[CPU] Detected 2 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD ===top 0 Creating save thread ===top 2 Booting T-Engine from: c:\program files\microsoft games\t-engine.exe SelfExe gave us app directory of: c:\program files\microsoft games\ LuaVM: LuaJIT 2.0.2 x86 Creating particles thread 0 [DO RESIZE] Requested: 800x600 (0) LuaVM: LuaJIT 2.0.2 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 16384 OpenGL max texture size: 16384 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.5 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } [ENGINE LOADER] looked in: C:\Users\Home\\T-Engine\4.0 bootstrap c:\program files\microsoft games\\game\thirdparty c:\program files\microsoft games\\game [ENGINE LOADER] sorted: te4 1 0 5 [ENGINE LOADER] loading engine: 1 0 5 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.5.teae Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1440x900x16 Available resolutions: 1366x768x16 Available resolutions: 1360x768x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Remapping USERCHAT_SHOW_TALK table: 0x052fa3b0 Remapping TACTICAL_DISPLAY table: 0x052e55a8 setResolution: switching resolution to 969x704 Windowed 969 704 false (forced) Setting resolution to 969x704 (windowed) [DO RESIZE] Requested: 969x704 (0) [DO RESIZE] Got: 969x704 (0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 969 704 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.2 x86 TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Thread connected to te4.org [PROFILE] could not log in [ONLINE PROFILE] reconnecting to channels [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.0.5.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.5 * Module: boot ** 1.0.0 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 969x704 (1024, 1024) Upgrading black texture to size 4194304 Using cached font /data/font/DroidSans.ttf 12 [PROFILE THREAD] batching CSETs Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B52 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B50 texSize *p 1: Uniform: 5: 1406 tick *p 1: Uniform: 6: 8B5E noisevol *p 1: Uniform: 7: 8B5E tex [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 20:14 :: 280 C Map seens texture: 42 (60x60) Generating cavern Floodfill group 1 5 Floodfill group 4 364 Floodfill group 58 2 Floodfill group 143 6 Floodfill group 265 56 Floodfill group 338 434 Floodfill group 752 143 Floodfill group 833 56 Floodfill group 866 92 Floodfill group 1052 22 Floodfill group 1161 22 Floodfill group 1166 6 Generating cavern Floodfill group 1 4 Floodfill group 5 75 Floodfill group 14 200 Floodfill group 18 12 Floodfill group 25 190 Floodfill group 70 93 Floodfill group 126 13 Floodfill group 345 3 Floodfill group 405 213 Floodfill group 482 13 Floodfill group 712 70 Floodfill group 793 139 Floodfill group 842 5 Floodfill group 866 158 Floodfill group 920 13 Floodfill group 943 25 Floodfill group 1195 14 Floodfill group 1222 1 Generating cavern Floodfill group 1 39 Floodfill group 9 9 Floodfill group 12 9 Floodfill group 16 788 Floodfill group 23 6 Floodfill group 204 16 Floodfill group 339 18 Floodfill group 777 178 Floodfill group 893 20 Floodfill group 970 55 Floodfill group 1004 84 Floodfill group 1033 13 Floodfill group 1152 23 Floodfill group 1237 3 Ok floodfill Loading tile terrain/crystal_floor1.png Loading tile terrain/crystal_alpha5.png Loading tile terrain/crystal_alpha2.png Loading tile terrain/crystal_alpha6.png Loading tile terrain/crystal_alpha1.png Loading tile terrain/crystal_alpha3.png Loading tile terrain/crystal_alpha4.png Loading tile terrain/crystal_floor1.png Loading tile npc/canine_w.png Loading tile npc/troll_s.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/skeleton_mage.png Loading tile npc/troll_f.png Loading tile npc/canine_fox.png Loading tile npc/canine_warg.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_c.png Loading tile npc/troll_m.png Loading tile terrain/crystal_floor6.png Loading tile terrain/crystal_floor3.png Loading tile terrain/crystal_floor8.png Loading tile terrain/crystal_floor2.png Loading tile terrain/crystal_floor4.png Loading tile terrain/crystal_floor7.png Loading tile terrain/crystal_floor5.png Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x0778dc18 [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1344, 9096 ticks Command line: files\microsoft Command line: games/t-engine [PROFILE THREAD] flushing CSETs [ONLINE PROFILE] get news move 287 x 104 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 320 after 1 Selecting waypoint 15 42 :: degenerated skeleton warrior player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST Loading tile npc/canine_ww.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Sunshield T_SUNSHIELD dumb ai uses T_LIGHTNING [COROUTINE] dead getnews player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST Loading tile npc/troll_mt.