	giant grey mouse	::	2353	Rybanic	64	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (giant grey mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5215	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	5144	giant grey mouse	36	<	100
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	79.418412784683
[PROJECTOR] after resists dam	79.418412784683
[PROJECTOR] after flat damage armor	79.418412784683
[PROJECTOR] final dam	79.418412784683
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Giant grey mouse for #1133F3#79 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant grey mouse!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#research journal part 2
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-2
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 5th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	5129	giant black ant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant black ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	5216	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	5129	giant black ant	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	5217	after	2353
[PROJECTOR] starting dam	91.893675381997
[PROJECTOR] after difficulty dam	91.893675381997
[PROJECTOR] res	0	1	 on dam	105.6777266893
[PROJECTOR] after resists dam	105.6777266893
[PROJECTOR] after flat damage armor	105.6777266893
[PROJECTOR] final dam	105.6777266893
[LOG]	Rybanic's Channel Staff hits Giant black ant for #{bold}##1133F3#106 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 15 turns (stop reason: at exit).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 3 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel serial data	Lorcanis	tome	423
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	shortman422	global	How are the neighbors?
[USERCHAT] channel talk	zight	tome	guys what happens if i kill the mage in the battle between the mage and the orc boss?
[USERCHAT] channel talk	EatThisShoe	tome	kinda fishy
[USERCHAT] channel talk	darulio	tome	You lose forever
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:5169:0#elm wand of conjuration [power 85]  (6 cooldown)#LAST#.
[LOG]	You gain 0.88 gold from the transmogrification of #00FF80##UID:5159:0#clarifying linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:5164:0#traveler's pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 2.57 gold from the transmogrification of #00FF80##UID:5161:0#shimmering elm magestaff of fate (10-12 power, 2 apr, fire damage)#LAST#.
[LOG]	You gain 1.13 gold from the transmogrification of #00FF80##UID:5172:0#sun infusion of the sneak (rad 5; power 39; turns 3; dispells darkness)#LAST#.
Make wait background texture 739 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 53 ticks
Make wait background texture 764 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 773 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	90
Floodfill group	4	784
Floodfill group	140	73
Floodfill group	356	207
Floodfill group	559	4
Floodfill group	687	3
Floodfill group	977	7
Floodfill group	1094	3
Floodfill group	1120	26
Floodfill group	1126	29
Floodfill group	1154	3
Ok floodfill
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Random elite generating
Adding to random boss class	Bulwark	Warrior
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Battle Cry	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Repulsion	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Shield Expertise	5
Random boss forbade talent because of level	Berserker	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Shattering Impact	5
Random boss forbade talent because of level	Juggernaut	5
Random boss forbade talent because of level	Second Wind	5
Random boss forbade talent because of level	True Grit	5
Random boss forbade talent because of level	Onslaught	5
Random boss forbade talent because of level	Battle Shout	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Greater Weapon Focus	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Battle Call	5
Random boss forbade talent because of level	Death Blow	5
Random boss forbade talent because of level	Bleeding Edge	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Overpower	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Warshout	5
Random boss forbade talent because of level	Rapid Shot	5
Random boss forbade talent because of level	Shattering Shout	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Step Up	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Riposte	5
Random boss forbade talent because of level	Relaxed Shot	5
Random boss forbade talent because of level	Assault	5
Adding 4 random class talents to boss
 * talent	T_SHIELD_PUMMEL
 * talent	T_STEADY_SHOT
 * talent	T_THICK_SKIN
 * talent	T_DIRTY_FIGHTING
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	3
Creating randart Turugafang the Flamelash(unblemished steel longsword) with fire with level 5
 * using themes	fire,misc
[TOME ENTITY FILTER] selected Ego	97.523572779965	105.5
[TOME ENTITY FILTER] selected Greater	30.225790578692	50.5
fight: 	corrosive iron shield	iron longsword of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	55.897368977172	95.5
fight: 	spiked iron mail armour of cold resistance	iron longsword of crippling	::	nil	BODY
fight: 	spiked iron mail armour of cold resistance	corrosive iron shield	::	nil	BODY
Added unique	mod.class.NPC/Glebrethra the copperhead snake	::	1
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/black_bear.png
[TOME ENTITY FILTER] selected Ego	53.737022818121	65.5
Loading tile	npc/jelly-red.png
[TOME ENTITY FILTER] selected basic	81.044360712297	103.5
Loading tile	npc/carpenter_ant.png
[TOME ENTITY FILTER] selected Ego	53.134435156974	65.5
[TOME ENTITY FILTER] selected Ego	61.595979847851	65.5
[TOME ENTITY FILTER] selected basic	97.723068270186	112.5
Loading tile	object/mail_iron.png
[TOME ENTITY FILTER] selected Ego	24.530940168079	65.5
Loading tile	object/mace_iron.png
[TOME ENTITY FILTER] selected Money	67.818108024732	72.5
[TOME ENTITY FILTER] selected Ego	39.338584788921	65.5
[TOME ENTITY FILTER] selected basic	106.06524229657	112.5
Loading tile	object/knife_iron.png
Placed lore	research log	34	28
[Identify]	research log	true
Wait finished, counted 941, 554 ticks
Assigned events list
[1] = {
  [1] = spellblaze-scar
}
[2] = {
}
[3] = {
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 14
New GL Shader 17 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 14: Uniform: 0: 1406 tick
*p 14: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
Loading tile	invis.png
Loading tile	terrain/lava/lava_floor_2_07.png
Loading tile	terrain/lava/lava_floor_8_02.png
Loading tile	terrain/lava/lava_floor_6_05.png
Loading tile	terrain/lava/lava_floor_4_07.png
Loading tile	terrain/lava/lava_floor_inner_7_04.png
Loading tile	terrain/lava/lava_floor_inner_9_03.png
Loading tile	terrain/lava/lava_floor_inner_1_01.png
Loading tile	terrain/lava/lava_floor_inner_3_04.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 21: Uniform: 0: 1406 aam
*p 21: Uniform: 1: 8B52 color1
*p 21: Uniform: 2: 8B52 color2
*p 21: Uniform: 3: 1406 hide_center
*p 21: Uniform: 4: 1406 npow
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 1406 time_factor
*p 21: Uniform: 7: 8B50 xy
*p 21: Uniform: 8: 1406 zoom
*p 21: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
Entering tier1 zone for escort	tier1.5	1	0
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 732 (50x50; 64x64)
[USERCHAT] channel talk	darulio	tome	or at least you used to
[USERCHAT] channel achievement	DatonKallandor	global	The Right thing to do	false	false
[USERCHAT] channel talk	StarKeep	tome	Oh, you know. The Eels have some children coming, and the Squids are expanding somewhat.
[USERCHAT] channel talk	shortman422	global	Why all these questions? Try it and find out =p
[USERCHAT] channel talk	FunnyMan3595	tome	Not much, zight.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6212	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	73.013702076241
[PROJECTOR] after resists dam	73.013702076241
[PROJECTOR] after flat damage armor	73.013702076241
[PROJECTOR] final dam	73.013702076241
[LOG]	Rybanic's Channel Staff hits Red jelly for #1133F3#73 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red jelly!#{normal}#
AI took for target	5914	giant brown mouse	::	2353	Rybanic	100	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	5914	giant brown mouse	100	<	100
[TARGET] Passing target	large brown snake	from	giant brown mouse	to	Rybanic
[TARGET] Passing target	red crystal	from	giant brown mouse	to	Rybanic
giant brown mouse	5914	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	11.207419286767
=> chance to hit	56
Hide in Plain Sight: 13.5 stealth vs 11.207419286767 detection -->chance 56
[LOG]	Giant brown mouse activates Stealth.
checkHit	22.638462845344	15
=> chance to hit	67.504040769036
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	22.638462845344	15
=> chance to hit	67.504040769036
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	6213	after	2353
[PROJECTOR] starting dam	93.564469479851
[PROJECTOR] after difficulty dam	93.564469479851
[PROJECTOR] res	0	1	 on dam	107.59913990183
[PROJECTOR] after resists dam	107.59913990183
[PROJECTOR] after flat damage armor	107.59913990183
[PROJECTOR] final dam	107.59913990183
[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #{bold}##1133F3#108 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
red crystal	6150	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6214	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	-100	2	 on dam	73.013702076241
[PROJECTOR] after resists dam	146.02740415248
[PROJECTOR] after flat damage armor	146.02740415248
[PROJECTOR] final dam	146.02740415248
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#146 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6138	large brown snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	63.923692181371
[PROJECTOR] after difficulty dam	63.923692181371
[PROJECTOR] res	0	1	 on dam	63.923692181371
[PROJECTOR] after resists dam	63.923692181371
[PROJECTOR] after flat damage armor	63.923692181371
[PROJECTOR] final dam	63.923692181371
checkHit	10.894570146436	32.5
=> chance to hit	0
[LOG]	Large brown snake is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#64 physical#LAST# damage.
[LOG]	
AI took for target	6151	green worm mass	::	2350	golem (servant of Rybanic)	100	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=486044]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	9.3	::	1
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	51.9027
[PROJECTOR] after difficulty dam	51.9027
[PROJECTOR] res	0	1	 on dam	51.9027
[PROJECTOR] after resists dam	51.9027
[PROJECTOR] after flat damage armor	51.9027
[PROJECTOR] final dam	51.9027
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Large brown snake!#{normal}#
[LOG]	
green worm mass	6151	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	36	41	::	nil
[MULTIPLY]	2	uids	6151	=>	6215	::	nil	nil
AI took for target	2350	golem (servant of Rybanic)	::	6151	green worm mass	81	<	100
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
AI took for target	6151	green worm mass	::	2350	golem (servant of Rybanic)	49	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6215	green worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	83.346587715032
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	85.280228550021
[PROJECTOR] after difficulty dam	85.280228550021
[PROJECTOR] res	0	1	 on dam	85.280228550021
[PROJECTOR] after resists dam	85.280228550021
[PROJECTOR] after flat damage armor	85.280228550021
[PROJECTOR] final dam	85.280228550021
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	32.5	6.8192094695508
=> chance to hit	95
[KNOCKBACK] from	40	40	over	3
[KNOCKBACK] try	38	41	2
[KNOCKBACK] try	37	40	1	::	true
[KNOCKBACK] failsafe knocked to	38	41	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#85 physical#LAST# damage.
AI took for target	6137	crimson crystal	::	2350	golem (servant of Rybanic)	100	<	100
crimson crystal	6137	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	6137	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6151	green worm mass	4	<	100
green worm mass	6151	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	6151	dumb ai talents can use	Attack	T_ATTACK
green worm mass	6151	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.6935034180139	100	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	4.6935034180139	versus	1	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[SOUND] loading from	/data/sound/creatures/worms/worm_3.ogg	:=:	sound "/data/sound/creatures/worms/worm_3.ogg" : <static>
[LOG]	#UID:6151:0#Green worm mass hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	3.45	::	1
checkHit	27	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	3.45	=	1.02355
[PROJECTOR] starting dam	66.53075
[PROJECTOR] after difficulty dam	66.53075
[PROJECTOR] res	0	1	 on dam	66.53075
[PROJECTOR] after resists dam	66.53075
[PROJECTOR] after flat damage armor	66.53075
[PROJECTOR] final dam	66.53075
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Green worm mass for #aaaaaa#67 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Green worm mass!#{normal}#
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6137	crimson crystal	81	<	100
crimson crystal	6137	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	6216	after	6137
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northwest (crimson crystal)).
Server latency	144
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	90.887186588495
[PROJECTOR] after resists dam	90.887186588495
[PROJECTOR] after flat damage armor	90.887186588495
[PROJECTOR] final dam	90.887186588495
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=491158]
New GL Shader program 24
*p 24: Uniform: 0: 8B50 ellipsoidalFactor
*p 24: Uniform: 1: 1406 flameIntensity
*p 24: Uniform: 2: 1406 shockwaveSpeed
*p 24: Uniform: 3: 1406 shockwaveWidth
*p 24: Uniform: 4: 1406 tick
*p 24: Uniform: 5: 1406 tick_start
*p 24: Uniform: 6: 1406 time_factor
*p 24: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#28 temporal#LAST#, #aaaaaa#28 physical#LAST# (55 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Crimson crystal for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Crimson crystal!#{normal}#
[PROJECTOR] starting dam	52.485156071732
[PROJECTOR] after difficulty dam	52.485156071732
[PROJECTOR] res	15	0.85	 on dam	52.485156071732
[PROJECTOR] after resists dam	44.612382660972
[PROJECTOR] after flat damage armor	44.612382660972
[PROJECTOR] final dam	44.612382660972
[LOG]	#UID:6137:0#Crimson crystal drains life from Golem (servant of Rybanic)!
[LOG]	Crimson crystal's Blood Grasp hits Golem (servant of Rybanic) for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Crimson crystal receives #LIGHT_GREEN#22 healing#LAST# from #UID:2350:0#Golem (servant of Rybanic).
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Crimson crystal!#{normal}#
[LOG]	
[USERCHAT] channel achievement	tsurupettan	tome	Treasure Hunter	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[USERCHAT] channel talk	Devindor	tome	Ask in the spoiler chat lol
[LOG]	Rested for 63 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	iron mace of massacre	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:6157:0#iron mace of massacre (12.5-17.5 power, 2 apr)#LAST#.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
[USERCHAT] channel talk	zight	tome	i mean i already did kill her. no one answerd
AI took for target	6149	black crystal	::	2353	Rybanic	100	<	100
black crystal	6149	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	6149	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
AI took for target	6146	white crystal	::	2353	Rybanic	81	<	100
white crystal	6146	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	6146	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
AI took for target	2350	golem (servant of Rybanic)	::	6146	white crystal	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (white crystal)).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Speaking of that...
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	3.698743036712	 lost tiles => 	11.361083211253
[PROJECTOR] starting dam	87.170761587605
[PROJECTOR] after difficulty dam	87.170761587605
[PROJECTOR] res	-100	2	 on dam	96.759545362241
[PROJECTOR] after resists dam	193.51909072448
[PROJECTOR] after flat damage armor	193.51909072448
[PROJECTOR] final dam	193.51909072448
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=507329]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#194 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
black crystal	6149	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[USERCHAT] channel talk	StarKeep	tome	Whats the command to join spoiler chat on site chat?
[USERCHAT] channel talk	nooblade	tome	whoa you're supposed to use the spoiler chat?
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
black crystal	6149	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	6217	after	6149
black crystal	6149	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	6149	black crystal	::	2353	Rybanic	64	<	100
black crystal	6149	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	8
Adding entity	6218	after	6149
[PROJECTOR] starting dam	52.45286335585
[PROJECTOR] after difficulty dam	52.45286335585
[PROJECTOR] res	20	0.8	 on dam	52.45286335585
[PROJECTOR] after resists dam	41.96229068468
[PROJECTOR] after flat damage armor	41.96229068468
[PROJECTOR] final dam	41.96229068468
[LOG]	Ran for 8 turns (stop reason: taken damage).
[LOG]	Black crystal's Soul Rot hits #fbd578#Rybanic#LAST# for #DARK_GREEN#42 blight#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6219	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	81.98029706806
[PROJECTOR] after resists dam	81.98029706806
[PROJECTOR] after flat damage armor	81.98029706806
[PROJECTOR] final dam	81.98029706806
[LOG]	Rybanic's Channel Staff hits Black crystal for #1133F3#82 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
AI took for target	5913	red crystal	::	2353	Rybanic	100	<	100
red crystal	5913	dumb ai talents can use	Flame	T_FLAME
red crystal	5913	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 23
*p 23: Uniform: 0: 1406 tick
*p 23: Uniform: 1: 1406 time_factor
*p 23: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	6220	after	5913
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
AI took for target	6134	giant rabbit	::	2353	Rybanic	64	<	100
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=523142]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
giant rabbit	6134	dumb ai talents can use	Disengage	T_DISENGAGE
giant rabbit	6134	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_DISENGAGE
[LOG]	Giant rabbit uses Disengage.
[KNOCKBACK] from	17	17	over	3
[KNOCKBACK] try	19	34	2
[KNOCKBACK] try	20	33	1	::	true
[KNOCKBACK] failsafe knocked to	19	34	::
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
red crystal	5913	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6221	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	74.294644217929
[PROJECTOR] after resists dam	74.294644217929
[PROJECTOR] after flat damage armor	74.294644217929
[PROJECTOR] final dam	74.294644217929
[LOG]	Rybanic's Channel Staff hits Giant rabbit for #1133F3#74 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant rabbit!#{normal}#
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[Identify]	copper amulet	true
[LOG]	Rybanic picks up (c.): #FFFFFF##UID:6147:0#copper amulet#LAST#.
[LOG]	Rybanic stops burning.
[LOG]	
[LOG]	Resting starts...
red crystal	5913	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	5913	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 23
*p 23: Uniform: 0: 1406 tick
*p 23: Uniform: 1: 1406 time_factor
*p 23: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	6222	after	5913
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=526996]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

red crystal	5913	dumb ai talents can use	Flame	T_FLAME
red crystal	5913	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 13 turns (stop reason: hostile spotted to the northeast (red crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6223	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	-100	2	 on dam	76.856528501306
[PROJECTOR] after resists dam	153.71305700261
[PROJECTOR] after flat damage armor	153.71305700261
[PROJECTOR] final dam	153.71305700261
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#154 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
[USERCHAT] channel serial data	cralpanu	tome	763
[LOG]	Resting starts...
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron dagger	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:6162:0#iron dagger (5-6.5 power, 5 apr)#LAST#.
[Identify]	iron mail armour	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:6156:0#iron mail armour (2 def, 4 armour)#LAST#.
AI took for target	6133	giant brown rat	::	2353	Rybanic	64	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant brown rat)).
[LOG]	
[USERCHAT] channel talk	FunnyMan3595	tome	zight, just head for the city, it should be fine.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6224	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Giant brown rat for #1133F3#83 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (red crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	6132	red crystal	::	2353	Rybanic	64	<	100
red crystal	6132	dumb ai talents can use	Flame	T_FLAME
red crystal	6132	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
AI took for target	6130	hornet swarm	::	2350	golem (servant of Rybanic)	100	<	100
[LOG]	
[TARGET] Passing target	large brown snake	from	hornet swarm	to	golem (servant of Rybanic)
AI took for target	2350	golem (servant of Rybanic)	::	6130	hornet swarm	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6225	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	79.418412784683
[PROJECTOR] after resists dam	79.418412784683
[PROJECTOR] after flat damage armor	79.418412784683
[PROJECTOR] final dam	79.418412784683
[LOG]	Rybanic's Channel Staff hits Hornet swarm for #1133F3#79 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	6144	large brown snake	49	<	100
AI took for target	6148	giant carpenter ant	::	2350	golem (servant of Rybanic)	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6226	after	2353
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	72.528804590402
[PROJECTOR] after difficulty dam	72.528804590402
[PROJECTOR] res	0	1	 on dam	72.528804590402
[PROJECTOR] after resists dam	72.528804590402
[PROJECTOR] after flat damage armor	72.528804590402
[PROJECTOR] final dam	72.528804590402
checkHit	10.939605073903	32.5
=> chance to hit	0
[LOG]	Large brown snake is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#73 physical#LAST# damage.
AI took for target	6144	large brown snake	::	2350	golem (servant of Rybanic)	1	<	100
large brown snake	6144	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.405713123903	10	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	10.405713123903	versus	1	0.3	with APR	10
[ATTACK] after armor	10.405713123903
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
[LOG]	
[LOG]	#UID:6144:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6227	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	80.699354926372
[PROJECTOR] after resists dam	80.699354926372
[PROJECTOR] after flat damage armor	80.699354926372
[PROJECTOR] final dam	80.699354926372
[LOG]	Rybanic's Channel Staff hits Large brown snake for #1133F3#81 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	6148	giant carpenter ant	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant carpenter ant	 :: 	44.082477970522	7	1	1.7	::	1.2079215610874
checkHit	27	1.7
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	27	1.7	=	1.0253
[PROJECTOR] starting dam	79.262846501308
[PROJECTOR] after difficulty dam	79.262846501308
[PROJECTOR] res	0	1	 on dam	79.262846501308
[PROJECTOR] after resists dam	79.262846501308
[PROJECTOR] after flat damage armor	79.262846501308
[PROJECTOR] final dam	79.262846501308
checkHit	32.5	10.354547148545
=> chance to hit	95
[KNOCKBACK] from	3	3	over	3
[KNOCKBACK] try	1	45	2
[KNOCKBACK] try	0	46	1	::
[KNOCKBACK] try	-1	47	0	::
[KNOCKBACK] failsafe knocked to	0	46	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant carpenter ant for #aaaaaa#79 physical#LAST# damage.
[USERCHAT] channel achievement	savvii	global	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	true
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Giant carpenter ant!#{normal}#
[LOG]	
[USERCHAT] channel talk	TheRani	tome	serpent's glare actually isn't terrible anymore
AI took for target	2350	golem (servant of Rybanic)	::	6132	red crystal	16	<	100
[USERCHAT] channel talk	Crazy Horse	tome	OK, I think I can take this Ssssh biatch. She can instagib me with her spells BUT she has only 5 range on 'em
AI took for target	6132	red crystal	::	2350	golem (servant of Rybanic)	9	<	100
red crystal	6132	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 23
*p 23: Uniform: 0: 1406 tick
*p 23: Uniform: 1: 1406 time_factor
*p 23: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	6228	after	6132
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	33.599616917251
[PROJECTOR] after difficulty dam	33.599616917251
[PROJECTOR] res	15	0.85	 on dam	33.599616917251
[PROJECTOR] after resists dam	28.559674379663
[PROJECTOR] after flat damage armor	28.559674379663
[PROJECTOR] final dam	28.559674379663
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=548786]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#29 fire#LAST# damage.
[PROJECTOR] starting dam	11.19987230575
[PROJECTOR] after difficulty dam	11.19987230575
[PROJECTOR] res	15	0.85	 on dam	11.19987230575
[PROJECTOR] after resists dam	9.5198914598877
[PROJECTOR] after flat damage armor	9.5198914598877
[PROJECTOR] final dam	9.5198914598877
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	6229	after	2353
[PROJECTOR] starting dam	106.93082226269
[PROJECTOR] after difficulty dam	106.93082226269
[PROJECTOR] res	-100	2	 on dam	122.97044560209
[PROJECTOR] after resists dam	245.94089120418
[PROJECTOR] after flat damage armor	245.94089120418
[PROJECTOR] final dam	245.94089120418
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #{bold}##1133F3#246 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[PROJECTOR] starting dam	11.19987230575
[PROJECTOR] after difficulty dam	11.19987230575
[PROJECTOR] res	15	0.85	 on dam	11.19987230575
[PROJECTOR] after resists dam	9.5198914598877
[PROJECTOR] after flat damage armor	9.5198914598877
[PROJECTOR] final dam	9.5198914598877
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	
Server latency	144
[PROJECTOR] starting dam	11.19987230575
[PROJECTOR] after difficulty dam	11.19987230575
[PROJECTOR] res	15	0.85	 on dam	11.19987230575
[PROJECTOR] after resists dam	9.5198914598877
[PROJECTOR] after flat damage armor	9.5198914598877
[PROJECTOR] final dam	9.5198914598877
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 48 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile	talents/blood_boil.png
AI took for target	6131	giant crystal rat	::	2353	Rybanic	9	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (giant crystal rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6230	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0.55259844569662	0.99447401554303	 on dam	70.451817792864
[PROJECTOR] after resists dam	70.062502142776
[PROJECTOR] after flat damage armor	70.062502142776
[PROJECTOR] final dam	70.062502142776
[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #1133F3#70 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white crystal)).
[LOG]	
[USERCHAT] channel achievement	Viking49	global	Rescuer of the lost	false	false
AI took for target	6145	white crystal	::	2350	golem (servant of Rybanic)	81	<	100
white crystal	6145	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	6145	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	91.208932230626
[PROJECTOR] after difficulty dam	91.208932230626
[PROJECTOR] res	-100	2	 on dam	101.241914776
[PROJECTOR] after resists dam	202.48382955199
[PROJECTOR] after flat damage armor	202.48382955199
[PROJECTOR] final dam	202.48382955199
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=560434]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#202 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[LOG]	
[USERCHAT] channel talk	darulio	tome	oh, shakalaka?
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	sun infusion of the psychic	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:6160:0#sun infusion of the psychic (rad 5; power 45; turns 4; dispells darkness)#LAST#.
[LOG]	
[LOG]	Lore found: #0080FF#research journal part 1
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-1
[LOG]	
AI took for target	6129	green worm mass	::	2353	Rybanic	81	<	100
green worm mass	6129	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	44	30	::	nil
[MULTIPLY]	2	uids	6129	=>	6231	::	nil	nil
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6231	green worm mass	36	<	100
AI took for target	6231	green worm mass	::	2353	Rybanic	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	79.100501843498
[PROJECTOR] after difficulty dam	79.100501843498
[PROJECTOR] res	0	1	 on dam	79.100501843498
[PROJECTOR] after resists dam	79.100501843498
[PROJECTOR] after flat damage armor	79.100501843498
[PROJECTOR] final dam	79.100501843498
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	7.5911066059093	32.5
=> chance to hit	0
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Green worm mass for #aaaaaa#79 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Green worm mass!#{normal}#
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6129	green worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	3.45	::	1.2079215610874
checkHit	27	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	3.45	=	1.02355
[PROJECTOR] starting dam	75.418454944913
[PROJECTOR] after difficulty dam	75.418454944913
[PROJECTOR] res	0	1	 on dam	75.418454944913
[PROJECTOR] after resists dam	75.418454944913
[PROJECTOR] after flat damage armor	75.418454944913
[PROJECTOR] final dam	75.418454944913
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	32.5	6.0567543353177
=> chance to hit	95
[KNOCKBACK] from	41	41	over	3
[KNOCKBACK] try	43	30	2
[KNOCKBACK] try	44	31	1	::	true
[KNOCKBACK] failsafe knocked to	43	30	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Green worm mass for #aaaaaa#75 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Green worm mass!#{normal}#
[LOG]	
[USERCHAT] channel talk	Crazy Horse	tome	yup
[LOG]	You pickup 0.45 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	6135	rattlesnake	::	2353	Rybanic	25	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Shes scary.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6232	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	6135	rattlesnake	16	<	100
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	74.294644217929
[PROJECTOR] after resists dam	74.294644217929
[PROJECTOR] after flat damage armor	74.294644217929
[PROJECTOR] final dam	74.294644217929
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #1133F3#74 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6233	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	74.294644217929
[PROJECTOR] after resists dam	74.294644217929
[PROJECTOR] after flat damage armor	74.294644217929
[PROJECTOR] final dam	74.294644217929
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #1133F3#74 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[Identify]	grounding rough leather cap	true
[LOG]	Rybanic picks up (m.): #00FF80##UID:6154:0#grounding rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
AI took for target	6140	large white snake	::	2353	Rybanic	100	<	100
[USERCHAT] channel talk	Shamrock	tome	I just use this channel anyway cause' i'm a jerk (The mages are the bad guys)
[LOG]	Ran for 14 turns (stop reason: hostile spotted to the northwest (large white snake)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6140	large white snake	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6234	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	78.137470642995
[PROJECTOR] after resists dam	78.137470642995
[PROJECTOR] after flat damage armor	78.137470642995
[PROJECTOR] final dam	78.137470642995
[LOG]	Rybanic's Channel Staff hits Large white snake for #1133F3#78 cold#LAST# damage.
[LOG]	
[USERCHAT] channel talk	darulio	tome	depends
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6235	after	2353
AI took for target	6140	large white snake	::	2353	Rybanic	36	<	100
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	75.575586359618
[PROJECTOR] after resists dam	75.575586359618
[PROJECTOR] after flat damage armor	75.575586359618
[PROJECTOR] final dam	75.575586359618
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[LOG]	Rybanic's Channel Staff hits Large white snake for #1133F3#76 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
[USERCHAT] channel achievement	actionfiasco	tome	Antimagic!	false	false
[USERCHAT] channel talk	StarKeep	tome	If I dont' have Time Shield maxed out, I don't even bother fighting her.
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	6121	Glebrethra the copperhead snake	::	2353	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (Glebrethra the copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	2350	golem (servant of Rybanic)	::	6121	Glebrethra the copperhead snake	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6236	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	18.52	0.8148	 on dam	73.013702076241
[PROJECTOR] after resists dam	59.491564451721
[PROJECTOR] after flat damage armor	59.491564451721
[PROJECTOR] final dam	59.491564451721
[LOG]	Rybanic's Channel Staff hits Glebrethra the copperhead snake for #1133F3#59 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6237	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	18.52	0.8148	 on dam	75.575586359618
[PROJECTOR] after resists dam	61.578987765817
[PROJECTOR] after flat damage armor	61.578987765817
[PROJECTOR] final dam	61.578987765817
[LOG]	Rybanic's Channel Staff hits Glebrethra the copperhead snake for #1133F3#62 cold#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glebrethra the copperhead snake	 :: 	44.082477970522	7	35.064385566242	25.693483979355	::	1.2079215610874
checkHit	27	25.693483979355
=> chance to hit	54
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Glebrethra the copperhead snake.
[ATTACK] attacking with	iron longsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.686955072506	2	1	11.4	::	1
checkHit	34.5	11.4
=> chance to hit	100
[ATTACK] raw dam	16.686955072506	versus	1	0.3	with APR	2
[ATTACK] after armor	16.686955072506
[ATTACK] after range	18
[PHYS CRIT %]	8.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	8.64
[PROJECTOR] after resists dam	7.344
[PROJECTOR] after flat damage armor	7.344
[PROJECTOR] final dam	7.344
[LOG]	#UID:6121:0#Glebrethra the copperhead snake hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Parcae	tome	Earth Master (Insane (Roguelike) difficulty)	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6238	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	18.52	0.8148	 on dam	80.699354926372
[PROJECTOR] after resists dam	65.753834394008
[PROJECTOR] after flat damage armor	65.753834394008
[PROJECTOR] final dam	65.753834394008
[LOG]	Rybanic's Channel Staff hits Glebrethra the copperhead snake for #1133F3#66 cold#LAST# damage.
[ATTACK] attacking with	iron longsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.686955072506	2	1	11.4	::	1
checkHit	34.5	11.4
=> chance to hit	100
[ATTACK] raw dam	16.686955072506	versus	1	0.3	with APR	2
[ATTACK] after armor	16.686955072506
[ATTACK] after range	18
[PHYS CRIT %]	8.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	8.64
[PROJECTOR] after resists dam	7.344
[PROJECTOR] after flat damage armor	7.344
[PROJECTOR] final dam	7.344
[LOG]	#UID:6121:0#Glebrethra the copperhead snake hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=586792]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glebrethra the copperhead snake	 :: 	44.082477970522	7	35.064385566242	25.693483979355	::	1
checkHit	27	25.693483979355
=> chance to hit	54
[ATTACK] raw dam	44.082477970522	versus	35.064385566242	0.73452380952381	with APR	7
[ATTACK] after armor	16.01809240428
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK] mace accuracy bonus	27	25.693483979355	=	1.0013065160206
[PROJECTOR] starting dam	23.030049868475
[PROJECTOR] after difficulty dam	23.030049868475
[PROJECTOR] res	3	0.97	 on dam	23.030049868475
[PROJECTOR] after resists dam	22.339148372421
[PROJECTOR] after flat damage armor	22.339148372421
[PROJECTOR] final dam	22.339148372421
Loading tile	object/sword_steel.png
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	4.8
[PROJECTOR] after resists dam	4.08
[PROJECTOR] after flat damage armor	4.08
[PROJECTOR] final dam	4.08
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	6.8
[PROJECTOR] after resists dam	5.4732699699172
[PROJECTOR] after flat damage armor	5.4732699699172
[PROJECTOR] final dam	5.4732699699172
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Glebrethra the copperhead snake for #aaaaaa#22 physical#LAST# damage.
[LOG]	#UID:6121:0#Glebrethra the copperhead snake hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Glebrethra the copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	Turugafang the Flamelash	true
[LOG]	Rybanic picks up (h.): #SALMON##UID:5917:0#Turugafang the Flamelash (17-23.8 power, 3 apr)#LAST#.
AI took for target	6141	brown bear	::	2353	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (brown bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6239	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	20	0.8	 on dam	75.575586359618
[PROJECTOR] after resists dam	60.460469087694
[PROJECTOR] after flat damage armor	60.460469087694
[PROJECTOR] final dam	60.460469087694
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[LOG]	Rybanic's Channel Staff hits Brown bear for #1133F3#60 cold#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (126 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	StarKeep	tome	(Or a reliable stun, in other cases)
[SPELL CRIT %]	9.5
Adding entity	6240	after	2353
AI took for target	6141	brown bear	::	2353	Rybanic	25	<	100
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	20	0.8	 on dam	76.856528501306
[PROJECTOR] after resists dam	61.485222801045
[PROJECTOR] after flat damage armor	61.485222801045
[PROJECTOR] final dam	61.485222801045
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Brown bear for #1133F3#61 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	sun infusion of the titan	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:6152:0#sun infusion of the titan (rad 7; power 57; turns 5; dispells darkness)#LAST#.
AI took for target	6136	rattlesnake	::	2353	Rybanic	100	<	100
[LOG]	Ran for 24 turns (stop reason: hostile spotted to the west (rattlesnake)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	6136	rattlesnake	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6241	after	2353
[LOG]	
[USERCHAT] channel talk	darulio	tome	what if you play a class that doesn't have time shield?
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6242	after	2353
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	6243	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	81.98029706806
[PROJECTOR] after resists dam	81.98029706806
[PROJECTOR] after flat damage armor	81.98029706806
[PROJECTOR] final dam	81.98029706806
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #1133F3#82 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 14 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	darulio	tome	lol
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	FunnyMan3595	tome	Shamrock, as a paradox mage, I resent that remark!
[LOG]	You extract #FFFFFF##UID:6244:0#ametrine#LAST# from #FFFFFF##UID:6156:0#iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:6245:0#citrine#LAST# from #00FF80##UID:6157:0#iron mace of massacre (12.5-17.5 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:6246:0#ametrine#LAST# from #FFFFFF##UID:6162:0#iron dagger (5-6.5 power, 5 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
Server latency	146
[LOG]	You extract #FFFFFF##UID:6247:0#opal#LAST# from #SALMON##UID:5917:0#Turugafang the Flamelash (17-23.8 power, 3 apr)#LAST#
[LOG]	
[USERCHAT] channel talk	zight	tome	i killed mage and she treates it as saving mage. does that hinder my progression? or it matters not?
[LOG]	You gain 0.42 gold from the transmogrification of #00FF80##UID:6154:0#grounding rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:6147:0#copper amulet#LAST#.
[LOG]	You gain 1.13 gold from the transmogrification of #00FF80##UID:6152:0#sun infusion of the titan (rad 7; power 57; turns 5; dispells darkness)#LAST#.
[LOG]	You gain 1.12 gold from the transmogrification of #00FF80##UID:6160:0#sun infusion of the psychic (rad 5; power 45; turns 4; dispells darkness)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x157f2b30
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Scintillating Caves
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-scintillating-caves.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Rybanic/
Check MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	1f727b64a09eb83fa2db30f744012ccc	zone	zone-wilderness.teaz
[ONLINE PROFILE] checking character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	1f727b64a09eb83fa2db30f744012ccc
Make wait background texture 826 : 1920x1080 (2048, 2048)
[USERCHAT] channel talk	Shamrock	tome	I am also racist and generalize frequently
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Khelantir into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 60:33 :: 1980
C Map seens texture: 654 (180x110)
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[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 23: Uniform: 0: 8B50 mapCoord
*p 23: Uniform: 1: 8B50 texSize
*p 23: Uniform: 2: 1406 tick
*p 23: Uniform: 3: 8B5E tex
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Loading tile	terrain/sand/sand_8_03.png
Loading tile	terrain/sand/sand_inner_1_01.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_dark_snow10.png
Loading tile	terrain/tree_dark_snow5.png
Loading tile	terrain/tree_dark_snow4.png
Loading tile	terrain/tree_dark_snow13.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/mountain3i.png
Loading tile	terrain/mountain7i.png
Loading tile	terrain/mountain6.png
Loading tile	terrain/mountain3.png
Loading tile	terrain/sand/sand_2_04.png
Loading tile	terrain/grass_hill_1_01.png
Loading tile	terrain/mountain5_1.png
Loading tile	terrain/mountain5_1.png
Loading tile	terrain/mountain5_3.png
Loading tile	terrain/mountain5_3.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/grass_hill_6_01.png
Loading tile	terrain/tree_dark_snow3.png
Loading tile	terrain/tree_dark_snow9.png
Loading tile	terrain/grass.png
Loading tile	npc/alchemist_golem.png
Loading tile	terrain/mountain1i.png
Loading tile	terrain/mountain9i.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/cave_entrance02.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/tree_dark_snow12.png
Loading tile	terrain/tree_dark_snow8.png
Loading tile	terrain/tree_dark_snow11.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/tree_dark_snow2.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/grass_hill_4_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
Loading tile	terrain/cultivation03.png
Loading tile	terrain/cultivation04.png
Loading tile	terrain/grass_worldmap/grass_inner_3_02.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/palmtree_alpha4.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/palmtree_alpha5.png
Loading tile	terrain/sand/sand_8_02.png
Loading tile	terrain/sand/sand_inner_1_03.png
Loading tile	terrain/tree_dark_snow7.png
Loading tile	terrain/grass_worldmap/grass_inner_9_01.png
Loading tile	terrain/cultivation02.png
Loading tile	terrain/tree_dark_snow6.png
Loading tile	terrain/dungeon_entrance02.png
Loading tile	terrain/grass.png
Loading tile	terrain/maze_teleport.png
Loading tile	terrain/cultivation01.png
Loading tile	terrain/sand/sand_7_01.png
Loading tile	terrain/sand/sand_4_02.png
Loading tile	terrain/sand/sand_4_03.png
Loading tile	terrain/sand/sand_inner_3_01.png
Loading tile	terrain/village_01.png
Loading tile	terrain/grass/grass_main_08.png
Loading tile	terrain/palmtree_alpha3.png
Loading tile	terrain/sand/sand_inner_3_02.png
Loading tile	terrain/mountain9.png
Loading tile	terrain/grass/grass_main_07.png
Loading tile	terrain/palmtree_alpha7.png
Loading tile	terrain/sand/sand_7_02.png
Loading tile	terrain/palmtree_alpha2.png
Loading tile	terrain/sand/sand_4_04.png
Loading tile	terrain/sand/sand_1_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_4_01.png
Loading tile	terrain/sand/sand_inner_9_03.png
Loading tile	terrain/sand/sand_1_03.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_9_02.png
Loading tile	terrain/sand/sand_8_04.png
Loading tile	terrain/sand/sand_inner_9_02.png
Loading tile	terrain/ruin_tower01.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/cave_entrance_closed02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_going_right_01.png
Loading tile	terrain/grass.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_tree_15.png
Loading tile	terrain/jungle/jungle_tree_12.png
Loading tile	terrain/jungle/jungle_tree_9.png
Loading tile	terrain/jungle/jungle_grass_2_04.png
Loading tile	terrain/jungle/jungle_grass_6_01.png
Loading tile	terrain/jungle/jungle_grass_inner_7_03.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_grass_6_05.png
Loading tile	terrain/jungle/jungle_brush_4_64_01.png
Loading tile	terrain/jungle/jungle_grass_6_04.png
Loading tile	terrain/jungle/jungle_brush_5_192_01.png
Loading tile	terrain/jungle/jungle_grass_8_03.png
Loading tile	terrain/jungle/jungle_grass_inner_1_01.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/jungle/jungle_tree_6.png
Loading tile	terrain/jungle/jungle_tree_16.png
Loading tile	terrain/jungle/jungle_tree_17.png
Loading tile	terrain/jungle/jungle_grass_2_03.png
Loading tile	terrain/jungle/jungle_grass_3_02.png
Loading tile	terrain/jungle/jungle_brush_10_128_01.png
Loading tile	terrain/jungle/jungle_brush_8_128_01.png
Loading tile	terrain/jungle/jungle_plant_04.png
Loading tile	terrain/jungle/jungle_grass_8_01.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] using cached shader water[]
Loading tile	terrain/underwater/subsea_cave_entrance_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/jungle/jungle_plant_03.png
Loading tile	terrain/jungle/jungle_grass_9_03.png
Loading tile	terrain/jungle/jungle_brush_7_128_01.png
Loading tile	terrain/jungle/jungle_grass_8_05.png
Loading tile	terrain/jungle/jungle_tree_10.png
Loading tile	terrain/jungle/jungle_tree_3.png
Loading tile	terrain/jungle/jungle_grass_2_01.png
Loading tile	terrain/jungle/jungle_tree_13.png
Loading tile	terrain/jungle/jungle_tree_1.png
Loading tile	terrain/jungle/jungle_brush_6_64_01.png
Loading tile	terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile	terrain/jungle/jungle_grass_4_02.png
Loading tile	terrain/jungle/jungle_grass_inner_9_01.png
Loading tile	terrain/jungle/jungle_tree_14.png
Loading tile	terrain/jungle/jungle_grass_1_03.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/jungle/jungle_plant_01.png
Loading tile	terrain/jungle/jungle_grass_7_01.png
Loading tile	terrain/jungle/jungle_grass_8_04.png
Loading tile	terrain/jungle/jungle_grass_4_01.png
Loading tile	terrain/jungle/jungle_grass_inner_3_03.png
Loading tile	terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile	terrain/jungle/jungle_brush_6_128_01.png
Loading tile	terrain/jungle/jungle_brush_8_64_01.png
Loading tile	terrain/jungle/jungle_grass_1_02.png
Loading tile	terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile	terrain/jungle/jungle_brush_3_192_01.png
Loading tile	terrain/jungle/jungle_brush_4_128_01.png
Loading tile	terrain/jungle/jungle_grass_4_04.png
Loading tile	terrain/jungle/jungle_grass_inner_9_03.png
Loading tile	terrain/jungle/jungle_brush_2_64_01.png
Loading tile	terrain/jungle/jungle_grass_8_02.png
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
Loading tile	terrain/jungle/jungle_grass_inner_9_02.png
Loading tile	terrain/jungle/jungle_grass_9_02.png
Loading tile	terrain/jungle/jungle_grass_6_03.png
Loading tile	terrain/jungle/jungle_grass_inner_1_03.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/sand/sand_2_02.png
Loading tile	terrain/sand/sand_inner_9_01.png
Loading tile	terrain/jungle/jungle_brush_3_64_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava/lava_floor_2_03.png
Loading tile	terrain/lava/lava_floor_6_03.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/burnttree_alpha2.png
Loading tile	terrain/burnttree_alpha5.png
Loading tile	terrain/burnttree_alpha7.png
Loading tile	terrain/burnttree_alpha8.png
Loading tile	terrain/lava/lava_floor_8_05.png
Loading tile	terrain/lava/lava_floor_6_04.png
Loading tile	terrain/lava/lava_floor_inner_1_02.png
Loading tile	terrain/lava/lava_floor_2_01.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor3.png
Loading tile	terrain/lava/lava_floor_9_04.png
Loading tile	terrain/lava/lava_floor_8_07.png
Loading tile	terrain/lava/lava_floor15.png
Loading tile	terrain/lava/lava_floor12.png
Loading tile	terrain/burnttree_alpha3.png
Loading tile	terrain/lava/lava_floor_2_05.png
Loading tile	terrain/lava/lava_floor_4_08.png
Loading tile	terrain/lava/lava_floor_inner_9_02.png
Loading tile	terrain/burnttree_alpha6.png
Loading tile	terrain/lava/lava_floor_1_02.png
Loading tile	terrain/lava/lava_floor8.png
Loading tile	terrain/cave_entrance_closed01.png
[SHADER] using cached shader water[]
Loading tile	terrain/lava/lava_floor_inner_9_01.png
Loading tile	terrain/lava/lava_floor2.png
Loading tile	terrain/lava/lava_floor_1_04.png
Loading tile	terrain/lava/lava_floor10.png
[SHADER] using cached shader water[]
Loading tile	terrain/lava/lava_floor_2_02.png
Loading tile	terrain/lava/lava_floor_4_03.png
Loading tile	terrain/lava/lava_floor_8_01.png
Loading tile	terrain/lava/lava_floor_1_01.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor_2_06.png
Loading tile	terrain/lava/lava_floor_9_03.png
Loading tile	terrain/lava/lava_floor_2_08.png
Loading tile	terrain/lava/lava_floor_9_02.png
Loading tile	terrain/lava/lava_floor_9_01.png
Loading tile	terrain/floor_pentagram.png
Loading tile	terrain/lava/lava_floor_6_02.png
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
Loading tile	terrain/lava/lava_floor1.png
Loading tile	terrain/lava/lava_floor11.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_4_04.png
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
Loading tile	terrain/lava/lava_floor7.png
Loading tile	terrain/lava/lava_floor_2_04.png
Loading tile	terrain/lava/lava_floor_inner_1_03.png
Loading tile	terrain/lava/lava_floor_6_06.png
Loading tile	terrain/lava/lava_floor_inner_7_03.png
Loading tile	terrain/lava/lava_floor_3_02.png
Loading tile	terrain/lava/lava_floor_6_07.png
Loading tile	terrain/lava/lava_floor14.png
Loading tile	terrain/lava/lava_floor_inner_1_04.png
Loading tile	terrain/lava/lava_floor_7_02.png
Loading tile	terrain/lava/lava_floor_4_06.png
Loading tile	terrain/lava/lava_floor5.png
Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor_inner_3_01.png
Loading tile	terrain/lava/lava_floor9.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/dungeon_entrance_closed02.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/lava/volcano_02.png
Loading tile	terrain/lava/volcano_02_up.png
Loading tile	terrain/lava/lava_floor_inner_9_04.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_upwards_01.png
Loading tile	terrain/lava/lava_floor16.png
Loading tile	terrain/lava/lava_floor_inner_3_03.png
Loading tile	terrain/lava/lava_floor_8_04.png
Loading tile	terrain/lava/lava_floor_3_03.png
Loading tile	terrain/grass.png
Loading tile	npc/humanoid_human_agrimley_the_hermit.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_inner_7_03.png
Loading tile	terrain/sand/sand_3_03.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/ruin_entrance_closed01.png
Loading tile	terrain/ice/frozen_ground_4_04.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/ladder_down.png
Loading tile	terrain/cave_entrance01.png
Loading tile	terrain/golden_mountain5_2.png
Loading tile	terrain/golden_mountain5_2.png
Loading tile	terrain/golden_mountain4.png
Loading tile	terrain/golden_mountain6.png
Loading tile	terrain/golden_mountain8.png
Loading tile	terrain/golden_mountain7.png
Loading tile	terrain/golden_mountain9.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_mountain1i.png
Loading tile	terrain/golden_mountain5_3.png
Loading tile	terrain/golden_mountain5_3.png
Loading tile	terrain/golden_mountain2.png
Loading tile	terrain/golden_mountain1.png
Loading tile	terrain/golden_mountain5_6.png
Loading tile	terrain/golden_mountain5_6.png
Loading tile	terrain/golden_mountain9i.png
Loading tile	terrain/golden_mountain5_4.png
Loading tile	terrain/golden_mountain5_4.png
Loading tile	terrain/golden_mountain7i.png
Loading tile	terrain/golden_mountain3.png
Loading tile	terrain/golden_mountain3i.png
Loading tile	terrain/golden_mountain5_5.png
Loading tile	terrain/golden_mountain5_5.png
Loading tile	terrain/sand/sand_3_01.png
Loading tile	terrain/golden_cave_entrance02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Wait finished, counted 2731, 3600 ticks
Loaded zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 1308 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1313 (180x110)
Wait finished, counted 1371, 630 ticks
Loading tile	terrain/jungle/jungle_tree_7.png
Loading tile	terrain/jungle/jungle_tree_8.png
Loading tile	terrain/jungle/jungle_plant_02.png
Loading tile	terrain/jungle/jungle_tree_2.png
Loading tile	terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile	terrain/jungle/jungle_brush_4_192_01.png
Loading tile	terrain/jungle/jungle_brush_5_128_01.png
Loading tile	terrain/burnttree_alpha4.png
Loading tile	terrain/lava/lava_floor4.png
Loading tile	terrain/ice/frozen_ground_inner_3_02.png
Loading tile	terrain/sand/sand_8_01.png
Loading tile	terrain/ice/frozen_ground_1_01.png
Loading tile	terrain/sand/sand_6_05.png
Loading tile	terrain/sand/sand_2_05.png
Loading tile	terrain/sand/sand_1_02.png
Loading tile	terrain/sand/sand_9_01.png
Loading tile	terrain/sand/sand_7_03.png
Loading tile	terrain/jungle/jungle_grass_inner_7_01.png
Loading tile	terrain/jungle/jungle_grass_6_02.png
Loading tile	terrain/jungle/jungle_grass_inner_7_02.png
Loading tile	terrain/jungle/jungle_grass_9_01.png
Loading tile	terrain/jungle/jungle_grass_2_05.png
Loading tile	terrain/jungle/jungle_grass_1_01.png
Loading tile	terrain/jungle/jungle_grass_7_02.png
Loading tile	terrain/jungle/jungle_grass_inner_3_01.png
Loading tile	terrain/jungle/jungle_grass_inner_1_02.png
Loading tile	terrain/lava/lava_floor_8_08.png
Loading tile	terrain/lava/lava_floor_4_02.png
Loading tile	terrain/lava/lava_floor_6_08.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	terrain/lava/lava_floor_3_04.png
Loading tile	terrain/lava/lava_floor_7_04.png
Loading tile	terrain/lava/lava_floor_8_03.png
Loading tile	terrain/lava/lava_floor_4_05.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[MUSIC] stoping	Mystery.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1347 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-scintillating-caves.teaz	::	table: 0x0c2e1628	=>	table: 0x043f0fb0	(4173)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0c2dcf60	=>	table: 0x0c503fc0	(4917)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c1fe578	=>	table: 0x15fac9b8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x17cb6638	=>	table: 0x17f87350	(771)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-scintillating-caves.teaz.tmp
Saved zipname /save/Rybanic/zone-scintillating-caves.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-scintillating-caves.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	9b94004ead2cb614c88a2b421b2e308a	zone	/save/Rybanic/zone-scintillating-caves.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-scintillating-caves.teaz	9b94004ead2cb614c88a2b421b2e308a
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	701d8dfb62d01433746e9066c1bbb515	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	701d8dfb62d01433746e9066c1bbb515
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[LOG]	
[LOG]	Today is the 6th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Stairway into the Rhaloren Camp here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x11ce7f98
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-rhaloren-camp.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = OVERGROUND
  [2] = 1
}
Loading entities file from file	/data/zones/rhaloren-camp/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/elven-warrior.lua
Loading entities file from file	/data/general/npcs/elven-caster.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/rhaloren-camp/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/rhaloren-camp/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Khelantir into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/rhaloren-camp/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Rhaloren Camp	with base_level	5
[ZONE] persisting to persist_last_zones	rhaloren-camp
Make wait background texture 668 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 45 ticks
Make wait background texture 931 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 936 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/rhaloren-camp-last.lua
[STATIC MAP] size	50	50
[TOME ENTITY FILTER] selected Ego	34.01730681572	65.5
[TOME ENTITY FILTER] selected Ego	50.552597707383	65.5
[TOME ENTITY FILTER] selected Ego	50.46233537152	65.5
[TOME ENTITY FILTER] selected basic	81.67085529635	103.5
[TOME ENTITY FILTER] selected Ego	20.924975988205	65.5
fight: 	reinforced iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	44.364714481138	65.5
[TOME ENTITY FILTER] selected Ego	26.545848015357	65.5
[TOME ENTITY FILTER] selected Ego	43.492228212415	65.5
fight: 	reinforced steel shield	iron longsword of crippling	::	nil	OFFHAND
Added unique	mod.class.Object/Rod of Annulment	::	1
[TOME ENTITY FILTER] selected Double Ego	20.557176499757	53
[TOME ENTITY FILTER] selected Ego	67.502570211772	98
[TOME ENTITY FILTER] selected Money	101.3996193673	102
[TOME ENTITY FILTER] selected Ego	64.596279842452	65.5
[TOME ENTITY FILTER] selected basic	75.964565333902	103.5
fight: 	rough leather armour	steel greatsword of erosion	::	OFFHAND	BODY
Added unique	mod.class.NPC/Rhaloren Inquisitor	::	1
[TOME ENTITY FILTER] selected Ego	39.110346089376	65.5
[TOME ENTITY FILTER] selected basic	74.231728125301	103.5
[TOME ENTITY FILTER] selected Ego	59.441024051616	65.5
fight: 	flaming iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	109.42763583954	112.5
[TOME ENTITY FILTER] selected basic	75.283863157915	103.5
[TOME ENTITY FILTER] selected basic	67.074567609135	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.71402925689	103.5
[TOME ENTITY FILTER] selected Ego	27.462808308183	65.5
[TOME ENTITY FILTER] selected Ego	32.70913771929	65.5
C Map size 60:33 :: 1980
C Map seens texture: 662 (60x53)
loaded room generator	random_room	function: 0x0eced458
Loading tile	terrain/granite_wall1.png
room generator	function: 0x0eced458	is making a room
loaded room	hollow_cross	13	13
alloc	hollow_cross
Loading tile	terrain/marble_floor.png
room allocated at	30	23	with center	36	29
room generator	function: 0x0eced458	is making a room
loaded room	zigzag	5	19
alloc	zigzag
room allocated at	24	10	with center	26	19
room generator	function: 0x0eced458	is making a room
loaded room	five_walls	18	7
alloc	five_walls
room allocated at	1	32	with center	9	35
room generator	function: 0x0eced458	is making a room
loaded room	y	13	9
alloc	y
room allocated at	11	12	with center	17	16
room generator	function: 0x0eced458	is making a room
loaded room	spiral_cell	9	9
alloc	spiral_cell
room allocated at	15	2	with center	19	6
room generator	function: 0x0eced458	is making a room
loaded room generator	simple	function: 0x11be64b0
alloc	simple10x5
room allocated at	37	11	with center	41	13
room generator	function: 0x0eced458	is making a room
loaded room	long_hall	9	14
alloc	long_hall
room allocated at	2	12	with center	6	18
room generator	function: 0x0eced458	is making a room
loaded room	thick_n	14	14
alloc	thick_n
room generator	function: 0x0eced458	is making a room
alloc	long_hall
room generator	function: 0x0eced458	is making a room
loaded room	cells	13	13
alloc	cells
Begin tunnel	7	table: 0x118d2818
Loading tile	terrain/granite_door1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
Loading tile	npc/humanoid_shalore_elven_mage.png
Loading tile	npc/humanoid_shalore_mean_looking_elven_guard.png
Loading tile	npc/humanoid_shalore_elven_tempest.png
Loading tile	npc/humanoid_shalore_rhaloren_inquisitor.png
Loading tile	npc/humanoid_shalore_elven_guard.png
[TOME ENTITY FILTER] selected Double Ego	15.497044919873	20.5
[TOME ENTITY FILTER] selected basic	88.918351493175	103.5
[TOME ENTITY FILTER] selected Ego	44.359110979796	65.5
fight: 	reinforced iron shield	iron longsword	::	nil	OFFHAND
Loading tile	npc/vermin_rodent_giant_white_rat.png
[TOME ENTITY FILTER] selected Double Ego	6.1580683241268	20.5
[TOME ENTITY FILTER] selected Ego	33.277367674345	65.5
[TOME ENTITY FILTER] selected Ego	54.984691587855	65.5
[TOME ENTITY FILTER] selected Ego	36.700631443691	65.5
Loading tile	npc/dragon_venom_venom_drake_hatchling.png
[TOME ENTITY FILTER] selected basic	75.139256748636	103.5
[TOME ENTITY FILTER] selected Double Ego	5.9654646834744	20.5
[TOME ENTITY FILTER] selected Double Ego	11.968787641839	20.5
[TOME ENTITY FILTER] selected Ego	49.831818125637	65.5
[TOME ENTITY FILTER] selected Ego	21.142583901096	65.5
Loading tile	npc/vermin_oozes_red_ooze.png
Loading tile	npc/immovable_molds_grey_mold.png
[TOME ENTITY FILTER] selected basic	74.496543892309	103.5
[TOME ENTITY FILTER] selected Double Ego	4.0872108917886	20.5
[TOME ENTITY FILTER] selected Ego	23.893585207614	65.5
Loading tile	npc/jelly-darkgrey.png
[TOME ENTITY FILTER] selected basic	93.816786886616	112.5
[TOME ENTITY FILTER] selected basic	102.64295004847	103.5
[TOME ENTITY FILTER] selected Ego	36.066864838839	65.5
fight: 	iron dagger of projection	iron dagger	::	nil	MAINHAND
fight: 	iron dagger of projection	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	39.865290771556	65.5
fight: 	rough leather armour of temporal resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of temporal resistance	iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	51.073278411309	65.5
[TOME ENTITY FILTER] selected basic	76.416298969746	103.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Double Ego	19.64046187772	20.5
[TOME ENTITY FILTER] selected Ego	64.716796473418	65.5
fight: 	iron dagger of crippling	hateful iron dagger of crippling	::	nil	MAINHAND
fight: 	iron dagger of crippling	hateful iron dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	39.814395855487	65.5
fight: 	spiked rough leather armour	hateful iron dagger of crippling	::	nil	BODY
fight: 	spiked rough leather armour	iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Uniques	0.35009636796315	0.5
[TOME ENTITY FILTER] selected basic	72.035925143989	103.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected Ego	59.573685987986	65.5
[TOME ENTITY FILTER] selected basic	79.55633043569	103.5
fight: 	iron shield	balanced iron longsword	::	nil	OFFHAND
Loading tile	npc/troll_s.png
[TOME ENTITY FILTER] selected Ego	28.193500846204	65.5
[TOME ENTITY FILTER] selected basic	99.237000574297	103.5
fight: 	steel shield	iron longsword of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	99.254068059091	103.5
[TOME ENTITY FILTER] selected basic	71.253805642308	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
Loading tile	npc/immovable_molds_brown_mold.png
[TOME ENTITY FILTER] selected Double Ego	6.1499598627328	20.5
[TOME ENTITY FILTER] selected Double Ego	13.702531030565	20.5
fight: 	reinforced steel shield of acid resistance (#RESIST#)	arcing iron longsword of phasing	::	nil	OFFHAND
Random elite generating
Adding to random boss class	Cursed	Afflicted
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Piercing Sight	7
Random boss forbade talent because of level	Reckless Charge	7
Random boss forbade talent because of level	Blindside	7
Random boss forbade talent because of level	Harass Prey	7
Random boss forbade talent because of level	Seethe	7
Random boss forbade talent because of level	Cleave	7
Random boss forbade talent because of level	Tenacity	7
Random boss forbade talent because of level	Dismay	7
Random boss forbade talent because of level	Outmaneuver	7
Random boss forbade talent because of level	Repel	7
Random boss forbade talent because of level	Surge	7
Random boss forbade talent because of level	Panic	7
Random boss forbade talent because of level	Tyrant	7
Random boss forbade talent because of level	Mimic	7
Random boss forbade talent because of level	Sanctuary	7
Random boss forbade talent because of level	Grim Resolve	7
Random boss forbade talent because of level	Slam	7
Adding 8 random class talents to boss
 * talent	T_ANATOMY
 * talent	T_DOMINATE
 * talent	T_SLASH
 * talent	T_ARMOUR_TRAINING
 * talent	T_HEIGHTENED_SENSES
 * talent	T_RELENTLESS
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_FRENZY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	7	points = 	6	nb_powers = 	2
Creating randart Glywe the Sunroar(faded woollen robe) with light with level 7
 * using themes	light,nature
[TOME ENTITY FILTER] selected Double Greater	7.8816581696462	10.5
[TOME ENTITY FILTER] selected Greater	27.045549847895	50.5
fight: 	nimble rough leather armour	caustic iron battleaxe of ruin	::	OFFHAND	BODY
Added unique	mod.class.NPC/Silimira the giant brown ant	::	1
Loading tile	npc/canine_w.png
[TOME ENTITY FILTER] selected Ego	62.695147050939	65.5
[TOME ENTITY FILTER] selected basic	85.005538851024	103.5
[TOME ENTITY FILTER] selected Money	68.680260422099	72.5
[TOME ENTITY FILTER] selected basic	88.302017105348	112.5
[TOME ENTITY FILTER] selected Ego	50.277650848212	65.5
[TOME ENTITY FILTER] selected Ego	36.883474638891	65.5
[TOME ENTITY FILTER] selected Ego	59.312857235622	65.5
Loading tile	object/leather_rough.png
[TOME ENTITY FILTER] selected basic	78.105195446546	112.5
Placed lore	letter	7	13
[Identify]	letter	true
Wait finished, counted 2002, 1263 ticks
[1] = {
  [minor] = true
  [name] = fell-aura
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 20
}
[3] = {
  [minor] = true
  [name] = glimmerstone
  [percent] = 30
}
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_6.png
Assigned events list
[1] = {
  [1] = fell-aura
}
[2] = {
  [1] = fell-aura
  [2] = glimmerstone
}
[3] = {
  [1] = glowing-chest
  [2] = glimmerstone
}
[TOME ENTITY FILTER] selected Greater + Ego	0.10262505270136	1
Adding to random boss class	Alchemist	Mage
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Piercing Sight	7
Random boss forbade talent because of level	Defensive Posture	7
Random boss forbade talent because of level	Fire Storm	7
Random boss forbade talent because of level	Shockwave Bomb	7
Random boss forbade talent because of level	Blunt Thrust	7
Random boss forbade talent because of level	Golem Portal	7
Random boss forbade talent because of level	Frost Infusion	7
Random boss forbade talent because of level	Explosion Expert	7
Random boss forbade talent because of level	Runic Golem	7
Random boss forbade talent because of level	Stone Touch	7
Random boss forbade talent because of level	Body of Fire	7
Random boss forbade talent because of level	Lightning Infusion	7
Random boss forbade talent because of level	Gem Golem	7
Random boss forbade talent because of level	Life Tap	7
Random boss forbade talent because of level	Supercharge Golem	7
Adding 6 random class talents to boss
 * talent	T_THROW_BOMB
 * talent	T_GOLEM_POWER
 * talent	T_STAFF_MASTERY
 * talent	T_CHARM_MASTERY
 * talent	T_FIRE_INFUSION
 * talent	T_SMOKE_BOMB
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	7	points = 	4	nb_powers = 	3
Creating randart ash magestaff 'Ravenrace'(humming ash magestaff) with dark with level 7
 * using themes	defense,dark
[TOME ENTITY FILTER] selected Double Ego	53.140406435155	95.5
[TOME ENTITY FILTER] selected Double Ego	51.431717192622	95.5
fight: 	mindwoven linen robe of the mind (#RESIST#)	potent elm starstaff of might	::	OFFHAND	BODY
Loading tile	terrain/marble_floor.png
Loading tile	object/chest3.png
Loading tile	terrain/moonstone_05.png
Not gone east, no backup guardian
Running on level loads	rhaloren-camp-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Broken.ogg	sound "/data/music/Broken.ogg" : <static>
[MUSIC] playing	Broken.ogg	sound "/data/music/Broken.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Rhaloren Camp (3)
C Map minimap texture: 1337 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x157f33a0	=>	table: 0x0e285708	(4745)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0c2dcf60	=>	table: 0x12397d30	(3446)
Loading savefile 	/save/Rybanic/
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	20983	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	70.451817792864
[PROJECTOR] after resists dam	70.451817792864
[PROJECTOR] after flat damage armor	70.451817792864
[PROJECTOR] final dam	70.451817792864
[LOG]	Rybanic's Channel Staff hits Giant white rat for #1133F3#70 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	19619	white worm mass	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	74.131354125496
[PROJECTOR] after difficulty dam	74.131354125496
[PROJECTOR] res	0	1	 on dam	74.131354125496
[PROJECTOR] after resists dam	74.131354125496
[PROJECTOR] after flat damage armor	74.131354125496
[PROJECTOR] final dam	74.131354125496
checkHit	8.0369770108053	32.5
=> chance to hit	0
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits White worm mass for #aaaaaa#74 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed White worm mass!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19612	mean looking elven guard	::	19686	brown mold	9	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after self-resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 25: Uniform: 0: 8B51 color1
*p 25: Uniform: 1: 8B51 color2
*p 25: Uniform: 2: 8B5E tex
[TARGET] Passing target	mean looking elven guard	from	elven tempest	to	elven tempest
AI took for target	19646	elven mage	::	19678	stone troll	25	<	100
elven mage	19646	dumb ai talents can use	Shock	T_SHOCK
elven mage	19646	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	5
Adding entity	20984	after	19646
[SPELL CRIT %]	5
Adding entity	20985	after	19646
AI took for target	19652	black jelly	::	19688	mean looking elven guard	16	<	100
black jelly	19652	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	20986	after	19652
AI took for target	19654	cutpurse	::	19674	mean looking elven guard	36	<	100
AI took for target	19674	mean looking elven guard	::	19654	cutpurse	16	<	100
AI took for target	19678	stone troll	::	19841	elven tempest	16	<	100
AI took for target	19688	mean looking elven guard	::	19652	black jelly	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[SHADER] using cached shader lightning[]
AI took for target	19841	elven tempest	::	19678	stone troll	9	<	100
elven tempest	19841	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	2
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	0	1	 on dam	71
[PROJECTOR] after resists dam	71
[PROJECTOR] after flat damage armor	71
[PROJECTOR] final dam	71
[SHADER] using cached shader lightning[]
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c1fe578	=>	table: 0x17f946e8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x11be8930	=>	table: 0x12cc64d8	(771)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[LOG]	Resting starts...
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
green worm mass	19640	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	19640	dumb ai talents can use	Attack	T_ATTACK
green worm mass	19640	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_MULTIPLY
[MULTIPLY]	7	34	::	nil
[MULTIPLY]	2	uids	19640	=>	20987	::	nil	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.4480400510233	100	0	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	6.4480400510233	versus	0	0.3	with APR	100
[ATTACK] after armor	6.4480400510233
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	bff2bd6f89ff9d7d54bba143afef88a2	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	bff2bd6f89ff9d7d54bba143afef88a2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	70ceb42652a180c1c8a2867b78747d3f	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	70ceb42652a180c1c8a2867b78747d3f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	15	0.85	 on dam	18.758969649799
[PROJECTOR] after resists dam	15.945124202329
[PROJECTOR] after flat damage armor	15.945124202329
[PROJECTOR] final dam	15.945124202329
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	0	1	 on dam	18.758969649799
[PROJECTOR] after resists dam	18.758969649799
[PROJECTOR] after flat damage armor	18.758969649799
[PROJECTOR] final dam	18.758969649799
AI took for target	19686	brown mold	::	19612	mean looking elven guard	4	<	100
brown mold	19686	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after self-resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam	8.3333333333333
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam	8.3333333333333
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam	8.3333333333333
[SHADER] using cached shader lightning[]
elven mage	19646	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[SPELL CRIT %]	5
Adding entity	20988	after	19646
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[SHADER] using cached shader lightning[]
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.0954726460655	100	0	0	::	1
checkHit	15	0
=> chance to hit	88
[ATTACK] raw dam	6.0954726460655	versus	0	0.3	with APR	100
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.4480400510233	100	0	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	6.4480400510233	versus	0	0.3	with APR	100
[ATTACK] after armor	6.4480400510233
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after self-resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[SHADER] using cached shader lightning[]
AI took for target	19626	elven tempest	::	20987	green worm mass	1	<	100
elven tempest	19626	dumb ai talents can use	Attack	T_ATTACK
elven tempest	19626	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	11
[PROJECTOR] starting dam	73.333333333333
[PROJECTOR] after difficulty dam	73.333333333333
[PROJECTOR] res	0	1	 on dam	73.333333333333
[PROJECTOR] after resists dam	73.333333333333
[PROJECTOR] after flat damage armor	73.333333333333
[PROJECTOR] final dam	73.333333333333
[SHADER] using cached shader lightning[]
[ATTACK] attacking with	balanced iron longsword
[ATTACK] to 	cutpurse	 :: 	23.190708663514	2	3	9.85	::	1
checkHit	21	9.85
=> chance to hit	78
[ATTACK] raw dam	23.190708663514	versus	3	0.3	with APR	2
[ATTACK] after armor	22.190708663514
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	21.418805759545	6	0	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	21.418805759545	versus	0	0.3	with APR	6
[ATTACK] after armor	21.418805759545
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	0	1	 on dam	1.6666666666667
[PROJECTOR] after resists dam	1.6666666666667
[PROJECTOR] res	0	1	 on dam	1.6666666666667
[PROJECTOR] after self-resists dam	1.6666666666667
[PROJECTOR] after flat damage armor	1.6666666666667
[PROJECTOR] final dam	1.6666666666667
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	0	1	 on dam	1.6666666666667
[PROJECTOR] after resists dam	1.6666666666667
[PROJECTOR] after flat damage armor	1.6666666666667
[PROJECTOR] final dam	1.6666666666667
[SHADER] using cached shader lightning[]
elven tempest	19841	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	stone troll	 :: 	12.909615166605	2	7	1.75	::	1
checkHit	2	1.75
=> chance to hit	51
[ATTACK] staff accuracy bonus	2	1.75	=	1.01
[ATTACK] attacking with	iron dagger
[ATTACK] to 	mean looking elven guard	 :: 	17.544603091149	5	2	16.05	::	1
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	17.544603091149	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	17.544603091149
[ATTACK] after range	17
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	27.640440265847
[ATTACK] after mult	27.640440265847
[PROJECTOR] starting dam	27.640440265847
[PROJECTOR] after difficulty dam	27.640440265847
[PROJECTOR] res	0	1	 on dam	27.640440265847
[PROJECTOR] after resists dam	27.640440265847
[PROJECTOR] after flat damage armor	27.640440265847
[PROJECTOR] final dam	27.640440265847
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	mean looking elven guard	 :: 	16.402387277841	5	2	16.05	::	0.5
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	16.402387277841	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	16.402387277841
[ATTACK] after range	21
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] after flat damage armor	10.5
[PROJECTOR] final dam	10.5
checkHit	17	7.598343092389
=> chance to hit	74
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.0954726460655	100	0	0	::	1
checkHit	15	0
=> chance to hit	88
[ATTACK] raw dam	6.0954726460655	versus	0	0.3	with APR	100
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	8.6666666666667
[PROJECTOR] after resists dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	8.6666666666667
[PROJECTOR] after self-resists dam	8.6666666666667
[PROJECTOR] after flat damage armor	8.6666666666667
[PROJECTOR] final dam	8.6666666666667
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	8.6666666666667
[PROJECTOR] after resists dam	8.6666666666667
[PROJECTOR] after flat damage armor	8.6666666666667
[PROJECTOR] final dam	8.6666666666667
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	8.6666666666667
[PROJECTOR] after resists dam	8.6666666666667
[PROJECTOR] after flat damage armor	8.6666666666667
[PROJECTOR] final dam	8.6666666666667
[SHADER] using cached shader lightning[]
black jelly	19652	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	11.356836768804	5	6	13.75	::	1
checkHit	16	13.75
=> chance to hit	56
[ATTACK] attacking with	balanced iron longsword
[ATTACK] to 	cutpurse	 :: 	23.190708663514	2	3	9.85	::	1
checkHit	21	9.85
=> chance to hit	78
[ATTACK] raw dam	23.190708663514	versus	3	0.3	with APR	2
[ATTACK] after armor	22.190708663514
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[TARGET] Passing target	elven tempest	from	mean looking elven guard	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after self-resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[SHADER] using cached shader lightning[]
elven tempest	19841	dumb ai talents can use	Attack	T_ATTACK
elven tempest	19841	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	stone troll	 :: 	12.909615166605	2	7	1.75	::	1
checkHit	2	1.75
=> chance to hit	51
[ATTACK] staff accuracy bonus	2	1.75	=	1.01
[ATTACK] attacking with	iron dagger
[ATTACK] to 	mean looking elven guard	 :: 	17.544603091149	5	2	16.05	::	1
checkHit	27.5	16.05
=> chance to hit	79
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	mean looking elven guard	 :: 	16.402387277841	5	2	16.05	::	0.5
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	16.402387277841	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	16.402387277841
[ATTACK] after range	20
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
checkHit	17	7.598343092389
=> chance to hit	74
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	arcing iron longsword of phasing
[ATTACK] to 	black jelly	 :: 	24.303667066363	8	1	5.2	::	1
checkHit	19	5.2
=> chance to hit	85
[ATTACK] raw dam	24.303667066363	versus	1	0.3	with APR	8
[ATTACK] after armor	24.303667066363
[ATTACK] after range	32
[PHYS CRIT %]	5.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam	32
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
black jelly	19652	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	11.356836768804	5	6	13.75	::	1
checkHit	16	13.75
=> chance to hit	56
[ATTACK] raw dam	11.356836768804	versus	6	0.3	with APR	5
[ATTACK] after armor	10.356836768804
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	15	0.85	 on dam	3.85
[PROJECTOR] after resists dam	3.2725
[PROJECTOR] after flat damage armor	3.2725
[PROJECTOR] final dam	3.2725
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	15	0.85	 on dam	3.85
[PROJECTOR] after resists dam	3.2725
[PROJECTOR] after flat damage armor	3.2725
[PROJECTOR] final dam	3.2725
mean looking elven guard	19674	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	19674	dumb ai talents can use	Block	T_BLOCK
mean looking elven guard	19674	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
[ATTACK] attacking with	balanced iron longsword
[ATTACK] to 	cutpurse	 :: 	23.190708663514	2	3	9.85	::	1.31304951685
checkHit	21	9.85
=> chance to hit	78
[ATTACK] raw dam	23.190708663514	versus	3	0.3	with APR	2
[ATTACK] after armor	22.190708663514
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	36.765386471799
[PROJECTOR] starting dam	36.765386471799
[PROJECTOR] after difficulty dam	36.765386471799
[PROJECTOR] res	0	1	 on dam	36.765386471799
[PROJECTOR] after resists dam	36.765386471799
[PROJECTOR] after flat damage armor	36.765386471799
[PROJECTOR] final dam	36.765386471799
checkHit	6.5350484001305	22
=> chance to hit	12
stone troll	19678	dumb ai talents can use	Stun	T_STUN
stone troll	19678	dumb ai talents can use	Attack	T_ATTACK
stone troll	19678	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	21.418805759545	6	0	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	21.418805759545	versus	0	0.3	with APR	6
[ATTACK] after armor	21.418805759545
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	3.6666666666667
[PROJECTOR] after difficulty dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after resists dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after self-resists dam	3.6666666666667
[PROJECTOR] after flat damage armor	3.6666666666667
[PROJECTOR] final dam	3.6666666666667
[PROJECTOR] starting dam	3.6666666666667
[PROJECTOR] after difficulty dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after resists dam	3.6666666666667
[PROJECTOR] after flat damage armor	3.6666666666667
[PROJECTOR] final dam	3.6666666666667
[SHADER] using cached shader lightning[]
elven tempest	19841	dumb ai talents can use	Attack	T_ATTACK
elven tempest	19841	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	stone troll	 :: 	12.909615166605	2	7	1.75	::	1
checkHit	2	1.75
=> chance to hit	51
[ATTACK] staff accuracy bonus	2	1.75	=	1.01
[PROJECTOR] starting dam	10.1466252584
[PROJECTOR] after difficulty dam	10.1466252584
[PROJECTOR] res	0	1	 on dam	10.1466252584
[PROJECTOR] after resists dam	10.1466252584
[PROJECTOR] after flat damage armor	10.1466252584
[PROJECTOR] final dam	10.1466252584
[ATTACK] attacking with	iron dagger
[ATTACK] to 	mean looking elven guard	 :: 	17.544603091149	5	2	16.05	::	1
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	17.544603091149	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	17.544603091149
[ATTACK] after range	20
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] numbed dam	17
[PROJECTOR] final dam	17
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	mean looking elven guard	 :: 	16.402387277841	5	2	16.05	::	0.5
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	16.402387277841	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	16.402387277841
[ATTACK] after range	16
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	26.014532014915
[ATTACK] after mult	13.007266007457
[PROJECTOR] starting dam	13.007266007457
[PROJECTOR] after difficulty dam	13.007266007457
[PROJECTOR] res	0	1	 on dam	13.007266007457
[PROJECTOR] after resists dam	13.007266007457
[PROJECTOR] after flat damage armor	13.007266007457
[PROJECTOR] numbed dam	11.056176106339
[PROJECTOR] final dam	11.056176106339
checkHit	17	7.598343092389
=> chance to hit	74
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] numbed dam	4.25
[PROJECTOR] final dam	4.25
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[ATTACK] attacking with	arcing iron longsword of phasing
[ATTACK] to 	black jelly	 :: 	24.303667066363	8	1	5.2	::	1
checkHit	19	5.2
=> chance to hit	85
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	elven tempest	from	elven mage	to	stone troll
black jelly	19652	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	11.356836768804	5	6	13.75	::	1
checkHit	16	13.75
=> chance to hit	56
[ATTACK] raw dam	11.356836768804	versus	6	0.3	with APR	5
[ATTACK] after armor	10.356836768804
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	15	0.85	 on dam	3.85
[PROJECTOR] after resists dam	3.2725
[PROJECTOR] after flat damage armor	3.2725
[PROJECTOR] final dam	3.2725
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	15	0.85	 on dam	3.85
[PROJECTOR] after resists dam	3.2725
[PROJECTOR] after flat damage armor	3.2725
[PROJECTOR] final dam	3.2725
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after self-resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[SHADER] using cached shader lightning[]
elven tempest	19841	dumb ai talents can use	Attack	T_ATTACK
elven tempest	19841	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.333333333333
[PROJECTOR] after difficulty dam	61.333333333333
[PROJECTOR] res	0	1	 on dam	61.333333333333
[PROJECTOR] after resists dam	61.333333333333
[PROJECTOR] after flat damage armor	61.333333333333
[PROJECTOR] final dam	61.333333333333
[SHADER] using cached shader lightning[]
[PROJECTOR] starting dam	10.1466252584
[PROJECTOR] after difficulty dam	10.1466252584
[PROJECTOR] res	0	1	 on dam	10.1466252584
[PROJECTOR] after resists dam	10.1466252584
[PROJECTOR] after flat damage armor	10.1466252584
[PROJECTOR] final dam	10.1466252584
[ATTACK] attacking with	iron dagger
[ATTACK] to 	mean looking elven guard	 :: 	17.544603091149	5	2	16.05	::	1
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	17.544603091149	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	17.544603091149
[ATTACK] after range	20
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	mean looking elven guard	 :: 	16.402387277841	5	2	16.05	::	0.5
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	16.402387277841	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	16.402387277841
[ATTACK] after range	20
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
checkHit	17	7.598343092389
=> chance to hit	74
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	arcing iron longsword of phasing
[ATTACK] to 	black jelly	 :: 	24.303667066363	8	1	5.2	::	1
checkHit	19	5.2
=> chance to hit	85
[ATTACK] raw dam	24.303667066363	versus	1	0.3	with APR	8
[ATTACK] after armor	24.303667066363
[ATTACK] after range	32
[PHYS CRIT %]	5.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam	32
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
brown mold	19686	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
AI took for target	19831	Silimira the giant brown ant	::	2353	Rybanic	100	<	100
[LOG]	Silimira the giant brown ant uses Frenzy.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
black jelly	19652	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	11.356836768804	5	6	13.75	::	1
checkHit	16	13.75
=> chance to hit	56
[ATTACK] attacking with	balanced iron longsword
[ATTACK] to 	cutpurse	 :: 	23.190708663514	2	3	9.85	::	1
checkHit	21	9.85
=> chance to hit	78
stone troll	19678	dumb ai talents can use	Stun	T_STUN
stone troll	19678	dumb ai talents can use	Attack	T_ATTACK
stone troll	19678	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	21.418805759545	6	0	0	::	1.72360679775
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	21.418805759545	versus	0	0.3	with APR	6
[ATTACK] after armor	21.418805759545
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	37.9193495505
[PROJECTOR] starting dam	37.9193495505
[PROJECTOR] after difficulty dam	37.9193495505
[PROJECTOR] res	0	1	 on dam	37.9193495505
[PROJECTOR] after resists dam	37.9193495505
[PROJECTOR] after flat damage armor	37.9193495505
[PROJECTOR] final dam	37.9193495505
checkHit	27	13.603965632402
=> chance to hit	84
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	6.3333333333333
[PROJECTOR] res	0	1	 on dam	6.3333333333333
[PROJECTOR] after resists dam	6.3333333333333
[PROJECTOR] res	0	1	 on dam	6.3333333333333
[PROJECTOR] after self-resists dam	6.3333333333333
[PROJECTOR] after flat damage armor	6.3333333333333
[PROJECTOR] final dam	6.3333333333333
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	6.3333333333333
[PROJECTOR] res	0	1	 on dam	6.3333333333333
[PROJECTOR] after resists dam	6.3333333333333
[PROJECTOR] after flat damage armor	6.3333333333333
[PROJECTOR] final dam	6.3333333333333
[SHADER] using cached shader lightning[]
AI took for target	19841	elven tempest	::	19678	stone troll	1	<	100
elven tempest	19841	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	stone troll	 :: 	12.909615166605	2	7	1.75	::	1
checkHit	2	1.75
=> chance to hit	51
[ATTACK] staff accuracy bonus	2	1.75	=	1.01
[PROJECTOR] starting dam	10.1466252584
[PROJECTOR] after difficulty dam	10.1466252584
[PROJECTOR] res	0	1	 on dam	10.1466252584
[PROJECTOR] after resists dam	10.1466252584
[PROJECTOR] after flat damage armor	10.1466252584
[PROJECTOR] final dam	10.1466252584
AI took for target	19654	cutpurse	::	19674	mean looking elven guard	1	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	mean looking elven guard	 :: 	17.544603091149	5	2	16.05	::	1
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	17.544603091149	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	17.544603091149
[ATTACK] after range	18
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	29.266348516779
[ATTACK] after mult	29.266348516779
[PROJECTOR] starting dam	29.266348516779
[PROJECTOR] after difficulty dam	29.266348516779
[PROJECTOR] res	0	1	 on dam	29.266348516779
[PROJECTOR] after resists dam	29.266348516779
[PROJECTOR] after flat damage armor	29.266348516779
[PROJECTOR] final dam	29.266348516779
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	mean looking elven guard	 :: 	16.402387277841	5	2	16.05	::	0.5
checkHit	27.5	16.05
=> chance to hit	79
[ATTACJ] dagger accuracy bonus	27.5	16.05	=	1.05725	previous	5
[ATTACK] raw dam	16.402387277841	versus	2	0.3	with APR	5.28625
[ATTACK] after armor	16.402387277841
[ATTACK] after range	17
[PHYS CRIT %]	13.312702313413
[ATTACK] after crit	17
[ATTACK] after mult	8.5
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (Silimira the giant brown ant)).
[LOG]	
mean looking elven guard	19688	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	19688	dumb ai talents can use	Block	T_BLOCK
mean looking elven guard	19688	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron longsword of phasing
[ATTACK] to 	black jelly	 :: 	24.303667066363	8	1	5.2	::	1
checkHit	19	5.2
=> chance to hit	85
[ATTACK] raw dam	24.303667066363	versus	1	0.3	with APR	8
[ATTACK] after armor	24.303667066363
[ATTACK] after range	33
[PHYS CRIT %]	5.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
AI took for target	2350	golem (servant of Rybanic)	::	19831	Silimira the giant brown ant	100	<	100
[LOG]	Silimira the giant brown ant uses Frenzy.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19622	elven tempest	::	19637	venom drake hatchling	49	<	100
elven tempest	19622	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	6
[PROJECTOR] starting dam	88.333333333333
[PROJECTOR] after difficulty dam	88.333333333333
[PROJECTOR] res	0	1	 on dam	88.333333333333
[PROJECTOR] after resists dam	88.333333333333
[PROJECTOR] after flat damage armor	88.333333333333
[PROJECTOR] final dam	88.333333333333
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
AI took for target	19637	venom drake hatchling	::	19622	elven tempest	49	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	9.6666666666667
[PROJECTOR] after difficulty dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after resists dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after self-resists dam	9.6666666666667
[PROJECTOR] after flat damage armor	9.6666666666667
[PROJECTOR] final dam	9.6666666666667
[PROJECTOR] starting dam	9.6666666666667
[PROJECTOR] after difficulty dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after resists dam	9.6666666666667
[PROJECTOR] after flat damage armor	9.6666666666667
[PROJECTOR] final dam	9.6666666666667
[SHADER] using cached shader lightning[]
[PROJECTOR] starting dam	10.1466252584
[PROJECTOR] after difficulty dam	10.1466252584
[PROJECTOR] res	0	1	 on dam	10.1466252584
[PROJECTOR] after resists dam	10.1466252584
[PROJECTOR] after flat damage armor	10.1466252584
[PROJECTOR] final dam	10.1466252584
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	20989	after	2353
brown mold	19686	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	70.451817792864
[PROJECTOR] after resists dam	70.451817792864
[PROJECTOR] after flat damage armor	70.451817792864
[PROJECTOR] final dam	70.451817792864
[LOG]	Rybanic's Channel Staff hits Silimira the giant brown ant for #1133F3#70 cold#LAST# damage.
AI took for target	19831	Silimira the giant brown ant	::	2353	Rybanic	64	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
elven mage	19646	dumb ai talents can use	Shock	T_SHOCK
elven mage	19646	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[SPELL CRIT %]	5
Adding entity	20990	after	19646
AI took for target	19678	stone troll	::	19646	elven mage	4	<	100
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	28.6
[PROJECTOR] after resists dam	28.6
[PROJECTOR] after flat damage armor	28.6
[PROJECTOR] final dam	28.6
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	21.418805759545	6	0	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	21.418805759545	versus	0	0.3	with APR	6
[ATTACK] after armor	21.418805759545
[ATTACK] after range	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[SPELL] friendly fire chance	100
checkHit	19.384733654011	21
=> chance to hit	46
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	20991	after	2353
[LOG]	Silimira the giant brown ant uses Frenzy.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	9.6666666666667
[PROJECTOR] after difficulty dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after resists dam	9.6666666666667
[PROJECTOR] after flat damage armor	9.6666666666667
[PROJECTOR] final dam	9.6666666666667
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
elven mage	19646	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
elven mage	19646	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	5
Adding entity	20992	after	19646
[SPELL CRIT %]	5
Adding entity	20993	after	19646
[PROJECTOR] starting dam	26.650896004464
[PROJECTOR] after difficulty dam	26.650896004464
[PROJECTOR] res	0	1	 on dam	26.650896004464
[PROJECTOR] after resists dam	26.650896004464
[PROJECTOR] after flat damage armor	26.650896004464
[PROJECTOR] final dam	26.650896004464
[PROJECTOR] starting dam	4.441816000744
[PROJECTOR] after difficulty dam	4.441816000744
[PROJECTOR] res	0	1	 on dam	4.441816000744
[PROJECTOR] after resists dam	4.441816000744
[PROJECTOR] after flat damage armor	4.441816000744
[PROJECTOR] final dam	4.441816000744
[PROJECTOR] starting dam	4.441816000744
[PROJECTOR] after difficulty dam	4.441816000744
[PROJECTOR] res	0	1	 on dam	4.441816000744
[PROJECTOR] after resists dam	4.441816000744
[PROJECTOR] after flat damage armor	4.441816000744
[PROJECTOR] final dam	4.441816000744
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	26.650896004464
[PROJECTOR] after difficulty dam	26.650896004464
[PROJECTOR] res	0	1	 on dam	26.650896004464
[PROJECTOR] after resists dam	26.650896004464
[PROJECTOR] after flat damage armor	26.650896004464
[PROJECTOR] final dam	26.650896004464
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	20994	after	2353
[PROJECTOR] starting dam	103.58923406698
[PROJECTOR] after difficulty dam	103.58923406698
[PROJECTOR] res	0	1	 on dam	119.12761917702
[PROJECTOR] after resists dam	119.12761917702
[PROJECTOR] after flat damage armor	119.12761917702
[PROJECTOR] final dam	119.12761917702
Loading tile	object/robe_woollen.png
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Silimira the giant brown ant for #{bold}##1133F3#119 cold#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Silimira the giant brown ant!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[SHADER] using cached shader lightning[]
elven tempest	19622	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	6
[PROJECTOR] starting dam	59.666666666667
[PROJECTOR] after difficulty dam	59.666666666667
[PROJECTOR] res	0	1	 on dam	59.666666666667
[PROJECTOR] after resists dam	59.666666666667
[PROJECTOR] after flat damage armor	59.666666666667
[PROJECTOR] final dam	59.666666666667
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[Identify]	citrine	true
[LOG]	Rybanic picks up (y.): #FFFFFF##UID:19843:0#citrine#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	0	1	 on dam	5.6666666666667
[PROJECTOR] after resists dam	5.6666666666667
[PROJECTOR] res	0	1	 on dam	5.6666666666667
[PROJECTOR] after self-resists dam	5.6666666666667
[PROJECTOR] after flat damage armor	5.6666666666667
[PROJECTOR] final dam	5.6666666666667
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	0	1	 on dam	5.6666666666667
[PROJECTOR] after resists dam	5.6666666666667
[PROJECTOR] after flat damage armor	5.6666666666667
[PROJECTOR] final dam	5.6666666666667
[SHADER] using cached shader lightning[]
AI took for target	19622	elven tempest	::	19633	venom drake hatchling	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	18.333333333333
[PROJECTOR] after difficulty dam	18.333333333333
[PROJECTOR] res	0	1	 on dam	18.333333333333
[PROJECTOR] after resists dam	18.333333333333
[PROJECTOR] res	0	1	 on dam	18.333333333333
[PROJECTOR] after self-resists dam	18.333333333333
[PROJECTOR] after flat damage armor	18.333333333333
[PROJECTOR] final dam	18.333333333333
[PROJECTOR] starting dam	18.333333333333
[PROJECTOR] after difficulty dam	18.333333333333
[PROJECTOR] res	0	1	 on dam	18.333333333333
[PROJECTOR] after resists dam	18.333333333333
[PROJECTOR] after flat damage armor	18.333333333333
[PROJECTOR] final dam	18.333333333333
[SHADER] using cached shader lightning[]
elven tempest	19622	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	shimmering ash magestaff of illumination
[ATTACK] to 	venom drake hatchling	 :: 	16.349222934539	3	5	4.2	::	1
checkHit	2	4.2
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.2	=	1
[SPELL] friendly fire chance	100
venom drake hatchling	19633	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	24.534796849489	25	0	6.3	::	1
checkHit	42.666666666667	6.3
=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	0	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] after flat damage armor	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] after flat damage armor	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
[SHADER] using cached shader lightning[]
elven tempest	19622	dumb ai talents can use	Attack	T_ATTACK
elven tempest	19622	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	6
[PROJECTOR] starting dam	74.333333333333
[PROJECTOR] after difficulty dam	74.333333333333
[PROJECTOR] res	0	1	 on dam	74.333333333333
[PROJECTOR] after resists dam	74.333333333333
[PROJECTOR] after flat damage armor	74.333333333333
[PROJECTOR] final dam	74.333333333333
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
venom drake hatchling	19633	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	24.534796849489	25	0	6.3	::	1
checkHit	42.666666666667	6.3
=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	0	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
mean looking elven guard	19612	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	19612	dumb ai talents can use	Block	T_BLOCK
mean looking elven guard	19612	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
[ATTACK] attacking with	iron longsword
[ATTACK] to 	brown mold	 :: 	24.39781259537	2	1	4.15	::	1.31304951685
checkHit	18	4.15
=> chance to hit	85
[ATTACK] raw dam	24.39781259537	versus	1	0.3	with APR	2
[ATTACK] after armor	24.39781259537
[ATTACK] after range	24
[PHYS CRIT %]	5.5
[ATTACK] after crit	24
[ATTACK] after mult	31.513188404399
[PROJECTOR] starting dam	31.513188404399
[PROJECTOR] after difficulty dam	31.513188404399
[PROJECTOR] res	0	1	 on dam	31.513188404399
[PROJECTOR] after resists dam	31.513188404399
[PROJECTOR] after flat damage armor	31.513188404399
[PROJECTOR] final dam	31.513188404399
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after self-resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[SHADER] using cached shader lightning[]
elven tempest	19622	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	shimmering ash magestaff of illumination
[ATTACK] to 	venom drake hatchling	 :: 	16.349222934539	3	5	4.2	::	1
checkHit	2	4.2
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.2	=	1
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	24.280378264961	25	0	6.3	::	1
checkHit	38.25	6.3
=> chance to hit	100
[ATTACK] raw dam	24.280378264961	versus	0	0.3	with APR	25
[ATTACK] after armor	24.280378264961
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
venom drake hatchling	19633	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	24.534796849489	25	0	6.3	::	1
checkHit	42.666666666667	6.3
=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	0	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
brown mold	19686	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	10.657638002581	10	6	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after self-resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam	4.6666666666667
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam	4.6666666666667
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam	4.6666666666667
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam	4.6666666666667
[SHADER] using cached shader lightning[]
elven tempest	19622	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	shimmering ash magestaff of illumination
[ATTACK] to 	venom drake hatchling	 :: 	16.349222934539	3	5	4.2	::	1
checkHit	2	4.2
=> chance to hit	45
[ATTACK] raw dam	16.349222934539	versus	5	0.3	with APR	3
[ATTACK] after armor	14.349222934539
[ATTACK] after range	16
[PHYS CRIT %]	6
[ATTACK] after crit	24.96
[ATTACK] after mult	24.96
[PROJECTOR] starting dam	24.96
[PROJECTOR] after difficulty dam	24.96
[PROJECTOR] res	0	1	 on dam	28.704
[PROJECTOR] after resists dam	28.704
[PROJECTOR] after flat damage armor	28.704
[PROJECTOR] final dam	28.704
[ATTACK] staff accuracy bonus	2	4.2	=	1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	7.4663506494757	0.92533649350524	 on dam	3
[PROJECTOR] after resists dam	2.7760094805157
[PROJECTOR] after flat damage armor	2.7760094805157
[PROJECTOR] final dam	2.7760094805157
[SPELL] friendly fire chance	100
venom drake hatchling	19631	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	24.280378264961	25	0	6.3	::	1
checkHit	38.25	6.3
=> chance to hit	100
[ATTACK] raw dam	24.280378264961	versus	0	0.3	with APR	25
[ATTACK] after armor	24.280378264961
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[PROFILE] logged in!	nooblade
[PROFILE] Main thread got authed	nooblade
AI took for target	19645	grey mold	::	2353	Rybanic	49	<	100
grey mold	19645	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Grey mold uses Slime Roots.
brown mold	19686	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	10.657638002581	10	6	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
AI took for target	2350	golem (servant of Rybanic)	::	19645	grey mold	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grey mold	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	81.516586549985
[PROJECTOR] after difficulty dam	81.516586549985
[PROJECTOR] res	0	1	 on dam	81.516586549985
[PROJECTOR] after resists dam	81.516586549985
[PROJECTOR] after flat damage armor	81.516586549985
[PROJECTOR] final dam	81.516586549985
checkHit	9.214865806654	32.5
=> chance to hit	0
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grey mold for #aaaaaa#82 physical#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
mean looking elven guard	19612	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	19612	dumb ai talents can use	Block	T_BLOCK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron longsword
[ATTACK] to 	brown mold	 :: 	24.39781259537	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Grey mold!#{normal}#
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[LOG]	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[Identify]	Glywe the Sunroar	true
[LOG]	Rybanic picks up (g.): #SALMON##UID:19697:0#Glywe the Sunroar (0 def, 0 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	brown mold	 :: 	24.39781259537	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[ATTACK] raw dam	24.39781259537	versus	1	0.3	with APR	2
[ATTACK] after armor	24.39781259537
[ATTACK] after range	25
[PHYS CRIT %]	5.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[LOG]	
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
brown mold	19686	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	10.657638002581	10	6	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
mean looking elven guard	19612	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	19612	dumb ai talents can use	Block	T_BLOCK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron longsword
[ATTACK] to 	brown mold	 :: 	24.39781259537	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[ATTACK] raw dam	24.39781259537	versus	1	0.3	with APR	2
[ATTACK] after armor	24.39781259537
[ATTACK] after range	32
[PHYS CRIT %]	5.5
[PHYS CRIT %] sword accuracy bonus	18	4.15	=	0.0554
[ATTACK] after crit	51.6928
[ATTACK] after mult	51.6928
[PROJECTOR] starting dam	51.6928
[PROJECTOR] after difficulty dam	51.6928
[PROJECTOR] res	0	1	 on dam	51.6928
[PROJECTOR] after resists dam	51.6928
[PROJECTOR] after flat damage armor	51.6928
[PROJECTOR] final dam	51.6928
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[LOG]	Rybanic is no longer surging arcane power.
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19621	copperhead snake	::	2353	Rybanic	36	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (copperhead snake)).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	twonky	tome	The secret city	false	false
[SPELL CRIT %]	9.5
Adding entity	20995	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Copperhead snake for #1133F3#83 cold#LAST# damage.
AI took for target	19621	copperhead snake	::	2353	Rybanic	4	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	19621	copperhead snake	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=674406]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[LOG]	
Server latency	295
[USERCHAT] channel talk	Shamrock	tome	It's all right zight, it's just free loot
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19621	copperhead snake	::	2353	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	12.465812411536	10	7.9999999999997	15.65	::	1
checkHit	22	15.65
=> chance to hit	66
[ATTACK] raw dam	12.465812411536	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	12.465812411536
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
checkHit	20.35	7.8466946533059
=> chance to hit	82
[LOG]	Copperhead snake resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Copperhead snake for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:19621:0#Copperhead snake hits #fbd578#Rybanic#LAST# for #aaaaaa#13 physical#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	12	::	1.2079215610874
checkHit	27	12
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	12	=	1.015
[PROJECTOR] starting dam	74.788463454728
[PROJECTOR] after difficulty dam	74.788463454728
[PROJECTOR] res	6.2093338579194	0.93790666142081	 on dam	74.788463454728
[PROJECTOR] after resists dam	70.144598071616
[PROJECTOR] after flat damage armor	70.144598071616
[PROJECTOR] final dam	70.144598071616
checkHit	12.609756092036	32.5
=> chance to hit	1
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#70 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19683	mean looking elven guard	::	19687	midge swarm	16	<	100
AI took for target	19687	midge swarm	::	19683	mean looking elven guard	9	<	100
[SPELL] friendly fire chance	100
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	2	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	2	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	midge swarm	 :: 	26.818826705116	2	1	15.25	::	1
checkHit	19	15.25
=> chance to hit	60
[ATTACK] raw dam	26.818826705116	versus	1	0.3	with APR	2
[ATTACK] after armor	26.818826705116
[ATTACK] after range	34
[PHYS CRIT %]	5.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[SPELL] friendly fire chance	100
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	2	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	2	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	midge swarm	 :: 	26.818826705116	2	1	15.25	::	1
checkHit	19	15.25
=> chance to hit	60
[ATTACK] raw dam	26.818826705116	versus	1	0.3	with APR	2
[ATTACK] after armor	26.818826705116
[ATTACK] after range	29
[PHYS CRIT %]	5.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] after flat damage armor	29
[PROJECTOR] final dam	29
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[SPELL] friendly fire chance	100
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	2	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	2	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
midge swarm	19687	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	3.6523498754973	20	2	11.75	::	1
checkHit	19	11.75
=> chance to hit	69
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	midge swarm	 :: 	26.818826705116	2	1	15.25	::	1
checkHit	19	15.25
=> chance to hit	60
[ATTACK] raw dam	26.818826705116	versus	1	0.3	with APR	2
[ATTACK] after armor	26.818826705116
[ATTACK] after range	36
[PHYS CRIT %]	5.5
[PHYS CRIT %] sword accuracy bonus	19	15.25	=	0.015
[ATTACK] after crit	56.7
[ATTACK] after mult	56.7
[PROJECTOR] starting dam	56.7
[PROJECTOR] after difficulty dam	56.7
[PROJECTOR] res	0	1	 on dam	56.7
[PROJECTOR] after resists dam	56.7
[PROJECTOR] after flat damage armor	56.7
[PROJECTOR] final dam	56.7
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	spiked rough leather armour	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:19849:0#spiked rough leather armour (1 def, 2 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19646	elven mage	::	2353	Rybanic	81	<	100
elven mage	19646	dumb ai talents can use	Shock	T_SHOCK
elven mage	19646	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	5
Adding entity	20996	after	19646
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (elven mage)).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	20997	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	83.261239209748
[PROJECTOR] after resists dam	83.261239209748
[PROJECTOR] after flat damage armor	83.261239209748
[PROJECTOR] final dam	83.261239209748
[LOG]	Rybanic's Channel Staff hits Elven mage for #1133F3#83 cold#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	19646	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	5
Adding entity	20998	after	19646
[SPELL CRIT %]	5
Adding entity	20999	after	19646
[SPELL] friendly fire chance	100
[LOG]	
[PROJECTOR] starting dam	26.650896004464
[PROJECTOR] after difficulty dam	26.650896004464
[PROJECTOR] res	15	0.85	 on dam	26.650896004464
[PROJECTOR] after resists dam	22.653261603795
[PROJECTOR] after flat damage armor	22.653261603795
[PROJECTOR] final dam	22.653261603795
[PROJECTOR] starting dam	4.441816000744
[PROJECTOR] after difficulty dam	4.441816000744
[PROJECTOR] res	15	0.85	 on dam	4.441816000744
[PROJECTOR] after resists dam	3.7755436006324
[PROJECTOR] after flat damage armor	3.7755436006324
[PROJECTOR] final dam	3.7755436006324
[LOG]	Elven mage's Earthen Missiles hits Golem (servant of Rybanic) for #aaaaaa#23 physical#LAST#, #aaaaaa#4 physical#LAST# (26 total damage).
[PROJECTOR] starting dam	26.650896004464
[PROJECTOR] after difficulty dam	26.650896004464
[PROJECTOR] res	15	0.85	 on dam	26.650896004464
[PROJECTOR] after resists dam	22.653261603795
[PROJECTOR] after flat damage armor	22.653261603795
[PROJECTOR] final dam	22.653261603795
[PROJECTOR] starting dam	4.441816000744
[PROJECTOR] after difficulty dam	4.441816000744
[PROJECTOR] res	15	0.85	 on dam	4.441816000744
[PROJECTOR] after resists dam	3.7755436006324
[PROJECTOR] after flat damage armor	3.7755436006324
[PROJECTOR] final dam	3.7755436006324
[LOG]	Elven mage's Earthen Missiles hits Golem (servant of Rybanic) for #aaaaaa#23 physical#LAST#, #aaaaaa#4 physical#LAST# (26 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21000	after	2353
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven mage	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	68.229449378023
[PROJECTOR] after difficulty dam	68.229449378023
[PROJECTOR] res	0	1	 on dam	68.229449378023
[PROJECTOR] after resists dam	68.229449378023
[PROJECTOR] after flat damage armor	68.229449378023
[PROJECTOR] final dam	68.229449378023
checkHit	13.672351655532	32.5
=> chance to hit	3
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven mage for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven mage!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel talk	zight	tome	oh thank god. and no i just wanted to get free loot lol
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Command Staff.
Just started the chat, and we apparently have o.factory_settings.
[CHAT] loaded	welcome	table: 0x169f0078
[CHAT] loaded	element_mage	table: 0x169832b8
[CHAT] loaded	element_star	table: 0x04100a08
[CHAT] loaded	element_vile	table: 0x1224a7e0
[CHAT] loaded	how_speak	table: 0x11480328
[CHAT] loaded	which_aspect	table: 0x11480550
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x15c392b0	nil
(in chat's set_element) state.set_element is 	true
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19641	red ooze	::	2353	Rybanic	36	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (red ooze)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21001	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[LOG]	Red ooze splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=693860]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#46 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	wolf	from	red ooze	to	Rybanic
[TARGET] Passing target	rogue	from	red ooze	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21003	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=694879]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21004	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=695509]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#79 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21005	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=696500]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21006	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=697091]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[LOG]	Rybanic casts Channel Staff.
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	StarKeep	tome	Seeing as how there are a grand total of... what, 9 mages in the game that don't try to kill you? (not counting celestials)
[SPELL CRIT %]	9.5
Adding entity	21007	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=700487]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#91 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
checkHit	22.07940216582	19.690410905718
=> chance to hit	55.654980191956
AI took for target	2350	golem (servant of Rybanic)	::	19664	rogue	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	22.638462845344	19.690410905718
=> chance to hit	56.929082390281
[SPELL CRIT %]	9.5
Adding entity	21008	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=701320]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#90 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21009	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=702408]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[Identify]	rough leather cap of constitution (#STATBONUS#)	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:19642:0#rough leather cap of constitution (+3) (0 def, 1 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	mean looking elven guard	from	elven tempest	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	elven tempest	from	mean looking elven guard	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	mean looking elven guard	from	elven tempest	to	elven tempest
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19648	elven mage	::	2353	Rybanic	49	<	100
elven mage	19648	dumb ai talents can use	Shock	T_SHOCK
elven mage	19648	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	6
Adding entity	21010	after	19648
[SPELL CRIT %]	6
Adding entity	21011	after	19648
[PROJECTOR] starting dam	29.699453377759
[PROJECTOR] after difficulty dam	29.699453377759
[PROJECTOR] res	0	1	 on dam	29.699453377759
[PROJECTOR] after resists dam	29.699453377759
[PROJECTOR] after flat damage armor	29.699453377759
[PROJECTOR] final dam	29.699453377759
[LOG]	Ran for 3 turns (stop reason: taken damage).
[PROJECTOR] starting dam	4.9499088962931
[PROJECTOR] after difficulty dam	4.9499088962931
[PROJECTOR] res	0	1	 on dam	4.9499088962931
[PROJECTOR] after resists dam	4.9499088962931
[PROJECTOR] after flat damage armor	4.9499088962931
[PROJECTOR] final dam	4.9499088962931
[LOG]	Rybanic starts to bleed.
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST#, #aaaaaa#5 physical#LAST# (35 total damage).
[PROJECTOR] starting dam	29.699453377759
[PROJECTOR] after difficulty dam	29.699453377759
[PROJECTOR] res	0	1	 on dam	29.699453377759
[PROJECTOR] after resists dam	29.699453377759
[PROJECTOR] after flat damage armor	29.699453377759
[PROJECTOR] final dam	29.699453377759
[PROJECTOR] starting dam	4.9499088962931
[PROJECTOR] after difficulty dam	4.9499088962931
[PROJECTOR] res	0	1	 on dam	4.9499088962931
[PROJECTOR] after resists dam	4.9499088962931
[PROJECTOR] after flat damage armor	4.9499088962931
[PROJECTOR] final dam	4.9499088962931
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST#, #aaaaaa#5 physical#LAST# (35 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Loading tile	effects/cut.png
[PROJECTOR] starting dam	9.8998177925863
[PROJECTOR] after difficulty dam	9.8998177925863
[PROJECTOR] res	0	1	 on dam	9.8998177925863
[PROJECTOR] after resists dam	9.8998177925863
[PROJECTOR] after flat damage armor	9.8998177925863
[PROJECTOR] final dam	9.8998177925863
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Shamrock	tome	That's why it's classism and not valid criticism (Though seriously, those filthy mages are behind everything the bastards)
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21012	after	2353
elven mage	19648	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	6
Adding entity	21013	after	19648
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=711881]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#83 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	24	0.76	 on dam	34
[PROJECTOR] after resists dam	25.84
[PROJECTOR] after flat damage armor	25.84
[PROJECTOR] final dam	25.84
[LOG]	Elven mage's Shock hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#26 lightning#LAST# damage.
checkHit	25.075	25.5
=> chance to hit	49
[LOG]	Rybanic is dazed!
[PROJECTOR] starting dam	9.8998177925863
[PROJECTOR] after difficulty dam	9.8998177925863
[PROJECTOR] res	0	1	 on dam	9.8998177925863
[PROJECTOR] after resists dam	9.8998177925863
[PROJECTOR] after flat damage armor	9.8998177925863
[PROJECTOR] final dam	9.8998177925863
[LOG]	Rybanic is not dazed anymore.
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21014	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=712702]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven mage!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	9.8998177925863
[PROJECTOR] after difficulty dam	9.8998177925863
[PROJECTOR] res	0	1	 on dam	9.8998177925863
[PROJECTOR] after resists dam	9.8998177925863
[PROJECTOR] after flat damage armor	9.8998177925863
[PROJECTOR] final dam	9.8998177925863
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops bleeding.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 25
*p 25: Uniform: 0: 8B52 beamColor1
*p 25: Uniform: 1: 8B52 beamColor2
*p 25: Uniform: 2: 1406 beamsCount
*p 25: Uniform: 3: 8B52 circleColor
*p 25: Uniform: 4: 1406 circleDescendSpeed
*p 25: Uniform: 5: 1406 circleRotationSpeed
*p 25: Uniform: 6: 1406 noup
*p 25: Uniform: 7: 1406 tick
*p 25: Uniform: 8: 1406 tick_start
*p 25: Uniform: 9: 1406 time_factor
*p 25: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic feels pain again.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops regenerating health quickly.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	I think 'as a whole' is pretty valid.
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19635	venom drake hatchling	::	2353	Rybanic	36	<	100
[SPELL] friendly fire chance	100
AI took for target	19633	venom drake hatchling	::	2353	Rybanic	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (venom drake hatchling)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21015	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=718421]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Venom drake hatchling!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	venom drake hatchling	from	venom drake hatchling	to	Rybanic
Astar fail: destination unreachable
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21016	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=719205]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#80 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	19631	venom drake hatchling	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1.2079215610874
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	66.714957324732
[PROJECTOR] after difficulty dam	66.714957324732
[PROJECTOR] res	0	1	 on dam	66.714957324732
[PROJECTOR] after resists dam	66.714957324732
[PROJECTOR] after flat damage armor	66.714957324732
[PROJECTOR] final dam	66.714957324732
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3
[PROJECTOR] after resists dam	2.4146779279047
[PROJECTOR] after flat damage armor	2.4146779279047
[PROJECTOR] final dam	2.4146779279047
checkHit	16.825053522011	32.5
=> chance to hit	11
[LOG]	Venom drake hatchling is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Venom drake hatchling for #aaaaaa#67 physical#LAST# damage.
