[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of:	C:\TE4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	C:\TE4\\game\thirdparty
	C:\TE4\\game
[ENGINE LOADER] sorted:	te4	1	0	5
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x07408c88
setResolution: switching resolution to	1600x900 Windowed	1600	900	false	(forced)
Setting resolution to 1600x900 (windowed)
[DO RESIZE] Requested: 1600x900 (0)
[DO RESIZE] Got: 1600x900 (0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1600x900 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 40 (60x60)
Generating cavern
Floodfill group	1	8
Floodfill group	6	15
Floodfill group	9	919
Floodfill group	15	17
Floodfill group	23	20
Floodfill group	27	2
Floodfill group	89	115
Floodfill group	556	13
Floodfill group	695	14
Floodfill group	717	128
Floodfill group	858	6
Floodfill group	1250	4
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_fox.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_mt.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor5.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0a90a4d0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 769, 1816 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
move 204 x 88
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	nil
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: saving current resolution for potential revert.
onResolutionChange: resolution changed to 	1920	1080	from	1600	900
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 5
*p 5: Uniform: 0: 1406 blur
*p 5: Uniform: 1: 8B52 colorize
*p 5: Uniform: 2: 1406 hp_warning
*p 5: Uniform: 3: 1406 motionblur
*p 5: Uniform: 4: 8B50 texSize
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E noisevol
*p 5: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 6
*p 6: Uniform: 0: 1406 gamma
*p 6: Uniform: 1: 8B5E sceneBuffer
C Map size 40:22 :: 880
C Map seens texture: 248 (60x60)
onResolutionChange: (Would have) created popup.
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
Using cached font	/data/font/DroidSans-Bold.ttf	16
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Rybanic
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.0.5	tome-1.0.5	Rybanic	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of:	C:\TE4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroying particle thread 0 (waiting for thread 3ae8d8)
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
===	
Reboot using	te4	1.0.5	tome-1.0.5	Rybanic	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	C:\TE4\\game\thirdparty
	C:\TE4\\game
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x073fe520
setResolution: switching resolution to	1920x1080 Fullscreen	1920	1080	true	(forced)
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] Requested: 1920x1080 (1)
[DO RESIZE] Got: 1920x1080 (1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/Rybanic/
 * save	/save/Rybanic/
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 128 days, 5 hours and 38 minutes
[2] = #LIGHT_BLUE#Higher#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes
[4] = #CRIMSON#Losgoroth#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 197 people playing online
[7] = The character's vault has registered a total of #RED#2736026#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#15#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#b91104023#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	93653b143019cc11a34d28350cda2b38	computed in 	3220
[ONLINE PROFILE] module hash is valid
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.0.5	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon items-vault: not allowed by savefile
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.0.5
 * with data
 * with superload
 * with overload
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\TE4\\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ee607817ebf9f00624592869364b5515
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:4ac2a8be8bb6b5bc3dfe9c8bac665fd7
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a
[MODULE LOADER] addon 	stone-wardens	 MD5	fdaaaaf0a8f96546cb3912bdda0b805d	computed in 	49	nil
[ONLINE PROFILE] addon hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 8B50 mapCoord
*p 1: Uniform: 6: 1406 motionblur
*p 1: Uniform: 7: 1406 solipsism_warning
*p 1: Uniform: 8: 8B50 texSize
*p 1: Uniform: 9: 1406 tick
*p 1: Uniform: 10: 1406 underwater
*p 1: Uniform: 11: 8B5E noisevol
*p 1: Uniform: 12: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile 	/save//
Loading savefile 	/save/Rybanic/
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 5: Uniform: 0: 1406 aam
*p 5: Uniform: 1: 8B52 color1
*p 5: Uniform: 2: 8B52 color2
*p 5: Uniform: 3: 1406 hide_center
*p 5: Uniform: 4: 1406 npow
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 1406 time_factor
*p 5: Uniform: 7: 8B50 xy
*p 5: Uniform: 8: 1406 zoom
*p 5: Uniform: 9: 8B5E tex
Check MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	985952633114b759f3f2be12c2fcf8a0	game	game.teag
[ONLINE PROFILE] checking character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	985952633114b759f3f2be12c2fcf8a0
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 7: Uniform: 0: 8B50 mapCoord
*p 7: Uniform: 1: 8B50 scrollOffset
*p 7: Uniform: 2: 8B50 tileSize
*p 7: Uniform: 3: 8B5E fboTex
*p 7: Uniform: 4: 8B5E targetSkin
[ONLINE PROFILE] current character 	Rybanic the level 9 Dwarf Alchemist
C Map size 60:2 :: 120
C Map seens texture: 148 (60x60)
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_tree_alpha9.png
Loading tile	terrain/underground_tree_alpha7.png
Loading tile	terrain/underground_tree_alpha10.png
Loading tile	terrain/underground_tree_alpha2.png
Loading tile	terrain/underground_tree_alpha6.png
Loading tile	terrain/underground_tree_alpha4.png
Loading tile	terrain/underground_tree_alpha3.png
Loading tile	terrain/underground_tree_alpha5.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha14.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_inner_9_02.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/underground_tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/underground_floor4.png
Loading tile	terrain/underground_floor.png
Loading tile	npc/canine_dw.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	object/staff_elm.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/underground_floor3.png
Loading tile	terrain/underground_floor2.png
Loading tile	terrain/underground_floor5.png
Loading tile	npc/immovable_plants_poison_ivy.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	terrain/underground_floor8.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/underground_floor1.png
Loading tile	terrain/tree_alpha6.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	object/citrine.png
Loading tile	npc/animal_canine_the_withering_thing.png
Loading tile	terrain/tree_alpha11.png
Loading tile	object/staff_ash.png
Loading tile	object/wand_elm.png
Loading tile	terrain/underground_floor7.png
Loading tile	object/cap_rough.png
Loading tile	terrain/underground_floor6.png
Loading tile	npc/canine_gw.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	npc/war_bear.png
Loading tile	npc/brown_bear.png
[PROFILE THREAD] batching CSETs
Loading tile	npc/canine_w.png
Loading tile	npc/canine_warg.png
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_01.png
Loading tile	player/runic_golem/lower_body_10.png
Loading tile	player/runic_golem/upper_body_21.png
Loading tile	player/runic_golem/right_2hmace.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/ladder_up.png
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/cloak_behind_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/cloak_shoulder_01.png
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_18.png
Loading tile	player/dwarf_male/head_11.png
Loading tile	player/dwarf_male/hands_02.png
Loading tile	player/dwarf_male/right_hand_08.png
Loading tile	player/dwarf_male/beard_02.png
Loading tile	object/shot_iron.png
Loading tile	object/mail_iron.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/blight_root.png
Loading entities file from file	/data/zones/heart-gloom/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/heart-gloom/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/heart-gloom/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/heart-gloom/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 9: Uniform: 0: 1406 intensity
*p 9: Uniform: 1: 8B52 outlineColor
*p 9: Uniform: 2: 8B50 outlineSize
*p 9: Uniform: 3: 8B50 textSize
*p 9: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 60:33 :: 1980
C Map seens texture: 267 (60x60)
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 11
*p 11: Uniform: 0: 1406 intensity
*p 11: Uniform: 1: 8B52 outlineColor
*p 11: Uniform: 2: 8B50 outlineSize
*p 11: Uniform: 3: 8B50 textSize
*p 11: Uniform: 4: 8B5E tex
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 1075, 9116 ticks
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Heart of the Gloom (3)
C Map minimap texture: 311 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 12
New GL Shader 13 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
[ONLINE PROFILE] connected to channel	tome-spoiler
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 15
*p 15: Uniform: 0: 1406 a
*p 15: Uniform: 1: 1406 amp
*p 15: Uniform: 2: 8B51 color
*p 15: Uniform: 3: 8B50 p2
*p 15: Uniform: 4: 1406 speed
*p 15: Uniform: 5: 1406 tick
*p 15: Uniform: 6: 8B5E tex
Loading tile	talents/defensive_posture.png
Loading tile	talents/channel_staff.png
Loading tile	talents/throw_bomb.png
Loading tile	talents/refit_golem.png
Loading tile	talents/invoke_golem.png
Loading tile	talents/ward.png
Loading tile	object/torque_iron.png
Loading tile	talents/extract_gems.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/dwarf_resilience.png
Loading tile	talents/healing_light.png
Loading tile	talents/dig_object.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
[MUSIC] loading	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
[MUSIC] playing	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3133	after	1692
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=40819]
New GL Shader program 16
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
New GL Shader 17 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireboom.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#55 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	1691	deformed warg	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	39.636767146176	7	5	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	74.799515937012
[PROJECTOR] after difficulty dam	74.799515937012
[PROJECTOR] res	0	1	 on dam	74.799515937012
[PROJECTOR] after resists dam	74.799515937012
[PROJECTOR] after flat damage armor	74.799515937012
[PROJECTOR] final dam	74.799515937012
[LOG]	Deformed warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 18
New GL Shader 19 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 18: Uniform: 0: 8B52 beamColor1
*p 18: Uniform: 1: 8B52 beamColor2
*p 18: Uniform: 2: 1406 beamsCount
*p 18: Uniform: 3: 8B52 circleColor
*p 18: Uniform: 4: 1406 circleDescendSpeed
*p 18: Uniform: 5: 1406 circleRotationSpeed
*p 18: Uniform: 6: 1406 noup
*p 18: Uniform: 7: 1406 tick
*p 18: Uniform: 8: 1406 tick_start
*p 18: Uniform: 9: 1406 time_factor
*p 18: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 20
*p 20: Uniform: 0: 8B52 beamColor1
*p 20: Uniform: 1: 8B52 beamColor2
*p 20: Uniform: 2: 1406 beamsCount
*p 20: Uniform: 3: 8B52 circleColor
*p 20: Uniform: 4: 1406 circleDescendSpeed
*p 20: Uniform: 5: 1406 circleRotationSpeed
*p 20: Uniform: 6: 1406 noup
*p 20: Uniform: 7: 1406 tick
*p 20: Uniform: 8: 1406 tick_start
*p 20: Uniform: 9: 1406 time_factor
*p 20: Uniform: 10: 8B5E tex
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
checkHit	9.5020566851741	30.5
=> chance to hit	0
[LOG]	Deformed warg is pinned to the ground.
[LOG]	Today is the 15th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:55.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed warg for #aaaaaa#75 physical#LAST# damage.
Loading tile	npc/undead_shadow_shadow.png
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3135	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=41434]
New GL Shader program 16
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#63 fire#LAST# damage.
Loading tile	object/warg_claw.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed warg!#{normal}#
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Resting starts...
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
AI took for target	1696	sick poison ivy	::	1692	Rybanic	81	<	100
sick poison ivy	1696	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Sick poison ivy activates Gloom.
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (sick poison ivy)).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[USERCHAT] channel talk	TheRani	tome-spoiler	that's not the problem
[USERCHAT] channel achievement	cronis1	tome	Squadmate	false	true
[USERCHAT] channel achievement	kavarien	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Doctornull	tome	Mindlash is overpowered and boring.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3137	after	1692
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=45653]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#55 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	1696	sick poison ivy	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3138	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=46278]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[USERCHAT] channel talk	sradac	tome	10 psi?
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	1710	sick great wolf	::	1692	Rybanic	100	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (sick great wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3139	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=50486]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[TARGET] Passing target	deformed brown bear	from	sick great wolf	to	Rybanic
[TARGET] Passing target	sick poison ivy	from	sick great wolf	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3140	after	1692
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	20	0.8	 on dam	61.56103922956
[PROJECTOR] after resists dam	49.248831383648
[PROJECTOR] after flat damage armor	49.248831383648
[PROJECTOR] final dam	49.248831383648
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=52174]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#49 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	1695	deformed brown bear	25	<	100
sick poison ivy	1698	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	
[USERCHAT] channel talk	Doctornull	tome	The extra cost doesn't address those factors.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	60.396078054371
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	61.721771967665
[PROJECTOR] after difficulty dam	61.721771967665
[PROJECTOR] res	0	1	 on dam	61.721771967665
[PROJECTOR] after resists dam	61.721771967665
[PROJECTOR] after flat damage armor	61.721771967665
[PROJECTOR] final dam	61.721771967665
checkHit	20.383199823868	30.5
=> chance to hit	25
[LOG]	Deformed brown bear is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#62 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.683680326202	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	20.683680326202	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	1697	gloomy wolf	::	1690	golem (servant of Rybanic)	81	<	100
gloomy wolf	1697	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
AI took for target	1713	deformed giant crystal rat	::	1690	golem (servant of Rybanic)	100	<	100
deformed giant crystal rat	1713	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3141	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] final dam	52.896892967622
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=53229]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=53423]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	58.25115
[PROJECTOR] after difficulty dam	58.25115
[PROJECTOR] res	0	1	 on dam	58.25115
[PROJECTOR] after resists dam	58.25115
[PROJECTOR] after flat damage armor	58.25115
[PROJECTOR] final dam	58.25115
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#58 physical#LAST# damage.
Loading tile	object/bear_paw.png
deformed giant crystal rat	1713	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[SPELL CRIT %]	1
Adding entity	3142	after	1713
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed brown bear!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3143	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	2.050823789332	0.97949176210668	 on dam	62.701058474552
[PROJECTOR] after resists dam	61.415170251193
[PROJECTOR] after flat damage armor	61.415170251193
[PROJECTOR] final dam	61.415170251193
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=54017]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3144	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	1710	sick great wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick great wolf	 :: 	39.636767146176	7	2	8.2	::	1
checkHit	26	8.2
=> chance to hit	95
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	8.2	=	1.0178
[PROJECTOR] starting dam	46.8188
[PROJECTOR] after difficulty dam	46.8188
[PROJECTOR] res	0	1	 on dam	46.8188
[PROJECTOR] after resists dam	46.8188
[PROJECTOR] after flat damage armor	46.8188
[PROJECTOR] final dam	46.8188
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick great wolf for #aaaaaa#47 physical#LAST# damage.
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	2.050823789332	0.97949176210668	 on dam	61.56103922956
[PROJECTOR] after resists dam	60.29853079208
[PROJECTOR] after flat damage armor	60.29853079208
[PROJECTOR] final dam	60.29853079208
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	15	0.85	 on dam	29.534124301864
[PROJECTOR] after resists dam	25.104005656585
[PROJECTOR] after flat damage armor	25.104005656585
[PROJECTOR] final dam	25.104005656585
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	15	0.85	 on dam	27.346411390615
[PROJECTOR] after resists dam	23.244449682023
[PROJECTOR] after flat damage armor	23.244449682023
[PROJECTOR] final dam	23.244449682023
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=54583]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(25 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(23 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick great wolf!#{normal}#
[PROJECTOR] starting dam	12.999825727993
[PROJECTOR] after difficulty dam	12.999825727993
[PROJECTOR] res	15	0.85	 on dam	12.999825727993
[PROJECTOR] after resists dam	11.049851868794
[PROJECTOR] after flat damage armor	11.049851868794
[PROJECTOR] final dam	11.049851868794
checkHit	3	15.971223872769
=> chance to hit	18
[LOG]	Golem (servant of Rybanic) resists the punch!
[LOG]	Deformed giant crystal rat's Strike hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	1697	gloomy wolf	36	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy wolf	 :: 	39.636767146176	7	1	6.85	::	1.2079215610874
checkHit	26	6.85
=> chance to hit	98
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	26	6.85	=	1.01915
[PROJECTOR] starting dam	66.476875985041
[PROJECTOR] after difficulty dam	66.476875985041
[PROJECTOR] res	0	1	 on dam	66.476875985041
[PROJECTOR] after resists dam	66.476875985041
[PROJECTOR] after flat damage armor	66.476875985041
[PROJECTOR] final dam	66.476875985041
checkHit	30.5	9.5012837852423
=> chance to hit	95
[KNOCKBACK] from	26	26	over	3
[KNOCKBACK] try	28	28	2
[KNOCKBACK] try	29	27	1	::
[KNOCKBACK] try	30	26	0	::
[KNOCKBACK] ok knocked to	30	26	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#66 physical#LAST# damage.
[TARGET] Passing target	deformed giant brown mouse	from	gloomy wolf	to	golem (servant of Rybanic)
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3145	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=56363]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#66 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.5590833788394	3	25.38	4.7	::	1
checkHit	15	4.7
=> chance to hit	76
[ATTACK] raw dam	9.5590833788394	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	13.531681029021	8.2474426847085
=> chance to hit	64
deformed giant brown mouse	1701	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	3.7416573867739
=> chance to hit	75
Hide in Plain Sight: 13.5 stealth vs 3.7416573867739 detection -->chance 75
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
AI took for target	1713	deformed giant crystal rat	::	1690	golem (servant of Rybanic)	16	<	100
deformed giant crystal rat	1713	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed giant crystal rat uses Blindside.
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.6259578113166	10	25.38	4.7	::	1.2305966986584
checkHit	12	4.7
=> chance to hit	69
[LOG]	#UID:1713:0#Deformed giant crystal rat misses Golem (servant of Rybanic).
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy wolf	 :: 	39.636767146176	7	1	6.85	::	1
checkHit	26	6.85
=> chance to hit	98
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	6.85	=	1.01915
[PROJECTOR] starting dam	60.12985
[PROJECTOR] after difficulty dam	60.12985
[PROJECTOR] res	0	1	 on dam	60.12985
[PROJECTOR] after resists dam	60.12985
[PROJECTOR] after flat damage armor	60.12985
[PROJECTOR] final dam	60.12985
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#60 physical#LAST# damage.
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
deformed giant crystal rat	1713	dumb ai talents can use	Attack	T_ATTACK
deformed giant crystal rat	1713	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[LOG]	Deformed giant crystal rat casts Strike.
[SPELL CRIT %]	1
Adding entity	3146	after	1713
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	3147	after	1692
Loading tile	talents/gather_the_threads.png
[PROJECTOR] starting dam	12.999825727993
[PROJECTOR] after difficulty dam	12.999825727993
[PROJECTOR] res	15	0.85	 on dam	12.999825727993
[PROJECTOR] after resists dam	11.049851868794
[PROJECTOR] after flat damage armor	11.049851868794
[PROJECTOR] final dam	11.049851868794
checkHit	3	15.971223872769
=> chance to hit	18
[LOG]	Golem (servant of Rybanic) resists the punch!
[PROJECTOR] starting dam	77.358448767304
[PROJECTOR] after difficulty dam	77.358448767304
[PROJECTOR] res	0	1	 on dam	97.471645446803
[PROJECTOR] after resists dam	97.471645446803
[PROJECTOR] after flat damage armor	97.471645446803
[PROJECTOR] final dam	97.471645446803
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=57811]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Deformed giant crystal rat's Strike hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #{bold}##LIGHT_RED#97 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	1690	golem (servant of Rybanic)	::	1698	sick poison ivy	25	<	100
AI took for target	1698	sick poison ivy	::	1690	golem (servant of Rybanic)	16	<	100
deformed giant brown mouse	1701	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	Deformed giant brown mouse uses Agony.
[MIND CRIT %]	100
[LOG]	#{bold}#Deformed giant brown mouse's mind surges with critical power!#{normal}#
[LOG]	Golem (servant of Rybanic) is writhing in agony!
[LOG]	Deformed giant brown mouse deactivates Stealth.
[LOG]	
checkHit	11	8.2474426847085
=> chance to hit	57
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #{bold}##YELLOW#2 mind#{normal}##LAST# damage.
[LOG]	
[USERCHAT] channel talk	sradac	tome	what is 10 psi to a wilpower specialist
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3148	after	1692
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0.74550140297439	0.99254498597026	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.36514158947
[PROJECTOR] after flat damage armor	63.36514158947
[PROJECTOR] final dam	63.36514158947
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=59269]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#63 fire#LAST# damage.
checkHit	11	8.2474426847085
=> chance to hit	57
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	6
[PROJECTOR] after resists dam	4.7374678924894
[PROJECTOR] after flat damage armor	4.7374678924894
[PROJECTOR] final dam	4.7374678924894
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #YELLOW#5 mind#LAST# damage.
checkHit	13.531681029021	8.2474426847085
=> chance to hit	64
[LOG]	#F53CBE#Golem (servant of Rybanic) moves reluctantly!
AI took for target	1712	deformed dire wolf	::	1690	golem (servant of Rybanic)	100	<	100
deformed dire wolf	1712	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3149	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0.74550140297439	0.99254498597026	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.496661974997
[PROJECTOR] after flat damage armor	64.496661974997
[PROJECTOR] final dam	64.496661974997
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=59866]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
checkHit	11	8.2474426847085
=> chance to hit	57
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	9
[PROJECTOR] after resists dam	7.1062018387341
[PROJECTOR] after flat damage armor	7.1062018387341
[PROJECTOR] final dam	7.1062018387341
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #YELLOW#7 mind#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	1701	deformed giant brown mouse	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant brown mouse	 :: 	39.636767146176	7	1	3.45	::	1.2079215610874
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	58.052529037627
[PROJECTOR] after difficulty dam	58.052529037627
[PROJECTOR] res	0	1	 on dam	58.052529037627
[PROJECTOR] after resists dam	58.052529037627
[PROJECTOR] after flat damage armor	58.052529037627
[PROJECTOR] final dam	58.052529037627
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
checkHit	6.0693532685515	30.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed giant brown mouse for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed giant brown mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3150	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=60462]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	11	8.2474426847085
=> chance to hit	57
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	12
[PROJECTOR] after resists dam	9.4749357849788
[PROJECTOR] after flat damage armor	9.4749357849788
[PROJECTOR] numbed dam	8.0536954172319
[PROJECTOR] final dam	8.0536954172319
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #YELLOW#8 mind#LAST# damage.
sick giant white mouse	1711	dumb ai talents can activate	Stealth	T_STEALTH
sick giant white mouse	1711	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	1712	deformed dire wolf	36	<	100
checkHit	11	8.2474426847085
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	7.5
[PROJECTOR] after resists dam	5.9218348656117
[PROJECTOR] after flat damage armor	5.9218348656117
[PROJECTOR] numbed dam	5.03355963577
[PROJECTOR] final dam	5.03355963577
[LOG]	Golem (servant of Rybanic) overcomes the gloom.
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #YELLOW#5 mind#LAST# damage.
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
Server latency	147
[USERCHAT] channel talk	StarKeep	tome	Use it once, Sradac, and see the debuff it grants.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3151	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=61877]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) is no longer writhing in agony.
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3152	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=62498]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	61.05
[PROJECTOR] after difficulty dam	61.05
[PROJECTOR] res	0	1	 on dam	61.05
[PROJECTOR] after resists dam	61.05
[PROJECTOR] after flat damage armor	61.05
[PROJECTOR] final dam	61.05
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#61 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed dire wolf!#{normal}#
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
AI took for target	1690	golem (servant of Rybanic)	::	1711	sick giant white mouse	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant white mouse	 :: 	39.636767146176	7	1	3.45	::	1.2079215610874
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	74.109611537397
[PROJECTOR] after difficulty dam	74.109611537397
[PROJECTOR] res	0	1	 on dam	74.109611537397
[PROJECTOR] after resists dam	74.109611537397
[PROJECTOR] after flat damage armor	74.109611537397
[PROJECTOR] final dam	74.109611537397
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
checkHit	30.5	6.0626408628392
=> chance to hit	95
[KNOCKBACK] from	23	23	over	3
[KNOCKBACK] try	23	20	2
[KNOCKBACK] try	23	19	1	::
[KNOCKBACK] try	23	18	0	::
[KNOCKBACK] ok knocked to	23	18	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick giant white mouse for #aaaaaa#74 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick giant white mouse!#{normal}#
AI took for target	1715	gloomy giant venus flytrap	::	1690	golem (servant of Rybanic)	49	<	100
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	1715	gloomy giant venus flytrap	49	<	100
[TARGET] Passing target	sick war bear	from	gloomy giant venus flytrap	to	golem (servant of Rybanic)
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
Loading tile	effects/rune_cooldown.png
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=67844]
New GL Shader program 16
*p 16: Uniform: 0: 1406 aadjust
*p 16: Uniform: 1: 1406 antialiasingRadius
*p 16: Uniform: 2: 8B51 color
*p 16: Uniform: 3: 1406 ellipsoidalFactor
*p 16: Uniform: 4: 1406 horizontalScrollingSpeed
*p 16: Uniform: 5: 8B50 impact
*p 16: Uniform: 6: 8B51 impact_color
*p 16: Uniform: 7: 1406 impact_tick
*p 16: Uniform: 8: 1406 impact_time
*p 16: Uniform: 9: 1406 oscillationSpeed
*p 16: Uniform: 10: 1406 shieldIntensity
*p 16: Uniform: 11: 1406 tick
*p 16: Uniform: 12: 1406 tick_start
*p 16: Uniform: 13: 1406 time_factor
*p 16: Uniform: 14: 1406 verticalScrollingSpeed
*p 16: Uniform: 15: 1406 wobblingPower
*p 16: Uniform: 16: 1406 wobblingSpeed
*p 16: Uniform: 17: 8B5E tex
AI took for target	1715	gloomy giant venus flytrap	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.119737629177	10	25.38	4.7	::	1
checkHit	22	4.7
=> chance to hit	94
[ATTACK] raw dam	12.119737629177	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	76.632355717728
[PROJECTOR] after difficulty dam	76.632355717728
[PROJECTOR] res	0	1	 on dam	76.632355717728
[PROJECTOR] after resists dam	76.632355717728
[PROJECTOR] after flat damage armor	76.632355717728
[PROJECTOR] final dam	76.632355717728
checkHit	11.904379424139	30.5
=> chance to hit	4
[LOG]	Gloomy giant venus flytrap is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#77 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.119737629177	10	25.38	4.7	::	1
checkHit	22	4.7
=> chance to hit	94
[ATTACK] raw dam	12.119737629177	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	58.32525
[PROJECTOR] after difficulty dam	58.32525
[PROJECTOR] res	0	1	 on dam	58.32525
[PROJECTOR] after resists dam	58.32525
[PROJECTOR] after flat damage armor	58.32525
[PROJECTOR] final dam	58.32525
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3153	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	21.799437112477	0.78200562887523	 on dam	59.281000739576
[PROJECTOR] after resists dam	46.358076263705
[PROJECTOR] after flat damage armor	46.358076263705
[PROJECTOR] final dam	46.358076263705
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=69792]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	1690	golem (servant of Rybanic)	::	1699	sick war bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	46.9637
[PROJECTOR] after difficulty dam	46.9637
[PROJECTOR] res	4.2419123638519	0.95758087636148	 on dam	46.9637
[PROJECTOR] after resists dam	44.971541003178
[PROJECTOR] after flat damage armor	44.971541003178
[PROJECTOR] final dam	44.971541003178
[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#45 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) performs a melee critical strike against Sick war bear!#{normal}#
[PROJECTOR] starting dam	70.44555
[PROJECTOR] after difficulty dam	70.44555
[PROJECTOR] res	4.2419123638519	0.95758087636148	 on dam	70.44555
[PROJECTOR] after resists dam	67.457311504767
[PROJECTOR] after flat damage armor	67.457311504767
[PROJECTOR] final dam	67.457311504767
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #{bold}##aaaaaa#67 physical#{normal}##LAST# damage.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_2.ogg" : <static>
sick war bear	1699	dumb ai talents can use	Disarm	T_DISARM
sick war bear	1699	dumb ai talents can use	Stun	T_STUN
sick war bear	1699	dumb ai talents can use	Blindside	T_BLINDSIDE
sick war bear	1699	dumb ai talents can use	Attack	T_ATTACK
sick war bear	1699	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Sick war bear uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.295765918587	3	25.38	4.7	::	1.72360679775
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	19.295765918587	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
checkHit	26	15.971223872769
=> chance to hit	76
[LOG]	Golem (servant of Rybanic) resists the knockback!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3154	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	21.799437112477	0.78200562887523	 on dam	60.421019984568
[PROJECTOR] after resists dam	47.249577730315
[PROJECTOR] after flat damage armor	47.249577730315
[PROJECTOR] final dam	47.249577730315
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=70816]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#47 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	55.1313
[PROJECTOR] after difficulty dam	55.1313
[PROJECTOR] res	4.2419123638519	0.95758087636148	 on dam	55.1313
[PROJECTOR] after resists dam	52.792678568948
[PROJECTOR] after flat damage armor	52.792678568948
[PROJECTOR] final dam	52.792678568948
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick war bear!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	citrine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Rybanic picks up (C.): #FFFFFF##UID:1822:0#citrine#LAST#.
[LOG]	Rybanic stops surging mana.
[LOG]	
[USERCHAT] channel talk	TheRani	tome-spoiler	the problem is that even if you manage to get mindlash down to no cooldown, it multiplies the cost
[LOG]	Resting starts...
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	sradac	tome	fun
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	1703	gloomy giant venus flytrap	::	1692	Rybanic	64	<	100
gloomy giant venus flytrap	1703	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Gloomy giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	13.65	22
=> chance to hit	30
[LOG]	Rybanic is poisoned!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	
[LOG]	#UID:1703:0#Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
Loading tile	effects/poisoned.png
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[USERCHAT] channel talk	TheRani	tome-spoiler	if you cast it once it makes it cost a lot more psi
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[TARGET] Passing target	shadow	from	gloomy giant venus flytrap	to	Rybanic
[TARGET] Passing target	shadow	from	gloomy giant venus flytrap	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3155	after	1692
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1.7944271909999
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.916407864999
[PROJECTOR] starting dam	26.916407864999
[PROJECTOR] after difficulty dam	26.916407864999
[PROJECTOR] res	0	1	 on dam	35.260494303148
[PROJECTOR] after resists dam	35.260494303148
[PROJECTOR] after flat damage armor	35.260494303148
[PROJECTOR] final dam	35.260494303148
checkHit	15	15.302739933741
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:3136:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#35 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#0 mind#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=84805]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3156	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=86133]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	19.65
[PROJECTOR] after resists dam	19.65
[PROJECTOR] after flat damage armor	19.65
[PROJECTOR] final dam	19.65
checkHit	15	15.302739933741
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:3136:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	Rybanic's Channel Staff hits Shadow for #LIGHT_RED#0 fire#LAST# damage.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	3136	shadow	9	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) provokes Shadow to attack it.
[LOG]	
[LOG]	Shadow casts Shadow Lightning.
[SPELL CRIT %]	2.8
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	22.0875	0.779125	 on dam	36.68
[PROJECTOR] after resists dam	28.578305
[PROJECTOR] after flat damage armor	28.578305
[PROJECTOR] final dam	28.578305
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	#UID:3136:0#Shadow hits Golem (servant of Rybanic) for #ROYAL_BLUE#29 lightning#LAST# damage.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadow	 :: 	39.636767146176	7	0	11.4	::	1.2079215610874
checkHit	26	11.4
=> chance to hit	87
[ATTACK] raw dam	39.636767146176	versus	0	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	53.148548687847
[ATTACK] mace accuracy bonus	26	11.4	=	1.0146
[PROJECTOR] starting dam	53.924517498689
[PROJECTOR] after difficulty dam	53.924517498689
[PROJECTOR] res	3.6309042651278	0.96369095734872	 on dam	53.924517498689
[PROJECTOR] after resists dam	51.96656989288
[PROJECTOR] after flat damage armor	51.96656989288
[PROJECTOR] final dam	51.96656989288
checkHit	15.274358702248	30.5
=> chance to hit	12
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Shadow!#{normal}#
[LOG]	
[USERCHAT] channel talk	Doctornull	tome	The debuff stacks with itself, so it does actually get painful, but all that means is that you fight like a Rogue (hit and run)
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 16
*p 16: Uniform: 0: 8B52 beamColor1
*p 16: Uniform: 1: 8B52 beamColor2
*p 16: Uniform: 2: 1406 beamsCount
*p 16: Uniform: 3: 8B52 circleColor
*p 16: Uniform: 4: 1406 circleDescendSpeed
*p 16: Uniform: 5: 1406 circleRotationSpeed
*p 16: Uniform: 6: 1406 noup
*p 16: Uniform: 7: 1406 tick
*p 16: Uniform: 8: 1406 tick_start
*p 16: Uniform: 9: 1406 time_factor
*p 16: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 21
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
Loading tile	effects/infusion_cooldown.png
AI took for target	1720	The Withering Thing	::	1690	golem (servant of Rybanic)	100	<	100
[LOG]	Rybanic stops being poisoned.
[LOG]	
[LOG]	Resting starts...
AI took for target	1720	The Withering Thing	::	1690	golem (servant of Rybanic)	64	<	100
AI took for target	1720	The Withering Thing	::	1690	golem (servant of Rybanic)	36	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	0.94831531498627
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	1714	sick poison ivy	::	1690	golem (servant of Rybanic)	100	<	100
AI took for target	1690	golem (servant of Rybanic)	::	1720	The Withering Thing	1	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=91508]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	19.987955247681	::	1
checkHit	26	19.987955247681
=> chance to hit	66
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	19.987955247681	=	1.0060120447523
[PROJECTOR] starting dam	44.264529969102
[PROJECTOR] after difficulty dam	44.264529969102
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	44.264529969102
[PROJECTOR] after resists dam	40.452039085568
[PROJECTOR] after flat damage armor	40.452039085568
[PROJECTOR] final dam	40.452039085568
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	1714	sick poison ivy	::	1690	golem (servant of Rybanic)	100	<	100
sick poison ivy	1714	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	19.987955247681	::	1
checkHit	26	19.987955247681
=> chance to hit	66
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	19.987955247681	=	1.0060120447523
[PROJECTOR] starting dam	54.324650416625
[PROJECTOR] after difficulty dam	54.324650416625
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	54.324650416625
[PROJECTOR] after resists dam	49.645684332288
[PROJECTOR] after flat damage armor	49.645684332288
[PROJECTOR] final dam	49.645684332288
[LOG]	Rybanic stops regenerating health quickly.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	64.1781
[PROJECTOR] after difficulty dam	64.1781
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	64.1781
[PROJECTOR] after resists dam	58.650459215306
[PROJECTOR] after flat damage armor	58.650459215306
[PROJECTOR] final dam	58.650459215306
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Rybanic stops surging mana.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	55.0098
[PROJECTOR] after difficulty dam	55.0098
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	55.0098
[PROJECTOR] after resists dam	50.271822184548
[PROJECTOR] after flat damage armor	50.271822184548
[PROJECTOR] final dam	50.271822184548
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	42.7854
[PROJECTOR] after difficulty dam	42.7854
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	42.7854
[PROJECTOR] after resists dam	39.100306143537
[PROJECTOR] after flat damage armor	39.100306143537
[PROJECTOR] final dam	39.100306143537
[TARGET] Passing target	shadow	from	The Withering Thing	to	golem (servant of Rybanic)
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.06527814517	8	25.38	4.7	::	1.7944271909999
checkHit	43.333333333333	4.7
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	25.38	1	with APR	8
[ATTACK] after armor	2.6852781451697
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	3.5888543819998
[PROJECTOR] starting dam	3.5888543819998
[PROJECTOR] after difficulty dam	3.5888543819998
[PROJECTOR] res	11.25	0.8875	 on dam	4.7013992404198
[PROJECTOR] after resists dam	4.1724918258726
[PROJECTOR] after flat damage armor	4.1724918258726
[PROJECTOR] final dam	4.1724918258726
[LOG]	#UID:3134:0#Shadow hits Something for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	65.1968
[PROJECTOR] after difficulty dam	65.1968
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	65.1968
[PROJECTOR] after resists dam	59.58141888539
[PROJECTOR] after flat damage armor	59.58141888539
[PROJECTOR] final dam	59.58141888539
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the northwest (shadow)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	Gyaos	tome	Brave new world	false	false
[SPELL CRIT %]	6.9
Adding entity	3158	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=92900]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shadow for #LIGHT_RED#0 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.06527814517	8	25.38	4.7	::	1
checkHit	43.333333333333	4.7
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	25.38	1	with APR	8
[ATTACK] after armor	2.6852781451697
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	11.25	0.8875	 on dam	2.62
[PROJECTOR] after resists dam	2.32525
[PROJECTOR] after flat damage armor	2.32525
[PROJECTOR] final dam	2.32525
[LOG]	#UID:3134:0#Shadow hits Something for #aaaaaa#2 physical#LAST# damage.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1.2079215610874
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	49.524784004584
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	50.45089746547
[PROJECTOR] after difficulty dam	50.45089746547
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	50.45089746547
[PROJECTOR] after resists dam	46.1055765779
[PROJECTOR] after flat damage armor	46.1055765779
[PROJECTOR] final dam	46.1055765779
checkHit	20.182469710147	30.5
=> chance to hit	25
[LOG]	
[USERCHAT] channel talk	sradac	tome	mindslayers were never meant to be psionic-nukers though
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.06527814517	8	25.38	4.7	::	1
checkHit	43.333333333333	4.7
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	25.38	1	with APR	8
[ATTACK] after armor	2.6852781451697
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	11.25	0.8875	 on dam	2.62
[PROJECTOR] after resists dam	2.32525
[PROJECTOR] after flat damage armor	2.32525
[PROJECTOR] final dam	2.32525
[LOG]	#UID:3134:0#Shadow hits Something for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	46.8602
[PROJECTOR] after difficulty dam	46.8602
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	46.8602
[PROJECTOR] after resists dam	42.824144823874
[PROJECTOR] after flat damage armor	42.824144823874
[PROJECTOR] final dam	42.824144823874
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#43 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	66.210387873408
[PROJECTOR] after difficulty dam	66.210387873408
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	83.425088720494
[PROJECTOR] after resists dam	79.967318495514
[PROJECTOR] after flat damage armor	79.967318495514
[PROJECTOR] final dam	79.967318495514
[PROJECTOR] starting dam	66.210387873408
[PROJECTOR] after difficulty dam	66.210387873408
[PROJECTOR] res	0	1	 on dam	83.425088720494
[PROJECTOR] after resists dam	83.425088720494
[PROJECTOR] after flat damage armor	83.425088720494
[PROJECTOR] final dam	83.425088720494
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=96959]
New GL Shader program 16
New GL Shader 21 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave.frag
*p 16: Uniform: 0: 8B50 ellipsoidalFactor
*p 16: Uniform: 1: 1406 flameIntensity
*p 16: Uniform: 2: 1406 shockwaveSpeed
*p 16: Uniform: 3: 1406 shockwaveWidth
*p 16: Uniform: 4: 1406 tick
*p 16: Uniform: 5: 1406 tick_start
*p 16: Uniform: 6: 1406 time_factor
*p 16: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Shadow for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits The Withering Thing for #LIGHT_RED#80 fire#LAST# damage.
[TARGET] Passing target	shadow	from	sick poison ivy	to	golem (servant of Rybanic)
[LOG]	Shadow casts Shadow Lightning.
[SPELL CRIT %]	2.8
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	22.0875	0.779125	 on dam	53.71
[PROJECTOR] after resists dam	41.84680375
[PROJECTOR] after flat damage armor	41.84680375
[PROJECTOR] final dam	41.84680375
[LOG]	#UID:3134:0#Shadow hits Golem (servant of Rybanic) for #ROYAL_BLUE#42 lightning#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	1690	golem (servant of Rybanic)	::	1720	The Withering Thing	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	45.8415
[PROJECTOR] after difficulty dam	45.8415
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	45.8415
[PROJECTOR] after resists dam	41.89318515379
[PROJECTOR] after flat damage armor	41.89318515379
[PROJECTOR] final dam	41.89318515379
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[TARGET] Passing target	shadow	from	The Withering Thing	to	golem (servant of Rybanic)
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Shadow casts Shadow Lightning.
[SPELL CRIT %]	2.8
[PROJECTOR] starting dam	44.666666666667
[PROJECTOR] after difficulty dam	44.666666666667
[PROJECTOR] res	22.0875	0.779125	 on dam	58.513333333333
[PROJECTOR] after resists dam	45.589200833333
[PROJECTOR] after flat damage armor	45.589200833333
[PROJECTOR] final dam	45.589200833333
[LOG]	#UID:3134:0#Shadow hits Golem (servant of Rybanic) for #ROYAL_BLUE#46 lightning#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	43
[PHYS CRIT %]	1.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	43.8041
[PROJECTOR] after difficulty dam	43.8041
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	43.8041
[PROJECTOR] after resists dam	40.031265813621
[PROJECTOR] after flat damage armor	40.031265813621
[PROJECTOR] final dam	40.031265813621
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#40 physical#LAST# damage.
[LOG]	The Withering Thing is no longer pinned.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3159	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=99194]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shadow for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shadow!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	40.748
[PROJECTOR] after difficulty dam	40.748
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	40.748
[PROJECTOR] after resists dam	37.238386803369
[PROJECTOR] after flat damage armor	37.238386803369
[PROJECTOR] final dam	37.238386803369
[QUEST] try update status on	Rybanic	start-thaloren	1	heart-gloom
[LOG]	#00ffff#Welcome to level 10 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 4 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10 (Roguelike)!
Donation check: too soon (donator)
[ONLINE PROFILE] current character 	Rybanic the level 10 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 10 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 10 Dwarf Alchemist
Loading tile	object/leather_rough.png
Refusing to drop The Withering Thing artifact Withering Orbs with chance 75
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Added unique	mod.class.Object/Feathersteel Amulet	::	1
Removed unique	mod.class.Object/Withering Orbs	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#37 physical#LAST# damage.
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed The Withering Thing!#{normal}#
[USERCHAT] channel achievement	nooblade	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	ram433	tome	Squadmate	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3704	after	1692
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=101707]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	1714	sick poison ivy	100	<	100
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/stoneskin.png
Loading tile	talents/power_is_money.png
Loading tile	talents/stone_walking.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/alchemist_protection.png
Loading tile	talents/explosion_expert.png
Loading tile	talents/shockwave_bomb.png
Loading tile	talents/fire_infusion.png
Loading tile	talents/acid_infusion.png
Loading tile	talents/lightning_infusion.png
Loading tile	talents/frost_infusion.png
Loading tile	talents/golem_power.png
Loading tile	talents/golem_resilience.png
Loading tile	talents/golem_portal.png
Loading tile	talents/golemancy_life_tap.png
Loading tile	talents/gem_golem.png
Loading tile	talents/supercharge_golem.png
Loading tile	talents/runic_golem.png
Loading tile	talents/heat.png
Loading tile	talents/smoke_bomb.png
Loading tile	talents/fire_storm.png
Loading tile	talents/body_of_fire.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
Loading tile	talents/staff_mastery.png
Loading tile	talents/blunt_thrust.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	Doctornull	tome	They're still ranged nukers, they just have less staying power.
[LOG]	Rybanic deactivates Defensive Posture.
[USERCHAT] channel talk	TheRani	tome-spoiler	I kind of liked being able to play a mindslayer multiple ways
Server latency	149
[USERCHAT] channel talk	TheRani	tome-spoiler	pity.  Now I don't like them anymore
[USERCHAT] channel talk	sradac	tome	you still can im sure, just not sure why you would want to
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[LOG]	
[Identify]	spiked rough leather armour of lightning resistance	true
[LOG]	There is an item here: #00FF80##UID:1719:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#
[Identify]	elm longbow of power	true
[LOG]	There is an item here: #00FF80##UID:1718:0#elm longbow of power#LAST#
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (t.): #FFFFFF##UID:1717:0#aquamarine#LAST#.
[Identify]	Feathersteel Amulet	true
[LOG]	There is an item here: #FFD700##UID:3703:0#Feathersteel Amulet#LAST#
Loading tile	object/artifact/feathersteel_amulet.png
Loading tile	object/aquamarine.png
Loading tile	object/longbow_elm.png
[LOG]	Lore found: #0080FF#Feathersteel Amulet
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Feathersteel Amulet
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Feathersteel Amulet	true
[LOG]	Rybanic picks up (d.): #FFD700##UID:3703:0#Feathersteel Amulet#LAST#.
[LORE] learnt	Feathersteel Amulet
[Identify]	elm longbow of power	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:1718:0#elm longbow of power#LAST#.
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	spiked rough leather armour of lightning resistance	true
[LOG]	Rybanic picks up (u.): #00FF80##UID:1719:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
Loading tile	object/artifact/unerring_scalpel.png
Loading tile	object/knife_steel.png
Loading tile	object/2hmace_steel.png
Loading tile	object/mindstar_mossy.png
Loading tile	object/sling_rough.png
Loading tile	object/axe_steel.png
Loading tile	object/robe_linen.png
Loading tile	object/agate.png
Loading tile	object/ring_steel.png
Loading tile	object/lite_brass.png
Loading tile	object/artifact/tooth_of_the_mouth.png
Loading tile	object/belt_rough.png
Loading tile	object/artifact/crystles_astral_bindings.png
Loading tile	object/cloak_linen.png
Loading tile	object/wizardhat_linen.png
[USERCHAT] channel talk	sradac	tome	spamming the same talent over and over is just TONS of fun
Loading tile	object/rune_green.png
Loading tile	object/rune_red.png
Loading tile	object/ring_copper.png
Loading tile	object/gloves_rough.png
Loading tile	object/pickaxe_iron.png
Loading tile	object/spinel.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/artifact/rod_of_recall.png
Loading tile	object/ametrine.png
Loading tile	object/zircon.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Feathersteel Amulet	Tooth of the Mouth	::	nil	NECK
fight: 	Feathersteel Amulet	ash magestaff 'Blazerigor'	::	OFFHAND	NECK
fight: 	Feathersteel Amulet	Crystle's Astral Bindings	::	nil	NECK
fight: 	Feathersteel Amulet	rough leather belt of carrying	::	nil	NECK
fight: 	Feathersteel Amulet	linen wizard hat of lightning (#RESIST#)	::	nil	NECK
fight: 	Feathersteel Amulet	thick linen cloak	::	nil	NECK
fight: 	Feathersteel Amulet	linen robe of fire (#RESIST#)	::	nil	NECK
fight: 	Feathersteel Amulet	brass lantern	::	nil	NECK
fight: 	Feathersteel Amulet	rogue's steel ring	::	nil	NECK
fight: 	Feathersteel Amulet	alchemist agate	::	nil	NECK
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Rybanic wears: #FFD700##UID:3703:0#Feathersteel Amulet#LAST#.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick poison ivy	 :: 	39.636767146176	7	1	2.05	::	1.2079215610874
checkHit	26	2.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	26	2.05	=	1.02395
[PROJECTOR] starting dam	79.15848207843
[PROJECTOR] after difficulty dam	79.15848207843
[PROJECTOR] res	0	1	 on dam	79.15848207843
[PROJECTOR] after resists dam	79.15848207843
[PROJECTOR] after flat damage armor	79.15848207843
[PROJECTOR] final dam	79.15848207843
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	10.129443331917	30.5
=> chance to hit	-0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick poison ivy for #aaaaaa#79 physical#LAST# damage.
[LOG]	#UID:1714:0#Sick poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick poison ivy!#{normal}#
[LOG]	
[Identify]	ash vilestaff	true
[LOG]	There is an item here: #FFFFFF##UID:1782:0#ash vilestaff (15-18 power, 3 apr, acid damage)#LAST#
[LOG]	
[Identify]	ash vilestaff	true
[LOG]	Rybanic picks up (l.): #FFFFFF##UID:1782:0#ash vilestaff (15-18 power, 3 apr, acid damage)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel achievement	fluffatog	tome	Size is everything	true	true
[LOG]	You extract #FFFFFF##UID:3713:0#opal#LAST# from #SALMON##UID:1589:0#Gumina the steel waraxe (9-12.6 power, 3 apr)#LAST#
[LOG]	
Loading tile	object/opal.png
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:3714:0#aquamarine#LAST# from #SALMON##UID:1583:0#steel greatmaul 'Emudhema' (25-37.5 power, 2 apr)#LAST#
[LOG]	
[USERCHAT] channel achievement	lilin	global	Level 10 (Roguelike)	false	false
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:3715:0#opal#LAST# from #00FF80##UID:1582:0#insidious steel dagger of crippling (10.5-13.65 power, 6 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm wand of illumination	true
[LOG]	There is an item here: #00FF80##UID:1821:0#elm wand of illumination [power 5]  (5 cooldown)#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
[Identify]	elm wand of illumination	true
[LOG]	Rybanic picks up (C.): #00FF80##UID:1821:0#elm wand of illumination [power 5]  (5 cooldown)#LAST#.
[LOG]	
AI took for target	1706	sick poison ivy	::	1692	Rybanic	81	<	100
sick poison ivy	1706	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[TARGET] Passing target	deformed giant brown mouse	from	sick poison ivy	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	3716	after	1692
deformed giant brown mouse	1705	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	1705	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[PROJECTOR] starting dam	74.644117231609
[PROJECTOR] after difficulty dam	74.644117231609
[PROJECTOR] res	0	1	 on dam	94.051587711827
[PROJECTOR] after resists dam	94.051587711827
[PROJECTOR] after flat damage armor	94.051587711827
[PROJECTOR] final dam	94.051587711827
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=163816]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #{bold}##LIGHT_RED#94 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[SPELL CRIT %]	6.9
Adding entity	3717	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=164482]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant brown mouse for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant brown mouse!#{normal}#
[LOG]	
AI took for target	1700	deformed dire wolf	::	1692	Rybanic	100	<	100
deformed dire wolf	1700	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Deformed dire wolf howls
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3718	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=165828]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#59 fire#LAST# damage.
AI took for target	1700	deformed dire wolf	::	1692	Rybanic	64	<	100
AI took for target	1690	golem (servant of Rybanic)	::	1700	deformed dire wolf	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3719	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=166358]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#65 fire#LAST# damage.
AI took for target	1700	deformed dire wolf	::	1692	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3720	after	1692
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=166858]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed dire wolf!#{normal}#
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[Identify]	elm starstaff	true
[LOG]	There is an item here: #FFFFFF##UID:1824:0#elm starstaff (10-12 power, 2 apr, temporal damage)#LAST#
[LOG]	
[Identify]	elm starstaff	true
[LOG]	Rybanic picks up (l.): #FFFFFF##UID:1824:0#elm starstaff (10-12 power, 2 apr, temporal damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	1709	sick great wolf	::	1692	Rybanic	100	<	100
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the south (sick great wolf)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static>
[TARGET] Passing target	sick giant rabbit	from	sick great wolf	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3721	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	27.625292047065
[PROJECTOR] after difficulty dam	27.625292047065
[PROJECTOR] res	0	1	 on dam	29.835315410831
[PROJECTOR] after resists dam	29.835315410831
[PROJECTOR] after flat damage armor	29.835315410831
[PROJECTOR] final dam	29.835315410831
[PROJECTOR] starting dam	27.625292047065
[PROJECTOR] after difficulty dam	27.625292047065
[PROJECTOR] res	0	1	 on dam	27.625292047065
[PROJECTOR] after resists dam	27.625292047065
[PROJECTOR] after flat damage armor	27.625292047065
[PROJECTOR] final dam	27.625292047065
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=171901]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#65 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#28 physical#LAST# (122 total damage).
sick great wolf	1709	dumb ai talents can activate	Gloom	T_GLOOM
sick great wolf	1709	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_GLOOM
[LOG]	Sick great wolf activates Gloom.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3722	after	1692
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=172468]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#62 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	1702	sick giant rabbit	100	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick great wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3723	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=172957]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick giant rabbit for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant rabbit!#{normal}#
[LOG]	
[Identify]	rough leather cap	true
[LOG]	There is an item here: #FFFFFF##UID:1883:0#rough leather cap (0 def, 1 armour)#LAST#
[LOG]	
[Identify]	rough leather cap	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:1883:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[Identify]	citrine	true
[LOG]	Rybanic picks up (G.): #FFFFFF##UID:1904:0#citrine#LAST#.
[LOG]	
[LOG]	There is nothing to pickup there.
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	1694	gloomy wolf	::	1692	Rybanic	100	<	100
gloomy wolf	1694	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Gloomy wolf activates Gloom.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (gloomy wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3724	after	1692
AI took for target	1694	gloomy wolf	::	1692	Rybanic	81	<	100
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=178635]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3725	after	1692
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=179096]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3726	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=179698]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	1704	deformed dire wolf	::	1692	Rybanic	81	<	100
AI took for target	1708	deformed brown bear	::	1692	Rybanic	81	<	100
[TARGET] Passing target	sick war bear	from	deformed dire wolf	to	Rybanic
AI took for target	1704	deformed dire wolf	::	1692	Rybanic	49	<	100
AI took for target	1690	golem (servant of Rybanic)	::	1704	deformed dire wolf	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3727	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=181514]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3728	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=181968]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#57 fire#LAST# damage.
deformed dire wolf	1704	dumb ai talents can use	Blindside	T_BLINDSIDE
deformed dire wolf	1704	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Deformed dire wolf howls
AI took for target	1708	deformed brown bear	::	1692	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3729	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=182767]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed dire wolf!#{normal}#
AI took for target	1708	deformed brown bear	::	1692	Rybanic	36	<	100
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	1708	deformed brown bear	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	60.487336528311
[PROJECTOR] after difficulty dam	60.487336528311
[PROJECTOR] res	3.5386727129898	0.9646132728701	 on dam	60.487336528311
[PROJECTOR] after resists dam	58.34688765577
[PROJECTOR] after flat damage armor	58.34688765577
[PROJECTOR] final dam	58.34688765577
checkHit	20.378565213278	30.5
=> chance to hit	25
[LOG]	#ORANGE#Deformed brown bear shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#58 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.007642195749	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[LOG]	#UID:1708:0#Deformed brown bear misses Golem (servant of Rybanic).
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_2.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_2.ogg" : <static>
[LOG]	
Server latency	150
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3730	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	20	0.8	 on dam	67.261135454519
[PROJECTOR] after resists dam	53.808908363615
[PROJECTOR] after flat damage armor	53.808908363615
[PROJECTOR] final dam	53.808908363615
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=183952]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=184146]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	41.89995
[PROJECTOR] after difficulty dam	41.89995
[PROJECTOR] res	3.5386727129898	0.9646132728701	 on dam	41.89995
[PROJECTOR] after resists dam	40.417247902594
[PROJECTOR] after flat damage armor	40.417247902594
[PROJECTOR] final dam	40.417247902594
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#40 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3731	after	1692
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	20	0.8	 on dam	58.140981494584
[PROJECTOR] after resists dam	46.512785195667
[PROJECTOR] after flat damage armor	46.512785195667
[PROJECTOR] final dam	46.512785195667
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=184579]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed brown bear!#{normal}#
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	1707	sick war bear	25	<	100
[Identify]	deadly pouch of iron shots of accuracy	true
[LOG]	There is an item here: #00FF80##UID:1832:0#deadly pouch of iron shots of accuracy (12/12, 14-16.8 power, 1 apr)#LAST#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	53.0894
[PROJECTOR] after difficulty dam	53.0894
[PROJECTOR] res	0	1	 on dam	53.0894
[PROJECTOR] after resists dam	53.0894
[PROJECTOR] after flat damage armor	53.0894
[PROJECTOR] final dam	53.0894
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#53 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.110116272405	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	19.110116272405	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3732	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	20	0.8	 on dam	60.421019984568
[PROJECTOR] after resists dam	48.336815987654
[PROJECTOR] after flat damage armor	48.336815987654
[PROJECTOR] final dam	48.336815987654
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=186888]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#48 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	51.0475
[PROJECTOR] after difficulty dam	51.0475
[PROJECTOR] res	0	1	 on dam	51.0475
[PROJECTOR] after resists dam	51.0475
[PROJECTOR] after flat damage armor	51.0475
[PROJECTOR] final dam	51.0475
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#51 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	3733	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	20	0.8	 on dam	62.701058474552
[PROJECTOR] after resists dam	50.160846779641
[PROJECTOR] after flat damage armor	50.160846779641
[PROJECTOR] final dam	50.160846779641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=187421]
New GL Shader program 16
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#50 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	47.98465
[PROJECTOR] after difficulty dam	47.98465
[PROJECTOR] res	0	1	 on dam	47.98465
[PROJECTOR] after resists dam	47.98465
[PROJECTOR] after flat damage armor	47.98465
[PROJECTOR] final dam	47.98465
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#48 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick war bear!#{normal}#
[LOG]	
[Identify]	deadly pouch of iron shots of accuracy	true
[LOG]	There is an item here: #00FF80##UID:1832:0#deadly pouch of iron shots of accuracy (12/12, 14-16.8 power, 1 apr)#LAST#
[LOG]	
[Identify]	deadly pouch of iron shots of accuracy	true
[LOG]	Rybanic picks up (C.): #00FF80##UID:1832:0#deadly pouch of iron shots of accuracy (12/12, 14-16.8 power, 1 apr)#LAST#.
[LOG]	
Loading tile	talents/blightzone.png
[Identify]	iron mail armour	true
[LOG]	There is an item here: #FFFFFF##UID:1823:0#iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	iron mail armour	true
[LOG]	Rybanic picks up (s.): #FFFFFF##UID:1823:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:3734:0#agate#LAST# from #FFFFFF##UID:1823:0#iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	
[Identify]	earthen elm starstaff of projection	true
[LOG]	There is an item here: #00FF80##UID:1820:0#earthen elm starstaff of projection (10-12 power, 2 apr, darkness damage)#LAST#
[LOG]	
[Identify]	earthen elm starstaff of projection	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:1820:0#earthen elm starstaff of projection (10-12 power, 2 apr, darkness damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 42 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	There is nowhere left to explore.
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 16
*p 16: Uniform: 0: 1406 a
*p 16: Uniform: 1: 1406 amp
*p 16: Uniform: 2: 8B51 color
*p 16: Uniform: 3: 8B50 p2
*p 16: Uniform: 4: 1406 speed
*p 16: Uniform: 5: 1406 tick
*p 16: Uniform: 6: 8B5E tex
Loading tile	talents/golem_knockback.png
Loading tile	talents/golem_destruct.png
Loading tile	talents/rune__shielding.png
Loading tile	talents/golem_taunt.png
Loading tile	talents/golem_crush.png
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/golem_pound.png
Loading tile	talents/golem_beam.png
Loading tile	talents/golem_reflective_skin.png
Loading tile	talents/golem_arcane_pull.png
Loading tile	talents/golem_molten_skin.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	elfwine	tome	Squadmate	false	false
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
Make wait background texture 119 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 54 ticks
Make wait background texture 543 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 548 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	44	25	0.79502210144364
Side octoroom	30	41	0.70939606987661
Side octoroom	10	35	0.71066946565085
Side octoroom	9	13	0.75161842103323
Side octoroom	30	7	0.7232732827205
Loading tile	terrain/underground_tree_alpha8.png
Loading tile	terrain/tree.png
Loading tile	terrain/ladder_down.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	npc/black_bear.png
Loading tile	npc/cave_bear.png
Random elite generating
Adding to random boss class	Doomed	Afflicted
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Relentless	6
Random boss forbade talent because of level	Devour Life	6
Random boss forbade talent because of level	Gesture of Power	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Feed Strengths	6
Random boss forbade talent because of level	Dark Torrent	6
Random boss forbade talent because of level	Gesture of Malice	6
Random boss forbade talent because of level	Shadow Mages	6
Random boss forbade talent because of level	Seethe	6
Random boss forbade talent because of level	Dark Tendrils	6
Random boss forbade talent because of level	Heighten Fear	6
Random boss forbade talent because of level	Madness	6
Random boss forbade talent because of level	Gesture of Guarding	6
Random boss forbade talent because of level	Panic	6
Random boss forbade talent because of level	Blast	6
Random boss forbade talent because of level	Charm Mastery	6
Random boss forbade talent because of level	Shadow Warriors	6
Random boss forbade talent because of level	Hateful Whisper	6
Random boss forbade talent because of level	Deflection	6
Random boss forbade talent because of level	Tyrant	6
Random boss forbade talent because of level	Focus Shadows	6
Random boss forbade talent because of level	Feed Power	6
Random boss forbade talent because of level	Agony	6
Random boss forbade talent because of level	Unseen Force	6
Random boss forbade talent because of level	Grim Resolve	6
Random boss forbade talent because of level	Dark Vision	6
Adding 3 random class talents to boss
 * talent	T_FEED
 * talent	T_CALL_SHADOWS
 * talent	T_CREEPING_DARKNESS
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	6	points = 	4	nb_powers = 	2
Creating randart Poruvena the Sootrage(glowing steel battleaxe) with dark with level 6
 * using themes	dark,lightning
[TOME ENTITY FILTER] selected Double Ego	74.14153221218	95.5
[TOME ENTITY FILTER] selected Double Greater	8.5529969952891	10.5
fight: 	wyrm's mossy mindstar of sand	radiant mossy mindstar of balance	::	nil	MAINHAND
fight: 	wyrm's mossy mindstar of sand	radiant mossy mindstar of balance	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	36.611618000341	50.5
fight: 	linen robe of life	radiant mossy mindstar of balance	::	nil	BODY
fight: 	linen robe of life	wyrm's mossy mindstar of sand	::	nil	BODY
Added unique	mod.class.NPC/Glorybretta the gloomy giant venus flytrap	::	1
Loading tile	npc/vermin_rodent_giant_brown_rat.png
[TOME ENTITY FILTER] selected basic	109.28249765927	112.5
[TOME ENTITY FILTER] selected Ego	47.649107936921	65.5
[TOME ENTITY FILTER] selected Ego	30.957667458211	65.5
[TOME ENTITY FILTER] selected Ego	40.899453970697	65.5
Loading tile	object/knife_iron.png
[TOME ENTITY FILTER] selected Money	66.475644653308	72.5
[TOME ENTITY FILTER] selected Ego	24.226344452292	65.5
[TOME ENTITY FILTER] selected Money	67.895891562313	72.5
[TOME ENTITY FILTER] selected basic	78.011216055139	112.5
Loading tile	object/boots_rough.png
[TOME ENTITY FILTER] selected basic	98.713441757419	112.5
Loading tile	object/axe_iron.png
Wait finished, counted 908, 565 ticks
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/grass/grass_3_01.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-2
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.2	0	2
[1] = true
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Heart of the Gloom (2)
C Map minimap texture: 534 (50x50; 64x64)
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel talk	sradac	tome	I was surprised to see auras or shields didnt get any kind of graphic overhaul though
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	66.635494587812
[PROJECTOR] after difficulty dam	66.635494587812
[PROJECTOR] res	20	0.8	 on dam	83.960723180643
[PROJECTOR] after resists dam	67.168578544515
[PROJECTOR] after flat damage armor	67.168578544515
[PROJECTOR] final dam	67.168578544515
[PROJECTOR] starting dam	66.635494587812
[PROJECTOR] after difficulty dam	66.635494587812
[PROJECTOR] res	0	1	 on dam	83.960723180643
[PROJECTOR] after resists dam	83.960723180643
[PROJECTOR] after flat damage armor	83.960723180643
[PROJECTOR] final dam	83.960723180643
[PROJECTOR] starting dam	66.635494587812
[PROJECTOR] after difficulty dam	66.635494587812
[PROJECTOR] res	0	1	 on dam	83.960723180643
[PROJECTOR] after resists dam	83.960723180643
[PROJECTOR] after flat damage armor	83.960723180643
[PROJECTOR] final dam	83.960723180643
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=225599]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy cave bear for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy great wolf for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy giant grey mouse for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Gloomy giant grey mouse!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	4447	gloomy great wolf	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy great wolf	 :: 	44.082477970522	7	2	7.5	::	1.2079215610874
checkHit	26	7.5
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	26	7.5	=	1.0185
[PROJECTOR] starting dam	70.12528226815
[PROJECTOR] after difficulty dam	70.12528226815
[PROJECTOR] res	0	1	 on dam	70.12528226815
[PROJECTOR] after resists dam	70.12528226815
[PROJECTOR] after flat damage armor	70.12528226815
[PROJECTOR] final dam	70.12528226815
checkHit	9.0723778006994	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy great wolf for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Gloomy great wolf!#{normal}#
AI took for target	4445	gloomy giant white rat	::	1690	golem (servant of Rybanic)	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5068	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	20	0.8	 on dam	57.000962249592
[PROJECTOR] after resists dam	45.600769799674
[PROJECTOR] after flat damage armor	45.600769799674
[PROJECTOR] final dam	45.600769799674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=227451]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy cave bear for #LIGHT_RED#46 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	4458	gloomy cave bear	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=227591]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy cave bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	57.1732
[PROJECTOR] after difficulty dam	57.1732
[PROJECTOR] res	0	1	 on dam	57.1732
[PROJECTOR] after resists dam	57.1732
[PROJECTOR] after flat damage armor	57.1732
[PROJECTOR] final dam	57.1732
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy cave bear for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	5069	after	1692
[PROJECTOR] starting dam	73.286951463762
[PROJECTOR] after difficulty dam	73.286951463762
[PROJECTOR] res	20	0.8	 on dam	92.34155884434
[PROJECTOR] after resists dam	73.873247075472
[PROJECTOR] after flat damage armor	73.873247075472
[PROJECTOR] final dam	73.873247075472
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=228638]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy cave bear for #{bold}##LIGHT_RED#74 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy cave bear!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	4445	gloomy giant white rat	49	<	100
[LOG]	
[USERCHAT] channel talk	Doctornull	tome	Yeah that's the problem. It's so effective and it's not much fun.
Astar fail: destination unreachable
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	iron pickaxe	true
[LOG]	There is an item here: #FFFFFF##UID:4682:0#iron pickaxe (dig speed 37 turns)#LAST#
AI took for target	4445	gloomy giant white rat	::	1692	Rybanic	36	<	100
Astar fail: destination unreachable
[LOG]	
AI took for target	4445	gloomy giant white rat	::	1692	Rybanic	16	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5070	after	1692
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant white rat	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	76.553720024101
[PROJECTOR] after difficulty dam	76.553720024101
[PROJECTOR] res	0	1	 on dam	76.553720024101
[PROJECTOR] after resists dam	76.553720024101
[PROJECTOR] after flat damage armor	76.553720024101
[PROJECTOR] final dam	76.553720024101
checkHit	32.5	6.8247052386992
=> chance to hit	95
[KNOCKBACK] from	10	10	over	3
[KNOCKBACK] try	10	30	2
[KNOCKBACK] try	10	29	1	::
[KNOCKBACK] try	10	28	0	::
[KNOCKBACK] ok knocked to	10	28	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy giant white rat for #aaaaaa#77 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Gloomy giant white rat!#{normal}#
[LOG]	
[USERCHAT] channel achievement	ocelot51	tome	Exterminator	false	false
[Identify]	iron pickaxe	true
[LOG]	There is an item here: #FFFFFF##UID:4682:0#iron pickaxe (dig speed 37 turns)#LAST#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	iron pickaxe	true
[LOG]	Rybanic picks up (y.): #FFFFFF##UID:4682:0#iron pickaxe (dig speed 37 turns)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	4664	Glorybretta the gloomy giant venus flytrap	::	1692	Rybanic	49	<	100
[LOG]	Glorybretta the gloomy giant venus flytrap uses Creeping Darkness.
[MIND CRIT %]	7.3
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (Glorybretta the gloomy giant venus flytrap)).
[LOG]	
[USERCHAT] channel talk	sradac	tome	saw that cool looking shield in the video and rolled one hoping to see cool stuff...nope
[TARGET] Passing target	deformed giant crystal rat	from	Glorybretta the gloomy giant venus flytrap	to	Rybanic
[TARGET] Passing target	deformed wolf	from	Glorybretta the gloomy giant venus flytrap	to	Rybanic
[TARGET] Passing target	shadow	from	Glorybretta the gloomy giant venus flytrap	to	Rybanic
[TARGET] Passing target	deformed giant white mouse	from	Glorybretta the gloomy giant venus flytrap	to	Rybanic
deformed wolf	4454	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[USERCHAT] channel talk	StarKeep	tome	What if they made their first melee talent's cooldown lower with gem/mindstar qualify? Would that do something?
deformed giant white mouse	4444	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant white mouse	4444	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[USERCHAT] channel achievement	andropogon	tome	Squadmate	false	false
Astar fail: destination unreachable
deformed giant crystal rat	4676	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[USERCHAT] channel talk	sradac	tome	not even on my shield rune
Astar fail: destination unreachable
AI took for target	1690	golem (servant of Rybanic)	::	4664	Glorybretta the gloomy giant venus flytrap	64	<	100
Astar fail: destination unreachable
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
AI took for target	4676	deformed giant crystal rat	::	1690	golem (servant of Rybanic)	49	<	100
[TARGET] Passing target	gloomy giant venus flytrap	from	Glorybretta the gloomy giant venus flytrap	to	Rybanic
[LOG]	Glorybretta the gloomy giant venus flytrap uses Feed.
Loading tile	effects/fed_upon.png
[TARGET] Passing target	shadow	from	deformed wolf	to	Rybanic
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glorybretta the gloomy giant venus flytrap	 :: 	44.082477970522	7	1	1	::	1.2079215610874
checkHit	26	1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	1.5
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	26	1	=	1.025
[PROJECTOR] starting dam	89.144611208252
[PROJECTOR] after difficulty dam	89.144611208252
[PROJECTOR] res	4	0.96	 on dam	89.144611208252
[PROJECTOR] after resists dam	85.578826759922
[PROJECTOR] after flat damage armor	85.578826759922
[PROJECTOR] final dam	85.578826759922
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	14.55	0.8545	 on dam	3.65
[PROJECTOR] after resists dam	3.118925
[PROJECTOR] after flat damage armor	3.118925
[PROJECTOR] final dam	3.118925
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15	0.85	 on dam	1.4
[PROJECTOR] after resists dam	1.19
[PROJECTOR] after flat damage armor	1.19
[PROJECTOR] final dam	1.19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	2.1
[PROJECTOR] after resists dam	1.785
[PROJECTOR] after flat damage armor	1.785
[PROJECTOR] final dam	1.785
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	29.45	0.7055	 on dam	2.1
[PROJECTOR] after resists dam	1.48155
[PROJECTOR] after flat damage armor	1.48155
[PROJECTOR] final dam	1.48155
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	18.436884655981	0.81563115344019	 on dam	2.1
[PROJECTOR] after resists dam	1.7128254222244
[PROJECTOR] after flat damage armor	1.7128254222244
[PROJECTOR] final dam	1.7128254222244
checkHit	10.00278718564	32.5
=> chance to hit	0
[LOG]	Glorybretta the gloomy giant venus flytrap is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Glorybretta the gloomy giant venus flytrap for #aaaaaa#86 physical#LAST# damage.
[LOG]	#UID:4664:0#Glorybretta the gloomy giant venus flytrap hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST#, #LIGHT_RED#1 fire#LAST#, #1133F3#2 cold#LAST#, #ROYAL_BLUE#1 lightning#LAST#, #GREEN#2 acid#LAST# (9 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5076	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	3	0.97	 on dam	67.261135454519
[PROJECTOR] after resists dam	65.243301390883
[PROJECTOR] after flat damage armor	65.243301390883
[PROJECTOR] final dam	65.243301390883
Server latency	145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=244519]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glorybretta the gloomy giant venus flytrap for #LIGHT_RED#65 fire#LAST# damage.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
AI took for target	4675	gloomy giant brown mouse	::	1690	golem (servant of Rybanic)	81	<	100
[TARGET] Passing target	deformed warg	from	deformed giant crystal rat	to	golem (servant of Rybanic)
[TARGET] Passing target	deformed wolf	from	deformed giant crystal rat	to	golem (servant of Rybanic)
deformed giant crystal rat	4676	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant crystal rat uses Agony.
[MIND CRIT %]	1
[LOG]	Golem (servant of Rybanic) is writhing in agony!
[LOG]	Glorybretta the gloomy giant venus flytrap uses Blindside.
[ATTACK] attacking with Gesture of Pain
checkHit	23.75	9.45
=> chance to hit	86
[MIND CRIT %]	12.3
[PROJECTOR] starting dam	20.595687602348
[PROJECTOR] after difficulty dam	20.595687602348
[PROJECTOR] res	0	1	 on dam	14.416981321644
[PROJECTOR] after resists dam	14.416981321644
[PROJECTOR] after flat damage armor	14.416981321644
[PROJECTOR] numbed dam	12.254434123397
[PROJECTOR] final dam	12.254434123397
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.84518779031	8	13	13.3	::	1.5324555320337
checkHit	29	13.3
=> chance to hit	90
[ATTACK] raw dam	13.84518779031	versus	13	0.3	with APR	8
[ATTACK] after armor	9.6916314532169
[ATTACK] after range	10
[PHYS CRIT %]	1.9
[ATTACK] after crit	10
[ATTACK] after mult	15.324555320337
[PROJECTOR] starting dam	15.324555320337
[PROJECTOR] after difficulty dam	15.324555320337
[PROJECTOR] res	0	1	 on dam	15.324555320337
[PROJECTOR] after resists dam	15.324555320337
[PROJECTOR] after flat damage armor	15.324555320337
[PROJECTOR] final dam	15.324555320337
checkHit	15	11.218028162388
=> chance to hit	60
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	1.8982408884676	0.98101759111532	 on dam	4.24
[PROJECTOR] after resists dam	4.159514586329
[PROJECTOR] after flat damage armor	4.159514586329
[PROJECTOR] final dam	4.159514586329
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:4664:0#Glorybretta the gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #YELLOW#12 mind#LAST# damage.
[LOG]	#UID:5067:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#15 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
checkHit	17.320508075689	15
=> chance to hit	55.901148531213
deformed wolf	4455	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4680	dumb ai talents can use	Howl	T_HOWL
deformed warg	4680	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 25
*p 25: Uniform: 0: 8B52 beamColor1
*p 25: Uniform: 1: 8B52 beamColor2
*p 25: Uniform: 2: 1406 beamsCount
*p 25: Uniform: 3: 8B52 circleColor
*p 25: Uniform: 4: 1406 circleDescendSpeed
*p 25: Uniform: 5: 1406 circleRotationSpeed
*p 25: Uniform: 6: 1406 noup
*p 25: Uniform: 7: 1406 tick
*p 25: Uniform: 8: 1406 tick_start
*p 25: Uniform: 9: 1406 time_factor
*p 25: Uniform: 10: 8B5E tex
Loading tile	effects/brainlocked.png
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=244926]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5077	after	1692
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	3	0.97	 on dam	63.841077719543
[PROJECTOR] after resists dam	61.925845387957
[PROJECTOR] after flat damage armor	61.925845387957
[PROJECTOR] final dam	61.925845387957
Loading tile	object/2haxe_steel.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=246659]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glorybretta the gloomy giant venus flytrap for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Glorybretta the gloomy giant venus flytrap!#{normal}#
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
gloomy giant brown mouse	4675	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	3.8729833462074
=> chance to hit	75
Hide in Plain Sight: 13.5 stealth vs 3.8729833462074 detection -->chance 75
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	0.5
[PROJECTOR] after resists dam	0.39478899104078
[PROJECTOR] after flat damage armor	0.39478899104078
[PROJECTOR] final dam	0.39478899104078
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(0 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	4680	deformed warg	::	1690	golem (servant of Rybanic)	81	<	100
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4680	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.84518779031	8	13	13.3	::	1.5324555320337
checkHit	29	13.3
=> chance to hit	90
[LOG]	#UID:5067:0#Shadow misses #fbd578#Rybanic#LAST#.
[LOG]	
[USERCHAT] channel serial data	loftydonkey	tome	412
[USERCHAT] channel achievement	loftydonkey	tome	Utterly Destroyed	false	false
[LOG]	Rybanic casts Channel Staff.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[SPELL CRIT %]	6.9
Adding entity	5078	after	1692
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
AI took for target	1690	golem (servant of Rybanic)	::	4444	deformed giant white mouse	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant white mouse	 :: 	44.082477970522	7	1	3.45	::	1.2079215610874
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	71.639291152817
[PROJECTOR] after difficulty dam	71.639291152817
[PROJECTOR] res	0	1	 on dam	71.639291152817
[PROJECTOR] after resists dam	71.639291152817
[PROJECTOR] after flat damage armor	71.639291152817
[PROJECTOR] final dam	71.639291152817
checkHit	32.5	6.0615825196545
=> chance to hit	95
[KNOCKBACK] from	17	17	over	3
[KNOCKBACK] try	19	25	2
[KNOCKBACK] try	20	25	1	::
[KNOCKBACK] try	21	25	0	::
[KNOCKBACK] ok knocked to	21	25	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed giant white mouse for #aaaaaa#72 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed giant white mouse!#{normal}#
[TARGET] Passing target	gloomy great wolf	from	deformed warg	to	golem (servant of Rybanic)
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=247714]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4673	gloomy giant venus flytrap	::	1690	golem (servant of Rybanic)	36	<	100
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
deformed wolf	4677	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	1.5
[PROJECTOR] after resists dam	1.1843669731223
[PROJECTOR] after flat damage armor	1.1843669731223
[PROJECTOR] final dam	1.1843669731223
[LOG]	Rybanic's Channel Staff hits Deformed wolf for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#00ff00##UID:586:0#Talent Create Alchemist Gems is ready to use.
[LOG]	
Loading tile	talents/create_alchemist_gems.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	5079	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	4454	deformed wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed wolf	 :: 	44.082477970522	7	1	7.2	::	1
checkHit	26	7.2
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	7.2	=	1.0188
[PROJECTOR] starting dam	50.94
[PROJECTOR] after difficulty dam	50.94
[PROJECTOR] res	4.4854113173718	0.95514588682628	 on dam	50.94
[PROJECTOR] after resists dam	48.655131474931
[PROJECTOR] after flat damage armor	48.655131474931
[PROJECTOR] final dam	48.655131474931
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed wolf for #aaaaaa#49 physical#LAST# damage.
AI took for target	4454	deformed wolf	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	10.285964990493	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	4455	deformed wolf	::	1690	golem (servant of Rybanic)	25	<	100
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[PROJECTOR] starting dam	66.501122624524
[PROJECTOR] after difficulty dam	66.501122624524
[PROJECTOR] res	0	1	 on dam	83.791414506901
[PROJECTOR] after resists dam	83.791414506901
[PROJECTOR] after flat damage armor	83.791414506901
[PROJECTOR] final dam	83.791414506901
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=248448]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed wolf for #{bold}##LIGHT_RED#84 fire#{normal}##LAST# damage.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
sick giant brown rat	4678	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed wolf!#{normal}#
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	2.5
[PROJECTOR] after resists dam	1.9739449552039
[PROJECTOR] after flat damage armor	1.9739449552039
[PROJECTOR] final dam	1.9739449552039
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	4455	deformed wolf	::	1690	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5080	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	4676	deformed giant crystal rat	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant crystal rat	 :: 	44.082477970522	7	5.3838930787236	4.8	::	1
checkHit	26	4.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5.3838930787236	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	96
[ATTACK] after mult	96
[ATTACK] mace accuracy bonus	26	4.8	=	1.0212
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) performs a melee critical strike against Deformed giant crystal rat!#{normal}#
[PROJECTOR] starting dam	98.0352
[PROJECTOR] after difficulty dam	98.0352
[PROJECTOR] res	0	1	 on dam	98.0352
[PROJECTOR] after resists dam	98.0352
[PROJECTOR] after flat damage armor	98.0352
[PROJECTOR] final dam	98.0352
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed giant crystal rat for #{bold}##aaaaaa#98 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed giant crystal rat!#{normal}#
gloomy giant venus flytrap	4673	dumb ai talents can use	Blindside	T_BLINDSIDE
gloomy giant venus flytrap	4673	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_BLINDSIDE
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.241607436512	10	25.38	4.7	::	1.0281573490015
checkHit	22	4.7
=> chance to hit	94
[ATTACK] raw dam	11.241607436512	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
gloomy giant brown mouse	4675	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=249012]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1.2366563145999
checkHit	11	4.7
=> chance to hit	66
[ATTACK] raw dam	5.2398553999506	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	100
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#{bold}#Something performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#56 fire#LAST# damage.
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3.5
[PROJECTOR] after resists dam	2.7635229372855
[PROJECTOR] after flat damage armor	2.7635229372855
[PROJECTOR] final dam	2.7635229372855
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Deformed warg uses Reproach.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5081	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=250097]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#66 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	4455	deformed wolf	4	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	4.5
[PROJECTOR] after resists dam	3.553100919367
[PROJECTOR] after flat damage armor	3.553100919367
[PROJECTOR] final dam	3.553100919367
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4451	dumb ai talents can use	Howl	T_HOWL
deformed warg	4451	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_HOWL
gloomy great wolf	4457	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Deformed warg uses Reproach.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5082	after	1692
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	4.3275706190545	0.95672429380946	 on dam	58.140981494584
[PROJECTOR] after resists dam	55.624889461795
[PROJECTOR] after flat damage armor	55.624889461795
[PROJECTOR] final dam	55.624889461795
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=251246]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed wolf for #LIGHT_RED#56 fire#LAST# damage.
AI took for target	4679	gloomy giant brown mouse	::	1690	golem (servant of Rybanic)	100	<	100
[LOG]	Deformed warg stops regenerating health quickly.
AI took for target	1690	golem (servant of Rybanic)	::	4455	deformed wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed wolf	 :: 	44.082477970522	7	1	7.2	::	1
checkHit	26	7.2
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	7.2	=	1.0188
[PROJECTOR] starting dam	68.2596
[PROJECTOR] after difficulty dam	68.2596
[PROJECTOR] res	0	1	 on dam	68.2596
[PROJECTOR] after resists dam	68.2596
[PROJECTOR] after flat damage armor	68.2596
[PROJECTOR] final dam	68.2596
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed wolf for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed wolf!#{normal}#
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4451	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_REPROACH
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Deformed warg uses Reproach.
[LOG]	Golem (servant of Rybanic) is no longer writhing in agony.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5083	after	1692
gloomy giant brown mouse	4679	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	3.8729833462074
=> chance to hit	75
Hide in Plain Sight: 13.5 stealth vs 3.8729833462074 detection -->chance 75
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=251940]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	1690	golem (servant of Rybanic)	::	4680	deformed warg	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	44.082477970522	7	5	11.2	::	1
checkHit	26	11.2
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	11.2	=	1.0148
[PROJECTOR] starting dam	63.9324
[PROJECTOR] after difficulty dam	63.9324
[PROJECTOR] res	0	1	 on dam	63.9324
[PROJECTOR] after resists dam	63.9324
[PROJECTOR] after flat damage armor	63.9324
[PROJECTOR] final dam	63.9324
[LOG]	Deformed warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 25
*p 25: Uniform: 0: 8B52 beamColor1
*p 25: Uniform: 1: 8B52 beamColor2
*p 25: Uniform: 2: 1406 beamsCount
*p 25: Uniform: 3: 8B52 circleColor
*p 25: Uniform: 4: 1406 circleDescendSpeed
*p 25: Uniform: 5: 1406 circleRotationSpeed
*p 25: Uniform: 6: 1406 noup
*p 25: Uniform: 7: 1406 tick
*p 25: Uniform: 8: 1406 tick_start
*p 25: Uniform: 9: 1406 time_factor
*p 25: Uniform: 10: 8B5E tex
[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed warg for #aaaaaa#64 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5084	after	1692
deformed warg	4680	dumb ai talents can use	Attack	T_ATTACK
deformed warg	4680	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4680	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.775871045553	5	25.38	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACK] raw dam	10.775871045553	versus	25.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=252639]
New GL Shader program 26
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#58 fire#LAST# damage.
AI took for target	4679	gloomy giant brown mouse	::	1690	golem (servant of Rybanic)	64	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed warg!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	4677	deformed wolf	16	<	100
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4451	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_REPROACH
[LOG]	
[Identify]	Poruvena the Sootrage	true
[LOG]	There is an item here: #SALMON##UID:4461:0#Poruvena the Sootrage (17-25.5 power, 2 apr)#LAST#
AI took for target	4678	sick giant brown rat	::	1690	golem (servant of Rybanic)	36	<	100
sick giant brown rat	4678	dumb ai talents can use	Blindside	T_BLINDSIDE
sick giant brown rat	4678	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_BLINDSIDE
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6371674317876	10	25.38	4.7	::	1.0084788675732
checkHit	12	4.7
=> chance to hit	69
[ATTACK] raw dam	6.6371674317876	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static>
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
deformed warg	4451	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	Poruvena the Sootrage	true
[LOG]	Rybanic picks up (e.): #SALMON##UID:4461:0#Poruvena the Sootrage (17-25.5 power, 2 apr)#LAST#.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.8468703870328	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	8.8468703870328	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	4678	sick giant brown rat	::	1690	golem (servant of Rybanic)	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed wolf	 :: 	44.082477970522	7	1	6.5	::	1.2079215610874
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	66.499705702546
[PROJECTOR] after difficulty dam	66.499705702546
[PROJECTOR] res	0	1	 on dam	66.499705702546
[PROJECTOR] after resists dam	66.499705702546
[PROJECTOR] after flat damage armor	66.499705702546
[PROJECTOR] final dam	66.499705702546
checkHit	9.0400945938401	32.5
=> chance to hit	0
[LOG]	Deformed wolf is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed wolf for #aaaaaa#66 physical#LAST# damage.
AI took for target	4451	deformed warg	::	1690	golem (servant of Rybanic)	49	<	100
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
deformed wolf	4677	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.8468703870328	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[LOG]	#UID:4677:0#Deformed wolf misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel serial data	lilin	global	337
[USERCHAT] channel achievement	sstraub73	tome	Rescuer of the lost	false	false
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:5085:0#topaz#LAST# from #SALMON##UID:4461:0#Poruvena the Sootrage (17-25.5 power, 2 apr)#LAST#
[USERCHAT] channel achievement	Jethilas	global	Impossible Death	false	true
Loading tile	object/topaz.png
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6371674317876	10	25.38	4.7	::	1
checkHit	12	4.7
=> chance to hit	69
[LOG]	#UID:4678:0#Sick giant brown rat misses Golem (servant of Rybanic).
AI took for target	4679	gloomy giant brown mouse	::	1690	golem (servant of Rybanic)	16	<	100
gloomy giant brown mouse	4679	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1.000854597126
checkHit	11	4.7
=> chance to hit	66
[ATTACK] raw dam	5.2398553999506	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed wolf	 :: 	44.082477970522	7	1	6.5	::	1
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	1.5
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	75.443
[PROJECTOR] after difficulty dam	75.443
[PROJECTOR] res	0	1	 on dam	75.443
[PROJECTOR] after resists dam	75.443
[PROJECTOR] after flat damage armor	75.443
[PROJECTOR] final dam	75.443
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed wolf for #aaaaaa#75 physical#LAST# damage.
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed wolf!#{normal}#
[LOG]	
[USERCHAT] channel achievement	Jethilas	global	Level 10	false	false
sick giant brown rat	4678	dumb ai talents can use	Attack	T_ATTACK
sick giant brown rat	4678	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Sick giant brown rat dashes quickly!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6371674317876	10	25.38	4.7	::	1
checkHit	12	4.7
=> chance to hit	69
[ATTACK] raw dam	6.6371674317876	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	4679	gloomy giant brown mouse	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[ATTACK] raw dam	5.2398553999506	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	1690	golem (servant of Rybanic)	::	4678	sick giant brown rat	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant brown rat	 :: 	44.082477970522	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	65.4208
[PROJECTOR] after difficulty dam	65.4208
[PROJECTOR] res	0	1	 on dam	65.4208
[PROJECTOR] after resists dam	65.4208
[PROJECTOR] after flat damage armor	65.4208
[PROJECTOR] final dam	65.4208
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick giant brown rat for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick giant brown rat!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	5086	after	1692
[PROJECTOR] starting dam	66.501122624524
[PROJECTOR] after difficulty dam	66.501122624524
[PROJECTOR] res	0.70498954847633	0.99295010451524	 on dam	83.791414506901
[PROJECTOR] after resists dam	83.200693792107
[PROJECTOR] after flat damage armor	83.200693792107
[PROJECTOR] final dam	83.200693792107
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=268085]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant brown mouse for #{bold}##LIGHT_RED#83 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant brown mouse!#{normal}#
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
AI took for target	1690	golem (servant of Rybanic)	::	4451	deformed warg	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	44.082477970522	7	5	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	64.989743355109
[PROJECTOR] after difficulty dam	64.989743355109
[PROJECTOR] res	11.05	0.8895	 on dam	64.989743355109
[PROJECTOR] after resists dam	57.808376714369
[PROJECTOR] after flat damage armor	57.808376714369
[PROJECTOR] final dam	57.808376714369
checkHit	32.5	9.4867427040044
=> chance to hit	95
[KNOCKBACK] from	19	19	over	3
[KNOCKBACK] try	21	23	2
[KNOCKBACK] try	22	22	1	::
[KNOCKBACK] try	23	21	0	::
[KNOCKBACK] ok knocked to	23	21	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed warg for #aaaaaa#58 physical#LAST# damage.