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 329 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST mountain troll thunderer 325 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING mountain troll thunderer 325 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING mountain troll thunderer 325 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING Selecting waypoint 29 38 :: skeleton mage player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 338 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Using cached font /data/font/DroidSans-Bold.ttf 16 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME skeleton mage 291 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 291 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 348 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAMESHOCK skeleton mage 291 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME skeleton mage 291 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 352 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST Selecting waypoint 25 6 :: forest troll player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK [ONLINE PROFILE] attempting log in cyshade [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] logged in! cyshade [PROFILE] Main thread got authed Cyshade Using cached font /data/font/DroidSans-Bold.ttf 16 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile mountain troll thunderer 359 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING [PROFILE] Pull socket connected to te4.org player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST mountain troll thunderer 359 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING mountain troll thunderer 359 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Selecting waypoint 31 19 :: white wolf Using cached font /data/font/DroidSans-Bold.ttf 16 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 367 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING Selecting waypoint 33 42 :: wolf Creating module boot-te4-1.0.5.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.5 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/CursedBro * save /tmp/listsaves/tome/save/Gloruba * save /tmp/listsaves/tome/save/IAlwaysLie * save /tmp/listsaves/tome/save/Magey * save /tmp/listsaves/tome/save/Salora * save /tmp/listsaves/tome/save/___ Listing saves for module example Listing saves for module example_realtime After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE] unmounted online from /current-profile [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST mountain troll thunderer 363 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Creating module boot-te4-1.0.5.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5.team :: (as dir) false :: (as team) 11 [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.5 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/CursedBro * save /tmp/listsaves/tome/save/Gloruba * save /tmp/listsaves/tome/save/IAlwaysLie * save /tmp/listsaves/tome/save/Magey * save /tmp/listsaves/tome/save/Salora * save /tmp/listsaves/tome/save/___ Listing saves for module example Listing saves for module example_realtime After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Selecting waypoint 7 38 :: stone troll player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 375 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME skeleton mage 292 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST skeleton mage 292 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 380 after 1 skeleton mage 292 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST skeleton mage 292 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 394 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME Selecting waypoint 18 43 :: mountain troll [ENGINE] Setting requested FPS to 2 (500 ms) player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 402 after 1 skeleton mage 403 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 403 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME skeleton mage 389 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 389 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME skeleton mage 403 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST skeleton mage 389 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 410 after 1 Selecting waypoint 33 24 :: wolf player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD Make wait background texture 151 : 969x704 (1024, 1024) C Map size 20:14 :: 280 C Map seens texture: 254 (60x60) End Room: nil Loading tile terrain/grass.png Loading tile terrain/tree.png Loading tile terrain/flower.png Loading tile terrain/water_grass_5_1.png Wait finished, counted 972, 533 ticks Loading tile terrain/grass2.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha10.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha9.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha13.png Loading tile terrain/grass.png Loading tile terrain/flower_06.png Loading tile terrain/tree_alpha7.png Loading tile terrain/flower_04.png Loading tile terrain/flower_05.png Loading tile terrain/tree_alpha6.png Loading tile terrain/mushroom_05.png Loading tile terrain/mushroom_01.png Loading tile terrain/mushroom_02.png Loading tile terrain/mushroom_04.png Loading tile terrain/mushroom_07.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_03.png Loading tile terrain/flower_02.png Loading tile terrain/flower_01.png Loading tile terrain/mushroom_06.png Loading tile invis.png Loading tile terrain/grass/grass_8_03.png Loading tile terrain/grass/grass_4_04.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_2_03.png Loading tile terrain/grass/grass_7_03.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_4_03.png Loading tile terrain/grass/grass_9_03.png Loading tile terrain/grass/grass_3_03.png Loading tile terrain/grass/grass_6_03.png Loading tile terrain/grass/grass_6_04.png Loading tile terrain/grass/grass_8_02.png Loading tile terrain/grass/grass_2_05.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_6_02.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_8_04.png Loading tile terrain/grass/grass_inner_1_03.