[LOG]	#UID:19631:0#Venom drake hatchling hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.280378264961	25	1	11.4	::	1
checkHit	38.25	11.4
=> chance to hit	100
[ATTACK] raw dam	24.280378264961	versus	1	0.3	with APR	25
[ATTACK] after armor	24.280378264961
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] numbed dam	18.785
[PROJECTOR] final dam	18.785
[SPELL] friendly fire chance	100
[LOG]	#UID:19631:0#Venom drake hatchling hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21017	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=721297]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Venom drake hatchling!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	19631	venom drake hatchling	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=721381]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	venom drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	57.2768
[PROJECTOR] after difficulty dam	57.2768
[PROJECTOR] res	0	1	 on dam	57.2768
[PROJECTOR] after resists dam	57.2768
[PROJECTOR] after flat damage armor	57.2768
[PROJECTOR] final dam	57.2768
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	3
[PROJECTOR] after resists dam	2.4146779279047
[PROJECTOR] after flat damage armor	2.4146779279047
[PROJECTOR] numbed dam	2.052476238719
[PROJECTOR] final dam	2.052476238719
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Venom drake hatchling for #aaaaaa#57 physical#LAST# damage.
[LOG]	#UID:19631:0#Venom drake hatchling hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.280378264961	25	1	11.4	::	1
checkHit	38.25	11.4
=> chance to hit	100
[ATTACK] raw dam	24.280378264961	versus	1	0.3	with APR	25
[ATTACK] after armor	24.280378264961
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[SPELL] friendly fire chance	100
[LOG]	#UID:19631:0#Venom drake hatchling hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21018	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=721764]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Venom drake hatchling for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(28 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(28 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Venom drake hatchling!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.90 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel serial data	kazakasa	tome	413
[LOG]	You pickup 0.60 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel achievement	kazakasa	tome	Utterly Destroyed	false	false
[LOG]	You pickup 0.65 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel serial data	starkewe	tome	416
[USERCHAT] channel achievement	starkewe	tome	Utterly Destroyed	false	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19679	elven guard	::	2353	Rybanic	16	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21019	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	87.014956616262
[PROJECTOR] after resists dam	87.014956616262
[PROJECTOR] after flat damage armor	87.014956616262
[PROJECTOR] final dam	87.014956616262
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=726742]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#87 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	19679	elven guard	16	<	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven guard	 :: 	44.082477970522	7	2	13.75	::	1.2079215610874
checkHit	27	13.75
=> chance to hit	84
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	13.75	=	1.01325
[PROJECTOR] starting dam	73.43559130631
[PROJECTOR] after difficulty dam	73.43559130631
[PROJECTOR] res	0	1	 on dam	73.43559130631
[PROJECTOR] after resists dam	73.43559130631
[PROJECTOR] after flat damage armor	73.43559130631
[PROJECTOR] final dam	73.43559130631
checkHit	20.238980848011	32.5
=> chance to hit	20
[LOG]	Elven guard is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven guard for #aaaaaa#73 physical#LAST# damage.
[ATTACK] attacking with	iron longsword of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.595373700426	2	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	30.595373700426	versus	1	0.3	with APR	2
[ATTACK] after armor	30.595373700426
[ATTACK] after range	37
[PHYS CRIT %]	7.5363300372867
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	15	0.85	 on dam	37
[PROJECTOR] after resists dam	31.45
[PROJECTOR] after flat damage armor	31.45
[PROJECTOR] numbed dam	26.7325
[PROJECTOR] final dam	26.7325
[LOG]	
[LOG]	#UID:19679:0#Elven guard hits Golem (servant of Rybanic) for #aaaaaa#27 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21020	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=727541]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel talk	darulio	tome	except for that mage that saved the world
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19688	mean looking elven guard	::	2353	Rybanic	25	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (mean looking elven guard)).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	At least, silence them before talking.
[USERCHAT] channel talk	darulio	tome	you know the guy
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	19688	mean looking elven guard	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mean looking elven guard	 :: 	44.082477970522	7	6	13.75	::	1.2079215610874
checkHit	27	13.75
=> chance to hit	84
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Mean looking elven guard.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21021	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=731768]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#88 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21022	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=732389]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=732529]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mean looking elven guard	 :: 	44.082477970522	7	6	13.75	::	1
checkHit	27	13.75
=> chance to hit	84
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	13.75	=	1.01325
[PROJECTOR] starting dam	49.64925
[PROJECTOR] after difficulty dam	49.64925
[PROJECTOR] res	0	1	 on dam	49.64925
[PROJECTOR] after resists dam	49.64925
[PROJECTOR] after flat damage armor	49.64925
[PROJECTOR] final dam	49.64925
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Mean looking elven guard for #aaaaaa#50 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.95 gold pieces.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
Server latency	145
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19620	giant white rat	::	2353	Rybanic	36	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the southeast (giant white rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21023	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=737542]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel achievement	Patryn	tome	Treasure Hunter	false	false
[USERCHAT] channel talk	shortman422	global	Wow, there is a lot of mage hate going on here
[USERCHAT] channel talk	nooblade	tome	what the hell is with tarhelion anyway?
[USERCHAT] channel talk	StarKeep	tome	Phil?
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Today is the 7th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[USERCHAT] channel talk	StarKeep	tome	Jim?
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 15 turns (stop reason: at door).
[LOG]	
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (mean looking elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	21024	after	2353
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	0	1	 on dam	122.10163267121
[PROJECTOR] after resists dam	122.10163267121
[PROJECTOR] after flat damage armor	122.10163267121
[PROJECTOR] final dam	122.10163267121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=757030]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21025	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	19683	mean looking elven guard	64	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=758256]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19683	mean looking elven guard	::	2350	golem (servant of Rybanic)	49	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21026	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=758850]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	19838	elven tempest	64	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	StarKeep	tome	I don't hate Mages.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	5.698743036712	 lost tiles => 	15.115581490928
[PROJECTOR] starting dam	92.290095418108
[PROJECTOR] after difficulty dam	92.290095418108
[PROJECTOR] res	0	1	 on dam	116.28552022682
[PROJECTOR] after resists dam	116.28552022682
[PROJECTOR] after flat damage armor	116.28552022682
[PROJECTOR] final dam	116.28552022682
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	15	0.85	 on dam	33.761072032792
[PROJECTOR] after resists dam	28.696911227874
[PROJECTOR] after flat damage armor	28.696911227874
[PROJECTOR] final dam	28.696911227874
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	15	0.85	 on dam	33.761072032792
[PROJECTOR] after resists dam	28.696911227874
[PROJECTOR] after flat damage armor	28.696911227874
[PROJECTOR] final dam	28.696911227874
[PROJECTOR] starting dam	92.290095418108
[PROJECTOR] after difficulty dam	92.290095418108
[PROJECTOR] res	0	1	 on dam	116.28552022682
[PROJECTOR] after resists dam	116.28552022682
[PROJECTOR] after flat damage armor	116.28552022682
[PROJECTOR] final dam	116.28552022682
[PROJECTOR] starting dam	92.290095418108
[PROJECTOR] after difficulty dam	92.290095418108
[PROJECTOR] res	0	1	 on dam	116.28552022682
[PROJECTOR] after resists dam	116.28552022682
[PROJECTOR] after flat damage armor	116.28552022682
[PROJECTOR] final dam	116.28552022682
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=760023]
New GL Shader program 25
*p 25: Uniform: 0: 8B50 ellipsoidalFactor
*p 25: Uniform: 1: 1406 flameIntensity
*p 25: Uniform: 2: 1406 shockwaveSpeed
*p 25: Uniform: 3: 1406 shockwaveWidth
*p 25: Uniform: 4: 1406 tick
*p 25: Uniform: 5: 1406 tick_start
*p 25: Uniform: 6: 1406 time_factor
*p 25: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#29 temporal#LAST#, #aaaaaa#29 physical#LAST# (57 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven tempest for #LIGHT_RED#116 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#116 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven tempest for #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST#, #LIGHT_RED#116 fire#LAST# (184 total damage).
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Elven tempest!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	19626	elven tempest	49	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	10.333333333333
[PROJECTOR] res	15	0.85	 on dam	10.333333333333
[PROJECTOR] after resists dam	8.7833333333333
[PROJECTOR] after flat damage armor	8.7833333333333
[PROJECTOR] final dam	8.7833333333333
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 27
*p 27: Uniform: 0: 8B51 color1
*p 27: Uniform: 1: 8B51 color2
*p 27: Uniform: 2: 8B5E tex
[LOG]	#UID:19626:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	15	0.85	 on dam	8.6666666666667
[PROJECTOR] after resists dam	7.3666666666667
[PROJECTOR] after flat damage armor	7.3666666666667
[PROJECTOR] final dam	7.3666666666667
[SHADER] using cached shader lightning[]
[LOG]	#UID:19626:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Throw Bomb is still on cooldown for 2 turns.
[USERCHAT] channel talk	StarKeep	tome	I hate NPC Mages.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven tempest	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	89.386195520469
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	91.799622799522
[PROJECTOR] after difficulty dam	91.799622799522
[PROJECTOR] res	0	1	 on dam	91.799622799522
[PROJECTOR] after resists dam	91.799622799522
[PROJECTOR] after flat damage armor	91.799622799522
[PROJECTOR] final dam	91.799622799522
checkHit	14.140591359271	32.5
=> chance to hit	5
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven tempest for #aaaaaa#92 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven tempest!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19612	mean looking elven guard	::	2350	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21027	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=767902]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Devindor	tome	Bug
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 52 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	healing infusion of the sneak	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:19627:0#healing infusion of the sneak (heal 94)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	arcing iron waraxe of projection	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:19613:0#arcing iron waraxe of projection (6-8.4 power, 2 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 9 turns (stop reason: at door).
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:19847:0#pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: something interesting).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Isotope-X	tome	Huh...a unique Alchemist/Mindslayer/Anorthil blade horror is guarding the enterance to the Farportal in my Fortress.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	wild infusion	true
[LOG]	Rybanic picks up (c.): #FFFFFF##UID:19851:0#wild infusion (resist 13%; cure mental, magical)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel talk	Isotope-X	tome	This could get ugly.
[USERCHAT] channel achievement	LanceYosh	global	Utterly Destroyed	false	false
[USERCHAT] channel serial data	gyges	tome	497
[USERCHAT] channel talk	Devindor	tome	Well 2 bugs lol reported both with the pop up thingy
[USERCHAT] channel achievement	Slash65355	tome	Flooder	false	true
[USERCHAT] channel serial data	twonky	tome	606
Server latency	148
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	npc/immovable_molds_green_mold.png
Added unique	mod.class.NPC/Ivita the green mold	::	1
fight: 	alchemist agate	potent elm starstaff of might	::	OFFHAND	QUIVER
fight: 	alchemist agate	mindwoven linen robe of the mind (#RESIST#)	::	nil	QUIVER
[LOG]	Ivita the green mold wears: #FFFFFF#43 #UID:21028:0#alchemist agate#LAST#.
[Identify]	iron battleaxe	true
fight: 	iron mail armour	iron battleaxe	::	OFFHAND	BODY
[Identify]	iron mail armour	true
Loading tile	player/runic_golem/base_04.png
Loading tile	player/runic_golem/lower_body_08.png
Loading tile	player/runic_golem/upper_body_25.png
Loading tile	player/runic_golem/right_2haxe.png
[LOG]	#GOLD#But the chest was guarded!
Loading tile	object/chestopen3.png
[USERCHAT] channel achievement	Sirrocco	tome	Utterly Destroyed	false	false
[LOG]	Rybanic casts Throw Bomb.
AI took for target	2350	golem (servant of Rybanic)	::	21072	golem (servant of Ivita the green mold)	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Ivita the green mold)	 :: 	44.082477970522	7	8.55	2.7	::	1.2079215610874
checkHit	27	2.7
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8.55	0.60452380952381	with APR	7
[ATTACK] after armor	42.532477970522
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	60.396078054371
[ATTACK] mace accuracy bonus	27	2.7	=	1.0243
[PROJECTOR] starting dam	61.863702751092
[PROJECTOR] after difficulty dam	61.863702751092
[PROJECTOR] res	0	1	 on dam	61.863702751092
[PROJECTOR] after resists dam	61.863702751092
[PROJECTOR] after flat damage armor	61.863702751092
[PROJECTOR] final dam	61.863702751092
checkHit	10.922919107782	32.5
=> chance to hit	0
[LOG]	Golem (servant of Ivita the green mold) is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Golem (servant of Ivita the green mold) for #aaaaaa#62 physical#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	Ivita the green mold	from	golem (servant of Ivita the green mold)	to	golem (servant of Rybanic)
[LOG]	Golem (servant of Ivita the green mold) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Ivita the green mold).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=805971]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.464740938559	1	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	16.464740938559	versus	1	0.3	with APR	1
[ATTACK] after armor	16.464740938559
[ATTACK] after range	17
[PHYS CRIT %] axe accuracy bonus	26	11.4	=	2.92
[PHYS CRIT %]	7.42
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] numbed dam	12.2825
[PROJECTOR] final dam	12.2825
[LOG]	#UID:21072:0#Golem (servant of Ivita the green mold) hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	bloodythorn	tome	Utterly Destroyed	false	false
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	91.208932230626
[PROJECTOR] after difficulty dam	91.208932230626
[PROJECTOR] res	0	1	 on dam	114.92325461059
[PROJECTOR] after resists dam	114.92325461059
[PROJECTOR] after flat damage armor	114.92325461059
[PROJECTOR] final dam	114.92325461059
[LOG]	The shield around golem (servant of Ivita the green mold) crumbles.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=808902]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 flameIntensity
*p 27: Uniform: 2: 1406 shockwaveSpeed
*p 27: Uniform: 3: 1406 shockwaveWidth
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 tick_start
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Golem (servant of Ivita the green mold) for #SLATE#(100 absorbed)#LAST#, #LIGHT_RED#15 fire#LAST# (15 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=809130]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Ivita the green mold)	 :: 	44.082477970522	7	8.55	2.7	::	1
checkHit	27	2.7
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8.55	0.60452380952381	with APR	7
[ATTACK] after armor	42.532477970522
[ATTACK] after range	64
[PHYS CRIT %]	0
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	2.7	=	1.0243
[PROJECTOR] starting dam	65.5552
[PROJECTOR] after difficulty dam	65.5552
[PROJECTOR] res	0	1	 on dam	65.5552
[PROJECTOR] after resists dam	65.5552
[PROJECTOR] after flat damage armor	65.5552
[PROJECTOR] final dam	65.5552
AI took for target	20098	Ivita the green mold	::	2353	Rybanic	1	<	100
[LOG]	Ivita the green mold casts Smoke Bomb.
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Golem (servant of Ivita the green mold) for #aaaaaa#66 physical#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.464740938559	1	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	16.464740938559	versus	1	0.3	with APR	1
[ATTACK] after armor	16.464740938559
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	26	11.4	=	2.92
[PHYS CRIT %]	7.42
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Ivita the green mold)	 :: 	44.082477970522	7	8.55	2.7	::	1
checkHit	27	2.7
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8.55	0.60452380952381	with APR	7
[ATTACK] after armor	42.532477970522
[ATTACK] after range	43
[PHYS CRIT %]	0
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK] mace accuracy bonus	27	2.7	=	1.0243
[PROJECTOR] starting dam	44.0449
[PROJECTOR] after difficulty dam	44.0449
[PROJECTOR] res	0	1	 on dam	44.0449
[PROJECTOR] after resists dam	44.0449
[PROJECTOR] after flat damage armor	44.0449
[PROJECTOR] final dam	44.0449
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#44 physical#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.464740938559	1	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	16.464740938559	versus	1	0.3	with APR	1
[ATTACK] after armor	16.464740938559
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	26	11.4	=	2.92
[PHYS CRIT %]	7.42
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	
[SPELL CRIT %]	7
[PROJECTOR] starting dam	26.820206498722
[PROJECTOR] after difficulty dam	26.820206498722
[PROJECTOR] res	34	0.66	 on dam	19.31054867908
[PROJECTOR] after resists dam	12.744962128193
[PROJECTOR] after flat damage armor	12.744962128193
[PROJECTOR] final dam	12.744962128193
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=811613]
New GL Shader program 25
*p 25: Uniform: 0: 8B50 ellipsoidalFactor
*p 25: Uniform: 1: 1406 flameIntensity
*p 25: Uniform: 2: 1406 shockwaveSpeed
*p 25: Uniform: 3: 1406 shockwaveWidth
*p 25: Uniform: 4: 1406 tick
*p 25: Uniform: 5: 1406 tick_start
*p 25: Uniform: 6: 1406 time_factor
*p 25: Uniform: 7: 8B5E tex
[LOG]	Something hits #fbd578#Rybanic#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[USERCHAT] channel achievement	ohiruneko	global	Level 20 (Nightmare (Roguelike) difficulty)	false	false
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Ivita the green mold)	 :: 	44.082477970522	7	8.55	2.7	::	1
checkHit	27	2.7
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8.55	0.60452380952381	with APR	7
[ATTACK] after armor	42.532477970522
[ATTACK] after range	62
[PHYS CRIT %]	0
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	2.7	=	1.0243
[PROJECTOR] starting dam	63.5066
[PROJECTOR] after difficulty dam	63.5066
[PROJECTOR] res	0	1	 on dam	63.5066
[PROJECTOR] after resists dam	63.5066
[PROJECTOR] after flat damage armor	63.5066
[PROJECTOR] final dam	63.5066
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	8.9400688329073
[PROJECTOR] after difficulty dam	8.9400688329073
[PROJECTOR] res	34	0.66	 on dam	6.4368495596932
[PROJECTOR] after resists dam	4.2483207093975
[PROJECTOR] after flat damage armor	4.2483207093975
[PROJECTOR] final dam	4.2483207093975
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.464740938559	1	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	16.464740938559	versus	1	0.3	with APR	1
[ATTACK] after armor	16.464740938559
[ATTACK] after range	24
[PHYS CRIT %] axe accuracy bonus	26	11.4	=	2.92
[PHYS CRIT %]	7.42
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	Burning from Ivita the green mold hits #fbd578#Rybanic#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops burning.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21093	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=816392]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Ivita the green mold)	 :: 	44.082477970522	7	8.55	2.7	::	1
checkHit	27	2.7
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8.55	0.60452380952381	with APR	7
[ATTACK] after armor	42.532477970522
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	2.7	=	1.0243
[PROJECTOR] starting dam	51.215
[PROJECTOR] after difficulty dam	51.215
[PROJECTOR] res	0	1	 on dam	51.215
[PROJECTOR] after resists dam	51.215
[PROJECTOR] after flat damage armor	51.215
[PROJECTOR] final dam	51.215
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
Astar fail: destination unreachable
[ATTACK] attacking with	potent elm starstaff of might
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.066647869555	2	1	11.4	::	1
checkHit	9	11.4
=> chance to hit	44
[ATTACK] raw dam	21.066647869555	versus	1	0.3	with APR	2
[ATTACK] after armor	21.066647869555
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	18.48
[PROJECTOR] after resists dam	15.708
[PROJECTOR] after flat damage armor	15.708
[PROJECTOR] final dam	15.708
[ATTACK] staff accuracy bonus	9	11.4	=	1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21094	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=817288]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Ivita the green mold	 :: 	44.082477970522	7	1	2.75	::	1
checkHit	27	2.75
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	2.75	=	1.02425
[PROJECTOR] starting dam	65.552
[PROJECTOR] after difficulty dam	65.552
[PROJECTOR] res	8.7853890290743	0.91214610970926	 on dam	65.552
[PROJECTOR] after resists dam	59.793001783661
[PROJECTOR] after flat damage armor	59.793001783661
[PROJECTOR] final dam	59.793001783661
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Ivita the green mold for #aaaaaa#60 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Ivita the green mold!#{normal}#
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	alchemist agate	true
[LOG]	Rybanic picks up (s.): #FFFFFF#42 #UID:21028:0#alchemist agate#LAST#.
[Identify]	ash magestaff 'Ravenrace'	true
[LOG]	Rybanic picks up (g.): #SALMON##UID:19894:0#ash magestaff 'Ravenrace' (15-18 power, 3 apr, lightning damage)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	grounding rough leather cap of knowledge	true
[LOG]	Rybanic picks up (o.): #0080FF##UID:19889:0#grounding rough leather cap of knowledge (0 def, 1 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic feels pain again.
[LOG]	
[USERCHAT] channel serial data	Alexorz	global	464
[USERCHAT] channel achievement	Alexorz	global	Utterly Destroyed	false	false
[LOG]	There is nothing to pickup there.
[USERCHAT] channel talk	Devindor	tome	Died as a Stone Warden in Infinite Dungeon hit restart same character my Stone Vines and Crystal Shift are still on my hotkey bar so I hit P to add points and I get LUA errors
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	alchemist agate	elm wand of conjuration	::	nil	QUIVER
fight: 	alchemist agate	ash magestaff 'Blazerigor'	::	OFFHAND	QUIVER
fight: 	alchemist agate	Crystle's Astral Bindings	::	nil	QUIVER
fight: 	alchemist agate	Girdle of the Calm Waters	::	nil	QUIVER
fight: 	alchemist agate	spellwoven linen wizard hat	::	nil	QUIVER
fight: 	alchemist agate	resilient linen cloak of Eldoral	::	nil	QUIVER
fight: 	alchemist agate	linen robe of fire (#RESIST#)	::	nil	QUIVER
fight: 	alchemist agate	brass lantern	::	nil	QUIVER
fight: 	alchemist agate	grounding copper amulet of the fish	::	nil	QUIVER
fight: 	alchemist agate	rogue's steel ring	::	nil	QUIVER
fight: 	alchemist agate	Ring of Growth	::	nil	QUIVER
fight: 	alchemist agate	traveler's pair of rough leather boots of uncanny dodging	::	nil	QUIVER
[LOG]	Rybanic wears: #FFFFFF#684 #UID:21028:0#alchemist agate#LAST#.
[USERCHAT] channel talk	Devindor	tome	Highlighting the skills on my bar give me an error too lol
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Sirrocco	tome	Okay.  Lesson learned.  Leave Heart of the Gloom alone for a bit.  Hit one of the others.
[USERCHAT] channel achievement	Swoosh So Fast	tome	Treasure Hunter	false	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Server latency	149
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[SPELL] friendly fire chance	100
AI took for target	19576	mean looking elven guard	::	2353	Rybanic	16	<	100
AI took for target	19595	elven guard	::	2353	Rybanic	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	19576	mean looking elven guard	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mean looking elven guard	 :: 	44.082477970522	7	6	13.05	::	1.2079215610874
checkHit	27	13.05
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	27	13.05	=	1.01395
[PROJECTOR] starting dam	63.688147476959
[PROJECTOR] after difficulty dam	63.688147476959
[PROJECTOR] res	2.8404109218019	0.97159589078198	 on dam	63.688147476959
[PROJECTOR] after resists dam	61.87914238013
[PROJECTOR] after flat damage armor	61.87914238013
[PROJECTOR] final dam	61.87914238013
checkHit	17.343052617949	32.5
=> chance to hit	13
[LOG]	Mean looking elven guard is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Mean looking elven guard for #aaaaaa#62 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21095	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=859496]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#80 fire#LAST# damage.
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.584960900802	2	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[LOG]	#UID:19576:0#Mean looking elven guard misses Golem (servant of Rybanic).
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.453597283886	2	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	25.453597283886	versus	1	0.3	with APR	2
[ATTACK] after armor	25.453597283886
[ATTACK] after range	35
[PHYS CRIT %]	7.5363300372867
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	15	0.85	 on dam	35
[PROJECTOR] after resists dam	29.75
[PROJECTOR] after flat damage armor	29.75
[PROJECTOR] final dam	29.75
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#UID:19595:0#Elven guard hits Golem (servant of Rybanic) for #aaaaaa#30 physical#LAST#, #LIGHT_RED#4 fire#LAST# (34 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=859692]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mean looking elven guard	 :: 	44.082477970522	7	6	13.05	::	1
checkHit	27	13.05
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	13.05	=	1.01395
[PROJECTOR] starting dam	75.0323
[PROJECTOR] after difficulty dam	75.0323
[PROJECTOR] res	2.8404109218019	0.97159589078198	 on dam	75.0323
[PROJECTOR] after resists dam	72.901074355921
[PROJECTOR] after flat damage armor	72.901074355921
[PROJECTOR] final dam	72.901074355921
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Mean looking elven guard for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	21096	after	2353
[PROJECTOR] starting dam	93.564469479851
[PROJECTOR] after difficulty dam	93.564469479851
[PROJECTOR] res	0	1	 on dam	117.89123154461
[PROJECTOR] after resists dam	117.89123154461
[PROJECTOR] after flat damage armor	117.89123154461
[PROJECTOR] final dam	117.89123154461
Loading tile	object/hboots_iron.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=860160]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #{bold}##LIGHT_RED#118 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[USERCHAT] channel talk	zight	tome	not knowing what prodigy to put the point into :(
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.584960900802	2	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	21.584960900802	versus	1	0.3	with APR	2
[ATTACK] after armor	21.584960900802
[ATTACK] after range	25
[PHYS CRIT %]	7.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#UID:19576:0#Mean looking elven guard hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21097	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=860762]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	miner's pair of iron boots	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:19596:0#miner's pair of iron boots (0 def, 7 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Lore found: #0080FF#letter (rhaloren camp)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	rhaloren-note-4
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel talk	Devindor	tome	Heart Of Gloom should be like a level 5 or so dungeon I beleive unless DG redid it
[USERCHAT] channel achievement	stonewalljack	tome	Gem of the Moon (Roguelike)	true	false
[USERCHAT] channel talk	Sirrocco	tome	What are you?
[USERCHAT] channel talk	Parcae	tome	ok ... on the same level of daikara: burb, harkor'zun, gggrglick
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:21098:0#spinel#LAST# from #00FF80##UID:19596:0#miner's pair of iron boots (0 def, 7 armour)#LAST#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:21099:0#agate#LAST# from #00FF80##UID:19613:0#arcing iron waraxe of projection (6-8.4 power, 2 apr)#LAST#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	19566	mean looking elven guard	::	2353	Rybanic	49	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21100	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	19566	mean looking elven guard	49	<	100
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=888761]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#83 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21101	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=889288]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#77 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21102	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=889788]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	quick elm wand of detection	true
[LOG]	Rybanic picks up (F.): #00FF80##UID:19567:0#quick elm wand of detection [power 5]  (10 cooldown)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel achievement	Tynian	tome	The Arena	false	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel serial data	Lorcanis	tome	418
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	24	0.76	 on dam	8.6666666666667
[PROJECTOR] after resists dam	6.5866666666667
[PROJECTOR] after flat damage armor	6.5866666666667
[PROJECTOR] final dam	6.5866666666667
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	15	0.85	 on dam	8.6666666666667
[PROJECTOR] after resists dam	7.3666666666667
[PROJECTOR] after flat damage armor	7.3666666666667
[PROJECTOR] final dam	7.3666666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 25
*p 25: Uniform: 0: 8B51 color1
*p 25: Uniform: 1: 8B51 color2
*p 25: Uniform: 2: 8B5E tex
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Something hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21103	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=894868]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#83 fire#LAST# damage.
Astar fail: destination unreachable
[TARGET] Passing target	elven tempest	from	elven mage	to	Rybanic
elven mage	19561	dumb ai talents can use	Shock	T_SHOCK
elven mage	19561	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	5
[LOG]	#{bold}#Elven mage's spell attains critical power!#{normal}#
Adding entity	21104	after	19561
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	24	0.76	 on dam	8.3333333333333
[PROJECTOR] after resists dam	6.3333333333333
[PROJECTOR] after flat damage armor	6.3333333333333
[PROJECTOR] final dam	6.3333333333333
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	15	0.85	 on dam	8.3333333333333
[PROJECTOR] after resists dam	7.0833333333333
[PROJECTOR] after flat damage armor	7.0833333333333
[PROJECTOR] final dam	7.0833333333333
[SHADER] using cached shader lightning[]
AI took for target	19573	elven tempest	::	2353	Rybanic	16	<	100
elven tempest	19573	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	6
[PROJECTOR] starting dam	75
[PROJECTOR] after difficulty dam	75
[PROJECTOR] res	24	0.76	 on dam	75
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam	57
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#UID:19573:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#6 lightning#LAST#, #ROYAL_BLUE#57 lightning#LAST# (63 total damage).
[LOG]	#UID:19573:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#7 lightning#LAST# damage.
[PROJECTOR] starting dam	43.68
[PROJECTOR] after difficulty dam	43.68
[PROJECTOR] res	24	0.76	 on dam	43.68
[PROJECTOR] after resists dam	33.1968
[PROJECTOR] after flat damage armor	33.1968
[PROJECTOR] final dam	33.1968
[LOG]	
[LOG]	Elven mage's Shock hits #fbd578#Rybanic#LAST# for #{bold}##ROYAL_BLUE#33 lightning#{normal}##LAST# damage.
checkHit	25.075	21.5
=> chance to hit	59
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Dazed'!
Astar fail: destination unreachable
elven mage	19561	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	5
Adding entity	21105	after	19561
[SPELL CRIT %]	5
Adding entity	21106	after	19561
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	26.988989490404
[PROJECTOR] after difficulty dam	26.988989490404
[PROJECTOR] res	0	1	 on dam	26.988989490404
[PROJECTOR] after resists dam	26.988989490404
[PROJECTOR] after flat damage armor	26.988989490404
[PROJECTOR] final dam	26.988989490404
[PROJECTOR] starting dam	4.4981649150673
[PROJECTOR] after difficulty dam	4.4981649150673
[PROJECTOR] res	0	1	 on dam	4.4981649150673
[PROJECTOR] after resists dam	4.4981649150673
[PROJECTOR] after flat damage armor	4.4981649150673
[PROJECTOR] final dam	4.4981649150673
[LOG]	Rybanic starts to bleed.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	24	0.76	 on dam	9
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[SHADER] using cached shader lightning[]
[LOG]	#UID:19573:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#27 physical#LAST#, #aaaaaa#4 physical#LAST# (31 total damage).
[PROJECTOR] starting dam	26.988989490404
[PROJECTOR] after difficulty dam	26.988989490404
[PROJECTOR] res	0	1	 on dam	26.988989490404
[PROJECTOR] after resists dam	26.988989490404
[PROJECTOR] after flat damage armor	26.988989490404
[PROJECTOR] final dam	26.988989490404
[PROJECTOR] starting dam	4.4981649150673
[PROJECTOR] after difficulty dam	4.4981649150673
[PROJECTOR] res	0	1	 on dam	4.4981649150673
[PROJECTOR] after resists dam	4.4981649150673
[PROJECTOR] after flat damage armor	4.4981649150673
[PROJECTOR] final dam	4.4981649150673
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#27 physical#LAST#, #aaaaaa#4 physical#LAST# (31 total damage).
[PROJECTOR] starting dam	8.9963298301346
[PROJECTOR] after difficulty dam	8.9963298301346
[PROJECTOR] res	0	1	 on dam	8.9963298301346
[PROJECTOR] after resists dam	8.9963298301346
[PROJECTOR] after flat damage armor	8.9963298301346
[PROJECTOR] final dam	8.9963298301346
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
AI took for target	19561	elven mage	::	2353	Rybanic	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	24	0.76	 on dam	9
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[SHADER] using cached shader lightning[]
[LOG]	#UID:19573:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#7 lightning#LAST# damage.
[PROJECTOR] starting dam	8.9963298301346
[PROJECTOR] after difficulty dam	8.9963298301346
[PROJECTOR] res	0	1	 on dam	8.9963298301346
[PROJECTOR] after resists dam	8.9963298301346
[PROJECTOR] after flat damage armor	8.9963298301346
[PROJECTOR] final dam	8.9963298301346
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21107	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=898730]
New GL Shader program 29
[USERCHAT] channel achievement	eleventhtower	tome	Level 20	false	false
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven mage!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	11.333333333333
[PROJECTOR] after difficulty dam	11.333333333333
[PROJECTOR] res	24	0.76	 on dam	11.333333333333
[PROJECTOR] after resists dam	8.6133333333333
[PROJECTOR] after flat damage armor	8.6133333333333
[PROJECTOR] final dam	8.6133333333333
[PROJECTOR] starting dam	11.333333333333
[PROJECTOR] after difficulty dam	11.333333333333
[PROJECTOR] res	15	0.85	 on dam	11.333333333333
[PROJECTOR] after resists dam	9.6333333333333
[PROJECTOR] after flat damage armor	9.6333333333333
[PROJECTOR] final dam	9.6333333333333
[SHADER] using cached shader lightning[]
elven tempest	19573	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	6
[PROJECTOR] starting dam	79.333333333333
[PROJECTOR] after difficulty dam	79.333333333333
[PROJECTOR] res	24	0.76	 on dam	79.333333333333
[PROJECTOR] after resists dam	60.293333333333
[PROJECTOR] after flat damage armor	60.293333333333
[PROJECTOR] final dam	60.293333333333
[SHADER] using cached shader lightning[]
[LOG]	#UID:19573:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#9 lightning#LAST#, #ROYAL_BLUE#60 lightning#LAST# (69 total damage).
[LOG]	#UID:19573:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#10 lightning#LAST# damage.
[PROJECTOR] starting dam	8.9963298301346
[PROJECTOR] after difficulty dam	8.9963298301346
[PROJECTOR] res	0	1	 on dam	8.9963298301346
[PROJECTOR] after resists dam	8.9963298301346
[PROJECTOR] after flat damage armor	8.9963298301346
[PROJECTOR] final dam	8.9963298301346
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Elven tempest to attack it.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	9.3333333333333
[PROJECTOR] after difficulty dam	9.3333333333333
[PROJECTOR] res	24	0.76	 on dam	9.3333333333333
[PROJECTOR] after resists dam	7.0933333333333
[PROJECTOR] after flat damage armor	7.0933333333333
[PROJECTOR] final dam	7.0933333333333
[PROJECTOR] starting dam	9.3333333333333
[PROJECTOR] after difficulty dam	9.3333333333333
[PROJECTOR] res	15	0.85	 on dam	9.3333333333333
[PROJECTOR] after resists dam	7.9333333333333
[PROJECTOR] after flat damage armor	7.9333333333333
[PROJECTOR] final dam	7.9333333333333
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 29
*p 29: Uniform: 0: 8B51 color1
*p 29: Uniform: 1: 8B51 color2
*p 29: Uniform: 2: 8B5E tex
[LOG]	#UID:19573:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	#UID:19573:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#8 lightning#LAST# damage.
[PROJECTOR] starting dam	8.9963298301346
[PROJECTOR] after difficulty dam	8.9963298301346
[PROJECTOR] res	0	1	 on dam	8.9963298301346
[PROJECTOR] after resists dam	8.9963298301346
[PROJECTOR] after flat damage armor	8.9963298301346
[PROJECTOR] final dam	8.9963298301346
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	17.75956015574
[PROJECTOR] after difficulty dam	17.75956015574
[PROJECTOR] res	15	0.85	 on dam	22.377045796232
[PROJECTOR] after resists dam	19.020488926797
[PROJECTOR] after flat damage armor	19.020488926797
[PROJECTOR] final dam	19.020488926797
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	0	1	 on dam	111.88522898116
[PROJECTOR] after resists dam	111.88522898116
[PROJECTOR] after flat damage armor	111.88522898116
[PROJECTOR] final dam	111.88522898116
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=903550]
New GL Shader program 25
*p 25: Uniform: 0: 8B50 ellipsoidalFactor
*p 25: Uniform: 1: 1406 flameIntensity
*p 25: Uniform: 2: 1406 shockwaveSpeed
*p 25: Uniform: 3: 1406 shockwaveWidth
*p 25: Uniform: 4: 1406 tick
*p 25: Uniform: 5: 1406 tick_start
*p 25: Uniform: 6: 1406 time_factor
*p 25: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven tempest for #LIGHT_RED#112 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven tempest	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	74.432126594207
[PROJECTOR] after difficulty dam	74.432126594207
[PROJECTOR] res	0	1	 on dam	74.432126594207
[PROJECTOR] after resists dam	74.432126594207
[PROJECTOR] after flat damage armor	74.432126594207
[PROJECTOR] final dam	74.432126594207
checkHit	14.172825835623	32.5
=> chance to hit	5
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven tempest for #aaaaaa#74 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven tempest!#{normal}#
[PROJECTOR] starting dam	8.9963298301346
[PROJECTOR] after difficulty dam	8.9963298301346
[PROJECTOR] res	0	1	 on dam	8.9963298301346
[PROJECTOR] after resists dam	8.9963298301346
[PROJECTOR] after flat damage armor	8.9963298301346
[PROJECTOR] final dam	8.9963298301346
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops bleeding.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	
[Identify]	iron plate armour of temporal resistance	true
[LOG]	Rybanic picks up (s.): #00FF80##UID:19562:0#iron plate armour of temporal resistance (3 def, 7 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	spinel	true
[LOG]	Rybanic picks up (z.): #FFFFFF##UID:19844:0#spinel#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 29
*p 29: Uniform: 0: 8B52 beamColor1
*p 29: Uniform: 1: 8B52 beamColor2
*p 29: Uniform: 2: 1406 beamsCount
*p 29: Uniform: 3: 8B52 circleColor
*p 29: Uniform: 4: 1406 circleDescendSpeed
*p 29: Uniform: 5: 1406 circleRotationSpeed
*p 29: Uniform: 6: 1406 noup
*p 29: Uniform: 7: 1406 tick
*p 29: Uniform: 8: 1406 tick_start
*p 29: Uniform: 9: 1406 time_factor
*p 29: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops regenerating health quickly.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 52 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Sirrocco	tome	zight, I mean.  What class are you?
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Run in which direction?
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 8 turns (stop reason: terrain change on right side).
[LOG]	
[LOG]	Run in which direction?
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	
[LOG]	Run in which direction?
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	
[LOG]	Run in which direction?
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL] friendly fire chance	100
AI took for target	19605	elven tempest	::	2353	Rybanic	81	<	100
elven tempest	19605	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	5
[PROJECTOR] starting dam	43.666666666667
[PROJECTOR] after difficulty dam	43.666666666667
[PROJECTOR] res	24	0.76	 on dam	43.666666666667
[PROJECTOR] after resists dam	33.186666666667
[PROJECTOR] after flat damage armor	33.186666666667
[PROJECTOR] final dam	33.186666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 25
*p 25: Uniform: 0: 8B51 color1
*p 25: Uniform: 1: 8B51 color2
*p 25: Uniform: 2: 8B5E tex
[SPELL] friendly fire chance	100
[LOG]	#UID:19605:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#33 lightning#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	19605	elven tempest	100	<	100
[LOG]	
Server latency	152
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	0	1	 on dam	111.88522898116
[PROJECTOR] after resists dam	111.88522898116
[PROJECTOR] after flat damage armor	111.88522898116
[PROJECTOR] final dam	111.88522898116
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=920158]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 flameIntensity
*p 27: Uniform: 2: 1406 shockwaveSpeed
*p 27: Uniform: 3: 1406 shockwaveWidth
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 tick_start
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven tempest for #LIGHT_RED#112 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (144 total damage).
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Elven tempest!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	zight	tome	bulwark
[USERCHAT] channel talk	StarKeep	tome	Dont suppose anybody knows Elemental Fury's rarity rating off the top of their head?
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21108	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	8.9412009403904	0.9105879905961	 on dam	79.997621405273
[PROJECTOR] after resists dam	72.844873327895
[PROJECTOR] after flat damage armor	72.844873327895
[PROJECTOR] final dam	72.844873327895
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=926256]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#73 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	24	0.76	 on dam	6
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 27
*p 27: Uniform: 0: 8B51 color1
*p 27: Uniform: 1: 8B51 color2
*p 27: Uniform: 2: 8B5E tex
[TARGET] Passing target	mean looking elven guard	from	elven tempest	to	Rybanic
elven tempest	19607	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	6
[PROJECTOR] starting dam	60.333333333333
[PROJECTOR] after difficulty dam	60.333333333333
[PROJECTOR] res	24	0.76	 on dam	60.333333333333
[PROJECTOR] after resists dam	45.853333333333
[PROJECTOR] after flat damage armor	45.853333333333
[PROJECTOR] final dam	45.853333333333
[SHADER] using cached shader lightning[]
[LOG]	#UID:19607:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:19607:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#5 lightning#LAST#, #ROYAL_BLUE#46 lightning#LAST# (50 total damage).
AI took for target	2350	golem (servant of Rybanic)	::	19607	elven tempest	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven tempest	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	60.786236718602
[PROJECTOR] after difficulty dam	60.786236718602
[PROJECTOR] res	0	1	 on dam	60.786236718602
[PROJECTOR] after resists dam	60.786236718602
[PROJECTOR] after flat damage armor	60.786236718602
[PROJECTOR] final dam	60.786236718602
checkHit	14.433346775291	32.5
=> chance to hit	5
[LOG]	Elven tempest is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven tempest for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	15	0.85	 on dam	7.3333333333333
[PROJECTOR] after resists dam	6.2333333333333
[PROJECTOR] after flat damage armor	6.2333333333333
[PROJECTOR] numbed dam	5.2983333333333
[PROJECTOR] final dam	5.2983333333333
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after self-resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] numbed dam	6.2333333333333
[PROJECTOR] final dam	6.2333333333333
[SHADER] using cached shader lightning[]
[ATTACK] attacking with	cruel ash vilestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.735833502363	3	1	11.4	::	1
checkHit	2	11.4
=> chance to hit	27
[LOG]	#UID:19607:0#Elven tempest misses Golem (servant of Rybanic).
[ATTACK] staff accuracy bonus	2	11.4	=	1
[LOG]	#UID:19607:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:19607:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#6 lightning#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=926917]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven tempest	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	67.782
[PROJECTOR] after difficulty dam	67.782
[PROJECTOR] res	0	1	 on dam	67.782
[PROJECTOR] after resists dam	67.782
[PROJECTOR] after flat damage armor	67.782
[PROJECTOR] final dam	67.782
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven tempest for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven tempest!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	2350	golem (servant of Rybanic)	::	19601	mean looking elven guard	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mean looking elven guard	 :: 	44.082477970522	7	2	11.05	::	1.2079215610874
checkHit	27	11.05
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	11.05	=	1.01595
[PROJECTOR] starting dam	80.994402059127
[PROJECTOR] after difficulty dam	80.994402059127
[PROJECTOR] res	0	1	 on dam	80.994402059127
[PROJECTOR] after resists dam	80.994402059127
[PROJECTOR] after flat damage armor	80.994402059127
[PROJECTOR] final dam	80.994402059127
checkHit	32.5	17.218361847777
=> chance to hit	89
[KNOCKBACK] from	36	36	over	3
[KNOCKBACK] try	34	48	2
[KNOCKBACK] try	33	48	1	::
[KNOCKBACK] try	32	48	0	::
[KNOCKBACK] ok knocked to	32	48	::
[LOG]	
[Identify]	insidious poison infusion of the duelist	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:19845:0#insidious poison infusion of the duelist (16 nature damage, 23% healing reduction)#LAST#.
[LOG]	
[Identify]	elm starstaff of fate	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:19608:0#elm starstaff of fate (10-12 power, 2 apr, temporal damage)#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mean looking elven guard	 :: 	44.082477970522	7	2	11.05	::	1
checkHit	27	11.05
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	11.05	=	1.01595
[PROJECTOR] starting dam	50.7975
[PROJECTOR] after difficulty dam	50.7975
[PROJECTOR] res	0	1	 on dam	50.7975
[PROJECTOR] after resists dam	50.7975
[PROJECTOR] after flat damage armor	50.7975
[PROJECTOR] final dam	50.7975
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Mean looking elven guard for #aaaaaa#51 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21109	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=930627]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[LOG]	
[USERCHAT] channel talk	darulio	tome	3, i think
[USERCHAT] channel talk	Frank2368	tome	So where is Daikara that my quest log speaks of?
[USERCHAT] channel talk	darulio	tome	it's 3 or 4
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	If it was 3 or 4, it'd drop every game. :l
[USERCHAT] channel serial data	EatThisShoe	tome	684
[USERCHAT] channel achievement	bobdobbs	tome	Curse Lifter	false	false
[USERCHAT] channel talk	Sirrocco	tome	Well, there's always the "gain an unarmed attck" one.  You have the str and the dex to make it worthwhile.
[USERCHAT] channel achievement	mewtarthio	tome	Level 10	false	false
[USERCHAT] channel talk	darulio	tome	elemental fury is the ring, right?
[USERCHAT] channel talk	StarKeep	tome	Ye.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	brass lantern	true
[LOG]	Rybanic picks up (C.): #FFFFFF##UID:19602:0#brass lantern#LAST#.
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel talk	darulio	tome	that's 3 or 4, i think 4
AI took for target	19582	Rhaloren Inquisitor	::	2350	golem (servant of Rybanic)	16	<	100
AI took for target	2350	golem (servant of Rybanic)	::	19582	Rhaloren Inquisitor	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rhaloren Inquisitor	 :: 	44.082477970522	7	2	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	65.482696144188
[PROJECTOR] after difficulty dam	65.482696144188
[PROJECTOR] res	4.634457669271	0.95365542330729	 on dam	65.482696144188
[PROJECTOR] after resists dam	62.447928310689
[PROJECTOR] after flat damage armor	62.447928310689
[PROJECTOR] final dam	62.447928310689
checkHit	20.390520620076	32.5
=> chance to hit	20
[LOG]	Rhaloren Inquisitor is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rhaloren Inquisitor for #aaaaaa#62 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	8.9820154717045	0.91017984528295	 on dam	111.88522898116
[PROJECTOR] after resists dam	101.83568040352
[PROJECTOR] after flat damage armor	101.83568040352
[PROJECTOR] final dam	101.83568040352
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=970523]
New GL Shader program 25
*p 25: Uniform: 0: 8B50 ellipsoidalFactor
*p 25: Uniform: 1: 1406 flameIntensity
*p 25: Uniform: 2: 1406 shockwaveSpeed
*p 25: Uniform: 3: 1406 shockwaveWidth
*p 25: Uniform: 4: 1406 tick
*p 25: Uniform: 5: 1406 tick_start
*p 25: Uniform: 6: 1406 time_factor
*p 25: Uniform: 7: 8B5E tex
[USERCHAT] channel talk	Sirrocco	tome	It's the most straightforward damage boost.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rhaloren Inquisitor for #LIGHT_RED#102 fire#LAST# damage.
AI took for target	19582	Rhaloren Inquisitor	::	2350	golem (servant of Rybanic)	1	<	100
[LOG]	Rhaloren Inquisitor casts Soul Rot.
[SPELL CRIT %]	19.026817442697
Adding entity	21110	after	19582
[PROJECTOR] starting dam	100.13778968183
[PROJECTOR] after difficulty dam	100.13778968183
[PROJECTOR] res	15	0.85	 on dam	80.110231745464
[PROJECTOR] after resists dam	68.093696983645
[PROJECTOR] after flat damage armor	68.093696983645
[PROJECTOR] numbed dam	57.879642436098
[PROJECTOR] final dam	57.879642436098
[LOG]	Rhaloren Inquisitor's Soul Rot hits Golem (servant of Rybanic) for #DARK_GREEN#58 blight#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=970896]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rhaloren Inquisitor	 :: 	44.082477970522	7	2	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	49.0968
[PROJECTOR] after difficulty dam	49.0968
[PROJECTOR] res	4.634457669271	0.95365542330729	 on dam	49.0968
[PROJECTOR] after resists dam	46.821429587033
[PROJECTOR] after flat damage armor	46.821429587033
[PROJECTOR] final dam	46.821429587033
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rhaloren Inquisitor for #aaaaaa#47 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21111	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	8.9820154717045	0.91017984528295	 on dam	84.208022531866
[PROJECTOR] after resists dam	76.644444919637
[PROJECTOR] after flat damage armor	76.644444919637
[PROJECTOR] final dam	76.644444919637
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=971682]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rhaloren Inquisitor for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	Rhaloren Inquisitor casts Flame.
[SPELL CRIT %]	2.2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 29
*p 29: Uniform: 0: 1406 tick
*p 29: Uniform: 1: 1406 time_factor
*p 29: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	21112	after	19582
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	61.774333131042
[PROJECTOR] after difficulty dam	61.774333131042
[PROJECTOR] res	15	0.85	 on dam	49.419466504834
[PROJECTOR] after resists dam	42.006546529109
[PROJECTOR] after flat damage armor	42.006546529109
[PROJECTOR] final dam	42.006546529109
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=971815]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rhaloren Inquisitor's Flame hits Golem (servant of Rybanic) for #SLATE#(42 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	20.591444377014
[PROJECTOR] after difficulty dam	20.591444377014
[PROJECTOR] res	15	0.85	 on dam	16.473155501611
[PROJECTOR] after resists dam	14.00218217637
[PROJECTOR] after flat damage armor	14.00218217637
[PROJECTOR] final dam	14.00218217637
[LOG]	Burning from Rhaloren Inquisitor hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21113	after	2353
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rhaloren Inquisitor	 :: 	44.082477970522	7	2	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	68.53095
[PROJECTOR] after difficulty dam	68.53095
[PROJECTOR] res	4.634457669271	0.95365542330729	 on dam	68.53095
[PROJECTOR] after resists dam	65.354912131901
[PROJECTOR] after flat damage armor	65.354912131901
[PROJECTOR] final dam	65.354912131901
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rhaloren Inquisitor for #aaaaaa#65 physical#LAST# damage.
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	8.9820154717045	0.91017984528295	 on dam	75.787220278679
[PROJECTOR] after resists dam	68.980000427674
[PROJECTOR] after flat damage armor	68.980000427674
[PROJECTOR] final dam	68.980000427674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=972805]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rhaloren Inquisitor for #LIGHT_RED#69 fire#LAST# damage.
[ATTACK] attacking with	steel greatsword of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.99821962079	2	1	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[LOG]	#UID:19582:0#Rhaloren Inquisitor misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21114	after	2353
[PROJECTOR] starting dam	20.591444377014
[PROJECTOR] after difficulty dam	20.591444377014
[PROJECTOR] res	15	0.85	 on dam	16.473155501611
[PROJECTOR] after resists dam	14.00218217637
[PROJECTOR] after flat damage armor	14.00218217637
[PROJECTOR] final dam	14.00218217637
[LOG]	Burning from Rhaloren Inquisitor hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	8.9820154717045	0.91017984528295	 on dam	89.821890700657
[PROJECTOR] after resists dam	81.754074580947
[PROJECTOR] after flat damage armor	81.754074580947
[PROJECTOR] final dam	81.754074580947
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=973393]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rhaloren Inquisitor for #LIGHT_RED#82 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rhaloren Inquisitor	 :: 	44.082477970522	7	2	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	49.0968
[PROJECTOR] after difficulty dam	49.0968
[PROJECTOR] res	4.634457669271	0.95365542330729	 on dam	49.0968
[PROJECTOR] after resists dam	46.821429587033
[PROJECTOR] after flat damage armor	46.821429587033
[PROJECTOR] final dam	46.821429587033
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rhaloren Inquisitor for #aaaaaa#47 physical#LAST# damage.
[LOG]	Rhaloren Inquisitor is no longer pinned.
[ATTACK] attacking with	steel greatsword of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	42.99821962079	2	1	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[ATTACK] raw dam	42.99821962079	versus	1	0.3	with APR	2
[ATTACK] after armor	42.99821962079
[ATTACK] after range	46
[PHYS CRIT %]	4.2
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	15	0.85	 on dam	36.8
[PROJECTOR] after resists dam	31.28
[PROJECTOR] after flat damage armor	31.28
[PROJECTOR] final dam	31.28
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	4.8
[PROJECTOR] after resists dam	4.08
[PROJECTOR] after flat damage armor	4.08
[PROJECTOR] final dam	4.08
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	6.4
[PROJECTOR] after resists dam	5.44
[PROJECTOR] after flat damage armor	5.44
[PROJECTOR] final dam	5.44
[LOG]	#UID:19582:0#Rhaloren Inquisitor hits Golem (servant of Rybanic) for #SLATE#(30 absorbed)#LAST#, #aaaaaa#1 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# (11 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	21115	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	8.9820154717045	0.91017984528295	 on dam	89.821890700657
[PROJECTOR] after resists dam	81.754074580947
[PROJECTOR] after flat damage armor	81.754074580947
[PROJECTOR] final dam	81.754074580947
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=974653]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rhaloren Inquisitor for #LIGHT_RED#82 fire#LAST# damage.
[PROJECTOR] starting dam	20.591444377014
[PROJECTOR] after difficulty dam	20.591444377014
[PROJECTOR] res	15	0.85	 on dam	16.473155501611
[PROJECTOR] after resists dam	14.00218217637
[PROJECTOR] after flat damage armor	14.00218217637
[PROJECTOR] final dam	14.00218217637
[LOG]	Burning from Rhaloren Inquisitor hits Golem (servant of Rybanic) for #LIGHT_RED#14 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rhaloren Inquisitor	 :: 	44.082477970522	7	2	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	50.11965
[PROJECTOR] after difficulty dam	50.11965
[PROJECTOR] res	4.634457669271	0.95365542330729	 on dam	50.11965
[PROJECTOR] after resists dam	47.796876036763
[PROJECTOR] after flat damage armor	47.796876036763
[PROJECTOR] final dam	47.796876036763
[QUEST] try update status on	Rybanic	start-shaloren	1	rhaloren
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rhaloren Inquisitor for #aaaaaa#48 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Rhaloren Inquisitor!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	
Loading tile	object/longbow_elm.png
[Identify]	zircon	true
[LOG]	Rybanic picks up (M.): #FFFFFF##UID:19591:0#zircon#LAST#.
Loading tile	object/helm_iron.png
[Identify]	mighty elm longbow	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:19589:0#mighty elm longbow#LAST#.
[Identify]	grounding iron helm of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (q.): #00FF80##UID:19586:0#grounding iron helm of strength (+2) (0 def, 3 armour)#LAST#.
Loading tile	object/artifact/rod_of_annulment.png
[LOG]	Lore found: #0080FF#carefully preserved letter (rhaloren camp)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	rhaloren-note-5
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rod of Annulment	true
[LOG]	Rybanic picks up (G.): #FFD700##UID:19584:0#Rod of Annulment#LAST#.
[LOG]	Lore found: #0080FF#Rod of Annulment
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Annulment
[LOG]	
Server latency	150
[USERCHAT] channel talk	StarKeep	tome	It's 200.
[USERCHAT] channel talk	StarKeep	tome	You were ever so slightly off.
[USERCHAT] channel talk	edaedan	tome	Daikar is in the northwest mountain range
[USERCHAT] channel talk	zight	tome	sounds good. but what about the +40 str one?
[USERCHAT] channel talk	darulio	tome	oh, i was thinking tier : P
[USERCHAT] channel achievement	Viking49	global	Curse Lifter	false	false
[USERCHAT] channel talk	darulio	tome	iunno anything about the rarity rating
[USERCHAT] channel achievement	Edwar505	tome	Curse Lifter	false	false
[USERCHAT] channel talk	Sirrocco	tome	The unarmed attack will be more fun.
[USERCHAT] channel achievement	Morterus	global	The Arena	false	false
[USERCHAT] channel talk	zight	tome	i trust you
[USERCHAT] channel talk	darulio	tome	don't trust me
[USERCHAT] channel achievement	Tynian	tome	Level 10	false	false
[USERCHAT] channel talk	darulio	tome	i'm wrong :P
[LOG]	Resting starts...
Server latency	145
[LOG]	Rested for 56 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 82 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 19 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 24 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	Sirrocco	tome	I think he's trusting me, actually.
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	starkewe	tome	Orbituary	false	true
[USERCHAT] channel talk	Edwar505	tome	Why should I trust you about that then?  I'm not going to trust you and choose to trust you.
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:21116:0#ametrine#LAST# from #00FF80##UID:19562:0#iron plate armour of temporal resistance (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:21117:0#citrine#LAST# from #00FF80##UID:19586:0#grounding iron helm of strength (+2) (0 def, 3 armour)#LAST#
[LOG]	
[USERCHAT] channel achievement	Argon	tome	I cleared the room of death and all I got was this lousy achievement!	true	false
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:19567:0#quick elm wand of detection [power 5]  (10 cooldown)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:19602:0#brass lantern#LAST#.
[LOG]	You gain 1.03 gold from the transmogrification of #00FF80##UID:19849:0#spiked rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 2.19 gold from the transmogrification of #0080FF##UID:19889:0#grounding rough leather cap of knowledge (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.65 gold from the transmogrification of #00FF80##UID:19847:0#pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[LOG]	You gain 2.27 gold from the transmogrification of #SALMON##UID:19697:0#Glywe the Sunroar (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.47 gold from the transmogrification of #00FF80##UID:19608:0#elm starstaff of fate (10-12 power, 2 apr, temporal damage)#LAST#.
[LOG]	You gain 2.65 gold from the transmogrification of #SALMON##UID:19894:0#ash magestaff 'Ravenrace' (15-18 power, 3 apr, lightning damage)#LAST#.
[LOG]	You gain 1.35 gold from the transmogrification of #00FF80##UID:19589:0#mighty elm longbow#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:19851:0#wild infusion (resist 13%; cure mental, magical)#LAST#.
[LOG]	You gain 2.04 gold from the transmogrification of #00FF80##UID:19845:0#insidious poison infusion of the duelist (16 nature damage, 23% healing reduction)#LAST#.
[LOG]	You gain 1.15 gold from the transmogrification of #00FF80##UID:19627:0#healing infusion of the sneak (heal 94)#LAST#.
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
Make wait background texture 1443 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 52 ticks
Make wait background texture 1519 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1535 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	lesser_vault	function: 0x17ee5858
[BSP] 	50	50
[BSP] 0 partitioning	0	0	::	50	50	 splits 	true	true
[BSP] 1 partitioning	0	0	::	38	50	 splits 	true	true
[BSP] 3 partitioning	0	0	::	17	50	 splits 	false	true
[BSP] 5 partitioning	0	0	::	17	19	 splits 	false	false
[BSP] 6 partitioning	0	19	::	17	31	 splits 	false	true
[BSP] 7 partitioning	0	19	::	17	17	 splits 	false	false
[BSP] 8 partitioning	0	36	::	17	14	 splits 	false	false
[BSP] 4 partitioning	17	0	::	21	50	 splits 	true	true
[BSP] 9 partitioning	17	0	::	21	23	 splits 	true	true
[BSP] 11 partitioning	17	0	::	10	23	 splits 	false	true
[BSP] 13 partitioning	17	0	::	10	10	 splits 	false	false
[BSP] 14 partitioning	17	10	::	10	13	 splits 	false	false
[BSP] 12 partitioning	27	0	::	11	23	 splits 	false	true
[BSP] 15 partitioning	27	0	::	11	12	 splits 	false	false
[BSP] 16 partitioning	27	12	::	11	11	 splits 	false	false
[BSP] 10 partitioning	17	23	::	21	27	 splits 	true	true
[BSP] 17 partitioning	17	23	::	21	13	 splits 	true	false
[BSP] 19 partitioning	17	23	::	10	13	 splits 	false	false
[BSP] 20 partitioning	27	23	::	11	13	 splits 	false	false
[BSP] 18 partitioning	17	36	::	21	14	 splits 	true	false
[BSP] 21 partitioning	17	36	::	10	14	 splits 	false	false
[BSP] 22 partitioning	27	36	::	11	14	 splits 	false	false
[BSP] 2 partitioning	38	0	::	12	50	 splits 	false	true
[BSP] 23 partitioning	38	0	::	12	30	 splits 	false	true
[BSP] 25 partitioning	38	0	::	12	13	 splits 	false	false
[BSP] 26 partitioning	38	13	::	12	17	 splits 	false	false
[BSP] 24 partitioning	38	30	::	12	20	 splits 	false	true
[BSP] 27 partitioning	38	30	::	12	10	 splits 	false	false
[BSP] 28 partitioning	38	40	::	12	10	 splits 	false	false
Town gen made 	15	BSP leafs
room	0	3	::	1	3
room	1	2	::	2	0
room	0	2	::	1	3
room	3	0	::	4	1
room	2	1	::	1	5
room	1	2	::	2	0
room	2	1	::	2	0
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_4.png
Loading tile	terrain/way_next_6.png
[TOME ENTITY FILTER] selected basic	89.319814350414	103.5
[TOME ENTITY FILTER] selected basic	89.038974131117	103.5
[TOME ENTITY FILTER] selected basic	90.268722805723	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	91.347903522045	103.5
[TOME ENTITY FILTER] selected basic	86.258366466327	103.5
[TOME ENTITY FILTER] selected Ego	61.906248356077	65.5
fight: 	steel shield of acid resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	28.398959394754	65.5
[TOME ENTITY FILTER] selected basic	85.676579620032	103.5
[TOME ENTITY FILTER] selected Ego	63.040309551996	65.5
[TOME ENTITY FILTER] selected Ego	54.944518124439	65.5
[TOME ENTITY FILTER] selected basic	87.633658358858	103.5
[TOME ENTITY FILTER] selected basic	100.85884221232	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
Loading tile	npc/canine_ww.png
[TOME ENTITY FILTER] selected Ego	24.865495899777	65.5
[TOME ENTITY FILTER] selected basic	95.770723274041	103.5
fight: 	iron shield	iron longsword of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	0.58473761882278	20.5
[TOME ENTITY FILTER] selected Ego	38.264937776785	65.5
Loading tile	npc/degenerated_skeleton_warrior.png
[TOME ENTITY FILTER] selected Ego	31.35526870665	65.5
[TOME ENTITY FILTER] selected Ego	32.504364699359	65.5
fight: 	iron shield of purity	balanced steel longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	65.497127905604	65.5
Random elite generating
Adding to random boss class	Brawler	Warrior
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Unending Frenzy	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Cripple	6
Random boss forbade talent because of level	Light of Foot	6
Random boss forbade talent because of level	Precise Strikes	6
Random boss forbade talent because of level	Switch Place	6
Random boss forbade talent because of level	Spell Shield	6
Random boss forbade talent because of level	Haymaker	6
Random boss forbade talent because of level	Maim	6
Random boss forbade talent because of level	Mobile Defence	6
Random boss forbade talent because of level	Strider	6
Random boss forbade talent because of level	Take Down	6
Random boss forbade talent because of level	Relentless Strikes	6
Random boss forbade talent because of level	Steady Mind	6
Random boss forbade talent because of level	Exploit Weakness	6
Random boss forbade talent because of level	Heightened Reflexes	6
Random boss forbade talent because of level	Concussive Punch	6
Random boss forbade talent because of level	Daunting Presence	6
Random boss forbade talent because of level	Combo String	6
Random boss forbade talent because of level	Spinning Backhand	6
Random boss forbade talent because of level	Perfect Strike	6
Random boss forbade talent because of level	Set Up	6
Random boss forbade talent because of level	Fast Metabolism	6
Random boss forbade talent because of level	Unflinching Resolve	6
Random boss forbade talent because of level	Adrenaline Surge	6
Random boss forbade talent because of level	Charm Mastery	6
Random boss forbade talent because of level	Breath Control	6
Random boss forbade talent because of level	Backstab	6
Random boss forbade talent because of level	Crushing Hold	6
Random boss forbade talent because of level	Blinding Speed	6
Random boss forbade talent because of level	Body Shot	6
Random boss forbade talent because of level	Roundhouse Kick	6
Random boss forbade talent because of level	Defensive Throw	6
Random boss forbade talent because of level	Counter Attack	6
Random boss forbade talent because of level	Heave	6
Random boss forbade talent because of level	Slow Motion	6
Random boss forbade talent because of level	Flurry of Fists	6
Adding 6 random class talents to boss
 * talent	T_CLINCH
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_WEAPONS_MASTERY
 * talent	T_HEIGHTENED_SENSES
 * talent	T_UNARMED_MASTERY
 * talent	T_TACTICAL_EXPERT
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	6	points = 	4	nb_powers = 	3
Creating randart Magmahash(rune-covered quiver of elm arrows) with fire with level 6
 * using themes	light,fire
[TOME ENTITY FILTER] selected Double Greater	9.5111408233669	10.5
[TOME ENTITY FILTER] selected Greater	47.321827970869	50.5
fight: 	cured leather armour of Toknor	archer's rough leather gloves of the nighthunter	::	nil	BODY
Added unique	mod.class.NPC/Yvenor the mean looking elven guard	::	1
[TOME ENTITY FILTER] selected Ego	49.517429308504	65.5
[TOME ENTITY FILTER] selected Ego	23.750983436301	65.5
[TOME ENTITY FILTER] selected Double Ego	3.580403727498	20.5
fight: 	reinforced iron shield of cold resistance (#RESIST#)	balanced iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	66.923378381045	103.5
[TOME ENTITY FILTER] selected basic	75.999704297283	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	5.8374769300775	20.5
[TOME ENTITY FILTER] selected Double Ego	11.086706283755	20.5
[TOME ENTITY FILTER] selected Ego	35.163168323148	65.5
fight: 	icy steel shield	balanced iron longsword of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	37.754835407658	65.5
[TOME ENTITY FILTER] selected Ego	38.16105207176	65.5
[TOME ENTITY FILTER] selected basic	77.461711921371	103.5
fight: 	iron shield	iron longsword of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	23.647620850044	65.5
[TOME ENTITY FILTER] selected Double Ego	6.6209757221213	20.5
Loading tile	object/sword_iron.png
[TOME ENTITY FILTER] selected basic	85.733321480391	112.5
[TOME ENTITY FILTER] selected Ego	65.476912155975	65.5
[TOME ENTITY FILTER] selected Money	69.629125362758	72.5
[TOME ENTITY FILTER] selected basic	87.062247292386	112.5
Loading tile	object/2hmace_iron.png
[TOME ENTITY FILTER] selected basic	87.419641192518	112.5
Loading tile	object/2hsword_iron.png
Placed lore	letter	2	36
[Identify]	letter	true
Wait finished, counted 1151, 668 ticks
Loading tile	terrain/tree_alpha14.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Assigned events list
[1] = {
  [1] = fell-aura
}
[2] = {
  [1] = fell-aura
  [2] = glimmerstone
}
[3] = {
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aam
*p 25: Uniform: 1: 8B52 color1
*p 25: Uniform: 2: 8B52 color2
*p 25: Uniform: 3: 1406 hide_center
*p 25: Uniform: 4: 1406 npow
*p 25: Uniform: 5: 1406 tick
*p 25: Uniform: 6: 1406 time_factor
*p 25: Uniform: 7: 8B50 xy
*p 25: Uniform: 8: 1406 zoom
*p 25: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	rhaloren-camp-2
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Rhaloren Camp (2)
C Map minimap texture: 1399 (50x50; 64x64)
[USERCHAT] channel talk	Devindor	tome	Lol what
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	21813	large white snake	::	21818	mean looking elven guard	36	<	100
AI took for target	21818	mean looking elven guard	::	21844	green mold	9	<	100
[SPELL] friendly fire chance	100
AI took for target	21828	giant crystal rat	::	21968	elven mage	49	<	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	7.6666666666667
[PROJECTOR] res	0	1	 on dam	8.4333333333333
[PROJECTOR] after resists dam	8.4333333333333
[PROJECTOR] after flat damage armor	8.4333333333333
[PROJECTOR] final dam	8.4333333333333
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 27
*p 27: Uniform: 0: 8B51 color1
*p 27: Uniform: 1: 8B51 color2
*p 27: Uniform: 2: 8B5E tex
AI took for target	21829	elven tempest	::	21963	giant green ant	25	<	100
elven tempest	21829	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	2
[PROJECTOR] starting dam	48.666666666667
[PROJECTOR] after difficulty dam	48.666666666667
[PROJECTOR] res	0	1	 on dam	53.533333333333
[PROJECTOR] after resists dam	53.533333333333
[PROJECTOR] after flat damage armor	53.533333333333
[PROJECTOR] final dam	53.533333333333
[SHADER] using cached shader lightning[]
AI took for target	21836	elven guard	::	21948	grey mold	36	<	100
AI took for target	21840	elven guard	::	21844	green mold	81	<	100
[SPELL] friendly fire chance	100
AI took for target	21940	elven guard	::	21963	giant green ant	64	<	100
AI took for target	21963	giant green ant	::	21829	elven tempest	25	<	100
AI took for target	21964	elven guard	::	2353	Rybanic	25	<	100
AI took for target	21968	elven mage	::	21828	giant crystal rat	36	<	100
elven mage	21968	dumb ai talents can use	Shock	T_SHOCK
elven mage	21968	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	2
Adding entity	22974	after	21968
[SPELL CRIT %]	2
Adding entity	22975	after	21968
[PROJECTOR] starting dam	25.975205648734
[PROJECTOR] after difficulty dam	25.975205648734
[PROJECTOR] res	0	1	 on dam	25.975205648734
[PROJECTOR] after resists dam	25.975205648734
[PROJECTOR] after flat damage armor	25.975205648734
[PROJECTOR] final dam	25.975205648734
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22976	after	2353
[PROJECTOR] starting dam	25.975205648734
[PROJECTOR] after difficulty dam	25.975205648734
[PROJECTOR] res	0	1	 on dam	25.975205648734
[PROJECTOR] after resists dam	25.975205648734
[PROJECTOR] after flat damage armor	25.975205648734
[PROJECTOR] final dam	25.975205648734
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	-20	1.2	 on dam	82.804555489668
[PROJECTOR] after resists dam	99.365466587602
[PROJECTOR] after flat damage armor	99.365466587602
[PROJECTOR] final dam	99.365466587602
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1074671]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#99 fire#LAST# damage.
[TARGET] Passing target	green mold	from	large white snake	to	mean looking elven guard
AI took for target	2350	golem (servant of Rybanic)	::	21964	elven guard	25	<	100
green mold	21844	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
AI took for target	21948	grey mold	::	21836	elven guard	25	<	100
grey mold	21948	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	8.6584018829115
[PROJECTOR] after difficulty dam	8.6584018829115
[PROJECTOR] res	0	1	 on dam	8.6584018829115
[PROJECTOR] after resists dam	8.6584018829115
[PROJECTOR] after flat damage armor	8.6584018829115
[PROJECTOR] final dam	8.6584018829115
giant crystal rat	21828	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	21828	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STONE_SKIN
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	9.5333333333333
[PROJECTOR] after resists dam	9.5333333333333
[PROJECTOR] after flat damage armor	9.5333333333333
[PROJECTOR] final dam	9.5333333333333
[SHADER] using cached shader lightning[]
elven guard	21836	dumb ai talents can use	Attack	T_ATTACK
elven guard	21836	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
[ATTACK] to 	grey mold	 :: 	16.705950881662	0	1	3.8	::	1.31304951685
checkHit	16	3.8
=> chance to hit	81
[ATTACK] raw dam	16.705950881662	versus	1	0.3	with APR	0
[ATTACK] after armor	15.705950881662
[ATTACK] after range	15
[PHYS CRIT %]	5.5
[ATTACK] after crit	15
[ATTACK] after mult	19.69574275275
[PROJECTOR] starting dam	19.69574275275
[PROJECTOR] after difficulty dam	19.69574275275
[PROJECTOR] res	0	1	 on dam	19.69574275275
[PROJECTOR] after resists dam	19.69574275275
[PROJECTOR] after flat damage armor	19.69574275275
[PROJECTOR] final dam	19.69574275275
[ATTACK] staff accuracy bonus	16	3.8	=	1.488
[ATTACK] to 	grey mold	 :: 	16.705950881662	0	1	3.8	::	1.60249223595
checkHit	16	3.8
=> chance to hit	81
[ATTACK] raw dam	16.705950881662	versus	1	0.3	with APR	0
[ATTACK] after armor	15.705950881662
[ATTACK] after range	17
[PHYS CRIT %]	5.5
[ATTACK] after crit	17
[ATTACK] after mult	27.242368011149
[PROJECTOR] starting dam	27.242368011149
[PROJECTOR] after difficulty dam	27.242368011149
[PROJECTOR] res	0	1	 on dam	27.242368011149
[PROJECTOR] after resists dam	27.242368011149
[PROJECTOR] after flat damage armor	27.242368011149
[PROJECTOR] final dam	27.242368011149
[ATTACK] staff accuracy bonus	16	3.8	=	1.488
checkHit	7.5879985219935	27
=> chance to hit	2
[SPELL] friendly fire chance	100
elven mage	21968	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[SPELL CRIT %]	2
Adding entity	22977	after	21968
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22978	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	-20	1.2	 on dam	88.418423658459
[PROJECTOR] after resists dam	106.10210839015
[PROJECTOR] after flat damage armor	106.10210839015
[PROJECTOR] final dam	106.10210839015
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1076056]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#106 fire#LAST# damage.
[PROJECTOR] starting dam	29.333333333333
[PROJECTOR] after difficulty dam	29.333333333333
[PROJECTOR] res	0	1	 on dam	29.333333333333
[PROJECTOR] after resists dam	29.333333333333
[PROJECTOR] after flat damage armor	29.333333333333
[PROJECTOR] final dam	29.333333333333
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[ATTACK] attacking with	iron longsword
[ATTACK] to 	green mold	 :: 	23.834149485594	2	1	3.8	::	1
checkHit	19	3.8
=> chance to hit	88
[ATTACK] raw dam	23.834149485594	versus	1	0.3	with APR	2
[ATTACK] after armor	23.834149485594
[ATTACK] after range	27
[PHYS CRIT %]	5.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	5.1333333333333
[PROJECTOR] after resists dam	5.1333333333333
[PROJECTOR] after flat damage armor	5.1333333333333
[PROJECTOR] final dam	5.1333333333333
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
giant green ant	21963	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	10.306518441775	7	0	0	::	1
checkHit	22	0
=> chance to hit	100
[ATTACK] raw dam	10.306518441775	versus	0	0.3	with APR	7
[ATTACK] after armor	10.306518441775
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	
[LOG]	Resting starts...
green mold	21844	dumb ai talents can use	Poisonous Spores	T_SPORE_POISON
green mold	21844	dumb ai talents can use	Attack	T_ATTACK
green mold	21844	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 29
*p 29: Uniform: 0: 8B52 beamColor1
*p 29: Uniform: 1: 8B52 beamColor2
*p 29: Uniform: 2: 1406 beamsCount
*p 29: Uniform: 3: 8B52 circleColor
*p 29: Uniform: 4: 1406 circleDescendSpeed
*p 29: Uniform: 5: 1406 circleRotationSpeed
*p 29: Uniform: 6: 1406 noup
*p 29: Uniform: 7: 1406 tick
*p 29: Uniform: 8: 1406 tick_start
*p 29: Uniform: 9: 1406 time_factor
*p 29: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[ATTACK] attacking with	iron longsword
[ATTACK] to 	green mold	 :: 	23.834149485594	2	1	3.8	::	1
checkHit	19	3.8
=> chance to hit	88
[ATTACK] raw dam	23.834149485594	versus	1	0.3	with APR	2
[ATTACK] after armor	23.834149485594
[ATTACK] after range	28
[PHYS CRIT %]	5.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.8666666666667
[PROJECTOR] after resists dam	5.8666666666667
[PROJECTOR] after flat damage armor	5.8666666666667
[PROJECTOR] final dam	5.8666666666667
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.8666666666667
[PROJECTOR] after resists dam	5.8666666666667
[PROJECTOR] res	0	1	 on dam	5.8666666666667
[PROJECTOR] after self-resists dam	5.8666666666667
[PROJECTOR] after flat damage armor	5.8666666666667
[PROJECTOR] final dam	5.8666666666667
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
AI took for target	21818	mean looking elven guard	::	21844	green mold	1	<	100
mean looking elven guard	21818	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	21818	dumb ai talents can use	Block	T_BLOCK
mean looking elven guard	21818	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLOCK
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword of massacre
[ATTACK] to 	green mold	 :: 	23.933506261793	2	1	3.8	::	1
checkHit	16	3.8
=> chance to hit	81
[ATTACK] raw dam	23.933506261793	versus	1	0.3	with APR	2
[ATTACK] after armor	23.933506261793
[ATTACK] after range	30
[PHYS CRIT %]	5.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[SPELL] friendly fire chance	100
large white snake	21813	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	9.4684166087815	10	2	0	::	1
checkHit	19	0
=> chance to hit	98
[ATTACK] raw dam	9.4684166087815	versus	2	0.3	with APR	10
[ATTACK] after armor	9.4684166087815
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21840	elven guard	::	21813	large white snake	16	<	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	9.4684166087815	10	2	13.75	::	1
checkHit	19	13.75
=> chance to hit	64
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	9.4684166087815	10	2	13.75	::	1
checkHit	19	13.75
=> chance to hit	64
[ATTACK] raw dam	9.4684166087815	versus	2	0.3	with APR	10
[ATTACK] after armor	9.4684166087815
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
AI took for target	21818	mean looking elven guard	::	21813	large white snake	1	<	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	large white snake	 :: 	23.834149485594	2	1	8.95	::	1
checkHit	19	8.95
=> chance to hit	76
[ATTACK] raw dam	23.834149485594	versus	1	0.3	with APR	2
[ATTACK] after armor	23.834149485594
[ATTACK] after range	31
[PHYS CRIT %]	5.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
large white snake	21813	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	9.4684166087815	10	2	13.75	::	1
checkHit	19	13.75
=> chance to hit	64
[ATTACK] raw dam	9.4684166087815	versus	2	0.3	with APR	10
[ATTACK] after armor	9.4684166087815
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[ATTACK] attacking with	iron longsword
[ATTACK] to 	large white snake	 :: 	23.834149485594	2	1	8.95	::	1
checkHit	19	8.95
=> chance to hit	76
[ATTACK] raw dam	23.834149485594	versus	1	0.3	with APR	2
[ATTACK] after armor	23.834149485594
[ATTACK] after range	31
[PHYS CRIT %]	5.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21832	elven mage	::	2353	Rybanic	81	<	100
elven mage	21832	dumb ai talents can use	Shock	T_SHOCK
elven mage	21832	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	5
Adding entity	22979	after	21832
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the west (elven mage)).
[LOG]	
[SPELL] friendly fire chance	100
elven mage	21832	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	5
Adding entity	22980	after	21832
[SPELL CRIT %]	5
Adding entity	22981	after	21832
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22982	after	2353
[PROJECTOR] starting dam	27.665663538385
[PROJECTOR] after difficulty dam	27.665663538385
[PROJECTOR] res	0	1	 on dam	27.665663538385
[PROJECTOR] after resists dam	27.665663538385
[PROJECTOR] after flat damage armor	27.665663538385
[PROJECTOR] final dam	27.665663538385
[PROJECTOR] starting dam	4.6109439230641
[PROJECTOR] after difficulty dam	4.6109439230641
[PROJECTOR] res	0	1	 on dam	4.6109439230641
[PROJECTOR] after resists dam	4.6109439230641
[PROJECTOR] after flat damage armor	4.6109439230641
[PROJECTOR] final dam	4.6109439230641
[LOG]	Rybanic starts to bleed.
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#28 physical#LAST#, #aaaaaa#5 physical#LAST# (32 total damage).
[PROJECTOR] starting dam	27.665663538385
[PROJECTOR] after difficulty dam	27.665663538385
[PROJECTOR] res	0	1	 on dam	27.665663538385
[PROJECTOR] after resists dam	27.665663538385
[PROJECTOR] after flat damage armor	27.665663538385
[PROJECTOR] final dam	27.665663538385
[PROJECTOR] starting dam	4.6109439230641
[PROJECTOR] after difficulty dam	4.6109439230641
[PROJECTOR] res	0	1	 on dam	4.6109439230641
[PROJECTOR] after resists dam	4.6109439230641
[PROJECTOR] after flat damage armor	4.6109439230641
[PROJECTOR] final dam	4.6109439230641
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#28 physical#LAST#, #aaaaaa#5 physical#LAST# (32 total damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1080026]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	21832	elven mage	81	<	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	9.2218878461283
[PROJECTOR] after difficulty dam	9.2218878461283
[PROJECTOR] res	0	1	 on dam	9.2218878461283
[PROJECTOR] after resists dam	9.2218878461283
[PROJECTOR] after flat damage armor	9.2218878461283
[PROJECTOR] final dam	9.2218878461283
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	9.2218878461283
[PROJECTOR] after difficulty dam	9.2218878461283
[PROJECTOR] res	0	1	 on dam	9.2218878461283
[PROJECTOR] after resists dam	9.2218878461283
[PROJECTOR] after flat damage armor	9.2218878461283
[PROJECTOR] final dam	9.2218878461283
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22983	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1081251]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#79 fire#LAST# damage.
[SPELL] friendly fire chance	100
elven mage	21832	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	5
Adding entity	22984	after	21832
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	9.2218878461283
[PROJECTOR] after difficulty dam	9.2218878461283
[PROJECTOR] res	0	1	 on dam	9.2218878461283
[PROJECTOR] after resists dam	9.2218878461283
[PROJECTOR] after flat damage armor	9.2218878461283
[PROJECTOR] final dam	9.2218878461283
AI took for target	2350	golem (servant of Rybanic)	::	21832	elven mage	25	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Elven mage to attack it.
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22985	after	2353
[PROJECTOR] starting dam	30.333333333333
[PROJECTOR] after difficulty dam	30.333333333333
[PROJECTOR] res	24	0.76	 on dam	30.333333333333
[PROJECTOR] after resists dam	23.053333333333
[PROJECTOR] after flat damage armor	23.053333333333
[PROJECTOR] final dam	23.053333333333
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1081754]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Elven mage's Shock hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#23 lightning#LAST# damage.
checkHit	25.075	22.5
=> chance to hit	57
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Dazed'!
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven mage!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	9.2218878461283
[PROJECTOR] after difficulty dam	9.2218878461283
[PROJECTOR] res	0	1	 on dam	9.2218878461283
[PROJECTOR] after resists dam	9.2218878461283
[PROJECTOR] after flat damage armor	9.2218878461283
[PROJECTOR] final dam	9.2218878461283
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	eleventhtower	tome	569
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops bleeding.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic feels pain again.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops regenerating health quickly.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the west (green mold)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22986	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1086741]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green mold for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green mold!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21814	elven guard	::	2353	Rybanic	100	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the west (elven guard)).
[LOG]	
[Identify]	acidic iron longsword of crippling	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:21971:0#acidic iron longsword of crippling (5.5-7.7 power, 2 apr)#LAST#.
[TARGET] Passing target	Yvenor the mean looking elven guard	from	elven guard	to	Rybanic
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22987	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	21814	elven guard	81	<	100
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1090963]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#83 fire#LAST# damage.
AI took for target	21814	elven guard	::	2353	Rybanic	64	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22988	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1091430]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#76 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	21934	Yvenor the mean looking elven guard	9	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Yvenor the mean looking elven guard	 :: 	44.082477970522	7	5	18.110225690555	::	1.2079215610874
checkHit	27	18.110225690555
=> chance to hit	73
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	96
[ATTACK] after mult	115.96046986439
[ATTACK] mace accuracy bonus	27	18.110225690555	=	1.0088897743094
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) performs a melee critical strike against Yvenor the mean looking elven guard!#{normal}#
[PROJECTOR] starting dam	116.9913322703
[PROJECTOR] after difficulty dam	116.9913322703
[PROJECTOR] res	0	1	 on dam	116.9913322703
[PROJECTOR] after resists dam	116.9913322703
[PROJECTOR] after flat damage armor	116.9913322703
[PROJECTOR] final dam	116.9913322703
checkHit	20.70475687263	32.5
=> chance to hit	21
[LOG]	Yvenor the mean looking elven guard is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Yvenor the mean looking elven guard for #{bold}##aaaaaa#117 physical#{normal}##LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22989	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
Loading tile	object/arrow_elm.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1092756]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yvenor the mean looking elven guard for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yvenor the mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[Identify]	Magmahash	true
[LOG]	Rybanic picks up (m.): #SALMON##UID:21859:0#Magmahash (9/9, 17.5-24.5 power, 5 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21836	elven guard	::	2353	Rybanic	100	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	2350	golem (servant of Rybanic)	::	21836	elven guard	100	<	100
[SPELL] friendly fire chance	100
AI took for target	21836	elven guard	::	2350	golem (servant of Rybanic)	81	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22990	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	4.470766153529	0.95529233846471	 on dam	91.225357742855
[PROJECTOR] after resists dam	87.146885325452
[PROJECTOR] after flat damage armor	87.146885325452
[PROJECTOR] final dam	87.146885325452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1097206]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#87 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22991	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	4.470766153529	0.95529233846471	 on dam	77.190687320877
[PROJECTOR] after resists dam	73.739672198459
[PROJECTOR] after flat damage armor	73.739672198459
[PROJECTOR] final dam	73.739672198459
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1097495]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.95 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21952	mean looking elven guard	::	2353	Rybanic	100	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (mean looking elven guard)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22992	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1099404]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	21952	mean looking elven guard	81	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22993	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1100004]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#83 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22994	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
Loading tile	object/hgloves_iron.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1100399]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
Server latency	145
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	restful iron gauntlets of dexterity (#STATBONUS#)	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:21953:0#restful iron gauntlets of dexterity (+2) (0 def, 1 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21839	white wolf	::	2353	Rybanic	100	<	100
white wolf	21839	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	21839	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	White wolf howls
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (white wolf)).
[LOG]	
white wolf	21839	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	White wolf activates Icy Skin.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21968	elven mage	::	2353	Rybanic	100	<	100
elven mage	21968	dumb ai talents can use	Shock	T_SHOCK
elven mage	21968	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	2
Adding entity	22995	after	21968
[SPELL CRIT %]	2
Adding entity	22996	after	21968
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	25.975205648734
[PROJECTOR] after difficulty dam	25.975205648734
[PROJECTOR] res	0	1	 on dam	25.975205648734
[PROJECTOR] after resists dam	25.975205648734
[PROJECTOR] after flat damage armor	25.975205648734
[PROJECTOR] final dam	25.975205648734
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Rybanic starts to bleed.
[LOG]	
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST#, #aaaaaa#4 physical#LAST# (30 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	21968	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	2
Adding entity	22997	after	21968
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	-50	1.5	 on dam	103.16923883018
[PROJECTOR] after resists dam	154.75385824527
[PROJECTOR] after flat damage armor	154.75385824527
[PROJECTOR] final dam	154.75385824527
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1106845]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 flameIntensity
*p 27: Uniform: 2: 1406 shockwaveSpeed
*p 27: Uniform: 3: 1406 shockwaveWidth
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 tick_start
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B5E tex
AI took for target	2350	golem (servant of Rybanic)	::	21845	degenerated skeleton warrior	81	<	100
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White wolf for #LIGHT_RED#155 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Degenerated skeleton warrior for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White wolf!#{normal}#
[PROJECTOR] starting dam	19.666666666667
[PROJECTOR] after difficulty dam	19.666666666667
[PROJECTOR] res	24	0.76	 on dam	19.666666666667
[PROJECTOR] after resists dam	14.946666666667
[PROJECTOR] after flat damage armor	14.946666666667
[PROJECTOR] final dam	14.946666666667
[LOG]	Elven mage's Shock hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#15 lightning#LAST# damage.
checkHit	25.075	20
=> chance to hit	63
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Dazed'!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22998	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	21845	degenerated skeleton warrior	49	<	100
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1107841]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Degenerated skeleton warrior for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Degenerated skeleton warrior!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21968	elven mage	::	2353	Rybanic	64	<	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	22999	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	21968	elven mage	64	<	100
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1108567]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#80 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23000	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1109258]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven mage!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	4.3292009414557
[PROJECTOR] after difficulty dam	4.3292009414557
[PROJECTOR] res	0	1	 on dam	4.3292009414557
[PROJECTOR] after resists dam	4.3292009414557
[PROJECTOR] after flat damage armor	4.3292009414557
[PROJECTOR] final dam	4.3292009414557
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops bleeding.
[LOG]	
[Identify]	iron greatsword	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:21978:0#iron greatsword (12.5-20 power, 1 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Lore found: #0080FF#letter (rhaloren camp)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	rhaloren-note-2
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel talk	FunnyMan3595	tome	Nicely done, Argon.
[LOG]	You pickup 0.65 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel serial data	zoomzoomzz	tome	421
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Today is the 8th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21829	elven tempest	::	2353	Rybanic	49	<	100
elven tempest	21829	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	24	0.76	 on dam	63.8
[PROJECTOR] after resists dam	48.488
[PROJECTOR] after flat damage armor	48.488
[PROJECTOR] final dam	48.488
[LOG]	Ran for 7 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 27
*p 27: Uniform: 0: 8B51 color1
*p 27: Uniform: 1: 8B51 color2
*p 27: Uniform: 2: 8B5E tex
[SPELL] friendly fire chance	100
[LOG]	#UID:21829:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#48 lightning#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23001	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1137957]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#91 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23002	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1138682]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven tempest!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21818	mean looking elven guard	::	2353	Rybanic	81	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the northeast (mean looking elven guard)).
[LOG]	
[TARGET] Passing target	elven guard	from	mean looking elven guard	to	Rybanic
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23003	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1141786]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#88 fire#LAST# damage.
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	21818	mean looking elven guard	36	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1142573]
New GL Shader program 28
*p 28: Uniform: 0: 8B50 ellipsoidalFactor
*p 28: Uniform: 1: 1406 flameIntensity
*p 28: Uniform: 2: 1406 shockwaveSpeed
*p 28: Uniform: 3: 1406 shockwaveWidth
*p 28: Uniform: 4: 1406 tick
*p 28: Uniform: 5: 1406 tick_start
*p 28: Uniform: 6: 1406 time_factor
*p 28: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven guard for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Mean looking elven guard for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	21840	elven guard	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven guard	 :: 	44.082477970522	7	2	10.7	::	1.2079215610874
checkHit	27	10.7
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	27	10.7	=	1.0163
[PROJECTOR] starting dam	85.93274777732
[PROJECTOR] after difficulty dam	85.93274777732
[PROJECTOR] res	0	1	 on dam	85.93274777732
[PROJECTOR] after resists dam	85.93274777732
[PROJECTOR] after flat damage armor	85.93274777732
[PROJECTOR] final dam	85.93274777732
checkHit	16.419411289561	32.5
=> chance to hit	10
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven guard for #aaaaaa#86 physical#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven guard!#{normal}#
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	iron greatmaul	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:21977:0#iron greatmaul (12-18 power, 1 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
AI took for target	21940	elven guard	::	2353	Rybanic	81	<	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23004	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1145025]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#84 fire#LAST# damage.
[SPELL] friendly fire chance	100
AI took for target	21940	elven guard	::	2353	Rybanic	64	<	100
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	21940	elven guard	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23005	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1145580]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:23006:0#agate#LAST# from #FFFFFF##UID:21977:0#iron greatmaul (12-18 power, 1 apr)#LAST#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:23007:0#ametrine#LAST# from #FFFFFF##UID:21978:0#iron greatsword (12.5-20 power, 1 apr)#LAST#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel achievement	Swoosh So Fast	tome	Rescuer of the lost	false	false
[LOG]	You extract #FFFFFF##UID:23008:0#agate#LAST# from #00FF80##UID:21971:0#acidic iron longsword of crippling (5.5-7.7 power, 2 apr)#LAST#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:23009:0#ametrine#LAST# from #00FF80##UID:21953:0#restful iron gauntlets of dexterity (+2) (0 def, 1 armour)#LAST#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.70 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.65 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	ametrine	true
[LOG]	Rybanic picks up (A.): #FFFFFF##UID:21976:0#ametrine#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21961	black jelly	::	2353	Rybanic	36	<	100
black jelly	21961	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	23010	after	21961
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (black jelly)).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23011	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1159094]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black jelly for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black jelly!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.60 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	flaming iron dagger	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:21941:0#flaming iron dagger (5.5-7.15 power, 5 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Server latency	145
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21835	white worm mass	::	2353	Rybanic	81	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	21835	white worm mass	81	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
white worm mass	21835	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	22	49	::	nil
[MULTIPLY]	2	uids	21835	=>	23012	::	nil	nil
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23013	after	2353
Astar fail: destination unreachable
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1164875]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23014	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1165339]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is affected by the glimmerstone!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Loading tile	effects/dazed.png
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is affected by the glimmerstone!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[USERCHAT] channel achievement	Slash65355	tome	Genocide	true	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is affected by the glimmerstone!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel serial data	Vodol	tome	458
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	15	0.85	 on dam	5.6666666666667
[PROJECTOR] after resists dam	4.8166666666667
[PROJECTOR] after flat damage armor	4.8166666666667
[PROJECTOR] final dam	4.8166666666667
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	24	0.76	 on dam	5.6666666666667
[PROJECTOR] after resists dam	4.3066666666667
[PROJECTOR] after flat damage armor	4.3066666666667
[PROJECTOR] final dam	4.3066666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 27
*p 27: Uniform: 0: 8B51 color1
*p 27: Uniform: 1: 8B51 color2
*p 27: Uniform: 2: 8B5E tex
AI took for target	21823	elven tempest	::	2353	Rybanic	9	<	100
elven tempest	21823	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	5
[PROJECTOR] starting dam	56.666666666667
[PROJECTOR] after difficulty dam	56.666666666667
[PROJECTOR] res	24	0.76	 on dam	56.666666666667
[PROJECTOR] after resists dam	43.066666666667
[PROJECTOR] after flat damage armor	43.066666666667
[PROJECTOR] final dam	43.066666666667
[SHADER] using cached shader lightning[]
[LOG]	#UID:21823:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:21823:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#4 lightning#LAST#, #ROYAL_BLUE#43 lightning#LAST# (47 total damage).
[LOG]	
[USERCHAT] channel achievement	magnosrighted	tome	Level 10 (Roguelike)	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23015	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1175291]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#88 fire#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	24	0.76	 on dam	8
[PROJECTOR] after resists dam	6.08
[PROJECTOR] after flat damage armor	6.08
[PROJECTOR] final dam	6.08
[SHADER] using cached shader lightning[]
[LOG]	#UID:21823:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	#UID:21823:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#6 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23016	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1175842]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven tempest!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	
[Identify]	brass lantern of health	true
[LOG]	Rybanic picks up (u.): #00FF80##UID:21824:0#brass lantern of health#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	zight	tome	i am trusting everyone
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	iron longsword	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:21974:0#iron longsword (7-9.8 power, 2 apr)#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	brass lantern of health	elm wand of conjuration	::	nil	LITE
fight: 	brass lantern of health	ash magestaff 'Blazerigor'	::	OFFHAND	LITE
fight: 	brass lantern of health	Crystle's Astral Bindings	::	nil	LITE
fight: 	brass lantern of health	Girdle of the Calm Waters	::	nil	LITE
fight: 	brass lantern of health	spellwoven linen wizard hat	::	nil	LITE
fight: 	brass lantern of health	resilient linen cloak of Eldoral	::	nil	LITE
fight: 	brass lantern of health	linen robe of fire (#RESIST#)	::	nil	LITE
fight: 	brass lantern of health	grounding copper amulet of the fish	::	nil	LITE
fight: 	brass lantern of health	rogue's steel ring	::	nil	LITE
fight: 	brass lantern of health	Ring of Growth	::	nil	LITE
fight: 	brass lantern of health	alchemist agate	::	nil	LITE
fight: 	brass lantern of health	traveler's pair of rough leather boots of uncanny dodging	::	nil	LITE
[LOG]	Rybanic wears: #00FF80##UID:21824:0#brass lantern of health#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:1680:0#brass lantern#LAST#.
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:23017:0#ametrine#LAST# from #00FF80##UID:21941:0#flaming iron dagger (5.5-7.15 power, 5 apr)#LAST#
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:23018:0#zircon#LAST# from #FFFFFF##UID:21974:0#iron longsword (7-9.8 power, 2 apr)#LAST#
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	Devindor	tome	Alt F4 gives you 10 generic skill points
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 17 turns (stop reason: at door).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	shortman422	global	Lol
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	21849	mean looking elven guard	::	2353	Rybanic	16	<	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (mean looking elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	23019	after	2353
[PROJECTOR] starting dam	105.26002816483
[PROJECTOR] after difficulty dam	105.26002816483
[PROJECTOR] res	0	1	 on dam	132.62763548769
[PROJECTOR] after resists dam	132.62763548769
[PROJECTOR] after flat damage armor	132.62763548769
[PROJECTOR] final dam	132.62763548769
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[PROJECTOR] starting dam	31.260251882215
[PROJECTOR] after difficulty dam	31.260251882215
[PROJECTOR] res	0	1	 on dam	33.761072032792
[PROJECTOR] after resists dam	33.761072032792
[PROJECTOR] after flat damage armor	33.761072032792
[PROJECTOR] final dam	33.761072032792
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1202824]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #{bold}##LIGHT_RED#133 fire#{normal}##LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST# (200 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is no longer surging arcane power.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 16 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[USERCHAT] channel talk	darulio	tome	alt f4 does nothing in this game :P
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 16 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 19 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel talk	zight	tome	almost everyone
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 18 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 32 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel talk	Devindor	tome	You can trust me
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24	0.76	 on dam	4
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] final dam	3.04
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 27
*p 27: Uniform: 0: 8B51 color1
*p 27: Uniform: 1: 8B51 color2
*p 27: Uniform: 2: 8B5E tex
AI took for target	21854	elven tempest	::	2353	Rybanic	9	<	100
elven tempest	21854	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	24	0.76	 on dam	62
[PROJECTOR] after resists dam	47.12
[PROJECTOR] after flat damage armor	47.12
[PROJECTOR] final dam	47.12
[SHADER] using cached shader lightning[]
AI took for target	21949	mean looking elven guard	::	2353	Rybanic	36	<	100
[LOG]	#UID:21854:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#3 lightning#LAST#, #ROYAL_BLUE#47 lightning#LAST# (50 total damage).
[LOG]	#UID:21854:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#3 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	7.698743036712	 lost tiles => 	17.728396485837
[PROJECTOR] starting dam	92.154940363591
[PROJECTOR] after difficulty dam	92.154940363591
[PROJECTOR] res	0	1	 on dam	116.11522485812
[PROJECTOR] after resists dam	116.11522485812
[PROJECTOR] after flat damage armor	116.11522485812
[PROJECTOR] final dam	116.11522485812
[PROJECTOR] starting dam	92.154940363591
[PROJECTOR] after difficulty dam	92.154940363591
[PROJECTOR] res	0	1	 on dam	116.11522485812
[PROJECTOR] after resists dam	116.11522485812
[PROJECTOR] after flat damage armor	116.11522485812
[PROJECTOR] final dam	116.11522485812
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1217159]
New GL Shader program 28
*p 28: Uniform: 0: 8B50 ellipsoidalFactor
*p 28: Uniform: 1: 1406 flameIntensity
*p 28: Uniform: 2: 1406 shockwaveSpeed
*p 28: Uniform: 3: 1406 shockwaveWidth
*p 28: Uniform: 4: 1406 tick
*p 28: Uniform: 5: 1406 tick_start
*p 28: Uniform: 6: 1406 time_factor
*p 28: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven tempest for #LIGHT_RED#116 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Mean looking elven guard for #LIGHT_RED#116 fire#LAST# damage.
Astar fail: destination unreachable
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	24	0.76	 on dam	7
[PROJECTOR] after resists dam	5.32
[PROJECTOR] after flat damage armor	5.32
[PROJECTOR] final dam	5.32
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[SHADER] using cached shader lightning[]
[LOG]	#UID:21854:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:21854:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#6 lightning#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Devindor	tome	I'm Canadian
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23020	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1217981]
New GL Shader program 31
[USERCHAT] channel talk	shortman422	tome	Lol i somehow switched to global there
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven tempest!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	23021	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1218548]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mean looking elven guard for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Mean looking elven guard!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 4 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 32 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Server latency	146
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 54 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 1.70 gold from the transmogrification of #SALMON##UID:21859:0#Magmahash (9/9, 17.5-24.5 power, 5 apr)#LAST#.