[LOG]	
AI took for target	4451	deformed warg	::	1690	golem (servant of Rybanic)	36	<	100
deformed warg	4451	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
AI took for target	1690	golem (servant of Rybanic)	::	4451	deformed warg	16	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=269505]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	44.082477970522	7	5	10.85	::	1
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	46.6969
[PROJECTOR] after difficulty dam	46.6969
[PROJECTOR] res	0	1	 on dam	46.6969
[PROJECTOR] after resists dam	46.6969
[PROJECTOR] after flat damage armor	46.6969
[PROJECTOR] final dam	46.6969
[LOG]	Deformed warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 26
*p 26: Uniform: 0: 8B52 beamColor1
*p 26: Uniform: 1: 8B52 beamColor2
*p 26: Uniform: 2: 1406 beamsCount
*p 26: Uniform: 3: 8B52 circleColor
*p 26: Uniform: 4: 1406 circleDescendSpeed
*p 26: Uniform: 5: 1406 circleRotationSpeed
*p 26: Uniform: 6: 1406 noup
*p 26: Uniform: 7: 1406 tick
*p 26: Uniform: 8: 1406 tick_start
*p 26: Uniform: 9: 1406 time_factor
*p 26: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed warg for #aaaaaa#47 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.963103268893	5	25.38	4.7	::	1
checkHit	22.5	4.7
=> chance to hit	95
[ATTACK] raw dam	9.963103268893	versus	25.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5087	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=270156]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed warg!#{normal}#
gloomy great wolf	4457	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	1690	golem (servant of Rybanic)	::	4449	sick poison ivy	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
sick poison ivy	4449	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Sick poison ivy uses Dark Tendrils.
[MIND CRIT %]	1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	5089	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=273426]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick poison ivy	 :: 	44.082477970522	7	1	2.05	::	1.2079215610874
checkHit	26	2.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	1.5
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	26	2.05	=	1.02395
[PROJECTOR] starting dam	86.579589773283
[PROJECTOR] after difficulty dam	86.579589773283
[PROJECTOR] res	0	1	 on dam	86.579589773283
[PROJECTOR] after resists dam	86.579589773283
[PROJECTOR] after flat damage armor	86.579589773283
[PROJECTOR] final dam	86.579589773283
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	10.132164210326	32.5
=> chance to hit	0
[LOG]	Something hits Sick poison ivy for #aaaaaa#87 physical#LAST# damage.
[LOG]	#UID:4449:0#Sick poison ivy hits Something for #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#{bold}#Something killed Sick poison ivy!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	zircon	true
[LOG]	Rybanic picks up (L.): #FFFFFF##UID:4689:0#zircon#LAST#.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	3.2870999748829
[PROJECTOR] after resists dam	2.7940349786504
[PROJECTOR] after flat damage armor	2.7940349786504
[PROJECTOR] numbed dam	2.3749297318529
[PROJECTOR] final dam	2.3749297318529
[LOG]	Sick poison ivy's creeping dark hits Golem (servant of Rybanic) for #GREY#2 darkness#LAST# damage.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	3.2870999748829
[PROJECTOR] after resists dam	2.7940349786504
[PROJECTOR] after flat damage armor	2.7940349786504
[PROJECTOR] numbed dam	2.3749297318529
[PROJECTOR] final dam	2.3749297318529
[LOG]	Sick poison ivy's creeping dark hits Golem (servant of Rybanic) for #GREY#2 darkness#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	3.2870999748829
[PROJECTOR] after resists dam	2.7940349786504
[PROJECTOR] after flat damage armor	2.7940349786504
[PROJECTOR] numbed dam	2.3749297318529
[PROJECTOR] final dam	2.3749297318529
[LOG]	Sick poison ivy's creeping dark hits Golem (servant of Rybanic) for #GREY#2 darkness#LAST# damage.
[LOG]	
[LOG]	The dark tendrils dissipate.
[LOG]	
gloomy giant venus flytrap	4446	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	15	0.85	 on dam	16.666666666667
[PROJECTOR] after resists dam	14.166666666667
[PROJECTOR] after flat damage armor	14.166666666667
[PROJECTOR] final dam	14.166666666667
[LOG]	Something hits Golem (servant of Rybanic) for #LIGHT_GREEN#14 nature#LAST# damage.
gloomy great wolf	4457	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
[Identify]	spellwoven linen wizard hat	true
[LOG]	There is an item here: #00FF80##UID:4685:0#spellwoven linen wizard hat (1 def, 0 armour)#LAST#
Astar fail: destination unreachable
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	spellwoven linen wizard hat	true
[LOG]	Rybanic picks up (t.): #00FF80##UID:4685:0#spellwoven linen wizard hat (1 def, 0 armour)#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	You are unable to move!
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	#00FF00#You are no longer encumbered.
fight: 	spellwoven linen wizard hat	Tooth of the Mouth	::	nil	HEAD
fight: 	spellwoven linen wizard hat	ash magestaff 'Blazerigor'	::	OFFHAND	HEAD
fight: 	spellwoven linen wizard hat	Crystle's Astral Bindings	::	nil	HEAD
fight: 	spellwoven linen wizard hat	rough leather belt of carrying	::	nil	HEAD
fight: 	spellwoven linen wizard hat	thick linen cloak	::	nil	HEAD
fight: 	spellwoven linen wizard hat	linen robe of fire (#RESIST#)	::	nil	HEAD
fight: 	spellwoven linen wizard hat	brass lantern	::	nil	HEAD
fight: 	spellwoven linen wizard hat	Feathersteel Amulet	::	nil	HEAD
fight: 	spellwoven linen wizard hat	rogue's steel ring	::	nil	HEAD
fight: 	spellwoven linen wizard hat	alchemist agate	::	nil	HEAD
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	Rybanic wears: #00FF80##UID:4685:0#spellwoven linen wizard hat (1 def, 0 armour)#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You give #00FF80##UID:1719:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST# to golem (servant of Rybanic).
[LOG]	You give #00FF80##UID:1594:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST# to golem (servant of Rybanic).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (gloomy giant venus flytrap)).
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	4442	deformed wolf	::	1692	Rybanic	81	<	100
deformed wolf	4442	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[Identify]	iron waraxe	true
[LOG]	There is an item here: #FFFFFF##UID:4694:0#iron waraxe (7-9.8 power, 2 apr)#LAST#
Astar fail: destination unreachable
[TARGET] Passing target	sick poison ivy	from	deformed wolf	to	Rybanic
[TARGET] Passing target	gloomy black bear	from	sick poison ivy	to	Rybanic
[LOG]	
Server latency	150
[Identify]	iron waraxe	true
[LOG]	Rybanic picks up (o.): #FFFFFF##UID:4694:0#iron waraxe (7-9.8 power, 2 apr)#LAST#.
Astar fail: destination unreachable
gloomy giant venus flytrap	4446	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5094	after	1692
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=306693]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed wolf for #LIGHT_RED#62 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5095	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=307352]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5096	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	20	0.8	 on dam	64.981096964535
[PROJECTOR] after resists dam	51.984877571628
[PROJECTOR] after flat damage armor	51.984877571628
[PROJECTOR] final dam	51.984877571628
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=308042]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy black bear for #LIGHT_RED#52 fire#LAST# damage.
Astar fail: destination unreachable
gloomy great wolf	4457	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5097	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	20	0.8	 on dam	67.261135454519
[PROJECTOR] after resists dam	53.808908363615
[PROJECTOR] after flat damage armor	53.808908363615
[PROJECTOR] final dam	53.808908363615
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=308442]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy black bear for #LIGHT_RED#54 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5098	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	20	0.8	 on dam	60.421019984568
[PROJECTOR] after resists dam	48.336815987654
[PROJECTOR] after flat damage armor	48.336815987654
[PROJECTOR] final dam	48.336815987654
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=308810]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy black bear for #LIGHT_RED#48 fire#LAST# damage.
AI took for target	4456	gloomy black bear	::	1692	Rybanic	25	<	100
gloomy black bear	4456	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Gloomy black bear uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.35468298856	3	13	13.3	::	1.1536668617399
checkHit	17	13.3
=> chance to hit	60
[ATTACK] raw dam	20.35468298856	versus	13	0.3	with APR	3
[ATTACK] after armor	14.248278091992
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	17.305002926098
[PROJECTOR] starting dam	17.305002926098
[PROJECTOR] after difficulty dam	17.305002926098
[PROJECTOR] res	0	1	 on dam	17.305002926098
[PROJECTOR] after resists dam	17.305002926098
[PROJECTOR] after flat damage armor	17.305002926098
[PROJECTOR] final dam	17.305002926098
checkHit	15	7.779825081299
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy black bear for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:4456:0#Gloomy black bear hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5099	after	1692
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	20	0.8	 on dam	55.860943004601
[PROJECTOR] after resists dam	44.68875440368
[PROJECTOR] after flat damage armor	44.68875440368
[PROJECTOR] final dam	44.68875440368
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=309833]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy black bear for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy black bear!#{normal}#
[LOG]	
Astar fail: destination unreachable
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[USERCHAT] channel achievement	dillesilma	global	The secret city (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (gloomy giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5100	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=315865]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

Astar fail: destination unreachable
[LOG]	
gloomy giant venus flytrap	4674	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Gloomy giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	15	0.85	 on dam	16.666666666667
[PROJECTOR] after resists dam	14.166666666667
[PROJECTOR] after flat damage armor	14.166666666667
[PROJECTOR] final dam	14.166666666667
[LOG]	#UID:4674:0#Gloomy giant venus flytrap hits Golem (servant of Rybanic) for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5101	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=316993]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#57 fire#LAST# damage.
gloomy great wolf	4457	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Gloomy great wolf howls
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	67.486020408129
[PROJECTOR] after difficulty dam	67.486020408129
[PROJECTOR] res	0.77213659221427	0.99227863407786	 on dam	85.032385714242
[PROJECTOR] after resists dam	84.37581954891
[PROJECTOR] after flat damage armor	84.37581954891
[PROJECTOR] final dam	84.37581954891
[PROJECTOR] starting dam	67.486020408129
[PROJECTOR] after difficulty dam	67.486020408129
[PROJECTOR] res	0	1	 on dam	85.032385714242
[PROJECTOR] after resists dam	85.032385714242
[PROJECTOR] after flat damage armor	85.032385714242
[PROJECTOR] final dam	85.032385714242
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=318306]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
Astar fail: destination unreachable
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy great wolf for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy giant venus flytrap for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5102	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=319107]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5103	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	4457	gloomy great wolf	64	<	100
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0.77213659221427	0.99227863407786	 on dam	66.121116209527
[PROJECTOR] after resists dam	65.610570876093
[PROJECTOR] after flat damage armor	65.610570876093
[PROJECTOR] final dam	65.610570876093
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=319929]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy great wolf for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy great wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	4441	sick war bear	::	1692	Rybanic	100	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the north (sick war bear)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	4441	sick war bear	81	<	100
[Identify]	pair of rough leather boots	true
[LOG]	There is an item here: #FFFFFF##UID:4693:0#pair of rough leather boots (0 def, 1 armour)#LAST#
sick war bear	4441	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Sick war bear uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.285643797531	3	13	13.3	::	0.80382660448997
checkHit	17	13.3
=> chance to hit	60
[LOG]	#UID:4441:0#Sick war bear misses #fbd578#Rybanic#LAST#.
[LOG]	
[Identify]	pair of rough leather boots	true
[LOG]	Rybanic picks up (q.): #FFFFFF##UID:4693:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
sick war bear	4441	dumb ai talents can use	Disarm	T_DISARM
sick war bear	4441	dumb ai talents can use	Stun	T_STUN
sick war bear	4441	dumb ai talents can use	Attack	T_ATTACK
sick war bear	4441	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Sick war bear uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.285643797531	3	13	13.3	::	0.81622776601684
checkHit	17	13.3
=> chance to hit	60
[ATTACK] raw dam	18.285643797531	versus	13	0.3	with APR	3
[ATTACK] after armor	12.799950658272
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	9.7947331922021
[PROJECTOR] starting dam	9.7947331922021
[PROJECTOR] after difficulty dam	9.7947331922021
[PROJECTOR] res	0	1	 on dam	9.7947331922021
[PROJECTOR] after resists dam	9.7947331922021
[PROJECTOR] after flat damage armor	9.7947331922021
[PROJECTOR] final dam	9.7947331922021
checkHit	15	7.7351733899641
=> chance to hit	69
[LOG]	Sick war bear resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
checkHit	14.35	25
=> chance to hit	24
[LOG]	Rybanic is stunned!
[LOG]	#UID:4441:0#Sick war bear hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Sick war bear for #YELLOW#2 mind#LAST#, #DARK_GREEN#16 blight#LAST# (18 total damage).
[LOG]	
Loading tile	effects/stunned.png
Loading tile	effects/offbalance.png
[LOG]	Today is the 16th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	72.76042354974
[PROJECTOR] after difficulty dam	72.76042354974
[PROJECTOR] res	0	1	 on dam	72.76042354974
[PROJECTOR] after resists dam	72.76042354974
[PROJECTOR] after flat damage armor	72.76042354974
[PROJECTOR] final dam	72.76042354974
checkHit	19.368751074938	32.5
=> chance to hit	18
[LOG]	Sick war bear is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5104	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	20	0.8	 on dam	60.421019984568
[PROJECTOR] after resists dam	48.336815987654
[PROJECTOR] after flat damage armor	48.336815987654
[PROJECTOR] stunned dam	14.501044796296
[PROJECTOR] final dam	14.501044796296
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=327154]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#15 fire#LAST# damage.
AI took for target	4441	sick war bear	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.285643797531	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	18.285643797531	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=327345]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	58.19415
[PROJECTOR] after difficulty dam	58.19415
[PROJECTOR] res	0	1	 on dam	58.19415
[PROJECTOR] after resists dam	58.19415
[PROJECTOR] after flat damage armor	58.19415
[PROJECTOR] final dam	58.19415
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#58 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5105	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] stunned dam	15.869067890287
[PROJECTOR] final dam	15.869067890287
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=327781]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#16 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	4441	sick war bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	59.2151
[PROJECTOR] after difficulty dam	59.2151
[PROJECTOR] res	0	1	 on dam	59.2151
[PROJECTOR] after resists dam	59.2151
[PROJECTOR] after flat damage armor	59.2151
[PROJECTOR] final dam	59.2151
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick war bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is not stunned anymore.
[LOG]	#00ff00##UID:741:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	#00ff00##UID:578:0#Talent Channel Staff is ready to use.
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	stabilizing rough leather cap	true
[LOG]	There is an item here: #00FF80##UID:4683:0#stabilizing rough leather cap (0 def, 1 armour)#LAST#
[LOG]	Ran for 11 turns (stop reason: object seen).
[LOG]	
[Identify]	agate	true
[LOG]	Rybanic picks up (w.): #FFFFFF##UID:4692:0#agate#LAST#.
[LOG]	
[LOG]	There is nothing to pickup there.
[LOG]	
[Identify]	stabilizing rough leather cap	true
[LOG]	There is an item here: #00FF80##UID:4683:0#stabilizing rough leather cap (0 def, 1 armour)#LAST#
[LOG]	
[USERCHAT] channel serial data	joserarodrigues	tome	422
[Identify]	stabilizing rough leather cap	true
[LOG]	Rybanic picks up (w.): #00FF80##UID:4683:0#stabilizing rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	4453	gloomy brown bear	::	1692	Rybanic	49	<	100
[LOG]	Ran for 30 turns (stop reason: hostile spotted to the south (gloomy brown bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5106	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	20	0.8	 on dam	60.421019984568
[PROJECTOR] after resists dam	48.336815987654
[PROJECTOR] after flat damage armor	48.336815987654
[PROJECTOR] final dam	48.336815987654
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=338478]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#48 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	4453	gloomy brown bear	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5107	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] final dam	52.896892967622
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=338934]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#53 fire#LAST# damage.
gloomy brown bear	4453	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Gloomy brown bear uses Dark Tendrils.
[MIND CRIT %]	1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5109	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	20	0.8	 on dam	67.261135454519
[PROJECTOR] after resists dam	53.808908363615
[PROJECTOR] after flat damage armor	53.808908363615
[PROJECTOR] final dam	53.808908363615
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=339394]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5111	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	20	0.8	 on dam	59.281000739576
[PROJECTOR] after resists dam	47.424800591661
[PROJECTOR] after flat damage armor	47.424800591661
[PROJECTOR] final dam	47.424800591661
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=339792]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5113	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] final dam	52.896892967622
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=340323]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy brown bear!#{normal}#
[LOG]	
[LOG]	The dark tendrils lash at Rybanic.
[LOG]	Rybanic is pinned to the ground.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	8	0.92	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.3201885384175
[PROJECTOR] after flat damage armor	4.3201885384175
[PROJECTOR] final dam	4.3201885384175
[LOG]	Gloomy brown bear's creeping dark hits #fbd578#Rybanic#LAST# for #GREY#4 darkness#LAST# damage.
[LOG]	
Loading tile	effects/pinned.png
[LOG]	You are unable to move!
sick poison ivy	4443	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	8	0.92	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.3201885384175
[PROJECTOR] after flat damage armor	4.3201885384175
[PROJECTOR] final dam	4.3201885384175
[LOG]	Gloomy brown bear's creeping dark hits #fbd578#Rybanic#LAST# for #GREY#4 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel talk	sradac	tome	what talents were those with the new shield graphics that looked like bubbles?
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	8	0.92	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.3201885384175
[PROJECTOR] after flat damage armor	4.3201885384175
[PROJECTOR] final dam	4.3201885384175
[LOG]	Gloomy brown bear's creeping dark hits #fbd578#Rybanic#LAST# for #GREY#4 darkness#LAST# damage.
[LOG]	
[LOG]	Rybanic is no longer pinned.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	8	0.92	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.3201885384175
[PROJECTOR] after flat damage armor	4.3201885384175
[PROJECTOR] final dam	4.3201885384175
[LOG]	Gloomy brown bear's creeping dark hits #fbd578#Rybanic#LAST# for #GREY#4 darkness#LAST# damage.
[LOG]	
sick poison ivy	4443	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[MIND CRIT %]	1
[LOG]	The dark tendrils dissipate.
[LOG]	
[Identify]	prismatic rough leather armour	true
[LOG]	There is an item here: #00FF80##UID:4690:0#prismatic rough leather armour (1 def, 2 armour)#LAST#
AI took for target	1690	golem (servant of Rybanic)	::	4443	sick poison ivy	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick poison ivy	 :: 	44.082477970522	7	1	2.05	::	1.2079215610874
checkHit	26	2.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	2.05	=	1.02395
[PROJECTOR] starting dam	74.211076948528
[PROJECTOR] after difficulty dam	74.211076948528
[PROJECTOR] res	0	1	 on dam	74.211076948528
[PROJECTOR] after resists dam	74.211076948528
[PROJECTOR] after flat damage armor	74.211076948528
[PROJECTOR] final dam	74.211076948528
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	9.3365207705795	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick poison ivy for #aaaaaa#74 physical#LAST# damage.
[LOG]	#UID:4443:0#Sick poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick poison ivy!#{normal}#
[LOG]	
[Identify]	prismatic rough leather armour	true
[LOG]	Rybanic picks up (x.): #00FF80##UID:4690:0#prismatic rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[USERCHAT] channel achievement	waltenk	tome	Level 10	false	false
[LOG]	The dark tendrils dissipate.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	iron dagger of banishment	true
[LOG]	There is an item here: #00FF80##UID:4687:0#iron dagger of banishment (6-7.8 power, 5 apr)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	iron dagger of banishment	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:4687:0#iron dagger of banishment (6-7.8 power, 5 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	4448	gloomy giant brown mouse	::	1692	Rybanic	49	<	100
gloomy giant brown mouse	4448	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant brown mouse	4448	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	14.217067208113
=> chance to hit	49
Hide in Plain Sight: 13.5 stealth vs 14.217067208113 detection -->chance 49
[LOG]	Gloomy giant brown mouse activates Stealth.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
AI took for target	1690	golem (servant of Rybanic)	::	4448	gloomy giant brown mouse	81	<	100
Astar fail: destination unreachable
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	Ran for 35 turns (stop reason: hostile spotted to the north (gloomy giant brown mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	5124	after	1692
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=358338]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant brown mouse for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:5125:0#spinel#LAST# from #FFFFFF##UID:4694:0#iron waraxe (7-9.8 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:5126:0#ametrine#LAST# from #00FF80##UID:4687:0#iron dagger of banishment (6-7.8 power, 5 apr)#LAST#
[LOG]	
Make wait background texture 631 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 56 ticks
Make wait background texture 693 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 465 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	42	25	0.71712892250092
Side octoroom	39	36	0.73616692022679
Side octoroom	28	44	0.79744719834611
Side octoroom	15	42	0.7997539367638
Side octoroom	8	31	0.70755089440841
Side octoroom	6	18	0.78837361817317
Side octoroom	15	8	0.74152952867275
Side octoroom	28	6	0.75187248954766
Side octoroom	38	13	0.70232125685534
Server latency	146
Loading tile	terrain/ladder_up_wild.png
Random elite generating
Adding to random boss class	Summoner	Wilder
Random boss forbade talent because of level	Leaves Tide	5
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Resilience	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Jelly	5
Random boss forbade talent because of level	Phase Summon	5
Random boss forbade talent because of level	Fire Drake	5
Random boss forbade talent because of level	Thorn Grab	5
Random boss forbade talent because of level	Nature's Equilibrium	5
Random boss forbade talent because of level	Wild Summon	5
Random boss forbade talent because of level	Master Summoner	5
Random boss forbade talent because of level	Rimebark	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Stone Golem	5
Random boss forbade talent because of level	Elemental Harmony	5
Random boss forbade talent because of level	Summon Control	5
Random boss forbade talent because of level	Nature's Cycle	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	One with Nature	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Nature's Balance	5
Random boss forbade talent because of level	Minotaur	5
Random boss forbade talent because of level	Hydra	5
Random boss forbade talent because of level	Grand Arrival	5
Random boss forbade talent because of level	Healing Nexus	5
Random boss forbade talent because of level	Frantic Summoning	5
Random boss forbade talent because of level	Nature's Touch	5
Random boss forbade talent because of level	Spider	5
Adding 3 random class talents to boss
 * talent	T_TURTLE
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_RUSH
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	4	nb_powers = 	3
Creating randart iron shield 'Healream'(scintillating iron shield) with nature with level 5
 * using themes	temporal,nature
[TOME ENTITY FILTER] selected Greater + Ego	16.227312630677	25.5
[TOME ENTITY FILTER] selected Greater	49.369744496506	50.5
fight: 	mossy mindstar of sand	radiant mossy mindstar of frost	::	nil	MAINHAND
fight: 	mossy mindstar of sand	radiant mossy mindstar of frost	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Uniques	0.34544126813892	0.5
fight: 	Eel-skin armour	radiant mossy mindstar of frost	::	nil	BODY
fight: 	Eel-skin armour	mossy mindstar of sand	::	nil	BODY
Added unique	mod.class.Object/Eel-skin armour	::	1
Added unique	mod.class.NPC/Glurianor the deformed giant rabbit	::	1
Loading tile	npc/canine_ww.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[TOME ENTITY FILTER] selected basic	112.42033860179	112.5
[TOME ENTITY FILTER] selected Ego	58.252941271815	65.5
[TOME ENTITY FILTER] selected Ego	57.504414425349	65.5
[TOME ENTITY FILTER] selected basic	87.316961333229	112.5
[TOME ENTITY FILTER] selected basic	106.73082515579	112.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] selected basic	85.687907752741	112.5
[TOME ENTITY FILTER] selected Money	69.502541022841	72.5
[TOME ENTITY FILTER] selected Double Ego	2.9266276694663	20.5
Wait finished, counted 939, 639 ticks
Loading tile	terrain/grass/grass_1_01.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-1
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.2	0	1
[1] = true
===	nil	nil
[TOME ENTITY FILTER] selected Ego	29.172176055883	65.5
Placing portal at 	28	22
Loading tile	terrain/underground_floor.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/shalore_male.png
[CHAT] loaded	welcome	table: 0x0432c0d0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0b3818b0	escort-duty-heart-gloom-1
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	6335	Gilahell, the lone alchemist	actor
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Heart of the Gloom (1)
C Map minimap texture: 592 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x0f2a9df8	nil
[PARTY] error trying to set player, not controlable: 	6335	Gilahell, the lone alchemist
[LOG]	Gilahell, the lone alchemist says: 'The portal is close, to the southwest.'
[EMOTE] added	The portal is close, to the southwest.	38	17
AI took for target	1690	golem (servant of Rybanic)	::	6042	deformed giant crystal rat	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6341	after	1692
AI took for target	6042	deformed giant crystal rat	::	1692	Rybanic	25	<	100
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=376166]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	6335	Gilahell, the lone alchemist	::	6042	deformed giant crystal rat	36	<	49
[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6342	after	1692
[TARGET] Passing target	deformed giant crystal rat	from	deformed giant crystal rat	to	Rybanic
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=377117]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
[LOG]	
deformed giant crystal rat	6052	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
[TARGET] Passing target	gloomy giant venus flytrap	from	deformed giant crystal rat	to	Rybanic
[TARGET] Passing target	sick giant brown rat	from	deformed giant crystal rat	to	Rybanic
sick giant brown rat	6056	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6343	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=379327]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#59 fire#LAST# damage.
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
AI took for target	6335	Gilahell, the lone alchemist	::	6052	deformed giant crystal rat	49	<	49
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	6344	after	1692
[PROJECTOR] starting dam	69.215454160219
[PROJECTOR] after difficulty dam	69.215454160219
[PROJECTOR] res	0	1	 on dam	87.211472241876
[PROJECTOR] after resists dam	87.211472241876
[PROJECTOR] after flat damage armor	87.211472241876
[PROJECTOR] final dam	87.211472241876
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=379664]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #{bold}##LIGHT_RED#87 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6345	after	1692
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
AI took for target	6050	gloomy giant grey mouse	::	1692	Rybanic	100	<	100
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=382859]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#57 fire#LAST# damage.
[TARGET] Passing target	golem (servant of Rybanic)	from	Gilahell, the lone alchemist	to	deformed giant crystal rat
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6346	after	1692
gloomy giant venus flytrap	6059	dumb ai talents can use	Blindside	T_BLINDSIDE
gloomy giant venus flytrap	6059	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_BLINDSIDE
[LOG]	Gloomy giant venus flytrap uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	11.241607436512	10	13	13.3	::	1.2305966986584
checkHit	22	13.3
=> chance to hit	72
[ATTACK] raw dam	11.241607436512	versus	13	0.3	with APR	10
[ATTACK] after armor	8.2416074365118
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	9.8447735892673
[PROJECTOR] starting dam	9.8447735892673
[PROJECTOR] after difficulty dam	9.8447735892673
[PROJECTOR] res	0	1	 on dam	9.8447735892673
[PROJECTOR] after resists dam	9.8447735892673
[PROJECTOR] after flat damage armor	9.8447735892673
[PROJECTOR] final dam	9.8447735892673
checkHit	15	7.3982018170806
=> chance to hit	70
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=383756]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy giant venus flytrap for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:6059:0#Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
AI took for target	1690	golem (servant of Rybanic)	::	6056	sick giant brown rat	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant brown rat	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	80.257932283332
[PROJECTOR] after difficulty dam	80.257932283332
[PROJECTOR] res	0	1	 on dam	80.257932283332
[PROJECTOR] after resists dam	80.257932283332
[PROJECTOR] after flat damage armor	80.257932283332
[PROJECTOR] final dam	80.257932283332
checkHit	6.8297531195749	32.5
=> chance to hit	0
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Gloomy giant venus flytrap!#{normal}#
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick giant brown rat for #aaaaaa#80 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick giant brown rat!#{normal}#
gloomy giant grey mouse	6050	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Gloomy giant grey mouse uses Reproach.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6347	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	5824	sick giant brown rat	100	<	100
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=384216]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant grey mouse for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant grey mouse!#{normal}#
AI took for target	5824	sick giant brown rat	::	1690	golem (servant of Rybanic)	81	<	100
AI took for target	6040	deformed giant white mouse	::	1690	golem (servant of Rybanic)	36	<	100
[LOG]	
[USERCHAT] channel serial data	kavarien	tome	449
[TARGET] Passing target	deformed giant crystal rat	from	sick giant brown rat	to	golem (servant of Rybanic)
sick giant brown rat	5824	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
deformed giant white mouse	6040	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant white mouse	6040	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	13.555441711726
=> chance to hit	50
Hide in Plain Sight: 13.5 stealth vs 13.555441711726 detection -->chance 50
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
deformed giant crystal rat	6049	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=386342]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
AI took for target	6335	Gilahell, the lone alchemist	::	6040	deformed giant white mouse	81	<	49
Gilahell, the lone alchemist	6335	dumb ai talents can use	Heat	T_HEAT
dumb ai uses	T_HEAT
[LOG]	Gilahell, the lone alchemist casts Heat.
[LOG]	Deformed giant white mouse is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=386342]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	0	1	 on dam	8.5697017483086
[PROJECTOR] after resists dam	8.5697017483086
[PROJECTOR] after flat damage armor	8.5697017483086
[PROJECTOR] final dam	8.5697017483086
[TARGET] Passing target	gloomy giant brown mouse	from	deformed giant white mouse	to	golem (servant of Rybanic)
[TARGET] Passing target	gloomy great wolf	from	deformed giant white mouse	to	golem (servant of Rybanic)
deformed giant white mouse	6040	dumb ai talents can use	Attack	T_ATTACK
deformed giant white mouse	6040	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[MIND CRIT %]	100
[LOG]	Golem (servant of Rybanic) is writhing in agony!
[USERCHAT] channel achievement	hollower	tome	Curse Lifter (Roguelike)	false	true
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant white mouse	 :: 	44.082477970522	7	1	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	61.353
[PROJECTOR] after difficulty dam	61.353
[PROJECTOR] res	0	1	 on dam	61.353
[PROJECTOR] after resists dam	61.353
[PROJECTOR] after flat damage armor	61.353
[PROJECTOR] final dam	61.353
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Deformed giant white mouse for #aaaaaa#61 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Deformed giant white mouse!#{normal}#
[LOG]	
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #{bold}##YELLOW#0 mind#{normal}##LAST# (0 total damage).
gloomy giant brown mouse	6044	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	3.8729833462074
=> chance to hit	75
Hide in Plain Sight: 13.5 stealth vs 3.8729833462074 detection -->chance 75
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
AI took for target	1690	golem (servant of Rybanic)	::	5824	sick giant brown rat	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant brown rat	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	60.502133567435
[PROJECTOR] after difficulty dam	60.502133567435
[PROJECTOR] res	0	1	 on dam	60.502133567435
[PROJECTOR] after resists dam	60.502133567435
[PROJECTOR] after flat damage armor	60.502133567435
[PROJECTOR] final dam	60.502133567435
checkHit	32.5	6.8339731032228
=> chance to hit	95
[KNOCKBACK] from	28	28	over	3
[KNOCKBACK] try	26	28	2
[KNOCKBACK] try	25	29	1	::
[KNOCKBACK] try	24	30	0	::
[KNOCKBACK] ok knocked to	24	30	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Sick giant brown rat for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Sick giant brown rat!#{normal}#
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	6
[PROJECTOR] after resists dam	4.7374678924894
[PROJECTOR] after flat damage armor	4.7374678924894
[PROJECTOR] final dam	4.7374678924894
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	6033	Glurianor the deformed giant rabbit	::	1690	golem (servant of Rybanic)	81	<	100
[TARGET] Passing target	deformed giant white mouse	from	gloomy giant brown mouse	to	golem (servant of Rybanic)
[TARGET] Passing target	sick poison ivy	from	gloomy giant brown mouse	to	golem (servant of Rybanic)
gloomy giant brown mouse	6044	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1.1417132985551
checkHit	11	4.7
=> chance to hit	66
[ATTACK] raw dam	5.2398553999506	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
deformed giant crystal rat	6049	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[MIND CRIT %]	1
[LOG]	
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	sick giant brown rat
AI took for target	1690	golem (servant of Rybanic)	::	6044	gloomy giant brown mouse	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant brown mouse	 :: 	44.082477970522	7	1	9.074328311497	::	1
checkHit	26	9.074328311497
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	9.074328311497	=	1.0169256716885
[PROJECTOR] starting dam	55.930911942868
[PROJECTOR] after difficulty dam	55.930911942868
[PROJECTOR] res	0	1	 on dam	55.930911942868
[PROJECTOR] after resists dam	55.930911942868
[PROJECTOR] after flat damage armor	55.930911942868
[PROJECTOR] final dam	55.930911942868
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy giant brown mouse for #aaaaaa#56 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Gloomy giant brown mouse!#{normal}#
gloomy great wolf	6043	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	1
[PROJECTOR] after resists dam	0.78957798208156
[PROJECTOR] after flat damage armor	0.78957798208156
[PROJECTOR] final dam	0.78957798208156
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant brown mouse
AI took for target	1690	golem (servant of Rybanic)	::	6049	deformed giant crystal rat	4	<	100
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	1.5
[PROJECTOR] after resists dam	1.1843669731223
[PROJECTOR] after flat damage armor	1.1843669731223
[PROJECTOR] final dam	1.1843669731223
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6348	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=391275]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	Glurianor the deformed giant rabbit uses Reproach.
AI took for target	6058	deformed giant white mouse	::	1690	golem (servant of Rybanic)	49	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[TARGET] Passing target	Gilahell, the lone alchemist	from	golem (servant of Rybanic)	to	deformed giant crystal rat
AI took for target	1690	golem (servant of Rybanic)	::	6043	gloomy great wolf	25	<	100
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	5
[PROJECTOR] after resists dam	3.9478899104078
[PROJECTOR] after flat damage armor	3.9478899104078
[PROJECTOR] final dam	3.9478899104078
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Agony from Deformed giant crystal rat hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	6349	after	1692
AI took for target	6335	Gilahell, the lone alchemist	::	6043	gloomy great wolf	25	<	49
[LOG]	Glurianor the deformed giant rabbit summons a War Hound!
[MIND CRIT %]	5.8
[MIND CRIT %]	5.8
Loading tile	npc/summoner_wardog.png
[PROJECTOR] starting dam	73.286951463762
[PROJECTOR] after difficulty dam	73.286951463762
[PROJECTOR] res	0	1	 on dam	92.34155884434
[PROJECTOR] after resists dam	92.34155884434
[PROJECTOR] after flat damage armor	92.34155884434
[PROJECTOR] final dam	92.34155884434
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=392497]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
deformed giant white mouse	6058	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant white mouse	6058	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant white mouse uses Agony.
[MIND CRIT %]	1
[LOG]	Rybanic's Channel Staff hits War hound for #{bold}##LIGHT_RED#92 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed War hound!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	6043	gloomy great wolf	9	<	100
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	0.5
[PROJECTOR] after resists dam	0.39478899104078
[PROJECTOR] after flat damage armor	0.39478899104078
[PROJECTOR] final dam	0.39478899104078
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#0 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6351	after	1692
Gilahell, the lone alchemist	6335	dumb ai talents can use	Heat	T_HEAT
dumb ai uses	T_HEAT
[LOG]	Gilahell, the lone alchemist casts Heat.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=393684]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=393764]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War hound for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Glurianor the deformed giant rabbit summons a Ritch Flamespitter!
[MIND CRIT %]	5.8
[MIND CRIT %]	5.8
Loading tile	npc/summoner_ritch.png
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	0	1	 on dam	8.5697017483086
[PROJECTOR] after resists dam	8.5697017483086
[PROJECTOR] after flat damage armor	8.5697017483086
[PROJECTOR] final dam	8.5697017483086
[LOG]	#{bold}#Rybanic's Channel Staff killed War hound!#{normal}#
[LOG]	Burning from Gilahell, the lone alchemist hits Gloomy great wolf for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy great wolf	 :: 	44.082477970522	7	2	7.5	::	1.2079215610874
checkHit	26	7.5
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	26	7.5	=	1.0185
[PROJECTOR] starting dam	78.737159037923
[PROJECTOR] after difficulty dam	78.737159037923
[PROJECTOR] res	0	1	 on dam	78.737159037923
[PROJECTOR] after resists dam	78.737159037923
[PROJECTOR] after flat damage armor	78.737159037923
[PROJECTOR] final dam	78.737159037923
checkHit	9.0839166156622	32.5
=> chance to hit	0
[LOG]	Gloomy great wolf is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy great wolf for #aaaaaa#79 physical#LAST# damage.
gloomy great wolf	6043	dumb ai talents can use	Attack	T_ATTACK
gloomy great wolf	6043	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Gloomy great wolf uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.7911975698531	3	25.38	4.7	::	1.2366563145999
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	8.7911975698531	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6353	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=394408]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy great wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	Glurianor the deformed giant rabbit uses Reproach.
[LOG]	Ritch flamespitter uses Flamespit.
[MIND CRIT %]	8.9705594523604
[PROJECTOR] starting dam	33.53003468313
[PROJECTOR] after difficulty dam	33.53003468313
[PROJECTOR] res	15	0.85	 on dam	22.800423584529
[PROJECTOR] after resists dam	19.380360046849
[PROJECTOR] after flat damage armor	19.380360046849
[PROJECTOR] final dam	19.380360046849
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=394600]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy great wolf!#{normal}#
[LOG]	#UID:6352:0#Ritch flamespitter hits Golem (servant of Rybanic) for #LIGHT_RED#19 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	6352	ritch flamespitter	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	ritch flamespitter	 :: 	44.082477970522	7	0	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	55.404
[PROJECTOR] after difficulty dam	55.404
[PROJECTOR] res	0	1	 on dam	55.404
[PROJECTOR] after resists dam	55.404
[PROJECTOR] after flat damage armor	55.404
[PROJECTOR] final dam	55.404
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Ritch flamespitter for #aaaaaa#55 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Ritch flamespitter!#{normal}#
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	69.188304763172
[PROJECTOR] after difficulty dam	69.188304763172
[PROJECTOR] res	0	1	 on dam	87.177264001596
[PROJECTOR] after resists dam	87.177264001596
[PROJECTOR] after flat damage armor	87.177264001596
[PROJECTOR] final dam	87.177264001596
Loading tile	object/artifact/eel_skin_armor.png
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=396787]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	5
[PROJECTOR] after resists dam	3.9478899104078
[PROJECTOR] after flat damage armor	3.9478899104078
[PROJECTOR] final dam	3.9478899104078
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Glurianor the deformed giant rabbit for #LIGHT_RED#87 fire#LAST# damage.
AI took for target	6335	Gilahell, the lone alchemist	::	6058	deformed giant white mouse	64	<	49
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Glurianor the deformed giant rabbit!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	6058	deformed giant white mouse	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	6354	after	1692
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	7
[PROJECTOR] after resists dam	5.5270458745709
[PROJECTOR] after flat damage armor	5.5270458745709
[PROJECTOR] final dam	5.5270458745709
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#6 mind#LAST# damage.
deformed giant white mouse	6058	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant white mouse	6058	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant white mouse uses Agony.
[MIND CRIT %]	1
[PROJECTOR] starting dam	66.501122624524
[PROJECTOR] after difficulty dam	66.501122624524
[PROJECTOR] res	0	1	 on dam	83.791414506901
[PROJECTOR] after resists dam	83.791414506901
[PROJECTOR] after flat damage armor	83.791414506901
[PROJECTOR] final dam	83.791414506901
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=398769]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant white mouse for #{bold}##LIGHT_RED#84 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant white mouse!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	6045	sick poison ivy	81	<	100
[LOG]	
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	1
[PROJECTOR] after resists dam	0.78957798208156
[PROJECTOR] after flat damage armor	0.78957798208156
[PROJECTOR] final dam	0.78957798208156
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#1 mind#LAST# damage.
AI took for target	6045	sick poison ivy	::	1690	golem (servant of Rybanic)	81	<	100
AI took for target	6335	Gilahell, the lone alchemist	::	6045	sick poison ivy	100	<	49
[LOG]	
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#2 mind#LAST# damage.
[QUEST] try update status on	Rybanic	escort-duty-heart-gloom-1	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lone alchemist (level 1 of Heart of the Gloom)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x03edd2a0
[CHAT] loaded	done	table: 0x03eb1f38
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Gilahell, the lone alchemist	party6335
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[CHAT] selected	[Improve Magic by +2]	function: 0x0fd06580	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	5
[PROJECTOR] after resists dam	3.9478899104078
[PROJECTOR] after flat damage armor	3.9478899104078
[PROJECTOR] final dam	3.9478899104078
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#4 mind#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	ulo	tome	Level 20 (Roguelike)	false	true
checkHit	11	8.4084524080945
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3.5
[PROJECTOR] after resists dam	2.7635229372855
[PROJECTOR] after flat damage armor	2.7635229372855
[PROJECTOR] final dam	2.7635229372855
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#3 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6355	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=413844]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	11	8.4084524080945
=> chance to hit	57
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	9
[PROJECTOR] after resists dam	7.1062018387341
[PROJECTOR] after flat damage armor	7.1062018387341
[PROJECTOR] final dam	7.1062018387341
[LOG]	Agony from Deformed giant white mouse hits Golem (servant of Rybanic) for #YELLOW#7 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6356	after	1692
[LOG]	Golem (servant of Rybanic) is no longer writhing in agony.
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=414997]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[Identify]	Eel-skin armour	true
[LOG]	There is an item here: #FFD700##UID:6039:0#Eel-skin armour (10 def, 1 armour)#LAST#
[Identify]	iron shield 'Healream'	true
[LOG]	There is an item here: #SALMON##UID:5828:0#iron shield 'Healream' (4 def, 2 armour, 18 block)#LAST#
[LOG]	Lore found: #0080FF#Eel-skin armour
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Eel-skin armour
Loading tile	object/shield_iron.png
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Eel-skin armour	true
[LOG]	Rybanic picks up (w.): #FFD700##UID:6039:0#Eel-skin armour (10 def, 1 armour)#LAST#.
[LORE] learnt	Eel-skin armour
[Identify]	iron shield 'Healream'	true
[LOG]	Rybanic picks up (y.): #SALMON##UID:5828:0#iron shield 'Healream' (4 def, 2 armour, 18 block)#LAST#.
[USERCHAT] channel serial data	hermyt	tome	475
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:6357:0#agate#LAST# from #SALMON##UID:5828:0#iron shield 'Healream' (4 def, 2 armour, 18 block)#LAST#
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
Server latency	146
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You give #FFD700##UID:6039:0#Eel-skin armour (10 def, 1 armour)#LAST# to golem (servant of Rybanic).
[LOG]	
[Identify]	zircon	true
[LOG]	Rybanic picks up (N.): #FFFFFF##UID:6069:0#zircon#LAST#.
[LOG]	
[Identify]	regeneration infusion	true
[LOG]	There is an item here: #FFFFFF##UID:6060:0#regeneration infusion (heal 60 over 5 turns)#LAST#
[LOG]	
[Identify]	regeneration infusion	true
[LOG]	Rybanic picks up (a.): #FFFFFF##UID:6060:0#regeneration infusion (heal 60 over 5 turns)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	6053	deformed wolf	::	1692	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (deformed wolf)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6358	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=437305]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed wolf for #LIGHT_RED#65 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	6053	deformed wolf	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6359	after	1692
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=437802]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed wolf for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6046	deformed white wolf	::	1692	Rybanic	49	<	100
deformed white wolf	6046	dumb ai talents can use	Reproach	T_REPROACH
deformed white wolf	6046	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
deformed white wolf	6046	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Deformed white wolf howls
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (deformed white wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6360	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	-50	1.5	 on dam	66.121116209527
[PROJECTOR] after resists dam	99.181674314291
[PROJECTOR] after flat damage armor	99.181674314291
[PROJECTOR] final dam	99.181674314291
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=439354]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed white wolf for #LIGHT_RED#99 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
deformed white wolf	6046	dumb ai talents can use	Reproach	T_REPROACH
deformed white wolf	6046	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
deformed white wolf	6046	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	6046	deformed white wolf	9	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6361	after	1692
[PROJECTOR] starting dam	54.286630713898
[PROJECTOR] after difficulty dam	54.286630713898
[PROJECTOR] res	-50	1.5	 on dam	68.401154699511
[PROJECTOR] after resists dam	102.60173204927
[PROJECTOR] after flat damage armor	102.60173204927
[PROJECTOR] final dam	102.60173204927
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=442256]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed white wolf for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed white wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6047	deformed giant rabbit	::	1692	Rybanic	64	<	100
deformed giant rabbit	6047	dumb ai talents can use	Reproach	T_REPROACH
deformed giant rabbit	6047	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	Deformed giant rabbit uses Evasion.
[LOG]	Deformed giant rabbit tries to evade attacks.
[LOG]	Ran for 21 turns (stop reason: hostile spotted to the north (deformed giant rabbit)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6362	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=445322]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant rabbit for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant rabbit!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6057	sick poison ivy	::	1692	Rybanic	16	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the northwest (sick poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6363	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=448256]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[Identify]	supercharged elm wand of trap destruction	true
[LOG]	There is an item here: #00FF80##UID:6061:0#supercharged elm wand of trap destruction [power 22]  (20 cooldown)#LAST#
[LOG]	
[Identify]	supercharged elm wand of trap destruction	true
[LOG]	Rybanic picks up (M.): #00FF80##UID:6061:0#supercharged elm wand of trap destruction [power 22]  (20 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	arcing iron waraxe	true
[LOG]	There is an item here: #00FF80##UID:6064:0#arcing iron waraxe (7.5-10.5 power, 2 apr)#LAST#
[LOG]	Ran for 8 turns (stop reason: object seen).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	arcing iron waraxe	true
[LOG]	There is an item here: #00FF80##UID:6064:0#arcing iron waraxe (7.5-10.5 power, 2 apr)#LAST#
[Identify]	iron battleaxe	true
[LOG]	There is an item here: #FFFFFF##UID:6067:0#iron battleaxe (11-16.5 power, 1 apr)#LAST#
[LOG]	Ran for 7 turns (stop reason: object seen).
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	iron battleaxe	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:6067:0#iron battleaxe (11-16.5 power, 1 apr)#LAST#.
[LOG]	
[LOG]	#00FF00#You are no longer encumbered.
fight: 	supercharged iron torque of psychoportation	Tooth of the Mouth	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	ash magestaff 'Blazerigor'	::	OFFHAND	TOOL
fight: 	supercharged iron torque of psychoportation	Crystle's Astral Bindings	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	rough leather belt of carrying	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	spellwoven linen wizard hat	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	thick linen cloak	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	linen robe of fire (#RESIST#)	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	brass lantern	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	Feathersteel Amulet	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	rogue's steel ring	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	alchemist agate	::	nil	TOOL
[LOG]	Rybanic wears(replacing): #00FF80##UID:1614:0#supercharged iron torque of psychoportation [power 24]  (38 cooldown)#LAST#.
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	
[USERCHAT] channel achievement	noboruwatanabe	tome	Rescuer of the lost	false	false
[USERCHAT] channel serial data	Jethilas	global	465
[USERCHAT] channel achievement	Jethilas	global	Utterly Destroyed	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	#00FF00#You are no longer encumbered.
fight: 	elm wand of conjuration	ash magestaff 'Blazerigor'	::	OFFHAND	TOOL
fight: 	elm wand of conjuration	Crystle's Astral Bindings	::	nil	TOOL
fight: 	elm wand of conjuration	rough leather belt of carrying	::	nil	TOOL
fight: 	elm wand of conjuration	spellwoven linen wizard hat	::	nil	TOOL
fight: 	elm wand of conjuration	thick linen cloak	::	nil	TOOL
fight: 	elm wand of conjuration	linen robe of fire (#RESIST#)	::	nil	TOOL
fight: 	elm wand of conjuration	brass lantern	::	nil	TOOL
fight: 	elm wand of conjuration	Feathersteel Amulet	::	nil	TOOL
fight: 	elm wand of conjuration	rogue's steel ring	::	nil	TOOL
fight: 	elm wand of conjuration	alchemist agate	::	nil	TOOL
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	Rybanic wears: #00FF80##UID:1615:0#elm wand of conjuration [power 91]  (3/6 cooldown)#LAST#.
[LOG]	
Server latency	164
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:6364:0#spinel#LAST# from #FFFFFF##UID:6067:0#iron battleaxe (11-16.5 power, 1 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:6068:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (sick giant grey rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	6365	after	1692
AI took for target	6048	sick giant grey rat	::	1692	Rybanic	64	<	100
sick giant grey rat	6048	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Sick giant grey rat uses Spit Poison.
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	0	1	 on dam	15.982443974007
[PROJECTOR] after resists dam	15.982443974007
[PROJECTOR] after flat damage armor	15.982443974007
[PROJECTOR] final dam	15.982443974007
checkHit	14.35	12
=> chance to hit	56
[LOG]	Rybanic is poisoned!
[LOG]	#UID:6048:0#Sick giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[PROJECTOR] starting dam	74.644117231609
[PROJECTOR] after difficulty dam	74.644117231609
[PROJECTOR] res	0.66552017368198	0.99334479826318	 on dam	94.051587711827
[PROJECTOR] after resists dam	93.425655421937
[PROJECTOR] after flat damage armor	93.425655421937
[PROJECTOR] final dam	93.425655421937
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=497297]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick giant grey rat for #{bold}##LIGHT_RED#93 fire#{normal}##LAST# damage.
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	0	1	 on dam	15.982443974007
[PROJECTOR] after resists dam	15.982443974007
[PROJECTOR] after flat damage armor	15.982443974007
[PROJECTOR] final dam	15.982443974007
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant grey rat!#{normal}#
[LOG]	Poison from Sick giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	0	1	 on dam	15.982443974007
[PROJECTOR] after resists dam	15.982443974007
[PROJECTOR] after flat damage armor	15.982443974007
[PROJECTOR] final dam	15.982443974007
[LOG]	Poison from Sick giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:6068:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	0	1	 on dam	15.982443974007
[PROJECTOR] after resists dam	15.982443974007
[PROJECTOR] after flat damage armor	15.982443974007
[PROJECTOR] final dam	15.982443974007
[LOG]	Poison from Sick giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[Identify]	iron dagger	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:6068:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#.
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	0	1	 on dam	15.982443974007
[PROJECTOR] after resists dam	15.982443974007
[PROJECTOR] after flat damage armor	15.982443974007
[PROJECTOR] final dam	15.982443974007
[LOG]	Poison from Sick giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:6366:0#citrine#LAST# from #FFFFFF##UID:6068:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	0	1	 on dam	15.982443974007
[PROJECTOR] after resists dam	15.982443974007
[PROJECTOR] after flat damage armor	15.982443974007
[PROJECTOR] final dam	15.982443974007
[LOG]	Poison from Sick giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops being poisoned.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 78 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6055	sick dire wolf	::	1692	Rybanic	16	<	100
sick dire wolf	6055	dumb ai talents can activate	Gloom	T_GLOOM
sick dire wolf	6055	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick dire wolf howls
Astar fail: destination unreachable
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the west (sick dire wolf)).
[LOG]	
[USERCHAT] channel achievement	joserarodrigues	tome	Utterly Destroyed	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	6367	after	1692
[PROJECTOR] starting dam	70.572619928067
[PROJECTOR] after difficulty dam	70.572619928067
[PROJECTOR] res	0	1	 on dam	88.921501109364
[PROJECTOR] after resists dam	88.921501109364
[PROJECTOR] after flat damage armor	88.921501109364
[PROJECTOR] final dam	88.921501109364
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=503242]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick dire wolf for #{bold}##LIGHT_RED#89 fire#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6368	after	1692
Astar fail: destination unreachable
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=503863]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick dire wolf for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick dire wolf!#{normal}#
[LOG]	
[USERCHAT] channel achievement	FlarePusher	tome	Utterly Destroyed (Exploration mode)	false	false
deformed giant crystal rat	6041	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
deformed giant crystal rat	6041	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_STONE_SKIN
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	gloomy brown bear	 :: 	50.783041466606	3	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] raw dam	50.783041466606	versus	7	0.3	with APR	3
[ATTACK] after armor	46.783041466606
[ATTACK] after range	46
[PHYS CRIT %]	3.9
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	20	0.8	 on dam	57.96
[PROJECTOR] after resists dam	46.368
[PROJECTOR] after flat damage armor	46.368
[PROJECTOR] final dam	46.368
[ATTACK] staff accuracy bonus	2	4.05	=	1
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy brown bear for #LIGHT_RED#46 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	5822	gloomy brown bear	9	<	100
deformed giant crystal rat	6041	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant crystal rat uses Agony.
[MIND CRIT %]	1
[LOG]	Rybanic is writhing in agony!
checkHit	11	9.45
=> chance to hit	54
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
[LOG]	Agony from Deformed giant crystal rat hits #fbd578#Rybanic#LAST# for #YELLOW#1 mind#LAST# damage.
[LOG]	
Loading tile	talents/agony.png
[USERCHAT] channel achievement	myhf	tome	Thralless	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6369	after	1692
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	20	0.8	 on dam	67.261135454519
[PROJECTOR] after resists dam	53.808908363615
[PROJECTOR] after flat damage armor	53.808908363615
[PROJECTOR] final dam	53.808908363615
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=505550]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#54 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.019037111596	3	13	13.3	::	1
checkHit	17	13.3
=> chance to hit	60
[ATTACK] raw dam	17.019037111596	versus	13	0.3	with APR	3
[ATTACK] after armor	11.913325978117
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
checkHit	15	7.476293731452
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:5822:0#Gloomy brown bear hits #fbd578#Rybanic#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy brown bear for #YELLOW#4 mind#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=505817]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
checkHit	11	9.45
=> chance to hit	54
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	1.5
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
[LOG]	Agony from Deformed giant crystal rat hits #fbd578#Rybanic#LAST# for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6370	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	20	0.8	 on dam	64.981096964535
[PROJECTOR] after resists dam	51.984877571628
[PROJECTOR] after flat damage armor	51.984877571628
[PROJECTOR] final dam	51.984877571628
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=506143]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#52 fire#LAST# damage.
checkHit	11	9.45
=> chance to hit	54
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Agony from Deformed giant crystal rat hits #fbd578#Rybanic#LAST# for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6371	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	20	0.8	 on dam	57.000962249592
[PROJECTOR] after resists dam	45.600769799674
[PROJECTOR] after flat damage armor	45.600769799674
[PROJECTOR] final dam	45.600769799674
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=506643]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy brown bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy brown bear!#{normal}#
checkHit	11	9.45
=> chance to hit	54
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Agony from Deformed giant crystal rat hits #fbd578#Rybanic#LAST# for #YELLOW#7 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6372	after	1692
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=507131]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#57 fire#LAST# damage.
gloomy giant venus flytrap	5823	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
deformed giant crystal rat	6041	dumb ai talents can use	Agony	T_AGONY
deformed giant crystal rat	6041	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[LOG]	Deformed giant crystal rat casts Strike.
[SPELL CRIT %]	1
Adding entity	6373	after	6041
checkHit	11	9.45
=> chance to hit	54
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Agony from Deformed giant crystal rat hits #fbd578#Rybanic#LAST# for #YELLOW#9 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6374	after	1692
[PROJECTOR] starting dam	12.999825727993
[PROJECTOR] after difficulty dam	12.999825727993
[PROJECTOR] res	0	1	 on dam	12.999825727993
[PROJECTOR] after resists dam	12.999825727993
[PROJECTOR] after flat damage armor	12.999825727993
[PROJECTOR] final dam	12.999825727993
checkHit	3	14.35
=> chance to hit	22
[LOG]	Rybanic resists the punch!
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=507823]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	Deformed giant crystal rat's Strike hits #fbd578#Rybanic#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[LOG]	Rybanic is no longer writhing in agony.
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
gloomy giant venus flytrap	5823	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Gloomy giant venus flytrap uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	11.241607436512	10	13	13.3	::	0.80382660448997
checkHit	22	13.3
=> chance to hit	72
[ATTACK] raw dam	11.241607436512	versus	13	0.3	with APR	10
[ATTACK] after armor	8.2416074365118
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	6.4306128359197
[PROJECTOR] starting dam	6.4306128359197
[PROJECTOR] after difficulty dam	6.4306128359197
[PROJECTOR] res	0	1	 on dam	6.4306128359197
[PROJECTOR] after resists dam	6.4306128359197
[PROJECTOR] after flat damage armor	6.4306128359197
[PROJECTOR] final dam	6.4306128359197
checkHit	15	7.4622053699498
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3.9330895393067	0.96066910460693	 on dam	4.24
[PROJECTOR] after resists dam	4.0732370035334
[PROJECTOR] after flat damage armor	4.0732370035334
[PROJECTOR] final dam	4.0732370035334
[LOG]	
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Gloomy giant venus flytrap for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:5823:0#Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #aaaaaa#6 physical#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	5823	gloomy giant venus flytrap	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	44.082477970522	7	1	9.6643947935096	::	1.2079215610874
checkHit	26	9.6643947935096
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	26	9.6643947935096	=	1.0163356052065
[PROJECTOR] starting dam	82.252797285594
[PROJECTOR] after difficulty dam	82.252797285594
[PROJECTOR] res	0	1	 on dam	82.252797285594
[PROJECTOR] after resists dam	82.252797285594
[PROJECTOR] after flat damage armor	82.252797285594
[PROJECTOR] final dam	82.252797285594
checkHit	11.054585466688	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#82 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[USERCHAT] channel serial data	cowstomper	tome	536
[Identify]	miner's iron pickaxe	true
[LOG]	There is an item here: #00FF80##UID:6070:0#miner's iron pickaxe (dig speed 19 turns)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	miner's iron pickaxe	true
[LOG]	Rybanic picks up (F.): #00FF80##UID:6070:0#miner's iron pickaxe (dig speed 19 turns)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You give #00FF80##UID:4690:0#prismatic rough leather armour (1 def, 2 armour)#LAST# to golem (servant of Rybanic).
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
Loading tile	object/artifact/bill_treestump.png
Loading tile	object/plate_steel.png
[USERCHAT] channel serial data	stition	global	515
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Eel-skin armour	Bill's Tree Trunk	::	OFFHAND	BODY
Loading tile	player/runic_golem/lower_body_04.png
Loading tile	player/runic_golem/upper_body_06.png
[LOG]	Golem (servant of Rybanic) wears: #FFD700##UID:6039:0#Eel-skin armour (10 def, 1 armour)#LAST#.
Loading tile	talents/lightning.png
[LOG]	
Server latency	146
[LOG]	Resting starts...
[LOG]	#00ff00##UID:114:0#Talent Rune: Shielding is ready to use.
[LOG]	#00ff00##UID:593:0#Talent Crush is ready to use.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[LOG]	Rested for 54 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#UID:1692:0#Rybanic receives #LIGHT_GREEN#1 healing#LAST#.
[MIND CRIT %]	1.9
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	6051	deformed giant crystal rat	::	1692	Rybanic	9	<	100
deformed giant crystal rat	6051	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
deformed giant crystal rat	6051	dumb ai talents can use	Agony	T_AGONY
deformed giant crystal rat	6051	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STONE_SKIN
[LOG]	Deformed giant crystal rat activates Stone Skin.
[LOG]	Ran for 22 turns (stop reason: hostile spotted to the southeast (deformed giant crystal rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6379	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=560633]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6380	after	1692
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=561162]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6054	sick poison ivy	::	1692	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (sick poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6381	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=564562]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	6054	sick poison ivy	::	1692	Rybanic	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	6382	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=565516]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm magestaff	true
[LOG]	There is an item here: #FFFFFF##UID:6066:0#elm magestaff (10-12 power, 2 apr, fire damage)#LAST#
[LOG]	Ran for 11 turns (stop reason: object seen).
[LOG]	
[Identify]	elm magestaff	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:6066:0#elm magestaff (10-12 power, 2 apr, fire damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 5 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 16 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0a4cf070
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Heart of the Gloom
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-heart-gloom.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Rybanic/
Check MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	fbcf5dd851a833a8911f08cff2abb8d5	zone	zone-wilderness.teaz
[ONLINE PROFILE] checking character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	fbcf5dd851a833a8911f08cff2abb8d5
Make wait background texture 524 : 1920x1080 (2048, 2048)
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 60:33 :: 1980
C Map seens texture: 539 (180x110)
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 23
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 23: Uniform: 0: 8B50 mapCoord
*p 23: Uniform: 1: 8B50 texSize
*p 23: Uniform: 2: 1406 tick
*p 23: Uniform: 3: 8B5E tex
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Loading tile	terrain/grass/grass_main_07.png
[SHADER] using cached shader water[]
Loading tile	terrain/grass.png
Loading tile	terrain/cultivation04.png
Loading tile	terrain/cultivation03.png
Loading tile	terrain/grass_worldmap/grass_4_02.png
Loading tile	terrain/grass_worldmap/grass_inner_3_01.png
Loading tile	terrain/sand/sand_2_02.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/palmtree_alpha4.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/palmtree_alpha5.png
Loading tile	terrain/sand/sand_8_02.png
Loading tile	terrain/tree_dark_snow7.png
Loading tile	terrain/cultivation02.png
Loading tile	terrain/tree_dark_snow6.png
Loading tile	terrain/dungeon_entrance02.png
Loading tile	terrain/sand/sand_7_02.png
Loading tile	terrain/sand/sand_4_01.png
Loading tile	terrain/sand/sand_4_02.png
Loading tile	terrain/sand/sand_4_03.png
Loading tile	terrain/sand/sand_inner_3_01.png
Loading tile	terrain/mountain1i.png
Loading tile	npc/humanoid_human_apprentice_mage.png
Loading tile	terrain/grass_worldmap/grass_inner_9_01.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/village_01.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/palmtree_alpha3.png
Loading tile	terrain/sand/sand_4_04.png
Loading tile	terrain/sand/sand_inner_3_03.png
Loading tile	terrain/mountain9.png
Loading tile	terrain/palmtree_alpha7.png
Loading tile	terrain/sand/sand_7_01.png
Loading tile	terrain/palmtree_alpha2.png
Loading tile	terrain/sand/sand_1_02.png
Loading tile	terrain/sand/sand_8_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_inner_9_01.png
Loading tile	terrain/sand/sand_1_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_9_03.png
Loading tile	terrain/sand/sand_7_03.png
Loading tile	terrain/cultivation01.png
Loading tile	terrain/sand/sand_inner_3_02.png
Loading tile	terrain/ruin_tower01.png
Loading tile	terrain/sand/sand_8_03.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/cave_entrance_closed02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_going_right_01.png
Loading tile	terrain/grass.png
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_tree_10.png
Loading tile	terrain/jungle/jungle_grass_2_01.png
Loading tile	terrain/jungle/jungle_grass_6_04.png
Loading tile	terrain/jungle/jungle_grass_inner_7_02.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_grass_6_03.png
Loading tile	terrain/jungle/jungle_brush_4_64_01.png
Loading tile	terrain/jungle/jungle_grass_6_05.png
Loading tile	terrain/jungle/jungle_brush_6_64_01.png
Loading tile	terrain/jungle/jungle_grass_8_04.png
Loading tile	terrain/jungle/jungle_grass_inner_1_02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/jungle/jungle_tree_7.png
Loading tile	terrain/jungle/jungle_grass_2_02.png
Loading tile	terrain/jungle/jungle_tree_14.png
Loading tile	terrain/jungle/jungle_grass_3_03.png
Loading tile	terrain/jungle/jungle_brush_3_192_01.png
Loading tile	terrain/jungle/jungle_brush_4_128_01.png
Loading tile	terrain/jungle/jungle_brush_8_128_01.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] using cached shader water[]
Loading tile	terrain/underwater/subsea_cave_entrance_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/jungle/jungle_tree_1.png
Loading tile	terrain/jungle/jungle_tree_15.png
Loading tile	terrain/jungle/jungle_brush_5_128_01.png
Loading tile	terrain/jungle/jungle_brush_10_128_01.png
Loading tile	terrain/jungle/jungle_brush_3_64_01.png
Loading tile	terrain/jungle/jungle_grass_9_02.png
Loading tile	terrain/jungle/jungle_brush_5_192_01.png
Loading tile	terrain/jungle/jungle_tree_13.png
Loading tile	terrain/jungle/jungle_grass_8_02.png
Loading tile	terrain/jungle/jungle_grass_6_01.png
Loading tile	terrain/jungle/jungle_tree_16.png
Loading tile	terrain/jungle/jungle_grass_2_03.png
Loading tile	terrain/jungle/jungle_brush_6_128_01.png
Loading tile	terrain/jungle/jungle_plant_02.png
Loading tile	terrain/jungle/jungle_grass_8_05.png
Loading tile	terrain/jungle/jungle_grass_4_02.png
Loading tile	terrain/jungle/jungle_grass_inner_9_02.png
Loading tile	terrain/jungle/jungle_tree_12.png
Loading tile	terrain/jungle/jungle_grass_1_01.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile	terrain/jungle/jungle_plant_04.png
Loading tile	terrain/jungle/jungle_grass_7_02.png
Loading tile	terrain/jungle/jungle_grass_inner_3_03.png
Loading tile	terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile	terrain/jungle/jungle_plant_01.png
Loading tile	terrain/jungle/jungle_brush_11_128_01.png
Loading tile	terrain/jungle/jungle_grass_1_03.png
Loading tile	terrain/jungle/jungle_grass_4_04.png
Loading tile	terrain/jungle/jungle_grass_inner_9_01.png
Loading tile	terrain/jungle/jungle_brush_7_128_01.png
Loading tile	terrain/jungle/jungle_grass_8_01.png
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
Loading tile	terrain/jungle/jungle_grass_inner_9_03.png
Loading tile	terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile	terrain/jungle/jungle_grass_inner_1_03.png
Loading tile	terrain/sand/sand_2_03.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/sand/sand_inner_9_03.png
Loading tile	terrain/jungle/jungle_grass_4_01.png
Loading tile	terrain/jungle/jungle_grass_inner_3_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/burnttree_alpha8.png
Loading tile	terrain/burnttree_alpha4.png
Loading tile	terrain/lava/lava_floor_2_08.png
Loading tile	terrain/lava/lava_floor_6_08.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/burnttree_alpha5.png
Loading tile	terrain/burnttree_alpha7.png
Loading tile	terrain/lava/lava_floor_8_08.png
Loading tile	terrain/lava/lava_floor_6_04.png
Loading tile	terrain/lava/lava_floor_inner_1_03.png
Loading tile	terrain/burnttree_alpha3.png
Loading tile	terrain/lava/lava_floor_2_06.png
Loading tile	terrain/lava/lava_floor12.png
Loading tile	terrain/lava/lava_floor15.png
Loading tile	terrain/lava/lava_floor_9_03.png
Loading tile	terrain/lava/lava_floor_8_07.png
Loading tile	terrain/lava/lava_floor_6_07.png
Loading tile	terrain/lava/lava_floor_inner_1_04.png
Loading tile	terrain/lava/lava_floor7.png
Loading tile	terrain/lava/lava_floor2.png
Loading tile	terrain/lava/lava_floor16.png
Loading tile	terrain/lava/lava_floor_8_01.png
Loading tile	terrain/burnttree_alpha2.png
Loading tile	terrain/lava/lava_floor_2_02.png
Loading tile	terrain/lava/lava_floor_4_08.png
Loading tile	terrain/lava/lava_floor_inner_9_03.png
Loading tile	terrain/lava/lava_floor_1_03.png
Loading tile	terrain/lava/lava_floor11.png
Loading tile	terrain/lava/lava_floor4.png
Loading tile	terrain/cave_entrance_closed01.png
[SHADER] using cached shader water[]
Loading tile	terrain/lava/lava_floor_2_05.png
Loading tile	terrain/lava/lava_floor_inner_9_02.png
Loading tile	terrain/lava/lava_floor_4_02.png
Loading tile	terrain/lava/lava_floor_4_05.png
Loading tile	terrain/lava/lava_floor_1_01.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor_8_04.png
[SHADER] using cached shader water[]
Loading tile	terrain/lava/lava_floor1.png
Loading tile	terrain/lava/lava_floor_2_04.png
Loading tile	terrain/lava/lava_floor_inner_9_01.png
Loading tile	terrain/lava/lava_floor_8_03.png
Loading tile	terrain/lava/lava_floor13.png
Loading tile	terrain/lava/lava_floor_9_04.png
Loading tile	terrain/lava/lava_floor_9_02.png
Loading tile	terrain/lava/lava_floor_2_01.png
Loading tile	terrain/floor_pentagram.png
Loading tile	terrain/lava/lava_floor10.png
Loading tile	terrain/lava/lava_floor_8_05.png
Loading tile	terrain/lava/lava_floor_4_04.png
Loading tile	terrain/lava/lava_floor_inner_3_01.png
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
Loading tile	terrain/lava/lava_floor_8_02.png
Loading tile	terrain/lava/lava_floor_inner_7_03.png
Loading tile	terrain/sand/sand_2_05.png
Loading tile	terrain/lava/lava_floor_inner_7_04.png
Loading tile	terrain/lava/lava_floor_3_01.png
Loading tile	terrain/lava/lava_floor8.png
Loading tile	terrain/lava/lava_floor_6_03.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_6_05.png
Loading tile	terrain/lava/lava_floor_7_02.png
Loading tile	terrain/lava/lava_floor_4_03.png
Loading tile	terrain/lava/lava_floor_9_01.png
Loading tile	terrain/lava/lava_floor_2_07.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/dungeon_entrance_closed02.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/lava/volcano_02.png
Loading tile	terrain/lava/volcano_02_up.png
Loading tile	terrain/lava/lava_floor_4_06.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_upwards_01.png
Loading tile	terrain/lava/lava_floor_7_04.png
Loading tile	terrain/lava/lava_floor_inner_3_03.png
Loading tile	terrain/lava/lava_floor_3_02.png
Loading tile	terrain/lava/lava_floor_7_01.png
Loading tile	terrain/grass.png
Loading tile	npc/humanoid_human_agrimley_the_hermit.png
[SHADER] using cached shader water[]
Loading tile	terrain/sand/sand_6_04.png
Loading tile	terrain/sand/sand_inner_7_02.png
Loading tile	terrain/sand/sand_inner_9_02.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/ruin_entrance_closed01.png
Loading tile	terrain/ice/frozen_ground_7_01.png
Loading tile	terrain/ice/frozen_ground_4_03.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/sand/sand_inner_1_02.png
Loading tile	terrain/cave_entrance01.png
Loading tile	terrain/golden_mountain5_2.png
Loading tile	terrain/golden_mountain5_2.png
Loading tile	terrain/golden_mountain4.png
Loading tile	terrain/golden_mountain6.png
Loading tile	terrain/golden_mountain8.png
Loading tile	terrain/golden_mountain7.png
Loading tile	terrain/golden_mountain9.png
Loading tile	terrain/golden_mountain5_4.png
Loading tile	terrain/golden_mountain5_4.png
Loading tile	terrain/golden_mountain1i.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_mountain2.png
Loading tile	terrain/golden_mountain1.png
Loading tile	terrain/golden_mountain5_5.png
Loading tile	terrain/golden_mountain5_5.png
Loading tile	terrain/golden_mountain9i.png
Loading tile	terrain/golden_mountain5_3.png
Loading tile	terrain/golden_mountain5_3.png
Loading tile	terrain/golden_mountain5_6.png
Loading tile	terrain/golden_mountain5_6.png
Loading tile	terrain/golden_mountain7i.png
Loading tile	terrain/golden_mountain3.png
Loading tile	terrain/golden_mountain3i.png
Loading tile	terrain/sand/sand_3_03.png
Loading tile	terrain/golden_cave_entrance02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Wait finished, counted 2703, 3321 ticks
Loaded zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 1229 : 1920x1080 (2048, 2048)
[USERCHAT] channel serial data	sradac	tome	549
C Map size 60:33 :: 1980
C Map seens texture: 1234 (180x110)
Wait finished, counted 1372, 663 ticks
Loading tile	terrain/jungle/jungle_tree_3.png
Loading tile	terrain/jungle/jungle_tree_5.png
Loading tile	terrain/jungle/jungle_brush_4_192_01.png
Loading tile	terrain/jungle/jungle_tree_17.png
Loading tile	terrain/jungle/jungle_tree_9.png
Loading tile	terrain/jungle/jungle_tree_6.png
Loading tile	terrain/jungle/jungle_brush_2_64_01.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/burnttree_alpha6.png
Loading tile	terrain/lava/lava_floor5.png
Loading tile	terrain/lava/lava_floor9.png
Loading tile	terrain/lava/lava_floor14.png
Loading tile	terrain/lava/lava_floor3.png
Loading tile	terrain/lava/lava_floor6.png
Loading tile	terrain/ice/frozen_ground_inner_3_01.png
Loading tile	terrain/sand/sand_6_03.png
Loading tile	terrain/sand/sand_inner_7_03.png
Loading tile	terrain/sand/sand_3_02.png
Loading tile	terrain/sand/sand_9_02.png
Loading tile	terrain/jungle/jungle_grass_6_02.png
Loading tile	terrain/jungle/jungle_grass_2_04.png
Loading tile	terrain/jungle/jungle_grass_3_01.png
Loading tile	terrain/jungle/jungle_grass_9_03.png
Loading tile	terrain/jungle/jungle_grass_inner_7_01.png
Loading tile	terrain/jungle/jungle_grass_7_01.png
Loading tile	terrain/jungle/jungle_grass_8_03.png
Loading tile	terrain/jungle/jungle_grass_2_05.png
Loading tile	terrain/jungle/jungle_grass_1_02.png
Loading tile	terrain/jungle/jungle_grass_9_01.png
Loading tile	terrain/jungle/jungle_grass_4_03.png
Loading tile	terrain/lava/lava_floor_6_06.png
Loading tile	terrain/lava/lava_floor_inner_1_01.png
Loading tile	terrain/lava/lava_floor_2_03.png
Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor_1_04.png
Loading tile	terrain/lava/lava_floor_inner_9_04.png
Loading tile	terrain/lava/lava_floor_4_07.png
Loading tile	terrain/lava/lava_floor_inner_7_02.png
Loading tile	terrain/lava/lava_floor_3_04.png
Loading tile	terrain/lava/lava_floor_1_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[MUSIC] stoping	Taking flight.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1258 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-heart-gloom.teaz	::	table: 0x0ce97440	=>	table: 0x03577808	(3712)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x2bf72fa8	(4354)
Loading savefile 	/save/Rybanic/
[USERCHAT] channel talk	TheRani	tome-spoiler	so now if you get a point of psiblades from an escort, and then you buy the category later from the trainer, what happens?  Is it .80 or 1.0?
[LOG]	Today is the 17th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x04426b30	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x04428520	=>	table: 0x2b730930	(145)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-heart-gloom.teaz.tmp
Saved zipname /save/Rybanic/zone-heart-gloom.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-heart-gloom.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	698c4cdc23034db90b6c7bd623e8f5ca	zone	/save/Rybanic/zone-heart-gloom.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-heart-gloom.teaz	698c4cdc23034db90b6c7bd623e8f5ca
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	cf4f883a1738266535233c876b413e23	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	cf4f883a1738266535233c876b413e23
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Today is the 18th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:45.
[LOG]	
[USERCHAT] channel achievement	actionfiasco	tome	The Arena	false	false
[LOG]	Today is the 19th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:53.
[LOG]	
Server latency	147
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel achievement	noboruwatanabe	tome	Curse Lifter	false	false
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	rayo	tome	Level 10 (Roguelike)	false	true
[USERCHAT] channel achievement	CombatWombat	tome	Destroyer of the creation (Roguelike)	false	true
[USERCHAT] channel achievement	MarathonMan	tome	The Arena	false	false
Server latency	154
[USERCHAT] channel serial data	stition	global	400
[USERCHAT] channel talk	GreyPowerVan	tome	afk attacking a snake is not a good idea on an alchemist
[USERCHAT] channel talk	GreyPowerVan	tome	i just found that out :D
Server latency	168
[USERCHAT] channel achievement	Boz	tome	Orbituary	false	true
[USERCHAT] channel serial data	zeyphor	tome	508
[USERCHAT] channel achievement	zarick	tome	Brave new world	false	false
[USERCHAT] channel achievement	stangk	tome	Exterminator	false	false
[USERCHAT] channel achievement	palladinium	tome	Orbituary	false	true
[USERCHAT] channel achievement	vashne	tome	Level 10	false	false
[USERCHAT] channel achievement	nikanor	global	Squadmate (Roguelike)	false	true
[USERCHAT] channel achievement	T-Mick	tome	Squadmate (Roguelike)	false	true
Server latency	147
[USERCHAT] channel serial data	zeyphor	tome	403
Server latency	148
[USERCHAT] channel serial data	axeclown	tome	592
[USERCHAT] channel achievement	drunkt	tome	Home sweet home	false	true
Server latency	145
[USERCHAT] channel achievement	xandrah	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	TheRani	tome-spoiler	what additional skills does the mindstar trainer teach you for 750 gold?
[USERCHAT] channel achievement	Blezmeck	tome	Squadmate (Exploration mode)	false	true
[USERCHAT] channel achievement	lilin	global	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	dillesilma	global	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Gyaos	tome	Arachnophobia	false	false
Server latency	146
[USERCHAT] channel serial data	GreyPowerVan	tome	613
[USERCHAT] channel achievement	stangk	tome	Level 20	false	false
[USERCHAT] channel talk	GreyPowerVan	tome	accident
[USERCHAT] channel achievement	savvii	global	Squadmate (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	fluffatog	tome	Clone War	false	true
[USERCHAT] channel achievement	lilin	global	The secret city (Roguelike)	false	false
Server latency	146
[USERCHAT] channel achievement	Knaight	tome	Level 10	false	false
[USERCHAT] channel achievement	dillesilma	global	The sky is falling! (Nightmare (Roguelike) difficulty)	false	false
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[LOG]	Today is the 20th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2bfdebf8
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	10
[ZONE] persisting to persist_last_zones	town-derth
Make wait background texture 1279 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 53 ticks
Make wait background texture 1300 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1305 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/grass.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 29
*p 29: Uniform: 0: 8B50 mapCoord
*p 29: Uniform: 1: 8B50 texSize
*p 29: Uniform: 2: 1406 tick
*p 29: Uniform: 3: 8B5E tex
Loading tile	terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
Loading tile	npc/humanoid_human_human_farmer.png
Loading tile	npc/humanoid_halfling_halfling_gardener.png
[TOME ENTITY FILTER] selected Uniques	0.46316352066658	0.5
[TOME ENTITY FILTER] selected Ego	40.842462725668	65.5
Loading tile	npc/humanoid_human_derth_guard.png
[TOME ENTITY FILTER] selected Ego	26.70833928853	65.5
[TOME ENTITY FILTER] selected Double Ego	19.136503069577	20.5
fight: 	acidic pouch of steel shots of daylight	fungal rough leather sling	::	nil	QUIVER
Loading tile	npc/humanoid_halfling_halfling_slinger.png
Wait finished, counted 1527, 707 ticks
No zone events loaded
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/dungeonwalls_grass/grass_granite_wall2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/road_oldstone/road_end_a_01.png
Loading tile	terrain/road_oldstone/road_horizontal_a_02.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/road_oldstone/road_horizontal_a_01.png
Loading tile	terrain/road_oldstone/road_turn_a_01.png
Loading tile	terrain/road_oldstone/road_vertical_a_03.png
Loading tile	terrain/road_oldstone/road_vertical_a_02.png
Loading tile	terrain/road_oldstone/road_turn_d_01.png
Loading tile	terrain/road_oldstone/road_turn_b_01.png
Loading tile	terrain/road_oldstone/road_turn_d_02.png
Loading tile	terrain/road_oldstone/road_turn_c_01.png
Loading tile	terrain/road_oldstone/road_turn_c_02.png
Loading tile	terrain/road_oldstone/road_horizontal_a_03.png
Loading tile	terrain/road_oldstone/road_t_section_d_01.png
Loading tile	terrain/road_oldstone/road_t_section_a_01.png
Loading tile	terrain/road_oldstone/road_end_a_02.png
Loading tile	terrain/road_oldstone/road_t_section_c_01.png
Loading tile	terrain/road_oldstone/road_turn_b_02.png
Loading tile	terrain/road_oldstone/road_vertical_a_01.png
Loading tile	terrain/road_oldstone/road_end_a_03.png
Loading tile	terrain/road_oldstone/road_t_section_b_01.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Loading tile	npc/humanoid_human_shady_cornac_man.png
Added unique	mod.class.NPC/Shady cornac man	::	1
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 1342 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x0a4cf318	=>	table: 0x2b50b4a8	(4090)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[USERCHAT] channel achievement	TommasoZ	tome	Exterminator	false	false
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x114121c0	(6658)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x26f387f8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x26f3a3e0	=>	table: 0x2d5be9c8	(145)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
[USERCHAT] channel serial data	stangk	tome	542
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	cdaecb1c0190a905c5c9bd0fae9abae2	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	cdaecb1c0190a905c5c9bd0fae9abae2
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	e9bc2b16eda74d1b9336eb3dab6c8b82	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	e9bc2b16eda74d1b9336eb3dab6c8b82
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[SOUND] loading from	/data/sound/ambient/town/town_small1.ogg	:=:	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[TOME ENTITY FILTER] selected Double Ego	60.326346619131	95.5
[Identify]	hateful iron dagger of crippling	true
[STORE] stocking up: 	hateful iron dagger of crippling
[TOME ENTITY FILTER] selected Ego	102.23256719071	105.5
[Identify]	flaming iron dagger	true
[STORE] stocking up: 	flaming iron dagger
[TOME ENTITY FILTER] selected Double Ego	93.896510453405	95.5
[Identify]	acidic iron dagger of daylight	true
[STORE] stocking up: 	acidic iron dagger of daylight
[TOME ENTITY FILTER] selected Greater	30.164751424725	50.5
[Identify]	thunderous iron dagger	true
[STORE] stocking up: 	thunderous iron dagger
[TOME ENTITY FILTER] selected Greater + Ego	21.809615032936	25.5
[Identify]	acidic iron dagger of shearing	true
[STORE] stocking up: 	acidic iron dagger of shearing
[TOME ENTITY FILTER] selected Double Ego	77.989828446063	95.5
[Identify]	huntsman's steel dagger of crippling	true
[STORE] stocking up: 	huntsman's steel dagger of crippling
[TOME ENTITY FILTER] selected Double Ego	51.876951928571	95.5
[Identify]	thought-forged iron dagger of crippling	true
[STORE] stocking up: 	thought-forged iron dagger of crippling
[TOME ENTITY FILTER] selected Double Ego	84.350164147059	95.5
[Identify]	slime-covered iron dagger of projection	true
[STORE] stocking up: 	slime-covered iron dagger of projection
[TOME ENTITY FILTER] selected Double Ego	86.057230666875	95.5
[Identify]	arcing iron dagger of massacre	true
[STORE] stocking up: 	arcing iron dagger of massacre
[TOME ENTITY FILTER] selected Double Ego	76.170109101844	95.5
[Identify]	arcing iron dagger of daylight	true
[STORE] stocking up: 	arcing iron dagger of daylight
[SOUND] loading from	/data/sound/ambient/town/town_small2.ogg	:=:	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[TOME ENTITY FILTER] selected Double Greater	8.1301188252704	10.5
[Identify]	thunderous iron greatsword of rage	true
[STORE] stocking up: 	thunderous iron greatsword of rage
[TOME ENTITY FILTER] selected Double Ego	52.704245799967	95.5
[Identify]	flaming iron greatsword of vileness	true
[STORE] stocking up: 	flaming iron greatsword of vileness
[TOME ENTITY FILTER] selected Uniques	0.19302608752461	0.5
[TOME ENTITY FILTER] selected Double Greater	9.9227805418015	10.5
[Identify]	plaguebringer's steel longsword of rage	true
[STORE] stocking up: 	plaguebringer's steel longsword of rage
[TOME ENTITY FILTER] selected Ego	96.449823357735	105.5
[Identify]	steel longsword of projection	true
[STORE] stocking up: 	steel longsword of projection
[TOME ENTITY FILTER] selected Greater + Ego	22.562892169008	25.5
[Identify]	blazebringer's iron longsword of massacre	true
[STORE] stocking up: 	blazebringer's iron longsword of massacre
[TOME ENTITY FILTER] selected Double Ego	76.268504776123	95.5
[Identify]	balanced iron greatsword of crippling	true
[STORE] stocking up: 	balanced iron greatsword of crippling
[TOME ENTITY FILTER] selected Greater	45.00083707145	50.5
[Identify]	caustic iron longsword	true
[STORE] stocking up: 	caustic iron longsword
[TOME ENTITY FILTER] selected Greater	37.92072969289	50.5
[Identify]	quick iron greatsword	true
[STORE] stocking up: 	quick iron greatsword
[TOME ENTITY FILTER] selected Double Ego	87.099412308214	95.5
[Identify]	flaming iron longsword of crippling	true
[STORE] stocking up: 	flaming iron longsword of crippling
Loading tile	object/2hsword_iron.png
Loading tile	object/sword_iron.png
Loading tile	object/sword_steel.png
[TOME ENTITY FILTER] selected Ego	99.456140597923	105.5
[Identify]	cured leather armour of lightning resistance	true
[STORE] stocking up: 	cured leather armour of lightning resistance
[TOME ENTITY FILTER] selected Double Ego	75.612846563131	95.5
[Identify]	spiked rough leather armour of cold resistance	true
[STORE] stocking up: 	spiked rough leather armour of cold resistance
[TOME ENTITY FILTER] selected Greater	31.625105679181	50.5
[Identify]	pair of rough leather boots of evasion	true
[STORE] stocking up: 	pair of rough leather boots of evasion
[TOME ENTITY FILTER] selected Double Ego	82.752037191822	95.5
[Identify]	blurring rough leather belt of resilience	true
[STORE] stocking up: 	blurring rough leather belt of resilience
[TOME ENTITY FILTER] selected Double Ego	68.398154376633	95.5
[Identify]	blurring rough leather belt of transcendance	true
[STORE] stocking up: 	blurring rough leather belt of transcendance
[TOME ENTITY FILTER] selected Greater	38.064063329963	50.5
[Identify]	dreamer's pair of iron boots	true
[STORE] stocking up: 	dreamer's pair of iron boots
[TOME ENTITY FILTER] selected Double Ego	56.587692445164	95.5
[Identify]	grounding rough leather belt of the giants	true
[STORE] stocking up: 	grounding rough leather belt of the giants
[TOME ENTITY FILTER] selected Greater	32.375575511338	50.5
[Identify]	pair of rough leather boots of disengagement	true
[STORE] stocking up: 	pair of rough leather boots of disengagement
[TOME ENTITY FILTER] selected Double Ego	66.771336729701	95.5
[Identify]	spiked rough leather armour of fire resistance	true
[STORE] stocking up: 	spiked rough leather armour of fire resistance
[TOME ENTITY FILTER] selected Greater	32.622498164215	50.5
[Identify]	pair of rough leather boots of evasion	true
[STORE] stocking up: 	pair of rough leather boots of evasion
Loading tile	object/hboots_iron.png
Loading tile	object/leather_cured.png
Server latency	146
[TOME ENTITY FILTER] selected Ego	104.38028062307	105.5
[Identify]	spiked iron plate armour	true
[STORE] stocking up: 	spiked iron plate armour
[TOME ENTITY FILTER] selected Greater	39.553489086114	50.5
[Identify]	iron mail armour of command	true
[STORE] stocking up: 	iron mail armour of command
[TOME ENTITY FILTER] selected Greater	43.112721077426	50.5
[Identify]	steel plate armour of command	true
[STORE] stocking up: 	steel plate armour of command
[TOME ENTITY FILTER] selected Greater	48.482588904324	50.5
[Identify]	eldritch linen wizard hat	true
[STORE] stocking up: 	eldritch linen wizard hat
[TOME ENTITY FILTER] selected Greater	39.621933487622	50.5
[Identify]	bladed rough leather cap	true
[STORE] stocking up: 	bladed rough leather cap
[TOME ENTITY FILTER] selected Double Ego	73.02311726241	95.5
[Identify]	spiked iron plate armour of lightning resistance	true
[STORE] stocking up: 	spiked iron plate armour of lightning resistance
[TOME ENTITY FILTER] selected Double Ego	52.196275177108	95.5
[Identify]	flaming iron shield of fire resistance (#RESIST#)	true
[STORE] stocking up: 	flaming iron shield of fire resistance (#RESIST#)
[TOME ENTITY FILTER] selected Greater + Ego	20.699374147854	25.5
[Identify]	spiked iron mail armour of Eyal	true
[STORE] stocking up: 	spiked iron mail armour of Eyal
[TOME ENTITY FILTER] selected Greater + Ego	16.927068533708	25.5
[Identify]	searing iron plate armour of acid resistance	true
[STORE] stocking up: 	searing iron plate armour of acid resistance
[TOME ENTITY FILTER] selected Double Ego	85.045143848179	95.5
[Identify]	stabilizing linen wizard hat of light (#RESIST#)	true
[STORE] stocking up: 	stabilizing linen wizard hat of light (#RESIST#)
Loading tile	object/plate_iron.png
[TOME ENTITY FILTER] selected Double Ego	68.923634521995	95.5
[Identify]	mighty cured leather sling of lightning	true
[STORE] stocking up: 	mighty cured leather sling of lightning
[TOME ENTITY FILTER] selected Double Ego	51.76126682194	95.5
[Identify]	self-loading pouch of steel shots of psychokinesis	true
[STORE] stocking up: 	self-loading pouch of steel shots of psychokinesis
[TOME ENTITY FILTER] selected Double Ego	51.965383463415	95.5
[Identify]	self-loading pouch of iron shots of accuracy	true
[STORE] stocking up: 	self-loading pouch of iron shots of accuracy
[TOME ENTITY FILTER] selected Double Ego	73.80427638169	95.5
[Identify]	ranger's ash longbow of fire	true
[STORE] stocking up: 	ranger's ash longbow of fire
[TOME ENTITY FILTER] selected Greater + Ego	23.662989551007	25.5
[Identify]	blazebringer's elm longbow of power	true
[STORE] stocking up: 	blazebringer's elm longbow of power
[TOME ENTITY FILTER] selected Greater	27.423131475207	50.5
[Identify]	quiver of ash arrows of annihilation	true
[STORE] stocking up: 	quiver of ash arrows of annihilation
[TOME ENTITY FILTER] selected Greater	42.491372069575	50.5
[Identify]	elm longbow of nature	true
[STORE] stocking up: 	elm longbow of nature
[TOME ENTITY FILTER] selected Double Ego	86.359377500336	95.5
[Identify]	mighty rough leather sling of fire	true
[STORE] stocking up: 	mighty rough leather sling of fire
[TOME ENTITY FILTER] selected Greater + Ego	15.02864824306	25.5
[Identify]	glacial rough leather sling of power	true
[STORE] stocking up: 	glacial rough leather sling of power
[TOME ENTITY FILTER] selected Double Ego	94.834572676414	95.5
[Identify]	mighty rough leather sling of fire	true
[STORE] stocking up: 	mighty rough leather sling of fire
Loading tile	object/longbow_ash.png
Loading tile	object/sling_cured.png
Loading tile	object/arrow_ash.png
Loading tile	object/shot_steel.png
[Identify]	elm longbow of power	true
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	Sold: #00FF80##UID:1718:0#elm longbow of power#LAST# for 1.40 gold.