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/grass/grass_inner_7_03.png Loading tile terrain/grass/grass_8_05.png Loading tile terrain/grass/grass_1_02.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_9_02.png Loading tile terrain/grass/grass_4_02.png Loading tile terrain/grass/grass_inner_9_03.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_inner_1_02.png Loading tile terrain/grass/grass_6_01.png player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST [ENGINE] Setting requested FPS to 30 (33 ms) player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST Selecting waypoint 8 2 :: wolf player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING Creating module boot-te4-1.0.5.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.5 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/CursedBro * save /tmp/listsaves/tome/save/Gloruba * save /tmp/listsaves/tome/save/IAlwaysLie * save /tmp/listsaves/tome/save/Magey * save /tmp/listsaves/tome/save/Salora * save /tmp/listsaves/tome/save/___ Listing saves for module example Listing saves for module example_realtime After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING Selecting waypoint 5 38 :: skeleton warrior Using cached font /data/font/DroidSans-Bold.ttf 16 skeleton mage 608 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 608 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME skeleton mage 608 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_MANATHRUST skeleton mage 608 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 608 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST skeleton mage 608 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME Server latency 323 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAME Creating module boot-te4-1.0.5.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.5 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } Using cached font /data/font/DroidSans-Bold.ttf 16 [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.0.5 tome-1.0.5 player true [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD ===top 0 ===top 2 Booting T-Engine from: c:\program files\microsoft games\t-engine.exe SelfExe gave us app directory of: c:\program files\microsoft games\ LuaVM: LuaJIT 2.0.2 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 89ca60) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Creating particles thread 0 Running lua loader code... LuaVM: LuaJIT 2.0.2 x86 === Reboot using te4 1.0.5 tome-1.0.5 player true [ENGINE LOADER] available from teae: te4-1.0.5 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } [ENGINE LOADER] looked in: C:\Users\Home\\T-Engine\4.0 bootstrap c:\program files\microsoft games\\game\thirdparty c:\program files\microsoft games\\game [ENGINE LOADER] loading engine: 1 0 5 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.5.teae Available resolutions: 1440x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1440x900x16 Available resolutions: 1366x768x16 Available resolutions: 1360x768x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Remapping USERCHAT_SHOW_TALK table: 0x03e6c740 Remapping TACTICAL_DISPLAY table: 0x03e77b60 setResolution: switching resolution to 969x704 Windowed 969 704 false (forced) Setting resolution to 969x704 (windowed) [DO RESIZE] Requested: 969x704 (0) [DO RESIZE] Got: 969x704 (0) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 969 704 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Main thread got authed Cyshade [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.0.5.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.5 using engine te4-1.0.5 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5 Creating module tome-1.0.5.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.5 using engine te4-1.0.5 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.5 * Module: boot ** 1.0.0 * Module: example ** 1.0.5 * Module: example_realtime ** 1.0.5 After fs.reset [1] = { [path] = c:\program files\microsoft games\\game\engines\te4-1.0.5.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 969x704 (1024, 1024) Using cached font /data/font/DroidSans.ttf 12 Computing fun facts true [1] = Total playtime of all registered players: 251 years, 111 days, 8 hours and 44 minutes [2] = #LIGHT_BLUE#Dwarf#WHITE# is one of the top five played races [3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes [4] = #CRIMSON#Skeleton warrior#WHITE# is one of the top ten killers [5] = #LIGHT_BLUE#Cornac Archmage (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo [6] = There are currently 230 people playing online [7] = The character's vault has registered a total of #RED#2734956#WHITE# character's deaths [8] = The character's vault has registered a total of #LIGHT_BLUE#13#WHITE# winners for the current version [9] = The latest donator is #LIGHT_GREEN#bobdobbs#WHITE#. Many thanks to all donators, you are keeping this game alive! [MODULE LOADER] module MD5 93653b143019cc11a34d28350cda2b38 computed in 2962 [ONLINE PROFILE] module hash is valid Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Removing addon stone-wardens: DLC required Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.0.1 * with data * with overload * with hooks [MODULE LOADER] computing addon md5 from c:\program files\microsoft games\\game\addons\tome-items-vault.teaa [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:d463753dae336654d3ace341075c3ba8 [2] = /loaded-addons/items-vault/hooks/load.lua:479f85f7284a88a587aaf5dcdd32151c [3] = /loaded-addons/items-vault/init.lua:b9d80ec8d861ab6c5acb3d8e260ad900 [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:01532ca6b1ce6fe0c3af16f73cd26c2b [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:1fd1f10e30eff902675fe07897aae3a6 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:79d3bb199d43fd789763b6b1183033fe [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:0842eabbe5f44c45b3fe725216767055 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:49de1db151513d4425e5af2bf027e114 [MODULE LOADER] addon items-vault MD5 013120ef5911d499905e7dfadc37f641 computed in 12 nil [ONLINE PROFILE] addon hash is valid [PROFILE THREAD] batching CSETs [PROFILE] mounted offline on /current-profile [PROFILE] filtering load of achievements from profile offline => disallowed [PROFILE] filtering load of allow_build from profile offline => allowed [PROFILE] filtering load of donations from profile offline => allowed [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of achievements from profile online => allowed [PROFILE] filtering load of allow_build from profile online => allowed [PROFILE] filtering load of artifacts from profile online => allowed [PROFILE] filtering load of characters from profile online => allowed [PROFILE] filtering load of deaths from profile online => allowed [PROFILE] filtering load of escorts from profile online => allowed [PROFILE] filtering load of scores from profile online => allowed [PROFILE] filtering load of uniques from profile online => allowed [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] current character game did not tell us [INVENTORY] define slot 1 In inventory Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [TALENTS TACTICS] * cure * mana * heal * debuff * special * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.lua [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [GAME] Creating FBOs [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 air_warning *p 1: Uniform: 1: 1406 blur *p 1: Uniform: 2: 8B52 colorize *p 1: Uniform: 3: 1406 hp_warning *p 1: Uniform: 4: 8B52 intensify *p 1: Uniform: 5: 8B50 mapCoord *p 1: Uniform: 6: 1406 motionblur *p 1: Uniform: 7: 1406 solipsism_warning *p 1: Uniform: 8: 8B50 texSize *p 1: Uniform: 9: 1406 tick *p 1: Uniform: 10: 1406 underwater *p 1: Uniform: 11: 8B5E noisevol *p 1: Uniform: 12: 8B5E tex [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua [GAME] Creating FBOs [SHADER] using permcached shader main_fbo[] [SHADER] using permcached shader full_fbo[] Loading savefile /save// Loading savefile /save/player/ Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 28 Using cached font /data/font/USENET_.ttf 16 Using cached font /data/font/USENET_.ttf 16 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua [GAME] Creating FBOs [SHADER] using permcached shader main_fbo[] [SHADER] using permcached shader full_fbo[] Using cached font /data/font/DroidSans.ttf 12 [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua [SHADER] Loaded shader with totalname objectsoutline[] New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag *p 5: Uniform: 0: 1406 intensity *p 5: Uniform: 1: 8B52 outlineColor *p 5: Uniform: 2: 8B50 outlineSize *p 5: Uniform: 3: 8B50 textSize *p 5: Uniform: 4: 8B5E tex [SORTING HOTKEYS] actor = "player" [LOG] #MOCCASIN#Character control switched to player. Using cached font /data/font/DroidSansMono.ttf 14 Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/boss-artifacts.lua [BIRTHER] checking allowance for Maj'Eyal world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Infinite world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Madness difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] set descriptor base base Missing world [BIRTHER] set descriptor world Maj'Eyal Missing difficulty [BIRTHER] set descriptor difficulty Normal Missing permadeath [BIRTHER] set descriptor permadeath Adventure Missing race [BIRTHER] set descriptor sex Female Missing race [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Psion subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor sex Female Missing race [SHADER] Loading from /data/gfx/shaders/target_fbo.lua [SHADER] Loaded shader with totalname target_fbo[] New GL Shader program 7 New GL Shader 8 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag *p 7: Uniform: 0: 8B50 mapCoord *p 7: Uniform: 1: 8B50 scrollOffset *p 7: Uniform: 2: 8B50 tileSize *p 7: Uniform: 3: 8B5E fboTex *p 7: Uniform: 4: 8B5E targetSkin Using cached font /data/font/DroidSans.ttf 12 [KEYBINDER] Loaded keybinds: chat Joining default channels [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Successfully loaded quick hotkey settings. Wait finished, counted 352, 6848 ticks Loading tile player/human_female/base_shadow_01.png Loading tile player/human_female/base_cornac_01.png Loading tile player/human_female/lower_body_08.png Loading tile player/human_female/upper_body_25.png Loading tile player/human_female/right_2hsword.png Loading tile invis.png [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of allow_build to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 2 (500 ms) [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Setting requested FPS to 2 (500 ms) [ENGINE] Setting requested FPS to 30 (33 ms) [PROFILE] filtering save of deaths to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of achievements to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [BIRTHER] set descriptor sex Male Missing race Loading tile player/human_male/base_shadow_01.png Loading tile player/human_male/base_cornac_01.png Loading tile