Make wait background texture 1739 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 61 ticks
Make wait background texture 1775 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1780 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[BSP] 	50	50
[BSP] 0 partitioning	0	0	::	50	50	 splits 	true	true
[BSP] 1 partitioning	0	0	::	29	50	 splits 	true	true
[BSP] 3 partitioning	0	0	::	29	29	 splits 	true	true
[BSP] 5 partitioning	0	0	::	29	19	 splits 	true	false
[BSP] 7 partitioning	0	0	::	14	19	 splits 	false	false
[BSP] 8 partitioning	14	0	::	15	19	 splits 	false	false
[BSP] 6 partitioning	0	19	::	29	10	 splits 	true	false
[BSP] 9 partitioning	0	19	::	18	10	 splits 	false	false
[BSP] 10 partitioning	18	19	::	11	10	 splits 	false	false
[BSP] 4 partitioning	0	29	::	29	21	 splits 	true	true
[BSP] 11 partitioning	0	29	::	16	21	 splits 	false	true
[BSP] 13 partitioning	0	29	::	16	11	 splits 	false	false
[BSP] 14 partitioning	0	40	::	16	10	 splits 	false	false
[BSP] 12 partitioning	16	29	::	13	21	 splits 	false	true
[BSP] 15 partitioning	16	29	::	13	10	 splits 	false	false
[BSP] 16 partitioning	16	39	::	13	11	 splits 	false	false
[BSP] 2 partitioning	29	0	::	21	50	 splits 	true	true
[BSP] 17 partitioning	29	0	::	21	19	 splits 	true	false
[BSP] 19 partitioning	29	0	::	10	19	 splits 	false	false
[BSP] 20 partitioning	39	0	::	11	19	 splits 	false	false
[BSP] 18 partitioning	29	19	::	21	31	 splits 	true	true
[BSP] 21 partitioning	29	19	::	21	15	 splits 	true	false
[BSP] 23 partitioning	29	19	::	10	15	 splits 	false	false
[BSP] 24 partitioning	39	19	::	11	15	 splits 	false	false
[BSP] 22 partitioning	29	34	::	21	16	 splits 	true	false
[BSP] 25 partitioning	29	34	::	11	16	 splits 	false	false
[BSP] 26 partitioning	40	34	::	10	16	 splits 	false	false
Town gen made 	14	BSP leafs
room	1	5	::	0	2
room	0	3	::	0	2
room	3	2	::	0	3
room	1	2	::	2	1
room	4	0	::	1	2
room	2	0	::	3	5
room	3	0	::	0	4
room	1	2	::	3	2
room	1	2	::	0	7
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	npc/white_ant.png
[TOME ENTITY FILTER] selected basic	97.662777925879	103.5
[TOME ENTITY FILTER] selected Ego	42.928845059343	65.5
[TOME ENTITY FILTER] selected Ego	48.993874079081	65.5
fight: 	iron shield of fire resistance (#RESIST#)	iron longsword of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	32.765916227425	65.5
[TOME ENTITY FILTER] selected basic	88.747239122458	103.5
fight: 	iron shield	flaming iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	101.49915166583	112.5
[TOME ENTITY FILTER] selected Ego	24.825466469937	65.5
Loading tile	npc/vermin_oozes_white_ooze.png
[TOME ENTITY FILTER] selected basic	92.428268894653	103.5
[TOME ENTITY FILTER] selected Ego	50.511953297307	65.5
fight: 	arcing quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
Loading tile	npc/skeleton_archer.png
[TOME ENTITY FILTER] selected basic	99.918237765068	112.5
[TOME ENTITY FILTER] selected Double Ego	17.253583958781	20.5
[TOME ENTITY FILTER] selected Ego	46.769655733548	65.5
fight: 	iron shield of lightning resistance (#RESIST#)	hateful iron longsword of vileness	::	nil	OFFHAND
Random elite generating
Adding to random boss class	Brawler	Warrior
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Light of Foot	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Haymaker	5
Random boss forbade talent because of level	Maim	5
Random boss forbade talent because of level	Mobile Defence	5
Random boss forbade talent because of level	Strider	5
Random boss forbade talent because of level	Take Down	5
Random boss forbade talent because of level	Relentless Strikes	5
Random boss forbade talent because of level	Steady Mind	5
Random boss forbade talent because of level	Exploit Weakness	5
Random boss forbade talent because of level	Heightened Reflexes	5
Random boss forbade talent because of level	Concussive Punch	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Combo String	5
Random boss forbade talent because of level	Spinning Backhand	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Set Up	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Breath Control	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Crushing Hold	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Body Shot	5
Random boss forbade talent because of level	Roundhouse Kick	5
Random boss forbade talent because of level	Defensive Throw	5
Random boss forbade talent because of level	Counter Attack	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Flurry of Fists	5
Adding 3 random class talents to boss
 * talent	T_ARMOUR_TRAINING
 * talent	T_WEAPON_COMBAT
 * talent	T_UPPERCUT
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	3
Creating randart Neroda the ash magestaff(humming ash magestaff) with nil with level 5
 * using themes	defense,arcane
[TOME ENTITY FILTER] selected Greater + Ego	20.976906329737	25.5
[TOME ENTITY FILTER] selected Greater + Ego	17.609920284969	25.5
fight: 	troll-hide rough leather armour of temporal resistance	alchemist's rough leather gloves of strength (#STATBONUS#)	::	nil	BODY
Loading tile	npc/jelly-blue.png
Added unique	mod.class.NPC/Xerolessra the blue jelly	::	1
[TOME ENTITY FILTER] selected Ego	38.870077846891	65.5
[TOME ENTITY FILTER] selected basic	73.353579194717	103.5
[TOME ENTITY FILTER] selected Ego	47.226891538763	65.5
[TOME ENTITY FILTER] selected Ego	24.492323964832	65.5
[TOME ENTITY FILTER] selected Ego	38.69564790842	65.5
[TOME ENTITY FILTER] selected Ego	36.806345052157	65.5
fight: 	iron shield of lightning resistance (#RESIST#)	balanced iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Lore	73.612863022977	74.5
Added unique	mod.class.Object/trollish poem	::	1
[TOME ENTITY FILTER] selected Double Ego	15.173559417057	20.5
[TOME ENTITY FILTER] selected Double Ego	7.0762281584498	20.5
[TOME ENTITY FILTER] selected Ego	63.463516568524	65.5
[TOME ENTITY FILTER] selected Money	72.250725203136	72.5
[TOME ENTITY FILTER] selected Ego	23.175215761451	65.5
[TOME ENTITY FILTER] selected Ego	21.398392973677	65.5
Loading tile	object/shot_iron.png
[TOME ENTITY FILTER] selected Ego	49.028591843445	65.5
[TOME ENTITY FILTER] selected Ego	56.211239630638	65.5
[TOME ENTITY FILTER] selected basic	83.09692878581	112.5
Loading tile	object/torque_iron.png
[TOME ENTITY FILTER] selected Double Ego	16.494440032168	20.5
Placed lore	letter	43	42
[Identify]	letter	true
Wait finished, counted 1122, 692 ticks
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_6_01.png
Assigned events list
[1] = {
  [1] = fell-aura
}
[2] = {
}
[3] = {
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aam
*p 27: Uniform: 1: 8B52 color1
*p 27: Uniform: 2: 8B52 color2
*p 27: Uniform: 3: 1406 hide_center
*p 27: Uniform: 4: 1406 npow
*p 27: Uniform: 5: 1406 tick
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B50 xy
*p 27: Uniform: 8: 1406 zoom
*p 27: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	rhaloren-camp-1
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Rhaloren Camp (1)
C Map minimap texture: 1397 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	23958	Xerolessra the blue jelly	::	23734	elven guard	100	<	100
[MIND CRIT %]	2.8
Adding entity	25143	after	23958
AI took for target	23728	giant crystal rat	::	23966	elven tempest	100	<	100
giant crystal rat	23728	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	23728	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[SPELL CRIT %]	1
Adding entity	25144	after	23728
AI took for target	23734	elven guard	::	23958	Xerolessra the blue jelly	100	<	100
AI took for target	23745	elven guard	::	23972	grey mold	49	<	100
[SPELL] friendly fire chance	100
AI took for target	23966	elven tempest	::	23728	giant crystal rat	100	<	100
elven tempest	23966	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	2
[PROJECTOR] starting dam	43.666666666667
[PROJECTOR] after difficulty dam	43.666666666667
[PROJECTOR] res	0	1	 on dam	43.666666666667
[PROJECTOR] after resists dam	43.666666666667
[PROJECTOR] after flat damage armor	43.666666666667
[PROJECTOR] final dam	43.666666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 28
*p 28: Uniform: 0: 8B51 color1
*p 28: Uniform: 1: 8B51 color2
*p 28: Uniform: 2: 8B5E tex
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	29.386297048749
[PROJECTOR] after difficulty dam	29.386297048749
[PROJECTOR] res	0	1	 on dam	11.166792878524
[PROJECTOR] after resists dam	11.166792878524
[PROJECTOR] after flat damage armor	11.166792878524
[PROJECTOR] final dam	11.166792878524
[PROJECTOR] starting dam	29.386297048749
[PROJECTOR] after difficulty dam	29.386297048749
[PROJECTOR] res	0	1	 on dam	11.166792878524
[PROJECTOR] after resists dam	11.166792878524
[PROJECTOR] after flat damage armor	11.166792878524
[PROJECTOR] final dam	11.166792878524
AI took for target	23972	grey mold	::	23745	elven guard	36	<	100
giant crystal rat	23728	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	12.999825727993
[PROJECTOR] after difficulty dam	12.999825727993
[PROJECTOR] res	0	1	 on dam	12.999825727993
[PROJECTOR] after resists dam	12.999825727993
[PROJECTOR] after flat damage armor	12.999825727993
[PROJECTOR] final dam	12.999825727993
checkHit	3	13.642846270612
=> chance to hit	24
[KNOCKBACK] from	12	12	over	3
[KNOCKBACK] try	2	3	2
[KNOCKBACK] try	1	4	1	::
[KNOCKBACK] try	0	4	0	::
[KNOCKBACK] ok knocked to	0	4	::
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	elven guard	from	elven guard	to	Xerolessra the blue jelly
[SPELL] friendly fire chance	100
elven tempest	23966	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	2
[PROJECTOR] starting dam	62.333333333333
[PROJECTOR] after difficulty dam	62.333333333333
[PROJECTOR] res	0	1	 on dam	62.333333333333
[PROJECTOR] after resists dam	62.333333333333
[PROJECTOR] after flat damage armor	62.333333333333
[PROJECTOR] final dam	62.333333333333
[SHADER] using cached shader lightning[]
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
grey mold	23972	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	8.6448268154631	10	2	10.35	::	1
checkHit	11	10.35
=> chance to hit	52
[ATTACK] raw dam	8.6448268154631	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6448268154631
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
AI took for target	23745	elven guard	::	23972	grey mold	1	<	100
elven guard	23745	dumb ai talents can use	Attack	T_ATTACK
elven guard	23745	dumb ai talents can use	Block	T_BLOCK
elven guard	23745	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_ATTACK
[ATTACK] attacking with	hateful iron longsword of vileness
[ATTACK] to 	grey mold	 :: 	21.1129544746	2	1	3.45	::	1
checkHit	15	3.45
=> chance to hit	79
[ATTACK] raw dam	21.1129544746	versus	1	0.3	with APR	2
[ATTACK] after armor	21.1129544746
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] after inc by type	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	23734	elven guard	::	23958	Xerolessra the blue jelly	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron longsword of purging
[ATTACK] to 	Xerolessra the blue jelly	 :: 	20.866805314532	2	4	6.9	::	1
checkHit	16	6.9
=> chance to hit	73
[ATTACK] raw dam	20.866805314532	versus	4	0.3	with APR	2
[ATTACK] after armor	18.866805314532
[ATTACK] after range	19
[PHYS CRIT %]	5.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	5.6434876086968	0.94356512391303	 on dam	5
[PROJECTOR] after resists dam	4.7178256195652
[PROJECTOR] after flat damage armor	4.7178256195652
[PROJECTOR] final dam	4.7178256195652
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.7	::	0.76907193675901
checkHit	33	10.7
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	33	10.7	=	4.46
[PHYS CRIT %]	7.26
[ATTACK] after crit	16
[ATTACK] after mult	12.305150988144
[PROJECTOR] starting dam	6.152575494072
[PROJECTOR] after difficulty dam	6.152575494072
[PROJECTOR] res	0	1	 on dam	2.3379786877474
[PROJECTOR] after resists dam	2.3379786877474
[PROJECTOR] after flat damage armor	2.3379786877474
[PROJECTOR] final dam	2.3379786877474
[PROJECTOR] starting dam	6.152575494072
[PROJECTOR] after difficulty dam	6.152575494072
[PROJECTOR] res	0	1	 on dam	2.3379786877474
[PROJECTOR] after resists dam	2.3379786877474
[PROJECTOR] after flat damage armor	2.3379786877474
[PROJECTOR] final dam	2.3379786877474
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	1.2330215613435	0.98766978438657	 on dam	1.14
[PROJECTOR] after resists dam	1.1259435542007
[PROJECTOR] after flat damage armor	1.1259435542007
[PROJECTOR] final dam	1.1259435542007
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	15	0.85	 on dam	0.95
[PROJECTOR] after resists dam	0.8075
[PROJECTOR] after flat damage armor	0.8075
[PROJECTOR] final dam	0.8075
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	15	0.85	 on dam	0.57
[PROJECTOR] after resists dam	0.4845
[PROJECTOR] after flat damage armor	0.4845
[PROJECTOR] final dam	0.4845
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	1.2330215613435	0.98766978438657	 on dam	0.57
[PROJECTOR] after resists dam	0.56297177710034
[PROJECTOR] after flat damage armor	0.56297177710034
[PROJECTOR] final dam	0.56297177710034
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.7	::	0.76907193675901
checkHit	33	10.7
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	33	10.7	=	4.46
[PHYS CRIT %]	7.26
[ATTACK] after crit	15
[ATTACK] after mult	11.536079051385
[PROJECTOR] starting dam	5.7680395256925
[PROJECTOR] after difficulty dam	5.7680395256925
[PROJECTOR] res	0	1	 on dam	2.1918550197632
[PROJECTOR] after resists dam	2.1918550197632
[PROJECTOR] after flat damage armor	2.1918550197632
[PROJECTOR] final dam	2.1918550197632
[PROJECTOR] starting dam	5.7680395256925
[PROJECTOR] after difficulty dam	5.7680395256925
[PROJECTOR] res	0	1	 on dam	2.1918550197632
[PROJECTOR] after resists dam	2.1918550197632
[PROJECTOR] after flat damage armor	2.1918550197632
[PROJECTOR] final dam	2.1918550197632
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	1.2330215613435	0.98766978438657	 on dam	1.14
[PROJECTOR] after resists dam	1.1259435542007
[PROJECTOR] after flat damage armor	1.1259435542007
[PROJECTOR] final dam	1.1259435542007
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	15	0.85	 on dam	0.95
[PROJECTOR] after resists dam	0.8075
[PROJECTOR] after flat damage armor	0.8075
[PROJECTOR] final dam	0.8075
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	15	0.85	 on dam	0.57
[PROJECTOR] after resists dam	0.4845
[PROJECTOR] after flat damage armor	0.4845
[PROJECTOR] final dam	0.4845
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	1.2330215613435	0.98766978438657	 on dam	0.57
[PROJECTOR] after resists dam	0.56297177710034
[PROJECTOR] after flat damage armor	0.56297177710034
[PROJECTOR] final dam	0.56297177710034
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven guard	23729	dumb ai talents can use	Attack	T_ATTACK
elven guard	23729	dumb ai talents can use	Block	T_BLOCK
elven guard	23729	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
[ATTACK] to 	Xerolessra the blue jelly	 :: 	17.182836359228	0	4	6.9	::	1.31304951685
checkHit	16	6.9
=> chance to hit	73
[ATTACK] raw dam	17.182836359228	versus	4	0.3	with APR	0
[ATTACK] after armor	13.182836359228
[ATTACK] after range	15
[PHYS CRIT %]	5.5
[ATTACK] after crit	15
[ATTACK] after mult	19.69574275275
[PROJECTOR] starting dam	19.69574275275
[PROJECTOR] after difficulty dam	19.69574275275
[PROJECTOR] res	0	1	 on dam	19.69574275275
[PROJECTOR] after resists dam	19.69574275275
[PROJECTOR] after flat damage armor	19.69574275275
[PROJECTOR] final dam	19.69574275275
[ATTACK] staff accuracy bonus	16	6.9	=	1.364
[ATTACK] to 	Xerolessra the blue jelly	 :: 	17.182836359228	0	4	6.9	::	1.60249223595
checkHit	16	6.9
=> chance to hit	73
[ATTACK] raw dam	17.182836359228	versus	4	0.3	with APR	0
[ATTACK] after armor	13.182836359228
[ATTACK] after range	15
[PHYS CRIT %]	5.5
[ATTACK] after crit	15
[ATTACK] after mult	24.037383539249
[PROJECTOR] starting dam	24.037383539249
[PROJECTOR] after difficulty dam	24.037383539249
[PROJECTOR] res	0	1	 on dam	24.037383539249
[PROJECTOR] after resists dam	24.037383539249
[PROJECTOR] after flat damage armor	24.037383539249
[PROJECTOR] final dam	24.037383539249
[ATTACK] staff accuracy bonus	16	6.9	=	1.364
checkHit	10.751959630785	27
=> chance to hit	10
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.7	::	1
checkHit	33	10.7
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	33	10.7	=	4.46
[PHYS CRIT %]	7.26
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] stunned dam	0.912
[PROJECTOR] numbed dam	0.7752
[PROJECTOR] final dam	0.7752
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] stunned dam	0.912
[PROJECTOR] numbed dam	0.7752
[PROJECTOR] final dam	0.7752
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] stunned dam	0.399
[PROJECTOR] numbed dam	0.33915
[PROJECTOR] final dam	0.33915
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] stunned dam	0.399
[PROJECTOR] numbed dam	0.33915
[PROJECTOR] final dam	0.33915
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
checkHit	16.425905337892	14.8
=> chance to hit	55
Loading tile	npc/humanoid_shalore_elven_guard.png
Loading tile	npc/iceblock.png
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] numbed dam	0.2907
[PROJECTOR] final dam	0.2907
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	1.2330215613435	0.98766978438657	 on dam	1.14
[PROJECTOR] after resists dam	1.1259435542007
[PROJECTOR] after flat damage armor	1.1259435542007
[PROJECTOR] stunned dam	0.33778306626021
[PROJECTOR] numbed dam	0.28711560632117
[PROJECTOR] final dam	0.28711560632117
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	15	0.85	 on dam	0.95
[PROJECTOR] after resists dam	0.8075
[PROJECTOR] after flat damage armor	0.8075
[PROJECTOR] stunned dam	0.24225
[PROJECTOR] numbed dam	0.2059125
[PROJECTOR] final dam	0.2059125
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	15	0.85	 on dam	0.57
[PROJECTOR] after resists dam	0.4845
[PROJECTOR] after flat damage armor	0.4845
[PROJECTOR] stunned dam	0.14535
[PROJECTOR] numbed dam	0.1235475
[PROJECTOR] final dam	0.1235475
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	1.2330215613435	0.98766978438657	 on dam	0.57
[PROJECTOR] after resists dam	0.56297177710034
[PROJECTOR] after flat damage armor	0.56297177710034
[PROJECTOR] stunned dam	0.1688915331301
[PROJECTOR] numbed dam	0.14355780316059
[PROJECTOR] final dam	0.14355780316059
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.35	::	1
checkHit	33	10.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	33	10.35	=	4.53
[PHYS CRIT %]	7.33
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] stunned dam	0.855
[PROJECTOR] numbed dam	0.72675
[PROJECTOR] final dam	0.72675
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] stunned dam	0.855
[PROJECTOR] numbed dam	0.72675
[PROJECTOR] final dam	0.72675
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] stunned dam	0.399
[PROJECTOR] numbed dam	0.33915
[PROJECTOR] final dam	0.33915
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] stunned dam	0.38739092973963
[PROJECTOR] numbed dam	0.32928229027869
[PROJECTOR] final dam	0.32928229027869
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] numbed dam	0.2907
[PROJECTOR] final dam	0.2907
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] numbed dam	0.2907
[PROJECTOR] final dam	0.2907
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] stunned dam	0.2213662455655
[PROJECTOR] numbed dam	0.18816130873068
[PROJECTOR] final dam	0.18816130873068
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.35	::	1
checkHit	33	10.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	33	10.35	=	4.53
[PHYS CRIT %]	7.33
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] stunned dam	0.855
[PROJECTOR] numbed dam	0.72675
[PROJECTOR] final dam	0.72675
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] stunned dam	0.855
[PROJECTOR] numbed dam	0.72675
[PROJECTOR] final dam	0.72675
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] stunned dam	0.399
[PROJECTOR] numbed dam	0.33915
[PROJECTOR] final dam	0.33915
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] stunned dam	0.38739092973963
[PROJECTOR] numbed dam	0.32928229027869
[PROJECTOR] final dam	0.32928229027869
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
checkHit	15.440216567351	14.8
=> chance to hit	52
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] numbed dam	0.2907
[PROJECTOR] final dam	0.2907
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] numbed dam	0.2907
[PROJECTOR] final dam	0.2907
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] numbed dam	0.24225
[PROJECTOR] final dam	0.24225
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] numbed dam	0.14535
[PROJECTOR] final dam	0.14535
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] numbed dam	0.1938
[PROJECTOR] final dam	0.1938
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] stunned dam	0.2213662455655
[PROJECTOR] numbed dam	0.18816130873068
[PROJECTOR] final dam	0.18816130873068
elven guard	23734	dumb ai talents can use	Attack	T_ATTACK
elven guard	23734	dumb ai talents can use	Block	T_BLOCK
elven guard	23734	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_ATTACK
[ATTACK] attacking with	flaming iron longsword
[ATTACK] to 	Xerolessra the blue jelly	 :: 	20.443813051594	2	4	6.9	::	1
checkHit	15	6.9
=> chance to hit	71
AI took for target	23958	Xerolessra the blue jelly	::	23734	elven guard	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.35	::	1
checkHit	33	10.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	33	10.35	=	4.53
[PHYS CRIT %]	7.33
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] stunned dam	0.912
[PROJECTOR] final dam	0.912
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] stunned dam	0.912
[PROJECTOR] final dam	0.912
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] stunned dam	0.399
[PROJECTOR] final dam	0.399
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] stunned dam	0.38739092973963
[PROJECTOR] final dam	0.38739092973963
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] final dam	0.342
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] final dam	0.342
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] final dam	0.228
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] final dam	0.228
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] final dam	0.228
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] stunned dam	0.2213662455655
[PROJECTOR] final dam	0.2213662455655
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven guard	23729	dumb ai talents can use	Attack	T_ATTACK
elven guard	23729	dumb ai talents can use	Block	T_BLOCK
dumb ai uses	T_BLOCK
[SPELL] friendly fire chance	100
[ATTACK] attacking with	flaming iron longsword
[ATTACK] to 	Xerolessra the blue jelly	 :: 	20.443813051594	2	4	6.9	::	1
checkHit	15	6.9
=> chance to hit	71
[ATTACK] raw dam	20.443813051594	versus	4	0.3	with APR	2
[ATTACK] after armor	18.443813051594
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.35	::	1
checkHit	33	10.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	33	10.35	=	4.53
[PHYS CRIT %]	7.33
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] stunned dam	0.855
[PROJECTOR] final dam	0.855
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] stunned dam	0.855
[PROJECTOR] final dam	0.855
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] stunned dam	0.399
[PROJECTOR] final dam	0.399
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] stunned dam	0.38739092973963
[PROJECTOR] final dam	0.38739092973963
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] final dam	0.342
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] stunned dam	0.342
[PROJECTOR] final dam	0.342
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] stunned dam	0.285
[PROJECTOR] final dam	0.285
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] final dam	0.228
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] final dam	0.228
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] stunned dam	0.171
[PROJECTOR] final dam	0.171
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] stunned dam	0.228
[PROJECTOR] final dam	0.228
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] stunned dam	0.2213662455655
[PROJECTOR] final dam	0.2213662455655
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	10.35	::	1
checkHit	33	10.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	33	10.35	=	4.53
[PHYS CRIT %]	7.33
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] final dam	3.04
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] final dam	3.04
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] final dam	1.2913030991321
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] final dam	0.73788748521835
[TARGET] Passing target	elven guard	from	elven guard	to	Xerolessra the blue jelly
AI took for target	23734	elven guard	::	23958	Xerolessra the blue jelly	1	<	100
elven guard	23734	dumb ai talents can use	Attack	T_ATTACK
elven guard	23734	dumb ai talents can use	Block	T_BLOCK
elven guard	23734	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_BLOCK
AI took for target	23958	Xerolessra the blue jelly	::	23734	elven guard	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	0	::	1
checkHit	33	0
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	33	0	=	6.6
[PHYS CRIT %]	9.4
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] final dam	2.85
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] final dam	2.85
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] final dam	1.2913030991321
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] final dam	0.73788748521835
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	23729	elven guard	::	23958	Xerolessra the blue jelly	1	<	100
[ATTACK] attacking with	iron longsword of purging
[ATTACK] to 	Xerolessra the blue jelly	 :: 	20.866805314532	2	4	6.9	::	1
checkHit	16	6.9
=> chance to hit	73
[SPELL] friendly fire chance	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	0	::	1.769071936759
checkHit	33	0
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	33	0	=	6.6
[PHYS CRIT %]	9.4
[ATTACK] after crit	16
[ATTACK] after mult	28.305150988144
[PROJECTOR] starting dam	14.152575494072
[PROJECTOR] after difficulty dam	14.152575494072
[PROJECTOR] res	0	1	 on dam	5.3779786877474
[PROJECTOR] after resists dam	5.3779786877474
[PROJECTOR] after flat damage armor	5.3779786877474
[PROJECTOR] final dam	5.3779786877474
[PROJECTOR] starting dam	14.152575494072
[PROJECTOR] after difficulty dam	14.152575494072
[PROJECTOR] res	0	1	 on dam	5.3779786877474
[PROJECTOR] after resists dam	5.3779786877474
[PROJECTOR] after flat damage armor	5.3779786877474
[PROJECTOR] final dam	5.3779786877474
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] final dam	1.2913030991321
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
checkHit	15.440216567351	14.8
=> chance to hit	52
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] final dam	0.73788748521835
checkHit	15.440216567351	23.5
=> chance to hit	30
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	0.35	::	1
checkHit	33	0.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	33	0.35	=	6.53
[PHYS CRIT %]	9.33
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] final dam	2.85
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	0	1	 on dam	2.85
[PROJECTOR] after resists dam	2.85
[PROJECTOR] after flat damage armor	2.85
[PROJECTOR] final dam	2.85
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	1.33
[PROJECTOR] after resists dam	1.33
[PROJECTOR] after flat damage armor	1.33
[PROJECTOR] final dam	1.33
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	1.33
[PROJECTOR] after resists dam	1.2913030991321
[PROJECTOR] after flat damage armor	1.2913030991321
[PROJECTOR] final dam	1.2913030991321
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	1.14
[PROJECTOR] after resists dam	1.14
[PROJECTOR] after flat damage armor	1.14
[PROJECTOR] final dam	1.14
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	0.95
[PROJECTOR] after resists dam	0.95
[PROJECTOR] after flat damage armor	0.95
[PROJECTOR] final dam	0.95
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	0.57
[PROJECTOR] after resists dam	0.57
[PROJECTOR] after flat damage armor	0.57
[PROJECTOR] final dam	0.57
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	0.76
[PROJECTOR] after resists dam	0.76
[PROJECTOR] after flat damage armor	0.76
[PROJECTOR] final dam	0.76
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.9095414186384	0.97090458581362	 on dam	0.76
[PROJECTOR] after resists dam	0.73788748521835
[PROJECTOR] after flat damage armor	0.73788748521835
[PROJECTOR] final dam	0.73788748521835
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	7
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	15	0.85	 on dam	5.8666666666667
[PROJECTOR] after resists dam	4.9866666666667
[PROJECTOR] after flat damage armor	4.9866666666667
[PROJECTOR] final dam	4.9866666666667
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	24	0.76	 on dam	5.8666666666667
[PROJECTOR] after resists dam	4.4586666666667
[PROJECTOR] after flat damage armor	4.4586666666667
[PROJECTOR] final dam	4.4586666666667
[LOG]	Ran for 4 turns (stop reason: taken damage).
[SHADER] using cached shader lightning[]
AI took for target	23981	elven tempest	::	2353	Rybanic	16	<	100
elven tempest	23981	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	63.666666666667
[PROJECTOR] after difficulty dam	63.666666666667
[PROJECTOR] res	24	0.76	 on dam	70.033333333333
[PROJECTOR] after resists dam	53.225333333333
[PROJECTOR] after flat damage armor	53.225333333333
[PROJECTOR] final dam	53.225333333333
[SHADER] using cached shader lightning[]
[LOG]	
[LOG]	#UID:23981:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:23981:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#4 lightning#LAST#, #ROYAL_BLUE#53 lightning#LAST# (58 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	0	1	 on dam	111.88522898116
[PROJECTOR] after resists dam	111.88522898116
[PROJECTOR] after flat damage armor	111.88522898116
[PROJECTOR] final dam	111.88522898116
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	45.20996459205
[PROJECTOR] after difficulty dam	45.20996459205
[PROJECTOR] res	0	1	 on dam	48.826761759414
[PROJECTOR] after resists dam	48.826761759414
[PROJECTOR] after flat damage armor	48.826761759414
[PROJECTOR] final dam	48.826761759414
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1234492]
New GL Shader program 31
*p 31: Uniform: 0: 8B50 ellipsoidalFactor
*p 31: Uniform: 1: 1406 flameIntensity
*p 31: Uniform: 2: 1406 shockwaveSpeed
*p 31: Uniform: 3: 1406 shockwaveWidth
*p 31: Uniform: 4: 1406 tick
*p 31: Uniform: 5: 1406 tick_start
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Elven tempest for #LIGHT_RED#112 fire#LAST#, #{bold}##LIGHT_STEEL_BLUE#49 temporal#{normal}##LAST# (161 total damage).
[ATTACK] attacking with	iron longsword of purging
[ATTACK] to 	Xerolessra the blue jelly	 :: 	20.866805314532	2	4	6.9	::	1
checkHit	16	6.9
=> chance to hit	73
[ATTACK] raw dam	20.866805314532	versus	4	0.3	with APR	2
[ATTACK] after armor	18.866805314532
[ATTACK] after range	23
[PHYS CRIT %]	5.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	5.6434876086968	0.94356512391303	 on dam	5
[PROJECTOR] after resists dam	4.7178256195652
[PROJECTOR] after flat damage armor	4.7178256195652
[PROJECTOR] final dam	4.7178256195652
[SPELL] friendly fire chance	100
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Elven tempest!#{normal}#
AI took for target	23958	Xerolessra the blue jelly	::	23734	elven guard	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	15.284910139305	6	2	0.35	::	1
checkHit	33	0.35
=> chance to hit	100
[ATTACK] raw dam	15.284910139305	versus	2	0.3	with APR	6
[ATTACK] after armor	15.284910139305
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	33	0.35	=	6.53
[PHYS CRIT %]	9.33
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] final dam	3.04
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	3.04
[PROJECTOR] after resists dam	3.04
[PROJECTOR] after flat damage armor	3.04
[PROJECTOR] final dam	3.04
[SPELL] friendly fire chance	100
[LOG]	
elven guard	23729	dumb ai talents can use	Attack	T_ATTACK
elven guard	23729	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron longsword of purging
[ATTACK] to 	Xerolessra the blue jelly	 :: 	20.866805314532	2	4	6.9	::	1
checkHit	16	6.9
=> chance to hit	73
[ATTACK] raw dam	20.866805314532	versus	4	0.3	with APR	2
[ATTACK] after armor	18.866805314532
[ATTACK] after range	18
[PHYS CRIT %]	5.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Lore found: #0080FF#trollish poem
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	troll-poem
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel achievement	torokasi	tome	The Arena	false	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic is no longer surging arcane power.
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	23973	elven mage	::	2353	Rybanic	4	<	100
elven mage	23973	dumb ai talents can use	Shock	T_SHOCK
elven mage	23973	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	2
Adding entity	25149	after	23973
[SPELL CRIT %]	2
Adding entity	25150	after	23973
[PROJECTOR] starting dam	24.625867822752
[PROJECTOR] after difficulty dam	24.625867822752
[PROJECTOR] res	0	1	 on dam	24.625867822752
[PROJECTOR] after resists dam	24.625867822752
[PROJECTOR] after flat damage armor	24.625867822752
[PROJECTOR] final dam	24.625867822752
[PROJECTOR] starting dam	4.1043113037921
[PROJECTOR] after difficulty dam	4.1043113037921
[PROJECTOR] res	0	1	 on dam	4.1043113037921
[PROJECTOR] after resists dam	4.1043113037921
[PROJECTOR] after flat damage armor	4.1043113037921
[PROJECTOR] final dam	4.1043113037921
[LOG]	Rybanic starts to bleed.
[LOG]	
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST#, #aaaaaa#4 physical#LAST# (29 total damage).
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	24.625867822752
[PROJECTOR] after difficulty dam	24.625867822752
[PROJECTOR] res	0	1	 on dam	24.625867822752
[PROJECTOR] after resists dam	24.625867822752
[PROJECTOR] after flat damage armor	24.625867822752
[PROJECTOR] final dam	24.625867822752
[PROJECTOR] starting dam	4.1043113037921
[PROJECTOR] after difficulty dam	4.1043113037921
[PROJECTOR] res	0	1	 on dam	4.1043113037921
[PROJECTOR] after resists dam	4.1043113037921
[PROJECTOR] after flat damage armor	4.1043113037921
[PROJECTOR] final dam	4.1043113037921
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST#, #aaaaaa#4 physical#LAST# (29 total damage).
[PROJECTOR] starting dam	8.2086226075842
[PROJECTOR] after difficulty dam	8.2086226075842
[PROJECTOR] res	0	1	 on dam	8.2086226075842
[PROJECTOR] after resists dam	8.2086226075842
[PROJECTOR] after flat damage armor	8.2086226075842
[PROJECTOR] final dam	8.2086226075842
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[SPELL] friendly fire chance	100
elven mage	23973	dumb ai talents can use	Shock	T_SHOCK
elven mage	23973	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	2
Adding entity	25151	after	23973
[PROJECTOR] starting dam	27.666666666667
[PROJECTOR] after difficulty dam	27.666666666667
[PROJECTOR] res	24	0.76	 on dam	27.666666666667
[PROJECTOR] after resists dam	21.026666666667
[PROJECTOR] after flat damage armor	21.026666666667
[PROJECTOR] final dam	21.026666666667
[LOG]	
[LOG]	Elven mage's Shock hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#21 lightning#LAST# damage.
checkHit	25.075	18
=> chance to hit	68
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Dazed'!
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25152	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1255623]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#83 fire#LAST# damage.
[SPELL] friendly fire chance	100
AI took for target	2350	golem (servant of Rybanic)	::	23973	elven mage	4	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Elven mage to attack it.
[PROJECTOR] starting dam	8.2086226075842
[PROJECTOR] after difficulty dam	8.2086226075842
[PROJECTOR] res	0	1	 on dam	8.2086226075842
[PROJECTOR] after resists dam	8.2086226075842
[PROJECTOR] after flat damage armor	8.2086226075842
[PROJECTOR] final dam	8.2086226075842
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[SPELL] friendly fire chance	100
AI took for target	23973	elven mage	::	2353	Rybanic	1	<	100
elven mage	23973	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	earthen elm magestaff
[ATTACK] to 	Rybanic	 :: 	11.535511886491	2	7.9999999999997	15.65	::	1
checkHit	2	15.65
=> chance to hit	16
[LOG]	#UID:23973:0#Elven mage misses #fbd578#Rybanic#LAST#.
[ATTACK] staff accuracy bonus	2	15.65	=	1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25153	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1256280]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#90 fire#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven mage!#{normal}#
[PROJECTOR] starting dam	8.2086226075842
[PROJECTOR] after difficulty dam	8.2086226075842
[PROJECTOR] res	0	1	 on dam	8.2086226075842
[PROJECTOR] after resists dam	8.2086226075842
[PROJECTOR] after flat damage armor	8.2086226075842
[PROJECTOR] final dam	8.2086226075842
[LOG]	Bleeding from Elven mage hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops bleeding.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic feels pain again.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic stops regenerating health quickly.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	24	0.76	 on dam	8.6666666666667
[PROJECTOR] after resists dam	6.5866666666667
[PROJECTOR] after flat damage armor	6.5866666666667
[PROJECTOR] final dam	6.5866666666667
[LOG]	Ran for 10 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 32
*p 32: Uniform: 0: 8B51 color1
*p 32: Uniform: 1: 8B51 color2
*p 32: Uniform: 2: 8B5E tex
AI took for target	23969	elven tempest	::	2353	Rybanic	16	<	100
elven tempest	23969	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	5
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	24	0.76	 on dam	49
[PROJECTOR] after resists dam	37.24
[PROJECTOR] after flat damage armor	37.24
[PROJECTOR] final dam	37.24
[SHADER] using cached shader lightning[]
[LOG]	#UID:23969:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#7 lightning#LAST#, #ROYAL_BLUE#37 lightning#LAST# (44 total damage).
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic lessens the pain.
[USERCHAT] channel achievement	Frank2368	tome	Rescuer of the lost (Roguelike)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25154	after	2353
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	7.6666666666667
[PROJECTOR] res	34.64	0.6536	 on dam	7.6666666666667
[PROJECTOR] after resists dam	5.0109333333333
[PROJECTOR] after flat damage armor	5.0109333333333
[PROJECTOR] final dam	5.0109333333333
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	7.6666666666667
[PROJECTOR] res	15	0.85	 on dam	7.6666666666667
[PROJECTOR] after resists dam	6.5166666666667
[PROJECTOR] after flat damage armor	6.5166666666667
[PROJECTOR] final dam	6.5166666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 28
*p 28: Uniform: 0: 8B51 color1
*p 28: Uniform: 1: 8B51 color2
*p 28: Uniform: 2: 8B5E tex
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1262819]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#UID:23969:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:23969:0#Elven tempest hits Golem (servant of Rybanic) for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#88 fire#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25155	after	2353
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.64	0.6536	 on dam	10
[PROJECTOR] after resists dam	6.536
[PROJECTOR] after flat damage armor	6.536
[PROJECTOR] final dam	6.536
[SHADER] using cached shader lightning[]
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1263936]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#UID:23969:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven tempest!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic feels pain again.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
AI took for target	23738	white ooze	::	2353	Rybanic	25	<	100
[SPELL] friendly fire chance	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25156	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1268039]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White ooze for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White ooze!#{normal}#
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	You pickup 0.75 gold pieces.
[Identify]	elm longbow	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:23739:0#elm longbow#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	23745	elven guard	::	2353	Rybanic	100	<	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25157	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1273809]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#83 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	23745	elven guard	81	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25158	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1274305]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	elm vilestaff	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:23746:0#elm vilestaff (10-12 power, 2 apr, acid damage)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	corrosive rough leather gloves of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:23986:0#corrosive rough leather gloves of strength (+2) (0 def, 1 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	23966	elven tempest	::	2353	Rybanic	100	<	100
elven tempest	23966	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	51.333333333333
[PROJECTOR] after difficulty dam	51.333333333333
[PROJECTOR] res	24	0.76	 on dam	51.333333333333
[PROJECTOR] after resists dam	39.013333333333
[PROJECTOR] after flat damage armor	39.013333333333
[PROJECTOR] final dam	39.013333333333
[LOG]	Ran for 3 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 28
*p 28: Uniform: 0: 8B51 color1
*p 28: Uniform: 1: 8B51 color2
*p 28: Uniform: 2: 8B5E tex
[LOG]	
[LOG]	#UID:23966:0#Elven tempest hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#39 lightning#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25159	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1277491]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#76 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	23966	elven tempest	81	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25160	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1278016]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven tempest for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven tempest!#{normal}#
[LOG]	
[USERCHAT] channel talk	darulio	tome	sadly, it appears i cannot poison enemies then put them into dream prison
[LOG]	Resting starts...
[LOG]	Today is the 9th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron torque of thermal psionic shield	true
[LOG]	Rybanic picks up (A.): #00FF80##UID:23999:0#iron torque of thermal psionic shield [power 25]  (20 cooldown)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
AI took for target	23724	elven mage	::	2353	Rybanic	36	<	100
elven mage	23724	dumb ai talents can use	Shock	T_SHOCK
elven mage	23724	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	2
Adding entity	25161	after	23724
[SPELL CRIT %]	2
Adding entity	25162	after	23724
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the southeast (elven mage)).
[LOG]	
elven mage	23724	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	2
Adding entity	25163	after	23724
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25164	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1280927]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven mage for #LIGHT_RED#76 fire#LAST# damage.
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	24	0.76	 on dam	32
[PROJECTOR] after resists dam	24.32
[PROJECTOR] after flat damage armor	24.32
[PROJECTOR] final dam	24.32
[LOG]	Elven mage's Shock hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#24 lightning#LAST# damage.
checkHit	25.075	20
=> chance to hit	63
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Dazed'!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Frank2368	tome	Haha, I killed the mercchant by accident too
[SPELL CRIT %]	9.5
Adding entity	25165	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	23724	elven mage	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven mage	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	78.153732923917
[PROJECTOR] after difficulty dam	78.153732923917
[PROJECTOR] res	1.642189917537	0.98357810082463	 on dam	78.153732923917
[PROJECTOR] after resists dam	76.870300201662
[PROJECTOR] after flat damage armor	76.870300201662
[PROJECTOR] final dam	76.870300201662
checkHit	13.50294543116	32.5
=> chance to hit	3
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven mage for #aaaaaa#77 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven mage!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1281788]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[USERCHAT] channel talk	darulio	tome	:<
Server latency	150
[LOG]	Resting starts...
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	23726	giant crystal rat	::	2353	Rybanic	81	<	100
giant crystal rat	23726	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Giant crystal rat activates Stone Skin.
[LOG]	Ran for 19 turns (stop reason: hostile spotted to the south (giant crystal rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25166	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	23726	giant crystal rat	64	<	100
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1289020]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#76 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (108 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm longbow of cold	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:23997:0#elm longbow of cold#LAST#.
AI took for target	23718	spitting spider	::	2353	Rybanic	81	<	100
spitting spider	23718	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
spitting spider	23718	dumb ai talents can use	Lay Web	T_LAY_WEB
spitting spider	23718	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_2
spitting spider	23718	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Spitting spider uses Infusion: Wild.
[LOG]	Spitting spider lessens the pain.
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the south (spitting spider)).
[LOG]	
AI took for target	23718	spitting spider	::	2353	Rybanic	49	<	100
spitting spider	23718	dumb ai talents can use	Web	T_SPIDER_WEB
spitting spider	23718	dumb ai talents can use	Lay Web	T_LAY_WEB
spitting spider	23718	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_2
spitting spider	23718	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_INFUSION:_HEALING_2
[LOG]	Spitting spider uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[LOG]	Spitting spider receives #LIGHT_GREEN#76 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25167	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	13.515230024519	0.86484769975481	 on dam	87.014956616262
[PROJECTOR] after resists dam	75.254685073838
[PROJECTOR] after flat damage armor	75.254685073838
[PROJECTOR] final dam	75.254685073838
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1292318]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spitting spider for #LIGHT_RED#75 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	23718	spitting spider	49	<	100
spitting spider	23718	dumb ai talents can use	Web	T_SPIDER_WEB
spitting spider	23718	dumb ai talents can use	Lay Web	T_LAY_WEB
spitting spider	23718	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIDER_WEB
[LOG]	Spitting spider uses Web.
checkHit	25.075	15
=> chance to hit	76
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Pinned to the ground'!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25168	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	13.515230024519	0.86484769975481	 on dam	79.997621405273
[PROJECTOR] after resists dam	69.185758858206
[PROJECTOR] after flat damage armor	69.185758858206
[PROJECTOR] final dam	69.185758858206
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1292783]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spitting spider for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Spitting spider!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	23976	elven guard	::	2353	Rybanic	100	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the west (elven guard)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	23976	elven guard	81	<	100
[LOG]	You pickup 0.40 gold pieces.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven guard	 :: 	44.082477970522	7	2	16.4	::	1.2079215610874
checkHit	27	16.4
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	16.4	=	1.0106
[PROJECTOR] starting dam	81.788610485542
[PROJECTOR] after difficulty dam	81.788610485542
[PROJECTOR] res	0	1	 on dam	81.788610485542
[PROJECTOR] after resists dam	81.788610485542
[PROJECTOR] after flat damage armor	81.788610485542
[PROJECTOR] final dam	81.788610485542
checkHit	18.307613598046	32.5
=> chance to hit	15
[LOG]	Elven guard is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven guard for #aaaaaa#82 physical#LAST# damage.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1296155]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven guard	 :: 	44.082477970522	7	2	16.4	::	1
checkHit	27	16.4
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	16.4	=	1.0106
[PROJECTOR] starting dam	62.6572
[PROJECTOR] after difficulty dam	62.6572
[PROJECTOR] res	0	1	 on dam	62.6572
[PROJECTOR] after resists dam	62.6572
[PROJECTOR] after flat damage armor	62.6572
[PROJECTOR] final dam	62.6572
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven guard for #aaaaaa#63 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25169	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1297041]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Elven guard!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	23717	giant white rat	::	2353	Rybanic	100	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the south (giant white rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	2350	golem (servant of Rybanic)	::	23717	giant white rat	100	<	100
giant white rat	23717	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Giant white rat activates Lacerating Strikes.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25170	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1303808]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[LOG]	
AI took for target	23741	skeleton archer	::	2353	Rybanic	49	<	100
skeleton archer	23741	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton archer uses Reload.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25171	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1305562]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton archer for #LIGHT_RED#84 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	23741	skeleton archer	49	<	100
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
skeleton archer	23741	dumb ai talents can use	Shoot	T_SHOOT
skeleton archer	23741	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_SHOOT
[LOG]	Skeleton archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	arcing quiver of elm arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[SHOOT WITH]	elm longbow	arcing quiver of elm arrows
Adding entity	25172	after	23741
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	25173	after	2353
[PROJECTOR] starting dam	105.26002816483
[PROJECTOR] after difficulty dam	105.26002816483
[PROJECTOR] res	0	1	 on dam	132.62763548769
[PROJECTOR] after resists dam	132.62763548769
[PROJECTOR] after flat damage armor	132.62763548769
[PROJECTOR] final dam	132.62763548769
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1306118]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton archer for #{bold}##LIGHT_RED#133 fire#{normal}##LAST# damage.
[ATTACK ARCHERY] to 	Rybanic	 :: 	20.821706922233	5	7.9999999999997	::	1
checkHit	24	18.65
=> chance to hit	64
[LOG]	Skeleton archer misses Rybanic.
[LOG]	#{bold}#Rybanic's Channel Staff killed Skeleton archer!#{normal}#
[LOG]	
[USERCHAT] channel achievement	ohiruneko	global	Treasure Hunter (Nightmare (Roguelike) difficulty)	false	false
[Identify]	iron mace of massacre	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:23991:0#iron mace of massacre (14.5-20.3 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[Identify]	pouch of iron shots of wind	true
[LOG]	Rybanic picks up (B.): #00FF80##UID:23993:0#pouch of iron shots of wind (18/18, 9-10.8 power, 1 apr)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Squidpalace	tome	Squadmate	false	false
[Identify]	rough leather armour of lightning resistance	true
[LOG]	Rybanic picks up (q.): #00FF80##UID:23995:0#rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
AI took for target	23722	giant grey rat	::	2353	Rybanic	16	<	100
AI took for target	2350	golem (servant of Rybanic)	::	23722	giant grey rat	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant grey rat	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	77.864556502193
[PROJECTOR] after difficulty dam	77.864556502193
[PROJECTOR] res	0	1	 on dam	77.864556502193
[PROJECTOR] after resists dam	77.864556502193
[PROJECTOR] after flat damage armor	77.864556502193
[PROJECTOR] final dam	77.864556502193
checkHit	6.8175601999359	32.5
=> chance to hit	0
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant grey rat for #aaaaaa#78 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Giant grey rat!#{normal}#
[USERCHAT] channel achievement	cralpanu	tome	Squadmate (Insane (Roguelike) difficulty)	false	true
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25174	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	87.014956616262
[PROJECTOR] after resists dam	87.014956616262
[PROJECTOR] after flat damage armor	87.014956616262
[PROJECTOR] final dam	87.014956616262
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1320406]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green mold for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green mold!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Frank2368	tome	Is Daikara the hidden compound?
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	23729	elven guard	::	2353	Rybanic	16	<	100
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the northeast (elven guard)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25175	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	15	0.85	 on dam	88.418423658459
[PROJECTOR] after resists dam	75.15566010969
[PROJECTOR] after flat damage armor	75.15566010969
[PROJECTOR] final dam	75.15566010969
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1326516]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Elven guard for #LIGHT_RED#75 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	23729	elven guard	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1326712]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron longsword of purging
[ATTACK] to 	Rybanic	 :: 	20.866805314532	2	7.9999999999997	15.65	::	1
checkHit	16	15.65
=> chance to hit	51
[LOG]	#UID:23729:0#Elven guard misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	elven guard	 :: 	44.082477970522	7	2	10.7	::	1.2079215610874
checkHit	27	10.7
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	27	10.7	=	1.0163
[PROJECTOR] starting dam	85.93274777732
[PROJECTOR] after difficulty dam	85.93274777732
[PROJECTOR] res	0	1	 on dam	85.93274777732
[PROJECTOR] after resists dam	85.93274777732
[PROJECTOR] after flat damage armor	85.93274777732
[PROJECTOR] final dam	85.93274777732
checkHit	16.425905337892	32.5
=> chance to hit	10
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Elven guard for #aaaaaa#86 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Elven guard!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[USERCHAT] channel talk	Frank2368	tome	Or is it the hidden dungeon
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	Neroda the ash magestaff	true
[LOG]	Rybanic picks up (h.): #SALMON##UID:23754:0#Neroda the ash magestaff (15-18 power, 3 apr, cold damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	23723	giant white ant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 12 turns (stop reason: hostile spotted to the south (giant white ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	25176	after	2353
[PROJECTOR] starting dam	91.893675381997
[PROJECTOR] after difficulty dam	91.893675381997
[PROJECTOR] res	0	1	 on dam	115.78603098132
[PROJECTOR] after resists dam	115.78603098132
[PROJECTOR] after flat damage armor	115.78603098132
[PROJECTOR] final dam	115.78603098132
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1336810]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #{bold}##LIGHT_RED#116 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Lore found: #0080FF#letter (rhaloren camp)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	rhaloren-note-1
[LOG]	
Server latency	148
[USERCHAT] channel talk	TheRani	tome	Daikara is a dungeon in a mountain chain, far north of Last Hope
AI took for target	23727	brown bear	::	2350	golem (servant of Rybanic)	81	<	100
AI took for target	2350	golem (servant of Rybanic)	::	23727	brown bear	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	25177	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	20	0.8	 on dam	85.611489574064
[PROJECTOR] after resists dam	68.489191659251
[PROJECTOR] after flat damage armor	68.489191659251
[PROJECTOR] final dam	68.489191659251
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1351614]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#68 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (134 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	54.356470248934
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	55.603951241147
[PROJECTOR] after difficulty dam	55.603951241147
[PROJECTOR] res	0	1	 on dam	55.603951241147
[PROJECTOR] after resists dam	55.603951241147
[PROJECTOR] after flat damage armor	55.603951241147
[PROJECTOR] final dam	55.603951241147
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
checkHit	17.870854028563	32.5
=> chance to hit	14
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#56 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Brown bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[USERCHAT] channel talk	TheRani	tome	it's always in the same place
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 9 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 11 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel achievement	Teber2	tome	Antimagic!	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 38 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 55 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:25178:0#citrine#LAST# from #00FF80##UID:23991:0#iron mace of massacre (14.5-20.3 power, 2 apr)#LAST#
[LOG]	
[USERCHAT] channel serial data	Morterus	global	283
[USERCHAT] channel talk	Argon	tome	is it normal for tome to be using up 1.3 GB of ram?
[USERCHAT] channel achievement	Parak	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:23999:0#iron torque of thermal psionic shield [power 25]  (20 cooldown)#LAST#.
[LOG]	You gain 1.40 gold from the transmogrification of #00FF80##UID:23993:0#pouch of iron shots of wind (18/18, 9-10.8 power, 1 apr)#LAST#.
[LOG]	You gain 0.77 gold from the transmogrification of #00FF80##UID:23995:0#rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:23746:0#elm vilestaff (10-12 power, 2 apr, acid damage)#LAST#.
[LOG]	You gain 4.25 gold from the transmogrification of #SALMON##UID:23754:0#Neroda the ash magestaff (15-18 power, 3 apr, cold damage)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:23997:0#elm longbow of cold#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:23739:0#elm longbow#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x11ec6d38
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Rhaloren Camp
[ZONE] loading from last persistent	wilderness	table: 0x157f33a0
[ZONE] using old zone	wilderness
Make wait background texture 1617 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1655 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 mapCoord
*p 32: Uniform: 1: 8B50 texSize
*p 32: Uniform: 2: 1406 tick
*p 32: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1431, 727 ticks
Server latency	146
[USERCHAT] channel achievement	edaedan	tome	Level 20	false	false
Loading tile	terrain/jungle/jungle_brush_9_128_01.png
Loading tile	terrain/jungle/jungle_tree_4.png
Loading tile	terrain/jungle/jungle_brush_11_128_01.png
[USERCHAT] channel talk	StarKeep	tome	No.
Loading tile	terrain/lava/lava_floor6.png
Loading tile	terrain/sand/sand_inner_3_03.png
Loading tile	terrain/jungle/jungle_grass_2_02.png
Loading tile	terrain/jungle/jungle_grass_3_01.png
Loading tile	terrain/jungle/jungle_grass_4_03.png
Loading tile	terrain/jungle/jungle_grass_inner_3_02.png
Loading tile	terrain/lava/lava_floor_1_03.png
Loading tile	terrain/lava/lava_floor_6_01.png
Loading tile	terrain/lava/lava_floor_3_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Stairway into the Rhaloren Camp here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[MUSIC] stoping	Broken.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1402 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-rhaloren-camp.teaz	::	table: 0x166e6530	=>	table: 0x0dcfa4f8	(4642)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0c2dcf60	=>	table: 0x169b6338	(5138)
Loading savefile 	/save/Rybanic/
[LOG]	
[LOG]	Today is the 10th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c1fe578	=>	table: 0x17fd8b50	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x08c81a80	=>	table: 0x15722088	(822)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-rhaloren-camp.teaz.tmp
Saved zipname /save/Rybanic/zone-rhaloren-camp.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-rhaloren-camp.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	c29fb7494476318b7265741bfc4ddc13	zone	/save/Rybanic/zone-rhaloren-camp.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-rhaloren-camp.teaz	c29fb7494476318b7265741bfc4ddc13
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	c4b84e3b4a8a9c91a2b1442e14acb378	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	c4b84e3b4a8a9c91a2b1442e14acb378
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Today is the 11st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
[LOG]	
[LOG]	Today is the 12nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 13rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	It is not meant to use anywhere near that much.
[USERCHAT] channel achievement	DatonKallandor	global	Exterminator	false	false
[LOG]	Today is the 14th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
[LOG]	
[LOG]	Today is the 15th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
[LOG]	
[LOG]	Today is the 16th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel talk	Argon	tome	its almost like it has a memory leak. THe longer I play it, the slower it goes, and the more memory it uses
[USERCHAT] channel achievement	torokasi	tome	Curse Lifter	false	false
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 17th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
[LOG]	
[LOG]	Today is the 18th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
[LOG]	
AI took for target	6248	Allied Kingdoms human patrol	::	6250	adventurers party	16	<	16
[LOG]	#YELLOW_GREEN#There is a A gate into the Maze here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel achievement	architeuthis	tome	Rescuer of the lost	false	false
AI took for target	6250	adventurers party	::	6248	Allied Kingdoms human patrol	1	<	1
Spawned allied kingdom patrol	41	18	Allied Kingdoms halfling patrol
Spawned allied kingdom patrol	60	38	Allied Kingdoms human patrol
[LOG]	Today is the 19th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
[LOG]	
AI took for target	32282	Allied Kingdoms human patrol	::	6253	adventurers party	16	<	16
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x17dbf890
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-old-forest.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = CRYSTALINE
  [2] = 2
}
Loading entities file from file	/data/zones/old-forest/npcs.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/old-forest/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/old-forest/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Khelantir into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/old-forest/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Old Forest	with base_level	13
[ZONE] persisting to persist_last_zones	old-forest
Make wait background texture 895 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 62 ticks
Make wait background texture 1471 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1484 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x119eab68
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	29	33	with center	33	36
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	13	35	with center	16	39
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	19	17	with center	21	21
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	37	4	with center	41	8
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x10
Making heightmap	9	10
room allocated at	2	12	with center	6	16
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	6	24	with center	9	28
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	20	37	with center	24	41
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	17	5	with center	21	9
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	1	36	with center	4	38
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	28	25	with center	32	27
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	24	15	with center	27	18
Begin tunnel	11	table: 0x03a0b1e8
Loading tile	npc/immovable_plants_poison_ivy.png
Loading tile	npc/immovable_plants_honey_tree.png
Loading tile	invis.png
Loading tile	npc/grizzly_bear.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Loading tile	invis.png
Loading tile	npc/immovable_plants_treant.png
Loading tile	npc/red_ant.png
Loading tile	npc/cave_bear.png
Random elite generating
Adding to random boss class	Rogue	Rogue
Random boss forbade talent because of level	Evasion	13
Random boss forbade talent because of level	Hide in Plain Sight	13
Random boss forbade talent because of level	Precision	13
Random boss forbade talent because of level	Unending Frenzy	13
Random boss forbade talent because of level	Piercing Sight	13
Random boss forbade talent because of level	Sweep	13
Random boss forbade talent because of level	Cripple	13
Random boss forbade talent because of level	Switch Place	13
Random boss forbade talent because of level	Spell Shield	13
Random boss forbade talent because of level	Sticky Smoke	13
Random boss forbade talent because of level	Unseen Actions	13
Random boss forbade talent because of level	Nimble Movements	13
Random boss forbade talent because of level	Venomous Strike	13
Random boss forbade talent because of level	Trap Launcher	13
Random boss forbade talent because of level	Perfect Strike	13
Random boss forbade talent because of level	Momentum	13
Random boss forbade talent because of level	Misdirection	13
Random boss forbade talent because of level	Empower Poisons	13
Random boss forbade talent because of level	Willful Combat	13
Random boss forbade talent because of level	Vile Poisons	13
Random boss forbade talent because of level	Blinding Speed	13
Random boss forbade talent because of level	Snap	13
Random boss forbade talent because of level	Heave	13
Random boss forbade talent because of level	Slow Motion	13
Random boss forbade talent because of level	Toxic Death	13
Random boss forbade talent because of level	Whirlwind	13
Adding 5 random class talents to boss
 * talent	T_DUAL_STRIKE
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_LACERATING_STRIKES
 * talent	T_FAST_METABOLISM
 * talent	T_QUICK_RECOVERY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	13	points = 	7	nb_powers = 	4
Creating randart linen cloak 'Armemnir'(sigiled linen cloak) with nil with level 13
 * using themes	antimagic,defense
[TOME ENTITY FILTER] selected Double Ego	84.039895245698	98.5
[TOME ENTITY FILTER] selected Double Greater	17.553644975543	20.5
fight: 	quick steel dagger of the leech	hateful steel dagger of crippling	::	nil	MAINHAND
fight: 	quick steel dagger of the leech	hateful steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	8.8104126451794	20.5
fight: 	radiant cured leather armour of the sky	hateful steel dagger of crippling	::	nil	BODY
fight: 	radiant cured leather armour of the sky	quick steel dagger of the leech	::	nil	BODY
Added unique	mod.class.NPC/Porymira the wolf	::	1
Random elite generating
Adding to random boss class	Mindslayer	Psionic
Random boss forbade talent because of level	Evasion	13
Random boss forbade talent because of level	Piercing Sight	13
Random boss forbade talent because of level	Reach	13
Random boss forbade talent because of level	Telekinetic Leap	13
Random boss forbade talent because of level	Perfect Control	13
Random boss forbade talent because of level	Deflect Projectiles	13
Random boss forbade talent because of level	Charged Aura	13
Random boss forbade talent because of level	Bind	13
Random boss forbade talent because of level	Frenzied Psifighting	13
Random boss forbade talent because of level	Highly Trained Mind	13
Random boss forbade talent because of level	Mindhook	13
Random boss forbade talent because of level	Iron Will	13
Random boss forbade talent because of level	Charged Shield	13
Random boss forbade talent because of level	Charge Leech	13
Random boss forbade talent because of level	Absorption Mastery	13
Random boss forbade talent because of level	Focused Channeling	13
Random boss forbade talent because of level	Greater Telekinetic Grasp	13
Random boss forbade talent because of level	Projection Mastery	13
Random boss forbade talent because of level	Shattering Charge	13
Random boss forbade talent because of level	Conduit	13
Random boss forbade talent because of level	Insatiable	13
Random boss forbade talent because of level	Quick as Thought	13
Adding 7 random class talents to boss
 * talent	T_MINDLASH
 * talent	T_CHARM_MASTERY
 * talent	T_THERMAL_SHIELD
 * talent	T_THERMAL_AURA
 * talent	T_WEAPONS_MASTERY
 * talent	T_AURA_DISCIPLINE
 * talent	T_EXOTIC_WEAPONS_MASTERY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	13	points = 	8	nb_powers = 	4
Creating randart Delegondur the Ravenserpent(silvered iron helm) with dark with level 13
 * using themes	mind,dark
[TOME ENTITY FILTER] selected Greater	49.133731617391	63.5
[TOME ENTITY FILTER] selected Greater	57.808567738349	63.5
fight: 	steel greatsword of the leech	linen robe of Linaniil	::	nil	MAINHAND
Added unique	mod.class.NPC/Salamina the poison ivy	::	1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,tick_start=1459414,time_factor=-10000]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=1459414,time_factor=-10000]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[TOME ENTITY FILTER] selected Ego	50.989297489833	75.7
[TOME ENTITY FILTER] selected Double Ego	34.584333993791	45.7
Loading tile	object/totem_elm.png
[TOME ENTITY FILTER] selected Greater	9.7316618287335	10.7
[TOME ENTITY FILTER] selected basic	119.61275693584	127.2
Loading tile	object/knife_steel.png
[TOME ENTITY FILTER] selected basic	91.667828084213	127.2
[TOME ENTITY FILTER] selected Ego	56.526903594604	75.7
Placed lore	journal page	25	41
[Identify]	journal page	true
Wait finished, counted 1169, 664 ticks
[1] = {
  [name] = rat-lich
  [percent] = 2
}
[2] = {
  [name] = weird-pedestals
  [percent] = 10
}
[3] = {
  [name] = tombstones
  [percent] = 10
}
[4] = {
  [name] = drake-cave
  [percent] = 5
}
[5] = {
  [name] = thunderstorm
  [percent] = 7
}
[6] = {
  [name] = damp-cave
  [percent] = 10
}
[7] = {
  [name] = meteor
  [percent] = 7
}
[8] = {
  [name] = old-battle-field
  [percent] = 5
}
[1] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 40
}
[2] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
[3] = {
  [minor] = true
  [name] = font-life
  [percent] = 40
}
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = tombstones
}
[4] = {
  [1] = font-life
}
Not gone east, no backup guardian
Running on level loads	old-forest-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
Updating zone name	Old Forest (1)
C Map minimap texture: 1391 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x11ec6e20	=>	table: 0x17b75e68	(4790)
Loading savefile 	/save/Rybanic/
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[USERCHAT] channel serial data	Devindor	tome	758
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0c2dcf60	=>	table: 0x16203b10	(9479)
Loading savefile 	/save/Rybanic/
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
Server latency	145
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c1fe578	=>	table: 0x19e89498	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x19e8b200	=>	table: 0x314c0130	(859)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	1e6889d8f5d7feffbc445c1cbbb115ea	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	1e6889d8f5d7feffbc445c1cbbb115ea
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	1ff120743ff1b80c4e4ab28f1af30290	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	1ff120743ff1b80c4e4ab28f1af30290
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	EatThisShoe	tome	Task Manager has me at 630 MB
[USERCHAT] channel achievement	tsurupettan	tome	Home sweet home	false	false
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	binmaze	tome	can anyone teach me how dismissal in solipsism tree work?
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	7.698743036712	 lost tiles => 	17.728396485837
[PROJECTOR] starting dam	92.154940363591
[PROJECTOR] after difficulty dam	92.154940363591
[PROJECTOR] res	0	1	 on dam	116.11522485812
[PROJECTOR] after resists dam	116.11522485812
[PROJECTOR] after flat damage armor	116.11522485812
[PROJECTOR] final dam	116.11522485812
[PROJECTOR] starting dam	92.154940363591
[PROJECTOR] after difficulty dam	92.154940363591
[PROJECTOR] res	20	0.8	 on dam	116.11522485812
[PROJECTOR] after resists dam	92.892179886499
[PROJECTOR] after flat damage armor	92.892179886499
[PROJECTOR] final dam	92.892179886499
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1500802]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Grizzly bear for #LIGHT_RED#93 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #LIGHT_RED#116 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	34406	grizzly bear	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1.2079215610874
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	62.894603407402
[PROJECTOR] after difficulty dam	62.894603407402
[PROJECTOR] res	0	1	 on dam	62.894603407402
[PROJECTOR] after resists dam	62.894603407402
[PROJECTOR] after flat damage armor	62.894603407402
[PROJECTOR] final dam	62.894603407402
checkHit	24.678453101858	32.5
=> chance to hit	31
[LOG]	Grizzly bear is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#63 physical#LAST# damage.
AI took for target	34416	treant	::	2353	Rybanic	1	<	100
treant	34416	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[ATTACK] raw dam	22.009849188524	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	19.009849188524
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	20.35	8.6218646941175
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/actions/melee_thud.ogg	:=:	sound "/data/sound/actions/melee_thud.ogg" : <static>
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:34416:0#Treant hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41392	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1502509]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1502604]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	53.0894
[PROJECTOR] after difficulty dam	53.0894
[PROJECTOR] res	0	1	 on dam	53.0894
[PROJECTOR] after resists dam	53.0894
[PROJECTOR] after flat damage armor	53.0894
[PROJECTOR] final dam	53.0894
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#53 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[ATTACK] raw dam	22.009849188524	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	19.009849188524
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	20.35	8.6218646941175
=> chance to hit	80
[LOG]	Treant resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:34416:0#Treant hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41393	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1503181]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	41
[PHYS CRIT %]	2.4
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	41.85895
[PROJECTOR] after difficulty dam	41.85895
[PROJECTOR] res	0	1	 on dam	41.85895
[PROJECTOR] after resists dam	41.85895
[PROJECTOR] after flat damage armor	41.85895
[PROJECTOR] final dam	41.85895
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#42 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.009849188524	5	7.9999999999997	15.65	::	1
checkHit	25.5	15.65
=> chance to hit	75
[ATTACK] raw dam	22.009849188524	versus	7.9999999999997	0.3	with APR	5
[ATTACK] after armor	19.009849188524
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
checkHit	20.35	8.6218646941175
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:34416:0#Treant hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41394	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1503933]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	44.9218
[PROJECTOR] after difficulty dam	44.9218
[PROJECTOR] res	0	1	 on dam	44.9218
[PROJECTOR] after resists dam	44.9218
[PROJECTOR] after flat damage armor	44.9218
[PROJECTOR] final dam	44.9218
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#45 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Grizzly bear is no longer pinned.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41395	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	20	0.8	 on dam	75.787220278679
[PROJECTOR] after resists dam	60.629776222944
[PROJECTOR] after flat damage armor	60.629776222944
[PROJECTOR] final dam	60.629776222944
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1504466]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grizzly bear!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
AI took for target	34407	giant venus flytrap	::	2353	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41396	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1511731]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

giant venus flytrap	34407	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	18.535672334655
[PROJECTOR] after difficulty dam	18.535672334655
[PROJECTOR] res	30	0.7	 on dam	18.535672334655
[PROJECTOR] after resists dam	12.974970634259
[PROJECTOR] after flat damage armor	12.974970634259
[PROJECTOR] final dam	12.974970634259
checkHit	25.075	23
=> chance to hit	56
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:34407:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	hsiaofeng	tome	Level 20	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41397	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1512748]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41398	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	34407	giant venus flytrap	81	<	100
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1513316]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34714	black bear	::	2353	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (black bear)).
[LOG]	
[USERCHAT] channel talk	binmaze	tome	I wonder if it is useful in nightmare difficulty
AI took for target	2350	golem (servant of Rybanic)	::	34714	black bear	100	<	100
AI took for target	34408	grizzly bear	::	2353	Rybanic	100	<	100
AI took for target	34714	black bear	::	2353	Rybanic	64	<	100
AI took for target	34417	poison ivy	::	2353	Rybanic	81	<	100
[USERCHAT] channel talk	Frank2368	tome	So Daikara is the one with the 6 orbs?
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	3.698743036712	 lost tiles => 	11.361083211253
[PROJECTOR] starting dam	87.170761587605
[PROJECTOR] after difficulty dam	87.170761587605
[PROJECTOR] res	20	0.8	 on dam	109.83515960038
[PROJECTOR] after resists dam	87.868127680305
[PROJECTOR] after flat damage armor	87.868127680305
[PROJECTOR] final dam	87.868127680305
[PROJECTOR] starting dam	87.170761587605
[PROJECTOR] after difficulty dam	87.170761587605
[PROJECTOR] res	20	0.8	 on dam	109.83515960038
[PROJECTOR] after resists dam	87.868127680305
[PROJECTOR] after flat damage armor	87.868127680305
[PROJECTOR] final dam	87.868127680305
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1517611]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Black bear for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Grizzly bear for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	34408	grizzly bear	::	2350	golem (servant of Rybanic)	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41399	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	20	0.8	 on dam	79.997621405273
[PROJECTOR] after resists dam	63.998097124218
[PROJECTOR] after flat damage armor	63.998097124218
[PROJECTOR] final dam	63.998097124218
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1519065]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	66.724741489376
[PROJECTOR] after difficulty dam	66.724741489376
[PROJECTOR] res	0	1	 on dam	66.724741489376
[PROJECTOR] after resists dam	66.724741489376
[PROJECTOR] after flat damage armor	66.724741489376
[PROJECTOR] final dam	66.724741489376
checkHit	23.346043352307	32.5
=> chance to hit	28
[LOG]	Black bear is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#67 physical#LAST# damage.
AI took for target	34714	black bear	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.106872490635	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[LOG]	#UID:34714:0#Black bear misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41400	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	20	0.8	 on dam	87.014956616262
[PROJECTOR] after resists dam	69.611965293009
[PROJECTOR] after flat damage armor	69.611965293009
[PROJECTOR] final dam	69.611965293009
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1519649]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1519742]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	64.44585
[PROJECTOR] after difficulty dam	64.44585
[PROJECTOR] res	0	1	 on dam	64.44585
[PROJECTOR] after resists dam	64.44585
[PROJECTOR] after flat damage armor	64.44585
[PROJECTOR] final dam	64.44585
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Black bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41401	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	20	0.8	 on dam	82.804555489668
[PROJECTOR] after resists dam	66.243644391735
[PROJECTOR] after flat damage armor	66.243644391735
[PROJECTOR] final dam	66.243644391735
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1520376]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #LIGHT_RED#66 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	34408	grizzly bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	53.0894
[PROJECTOR] after difficulty dam	53.0894
[PROJECTOR] res	0	1	 on dam	53.0894
[PROJECTOR] after resists dam	53.0894
[PROJECTOR] after flat damage armor	53.0894
[PROJECTOR] final dam	53.0894
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#53 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.065493317845	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[LOG]	#UID:34408:0#Grizzly bear misses Golem (servant of Rybanic).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	mal2	tome	Eye of the storm	false	false
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	41402	after	2353
[PROJECTOR] starting dam	103.58923406698
[PROJECTOR] after difficulty dam	103.58923406698
[PROJECTOR] res	20	0.8	 on dam	130.52243492439
[PROJECTOR] after resists dam	104.41794793951
[PROJECTOR] after flat damage armor	104.41794793951
[PROJECTOR] final dam	104.41794793951
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1521872]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grizzly bear for #{bold}##LIGHT_RED#104 fire#{normal}##LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grizzly bear	 :: 	44.082477970522	7	10	6.05	::	1
checkHit	27	6.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	6.05	=	1.02095
[PROJECTOR] starting dam	55.1313
[PROJECTOR] after difficulty dam	55.1313
[PROJECTOR] res	0	1	 on dam	55.1313
[PROJECTOR] after resists dam	55.1313
[PROJECTOR] after flat damage armor	55.1313
[PROJECTOR] final dam	55.1313
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Grizzly bear for #aaaaaa#55 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Grizzly bear!#{normal}#
AI took for target	34417	poison ivy	::	2353	Rybanic	81	<	100
[LOG]	
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:34718:0#aquamarine#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	34412	giant black ant	::	2353	Rybanic	100	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	34412	giant black ant	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41403	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1525210]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant black ant	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	58.069560731639
[PROJECTOR] after difficulty dam	58.069560731639
[PROJECTOR] res	0	1	 on dam	58.069560731639
[PROJECTOR] after resists dam	58.069560731639
[PROJECTOR] after flat damage armor	58.069560731639
[PROJECTOR] final dam	58.069560731639
checkHit	16.578754384518	32.5
=> chance to hit	11
[LOG]	Giant black ant is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant black ant for #aaaaaa#58 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.33237564691	7	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	15.33237564691	versus	1	0.3	with APR	7
[ATTACK] after armor	15.33237564691
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	15
[PROJECTOR] after resists dam	12.073389639523
[PROJECTOR] after flat damage armor	12.073389639523
[PROJECTOR] numbed dam	10.262381193595
[PROJECTOR] final dam	10.262381193595
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/ants/ant_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_1.ogg" : <static>
[LOG]	
[LOG]	#UID:34412:0#Giant black ant hits Golem (servant of Rybanic) for #GREEN#10 acid#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41404	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1525792]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (giant venus flytrap)).
Server latency	222
[USERCHAT] channel talk	TheRani	tome	no, that's the ruined dungeon I think
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (giant venus flytrap)).
AI took for target	34409	giant venus flytrap	::	2353	Rybanic	81	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	34409	giant venus flytrap	100	<	100
AI took for target	34409	giant venus flytrap	::	2353	Rybanic	64	<	100
giant venus flytrap	34409	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
checkHit	25.075	24
=> chance to hit	53
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:34409:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41405	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1541140]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41406	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1541875]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34404	poison ivy	::	2353	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (poison ivy)).
[LOG]	
[TARGET] Passing target	wolf	from	poison ivy	to	Rybanic
[USERCHAT] channel talk	TheRani	tome	Daikara actually says Daikara if you hover over it with your mouse
AI took for target	2350	golem (servant of Rybanic)	::	34404	poison ivy	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41407	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1545961]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#91 fire#LAST# damage.
[USERCHAT] channel serial data	axeclown	tome	463
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41408	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1547839]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[Identify]	iron helm of might	true
[LOG]	Rybanic picks up (j.): #0080FF##UID:34722:0#iron helm of might (0 def, 3 armour)#LAST#.
AI took for target	34415	treant	::	2353	Rybanic	64	<	100
[LOG]	
[USERCHAT] channel talk	Frank2368	tome	Oh
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (treant)).
AI took for target	2350	golem (servant of Rybanic)	::	34415	treant	49	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1555109]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#103 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (168 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1.2079215610874
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	62.946966807076
[PROJECTOR] after difficulty dam	62.946966807076
[PROJECTOR] res	12.760864001061	0.87239135998939	 on dam	62.946966807076
[PROJECTOR] after resists dam	54.914389980032
[PROJECTOR] after flat damage armor	54.914389980032
[PROJECTOR] final dam	54.914389980032
checkHit	17.893263360573	32.5
=> chance to hit	14
[LOG]	Treant is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#55 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	14.640227841396	3	7.9999999999997	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	#UID:34410:0#Wolf misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/treants/treeant_1.ogg	:=:	sound "/data/sound/creatures/treants/treeant_1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.009849188524	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[LOG]	#UID:34415:0#Treant misses Golem (servant of Rybanic).
[LOG]	
[USERCHAT] channel talk	Frank2368	tome	I guess I'm at the wrong place then
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41409	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1556888]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1557123]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	70.5042
[PROJECTOR] after difficulty dam	70.5042
[PROJECTOR] res	12.760864001061	0.87239135998939	 on dam	70.5042
[PROJECTOR] after resists dam	61.507254922964
[PROJECTOR] after flat damage armor	61.507254922964
[PROJECTOR] final dam	61.507254922964
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#62 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.009849188524	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[LOG]	#UID:34415:0#Treant misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41410	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1557390]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(28 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(28 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34419	giant red ant	::	2353	Rybanic	64	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant red ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41411	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1560688]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant red ant for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant red ant!#{normal}#
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	http://viamia.wz.cz/MajEyal.png (names in pink can spawn in different places)
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34713	treant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (treant)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	34713	treant	100	<	100
[TARGET] Passing target	large white snake	from	treant	to	Rybanic
AI took for target	34713	treant	::	2353	Rybanic	36	<	100
[SOUND] loading from	/data/sound/creatures/treants/treeant_2.ogg	:=:	sound "/data/sound/creatures/treants/treeant_2.ogg" : <static>
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adjusting explosion damage to account for 	2.698743036712	 lost tiles => 	8.6232306955705
[PROJECTOR] starting dam	127.54145531985
[PROJECTOR] after difficulty dam	127.54145531985
[PROJECTOR] res	0	1	 on dam	160.70223370301
[PROJECTOR] after resists dam	160.70223370301
[PROJECTOR] after flat damage armor	160.70223370301
[PROJECTOR] final dam	160.70223370301
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1564323]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #{bold}##LIGHT_RED#161 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41412	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1564880]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1.2079215610874
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	72.821000816029
[PROJECTOR] after difficulty dam	72.821000816029
[PROJECTOR] res	0	1	 on dam	72.821000816029
[PROJECTOR] after resists dam	72.821000816029
[PROJECTOR] after flat damage armor	72.821000816029
[PROJECTOR] final dam	72.821000816029
checkHit	18.866361872884	32.5
=> chance to hit	16
[LOG]	Treant is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#73 physical#LAST# damage.
AI took for target	34713	treant	::	2350	golem (servant of Rybanic)	1	<	100
treant	34713	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.185785365681	5	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[ATTACK] raw dam	24.185785365681	versus	1	0.3	with APR	5
[ATTACK] after armor	24.185785365681
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] numbed dam	18.0625
[PROJECTOR] final dam	18.0625
[LOG]	
[LOG]	#UID:34713:0#Treant hits Golem (servant of Rybanic) for #aaaaaa#18 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41413	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1565539]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Treant!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	34418	large white snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	11.05	::	1.2079215610874
checkHit	27	11.05
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	11.05	=	1.01595
[PROJECTOR] starting dam	82.221589969113
[PROJECTOR] after difficulty dam	82.221589969113
[PROJECTOR] res	0	1	 on dam	82.221589969113
[PROJECTOR] after resists dam	82.221589969113
[PROJECTOR] after flat damage armor	82.221589969113
[PROJECTOR] final dam	82.221589969113
checkHit	32.5	15.918143950259
=> chance to hit	92
[KNOCKBACK] from	26	26	over	3
[KNOCKBACK] try	28	37	2
[KNOCKBACK] try	29	37	1	::
[KNOCKBACK] try	30	37	0	::
[KNOCKBACK] ok knocked to	30	37	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#82 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41414	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	87.014956616262
[PROJECTOR] after resists dam	87.014956616262
[PROJECTOR] after flat damage armor	87.014956616262
[PROJECTOR] final dam	87.014956616262
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1566105]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-1
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
AI took for target	34715	treant	::	2353	Rybanic	81	<	100
AI took for target	2350	golem (servant of Rybanic)	::	34715	treant	81	<	100
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	3.698743036712	 lost tiles => 	11.361083211253
[PROJECTOR] starting dam	87.170761587605
[PROJECTOR] after difficulty dam	87.170761587605
[PROJECTOR] res	0	1	 on dam	109.83515960038
[PROJECTOR] after resists dam	109.83515960038
[PROJECTOR] after flat damage armor	109.83515960038
[PROJECTOR] final dam	109.83515960038
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	5.4635703093287	0.94536429690671	 on dam	32.551174506276
[PROJECTOR] after resists dam	30.772718200613
[PROJECTOR] after flat damage armor	30.772718200613
[PROJECTOR] final dam	30.772718200613
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1586932]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Treant for #LIGHT_RED#110 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#33 physical#LAST# (173 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41415	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1587590]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41416	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1588018]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Treant for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	treant	 :: 	44.082477970522	7	1	5.2	::	1.2079215610874
checkHit	27	5.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	5.2	=	1.0218
[PROJECTOR] starting dam	72.821000816029
[PROJECTOR] after difficulty dam	72.821000816029
[PROJECTOR] res	0	1	 on dam	72.821000816029
[PROJECTOR] after resists dam	72.821000816029
[PROJECTOR] after flat damage armor	72.821000816029
[PROJECTOR] final dam	72.821000816029
checkHit	19.014332484048	32.5
=> chance to hit	17
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Treant for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Treant!#{normal}#
Server latency	145
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	steel dagger	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:34724:0#steel dagger (9.5-12.35 power, 6 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34411	large white snake	::	2353	Rybanic	64	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (large white snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41417	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1593664]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41418	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1594258]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41419	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1594961]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Crazy Horse	tome	Nice! Rune of The Rift crits on Shakalala for 960 damage. I might just win this if she never hits me once.
[LOG]	Today is the 20th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	34414	hornet swarm	::	2353	Rybanic	16	<	100
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the southwest (hornet swarm)).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Hornet swarm speeds up.
Adding entity	41420	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1597660]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #LIGHT_RED#76 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	34414	hornet swarm	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1597876]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
hornet swarm	34414	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	34414	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Hornet swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.9882971543489	20	7.9999999999997	15.65	::	1
checkHit	23.5	15.65
=> chance to hit	70
[ATTACK] raw dam	7.9882971543489	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.9882971543489
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	20.35	7.8212334366056
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Hornet swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:34414:0#Hornet swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
hornet swarm	34414	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	34414	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Hornet swarm bites poison into Rybanic.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.9882971543489	20	14	15.65	::	5.7304247779439
checkHit	23.5	15.65
=> chance to hit	70
[LOG]	#UID:34414:0#Hornet swarm misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/bee/bee_1.ogg	:=:	sound "/data/sound/creatures/bee/bee_1.ogg" : <static>
hornet swarm	34414	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.9882971543489	20	14	15.65	::	1
checkHit	23.5	15.65
=> chance to hit	70
[ATTACK] raw dam	7.9882971543489	versus	14	0.3	with APR	20
[ATTACK] after armor	7.9882971543489
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	20.35	7.8212334366056
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Hornet swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:34414:0#Hornet swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (hornet swarm)).
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[LOG]	Hornet swarm speeds up.
Adding entity	41421	after	2353
[PROJECTOR] starting dam	95.235263577706
[PROJECTOR] after difficulty dam	95.235263577706
[PROJECTOR] res	0	1	 on dam	119.99643210791
[PROJECTOR] after resists dam	119.99643210791
[PROJECTOR] after flat damage armor	119.99643210791
[PROJECTOR] final dam	119.99643210791
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1602677]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #{bold}##LIGHT_RED#120 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34716	giant white ant	::	2353	Rybanic	64	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (giant white ant)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (giant white ant)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41422	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1605909]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41423	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1606410]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34708	Salamina the poison ivy	::	2353	Rybanic	64	<	100
[LOG]	Salamina the poison ivy uses Kinetic Leech.
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the northeast (Salamina the poison ivy)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	0	1	 on dam	95.234571485015
[PROJECTOR] after resists dam	95.234571485015
[PROJECTOR] after flat damage armor	95.234571485015
[PROJECTOR] final dam	95.234571485015
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	12.337945175766
[PROJECTOR] after resists dam	12.337945175766
[PROJECTOR] after flat damage armor	12.337945175766
[PROJECTOR] final dam	12.337945175766
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1610074]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #LIGHT_RED#95 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#(20 to psi shield)#LAST#, #aaaaaa#12 physical#LAST# (140 total damage).
[TARGET] Passing target	midge swarm	from	Salamina the poison ivy	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41424	after	2353
[PROJECTOR] starting dam	69.059489377985
[PROJECTOR] after difficulty dam	69.059489377985
[PROJECTOR] res	0	1	 on dam	70.364299120116
[PROJECTOR] after resists dam	70.364299120116
[PROJECTOR] after flat damage armor	70.364299120116
[PROJECTOR] final dam	70.364299120116
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1611131]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #LIGHT_RED#70 fire#LAST# (70 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41425	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	59.136562782534
[PROJECTOR] after resists dam	59.136562782534
[PROJECTOR] after flat damage armor	59.136562782534
[PROJECTOR] final dam	59.136562782534
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1611754]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Salamina the poison ivy for #LIGHT_RED#(17 to psi shield)#LAST#, #LIGHT_RED#59 fire#LAST# (59 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Salamina the poison ivy!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	34717	midge swarm	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	midge swarm	 :: 	44.082477970522	7	1	16.3	::	1.2079215610874
checkHit	27	16.3
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	16.3	=	1.0107
[PROJECTOR] starting dam	62.263162411344
[PROJECTOR] after difficulty dam	62.263162411344
[PROJECTOR] res	0	1	 on dam	62.263162411344
[PROJECTOR] after resists dam	62.263162411344
[PROJECTOR] after flat damage armor	62.263162411344
[PROJECTOR] final dam	62.263162411344
checkHit	7.0955965226419	32.5
=> chance to hit	0
[LOG]	Midge swarm is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Midge swarm for #aaaaaa#62 physical#LAST# damage.
midge swarm	34717	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.0954726460655	20	7.9999999999997	15.65	::	1
checkHit	21	15.65
=> chance to hit	64
[ATTACK] raw dam	6.0954726460655	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] final dam	5.1
checkHit	20.35	7.8144920687978
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Midge swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:34717:0#Midge swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#5 physical#LAST# damage.
midge swarm	34717	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.0954726460655	20	7.9999999999997	15.65	::	1
checkHit	21	15.65
=> chance to hit	64
[ATTACK] raw dam	6.0954726460655	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] final dam	5.1
checkHit	20.35	7.8144920687978
=> chance to hit	82
[LOG]	Midge swarm resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Midge swarm for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:34717:0#Midge swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#5 physical#LAST# damage.
AI took for target	34717	midge swarm	::	2350	golem (servant of Rybanic)	1	<	100
midge swarm	34717	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.0954726460655	20	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	6.0954726460655	versus	1	0.3	with APR	20
[ATTACK] after armor	6.0954726460655
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] numbed dam	4.335
[PROJECTOR] final dam	4.335
[LOG]	#UID:34717:0#Midge swarm hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1612840]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	midge swarm	 :: 	44.082477970522	7	1	16.3	::	1
checkHit	27	16.3
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	16.3	=	1.0107
[PROJECTOR] starting dam	63.6741
[PROJECTOR] after difficulty dam	63.6741
[PROJECTOR] res	0	1	 on dam	63.6741
[PROJECTOR] after resists dam	63.6741
[PROJECTOR] after flat damage armor	63.6741
[PROJECTOR] final dam	63.6741
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Midge swarm for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Midge swarm!#{normal}#
[LOG]	
[Identify]	Delegondur the Ravenserpent	true
[LOG]	Rybanic picks up (k.): #SALMON##UID:34572:0#Delegondur the Ravenserpent (0 def, 3 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	TheRani	tome	The Arena	false	false
[LOG]	Ran for 14 turns (stop reason: hostile spotted to the east (poison ivy)).
[LOG]	
[USERCHAT] channel talk	Frank2368	tome	Omfg I found Daikara, thanks for the link
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41426	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	5.0786738407188	0.94921326159281	 on dam	78.594154363075
[PROJECTOR] after resists dam	74.602613605103
[PROJECTOR] after flat damage armor	74.602613605103
[PROJECTOR] final dam	74.602613605103
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1617105]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#75 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41427	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	5.0786738407188	0.94921326159281	 on dam	82.804555489668
[PROJECTOR] after resists dam	78.599182191091
[PROJECTOR] after flat damage armor	78.599182191091
[PROJECTOR] final dam	78.599182191091
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1617623]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	34405	honey tree	::	2353	Rybanic	100	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the east (honey tree)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	34405	honey tree	100	<	100
AI took for target	34420	cave bear	::	2353	Rybanic	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41428	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1621535]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	41429	after	2353
[PROJECTOR] starting dam	108.60161636054
[PROJECTOR] after difficulty dam	108.60161636054
[PROJECTOR] res	0	1	 on dam	136.83803661428
[PROJECTOR] after resists dam	136.83803661428
[PROJECTOR] after flat damage armor	136.83803661428
[PROJECTOR] final dam	136.83803661428
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1622415]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #{bold}##LIGHT_RED#137 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	83.86162451069
[PROJECTOR] after difficulty dam	83.86162451069
[PROJECTOR] res	0	1	 on dam	105.66564688347
[PROJECTOR] after resists dam	105.66564688347
[PROJECTOR] after flat damage armor	105.66564688347
[PROJECTOR] final dam	105.66564688347
[PROJECTOR] starting dam	83.86162451069
[PROJECTOR] after difficulty dam	83.86162451069
[PROJECTOR] res	20	0.8	 on dam	105.66564688347
[PROJECTOR] after resists dam	84.532517506776
[PROJECTOR] after flat damage armor	84.532517506776
[PROJECTOR] final dam	84.532517506776
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1623472]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Cave bear for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Honey tree for #LIGHT_RED#106 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41430	after	2353
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	20	0.8	 on dam	81.40108844747
[PROJECTOR] after resists dam	65.120870757976
[PROJECTOR] after flat damage armor	65.120870757976
[PROJECTOR] final dam	65.120870757976
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1624530]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#65 fire#LAST# damage.
[TARGET] Passing target	Porymira the wolf	from	cave bear	to	Rybanic
[LOG]	
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41431	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	20	0.8	 on dam	75.787220278679
[PROJECTOR] after resists dam	60.629776222944
[PROJECTOR] after flat damage armor	60.629776222944
[PROJECTOR] final dam	60.629776222944
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1625525]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#61 fire#LAST# damage.
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
honey tree	34405	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:34405:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Donation check: too soon (donator)
[LOG]	#VIOLET#Option unlocked: New Class: #LIGHT_GREEN#Summoner (Wilder)
[LOG]	#UID:34405:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TARGET] Passing target	bee swarm	from	cave bear	to	Rybanic
[TARGET] Passing target	bee swarm	from	cave bear	to	Rybanic
[LOG]	
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
AI took for target	2350	golem (servant of Rybanic)	::	34420	cave bear	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	72.831690921844
[PROJECTOR] after difficulty dam	72.831690921844
[PROJECTOR] res	0	1	 on dam	72.831690921844
[PROJECTOR] after resists dam	72.831690921844
[PROJECTOR] after flat damage armor	72.831690921844
[PROJECTOR] final dam	72.831690921844
checkHit	24.609365006856	32.5
=> chance to hit	31
[LOG]	#ORANGE#Cave bear shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Cave bear for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41434	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	20	0.8	 on dam	77.190687320877
[PROJECTOR] after resists dam	61.752549856702
[PROJECTOR] after flat damage armor	61.752549856702
[PROJECTOR] final dam	61.752549856702
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1631902]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave bear!#{normal}#
checkHit	22.07940216582	36.319146858509
=> chance to hit	24.686747848016
AI took for target	2350	golem (servant of Rybanic)	::	34559	Porymira the wolf	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Porymira the wolf	 :: 	44.082477970522	7	5	15.4	::	1.2079215610874
checkHit	27	15.4
=> chance to hit	79
checkHit	22.638462845344	36.319146858509
=> chance to hit	25.402740835856
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Something.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static>
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[LOG]	Something misses Golem (servant of Rybanic).
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.5
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	18
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	30.735953948128
[ATTACK] after mult	15.367976974064
[LOG]	#{bold}#Something performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	15.367976974064
[PROJECTOR] after difficulty dam	15.367976974064
[PROJECTOR] res	15	0.85	 on dam	12.909100658214
[PROJECTOR] after resists dam	10.972735559482
[PROJECTOR] after flat damage armor	10.972735559482
[PROJECTOR] final dam	10.972735559482
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	Something hits Golem (servant of Rybanic) for #{bold}##aaaaaa#11 physical#{normal}##LAST#, #LIGHT_GREEN#3 nature#LAST# (14 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	125.79243676604
[PROJECTOR] after difficulty dam	125.79243676604
[PROJECTOR] res	0	1	 on dam	158.4984703252
[PROJECTOR] after resists dam	158.4984703252
[PROJECTOR] after flat damage armor	158.4984703252
[PROJECTOR] final dam	158.4984703252
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root#WHITE#.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1633282]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
Loading tile	object/honey_tree_root.png
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Honey tree for #{bold}##LIGHT_RED#158 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Honey tree!#{normal}#
AI took for target	41432	bee swarm	::	2350	golem (servant of Rybanic)	4	<	100
[LOG]	Porymira the wolf rushes out!
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.997981477441	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.997981477441
[ATTACK] after range	17
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	17
[ATTACK] after mult	17
[ATTACK] after inc by type	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	14.28
[PROJECTOR] after resists dam	12.138
[PROJECTOR] after flat damage armor	12.138
[PROJECTOR] final dam	12.138
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[ATTACK] attacking with	quick steel dagger of the leech
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.5
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	20
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	8.4
[PROJECTOR] after resists dam	7.14
[PROJECTOR] after flat damage armor	7.14
[PROJECTOR] final dam	7.14
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1633607]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Porymira the wolf	 :: 	44.082477970522	7	5	15.4	::	1
checkHit	27	15.4
=> chance to hit	79
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	27	15.4	=	1.0116
[PROJECTOR] starting dam	48.5568
[PROJECTOR] after difficulty dam	48.5568
[PROJECTOR] res	0	1	 on dam	48.5568
[PROJECTOR] after resists dam	48.5568
[PROJECTOR] after flat damage armor	48.5568
[PROJECTOR] final dam	48.5568
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	4.2
[PROJECTOR] after resists dam	3.57
[PROJECTOR] after flat damage armor	3.57
[PROJECTOR] final dam	3.57
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Porymira the wolf for #aaaaaa#49 physical#LAST# damage.
[LOG]	#UID:34559:0#Porymira the wolf hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #GREY#4 darkness#LAST#, #aaaaaa#7 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (26 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41435	after	2353
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1634442]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Porymira the wolf for #LIGHT_RED#84 fire#LAST# damage.
AI took for target	41433	bee swarm	::	2350	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	53.54855
[PROJECTOR] after difficulty dam	53.54855
[PROJECTOR] res	0	1	 on dam	53.54855
[PROJECTOR] after resists dam	53.54855
[PROJECTOR] after flat damage armor	53.54855
[PROJECTOR] final dam	53.54855
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#54 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41436	after	2353
bee swarm	41432	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	41432	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	#UID:41432:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	15	0.85	 on dam	34.972639859633
[PROJECTOR] after resists dam	29.726743880688
[PROJECTOR] after flat damage armor	29.726743880688
[PROJECTOR] final dam	29.726743880688
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	15	0.85	 on dam	34.972639859633
[PROJECTOR] after resists dam	29.726743880688
[PROJECTOR] after flat damage armor	29.726743880688
[PROJECTOR] final dam	29.726743880688
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1635068]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(30 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(30 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[LOG]	Porymira the wolf rushes out!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41437	after	2353
AI took for target	34559	Porymira the wolf	::	2350	golem (servant of Rybanic)	1	<	100
[LOG]	Porymira the wolf uses Dual Strike.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.577042406315	6	1	11.4	::	0.70327043465311
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.577042406315	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.577042406315
[ATTACK] after range	20
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	20
[ATTACK] after mult	14.065408693062
[PROJECTOR] starting dam	14.065408693062
[PROJECTOR] after difficulty dam	14.065408693062
[PROJECTOR] res	15	0.85	 on dam	11.814943302172
[PROJECTOR] after resists dam	10.042701806846
[PROJECTOR] after flat damage armor	10.042701806846
[PROJECTOR] final dam	10.042701806846
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	3.36
[PROJECTOR] after resists dam	2.856
[PROJECTOR] after flat damage armor	2.856
[PROJECTOR] final dam	2.856
checkHit	18.76011929512	26.5
=> chance to hit	31
[LOG]	Golem (servant of Rybanic) is stunned!
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.997981477441	6	1	11.4	::	1.4065408693062
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	6
[ATTACK] raw dam	16.997981477441	versus	1	0.3	with APR	6.453
[ATTACK] after armor	16.997981477441
[ATTACK] after range	20
[PHYS CRIT %]	24.438717628655
[ATTACK] after crit	20
[ATTACK] after mult	28.130817386125
[ATTACK] after inc by type	28.130817386125
[PROJECTOR] starting dam	28.130817386125
[PROJECTOR] after difficulty dam	28.130817386125
[PROJECTOR] res	15	0.85	 on dam	23.629886604345
[PROJECTOR] after resists dam	20.085403613693
[PROJECTOR] after flat damage armor	20.085403613693
[PROJECTOR] final dam	20.085403613693
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	0	1	 on dam	34.972639859633
[PROJECTOR] after resists dam	34.972639859633
[PROJECTOR] after flat damage armor	34.972639859633
[PROJECTOR] final dam	34.972639859633
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	0	1	 on dam	34.972639859633
[PROJECTOR] after resists dam	34.972639859633
[PROJECTOR] after flat damage armor	34.972639859633
[PROJECTOR] final dam	34.972639859633
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	15	0.85	 on dam	34.972639859633
[PROJECTOR] after resists dam	29.726743880688
[PROJECTOR] after flat damage armor	29.726743880688
[PROJECTOR] final dam	29.726743880688
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	15	0.85	 on dam	34.972639859633
[PROJECTOR] after resists dam	29.726743880688
[PROJECTOR] after flat damage armor	29.726743880688
[PROJECTOR] final dam	29.726743880688
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1635497]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#30 physical#LAST# (59 total damage).
[LOG]	Rybanic's Channel Staff hits Porymira the wolf for #LIGHT_RED#86 fire#LAST#, #LIGHT_STEEL_BLUE#35 temporal#LAST#, #aaaaaa#35 physical#LAST# (156 total damage).
[LOG]	#UID:34559:0#Porymira the wolf hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(14 absorbed)#LAST#, #aaaaaa#6 physical#LAST#, #GREY#4 darkness#LAST# (11 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Porymira the wolf	 :: 	44.082477970522	7	5	15.4	::	1
checkHit	27	15.4
=> chance to hit	79
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	15.4	=	1.0116
[PROJECTOR] starting dam	64.7424
[PROJECTOR] after difficulty dam	64.7424
[PROJECTOR] res	0	1	 on dam	64.7424
[PROJECTOR] after resists dam	64.7424
[PROJECTOR] after flat damage armor	64.7424
[PROJECTOR] stunned dam	19.42272
[PROJECTOR] numbed dam	16.509312
[PROJECTOR] final dam	16.509312
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	5.04
[PROJECTOR] after resists dam	4.284
[PROJECTOR] after flat damage armor	4.284
[PROJECTOR] final dam	4.284
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	4.2
[PROJECTOR] after resists dam	3.57
[PROJECTOR] after flat damage armor	3.57
[PROJECTOR] final dam	3.57
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Porymira the wolf for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:34559:0#Porymira the wolf hits Golem (servant of Rybanic) for #YELLOW#4 light#LAST#, #LIGHT_GREEN#4 nature#LAST# (8 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41438	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1636216]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Porymira the wolf for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Porymira the wolf!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	41433	bee swarm	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	Bee swarm speeds up.
Adding entity	41439	after	2353
bee swarm	41433	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	41433	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.7275515739254	20	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	6.7275515739254	versus	1	0.3	with APR	20
[ATTACK] after armor	6.7275515739254
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	#UID:41433:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST# damage.
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	6.9956017353389	0.93004398264661	 on dam	88.418423658459
[PROJECTOR] after resists dam	82.233022878649
[PROJECTOR] after flat damage armor	82.233022878649
[PROJECTOR] final dam	82.233022878649
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	0	1	 on dam	34.972639859633
[PROJECTOR] after resists dam	34.972639859633
[PROJECTOR] after flat damage armor	34.972639859633
[PROJECTOR] final dam	34.972639859633
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	0	1	 on dam	34.972639859633
[PROJECTOR] after resists dam	34.972639859633
[PROJECTOR] after flat damage armor	34.972639859633
[PROJECTOR] final dam	34.972639859633
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	15	0.85	 on dam	34.972639859633
[PROJECTOR] after resists dam	29.726743880688
[PROJECTOR] after flat damage armor	29.726743880688
[PROJECTOR] final dam	29.726743880688
[PROJECTOR] starting dam	32.382073944105
[PROJECTOR] after difficulty dam	32.382073944105
[PROJECTOR] res	15	0.85	 on dam	34.972639859633
[PROJECTOR] after resists dam	29.726743880688
[PROJECTOR] after flat damage armor	29.726743880688
[PROJECTOR] final dam	29.726743880688
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1636987]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#82 fire#LAST#, #LIGHT_STEEL_BLUE#35 temporal#LAST#, #aaaaaa#35 physical#LAST# (152 total damage).
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#30 physical#LAST# (59 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[Identify]	linen cloak 'Armemnir'	true
[LOG]	Rybanic picks up (g.): #SALMON##UID:34423:0#linen cloak 'Armemnir' (1 def, 0 armour)#LAST#.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[Identify]	quick elm totem of thorny skin	true
[LOG]	Rybanic picks up (D.): #00FF80##UID:34719:0#quick elm totem of thorny skin [power 14]  (16 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 88 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	ash magestaff	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:34725:0#ash magestaff (15-18 power, 3 apr, lightning damage)#LAST#.
AI took for target	34413	large brown snake	::	2353	Rybanic	81	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the south (large brown snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41440	after	2353
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1645658]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	41441	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1646088]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron dagger of massacre	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:34726:0#iron dagger of massacre (10-13 power, 5 apr)#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 10 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	torokasi	tome	Level 10	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Server latency	146
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 85 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	say...I'm playing as an oozemancer
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 85 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:41442:0#topaz#LAST# from #FFFFFF##UID:34724:0#steel dagger (9.5-12.35 power, 6 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel achievement	zoomzoomzz	tome	That was close (Roguelike)	true	true
[LOG]	You extract #FFFFFF##UID:41443:0#agate#LAST# from #00FF80##UID:34726:0#iron dagger of massacre (10-13 power, 5 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	sadisticnerd	tome	which level should I attempt dreadfell?
[LOG]	You extract #FFFFFF##UID:41444:0#agate#LAST# from #0080FF##UID:34722:0#iron helm of might (0 def, 3 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel achievement	Parak	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	You extract #FFFFFF##UID:41445:0#spinel#LAST# from #SALMON##UID:34572:0#Delegondur the Ravenserpent (0 def, 3 armour)#LAST#
[LOG]	
[USERCHAT] channel achievement	bobdobbs	tome	Thralless	false	true
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[USERCHAT] channel talk	sadisticnerd	tome	I've heard undead are resistent to the nature element
[USERCHAT] channel achievement	notmiki	global	Earth Master	false	false
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:34719:0#quick elm totem of thorny skin [power 14]  (16 cooldown)#LAST#.
[LOG]	You gain 3.30 gold from the transmogrification of #SALMON##UID:34423:0#linen cloak 'Armemnir' (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:34725:0#ash magestaff (15-18 power, 3 apr, lightning damage)#LAST#.
Make wait background texture 1800 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 53 ticks
Make wait background texture 1841 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1847 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	17	32	with center	20	34
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	25	8	with center	27	12
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	11	3	with center	15	6
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	6	39	with center	10	42
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x8
Making heightmap	7	8
room allocated at	41	13	with center	44	16
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x10
Making heightmap	9	10
room allocated at	1	16	with center	5	20
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	33	4	with center	37	7
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	31	26	with center	35	29
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	16	11	with center	19	15
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	3	1	with center	6	5
room generator	function: 0x17ee5858	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 1347 (60x60)
Static generator using file	/data/maps/vaults/mold-path.lua
[STATIC MAP] size	11	20
Loading tile	terrain/poisoned_water_01.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 mapCoord
*p 34: Uniform: 1: 8B50 texSize
*p 34: Uniform: 2: 1406 tick
*p 34: Uniform: 3: 8B5E tex
Loading tile	terrain/grass.png
Loading tile	terrain/huge_rock.png
[TOME ENTITY FILTER] selected Double Ego	84.184762323085	103.5
[TOME ENTITY FILTER] selected Greater	14.357711478569	33.5
[TOME ENTITY FILTER] selected basic	122.17140169226	127.2
[TOME ENTITY FILTER] selected Ego	74.257555625749	75.7
[TOME ENTITY FILTER] selected Double Ego	28.701139243324	45.7
[TOME ENTITY FILTER] selected Ego	59.9302476792	75.7
[TOME ENTITY FILTER] selected basic	109.33998838945	127.2
[TOME ENTITY FILTER] selected Double Ego	20.722081219082	45.7
[TOME ENTITY FILTER] selected Double Ego	25.00655381763	45.7
[TOME ENTITY FILTER] selected Double Ego	31.019077392362	45.7
[TOME ENTITY FILTER] selected Ego	68.858054240197	75.7
[TOME ENTITY FILTER] selected basic	93.220641289882	127.2
[TOME ENTITY FILTER] selected basic	101.53723570338	116.7
[TOME ENTITY FILTER] selected Ego	64.787282291065	75.7
[TOME ENTITY FILTER] selected Ego	48.750498690973	75.7
alloc	lesser_vault-mold-path-11x20
Begin tunnel	10	table: 0x11ea4278
Loading tile	npc/blue_ant.png
Loading tile	npc/ice_ant.png
[TOME ENTITY FILTER] selected Double Ego	20.652925656478	45.7
Loading tile	object/totem_ash.png
[TOME ENTITY FILTER] selected Double Ego	28.844606087864	45.7
[TOME ENTITY FILTER] selected basic	112.66875505848	127.2
[TOME ENTITY FILTER] selected Double Ego	44.186928808453	45.7
Loading tile	object/rune_red.png
[TOME ENTITY FILTER] selected Double Ego	25.217647304081	45.7
[TOME ENTITY FILTER] selected Ego	54.292241622461	75.7
[TOME ENTITY FILTER] selected Double Ego	14.576746458125	45.7
[TOME ENTITY FILTER] selected basic	112.86342237959	127.2
Placed lore	journal page	7	21
[Identify]	journal page	true
Wait finished, counted 1385, 1093 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = tombstones
}
[4] = {
  [1] = font-life
}
Not gone east, no backup guardian
Running on level loads	old-forest-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
===	nil	nil
[TOME ENTITY FILTER] selected Ego	69.568190323583	75.7
Placing portal at 	15	17
Loading tile	terrain/grass/grass_main_09.png
Loading tile	player/higher_male.png
[CHAT] loaded	welcome	table: 0x09cefa68
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0bf1b090	escort-duty-old-forest-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	48166	Narain, the lost warrior	actor
Updating zone name	Old Forest (2)
C Map minimap texture: 1471 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x12e37888	nil
[USERCHAT] channel achievement	Darkwulf	tome	The Arena	false	false
[USERCHAT] channel serial data	zoomzoomzz	tome	452
[PARTY] error trying to set player, not controlable: 	48166	Narain, the lost warrior
[LOG]	Narain, the lost warrior says: 'The portal is still far away, to the southeast.'
[EMOTE] added	The portal is still far away, to the southeast.	2	8
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Not all of them are
AI took for target	42204	white worm mass	::	2353	Rybanic	100	<	100
AI took for target	2350	golem (servant of Rybanic)	::	42204	white worm mass	100	<	100
[TARGET] Passing target	giant venus flytrap	from	white worm mass	to	Rybanic
white worm mass	42204	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	13	3	::	nil
[MULTIPLY]	2	uids	42204	=>	48172	::	nil	nil
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48173	after	2353
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	white worm mass
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1692609]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
white worm mass	48172	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	14	3	::	nil
[MULTIPLY]	0	uids	48172	=>	48174	::	nil	nil
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48175	after	2353
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	white worm mass
AI took for target	2350	golem (servant of Rybanic)	::	48172	white worm mass	100	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1693171]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	white worm mass
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48176	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1694762]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	48174	white worm mass	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48177	after	2353
AI took for target	48166	Narain, the lost warrior	::	42212	giant ice ant	64	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Narain, the lost warrior says: 'Help! Giant ice ant to the south!'
[EMOTE] added	Help! Giant ice ant to the south!	5	9
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1695318]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant ice ant
Astar fail: destination unreachable
giant venus flytrap	42195	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
AI took for target	42212	giant ice ant	::	48166	Narain, the lost warrior	64	<	100
giant ice ant	42212	dumb ai talents can use	Water Bolt	T_WATER_BOLT
giant ice ant	42212	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_WATER_BOLT
[LOG]	Giant ice ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	17.235672643946
[PROJECTOR] after difficulty dam	17.235672643946
[PROJECTOR] res	0	1	 on dam	17.235672643946
[PROJECTOR] after resists dam	17.235672643946
[PROJECTOR] after flat damage armor	17.235672643946
[PROJECTOR] final dam	17.235672643946
[LOG]	
[LOG]	#UID:42212:0#Giant ice ant hits Narain, the lost warrior for #1133F3#17 cold#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Narain, the lost warrior says: 'Help! Giant ice ant to the south!'
[EMOTE] added	Help! Giant ice ant to the south!	6	9
[USERCHAT] channel talk	edaedan	tome	Mostly the vampires
giant ice ant	42212	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	Giant ice ant activates Icy Skin.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48178	after	2353
AI took for target	48166	Narain, the lost warrior	::	42212	giant ice ant	49	<	16
[PROJECTOR] starting dam	70.173352109888
[PROJECTOR] after difficulty dam	70.173352109888
[PROJECTOR] res	0	1	 on dam	88.418423658459
[PROJECTOR] after resists dam	88.418423658459
[PROJECTOR] after flat damage armor	88.418423658459
[PROJECTOR] final dam	88.418423658459
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1698986]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant ice ant for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	48179	after	2353
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	0	1	 on dam	122.10163267121
[PROJECTOR] after resists dam	122.10163267121
[PROJECTOR] after flat damage armor	122.10163267121
[PROJECTOR] final dam	122.10163267121
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1699749]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant ice ant for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
Loading tile	object/ice_ant_stinger.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant ice ant!#{normal}#
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant ice ant
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Vampires and I think wights are a bit
[LOG]	Rybanic casts Channel Staff.
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant ice ant
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant ice ant
AI took for target	42195	giant venus flytrap	::	2353	Rybanic	64	<	100
AI took for target	42199	large brown snake	::	2353	Rybanic	100	<	100
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant ice ant
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant ice ant
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant ice ant
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant ice ant
AI took for target	2350	golem (servant of Rybanic)	::	42199	large brown snake	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48180	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1703883]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	48181	after	2353
[PROJECTOR] starting dam	91.893675381997
[PROJECTOR] after difficulty dam	91.893675381997
[PROJECTOR] res	0	1	 on dam	115.78603098132
[PROJECTOR] after resists dam	115.78603098132
[PROJECTOR] after flat damage armor	115.78603098132
[PROJECTOR] final dam	115.78603098132
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1704495]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #{bold}##LIGHT_RED#116 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	large brown snake
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	large brown snake
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	large brown snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	large brown snake
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	large brown snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	large brown snake
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-2
[LOG]	
[USERCHAT] channel serial data	Devindor	tome	417
Server latency	146
[USERCHAT] channel talk	trillioneyes	tome	(Vampires about 80%, wights closer to 20 or 50)
[USERCHAT] channel serial data	Devindor	tome	445
AI took for target	42197	giant brown ant	::	48166	Narain, the lost warrior	100	<	100
AI took for target	48166	Narain, the lost warrior	::	42197	giant brown ant	81	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[EMOTE] added	Help! Giant brown ant to the east!	10	14
[TARGET] Passing target	rattlesnake	from	giant brown ant	to	Narain, the lost warrior
AI took for target	42197	giant brown ant	::	48166	Narain, the lost warrior	100	<	100
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant brown ant
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
AI took for target	42194	rattlesnake	::	48166	Narain, the lost warrior	64	<	100
Astar fail: destination unreachable
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48182	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1721836]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown ant for #LIGHT_RED#90 fire#LAST# damage.
[USERCHAT] channel talk	trillioneyes	tome	Ghouls and skeletons are not resistant to nature at all I think
AI took for target	48166	Narain, the lost warrior	::	42197	giant brown ant	16	<	16
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48183	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1722493]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown ant for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown ant!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant brown ant
[LOG]	
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant brown ant
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant brown ant
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant brown ant
AI took for target	42207	rattlesnake	::	2353	Rybanic	100	<	100
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	giant brown ant
AI took for target	48166	Narain, the lost warrior	::	42194	rattlesnake	16	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Narain, the lost warrior says: 'Help! Rattlesnake to the south!'
[EMOTE] added	Help! Rattlesnake to the south!	12	16
AI took for target	42193	white worm mass	::	2353	Rybanic	81	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	42194	rattlesnake	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1723488]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
AI took for target	42194	rattlesnake	::	2350	golem (servant of Rybanic)	1	<	100
rattlesnake	42194	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	42194	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	17.120570896918	versus	1	0.3	with APR	10
[ATTACK] after armor	17.120570896918
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(15 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48184	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	42194	rattlesnake	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.4	::	1.2079215610874
checkHit	27	16.4
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	27	16.4	=	1.0106
[PROJECTOR] starting dam	87.892238133716
[PROJECTOR] after difficulty dam	87.892238133716
[PROJECTOR] res	0	1	 on dam	87.892238133716
[PROJECTOR] after resists dam	87.892238133716
[PROJECTOR] after flat damage armor	87.892238133716
[PROJECTOR] final dam	87.892238133716
checkHit	16.663536206292	32.5
=> chance to hit	11
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#88 physical#LAST# damage.
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1724224]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	17.120570896918	versus	1	0.3	with APR	10
[ATTACK] after armor	17.120570896918
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] numbed dam	13.005
[PROJECTOR] final dam	13.005
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48185	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1724876]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#80 fire#LAST# damage.
white worm mass	42193	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	19	13	::	nil
[MULTIPLY]	2	uids	42193	=>	48186	::	nil	nil
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.4	::	1
checkHit	27	16.4
=> chance to hit	77
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Something.
rattlesnake	42194	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	42194	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	3
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	17.120570896918	versus	1	0.3	with APR	10
[ATTACK] after armor	17.120570896918
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	51
[PROJECTOR] starting dam	8.5
[PROJECTOR] after difficulty dam	8.5
[PROJECTOR] res	15	0.85	 on dam	8.5
[PROJECTOR] after resists dam	7.225
[PROJECTOR] after flat damage armor	7.225
[PROJECTOR] numbed dam	6.14125
[PROJECTOR] final dam	6.14125
white worm mass	48186	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	18	13	::	nil
[MULTIPLY]	0	uids	48186	=>	48187	::	nil	nil
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
giant venus flytrap	42195	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
checkHit	25.075	24
=> chance to hit	53
[LOG]	Rybanic is poisoned!
[LOG]	
[LOG]	#UID:42195:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
Loading tile	effects/poisoned.png
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	17.120570896918	versus	1	0.3	with APR	10
[ATTACK] after armor	17.120570896918
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.4	::	1
checkHit	27	16.4
=> chance to hit	77
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	17.120570896918	versus	1	0.3	with APR	10
[ATTACK] after armor	17.120570896918
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[PROJECTOR] starting dam	81.880348277923
[PROJECTOR] after difficulty dam	81.880348277923
[PROJECTOR] res	0	1	 on dam	103.16923883018
[PROJECTOR] after resists dam	103.16923883018
[PROJECTOR] after flat damage armor	103.16923883018
[PROJECTOR] final dam	103.16923883018
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1727183]
New GL Shader program 37
*p 37: Uniform: 0: 8B50 ellipsoidalFactor
*p 37: Uniform: 1: 1406 flameIntensity
*p 37: Uniform: 2: 1406 shockwaveSpeed
*p 37: Uniform: 3: 1406 shockwaveWidth
*p 37: Uniform: 4: 1406 tick
*p 37: Uniform: 5: 1406 tick_start
*p 37: Uniform: 6: 1406 time_factor
*p 37: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.4	::	1
checkHit	27	16.4
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	16.4	=	1.0106
[PROJECTOR] starting dam	71.7526
[PROJECTOR] after difficulty dam	71.7526
[PROJECTOR] res	0	1	 on dam	71.7526
[PROJECTOR] after resists dam	71.7526
[PROJECTOR] after flat damage armor	71.7526
[PROJECTOR] final dam	71.7526
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	17.120570896918	versus	1	0.3	with APR	10
[ATTACK] after armor	17.120570896918
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48188	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1727845]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.120570896918	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
AI took for target	2350	golem (servant of Rybanic)	::	42194	rattlesnake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	16.4	::	1
checkHit	27	16.4
=> chance to hit	77
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	16.4	=	1.0106
[PROJECTOR] starting dam	74.7844
[PROJECTOR] after difficulty dam	74.7844
[PROJECTOR] res	0	1	 on dam	74.7844
[PROJECTOR] after resists dam	74.7844
[PROJECTOR] after flat damage armor	74.7844
[PROJECTOR] final dam	74.7844
AI took for target	42193	white worm mass	::	48166	Narain, the lost warrior	25	<	100
AI took for target	48166	Narain, the lost warrior	::	42193	white worm mass	16	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Narain, the lost warrior says: 'Help! White worm mass to the northeast!'
[EMOTE] added	Help! White worm mass to the northeast!	13	15
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	48189	after	2353
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	0	1	 on dam	122.10163267121
[PROJECTOR] after resists dam	122.10163267121
[PROJECTOR] after flat damage armor	122.10163267121
[PROJECTOR] final dam	122.10163267121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1728665]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	white worm mass
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Narain, the lost warrior	to	white worm mass
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	30	0.7	 on dam	26.427344100918
[PROJECTOR] after resists dam	18.499140870643
[PROJECTOR] after flat damage armor	18.499140870643
[PROJECTOR] final dam	18.499140870643
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#18 nature#LAST# damage.
[LOG]	
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	white worm mass
[LOG]	Rybanic stops being poisoned.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Speaking of wights, do you have a mental clearing wild infusion ready?
AI took for target	2350	golem (servant of Rybanic)	::	42195	giant venus flytrap	81	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Giant venus flytrap to attack it.
[LOG]	
[TARGET] Passing target	Narain, the lost warrior	from	golem (servant of Rybanic)	to	giant venus flytrap
giant venus flytrap	42195	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.427344100918
[PROJECTOR] after difficulty dam	26.427344100918
[PROJECTOR] res	15	0.85	 on dam	26.427344100918
[PROJECTOR] after resists dam	22.463242485781
[PROJECTOR] after flat damage armor	22.463242485781
[PROJECTOR] final dam	22.463242485781
[LOG]	
[LOG]	#UID:42195:0#Giant venus flytrap hits Golem (servant of Rybanic) for #LIGHT_GREEN#22 nature#LAST# damage.