[Identify]	Silalramira the mossy mindstar	true
[LOG]	Sold: #SALMON##UID:1584:0#Silalramira the mossy mindstar (2.5-2.75 power, 14 apr, mind damage)#LAST# for 2.40 gold.
[Identify]	mossy mindstar of slime	true
[LOG]	Sold: #00FF80##UID:1585:0#mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage)#LAST# for 0.90 gold.
[Identify]	rough leather sling of power	true
[LOG]	Sold: #00FF80##UID:1586:0#rough leather sling of power#LAST# for 1.40 gold.
[USERCHAT] channel achievement	grinwood	tome	Exterminator	false	false
[Identify]	ash vilestaff	true
[LOG]	Sold: #FFFFFF##UID:1782:0#ash vilestaff (15-18 power, 3 apr, acid damage)#LAST# for 0.50 gold.
[USERCHAT] channel achievement	visba	tome	Antimagic!	false	true
[USERCHAT] channel serial data	lilin	global	527
[USERCHAT] channel achievement	vashne	tome	The secret city	false	false
[Identify]	ash vilestaff of fate	true
[LOG]	Sold: #00FF80##UID:1587:0#ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST# for 2.10 gold.
[Identify]	earthen elm starstaff of projection	true
[LOG]	Sold: #00FF80##UID:1820:0#earthen elm starstaff of projection (10-12 power, 2 apr, darkness damage)#LAST# for 2.40 gold.
Server latency	150
[Identify]	elm magestaff	true
[LOG]	Sold: #FFFFFF##UID:6066:0#elm magestaff (10-12 power, 2 apr, fire damage)#LAST# for 0.30 gold.
[USERCHAT] channel achievement	Trugget	tome	Level 10	false	false
[Identify]	potent elm magestaff	true
[LOG]	Sold: #00FF80##UID:1588:0#potent elm magestaff (12-14.4 power, 2 apr, lightning damage)#LAST# for 1.30 gold.
[Identify]	elm starstaff	true
[LOG]	Sold: #FFFFFF##UID:1824:0#elm starstaff (10-12 power, 2 apr, temporal damage)#LAST# for 0.30 gold.
[Identify]	rough leather belt	true
[LOG]	Sold: #FFFFFF##UID:1590:0#rough leather belt#LAST# for 0.10 gold.
[MOUSE] pre starting drag'n'drop
[Identify]	pair of rough leather boots	true
[LOG]	Sold: #FFFFFF##UID:4693:0#pair of rough leather boots (0 def, 1 armour)#LAST# for 0.10 gold.
[Identify]	cleansing rough leather cap	true
[LOG]	Sold: #00FF80##UID:1592:0#cleansing rough leather cap (0 def, 1 armour)#LAST# for 0.70 gold.
[Identify]	rough leather cap	true
[LOG]	Sold: #FFFFFF##UID:1883:0#rough leather cap (0 def, 1 armour)#LAST# for 0.10 gold.
[Identify]	stabilizing rough leather cap	true
[LOG]	Sold: #00FF80##UID:4683:0#stabilizing rough leather cap (0 def, 1 armour)#LAST# for 0.50 gold.
[Identify]	iron pickaxe	true
[LOG]	Sold: #FFFFFF##UID:4682:0#iron pickaxe (dig speed 37 turns)#LAST# for 0.20 gold.
[Identify]	iron pickaxe 'Ce'Nulenn'	true
[LOG]	Sold: #SALMON##UID:1603:0#iron pickaxe 'Ce'Nulenn' (dig speed 20 turns)#LAST# for 2.90 gold.
[USERCHAT] channel achievement	ocelot51	tome	Eye of the storm	false	false
[Identify]	scorching brass lantern	true
[LOG]	Sold: #00FF80##UID:1612:0#scorching brass lantern#LAST# for 1.60 gold.
[USERCHAT] channel achievement	TheHarshax	tome	Exterminator	false	false
[Identify]	deadly pouch of iron shots of accuracy	true
[LOG]	Sold: #00FF80##UID:1832:0#deadly pouch of iron shots of accuracy (12/12, 14-16.8 power, 1 apr)#LAST# for 0.60 gold.
[Identify]	elm wand of illumination	true
[LOG]	Sold: #00FF80##UID:1821:0#elm wand of illumination [power 5]  (5 cooldown)#LAST# for 0.10 gold.
[Identify]	supercharged elm wand of trap destruction	true
[LOG]	Sold: #00FF80##UID:6061:0#supercharged elm wand of trap destruction [power 22]  (20 cooldown)#LAST# for 0.30 gold.
[LOG]	
Loading entities file from file	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[CHAT] loaded	welcome	table: 0x2b8e7898
[CHAT] loaded	ominous	table: 0x2b8395e8
[CHAT] loaded	proposal	table: 0x035ac5d0
[CHAT] loaded	help	table: 0x2d0f47e0
[CHAT] loaded	competition	table: 0x1190b198
[CHAT] loaded	choice	table: 0x2d165d38
[CHAT] loaded	list	table: 0x0a43a650
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/allied-kingdoms.png
[CHAT] selected	That sounds promising. And ominous.	nil	ominous
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What do you propose?	nil	proposal
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	How can I help?	nil	help
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I specialize in separating vital body parts from monsters. What do you offer in return?	nil	competition
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I accept.	function: 0x118150e0	choice
===	nil	nil
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Identify]	Elixir of Avoidance	true
Loading tile	object/elixir_of_avoidance.png
[Identify]	Elixir of Precision	true
Loading tile	object/elixir_of_precision.png
[Identify]	Elixir of Avoidance	true
[Identify]	Elixir of Precision	true
[Identify]	Elixir of Avoidance	true
[Identify]	Elixir of the Fox	true
Loading tile	object/elixir_of_the_fox.png
[Identify]	Elixir of Avoidance	true
[Identify]	Elixir of Precision	true
[Identify]	Elixir of Avoidance	true
[Identify]	Elixir of Precision	true
[Identify]	Elixir of Avoidance	true
Server latency	145
[USERCHAT] channel serial data	A Dash Of Loyalty	tome	438
[USERCHAT] channel achievement	xandrah	tome	Curse Lifter	false	false
[Identify]	Elixir of Precision	true
[Identify]	Elixir of Avoidance	true
[Identify]	Elixir of the Fox	true
[Identify]	Elixir of Avoidance	true
[CHAT] selected	The elixir of avoidance.	function: 0x2d3f3df8	list
[QUEST] try update status on	Rybanic	brotherhood-of-alchemists	1	avoidance_start
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel achievement	ocelot51	tome	Level 20	false	false
[CHAT] selected	I'll be off.	nil	nil
[LOG]	
[TOME ENTITY FILTER] selected Ego	31.080835704245	65.5
[Identify]	topaz	true
[STORE] stocking up: 	topaz
[TOME ENTITY FILTER] selected Ego	56.409046275869	65.5
[Identify]	zircon	true
[STORE] stocking up: 	zircon
[TOME ENTITY FILTER] selected basic	70.508838658223	103.5
[Identify]	amethyst	true
[STORE] stocking up: 	amethyst
[TOME ENTITY FILTER] selected basic	84.757667958331	103.5
[Identify]	ametrine	true
[STORE] stocking up: 	ametrine
[TOME ENTITY FILTER] selected Ego	46.423050053167	65.5
[Identify]	zircon	true
[STORE] stocking up: 	zircon
[TOME ENTITY FILTER] selected basic	103.08498509416	103.5
[Identify]	amethyst	true
[STORE] stocking up: 	amethyst
[TOME ENTITY FILTER] selected Double Ego	4.8444780107458	20.5
[Identify]	aquamarine	true
[STORE] stocking up: 	aquamarine
[TOME ENTITY FILTER] selected Double Ego	9.1955058327167	20.5
[Identify]	spinel	true
[STORE] stocking up: 	spinel
[TOME ENTITY FILTER] selected Ego	31.94250374286	65.5
[Identify]	citrine	true
[STORE] stocking up: 	citrine
[TOME ENTITY FILTER] selected Double Ego	2.558316335212	20.5
[Identify]	agate	true
[STORE] stocking up: 	agate
Loading tile	object/amethyst.png
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Shady cornac man says: 'Hey you. Come here.'
[EMOTE] added	Hey you. Come here.	28	12
Loading tile	speak_bubble.png
[LOG]	
[TOME ENTITY FILTER] selected Ego	59.946641788223	65.5
[Identify]	wild infusion of the wizard	true
[STORE] stocking up: 	wild infusion of the wizard
[TOME ENTITY FILTER] selected Ego	33.732804950497	65.5
[Identify]	wild infusion of the wizard	true
[STORE] stocking up: 	wild infusion of the wizard
[TOME ENTITY FILTER] selected Double Ego	7.6929902894639	20.5
[Identify]	regeneration infusion of the duelist	true
[STORE] stocking up: 	regeneration infusion of the duelist
[TOME ENTITY FILTER] selected Double Ego	3.6844138985463	20.5
[Identify]	sun infusion of the warrior	true
[STORE] stocking up: 	sun infusion of the warrior
[TOME ENTITY FILTER] selected Double Ego	5.7314293038173	20.5
[Identify]	sun infusion of the titan	true
[STORE] stocking up: 	sun infusion of the titan
[TOME ENTITY FILTER] selected Ego	40.001527039567	65.5
[Identify]	wild infusion of the duelist	true
[STORE] stocking up: 	wild infusion of the duelist
[TOME ENTITY FILTER] selected basic	82.34439377192	103.5
[Identify]	sun infusion	true
[STORE] stocking up: 	sun infusion
[TOME ENTITY FILTER] selected Ego	33.747327472607	65.5
[Identify]	sun infusion of the titan	true
[STORE] stocking up: 	sun infusion of the titan
[TOME ENTITY FILTER] selected basic	69.078299828241	103.5
[Identify]	sun infusion	true
[STORE] stocking up: 	sun infusion
[TOME ENTITY FILTER] selected Ego	47.145550160936	65.5
[Identify]	wild infusion of the titan	true
[STORE] stocking up: 	wild infusion of the titan
[SOUND] loading from	/data/sound/actions/eagle_scream.ogg	:=:	sound "/data/sound/actions/eagle_scream.ogg" : <static>
[USERCHAT] channel serial data	andropogon	tome	526
[USERCHAT] channel achievement	eleventhtower	tome	Fool of a Took!	false	false
[Identify]	regeneration infusion	true
[LOG]	Sold: #FFFFFF##UID:6060:0#regeneration infusion (heal 60 over 5 turns)#LAST# for 0.70 gold.
[USERCHAT] channel serial data	HumanWhoDoesStuff	tome	466
[Identify]	sun infusion of the sneak	true
[LOG]	Sold: #00FF80##UID:1578:0#sun infusion of the sneak (rad 5; power 36; turns 4; dispells darkness)#LAST# for 1.20 gold.
Server latency	146
[Identify]	phase door rune of the sneak	true
[LOG]	Sold: #00FF80##UID:1579:0#phase door rune of the sneak (range 7; power 18; dur 3)#LAST# for 2.10 gold.
[USERCHAT] channel achievement	todasmile	tome	Vampire crusher	true	true
[USERCHAT] channel achievement	mal2	tome	Level 10	false	false
[LOG]	
[CHAT] loaded	welcome	table: 0x116163c8
[CHAT] loaded	more	table: 0x0a48f360
[CHAT] loaded	more_ex	table: 0x11bf2980
[CHAT] loaded	refuse	table: 0x2bf7f3e0
[CHAT] loaded	accept	table: 0x042901e8
[CHAT] loaded	go	table: 0x115acdb0
[CHAT] loaded	win	table: 0x2b6feb10
[CHAT] loaded	ok	table: 0x2b42fba8
[CHAT] loaded	back	table: 0x2d151138
[CHAT] loaded	back2	table: 0x12a70308
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Interesting. Tell me more about that Arena.	function: 0x2bf218e8	more_ex
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I am ready for battle. Let's go!	function: 0x2b37ff20	accept
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sounds like fun. I'm ready!	nil	go
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Follow him]	function: 0x11a1a130	nil
===	nil	nil
[QUEST] given to	table: 0x0b3818b0	arena-unlock
[LOG]	#LIGHT_GREEN#Accepted quest 'The agent of the arena'! #WHITE#(Press 'j' to see the quest log)
[COROUTINE] registering	savefilepipe	thread: 0x2cff97e0
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-arena-unlock.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/arena-unlock/npcs.lua
Loading entities file from file	/data/zones/arena-unlock/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/arena-unlock/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/arena-unlock/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Derth (Southeast)	with base_level	10
[ZONE] persisting to persist_last_zones	arena-unlock
Make wait background texture 904 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1127 (27x26)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/arena-unlock.lua
[STATIC MAP] size	17	15
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
[TOME ENTITY FILTER] selected basic	93.676163293695	103.5
[TOME ENTITY FILTER] selected Uniques	0.020114311836687	0.5
[TOME ENTITY FILTER] selected basic	87.542391508478	103.5
[TOME ENTITY FILTER] selected Ego	48.364372911599	65.5
[TOME ENTITY FILTER] selected basic	93.396418206719	103.5
Loading tile	npc/humanoid_halfling_halfling_slinger.png
Wait finished, counted 147, 144 ticks
No zone events loaded
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/padlock2.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Not gone east, no backup guardian
Running on level loads	arena-unlock-1
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
[MUSIC] playing	a_lomos_del_dragon_blanco.ogg	sound "/data/music/a_lomos_del_dragon_blanco.ogg" : <static>
Updating zone name	Derth (Southeast)
C Map minimap texture: 1288 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-derth.teaz	::	table: 0x0ffc53a8	=>	table: 0x121677c8	(6241)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x043aecb8	(2822)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x2d5c6c20	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x118e2388	=>	table: 0x2ffc1b60	(121)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-derth.teaz.tmp
Saved zipname /save/Rybanic/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-derth.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	7bc6def5ff7bf678fd867353d9e672c6	zone	/save/Rybanic/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-derth.teaz	7bc6def5ff7bf678fd867353d9e672c6
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	d31137bb717b16f29d10ae7471d7a5df	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	d31137bb717b16f29d10ae7471d7a5df
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
AI took for target	1690	golem (servant of Rybanic)	::	27039	halfling slinger	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	27039	halfling slinger	::	1690	golem (servant of Rybanic)	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27747	after	1692
[PROJECTOR] starting dam	54.286630713898
[PROJECTOR] after difficulty dam	54.286630713898
[PROJECTOR] res	0	1	 on dam	68.401154699511
[PROJECTOR] after resists dam	68.401154699511
[PROJECTOR] after flat damage armor	68.401154699511
[PROJECTOR] final dam	68.401154699511
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1313850]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling slinger for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27748	after	1692
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling slinger	 :: 	44.082477970522	7	0	9.45	::	1.2079215610874
checkHit	27	9.45
=> chance to hit	94
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	9.45	=	1.01755
[PROJECTOR] starting dam	56.539546886287
[PROJECTOR] after difficulty dam	56.539546886287
[PROJECTOR] res	0	1	 on dam	56.539546886287
[PROJECTOR] after resists dam	56.539546886287
[PROJECTOR] after flat damage armor	56.539546886287
[PROJECTOR] final dam	56.539546886287
checkHit	8.3091522642372	32.5
=> chance to hit	0
[LOG]	Halfling slinger is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Halfling slinger for #aaaaaa#57 physical#LAST# damage.
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1314642]
New GL Shader program 30
[USERCHAT] channel achievement	cibocoda	tome	Fool of a Took!	false	false
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling slinger for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Halfling slinger uses Heave.
checkHit	36.5	17.688303294543
=> chance to hit	95
[KNOCKBACK] from	8	8	over	5
[KNOCKBACK] try	8	6	4
[KNOCKBACK] try	8	7	3	::
[KNOCKBACK] try	8	8	2	::
[KNOCKBACK] try	8	9	1	::
[KNOCKBACK] try	8	10	0	::	true
checkHit	36.5	14.35
=> chance to hit	95
[KNOCKBACK] from	8	8	over	0
[KNOCKBACK] try	8	11	-1
[KNOCKBACK] ok knocked to	8	11	::
[KNOCKBACK] ok knocked to	8	10	::
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27749	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[TOME ENTITY FILTER] selected basic	72.43096589179	103.5
[TOME ENTITY FILTER] selected Double Ego	20.386338945801	20.5
[TOME ENTITY FILTER] selected basic	102.32268822247	103.5
fight: 	steel shield	balanced iron mace of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	65.52061234287	103.5
fight: 	steel mail armour	balanced iron mace of crippling	::	nil	BODY
fight: 	steel mail armour	steel shield	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	1.4778226409056	20.5
Loading tile	npc/humanoid_human_gladiator.png
Loading tile	object/money_small.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1315831]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling slinger for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Halfling slinger!#{normal}#
[LOG]	
[USERCHAT] channel achievement	jazerus	tome	Utterly Destroyed	false	false
AI took for target	1690	golem (servant of Rybanic)	::	27750	gladiator	49	<	100
AI took for target	27750	gladiator	::	1690	golem (servant of Rybanic)	36	<	100
[LOG]	Gladiator rushes out!
[ATTACK] attacking with	balanced iron mace of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.258896532377	2	1	11.4	::	1.2
checkHit	26.5	11.4
=> chance to hit	88
[ATTACK] raw dam	20.258896532377	versus	1	0.3	with APR	2
[ATTACK] after armor	20.258896532377
[ATTACK] after range	21
[PHYS CRIT %]	6.5
[ATTACK] after crit	31.5
[ATTACK] after mult	37.8
[ATTACK] mace accuracy bonus	26.5	11.4	=	1.0151
[LOG]	#{bold}##UID:27750:0#Gladiator performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	38.37078
[PROJECTOR] after difficulty dam	38.37078
[PROJECTOR] res	15	0.85	 on dam	38.37078
[PROJECTOR] after resists dam	32.615163
[PROJECTOR] after flat damage armor	32.615163
[PROJECTOR] final dam	32.615163
checkHit	17.688303294543	26.5
=> chance to hit	28
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Cripple'!
[LOG]	Golem (servant of Rybanic) is dazed!
[LOG]	#UID:27750:0#Gladiator hits Golem (servant of Rybanic) for #{bold}##aaaaaa#33 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27760	after	1692
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1317126]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gladiator for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1317330]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gladiator	 :: 	37.144332317445	7	12.2	18.55	::	1
checkHit	17	18.55
=> chance to hit	47
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses Gladiator.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27761	after	1692
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1317750]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gladiator for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	Gladiator uses Shield Pummel.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.72847214898	0	1	5.7	::	1.4427188724236
checkHit	26.5	5.7
=> chance to hit	100
[ATTACK] raw dam	24.72847214898	versus	1	0.3	with APR	0
[ATTACK] after armor	23.72847214898
[ATTACK] after range	28
[PHYS CRIT %]	9
[ATTACK] after crit	28
[ATTACK] after mult	40.39612842786
[PROJECTOR] starting dam	40.39612842786
[PROJECTOR] after difficulty dam	40.39612842786
[PROJECTOR] res	15	0.85	 on dam	40.39612842786
[PROJECTOR] after resists dam	34.336709163681
[PROJECTOR] after flat damage armor	34.336709163681
[PROJECTOR] final dam	34.336709163681
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[ATTACK] staff accuracy bonus	26.5	5.7	=	1.832
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.72847214898	0	1	11.4	::	1.7692099788303
checkHit	26.5	11.4
=> chance to hit	88
[ATTACK] raw dam	24.72847214898	versus	1	0.3	with APR	0
[ATTACK] after armor	23.72847214898
[ATTACK] after range	26
[PHYS CRIT %]	9
[ATTACK] after crit	26
[ATTACK] after mult	45.999459449588
[PROJECTOR] starting dam	45.999459449588
[PROJECTOR] after difficulty dam	45.999459449588
[PROJECTOR] res	15	0.85	 on dam	45.999459449588
[PROJECTOR] after resists dam	39.09954053215
[PROJECTOR] after flat damage armor	39.09954053215
[PROJECTOR] final dam	39.09954053215
[ATTACK] staff accuracy bonus	26.5	11.4	=	1.604
checkHit	17.688303294543	34.5
=> chance to hit	8
[LOG]	Golem (servant of Rybanic) is stunned!
[LOG]	#UID:27750:0#Gladiator hits Golem (servant of Rybanic) for #SLATE#(34 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(39 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gladiator	 :: 	44.082477970522	7	12.2	18.55	::	1
checkHit	27	18.55
=> chance to hit	72
[ATTACK] raw dam	44.082477970522	versus	12.2	0.56923076923077	with APR	7
[ATTACK] after armor	38.882477970522
[ATTACK] after range	50
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	18.55	=	1.00845
[PROJECTOR] starting dam	50.4225
[PROJECTOR] after difficulty dam	50.4225
[PROJECTOR] res	0	1	 on dam	50.4225
[PROJECTOR] after resists dam	50.4225
[PROJECTOR] after flat damage armor	50.4225
[PROJECTOR] stunned dam	15.12675
[PROJECTOR] numbed dam	12.8577375
[PROJECTOR] final dam	12.8577375
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gladiator for #aaaaaa#13 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27762	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1318249]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gladiator for #LIGHT_RED#65 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gladiator	 :: 	44.082477970522	7	12.2	18.55	::	1
checkHit	27	18.55
=> chance to hit	72
[ATTACK] raw dam	44.082477970522	versus	12.2	0.56923076923077	with APR	7
[ATTACK] after armor	38.882477970522
[ATTACK] after range	60
[PHYS CRIT %]	0
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	18.55	=	1.00845
[PROJECTOR] starting dam	60.507
[PROJECTOR] after difficulty dam	60.507
[PROJECTOR] res	0	1	 on dam	60.507
[PROJECTOR] after resists dam	60.507
[PROJECTOR] after flat damage armor	60.507
[PROJECTOR] stunned dam	18.1521
[PROJECTOR] numbed dam	15.429285
[PROJECTOR] final dam	15.429285
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gladiator for #aaaaaa#15 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27763	after	1692
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1318744]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gladiator for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Gladiator uses Block.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gladiator	 :: 	44.082477970522	7	12.2	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	12.2	0.56923076923077	with APR	7
[ATTACK] after armor	38.882477970522
[ATTACK] after range	46
[PHYS CRIT %]	0
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	47.242
[PROJECTOR] after difficulty dam	47.242
[PROJECTOR] res	0	1	 on dam	6.242
[PROJECTOR] after resists dam	6.242
[PROJECTOR] after flat damage armor	6.242
[PROJECTOR] stunned dam	1.8726
[PROJECTOR] final dam	1.8726
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gladiator for #aaaaaa#(41 blocked)#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gladiator	 :: 	44.082477970522	7	12.2	18.55	::	1
checkHit	27	18.55
=> chance to hit	72
[ATTACK] raw dam	44.082477970522	versus	12.2	0.56923076923077	with APR	7
[ATTACK] after armor	38.882477970522
[ATTACK] after range	58
[PHYS CRIT %]	0
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	27	18.55	=	1.00845
[PROJECTOR] starting dam	58.4901
[PROJECTOR] after difficulty dam	58.4901
[PROJECTOR] res	0	1	 on dam	58.4901
[PROJECTOR] after resists dam	58.4901
[PROJECTOR] after flat damage armor	58.4901
[PROJECTOR] stunned dam	17.54703
[PROJECTOR] final dam	17.54703
[TOME ENTITY FILTER] selected Ego	59.883521783139	98
[TOME ENTITY FILTER] selected Ego	31.915080082467	65.5
[TOME ENTITY FILTER] selected Double Ego	20.192228796355	20.5
[TOME ENTITY FILTER] selected basic	68.955596740114	103.5
[TOME ENTITY FILTER] selected Ego	29.7802231366	65.5
fight: 	impenetrable steel mail armour	steel greatsword	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Ego	49.077306004143	65.5
Loading tile	npc/humanoid_human_arcane_blade.png
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Gladiator for #aaaaaa#18 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Gladiator!#{normal}#
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[USERCHAT] channel achievement	cibocoda	tome	Utterly Destroyed	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27774	after	1692
AI took for target	27764	arcane blade	::	1692	Rybanic	36	<	100
[LOG]	Arcane blade activates Arcane Combat.
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1320617]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Arcane blade for #LIGHT_RED#63 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	27764	arcane blade	25	<	100
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27775	after	1692
[LOG]	Arcane blade activates Arcane Feed.
[PROJECTOR] starting dam	54.286630713898
[PROJECTOR] after difficulty dam	54.286630713898
[PROJECTOR] res	0	1	 on dam	68.401154699511
[PROJECTOR] after resists dam	68.401154699511
[PROJECTOR] after flat damage armor	68.401154699511
[PROJECTOR] final dam	68.401154699511
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1321148]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Arcane blade for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	arcane blade	 :: 	44.082477970522	7	17.1	9	::	1.2079215610874
checkHit	27	9
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	17.1	0.43636363636364	with APR	7
[ATTACK] after armor	33.982477970522
[ATTACK] after range	38
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	45.901019321322
[ATTACK] mace accuracy bonus	27	9	=	1.018
[PROJECTOR] starting dam	46.727237669106
[PROJECTOR] after difficulty dam	46.727237669106
[PROJECTOR] res	3.1487754057816	0.96851224594218	 on dam	46.727237669106
[PROJECTOR] after resists dam	45.25590190158
[PROJECTOR] after flat damage armor	45.25590190158
[PROJECTOR] final dam	45.25590190158
checkHit	32.5	21.535015390625
=> chance to hit	78
[KNOCKBACK] from	8	8	over	3
[KNOCKBACK] try	8	2	2
[KNOCKBACK] try	8	1	1	::	true
[KNOCKBACK] failsafe knocked to	8	2	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Arcane blade for #aaaaaa#45 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	27776	after	1692
[LOG]	Arcane blade casts Flame.
[SPELL CRIT %]	5.9726864738481
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 32
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 32: Uniform: 0: 1406 tick
*p 32: Uniform: 1: 1406 time_factor
*p 32: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	27777	after	27764
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1322187]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	22.273317101903
[PROJECTOR] after difficulty dam	22.273317101903
[PROJECTOR] res	15	0.85	 on dam	22.273317101903
[PROJECTOR] after resists dam	18.932319536617
[PROJECTOR] after flat damage armor	18.932319536617
[PROJECTOR] final dam	18.932319536617
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1322187]
[LOG]	Rybanic's Channel Staff hits Arcane blade for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	Arcane blade's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#19 fire#LAST# damage.
[PROJECTOR] starting dam	7.4244390339675
[PROJECTOR] after difficulty dam	7.4244390339675
[PROJECTOR] res	15	0.85	 on dam	7.4244390339675
[PROJECTOR] after resists dam	6.3107731788724
[PROJECTOR] after flat damage armor	6.3107731788724
[PROJECTOR] final dam	6.3107731788724
[LOG]	Burning from Arcane blade hits Golem (servant of Rybanic) for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	27778	after	1692
[ATTACK] attacking with	steel greatsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	33.709754154661	2	1	11.4	::	1
checkHit	32	11.4
=> chance to hit	100
[ATTACK] raw dam	33.709754154661	versus	1	0.3	with APR	2
[ATTACK] after armor	33.709754154661
[ATTACK] after range	37
[PHYS CRIT %]	7.9726864738481
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	15	0.85	 on dam	37
[PROJECTOR] after resists dam	31.45
[PROJECTOR] after flat damage armor	31.45
[PROJECTOR] final dam	31.45
[LOG]	#UID:27764:0#Arcane blade hits Golem (servant of Rybanic) for #aaaaaa#31 physical#LAST# damage.
[PROJECTOR] starting dam	80.072780302999
[PROJECTOR] after difficulty dam	80.072780302999
[PROJECTOR] res	0	1	 on dam	100.89170318178
[PROJECTOR] after resists dam	100.89170318178
[PROJECTOR] after flat damage armor	100.89170318178
[PROJECTOR] final dam	100.89170318178
[CHAT] loaded	welcome	table: 0x119c2fd0
[CHAT] loaded	more	table: 0x2d2cee38
[CHAT] loaded	more_ex	table: 0x11a37848
[CHAT] loaded	refuse	table: 0x0f460cb0
[CHAT] loaded	accept	table: 0x043a2d28
[CHAT] loaded	go	table: 0x11618888
[CHAT] loaded	win	table: 0x2d4149e0
[CHAT] loaded	ok	table: 0x2d3630c8
[CHAT] loaded	back	table: 0x2b1a47b0
[CHAT] loaded	back2	table: 0x2d51b9b0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1322733]
New GL Shader program 30
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Arcane blade for #{bold}##LIGHT_RED#101 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Arcane blade!#{normal}#
[PROJECTOR] starting dam	7.4244390339675
[PROJECTOR] after difficulty dam	7.4244390339675
[PROJECTOR] res	15	0.85	 on dam	7.4244390339675
[PROJECTOR] after resists dam	6.3107731788724
[PROJECTOR] after flat damage armor	6.3107731788724
[PROJECTOR] final dam	6.3107731788724
[LOG]	Burning from Arcane blade hits Golem (servant of Rybanic) for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[CHAT] selected	I will. Farewell for now.	function: 0x11b59b70	nil
Loading tile	terrain/sandfloor.png
Loading tile	terrain/worldmap.png
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Donation check: too soon (donator)
[LOG]	#VIOLET#Option unlocked: New game campaign: #LIGHT_GREEN#The Arena: Challenge of the Master
[QUEST] try update status on	Rybanic	arena-unlock	1	nil
[QUEST] try update status on	Rybanic	arena-unlock	100	nil
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'The agent of the arena' completed! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: The Arena (Roguelike)!
Donation check: too soon (donator)
[USERCHAT] channel achievement	nooblade	tome	The Arena (Roguelike)	false	true
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[PROJECTOR] starting dam	7.4244390339675
[PROJECTOR] after difficulty dam	7.4244390339675
[PROJECTOR] res	15	0.85	 on dam	7.4244390339675
[PROJECTOR] after resists dam	6.3107731788724
[PROJECTOR] after flat damage armor	6.3107731788724
[PROJECTOR] final dam	6.3107731788724
[LOG]	Burning from Arcane blade hits Golem (servant of Rybanic) for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	steady cured leather sling	true
[LOG]	There is an item here: #00FF80##UID:27765:0#steady cured leather sling#LAST#
[LOG]	
[Identify]	steady cured leather sling	true
[LOG]	There is an item here: #00FF80##UID:27765:0#steady cured leather sling#LAST#
[LOG]	
[Identify]	steady cured leather sling	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:27765:0#steady cured leather sling#LAST#.
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	theepicmeow	tome	Rescuer of the lost	false	false
Server latency	146
[USERCHAT] channel achievement	dillesilma	global	Size matters (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	zeyphor	tome	The secret city (Roguelike)	false	true
[USERCHAT] channel achievement	MarathonMan	tome	Level 10	false	false
[USERCHAT] channel talk	zeyphor	tome	im gonna kill myself woohoo
[USERCHAT] channel talk	StarKeep	tome	No need for that.
[USERCHAT] channel achievement	fnordcircle	global	The secret city (Roguelike)	false	false
[LOG]	#YELLOW_GREEN#There is an exit to Derth here (press '<', '>' or right click to use).
[LOG]	
[ZONE] Left zone	Derth (Southeast)
[ZONE] loading from last persistent	town-derth	table: 0x0ffc53a8
[ZONE] using old zone	town-derth
Make wait background texture 512 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 581 (60x60)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 30
*p 30: Uniform: 0: 8B50 mapCoord
*p 30: Uniform: 1: 8B50 texSize
*p 30: Uniform: 2: 1406 tick
*p 30: Uniform: 3: 8B5E tex
Wait finished, counted 301, 211 ticks
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/road_oldstone/road_turn_a_02.png
Not gone east, no backup guardian
Running on level loads	town-derth-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
[MUSIC] stoping	a_lomos_del_dragon_blanco.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 366 (50x50; 64x64)
[USERCHAT] channel serial data	zeyphor	tome	701
[USERCHAT] channel serial data	karloss99	tome	504
[USERCHAT] channel serial data	Gyaos	tome	584
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	68.336958714488
[PROJECTOR] after difficulty dam	68.336958714488
[PROJECTOR] res	0	1	 on dam	86.104567980255
[PROJECTOR] after resists dam	86.104567980255
[PROJECTOR] after flat damage armor	86.104567980255
[PROJECTOR] final dam	86.104567980255
[LOG]	Halfling gardener tries to evade attacks.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Halfling gardener says: 'Catch him!'
[EMOTE] added	Catch him!	16	25
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Halfling gardener says: 'Catch him!'
[EMOTE] added	Catch him!	17	25
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Halfling gardener says: 'Catch him!'
[EMOTE] added	Catch him!	18	20
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Halfling slinger says: 'Catch him!'
[EMOTE] added	Catch him!	19	20
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Halfling gardener says: 'Catch him!'
[EMOTE] added	Catch him!	16	15
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1402870]
New GL Shader program 29
*p 29: Uniform: 0: 8B50 ellipsoidalFactor
*p 29: Uniform: 1: 1406 flameIntensity
*p 29: Uniform: 2: 1406 shockwaveSpeed
*p 29: Uniform: 3: 1406 shockwaveWidth
*p 29: Uniform: 4: 1406 tick
*p 29: Uniform: 5: 1406 tick_start
*p 29: Uniform: 6: 1406 time_factor
*p 29: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Halfling gardener for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	18807	halfling gardener	36	<	100
[TARGET] Passing target	halfling gardener	from	halfling gardener	to	Rybanic
[TARGET] Passing target	halfling gardener	from	halfling gardener	to	Rybanic
[TARGET] Passing target	halfling gardener	from	halfling gardener	to	Rybanic
[TARGET] Passing target	halfling slinger	from	halfling gardener	to	Rybanic
halfling gardener	18796	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Halfling gardener uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[TARGET] Passing target	human farmer	from	halfling slinger	to	Rybanic
halfling gardener	18805	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Halfling gardener uses Infusion: Healing.
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	Halfling gardener receives #LIGHT_GREEN#100 healing#LAST# from Infusion: Healing.
[LOG]	Halfling gardener receives #LIGHT_GREEN#89 healing#LAST# from Infusion: Healing.
[LOG]	
Server latency	144
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	StarKeep	tome	Level 10 (Roguelike)	false	false
[SPELL CRIT %]	8.9
Adding entity	33522	after	1692
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	4.475354169024	0.95524645830976	 on dam	79.997621405273
[PROJECTOR] after resists dam	76.417444520592
[PROJECTOR] after flat damage armor	76.417444520592
[PROJECTOR] final dam	76.417444520592
[LOG]	Halfling gardener tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1404491]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling gardener for #LIGHT_RED#76 fire#LAST# damage.
halfling slinger	18798	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
halfling slinger	18798	dumb ai talents can use	Shoot	T_SHOOT
halfling slinger	18798	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Halfling slinger uses Reload.
halfling gardener	18809	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Halfling gardener uses Infusion: Healing.
[SHADER] using cached shader healing[beamsCount=20,noup=2,time_factor=2000]
[SHADER] using cached shader healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	Halfling gardener receives #LIGHT_GREEN#82 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33523	after	1692
[PROJECTOR] starting dam	57.920862058955
[PROJECTOR] after difficulty dam	57.920862058955
[PROJECTOR] res	4.475354169024	0.95524645830976	 on dam	72.980286194284
[PROJECTOR] after resists dam	69.714159913522
[PROJECTOR] after flat damage armor	69.714159913522
[PROJECTOR] final dam	69.714159913522
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Human farmer says: 'Catch him!'
[EMOTE] added	Catch him!	20	27
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1405484]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling gardener for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Halfling gardener!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	18798	halfling slinger	9	<	100
[LOG]	Halfling gardener is no longer evading attacks.
halfling slinger	18798	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
halfling slinger	18798	dumb ai talents can use	Shoot	T_SHOOT
halfling slinger	18798	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Halfling slinger uses Reload.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33524	after	1692
[PROJECTOR] starting dam	55.693136595149
[PROJECTOR] after difficulty dam	55.693136595149
[PROJECTOR] res	0	1	 on dam	70.173352109888
[PROJECTOR] after resists dam	70.173352109888
[PROJECTOR] after flat damage armor	70.173352109888
[PROJECTOR] final dam	70.173352109888
[LOG]	Halfling slinger tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1406077]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling slinger for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	1690	golem (servant of Rybanic)	::	18798	halfling slinger	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1406296]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	3.6754728744543	0	13	13.3	::	1
checkHit	22	13.3
=> chance to hit	72
[LOG]	#UID:18798:0#Halfling slinger misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33525	after	1692
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1406607]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling slinger for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling slinger	 :: 	44.082477970522	7	0	7.875	::	1.2079215610874
checkEvasion	50	10	10
=> evasion chance	50
checkHit	27	7.875
=> chance to hit	98
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	7.875	=	1.019125
[PROJECTOR] starting dam	82.478545083196
[PROJECTOR] after difficulty dam	82.478545083196
[PROJECTOR] res	0	1	 on dam	82.478545083196
[PROJECTOR] after resists dam	82.478545083196
[PROJECTOR] after flat damage armor	82.478545083196
[PROJECTOR] final dam	82.478545083196
checkHit	9.3396407416852	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Halfling slinger for #aaaaaa#82 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Halfling slinger!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33526	after	1692
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[LOG]	Halfling gardener tries to evade attacks.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1407228]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling gardener for #LIGHT_RED#84 fire#LAST# damage.
halfling gardener	18796	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.9894618977172	0	13	13.3	::	1
checkHit	14	13.3
=> chance to hit	52
[LOG]	#UID:18796:0#Halfling gardener misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.9894618977172	0	13	13.3	::	1
checkHit	14	13.3
=> chance to hit	52
[ATTACK] raw dam	8.9894618977172	versus	13	0.3	with APR	0
[ATTACK] after armor	6.292623328402
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
checkHit	15	8.3115255613605
=> chance to hit	67
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	1690	golem (servant of Rybanic)	::	18805	halfling gardener	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling gardener	 :: 	44.082477970522	7	0	2.8	::	1
checkHit	27	2.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	2.4
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	27	2.8	=	1.0242
[PROJECTOR] starting dam	69.6456
[PROJECTOR] after difficulty dam	69.6456
[PROJECTOR] res	0	1	 on dam	69.6456
[PROJECTOR] after resists dam	69.6456
[PROJECTOR] after flat damage armor	69.6456
[PROJECTOR] final dam	69.6456
[LOG]	Halfling gardener tries to evade attacks.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Halfling gardener for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Halfling gardener for #aaaaaa#70 physical#LAST# damage.
[LOG]	#UID:18805:0#Halfling gardener hits #fbd578#Rybanic#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33527	after	1692
[PROJECTOR] starting dam	57.920862058955
[PROJECTOR] after difficulty dam	57.920862058955
[PROJECTOR] res	0	1	 on dam	72.980286194284
[PROJECTOR] after resists dam	72.980286194284
[PROJECTOR] after flat damage armor	72.980286194284
[PROJECTOR] final dam	72.980286194284
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1408626]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling gardener for #LIGHT_RED#73 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.9894618977172	0	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	8.9894618977172	versus	1	0.3	with APR	0
[ATTACK] after armor	7.9894618977172
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	15	0.85	 on dam	7
[PROJECTOR] after resists dam	5.95
[PROJECTOR] after flat damage armor	5.95
[PROJECTOR] final dam	5.95
[LOG]	#{bold}#Rybanic's Channel Staff killed Halfling gardener!#{normal}#
[LOG]	#UID:18805:0#Halfling gardener hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling gardener	 :: 	44.082477970522	7	0	3.5	::	1
checkEvasion	50	12	10
=> evasion chance	50
[LOG]	Halfling gardener evades #UID:1690:0#Golem (servant of Rybanic).
[LOG]	
[USERCHAT] channel achievement	noboruwatanabe	tome	Bringer of Doom	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33528	after	1692
[PROJECTOR] starting dam	63.49017571847
[PROJECTOR] after difficulty dam	63.49017571847
[PROJECTOR] res	0	1	 on dam	79.997621405273
[PROJECTOR] after resists dam	79.997621405273
[PROJECTOR] after flat damage armor	79.997621405273
[PROJECTOR] final dam	79.997621405273
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1409085]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling gardener for #LIGHT_RED#80 fire#LAST# damage.
human farmer	18794	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Human farmer uses Infusion: Sun.
checkHit	9.45	39
=> chance to hit	0
[LOG]	Rybanic loses sight!
checkHit	8.2479330666009	39
=> chance to hit	0
[LOG]	Rybanic has been illuminated.
[LOG]	#{bold}#Rybanic's Channel Staff killed Halfling gardener!#{normal}#
Loading tile	effects/blinded.png
Loading tile	talents/infusion__sun.png
AI took for target	1690	golem (servant of Rybanic)	::	18809	halfling gardener	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling gardener	 :: 	44.082477970522	7	0	2.45	::	1
checkHit	27	2.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	2.45	=	1.02455
[PROJECTOR] starting dam	68.64485
[PROJECTOR] after difficulty dam	68.64485
[PROJECTOR] res	0	1	 on dam	68.64485
[PROJECTOR] after resists dam	68.64485
[PROJECTOR] after flat damage armor	68.64485
[PROJECTOR] final dam	68.64485
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	zeyphor	tome	what thje hell man
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33529	after	1692
[PROJECTOR] starting dam	57.920862058955
[PROJECTOR] after difficulty dam	57.920862058955
[PROJECTOR] res	0	1	 on dam	72.980286194284
[PROJECTOR] after resists dam	72.980286194284
[PROJECTOR] after flat damage armor	72.980286194284
[PROJECTOR] final dam	72.980286194284
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1417297]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Halfling gardener for #LIGHT_RED#73 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.5659660206399	0	13	13.3	::	1
checkHit	13	13.3
=> chance to hit	50
[LOG]	#UID:18809:0#Halfling gardener misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling gardener	 :: 	44.082477970522	7	0	3.0625	::	1
checkEvasion	50	11	10
=> evasion chance	50
checkHit	27	3.0625
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	3.0625	=	1.0239375
[PROJECTOR] starting dam	61.43625
[PROJECTOR] after difficulty dam	61.43625
[PROJECTOR] res	0	1	 on dam	61.43625
[PROJECTOR] after resists dam	61.43625
[PROJECTOR] after flat damage armor	61.43625
[PROJECTOR] final dam	61.43625
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Halfling gardener for #aaaaaa#61 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Halfling gardener!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33530	after	1692
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1418122]
New GL Shader program 31
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Human farmer for #LIGHT_RED#84 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	18794	human farmer	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	human farmer	 :: 	44.082477970522	7	2	2.1	::	1
checkHit	27	2.1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK] mace accuracy bonus	27	2.1	=	1.0249
[PROJECTOR] starting dam	54.3197
[PROJECTOR] after difficulty dam	54.3197
[PROJECTOR] res	0	1	 on dam	54.3197
[PROJECTOR] after resists dam	54.3197
[PROJECTOR] after flat damage armor	54.3197
[PROJECTOR] final dam	54.3197
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Human farmer for #aaaaaa#54 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Human farmer!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[USERCHAT] channel talk	Cyshade	tome	how do I change tileset
[LOG]	Golem (servant of Rybanic) is no longer illuminated.
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic is no longer illuminated.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rybanic stops surging mana.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33531	after	1692
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1445219]
New GL Shader program 29
*p 29: Uniform: 0: 8B50 ellipsoidalFactor
*p 29: Uniform: 1: 1406 flameIntensity
*p 29: Uniform: 2: 1406 shockwaveSpeed
*p 29: Uniform: 3: 1406 shockwaveWidth
*p 29: Uniform: 4: 1406 tick
*p 29: Uniform: 5: 1406 tick_start
*p 29: Uniform: 6: 1406 time_factor
*p 29: Uniform: 7: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[PARTY] error trying to set player, not a member of party: 	18786	human farmer
[PARTY] error trying to order, not a member of party: 	18786	human farmer
Loading tile	talents/command_staff.png
Loading tile	talents/attack.png
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[PARTY] error trying to set player, not a member of party: 	18786	human farmer
[PARTY] error trying to order, not a member of party: 	18786	human farmer
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	human farmer	 :: 	50.783041466606	3	2	2.8	::	1
checkHit	2	2.8
=> chance to hit	48
[ATTACK] raw dam	50.783041466606	versus	2	0.3	with APR	3
[ATTACK] after armor	50.783041466606
[ATTACK] after range	51
[PHYS CRIT %]	3.9
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	64.26
[PROJECTOR] after resists dam	64.26
[PROJECTOR] after flat damage armor	64.26
[PROJECTOR] final dam	64.26
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Human farmer says: 'Catch him!'
[EMOTE] added	Catch him!	25	39
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Derth guard says: 'Catch him!'
[EMOTE] added	Catch him!	31	38
[ATTACK] staff accuracy bonus	2	2.8	=	1
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Human farmer for #LIGHT_RED#64 fire#LAST# damage.
[TARGET] Passing target	derth guard	from	human farmer	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.511014422152	0	13	13.3	::	1
checkHit	14	13.3
=> chance to hit	52
[LOG]	#UID:18786:0#Human farmer misses #fbd578#Rybanic#LAST#.
AI took for target	1690	golem (servant of Rybanic)	::	18786	human farmer	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	human farmer	 :: 	44.082477970522	7	2	2.8	::	1.2079215610874
checkHit	27	2.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	53.148548687847
[ATTACK] mace accuracy bonus	27	2.8	=	1.0242
[PROJECTOR] starting dam	54.434743566093
[PROJECTOR] after difficulty dam	54.434743566093
[PROJECTOR] res	0	1	 on dam	54.434743566093
[PROJECTOR] after resists dam	54.434743566093
[PROJECTOR] after flat damage armor	54.434743566093
[PROJECTOR] final dam	54.434743566093
checkHit	17.266503359672	32.5
=> chance to hit	12
[LOG]	Human farmer is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Human farmer for #aaaaaa#54 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33532	after	1692
[PROJECTOR] starting dam	55.693136595149
[PROJECTOR] after difficulty dam	55.693136595149
[PROJECTOR] res	0	1	 on dam	70.173352109888
[PROJECTOR] after resists dam	70.173352109888
[PROJECTOR] after flat damage armor	70.173352109888
[PROJECTOR] final dam	70.173352109888
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1453799]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Human farmer for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Human farmer!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	18790	derth guard	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	derth guard	 :: 	44.082477970522	7	2	2.45	::	1.2079215610874
checkHit	27	2.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	27	2.45	=	1.02455
[PROJECTOR] starting dam	64.35395384143
[PROJECTOR] after difficulty dam	64.35395384143
[PROJECTOR] res	0	1	 on dam	64.35395384143
[PROJECTOR] after resists dam	64.35395384143
[PROJECTOR] after flat damage armor	64.35395384143
[PROJECTOR] final dam	64.35395384143
checkHit	32.5	16.169182986849
=> chance to hit	91
[KNOCKBACK] from	28	28	over	3
[KNOCKBACK] try	30	38	2
[KNOCKBACK] try	31	38	1	::
[KNOCKBACK] try	32	38	0	::
[KNOCKBACK] ok knocked to	32	38	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Derth guard for #aaaaaa#64 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33533	after	1692
[PROJECTOR] starting dam	59.034724790858
[PROJECTOR] after difficulty dam	59.034724790858
[PROJECTOR] res	0	1	 on dam	74.383753236482
[PROJECTOR] after resists dam	74.383753236482
[PROJECTOR] after flat damage armor	74.383753236482
[PROJECTOR] final dam	74.383753236482
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	28.741888022852
[PROJECTOR] after difficulty dam	28.741888022852
[PROJECTOR] res	0	1	 on dam	31.041239064681
[PROJECTOR] after resists dam	31.041239064681
[PROJECTOR] after flat damage armor	31.041239064681
[PROJECTOR] final dam	31.041239064681
[PROJECTOR] starting dam	28.741888022852
[PROJECTOR] after difficulty dam	28.741888022852
[PROJECTOR] res	15	0.85	 on dam	31.041239064681
[PROJECTOR] after resists dam	26.385053204978
[PROJECTOR] after flat damage armor	26.385053204978
[PROJECTOR] final dam	26.385053204978
[PROJECTOR] starting dam	28.741888022852
[PROJECTOR] after difficulty dam	28.741888022852
[PROJECTOR] res	15	0.85	 on dam	28.741888022852
[PROJECTOR] after resists dam	24.430604819425
[PROJECTOR] after flat damage armor	24.430604819425
[PROJECTOR] final dam	24.430604819425
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1454857]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#26 temporal#LAST#, #aaaaaa#24 physical#LAST# (51 total damage).
[LOG]	Rybanic's Channel Staff hits Derth guard for #LIGHT_RED#74 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST# (105 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Derth guard!#{normal}#
[LOG]	
Server latency	145
[PARTY] error trying to set player, not a member of party: 	18788	halfling gardener
[PARTY] error trying to order, not a member of party: 	18788	halfling gardener
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	halfling gardener	 :: 	50.783041466606	3	0	1.75	::	1
checkHit	2	1.75
=> chance to hit	51
[ATTACK] raw dam	50.783041466606	versus	0	0.3	with APR	3
[ATTACK] after armor	50.783041466606
[ATTACK] after range	52
[PHYS CRIT %]	3.9
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	7.2812634469665	0.92718736553034	 on dam	65.52
[PROJECTOR] after resists dam	60.749316189548
[PROJECTOR] after flat damage armor	60.749316189548
[PROJECTOR] final dam	60.749316189548
[LOG]	Halfling gardener tries to evade attacks.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Halfling gardener says: 'Catch him!'
[EMOTE] added	Catch him!	27	12
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Human farmer says: 'Catch him!'
[EMOTE] added	Catch him!	25	16
[ATTACK] staff accuracy bonus	2	1.75	=	1.01
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Halfling gardener for #LIGHT_RED#61 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	18788	halfling gardener	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	halfling gardener	 :: 	44.082477970522	7	0	2.1875	::	1.2079215610874
checkEvasion	50	9	10
=> evasion chance	50
checkHit	27	2.1875
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	27	2.1875	=	1.0248125
[PROJECTOR] starting dam	87.890411152355
[PROJECTOR] after difficulty dam	87.890411152355
[PROJECTOR] res	0	1	 on dam	87.890411152355
[PROJECTOR] after resists dam	87.890411152355
[PROJECTOR] after flat damage armor	87.890411152355
[PROJECTOR] final dam	87.890411152355
checkHit	14.703988609196	32.5
=> chance to hit	6
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Halfling gardener for #aaaaaa#88 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Halfling gardener!#{normal}#
AI took for target	18784	human farmer	::	1692	Rybanic	16	<	9
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	33534	after	1692
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1468227]
New GL Shader program 29
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Human farmer for #LIGHT_RED#81 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	18784	human farmer	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	human farmer	 :: 	44.082477970522	7	2	2.1	::	1.2079215610874
checkHit	27	2.1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	83.346587715032
[ATTACK] mace accuracy bonus	27	2.1	=	1.0249
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) performs a melee critical strike against Human farmer!#{normal}#
[PROJECTOR] starting dam	85.421917749136
[PROJECTOR] after difficulty dam	85.421917749136
[PROJECTOR] res	6.4868914752702	0.9351310852473	 on dam	85.421917749136
[PROJECTOR] after resists dam	79.880690648655
[PROJECTOR] after flat damage armor	79.880690648655
[PROJECTOR] final dam	79.880690648655
checkHit	32.5	15.738455685482
=> chance to hit	92
[KNOCKBACK] from	26	26	over	3
[KNOCKBACK] try	24	16	2
[KNOCKBACK] try	23	17	1	::	true
[KNOCKBACK] failsafe knocked to	24	16	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Human farmer for #{bold}##aaaaaa#80 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Human farmer!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	todasmile	tome	Bringer of Doom	false	false
[LOG]	
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#80 #UID:33535:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#57 #UID:33615:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#61 #UID:33672:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[USERCHAT] channel talk	StarKeep	tome	The only addon one is called OldRPG, do you currently have that one installed?
[LOG]	You create: #FFFFFF#81 #UID:33733:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#64 #UID:33814:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You create: #FFFFFF#45 #UID:33878:0#alchemist agate#LAST#
[LOG]	
[LOG]	You do not have enough mana to cast Create Alchemist Gems.
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops surging mana.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#71 #UID:33923:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#64 #UID:33994:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#41 #UID:34058:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#74 #UID:34099:0#alchemist agate#LAST#
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops surging mana.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	alchemist agate	elm wand of conjuration	::	nil	QUIVER
fight: 	alchemist agate	ash magestaff 'Blazerigor'	::	OFFHAND	QUIVER
fight: 	alchemist agate	Crystle's Astral Bindings	::	nil	QUIVER
fight: 	alchemist agate	rough leather belt of carrying	::	nil	QUIVER
fight: 	alchemist agate	spellwoven linen wizard hat	::	nil	QUIVER
fight: 	alchemist agate	thick linen cloak	::	nil	QUIVER
fight: 	alchemist agate	linen robe of fire (#RESIST#)	::	nil	QUIVER
fight: 	alchemist agate	brass lantern	::	nil	QUIVER
fight: 	alchemist agate	Feathersteel Amulet	::	nil	QUIVER
fight: 	alchemist agate	rogue's steel ring	::	nil	QUIVER
[LOG]	Rybanic wears: #FFFFFF#674 #UID:33535:0#alchemist agate#LAST#.
[LOG]	
Server latency	150
[COROUTINE] registering	savefilepipe	thread: 0x11ee2630
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x0a4cf318
[ZONE] using old zone	wilderness
Make wait background texture 516 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 655 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 29
*p 29: Uniform: 0: 8B50 mapCoord
*p 29: Uniform: 1: 8B50 texSize
*p 29: Uniform: 2: 1406 tick
*p 29: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1432, 663 ticks
Loading tile	terrain/jungle/jungle_tree_8.png
Loading tile	terrain/jungle/jungle_brush_9_128_01.png
Loading tile	terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile	terrain/jungle/jungle_brush_8_64_01.png
Loading tile	terrain/jungle/jungle_grass_inner_7_03.png
Loading tile	terrain/jungle/jungle_grass_3_02.png
Loading tile	terrain/lava/lava_floor_inner_1_02.png
Loading tile	terrain/lava/lava_floor_6_01.png
Loading tile	terrain/lava/lava_floor_7_03.png
Loading tile	terrain/lava/lava_floor_inner_3_04.png
Loading tile	terrain/lava/lava_floor_6_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1299 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-derth.teaz	::	table: 0x12c1b3f0	=>	table: 0x0fceabf0	(6841)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x1225f250	(5022)
Loading savefile 	/save/Rybanic/
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x2d4ac3e0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x2d886738	=>	table: 0x34d47ad8	(765)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-derth.teaz.tmp
Saved zipname /save/Rybanic/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-derth.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-trollmire.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = FLOODED
  [2] = 1
}
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	5
[ZONE] persisting to persist_last_zones	trollmire
Make wait background texture 1341 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 53 ticks
Make wait background texture 1471 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1485 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	lesser_vault	function: 0x359f11d8
End Room:	zones/prox
Trying to load	zones/prox
loaded room generator	zones/prox	function: 0x362cb778
room generator	function: 0x362cb778	is making a room
alloc	prox3x3
Prox stew at	48	4
room allocated at	47	4	with center	48	5
Successfully loaded the end room
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	5	24
Waypoint	1	5	24	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	2	7	8
Waypoint	2	7	8	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	3	9	2
Waypoint	3	9	2	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	4	12	22
Waypoint	4	12	22	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	5	12	28
Waypoint	5	12	28	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	6	15	4
Waypoint	6	15	4	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	20	25
Waypoint	7	20	25	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	25	17
Waypoint	8	25	17	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	26	11
Waypoint	9	26	11	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	10	28	30
Waypoint	10	28	30	accepted
Possible waypoint	11	32	25
Waypoint	11	32	25	accepted
Possible waypoint	12	34	28
Waypoint	12	34	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	36	15
Waypoint	13	36	15	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	36	17
Waypoint	14	36	17	accepted
Possible waypoint	15	38	4
Waypoint	15	38	4	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	40	20
Waypoint	16	40	20	accepted
Possible waypoint	17	42	2
Waypoint	17	42	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	43	37
Waypoint	18	43	37	rejected: 	measure too close to finish
Possible waypoint	19	48	19
Waypoint	19	48	19	rejected: 	measure too close to finish
Possible waypoint	20	48	39
Waypoint	20	48	39	rejected: 	measure too close to finish
Possible waypoint	21	48	23
Waypoint	21	48	23	rejected: 	measure too close to finish
Possible waypoint	22	49	28
Waypoint	22	49	28	rejected: 	measure too close to finish
Possible waypoint	23	54	36
Waypoint	23	54	36	rejected: 	measure too close to finish
Possible waypoint	24	56	14
Waypoint	24	56	14	rejected: 	measure too close to finish
Possible waypoint	25	57	0
Waypoint	25	57	0	rejected: 	measure too close to finish
Possible waypoint	26	58	28
Waypoint	26	58	28	rejected: 	measure too close to finish
Possible waypoint	27	62	0
Waypoint	27	62	0	rejected: 	measure too close to finish
Possible waypoint	28	64	31
Waypoint	28	64	31	rejected: 	measure too close to finish
Possible waypoint	29	64	36
Waypoint	29	64	36	rejected: 	measure too close to finish
Possible waypoint	30	64	0
Waypoint	30	64	0	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	39	 to 	28	30
tunnel waypoint 	2	 from 	28	30	 to 	32	25
tunnel waypoint 	3	 from 	32	25	 to 	36	17
tunnel waypoint 	4	 from 	36	17	 to 	40	20
tunnel waypoint 	5	 from 	40	20	 to 	47	4
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_4.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 mapCoord
*p 23: Uniform: 1: 8B50 texSize
*p 23: Uniform: 2: 1406 tick
*p 23: Uniform: 3: 8B5E tex
Loading tile	terrain/grass.png
Loading tile	terrain/troll_stew.png
Spawning 	large white snake	 near 	clearing	clearing	 at 	23	6
Loading tile	npc/white-snake.png
Loading tile	npc/vermin_worms_green_worm_mass.png
Spawning 	white wolf	 near 	clearing	clearing	 at 	24	0
[TOME ENTITY FILTER] selected Ego	35.195796036906	65.5
[TOME ENTITY FILTER] selected Double Ego	8.4329529441737	20.5
Spawning 	white ooze	 near 	clearing	clearing	 at 	19	1
Loading tile	npc/vermin_oozes_white_ooze.png
Loading tile	npc/canine_fox.png
Loading tile	npc/yellow_ant.png
[TOME ENTITY FILTER] selected basic	69.668201570089	103.5
Spawning 	stone troll	 near 	clearing	clearing	 at 	22	5
Loading tile	npc/troll_s.png
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	19	17
Loading tile	npc/salmon-snake.png
Spawning 	giant venus flytrap	 near 	clearing	clearing	 at 	14	13
[TOME ENTITY FILTER] selected Ego	20.767427088522	65.5
Loading tile	npc/jelly-yellow.png
[TOME ENTITY FILTER] selected basic	99.161591514633	103.5
Random elite generating
Adding to random boss class	Wyrmic	Wilder
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Unending Frenzy	7
Random boss forbade talent because of level	Piercing Sight	7
Random boss forbade talent because of level	Sudden Growth	7
Random boss forbade talent because of level	Lightning Breath	7
Random boss forbade talent because of level	Ice Wall	7
Random boss forbade talent because of level	Spell Shield	7
Random boss forbade talent because of level	Fire Breath	7
Random boss forbade talent because of level	Chromatic Fury	7
Random boss forbade talent because of level	Devouring Flame	7
Random boss forbade talent because of level	Dissolve	7
Random boss forbade talent because of level	Perfect Strike	7
Random boss forbade talent because of level	Wyrmic Guile	7
Random boss forbade talent because of level	Ice Breath	7
Random boss forbade talent because of level	Death Blow	7
Random boss forbade talent because of level	Burrow	7
Random boss forbade talent because of level	Prismatic Slash	7
Random boss forbade talent because of level	Overpower	7
Random boss forbade talent because of level	Warshout	7
Random boss forbade talent because of level	One with Nature	7
Random boss forbade talent because of level	Blinding Speed	7
Random boss forbade talent because of level	Tornado	7
Random boss forbade talent because of level	Ancestral Life	7
Random boss forbade talent because of level	Nature's Balance	7
Random boss forbade talent because of level	Corrosive Breath	7
Random boss forbade talent because of level	Assault	7
Random boss forbade talent because of level	Healing Nexus	7
Random boss forbade talent because of level	Venomous Breath	7
Random boss forbade talent because of level	Sand Breath	7
Adding 5 random class talents to boss
 * talent	T_WEAPON_COMBAT
 * talent	T_RUSH
 * talent	T_LIGHTNING_SPEED
 * talent	T_FAST_METABOLISM
 * talent	T_ACIDIC_SPRAY
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	7	points = 	7	nb_powers = 	3
Creating randart pouch of steel shots 'Sootpeal'(faceted pouch of steel shots) with dark with level 7
 * using themes	light,dark
[TOME ENTITY FILTER] selected Double Ego	87.414730849423	95.5
[TOME ENTITY FILTER] selected Ego	96.641166787278	105.5
fight: 	rough leather armour of stability	slime-covered iron battleaxe of massacre	::	OFFHAND	BODY
Added unique	mod.class.NPC/Glogana the dire wolf	::	1
Spawning 	white wolf	 near 	clearing	clearing	 at 	12	14
Spawning 	white worm mass	 near 	clearing	clearing	 at 	20	2
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/troll_c.png
Loading tile	npc/firebrick-snake.png
[TOME ENTITY FILTER] selected Ego	36.54908275035	65.5
[TOME ENTITY FILTER] selected Ego	54.410095576292	65.5
Loading tile	npc/vermin_sandworm_sandworm.png
[TOME ENTITY FILTER] selected basic	87.007862423199	103.5
fight: 	Prox's Lucky Halfling Foot	steel greatmaul	::	OFFHAND	TOOL
Added unique	mod.class.Object/Prox's Lucky Halfling Foot	::	1
Added unique	mod.class.Object/Surefire	::	1
[TOME ENTITY FILTER] selected Ego	59.929234283494	98
[TOME ENTITY FILTER] selected Double Ego	19.98632056778	53
[TOME ENTITY FILTER] selected Double Ego	8.6515265532424	53
Selecting guardian spot	47	5
Loading tile	invis.png
Loading tile	npc/giant_troll_prox_the_mighty.png
Added unique	mod.class.NPC/Prox the Mighty	::	1
Guardian allocated: 	TROLL_PROX	43507	Prox the Mighty
[TOME ENTITY FILTER] selected Ego	29.234000840628	65.5
Spawning 	reinforced iron shield	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	61.842343836753	65.5
[TOME ENTITY FILTER] selected basic	79.435495445373	112.5
[TOME ENTITY FILTER] selected Double Ego	7.24601075804	20.5
[TOME ENTITY FILTER] selected Ego	58.939969754182	65.5
Spawning 	rough leather armour of temporal resistance	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	66.715158610422	72.5
Spawning 	ametrine	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	91.558580974596	112.5
[TOME ENTITY FILTER] selected Ego	63.875824926392	65.5
Spawning 	iron plate armour of acid resistance	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	83.74435146601	112.5
Wait finished, counted 1445, 882 ticks
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 60
}
Loading tile	terrain/grass.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/road_dirt/road_end_a_01.png
Loading tile	terrain/road_dirt/road_horizontal_a_02.png
Loading tile	terrain/road_dirt/road_horizontal_a_03.png
Loading tile	terrain/road_dirt/road_turn_c_02.png
Loading tile	terrain/road_dirt/road_turn_a_02.png
Loading tile	terrain/road_dirt/road_turn_c_01.png
Loading tile	terrain/road_dirt/road_vertical_a_02.png
Loading tile	terrain/road_dirt/road_turn_a_01.png
Loading tile	terrain/road_dirt/road_t_section_c_01.png
Loading tile	terrain/road_dirt/road_turn_b_01.png
Loading tile	terrain/road_dirt/road_turn_d_02.png
Loading tile	terrain/road_dirt/road_turn_d_01.png
Loading tile	terrain/road_dirt/road_t_section_a_01.png
Loading tile	terrain/road_dirt/road_t_section_b_01.png
Loading tile	terrain/road_dirt/road_end_a_03.png
Assigned events list
[1] = {
  [1] = font-life
}
[2] = {
  [1] = font-life
}
[3] = {
  [1] = font-life
}
Loading tile	terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aam
*p 31: Uniform: 1: 8B52 color1
*p 31: Uniform: 2: 8B52 color2
*p 31: Uniform: 3: 1406 hide_center
*p 31: Uniform: 4: 1406 npow
*p 31: Uniform: 5: 1406 tick
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B50 xy
*p 31: Uniform: 8: 1406 zoom
*p 31: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	trollmire-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.3	1	2
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Trollmire (3)
C Map minimap texture: 1572 (50x50; 64x64)
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	9f68838f8d1f2b7bcf35bab2a813d90d	zone	/save/Rybanic/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-derth.teaz	9f68838f8d1f2b7bcf35bab2a813d90d
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	eb80697764c05fc3e35a5e062f1e757b	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	eb80697764c05fc3e35a5e062f1e757b
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x11d7abb0
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x11ee2690	=>	table: 0x12aa46c0	(4688)
Loading savefile 	/save/Rybanic/
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[LOG]	Resting starts...
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	43501	rattlesnake	::	1692	Rybanic	100	<	100
[TARGET] Passing target	white wolf	from	rattlesnake	to	Rybanic
white wolf	43497	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	43497	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	43501	rattlesnake	::	1690	golem (servant of Rybanic)	100	<	100
white wolf	43497	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
AI took for target	1690	golem (servant of Rybanic)	::	43501	rattlesnake	64	<	100
[TARGET] Passing target	green worm mass	from	white wolf	to	Rybanic
AI took for target	43501	rattlesnake	::	1690	golem (servant of Rybanic)	36	<	100
AI took for target	43407	giant venus flytrap	::	1690	golem (servant of Rybanic)	100	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	14.3	::	1.2079215610874
checkHit	27	14.3
=> chance to hit	82
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	27	14.3	=	1.0127
[PROJECTOR] starting dam	86.85161370884
[PROJECTOR] after difficulty dam	86.85161370884
[PROJECTOR] res	0	1	 on dam	86.85161370884
[PROJECTOR] after resists dam	86.85161370884
[PROJECTOR] after flat damage armor	86.85161370884
[PROJECTOR] final dam	86.85161370884
checkHit	10.811439836901	32.5
=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	10.76871178771	versus	1	0.3	with APR	10
[ATTACK] after armor	10.76871178771
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1546834]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	14.3	::	1
checkHit	27	14.3
=> chance to hit	82
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	14.3	=	1.0127
[PROJECTOR] starting dam	50.635
[PROJECTOR] after difficulty dam	50.635
[PROJECTOR] res	0	1	 on dam	50.635
[PROJECTOR] after resists dam	50.635
[PROJECTOR] after flat damage armor	50.635
[PROJECTOR] final dam	50.635
[TARGET] Passing target	black bear	from	white wolf	to	Rybanic
AI took for target	1690	golem (servant of Rybanic)	::	43497	white wolf	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	6.2790439154815	8.2	::	1.2079215610874
checkHit	27	8.2
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	6.2790439154815	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	27	8.2	=	1.0188
[PROJECTOR] starting dam	78.760351131895
[PROJECTOR] after difficulty dam	78.760351131895
[PROJECTOR] res	0	1	 on dam	78.760351131895
[PROJECTOR] after resists dam	78.760351131895
[PROJECTOR] after flat damage armor	78.760351131895
[PROJECTOR] final dam	78.760351131895
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	15	0.85	 on dam	4.4729611768074
[PROJECTOR] after resists dam	3.8020170002863
[PROJECTOR] after flat damage armor	3.8020170002863
[PROJECTOR] final dam	3.8020170002863
checkHit	32.5	9.9943818970331
=> chance to hit	95
[KNOCKBACK] from	9	9	over	3
[KNOCKBACK] try	11	15	2
[KNOCKBACK] try	12	15	1	::
[KNOCKBACK] try	13	15	0	::
[KNOCKBACK] ok knocked to	13	15	::
AI took for target	43405	copperhead snake	::	1690	golem (servant of Rybanic)	81	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	6.2790439154815	8.2	::	1
checkHit	27	8.2
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	6.2790439154815	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	8.2	=	1.0188
[PROJECTOR] starting dam	56.034
[PROJECTOR] after difficulty dam	56.034
[PROJECTOR] res	0	1	 on dam	56.034
[PROJECTOR] after resists dam	56.034
[PROJECTOR] after flat damage armor	56.034
[PROJECTOR] final dam	56.034
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	15	0.85	 on dam	4.4729611768074
[PROJECTOR] after resists dam	3.8020170002863
[PROJECTOR] after flat damage armor	3.8020170002863
[PROJECTOR] final dam	3.8020170002863
[TARGET] Passing target	stone troll	from	copperhead snake	to	golem (servant of Rybanic)
[TARGET] Passing target	black bear	from	copperhead snake	to	golem (servant of Rybanic)
AI took for target	1690	golem (servant of Rybanic)	::	43392	green worm mass	4	<	100
AI took for target	43411	stone troll	::	1692	Rybanic	100	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	4.5	::	1
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	65.44
[PROJECTOR] after difficulty dam	65.44
[PROJECTOR] res	2.4232896483878	0.97576710351612	 on dam	65.44
[PROJECTOR] after resists dam	63.854199254095
[PROJECTOR] after flat damage armor	63.854199254095
[PROJECTOR] final dam	63.854199254095
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (stone troll)).
[LOG]	
Loading tile	object/green_worm.png
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x3579e670	(3889)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x11d7ac38	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x2d694188	=>	table: 0x12e02ba0	(748)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
[LOG]	Rybanic casts Channel Staff.
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SPELL CRIT %]	8.9
Adding entity	44801	after	1692
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	5253e763649d2490237c599adb7b0588	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	5253e763649d2490237c599adb7b0588
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	55bde2d36d88eee629760012466beaba	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	55bde2d36d88eee629760012466beaba
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1550167]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

giant venus flytrap	43407	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
AI took for target	1690	golem (servant of Rybanic)	::	43399	black bear	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44802	after	1692
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	-50	1.5	 on dam	82.804555489668
[PROJECTOR] after resists dam	124.2068332345
[PROJECTOR] after flat damage armor	124.2068332345
[PROJECTOR] final dam	124.2068332345
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1552861]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#124 fire#LAST# damage.
AI took for target	43406	black bear	::	1690	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44803	after	1692
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	-50	1.5	 on dam	84.208022531866
[PROJECTOR] after resists dam	126.3120337978
[PROJECTOR] after flat damage armor	126.3120337978
[PROJECTOR] final dam	126.3120337978
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1553460]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#126 fire#LAST# damage.
Loading tile	object/troll_intestine.png
Astar fail: destination unreachable
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.529751562084	10	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	10.529751562084	versus	1	0.3	with APR	10
[ATTACK] after armor	10.529751562084
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	
Astar fail: destination unreachable
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.760738351089	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
AI took for target	43502	stone troll	::	1690	golem (servant of Rybanic)	9	<	100
copperhead snake	43405	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	43405	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.529751562084	10	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	10.529751562084	versus	1	0.3	with APR	10
[ATTACK] after armor	10.529751562084
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	56.839594602061
[PROJECTOR] after difficulty dam	56.839594602061
[PROJECTOR] res	2.4440212126225	0.97555978787377	 on dam	56.839594602061
[PROJECTOR] after resists dam	55.450422852818
[PROJECTOR] after flat damage armor	55.450422852818
[PROJECTOR] final dam	55.450422852818
checkHit	20.83820818432	32.5
=> chance to hit	21
AI took for target	1690	golem (servant of Rybanic)	::	43399	black bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	62.39995
[PROJECTOR] after difficulty dam	62.39995
[PROJECTOR] res	2.4440212126225	0.97555978787377	 on dam	62.39995
[PROJECTOR] after resists dam	60.874881985334
[PROJECTOR] after flat damage armor	60.874881985334
[PROJECTOR] final dam	60.874881985334
copperhead snake	43405	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	43405	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	46.03275
[PROJECTOR] after difficulty dam	46.03275
[PROJECTOR] res	2.4440212126225	0.97555978787377	 on dam	46.03275
[PROJECTOR] after resists dam	44.907699825247
[PROJECTOR] after flat damage armor	44.907699825247
[PROJECTOR] final dam	44.907699825247
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1557420]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	60.35405
[PROJECTOR] after difficulty dam	60.35405
[PROJECTOR] res	2.4440212126225	0.97555978787377	 on dam	60.35405
[PROJECTOR] after resists dam	58.878984215323
[PROJECTOR] after flat damage armor	58.878984215323
[PROJECTOR] final dam	58.878984215323
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.488384779971	6	1	11.4	::	1
checkHit	11	11.4
=> chance to hit	49
[ATTACK] raw dam	22.488384779971	versus	1	0.3	with APR	6
[ATTACK] after armor	22.488384779971
[ATTACK] after range	24
[PHYS CRIT %]	1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[LOG]	#UID:43502:0#Stone troll hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	1690	golem (servant of Rybanic)	::	43502	stone troll	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	1.75	::	1
checkHit	27	1.75
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	27	1.75	=	1.02525
[PROJECTOR] starting dam	49.212
[PROJECTOR] after difficulty dam	49.212
[PROJECTOR] res	0	1	 on dam	49.212
[PROJECTOR] after resists dam	49.212
[PROJECTOR] after flat damage armor	49.212
[PROJECTOR] final dam	49.212
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#49 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	44804	after	1692
[PROJECTOR] starting dam	90.222881284142
[PROJECTOR] after difficulty dam	90.222881284142
[PROJECTOR] res	-50	1.5	 on dam	113.68083041802
[PROJECTOR] after resists dam	170.52124562703
[PROJECTOR] after flat damage armor	170.52124562703
[PROJECTOR] final dam	170.52124562703
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1558373]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #{bold}##LIGHT_RED#171 fire#{normal}##LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	1.75	::	1
checkHit	27	1.75
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK] mace accuracy bonus	27	1.75	=	1.02525
[PROJECTOR] starting dam	74.84325
[PROJECTOR] after difficulty dam	74.84325
[PROJECTOR] res	0	1	 on dam	74.84325
[PROJECTOR] after resists dam	74.84325
[PROJECTOR] after flat damage armor	74.84325
[PROJECTOR] final dam	74.84325
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#75 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Stone troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44805	after	1692
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	0	1	 on dam	77.190687320877
[PROJECTOR] after resists dam	77.190687320877
[PROJECTOR] after flat damage armor	77.190687320877
[PROJECTOR] final dam	77.190687320877
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.860155305742
[PROJECTOR] after difficulty dam	29.860155305742
[PROJECTOR] res	0	1	 on dam	32.248967730201
[PROJECTOR] after resists dam	32.248967730201
[PROJECTOR] after flat damage armor	32.248967730201
[PROJECTOR] final dam	32.248967730201
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1559267]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#77 fire#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST# (109 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	43406	black bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	65.4688
[PROJECTOR] after difficulty dam	65.4688
[PROJECTOR] res	0	1	 on dam	65.4688
[PROJECTOR] after resists dam	65.4688
[PROJECTOR] after flat damage armor	65.4688
[PROJECTOR] final dam	65.4688
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#65 physical#LAST# damage.
black bear	43406	dumb ai talents can use	Attack	T_ATTACK
black bear	43406	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.760738351089	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	17.760738351089	versus	1	0.3	with APR	3
[ATTACK] after armor	17.760738351089
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	15	0.85	 on dam	17
[PROJECTOR] after resists dam	14.45
[PROJECTOR] after flat damage armor	14.45
[PROJECTOR] final dam	14.45
[LOG]	
[LOG]	#UID:43406:0#Black bear hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44806	after	1692
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	20	0.8	 on dam	77.190687320877
[PROJECTOR] after resists dam	61.752549856702
[PROJECTOR] after flat damage armor	61.752549856702
[PROJECTOR] final dam	61.752549856702
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1559892]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#62 fire#LAST# damage.
AI took for target	43407	giant venus flytrap	::	1692	Rybanic	64	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	54
[PHYS CRIT %]	2.4
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	55.2393
[PROJECTOR] after difficulty dam	55.2393
[PROJECTOR] res	0	1	 on dam	55.2393
[PROJECTOR] after resists dam	55.2393
[PROJECTOR] after flat damage armor	55.2393
[PROJECTOR] final dam	55.2393
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#55 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Black bear!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44807	after	1692
giant venus flytrap	43407	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
checkHit	14.35	22
=> chance to hit	31
[LOG]	Rybanic is poisoned!
[PROJECTOR] starting dam	55.693136595149
[PROJECTOR] after difficulty dam	55.693136595149
[PROJECTOR] res	0	1	 on dam	70.173352109888
[PROJECTOR] after resists dam	70.173352109888
[PROJECTOR] after flat damage armor	70.173352109888
[PROJECTOR] final dam	70.173352109888
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1560362]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#UID:43407:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[Identify]	thought-forged pouch of iron shots	true
[LOG]	There is an item here: #00FF80##UID:43503:0#thought-forged pouch of iron shots (22/22, 8-9.6 power, 1 apr)#LAST#
[LOG]	Rybanic stops being poisoned.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rybanic stops surging mana.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 27 turns.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 21st Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	43490	Glogana the dire wolf	::	1692	Rybanic	36	<	100
[LOG]	Glogana the dire wolf howls
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (Glogana the dire wolf)).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44808	after	1692
[PROJECTOR] starting dam	55.693136595149
[PROJECTOR] after difficulty dam	55.693136595149
[PROJECTOR] res	8.2671634616524	0.91732836538348	 on dam	70.173352109888
[PROJECTOR] after resists dam	64.372006384443
[PROJECTOR] after flat damage armor	64.372006384443
[PROJECTOR] final dam	64.372006384443
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1570226]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glogana the dire wolf for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Glogana the dire wolf rushes out!
[ATTACK] attacking with	slime-covered iron battleaxe of massacre
[ATTACK] to 	Rybanic	 :: 	32.229016400544	1	13	13.3	::	1.2
checkHit	25.5	13.3
=> chance to hit	81
[ATTACK] raw dam	32.229016400544	versus	13	0.3	with APR	1
[ATTACK] after armor	22.560311480381
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	25.5	13.3	=	2.4400000000001
[PHYS CRIT %]	6.9400000000001
[ATTACK] after crit	25
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	21.6
[PROJECTOR] after resists dam	21.6
[PROJECTOR] after flat damage armor	21.6
[PROJECTOR] final dam	21.6
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	5.76
[PROJECTOR] after resists dam	5.76
[PROJECTOR] after flat damage armor	5.76
[PROJECTOR] final dam	5.76
[LOG]	Rybanic slows down.
checkHit	15	11.466735702753
=> chance to hit	59
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	Rybanic is dazed!
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Glogana the dire wolf for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:43490:0#Glogana the dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# (27 total damage).
[LOG]	
Loading tile	effects/dazed.png
Loading tile	talents/slow.png
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic speeds up.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44809	after	1692
[PROJECTOR] starting dam	44.55450927612
[PROJECTOR] after difficulty dam	44.55450927612
[PROJECTOR] res	8.2671634616524	0.91732836538348	 on dam	28.069340843955
[PROJECTOR] after resists dam	25.748802553777
[PROJECTOR] after flat damage armor	25.748802553777
[PROJECTOR] final dam	25.748802553777
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1573558]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glogana the dire wolf for #LIGHT_RED#26 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	43490	Glogana the dire wolf	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glogana the dire wolf	 :: 	44.082477970522	7	5	8.45	::	1.2079215610874
checkHit	27	8.45
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	8.45	=	1.01855
[PROJECTOR] starting dam	65.207410820417
[PROJECTOR] after difficulty dam	65.207410820417
[PROJECTOR] res	6	0.94	 on dam	65.207410820417
[PROJECTOR] after resists dam	61.294966171192
[PROJECTOR] after flat damage armor	61.294966171192
[PROJECTOR] final dam	61.294966171192
checkHit	22.461303353019	32.5
=> chance to hit	25
[LOG]	Glogana the dire wolf is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Glogana the dire wolf for #aaaaaa#61 physical#LAST# damage.
[LOG]	Glogana the dire wolf spits acid!
[MIND CRIT %]	1
[PROJECTOR] starting dam	55.198089877699
[PROJECTOR] after difficulty dam	55.198089877699
[PROJECTOR] res	18.436884655981	0.81563115344019	 on dam	39.742624711943
[PROJECTOR] after resists dam	32.415322834543
[PROJECTOR] after flat damage armor	32.415322834543
[PROJECTOR] final dam	32.415322834543
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	#UID:43490:0#Glogana the dire wolf hits Golem (servant of Rybanic) for #GREEN#32 acid#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44810	after	1692
[PROJECTOR] starting dam	47.896097471829
[PROJECTOR] after difficulty dam	47.896097471829
[PROJECTOR] res	8.2671634616524	0.91732836538348	 on dam	30.174541407252
[PROJECTOR] after resists dam	27.67996274531
[PROJECTOR] after flat damage armor	27.67996274531
[PROJECTOR] final dam	27.67996274531
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1573921]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glogana the dire wolf for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1574127]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glogana the dire wolf	 :: 	44.082477970522	7	5	8.45	::	1
checkHit	27	8.45
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	8.45	=	1.01855
[PROJECTOR] starting dam	70.27995
[PROJECTOR] after difficulty dam	70.27995
[PROJECTOR] res	6	0.94	 on dam	70.27995
[PROJECTOR] after resists dam	66.063153
[PROJECTOR] after flat damage armor	66.063153
[PROJECTOR] final dam	66.063153
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Glogana the dire wolf for #aaaaaa#66 physical#LAST# damage.
[ATTACK] attacking with	slime-covered iron battleaxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	32.229016400544	1	1	11.4	::	1
checkHit	25.5	11.4
=> chance to hit	86
[ATTACK] raw dam	32.229016400544	versus	1	0.3	with APR	1
[ATTACK] after armor	32.229016400544
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	25.5	11.4	=	2.82
[PHYS CRIT %]	7.32
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	15	0.85	 on dam	25.2
[PROJECTOR] after resists dam	21.42
[PROJECTOR] after flat damage armor	21.42
[PROJECTOR] final dam	21.42
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	5.76
[PROJECTOR] after resists dam	4.896
[PROJECTOR] after flat damage armor	4.896
[PROJECTOR] final dam	4.896
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	#UID:43490:0#Glogana the dire wolf hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44811	after	1692
[PROJECTOR] starting dam	51.237685667538
[PROJECTOR] after difficulty dam	51.237685667538
[PROJECTOR] res	8.2671634616524	0.91732836538348	 on dam	32.279741970549
[PROJECTOR] after resists dam	29.611122936844
[PROJECTOR] after flat damage armor	29.611122936844
[PROJECTOR] final dam	29.611122936844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1574784]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Glogana the dire wolf for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Glogana the dire wolf!#{normal}#
[LOG]	Rybanic is not dazed anymore.
[LOG]	
[Identify]	pouch of steel shots 'Sootpeal'	true
[LOG]	There is an item here: #SALMON##UID:43415:0#pouch of steel shots 'Sootpeal' (22/22, 18.5-22.2 power, 2 apr)#LAST#
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	
[Identify]	pouch of steel shots 'Sootpeal'	true
[LOG]	Rybanic picks up (p.): #SALMON##UID:43415:0#pouch of steel shots 'Sootpeal' (22/22, 18.5-22.2 power, 2 apr)#LAST#.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
yellow jelly	43409	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	43409	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
yellow jelly	43409	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	43409	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
yellow jelly	43409	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	44812	after	43409
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
yellow jelly	43409	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	44813	after	43409
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	12	0.88	 on dam	18.758969649799
[PROJECTOR] after resists dam	16.507893291823
[PROJECTOR] after flat damage armor	16.507893291823
[PROJECTOR] final dam	16.507893291823
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	0	1	 on dam	18.758969649799
[PROJECTOR] after resists dam	18.758969649799
[PROJECTOR] after flat damage armor	18.758969649799
[PROJECTOR] final dam	18.758969649799
[LOG]	Rybanic slows down.
[BounceSlime] found possible actor	golem (servant of Rybanic)	3	7	distance	2
Adding entity	44814	after	43409
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#17 lightning#LAST#, #LIGHT_GREEN#19 nature#LAST# (35 total damage).
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	15	0.85	 on dam	18.758969649799
[PROJECTOR] after resists dam	15.945124202329
[PROJECTOR] after flat damage armor	15.945124202329
[PROJECTOR] final dam	15.945124202329
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	15	0.85	 on dam	18.758969649799
[PROJECTOR] after resists dam	15.945124202329
[PROJECTOR] after flat damage armor	15.945124202329
[PROJECTOR] final dam	15.945124202329
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	Yellow jelly's projectile hits Golem (servant of Rybanic) for #ROYAL_BLUE#16 lightning#LAST#, #LIGHT_GREEN#16 nature#LAST# (32 total damage).
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic speeds up.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44815	after	1692
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	0	1	 on dam	78.594154363075
[PROJECTOR] after resists dam	78.594154363075
[PROJECTOR] after flat damage armor	78.594154363075
[PROJECTOR] final dam	78.594154363075
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1582150]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow jelly for #LIGHT_RED#79 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44816	after	1692
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1582748]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow jelly for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	43408	giant venus flytrap	::	1692	Rybanic	64	<	100
giant venus flytrap	43408	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	0	1	 on dam	17.317451308935
[PROJECTOR] after resists dam	17.317451308935
[PROJECTOR] after flat damage armor	17.317451308935
[PROJECTOR] final dam	17.317451308935
checkHit	14.35	22
=> chance to hit	31
[LOG]	Rybanic is poisoned!
[LOG]	#UID:43408:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	0	1	 on dam	17.317451308935
[PROJECTOR] after resists dam	17.317451308935
[PROJECTOR] after flat damage armor	17.317451308935
[PROJECTOR] final dam	17.317451308935
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44817	after	1692
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	0	1	 on dam	84.208022531866
[PROJECTOR] after resists dam	84.208022531866
[PROJECTOR] after flat damage armor	84.208022531866
[PROJECTOR] final dam	84.208022531866
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	28.741888022852
[PROJECTOR] after difficulty dam	28.741888022852
[PROJECTOR] res	0	1	 on dam	31.041239064681
[PROJECTOR] after resists dam	31.041239064681
[PROJECTOR] after flat damage armor	31.041239064681
[PROJECTOR] final dam	31.041239064681
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1592453]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#84 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST# (115 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	0	1	 on dam	17.317451308935
[PROJECTOR] after resists dam	17.317451308935
[PROJECTOR] after flat damage armor	17.317451308935
[PROJECTOR] final dam	17.317451308935
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops being poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 55 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	43498	copperhead snake	::	1692	Rybanic	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	1690	golem (servant of Rybanic)	::	43498	copperhead snake	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44818	after	1692
[PROJECTOR] starting dam	57.920862058955
[PROJECTOR] after difficulty dam	57.920862058955
[PROJECTOR] res	0	1	 on dam	72.980286194284
[PROJECTOR] after resists dam	72.980286194284
[PROJECTOR] after flat damage armor	72.980286194284
[PROJECTOR] final dam	72.980286194284
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1598822]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#73 fire#LAST# damage.