player/human_male/lower_body_08.png Loading tile player/human_male/upper_body_25.png Loading tile player/human_male/right_2hsword.png [PROFILE THREAD] batching CSETs [PROFILE] filtering save of escorts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] connected to channel tome [ONLINE PROFILE] connected to channel tome-spoiler [ONLINE PROFILE] connected to channel global [BIRTHER] set descriptor sex Female Missing race [BIRTHER] set descriptor world Maj'Eyal Missing race [BIRTHER] set descriptor difficulty Tutorial Missing race [BIRTHER] set descriptor permadeath Adventure Missing race [BIRTHER] set descriptor race Tutorial Human Missing subrace [BIRTHER] set descriptor subrace Tutorial Basic Missing class [BIRTHER] set descriptor class Tutorial Adventurer Missing subclass [BIRTHER] set descriptor subclass Tutorial Adventurer [BIRTHER] Applying descriptor base [BIRTHER] Applying descriptor Maj'Eyal [BIRTHER] Applying descriptor Tutorial [BIRTHER] Applying descriptor Adventure [BIRTHER] Applying descriptor Female [BIRTHER] Applying descriptor Tutorial Human [BIRTHER] Applying descriptor Tutorial Basic [BIRTHER] Applying descriptor Tutorial Adventurer [BIRTHER] Applying descriptor Tutorial Adventurer Loading savefile /save/Layidaba/ Registering on level load wilderness-1 function: 0x03ed3b68 nil Loading savefile /save/Layidaba/ Loading entities file from file /data/zones/tutorial/npcs.lua Loading entities file from file /data/general/npcs/all.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/zones/tutorial/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/zones/tutorial/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/tutorial/traps.lua Loading entities file from file /data/general/traps/natural_forest.lua Initiated zone Tutorial with base_level 1 [ZONE] persisting to persist_last_zones tutorial Make wait background texture 6 : 969x704 (1024, 1024) Wait finished, counted 0, 14 ticks Make wait background texture 396 : 969x704 (1024, 1024) C Map size 11:9 :: 99 C Map seens texture: 401 (60x60) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua Static generator using file /data/maps/tutorial/tutorial1.lua [STATIC MAP] size 50 50 [TOME ENTITY FILTER] selected basic 102.57286102571 103.5 Added unique mod.class.NPC/Lone Wolf :: 1 [TOME ENTITY FILTER] selected Double Ego 1.5018930685478 20.5 [PROFILE THREAD] flushing CSETs [TOME ENTITY FILTER] selected Ego 54.557495398344 65.5 [TOME ENTITY FILTER] selected Double Ego 5.623311392526 20.5 [TOME ENTITY FILTER] selected basic 95.908532561247 103.5 [TOME ENTITY FILTER] selected Double Ego 19.641440520445 20.5 [TOME ENTITY FILTER] selected basic 93.708512049333 103.5 [TOME ENTITY FILTER] selected Ego 28.044162197747 65.5 [TOME ENTITY FILTER] selected Ego 61.954609515018 65.5 [TOME ENTITY FILTER] selected basic 89.491500301052 103.5 [TOME ENTITY FILTER] selected basic 100.95890262943 103.5 [TOME ENTITY FILTER] selected Ego 44.1617497489 65.5 [TOME ENTITY FILTER] selected basic 87.341027387614 103.5 [TOME ENTITY FILTER] selected basic 85.044036276416 103.5 [TOME ENTITY FILTER] selected Double Ego 18.87808275965 20.5 [TOME ENTITY FILTER] selected Ego 50.008491654417 65.5 Loading tile terrain/tree.png Loading tile terrain/grass.png Loading tile npc/giant_troll_half_dead_forest_troll.png Loading tile invis.png Loading tile invis.png Loading tile npc/animal_canine_lone_wolf.png Loading tile npc/white-snake.png Loading tile npc/salmon-snake.png Loading tile npc/umber-snake.png Loading tile object/arrow_elm.png Loading tile object/longbow_ash.png Loading tile object/rune_green.png Loading tile terrain/water_grass_5_1.png [SHADER] Loading from /data/gfx/shaders/water.lua [SHADER] Loaded shader with totalname water[] New GL Shader program 9 New GL Shader 10 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/water.frag *p 9: Uniform: 0: 8B50 mapCoord *p 9: Uniform: 1: 8B50 texSize *p 9: Uniform: 2: 1406 tick *p 9: Uniform: 3: 8B5E tex Loading tile npc/jelly-darkgrey.png Loading tile npc/jelly-red.png Loading tile npc/skeleton_mage.png Loading tile npc/jelly-white.png Loading tile object/rune_red.png Loading tile npc/jelly-blue.png Wait finished, counted 883, 716 ticks No zone events loaded [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha6.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha7.png Loading tile terrain/tree_alpha10.png Loading tile terrain/tree_alpha14.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha9.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha4.png Loading tile terrain/grass/grass_main_03.png Loading tile terrain/grass/grass_main_08.png Loading tile terrain/grass/grass_main_13.png Loading tile terrain/grass/grass_main_07.png Loading tile terrain/grass/grass_main_12.png Loading tile terrain/grass/grass_main_04.png Loading tile terrain/grass/grass_main_02.png Loading tile terrain/grass/grass_main_06.png Loading tile terrain/grass/grass_main_01.png Loading tile terrain/grass/grass_main_09.png Loading tile terrain/grass/grass_main_11.png Loading tile terrain/grass/grass_main_10.png Loading tile terrain/grass/grass_main_05.png Loading tile terrain/grass/grass_main_14.png Loading tile invis.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_7_01.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_inner_1_01.