[QUEST] try update status on	Rybanic	escort-duty-old-forest-2	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lost warrior (level 2 of Old Forest)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x044de870
[CHAT] loaded	done	table: 0x03822688
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Narain, the lost warrior	party48166
[LOG]	
[USERCHAT] channel achievement	auralion	global	Treasure Hunter (Roguelike)	false	true
[USERCHAT] channel achievement	notmiki	global	Eye of the storm	false	false
Server latency	144
[USERCHAT] channel serial data	bcbc2525	tome	440
[USERCHAT] channel talk	edaedan	tome	If you can just kill everythI didn't have any problems with Dreadfell at 22 on an Oozemaster
[USERCHAT] channel achievement	Devindor	tome	Fool of a Took!	false	false
[CHAT] selected	[Improve Constitution by +1]	function: 0x15f4a450	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
AI took for target	2350	golem (servant of Rybanic)	::	42195	giant venus flytrap	36	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	56.83403816288
[PROJECTOR] after difficulty dam	56.83403816288
[PROJECTOR] res	0	1	 on dam	56.83403816288
[PROJECTOR] after resists dam	56.83403816288
[PROJECTOR] after flat damage armor	56.83403816288
[PROJECTOR] final dam	56.83403816288
checkHit	15.513170039534	32.5
=> chance to hit	8
[LOG]	#ORANGE#Giant venus flytrap shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant venus flytrap for #aaaaaa#57 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.655365864619	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[LOG]	#UID:42195:0#Giant venus flytrap misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1790392]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	73.6452
[PROJECTOR] after difficulty dam	73.6452
[PROJECTOR] res	0	1	 on dam	73.6452
[PROJECTOR] after resists dam	73.6452
[PROJECTOR] after flat damage armor	73.6452
[PROJECTOR] final dam	73.6452
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant venus flytrap for #aaaaaa#74 physical#LAST# damage.
giant venus flytrap	42195	dumb ai talents can use	Attack	T_ATTACK
giant venus flytrap	42195	dumb ai talents can use	Constrict	T_CONSTRICT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.655365864619	10	1	11.4	::	1
checkHit	24	11.4
=> chance to hit	82
[ATTACK] raw dam	15.655365864619	versus	1	0.3	with APR	10
[ATTACK] after armor	15.655365864619
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	
[LOG]	#UID:42195:0#Giant venus flytrap hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	66.48525
[PROJECTOR] after difficulty dam	66.48525
[PROJECTOR] res	0	1	 on dam	66.48525
[PROJECTOR] after resists dam	66.48525
[PROJECTOR] after flat damage armor	66.48525
[PROJECTOR] final dam	66.48525
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant venus flytrap for #aaaaaa#66 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Giant venus flytrap!#{normal}#
[LOG]	
[Identify]	phase door rune of the psychic	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:42221:0#phase door rune of the psychic (range 6; power 22; dur 4)#LAST#.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	42206	honey tree	100	<	100
AI took for target	42206	honey tree	::	2350	golem (servant of Rybanic)	81	<	100
honey tree	42206	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
AI took for target	48190	bee swarm	::	2350	golem (servant of Rybanic)	64	<	100
AI took for target	48191	bee swarm	::	2350	golem (servant of Rybanic)	100	<	100
AI took for target	2350	golem (servant of Rybanic)	::	48190	bee swarm	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1.2079215610874
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	62.241601011479
[PROJECTOR] after difficulty dam	62.241601011479
[PROJECTOR] res	0	1	 on dam	62.241601011479
[PROJECTOR] after resists dam	62.241601011479
[PROJECTOR] after flat damage armor	62.241601011479
[PROJECTOR] final dam	62.241601011479
checkHit	32.5	7.4775044060796
=> chance to hit	95
[KNOCKBACK] from	20	20	over	3
[KNOCKBACK] try	22	10	2
[KNOCKBACK] try	23	10	1	::	true
[KNOCKBACK] failsafe knocked to	22	10	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#62 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
bee swarm	48190	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	48190	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.1166789702512	20	1	11.4	::	5.7304247779439
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.1166789702512	versus	1	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	40.112973445608
[PROJECTOR] starting dam	6.6854955742679
[PROJECTOR] after difficulty dam	6.6854955742679
[PROJECTOR] res	15	0.85	 on dam	6.6854955742679
[PROJECTOR] after resists dam	5.6826712381277
[PROJECTOR] after flat damage armor	5.6826712381277
[PROJECTOR] numbed dam	4.8302705524086
[PROJECTOR] final dam	4.8302705524086
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	51.52785
[PROJECTOR] after difficulty dam	51.52785
[PROJECTOR] res	0	1	 on dam	51.52785
[PROJECTOR] after resists dam	51.52785
[PROJECTOR] after flat damage armor	51.52785
[PROJECTOR] final dam	51.52785
bee swarm	48191	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	51.52785
[PROJECTOR] after difficulty dam	51.52785
[PROJECTOR] res	0	1	 on dam	51.52785
[PROJECTOR] after resists dam	51.52785
[PROJECTOR] after flat damage armor	51.52785
[PROJECTOR] final dam	51.52785
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#52 physical#LAST# damage.
bee swarm	48191	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	5.7304247779439
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	40.112973445608
[PROJECTOR] starting dam	6.6854955742679
[PROJECTOR] after difficulty dam	6.6854955742679
[PROJECTOR] res	15	0.85	 on dam	6.6854955742679
[PROJECTOR] after resists dam	5.6826712381277
[PROJECTOR] after flat damage armor	5.6826712381277
[PROJECTOR] final dam	5.6826712381277
[LOG]	Something hits Golem (servant of Rybanic) for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	62.6417
[PROJECTOR] after difficulty dam	62.6417
[PROJECTOR] res	0	1	 on dam	62.6417
[PROJECTOR] after resists dam	62.6417
[PROJECTOR] after flat damage armor	62.6417
[PROJECTOR] final dam	62.6417
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#63 physical#LAST# damage.
AI took for target	48191	bee swarm	::	2350	golem (servant of Rybanic)	1	<	100
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[LOG]	Something misses Golem (servant of Rybanic).
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Devindor	tome	462
[USERCHAT] channel achievement	Devindor	tome	Utterly Destroyed	false	false
bee swarm	48191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[LOG]	Something misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	49.50715
[PROJECTOR] after difficulty dam	49.50715
[PROJECTOR] res	0	1	 on dam	49.50715
[PROJECTOR] after resists dam	49.50715
[PROJECTOR] after flat damage armor	49.50715
[PROJECTOR] final dam	49.50715
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#50 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Bee swarm!#{normal}#
AI took for target	42206	honey tree	::	2350	golem (servant of Rybanic)	25	<	100
[LOG]	
[USERCHAT] channel achievement	starkewe	tome	Utterly Destroyed	false	false
AI took for target	2350	golem (servant of Rybanic)	::	42206	honey tree	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	4.85	::	1.2079215610874
checkHit	27	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	4.85	=	1.02215
[PROJECTOR] starting dam	56.795143088613
[PROJECTOR] after difficulty dam	56.795143088613
[PROJECTOR] res	0	1	 on dam	56.795143088613
[PROJECTOR] after resists dam	56.795143088613
[PROJECTOR] after flat damage armor	56.795143088613
[PROJECTOR] final dam	56.795143088613
checkHit	17.01555734853	32.5
=> chance to hit	12
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.624212977363	0	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
[LOG]	#UID:42206:0#Honey tree misses Golem (servant of Rybanic).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	42206	honey tree	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	27	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	2.4
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	27	4.85	=	1.02215
[PROJECTOR] starting dam	69.5062
[PROJECTOR] after difficulty dam	69.5062
[PROJECTOR] res	0	1	 on dam	69.5062
[PROJECTOR] after resists dam	69.5062
[PROJECTOR] after flat damage armor	69.5062
[PROJECTOR] final dam	69.5062
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Honey tree for #aaaaaa#70 physical#LAST# damage.
honey tree	42206	dumb ai talents can use	Summon	T_SUMMON
honey tree	42206	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:42206:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	0	1	 on dam	111.88522898116
[PROJECTOR] after resists dam	111.88522898116
[PROJECTOR] after flat damage armor	111.88522898116
[PROJECTOR] final dam	111.88522898116
[PROJECTOR] starting dam	88.797800778699
[PROJECTOR] after difficulty dam	88.797800778699
[PROJECTOR] res	0	1	 on dam	111.88522898116
[PROJECTOR] after resists dam	111.88522898116
[PROJECTOR] after flat damage armor	111.88522898116
[PROJECTOR] final dam	111.88522898116
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1796522]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 ellipsoidalFactor
*p 36: Uniform: 1: 1406 flameIntensity
*p 36: Uniform: 2: 1406 shockwaveSpeed
*p 36: Uniform: 3: 1406 shockwaveWidth
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #LIGHT_RED#112 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Honey tree for #LIGHT_RED#112 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	27	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	4.85	=	1.02215
[PROJECTOR] starting dam	56.21825
[PROJECTOR] after difficulty dam	56.21825
[PROJECTOR] res	0	1	 on dam	56.21825
[PROJECTOR] after resists dam	56.21825
[PROJECTOR] after flat damage armor	56.21825
[PROJECTOR] final dam	56.21825
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Honey tree for #aaaaaa#56 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[LOG]	#{bold}##UID:48192:0#Bee swarm performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #{bold}##aaaaaa#10 physical#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.624212977363	0	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
[ATTACK] raw dam	12.624212977363	versus	1	0.3	with APR	0
[ATTACK] after armor	11.624212977363
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	
[LOG]	#UID:42206:0#Honey tree hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Honey tree to attack it.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	Honey tree is no longer pinned.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.624212977363	0	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
[ATTACK] raw dam	12.624212977363	versus	1	0.3	with APR	0
[ATTACK] after armor	11.624212977363
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	
[LOG]	#UID:42206:0#Honey tree hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#7 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1797318]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	4.85	::	1
checkHit	27	4.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	27	4.85	=	1.02215
[PROJECTOR] starting dam	73.5948
[PROJECTOR] after difficulty dam	73.5948
[PROJECTOR] res	0	1	 on dam	73.5948
[PROJECTOR] after resists dam	73.5948
[PROJECTOR] after flat damage armor	73.5948
[PROJECTOR] final dam	73.5948
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Honey tree for #aaaaaa#74 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[LOG]	#UID:48192:0#Bee swarm misses Golem (servant of Rybanic).
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Honey tree!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.0440729193367	20	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	8.0440729193367	versus	1	0.3	with APR	20
[ATTACK] after armor	8.0440729193367
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:48192:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	2350	golem (servant of Rybanic)	::	48192	bee swarm	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	17	::	1
checkHit	27	17
=> chance to hit	75
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	17	=	1.01
[PROJECTOR] starting dam	60.6
[PROJECTOR] after difficulty dam	60.6
[PROJECTOR] res	5.8766065861483	0.94123393413852	 on dam	60.6
[PROJECTOR] after resists dam	57.038776408794
[PROJECTOR] after flat damage armor	57.038776408794
[PROJECTOR] final dam	57.038776408794
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#57 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Bee swarm!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 71 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	steel ring	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:42230:0#steel ring#LAST#.
AI took for target	42210	giant white ant	::	2353	Rybanic	64	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (giant white ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48193	after	2353
[PROJECTOR] starting dam	67.945626646082
[PROJECTOR] after difficulty dam	67.945626646082
[PROJECTOR] res	0	1	 on dam	85.611489574064
[PROJECTOR] after resists dam	85.611489574064
[PROJECTOR] after flat damage armor	85.611489574064
[PROJECTOR] final dam	85.611489574064
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1802498]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	48194	after	2353
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	0	1	 on dam	122.10163267121
[PROJECTOR] after resists dam	122.10163267121
[PROJECTOR] after flat damage armor	122.10163267121
[PROJECTOR] final dam	122.10163267121
[SOUND] loading from	/data/sound/creatures/ants/ant_die_4.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_4.ogg" : <static>
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1803191]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
[Identify]	regeneration infusion of the duelist	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:42228:0#regeneration infusion of the duelist (heal 130 over 5 turns)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	42201	copperhead snake	::	2353	Rybanic	100	<	100
[TARGET] Passing target	white worm mass	from	copperhead snake	to	Rybanic
[TARGET] Passing target	large brown snake	from	copperhead snake	to	Rybanic
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (copperhead snake)).
[LOG]	
AI took for target	42201	copperhead snake	::	2353	Rybanic	49	<	100
[TARGET] Passing target	poison ivy	from	large brown snake	to	Rybanic
AI took for target	2350	golem (servant of Rybanic)	::	42201	copperhead snake	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48195	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1807581]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#76 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (141 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48196	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1807952]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48197	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1808605]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48198	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1809109]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48199	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1809738]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (poison ivy)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48200	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	3.5501054570133	0.96449894542987	 on dam	91.225357742855
[PROJECTOR] after resists dam	87.986761339446
[PROJECTOR] after flat damage armor	87.986761339446
[PROJECTOR] final dam	87.986761339446
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1813560]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	42208	poison ivy	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	poison ivy	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	76.602399263013
[PROJECTOR] after difficulty dam	76.602399263013
[PROJECTOR] res	0	1	 on dam	76.602399263013
[PROJECTOR] after resists dam	76.602399263013
[PROJECTOR] after flat damage armor	76.602399263013
[PROJECTOR] final dam	76.602399263013
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	15.525939546299	32.5
=> chance to hit	8
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Poison ivy for #aaaaaa#77 physical#LAST# damage.
[LOG]	#UID:42208:0#Poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	trillioneyes	tome	hehe, I ran into a corruptor mold that scared me a bit
[LOG]	Resting starts...
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	psychic's iron gauntlets of magic (#STATBONUS#)	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:42223:0#psychic's iron gauntlets of magic (+2) (0 def, 1 armour)#LAST#.
[Identify]	natural ash totem of cure poisons	true
[LOG]	Rybanic picks up (D.): #00FF80##UID:42214:0#natural ash totem of cure poisons [power 2]  (20 cooldown)#LAST#.
[Identify]	rough leather armour	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:42220:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	Ran for 11 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	regeneration infusion of the titan	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:42226:0#regeneration infusion of the titan (heal 217 over 5 turns)#LAST#.
[LOG]	Today is the 21st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	42209	white worm mass	::	2353	Rybanic	100	<	100
white worm mass	42209	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	20	28	::	nil
[MULTIPLY]	2	uids	42209	=>	48201	::	nil	nil
[LOG]	Ran for 27 turns (stop reason: hostile spotted to the south (white worm mass)).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	But the first thing it did was bone grab
[LOG]	Rybanic casts Channel Staff.
[TARGET] Passing target	white worm mass	from	white worm mass	to	Rybanic
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	42209	white worm mass	81	<	100
white worm mass	42198	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	20	29	::	nil
[MULTIPLY]	2	uids	42198	=>	48202	::	nil	nil
AI took for target	42209	white worm mass	::	2353	Rybanic	49	<	100
AI took for target	48201	white worm mass	::	2353	Rybanic	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48203	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	3.3365581870725	0.96663441812927	 on dam	79.997621405273
[PROJECTOR] after resists dam	77.328454218812
[PROJECTOR] after flat damage armor	77.328454218812
[PROJECTOR] final dam	77.328454218812
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1824653]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	48202	white worm mass	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48204	after	2353
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1825054]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#77 fire#LAST# damage.
white worm mass	48202	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	18	27	::	nil
[MULTIPLY]	0	uids	48202	=>	48205	::	nil	nil
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (white worm mass)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48206	after	2353
[PROJECTOR] starting dam	71.287214841791
[PROJECTOR] after difficulty dam	71.287214841791
[PROJECTOR] res	0	1	 on dam	89.821890700657
[PROJECTOR] after resists dam	89.821890700657
[PROJECTOR] after flat damage armor	89.821890700657
[PROJECTOR] final dam	89.821890700657
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1826274]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48207	after	2353
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	0	1	 on dam	82.804555489668
[PROJECTOR] after resists dam	82.804555489668
[PROJECTOR] after flat damage armor	82.804555489668
[PROJECTOR] final dam	82.804555489668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1826796]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the northeast (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48208	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	3.3365581870725	0.96663441812927	 on dam	79.997621405273
[PROJECTOR] after resists dam	77.328454218812
[PROJECTOR] after flat damage armor	77.328454218812
[PROJECTOR] final dam	77.328454218812
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1828782]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	42198	white worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	5.9	::	1.2079215610874
checkHit	27	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	5.9	=	1.0211
[PROJECTOR] starting dam	56.736800477213
[PROJECTOR] after difficulty dam	56.736800477213
[PROJECTOR] res	0	1	 on dam	56.736800477213
[PROJECTOR] after resists dam	56.736800477213
[PROJECTOR] after flat damage armor	56.736800477213
[PROJECTOR] final dam	56.736800477213
checkHit	11.832944194045	32.5
=> chance to hit	0
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#57 physical#LAST# damage.
[LOG]	
AI took for target	42198	white worm mass	::	2353	Rybanic	1	<	100
white worm mass	42198	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	42198	dumb ai talents can use	Attack	T_ATTACK
white worm mass	42198	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_MULTIPLY
[MULTIPLY]	20	19	::	nil
[MULTIPLY]	1	uids	42198	=>	48209	::	nil	nil
AI took for target	2350	golem (servant of Rybanic)	::	48209	white worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1829146]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.7564035630889	100	7.9999999999997	15.65	::	1
checkHit	18	15.65
=> chance to hit	56
[ATTACK] raw dam	8.7564035630889	versus	7.9999999999997	0.3	with APR	100
[ATTACK] after armor	8.7564035630889
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] numbed dam	6.8
[PROJECTOR] final dam	6.8
checkHit	20.35	7.8723202817883
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:48209:0#White worm mass hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[USERCHAT] channel talk	trillioneyes	tome	So I stunned it and killed it with hammer toss
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48210	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1830527]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.7564035630889	100	7.9999999999997	15.65	::	1
checkHit	18	15.65
=> chance to hit	56
[ATTACK] raw dam	8.7564035630889	versus	7.9999999999997	0.3	with APR	100
[ATTACK] after armor	8.7564035630889
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	20.35	7.8723202817883
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White worm mass for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:42198:0#White worm mass hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48211	after	2353
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1831395]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	42203	copperhead snake	::	2353	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (copperhead snake)).
[LOG]	
Server latency	147
AI took for target	2350	golem (servant of Rybanic)	::	42203	copperhead snake	100	<	100
AI took for target	42213	giant white ant	::	2353	Rybanic	100	<	100
AI took for target	42203	copperhead snake	::	2353	Rybanic	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48212	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1834035]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48213	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1834489]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	42203	copperhead snake	::	2353	Rybanic	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48214	after	2353
[PROJECTOR] starting dam	72.401077573694
[PROJECTOR] after difficulty dam	72.401077573694
[PROJECTOR] res	0	1	 on dam	91.225357742855
[PROJECTOR] after resists dam	91.225357742855
[PROJECTOR] after flat damage armor	91.225357742855
[PROJECTOR] final dam	91.225357742855
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1834888]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	42213	giant white ant	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48215	after	2353
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	0	1	 on dam	75.787220278679
[PROJECTOR] after resists dam	75.787220278679
[PROJECTOR] after flat damage armor	75.787220278679
[PROJECTOR] final dam	75.787220278679
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1835250]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48216	after	2353
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[LOG]	#00ffff#Welcome to level 14 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 8 stat point(s), 2 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 14 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 14 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 14 Dwarf Alchemist
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1835655]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	Swoosh So Fast	tome	Exterminator	false	false
[USERCHAT] channel talk	shortman422	tome	So i got to trollmire 4 and i was just kinda walking at that beginning troll and then i lost half myhealth
[USERCHAT] channel serial data	A Dash Of Loyalty	tome	306
[USERCHAT] channel talk	FunnyMan3595	tome	I find that mold rares are universally pathetic.
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	potent ash vilestaff of fate	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:42217:0#potent ash vilestaff of fate (18-21.6 power, 3 apr, darkness damage)#LAST#.
AI took for target	42202	green worm mass	::	2353	Rybanic	100	<	100
AI took for target	42200	giant blue ant	::	2353	Rybanic	100	<	100
giant blue ant	42200	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Giant blue ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	15.290655269029
[PROJECTOR] after difficulty dam	15.290655269029
[PROJECTOR] res	43	0.57	 on dam	15.290655269029
[PROJECTOR] after resists dam	8.7156735033465
[PROJECTOR] after flat damage armor	8.7156735033465
[PROJECTOR] final dam	8.7156735033465
[LOG]	Ran for 5 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:42200:0#Giant blue ant hits #fbd578#Rybanic#LAST# for #1133F3#9 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
AI took for target	2350	golem (servant of Rybanic)	::	42202	green worm mass	100	<	100
[TARGET] Passing target	war bear	from	green worm mass	to	Rybanic
AI took for target	42202	green worm mass	::	2353	Rybanic	64	<	100
[LOG]	
[USERCHAT] channel talk	Vodol	tome	Hey, little help? - my skill bar seems to have disapeared.  I can still activate a spell when clicking where the talents used to be..
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	trillioneyes	tome	Trollmire 4?
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Giant blue ant is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Green worm mass is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1864166]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Giant blue ant for #LIGHT_RED#57 fire#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Burning from Rybanic hits Green worm mass for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Giant blue ant for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}#Burning from Rybanic killed Green worm mass!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48225	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1865585]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant blue ant for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant blue ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	trillioneyes	tome	Bill?
AI took for target	42196	war bear	::	2353	Rybanic	25	<	100
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	42196	war bear	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	69.128384603784
[PROJECTOR] after difficulty dam	69.128384603784
[PROJECTOR] res	0	1	 on dam	69.128384603784
[PROJECTOR] after resists dam	69.128384603784
[PROJECTOR] after flat damage armor	69.128384603784
[PROJECTOR] final dam	69.128384603784
checkHit	24.038012163341	32.5
=> chance to hit	29
[LOG]	War bear is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#69 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48226	after	2353
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.327261719426	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[LOG]	#UID:42196:0#War bear misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	20	0.8	 on dam	98.126257120934
[PROJECTOR] after resists dam	78.501005696747
[PROJECTOR] after flat damage armor	78.501005696747
[PROJECTOR] final dam	78.501005696747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1869481]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1869692]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	68.47065
[PROJECTOR] after difficulty dam	68.47065
[PROJECTOR] res	0	1	 on dam	68.47065
[PROJECTOR] after resists dam	68.47065
[PROJECTOR] after flat damage armor	68.47065
[PROJECTOR] final dam	68.47065
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#68 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	48227	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	20	0.8	 on dam	87.558814046372
[PROJECTOR] after resists dam	70.047051237097
[PROJECTOR] after flat damage armor	70.047051237097
[PROJECTOR] final dam	70.047051237097
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1870145]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#70 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	63.3609
[PROJECTOR] after difficulty dam	63.3609
[PROJECTOR] res	0	1	 on dam	63.3609
[PROJECTOR] after resists dam	63.3609
[PROJECTOR] after flat damage armor	63.3609
[PROJECTOR] final dam	63.3609
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#63 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed War bear!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 46 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	shortman422	tome	No just a lvl 20 elite troll
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:48228:0#zircon#LAST# from #00FF80##UID:42223:0#psychic's iron gauntlets of magic (+2) (0 def, 1 armour)#LAST#
[LOG]	
[USERCHAT] channel talk	shortman422	tome	mountain troll thundere
[USERCHAT] channel talk	StarKeep	tome	Patchwork?
[USERCHAT] channel talk	darulio	tome	hit pageup, vodol
[USERCHAT] channel talk	StarKeep	tome	Ah, they are also annoying.
[USERCHAT] channel talk	trillioneyes	tome	Mold rares aren't THAT bad, but if you get a scary mage one and you're melee and you start far away they can hurt you
[USERCHAT] channel talk	Patryn	tome	try page up/down to get the skillbar back
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:42220:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 2.53 gold from the transmogrification of #00FF80##UID:42217:0#potent ash vilestaff of fate (18-21.6 power, 3 apr, darkness damage)#LAST#.
[LOG]	You gain 2.15 gold from the transmogrification of #00FF80##UID:42221:0#phase door rune of the psychic (range 6; power 22; dur 4)#LAST#.
[LOG]	You gain 1.29 gold from the transmogrification of #00FF80##UID:42228:0#regeneration infusion of the duelist (heal 130 over 5 turns)#LAST#.
Make wait background texture 2038 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 69 ticks
Make wait background texture 2061 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2066 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Server latency	146
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x7
Making heightmap	7	7
room allocated at	2	14	with center	5	17
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	19	8	with center	21	11
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	38	42	with center	41	44
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	4	26	with center	7	29
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x9
Making heightmap	10	9
room allocated at	9	14	with center	13	18
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	38	15	with center	41	18
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	32	5	with center	35	8
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	35	29	with center	37	32
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	22	27	with center	26	31
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	7	1	with center	11	3
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x8
Making heightmap	7	8
room allocated at	40	7	with center	43	10
Begin tunnel	11	table: 0x1c323520
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_gw.png
Loading tile	npc/darkgrey-snake.png
[TOME ENTITY FILTER] selected Ego	73.324641980706	75.7
[TOME ENTITY FILTER] selected Greater	6.0642598172079	10.7
Loading tile	npc/skeleton_mage.png
Loading tile	npc/fire_ant.png
[TOME ENTITY FILTER] selected Double Ego	26.173093441779	45.7
Loading tile	object/2haxe_steel.png
[TOME ENTITY FILTER] selected Double Ego	29.666875509702	45.7
Loading tile	object/axe_steel.png
[TOME ENTITY FILTER] selected Ego	59.233546422694	75.7
[TOME ENTITY FILTER] selected Greater	9.9719186570554	10.7
[TOME ENTITY FILTER] selected Ego	56.82900073457	75.7
[TOME ENTITY FILTER] selected Greater	1.968315796355	10.7
[TOME ENTITY FILTER] selected Ego	49.944018920583	75.7
Placed lore	journal page	47	18
[Identify]	journal page	true
Wait finished, counted 1273, 1120 ticks
[USERCHAT] channel talk	StarKeep	tome	Darulio, he said he could still click though.
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = tombstones
}
[4] = {
  [1] = font-life
}
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/grave_unopened_01_64.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/grave_unopened_03_64.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass/grass_main_03.png
Not gone east, no backup guardian
Running on level loads	old-forest-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
===	nil	nil
[TOME ENTITY FILTER] selected basic	85.771277442212	116.7
Placing portal at 	25	34
Loading tile	player/higher_female.png
[CHAT] loaded	welcome	table: 0x0ed73530
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0bf1b090	escort-duty-old-forest-3
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	54916	Arada, the lost sun paladin	actor
Updating zone name	Old Forest (3)
C Map minimap texture: 592 (50x50; 64x64)
[USERCHAT] channel talk	trillioneyes	tome	Any thunderers are annoying >.>
[CHAT] selected	Lead on; I will protect you.	function: 0x12b18cf0	nil
[USERCHAT] channel talk	StarKeep	tome	So that sounds like a unique issue.
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x190fc130
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Infusion: Regeneration	function: 0x190fbf90	nil
[LOG]	You are now inscribed with Infusion: Regeneration.
[USERCHAT] channel talk	darulio	tome	And what is your unique solution?
[USERCHAT] channel achievement	binmaze	tome	Antimagic! (Nightmare (Adventure) difficulty)	false	true
[PARTY] error trying to set player, not controlable: 	54916	Arada, the lost sun paladin
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Arada, the lost sun paladin says: 'The portal is still far away, to the east.'
[EMOTE] added	The portal is still far away, to the east.	1	30
AI took for target	48967	black mamba	::	2350	golem (servant of Rybanic)	25	<	100
AI took for target	2350	golem (servant of Rybanic)	::	48967	black mamba	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1.2079215610874
checkHit	27	20.725
=> chance to hit	66
AI took for target	48976	fox	::	2350	golem (servant of Rybanic)	36	<	100
[LOG]	
black mamba	48967	dumb ai talents can use	Attack	T_ATTACK
black mamba	48967	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
fox	48976	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48976	dumb ai talents can use	Rushing Claws	T_RUSHING_CLAWS
dumb ai uses	T_RUSHING_CLAWS
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1915270]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	20.725	=	1.006275
[PROJECTOR] starting dam	67.420425
[PROJECTOR] after difficulty dam	67.420425
[PROJECTOR] res	0	1	 on dam	67.420425
[PROJECTOR] after resists dam	67.420425
[PROJECTOR] after flat damage armor	67.420425
[PROJECTOR] final dam	67.420425
[USERCHAT] channel talk	Patryn	tome	you probably switched it to the secondary/tertiary skills etc...
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	15.364987592905	versus	1	0.3	with APR	3
[ATTACK] after armor	15.364987592905
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[LOG]	#UID:48976:0#Fox hits Something for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[LOG]	
black mamba	48967	dumb ai talents can use	Attack	T_ATTACK
black mamba	48967	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	5.7304247779439
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	120.33892033682
[PROJECTOR] starting dam	20.056486722804
[PROJECTOR] after difficulty dam	20.056486722804
[PROJECTOR] res	15	0.85	 on dam	20.056486722804
[PROJECTOR] after resists dam	17.048013714383
[PROJECTOR] after flat damage armor	17.048013714383
[PROJECTOR] final dam	17.048013714383
fox	48976	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48976	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Fox dashes quickly!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	15.364987592905	versus	1	0.3	with APR	3
[ATTACK] after armor	15.364987592905
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	15
[PROJECTOR] after resists dam	12.75
[PROJECTOR] after flat damage armor	12.75
[PROJECTOR] final dam	12.75
[LOG]	#UID:48976:0#Fox hits Something for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	20.725	=	1.006275
[PROJECTOR] starting dam	74.46435
[PROJECTOR] after difficulty dam	74.46435
[PROJECTOR] res	0	1	 on dam	74.46435
[PROJECTOR] after resists dam	74.46435
[PROJECTOR] after flat damage armor	74.46435
[PROJECTOR] final dam	74.46435
black mamba	48967	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	#UID:48967:0#Black mamba hits Something for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[SOUND] loading from	/data/sound/creatures/wolves/bark_1.ogg	:=: unknown file
fox	48976	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48976	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Fox dashes quickly!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[LOG]	#UID:48976:0#Fox misses Something.
AI took for target	48967	black mamba	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	#UID:48967:0#Black mamba hits Something for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	20.725	=	1.006275
[PROJECTOR] starting dam	62.38905
[PROJECTOR] after difficulty dam	62.38905
[PROJECTOR] res	0	1	 on dam	62.38905
[PROJECTOR] after resists dam	62.38905
[PROJECTOR] after flat damage armor	62.38905
[PROJECTOR] final dam	62.38905
[LOG]	Something hits Black mamba for #aaaaaa#62 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[LOG]	#UID:48976:0#Fox misses Something.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	54921	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	4.9466086689184	0.95053391331082	 on dam	90.578083496246
[PROJECTOR] after resists dam	86.097540165881
[PROJECTOR] after flat damage armor	86.097540165881
[PROJECTOR] final dam	86.097540165881
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1918138]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	54916	Arada, the lost sun paladin	::	48976	fox	16	<	16
Arada, the lost sun paladin	54916	dumb ai talents can activate	Chant of Fortress	T_CHANT_OF_FORTRESS
dumb ai uses	T_CHANT_OF_FORTRESS
[LOG]	Arada, the lost sun paladin activates Chant of Fortress.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#86 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[LOG]	#UID:48967:0#Black mamba hits Something for #SLATE#(6 absorbed)#LAST#, #aaaaaa#11 physical#LAST# (11 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[LOG]	#UID:48976:0#Fox misses Something.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[LOG]	Something misses Black mamba.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Talk to somebody who has an answer.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	54922	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	4.9466086689184	0.95053391331082	 on dam	89.068448771309
[PROJECTOR] after resists dam	84.662581163116
[PROJECTOR] after flat damage armor	84.662581163116
[PROJECTOR] final dam	84.662581163116
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1918732]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#85 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	#UID:48967:0#Black mamba hits Something for #aaaaaa#18 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	15.364987592905	versus	1	0.3	with APR	3
[ATTACK] after armor	15.364987592905
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	#UID:48976:0#Fox hits Something for #aaaaaa#14 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	
[LOG]	#UID:48967:0#Black mamba hits Something for #aaaaaa#17 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	54923	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	4.9466086689184	0.95053391331082	 on dam	95.106987671059
[PROJECTOR] after resists dam	90.402417174175
[PROJECTOR] after flat damage armor	90.402417174175
[PROJECTOR] final dam	90.402417174175
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1919207]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#90 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[LOG]	Something misses Black mamba.
AI took for target	54916	Arada, the lost sun paladin	::	48967	black mamba	16	<	16
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[LOG]	#UID:48967:0#Black mamba hits Something for #aaaaaa#16 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	54924	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1919712]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#98 fire#LAST# damage.
Loading tile	object/black_mamba_head.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Black mamba!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
AI took for target	48965	bee swarm	::	2353	Rybanic	25	<	100
AI took for target	48980	rattlesnake	::	2353	Rybanic	49	<	100
[TARGET] Passing target	skeleton mage	from	bee swarm	to	Rybanic
skeleton mage	48971	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[SPELL CRIT %]	4.2
[PROJECTOR] starting dam	100.34402220291
[PROJECTOR] after difficulty dam	100.34402220291
[PROJECTOR] res	0	1	 on dam	100.34402220291
[PROJECTOR] after resists dam	100.34402220291
[PROJECTOR] after flat damage armor	100.34402220291
[PROJECTOR] final dam	100.34402220291
[PROJECTOR] starting dam	100.34402220291
[PROJECTOR] after difficulty dam	100.34402220291
[PROJECTOR] res	0	1	 on dam	100.34402220291
[PROJECTOR] after resists dam	100.34402220291
[PROJECTOR] after flat damage armor	100.34402220291
[PROJECTOR] final dam	100.34402220291
[PROJECTOR] starting dam	100.34402220291
[PROJECTOR] after difficulty dam	100.34402220291
[PROJECTOR] res	0	1	 on dam	100.34402220291
[PROJECTOR] after resists dam	100.34402220291
[PROJECTOR] after flat damage armor	100.34402220291
[PROJECTOR] final dam	100.34402220291
[LOG]	Something hits #fbd578#Rybanic#LAST# for #PURPLE#100 arcane#LAST# damage.
bee swarm	48965	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	48965	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.1166789702512	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[ATTACK] raw dam	7.1166789702512	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
checkHit	20.35	7.9080805014614
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	48971	skeleton mage	::	2353	Rybanic	81	<	100
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:48965:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[USERCHAT] channel talk	darulio	tome	: P
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.5
Adjusting explosion damage to account for 	7.698743036712	 lost tiles => 	17.728396485837
[PROJECTOR] starting dam	50.848379791777
[PROJECTOR] after difficulty dam	50.848379791777
[PROJECTOR] res	0	1	 on dam	64.068958537639
[PROJECTOR] after resists dam	64.068958537639
[PROJECTOR] after flat damage armor	64.068958537639
[PROJECTOR] final dam	64.068958537639
[LOG]	Skeleton mage is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1929636]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Skeleton mage for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	48965	bee swarm	4	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Bee swarm to attack it.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.1166789702512	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:48965:0#Bee swarm misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.1166789702512	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:48965:0#Bee swarm misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.1166789702512	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:48965:0#Bee swarm misses #fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	16.949459930592
[PROJECTOR] after difficulty dam	16.949459930592
[PROJECTOR] res	0	1	 on dam	21.356319512546
[PROJECTOR] after resists dam	21.356319512546
[PROJECTOR] after flat damage armor	21.356319512546
[PROJECTOR] final dam	21.356319512546
[LOG]	
[LOG]	Burning from Rybanic hits Skeleton mage for #LIGHT_RED#21 fire#LAST# damage.
AI took for target	48965	bee swarm	::	2353	Rybanic	1	<	100
bee swarm	48965	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	48965	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.1166789702512	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[ATTACK] raw dam	7.1166789702512	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.1166789702512
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
checkHit	20.35	7.9080805014614
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	bee swarm
AI took for target	2350	golem (servant of Rybanic)	::	48965	bee swarm	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1.2079215610874
checkHit	27	16.65
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	27	16.65	=	1.01035
[PROJECTOR] starting dam	58.580330363745
[PROJECTOR] after difficulty dam	58.580330363745
[PROJECTOR] res	0	1	 on dam	58.580330363745
[PROJECTOR] after resists dam	58.580330363745
[PROJECTOR] after flat damage armor	58.580330363745
[PROJECTOR] final dam	58.580330363745
checkHit	7.5064050313053	32.5
=> chance to hit	0
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:48965:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bee swarm for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Bee swarm!#{normal}#
rattlesnake	48980	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	48980	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into Rybanic.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.426174330569	10	7.9999999999997	15.65	::	3
checkHit	25	15.65
=> chance to hit	74
[LOG]	#UID:48980:0#Rattlesnake misses #fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	16.949459930592
[PROJECTOR] after difficulty dam	16.949459930592
[PROJECTOR] res	0	1	 on dam	21.356319512546
[PROJECTOR] after resists dam	21.356319512546
[PROJECTOR] after flat damage armor	21.356319512546
[PROJECTOR] final dam	21.356319512546
AI took for target	48971	skeleton mage	::	2353	Rybanic	36	<	100
[LOG]	
[LOG]	Burning from Rybanic hits Skeleton mage for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	54925	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1933444]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#85 fire#LAST# damage.
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	bee swarm
AI took for target	2350	golem (servant of Rybanic)	::	48980	rattlesnake	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1933691]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
AI took for target	54916	Arada, the lost sun paladin	::	48980	rattlesnake	16	<	16
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.426174330569	10	7.9999999999997	15.65	::	1
checkHit	25	15.65
=> chance to hit	74
[ATTACK] raw dam	20.426174330569	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	20.426174330569
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
checkHit	20.35	8.8912527956397
=> chance to hit	79
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:48980:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST# damage.
[PROJECTOR] starting dam	16.949459930592
[PROJECTOR] after difficulty dam	16.949459930592
[PROJECTOR] res	0	1	 on dam	21.356319512546
[PROJECTOR] after resists dam	21.356319512546
[PROJECTOR] after flat damage armor	21.356319512546
[PROJECTOR] final dam	21.356319512546
skeleton mage	48971	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
[SPELL CRIT %]	4.2
[PROJECTOR] starting dam	100.34402220291
[PROJECTOR] after difficulty dam	100.34402220291
[PROJECTOR] res	0	1	 on dam	100.34402220291
[PROJECTOR] after resists dam	100.34402220291
[PROJECTOR] after flat damage armor	100.34402220291
[PROJECTOR] final dam	100.34402220291
[PROJECTOR] starting dam	100.34402220291
[PROJECTOR] after difficulty dam	100.34402220291
[PROJECTOR] res	0	1	 on dam	100.34402220291
[PROJECTOR] after resists dam	100.34402220291
[PROJECTOR] after flat damage armor	100.34402220291
[PROJECTOR] final dam	100.34402220291
[LOG]	
[LOG]	#UID:48971:0#Skeleton mage hits Rattlesnake for #PURPLE#100 arcane#LAST# damage.
[LOG]	#UID:48971:0#Skeleton mage hits #fbd578#Rybanic#LAST# for #PURPLE#100 arcane#LAST# damage.
[LOG]	Burning from Rybanic hits Skeleton mage for #LIGHT_RED#21 fire#LAST# damage.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 38
*p 38: Uniform: 0: 8B52 beamColor1
*p 38: Uniform: 1: 8B52 beamColor2
*p 38: Uniform: 2: 1406 beamsCount
*p 38: Uniform: 3: 8B52 circleColor
*p 38: Uniform: 4: 1406 circleDescendSpeed
*p 38: Uniform: 5: 1406 circleRotationSpeed
*p 38: Uniform: 6: 1406 noup
*p 38: Uniform: 7: 1406 tick
*p 38: Uniform: 8: 1406 tick_start
*p 38: Uniform: 9: 1406 time_factor
*p 38: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
AI took for target	2350	golem (servant of Rybanic)	::	48971	skeleton mage	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	skeleton mage	 :: 	44.082477970522	7	3	2.4	::	1.2079215610874
checkHit	27	2.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	27	2.4	=	1.0246
[PROJECTOR] starting dam	71.78291302643
[PROJECTOR] after difficulty dam	71.78291302643
[PROJECTOR] res	0	1	 on dam	71.78291302643
[PROJECTOR] after resists dam	71.78291302643
[PROJECTOR] after flat damage armor	71.78291302643
[PROJECTOR] final dam	71.78291302643
checkHit	32.5	9.7761745962317
=> chance to hit	95
[KNOCKBACK] from	14	14	over	3
[KNOCKBACK] try	14	23	2
[KNOCKBACK] try	14	22	1	::
[KNOCKBACK] try	14	21	0	::
[KNOCKBACK] ok knocked to	14	21	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Skeleton mage for #aaaaaa#72 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Skeleton mage stops burning.
[LOG]	
[USERCHAT] channel serial data	Devindor	tome	443
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.5
Adding entity	54926	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
Loading tile	object/money_large.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.5
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	15	0.85	 on dam	49.280233851036
[PROJECTOR] after resists dam	41.88819877338
[PROJECTOR] after flat damage armor	41.88819877338
[PROJECTOR] final dam	41.88819877338
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	15	0.85	 on dam	49.280233851036
[PROJECTOR] after resists dam	41.88819877338
[PROJECTOR] after flat damage armor	41.88819877338
[PROJECTOR] final dam	41.88819877338
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1937096]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(42 absorbed)#LAST#, #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST#, #SLATE#(42 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Skeleton mage for #LIGHT_RED#98 fire#LAST# damage.
Loading tile	object/skeleton_mage_skull.png
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	skeleton mage
[TARGET] Passing target	golem (servant of Rybanic)	from	Arada, the lost sun paladin	to	skeleton mage
[LOG]	#{bold}#Rybanic's Channel Staff killed Skeleton mage!#{normal}#
[LOG]	
[Identify]	rogue's steel ring	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:49001:0#rogue's steel ring#LAST#.
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	skeleton mage
[TARGET] Passing target	golem (servant of Rybanic)	from	Arada, the lost sun paladin	to	skeleton mage
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Try exiting to the main menu and coming back in, if the pageup/pagedown/mouse wheel scroll doesn't solve it.
[USERCHAT] channel talk	Devindor	tome	ONE TILE AWAY FROM ME AT THE VERY BEGINNING OF ID WHY
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rogue's steel ring	elm wand of conjuration	::	nil	FINGER
fight: 	rogue's steel ring	ash magestaff 'Blazerigor'	::	OFFHAND	FINGER
fight: 	rogue's steel ring	Crystle's Astral Bindings	::	nil	FINGER
fight: 	rogue's steel ring	Girdle of the Calm Waters	::	nil	FINGER
fight: 	rogue's steel ring	spellwoven linen wizard hat	::	nil	FINGER
fight: 	rogue's steel ring	resilient linen cloak of Eldoral	::	nil	FINGER
fight: 	rogue's steel ring	linen robe of fire (#RESIST#)	::	nil	FINGER
fight: 	rogue's steel ring	brass lantern of health	::	nil	FINGER
fight: 	rogue's steel ring	grounding copper amulet of the fish	::	nil	FINGER
fight: 	rogue's steel ring	Ring of Growth	::	nil	FINGER
fight: 	rogue's steel ring	alchemist agate	::	nil	FINGER
fight: 	rogue's steel ring	traveler's pair of rough leather boots of uncanny dodging	::	nil	FINGER
[LOG]	Rybanic wears: #00FF80##UID:49001:0#rogue's steel ring#LAST#.
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
AI took for target	48968	bee swarm	::	2353	Rybanic	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54927	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1952715]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#85 fire#LAST# damage.
[TARGET] Passing target	hornet swarm	from	bee swarm	to	Rybanic
AI took for target	2350	golem (servant of Rybanic)	::	48968	bee swarm	81	<	100
AI took for target	48968	bee swarm	::	2353	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54928	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1953185]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	54916	Arada, the lost sun paladin	::	48968	bee swarm	81	<	16
[TARGET] Passing target	rattlesnake	from	bee swarm	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	54929	after	2353
[PROJECTOR] starting dam	115.01978856666
[PROJECTOR] after difficulty dam	115.01978856666
[PROJECTOR] res	0	1	 on dam	144.92493359399
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1953583]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #{bold}##LIGHT_RED#145 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Hornet swarm speeds up.
Adding entity	54930	after	2353
[PROJECTOR] starting dam	115.01978856666
[PROJECTOR] after difficulty dam	115.01978856666
[PROJECTOR] res	0	1	 on dam	144.92493359399
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1954036]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #{bold}##LIGHT_RED#145 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
Server latency	146
[SPELL CRIT %]	9.8
[LOG]	Bee swarm speeds up.
Adding entity	54931	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1955259]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#98 fire#LAST# damage.
bee swarm	48968	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	48968	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Rybanic.
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	7.9999999999997	17.65	::	5.7304247779439
checkHit	21.5	17.65
=> chance to hit	60
[ATTACK] raw dam	7.7751712284582	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	40.112973445608
[PROJECTOR] starting dam	6.6854955742679
[PROJECTOR] after difficulty dam	6.6854955742679
[PROJECTOR] res	30	0.7	 on dam	6.6854955742679
[PROJECTOR] after resists dam	4.6798469019876
[PROJECTOR] after flat damage armor	4.6798469019876
[PROJECTOR] final dam	4.6798469019876
checkHit	25.6	21.5
=> chance to hit	61
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
checkHit	20.55	7.986659920017
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:48968:0#Bee swarm hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
bee swarm	48968	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	14	17.65	::	1
checkHit	21.5	17.65
=> chance to hit	60
[ATTACK] raw dam	7.7751712284582	versus	14	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	20.55	7.986659920017
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	2350	golem (servant of Rybanic)	::	48968	bee swarm	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1955563]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:48968:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	#UID:48968:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[LOG]	#UID:48968:0#Bee swarm misses Golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.7751712284582	20	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	7.7751712284582	versus	1	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	#UID:48968:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	16.65	::	1.2079215610874
checkHit	27	16.65
=> chance to hit	76
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Bee swarm.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Ooho.
[USERCHAT] channel serial data	Devindor	tome	494
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Bee swarm speeds up.
Adding entity	54932	after	2353
[PROJECTOR] starting dam	100.64231499583
[PROJECTOR] after difficulty dam	100.64231499583
[PROJECTOR] res	0	1	 on dam	126.80931689474
[PROJECTOR] after resists dam	126.80931689474
[PROJECTOR] after flat damage armor	126.80931689474
[PROJECTOR] final dam	126.80931689474
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	15	0.85	 on dam	35.983516933545
[PROJECTOR] after resists dam	30.585989393513
[PROJECTOR] after flat damage armor	30.585989393513
[PROJECTOR] final dam	30.585989393513
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	15	0.85	 on dam	35.983516933545
[PROJECTOR] after resists dam	30.585989393513
[PROJECTOR] after flat damage armor	30.585989393513
[PROJECTOR] final dam	30.585989393513
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1961513]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(31 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(31 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Bee swarm for #{bold}##LIGHT_RED#127 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[LOG]	
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	bee swarm
[TARGET] Passing target	golem (servant of Rybanic)	from	Arada, the lost sun paladin	to	bee swarm
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	bee swarm
AI took for target	48970	rattlesnake	::	2353	Rybanic	4	<	100
[TARGET] Passing target	golem (servant of Rybanic)	from	Arada, the lost sun paladin	to	bee swarm
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	bee swarm
AI took for target	2350	golem (servant of Rybanic)	::	48970	rattlesnake	9	<	100
rattlesnake	48970	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	48970	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into Rybanic.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	19.305917926963	10	14	17.65	::	3
checkHit	24.5	17.65
=> chance to hit	68
[ATTACK] raw dam	19.305917926963	versus	14	0.3	with APR	10
[ATTACK] after armor	15.305917926964
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	45
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	30	0.7	 on dam	7.5
[PROJECTOR] after resists dam	5.25
[PROJECTOR] after flat damage armor	5.25
[PROJECTOR] final dam	5.25
checkHit	25.6	24.5
=> chance to hit	53
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
checkHit	20.55	8.7683419697029
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	54916	Arada, the lost sun paladin	::	48970	rattlesnake	25	<	16
[LOG]	#UID:48970:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54933	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1966231]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	48970	rattlesnake	::	2353	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	19.305917926963	10	7.9999999999997	17.65	::	1
checkHit	24.5	17.65
=> chance to hit	68
[ATTACK] raw dam	19.305917926963	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	19.305917926963
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
checkHit	20.55	8.7683419697029
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:48970:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #aaaaaa#21 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54934	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1966731]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Arada, the lost sun paladin	to	rattlesnake
[LOG]	
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	rattlesnake
[TARGET] Passing target	golem (servant of Rybanic)	from	Arada, the lost sun paladin	to	rattlesnake
[TARGET] Passing target	Arada, the lost sun paladin	from	golem (servant of Rybanic)	to	rattlesnake
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[QUEST] try update status on	Rybanic	escort-duty-old-forest-3	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lost sun paladin (level 3 of Old Forest)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x0c156f00
[CHAT] loaded	done	table: 0x08d35600
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Arada, the lost sun paladin	party54916
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	I want that as a pet.
[USERCHAT] channel achievement	TheRani	tome	Level 10	false	false
[USERCHAT] channel talk	Vodol	tome	erm, i dont have a scroll bar or a page up button on this laptop, but i think i can set something as scroll up...will check
[USERCHAT] channel talk	StarKeep	tome	ID would never conquer me again.
[USERCHAT] channel achievement	cralpanu	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[CHAT] selected	[Learn talent Chant of Fortitude (+1 level(s))]	function: 0x0c04a888	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	talents/chant_of_fortitude.png
[CHAT] selected	Thank you.	nil	nil
[LOG]	Rybanic activates Chant of Fortitude.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	
[USERCHAT] channel talk	shortman422	tome	How did *I* get dazed rushing him... stupid thunder
[Identify]	thick linen cloak	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:48994:0#thick linen cloak (1 def, 6 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 52 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48986	large white snake	::	2353	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[USERCHAT] channel talk	FunnyMan3595	tome	Vodol, you can rebind the key in ToME, too.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54935	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2007749]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	48986	large white snake	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	11.75	::	1.2079215610874
checkHit	27	11.75
=> chance to hit	89
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	27	11.75	=	1.01525
[PROJECTOR] starting dam	67.44883006917
[PROJECTOR] after difficulty dam	67.44883006917
[PROJECTOR] res	3.5530872411451	0.96446912758855	 on dam	67.44883006917
[PROJECTOR] after resists dam	65.052314293681
[PROJECTOR] after flat damage armor	65.052314293681
[PROJECTOR] final dam	65.052314293681
checkHit	18.645028258057	32.5
=> chance to hit	16
[LOG]	Large white snake is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#65 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.922194219207	10	1	11.4	::	1
checkHit	23.5	11.4
=> chance to hit	81
[ATTACK] raw dam	18.922194219207	versus	1	0.3	with APR	10
[ATTACK] after armor	18.922194219207
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] numbed dam	13.7275
[PROJECTOR] final dam	13.7275
[LOG]	#UID:48986:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54936	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2009202]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel serial data	bcbc2525	tome	468
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 4 turns (stop reason: something interesting).
[LOG]	
[Identify]	slime-covered steel battleaxe of purging	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:48988:0#slime-covered steel battleaxe of purging (21-31.5 power, 2 apr)#LAST#.
[LOG]	
Server latency	146
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	48978	fox	::	2353	Rybanic	81	<	100
AI took for target	48985	giant fire ant	::	2353	Rybanic	64	<	100
giant fire ant	48985	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant uses Flamespit.
[MIND CRIT %]	1
[PROJECTOR] starting dam	11.666603256725
[PROJECTOR] after difficulty dam	11.666603256725
[PROJECTOR] res	34	0.66	 on dam	11.666603256725
[PROJECTOR] after resists dam	7.6999581494383
[PROJECTOR] after flat damage armor	7.6999581494383
[PROJECTOR] final dam	7.6999581494383
[LOG]	Ran for 3 turns (stop reason: taken damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2018540]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	#UID:48985:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54937	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2019866]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant fire ant for #LIGHT_RED#85 fire#LAST# damage.
giant fire ant	48985	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant uses Flamespit.
[MIND CRIT %]	1
[PROJECTOR] starting dam	11.666603256725
[PROJECTOR] after difficulty dam	11.666603256725
[PROJECTOR] res	34	0.66	 on dam	11.666603256725
[PROJECTOR] after resists dam	7.6999581494383
[PROJECTOR] after flat damage armor	7.6999581494383
[PROJECTOR] final dam	7.6999581494383
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2019983]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	#UID:48985:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54938	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2020456]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant fire ant for #LIGHT_RED#91 fire#LAST# damage.
giant fire ant	48985	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant uses Flamespit.
[MIND CRIT %]	1
[PROJECTOR] starting dam	11.666603256725
[PROJECTOR] after difficulty dam	11.666603256725
[PROJECTOR] res	34	0.66	 on dam	11.666603256725
[PROJECTOR] after resists dam	7.6999581494383
[PROJECTOR] after flat damage armor	7.6999581494383
[PROJECTOR] final dam	7.6999581494383
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2020657]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	#UID:48985:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
giant fire ant	48985	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant uses Flamespit.
[MIND CRIT %]	1
[PROJECTOR] starting dam	11.666603256725
[PROJECTOR] after difficulty dam	11.666603256725
[PROJECTOR] res	34	0.66	 on dam	11.666603256725
[PROJECTOR] after resists dam	7.6999581494383
[PROJECTOR] after flat damage armor	7.6999581494383
[PROJECTOR] final dam	7.6999581494383
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2020854]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	#UID:48985:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54939	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2021387]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant fire ant for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant fire ant!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	48978	fox	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54940	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2021784]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#88 fire#LAST# damage.
[SOUND] loading from	/data/sound/creatures/wolves/bark_2.ogg	:=: unknown file
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54941	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2022800]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	89.739029408463
[PROJECTOR] after difficulty dam	89.739029408463
[PROJECTOR] res	0	1	 on dam	89.739029408463
[PROJECTOR] after resists dam	89.739029408463
[PROJECTOR] after flat damage armor	89.739029408463
[PROJECTOR] final dam	89.739029408463
[SOUND] loading from	/data/sound/creatures/wolves/death_1.ogg	:=: unknown file
checkHit	15.201000209941	32.5
=> chance to hit	7
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#90 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Fox!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54942	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2023663]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	48975	green worm mass	::	2350	golem (servant of Rybanic)	81	<	100
green worm mass	48975	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	39	43	::	nil
[MULTIPLY]	2	uids	48975	=>	54943	::	nil	nil
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:54944:0#topaz#LAST# from #00FF80##UID:48988:0#slime-covered steel battleaxe of purging (21-31.5 power, 2 apr)#LAST#
AI took for target	2350	golem (servant of Rybanic)	::	48975	green worm mass	81	<	100
[LOG]	
[LOG]	Resting starts...
AI took for target	2350	golem (servant of Rybanic)	::	48975	green worm mass	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	6.25	::	1.2079215610874
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	77.678113809239
[PROJECTOR] after difficulty dam	77.678113809239
[PROJECTOR] res	0	1	 on dam	77.678113809239
[PROJECTOR] after resists dam	77.678113809239
[PROJECTOR] after flat damage armor	77.678113809239
[PROJECTOR] final dam	77.678113809239
checkHit	32.5	13.195183166862
=> chance to hit	95
[KNOCKBACK] from	41	41	over	3
[KNOCKBACK] try	41	42	2
[KNOCKBACK] try	41	43	1	::
[KNOCKBACK] try	41	44	0	::
[KNOCKBACK] ok knocked to	41	44	::
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2027025]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.4941334623223	100	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	6.25	::	1
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	60.22425
[PROJECTOR] after difficulty dam	60.22425
[PROJECTOR] res	0	1	 on dam	60.22425
[PROJECTOR] after resists dam	60.22425
[PROJECTOR] after flat damage armor	60.22425
[PROJECTOR] final dam	60.22425
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#60 physical#LAST# damage.
green worm mass	54943	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	54943	dumb ai talents can use	Attack	T_ATTACK
green worm mass	54943	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_MULTIPLY
no free space
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.4941334623223	100	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	9.4941334623223	versus	1	0.3	with APR	100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	6.25	::	1
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	44.913
[PROJECTOR] after difficulty dam	44.913
[PROJECTOR] res	0	1	 on dam	44.913
[PROJECTOR] after resists dam	44.913
[PROJECTOR] after flat damage armor	44.913
[PROJECTOR] final dam	44.913
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#45 physical#LAST# damage.
green worm mass	48975	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	41	42	::	nil
[MULTIPLY]	1	uids	48975	=>	54945	::	nil	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.4941334623223	100	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	9.4941334623223	versus	1	0.3	with APR	100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	6.25	::	1.2079215610874
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	60.416310740519
[PROJECTOR] after difficulty dam	60.416310740519
[PROJECTOR] res	0	1	 on dam	60.416310740519
[PROJECTOR] after resists dam	60.416310740519
[PROJECTOR] after flat damage armor	60.416310740519
[PROJECTOR] final dam	60.416310740519
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	13.195183166862	32.5
=> chance to hit	2
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#60 physical#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	54945	green worm mass	4	<	100
green worm mass	54945	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	54945	dumb ai talents can use	Attack	T_ATTACK
green worm mass	54945	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_CRAWL_ACID
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.4941334623223	1100	1	11.4	::	1.5059644256269
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	9.4941334623223	versus	1	0.3	with APR	1100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	15.059644256269
[PROJECTOR] starting dam	15.059644256269
[PROJECTOR] after difficulty dam	15.059644256269
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	15.059644256269
[PROJECTOR] after resists dam	12.12139686257
[PROJECTOR] after flat damage armor	12.12139686257
[PROJECTOR] final dam	12.12139686257
AI took for target	54945	green worm mass	::	2350	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	6.25	::	1
checkHit	27	6.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	27	6.25	=	1.02075
[PROJECTOR] starting dam	62.26575
[PROJECTOR] after difficulty dam	62.26575
[PROJECTOR] res	0	1	 on dam	62.26575
[PROJECTOR] after resists dam	62.26575
[PROJECTOR] after flat damage armor	62.26575
[PROJECTOR] final dam	62.26575
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#62 physical#LAST# damage.
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Patryn	tome	my laptop has pageup/down next to the arrows...^^
[LOG]	Ran for 2 turns (stop reason: something interesting).
[LOG]	
AI took for target	48983	large brown snake	::	2353	Rybanic	100	<	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (large brown snake)).
AI took for target	2350	golem (servant of Rybanic)	::	48983	large brown snake	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54946	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2032374]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	48983	large brown snake	::	2353	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54947	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2032807]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	54948	after	2353
[PROJECTOR] starting dam	106.03386758489
[PROJECTOR] after difficulty dam	106.03386758489
[PROJECTOR] res	0	1	 on dam	133.60267315696
[PROJECTOR] after resists dam	133.60267315696
[PROJECTOR] after flat damage armor	133.60267315696
[PROJECTOR] final dam	133.60267315696
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2033268]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #{bold}##LIGHT_RED#134 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[Identify]	topaz	true
[LOG]	Rybanic picks up (s.): #FFFFFF##UID:48996:0#topaz#LAST#.
[LOG]	Ran for 6 turns (stop reason: something interesting).
[LOG]	
[USERCHAT] channel achievement	edaedan	tome	Size matters	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	acidic steel waraxe	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:48997:0#acidic steel waraxe (12-16.8 power, 3 apr)#LAST#.
[LOG]	Ran for 14 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 1.50 gold pieces.
AI took for target	48969	giant black ant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (giant black ant)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	48969	giant black ant	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54949	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2041256]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54950	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2041756]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#91 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48981	honey tree	::	2353	Rybanic	100	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the north (honey tree)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (honey tree)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54951	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2045656]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	2350	golem (servant of Rybanic)	::	48981	honey tree	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
honey tree	48981	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Honey tree uses Summon.
[LOG]	#UID:48981:0#Honey tree summons Bee swarm!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
AI took for target	54952	bee swarm	::	2353	Rybanic	36	<	100
AI took for target	54952	bee swarm	::	2353	Rybanic	25	<	100
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	Frank2368	tome	Exterminator (Roguelike)	false	true
[SPELL CRIT %]	9.8
[LOG]	Bee swarm speeds up.
Adding entity	54953	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2048922]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.3133208468019	20	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	8.3133208468019	versus	1	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	#UID:54952:0#Bee swarm hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.3133208468019	20	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[LOG]	#UID:54952:0#Bee swarm misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2049112]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bee swarm	 :: 	44.082477970522	7	1	17.35	::	1
checkHit	27	17.35
=> chance to hit	75
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Bee swarm.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.3133208468019	20	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	8.3133208468019	versus	1	0.3	with APR	20
[ATTACK] after armor	8.3133208468019
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[LOG]	#UID:54952:0#Bee swarm hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	Bee swarm speeds up.
Adding entity	54954	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2049516]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54955	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2050333]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.9	::	1.2079215610874
checkHit	27	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	5.9	=	1.0211
[PROJECTOR] starting dam	56.736800477213
[PROJECTOR] after difficulty dam	56.736800477213
[PROJECTOR] res	0	1	 on dam	56.736800477213
[PROJECTOR] after resists dam	56.736800477213
[PROJECTOR] after flat damage armor	56.736800477213
[PROJECTOR] final dam	56.736800477213
checkHit	20.275828555651	32.5
=> chance to hit	20
[LOG]	Honey tree is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Honey tree for #aaaaaa#57 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.009194783985	0	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[LOG]	#UID:48981:0#Honey tree misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54956	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2050703]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.009194783985	0	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	15.009194783985	versus	1	0.3	with APR	0
[ATTACK] after armor	14.009194783985
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[LOG]	
[LOG]	#UID:48981:0#Honey tree hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54957	after	2353
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	honey tree	 :: 	44.082477970522	7	1	5.9	::	1
checkHit	27	5.9
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	5.9	=	1.0211
[PROJECTOR] starting dam	66.3715
[PROJECTOR] after difficulty dam	66.3715
[PROJECTOR] res	0	1	 on dam	66.3715
[PROJECTOR] after resists dam	66.3715
[PROJECTOR] after flat damage armor	66.3715
[PROJECTOR] final dam	66.3715
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Honey tree for #aaaaaa#66 physical#LAST# damage.
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:13:0#honey tree root#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2051334]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Honey tree for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Honey tree!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48984	copperhead snake	::	2353	Rybanic	49	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the northeast (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54958	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2054063]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#83 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	48984	copperhead snake	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54959	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2054426]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	13.75	::	1.2079215610874
checkHit	27	13.75
=> chance to hit	84
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	27	13.75	=	1.01325
[PROJECTOR] starting dam	85.674856524028
[PROJECTOR] after difficulty dam	85.674856524028
[PROJECTOR] res	0	1	 on dam	85.674856524028
[PROJECTOR] after resists dam	85.674856524028
[PROJECTOR] after flat damage armor	85.674856524028
[PROJECTOR] final dam	85.674856524028
checkHit	17.5394341806	32.5
=> chance to hit	13
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#86 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	54960	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2054767]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel talk	StarKeep	tome	Appears Elemental Fury can drop as early as level 15... never knew that.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 6 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	48979	fox	::	2353	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (fox)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	48979	fox	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54961	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	5.8449290237723	0.94155070976228	 on dam	90.578083496246
[PROJECTOR] after resists dam	85.283858804798
[PROJECTOR] after flat damage armor	85.283858804798
[PROJECTOR] final dam	85.283858804798
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2060744]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	48977	fox	::	2350	golem (servant of Rybanic)	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54962	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	5.8449290237723	0.94155070976228	 on dam	95.106987671059
[PROJECTOR] after resists dam	89.548051745037
[PROJECTOR] after flat damage armor	89.548051745037
[PROJECTOR] final dam	89.548051745037
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2061208]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	67.611597499527
[PROJECTOR] after difficulty dam	67.611597499527
[PROJECTOR] res	0	1	 on dam	67.611597499527
[PROJECTOR] after resists dam	67.611597499527
[PROJECTOR] after flat damage armor	67.611597499527
[PROJECTOR] final dam	67.611597499527
checkHit	15.180005147137	32.5
=> chance to hit	7
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Fox!#{normal}#
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	48977	fox	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	27	9.3
=> chance to hit	95
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Fox.
[LOG]	
fox	48977	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48977	dumb ai talents can use	Attack	T_ATTACK
fox	48977	dumb ai talents can use	Rushing Claws	T_RUSHING_CLAWS
dumb ai uses	T_RUSHING_CLAWS
[LOG]	Fox rushes out, claws sharp and ready!
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2062268]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	44.082477970522	7	1	9.3	::	1
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	62.0797
[PROJECTOR] after difficulty dam	62.0797
[PROJECTOR] res	0	1	 on dam	62.0797
[PROJECTOR] after resists dam	62.0797
[PROJECTOR] after flat damage armor	62.0797
[PROJECTOR] final dam	62.0797
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#62 physical#LAST# damage.
AI took for target	48977	fox	::	2350	golem (servant of Rybanic)	1	<	100
fox	48977	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48977	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Fox dashes quickly!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.651432912485	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	16.651432912485	versus	1	0.3	with APR	3
[ATTACK] after armor	16.651432912485
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[LOG]	
[LOG]	#UID:48977:0#Fox hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54963	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2062569]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	44.082477970522	7	1	9.3	::	1
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	46.8142
[PROJECTOR] after difficulty dam	46.8142
[PROJECTOR] res	0	1	 on dam	46.8142
[PROJECTOR] after resists dam	46.8142
[PROJECTOR] after flat damage armor	46.8142
[PROJECTOR] final dam	46.8142
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#47 physical#LAST# damage.
fox	48977	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48977	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Fox dashes quickly!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.651432912485	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	16.651432912485	versus	1	0.3	with APR	3
[ATTACK] after armor	16.651432912485
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	#UID:48977:0#Fox hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54964	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2063096]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48933	wolf	::	2353	Rybanic	49	<	100
AI took for target	48934	wolf	::	2353	Rybanic	36	<	100
AI took for target	48935	wolf	::	2353	Rybanic	25	<	100
AI took for target	48936	white wolf	::	2353	Rybanic	16	<	100
white wolf	48936	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	48936	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
[LOG]	White wolf activates Icy Skin.
AI took for target	48937	wolf	::	2353	Rybanic	100	<	100
AI took for target	48938	wolf	::	2353	Rybanic	81	<	100
AI took for target	48939	fox	::	2353	Rybanic	81	<	100
AI took for target	48940	wolf	::	2353	Rybanic	64	<	100
AI took for target	48941	dire wolf	::	2353	Rybanic	49	<	100
AI took for target	48942	dire wolf	::	2353	Rybanic	36	<	100
dire wolf	48942	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
Astar fail: destination unreachable
white wolf	48936	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	White wolf howls
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static>
AI took for target	48939	fox	::	2353	Rybanic	81	<	100
dire wolf	48941	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
AI took for target	48942	dire wolf	::	2353	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (white wolf)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	56.925745035133
[PROJECTOR] after resists dam	51.333765830491
[PROJECTOR] after flat damage armor	51.333765830491
[PROJECTOR] final dam	51.333765830491
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	-50	1.5	 on dam	56.925745035133
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	2.0017965207905	0.97998203479209	 on dam	56.925745035133
[PROJECTOR] after resists dam	55.786207451586
[PROJECTOR] after flat damage armor	55.786207451586
[PROJECTOR] final dam	55.786207451586
[LOG]	Fox is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Dire wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Dire wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	-50	1.5	 on dam	56.925745035133
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	White wolf is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2067353]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 ellipsoidalFactor
*p 36: Uniform: 1: 1406 flameIntensity
*p 36: Uniform: 2: 1406 shockwaveSpeed
*p 36: Uniform: 3: 1406 shockwaveWidth
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#57 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (123 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST#, #LIGHT_RED#57 fire#LAST# (123 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST#, #LIGHT_RED#57 fire#LAST# (123 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White wolf for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST#, #LIGHT_RED#85 fire#LAST# (151 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Fox for #LIGHT_RED#56 fire#LAST# damage.
AI took for target	48934	wolf	::	2353	Rybanic	36	<	100
AI took for target	48936	white wolf	::	2353	Rybanic	16	<	100
AI took for target	48938	wolf	::	2353	Rybanic	81	<	100
AI took for target	48946	wolf	::	2353	Rybanic	81	<	100
Astar fail: destination unreachable
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	2.0017965207905	0.97998203479209	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.595402483862
[PROJECTOR] after flat damage armor	18.595402483862
[PROJECTOR] final dam	18.595402483862
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits White wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[USERCHAT] channel achievement	Edwar505	tome	Rescuer of the lost	false	false
AI took for target	48930	fox	::	2353	Rybanic	100	<	100
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	2.0017965207905	0.97998203479209	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.595402483862
[PROJECTOR] after flat damage armor	18.595402483862
[PROJECTOR] final dam	18.595402483862
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits White wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[LOG]	#{bold}#Burning from Rybanic killed White wolf!#{normal}#
[SPELL CRIT %]	9.8
Adding entity	54965	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2070137]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (66 total damage).
[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#91 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (123 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
dire wolf	48942	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Dire wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.248930606004	4	7.9999999999997	17.65	::	1.2
checkHit	23.5	17.65
=> chance to hit	65
[LOG]	#UID:48942:0#Dire wolf misses #fbd578#Rybanic#LAST#.
great wolf	48931	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Great wolf howls
warg	48943	dumb ai talents can use	Howl	T_HOWL
warg	48943	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
warg	48943	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_DAUNTING_PRESENCE
[LOG]	Warg activates Daunting Presence.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dire wolf	 :: 	44.082477970522	7	3	11.3	::	1
checkHit	27	11.3
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	27	11.3	=	1.0157
[PROJECTOR] starting dam	71.099
[PROJECTOR] after difficulty dam	71.099
[PROJECTOR] res	0	1	 on dam	71.099
[PROJECTOR] after resists dam	71.099
[PROJECTOR] after flat damage armor	71.099
[PROJECTOR] final dam	71.099
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Dire wolf for #aaaaaa#71 physical#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	2.0017965207905	0.97998203479209	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.595402483862
[PROJECTOR] after flat damage armor	18.595402483862
[PROJECTOR] final dam	18.595402483862
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Dire wolf!#{normal}#
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54966	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2071211]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#94 fire#LAST# damage.
wolf	48934	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	14.640227841396	3	7.9999999999997	17.65	::	1.2
checkHit	20	17.65
=> chance to hit	56
[ATTACK] raw dam	14.640227841396	versus	7.9999999999997	0.3	with APR	3
[ATTACK] after armor	10.248159488977
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
checkHit	20.55	7.8886557489547
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	8.6778304715765	0.91322169528424	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.4133173144113
[PROJECTOR] after flat damage armor	4.4133173144113
[PROJECTOR] final dam	4.4133173144113
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[LOG]	Rybanic is dazed!
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[LOG]	#UID:48934:0#Wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#12 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #YELLOW#4 mind#LAST#, #YELLOW#4 light#LAST# (9 total damage).
warg	48943	dumb ai talents can use	Howl	T_HOWL
warg	48943	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_HOWL
[LOG]	Warg howls
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Wolf stops burning.
[LOG]	Wolf stops burning.
[LOG]	Fox stops burning.
[LOG]	Wolf stops burning.
[LOG]	Wolf stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54967	after	2353
[PROJECTOR] starting dam	52.717403093053
[PROJECTOR] after difficulty dam	52.717403093053
[PROJECTOR] res	0	1	 on dam	33.211963948624
[PROJECTOR] after resists dam	33.211963948624
[PROJECTOR] after flat damage armor	33.211963948624
[PROJECTOR] final dam	33.211963948624
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2072459]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#33 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	14.640227841396	3	7.9999999999997	8.8249999999998	::	1
checkHit	20	8.8249999999998
=> chance to hit	78
[ATTACK] raw dam	14.640227841396	versus	7.9999999999997	0.3	with APR	3
[ATTACK] after armor	10.248159488977
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[LOG]	Rybanic is not dazed anymore.
checkHit	20.55	7.8886557489547
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	2350	golem (servant of Rybanic)	::	48940	wolf	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	8.6	::	1.2079215610874
checkHit	27	8.6
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	8.6	=	1.0184
[PROJECTOR] starting dam	82.419870293366
[PROJECTOR] after difficulty dam	82.419870293366
[PROJECTOR] res	0	1	 on dam	82.419870293366
[PROJECTOR] after resists dam	82.419870293366
[PROJECTOR] after flat damage armor	82.419870293366
[PROJECTOR] final dam	82.419870293366
checkHit	13.427701649237	32.5
=> chance to hit	3
[LOG]	#UID:48934:0#Wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#82 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #YELLOW#4 mind#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Wolf!#{normal}#
AI took for target	48931	great wolf	::	2350	golem (servant of Rybanic)	36	<	100
dire wolf	48932	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
warg	48943	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Warg uses Infusion: Wild.
[LOG]	Warg lessens the pain.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] crit power reduce dam	45.179162726296
[LOG]	Dire wolf shrugs off the critical damage!
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	4.1261856754596	0.9587381432454	 on dam	34.063809549981
[PROJECTOR] after resists dam	32.658273519814
[PROJECTOR] after flat damage armor	32.658273519814
[PROJECTOR] final dam	32.658273519814
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	8.6494070606775	0.91350592939323	 on dam	34.063809549981
[PROJECTOR] after resists dam	31.117492001629
[PROJECTOR] after flat damage armor	31.117492001629
[PROJECTOR] final dam	31.117492001629
[LOG]	Dire wolf is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Great wolf is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	2.2904131010744	0.97709586898926	 on dam	85.3886175527
[PROJECTOR] after resists dam	83.432865469446
[PROJECTOR] after flat damage armor	83.432865469446
[PROJECTOR] final dam	83.432865469446
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	85.3886175527
[PROJECTOR] after resists dam	81.405066700692
[PROJECTOR] after flat damage armor	81.405066700692
[PROJECTOR] final dam	81.405066700692
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	16.305023844632	0.83694976155368	 on dam	85.3886175527
[PROJECTOR] after resists dam	71.46598310013
[PROJECTOR] after flat damage armor	71.46598310013
[PROJECTOR] final dam	71.46598310013
[LOG]	Warg is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	85.3886175527
[PROJECTOR] after resists dam	77.000648745737
[PROJECTOR] after flat damage armor	77.000648745737
[PROJECTOR] final dam	77.000648745737
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	0	1	 on dam	85.3886175527
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Fox is on fire!
[PROJECTOR] starting dam	67.768744089444
[PROJECTOR] after difficulty dam	67.768744089444
[PROJECTOR] res	6.3081140455163	0.93691885954484	 on dam	85.3886175527
[PROJECTOR] after resists dam	80.002206175585
[PROJECTOR] after flat damage armor	80.002206175585
[PROJECTOR] final dam	80.002206175585
[LOG]	Wolf is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2074999]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #{bold}##LIGHT_RED#57 fire#{normal}##LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#31 physical#LAST# (122 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Fox for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#34 physical#LAST# (67 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Warg for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Great wolf for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2075269]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
dire wolf	48926	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
warg	48927	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
warg	48927	dumb ai talents can use	Howl	T_HOWL
warg	48927	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_HOWL
dire wolf	48929	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
great wolf	48948	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
great wolf	48960	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.364987592905	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	15.364987592905	versus	1	0.3	with APR	3
[ATTACK] after armor	15.364987592905
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	#UID:48939:0#Fox hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	6.3081140455163	0.93691885954484	 on dam	28.462872517567
[PROJECTOR] after resists dam	26.667402058528
[PROJECTOR] after flat damage armor	26.667402058528
[PROJECTOR] final dam	26.667402058528
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	16.305023844632	0.83694976155368	 on dam	28.462872517567
[PROJECTOR] after resists dam	23.82199436671
[PROJECTOR] after flat damage armor	23.82199436671
[PROJECTOR] final dam	23.82199436671
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	2.2904131010744	0.97709586898926	 on dam	28.462872517567
[PROJECTOR] after resists dam	27.810955156482
[PROJECTOR] after flat damage armor	27.810955156482
[PROJECTOR] final dam	27.810955156482
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Great wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54968	after	2353
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	44.082477970522	7	1	8.6	::	1
checkHit	27	8.6
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	8.6	=	1.0184
[PROJECTOR] starting dam	64.1592
[PROJECTOR] after difficulty dam	64.1592
[PROJECTOR] res	6.7915324565627	0.93208467543437	 on dam	64.1592
[PROJECTOR] after resists dam	59.801807108129
[PROJECTOR] after flat damage armor	59.801807108129
[PROJECTOR] final dam	59.801807108129
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#60 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.700810407548	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	15.700810407548	versus	1	0.3	with APR	4
[ATTACK] after armor	15.700810407548
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
AI took for target	48959	fox	::	2350	golem (servant of Rybanic)	49	<	100
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	2.0017965207905	0.97998203479209	 on dam	87.558814046372
[PROJECTOR] after resists dam	85.806064753146
[PROJECTOR] after flat damage armor	85.806064753146
[PROJECTOR] final dam	85.806064753146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2076169]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
white wolf	48949	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	48949	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.700810407548	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	15.700810407548	versus	1	0.3	with APR	4
[ATTACK] after armor	15.700810407548
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48937	wolf	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	#UID:48932:0#Dire wolf hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
warg	48927	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
warg	48927	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_DAUNTING_PRESENCE
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.700810407548	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[LOG]	Something misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	6.3081140455163	0.93691885954484	 on dam	28.462872517567
[PROJECTOR] after resists dam	26.667402058528
[PROJECTOR] after flat damage armor	26.667402058528
[PROJECTOR] final dam	26.667402058528
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	16.305023844632	0.83694976155368	 on dam	28.462872517567
[PROJECTOR] after resists dam	23.82199436671
[PROJECTOR] after flat damage armor	23.82199436671
[PROJECTOR] final dam	23.82199436671
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 38
*p 38: Uniform: 0: 8B52 beamColor1
*p 38: Uniform: 1: 8B52 beamColor2
*p 38: Uniform: 2: 1406 beamsCount
*p 38: Uniform: 3: 8B52 circleColor
*p 38: Uniform: 4: 1406 circleDescendSpeed
*p 38: Uniform: 5: 1406 circleRotationSpeed
*p 38: Uniform: 6: 1406 noup
*p 38: Uniform: 7: 1406 tick
*p 38: Uniform: 8: 1406 tick_start
*p 38: Uniform: 9: 1406 time_factor
*p 38: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 37
*p 37: Uniform: 0: 8B52 beamColor1
*p 37: Uniform: 1: 8B52 beamColor2
*p 37: Uniform: 2: 1406 beamsCount
*p 37: Uniform: 3: 8B52 circleColor
*p 37: Uniform: 4: 1406 circleDescendSpeed
*p 37: Uniform: 5: 1406 circleRotationSpeed
*p 37: Uniform: 6: 1406 noup
*p 37: Uniform: 7: 1406 tick
*p 37: Uniform: 8: 1406 tick_start
*p 37: Uniform: 9: 1406 time_factor
*p 37: Uniform: 10: 8B5E tex
[LOG]	Warg deactivates Daunting Presence.
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	2.2904131010744	0.97709586898926	 on dam	28.462872517567
[PROJECTOR] after resists dam	27.810955156482
[PROJECTOR] after flat damage armor	27.810955156482
[PROJECTOR] final dam	27.810955156482
AI took for target	48954	fox	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Great wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#28 fire#LAST# damage.
white wolf	48949	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
AI took for target	48962	fox	::	2350	golem (servant of Rybanic)	25	<	100
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	8.6	::	1
checkHit	27	8.6
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	8.6	=	1.0184
[PROJECTOR] starting dam	49.9016
[PROJECTOR] after difficulty dam	49.9016
[PROJECTOR] res	0	1	 on dam	49.9016
[PROJECTOR] after resists dam	49.9016
[PROJECTOR] after flat damage armor	49.9016
[PROJECTOR] final dam	49.9016
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#50 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.684638114908	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[LOG]	#UID:48938:0#Wolf misses Golem (servant of Rybanic).
AI took for target	48953	wolf	::	2350	golem (servant of Rybanic)	25	<	100
Server latency	146
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.700810407548	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[LOG]	#UID:48932:0#Dire wolf misses Golem (servant of Rybanic).
warg	48927	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 1406 tick
*p 40: Uniform: 8: 1406 tick_start
*p 40: Uniform: 9: 1406 time_factor
*p 40: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.700810407548	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	15.700810407548	versus	1	0.3	with APR	4
[ATTACK] after armor	15.700810407548
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48954	fox	::	2350	golem (servant of Rybanic)	16	<	100
dire wolf	48956	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	48959	fox	::	2350	golem (servant of Rybanic)	49	<	100
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	6.3081140455163	0.93691885954484	 on dam	28.462872517567
[PROJECTOR] after resists dam	26.667402058528
[PROJECTOR] after flat damage armor	26.667402058528
[PROJECTOR] final dam	26.667402058528
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	0	1	 on dam	28.462872517567
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	2.2904131010744	0.97709586898926	 on dam	28.462872517567
[PROJECTOR] after resists dam	27.810955156482
[PROJECTOR] after flat damage armor	27.810955156482
[PROJECTOR] final dam	27.810955156482
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Great wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Wolf!#{normal}#
[PROJECTOR] starting dam	22.589581363148
[PROJECTOR] after difficulty dam	22.589581363148
[PROJECTOR] res	16.305023844632	0.83694976155368	 on dam	28.462872517567
[PROJECTOR] after resists dam	23.82199436671
[PROJECTOR] after flat damage armor	23.82199436671
[PROJECTOR] final dam	23.82199436671
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Wolf stops burning.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.00491732702	3	1	11.4	::	1
checkHit	20.5	11.4
=> chance to hit	73
[ATTACK] raw dam	16.00491732702	versus	1	0.3	with APR	3
[ATTACK] after armor	16.00491732702
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48931	great wolf	::	2350	golem (servant of Rybanic)	9	<	100
[LOG]	#UID:48930:0#Fox hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
AI took for target	48954	fox	::	2350	golem (servant of Rybanic)	4	<	100
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(15 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	48956	dire wolf	::	2350	golem (servant of Rybanic)	4	<	100
AI took for target	48963	dire wolf	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Fox stops burning.
[LOG]	Great wolf stops burning.
[LOG]	Dire wolf stops burning.
[LOG]	Wolf stops burning.
[LOG]	Wolf stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54969	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2078004]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	Warg stops burning.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.00491732702	3	1	11.4	::	1
checkHit	20.5	11.4
=> chance to hit	73
[ATTACK] raw dam	16.00491732702	versus	1	0.3	with APR	3
[ATTACK] after armor	16.00491732702
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48937	wolf	::	2350	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	great wolf	 :: 	44.082477970522	7	2	10.3	::	1
checkHit	27	10.3
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	10.3	=	1.0167
[PROJECTOR] starting dam	70.1523
[PROJECTOR] after difficulty dam	70.1523
[PROJECTOR] res	0	1	 on dam	70.1523
[PROJECTOR] after resists dam	70.1523
[PROJECTOR] after flat damage armor	70.1523
[PROJECTOR] final dam	70.1523
[LOG]	#UID:48930:0#Fox hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#70 physical#LAST# damage.
wolf	48925	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	17.65	::	1.2
checkHit	21	17.65
=> chance to hit	59
[LOG]	#UID:48925:0#Wolf misses #fbd578#Rybanic#LAST#.
AI took for target	48926	dire wolf	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.836165575673	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	16.836165575673	versus	1	0.3	with APR	4
[ATTACK] after armor	16.836165575673
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[LOG]	#UID:48926:0#Dire wolf hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48955	wolf	::	2350	golem (servant of Rybanic)	9	<	100
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
AI took for target	48946	wolf	::	2350	golem (servant of Rybanic)	9	<	100
white wolf	48964	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	48964	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54970	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2079702]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#97 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.00491732702	3	1	11.4	::	1
checkHit	20.5	11.4
=> chance to hit	73
[LOG]	#UID:48930:0#Fox misses Golem (servant of Rybanic).
wolf	48925	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	17.65	::	1
checkHit	21	17.65
=> chance to hit	59
[LOG]	#UID:48925:0#Wolf misses #fbd578#Rybanic#LAST#.
dire wolf	48926	dumb ai talents can use	Attack	T_ATTACK
dire wolf	48926	dumb ai talents can use	Rush	T_RUSH
dire wolf	48926	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.836165575673	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	16.836165575673	versus	1	0.3	with APR	4
[ATTACK] after armor	16.836165575673
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48948	great wolf	::	2350	golem (servant of Rybanic)	1	<	100
great wolf	48948	dumb ai talents can use	Attack	T_ATTACK
great wolf	48948	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
AI took for target	48956	dire wolf	::	2350	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	great wolf	 :: 	44.082477970522	7	2	10.3	::	1
checkHit	27	10.3
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	10.3	=	1.0167
[PROJECTOR] starting dam	51.8517
[PROJECTOR] after difficulty dam	51.8517
[PROJECTOR] res	0	1	 on dam	51.8517
[PROJECTOR] after resists dam	51.8517
[PROJECTOR] after flat damage armor	51.8517
[PROJECTOR] final dam	51.8517
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#52 physical#LAST# damage.
[LOG]	#UID:48926:0#Dire wolf hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
warg	48950	dumb ai talents can use	Howl	T_HOWL
warg	48950	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_HOWL
AI took for target	48953	wolf	::	2350	golem (servant of Rybanic)	16	<	100
white wolf	48964	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.00491732702	3	1	11.4	::	1
checkHit	20.5	11.4
=> chance to hit	73
[ATTACK] raw dam	16.00491732702	versus	1	0.3	with APR	3
[ATTACK] after armor	16.00491732702
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[LOG]	#UID:48930:0#Fox hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	5.0670827032053	0.94932917296795	 on dam	58.295223683641
[PROJECTOR] after resists dam	55.341356487573
[PROJECTOR] after flat damage armor	55.341356487573
[PROJECTOR] final dam	55.341356487573
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	58.295223683641
[PROJECTOR] after resists dam	55.57563418063
[PROJECTOR] after flat damage armor	55.57563418063
[PROJECTOR] final dam	55.57563418063
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	2.2904131010744	0.97709586898926	 on dam	58.295223683641
[PROJECTOR] after resists dam	56.960022243091
[PROJECTOR] after flat damage armor	56.960022243091
[PROJECTOR] final dam	56.960022243091
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Fox is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	58.295223683641
[PROJECTOR] after resists dam	52.568716663528
[PROJECTOR] after flat damage armor	52.568716663528
[PROJECTOR] final dam	52.568716663528
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	16.305023844632	0.83694976155368	 on dam	58.295223683641
[PROJECTOR] after resists dam	48.790173561742
[PROJECTOR] after flat damage armor	48.790173561742
[PROJECTOR] final dam	48.790173561742
[LOG]	Warg is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Dire wolf is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2084475]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Fox for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Fox for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Great wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Warg for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#58 fire#LAST# damage.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	16.305023844632	0.83694976155368	 on dam	19.43174122788
[PROJECTOR] after resists dam	16.263391187247
[PROJECTOR] after flat damage armor	16.263391187247
[PROJECTOR] final dam	16.263391187247
[LOG]	Warg feels pain again.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Fox!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Great wolf!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#16 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	17.65	::	1
checkHit	21	17.65
=> chance to hit	59
[ATTACK] raw dam	16.972345376619	versus	7.9999999999997	0.3	with APR	3
[ATTACK] after armor	11.972345376619
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
checkHit	20.55	8.1556477384114
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	0	1	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.8326899560109
[PROJECTOR] after flat damage armor	4.8326899560109
[PROJECTOR] final dam	4.8326899560109
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.836165575673	4	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] raw dam	16.836165575673	versus	1	0.3	with APR	4
[ATTACK] after armor	16.836165575673
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
AI took for target	48952	wolf	::	2350	golem (servant of Rybanic)	25	<	100
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #YELLOW#4 mind#LAST#, #YELLOW#5 light#LAST# (9 total damage).
[LOG]	#UID:48925:0#Wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:48926:0#Dire wolf hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	48927	warg	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	44.082477970522	7	5	13.3	::	1
checkHit	27	13.3
=> chance to hit	85
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Warg.
warg	48950	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_DAUNTING_PRESENCE
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	17.65	::	1
checkHit	21	17.65
=> chance to hit	59
[LOG]	#UID:48925:0#Wolf misses #fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	19.43174122788
[PROJECTOR] after resists dam	17.522905554509
[PROJECTOR] after flat damage armor	17.522905554509
[PROJECTOR] final dam	17.522905554509
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.525211393543
[PROJECTOR] after flat damage armor	18.525211393543
[PROJECTOR] final dam	18.525211393543
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	5.0670827032053	0.94932917296795	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.447118829191
[PROJECTOR] after flat damage armor	18.447118829191
[PROJECTOR] final dam	18.447118829191
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54971	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2085906]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#100 fire#LAST# damage.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	3.242802132523	0.96757197867477	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.801608308956
[PROJECTOR] after flat damage armor	18.801608308956
[PROJECTOR] final dam	18.801608308956
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
AI took for target	48949	white wolf	::	2350	golem (servant of Rybanic)	1	<	100
white wolf	48949	dumb ai talents can use	Attack	T_ATTACK
white wolf	48949	dumb ai talents can use	Ice Claw	T_ICE_CLAW
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[LOG]	Something misses Golem (servant of Rybanic).
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#19 fire#LAST# damage.
Loading tile	object/warg_claw.png
[LOG]	#{bold}#Burning from Rybanic killed Warg!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	48927	warg	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	44.082477970522	7	5	13.3	::	1
checkHit	27	13.3
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	13.3	=	1.0137
[PROJECTOR] starting dam	67.9179
[PROJECTOR] after difficulty dam	67.9179
[PROJECTOR] res	0	1	 on dam	67.9179
[PROJECTOR] after resists dam	67.9179
[PROJECTOR] after flat damage armor	67.9179
[PROJECTOR] final dam	67.9179
[LOG]	Golem (servant of Rybanic) is not intimidated!
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Warg for #aaaaaa#68 physical#LAST# damage.
AI took for target	48924	wolf	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.640227841396	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	14.640227841396	versus	1	0.3	with APR	3
[ATTACK] after armor	14.640227841396
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
AI took for target	48963	dire wolf	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	#UID:48924:0#Wolf hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.525211393543
[PROJECTOR] after flat damage armor	18.525211393543
[PROJECTOR] final dam	18.525211393543
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	5.0670827032053	0.94932917296795	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.447118829191
[PROJECTOR] after flat damage armor	18.447118829191
[PROJECTOR] final dam	18.447118829191
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54972	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2087096]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#86 fire#LAST# damage.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	19.43174122788
[PROJECTOR] after resists dam	17.522905554509
[PROJECTOR] after flat damage armor	17.522905554509
[PROJECTOR] final dam	17.522905554509
AI took for target	2350	golem (servant of Rybanic)	::	48924	wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	8.6	::	1
checkHit	27	8.6
=> chance to hit	96
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Wolf.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.640227841396	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[LOG]	#UID:48924:0#Wolf misses Golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	15.700810407548	4	7.9999999999997	17.65	::	1
checkHit	22.5	17.65
=> chance to hit	63
[LOG]	#UID:48929:0#Dire wolf misses #fbd578#Rybanic#LAST#.
AI took for target	48954	fox	::	2350	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[LOG]	Something misses Golem (servant of Rybanic).
AI took for target	48949	white wolf	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.525211393543
[PROJECTOR] after flat damage armor	18.525211393543
[PROJECTOR] final dam	18.525211393543
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	5.0670827032053	0.94932917296795	 on dam	19.43174122788
[PROJECTOR] after resists dam	18.447118829191
[PROJECTOR] after flat damage armor	18.447118829191
[PROJECTOR] final dam	18.447118829191
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Dire wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#18 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54973	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2087852]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#95 fire#LAST# damage.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	19.43174122788
[PROJECTOR] after resists dam	17.522905554509
[PROJECTOR] after flat damage armor	17.522905554509
[PROJECTOR] final dam	17.522905554509
wolf	48924	dumb ai talents can use	Attack	T_ATTACK
wolf	48924	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.640227841396	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	14.640227841396	versus	1	0.3	with APR	3
[ATTACK] after armor	14.640227841396
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
dire wolf	48929	dumb ai talents can use	Attack	T_ATTACK
dire wolf	48929	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Dire wolf uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	15.700810407548	4	7.9999999999997	17.65	::	1.72360679775
checkHit	22.5	17.65
=> chance to hit	63
[ATTACK] raw dam	15.700810407548	versus	7.9999999999997	0.3	with APR	4
[ATTACK] after armor	11.700810407548
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	20.683281573
[PROJECTOR] starting dam	20.683281573
[PROJECTOR] after difficulty dam	20.683281573
[PROJECTOR] res	0	1	 on dam	20.683281573
[PROJECTOR] after resists dam	20.683281573
[PROJECTOR] after flat damage armor	20.683281573
[PROJECTOR] final dam	20.683281573
checkHit	20.55	7.9278806471859
=> chance to hit	82
[LOG]	Dire wolf resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	0	1	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.8326899560109
[PROJECTOR] after flat damage armor	4.8326899560109
[PROJECTOR] final dam	4.8326899560109
checkHit	24	32.650230086377
=> chance to hit	29
[LOG]	Rybanic resists the knockback!
AI took for target	48952	wolf	::	2350	golem (servant of Rybanic)	9	<	100
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #YELLOW#2 mind#LAST#, #YELLOW#5 light#LAST# (7 total damage).
[LOG]	#UID:48924:0#Wolf hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	#UID:48929:0#Dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#21 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	25.5
[ATTACK] after mult	25.5
[LOG]	#{bold}#Something performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	25.5
[PROJECTOR] after difficulty dam	25.5
[PROJECTOR] res	15	0.85	 on dam	25.5
[PROJECTOR] after resists dam	21.675
[PROJECTOR] after flat damage armor	21.675
[PROJECTOR] final dam	21.675
white wolf	48949	dumb ai talents can use	Attack	T_ATTACK
white wolf	48949	dumb ai talents can use	Ice Claw	T_ICE_CLAW
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	17.255665517865	versus	1	0.3	with APR	3
[ATTACK] after armor	17.255665517865
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #{bold}##aaaaaa#22 physical#{normal}##LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	8.6	::	1.2079215610874
checkHit	27	8.6
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	8.6	=	1.0184
[PROJECTOR] starting dam	62.737513208383
[PROJECTOR] after difficulty dam	62.737513208383
[PROJECTOR] res	0	1	 on dam	62.737513208383
[PROJECTOR] after resists dam	62.737513208383
[PROJECTOR] after flat damage armor	62.737513208383
[PROJECTOR] final dam	62.737513208383
checkHit	13.423330002822	32.5
=> chance to hit	3
[LOG]	Wolf is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#63 physical#LAST# damage.
AI took for target	48950	warg	::	2350	golem (servant of Rybanic)	1	<	100
warg	48950	dumb ai talents can use	Attack	T_ATTACK
warg	48950	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
warg	48950	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_HACK_N_BACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.836165575673	5	1	11.4	::	0.66832815729997
checkHit	25	11.4
=> chance to hit	84
[ATTACK] raw dam	16.836165575673	versus	1	0.3	with APR	5
[ATTACK] after armor	16.836165575673
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	10.6932505168
[PROJECTOR] starting dam	10.6932505168
[PROJECTOR] after difficulty dam	10.6932505168
[PROJECTOR] res	15	0.85	 on dam	10.6932505168
[PROJECTOR] after resists dam	9.0892629392797
[PROJECTOR] after flat damage armor	9.0892629392797
[PROJECTOR] final dam	9.0892629392797
[KNOCKBACK] from	42	42	over	2
[KNOCKBACK] try	44	14	1
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
[LOG]	Wolf stops burning.
[LOG]	Dire wolf stops burning.
[LOG]	Wolf stops burning.
[LOG]	Fox stops burning.
[LOG]	Wolf stops burning.
[LOG]	Fox stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54974	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2088452]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.640227841396	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	14.640227841396	versus	1	0.3	with APR	3
[ATTACK] after armor	14.640227841396
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] numbed dam	10.115
[PROJECTOR] final dam	10.115
dire wolf	48926	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
warg	48927	dumb ai talents can use	Howl	T_HOWL
warg	48927	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_HOWL
[LOG]	Warg howls
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.255665517865	3	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[LOG]	Something misses Golem (servant of Rybanic).
AI took for target	48961	wolf	::	2350	golem (servant of Rybanic)	9	<	100
[LOG]	#UID:48924:0#Wolf hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
AI took for target	48948	great wolf	::	2350	golem (servant of Rybanic)	1	<	100
great wolf	48948	dumb ai talents can use	Attack	T_ATTACK
great wolf	48948	dumb ai talents can use	Knockback	T_KNOCKBACK
great wolf	48948	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_KNOCKBACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1.72360679775
checkHit	21	11.4
=> chance to hit	74
[LOG]	Something misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	44.082477970522	7	5	13.3	::	1
checkHit	27	13.3
=> chance to hit	85
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Warg.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54975	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 1406 tick
*p 40: Uniform: 8: 1406 tick_start
*p 40: Uniform: 9: 1406 time_factor
*p 40: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) is not intimidated!
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	4.4296835668922	0.95570316433108	 on dam	32.853489234024
[PROJECTOR] after resists dam	31.398183620274
[PROJECTOR] after flat damage armor	31.398183620274
[PROJECTOR] final dam	31.398183620274
[LOG]	Golem (servant of Rybanic) is not intimidated!
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[LOG]	Golem (servant of Rybanic) is not intimidated!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2089308]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#92 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#33 physical#LAST# (156 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Warg!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.640227841396	3	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	14.640227841396	versus	1	0.3	with APR	3
[ATTACK] after armor	14.640227841396
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
great wolf	48960	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Great wolf howls
[LOG]	#UID:48924:0#Wolf hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.252613268318	3	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	17.252613268318	versus	1	0.3	with APR	3
[ATTACK] after armor	17.252613268318
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[LOG]	#{bold}#Something killed Golem (servant of Rybanic)!#{normal}#
AI took for target	48952	wolf	::	2353	Rybanic	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54976	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2090644]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#97 fire#LAST# damage.
great wolf	48948	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
dire wolf	48926	dumb ai talents can use	Attack	T_ATTACK
dire wolf	48926	dumb ai talents can use	Rush	T_RUSH
dire wolf	48926	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Dire wolf uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.836165575673	4	7.9999999999997	17.65	::	1.72360679775
checkHit	22.5	17.65
=> chance to hit	63
[ATTACK] raw dam	16.836165575673	versus	7.9999999999997	0.3	with APR	4
[ATTACK] after armor	12.836165575673
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	24.1304951685
[PROJECTOR] starting dam	24.1304951685
[PROJECTOR] after difficulty dam	24.1304951685
[PROJECTOR] res	0	1	 on dam	24.1304951685
[PROJECTOR] after resists dam	24.1304951685
[PROJECTOR] after flat damage armor	24.1304951685
[PROJECTOR] final dam	24.1304951685
checkHit	20.55	7.9808790129045
=> chance to hit	82
[LOG]	Dire wolf resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	0	1	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.8326899560109
[PROJECTOR] after flat damage armor	4.8326899560109
[PROJECTOR] final dam	4.8326899560109
checkHit	25	32.650230086377
=> chance to hit	31
[KNOCKBACK] from	41	41	over	4
[KNOCKBACK] try	41	16	3
[KNOCKBACK] try	41	17	2	::
[KNOCKBACK] try	41	18	1	::
[KNOCKBACK] try	41	19	0	::
[KNOCKBACK] ok knocked to	41	19	::
AI took for target	48952	wolf	::	2353	Rybanic	64	<	100
AI took for target	48955	wolf	::	2353	Rybanic	49	<	100
[LOG]	#UID:48926:0#Dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #YELLOW#2 mind#LAST#, #YELLOW#5 light#LAST# (7 total damage).
[LOG]	Wolf is no longer pinned.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	2.698743036712	 lost tiles => 	8.6232306955705
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	5.0670827032053	0.94932917296795	 on dam	59.113837199814
[PROJECTOR] after resists dam	56.118490179861
[PROJECTOR] after flat damage armor	56.118490179861
[PROJECTOR] final dam	56.118490179861
[LOG]	Fox is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Warg is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	9.823286811952	0.90176713188048	 on dam	59.113837199814
[PROJECTOR] after resists dam	53.306915426126
[PROJECTOR] after flat damage armor	53.306915426126
[PROJECTOR] final dam	53.306915426126
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	59.113837199814
[PROJECTOR] after resists dam	56.356057728827
[PROJECTOR] after flat damage armor	56.356057728827
[PROJECTOR] final dam	56.356057728827
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	-50	1.5	 on dam	59.113837199814
[PROJECTOR] after resists dam	88.67075579972
[PROJECTOR] after flat damage armor	88.67075579972
[PROJECTOR] final dam	88.67075579972
[LOG]	White wolf is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2094032]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Warg for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits White wolf for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Fox for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Wolf!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Dire wolf!#{normal}#
AI took for target	48955	wolf	::	2353	Rybanic	49	<	100
dire wolf	48956	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-50	1.5	 on dam	19.704612399938
[PROJECTOR] after resists dam	29.556918599907
[PROJECTOR] after flat damage armor	29.556918599907
[PROJECTOR] final dam	29.556918599907
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	5.0670827032053	0.94932917296795	 on dam	19.704612399938
[PROJECTOR] after resists dam	18.706163393287
[PROJECTOR] after flat damage armor	18.706163393287
[PROJECTOR] final dam	18.706163393287
[LOG]	
[LOG]	Burning from Rybanic hits White wolf for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[LOG]	#{bold}#Burning from Rybanic killed Fox!#{normal}#
[SPELL CRIT %]	9.8
Adding entity	54977	after	2353
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	19.704612399938
[PROJECTOR] after resists dam	18.785352576276
[PROJECTOR] after flat damage armor	18.785352576276
[PROJECTOR] final dam	18.785352576276
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	-50	1.5	 on dam	89.068448771309
[PROJECTOR] after resists dam	133.60267315696
[PROJECTOR] after flat damage armor	133.60267315696
[PROJECTOR] final dam	133.60267315696
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2095170]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#134 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White wolf!#{normal}#
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[LOG]	
[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54978	after	2353
[LOG]	#{bold}#Burning from Rybanic killed Wolf!#{normal}#
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	4.6652012483388	0.95334798751661	 on dam	19.704612399938
[PROJECTOR] after resists dam	18.785352576276
[PROJECTOR] after flat damage armor	18.785352576276
[PROJECTOR] final dam	18.785352576276
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2095597]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Burning from Rybanic hits Wolf for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Wolf!#{normal}#
AI took for target	48950	warg	::	2353	Rybanic	36	<	100
warg	48950	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Warg howls
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[LOG]	Warg deactivates Daunting Presence.
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[LOG]	
[LOG]	Burning from Rybanic hits Warg for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Fox for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54979	after	2353
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2097016]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Warg!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Fox stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54980	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2097554]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
white wolf	48964	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54981	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2097975]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54982	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2098576]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#97 fire#LAST# damage.
wolf	48961	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.972345376619	3	7.9999999999997	17.65	::	1.2
checkHit	21	17.65
=> chance to hit	59
[LOG]	#UID:48961:0#Wolf misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54983	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2099453]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[USERCHAT] channel talk	shortman422	tome	HA suck it, lvl 5 me > lvl 20 elite thunderer
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54984	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2100068]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	48962	fox	::	2353	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54985	after	2353
great wolf	48960	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Great wolf howls
fox	48962	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
fox	48962	dumb ai talents can use	Rushing Claws	T_RUSHING_CLAWS
dumb ai uses	T_RUSHING_CLAWS
[LOG]	Fox rushes out, claws sharp and ready!
[LOG]	Rybanic is pinned to the ground.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2100626]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

Loading tile	effects/pinned.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.651432912485	3	7.9999999999997	17.65	::	1
checkHit	21	17.65
=> chance to hit	59
[LOG]	#UID:48962:0#Fox misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54986	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2101192]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#98 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	16.651432912485	3	7.9999999999997	17.65	::	1
checkHit	21	17.65
=> chance to hit	59
[LOG]	#UID:48962:0#Fox misses #fbd578#Rybanic#LAST#.
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54987	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2101921]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
dire wolf	48956	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54988	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2102673]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#97 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.825705780381	10	7.9999999999997	17.65	::	1
checkHit	23.5	17.65
=> chance to hit	65
[ATTACK] raw dam	17.825705780381	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	17.825705780381
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
checkHit	20.55	8.5909770053325
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	5.7690466844405	0.9423095331556	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.5538898163343
[PROJECTOR] after flat damage armor	4.5538898163343
[PROJECTOR] final dam	4.5538898163343
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Large brown snake for #YELLOW#4 mind#LAST#, #YELLOW#5 light#LAST# (9 total damage).
[LOG]	#UID:48966:0#Large brown snake hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST# damage.
AI took for target	48956	dire wolf	::	2353	Rybanic	49	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.825705780381	10	7.9999999999997	17.65	::	1
checkHit	23.5	17.65
=> chance to hit	65
[ATTACK] raw dam	17.825705780381	versus	7.9999999999997	0.3	with APR	10
[ATTACK] after armor	17.825705780381
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
checkHit	20.55	8.5909770053325
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	5.7690466844405	0.9423095331556	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.5538898163343
[PROJECTOR] after flat damage armor	4.5538898163343
[PROJECTOR] final dam	4.5538898163343
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Large brown snake for #YELLOW#4 mind#LAST#, #YELLOW#5 light#LAST# (9 total damage).
[LOG]	#UID:48966:0#Large brown snake hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54989	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2103869]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54990	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2104462]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Great wolf for #LIGHT_RED#100 fire#LAST# damage.
white wolf	48964	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Rybanic is no longer pinned.
AI took for target	48960	great wolf	::	2353	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	14.821154814837	3	7.9999999999997	17.65	::	1
checkHit	20	17.65
=> chance to hit	56
[LOG]	#UID:48960:0#Great wolf misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54991	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2104892]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Great wolf for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Great wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54992	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	6.1576654123597	0.9384233458764	 on dam	32.853489234024
[PROJECTOR] after resists dam	30.830481290707
[PROJECTOR] after flat damage armor	30.830481290707
[PROJECTOR] final dam	30.830481290707
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2105452]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#85 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#33 physical#LAST# (148 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
white wolf	48964	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
dire wolf	48963	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
wolf	48957	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
dire wolf	48963	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
dire wolf	48963	dumb ai talents can use	Attack	T_ATTACK
dire wolf	48963	dumb ai talents can use	Rush	T_RUSH
dire wolf	48963	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[LOG]	Refitted for 17 turns (stop reason: hostile spotted to the north (white wolf)).
[LOG]	You have been interrupted!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54993	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	-50	1.5	 on dam	93.597352946121
[PROJECTOR] after resists dam	140.39602941918
[PROJECTOR] after flat damage armor	140.39602941918
[PROJECTOR] final dam	140.39602941918
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2110699]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#140 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	54994	after	2353
[PROJECTOR] starting dam	98.845130799475
[PROJECTOR] after difficulty dam	98.845130799475
[PROJECTOR] res	-50	1.5	 on dam	124.54486480734
[PROJECTOR] after resists dam	186.81729721101
[PROJECTOR] after flat damage armor	186.81729721101
[PROJECTOR] final dam	186.81729721101
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2111303]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #{bold}##LIGHT_RED#187 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Refitted for 4 turns (stop reason: hostile spotted to the north (wolf)).
[LOG]	You have been interrupted!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54995	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2114672]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54996	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2115226]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
Loading tile	effects/rune_cooldown.png
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rybanic stops surging mana.
dire wolf	48963	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
dire wolf	48963	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
Added unique	mod.class.PartyMember/player	::	2
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the north (dire wolf)).
[LOG]	
[USERCHAT] channel serial data	CombatWombat	tome	583
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (dire wolf)).
[USERCHAT] channel serial data	gyges	tome	550
AI took for target	2350	golem (servant of Rybanic)	::	48963	dire wolf	64	<	100
dire wolf	48963	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Dire wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.248930606004	4	7.9999999999997	17.65	::	1.2
checkHit	23.5	17.65
=> chance to hit	65
[LOG]	#UID:48963:0#Dire wolf misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54997	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2122624]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#91 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.248930606004	4	7.9999999999997	17.65	::	1
checkHit	23.5	17.65
=> chance to hit	65
[ATTACK] raw dam	18.248930606004	versus	7.9999999999997	0.3	with APR	4
[ATTACK] after armor	14.248930606004
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
checkHit	20.55	8.0679882147182
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	0	1	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.8326899560109
[PROJECTOR] after flat damage armor	4.8326899560109
[PROJECTOR] final dam	4.8326899560109
[LOG]	#UID:48963:0#Dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#15 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Dire wolf for #YELLOW#4 mind#LAST#, #YELLOW#5 light#LAST# (9 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2122833]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54998	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2123189]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#97 fire#LAST# damage.
AI took for target	48963	dire wolf	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.248930606004	4	1	11.4	::	1
checkHit	23.5	11.4
=> chance to hit	81
[LOG]	#UID:48963:0#Dire wolf misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dire wolf	 :: 	44.082477970522	7	3	11.3	::	1.2079215610874
checkHit	27	11.3
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	11.3	=	1.0157
[PROJECTOR] starting dam	65.024954268614
[PROJECTOR] after difficulty dam	65.024954268614
[PROJECTOR] res	4.3755073537458	0.95624492646254	 on dam	65.024954268614
[PROJECTOR] after resists dam	62.179782612821
[PROJECTOR] after flat damage armor	62.179782612821
[PROJECTOR] final dam	62.179782612821
checkHit	15.201732177551	32.5
=> chance to hit	7
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Dire wolf for #aaaaaa#62 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Dire wolf!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	54999	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2123914]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Today is the 22nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 98 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-3
[LOG]	Ran for 6 turns (stop reason: learnt lore).