AI took for target	43498	copperhead snake	::	1692	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	44819	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	43498	copperhead snake	49	<	100
[PROJECTOR] starting dam	83.539704892724
[PROJECTOR] after difficulty dam	83.539704892724
[PROJECTOR] res	0	1	 on dam	105.26002816483
[PROJECTOR] after resists dam	105.26002816483
[PROJECTOR] after flat damage armor	105.26002816483
[PROJECTOR] final dam	105.26002816483
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1599387]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #{bold}##LIGHT_RED#105 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
Loading tile	talents/grand_arrival.png
[Identify]	acidic iron shield of cold resistance (#RESIST#)	true
[LOG]	There is an item here: #00FF80##UID:43521:0#acidic iron shield of cold resistance (+16%) (4 def, 2 armour, 16.5 block)#LAST#
[LOG]	
[Identify]	acidic iron shield of cold resistance (#RESIST#)	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:43521:0#acidic iron shield of cold resistance (+16%) (4 def, 2 armour, 16.5 block)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:44820:0#zircon#LAST# from #00FF80##UID:43521:0#acidic iron shield of cold resistance (+16%) (4 def, 2 armour, 16.5 block)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[Identify]	iron greatsword	true
[LOG]	There is an item here: #FFFFFF##UID:43530:0#iron greatsword (12.5-20 power, 1 apr)#LAST#
[LOG]	Ran for 8 turns (stop reason: object seen).
[LOG]	
[Identify]	iron greatsword	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:43530:0#iron greatsword (12.5-20 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (sandworm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44821	after	1692
AI took for target	43506	sandworm	::	1692	Rybanic	36	<	100
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	30	0.7	 on dam	84.208022531866
[PROJECTOR] after resists dam	58.945615772306
[PROJECTOR] after flat damage armor	58.945615772306
[PROJECTOR] final dam	58.945615772306
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	28.741888022852
[PROJECTOR] after difficulty dam	28.741888022852
[PROJECTOR] res	0	1	 on dam	31.041239064681
[PROJECTOR] after resists dam	31.041239064681
[PROJECTOR] after flat damage armor	31.041239064681
[PROJECTOR] final dam	31.041239064681
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1611994]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sandworm for #LIGHT_RED#59 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST# (90 total damage).
Loading tile	object/sandworm_tooth.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Sandworm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	43394	giant crystal rat	::	1692	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant crystal rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44822	after	1692
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	2.7858841584761	0.97214115841524	 on dam	82.804555489668
[PROJECTOR] after resists dam	80.497716495785
[PROJECTOR] after flat damage armor	80.497716495785
[PROJECTOR] final dam	80.497716495785
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1616482]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#80 fire#LAST# damage.
giant crystal rat	43394	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	43394	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[LOG]	Giant crystal rat casts Strike.
[SPELL CRIT %]	1
Adding entity	44823	after	43394
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44824	after	1692
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	2.7858841584761	0.97214115841524	 on dam	75.787220278679
[PROJECTOR] after resists dam	73.675876114786
[PROJECTOR] after flat damage armor	73.675876114786
[PROJECTOR] final dam	73.675876114786
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1617279]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
[PROJECTOR] starting dam	12.999825727993
[PROJECTOR] after difficulty dam	12.999825727993
[PROJECTOR] res	0	1	 on dam	12.999825727993
[PROJECTOR] after resists dam	12.999825727993
[PROJECTOR] after flat damage armor	12.999825727993
[PROJECTOR] final dam	12.999825727993
checkHit	3	14.35
=> chance to hit	22
[LOG]	Rybanic resists the punch!
[LOG]	Giant crystal rat's Strike hits #fbd578#Rybanic#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.60 gold pieces.
AI took for target	43496	poison ivy	::	1692	Rybanic	16	<	100
AI took for target	43391	large white snake	::	1692	Rybanic	16	<	100
AI took for target	43403	stone troll	::	1692	Rybanic	36	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (large white snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44825	after	1692
[PROJECTOR] starting dam	55.693136595149
[PROJECTOR] after difficulty dam	55.693136595149
[PROJECTOR] res	0	1	 on dam	70.173352109888
[PROJECTOR] after resists dam	70.173352109888
[PROJECTOR] after flat damage armor	70.173352109888
[PROJECTOR] final dam	70.173352109888
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1622928]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#70 fire#LAST# damage.
AI took for target	43496	poison ivy	::	1692	Rybanic	16	<	100
[TARGET] Passing target	white worm mass	from	stone troll	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	68.336958714488
[PROJECTOR] after difficulty dam	68.336958714488
[PROJECTOR] res	0	1	 on dam	86.104567980255
[PROJECTOR] after resists dam	86.104567980255
[PROJECTOR] after flat damage armor	86.104567980255
[PROJECTOR] final dam	86.104567980255
[PROJECTOR] starting dam	68.336958714488
[PROJECTOR] after difficulty dam	68.336958714488
[PROJECTOR] res	0	1	 on dam	86.104567980255
[PROJECTOR] after resists dam	86.104567980255
[PROJECTOR] after flat damage armor	86.104567980255
[PROJECTOR] final dam	86.104567980255
[PROJECTOR] starting dam	68.336958714488
[PROJECTOR] after difficulty dam	68.336958714488
[PROJECTOR] res	-50	1.5	 on dam	86.104567980255
[PROJECTOR] after resists dam	129.15685197038
[PROJECTOR] after flat damage armor	129.15685197038
[PROJECTOR] final dam	129.15685197038
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1624343]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Stone troll for #LIGHT_RED#129 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Poison ivy for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Poison ivy!#{normal}#
AI took for target	43403	stone troll	::	1692	Rybanic	9	<	100
[TARGET] Passing target	war bear	from	white worm mass	to	Rybanic
[TARGET] Passing target	white wolf	from	white worm mass	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44826	after	1692
[PROJECTOR] starting dam	60.148587522761
[PROJECTOR] after difficulty dam	60.148587522761
[PROJECTOR] res	-50	1.5	 on dam	75.787220278679
[PROJECTOR] after resists dam	113.68083041802
[PROJECTOR] after flat damage armor	113.68083041802
[PROJECTOR] final dam	113.68083041802
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1625893]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#114 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[LOG]	
white wolf	43393	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	43393	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
[LOG]	You pickup 0.95 gold pieces.
white wolf	43393	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
white wolf	43393	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
Astar fail: destination unreachable
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	6.2790439154815	8.2	::	1.2079215610874
checkHit	27	8.2
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	6.2790439154815	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	8.2	=	1.0188
[PROJECTOR] starting dam	75.068459672588
[PROJECTOR] after difficulty dam	75.068459672588
[PROJECTOR] res	0	1	 on dam	75.068459672588
[PROJECTOR] after resists dam	75.068459672588
[PROJECTOR] after flat damage armor	75.068459672588
[PROJECTOR] final dam	75.068459672588
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	15	0.85	 on dam	4.4729611768074
[PROJECTOR] after resists dam	3.8020170002863
[PROJECTOR] after flat damage armor	3.8020170002863
[PROJECTOR] final dam	3.8020170002863
checkHit	9.9082035900131	32.5
=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.697110293179	3	1	11.4	::	1
checkHit	20.5	11.4
=> chance to hit	73
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1629123]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	44.082477970522	7	6.2790439154815	8.2	::	1
checkHit	27	8.2
=> chance to hit	97
[ATTACK] raw dam	44.082477970522	versus	6.2790439154815	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	8.2	=	1.0188
[PROJECTOR] starting dam	64.1844
[PROJECTOR] after difficulty dam	64.1844
[PROJECTOR] res	0	1	 on dam	64.1844
[PROJECTOR] after resists dam	64.1844
[PROJECTOR] after flat damage armor	64.1844
[PROJECTOR] final dam	64.1844
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	15	0.85	 on dam	4.4729611768074
[PROJECTOR] after resists dam	3.8020170002863
[PROJECTOR] after flat damage armor	3.8020170002863
[PROJECTOR] numbed dam	3.2317144502434
[PROJECTOR] final dam	3.2317144502434
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	43395	white ooze	::	1692	Rybanic	36	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (war bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44827	after	1692
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	20	0.8	 on dam	81.40108844747
[PROJECTOR] after resists dam	65.120870757976
[PROJECTOR] after flat damage armor	65.120870757976
[PROJECTOR] final dam	65.120870757976
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1631505]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#65 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	43402	war bear	16	<	100
war bear	43402	dumb ai talents can use	Disarm	T_DISARM
war bear	43402	dumb ai talents can use	Stun	T_STUN
war bear	43402	dumb ai talents can use	Attack	T_ATTACK
war bear	43402	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	19.658202233246	3	13	13.3	::	1
checkHit	17	13.3
=> chance to hit	60
[LOG]	#UID:43402:0#War bear misses #fbd578#Rybanic#LAST#.
AI took for target	43395	white ooze	::	1692	Rybanic	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44828	after	1692
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	20	0.8	 on dam	84.208022531866
[PROJECTOR] after resists dam	67.366418025493
[PROJECTOR] after flat damage armor	67.366418025493
[PROJECTOR] final dam	67.366418025493
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1632167]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44829	after	1692
[PROJECTOR] starting dam	62.376312986567
[PROJECTOR] after difficulty dam	62.376312986567
[PROJECTOR] res	20	0.8	 on dam	78.594154363075
[PROJECTOR] after resists dam	62.87532349046
[PROJECTOR] after flat damage armor	62.87532349046
[PROJECTOR] final dam	62.87532349046
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1632623]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#63 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	19.658202233246	3	13	13.3	::	1
checkHit	17	13.3
=> chance to hit	60
[ATTACK] raw dam	19.658202233246	versus	13	0.3	with APR	3
[ATTACK] after armor	13.760741563272
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
checkHit	15	7.9030752967701
=> chance to hit	68
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:43402:0#War bear hits #fbd578#Rybanic#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits War bear for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44830	after	1692
[PROJECTOR] starting dam	57.920862058955
[PROJECTOR] after difficulty dam	57.920862058955
[PROJECTOR] res	20	0.8	 on dam	72.980286194284
[PROJECTOR] after resists dam	58.384228955427
[PROJECTOR] after flat damage armor	58.384228955427
[PROJECTOR] final dam	58.384228955427
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1633358]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed War bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44831	after	1692
[PROJECTOR] starting dam	64.604038450373
[PROJECTOR] after difficulty dam	64.604038450373
[PROJECTOR] res	0	1	 on dam	81.40108844747
[PROJECTOR] after resists dam	81.40108844747
[PROJECTOR] after flat damage armor	81.40108844747
[PROJECTOR] final dam	81.40108844747
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1633982]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White ooze for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White ooze!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44832	after	1692
[PROJECTOR] starting dam	56.806999327052
[PROJECTOR] after difficulty dam	56.806999327052
[PROJECTOR] res	0	1	 on dam	71.576819152086
[PROJECTOR] after resists dam	71.576819152086
[PROJECTOR] after flat damage armor	71.576819152086
[PROJECTOR] final dam	71.576819152086
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1634905]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[Identify]	iron battleaxe of massacre	true
[LOG]	There is an item here: #00FF80##UID:43396:0#iron battleaxe of massacre (15.5-23.25 power, 1 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:44833:0#zircon#LAST# from #FFFFFF##UID:43530:0#iron greatsword (12.5-20 power, 1 apr)#LAST#
[LOG]	
[Identify]	iron battleaxe of massacre	true
[LOG]	There is an item here: #00FF80##UID:43396:0#iron battleaxe of massacre (15.5-23.25 power, 1 apr)#LAST#
[LOG]	
[Identify]	iron battleaxe of massacre	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:43396:0#iron battleaxe of massacre (15.5-23.25 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:44834:0#citrine#LAST# from #00FF80##UID:43396:0#iron battleaxe of massacre (15.5-23.25 power, 1 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	43401	giant yellow ant	::	1692	Rybanic	81	<	100
AI took for target	43507	Prox the Mighty	::	1692	Rybanic	25	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northeast (Prox the Mighty)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	68.336958714488
[PROJECTOR] after difficulty dam	68.336958714488
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	86.104567980255
[PROJECTOR] after resists dam	83.687024704793
[PROJECTOR] after flat damage armor	83.687024704793
[PROJECTOR] final dam	83.687024704793
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1646655]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Prox the Mighty for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44835	after	1692
[PROJECTOR] starting dam	65.717901182276
[PROJECTOR] after difficulty dam	65.717901182276
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	82.804555489668
[PROJECTOR] after resists dam	80.479666102295
[PROJECTOR] after flat damage armor	80.479666102295
[PROJECTOR] final dam	80.479666102295
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1647473]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Prox the Mighty for #LIGHT_RED#80 fire#LAST# damage.
AI took for target	43507	Prox the Mighty	::	1692	Rybanic	9	<	100
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	43507	Prox the Mighty	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Prox the Mighty	 :: 	44.082477970522	7	0	9.8	::	1.2079215610874
checkHit	27	9.8
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	9.8	=	1.0172
[PROJECTOR] starting dam	72.493170904349
[PROJECTOR] after difficulty dam	72.493170904349
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	72.493170904349
[PROJECTOR] after resists dam	70.45779250402
[PROJECTOR] after flat damage armor	70.45779250402
[PROJECTOR] final dam	70.45779250402
checkHit	22.025916749985	32.5
=> chance to hit	24
[LOG]	Prox the Mighty is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Prox the Mighty for #aaaaaa#70 physical#LAST# damage.
AI took for target	43507	Prox the Mighty	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel greatmaul
[ATTACK] to 	golem (servant of Rybanic)	 :: 	31.874565795022	2	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	31.874565795022	versus	1	0.3	with APR	2
[ATTACK] after armor	31.874565795022
[ATTACK] after range	47
[PHYS CRIT %]	1.9
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	14	11.4	=	1.0026
[PROJECTOR] starting dam	47.1222
[PROJECTOR] after difficulty dam	47.1222
[PROJECTOR] res	15	0.85	 on dam	28.27332
[PROJECTOR] after resists dam	24.032322
[PROJECTOR] after flat damage armor	24.032322
[PROJECTOR] final dam	24.032322
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#24 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	44836	after	1692
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	122.10163267121
[PROJECTOR] after resists dam	118.67340594745
[PROJECTOR] after flat damage armor	118.67340594745
[PROJECTOR] final dam	118.67340594745
Loading tile	object/scroll-lore.png
[LOG]	Prox staggers for a moment. A note seems to drop at his feet.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1649924]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Prox the Mighty for #{bold}##LIGHT_RED#119 fire#{normal}##LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1650107]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Prox the Mighty	 :: 	44.082477970522	7	0	9.8	::	1
checkHit	27	9.8
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	9.8	=	1.0172
[PROJECTOR] starting dam	51.8772
[PROJECTOR] after difficulty dam	51.8772
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	51.8772
[PROJECTOR] after resists dam	50.420652699994
[PROJECTOR] after flat damage armor	50.420652699994
[PROJECTOR] final dam	50.420652699994
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Prox the Mighty for #aaaaaa#50 physical#LAST# damage.
[ATTACK] attacking with	steel greatmaul
[ATTACK] to 	golem (servant of Rybanic)	 :: 	31.874565795022	2	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	31.874565795022	versus	1	0.3	with APR	2
[ATTACK] after armor	31.874565795022
[ATTACK] after range	46
[PHYS CRIT %]	1.9
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	14	11.4	=	1.0026
[PROJECTOR] starting dam	46.1196
[PROJECTOR] after difficulty dam	46.1196
[PROJECTOR] res	15	0.85	 on dam	27.67176
[PROJECTOR] after resists dam	23.520996
[PROJECTOR] after flat damage armor	23.520996
[PROJECTOR] final dam	23.520996
[LOG]	#UID:43507:0#Prox the Mighty hits Golem (servant of Rybanic) for #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Prox the Mighty is no longer pinned.
[LOG]	Prox the Mighty shrugs off some effects!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44838	after	1692
[PROJECTOR] starting dam	57.920862058955
[PROJECTOR] after difficulty dam	57.920862058955
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	72.980286194284
[PROJECTOR] after resists dam	70.931231141006
[PROJECTOR] after flat damage armor	70.931231141006
[PROJECTOR] final dam	70.931231141006
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1650444]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Prox the Mighty for #LIGHT_RED#71 fire#LAST# damage.
[ATTACK] attacking with	steel greatmaul
[ATTACK] to 	golem (servant of Rybanic)	 :: 	31.874565795022	2	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[LOG]	#UID:43507:0#Prox the Mighty misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Prox the Mighty	 :: 	44.082477970522	7	0	9.8	::	1
checkHit	27	9.8
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	27	9.8	=	1.0172
[PROJECTOR] starting dam	52.8944
[PROJECTOR] after difficulty dam	52.8944
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	52.8944
[PROJECTOR] after resists dam	51.409292949014
[PROJECTOR] after flat damage armor	51.409292949014
[PROJECTOR] final dam	51.409292949014
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Prox the Mighty for #aaaaaa#51 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44839	after	1692
[PROJECTOR] starting dam	61.262450254664
[PROJECTOR] after difficulty dam	61.262450254664
[PROJECTOR] res	2.807682951288	0.97192317048712	 on dam	77.190687320877
[PROJECTOR] after resists dam	75.023417552987
[PROJECTOR] after flat damage armor	75.023417552987
[PROJECTOR] final dam	75.023417552987
Zone guardian dead, setting up backup guardian	ALUIN	35
[QUEST] try update status on	Rybanic	start-allied	1	trollmire
[LOG]	#00ffff#Welcome to level 11 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 2 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 11 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 11 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 11 Dwarf Alchemist
Refusing to drop Prox the Mighty artifact Prox's Lucky Halfling Foot with chance 70
Added unique	mod.class.Object/Spellhunt Remnants	::	1
Removed unique	mod.class.Object/Prox's Lucky Halfling Foot	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1651171]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Prox the Mighty for #LIGHT_RED#75 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Prox the Mighty!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	43401	giant yellow ant	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant yellow ant	 :: 	44.082477970522	7	1	2.05	::	1
checkHit	27	2.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	27	2.05	=	1.02495
[PROJECTOR] starting dam	62.52195
[PROJECTOR] after difficulty dam	62.52195
[PROJECTOR] res	0	1	 on dam	62.52195
[PROJECTOR] after resists dam	62.52195
[PROJECTOR] after flat damage armor	62.52195
[PROJECTOR] final dam	62.52195
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Giant yellow ant for #aaaaaa#63 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Giant yellow ant!#{normal}#
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[Identify]	tattered paper scrap	true
[LOG]	There is an item here: #0080FF##UID:44837:0#tattered paper scrap#LAST#
[Identify]	Spellhunt Remnants	true
[LOG]	There is an item here: #FFD700##UID:44840:0#Spellhunt Remnants (1 def, 2 armour)#LAST#
[Identify]	spinel	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:43515:0#spinel#LAST#.
[Identify]	traveler's pair of rough leather boots of uncanny dodging	true
[LOG]	There is an item here: #00FF80##UID:43512:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#
[LOG]	You pickup 0.80 gold pieces.
[Identify]	Surefire	true
[LOG]	There is an item here: #FFD700##UID:43510:0#Surefire#LAST#
[LOG]	Lore found: #0080FF#Spellhunt Remnants
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Spellhunt Remnants
[LOG]	Lore found: #0080FF#Surefire
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Surefire
Loading tile	object/artifact/surefire.png
Loading tile	object/artifact/spellhunt_remnants.png
AI took for target	43400	fox	::	1692	Rybanic	100	<	100
[LOG]	
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-3
===	nil	nil
Loading tile	terrain/way_next_6.png
[QUEST] given to	table: 0x0b3818b0	trollmire-treasure
[LOG]	#LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Surefire	true
[LOG]	Rybanic picks up (d.): #FFD700##UID:43510:0#Surefire#LAST#.
[LORE] learnt	Surefire
[Identify]	traveler's pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:43512:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Spellhunt Remnants	true
[LOG]	Rybanic picks up (g.): #FFD700##UID:44840:0#Spellhunt Remnants (1 def, 2 armour)#LAST#.
[LORE] learnt	Spellhunt Remnants
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	traveler's pair of rough leather boots of uncanny dodging	elm wand of conjuration	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	ash magestaff 'Blazerigor'	::	OFFHAND	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	Crystle's Astral Bindings	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	rough leather belt of carrying	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	spellwoven linen wizard hat	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	thick linen cloak	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	linen robe of fire (#RESIST#)	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	brass lantern	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	Feathersteel Amulet	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	rogue's steel ring	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	alchemist agate	::	nil	FEET
Loading tile	player/dwarf_male/feet_03.png
[LOG]	Rybanic wears: #00FF80##UID:43512:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	1690	golem (servant of Rybanic)	::	43400	fox	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (fox)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	44843	after	1692
[PROJECTOR] starting dam	96.90605767556
[PROJECTOR] after difficulty dam	96.90605767556
[PROJECTOR] res	0	1	 on dam	122.10163267121
[PROJECTOR] after resists dam	122.10163267121
[PROJECTOR] after flat damage armor	122.10163267121
[PROJECTOR] final dam	122.10163267121
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1710723]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #{bold}##LIGHT_RED#122 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[Identify]	potent elm starstaff	true
[LOG]	There is an item here: #00FF80##UID:43518:0#potent elm starstaff (12-14.4 power, 2 apr, temporal damage)#LAST#
[LOG]	Ran for 9 turns (stop reason: object seen).
[LOG]	
[Identify]	potent elm starstaff	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:43518:0#potent elm starstaff (12-14.4 power, 2 apr, temporal damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	43500	cave troll	::	1692	Rybanic	4	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (cave troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44844	after	1692
[PROJECTOR] starting dam	66.831763914179
[PROJECTOR] after difficulty dam	66.831763914179
[PROJECTOR] res	-50	1.5	 on dam	84.208022531866
[PROJECTOR] after resists dam	126.3120337978
[PROJECTOR] after flat damage armor	126.3120337978
[PROJECTOR] final dam	126.3120337978
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1721842]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#126 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	23.083427871203	6	14	15.3	::	1
checkHit	10	15.3
=> chance to hit	37
[ATTACK] raw dam	23.083427871203	versus	14	0.3	with APR	6
[ATTACK] after armor	16.158399509842
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
checkHit	15	7.7581066507632
=> chance to hit	69
[LOG]	Cave troll resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Cave troll for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:43500:0#Cave troll hits #fbd578#Rybanic#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	44845	after	1692
[PROJECTOR] starting dam	56.806999327052
[PROJECTOR] after difficulty dam	56.806999327052
[PROJECTOR] res	-50	1.5	 on dam	71.576819152086
[PROJECTOR] after resists dam	107.36522872813
[PROJECTOR] after flat damage armor	107.36522872813
[PROJECTOR] final dam	107.36522872813
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1722341]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#107 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave troll!#{normal}#
[LOG]	
[Identify]	teleportation rune	true
[LOG]	There is an item here: #FFFFFF##UID:43520:0#teleportation rune (range 21)#LAST#
[LOG]	
[Identify]	teleportation rune	true
[LOG]	Rybanic picks up (b.): #FFFFFF##UID:43520:0#teleportation rune (range 21)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x35a22a18
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Buy a new slot with one #{bold}#talent category point#{normal}#.	function: 0x11fc4dc8	nil
[LOG]	You are now inscribed with Rune: Teleportation.
Loading tile	talents/rune__teleportation.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 46 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 22nd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1452 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 67 ticks
Make wait background texture 1703 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1722 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/trollmire-treasure.lua
[STATIC MAP] size	20	20
[TOME ENTITY FILTER] selected Ego	58.5558161504	65.5
[TOME ENTITY FILTER] selected Ego	29.441745051402	65.5
[TOME ENTITY FILTER] selected Ego	21.032428723185	65.5
[TOME ENTITY FILTER] selected Double Ego	17.221781455963	20.5
[TOME ENTITY FILTER] selected basic	76.858200319893	103.5
[TOME ENTITY FILTER] selected basic	76.398759044218	103.5
[TOME ENTITY FILTER] selected Double Ego	14.269841960228	20.5
Added unique	mod.class.Object/Bill's Tree Trunk	::	2
[TOME ENTITY FILTER] selected Ego	95.983388763849	98
[TOME ENTITY FILTER] selected Ego	97.464849754578	98
[TOME ENTITY FILTER] selected Double Ego	30.791703002712	53
Added unique	mod.class.Object/Transmogrification Chest	::	1
Added unique	mod.class.NPC/Bill the Stone Troll	::	1
[TOME ENTITY FILTER] selected Double Ego	16.977694619558	20.5
[TOME ENTITY FILTER] selected Ego	58.940182147417	65.5
[TOME ENTITY FILTER] selected Ego	42.349251465837	65.5
[TOME ENTITY FILTER] selected Ego	34.503313953058	65.5
[TOME ENTITY FILTER] selected basic	95.989168037192	103.5
[TOME ENTITY FILTER] selected basic	101.38807340674	103.5
[TOME ENTITY FILTER] selected Ego	27.619540913175	65.5
[TOME ENTITY FILTER] selected basic	98.88286656709	103.5
Loading tile	npc/troll_f.png
Loading tile	npc/troll_bill.png
Loading tile	object/money_large.png
Loading tile	terrain/grass.png
Loading tile	terrain/huge_rock.png
Loading tile	npc/troll_m.png
[TOME ENTITY FILTER] selected basic	95.489181345908	103.5
[TOME ENTITY FILTER] selected Money	67.989419562041	72.5
[TOME ENTITY FILTER] selected Ego	46.651190239156	65.5
No spots for spawning
[TOME ENTITY FILTER] selected basic	98.720087061222	112.5
No spots for spawning
[TOME ENTITY FILTER] selected Money	68.328923704296	72.5
No spots for spawning
Wait finished, counted 418, 364 ticks
Assigned events list
[1] = {
  [1] = font-life
}
[2] = {
  [1] = font-life
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	trollmire-4
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.3	1	3
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Trollmire (4)
C Map minimap texture: 1416 (50x50; 64x64)
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_04.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_02.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_02.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_01.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:580:0#Talent Defensive Posture is ready to use.
[LOG]	#00ff00##UID:588:0#Talent Imbue Item is ready to use.
[LOG]	Rested for 89 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic activates Defensive Posture.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45615	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	-50	1.5	 on dam	62.865104112096
[PROJECTOR] after resists dam	94.297656168144
[PROJECTOR] after flat damage armor	94.297656168144
[PROJECTOR] final dam	94.297656168144
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1825310]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45616	after	1692
[PROJECTOR] starting dam	44.80182346829
[PROJECTOR] after difficulty dam	44.80182346829
[PROJECTOR] res	-50	1.5	 on dam	56.450297570045
[PROJECTOR] after resists dam	84.675446355068
[PROJECTOR] after flat damage armor	84.675446355068
[PROJECTOR] final dam	84.675446355068
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1825802]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#85 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45617	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	-50	1.5	 on dam	52.601413644815
[PROJECTOR] after resists dam	78.902120467222
[PROJECTOR] after flat damage armor	78.902120467222
[PROJECTOR] final dam	78.902120467222
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1826330]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
AI took for target	45564	mountain troll	::	1690	golem (servant of Rybanic)	4	<	100
mountain troll	45564	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Mountain troll rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.363183127605	6	1	11.4	::	1.2
checkHit	14	11.4
=> chance to hit	57
[LOG]	#UID:45564:0#Mountain troll misses Golem (servant of Rybanic).
AI took for target	45569	cave troll	::	1690	golem (servant of Rybanic)	100	<	100
AI took for target	1690	golem (servant of Rybanic)	::	45564	mountain troll	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mountain troll	 :: 	44.082477970522	7	12	6.8	::	1.2079215610874
checkHit	27	6.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	6.8	=	1.0202
[PROJECTOR] starting dam	56.686792524584
[PROJECTOR] after difficulty dam	56.686792524584
[PROJECTOR] res	0	1	 on dam	56.686792524584
[PROJECTOR] after resists dam	56.686792524584
[PROJECTOR] after flat damage armor	56.686792524584
[PROJECTOR] final dam	56.686792524584
checkHit	21.545657546034	32.5
=> chance to hit	23
[LOG]	Mountain troll is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Mountain troll for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45618	after	1692
[PROJECTOR] starting dam	42.765376947004
[PROJECTOR] after difficulty dam	42.765376947004
[PROJECTOR] res	-50	1.5	 on dam	53.884374953225
[PROJECTOR] after resists dam	80.826562429837
[PROJECTOR] after flat damage armor	80.826562429837
[PROJECTOR] final dam	80.826562429837
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1834282]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mountain troll for #LIGHT_RED#81 fire#LAST# damage.
[TARGET] Passing target	black bear	from	cave troll	to	golem (servant of Rybanic)
[TARGET] Passing target	Bill the Stone Troll	from	cave troll	to	golem (servant of Rybanic)
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1834451]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mountain troll	 :: 	44.082477970522	7	12	6.8	::	1
checkHit	27	6.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	6.8	=	1.0202
[PROJECTOR] starting dam	60.1918
[PROJECTOR] after difficulty dam	60.1918
[PROJECTOR] res	0	1	 on dam	60.1918
[PROJECTOR] after resists dam	60.1918
[PROJECTOR] after flat damage armor	60.1918
[PROJECTOR] final dam	60.1918
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Mountain troll for #aaaaaa#60 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45619	after	1692
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	-50	1.5	 on dam	60.299181495275
[PROJECTOR] after resists dam	90.448772242913
[PROJECTOR] after flat damage armor	90.448772242913
[PROJECTOR] final dam	90.448772242913
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1834881]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Mountain troll for #LIGHT_RED#90 fire#LAST# damage.
AI took for target	45564	mountain troll	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.363183127605	6	1	11.4	::	1
checkHit	14	11.4
=> chance to hit	57
[ATTACK] raw dam	21.363183127605	versus	1	0.3	with APR	6
[ATTACK] after armor	21.363183127605
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	#UID:45564:0#Mountain troll hits Golem (servant of Rybanic) for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	mountain troll	 :: 	44.082477970522	7	12	6.8	::	1
checkHit	27	6.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	12	0.3	with APR	7
[ATTACK] after armor	39.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	6.8	=	1.0202
[PROJECTOR] starting dam	66.313
[PROJECTOR] after difficulty dam	66.313
[PROJECTOR] res	0	1	 on dam	66.313
[PROJECTOR] after resists dam	66.313
[PROJECTOR] after flat damage armor	66.313
[PROJECTOR] final dam	66.313
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Mountain troll for #aaaaaa#66 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Mountain troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45620	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1835606]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

Astar fail: destination unreachable
AI took for target	1690	golem (servant of Rybanic)	::	45569	cave troll	36	<	100
[LOG]	
Astar fail: destination unreachable
[LOG]	You pickup 0.85 gold pieces.
[Identify]	zircon	true
[LOG]	Rybanic picks up (w.): #FFFFFF##UID:45565:0#zircon#LAST#.
Astar fail: destination unreachable
[LOG]	
Astar fail: destination unreachable
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static>
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.75	::	1.2079215610874
checkHit	27	4.75
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	27	4.75	=	1.02225
[PROJECTOR] starting dam	87.670644923335
[PROJECTOR] after difficulty dam	87.670644923335
[PROJECTOR] res	0	1	 on dam	87.670644923335
[PROJECTOR] after resists dam	87.670644923335
[PROJECTOR] after flat damage armor	87.670644923335
[PROJECTOR] final dam	87.670644923335
checkHit	32.5	19.305132672685
=> chance to hit	83
[KNOCKBACK] from	8	8	over	3
[KNOCKBACK] try	10	15	2
[KNOCKBACK] try	11	14	1	::
[KNOCKBACK] try	12	13	0	::
[KNOCKBACK] ok knocked to	12	13	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#88 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
Astar fail: destination unreachable
[LOG]	
AI took for target	45549	Bill the Stone Troll	::	1690	golem (servant of Rybanic)	9	<	100
AI took for target	45568	cave troll	::	1690	golem (servant of Rybanic)	100	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.75	::	1
checkHit	27	4.75
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	27	4.75	=	1.02225
[PROJECTOR] starting dam	46.00125
[PROJECTOR] after difficulty dam	46.00125
[PROJECTOR] res	0	1	 on dam	46.00125
[PROJECTOR] after resists dam	46.00125
[PROJECTOR] after flat damage armor	46.00125
[PROJECTOR] final dam	46.00125
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	96.841281265415
[PROJECTOR] after resists dam	92.201072175878
[PROJECTOR] after flat damage armor	92.201072175878
[PROJECTOR] final dam	92.201072175878
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	20	0.8	 on dam	96.841281265415
[PROJECTOR] after resists dam	77.473025012332
[PROJECTOR] after flat damage armor	77.473025012332
[PROJECTOR] final dam	77.473025012332
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	31.644881783673
[PROJECTOR] after resists dam	30.128597961617
[PROJECTOR] after flat damage armor	30.128597961617
[PROJECTOR] final dam	30.128597961617
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	29.300816466364
[PROJECTOR] after resists dam	27.89684996446
[PROJECTOR] after flat damage armor	27.89684996446
[PROJECTOR] final dam	27.89684996446
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	1.8352934878402	0.9816470651216	 on dam	31.644881783673
[PROJECTOR] after resists dam	31.064105329063
[PROJECTOR] after flat damage armor	31.064105329063
[PROJECTOR] final dam	31.064105329063
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	0	1	 on dam	29.300816466364
[PROJECTOR] after resists dam	29.300816466364
[PROJECTOR] after flat damage armor	29.300816466364
[PROJECTOR] final dam	29.300816466364
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	15	0.85	 on dam	31.644881783673
[PROJECTOR] after resists dam	26.898149516122
[PROJECTOR] after flat damage armor	26.898149516122
[PROJECTOR] final dam	26.898149516122
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	15	0.85	 on dam	29.300816466364
[PROJECTOR] after resists dam	24.90569399641
[PROJECTOR] after flat damage armor	24.90569399641
[PROJECTOR] final dam	24.90569399641
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	-50	1.5	 on dam	96.841281265415
[PROJECTOR] after resists dam	145.26192189812
[PROJECTOR] after flat damage armor	145.26192189812
[PROJECTOR] final dam	145.26192189812
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1841585]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Cave troll for #LIGHT_RED#145 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #LIGHT_RED#92 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#28 physical#LAST# (150 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Black bear for #LIGHT_RED#77 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#29 physical#LAST# (138 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#25 physical#LAST# (52 total damage).
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Cave troll!#{normal}#
[LOG]	Bill the Stone Troll rushes out!
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.65295736283	7	1	11.4	::	1.2
checkHit	16	11.4
=> chance to hit	62
[ATTACK] raw dam	46.65295736283	versus	1	0.3	with APR	7
[ATTACK] after armor	46.65295736283
[ATTACK] after range	64
[PHYS CRIT %]	0.9
[ATTACK] after crit	64
[ATTACK] after mult	76.8
[ATTACK] mace accuracy bonus	16	11.4	=	1.0046
[PROJECTOR] starting dam	77.15328
[PROJECTOR] after difficulty dam	77.15328
[PROJECTOR] res	15	0.85	 on dam	77.15328
[PROJECTOR] after resists dam	65.580288
[PROJECTOR] after flat damage armor	65.580288
[PROJECTOR] final dam	65.580288
[LOG]	Golem (servant of Rybanic) is dazed!
[LOG]	#UID:45549:0#Bill the Stone Troll hits Golem (servant of Rybanic) for #aaaaaa#66 physical#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	45549	Bill the Stone Troll	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bill the Stone Troll	 :: 	37.144332317445	7	0	4.2	::	1
checkHit	17	4.2
=> chance to hit	82
[ATTACK] raw dam	37.144332317445	versus	0	0.3	with APR	7
[ATTACK] after armor	37.144332317445
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	17	4.2	=	1.0128
[PROJECTOR] starting dam	52.6656
[PROJECTOR] after difficulty dam	52.6656
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	26.3328
[PROJECTOR] after resists dam	25.071047818324
[PROJECTOR] after flat damage armor	25.071047818324
[PROJECTOR] final dam	25.071047818324
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bill the Stone Troll for #aaaaaa#25 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45621	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	57.733258878455
[PROJECTOR] after resists dam	54.966934547386
[PROJECTOR] after flat damage armor	54.966934547386
[PROJECTOR] final dam	54.966934547386
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1845021]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bill the Stone Troll for #LIGHT_RED#55 fire#LAST# damage.
AI took for target	45549	Bill the Stone Troll	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.65295736283	7	1	5.7	::	1
checkHit	16	5.7
=> chance to hit	76
[ATTACK] raw dam	46.65295736283	versus	1	0.3	with APR	7
[ATTACK] after armor	46.65295736283
[ATTACK] after range	74
[PHYS CRIT %]	0.9
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	16	5.7	=	1.0103
[PROJECTOR] starting dam	74.7622
[PROJECTOR] after difficulty dam	74.7622
[PROJECTOR] res	15	0.85	 on dam	74.7622
[PROJECTOR] after resists dam	63.54787
[PROJECTOR] after flat damage armor	63.54787
[PROJECTOR] final dam	63.54787
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[LOG]	#UID:45549:0#Bill the Stone Troll hits Golem (servant of Rybanic) for #aaaaaa#64 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bill the Stone Troll	 :: 	44.082477970522	7	0	4.2	::	1.2079215610874
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	60.396078054371
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	61.773108634011
[PROJECTOR] after difficulty dam	61.773108634011
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	61.773108634011
[PROJECTOR] after resists dam	58.813212436573
[PROJECTOR] after flat damage armor	58.813212436573
[PROJECTOR] final dam	58.813212436573
checkHit	25.31389753408	32.5
=> chance to hit	33
[LOG]	Bill the Stone Troll is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bill the Stone Troll for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1847063,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1847063,time_factor=2000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#275 healing#LAST# from #UID:1692:0##fbd578#Rybanic#LAST#.
[LOG]	Bill the Stone Troll uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.65295736283	7	1	11.4	::	1.8872983346207
checkHit	16	11.4
=> chance to hit	62
[ATTACK] raw dam	46.65295736283	versus	1	0.3	with APR	7
[ATTACK] after armor	46.65295736283
[ATTACK] after range	70
[PHYS CRIT %]	0.9
[ATTACK] after crit	70
[ATTACK] after mult	132.11088342345
[ATTACK] mace accuracy bonus	16	11.4	=	1.0046
[PROJECTOR] starting dam	132.7185934872
[PROJECTOR] after difficulty dam	132.7185934872
[PROJECTOR] res	15	0.85	 on dam	132.7185934872
[PROJECTOR] after resists dam	112.81080446412
[PROJECTOR] after flat damage armor	112.81080446412
[PROJECTOR] final dam	112.81080446412
checkHit	34.5	18.035396415222
=> chance to hit	92
[KNOCKBACK] from	10	10	over	4
[KNOCKBACK] try	8	17	3
[LOG]	#UID:45549:0#Bill the Stone Troll hits Golem (servant of Rybanic) for #aaaaaa#113 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bill the Stone Troll	 :: 	44.082477970522	7	0	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	71.596
[PROJECTOR] after difficulty dam	71.596
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	71.596
[PROJECTOR] after resists dam	68.16543396831
[PROJECTOR] after flat damage armor	68.16543396831
[PROJECTOR] numbed dam	57.940618873063
[PROJECTOR] final dam	57.940618873063
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bill the Stone Troll for #aaaaaa#58 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45622	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	20	0.8	 on dam	64.148065420506
[PROJECTOR] after resists dam	51.318452336405
[PROJECTOR] after flat damage armor	51.318452336405
[PROJECTOR] final dam	51.318452336405
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1848780]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black bear!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.65295736283	7	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
[ATTACK] raw dam	46.65295736283	versus	1	0.3	with APR	7
[ATTACK] after armor	46.65295736283
[ATTACK] after range	59
[PHYS CRIT %]	0.9
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	16	11.4	=	1.0046
[PROJECTOR] starting dam	59.2714
[PROJECTOR] after difficulty dam	59.2714
[PROJECTOR] res	15	0.85	 on dam	59.2714
[PROJECTOR] after resists dam	50.38069
[PROJECTOR] after flat damage armor	50.38069
[PROJECTOR] final dam	50.38069
[LOG]	#UID:45549:0#Bill the Stone Troll hits Golem (servant of Rybanic) for #aaaaaa#50 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bill the Stone Troll	 :: 	44.082477970522	7	0	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	52.1628
[PROJECTOR] after difficulty dam	52.1628
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	52.1628
[PROJECTOR] after resists dam	49.663387605483
[PROJECTOR] after flat damage armor	49.663387605483
[PROJECTOR] numbed dam	42.21387946466
[PROJECTOR] final dam	42.21387946466
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bill the Stone Troll for #aaaaaa#42 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	-43.760214785873	1.4376021478587	 on dam	96.841281265415
[PROJECTOR] after resists dam	139.21923394855
[PROJECTOR] after flat damage armor	139.21923394855
[PROJECTOR] final dam	139.21923394855
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	96.841281265415
[PROJECTOR] after resists dam	92.201072175878
[PROJECTOR] after flat damage armor	92.201072175878
[PROJECTOR] final dam	92.201072175878
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1851779]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Cave troll for #LIGHT_RED#139 fire#LAST# damage.
[LOG]	Bill the Stone Troll uses Infusion: Wild.
[LOG]	Bill the Stone Troll lessens the pain.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	46.65295736283	7	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
[LOG]	#UID:45549:0#Bill the Stone Troll misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bill the Stone Troll	 :: 	44.082477970522	7	0	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	45.0032
[PROJECTOR] after difficulty dam	45.0032
[PROJECTOR] res	23.241561025323	0.76758438974677	 on dam	45.0032
[PROJECTOR] after resists dam	34.543753808652
[PROJECTOR] after flat damage armor	34.543753808652
[PROJECTOR] final dam	34.543753808652
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bill the Stone Troll for #aaaaaa#35 physical#LAST# damage.
[LOG]	
[LOG]	Bill the Stone Troll is no longer pinned.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[LOG]	#UID:45549:0#Bill the Stone Troll misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45623	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	-43.760214785873	1.4376021478587	 on dam	57.733258878455
[PROJECTOR] after resists dam	82.997456966551
[PROJECTOR] after flat damage armor	82.997456966551
[PROJECTOR] final dam	82.997456966551
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1860459]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[LOG]	#UID:45549:0#Bill the Stone Troll misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	23.904329501956	6	18.805915007793	20.052957503896	::	1
checkHit	11	20.052957503896
=> chance to hit	28
[LOG]	#UID:45568:0#Cave troll misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45624	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	-43.760214785873	1.4376021478587	 on dam	52.601413644815
[PROJECTOR] after resists dam	75.619905236191
[PROJECTOR] after flat damage armor	75.619905236191
[PROJECTOR] final dam	75.619905236191
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1862868]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave troll!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[ATTACK] raw dam	46.65295736283	versus	18.805915007793	0.3	with APR	7
[ATTACK] after armor	34.847042355037
[ATTACK] after range	38
[PHYS CRIT %]	0.9
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] mace accuracy bonus	16	20.052957503896	=	1
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam	38
checkHit	15	8.3472291369921
=> chance to hit	67
[LOG]	Bill the Stone Troll resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	23.241561025323	0.76758438974677	 on dam	2.12
[PROJECTOR] after resists dam	1.6272789062631
[PROJECTOR] after flat damage armor	1.6272789062631
[PROJECTOR] final dam	1.6272789062631
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:45549:0#Bill the Stone Troll hits #fbd578#Rybanic#LAST# for #aaaaaa#38 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[LOG]	#UID:45549:0#Bill the Stone Troll misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45625	after	1692
[PROJECTOR] starting dam	42.765376947004
[PROJECTOR] after difficulty dam	42.765376947004
[PROJECTOR] res	23.241561025323	0.76758438974677	 on dam	53.884374953225
[PROJECTOR] after resists dam	41.360805065357
[PROJECTOR] after flat damage armor	41.360805065357
[PROJECTOR] final dam	41.360805065357
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1866240]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bill the Stone Troll for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	Bill the Stone Troll feels pain again.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[ATTACK] raw dam	46.65295736283	versus	18.805915007793	0.3	with APR	7
[ATTACK] after armor	34.847042355037
[ATTACK] after range	38
[PHYS CRIT %]	0.9
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] mace accuracy bonus	16	20.052957503896	=	1
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam	38
checkHit	15	8.3472291369921
=> chance to hit	67
[LOG]	Bill the Stone Troll resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	2.12
[PROJECTOR] after resists dam	2.0184189062631
[PROJECTOR] after flat damage armor	2.0184189062631
[PROJECTOR] final dam	2.0184189062631
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:45549:0#Bill the Stone Troll hits #fbd578#Rybanic#LAST# for #aaaaaa#38 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	96.841281265415
[PROJECTOR] after resists dam	92.201072175878
[PROJECTOR] after flat damage armor	92.201072175878
[PROJECTOR] final dam	92.201072175878
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1869740]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #LIGHT_RED#92 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	45549	Bill the Stone Troll	9	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[ATTACK] raw dam	46.65295736283	versus	18.805915007793	0.3	with APR	7
[ATTACK] after armor	34.847042355037
[ATTACK] after range	45
[PHYS CRIT %]	0.9
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	16	20.052957503896	=	1
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam	45
checkHit	15	8.3472291369921
=> chance to hit	67
[LOG]	Bill the Stone Troll resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	2.12
[PROJECTOR] after resists dam	2.0184189062631
[PROJECTOR] after flat damage armor	2.0184189062631
[PROJECTOR] final dam	2.0184189062631
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:45549:0#Bill the Stone Troll hits #fbd578#Rybanic#LAST# for #aaaaaa#45 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45626	after	1692
[PROJECTOR] starting dam	44.80182346829
[PROJECTOR] after difficulty dam	44.80182346829
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	56.450297570045
[PROJECTOR] after resists dam	53.745447113
[PROJECTOR] after flat damage armor	53.745447113
[PROJECTOR] final dam	53.745447113
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1871282]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bill the Stone Troll for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) provokes Bill the Stone Troll to attack it.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[ATTACK] raw dam	46.65295736283	versus	18.805915007793	0.3	with APR	7
[ATTACK] after armor	34.847042355037
[ATTACK] after range	36
[PHYS CRIT %]	0.9
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK] mace accuracy bonus	16	20.052957503896	=	1
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam	36
checkHit	15	8.3472291369921
=> chance to hit	67
[LOG]	Bill the Stone Troll resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	2.12
[PROJECTOR] after resists dam	2.0184189062631
[PROJECTOR] after flat damage armor	2.0184189062631
[PROJECTOR] final dam	2.0184189062631
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:45549:0#Bill the Stone Troll hits #fbd578#Rybanic#LAST# for #aaaaaa#36 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45627	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	61.582142803686
[PROJECTOR] after resists dam	58.631396850545
[PROJECTOR] after flat damage armor	58.631396850545
[PROJECTOR] final dam	58.631396850545
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1872210]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bill the Stone Troll for #LIGHT_RED#59 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[LOG]	#UID:45549:0#Bill the Stone Troll misses #fbd578#Rybanic#LAST#.
AI took for target	1690	golem (servant of Rybanic)	::	45549	Bill the Stone Troll	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45628	after	1692
[PROJECTOR] starting dam	42.765376947004
[PROJECTOR] after difficulty dam	42.765376947004
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	53.884374953225
[PROJECTOR] after resists dam	51.302472244227
[PROJECTOR] after flat damage armor	51.302472244227
[PROJECTOR] final dam	51.302472244227
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1874257]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bill the Stone Troll for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops regenerating health quickly.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	46.65295736283	7	18.805915007793	20.052957503896	::	1
checkHit	16	20.052957503896
=> chance to hit	40
[LOG]	#UID:45549:0#Bill the Stone Troll misses #fbd578#Rybanic#LAST#.
AI took for target	1690	golem (servant of Rybanic)	::	45549	Bill the Stone Troll	9	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	76.858159734456
[PROJECTOR] after difficulty dam	76.858159734456
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	96.841281265415
[PROJECTOR] after resists dam	92.201072175878
[PROJECTOR] after flat damage armor	92.201072175878
[PROJECTOR] final dam	92.201072175878
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	4.7915610253232	0.95208438974677	 on dam	31.644881783673
[PROJECTOR] after resists dam	30.128597961617
[PROJECTOR] after flat damage armor	30.128597961617
[PROJECTOR] final dam	30.128597961617
[QUEST] try update status on	Rybanic	trollmire-treasure	1	nil
[QUEST] try update status on	Rybanic	trollmire-treasure	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' completed! #WHITE#(Press 'j' to see the quest log)
Refusing to drop Bill the Stone Troll artifact Bill's Tree Trunk with chance 100
Loading tile	object/artifact/girdle_of_the_calm_waters.png
Added unique	mod.class.Object/Girdle of the Calm Waters	::	1
Removed unique	mod.class.Object/Bill's Tree Trunk	::	1
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1877100]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Bill the Stone Troll for #LIGHT_RED#92 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST# (122 total damage).
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Bill the Stone Troll!#{normal}#
[LOG]	
[Identify]	Girdle of the Calm Waters	true
[LOG]	There is an item here: #FFD700##UID:45629:0#Girdle of the Calm Waters#LAST#
[Identify]	Transmogrification Chest	true
[LOG]	There is an item here: #FFD700##UID:45557:0#Transmogrification Chest#LAST#
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (k.): #FFFFFF##UID:45556:0#aquamarine#LAST#.
[Identify]	rough leather belt of the giants	true
[LOG]	There is an item here: #00FF80##UID:45554:0#rough leather belt of the giants#LAST#
[Identify]	iron shield of cold resistance (#RESIST#)	true
[LOG]	There is an item here: #00FF80##UID:45552:0#iron shield of cold resistance (+15%) (4 def, 2 armour, 17.5 block)#LAST#
Loading tile	object/chest4.png
[LOG]	Lore found: #0080FF#Girdle of the Calm Waters
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Girdle of the Calm Waters
[LOG]	Lore found: #0080FF#Transmogrification Chest
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Transmogrification Chest
AI took for target	45567	cave troll	::	1692	Rybanic	100	<	100
[LOG]	
[LORE] learnt	Transmogrification Chest
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Donation check: too soon (donator)
[LOG]	#VIOLET#Option unlocked: New birth equipment: #LIGHT_GREEN#Transmogrification Chest
[Identify]	Transmogrification Chest	true
[LOG]	Rybanic picks up (s.): #FFD700##UID:45557:0#Transmogrification Chest#LAST#.
[LORE] learnt	Transmogrification Chest
[Identify]	rough leather belt of the giants	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:45554:0#rough leather belt of the giants#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Girdle of the Calm Waters	true
[LOG]	Rybanic picks up (g.): #FFD700##UID:45629:0#Girdle of the Calm Waters#LAST#.
[LORE] learnt	Girdle of the Calm Waters
[Identify]	iron shield of cold resistance (#RESIST#)	true
[LOG]	Rybanic picks up (m.): #00FF80##UID:45552:0#iron shield of cold resistance (+15%) (4 def, 2 armour, 17.5 block)#LAST#.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Girdle of the Calm Waters	elm wand of conjuration	::	nil	BELT
fight: 	Girdle of the Calm Waters	ash magestaff 'Blazerigor'	::	OFFHAND	BELT
fight: 	Girdle of the Calm Waters	Crystle's Astral Bindings	::	nil	BELT
fight: 	Girdle of the Calm Waters	spellwoven linen wizard hat	::	nil	BELT
fight: 	Girdle of the Calm Waters	thick linen cloak	::	nil	BELT
fight: 	Girdle of the Calm Waters	linen robe of fire (#RESIST#)	::	nil	BELT
fight: 	Girdle of the Calm Waters	brass lantern	::	nil	BELT
fight: 	Girdle of the Calm Waters	Feathersteel Amulet	::	nil	BELT
fight: 	Girdle of the Calm Waters	rogue's steel ring	::	nil	BELT
fight: 	Girdle of the Calm Waters	alchemist agate	::	nil	BELT
fight: 	Girdle of the Calm Waters	traveler's pair of rough leather boots of uncanny dodging	::	nil	BELT
[LOG]	Rybanic wears: #FFD700##UID:45629:0#Girdle of the Calm Waters#LAST#.
AI took for target	1690	golem (servant of Rybanic)	::	45567	cave troll	81	<	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:45630:0#citrine#LAST# from #00FF80##UID:45552:0#iron shield of cold resistance (+15%) (4 def, 2 armour, 17.5 block)#LAST#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.4	::	1.2079215610874
checkHit	27	4.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	4.4	=	1.0226
[PROJECTOR] starting dam	72.878014713712
[PROJECTOR] after difficulty dam	72.878014713712
[PROJECTOR] res	0	1	 on dam	72.878014713712
[PROJECTOR] after resists dam	72.878014713712
[PROJECTOR] after flat damage armor	72.878014713712
[PROJECTOR] final dam	72.878014713712
checkHit	18.28338990813	32.5
=> chance to hit	15
[LOG]	Cave troll is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45631	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	-44.784382808903	1.447843828089	 on dam	62.865104112096
[PROJECTOR] after resists dam	91.018852990872
[PROJECTOR] after flat damage armor	91.018852990872
[PROJECTOR] final dam	91.018852990872
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1934515]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#91 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.272762224574	6	1	11.4	::	1
checkHit	10	11.4
=> chance to hit	47
[LOG]	#UID:45567:0#Cave troll misses Golem (servant of Rybanic).
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static>
AI took for target	45570	stone troll	::	1690	golem (servant of Rybanic)	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45632	after	1692
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1935140]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.4	::	1
checkHit	27	4.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	4.4	=	1.0226
[PROJECTOR] starting dam	72.6046
[PROJECTOR] after difficulty dam	72.6046
[PROJECTOR] res	0	1	 on dam	72.6046
[PROJECTOR] after resists dam	72.6046
[PROJECTOR] after flat damage armor	72.6046
[PROJECTOR] final dam	72.6046
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#73 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Cave troll!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1935182]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	45570	stone troll	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	1.4	::	1.2079215610874
checkHit	27	1.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	27	1.4	=	1.0256
[PROJECTOR] starting dam	71.852972476973
[PROJECTOR] after difficulty dam	71.852972476973
[PROJECTOR] res	0	1	 on dam	71.852972476973
[PROJECTOR] after resists dam	71.852972476973
[PROJECTOR] after flat damage armor	71.852972476973
[PROJECTOR] final dam	71.852972476973
checkHit	32.5	18.311023322592
=> chance to hit	86
[LOG]	Stone troll resists the knockback!
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#72 physical#LAST# damage.
stone troll	45570	dumb ai talents can use	Stun	T_STUN
stone troll	45570	dumb ai talents can use	Attack	T_ATTACK
stone troll	45570	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.921308375675	6	1	11.4	::	0.72360679774998
checkHit	10	11.4
=> chance to hit	47
[LOG]	#UID:45570:0#Stone troll misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45633	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	-50	1.5	 on dam	55.167336261635
[PROJECTOR] after resists dam	82.751004392452
[PROJECTOR] after flat damage armor	82.751004392452
[PROJECTOR] final dam	82.751004392452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1935935]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	1.4	::	1
checkHit	27	1.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	1.4	=	1.0256
[PROJECTOR] starting dam	51.28
[PROJECTOR] after difficulty dam	51.28
[PROJECTOR] res	0	1	 on dam	51.28
[PROJECTOR] after resists dam	51.28
[PROJECTOR] after flat damage armor	51.28
[PROJECTOR] final dam	51.28
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#51 physical#LAST# damage.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	45634	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	-50	1.5	 on dam	64.148065420506
[PROJECTOR] after resists dam	96.222098130759
[PROJECTOR] after flat damage armor	96.222098130759
[PROJECTOR] final dam	96.222098130759
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	15	0.85	 on dam	31.644881783673
[PROJECTOR] after resists dam	26.898149516122
[PROJECTOR] after flat damage armor	26.898149516122
[PROJECTOR] final dam	26.898149516122
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	15	0.85	 on dam	29.300816466364
[PROJECTOR] after resists dam	24.90569399641
[PROJECTOR] after flat damage armor	24.90569399641
[PROJECTOR] final dam	24.90569399641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1936619]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#96 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(27 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(25 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 82 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	zircon	true
[LOG]	Rybanic picks up (z.): #FFFFFF##UID:45562:0#zircon#LAST#.
[Identify]	zircon	true
[LOG]	Rybanic picks up (z.): #FFFFFF##UID:45558:0#zircon#LAST#.
[Identify]	ametrine	true
[LOG]	Rybanic picks up (x.): #FFFFFF##UID:45545:0#ametrine#LAST#.
[Identify]	ametrine	true
[LOG]	Rybanic picks up (x.): #FFFFFF##UID:45546:0#ametrine#LAST#.
[Identify]	zircon	true
[LOG]	Rybanic picks up (z.): #FFFFFF##UID:45559:0#zircon#LAST#.
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:45563:0#aquamarine#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 1.70 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	zircon	true
[LOG]	Rybanic picks up (z.): #FFFFFF##UID:45573:0#zircon#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 25 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 0.84 gold from the transmogrification of #00FF80##UID:45554:0#rough leather belt of the giants#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #00FF80##UID:1643:0#rough leather belt of carrying#LAST#.
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_03.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_03.ogg" : <static>
[LOG]	You gain 1.24 gold from the transmogrification of #00FF80##UID:43518:0#potent elm starstaff (12-14.4 power, 2 apr, temporal damage)#LAST#.
[LOG]	You gain 1.80 gold from the transmogrification of #00FF80##UID:27765:0#steady cured leather sling#LAST#.
[LOG]	You give #FFD700##UID:43510:0#Surefire#LAST# to golem (servant of Rybanic).
[PARTY] error trying to set player, forbade
[PARTY] error trying to set player, forbade
[LOG]	
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[LOG]	Golem (servant of Rybanic) drops on the floor: #00FF80##UID:1719:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
[SOUND] loading from	/data/sound/actions/drop.ogg	:=:	sound "/data/sound/actions/drop.ogg" : <static>
[LOG]	
[LOG]	Golem (servant of Rybanic) drops on the floor: #00FF80##UID:1594:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[LOG]	
[LOG]	Golem (servant of Rybanic) drops on the floor: #00FF80##UID:4690:0#prismatic rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[Identify]	spiked rough leather armour of lightning resistance	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:1719:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
[Identify]	spiked rough leather armour of acid resistance	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:1594:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[Identify]	prismatic rough leather armour	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:4690:0#prismatic rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_05.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_05.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 1.45 gold from the transmogrification of #00FF80##UID:1719:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
[LOG]	You gain 1.41 gold from the transmogrification of #00FF80##UID:1594:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.85 gold from the transmogrification of #00FF80##UID:4690:0#prismatic rough leather armour (1 def, 2 armour)#LAST#.
Make wait background texture 1763 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1853 (75x50)
Wait finished, counted 224, 192 ticks
Loading tile	terrain/road_dirt/road_vertical_a_01.png
Loading tile	terrain/road_dirt/road_vertical_a_03.png
Loading tile	terrain/road_dirt/road_turn_b_02.png
Not gone east, no backup guardian
Running on level loads	trollmire-3
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.3	1	2
[MUSIC] stoping	weather/rain.ogg
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Trollmire (3)
C Map minimap texture: 1140 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1403 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 48 ticks
Make wait background texture 1658 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1767 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	3	3
Waypoint	1	3	3	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	2	3	10
Waypoint	2	3	10	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	3	5	5
Waypoint	3	5	5	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	4	16	18
Waypoint	4	16	18	accepted
Possible waypoint	5	19	21
Waypoint	5	19	21	accepted
Possible waypoint	6	22	23
Waypoint	6	22	23	accepted
Possible waypoint	7	24	4
Waypoint	7	24	4	rejected: 	not enough progress from previous waypoint
Possible waypoint	8	28	16
Waypoint	8	28	16	accepted
Possible waypoint	9	28	2
Waypoint	9	28	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	10	29	24
Waypoint	10	29	24	rejected: 	not enough progress from previous waypoint
Possible waypoint	11	32	27
Waypoint	11	32	27	accepted
Possible waypoint	12	32	12
Waypoint	12	32	12	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	33	38
Waypoint	13	33	38	rejected: 	not enough progress from previous waypoint
Possible waypoint	14	35	16
Waypoint	14	35	16	accepted
Possible waypoint	15	35	2
Waypoint	15	35	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	37	29
Waypoint	16	37	29	rejected: 	not enough progress from previous waypoint
Possible waypoint	17	39	9
Waypoint	17	39	9	accepted
Possible waypoint	18	42	25
Waypoint	18	42	25	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	19	43	28
Waypoint	19	43	28	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	20	43	15
Waypoint	20	43	15	accepted
Possible waypoint	21	45	5
Waypoint	21	45	5	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	47	25
Waypoint	22	47	25	accepted
Possible waypoint	23	48	3
Waypoint	23	48	3	rejected: 	not enough progress from previous waypoint
Possible waypoint	24	49	24
Waypoint	24	49	24	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	53	12
Waypoint	25	53	12	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	26	53	17
Waypoint	26	53	17	accepted
Possible waypoint	27	54	36
Waypoint	27	54	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	60	12
Waypoint	28	60	12	accepted
Possible waypoint	29	62	18
Waypoint	29	62	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	30	63	27
Waypoint	30	63	27	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	27	 to 	16	18
tunnel waypoint 	2	 from 	16	18	 to 	19	21
tunnel waypoint 	3	 from 	19	21	 to 	22	23
tunnel waypoint 	4	 from 	22	23	 to 	28	16
tunnel waypoint 	5	 from 	28	16	 to 	32	27
tunnel waypoint 	6	 from 	32	27	 to 	35	16
tunnel waypoint 	7	 from 	35	16	 to 	39	9
tunnel waypoint 	8	 from 	39	9	 to 	43	15
tunnel waypoint 	9	 from 	43	15	 to 	47	25
tunnel waypoint 	10	 from 	47	25	 to 	53	17
tunnel waypoint 	11	 from 	53	17	 to 	60	12
tunnel waypoint 	12	 from 	60	12	 to 	64	22
Spawning 	wolf	 near 	clearing	clearing	 at 	27	30
[TOME ENTITY FILTER] selected basic	79.905925072358	112.5
[TOME ENTITY FILTER] selected Ego	45.314616857286	65.5
Spawning 	cave troll	 near 	clearing	clearing	 at 	26	30
[TOME ENTITY FILTER] selected basic	102.91981612668	103.5
Loading tile	npc/spiderkin_spider_giant_spider.png
Loading tile	npc/hornet_swarm.png
Loading tile	npc/jelly-white.png
Loading tile	npc/umber-snake.png
Loading tile	npc/midge_swarm.png
Spawning 	wolf	 near 	pond	pond	 at 	25	25
[TOME ENTITY FILTER] selected Ego	53.501519414131	65.5
Spawning 	brown bear	 near 	pond	pond	 at 	22	23
Loading tile	npc/green-snake.png
Spawning 	green worm mass	 near 	pond	pond	 at 	24	21
[TOME ENTITY FILTER] selected Money	69.771678878407	72.5
[TOME ENTITY FILTER] selected Double Ego	19.642790990682	20.5
Spawning 	shimmering ash starstaff of might	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	105.87055219067	112.5
[TOME ENTITY FILTER] selected basic	102.97607836616	112.5
[TOME ENTITY FILTER] selected Ego	50.237549020731	65.5
[TOME ENTITY FILTER] selected Double Ego	16.573569965333	20.5
Placed lore	tattered paper scrap	4	24
[Identify]	tattered paper scrap	true
Wait finished, counted 1351, 856 ticks
Loading tile	terrain/road_dirt/road_horizontal_a_01.png
Loading tile	terrain/road_dirt/road_end_a_04.png
Loading tile	terrain/road_dirt/road_end_a_02.png
Assigned events list
[1] = {
  [1] = font-life
}
[2] = {
  [1] = font-life
}
[3] = {
}
[4] = {
}
Loading tile	terrain/grass.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aam
*p 32: Uniform: 1: 8B52 color1
*p 32: Uniform: 2: 8B52 color2
*p 32: Uniform: 3: 1406 hide_center
*p 32: Uniform: 4: 1406 npow
*p 32: Uniform: 5: 1406 tick
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B50 xy
*p 32: Uniform: 8: 1406 zoom
*p 32: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	trollmire-2
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.3	1	1
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Trollmire (2)
C Map minimap texture: 1411 (50x50; 64x64)
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47439	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	0	1	 on dam	52.601413644815
[PROJECTOR] after resists dam	52.601413644815
[PROJECTOR] after flat damage armor	52.601413644815
[PROJECTOR] final dam	52.601413644815
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2012440]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	46707	large brown snake	::	1692	Rybanic	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (large brown snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47440	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	0	1	 on dam	57.733258878455
[PROJECTOR] after resists dam	57.733258878455
[PROJECTOR] after flat damage armor	57.733258878455
[PROJECTOR] final dam	57.733258878455
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2015348]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47441	after	1692
[PROJECTOR] starting dam	44.80182346829
[PROJECTOR] after difficulty dam	44.80182346829
[PROJECTOR] res	0	1	 on dam	56.450297570045
[PROJECTOR] after resists dam	56.450297570045
[PROJECTOR] after flat damage armor	56.450297570045
[PROJECTOR] final dam	56.450297570045
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2016174]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron shield	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:46725:0#iron shield (4 def, 2 armour, 16.5 block)#LAST#.
AI took for target	46705	hornet swarm	::	1692	Rybanic	100	<	100
AI took for target	46719	fox	::	1692	Rybanic	64	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (hornet swarm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47442	after	1692
[PROJECTOR] starting dam	46.838269989576
[PROJECTOR] after difficulty dam	46.838269989576
[PROJECTOR] res	0	1	 on dam	59.016220186865
[PROJECTOR] after resists dam	59.016220186865
[PROJECTOR] after flat damage armor	59.016220186865
[PROJECTOR] final dam	59.016220186865
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2024515]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fox!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	46705	hornet swarm	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47443	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2025613]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47444	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2029572]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spinel	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:46720:0#spinel#LAST#.
AI took for target	46718	green worm mass	::	1692	Rybanic	100	<	100
green worm mass	46718	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	25	22	::	nil
[MULTIPLY]	2	uids	46718	=>	47445	::	nil	nil
[TARGET] Passing target	wolf	from	green worm mass	to	Rybanic
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47446	after	1692
[PROJECTOR] starting dam	44.80182346829
[PROJECTOR] after difficulty dam	44.80182346829
[PROJECTOR] res	0	1	 on dam	56.450297570045
[PROJECTOR] after resists dam	56.450297570045
[PROJECTOR] after flat damage armor	56.450297570045
[PROJECTOR] final dam	56.450297570045
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2035742]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47447	after	1692
green worm mass	46718	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	26	20	::	nil
[MULTIPLY]	1	uids	46718	=>	47448	::	nil	nil
[TARGET] Passing target	brown bear	from	green worm mass	to	Rybanic
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	0	1	 on dam	57.733258878455
[PROJECTOR] after resists dam	57.733258878455
[PROJECTOR] after flat damage armor	57.733258878455
[PROJECTOR] final dam	57.733258878455
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2037034]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
green worm mass	47448	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	28	19	::	nil
[MULTIPLY]	-1	uids	47448	=>	47449	::	nil	nil
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47450	after	1692
[PROJECTOR] starting dam	46.838269989576
[PROJECTOR] after difficulty dam	46.838269989576
[PROJECTOR] res	0	1	 on dam	59.016220186865
[PROJECTOR] after resists dam	59.016220186865
[PROJECTOR] after flat damage armor	59.016220186865
[PROJECTOR] final dam	59.016220186865
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2038776]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.0954726460655	100	18.805915007793	20.052957503896	::	1
checkHit	15	20.052957503896
=> chance to hit	38
[LOG]	#UID:47449:0#Green worm mass misses #fbd578#Rybanic#LAST#.
AI took for target	1690	golem (servant of Rybanic)	::	47449	green worm mass	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47451	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2039930]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
AI took for target	46697	dire wolf	::	1692	Rybanic	16	<	100
dire wolf	46697	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (dire wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47452	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	0.55867619533967	0.9944132380466	 on dam	31.644881783673
[PROJECTOR] after resists dam	31.468089362105
[PROJECTOR] after flat damage armor	31.468089362105
[PROJECTOR] final dam	31.468089362105
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	0	1	 on dam	29.300816466364
[PROJECTOR] after resists dam	29.300816466364
[PROJECTOR] after flat damage armor	29.300816466364
[PROJECTOR] final dam	29.300816466364
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2043300]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#62 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#29 physical#LAST# (122 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47453	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2044286]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (brown bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47454	after	1692
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	20	0.8	 on dam	60.299181495275
[PROJECTOR] after resists dam	48.23934519622
[PROJECTOR] after flat damage armor	48.23934519622
[PROJECTOR] final dam	48.23934519622
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2046796]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47455	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	20	0.8	 on dam	57.733258878455
[PROJECTOR] after resists dam	46.186607102764
[PROJECTOR] after flat damage armor	46.186607102764
[PROJECTOR] final dam	46.186607102764
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2047391]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47456	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	46715	brown bear	36	<	100
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	20	0.8	 on dam	60.299181495275
[PROJECTOR] after resists dam	48.23934519622
[PROJECTOR] after flat damage armor	48.23934519622
[PROJECTOR] final dam	48.23934519622
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2047921]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47457	after	1692
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	20	0.8	 on dam	60.299181495275
[PROJECTOR] after resists dam	48.23934519622
[PROJECTOR] after flat damage armor	48.23934519622
[PROJECTOR] final dam	48.23934519622
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2048847]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#48 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	46711	wolf	100	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
AI took for target	1690	golem (servant of Rybanic)	::	46711	wolf	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	6.85	::	1.2079215610874
checkHit	27	6.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	6.85	=	1.02015
[PROJECTOR] starting dam	72.703409652057
[PROJECTOR] after difficulty dam	72.703409652057
[PROJECTOR] res	0	1	 on dam	72.703409652057
[PROJECTOR] after resists dam	72.703409652057
[PROJECTOR] after flat damage armor	72.703409652057
[PROJECTOR] final dam	72.703409652057
checkHit	9.4975797414122	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#73 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2049572]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	44.082477970522	7	1	6.85	::	1
checkHit	27	6.85
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	6.85	=	1.02015
[PROJECTOR] starting dam	70.39035
[PROJECTOR] after difficulty dam	70.39035
[PROJECTOR] res	0	1	 on dam	70.39035
[PROJECTOR] after resists dam	70.39035
[PROJECTOR] after flat damage armor	70.39035
[PROJECTOR] final dam	70.39035
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#70 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	46710	giant brown mouse	::	1692	Rybanic	9	<	100
giant brown mouse	46710	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	16.733200530682
=> chance to hit	42
Hide in Plain Sight: 13.5 stealth vs 16.733200530682 detection -->chance 42
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (giant brown mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47458	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2051093]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	46693	cave troll	::	1692	Rybanic	36	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (cave troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47459	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	-50	1.5	 on dam	61.582142803686
[PROJECTOR] after resists dam	92.373214205528
[PROJECTOR] after flat damage armor	92.373214205528
[PROJECTOR] final dam	92.373214205528
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2053560]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#92 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	46693	cave troll	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.4	::	1.2079215610874
checkHit	27	4.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	27	4.4	=	1.0226
[PROJECTOR] starting dam	56.820147064928
[PROJECTOR] after difficulty dam	56.820147064928
[PROJECTOR] res	0	1	 on dam	56.820147064928
[PROJECTOR] after resists dam	56.820147064928
[PROJECTOR] after flat damage armor	56.820147064928
[PROJECTOR] final dam	56.820147064928
checkHit	18.245294804423	32.5
=> chance to hit	15
[LOG]	Cave troll is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47460	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	-50	1.5	 on dam	57.733258878455
[PROJECTOR] after resists dam	86.599888317683
[PROJECTOR] after flat damage armor	86.599888317683
[PROJECTOR] final dam	86.599888317683
Loading tile	object/torque_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	15	0.85	 on dam	31.644881783673
[PROJECTOR] after resists dam	26.898149516122
[PROJECTOR] after flat damage armor	26.898149516122
[PROJECTOR] final dam	26.898149516122
[PROJECTOR] starting dam	29.300816466364
[PROJECTOR] after difficulty dam	29.300816466364
[PROJECTOR] res	15	0.85	 on dam	29.300816466364
[PROJECTOR] after resists dam	24.90569399641
[PROJECTOR] after flat damage armor	24.90569399641
[PROJECTOR] final dam	24.90569399641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2053828]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#87 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#25 physical#LAST# (52 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	iron torque of kinetic psionic shield	true
[LOG]	Rybanic picks up (s.): #00FF80##UID:46694:0#iron torque of kinetic psionic shield [power 25]  (20 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	ametrine	true
[LOG]	Rybanic picks up (u.): #FFFFFF##UID:46726:0#ametrine#LAST#.
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-2
[LOG]	Ran for 7 turns (stop reason: learnt lore).
[LOG]	
Lore
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	46696	poison ivy	::	1692	Rybanic	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47461	after	1692
[PROJECTOR] starting dam	46.838269989576
[PROJECTOR] after difficulty dam	46.838269989576
[PROJECTOR] res	4.4524732544365	0.95547526745564	 on dam	59.016220186865
[PROJECTOR] after resists dam	56.388538767266
[PROJECTOR] after flat damage armor	56.388538767266
[PROJECTOR] final dam	56.388538767266
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2099677]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 23rd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	46702	giant spider	::	1692	Rybanic	25	<	100
[LOG]	Ran for 22 turns (stop reason: hostile spotted to the south (giant spider)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47462	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2103511]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant spider for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47463	after	1692
[PROJECTOR] starting dam	46.838269989576
[PROJECTOR] after difficulty dam	46.838269989576
[PROJECTOR] res	0	1	 on dam	59.016220186865
[PROJECTOR] after resists dam	59.016220186865
[PROJECTOR] after flat damage armor	59.016220186865
[PROJECTOR] final dam	59.016220186865
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2104269]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant spider for #LIGHT_RED#59 fire#LAST# damage.
Loading tile	object/spider_spinnarets.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant spider!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	46712	stone troll	::	1692	Rybanic	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (stone troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47464	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	-50	1.5	 on dam	62.865104112096
[PROJECTOR] after resists dam	94.297656168144
[PROJECTOR] after flat damage armor	94.297656168144
[PROJECTOR] final dam	94.297656168144
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2106151]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#94 fire#LAST# damage.
[TARGET] Passing target	cave troll	from	stone troll	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	47465	after	1692
[PROJECTOR] starting dam	65.67540031147
[PROJECTOR] after difficulty dam	65.67540031147
[PROJECTOR] res	-50	1.5	 on dam	82.751004392452
[PROJECTOR] after resists dam	124.12650658868
[PROJECTOR] after flat damage armor	124.12650658868
[PROJECTOR] final dam	124.12650658868
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2106676]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #{bold}##LIGHT_RED#124 fire#{normal}##LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	46712	stone troll	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47466	after	1692
[PROJECTOR] starting dam	46.838269989576
[PROJECTOR] after difficulty dam	46.838269989576
[PROJECTOR] res	-50	1.5	 on dam	59.016220186865
[PROJECTOR] after resists dam	88.524330280298
[PROJECTOR] after flat damage armor	88.524330280298
[PROJECTOR] final dam	88.524330280298
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2107404]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#89 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Stone troll!#{normal}#
[TARGET] Passing target	king cobra	from	cave troll	to	Rybanic
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the west (cave troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47467	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	-50	1.5	 on dam	52.601413644815
[PROJECTOR] after resists dam	78.902120467222
[PROJECTOR] after flat damage armor	78.902120467222
[PROJECTOR] final dam	78.902120467222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2109454]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47468	after	1692
[PROJECTOR] starting dam	42.765376947004
[PROJECTOR] after difficulty dam	42.765376947004
[PROJECTOR] res	-50	1.5	 on dam	53.884374953225
[PROJECTOR] after resists dam	80.826562429837
[PROJECTOR] after flat damage armor	80.826562429837
[PROJECTOR] final dam	80.826562429837
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2110535]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#81 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	46700	cave troll	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47469	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	-50	1.5	 on dam	62.865104112096
[PROJECTOR] after resists dam	94.297656168144
[PROJECTOR] after flat damage armor	94.297656168144
[PROJECTOR] final dam	94.297656168144
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2111063]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
king cobra	46716	dumb ai talents can use	Attack	T_ATTACK
king cobra	46716	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
AI took for target	46717	black bear	::	1692	Rybanic	25	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southwest (black bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47470	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	20	0.8	 on dam	52.601413644815
[PROJECTOR] after resists dam	42.081130915852
[PROJECTOR] after flat damage armor	42.081130915852
[PROJECTOR] final dam	42.081130915852
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2113482]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47471	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	20	0.8	 on dam	55.167336261635
[PROJECTOR] after resists dam	44.133869009308
[PROJECTOR] after flat damage armor	44.133869009308
[PROJECTOR] final dam	44.133869009308
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2114036]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#44 fire#LAST# damage.
AI took for target	46717	black bear	::	1692	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47472	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	20	0.8	 on dam	52.601413644815
[PROJECTOR] after resists dam	42.081130915852
[PROJECTOR] after flat damage armor	42.081130915852
[PROJECTOR] final dam	42.081130915852
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2114537]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	47473	after	1692
[PROJECTOR] starting dam	74.839409657257
[PROJECTOR] after difficulty dam	74.839409657257
[PROJECTOR] res	20	0.8	 on dam	94.297656168144
[PROJECTOR] after resists dam	75.438124934515
[PROJECTOR] after flat damage armor	75.438124934515
[PROJECTOR] final dam	75.438124934515
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2114990]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #{bold}##LIGHT_RED#75 fire#{normal}##LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	46717	black bear	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2115178]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
black bear	46717	dumb ai talents can use	Attack	T_ATTACK
black bear	46717	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	21.632663117738	3	18.805915007793	20.052957503896	::	1
checkHit	17	20.052957503896
=> chance to hit	43
[LOG]	#UID:46717:0#Black bear misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47474	after	1692
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	20	0.8	 on dam	60.299181495275
[PROJECTOR] after resists dam	48.23934519622
[PROJECTOR] after flat damage armor	48.23934519622
[PROJECTOR] final dam	48.23934519622
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2115754]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 13 turns (stop reason: hostile spotted to the west (king cobra)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47475	after	1692
[PROJECTOR] starting dam	41.747153686361
[PROJECTOR] after difficulty dam	41.747153686361
[PROJECTOR] res	0	1	 on dam	52.601413644815
[PROJECTOR] after resists dam	52.601413644815
[PROJECTOR] after flat damage armor	52.601413644815
[PROJECTOR] final dam	52.601413644815
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2119423]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47476	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2120141]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed King cobra!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	46706	white jelly	::	1692	Rybanic	100	<	100
white jelly	46706	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	White jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	47477	after	46706
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (white jelly)).
[LOG]	
[PROJECTOR] starting dam	53.597056142282
[PROJECTOR] after difficulty dam	53.597056142282
[PROJECTOR] res	20	0.8	 on dam	37.517939299597
[PROJECTOR] after resists dam	30.014351439678
[PROJECTOR] after flat damage armor	30.014351439678
[PROJECTOR] final dam	30.014351439678
[LOG]	Rybanic slows down.
[BounceSlime] found possible actor	golem (servant of Rybanic)	43	38	distance	4
Adding entity	47478	after	46706
[LOG]	White jelly's Slime Spit hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#30 nature#LAST# damage.
[PROJECTOR] starting dam	53.597056142282
[PROJECTOR] after difficulty dam	53.597056142282
[PROJECTOR] res	15	0.85	 on dam	37.517939299597
[PROJECTOR] after resists dam	31.890248404658
[PROJECTOR] after flat damage armor	31.890248404658
[PROJECTOR] final dam	31.890248404658
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	White jelly's projectile hits Golem (servant of Rybanic) for #LIGHT_GREEN#32 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic speeds up.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 34
*p 34: Uniform: 0: 1406 a
*p 34: Uniform: 1: 1406 amp
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 8B50 p2
*p 34: Uniform: 4: 1406 speed
*p 34: Uniform: 5: 1406 tick
*p 34: Uniform: 6: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47479	after	1692
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	0	1	 on dam	60.299181495275
[PROJECTOR] after resists dam	60.299181495275
[PROJECTOR] after flat damage armor	60.299181495275
[PROJECTOR] final dam	60.299181495275
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2127829]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White jelly for #LIGHT_RED#60 fire#LAST# damage.
[TARGET] Passing target	cave bear	from	white jelly	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47480	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2128622]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White jelly for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White jelly!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47481	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	20	0.8	 on dam	55.167336261635
[PROJECTOR] after resists dam	44.133869009308
[PROJECTOR] after flat damage armor	44.133869009308
[PROJECTOR] final dam	44.133869009308
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2130215]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#44 fire#LAST# damage.
[LOG]	Rybanic feels pain again.
AI took for target	1690	golem (servant of Rybanic)	::	46714	cave bear	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47482	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	20	0.8	 on dam	57.733258878455
[PROJECTOR] after resists dam	46.186607102764
[PROJECTOR] after flat damage armor	46.186607102764
[PROJECTOR] final dam	46.186607102764
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2130876]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	47483	after	1692
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	20	0.8	 on dam	57.733258878455
[PROJECTOR] after resists dam	46.186607102764
[PROJECTOR] after flat damage armor	46.186607102764
[PROJECTOR] final dam	46.186607102764
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2131728]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	86.41048075473
[PROJECTOR] after difficulty dam	86.41048075473
[PROJECTOR] res	0	1	 on dam	86.41048075473
[PROJECTOR] after resists dam	86.41048075473
[PROJECTOR] after flat damage armor	86.41048075473
[PROJECTOR] final dam	86.41048075473
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
checkHit	19.395178491591	32.5
=> chance to hit	18
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave bear for #aaaaaa#86 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Cave bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
AI took for target	46708	midge swarm	::	1692	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (midge swarm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	Midge swarm speeds up.
Adding entity	47484	after	1692
[PROJECTOR] starting dam	44.80182346829
[PROJECTOR] after difficulty dam	44.80182346829
[PROJECTOR] res	0	1	 on dam	56.450297570045
[PROJECTOR] after resists dam	56.450297570045
[PROJECTOR] after flat damage armor	56.450297570045
[PROJECTOR] final dam	56.450297570045
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2136051]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Midge swarm for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Midge swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	regeneration infusion	true
[LOG]	Rybanic picks up (a.): #FFFFFF##UID:46724:0#regeneration infusion (heal 87 over 5 turns)#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:46694:0#iron torque of kinetic psionic shield [power 25]  (20 cooldown)#LAST#.
[LOG]	You gain 0.76 gold from the transmogrification of #FFFFFF##UID:46724:0#regeneration infusion (heal 87 over 5 turns)#LAST#.
Make wait background texture 2155 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 70 ticks
Make wait background texture 2192 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2197 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	2	25
Waypoint	1	2	25	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	4	25
Waypoint	2	4	25	accepted
Possible waypoint	3	6	35
Waypoint	3	6	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	11	34
Waypoint	4	11	34	accepted
Possible waypoint	5	11	24
Waypoint	5	11	24	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	16	35
Waypoint	6	16	35	accepted
Possible waypoint	7	19	11
Waypoint	7	19	11	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	19	29
Waypoint	8	19	29	accepted
Possible waypoint	9	22	39
Waypoint	9	22	39	accepted
Possible waypoint	10	23	28
Waypoint	10	23	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	11	30	31
Waypoint	11	30	31	accepted
Possible waypoint	12	30	30
Waypoint	12	30	30	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	30	15
Waypoint	13	30	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	14	32	36
Waypoint	14	32	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	32	37
Waypoint	15	32	37	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	32	18
Waypoint	16	32	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	17	34	1
Waypoint	17	34	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	34	33
Waypoint	18	34	33	accepted
Possible waypoint	19	39	28
Waypoint	19	39	28	accepted
Possible waypoint	20	40	39
Waypoint	20	40	39	rejected: 	not enough progress from previous waypoint
Possible waypoint	21	42	35
Waypoint	21	42	35	accepted
Possible waypoint	22	44	30
Waypoint	22	44	30	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	44	8
Waypoint	23	44	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	24	51	1
Waypoint	24	51	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	25	52	38
Waypoint	25	52	38	accepted
Possible waypoint	26	54	5
Waypoint	26	54	5	rejected: 	not enough progress from previous waypoint
Possible waypoint	27	54	20
Waypoint	27	54	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	58	25
Waypoint	28	58	25	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	29	58	37
Waypoint	29	58	37	accepted
Possible waypoint	30	63	21
Waypoint	30	63	21	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	15	 to 	4	25
tunnel waypoint 	2	 from 	4	25	 to 	11	34
tunnel waypoint 	3	 from 	11	34	 to 	16	35
tunnel waypoint 	4	 from 	16	35	 to 	19	29
tunnel waypoint 	5	 from 	19	29	 to 	22	39
tunnel waypoint 	6	 from 	22	39	 to 	30	31
tunnel waypoint 	7	 from 	30	31	 to 	34	33
tunnel waypoint 	8	 from 	34	33	 to 	39	28
tunnel waypoint 	9	 from 	39	28	 to 	42	35
tunnel waypoint 	10	 from 	42	35	 to 	52	38
tunnel waypoint 	11	 from 	52	38	 to 	58	37
tunnel waypoint 	12	 from 	58	37	 to 	64	17
Spawning 	wolf	 near 	clearing	clearing	 at 	26	14
[TOME ENTITY FILTER] selected Double Ego	4.4385939730421	20.5
[TOME ENTITY FILTER] selected Ego	57.281366726449	65.5
Spawning 	yellow ooze	 near 	clearing	clearing	 at 	32	12
Loading tile	npc/vermin_oozes_yellow_ooze.png
Spawning 	giant white mouse	 near 	clearing	clearing	 at 	25	17
Spawning 	large white snake	 near 	clearing	clearing	 at 	11	26
[TOME ENTITY FILTER] selected Ego	23.475853725913	65.5
Loading tile	npc/vermin_oozes_red_ooze.png
Spawning 	green worm mass	 near 	clearing	clearing	 at 	29	19
Spawning 	cave bear	 near 	clearing	clearing	 at 	11	28
[TOME ENTITY FILTER] selected Ego	55.519856749573	65.5
[TOME ENTITY FILTER] selected Double Ego	6.7632473962762	20.5
[TOME ENTITY FILTER] selected Double Ego	0.86373434329027	20.5
[TOME ENTITY FILTER] selected basic	72.161538423659	103.5
[TOME ENTITY FILTER] selected basic	105.02100345155	112.5
Loading tile	object/shield_steel.png
[TOME ENTITY FILTER] selected Double Ego	7.4223093443835	20.5
[TOME ENTITY FILTER] selected basic	92.603287189292	112.5
[TOME ENTITY FILTER] selected basic	108.30523870729	112.5
[TOME ENTITY FILTER] selected Double Ego	15.270079719548	20.5
[TOME ENTITY FILTER] selected basic	89.973503363429	112.5
[TOME ENTITY FILTER] selected Ego	55.220846995996	65.5
Spawning 	arcing iron waraxe	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Uniques	0.17831901791001	0.5
Loading tile	object/artifact/ring_of_growth.png
Added unique	mod.class.Object/Ring of Growth	::	1
Placed lore	tattered paper scrap	27	23
[Identify]	tattered paper scrap	true
Wait finished, counted 1364, 767 ticks
Assigned events list
[1] = {
  [1] = font-life
}
[2] = {
}
[3] = {
}
[4] = {
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aam
*p 35: Uniform: 1: 8B52 color1
*p 35: Uniform: 2: 8B52 color2
*p 35: Uniform: 3: 1406 hide_center
*p 35: Uniform: 4: 1406 npow
*p 35: Uniform: 5: 1406 tick
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B50 xy
*p 35: Uniform: 8: 1406 zoom
*p 35: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	trollmire-1
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.3	1	0
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Trollmire (1)
C Map minimap texture: 1510 (50x50; 64x64)
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:48864:0#spinel#LAST# from #FFFFFF##UID:46725:0#iron shield (4 def, 2 armour, 16.5 block)#LAST#
AI took for target	1690	golem (servant of Rybanic)	::	48203	cave troll	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.4	::	1.2079215610874
checkHit	27	4.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	4.4	=	1.0226
[PROJECTOR] starting dam	81.524558832288
[PROJECTOR] after difficulty dam	81.524558832288
[PROJECTOR] res	0	1	 on dam	81.524558832288
[PROJECTOR] after resists dam	81.524558832288
[PROJECTOR] after flat damage armor	81.524558832288
[PROJECTOR] final dam	81.524558832288
checkHit	18.312614443878	32.5
=> chance to hit	15
[LOG]	Cave troll is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#82 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.658202233246	6	1	11.4	::	1
checkHit	10	11.4
=> chance to hit	47
[ATTACK] raw dam	19.658202233246	versus	1	0.3	with APR	6
[ATTACK] after armor	19.658202233246
[ATTACK] after range	21
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] numbed dam	15.1725
[PROJECTOR] final dam	15.1725
[LOG]	
[LOG]	#UID:48203:0#Cave troll hits Golem (servant of Rybanic) for #aaaaaa#15 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48865	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	-50	1.5	 on dam	55.167336261635
[PROJECTOR] after resists dam	82.751004392452
[PROJECTOR] after flat damage armor	82.751004392452
[PROJECTOR] final dam	82.751004392452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2153480]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave troll for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2153612]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave troll	 :: 	44.082477970522	7	9	4.4	::	1
checkHit	27	4.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	4.4	=	1.0226
[PROJECTOR] starting dam	68.5142
[PROJECTOR] after difficulty dam	68.5142
[PROJECTOR] res	0	1	 on dam	68.5142
[PROJECTOR] after resists dam	68.5142
[PROJECTOR] after flat damage armor	68.5142
[PROJECTOR] final dam	68.5142
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave troll for #aaaaaa#69 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Cave troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[Identify]	stabilizing rough leather cap of dexterity (#STATBONUS#)	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:48204:0#stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48188	white worm mass	::	1692	Rybanic	36	<	100
white worm mass	48188	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	58	32	::	nil
[MULTIPLY]	2	uids	48188	=>	48866	::	nil	nil
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48867	after	1692
[PROJECTOR] starting dam	46.838269989576
[PROJECTOR] after difficulty dam	46.838269989576
[PROJECTOR] res	0.54163209881722	0.99458367901183	 on dam	59.016220186865
[PROJECTOR] after resists dam	58.696569394825
[PROJECTOR] after flat damage armor	58.696569394825
[PROJECTOR] final dam	58.696569394825
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2159199]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	48188	white worm mass	::	1692	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48868	after	1692
[PROJECTOR] starting dam	44.80182346829
[PROJECTOR] after difficulty dam	44.80182346829
[PROJECTOR] res	0.54163209881722	0.99458367901183	 on dam	56.450297570045
[PROJECTOR] after resists dam	56.144544638528
[PROJECTOR] after flat damage armor	56.144544638528
[PROJECTOR] final dam	56.144544638528
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2159629]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron plate armour	true
[LOG]	Rybanic picks up (i.): #FFFFFF##UID:48220:0#iron plate armour (3 def, 7 armour)#LAST#.