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_3_01.png Not gone east, no backup guardian Running on level loads tutorial-1 Loading tile npc/humanoid_player_player.png [PARTY] New member, add after Layidaba Layidaba Adding entity 1494 after 1494 [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : [PLAYER BIRTH] resolve... Loading tile player/human_female/base_shadow_01.png Loading tile player/human_female/base_cornac_01.png Loading tile player/human_female/lower_body_01.png Loading tile player/human_female/upper_body_01.png [SOUND] loading from /data/sound/actions/wear.ogg :=: sound "/data/sound/actions/wear.ogg" : [Identify] brass lantern true fight: iron longsword brass lantern :: nil MAINHAND Loading tile player/human_female/right_hand_04.png [Identify] iron longsword true fight: rough leather armour iron longsword :: nil BODY fight: rough leather armour brass lantern :: nil BODY Loading tile player/human_female/lower_body_03.png Loading tile player/human_female/upper_body_05.png [Identify] rough leather armour true fight: iron shield iron longsword :: nil OFFHAND fight: iron shield brass lantern :: nil OFFHAND fight: iron shield rough leather armour :: nil OFFHAND Loading tile player/human_female/left_hand_10.png [Identify] iron shield true [PLAYER BIRTH] resolved! Loading tile tactical_self.png Loading tile tactical_powerful.png Loading tile tactical_danger.png Loading tile tactical_enemy_strong.png Loading tile tactical_friend.png Loading tile tactical_enemy.png Loading tile tactical_neutral.png Updating zone name Tutorial (1) C Map minimap texture: 483 (50x50; 64x64) Loading tile talents/block.png [ENGINE] Setting requested FPS to 2 (500 ms) [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [USERCHAT] channel talk oragepoilu tome sometime i only get lvl1 flooded, sometime up to lvl 3 [USERCHAT] channel talk Shamrock tome Damm, that sucks for non-undead [USERCHAT] channel serial data Blezmeck tome 553 [USERCHAT] channel talk khonkhortisan tome Why Master, why is your aura so small? [USERCHAT] channel talk Shamrock tome I assume that means no luminous horrors though? [USERCHAT] channel achievement galax27 tome Master of Arena (Roguelike) true true Server latency 319 [USERCHAT] channel talk oragepoilu tome Ifound lvl 3 [ENGINE] Setting requested FPS to 30 (33 ms) [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x0cb778d0 === nil nil [QUEST] given to table: 0x0ad5cdd0 tutorial [LOG] #LIGHT_GREEN#Accepted quest 'Tutorial'! #WHITE#(Press 'j' to see the quest log) Added unique mod.class.Object/Transmogrification Chest :: 1 [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Loading entities file from file /data/general/objects/random-artifacts/generic.lua Randart generation: level = 41 points = 20 nb_powers = 5 Creating randart Lorugen the voratun mace(shadowy voratun mace) with nil with level 41 * using themes blight,mind,defense Loading entities file from file /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 15 points = 9 nb_powers = 3 Creating randart Betalaith the steel longsword(plated steel longsword) with nil with level 15 * using themes physical,dark Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 39 points = 24 nb_powers = 5 Creating randart Isloriawen the elven-silk wizard hat(gleaming elven-silk wizard hat) with nil with level 39 * using themes mental,temporal Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 23 points = 12 nb_powers = 5 Creating randart dwarven-steel dagger 'Mayira'(plated dwarven-steel dagger) with nil with level 23 * using themes mental,temporal Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 15 points = 9 nb_powers = 5 Creating randart ash starstaff 'Beagrim'(humming ash starstaff) with nil with level 15 * using themes blight,mental Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 18 points = 13 nb_powers = 4 Creating randart Noonwire(twisted hardened leather armour) with light with level 18 * using themes light,lightning Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 29 points = 15 nb_powers = 6 Creating randart Runandur(flawless dwarven-steel longsword) with nil with level 29 * using themes defense,arcane Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 22 points = 12 nb_powers = 4 Creating randart Betunor(crackling dwarven-steel waraxe) with nil with level 22 * using themes misc,physical Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 40 points = 23 nb_powers = 5 Creating randart hardened leather belt 'Elitira'(gleaming hardened leather belt) with nil with level 40 * using themes fire,defense Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 36 points = 14 nb_powers = 6 Creating randart Adywen the elven-wood wand of trap destruction(immaculate wand) with nil with level 36 * using themes acid,defense Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 39 points = 21 nb_powers = 7 Creating randart Harudunaleg(plated stralite battleaxe) with nil with level 39 * using themes blight,mental,defense Loading entities file from file /data/general/objects/random-artifacts/gloves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 43 points = 17 nb_powers = 6 Creating randart Anibar the dwarven-steel gauntlets(scintillating dwarven-steel gauntlets) with nil with level 43 * using themes temporal,defense,misc Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 27 points = 17 nb_powers = 5 Creating randart Sparkpierce(rune-covered dwarven-steel mail armour) with lightning with level 27 * using themes lightning,arcane Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 38 points = 22 nb_powers = 4 Creating randart Elysethra the cashmere wizard hat(plated cashmere wizard hat) with nil with level 38 * using themes mental,spell [USERCHAT] channel talk oragepoilu tome with water more hard because of the mob that the