[LOG]	
[USERCHAT] channel serial data	Sieppo	tome	509
Server latency	147
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	dreamer's pair of rough leather boots	true
[LOG]	Rybanic picks up (k.): #0080FF##UID:48999:0#dreamer's pair of rough leather boots (0 def, 1 armour)#LAST#.
[Identify]	acidic steel waraxe of projection	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:48991:0#acidic steel waraxe of projection (12-16.8 power, 3 apr)#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 49 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel achievement	cralpanu	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[LOG]	You extract #FFFFFF##UID:55000:0#amethyst#LAST# from #00FF80##UID:48997:0#acidic steel waraxe (12-16.8 power, 3 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:55001:0#amethyst#LAST# from #00FF80##UID:48991:0#acidic steel waraxe of projection (12-16.8 power, 3 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 56 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 56 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	dreamer's pair of rough leather boots	elm wand of conjuration	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	ash magestaff 'Blazerigor'	::	OFFHAND	FEET
fight: 	dreamer's pair of rough leather boots	Crystle's Astral Bindings	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	Girdle of the Calm Waters	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	spellwoven linen wizard hat	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	resilient linen cloak of Eldoral	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	linen robe of fire (#RESIST#)	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	brass lantern of health	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	grounding copper amulet of the fish	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	Ring of Growth	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	rogue's steel ring	::	nil	FEET
fight: 	dreamer's pair of rough leather boots	alchemist agate	::	nil	FEET
[LOG]	Rybanic wears: #0080FF##UID:48999:0#dreamer's pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	
[USERCHAT] channel achievement	kalithrian	tome	Exterminator (Roguelike)	false	true
[LOG]	You gain 0.88 gold from the transmogrification of #00FF80##UID:48994:0#thick linen cloak (1 def, 6 armour)#LAST#.
Make wait background texture 2114 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 68 ticks
Make wait background texture 2146 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2152 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x17ee5858	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 2153 (60x60)
Static generator using file	/data/maps/vaults/bandit-fortress.lua
[STATIC MAP] size	40	40
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 mapCoord
*p 35: Uniform: 1: 8B50 texSize
*p 35: Uniform: 2: 1406 tick
*p 35: Uniform: 3: 8B5E tex
[TOME ENTITY FILTER] selected basic	80.09027613097	116.7
[TOME ENTITY FILTER] selected Double Ego	23.477478168252	45.7
fight: 	flaming iron dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	flaming iron dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	16.923916752778	45.7
fight: 	prismatic cured leather armour of cold resistance	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of cold resistance	flaming iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected basic	93.274104619948	116.7
[TOME ENTITY FILTER] selected Double Ego	16.936026853942	45.7
[TOME ENTITY FILTER] selected Ego	59.899553175179	75.7
[TOME ENTITY FILTER] selected Double Ego	16.127685630354	45.7
[TOME ENTITY FILTER] selected basic	89.28973156849	116.7
fight: 	steel dagger	acidic steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	acidic steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	15.344491667888	45.7
fight: 	rejuvenating rough leather armour of acid resistance	acidic steel dagger of massacre	::	nil	BODY
fight: 	rejuvenating rough leather armour of acid resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	43.773966826775	45.7
[TOME ENTITY FILTER] selected basic	85.641446606557	116.7
[TOME ENTITY FILTER] selected Double Ego	35.982944461761	45.7
[TOME ENTITY FILTER] selected basic	103.61496789091	116.7
fight: 	steel dagger	arcing steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	arcing steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	52.44132991563	75.7
fight: 	spiked cured leather armour	arcing steel dagger of crippling	::	nil	BODY
fight: 	spiked cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	67.657254758386	75.7
[TOME ENTITY FILTER] selected basic	111.65577237534	116.7
[TOME ENTITY FILTER] selected Double Ego	28.777167419312	45.7
[TOME ENTITY FILTER] selected Double Ego	43.50476929379	45.7
fight: 	hateful steel dagger of massacre	icy steel dagger of projection	::	nil	MAINHAND
fight: 	hateful steel dagger of massacre	icy steel dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	30.418897218609	45.7
fight: 	spiked cured leather armour of acid resistance	icy steel dagger of projection	::	nil	BODY
fight: 	spiked cured leather armour of acid resistance	hateful steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	98.409410851221	116.7
[TOME ENTITY FILTER] selected basic	88.576753852504	116.7
[TOME ENTITY FILTER] selected Money	81.748861752734	83.7
[TOME ENTITY FILTER] selected Greater	6.4856044655323	10.7
[TOME ENTITY FILTER] selected Double Ego	39.777121724793	45.7
fight: 	huntsman's steel dagger of projection	quick steel dagger	::	nil	MAINHAND
fight: 	huntsman's steel dagger of projection	quick steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	41.083344167516	45.7
fight: 	rejuvenating cured leather armour of fire resistance	quick steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour of fire resistance	huntsman's steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected basic	102.10314954462	116.7
[TOME ENTITY FILTER] selected Ego	54.161186542485	75.7
[TOME ENTITY FILTER] selected Double Ego	75.826007587795	103.5
[TOME ENTITY FILTER] selected basic	112.48146803954	116.7
[TOME ENTITY FILTER] selected Double Ego	19.121169150835	45.7
[TOME ENTITY FILTER] selected basic	114.0516527782	116.7
fight: 	steel dagger	hateful steel dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger	hateful steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	14.596661062601	45.7
fight: 	cleansing cured leather armour of cold resistance	hateful steel dagger of erosion	::	nil	BODY
fight: 	cleansing cured leather armour of cold resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	110.30408802257	116.7
[TOME ENTITY FILTER] selected Greater	4.5146890740716	10.7
[TOME ENTITY FILTER] selected Double Ego	38.994847022946	45.7
[TOME ENTITY FILTER] selected basic	96.33749775839	116.7
fight: 	steel dagger	icy steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	icy steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	37.769897440851	45.7
fight: 	cleansing rough leather armour of cold resistance	icy steel dagger of massacre	::	nil	BODY
fight: 	cleansing rough leather armour of cold resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	110.51402487303	116.7
[TOME ENTITY FILTER] selected basic	97.620648993045	116.7
[TOME ENTITY FILTER] selected basic	108.24908726556	116.7
[TOME ENTITY FILTER] selected basic	110.31264547163	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	105.65470137345	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	40.88887536054	45.7
[TOME ENTITY FILTER] selected Double Ego	12.033598693524	45.7
[TOME ENTITY FILTER] selected Ego	73.114050002183	75.7
[TOME ENTITY FILTER] selected Double Ego	23.388943605207	45.7
[TOME ENTITY FILTER] selected Greater	24.090362110895	33.5
[TOME ENTITY FILTER] selected Greater	13.83867719626	33.5
[TOME ENTITY FILTER] selected basic	100.10362393251	116.7
[TOME ENTITY FILTER] selected Double Ego	40.508917438201	45.7
[TOME ENTITY FILTER] selected Ego	64.777832591285	75.7
fight: 	steel dagger of massacre	slime-covered steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger of massacre	slime-covered steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	37.662558466052	45.7
fight: 	cleansing cured leather armour of fire resistance	slime-covered steel dagger of crippling	::	nil	BODY
fight: 	cleansing cured leather armour of fire resistance	steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	27.368257870267	45.7
[TOME ENTITY FILTER] selected Ego	73.066367541927	75.7
[TOME ENTITY FILTER] selected basic	82.798250350678	116.7
[TOME ENTITY FILTER] selected basic	113.4885911392	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	85.24181337682	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	15.55826646947	45.7
[TOME ENTITY FILTER] selected basic	103.00933227443	116.7
[TOME ENTITY FILTER] selected basic	76.964047051342	116.7
[TOME ENTITY FILTER] selected Ego	69.51250044361	75.7
[TOME ENTITY FILTER] selected Double Ego	42.191440597105	103.5
[TOME ENTITY FILTER] selected Double Ego	35.068431822715	103.5
[TOME ENTITY FILTER] selected Uniques	0.6086677201432	0.7
[TOME ENTITY FILTER] selected Ego	51.497448642562	75.7
[TOME ENTITY FILTER] selected Double Ego	32.213400323841	45.7
fight: 	insidious steel dagger of massacre	steel dagger of crippling	::	nil	MAINHAND
fight: 	insidious steel dagger of massacre	steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	104.45540462951	116.7
fight: 	rough leather armour	steel dagger of crippling	::	nil	BODY
fight: 	rough leather armour	insidious steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	57.734611513687	75.7
[TOME ENTITY FILTER] selected Ego	73.903245188816	75.7
[TOME ENTITY FILTER] selected Greater	6.152698708734	10.7
[TOME ENTITY FILTER] selected Double Ego	44.83326878079	45.7
[TOME ENTITY FILTER] selected Double Ego	15.996259565598	45.7
fight: 	icy steel dagger of phasing	hateful steel dagger of crippling	::	nil	MAINHAND
fight: 	icy steel dagger of phasing	hateful steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	55.048534809042	75.7
fight: 	prismatic rough leather armour	hateful steel dagger of crippling	::	nil	BODY
fight: 	prismatic rough leather armour	icy steel dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	104.08936063178	116.7
[TOME ENTITY FILTER] selected Double Ego	13.904841638328	45.7
[TOME ENTITY FILTER] selected Double Ego	32.934284518033	45.7
[TOME ENTITY FILTER] selected Ego	61.175215525287	75.7
fight: 	iron dagger of crippling	arcing steel dagger of phasing	::	nil	MAINHAND
fight: 	iron dagger of crippling	arcing steel dagger of phasing	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	44.042468067118	45.7
fight: 	rejuvenating cured leather armour of resilience	arcing steel dagger of phasing	::	nil	BODY
fight: 	rejuvenating cured leather armour of resilience	iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	69.330796240926	75.7
[TOME ENTITY FILTER] selected Double Ego	25.732993952144	45.7
[TOME ENTITY FILTER] selected Ego	57.858297709354	75.7
[TOME ENTITY FILTER] selected basic	103.01823501682	116.7
[TOME ENTITY FILTER] selected basic	98.610859240638	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	114.21628686112	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	108.32982466068	116.7
[TOME ENTITY FILTER] selected Ego	71.25924484582	75.7
[TOME ENTITY FILTER] selected Double Ego	30.828141493107	45.7
[TOME ENTITY FILTER] selected Ego	74.057405944652	75.7
[TOME ENTITY FILTER] selected Greater	26.640447711605	33.5
[TOME ENTITY FILTER] selected Greater	11.897414028504	33.5
[TOME ENTITY FILTER] selected Double Ego	44.176466432785	45.7
[TOME ENTITY FILTER] selected Ego	71.821397630818	75.7
[TOME ENTITY FILTER] selected Double Ego	40.876584867013	45.7
[TOME ENTITY FILTER] selected basic	115.30438439864	116.7
[TOME ENTITY FILTER] selected Ego	62.377098953182	75.7
fight: 	acidic steel dagger	steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	97.321993031835	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	acidic steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	43.33558132222	45.7
[TOME ENTITY FILTER] selected Double Ego	18.900819809909	45.7
[TOME ENTITY FILTER] selected basic	114.79548175452	127.2
[TOME ENTITY FILTER] selected Greater	4.6182561784324	10.7
[TOME ENTITY FILTER] selected basic	104.62008544714	116.7
fight: 	steel dagger	steel dagger of the leech	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of the leech	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	31.428027138761	45.7
fight: 	prismatic cured leather armour of spell shielding	steel dagger of the leech	::	nil	BODY
fight: 	prismatic cured leather armour of spell shielding	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	81.043377969537	116.7
[TOME ENTITY FILTER] selected Greater	4.4722824991835	10.7
[TOME ENTITY FILTER] selected Greater	2.5675153162089	10.7
[TOME ENTITY FILTER] selected Double Ego	37.18122861783	103.5
[TOME ENTITY FILTER] selected Double Ego	35.254338174046	45.7
[TOME ENTITY FILTER] selected Ego	55.93058458368	75.7
fight: 	hateful steel dagger	balanced steel dagger of paradox	::	nil	MAINHAND
fight: 	hateful steel dagger	balanced steel dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	20.069641754646	45.7
fight: 	prismatic cured leather armour of lightning resistance	balanced steel dagger of paradox	::	nil	BODY
fight: 	prismatic cured leather armour of lightning resistance	hateful steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	30.877012780801	45.7
[TOME ENTITY FILTER] selected Double Ego	16.176955358511	45.7
[TOME ENTITY FILTER] selected Ego	67.242406450302	75.7
[TOME ENTITY FILTER] selected basic	92.592121436465	116.7
[TOME ENTITY FILTER] selected Ego	50.286726623801	75.7
[TOME ENTITY FILTER] selected Double Ego	42.644127270895	45.7
[TOME ENTITY FILTER] selected Double Ego	39.701779334173	45.7
[TOME ENTITY FILTER] selected Ego	58.414729738223	75.7
[TOME ENTITY FILTER] selected Greater	9.0138523655757	10.7
[TOME ENTITY FILTER] selected Greater	8.263328374495	10.7
[TOME ENTITY FILTER] selected Double Ego	37.23119938732	45.7
[TOME ENTITY FILTER] selected Lore	84.371738347031	86.2
Added unique	mod.class.Object/letter to Rolf(1)	::	1
[TOME ENTITY FILTER] selected Double Ego	32.735167809593	45.7
[TOME ENTITY FILTER] selected Ego	58.595507534226	75.7
fight: 	iron dagger of projection	acidic steel dagger of massacre	::	nil	MAINHAND
fight: 	iron dagger of projection	acidic steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	47.847595378321	75.7
fight: 	spiked cured leather armour	acidic steel dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour	iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected basic	96.683059623091	116.7
[TOME ENTITY FILTER] selected basic	95.297402623607	116.7
[TOME ENTITY FILTER] selected Ego	59.662875598042	75.7
[TOME ENTITY FILTER] selected Ego	70.899756856582	75.7
[TOME ENTITY FILTER] selected basic	85.769514810512	116.7
[TOME ENTITY FILTER] selected Ego	67.3773203907	75.7
[TOME ENTITY FILTER] selected Ego	66.668800865915	75.7
[TOME ENTITY FILTER] selected Ego	55.716458293703	75.7
[TOME ENTITY FILTER] selected Ego	46.583475300214	75.7
fight: 	slime-covered steel dagger	huntsman's steel dagger	::	nil	MAINHAND
fight: 	slime-covered steel dagger	huntsman's steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	84.848582854902	116.7
fight: 	cured leather armour	huntsman's steel dagger	::	nil	BODY
fight: 	cured leather armour	slime-covered steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	109.51830020292	116.7
[TOME ENTITY FILTER] selected Ego	56.613272374234	75.7
[TOME ENTITY FILTER] selected Money	76.670720787768	83.7
[TOME ENTITY FILTER] selected basic	80.352285188287	116.7
[TOME ENTITY FILTER] selected basic	99.409368380651	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	53.980949401714	75.7
fight: 	cured leather armour of stability	steel dagger	::	nil	BODY
fight: 	cured leather armour of stability	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	55.757727313463	75.7
[TOME ENTITY FILTER] selected Double Ego	39.621284225849	45.7
[TOME ENTITY FILTER] selected Double Ego	11.890671274202	45.7
[TOME ENTITY FILTER] selected Ego	55.007982487596	75.7
[TOME ENTITY FILTER] selected Double Ego	29.758386101419	45.7
[TOME ENTITY FILTER] selected Ego	71.255020871531	75.7
[TOME ENTITY FILTER] selected basic	87.447089144168	116.7
[TOME ENTITY FILTER] selected Ego	58.989333836849	75.7
[TOME ENTITY FILTER] selected Ego	47.534439705682	75.7
[TOME ENTITY FILTER] selected basic	87.926069194423	116.7
fight: 	steel dagger	iron dagger of paradox	::	nil	MAINHAND
fight: 	steel dagger	iron dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	75.897872243892	116.7
fight: 	cured leather armour	iron dagger of paradox	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	13.771202930215	45.7
[TOME ENTITY FILTER] selected Double Ego	44.65525477151	45.7
[TOME ENTITY FILTER] selected Double Ego	31.300712368765	45.7
[TOME ENTITY FILTER] selected Double Ego	13.029526442199	45.7
fight: 	acidic iron dagger of vileness	icy steel dagger of crippling	::	nil	MAINHAND
fight: 	acidic iron dagger of vileness	icy steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	17.727633931335	45.7
fight: 	spiked cured leather armour of temporal resistance	icy steel dagger of crippling	::	nil	BODY
fight: 	spiked cured leather armour of temporal resistance	acidic iron dagger of vileness	::	nil	BODY
[TOME ENTITY FILTER] selected basic	94.624048757365	116.7
[TOME ENTITY FILTER] selected Ego	59.938397096316	75.7
[TOME ENTITY FILTER] selected basic	112.50957015621	116.7
[TOME ENTITY FILTER] selected Double Ego	39.972387844574	103.5
[TOME ENTITY FILTER] selected basic	83.286217320121	116.7
[TOME ENTITY FILTER] selected basic	90.547756953036	116.7
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	29.069717628228	45.7
fight: 	spiked rough leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	spiked rough leather armour of fire resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	86.811599321788	116.7
[TOME ENTITY FILTER] selected basic	95.970624437159	116.7
[TOME ENTITY FILTER] selected Ego	61.216462672122	75.7
[TOME ENTITY FILTER] selected Ego	57.834822224499	75.7
[TOME ENTITY FILTER] selected Ego	72.106438361911	75.7
[TOME ENTITY FILTER] selected Double Ego	38.364689738169	45.7
fight: 	icy steel dagger of crippling	steel dagger of massacre	::	nil	MAINHAND
fight: 	icy steel dagger of crippling	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	44.372241973036	45.7
fight: 	prismatic cured leather armour of stability	steel dagger of massacre	::	nil	BODY
fight: 	prismatic cured leather armour of stability	icy steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	67.347996134529	75.7
[TOME ENTITY FILTER] selected Double Ego	29.681149488323	45.7
[TOME ENTITY FILTER] selected basic	91.229232277089	116.7
[TOME ENTITY FILTER] selected Double Ego	10.725499879892	45.7
[TOME ENTITY FILTER] selected basic	77.77750751755	116.7
[TOME ENTITY FILTER] selected Double Ego	31.571617565838	45.7
[TOME ENTITY FILTER] selected Double Ego	29.740892000143	45.7
[TOME ENTITY FILTER] selected Uniques	1.6327261616552	3.5
Added unique	mod.class.Object/Rope Belt of the Thaloren	::	1
[TOME ENTITY FILTER] selected Double Ego	18.492374834585	45.7
[TOME ENTITY FILTER] selected Double Ego	44.613813050743	45.7
fight: 	balanced steel dagger of crippling	acidic steel dagger of crippling	::	nil	MAINHAND
fight: 	balanced steel dagger of crippling	acidic steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	46.007987530251	75.7
fight: 	cured leather armour of fire resistance	acidic steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour of fire resistance	balanced steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	44.007900585524	45.7
[TOME ENTITY FILTER] selected Double Ego	38.001921353606	45.7
[TOME ENTITY FILTER] selected Ego	54.186896386106	75.7
[TOME ENTITY FILTER] selected Ego	47.175583884733	75.7
[TOME ENTITY FILTER] selected basic	93.559353374785	116.7
[TOME ENTITY FILTER] selected Double Ego	30.123281621145	45.7
[TOME ENTITY FILTER] selected basic	98.98407041171	116.7
[TOME ENTITY FILTER] selected Ego	66.294282373211	75.7
fight: 	steel dagger of vileness	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of vileness	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	22.749314338563	45.7
fight: 	cleansing cured leather armour of lightning resistance	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of lightning resistance	steel dagger of vileness	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	49.326565482094	75.7
[TOME ENTITY FILTER] selected basic	98.923199909071	116.7
[TOME ENTITY FILTER] selected basic	114.51729450141	116.7
[TOME ENTITY FILTER] selected Double Ego	83.38808757425	103.5
[TOME ENTITY FILTER] selected Double Ego	14.437944353101	45.7
[TOME ENTITY FILTER] selected basic	112.16468686844	116.7
fight: 	steel dagger	flaming steel dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger	flaming steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	13.7851737516	45.7
fight: 	rejuvenating cured leather armour of resilience	flaming steel dagger of erosion	::	nil	BODY
fight: 	rejuvenating cured leather armour of resilience	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	87.807188542796	116.7
[TOME ENTITY FILTER] selected basic	101.96406042965	116.7
[TOME ENTITY FILTER] selected Ego	52.98062351049	75.7
[TOME ENTITY FILTER] selected Double Ego	20.149935686403	45.7
fight: 	insidious steel dagger of projection	arcing steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger of projection	arcing steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	93.426942729519	116.7
fight: 	rough leather armour	arcing steel dagger	::	nil	BODY
fight: 	rough leather armour	insidious steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.80089294318	116.7
[TOME ENTITY FILTER] selected Greater	4.088322239138	10.7
[TOME ENTITY FILTER] selected Ego	71.325290319487	75.7
[TOME ENTITY FILTER] selected Ego	50.983268453339	75.7
fight: 	balanced steel dagger	steel dagger of erosion	::	nil	MAINHAND
fight: 	balanced steel dagger	steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	27.01697475484	45.7
fight: 	spiked cured leather armour of spell shielding	steel dagger of erosion	::	nil	BODY
fight: 	spiked cured leather armour of spell shielding	balanced steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	31.678115071552	45.7
[TOME ENTITY FILTER] selected Greater	9.630205362083	10.7
[TOME ENTITY FILTER] selected Ego	47.607268095664	75.7
[TOME ENTITY FILTER] selected Ego	54.843604630364	75.7
[TOME ENTITY FILTER] selected Ego	65.989895678477	75.7
[TOME ENTITY FILTER] selected Greater	23.037705105505	27
[TOME ENTITY FILTER] selected Greater	14.965505723368	33.5
[TOME ENTITY FILTER] selected Double Ego	25.971568574981	45.7
[TOME ENTITY FILTER] selected Double Ego	43.317915552447	45.7
[TOME ENTITY FILTER] selected Ego	75.186650448286	75.7
fight: 	iron dagger of phasing	flaming steel dagger of massacre	::	nil	MAINHAND
fight: 	iron dagger of phasing	flaming steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	84.03883171072	116.7
fight: 	cured leather armour	flaming steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	iron dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	5.1320073322693	10.7
[TOME ENTITY FILTER] selected Ego	51.804324503332	75.7
[TOME ENTITY FILTER] selected Ego	67.913777135116	75.7
[TOME ENTITY FILTER] selected Double Ego	11.900188469171	45.7
fight: 	icy steel dagger of projection	steel dagger of crippling	::	nil	MAINHAND
fight: 	icy steel dagger of projection	steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	97.926024507017	116.7
fight: 	cured leather armour	steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour	icy steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	11.516945912779	45.7
[TOME ENTITY FILTER] selected Ego	56.725284302469	75.7
[TOME ENTITY FILTER] selected Double Ego	41.211625938167	45.7
[TOME ENTITY FILTER] selected Greater	18.492832111775	27
[TOME ENTITY FILTER] selected Greater	22.637051251982	33.5
[TOME ENTITY FILTER] selected Ego	66.378940124629	75.7
[TOME ENTITY FILTER] selected Ego	56.200879539731	75.7
[TOME ENTITY FILTER] selected Double Ego	61.902066201298	103.5
[TOME ENTITY FILTER] selected Greater	24.207178160946	33.5
[TOME ENTITY FILTER] selected Double Ego	84.220487927487	103.5
[TOME ENTITY FILTER] selected Uniques	0.16123471785365	7
Added unique	mod.class.Object/Arawe the steel waraxe	::	1
[TOME ENTITY FILTER] selected Double Ego	26.675673246847	45.7
[TOME ENTITY FILTER] selected Double Ego	42.129887657961	45.7
[TOME ENTITY FILTER] selected Ego	52.216579225937	75.7
[TOME ENTITY FILTER] selected Double Ego	24.07564011873	45.7
[TOME ENTITY FILTER] selected basic	101.12032174886	116.7
fight: 	steel dagger	balanced steel dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	8.6631242518456	10.7
fight: 	cured leather armour of Eyal	balanced steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour of Eyal	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	19.382414693627	45.7
[TOME ENTITY FILTER] selected Ego	49.894989329791	75.7
[TOME ENTITY FILTER] selected Double Ego	53.275978904049	62
[TOME ENTITY FILTER] selected Ego	53.451259895753	75.7
[TOME ENTITY FILTER] selected basic	86.001628551702	116.7
[TOME ENTITY FILTER] selected Ego	69.182099531957	75.7
[TOME ENTITY FILTER] selected basic	110.47293167898	116.7
[TOME ENTITY FILTER] selected Double Ego	16.034287833012	45.7
[TOME ENTITY FILTER] selected Greater	8.1455797735009	27
[TOME ENTITY FILTER] selected Double Ego	35.200671699643	62
[TOME ENTITY FILTER] selected basic	94.374590221387	116.7
[TOME ENTITY FILTER] selected Double Ego	44.021367297123	45.7
fight: 	acidic steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	109.98311828144	116.7
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	acidic steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	74.991211325752	75.7
[TOME ENTITY FILTER] selected Double Ego	13.171736538267	45.7
[TOME ENTITY FILTER] selected Double Ego	58.418936471087	62
[TOME ENTITY FILTER] selected Double Ego	31.441299928539	45.7
[TOME ENTITY FILTER] selected basic	109.73423531586	116.7
fight: 	steel dagger	thought-forged steel dagger of daylight	::	nil	MAINHAND
fight: 	steel dagger	thought-forged steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	22.69401491068	45.7
fight: 	prismatic rough leather armour of temporal resistance	thought-forged steel dagger of daylight	::	nil	BODY
fight: 	prismatic rough leather armour of temporal resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	111.98287680624	116.7
[TOME ENTITY FILTER] selected Ego	62.131747446066	75.7
[TOME ENTITY FILTER] selected Ego	69.072841325293	75.7
[TOME ENTITY FILTER] selected basic	86.646350487399	116.7
[TOME ENTITY FILTER] selected basic	110.88514113414	116.7
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	97.726976542056	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	89.206373036155	116.7
[TOME ENTITY FILTER] selected Double Ego	31.055201583281	45.7
[TOME ENTITY FILTER] selected basic	111.98316430614	116.7
[TOME ENTITY FILTER] selected Double Ego	26.664372960163	45.7
fight: 	acidic steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	109.38574891882	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	acidic steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	49.247452579602	75.7
[TOME ENTITY FILTER] selected Ego	67.254558558351	75.7
[TOME ENTITY FILTER] selected basic	111.9799646436	127.2
[TOME ENTITY FILTER] selected Ego	53.157760673604	75.7
[TOME ENTITY FILTER] selected Ego	61.18282752056	75.7
fight: 	steel dagger of massacre	balanced steel dagger	::	nil	MAINHAND
fight: 	steel dagger of massacre	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	2.6658335435092	10.7
fight: 	troll-hide cured leather armour	balanced steel dagger	::	nil	BODY
fight: 	troll-hide cured leather armour	steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.37727152715	116.7
[TOME ENTITY FILTER] selected Double Ego	31.144568132617	45.7
[TOME ENTITY FILTER] selected basic	107.42698430401	116.7
[TOME ENTITY FILTER] selected Ego	46.614663999079	75.7
[TOME ENTITY FILTER] selected Double Ego	41.900664484946	45.7
fight: 	flaming steel dagger of projection	steel dagger of amnesia	::	nil	MAINHAND
fight: 	flaming steel dagger of projection	steel dagger of amnesia	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	108.00180629474	116.7
fight: 	cured leather armour	steel dagger of amnesia	::	nil	BODY
fight: 	cured leather armour	flaming steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected basic	95.528003627869	116.7
[TOME ENTITY FILTER] selected basic	97.222406528111	116.7
[TOME ENTITY FILTER] selected Double Ego	49.915030505023	62
[TOME ENTITY FILTER] selected Ego	63.725121615272	75.7
[TOME ENTITY FILTER] selected Greater	1.5501445473975	10.7
[TOME ENTITY FILTER] selected Greater	18.652776570211	27
[TOME ENTITY FILTER] selected Double Ego	11.673109464168	45.7
[TOME ENTITY FILTER] selected Double Ego	37.840951542631	45.7
[TOME ENTITY FILTER] selected Greater	9.74147548569	10.7
[TOME ENTITY FILTER] selected Double Ego	50.253311677895	62
[TOME ENTITY FILTER] selected Double Ego	41.559520951097	45.7
[TOME ENTITY FILTER] selected Double Ego	18.247973019984	45.7
[TOME ENTITY FILTER] selected Ego	56.79966819706	75.7
[TOME ENTITY FILTER] selected Ego	48.759664777946	75.7
[TOME ENTITY FILTER] selected basic	91.123189429331	116.7
fight: 	steel dagger	steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	114.21910841411	116.7
fight: 	cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	108.47096428764	116.7
[TOME ENTITY FILTER] selected Double Ego	23.70140472417	45.7
[TOME ENTITY FILTER] selected Ego	73.804905335011	75.7
[TOME ENTITY FILTER] selected basic	110.36451522488	116.7
[TOME ENTITY FILTER] selected Double Ego	40.496515625579	45.7
[TOME ENTITY FILTER] selected Greater	21.95649053621	27
[TOME ENTITY FILTER] selected Double Ego	32.200760381637	45.7
[TOME ENTITY FILTER] selected Double Ego	22.474794402884	45.7
[TOME ENTITY FILTER] selected basic	81.091760118851	116.7
fight: 	steel dagger	insidious steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	insidious steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	2.0087748161965	10.7
fight: 	cured leather armour of Eyal	insidious steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour of Eyal	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	35.273404055561	45.7
[TOME ENTITY FILTER] selected Double Ego	38.428650409612	45.7
[TOME ENTITY FILTER] selected basic	105.72535371986	116.7
[TOME ENTITY FILTER] selected basic	111.53474024303	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	70.643847655378	75.7
fight: 	spiked rough leather armour	steel dagger	::	nil	BODY
fight: 	spiked rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	99.364171445473	116.7
[TOME ENTITY FILTER] selected Double Ego	18.344174219857	45.7
[TOME ENTITY FILTER] selected Double Ego	34.461993829639	45.7
[TOME ENTITY FILTER] selected Ego	68.624033342975	75.7
[TOME ENTITY FILTER] selected Double Ego	13.656196394762	45.7
[TOME ENTITY FILTER] selected Ego	51.375680058379	75.7
[TOME ENTITY FILTER] selected Money	78.386452960486	83.7
[TOME ENTITY FILTER] selected Double Ego	19.249754697016	45.7
[TOME ENTITY FILTER] selected Ego	65.228846490227	75.7
fight: 	insidious steel dagger	balanced steel dagger of erosion	::	nil	MAINHAND
fight: 	insidious steel dagger	balanced steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	21.542774749119	45.7
fight: 	rejuvenating cured leather armour of stability	balanced steel dagger of erosion	::	nil	BODY
fight: 	rejuvenating cured leather armour of stability	insidious steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	19.754403100263	45.7
[TOME ENTITY FILTER] selected Greater	10.498962865096	10.7
[TOME ENTITY FILTER] selected Ego	56.691245466376	75.7
[TOME ENTITY FILTER] selected Ego	50.777387169236	75.7
fight: 	iron dagger of massacre	hateful steel dagger	::	nil	MAINHAND
fight: 	iron dagger of massacre	hateful steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	113.23657866072	116.7
fight: 	cured leather armour	hateful steel dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	84.712655858435	116.7
[TOME ENTITY FILTER] selected basic	76.268051691702	116.7
[TOME ENTITY FILTER] selected basic	99.324195054117	127.2
[TOME ENTITY FILTER] selected basic	87.080841850505	116.7
[TOME ENTITY FILTER] selected basic	93.266020142325	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	16.690741400343	45.7
fight: 	cleansing cured leather armour of resilience	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of resilience	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	20.764493255409	45.7
[TOME ENTITY FILTER] selected basic	95.0348322065	116.7
[TOME ENTITY FILTER] selected Double Ego	28.270589498023	45.7
[TOME ENTITY FILTER] selected basic	75.938417038878	116.7
[TOME ENTITY FILTER] selected Double Ego	26.753195620877	45.7
[TOME ENTITY FILTER] selected Double Ego	26.960319338194	45.7
[TOME ENTITY FILTER] selected Ego	67.880345551198	75.7
[TOME ENTITY FILTER] selected Greater	3.5483516432843	10.7
fight: 	steel dagger of ruin	insidious steel dagger	::	nil	MAINHAND
fight: 	steel dagger of ruin	insidious steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	46.70540813512	75.7
fight: 	prismatic cured leather armour	insidious steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour	steel dagger of ruin	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	52.66237318529	75.7
[TOME ENTITY FILTER] selected Double Ego	43.117419137938	45.7
[TOME ENTITY FILTER] selected Ego	65.394851937622	75.7
[TOME ENTITY FILTER] selected Double Ego	39.522580844869	45.7
[TOME ENTITY FILTER] selected Greater	6.5398340492547	10.7
fight: 	steel dagger of corruption	arcing steel dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger of corruption	arcing steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	18.387686586582	45.7
fight: 	prismatic cured leather armour of lightning resistance	arcing steel dagger of erosion	::	nil	BODY
fight: 	prismatic cured leather armour of lightning resistance	steel dagger of corruption	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	38.375448663166	45.7
[TOME ENTITY FILTER] selected basic	113.70826451164	116.7
[TOME ENTITY FILTER] selected Ego	57.167990893113	75.7
[TOME ENTITY FILTER] selected basic	104.89787077956	116.7
[TOME ENTITY FILTER] selected Double Ego	22.729925452486	45.7
[TOME ENTITY FILTER] selected basic	96.343039868502	116.7
[TOME ENTITY FILTER] selected Ego	74.890252044649	75.7
fight: 	steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	87.795347247652	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	47.81861600791	75.7
[TOME ENTITY FILTER] selected Greater	5.5035122521628	10.7
[TOME ENTITY FILTER] selected Double Ego	15.781276104975	45.7
[TOME ENTITY FILTER] selected Ego	68.423057775068	75.7
[TOME ENTITY FILTER] selected Ego	68.028909609709	75.7
[TOME ENTITY FILTER] selected basic	115.35509980486	116.7
fight: 	steel dagger	steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	59.204447891548	75.7
fight: 	spiked cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	102.8582583725	116.7
[TOME ENTITY FILTER] selected Double Ego	35.543804626593	45.7
[TOME ENTITY FILTER] selected basic	83.626559136547	116.7
[TOME ENTITY FILTER] selected basic	99.656599953978	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	60.779452308853	75.7
fight: 	cured leather armour of stability	steel dagger	::	nil	BODY
fight: 	cured leather armour of stability	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	39.584779265012	45.7
[TOME ENTITY FILTER] selected basic	78.709971286792	116.7
[TOME ENTITY FILTER] selected Ego	71.848669581684	75.7
[TOME ENTITY FILTER] selected Double Ego	21.16483687971	45.7
fight: 	balanced steel dagger of crippling	steel dagger of purging	::	nil	MAINHAND
fight: 	balanced steel dagger of crippling	steel dagger of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	44.215638758689	45.7
fight: 	rejuvenating cured leather armour of lightning resistance	steel dagger of purging	::	nil	BODY
fight: 	rejuvenating cured leather armour of lightning resistance	balanced steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	24.696187201057	45.7
[TOME ENTITY FILTER] selected basic	113.23295098856	116.7
[TOME ENTITY FILTER] selected basic	104.00642450945	127.2
[TOME ENTITY FILTER] selected Double Ego	17.862365389044	45.7
[TOME ENTITY FILTER] selected basic	116.57447051403	116.7
fight: 	steel dagger	arcing steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	arcing steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	86.130507928704	116.7
fight: 	cured leather armour	arcing steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	29.457153428129	45.7
[TOME ENTITY FILTER] selected Greater	2.6517299901512	10.7
[TOME ENTITY FILTER] selected basic	108.08990477465	127.2
[TOME ENTITY FILTER] selected Ego	70.314465967687	75.7
[TOME ENTITY FILTER] selected Double Ego	13.646623743098	45.7
fight: 	thought-forged steel dagger of purging	insidious steel dagger	::	nil	MAINHAND
fight: 	thought-forged steel dagger of purging	insidious steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	100.89408383613	116.7
fight: 	cured leather armour	insidious steel dagger	::	nil	BODY
fight: 	cured leather armour	thought-forged steel dagger of purging	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	20.255563600698	45.7
[TOME ENTITY FILTER] selected basic	84.052658062114	116.7
[TOME ENTITY FILTER] selected basic	108.46710962615	116.7
[TOME ENTITY FILTER] selected Double Ego	12.277100104413	45.7
fight: 	balanced steel dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	balanced steel dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	9.6241044462867	10.7
fight: 	rough leather armour of Eyal	steel dagger	::	nil	BODY
fight: 	rough leather armour of Eyal	balanced steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	65.738575579968	75.7
[TOME ENTITY FILTER] selected Double Ego	39.666130460601	45.7
[TOME ENTITY FILTER] selected Ego	45.72598602171	75.7
[TOME ENTITY FILTER] selected Double Ego	20.125676982292	45.7
fight: 	flaming steel dagger of massacre	steel dagger of crippling	::	nil	MAINHAND
fight: 	flaming steel dagger of massacre	steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	60.332406674763	75.7
fight: 	rejuvenating cured leather armour	steel dagger of crippling	::	nil	BODY
fight: 	rejuvenating cured leather armour	flaming steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	7.4930059083536	10.7
[TOME ENTITY FILTER] selected basic	83.644428229423	116.7
[TOME ENTITY FILTER] selected Double Ego	88.081758791716	103.5
[TOME ENTITY FILTER] selected Double Ego	94.242080083406	103.5
[TOME ENTITY FILTER] selected Greater	7.1519020174825	10.7
[TOME ENTITY FILTER] selected Greater	1.1115895208817	10.7
fight: 	steel dagger of evisceration	steel dagger of torment	::	nil	MAINHAND
fight: 	steel dagger of evisceration	steel dagger of torment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	56.44562681069	75.7
fight: 	rough leather armour of stability	steel dagger of torment	::	nil	BODY
fight: 	rough leather armour of stability	steel dagger of evisceration	::	nil	BODY
[TOME ENTITY FILTER] selected basic	116.2545167363	116.7
[TOME ENTITY FILTER] selected basic	76.666524542388	116.7
[TOME ENTITY FILTER] selected Uniques	1.1182142733872	3.5
Added unique	mod.class.Object/Skin of Many	::	1
[TOME ENTITY FILTER] selected Greater	21.17071372845	33.5
[TOME ENTITY FILTER] selected Greater	4.2506356998205	10.7
[TOME ENTITY FILTER] selected Double Ego	31.033726827025	45.7
fight: 	manaburning steel dagger of amnesia	steel dagger of evisceration	::	nil	MAINHAND
fight: 	manaburning steel dagger of amnesia	steel dagger of evisceration	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	82.017437412334	116.7
fight: 	cured leather armour	steel dagger of evisceration	::	nil	BODY
fight: 	cured leather armour	manaburning steel dagger of amnesia	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	43.278332568393	45.7
[TOME ENTITY FILTER] selected Double Ego	38.837505047161	45.7
[TOME ENTITY FILTER] selected basic	77.598518546413	116.7
[TOME ENTITY FILTER] selected Ego	46.252846719941	75.7
fight: 	arcing iron dagger	steel dagger	::	nil	MAINHAND
fight: 	arcing iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	86.734080751745	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	arcing iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	38.296653257728	45.7
[TOME ENTITY FILTER] selected Ego	46.881829958487	75.7
[TOME ENTITY FILTER] selected basic	95.168819359818	116.7
[TOME ENTITY FILTER] selected basic	110.43346001589	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	18.917579198276	45.7
fight: 	prismatic cured leather armour of acid resistance	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of acid resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	29.454005520236	45.7
[TOME ENTITY FILTER] selected basic	114.44744362788	116.7
[TOME ENTITY FILTER] selected Double Ego	12.462756649545	45.7
[TOME ENTITY FILTER] selected Double Ego	10.849622860288	45.7
fight: 	balanced steel dagger of phasing	acidic steel dagger of amnesia	::	nil	MAINHAND
fight: 	balanced steel dagger of phasing	acidic steel dagger of amnesia	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	27.347988923534	45.7
fight: 	prismatic cured leather armour of clarity	acidic steel dagger of amnesia	::	nil	BODY
fight: 	prismatic cured leather armour of clarity	balanced steel dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	106.81245542793	116.7
[TOME ENTITY FILTER] selected basic	110.99010278012	116.7
[TOME ENTITY FILTER] selected basic	104.76399657749	116.7
[TOME ENTITY FILTER] selected basic	101.62835871652	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	98.171063733975	116.7
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	99.222070143433	116.7
[TOME ENTITY FILTER] selected basic	86.881849912837	116.7
[TOME ENTITY FILTER] selected Double Ego	79.310796130521	103.5
[TOME ENTITY FILTER] selected Double Ego	50.030263834407	103.5
[TOME ENTITY FILTER] selected Greater	14.422299030801	33.5
[TOME ENTITY FILTER] selected Greater	29.661587858377	33.5
[TOME ENTITY FILTER] selected basic	82.943292868263	116.7
[TOME ENTITY FILTER] selected Ego	56.192660400969	75.7
fight: 	steel dagger of massacre	iron dagger	::	nil	MAINHAND
fight: 	steel dagger of massacre	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	100.83233268333	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	33.683130162896	45.7
[TOME ENTITY FILTER] selected Double Ego	17.884793696145	45.7
[TOME ENTITY FILTER] selected basic	108.21789326828	116.7
[TOME ENTITY FILTER] selected Double Ego	31.457844717698	45.7
fight: 	hateful steel dagger of crippling	iron dagger	::	nil	MAINHAND
fight: 	hateful steel dagger of crippling	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	65.011601338515	75.7
fight: 	spiked cured leather armour	iron dagger	::	nil	BODY
fight: 	spiked cured leather armour	hateful steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	8.4799632308423	10.7
[TOME ENTITY FILTER] selected Ego	64.215078667662	75.7
[TOME ENTITY FILTER] selected Greater	8.3557185772062	10.7
[TOME ENTITY FILTER] selected Ego	74.821273180783	75.7
fight: 	balanced steel dagger	glacial steel dagger	::	nil	MAINHAND
fight: 	balanced steel dagger	glacial steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	75.062862544798	75.7
fight: 	spiked cured leather armour	glacial steel dagger	::	nil	BODY
fight: 	spiked cured leather armour	balanced steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	115.19318133388	116.7
[TOME ENTITY FILTER] selected Double Ego	44.945655483254	45.7
[TOME ENTITY FILTER] selected Double Ego	43.927069068896	45.7
[TOME ENTITY FILTER] selected basic	78.396683398435	116.7
fight: 	steel dagger	insidious iron dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	insidious iron dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	94.019970085573	116.7
fight: 	cured leather armour	insidious iron dagger of massacre	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	111.61238181771	116.7
[TOME ENTITY FILTER] selected basic	105.72059460612	116.7
[TOME ENTITY FILTER] selected Double Ego	68.558908823658	103.5
[TOME ENTITY FILTER] selected Double Ego	25.846273694889	45.7
[TOME ENTITY FILTER] selected Uniques	2.0394917775503	3.5
Added unique	mod.class.Object/Nature's Blessing	::	1
[TOME ENTITY FILTER] selected Ego	59.814276398312	75.7
[TOME ENTITY FILTER] selected Greater	10.204965864083	10.7
fight: 	steel dagger of nature	steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger of nature	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	47.627595026027	75.7
fight: 	rejuvenating cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	rejuvenating cured leather armour	steel dagger of nature	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	64.102700252455	75.7
[TOME ENTITY FILTER] selected basic	89.717410153983	116.7
[TOME ENTITY FILTER] selected Double Ego	33.108109658388	45.7
[TOME ENTITY FILTER] selected Double Ego	32.90939543894	45.7
fight: 	insidious steel dagger of crippling	acidic steel dagger of crippling	::	nil	MAINHAND
fight: 	insidious steel dagger of crippling	acidic steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	105.24140971117	116.7
fight: 	cured leather armour	acidic steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	35.450900450901	45.7
[TOME ENTITY FILTER] selected basic	95.615851109356	116.7
[TOME ENTITY FILTER] selected basic	98.399599254833	116.7
[TOME ENTITY FILTER] selected Ego	74.96629398847	75.7
fight: 	steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	103.05738065106	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	40.265840362058	45.7
[TOME ENTITY FILTER] selected Double Ego	16.076818037476	45.7
[TOME ENTITY FILTER] selected Double Ego	77.853574941948	103.5
[TOME ENTITY FILTER] selected Uniques	3.2845010469399	3.5
Added unique	mod.class.Object/Robe of Force	::	1
[TOME ENTITY FILTER] selected Double Ego	87.838890011385	103.5
[TOME ENTITY FILTER] selected Double Ego	85.17294632729	103.5
[TOME ENTITY FILTER] selected Double Ego	41.227678138187	45.7
[TOME ENTITY FILTER] selected basic	89.574475615771	116.7
fight: 	iron dagger	insidious steel dagger of purging	::	nil	MAINHAND
fight: 	iron dagger	insidious steel dagger of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	107.65699797269	116.7
fight: 	cured leather armour	insidious steel dagger of purging	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	13.424845515985	45.7
[TOME ENTITY FILTER] selected Double Ego	29.157296249351	45.7
[TOME ENTITY FILTER] selected Double Ego	19.3328989562	45.7
[TOME ENTITY FILTER] selected basic	97.622833160842	116.7
fight: 	steel dagger	hateful steel dagger of paradox	::	nil	MAINHAND
fight: 	steel dagger	hateful steel dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	19.036070892236	45.7
fight: 	spiked cured leather armour of lightning resistance	hateful steel dagger of paradox	::	nil	BODY
fight: 	spiked cured leather armour of lightning resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	33.240940046444	45.7
[TOME ENTITY FILTER] selected Double Ego	36.885025651318	45.7
[TOME ENTITY FILTER] selected Ego	58.561897624834	75.7
[TOME ENTITY FILTER] selected basic	77.308680607369	116.7
fight: 	steel dagger	icy steel dagger	::	nil	MAINHAND
fight: 	steel dagger	icy steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	100.60197771551	116.7
fight: 	rough leather armour	icy steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	87.729857590823	116.7
[TOME ENTITY FILTER] selected Double Ego	11.152181005662	45.7
[TOME ENTITY FILTER] selected Greater	10.146640555036	33.5
[TOME ENTITY FILTER] selected Greater	4.8440334011765	10.7
[TOME ENTITY FILTER] selected basic	80.769279189557	116.7
[TOME ENTITY FILTER] selected Greater	21.690779500336	33.5
[TOME ENTITY FILTER] selected Double Ego	101.93877900251	103.5
[TOME ENTITY FILTER] selected basic	99.383070902559	116.7
[TOME ENTITY FILTER] selected Greater	15.040174396951	33.5
[TOME ENTITY FILTER] selected Double Ego	82.704762984697	103.5
[TOME ENTITY FILTER] selected Greater	9.1208138804931	33.5
[TOME ENTITY FILTER] selected Double Ego	37.976835103584	103.5
[TOME ENTITY FILTER] selected Double Ego	50.061816272573	103.5
[TOME ENTITY FILTER] selected Double Ego	91.212913890302	103.5
[TOME ENTITY FILTER] selected Double Ego	82.513716892342	103.5
[TOME ENTITY FILTER] selected Double Ego	38.749527117296	103.5
[TOME ENTITY FILTER] selected Double Ego	49.857543888003	103.5
[TOME ENTITY FILTER] selected Double Ego	79.931479512814	103.5
[TOME ENTITY FILTER] selected Greater	7.9008312703578	33.5
[TOME ENTITY FILTER] selected Double Ego	41.784936540594	103.5
[TOME ENTITY FILTER] selected Ego	62.109067994311	75.7
[TOME ENTITY FILTER] selected basic	94.181515032205	116.7
[TOME ENTITY FILTER] selected Double Ego	78.224051350081	103.5
[TOME ENTITY FILTER] selected Ego	68.776207711164	75.7
[TOME ENTITY FILTER] selected Greater	8.2979355805815	10.7
fight: 	warbringer's steel dagger	steel dagger of phasing	::	nil	MAINHAND
fight: 	warbringer's steel dagger	steel dagger of phasing	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	115.10593083381	116.7
fight: 	cured leather armour	steel dagger of phasing	::	nil	BODY
fight: 	cured leather armour	warbringer's steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	24.26811726682	45.7
[TOME ENTITY FILTER] selected Double Ego	31.552218427894	45.7
[TOME ENTITY FILTER] selected Double Ego	94.179664529553	103.5
[TOME ENTITY FILTER] selected basic	106.19736426824	116.7
[TOME ENTITY FILTER] selected basic	112.90241998055	116.7
[TOME ENTITY FILTER] selected Greater	5.4904674842317	10.7
[TOME ENTITY FILTER] selected Double Ego	44.730978009578	103.5
[TOME ENTITY FILTER] selected Greater	26.241887093578	33.5
[TOME ENTITY FILTER] selected basic	120.29244133124	127.2
[TOME ENTITY FILTER] selected basic	103.01919359436	116.7
[TOME ENTITY FILTER] selected basic	108.92303814038	116.7
[TOME ENTITY FILTER] selected Double Ego	93.024619253707	103.5
[TOME ENTITY FILTER] selected Double Ego	43.158865260462	45.7
[TOME ENTITY FILTER] selected Ego	60.862576678619	75.7
[TOME ENTITY FILTER] selected Ego	72.000789743058	75.7
fight: 	acidic steel dagger	icy steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger	icy steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	35.957650502599	45.7
fight: 	rejuvenating cured leather armour of fire resistance	icy steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour of fire resistance	acidic steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	87.908404701703	116.7
[TOME ENTITY FILTER] selected basic	104.20649077013	116.7
[TOME ENTITY FILTER] selected basic	105.78515277523	116.7
[TOME ENTITY FILTER] selected Double Ego	42.135578993048	45.7
[TOME ENTITY FILTER] selected Double Ego	24.413644711228	45.7
fight: 	icy steel dagger of crippling	arcing steel dagger of massacre	::	nil	MAINHAND
fight: 	icy steel dagger of crippling	arcing steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	31.811596321776	45.7
fight: 	spiked rough leather armour of clarity	arcing steel dagger of massacre	::	nil	BODY
fight: 	spiked rough leather armour of clarity	icy steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	44.289201046441	45.7
[TOME ENTITY FILTER] selected Double Ego	29.326154415251	45.7
[TOME ENTITY FILTER] selected basic	114.14996899482	116.7
[TOME ENTITY FILTER] selected Ego	53.288136756446	75.7
[TOME ENTITY FILTER] selected basic	108.04935041177	127.2
[TOME ENTITY FILTER] selected Double Ego	44.45289964746	45.7
[TOME ENTITY FILTER] selected Double Ego	21.94360039291	45.7
[TOME ENTITY FILTER] selected Greater	10.52972489248	10.7
[TOME ENTITY FILTER] selected Ego	70.406877173841	75.7
fight: 	huntsman's steel dagger	steel dagger of the mystic	::	nil	MAINHAND
fight: 	huntsman's steel dagger	steel dagger of the mystic	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	70.49714456163	75.7
fight: 	prismatic cured leather armour	steel dagger of the mystic	::	nil	BODY
fight: 	prismatic cured leather armour	huntsman's steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	88.658685346304	116.7
[TOME ENTITY FILTER] selected Double Ego	23.254357758684	45.7
[TOME ENTITY FILTER] selected Ego	45.852295647805	75.7
[TOME ENTITY FILTER] selected basic	102.53649628805	116.7
[TOME ENTITY FILTER] selected basic	112.25184642606	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	45.780591357829	75.7
fight: 	prismatic cured leather armour	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	81.960744094945	116.7
[TOME ENTITY FILTER] selected Double Ego	12.802125243081	45.7
[TOME ENTITY FILTER] selected Double Ego	39.588593712934	45.7
[TOME ENTITY FILTER] selected Ego	74.47661487167	75.7
fight: 	steel dagger of projection	balanced steel dagger of projection	::	nil	MAINHAND
fight: 	steel dagger of projection	balanced steel dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	41.372772498679	45.7
fight: 	spiked cured leather armour of fire resistance	balanced steel dagger of projection	::	nil	BODY
fight: 	spiked cured leather armour of fire resistance	steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	75.538910183022	75.7
[TOME ENTITY FILTER] selected Ego	46.930884788551	75.7
alloc	lesser_vault-bandit-fortress-40x40
room allocated at	8	8	with center	27	27
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	2	9	with center	4	12
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing7x8
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x8
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	2	38	with center	4	41
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x10
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing8x9
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x9
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x10
room generator	function: 0x119eab68	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	23	1	with center	27	4
room generator	function: 0x17ee5858	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 538 (60x60)
Static generator using file	/data/maps/vaults/loot-vault.lua
[STATIC MAP] size	9	8
[TOME ENTITY FILTER] selected Double Ego	57.590402777444	103.5
[TOME ENTITY FILTER] selected Greater	27.207167542122	33.5
[TOME ENTITY FILTER] selected Double Ego	85.681488232264	103.5
[TOME ENTITY FILTER] selected Greater	19.546934613503	33.5
[TOME ENTITY FILTER] selected Double Ego	91.492268590138	103.5
[TOME ENTITY FILTER] selected Double Ego	75.092769206989	103.5
alloc	lesser_vault-loot-vault-9x8
Begin tunnel	4	table: 0x31e7e148
[TOME ENTITY FILTER] selected Ego	49.767408987164	75.7
[TOME ENTITY FILTER] selected Ego	61.126386135792	75.7
fight: 	steel dagger of crippling	steel dagger of vileness	::	nil	MAINHAND
fight: 	steel dagger of crippling	steel dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	106.04211271915	116.7
fight: 	cured leather armour	steel dagger of vileness	::	nil	BODY
fight: 	cured leather armour	steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	3.5666818880647	10.7
[TOME ENTITY FILTER] selected basic	95.127099948003	116.7
[TOME ENTITY FILTER] selected basic	76.611023095627	116.7
[TOME ENTITY FILTER] selected basic	82.069460303222	116.7
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	85.948343443598	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	116.67182386004	116.7
[TOME ENTITY FILTER] selected Greater	3.650573005745	10.7
[TOME ENTITY FILTER] selected basic	110.77004928714	127.2
[TOME ENTITY FILTER] selected Greater	0.72739634814896	10.7
[TOME ENTITY FILTER] selected Double Ego	33.850441763556	45.7
fight: 	insidious iron dagger of amnesia	psychic's steel dagger	::	nil	MAINHAND
fight: 	insidious iron dagger of amnesia	psychic's steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	65.895536722316	75.7
fight: 	rejuvenating cured leather armour	psychic's steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour	insidious iron dagger of amnesia	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	38.906774263917	45.7
[TOME ENTITY FILTER] selected Double Ego	42.651567162929	45.7
[TOME ENTITY FILTER] selected basic	81.642995950366	116.7
[TOME ENTITY FILTER] selected Ego	49.688558668457	75.7
fight: 	flaming steel dagger	steel dagger	::	nil	MAINHAND
fight: 	flaming steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	11.327127887429	45.7
fight: 	spiked cured leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of fire resistance	flaming steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	95.3776191714	116.7
[TOME ENTITY FILTER] selected Ego	50.635393927596	75.7
[TOME ENTITY FILTER] selected Ego	63.819739378403	75.7
[TOME ENTITY FILTER] selected Double Ego	24.208534169225	45.7
fight: 	manaburning steel dagger of erosion	steel dagger of massacre	::	nil	MAINHAND
fight: 	manaburning steel dagger of erosion	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	65.570345099087	75.7
fight: 	spiked cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour	manaburning steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected basic	107.44914600597	116.7
[TOME ENTITY FILTER] selected Double Ego	43.953706623422	45.7
[TOME ENTITY FILTER] selected Ego	62.608126330039	75.7
[TOME ENTITY FILTER] selected Ego	59.735148497243	75.7
fight: 	arcing steel dagger	flaming steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger	flaming steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	28.559370336263	45.7
fight: 	spiked cured leather armour of spell shielding	flaming steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of spell shielding	arcing steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	23.437366783237	45.7
[TOME ENTITY FILTER] selected Double Ego	37.609368838021	45.7
[TOME ENTITY FILTER] selected Ego	59.49927562897	75.7
[TOME ENTITY FILTER] selected Ego	73.408250978411	75.7
fight: 	acidic steel dagger	flaming steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger	flaming steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	71.087059196671	75.7
fight: 	cured leather armour of lightning resistance	flaming steel dagger	::	nil	BODY
fight: 	cured leather armour of lightning resistance	acidic steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.58462932879	116.7
[TOME ENTITY FILTER] selected Ego	58.776404231993	75.7
[TOME ENTITY FILTER] selected Double Ego	39.469412953907	45.7
[TOME ENTITY FILTER] selected basic	96.919061066122	116.7
fight: 	steel dagger	huntsman's steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	huntsman's steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	34.155078896488	45.7
fight: 	spiked rough leather armour of resilience	huntsman's steel dagger of massacre	::	nil	BODY
fight: 	spiked rough leather armour of resilience	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	62.007255940847	75.7
[TOME ENTITY FILTER] selected Double Ego	43.424277228655	45.7
[TOME ENTITY FILTER] selected basic	92.840723070037	116.7
[TOME ENTITY FILTER] selected Double Ego	43.752462970018	45.7
fight: 	arcing steel dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	36.756095626946	45.7
fight: 	spiked cured leather armour of temporal resistance	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of temporal resistance	arcing steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	17.380943233505	45.7
[TOME ENTITY FILTER] selected Double Ego	29.775548114633	45.7
[TOME ENTITY FILTER] selected Ego	71.215641754006	75.7
[TOME ENTITY FILTER] selected Double Ego	37.001818321676	45.7
fight: 	balanced steel dagger of phasing	steel dagger of daylight	::	nil	MAINHAND
fight: 	balanced steel dagger of phasing	steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	62.875699098681	75.7
fight: 	spiked cured leather armour	steel dagger of daylight	::	nil	BODY
fight: 	spiked cured leather armour	balanced steel dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	77.02054337655	116.7
[TOME ENTITY FILTER] selected basic	91.862620749902	116.7
[TOME ENTITY FILTER] selected Ego	63.934372090624	75.7
[TOME ENTITY FILTER] selected basic	81.912713434025	116.7
fight: 	iron dagger	steel dagger of projection	::	nil	MAINHAND
fight: 	iron dagger	steel dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	29.311322289705	45.7
fight: 	prismatic cured leather armour of clarity	steel dagger of projection	::	nil	BODY
fight: 	prismatic cured leather armour of clarity	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	8.218732686627	10.7
[TOME ENTITY FILTER] selected Ego	55.584905746381	75.7
[TOME ENTITY FILTER] selected Ego	65.392329323671	75.7
[TOME ENTITY FILTER] selected Double Ego	31.850662398346	45.7
fight: 	icy iron dagger of amnesia	steel dagger of erosion	::	nil	MAINHAND
fight: 	icy iron dagger of amnesia	steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	109.01847308142	116.7
fight: 	cured leather armour	steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour	icy iron dagger of amnesia	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	60.959049754874	75.7
[TOME ENTITY FILTER] selected basic	114.70560758801	116.7
[TOME ENTITY FILTER] selected basic	124.31339836814	127.2
[TOME ENTITY FILTER] selected Ego	71.995945447182	75.7
[TOME ENTITY FILTER] selected Greater	0.94102776659401	10.7
fight: 	warbringer's iron dagger	steel dagger of vileness	::	nil	MAINHAND
fight: 	warbringer's iron dagger	steel dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	84.345176643596	116.7
fight: 	cured leather armour	steel dagger of vileness	::	nil	BODY
fight: 	cured leather armour	warbringer's iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	71.968669855358	75.7
[TOME ENTITY FILTER] selected basic	82.636219662084	116.7
[TOME ENTITY FILTER] selected basic	98.559551309098	116.7
[TOME ENTITY FILTER] selected basic	104.0550368499	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	69.940022413526	75.7
fight: 	cured leather armour of resilience	steel dagger	::	nil	BODY
fight: 	cured leather armour of resilience	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	73.169242211976	75.7
[TOME ENTITY FILTER] selected basic	93.650770680661	116.7
[TOME ENTITY FILTER] selected basic	106.58096543192	116.7
[TOME ENTITY FILTER] selected Ego	56.107822960019	75.7
fight: 	slime-covered iron dagger	steel dagger	::	nil	MAINHAND
fight: 	slime-covered iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	111.70625179852	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	slime-covered iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	96.806370751156	116.7
[TOME ENTITY FILTER] selected Double Ego	28.396103379079	45.7
[TOME ENTITY FILTER] selected Ego	46.123946067783	75.7
[TOME ENTITY FILTER] selected Ego	46.689016130379	75.7
fight: 	steel dagger of massacre	steel dagger of paradox	::	nil	MAINHAND
fight: 	steel dagger of massacre	steel dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	7.5134261179111	10.7
fight: 	cured leather armour of Toknor	steel dagger of paradox	::	nil	BODY
fight: 	cured leather armour of Toknor	steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	35.38127080638	45.7
[TOME ENTITY FILTER] selected basic	78.64146881795	116.7
[TOME ENTITY FILTER] selected Greater	2.2950721672092	10.7
[TOME ENTITY FILTER] selected Double Ego	19.154722244964	45.7
fight: 	huntsman's iron dagger of crippling	warbringer's steel dagger	::	nil	MAINHAND
fight: 	huntsman's iron dagger of crippling	warbringer's steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	58.901665827199	75.7
fight: 	cured leather armour of stability	warbringer's steel dagger	::	nil	BODY
fight: 	cured leather armour of stability	huntsman's iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	47.652434191376	75.7
[TOME ENTITY FILTER] selected basic	103.47821081015	116.7
[TOME ENTITY FILTER] selected basic	105.27393885353	116.7
[TOME ENTITY FILTER] selected basic	109.13961721398	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	30.355391667033	45.7
fight: 	prismatic cured leather armour of clarity	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of clarity	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	18.31301945799	45.7
[TOME ENTITY FILTER] selected Ego	52.788705874539	75.7
[TOME ENTITY FILTER] selected basic	91.322319913638	116.7
[TOME ENTITY FILTER] selected Double Ego	11.822699841939	45.7
fight: 	acidic steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	22.531184732712	45.7
fight: 	rejuvenating cured leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour of fire resistance	acidic steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	51.68268919455	75.7
[TOME ENTITY FILTER] selected Double Ego	40.793417595575	45.7
[TOME ENTITY FILTER] selected Double Ego	35.271865342837	45.7
[TOME ENTITY FILTER] selected basic	78.732185619627	116.7
fight: 	steel dagger	hateful steel dagger of vileness	::	nil	MAINHAND
fight: 	steel dagger	hateful steel dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	90.338590464282	116.7
fight: 	cured leather armour	hateful steel dagger of vileness	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	23.369285361408	45.7
[TOME ENTITY FILTER] selected Double Ego	27.994614618847	45.7
[TOME ENTITY FILTER] selected Ego	68.02873261563	75.7
[TOME ENTITY FILTER] selected Double Ego	41.521146031786	45.7
fight: 	insidious steel dagger of erosion	flaming steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger of erosion	flaming steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	112.71211920209	116.7
fight: 	cured leather armour	flaming steel dagger	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected basic	107.11124822399	116.7
[TOME ENTITY FILTER] selected basic	110.48188555782	116.7
[TOME ENTITY FILTER] selected Double Ego	34.091170067952	45.7
[TOME ENTITY FILTER] selected Double Ego	22.943618677446	45.7
fight: 	acidic steel dagger of crippling	acidic steel dagger of vileness	::	nil	MAINHAND
fight: 	acidic steel dagger of crippling	acidic steel dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	80.563169285837	116.7
fight: 	cured leather armour	acidic steel dagger of vileness	::	nil	BODY
fight: 	cured leather armour	acidic steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	16.123606479283	45.7
[TOME ENTITY FILTER] selected Ego	48.414724484714	75.7
[TOME ENTITY FILTER] selected basic	111.31028379173	116.7
[TOME ENTITY FILTER] selected Ego	72.853264062529	75.7
fight: 	arcing steel dagger	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	55.553769325165	75.7
fight: 	cleansing cured leather armour	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour	arcing steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	1.1880579188119	10.7
[TOME ENTITY FILTER] selected Ego	62.291853099889	75.7
[TOME ENTITY FILTER] selected Greater	3.7077020154977	10.7
[TOME ENTITY FILTER] selected Double Ego	18.927562734874	45.7
fight: 	slime-covered steel dagger of projection	warbringer's steel dagger	::	nil	MAINHAND
fight: 	slime-covered steel dagger of projection	warbringer's steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	14.531672173483	45.7
fight: 	cleansing cured leather armour of lightning resistance	warbringer's steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of lightning resistance	slime-covered steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected basic	115.9185674923	116.7
[TOME ENTITY FILTER] selected Ego	47.287757346557	75.7
[TOME ENTITY FILTER] selected Double Ego	12.158585231958	45.7
[TOME ENTITY FILTER] selected basic	94.703163127109	116.7
[TOME ENTITY FILTER] selected basic	86.516467645809	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	104.18685453511	116.7
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	34.340851979478	45.7
[TOME ENTITY FILTER] selected basic	93.590097876658	116.7
[TOME ENTITY FILTER] selected Double Ego	10.76168039875	45.7
[TOME ENTITY FILTER] selected Double Ego	20.911355274298	45.7
[TOME ENTITY FILTER] selected Ego	51.309707974489	75.7
fight: 	acidic steel dagger	balanced steel dagger of massacre	::	nil	MAINHAND
fight: 	acidic steel dagger	balanced steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	18.969675641969	45.7
fight: 	spiked cured leather armour of resilience	balanced steel dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour of resilience	acidic steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	86.818055720166	116.7
[TOME ENTITY FILTER] selected basic	106.92544821421	116.7
[TOME ENTITY FILTER] selected Double Ego	42.563351265305	45.7
[TOME ENTITY FILTER] selected basic	96.889785691183	116.7
fight: 	steel dagger	balanced steel dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	109.95796455354	116.7
fight: 	cured leather armour	balanced steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	96.841757312656	116.7
[TOME ENTITY FILTER] selected Greater	7.7484206184237	10.7
[TOME ENTITY FILTER] selected Double Ego	20.199609017454	45.7
[TOME ENTITY FILTER] selected Double Ego	26.471179983241	45.7
[TOME ENTITY FILTER] selected Ego	72.723249575819	75.7
fight: 	balanced steel dagger	acidic steel dagger of massacre	::	nil	MAINHAND
fight: 	balanced steel dagger	acidic steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	19.110068193068	45.7
fight: 	spiked cured leather armour of stability	acidic steel dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour of stability	balanced steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	87.647210947476	116.7
[TOME ENTITY FILTER] selected Double Ego	11.243285949866	45.7
[TOME ENTITY FILTER] selected Ego	52.399685360843	75.7
[TOME ENTITY FILTER] selected basic	78.86641723345	116.7
fight: 	steel dagger	balanced steel dagger	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	44.064839749156	45.7
fight: 	prismatic cured leather armour of temporal resistance	balanced steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of temporal resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	22.64187132472	45.7
[TOME ENTITY FILTER] selected basic	96.540067372962	116.7
[TOME ENTITY FILTER] selected Ego	74.902752108819	75.7
[TOME ENTITY FILTER] selected Double Ego	19.894004748131	45.7
fight: 	balanced steel dagger of projection	steel dagger of daylight	::	nil	MAINHAND
fight: 	balanced steel dagger of projection	steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	13.946129922565	45.7
fight: 	prismatic cured leather armour of fire resistance	steel dagger of daylight	::	nil	BODY
fight: 	prismatic cured leather armour of fire resistance	balanced steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	58.585392787249	75.7
[TOME ENTITY FILTER] selected Ego	74.013470601748	75.7
[TOME ENTITY FILTER] selected Ego	59.154811812276	75.7
[TOME ENTITY FILTER] selected Double Ego	33.087243132475	45.7
fight: 	insidious steel dagger of paradox	steel dagger of erosion	::	nil	MAINHAND
fight: 	insidious steel dagger of paradox	steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	79.386260363714	116.7
fight: 	cured leather armour	steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger of paradox	::	nil	BODY
[TOME ENTITY FILTER] selected basic	88.269812427302	116.7
[TOME ENTITY FILTER] selected Uniques	0.18531087140368	0.7
[TOME ENTITY FILTER] selected basic	95.665467000326	116.7
[TOME ENTITY FILTER] selected basic	104.79376247654	116.7
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	89.206171044448	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	67.000290859034	75.7
[TOME ENTITY FILTER] selected basic	90.873005500212	116.7
[TOME ENTITY FILTER] selected basic	123.50334174941	127.2
[TOME ENTITY FILTER] selected Ego	68.383238387293	75.7
[TOME ENTITY FILTER] selected Greater	1.2606618463921	10.7
fight: 	plaguebringer's steel dagger	iron dagger of paradox	::	nil	MAINHAND
fight: 	plaguebringer's steel dagger	iron dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.21770987241	116.7
fight: 	cured leather armour	iron dagger of paradox	::	nil	BODY
fight: 	cured leather armour	plaguebringer's steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	7.3251071079642	10.7
[TOME ENTITY FILTER] selected basic	81.035936718936	116.7
[TOME ENTITY FILTER] selected basic	103.28241524208	127.2
[TOME ENTITY FILTER] selected Double Ego	29.532824917963	45.7
[TOME ENTITY FILTER] selected Ego	70.304950973597	75.7
fight: 	iron dagger of massacre	hateful steel dagger of daylight	::	nil	MAINHAND
fight: 	iron dagger of massacre	hateful steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	51.065379658351	75.7
fight: 	cleansing cured leather armour	hateful steel dagger of daylight	::	nil	BODY
fight: 	cleansing cured leather armour	iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	95.456269373222	116.7
[TOME ENTITY FILTER] selected basic	85.224690001245	116.7
[TOME ENTITY FILTER] selected basic	110.33446690696	116.7
[TOME ENTITY FILTER] selected Double Ego	23.765037383252	45.7
fight: 	arcing steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	29.786572775291	45.7
fight: 	spiked cured leather armour of clarity	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of clarity	arcing steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected basic	77.666472724879	116.7
[TOME ENTITY FILTER] selected Ego	46.257378626974	75.7
[TOME ENTITY FILTER] selected basic	86.480676965037	116.7
[TOME ENTITY FILTER] selected basic	78.230968657158	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	55.413767959782	75.7
fight: 	cured leather armour of spell shielding	steel dagger	::	nil	BODY
fight: 	cured leather armour of spell shielding	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	12.918085003323	45.7
[TOME ENTITY FILTER] selected Ego	47.230488105543	75.7
[TOME ENTITY FILTER] selected Double Ego	27.791686342647	45.7
[TOME ENTITY FILTER] selected Double Ego	45.480599898312	45.7
[TOME ENTITY FILTER] selected Greater	5.5736664936564	10.7
[TOME ENTITY FILTER] selected Double Ego	16.667139155695	45.7
[TOME ENTITY FILTER] selected basic	87.143549624501	116.7
[TOME ENTITY FILTER] selected basic	113.17601003162	116.7
[TOME ENTITY FILTER] selected Double Ego	43.928882375136	45.7
fight: 	insidious steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	9.4128617686229	10.7
fight: 	radiant cured leather armour	steel dagger	::	nil	BODY
fight: 	radiant cured leather armour	insidious steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected basic	75.824433993287	116.7
[TOME ENTITY FILTER] selected Ego	70.199547032619	75.7
[TOME ENTITY FILTER] selected Double Ego	35.533591791095	45.7
[TOME ENTITY FILTER] selected basic	81.568129193973	116.7
fight: 	steel dagger	balanced steel dagger of amnesia	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger of amnesia	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	25.038949141158	45.7
fight: 	cleansing cured leather armour of resilience	balanced steel dagger of amnesia	::	nil	BODY
fight: 	cleansing cured leather armour of resilience	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	99.608027904201	116.7
[TOME ENTITY FILTER] selected Greater	5.7537463667383	10.7
[TOME ENTITY FILTER] selected Double Ego	31.41212263037	45.7
[TOME ENTITY FILTER] selected Ego	62.190858142824	75.7
[TOME ENTITY FILTER] selected Greater	6.0387145775367	10.7
fight: 	psychic's steel dagger	insidious steel dagger	::	nil	MAINHAND
fight: 	psychic's steel dagger	insidious steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	54.807467433551	75.7
fight: 	cured leather armour of cold resistance	insidious steel dagger	::	nil	BODY
fight: 	cured leather armour of cold resistance	psychic's steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	40.17982469049	45.7
[TOME ENTITY FILTER] selected basic	79.314550481754	116.7
[TOME ENTITY FILTER] selected Ego	69.068646734976	75.7
[TOME ENTITY FILTER] selected Ego	62.411216722004	75.7
fight: 	huntsman's steel dagger	flaming steel dagger	::	nil	MAINHAND
fight: 	huntsman's steel dagger	flaming steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	32.019343298454	45.7
fight: 	prismatic cured leather armour of fire resistance	flaming steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour of fire resistance	huntsman's steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	89.930886695816	116.7
[TOME ENTITY FILTER] selected basic	112.62049615486	116.7
[TOME ENTITY FILTER] selected Ego	45.988138000251	75.7
[TOME ENTITY FILTER] selected Ego	46.613101919006	75.7
fight: 	flaming steel dagger	icy steel dagger	::	nil	MAINHAND
fight: 	flaming steel dagger	icy steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	3.4671568730735	10.7
fight: 	radiant cured leather armour	icy steel dagger	::	nil	BODY
fight: 	radiant cured leather armour	flaming steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	112.94076457665	116.7
[TOME ENTITY FILTER] selected Double Ego	16.877875794408	45.7
[TOME ENTITY FILTER] selected Ego	54.708364552427	75.7
[TOME ENTITY FILTER] selected basic	78.760102781023	116.7
fight: 	steel dagger	iron dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger	iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	83.168152243297	116.7
fight: 	cured leather armour	iron dagger of erosion	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	72.851515125183	75.7
[TOME ENTITY FILTER] selected Ego	68.369525829452	75.7
[TOME ENTITY FILTER] selected basic	80.192429266207	116.7
[TOME ENTITY FILTER] selected basic	108.10630464228	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	61.46485076617	75.7
fight: 	prismatic cured leather armour	steel dagger	::	nil	BODY
fight: 	prismatic cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	8.811127086423	10.7
[TOME ENTITY FILTER] selected basic	89.001729515065	116.7
[TOME ENTITY FILTER] selected Double Ego	33.507431776335	45.7
[TOME ENTITY FILTER] selected basic	96.753693194112	116.7
fight: 	steel dagger	acidic steel dagger of projection	::	nil	MAINHAND
fight: 	steel dagger	acidic steel dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	35.452939224882	45.7
fight: 	cleansing rough leather armour of acid resistance	acidic steel dagger of projection	::	nil	BODY
fight: 	cleansing rough leather armour of acid resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	11.316667031981	45.7
[TOME ENTITY FILTER] selected basic	109.0425468846	116.7
[TOME ENTITY FILTER] selected Ego	70.581952222797	75.7
[TOME ENTITY FILTER] selected Double Ego	20.052374697049	45.7
fight: 	flaming steel dagger of massacre	balanced steel dagger	::	nil	MAINHAND
fight: 	flaming steel dagger of massacre	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	16.862012924254	45.7
fight: 	spiked cured leather armour of cold resistance	balanced steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of cold resistance	flaming steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	101.61297354561	116.7
[TOME ENTITY FILTER] selected Ego	60.652535707607	75.7
[TOME ENTITY FILTER] selected Double Ego	10.812833785781	45.7
[TOME ENTITY FILTER] selected Ego	63.336474462896	75.7
[TOME ENTITY FILTER] selected Double Ego	29.366808275977	45.7
fight: 	balanced steel dagger of crippling	hateful steel dagger	::	nil	MAINHAND
fight: 	balanced steel dagger of crippling	hateful steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	76.199468931563	116.7
fight: 	cured leather armour	hateful steel dagger	::	nil	BODY
fight: 	cured leather armour	balanced steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	71.803524842641	75.7
[TOME ENTITY FILTER] selected Greater	2.9176012625979	10.7
[TOME ENTITY FILTER] selected Ego	55.556044815821	75.7
[TOME ENTITY FILTER] selected basic	78.075385481914	116.7
fight: 	steel dagger	icy iron dagger	::	nil	MAINHAND
fight: 	steel dagger	icy iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	87.331824154972	116.7
fight: 	cured leather armour	icy iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	11.269923803277	45.7
[TOME ENTITY FILTER] selected basic	110.29833169365	116.7
[TOME ENTITY FILTER] selected Double Ego	40.843759939665	45.7
[TOME ENTITY FILTER] selected Ego	48.641189196587	75.7
[TOME ENTITY FILTER] selected Double Ego	29.750948220064	45.7
fight: 	insidious steel dagger of projection	balanced steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger of projection	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	76.912042745647	116.7
fight: 	cured leather armour	balanced steel dagger	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	29.982495275882	45.7
[TOME ENTITY FILTER] selected Double Ego	28.876642574902	45.7
[TOME ENTITY FILTER] selected basic	93.79169470308	116.7
[TOME ENTITY FILTER] selected Double Ego	30.238567097528	45.7
[TOME ENTITY FILTER] selected basic	93.319680975654	116.7
[TOME ENTITY FILTER] selected Ego	57.565395582814	75.7
[TOME ENTITY FILTER] selected basic	113.6895779148	116.7
[TOME ENTITY FILTER] selected Ego	72.730605915996	75.7
[TOME ENTITY FILTER] selected basic	110.66296897701	116.7
[TOME ENTITY FILTER] selected Greater	5.8503761944276	10.7
[TOME ENTITY FILTER] selected Double Ego	25.850171884866	45.7
[TOME ENTITY FILTER] selected Double Ego	14.069759308482	45.7
[TOME ENTITY FILTER] selected basic	85.399471110694	116.7
[TOME ENTITY FILTER] selected Greater	7.8482731023493	10.7
[TOME ENTITY FILTER] selected Ego	47.539753712433	75.7
[TOME ENTITY FILTER] selected basic	113.79399075415	116.7
[TOME ENTITY FILTER] selected basic	108.16577079445	116.7
[TOME ENTITY FILTER] selected Double Ego	23.772604790364	45.7
[TOME ENTITY FILTER] selected basic	120.71262550978	127.2
[TOME ENTITY FILTER] selected Ego	58.008681546395	75.7
[TOME ENTITY FILTER] selected Double Ego	13.35408633188	45.7
fight: 	icy iron dagger of massacre	steel dagger of massacre	::	nil	MAINHAND
fight: 	icy iron dagger of massacre	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	33.749690587712	45.7
fight: 	prismatic rough leather armour of acid resistance	steel dagger of massacre	::	nil	BODY
fight: 	prismatic rough leather armour of acid resistance	icy iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	113.48565187999	116.7
[TOME ENTITY FILTER] selected basic	85.832139657593	116.7
[TOME ENTITY FILTER] selected Greater	3.6587760319053	10.7
[TOME ENTITY FILTER] selected Ego	65.528879087146	75.7
fight: 	manaburning steel dagger	quick steel dagger	::	nil	MAINHAND
fight: 	manaburning steel dagger	quick steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	34.432559121989	45.7
fight: 	spiked cured leather armour of temporal resistance	quick steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of temporal resistance	manaburning steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	24.307982751249	45.7
[TOME ENTITY FILTER] selected basic	92.466797374358	116.7
[TOME ENTITY FILTER] selected Ego	67.465947309114	75.7
[TOME ENTITY FILTER] selected basic	112.20870353515	116.7
fight: 	steel dagger	flaming iron dagger	::	nil	MAINHAND
fight: 	steel dagger	flaming iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	54.603454124415	75.7
fight: 	cured leather armour of clarity	flaming iron dagger	::	nil	BODY
fight: 	cured leather armour of clarity	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	8.2256896353454	10.7
[TOME ENTITY FILTER] selected Ego	54.400347631426	75.7
[TOME ENTITY FILTER] selected Ego	51.990301235482	75.7
[TOME ENTITY FILTER] selected Double Ego	17.910000353805	45.7
fight: 	balanced steel dagger of vileness	steel dagger of massacre	::	nil	MAINHAND
fight: 	balanced steel dagger of vileness	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	97.187783725678	116.7
fight: 	cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	balanced steel dagger of vileness	::	nil	BODY
[TOME ENTITY FILTER] selected Uniques	0.14628299773123	0.7
[TOME ENTITY FILTER] selected Ego	50.588457130298	75.7
[TOME ENTITY FILTER] selected Ego	46.947141960385	75.7
[TOME ENTITY FILTER] selected Double Ego	25.757445817278	45.7
[TOME ENTITY FILTER] selected Double Ego	41.359315052506	45.7
fight: 	acidic steel dagger of crippling	icy steel dagger of massacre	::	nil	MAINHAND
fight: 	acidic steel dagger of crippling	icy steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	54.493837811309	75.7
fight: 	prismatic cured leather armour	icy steel dagger of massacre	::	nil	BODY
fight: 	prismatic cured leather armour	acidic steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	46.335028950824	75.7
[TOME ENTITY FILTER] selected Greater	1.5067143467906	10.7
[TOME ENTITY FILTER] selected Ego	63.534198586053	75.7
[TOME ENTITY FILTER] selected basic	94.834869654389	116.7
fight: 	steel dagger	steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	74.237503261731	75.7
fight: 	rough leather armour of stability	steel dagger of crippling	::	nil	BODY
fight: 	rough leather armour of stability	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	94.599571595717	116.7
[TOME ENTITY FILTER] selected Double Ego	17.94364634673	45.7
[TOME ENTITY FILTER] selected Double Ego	35.384624211082	45.7
[TOME ENTITY FILTER] selected Ego	56.86101645329	75.7
fight: 	steel dagger of erosion	huntsman's steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger of erosion	huntsman's steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	15.196526954694	45.7
fight: 	spiked cured leather armour of acid resistance	huntsman's steel dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour of acid resistance	steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected basic	76.015321047657	116.7
[TOME ENTITY FILTER] selected Double Ego	34.064892153222	45.7
[TOME ENTITY FILTER] selected basic	85.042094714616	116.7
[TOME ENTITY FILTER] selected basic	94.594662061465	116.7
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	91.445591072669	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	61.924331035854	75.7
[TOME ENTITY FILTER] selected Ego	53.702702536985	75.7
[TOME ENTITY FILTER] selected Ego	46.243988592884	75.7
[TOME ENTITY FILTER] selected Uniques	0.2777436515975	0.7
fight: 	Umbral Razor	steel dagger of massacre	::	nil	MAINHAND
fight: 	Umbral Razor	steel dagger of massacre	::	nil	OFFHAND
Added unique	mod.class.Object/Umbral Razor	::	1
[TOME ENTITY FILTER] selected basic	110.96793213879	116.7
fight: 	cured leather armour	steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	Umbral Razor	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	14.181492485987	45.7
[TOME ENTITY FILTER] selected basic	107.02318456736	116.7
[TOME ENTITY FILTER] selected Double Ego	18.080333651505	45.7
[TOME ENTITY FILTER] selected basic	95.944034187928	116.7
fight: 	steel dagger	balanced steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	24.642827127239	45.7
fight: 	prismatic cured leather armour of stability	balanced steel dagger of massacre	::	nil	BODY
fight: 	prismatic cured leather armour of stability	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	38.406226205383	45.7
[TOME ENTITY FILTER] selected basic	97.493116254597	116.7
[TOME ENTITY FILTER] selected Double Ego	16.434649173024	45.7
[TOME ENTITY FILTER] selected basic	93.324733757187	116.7
fight: 	iron dagger	icy steel dagger of erosion	::	nil	MAINHAND
fight: 	iron dagger	icy steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	103.53229233727	116.7
fight: 	cured leather armour	icy steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	18.058291258881	45.7
[TOME ENTITY FILTER] selected Ego	64.666439028302	75.7
[TOME ENTITY FILTER] selected basic	82.298223193815	116.7
[TOME ENTITY FILTER] selected Double Ego	36.450759402726	45.7
fight: 	icy steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	icy steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	52.932684118087	75.7
fight: 	spiked cured leather armour	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour	icy steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected basic	111.66049912802	116.7
[TOME ENTITY FILTER] selected Greater	1.6411308887221	10.7
[TOME ENTITY FILTER] selected basic	113.42756812386	116.7
[TOME ENTITY FILTER] selected Ego	47.669226266859	75.7
fight: 	insidious steel dagger	steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	94.150413254442	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	28.08249296697	45.7
[TOME ENTITY FILTER] selected basic	89.22922138493	116.7
[TOME ENTITY FILTER] selected basic	108.51510099731	116.7
[TOME ENTITY FILTER] selected Double Ego	28.644363876535	45.7
fight: 	arcing steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	13.455933871108	45.7
fight: 	cleansing cured leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of fire resistance	arcing steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	102.68377932678	116.7
[TOME ENTITY FILTER] selected basic	82.690438214244	116.7
[TOME ENTITY FILTER] selected basic	82.75812749936	116.7
[TOME ENTITY FILTER] selected Double Ego	23.735116172842	45.7
fight: 	insidious steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	insidious steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	110.73829354323	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	17.949884803827	45.7
[TOME ENTITY FILTER] selected basic	108.83644945252	116.7
[TOME ENTITY FILTER] selected Greater	4.0237132596315	10.7
[TOME ENTITY FILTER] selected basic	100.73368766638	116.7
fight: 	steel dagger	warbringer's steel dagger	::	nil	MAINHAND
fight: 	steel dagger	warbringer's steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	76.599204216835	116.7
fight: 	cured leather armour	warbringer's steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	101.8501002895	116.7
[TOME ENTITY FILTER] selected Greater	7.1290782859372	10.7
[TOME ENTITY FILTER] selected Ego	70.443986881993	75.7
[TOME ENTITY FILTER] selected basic	94.429467162176	116.7
[TOME ENTITY FILTER] selected basic	99.780088565206	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	98.442209804936	116.7
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	109.9410057004	116.7
[TOME ENTITY FILTER] selected basic	87.897967213604	116.7
[TOME ENTITY FILTER] selected Ego	60.200172072579	75.7
[TOME ENTITY FILTER] selected basic	95.529791094169	116.7
fight: 	steel dagger	balanced steel dagger	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	12.589395641258	45.7
fight: 	spiked cured leather armour of acid resistance	balanced steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of acid resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	106.44885293772	116.7
[TOME ENTITY FILTER] selected Double Ego	25.186383035143	45.7
[TOME ENTITY FILTER] selected basic	97.242793969038	116.7
[TOME ENTITY FILTER] selected Double Ego	28.639160348434	45.7
[TOME ENTITY FILTER] selected Ego	50.941219263026	75.7
[TOME ENTITY FILTER] selected Ego	60.273286984292	75.7
[TOME ENTITY FILTER] selected Ego	64.650161088827	75.7
[TOME ENTITY FILTER] selected basic	108.19414997723	116.7
[TOME ENTITY FILTER] selected Greater	7.5296442261047	10.7
[TOME ENTITY FILTER] selected Double Ego	42.114914024101	45.7
[TOME ENTITY FILTER] selected Double Ego	44.962570182974	45.7
[TOME ENTITY FILTER] selected basic	107.99342029681	116.7
[TOME ENTITY FILTER] selected Double Ego	28.142692201768	45.7
[TOME ENTITY FILTER] selected Greater	9.7542773147112	10.7
[TOME ENTITY FILTER] selected Ego	74.569910450449	75.7
[TOME ENTITY FILTER] selected basic	84.485414209398	116.7
[TOME ENTITY FILTER] selected Double Ego	36.423253479491	45.7
[TOME ENTITY FILTER] selected basic	94.404439536444	116.7
[TOME ENTITY FILTER] selected Double Ego	31.146360190872	45.7
[TOME ENTITY FILTER] selected Double Ego	34.370505932634	45.7
fight: 	hateful steel dagger of crippling	balanced iron dagger of projection	::	nil	MAINHAND
fight: 	hateful steel dagger of crippling	balanced iron dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	38.84852446375	45.7
fight: 	cleansing rough leather armour of clarity	balanced iron dagger of projection	::	nil	BODY
fight: 	cleansing rough leather armour of clarity	hateful steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	28.369951539344	45.7
[TOME ENTITY FILTER] selected basic	102.18259657303	116.7
[TOME ENTITY FILTER] selected basic	88.739867345987	116.7
[TOME ENTITY FILTER] selected Double Ego	13.324974147981	45.7
fight: 	arcing steel dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	7.5512533174431	10.7
fight: 	cured leather armour of the sky	steel dagger	::	nil	BODY
fight: 	cured leather armour of the sky	arcing steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	4.1217195600014	10.7
[TOME ENTITY FILTER] selected Ego	72.589896710154	75.7
[TOME ENTITY FILTER] selected basic	87.259012765563	127.2
[TOME ENTITY FILTER] selected basic	94.598275332819	116.7
[TOME ENTITY FILTER] selected Ego	62.960596044855	75.7
fight: 	arcing steel dagger	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	35.938586903476	45.7
fight: 	cleansing cured leather armour of lightning resistance	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of lightning resistance	arcing steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	39.463667846748	45.7
[TOME ENTITY FILTER] selected Double Ego	17.707342350879	45.7
[TOME ENTITY FILTER] selected basic	91.577005589608	116.7
[TOME ENTITY FILTER] selected basic	116.47539108177	116.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	42.191226186852	45.7
fight: 	spiked cured leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of fire resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	76.180536542818	116.7
[TOME ENTITY FILTER] selected Double Ego	22.542091225232	45.7
[TOME ENTITY FILTER] selected basic	76.298445629005	116.7
[TOME ENTITY FILTER] selected Ego	52.479059189669	75.7
fight: 	steel dagger of phasing	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of phasing	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.24533722434	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	33.226379009312	45.7
[TOME ENTITY FILTER] selected Ego	47.779299601827	75.7
[TOME ENTITY FILTER] selected Double Ego	21.403424218733	45.7
[TOME ENTITY FILTER] selected Greater	9.1159536035626	10.7
fight: 	steel dagger of gravity	insidious steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger of gravity	insidious steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	99.77895410761	116.7
fight: 	cured leather armour	insidious steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour	steel dagger of gravity	::	nil	BODY
[TOME ENTITY FILTER] selected basic	88.730287874317	116.7
[TOME ENTITY FILTER] selected Double Ego	32.582345894139	45.7
[TOME ENTITY FILTER] selected Double Ego	33.263661640939	45.7
[TOME ENTITY FILTER] selected Double Ego	29.464911306301	45.7
fight: 	icy steel dagger of daylight	acidic iron dagger of massacre	::	nil	MAINHAND
fight: 	icy steel dagger of daylight	acidic iron dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	34.596155314245	45.7
fight: 	spiked cured leather armour of lightning resistance	acidic iron dagger of massacre	::	nil	BODY
fight: 	spiked cured leather armour of lightning resistance	icy steel dagger of daylight	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	57.295946932347	75.7
[TOME ENTITY FILTER] selected Greater	5.6104570523999	10.7
[TOME ENTITY FILTER] selected basic	93.364144855374	116.7
[TOME ENTITY FILTER] selected Double Ego	43.867368509618	45.7
fight: 	manaburning steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	manaburning steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	23.378597358452	45.7
fight: 	cleansing cured leather armour of cold resistance	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of cold resistance	manaburning steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	44.486554471069	45.7
[TOME ENTITY FILTER] selected basic	79.032100972234	116.7
[TOME ENTITY FILTER] selected Double Ego	38.157539090789	45.7
[TOME ENTITY FILTER] selected basic	77.464884267228	116.7
fight: 	steel dagger	icy steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	icy steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	12.45483185786	45.7
fight: 	rejuvenating cured leather armour of stability	icy steel dagger of massacre	::	nil	BODY
fight: 	rejuvenating cured leather armour of stability	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	109.10103899873	116.7
[TOME ENTITY FILTER] selected basic	103.6266036349	116.7
[TOME ENTITY FILTER] selected Money	76.513373163777	83.7
[TOME ENTITY FILTER] selected basic	111.44488444663	116.7
[TOME ENTITY FILTER] selected Double Ego	22.855578524019	45.7
fight: 	icy iron dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	icy iron dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	42.347337953255	45.7
fight: 	rejuvenating cured leather armour of resilience	steel dagger	::	nil	BODY
fight: 	rejuvenating cured leather armour of resilience	icy iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	21.581574247717	45.7
[TOME ENTITY FILTER] selected basic	109.72000734496	116.7
[TOME ENTITY FILTER] selected basic	92.31729680143	116.7
[TOME ENTITY FILTER] selected Double Ego	42.64548735926	45.7
fight: 	balanced steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	balanced steel dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	24.116101090146	45.7
fight: 	rejuvenating rough leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	rejuvenating rough leather armour of fire resistance	balanced steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	14.041055998838	45.7
[TOME ENTITY FILTER] selected basic	115.78660060928	116.7
[TOME ENTITY FILTER] selected basic	76.406491656295	116.7
[TOME ENTITY FILTER] selected Double Ego	26.207683648538	45.7
fight: 	balanced steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	balanced steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	85.24341548027	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	balanced steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	13.590926146466	45.7
[TOME ENTITY FILTER] selected basic	92.048063673996	116.7
[TOME ENTITY FILTER] selected Double Ego	16.080128592983	45.7
[TOME ENTITY FILTER] selected basic	76.393299184985	116.7
fight: 	steel dagger	flaming steel dagger of paradox	::	nil	MAINHAND
fight: 	steel dagger	flaming steel dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	109.60147369846	116.7
fight: 	cured leather armour	flaming steel dagger of paradox	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	8.1712266226805	10.7
[TOME ENTITY FILTER] selected basic	88.195185104716	116.7
[TOME ENTITY FILTER] selected Double Ego	25.876049756026	45.7
[TOME ENTITY FILTER] selected Double Ego	24.970836798349	45.7
fight: 	manaburning steel dagger of massacre	hateful steel dagger of crippling	::	nil	MAINHAND
fight: 	manaburning steel dagger of massacre	hateful steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	83.250577684802	116.7
fight: 	cured leather armour	hateful steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour	manaburning steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	49.518384132871	75.7
[TOME ENTITY FILTER] selected Greater	9.9422203005474	10.7
[TOME ENTITY FILTER] selected basic	94.023310719748	116.7
[TOME ENTITY FILTER] selected Ego	49.141541811706	75.7
fight: 	iron dagger of banishment	steel dagger	::	nil	MAINHAND
fight: 	iron dagger of banishment	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	28.926371770341	45.7
fight: 	spiked cured leather armour of stability	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour of stability	iron dagger of banishment	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	66.477360195585	75.7
[TOME ENTITY FILTER] selected basic	109.76702196096	116.7
[TOME ENTITY FILTER] selected Ego	52.81624815302	75.7
[TOME ENTITY FILTER] selected Ego	69.925033862603	75.7
fight: 	steel dagger of erosion	steel dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger of erosion	steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	100.84150520991	116.7
fight: 	cured leather armour	steel dagger of erosion	::	nil	BODY
fight: 	cured leather armour	steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	35.098633325562	45.7
[TOME ENTITY FILTER] selected Ego	70.775256384823	75.7
[TOME ENTITY FILTER] selected Ego	61.032420552337	75.7
[TOME ENTITY FILTER] selected Ego	49.639014917383	75.7
[TOME ENTITY FILTER] selected Ego	60.529199011315	75.7
fight: 	thought-forged iron dagger	huntsman's steel dagger	::	nil	MAINHAND
fight: 	thought-forged iron dagger	huntsman's steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	36.312430188495	45.7
fight: 	spiked rough leather armour of resilience	huntsman's steel dagger	::	nil	BODY
fight: 	spiked rough leather armour of resilience	thought-forged iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	7.8323128501287	10.7
[TOME ENTITY FILTER] selected basic	115.51663651858	116.7
[TOME ENTITY FILTER] selected Ego	48.16180480969	75.7
[TOME ENTITY FILTER] selected basic	97.746001068798	116.7
fight: 	steel dagger	flaming steel dagger	::	nil	MAINHAND
fight: 	steel dagger	flaming steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	1.4857838595541	10.7
fight: 	radiant cured leather armour	flaming steel dagger	::	nil	BODY
fight: 	radiant cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	6.3083636709448	10.7
[TOME ENTITY FILTER] selected Double Ego	38.831276507602	45.7
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	invis.png
Loading tile	npc/giant_minotaur_minotaur.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	invis.png
Loading tile	npc/giant_minotaur_maulotaur.png
Loading tile	object/mindstar_mossy.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	38.807095807299
=> chance to hit	23.850687475443
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
checkHit	23.452078799117	33.082181012118
=> chance to hit	30.826266819951
Loading tile	npc/humanoid_human_bandit_lord.png
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	44.352934057392
=> chance to hit	19.697257307746
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
checkHit	23.452078799117	33.082181012118
=> chance to hit	30.826266819951
checkHit	23.452078799117	37.556481110334
=> chance to hit	25.102611049326
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.452078799117	42.56980261329
=> chance to hit	20.818976631212
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.452078799117	42.56980261329
=> chance to hit	20.818976631212
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	39.614265660951
=> chance to hit	23.112674377728
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/dragon_fire_fire_drake.png
Loading tile	object/plate_steel.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
Loading tile	object/artifact/rope_belt_of_the_thaloren.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
Loading tile	npc/humanoid_human_bandit_lord.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	39.213203435596
=> chance to hit	23.472801838153
Loading tile	npc/humanoid_human_thief.png
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
Loading tile	npc/troll_c.png
Loading tile	object/arrow_ash.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	34.887931231104
=> chance to hit	28.265734146037
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/troll_f.png
checkHit	23.452078799117	33.082181012118
=> chance to hit	30.826266819951
checkHit	23.452078799117	42.56980261329
=> chance to hit	20.818976631212
checkHit	23.452078799117	33.082181012118
=> chance to hit	30.826266819951
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	44.352934057392
=> chance to hit	19.697257307746
Loading tile	npc/humanoid_human_bandit.png
Loading tile	npc/humanoid_human_bandit_lord.png
checkHit	23.452078799117	41.939891426669
=> chance to hit	21.258859537386
Loading tile	npc/humanoid_human_thief.png
checkHit	23.452078799117	39.614265660951
=> chance to hit	23.112674377728
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	42.56980261329
=> chance to hit	20.818976631212
Loading tile	npc/humanoid_human_bandit_lord.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	39.614265660951
=> chance to hit	23.112674377728
Loading tile	npc/humanoid_human_thief.png
checkHit	23.452078799117	42.56980261329
=> chance to hit	20.818976631212
checkHit	23.452078799117	35.917439385749
=> chance to hit	26.961372465416
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
Loading tile	object/mail_steel.png
Loading tile	npc/troll_m.png
checkHit	23.452078799117	38.807095807299
=> chance to hit	23.850687475443
Loading tile	npc/humanoid_human_thief.png
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	43.472245944367
=> chance to hit	20.229615230822
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_bandit_lord.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	terrain/way_next_2.png
checkHit	23.452078799117	34.536231708328
=> chance to hit	28.736753485441
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
checkHit	23.452078799117	35.235261306759
=> chance to hit	27.813397835934
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	object/2hsword_steel.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	object/artifact/robe_skin_of_many.png
Loading tile	object/wand_ash.png
Loading tile	npc/humanoid_human_assassin.png
checkHit	23.452078799117	33.082181012118
=> chance to hit	30.826266819951
checkHit	23.452078799117	35.917439385749
=> chance to hit	26.961372465416
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	object/belt_rough.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	object/artifact/armor_natures_blessing.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_bandit_lord.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	object/artifact/robe_of_force.png
Loading tile	object/mindstar_vined.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_bandit_lord.png
Loading tile	object/shield_steel.png
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
checkHit	23.452078799117	38.807095807299
=> chance to hit	23.850687475443
Loading tile	npc/humanoid_human_thief.png
Loading tile	object/mace_steel.png
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
checkHit	23.452078799117	37.128102685554
=> chance to hit	25.563657554305
checkHit	23.452078799117	37.97895001794
=> chance to hit	24.664340243572
Loading tile	object/sling_cured.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/troll_mt.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/humanoid_human_assassin.png
Loading tile	npc/forest_wight.png
Added unique	mod.class.Object/Wrathroot's Barkwood	::	1
[TOME ENTITY FILTER] selected Greater	14.797123246081	27
[TOME ENTITY FILTER] selected Money	103.40365663064	106
[TOME ENTITY FILTER] selected Double Ego	37.713455491167	67
[TOME ENTITY FILTER] selected Greater + Ego	11.034987688771	12
[TOME ENTITY FILTER] selected Greater	18.543806625191	27
Loading tile	invis.png
Loading tile	npc/giant_treant_wrathroot.png
Added unique	mod.class.NPC/Wrathroot	::	1
Guardian allocated: 	WRATHROOT	57874	Wrathroot
[TOME ENTITY FILTER] selected Double Ego	39.666089598535	45.7
[TOME ENTITY FILTER] selected Ego	49.209968506735	75.7
[TOME ENTITY FILTER] selected Greater	9.8657485275667	10.7
[TOME ENTITY FILTER] selected Ego	70.895443839939	75.7
[TOME ENTITY FILTER] selected Ego	71.375150992114	75.7
Loading tile	object/torque_steel.png
[TOME ENTITY FILTER] selected basic	124.13602161199	127.2
[TOME ENTITY FILTER] selected basic	124.78091774277	127.2
Placed lore	journal page	22	7
[Identify]	journal page	true
Wait finished, counted 8315, 4296 ticks
Loading tile	terrain/granite_wall2_13.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [1] = font-life
}
Loading tile	terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aam
*p 36: Uniform: 1: 8B52 color1
*p 36: Uniform: 2: 8B52 color2
*p 36: Uniform: 3: 1406 hide_center
*p 36: Uniform: 4: 1406 npow
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B50 xy
*p 36: Uniform: 8: 1406 zoom
*p 36: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	old-forest-4
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	2353	after	2353
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Old Forest (4)
C Map minimap texture: 2005 (50x50; 64x64)
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60285	after	2353
[PROJECTOR] starting dam	115.01978856666
[PROJECTOR] after difficulty dam	115.01978856666
[PROJECTOR] res	0	1	 on dam	144.92493359399
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2183932]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #{bold}##LIGHT_RED#145 fire#{normal}##LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57855	black mamba	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1.2079215610874
checkHit	27	20.725
=> chance to hit	66
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	27	20.725	=	1.006275
[PROJECTOR] starting dam	70.499073595228
[PROJECTOR] after difficulty dam	70.499073595228
[PROJECTOR] res	0	1	 on dam	70.499073595228
[PROJECTOR] after resists dam	70.499073595228
[PROJECTOR] after flat damage armor	70.499073595228
[PROJECTOR] final dam	70.499073595228
checkHit	20.105986776777	32.5
=> chance to hit	20
[LOG]	#ORANGE#Black mamba shrugs off the effect 'Pinned to the ground'!
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Black mamba for #aaaaaa#70 physical#LAST# damage.
[TARGET] Passing target	giant venus flytrap	from	black mamba	to	golem (servant of Rybanic)
[TARGET] Passing target	large brown snake	from	black mamba	to	golem (servant of Rybanic)
[TARGET] Passing target	poison ivy	from	black mamba	to	golem (servant of Rybanic)
[TARGET] Passing target	warg	from	black mamba	to	golem (servant of Rybanic)
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] final dam	14.45
[LOG]	#UID:57855:0#Black mamba hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[TARGET] Passing target	large brown snake	from	warg	to	golem (servant of Rybanic)
[TARGET] Passing target	giant ice ant	from	warg	to	golem (servant of Rybanic)
AI took for target	57871	warg	::	2350	golem (servant of Rybanic)	81	<	100
warg	57871	dumb ai talents can use	Howl	T_HOWL
warg	57871	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
warg	57871	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
giant ice ant	57864	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60286	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2184522]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2184705]
New GL Shader program 45
*p 45: Uniform: 0: 1406 aadjust
*p 45: Uniform: 1: 1406 antialiasingRadius
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 1406 ellipsoidalFactor
*p 45: Uniform: 4: 1406 horizontalScrollingSpeed
*p 45: Uniform: 5: 8B50 impact
*p 45: Uniform: 6: 8B51 impact_color
*p 45: Uniform: 7: 1406 impact_tick
*p 45: Uniform: 8: 1406 impact_time
*p 45: Uniform: 9: 1406 oscillationSpeed
*p 45: Uniform: 10: 1406 shieldIntensity
*p 45: Uniform: 11: 1406 tick
*p 45: Uniform: 12: 1406 tick_start
*p 45: Uniform: 13: 1406 time_factor
*p 45: Uniform: 14: 1406 verticalScrollingSpeed
*p 45: Uniform: 15: 1406 wobblingPower
*p 45: Uniform: 16: 1406 wobblingSpeed
*p 45: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black mamba	 :: 	44.082477970522	7	4	20.725	::	1
checkHit	27	20.725
=> chance to hit	66
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Black mamba.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.939967882366	10	1	11.4	::	1
checkHit	30.5	11.4
=> chance to hit	98
[ATTACK] raw dam	19.939967882366	versus	1	0.3	with APR	10
[ATTACK] after armor	19.939967882366
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] final dam	14.45
[TARGET] Passing target	giant venus flytrap	from	large brown snake	to	golem (servant of Rybanic)
[LOG]	#UID:57855:0#Black mamba hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
warg	57871	dumb ai talents can use	Howl	T_HOWL
warg	57871	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_DAUNTING_PRESENCE
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60287	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2185209]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black mamba for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black mamba!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	57871	warg	64	<	100
giant venus flytrap	57870	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	33.444239441697
[PROJECTOR] after difficulty dam	33.444239441697
[PROJECTOR] res	15	0.85	 on dam	33.444239441697
[PROJECTOR] after resists dam	28.427603525442
[PROJECTOR] after flat damage armor	28.427603525442
[PROJECTOR] final dam	28.427603525442
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(28 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	44.082477970522	7	5	13.3	::	1.2079215610874
checkHit	27	13.3
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	13.3	=	1.0137
[PROJECTOR] starting dam	82.039495793779
[PROJECTOR] after difficulty dam	82.039495793779
[PROJECTOR] res	24.791435155035	0.75208564844965	 on dam	82.039495793779
[PROJECTOR] after resists dam	61.700727392547
[PROJECTOR] after flat damage armor	61.700727392547
[PROJECTOR] final dam	61.700727392547
checkHit	32.5	16.073431965689
=> chance to hit	92
[KNOCKBACK] from	4	4	over	3
[KNOCKBACK] try	4	13	2
[KNOCKBACK] try	4	12	1	::
[KNOCKBACK] try	4	11	0	::
[KNOCKBACK] ok knocked to	4	11	::
AI took for target	57867	forest wight	::	2350	golem (servant of Rybanic)	64	<	100
forest wight	57867	dumb ai talents can use	Lightning	T_LIGHTNING
forest wight	57867	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
forest wight	57867	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	1
[PROJECTOR] starting dam	56.666666666667
[PROJECTOR] after difficulty dam	56.666666666667
[PROJECTOR] res	15	0.85	 on dam	56.666666666667
[PROJECTOR] after resists dam	48.166666666667
[PROJECTOR] after flat damage armor	48.166666666667
[PROJECTOR] final dam	48.166666666667
[PROJECTOR] starting dam	56.666666666667
[PROJECTOR] after difficulty dam	56.666666666667
[PROJECTOR] res	0	1	 on dam	56.666666666667
[PROJECTOR] after resists dam	56.666666666667
[PROJECTOR] after flat damage armor	56.666666666667
[PROJECTOR] final dam	56.666666666667
[PROJECTOR] starting dam	56.666666666667
[PROJECTOR] after difficulty dam	56.666666666667
[PROJECTOR] res	0	1	 on dam	56.666666666667
[PROJECTOR] after resists dam	56.666666666667
[PROJECTOR] after flat damage armor	56.666666666667
[PROJECTOR] final dam	56.666666666667
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 43
*p 43: Uniform: 0: 8B51 color1
*p 43: Uniform: 1: 8B51 color2
*p 43: Uniform: 2: 8B5E tex
[LOG]	
warg	57871	dumb ai talents can use	Howl	T_HOWL
warg	57871	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_HOWL
[LOG]	Warg feels pain again.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60288	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 44
[USERCHAT] channel talk	shortman422	tome	Bill is apparently lvl 9 and wrecking my day, time to come back later
*p 44: Uniform: 0: 8B52 beamColor1
*p 44: Uniform: 1: 8B52 beamColor2
*p 44: Uniform: 2: 1406 beamsCount
*p 44: Uniform: 3: 8B52 circleColor
*p 44: Uniform: 4: 1406 circleDescendSpeed
*p 44: Uniform: 5: 1406 circleRotationSpeed
*p 44: Uniform: 6: 1406 noup
*p 44: Uniform: 7: 1406 tick
*p 44: Uniform: 8: 1406 tick_start
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 8B52 beamColor1
*p 46: Uniform: 1: 8B52 beamColor2
*p 46: Uniform: 2: 1406 beamsCount
*p 46: Uniform: 3: 8B52 circleColor
*p 46: Uniform: 4: 1406 circleDescendSpeed
*p 46: Uniform: 5: 1406 circleRotationSpeed
*p 46: Uniform: 6: 1406 noup
*p 46: Uniform: 7: 1406 tick
*p 46: Uniform: 8: 1406 tick_start
*p 46: Uniform: 9: 1406 time_factor
*p 46: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2187200]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#89 fire#LAST# damage.
warg	57871	dumb ai talents can use	Attack	T_ATTACK
warg	57871	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
warg	57871	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.521721454181	5	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	19.521721454181	versus	1	0.3	with APR	5
[ATTACK] after armor	19.521721454181
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:57871:0#Warg hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#7 physical#LAST# (7 total damage).