[Identify]	steel shield	true
[LOG]	Rybanic picks up (j.): #FFFFFF##UID:48217:0#steel shield (6 def, 2 armour, 41.5 block)#LAST#.
AI took for target	48181	wolf	::	1692	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.5590833788394	3	18.805915007793	20.052957503896	::	1
checkHit	15	20.052957503896
=> chance to hit	38
[LOG]	#UID:48181:0#Wolf misses #fbd578#Rybanic#LAST#.
wolf	48181	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.5590833788394	3	18.805915007793	20.052957503896	::	1
checkHit	15	20.052957503896
=> chance to hit	38
[LOG]	#UID:48181:0#Wolf misses #fbd578#Rybanic#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48869	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2164638]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#62 fire#LAST# damage.
wolf	48181	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.5590833788394	3	18.805915007793	20.052957503896	::	1
checkHit	15	20.052957503896
=> chance to hit	38
[ATTACK] raw dam	9.5590833788394	versus	18.805915007793	0.3	with APR	3
[ATTACK] after armor	6.6913583651875
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
checkHit	17.1	7.3865643015229
=> chance to hit	75
[LOG]	Wolf resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:48181:0#Wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Wolf for #YELLOW#2 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48870	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	0	1	 on dam	55.167336261635
[PROJECTOR] after resists dam	55.167336261635
[PROJECTOR] after flat damage armor	55.167336261635
[PROJECTOR] final dam	55.167336261635
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2165562]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:48871:0#spinel#LAST# from #FFFFFF##UID:48220:0#iron plate armour (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:48872:0#amethyst#LAST# from #FFFFFF##UID:48217:0#steel shield (6 def, 2 armour, 41.5 block)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48215	giant venus flytrap	::	1692	Rybanic	81	<	100
giant venus flytrap	48215	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	20	0.8	 on dam	16.666666666667
[PROJECTOR] after resists dam	13.333333333333
[PROJECTOR] after flat damage armor	13.333333333333
[PROJECTOR] final dam	13.333333333333
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	19.7	22
=> chance to hit	45
[LOG]	Rybanic is poisoned!
[LOG]	#UID:48215:0#Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	20	0.8	 on dam	16.666666666667
[PROJECTOR] after resists dam	13.333333333333
[PROJECTOR] after flat damage armor	13.333333333333
[PROJECTOR] final dam	13.333333333333
[LOG]	Poison from Giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops being poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48873	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2176723]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	48216	poison ivy	::	1692	Rybanic	9	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48874	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	48215	giant venus flytrap	81	<	100
[PROJECTOR] starting dam	45.820046728933
[PROJECTOR] after difficulty dam	45.820046728933
[PROJECTOR] res	0	1	 on dam	57.733258878455
[PROJECTOR] after resists dam	57.733258878455
[PROJECTOR] after flat damage armor	57.733258878455
[PROJECTOR] final dam	57.733258878455
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2178342]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant venus flytrap for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48875	after	1692
[PROJECTOR] starting dam	42.765376947004
[PROJECTOR] after difficulty dam	42.765376947004
[PROJECTOR] res	0	1	 on dam	53.884374953225
[PROJECTOR] after resists dam	53.884374953225
[PROJECTOR] after flat damage armor	53.884374953225
[PROJECTOR] final dam	53.884374953225
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2178938]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48194	poison ivy	::	1692	Rybanic	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48876	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2182064]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Poison ivy for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spinel	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:48221:0#spinel#LAST#.
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the south (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48877	after	1692
AI took for target	48209	green worm mass	::	1692	Rybanic	100	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2185636]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
green worm mass	48209	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	63	14	::	nil
[MULTIPLY]	2	uids	48209	=>	48878	::	nil	nil
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48879	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	0	1	 on dam	55.167336261635
[PROJECTOR] after resists dam	55.167336261635
[PROJECTOR] after flat damage armor	55.167336261635
[PROJECTOR] final dam	55.167336261635
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2186917]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
green worm mass	48878	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	63	12	::	nil
[MULTIPLY]	0	uids	48878	=>	48880	::	nil	nil
AI took for target	1690	golem (servant of Rybanic)	::	48878	green worm mass	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48881	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2187420]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48882	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2188046]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48196	white wolf	::	1692	Rybanic	4	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (white wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48883	after	1692
[PROJECTOR] starting dam	43.783600207647
[PROJECTOR] after difficulty dam	43.783600207647
[PROJECTOR] res	-50	1.5	 on dam	55.167336261635
[PROJECTOR] after resists dam	82.751004392452
[PROJECTOR] after flat damage armor	82.751004392452
[PROJECTOR] final dam	82.751004392452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2191440]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#83 fire#LAST# damage.
white wolf	48196	dumb ai talents can use	Attack	T_ATTACK
white wolf	48196	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	48196	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
[LOG]	White wolf activates Icy Skin.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48884	after	1692
[PROJECTOR] starting dam	47.856493250219
[PROJECTOR] after difficulty dam	47.856493250219
[PROJECTOR] res	-50	1.5	 on dam	60.299181495275
[PROJECTOR] after resists dam	90.448772242913
[PROJECTOR] after flat damage armor	90.448772242913
[PROJECTOR] final dam	90.448772242913
[LOG]	#00ffff#Welcome to level 12 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 4 stat point(s), 2 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 12 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 12 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 12 Dwarf Alchemist
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2192038]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White wolf!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic deactivates Defensive Posture.
[LOG]	Rybanic activates Defensive Posture.
[LOG]	Resting starts...
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48182	wolf	::	1692	Rybanic	100	<	100
AI took for target	48183	yellow ooze	::	1692	Rybanic	81	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48893	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2251247]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow ooze!#{normal}#
[TARGET] Passing target	green worm mass	from	wolf	to	Rybanic
[TARGET] Passing target	giant white mouse	from	wolf	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	48894	after	1692
[PROJECTOR] starting dam	87.058088784972
[PROJECTOR] after difficulty dam	87.058088784972
[PROJECTOR] res	0	1	 on dam	109.69319186906
[PROJECTOR] after resists dam	109.69319186906
[PROJECTOR] after flat damage armor	109.69319186906
[PROJECTOR] final dam	109.69319186906
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2252041]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #{bold}##LIGHT_RED#110 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
giant white mouse	48187	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	48187	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48895	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2253095]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[SPELL CRIT %]	8.9
Adding entity	48896	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	0	1	 on dam	66.713988037326
[PROJECTOR] after resists dam	66.713988037326
[PROJECTOR] after flat damage armor	66.713988037326
[PROJECTOR] final dam	66.713988037326
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2254838]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
AI took for target	48190	red ooze	::	1692	Rybanic	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48897	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	71.845833270966
[PROJECTOR] after resists dam	71.845833270966
[PROJECTOR] after flat damage armor	71.845833270966
[PROJECTOR] final dam	71.845833270966
Loading tile	object/amulet_copper.png
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2256190]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
[LOG]	
AI took for target	48214	copperhead snake	::	1692	Rybanic	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48898	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2257842]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	48214	copperhead snake	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48899	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2259264]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	copper amulet of cunning (#STATBONUS#)	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:48191:0#copper amulet of cunning (+3)#LAST#.
AI took for target	48197	wolf	::	1692	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48900	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2261511]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#63 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	48197	wolf	100	<	100
[TARGET] Passing target	copperhead snake	from	wolf	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48901	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2262230]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
AI took for target	1690	golem (servant of Rybanic)	::	48195	copperhead snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	10.6	::	1.2079215610874
checkHit	27	10.6
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	89.386195520469
[ATTACK] mace accuracy bonus	27	10.6	=	1.0164
[PROJECTOR] starting dam	90.852129127005
[PROJECTOR] after difficulty dam	90.852129127005
[PROJECTOR] res	0	1	 on dam	90.852129127005
[PROJECTOR] after resists dam	90.852129127005
[PROJECTOR] after flat damage armor	90.852129127005
[PROJECTOR] final dam	90.852129127005
checkHit	9.1318686935252	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#91 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	rough leather gloves	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:48219:0#rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	You pickup 0.45 gold pieces.
[Identify]	phase door rune of the psychic	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:48184:0#phase door rune of the psychic (range 6; power 19; dur 3)#LAST#.
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-1
[LOG]	Ran for 10 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the southeast (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	48902	after	1692
AI took for target	48210	wolf	::	1692	Rybanic	36	<	100
[PROJECTOR] starting dam	77.894079439186
[PROJECTOR] after difficulty dam	77.894079439186
[PROJECTOR] res	0	1	 on dam	98.146540093374
[PROJECTOR] after resists dam	98.146540093374
[PROJECTOR] after flat damage armor	98.146540093374
[PROJECTOR] final dam	98.146540093374
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2272398]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #{bold}##LIGHT_RED#98 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	48180	giant brown rat	::	1692	Rybanic	100	<	100
AI took for target	48198	cave bear	::	1692	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (giant brown rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48903	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	20	0.8	 on dam	65.431026728916
[PROJECTOR] after resists dam	52.344821383133
[PROJECTOR] after flat damage armor	52.344821383133
[PROJECTOR] final dam	52.344821383133
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2274843]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#52 fire#LAST# damage.
[TARGET] Passing target	white worm mass	from	giant brown rat	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48904	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	20	0.8	 on dam	66.713988037326
[PROJECTOR] after resists dam	53.371190429861
[PROJECTOR] after flat damage armor	53.371190429861
[PROJECTOR] final dam	53.371190429861
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2275371]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#53 fire#LAST# damage.
[TARGET] Passing target	large white snake	from	cave bear	to	Rybanic
AI took for target	1690	golem (servant of Rybanic)	::	48198	cave bear	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	59.252901088958
[PROJECTOR] after difficulty dam	59.252901088958
[PROJECTOR] res	0	1	 on dam	59.252901088958
[PROJECTOR] after resists dam	59.252901088958
[PROJECTOR] after flat damage armor	59.252901088958
[PROJECTOR] final dam	59.252901088958
checkHit	19.374936432991	32.5
=> chance to hit	18
[LOG]	Cave bear is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cave bear for #aaaaaa#59 physical#LAST# damage.
AI took for target	48180	giant brown rat	::	1692	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48905	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	20	0.8	 on dam	61.582142803686
[PROJECTOR] after resists dam	49.265714242948
[PROJECTOR] after flat damage armor	49.265714242948
[PROJECTOR] final dam	49.265714242948
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2275931]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave bear!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	48211	white worm mass	9	<	100
giant brown rat	48180	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
giant brown rat	48180	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Giant brown rat activates Lacerating Strikes.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48906	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2276532]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	48180	giant brown rat	36	<	100
giant brown rat	48180	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Giant brown rat dashes quickly!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48907	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2276993]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
AI took for target	1690	golem (servant of Rybanic)	::	48189	large white snake	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	44.082477970522	7	1	8.95	::	1.2079215610874
checkHit	27	8.95
=> chance to hit	96
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	27	8.95	=	1.01805
[PROJECTOR] starting dam	70.094299080108
[PROJECTOR] after difficulty dam	70.094299080108
[PROJECTOR] res	3.0319429235607	0.96968057076439	 on dam	70.094299080108
[PROJECTOR] after resists dam	67.969079939329
[PROJECTOR] after flat damage armor	67.969079939329
[PROJECTOR] final dam	67.969079939329
checkHit	32.5	9.9606175270271
=> chance to hit	95
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	11	28	2
[KNOCKBACK] try	10	27	1	::	true
[KNOCKBACK] failsafe knocked to	11	28	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#68 physical#LAST# damage.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Ring of Growth	true
[LOG]	Rybanic picks up (d.): #FFD700##UID:48225:0#Ring of Growth#LAST#.
[LOG]	Lore found: #0080FF#Ring of Growth
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Ring of Growth
[LOG]	Ran for 10 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 24th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Identify]	rough leather armour	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:48222:0#rough leather armour (1 def, 2 armour)#LAST#.
AI took for target	48202	wolf	::	1692	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48908	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2287489]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#73 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	48202	wolf	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2287615]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48909	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2287946]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48199	forest troll	::	1692	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (forest troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48910	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	-50	1.5	 on dam	61.582142803686
[PROJECTOR] after resists dam	92.373214205528
[PROJECTOR] after flat damage armor	92.373214205528
[PROJECTOR] final dam	92.373214205528
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	29.580435036382
[PROJECTOR] after resists dam	29.580435036382
[PROJECTOR] after flat damage armor	29.580435036382
[PROJECTOR] final dam	29.580435036382
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2290325]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#92 fire#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#30 physical#LAST# (154 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48911	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	-50	1.5	 on dam	62.865104112096
[PROJECTOR] after resists dam	94.297656168144
[PROJECTOR] after flat damage armor	94.297656168144
[PROJECTOR] final dam	94.297656168144
Loading tile	object/hgloves_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2290813]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Forest troll for #LIGHT_RED#94 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	storm iron gauntlets	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:48200:0#storm iron gauntlets (0 def, 1 armour)#LAST#.
AI took for target	48212	stone troll	::	1692	Rybanic	9	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (stone troll)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48912	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	-50	1.5	 on dam	73.128794579377
[PROJECTOR] after resists dam	109.69319186906
[PROJECTOR] after flat damage armor	109.69319186906
[PROJECTOR] final dam	109.69319186906
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	29.580435036382
[PROJECTOR] after resists dam	29.580435036382
[PROJECTOR] after flat damage armor	29.580435036382
[PROJECTOR] final dam	29.580435036382
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2293492]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Stone troll for #LIGHT_RED#110 fire#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#30 physical#LAST# (171 total damage).
AI took for target	1690	golem (servant of Rybanic)	::	48212	stone troll	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	stone troll	 :: 	44.082477970522	7	7	1.4	::	1.2079215610874
checkHit	27	1.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	1.4	=	1.0256
[PROJECTOR] starting dam	63.181062005614
[PROJECTOR] after difficulty dam	63.181062005614
[PROJECTOR] res	0	1	 on dam	63.181062005614
[PROJECTOR] after resists dam	63.181062005614
[PROJECTOR] after flat damage armor	63.181062005614
[PROJECTOR] final dam	63.181062005614
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
checkHit	18.278098370444	32.5
=> chance to hit	15
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Stone troll for #aaaaaa#63 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Stone troll!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48208	dire wolf	::	1692	Rybanic	4	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (dire wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48913	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	3.4569134683085	0.96543086531691	 on dam	69.279910654146
[PROJECTOR] after resists dam	66.884964091911
[PROJECTOR] after flat damage armor	66.884964091911
[PROJECTOR] final dam	66.884964091911
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2298239]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#67 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	10.166428339253	4	18.8620865895	20.08104329475	::	1
checkHit	20	20.08104329475
=> chance to hit	50
[LOG]	#UID:48208:0#Dire wolf misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	48914	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	3.4569134683085	0.96543086531691	 on dam	69.279910654146
[PROJECTOR] after resists dam	66.884964091911
[PROJECTOR] after flat damage armor	66.884964091911
[PROJECTOR] final dam	66.884964091911
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2298637]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dire wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 65 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Ring of Growth	elm wand of conjuration	::	nil	FINGER
fight: 	Ring of Growth	ash magestaff 'Blazerigor'	::	OFFHAND	FINGER
fight: 	Ring of Growth	Crystle's Astral Bindings	::	nil	FINGER
fight: 	Ring of Growth	Girdle of the Calm Waters	::	nil	FINGER
fight: 	Ring of Growth	spellwoven linen wizard hat	::	nil	FINGER
fight: 	Ring of Growth	thick linen cloak	::	nil	FINGER
fight: 	Ring of Growth	linen robe of fire (#RESIST#)	::	nil	FINGER
fight: 	Ring of Growth	brass lantern	::	nil	FINGER
fight: 	Ring of Growth	Feathersteel Amulet	::	nil	FINGER
fight: 	Ring of Growth	rogue's steel ring	::	nil	FINGER
fight: 	Ring of Growth	alchemist agate	::	nil	FINGER
fight: 	Ring of Growth	traveler's pair of rough leather boots of uncanny dodging	::	nil	FINGER
[LOG]	Rybanic wears: #FFD700##UID:48225:0#Ring of Growth#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:48915:0#ametrine#LAST# from #00FF80##UID:48200:0#storm iron gauntlets (0 def, 1 armour)#LAST#
[LOG]	
[PARTY] error trying to set player, forbade
[PARTY] error trying to set player, forbade
[LOG]	Golem (servant of Rybanic) behavior set to tank.
[PARTY] error trying to set player, forbade
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:48222:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.93 gold from the transmogrification of #00FF80##UID:48204:0#stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:48219:0#rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #00FF80##UID:48191:0#copper amulet of cunning (+3)#LAST#.
[LOG]	You gain 2.00 gold from the transmogrification of #00FF80##UID:48184:0#phase door rune of the psychic (range 6; power 19; dur 3)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x03f7acf8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Trollmire
[ZONE] loading from last persistent	wilderness	table: 0x11ee2690
[ZONE] using old zone	wilderness
Make wait background texture 2019 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2028 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 mapCoord
*p 36: Uniform: 1: 8B50 texSize
*p 36: Uniform: 2: 1406 tick
*p 36: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1431, 797 ticks
Loading tile	terrain/jungle/jungle_tree_4.png
Loading tile	terrain/jungle/jungle_plant_03.png
Loading tile	terrain/sand/sand_1_03.png
Loading tile	terrain/jungle/jungle_grass_inner_1_01.png
Loading tile	terrain/lava/lava_floor_3_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1594 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-trollmire.teaz	::	table: 0x353182d8	=>	table: 0x35247588	(6044)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x035314d8	(5132)
Loading savefile 	/save/Rybanic/
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x35e8e4f8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x03eff660	=>	table: 0x362abe80	(763)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-trollmire.teaz.tmp
Saved zipname /save/Rybanic/zone-trollmire.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-trollmire.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[LOG]	
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	c1036dd03a04bd5643fcfddccb489049	zone	/save/Rybanic/zone-trollmire.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-trollmire.teaz	c1036dd03a04bd5643fcfddccb489049
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	bf69fa6e541c0057524eadb70845e322	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	bf69fa6e541c0057524eadb70845e322
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
[LOG]	Today is the 25th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:50.
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x121b5a48
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ruins-kor-pul.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Ruins of Kor'Pul	with base_level	5
[ZONE] persisting to persist_last_zones	ruins-kor-pul
[ZONE] forgetting old zone	arena-unlock
Make wait background texture 1542 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 59 ticks
Make wait background texture 1652 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1681 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/ruins-kor-pul-invaded-last.lua
[STATIC MAP] size	50	50
[TOME ENTITY FILTER] selected basic	102.26207435347	103.5
[TOME ENTITY FILTER] selected basic	88.631128877898	103.5
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	101.93247947945	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	29.638391440068	65.5
[TOME ENTITY FILTER] selected Ego	26.753081655072	65.5
[TOME ENTITY FILTER] selected Greater	3.379380489555	8
[TOME ENTITY FILTER] selected Uniques	0.94974925204873	3
Added unique	mod.class.Object/Blood of Life	::	1
[TOME ENTITY FILTER] selected Ego	73.025714134571	98
fight: 	Unerring Scalpel	iron dagger	::	nil	MAINHAND
fight: 	Unerring Scalpel	iron dagger	::	nil	MAINHAND
fight: 	Unerring Scalpel	rough leather armour	::	nil	MAINHAND
Added unique	mod.class.Object/Unerring Scalpel	::	2
[TOME ENTITY FILTER] selected Ego	37.76027769357	65.5
fight: 	spiked rough leather armour	Unerring Scalpel	::	nil	BODY
fight: 	spiked rough leather armour	iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	rough leather armour	::	nil	BODY
Added unique	mod.class.NPC/The Possessed	::	1
C Map size 60:33 :: 1980
C Map seens texture: 1685 (60x53)
loaded room generator	random_room	function: 0x0a35ab18
room generator	function: 0x0a35ab18	is making a room
loaded room	inner_circle2	9	8
alloc	inner_circle2
room allocated at	6	5	with center	10	8
room generator	function: 0x0a35ab18	is making a room
loaded room	pilar_big	10	10
alloc	pilar_big
room allocated at	37	22	with center	41	26
room generator	function: 0x0a35ab18	is making a room
loaded room generator	simple	function: 0x123710e8
alloc	simple12x5
room allocated at	22	28	with center	27	30
room generator	function: 0x0a35ab18	is making a room
loaded room	side_passages_2	12	12
alloc	side_passages_2
room allocated at	31	5	with center	36	10
room generator	function: 0x0a35ab18	is making a room
alloc	simple12x7
room allocated at	7	22	with center	12	25
room generator	function: 0x0a35ab18	is making a room
loaded room	spiral_cell	9	9
alloc	spiral_cell
room allocated at	22	6	with center	26	10
room generator	function: 0x0a35ab18	is making a room
loaded room	small_x	5	5
alloc	small_x
room allocated at	5	16	with center	7	18
room generator	function: 0x0a35ab18	is making a room
loaded room	hollow_cross	13	13
alloc	hollow_cross
room generator	function: 0x0a35ab18	is making a room
loaded room	tiny_pillars	11	11
alloc	tiny_pillars
room allocated at	12	30	with center	17	35
room generator	function: 0x0a35ab18	is making a room
alloc	pilar_big
room allocated at	19	16	with center	23	20
Begin tunnel	9	table: 0x26f7db30
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
[TOME ENTITY FILTER] selected basic	94.20701849023	112.5
[TOME ENTITY FILTER] selected basic	86.9998419435	103.5
[TOME ENTITY FILTER] selected Double Ego	3.7015926918717	20.5
fight: 	flaming iron dagger of projection	iron dagger	::	nil	MAINHAND
fight: 	flaming iron dagger of projection	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	30.191478566078	65.5
fight: 	cured leather armour of lightning resistance	iron dagger	::	nil	BODY
fight: 	cured leather armour of lightning resistance	flaming iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	2.3382180656395	20.5
[TOME ENTITY FILTER] selected Ego	40.003735594569	65.5
Loading tile	npc/humanoid_human_the_possessed.png
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[TOME ENTITY FILTER] selected Double Ego	8.1121906274027	20.5
[TOME ENTITY FILTER] selected basic	75.485201686734	103.5
fight: 	steel dagger	arcing steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	arcing steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	101.83920401494	103.5
fight: 	cured leather armour	arcing steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	72.389482173461	103.5
[TOME ENTITY FILTER] selected basic	83.428495438636	103.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Double Ego	11.014127627251	20.5
[TOME ENTITY FILTER] selected Ego	61.972657570376	65.5
fight: 	iron dagger of crippling	thought-forged iron dagger of paradox	::	nil	MAINHAND
fight: 	iron dagger of crippling	thought-forged iron dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	57.794194166501	65.5
fight: 	spiked cured leather armour	thought-forged iron dagger of paradox	::	nil	BODY
fight: 	spiked cured leather armour	iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected basic	74.167791507479	103.5
[TOME ENTITY FILTER] selected Double Ego	14.736055729849	20.5
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Ego	50.345373706856	65.5
[TOME ENTITY FILTER] selected Double Ego	6.4884967228837	20.5
fight: 	acidic iron dagger of massacre	flaming iron dagger	::	nil	MAINHAND
fight: 	acidic iron dagger of massacre	flaming iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	28.119616417009	65.5
fight: 	cleansing rough leather armour	flaming iron dagger	::	nil	BODY
fight: 	cleansing rough leather armour	acidic iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	41.48131354467	65.5
[TOME ENTITY FILTER] selected Ego	64.044760193104	65.5
Spawning 	thief	 near 	room	simple12x7	 at 	8	26
Loading tile	npc/humanoid_human_thief.png
Spawning 	giant yellow ant	 near 	room	simple12x7	 at 	8	23
Spawning 	shining mold	 near 	boss-area	boss-area	 at 	24	44
Loading tile	npc/immovable_molds_shining_mold.png
Loading tile	npc/immovable_molds_grey_mold.png
Spawning 	giant white rat	 near 	room	simple12x7	 at 	12	27
Loading tile	npc/immovable_molds_brown_mold.png
Spawning 	giant brown mouse	 near 	boss-area	boss-area	 at 	23	45
[TOME ENTITY FILTER] selected Ego	56.047263572469	65.5
[TOME ENTITY FILTER] selected Double Ego	3.1794914125184	20.5
fight: 	arcing iron dagger of massacre	acidic iron dagger	::	nil	MAINHAND
fight: 	arcing iron dagger of massacre	acidic iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	14.327747337713	20.5
fight: 	spiked rough leather armour of fire resistance	acidic iron dagger	::	nil	BODY
fight: 	spiked rough leather armour of fire resistance	arcing iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	24.294786698254	65.5
[TOME ENTITY FILTER] selected basic	69.124759536731	103.5
Loading tile	npc/humanoid_human_rogue.png
Spawning 	giant rabbit	 near 	boss-area	boss-area	 at 	27	45
Loading tile	npc/black_ant.png
Spawning 	green mold	 near 	room	simple12x7	 at 	15	25
Loading tile	npc/immovable_molds_green_mold.png
Spawning 	king cobra	 near 	boss-area	boss-area	 at 	23	44
[TOME ENTITY FILTER] selected Double Ego	5.3096256138081	20.5
[TOME ENTITY FILTER] selected Double Ego	19.805096713664	20.5
fight: 	arcing iron dagger of massacre	acidic iron dagger of crippling	::	nil	MAINHAND
fight: 	arcing iron dagger of massacre	acidic iron dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	91.890961096364	103.5
fight: 	rough leather armour	acidic iron dagger of crippling	::	nil	BODY
fight: 	rough leather armour	arcing iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	65.326207306545	65.5
[TOME ENTITY FILTER] selected Ego	62.806831895794	65.5
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Double Ego	8.9783141410393	20.5
[TOME ENTITY FILTER] selected basic	74.994119780602	112.5
Spawning 	iron dagger	 near 	room	simple12x7	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	49.760980880764	65.5
Spawning 	resilient linen cloak	 near 	room	simple12x7	 at 	nil	nil
[TOME ENTITY FILTER] selected Lore	73.768394553631	74.5
Loading tile	object/scroll.png
Added unique	mod.class.Object/memories of archmage Varil	::	1
[TOME ENTITY FILTER] selected Double Ego	9.7888860612383	20.5
Loading tile	object/totem_elm.png
[TOME ENTITY FILTER] selected basic	96.562333963011	112.5
[TOME ENTITY FILTER] selected Double Ego	3.7694838517973	20.5
[TOME ENTITY FILTER] selected Double Ego	5.2856777777862	20.5
Spawning 	arcing iron mace of crippling	 near 	boss-area	boss-area	 at 	nil	nil
Wait finished, counted 1815, 910 ticks
[1] = {
  [minor] = true
  [name] = protective-aura
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = necrotic-air
  [percent] = 50
}
[3] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 30
}
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_11.png
Assigned events list
[1] = {
  [1] = protective-aura
  [2] = necrotic-air
  [3] = glowing-chest
}
[2] = {
}
[3] = {
  [1] = necrotic-air
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 29
*p 29: Uniform: 0: 1406 aam
*p 29: Uniform: 1: 8B52 color1
*p 29: Uniform: 2: 8B52 color2
*p 29: Uniform: 3: 1406 hide_center
*p 29: Uniform: 4: 1406 npow
*p 29: Uniform: 5: 1406 tick
*p 29: Uniform: 6: 1406 time_factor
*p 29: Uniform: 7: 8B50 xy
*p 29: Uniform: 8: 1406 zoom
*p 29: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.4	0	3
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 1652 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x2d8a2db0	=>	table: 0x1270d9c0	(4680)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x123d2c18	(3502)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x2bc698c8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x12a7cc88	=>	table: 0x37b52f28	(763)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
[LOG]	Resting starts...
AI took for target	1690	golem (servant of Rybanic)	::	57816	giant grey mouse	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant grey mouse	 :: 	44.082477970522	7	1	3.45	::	1.2079215610874
checkHit	27	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	3.45	=	1.02355
[PROJECTOR] starting dam	58.109301350998
[PROJECTOR] after difficulty dam	58.109301350998
[PROJECTOR] res	0	1	 on dam	58.109301350998
[PROJECTOR] after resists dam	58.109301350998
[PROJECTOR] after flat damage armor	58.109301350998
[PROJECTOR] final dam	58.109301350998
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
checkHit	6.0489689867116	32.5
=> chance to hit	0
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	7e1b743113387d6b52bf1ad34ffffd1f	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	7e1b743113387d6b52bf1ad34ffffd1f
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	020c6977a455723d5e47326b13aa31a6	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	020c6977a455723d5e47326b13aa31a6
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
AI took for target	57777	cutpurse	::	1690	golem (servant of Rybanic)	64	<	100
AI took for target	57812	grey mold	::	1692	Rybanic	64	<	100
grey mold	57812	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
AI took for target	1690	golem (servant of Rybanic)	::	57812	grey mold	16	<	100
[TARGET] Passing target	giant brown mouse	from	cutpurse	to	golem (servant of Rybanic)
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the north (grey mold)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58747	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	0	1	 on dam	66.713988037326
[PROJECTOR] after resists dam	66.713988037326
[PROJECTOR] after flat damage armor	66.713988037326
[PROJECTOR] final dam	66.713988037326
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2380156]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grey mold for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grey mold!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	57777	cutpurse	16	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	5	11.2	::	1.2079215610874
checkHit	27	11.2
=> chance to hit	90
[ATTACK] attacking with	arcing steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.77934622214	6	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	6
[ATTACK] raw dam	24.77934622214	versus	1	0.3	with APR	6.498
[ATTACK] after armor	24.77934622214
[ATTACK] after range	24
[PHYS CRIT %]	14.312702313413
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.389987856586	6	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	6
[ATTACK] raw dam	21.389987856586	versus	1	0.3	with APR	6.498
[ATTACK] after armor	21.389987856586
[ATTACK] after range	25
[PHYS CRIT %]	14.312702313413
[ATTACK] after crit	25
[ATTACK] after mult	12.5
[PROJECTOR] starting dam	12.5
[PROJECTOR] after difficulty dam	12.5
[PROJECTOR] res	15	0.85	 on dam	12.5
[PROJECTOR] after resists dam	10.625
[PROJECTOR] after flat damage armor	10.625
[PROJECTOR] final dam	10.625
[TARGET] Passing target	giant white rat	from	giant brown mouse	to	golem (servant of Rybanic)
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2382075]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aadjust
*p 38: Uniform: 1: 1406 antialiasingRadius
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 1406 ellipsoidalFactor
*p 38: Uniform: 4: 1406 horizontalScrollingSpeed
*p 38: Uniform: 5: 8B50 impact
*p 38: Uniform: 6: 8B51 impact_color
*p 38: Uniform: 7: 1406 impact_tick
*p 38: Uniform: 8: 1406 impact_time
*p 38: Uniform: 9: 1406 oscillationSpeed
*p 38: Uniform: 10: 1406 shieldIntensity
*p 38: Uniform: 11: 1406 tick
*p 38: Uniform: 12: 1406 tick_start
*p 38: Uniform: 13: 1406 time_factor
*p 38: Uniform: 14: 1406 verticalScrollingSpeed
*p 38: Uniform: 15: 1406 wobblingPower
*p 38: Uniform: 16: 1406 wobblingSpeed
*p 38: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	5	11.2	::	1
checkHit	27	11.2
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	27	11.2	=	1.0158
[PROJECTOR] starting dam	68.0586
[PROJECTOR] after difficulty dam	68.0586
[PROJECTOR] res	6.4817487660287	0.93518251233971	 on dam	68.0586
[PROJECTOR] after resists dam	63.647212534324
[PROJECTOR] after flat damage armor	63.647212534324
[PROJECTOR] final dam	63.647212534324
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#64 physical#LAST# damage.
[ATTACK] attacking with	arcing steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.77934622214	6	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	6
[ATTACK] raw dam	24.77934622214	versus	1	0.3	with APR	6.498
[ATTACK] after armor	24.77934622214
[ATTACK] after range	26
[PHYS CRIT %]	14.312702313413
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] final dam	22.1
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[PROJECTOR] starting dam	24.666666666667
[PROJECTOR] after difficulty dam	24.666666666667
[PROJECTOR] res	12	0.88	 on dam	24.666666666667
[PROJECTOR] after resists dam	21.706666666667
[PROJECTOR] after flat damage armor	21.706666666667
[PROJECTOR] final dam	21.706666666667
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.389987856586	6	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	6
[ATTACK] raw dam	21.389987856586	versus	1	0.3	with APR	6.498
[ATTACK] after armor	21.389987856586
[ATTACK] after range	21
[PHYS CRIT %]	14.312702313413
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	15	0.85	 on dam	10.5
[PROJECTOR] after resists dam	8.925
[PROJECTOR] after flat damage armor	8.925
[PROJECTOR] final dam	8.925
[LOG]	#UID:57777:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:57777:0#Cutpurse hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#22 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58748	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	71.845833270966
[PROJECTOR] after resists dam	71.845833270966
[PROJECTOR] after flat damage armor	71.845833270966
[PROJECTOR] final dam	71.845833270966
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2382869]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#72 fire#LAST# damage.
[ATTACK] attacking with	arcing steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.77934622214	6	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	6
[ATTACK] raw dam	24.77934622214	versus	1	0.3	with APR	6.498
[ATTACK] after armor	24.77934622214
[ATTACK] after range	25
[PHYS CRIT %]	14.312702313413
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.389987856586	6	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	6
[ATTACK] raw dam	21.389987856586	versus	1	0.3	with APR	6.498
[ATTACK] after armor	21.389987856586
[ATTACK] after range	23
[PHYS CRIT %]	14.312702313413
[ATTACK] after crit	23
[ATTACK] after mult	11.5
[PROJECTOR] starting dam	11.5
[PROJECTOR] after difficulty dam	11.5
[PROJECTOR] res	15	0.85	 on dam	11.5
[PROJECTOR] after resists dam	9.775
[PROJECTOR] after flat damage armor	9.775
[PROJECTOR] final dam	9.775
giant white rat	57813	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
AI took for target	57814	giant brown mouse	::	1690	golem (servant of Rybanic)	64	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	5	11.2	::	1
checkHit	27	11.2
=> chance to hit	90
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses Cutpurse.
[LOG]	#UID:57777:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58749	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2383589]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cutpurse!#{normal}#
AI took for target	57814	giant brown mouse	::	1690	golem (servant of Rybanic)	49	<	100
giant brown mouse	57814	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	15.054069217325
=> chance to hit	47
Hide in Plain Sight: 13.5 stealth vs 15.054069217325 detection -->chance 47
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[SPELL CRIT %]	8.9
Adding entity	58750	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2386034]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
[LOG]	
AI took for target	57837	green mold	::	1690	golem (servant of Rybanic)	100	<	100
AI took for target	1690	golem (servant of Rybanic)	::	57837	green mold	100	<	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (green mold)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58751	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2391681]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green mold for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green mold!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	57813	giant white rat	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58752	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	71.845833270966
[PROJECTOR] after resists dam	71.845833270966
[PROJECTOR] after flat damage armor	71.845833270966
[PROJECTOR] final dam	71.845833270966
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2392369]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[LOG]	
AI took for target	57798	thief	::	1692	Rybanic	64	<	121
thief	57798	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 37
*p 37: Uniform: 0: 8B52 beamColor1
*p 37: Uniform: 1: 8B52 beamColor2
*p 37: Uniform: 2: 1406 beamsCount
*p 37: Uniform: 3: 8B52 circleColor
*p 37: Uniform: 4: 1406 circleDescendSpeed
*p 37: Uniform: 5: 1406 circleRotationSpeed
*p 37: Uniform: 6: 1406 noup
*p 37: Uniform: 7: 1406 tick
*p 37: Uniform: 8: 1406 tick_start
*p 37: Uniform: 9: 1406 time_factor
*p 37: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
AI took for target	57809	giant yellow ant	::	1692	Rybanic	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58753	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2394881]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58754	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	70.562871962556
[PROJECTOR] after resists dam	70.562871962556
[PROJECTOR] after flat damage armor	70.562871962556
[PROJECTOR] final dam	70.562871962556
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2395472]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58755	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	57809	giant yellow ant	36	<	100
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2395965]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant yellow ant for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58756	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2396621]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant yellow ant for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant yellow ant!#{normal}#
[LOG]	
[Identify]	grounding copper amulet of the fish	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:57850:0#grounding copper amulet of the fish#LAST#.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57820	giant brown rat	::	1692	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant brown rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58757	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2402599]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#memories of archmage Varil
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	spellhunt-note-1
[LOG]	Ran for 4 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	57835	rattlesnake	::	1692	Rybanic	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58758	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	74.411755887787
[PROJECTOR] after resists dam	74.411755887787
[PROJECTOR] after flat damage armor	74.411755887787
[PROJECTOR] final dam	74.411755887787
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2444420]
New GL Shader program 37
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#74 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	57835	rattlesnake	16	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	14.3	::	1.2079215610874
checkHit	27	14.3
=> chance to hit	82
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	60.396078054371
[ATTACK] mace accuracy bonus	27	14.3	=	1.0127
[PROJECTOR] starting dam	61.163108245662
[PROJECTOR] after difficulty dam	61.163108245662
[PROJECTOR] res	4.6225634180295	0.95377436581971	 on dam	61.163108245662
[PROJECTOR] after resists dam	58.335804778568
[PROJECTOR] after flat damage armor	58.335804778568
[PROJECTOR] final dam	58.335804778568
checkHit	10.851475947301	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57786	thief	::	1692	Rybanic	100	<	121
checkHit	21.505813167607	24.23944413519
=> chance to hit	43.685679623356
checkHit	21.505813167607	24.23944413519
=> chance to hit	43.685679623356
checkHit	21.505813167607	24.23944413519
=> chance to hit	43.685679623356
checkHit	21.505813167607	24.23944413519
=> chance to hit	43.685679623356
thief	57786	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 37
*p 37: Uniform: 0: 8B52 beamColor1
*p 37: Uniform: 1: 8B52 beamColor2
*p 37: Uniform: 2: 1406 beamsCount
*p 37: Uniform: 3: 8B52 circleColor
*p 37: Uniform: 4: 1406 circleDescendSpeed
*p 37: Uniform: 5: 1406 circleRotationSpeed
*p 37: Uniform: 6: 1406 noup
*p 37: Uniform: 7: 1406 tick
*p 37: Uniform: 8: 1406 tick_start
*p 37: Uniform: 9: 1406 time_factor
*p 37: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 38
*p 38: Uniform: 0: 8B52 beamColor1
*p 38: Uniform: 1: 8B52 beamColor2
*p 38: Uniform: 2: 1406 beamsCount
*p 38: Uniform: 3: 8B52 circleColor
*p 38: Uniform: 4: 1406 circleDescendSpeed
*p 38: Uniform: 5: 1406 circleRotationSpeed
*p 38: Uniform: 6: 1406 noup
*p 38: Uniform: 7: 1406 tick
*p 38: Uniform: 8: 1406 tick_start
*p 38: Uniform: 9: 1406 time_factor
*p 38: Uniform: 10: 8B5E tex
AI took for target	1690	golem (servant of Rybanic)	::	57786	thief	64	<	100
[TARGET] Passing target	giant black ant	from	thief	to	Rybanic
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	7	10.15	::	1.2079215610874
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	84.55450927612
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	85.979252757422
[PROJECTOR] after difficulty dam	85.979252757422
[PROJECTOR] res	0	1	 on dam	85.979252757422
[PROJECTOR] after resists dam	85.979252757422
[PROJECTOR] after flat damage armor	85.979252757422
[PROJECTOR] final dam	85.979252757422
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
checkHit	8.1584594292923	32.5
=> chance to hit	0
[ATTACK] attacking with	thought-forged iron dagger of paradox
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.775369639854	5	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] attacking with	iron dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.877833226198	5	1	11.4	::	0.5
checkHit	21.5	11.4
=> chance to hit	76
AI took for target	1690	golem (servant of Rybanic)	::	57786	thief	1	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2446976]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	7	10.15	::	1
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	75.2469
[PROJECTOR] after difficulty dam	75.2469
[PROJECTOR] res	0	1	 on dam	75.2469
[PROJECTOR] after resists dam	75.2469
[PROJECTOR] after flat damage armor	75.2469
[PROJECTOR] final dam	75.2469
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] numbed dam	7.9475
[PROJECTOR] final dam	7.9475
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] numbed dam	2.89
[PROJECTOR] final dam	2.89
AI took for target	57786	thief	::	1690	golem (servant of Rybanic)	1	<	100
thief	57786	dumb ai talents can use	Disarm	T_DISARM
thief	57786	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	thought-forged iron dagger of paradox
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.775369639854	5	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACJ] dagger accuracy bonus	21.5	11.4	=	1.0505	previous	5
[ATTACK] raw dam	14.775369639854	versus	1	0.3	with APR	5.2525
[ATTACK] after armor	14.775369639854
[ATTACK] after range	15
[PHYS CRIT %]	15.2
[ATTACK] after crit	15
[ATTACK] after mult	15
checkHit	17.6	9.8285214811283
=> chance to hit	70
[PROJECTOR] starting dam	3.3
[PROJECTOR] after difficulty dam	3.3
[PROJECTOR] res	22.305268270628	0.77694731729372	 on dam	3.3
[PROJECTOR] after resists dam	2.5639261470693
[PROJECTOR] after flat damage armor	2.5639261470693
[PROJECTOR] numbed dam	2.1793372250089
[PROJECTOR] final dam	2.1793372250089
[PROJECTOR] starting dam	11.7
[PROJECTOR] after difficulty dam	11.7
[PROJECTOR] res	15	0.85	 on dam	11.7
[PROJECTOR] after resists dam	9.945
[PROJECTOR] after flat damage armor	9.945
[PROJECTOR] numbed dam	8.45325
[PROJECTOR] final dam	8.45325
checkHit	17.6	9.8285214811283
=> chance to hit	70
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	22.305268270628	0.77694731729372	 on dam	5
[PROJECTOR] after resists dam	3.8847365864686
[PROJECTOR] after flat damage armor	3.8847365864686
[PROJECTOR] numbed dam	3.3020260984983
[PROJECTOR] final dam	3.3020260984983
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	5
[PROJECTOR] after resists dam	4.25
[PROJECTOR] after flat damage armor	4.25
[PROJECTOR] numbed dam	3.6125
[PROJECTOR] final dam	3.6125
[ATTACK] attacking with	iron dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.877833226198	5	1	11.4	::	0.5
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	7	10.15	::	1
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	72.19635
[PROJECTOR] after difficulty dam	72.19635
[PROJECTOR] res	0	1	 on dam	72.19635
[PROJECTOR] after resists dam	72.19635
[PROJECTOR] after flat damage armor	72.19635
[PROJECTOR] final dam	72.19635
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant black ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	58759	after	1692
[PROJECTOR] starting dam	82.476084112079
[PROJECTOR] after difficulty dam	82.476084112079
[PROJECTOR] res	0	1	 on dam	103.91986598122
[PROJECTOR] after resists dam	103.91986598122
[PROJECTOR] after flat damage armor	103.91986598122
[PROJECTOR] final dam	103.91986598122
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2449320]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #{bold}##LIGHT_RED#104 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
Loading tile	terrain/granite_door1_open.png
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
AI took for target	57776	rattlesnake	::	1692	Rybanic	25	<	100
[Identify]	copper ring	true
[LOG]	Rybanic picks up (c.): #FFFFFF##UID:57860:0#copper ring#LAST#.
[TARGET] Passing target	rattlesnake	from	rattlesnake	to	Rybanic
AI took for target	57776	rattlesnake	::	1692	Rybanic	25	<	100
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	57776	rattlesnake	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	15	::	1.2079215610874
checkHit	27	15
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	89.386195520469
[ATTACK] mace accuracy bonus	27	15	=	1.012
[PROJECTOR] starting dam	90.458829866715
[PROJECTOR] after difficulty dam	90.458829866715
[PROJECTOR] res	0	1	 on dam	90.458829866715
[PROJECTOR] after resists dam	90.458829866715
[PROJECTOR] after flat damage armor	90.458829866715
[PROJECTOR] final dam	90.458829866715
checkHit	13.499550534541	32.5
=> chance to hit	3
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#90 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2455325]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	15	::	1
checkHit	27	15
=> chance to hit	80
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses Something.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.709919873377	10	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	13.709919873377	versus	1	0.3	with APR	10
[ATTACK] after armor	13.709919873377
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] numbed dam	10.115
[PROJECTOR] final dam	10.115
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.709919873377	10	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	13.709919873377	versus	1	0.3	with APR	10
[ATTACK] after armor	13.709919873377
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	15	::	1
checkHit	27	15
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	15	=	1.012
[PROJECTOR] starting dam	50.6
[PROJECTOR] after difficulty dam	50.6
[PROJECTOR] res	0	1	 on dam	50.6
[PROJECTOR] after resists dam	50.6
[PROJECTOR] after flat damage armor	50.6
[PROJECTOR] final dam	50.6
[LOG]	The shield around golem (servant of Rybanic) crumbles.
rattlesnake	57810	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	57810	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	12.708902471936	10	18.8620865895	20.08104329475	::	1
checkHit	22	20.08104329475
=> chance to hit	55
[ATTACK] raw dam	12.708902471936	versus	18.8620865895	0.3	with APR	10
[ATTACK] after armor	8.8962317303551
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	19.9	7.9020553572457
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	#UID:57810:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58760	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2456449]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#68 fire#LAST# damage.
rattlesnake	57810	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	57810	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into Rybanic.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	12.708902471936	10	18.8620865895	20.08104329475	::	3
checkHit	22	20.08104329475
=> chance to hit	55
[ATTACK] raw dam	12.708902471936	versus	18.8620865895	0.3	with APR	10
[ATTACK] after armor	8.8962317303551
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	24
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	30	0.7	 on dam	4
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
checkHit	24.9	22
=> chance to hit	58
[LOG]	Rybanic is poisoned!
checkHit	19.9	7.9020553572457
=> chance to hit	80
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
AI took for target	1690	golem (servant of Rybanic)	::	57810	rattlesnake	9	<	100
[LOG]	#UID:57810:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST# damage.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	30	0.7	 on dam	4
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[LOG]	
[LOG]	Poison from Rattlesnake hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58761	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2457043]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	30	0.7	 on dam	4
[PROJECTOR] after resists dam	2.8
[PROJECTOR] after flat damage armor	2.8
[PROJECTOR] final dam	2.8
[LOG]	
[LOG]	Poison from Rattlesnake hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops being poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spiked iron plate armour of temporal resistance	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:57861:0#spiked iron plate armour of temporal resistance (3 def, 7 armour)#LAST#.
AI took for target	57817	giant spider	::	1692	Rybanic	36	<	100
giant spider	57817	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
giant spider	57817	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
giant spider	57817	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	57817	dumb ai talents can use	Web	T_SPIDER_WEB
dumb ai uses	T_SPIDER_WEB
checkHit	24.9	15
=> chance to hit	75
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Pinned to the ground'!
[TARGET] Passing target	rogue	from	giant spider	to	Rybanic
checkHit	21.505813167607	26.366637469819
=> chance to hit	39.114286174704
checkHit	21.505813167607	26.366637469819
=> chance to hit	39.114286174704
AI took for target	1690	golem (servant of Rybanic)	::	57817	giant spider	36	<	100
checkHit	21.505813167607	26.366637469819
=> chance to hit	39.114286174704
rogue	57822	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 1406 tick
*p 40: Uniform: 8: 1406 tick_start
*p 40: Uniform: 9: 1406 time_factor
*p 40: Uniform: 10: 8B5E tex
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant spider)).
[LOG]	
giant spider	57817	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
giant spider	57817	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
giant spider	57817	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	57817	dumb ai talents can use	Web	T_SPIDER_WEB
dumb ai uses	T_INFUSION:_SUN_2
[LOG]	Giant spider uses Infusion: Sun.
checkHit	11.9	32.4
=> chance to hit	0
[LOG]	Rybanic loses sight!
[LOG]	Rybanic has been illuminated.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant spider	 :: 	44.082477970522	7	5	8.15	::	1.2079215610874
checkHit	27	8.15
=> chance to hit	98
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	8.15	=	1.01885
[PROJECTOR] starting dam	73.841452950835
[PROJECTOR] after difficulty dam	73.841452950835
[PROJECTOR] res	0	1	 on dam	73.841452950835
[PROJECTOR] after resists dam	73.841452950835
[PROJECTOR] after flat damage armor	73.841452950835
[PROJECTOR] final dam	73.841452950835
checkHit	9.2363293679223	32.5
=> chance to hit	0
[LOG]	Something hits Something for #aaaaaa#74 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
checkHit	21.505813167607	30.735162043499
=> chance to hit	31.13685861269
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58762	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2466284]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant spider for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant spider!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	57822	rogue	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	4	10.2	::	1.2079215610874
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	89.386195520469
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	90.887883605213
[PROJECTOR] after difficulty dam	90.887883605213
[PROJECTOR] res	5.5526747333474	0.94447325266653	 on dam	90.887883605213
[PROJECTOR] after resists dam	85.841175056592
[PROJECTOR] after flat damage armor	85.841175056592
[PROJECTOR] final dam	85.841175056592
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
checkHit	32.5	6.7968596858891
=> chance to hit	95
[KNOCKBACK] from	25	25	over	3
[KNOCKBACK] try	27	26	2
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#86 physical#LAST# damage.
[LOG]	#UID:57822:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2466943]
New GL Shader program 42
*p 42: Uniform: 0: 1406 aadjust
*p 42: Uniform: 1: 1406 antialiasingRadius
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 1406 ellipsoidalFactor
*p 42: Uniform: 4: 1406 horizontalScrollingSpeed
*p 42: Uniform: 5: 8B50 impact
*p 42: Uniform: 6: 8B51 impact_color
*p 42: Uniform: 7: 1406 impact_tick
*p 42: Uniform: 8: 1406 impact_time
*p 42: Uniform: 9: 1406 oscillationSpeed
*p 42: Uniform: 10: 1406 shieldIntensity
*p 42: Uniform: 11: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 13: 1406 time_factor
*p 42: Uniform: 14: 1406 verticalScrollingSpeed
*p 42: Uniform: 15: 1406 wobblingPower
*p 42: Uniform: 16: 1406 wobblingSpeed
*p 42: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	4	10.2	::	1
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	47.7896
[PROJECTOR] after difficulty dam	47.7896
[PROJECTOR] res	5.5526747333474	0.94447325266653	 on dam	47.7896
[PROJECTOR] after resists dam	45.135998955632
[PROJECTOR] after flat damage armor	45.135998955632
[PROJECTOR] final dam	45.135998955632
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#45 physical#LAST# damage.
[LOG]	#UID:57822:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58763	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	16	0.84	 on dam	71.845833270966
[PROJECTOR] after resists dam	60.350499947612
[PROJECTOR] after flat damage armor	60.350499947612
[PROJECTOR] final dam	60.350499947612
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2467738]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) is no longer illuminated.
[LOG]	Rybanic is no longer illuminated.
[LOG]	
[Identify]	supercharged elm totem of thorny skin	true
[LOG]	Rybanic picks up (v.): #00FF80##UID:57857:0#supercharged elm totem of thorny skin [power 20]  (28 cooldown)#LAST#.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
Loading tile	talents/repression.png
[LOG]	Ran for 13 turns (stop reason: at door).
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 35 turns (stop reason: at door).
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58764	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	71.845833270966
[PROJECTOR] after resists dam	71.845833270966
[PROJECTOR] after flat damage armor	71.845833270966
[PROJECTOR] final dam	71.845833270966
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2479185]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shining mold for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shining mold!#{normal}#
AI took for target	57821	giant brown mouse	::	1692	Rybanic	16	<	100
giant brown mouse	57821	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	15.054069217325
=> chance to hit	47
Hide in Plain Sight: 13.5 stealth vs 15.054069217325 detection -->chance 47
AI took for target	57834	giant rabbit	::	1692	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58765	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	74.411755887787
[PROJECTOR] after resists dam	74.411755887787
[PROJECTOR] after flat damage armor	74.411755887787
[PROJECTOR] final dam	74.411755887787
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2480078]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant rabbit for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant rabbit!#{normal}#
[TARGET] Passing target	brown mold	from	giant brown mouse	to	Rybanic
[TARGET] Passing target	king cobra	from	giant brown mouse	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58766	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	69.279910654146
[PROJECTOR] after resists dam	69.279910654146
[PROJECTOR] after flat damage armor	69.279910654146
[PROJECTOR] final dam	69.279910654146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2480513]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	57838	king cobra	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58767	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2481208]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#73 fire#LAST# damage.
king cobra	57838	dumb ai talents can use	Attack	T_ATTACK
king cobra	57838	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.205929273375	10	18.8620865895	20.08104329475	::	1
checkHit	23	20.08104329475
=> chance to hit	58
[ATTACK] raw dam	13.205929273375	versus	18.8620865895	0.3	with APR	10
[ATTACK] after armor	9.2441504913622
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
checkHit	19.9	7.7974158581922
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:57838:0#King cobra hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits King cobra for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58768	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2482096]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#62 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.205929273375	10	18.8620865895	20.08104329475	::	1
checkHit	23	20.08104329475
=> chance to hit	58
[ATTACK] raw dam	13.205929273375	versus	18.8620865895	0.3	with APR	10
[ATTACK] after armor	9.2441504913622
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
checkHit	19.9	7.7974158581922
=> chance to hit	81
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[LOG]	#UID:57838:0#King cobra hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits King cobra for #YELLOW#4 mind#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	44.082477970522	7	3	18	::	1.2079215610874
checkHit	27	18
=> chance to hit	73
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	18	=	1.009
[PROJECTOR] starting dam	80.440328439056
[PROJECTOR] after difficulty dam	80.440328439056
[PROJECTOR] res	0	1	 on dam	80.440328439056
[PROJECTOR] after resists dam	80.440328439056
[PROJECTOR] after flat damage armor	80.440328439056
[PROJECTOR] final dam	80.440328439056
checkHit	12.623427963975	32.5
=> chance to hit	1
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#80 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed King cobra!#{normal}#
[LOG]	
brown mold	57815	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58769	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2483580]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown mold!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-5
[LOG]	
checkHit	21.505813167607	30.735162043499
=> chance to hit	31.13685861269
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	30.735162043499
=> chance to hit	31.13685861269
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58770	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2514572]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#64 fire#LAST# damage.
thief	57839	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	1690	golem (servant of Rybanic)	::	57839	thief	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2514714]
New GL Shader program 42
*p 42: Uniform: 0: 1406 aadjust
*p 42: Uniform: 1: 1406 antialiasingRadius
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 1406 ellipsoidalFactor
*p 42: Uniform: 4: 1406 horizontalScrollingSpeed
*p 42: Uniform: 5: 8B50 impact
*p 42: Uniform: 6: 8B51 impact_color
*p 42: Uniform: 7: 1406 impact_tick
*p 42: Uniform: 8: 1406 impact_time
*p 42: Uniform: 9: 1406 oscillationSpeed
*p 42: Uniform: 10: 1406 shieldIntensity
*p 42: Uniform: 11: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 13: 1406 time_factor
*p 42: Uniform: 14: 1406 verticalScrollingSpeed
*p 42: Uniform: 15: 1406 wobblingPower
*p 42: Uniform: 16: 1406 wobblingSpeed
*p 42: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58771	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2515789]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	acidic iron dagger of crippling
[ATTACK] to 	Rybanic	 :: 	18.443819169772	5	18.8620865895	20.08104329475	::	1
checkHit	28	20.08104329475
=> chance to hit	70
[ATTACJ] dagger accuracy bonus	28	20.08104329475	=	1.0395947835263	previous	5
[ATTACK] raw dam	18.443819169772	versus	18.8620865895	0.3	with APR	5.1979739176313
[ATTACK] after armor	12.910673418841
[ATTACK] after range	14
[PHYS CRIT %]	18.512702313413
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
checkHit	19.9	15.055919226551
=> chance to hit	63
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15.657453366346	0.84342546633654	 on dam	2.12
[PROJECTOR] after resists dam	1.7880619886335
[PROJECTOR] after flat damage armor	1.7880619886335
[PROJECTOR] final dam	1.7880619886335
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	Rybanic	 :: 	21.017246733158	5	18.8620865895	20.08104329475	::	0.5
checkHit	28	20.08104329475
=> chance to hit	70
[ATTACJ] dagger accuracy bonus	28	20.08104329475	=	1.0395947835263	previous	5
[ATTACK] raw dam	21.017246733158	versus	18.8620865895	0.3	with APR	5.1979739176313
[ATTACK] after armor	14.712072713211
[ATTACK] after range	19
[PHYS CRIT %]	18.512702313413
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	0	1	 on dam	9.5
[PROJECTOR] after resists dam	9.5
[PROJECTOR] after flat damage armor	9.5
[PROJECTOR] final dam	9.5
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
checkHit	19.9	15.055919226551
=> chance to hit	63
[LOG]	Thief resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	15.657453366346	0.84342546633654	 on dam	2.12
[PROJECTOR] after resists dam	1.7880619886335
[PROJECTOR] after flat damage armor	1.7880619886335
[PROJECTOR] final dam	1.7880619886335
[LOG]	Rybanic is poisoned!
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Thief for #YELLOW#2 mind#LAST#, #YELLOW#2 mind#LAST# (4 total damage).
[LOG]	#UID:57839:0#Thief hits #fbd578#Rybanic#LAST# for #aaaaaa#14 physical#LAST#, #GREEN#4 acid#LAST#, #aaaaaa#10 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (32 total damage).
Loading tile	effects/numbing_poison.png
[PROJECTOR] starting dam	11.814117340156
[PROJECTOR] after difficulty dam	11.814117340156
[PROJECTOR] res	30	0.7	 on dam	11.814117340156
[PROJECTOR] after resists dam	8.269882138109
[PROJECTOR] after flat damage armor	8.269882138109
[PROJECTOR] final dam	8.269882138109
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	5	10.2	::	1.2079215610874
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	79.83395181539
[PROJECTOR] after difficulty dam	79.83395181539
[PROJECTOR] res	14.45	0.8555	 on dam	79.83395181539
[PROJECTOR] after resists dam	68.297945778066
[PROJECTOR] after flat damage armor	68.297945778066
[PROJECTOR] final dam	68.297945778066
checkHit	6.8087614198666	32.5
=> chance to hit	0
[LOG]	Thief is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#68 physical#LAST# damage.
[PROJECTOR] starting dam	11.814117340156
[PROJECTOR] after difficulty dam	11.814117340156
[PROJECTOR] res	30	0.7	 on dam	11.814117340156
[PROJECTOR] after resists dam	8.269882138109
[PROJECTOR] after flat damage armor	8.269882138109
[PROJECTOR] numbed dam	7.0293998173926
[PROJECTOR] final dam	7.0293998173926
[LOG]	
[LOG]	Numbing Poison from Thief hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58772	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	14.45	0.8555	 on dam	62.865104112096
[PROJECTOR] after resists dam	53.781096567898
[PROJECTOR] after flat damage armor	53.781096567898
[PROJECTOR] final dam	53.781096567898
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2518860]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#54 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic feels pain again.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 26th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 34 turns (stop reason: at door).
[LOG]	
[LOG]	Rybanic casts Invoke Golem.
[LOG]	
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
AI took for target	1690	golem (servant of Rybanic)	::	57765	thief	100	<	100
AI took for target	57765	thief	::	1690	golem (servant of Rybanic)	81	<	121
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
AI took for target	57749	The Possessed	::	1690	golem (servant of Rybanic)	81	<	100
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	7	10.15	::	1.2079215610874
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	85.762430837207
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	87.207527796814
[PROJECTOR] after difficulty dam	87.207527796814
[PROJECTOR] res	0	1	 on dam	87.207527796814
[PROJECTOR] after resists dam	87.207527796814
[PROJECTOR] after flat damage armor	87.207527796814
[PROJECTOR] final dam	87.207527796814
checkHit	7.9685029405707	32.5
=> chance to hit	0
Loading tile	npc/humanoid_human_thief.png
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.236704420415	5	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACJ] dagger accuracy bonus	21.5	11.4	=	1.0505	previous	5
[ATTACK] raw dam	13.236704420415	versus	1	0.3	with APR	5.2525
[ATTACK] after armor	13.236704420415
[ATTACK] after range	16
[PHYS CRIT %]	10.6
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] numbed dam	11.56
[PROJECTOR] final dam	11.56
[ATTACK] attacking with	flaming iron dagger of projection
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.866791056379	5	1	11.4	::	0.5
checkHit	21.5	11.4
=> chance to hit	76
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2554804]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	7	10.15	::	1
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	70.16265
[PROJECTOR] after difficulty dam	70.16265
[PROJECTOR] res	0	1	 on dam	70.16265
[PROJECTOR] after resists dam	70.16265
[PROJECTOR] after flat damage armor	70.16265
[PROJECTOR] final dam	70.16265
AI took for target	57749	The Possessed	::	1690	golem (servant of Rybanic)	4	<	100
AI took for target	1690	golem (servant of Rybanic)	::	57749	The Possessed	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Possessed	 :: 	44.082477970522	7	7	12.55	::	1
checkHit	27	12.55
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	12.55	=	1.01445
[PROJECTOR] starting dam	69.99705
[PROJECTOR] after difficulty dam	69.99705
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	69.99705
[PROJECTOR] after resists dam	67.867080933178
[PROJECTOR] after flat damage armor	67.867080933178
[PROJECTOR] final dam	67.867080933178
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.583260904279	5	1	11.4	::	0.60298221281347
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	5
[ATTACK] raw dam	15.583260904279	versus	1	0.3	with APR	5.5525
[ATTACK] after armor	15.583260904279
[ATTACK] after range	16
[PHYS CRIT %]	17.956754218803
[ATTACK] after crit	27.384406117817
[ATTACK] after mult	16.512309797504
[PROJECTOR] starting dam	16.512309797504
[PROJECTOR] after difficulty dam	16.512309797504
[PROJECTOR] res	15	0.85	 on dam	16.512309797504
[PROJECTOR] after resists dam	14.035463327878
[PROJECTOR] after flat damage armor	14.035463327878
[PROJECTOR] final dam	14.035463327878
checkHit	18.399295405068	34
=> chance to hit	11
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.622997665683	25	1	11.4	::	1.2059644256269
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	25
[ATTACK] raw dam	21.622997665683	versus	1	0.3	with APR	27.7625
[ATTACK] after armor	21.622997665683
[ATTACK] after range	23
[PHYS CRIT %]	13.956754218803
[ATTACK] after crit	23
[ATTACK] after mult	27.73718178942
[PROJECTOR] starting dam	27.73718178942
[PROJECTOR] after difficulty dam	27.73718178942
[PROJECTOR] res	15	0.85	 on dam	27.73718178942
[PROJECTOR] after resists dam	23.576604521007
[PROJECTOR] after flat damage armor	23.576604521007
[PROJECTOR] final dam	23.576604521007
[ARCANE COMBAT] autocast 	Earthen Missiles
[SPELL CRIT %]	7.6
Adding entity	58773	after	57749
[SPELL CRIT %]	7.6
Adding entity	58774	after	57749
[PROJECTOR] starting dam	12.323040614142
[PROJECTOR] after difficulty dam	12.323040614142
[PROJECTOR] res	15	0.85	 on dam	12.323040614142
[PROJECTOR] after resists dam	10.474584522021
[PROJECTOR] after flat damage armor	10.474584522021
[PROJECTOR] final dam	10.474584522021
[PROJECTOR] starting dam	2.053840102357
[PROJECTOR] after difficulty dam	2.053840102357
[PROJECTOR] res	15	0.85	 on dam	2.053840102357
[PROJECTOR] after resists dam	1.7457640870034
[PROJECTOR] after flat damage armor	1.7457640870034
[PROJECTOR] final dam	1.7457640870034
[PROJECTOR] starting dam	12.323040614142
[PROJECTOR] after difficulty dam	12.323040614142
[PROJECTOR] res	15	0.85	 on dam	12.323040614142
[PROJECTOR] after resists dam	10.474584522021
[PROJECTOR] after flat damage armor	10.474584522021
[PROJECTOR] final dam	10.474584522021
[PROJECTOR] starting dam	2.053840102357
[PROJECTOR] after difficulty dam	2.053840102357
[PROJECTOR] res	15	0.85	 on dam	2.053840102357
[PROJECTOR] after resists dam	1.7457640870034
[PROJECTOR] after flat damage armor	1.7457640870034
[PROJECTOR] final dam	1.7457640870034
[LOG]	The Possessed's Earthen Missiles hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Possessed	 :: 	44.082477970522	7	7	12.55	::	1
checkHit	27	12.55
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	12.55	=	1.01445
[PROJECTOR] starting dam	63.91035
[PROJECTOR] after difficulty dam	63.91035
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	63.91035
[PROJECTOR] after resists dam	61.965595634641
[PROJECTOR] after flat damage armor	61.965595634641
[PROJECTOR] stunned dam	18.589678690392
[PROJECTOR] numbed dam	15.801226886833
[PROJECTOR] final dam	15.801226886833
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#16 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[SPELL CRIT %]	7.6
Adding entity	58775	after	57749
[SPELL CRIT %]	7.6
Adding entity	58776	after	57749
[PROJECTOR] starting dam	12.323040614142
[PROJECTOR] after difficulty dam	12.323040614142
[PROJECTOR] res	15	0.85	 on dam	12.323040614142
[PROJECTOR] after resists dam	10.474584522021
[PROJECTOR] after flat damage armor	10.474584522021
[PROJECTOR] final dam	10.474584522021
[PROJECTOR] starting dam	2.053840102357
[PROJECTOR] after difficulty dam	2.053840102357
[PROJECTOR] res	15	0.85	 on dam	2.053840102357
[PROJECTOR] after resists dam	1.7457640870034
[PROJECTOR] after flat damage armor	1.7457640870034
[PROJECTOR] final dam	1.7457640870034
[LOG]	
[LOG]	The Possessed's Earthen Missiles hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PARTY] error trying to set player, not a member of party: 	57749	The Possessed
[PARTY] error trying to order, not a member of party: 	57749	The Possessed
Using cached font	/data/font/DroidSansMono.ttf	12
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	4.698743036712	 lost tiles => 	13.439633902419
[PROJECTOR] starting dam	87.724217572178
[PROJECTOR] after difficulty dam	87.724217572178
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	110.53251414094
[PROJECTOR] after resists dam	107.16907473888
[PROJECTOR] after flat damage armor	107.16907473888
[PROJECTOR] final dam	107.16907473888
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	31.946869839292
[PROJECTOR] after resists dam	30.974745377769
[PROJECTOR] after flat damage armor	30.974745377769
[PROJECTOR] final dam	30.974745377769
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	31.946869839292
[PROJECTOR] after resists dam	30.974745377769
[PROJECTOR] after flat damage armor	30.974745377769
[PROJECTOR] final dam	30.974745377769
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2579957]
New GL Shader program 42
*p 42: Uniform: 0: 8B50 ellipsoidalFactor
*p 42: Uniform: 1: 1406 flameIntensity
*p 42: Uniform: 2: 1406 shockwaveSpeed
*p 42: Uniform: 3: 1406 shockwaveWidth
*p 42: Uniform: 4: 1406 tick
*p 42: Uniform: 5: 1406 tick_start
*p 42: Uniform: 6: 1406 time_factor
*p 42: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits The Possessed for #LIGHT_RED#107 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST#, #aaaaaa#31 physical#LAST# (169 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #aaaaaa#27 physical#LAST# (34 total damage).
[PROJECTOR] starting dam	12.323040614142
[PROJECTOR] after difficulty dam	12.323040614142
[PROJECTOR] res	15	0.85	 on dam	12.323040614142
[PROJECTOR] after resists dam	10.474584522021
[PROJECTOR] after flat damage armor	10.474584522021
[PROJECTOR] final dam	10.474584522021
[PROJECTOR] starting dam	2.053840102357
[PROJECTOR] after difficulty dam	2.053840102357
[PROJECTOR] res	15	0.85	 on dam	2.053840102357
[PROJECTOR] after resists dam	1.7457640870034
[PROJECTOR] after flat damage armor	1.7457640870034
[PROJECTOR] final dam	1.7457640870034
[LOG]	The Possessed's Earthen Missiles hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST#, #aaaaaa#2 physical#LAST# (12 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Possessed	 :: 	44.082477970522	7	7	12.55	::	1
checkHit	27	12.55
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	12.55	=	1.01445
[PROJECTOR] starting dam	62.8959
[PROJECTOR] after difficulty dam	62.8959
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	62.8959
[PROJECTOR] after resists dam	60.982014751551
[PROJECTOR] after flat damage armor	60.982014751551
[PROJECTOR] stunned dam	18.294604425465
[PROJECTOR] final dam	18.294604425465
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Possessed for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[LOG]	The Possessed uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 44
*p 44: Uniform: 0: 8B52 beamColor1
*p 44: Uniform: 1: 8B52 beamColor2
*p 44: Uniform: 2: 1406 beamsCount
*p 44: Uniform: 3: 8B52 circleColor
*p 44: Uniform: 4: 1406 circleDescendSpeed
*p 44: Uniform: 5: 1406 circleRotationSpeed
*p 44: Uniform: 6: 1406 noup
*p 44: Uniform: 7: 1406 tick
*p 44: Uniform: 8: 1406 tick_start
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 8B5E tex
[LOG]	The Possessed receives #LIGHT_GREEN#96 healing#LAST# from Infusion: Healing.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58778	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	64.148065420506
[PROJECTOR] after resists dam	62.196077514699
[PROJECTOR] after flat damage armor	62.196077514699
[PROJECTOR] final dam	62.196077514699
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2581666]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits The Possessed for #LIGHT_RED#62 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Possessed	 :: 	44.082477970522	7	7	12.55	::	1
checkHit	27	12.55
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	27	12.55	=	1.01445
[PROJECTOR] starting dam	58.8381
[PROJECTOR] after difficulty dam	58.8381
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	58.8381
[PROJECTOR] after resists dam	57.047691219193
[PROJECTOR] after flat damage armor	57.047691219193
[PROJECTOR] stunned dam	17.114307365758
[PROJECTOR] final dam	17.114307365758
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Possessed for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.622997665683	25	1	11.4	::	1
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	25
[ATTACK] raw dam	21.622997665683	versus	1	0.3	with APR	27.7625
[ATTACK] after armor	21.622997665683
[ATTACK] after range	22
[PHYS CRIT %]	13.956754218803
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.583260904279	5	1	11.4	::	0.5
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	5
[ATTACK] raw dam	15.583260904279	versus	1	0.3	with APR	5.5525
[ATTACK] after armor	15.583260904279
[ATTACK] after range	18
[PHYS CRIT %]	17.956754218803
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST#, #aaaaaa#8 physical#LAST# (26 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58779	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	71.845833270966
[PROJECTOR] after resists dam	69.659606816463
[PROJECTOR] after flat damage armor	69.659606816463
[PROJECTOR] final dam	69.659606816463
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2582659]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits The Possessed for #LIGHT_RED#70 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Possessed	 :: 	44.082477970522	7	7	12.55	::	1
checkHit	27	12.55
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	12.55	=	1.01445
[PROJECTOR] starting dam	59.85255
[PROJECTOR] after difficulty dam	59.85255
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	59.85255
[PROJECTOR] after resists dam	58.031272102282
[PROJECTOR] after flat damage armor	58.031272102282
[PROJECTOR] stunned dam	17.409381630685
[PROJECTOR] final dam	17.409381630685
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Possessed for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.622997665683	25	1	11.4	::	1
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	25
[ATTACK] raw dam	21.622997665683	versus	1	0.3	with APR	27.7625
[ATTACK] after armor	21.622997665683
[ATTACK] after range	25
[PHYS CRIT %]	13.956754218803
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.583260904279	5	1	11.4	::	0.5
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	5
[ATTACK] raw dam	15.583260904279	versus	1	0.3	with APR	5.5525
[ATTACK] after armor	15.583260904279
[ATTACK] after range	15
[PHYS CRIT %]	17.956754218803
[ATTACK] after crit	15
[ATTACK] after mult	7.5
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	15	0.85	 on dam	7.5
[PROJECTOR] after resists dam	6.375
[PROJECTOR] after flat damage armor	6.375
[PROJECTOR] final dam	6.375
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST#, #aaaaaa#6 physical#LAST# (28 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58780	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	61.582142803686
[PROJECTOR] after resists dam	59.708234414111
[PROJECTOR] after flat damage armor	59.708234414111
[PROJECTOR] final dam	59.708234414111
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2583746]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits The Possessed for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	1690	golem (servant of Rybanic)	::	57749	The Possessed	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Possessed	 :: 	44.082477970522	7	7	12.55	::	1
checkHit	27	12.55
=> chance to hit	87
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	12.55	=	1.01445
[PROJECTOR] starting dam	72.02595
[PROJECTOR] after difficulty dam	72.02595
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	72.02595
[PROJECTOR] after resists dam	69.834242699357
[PROJECTOR] after flat damage armor	69.834242699357
[PROJECTOR] final dam	69.834242699357
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits The Possessed for #aaaaaa#70 physical#LAST# damage.
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.622997665683	25	1	11.4	::	1
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	25
[ATTACK] raw dam	21.622997665683	versus	1	0.3	with APR	27.7625
[ATTACK] after armor	21.622997665683
[ATTACK] after range	26
[PHYS CRIT %]	13.956754218803
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	15	0.85	 on dam	26
[PROJECTOR] after resists dam	22.1
[PROJECTOR] after flat damage armor	22.1
[PROJECTOR] final dam	22.1
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.583260904279	5	1	11.4	::	0.5
checkHit	33.5	11.4
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	33.5	11.4	=	1.1105	previous	5
[ATTACK] raw dam	15.583260904279	versus	1	0.3	with APR	5.5525
[ATTACK] after armor	15.583260904279
[ATTACK] after range	17
[PHYS CRIT %]	17.956754218803
[ATTACK] after crit	17
[ATTACK] after mult	8.5
[PROJECTOR] starting dam	8.5
[PROJECTOR] after difficulty dam	8.5
[PROJECTOR] res	15	0.85	 on dam	8.5
[PROJECTOR] after resists dam	7.225
[PROJECTOR] after flat damage armor	7.225
[PROJECTOR] final dam	7.225
[LOG]	#UID:57749:0#The Possessed hits Golem (servant of Rybanic) for #aaaaaa#22 physical#LAST#, #aaaaaa#7 physical#LAST# (29 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	58781	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	3.042941190839	0.96957058809161	 on dam	69.279910654146
[PROJECTOR] after resists dam	67.171763715875
[PROJECTOR] after flat damage armor	67.171763715875
[PROJECTOR] final dam	67.171763715875
Zone guardian dead, setting up backup guardian	KOR_FURY	35
[QUEST] try update status on	Rybanic	start-allied	1	kor-pul
[QUEST] try update status on	Rybanic	start-allied	1	kor-pul-invaded
Refusing to drop The Possessed artifact Unerring Scalpel with chance 100
Added unique	mod.class.Object/Skeletal Claw	::	1
Removed unique	mod.class.Object/Unerring Scalpel	::	1
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2587780]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits The Possessed for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed The Possessed!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
Loading tile	object/artifact/skeletal_claw.png
[Identify]	iron battleaxe	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:57767:0#iron battleaxe (8-12 power, 1 apr)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Skeletal Claw	true
[LOG]	Rybanic picks up (g.): #FFD700##UID:58782:0#Skeletal Claw (19-20.9 power, 8 apr)#LAST#.
Loading tile	object/artifact/potion_blood_of_life.png
[Identify]	iron waraxe of daylight	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:57759:0#iron waraxe of daylight (6-8.4 power, 2 apr)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Blood of Life	true
[LOG]	Rybanic picks up (b.): #FFD700##UID:57758:0#Blood of Life#LAST#.
[Identify]	ash starstaff of blasting	true
[LOG]	Rybanic picks up (h.): #0080FF##UID:57756:0#ash starstaff of blasting (15-18 power, 3 apr, light damage)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	Lore found: #0080FF#Skeletal Claw
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Skeletal Claw
[LOG]	Lore found: #0080FF#Blood of Life
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Blood of Life
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	grounding copper amulet of the fish	elm wand of conjuration	::	nil	NECK
fight: 	grounding copper amulet of the fish	ash magestaff 'Blazerigor'	::	OFFHAND	NECK
fight: 	grounding copper amulet of the fish	Crystle's Astral Bindings	::	nil	NECK
fight: 	grounding copper amulet of the fish	Girdle of the Calm Waters	::	nil	NECK
fight: 	grounding copper amulet of the fish	spellwoven linen wizard hat	::	nil	NECK
fight: 	grounding copper amulet of the fish	thick linen cloak	::	nil	NECK
fight: 	grounding copper amulet of the fish	linen robe of fire (#RESIST#)	::	nil	NECK
fight: 	grounding copper amulet of the fish	brass lantern	::	nil	NECK
fight: 	grounding copper amulet of the fish	rogue's steel ring	::	nil	NECK
fight: 	grounding copper amulet of the fish	Ring of Growth	::	nil	NECK
fight: 	grounding copper amulet of the fish	alchemist agate	::	nil	NECK
fight: 	grounding copper amulet of the fish	traveler's pair of rough leather boots of uncanny dodging	::	nil	NECK
[LOG]	Rybanic wears: #00FF80##UID:57850:0#grounding copper amulet of the fish#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 90 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic uses Dig.
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	Rybanic uses Dig.
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 28 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58783:0#zircon#LAST# from #00FF80##UID:57759:0#iron waraxe of daylight (6-8.4 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58784:0#zircon#LAST# from #FFFFFF##UID:57767:0#iron battleaxe (8-12 power, 1 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:58785:0#agate#LAST# from #00FF80##UID:57861:0#spiked iron plate armour of temporal resistance (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic quaffs the Blood of Life!
[LOG]	#LIGHT_RED#You feel the Blood of Life rushing through your veins.
[Identify]	Blood of Life	true
[LOG]	You have no more #FFD700##UID:57758:0#Blood of Life#LAST#.
[LORE] learnt	Blood of Life
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:57857:0#supercharged elm totem of thorny skin [power 20]  (28 cooldown)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:57860:0#copper ring#LAST#.