water tought Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 30 points = 20 nb_powers = 5 Creating randart Aeruldanor(shadowy dwarven-steel dagger) with nil with level 30 * using themes temporal,arcane Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 14 points = 8 nb_powers = 4 Creating randart Zanyharaneg the dwarven-steel plate armour(silvered dwarven-steel plate armour) with nil with level 14 * using themes antimagic,mental Loading entities file from file /data/general/objects/random-artifacts/ranged.lua Randart generation: level = 19 points = 12 nb_powers = 4 Creating randart Aludin the yew longbow(sigiled yew longbow) with nil with level 19 * using themes light,misc Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 50 points = 23 nb_powers = 5 Creating randart Glylravena(plated voratun battleaxe) with nil with level 50 * using themes blight,defense Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 44 points = 18 nb_powers = 6 Creating randart Galebright the voratun pickaxe(shadowy voratun pickaxe) with lightning with level 44 * using themes lightning,defense Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 19 points = 13 nb_powers = 4 Creating randart Islimikira(gleaming ash vilestaff) with nil with level 19 * using themes temporal,physical Loading entities file from file /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 12 points = 8 nb_powers = 4 Creating randart Emotta(faded steel shield) with nil with level 12 * using themes blight,misc Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 34 points = 16 nb_powers = 5 Creating randart Xanolrarin(sigiled dwarven-steel helm) with nil with level 34 * using themes antimagic,misc Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 25 points = 17 nb_powers = 5 Creating randart stralite plate armour 'Mykath'(glistening stralite plate armour) with nil with level 25 * using themes temporal,physical Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 16 points = 8 nb_powers = 4 Creating randart Kindlehue the steel dagger(faceted steel dagger) with light with level 16 * using themes light,dark Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 36 points = 17 nb_powers = 5 Creating randart Oozewake the stralite amulet(scintillating stralite amulet) with nature with level 36 * using themes temporal,nature Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 14 points = 11 nb_powers = 5 Creating randart ash totem of thorny skin 'Mayunor'(jewel-encrusted totem) with nil with level 14 * using themes mental,arcane Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 31 points = 20 nb_powers = 5 Creating randart Duathelbore(sigiled stralite battleaxe) with dark with level 31 * using themes mind,dark Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 38 points = 14 nb_powers = 6 Creating randart Emewyn the reinforced leather armour(rune-covered reinforced leather armour) with nil with level 38 * using themes antimagic,mental Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 34 points = 17 nb_powers = 6 Creating randart Bethotira the Splendourquench(unblemished pulsing mindstar) with light with level 34 * using themes light,arcane Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 28 points = 13 nb_powers = 5 Creating randart Xyriatha the steel greatmaul(glowing steel greatmaul) with nil with level 28 * using themes defense,physical Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 35 points = 15 nb_powers = 6 Creating randart Malugund the stralite mace(immaculate stralite mace) with nil with level 35 * using themes blight,arcane Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 29 points = 14 nb_powers = 7 Creating randart Adarin(glistening dwarven-steel plate armour) with nil with level 29 * using themes mind,spell Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 48 points = 17 nb_powers = 6 Creating randart stralite waraxe 'Bariyakath'(crackling stralite waraxe) with nil with level 48 * using themes nature,misc Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 36 points = 21 nb_powers = 5 Creating randart Xanytira the silk robe(humming silk robe) with nil with level 36 * using themes arcane,temporal Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 44 points = 24 nb_powers = 6 Creating randart Kilnshear(faded stralite plate armour) with fire with level 44 * using themes fire,physical Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 15 points = 10 nb_powers = 4 Creating randart Koraroddaregorak the pair of voratun boots(silvered pair of voratun boots) with nil with level 15 * using themes antimagic,nature Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 35 points = 21 nb_powers = 6 Creating randart Hellssin(scintillating hardened leather cap) with fire with level 35 * using themes antimagic,fire Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 47 points = 26 nb_powers = 6 Creating randart voratun plate armour 'Borudrandur'(scintillating voratun plate armour) with nil with level 47 * using themes defense,temporal Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 43 points = 16 nb_powers = 6 Creating randart Torchwend(sigiled voratun waraxe) with fire with level 43 * using themes spell,mind,fire Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 43 points = 17 nb_powers = 5 Creating randart dragonbone starstaff 'Crackleschism'(humming dragonbone starstaff) with lightning with level 43 * using themes lightning,mind,fire Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 13 points = 7 nb_powers = 5 Creating randart Aerodan the cured