[LOG]	Warg deactivates Daunting Presence.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60289	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2187629]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#91 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	44.082477970522	7	5	13.3	::	1
checkHit	27	13.3
=> chance to hit	85
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	27	13.3	=	1.0137
[PROJECTOR] starting dam	66.9042
[PROJECTOR] after difficulty dam	66.9042
[PROJECTOR] res	10.78462058723	0.8921537941277	 on dam	66.9042
[PROJECTOR] after resists dam	59.688835873078
[PROJECTOR] after flat damage armor	59.688835873078
[PROJECTOR] final dam	59.688835873078
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Warg for #aaaaaa#60 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Warg!#{normal}#
AI took for target	57867	forest wight	::	2350	golem (servant of Rybanic)	36	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	57868	poison ivy	16	<	100
AI took for target	57868	poison ivy	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60290	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2189020]
New GL Shader program 49
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#94 fire#LAST# damage.
AI took for target	57864	giant ice ant	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60291	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2189742]
New GL Shader program 50
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60292	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	11.910169753924	0.88089830246076	 on dam	90.578083496246
[PROJECTOR] after resists dam	79.790079991993
[PROJECTOR] after flat damage armor	79.790079991993
[PROJECTOR] final dam	79.790079991993
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2190441]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#80 fire#LAST# damage.
AI took for target	57866	large brown snake	::	2350	golem (servant of Rybanic)	4	<	100
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	poison ivy	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	74.105987772713
[PROJECTOR] after difficulty dam	74.105987772713
[PROJECTOR] res	0	1	 on dam	74.105987772713
[PROJECTOR] after resists dam	74.105987772713
[PROJECTOR] after flat damage armor	74.105987772713
[PROJECTOR] final dam	74.105987772713
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	15.948117174142	32.5
=> chance to hit	9
[LOG]	Poison ivy is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Poison ivy for #aaaaaa#74 physical#LAST# damage.
[LOG]	#UID:57868:0#Poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
AI took for target	57864	giant ice ant	::	2350	golem (servant of Rybanic)	4	<	100
AI took for target	57867	forest wight	::	2350	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.09964908848	3	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	16.09964908848	versus	1	0.3	with APR	3
[ATTACK] after armor	16.09964908848
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	2.6666666666667
[PROJECTOR] after difficulty dam	2.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.8666666666667
[PROJECTOR] after resists dam	1.5866666666667
[PROJECTOR] after flat damage armor	1.5866666666667
[PROJECTOR] numbed dam	1.3486666666667
[PROJECTOR] final dam	1.3486666666667
[LOG]	
[LOG]	#UID:57868:0#Poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60293	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	11.910169753924	0.88089830246076	 on dam	99.635891845871
[PROJECTOR] after resists dam	87.769087991192
[PROJECTOR] after flat damage armor	87.769087991192
[PROJECTOR] final dam	87.769087991192
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2191230]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
AI took for target	57866	large brown snake	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	20.755022276247	versus	1	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	#UID:57866:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST# damage.
AI took for target	57864	giant ice ant	::	2350	golem (servant of Rybanic)	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.09964908848	3	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	16.09964908848	versus	1	0.3	with APR	3
[ATTACK] after armor	16.09964908848
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	2.6666666666667
[PROJECTOR] after difficulty dam	2.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.8666666666667
[PROJECTOR] after resists dam	1.5866666666667
[PROJECTOR] after flat damage armor	1.5866666666667
[PROJECTOR] final dam	1.5866666666667
[LOG]	
[LOG]	#UID:57868:0#Poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#2 nature#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57868	poison ivy	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	poison ivy	 :: 	44.082477970522	7	1	4.5	::	1
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	58.2825
[PROJECTOR] after difficulty dam	58.2825
[PROJECTOR] res	0	1	 on dam	58.2825
[PROJECTOR] after resists dam	58.2825
[PROJECTOR] after flat damage armor	58.2825
[PROJECTOR] final dam	58.2825
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Poison ivy for #aaaaaa#58 physical#LAST# damage.
[LOG]	#UID:57868:0#Poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Poison ivy!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	20.755022276247	versus	1	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	#UID:57866:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST# damage.
giant ice ant	57864	dumb ai talents can use	Water Bolt	T_WATER_BOLT
dumb ai uses	T_WATER_BOLT
[LOG]	Giant ice ant casts Water Bolt.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	17.235672643946
[PROJECTOR] after difficulty dam	17.235672643946
[PROJECTOR] res	15	0.85	 on dam	17.235672643946
[PROJECTOR] after resists dam	14.650321747354
[PROJECTOR] after flat damage armor	14.650321747354
[PROJECTOR] final dam	14.650321747354
[LOG]	
[LOG]	#UID:57864:0#Giant ice ant hits Golem (servant of Rybanic) for #1133F3#15 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60294	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	57866	large brown snake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	27	12.45
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	12.45	=	1.01455
[PROJECTOR] starting dam	75.0767
[PROJECTOR] after difficulty dam	75.0767
[PROJECTOR] res	8.9231035868691	0.91076896413131	 on dam	75.0767
[PROJECTOR] after resists dam	68.377528289397
[PROJECTOR] after flat damage armor	68.377528289397
[PROJECTOR] final dam	68.377528289397
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#68 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	20.755022276247	versus	1	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
[LOG]	#UID:57866:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2192875]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#83 fire#LAST# damage.
large brown snake	57866	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	20.755022276247	versus	1	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	#UID:57866:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST# damage.
forest wight	57867	dumb ai talents can use	Lightning	T_LIGHTNING
forest wight	57867	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
forest wight	57867	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Forest wight casts Glacial Vapour.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60295	after	2353
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	27	12.45
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	72
[ATTACK] mace accuracy bonus	27	12.45	=	1.01455
[PROJECTOR] starting dam	73.0476
[PROJECTOR] after difficulty dam	73.0476
[PROJECTOR] res	8.9231035868691	0.91076896413131	 on dam	73.0476
[PROJECTOR] after resists dam	66.529486984278
[PROJECTOR] after flat damage armor	66.529486984278
[PROJECTOR] final dam	66.529486984278
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#67 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Large brown snake!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2193469]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	80	0.2	 on dam	9.3520003157283
[PROJECTOR] after resists dam	1.8704000631457
[PROJECTOR] res	0	1	 on dam	1.8704000631457
[PROJECTOR] after self-resists dam	1.8704000631457
[PROJECTOR] after flat damage armor	1.8704000631457
[PROJECTOR] final dam	1.8704000631457
[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	7.4264713184093	0.92573528681591	 on dam	9.3520003157283
[PROJECTOR] after resists dam	8.6574766945832
[PROJECTOR] after flat damage armor	8.6574766945832
[PROJECTOR] final dam	8.6574766945832
[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	15	0.85	 on dam	9.3520003157283
[PROJECTOR] after resists dam	7.949200268369
[PROJECTOR] after flat damage armor	7.949200268369
[PROJECTOR] final dam	7.949200268369
[LOG]	Forest wight's cold area effect hits Golem (servant of Rybanic) for #1133F3#8 cold#LAST# damage.
[LOG]	Forest wight's cold area effect hits Forest wight for #1133F3#2 cold#LAST# damage.
[LOG]	Forest wight's cold area effect hits Giant ice ant for #1133F3#9 cold#LAST# damage.
giant ice ant	57864	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.08851138437	7	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	13.08851138437	versus	1	0.3	with APR	7
[ATTACK] after armor	13.08851138437
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
checkHit	19.068763661904	11
=> chance to hit	71
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Frozen'!
[LOG]	
[LOG]	#UID:57864:0#Giant ice ant hits Golem (servant of Rybanic) for #1133F3#11 cold#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57864	giant ice ant	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant ice ant	 :: 	44.082477970522	7	9.2579692361809	8.5	::	1
checkHit	27	8.5
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	9.2579692361809	0.3	with APR	7
[ATTACK] after armor	41.824508734341
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	8.5	=	1.0185
[PROJECTOR] starting dam	65.184
[PROJECTOR] after difficulty dam	65.184
[PROJECTOR] res	0	1	 on dam	65.184
[PROJECTOR] after resists dam	65.184
[PROJECTOR] after flat damage armor	65.184
[PROJECTOR] final dam	65.184
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant ice ant for #aaaaaa#65 physical#LAST# damage.
[LOG]	#UID:57864:0#Giant ice ant hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	80	0.2	 on dam	9.3520003157283
[PROJECTOR] after resists dam	1.8704000631457
[PROJECTOR] res	0	1	 on dam	1.8704000631457
[PROJECTOR] after self-resists dam	1.8704000631457
[PROJECTOR] after flat damage armor	1.8704000631457
[PROJECTOR] final dam	1.8704000631457
[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	7.4264713184093	0.92573528681591	 on dam	9.3520003157283
[PROJECTOR] after resists dam	8.6574766945832
[PROJECTOR] after flat damage armor	8.6574766945832
[PROJECTOR] final dam	8.6574766945832
[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	15	0.85	 on dam	9.3520003157283
[PROJECTOR] after resists dam	7.949200268369
[PROJECTOR] after flat damage armor	7.949200268369
[PROJECTOR] final dam	7.949200268369
[LOG]	Forest wight's cold area effect hits Golem (servant of Rybanic) for #1133F3#8 cold#LAST# damage.
[LOG]	Forest wight's cold area effect hits Forest wight for #1133F3#2 cold#LAST# damage.
[LOG]	Forest wight's cold area effect hits Giant ice ant for #1133F3#9 cold#LAST# damage.
giant ice ant	57864	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.08851138437	7	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	13.08851138437	versus	1	0.3	with APR	7
[ATTACK] after armor	13.08851138437
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[LOG]	
[LOG]	#UID:57864:0#Giant ice ant hits Golem (servant of Rybanic) for #1133F3#11 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	soules	tome	Treasure Hoarder	false	true
[SPELL CRIT %]	9.8
Adding entity	60296	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	57864	giant ice ant	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2194560]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant ice ant	 :: 	44.082477970522	7	9.2579692361809	8.5	::	1
checkHit	27	8.5
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	9.2579692361809	0.3	with APR	7
[ATTACK] after armor	41.824508734341
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	8.5	=	1.0185
[PROJECTOR] starting dam	44.814
[PROJECTOR] after difficulty dam	44.814
[PROJECTOR] res	0	1	 on dam	44.814
[PROJECTOR] after resists dam	44.814
[PROJECTOR] after flat damage armor	44.814
[PROJECTOR] final dam	44.814
[PROJECTOR] starting dam	5.8038832819878
[PROJECTOR] after difficulty dam	5.8038832819878
[PROJECTOR] res	15	0.85	 on dam	5.8038832819878
[PROJECTOR] after resists dam	4.9333007896897
[PROJECTOR] after flat damage armor	4.9333007896897
[PROJECTOR] final dam	4.9333007896897
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant ice ant for #aaaaaa#45 physical#LAST# damage.
[LOG]	#UID:57864:0#Giant ice ant hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2194771]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	80	0.2	 on dam	9.3520003157283
[PROJECTOR] after resists dam	1.8704000631457
[PROJECTOR] res	0	1	 on dam	1.8704000631457
[PROJECTOR] after self-resists dam	1.8704000631457
[PROJECTOR] after flat damage armor	1.8704000631457
[PROJECTOR] final dam	1.8704000631457
[PROJECTOR] starting dam	9.3520003157283
[PROJECTOR] after difficulty dam	9.3520003157283
[PROJECTOR] res	15	0.85	 on dam	9.3520003157283
[PROJECTOR] after resists dam	7.949200268369
[PROJECTOR] after flat damage armor	7.949200268369
[PROJECTOR] final dam	7.949200268369
[LOG]	Forest wight's cold area effect hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Forest wight's cold area effect hits Forest wight for #1133F3#2 cold#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Giant ice ant for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant ice ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60297	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	20	0.8	 on dam	92.087718221184
[PROJECTOR] after resists dam	73.670174576947
[PROJECTOR] after flat damage armor	73.670174576947
[PROJECTOR] final dam	73.670174576947
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2195418]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest wight for #LIGHT_RED#74 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57867	forest wight	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest wight	 :: 	44.082477970522	7	7	6.35	::	1
checkHit	27	6.35
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	2.4
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	27	6.35	=	1.02065
[PROJECTOR] starting dam	69.4042
[PROJECTOR] after difficulty dam	69.4042
[PROJECTOR] res	50.269068253755	0.49730931746245	 on dam	69.4042
[PROJECTOR] after resists dam	34.515355331027
[PROJECTOR] after flat damage armor	34.515355331027
[PROJECTOR] final dam	34.515355331027
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Forest wight for #aaaaaa#35 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.6433798015776	9	1	11.4	::	1
checkHit	15	11.4
=> chance to hit	59
[ATTACK] raw dam	5.6433798015776	versus	1	0.3	with APR	9
[ATTACK] after armor	5.6433798015776
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
checkHit	31.5	10.190625118541
=> chance to hit	95
[LOG]	#UID:57867:0#Forest wight drains experience from Golem (servant of Rybanic)!
[LOG]	
[LOG]	#UID:57867:0#Forest wight hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[USERCHAT] channel talk	StarKeep	tome	Heh, yeah.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60298	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	20	0.8	 on dam	96.616622395996
[PROJECTOR] after resists dam	77.293297916797
[PROJECTOR] after flat damage armor	77.293297916797
[PROJECTOR] final dam	77.293297916797
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2196246]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest wight for #LIGHT_RED#77 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest wight	 :: 	44.082477970522	7	7	6.35	::	1
checkHit	27	6.35
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	27	6.35	=	1.02065
[PROJECTOR] starting dam	48.9912
[PROJECTOR] after difficulty dam	48.9912
[PROJECTOR] res	50.269068253755	0.49730931746245	 on dam	48.9912
[PROJECTOR] after resists dam	24.363780233666
[PROJECTOR] after flat damage armor	24.363780233666
[PROJECTOR] final dam	24.363780233666
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Forest wight for #aaaaaa#24 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Forest wight!#{normal}#
[LOG]	
Loading tile	object/vial_wight_ectoplasm.png
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
Server latency	147
[LOG]	Resting starts...
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
giant venus flytrap	57862	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
giant venus flytrap	57862	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[USERCHAT] channel serial data	Faeryan	tome	569
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
giant venus flytrap	57862	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
giant venus flytrap	57862	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
giant venus flytrap	57862	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Rested for 80 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57862	giant venus flytrap	::	2353	Rybanic	49	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (giant venus flytrap)).
[LOG]	
[USERCHAT] channel achievement	kalithrian	tome	Treasure Hunter (Roguelike)	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60299	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2208948]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#94 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (159 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
Loading tile	talents/grand_arrival.png
AI took for target	57856	bee swarm	::	2353	Rybanic	9	<	100
AI took for target	57853	giant venus flytrap	::	2353	Rybanic	16	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northeast (bee swarm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	Bee swarm speeds up.
Adding entity	60300	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2213344]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#89 fire#LAST# damage.
bee swarm	57856	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	57856	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Rybanic.
[LOG]	Bee swarm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	7.9999999999997	15.65	::	5.7304247779439
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:57856:0#Bee swarm misses #fbd578#Rybanic#LAST#.
bee swarm	57856	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[LOG]	#UID:57856:0#Bee swarm misses #fbd578#Rybanic#LAST#.
AI took for target	2350	golem (servant of Rybanic)	::	57856	bee swarm	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2213521]
New GL Shader program 45
*p 45: Uniform: 0: 1406 aadjust
*p 45: Uniform: 1: 1406 antialiasingRadius
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 1406 ellipsoidalFactor
*p 45: Uniform: 4: 1406 horizontalScrollingSpeed
*p 45: Uniform: 5: 8B50 impact
*p 45: Uniform: 6: 8B51 impact_color
*p 45: Uniform: 7: 1406 impact_tick
*p 45: Uniform: 8: 1406 impact_time
*p 45: Uniform: 9: 1406 oscillationSpeed
*p 45: Uniform: 10: 1406 shieldIntensity
*p 45: Uniform: 11: 1406 tick
*p 45: Uniform: 12: 1406 tick_start
*p 45: Uniform: 13: 1406 time_factor
*p 45: Uniform: 14: 1406 verticalScrollingSpeed
*p 45: Uniform: 15: 1406 wobblingPower
*p 45: Uniform: 16: 1406 wobblingSpeed
*p 45: Uniform: 17: 8B5E tex
bee swarm	57856	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	7.7751712284582	20	7.9999999999997	15.65	::	1
checkHit	21.5	15.65
=> chance to hit	65
[ATTACK] raw dam	7.7751712284582	versus	7.9999999999997	0.3	with APR	20
[ATTACK] after armor	7.7751712284582
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
checkHit	20.55	7.9975797639748
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	7.5470334279832	0.92452966572017	 on dam	4.24
[PROJECTOR] after resists dam	3.9200057826535
[PROJECTOR] after flat damage armor	3.9200057826535
[PROJECTOR] final dam	3.9200057826535
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	0	1	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.8326899560109
[PROJECTOR] after flat damage armor	4.8326899560109
[PROJECTOR] final dam	4.8326899560109
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #YELLOW#4 mind#LAST#, #YELLOW#5 light#LAST# (9 total damage).
[LOG]	#UID:57856:0#Bee swarm hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	Bee swarm speeds up.
Adding entity	60301	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2213838]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bee swarm for #LIGHT_RED#89 fire#LAST# damage.
[USERCHAT] channel serial data	xterminal	tome	506
[LOG]	#{bold}#Rybanic's Channel Staff killed Bee swarm!#{normal}#
giant venus flytrap	57853	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	27.184725093331
[PROJECTOR] after difficulty dam	27.184725093331
[PROJECTOR] res	30	0.7	 on dam	27.184725093331
[PROJECTOR] after resists dam	19.029307565332
[PROJECTOR] after flat damage armor	19.029307565332
[PROJECTOR] final dam	19.029307565332
checkHit	33.150230086377	25
=> chance to hit	71
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:57853:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60302	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	3.6505752256148	0.96349424774385	 on dam	95.106987671059
[PROJECTOR] after resists dam	91.635035541311
[PROJECTOR] after flat damage armor	91.635035541311
[PROJECTOR] final dam	91.635035541311
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	5.8069545340786	0.94193045465921	 on dam	32.853489234024
[PROJECTOR] after resists dam	30.945702051346
[PROJECTOR] after flat damage armor	30.945702051346
[PROJECTOR] final dam	30.945702051346
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2214294]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#92 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#33 physical#LAST# (155 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60303	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	3.6505752256148	0.96349424774385	 on dam	89.068448771309
[PROJECTOR] after resists dam	85.816938046624
[PROJECTOR] after flat damage armor	85.816938046624
[PROJECTOR] final dam	85.816938046624
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2214929]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	TheRani	tome	The secret city	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel achievement	sevriem	tome	The Arena	false	false
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[Identify]	steel dagger	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:57900:0#steel dagger (8-10.4 power, 6 apr)#LAST#.
AI took for target	57860	large white snake	::	2353	Rybanic	100	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	57860	large white snake	100	<	100
[TARGET] Passing target	Wrathroot	from	large white snake	to	Rybanic
[TARGET] Passing target	copperhead snake	from	large white snake	to	Rybanic
[TARGET] Passing target	giant fire ant	from	large white snake	to	Rybanic
[TARGET] Passing target	giant venus flytrap	from	copperhead snake	to	Rybanic
[TARGET] Passing target	giant venus flytrap	from	giant fire ant	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60304	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	4.9420506210944	0.95057949378906	 on dam	32.853489234024
[PROJECTOR] after resists dam	31.229853165283
[PROJECTOR] after flat damage armor	31.229853165283
[PROJECTOR] final dam	31.229853165283
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2219613]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant fire ant for #LIGHT_RED#94 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#31 physical#LAST# (158 total damage).
AI took for target	57860	large white snake	::	2353	Rybanic	49	<	100
[TARGET] Passing target	poison ivy	from	giant venus flytrap	to	Rybanic
giant fire ant	57873	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant uses Flamespit.
[MIND CRIT %]	1
[PROJECTOR] starting dam	11.666603256725
[PROJECTOR] after difficulty dam	11.666603256725
[PROJECTOR] res	34	0.66	 on dam	11.666603256725
[PROJECTOR] after resists dam	7.6999581494383
[PROJECTOR] after flat damage armor	7.6999581494383
[PROJECTOR] final dam	7.6999581494383
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2219850]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	#UID:57873:0#Giant fire ant hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60305	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2220314]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant fire ant for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant fire ant!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60306	after	2353
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2220679]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57860	large white snake	36	<	100
AI took for target	57874	Wrathroot	::	2353	Rybanic	36	<	100
[LOG]	Wrathroot casts Freeze.
[SPELL CRIT %]	0.4
[PROJECTOR] starting dam	128.7313279171
[PROJECTOR] after difficulty dam	128.7313279171
[PROJECTOR] res	43	0.57	 on dam	128.7313279171
[PROJECTOR] after resists dam	73.376856912744
[PROJECTOR] after flat damage armor	73.376856912744
[PROJECTOR] final dam	73.376856912744
checkHit	33.150230086377	39
=> chance to hit	36
[LOG]	Rybanic is encased in ice!
Loading tile	player/dwarf_male/base_shadow_01.png
[SOUND] loading from	/data/sound/talents/water.ogg	:=:	sound "/data/sound/talents/water.ogg" : <static>
[LOG]	
[LOG]	#UID:57874:0#Wrathroot hits #fbd578#Rybanic#LAST# for #1133F3#73 cold#LAST# damage.
Loading tile	talents/freeze.png
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is free from the ice.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.45	::	1.2079215610874
checkHit	27	12.45
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	27	12.45	=	1.01455
[PROJECTOR] starting dam	66.176828269267
[PROJECTOR] after difficulty dam	66.176828269267
[PROJECTOR] res	0	1	 on dam	66.176828269267
[PROJECTOR] after resists dam	66.176828269267
[PROJECTOR] after flat damage armor	66.176828269267
[PROJECTOR] final dam	66.176828269267
checkHit	20.130049222083	32.5
=> chance to hit	20
[LOG]	Large white snake is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#66 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	20.755022276247	versus	1	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] numbed dam	15.895
[PROJECTOR] final dam	15.895
AI took for target	57861	copperhead snake	::	2350	golem (servant of Rybanic)	9	<	100
[LOG]	#UID:57860:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#16 physical#LAST# damage.
AI took for target	57857	bee swarm	::	2350	golem (servant of Rybanic)	100	<	100
[LOG]	
[USERCHAT] channel achievement	actionfiasco	tome	Exterminator	false	false
[USERCHAT] channel talk	shortman422	tome	So i walk in norgos lair  to a lvl 6 rare bear. I <3 u game
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	2.698743036712	 lost tiles => 	8.6232306955705
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Large white snake is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Copperhead snake is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	59.113837199814
[PROJECTOR] after resists dam	82.231895631367
[PROJECTOR] after flat damage armor	82.231895631367
[PROJECTOR] final dam	82.231895631367
[LOG]	Wrathroot is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2227503]
New GL Shader program 43
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 1406 flameIntensity
*p 43: Uniform: 2: 1406 shockwaveSpeed
*p 43: Uniform: 3: 1406 shockwaveWidth
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 tick_start
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Copperhead snake for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wrathroot for #LIGHT_RED#82 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.755022276247	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	20.755022276247	versus	1	0.3	with APR	10
[ATTACK] after armor	20.755022276247
[ATTACK] after range	22
[PHYS CRIT %]	1
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] numbed dam	15.895
[PROJECTOR] final dam	15.895
[LOG]	#UID:57860:0#Large white snake hits Golem (servant of Rybanic) for #aaaaaa#16 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2227841]
New GL Shader program 45
*p 45: Uniform: 0: 1406 aadjust
*p 45: Uniform: 1: 1406 antialiasingRadius
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 1406 ellipsoidalFactor
*p 45: Uniform: 4: 1406 horizontalScrollingSpeed
*p 45: Uniform: 5: 8B50 impact
*p 45: Uniform: 6: 8B51 impact_color
*p 45: Uniform: 7: 1406 impact_tick
*p 45: Uniform: 8: 1406 impact_time
*p 45: Uniform: 9: 1406 oscillationSpeed
*p 45: Uniform: 10: 1406 shieldIntensity
*p 45: Uniform: 11: 1406 tick
*p 45: Uniform: 12: 1406 tick_start
*p 45: Uniform: 13: 1406 time_factor
*p 45: Uniform: 14: 1406 verticalScrollingSpeed
*p 45: Uniform: 15: 1406 wobblingPower
*p 45: Uniform: 16: 1406 wobblingSpeed
*p 45: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	12.45	::	1
checkHit	27	12.45
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	12.45	=	1.01455
[PROJECTOR] starting dam	67.97485
[PROJECTOR] after difficulty dam	67.97485
[PROJECTOR] res	0	1	 on dam	67.97485
[PROJECTOR] after resists dam	67.97485
[PROJECTOR] after flat damage armor	67.97485
[PROJECTOR] final dam	67.97485
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
AI took for target	57857	bee swarm	::	2350	golem (servant of Rybanic)	64	<	100
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
AI took for target	57861	copperhead snake	::	2350	golem (servant of Rybanic)	9	<	100
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	19.704612399938
[PROJECTOR] after resists dam	27.410631877122
[PROJECTOR] after flat damage armor	27.410631877122
[PROJECTOR] final dam	27.410631877122
[LOG]	
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Copperhead snake for #LIGHT_RED#20 fire#LAST# damage.
[USERCHAT] channel achievement	sstraub73	tome	Rescuer of the lost	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60309	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	84.539544596497
[PROJECTOR] after resists dam	117.60101081722
[PROJECTOR] after flat damage armor	117.60101081722
[PROJECTOR] final dam	117.60101081722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2228695]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#118 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57874	Wrathroot	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	66.17
[PROJECTOR] after difficulty dam	66.17
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	66.17
[PROJECTOR] after resists dam	61.365040647874
[PROJECTOR] after flat damage armor	61.365040647874
[PROJECTOR] final dam	61.365040647874
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#61 physical#LAST# damage.
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	19.704612399938
[PROJECTOR] after resists dam	27.410631877122
[PROJECTOR] after flat damage armor	27.410631877122
[PROJECTOR] final dam	27.410631877122
[LOG]	Wrathroot uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Copperhead snake for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Wrathroot receives #LIGHT_GREEN#219 healing#LAST# from Infusion: Healing.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60310	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	84.539544596497
[PROJECTOR] after resists dam	117.60101081722
[PROJECTOR] after flat damage armor	117.60101081722
[PROJECTOR] final dam	117.60101081722
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2229745]
New GL Shader program 50
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#118 fire#LAST# damage.
AI took for target	57861	copperhead snake	::	2350	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	47.846
[PROJECTOR] after difficulty dam	47.846
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	47.846
[PROJECTOR] after resists dam	44.371644776155
[PROJECTOR] after flat damage armor	44.371644776155
[PROJECTOR] final dam	44.371644776155
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#44 physical#LAST# damage.
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	19.704612399938
[PROJECTOR] after resists dam	27.410631877122
[PROJECTOR] after flat damage armor	27.410631877122
[PROJECTOR] final dam	27.410631877122
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[LOG]	#UID:57874:0#Wrathroot misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Copperhead snake for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60311	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	90.578083496246
[PROJECTOR] after resists dam	126.00108301844
[PROJECTOR] after flat damage armor	126.00108301844
[PROJECTOR] final dam	126.00108301844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2230376]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#126 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	55.99
[PROJECTOR] after difficulty dam	55.99
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	55.99
[PROJECTOR] after resists dam	51.924265163585
[PROJECTOR] after flat damage armor	51.924265163585
[PROJECTOR] final dam	51.924265163585
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#52 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic feels pain again.
[LOG]	Copperhead snake stops burning.
[LOG]	Wrathroot stops burning.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	25.209832247947	versus	1	0.3	with APR	0
[ATTACK] after armor	24.209832247947
[ATTACK] after range	24
[PHYS CRIT %]	0.4
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[SOUND] loading from	/data/sound/creatures/treant/treeant_2.ogg	:=: unknown file
[LOG]	
[LOG]	#UID:57874:0#Wrathroot hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	2.698743036712	 lost tiles => 	8.6232306955705
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	59.113837199814
[PROJECTOR] after resists dam	82.231895631367
[PROJECTOR] after flat damage armor	82.231895631367
[PROJECTOR] final dam	82.231895631367
[LOG]	Wrathroot is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	15	0.85	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.92546584892
[PROJECTOR] after flat damage armor	27.92546584892
[PROJECTOR] final dam	27.92546584892
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	15	0.85	 on dam	32.853489234024
[PROJECTOR] after resists dam	27.92546584892
[PROJECTOR] after flat damage armor	27.92546584892
[PROJECTOR] final dam	27.92546584892
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	32.853489234024
[PROJECTOR] after resists dam	30.467820799008
[PROJECTOR] after flat damage armor	30.467820799008
[PROJECTOR] final dam	30.467820799008
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	32.853489234024
[PROJECTOR] after resists dam	30.467820799008
[PROJECTOR] after flat damage armor	30.467820799008
[PROJECTOR] final dam	30.467820799008
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[LOG]	Bee swarm is on fire!
[PROJECTOR] starting dam	46.915743809376
[PROJECTOR] after difficulty dam	46.915743809376
[PROJECTOR] res	0	1	 on dam	59.113837199814
[PROJECTOR] after resists dam	59.113837199814
[PROJECTOR] after flat damage armor	59.113837199814
[PROJECTOR] final dam	59.113837199814
[LOG]	Copperhead snake is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2231728]
New GL Shader program 47
*p 47: Uniform: 0: 8B50 ellipsoidalFactor
*p 47: Uniform: 1: 1406 flameIntensity
*p 47: Uniform: 2: 1406 shockwaveSpeed
*p 47: Uniform: 3: 1406 shockwaveWidth
*p 47: Uniform: 4: 1406 tick
*p 47: Uniform: 5: 1406 tick_start
*p 47: Uniform: 6: 1406 time_factor
*p 47: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(28 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(28 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bee swarm for #LIGHT_RED#59 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (125 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Wrathroot for #LIGHT_RED#82 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#30 physical#LAST# (143 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Copperhead snake for #LIGHT_RED#59 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	61.08
[PROJECTOR] after difficulty dam	61.08
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	61.08
[PROJECTOR] after resists dam	56.64465290573
[PROJECTOR] after flat damage armor	56.64465290573
[PROJECTOR] final dam	56.64465290573
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#57 physical#LAST# damage.
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	19.704612399938
[PROJECTOR] after resists dam	27.410631877122
[PROJECTOR] after flat damage armor	27.410631877122
[PROJECTOR] final dam	27.410631877122
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[LOG]	#UID:57874:0#Wrathroot misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Burning from Rybanic hits Copperhead snake for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bee swarm for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60312	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	92.087718221184
[PROJECTOR] after resists dam	128.10110106875
[PROJECTOR] after flat damage armor	128.10110106875
[PROJECTOR] final dam	128.10110106875
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2232832]
New GL Shader program 50
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#128 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	47.846
[PROJECTOR] after difficulty dam	47.846
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	47.846
[PROJECTOR] after resists dam	44.371644776155
[PROJECTOR] after flat damage armor	44.371644776155
[PROJECTOR] final dam	44.371644776155
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#44 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	57849	giant venus flytrap	::	2350	golem (servant of Rybanic)	49	<	100
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	19.704612399938
[PROJECTOR] after resists dam	27.410631877122
[PROJECTOR] after flat damage armor	27.410631877122
[PROJECTOR] final dam	27.410631877122
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	25.209832247947	versus	1	0.3	with APR	0
[ATTACK] after armor	24.209832247947
[ATTACK] after range	26
[PHYS CRIT %]	0.4
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] final dam	22.1
[LOG]	
[LOG]	Burning from Rybanic hits Copperhead snake for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#UID:57874:0#Wrathroot hits Golem (servant of Rybanic) for #aaaaaa#22 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Bee swarm for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Bee swarm!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60313	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	93.597352946121
[PROJECTOR] after resists dam	130.20111911906
[PROJECTOR] after flat damage armor	130.20111911906
[PROJECTOR] final dam	130.20111911906
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2233478]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#130 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Wrathroot.
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	0	1	 on dam	19.704612399938
[PROJECTOR] after resists dam	19.704612399938
[PROJECTOR] after flat damage armor	19.704612399938
[PROJECTOR] final dam	19.704612399938
[PROJECTOR] starting dam	15.638581269792
[PROJECTOR] after difficulty dam	15.638581269792
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	19.704612399938
[PROJECTOR] after resists dam	27.410631877122
[PROJECTOR] after flat damage armor	27.410631877122
[PROJECTOR] final dam	27.410631877122
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	25.209832247947	versus	1	0.3	with APR	0
[ATTACK] after armor	24.209832247947
[ATTACK] after range	25
[PHYS CRIT %]	0.4
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[LOG]	
[LOG]	Burning from Rybanic hits Copperhead snake for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#UID:57874:0#Wrathroot hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Wrathroot for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#{bold}#Burning from Rybanic killed Copperhead snake!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60314	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	99.635891845871
[PROJECTOR] after resists dam	138.60119132029
[PROJECTOR] after flat damage armor	138.60119132029
[PROJECTOR] final dam	138.60119132029
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2234048]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#139 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Wrathroot	 :: 	44.082477970522	7	10	9	::	1
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	10	0.3	with APR	7
[ATTACK] after armor	41.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	51.918
[PROJECTOR] after difficulty dam	51.918
[PROJECTOR] res	7.2615374824336	0.92738462517566	 on dam	51.918
[PROJECTOR] after resists dam	48.14795496987
[PROJECTOR] after flat damage armor	48.14795496987
[PROJECTOR] final dam	48.14795496987
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Wrathroot for #aaaaaa#48 physical#LAST# damage.
[LOG]	Wrathroot stops burning.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.209832247947	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	25.209832247947	versus	1	0.3	with APR	0
[ATTACK] after armor	24.209832247947
[ATTACK] after range	24
[PHYS CRIT %]	0.4
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	
[LOG]	#UID:57874:0#Wrathroot hits Golem (servant of Rybanic) for #aaaaaa#20 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	shortman422	tome	Correction... an oooozemancer bear
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60315	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	-39.10769377635	1.3910769377635	 on dam	83.029909871559
[PROJECTOR] after resists dam	115.50099276691
[PROJECTOR] after flat damage armor	115.50099276691
[PROJECTOR] final dam	115.50099276691
Zone guardian dead, setting up backup guardian	SNAPROOT	50
===	nil	nil
[QUEST] try update status on	Rybanic	starter-zones	1	old-forest
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
Refusing to drop Wrathroot artifact Wrathroot's Barkwood with chance 75
Loading tile	object/artifact/coral_spray.png
Added unique	mod.class.Object/Coral Spray	::	1
Removed unique	mod.class.Object/Wrathroot's Barkwood	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/creatures/treant/treeant_death_2.ogg	:=: unknown file
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2238633]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wrathroot for #LIGHT_RED#116 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wrathroot!#{normal}#
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	57849	giant venus flytrap	49	<	100
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
giant venus flytrap	57849	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	15	0.85	 on dam	26.809089148879
[PROJECTOR] after resists dam	22.787725776547
[PROJECTOR] after flat damage armor	22.787725776547
[PROJECTOR] final dam	22.787725776547
[LOG]	
[LOG]	#UID:57849:0#Giant venus flytrap hits Golem (servant of Rybanic) for #LIGHT_GREEN#23 nature#LAST# damage.
[TARGET] Passing target	copperhead snake	from	giant venus flytrap	to	golem (servant of Rybanic)
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	87.692085531044
[PROJECTOR] after difficulty dam	87.692085531044
[PROJECTOR] res	0	1	 on dam	87.692085531044
[PROJECTOR] after resists dam	87.692085531044
[PROJECTOR] after flat damage armor	87.692085531044
[PROJECTOR] final dam	87.692085531044
checkHit	15.949526760213	32.5
=> chance to hit	9
[LOG]	Giant venus flytrap is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant venus flytrap for #aaaaaa#88 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.09964908848	10	1	11.4	::	1
checkHit	24.5	11.4
=> chance to hit	83
[ATTACK] raw dam	16.09964908848	versus	1	0.3	with APR	10
[ATTACK] after armor	16.09964908848
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] numbed dam	12.2825
[PROJECTOR] final dam	12.2825
[LOG]	
[LOG]	#UID:57849:0#Giant venus flytrap hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST# damage.
[USERCHAT] channel achievement	mal2	tome	Treasure Hunter	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60317	after	2353
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant venus flytrap	 :: 	44.082477970522	7	1	4.5	::	1
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	55.215
[PROJECTOR] after difficulty dam	55.215
[PROJECTOR] res	0	1	 on dam	55.215
[PROJECTOR] after resists dam	55.215
[PROJECTOR] after flat damage armor	55.215
[PROJECTOR] final dam	55.215
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Giant venus flytrap for #aaaaaa#55 physical#LAST# damage.
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2241568]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Coral Spray	true
[LOG]	Rybanic picks up (q.): #FFD700##UID:60316:0#Coral Spray (8 def, 8 armour, 48 block)#LAST#.
[Identify]	caller's mossy mindstar	true
[LOG]	Rybanic picks up (h.): #0080FF##UID:57886:0#caller's mossy mindstar (3-3.3 power, 12 apr, nature damage)#LAST#.
[Identify]	umbral rough leather gloves of the starseeker	true
[LOG]	Rybanic picks up (o.): #0080FF##UID:57883:0#umbral rough leather gloves of the starseeker (0 def, 1 armour)#LAST#.
[Identify]	miner's pair of iron boots of uncanny dodging	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:57880:0#miner's pair of iron boots of uncanny dodging (3 def, 8 armour)#LAST#.
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (v.): #FFFFFF##UID:57879:0#aquamarine#LAST#.
[Identify]	ash magestaff of protection	true
[LOG]	Rybanic picks up (i.): #0080FF##UID:57877:0#ash magestaff of protection (15-18 power, 3 apr, lightning damage)#LAST#.
[LOG]	Lore found: #0080FF#Coral Spray
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Coral Spray
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60318	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	57869	copperhead snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	14.8	::	1.2079215610874
checkHit	27	14.8
=> chance to hit	81
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	14.8	=	1.0122
[PROJECTOR] starting dam	64.800884819033
[PROJECTOR] after difficulty dam	64.800884819033
[PROJECTOR] res	0	1	 on dam	64.800884819033
[PROJECTOR] after resists dam	64.800884819033
[PROJECTOR] after flat damage armor	64.800884819033
[PROJECTOR] final dam	64.800884819033
checkHit	32.5	20.483754295645
=> chance to hit	81
[KNOCKBACK] from	30	30	over	3
[KNOCKBACK] try	32	4	2
[KNOCKBACK] try	33	4	1	::	true
[KNOCKBACK] failsafe knocked to	32	4	::
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#65 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2244202]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	57869	copperhead snake	::	2350	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60319	after	2353
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2245036]
New GL Shader program 45
*p 45: Uniform: 0: 1406 aadjust
*p 45: Uniform: 1: 1406 antialiasingRadius
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 1406 ellipsoidalFactor
*p 45: Uniform: 4: 1406 horizontalScrollingSpeed
*p 45: Uniform: 5: 8B50 impact
*p 45: Uniform: 6: 8B51 impact_color
*p 45: Uniform: 7: 1406 impact_tick
*p 45: Uniform: 8: 1406 impact_time
*p 45: Uniform: 9: 1406 oscillationSpeed
*p 45: Uniform: 10: 1406 shieldIntensity
*p 45: Uniform: 11: 1406 tick
*p 45: Uniform: 12: 1406 tick_start
*p 45: Uniform: 13: 1406 time_factor
*p 45: Uniform: 14: 1406 verticalScrollingSpeed
*p 45: Uniform: 15: 1406 wobblingPower
*p 45: Uniform: 16: 1406 wobblingSpeed
*p 45: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	14.8	::	1
checkHit	27	14.8
=> chance to hit	81
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	14.8	=	1.0122
[PROJECTOR] starting dam	71.8662
[PROJECTOR] after difficulty dam	71.8662
[PROJECTOR] res	0	1	 on dam	71.8662
[PROJECTOR] after resists dam	71.8662
[PROJECTOR] after flat damage armor	71.8662
[PROJECTOR] final dam	71.8662
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#72 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.030889461383	10	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	22.030889461383	versus	1	0.3	with APR	10
[ATTACK] after armor	22.030889461383
[ATTACK] after range	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] numbed dam	17.34
[PROJECTOR] final dam	17.34
[LOG]	#UID:57869:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(17 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.030889461383	10	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	22.030889461383	versus	1	0.3	with APR	10
[ATTACK] after armor	22.030889461383
[ATTACK] after range	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	15	0.85	 on dam	23
[PROJECTOR] after resists dam	19.55
[PROJECTOR] after flat damage armor	19.55
[PROJECTOR] final dam	19.55
[LOG]	#UID:57869:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	14.8	::	1
checkHit	27	14.8
=> chance to hit	81
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Copperhead snake.
copperhead snake	57869	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	57869	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.030889461383	10	1	11.4	::	1
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	22.030889461383	versus	1	0.3	with APR	10
[ATTACK] after armor	22.030889461383
[ATTACK] after range	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	#UID:57869:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60320	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2246447]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#94 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	14.8	::	1
checkHit	27	14.8
=> chance to hit	81
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	14.8	=	1.0122
[PROJECTOR] starting dam	65.793
[PROJECTOR] after difficulty dam	65.793
[PROJECTOR] res	0	1	 on dam	65.793
[PROJECTOR] after resists dam	65.793
[PROJECTOR] after flat damage armor	65.793
[PROJECTOR] final dam	65.793
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#66 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	
[Identify]	linen wizard hat of frost (#RESIST#)	true
[LOG]	Rybanic picks up (r.): #00FF80##UID:57891:0#linen wizard hat of frost (+16%) (1 def, 0 armour)#LAST#.
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
giant venus flytrap	57852	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
checkHit	33.150230086377	24.5
=> chance to hit	72
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:57852:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[Identify]	insidious poison infusion	true
[LOG]	Rybanic picks up (a.): #FFFFFF##UID:57893:0#insidious poison infusion (17 nature damage, 20% healing reduction)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	It has aquired your response, and will continue to tailor the game to what you enjoy.
[Identify]	mindwoven linen wizard hat of darkness (#RESIST#)	true
[LOG]	Rybanic picks up (u.): #00FF80##UID:57888:0#mindwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)#LAST#.
[LOG]	
[Identify]	pouch of steel shots of erosion	true
[LOG]	Rybanic picks up (K.): #00FF80##UID:57894:0#pouch of steel shots of erosion (16/16, 18.5-22.2 power, 2 apr)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Hastur	tome	Orbituary	false	false
Server latency	146
[USERCHAT] channel talk	nooblade	tome	aww, wraithroot dropped coral spray, that's not fair, you can get that in the previous dungeons
[MOUSE] pre starting drag'n'drop
[LOG]	You give #FFD700##UID:60316:0#Coral Spray (8 def, 8 armour, 48 block)#LAST# to golem (servant of Rybanic).
[USERCHAT] channel talk	trillioneyes	tome	I've had a rough start in norgos lair for my last several games
[USERCHAT] channel achievement	tsolron	tome	Squadmate	nil	nil
[USERCHAT] channel achievement	Noel	tome	The secret city	false	false
[USERCHAT] channel talk	hellfire014	tome	apparantly, i enjoy swarms of Summoner rares and uniques
[USERCHAT] channel achievement	Eientewi	tome	The Arena (Roguelike)	false	false
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:60321:0#aquamarine#LAST# from #FFFFFF##UID:57900:0#steel dagger (8-10.4 power, 6 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	Parcae	tome	hmmm ... is it possible for pedestals to be destroyed in alt daikara?
[LOG]	You extract #FFFFFF##UID:60322:0#zircon#LAST# from #00FF80##UID:57880:0#miner's pair of iron boots of uncanny dodging (3 def, 8 armour)#LAST#
[LOG]	
[USERCHAT] channel talk	hellfire014	tome	:\
[Identify]	psionic steel torque of thermal psionic shield	true
[LOG]	Rybanic picks up (I.): #00FF80##UID:57896:0#psionic steel torque of thermal psionic shield [power 51]  (20 cooldown)#LAST#.
[LOG]	
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
[LOG]	Lore found: #0080FF#journal entry (old forest)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	old-forest-note-4
[LOG]	
[USERCHAT] channel achievement	notmiki	global	Level 20	false	false
[USERCHAT] channel talk	StarKeep	tome	Yes.
Server latency	145
[USERCHAT] channel talk	StarKeep	tome	Unless fixed this patch.
[LOG]	Resting starts...
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[USERCHAT] channel talk	StarKeep	tome	Those meteors destroyed a good many things.
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rested for 69 turns (stop reason: all resources and life at maximum).
[LOG]	
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
[USERCHAT] channel talk	shortman422	tome	I had ata destroyed by a meteor once when i got protohps eye or w/e and i was like noooo but then i found out it didn't work anyways
AI took for target	56838	minotaur	::	2353	Rybanic	100	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the south (minotaur)).
[LOG]	
[USERCHAT] channel talk	Parcae	tome	crap, was looking forward to that randbass:/
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	56845	stone troll	::	2353	Rybanic	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60323	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2338371]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#91 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	56845	stone troll	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60324	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	0	1	 on dam	83.029909871559
[PROJECTOR] after resists dam	83.029909871559
[PROJECTOR] after flat damage armor	83.029909871559
[PROJECTOR] final dam	83.029909871559
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	0	1	 on dam	49.280233851036
[PROJECTOR] after resists dam	49.280233851036
[PROJECTOR] after flat damage armor	49.280233851036
[PROJECTOR] final dam	49.280233851036
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	13.496155347907	0.86503844652093	 on dam	49.280233851036
[PROJECTOR] after resists dam	42.629296934688
[PROJECTOR] after flat damage armor	42.629296934688
[PROJECTOR] final dam	42.629296934688
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2338814]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#83 fire#LAST#, #{bold}##LIGHT_STEEL_BLUE#49 temporal#{normal}##LAST#, #aaaaaa#43 physical#LAST# (175 total damage).
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_4.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_4.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Minotaur is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	-50	1.5	 on dam	58.295223683641
[PROJECTOR] after resists dam	87.442835525462
[PROJECTOR] after flat damage armor	87.442835525462
[PROJECTOR] final dam	87.442835525462
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	13.496155347907	0.86503844652093	 on dam	34.063809549981
[PROJECTOR] after resists dam	29.4665048957
[PROJECTOR] after flat damage armor	29.4665048957
[PROJECTOR] final dam	29.4665048957
[LOG]	Stone troll is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2339731]
New GL Shader program 47
*p 47: Uniform: 0: 8B50 ellipsoidalFactor
*p 47: Uniform: 1: 1406 flameIntensity
*p 47: Uniform: 2: 1406 shockwaveSpeed
*p 47: Uniform: 3: 1406 shockwaveWidth
*p 47: Uniform: 4: 1406 tick
*p 47: Uniform: 5: 1406 tick_start
*p 47: Uniform: 6: 1406 time_factor
*p 47: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#87 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST# (156 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Minotaur for #LIGHT_RED#58 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#29 physical#LAST# (122 total damage).
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	-50	1.5	 on dam	19.43174122788
[PROJECTOR] after resists dam	29.147611841821
[PROJECTOR] after flat damage armor	29.147611841821
[PROJECTOR] final dam	29.147611841821
[LOG]	
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	60325	after	2353
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	0	1	 on dam	131.33822106956
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2340430]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #{bold}##LIGHT_RED#131 fire#{normal}##LAST# damage.
Loading tile	object/minotaur_nose.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Minotaur!#{normal}#
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	-50	1.5	 on dam	19.43174122788
[PROJECTOR] after resists dam	29.147611841821
[PROJECTOR] after flat damage armor	29.147611841821
[PROJECTOR] final dam	29.147611841821
[LOG]	
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60326	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	-50	1.5	 on dam	90.578083496246
[PROJECTOR] after resists dam	135.86712524437
[PROJECTOR] after flat damage armor	135.86712524437
[PROJECTOR] final dam	135.86712524437
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2341193]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#136 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	56845	stone troll	36	<	100
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	-50	1.5	 on dam	19.43174122788
[PROJECTOR] after resists dam	29.147611841821
[PROJECTOR] after flat damage armor	29.147611841821
[PROJECTOR] final dam	29.147611841821
[LOG]	
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60327	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-50	1.5	 on dam	86.049179321434
[PROJECTOR] after resists dam	129.07376898215
[PROJECTOR] after flat damage armor	129.07376898215
[PROJECTOR] final dam	129.07376898215
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2341650]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#129 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Stone troll stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60328	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	-50	1.5	 on dam	87.558814046372
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2342449]
New GL Shader program 49
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#131 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60329	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	-50	1.5	 on dam	84.539544596497
[PROJECTOR] after resists dam	126.80931689474
[PROJECTOR] after flat damage armor	126.80931689474
[PROJECTOR] final dam	126.80931689474
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2343106]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#127 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60330	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	-50	1.5	 on dam	89.068448771309
[PROJECTOR] after resists dam	133.60267315696
[PROJECTOR] after flat damage armor	133.60267315696
[PROJECTOR] final dam	133.60267315696
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2343800]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#134 fire#LAST# damage.
Loading tile	object/troll_intestine.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[Identify]	ash wand of lightning	true
[LOG]	Rybanic picks up (M.): #00FF80##UID:56846:0#ash wand of lightning [power 117]  (6 cooldown)#LAST#.
AI took for target	56849	stone troll	::	2353	Rybanic	100	<	100
[LOG]	
AI took for target	2350	golem (servant of Rybanic)	::	56849	stone troll	100	<	100
AI took for target	56850	minotaur	::	2353	Rybanic	100	<	100
[LOG]	You pickup 0.70 gold pieces.
AI took for target	56850	minotaur	::	2353	Rybanic	64	<	100
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
[LOG]	
[USERCHAT] channel talk	Parcae	tome	randboss
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	47.263228448409
[PROJECTOR] after difficulty dam	47.263228448409
[PROJECTOR] res	-50	1.5	 on dam	59.551667844995
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	47.263228448409
[PROJECTOR] after difficulty dam	47.263228448409
[PROJECTOR] res	0	1	 on dam	59.551667844995
[PROJECTOR] after resists dam	59.551667844995
[PROJECTOR] after flat damage armor	59.551667844995
[PROJECTOR] final dam	59.551667844995
[LOG]	Minotaur is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2346407]
New GL Shader program 43
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 1406 flameIntensity
*p 43: Uniform: 2: 1406 shockwaveSpeed
*p 43: Uniform: 3: 1406 shockwaveWidth
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 tick_start
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Minotaur for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#89 fire#LAST# damage.
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
AI took for target	2350	golem (servant of Rybanic)	::	56849	stone troll	25	<	100
minotaur	56850	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[LOG]	Minotaur uses Infusion: Regeneration.
[LOG]	Minotaur starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 45
*p 45: Uniform: 0: 8B52 beamColor1
*p 45: Uniform: 1: 8B52 beamColor2
*p 45: Uniform: 2: 1406 beamsCount
*p 45: Uniform: 3: 8B52 circleColor
*p 45: Uniform: 4: 1406 circleDescendSpeed
*p 45: Uniform: 5: 1406 circleRotationSpeed
*p 45: Uniform: 6: 1406 noup
*p 45: Uniform: 7: 1406 tick
*p 45: Uniform: 8: 1406 tick_start
*p 45: Uniform: 9: 1406 time_factor
*p 45: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[LOG]	Rybanic is no longer surging arcane power.
[PROJECTOR] starting dam	15.754409482803
[PROJECTOR] after difficulty dam	15.754409482803
[PROJECTOR] res	-50	1.5	 on dam	19.850555948332
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	15.754409482803
[PROJECTOR] after difficulty dam	15.754409482803
[PROJECTOR] res	0	1	 on dam	19.850555948332
[PROJECTOR] after resists dam	19.850555948332
[PROJECTOR] after flat damage armor	19.850555948332
[PROJECTOR] final dam	19.850555948332
[LOG]	
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60331	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	-50	1.5	 on dam	87.558814046372
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2347297]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#131 fire#LAST# damage.
AI took for target	56850	minotaur	::	2353	Rybanic	36	<	100
[PROJECTOR] starting dam	15.754409482803
[PROJECTOR] after difficulty dam	15.754409482803
[PROJECTOR] res	-50	1.5	 on dam	19.850555948332
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	15.754409482803
[PROJECTOR] after difficulty dam	15.754409482803
[PROJECTOR] res	0	1	 on dam	19.850555948332
[PROJECTOR] after resists dam	19.850555948332
[PROJECTOR] after flat damage armor	19.850555948332
[PROJECTOR] final dam	19.850555948332
[LOG]	
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	10.5	::	1.2079215610874
checkHit	27	10.5
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	27	10.5	=	1.0165
[PROJECTOR] starting dam	68.75972694334
[PROJECTOR] after difficulty dam	68.75972694334
[PROJECTOR] res	12.074428129493	0.87925571870507	 on dam	68.75972694334
[PROJECTOR] after resists dam	60.457383131531
[PROJECTOR] after flat damage armor	60.457383131531
[PROJECTOR] final dam	60.457383131531
checkHit	33.573230219415	32.5
=> chance to hit	53
[LOG]	Stone troll is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#60 physical#LAST# damage.
[PROJECTOR] starting dam	15.754409482803
[PROJECTOR] after difficulty dam	15.754409482803
[PROJECTOR] res	-50	1.5	 on dam	19.850555948332
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
AI took for target	56849	stone troll	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	64.906563850139	6	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACK] raw dam	64.906563850139	versus	1	0.3	with APR	6
[ATTACK] after armor	64.906563850139
[ATTACK] after range	68
[PHYS CRIT %]	1
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] res	15	0.85	 on dam	68
[PROJECTOR] after resists dam	57.8
[PROJECTOR] after flat damage armor	57.8
[PROJECTOR] final dam	57.8
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[PROJECTOR] starting dam	15.754409482803
[PROJECTOR] after difficulty dam	15.754409482803
[PROJECTOR] res	0	1	 on dam	19.850555948332
[PROJECTOR] after resists dam	19.850555948332
[PROJECTOR] after flat damage armor	19.850555948332
[PROJECTOR] final dam	19.850555948332
[LOG]	
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#UID:56849:0#Stone troll hits Golem (servant of Rybanic) for #aaaaaa#58 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60332	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-50	1.5	 on dam	96.616622395996
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2348616]
New GL Shader program 49
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#145 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2348750]
New GL Shader program 50
*p 50: Uniform: 0: 1406 aadjust
*p 50: Uniform: 1: 1406 antialiasingRadius
*p 50: Uniform: 2: 8B51 color
*p 50: Uniform: 3: 1406 ellipsoidalFactor
*p 50: Uniform: 4: 1406 horizontalScrollingSpeed
*p 50: Uniform: 5: 8B50 impact
*p 50: Uniform: 6: 8B51 impact_color
*p 50: Uniform: 7: 1406 impact_tick
*p 50: Uniform: 8: 1406 impact_time
*p 50: Uniform: 9: 1406 oscillationSpeed
*p 50: Uniform: 10: 1406 shieldIntensity
*p 50: Uniform: 11: 1406 tick
*p 50: Uniform: 12: 1406 tick_start
*p 50: Uniform: 13: 1406 time_factor
*p 50: Uniform: 14: 1406 verticalScrollingSpeed
*p 50: Uniform: 15: 1406 wobblingPower
*p 50: Uniform: 16: 1406 wobblingSpeed
*p 50: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	10.5	::	1
checkHit	27	10.5
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	27	10.5	=	1.0165
[PROJECTOR] starting dam	62.0065
[PROJECTOR] after difficulty dam	62.0065
[PROJECTOR] res	12.074428129493	0.87925571870507	 on dam	62.0065
[PROJECTOR] after resists dam	54.519569721886
[PROJECTOR] after flat damage armor	54.519569721886
[PROJECTOR] final dam	54.519569721886
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#55 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Stone troll stops burning.
[LOG]	Minotaur stops burning.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60333	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2349045]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#94 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (159 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	10.5	::	1
checkHit	27	10.5
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	10.5	=	1.0165
[PROJECTOR] starting dam	44.726
[PROJECTOR] after difficulty dam	44.726
[PROJECTOR] res	12.074428129493	0.87925571870507	 on dam	44.726
[PROJECTOR] after resists dam	39.325591274803
[PROJECTOR] after flat damage armor	39.325591274803
[PROJECTOR] final dam	39.325591274803
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#39 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	64.906563850139	6	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACK] raw dam	64.906563850139	versus	1	0.3	with APR	6
[ATTACK] after armor	64.906563850139
[ATTACK] after range	68
[PHYS CRIT %]	1
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] res	15	0.85	 on dam	68
[PROJECTOR] after resists dam	57.8
[PROJECTOR] after flat damage armor	57.8
[PROJECTOR] final dam	57.8
AI took for target	56850	minotaur	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	acidic steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	67.634692642317	2	1	11.4	::	1
checkHit	36	11.4
=> chance to hit	100
[ATTACK] raw dam	67.634692642317	versus	1	0.3	with APR	2
[ATTACK] after armor	67.634692642317
[ATTACK] after range	95
[PHYS CRIT %] axe accuracy bonus	36	11.4	=	4.92
[PHYS CRIT %]	18.52
[ATTACK] after crit	95
[ATTACK] after mult	95
[PROJECTOR] starting dam	95
[PROJECTOR] after difficulty dam	95
[PROJECTOR] res	15	0.85	 on dam	95
[PROJECTOR] after resists dam	80.75
[PROJECTOR] after flat damage armor	80.75
[PROJECTOR] final dam	80.75
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	8
[PROJECTOR] after resists dam	6.4391411410791
[PROJECTOR] after flat damage armor	6.4391411410791
[PROJECTOR] final dam	6.4391411410791
[LOG]	
[LOG]	#UID:56850:0#Minotaur hits Golem (servant of Rybanic) for #SLATE#(42 absorbed)#LAST#, #aaaaaa#39 physical#LAST#, #GREEN#6 acid#LAST# (45 total damage).
[LOG]	#UID:56849:0#Stone troll hits Golem (servant of Rybanic) for #SLATE#(58 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60334	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2349581]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#88 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	10.5	::	1
checkHit	27	10.5
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	27	10.5	=	1.0165
[PROJECTOR] starting dam	45.7425
[PROJECTOR] after difficulty dam	45.7425
[PROJECTOR] res	12.074428129493	0.87925571870507	 on dam	45.7425
[PROJECTOR] after resists dam	40.219354712867
[PROJECTOR] after flat damage armor	40.219354712867
[PROJECTOR] final dam	40.219354712867
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#40 physical#LAST# damage.
[ATTACK] attacking with	acidic steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	67.634692642317	2	1	11.4	::	1
checkHit	36	11.4
=> chance to hit	100
[ATTACK] raw dam	67.634692642317	versus	1	0.3	with APR	2
[ATTACK] after armor	67.634692642317
[ATTACK] after range	77
[PHYS CRIT %] axe accuracy bonus	36	11.4	=	4.92
[PHYS CRIT %]	18.52
[ATTACK] after crit	77
[ATTACK] after mult	77
[PROJECTOR] starting dam	77
[PROJECTOR] after difficulty dam	77
[PROJECTOR] res	15	0.85	 on dam	77
[PROJECTOR] after resists dam	65.45
[PROJECTOR] after flat damage armor	65.45
[PROJECTOR] final dam	65.45
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	8
[PROJECTOR] after resists dam	6.4391411410791
[PROJECTOR] after flat damage armor	6.4391411410791
[PROJECTOR] final dam	6.4391411410791
[LOG]	#UID:56850:0#Minotaur hits Golem (servant of Rybanic) for #aaaaaa#65 physical#LAST#, #GREEN#6 acid#LAST# (72 total damage).
[LOG]	Stone troll is no longer pinned.
[LOG]	Minotaur stops regenerating health quickly.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60335	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2351102]
New GL Shader program 49
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#100 fire#LAST# damage.
[ATTACK] attacking with	acidic steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	67.634692642317	2	1	11.4	::	1
checkHit	36	11.4
=> chance to hit	100
[ATTACK] raw dam	67.634692642317	versus	1	0.3	with APR	2
[ATTACK] after armor	67.634692642317
[ATTACK] after range	95
[PHYS CRIT %] axe accuracy bonus	36	11.4	=	4.92
[PHYS CRIT %]	18.52
[ATTACK] after crit	95
[ATTACK] after mult	95
[PROJECTOR] starting dam	95
[PROJECTOR] after difficulty dam	95
[PROJECTOR] res	15	0.85	 on dam	95
[PROJECTOR] after resists dam	80.75
[PROJECTOR] after flat damage armor	80.75
[PROJECTOR] final dam	80.75
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	19.510735736512	0.80489264263488	 on dam	8
[PROJECTOR] after resists dam	6.4391411410791
[PROJECTOR] after flat damage armor	6.4391411410791
[PROJECTOR] final dam	6.4391411410791
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	10.5	::	1
checkHit	27	10.5
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	27	10.5	=	1.0165
[PROJECTOR] starting dam	57.9405
[PROJECTOR] after difficulty dam	57.9405
[PROJECTOR] res	12.074428129493	0.87925571870507	 on dam	57.9405
[PROJECTOR] after resists dam	50.944515969631
[PROJECTOR] after flat damage armor	50.944515969631
[PROJECTOR] final dam	50.944515969631
[LOG]	#UID:56850:0#Minotaur hits Golem (servant of Rybanic) for #aaaaaa#81 physical#LAST#, #GREEN#6 acid#LAST# (87 total damage).
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#51 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	64.906563850139	6	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACK] raw dam	64.906563850139	versus	1	0.3	with APR	6
[ATTACK] after armor	64.906563850139
[ATTACK] after range	67
[PHYS CRIT %]	1
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	15	0.85	 on dam	67
[PROJECTOR] after resists dam	56.95
[PROJECTOR] after flat damage armor	56.95
[PROJECTOR] final dam	56.95
[LOG]	
[LOG]	#UID:56849:0#Stone troll hits Golem (servant of Rybanic) for #aaaaaa#57 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60336	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2351564]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#89 fire#LAST# damage.
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[ATTACK] attacking with	acidic steel battleaxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	67.634692642317	2	1	11.4	::	1
checkHit	36	11.4
=> chance to hit	100
[ATTACK] raw dam	67.634692642317	versus	1	0.3	with APR	2
[ATTACK] after armor	67.634692642317
[ATTACK] after range	85
[PHYS CRIT %] axe accuracy bonus	36	11.4	=	4.92
[PHYS CRIT %]	18.52
[ATTACK] after crit	85
[ATTACK] after mult	85
[PROJECTOR] starting dam	85
[PROJECTOR] after difficulty dam	85
[PROJECTOR] res	15	0.85	 on dam	85
[PROJECTOR] after resists dam	72.25
[PROJECTOR] after flat damage armor	72.25
[PROJECTOR] final dam	72.25
[LOG]	#UID:56850:0#Minotaur hits Golem (servant of Rybanic) for #aaaaaa#72 physical#LAST# damage.
[LOG]	#{bold}##UID:56850:0#Minotaur killed Golem (servant of Rybanic)!#{normal}#
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Could try and look up a debug command if you want.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60337	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2352479]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	hobbitguy1420	tome	Treasure Hoarder (Exploration mode)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60338	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2353108]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Minotaur for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Minotaur!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60339	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-50	1.5	 on dam	96.616622395996
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2353775]
New GL Shader program 49
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#145 fire#LAST# damage.
stone troll	56849	dumb ai talents can use	Stun	T_STUN
stone troll	56849	dumb ai talents can use	Attack	T_ATTACK
stone troll	56849	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	64.906563850139	6	7.9999999999997	15.65	::	1
checkHit	28	15.65
=> chance to hit	81
[ATTACK] raw dam	64.906563850139	versus	7.9999999999997	0.3	with APR	6
[ATTACK] after armor	62.906563850139
[ATTACK] after range	63
[PHYS CRIT %]	1
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam	63
checkHit	20.55	11.392072076372
=> chance to hit	73
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	4.8326899560109
[PROJECTOR] after difficulty dam	4.8326899560109
[PROJECTOR] res	0	1	 on dam	4.8326899560109
[PROJECTOR] after resists dam	4.8326899560109
[PROJECTOR] after flat damage armor	4.8326899560109
[PROJECTOR] final dam	4.8326899560109
[LOG]	Rybanic resists the stunning blow!
[LOG]	
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #YELLOW#4 mind#LAST#, #YELLOW#5 light#LAST# (9 total damage).
[LOG]	#UID:56849:0#Stone troll hits #fbd578#Rybanic#LAST# for #aaaaaa#63 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60340	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	-50	1.5	 on dam	83.029909871559
[PROJECTOR] after resists dam	124.54486480734
[PROJECTOR] after flat damage armor	124.54486480734
[PROJECTOR] final dam	124.54486480734
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2354340]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#125 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	2350	after	2353
Added unique	mod.class.PartyMember/player	::	3
[LOG]	
[USERCHAT] channel talk	Parcae	tome	no, not worth it, but thanks
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rested for 56 turns.
[LOG]	
[LOG]	Resting starts...
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
[LOG]	Rested for 10 turns.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=2368767,time_factor=2000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=2368767,time_factor=2000]
New GL Shader program 45
*p 45: Uniform: 0: 8B52 beamColor1
*p 45: Uniform: 1: 8B52 beamColor2
*p 45: Uniform: 2: 1406 beamsCount
*p 45: Uniform: 3: 8B52 circleColor
*p 45: Uniform: 4: 1406 circleDescendSpeed
*p 45: Uniform: 5: 1406 circleRotationSpeed
*p 45: Uniform: 6: 1406 noup
*p 45: Uniform: 7: 1406 tick
*p 45: Uniform: 8: 1406 tick_start
*p 45: Uniform: 9: 1406 time_factor
*p 45: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#281 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	57850	giant green ant	::	2353	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant green ant)).
[LOG]	
AI took for target	57859	large brown snake	::	2353	Rybanic	100	<	100
AI took for target	2350	golem (servant of Rybanic)	::	57850	giant green ant	100	<	100
AI took for target	57859	large brown snake	::	2353	Rybanic	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60341	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2376450]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant green ant for #LIGHT_RED#89 fire#LAST# damage.
AI took for target	57859	large brown snake	::	2353	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60342	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2376979]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant green ant for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant green ant!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	57859	large brown snake	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60343	after	2353
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
AI took for target	57859	large brown snake	::	2350	golem (servant of Rybanic)	25	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2377247]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	11.75	::	1.2079215610874
checkHit	27	11.75
=> chance to hit	89
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	11.75	=	1.01525
[PROJECTOR] starting dam	64.996145339382
[PROJECTOR] after difficulty dam	64.996145339382
[PROJECTOR] res	0	1	 on dam	64.996145339382
[PROJECTOR] after resists dam	64.996145339382
[PROJECTOR] after flat damage armor	64.996145339382
[PROJECTOR] final dam	64.996145339382
checkHit	18.633289622474	32.5
=> chance to hit	16
[LOG]	Large brown snake is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#65 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.922194219207	10	1	11.4	::	1
checkHit	23.5	11.4
=> chance to hit	81
[ATTACK] raw dam	18.922194219207	versus	1	0.3	with APR	10
[ATTACK] after armor	18.922194219207
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] numbed dam	13.005
[PROJECTOR] final dam	13.005
[LOG]	
[LOG]	#UID:57859:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60344	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2378604]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#98 fire#LAST# damage.
AI took for target	57859	large brown snake	::	2350	golem (servant of Rybanic)	1	<	100
large brown snake	57859	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.922194219207	10	1	11.4	::	1
checkHit	23.5	11.4
=> chance to hit	81
[ATTACK] raw dam	18.922194219207	versus	1	0.3	with APR	10
[ATTACK] after armor	18.922194219207
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] numbed dam	13.005
[PROJECTOR] final dam	13.005
AI took for target	2350	golem (servant of Rybanic)	::	57859	large brown snake	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2378742]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	11.75	::	1
checkHit	27	11.75
=> chance to hit	89
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	27	11.75	=	1.01525
[PROJECTOR] starting dam	45.68625
[PROJECTOR] after difficulty dam	45.68625
[PROJECTOR] res	0	1	 on dam	45.68625
[PROJECTOR] after resists dam	45.68625
[PROJECTOR] after flat damage armor	45.68625
[PROJECTOR] final dam	45.68625
[LOG]	#UID:57859:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel achievement	cursion	tome	Level 10 (Roguelike)	false	false
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic is no longer surging arcane power.
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[USERCHAT] channel talk	StarKeep	tome	Theres an addon that will allow you to block Alt Daikara if you get tired of it bugging out.
Server latency	145
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
[LOG]	Today is the 23rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHit	22.360679774998	34.536231708328
=> chance to hit	27.11985334711
checkHit	21.794494717703	34.536231708328
=> chance to hit	26.315326335138
AI took for target	57854	wolf	::	2353	Rybanic	100	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60345	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] final dam	99.635891845871
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2387130]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#100 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60346	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2387725]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#94 fire#LAST# damage.
AI took for target	57854	wolf	::	2353	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60347	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2388349]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 43
*p 43: Uniform: 0: 1406 a
*p 43: Uniform: 1: 1406 amp
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 8B50 p2
*p 43: Uniform: 4: 1406 speed
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 8B5E tex
Loading tile	talents/golem_knockback.png
Loading tile	talents/golem_destruct.png
Loading tile	talents/rune__shielding.png
Loading tile	talents/golem_taunt.png
Loading tile	talents/golem_crush.png
Loading tile	talents/lightning.png
[LOG]	
Loading tile	object/artifact/surefire.png
Loading tile	object/artifact/bill_treestump.png
Loading tile	object/artifact/eel_skin_armor.png
[USERCHAT] channel talk	StarKeep	tome	Best of luck if not.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Loading tile	player/runic_golem/lower_body_10.png
Loading tile	player/runic_golem/upper_body_21.png
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:2348:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Coral Spray	steel plate armour of lightning resistance	::	nil	OFFHAND
Loading tile	player/runic_golem/left_hand_10.png
[LOG]	Golem (servant of Rybanic) wears: #FFD700##UID:60316:0#Coral Spray (8 def, 8 armour, 48 block)#LAST#.
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 45
*p 45: Uniform: 0: 1406 a
*p 45: Uniform: 1: 1406 amp
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 8B50 p2
*p 45: Uniform: 4: 1406 speed
*p 45: Uniform: 5: 1406 tick
*p 45: Uniform: 6: 8B5E tex
Loading tile	talents/block.png
[LOG]	
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[USERCHAT] channel achievement	Frank2368	tome	Earth Master (Roguelike)	false	true
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[USERCHAT] channel talk	trillioneyes	tome	oooh, I found a short staff!
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Golem (servant of Rybanic) can not wear: #FFD700##UID:2349:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST# (cannot use currently due to an other worn object).
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Bill's Tree Trunk	steel plate armour of lightning resistance	::	nil	MAINHAND
[LOG]	Golem (servant of Rybanic) wears: #FFD700##UID:2349:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST#.
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	Resting starts...
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Sweet.
checkHit	22.360679774998	34.536231708328
=> chance to hit	27.11985334711
checkHit	21.794494717703	34.536231708328
=> chance to hit	26.315326335138
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.452078799117	33.819036416706
=> chance to hit	29.73848017911
AI took for target	57858	white worm mass	::	2353	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (white worm mass)).
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Of course, as a solipsist, I don't really care
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60356	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[LOG]	#00ffff#Welcome to level 15 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 10 stat point(s), 3 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 15 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 15 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 15 Dwarf Alchemist
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2425843]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[Identify]	pair of iron boots	true
[LOG]	Rybanic picks up (l.): #FFFFFF##UID:57899:0#pair of iron boots (0 def, 3 armour)#LAST#.
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	But still! :D
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	StarKeep	tome	Got Arcanum addon installed, or no?
[USERCHAT] channel achievement	Argon	tome	Destroyer of the creation	false	false
[LOG]	You extract #FFFFFF##UID:60357:0#citrine#LAST# from #FFFFFF##UID:57899:0#pair of iron boots (0 def, 3 armour)#LAST#
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Ah, nvm.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[USERCHAT] channel achievement	sstraub73	tome	Level 10	false	false
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Ran for 33 turns (stop reason: hostile spotted to the east (poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60358	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	57865	poison ivy	49	<	100
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2440762]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#88 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60359	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2441356]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
giant venus flytrap	57852	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[USERCHAT] channel talk	StarKeep	tome	Arcanum has this artifact dagger that I fell in love with.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (giant venus flytrap)).
[LOG]	
Server latency	152
AI took for target	2350	golem (servant of Rybanic)	::	57852	giant venus flytrap	100	<	100
giant venus flytrap	57852	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	26.809089148879
[PROJECTOR] after difficulty dam	26.809089148879
[PROJECTOR] res	30	0.7	 on dam	26.809089148879
[PROJECTOR] after resists dam	18.766362404215
[PROJECTOR] after flat damage armor	18.766362404215
[PROJECTOR] final dam	18.766362404215
checkHit	33.150230086377	24.5
=> chance to hit	72
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	#UID:57852:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#19 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60360	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2446234]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60361	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	0	1	 on dam	98.126257120934
[PROJECTOR] after resists dam	98.126257120934
[PROJECTOR] after flat damage armor	98.126257120934
[PROJECTOR] final dam	98.126257120934
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2447221]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#98 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	Ran for 55 turns (stop reason: at door).
[LOG]	
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
Vault id	1	opens:	8	8	40	40
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	56.925745035133
[PROJECTOR] after resists dam	45.856108198846
[PROJECTOR] after flat damage armor	45.856108198846
[PROJECTOR] final dam	45.856108198846
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	-50	1.5	 on dam	56.925745035133
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[PROJECTOR] starting dam	30.419897438911
[PROJECTOR] after difficulty dam	30.419897438911
[PROJECTOR] res	0	1	 on dam	32.853489234024
[PROJECTOR] after resists dam	32.853489234024
[PROJECTOR] after flat damage armor	32.853489234024
[PROJECTOR] final dam	32.853489234024
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Assassin is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2465216]
New GL Shader program 47
*p 47: Uniform: 0: 8B50 ellipsoidalFactor
*p 47: Uniform: 1: 1406 flameIntensity
*p 47: Uniform: 2: 1406 shockwaveSpeed
*p 47: Uniform: 3: 1406 shockwaveWidth
*p 47: Uniform: 4: 1406 tick
*p 47: Uniform: 5: 1406 tick_start
*p 47: Uniform: 6: 1406 time_factor
*p 47: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#85 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (151 total damage).
AI took for target	2350	golem (servant of Rybanic)	::	56530	assassin	36	<	100
AI took for target	56414	stone troll	::	2353	Rybanic	100	<	100
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	18.975248345044
[PROJECTOR] after resists dam	15.285369399615
[PROJECTOR] after flat damage armor	15.285369399615
[PROJECTOR] final dam	15.285369399615
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[TARGET] Passing target	assassin	from	stone troll	to	Rybanic
[TARGET] Passing target	maulotaur	from	stone troll	to	Rybanic
[TARGET] Passing target	stone troll	from	stone troll	to	Rybanic
[TARGET] Passing target	thief	from	stone troll	to	Rybanic
[TARGET] Passing target	bandit	from	stone troll	to	Rybanic
[TARGET] Passing target	rogue	from	stone troll	to	Rybanic
[TARGET] Passing target	bandit lord	from	stone troll	to	Rybanic
[TARGET] Passing target	bandit	from	stone troll	to	Rybanic
[TARGET] Passing target	rogue	from	stone troll	to	Rybanic
[TARGET] Passing target	thief	from	stone troll	to	Rybanic
[TARGET] Passing target	forest troll	from	stone troll	to	Rybanic
[TARGET] Passing target	assassin	from	stone troll	to	Rybanic
[TARGET] Passing target	mountain troll	from	stone troll	to	Rybanic
[TARGET] Passing target	minotaur	from	stone troll	to	Rybanic
[TARGET] Passing target	bandit	from	stone troll	to	Rybanic
[TARGET] Passing target	thief	from	stone troll	to	Rybanic
[TARGET] Passing target	thief	from	stone troll	to	Rybanic
[TARGET] Passing target	bandit lord	from	stone troll	to	Rybanic
[TARGET] Passing target	stone troll	from	stone troll	to	Rybanic
[TARGET] Passing target	rogue	from	stone troll	to	Rybanic
[TARGET] Passing target	bandit	from	stone troll	to	Rybanic
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	55697	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[TARGET] Passing target	cave troll	from	bandit lord	to	Rybanic
[TARGET] Passing target	rogue	from	bandit lord	to	Rybanic
[TARGET] Passing target	stone troll	from	bandit lord	to	Rybanic
[TARGET] Passing target	assassin	from	bandit lord	to	Rybanic
checkHit	23.979157616564	44.352934057392
=> chance to hit	20.127794447953
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
rogue	57488	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
rogue	57488	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	11.719949038029	45.6
=> chance to hit	0
checkHit	11.376643108036	45.6
=> chance to hit	0
checkHit	11.747917336376	45.6
=> chance to hit	0
checkHit	20.470168207526	45.6
=> chance to hit	0
checkHit	21.279834964274	45.6
=> chance to hit	0
checkHit	18.526245306598	45.6
=> chance to hit	0
checkHit	20.356905466634	45.6
=> chance to hit	0
checkHit	18.761405317255	45.6
=> chance to hit	0
checkHit	24.768068856677	45.6
=> chance to hit	0
checkHit	11.457865049506	45.6
=> chance to hit	0
checkHit	20.81549352431	45.6
=> chance to hit	0
checkHit	16.145798531955	45.6
=> chance to hit	0
checkHit	25.1384268149	45.6
=> chance to hit	0
checkHit	24.565774109826	45.6
=> chance to hit	0
checkHit	19.727838027465	45.6
=> chance to hit	0
checkHit	11.475881876998	45.6
=> chance to hit	0
checkHit	20.364990453407	45.6
=> chance to hit	0
checkHit	20.920458549302	45.6
=> chance to hit	0
checkHit	11.277522304125	45.6
=> chance to hit	0
checkHit	20.712610895575	45.6
=> chance to hit	0
checkHit	22.799663467806	45.6
=> chance to hit	0
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	19.76980261329
=> chance to hit	59.703502912214
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	19.76980261329
=> chance to hit	59.703502912214
checkHit	23.979157616564	19.139891426669
=> chance to hit	61.118825624773
checkHit	23.979157616564	10.282181012118
=> chance to hit	78.803312421124
checkHit	23.979157616564	10.282181012118
=> chance to hit	78.803312421124
assassin	56338	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	56338	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	11.347669414035	49.8
=> chance to hit	0
[LOG]	Stone troll loses sight!
checkHit	23.118277300094	49.8
=> chance to hit	0
[LOG]	Assassin loses sight!
checkHit	11.277522304125	49.8
=> chance to hit	0
checkHit	20.712610895575	49.8
=> chance to hit	0
checkHit	22.525749460755	49.8
=> chance to hit	0
checkHit	20.364990453407	49.8
=> chance to hit	0
checkHit	11.421585870749	49.8
=> chance to hit	0
checkHit	20.920458549302	49.8
=> chance to hit	0
checkHit	16.145798531955	49.8
=> chance to hit	0
checkHit	11.475881876998	49.8
=> chance to hit	0
checkHit	19.727838027465	49.8
=> chance to hit	0
checkHit	18.761405317255	49.8
=> chance to hit	0
checkHit	11.457865049506	49.8
=> chance to hit	0
checkHit	20.804581920231	49.8
=> chance to hit	0
checkHit	21.279834964274	49.8
=> chance to hit	0
checkHit	24.768068856677	49.8
=> chance to hit	0
checkHit	20.470168207526	49.8
=> chance to hit	0
checkHit	22.192359660647	49.8
=> chance to hit	0
checkHit	25.1384268149	49.8
=> chance to hit	0
checkHit	20.356905466634	49.8
=> chance to hit	0
checkHit	18.526245306598	49.8
=> chance to hit	0
checkHit	20.81549352431	49.8
=> chance to hit	0
checkHit	24.565774109826	49.8
=> chance to hit	0
checkHit	11.549337040284	49.8
=> chance to hit	0
[LOG]	Stone troll loses sight!
[LOG]	Stone troll has been illuminated.
[LOG]	Assassin has been illuminated.
[LOG]	Stone troll has been illuminated.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60362	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2469077]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#88 fire#LAST# damage.
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 50
*p 50: Uniform: 0: 8B52 beamColor1
*p 50: Uniform: 1: 8B52 beamColor2
*p 50: Uniform: 2: 1406 beamsCount
*p 50: Uniform: 3: 8B52 circleColor
*p 50: Uniform: 4: 1406 circleDescendSpeed
*p 50: Uniform: 5: 1406 circleRotationSpeed
*p 50: Uniform: 6: 1406 noup
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 8B5E tex
maulotaur	56304	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
maulotaur	56304	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_INFUSION:_SUN_2
checkHit	11.347669414035	52.4
=> chance to hit	0
checkHit	22.799663467806	52.4
=> chance to hit	0
checkHit	22.525749460755	52.4
=> chance to hit	0
checkHit	11.277522304125	52.4
=> chance to hit	0
checkHit	20.364990453407	52.4
=> chance to hit	0
checkHit	11.421585870749	52.4
=> chance to hit	0
checkHit	11.475881876998	52.4
=> chance to hit	0
checkHit	19.727838027465	52.4
=> chance to hit	0
checkHit	16.145798531955	52.4
=> chance to hit	0
checkHit	20.920458549302	52.4
=> chance to hit	0
checkHit	24.768068856677	52.4
=> chance to hit	0
checkHit	20.804581920231	52.4
=> chance to hit	0
checkHit	11.457865049506	52.4
=> chance to hit	0
checkHit	18.761405317255	52.4
=> chance to hit	0
checkHit	21.279834964274	52.4
=> chance to hit	0
checkHit	11.747917336376	52.4
=> chance to hit	0
checkHit	20.470168207526	52.4
=> chance to hit	0
checkHit	22.192359660647	52.4
=> chance to hit	0
checkHit	11.719949038029	52.4
=> chance to hit	0
checkHit	24.565774109826	52.4
=> chance to hit	0
checkHit	20.81549352431	52.4
=> chance to hit	0
checkHit	18.526245306598	52.4
=> chance to hit	0
checkHit	20.356905466634	52.4
=> chance to hit	0
checkHit	11.549337040284	52.4
=> chance to hit	0
checkHit	23.118277300094	52.4
=> chance to hit	0
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	18.975248345044
[PROJECTOR] after resists dam	15.285369399615
[PROJECTOR] after flat damage armor	15.285369399615
[PROJECTOR] final dam	15.285369399615
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	18.152934057392
=> chance to hit	63.299355535298
bandit	57459	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
bandit	57459	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	20.712610895575	44.2
=> chance to hit	0
checkHit	11.475881876998	44.2
=> chance to hit	0
checkHit	24.565774109826	44.2
=> chance to hit	1
checkHit	11.747917336376	44.2
=> chance to hit	0
checkHit	24.768068856677	44.2
=> chance to hit	2
checkHit	20.804581920231	44.2
=> chance to hit	0
checkHit	11.457865049506	44.2
=> chance to hit	0
checkHit	20.470168207526	44.2
=> chance to hit	0
checkHit	22.192359660647	44.2
=> chance to hit	0
checkHit	11.719949038029	44.2
=> chance to hit	0
checkHit	11.277522304125	44.2
=> chance to hit	0
checkHit	22.799663467806	44.2
=> chance to hit	0
checkHit	20.81549352431	44.2
=> chance to hit	0
checkHit	18.526245306598	44.2
=> chance to hit	0
checkHit	21.279834964274	44.2
=> chance to hit	0
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	15.028102685554
=> chance to hit	69.848396589425
checkHit	23.979157616564	17.514265660951
=> chance to hit	64.68343598399
rogue	57503	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	15.739891426669
=> chance to hit	68.406707188199
thief	57540	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57540	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57551	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
rogue	57551	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
AI took for target	56483	assassin	::	2353	Rybanic	25	<	100
assassin	56530	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56530	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60363	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2470289]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#85 fire#LAST# damage.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	18.975248345044
[PROJECTOR] after resists dam	15.285369399615
[PROJECTOR] after flat damage armor	15.285369399615
[PROJECTOR] final dam	15.285369399615
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
AI took for target	56444	stone troll	::	2353	Rybanic	49	<	100
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	22.252934057392
=> chance to hit	54.000470136115
checkHit	23.979157616564	15.028102685554
=> chance to hit	69.848396589425
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	17.514265660951
=> chance to hit	64.68343598399
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
thief	57532	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57532	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57532	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	10.982181012118
=> chance to hit	77.539476816705
Loading tile	npc/humanoid_human_rogue.png
assassin	56416	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
AI took for target	56436	assassin	::	2353	Rybanic	49	<	100
assassin	56436	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	56436	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Assassin uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[LOG]	Assassin receives #LIGHT_GREEN#134 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60364	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2471373]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
[USERCHAT] channel achievement	pucker	tome	The Arena (Roguelike)	false	false
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	2350	golem (servant of Rybanic)	::	56483	assassin	16	<	100
[LOG]	Assassin stops burning.
[LOG]	Stone troll stops burning.
[LOG]	Assassin stops burning.
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	55744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	22.252934057392
=> chance to hit	54.000470136115
bandit	57459	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	15.028102685554
=> chance to hit	69.848396589425
checkHit	23.979157616564	17.514265660951
=> chance to hit	64.68343598399
Loading tile	npc/humanoid_human_thief.png
bandit lord	56228	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit lord	56228	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56228	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
checkHit	23.979157616564	10.982181012118
=> chance to hit	77.539476816705
assassin	56328	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	56328	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
AI took for target	56416	assassin	::	2353	Rybanic	81	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	44.082477970522	7	7	30.986012259186	::	1.2079215610874
checkHit	26	30.986012259186
=> chance to hit	38
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	1.5
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	26	30.986012259186	=	1
[PROJECTOR] starting dam	84.55450927612
[PROJECTOR] after difficulty dam	84.55450927612
[PROJECTOR] res	0	1	 on dam	84.55450927612
[PROJECTOR] after resists dam	84.55450927612
[PROJECTOR] after flat damage armor	84.55450927612
[PROJECTOR] final dam	84.55450927612
checkHit	9.9883642747616	32.5
=> chance to hit	0
[LOG]	Assassin is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Assassin for #aaaaaa#85 physical#LAST# damage.
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	55721	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	55764	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	55764	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	22.252934057392
=> chance to hit	54.000470136115
checkHit	23.979157616564	15.028102685554
=> chance to hit	69.848396589425
checkHit	23.979157616564	17.514265660951
=> chance to hit	64.68343598399
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
rogue	57560	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57560	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56338	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.921578287421	17.557867410558	25.38	4.7	::	1
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	17.557867410558
[ATTACK] raw dam	26.921578287421	versus	25.38	1	with APR	20.042305649152
[ATTACK] after armor	21.583883936573
[ATTACK] after range	21
[PHYS CRIT %]	8.3535574070674
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] numbed dam	15.1725
[PROJECTOR] final dam	15.1725
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	4
[PROJECTOR] after resists dam	2.822
[PROJECTOR] after flat damage armor	2.822
[PROJECTOR] numbed dam	2.3987
[PROJECTOR] final dam	2.3987
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	24	0.76	 on dam	20
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	15.2
[PROJECTOR] numbed dam	12.92
[PROJECTOR] final dam	12.92
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.014547722567	17.557867410558	25.38	4.7	::	0.79
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	17.557867410558
[ATTACK] raw dam	28.014547722567	versus	25.38	1	with APR	20.042305649152
[ATTACK] after armor	22.676853371719
[ATTACK] after range	22
[PHYS CRIT %]	8.3535574070674
[ATTACK] after crit	22
[ATTACK] after mult	17.38
[PROJECTOR] starting dam	17.38
[PROJECTOR] after difficulty dam	17.38
[PROJECTOR] res	15	0.85	 on dam	17.38
[PROJECTOR] after resists dam	14.773
[PROJECTOR] after flat damage armor	14.773
[PROJECTOR] numbed dam	12.55705
[PROJECTOR] final dam	12.55705
[LOG]	#UID:56483:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #aaaaaa#13 physical#LAST# (30 total damage).
[LOG]	#UID:56483:0#Assassin hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#13 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	trillioneyes	tome	I also got an orange steel waraxe, but it's kind of underwhelming
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	-50	1.5	 on dam	56.925745035133
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	0	1	 on dam	56.925745035133
[PROJECTOR] after resists dam	56.925745035133
[PROJECTOR] after flat damage armor	56.925745035133
[PROJECTOR] final dam	56.925745035133
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	56.925745035133
[PROJECTOR] after resists dam	45.856108198846
[PROJECTOR] after flat damage armor	45.856108198846
[PROJECTOR] final dam	45.856108198846
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	45.179162726296
[PROJECTOR] after difficulty dam	45.179162726296
[PROJECTOR] res	-50	1.5	 on dam	56.925745035133
[PROJECTOR] after resists dam	85.3886175527
[PROJECTOR] after flat damage armor	85.3886175527
[PROJECTOR] final dam	85.3886175527
[LOG]	Stone troll is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2477237]
New GL Shader program 47
*p 47: Uniform: 0: 8B50 ellipsoidalFactor
*p 47: Uniform: 1: 1406 flameIntensity
*p 47: Uniform: 2: 1406 shockwaveSpeed
*p 47: Uniform: 3: 1406 shockwaveWidth
*p 47: Uniform: 4: 1406 tick
*p 47: Uniform: 5: 1406 tick_start
*p 47: Uniform: 6: 1406 time_factor
*p 47: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#85 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	56483	assassin	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2477693]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	44.082477970522	7	7	30.986012259186	::	1
checkHit	26	30.986012259186
=> chance to hit	38
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	30.986012259186	=	1
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam	45
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Assassin for #aaaaaa#45 physical#LAST# damage.
[LOG]	Maulotaur is no longer illuminated.
[LOG]	Maulotaur recovers sight.
[LOG]	Assassin is no longer illuminated.
[LOG]	Assassin recovers sight.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[LOG]	Assassin is no longer illuminated.
[LOG]	Assassin recovers sight.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	18.975248345044
[PROJECTOR] after resists dam	15.285369399615
[PROJECTOR] after flat damage armor	15.285369399615
[PROJECTOR] final dam	15.285369399615
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
AI took for target	56444	stone troll	::	2350	golem (servant of Rybanic)	16	<	100
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	0	1	 on dam	18.975248345044
[PROJECTOR] after resists dam	18.975248345044
[PROJECTOR] after flat damage armor	18.975248345044
[PROJECTOR] final dam	18.975248345044
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit	57446	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
bandit	57446	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	39.614265660951
=> chance to hit	23.69222169491
bandit lord	56228	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
checkHit	23.979157616564	16.36980261329
=> chance to hit	67.106012932162
AI took for target	56416	assassin	::	2350	golem (servant of Rybanic)	25	<	100
assassin	56483	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.921578287421	17.557867410558	25.38	4.7	::	1
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	17.557867410558
[ATTACK] raw dam	26.921578287421	versus	25.38	1	with APR	20.042305649152
[ATTACK] after armor	21.583883936573
[ATTACK] after range	22
[PHYS CRIT %]	8.3535574070674
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	4
[PROJECTOR] after resists dam	2.822
[PROJECTOR] after flat damage armor	2.822
[PROJECTOR] final dam	2.822
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.014547722567	17.557867410558	25.38	4.7	::	0.79
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	17.557867410558
[ATTACK] raw dam	28.014547722567	versus	25.38	1	with APR	20.042305649152
[ATTACK] after armor	22.676853371719
[ATTACK] after range	25
[PHYS CRIT %]	8.3535574070674
[ATTACK] after crit	25
[ATTACK] after mult	19.75
[PROJECTOR] starting dam	19.75
[PROJECTOR] after difficulty dam	19.75
[PROJECTOR] res	15	0.85	 on dam	19.75
[PROJECTOR] after resists dam	16.7875
[PROJECTOR] after flat damage armor	16.7875
[PROJECTOR] final dam	16.7875
[LOG]	#UID:56483:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(19 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(17 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60365	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2478987]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#88 fire#LAST# damage.
AI took for target	56268	minotaur	::	2350	golem (servant of Rybanic)	100	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[LOG]	Stone troll is no longer illuminated.
[LOG]	Stone troll recovers sight.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	18.975248345044
[PROJECTOR] after resists dam	15.285369399615
[PROJECTOR] after flat damage armor	15.285369399615
[PROJECTOR] final dam	15.285369399615
[LOG]	Assassin is no longer illuminated.
[LOG]	Assassin recovers sight.
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[LOG]	Stone troll is no longer illuminated.
[LOG]	Stone troll recovers sight.
AI took for target	56444	stone troll	::	2350	golem (servant of Rybanic)	4	<	100
AI took for target	2350	golem (servant of Rybanic)	::	56444	stone troll	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	10.85	::	1
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	51.77265
[PROJECTOR] after difficulty dam	51.77265
[PROJECTOR] res	0	1	 on dam	51.77265
[PROJECTOR] after resists dam	51.77265
[PROJECTOR] after flat damage armor	51.77265
[PROJECTOR] final dam	51.77265
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#52 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit lord	56217	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit lord	56217	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56217	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
bandit	57512	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	57512	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	And also I'm still a solipsist and don't care
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
[SPELL CRIT %]	9.8
Adding entity	60366	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	-50	1.5	 on dam	90.578083496246
[PROJECTOR] after resists dam	135.86712524437
[PROJECTOR] after flat damage armor	135.86712524437
[PROJECTOR] final dam	135.86712524437
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	15	0.85	 on dam	49.280233851036
[PROJECTOR] after resists dam	41.88819877338
[PROJECTOR] after flat damage armor	41.88819877338
[PROJECTOR] final dam	41.88819877338
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	15	0.85	 on dam	49.280233851036
[PROJECTOR] after resists dam	41.88819877338
[PROJECTOR] after flat damage armor	41.88819877338
[PROJECTOR] final dam	41.88819877338
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	0	1	 on dam	49.280233851036
[PROJECTOR] after resists dam	49.280233851036
[PROJECTOR] after flat damage armor	49.280233851036
[PROJECTOR] final dam	49.280233851036
[PROJECTOR] starting dam	45.629846158366
[PROJECTOR] after difficulty dam	45.629846158366
[PROJECTOR] res	0	1	 on dam	49.280233851036
[PROJECTOR] after resists dam	49.280233851036
[PROJECTOR] after flat damage armor	49.280233851036
[PROJECTOR] final dam	49.280233851036
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2481307]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(42 absorbed)#LAST#, #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST#, #SLATE#(20 absorbed)#LAST#, #aaaaaa#22 physical#LAST# (22 total damage).
[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#136 fire#LAST#, #LIGHT_STEEL_BLUE#49 temporal#LAST#, #aaaaaa#49 physical#LAST# (234 total damage).
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	18.975248345044
[PROJECTOR] after resists dam	15.285369399615
[PROJECTOR] after flat damage armor	15.285369399615
[PROJECTOR] final dam	15.285369399615
[PROJECTOR] starting dam	15.059720908765
[PROJECTOR] after difficulty dam	15.059720908765
[PROJECTOR] res	-50	1.5	 on dam	18.975248345044
[PROJECTOR] after resists dam	28.462872517567
[PROJECTOR] after flat damage armor	28.462872517567
[PROJECTOR] final dam	28.462872517567
stone troll	56444	dumb ai talents can use	Stun	T_STUN
stone troll	56444	dumb ai talents can use	Attack	T_ATTACK
stone troll	56444	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Stone troll uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	63.254423061947	6	25.38	4.7	::	2
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	63.254423061947	versus	25.38	1	with APR	6
[ATTACK] after armor	43.874423061947
[ATTACK] after range	44
[PHYS CRIT %]	0
[ATTACK] after crit	44
[ATTACK] after mult	88
[PROJECTOR] starting dam	88
[PROJECTOR] after difficulty dam	88
[PROJECTOR] res	15	0.85	 on dam	88
[PROJECTOR] after resists dam	74.8
[PROJECTOR] after flat damage armor	74.8
[PROJECTOR] final dam	74.8
checkHit	45.333333333333	19.45458445145
=> chance to hit	95
[KNOCKBACK] from	41	41	over	4
[KNOCKBACK] try	43	26	3
[KNOCKBACK] try	44	25	2	::
[KNOCKBACK] try	45	24	1	::
[KNOCKBACK] try	46	23	0	::
[KNOCKBACK] ok knocked to	46	23	::
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#UID:56444:0#Stone troll hits Golem (servant of Rybanic) for #aaaaaa#75 physical#LAST# damage.
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.998345134455	47.4
=> chance to hit	0
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
thief	57479	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
thief	57479	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57479	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	20.364990453407	45.6
=> chance to hit	0
checkHit	11.475881876998	45.6
=> chance to hit	0
[LOG]	Minotaur loses sight!
checkHit	20.356905466634	45.6
=> chance to hit	0
checkHit	20.920458549302	45.6
=> chance to hit	0
checkHit	11.747917336376	45.6
=> chance to hit	0
checkHit	24.565774109826	45.6
=> chance to hit	0
checkHit	18.526245306598	45.6
=> chance to hit	0
checkHit	19.727838027465	45.6
=> chance to hit	0
checkHit	11.457865049506	45.6
=> chance to hit	0
checkHit	20.470168207526	45.6
=> chance to hit	0
checkHit	18.761405317255	45.6
=> chance to hit	0
checkHit	25.1384268149	45.6
=> chance to hit	0
checkHit	11.719949038029	45.6
=> chance to hit	0
checkHit	11.376643108036	45.6
=> chance to hit	0
checkHit	22.525749460755	45.6
=> chance to hit	0
checkHit	24.768068856677	45.6
=> chance to hit	0
checkHit	21.279834964274	45.6
=> chance to hit	0
checkHit	20.804581920231	45.6
=> chance to hit	0
checkHit	16.145798531955	45.6
=> chance to hit	0
checkHit	11.277522304125	45.6
=> chance to hit	0
[LOG]	Stone troll loses sight!
checkHit	22.799663467806	45.6
=> chance to hit	0
[LOG]	Assassin loses sight!
checkHit	20.712610895575	45.6
=> chance to hit	0
[LOG]	Maulotaur loses sight!
[LOG]	Minotaur has been illuminated.
[LOG]	Stone troll has been illuminated.
[LOG]	Assassin has been illuminated.
[LOG]	Maulotaur has been illuminated.
AI took for target	56338	assassin	::	2353	Rybanic	64	<	100
AI took for target	56436	assassin	::	2353	Rybanic	16	<	100
assassin	56436	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60367	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	-50	1.5	 on dam	84.539544596497
[PROJECTOR] after resists dam	126.80931689474
[PROJECTOR] after flat damage armor	126.80931689474
[PROJECTOR] final dam	126.80931689474
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[PROJECTOR] starting dam	31.540564398131
[PROJECTOR] after difficulty dam	31.540564398131
[PROJECTOR] res	0	1	 on dam	34.063809549981
[PROJECTOR] after resists dam	34.063809549981
[PROJECTOR] after flat damage armor	34.063809549981
[PROJECTOR] final dam	34.063809549981
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2484344]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#127 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST# (195 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Stone troll stops burning.
[LOG]	Assassin stops burning.
[LOG]	Stone troll stops burning.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	14.328102685554
=> chance to hit	71.237734791036
AI took for target	57524	bandit	::	2353	Rybanic	81	<	121
checkHit	23.979157616564	19.76980261329
=> chance to hit	59.703502912214
thief	57540	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
checkHit	23.979157616564	19.76980261329
=> chance to hit	59.703502912214
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	-50	1.5	 on dam	58.295223683641
[PROJECTOR] after resists dam	87.442835525462
[PROJECTOR] after flat damage armor	87.442835525462
[PROJECTOR] final dam	87.442835525462
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	-50	1.5	 on dam	58.295223683641
[PROJECTOR] after resists dam	87.442835525462
[PROJECTOR] after flat damage armor	87.442835525462
[PROJECTOR] final dam	87.442835525462
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	58.295223683641
[PROJECTOR] after resists dam	46.959281482626
[PROJECTOR] after flat damage armor	46.959281482626
[PROJECTOR] final dam	46.959281482626
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	46.266050542573
[PROJECTOR] after difficulty dam	46.266050542573
[PROJECTOR] res	0	1	 on dam	58.295223683641
[PROJECTOR] after resists dam	58.295223683641
[PROJECTOR] after flat damage armor	58.295223683641
[PROJECTOR] final dam	58.295223683641
[LOG]	Assassin is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2487416]
New GL Shader program 47
*p 47: Uniform: 0: 8B50 ellipsoidalFactor
*p 47: Uniform: 1: 1406 flameIntensity
*p 47: Uniform: 2: 1406 shockwaveSpeed
*p 47: Uniform: 3: 1406 shockwaveWidth
*p 47: Uniform: 4: 1406 tick
*p 47: Uniform: 5: 1406 tick_start
*p 47: Uniform: 6: 1406 time_factor
*p 47: Uniform: 7: 8B5E tex
AI took for target	2350	golem (servant of Rybanic)	::	56414	stone troll	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	9.8	::	1.2079215610874
checkHit	26	9.8
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	1.5
[ATTACK] after crit	68
[ATTACK] after mult	82.138666153945
[ATTACK] mace accuracy bonus	26	9.8	=	1.0162
[PROJECTOR] starting dam	83.469312545639
[PROJECTOR] after difficulty dam	83.469312545639
[PROJECTOR] res	0	1	 on dam	83.469312545639
[PROJECTOR] after resists dam	83.469312545639
[PROJECTOR] after flat damage armor	83.469312545639
[PROJECTOR] numbed dam	70.948915663793
[PROJECTOR] final dam	70.948915663793
checkHit	32.5	33.019442151766
=> chance to hit	49
[KNOCKBACK] from	43	43	over	3
[KNOCKBACK] try	41	28	2
[KNOCKBACK] try	40	29	1	::
[KNOCKBACK] try	39	30	0	::	true
[KNOCKBACK] failsafe knocked to	40	29	::
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#71 physical#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Stone troll!#{normal}#
[LOG]	Assassin stops regenerating health quickly.
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	-50	1.5	 on dam	19.43174122788
[PROJECTOR] after resists dam	29.147611841821
[PROJECTOR] after flat damage armor	29.147611841821
[PROJECTOR] final dam	29.147611841821
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	19.43174122788
[PROJECTOR] after resists dam	15.653093827542
[PROJECTOR] after flat damage armor	15.653093827542
[PROJECTOR] final dam	15.653093827542
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
thief	57532	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57532	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
AI took for target	56328	assassin	::	2353	Rybanic	81	<	100
AI took for target	56416	assassin	::	2350	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	19.76980261329
=> chance to hit	59.703502912214
[SPELL CRIT %]	9.8
Adding entity	60368	after	2353
[PROJECTOR] starting dam	65.896753866317
[PROJECTOR] after difficulty dam	65.896753866317
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	83.029909871559
[PROJECTOR] after resists dam	66.884122965116
[PROJECTOR] after flat damage armor	66.884122965116
[PROJECTOR] final dam	66.884122965116
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2488896]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#67 fire#LAST# damage.
Astar fail: destination unreachable
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	44.082477970522	7	7	31.302664307357	::	1
checkHit	26	31.302664307357
=> chance to hit	37
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	1.5
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	26	31.302664307357	=	1
[PROJECTOR] starting dam	70
[PROJECTOR] after difficulty dam	70
[PROJECTOR] res	0	1	 on dam	70
[PROJECTOR] after resists dam	70
[PROJECTOR] after flat damage armor	70
[PROJECTOR] final dam	70
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Assassin for #aaaaaa#70 physical#LAST# damage.
AI took for target	56268	minotaur	::	2350	golem (servant of Rybanic)	49	<	100
minotaur	56268	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
dumb ai uses	T_INFUSION:_SUN_2
[LOG]	Minotaur uses Infusion: Sun.
checkHit	18.526245306598	58.8
=> chance to hit	0
checkHit	11.747917336376	58.8
=> chance to hit	0
checkHit	20.470168207526	58.8
=> chance to hit	0
checkHit	20.804581920231	58.8
=> chance to hit	0
checkHit	18.761405317255	58.8
=> chance to hit	0
checkHit	21.279834964274	58.8
=> chance to hit	0
checkHit	24.768068856677	58.8
=> chance to hit	0
checkHit	11.347669414035	58.8
=> chance to hit	0
checkHit	20.364990453407	58.8
=> chance to hit	0
checkHit	20.920458549302	58.8
=> chance to hit	0
checkHit	11.421585870749	58.8
=> chance to hit	0
checkHit	20.356905466634	58.8
=> chance to hit	0
checkHit	19.727838027465	58.8
=> chance to hit	0
checkHit	20.81549352431	58.8
=> chance to hit	0
checkHit	11.457865049506	58.8
=> chance to hit	0
checkHit	24.565774109826	58.8
=> chance to hit	0
checkHit	20.712610895575	58.8
=> chance to hit	0
checkHit	22.799663467806	58.8
=> chance to hit	0
checkHit	23.118277300094	58.8
=> chance to hit	0
[LOG]	Assassin loses sight!
checkHit	22.192359660647	58.8
=> chance to hit	0
[LOG]	Assassin loses sight!
checkHit	11.277522304125	58.8
=> chance to hit	0
checkHit	22.525749460755	58.8
=> chance to hit	0
[LOG]	Assassin has been illuminated.
[LOG]	Assassin has been illuminated.
AI took for target	56216	stone troll	::	2350	golem (servant of Rybanic)	100	<	100
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	-50	1.5	 on dam	19.43174122788
[PROJECTOR] after resists dam	29.147611841821
[PROJECTOR] after flat damage armor	29.147611841821
[PROJECTOR] final dam	29.147611841821
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	19.43174122788
[PROJECTOR] after resists dam	15.653093827542
[PROJECTOR] after flat damage armor	15.653093827542
[PROJECTOR] final dam	15.653093827542
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
thief	57470	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
thief	57470	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	57470	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	57532	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
rogue	57551	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	60369	after	2353
[PROJECTOR] starting dam	111.42542017395
[PROJECTOR] after difficulty dam	111.42542017395
[PROJECTOR] res	19.445747841253	0.80554252158747	 on dam	140.39602941918
[PROJECTOR] after resists dam	113.0949715592
[PROJECTOR] after flat damage armor	113.0949715592
[PROJECTOR] final dam	113.0949715592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2490295]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #{bold}##LIGHT_RED#113 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static>
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	-50	1.5	 on dam	19.43174122788
[PROJECTOR] after resists dam	29.147611841821
[PROJECTOR] after flat damage armor	29.147611841821
[PROJECTOR] final dam	29.147611841821
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.443631043413	6	25.38	4.7	::	1
checkHit	27	4.7
=> chance to hit	100
[LOG]	#UID:56414:0#Stone troll misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	15.422016847524
[PROJECTOR] after difficulty dam	15.422016847524
[PROJECTOR] res	0	1	 on dam	19.43174122788
[PROJECTOR] after resists dam	19.43174122788
[PROJECTOR] after flat damage armor	19.43174122788
[PROJECTOR] final dam	19.43174122788
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#19 fire#LAST# damage.
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55764	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit	57459	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	8.5789500179397
=> chance to hit	81.83777969497
thief	57470	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
thief	57470	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
AI took for target	57503	rogue	::	2350	golem (servant of Rybanic)	81	<	100
rogue	57503	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	5.4879312311041
=> chance to hit	87.362613098215
bandit	57512	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Bandit uses Infusion: Regeneration.
[LOG]	Bandit starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
bandit	57524	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
bandit	57524	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	23.979157616564	13.16980261329
=> chance to hit	73.478008155206
[LOG]	Bandit uses Infusion: Sun.
checkHit	20.470168207526	43.4
=> chance to hit	0
checkHit	20.804581920231	43.4
=> chance to hit	0
checkHit	22.525749460755	43.4
=> chance to hit	0
checkHit	24.565774109826	43.4
=> chance to hit	3
checkHit	20.81549352431	43.4
=> chance to hit	0
checkHit	11.457865049506	43.4
=> chance to hit	0
checkHit	18.526245306598	43.4
=> chance to hit	0
checkHit	18.761405317255	43.4
=> chance to hit	0
checkHit	11.475881876998	43.4
=> chance to hit	0
checkHit	11.277522304125	43.4
=> chance to hit	0
checkHit	11.347669414035	43.4
=> chance to hit	0
checkHit	22.192359660647	43.4
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) resists the blinding light!
checkHit	20.712610895575	43.4
=> chance to hit	0
checkHit	22.799663467806	43.4
=> chance to hit	0
checkHit	20.356905466634	43.4
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) has been illuminated.
[LOG]	Bandit deactivates Stealth.
rogue	57560	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rogue uses Infusion: Wild.
[LOG]	Rogue lessens the pain.
assassin	56328	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56328	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
[LOG]	Assassin activates Stealth.
checkHit	23.979157616564	20.224248299382
=> chance to hit	58.672564124489
[ATTACK] attacking with	arcing steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.921578287421	17.557867410558	25.38	4.7	::	1
checkHit	33	4.7
=> chance to hit	100
[LOG]	#UID:56416:0#Assassin misses Golem (servant of Rybanic).