Make wait background texture 2125 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 63 ticks
Make wait background texture 2162 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2171 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	money_vault	function: 0x11970070
room generator	function: 0x0a35ab18	is making a room
loaded room	cross	10	14
alloc	cross
room allocated at	10	24	with center	14	30
room generator	function: 0x0a35ab18	is making a room
loaded room	thick_n	14	14
alloc	thick_n
room allocated at	23	30	with center	29	36
room generator	function: 0x0a35ab18	is making a room
alloc	thick_n
room allocated at	28	4	with center	34	10
room generator	function: 0x0a35ab18	is making a room
alloc	simple6x10
room allocated at	1	36	with center	3	40
room generator	function: 0x0a35ab18	is making a room
alloc	simple12x7
room allocated at	6	16	with center	11	19
room generator	function: 0x0a35ab18	is making a room
alloc	simple11x6
room allocated at	9	41	with center	14	43
room generator	function: 0x359f11d8	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 1496 (60x60)
Static generator using file	/data/maps/vaults/rat-nest.lua
[STATIC MAP] size	7	23
[TOME ENTITY FILTER] selected Double Ego	10.137342858742	20.5
[TOME ENTITY FILTER] selected basic	99.606276373287	112.5
[TOME ENTITY FILTER] selected Ego	53.417579865297	65.5
[TOME ENTITY FILTER] selected Double Ego	17.764568234041	20.5
[TOME ENTITY FILTER] selected Double Ego	5.4558948313249	20.5
[TOME ENTITY FILTER] selected Double Ego	0.95291081512182	20.5
[TOME ENTITY FILTER] selected Ego	29.090911309605	65.5
[TOME ENTITY FILTER] selected basic	99.881419326035	103.5
[TOME ENTITY FILTER] selected basic	97.990859022944	112.5
[TOME ENTITY FILTER] selected Ego	26.830325245119	65.5
[TOME ENTITY FILTER] selected Ego	25.683400696535	65.5
[TOME ENTITY FILTER] selected Ego	22.200935921213	65.5
[TOME ENTITY FILTER] selected basic	88.210057380658	103.5
[TOME ENTITY FILTER] selected basic	88.391532137965	112.5
alloc	lesser_vault-rat-nest-7x23
room allocated at	39	21	with center	42	32
room generator	function: 0x0a35ab18	is making a room
loaded room	cells6	7	10
alloc	cells6
room allocated at	2	3	with center	5	7
room generator	function: 0x0a35ab18	is making a room
loaded room	inner_circle	8	8
alloc	inner_circle
room allocated at	29	22	with center	32	25
room generator	function: 0x0a35ab18	is making a room
loaded room	two_passages	11	15
alloc	two_passages
Begin tunnel	9	table: 0x2d1600d8
Loading tile	terrain/stair_down.png
[TOME ENTITY FILTER] selected Ego	41.401074215281	65.5
[TOME ENTITY FILTER] selected Double Ego	6.570935546437	20.5
fight: 	arcing iron dagger of projection	thought-forged iron dagger	::	nil	MAINHAND
fight: 	arcing iron dagger of projection	thought-forged iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	45.936762335812	65.5
fight: 	spiked rough leather armour	thought-forged iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	arcing iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	34.852998944547	65.5
[TOME ENTITY FILTER] selected basic	79.041231279853	103.5
Spawning 	thief	 near 	room	thick_n	 at 	34	13
[TOME ENTITY FILTER] selected Ego	26.397048245742	65.5
[TOME ENTITY FILTER] selected basic	68.105591131748	103.5
[TOME ENTITY FILTER] selected Ego	45.491170549996	65.5
fight: 	hateful iron dagger	steel dagger	::	nil	MAINHAND
fight: 	hateful iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	96.235581556856	103.5
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	hateful iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	17.381006321376	20.5
[TOME ENTITY FILTER] selected Ego	42.783145011818	65.5
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected Ego	49.432634451411	65.5
[TOME ENTITY FILTER] selected Ego	57.003497160506	65.5
fight: 	acidic iron dagger	iron dagger of banishment	::	nil	MAINHAND
fight: 	acidic iron dagger	iron dagger of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	20.619252347997	65.5
fight: 	rough leather armour of lightning resistance	iron dagger of banishment	::	nil	BODY
fight: 	rough leather armour of lightning resistance	acidic iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	16.119179390864	20.5
[TOME ENTITY FILTER] selected Ego	22.872098216292	65.5
Spawning 	cutpurse	 near 	room	thick_n	 at 	34	14
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Ego	34.334514891225	65.5
[TOME ENTITY FILTER] selected Double Ego	4.1393203456279	20.5
fight: 	acidic iron dagger of crippling	hateful iron dagger	::	nil	MAINHAND
fight: 	acidic iron dagger of crippling	hateful iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	17.32810987598	20.5
fight: 	spiked rough leather armour of lightning resistance	hateful iron dagger	::	nil	BODY
fight: 	spiked rough leather armour of lightning resistance	acidic iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	61.96501615177	65.5
[TOME ENTITY FILTER] selected Ego	64.254111466174	65.5
Loading tile	npc/humanoid_human_rogue.png
Spawning 	large white snake	 near 	room	simple11x6	 at 	18	43
[TOME ENTITY FILTER] selected Ego	38.102833541134	65.5
[TOME ENTITY FILTER] selected Ego	40.866369214809	65.5
fight: 	iron dagger of daylight	acidic iron dagger	::	nil	MAINHAND
fight: 	iron dagger of daylight	acidic iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	1.0522483894723	20.5
fight: 	spiked rough leather armour of acid resistance	acidic iron dagger	::	nil	BODY
fight: 	spiked rough leather armour of acid resistance	iron dagger of daylight	::	nil	BODY
[TOME ENTITY FILTER] selected basic	73.409663681269	103.5
[TOME ENTITY FILTER] selected Double Ego	13.979010938778	20.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected Double Ego	7.7687851346025	20.5
[TOME ENTITY FILTER] selected Ego	26.174933963962	65.5
[TOME ENTITY FILTER] selected basic	68.578028033855	103.5
fight: 	iron dagger	iron dagger of projection	::	nil	MAINHAND
fight: 	iron dagger	iron dagger of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	20.841323759486	65.5
fight: 	spiked rough leather armour	iron dagger of projection	::	nil	BODY
fight: 	spiked rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	102.49701776879	103.5
[TOME ENTITY FILTER] selected basic	70.89196160957	103.5
Spawning 	rogue	 near 	room	thick_n	 at 	36	14
Loading tile	npc/humanoid_human_rogue.png
Spawning 	giant white rat	 near 	room	simple11x6	 at 	14	45
Spawning 	king cobra	 near 	room	simple11x6	 at 	17	44
Spawning 	giant white mouse	 near 	room	thick_n	 at 	34	10
Spawning 	wolf	 near 	room	thick_n	 at 	35	12
Spawning 	giant white rat	 near 	room	thick_n	 at 	36	15
Spawning 	brown mold	 near 	room	thick_n	 at 	33	14
[TOME ENTITY FILTER] selected basic	81.373756416578	103.5
[TOME ENTITY FILTER] selected Double Ego	14.821782167377	20.5
Spawning 	degenerated skeleton warrior	 near 	room	thick_n	 at 	35	11
Loading tile	npc/degenerated_skeleton_warrior.png
Spawning 	giant crystal rat	 near 	room	thick_n	 at 	35	13
[TOME ENTITY FILTER] selected Double Ego	15.386783812518	20.5
[TOME ENTITY FILTER] selected Double Ego	1.0774240831559	20.5
Spawning 	insidious iron mace of massacre	 near 	room	thick_n	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	77.356370859164	112.5
[TOME ENTITY FILTER] selected basic	105.09963725463	112.5
[TOME ENTITY FILTER] selected Lore	73.455032231509	74.5
Spawning 	letter to Rolf(1)	 near 	room	thick_n	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	15.25252814527	20.5
Spawning 	radiant iron gauntlets of strength (#STATBONUS#)	 near 	room	thick_n	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	38.049375341635	65.5
[TOME ENTITY FILTER] selected Ego	26.098243429698	65.5
Placed lore	journal page	32	16
[Identify]	journal page	true
Placed lore	journal page	24	42
[Identify]	journal page	true
Level unconnected, no way from entrance to exit	21	8	to	18	45
C Map size 60:33 :: 1980
C Map seens texture: 1641 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x0a35ab18	is making a room
loaded room	long_hall2	8	14
alloc	long_hall2
room allocated at	36	2	with center	39	8
room generator	function: 0x0a35ab18	is making a room
loaded room	double_y	11	7
alloc	double_y
room allocated at	7	16	with center	12	19
room generator	function: 0x0a35ab18	is making a room
alloc	pilar_big
room allocated at	3	36	with center	7	40
room generator	function: 0x0a35ab18	is making a room
loaded room	pilar	10	5
alloc	pilar
room allocated at	23	11	with center	27	13
room generator	function: 0x0a35ab18	is making a room
loaded room	big_inner_circle	11	11
alloc	big_inner_circle
room allocated at	9	24	with center	14	29
room generator	function: 0x0a35ab18	is making a room
alloc	hollow_cross
room allocated at	26	16	with center	32	22
room generator	function: 0x0a35ab18	is making a room
alloc	small_x
room allocated at	9	11	with center	11	13
room generator	function: 0x0a35ab18	is making a room
loaded room	sideways_s	11	10
alloc	sideways_s
room allocated at	22	32	with center	27	36
room generator	function: 0x0a35ab18	is making a room
alloc	simple9x5
room allocated at	21	2	with center	25	4
room generator	function: 0x0a35ab18	is making a room
alloc	simple10x8
room allocated at	4	3	with center	8	6
Begin tunnel	10	table: 0x2ff7aea0
[TOME ENTITY FILTER] selected Ego	46.21934563369	65.5
[TOME ENTITY FILTER] selected basic	98.503306356259	103.5
fight: 	iron dagger	iron dagger of banishment	::	nil	MAINHAND
fight: 	iron dagger	iron dagger of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	9.0020249054073	20.5
fight: 	spiked rough leather armour of acid resistance	iron dagger of banishment	::	nil	BODY
fight: 	spiked rough leather armour of acid resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	13.847443146712	20.5
[TOME ENTITY FILTER] selected basic	80.27668348648	103.5
Spawning 	cutpurse	 near 	room	simple9x5	 at 	26	4
Loading tile	npc/humanoid_human_cutpurse.png
Random elite generating
Adding to random boss class	Brawler	Warrior
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Unending Frenzy	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Cripple	6
Random boss forbade talent because of level	Light of Foot	6
Random boss forbade talent because of level	Precise Strikes	6
Random boss forbade talent because of level	Switch Place	6
Random boss forbade talent because of level	Spell Shield	6
Random boss forbade talent because of level	Haymaker	6
Random boss forbade talent because of level	Maim	6
Random boss forbade talent because of level	Mobile Defence	6
Random boss forbade talent because of level	Strider	6
Random boss forbade talent because of level	Take Down	6
Random boss forbade talent because of level	Relentless Strikes	6
Random boss forbade talent because of level	Steady Mind	6
Random boss forbade talent because of level	Exploit Weakness	6
Random boss forbade talent because of level	Heightened Reflexes	6
Random boss forbade talent because of level	Concussive Punch	6
Random boss forbade talent because of level	Daunting Presence	6
Random boss forbade talent because of level	Combo String	6
Random boss forbade talent because of level	Spinning Backhand	6
Random boss forbade talent because of level	Perfect Strike	6
Random boss forbade talent because of level	Set Up	6
Random boss forbade talent because of level	Fast Metabolism	6
Random boss forbade talent because of level	Unflinching Resolve	6
Random boss forbade talent because of level	Adrenaline Surge	6
Random boss forbade talent because of level	Charm Mastery	6
Random boss forbade talent because of level	Breath Control	6
Random boss forbade talent because of level	Backstab	6
Random boss forbade talent because of level	Crushing Hold	6
Random boss forbade talent because of level	Blinding Speed	6
Random boss forbade talent because of level	Body Shot	6
Random boss forbade talent because of level	Roundhouse Kick	6
Random boss forbade talent because of level	Defensive Throw	6
Random boss forbade talent because of level	Counter Attack	6
Random boss forbade talent because of level	Heave	6
Random boss forbade talent because of level	Slow Motion	6
Random boss forbade talent because of level	Flurry of Fists	6
Adding 7 random class talents to boss
 * talent	T_HACK_N_BACK
 * talent	T_UPPERCUT
 * talent	T_KNIFE_MASTERY
 * talent	T_QUICK_RECOVERY
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_CLINCH
 * talent	T_VITALITY
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	6	points = 	6	nb_powers = 	2
Creating randart Maligund(sigiled steel battleaxe) with nil with level 6
 * using themes	acid,temporal
[TOME ENTITY FILTER] selected Greater	50.451755749283	50.5
[TOME ENTITY FILTER] selected Double Ego	60.743294710583	95.5
fight: 	spiked cured leather armour of acid resistance	iron gauntlets of the juggernaut	::	nil	BODY
Spawning 	Layewyn the white worm mass	 near 	room	simple9x5	 at 	25	3
Added unique	mod.class.NPC/Layewyn the white worm mass	::	1
Spawning 	copperhead snake	 near 	room	hollow_cross	 at 	29	18
Spawning 	large white snake	 near 	room	simple9x5	 at 	24	3
[TOME ENTITY FILTER] selected Ego	60.122505941573	65.5
[TOME ENTITY FILTER] selected Ego	61.598699631891	65.5
fight: 	iron dagger of massacre	hateful iron dagger	::	nil	MAINHAND
fight: 	iron dagger of massacre	hateful iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	46.680141890114	65.5
fight: 	spiked rough leather armour	hateful iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	16.706433151198	20.5
[TOME ENTITY FILTER] selected Ego	56.339816466286	65.5
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected Ego	40.77363108687	65.5
[TOME ENTITY FILTER] selected basic	87.616977694704	103.5
fight: 	iron dagger	acidic iron dagger	::	nil	MAINHAND
fight: 	iron dagger	acidic iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	7.8844651088315	20.5
fight: 	spiked rough leather armour of acid resistance	acidic iron dagger	::	nil	BODY
fight: 	spiked rough leather armour of acid resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	2.9994058969895	20.5
[TOME ENTITY FILTER] selected Double Ego	18.309350700306	20.5
Loading tile	npc/humanoid_human_cutpurse.png
Spawning 	rattlesnake	 near 	room	hollow_cross	 at 	35	25
[TOME ENTITY FILTER] selected basic	92.816404344588	103.5
Loading tile	npc/jelly-blue.png
[TOME ENTITY FILTER] selected Ego	38.890981608278	65.5
[TOME ENTITY FILTER] selected basic	79.658460772168	103.5
fight: 	iron dagger	steel dagger of massacre	::	nil	MAINHAND
fight: 	iron dagger	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.95186500716	103.5
fight: 	rough leather armour	steel dagger of massacre	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	56.901072443207	65.5
[TOME ENTITY FILTER] selected Ego	51.501948384569	65.5
Spawning 	thief	 near 	room	hollow_cross	 at 	31	22
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Double Ego	11.418863205919	20.5
[TOME ENTITY FILTER] selected Ego	31.159136689189	65.5
fight: 	thought-forged iron dagger	flaming iron dagger of erosion	::	nil	MAINHAND
fight: 	thought-forged iron dagger	flaming iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	88.832734123066	103.5
fight: 	rough leather armour	flaming iron dagger of erosion	::	nil	BODY
fight: 	rough leather armour	thought-forged iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.2596744473	103.5
[TOME ENTITY FILTER] selected Ego	62.411578097826	65.5
Spawning 	bandit	 near 	room	hollow_cross	 at 	29	26
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected basic	84.543301150329	103.5
[TOME ENTITY FILTER] selected basic	79.99309298978	103.5
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	92.088700231651	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	46.526042807853	65.5
[TOME ENTITY FILTER] selected basic	67.235928735634	103.5
Loading tile	npc/humanoid_human_cutpurse.png
Spawning 	giant white rat	 near 	room	simple9x5	 at 	24	5
[TOME ENTITY FILTER] selected basic	98.324564350844	103.5
[TOME ENTITY FILTER] selected Ego	38.453056423448	65.5
fight: 	balanced iron dagger	iron dagger	::	nil	MAINHAND
fight: 	balanced iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	60.174451625597	65.5
fight: 	rough leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of acid resistance	balanced iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	53.726870366774	65.5
[TOME ENTITY FILTER] selected basic	75.298469685553	103.5
Spawning 	thief	 near 	room	simple9x5	 at 	24	4
Loading tile	npc/humanoid_human_thief.png
Spawning 	giant brown mouse	 near 	room	simple9x5	 at 	25	4
Spawning 	giant white mouse	 near 	room	hollow_cross	 at 	33	23
Spawning 	giant white mouse	 near 	room	simple9x5	 at 	25	5
[TOME ENTITY FILTER] selected basic	70.978321173107	103.5
[TOME ENTITY FILTER] selected Double Ego	19.56894979744	20.5
fight: 	arcing steel dagger of crippling	steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of crippling	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	37.452484567755	65.5
fight: 	cured leather armour of fire resistance	steel dagger	::	nil	BODY
fight: 	cured leather armour of fire resistance	arcing steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	11.963750948888	20.5
[TOME ENTITY FILTER] selected Ego	47.467530630172	65.5
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected basic	100.29264357588	112.5
Spawning 	regeneration infusion	 near 	room	simple9x5	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	37.258767595575	65.5
[TOME ENTITY FILTER] selected Double Ego	7.3203089693143	20.5
[TOME ENTITY FILTER] selected basic	111.21106967009	112.5
[TOME ENTITY FILTER] selected Ego	46.474420118373	65.5
[TOME ENTITY FILTER] selected Ego	47.246131466177	65.5
[TOME ENTITY FILTER] selected basic	78.78270468006	112.5
Spawning 	regeneration infusion	 near 	room	hollow_cross	 at 	nil	nil
[TOME ENTITY FILTER] selected Lore	73.184545072886	74.5
Spawning 	letter to Rolf(1)	 near 	room	hollow_cross	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	25.351915785077	65.5
Spawning 	acidic iron dagger	 near 	room	simple9x5	 at 	nil	nil
Placed lore	journal page	24	29
[Identify]	journal page	true
Placed lore	journal page	17	13
[Identify]	journal page	true
Wait finished, counted 3295, 1667 ticks
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_5.png
Assigned events list
[1] = {
  [1] = protective-aura
  [2] = necrotic-air
  [3] = glowing-chest
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.4	0	2
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 1841 (50x50; 64x64)
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	5.698743036712	 lost tiles => 	15.115581490928
[PROJECTOR] starting dam	89.020247767589
[PROJECTOR] after difficulty dam	89.020247767589
[PROJECTOR] res	2.3948435596877	0.97605156440312	 on dam	112.16551218716
[PROJECTOR] after resists dam	109.47932364236
[PROJECTOR] after flat damage armor	109.47932364236
[PROJECTOR] final dam	109.47932364236
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	89.020247767589
[PROJECTOR] after difficulty dam	89.020247767589
[PROJECTOR] res	0	1	 on dam	112.16551218716
[PROJECTOR] after resists dam	112.16551218716
[PROJECTOR] after flat damage armor	112.16551218716
[PROJECTOR] final dam	112.16551218716
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2708022]
New GL Shader program 41
*p 41: Uniform: 0: 8B50 ellipsoidalFactor
*p 41: Uniform: 1: 1406 flameIntensity
*p 41: Uniform: 2: 1406 shockwaveSpeed
*p 41: Uniform: 3: 1406 shockwaveWidth
*p 41: Uniform: 4: 1406 tick
*p 41: Uniform: 5: 1406 tick_start
*p 41: Uniform: 6: 1406 time_factor
*p 41: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Rattlesnake for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Giant white mouse for #LIGHT_RED#112 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#27 physical#LAST# (54 total damage).
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Rattlesnake!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
AI took for target	60595	thief	::	1692	Rybanic	25	<	121
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
[TARGET] Passing target	bandit	from	thief	to	Rybanic
[TARGET] Passing target	large brown snake	from	bandit	to	Rybanic
[TARGET] Passing target	copperhead snake	from	large brown snake	to	Rybanic
[TARGET] Passing target	bandit	from	large brown snake	to	Rybanic
checkHit	21.505813167607	28.585879722145
=> chance to hit	34.801372290311
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (thief)).
[LOG]	
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
checkHit	21.505813167607	28.585879722145
=> chance to hit	34.801372290311
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
AI took for target	1690	golem (servant of Rybanic)	::	60595	thief	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2712413]
New GL Shader program 42
*p 42: Uniform: 0: 1406 aadjust
*p 42: Uniform: 1: 1406 antialiasingRadius
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 1406 ellipsoidalFactor
*p 42: Uniform: 4: 1406 horizontalScrollingSpeed
*p 42: Uniform: 5: 8B50 impact
*p 42: Uniform: 6: 8B51 impact_color
*p 42: Uniform: 7: 1406 impact_tick
*p 42: Uniform: 8: 1406 impact_time
*p 42: Uniform: 9: 1406 oscillationSpeed
*p 42: Uniform: 10: 1406 shieldIntensity
*p 42: Uniform: 11: 1406 tick
*p 42: Uniform: 12: 1406 tick_start
*p 42: Uniform: 13: 1406 time_factor
*p 42: Uniform: 14: 1406 verticalScrollingSpeed
*p 42: Uniform: 15: 1406 wobblingPower
*p 42: Uniform: 16: 1406 wobblingSpeed
*p 42: Uniform: 17: 8B5E tex
[LOG]	
thief	60595	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
[LOG]	Thief uses Infusion: Wild.
[LOG]	Thief lessens the pain.
[LOG]	Thief deactivates Stealth.
checkHit	21.505813167607	28.585879722145
=> chance to hit	34.801372290311
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	5	9.85	::	1.2079215610874
checkHit	27	9.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	9.85	=	1.01715
[PROJECTOR] starting dam	74.946882367464
[PROJECTOR] after difficulty dam	74.946882367464
[PROJECTOR] res	17.804016700763	0.82195983299237	 on dam	74.946882367464
[PROJECTOR] after resists dam	61.60332691406
[PROJECTOR] after flat damage armor	61.60332691406
[PROJECTOR] final dam	61.60332691406
checkHit	6.5677682727692	32.5
=> chance to hit	0
[LOG]	Thief is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#62 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	28.585879722145
=> chance to hit	34.801372290311
[SPELL CRIT %]	8.9
Adding entity	60669	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	14.25	0.8575	 on dam	69.279910654146
[PROJECTOR] after resists dam	59.40752338593
[PROJECTOR] after flat damage armor	59.40752338593
[PROJECTOR] final dam	59.40752338593
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2714067]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#59 fire#LAST# damage.
[ATTACK] attacking with	steel dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.050474924847	6	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[LOG]	#UID:60595:0#Thief misses Golem (servant of Rybanic).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.119254494606	5	1	11.4	::	0.5
checkHit	22.5	11.4
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	22.5	11.4	=	1.0555	previous	5
[ATTACK] raw dam	14.119254494606	versus	1	0.3	with APR	5.2775
[ATTACK] after armor	14.119254494606
[ATTACK] after range	15
[PHYS CRIT %]	11.8
[ATTACK] after crit	15
[ATTACK] after mult	7.5
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	15	0.85	 on dam	7.5
[PROJECTOR] after resists dam	6.375
[PROJECTOR] after flat damage armor	6.375
[PROJECTOR] numbed dam	5.41875
[PROJECTOR] final dam	5.41875
bandit	60639	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Bandit uses Infusion: Sun.
checkHit	11.9	35.4
=> chance to hit	0
[LOG]	Rybanic loses sight!
[LOG]	Rybanic has been illuminated.
[LOG]	#UID:60595:0#Thief hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	44.082477970522	7	5	9.85	::	1
checkHit	27	9.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	9.85	=	1.01715
[PROJECTOR] starting dam	65.0976
[PROJECTOR] after difficulty dam	65.0976
[PROJECTOR] res	17.804016700763	0.82195983299237	 on dam	65.0976
[PROJECTOR] after resists dam	53.507612424204
[PROJECTOR] after flat damage armor	53.507612424204
[PROJECTOR] final dam	53.507612424204
[LOG]	Something hits Something for #aaaaaa#54 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
checkHit	21.505813167607	29.032461706697
=> chance to hit	33.997193851444
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60670	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	16	0.84	 on dam	62.865104112096
[PROJECTOR] after resists dam	52.80668745416
[PROJECTOR] after flat damage armor	52.80668745416
[PROJECTOR] final dam	52.80668745416
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2716242]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#53 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	60639	bandit	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	8	11.85	::	1.2079215610874
checkHit	27	11.85
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	43
[PHYS CRIT %]	2.4
[ATTACK] after crit	43
[ATTACK] after mult	51.940627126759
[ATTACK] mace accuracy bonus	27	11.85	=	1.01515
[PROJECTOR] starting dam	52.72752762773
[PROJECTOR] after difficulty dam	52.72752762773
[PROJECTOR] res	0	1	 on dam	52.72752762773
[PROJECTOR] after resists dam	52.72752762773
[PROJECTOR] after flat damage armor	52.72752762773
[PROJECTOR] final dam	52.72752762773
checkHit	32.5	8.2510034352217
=> chance to hit	95
[KNOCKBACK] from	36	36	over	3
[KNOCKBACK] try	36	24	2
[KNOCKBACK] try	36	25	1	::
[KNOCKBACK] try	36	26	0	::
[KNOCKBACK] ok knocked to	36	26	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#53 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60671	after	1692
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	16	0.84	 on dam	71.845833270966
[PROJECTOR] after resists dam	60.350499947612
[PROJECTOR] after flat damage armor	60.350499947612
[PROJECTOR] final dam	60.350499947612
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2717097]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60672	after	1692
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	16	0.84	 on dam	73.128794579377
[PROJECTOR] after resists dam	61.428187446676
[PROJECTOR] after flat damage armor	61.428187446676
[PROJECTOR] final dam	61.428187446676
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2718090]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(27 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit!#{normal}#
[LOG]	Golem (servant of Rybanic) is no longer illuminated.
[LOG]	Rybanic is no longer illuminated.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60673	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	2.2068474449233	0.97793152555077	 on dam	73.128794579377
[PROJECTOR] after resists dam	71.514953644698
[PROJECTOR] after flat damage armor	71.514953644698
[PROJECTOR] final dam	71.514953644698
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2718483]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#72 fire#LAST# damage.
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	1690	golem (servant of Rybanic)	::	60621	large brown snake	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.405713123903	10	1	11.4	::	1
checkHit	20	11.4
=> chance to hit	72
[ATTACK] raw dam	10.405713123903	versus	1	0.3	with APR	10
[ATTACK] after armor	10.405713123903
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
[LOG]	#UID:60621:0#Large brown snake hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60674	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	2.2068474449233	0.97793152555077	 on dam	70.562871962556
[PROJECTOR] after resists dam	69.005657025586
[PROJECTOR] after flat damage armor	69.005657025586
[PROJECTOR] final dam	69.005657025586
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2719213]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	Rybanic feels pain again.
[LOG]	
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[LOG]	
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[LOG]	
[LOG]	Resting starts...
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
AI took for target	1690	golem (servant of Rybanic)	::	60604	bandit	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2721694]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[ATTACK] attacking with	flaming iron dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.308397946102	10	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[LOG]	Something misses Golem (servant of Rybanic).
[ATTACK] attacking with	thought-forged iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.588332453242	10	1	11.4	::	0.5
checkHit	21.5	11.4
=> chance to hit	76
[ATTACJ] dagger accuracy bonus	21.5	11.4	=	1.0505	previous	10
[ATTACK] raw dam	13.588332453242	versus	1	0.3	with APR	10.505
[ATTACK] after armor	13.588332453242
[ATTACK] after range	14
[PHYS CRIT %]	13.738858372335
[ATTACK] after crit	14
[ATTACK] after mult	7
checkHit	16.5	9.8285214811283
=> chance to hit	67
[PROJECTOR] starting dam	1.47
[PROJECTOR] after difficulty dam	1.47
[PROJECTOR] res	22.305268270628	0.77694731729372	 on dam	1.47
[PROJECTOR] after resists dam	1.1421125564218
[PROJECTOR] after flat damage armor	1.1421125564218
[PROJECTOR] final dam	1.1421125564218
[PROJECTOR] starting dam	5.53
[PROJECTOR] after difficulty dam	5.53
[PROJECTOR] res	15	0.85	 on dam	5.53
[PROJECTOR] after resists dam	4.7005
[PROJECTOR] after flat damage armor	4.7005
[PROJECTOR] final dam	4.7005
checkHit	16.5	9.8285214811283
=> chance to hit	67
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	22.305268270628	0.77694731729372	 on dam	2
[PROJECTOR] after resists dam	1.5538946345874
[PROJECTOR] after flat damage armor	1.5538946345874
[PROJECTOR] final dam	1.5538946345874
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.15	::	1.2079215610874
checkHit	27	10.15
=> chance to hit	93
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses Bandit.
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the west (bandit)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60675	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	74.411755887787
[PROJECTOR] after resists dam	74.411755887787
[PROJECTOR] after flat damage armor	74.411755887787
[PROJECTOR] final dam	74.411755887787
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2722611]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(27 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#74 fire#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#32 physical#LAST# (138 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Bandit!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
copperhead snake	60566	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	60566	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
AI took for target	1690	golem (servant of Rybanic)	::	60566	copperhead snake	9	<	100
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
copperhead snake	60566	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	60566	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	11.48758196284	10	18.8620865895	20.08104329475	::	1
checkHit	21.5	20.08104329475
=> chance to hit	54
[LOG]	#UID:60566:0#Copperhead snake misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60676	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2725446]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	60566	copperhead snake	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.48758196284	10	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	11.48758196284	versus	1	0.3	with APR	10
[ATTACK] after armor	11.48758196284
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	15	0.85	 on dam	12
[PROJECTOR] after resists dam	10.2
[PROJECTOR] after flat damage armor	10.2
[PROJECTOR] final dam	10.2
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:60566:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	11.65	::	1
checkHit	27	11.65
=> chance to hit	89
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	11.65	=	1.01535
[PROJECTOR] starting dam	55.84425
[PROJECTOR] after difficulty dam	55.84425
[PROJECTOR] res	0	1	 on dam	55.84425
[PROJECTOR] after resists dam	55.84425
[PROJECTOR] after flat damage armor	55.84425
[PROJECTOR] final dam	55.84425
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#56 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	60637	shining mold	::	1692	Rybanic	64	<	100
shining mold	60637	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
AI took for target	1690	golem (servant of Rybanic)	::	60637	shining mold	36	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shining mold	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	70.424786419221
[PROJECTOR] after difficulty dam	70.424786419221
[PROJECTOR] res	0	1	 on dam	70.424786419221
[PROJECTOR] after resists dam	70.424786419221
[PROJECTOR] after flat damage armor	70.424786419221
[PROJECTOR] final dam	70.424786419221
checkHit	8.0274942408514	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Shining mold for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Shining mold!#{normal}#
AI took for target	60614	cutpurse	::	1692	Rybanic	81	<	100
AI took for target	60593	blue jelly	::	1692	Rybanic	36	<	100
AI took for target	60614	cutpurse	::	1690	golem (servant of Rybanic)	64	<	100
[Identify]	iron shield of acid resistance (#RESIST#)	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:60655:0#iron shield of acid resistance (+15%) (4 def, 2 armour, 18 block)#LAST#.
AI took for target	1690	golem (servant of Rybanic)	::	60614	cutpurse	49	<	100
cutpurse	60614	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
AI took for target	60343	giant white mouse	::	1692	Rybanic	36	<	100
AI took for target	60582	cutpurse	::	1692	Rybanic	49	<	100
cutpurse	60582	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.1595253322313	34.4
=> chance to hit	0
checkHit	7.2169552285501	34.4
=> chance to hit	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	10.2	::	1.2079215610874
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	45
[PHYS CRIT %]	2.4
[ATTACK] after crit	45
[ATTACK] after mult	54.356470248934
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	55.269658949116
[PROJECTOR] after difficulty dam	55.269658949116
[PROJECTOR] res	0	1	 on dam	55.269658949116
[PROJECTOR] after resists dam	55.269658949116
[PROJECTOR] after flat damage armor	55.269658949116
[PROJECTOR] final dam	55.269658949116
checkHit	32.5	6.6881698441769
=> chance to hit	95
[KNOCKBACK] from	24	24	over	3
[KNOCKBACK] try	24	24	2
[KNOCKBACK] try	24	25	1	::
[KNOCKBACK] try	24	26	0	::
[KNOCKBACK] ok knocked to	24	26	::
giant white mouse	60343	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant white mouse uses Hide in Plain Sight.
checkHit	0	12.903487900564
=> chance to hit	18
Hide in Plain Sight: -1.98 stealth vs 12.903487900564 detection -->chance 18
[TARGET] Passing target	giant white rat	from	cutpurse	to	Rybanic
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant white mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60677	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	71.845833270966
[PROJECTOR] after resists dam	71.845833270966
[PROJECTOR] after flat damage armor	71.845833270966
[PROJECTOR] final dam	71.845833270966
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2729381]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60678	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2729872]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#65 fire#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.711376993817	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.711376993817
[ATTACK] after range	23
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	15	0.85	 on dam	23
[PROJECTOR] after resists dam	19.55
[PROJECTOR] after flat damage armor	19.55
[PROJECTOR] final dam	19.55
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.32001127494	5	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.32001127494	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.32001127494
[ATTACK] after range	17
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	17
[ATTACK] after mult	8.5
[PROJECTOR] starting dam	8.5
[PROJECTOR] after difficulty dam	8.5
[PROJECTOR] res	15	0.85	 on dam	8.5
[PROJECTOR] after resists dam	7.225
[PROJECTOR] after flat damage armor	7.225
[PROJECTOR] final dam	7.225
giant white rat	60622	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Giant white rat activates Lacerating Strikes.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60679	after	1692
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2730340]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	10.2	::	1
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	59.9912
[PROJECTOR] after difficulty dam	59.9912
[PROJECTOR] res	0	1	 on dam	59.9912
[PROJECTOR] after resists dam	59.9912
[PROJECTOR] after flat damage armor	59.9912
[PROJECTOR] final dam	59.9912
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2730437]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cutpurse!#{normal}#
cutpurse	60614	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.711376993817	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.711376993817
[ATTACK] after range	19
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	15	0.85	 on dam	19
[PROJECTOR] after resists dam	16.15
[PROJECTOR] after flat damage armor	16.15
[PROJECTOR] final dam	16.15
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.32001127494	5	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.32001127494	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.32001127494
[ATTACK] after range	19
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	15	0.85	 on dam	9.5
[PROJECTOR] after resists dam	8.075
[PROJECTOR] after flat damage armor	8.075
[PROJECTOR] final dam	8.075
[LOG]	Giant white rat recovers sight.
[LOG]	Giant white rat is no longer illuminated.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60680	after	1692
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	10.2	::	1
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	56.9408
[PROJECTOR] after difficulty dam	56.9408
[PROJECTOR] res	0	1	 on dam	56.9408
[PROJECTOR] after resists dam	56.9408
[PROJECTOR] after flat damage armor	56.9408
[PROJECTOR] final dam	56.9408
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2731312]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	60593	blue jelly	::	1692	Rybanic	9	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.711376993817	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.711376993817
[ATTACK] after range	22
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	22
[PROJECTOR] after resists dam	18.7
[PROJECTOR] after flat damage armor	18.7
[PROJECTOR] final dam	18.7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.32001127494	5	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.32001127494	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.32001127494
[ATTACK] after range	22
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	35.769981520508
[ATTACK] after mult	17.884990760254
[PROJECTOR] starting dam	17.884990760254
[PROJECTOR] after difficulty dam	17.884990760254
[PROJECTOR] res	15	0.85	 on dam	17.884990760254
[PROJECTOR] after resists dam	15.202242146216
[PROJECTOR] after flat damage armor	15.202242146216
[PROJECTOR] final dam	15.202242146216
AI took for target	60622	giant white rat	::	1692	Rybanic	81	<	100
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	10.2	::	1.2079215610874
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	77.377522528763
[PROJECTOR] after difficulty dam	77.377522528763
[PROJECTOR] res	0	1	 on dam	77.377522528763
[PROJECTOR] after resists dam	77.377522528763
[PROJECTOR] after flat damage armor	77.377522528763
[PROJECTOR] final dam	77.377522528763
checkHit	6.6881698441769	32.5
=> chance to hit	0
cutpurse	60614	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	1	11.4	::	1
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.711376993817	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.711376993817
[ATTACK] after range	20
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] final dam	14.45
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.32001127494	5	1	11.4	::	0.5
checkHit	28	11.4
=> chance to hit	92
[ATTACJ] dagger accuracy bonus	28	11.4	=	1.083	previous	5
[ATTACK] raw dam	17.32001127494	versus	1	0.3	with APR	5.415
[ATTACK] after armor	17.32001127494
[ATTACK] after range	20
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
AI took for target	60625	thief	::	1692	Rybanic	100	<	121
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	10.2	::	1
checkHit	27	10.2
=> chance to hit	92
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	10.2	=	1.0168
[PROJECTOR] starting dam	49.8232
[PROJECTOR] after difficulty dam	49.8232
[PROJECTOR] res	0	1	 on dam	49.8232
[PROJECTOR] after resists dam	49.8232
[PROJECTOR] after flat damage armor	49.8232
[PROJECTOR] final dam	49.8232
[TARGET] Passing target	brown mold	from	giant white rat	to	Rybanic
[TARGET] Passing target	giant white mouse	from	thief	to	Rybanic
AI took for target	60625	thief	::	1692	Rybanic	81	<	121
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
AI took for target	60570	large white snake	::	1692	Rybanic	100	<	100
[TARGET] Passing target	giant brown mouse	from	giant white mouse	to	Rybanic
[TARGET] Passing target	cutpurse	from	giant white mouse	to	Rybanic
giant white mouse	60636	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	60636	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
thief	60625	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	21.505813167607	24.976388466476
=> chance to hit	42.059835883265
[LOG]	Thief uses Infusion: Sun.
checkHit	11.9	36
=> chance to hit	0
[LOG]	Rybanic loses sight!
checkHit	7.2169552285501	36
=> chance to hit	0
checkHit	7.1512770205339	36
=> chance to hit	0
checkHit	7.1491820528143	36
=> chance to hit	0
checkHit	12.293469006728	36
=> chance to hit	0
[LOG]	Rybanic has been illuminated.
[TARGET] Passing target	Layewyn the white worm mass	from	large white snake	to	Rybanic
cutpurse	60344	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 45
*p 45: Uniform: 0: 8B52 beamColor1
*p 45: Uniform: 1: 8B52 beamColor2
*p 45: Uniform: 2: 1406 beamsCount
*p 45: Uniform: 3: 8B52 circleColor
*p 45: Uniform: 4: 1406 circleDescendSpeed
*p 45: Uniform: 5: 1406 circleRotationSpeed
*p 45: Uniform: 6: 1406 noup
*p 45: Uniform: 7: 1406 tick
*p 45: Uniform: 8: 1406 tick_start
*p 45: Uniform: 9: 1406 time_factor
*p 45: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 8B52 beamColor1
*p 46: Uniform: 1: 8B52 beamColor2
*p 46: Uniform: 2: 1406 beamsCount
*p 46: Uniform: 3: 8B52 circleColor
*p 46: Uniform: 4: 1406 circleDescendSpeed
*p 46: Uniform: 5: 1406 circleRotationSpeed
*p 46: Uniform: 6: 1406 noup
*p 46: Uniform: 7: 1406 tick
*p 46: Uniform: 8: 1406 tick_start
*p 46: Uniform: 9: 1406 time_factor
*p 46: Uniform: 10: 8B5E tex
giant white rat	60622	dumb ai talents can use	Attack	T_ATTACK
giant white rat	60622	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.6371674317876	10	18.8620865895	20.08104329475	::	1
checkHit	12	20.08104329475
=> chance to hit	30
[LOG]	Something misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
checkHit	21.505813167607	29.032461706697
=> chance to hit	33.997193851444
checkHit	21.505813167607	0
=> chance to hit	97.786692131623
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60681	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2735025]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	0
=> chance to hit	97.786692131623
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	3.698743036712	 lost tiles => 	11.361083211253
[PROJECTOR] starting dam	86.116849610964
[PROJECTOR] after difficulty dam	86.116849610964
[PROJECTOR] res	0	1	 on dam	108.50723050981
[PROJECTOR] after resists dam	108.50723050981
[PROJECTOR] after flat damage armor	108.50723050981
[PROJECTOR] final dam	108.50723050981
[PROJECTOR] starting dam	86.116849610964
[PROJECTOR] after difficulty dam	86.116849610964
[PROJECTOR] res	0	1	 on dam	108.50723050981
[PROJECTOR] after resists dam	108.50723050981
[PROJECTOR] after flat damage armor	108.50723050981
[PROJECTOR] final dam	108.50723050981
[PROJECTOR] starting dam	86.116849610964
[PROJECTOR] after difficulty dam	86.116849610964
[PROJECTOR] res	0	1	 on dam	108.50723050981
[PROJECTOR] after resists dam	108.50723050981
[PROJECTOR] after flat damage armor	108.50723050981
[PROJECTOR] final dam	108.50723050981
[PROJECTOR] starting dam	86.116849610964
[PROJECTOR] after difficulty dam	86.116849610964
[PROJECTOR] res	0	1	 on dam	108.50723050981
[PROJECTOR] after resists dam	108.50723050981
[PROJECTOR] after flat damage armor	108.50723050981
[PROJECTOR] final dam	108.50723050981
[LOG]	Layewyn the white worm mass is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	86.116849610964
[PROJECTOR] after difficulty dam	86.116849610964
[PROJECTOR] res	0	1	 on dam	108.50723050981
[PROJECTOR] after resists dam	108.50723050981
[PROJECTOR] after flat damage armor	108.50723050981
[PROJECTOR] final dam	108.50723050981
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	86.116849610964
[PROJECTOR] after difficulty dam	86.116849610964
[PROJECTOR] res	0	1	 on dam	108.50723050981
[PROJECTOR] after resists dam	108.50723050981
[PROJECTOR] after flat damage armor	108.50723050981
[PROJECTOR] final dam	108.50723050981
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2739124]
New GL Shader program 43
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 1406 flameIntensity
*p 43: Uniform: 2: 1406 shockwaveSpeed
*p 43: Uniform: 3: 1406 shockwaveWidth
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 tick_start
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Layewyn the white worm mass for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Giant brown mouse for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Giant white mouse for #LIGHT_RED#109 fire#LAST# damage.
AI took for target	60625	thief	::	1692	Rybanic	25	<	100
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Layewyn the white worm mass!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Giant brown mouse!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60682	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2740277]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
blue jelly	60593	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	60593	blue jelly	16	<	100
[LOG]	Rybanic is no longer illuminated.
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blue jelly	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	58.069560731639
[PROJECTOR] after difficulty dam	58.069560731639
[PROJECTOR] res	0	1	 on dam	58.069560731639
[PROJECTOR] after resists dam	58.069560731639
[PROJECTOR] after flat damage armor	58.069560731639
[PROJECTOR] final dam	58.069560731639
checkHit	10.343103916216	32.5
=> chance to hit	0
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[Identify]	Maligund	true
[LOG]	Rybanic picks up (d.): #SALMON##UID:60357:0#Maligund (18-27 power, 2 apr)#LAST#.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	60571	brown mold	81	<	100
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown mold	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	90.162285123468
[PROJECTOR] after difficulty dam	90.162285123468
[PROJECTOR] res	0	1	 on dam	90.162285123468
[PROJECTOR] after resists dam	90.162285123468
[PROJECTOR] after flat damage armor	90.162285123468
[PROJECTOR] final dam	90.162285123468
checkHit	8.4472088462009	32.5
=> chance to hit	0
AI took for target	60603	midge swarm	::	1690	golem (servant of Rybanic)	81	<	100
[TARGET] Passing target	green worm mass	from	midge swarm	to	golem (servant of Rybanic)
[TARGET] Passing target	giant brown rat	from	midge swarm	to	golem (servant of Rybanic)
giant brown rat	60638	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
AI took for target	1690	golem (servant of Rybanic)	::	60603	midge swarm	36	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	midge swarm	 :: 	44.082477970522	7	1	15.25	::	1.2079215610874
checkHit	27	15.25
=> chance to hit	80
midge swarm	60603	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.6523498754973	20	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	1	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
midge swarm	60603	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.6523498754973	20	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	1	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
AI took for target	60603	midge swarm	::	1690	golem (servant of Rybanic)	1	<	100
midge swarm	60603	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.6523498754973	20	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	1	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
midge swarm	60603	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.6523498754973	20	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
AI took for target	60567	green worm mass	::	1690	golem (servant of Rybanic)	25	<	100
midge swarm	60603	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.6523498754973	20	1	11.4	::	1
checkHit	19	11.4
=> chance to hit	69
[ATTACK] raw dam	3.6523498754973	versus	1	0.3	with APR	20
[ATTACK] after armor	3.6523498754973
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2746110]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	midge swarm	 :: 	44.082477970522	7	1	15.25	::	1
checkHit	27	15.25
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK] mace accuracy bonus	27	15.25	=	1.01175
[PROJECTOR] starting dam	73.85775
[PROJECTOR] after difficulty dam	73.85775
[PROJECTOR] res	0	1	 on dam	73.85775
[PROJECTOR] after resists dam	73.85775
[PROJECTOR] after flat damage armor	73.85775
[PROJECTOR] final dam	73.85775
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#74 physical#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	60567	green worm mass	9	<	100
green worm mass	60567	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	15	7	::	nil
[MULTIPLY]	2	uids	60567	=>	60683	::	nil	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.4480400510233	100	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
AI took for target	60638	giant brown rat	::	1690	golem (servant of Rybanic)	16	<	100
AI took for target	1690	golem (servant of Rybanic)	::	60683	green worm mass	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	69.189263850463
[PROJECTOR] after difficulty dam	69.189263850463
[PROJECTOR] res	2.5518267404484	0.97448173259552	 on dam	69.189263850463
[PROJECTOR] after resists dam	67.423673714008
[PROJECTOR] after flat damage armor	67.423673714008
[PROJECTOR] final dam	67.423673714008
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	7.9916227585602	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#67 physical#LAST# damage.
giant brown rat	60638	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
AI took for target	1690	golem (servant of Rybanic)	::	60567	green worm mass	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	3.8	::	1
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	45.0208
[PROJECTOR] after difficulty dam	45.0208
[PROJECTOR] res	2.0146542196775	0.97985345780323	 on dam	45.0208
[PROJECTOR] after resists dam	44.113786553067
[PROJECTOR] after flat damage armor	44.113786553067
[PROJECTOR] final dam	44.113786553067
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#44 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6371674317876	10	1	11.4	::	1
checkHit	12	11.4
=> chance to hit	52
[ATTACK] raw dam	6.6371674317876	versus	1	0.3	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	15	0.85	 on dam	6
[PROJECTOR] after resists dam	5.1
[PROJECTOR] after flat damage armor	5.1
[PROJECTOR] final dam	5.1
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	1690	golem (servant of Rybanic)	::	60638	giant brown rat	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant brown rat	 :: 	44.082477970522	7	1	3.8	::	1
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	62.4152
[PROJECTOR] after difficulty dam	62.4152
[PROJECTOR] res	0	1	 on dam	62.4152
[PROJECTOR] after resists dam	62.4152
[PROJECTOR] after flat damage armor	62.4152
[PROJECTOR] final dam	62.4152
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#62 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	60569	white worm mass	::	1692	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	60569	white worm mass	64	<	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60684	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2748190]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	72.920775136974
[PROJECTOR] after difficulty dam	72.920775136974
[PROJECTOR] res	0	1	 on dam	72.920775136974
[PROJECTOR] after resists dam	72.920775136974
[PROJECTOR] after flat damage armor	72.920775136974
[PROJECTOR] final dam	72.920775136974
checkHit	7.5797839236346	32.5
=> chance to hit	0
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-4
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	linen robe	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:60654:0#linen robe (0 def, 0 armour)#LAST#.
AI took for target	60568	large brown snake	::	1692	Rybanic	4	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (large brown snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60685	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	70.562871962556
[PROJECTOR] after resists dam	70.562871962556
[PROJECTOR] after flat damage armor	70.562871962556
[PROJECTOR] final dam	70.562871962556
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2770644]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	60624	blue jelly	::	1692	Rybanic	81	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the west (blue jelly)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60686	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2773025]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	1690	golem (servant of Rybanic)	::	60624	blue jelly	64	<	100
[LOG]	
[SOUND] loading from	/data/sound/creatures/jelly/jelly_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_2.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60687	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	1.9791110262692	0.98020888973731	 on dam	67.996949345736
[PROJECTOR] after resists dam	66.651214223708
[PROJECTOR] after flat damage armor	66.651214223708
[PROJECTOR] final dam	66.651214223708
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2775625]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blue jelly for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blue jelly!#{normal}#
[LOG]	
[Identify]	iron longsword of daylight	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:60657:0#iron longsword of daylight (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Rybanic uses Dig.
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
[LOG]	Wall turns into floor.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	60623	copperhead snake	::	1692	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	60688	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2786622]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	60689	after	1692
[PROJECTOR] starting dam	74.839409657257
[PROJECTOR] after difficulty dam	74.839409657257
[PROJECTOR] res	0	1	 on dam	94.297656168144
[PROJECTOR] after resists dam	94.297656168144
[PROJECTOR] after flat damage armor	94.297656168144
[PROJECTOR] final dam	94.297656168144
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2787413]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #{bold}##LIGHT_RED#94 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[Identify]	thought-forged iron waraxe of daylight	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:60651:0#thought-forged iron waraxe of daylight (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-3
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	agate	true
[LOG]	Rybanic picks up (p.): #FFFFFF##UID:60650:0#agate#LAST#.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
AI took for target	60572	bandit	::	1692	Rybanic	16	<	121
checkHit	21.505813167607	29.032461706697
=> chance to hit	33.997193851444
checkHit	21.505813167607	29.032461706697
=> chance to hit	33.997193851444
checkHit	21.505813167607	29.032461706697
=> chance to hit	33.997193851444
AI took for target	1690	golem (servant of Rybanic)	::	60572	bandit	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2805099]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
AI took for target	60572	bandit	::	1690	golem (servant of Rybanic)	1	<	121
[ATTACK] attacking with	hateful iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.119254494606	10	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	22.5	11.4	=	1.0555	previous	10
[ATTACK] raw dam	14.119254494606	versus	1	0.3	with APR	10.555
[ATTACK] after armor	14.119254494606
[ATTACK] after range	16
[PHYS CRIT %]	14.638858372335
[ATTACK] after crit	16
[ATTACK] after mult	16
[ATTACK] after inc by type	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.202855716091	10	1	11.4	::	0.5
checkHit	22.5	11.4
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	22.5	11.4	=	1.0555	previous	10
[ATTACK] raw dam	16.202855716091	versus	1	0.3	with APR	10.555
[ATTACK] after armor	16.202855716091
[ATTACK] after range	19
[PHYS CRIT %]	14.638858372335
[ATTACK] after crit	19
[ATTACK] after mult	9.5
[PROJECTOR] starting dam	9.5
[PROJECTOR] after difficulty dam	9.5
[PROJECTOR] res	15	0.85	 on dam	9.5
[PROJECTOR] after resists dam	8.075
[PROJECTOR] after flat damage armor	8.075
[PROJECTOR] final dam	8.075
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	1690	golem (servant of Rybanic)	::	60572	bandit	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.85	::	1.2079215610874
checkHit	27	10.85
=> chance to hit	91
bandit	60572	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
bandit	60572	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_INFUSION:_SUN_1
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.85	::	1
checkHit	27	10.85
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	10.85	=	1.01615
[PROJECTOR] starting dam	55.88825
[PROJECTOR] after difficulty dam	55.88825
[PROJECTOR] res	0	1	 on dam	55.88825
[PROJECTOR] after resists dam	55.88825
[PROJECTOR] after flat damage armor	55.88825
[PROJECTOR] final dam	55.88825
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[ATTACK] attacking with	hateful iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.119254494606	10	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	22.5	11.4	=	1.0555	previous	10
[ATTACK] raw dam	14.119254494606	versus	1	0.3	with APR	10.555
[ATTACK] after armor	14.119254494606
[ATTACK] after range	16
[PHYS CRIT %]	14.638858372335
[ATTACK] after crit	16
[ATTACK] after mult	16
[ATTACK] after inc by type	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	15	0.85	 on dam	16
[PROJECTOR] after resists dam	13.6
[PROJECTOR] after flat damage armor	13.6
[PROJECTOR] final dam	13.6
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.202855716091	10	1	11.4	::	0.5
checkHit	22.5	11.4
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	22.5	11.4	=	1.0555	previous	10
[ATTACK] raw dam	16.202855716091	versus	1	0.3	with APR	10.555
[ATTACK] after armor	16.202855716091
[ATTACK] after range	16
[PHYS CRIT %]	14.638858372335
[ATTACK] after crit	16
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	15	0.85	 on dam	8
[PROJECTOR] after resists dam	6.8
[PROJECTOR] after flat damage armor	6.8
[PROJECTOR] final dam	6.8
AI took for target	1690	golem (servant of Rybanic)	::	60572	bandit	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.85	::	1
checkHit	27	10.85
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	27	10.85	=	1.01615
[PROJECTOR] starting dam	50.8075
[PROJECTOR] after difficulty dam	50.8075
[PROJECTOR] res	0	1	 on dam	50.8075
[PROJECTOR] after resists dam	50.8075
[PROJECTOR] after flat damage armor	50.8075
[PROJECTOR] final dam	50.8075
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[ATTACK] attacking with	hateful iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.119254494606	10	1	11.4	::	1
checkHit	22.5	11.4
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	22.5	11.4	=	1.0555	previous	10
[ATTACK] raw dam	14.119254494606	versus	1	0.3	with APR	10.555
[ATTACK] after armor	14.119254494606
[ATTACK] after range	18
[PHYS CRIT %]	14.638858372335
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK] after inc by type	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	18
[PROJECTOR] after resists dam	15.3
[PROJECTOR] after flat damage armor	15.3
[PROJECTOR] final dam	15.3
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.202855716091	10	1	11.4	::	0.5
checkHit	22.5	11.4
=> chance to hit	78
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.85	::	1
checkHit	27	10.85
=> chance to hit	91
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	10.85	=	1.01615
[PROJECTOR] starting dam	75.1951
[PROJECTOR] after difficulty dam	75.1951
[PROJECTOR] res	0	1	 on dam	75.1951
[PROJECTOR] after resists dam	75.1951
[PROJECTOR] after flat damage armor	75.1951
[PROJECTOR] final dam	75.1951
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 31 turns (stop reason: at exit).
[LOG]	
[LOG]	Ran for 9 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Today is the 27th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:60690:0#agate#LAST# from #00FF80##UID:60655:0#iron shield of acid resistance (+15%) (4 def, 2 armour, 18 block)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:60691:0#citrine#LAST# from #00FF80##UID:60651:0#thought-forged iron waraxe of daylight (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:60692:0#ametrine#LAST# from #00FF80##UID:60657:0#iron longsword of daylight (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:60693:0#opal#LAST# from #SALMON##UID:60357:0#Maligund (18-27 power, 2 apr)#LAST#
[LOG]	
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:60654:0#linen robe (0 def, 0 armour)#LAST#.
Make wait background texture 2046 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 68 ticks
Make wait background texture 2180 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2186 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x0a35ab18	is making a room
alloc	side_passages_2
room allocated at	19	10	with center	24	15
room generator	function: 0x0a35ab18	is making a room
alloc	simple11x12
room allocated at	20	32	with center	25	37
room generator	function: 0x0a35ab18	is making a room
alloc	big_inner_circle
room allocated at	37	25	with center	42	30
room generator	function: 0x0a35ab18	is making a room
alloc	simple10x11
room allocated at	7	21	with center	11	26
room generator	function: 0x0a35ab18	is making a room
alloc	pilar
room allocated at	34	14	with center	38	16
room generator	function: 0x0a35ab18	is making a room
loaded room	center_arrows	11	15
alloc	center_arrows
room allocated at	5	32	with center	10	39
room generator	function: 0x359f11d8	is making a room
C Map size 60:33 :: 1980
C Map seens texture: 1648 (60x60)
Static generator using file	/data/maps/vaults/amon-sul-crypt.lua
[STATIC MAP] size	14	9
[TOME ENTITY FILTER] selected Double Ego	6.2759395109666	42.5
[TOME ENTITY FILTER] selected Double Ego	10.805301569473	20.5
[TOME ENTITY FILTER] selected basic	97.023591518524	103.5
[TOME ENTITY FILTER] selected Double Ego	26.438560186405	42.5
[TOME ENTITY FILTER] selected Double Ego	19.369900672317	20.5
[TOME ENTITY FILTER] selected basic	72.121346790372	103.5
[TOME ENTITY FILTER] selected basic	72.673471106024	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	2.3394605088605	20.5
fight: 	spiked iron mail armour of temporal resistance	iron longsword	::	nil	BODY
fight: 	spiked iron mail armour of temporal resistance	iron shield	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	32.438576355329	42.5
[TOME ENTITY FILTER] selected Double Ego	11.909478725146	20.5
[TOME ENTITY FILTER] selected Ego	53.177491870401	65.5
[TOME ENTITY FILTER] selected Double Ego	40.444944655277	42.5
[TOME ENTITY FILTER] selected Ego	21.287480425855	65.5
alloc	lesser_vault-amon-sul-crypt-14x9
room allocated at	31	4	with center	37	8
room generator	function: 0x11970070	is making a room
alloc	money_vault5x5
[TOME ENTITY FILTER] selected basic	83.148378953721	103.5
[TOME ENTITY FILTER] selected basic	99.068904257512	103.5
[TOME ENTITY FILTER] selected Double Ego	9.0743598350264	20.5
[TOME ENTITY FILTER] selected Ego	46.696693196356	65.5
[TOME ENTITY FILTER] selected Double Ego	2.7232887596412	20.5
[TOME ENTITY FILTER] selected Uniques	0.46106304506796	0.5
fight: 	Spellblaze Shard	arcing steel dagger of crippling	::	nil	MAINHAND
fight: 	Spellblaze Shard	arcing steel dagger of crippling	::	nil	OFFHAND
Added unique	mod.class.Object/Spellblaze Shard	::	1
[TOME ENTITY FILTER] selected Ego	47.089582043488	65.5
fight: 	spiked rough leather armour	arcing steel dagger of crippling	::	nil	BODY
fight: 	spiked rough leather armour	Spellblaze Shard	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	60.990950859965	65.5
[TOME ENTITY FILTER] selected Ego	51.339392167362	65.5
[TOME ENTITY FILTER] selected basic	74.940159234786	103.5
[TOME ENTITY FILTER] selected Double Ego	18.718039719904	20.5
[TOME ENTITY FILTER] selected Double Ego	10.591638157166	20.5
[TOME ENTITY FILTER] selected Ego	41.56156499534	65.5
[TOME ENTITY FILTER] selected Ego	47.193198405484	65.5
room allocated at	1	27	with center	3	29
room generator	function: 0x0a35ab18	is making a room
loaded room	equal2	9	10
alloc	equal2
room allocated at	7	6	with center	11	10
room generator	function: 0x0a35ab18	is making a room
loaded room	small_cross	9	9
alloc	small_cross
room allocated at	23	22	with center	27	26
Begin tunnel	10	table: 0x365d8938
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up_wild.png
Loading tile	object/mail_steel.png
Loading tile	npc/armored_skeleton_warrior.png
Spawning 	large white snake	 near 	room	equal2	 at 	13	10
Spawning 	large brown snake	 near 	room	equal2	 at 	14	11
Spawning 	large white snake	 near 	room	equal2	 at 	9	13
[TOME ENTITY FILTER] selected Ego	27.767899098985	65.5
[TOME ENTITY FILTER] selected basic	74.657076867916	103.5
fight: 	iron dagger	iron dagger of daylight	::	nil	MAINHAND
fight: 	iron dagger	iron dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	40.475515152206	65.5
fight: 	cured leather armour of cold resistance	iron dagger of daylight	::	nil	BODY
fight: 	cured leather armour of cold resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	41.715912310806	65.5
[TOME ENTITY FILTER] selected Ego	61.358322798707	65.5
Random elite generating
Adding to random boss class	Bulwark	Warrior
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Battle Cry	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Repulsion	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Shield Expertise	5
Random boss forbade talent because of level	Berserker	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Shattering Impact	5
Random boss forbade talent because of level	Juggernaut	5
Random boss forbade talent because of level	Second Wind	5
Random boss forbade talent because of level	True Grit	5
Random boss forbade talent because of level	Onslaught	5
Random boss forbade talent because of level	Battle Shout	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Greater Weapon Focus	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Battle Call	5
Random boss forbade talent because of level	Death Blow	5
Random boss forbade talent because of level	Bleeding Edge	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Overpower	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Warshout	5
Random boss forbade talent because of level	Rapid Shot	5
Random boss forbade talent because of level	Shattering Shout	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Step Up	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Riposte	5
Random boss forbade talent because of level	Relaxed Shot	5
Random boss forbade talent because of level	Assault	5
Adding 5 random class talents to boss
 * talent	T_RUSH
 * talent	T_DEATH_DANCE
 * talent	T_SHIELD_WALL
 * talent	T_THICK_SKIN
 * talent	T_DISENGAGE
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	2
Creating randart Islymida the Bogwrest(jewel-encrusted steel waraxe) with nature with level 5
 * using themes	physical,nature
[TOME ENTITY FILTER] selected Greater	45.711599422552	50.5
[TOME ENTITY FILTER] selected Double Ego	80.69320736341	95.5
fight: 	reinforced iron shield of lightning resistance (#RESIST#)	blazebringer's iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	40.053918894742	50.5
fight: 	enlightening iron mail armour	blazebringer's iron longsword	::	nil	BODY
fight: 	enlightening iron mail armour	reinforced iron shield of lightning resistance (#RESIST#)	::	nil	BODY
Added unique	mod.class.NPC/Velalratha the copperhead snake	::	1
[TOME ENTITY FILTER] selected Ego	58.893915099067	65.5
[TOME ENTITY FILTER] selected Ego	25.990169513968	65.5
[TOME ENTITY FILTER] selected Double Ego	3.7397860008617	20.5
fight: 	huntsman's iron dagger of erosion	iron dagger of massacre	::	nil	MAINHAND
fight: 	huntsman's iron dagger of erosion	iron dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	56.811842064213	65.5
fight: 	spiked rough leather armour	iron dagger of massacre	::	nil	BODY
fight: 	spiked rough leather armour	huntsman's iron dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Uniques	0.3220019646273	0.5
[TOME ENTITY FILTER] selected Ego	34.442433415899	65.5
[TOME ENTITY FILTER] selected basic	96.89594482791	103.5
[TOME ENTITY FILTER] selected Ego	38.93102597886	65.5
fight: 	iron dagger of crippling	iron dagger	::	nil	MAINHAND
fight: 	iron dagger of crippling	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	39.853060882272	65.5
fight: 	spiked rough leather armour	iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected basic	67.616670831483	103.5
[TOME ENTITY FILTER] selected basic	86.65787008618	103.5
Spawning 	thief	 near 	room	equal2	 at 	12	12
[TOME ENTITY FILTER] selected Double Ego	3.7036857211971	20.5
[TOME ENTITY FILTER] selected basic	67.166775509405	103.5
fight: 	iron dagger	flaming steel dagger of massacre	::	nil	MAINHAND
fight: 	iron dagger	flaming steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	55.64614001467	65.5
fight: 	prismatic rough leather armour	flaming steel dagger of massacre	::	nil	BODY
fight: 	prismatic rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	71.846044357248	103.5
[TOME ENTITY FILTER] selected basic	70.276531922463	103.5
Spawning 	cutpurse	 near 	room	equal2	 at 	8	10
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	90.310062466378	103.5
[TOME ENTITY FILTER] selected basic	100.93633061367	103.5
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	61.898420515563	65.5
fight: 	rough leather armour of temporal resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of temporal resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	88.255869166985	103.5
[TOME ENTITY FILTER] selected basic	94.301900478499	103.5
[TOME ENTITY FILTER] selected basic	101.6055414791	103.5
[TOME ENTITY FILTER] selected Ego	43.375770740182	65.5
fight: 	acidic iron dagger	iron dagger	::	nil	MAINHAND
fight: 	acidic iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	45.772806291532	65.5
fight: 	spiked rough leather armour	iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	acidic iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	96.992506581008	103.5
[TOME ENTITY FILTER] selected Double Ego	5.7519977178313	20.5
[TOME ENTITY FILTER] selected Ego	42.968807761899	65.5
[TOME ENTITY FILTER] selected Double Ego	14.7272398484	20.5
fight: 	balanced iron dagger of projection	iron dagger of paradox	::	nil	MAINHAND
fight: 	balanced iron dagger of projection	iron dagger of paradox	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	59.949219234974	65.5
fight: 	spiked rough leather armour	iron dagger of paradox	::	nil	BODY
fight: 	spiked rough leather armour	balanced iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	49.303967669561	65.5
[TOME ENTITY FILTER] selected Ego	57.759611504795	65.5
Spawning 	thief	 near 	room	equal2	 at 	14	7
[TOME ENTITY FILTER] selected Double Ego	11.910344445824	20.5
[TOME ENTITY FILTER] selected basic	80.442431022167	103.5
fight: 	iron dagger	balanced iron dagger of erosion	::	nil	MAINHAND
fight: 	iron dagger	balanced iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	97.304302669085	103.5
fight: 	rough leather armour	balanced iron dagger of erosion	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	42.644067568854	65.5
[TOME ENTITY FILTER] selected Ego	38.685332241511	65.5
Spawning 	rogue	 near 	room	equal2	 at 	8	7
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected basic	97.284973469164	103.5
[TOME ENTITY FILTER] selected Ego	58.615658474647	65.5
fight: 	iron dagger of erosion	iron dagger	::	nil	MAINHAND
fight: 	iron dagger of erosion	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	47.863480498051	65.5
fight: 	rough leather armour of fire resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of fire resistance	iron dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	18.731140750863	20.5
[TOME ENTITY FILTER] selected basic	90.527808436548	103.5
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected Double Ego	16.457793003055	20.5
[TOME ENTITY FILTER] selected basic	76.016248759701	103.5
fight: 	iron dagger	flaming iron dagger of vileness	::	nil	MAINHAND
fight: 	iron dagger	flaming iron dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	69.534855516403	103.5
fight: 	rough leather armour	flaming iron dagger of vileness	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	78.214439343944	103.5
[TOME ENTITY FILTER] selected Ego	47.246680118317	65.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Double Ego	13.343374201409	20.5
Loading tile	object/mace_steel.png
[TOME ENTITY FILTER] selected Ego	32.605025831751	65.5
[TOME ENTITY FILTER] selected basic	84.808811128561	112.5
[TOME ENTITY FILTER] selected Ego	46.400374673866	65.5
Spawning 	slime-covered iron greatsword	 near 	room	equal2	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	31.807351853188	65.5
[TOME ENTITY FILTER] selected basic	109.10218833226	112.5
[TOME ENTITY FILTER] selected Double Ego	14.103674635781	20.5
[TOME ENTITY FILTER] selected Ego	40.655619063917	65.5
Spawning 	wild infusion of the sneak	 near 	room	equal2	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	18.624809164583	20.5
Spawning 	radiant mossy mindstar of clarity	 near 	room	equal2	 at 	nil	nil
Placed lore	journal page	42	32
[Identify]	journal page	true
Placed lore	journal page	9	10
[Identify]	journal page	true
Wait finished, counted 1896, 976 ticks
Loading tile	terrain/granite_wall2_10.png
Assigned events list
[1] = {
  [1] = protective-aura
  [2] = necrotic-air
  [3] = glowing-chest
}
[2] = {
}
[3] = {
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.8,0.8,0,6),color2=vec4(0.9,0.9,0.7,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aam
*p 43: Uniform: 1: 8B52 color1
*p 43: Uniform: 2: 8B52 color2
*p 43: Uniform: 3: 1406 hide_center
*p 43: Uniform: 4: 1406 npow
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 8B50 xy
*p 43: Uniform: 8: 1406 zoom
*p 43: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 44
*p 44: Uniform: 0: 1406 aam
*p 44: Uniform: 1: 8B52 color1
*p 44: Uniform: 2: 8B52 color2
*p 44: Uniform: 3: 1406 hide_center
*p 44: Uniform: 4: 1406 npow
*p 44: Uniform: 5: 1406 tick
*p 44: Uniform: 6: 1406 time_factor
*p 44: Uniform: 7: 8B50 xy
*p 44: Uniform: 8: 1406 zoom
*p 44: Uniform: 9: 8B5E tex
[TOME ENTITY FILTER] selected Greater + Ego	0.28573103022895	1
Loading tile	terrain/marble_floor.png
Loading tile	object/chest3.png
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.4	0	1
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 1903 (50x50; 64x64)
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61822	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	61708	cutpurse	36	<	100
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	74.411755887787
[PROJECTOR] after resists dam	74.411755887787
[PROJECTOR] after flat damage armor	74.411755887787
[PROJECTOR] final dam	74.411755887787
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2835637]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#74 fire#LAST# damage.
[TARGET] Passing target	brown mold	from	cutpurse	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61823	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2836063]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#68 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	61708	cutpurse	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	9.85	::	1.2079215610874
checkHit	27	9.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	9.85	=	1.01715
[PROJECTOR] starting dam	74.946882367464
[PROJECTOR] after difficulty dam	74.946882367464
[PROJECTOR] res	0	1	 on dam	74.946882367464
[PROJECTOR] after resists dam	74.946882367464
[PROJECTOR] after flat damage armor	74.946882367464
[PROJECTOR] final dam	74.946882367464
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
checkHit	6.5996852422173	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#75 physical#LAST# damage.
[LOG]	#UID:61708:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Cutpurse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61824	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2836962]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown mold!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	
[Identify]	stabilizing copper amulet	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:61772:0#stabilizing copper amulet#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61717	large brown snake	::	1692	Rybanic	100	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (large brown snake)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	61717	large brown snake	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61825	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2843566]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[LOG]	
AI took for target	61743	bandit	::	1692	Rybanic	1	<	121
checkHit	21.505813167607	27.663880828453
=> chance to hit	36.530721251338
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	13.014324214223	10	18.8620865895	20.08104329475	::	1
checkHit	21.5	20.08104329475
=> chance to hit	54
[ATTACJ] dagger accuracy bonus	21.5	20.08104329475	=	1.0070947835263	previous	10
[ATTACK] raw dam	13.014324214223	versus	18.8620865895	0.3	with APR	10.070947835263
[ATTACK] after armor	9.1100269499563
[ATTACK] after range	9
[PHYS CRIT %]	13.738858372335
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	19.9	11.878871254116
=> chance to hit	71
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[ATTACK] attacking with	iron dagger of erosion
[ATTACK] to 	Rybanic	 :: 	12.703683873622	10	18.8620865895	20.08104329475	::	0.5
checkHit	21.5	20.08104329475
=> chance to hit	54
[LOG]	Something misses #fbd578#Rybanic#LAST#.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #YELLOW#4 mind#LAST# damage.
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	61743	bandit	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.15	::	1.2079215610874
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	77.38132748168
[PROJECTOR] after difficulty dam	77.38132748168
[PROJECTOR] res	0	1	 on dam	77.38132748168
[PROJECTOR] after resists dam	77.38132748168
[PROJECTOR] after flat damage armor	77.38132748168
[PROJECTOR] final dam	77.38132748168
checkHit	6.3820952616206	32.5
=> chance to hit	0
[LOG]	Bandit is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#77 physical#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2846562]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	44.082477970522	7	6	10.15	::	1
checkHit	27	10.15
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	6	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	10.15	=	1.01685
[PROJECTOR] starting dam	51.85935
[PROJECTOR] after difficulty dam	51.85935
[PROJECTOR] res	0	1	 on dam	51.85935
[PROJECTOR] after resists dam	51.85935
[PROJECTOR] after flat damage armor	51.85935
[PROJECTOR] final dam	51.85935
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Bandit!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	balanced steel mace of erosion	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:61765:0#balanced steel mace of erosion (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61826:0#opal#LAST# from #00FF80##UID:61765:0#balanced steel mace of erosion (13.5-18.9 power, 3 apr)#LAST#
[LOG]	
AI took for target	61764	giant crystal rat	::	1692	Rybanic	81	<	100
giant crystal rat	61764	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	61764	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STONE_SKIN
[LOG]	Giant crystal rat activates Stone Skin.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	61764	giant crystal rat	100	<	100
giant crystal rat	61764	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STRIKE
[LOG]	Giant crystal rat casts Strike.
[SPELL CRIT %]	1
Adding entity	61827	after	61764
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61828	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2858242]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61829	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2859727]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
AI took for target	61741	grey mold	::	1692	Rybanic	9	<	100
grey mold	61741	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Grey mold uses Slime Roots.
AI took for target	1690	golem (servant of Rybanic)	::	61741	grey mold	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	grey mold	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	53
[PHYS CRIT %]	2.4
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	65.505103089147
[PROJECTOR] after difficulty dam	65.505103089147
[PROJECTOR] res	0	1	 on dam	65.505103089147
[PROJECTOR] after resists dam	65.505103089147
[PROJECTOR] after flat damage armor	65.505103089147
[PROJECTOR] final dam	65.505103089147
checkHit	7.5849666597821	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Grey mold for #aaaaaa#66 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Grey mold!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61830	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2861683]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-1
[LOG]	
[Identify]	acidic iron dagger of crippling	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:61775:0#acidic iron dagger of crippling (4-5.2 power, 5 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61831:0#agate#LAST# from #00FF80##UID:61775:0#acidic iron dagger of crippling (4-5.2 power, 5 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 14 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	61707	giant brown rat	::	1692	Rybanic	16	<	100
giant brown rat	61707	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
giant brown rat	61707	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (giant brown rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61832	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	62.865104112096
[PROJECTOR] after resists dam	62.865104112096
[PROJECTOR] after flat damage armor	62.865104112096
[PROJECTOR] final dam	62.865104112096
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2898939]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown rat!#{normal}#
[LOG]	
[Identify]	pouch of iron shots	true
[LOG]	Rybanic picks up (v.): #FFFFFF##UID:61774:0#pouch of iron shots (22/22, 9-10.8 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61699	cutpurse	::	1692	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (cutpurse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61833	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	16	0.84	 on dam	31.946869839292
[PROJECTOR] after resists dam	26.835370665005
[PROJECTOR] after flat damage armor	26.835370665005
[PROJECTOR] final dam	26.835370665005
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2903363]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#62 fire#LAST#, #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#32 physical#LAST# (120 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Cutpurse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61762	white wolf	::	1692	Rybanic	49	<	100
white wolf	61762	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	61762	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	White wolf howls
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (white wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61834	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	-50	1.5	 on dam	67.996949345736
[PROJECTOR] after resists dam	101.9954240186
[PROJECTOR] after flat damage armor	101.9954240186
[PROJECTOR] final dam	101.9954240186
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2906426]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#102 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61835	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	-50	1.5	 on dam	62.865104112096
[PROJECTOR] after resists dam	94.297656168144
[PROJECTOR] after flat damage armor	94.297656168144
[PROJECTOR] final dam	94.297656168144
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2906863]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White wolf for #LIGHT_RED#94 fire#LAST# damage.
Astar fail: destination unreachable
[LOG]	#{bold}#Rybanic's Channel Staff killed White wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Velalratha the copperhead snake rushes out!
[ATTACK] attacking with	blazebringer's iron longsword
[ATTACK] to 	Rybanic	 :: 	13.786244331041	2	18.8620865895	20.08104329475	::	1.2
checkHit	34	20.08104329475
=> chance to hit	85
[LOG]	#UID:61660:0#Velalratha the copperhead snake misses #fbd578#Rybanic#LAST#.
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the west (Velalratha the copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61836	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	3	0.97	 on dam	69.279910654146
[PROJECTOR] after resists dam	67.201513334522
[PROJECTOR] after flat damage armor	67.201513334522
[PROJECTOR] final dam	67.201513334522
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2908645]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Velalratha the copperhead snake for #LIGHT_RED#67 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	61660	Velalratha the copperhead snake	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Velalratha the copperhead snake	 :: 	44.082477970522	7	39.064385566242	25.450328787583	::	1.2079215610874
checkHit	27	25.450328787583
=> chance to hit	54
[ATTACK] raw dam	44.082477970522	versus	39.064385566242	0.73452380952381	with APR	7
[ATTACK] after armor	12.01809240428
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	16.910901855224
[ATTACK] mace accuracy bonus	27	25.450328787583	=	1.0015496712124
[PROJECTOR] starting dam	16.937108193005
[PROJECTOR] after difficulty dam	16.937108193005
[PROJECTOR] res	5.632518059305	0.94367481940695	 on dam	16.937108193005
[PROJECTOR] after resists dam	15.98312251531
[PROJECTOR] after flat damage armor	15.98312251531
[PROJECTOR] final dam	15.98312251531
checkHit	13.267066512993	32.5
=> chance to hit	2
[LOG]	Velalratha the copperhead snake is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Velalratha the copperhead snake for #aaaaaa#16 physical#LAST# damage.
[LOG]	Velalratha the copperhead snake uses Shield Pummel.
[ATTACK] to 	Rybanic	 :: 	15.327603234049	0	18.8620865895	20.08104329475	::	1.504777178565
checkHit	34	20.08104329475
=> chance to hit	85
[ATTACK] raw dam	15.327603234049	versus	18.8620865895	0.3	with APR	0
[ATTACK] after armor	10.729322263834
[ATTACK] after range	12
[PHYS CRIT %]	3.7
[ATTACK] after crit	12
[ATTACK] after mult	18.05732614278
[PROJECTOR] starting dam	18.05732614278
[PROJECTOR] after difficulty dam	18.05732614278
[PROJECTOR] res	0	1	 on dam	8.6675165485342
[PROJECTOR] after resists dam	8.6675165485342
[PROJECTOR] after flat damage armor	8.6675165485342
[PROJECTOR] numbed dam	7.367389066254
[PROJECTOR] final dam	7.367389066254
[ATTACK] staff accuracy bonus	34	20.08104329475	=	1.55675826821
checkHit	19.9	20.962412393492
=> chance to hit	48
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3	0.97	 on dam	4.24
[PROJECTOR] after resists dam	4.1128
[PROJECTOR] after flat damage armor	4.1128
[PROJECTOR] final dam	4.1128
[ATTACK] to 	Rybanic	 :: 	15.327603234049	0	18.8620865895	20.08104329475	::	1.8489992295835
checkHit	34	20.08104329475
=> chance to hit	85
[ATTACK] raw dam	15.327603234049	versus	18.8620865895	0.3	with APR	0
[ATTACK] after armor	10.729322263834
[ATTACK] after range	10
[PHYS CRIT %]	3.7
[ATTACK] after crit	10
[ATTACK] after mult	18.489992295835
[PROJECTOR] starting dam	18.489992295835
[PROJECTOR] after difficulty dam	18.489992295835
[PROJECTOR] res	0	1	 on dam	8.8751963020009
[PROJECTOR] after resists dam	8.8751963020009
[PROJECTOR] after flat damage armor	8.8751963020009
[PROJECTOR] numbed dam	7.5439168567008
[PROJECTOR] final dam	7.5439168567008
[ATTACK] staff accuracy bonus	34	20.08104329475	=	1.55675826821
checkHit	19.9	20.962412393492
=> chance to hit	48
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3	0.97	 on dam	4.24
[PROJECTOR] after resists dam	4.1128
[PROJECTOR] after flat damage armor	4.1128
[PROJECTOR] final dam	4.1128
checkHit	24.9	32
=> chance to hit	33
[LOG]	Rybanic is stunned!
[LOG]	#UID:61660:0#Velalratha the copperhead snake hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST#, #aaaaaa#8 physical#LAST# (15 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Velalratha the copperhead snake for #YELLOW#4 mind#LAST#, #YELLOW#4 mind#LAST# (8 total damage).
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is not stunned anymore.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61837	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	3	0.97	 on dam	61.582142803686
[PROJECTOR] after resists dam	59.734678519575
[PROJECTOR] after flat damage armor	59.734678519575
[PROJECTOR] final dam	59.734678519575
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2911283]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Velalratha the copperhead snake for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	Velalratha the copperhead snake uses Block.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2911377]
New GL Shader program 48
*p 48: Uniform: 0: 1406 aadjust
*p 48: Uniform: 1: 1406 antialiasingRadius
*p 48: Uniform: 2: 8B51 color
*p 48: Uniform: 3: 1406 ellipsoidalFactor
*p 48: Uniform: 4: 1406 horizontalScrollingSpeed
*p 48: Uniform: 5: 8B50 impact
*p 48: Uniform: 6: 8B51 impact_color
*p 48: Uniform: 7: 1406 impact_tick
*p 48: Uniform: 8: 1406 impact_time
*p 48: Uniform: 9: 1406 oscillationSpeed
*p 48: Uniform: 10: 1406 shieldIntensity
*p 48: Uniform: 11: 1406 tick
*p 48: Uniform: 12: 1406 tick_start
*p 48: Uniform: 13: 1406 time_factor
*p 48: Uniform: 14: 1406 verticalScrollingSpeed
*p 48: Uniform: 15: 1406 wobblingPower
*p 48: Uniform: 16: 1406 wobblingSpeed
*p 48: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Velalratha the copperhead snake	 :: 	44.082477970522	7	39.064385566242	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	39.064385566242	0.73452380952381	with APR	7
[ATTACK] after armor	12.01809240428
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	13.351
[PROJECTOR] after difficulty dam	13.351
[PROJECTOR] res	5.632518059305	0.94367481940695	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Velalratha the copperhead snake for #aaaaaa#(13 blocked)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	#00ff00##UID:588:0#Talent Imbue Item is ready to use.
[LOG]	#00ff00##UID:578:0#Talent Channel Staff is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61838	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	3	0.97	 on dam	74.411755887787
[PROJECTOR] after resists dam	72.179403211153
[PROJECTOR] after flat damage armor	72.179403211153
[PROJECTOR] final dam	72.179403211153
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2912045]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Velalratha the copperhead snake for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Velalratha the copperhead snake!#{normal}#
[LOG]	
[Identify]	Islymida the Bogwrest	true
[LOG]	Rybanic picks up (g.): #SALMON##UID:61457:0#Islymida the Bogwrest (16.5-23.1 power, 3 apr)#LAST#.
[LOG]	
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
Loading tile	talents/barrier.png
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61763	green worm mass	::	1692	Rybanic	100	<	100
[TARGET] Passing target	thief	from	green worm mass	to	Rybanic
[TARGET] Passing target	large white snake	from	green worm mass	to	Rybanic
[TARGET] Passing target	large brown snake	from	large white snake	to	Rybanic
[TARGET] Passing target	large white snake	from	large white snake	to	Rybanic
[TARGET] Passing target	thief	from	large white snake	to	Rybanic
AI took for target	1690	golem (servant of Rybanic)	::	61763	green worm mass	64	<	100
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
AI took for target	61763	green worm mass	::	1692	Rybanic	16	<	100
green worm mass	61763	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	14	16	::	nil
[MULTIPLY]	2	uids	61763	=>	61839	::	nil	nil
thief	61680	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61840	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	70.562871962556
[PROJECTOR] after resists dam	70.562871962556
[PROJECTOR] after flat damage armor	70.562871962556
[PROJECTOR] final dam	70.562871962556
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2916593]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	61763	green worm mass	16	<	100
[LOG]	
[TARGET] Passing target	cutpurse	from	large white snake	to	Rybanic
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	green worm mass	 :: 	48.760093825344	3	1	3.45	::	1
checkHit	2	3.45
=> chance to hit	47
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# misses Green worm mass.
[ATTACK] staff accuracy bonus	2	3.45	=	1
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2917847]
New GL Shader program 50
*p 50: Uniform: 0: 1406 aadjust
*p 50: Uniform: 1: 1406 antialiasingRadius
*p 50: Uniform: 2: 8B51 color
*p 50: Uniform: 3: 1406 ellipsoidalFactor
*p 50: Uniform: 4: 1406 horizontalScrollingSpeed
*p 50: Uniform: 5: 8B50 impact
*p 50: Uniform: 6: 8B51 impact_color
*p 50: Uniform: 7: 1406 impact_tick
*p 50: Uniform: 8: 1406 impact_time
*p 50: Uniform: 9: 1406 oscillationSpeed
*p 50: Uniform: 10: 1406 shieldIntensity
*p 50: Uniform: 11: 1406 tick
*p 50: Uniform: 12: 1406 tick_start
*p 50: Uniform: 13: 1406 time_factor
*p 50: Uniform: 14: 1406 verticalScrollingSpeed
*p 50: Uniform: 15: 1406 wobblingPower
*p 50: Uniform: 16: 1406 wobblingSpeed
*p 50: Uniform: 17: 8B5E tex
green worm mass	61763	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	61763	dumb ai talents can use	Attack	T_ATTACK
green worm mass	61763	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	4.6935034180139	100	18.8620865895	20.08104329475	::	1
checkHit	14	20.08104329475
=> chance to hit	35
[ATTACK] raw dam	4.6935034180139	versus	18.8620865895	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	19.9	7.1224273080438
=> chance to hit	82
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
[LOG]	#UID:61763:0#Green worm mass hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Green worm mass for #YELLOW#4 mind#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61841	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2918414]
New GL Shader program 48
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	61445	large white snake	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61842	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	1.2579294063053	0.98742070593695	 on dam	65.431026728916
[PROJECTOR] after resists dam	64.607950602845
[PROJECTOR] after flat damage armor	64.607950602845
[PROJECTOR] final dam	64.607950602845
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2918805]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
[LOG]	
thief	61718	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
cutpurse	61689	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61843:0#topaz#LAST# from #SALMON##UID:61457:0#Islymida the Bogwrest (16.5-23.1 power, 3 apr)#LAST#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[TARGET] Passing target	rogue	from	thief	to	Rybanic
checkHit	21.505813167607	19.432576676721
=> chance to hit	54.941451105424
checkHit	21.505813167607	19.432576676721
=> chance to hit	54.941451105424
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	19.432576676721
=> chance to hit	54.941451105424
[SPELL CRIT %]	8.9
Adding entity	61844	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	11.05	0.8895	 on dam	65.431026728916
[PROJECTOR] after resists dam	58.200898275371
[PROJECTOR] after flat damage armor	58.200898275371
[PROJECTOR] final dam	58.200898275371
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2924757]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#58 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	61689	cutpurse	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	9.5	::	1.2079215610874
checkHit	27	9.5
=> chance to hit	94
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	27	9.5	=	1.0175
[PROJECTOR] starting dam	62.682069608729
[PROJECTOR] after difficulty dam	62.682069608729
[PROJECTOR] res	11.05	0.8895	 on dam	62.682069608729
[PROJECTOR] after resists dam	55.755700916965
[PROJECTOR] after flat damage armor	55.755700916965
[PROJECTOR] final dam	55.755700916965
checkHit	6.3830198964943	32.5
=> chance to hit	0
[LOG]	Cutpurse is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#56 physical#LAST# damage.
[LOG]	Cutpurse feels pain again.
cutpurse	61689	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	flaming steel dagger of massacre
[ATTACK] to 	Rybanic	 :: 	18.018642584616	6	18.8620865895	20.08104329475	::	1
checkHit	22	20.08104329475
=> chance to hit	55
[LOG]	#UID:61689:0#Cutpurse misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Rybanic	 :: 	13.856013957211	5	18.8620865895	20.08104329475	::	0.5
checkHit	22	20.08104329475
=> chance to hit	55
[ATTACJ] dagger accuracy bonus	22	20.08104329475	=	1.0095947835263	previous	5
[ATTACK] raw dam	13.856013957211	versus	18.8620865895	0.3	with APR	5.0479739176312
[ATTACK] after armor	9.6992097700474
[ATTACK] after range	11
[PHYS CRIT %]	10.6
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] numbed dam	4.675
[PROJECTOR] final dam	4.675
checkHit	19.9	11.506145348955
=> chance to hit	71
[LOG]	Cutpurse resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Cutpurse for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:61689:0#Cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#5 physical#LAST# damage.
rogue	61732	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Rogue uses Infusion: Regeneration.
[LOG]	Rogue starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[LOG]	Rogue deactivates Stealth.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61845	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2925546]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cutpurse!#{normal}#
AI took for target	61444	large brown snake	::	1692	Rybanic	9	<	100
AI took for target	1690	golem (servant of Rybanic)	::	61732	rogue	49	<	100
thief	61680	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[SPELL CRIT %]	8.9
Adding entity	61846	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	71.845833270966
[PROJECTOR] after resists dam	71.845833270966
[PROJECTOR] after flat damage armor	71.845833270966
[PROJECTOR] final dam	71.845833270966
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2926171]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
AI took for target	61443	large white snake	::	1690	golem (servant of Rybanic)	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	61847	after	1692
[PROJECTOR] starting dam	84.003419003043
[PROJECTOR] after difficulty dam	84.003419003043
[PROJECTOR] res	0	1	 on dam	105.84430794383
[PROJECTOR] after resists dam	105.84430794383
[PROJECTOR] after flat damage armor	105.84430794383
[PROJECTOR] final dam	105.84430794383
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2926829]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #{bold}##LIGHT_RED#106 fire#{normal}##LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	4	14.5	::	1.2079215610874
checkHit	27	14.5
=> chance to hit	82
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	14.5	=	1.0125
[PROJECTOR] starting dam	81.942378900268
[PROJECTOR] after difficulty dam	81.942378900268
[PROJECTOR] res	0	1	 on dam	81.942378900268
[PROJECTOR] after resists dam	81.942378900268
[PROJECTOR] after flat damage armor	81.942378900268
[PROJECTOR] final dam	81.942378900268
checkHit	32.5	6.4737623515292
=> chance to hit	95
[KNOCKBACK] from	10	10	over	3
[KNOCKBACK] try	10	10	2
[KNOCKBACK] try	10	9	1	::
[KNOCKBACK] try	10	8	0	::
[KNOCKBACK] ok knocked to	10	8	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#82 physical#LAST# damage.
AI took for target	61732	rogue	::	1690	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
checkHit	21.505813167607	23.469699087516
=> chance to hit	45.424242398512
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	82.870758656496
[PROJECTOR] after difficulty dam	82.870758656496
[PROJECTOR] res	0	1	 on dam	104.41715590718
[PROJECTOR] after resists dam	104.41715590718
[PROJECTOR] after flat damage armor	104.41715590718
[PROJECTOR] final dam	104.41715590718
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	0	1	 on dam	33.155910996147
[PROJECTOR] after resists dam	33.155910996147
[PROJECTOR] after flat damage armor	33.155910996147
[PROJECTOR] final dam	33.155910996147
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	15	0.85	 on dam	33.155910996147
[PROJECTOR] after resists dam	28.182524346725
[PROJECTOR] after flat damage armor	28.182524346725
[PROJECTOR] final dam	28.182524346725
[PROJECTOR] starting dam	30.699917589025
[PROJECTOR] after difficulty dam	30.699917589025
[PROJECTOR] res	15	0.85	 on dam	33.155910996147
[PROJECTOR] after resists dam	28.182524346725
[PROJECTOR] after flat damage armor	28.182524346725
[PROJECTOR] final dam	28.182524346725
[PROJECTOR] starting dam	82.870758656496
[PROJECTOR] after difficulty dam	82.870758656496
[PROJECTOR] res	3.1340955403014	0.96865904459699	 on dam	104.41715590718
[PROJECTOR] after resists dam	101.14462248059
[PROJECTOR] after flat damage armor	101.14462248059
[PROJECTOR] final dam	101.14462248059
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2929441]
New GL Shader program 47
*p 47: Uniform: 0: 8B50 ellipsoidalFactor
*p 47: Uniform: 1: 1406 flameIntensity
*p 47: Uniform: 2: 1406 shockwaveSpeed
*p 47: Uniform: 3: 1406 shockwaveWidth
*p 47: Uniform: 4: 1406 tick
*p 47: Uniform: 5: 1406 tick_start
*p 47: Uniform: 6: 1406 time_factor
*p 47: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_STEEL_BLUE#33 temporal#LAST#, #aaaaaa#33 physical#LAST# (66 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#101 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_STEEL_BLUE#33 temporal#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#28 temporal#LAST#, #aaaaaa#28 physical#LAST# (56 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#104 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	61718	thief	4	<	100
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61848	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	3.1340955403014	0.96865904459699	 on dam	64.148065420506
[PROJECTOR] after resists dam	62.137603762972
[PROJECTOR] after flat damage armor	62.137603762972
[PROJECTOR] final dam	62.137603762972
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2931092]
New GL Shader program 50
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Thief!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	elm starstaff	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:61769:0#elm starstaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-2
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[LOG]	
[Identify]	agate	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:61768:0#agate#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	61428	rogue	::	1692	Rybanic	100	<	121
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
Loading tile	npc/humanoid_human_rogue.png
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (rogue)).
[LOG]	
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
AI took for target	1690	golem (servant of Rybanic)	::	61428	rogue	100	<	100
Astar fail: destination unreachable
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
Astar fail: destination unreachable
[TARGET] Passing target	giant white mouse	from	rogue	to	Rybanic
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
checkHit	21.505813167607	19.169312571708
=> chance to hit	55.570086300751
AI took for target	1690	golem (servant of Rybanic)	::	61428	rogue	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	4	9.85	::	1.2079215610874
checkHit	27	9.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	97.5
[ATTACK] after mult	117.77235220602
[ATTACK] mace accuracy bonus	27	9.85	=	1.01715
[PROJECTOR] starting dam	119.79214804636
[PROJECTOR] after difficulty dam	119.79214804636
[PROJECTOR] res	0	1	 on dam	119.79214804636
[PROJECTOR] after resists dam	119.79214804636
[PROJECTOR] after flat damage armor	119.79214804636
[PROJECTOR] final dam	119.79214804636
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
checkHit	6.5064628468702	32.5
=> chance to hit	0
giant white mouse	61426	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	61426	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_STEALTH
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
rogue	61428	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 50
*p 50: Uniform: 0: 8B52 beamColor1
*p 50: Uniform: 1: 8B52 beamColor2
*p 50: Uniform: 2: 1406 beamsCount
*p 50: Uniform: 3: 8B52 circleColor
*p 50: Uniform: 4: 1406 circleDescendSpeed
*p 50: Uniform: 5: 1406 circleRotationSpeed
*p 50: Uniform: 6: 1406 noup
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 8B5E tex
[LOG]	
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2960864]
New GL Shader program 51
*p 51: Uniform: 0: 1406 aadjust
*p 51: Uniform: 1: 1406 antialiasingRadius
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 1406 ellipsoidalFactor
*p 51: Uniform: 4: 1406 horizontalScrollingSpeed
*p 51: Uniform: 5: 8B50 impact
*p 51: Uniform: 6: 8B51 impact_color
*p 51: Uniform: 7: 1406 impact_tick
*p 51: Uniform: 8: 1406 impact_time
*p 51: Uniform: 9: 1406 oscillationSpeed
*p 51: Uniform: 10: 1406 shieldIntensity
*p 51: Uniform: 11: 1406 tick
*p 51: Uniform: 12: 1406 tick_start
*p 51: Uniform: 13: 1406 time_factor
*p 51: Uniform: 14: 1406 verticalScrollingSpeed
*p 51: Uniform: 15: 1406 wobblingPower
*p 51: Uniform: 16: 1406 wobblingSpeed
*p 51: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	44.082477970522	7	4	9.85	::	1
checkHit	27	9.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	4	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	9.85	=	1.01715
[PROJECTOR] starting dam	44.7546
[PROJECTOR] after difficulty dam	44.7546
[PROJECTOR] res	0	1	 on dam	44.7546
[PROJECTOR] after resists dam	44.7546
[PROJECTOR] after flat damage armor	44.7546
[PROJECTOR] final dam	44.7546
Loading tile	object/artifact/spellblaze_shard.png
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
giant white mouse	61426	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	Rybanic casts Channel Staff.
giant white mouse	61426	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
AI took for target	1690	golem (servant of Rybanic)	::	61426	giant white mouse	36	<	100
giant white mouse	61426	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Spellblaze Shard	true
[LOG]	Rybanic picks up (e.): #FFD700##UID:61433:0#Spellblaze Shard (20-26 power, 10 apr)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Lore found: #0080FF#Spellblaze Shard
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Spellblaze Shard
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
giant white mouse	61426	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	Golem (servant of Rybanic) uses Knockback.
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant white mouse	 :: 	44.082477970522	7	1	3.45	::	1
checkHit	27	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	27	3.45	=	1.02355
[PROJECTOR] starting dam	57.3188
[PROJECTOR] after difficulty dam	57.3188
[PROJECTOR] res	0	1	 on dam	57.3188
[PROJECTOR] after resists dam	57.3188
[PROJECTOR] after flat damage armor	57.3188
[PROJECTOR] final dam	57.3188
checkHit	21.505813167607	15
=> chance to hit	65.303023058082
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Giant white mouse for #aaaaaa#57 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 18 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	61730	giant black ant	::	1692	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (giant black ant)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61849	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0.65091481514199	0.99349085184858	 on dam	69.279910654146
[PROJECTOR] after resists dam	68.828957451781
[PROJECTOR] after flat damage armor	68.828957451781
[PROJECTOR] final dam	68.828957451781
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2972844]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant black ant for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant black ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 30 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (grey mold)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	61850	after	1692
[PROJECTOR] starting dam	85.530753894008
[PROJECTOR] after difficulty dam	85.530753894008
[PROJECTOR] res	0	1	 on dam	107.76874990645
[PROJECTOR] after resists dam	107.76874990645
[PROJECTOR] after flat damage armor	107.76874990645
[PROJECTOR] final dam	107.76874990645
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2976212]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grey mold for #{bold}##LIGHT_RED#108 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grey mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	61742	rattlesnake	::	1692	Rybanic	16	<	100
AI took for target	1690	golem (servant of Rybanic)	::	61742	rattlesnake	36	<	100
AI took for target	61742	rattlesnake	::	1692	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61851	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	65.431026728916
[PROJECTOR] after resists dam	65.431026728916
[PROJECTOR] after flat damage armor	65.431026728916
[PROJECTOR] final dam	65.431026728916
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2977803]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	13.6	::	1.2079215610874
checkHit	27	13.6
=> chance to hit	84
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	2.4
[ATTACK] after crit	68
[ATTACK] after mult	82.138666153945
[ATTACK] mace accuracy bonus	27	13.6	=	1.0134
[PROJECTOR] starting dam	83.239324280408
[PROJECTOR] after difficulty dam	83.239324280408
[PROJECTOR] res	0	1	 on dam	83.239324280408
[PROJECTOR] after resists dam	83.239324280408
[PROJECTOR] after flat damage armor	83.239324280408
[PROJECTOR] final dam	83.239324280408
checkHit	9.1305681130181	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#83 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 8 turns (stop reason: something interesting).
[LOG]	
AI took for target	61753	cutpurse	::	1692	Rybanic	16	<	100
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	object/chestopen3.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61852	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	4.9045371231401	0.9509546287686	 on dam	64.148065420506
[PROJECTOR] after resists dam	61.001899738181
[PROJECTOR] after flat damage armor	61.001899738181
[PROJECTOR] final dam	61.001899738181
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2982845]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#61 fire#LAST# damage.
AI took for target	61753	cutpurse	::	1692	Rybanic	4	<	100
cutpurse	61753	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Cutpurse uses Infusion: Wild.
[LOG]	Cutpurse lessens the pain.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61853	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	15.460133502472	0.84539866497528	 on dam	61.582142803686
[PROJECTOR] after resists dam	52.061461312553
[PROJECTOR] after flat damage armor	52.061461312553
[PROJECTOR] final dam	52.061461312553
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2983637]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cutpurse!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[Identify]	blood-soaked pair of rough leather boots of tirelessness	true
[LOG]	Rybanic picks up (j.): #0080FF##UID:61817:0#blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 52 turns (stop reason: at door).
[LOG]	
Vault id	1	opens:	31	4	14	9
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	10.698743036712	 lost tiles => 	20.586655134477
[PROJECTOR] starting dam	93.251094061337
[PROJECTOR] after difficulty dam	93.251094061337
[PROJECTOR] res	0	1	 on dam	117.49637851729
[PROJECTOR] after resists dam	117.49637851729
[PROJECTOR] after flat damage armor	117.49637851729
[PROJECTOR] final dam	117.49637851729
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3024159]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#117 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	61399	armoured skeleton warrior	25	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	armoured skeleton warrior	 :: 	44.082477970522	7	15.2	11.2	::	1.2079215610874
checkHit	27	11.2
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	15.2	0.56923076923077	with APR	7
[ATTACK] after armor	35.882477970522
[ATTACK] after range	39
[PHYS CRIT %]	0
[ATTACK] after crit	39
[ATTACK] after mult	47.108940882409
[ATTACK] mace accuracy bonus	27	11.2	=	1.0158
[PROJECTOR] starting dam	47.853262148352
[PROJECTOR] after difficulty dam	47.853262148352
[PROJECTOR] res	0	1	 on dam	47.853262148352
[PROJECTOR] after resists dam	47.853262148352
[PROJECTOR] after flat damage armor	47.853262148352
[PROJECTOR] final dam	47.853262148352
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] final dam	8.5
checkHit	18.939307767822	32.5
=> chance to hit	17
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#48 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.343139943967	2	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	23.343139943967	versus	1	0.3	with APR	2
[ATTACK] after armor	23.343139943967
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] numbed dam	17.34
[PROJECTOR] final dam	17.34
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#17 physical#LAST# damage.
[LOG]	
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3026076]
New GL Shader program 52
*p 52: Uniform: 0: 1406 aadjust
*p 52: Uniform: 1: 1406 antialiasingRadius
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 1406 ellipsoidalFactor
*p 52: Uniform: 4: 1406 horizontalScrollingSpeed
*p 52: Uniform: 5: 8B50 impact
*p 52: Uniform: 6: 8B51 impact_color
*p 52: Uniform: 7: 1406 impact_tick
*p 52: Uniform: 8: 1406 impact_time
*p 52: Uniform: 9: 1406 oscillationSpeed
*p 52: Uniform: 10: 1406 shieldIntensity
*p 52: Uniform: 11: 1406 tick
*p 52: Uniform: 12: 1406 tick_start
*p 52: Uniform: 13: 1406 time_factor
*p 52: Uniform: 14: 1406 verticalScrollingSpeed
*p 52: Uniform: 15: 1406 wobblingPower
*p 52: Uniform: 16: 1406 wobblingSpeed
*p 52: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	armoured skeleton warrior	 :: 	44.082477970522	7	15.2	11.2	::	1
checkHit	27	11.2
=> chance to hit	90
[ATTACK] raw dam	44.082477970522	versus	15.2	0.56923076923077	with APR	7
[ATTACK] after armor	35.882477970522
[ATTACK] after range	59
[PHYS CRIT %]	0
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	11.2	=	1.0158
[PROJECTOR] starting dam	59.9322
[PROJECTOR] after difficulty dam	59.9322
[PROJECTOR] res	0	1	 on dam	59.9322
[PROJECTOR] after resists dam	59.9322
[PROJECTOR] after flat damage armor	59.9322
[PROJECTOR] final dam	59.9322
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	10
[PROJECTOR] after resists dam	8.5
[PROJECTOR] after flat damage armor	8.5
[PROJECTOR] numbed dam	7.225
[PROJECTOR] final dam	7.225
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.343139943967	2	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	23.343139943967	versus	1	0.3	with APR	2
[ATTACK] after armor	23.343139943967
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	15	0.85	 on dam	30
[PROJECTOR] after resists dam	25.5
[PROJECTOR] after flat damage armor	25.5
[PROJECTOR] final dam	25.5
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(26 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	armoured skeleton warrior	 :: 	44.082477970522	7	15.2	11.2	::	1
checkHit	27	11.2
=> chance to hit	90
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses Something.
AI took for target	61399	armoured skeleton warrior	::	1690	golem (servant of Rybanic)	1	<	100
[LOG]	Armoured skeleton warrior uses Disarm.
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.343139943967	2	1	11.4	::	0.88729833462074
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	23.343139943967	versus	1	0.3	with APR	2
[ATTACK] after armor	23.343139943967
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	25.731651704002
[PROJECTOR] starting dam	25.731651704002
[PROJECTOR] after difficulty dam	25.731651704002
[PROJECTOR] res	15	0.85	 on dam	25.731651704002
[PROJECTOR] after resists dam	21.871903948401
[PROJECTOR] after flat damage armor	21.871903948401
[PROJECTOR] final dam	21.871903948401
checkHit	18.399295405068	32
=> chance to hit	16
[LOG]	Golem (servant of Rybanic) is disarmed!
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#UID:61399:0#Armoured skeleton warrior hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61854	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	61.582142803686
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3028324]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Armoured skeleton warrior for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Armoured skeleton warrior!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	Flames start to appear arround golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 51
*p 51: Uniform: 0: 1406 tick
*p 51: Uniform: 1: 1406 time_factor
*p 51: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	61393	degenerated skeleton warrior	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	degenerated skeleton warrior	 :: 	19.506134668318	0	5	4.15	::	1.2079215610874
checkHit	32	4.15
=> chance to hit	100
[ATTACK] raw dam	19.506134668318	versus	5	0.3	with APR	0
[ATTACK] after armor	14.506134668318
[ATTACK] after range	14
[PHYS CRIT %]	1.9
[ATTACK] after crit	14
[ATTACK] after mult	16.910901855224
[PROJECTOR] starting dam	16.910901855224
[PROJECTOR] after difficulty dam	16.910901855224
[PROJECTOR] res	0	1	 on dam	16.910901855224
[PROJECTOR] after resists dam	16.910901855224
[PROJECTOR] after flat damage armor	16.910901855224
[PROJECTOR] final dam	16.910901855224
checkHit	32.5	15.271656639997
=> chance to hit	94
[KNOCKBACK] from	38	38	over	3
[KNOCKBACK] try	38	5	2
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Degenerated skeleton warrior for #aaaaaa#17 physical#LAST# damage.
degenerated skeleton warrior	61393	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.55628045569	1	1	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[LOG]	#UID:61393:0#Degenerated skeleton warrior misses Golem (servant of Rybanic).
[SOUND] loading from	/data/sound/creatures/skeletons/skell_3.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_3.ogg" : <static>
[LOG]	
[Identify]	reinforced iron shield of cold resistance (#RESIST#)	true
[LOG]	Rybanic picks up (o.): #00FF80##UID:61396:0#reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 39 block)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with innate combat
[ATTACK] to 	degenerated skeleton warrior	 :: 	19.506134668318	0	5	4.15	::	1
checkHit	32	4.15
=> chance to hit	100
[ATTACK] raw dam	19.506134668318	versus	5	0.3	with APR	0
[ATTACK] after armor	14.506134668318
[ATTACK] after range	14
[PHYS CRIT %]	1.9
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#14 physical#LAST# damage.
degenerated skeleton warrior	61393	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.55628045569	1	1	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[ATTACK] raw dam	20.55628045569	versus	1	0.3	with APR	1
[ATTACK] after armor	20.55628045569
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	15	0.85	 on dam	21
[PROJECTOR] after resists dam	17.85
[PROJECTOR] after flat damage armor	17.85
[PROJECTOR] final dam	17.85
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#18 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	degenerated skeleton warrior	 :: 	44.082477970522	7	5	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	50.11965
[PROJECTOR] after difficulty dam	50.11965
[PROJECTOR] res	0	1	 on dam	50.11965
[PROJECTOR] after resists dam	50.11965
[PROJECTOR] after flat damage armor	50.11965
[PROJECTOR] final dam	50.11965
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.55628045569	1	1	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[ATTACK] raw dam	20.55628045569	versus	1	0.3	with APR	1
[ATTACK] after armor	20.55628045569
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	degenerated skeleton warrior	 :: 	44.082477970522	7	5	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	74
[PHYS CRIT %]	2.4
[ATTACK] after crit	74
[ATTACK] after mult	74
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	75.6909
[PROJECTOR] after difficulty dam	75.6909
[PROJECTOR] res	0	1	 on dam	75.6909
[PROJECTOR] after resists dam	75.6909
[PROJECTOR] after flat damage armor	75.6909
[PROJECTOR] final dam	75.6909
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3036004]
New GL Shader program 53
*p 53: Uniform: 0: 8B50 ellipsoidalFactor
*p 53: Uniform: 1: 1406 flameIntensity
*p 53: Uniform: 2: 1406 shockwaveSpeed
*p 53: Uniform: 3: 1406 shockwaveWidth
*p 53: Uniform: 4: 1406 tick
*p 53: Uniform: 5: 1406 tick_start
*p 53: Uniform: 6: 1406 time_factor
*p 53: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3036004]
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3036004]
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	15	0.85	 on dam	35
[PROJECTOR] after resists dam	29.75
[PROJECTOR] after flat damage armor	29.75
[PROJECTOR] final dam	29.75
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3036004]
[LOG]	Trap hits Golem (servant of Rybanic) for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	
[Identify]	impenetrable steel mail armour of cold resistance	true
[LOG]	Rybanic picks up (o.): #00FF80##UID:61390:0#impenetrable steel mail armour of cold resistance (2 def, 15 armour)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	0	1	 on dam	101.92190205758
[PROJECTOR] after resists dam	101.92190205758
[PROJECTOR] after flat damage armor	101.92190205758
[PROJECTOR] final dam	101.92190205758
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	4.8246409849554	0.95175359015045	 on dam	31.946869839292
[PROJECTOR] after resists dam	30.405548063615
[PROJECTOR] after flat damage armor	30.405548063615
[PROJECTOR] final dam	30.405548063615
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	0	1	 on dam	101.92190205758
[PROJECTOR] after resists dam	101.92190205758
[PROJECTOR] after flat damage armor	101.92190205758
[PROJECTOR] final dam	101.92190205758
[PROJECTOR] starting dam	16.178079691679
[PROJECTOR] after difficulty dam	16.178079691679
[PROJECTOR] res	34	0.66	 on dam	20.384380411516
[PROJECTOR] after resists dam	13.453691071601
[PROJECTOR] res	0	1	 on dam	13.453691071601
[PROJECTOR] after self-resists dam	13.453691071601
[PROJECTOR] after flat damage armor	13.453691071601
[PROJECTOR] final dam	13.453691071601
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3042045]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Degenerated skeleton warrior for #LIGHT_RED#102 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits #fbd578#Rybanic#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Degenerated skeleton warrior for #LIGHT_RED#102 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST# (132 total damage).
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Degenerated skeleton warrior!#{normal}#
AI took for target	61419	degenerated skeleton warrior	::	1692	Rybanic	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	61855	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	64.148065420506
[PROJECTOR] after resists dam	64.148065420506
[PROJECTOR] after flat damage armor	64.148065420506
[PROJECTOR] final dam	64.148065420506
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3043793]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Degenerated skeleton warrior for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Degenerated skeleton warrior!#{normal}#
[LOG]	
Loading tile	object/mace_iron.png
[Identify]	spiked steel mail armour of lightning resistance	true
[LOG]	Rybanic picks up (p.): #00FF80##UID:61407:0#spiked steel mail armour of lightning resistance (2 def, 6 armour)#LAST#.
[Identify]	acidic iron mace of phasing	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:61411:0#acidic iron mace of phasing (7.5-10.5 power, 7 apr)#LAST#.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	bright brass lantern of the zealot	true
[LOG]	Rybanic picks up (z.): #00FF80##UID:61416:0#bright brass lantern of the zealot#LAST#.
[LOG]	
[LOG]	Rybanic walks on a poison spore.
Loading tile	trap/trap_acid_blast_01.png
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	30	0.7	 on dam	9.8333333333333
[PROJECTOR] after resists dam	6.8833333333333
[PROJECTOR] after flat damage armor	6.8833333333333
[PROJECTOR] final dam	6.8833333333333
checkHit	24.9	10
=> chance to hit	88
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Poison cloud's poison area effect hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	30	0.7	 on dam	9.8333333333333
[PROJECTOR] after resists dam	6.8833333333333
[PROJECTOR] after flat damage armor	6.8833333333333
[PROJECTOR] final dam	6.8833333333333
checkHit	24.9	10
=> chance to hit	88
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Poison cloud's poison area effect hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) walks on a poison spore.
[LOG]	
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	30	0.7	 on dam	9.8333333333333
[PROJECTOR] after resists dam	6.8833333333333
[PROJECTOR] after flat damage armor	6.8833333333333
[PROJECTOR] final dam	6.8833333333333
checkHit	24.9	10
=> chance to hit	88
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Poison cloud's poison area effect hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	30	0.7	 on dam	9.8333333333333
[PROJECTOR] after resists dam	6.8833333333333
[PROJECTOR] after flat damage armor	6.8833333333333
[PROJECTOR] final dam	6.8833333333333
checkHit	24.9	10
=> chance to hit	88
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Poison cloud's poison area effect hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#7 nature#LAST# damage.
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	9.8333333333333
[PROJECTOR] after difficulty dam	9.8333333333333
[PROJECTOR] res	15	0.85	 on dam	9.8333333333333
[PROJECTOR] after resists dam	8.3583333333333
[PROJECTOR] after flat damage armor	8.3583333333333
[PROJECTOR] final dam	8.3583333333333
[LOG]	Poison cloud's poison area effect hits Golem (servant of Rybanic) for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Today is the 28th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 78 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61856:0#agate#LAST# from #00FF80##UID:61411:0#acidic iron mace of phasing (7.5-10.5 power, 7 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61857:0#opal#LAST# from #00FF80##UID:61407:0#spiked steel mail armour of lightning resistance (2 def, 6 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61858:0#aquamarine#LAST# from #00FF80##UID:61390:0#impenetrable steel mail armour of cold resistance (2 def, 15 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:61859:0#ametrine#LAST# from #00FF80##UID:61396:0#reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 39 block)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 47 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 35 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:61774:0#pouch of iron shots (22/22, 9-10.8 power, 1 apr)#LAST#.
[LOG]	You gain 2.64 gold from the transmogrification of #00FF80##UID:61416:0#bright brass lantern of the zealot#LAST#.
[LOG]	You gain 3.70 gold from the transmogrification of #0080FF##UID:61817:0#blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:61769:0#elm starstaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	You gain 2.02 gold from the transmogrification of #00FF80##UID:61772:0#stabilizing copper amulet#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x3021e078
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Ruins of Kor'Pul
[ZONE] loading from last persistent	wilderness	table: 0x2d8a2db0
[ZONE] using old zone	wilderness
Make wait background texture 2036 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2046 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 mapCoord
*p 51: Uniform: 1: 8B50 texSize
*p 51: Uniform: 2: 1406 tick
*p 51: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1430, 692 ticks
Loading tile	terrain/jungle/jungle_grass_inner_3_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[MUSIC] stoping	Swashing the buck.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1919 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-ruins-kor-pul.teaz	::	table: 0x36c38e38	=>	table: 0x353dbc90	(4119)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x35be6460	(5222)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x12d407c8	(1)
Loading savefile 	/save//
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x34dc3910	=>	table: 0x38f3e5c8	(777)
Loading savefile 	/save/party/
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-ruins-kor-pul.teaz.tmp
Saved zipname /save/Rybanic/zone-ruins-kor-pul.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-ruins-kor-pul.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Today is the 29th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
[LOG]	
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	8ca46ab454c8c6a3c429a18dd8c15ff1	zone	/save/Rybanic/zone-ruins-kor-pul.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-ruins-kor-pul.teaz	8ca46ab454c8c6a3c429a18dd8c15ff1
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	bcbb898e5a4b314a85fb78cfeed60d70	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	bcbb898e5a4b314a85fb78cfeed60d70
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
AI took for target	6392	Allied Kingdoms halfling patrol	::	6389	adventurers party	4	<	16
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x11a3a118
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	town-derth	table: 0x12c1b3f0
[ZONE] using old zone	town-derth
Make wait background texture 1925 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2004 (60x60)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 mapCoord
*p 36: Uniform: 1: 8B50 texSize
*p 36: Uniform: 2: 1406 tick
*p 36: Uniform: 3: 8B5E tex
Wait finished, counted 300, 300 ticks
Not gone east, no backup guardian
Running on level loads	town-derth-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
Updating zone name	Derth
C Map minimap texture: 2003 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x12ba7d40	=>	table: 0x2ebf89f8	(4693)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x2d6481d0	(7659)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x37b19338	(1)
Loading savefile 	/save//
[STORE] not restocking yet [stores_restock]	1	nil	1
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x118d0e08	=>	table: 0x34d23668	(777)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	d218fc59270a50746b6f862a6e3673e7	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	d218fc59270a50746b6f862a6e3673e7
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	b017c062ac69dda45b6f09a146428f78	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	b017c062ac69dda45b6f09a146428f78
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2d1485c0
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[ZONE] loading from last persistent	wilderness	table: 0x12ba7d40
[ZONE] using old zone	wilderness
Make wait background texture 366 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 469 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 30
*p 30: Uniform: 0: 8B50 mapCoord
*p 30: Uniform: 1: 8B50 texSize
*p 30: Uniform: 2: 1406 tick
*p 30: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1430, 653 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 480 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-derth.teaz	::	table: 0x34e02cf0	=>	table: 0x3533ae08	(6890)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[LOG]	Today is the 30th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x2d12e098	(5213)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x2d2722f0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x34f24bc8	=>	table: 0x360d2b50	(777)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-derth.teaz.tmp
Saved zipname /save/Rybanic/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-derth.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Today is the 1st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
[LOG]	
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	cfb5f550b79d78d3e877d69367a8965d	zone	/save/Rybanic/zone-town-derth.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-derth.teaz	cfb5f550b79d78d3e877d69367a8965d
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	6f597c368507e4e3fc99bd25305ea786	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	6f597c368507e4e3fc99bd25305ea786
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[CHAT] loaded	welcome	table: 0x36fd8fd8
[CHAT] loaded	quest	table: 0x35df1dc0
[CHAT] loaded	quest2	table: 0x39318818
[CHAT] loaded	quest3	table: 0x30264418
[CHAT] loaded	quest3_mage	table: 0x12750178
[CHAT] loaded	unique	table: 0x3667c9f8
[CHAT] loaded	thanks	table: 0x2d0d9e10
[CHAT] loaded	thanks_mage	table: 0x39755400
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	What brings an apprentice mage out into the wilds?	nil	quest
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	It is no trouble at all! Please tell me!	nil	quest2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Who are the people of Angolwen?	nil	quest3
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I will keep that in mind!	function: 0x368d5d40	nil
===	nil	nil
[QUEST] given to	table: 0x0b3818b0	mage-apprentice
[LOG]	#LIGHT_GREEN#Accepted quest 'An apprentice task'! #WHITE#(Press 'j' to see the quest log)
[CHAT] loaded	welcome	table: 0x2b54b188
[CHAT] loaded	quest	table: 0x03eecb98
[CHAT] loaded	quest2	table: 0x2bdd7688
[CHAT] loaded	quest3	table: 0x0fe40a88
[CHAT] loaded	quest3_mage	table: 0x2bf3e6c8
[CHAT] loaded	unique	table: 0x2b5ab700
[CHAT] loaded	thanks	table: 0x2b8b72a8
[CHAT] loaded	thanks_mage	table: 0x2b354520
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I found this artefact; it looks powerful and arcane infused. Maybe it would be enough?	function: 0x2d7e0d38	unique
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] try update status on	Rybanic	table: 0x125644c0	1	nil
[LOG]	#LIGHT_GREEN#Quest 'An apprentice task' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	You have no more #FFD700##UID:58782:0#Skeletal Claw (19-20.9 power, 8 apr)#LAST#
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Well, I cannot use it anyway.	nil	welcome
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	So you have enough magical items now?	nil	thanks
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Oh! How could such a place be kept secret for so long... This is interesting indeed. Thank you for your trust!	function: 0x2b7f0ca0	nil
Loading tile	terrain/town1.png
Loading tile	terrain/grass.png
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Donation check: too soon (donator)
[LOG]	#VIOLET#Option unlocked: New Class: #LIGHT_GREEN#Archmage
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: The secret city (Roguelike)!
Donation check: too soon (donator)
[QUEST] try update status on	Rybanic	table: 0x125644c0	100	nil
[LOG]	#LIGHT_GREEN#Quest 'An apprentice task' is done! #WHITE#(Press 'j' to see the quest log)
AI took for target	6392	Allied Kingdoms halfling patrol	::	6390	adventurers party	16	<	16
[LOG]	
[LOG]	Today is the 2nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
[LOG]	
Spawned hostile	45	44	adventurers party
[LOG]	Today is the 3rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2b6cf660
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-scintillating-caves.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Arawe the steel waraxe into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing Khelantir into world artifacts
Importing Noonnigh into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Splendourvenom into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	5
[ZONE] persisting to persist_last_zones	scintillating-caves
[ZONE] forgetting old zone	trollmire
Make wait background texture 444 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 61 ticks
Make wait background texture 650 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 1138 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	242
Floodfill group	23	21
Floodfill group	34	112
Floodfill group	74	1
Floodfill group	166	144
Floodfill group	204	12
Floodfill group	427	12
Floodfill group	517	390
Floodfill group	524	202
Floodfill group	645	4
Floodfill group	1002	52
Floodfill group	1022	29
Floodfill group	1083	23
Generating cavern
Floodfill group	1	30
Floodfill group	15	832
Floodfill group	20	18
Floodfill group	22	16
Floodfill group	34	14
Floodfill group	98	70
Floodfill group	138	47
Floodfill group	162	7
Floodfill group	566	2
Floodfill group	634	192
Floodfill group	945	13
Floodfill group	1177	1
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_ladder_up.png
[TOME ENTITY FILTER] selected Double Ego	6.3762134290012	20.5
[TOME ENTITY FILTER] selected Ego	27.788329624405	65.5
fight: 	iron dagger of daylight	acidic steel dagger of crippling	::	nil	MAINHAND
fight: 	iron dagger of daylight	acidic steel dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	26.383504028987	65.5
fight: 	rough leather armour of acid resistance	acidic steel dagger of crippling	::	nil	BODY
fight: 	rough leather armour of acid resistance	iron dagger of daylight	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	44.268110701178	65.5
[TOME ENTITY FILTER] selected Ego	29.961174853719	65.5
Loading tile	npc/humanoid_human_rogue.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/crystal_npc.png
[TOME ENTITY FILTER] selected Ego	23.6804267924	65.5
Loading tile	npc/dragon_fire_fire_drake_hatchling.png
[TOME ENTITY FILTER] selected Double Ego	11.800302046421	20.5
[TOME ENTITY FILTER] selected Ego	32.351976042928	65.5
[TOME ENTITY FILTER] selected Double Ego	5.7336999833895	20.5
Random elite generating
Adding to random boss class	Rogue	Rogue
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Hide in Plain Sight	7
Random boss forbade talent because of level	Precision	7
Random boss forbade talent because of level	Unending Frenzy	7
Random boss forbade talent because of level	Piercing Sight	7
Random boss forbade talent because of level	Sweep	7
Random boss forbade talent because of level	Cripple	7
Random boss forbade talent because of level	Switch Place	7
Random boss forbade talent because of level	Spell Shield	7
Random boss forbade talent because of level	Sticky Smoke	7
Random boss forbade talent because of level	Unseen Actions	7
Random boss forbade talent because of level	Nimble Movements	7
Random boss forbade talent because of level	Venomous Strike	7
Random boss forbade talent because of level	Trap Launcher	7
Random boss forbade talent because of level	Perfect Strike	7
Random boss forbade talent because of level	Momentum	7
Random boss forbade talent because of level	Misdirection	7
Random boss forbade talent because of level	Empower Poisons	7
Random boss forbade talent because of level	Willful Combat	7
Random boss forbade talent because of level	Vile Poisons	7
Random boss forbade talent because of level	Blinding Speed	7
Random boss forbade talent because of level	Snap	7
Random boss forbade talent because of level	Heave	7
Random boss forbade talent because of level	Slow Motion	7
Random boss forbade talent because of level	Toxic Death	7
Random boss forbade talent because of level	Whirlwind	7
Adding 8 random class talents to boss
 * talent	T_DUAL_WEAPON_TRAINING
 * talent	T_TRAP_MASTERY
 * talent	T_SCOUNDREL
 * talent	T_QUICK_RECOVERY
 * talent	T_KNIFE_MASTERY
 * talent	T_WEAPON_COMBAT
 * talent	T_HEIGHTENED_SENSES
 * talent	T_DUAL_WEAPON_DEFENSE
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	7	points = 	7	nb_powers = 	3
Creating randart Nightburst(immaculate cured leather armour) with dark with level 7
 * using themes	lightning,dark
[TOME ENTITY FILTER] selected Double Greater	1.4339750006176	10.5
[TOME ENTITY FILTER] selected Greater	38.460968479505	50.5
fight: 	iron dagger of evisceration	plaguebringer's iron dagger of the mystic	::	nil	MAINHAND
fight: 	iron dagger of evisceration	plaguebringer's iron dagger of the mystic	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	60.359508235906	95.5
fight: 	spiked rough leather armour of acid resistance	plaguebringer's iron dagger of the mystic	::	nil	BODY
fight: 	spiked rough leather armour of acid resistance	iron dagger of evisceration	::	nil	BODY
Added unique	mod.class.NPC/Zubovea the dire wolf	::	1
Added unique	mod.class.Object/Crystal Focus	::	1
[TOME ENTITY FILTER] selected Double Ego	45.481794779068	53
[TOME ENTITY FILTER] selected Ego	74.209448537372	98
[TOME ENTITY FILTER] selected Double Ego	22.829030086014	53
Loading tile	npc/spellblaze_crystal.png
Added unique	mod.class.NPC/Spellblaze Crystal	::	1
Guardian allocated: 	SPELLBLAZE_CRYSTAL	84786	Spellblaze Crystal
[TOME ENTITY FILTER] selected basic	82.219606505758	112.5
[TOME ENTITY FILTER] selected Ego	47.41801090362	65.5
[TOME ENTITY FILTER] selected Ego	55.996469130273	65.5
[TOME ENTITY FILTER] selected Money	66.341941248705	72.5
[TOME ENTITY FILTER] selected Ego	42.532267620562	65.5
[TOME ENTITY FILTER] selected Ego	31.560615472044	65.5
Placed lore	research log	20	38
[Identify]	research log	true
Placed lore	research log	26	45
[Identify]	research log	true
Wait finished, counted 1311, 638 ticks
[1] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor8.png
Assigned events list
[1] = {
  [1] = spellblaze-scar
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.5	1	2
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Scintillating Caves (3)
C Map minimap texture: 1372 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x121efce0	=>	table: 0x38bbe468	(4717)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0ce91f70	=>	table: 0x04014e30	(3803)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cdd1bf8	=>	table: 0x5bb43738	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x5bb471f0	=>	table: 0x30c63c80	(776)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	1f727b64a09eb83fa2db30f744012ccc	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	1f727b64a09eb83fa2db30f744012ccc
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	4c620b721185ffd78c56c8cc7ac325a3	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	4c620b721185ffd78c56c8cc7ac325a3
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85642	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0.83408840054354	0.99165911599456	 on dam	70.562871962556
[PROJECTOR] after resists dam	69.974315232426
[PROJECTOR] after flat damage armor	69.974315232426
[PROJECTOR] final dam	69.974315232426
[SOUND] loading from	/data/sound/creatures/bee/bee_die.ogg	:=:	sound "/data/sound/creatures/bee/bee_die.ogg" : <static>
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3216964]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Hornet swarm for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Hornet swarm!#{normal}#
AI took for target	84634	giant brown rat	::	1692	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85643	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	84634	giant brown rat	36	<	100
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	67.996949345736
[PROJECTOR] after resists dam	67.996949345736
[PROJECTOR] after flat damage armor	67.996949345736
[PROJECTOR] final dam	67.996949345736
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3219172]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron waraxe of crippling	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:84800:0#iron waraxe of crippling (6.5-9.1 power, 2 apr)#LAST#.
AI took for target	84632	crimson crystal	::	1692	Rybanic	16	<	100
crimson crystal	84632	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	84632	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	85644	after	84632
[PROJECTOR] starting dam	55.699721032159
[PROJECTOR] after difficulty dam	55.699721032159
[PROJECTOR] res	20	0.8	 on dam	55.699721032159
[PROJECTOR] after resists dam	44.559776825727
[PROJECTOR] after flat damage armor	44.559776825727
[PROJECTOR] final dam	44.559776825727
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	#UID:84632:0#Crimson crystal drains life from #fbd578#Rybanic#LAST#!
[LOG]	Crimson crystal's Blood Grasp hits #fbd578#Rybanic#LAST# for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Crimson crystal receives #LIGHT_GREEN#22 healing#LAST# from #UID:1692:0##fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85645	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	70.562871962556
[PROJECTOR] after resists dam	70.562871962556
[PROJECTOR] after flat damage armor	70.562871962556
[PROJECTOR] final dam	70.562871962556
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3221254]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Crimson crystal for #LIGHT_RED#71 fire#LAST# damage.
crimson crystal	84632	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85646	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	0	1	 on dam	66.713988037326
[PROJECTOR] after resists dam	66.713988037326
[PROJECTOR] after flat damage armor	66.713988037326
[PROJECTOR] final dam	66.713988037326
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3223337]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Crimson crystal for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Crimson crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	84616	white worm mass	::	1692	Rybanic	25	<	100
white worm mass	84616	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	44	20	::	nil
[MULTIPLY]	2	uids	84616	=>	85647	::	nil	nil
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85648	after	1692
[TARGET] Passing target	red crystal	from	white worm mass	to	Rybanic
[TARGET] Passing target	red crystal	from	white worm mass	to	Rybanic
white worm mass	85647	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	45	21	::	nil
[MULTIPLY]	0	uids	85647	=>	85649	::	nil	nil
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	1.5547278500265	0.98445272149973	 on dam	73.128794579377
[PROJECTOR] after resists dam	71.991840843662
[PROJECTOR] after flat damage armor	71.991840843662
[PROJECTOR] final dam	71.991840843662
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3227032]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#72 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	85649	white worm mass	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	83.346587715032
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	85.22188593862
[PROJECTOR] after difficulty dam	85.22188593862
[PROJECTOR] res	0	1	 on dam	85.22188593862
[PROJECTOR] after resists dam	85.22188593862
[PROJECTOR] after flat damage armor	85.22188593862
[PROJECTOR] final dam	85.22188593862
checkHit	9.2900904535129	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits White worm mass for #aaaaaa#85 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed White worm mass!#{normal}#
red crystal	84612	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85650	after	1692
red crystal	84633	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	100	0	 on dam	65.431026728916
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3227821]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	85647	white worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	70.400688384078
[PROJECTOR] after difficulty dam	70.400688384078
[PROJECTOR] res	0	1	 on dam	70.400688384078
[PROJECTOR] after resists dam	70.400688384078
[PROJECTOR] after flat damage armor	70.400688384078
[PROJECTOR] final dam	70.400688384078
checkHit	32.5	9.2900904535129
=> chance to hit	95
[KNOCKBACK] from	43	43	over	3
[KNOCKBACK] try	45	20	2
[KNOCKBACK] try	46	19	1	::	true
[KNOCKBACK] failsafe knocked to	45	20	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits White worm mass for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed White worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85651	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	100	0	 on dam	66.713988037326
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3228776]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[ATTACK] raw dam	0.38046121886181	versus	1	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	1690	golem (servant of Rybanic)	::	84633	red crystal	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3228915]
New GL Shader program 55
*p 55: Uniform: 0: 1406 aadjust
*p 55: Uniform: 1: 1406 antialiasingRadius
*p 55: Uniform: 2: 8B51 color
*p 55: Uniform: 3: 1406 ellipsoidalFactor
*p 55: Uniform: 4: 1406 horizontalScrollingSpeed
*p 55: Uniform: 5: 8B50 impact
*p 55: Uniform: 6: 8B51 impact_color
*p 55: Uniform: 7: 1406 impact_tick
*p 55: Uniform: 8: 1406 impact_time
*p 55: Uniform: 9: 1406 oscillationSpeed
*p 55: Uniform: 10: 1406 shieldIntensity
*p 55: Uniform: 11: 1406 tick
*p 55: Uniform: 12: 1406 tick_start
*p 55: Uniform: 13: 1406 time_factor
*p 55: Uniform: 14: 1406 verticalScrollingSpeed
*p 55: Uniform: 15: 1406 wobblingPower
*p 55: Uniform: 16: 1406 wobblingSpeed
*p 55: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	60.593
[PROJECTOR] after difficulty dam	60.593
[PROJECTOR] res	0	1	 on dam	60.593
[PROJECTOR] after resists dam	60.593
[PROJECTOR] after flat damage armor	60.593
[PROJECTOR] final dam	60.593
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85652	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	100	0	 on dam	74.411755887787
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3230202]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	63.674
[PROJECTOR] after difficulty dam	63.674
[PROJECTOR] res	0	1	 on dam	63.674
[PROJECTOR] after resists dam	63.674
[PROJECTOR] after flat damage armor	63.674
[PROJECTOR] final dam	63.674
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#64 physical#LAST# damage.
Loading tile	object/red_crystal_shard.png
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Red crystal!#{normal}#
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	100	0	 on dam	101.92190205758
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3231581]
New GL Shader program 53
*p 53: Uniform: 0: 8B50 ellipsoidalFactor
*p 53: Uniform: 1: 1406 flameIntensity
*p 53: Uniform: 2: 1406 shockwaveSpeed
*p 53: Uniform: 3: 1406 shockwaveWidth
*p 53: Uniform: 4: 1406 tick
*p 53: Uniform: 5: 1406 tick_start
*p 53: Uniform: 6: 1406 time_factor
*p 53: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	84612	red crystal	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[ATTACK] raw dam	0.38046121886181	versus	1	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	68
[PHYS CRIT %]	2.4
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	69.836
[PROJECTOR] after difficulty dam	69.836
[PROJECTOR] res	0	1	 on dam	69.836
[PROJECTOR] after resists dam	69.836
[PROJECTOR] after flat damage armor	69.836
[PROJECTOR] final dam	69.836
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#70 physical#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	56.485
[PROJECTOR] after difficulty dam	56.485
[PROJECTOR] res	0	1	 on dam	56.485
[PROJECTOR] after resists dam	56.485
[PROJECTOR] after flat damage armor	56.485
[PROJECTOR] final dam	56.485
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#56 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Red crystal!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	84619	midge swarm	::	1692	Rybanic	100	<	100
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
AI took for target	1690	golem (servant of Rybanic)	::	84619	midge swarm	81	<	100
AI took for target	84619	midge swarm	::	1692	Rybanic	36	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the south (midge swarm)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	Midge swarm speeds up.
Adding entity	85653	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	74.411755887787
[PROJECTOR] after resists dam	74.411755887787
[PROJECTOR] after flat damage armor	74.411755887787
[PROJECTOR] final dam	74.411755887787
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3241122]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Midge swarm for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Midge swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	84624	fire drake hatchling	::	1692	Rybanic	100	<	100
AI took for target	84628	fire drake hatchling	::	1692	Rybanic	100	<	100
AI took for target	84630	fire drake hatchling	::	1692	Rybanic	81	<	100
[LOG]	Ran for 20 turns (stop reason: hostile spotted to the northwest (fire drake hatchling)).
[LOG]	
AI took for target	84626	fire drake hatchling	::	1692	Rybanic	100	<	100
AI took for target	1690	golem (servant of Rybanic)	::	84630	fire drake hatchling	49	<	100
AI took for target	84626	fire drake hatchling	::	1692	Rybanic	64	<	100
[TARGET] Passing target	sandworm	from	fire drake hatchling	to	Rybanic
AI took for target	84630	fire drake hatchling	::	1692	Rybanic	25	<	100
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic casts Command Staff.
Just started the chat, and we apparently have o.factory_settings.
[CHAT] loaded	welcome	table: 0x0ff36d98
[CHAT] loaded	element_mage	table: 0x5b222808
[CHAT] loaded	element_star	table: 0x5b231e60
[CHAT] loaded	element_vile	table: 0x5b239718
[CHAT] loaded	how_speak	table: 0x3077a4d8
[CHAT] loaded	which_aspect	table: 0x36e66c90
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Lightning]	function: 0x5b23b5d8	nil
(in chat's set_element) state.set_element is 	true
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1.2079215610874
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	70.421343842772
[PROJECTOR] after difficulty dam	70.421343842772
[PROJECTOR] res	0	1	 on dam	70.421343842772
[PROJECTOR] after resists dam	70.421343842772
[PROJECTOR] after flat damage armor	70.421343842772
[PROJECTOR] final dam	70.421343842772
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] final dam	3.4
checkHit	16.853403098108	32.5
=> chance to hit	11
[LOG]	Fire drake hatchling is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#70 physical#LAST# damage.
[LOG]	#UID:84630:0#Fire drake hatchling hits Golem (servant of Rybanic) for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85662	after	1692
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3266911]
New GL Shader program 51
*p 51: Uniform: 0: 1406 aadjust
*p 51: Uniform: 1: 1406 antialiasingRadius
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 1406 ellipsoidalFactor
*p 51: Uniform: 4: 1406 horizontalScrollingSpeed
*p 51: Uniform: 5: 8B50 impact
*p 51: Uniform: 6: 8B51 impact_color
*p 51: Uniform: 7: 1406 impact_tick
*p 51: Uniform: 8: 1406 impact_time
*p 51: Uniform: 9: 1406 oscillationSpeed
*p 51: Uniform: 10: 1406 shieldIntensity
*p 51: Uniform: 11: 1406 tick
*p 51: Uniform: 12: 1406 tick_start
*p 51: Uniform: 13: 1406 time_factor
*p 51: Uniform: 14: 1406 verticalScrollingSpeed
*p 51: Uniform: 15: 1406 wobblingPower
*p 51: Uniform: 16: 1406 wobblingSpeed
*p 51: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	59.3224
[PROJECTOR] after difficulty dam	59.3224
[PROJECTOR] res	0	1	 on dam	59.3224
[PROJECTOR] after resists dam	59.3224
[PROJECTOR] after flat damage armor	59.3224
[PROJECTOR] final dam	59.3224
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	15	0.85	 on dam	4
[PROJECTOR] after resists dam	3.4
[PROJECTOR] after flat damage armor	3.4
[PROJECTOR] numbed dam	2.89
[PROJECTOR] final dam	2.89
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#59 physical#LAST# damage.
[LOG]	#UID:84630:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	64.402621235667
[PROJECTOR] after resists dam	64.402621235667
[PROJECTOR] after flat damage armor	64.402621235667
[PROJECTOR] final dam	64.402621235667
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #ROYAL_BLUE#64 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fire drake hatchling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85663	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	0	1	 on dam	60.889750986448
[PROJECTOR] after resists dam	60.889750986448
[PROJECTOR] after flat damage armor	60.889750986448
[PROJECTOR] final dam	60.889750986448
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(27 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(27 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #ROYAL_BLUE#61 lightning#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#32 physical#LAST# (125 total damage).
AI took for target	1690	golem (servant of Rybanic)	::	84624	fire drake hatchling	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	56
[PHYS CRIT %]	2.4
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	57.2768
[PROJECTOR] after difficulty dam	57.2768
[PROJECTOR] res	0	1	 on dam	57.2768
[PROJECTOR] after resists dam	57.2768
[PROJECTOR] after flat damage armor	57.2768
[PROJECTOR] final dam	57.2768
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#57 physical#LAST# damage.
[LOG]	#UID:84624:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
AI took for target	84624	fire drake hatchling	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.635143610024	25	1	11.4	::	1
checkHit	41	11.4
=> chance to hit	100
[ATTACK] raw dam	25.635143610024	versus	1	0.3	with APR	25
[ATTACK] after armor	25.635143610024
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	15	0.85	 on dam	25
[PROJECTOR] after resists dam	21.25
[PROJECTOR] after flat damage armor	21.25
[PROJECTOR] final dam	21.25
[TARGET] Passing target	white worm mass	from	fire drake hatchling	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.408071741507	25	1	11.4	::	1
checkHit	36.5	11.4
=> chance to hit	100
[ATTACK] raw dam	24.408071741507	versus	1	0.3	with APR	25
[ATTACK] after armor	24.408071741507
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	#UID:84624:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:84628:0#Fire drake hatchling hits Golem (servant of Rybanic) for #SLATE#(19 absorbed)#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85664	after	1692
[PROJECTOR] starting dam	52.947609553433
[PROJECTOR] after difficulty dam	52.947609553433
[PROJECTOR] res	0	1	 on dam	60.889750986448
[PROJECTOR] after resists dam	60.889750986448
[PROJECTOR] after flat damage armor	60.889750986448
[PROJECTOR] final dam	60.889750986448
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #ROYAL_BLUE#61 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fire drake hatchling!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	63.4136
[PROJECTOR] after difficulty dam	63.4136
[PROJECTOR] res	0	1	 on dam	63.4136
[PROJECTOR] after resists dam	63.4136
[PROJECTOR] after flat damage armor	63.4136
[PROJECTOR] final dam	63.4136
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#63 physical#LAST# damage.
[LOG]	#UID:84624:0#Fire drake hatchling hits Golem (servant of Rybanic) for #LIGHT_RED#3 fire#LAST# damage.
AI took for target	84624	fire drake hatchling	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.635143610024	25	1	11.4	::	1
checkHit	41	11.4
=> chance to hit	100
[ATTACK] raw dam	25.635143610024	versus	1	0.3	with APR	25
[ATTACK] after armor	25.635143610024
[ATTACK] after range	27
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	15	0.85	 on dam	27
[PROJECTOR] after resists dam	22.95
[PROJECTOR] after flat damage armor	22.95
[PROJECTOR] final dam	22.95
[LOG]	
[LOG]	#UID:84624:0#Fire drake hatchling hits Golem (servant of Rybanic) for #aaaaaa#23 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85665	after	1692
[PROJECTOR] starting dam	49.892939771505
[PROJECTOR] after difficulty dam	49.892939771505
[PROJECTOR] res	0	1	 on dam	57.37688073723
[PROJECTOR] after resists dam	57.37688073723
[PROJECTOR] after flat damage armor	57.37688073723
[PROJECTOR] final dam	57.37688073723
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	15	0.85	 on dam	31.946869839292
[PROJECTOR] after resists dam	27.154839363398
[PROJECTOR] after flat damage armor	27.154839363398
[PROJECTOR] final dam	27.154839363398
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	0	1	 on dam	31.946869839292
[PROJECTOR] after resists dam	31.946869839292
[PROJECTOR] after flat damage armor	31.946869839292
[PROJECTOR] final dam	31.946869839292
[PROJECTOR] starting dam	29.580435036382
[PROJECTOR] after difficulty dam	29.580435036382
[PROJECTOR] res	4.9661360695342	0.95033863930466	 on dam	31.946869839292
[PROJECTOR] after resists dam	30.360344813116
[PROJECTOR] after flat damage armor	30.360344813116
[PROJECTOR] final dam	30.360344813116
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#27 physical#LAST# (54 total damage).
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #ROYAL_BLUE#57 lightning#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#30 physical#LAST# (120 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fire drake hatchling	 :: 	44.082477970522	7	5	4.2	::	1
checkHit	27	4.2
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	4.2	=	1.0228
[PROJECTOR] starting dam	50.1172
[PROJECTOR] after difficulty dam	50.1172
[PROJECTOR] res	0	1	 on dam	50.1172
[PROJECTOR] after resists dam	50.1172
[PROJECTOR] after flat damage armor	50.1172
[PROJECTOR] final dam	50.1172
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Fire drake hatchling for #aaaaaa#50 physical#LAST# damage.
[LOG]	#UID:84624:0#Fire drake hatchling hits Golem (servant of Rybanic) for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Fire drake hatchling!#{normal}#
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
AI took for target	84626	fire drake hatchling	::	1690	golem (servant of Rybanic)	1	<	100
fire drake hatchling	84626	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.220996663903	25	1	11.4	::	1
checkHit	40.333333333333	11.4
=> chance to hit	100
[ATTACK] raw dam	23.220996663903	versus	1	0.3	with APR	25
[ATTACK] after armor	23.220996663903
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	15	0.85	 on dam	24
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	
[LOG]	#UID:84626:0#Fire drake hatchling hits Golem (servant of Rybanic) for #aaaaaa#20 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85666	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	67.915491484885
[PROJECTOR] after resists dam	67.915491484885
[PROJECTOR] after flat damage armor	67.915491484885
[PROJECTOR] final dam	67.915491484885
[LOG]	Rybanic's Channel Staff hits Fire drake hatchling for #ROYAL_BLUE#68 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Fire drake hatchling!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	84637	white worm mass	49	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.5	::	1.2079215610874
checkHit	27	4.5
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	4.5	=	1.0225
[PROJECTOR] starting dam	58.049690421959
[PROJECTOR] after difficulty dam	58.049690421959
[PROJECTOR] res	0	1	 on dam	58.049690421959
[PROJECTOR] after resists dam	58.049690421959
[PROJECTOR] after flat damage armor	58.049690421959
[PROJECTOR] final dam	58.049690421959
checkHit	32.5	8.4728396157893
=> chance to hit	95
[KNOCKBACK] from	28	28	over	3
[KNOCKBACK] try	28	11	2
[KNOCKBACK] try	28	10	1	::
[KNOCKBACK] try	28	9	0	::	true
[KNOCKBACK] failsafe knocked to	28	10	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits White worm mass for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed White worm mass!#{normal}#
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	84613	sandworm	100	<	100
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sandworm	 :: 	44.082477970522	7	1	2.4	::	1.2079215610874
checkHit	27	2.4
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	2.4	=	1.0246
[PROJECTOR] starting dam	81.684004478351
[PROJECTOR] after difficulty dam	81.684004478351
[PROJECTOR] res	0	1	 on dam	81.684004478351
[PROJECTOR] after resists dam	81.684004478351
[PROJECTOR] after flat damage armor	81.684004478351
[PROJECTOR] final dam	81.684004478351
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	12.300425553382	32.5
=> chance to hit	-0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#82 physical#LAST# damage.
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	Rested for 47 turns.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	84623	black crystal	::	1692	Rybanic	100	<	100
black crystal	84623	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	84623	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (black crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85667	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	0	1	 on dam	65.573577985406
[PROJECTOR] after resists dam	65.573577985406
[PROJECTOR] after flat damage armor	65.573577985406
[PROJECTOR] final dam	65.573577985406
[LOG]	Rybanic's Channel Staff hits Black crystal for #ROYAL_BLUE#66 lightning#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	84623	black crystal	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85668	after	1692
black crystal	84623	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	8
[LOG]	#{bold}#Black crystal's spell attains critical power!#{normal}#
Adding entity	85669	after	84623
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	67.915491484885
[PROJECTOR] after resists dam	67.915491484885
[PROJECTOR] after flat damage armor	67.915491484885
[PROJECTOR] final dam	67.915491484885
[LOG]	Rybanic's Channel Staff hits Black crystal for #ROYAL_BLUE#68 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[PROJECTOR] starting dam	82.488666042845
[PROJECTOR] after difficulty dam	82.488666042845
[PROJECTOR] res	20	0.8	 on dam	82.488666042845
[PROJECTOR] after resists dam	65.990932834276
[PROJECTOR] after flat damage armor	65.990932834276
[PROJECTOR] final dam	65.990932834276
[LOG]	Black crystal's Soul Rot hits #fbd578#Rybanic#LAST# for #{bold}##DARK_GREEN#66 blight#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Healing Light.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,tick_start=3284501,time_factor=2000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,tick_start=3284501,time_factor=2000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# receives #LIGHT_GREEN#250 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:741:0#Talent Healing Light is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
AI took for target	84597	rogue	::	1692	Rybanic	64	<	121
checkHit	21.505813167607	19.690410905718
=> chance to hit	54.325421215742
checkHit	21.505813167607	19.690410905718
=> chance to hit	54.325421215742
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (rogue)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85670	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	63.231664485927
[PROJECTOR] after resists dam	63.231664485927
[PROJECTOR] after flat damage armor	63.231664485927
[PROJECTOR] final dam	63.231664485927
[LOG]	Rybanic's Channel Staff hits Rogue for #ROYAL_BLUE#63 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	21.505813167607	19.690410905718
=> chance to hit	54.325421215742
[SPELL CRIT %]	8.9
Adding entity	85671	after	1692
rogue	84597	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Rogue uses Infusion: Healing.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
[LOG]	Rogue deactivates Stealth.
[LOG]	Rogue receives #LIGHT_GREEN#74 healing#LAST# from Infusion: Healing.
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	64.402621235667
[PROJECTOR] after resists dam	64.402621235667
[PROJECTOR] after flat damage armor	64.402621235667
[PROJECTOR] final dam	64.402621235667
[LOG]	Rybanic's Channel Staff hits Rogue for #ROYAL_BLUE#64 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85672	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	62.060707736188
[PROJECTOR] after resists dam	62.060707736188
[PROJECTOR] after flat damage armor	62.060707736188
[PROJECTOR] final dam	62.060707736188
[LOG]	Rybanic's Channel Staff hits Rogue for #ROYAL_BLUE#62 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85673	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	56.205923987491
[PROJECTOR] after resists dam	56.205923987491
[PROJECTOR] after flat damage armor	56.205923987491
[PROJECTOR] final dam	56.205923987491
[LOG]	Rybanic's Channel Staff hits Rogue for #ROYAL_BLUE#56 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	84635	war bear	::	1692	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (war bear)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	84635	war bear	100	<	100
AI took for target	84635	war bear	::	1692	Rybanic	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85674	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	56.205923987491
[PROJECTOR] after resists dam	56.205923987491
[PROJECTOR] after flat damage armor	56.205923987491
[PROJECTOR] final dam	56.205923987491
[LOG]	Rybanic's Channel Staff hits War bear for #ROYAL_BLUE#56 lightning#LAST# damage.
[TARGET] Passing target	Zubovea the dire wolf	from	war bear	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	85675	after	1692
[PROJECTOR] starting dam	80.948749221114
[PROJECTOR] after difficulty dam	80.948749221114
[PROJECTOR] res	0	1	 on dam	93.091061604282
[PROJECTOR] after resists dam	93.091061604282
[PROJECTOR] after flat damage armor	93.091061604282
[PROJECTOR] final dam	93.091061604282
[LOG]	Rybanic's Channel Staff hits War bear for #{bold}##ROYAL_BLUE#93 lightning#{normal}##LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	64.190642846371
[PROJECTOR] after difficulty dam	64.190642846371
[PROJECTOR] res	0	1	 on dam	64.190642846371
[PROJECTOR] after resists dam	64.190642846371
[PROJECTOR] after flat damage armor	64.190642846371
[PROJECTOR] final dam	64.190642846371
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
checkHit	19.464340658903	32.5
=> chance to hit	18
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed War bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85676	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	84775	Zubovea the dire wolf	49	<	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1.2079215610874
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	73.961664096673
[PROJECTOR] after difficulty dam	73.961664096673
[PROJECTOR] res	0	1	 on dam	73.961664096673
[PROJECTOR] after resists dam	73.961664096673
[PROJECTOR] after flat damage armor	73.961664096673
[PROJECTOR] final dam	73.961664096673
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
checkHit	32.5	8.5017219373915
=> chance to hit	95
[KNOCKBACK] from	12	12	over	3
[KNOCKBACK] try	12	31	2
[KNOCKBACK] try	12	32	1	::
[KNOCKBACK] try	12	33	0	::
[KNOCKBACK] ok knocked to	12	33	::
AI took for target	84775	Zubovea the dire wolf	::	1690	golem (servant of Rybanic)	16	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3295982]
New GL Shader program 51
*p 51: Uniform: 0: 1406 aadjust
*p 51: Uniform: 1: 1406 antialiasingRadius
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 1406 ellipsoidalFactor
*p 51: Uniform: 4: 1406 horizontalScrollingSpeed
*p 51: Uniform: 5: 8B50 impact
*p 51: Uniform: 6: 8B51 impact_color
*p 51: Uniform: 7: 1406 impact_tick
*p 51: Uniform: 8: 1406 impact_time
*p 51: Uniform: 9: 1406 oscillationSpeed
*p 51: Uniform: 10: 1406 shieldIntensity
*p 51: Uniform: 11: 1406 tick
*p 51: Uniform: 12: 1406 tick_start
*p 51: Uniform: 13: 1406 time_factor
*p 51: Uniform: 14: 1406 verticalScrollingSpeed
*p 51: Uniform: 15: 1406 wobblingPower
*p 51: Uniform: 16: 1406 wobblingSpeed
*p 51: Uniform: 17: 8B5E tex
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.87060559368698
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	18.256467866353	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	18.256467866353
[ATTACK] after range	20
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	33.064341971996
[ATTACK] after mult	28.786001072399
[PROJECTOR] starting dam	28.786001072399
[PROJECTOR] after difficulty dam	28.786001072399
[PROJECTOR] res	15	0.85	 on dam	20.725920772127
[PROJECTOR] after resists dam	17.617032656308
[PROJECTOR] after flat damage armor	17.617032656308
[PROJECTOR] final dam	17.617032656308
checkHit	18.399295405068	29
=> chance to hit	24
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1.2768882040742
checkHit	26.5	11.4
=> chance to hit	88
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	69.260751
[PROJECTOR] after difficulty dam	69.260751
[PROJECTOR] res	0	1	 on dam	69.260751
[PROJECTOR] after resists dam	69.260751
[PROJECTOR] after flat damage armor	69.260751
[PROJECTOR] stunned dam	20.7782253
[PROJECTOR] numbed dam	17.661491505
[PROJECTOR] final dam	17.661491505
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	63.238077
[PROJECTOR] after difficulty dam	63.238077
[PROJECTOR] res	0	1	 on dam	63.238077
[PROJECTOR] after resists dam	63.238077
[PROJECTOR] after flat damage armor	63.238077
[PROJECTOR] stunned dam	18.9714231
[PROJECTOR] final dam	18.9714231
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
[ATTACK] attacking with	plaguebringer's iron dagger of the mystic
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACK] attacking with	iron dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.68181818181818
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	18.256467866353	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	18.256467866353
[ATTACK] after range	18
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	18
[ATTACK] after mult	12.272727272727
[PROJECTOR] starting dam	12.272727272727
[PROJECTOR] after difficulty dam	12.272727272727
[PROJECTOR] res	15	0.85	 on dam	8.8363636363636
[PROJECTOR] after resists dam	7.5109090909091
[PROJECTOR] after flat damage armor	7.5109090909091
[PROJECTOR] final dam	7.5109090909091
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	66.249414
[PROJECTOR] after difficulty dam	66.249414
[PROJECTOR] res	0	1	 on dam	66.249414
[PROJECTOR] after resists dam	66.249414
[PROJECTOR] after flat damage armor	66.249414
[PROJECTOR] stunned dam	19.8748242
[PROJECTOR] final dam	19.8748242
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
[ATTACK] attacking with	plaguebringer's iron dagger of the mystic
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	17.485264850331	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	17.485264850331
[ATTACK] after range	22
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	15	0.85	 on dam	15.84
[PROJECTOR] after resists dam	13.464
[PROJECTOR] after flat damage armor	13.464
[PROJECTOR] final dam	13.464
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[ATTACK] attacking with	iron dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.68181818181818
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	18.256467866353	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	18.256467866353
[ATTACK] after range	20
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	20
[ATTACK] after mult	13.636363636364
[PROJECTOR] starting dam	13.636363636364
[PROJECTOR] after difficulty dam	13.636363636364
[PROJECTOR] res	15	0.85	 on dam	9.8181818181818
[PROJECTOR] after resists dam	8.3454545454545
[PROJECTOR] after flat damage armor	8.3454545454545
[PROJECTOR] final dam	8.3454545454545
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1
checkHit	27	23.221
=> chance to hit	60
[ATTACK] attacking with	plaguebringer's iron dagger of the mystic
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	17.485264850331	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	17.485264850331
[ATTACK] after range	18
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	12.96
[PROJECTOR] after resists dam	11.016
[PROJECTOR] after flat damage armor	11.016
[PROJECTOR] final dam	11.016
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[ATTACK] attacking with	iron dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.68181818181818
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	18.256467866353	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	18.256467866353
[ATTACK] after range	22
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	22
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	10.8
[PROJECTOR] after resists dam	9.18
[PROJECTOR] after flat damage armor	9.18
[PROJECTOR] final dam	9.18
[ATTACK] attacking with	plaguebringer's iron dagger of the mystic
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	17.485264850331	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	17.485264850331
[ATTACK] after range	18
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	12.96
[PROJECTOR] after resists dam	11.016
[PROJECTOR] after flat damage armor	11.016
[PROJECTOR] final dam	11.016
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[ATTACK] attacking with	iron dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.68181818181818
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	18.256467866353	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	18.256467866353
[ATTACK] after range	22
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	36.370776169195
[ATTACK] after mult	24.798256478997
[PROJECTOR] starting dam	24.798256478997
[PROJECTOR] after difficulty dam	24.798256478997
[PROJECTOR] res	15	0.85	 on dam	17.854744664878
[PROJECTOR] after resists dam	15.176532965146
[PROJECTOR] after flat damage armor	15.176532965146
[PROJECTOR] final dam	15.176532965146
AI took for target	1690	golem (servant of Rybanic)	::	84608	giant grey rat	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant grey rat	 :: 	44.082477970522	7	1	3.8	::	1
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	44
[PHYS CRIT %]	2.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	45.0208
[PROJECTOR] after difficulty dam	45.0208
[PROJECTOR] res	0	1	 on dam	45.0208
[PROJECTOR] after resists dam	45.0208
[PROJECTOR] after flat damage armor	45.0208
[PROJECTOR] final dam	45.0208
[ATTACK] attacking with	plaguebringer's iron dagger of the mystic
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.485264850331	5	1	11.4	::	1
checkHit	26.5	11.4
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.4	=	1.0755	previous	5
[ATTACK] raw dam	17.485264850331	versus	1	0.3	with APR	5.3775
[ATTACK] after armor	17.485264850331
[ATTACK] after range	19
[PHYS CRIT %]	19.024165215536
[ATTACK] after crit	31.411124873396
[ATTACK] after mult	31.411124873396
[PROJECTOR] starting dam	31.411124873396
[PROJECTOR] after difficulty dam	31.411124873396
[PROJECTOR] res	15	0.85	 on dam	22.616009908845
[PROJECTOR] after resists dam	19.223608422518
[PROJECTOR] after flat damage armor	19.223608422518
[PROJECTOR] final dam	19.223608422518
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	15	0.85	 on dam	3.6
[PROJECTOR] after resists dam	3.06
[PROJECTOR] after flat damage armor	3.06
[PROJECTOR] final dam	3.06
[ATTACK] attacking with	iron dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.256467866353	5	1	11.4	::	0.68181818181818
checkHit	26.5	11.4
=> chance to hit	88
AI took for target	1690	golem (servant of Rybanic)	::	84775	Zubovea the dire wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	63.238077
[PROJECTOR] after difficulty dam	63.238077
[PROJECTOR] res	0	1	 on dam	63.238077
[PROJECTOR] after resists dam	63.238077
[PROJECTOR] after flat damage armor	63.238077
[PROJECTOR] final dam	63.238077
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
checkHit	18.399295405068	29
=> chance to hit	24
[LOG]	Rybanic is no longer surging arcane power.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	60.22674
[PROJECTOR] after difficulty dam	60.22674
[PROJECTOR] res	0	1	 on dam	60.22674
[PROJECTOR] after resists dam	60.22674
[PROJECTOR] after flat damage armor	60.22674
[PROJECTOR] numbed dam	51.192729
[PROJECTOR] final dam	51.192729
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Zubovea the dire wolf	 :: 	44.082477970522	7	5	23.221	::	1.2079215610874
checkHit	27	23.221
=> chance to hit	60
[ATTACK] raw dam	44.082477970522	versus	5	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	23.221	=	1.003779
[PROJECTOR] starting dam	80.024095580007
[PROJECTOR] after difficulty dam	80.024095580007
[PROJECTOR] res	0	1	 on dam	80.024095580007
[PROJECTOR] after resists dam	80.024095580007
[PROJECTOR] after flat damage armor	80.024095580007
[PROJECTOR] final dam	80.024095580007
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	7.92
[PROJECTOR] after resists dam	6.732
[PROJECTOR] after flat damage armor	6.732
[PROJECTOR] final dam	6.732
checkHit	8.5017219373915	32.5
=> chance to hit	0
[LOG]	Today is the 4th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 53 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	Nightburst	true
[LOG]	Rybanic picks up (l.): #SALMON##UID:84640:0#Nightburst (2 def, 4 armour)#LAST#.
AI took for target	84620	white worm mass	::	1692	Rybanic	25	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southeast (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85679	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	0	1	 on dam	56.205923987491
[PROJECTOR] after resists dam	56.205923987491
[PROJECTOR] after flat damage armor	56.205923987491
[PROJECTOR] final dam	56.205923987491
[LOG]	Rybanic's Channel Staff hits Black crystal for #ROYAL_BLUE#56 lightning#LAST# damage.
[TARGET] Passing target	red crystal	from	black crystal	to	Rybanic
black crystal	84610	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	84610	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[TARGET] Passing target	rattlesnake	from	red crystal	to	Rybanic
[TARGET] Passing target	rattlesnake	from	red crystal	to	Rybanic
[TARGET] Passing target	copperhead snake	from	red crystal	to	Rybanic
[TARGET] Passing target	white worm mass	from	red crystal	to	Rybanic
red crystal	84617	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white worm mass	84620	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	7	41	::	nil
[MULTIPLY]	2	uids	84620	=>	85680	::	nil	nil
[TARGET] Passing target	crimson crystal	from	white worm mass	to	Rybanic
AI took for target	1690	golem (servant of Rybanic)	::	85680	white worm mass	36	<	100
white worm mass	85680	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	8	42	::	nil
[MULTIPLY]	0	uids	85680	=>	85681	::	nil	nil
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	74.131354125496
[PROJECTOR] after difficulty dam	74.131354125496
[PROJECTOR] res	0	1	 on dam	74.131354125496
[PROJECTOR] after resists dam	74.131354125496
[PROJECTOR] after flat damage armor	74.131354125496
[PROJECTOR] final dam	74.131354125496
checkHit	8.0333899963942	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits White worm mass for #aaaaaa#74 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed White worm mass!#{normal}#
crimson crystal	84622	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85682	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	2.9110886844975	0.97088911315503	 on dam	64.402621235667
[PROJECTOR] after resists dam	62.527803816355
[PROJECTOR] after flat damage armor	62.527803816355
[PROJECTOR] final dam	62.527803816355
[LOG]	Rybanic's Channel Staff hits White worm mass for #ROYAL_BLUE#63 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	84610	black crystal	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3303503]
New GL Shader program 52
*p 52: Uniform: 0: 1406 aadjust
*p 52: Uniform: 1: 1406 antialiasingRadius
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 1406 ellipsoidalFactor
*p 52: Uniform: 4: 1406 horizontalScrollingSpeed
*p 52: Uniform: 5: 8B50 impact
*p 52: Uniform: 6: 8B51 impact_color
*p 52: Uniform: 7: 1406 impact_tick
*p 52: Uniform: 8: 1406 impact_time
*p 52: Uniform: 9: 1406 oscillationSpeed
*p 52: Uniform: 10: 1406 shieldIntensity
*p 52: Uniform: 11: 1406 tick
*p 52: Uniform: 12: 1406 tick_start
*p 52: Uniform: 13: 1406 time_factor
*p 52: Uniform: 14: 1406 verticalScrollingSpeed
*p 52: Uniform: 15: 1406 wobblingPower
*p 52: Uniform: 16: 1406 wobblingSpeed
*p 52: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	72.917
[PROJECTOR] after difficulty dam	72.917
[PROJECTOR] res	7.8149578677991	0.92185042132201	 on dam	72.917
[PROJECTOR] after resists dam	67.218567171537
[PROJECTOR] after flat damage armor	67.218567171537
[PROJECTOR] final dam	67.218567171537
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#67 physical#LAST# damage.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	85681	white worm mass	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.15	::	1
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	72.62235
[PROJECTOR] after difficulty dam	72.62235
[PROJECTOR] res	0	1	 on dam	72.62235
[PROJECTOR] after resists dam	72.62235
[PROJECTOR] after flat damage armor	72.62235
[PROJECTOR] final dam	72.62235
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (copperhead snake)).
AI took for target	1690	golem (servant of Rybanic)	::	84609	copperhead snake	64	<	100
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
red crystal	84617	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85683	after	1692
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	12	::	1.2079215610874
checkHit	27	12
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	27	12	=	1.015
[PROJECTOR] starting dam	58.849938456179
[PROJECTOR] after difficulty dam	58.849938456179
[PROJECTOR] res	0	1	 on dam	58.849938456179
[PROJECTOR] after resists dam	58.849938456179
[PROJECTOR] after flat damage armor	58.849938456179
[PROJECTOR] final dam	58.849938456179
checkHit	32.5	13.513739783955
=> chance to hit	95
[KNOCKBACK] from	10	10	over	3
[KNOCKBACK] try	12	44	2
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85684	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	67.915491484885
[PROJECTOR] after resists dam	67.915491484885
[PROJECTOR] after flat damage armor	67.915491484885
[PROJECTOR] final dam	67.915491484885
[LOG]	Rybanic's Channel Staff hits Copperhead snake for #ROYAL_BLUE#68 lightning#LAST# damage.
crimson crystal	84622	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.464187945955	10	1	11.4	::	1
checkHit	22	11.4
=> chance to hit	77
[ATTACK] raw dam	13.464187945955	versus	1	0.3	with APR	10
[ATTACK] after armor	13.464187945955
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] numbed dam	10.115
[PROJECTOR] final dam	10.115
[LOG]	#UID:84609:0#Copperhead snake hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	44.082477970522	7	2	12	::	1
checkHit	27	12
=> chance to hit	88
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	12	=	1.015
[PROJECTOR] starting dam	51.765
[PROJECTOR] after difficulty dam	51.765
[PROJECTOR] res	0	1	 on dam	51.765
[PROJECTOR] after resists dam	51.765
[PROJECTOR] after flat damage armor	51.765
[PROJECTOR] final dam	51.765
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85685	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	62.060707736188
[PROJECTOR] after resists dam	62.060707736188
[PROJECTOR] after flat damage armor	62.060707736188
[PROJECTOR] final dam	62.060707736188
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #ROYAL_BLUE#62 lightning#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	1	11.4	::	1
checkHit	21	11.4
=> chance to hit	74
[ATTACK] raw dam	10.76871178771	versus	1	0.3	with APR	10
[ATTACK] after armor	10.76871178771
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] final dam	9.35
[LOG]	#UID:84614:0#Rattlesnake hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	84614	rattlesnake	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	14.3	::	1.2079215610874
checkHit	27	14.3
=> chance to hit	82
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	14.3	=	1.0127
[PROJECTOR] starting dam	77.065516389534
[PROJECTOR] after difficulty dam	77.065516389534
[PROJECTOR] res	5.1047454382304	0.9489525456177	 on dam	77.065516389534
[PROJECTOR] after resists dam	73.13151795719
[PROJECTOR] after flat damage armor	73.13151795719
[PROJECTOR] final dam	73.13151795719
checkHit	10.898991714227	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#73 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	Resting starts...
red crystal	84617	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	84622	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	1690	golem (servant of Rybanic)	::	84621	white worm mass	36	<	100
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the south (white worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	85686	after	1692
[PROJECTOR] starting dam	74.839409657257
[PROJECTOR] after difficulty dam	74.839409657257
[PROJECTOR] res	0	1	 on dam	86.065321105845
[PROJECTOR] after resists dam	86.065321105845
[PROJECTOR] after flat damage armor	86.065321105845
[PROJECTOR] final dam	86.065321105845
[LOG]	Rybanic's Channel Staff hits White worm mass for #{bold}##ROYAL_BLUE#86 lightning#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
red crystal	84617	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Resting starts...
crimson crystal	84622	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the southeast (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85687	after	1692
[PROJECTOR] starting dam	53.965832814076
[PROJECTOR] after difficulty dam	53.965832814076
[PROJECTOR] res	0	1	 on dam	62.060707736188
[PROJECTOR] after resists dam	62.060707736188
[PROJECTOR] after flat damage armor	62.060707736188
[PROJECTOR] final dam	62.060707736188
[LOG]	Rybanic's Channel Staff hits Rattlesnake for #ROYAL_BLUE#62 lightning#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	84785	rattlesnake	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	44.082477970522	7	2	15	::	1.2079215610874
checkHit	27	15
=> chance to hit	80
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	27	15	=	1.012
[PROJECTOR] starting dam	88.013996627074
[PROJECTOR] after difficulty dam	88.013996627074
[PROJECTOR] res	0	1	 on dam	88.013996627074
[PROJECTOR] after resists dam	88.013996627074
[PROJECTOR] after flat damage armor	88.013996627074
[PROJECTOR] final dam	88.013996627074
checkHit	12.7420674053	32.5
=> chance to hit	1
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#88 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rybanic is no longer surging arcane power.
red crystal	84617	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	84622	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 8 turns (stop reason: hostile spotted to the southeast (crimson crystal)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	84622	crimson crystal	64	<	100
crimson crystal	84622	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	85688	after	84622
[LOG]	
[PROJECTOR] starting dam	54.091519982415
[PROJECTOR] after difficulty dam	54.091519982415
[PROJECTOR] res	15	0.85	 on dam	54.091519982415
[PROJECTOR] after resists dam	45.977791985052
[PROJECTOR] after flat damage armor	45.977791985052
[PROJECTOR] final dam	45.977791985052
[LOG]	#UID:84622:0#Crimson crystal drains life from Golem (servant of Rybanic)!
[LOG]	Crimson crystal's Blood Grasp hits Golem (servant of Rybanic) for #DARK_GREEN#46 blight#LAST# damage.
[LOG]	Crimson crystal receives #LIGHT_GREEN#23 healing#LAST# from #UID:1690:0#Golem (servant of Rybanic).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	84622	crimson crystal	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85689	after	1692
[PROJECTOR] starting dam	57.020502596005
[PROJECTOR] after difficulty dam	57.020502596005
[PROJECTOR] res	2.7891347413625	0.97210865258638	 on dam	65.573577985406
[PROJECTOR] after resists dam	63.744642540661
[PROJECTOR] after flat damage armor	63.744642540661
[PROJECTOR] final dam	63.744642540661
[LOG]	Rybanic's Channel Staff hits Crimson crystal for #ROYAL_BLUE#64 lightning#LAST# damage.
red crystal	84617	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 51
*p 51: Uniform: 0: 1406 tick
*p 51: Uniform: 1: 1406 time_factor
*p 51: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	85690	after	84617
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3320095]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85691	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	2.7891347413625	0.97210865258638	 on dam	59.718794236709
[PROJECTOR] after resists dam	58.05315659953
[PROJECTOR] after flat damage armor	58.05315659953
[PROJECTOR] final dam	58.05315659953
[LOG]	Rybanic's Channel Staff hits Crimson crystal for #ROYAL_BLUE#58 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Crimson crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
red crystal	84617	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the southeast (red crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85692	after	1692
[PROJECTOR] starting dam	51.92938629279
[PROJECTOR] after difficulty dam	51.92938629279
[PROJECTOR] res	0	1	 on dam	59.718794236709
[PROJECTOR] after resists dam	59.718794236709
[PROJECTOR] after flat damage armor	59.718794236709
[PROJECTOR] final dam	59.718794236709
[LOG]	Rybanic's Channel Staff hits Red crystal for #ROYAL_BLUE#60 lightning#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	84617	red crystal	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85693	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	0	1	 on dam	58.54783748697
[PROJECTOR] after resists dam	58.54783748697
[PROJECTOR] after flat damage armor	58.54783748697
[PROJECTOR] final dam	58.54783748697
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #ROYAL_BLUE#59 lightning#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	wild infusion of the sneak	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:84805:0#wild infusion of the sneak (resist 12%; cure magical)#LAST#.
[Identify]	iron plate armour	true
[LOG]	Rybanic picks up (n.): #FFFFFF##UID:84797:0#iron plate armour (3 def, 7 armour)#LAST#.
AI took for target	84636	green worm mass	::	1692	Rybanic	81	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the southeast (green worm mass)).
[LOG]	
AI took for target	84636	green worm mass	::	1692	Rybanic	64	<	100
green worm mass	84636	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	25	43	::	nil
[MULTIPLY]	2	uids	84636	=>	85694	::	nil	nil
green worm mass	85694	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	24	44	::	nil
[MULTIPLY]	0	uids	85694	=>	85695	::	nil	nil
[LOG]	
[LOG]	Lore found: #0080FF#research journal part 4
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-4
AI took for target	1690	golem (servant of Rybanic)	::	85695	green worm mass	36	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	0	1	 on dam	89.78834228882
[PROJECTOR] after resists dam	89.78834228882
[PROJECTOR] after flat damage armor	89.78834228882
[PROJECTOR] final dam	89.78834228882
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	0	1	 on dam	89.78834228882
[PROJECTOR] after resists dam	89.78834228882
[PROJECTOR] after flat damage armor	89.78834228882
[PROJECTOR] final dam	89.78834228882
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	80.890398458397
[PROJECTOR] after difficulty dam	80.890398458397
[PROJECTOR] res	0	1	 on dam	89.78834228882
[PROJECTOR] after resists dam	89.78834228882
[PROJECTOR] after flat damage armor	89.78834228882
[PROJECTOR] final dam	89.78834228882
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3357538]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	
[Identify]	regeneration infusion of the sneak	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:84803:0#regeneration infusion of the sneak (heal 108 over 5 turns)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	arcing iron waraxe	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:84798:0#arcing iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Lore found: #0080FF#research journal part 5
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-5
[LOG]	Ran for 13 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (Spellblaze Crystal)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	90.106197961661
[PROJECTOR] after difficulty dam	90.106197961661
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	100.01787973744
[PROJECTOR] after resists dam	95.799709009733
[PROJECTOR] after flat damage armor	95.799709009733
[PROJECTOR] final dam	95.799709009733
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3386729]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Spellblaze Crystal for #LIGHT_RED#96 fire#LAST# damage.
[TARGET] Passing target	war bear	from	Spellblaze Crystal	to	Rybanic
[TARGET] Passing target	red crystal	from	Spellblaze Crystal	to	Rybanic
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	85696	after	84786
red crystal	84618	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic casts Command Staff.
Just started the chat, and we apparently have o.factory_settings.
[CHAT] loaded	welcome	table: 0x2e9bb068
[CHAT] loaded	element_mage	table: 0x12130ad8
[CHAT] loaded	element_star	table: 0x12d8c490
[CHAT] loaded	element_vile	table: 0x35d86360
[CHAT] loaded	how_speak	table: 0x2d37d158
[CHAT] loaded	which_aspect	table: 0x361cf358
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x11ae9718	nil
(in chat's set_element) state.set_element is 	true
[LOG]	Spellblaze Crystal casts Soul Rot.
[SPELL CRIT %]	8.6
Adding entity	85697	after	84786
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85698	after	1692
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	85699	after	84786
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	20	0.8	 on dam	70.562871962556
[PROJECTOR] after resists dam	56.450297570045
[PROJECTOR] after flat damage armor	56.450297570045
[PROJECTOR] final dam	56.450297570045
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3401281]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	1690	golem (servant of Rybanic)	::	84615	war bear	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1.2079215610874
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	48
[PHYS CRIT %]	2.4
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	59.252901088958
[PROJECTOR] after difficulty dam	59.252901088958
[PROJECTOR] res	0	1	 on dam	59.252901088958
[PROJECTOR] after resists dam	59.252901088958
[PROJECTOR] after flat damage armor	59.252901088958
[PROJECTOR] final dam	59.252901088958
checkHit	20.816385761353	32.5
=> chance to hit	21
[LOG]	War bear is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	6.698743036712	 lost tiles => 	16.519866372128
[PROJECTOR] starting dam	90.106197961661
[PROJECTOR] after difficulty dam	90.106197961661
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	113.53380943169
[PROJECTOR] after resists dam	108.74561563267
[PROJECTOR] after flat damage armor	108.74561563267
[PROJECTOR] final dam	108.74561563267
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3403955]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Spellblaze Crystal for #LIGHT_RED#109 fire#LAST# damage.
[LOG]	Spellblaze Crystal casts Phase Door.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.500155088199	3	1	11.4	::	1
checkHit	17	11.4
=> chance to hit	64
[ATTACK] raw dam	20.500155088199	versus	1	0.3	with APR	3
[ATTACK] after armor	20.500155088199
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	15	0.85	 on dam	20
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] numbed dam	14.45
[PROJECTOR] final dam	14.45
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3404286]
New GL Shader program 52
*p 52: Uniform: 0: 1406 aadjust
*p 52: Uniform: 1: 1406 antialiasingRadius
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 1406 ellipsoidalFactor
*p 52: Uniform: 4: 1406 horizontalScrollingSpeed
*p 52: Uniform: 5: 8B50 impact
*p 52: Uniform: 6: 8B51 impact_color
*p 52: Uniform: 7: 1406 impact_tick
*p 52: Uniform: 8: 1406 impact_time
*p 52: Uniform: 9: 1406 oscillationSpeed
*p 52: Uniform: 10: 1406 shieldIntensity
*p 52: Uniform: 11: 1406 tick
*p 52: Uniform: 12: 1406 tick_start
*p 52: Uniform: 13: 1406 time_factor
*p 52: Uniform: 14: 1406 verticalScrollingSpeed
*p 52: Uniform: 15: 1406 wobblingPower
*p 52: Uniform: 16: 1406 wobblingSpeed
*p 52: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	53.1414
[PROJECTOR] after difficulty dam	53.1414
[PROJECTOR] res	0	1	 on dam	53.1414
[PROJECTOR] after resists dam	53.1414
[PROJECTOR] after flat damage armor	53.1414
[PROJECTOR] final dam	53.1414
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#53 physical#LAST# damage.
[LOG]	#UID:84615:0#War bear hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85700	after	1692
[PROJECTOR] starting dam	50.911163032147
[PROJECTOR] after difficulty dam	50.911163032147
[PROJECTOR] res	20	0.8	 on dam	64.148065420506
[PROJECTOR] after resists dam	51.318452336405
[PROJECTOR] after flat damage armor	51.318452336405
[PROJECTOR] final dam	51.318452336405
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3405600]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	44.082477970522	7	9	5.05	::	1
checkHit	27	5.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	9	0.3	with APR	7
[ATTACK] after armor	42.082477970522
[ATTACK] after range	51
[PHYS CRIT %]	2.4
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	27	5.05	=	1.02195
[PROJECTOR] starting dam	52.11945
[PROJECTOR] after difficulty dam	52.11945
[PROJECTOR] res	0	1	 on dam	52.11945
[PROJECTOR] after resists dam	52.11945
[PROJECTOR] after flat damage armor	52.11945
[PROJECTOR] final dam	52.11945
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#52 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed War bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
red crystal	84618	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	1690	golem (servant of Rybanic)	::	84618	red crystal	9	<	100
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
red crystal	84618	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 51
*p 51: Uniform: 0: 1406 tick
*p 51: Uniform: 1: 1406 time_factor
*p 51: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	85701	after	84618
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3412469]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
Loading tile	talents/flame.png
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops burning.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 54
*p 54: Uniform: 0: 8B52 beamColor1
*p 54: Uniform: 1: 8B52 beamColor2
*p 54: Uniform: 2: 1406 beamsCount
*p 54: Uniform: 3: 8B52 circleColor
*p 54: Uniform: 4: 1406 circleDescendSpeed
*p 54: Uniform: 5: 1406 circleRotationSpeed
*p 54: Uniform: 6: 1406 noup
*p 54: Uniform: 7: 1406 tick
*p 54: Uniform: 8: 1406 tick_start
*p 54: Uniform: 9: 1406 time_factor
*p 54: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 55
*p 55: Uniform: 0: 8B52 beamColor1
*p 55: Uniform: 1: 8B52 beamColor2
*p 55: Uniform: 2: 1406 beamsCount
*p 55: Uniform: 3: 8B52 circleColor
*p 55: Uniform: 4: 1406 circleDescendSpeed
*p 55: Uniform: 5: 1406 circleRotationSpeed
*p 55: Uniform: 6: 1406 noup
*p 55: Uniform: 7: 1406 tick
*p 55: Uniform: 8: 1406 tick_start
*p 55: Uniform: 9: 1406 time_factor
*p 55: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[LOG]	#UID:84618:0#Red crystal misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	64
[PHYS CRIT %]	2.4
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	65.728
[PROJECTOR] after difficulty dam	65.728
[PROJECTOR] res	0	1	 on dam	65.728
[PROJECTOR] after resists dam	65.728
[PROJECTOR] after flat damage armor	65.728
[PROJECTOR] final dam	65.728
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#66 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	57
[PHYS CRIT %]	2.4
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	58.539
[PROJECTOR] after difficulty dam	58.539
[PROJECTOR] res	0	1	 on dam	58.539
[PROJECTOR] after resists dam	58.539
[PROJECTOR] after flat damage armor	58.539
[PROJECTOR] final dam	58.539
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Red crystal!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adjusting explosion damage to account for 	1.698743036712	 lost tiles => 	4.602553790705
[PROJECTOR] starting dam	121.33559768759
[PROJECTOR] after difficulty dam	121.33559768759
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	152.88285308637
[PROJECTOR] after resists dam	146.43514616286
[PROJECTOR] after flat damage armor	146.43514616286
[PROJECTOR] final dam	146.43514616286
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3418976]
New GL Shader program 51
*p 51: Uniform: 0: 8B50 ellipsoidalFactor
*p 51: Uniform: 1: 1406 flameIntensity
*p 51: Uniform: 2: 1406 shockwaveSpeed
*p 51: Uniform: 3: 1406 shockwaveWidth
*p 51: Uniform: 4: 1406 tick
*p 51: Uniform: 5: 1406 tick_start
*p 51: Uniform: 6: 1406 time_factor
*p 51: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Spellblaze Crystal for #{bold}##LIGHT_RED#146 fire#{normal}##LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	84786	Spellblaze Crystal	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Spellblaze Crystal	 :: 	44.082477970522	7	0	1	::	1.2079215610874
checkHit	27	1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	27	1	=	1.026
[PROJECTOR] starting dam	73.120323778866
[PROJECTOR] after difficulty dam	73.120323778866
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	73.120323778866
[PROJECTOR] after resists dam	70.036535058545
[PROJECTOR] after flat damage armor	70.036535058545
[PROJECTOR] final dam	70.036535058545
checkHit	9.0851531330263	32.5
=> chance to hit	0
[LOG]	Spellblaze Crystal is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Spellblaze Crystal for #aaaaaa#70 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85702	after	1692
[PROJECTOR] starting dam	48.874716510862
[PROJECTOR] after difficulty dam	48.874716510862
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	61.582142803686
[PROJECTOR] after resists dam	58.984967250613
[PROJECTOR] after flat damage armor	58.984967250613
[PROJECTOR] final dam	58.984967250613
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3419931]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spellblaze Crystal for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	85703	after	84786
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85704	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	84786	Spellblaze Crystal	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Spellblaze Crystal	 :: 	44.082477970522	7	0	1	::	1
checkHit	27	1
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	1	=	1.026
[PROJECTOR] starting dam	63.612
[PROJECTOR] after difficulty dam	63.612
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	63.612
[PROJECTOR] after resists dam	60.929216911261
[PROJECTOR] after flat damage armor	60.929216911261
[PROJECTOR] final dam	60.929216911261
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Spellblaze Crystal for #aaaaaa#61 physical#LAST# damage.
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	4.217416664684	0.95782583335316	 on dam	74.411755887787
[PROJECTOR] after resists dam	71.273502094491
[PROJECTOR] after flat damage armor	71.273502094491
[PROJECTOR] final dam	71.273502094491
[QUEST] try update status on	Rybanic	start-shaloren	1	spellblaze
Zone guardian dead, setting up backup guardian	SPELLBLAZE_SIMULACRUM	35
[LOG]	#00ffff#Welcome to level 13 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 6 stat point(s), 2 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 13 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 13 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 13 Dwarf Alchemist
Refusing to drop Spellblaze Crystal artifact Crystal Focus with chance 75
Added unique	mod.class.Object/Eye of the Dreaming One	::	1
Removed unique	mod.class.Object/Crystal Focus	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3420522]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Spellblaze Crystal for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Spellblaze Crystal!#{normal}#
[PROJECTOR] starting dam	130.4223907157
[PROJECTOR] after difficulty dam	130.4223907157
[PROJECTOR] res	14	0.86	 on dam	84.774553965208
[PROJECTOR] after resists dam	72.906116410079
[PROJECTOR] after flat damage armor	72.906116410079
[PROJECTOR] numbed dam	61.970198948567
[PROJECTOR] final dam	61.970198948567
[LOG]	Spellblaze Crystal's Elemental bolt hits #fbd578#Rybanic#LAST# for #PURPLE#62 arcane#LAST# damage.
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	
[Identify]	traveler's pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (k.): #00FF80##UID:84794:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[Identify]	iron waraxe of crippling	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:84792:0#iron waraxe of crippling (8-11.2 power, 2 apr)#LAST#.
Loading tile	npc/seed_of_dreams.png
[Identify]	hateful iron battleaxe of massacre	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:84789:0#hateful iron battleaxe of massacre (16-24 power, 1 apr)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Eye of the Dreaming One	true
[LOG]	Rybanic picks up (A.): #FFD700##UID:85705:0#Eye of the Dreaming One#LAST#.