[ATTACK] attacking with	steel dagger of corruption
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.659275432663	17.557867410558	25.38	4.7	::	0.79
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	17.557867410558
[ATTACK] raw dam	27.659275432663	versus	25.38	1	with APR	20.042305649152
[ATTACK] after armor	22.321581081815
[ATTACK] after range	28
[PHYS CRIT %]	1.3535574070674
[ATTACK] after crit	28
[ATTACK] after mult	22.12
[PROJECTOR] starting dam	22.12
[PROJECTOR] after difficulty dam	22.12
[PROJECTOR] res	15	0.85	 on dam	22.12
[PROJECTOR] after resists dam	18.802
[PROJECTOR] after flat damage armor	18.802
[PROJECTOR] final dam	18.802
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] final dam	4.25
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	#UID:56416:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST#, #GREY#4 darkness#LAST#, #DARK_GREEN#5 blight#LAST# (28 total damage).
maulotaur	56304	dumb ai talents can use	Fireflash	T_FIREFLASH
maulotaur	56304	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_FIREFLASH
[LOG]	Maulotaur casts Fireflash.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1.6
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 49
*p 49: Uniform: 0: 1406 tick
*p 49: Uniform: 1: 1406 time_factor
*p 49: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	60370	after	56304
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	20.224248299382
=> chance to hit	58.672564124489
checkHit	23.979157616564	13.187931231104
=> chance to hit	73.443477263123
[SPELL CRIT %]	9.8
Adding entity	60371	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2491776]
New GL Shader program 50
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#97 fire#LAST# damage.
[SHADER] using cached shader fireball[]
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	9.8	::	1
checkHit	26	9.8
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	9.8	=	1.0162
[PROJECTOR] starting dam	64.0206
[PROJECTOR] after difficulty dam	64.0206
[PROJECTOR] res	0	1	 on dam	64.0206
[PROJECTOR] after resists dam	64.0206
[PROJECTOR] after flat damage armor	64.0206
[PROJECTOR] final dam	64.0206
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#64 physical#LAST# damage.
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Bandit lord stops regenerating health quickly.
[LOG]	Assassin stops burning.
[LOG]	Stone troll stops burning.
[LOG]	Assassin stops burning.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit	57446	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
thief	57470	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	20.470168207526	42
=> chance to hit	0
checkHit	20.804581920231	42
=> chance to hit	0
checkHit	18.761405317255	42
=> chance to hit	0
checkHit	11.719949038029	42
=> chance to hit	0
checkHit	21.279834964274	42
=> chance to hit	0
checkHit	11.376643108036	42
=> chance to hit	0
checkHit	11.747917336376	42
=> chance to hit	0
checkHit	20.81549352431	42
=> chance to hit	0
checkHit	19.727838027465	42
=> chance to hit	0
checkHit	24.565774109826	42
=> chance to hit	7
checkHit	11.457865049506	42
=> chance to hit	0
checkHit	20.356905466634	42
=> chance to hit	0
AI took for target	57488	rogue	::	2350	golem (servant of Rybanic)	64	<	100
AI took for target	57524	bandit	::	2350	golem (servant of Rybanic)	16	<	100
AI took for target	57532	thief	::	2350	golem (servant of Rybanic)	81	<	100
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	-50	1.5	 on dam	114.20885426778
[PROJECTOR] after resists dam	171.31328140168
[PROJECTOR] after flat damage armor	171.31328140168
[PROJECTOR] final dam	171.31328140168
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	0	1	 on dam	114.20885426778
[PROJECTOR] after resists dam	114.20885426778
[PROJECTOR] after flat damage armor	114.20885426778
[PROJECTOR] final dam	114.20885426778
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	15	0.85	 on dam	114.20885426778
[PROJECTOR] after resists dam	97.077526127616
[PROJECTOR] after flat damage armor	97.077526127616
[PROJECTOR] final dam	97.077526127616
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	34	0.66	 on dam	114.20885426778
[PROJECTOR] after resists dam	75.377843816737
[PROJECTOR] after flat damage armor	75.377843816737
[PROJECTOR] final dam	75.377843816737
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	0	1	 on dam	114.20885426778
[PROJECTOR] after resists dam	114.20885426778
[PROJECTOR] after flat damage armor	114.20885426778
[PROJECTOR] final dam	114.20885426778
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[tick_start=2492190]
New GL Shader program 55
*p 55: Uniform: 0: 8B50 ellipsoidalFactor
*p 55: Uniform: 1: 1406 flameIntensity
*p 55: Uniform: 2: 1406 shockwaveSpeed
*p 55: Uniform: 3: 1406 shockwaveWidth
*p 55: Uniform: 4: 1406 tick
*p 55: Uniform: 5: 1406 tick_start
*p 55: Uniform: 6: 1406 time_factor
*p 55: Uniform: 7: 8B5E tex
assassin	56328	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Maulotaur's Fireflash hits #fbd578#Rybanic#LAST# for #LIGHT_RED#75 fire#LAST# damage.
[LOG]	Maulotaur's Fireflash hits Assassin for #LIGHT_RED#114 fire#LAST# damage.
[LOG]	Maulotaur's Fireflash hits Stone troll for #LIGHT_RED#171 fire#LAST# damage.
[LOG]	Maulotaur's Fireflash hits Assassin for #LIGHT_RED#114 fire#LAST# damage.
[LOG]	Maulotaur's Fireflash hits Golem (servant of Rybanic) for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Argon	tome	Flooder	false	false
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=2494582,time_factor=2000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=2494582,time_factor=2000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#291 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	9.8	::	1
checkHit	26	9.8
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	9.8	=	1.0162
[PROJECTOR] starting dam	61.9882
[PROJECTOR] after difficulty dam	61.9882
[PROJECTOR] res	0	1	 on dam	61.9882
[PROJECTOR] after resists dam	61.9882
[PROJECTOR] after flat damage armor	61.9882
[PROJECTOR] final dam	61.9882
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#62 physical#LAST# damage.
AI took for target	56169	cave troll	::	2350	golem (servant of Rybanic)	100	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	55.443631043413	6	25.38	4.7	::	1
checkHit	27	4.7
=> chance to hit	100
[LOG]	#UID:56414:0#Stone troll misses Golem (servant of Rybanic).
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	16.97895001794
=> chance to hit	65.826005524701
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.920036003803	17.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[LOG]	#UID:56338:0#Assassin misses Golem (servant of Rybanic).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.203101968	17.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	27.203101968	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	22.111166151839
[ATTACK] after range	25
[PHYS CRIT %]	2.2535574070674
[ATTACK] after crit	25
[ATTACK] after mult	19.75
[PROJECTOR] starting dam	19.75
[PROJECTOR] after difficulty dam	19.75
[PROJECTOR] res	15	0.85	 on dam	19.75
[PROJECTOR] after resists dam	16.7875
[PROJECTOR] after flat damage armor	16.7875
[PROJECTOR] final dam	16.7875
[LOG]	#UID:56338:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	vanillamintice	tome	Level 50 (Exploration mode)	true	false
[USERCHAT] channel talk	StarKeep	tome	You can dream though.
[LOG]	Rybanic casts Throw Bomb.
checkHit	23.979157616564	13.887931231104
=> chance to hit	72.097411157993
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	-50	1.5	 on dam	89.327501767493
[PROJECTOR] after resists dam	133.99125265124
[PROJECTOR] after flat damage armor	133.99125265124
[PROJECTOR] final dam	133.99125265124
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	15	0.85	 on dam	35.983516933545
[PROJECTOR] after resists dam	30.585989393513
[PROJECTOR] after flat damage armor	30.585989393513
[PROJECTOR] final dam	30.585989393513
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	15	0.85	 on dam	35.983516933545
[PROJECTOR] after resists dam	30.585989393513
[PROJECTOR] after flat damage armor	30.585989393513
[PROJECTOR] final dam	30.585989393513
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	3.6283166283109	0.96371683371689	 on dam	35.983516933545
[PROJECTOR] after resists dam	34.677921005194
[PROJECTOR] after flat damage armor	34.677921005194
[PROJECTOR] final dam	34.677921005194
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	11.959838339118	0.88040161660882	 on dam	35.983516933545
[PROJECTOR] after resists dam	31.679946479564
[PROJECTOR] after flat damage armor	31.679946479564
[PROJECTOR] final dam	31.679946479564
[PROJECTOR] starting dam	33.318071234764
[PROJECTOR] after difficulty dam	33.318071234764
[PROJECTOR] res	0	1	 on dam	35.983516933545
[PROJECTOR] after resists dam	35.983516933545
[PROJECTOR] after flat damage armor	35.983516933545
[PROJECTOR] final dam	35.983516933545
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	0	1	 on dam	89.327501767493
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[LOG]	Thief is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	0	1	 on dam	89.327501767493
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[LOG]	Minotaur is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	0	1	 on dam	89.327501767493
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	-50	1.5	 on dam	89.327501767493
[PROJECTOR] after resists dam	133.99125265124
[PROJECTOR] after flat damage armor	133.99125265124
[PROJECTOR] final dam	133.99125265124
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	0	1	 on dam	89.327501767493
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	100	0	 on dam	89.327501767493
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Maulotaur is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	-50	1.5	 on dam	89.327501767493
[PROJECTOR] after resists dam	133.99125265124
[PROJECTOR] after flat damage armor	133.99125265124
[PROJECTOR] final dam	133.99125265124
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	0	1	 on dam	89.327501767493
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[LOG]	Bandit is on fire!
[PROJECTOR] starting dam	70.894842672614
[PROJECTOR] after difficulty dam	70.894842672614
[PROJECTOR] res	0	1	 on dam	89.327501767493
[PROJECTOR] after resists dam	89.327501767493
[PROJECTOR] after flat damage armor	89.327501767493
[PROJECTOR] final dam	89.327501767493
[LOG]	Bandit is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2497590]
New GL Shader program 49
*p 49: Uniform: 0: 8B50 ellipsoidalFactor
*p 49: Uniform: 1: 1406 flameIntensity
*p 49: Uniform: 2: 1406 shockwaveSpeed
*p 49: Uniform: 3: 1406 shockwaveWidth
*p 49: Uniform: 4: 1406 tick
*p 49: Uniform: 5: 1406 tick_start
*p 49: Uniform: 6: 1406 time_factor
*p 49: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#31 physical#LAST# (61 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#89 fire#LAST# (157 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#134 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#35 physical#LAST#, #LIGHT_RED#89 fire#LAST# (160 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#134 fire#LAST# (206 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #{bold}##LIGHT_RED#134 fire#{normal}##LAST#, #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (206 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Minotaur for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Assassin!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	9.8	::	1
checkHit	26	9.8
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	26	9.8	=	1.0162
[PROJECTOR] starting dam	70.1178
[PROJECTOR] after difficulty dam	70.1178
[PROJECTOR] res	0	1	 on dam	70.1178
[PROJECTOR] after resists dam	70.1178
[PROJECTOR] after flat damage armor	70.1178
[PROJECTOR] final dam	70.1178
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Stone troll!#{normal}#
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	-50	1.5	 on dam	29.775833922498
[PROJECTOR] after resists dam	44.663750883747
[PROJECTOR] after flat damage armor	44.663750883747
[PROJECTOR] final dam	44.663750883747
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	100	0	 on dam	29.775833922498
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#30 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit lord	56217	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56217	dumb ai talents can use	Summon	T_SUMMON
bandit lord	56217	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_SUMMON
[LOG]	Bandit lord uses Summon.
[TOME ENTITY FILTER] selected Double Ego	11.885601293214	45.7
[TOME ENTITY FILTER] selected Ego	69.613063457957	75.7
fight: 	insidious steel dagger	insidious steel dagger of phasing	::	nil	MAINHAND
fight: 	insidious steel dagger	insidious steel dagger of phasing	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	99.307586025456	116.7
fight: 	cured leather armour	insidious steel dagger of phasing	::	nil	BODY
fight: 	cured leather armour	insidious steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	11.845734232848	45.7
[TOME ENTITY FILTER] selected basic	102.62739040987	116.7
[LOG]	Rogue activates Stealth.
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
[LOG]	#UID:56217:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TOME ENTITY FILTER] selected basic	83.702985500422	116.7
[TOME ENTITY FILTER] selected basic	95.156776915279	116.7
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	81.969601298176	116.7
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	18.231720268337	45.7
[TOME ENTITY FILTER] selected Greater	1.4360743089912	10.7
[LOG]	Rogue activates Stealth.
checkHit	23.979157616564	34.179993563988
=> chance to hit	30.059440492223
[LOG]	#UID:56217:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
checkHit	23.979157616564	16.97895001794
=> chance to hit	65.826005524701
[TARGET] Passing target	rogue	from	bandit lord	to	Rybanic
[TARGET] Passing target	rogue	from	bandit lord	to	Rybanic
[TARGET] Passing target	thief	from	bandit lord	to	Rybanic
AI took for target	57524	bandit	::	2350	golem (servant of Rybanic)	4	<	100
[TARGET] Passing target	rogue	from	thief	to	golem (servant of Rybanic)
AI took for target	57540	thief	::	2350	golem (servant of Rybanic)	25	<	100
AI took for target	57551	rogue	::	2350	golem (servant of Rybanic)	36	<	100
rogue	57560	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	11.382181012118
=> chance to hit	76.810713827324
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	-50	1.5	 on dam	29.775833922498
[PROJECTOR] after resists dam	44.663750883747
[PROJECTOR] after flat damage armor	44.663750883747
[PROJECTOR] final dam	44.663750883747
AI took for target	56309	stone troll	::	2350	golem (servant of Rybanic)	4	<	100
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	magnosrighted	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel achievement	architeuthis	tome	Exterminator	false	false
Server latency	145
[USERCHAT] channel achievement	hellfire014	tome	Level 10	false	false
[LOG]	Rybanic deactivates Chant of Fortitude.
[LOG]	Rybanic activates Chant of Fortitude.
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	34.179993563988
=> chance to hit	30.059440492223
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	13.887931231104
=> chance to hit	72.097411157993
checkHit	23.979157616564	16.97895001794
=> chance to hit	65.826005524701
checkHit	23.979157616564	11.382181012118
=> chance to hit	76.810713827324
[SPELL CRIT %]	9.8
Adding entity	60397	after	2353
[PROJECTOR] starting dam	77.877981842011
[PROJECTOR] after difficulty dam	77.877981842011
[PROJECTOR] res	-50	1.5	 on dam	98.126257120934
[PROJECTOR] after resists dam	147.1893856814
[PROJECTOR] after flat damage armor	147.1893856814
[PROJECTOR] final dam	147.1893856814
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	15	0.85	 on dam	36.18582448136
[PROJECTOR] after resists dam	30.757950809156
[PROJECTOR] after flat damage armor	30.757950809156
[PROJECTOR] final dam	30.757950809156
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	15	0.85	 on dam	36.18582448136
[PROJECTOR] after resists dam	30.757950809156
[PROJECTOR] after flat damage armor	30.757950809156
[PROJECTOR] final dam	30.757950809156
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2516134]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#147 fire#LAST#, #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (220 total damage).
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#31 physical#LAST# (62 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[LOG]	#UID:56304:0#Maulotaur misses Golem (servant of Rybanic).
AI took for target	2350	golem (servant of Rybanic)	::	57524	bandit	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	8	14.3	::	1.2079215610874
checkHit	26	14.3
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	26	14.3	=	1.0117
[PROJECTOR] starting dam	74.545308844481
[PROJECTOR] after difficulty dam	74.545308844481
[PROJECTOR] res	0	1	 on dam	74.545308844481
[PROJECTOR] after resists dam	74.545308844481
[PROJECTOR] after flat damage armor	74.545308844481
[PROJECTOR] final dam	74.545308844481
checkHit	9.4159874797015	32.5
=> chance to hit	0
[LOG]	Bandit is pinned to the ground.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#75 physical#LAST# damage.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	-50	1.5	 on dam	29.775833922498
[PROJECTOR] after resists dam	44.663750883747
[PROJECTOR] after flat damage armor	44.663750883747
[PROJECTOR] final dam	44.663750883747
[LOG]	Thief is no longer illuminated.
[LOG]	Thief recovers sight.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[LOG]	Bandit is no longer illuminated.
[LOG]	Bandit recovers sight.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[LOG]	Thief is no longer illuminated.
[LOG]	Thief recovers sight.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[TARGET] Passing target	bandit lord	from	mountain troll	to	Rybanic
[TARGET] Passing target	bandit	from	mountain troll	to	Rybanic
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	100	0	 on dam	29.775833922498
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#30 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.513018704685	14.363564365614	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	14.363564365614
[ATTACK] raw dam	25.513018704685	versus	25.38	1	with APR	16.611462188833
[ATTACK] after armor	16.744480893518
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] numbed dam	11.56
[PROJECTOR] final dam	11.56
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	15.363564365614	25.38	4.7	::	0.5
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	15.363564365614
[ATTACK] raw dam	29.072796913062	versus	25.38	1	with APR	17.767962188833
[ATTACK] after armor	21.460759101895
[ATTACK] after range	22
[PHYS CRIT %]	0
[ATTACK] after crit	22
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] numbed dam	7.9475
[PROJECTOR] final dam	7.9475
thief	57532	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.939891426669
=> chance to hit	21.756882275976
AI took for target	57551	rogue	::	2350	golem (servant of Rybanic)	25	<	100
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	-50	1.5	 on dam	29.775833922498
[PROJECTOR] after resists dam	44.663750883747
[PROJECTOR] after flat damage armor	44.663750883747
[PROJECTOR] final dam	44.663750883747
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	59.647208277292	6	25.38	4.7	::	1
checkHit	28	4.7
=> chance to hit	100
[ATTACK] raw dam	59.647208277292	versus	25.38	1	with APR	6
[ATTACK] after armor	40.267208277292
[ATTACK] after range	41
[PHYS CRIT %]	0
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	15	0.85	 on dam	41
[PROJECTOR] after resists dam	34.85
[PROJECTOR] after flat damage armor	34.85
[PROJECTOR] final dam	34.85
AI took for target	56328	assassin	::	2350	golem (servant of Rybanic)	4	<	100
[TARGET] Passing target	thief	from	bandit lord	to	Rybanic
[TARGET] Passing target	rogue	from	bandit lord	to	Rybanic
[TARGET] Passing target	assassin	from	bandit	to	Rybanic
[TARGET] Passing target	assassin	from	bandit	to	Rybanic
[TARGET] Passing target	thief	from	bandit	to	Rybanic
thief	57681	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57681	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57681	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INSIDIOUS_POISON
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
[TARGET] Passing target	bandit lord	from	assassin	to	Rybanic
[TARGET] Passing target	bandit	from	assassin	to	Rybanic
[TARGET] Passing target	thief	from	assassin	to	Rybanic
[TARGET] Passing target	assassin	from	assassin	to	Rybanic
[TARGET] Passing target	assassin	from	assassin	to	Rybanic
[TARGET] Passing target	assassin	from	assassin	to	Rybanic
[TARGET] Passing target	rogue	from	assassin	to	Rybanic
[TARGET] Passing target	assassin	from	assassin	to	Rybanic
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56572	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	56572	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57755	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_DEADLY_POISON
[LOG]	#UID:56309:0#Stone troll hits Golem (servant of Rybanic) for #aaaaaa#35 physical#LAST# damage.
[LOG]	#UID:57524:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #aaaaaa#8 physical#LAST# (20 total damage).
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Actually I can't! I'm going hammer and distortion and haven't even taken dreamwalk yet
[LOG]	Rybanic casts Golem Portal.
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Maulotaur focuses on #UID:2350:0#Golem (servant of Rybanic).
checkHit	23.979157616564	16.97895001794
=> chance to hit	65.826005524701
[LOG]	Bandit focuses on #UID:2350:0#Golem (servant of Rybanic).
checkHit	23.979157616564	34.179993563988
=> chance to hit	30.059440492223
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	7.9999999999997	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	#UID:56304:0#Maulotaur misses #fbd578#Rybanic#LAST#.
[LOG]	Golem (servant of Rybanic) is no longer illuminated.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	-50	1.5	 on dam	29.775833922498
[PROJECTOR] after resists dam	44.663750883747
[PROJECTOR] after flat damage armor	44.663750883747
[PROJECTOR] final dam	44.663750883747
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
checkHit	23.979157616564	11.382181012118
=> chance to hit	76.810713827324
[LOG]	Rogue is no longer illuminated.
[LOG]	Rogue recovers sight.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[LOG]	Minotaur is no longer illuminated.
[LOG]	Minotaur recovers sight.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	100	0	 on dam	29.775833922498
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Maulotaur is no longer illuminated.
[LOG]	Maulotaur recovers sight.
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	0	1	 on dam	29.775833922498
[PROJECTOR] after resists dam	29.775833922498
[PROJECTOR] after flat damage armor	29.775833922498
[PROJECTOR] final dam	29.775833922498
[LOG]	Assassin is no longer illuminated.
[LOG]	Assassin recovers sight.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#30 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	13.887931231104
=> chance to hit	72.097411157993
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	25.513018704685	14.363564365614	7.9999999999997	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	14.363564365614
[ATTACK] raw dam	25.513018704685	versus	7.9999999999997	0.3	with APR	15.825057039816
[ATTACK] after armor	25.513018704685
[ATTACK] after range	28
[PHYS CRIT %]	21.2
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
checkHit	20.55	20.364990453407
=> chance to hit	51
[LOG]	Bandit resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.072796913062	15.363564365614	7.9999999999997	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	15.363564365614
[ATTACK] raw dam	29.072796913062	versus	7.9999999999997	0.3	with APR	16.926807039816
[ATTACK] after armor	29.072796913062
[ATTACK] after range	36
[PHYS CRIT %]	22.2
[ATTACK] after crit	36
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
checkHit	20.55	20.364990453407
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
AI took for target	57540	thief	::	2353	Rybanic	9	<	100
[PROJECTOR] starting dam	23.631614224205
[PROJECTOR] after difficulty dam	23.631614224205
[PROJECTOR] res	-50	1.5	 on dam	29.775833922498
[PROJECTOR] after resists dam	44.663750883747
[PROJECTOR] after flat damage armor	44.663750883747
[PROJECTOR] final dam	44.663750883747
[LOG]	Stone troll is no longer illuminated.
[LOG]	Stone troll recovers sight.
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56562	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56572	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56585	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56585	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
assassin	56649	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56649	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56649	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
bandit lord	56659	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56659	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
bandit lord	56659	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 50
*p 50: Uniform: 0: 8B52 beamColor1
*p 50: Uniform: 1: 8B52 beamColor2
*p 50: Uniform: 2: 1406 beamsCount
*p 50: Uniform: 3: 8B52 circleColor
*p 50: Uniform: 4: 1406 circleDescendSpeed
*p 50: Uniform: 5: 1406 circleRotationSpeed
*p 50: Uniform: 6: 1406 noup
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (17 total damage).
[LOG]	#UID:57524:0#Bandit hits #fbd578#Rybanic#LAST# for #aaaaaa#28 physical#LAST#, #aaaaaa#18 physical#LAST# (46 total damage).
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#45 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	7.9999999999997	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	7.9999999999997	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[USERCHAT] channel serial data	xterminal	tome	566
[USERCHAT] channel serial data	CombatWombat	tome	473
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
rogue	60372	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
rogue	60372	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
[LOG]	Rogue uses Infusion: Regeneration.
[LOG]	Rogue starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	Rogue deactivates Stealth.
AI took for target	60382	rogue	::	2353	Rybanic	9	<	121
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Bandit to attack it.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Stone troll stops burning.
[LOG]	Bandit stops regenerating health quickly.
[LOG]	Bandit stops burning.
[LOG]	Bandit stops burning.
[LOG]	Thief stops burning.
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
[LOG]	Minotaur stops burning.
[LOG]	Maulotaur stops burning.
[LOG]	Assassin stops burning.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit lord	56217	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56217	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Bandit lord uses Highborn's Bloom.
AI took for target	57479	thief	::	2353	Rybanic	16	<	100
AI took for target	57488	rogue	::	2353	Rybanic	9	<	100
bandit	57524	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Bandit uses Highborn's Bloom.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	25.513018704685	14.363564365614	7.9999999999997	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	14.363564365614
[ATTACK] raw dam	25.513018704685	versus	7.9999999999997	0.3	with APR	15.825057039816
[ATTACK] after armor	25.513018704685
[ATTACK] after range	28
[PHYS CRIT %]	21.2
[ATTACK] after crit	52.227610828338
[ATTACK] after mult	52.227610828338
[LOG]	#{bold}##UID:57524:0#Bandit performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	52.227610828338
[PROJECTOR] after difficulty dam	52.227610828338
[PROJECTOR] res	0	1	 on dam	52.227610828338
[PROJECTOR] after resists dam	52.227610828338
[PROJECTOR] after flat damage armor	52.227610828338
[PROJECTOR] final dam	52.227610828338
checkHit	20.55	20.364990453407
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.072796913062	15.363564365614	14	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	15.363564365614
[ATTACK] raw dam	29.072796913062	versus	14	0.3	with APR	16.926807039816
[ATTACK] after armor	29.072796913062
[ATTACK] after range	30
[PHYS CRIT %]	22.2
[ATTACK] after crit	30
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
checkHit	20.55	20.364990453407
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
AI took for target	57540	thief	::	2353	Rybanic	9	<	100
AI took for target	57560	rogue	::	2353	Rybanic	16	<	121
maulotaur	56304	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
maulotaur	56304	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_INFUSION:_SUN_2
[LOG]	Maulotaur uses Infusion: Sun.
checkHit	11.277522304125	52.4
=> chance to hit	0
[LOG]	Stone troll loses sight!
checkHit	20.470168207526	52.4
=> chance to hit	0
checkHit	11.376643108036	52.4
=> chance to hit	0
checkHit	19.727838027465	52.4
=> chance to hit	0
checkHit	24.768068856677	52.4
=> chance to hit	0
[LOG]	Thief loses sight!
checkHit	20.81549352431	52.4
=> chance to hit	0
checkHit	21.279834964274	52.4
=> chance to hit	0
checkHit	18.761405317255	52.4
=> chance to hit	0
checkHit	18.526245306598	52.4
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) resists the blinding light!
checkHit	24.565774109826	52.4
=> chance to hit	0
checkHit	20.804581920231	52.4
=> chance to hit	0
checkHit	11.457865049506	52.4
=> chance to hit	0
checkHit	20.920458549302	52.4
=> chance to hit	0
[LOG]	Thief loses sight!
checkHit	17.95	52.4
=> chance to hit	0
[LOG]	Rybanic loses sight!
checkHit	20.036807886067	52.4
=> chance to hit	0
checkHit	11.475881876998	52.4
=> chance to hit	0
checkHit	22.525749460755	52.4
=> chance to hit	0
checkHit	20.356905466634	52.4
=> chance to hit	0
checkHit	20.316467201299	52.4
=> chance to hit	0
checkHit	11.719949038029	52.4
=> chance to hit	0
checkHit	11.421585870749	52.4
=> chance to hit	0
[LOG]	Rybanic has been illuminated.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	59.647208277292	6	14	15.65	::	1
checkHit	28	15.65
=> chance to hit	81
[LOG]	Something misses #fbd578#Rybanic#LAST#.
thief	57692	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57692	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
thief	57692	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	#UID:57524:0#Bandit hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#52 physical#{normal}##LAST#, #aaaaaa#15 physical#LAST# (67 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (19 total damage).
[LOG]	
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Bandit!#{normal}#
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	9.6003722938066	 lost tiles => 	24.557201872892
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	72.273297122432
[PROJECTOR] after resists dam	67.92014418104
[PROJECTOR] after flat damage armor	67.92014418104
[PROJECTOR] final dam	67.92014418104
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	72.273297122432
[PROJECTOR] after resists dam	84.900126813844
[PROJECTOR] after flat damage armor	84.900126813844
[PROJECTOR] final dam	84.900126813844
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	5	0.95	 on dam	36.18582448136
[PROJECTOR] after resists dam	34.376533257292
[PROJECTOR] after flat damage armor	34.376533257292
[PROJECTOR] final dam	34.376533257292
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	11.959838339118	0.88040161660882	 on dam	36.18582448136
[PROJECTOR] after resists dam	31.858058371712
[PROJECTOR] after flat damage armor	31.858058371712
[PROJECTOR] final dam	31.858058371712
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	100	0	 on dam	72.273297122432
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	14.15	0.8585	 on dam	72.273297122432
[PROJECTOR] after resists dam	62.046625579608
[PROJECTOR] after flat damage armor	62.046625579608
[PROJECTOR] final dam	62.046625579608
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2531092]
New GL Shader program 55
*p 55: Uniform: 0: 8B50 ellipsoidalFactor
*p 55: Uniform: 1: 1406 flameIntensity
*p 55: Uniform: 2: 1406 shockwaveSpeed
*p 55: Uniform: 3: 1406 shockwaveWidth
*p 55: Uniform: 4: 1406 tick
*p 55: Uniform: 5: 1406 tick_start
*p 55: Uniform: 6: 1406 time_factor
*p 55: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#108 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#85 fire#LAST#, #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (157 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#72 fire#LAST# (145 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#108 fire#LAST# (181 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#108 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#72 fire#LAST# (140 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#108 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#34 physical#LAST#, #LIGHT_RED#72 fire#LAST# (143 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	56304	maulotaur	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	24.091099040811
[PROJECTOR] after resists dam	28.300042271281
[PROJECTOR] after flat damage armor	28.300042271281
[PROJECTOR] final dam	28.300042271281
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	14.15	0.8585	 on dam	24.091099040811
[PROJECTOR] after resists dam	20.682208526536
[PROJECTOR] after flat damage armor	20.682208526536
[PROJECTOR] final dam	20.682208526536
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	24.091099040811
[PROJECTOR] after resists dam	22.640048060347
[PROJECTOR] after flat damage armor	22.640048060347
[PROJECTOR] final dam	22.640048060347
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	100	0	 on dam	24.091099040811
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
AI took for target	57488	rogue	::	2353	Rybanic	9	<	100
rogue	57488	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
bandit	57670	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	57670	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
thief	57681	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57681	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 56
*p 56: Uniform: 0: 8B52 beamColor1
*p 56: Uniform: 1: 8B52 beamColor2
*p 56: Uniform: 2: 1406 beamsCount
*p 56: Uniform: 3: 8B52 circleColor
*p 56: Uniform: 4: 1406 circleDescendSpeed
*p 56: Uniform: 5: 1406 circleRotationSpeed
*p 56: Uniform: 6: 1406 noup
*p 56: Uniform: 7: 1406 tick
*p 56: Uniform: 8: 1406 tick_start
*p 56: Uniform: 9: 1406 time_factor
*p 56: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 57
*p 57: Uniform: 0: 8B52 beamColor1
*p 57: Uniform: 1: 8B52 beamColor2
*p 57: Uniform: 2: 1406 beamsCount
*p 57: Uniform: 3: 8B52 circleColor
*p 57: Uniform: 4: 1406 circleDescendSpeed
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 1406 noup
*p 57: Uniform: 7: 1406 tick
*p 57: Uniform: 8: 1406 tick_start
*p 57: Uniform: 9: 1406 time_factor
*p 57: Uniform: 10: 8B5E tex
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	56670	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	35.917439385749
=> chance to hit	27.704746240066
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
checkHit	23.979157616564	39.213203435596
=> chance to hit	24.068133099948
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	8.6879312311041
=> chance to hit	81.644587482677
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	6.8821810121177
=> chance to hit	84.850121681856
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	44.352934057392
=> chance to hit	20.127794447953
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
checkHit	23.979157616564	11.77895001794
=> chance to hit	76.082347865021
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	7.979993563988
=> chance to hit	82.899171261963
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	41.939891426669
=> chance to hit	21.756882275976
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	35.917439385749
=> chance to hit	27.704746240066
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	39.614265660951
=> chance to hit	23.69222169491
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	37.556481110334
=> chance to hit	25.7684527342
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60398	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	-50	1.5	 on dam	86.049179321434
[PROJECTOR] after resists dam	129.07376898215
[PROJECTOR] after flat damage armor	129.07376898215
[PROJECTOR] final dam	129.07376898215
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2538755]
New GL Shader program 55
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#129 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14	0.86	 on dam	4
[PROJECTOR] after resists dam	3.44
[PROJECTOR] after flat damage armor	3.44
[PROJECTOR] final dam	3.44
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	24.091099040811
[PROJECTOR] after resists dam	28.300042271281
[PROJECTOR] after flat damage armor	28.300042271281
[PROJECTOR] final dam	28.300042271281
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	24.091099040811
[PROJECTOR] after resists dam	22.640048060347
[PROJECTOR] after flat damage armor	22.640048060347
[PROJECTOR] final dam	22.640048060347
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	100	0	 on dam	24.091099040811
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#24 fire#LAST# damage.
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	55744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 58
*p 58: Uniform: 0: 8B52 beamColor1
*p 58: Uniform: 1: 8B52 beamColor2
*p 58: Uniform: 2: 1406 beamsCount
*p 58: Uniform: 3: 8B52 circleColor
*p 58: Uniform: 4: 1406 circleDescendSpeed
*p 58: Uniform: 5: 1406 circleRotationSpeed
*p 58: Uniform: 6: 1406 noup
*p 58: Uniform: 7: 1406 tick
*p 58: Uniform: 8: 1406 tick_start
*p 58: Uniform: 9: 1406 time_factor
*p 58: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 59
*p 59: Uniform: 0: 8B52 beamColor1
*p 59: Uniform: 1: 8B52 beamColor2
*p 59: Uniform: 2: 1406 beamsCount
*p 59: Uniform: 3: 8B52 circleColor
*p 59: Uniform: 4: 1406 circleDescendSpeed
*p 59: Uniform: 5: 1406 circleRotationSpeed
*p 59: Uniform: 6: 1406 noup
*p 59: Uniform: 7: 1406 tick
*p 59: Uniform: 8: 1406 tick_start
*p 59: Uniform: 9: 1406 time_factor
*p 59: Uniform: 10: 8B5E tex
[ATTACK] attacking with	huntsman's steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	33.222577746905	15.363564365614	14	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[LOG]	#UID:57512:0#Bandit misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Rybanic	 :: 	28.67485699086	15.363564365614	14	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[LOG]	#UID:57512:0#Bandit misses #fbd578#Rybanic#LAST#.
bandit	57670	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56649	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56649	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	57720	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	7.979993563988
=> chance to hit	82.899171261963
checkHit	23.979157616564	8.6879312311041
=> chance to hit	81.644587482677
checkHit	23.979157616564	11.77895001794
=> chance to hit	76.082347865021
checkHit	23.979157616564	6.8821810121177
=> chance to hit	84.850121681856
[SPELL CRIT %]	9.8
Adding entity	60399	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	100	0	 on dam	92.087718221184
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2541412]
New GL Shader program 55
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
rogue	60372	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue uses Highborn's Bloom.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14	0.86	 on dam	4
[PROJECTOR] after resists dam	3.44
[PROJECTOR] after flat damage armor	3.44
[PROJECTOR] final dam	3.44
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2541702]
New GL Shader program 60
*p 60: Uniform: 0: 1406 aadjust
*p 60: Uniform: 1: 1406 antialiasingRadius
*p 60: Uniform: 2: 8B51 color
*p 60: Uniform: 3: 1406 ellipsoidalFactor
*p 60: Uniform: 4: 1406 horizontalScrollingSpeed
*p 60: Uniform: 5: 8B50 impact
*p 60: Uniform: 6: 8B51 impact_color
*p 60: Uniform: 7: 1406 impact_tick
*p 60: Uniform: 8: 1406 impact_time
*p 60: Uniform: 9: 1406 oscillationSpeed
*p 60: Uniform: 10: 1406 shieldIntensity
*p 60: Uniform: 11: 1406 tick
*p 60: Uniform: 12: 1406 tick_start
*p 60: Uniform: 13: 1406 time_factor
*p 60: Uniform: 14: 1406 verticalScrollingSpeed
*p 60: Uniform: 15: 1406 wobblingPower
*p 60: Uniform: 16: 1406 wobblingSpeed
*p 60: Uniform: 17: 8B5E tex
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	24.091099040811
[PROJECTOR] after resists dam	28.300042271281
[PROJECTOR] after flat damage armor	28.300042271281
[PROJECTOR] final dam	28.300042271281
AI took for target	56166	stone troll	::	2353	Rybanic	16	<	100
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	24.091099040811
[PROJECTOR] after resists dam	22.640048060347
[PROJECTOR] after flat damage armor	22.640048060347
[PROJECTOR] final dam	22.640048060347
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	100	0	 on dam	24.091099040811
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#24 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
AI took for target	56217	bandit lord	::	2353	Rybanic	16	<	100
bandit lord	56217	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56217	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_HIGHER_HEAL
[LOG]	Bandit lord uses Gift of the Highborn.
[LOG]	Bandit lord starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 61
*p 61: Uniform: 0: 8B52 beamColor1
*p 61: Uniform: 1: 8B52 beamColor2
*p 61: Uniform: 2: 1406 beamsCount
*p 61: Uniform: 3: 8B52 circleColor
*p 61: Uniform: 4: 1406 circleDescendSpeed
*p 61: Uniform: 5: 1406 circleRotationSpeed
*p 61: Uniform: 6: 1406 noup
*p 61: Uniform: 7: 1406 tick
*p 61: Uniform: 8: 1406 tick_start
*p 61: Uniform: 9: 1406 time_factor
*p 61: Uniform: 10: 8B5E tex
AI took for target	57459	bandit	::	2353	Rybanic	64	<	121
bandit	57512	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	huntsman's steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	33.222577746905	15.363564365614	14	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	15.363564365614
[ATTACK] raw dam	33.222577746905	versus	14	0.3	with APR	16.926807039816
[ATTACK] after armor	33.222577746905
[ATTACK] after range	43
[PHYS CRIT %]	22.2
[ATTACK] after crit	80.206688057805
[ATTACK] after mult	80.206688057805
[ATTACK] after inc by type	80.206688057805
[LOG]	#{bold}##UID:57512:0#Bandit performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	80.206688057805
[PROJECTOR] after difficulty dam	80.206688057805
[PROJECTOR] res	14	0.86	 on dam	80.206688057805
[PROJECTOR] after resists dam	68.977751729712
[PROJECTOR] after flat damage armor	68.977751729712
[PROJECTOR] final dam	68.977751729712
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	39.8	0.602	 on dam	6
[PROJECTOR] after resists dam	3.612
[PROJECTOR] after flat damage armor	3.612
[PROJECTOR] final dam	3.612
checkHit	20.55	20.356905466634
=> chance to hit	51
[LOG]	Bandit resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.9132396605362	0.96086760339464	 on dam	2.12
[PROJECTOR] after resists dam	2.0370393191966
[PROJECTOR] after flat damage armor	2.0370393191966
[PROJECTOR] final dam	2.0370393191966
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	10.8553029735	0.891446970265	 on dam	5.5004812081441
[PROJECTOR] after resists dam	4.9033873079996
[PROJECTOR] after flat damage armor	4.9033873079996
[PROJECTOR] final dam	4.9033873079996
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Rybanic	 :: 	28.67485699086	15.363564365614	14	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[LOG]	#UID:57512:0#Bandit misses #fbd578#Rybanic#LAST#.
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
assassin	56649	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
bandit lord	56659	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56659	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#2 mind#LAST#, #YELLOW#5 light#LAST# (7 total damage).
[LOG]	#UID:57512:0#Bandit hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#69 physical#{normal}##LAST#, #LIGHT_GREEN#4 nature#LAST# (73 total damage).
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60400	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	100	0	 on dam	89.068448771309
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2544939]
New GL Shader program 62
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
AI took for target	56268	minotaur	::	2353	Rybanic	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14	0.86	 on dam	4
[PROJECTOR] after resists dam	3.44
[PROJECTOR] after flat damage armor	3.44
[PROJECTOR] final dam	3.44
checkHit	20.55	20.712610895575
=> chance to hit	50
[LOG]	Maulotaur resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST# (8 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[USERCHAT] channel talk	StarKeep	tome	You aren't going Nightmares at all? o_o
[LOG]	Stone troll stops burning.
[LOG]	Cave troll stops burning.
[LOG]	Stone troll stops burning.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	56.995518624799	6	14	15.65	::	1
checkHit	28	15.65
=> chance to hit	81
[LOG]	#UID:56216:0#Stone troll misses #fbd578#Rybanic#LAST#.
[LOG]	Bandit lord stops burning.
[LOG]	Bandit stops burning.
[LOG]	Thief stops burning.
[LOG]	Rogue stops burning.
checkHit	23.979157616564	8.6879312311041
=> chance to hit	81.644587482677
[LOG]	Rogue stops burning.
[LOG]	Bandit stops burning.
[LOG]	Rogue stops burning.
checkHit	23.979157616564	6.8821810121177
=> chance to hit	84.850121681856
[LOG]	Rogue stops burning.
[LOG]	Minotaur stops burning.
[LOG]	Mountain troll stops burning.
[LOG]	Maulotaur stops burning.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit lord	56217	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Bandit lord uses Summon.
[TOME ENTITY FILTER] selected Ego	56.447908448388	75.7
[TOME ENTITY FILTER] selected Double Ego	30.554483241988	45.7
[TOME ENTITY FILTER] selected Greater	8.3909188520308	10.7
fight: 	steel dagger of shearing	icy steel dagger of vileness	::	nil	MAINHAND
fight: 	steel dagger of shearing	icy steel dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	14.615631219502	45.7
fight: 	prismatic cured leather armour of temporal resistance	icy steel dagger of vileness	::	nil	BODY
fight: 	prismatic cured leather armour of temporal resistance	steel dagger of shearing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	111.01647065914	116.7
[TOME ENTITY FILTER] selected Double Ego	18.93158175578	45.7
Loading tile	npc/humanoid_human_bandit.png
[LOG]	Bandit activates Stealth.
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
[LOG]	#UID:56217:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
AI took for target	57459	bandit	::	2353	Rybanic	64	<	121
thief	57470	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
[LOG]	Thief activates Insidious Poison.
[LOG]	Thief deactivates Deadly Poison.
AI took for target	57503	rogue	::	2353	Rybanic	25	<	121
[ATTACK] attacking with	huntsman's steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	33.222577746905	15.363564365614	14	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	15.363564365614
[ATTACK] raw dam	33.222577746905	versus	14	0.3	with APR	16.926807039816
[ATTACK] after armor	33.222577746905
[ATTACK] after range	41
[PHYS CRIT %]	22.2
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] after inc by type	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	14	0.86	 on dam	41
[PROJECTOR] after resists dam	35.26
[PROJECTOR] after flat damage armor	35.26
[PROJECTOR] final dam	35.26
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	39.8	0.602	 on dam	6
[PROJECTOR] after resists dam	3.612
[PROJECTOR] after flat damage armor	3.612
[PROJECTOR] final dam	3.612
checkHit	20.55	20.356905466634
=> chance to hit	51
[LOG]	Bandit resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.9132396605362	0.96086760339464	 on dam	2.12
[PROJECTOR] after resists dam	2.0370393191966
[PROJECTOR] after flat damage armor	2.0370393191966
[PROJECTOR] final dam	2.0370393191966
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	10.8553029735	0.891446970265	 on dam	5.5004812081441
[PROJECTOR] after resists dam	4.9033873079996
[PROJECTOR] after flat damage armor	4.9033873079996
[PROJECTOR] final dam	4.9033873079996
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Rybanic	 :: 	28.67485699086	15.363564365614	14	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[LOG]	#UID:57512:0#Bandit misses #fbd578#Rybanic#LAST#.
[TARGET] Passing target	bandit	from	thief	to	golem (servant of Rybanic)
AI took for target	57692	thief	::	2353	Rybanic	25	<	100
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
assassin	56514	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56514	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	56562	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	19.685639804855	50.2
=> chance to hit	0
checkHit	20.412727471918	50.2
=> chance to hit	0
checkHit	19.752610410914	50.2
=> chance to hit	0
checkHit	19.613192835285	50.2
=> chance to hit	0
checkHit	24.514457692318	50.2
=> chance to hit	0
checkHit	28.034589782544	50.2
=> chance to hit	0
checkHit	23.099561286788	50.2
=> chance to hit	0
checkHit	21.956320427341	50.2
=> chance to hit	0
checkHit	23.979157616564	7.979993563988
=> chance to hit	82.899171261963
[LOG]	Rogue stops burning.
[LOG]	#UID:57512:0#Bandit hits #fbd578#Rybanic#LAST# for #aaaaaa#35 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (39 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #YELLOW#2 mind#LAST#, #YELLOW#5 light#LAST# (7 total damage).
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 63
*p 63: Uniform: 0: 8B52 beamColor1
*p 63: Uniform: 1: 8B52 beamColor2
*p 63: Uniform: 2: 1406 beamsCount
*p 63: Uniform: 3: 8B52 circleColor
*p 63: Uniform: 4: 1406 circleDescendSpeed
*p 63: Uniform: 5: 1406 circleRotationSpeed
*p 63: Uniform: 6: 1406 noup
*p 63: Uniform: 7: 1406 tick
*p 63: Uniform: 8: 1406 tick_start
*p 63: Uniform: 9: 1406 time_factor
*p 63: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 64
*p 64: Uniform: 0: 8B52 beamColor1
*p 64: Uniform: 1: 8B52 beamColor2
*p 64: Uniform: 2: 1406 beamsCount
*p 64: Uniform: 3: 8B52 circleColor
*p 64: Uniform: 4: 1406 circleDescendSpeed
*p 64: Uniform: 5: 1406 circleRotationSpeed
*p 64: Uniform: 6: 1406 noup
*p 64: Uniform: 7: 1406 tick
*p 64: Uniform: 8: 1406 tick_start
*p 64: Uniform: 9: 1406 time_factor
*p 64: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14	0.86	 on dam	4
[PROJECTOR] after resists dam	3.44
[PROJECTOR] after flat damage armor	3.44
[PROJECTOR] final dam	3.44
checkHit	20.55	20.712610895575
=> chance to hit	50
[LOG]	Maulotaur resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST# (8 total damage).
[LOG]	Rybanic casts Throw Bomb.
checkHit	23.979157616564	7.979993563988
=> chance to hit	82.899171261963
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	8.6879312311041
=> chance to hit	81.644587482677
checkHit	23.979157616564	11.77895001794
=> chance to hit	76.082347865021
checkHit	23.979157616564	6.8821810121177
=> chance to hit	84.850121681856
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	9.6003722938066	 lost tiles => 	24.557201872892
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[LOG]	Cave troll is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Bandit lord is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	72.273297122432
[PROJECTOR] after resists dam	67.92014418104
[PROJECTOR] after flat damage armor	67.92014418104
[PROJECTOR] final dam	67.92014418104
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	4.7427264842537	0.95257273515746	 on dam	36.18582448136
[PROJECTOR] after resists dam	34.469629800137
[PROJECTOR] after flat damage armor	34.469629800137
[PROJECTOR] final dam	34.469629800137
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	5.5851082912612	0.94414891708739	 on dam	36.18582448136
[PROJECTOR] after resists dam	34.16480699799
[PROJECTOR] after flat damage armor	34.16480699799
[PROJECTOR] final dam	34.16480699799
[PROJECTOR] starting dam	33.505393038296
[PROJECTOR] after difficulty dam	33.505393038296
[PROJECTOR] res	0	1	 on dam	36.18582448136
[PROJECTOR] after resists dam	36.18582448136
[PROJECTOR] after flat damage armor	36.18582448136
[PROJECTOR] final dam	36.18582448136
[LOG]	Thief is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Bandit lord is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Bandit is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	72.273297122432
[PROJECTOR] after resists dam	84.900126813844
[PROJECTOR] after flat damage armor	84.900126813844
[PROJECTOR] final dam	84.900126813844
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	100	0	 on dam	72.273297122432
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Maulotaur is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Bandit is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Minotaur is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[LOG]	Thief is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] final dam	72.273297122432
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	-50	1.5	 on dam	72.273297122432
[PROJECTOR] after resists dam	108.40994568365
[PROJECTOR] after flat damage armor	108.40994568365
[PROJECTOR] final dam	108.40994568365
[LOG]	Mountain troll is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	15	0.85	 on dam	72.273297122432
[PROJECTOR] after resists dam	61.432302554067
[PROJECTOR] after flat damage armor	61.432302554067
[PROJECTOR] final dam	61.432302554067
[LOG]	Thief is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2548342]
New GL Shader program 62
*p 62: Uniform: 0: 8B50 ellipsoidalFactor
*p 62: Uniform: 1: 1406 flameIntensity
*p 62: Uniform: 2: 1406 shockwaveSpeed
*p 62: Uniform: 3: 1406 shockwaveWidth
*p 62: Uniform: 4: 1406 tick
*p 62: Uniform: 5: 1406 tick_start
*p 62: Uniform: 6: 1406 time_factor
*p 62: Uniform: 7: 8B5E tex
AI took for target	60382	rogue	::	2353	Rybanic	9	<	121
rogue	60382	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	60382	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rogue uses Infusion: Wild.
[LOG]	Rogue lessens the pain.
[LOG]	Rogue deactivates Stealth.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Cave troll for #LIGHT_RED#108 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Minotaur for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#72 fire#LAST# (145 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Mountain troll for #LIGHT_RED#108 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#108 fire#LAST# (181 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#72 fire#LAST#, #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (145 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#72 fire#LAST# (143 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#36 physical#LAST#, #LIGHT_RED#72 fire#LAST# (143 total damage).
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Bandit!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	Rybanic stops regenerating health quickly.
AI took for target	2350	golem (servant of Rybanic)	::	56304	maulotaur	4	<	100
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	24.091099040811
[PROJECTOR] after resists dam	28.300042271281
[PROJECTOR] after flat damage armor	28.300042271281
[PROJECTOR] final dam	28.300042271281
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	24.091099040811
[PROJECTOR] after resists dam	22.640048060347
[PROJECTOR] after flat damage armor	22.640048060347
[PROJECTOR] final dam	22.640048060347
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	100	0	 on dam	24.091099040811
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	15	0.85	 on dam	24.091099040811
[PROJECTOR] after resists dam	20.477434184689
[PROJECTOR] after flat damage armor	20.477434184689
[PROJECTOR] final dam	20.477434184689
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
bandit	57459	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Bandit uses Infusion: Sun.
checkHit	20.712610895575	44.2
=> chance to hit	0
[LOG]	Maulotaur loses sight!
checkHit	20.470168207526	44.2
=> chance to hit	0
checkHit	24.768068856677	44.2
=> chance to hit	2
[LOG]	#ORANGE#Thief shrugs off the effect 'Blinded'!
[LOG]	Thief recovers sight.
checkHit	16.145798531955	44.2
=> chance to hit	0
checkHit	24.565774109826	44.2
=> chance to hit	1
checkHit	11.421585870749	44.2
=> chance to hit	0
checkHit	20.81549352431	44.2
=> chance to hit	0
checkHit	18.750754025157	44.2
=> chance to hit	0
[LOG]	Thief loses sight!
checkHit	11.475881876998	44.2
=> chance to hit	0
checkHit	18.609577994971	44.2
=> chance to hit	0
[LOG]	Bandit loses sight!
checkHit	11.376643108036	44.2
=> chance to hit	0
checkHit	20.036807886067	44.2
=> chance to hit	0
checkHit	20.316467201299	44.2
=> chance to hit	0
checkHit	11.719949038029	44.2
=> chance to hit	0
checkHit	25.1384268149	44.2
=> chance to hit	3
[LOG]	Bandit lord loses sight!
checkHit	20.373545942709	44.2
=> chance to hit	0
checkHit	11.747917336376	44.2
=> chance to hit	0
[LOG]	Maulotaur has been illuminated.
[LOG]	Thief has been illuminated.
[LOG]	Bandit has been illuminated.
[LOG]	Bandit lord has been illuminated.
[LOG]	Bandit deactivates Stealth.
AI took for target	56228	bandit lord	::	2353	Rybanic	36	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	#UID:56304:0#Maulotaur misses #fbd578#Rybanic#LAST#.
AI took for target	57692	thief	::	2353	Rybanic	16	<	100
checkHit	23.979157616564	12.436231708328
=> chance to hit	74.862204398955
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56585	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57767	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
rogue	57767	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	15.9	0.841	 on dam	24.091099040811
[PROJECTOR] after resists dam	20.260614293322
[PROJECTOR] after flat damage armor	20.260614293322
[PROJECTOR] final dam	20.260614293322
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[LOG]	#{bold}#Burning from Rybanic killed Bandit!#{normal}#
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	15.028102685554
=> chance to hit	69.848396589425
checkHit	23.979157616564	12.787931231104
=> chance to hit	74.201697516839
checkHit	23.979157616564	12.436231708328
=> chance to hit	74.862204398955
[SPELL CRIT %]	9.8
Adding entity	60415	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	-50	1.5	 on dam	96.616622395996
[PROJECTOR] after resists dam	144.92493359399
[PROJECTOR] after flat damage armor	144.92493359399
[PROJECTOR] final dam	144.92493359399
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2553325]
New GL Shader program 65
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#145 fire#LAST# damage.
checkHit	23.979157616564	19.839891426669
=> chance to hit	59.545008577006
[LOG]	Rogue stops regenerating health quickly.
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
AI took for target	56268	minotaur	::	2353	Rybanic	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14	0.86	 on dam	4
[PROJECTOR] after resists dam	3.44
[PROJECTOR] after flat damage armor	3.44
[PROJECTOR] final dam	3.44
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic is no longer illuminated.
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	24.091099040811
[PROJECTOR] after resists dam	28.300042271281
[PROJECTOR] after flat damage armor	28.300042271281
[PROJECTOR] final dam	28.300042271281
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[LOG]	Bandit is no longer illuminated.
[LOG]	Bandit recovers sight.
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	24.091099040811
[PROJECTOR] after resists dam	22.640048060347
[PROJECTOR] after flat damage armor	22.640048060347
[PROJECTOR] final dam	22.640048060347
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	100	0	 on dam	24.091099040811
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	15	0.85	 on dam	24.091099040811
[PROJECTOR] after resists dam	20.477434184689
[PROJECTOR] after flat damage armor	20.477434184689
[PROJECTOR] final dam	20.477434184689
[LOG]	Golem (servant of Rybanic) is no longer illuminated.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
thief	57744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 50
*p 50: Uniform: 0: 8B52 beamColor1
*p 50: Uniform: 1: 8B52 beamColor2
*p 50: Uniform: 2: 1406 beamsCount
*p 50: Uniform: 3: 8B52 circleColor
*p 50: Uniform: 4: 1406 circleDescendSpeed
*p 50: Uniform: 5: 1406 circleRotationSpeed
*p 50: Uniform: 6: 1406 noup
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 8B5E tex
checkHit	23.979157616564	8.7190364167056
=> chance to hit	81.589436296163
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	15.9	0.841	 on dam	24.091099040811
[PROJECTOR] after resists dam	20.260614293322
[PROJECTOR] after flat damage armor	20.260614293322
[PROJECTOR] final dam	20.260614293322
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#20 fire#LAST# damage.
[USERCHAT] channel achievement	Tshirt	tome	Vampire crusher	true	false
[LOG]	
[LOG]	#{bold}#Burning from Rybanic killed Rogue!#{normal}#
checkHit	23.979157616564	15.028102685554
=> chance to hit	69.848396589425
checkHit	23.979157616564	12.787931231104
=> chance to hit	74.201697516839
checkHit	23.979157616564	12.436231708328
=> chance to hit	74.862204398955
[LOG]	Maulotaur's Rune: Manasurge is disrupted!
[LOG]	Maulotaur's Fireflash is disrupted!
[LOG]	Maulotaur's Flame is disrupted!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2560688]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[Identify]	Rod of Annulment	true
[LORE] learnt	Rod of Annulment
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
thief	57532	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	23.979157616564	19.839891426669
=> chance to hit	59.545008577006
[ATTACK] attacking with	icy steel dagger of vileness
[ATTACK] to 	Rybanic	 :: 	25.44032886488	21.363564365614	7.9999999999997	15.65	::	1
checkHit	30.5	15.65
=> chance to hit	88
[LOG]	Something misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel dagger of shearing
[ATTACK] to 	Rybanic	 :: 	25.139459513506	21.363564365614	7.9999999999997	15.65	::	0.5
checkHit	30.5	15.65
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	30.5	15.65	=	1.07425	previous	21.363564365614
[ATTACK] raw dam	25.139459513506	versus	7.9999999999997	0.3	with APR	22.949809019761
[ATTACK] after armor	25.139459513506
[ATTACK] after range	32
[PHYS CRIT %]	19.856754218803
[ATTACK] after crit	32
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16.96
[PROJECTOR] after resists dam	16.96
[PROJECTOR] after flat damage armor	16.96
[PROJECTOR] final dam	16.96
checkHit	20.55	18.609577994971
=> chance to hit	55
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	23.56242524054	0.7643757475946	 on dam	5.5004812081441
[PROJECTOR] after resists dam	4.2044344356052
[PROJECTOR] after flat damage armor	4.2044344356052
[PROJECTOR] final dam	4.2044344356052
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#2 mind#LAST#, #YELLOW#4 light#LAST# (6 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	#UID:56304:0#Maulotaur misses #fbd578#Rybanic#LAST#.
[LOG]	Rybanic is no longer surging arcane power.
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	24.091099040811
[PROJECTOR] after resists dam	28.300042271281
[PROJECTOR] after flat damage armor	28.300042271281
[PROJECTOR] final dam	28.300042271281
AI took for target	56166	stone troll	::	2353	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	57.687187513812	6	14	15.65	::	1
checkHit	27	15.65
=> chance to hit	79
[ATTACK] raw dam	57.687187513812	versus	14	0.3	with APR	6
[ATTACK] after armor	49.687187513812
[ATTACK] after range	52
[PHYS CRIT %]	1
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	52
[PROJECTOR] final dam	52
checkHit	20.55	11.376643108036
=> chance to hit	73
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] final dam	24.091099040811
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	-50	1.5	 on dam	24.091099040811
[PROJECTOR] after resists dam	36.136648561216
[PROJECTOR] after flat damage armor	36.136648561216
[PROJECTOR] final dam	36.136648561216
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	100	0	 on dam	24.091099040811
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	15	0.85	 on dam	24.091099040811
[PROJECTOR] after resists dam	20.477434184689
[PROJECTOR] after flat damage armor	20.477434184689
[PROJECTOR] final dam	20.477434184689
[LOG]	#UID:56166:0#Stone troll hits #fbd578#Rybanic#LAST# for #aaaaaa#52 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Minotaur for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#24 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
AI took for target	57470	thief	::	2353	Rybanic	9	<	100
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	6.0231829938766	0.93976817006123	 on dam	24.091099040811
[PROJECTOR] after resists dam	22.640048060347
[PROJECTOR] after flat damage armor	22.640048060347
[PROJECTOR] final dam	22.640048060347
thief	57681	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 62
*p 62: Uniform: 0: 8B52 beamColor1
*p 62: Uniform: 1: 8B52 beamColor2
*p 62: Uniform: 2: 1406 beamsCount
*p 62: Uniform: 3: 8B52 circleColor
*p 62: Uniform: 4: 1406 circleDescendSpeed
*p 62: Uniform: 5: 1406 circleRotationSpeed
*p 62: Uniform: 6: 1406 noup
*p 62: Uniform: 7: 1406 tick
*p 62: Uniform: 8: 1406 tick_start
*p 62: Uniform: 9: 1406 time_factor
*p 62: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 65
*p 65: Uniform: 0: 8B52 beamColor1
*p 65: Uniform: 1: 8B52 beamColor2
*p 65: Uniform: 2: 1406 beamsCount
*p 65: Uniform: 3: 8B52 circleColor
*p 65: Uniform: 4: 1406 circleDescendSpeed
*p 65: Uniform: 5: 1406 circleRotationSpeed
*p 65: Uniform: 6: 1406 noup
*p 65: Uniform: 7: 1406 tick
*p 65: Uniform: 8: 1406 tick_start
*p 65: Uniform: 9: 1406 time_factor
*p 65: Uniform: 10: 8B5E tex
checkHit	23.979157616564	8.7190364167056
=> chance to hit	81.589436296163
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	#{bold}#Burning from Rybanic killed Thief!#{normal}#
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}#Burning from Rybanic killed Rogue!#{normal}#
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	12.436231708328
=> chance to hit	74.862204398955
checkHit	23.979157616564	19.839891426669
=> chance to hit	59.545008577006
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60416	after	2353
[PROJECTOR] starting dam	118.61415695937
[PROJECTOR] after difficulty dam	118.61415695937
[PROJECTOR] res	0	1	 on dam	149.45383776881
[PROJECTOR] after resists dam	149.45383776881
[PROJECTOR] after flat damage armor	149.45383776881
[PROJECTOR] final dam	149.45383776881
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2564549]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #{bold}##LIGHT_RED#149 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	#UID:56304:0#Maulotaur misses #fbd578#Rybanic#LAST#.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Stone troll stops burning.
[LOG]	Cave troll stops burning.
[LOG]	Bandit lord stops burning.
[LOG]	Thief stops burning.
[LOG]	Minotaur stops burning.
[LOG]	Mountain troll stops burning.
[LOG]	Maulotaur stops burning.
[LOG]	Thief stops burning.
Server latency	146
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[LOG]	Bandit lord stops burning.
thief	57681	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
rogue	57701	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
rogue	57701	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue uses Highborn's Bloom.
[LOG]	Rogue deactivates Stealth.
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Maybe I will later
[LOG]	Rybanic casts Throw Bomb.
checkHit	23.979157616564	41.939891426669
=> chance to hit	21.756882275976
[USERCHAT] channel serial data	zoomzoomzz	tome	485
[USERCHAT] channel serial data	Eientewi	tome	533
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	9.6003722938066	 lost tiles => 	24.557201872892
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	-50	1.5	 on dam	69.823905089529
[PROJECTOR] after resists dam	104.73585763429
[PROJECTOR] after flat damage armor	104.73585763429
[PROJECTOR] final dam	104.73585763429
[LOG]	Cave troll is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[LOG]	Bandit lord is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	69.823905089529
[PROJECTOR] after resists dam	66.353445436366
[PROJECTOR] after flat damage armor	66.353445436366
[PROJECTOR] final dam	66.353445436366
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	69.823905089529
[PROJECTOR] after resists dam	62.264544829778
[PROJECTOR] after flat damage armor	62.264544829778
[PROJECTOR] final dam	62.264544829778
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[LOG]	Bandit lord is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	100	0	 on dam	69.823905089529
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Maulotaur is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	15	0.85	 on dam	69.823905089529
[PROJECTOR] after resists dam	59.3503193261
[PROJECTOR] after flat damage armor	59.3503193261
[PROJECTOR] final dam	59.3503193261
[LOG]	Thief is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	69.823905089529
[PROJECTOR] after resists dam	82.022802788375
[PROJECTOR] after flat damage armor	82.022802788375
[PROJECTOR] final dam	82.022802788375
[LOG]	Stone troll is on fire!
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	-50	1.5	 on dam	69.823905089529
[PROJECTOR] after resists dam	104.73585763429
[PROJECTOR] after flat damage armor	104.73585763429
[PROJECTOR] final dam	104.73585763429
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	3.1174201766535	0.96882579823346	 on dam	34.366650586105
[PROJECTOR] after resists dam	33.295297686694
[PROJECTOR] after flat damage armor	33.295297686694
[PROJECTOR] final dam	33.295297686694
[LOG]	Mountain troll is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2576604]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Cave troll for #LIGHT_RED#105 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#59 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (93 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Mountain troll for #LIGHT_RED#105 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST#, #aaaaaa#34 physical#LAST# (173 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Minotaur for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#70 fire#LAST# damage.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	23.274635029843
[PROJECTOR] after resists dam	22.117815145455
[PROJECTOR] after flat damage armor	22.117815145455
[PROJECTOR] final dam	22.117815145455
[LOG]	Rogue is no longer illuminated.
[LOG]	Rogue recovers sight.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Thief!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Thief!#{normal}#
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Minotaur!#{normal}#
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	#UID:56304:0#Maulotaur misses #fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	23.274635029843
[PROJECTOR] after resists dam	27.340934262792
[PROJECTOR] after flat damage armor	27.340934262792
[PROJECTOR] final dam	27.340934262792
[LOG]	Stone troll is no longer illuminated.
[LOG]	Stone troll recovers sight.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	57.687187513812	6	14	15.65	::	1
checkHit	27	15.65
=> chance to hit	79
[ATTACK] raw dam	57.687187513812	versus	14	0.3	with APR	6
[ATTACK] after armor	49.687187513812
[ATTACK] after range	52
[PHYS CRIT %]	1
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	52
[PROJECTOR] final dam	52
checkHit	20.55	11.376643108036
=> chance to hit	73
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] final dam	34.911952544765
[LOG]	Cave troll is no longer illuminated.
[LOG]	Cave troll recovers sight.
[LOG]	Bandit lord is no longer illuminated.
[LOG]	Bandit lord recovers sight.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] final dam	34.911952544765
[LOG]	Mountain troll is no longer illuminated.
[LOG]	Mountain troll recovers sight.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	100	0	 on dam	23.274635029843
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Maulotaur is no longer illuminated.
[LOG]	Maulotaur recovers sight.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	23.274635029843
[PROJECTOR] after resists dam	20.754848276593
[PROJECTOR] after flat damage armor	20.754848276593
[PROJECTOR] final dam	20.754848276593
[LOG]	Rogue is no longer illuminated.
[LOG]	Rogue recovers sight.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Stone troll for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[LOG]	#UID:56166:0#Stone troll hits #fbd578#Rybanic#LAST# for #aaaaaa#52 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#21 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[LOG]	Bandit lord is no longer illuminated.
[LOG]	Bandit lord recovers sight.
AI took for target	57701	rogue	::	2353	Rybanic	9	<	100
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
bandit lord	56659	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
dumb ai uses	T_STEALTH
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	41.939891426669
=> chance to hit	21.756882275976
[USERCHAT] channel achievement	fluffatog	tome	Orcrist	false	true
[USERCHAT] channel talk	trillioneyes	tome	It will be helpful for crowd control I guess
[USERCHAT] channel achievement	A Dash Of Loyalty	tome	Level 10	false	false
[SPELL CRIT %]	9.8
Adding entity	60417	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	-50	1.5	 on dam	93.597352946121
[PROJECTOR] after resists dam	140.39602941918
[PROJECTOR] after flat damage armor	140.39602941918
[PROJECTOR] final dam	140.39602941918
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2587464]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mountain troll for #LIGHT_RED#140 fire#LAST# damage.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	23.274635029843
[PROJECTOR] after resists dam	22.117815145455
[PROJECTOR] after flat damage armor	22.117815145455
[PROJECTOR] final dam	22.117815145455
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	23.274635029843
[PROJECTOR] after resists dam	27.340934262792
[PROJECTOR] after flat damage armor	27.340934262792
[PROJECTOR] final dam	27.340934262792
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] final dam	34.911952544765
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] final dam	34.911952544765
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	100	0	 on dam	23.274635029843
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	23.274635029843
[PROJECTOR] after resists dam	20.754848276593
[PROJECTOR] after flat damage armor	20.754848276593
[PROJECTOR] final dam	20.754848276593
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Mountain troll for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#21 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	20.55	20.712610895575
=> chance to hit	50
[LOG]	Maulotaur resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
bandit lord	56449	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit lord	56449	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56449	dumb ai talents can use	Summon	T_SUMMON
bandit lord	56449	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_SUMMON
[LOG]	Bandit lord uses Summon.
[TOME ENTITY FILTER] selected Double Ego	11.153400917108	45.7
[TOME ENTITY FILTER] selected basic	108.91680335141	116.7
fight: 	steel dagger	arcing steel dagger of daylight	::	nil	MAINHAND
fight: 	steel dagger	arcing steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	41.276629445464	45.7
fight: 	spiked cured leather armour of fire resistance	arcing steel dagger of daylight	::	nil	BODY
fight: 	spiked cured leather armour of fire resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	80.64260571742	116.7
[TOME ENTITY FILTER] selected Ego	60.264447333743	75.7
[LOG]	Rogue activates Stealth.
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[LOG]	#UID:56449:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TOME ENTITY FILTER] selected Greater	5.2698335779101	10.7
[TOME ENTITY FILTER] selected basic	83.211097978993	116.7
fight: 	steel dagger	steel dagger of rage	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of rage	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	44.864945123611	45.7
fight: 	cleansing cured leather armour of cold resistance	steel dagger of rage	::	nil	BODY
fight: 	cleansing cured leather armour of cold resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	81.676735195314	116.7
[TOME ENTITY FILTER] selected Ego	45.916772134569	75.7
[LOG]	Rogue activates Stealth.
checkHit	23.979157616564	33.45316761041
=> chance to hit	31.141520212854
[LOG]	#UID:56449:0#Bandit lord summons Rogue!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TARGET] Passing target	rogue	from	bandit	to	Rybanic
[TARGET] Passing target	rogue	from	bandit	to	Rybanic
[LOG]	#UID:57670:0#Bandit shoves Something forward.
rogue	57701	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Rogue uses Infusion: Regeneration.
[LOG]	Rogue starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INSIDIOUS_POISON
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST# (8 total damage).
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60439	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	-50	1.5	 on dam	90.578083496246
[PROJECTOR] after resists dam	135.86712524437
[PROJECTOR] after flat damage armor	135.86712524437
[PROJECTOR] final dam	135.86712524437
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2589384]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	23.979157616564	33.45316761041
=> chance to hit	31.141520212854
[LOG]	Rybanic's Channel Staff hits Mountain troll for #LIGHT_RED#136 fire#LAST# damage.
checkHit	23.979157616564	41.939891426669
=> chance to hit	21.756882275976
[LOG]	#{bold}#Rybanic's Channel Staff killed Mountain troll!#{normal}#
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	23.274635029843
[PROJECTOR] after resists dam	22.117815145455
[PROJECTOR] after flat damage armor	22.117815145455
[PROJECTOR] final dam	22.117815145455
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[ATTACK] raw dam	6.3598270319759	versus	14	0.3	with APR	0
[ATTACK] after armor	4.4518789223831
[ATTACK] after range	4
[PHYS CRIT %]	0.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	20.55	20.712610895575
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:56304:0#Maulotaur hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Maulotaur for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	23.274635029843
[PROJECTOR] after resists dam	27.340934262792
[PROJECTOR] after flat damage armor	27.340934262792
[PROJECTOR] final dam	27.340934262792
AI took for target	56166	stone troll	::	2353	Rybanic	1	<	100
stone troll	56166	dumb ai talents can use	Stun	T_STUN
stone troll	56166	dumb ai talents can use	Attack	T_ATTACK
stone troll	56166	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	57.687187513812	6	14	15.65	::	1
checkHit	27	15.65
=> chance to hit	79
[LOG]	#UID:56166:0#Stone troll misses #fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] final dam	34.911952544765
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	100	0	 on dam	23.274635029843
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	23.274635029843
[PROJECTOR] after resists dam	20.754848276593
[PROJECTOR] after flat damage armor	20.754848276593
[PROJECTOR] final dam	20.754848276593
[LOG]	Burning from Rybanic hits Cave troll for #LIGHT_RED#35 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Maulotaur for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Stone troll for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#21 fire#LAST# damage.
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.759821948373	47.4
=> chance to hit	0
checkHit	21.998345134455	47.4
=> chance to hit	0
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
AI took for target	56449	bandit lord	::	2353	Rybanic	25	<	100
assassin	56514	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
thief	57755	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INSIDIOUS_POISON
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	33.45316761041
=> chance to hit	31.141520212854
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	41.939891426669
=> chance to hit	21.756882275976
[SPELL CRIT %]	9.8
Adding entity	60440	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	92.087718221184
[PROJECTOR] after resists dam	82.118006033935
[PROJECTOR] after flat damage armor	82.118006033935
[PROJECTOR] final dam	82.118006033935
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2591194]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	60429	rogue	::	2353	Rybanic	16	<	121
rogue	60429	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
rogue	60429	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	24.565774109826	42.6
=> chance to hit	5
[LOG]	Bandit lord loses sight!
checkHit	20.712610895575	42.6
=> chance to hit	0
[LOG]	Maulotaur loses sight!
checkHit	20.373545942709	42.6
=> chance to hit	0
[LOG]	Rogue loses sight!
checkHit	11.376643108036	42.6
=> chance to hit	0
[LOG]	Stone troll loses sight!
checkHit	18.653196785454	42.6
=> chance to hit	0
[LOG]	Bandit loses sight!
checkHit	18.534613699092	42.6
=> chance to hit	0
[LOG]	Thief loses sight!
checkHit	20.787240761558	42.6
=> chance to hit	0
checkHit	11.747917336376	42.6
=> chance to hit	0
[LOG]	Forest troll loses sight!
checkHit	11.719949038029	42.6
=> chance to hit	0
[LOG]	Cave troll loses sight!
[LOG]	Golem (servant of Rybanic) resists the blinding light!
checkHit	17.95	42.6
=> chance to hit	0
[LOG]	Rybanic loses sight!
checkHit	20.316467201299	42.6
=> chance to hit	0
checkHit	25.1384268149	42.6
=> chance to hit	7
checkHit	16.145798531955	42.6
=> chance to hit	0
checkHit	19.727838027465	42.6
=> chance to hit	0
checkHit	24.816141540998	42.6
=> chance to hit	6
[LOG]	Rybanic has been illuminated.
[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#82 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.3598270319759	0	14	15.65	::	1
checkHit	20	15.65
=> chance to hit	61
[LOG]	Something misses #fbd578#Rybanic#LAST#.
[LOG]	#00ff00##UID:573:0#Talent Golem Portal is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
bandit lord	56449	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit lord	56449	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56449	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57701	dumb ai talents can use	Attack	T_ATTACK
rogue	57701	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_SWITCH_PLACE
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.460596961843	6	7.9999999999997	15.65	::	0
checkHit	36	15.65
=> chance to hit	100
[LOG]	Something misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	steel dagger of phasing
[ATTACK] to 	Rybanic	 :: 	29.8390065037	10	7.9999999999997	15.65	::	0
checkHit	36	15.65
=> chance to hit	100
[LOG]	Something misses #fbd578#Rybanic#LAST#.
bandit lord	56659	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
dumb ai uses	T_HIGHER_HEAL
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 60
*p 60: Uniform: 0: 8B52 beamColor1
*p 60: Uniform: 1: 8B52 beamColor2
*p 60: Uniform: 2: 1406 beamsCount
*p 60: Uniform: 3: 8B52 circleColor
*p 60: Uniform: 4: 1406 circleDescendSpeed
*p 60: Uniform: 5: 1406 circleRotationSpeed
*p 60: Uniform: 6: 1406 noup
*p 60: Uniform: 7: 1406 tick
*p 60: Uniform: 8: 1406 tick_start
*p 60: Uniform: 9: 1406 time_factor
*p 60: Uniform: 10: 8B5E tex
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	9.6003722938066	 lost tiles => 	24.557201872892
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	-50	1.5	 on dam	69.823905089529
[PROJECTOR] after resists dam	104.73585763429
[PROJECTOR] after flat damage armor	104.73585763429
[PROJECTOR] final dam	104.73585763429
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	16	0.84	 on dam	69.823905089529
[PROJECTOR] after resists dam	58.652080275205
[PROJECTOR] after flat damage armor	58.652080275205
[PROJECTOR] final dam	58.652080275205
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	8.2088385118891	0.91791161488111	 on dam	69.823905089529
[PROJECTOR] after resists dam	64.092173478035
[PROJECTOR] after flat damage armor	64.092173478035
[PROJECTOR] final dam	64.092173478035
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	100	0	 on dam	69.823905089529
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	69.823905089529
[PROJECTOR] after resists dam	62.264544829778
[PROJECTOR] after flat damage armor	62.264544829778
[PROJECTOR] final dam	62.264544829778
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	69.823905089529
[PROJECTOR] after resists dam	82.022802788375
[PROJECTOR] after flat damage armor	82.022802788375
[PROJECTOR] final dam	82.022802788375
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	69.823905089529
[PROJECTOR] after resists dam	66.353445436366
[PROJECTOR] after flat damage armor	66.353445436366
[PROJECTOR] final dam	66.353445436366
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	-50	1.5	 on dam	69.823905089529
[PROJECTOR] after resists dam	104.73585763429
[PROJECTOR] after flat damage armor	104.73585763429
[PROJECTOR] final dam	104.73585763429
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[PROJECTOR] starting dam	55.415797690103
[PROJECTOR] after difficulty dam	55.415797690103
[PROJECTOR] res	0	1	 on dam	69.823905089529
[PROJECTOR] after resists dam	69.823905089529
[PROJECTOR] after flat damage armor	69.823905089529
[PROJECTOR] final dam	69.823905089529
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2596383]
New GL Shader program 48
*p 48: Uniform: 0: 8B50 ellipsoidalFactor
*p 48: Uniform: 1: 1406 flameIntensity
*p 48: Uniform: 2: 1406 shockwaveSpeed
*p 48: Uniform: 3: 1406 shockwaveWidth
*p 48: Uniform: 4: 1406 tick
*p 48: Uniform: 5: 1406 tick_start
*p 48: Uniform: 6: 1406 time_factor
*p 48: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#105 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#105 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	56304	maulotaur	4	<	100
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	23.274635029843
[PROJECTOR] after resists dam	22.117815145455
[PROJECTOR] after flat damage armor	22.117815145455
[PROJECTOR] final dam	22.117815145455
maulotaur	56304	dumb ai talents can use	Fireflash	T_FIREFLASH
maulotaur	56304	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_FIREFLASH
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1.6
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 49
*p 49: Uniform: 0: 1406 tick
*p 49: Uniform: 1: 1406 time_factor
*p 49: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	60441	after	56304
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	23.274635029843
[PROJECTOR] after resists dam	27.340934262792
[PROJECTOR] after flat damage armor	27.340934262792
[PROJECTOR] final dam	27.340934262792
stone troll	56166	dumb ai talents can use	Attack	T_ATTACK
stone troll	56166	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	57.687187513812	6	7.9999999999997	15.65	::	2
checkHit	27	15.65
=> chance to hit	79
[ATTACK] raw dam	57.687187513812	versus	7.9999999999997	0.3	with APR	6
[ATTACK] after armor	55.687187513812
[ATTACK] after range	61
[PHYS CRIT %]	1
[ATTACK] after crit	61
[ATTACK] after mult	122
[PROJECTOR] starting dam	122
[PROJECTOR] after difficulty dam	122
[PROJECTOR] res	0	1	 on dam	122
[PROJECTOR] after resists dam	122
[PROJECTOR] after flat damage armor	122
[PROJECTOR] final dam	122
checkHit	20.55	11.376643108036
=> chance to hit	73
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
checkHit	44.666666666667	34.474445693019
=> chance to hit	76
[KNOCKBACK] from	41	41	over	4
[KNOCKBACK] try	43	28	3
[KNOCKBACK] try	44	29	2	::
[KNOCKBACK] try	45	30	1	::
[KNOCKBACK] try	46	31	0	::
[KNOCKBACK] ok knocked to	46	31	::
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] numbed dam	29.67515966305
[PROJECTOR] final dam	29.67515966305
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] numbed dam	29.67515966305
[PROJECTOR] final dam	29.67515966305
AI took for target	56206	forest troll	::	2350	golem (servant of Rybanic)	36	<	100
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	8.2088385118891	0.91791161488111	 on dam	23.274635029843
[PROJECTOR] after resists dam	21.364057826012
[PROJECTOR] after flat damage armor	21.364057826012
[PROJECTOR] numbed dam	18.15944915211
[PROJECTOR] final dam	18.15944915211
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	100	0	 on dam	23.274635029843
[PROJECTOR] after resists dam	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam	0
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	23.274635029843
[PROJECTOR] after resists dam	20.754848276593
[PROJECTOR] after flat damage armor	20.754848276593
[PROJECTOR] numbed dam	17.641621035104
[PROJECTOR] final dam	17.641621035104
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (10 total damage).
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#122 physical#LAST# damage.
Loading tile	effects/offbalance.png
bandit lord	56217	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	16	0.84	 on dam	23.274635029843
[PROJECTOR] after resists dam	19.550693425068
[PROJECTOR] after flat damage armor	19.550693425068
[PROJECTOR] numbed dam	16.618089411308
[PROJECTOR] final dam	16.618089411308
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Since I don't have quite as much area damage as I usually do as a solipsist
[USERCHAT] channel achievement	Swoosh So Fast	tome	Earth Master	false	false
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	100	0	 on dam	114.20885426778
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	114.20885426778
[PROJECTOR] after resists dam	101.84423683259
[PROJECTOR] after flat damage armor	101.84423683259
[PROJECTOR] final dam	101.84423683259
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	-17.47094735421	1.1747094735421	 on dam	114.20885426778
[PROJECTOR] after resists dam	134.16222307075
[PROJECTOR] after flat damage armor	134.16222307075
[PROJECTOR] final dam	134.16222307075
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	15	0.85	 on dam	114.20885426778
[PROJECTOR] after resists dam	97.077526127616
[PROJECTOR] after flat damage armor	97.077526127616
[PROJECTOR] final dam	97.077526127616
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	-50	1.5	 on dam	114.20885426778
[PROJECTOR] after resists dam	171.31328140168
[PROJECTOR] after flat damage armor	171.31328140168
[PROJECTOR] final dam	171.31328140168
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	0	1	 on dam	114.20885426778
[PROJECTOR] after resists dam	114.20885426778
[PROJECTOR] after flat damage armor	114.20885426778
[PROJECTOR] final dam	114.20885426778
[PROJECTOR] starting dam	114.20885426778
[PROJECTOR] after difficulty dam	114.20885426778
[PROJECTOR] res	0	1	 on dam	114.20885426778
[PROJECTOR] after resists dam	114.20885426778
[PROJECTOR] after flat damage armor	114.20885426778
[PROJECTOR] final dam	114.20885426778
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[tick_start=2601985]
New GL Shader program 56
*p 56: Uniform: 0: 8B50 ellipsoidalFactor
*p 56: Uniform: 1: 1406 flameIntensity
*p 56: Uniform: 2: 1406 shockwaveSpeed
*p 56: Uniform: 3: 1406 shockwaveWidth
*p 56: Uniform: 4: 1406 tick
*p 56: Uniform: 5: 1406 tick_start
*p 56: Uniform: 6: 1406 time_factor
*p 56: Uniform: 7: 8B5E tex
maulotaur	56304	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1.2079215610874
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	47.108940882409
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	47.971034500558
[PROJECTOR] after difficulty dam	47.971034500558
[PROJECTOR] res	0	1	 on dam	47.971034500558
[PROJECTOR] after resists dam	47.971034500558
[PROJECTOR] after flat damage armor	47.971034500558
[PROJECTOR] final dam	47.971034500558
checkHit	32.5	15.555691196619
=> chance to hit	93
[KNOCKBACK] from	42	42	over	3
[KNOCKBACK] try	40	29	2
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	23.274635029843
[PROJECTOR] after resists dam	22.117815145455
[PROJECTOR] after flat damage armor	22.117815145455
[PROJECTOR] numbed dam	18.800142873637
[PROJECTOR] final dam	18.800142873637
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] numbed dam	29.67515966305
[PROJECTOR] final dam	29.67515966305
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	8.2088385118891	0.91791161488111	 on dam	23.274635029843
[PROJECTOR] after resists dam	21.364057826012
[PROJECTOR] after flat damage armor	21.364057826012
[PROJECTOR] numbed dam	18.15944915211
[PROJECTOR] final dam	18.15944915211
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	100	0	 on dam	23.274635029843
[PROJECTOR] after resists dam	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	23.274635029843
[PROJECTOR] after resists dam	20.754848276593
[PROJECTOR] after flat damage armor	20.754848276593
[PROJECTOR] numbed dam	17.641621035104
[PROJECTOR] final dam	17.641621035104
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
bandit lord	56449	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit lord	56449	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
thief	57744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57778	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57778	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	16	0.84	 on dam	23.274635029843
[PROJECTOR] after resists dam	19.550693425068
[PROJECTOR] after flat damage armor	19.550693425068
[PROJECTOR] numbed dam	16.618089411308
[PROJECTOR] final dam	16.618089411308
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[LOG]	
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] numbed dam	19.783439775367
[PROJECTOR] final dam	19.783439775367
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1.2079215610874
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	48.316862443497
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	49.201061026213
[PROJECTOR] after difficulty dam	49.201061026213
[PROJECTOR] res	0	1	 on dam	49.201061026213
[PROJECTOR] after resists dam	49.201061026213
[PROJECTOR] after flat damage armor	49.201061026213
[PROJECTOR] final dam	49.201061026213
checkHit	15.555691196619	32.5
=> chance to hit	8
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	23.274635029843
[PROJECTOR] after resists dam	22.117815145455
[PROJECTOR] after flat damage armor	22.117815145455
[PROJECTOR] numbed dam	18.800142873637
[PROJECTOR] final dam	18.800142873637
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rybanic is no longer illuminated.
[LOG]	Rybanic recovers sight.
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	35.917439385749
=> chance to hit	27.704746240066
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	39.213203435596
=> chance to hit	24.068133099948
checkHit	23.979157616564	27.953968864464
=> chance to hit	41.173454854467
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	44.352934057392
=> chance to hit	20.127794447953
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	13.935261306759
=> chance to hit	72.005476108647
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
Loading tile	npc/humanoid_human_thief.png
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	35.917439385749
=> chance to hit	27.704746240066
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	39.614265660951
=> chance to hit	23.69222169491
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
Loading tile	npc/humanoid_human_bandit.png
checkHit	23.979157616564	37.128102685554
=> chance to hit	26.249066019209
checkHit	23.979157616564	43.472245944367
=> chance to hit	20.682891486173
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	37.556481110334
=> chance to hit	25.7684527342
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	42.56980261329
=> chance to hit	21.297779214827
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	-50	1.5	 on dam	23.274635029843
[PROJECTOR] after resists dam	34.911952544765
[PROJECTOR] after flat damage armor	34.911952544765
[PROJECTOR] final dam	34.911952544765
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	8.2088385118891	0.91791161488111	 on dam	23.274635029843
[PROJECTOR] after resists dam	21.364057826012
[PROJECTOR] after flat damage armor	21.364057826012
[PROJECTOR] final dam	21.364057826012
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	100	0	 on dam	23.274635029843
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[LOG]	Bandit lord is no longer illuminated.
[LOG]	Bandit lord recovers sight.
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	23.274635029843
[PROJECTOR] after resists dam	20.754848276593
[PROJECTOR] after flat damage armor	20.754848276593
[PROJECTOR] final dam	20.754848276593
[LOG]	Rogue is no longer illuminated.
[LOG]	Rogue recovers sight.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#21 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.460596961843	6	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	6
[ATTACK] raw dam	29.460596961843	versus	25.38	1	with APR	6.939
[ATTACK] after armor	11.019596961843
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[ATTACK] attacking with	steel dagger of phasing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.8390065037	10	25.38	4.7	::	0.5
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	10
[ATTACK] raw dam	29.8390065037	versus	25.38	1	with APR	11.565
[ATTACK] after armor	16.0240065037
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	16	0.84	 on dam	23.274635029843
[PROJECTOR] after resists dam	19.550693425068
[PROJECTOR] after flat damage armor	19.550693425068
[PROJECTOR] final dam	19.550693425068
AI took for target	60418	rogue	::	2350	golem (servant of Rybanic)	16	<	121
rogue	60418	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	60418	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	#UID:57701:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST#, #aaaaaa#8 physical#LAST# (19 total damage).
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=2607421,time_factor=2000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=2607421,time_factor=2000]
New GL Shader program 57
*p 57: Uniform: 0: 8B52 beamColor1
*p 57: Uniform: 1: 8B52 beamColor2
*p 57: Uniform: 2: 1406 beamsCount
*p 57: Uniform: 3: 8B52 circleColor
*p 57: Uniform: 4: 1406 circleDescendSpeed
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 1406 noup
*p 57: Uniform: 7: 1406 tick
*p 57: Uniform: 8: 1406 tick_start
*p 57: Uniform: 9: 1406 time_factor
*p 57: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	18.471932563368
[PROJECTOR] after difficulty dam	18.471932563368
[PROJECTOR] res	0	1	 on dam	23.274635029843
[PROJECTOR] after resists dam	23.274635029843
[PROJECTOR] after flat damage armor	23.274635029843
[PROJECTOR] final dam	23.274635029843
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#287 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	49.8967
[PROJECTOR] after difficulty dam	49.8967
[PROJECTOR] res	0	1	 on dam	49.8967
[PROJECTOR] after resists dam	49.8967
[PROJECTOR] after flat damage armor	49.8967
[PROJECTOR] final dam	49.8967
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#50 physical#LAST# damage.
AI took for target	56304	maulotaur	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Bandit stops burning.
[LOG]	Bandit lord stops burning.
[LOG]	Rogue stops regenerating health quickly.
[LOG]	Rogue stops burning.
assassin	55744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[ATTACK] attacking with	quick steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.891075753462	15.363564365614	25.38	4.7	::	1
checkHit	34.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	34.5	4.7	=	1.149	previous	15.363564365614
[ATTACK] raw dam	25.891075753462	versus	25.38	1	with APR	17.652735456091
[ATTACK] after armor	18.163811209553
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[ATTACK] attacking with	manaburning steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.226241602507	15.363564365614	25.38	4.7	::	0.5
checkHit	34.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	34.5	4.7	=	1.149	previous	15.363564365614
[ATTACK] raw dam	25.226241602507	versus	25.38	1	with APR	17.652735456091
[ATTACK] after armor	17.498977058598
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
AI took for target	57681	thief	::	2350	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.460596961843	6	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	6
[ATTACK] raw dam	29.460596961843	versus	25.38	1	with APR	6.939
[ATTACK] after armor	11.019596961843
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[ATTACK] attacking with	steel dagger of phasing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.8390065037	10	25.38	4.7	::	0.5
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	10
[ATTACK] raw dam	29.8390065037	versus	25.38	1	with APR	11.565
[ATTACK] after armor	16.0240065037
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[LOG]	#UID:57701:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST#, #aaaaaa#7 physical#LAST# (17 total damage).
[LOG]	#UID:57459:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#16 physical#LAST#, #aaaaaa#8 physical#LAST#, #PURPLE#8 arcane#LAST# (33 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	60442	after	2353
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	8.2088385118891	0.91791161488111	 on dam	131.33822106956
[PROJECTOR] after resists dam	120.55687859757
[PROJECTOR] after flat damage armor	120.55687859757
[PROJECTOR] final dam	120.55687859757
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2610091]
New GL Shader program 49
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #{bold}##LIGHT_RED#121 fire#{normal}##LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	39.7137
[PROJECTOR] after difficulty dam	39.7137
[PROJECTOR] res	0	1	 on dam	39.7137
[PROJECTOR] after resists dam	39.7137
[PROJECTOR] after flat damage armor	39.7137
[PROJECTOR] final dam	39.7137
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#40 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[ATTACK] attacking with	quick steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.891075753462	15.363564365614	25.38	4.7	::	1
checkHit	34.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	34.5	4.7	=	1.149	previous	15.363564365614
[ATTACK] raw dam	25.891075753462	versus	25.38	1	with APR	17.652735456091
[ATTACK] after armor	18.163811209553
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[ATTACK] attacking with	manaburning steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.226241602507	15.363564365614	25.38	4.7	::	0.5
checkHit	34.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	34.5	4.7	=	1.149	previous	15.363564365614
[ATTACK] raw dam	25.226241602507	versus	25.38	1	with APR	17.652735456091
[ATTACK] after armor	17.498977058598
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	15	0.85	 on dam	9.5
[PROJECTOR] after resists dam	8.075
[PROJECTOR] after flat damage armor	8.075
[PROJECTOR] final dam	8.075
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.460596961843	6	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	6
[ATTACK] raw dam	29.460596961843	versus	25.38	1	with APR	6.939
[ATTACK] after armor	11.019596961843
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[ATTACK] attacking with	steel dagger of phasing
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.8390065037	10	25.38	4.7	::	0.5
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	10
[ATTACK] raw dam	29.8390065037	versus	25.38	1	with APR	11.565
[ATTACK] after armor	16.0240065037
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	15	0.85	 on dam	9.5
[PROJECTOR] after resists dam	8.075
[PROJECTOR] after flat damage armor	8.075
[PROJECTOR] final dam	8.075
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
assassin	56585	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	#UID:57701:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #aaaaaa#8 physical#LAST# (17 total damage).
[LOG]	#UID:57459:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST#, #aaaaaa#8 physical#LAST#, #PURPLE#8 arcane#LAST# (34 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	trillioneyes	tome	I really like discharge though ;_;
[USERCHAT] channel talk	Swoosh So Fast	tome	im finding the Elemental Fury is actually DECREASING my overall damage per spell
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	14.600372293807	 lost tiles => 	29.109098249208
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	100	0	 on dam	73.785680510614
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	8.2088385118891	0.91791161488111	 on dam	73.785680510614
[PROJECTOR] after resists dam	67.728733152599
[PROJECTOR] after flat damage armor	67.728733152599
[PROJECTOR] final dam	67.728733152599
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	73.785680510614
[PROJECTOR] after resists dam	65.797405717397
[PROJECTOR] after flat damage armor	65.797405717397
[PROJECTOR] final dam	65.797405717397
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	4.9703030054156	0.95029696994584	 on dam	73.785680510614
[PROJECTOR] after resists dam	70.118308614629
[PROJECTOR] after flat damage armor	70.118308614629
[PROJECTOR] final dam	70.118308614629
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	0	1	 on dam	73.785680510614
[PROJECTOR] after resists dam	73.785680510614
[PROJECTOR] after flat damage armor	73.785680510614
[PROJECTOR] final dam	73.785680510614
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	34.522	0.65478	 on dam	73.785680510614
[PROJECTOR] after resists dam	48.31338788474
[PROJECTOR] after flat damage armor	48.31338788474
[PROJECTOR] final dam	48.31338788474
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	0	1	 on dam	73.785680510614
[PROJECTOR] after resists dam	73.785680510614
[PROJECTOR] after flat damage armor	73.785680510614
[PROJECTOR] final dam	73.785680510614
[LOG]	Bandit lord is on fire!
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	-50	1.5	 on dam	73.785680510614
[PROJECTOR] after resists dam	110.67852076592
[PROJECTOR] after flat damage armor	110.67852076592
[PROJECTOR] final dam	110.67852076592
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	0	1	 on dam	73.785680510614
[PROJECTOR] after resists dam	73.785680510614
[PROJECTOR] after flat damage armor	73.785680510614
[PROJECTOR] final dam	73.785680510614
[PROJECTOR] starting dam	58.560063897313
[PROJECTOR] after difficulty dam	58.560063897313
[PROJECTOR] res	0	1	 on dam	73.785680510614
[PROJECTOR] after resists dam	73.785680510614
[PROJECTOR] after flat damage armor	73.785680510614
[PROJECTOR] final dam	73.785680510614
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2615933]
New GL Shader program 49
*p 49: Uniform: 0: 8B50 ellipsoidalFactor
*p 49: Uniform: 1: 1406 flameIntensity
*p 49: Uniform: 2: 1406 shockwaveSpeed
*p 49: Uniform: 3: 1406 shockwaveWidth
*p 49: Uniform: 4: 1406 tick
*p 49: Uniform: 5: 1406 tick_start
*p 49: Uniform: 6: 1406 time_factor
*p 49: Uniform: 7: 8B5E tex
[USERCHAT] channel achievement	cralpanu	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#111 fire#LAST# damage.
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Bandit!#{normal}#
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2616174]
New GL Shader program 52
*p 52: Uniform: 0: 1406 aadjust
*p 52: Uniform: 1: 1406 antialiasingRadius
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 1406 ellipsoidalFactor
*p 52: Uniform: 4: 1406 horizontalScrollingSpeed
*p 52: Uniform: 5: 8B50 impact
*p 52: Uniform: 6: 8B51 impact_color
*p 52: Uniform: 7: 1406 impact_tick
*p 52: Uniform: 8: 1406 impact_time
*p 52: Uniform: 9: 1406 oscillationSpeed
*p 52: Uniform: 10: 1406 shieldIntensity
*p 52: Uniform: 11: 1406 tick
*p 52: Uniform: 12: 1406 tick_start
*p 52: Uniform: 13: 1406 time_factor
*p 52: Uniform: 14: 1406 verticalScrollingSpeed
*p 52: Uniform: 15: 1406 wobblingPower
*p 52: Uniform: 16: 1406 wobblingSpeed
*p 52: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	57.0248
[PROJECTOR] after difficulty dam	57.0248
[PROJECTOR] res	0	1	 on dam	57.0248
[PROJECTOR] after resists dam	57.0248
[PROJECTOR] after flat damage armor	57.0248
[PROJECTOR] final dam	57.0248
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#57 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	-50	1.5	 on dam	24.595226836871
[PROJECTOR] after resists dam	36.892840255307
[PROJECTOR] after flat damage armor	36.892840255307
[PROJECTOR] final dam	36.892840255307
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	100	0	 on dam	24.595226836871
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#25 fire#LAST# damage.
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	32.403703492039	43.023844744818
=> chance to hit	30.474001906639
assassin	55764	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	10.826321229182	0.89173678770818	 on dam	24.595226836871
[PROJECTOR] after resists dam	21.932468572466
[PROJECTOR] after flat damage armor	21.932468572466
[PROJECTOR] final dam	21.932468572466
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	34.522	0.65478	 on dam	24.595226836871
[PROJECTOR] after resists dam	16.104462628247
[PROJECTOR] after flat damage armor	16.104462628247
[PROJECTOR] final dam	16.104462628247
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	
[LOG]	#{bold}#Burning from Rybanic killed Rogue!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60443	after	2353
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] final dam	87.558814046372
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2618100]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#88 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	42.7686
[PROJECTOR] after difficulty dam	42.7686
[PROJECTOR] res	0	1	 on dam	42.7686
[PROJECTOR] after resists dam	42.7686
[PROJECTOR] after flat damage armor	42.7686
[PROJECTOR] final dam	42.7686
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#43 physical#LAST# damage.
[LOG]	Rybanic stops regenerating health quickly.
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	-50	1.5	 on dam	24.595226836871
[PROJECTOR] after resists dam	36.892840255307
[PROJECTOR] after flat damage armor	36.892840255307
[PROJECTOR] final dam	36.892840255307
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	100	0	 on dam	24.595226836871
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#25 fire#LAST# damage.
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	43.7873816559	6	25.38	4.7	::	1
checkHit	43.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	43.666666666667	4.7	=	1.1948333333333	previous	6
[ATTACK] raw dam	43.7873816559	versus	25.38	1	with APR	7.169
[ATTACK] after armor	25.5763816559
[ATTACK] after range	28
[PHYS CRIT %]	13.278051382274
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	13.331771896371	0.86668228103629	 on dam	28
[PROJECTOR] after resists dam	24.267103869016
[PROJECTOR] after flat damage armor	24.267103869016
[PROJECTOR] final dam	24.267103869016
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	38.680672938355	6	25.38	4.7	::	0.5
checkHit	43.666666666667	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	43.666666666667	4.7	=	1.1948333333333	previous	6
[ATTACK] raw dam	38.680672938355	versus	25.38	1	with APR	7.169
[ATTACK] after armor	20.469672938355
[ATTACK] after range	24
[PHYS CRIT %]	13.278051382274
[ATTACK] after crit	42.878021284133
[ATTACK] after mult	21.439010642066
[LOG]	#{bold}##UID:56449:0#Bandit lord performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	21.439010642066
[PROJECTOR] after difficulty dam	21.439010642066
[PROJECTOR] res	13.331771896371	0.86668228103629	 on dam	21.439010642066
[PROJECTOR] after resists dam	18.580810646427
[PROJECTOR] after flat damage armor	18.580810646427
[PROJECTOR] final dam	18.580810646427
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	34.522	0.65478	 on dam	24.595226836871
[PROJECTOR] after resists dam	16.104462628247
[PROJECTOR] after flat damage armor	16.104462628247
[PROJECTOR] final dam	16.104462628247
[ATTACK] attacking with	arcing steel dagger of daylight
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.51337561177	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.51337561177	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.08737561177
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[ATTACK] after inc by type	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	4
[PROJECTOR] after resists dam	2.822
[PROJECTOR] after flat damage armor	2.822
[PROJECTOR] final dam	2.822
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.51337561177	6	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.51337561177	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.08737561177
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#UID:56449:0#Bandit lord hits Golem (servant of Rybanic) for #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(19 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	#UID:60418:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(5 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
maulotaur	56304	dumb ai talents can use	Attack	T_ATTACK
maulotaur	56304	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
maulotaur	56304	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60444	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	0	1	 on dam	90.578083496246
[PROJECTOR] after resists dam	90.578083496246
[PROJECTOR] after flat damage armor	90.578083496246
[PROJECTOR] final dam	90.578083496246
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2619552]
New GL Shader program 55
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#91 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	48.8784
[PROJECTOR] after difficulty dam	48.8784
[PROJECTOR] res	0	1	 on dam	48.8784
[PROJECTOR] after resists dam	48.8784
[PROJECTOR] after flat damage armor	48.8784
[PROJECTOR] final dam	48.8784
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#49 physical#LAST# damage.
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	-50	1.5	 on dam	24.595226836871
[PROJECTOR] after resists dam	36.892840255307
[PROJECTOR] after flat damage armor	36.892840255307
[PROJECTOR] final dam	36.892840255307
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	100	0	 on dam	24.595226836871
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[LOG]	Bandit lord stops regenerating health quickly.
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	0	1	 on dam	24.595226836871
[PROJECTOR] after resists dam	24.595226836871
[PROJECTOR] after flat damage armor	24.595226836871
[PROJECTOR] final dam	24.595226836871
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Bandit lord for #LIGHT_RED#25 fire#LAST# damage.
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit lord	56217	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 56
*p 56: Uniform: 0: 8B52 beamColor1
*p 56: Uniform: 1: 8B52 beamColor2
*p 56: Uniform: 2: 1406 beamsCount
*p 56: Uniform: 3: 8B52 circleColor
*p 56: Uniform: 4: 1406 circleDescendSpeed
*p 56: Uniform: 5: 1406 circleRotationSpeed
*p 56: Uniform: 6: 1406 noup
*p 56: Uniform: 7: 1406 tick
*p 56: Uniform: 8: 1406 tick_start
*p 56: Uniform: 9: 1406 time_factor
*p 56: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 57
*p 57: Uniform: 0: 8B52 beamColor1
*p 57: Uniform: 1: 8B52 beamColor2
*p 57: Uniform: 2: 1406 beamsCount
*p 57: Uniform: 3: 8B52 circleColor
*p 57: Uniform: 4: 1406 circleDescendSpeed
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 1406 noup
*p 57: Uniform: 7: 1406 tick
*p 57: Uniform: 8: 1406 tick_start
*p 57: Uniform: 9: 1406 time_factor
*p 57: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[LOG]	Something misses Golem (servant of Rybanic).
bandit lord	56449	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
bandit lord	56449	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Bandit lord uses Summon.
[TOME ENTITY FILTER] selected basic	98.882839837111	127.2
[TOME ENTITY FILTER] selected Greater	4.7308334063007	10.7
[TOME ENTITY FILTER] selected Double Ego	37.546003789421	45.7
fight: 	balanced steel dagger of crippling	quick steel dagger	::	nil	MAINHAND
fight: 	balanced steel dagger of crippling	quick steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	85.46903472887	116.7
fight: 	cured leather armour	quick steel dagger	::	nil	BODY
fight: 	cured leather armour	balanced steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	12.668749716523	45.7
[TOME ENTITY FILTER] selected basic	80.651166291183	116.7
Loading tile	npc/humanoid_human_rogue.png
[LOG]	Rogue activates Stealth.
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
[LOG]	#UID:56449:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TOME ENTITY FILTER] selected Double Ego	37.382108924486	45.7
[TOME ENTITY FILTER] selected basic	87.518549158527	116.7
[TOME ENTITY FILTER] selected Ego	57.326620788748	75.7
fight: 	steel dagger of banishment	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of banishment	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	51.587862674049	75.7
fight: 	cured leather armour of acid resistance	steel dagger	::	nil	BODY
fight: 	cured leather armour of acid resistance	steel dagger of banishment	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	37.275514069238	45.7
[TOME ENTITY FILTER] selected basic	115.67053357661	116.7
Loading tile	npc/humanoid_human_rogue.png
checkHit	23.979157616564	34.536231708328
=> chance to hit	29.550247113299
[LOG]	#UID:56449:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
rogue	57767	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57767	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[PROJECTOR] starting dam	19.520021299104
[PROJECTOR] after difficulty dam	19.520021299104
[PROJECTOR] res	34.522	0.65478	 on dam	24.595226836871
[PROJECTOR] after resists dam	16.104462628247
[PROJECTOR] after flat damage armor	16.104462628247
[PROJECTOR] final dam	16.104462628247
[TARGET] Passing target	rogue	from	rogue	to	golem (servant of Rybanic)
[TARGET] Passing target	rogue	from	rogue	to	golem (servant of Rybanic)
[ATTACK] attacking with	arcing steel dagger of daylight
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.51337561177	6	25.38	4.7	::	1
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.51337561177	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.08737561177
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK] after inc by type	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	4
[PROJECTOR] after resists dam	2.822
[PROJECTOR] after flat damage armor	2.822
[PROJECTOR] final dam	2.822
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.51337561177	6	25.38	4.7	::	0.5
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.51337561177	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.08737561177
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	#{bold}#Burning from Rybanic killed Bandit!#{normal}#
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#UID:60418:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(5 absorbed)#LAST#, #YELLOW#0 light#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60468	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2620523]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit lord!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	62.1163
[PROJECTOR] after difficulty dam	62.1163
[PROJECTOR] res	0	1	 on dam	62.1163
[PROJECTOR] after resists dam	62.1163
[PROJECTOR] after flat damage armor	62.1163
[PROJECTOR] final dam	62.1163
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Something for #aaaaaa#62 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3598270319759	0	25.38	4.7	::	1
checkHit	20	4.7
=> chance to hit	89
[ATTACK] raw dam	6.3598270319759	versus	25.38	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	56514	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
bandit lord	56659	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	33.082181012118
=> chance to hit	31.716354491739
[SPELL CRIT %]	9.8
Adding entity	60469	after	2353
[LOG]	Rogue feels pain again.
[LOG]	Rogue stops burning.
rogue	60418	dumb ai talents can use	Attack	T_ATTACK
rogue	60418	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
rogue	60418	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_SWITCH_PLACE
[LOG]	Rogue uses Switch Place.
[ATTACK] attacking with	arcing steel dagger of daylight
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.51337561177	6	25.38	4.7	::	0
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.51337561177	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.08737561177
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	0
[ATTACK] after inc by type	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	29.45	0.7055	 on dam	4
[PROJECTOR] after resists dam	2.822
[PROJECTOR] after flat damage armor	2.822
[PROJECTOR] final dam	2.822
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	30.51337561177	6	25.38	4.7	::	0
checkHit	36.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	4.7	=	1.159	previous	6
[ATTACK] raw dam	30.51337561177	versus	25.38	1	with APR	6.954
[ATTACK] after armor	12.08737561177
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	0
[LOG]	Rogue tries to evade attacks.
checkHit	22.360679774998	33.082181012118
=> chance to hit	29.053188542454
[ATTACK] attacking with	quick steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.416315022332	6	25.38	4.7	::	1
checkHit	41.333333333333	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.333333333333	4.7	=	1.1831666666667	previous	6
[ATTACK] raw dam	28.416315022332	versus	25.38	1	with APR	7.099
[ATTACK] after armor	10.135315022332
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.627660129929	6	25.38	4.7	::	0.5
checkHit	41.333333333333	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.333333333333	4.7	=	1.1831666666667	previous	6
[ATTACK] raw dam	27.627660129929	versus	25.38	1	with APR	7.099
[ATTACK] after armor	9.3466601299289
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	15	0.85	 on dam	4.5
[PROJECTOR] after resists dam	3.825
[PROJECTOR] after flat damage armor	3.825
[PROJECTOR] final dam	3.825
checkHit	22.360679774998	34.536231708328
=> chance to hit	27.11985334711
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.460596961843	6	25.38	4.7	::	1
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	6
[ATTACK] raw dam	29.460596961843	versus	25.38	1	with APR	6.939
[ATTACK] after armor	11.019596961843
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	13
[PROJECTOR] after resists dam	11.05
[PROJECTOR] after flat damage armor	11.05
[PROJECTOR] final dam	11.05
[ATTACK] attacking with	steel dagger of banishment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.072796913062	6	25.38	4.7	::	0.5
checkHit	36	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	4.7	=	1.1565	previous	6
[ATTACK] raw dam	29.072796913062	versus	25.38	1	with APR	6.939
[ATTACK] after armor	10.631796913062
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[ATTACK] after inc by type	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	15	0.85	 on dam	5.5
[PROJECTOR] after resists dam	4.675
[PROJECTOR] after flat damage armor	4.675
[PROJECTOR] final dam	4.675
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST#, #aaaaaa#5 physical#LAST# (16 total damage).
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# (12 total damage).
[LOG]	#UID:60418:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(4 absorbed)#LAST#, #YELLOW#1 light#LAST# (1 total damage).
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	16	0.84	 on dam	95.106987671059
[PROJECTOR] after resists dam	79.889869643689
[PROJECTOR] after flat damage armor	79.889869643689
[PROJECTOR] final dam	79.889869643689
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2622527]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	maulotaur	 :: 	44.082477970522	7	15	7.7	::	1
checkHit	26	7.7
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	15	0.3	with APR	7
[ATTACK] after armor	36.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	7.7	=	1.0183
[PROJECTOR] starting dam	57.0248
[PROJECTOR] after difficulty dam	57.0248
[PROJECTOR] res	0	1	 on dam	57.0248
[PROJECTOR] after resists dam	57.0248
[PROJECTOR] after flat damage armor	57.0248
[PROJECTOR] final dam	57.0248
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Maulotaur for #aaaaaa#57 physical#LAST# damage.
forest troll	56206	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	62.845967218619	6	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	62.845967218619	versus	25.38	1	with APR	6
[ATTACK] after armor	43.465967218619
[ATTACK] after range	45
[PHYS CRIT %]	0
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	15	0.85	 on dam	45
[PROJECTOR] after resists dam	38.25
[PROJECTOR] after flat damage armor	38.25
[PROJECTOR] final dam	38.25
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static>
[LOG]	#{bold}##UID:2350:0#Golem (servant of Rybanic) killed Maulotaur!#{normal}#
[LOG]	#UID:56206:0#Forest troll hits Golem (servant of Rybanic) for #aaaaaa#38 physical#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[TARGET] Passing target	bandit	from	assassin	to	Rybanic
[TARGET] Passing target	rogue	from	assassin	to	Rybanic
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
thief	57744	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	20.412727471918	50.2
=> chance to hit	0
checkHit	19.752610410914	50.2
=> chance to hit	0
checkHit	19.613192835285	50.2
=> chance to hit	0
checkHit	24.514457692318	50.2
=> chance to hit	0
checkHit	21.956320427341	50.2
=> chance to hit	0
[LOG]	
[USERCHAT] channel serial data	Scuurn	tome	499
Server latency	146
[LOG]	Rybanic casts Invoke Golem.
[LOG]	Golem (servant of Rybanic) looks menacing.
AI took for target	60456	rogue	::	2350	golem (servant of Rybanic)	36	<	100
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
rogue	60445	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	60445	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue uses Highborn's Bloom.
AI took for target	2350	golem (servant of Rybanic)	::	56206	forest troll	25	<	100
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit	57657	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	57657	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
rogue	57778	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	Swoosh So Fast	tome	even against opponents not resistant to the elements
[USERCHAT] channel talk	trillioneyes	tome	And you kinda get diminishing returns from having both
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	11.600372293807	 lost tiles => 	26.611798184447
[PROJECTOR] starting dam	57.427362535857
[PROJECTOR] after difficulty dam	57.427362535857
[PROJECTOR] res	0	1	 on dam	72.35847679518
[PROJECTOR] after resists dam	72.35847679518
[PROJECTOR] after flat damage armor	72.35847679518
[PROJECTOR] final dam	72.35847679518
[PROJECTOR] starting dam	57.427362535857
[PROJECTOR] after difficulty dam	57.427362535857
[PROJECTOR] res	0	1	 on dam	72.35847679518
[PROJECTOR] after resists dam	72.35847679518
[PROJECTOR] after flat damage armor	72.35847679518
[PROJECTOR] final dam	72.35847679518
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	57.427362535857
[PROJECTOR] after difficulty dam	57.427362535857
[PROJECTOR] res	-50	1.5	 on dam	72.35847679518
[PROJECTOR] after resists dam	108.53771519277
[PROJECTOR] after flat damage armor	108.53771519277
[PROJECTOR] final dam	108.53771519277
[LOG]	Forest troll is on fire!
[PROJECTOR] starting dam	57.427362535857
[PROJECTOR] after difficulty dam	57.427362535857
[PROJECTOR] res	0	1	 on dam	72.35847679518
[PROJECTOR] after resists dam	72.35847679518
[PROJECTOR] after flat damage armor	72.35847679518
[PROJECTOR] final dam	72.35847679518
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2634711]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Forest troll for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	Golem (servant of Rybanic) uses Knockback.
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	-50	1.5	 on dam	24.11949226506
[PROJECTOR] after resists dam	36.17923839759
[PROJECTOR] after flat damage armor	36.17923839759
[PROJECTOR] final dam	36.17923839759
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	Burning from Rybanic hits Forest troll for #LIGHT_RED#36 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	16.071572875254
=> chance to hit	67.72474125186
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60470	after	2353
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
rogue	60445	dumb ai talents can use	Attack	T_ATTACK
rogue	60445	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	60445	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rogue uses Infusion: Wild.
[LOG]	Rogue stops burning.
[LOG]	Rogue is cured!
[LOG]	Rogue lessens the pain.
[ATTACK] attacking with	quick steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.416315022332	6	25.38	4.7	::	1
checkHit	41.333333333333	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.333333333333	4.7	=	1.1831666666667	previous	6
[ATTACK] raw dam	28.416315022332	versus	25.38	1	with APR	7.099
[ATTACK] after armor	10.135315022332
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.627660129929	6	25.38	4.7	::	0.5
checkHit	41.333333333333	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.333333333333	4.7	=	1.1831666666667	previous	6
[ATTACK] raw dam	27.627660129929	versus	25.38	1	with APR	7.099
[ATTACK] after armor	9.3466601299289
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	#UID:60445:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #aaaaaa#5 physical#LAST# (14 total damage).
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	15.75	0.8425	 on dam	89.068448771309
[PROJECTOR] after resists dam	75.040168089828
[PROJECTOR] after flat damage armor	75.040168089828
[PROJECTOR] final dam	75.040168089828
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2637295]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#75 fire#LAST# damage.
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	-50	1.5	 on dam	24.11949226506
[PROJECTOR] after resists dam	36.17923839759
[PROJECTOR] after flat damage armor	36.17923839759
[PROJECTOR] final dam	36.17923839759
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	48.736061544953	7	6	19.65	::	1
checkHit	26	19.65
=> chance to hit	66
[ATTACK] raw dam	48.736061544953	versus	6	0.3	with APR	7
[ATTACK] after armor	48.736061544953
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	19.65	=	1.00635
[PROJECTOR] starting dam	48.3048
[PROJECTOR] after difficulty dam	48.3048
[PROJECTOR] res	15.75	0.8425	 on dam	48.3048
[PROJECTOR] after resists dam	40.696794
[PROJECTOR] after flat damage armor	40.696794
[PROJECTOR] final dam	40.696794
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#41 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Forest troll for #LIGHT_RED#36 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	32.403703492039	41.924248299382
=> chance to hit	32.009173876324
bandit	57657	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	16.071572875254
=> chance to hit	67.72474125186
assassin	56649	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
rogue	57778	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60471	after	2353
[ATTACK] attacking with	quick steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.416315022332	6	25.38	4.7	::	1
checkHit	41.333333333333	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.333333333333	4.7	=	1.1831666666667	previous	6
[ATTACK] raw dam	28.416315022332	versus	25.38	1	with APR	7.099
[ATTACK] after armor	10.135315022332
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[ATTACK] attacking with	balanced steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.627660129929	6	25.38	4.7	::	0.5
checkHit	41.333333333333	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	41.333333333333	4.7	=	1.1831666666667	previous	6
[ATTACK] raw dam	27.627660129929	versus	25.38	1	with APR	7.099
[ATTACK] after armor	9.3466601299289
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	15	0.85	 on dam	4.5
[PROJECTOR] after resists dam	3.825
[PROJECTOR] after flat damage armor	3.825
[PROJECTOR] final dam	3.825
[LOG]	#UID:60445:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST#, #aaaaaa#4 physical#LAST# (14 total damage).
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	15.75	0.8425	 on dam	90.578083496246
[PROJECTOR] after resists dam	76.312035345588
[PROJECTOR] after flat damage armor	76.312035345588
[PROJECTOR] final dam	76.312035345588
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2637888]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	-50	1.5	 on dam	24.11949226506
[PROJECTOR] after resists dam	36.17923839759
[PROJECTOR] after flat damage armor	36.17923839759
[PROJECTOR] final dam	36.17923839759
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	Burning from Rybanic hits Forest troll for #LIGHT_RED#36 fire#LAST# damage.
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	55697	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	55744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	forest troll	 :: 	48.736061544953	7	4	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	48.736061544953	versus	4	0.3	with APR	7
[ATTACK] after armor	48.736061544953
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	63.763521782371
[PROJECTOR] after difficulty dam	63.763521782371
[PROJECTOR] res	0	1	 on dam	63.763521782371
[PROJECTOR] after resists dam	63.763521782371
[PROJECTOR] after flat damage armor	63.763521782371
[PROJECTOR] final dam	63.763521782371
checkHit	34.175294664793	40.006793648623
=> chance to hit	36
[LOG]	Forest troll is pinned to the ground.
[PROJECTOR] starting dam	19.142454178619
[PROJECTOR] after difficulty dam	19.142454178619
[PROJECTOR] res	0	1	 on dam	24.11949226506
[PROJECTOR] after resists dam	24.11949226506
[PROJECTOR] after flat damage armor	24.11949226506
[PROJECTOR] final dam	24.11949226506
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Forest troll for #aaaaaa#64 physical#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	60472	after	2353
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	-50	1.5	 on dam	131.33822106956
[PROJECTOR] after resists dam	197.00733160434
[PROJECTOR] after flat damage armor	197.00733160434
[PROJECTOR] final dam	197.00733160434
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2639271]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #{bold}##LIGHT_RED#197 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:566:0#Talent Acid Infusion is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 60
*p 60: Uniform: 0: 8B52 beamColor1
*p 60: Uniform: 1: 8B52 beamColor2
*p 60: Uniform: 2: 1406 beamsCount
*p 60: Uniform: 3: 8B52 circleColor
*p 60: Uniform: 4: 1406 circleDescendSpeed
*p 60: Uniform: 5: 1406 circleRotationSpeed
*p 60: Uniform: 6: 1406 noup
*p 60: Uniform: 7: 1406 tick
*p 60: Uniform: 8: 1406 tick_start
*p 60: Uniform: 9: 1406 time_factor
*p 60: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 61
*p 61: Uniform: 0: 8B52 beamColor1
*p 61: Uniform: 1: 8B52 beamColor2
*p 61: Uniform: 2: 1406 beamsCount
*p 61: Uniform: 3: 8B52 circleColor
*p 61: Uniform: 4: 1406 circleDescendSpeed
*p 61: Uniform: 5: 1406 circleRotationSpeed
*p 61: Uniform: 6: 1406 noup
*p 61: Uniform: 7: 1406 tick
*p 61: Uniform: 8: 1406 tick_start
*p 61: Uniform: 9: 1406 time_factor
*p 61: Uniform: 10: 8B5E tex
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60473	after	2353
AI took for target	2350	golem (servant of Rybanic)	::	56217	bandit lord	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit lord	 :: 	48.736061544953	7	7	17.1	::	1
checkHit	26	17.1
=> chance to hit	73
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Bandit lord.
[LOG]	Rogue stops burning.
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2643364]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#95 fire#LAST# damage.
assassin	55697	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.365568734694	6	25.38	4.7	::	1
checkHit	40	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	40	4.7	=	1.1765	previous	6
[ATTACK] raw dam	33.365568734694	versus	25.38	1	with APR	7.059
[ATTACK] after armor	15.044568734694
[ATTACK] after range	17
[PHYS CRIT %]	13.082821163855
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	13.565773844315	0.86434226155685	 on dam	17
[PROJECTOR] after resists dam	14.693818446466
[PROJECTOR] after flat damage armor	14.693818446466
[PROJECTOR] final dam	14.693818446466
[ATTACK] attacking with	acidic steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	36.278507557337	6	25.38	4.7	::	0.5
checkHit	40	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	40	4.7	=	1.1765	previous	6
[ATTACK] raw dam	36.278507557337	versus	25.38	1	with APR	7.059
[ATTACK] after armor	17.957507557337
[ATTACK] after range	20
[PHYS CRIT %]	13.082821163855
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	13.565773844315	0.86434226155685	 on dam	10
[PROJECTOR] after resists dam	8.6434226155685
[PROJECTOR] after flat damage armor	8.6434226155685
[PROJECTOR] final dam	8.6434226155685
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20.362445431283	0.79637554568717	 on dam	6
[PROJECTOR] after resists dam	4.778253274123
[PROJECTOR] after flat damage armor	4.778253274123
[PROJECTOR] final dam	4.778253274123
[LOG]	#UID:56217:0#Bandit lord hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST#, #aaaaaa#9 physical#LAST#, #GREEN#5 acid#LAST# (28 total damage).
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	Golem (servant of Rybanic) looks less menacing.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit lord	 :: 	44.082477970522	7	7	17.1	::	1
checkHit	26	17.1
=> chance to hit	73
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	17.1	=	1.0089
[PROJECTOR] starting dam	65.5785
[PROJECTOR] after difficulty dam	65.5785
[PROJECTOR] res	24.860672686217	0.75139327313783	 on dam	65.5785
[PROJECTOR] after resists dam	49.275243762469
[PROJECTOR] after flat damage armor	49.275243762469
[PROJECTOR] final dam	49.275243762469
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Bandit lord for #aaaaaa#49 physical#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
AI took for target	56217	bandit lord	::	2350	golem (servant of Rybanic)	1	<	100
bandit lord	56217	dumb ai talents can use	Attack	T_ATTACK
bandit lord	56217	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Bandit lord uses Summon.
[TOME ENTITY FILTER] selected Double Ego	37.916594665591	45.7
[TOME ENTITY FILTER] selected basic	100.1150526581	116.7
fight: 	iron dagger	insidious steel dagger of crippling	::	nil	MAINHAND
fight: 	iron dagger	insidious steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	64.416047401495	75.7
fight: 	cured leather armour of stability	insidious steel dagger of crippling	::	nil	BODY
fight: 	cured leather armour of stability	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	20.72634505372	45.7
[TOME ENTITY FILTER] selected basic	88.190124035926	116.7
[LOG]	Thief activates Stealth.
checkHit	23.979157616564	39.614265660951
=> chance to hit	23.69222169491
[LOG]	#UID:56217:0#Bandit lord summons Something!
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[TARGET] Passing target	thief	from	bandit	to	Rybanic
assassin	56572	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Golem Portal.
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
[LOG]	Something focuses on #UID:2350:0#Golem (servant of Rybanic).
checkHit	23.979157616564	39.614265660951
=> chance to hit	23.69222169491
[LOG]	Thief deactivates Stealth.
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	31.261119508518	6	7.9999999999997	15.65	::	1
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	6
[ATTACK] raw dam	31.261119508518	versus	7.9999999999997	0.3	with APR	6.6255
[ATTACK] after armor	29.886619508518
[ATTACK] after range	36
[PHYS CRIT %]	25.438858372335
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam	36
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	30	0.7	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
[LOG]	Rybanic is poisoned!
checkHit	20.55	20.87924991796
=> chance to hit	50
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	26.603568295233	5	7.9999999999997	15.65	::	0.5
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	5
[ATTACK] raw dam	26.603568295233	versus	7.9999999999997	0.3	with APR	5.52125
[ATTACK] after armor	24.124818295233
[ATTACK] after range	25
[PHYS CRIT %]	24.438858372335
[ATTACK] after crit	25
[ATTACK] after mult	12.5
[PROJECTOR] starting dam	12.5
[PROJECTOR] after difficulty dam	12.5
[PROJECTOR] res	0	1	 on dam	12.5
[PROJECTOR] after resists dam	12.5
[PROJECTOR] after flat damage armor	12.5
[PROJECTOR] final dam	12.5
checkHit	20.55	20.87924991796
=> chance to hit	50
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST# (15 total damage).
[LOG]	#UID:60474:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#36 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#12 physical#LAST# (50 total damage).
rogue	57709	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57709	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
Loading tile	effects/insidious_poison.png
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60484	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	0	1	 on dam	96.616622395996
[PROJECTOR] after resists dam	96.616622395996
[PROJECTOR] after flat damage armor	96.616622395996
[PROJECTOR] final dam	96.616622395996
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2650857]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	31.261119508518	6	7.9999999999997	15.65	::	1
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	6
[ATTACK] raw dam	31.261119508518	versus	7.9999999999997	0.3	with APR	6.6255
[ATTACK] after armor	29.886619508518
[ATTACK] after range	34
[PHYS CRIT %]	25.438858372335
[ATTACK] after crit	56.798309099114
[ATTACK] after mult	56.798309099114
[LOG]	#{bold}##UID:60474:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	56.798309099114
[PROJECTOR] after difficulty dam	56.798309099114
[PROJECTOR] res	0	1	 on dam	56.798309099114
[PROJECTOR] after resists dam	56.798309099114
[PROJECTOR] after flat damage armor	56.798309099114
[PROJECTOR] final dam	56.798309099114
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	30	0.7	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
checkHit	20.55	20.87924991796
=> chance to hit	50
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
checkHit	34.474445693019	36.5
=> chance to hit	45
[LOG]	Rybanic is crippled.
[LOG]	Rybanic is poisoned!
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	26.603568295233	5	7.9999999999997	15.65	::	0.5
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	5
[ATTACK] raw dam	26.603568295233	versus	7.9999999999997	0.3	with APR	5.52125
[ATTACK] after armor	24.124818295233
[ATTACK] after range	29
[PHYS CRIT %]	24.438858372335
[ATTACK] after crit	29
[ATTACK] after mult	14.5
[PROJECTOR] starting dam	14.5
[PROJECTOR] after difficulty dam	14.5
[PROJECTOR] res	0	1	 on dam	14.5
[PROJECTOR] after resists dam	14.5
[PROJECTOR] after flat damage armor	14.5
[PROJECTOR] final dam	14.5
checkHit	20.55	20.87924991796
=> chance to hit	50
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] numbed dam	1.7077777777778
[PROJECTOR] final dam	1.7077777777778
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#4 light#LAST# (14 total damage).
[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#UID:60474:0#Thief hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#57 physical#{normal}##LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#14 physical#LAST# (73 total damage).
Loading tile	talents/cripple.png
Loading tile	effects/numbing_poison.png
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Bandit lord to attack it.
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	30	0.7	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
thief	57755	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
[LOG]	
[USERCHAT] channel talk	trillioneyes	tome	Because discharge keeps waking up the nightmared enemies, protecting them from the delicious darkness damage
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel serial data	zoomzoomzz	tome	499
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	9.6003722938066	 lost tiles => 	24.557201872892
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] numbed dam	58.220156015292
[PROJECTOR] final dam	58.220156015292
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] numbed dam	58.220156015292
[PROJECTOR] final dam	58.220156015292
[LOG]	Rogue is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] numbed dam	58.220156015292
[PROJECTOR] final dam	58.220156015292
[LOG]	Thief is on fire!
[PROJECTOR] starting dam	57.359759620978
[PROJECTOR] after difficulty dam	57.359759620978
[PROJECTOR] res	0	1	 on dam	72.273297122432
[PROJECTOR] after resists dam	72.273297122432
[PROJECTOR] after flat damage armor	72.273297122432
[PROJECTOR] numbed dam	58.220156015292
[PROJECTOR] final dam	58.220156015292
[LOG]	Bandit is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2662606]
New GL Shader program 48
*p 48: Uniform: 0: 8B50 ellipsoidalFactor
*p 48: Uniform: 1: 1406 flameIntensity
*p 48: Uniform: 2: 1406 shockwaveSpeed
*p 48: Uniform: 3: 1406 shockwaveWidth
*p 48: Uniform: 4: 1406 tick
*p 48: Uniform: 5: 1406 tick_start
*p 48: Uniform: 6: 1406 time_factor
*p 48: Uniform: 7: 8B5E tex
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	31.261119508518	6	7.9999999999997	15.65	::	1
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	6
[ATTACK] raw dam	31.261119508518	versus	7.9999999999997	0.3	with APR	6.6255
[ATTACK] after armor	29.886619508518
[ATTACK] after range	35
[PHYS CRIT %]	25.438858372335
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	14	0.86	 on dam	35
[PROJECTOR] after resists dam	30.1
[PROJECTOR] after flat damage armor	30.1
[PROJECTOR] final dam	30.1
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
[LOG]	Rybanic is poisoned!
checkHit	20.55	20.87924991796
=> chance to hit	50
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] numbed dam	1.7077777777778
[PROJECTOR] final dam	1.7077777777778
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	26.603568295233	5	7.9999999999997	15.65	::	0.5
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	5
[ATTACK] raw dam	26.603568295233	versus	7.9999999999997	0.3	with APR	5.52125
[ATTACK] after armor	24.124818295233
[ATTACK] after range	26
[PHYS CRIT %]	24.438858372335
[ATTACK] after crit	26
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	14	0.86	 on dam	13
[PROJECTOR] after resists dam	11.18
[PROJECTOR] after flat damage armor	11.18
[PROJECTOR] final dam	11.18
checkHit	20.55	20.87924991796
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] numbed dam	3.4155555555556
[PROJECTOR] final dam	3.4155555555556
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#58 fire#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#4 light#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST# (72 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Bandit lord for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	#UID:60474:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#11 physical#LAST# (43 total damage).
rogue	57709	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rogue uses Infusion: Wild.
[LOG]	Rogue lessens the pain.
AI took for target	60456	rogue	::	2353	Rybanic	4	<	100
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Bandit lord!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	60456	rogue	16	<	100
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	39.8	0.602	 on dam	13.737050042946
[PROJECTOR] after resists dam	8.2697041258533
[PROJECTOR] after flat damage armor	8.2697041258533
[PROJECTOR] final dam	8.2697041258533
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#19 fire#LAST# damage.
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	55721	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#19 fire#LAST# damage.
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	31.261119508518	6	7.9999999999997	15.65	::	1
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	6
[ATTACK] raw dam	31.261119508518	versus	7.9999999999997	0.3	with APR	6.6255
[ATTACK] after armor	29.886619508518
[ATTACK] after range	32
[PHYS CRIT %]	25.438858372335
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	14	0.86	 on dam	32
[PROJECTOR] after resists dam	27.52
[PROJECTOR] after flat damage armor	27.52
[PROJECTOR] final dam	27.52
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
checkHit	20.55	20.87924991796
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] numbed dam	3.4155555555556
[PROJECTOR] final dam	3.4155555555556
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	26.603568295233	5	7.9999999999997	15.65	::	0.5
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	5
[ATTACK] raw dam	26.603568295233	versus	7.9999999999997	0.3	with APR	5.52125
[ATTACK] after armor	24.124818295233
[ATTACK] after range	28
[PHYS CRIT %]	24.438858372335
[ATTACK] after crit	28
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	14	0.86	 on dam	14
[PROJECTOR] after resists dam	12.04
[PROJECTOR] after flat damage armor	12.04
[PROJECTOR] final dam	12.04
checkHit	20.55	20.87924991796
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] numbed dam	3.4155555555556
[PROJECTOR] final dam	3.4155555555556
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	Burning from Rybanic hits Rogue for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST# (16 total damage).
[LOG]	#UID:60474:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#28 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#12 physical#LAST# (41 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.460596961843	6	14	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.460596961843	versus	14	0.3	with APR	6.6105
[ATTACK] after armor	22.071096961843
[ATTACK] after range	28
[PHYS CRIT %]	19.838858372335
[ATTACK] after crit	46.775078081623
[ATTACK] after mult	46.775078081623
[LOG]	#{bold}##UID:60456:0#Rogue performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	46.775078081623
[PROJECTOR] after difficulty dam	46.775078081623
[PROJECTOR] res	14	0.86	 on dam	46.775078081623
[PROJECTOR] after resists dam	40.226567150196
[PROJECTOR] after flat damage armor	40.226567150196
[PROJECTOR] final dam	40.226567150196
checkHit	20.55	20.515250303501
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] numbed dam	3.4155555555556
[PROJECTOR] final dam	3.4155555555556
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:60456:0#Rogue hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#40 physical#{normal}##LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST# (8 total damage).
AI took for target	2350	golem (servant of Rybanic)	::	60474	thief	9	<	100
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	Rybanic casts Rune: Teleportation.
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	39.8	0.602	 on dam	13.737050042946
[PROJECTOR] after resists dam	8.2697041258533
[PROJECTOR] after flat damage armor	8.2697041258533
[PROJECTOR] final dam	8.2697041258533
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#19 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
rogue	57767	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
rogue	57767	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#19 fire#LAST# damage.
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	31.261119508518	6	14	15.65	::	1
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	6
[ATTACK] raw dam	31.261119508518	versus	14	0.3	with APR	6.6255
[ATTACK] after armor	23.886619508518
[ATTACK] after range	27
[PHYS CRIT %]	25.438858372335
[ATTACK] after crit	45.104539578708
[ATTACK] after mult	45.104539578708
[LOG]	#{bold}##UID:60474:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	45.104539578708
[PROJECTOR] after difficulty dam	45.104539578708
[PROJECTOR] res	14	0.86	 on dam	45.104539578708
[PROJECTOR] after resists dam	38.789904037689
[PROJECTOR] after flat damage armor	38.789904037689
[PROJECTOR] final dam	38.789904037689
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
checkHit	20.55	20.87924991796
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] numbed dam	3.4155555555556
[PROJECTOR] final dam	3.4155555555556
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
checkHit	34.474445693019	36.5
=> chance to hit	45
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Cripple'!
[LOG]	Rybanic is not cripple anymore.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	26.603568295233	5	14	15.65	::	0.5
checkHit	36.5	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36.5	15.65	=	1.10425	previous	5
[ATTACK] raw dam	26.603568295233	versus	14	0.3	with APR	5.52125
[ATTACK] after armor	18.622497806663
[ATTACK] after range	20
[PHYS CRIT %]	24.438858372335
[ATTACK] after crit	33.410770058302
[ATTACK] after mult	16.705385029151
[LOG]	#{bold}##UID:60474:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	16.705385029151
[PROJECTOR] after difficulty dam	16.705385029151
[PROJECTOR] res	14	0.86	 on dam	16.705385029151
[PROJECTOR] after resists dam	14.36663112507
[PROJECTOR] after flat damage armor	14.36663112507
[PROJECTOR] final dam	14.36663112507
checkHit	20.55	20.87924991796
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] numbed dam	3.4155555555556
[PROJECTOR] final dam	3.4155555555556
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST# (16 total damage).
[LOG]	#UID:60474:0#Thief hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#39 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST#, #{bold}##aaaaaa#14 physical#{normal}##LAST# (54 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2672800]
New GL Shader program 54
*p 54: Uniform: 0: 1406 aadjust
*p 54: Uniform: 1: 1406 antialiasingRadius
*p 54: Uniform: 2: 8B51 color
*p 54: Uniform: 3: 1406 ellipsoidalFactor
*p 54: Uniform: 4: 1406 horizontalScrollingSpeed
*p 54: Uniform: 5: 8B50 impact
*p 54: Uniform: 6: 8B51 impact_color
*p 54: Uniform: 7: 1406 impact_tick
*p 54: Uniform: 8: 1406 impact_time
*p 54: Uniform: 9: 1406 oscillationSpeed
*p 54: Uniform: 10: 1406 shieldIntensity
*p 54: Uniform: 11: 1406 tick
*p 54: Uniform: 12: 1406 tick_start
*p 54: Uniform: 13: 1406 time_factor
*p 54: Uniform: 14: 1406 verticalScrollingSpeed
*p 54: Uniform: 15: 1406 wobblingPower
*p 54: Uniform: 16: 1406 wobblingSpeed
*p 54: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	7	13.65	::	1
checkHit	26	13.65
=> chance to hit	81
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	13.65	=	1.01235
[PROJECTOR] starting dam	64.7904
[PROJECTOR] after difficulty dam	64.7904
[PROJECTOR] res	6	0.94	 on dam	64.7904
[PROJECTOR] after resists dam	60.902976
[PROJECTOR] after flat damage armor	60.902976
[PROJECTOR] final dam	60.902976
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#61 physical#LAST# damage.
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	39.8	0.602	 on dam	13.737050042946
[PROJECTOR] after resists dam	8.2697041258533
[PROJECTOR] after flat damage armor	8.2697041258533
[PROJECTOR] final dam	8.2697041258533
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[LOG]	Burning from Rybanic hits Bandit for #LIGHT_RED#19 fire#LAST# damage.
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.759821948373	47.4
=> chance to hit	0
checkHit	23.078542476342	47.4
=> chance to hit	0
thief	57744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57744	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Than you save Nightmare until after you blow your main combo, or for resting.
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	19.119919873659
[PROJECTOR] after difficulty dam	19.119919873659
[PROJECTOR] res	0	1	 on dam	24.091099040811
[PROJECTOR] after resists dam	24.091099040811
[PROJECTOR] after flat damage armor	24.091099040811
[PROJECTOR] numbed dam	19.406718671764
[PROJECTOR] final dam	19.406718671764
[LOG]	Burning from Rybanic hits Thief for #LIGHT_RED#19 fire#LAST# damage.
AI took for target	57709	rogue	::	2353	Rybanic	16	<	100
[LOG]	#{bold}#Burning from Rybanic killed Thief!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	57657	bandit	4	<	100
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	39.8	0.602	 on dam	13.737050042946
[PROJECTOR] after resists dam	8.2697041258533
[PROJECTOR] after flat damage armor	8.2697041258533
[PROJECTOR] final dam	8.2697041258533
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Bandit stops burning.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	fluffatog	tome	The Legend of Garkul	false	true
[SPELL CRIT %]	9.8
Adding entity	60485	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	0	1	 on dam	99.635891845871
[PROJECTOR] after resists dam	99.635891845871
[PROJECTOR] after flat damage armor	99.635891845871
[PROJECTOR] numbed dam	80.262246209174
[PROJECTOR] final dam	80.262246209174
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2684754]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#80 fire#LAST# damage.
AI took for target	2350	golem (servant of Rybanic)	::	57657	bandit	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	20	::	1
checkHit	26	20
=> chance to hit	65
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Bandit.
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	39.8	0.602	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.29
[PROJECTOR] after flat damage armor	1.29
[PROJECTOR] final dam	1.29
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	39.8	0.602	 on dam	13.737050042946
[PROJECTOR] after resists dam	8.2697041258533
[PROJECTOR] after flat damage armor	8.2697041258533
[PROJECTOR] final dam	8.2697041258533
[LOG]	Rybanic feels pain again.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	17.088961529198
=> chance to hit	65.592536120629
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[ATTACK] attacking with	balanced iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.903801558507	14.363564365614	25.38	4.7	::	1
checkHit	39.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39.5	4.7	=	1.174	previous	14.363564365614
[ATTACK] raw dam	24.903801558507	versus	25.38	1	with APR	16.862824565231
[ATTACK] after armor	16.386626123738
[ATTACK] after range	16
[PHYS CRIT %]	3.0240026045248
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
checkHit	21.7	9.284805953233
=> chance to hit	82
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	24.25103527089	0.7574896472911	 on dam	6
[PROJECTOR] after resists dam	4.5449378837466
[PROJECTOR] after flat damage armor	4.5449378837466
[PROJECTOR] final dam	4.5449378837466
[ATTACK] attacking with	hateful steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.975504038406	15.363564365614	25.38	4.7	::	0.5
checkHit	39.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39.5	4.7	=	1.174	previous	15.363564365614
[ATTACK] raw dam	28.975504038406	versus	25.38	1	with APR	18.036824565231
[ATTACK] after armor	21.632328603637
[ATTACK] after range	21
[PHYS CRIT %]	4.0240026045248
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[ATTACK] after inc by type	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	10.5
[PROJECTOR] after resists dam	8.925
[PROJECTOR] after flat damage armor	8.925
[PROJECTOR] final dam	8.925
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	
[LOG]	#UID:57657:0#Bandit hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
Server latency	152
[USERCHAT] channel achievement	Faeryan	tome	Orbituary	false	false
[SPELL CRIT %]	9.8
Adding entity	60486	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] numbed dam	70.53348909291
[PROJECTOR] final dam	70.53348909291
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2687672]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit!#{normal}#
AI took for target	2350	golem (servant of Rybanic)	::	57709	rogue	4	<	100
[PROJECTOR] starting dam	2.1428571428571
[PROJECTOR] after difficulty dam	2.1428571428571
[PROJECTOR] res	30	0.7	 on dam	2.1428571428571
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Insidious Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
checkHit	23.979157616564	17.088961529198
=> chance to hit	65.592536120629
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 56
*p 56: Uniform: 0: 8B52 beamColor1
*p 56: Uniform: 1: 8B52 beamColor2
*p 56: Uniform: 2: 1406 beamsCount
*p 56: Uniform: 3: 8B52 circleColor
*p 56: Uniform: 4: 1406 circleDescendSpeed
*p 56: Uniform: 5: 1406 circleRotationSpeed
*p 56: Uniform: 6: 1406 noup
*p 56: Uniform: 7: 1406 tick
*p 56: Uniform: 8: 1406 tick_start
*p 56: Uniform: 9: 1406 time_factor
*p 56: Uniform: 10: 8B5E tex
rogue	57767	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Edwar505	tome	God I hate the weirdling beast
[SPELL CRIT %]	9.8
Adding entity	60487	after	2353
[PROJECTOR] starting dam	79.07610463958
[PROJECTOR] after difficulty dam	79.07610463958
[PROJECTOR] res	24.85	0.7515	 on dam	99.635891845871
[PROJECTOR] after resists dam	74.876372722172
[PROJECTOR] after flat damage armor	74.876372722172
[PROJECTOR] numbed dam	60.317078026194
[PROJECTOR] final dam	60.317078026194
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2690769]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	Rogue feels pain again.
rogue	57709	dumb ai talents can use	Attack	T_ATTACK
rogue	57709	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	29.017039518155	6	28.470177871865	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.017039518155	versus	28.470177871865	0.3	with APR	6.6105
[ATTACK] after armor	20.311927662708
[ATTACK] after range	25
[PHYS CRIT %]	25.238858372335
[ATTACK] after crit	41.763462572878
[ATTACK] after mult	41.763462572878
[LOG]	#{bold}##UID:57709:0#Rogue performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	41.763462572878
[PROJECTOR] after difficulty dam	41.763462572878
[PROJECTOR] res	0	1	 on dam	43.851635701522
[PROJECTOR] after resists dam	43.851635701522
[PROJECTOR] after flat damage armor	43.851635701522
[PROJECTOR] final dam	43.851635701522
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
checkHit	20.55	19.579113815066
=> chance to hit	53
[LOG]	Rogue resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	14.788658785701	0.85211341214299	 on dam	2.12
[PROJECTOR] after resists dam	1.8064804337431
[PROJECTOR] after flat damage armor	1.8064804337431
[PROJECTOR] numbed dam	1.4552203494042
[PROJECTOR] final dam	1.4552203494042
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
checkHit	42.410238833957	36
=> chance to hit	67
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Cripple'!
[ATTACK] attacking with	steel dagger of gravity
[ATTACK] to 	Rybanic	 :: 	28.635078169741	6	28.470177871865	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	28.635078169741	versus	28.470177871865	0.3	with APR	6.6105
[ATTACK] after armor	20.044554718819
[ATTACK] after range	20
[PHYS CRIT %]	25.238858372335
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] after flat damage armor	10.5
[PROJECTOR] final dam	10.5
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
checkHit	20.55	19.579113815066
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.788658785701	0.85211341214299	 on dam	4.24
[PROJECTOR] after resists dam	3.6129608674863
[PROJECTOR] after flat damage armor	3.6129608674863
[PROJECTOR] numbed dam	2.9104406988084
[PROJECTOR] final dam	2.9104406988084
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:57709:0#Rogue hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#44 physical#{normal}##LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#10 physical#LAST#, #aaaaaa#6 physical#LAST# (62 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#1 mind#LAST#, #YELLOW#4 light#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST# (13 total damage).
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	17.088961529198
=> chance to hit	65.592536120629
assassin	55744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	18.961072597367
=> chance to hit	61.517414276399
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
assassin	56649	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60488	after	2353
[PROJECTOR] starting dam	120.41134115572
[PROJECTOR] after difficulty dam	120.41134115572
[PROJECTOR] res	0	1	 on dam	151.71828985621
[PROJECTOR] after resists dam	151.71828985621
[PROJECTOR] after flat damage armor	151.71828985621
[PROJECTOR] numbed dam	122.21751127306
[PROJECTOR] final dam	122.21751127306
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2692189]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	29.017039518155	6	28.470177871865	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.017039518155	versus	28.470177871865	0.3	with APR	6.6105
[ATTACK] after armor	20.311927662708
[ATTACK] after range	21
[PHYS CRIT %]	25.238858372335
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	22.05
[PROJECTOR] after resists dam	22.05
[PROJECTOR] after flat damage armor	22.05
[PROJECTOR] final dam	22.05
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
checkHit	20.55	19.579113815066
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.788658785701	0.85211341214299	 on dam	4.24
[PROJECTOR] after resists dam	3.6129608674863
[PROJECTOR] after flat damage armor	3.6129608674863
[PROJECTOR] numbed dam	2.9104406988084
[PROJECTOR] final dam	2.9104406988084
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[ATTACK] attacking with	steel dagger of gravity
[ATTACK] to 	Rybanic	 :: 	28.635078169741	6	28.470177871865	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	28.635078169741	versus	28.470177871865	0.3	with APR	6.6105
[ATTACK] after armor	20.044554718819
[ATTACK] after range	22
[PHYS CRIT %]	25.238858372335
[ATTACK] after crit	22
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11.55
[PROJECTOR] after resists dam	11.55
[PROJECTOR] after flat damage armor	11.55
[PROJECTOR] final dam	11.55
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] after flat damage armor	6.3
[PROJECTOR] final dam	6.3
checkHit	20.55	19.579113815066
=> chance to hit	53
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.788658785701	0.85211341214299	 on dam	4.24
[PROJECTOR] after resists dam	3.6129608674863
[PROJECTOR] after flat damage armor	3.6129608674863
[PROJECTOR] numbed dam	2.9104406988084
[PROJECTOR] final dam	2.9104406988084
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:57709:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#12 physical#LAST#, #aaaaaa#6 physical#LAST# (42 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Rogue for #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#4 light#LAST# (15 total damage).
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[LOG]	Rybanic stops surging mana.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60489	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] numbed dam	76.613962290575
[PROJECTOR] final dam	76.613962290575
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2693673]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56572	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[PROJECTOR] starting dam	13.737050042946
[PROJECTOR] after difficulty dam	13.737050042946
[PROJECTOR] res	30	0.7	 on dam	13.737050042946
[PROJECTOR] after resists dam	9.615935030062
[PROJECTOR] after flat damage armor	9.615935030062
[PROJECTOR] final dam	9.615935030062
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#10 nature#LAST# damage.
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	56649	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	56670	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[LOG]	Rybanic is no longer poisoned.
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
bandit lord	56659	dumb ai talents can use	Summon	T_SUMMON
bandit lord	56659	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
bandit lord	56659	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[Identify]	corrosive rough leather gloves of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (n.): #00FF80##UID:56445:0#corrosive rough leather gloves of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#00ff00##UID:573:0#Talent Golem Portal is ready to use.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[LOG]	Rybanic's skin returns to normal.
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
bandit lord	56659	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	57744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	storm iron gauntlets	true
[LOG]	Rybanic picks up (q.): #00FF80##UID:56451:0#storm iron gauntlets (0 def, 1 armour)#LAST#.
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	55764	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	55764	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
Loading tile	object/longbow_ash.png
[Identify]	ash longbow	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:56485:0#ash longbow#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	healing infusion of the wizard	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:56167:0#healing infusion of the wizard (heal 235)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[PROJECTOR] starting dam	2.2857142857143
[PROJECTOR] after difficulty dam	2.2857142857143
[PROJECTOR] res	30	0.7	 on dam	2.2857142857143
[PROJECTOR] after resists dam	1.6
[PROJECTOR] after flat damage armor	1.6
[PROJECTOR] final dam	1.6
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[LOG]	
[USERCHAT] channel serial data	trillioneyes	tome	577
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
Loading tile	object/artifact/dagger_silent_blade.png
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Umbral Razor	true
[LOG]	Rybanic picks up (i.): #FFD700##UID:57536:0#Umbral Razor (25-32.5 power, 10 apr)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	Lore found: #0080FF#Umbral Razor
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Umbral Razor
[LOG]	Rybanic is no longer poisoned.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	55764	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56585	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[USERCHAT] channel talk	Edwar505	tome	I don't have enough damage to overcome his healing.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	56572	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56585	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
rogue	57767	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Identify]	quick ash wand of trap destruction	true
[LOG]	Rybanic picks up (S.): #00FF80##UID:57490:0#quick ash wand of trap destruction [power 29]  (11 cooldown)#LAST#.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	rough leather armour	true
[LOG]	Rybanic picks up (A.): #FFFFFF##UID:57683:0#rough leather armour (1 def, 2 armour)#LAST#.
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	57720	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
assassin	56649	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56562	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
rogue	57778	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	steel battleaxe	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:57448:0#steel battleaxe (17-25.5 power, 2 apr)#LAST#.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57755	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
assassin	56649	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
[LOG]	Assassin activates Stealth.
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
thief	57755	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
checkHit	22.360679774998	42.661072597367
=> chance to hit	19.802308095186
AI took for target	2350	golem (servant of Rybanic)	::	56649	assassin	81	<	100
Astar fail: destination unreachable
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56514	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56572	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[TARGET] Passing target	assassin	from	bandit lord	to	Rybanic
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[LOG]	
checkHit	22.360679774998	42.661072597367
=> chance to hit	19.802308095186
Astar fail: destination unreachable
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[TARGET] Passing target	assassin	from	assassin	to	golem (servant of Rybanic)
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[USERCHAT] channel achievement	waltenk	tome	The secret city	false	false
[USERCHAT] channel talk	StarKeep	tome	Have Rod of Annulment?
[USERCHAT] channel talk	Edwar505	tome	No.
[USERCHAT] channel achievement	A Dash Of Loyalty	tome	The secret city	false	true
[USERCHAT] channel achievement	mal2	tome	Exterminator	false	false
[USERCHAT] channel serial data	stition	global	400
[USERCHAT] channel talk	StarKeep	tome	Have Poison Infusion on hand?
[USERCHAT] channel achievement	Privateer62	tome	Curse Lifter (Exploration mode)	false	false
[USERCHAT] channel talk	Edwar505	tome	This fight more than any other always tempts me to cheat because *god* this guy is annoying.
Server latency	147
[USERCHAT] channel achievement	vanillamintice	tome	Tactical master (Exploration mode)	true	true
[USERCHAT] channel achievement	vanillamintice	tome	Evil denied (Exploration mode)	true	false
[USERCHAT] channel achievement	Tshirt	tome	Against all odds	true	false
[USERCHAT] channel achievement	Daniel Kenji	tome	Level 50 (Exploration mode)	true	true
[USERCHAT] channel achievement	mal2	tome	Antimagic!	false	false
[USERCHAT] channel talk	StarKeep	tome	Well you're a low-damage beefcake, and hes a moderate damage beefcake. So you need to prepare for him.
[USERCHAT] channel serial data	Remvaras	tome	479
Server latency	148
[USERCHAT] channel serial data	cralpanu	tome	418
[USERCHAT] channel achievement	Edwar505	tome	Home sweet home	false	false
Server latency	145
[USERCHAT] channel achievement	pucker	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel serial data	stition	global	398
[USERCHAT] channel talk	Sirrocco	tome	It saddens me that "slime" damage has become "nature slow".  I understand why, but it still saddens me.
[USERCHAT] channel talk	Edwar505	tome	A poison infusion sounds like a good idea, I'll go grab one.
[USERCHAT] channel achievement	Tshirt	tome	A dangerous secret	false	false
[USERCHAT] channel talk	StarKeep	tome	Keep in mind you'll still need good timing.
[USERCHAT] channel talk	Edwar505	tome	Next time, at any rate.
Server latency	149
[USERCHAT] channel achievement	the pocket savior	tome	Flooder	false	true
[USERCHAT] channel talk	Argon	tome	where is briahs lair? The guy said he marked it on my map, but I cant seem to find it
[USERCHAT] channel achievement	soules	tome	Level 30	false	true
[USERCHAT] channel talk	Faeryan	tome	Southeast corner of the continent
[USERCHAT] channel serial data	stition	global	398
[USERCHAT] channel serial data	Vodol	tome	481
[USERCHAT] channel achievement	kalithrian	tome	The secret city (Roguelike)	false	true
[USERCHAT] channel serial data	Scuurn	tome	416
[USERCHAT] channel achievement	Scuurn	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	true
Server latency	147
[USERCHAT] channel talk	darulio	tome	time for the adventures of loserp, yeek hero
[USERCHAT] channel achievement	pucker	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	shortman422	tome	What a shame it would be if i got something other than starting daggers game
[USERCHAT] channel achievement	dcchomp	tome	Level 20 (Roguelike)	false	true
[USERCHAT] channel talk	darulio	tome	str/dex/con/wil/cun/mag class
[USERCHAT] channel achievement	cursion	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	stonewalljack	tome	A different point of view (Roguelike)	false	true
[USERCHAT] channel talk	StarKeep	tome	No luck? weak.
[USERCHAT] channel achievement	sictransit	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	darulio	tome	luck is for suckers
[USERCHAT] channel serial data	StarKeep	tome	572
[USERCHAT] channel talk	StarKeep	tome	Pfth.
[USERCHAT] channel talk	StarKeep	tome	See. I lacked luck, and he killed me.
[USERCHAT] channel serial data	stition	global	398
Server latency	146
[USERCHAT] channel talk	darulio	tome	on a more related note, the build is temporal magic, brawling, and shadowflame
[USERCHAT] channel talk	darulio	tome	also yeek
[USERCHAT] channel talk	StarKeep	tome	Now I'll go play something with more luck.
[USERCHAT] channel talk	darulio	tome	i'm also gonna pick up rampage
[USERCHAT] channel talk	darulio	tome	so im gonna stack global speed and attack speed :D
[USERCHAT] channel talk	trillioneyes	tome	I hate how now that I have ravage (and can remove annoying regeneration), there are no enemies that can regenerate as fast as I can damage them
[USERCHAT] channel talk	Edwar505	tome	What kind of element is turtle.
[USERCHAT] channel achievement	the pocket savior	tome	Destroyer of the creation	false	false
[USERCHAT] channel achievement	the pocket savior	tome	Level 40	true	true
[USERCHAT] channel talk	StarKeep	tome	Turtle is the race.
[USERCHAT] channel achievement	Frank2368	tome	Bringer of Doom (Roguelike)	false	true
[USERCHAT] channel talk	Edwar505	tome	I know but I like the idea of turtle being an element.
[USERCHAT] channel talk	StarKeep	tome	Well, they are an element of Nature, if you play summoner.
Server latency	146
[USERCHAT] channel achievement	Sariour	tome	Explorer (Roguelike)	false	true
[USERCHAT] channel achievement	xterminal	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel serial data	stition	global	398
[USERCHAT] channel achievement	Maeveen	tome	Explorer	false	false
[USERCHAT] channel talk	Edwar505	tome	I should get a movement infusion.  Having no movement options is terrible.
[USERCHAT] channel achievement	Daniel Kenji	tome	Bringer of Doom (Exploration mode)	false	true
[USERCHAT] channel talk	trillioneyes	tome	Movement infusions are very nice
[USERCHAT] channel talk	stition	tome	be warned if you're used to the old cursed, stacking movement buffs was changed
[USERCHAT] channel talk	trillioneyes	tome	They prevent stuns too!
[USERCHAT] channel talk	stition	tome	it's additive now
[USERCHAT] channel talk	trillioneyes	tome	So they're not even just defensive
[USERCHAT] channel achievement	edaedan	tome	Treasure Hunter	false	false
Server latency	144
[USERCHAT] channel talk	StarKeep	tome	Once the Midnight addon gets installed, you should nab it Allan.
[USERCHAT] channel achievement	cursion	tome	The secret city (Roguelike)	false	true
[USERCHAT] channel talk	Sirrocco	tome	Ah?  How changed?
[USERCHAT] channel talk	StarKeep	tome	It grants Sun Paladin a mobility tree.
[USERCHAT] channel talk	darulio	tome	yeah, i know it's not multiplicative
[USERCHAT] channel talk	StarKeep	tome	(Or, well, some mobility options.)
[USERCHAT] channel talk	darulio	tome	still great on brawler
[USERCHAT] channel achievement	Eientewi	tome	The Arena (Roguelike)	false	false
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=3193758,time_factor=2000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=3193758,time_factor=2000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#282 healing#LAST# from #UID:2353:0##fbd578#Rybanic#LAST#.
checkHit	22.360679774998	42.661072597367
=> chance to hit	19.802308095186
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	gets updated* not installed
[USERCHAT] channel talk	Edwar505	tome	Oh?  Sweet.
[USERCHAT] channel talk	StarKeep	tome	How did I mix up those two words.
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
checkHit	22.360679774998	42.661072597367
=> chance to hit	19.802308095186
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:2350:0#Golem (servant of Rybanic) provokes Something to attack it.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[TARGET] Passing target	assassin	from	assassin	to	golem (servant of Rybanic)
assassin	56375	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56375	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	56375	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56400	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56400	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit lord	56659	dumb ai talents can use	Gift of the Highborn	T_HIGHER_HEAL
dumb ai uses	T_HIGHER_HEAL
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
bandit	57720	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
thief	57744	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	
checkHit	22.360679774998	42.661072597367
=> chance to hit	19.802308095186
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	44.082477970522	7	7	31.302664307357	::	1.2079215610874
checkHit	26	31.302664307357
=> chance to hit	37
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Something.
checkHit	32.403703492039	41.924248299382
=> chance to hit	32.009173876324
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.759821948373	47.4
=> chance to hit	0
checkHit	21.998345134455	47.4
=> chance to hit	0
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56257	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56257	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56257	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56649	dumb ai talents can use	Disarm	T_DISARM
assassin	56649	dumb ai talents can use	Attack	T_ATTACK
assassin	56649	dumb ai talents can use	Sweep	T_SWEEP
assassin	56649	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_DISARM
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	0.94721359549996
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	27
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	27
[ATTACK] after mult	25.574767078499
[PROJECTOR] starting dam	25.574767078499
[PROJECTOR] after difficulty dam	25.574767078499
[PROJECTOR] res	15	0.85	 on dam	25.574767078499
[PROJECTOR] after resists dam	21.738552016724
[PROJECTOR] after flat damage armor	21.738552016724
[PROJECTOR] final dam	21.738552016724
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	0.74829874044497
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	29
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	29
[ATTACK] after mult	21.700663472904
[PROJECTOR] starting dam	5.208159233497
[PROJECTOR] after difficulty dam	5.208159233497
[PROJECTOR] res	14.25	0.8575	 on dam	5.208159233497
[PROJECTOR] after resists dam	4.4659965427237
[PROJECTOR] after flat damage armor	4.4659965427237
[PROJECTOR] final dam	4.4659965427237
[PROJECTOR] starting dam	16.492504239407
[PROJECTOR] after difficulty dam	16.492504239407
[PROJECTOR] res	15	0.85	 on dam	16.492504239407
[PROJECTOR] after resists dam	14.018628603496
[PROJECTOR] after flat damage armor	14.018628603496
[PROJECTOR] final dam	14.018628603496
checkHit	19.45458445145	27
=> chance to hit	32
[LOG]	Golem (servant of Rybanic) is disarmed!
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#22 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#14 physical#LAST# (40 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3203355]
New GL Shader program 57
*p 57: Uniform: 0: 1406 aadjust
*p 57: Uniform: 1: 1406 antialiasingRadius
*p 57: Uniform: 2: 8B51 color
*p 57: Uniform: 3: 1406 ellipsoidalFactor
*p 57: Uniform: 4: 1406 horizontalScrollingSpeed
*p 57: Uniform: 5: 8B50 impact
*p 57: Uniform: 6: 8B51 impact_color
*p 57: Uniform: 7: 1406 impact_tick
*p 57: Uniform: 8: 1406 impact_time
*p 57: Uniform: 9: 1406 oscillationSpeed
*p 57: Uniform: 10: 1406 shieldIntensity
*p 57: Uniform: 11: 1406 tick
*p 57: Uniform: 12: 1406 tick_start
*p 57: Uniform: 13: 1406 time_factor
*p 57: Uniform: 14: 1406 verticalScrollingSpeed
*p 57: Uniform: 15: 1406 wobblingPower
*p 57: Uniform: 16: 1406 wobblingSpeed
*p 57: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	assassin	 :: 	19.506134668318	0	7	31.302664307357	::	1
checkHit	31	31.302664307357
=> chance to hit	50
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Assassin.
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[TARGET] Passing target	assassin	from	assassin	to	golem (servant of Rybanic)
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
AI took for target	56649	assassin	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	29
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	15	0.85	 on dam	29
[PROJECTOR] after resists dam	24.65
[PROJECTOR] after flat damage armor	24.65
[PROJECTOR] final dam	24.65
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	30
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	30
[ATTACK] after mult	23.7
[PROJECTOR] starting dam	5.688
[PROJECTOR] after difficulty dam	5.688
[PROJECTOR] res	14.25	0.8575	 on dam	5.688
[PROJECTOR] after resists dam	4.87746
[PROJECTOR] after flat damage armor	4.87746
[PROJECTOR] final dam	4.87746
[PROJECTOR] starting dam	18.012
[PROJECTOR] after difficulty dam	18.012
[PROJECTOR] res	15	0.85	 on dam	18.012
[PROJECTOR] after resists dam	15.3102
[PROJECTOR] after flat damage armor	15.3102
[PROJECTOR] final dam	15.3102
thief	57744	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
[LOG]	
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(25 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(15 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	stition	tome	from the 300ish base from rampage and a 1k movement, you're at 1300 movement instead of 20k
[USERCHAT] channel talk	Edwar505	tome	You forgot how to english.
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	14.600372293807	 lost tiles => 	29.109098249208
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	70.684884791125
[PROJECTOR] after resists dam	70.684884791125
[PROJECTOR] after flat damage armor	70.684884791125
[PROJECTOR] final dam	70.684884791125
[LOG]	Assassin is on fire!
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	0	1	 on dam	70.684884791125
[PROJECTOR] after resists dam	70.684884791125
[PROJECTOR] after flat damage armor	70.684884791125
[PROJECTOR] final dam	70.684884791125
[PROJECTOR] starting dam	56.099114913591
[PROJECTOR] after difficulty dam	56.099114913591
[PROJECTOR] res	4	0.96	 on dam	70.684884791125
[PROJECTOR] after resists dam	67.85748939948
[PROJECTOR] after flat damage armor	67.85748939948
[PROJECTOR] final dam	67.85748939948
[LOG]	Assassin is on fire!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3208250]
New GL Shader program 63
*p 63: Uniform: 0: 8B50 ellipsoidalFactor
*p 63: Uniform: 1: 1406 flameIntensity
*p 63: Uniform: 2: 1406 shockwaveSpeed
*p 63: Uniform: 3: 1406 shockwaveWidth
*p 63: Uniform: 4: 1406 tick
*p 63: Uniform: 5: 1406 tick_start
*p 63: Uniform: 6: 1406 time_factor
*p 63: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#68 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	assassin	 :: 	19.506134668318	0	7	31.302664307357	::	1
checkHit	31	31.302664307357
=> chance to hit	50
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Assassin.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	23.561628263708
[PROJECTOR] after resists dam	23.561628263708
[PROJECTOR] after flat damage armor	23.561628263708
[PROJECTOR] final dam	23.561628263708
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	23.561628263708
[PROJECTOR] after resists dam	23.561628263708
[PROJECTOR] after flat damage armor	23.561628263708
[PROJECTOR] final dam	23.561628263708
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	4	0.96	 on dam	23.561628263708
[PROJECTOR] after resists dam	22.61916313316
[PROJECTOR] after flat damage armor	22.61916313316
[PROJECTOR] final dam	22.61916313316
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#23 fire#LAST# damage.
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	17.088961529198
=> chance to hit	65.592536120629
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	56649	assassin	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	32
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	15	0.85	 on dam	32
[PROJECTOR] after resists dam	27.2
[PROJECTOR] after flat damage armor	27.2
[PROJECTOR] final dam	27.2
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	28
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	28
[ATTACK] after mult	22.12
[PROJECTOR] starting dam	5.3088
[PROJECTOR] after difficulty dam	5.3088
[PROJECTOR] res	14.25	0.8575	 on dam	5.3088
[PROJECTOR] after resists dam	4.552296
[PROJECTOR] after flat damage armor	4.552296
[PROJECTOR] final dam	4.552296
[PROJECTOR] starting dam	16.8112
[PROJECTOR] after difficulty dam	16.8112
[PROJECTOR] res	15	0.85	 on dam	16.8112
[PROJECTOR] after resists dam	14.28952
[PROJECTOR] after flat damage armor	14.28952
[PROJECTOR] final dam	14.28952
[LOG]	
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60490	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	4	0.96	 on dam	92.087718221184
[PROJECTOR] after resists dam	88.404209492336
[PROJECTOR] after flat damage armor	88.404209492336
[PROJECTOR] final dam	88.404209492336
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3210195]
New GL Shader program 64
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#88 fire#LAST# damage.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	23.561628263708
[PROJECTOR] after resists dam	23.561628263708
[PROJECTOR] after flat damage armor	23.561628263708
[PROJECTOR] final dam	23.561628263708
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	23.561628263708
[PROJECTOR] after resists dam	23.561628263708
[PROJECTOR] after flat damage armor	23.561628263708
[PROJECTOR] final dam	23.561628263708
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	4	0.96	 on dam	23.561628263708
[PROJECTOR] after resists dam	22.61916313316
[PROJECTOR] after flat damage armor	22.61916313316
[PROJECTOR] final dam	22.61916313316
AI took for target	2350	golem (servant of Rybanic)	::	56649	assassin	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	assassin	 :: 	19.506134668318	0	7	31.302664307357	::	1
checkHit	31	31.302664307357
=> chance to hit	50
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Assassin.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#23 fire#LAST# damage.
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
AI took for target	56649	assassin	::	2350	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	27
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	15	0.85	 on dam	27
[PROJECTOR] after resists dam	22.95
[PROJECTOR] after flat damage armor	22.95
[PROJECTOR] final dam	22.95
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	27
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	27
[ATTACK] after mult	21.33
[PROJECTOR] starting dam	5.1192
[PROJECTOR] after difficulty dam	5.1192
[PROJECTOR] res	14.25	0.8575	 on dam	5.1192
[PROJECTOR] after resists dam	4.389714
[PROJECTOR] after flat damage armor	4.389714
[PROJECTOR] final dam	4.389714
[PROJECTOR] starting dam	16.2108
[PROJECTOR] after difficulty dam	16.2108
[PROJECTOR] res	15	0.85	 on dam	16.2108
[PROJECTOR] after resists dam	13.77918
[PROJECTOR] after flat damage armor	13.77918
[PROJECTOR] final dam	13.77918
rogue	57778	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57778	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#14 physical#LAST# (32 total damage).
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	darulio	tome	how much is yeek global speed bost, 15% or 20%?
[SPELL CRIT %]	9.8
Adding entity	60491	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	4	0.96	 on dam	93.597352946121
[PROJECTOR] after resists dam	89.853458828276
[PROJECTOR] after flat damage armor	89.853458828276
[PROJECTOR] final dam	89.853458828276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3210894]
New GL Shader program 66
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#90 fire#LAST# damage.
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	23.561628263708
[PROJECTOR] after resists dam	23.561628263708
[PROJECTOR] after flat damage armor	23.561628263708
[PROJECTOR] final dam	23.561628263708
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	0	1	 on dam	23.561628263708
[PROJECTOR] after resists dam	23.561628263708
[PROJECTOR] after flat damage armor	23.561628263708
[PROJECTOR] final dam	23.561628263708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[PROJECTOR] starting dam	18.699704971197
[PROJECTOR] after difficulty dam	18.699704971197
[PROJECTOR] res	4	0.96	 on dam	23.561628263708
[PROJECTOR] after resists dam	22.61916313316
[PROJECTOR] after flat damage armor	22.61916313316
[PROJECTOR] final dam	22.61916313316
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	Burning from Rybanic hits Assassin for #LIGHT_RED#23 fire#LAST# damage.
checkHit	23.979157616564	17.088961529198
=> chance to hit	65.592536120629
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	27
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	15	0.85	 on dam	27
[PROJECTOR] after resists dam	22.95
[PROJECTOR] after flat damage armor	22.95
[PROJECTOR] final dam	22.95
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	25
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	25
[ATTACK] after mult	19.75
[PROJECTOR] starting dam	4.74
[PROJECTOR] after difficulty dam	4.74
[PROJECTOR] res	14.25	0.8575	 on dam	4.74
[PROJECTOR] after resists dam	4.06455
[PROJECTOR] after flat damage armor	4.06455
[PROJECTOR] final dam	4.06455
[PROJECTOR] starting dam	15.01
[PROJECTOR] after difficulty dam	15.01
[PROJECTOR] res	15	0.85	 on dam	15.01
[PROJECTOR] after resists dam	12.7585
[PROJECTOR] after flat damage armor	12.7585
[PROJECTOR] final dam	12.7585
rogue	57778	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#23 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#13 physical#LAST# (40 total damage).
[USERCHAT] channel talk	Sirrocco	tome	So the mindstar Cursed takes another hit, then?
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60492	after	2353
[ATTACK] attacking with innate combat
[ATTACK] to 	assassin	 :: 	19.506134668318	0	7	31.302664307357	::	1
checkHit	31	31.302664307357
=> chance to hit	50
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Assassin.
[PROJECTOR] starting dam	104.23668338854
[PROJECTOR] after difficulty dam	104.23668338854
[PROJECTOR] res	0	1	 on dam	131.33822106956
[PROJECTOR] after resists dam	131.33822106956
[PROJECTOR] after flat damage armor	131.33822106956
[PROJECTOR] final dam	131.33822106956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3212282]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #{bold}##LIGHT_RED#131 fire#{normal}##LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Assassin stops burning.
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	Assassin stops burning.
[LOG]	Assassin stops burning.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.014547722567	17.557867410558	25.38	4.7	::	1
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	17.557867410558
[ATTACK] raw dam	28.014547722567	versus	25.38	1	with APR	20.042305649152
[ATTACK] after armor	22.676853371719
[ATTACK] after range	22
[PHYS CRIT %]	1.3535574070674
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK] after inc by type	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	27.295186803504	16.557867410558	25.38	4.7	::	0.79
checkHit	33	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33	4.7	=	1.1415	previous	16.557867410558
[ATTACK] raw dam	27.295186803504	versus	25.38	1	with APR	18.900805649152
[ATTACK] after armor	20.815992452657
[ATTACK] after range	21
[PHYS CRIT %]	0.35355740706742
[ATTACK] after crit	21
[ATTACK] after mult	16.59
[PROJECTOR] starting dam	16.59
[PROJECTOR] after difficulty dam	16.59
[PROJECTOR] res	15	0.85	 on dam	16.59
[PROJECTOR] after resists dam	14.1015
[PROJECTOR] after flat damage armor	14.1015
[PROJECTOR] final dam	14.1015
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	30
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	23
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	41.898357323122
[ATTACK] after mult	33.099702285266
[LOG]	#{bold}##UID:56649:0#Assassin performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	7.9439285484639
[PROJECTOR] after difficulty dam	7.9439285484639
[PROJECTOR] res	14.25	0.8575	 on dam	7.9439285484639
[PROJECTOR] after resists dam	6.8119187303078
[PROJECTOR] after flat damage armor	6.8119187303078
[PROJECTOR] final dam	6.8119187303078
[PROJECTOR] starting dam	25.155773736802
[PROJECTOR] after difficulty dam	25.155773736802
[PROJECTOR] res	15	0.85	 on dam	25.155773736802
[PROJECTOR] after resists dam	21.382407676282
[PROJECTOR] after flat damage armor	21.382407676282
[PROJECTOR] final dam	21.382407676282
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
thief	57755	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_HIGHBORN_S_BLOOM
rogue	57767	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 64
*p 64: Uniform: 0: 8B52 beamColor1
*p 64: Uniform: 1: 8B52 beamColor2
*p 64: Uniform: 2: 1406 beamsCount
*p 64: Uniform: 3: 8B52 circleColor
*p 64: Uniform: 4: 1406 circleDescendSpeed
*p 64: Uniform: 5: 1406 circleRotationSpeed
*p 64: Uniform: 6: 1406 noup
*p 64: Uniform: 7: 1406 tick
*p 64: Uniform: 8: 1406 tick_start
*p 64: Uniform: 9: 1406 time_factor
*p 64: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	#UID:56375:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST#, #GREY#3 darkness#LAST#, #aaaaaa#14 physical#LAST# (36 total damage).
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#26 physical#LAST#, #{bold}##LIGHT_GREEN#7 nature#{normal}##LAST#, #aaaaaa#21 physical#LAST# (54 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60493	after	2353
[ATTACK] attacking with innate combat
[ATTACK] to 	assassin	 :: 	19.506134668318	0	7	31.302664307357	::	1
checkHit	31	31.302664307357
=> chance to hit	50
[ATTACK] raw dam	19.506134668318	versus	7	0.3	with APR	0
[ATTACK] after armor	13.654294267823
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	25.619605028224	0.74380394971776	 on dam	15
[PROJECTOR] after resists dam	11.157059245766
[PROJECTOR] after flat damage armor	11.157059245766
[PROJECTOR] final dam	11.157059245766
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Assassin for #aaaaaa#11 physical#LAST# damage.
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	0	1	 on dam	86.049179321434
[PROJECTOR] after resists dam	86.049179321434
[PROJECTOR] after flat damage armor	86.049179321434
[PROJECTOR] final dam	86.049179321434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3213235]
New GL Shader program 66
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
checkHit	34.460121880226	42.661072597367
=> chance to hit	34.170154469615
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 57
*p 57: Uniform: 0: 8B52 beamColor1
*p 57: Uniform: 1: 8B52 beamColor2
*p 57: Uniform: 2: 1406 beamsCount
*p 57: Uniform: 3: 8B52 circleColor
*p 57: Uniform: 4: 1406 circleDescendSpeed
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 1406 noup
*p 57: Uniform: 7: 1406 tick
*p 57: Uniform: 8: 1406 tick_start
*p 57: Uniform: 9: 1406 time_factor
*p 57: Uniform: 10: 8B5E tex
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
AI took for target	56400	assassin	::	2350	golem (servant of Rybanic)	4	<	121
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
assassin	56649	dumb ai talents can use	Disarm	T_DISARM
assassin	56649	dumb ai talents can use	Attack	T_ATTACK
assassin	56649	dumb ai talents can use	Sweep	T_SWEEP
assassin	56649	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_SWEEP
[LOG]	Assassin uses Sweep.
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.072404064929	17.73432183902	25.38	4.7	::	1.4427188724236
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	32.072404064929	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	26.980468248768
[ATTACK] after range	33
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	33
[ATTACK] after mult	47.609722789978
[PROJECTOR] starting dam	47.609722789978
[PROJECTOR] after difficulty dam	47.609722789978
[PROJECTOR] res	15	0.85	 on dam	47.609722789978
[PROJECTOR] after resists dam	40.468264371481
[PROJECTOR] after flat damage armor	40.468264371481
[PROJECTOR] final dam	40.468264371481
[ATTACK] attacking with	steel dagger of nature
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.331956035447	17.73432183902	25.38	4.7	::	1.1397479092146
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	17.73432183902
[ATTACK] raw dam	28.331956035447	versus	25.38	1	with APR	20.288064183839
[ATTACK] after armor	23.240020219285
[ATTACK] after range	28
[PHYS CRIT %]	2.5535574070674
[ATTACK] after crit	28
[ATTACK] after mult	31.912941458009
[PROJECTOR] starting dam	7.6591059499223
[PROJECTOR] after difficulty dam	7.6591059499223
[PROJECTOR] res	14.25	0.8575	 on dam	7.6591059499223
[PROJECTOR] after resists dam	6.5676833520583
[PROJECTOR] after flat damage armor	6.5676833520583
[PROJECTOR] final dam	6.5676833520583
[PROJECTOR] starting dam	24.253835508087
[PROJECTOR] after difficulty dam	24.253835508087
[PROJECTOR] res	15	0.85	 on dam	24.253835508087
[PROJECTOR] after resists dam	20.615760181874
[PROJECTOR] after flat damage armor	20.615760181874
[PROJECTOR] final dam	20.615760181874
35	25	table: 0x0c540090
36	25	nil
35	24	nil
bandit lord	56659	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	#UID:56649:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#40 physical#LAST#, #LIGHT_GREEN#7 nature#LAST#, #aaaaaa#21 physical#LAST# (68 total damage).
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[SPELL CRIT %]	9.8
Adding entity	60494	after	2353
[PROJECTOR] starting dam	68.292999461456
[PROJECTOR] after difficulty dam	68.292999461456
[PROJECTOR] res	4	0.96	 on dam	86.049179321434
[PROJECTOR] after resists dam	82.607212148577
[PROJECTOR] after flat damage armor	82.607212148577
[PROJECTOR] final dam	82.607212148577
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3213967]
New GL Shader program 63
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#83 fire#LAST# damage.
checkHit	22.360679774998	41.924248299382
=> chance to hit	20.272155821071
AI took for target	2350	golem (servant of Rybanic)	::	56400	assassin	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	assassin	 :: 	19.506134668318	0	7	31.302664307357	::	1.2079215610874
checkHit	31	31.302664307357
=> chance to hit	50
[ATTACK] raw dam	19.506134668318	versus	7	0.3	with APR	0
[ATTACK] after armor	13.654294267823
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	15.702980294136
[PROJECTOR] starting dam	15.702980294136
[PROJECTOR] after difficulty dam	15.702980294136
[PROJECTOR] res	0	1	 on dam	15.702980294136
[PROJECTOR] after resists dam	15.702980294136
[PROJECTOR] after flat damage armor	15.702980294136
[PROJECTOR] final dam	15.702980294136
checkHit	32.5	10.07146869352
=> chance to hit	95
[KNOCKBACK] from	35	35	over	3
[KNOCKBACK] try	37	22	2
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
[LOG]	#UID:2350:0#Golem (servant of Rybanic) hits Assassin for #aaaaaa#16 physical#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[LOG]	Assassin deactivates Stealth.
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.694821054199	22.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	22.73432183902
[ATTACK] raw dam	29.694821054199	versus	25.38	1	with APR	26.008064183839
[ATTACK] after armor	29.694821054199
[ATTACK] after range	36
[PHYS CRIT %]	8.9535574070674
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	15	0.85	 on dam	36
[PROJECTOR] after resists dam	30.6
[PROJECTOR] after flat damage armor	30.6
[PROJECTOR] numbed dam	26.01
[PROJECTOR] final dam	26.01
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	15	0.85	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.4571428571429
[PROJECTOR] after flat damage armor	1.4571428571429
[PROJECTOR] numbed dam	1.2385714285714
[PROJECTOR] final dam	1.2385714285714
[ATTACK] attacking with	steel dagger of ruin
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.007805149411	22.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	22.73432183902
[ATTACK] raw dam	29.007805149411	versus	25.38	1	with APR	26.008064183839
[ATTACK] after armor	29.007805149411
[ATTACK] after range	35
[PHYS CRIT %]	8.9535574070674
[ATTACK] after crit	35
[ATTACK] after mult	27.65
[PROJECTOR] starting dam	27.65
[PROJECTOR] after difficulty dam	27.65
[PROJECTOR] res	15	0.85	 on dam	27.65
[PROJECTOR] after resists dam	23.5025
[PROJECTOR] after flat damage armor	23.5025
[PROJECTOR] numbed dam	19.977125
[PROJECTOR] final dam	19.977125
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
thief	57755	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_STEALTH
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[LOG]	
[LOG]	#UID:56400:0#Assassin hits Golem (servant of Rybanic) for #aaaaaa#26 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #aaaaaa#20 physical#LAST# (47 total damage).
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[SPELL CRIT %]	9.8
Adding entity	60495	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3214995]
New GL Shader program 63
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) rearms.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	assassin	 :: 	44.082477970522	7	7	31.302664307357	::	1
checkHit	26	31.302664307357
=> chance to hit	37
[LOG]	#UID:2350:0#Golem (servant of Rybanic) misses Assassin.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.694821054199	22.73432183902	25.38	4.7	::	1
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	22.73432183902
[ATTACK] raw dam	29.694821054199	versus	25.38	1	with APR	26.008064183839
[ATTACK] after armor	29.694821054199
[ATTACK] after range	33
[PHYS CRIT %]	8.9535574070674
[ATTACK] after crit	63.085034420131
[ATTACK] after mult	63.085034420131
[LOG]	#{bold}##UID:56400:0#Assassin performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	63.085034420131
[PROJECTOR] after difficulty dam	63.085034420131
[PROJECTOR] res	15	0.85	 on dam	63.085034420131
[PROJECTOR] after resists dam	53.622279257112
[PROJECTOR] after flat damage armor	53.622279257112
[PROJECTOR] final dam	53.622279257112
[ATTACK] attacking with	steel dagger of ruin
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.007805149411	22.73432183902	25.38	4.7	::	0.79
checkHit	33.5	4.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	4.7	=	1.144	previous	22.73432183902
[ATTACK] raw dam	29.007805149411	versus	25.38	1	with APR	26.008064183839
[ATTACK] after armor	29.007805149411
[ATTACK] after range	34
[PHYS CRIT %]	8.9535574070674
[ATTACK] after crit	64.996702129832
[ATTACK] after mult	51.347394682568
[LOG]	#{bold}##UID:56400:0#Assassin performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[LOG]	
[LOG]	#UID:56400:0#Assassin hits Golem (servant of Rybanic) for #{bold}##aaaaaa#54 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:56400:0#Assassin killed Golem (servant of Rybanic)!#{normal}#
[LOG]	Rybanic casts Throw Bomb.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[USERCHAT] channel serial data	A Dash Of Loyalty	tome	429
[SPELL CRIT %]	9.8
Adjusting explosion damage to account for 	15.600372293807	 lost tiles => 	29.82837406658
[PROJECTOR] starting dam	57.760954834634
[PROJECTOR] after difficulty dam	57.760954834634
[PROJECTOR] res	0	1	 on dam	72.778803091639
[PROJECTOR] after resists dam	72.778803091639
[PROJECTOR] after flat damage armor	72.778803091639
[PROJECTOR] final dam	72.778803091639
[PROJECTOR] starting dam	57.760954834634
[PROJECTOR] after difficulty dam	57.760954834634
[PROJECTOR] res	0	1	 on dam	72.778803091639
[PROJECTOR] after resists dam	72.778803091639
[PROJECTOR] after flat damage armor	72.778803091639
[PROJECTOR] final dam	72.778803091639
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] final dam	34.366650586105
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3217472]
New GL Shader program 63
*p 63: Uniform: 0: 8B50 ellipsoidalFactor
*p 63: Uniform: 1: 1406 flameIntensity
*p 63: Uniform: 2: 1406 shockwaveSpeed
*p 63: Uniform: 3: 1406 shockwaveWidth
*p 63: Uniform: 4: 1406 tick
*p 63: Uniform: 5: 1406 tick_start
*p 63: Uniform: 6: 1406 time_factor
*p 63: Uniform: 7: 8B5E tex
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Assassin for #LIGHT_RED#73 fire#LAST#, #LIGHT_STEEL_BLUE#34 temporal#LAST# (107 total damage).
[LOG]	#{bold}##UID:2353:0##fbd578#Rybanic#LAST# killed Assassin!#{normal}#
[LOG]	Rybanic stops surging mana.
[PROJECTOR] starting dam	19.253651611545
[PROJECTOR] after difficulty dam	19.253651611545
[PROJECTOR] res	0	1	 on dam	24.259601030546
[PROJECTOR] after resists dam	24.259601030546
[PROJECTOR] after flat damage armor	24.259601030546
[PROJECTOR] final dam	24.259601030546
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	56257	assassin	::	2353	Rybanic	49	<	121
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	60496	after	2353
[PROJECTOR] starting dam	109.6282359776
[PROJECTOR] after difficulty dam	109.6282359776
[PROJECTOR] res	0	1	 on dam	138.13157733178
[PROJECTOR] after resists dam	138.13157733178
[PROJECTOR] after flat damage armor	138.13157733178
[PROJECTOR] final dam	138.13157733178
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	32.756349658478
[PROJECTOR] after difficulty dam	32.756349658478
[PROJECTOR] res	0	1	 on dam	35.376857631156
[PROJECTOR] after resists dam	35.376857631156
[PROJECTOR] after flat damage armor	35.376857631156
[PROJECTOR] final dam	35.376857631156
[PROJECTOR] starting dam	32.756349658478
[PROJECTOR] after difficulty dam	32.756349658478
[PROJECTOR] res	18.360809730101	0.81639190269899	 on dam	35.376857631156
[PROJECTOR] after resists dam	28.881380113011
[PROJECTOR] after flat damage armor	28.881380113011
[PROJECTOR] final dam	28.881380113011
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3218778]
New GL Shader program 66
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #{bold}##LIGHT_RED#138 fire#{normal}##LAST#, #LIGHT_STEEL_BLUE#35 temporal#LAST#, #aaaaaa#29 physical#LAST# (202 total damage).
[PROJECTOR] starting dam	19.253651611545
[PROJECTOR] after difficulty dam	19.253651611545
[PROJECTOR] res	0	1	 on dam	24.259601030546
[PROJECTOR] after resists dam	24.259601030546
[PROJECTOR] after flat damage armor	24.259601030546
[PROJECTOR] final dam	24.259601030546
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	56257	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56257	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
thief	57744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60497	after	2353
[PROJECTOR] starting dam	70.689245056594
[PROJECTOR] after difficulty dam	70.689245056594
[PROJECTOR] res	0	1	 on dam	89.068448771309
[PROJECTOR] after resists dam	89.068448771309
[PROJECTOR] after flat damage armor	89.068448771309
[PROJECTOR] final dam	89.068448771309
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3219762]
New GL Shader program 67
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
AI took for target	56248	assassin	::	2353	Rybanic	49	<	100
assassin	56514	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	60498	after	2353
[PROJECTOR] starting dam	100.64231499583
[PROJECTOR] after difficulty dam	100.64231499583
[PROJECTOR] res	0	1	 on dam	126.80931689474
[PROJECTOR] after resists dam	126.80931689474
[PROJECTOR] after flat damage armor	126.80931689474
[PROJECTOR] final dam	126.80931689474
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3220621]
New GL Shader program 68
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #{bold}##LIGHT_RED#127 fire#{normal}##LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
assassin	56248	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
assassin	56248	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Assassin uses Highborn's Bloom.
thief	57744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60499	after	2353
[PROJECTOR] starting dam	74.283613449303
[PROJECTOR] after difficulty dam	74.283613449303
[PROJECTOR] res	0	1	 on dam	93.597352946121
[PROJECTOR] after resists dam	93.597352946121
[PROJECTOR] after flat damage armor	93.597352946121
[PROJECTOR] final dam	93.597352946121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3221244]
New GL Shader program 66
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#94 fire#LAST# damage.
assassin	56585	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60500	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3221817]
New GL Shader program 67
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin for #LIGHT_RED#95 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Assassin!#{normal}#
assassin	55764	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 1406 tick
*p 69: Uniform: 8: 1406 tick_start
*p 69: Uniform: 9: 1406 time_factor
*p 69: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 1406 tick
*p 70: Uniform: 8: 1406 tick_start
*p 70: Uniform: 9: 1406 time_factor
*p 70: Uniform: 10: 8B5E tex
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57755	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
[LOG]	Refit Golem is still on cooldown for 2 turns.
assassin	55744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
rogue	57778	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
[LOG]	Resting starts...
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55697	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55721	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
thief	57755	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
rogue	57778	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	Rybanic is no longer surging arcane power.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
bandit lord	56659	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	56670	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
assassin	56572	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
rogue	57767	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
assassin	56585	dumb ai talents can use	Disarm	T_DISARM
assassin	56585	dumb ai talents can use	Attack	T_ATTACK
assassin	56585	dumb ai talents can use	Sweep	T_SWEEP
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56585	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_DISARM
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[LOG]	Rested for 8 turns.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	24.514457692318	50.2
=> chance to hit	0
checkHit	20.412727471918	50.2
=> chance to hit	0
checkHit	28.034589782544	50.2
=> chance to hit	0
checkHit	22.598894333556	50.2
=> chance to hit	0
checkHit	20.821078057672	50.2
=> chance to hit	0
checkHit	19.613192835285	50.2
=> chance to hit	0
checkHit	23.225543072721	50.2
=> chance to hit	0
checkHit	19.685639804855	50.2
=> chance to hit	0
checkHit	19.752610410914	50.2
=> chance to hit	0
[LOG]	
[LOG]	Resting starts...
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.998345134455	47.4
=> chance to hit	0
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	13.707095807299
=> chance to hit	72.44757529756
checkHit	23.979157616564	10.135261306759
=> chance to hit	79.066979823687
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	16.824248299382
=> chance to hit	66.153133209141
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	17.923844744818
=> chance to hit	63.798374166274
checkHit	23.979157616564	10.135261306759
=> chance to hit	79.066979823687
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 63
*p 63: Uniform: 0: 8B52 beamColor1
*p 63: Uniform: 1: 8B52 beamColor2
*p 63: Uniform: 2: 1406 beamsCount
*p 63: Uniform: 3: 8B52 circleColor
*p 63: Uniform: 4: 1406 circleDescendSpeed
*p 63: Uniform: 5: 1406 circleRotationSpeed
*p 63: Uniform: 6: 1406 noup
*p 63: Uniform: 7: 1406 tick
*p 63: Uniform: 8: 1406 tick_start
*p 63: Uniform: 9: 1406 time_factor
*p 63: Uniform: 10: 8B5E tex
checkHit	23.979157616564	16.824248299382
=> chance to hit	66.153133209141
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	17.923844744818
=> chance to hit	63.798374166274
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
checkHit	23.979157616564	13.707095807299
=> chance to hit	72.44757529756
checkHit	23.979157616564	10.135261306759
=> chance to hit	79.066979823687
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
rogue	57767	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
assassin	56585	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
bandit lord	56659	dumb ai talents can use	Summon	T_SUMMON
bandit lord	56659	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_SUMMON
[TOME ENTITY FILTER] selected Double Ego	14.984878989391	45.7
[TOME ENTITY FILTER] selected basic	79.586761995119	116.7
fight: 	steel dagger	arcing steel dagger of crippling	::	nil	MAINHAND
fight: 	steel dagger	arcing steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	38.627457147458	45.7
fight: 	cleansing cured leather armour of fire resistance	arcing steel dagger of crippling	::	nil	BODY
fight: 	cleansing cured leather armour of fire resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	30.406493639851	45.7
[TOME ENTITY FILTER] selected basic	90.271895269643	116.7
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
thief	57744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
thief	57744	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can use	Attack	T_ATTACK
assassin	56562	dumb ai talents can use	Sweep	T_SWEEP
assassin	56562	dumb ai talents can use	Disarm	T_DISARM
assassin	56562	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_ATTACK
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
rogue	57767	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 64
*p 64: Uniform: 0: 8B52 beamColor1
*p 64: Uniform: 1: 8B52 beamColor2
*p 64: Uniform: 2: 1406 beamsCount
*p 64: Uniform: 3: 8B52 circleColor
*p 64: Uniform: 4: 1406 circleDescendSpeed
*p 64: Uniform: 5: 1406 circleRotationSpeed
*p 64: Uniform: 6: 1406 noup
*p 64: Uniform: 7: 1406 tick
*p 64: Uniform: 8: 1406 tick_start
*p 64: Uniform: 9: 1406 time_factor
*p 64: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 66
*p 66: Uniform: 0: 8B52 beamColor1
*p 66: Uniform: 1: 8B52 beamColor2
*p 66: Uniform: 2: 1406 beamsCount
*p 66: Uniform: 3: 8B52 circleColor
*p 66: Uniform: 4: 1406 circleDescendSpeed
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 1406 noup
*p 66: Uniform: 7: 1406 tick
*p 66: Uniform: 8: 1406 tick_start
*p 66: Uniform: 9: 1406 time_factor
*p 66: Uniform: 10: 8B5E tex
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
thief	57744	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
bandit lord	56659	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
rogue	57778	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	Rybanic stops surging mana.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56514	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
bandit lord	56659	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55764	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56572	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57755	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	Rested for 14 turns.
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
rogue	57767	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	56562	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
thief	57755	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
dumb ai uses	T_DEADLY_POISON
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[LOG]	Refitted for 3 turns (stop reason: hostile spotted to the northwest (bandit lord)).
[LOG]	You have been interrupted!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60512	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3234384]
New GL Shader program 67
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#85 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56572	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
assassin	56585	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
[TARGET] Passing target	thief	from	thief	to	Rybanic
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
[LOG]	
[LOG]	Rybanic casts Channel Staff.
Server latency	145
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[SPELL CRIT %]	9.8
Adding entity	60513	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3238019]
New GL Shader program 67
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[USERCHAT] channel talk	trillioneyes	tome	I think it's 15% at max level
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
rogue	57075	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	43.023844744818
=> chance to hit	20.982324499881
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[SPELL CRIT %]	9.8
Adding entity	60514	after	2353
[PROJECTOR] starting dam	67.094876663886
[PROJECTOR] after difficulty dam	67.094876663886
[PROJECTOR] res	0	1	 on dam	84.539544596497
[PROJECTOR] after resists dam	84.539544596497
[PROJECTOR] after flat damage armor	84.539544596497
[PROJECTOR] final dam	84.539544596497
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3239141]
New GL Shader program 68
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#85 fire#LAST# damage.
thief	60501	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	60501	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	60501	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INSIDIOUS_POISON
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
[SPELL CRIT %]	9.8
Adding entity	60515	after	2353
[PROJECTOR] starting dam	75.481736246872
[PROJECTOR] after difficulty dam	75.481736246872
[PROJECTOR] res	0	1	 on dam	95.106987671059
[PROJECTOR] after resists dam	95.106987671059
[PROJECTOR] after flat damage armor	95.106987671059
[PROJECTOR] final dam	95.106987671059
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3240165]
New GL Shader program 67
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#95 fire#LAST# damage.
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
bandit	57720	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
[LOG]	
[USERCHAT] channel achievement	Frank2368	tome	Treasure Hunter (Roguelike)	false	true
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	52.870255571434
=> chance to hit	16.39491446811
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[SPELL CRIT %]	9.8
Adding entity	60516	after	2353
[PROJECTOR] starting dam	73.085490651733
[PROJECTOR] after difficulty dam	73.085490651733
[PROJECTOR] res	0	1	 on dam	92.087718221184
[PROJECTOR] after resists dam	92.087718221184
[PROJECTOR] after flat damage armor	92.087718221184
[PROJECTOR] final dam	92.087718221184
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3241150]
New GL Shader program 68
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#92 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
rogue	57075	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[ATTACK] attacking with	acidic steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	38.728779837024	6	7.9999999999997	15.65	::	1
checkHit	43.333333333333	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	43.333333333333	15.65	=	1.1384166666667	previous	6
[ATTACK] raw dam	38.728779837024	versus	7.9999999999997	0.3	with APR	6.8305
[ATTACK] after armor	37.559279837025
[ATTACK] after range	42
[PHYS CRIT %]	47.55881855933
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam	42
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	12	0.88	 on dam	8
[PROJECTOR] after resists dam	7.04
[PROJECTOR] after flat damage armor	7.04
[PROJECTOR] final dam	7.04
checkHit	20.55	24.514457692318
=> chance to hit	41
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	25.745463362952	0.74254536637048	 on dam	4.24
[PROJECTOR] after resists dam	3.1483923534108
[PROJECTOR] after flat damage armor	3.1483923534108
[PROJECTOR] final dam	3.1483923534108
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	39.226235467465	6	7.9999999999997	15.65	::	0.5
checkHit	43.333333333333	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	43.333333333333	15.65	=	1.1384166666667	previous	6
[ATTACK] raw dam	39.226235467465	versus	7.9999999999997	0.3	with APR	6.8305
[ATTACK] after armor	38.056735467465
[ATTACK] after range	43
[PHYS CRIT %]	47.55881855933
[ATTACK] after crit	76.823121467405
[ATTACK] after mult	38.411560733702
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	38.411560733702
[PROJECTOR] after difficulty dam	38.411560733702
[PROJECTOR] res	0	1	 on dam	38.411560733702
[PROJECTOR] after resists dam	38.411560733702
[PROJECTOR] after flat damage armor	38.411560733702
[PROJECTOR] final dam	38.411560733702
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	30	0.7	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.8
[PROJECTOR] after flat damage armor	0.8
[PROJECTOR] final dam	0.8
[LOG]	Rybanic is poisoned!
checkHit	20.55	24.514457692318
=> chance to hit	41
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	25.745463362952	0.74254536637048	 on dam	2.12
[PROJECTOR] after resists dam	1.5741961767054
[PROJECTOR] after flat damage armor	1.5741961767054
[PROJECTOR] final dam	1.5741961767054
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
checkHit	34.474445693019	43.333333333333
=> chance to hit	28
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Cripple'!
[LOG]	
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#42 physical#LAST#, #GREEN#7 acid#LAST#, #{bold}##aaaaaa#38 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (88 total damage).
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#3 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST# (16 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60517	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	0	1	 on dam	87.558814046372
[PROJECTOR] after resists dam	87.558814046372
[PROJECTOR] after flat damage armor	87.558814046372
[PROJECTOR] numbed dam	74.424991939416
[PROJECTOR] final dam	74.424991939416
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3241887]
New GL Shader program 64
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit lord for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit lord!#{normal}#
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	30	0.7	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.8
[PROJECTOR] after flat damage armor	0.8
[PROJECTOR] final dam	0.8
[LOG]	Insidious Poison from Bandit lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.998345134455	47.4
=> chance to hit	0
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
thief	57755	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	19.613192835285	50.2
=> chance to hit	0
checkHit	19.752610410914	50.2
=> chance to hit	0
checkHit	20.821078057672	50.2
=> chance to hit	0
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[LOG]	Refitted for 1 turns (stop reason: hostile spotted to the northwest (thief)).
[LOG]	You have been interrupted!
[LOG]	
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
assassin	56572	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 64
*p 64: Uniform: 0: 8B52 beamColor1
*p 64: Uniform: 1: 8B52 beamColor2
*p 64: Uniform: 2: 1406 beamsCount
*p 64: Uniform: 3: 8B52 circleColor
*p 64: Uniform: 4: 1406 circleDescendSpeed
*p 64: Uniform: 5: 1406 circleRotationSpeed
*p 64: Uniform: 6: 1406 noup
*p 64: Uniform: 7: 1406 tick
*p 64: Uniform: 8: 1406 tick_start
*p 64: Uniform: 9: 1406 time_factor
*p 64: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 66
*p 66: Uniform: 0: 8B52 beamColor1
*p 66: Uniform: 1: 8B52 beamColor2
*p 66: Uniform: 2: 1406 beamsCount
*p 66: Uniform: 3: 8B52 circleColor
*p 66: Uniform: 4: 1406 circleDescendSpeed
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 1406 noup
*p 66: Uniform: 7: 1406 tick
*p 66: Uniform: 8: 1406 tick_start
*p 66: Uniform: 9: 1406 time_factor
*p 66: Uniform: 10: 8B5E tex
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60518	after	2353
[PROJECTOR] starting dam	76.679859044441
[PROJECTOR] after difficulty dam	76.679859044441
[PROJECTOR] res	17	0.83	 on dam	96.616622395996
[PROJECTOR] after resists dam	80.191796588677
[PROJECTOR] after flat damage armor	80.191796588677
[PROJECTOR] final dam	80.191796588677
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3253305]
New GL Shader program 67
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#80 fire#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
thief	57744	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	23.979157616564	38.807095807299
=> chance to hit	24.462518737117
[SPELL CRIT %]	9.8
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60519	after	2353
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3254293]
New GL Shader program 68
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	29.072796913062	6	7.9999999999997	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.072796913062	versus	7.9999999999997	0.3	with APR	6.6105
[ATTACK] after armor	27.683296913063
[ATTACK] after range	33
[PHYS CRIT %]	25.838858372335
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	14	0.86	 on dam	33
[PROJECTOR] after resists dam	28.38
[PROJECTOR] after flat damage armor	28.38
[PROJECTOR] final dam	28.38
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	34.64	0.6536	 on dam	7
[PROJECTOR] after resists dam	4.5752
[PROJECTOR] after flat damage armor	4.5752
[PROJECTOR] final dam	4.5752
checkHit	20.55	20.477382943232
=> chance to hit	51
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.460596961843	6	7.9999999999997	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.460596961843	versus	7.9999999999997	0.3	with APR	6.6105
[ATTACK] after armor	28.071096961843
[ATTACK] after range	31
[PHYS CRIT %]	25.838858372335
[ATTACK] after crit	31
[ATTACK] after mult	15.5
[PROJECTOR] starting dam	15.5
[PROJECTOR] after difficulty dam	15.5
[PROJECTOR] res	14	0.86	 on dam	15.5
[PROJECTOR] after resists dam	13.33
[PROJECTOR] after flat damage armor	13.33
[PROJECTOR] final dam	13.33
checkHit	20.55	20.477382943232
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Something for #{bold}##YELLOW#2 mind#{normal}##LAST#, #YELLOW#6 light#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (17 total damage).
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #aaaaaa#13 physical#LAST# (46 total damage).
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
rogue	57778	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	57778	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	Rybanic casts Healing Light.
[SPELL CRIT %]	9.8
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,tick_start=3257402,time_factor=2000]
New GL Shader program 67
*p 67: Uniform: 0: 8B52 beamColor1
*p 67: Uniform: 1: 8B52 beamColor2
*p 67: Uniform: 2: 1406 beamsCount
*p 67: Uniform: 3: 8B52 circleColor
*p 67: Uniform: 4: 1406 circleDescendSpeed
*p 67: Uniform: 5: 1406 circleRotationSpeed
*p 67: Uniform: 6: 1406 noup
*p 67: Uniform: 7: 1406 tick
*p 67: Uniform: 8: 1406 tick_start
*p 67: Uniform: 9: 1406 time_factor
*p 67: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,tick_start=3257402,time_factor=2000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 1406 tick
*p 68: Uniform: 8: 1406 tick_start
*p 68: Uniform: 9: 1406 time_factor
*p 68: Uniform: 10: 8B5E tex
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# receives #LIGHT_GREEN#180 healing#LAST#.
[LOG]	Rybanic feels pain again.
[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	29.072796913062	6	7.9999999999997	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.072796913062	versus	7.9999999999997	0.3	with APR	6.6105
[ATTACK] after armor	27.683296913063
[ATTACK] after range	30
[PHYS CRIT %]	25.838858372335
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	24	0.76	 on dam	7
[PROJECTOR] after resists dam	5.32
[PROJECTOR] after flat damage armor	5.32
[PROJECTOR] final dam	5.32
checkHit	20.55	20.477382943232
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.460596961843	6	7.9999999999997	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.460596961843	versus	7.9999999999997	0.3	with APR	6.6105
[ATTACK] after armor	28.071096961843
[ATTACK] after range	28
[PHYS CRIT %]	25.838858372335
[ATTACK] after crit	28
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
checkHit	20.55	20.477382943232
=> chance to hit	51
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#6 light#LAST# (19 total damage).
[LOG]	#UID:60501:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#30 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #aaaaaa#14 physical#LAST# (49 total damage).
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	55744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 1406 tick
*p 69: Uniform: 8: 1406 tick_start
*p 69: Uniform: 9: 1406 time_factor
*p 69: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 70
*p 70: Uniform: 0: 8B52 beamColor1
*p 70: Uniform: 1: 8B52 beamColor2
*p 70: Uniform: 2: 1406 beamsCount
*p 70: Uniform: 3: 8B52 circleColor
*p 70: Uniform: 4: 1406 circleDescendSpeed
*p 70: Uniform: 5: 1406 circleRotationSpeed
*p 70: Uniform: 6: 1406 noup
*p 70: Uniform: 7: 1406 tick
*p 70: Uniform: 8: 1406 tick_start
*p 70: Uniform: 9: 1406 time_factor
*p 70: Uniform: 10: 8B5E tex
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 71
*p 71: Uniform: 0: 8B52 beamColor1
*p 71: Uniform: 1: 8B52 beamColor2
*p 71: Uniform: 2: 1406 beamsCount
*p 71: Uniform: 3: 8B52 circleColor
*p 71: Uniform: 4: 1406 circleDescendSpeed
*p 71: Uniform: 5: 1406 circleRotationSpeed
*p 71: Uniform: 6: 1406 noup
*p 71: Uniform: 7: 1406 tick
*p 71: Uniform: 8: 1406 tick_start
*p 71: Uniform: 9: 1406 time_factor
*p 71: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 72
*p 72: Uniform: 0: 8B52 beamColor1
*p 72: Uniform: 1: 8B52 beamColor2
*p 72: Uniform: 2: 1406 beamsCount
*p 72: Uniform: 3: 8B52 circleColor
*p 72: Uniform: 4: 1406 circleDescendSpeed
*p 72: Uniform: 5: 1406 circleRotationSpeed
*p 72: Uniform: 6: 1406 noup
*p 72: Uniform: 7: 1406 tick
*p 72: Uniform: 8: 1406 tick_start
*p 72: Uniform: 9: 1406 time_factor
*p 72: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[ATTACK] attacking with	arcing steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	29.072796913062	6	22.470177871865	15.65	::	1
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.072796913062	versus	22.470177871865	0.3	with APR	6.6105
[ATTACK] after armor	20.350957839144
[ATTACK] after range	26
[PHYS CRIT %]	25.838858372335
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	24	0.76	 on dam	7
[PROJECTOR] after resists dam	5.32
[PROJECTOR] after flat damage armor	5.32
[PROJECTOR] final dam	5.32
checkHit	20.55	20.477382943232
=> chance to hit	51
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] final dam	5.5004812081441
[LOG]	Rybanic is poisoned!
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Rybanic	 :: 	29.460596961843	6	22.470177871865	15.65	::	0.5
checkHit	36	15.65
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	36	15.65	=	1.10175	previous	6
[ATTACK] raw dam	29.460596961843	versus	22.470177871865	0.3	with APR	6.6105
[ATTACK] after armor	20.62241787329
[ATTACK] after range	23
[PHYS CRIT %]	25.838858372335
[ATTACK] after crit	38.422385567047
[ATTACK] after mult	19.211192783524
[LOG]	#{bold}##UID:60501:0#Thief performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	19.211192783524
[PROJECTOR] after difficulty dam	19.211192783524
[PROJECTOR] res	0	1	 on dam	19.211192783524
[PROJECTOR] after resists dam	19.211192783524
[PROJECTOR] after flat damage armor	19.211192783524
[PROJECTOR] final dam	19.211192783524
checkHit	20.55	20.477382943232
=> chance to hit	51
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] numbed dam	1.7077777777778
[PROJECTOR] final dam	1.7077777777778
[PROJECTOR] starting dam	5.5004812081441
[PROJECTOR] after difficulty dam	5.5004812081441
[PROJECTOR] res	0	1	 on dam	5.5004812081441
[PROJECTOR] after resists dam	5.5004812081441
[PROJECTOR] after flat damage armor	5.5004812081441
[PROJECTOR] numbed dam	4.4309431954494
[PROJECTOR] final dam	4.4309431954494
[LOG]	#UID:2353:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#2 mind#LAST#, #YELLOW#6 light#LAST#, #YELLOW#2 mind#LAST#, #YELLOW#4 light#LAST# (14 total damage).
[LOG]	#UID:60501:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #{bold}##aaaaaa#19 physical#{normal}##LAST# (51 total damage).
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60520	after	2353
[PROJECTOR] starting dam	71.887367854164
[PROJECTOR] after difficulty dam	71.887367854164
[PROJECTOR] res	17	0.83	 on dam	90.578083496246
[PROJECTOR] after resists dam	75.179809301885
[PROJECTOR] after flat damage armor	75.179809301885
[PROJECTOR] numbed dam	60.56151304874
[PROJECTOR] final dam	60.56151304874
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	9.8
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	0	1	 on dam	34.366650586105
[PROJECTOR] after resists dam	34.366650586105
[PROJECTOR] after flat damage armor	34.366650586105
[PROJECTOR] numbed dam	27.684246305474
[PROJECTOR] final dam	27.684246305474
[PROJECTOR] starting dam	31.820972764912
[PROJECTOR] after difficulty dam	31.820972764912
[PROJECTOR] res	17.636624263515	0.82363375736485	 on dam	34.366650586105
[PROJECTOR] after resists dam	28.305533550279
[PROJECTOR] after flat damage armor	28.305533550279
[PROJECTOR] numbed dam	22.801679804391
[PROJECTOR] final dam	22.801679804391
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3260135]
New GL Shader program 73
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#61 fire#LAST#, #LIGHT_STEEL_BLUE#28 temporal#LAST#, #aaaaaa#23 physical#LAST# (111 total damage).
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55764	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	9.8
Adding entity	60521	after	2353
[PROJECTOR] starting dam	69.491122259025
[PROJECTOR] after difficulty dam	69.491122259025
[PROJECTOR] res	17	0.83	 on dam	87.558814046372
[PROJECTOR] after resists dam	72.673815658488
[PROJECTOR] after flat damage armor	72.673815658488
[PROJECTOR] numbed dam	58.542795947116
[PROJECTOR] final dam	58.542795947116
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3260862]
New GL Shader program 73
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
assassin	55697	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
rogue	57075	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
thief	57744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.171572875254
=> chance to hit	22.352659484742
thief	57755	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	57755	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 67
*p 67: Uniform: 0: 8B52 beamColor1
*p 67: Uniform: 1: 8B52 beamColor2
*p 67: Uniform: 2: 1406 beamsCount
*p 67: Uniform: 3: 8B52 circleColor
*p 67: Uniform: 4: 1406 circleDescendSpeed
*p 67: Uniform: 5: 1406 circleRotationSpeed
*p 67: Uniform: 6: 1406 noup
*p 67: Uniform: 7: 1406 tick
*p 67: Uniform: 8: 1406 tick_start
*p 67: Uniform: 9: 1406 time_factor
*p 67: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 1406 tick
*p 68: Uniform: 8: 1406 tick_start
*p 68: Uniform: 9: 1406 time_factor
*p 68: Uniform: 10: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
assassin	55764	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56562	dumb ai talents can use	Attack	T_ATTACK
assassin	56562	dumb ai talents can use	Sweep	T_SWEEP
assassin	56562	dumb ai talents can use	Disarm	T_DISARM
assassin	56562	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_ATTACK
checkHit	34.278273002005	41.171572875254
=> chance to hit	36.313377413106
[ATTACK] attacking with	steel dagger
[ATTACK] to 	assassin	 :: 	27.295186803504	17.557867410558	5	31.117185885391	::	1
checkHit	33	31.117185885391
=> chance to hit	55
checkHit	32.977264895682	43.023844744818
=> chance to hit	31.309540566282
[ATTACK] attacking with	steel dagger
[ATTACK] to 	assassin	 :: 	26.537647249388	17.557867410558	5	31.117185885391	::	0.79
checkHit	33	31.117185885391
=> chance to hit	55
rogue	57778	dumb ai talents can use	Attack	T_ATTACK
rogue	57778	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
rogue	57778	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	assassin	 :: 	29.75386611015	6	5	31.117185885391	::	1
checkHit	38.5	31.117185885391
=> chance to hit	69
checkHit	29.368350311177	43.023844744818
=> chance to hit	26.5075863811
[ATTACK] attacking with	balanced steel dagger of erosion
[ATTACK] to 	assassin	 :: 	30.109960734723	6	5	31.117185885391	::	0.5
checkHit	38.5	31.117185885391
=> chance to hit	69
[LOG]	
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[PROJECTOR] starting dam	13.529697162231
[PROJECTOR] after difficulty dam	13.529697162231
[PROJECTOR] res	30	0.7	 on dam	13.529697162231
[PROJECTOR] after resists dam	9.4707880135615
[PROJECTOR] after flat damage armor	9.4707880135615
[PROJECTOR] final dam	9.4707880135615
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#9 nature#LAST# damage.
assassin	55721	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
assassin	55697	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
thief	57755	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57755	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	28.72281323269	43.023844744818
=> chance to hit	25.754887489285
minotaur	55759	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 64
*p 64: Uniform: 0: 8B52 beamColor1
*p 64: Uniform: 1: 8B52 beamColor2
*p 64: Uniform: 2: 1406 beamsCount
*p 64: Uniform: 3: 8B52 circleColor
*p 64: Uniform: 4: 1406 circleDescendSpeed
*p 64: Uniform: 5: 1406 circleRotationSpeed
*p 64: Uniform: 6: 1406 noup
*p 64: Uniform: 7: 1406 tick
*p 64: Uniform: 8: 1406 tick_start
*p 64: Uniform: 9: 1406 time_factor
*p 64: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 66
*p 66: Uniform: 0: 8B52 beamColor1
*p 66: Uniform: 1: 8B52 beamColor2
*p 66: Uniform: 2: 1406 beamsCount
*p 66: Uniform: 3: 8B52 circleColor
*p 66: Uniform: 4: 1406 circleDescendSpeed
*p 66: Uniform: 5: 1406 circleRotationSpeed
*p 66: Uniform: 6: 1406 noup
*p 66: Uniform: 7: 1406 tick
*p 66: Uniform: 8: 1406 tick_start
*p 66: Uniform: 9: 1406 time_factor
*p 66: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:741:0#Talent Healing Light is ready to use.
[LOG]	Rybanic's skin returns to normal.
[LOG]	Rybanic is no longer surging arcane power.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
rogue	57778	dumb ai talents can activate	Stealth	T_STEALTH
rogue	57778	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
thief	57744	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 71
*p 71: Uniform: 0: 8B52 beamColor1
*p 71: Uniform: 1: 8B52 beamColor2
*p 71: Uniform: 2: 1406 beamsCount
*p 71: Uniform: 3: 8B52 circleColor
*p 71: Uniform: 4: 1406 circleDescendSpeed
*p 71: Uniform: 5: 1406 circleRotationSpeed
*p 71: Uniform: 6: 1406 noup
*p 71: Uniform: 7: 1406 tick
*p 71: Uniform: 8: 1406 tick_start
*p 71: Uniform: 9: 1406 time_factor
*p 71: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 72
*p 72: Uniform: 0: 8B52 beamColor1
*p 72: Uniform: 1: 8B52 beamColor2
*p 72: Uniform: 2: 1406 beamsCount
*p 72: Uniform: 3: 8B52 circleColor
*p 72: Uniform: 4: 1406 circleDescendSpeed
*p 72: Uniform: 5: 1406 circleRotationSpeed
*p 72: Uniform: 6: 1406 noup
*p 72: Uniform: 7: 1406 tick
*p 72: Uniform: 8: 1406 tick_start
*p 72: Uniform: 9: 1406 time_factor
*p 72: Uniform: 10: 8B5E tex
thief	57755	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56514	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56585	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
[USERCHAT] channel achievement	degroove	global	Curse Lifter (Exploration mode)	false	true
checkHit	28.72281323269	41.924248299382
=> chance to hit	26.913907405507
[LOG]	Rybanic feels pain again.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	35.235261306759
=> chance to hit	28.590955966511
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56572	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
rogue	57767	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	56514	dumb ai talents can use	Disarm	T_DISARM
assassin	56514	dumb ai talents can use	Attack	T_ATTACK
assassin	56514	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
assassin	56514	dumb ai talents can use	Sweep	T_SWEEP
assassin	56514	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_SWEEP
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can use	Attack	T_ATTACK
assassin	56562	dumb ai talents can use	Sweep	T_SWEEP
assassin	56562	dumb ai talents can use	Disarm	T_DISARM
assassin	56562	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_DUAL_STRIKE
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
thief	57744	dumb ai talents can use	Attack	T_ATTACK
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
thief	57744	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
assassin	55697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	55721	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	23.078542476342	47.4
=> chance to hit	0
checkHit	21.998345134455	47.4
=> chance to hit	0
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit	57720	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55721	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	37.97895001794
=> chance to hit	25.311407347399
rogue	57778	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
assassin	56670	dumb ai talents can activate	Stealth	T_STEALTH
assassin	56670	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
assassin	56670	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
checkHit	23.225543072721	50.2
=> chance to hit	0
checkHit	21.956320427341	50.2
=> chance to hit	0
checkHit	19.752610410914	50.2
=> chance to hit	0
checkHit	20.412727471918	50.2
=> chance to hit	0
checkHit	19.613192835285	50.2
=> chance to hit	0
checkHit	20.821078057672	50.2
=> chance to hit	0
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
thief	57744	dumb ai talents can activate	Stealth	T_STEALTH
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_STEALTH
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
assassin	56562	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
assassin	56562	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
thief	57744	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
dumb ai uses	T_INSIDIOUS_POISON
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
assassin	55744	dumb ai talents can activate	Stealth	T_STEALTH
assassin	55744	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	23.979157616564	40.788961529198
=> chance to hit	22.66484185921
checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
checkHit	23.979157616564	41.924248299382
=> chance to hit	21.768612217572
checkHit	23.979157616564	42.661072597367
=> chance to hit	21.233350927708
bandit	57720	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	23.979157616564	12.87895001794
=> chance to hit	74.029836638113
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[USERCHAT] channel talk	darulio	tome	so, that's +35% global speed with flames of ughsdfsh, +50% attack speed with rampage, 60% attack speed base with gloves, and minus 50% global speed to enemies with congeal time
[USERCHAT] channel talk	StarKeep	tome	I shall now show you the true power of luck, Darulio.
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[LOG]	Refitted for 14 turns.
[LOG]	You have been interrupted!
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[USERCHAT] channel talk	darulio	tome	oh, damn, i forgot essence of speed
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Server latency	144
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move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	darulio	tome	how much is that at 5/5 XD
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move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
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[USERCHAT] channel talk	darulio	tome	show me man
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[USERCHAT] channel talk	stition	tome	cursed used to be amazing on higher difficulties, you could explore the whole level and slowly clear from the safest location
[USERCHAT] channel talk	darulio	tome	im ready for it
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[USERCHAT] channel achievement	joinone	tome	The Arena	false	false
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[USERCHAT] channel talk	StarKeep	tome	Already doing it.
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1: table // 2155ec8
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1: table // 2155ec8
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[USERCHAT] channel talk	darulio	tome	oh, then i am underwhelmed
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2: table // 2155ec8
1: table // 2155ec8
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2: table // 2155ec8
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move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	xterminal	tome	546
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1: table // 2155ec8
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[USERCHAT] channel serial data	stition	global	398
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2: table // 2155ec8
1: table // 2155ec8
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checkHit	23.979157616564	33.819036416706
=> chance to hit	30.589546284324
[LOG]	
[USERCHAT] channel talk	Edwar505	tome	I've heard things about cursed, but haven't thought to try one yet.
[USERCHAT] channel talk	StarKeep	tome	Thats cause you can't see how fabulous I look.