[LOG]	Lore found: #0080FF#Eye of the Dreaming One
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Eye of the Dreaming One
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic deactivates Defensive Posture.
[LOG]	Rybanic activates Defensive Posture.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 22 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	84784	black crystal	::	1692	Rybanic	25	<	100
black crystal	84784	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	84784	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the south (black crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85714	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	84784	black crystal	49	<	100
[PROJECTOR] starting dam	64.148065420506
[PROJECTOR] after difficulty dam	64.148065420506
[PROJECTOR] res	0	1	 on dam	80.826562429837
[PROJECTOR] after resists dam	80.826562429837
[PROJECTOR] after flat damage armor	80.826562429837
[PROJECTOR] final dam	80.826562429837
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3447891]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	85715	after	1692
[PROJECTOR] starting dam	60.075172377934
[PROJECTOR] after difficulty dam	60.075172377934
[PROJECTOR] res	0	1	 on dam	75.694717196197
[PROJECTOR] after resists dam	75.694717196197
[PROJECTOR] after flat damage armor	75.694717196197
[PROJECTOR] final dam	75.694717196197
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3448552]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 17 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 3.35 gold from the transmogrification of #SALMON##UID:84640:0#Nightburst (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.58 gold from the transmogrification of #00FF80##UID:84794:0#traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
Make wait background texture 1890 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 25 ticks
Make wait background texture 1944 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2220 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	11
Floodfill group	3	1
Floodfill group	4	689
Floodfill group	23	55
Floodfill group	293	1
Floodfill group	320	411
Floodfill group	365	4
Floodfill group	935	12
Floodfill group	1122	18
Floodfill group	1154	13
Floodfill group	1188	4
Floodfill group	1208	3
Floodfill group	1215	3
Generating cavern
Floodfill group	1	92
Floodfill group	6	961
Floodfill group	10	5
Floodfill group	13	9
Floodfill group	42	1
Floodfill group	108	6
Floodfill group	135	12
Floodfill group	351	3
Floodfill group	441	5
Floodfill group	875	27
Floodfill group	946	32
Floodfill group	947	50
Floodfill group	1138	17
Floodfill group	1171	7
Ok floodfill
Loading tile	terrain/crystal_ladder_down.png
[TOME ENTITY FILTER] selected Ego	34.789133126566	65.5
Loading tile	npc/crystal_npc.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/white_ant.png
[TOME ENTITY FILTER] selected Lore	74.232091731213	74.5
Added unique	mod.class.Object/letter to Rolf(1)	::	1
[TOME ENTITY FILTER] selected basic	91.169539706006	112.5
[TOME ENTITY FILTER] selected basic	86.064851787189	112.5
[TOME ENTITY FILTER] selected Money	69.481207874366	72.5
[TOME ENTITY FILTER] selected Double Ego	8.5461828441001	20.5
[TOME ENTITY FILTER] selected basic	90.20495461072	112.5
[TOME ENTITY FILTER] selected basic	87.318212332278	112.5
[TOME ENTITY FILTER] selected Ego	23.949759432918	65.5
Placed lore	research log	35	39
[Identify]	research log	true
Placed lore	research log	31	6
[Identify]	research log	true
Wait finished, counted 1195, 737 ticks
Assigned events list
[1] = {
  [1] = spellblaze-scar
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-2
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.5	1	1
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Scintillating Caves (2)
C Map minimap texture: 644 (50x50; 64x64)
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:86450:0#citrine#LAST# from #00FF80##UID:84798:0#arcing iron waraxe (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:86451:0#ametrine#LAST# from #00FF80##UID:84789:0#hateful iron battleaxe of massacre (16-24 power, 1 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:86452:0#ametrine#LAST# from #FFD700##UID:1581:0#Unerring Scalpel (15-19.5 power, 25 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:86453:0#citrine#LAST# from #00FF80##UID:84792:0#iron waraxe of crippling (8-11.2 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:86454:0#zircon#LAST# from #00FF80##UID:84800:0#iron waraxe of crippling (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:86455:0#ametrine#LAST# from #FFFFFF##UID:84797:0#iron plate armour (3 def, 7 armour)#LAST#
[LOG]	
[Identify]	mossy mindstar of balance	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:86446:0#mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	86416	red crystal	::	1692	Rybanic	49	<	100
red crystal	86416	dumb ai talents can use	Flame	T_FLAME
red crystal	86416	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (red crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86456	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	100	0	 on dam	70.562871962556
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3508260]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	86416	red crystal	36	<	100
[LOG]	
red crystal	86416	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 52
*p 52: Uniform: 0: 1406 tick
*p 52: Uniform: 1: 1406 time_factor
*p 52: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	86457	after	86416
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3510431]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	81.875339253628
[PROJECTOR] after difficulty dam	81.875339253628
[PROJECTOR] res	0	1	 on dam	81.875339253628
[PROJECTOR] after resists dam	81.875339253628
[PROJECTOR] after flat damage armor	81.875339253628
[PROJECTOR] final dam	81.875339253628
checkHit	0.77857665566578	32.5
=> chance to hit	0
[LOG]	Red crystal is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#82 physical#LAST# damage.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] numbed dam	6.5500556873896
[PROJECTOR] final dam	6.5500556873896
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops burning.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3512355]
New GL Shader program 51
*p 51: Uniform: 0: 1406 aadjust
*p 51: Uniform: 1: 1406 antialiasingRadius
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 1406 ellipsoidalFactor
*p 51: Uniform: 4: 1406 horizontalScrollingSpeed
*p 51: Uniform: 5: 8B50 impact
*p 51: Uniform: 6: 8B51 impact_color
*p 51: Uniform: 7: 1406 impact_tick
*p 51: Uniform: 8: 1406 impact_time
*p 51: Uniform: 9: 1406 oscillationSpeed
*p 51: Uniform: 10: 1406 shieldIntensity
*p 51: Uniform: 11: 1406 tick
*p 51: Uniform: 12: 1406 tick_start
*p 51: Uniform: 13: 1406 time_factor
*p 51: Uniform: 14: 1406 verticalScrollingSpeed
*p 51: Uniform: 15: 1406 wobblingPower
*p 51: Uniform: 16: 1406 wobblingSpeed
*p 51: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	50.323
[PROJECTOR] after difficulty dam	50.323
[PROJECTOR] res	0	1	 on dam	50.323
[PROJECTOR] after resists dam	50.323
[PROJECTOR] after flat damage armor	50.323
[PROJECTOR] final dam	50.323
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#50 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Red crystal!#{normal}#
[LOG]	
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	86432	white worm mass	::	1692	Rybanic	81	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the west (white crystal)).
[LOG]	
AI took for target	86418	white crystal	::	1692	Rybanic	81	<	100
white crystal	86418	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	86418	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	86458	after	86418
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[TARGET] Passing target	brown bear	from	white worm mass	to	Rybanic
white worm mass	86432	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	37	27	::	nil
[MULTIPLY]	2	uids	86432	=>	86459	::	nil	nil
[PROJECTOR] starting dam	43.346854242164
[PROJECTOR] after difficulty dam	43.346854242164
[PROJECTOR] res	0	1	 on dam	43.346854242164
[PROJECTOR] after resists dam	43.346854242164
[PROJECTOR] after flat damage armor	43.346854242164
[PROJECTOR] final dam	43.346854242164
[LOG]	White crystal's Ice Shards hits White worm mass for #1133F3#43 cold#LAST# damage.
[LOG]	
white crystal	86418	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
AI took for target	1690	golem (servant of Rybanic)	::	86418	white crystal	9	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	52
[PHYS CRIT %]	2.4
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	64.507843048313
[PROJECTOR] after difficulty dam	64.507843048313
[PROJECTOR] res	0	1	 on dam	64.507843048313
[PROJECTOR] after resists dam	64.507843048313
[PROJECTOR] after flat damage armor	64.507843048313
[PROJECTOR] final dam	64.507843048313
checkHit	0.77661796530979	32.5
=> chance to hit	0
[LOG]	White crystal is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits White crystal for #aaaaaa#65 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86460	after	1692
[PROJECTOR] starting dam	62.11161889922
[PROJECTOR] after difficulty dam	62.11161889922
[PROJECTOR] res	-100	2	 on dam	78.260639813017
[PROJECTOR] after resists dam	156.52127962603
[PROJECTOR] after flat damage armor	156.52127962603
[PROJECTOR] final dam	156.52127962603
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3518428]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White crystal for #LIGHT_RED#157 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White crystal!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	86433	brown bear	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	71.667314933034
[PROJECTOR] after difficulty dam	71.667314933034
[PROJECTOR] res	0	1	 on dam	71.667314933034
[PROJECTOR] after resists dam	71.667314933034
[PROJECTOR] after flat damage armor	71.667314933034
[PROJECTOR] final dam	71.667314933034
checkHit	32.5	18.044292279497
=> chance to hit	87
[KNOCKBACK] from	39	39	over	3
[KNOCKBACK] try	37	25	2
[KNOCKBACK] try	36	24	1	::	true
[KNOCKBACK] failsafe knocked to	37	25	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#72 physical#LAST# damage.
white worm mass	86432	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	39	26	::	nil
[MULTIPLY]	1	uids	86432	=>	86461	::	nil	nil
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	86433	brown bear	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3519162]
New GL Shader program 51
*p 51: Uniform: 0: 1406 aadjust
*p 51: Uniform: 1: 1406 antialiasingRadius
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 1406 ellipsoidalFactor
*p 51: Uniform: 4: 1406 horizontalScrollingSpeed
*p 51: Uniform: 5: 8B50 impact
*p 51: Uniform: 6: 8B51 impact_color
*p 51: Uniform: 7: 1406 impact_tick
*p 51: Uniform: 8: 1406 impact_time
*p 51: Uniform: 9: 1406 oscillationSpeed
*p 51: Uniform: 10: 1406 shieldIntensity
*p 51: Uniform: 11: 1406 tick
*p 51: Uniform: 12: 1406 tick_start
*p 51: Uniform: 13: 1406 time_factor
*p 51: Uniform: 14: 1406 verticalScrollingSpeed
*p 51: Uniform: 15: 1406 wobblingPower
*p 51: Uniform: 16: 1406 wobblingSpeed
*p 51: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	59
[PHYS CRIT %]	2.4
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	60.35405
[PROJECTOR] after difficulty dam	60.35405
[PROJECTOR] res	0	1	 on dam	60.35405
[PROJECTOR] after resists dam	60.35405
[PROJECTOR] after flat damage armor	60.35405
[PROJECTOR] final dam	60.35405
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#60 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	8.6003722938066	 lost tiles => 	23.362931285875
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	0	1	 on dam	121.67255252763
[PROJECTOR] after resists dam	121.67255252763
[PROJECTOR] after flat damage armor	121.67255252763
[PROJECTOR] final dam	121.67255252763
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	20	0.8	 on dam	121.67255252763
[PROJECTOR] after resists dam	97.338042022105
[PROJECTOR] after flat damage armor	97.338042022105
[PROJECTOR] final dam	97.338042022105
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	0	1	 on dam	121.67255252763
[PROJECTOR] after resists dam	121.67255252763
[PROJECTOR] after flat damage armor	121.67255252763
[PROJECTOR] final dam	121.67255252763
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	0	1	 on dam	121.67255252763
[PROJECTOR] after resists dam	121.67255252763
[PROJECTOR] after flat damage armor	121.67255252763
[PROJECTOR] final dam	121.67255252763
[PROJECTOR] starting dam	19.313103575814
[PROJECTOR] after difficulty dam	19.313103575814
[PROJECTOR] res	15	0.85	 on dam	24.334510505526
[PROJECTOR] after resists dam	20.684333929697
[PROJECTOR] after flat damage armor	20.684333929697
[PROJECTOR] final dam	20.684333929697
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3521072]
New GL Shader program 53
*p 53: Uniform: 0: 8B50 ellipsoidalFactor
*p 53: Uniform: 1: 1406 flameIntensity
*p 53: Uniform: 2: 1406 shockwaveSpeed
*p 53: Uniform: 3: 1406 shockwaveWidth
*p 53: Uniform: 4: 1406 tick
*p 53: Uniform: 5: 1406 tick_start
*p 53: Uniform: 6: 1406 time_factor
*p 53: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#122 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Brown bear for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#122 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#122 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Brown bear!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	86413	black crystal	::	1692	Rybanic	100	<	100
black crystal	86413	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
AI took for target	86426	copperhead snake	::	1692	Rybanic	49	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (black crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86462	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	69.279910654146
[PROJECTOR] after resists dam	69.279910654146
[PROJECTOR] after flat damage armor	69.279910654146
[PROJECTOR] final dam	69.279910654146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3527146]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#69 fire#LAST# damage.
[TARGET] Passing target	black crystal	from	black crystal	to	Rybanic
black crystal	86413	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	8
Adding entity	86463	after	86413
[PROJECTOR] starting dam	56.263941399823
[PROJECTOR] after difficulty dam	56.263941399823
[PROJECTOR] res	20	0.8	 on dam	56.263941399823
[PROJECTOR] after resists dam	45.011153119858
[PROJECTOR] after flat damage armor	45.011153119858
[PROJECTOR] final dam	45.011153119858
[LOG]	
[LOG]	Black crystal's Soul Rot hits #fbd578#Rybanic#LAST# for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86464	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	70.562871962556
[PROJECTOR] after resists dam	70.562871962556
[PROJECTOR] after flat damage armor	70.562871962556
[PROJECTOR] final dam	70.562871962556
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3528099]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86465	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	86426	copperhead snake	25	<	100
[PROJECTOR] starting dam	62.11161889922
[PROJECTOR] after difficulty dam	62.11161889922
[PROJECTOR] res	0	1	 on dam	78.260639813017
[PROJECTOR] after resists dam	78.260639813017
[PROJECTOR] after flat damage armor	78.260639813017
[PROJECTOR] final dam	78.260639813017
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	0	1	 on dam	32.551174506276
[PROJECTOR] after resists dam	32.551174506276
[PROJECTOR] after flat damage armor	32.551174506276
[PROJECTOR] final dam	32.551174506276
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3530114]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#78 fire#LAST#, #LIGHT_STEEL_BLUE#33 temporal#LAST# (111 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[Identify]	grounding copper amulet	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:86414:0#grounding copper amulet#LAST#.
[LOG]	
[LOG]	Resting starts...
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	86466	after	86412
black crystal	86412	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	86467	after	86412
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	zircon	true
[LOG]	Rybanic picks up (D.): #FFFFFF##UID:86440:0#zircon#LAST#.
AI took for target	86427	giant white ant	::	1692	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant white ant)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	86427	giant white ant	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86468	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3534870]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white ant for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white ant!#{normal}#
[LOG]	
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Lore found: #0080FF#research journal part 3
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-3
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron mace	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:86445:0#iron mace (8.5-11.9 power, 2 apr)#LAST#.
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
black crystal	86412	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	8
Adding entity	86469	after	86412
[PROJECTOR] starting dam	56.263941399823
[PROJECTOR] after difficulty dam	56.263941399823
[PROJECTOR] res	20	0.8	 on dam	56.263941399823
[PROJECTOR] after resists dam	45.011153119858
[PROJECTOR] after flat damage armor	45.011153119858
[PROJECTOR] final dam	45.011153119858
[LOG]	Ran for 4 turns (stop reason: taken damage).
[LOG]	Black crystal's Soul Rot hits #fbd578#Rybanic#LAST# for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86470	after	1692
[PROJECTOR] starting dam	60.075172377934
[PROJECTOR] after difficulty dam	60.075172377934
[PROJECTOR] res	0	1	 on dam	75.694717196197
[PROJECTOR] after resists dam	75.694717196197
[PROJECTOR] after flat damage armor	75.694717196197
[PROJECTOR] final dam	75.694717196197
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3552471]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#76 fire#LAST# damage.
black crystal	86412	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
black crystal	86412	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	86471	after	86412
[PROJECTOR] starting dam	56.263941399823
[PROJECTOR] after difficulty dam	56.263941399823
[PROJECTOR] res	20	0.8	 on dam	56.263941399823
[PROJECTOR] after resists dam	45.011153119858
[PROJECTOR] after flat damage armor	45.011153119858
[PROJECTOR] final dam	45.011153119858
[LOG]	Black crystal's Soul Rot hits #fbd578#Rybanic#LAST# for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	1690	golem (servant of Rybanic)	::	86412	black crystal	100	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) provokes Black crystal to attack it.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86472	after	1692
[PROJECTOR] starting dam	66.184511941792
[PROJECTOR] after difficulty dam	66.184511941792
[PROJECTOR] res	0	1	 on dam	83.392485046658
[PROJECTOR] after resists dam	83.392485046658
[PROJECTOR] after flat damage armor	83.392485046658
[PROJECTOR] final dam	83.392485046658
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3558279]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
AI took for target	86423	rattlesnake	::	1692	Rybanic	36	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86473	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	69.279910654146
[PROJECTOR] after resists dam	69.279910654146
[PROJECTOR] after flat damage armor	69.279910654146
[PROJECTOR] final dam	69.279910654146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3561550]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86474	after	1692
[PROJECTOR] starting dam	56.002279335362
[PROJECTOR] after difficulty dam	56.002279335362
[PROJECTOR] res	0	1	 on dam	70.562871962556
[PROJECTOR] after resists dam	70.562871962556
[PROJECTOR] after flat damage armor	70.562871962556
[PROJECTOR] final dam	70.562871962556
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3562109]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	86435	king cobra	::	1692	Rybanic	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (king cobra)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	86475	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	86435	king cobra	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	44.082477970522	7	3	18	::	1.2079215610874
checkHit	27	18
=> chance to hit	73
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses King cobra.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.205929273375	10	1	11.4	::	1
checkHit	23	11.4
=> chance to hit	79
[ATTACK] raw dam	13.205929273375	versus	1	0.3	with APR	10
[ATTACK] after armor	13.205929273375
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	15	0.85	 on dam	14
[PROJECTOR] after resists dam	11.9
[PROJECTOR] after flat damage armor	11.9
[PROJECTOR] final dam	11.9
[LOG]	#UID:86435:0#King cobra hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86476	after	1692
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3564190]
New GL Shader program 51
*p 51: Uniform: 0: 1406 aadjust
*p 51: Uniform: 1: 1406 antialiasingRadius
*p 51: Uniform: 2: 8B51 color
*p 51: Uniform: 3: 1406 ellipsoidalFactor
*p 51: Uniform: 4: 1406 horizontalScrollingSpeed
*p 51: Uniform: 5: 8B50 impact
*p 51: Uniform: 6: 8B51 impact_color
*p 51: Uniform: 7: 1406 impact_tick
*p 51: Uniform: 8: 1406 impact_time
*p 51: Uniform: 9: 1406 oscillationSpeed
*p 51: Uniform: 10: 1406 shieldIntensity
*p 51: Uniform: 11: 1406 tick
*p 51: Uniform: 12: 1406 tick_start
*p 51: Uniform: 13: 1406 time_factor
*p 51: Uniform: 14: 1406 verticalScrollingSpeed
*p 51: Uniform: 15: 1406 wobblingPower
*p 51: Uniform: 16: 1406 wobblingSpeed
*p 51: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	44.082477970522	7	3	18	::	1
checkHit	27	18
=> chance to hit	73
[LOG]	#UID:1690:0#Golem (servant of Rybanic) misses King cobra.
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	74.411755887787
[PROJECTOR] after resists dam	74.411755887787
[PROJECTOR] after flat damage armor	74.411755887787
[PROJECTOR] final dam	74.411755887787
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3564239]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86477	after	1692
[PROJECTOR] starting dam	62.11161889922
[PROJECTOR] after difficulty dam	62.11161889922
[PROJECTOR] res	0	1	 on dam	78.260639813017
[PROJECTOR] after resists dam	78.260639813017
[PROJECTOR] after flat damage armor	78.260639813017
[PROJECTOR] final dam	78.260639813017
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3565045]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#78 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed King cobra!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	gifted mossy mindstar of life	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:86441:0#gifted mossy mindstar of life (2-2.2 power, 12 apr, mind damage)#LAST#.
AI took for target	86419	large brown snake	::	1692	Rybanic	100	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the south (large brown snake)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	86419	large brown snake	81	<	100
AI took for target	86422	brown mold	::	1692	Rybanic	100	<	100
[Identify]	elm totem of thorny skin	true
[LOG]	Rybanic picks up (C.): #00FF80##UID:86438:0#elm totem of thorny skin [power 17]  (20 cooldown)#LAST#.
[LOG]	
AI took for target	86419	large brown snake	::	1690	golem (servant of Rybanic)	25	<	100
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86478	after	1692
[PROJECTOR] starting dam	61.093395638577
[PROJECTOR] after difficulty dam	61.093395638577
[PROJECTOR] res	0	1	 on dam	76.977678504607
[PROJECTOR] after resists dam	76.977678504607
[PROJECTOR] after flat damage armor	76.977678504607
[PROJECTOR] final dam	76.977678504607
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3579991]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
AI took for target	1690	golem (servant of Rybanic)	::	86422	brown mold	81	<	100
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown mold	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	60.561321723928
[PROJECTOR] after difficulty dam	60.561321723928
[PROJECTOR] res	0	1	 on dam	60.561321723928
[PROJECTOR] after resists dam	60.561321723928
[PROJECTOR] after flat damage armor	60.561321723928
[PROJECTOR] final dam	60.561321723928
checkHit	7.5807495938163	32.5
=> chance to hit	0
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	iron longsword	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:86444:0#iron longsword (7-9.8 power, 2 apr)#LAST#.
[LOG]	Lore found: #0080FF#research journal part 2
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-2
[LOG]	Ran for 9 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
AI took for target	86430	green worm mass	::	1692	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86479	after	1692
[PROJECTOR] starting dam	61.093395638577
[PROJECTOR] after difficulty dam	61.093395638577
[PROJECTOR] res	0	1	 on dam	76.977678504607
[PROJECTOR] after resists dam	76.977678504607
[PROJECTOR] after flat damage armor	76.977678504607
[PROJECTOR] final dam	76.977678504607
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3602603]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
AI took for target	86420	white crystal	::	1692	Rybanic	49	<	100
white crystal	86420	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	86420	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
AI took for target	86411	black bear	::	1692	Rybanic	100	<	100
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	86411	black bear	100	<	100
[TARGET] Passing target	giant crystal rat	from	black bear	to	Rybanic
AI took for target	86421	blue crystal	::	1692	Rybanic	100	<	100
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86480	after	1692
[PROJECTOR] starting dam	65.166288681149
[PROJECTOR] after difficulty dam	65.166288681149
[PROJECTOR] res	0	1	 on dam	82.109523738247
[PROJECTOR] after resists dam	82.109523738247
[PROJECTOR] after flat damage armor	82.109523738247
[PROJECTOR] final dam	82.109523738247
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3605377]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86481	after	1692
[PROJECTOR] starting dam	64.148065420506
[PROJECTOR] after difficulty dam	64.148065420506
[PROJECTOR] res	20	0.8	 on dam	80.826562429837
[PROJECTOR] after resists dam	64.66124994387
[PROJECTOR] after flat damage armor	64.66124994387
[PROJECTOR] final dam	64.66124994387
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3605897]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	44.082477970522	7	8	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	8	0.3	with APR	7
[ATTACK] after armor	43.082477970522
[ATTACK] after range	55
[PHYS CRIT %]	2.4
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	67.960384850291
[PROJECTOR] after difficulty dam	67.960384850291
[PROJECTOR] res	0	1	 on dam	67.960384850291
[PROJECTOR] after resists dam	67.960384850291
[PROJECTOR] after flat damage armor	67.960384850291
[PROJECTOR] final dam	67.960384850291
checkHit	20.386015063339	32.5
=> chance to hit	20
[LOG]	Black bear is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#68 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86482	after	1692
[PROJECTOR] starting dam	61.093395638577
[PROJECTOR] after difficulty dam	61.093395638577
[PROJECTOR] res	20	0.8	 on dam	76.977678504607
[PROJECTOR] after resists dam	61.582142803686
[PROJECTOR] after flat damage armor	61.582142803686
[PROJECTOR] final dam	61.582142803686
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3606692]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
white crystal	86420	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	86420	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	86483	after	86420
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	86420	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
white crystal	86420	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	86428	red ooze	::	1692	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (red ooze)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86484	after	1692
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3608870]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

white crystal	86420	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86485	after	1692
[PROJECTOR] starting dam	62.11161889922
[PROJECTOR] after difficulty dam	62.11161889922
[PROJECTOR] res	0	1	 on dam	78.260639813017
[PROJECTOR] after resists dam	78.260639813017
[PROJECTOR] after flat damage armor	78.260639813017
[PROJECTOR] final dam	78.260639813017
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3610191]
New GL Shader program 51
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#78 fire#LAST# damage.
[TARGET] Passing target	black crystal	from	white crystal	to	Rybanic
black crystal	86434	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
[LOG]	
AI took for target	86417	white worm mass	::	1692	Rybanic	81	<	100
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	1690	golem (servant of Rybanic)	::	86417	white worm mass	100	<	100
AI took for target	86424	warg	::	1692	Rybanic	49	<	100
warg	86424	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
warg	86424	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Warg howls
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86486	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	69.279910654146
[PROJECTOR] after resists dam	69.279910654146
[PROJECTOR] after flat damage armor	69.279910654146
[PROJECTOR] final dam	69.279910654146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3611940]
New GL Shader program 52
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
warg	86424	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
white crystal	86420	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	86420	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86487	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	11.05	0.8895	 on dam	74.411755887787
[PROJECTOR] after resists dam	66.189256862186
[PROJECTOR] after flat damage armor	66.189256862186
[PROJECTOR] final dam	66.189256862186
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 51
*p 51: Uniform: 0: 8B52 beamColor1
*p 51: Uniform: 1: 8B52 beamColor2
*p 51: Uniform: 2: 1406 beamsCount
*p 51: Uniform: 3: 8B52 circleColor
*p 51: Uniform: 4: 1406 circleDescendSpeed
*p 51: Uniform: 5: 1406 circleRotationSpeed
*p 51: Uniform: 6: 1406 noup
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3613032]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86488	after	1692
[PROJECTOR] starting dam	60.075172377934
[PROJECTOR] after difficulty dam	60.075172377934
[PROJECTOR] res	11.05	0.8895	 on dam	75.694717196197
[PROJECTOR] after resists dam	67.330450946017
[PROJECTOR] after flat damage armor	67.330450946017
[PROJECTOR] final dam	67.330450946017
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3613788]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Warg!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#letter to Rolf (1)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-1
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	86421	blue crystal	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86489	after	1692
[PROJECTOR] starting dam	64.148065420506
[PROJECTOR] after difficulty dam	64.148065420506
[PROJECTOR] res	0	1	 on dam	80.826562429837
[PROJECTOR] after resists dam	80.826562429837
[PROJECTOR] after flat damage armor	80.826562429837
[PROJECTOR] final dam	80.826562429837
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3616761]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
black crystal	86434	dumb ai talents can use	Soul Rot	T_SOUL_ROT
black crystal	86434	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_SOUL_ROT
[LOG]	Black crystal casts Soul Rot.
[SPELL CRIT %]	8
Adding entity	86490	after	86434
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[LOG]	
[Identify]	zircon	true
[LOG]	Rybanic picks up (H.): #FFFFFF##UID:86437:0#zircon#LAST#.
AI took for target	86434	black crystal	::	1690	golem (servant of Rybanic)	81	<	100
black crystal	86434	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	
white crystal	86420	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86491	after	1692
[PROJECTOR] starting dam	64.148065420506
[PROJECTOR] after difficulty dam	64.148065420506
[PROJECTOR] res	-100	2	 on dam	80.826562429837
[PROJECTOR] after resists dam	161.65312485967
[PROJECTOR] after flat damage armor	161.65312485967
[PROJECTOR] final dam	161.65312485967
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3620495]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White crystal for #LIGHT_RED#162 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White crystal!#{normal}#
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	blue crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	73
[PHYS CRIT %]	2.4
[ATTACK] after crit	73
[ATTACK] after mult	88.178273959382
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	90.559087356285
[PROJECTOR] after difficulty dam	90.559087356285
[PROJECTOR] res	0	1	 on dam	90.559087356285
[PROJECTOR] after resists dam	90.559087356285
[PROJECTOR] after flat damage armor	90.559087356285
[PROJECTOR] final dam	90.559087356285
checkHit	0.78584728727719	32.5
=> chance to hit	0
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
black crystal	86434	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86492	after	1692
[PROJECTOR] starting dam	63.129842159863
[PROJECTOR] after difficulty dam	63.129842159863
[PROJECTOR] res	0	1	 on dam	79.543601121427
[PROJECTOR] after resists dam	79.543601121427
[PROJECTOR] after flat damage armor	79.543601121427
[PROJECTOR] final dam	79.543601121427
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3624681]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86493	after	1692
[PROJECTOR] starting dam	61.093395638577
[PROJECTOR] after difficulty dam	61.093395638577
[PROJECTOR] res	0	1	 on dam	76.977678504607
[PROJECTOR] after resists dam	76.977678504607
[PROJECTOR] after flat damage armor	76.977678504607
[PROJECTOR] final dam	76.977678504607
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3625283]
New GL Shader program 54
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black crystal for #LIGHT_RED#77 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black crystal!#{normal}#
[LOG]	
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Resting starts...
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Today is the 5th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
blue crystal	86421	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northeast (blue crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	86494	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	0	1	 on dam	73.128794579377
[PROJECTOR] after resists dam	73.128794579377
[PROJECTOR] after flat damage armor	73.128794579377
[PROJECTOR] final dam	73.128794579377
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3633831]
New GL Shader program 53
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Blue crystal for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Blue crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 39 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 32 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:86438:0#elm totem of thorny skin [power 17]  (20 cooldown)#LAST#.
[LOG]	You gain 0.77 gold from the transmogrification of #00FF80##UID:86446:0#mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 1.36 gold from the transmogrification of #00FF80##UID:86441:0#gifted mossy mindstar of life (2-2.2 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 1.17 gold from the transmogrification of #00FF80##UID:86414:0#grounding copper amulet#LAST#.
Make wait background texture 2636 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 9 ticks
Make wait background texture 2659 : 1920x1080 (2048, 2048)
C Map size 60:33 :: 1980
C Map seens texture: 2664 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	808
Floodfill group	16	5
Floodfill group	465	150
Floodfill group	470	100
Floodfill group	599	4
Floodfill group	666	39
Floodfill group	826	190
Floodfill group	1265	6
Ok floodfill
[TOME ENTITY FILTER] selected basic	103.05075088179	112.5
[TOME ENTITY FILTER] selected Ego	20.581341178059	65.5
[TOME ENTITY FILTER] selected Ego	64.547457713412	65.5
[TOME ENTITY FILTER] selected basic	69.431555271598	103.5
fight: 	iron dagger	arcing iron dagger	::	nil	MAINHAND
fight: 	iron dagger	arcing iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	99.260593621121	103.5
fight: 	rough leather armour	arcing iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	13.94202739616	20.5
[TOME ENTITY FILTER] selected basic	87.645109859562	103.5
Random elite generating
Adding to random boss class	Necromancer	Mage
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Circle of Death	5
Random boss forbade talent because of level	Aura Mastery	5
Random boss forbade talent because of level	Curse of the Meek	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Premonition	5
Random boss forbade talent because of level	Vampiric Gift	5
Random boss forbade talent because of level	Frostdusk	5
Random boss forbade talent because of level	Cold Flames	5
Random boss forbade talent because of level	Assemble	5
Random boss forbade talent because of level	Will o' the Wisp	5
Random boss forbade talent because of level	Fear the Night	5
Random boss forbade talent because of level	Teleport	5
Random boss forbade talent because of level	Impending Doom	5
Random boss forbade talent because of level	Ice Shards	5
Random boss forbade talent because of level	Sacrifice	5
Random boss forbade talent because of level	Shatter	5
Random boss forbade talent because of level	Keen Senses	5
Random boss forbade talent because of level	Uttercold	5
Random boss forbade talent because of level	Displacement Shield	5
Random boss forbade talent because of level	Probability Travel	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Minion Mastery	5
Random boss forbade talent because of level	Shadow Tunnel	5
Random boss forbade talent because of level	Dark Empathy	5
Random boss forbade talent because of level	Frozen Ground	5
Random boss forbade talent because of level	Surge of Undeath	5
Random boss forbade talent because of level	Undeath Link	5
Random boss forbade talent because of level	Rigor Mortis	5
Random boss forbade talent because of level	Forgery of Haze	5
Adding 4 random class talents to boss
 * talent	T_INVOKE_DARKNESS
 * talent	T_CREATE_MINIONS
 * talent	T_HEIGHTENED_SENSES
 * talent	T_BLURRED_MORTALITY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	3
Creating randart Brodyvor(jewel-encrusted iron helm) with nil with level 5
 * using themes	misc,defense
[TOME ENTITY FILTER] selected Double Greater	8.9506009556238	10.5
[TOME ENTITY FILTER] selected Double Ego	95.480886809756	95.5
fight: 	spellwoven linen robe of protection	void walker's elm starstaff of channeling	::	OFFHAND	BODY
Added unique	mod.class.NPC/Polonor the red crystal	::	1
Loading tile	npc/blue_ant.png
[TOME ENTITY FILTER] selected Double Ego	12.026772799326	20.5
[TOME ENTITY FILTER] selected Ego	36.277495100228	65.5
[TOME ENTITY FILTER] selected Money	67.623974581976	72.5
[TOME ENTITY FILTER] selected Ego	48.589930100969	65.5
[TOME ENTITY FILTER] selected basic	86.194168968055	112.5
[TOME ENTITY FILTER] selected Double Ego	19.752246754303	20.5
[TOME ENTITY FILTER] selected Double Ego	14.079763606791	20.5
[TOME ENTITY FILTER] selected Ego	42.027855976957	65.5
[TOME ENTITY FILTER] selected Ego	44.469513250973	65.5
Placed lore	research log	3	13
[Identify]	research log	true
Wait finished, counted 1018, 679 ticks
Assigned events list
[1] = {
  [1] = spellblaze-scar
}
[2] = {
}
[3] = {
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 53
New GL Shader 54 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 53: Uniform: 0: 1406 tick
*p 53: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 55
*p 55: Uniform: 0: 1406 aam
*p 55: Uniform: 1: 8B52 color1
*p 55: Uniform: 2: 8B52 color2
*p 55: Uniform: 3: 1406 hide_center
*p 55: Uniform: 4: 1406 npow
*p 55: Uniform: 5: 1406 tick
*p 55: Uniform: 6: 1406 time_factor
*p 55: Uniform: 7: 8B50 xy
*p 55: Uniform: 8: 1406 zoom
*p 55: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1692	after	1692
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	1690	after	1692
Entering tier1 zone for escort	tier1.5	1	0
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 1219 (50x50; 64x64)
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:87446:0#ametrine#LAST# from #FFFFFF##UID:86445:0#iron mace (8.5-11.9 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:87447:0#zircon#LAST# from #FFFFFF##UID:86444:0#iron longsword (7-9.8 power, 2 apr)#LAST#
[LOG]	
[Identify]	elm vilestaff	true
[LOG]	Rybanic picks up (h.): #FFFFFF##UID:87379:0#elm vilestaff (10-12 power, 2 apr, blight damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	87197	green worm mass	::	1692	Rybanic	16	<	100
[TARGET] Passing target	brown bear	from	green worm mass	to	Rybanic
AI took for target	1690	golem (servant of Rybanic)	::	87197	green worm mass	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	44.082477970522	7	1	3.8	::	1.2079215610874
checkHit	27	3.8
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	69
[PHYS CRIT %]	2.4
[ATTACK] after crit	69
[ATTACK] after mult	83.346587715032
[ATTACK] mace accuracy bonus	27	3.8	=	1.0232
[PROJECTOR] starting dam	85.280228550021
[PROJECTOR] after difficulty dam	85.280228550021
[PROJECTOR] res	0	1	 on dam	85.280228550021
[PROJECTOR] after resists dam	85.280228550021
[PROJECTOR] after flat damage armor	85.280228550021
[PROJECTOR] final dam	85.280228550021
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	7.5969971811633	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Green worm mass for #aaaaaa#85 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Green worm mass!#{normal}#
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (brown bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87448	after	1692
[PROJECTOR] starting dam	66.184511941792
[PROJECTOR] after difficulty dam	66.184511941792
[PROJECTOR] res	20	0.8	 on dam	83.392485046658
[PROJECTOR] after resists dam	66.713988037326
[PROJECTOR] after flat damage armor	66.713988037326
[PROJECTOR] final dam	66.713988037326
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3656136]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#67 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	87192	brown bear	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	44.082477970522	7	7	4.05	::	1.2079215610874
checkHit	27	4.05
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	7	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	66
[PHYS CRIT %]	2.4
[ATTACK] after crit	66
[ATTACK] after mult	79.72282303177
[ATTACK] mace accuracy bonus	27	4.05	=	1.02295
[PROJECTOR] starting dam	81.552461820349
[PROJECTOR] after difficulty dam	81.552461820349
[PROJECTOR] res	0	1	 on dam	81.552461820349
[PROJECTOR] after resists dam	81.552461820349
[PROJECTOR] after flat damage armor	81.552461820349
[PROJECTOR] final dam	81.552461820349
checkHit	32.5	19.293561488292
=> chance to hit	84
[KNOCKBACK] from	45	45	over	3
[KNOCKBACK] try	47	49	2
[KNOCKBACK] try	48	49	1	::
[KNOCKBACK] try	49	49	0	::
[KNOCKBACK] ok knocked to	49	49	::
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#82 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87449	after	1692
[PROJECTOR] starting dam	62.11161889922
[PROJECTOR] after difficulty dam	62.11161889922
[PROJECTOR] res	20	0.8	 on dam	78.260639813017
[PROJECTOR] after resists dam	62.608511850414
[PROJECTOR] after flat damage armor	62.608511850414
[PROJECTOR] final dam	62.608511850414
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[PROJECTOR] starting dam	30.1399763947
[PROJECTOR] after difficulty dam	30.1399763947
[PROJECTOR] res	15	0.85	 on dam	32.551174506276
[PROJECTOR] after resists dam	27.668498330335
[PROJECTOR] after flat damage armor	27.668498330335
[PROJECTOR] final dam	27.668498330335
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3656596]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #LIGHT_STEEL_BLUE#28 temporal#LAST#, #aaaaaa#28 physical#LAST# (55 total damage).
[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	87220	white crystal	::	1692	Rybanic	100	<	100
white crystal	87220	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	87220	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	87450	after	87220
[SPELL CRIT %]	1
Adding entity	87451	after	87220
AI took for target	87198	giant rabbit	::	1692	Rybanic	49	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (giant rabbit)).
[LOG]	
AI took for target	87220	white crystal	::	1692	Rybanic	81	<	100
white crystal	87220	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87452	after	1692
AI took for target	1690	golem (servant of Rybanic)	::	87198	giant rabbit	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	giant rabbit	 :: 	44.082477970522	7	1	3.45	::	1.2079215610874
checkHit	27	3.45
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	47
[PHYS CRIT %]	2.4
[ATTACK] after crit	47
[ATTACK] after mult	56.772313371109
[ATTACK] mace accuracy bonus	27	3.45	=	1.02355
[PROJECTOR] starting dam	58.109301350998
[PROJECTOR] after difficulty dam	58.109301350998
[PROJECTOR] res	0	1	 on dam	58.109301350998
[PROJECTOR] after resists dam	58.109301350998
[PROJECTOR] after flat damage armor	58.109301350998
[PROJECTOR] final dam	58.109301350998
checkHit	6.0490115844218	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Giant rabbit for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Giant rabbit!#{normal}#
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	87220	white crystal	49	<	100
white crystal	87220	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	87453	after	87220
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87454	after	1692
[PROJECTOR] starting dam	60.075172377934
[PROJECTOR] after difficulty dam	60.075172377934
[PROJECTOR] res	-100	2	 on dam	75.694717196197
[PROJECTOR] after resists dam	151.38943439239
[PROJECTOR] after flat damage armor	151.38943439239
[PROJECTOR] final dam	151.38943439239
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3663339]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White crystal for #LIGHT_RED#151 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:87388:0#pair of rough leather boots of uncanny dodging (3 def, 1 armour)#LAST#.
AI took for target	87191	white crystal	::	1692	Rybanic	81	<	100
white crystal	87191	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
white crystal	87191	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_SHARDS
[LOG]	White crystal casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	87455	after	87191
[SPELL CRIT %]	1
Adding entity	87456	after	87191
AI took for target	87216	large brown snake	::	1692	Rybanic	64	<	100
AI took for target	87190	giant grey rat	::	1692	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (large brown snake)).
[LOG]	
[TARGET] Passing target	white worm mass	from	large brown snake	to	Rybanic
AI took for target	87216	large brown snake	::	1692	Rybanic	64	<	100
white crystal	87191	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87457	after	1692
[TARGET] Passing target	large brown snake	from	white worm mass	to	Rybanic
[PROJECTOR] starting dam	63.129842159863
[PROJECTOR] after difficulty dam	63.129842159863
[PROJECTOR] res	0	1	 on dam	79.543601121427
[PROJECTOR] after resists dam	79.543601121427
[PROJECTOR] after flat damage armor	79.543601121427
[PROJECTOR] final dam	79.543601121427
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3671947]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
giant grey rat	87190	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Giant grey rat uses Spit Poison.
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	30	0.7	 on dam	15.982443974007
[PROJECTOR] after resists dam	11.187710781805
[PROJECTOR] after flat damage armor	11.187710781805
[PROJECTOR] final dam	11.187710781805
checkHit	25.075	12
=> chance to hit	83
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	#UID:87190:0#Giant grey rat hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	
[TARGET] Passing target	red crystal	from	large brown snake	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87458	after	1692
[PROJECTOR] starting dam	65.166288681149
[PROJECTOR] after difficulty dam	65.166288681149
[PROJECTOR] res	0	1	 on dam	82.109523738247
[PROJECTOR] after resists dam	82.109523738247
[PROJECTOR] after flat damage armor	82.109523738247
[PROJECTOR] final dam	82.109523738247
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3673595]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant grey rat for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant grey rat!#{normal}#
red crystal	87218	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
white crystal	87191	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Resting starts...
red crystal	87218	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	87191	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (red crystal)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87459	after	1692
white crystal	87191	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
AI took for target	87218	red crystal	::	1692	Rybanic	64	<	100
red crystal	87218	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 56
*p 56: Uniform: 0: 1406 tick
*p 56: Uniform: 1: 1406 time_factor
*p 56: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	87460	after	87218
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	63.129842159863
[PROJECTOR] after difficulty dam	63.129842159863
[PROJECTOR] res	100	0	 on dam	79.543601121427
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3679374]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3679864]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87461	after	1692
[PROJECTOR] starting dam	65.166288681149
[PROJECTOR] after difficulty dam	65.166288681149
[PROJECTOR] res	100	0	 on dam	82.109523738247
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3680560]
New GL Shader program 59
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
red crystal	87218	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	87367	large brown snake	36	<	100
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87462	after	1692
[PROJECTOR] starting dam	63.129842159863
[PROJECTOR] after difficulty dam	63.129842159863
[PROJECTOR] res	0	1	 on dam	79.543601121427
[PROJECTOR] after resists dam	79.543601121427
[PROJECTOR] after flat damage armor	79.543601121427
[PROJECTOR] final dam	79.543601121427
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3681622]
New GL Shader program 60
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large brown snake	 :: 	44.082477970522	7	1	9.3	::	1.2079215610874
checkHit	27	9.3
=> chance to hit	95
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	67
[PHYS CRIT %]	2.4
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	27	9.3	=	1.0177
[PROJECTOR] starting dam	82.363218772151
[PROJECTOR] after difficulty dam	82.363218772151
[PROJECTOR] res	1.2948452566738	0.98705154743326	 on dam	82.363218772151
[PROJECTOR] after resists dam	81.296742540636
[PROJECTOR] after flat damage armor	81.296742540636
[PROJECTOR] final dam	81.296742540636
checkHit	10.852449105952	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Large brown snake for #aaaaaa#81 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Large brown snake!#{normal}#
[LOG]	Rybanic stops burning.
[LOG]	
red crystal	87218	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 57
*p 57: Uniform: 0: 1406 tick
*p 57: Uniform: 1: 1406 time_factor
*p 57: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	87463	after	87218
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3683178]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
white crystal	87191	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white worm mass	87213	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	16	42	::	nil
[MULTIPLY]	2	uids	87213	=>	87464	::	nil	nil
AI took for target	1690	golem (servant of Rybanic)	::	87191	white crystal	16	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) provokes Something to attack it.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87465	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	69.279910654146
[PROJECTOR] after resists dam	69.279910654146
[PROJECTOR] after flat damage armor	69.279910654146
[PROJECTOR] final dam	69.279910654146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3685450]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
white crystal	87191	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	87466	after	87191
AI took for target	87218	red crystal	::	1692	Rybanic	64	<	100
red crystal	87218	dumb ai talents can use	Flame	T_FLAME
red crystal	87218	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[PROJECTOR] starting dam	41.299620779557
[PROJECTOR] after difficulty dam	41.299620779557
[PROJECTOR] res	15	0.85	 on dam	41.299620779557
[PROJECTOR] after resists dam	35.104677662623
[PROJECTOR] after flat damage armor	35.104677662623
[PROJECTOR] final dam	35.104677662623
[LOG]	White crystal's Ice Shards hits Golem (servant of Rybanic) for #1133F3#35 cold#LAST# damage.
[LOG]	Rybanic stops burning.
[LOG]	
white crystal	87191	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[LOG]	#UID:87191:0#White crystal misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3689249]
New GL Shader program 58
*p 58: Uniform: 0: 1406 aadjust
*p 58: Uniform: 1: 1406 antialiasingRadius
*p 58: Uniform: 2: 8B51 color
*p 58: Uniform: 3: 1406 ellipsoidalFactor
*p 58: Uniform: 4: 1406 horizontalScrollingSpeed
*p 58: Uniform: 5: 8B50 impact
*p 58: Uniform: 6: 8B51 impact_color
*p 58: Uniform: 7: 1406 impact_tick
*p 58: Uniform: 8: 1406 impact_time
*p 58: Uniform: 9: 1406 oscillationSpeed
*p 58: Uniform: 10: 1406 shieldIntensity
*p 58: Uniform: 11: 1406 tick
*p 58: Uniform: 12: 1406 tick_start
*p 58: Uniform: 13: 1406 time_factor
*p 58: Uniform: 14: 1406 verticalScrollingSpeed
*p 58: Uniform: 15: 1406 wobblingPower
*p 58: Uniform: 16: 1406 wobblingSpeed
*p 58: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	62
[PHYS CRIT %]	2.4
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	63.674
[PROJECTOR] after difficulty dam	63.674
[PROJECTOR] res	4.9020420601363	0.95097957939864	 on dam	63.674
[PROJECTOR] after resists dam	60.552673738629
[PROJECTOR] after flat damage armor	60.552673738629
[PROJECTOR] final dam	60.552673738629
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits White crystal for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87467	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	-100	2	 on dam	73.128794579377
[PROJECTOR] after resists dam	146.25758915875
[PROJECTOR] after flat damage armor	146.25758915875
[PROJECTOR] final dam	146.25758915875
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3689785]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White crystal for #LIGHT_RED#146 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White crystal!#{normal}#
[LOG]	
red crystal	87218	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 57
*p 57: Uniform: 0: 1406 tick
*p 57: Uniform: 1: 1406 time_factor
*p 57: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	87468	after	87218
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3691232]
New GL Shader program 59
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops burning.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	87469	after	1692
[PROJECTOR] starting dam	94.694763239794
[PROJECTOR] after difficulty dam	94.694763239794
[PROJECTOR] res	0	1	 on dam	119.31540168214
[PROJECTOR] after resists dam	119.31540168214
[PROJECTOR] after flat damage armor	119.31540168214
[PROJECTOR] final dam	119.31540168214
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3693177]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White worm mass for #{bold}##LIGHT_RED#119 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White worm mass!#{normal}#
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	87218	red crystal	49	<	100
red crystal	87218	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 59
*p 59: Uniform: 0: 1406 tick
*p 59: Uniform: 1: 1406 time_factor
*p 59: Uniform: 2: 8B5E tex
[SHADER] using cached shader fireball[]
Adding entity	87470	after	87218
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3694588]
New GL Shader program 60
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	74.432126594207
[PROJECTOR] after difficulty dam	74.432126594207
[PROJECTOR] res	0	1	 on dam	74.432126594207
[PROJECTOR] after resists dam	74.432126594207
[PROJECTOR] after flat damage armor	74.432126594207
[PROJECTOR] final dam	74.432126594207
checkHit	0.77348995778558	32.5
=> chance to hit	0
AI took for target	87199	copperhead snake	::	1692	Rybanic	36	<	100
red crystal	87218	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[TARGET] Passing target	white crystal	from	copperhead snake	to	Rybanic
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	14.600372293807	 lost tiles => 	29.109098249208
[PROJECTOR] starting dam	103.50893286939
[PROJECTOR] after difficulty dam	103.50893286939
[PROJECTOR] res	-100	2	 on dam	130.42125541543
[PROJECTOR] after resists dam	260.84251083086
[PROJECTOR] after flat damage armor	260.84251083086
[PROJECTOR] final dam	260.84251083086
[PROJECTOR] starting dam	103.50893286939
[PROJECTOR] after difficulty dam	103.50893286939
[PROJECTOR] res	0	1	 on dam	130.42125541543
[PROJECTOR] after resists dam	130.42125541543
[PROJECTOR] after flat damage armor	130.42125541543
[PROJECTOR] final dam	130.42125541543
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3697310]
New GL Shader program 56
*p 56: Uniform: 0: 8B50 ellipsoidalFactor
*p 56: Uniform: 1: 1406 flameIntensity
*p 56: Uniform: 2: 1406 shockwaveSpeed
*p 56: Uniform: 3: 1406 shockwaveWidth
*p 56: Uniform: 4: 1406 tick
*p 56: Uniform: 5: 1406 tick_start
*p 56: Uniform: 6: 1406 time_factor
*p 56: Uniform: 7: 8B5E tex
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Copperhead snake for #LIGHT_RED#130 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits White crystal for #LIGHT_RED#261 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed White crystal!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[Identify]	mindwoven linen robe of frost (#RESIST#)	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:87383:0#mindwoven linen robe of frost (+16%) (0 def, 0 armour)#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	65
[PHYS CRIT %]	2.4
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	66.755
[PROJECTOR] after difficulty dam	66.755
[PROJECTOR] res	0	1	 on dam	66.755
[PROJECTOR] after resists dam	66.755
[PROJECTOR] after flat damage armor	66.755
[PROJECTOR] final dam	66.755
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic is no longer surging arcane power.
[LOG]	
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 57
*p 57: Uniform: 0: 8B52 beamColor1
*p 57: Uniform: 1: 8B52 beamColor2
*p 57: Uniform: 2: 1406 beamsCount
*p 57: Uniform: 3: 8B52 circleColor
*p 57: Uniform: 4: 1406 circleDescendSpeed
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 1406 noup
*p 57: Uniform: 7: 1406 tick
*p 57: Uniform: 8: 1406 tick_start
*p 57: Uniform: 9: 1406 time_factor
*p 57: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 58
*p 58: Uniform: 0: 8B52 beamColor1
*p 58: Uniform: 1: 8B52 beamColor2
*p 58: Uniform: 2: 1406 beamsCount
*p 58: Uniform: 3: 8B52 circleColor
*p 58: Uniform: 4: 1406 circleDescendSpeed
*p 58: Uniform: 5: 1406 circleRotationSpeed
*p 58: Uniform: 6: 1406 noup
*p 58: Uniform: 7: 1406 tick
*p 58: Uniform: 8: 1406 tick_start
*p 58: Uniform: 9: 1406 time_factor
*p 58: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	87204	green worm mass	::	1692	Rybanic	36	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the southwest (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87471	after	1692
[PROJECTOR] starting dam	63.129842159863
[PROJECTOR] after difficulty dam	63.129842159863
[PROJECTOR] res	0	1	 on dam	79.543601121427
[PROJECTOR] after resists dam	79.543601121427
[PROJECTOR] after flat damage armor	79.543601121427
[PROJECTOR] final dam	79.543601121427
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3705432]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[Identify]	spinel	true
[LOG]	Rybanic picks up (u.): #FFFFFF##UID:87376:0#spinel#LAST#.
AI took for target	87193	yellow ooze	::	1692	Rybanic	64	<	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (yellow ooze)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87472	after	1692
[PROJECTOR] starting dam	62.11161889922
[PROJECTOR] after difficulty dam	62.11161889922
[PROJECTOR] res	0	1	 on dam	78.260639813017
[PROJECTOR] after resists dam	78.260639813017
[PROJECTOR] after flat damage armor	78.260639813017
[PROJECTOR] final dam	78.260639813017
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3706814]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Yellow ooze for #LIGHT_RED#78 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Yellow ooze!#{normal}#
[LOG]	
AI took for target	87200	red crystal	::	1692	Rybanic	100	<	100
red crystal	87200	dumb ai talents can use	Flame	T_FLAME
red crystal	87200	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	87205	cutpurse	::	1692	Rybanic	49	<	100
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	8.6003722938066	 lost tiles => 	23.362931285875
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	0	1	 on dam	121.67255252763
[PROJECTOR] after resists dam	121.67255252763
[PROJECTOR] after flat damage armor	121.67255252763
[PROJECTOR] final dam	121.67255252763
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	100	0	 on dam	121.67255252763
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	96.565517879072
[PROJECTOR] after difficulty dam	96.565517879072
[PROJECTOR] res	0	1	 on dam	121.67255252763
[PROJECTOR] after resists dam	121.67255252763
[PROJECTOR] after flat damage armor	121.67255252763
[PROJECTOR] final dam	121.67255252763
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3709490]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#122 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Cutpurse for #LIGHT_RED#122 fire#LAST# damage.
red crystal	87200	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87473	after	87200
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	34.313040836938
[PROJECTOR] after difficulty dam	34.313040836938
[PROJECTOR] res	34	0.66	 on dam	34.313040836938
[PROJECTOR] after resists dam	22.646606952379
[PROJECTOR] after flat damage armor	22.646606952379
[PROJECTOR] final dam	22.646606952379
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3709646]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
cutpurse	87205	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Cutpurse uses Infusion: Sun.
checkHit	11.9	35
=> chance to hit	0
[LOG]	Rybanic loses sight!
[LOG]	Rybanic has been illuminated.
[PROJECTOR] starting dam	11.437680278979
[PROJECTOR] after difficulty dam	11.437680278979
[PROJECTOR] res	34	0.66	 on dam	11.437680278979
[PROJECTOR] after resists dam	7.5488689841264
[PROJECTOR] after flat damage armor	7.5488689841264
[PROJECTOR] final dam	7.5488689841264
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops burning.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
AI took for target	1690	golem (servant of Rybanic)	::	87200	red crystal	16	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	60.786236718602
[PROJECTOR] after difficulty dam	60.786236718602
[PROJECTOR] res	0	1	 on dam	60.786236718602
[PROJECTOR] after resists dam	60.786236718602
[PROJECTOR] after flat damage armor	60.786236718602
[PROJECTOR] final dam	60.786236718602
checkHit	0.759424037414	32.5
=> chance to hit	0
AI took for target	87205	cutpurse	::	1690	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[LOG]	
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3713095]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	46
[PHYS CRIT %]	2.4
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	47.242
[PROJECTOR] after difficulty dam	47.242
[PROJECTOR] res	0	1	 on dam	47.242
[PROJECTOR] after resists dam	47.242
[PROJECTOR] after flat damage armor	47.242
[PROJECTOR] final dam	47.242
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	87205	cutpurse	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	44.082477970522	7	3	9.85	::	1
checkHit	27	9.85
=> chance to hit	93
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	71
[PHYS CRIT %]	2.4
[ATTACK] after crit	71
[ATTACK] after mult	71
[ATTACK] mace accuracy bonus	27	9.85	=	1.01715
[PROJECTOR] starting dam	72.21765
[PROJECTOR] after difficulty dam	72.21765
[PROJECTOR] res	0	1	 on dam	72.21765
[PROJECTOR] after resists dam	72.21765
[PROJECTOR] after flat damage armor	72.21765
[PROJECTOR] final dam	72.21765
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic is no longer illuminated.
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic recovers sight.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
[Identify]	iron dagger	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:87194:0#iron dagger (5-6.5 power, 5 apr)#LAST#.
AI took for target	87196	king cobra	::	1692	Rybanic	49	<	100
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	87196	king cobra	25	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	44.082477970522	7	3	16.95	::	1.2079215610874
checkHit	27	16.95
=> chance to hit	76
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	61
[PHYS CRIT %]	2.4
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	27	16.95	=	1.01005
[PROJECTOR] starting dam	74.423731539357
[PROJECTOR] after difficulty dam	74.423731539357
[PROJECTOR] res	0	1	 on dam	74.423731539357
[PROJECTOR] after resists dam	74.423731539357
[PROJECTOR] after flat damage armor	74.423731539357
[PROJECTOR] final dam	74.423731539357
checkHit	10.064400578923	32.5
=> chance to hit	0
[LOG]	King cobra is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#74 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87474	after	1692
AI took for target	87196	king cobra	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.306518441775	10	1	11.4	::	1
checkHit	21.5	11.4
=> chance to hit	76
[ATTACK] raw dam	10.306518441775	versus	1	0.3	with APR	10
[ATTACK] after armor	10.306518441775
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	15	0.85	 on dam	11
[PROJECTOR] after resists dam	9.35
[PROJECTOR] after flat damage armor	9.35
[PROJECTOR] numbed dam	7.9475
[PROJECTOR] final dam	7.9475
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	0	1	 on dam	69.279910654146
[PROJECTOR] after resists dam	69.279910654146
[PROJECTOR] after flat damage armor	69.279910654146
[PROJECTOR] final dam	69.279910654146
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3718894]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#UID:87196:0#King cobra hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed King cobra!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	87369	black bear	::	1692	Rybanic	64	<	100
AI took for target	87368	giant brown rat	::	1692	Rybanic	81	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the northwest (black bear)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	17.600372293807	 lost tiles => 	31.138046359325
[PROJECTOR] starting dam	102.65168984184
[PROJECTOR] after difficulty dam	102.65168984184
[PROJECTOR] res	20	0.8	 on dam	129.34112920072
[PROJECTOR] after resists dam	103.47290336058
[PROJECTOR] after flat damage armor	103.47290336058
[PROJECTOR] final dam	103.47290336058
[PROJECTOR] starting dam	102.65168984184
[PROJECTOR] after difficulty dam	102.65168984184
[PROJECTOR] res	0	1	 on dam	129.34112920072
[PROJECTOR] after resists dam	129.34112920072
[PROJECTOR] after flat damage armor	129.34112920072
[PROJECTOR] final dam	129.34112920072
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3722332]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Black bear for #LIGHT_RED#103 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Giant brown rat for #LIGHT_RED#129 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87475	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	20	0.8	 on dam	74.411755887787
[PROJECTOR] after resists dam	59.529404710229
[PROJECTOR] after flat damage armor	59.529404710229
[PROJECTOR] final dam	59.529404710229
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3723551]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87476	after	1692
[PROJECTOR] starting dam	58.038725856648
[PROJECTOR] after difficulty dam	58.038725856648
[PROJECTOR] res	20	0.8	 on dam	73.128794579377
[PROJECTOR] after resists dam	58.503035663501
[PROJECTOR] after flat damage armor	58.503035663501
[PROJECTOR] final dam	58.503035663501
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3724478]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Black bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
AI took for target	87202	red crystal	::	1692	Rybanic	81	<	100
red crystal	87202	dumb ai talents can use	Flame	T_FLAME
red crystal	87202	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	
AI took for target	87201	green worm mass	::	1692	Rybanic	81	<	100
[TARGET] Passing target	red crystal	from	red crystal	to	Rybanic
[TARGET] Passing target	Polonor the red crystal	from	red crystal	to	Rybanic
[TARGET] Passing target	white worm mass	from	red crystal	to	Rybanic
[TARGET] Passing target	black crystal	from	red crystal	to	Rybanic
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
green worm mass	87201	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	5	11	::	nil
[MULTIPLY]	2	uids	87201	=>	87477	::	nil	nil
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	6.6003722938066	 lost tiles => 	20.489210815008
[PROJECTOR] starting dam	94.316039023338
[PROJECTOR] after difficulty dam	94.316039023338
[PROJECTOR] res	0	1	 on dam	118.83820916941
[PROJECTOR] after resists dam	118.83820916941
[PROJECTOR] after flat damage armor	118.83820916941
[PROJECTOR] final dam	118.83820916941
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	94.316039023338
[PROJECTOR] after difficulty dam	94.316039023338
[PROJECTOR] res	0	1	 on dam	118.83820916941
[PROJECTOR] after resists dam	118.83820916941
[PROJECTOR] after flat damage armor	118.83820916941
[PROJECTOR] final dam	118.83820916941
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	94.316039023338
[PROJECTOR] after difficulty dam	94.316039023338
[PROJECTOR] res	100	0	 on dam	118.83820916941
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	94.316039023338
[PROJECTOR] after difficulty dam	94.316039023338
[PROJECTOR] res	0	1	 on dam	118.83820916941
[PROJECTOR] after resists dam	118.83820916941
[PROJECTOR] after flat damage armor	118.83820916941
[PROJECTOR] final dam	118.83820916941
[PROJECTOR] starting dam	94.316039023338
[PROJECTOR] after difficulty dam	94.316039023338
[PROJECTOR] res	100	0	 on dam	118.83820916941
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3727910]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#119 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits White worm mass for #LIGHT_RED#119 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#119 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Red crystal for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
red crystal	87365	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Red crystal casts Flame.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87478	after	87365
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	34	0.66	 on dam	35.027035761442
[PROJECTOR] after resists dam	23.117843602551
[PROJECTOR] after flat damage armor	23.117843602551
[PROJECTOR] final dam	23.117843602551
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3728340]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	34	0.66	 on dam	11.675678587147
[PROJECTOR] after resists dam	7.7059478675171
[PROJECTOR] after flat damage armor	7.7059478675171
[PROJECTOR] final dam	7.7059478675171
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic stops burning.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
red crystal	87202	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 59
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87479	after	87202
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
red crystal	87365	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	87480	after	87365
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	43.24	0.5676	 on dam	35.027035761442
[PROJECTOR] after resists dam	19.881345498194
[PROJECTOR] after flat damage armor	19.881345498194
[PROJECTOR] final dam	19.881345498194
[LOG]	Rybanic is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3731174]
New GL Shader program 60
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#20 fire#LAST# damage.
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	43.24	0.5676	 on dam	35.027035761442
[PROJECTOR] after resists dam	19.881345498194
[PROJECTOR] after flat damage armor	19.881345498194
[PROJECTOR] final dam	19.881345498194
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3731174]
[LOG]	Red crystal's Flame hits #fbd578#Rybanic#LAST# for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	23.351357174294
[PROJECTOR] after difficulty dam	23.351357174294
[PROJECTOR] res	43.24	0.5676	 on dam	23.351357174294
[PROJECTOR] after resists dam	13.254230332129
[PROJECTOR] after flat damage armor	13.254230332129
[PROJECTOR] final dam	13.254230332129
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	
[LOG]	Lore found: #0080FF#research journal part 1
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-1
[PROJECTOR] starting dam	23.351357174294
[PROJECTOR] after difficulty dam	23.351357174294
[PROJECTOR] res	43.24	0.5676	 on dam	23.351357174294
[PROJECTOR] after resists dam	13.254230332129
[PROJECTOR] after flat damage armor	13.254230332129
[PROJECTOR] final dam	13.254230332129
AI took for target	1690	golem (servant of Rybanic)	::	87365	red crystal	49	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) provokes Red crystal to attack it.
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[PROJECTOR] starting dam	23.351357174294
[PROJECTOR] after difficulty dam	23.351357174294
[PROJECTOR] res	43.24	0.5676	 on dam	23.351357174294
[PROJECTOR] after resists dam	13.254230332129
[PROJECTOR] after flat damage armor	13.254230332129
[PROJECTOR] final dam	13.254230332129
[LOG]	Burning from Red crystal hits #fbd578#Rybanic#LAST# for #LIGHT_RED#13 fire#LAST# damage.
red crystal	87202	dumb ai talents can use	Flame	T_FLAME
red crystal	87202	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	
[LOG]	Rybanic stops burning.
[LOG]	
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	87365	dumb ai talents can use	Flame	T_FLAME
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	Polonor the red crystal casts Invoke Darkness.
[SPELL CRIT %]	4.9
[LOG]	#{bold}#Polonor the red crystal's spell attains critical power!#{normal}#
Adding entity	87481	after	87358
[PROJECTOR] starting dam	145.45972112943
[PROJECTOR] after difficulty dam	145.45972112943
[PROJECTOR] res	20.88	0.7912	 on dam	98.912610368011
[PROJECTOR] after resists dam	78.259657323171
[PROJECTOR] after flat damage armor	78.259657323171
[PROJECTOR] final dam	78.259657323171
[LOG]	Polonor the red crystal's Invoke Darkness hits #fbd578#Rybanic#LAST# for #{bold}##GREY#78 darkness#{normal}##LAST# damage.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[TARGET] Passing target	copperhead snake	from	red crystal	to	Rybanic
[TARGET] Passing target	white worm mass	from	red crystal	to	Rybanic
[LOG]	
[LOG]	Polonor the red crystal casts Flame.
[SPELL CRIT %]	4.9
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87482	after	87358
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	54.889275750094
[PROJECTOR] after difficulty dam	54.889275750094
[PROJECTOR] res	15	0.85	 on dam	37.324707510064
[PROJECTOR] after resists dam	31.726001383554
[PROJECTOR] after flat damage armor	31.726001383554
[PROJECTOR] final dam	31.726001383554
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3740027]
New GL Shader program 59
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Polonor the red crystal's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	18.296425250031
[PROJECTOR] after difficulty dam	18.296425250031
[PROJECTOR] res	15	0.85	 on dam	12.441569170021
[PROJECTOR] after resists dam	10.575333794518
[PROJECTOR] after flat damage armor	10.575333794518
[PROJECTOR] final dam	10.575333794518
[LOG]	Burning from Polonor the red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#11 fire#LAST# damage.
AI took for target	87203	red crystal	::	1690	golem (servant of Rybanic)	100	<	100
red crystal	87203	dumb ai talents can use	Flame	T_FLAME
red crystal	87203	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	87483	after	87203
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	15	0.85	 on dam	35.027035761442
[PROJECTOR] after resists dam	29.772980397225
[PROJECTOR] after flat damage armor	29.772980397225
[PROJECTOR] final dam	29.772980397225
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3741052]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	23.873295420501
[PROJECTOR] after difficulty dam	23.873295420501
[PROJECTOR] res	15	0.85	 on dam	16.233840885941
[PROJECTOR] after resists dam	13.79876475305
[PROJECTOR] after flat damage armor	13.79876475305
[PROJECTOR] final dam	13.79876475305
[LOG]	Burning from Polonor the red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#14 fire#LAST# damage.
red crystal	87203	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[PROJECTOR] starting dam	23.873295420501
[PROJECTOR] after difficulty dam	23.873295420501
[PROJECTOR] res	15	0.85	 on dam	16.233840885941
[PROJECTOR] after resists dam	13.79876475305
[PROJECTOR] after flat damage armor	13.79876475305
[PROJECTOR] final dam	13.79876475305
[LOG]	Burning from Polonor the red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#14 fire#LAST# damage.
[LOG]	
[Identify]	blooming mossy mindstar	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:87377:0#blooming mossy mindstar (3-3.3 power, 12 apr, nature damage)#LAST#.
[PROJECTOR] starting dam	23.873295420501
[PROJECTOR] after difficulty dam	23.873295420501
[PROJECTOR] res	15	0.85	 on dam	16.233840885941
[PROJECTOR] after resists dam	13.79876475305
[PROJECTOR] after flat damage armor	13.79876475305
[PROJECTOR] final dam	13.79876475305
[LOG]	Burning from Polonor the red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#14 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	87358	Polonor the red crystal	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polonor the red crystal	 :: 	44.082477970522	7	3	2.25	::	1.2079215610874
checkHit	27	2.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	63
[PHYS CRIT %]	2.4
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	27	2.25	=	1.02475
[PROJECTOR] starting dam	77.982510042633
[PROJECTOR] after difficulty dam	77.982510042633
[PROJECTOR] res	0	1	 on dam	77.982510042633
[PROJECTOR] after resists dam	77.982510042633
[PROJECTOR] after flat damage armor	77.982510042633
[PROJECTOR] final dam	77.982510042633
checkHit	16.809384510342	32.5
=> chance to hit	11
[LOG]	Polonor the red crystal is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Polonor the red crystal for #aaaaaa#78 physical#LAST# damage.
red crystal	87203	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	87484	after	87203
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	1.466624386368	0.98533375613632	 on dam	35.027035761442
[PROJECTOR] after resists dam	34.513320713142
[PROJECTOR] after flat damage armor	34.513320713142
[PROJECTOR] final dam	34.513320713142
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3743288]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	87358	Polonor the red crystal	::	1690	golem (servant of Rybanic)	1	<	100
[LOG]	Polonor the red crystal casts Create Minions.
Loading tile	npc/undead_ghoul_ghoul.png
[TOME ENTITY FILTER] selected Ego	32.739303078209	65.5
[TOME ENTITY FILTER] selected Double Ego	9.8594043244048	20.5
fight: 	reinforced iron shield of cold resistance (#RESIST#)	balanced iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	46.371698287751	65.5
fight: 	iron mail armour of lightning resistance	balanced iron longsword	::	nil	BODY
fight: 	iron mail armour of lightning resistance	reinforced iron shield of cold resistance (#RESIST#)	::	nil	BODY
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	1.466624386368	0.98533375613632	 on dam	11.675678587147
[PROJECTOR] after resists dam	11.504440237714
[PROJECTOR] after flat damage armor	11.504440237714
[PROJECTOR] final dam	11.504440237714
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	
[TARGET] Passing target	ghoul	from	copperhead snake	to	Rybanic
[TARGET] Passing target	armoured skeleton warrior	from	copperhead snake	to	Rybanic
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3744190]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polonor the red crystal	 :: 	44.082477970522	7	3	2.25	::	1
checkHit	27	2.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	70
[PHYS CRIT %]	2.4
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	27	2.25	=	1.02475
[PROJECTOR] starting dam	71.7325
[PROJECTOR] after difficulty dam	71.7325
[PROJECTOR] res	0	1	 on dam	71.7325
[PROJECTOR] after resists dam	71.7325
[PROJECTOR] after flat damage armor	71.7325
[PROJECTOR] final dam	71.7325
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Polonor the red crystal for #aaaaaa#72 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.1014782677217	3	1	11.4	::	1
checkHit	16	11.4
=> chance to hit	62
[LOG]	#UID:87485:0#Ghoul misses Golem (servant of Rybanic).
red crystal	87202	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	1.466624386368	0.98533375613632	 on dam	11.675678587147
[PROJECTOR] after resists dam	11.504440237714
[PROJECTOR] after flat damage armor	11.504440237714
[PROJECTOR] final dam	11.504440237714
[LOG]	Burning from Red crystal hits Copperhead snake for #LIGHT_RED#12 fire#LAST# damage.
AI took for target	87217	copperhead snake	::	1690	golem (servant of Rybanic)	4	<	100
[LOG]	Polonor the red crystal casts Phase Door.
[LOG]	Polonor the red crystal is out of phase.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87495	after	1692
[PROJECTOR] starting dam	66.184511941792
[PROJECTOR] after difficulty dam	66.184511941792
[PROJECTOR] res	0	1	 on dam	83.392485046658
[PROJECTOR] after resists dam	83.392485046658
[PROJECTOR] after flat damage armor	83.392485046658
[PROJECTOR] final dam	83.392485046658
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3745675]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Armoured skeleton warrior for #LIGHT_RED#83 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	ghoul	 :: 	44.082477970522	7	2	7.7	::	1
checkHit	27	7.7
=> chance to hit	99
[ATTACK] raw dam	44.082477970522	versus	2	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	27	7.7	=	1.0193
[PROJECTOR] starting dam	49.9457
[PROJECTOR] after difficulty dam	49.9457
[PROJECTOR] res	0	1	 on dam	49.9457
[PROJECTOR] after resists dam	49.9457
[PROJECTOR] after flat damage armor	49.9457
[PROJECTOR] final dam	49.9457
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Ghoul for #aaaaaa#50 physical#LAST# damage.
AI took for target	87486	armoured skeleton warrior	::	1692	Rybanic	4	<	100
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	1.466624386368	0.98533375613632	 on dam	11.675678587147
[PROJECTOR] after resists dam	11.504440237714
[PROJECTOR] after flat damage armor	11.504440237714
[PROJECTOR] final dam	11.504440237714
[LOG]	Burning from Red crystal hits Copperhead snake for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	8.9
Adjusting explosion damage to account for 	12.600372293807	 lost tiles => 	27.509584427061
[PROJECTOR] starting dam	99.811417630883
[PROJECTOR] after difficulty dam	99.811417630883
[PROJECTOR] res	0	1	 on dam	125.76238621491
[PROJECTOR] after resists dam	125.76238621491
[PROJECTOR] after flat damage armor	125.76238621491
[PROJECTOR] final dam	125.76238621491
[PROJECTOR] starting dam	99.811417630883
[PROJECTOR] after difficulty dam	99.811417630883
[PROJECTOR] res	1.8949234385264	0.98105076561474	 on dam	125.76238621491
[PROJECTOR] after resists dam	123.37928528168
[PROJECTOR] after flat damage armor	123.37928528168
[PROJECTOR] final dam	123.37928528168
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	8.9
[PROJECTOR] starting dam	99.811417630883
[PROJECTOR] after difficulty dam	99.811417630883
[PROJECTOR] res	1.466624386368	0.98533375613632	 on dam	125.76238621491
[PROJECTOR] after resists dam	123.91792438981
[PROJECTOR] after flat damage armor	123.91792438981
[PROJECTOR] final dam	123.91792438981
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3747783]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Copperhead snake for #LIGHT_RED#124 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Armoured skeleton warrior for #LIGHT_RED#126 fire#LAST# damage.
[LOG]	#UID:1692:0##fbd578#Rybanic#LAST# hits Ghoul for #LIGHT_RED#123 fire#LAST# damage.
red crystal	87203	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87496	after	87203
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Copperhead snake!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Armoured skeleton warrior!#{normal}#
[LOG]	#{bold}##UID:1692:0##fbd578#Rybanic#LAST# killed Ghoul!#{normal}#
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	15	0.85	 on dam	35.027035761442
[PROJECTOR] after resists dam	29.772980397225
[PROJECTOR] after flat damage armor	29.772980397225
[PROJECTOR] final dam	29.772980397225
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3748113]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #SLATE#(30 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
red crystal	87203	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	87497	after	87203
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	15	0.85	 on dam	35.027035761442
[PROJECTOR] after resists dam	29.772980397225
[PROJECTOR] after flat damage armor	29.772980397225
[PROJECTOR] final dam	29.772980397225
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3749434]
New GL Shader program 59
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	
[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #SLATE#(30 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[SPELL CRIT %]	29.9
Adding entity	87498	after	87358
[PROJECTOR] starting dam	145.45972112943
[PROJECTOR] after difficulty dam	145.45972112943
[PROJECTOR] res	15	0.85	 on dam	98.912610368011
[PROJECTOR] after resists dam	84.07571881281
[PROJECTOR] after flat damage armor	84.07571881281
[PROJECTOR] final dam	84.07571881281
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	17.513517880721
[PROJECTOR] after difficulty dam	17.513517880721
[PROJECTOR] res	15	0.85	 on dam	17.513517880721
[PROJECTOR] after resists dam	14.886490198613
[PROJECTOR] after flat damage armor	14.886490198613
[PROJECTOR] final dam	14.886490198613
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Polonor the red crystal's Invoke Darkness hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #{bold}##GREY#73 darkness#{normal}##LAST# (73 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Polonor the red crystal is no longer out of phase.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
AI took for target	87203	red crystal	::	1690	golem (servant of Rybanic)	1	<	100
red crystal	87203	dumb ai talents can use	Attack	T_ATTACK
red crystal	87203	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[LOG]	#UID:87203:0#Red crystal misses Golem (servant of Rybanic).
[PROJECTOR] starting dam	17.513517880721
[PROJECTOR] after difficulty dam	17.513517880721
[PROJECTOR] res	15	0.85	 on dam	17.513517880721
[PROJECTOR] after resists dam	14.886490198613
[PROJECTOR] after flat damage armor	14.886490198613
[PROJECTOR] final dam	14.886490198613
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Polonor the red crystal casts Flame.
[SPELL CRIT %]	29.9
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87499	after	87358
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	54.889275750094
[PROJECTOR] after difficulty dam	54.889275750094
[PROJECTOR] res	15	0.85	 on dam	42.813635085073
[PROJECTOR] after resists dam	36.391589822312
[PROJECTOR] after flat damage armor	36.391589822312
[PROJECTOR] final dam	36.391589822312
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3753343]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Polonor the red crystal's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=3755176,time_factor=2000]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=3755176,time_factor=2000]
New GL Shader program 59
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#279 healing#LAST# from #UID:1692:0##fbd578#Rybanic#LAST#.
[PROJECTOR] starting dam	27.444637875047
[PROJECTOR] after difficulty dam	27.444637875047
[PROJECTOR] res	15	0.85	 on dam	27.444637875047
[PROJECTOR] after resists dam	23.32794219379
[PROJECTOR] after flat damage armor	23.32794219379
[PROJECTOR] final dam	23.32794219379
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#23 fire#LAST# damage.
red crystal	87202	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	87203	dumb ai talents can use	Flame	T_FLAME
red crystal	87203	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
AI took for target	87358	Polonor the red crystal	::	1690	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Command Staff.
Just started the chat, and we apparently have o.factory_settings.
[CHAT] loaded	welcome	table: 0x11c1e858
[CHAT] loaded	element_mage	table: 0x11e3fe08
[CHAT] loaded	element_star	table: 0x368bb778
[CHAT] loaded	element_vile	table: 0x3736c748
[CHAT] loaded	how_speak	table: 0x36d6adb0
[CHAT] loaded	which_aspect	table: 0x5b7371a8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Cold]	function: 0x11bbe220	nil
(in chat's set_element) state.set_element is 	true
[PROJECTOR] starting dam	27.444637875047
[PROJECTOR] after difficulty dam	27.444637875047
[PROJECTOR] res	15	0.85	 on dam	27.444637875047
[PROJECTOR] after resists dam	23.32794219379
[PROJECTOR] after flat damage armor	23.32794219379
[PROJECTOR] final dam	23.32794219379
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87500	after	1692
[PROJECTOR] starting dam	63.129842159863
[PROJECTOR] after difficulty dam	63.129842159863
[PROJECTOR] res	-100	2	 on dam	72.599318483842
[PROJECTOR] after resists dam	145.19863696768
[PROJECTOR] after flat damage armor	145.19863696768
[PROJECTOR] final dam	145.19863696768
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#145 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
AI took for target	87203	red crystal	::	1690	golem (servant of Rybanic)	1	<	100
red crystal	87203	dumb ai talents can use	Flame	T_FLAME
red crystal	87203	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	0.38046121886181	0	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[ATTACK] raw dam	0.38046121886181	versus	1	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	void walker's elm starstaff of channeling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.878475484689	2	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[LOG]	#UID:87358:0#Polonor the red crystal misses Golem (servant of Rybanic).
[ATTACK] staff accuracy bonus	0	11.4	=	1
[LOG]	Golem (servant of Rybanic) stops burning.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) provokes Polonor the red crystal to attack it.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87501	after	1692
[PROJECTOR] starting dam	60.075172377934
[PROJECTOR] after difficulty dam	60.075172377934
[PROJECTOR] res	-100	2	 on dam	69.086448234624
[PROJECTOR] after resists dam	138.17289646925
[PROJECTOR] after flat damage armor	138.17289646925
[PROJECTOR] final dam	138.17289646925
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Red crystal for #1133F3#138 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red crystal!#{normal}#
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polonor the red crystal	 :: 	44.082477970522	7	3	2.25	::	1.2079215610874
checkHit	27	2.25
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	3	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	58
[PHYS CRIT %]	2.4
[ATTACK] after crit	58
[ATTACK] after mult	70.059450543071
[ATTACK] mace accuracy bonus	27	2.25	=	1.02475
[PROJECTOR] starting dam	71.793421944012
[PROJECTOR] after difficulty dam	71.793421944012
[PROJECTOR] res	0	1	 on dam	71.793421944012
[PROJECTOR] after resists dam	71.793421944012
[PROJECTOR] after flat damage armor	71.793421944012
[PROJECTOR] final dam	71.793421944012
checkHit	16.809384510342	32.5
=> chance to hit	11
[LOG]	Polonor the red crystal is pinned to the ground.
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Polonor the red crystal for #aaaaaa#72 physical#LAST# damage.
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	87358	Polonor the red crystal	::	1690	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	void walker's elm starstaff of channeling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.878475484689	2	1	11.4	::	1
checkHit	0	11.4
=> chance to hit	22
[LOG]	#UID:87358:0#Polonor the red crystal misses Golem (servant of Rybanic).
[ATTACK] staff accuracy bonus	0	11.4	=	1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87502	after	1692
[PROJECTOR] starting dam	54.984056074719
[PROJECTOR] after difficulty dam	54.984056074719
[PROJECTOR] res	-95	1.95	 on dam	63.231664485927
[PROJECTOR] after resists dam	123.30174574756
[PROJECTOR] after flat damage armor	123.30174574756
[PROJECTOR] final dam	123.30174574756
Loading tile	object/helm_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	Rybanic's Channel Staff hits Polonor the red crystal for #1133F3#123 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Polonor the red crystal!#{normal}#
[LOG]	
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
AI took for target	1690	golem (servant of Rybanic)	::	87370	white worm mass	100	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white worm mass	 :: 	44.082477970522	7	1	4.15	::	1.2079215610874
checkHit	27	4.15
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	1	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	72
[PHYS CRIT %]	2.4
[ATTACK] after crit	72
[ATTACK] after mult	86.970352398294
[ATTACK] mace accuracy bonus	27	4.15	=	1.02285
[PROJECTOR] starting dam	88.957624950595
[PROJECTOR] after difficulty dam	88.957624950595
[PROJECTOR] res	0	1	 on dam	88.957624950595
[PROJECTOR] after resists dam	88.957624950595
[PROJECTOR] after flat damage armor	88.957624950595
[PROJECTOR] final dam	88.957624950595
checkHit	32.5	8.0186932864908
=> chance to hit	95
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	11	9	2
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Something for #aaaaaa#89 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
black crystal	87214	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[SPELL CRIT %]	8
Adding entity	87503	after	87214
red crystal	87365	dumb ai talents can use	Flame	T_FLAME
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] using cached shader fireball[]
Adding entity	87504	after	87365
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3770639]
New GL Shader program 57
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
red crystal	87365	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 14 turns (stop reason: hostile spotted to the northwest (red crystal)).
[LOG]	
AI took for target	1690	golem (servant of Rybanic)	::	87365	red crystal	81	<	100
red crystal	87365	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[SPELL CRIT %]	1
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
Adding entity	87505	after	87365
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[SHADER] using cached shader fireball[]
[PROJECTOR] starting dam	35.027035761442
[PROJECTOR] after difficulty dam	35.027035761442
[PROJECTOR] res	15	0.85	 on dam	35.027035761442
[PROJECTOR] after resists dam	29.772980397225
[PROJECTOR] after flat damage armor	29.772980397225
[PROJECTOR] final dam	29.772980397225
[LOG]	Golem (servant of Rybanic) is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3772700]
New GL Shader program 58
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Red crystal's Flame hits Golem (servant of Rybanic) for #LIGHT_RED#30 fire#LAST# damage.
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] final dam	9.9243267990751
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87506	after	1692
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	red crystal	 :: 	44.082477970522	7	0	0	::	1.2079215610874
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	74.432126594207
[PROJECTOR] after difficulty dam	74.432126594207
[PROJECTOR] res	0	1	 on dam	74.432126594207
[PROJECTOR] after resists dam	74.432126594207
[PROJECTOR] after flat damage armor	74.432126594207
[PROJECTOR] final dam	74.432126594207
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
checkHit	0.78053346195853	32.5
=> chance to hit	0
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Red crystal for #aaaaaa#74 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Red crystal!#{normal}#
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] numbed dam	8.4356777792138
[PROJECTOR] final dam	8.4356777792138
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	1690	golem (servant of Rybanic)	::	87214	black crystal	25	<	100
black crystal	87214	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	
[PROJECTOR] starting dam	11.675678587147
[PROJECTOR] after difficulty dam	11.675678587147
[PROJECTOR] res	15	0.85	 on dam	11.675678587147
[PROJECTOR] after resists dam	9.9243267990751
[PROJECTOR] after flat damage armor	9.9243267990751
[PROJECTOR] numbed dam	8.4356777792138
[PROJECTOR] final dam	8.4356777792138
[LOG]	Burning from Red crystal hits Golem (servant of Rybanic) for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3774547]
New GL Shader program 56
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	8.9
Adding entity	87507	after	1692
[PROJECTOR] starting dam	59.056949117291
[PROJECTOR] after difficulty dam	59.056949117291
[PROJECTOR] res	0	1	 on dam	67.915491484885
[PROJECTOR] after resists dam	67.915491484885
[PROJECTOR] after flat damage armor	67.915491484885
[PROJECTOR] final dam	67.915491484885
[LOG]	Rybanic's Channel Staff hits Black crystal for #1133F3#68 cold#LAST# damage.
[LOG]	Golem (servant of Rybanic) stops burning.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black crystal	 :: 	44.082477970522	7	0	0	::	1
checkHit	27	0
=> chance to hit	100
[ATTACK] raw dam	44.082477970522	versus	0	0.3	with APR	7
[ATTACK] after armor	44.082477970522
[ATTACK] after range	60
[PHYS CRIT %]	2.4
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	27	0	=	1.027
[PROJECTOR] starting dam	61.62
[PROJECTOR] after difficulty dam	61.62
[PROJECTOR] res	0	1	 on dam	61.62
[PROJECTOR] after resists dam	61.62
[PROJECTOR] after flat damage armor	61.62
[PROJECTOR] final dam	61.62
[LOG]	#UID:1690:0#Golem (servant of Rybanic) hits Black crystal for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:1690:0#Golem (servant of Rybanic) killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 60 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:87374:0#pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[Identify]	spiked iron plate armour of temporal resistance	true
[LOG]	Rybanic picks up (r.): #00FF80##UID:87371:0#spiked iron plate armour of temporal resistance (3 def, 7 armour)#LAST#.
[Identify]	Brodyvor	true
[LOG]	Rybanic picks up (p.): #SALMON##UID:87223:0#Brodyvor (0 def, 3 armour)#LAST#.
[Identify]	scorching brass lantern	true
[LOG]	Rybanic picks up (A.): #00FF80##UID:87386:0#scorching brass lantern#LAST#.
[Identify]	insulating pair of rough leather boots of uncanny dodging	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:87380:0#insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)#LAST#.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 17 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 21 turns (stop reason: at exit).
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:87508:0#citrine#LAST# from #SALMON##UID:87223:0#Brodyvor (0 def, 3 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:87509:0#ametrine#LAST# from #00FF80##UID:87371:0#spiked iron plate armour of temporal resistance (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:87510:0#zircon#LAST# from #FFFFFF##UID:87194:0#iron dagger (5-6.5 power, 5 apr)#LAST#
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	scorching brass lantern	elm wand of conjuration	::	nil	LITE
fight: 	scorching brass lantern	ash magestaff 'Blazerigor'	::	OFFHAND	LITE
fight: 	scorching brass lantern	Crystle's Astral Bindings	::	nil	LITE
fight: 	scorching brass lantern	Girdle of the Calm Waters	::	nil	LITE
fight: 	scorching brass lantern	spellwoven linen wizard hat	::	nil	LITE
fight: 	scorching brass lantern	thick linen cloak	::	nil	LITE
fight: 	scorching brass lantern	linen robe of fire (#RESIST#)	::	nil	LITE
fight: 	scorching brass lantern	grounding copper amulet of the fish	::	nil	LITE
fight: 	scorching brass lantern	rogue's steel ring	::	nil	LITE
fight: 	scorching brass lantern	Ring of Growth	::	nil	LITE
fight: 	scorching brass lantern	alchemist agate	::	nil	LITE
fight: 	scorching brass lantern	traveler's pair of rough leather boots of uncanny dodging	::	nil	LITE
[LOG]	Rybanic wears: #00FF80##UID:87386:0#scorching brass lantern#LAST#.
[LOG]	
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:1639:0#brass lantern#LAST#.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[