leather armour(unblemished cured leather armour) with nil with level 13 * using themes antimagic,physical Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 32 points = 21 nb_powers = 5 Creating randart Glowyn the dwarven-steel mail armour(crackling dwarven-steel mail armour) with nil with level 32 * using themes mental,acid Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Randart generation: level = 13 points = 11 nb_powers = 3 Creating randart Hellsripper(jewel-encrusted cured leather sling) with fire with level 13 * using themes fire,mind Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 43 points = 16 nb_powers = 6 Creating randart Yariregorand the steel mail armour(twisted steel mail armour) with nil with level 43 * using themes blight,acid,spell Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 14 points = 11 nb_powers = 4 Creating randart Pitchwitch the steel plate armour(rune-covered steel plate armour) with dark with level 14 * using themes blight,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 17 points = 9 nb_powers = 4 Creating randart Adoldawe(faceted steel longsword) with nil with level 17 * using themes light,defense Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 37 points = 20 nb_powers = 6 Creating randart elven-wood magestaff 'Blazeresolve'(glowing elven-wood magestaff) with lightning with level 37 * using themes lightning,mental,spell Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 34 points = 19 nb_powers = 6 Creating randart stralite longsword 'Abysswrecker'(glowing stralite longsword) with fire with level 34 * using themes light,fire Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 32 points = 21 nb_powers = 6 Creating randart Islenne(gleaming silk robe) with nil with level 32 * using themes blight,acid Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 43 points = 19 nb_powers = 6 Creating randart drakeskin leather belt 'Glowrigor'(twisted drakeskin leather belt) with light with level 43 * using themes blight,light,mental [SORTING HOTKEYS] actor = "Layidaba" [SORTING HOTKEYS] actor = "Layidaba" - pairing T_BLOCK nil Make wait background texture 557 : 969x704 (1024, 1024) Wait finished, counted 8, 535 ticks [ONLINE PROFILE] new character UUID e4695ca2-4030-4d70-8719-8bcc167d948b [ONLINE PROFILE] current character Layidaba the level 1 Tutorial Basic Tutorial Adventurer [SAVEFILE PIPE] new save running in the pipe: Layidaba entity :: character.teac :: table: 0x099193c0 => table: 0x0c87a600 (71) Loading savefile /save/Layidaba/ [SAVEFILE PIPE] unleashing save thread Saving zipname /vault/Layidaba/character.teac.tmp Saved zipname /vault/Layidaba/character.teac.tmp [SAVEFILE PIPE] Checking save Layidaba entity /vault/Layidaba/character.teac.tmp Loading savefile /save/Layidaba/ [SAVEFILE] checked validity of type entity => all fine [LOG] Saving done. [SAVEFILE PIPE] on end saveEntity_md5 [COROUTINE] dead savefilepipe AI took for target 4142 black jelly :: 1494 Layidaba 100 < 100 [SOUND] loading from /data/sound/creatures/jelly/jelly_3.ogg :=: sound "/data/sound/creatures/jelly/jelly_3.ogg" : AI took for target 4146 red jelly :: 1494 Layidaba 100 < 100 [LOG] Ran for 2 turns (stop reason: hostile spotted to the west (red jelly - offscreen)). [LOG] [LOG] Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 11:01. [LOG] AI took for target 4142 black jelly :: 1494 Layidaba 64 < 100 [LOG] #00ff00##UID:42:0#Talent Block is ready to use. [LOG] [USERCHAT] channel achievement applelol tome Against all odds true false [ENGINE] Setting requested FPS to 2 (500 ms) [ENGINE] Setting requested FPS to 30 (33 ms) Server latency 319 [USERCHAT] channel achievement theepicmeow tome Fool of a Took! false false [USERCHAT] channel achievement theepicmeow tome Utterly Destroyed false false [USERCHAT] channel achievement aika tome Curse Lifter (Exploration mode) false true [LOG] Displaying creatures. [LOG] Displaying talents. [LOG] Displaying creatures. [LOG] Displaying talents. Loading tile object/sword_iron.png Loading tile object/shield_iron.png Loading tile object/leather_rough.png Loading tile object/lite_brass.png [LOG] AI took for target 4142 black jelly :: 1494 Layidaba 4 < 100 black jelly 4142 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Layidaba :: 4.8305516122015 5 4 7.8 :: 1 checkHit 9 7.8 => chance to hit 53 [LOG] #UID:4142:0#Black jelly misses #fbd578#Layidaba#LAST#. [SOUND] loading from /data/sound/actions/melee_hit_squish.lua :=: /data/sound/actions/melee_hit_squish.ogg :> [SOUND] :=> sound "/data/sound/actions/melee_hit_squish.ogg" : [LOG] [ATTACK] attacking with iron longsword [ATTACK] to black jelly :: 22.00338610994 2 1 2.75 :: 1 checkHit 29 2.75 => chance to hit 100 [ATTACK] raw dam 22.00338610994 versus 1 0.3 with APR 2 [ATTACK] after armor 22.00338610994 [ATTACK] after range 25 [PHYS CRIT %] 4 [ATTACK] after crit 25 [ATTACK] after mult 25 [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 0 1 on dam 25 [PROJECTOR] after resists dam 25 [PROJECTOR] after flat damage armor 25 [PROJECTOR] final dam 25 [SOUND] loading from /data/sound/actions/melee.lua :=: /data/sound/actions/melee.ogg :> [SOUND] :=> sound "/data/sound/actions/melee.ogg" : [LOG] #UID:1494:0##fbd578#Layidaba#LAST# hits Black jelly for #aaaaaa#25 physical#LAST# damage. [LOG] #{bold}##UID:1494:0##fbd578#Layidaba#LAST# killed Black jelly!#{normal}# [LOG] AI took for target 4146 red jelly :: 1494 Layidaba 1 < 100 red jelly 4146 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Layidaba :: 4.8305516122015 5 4 7.8 :: 1 checkHit 9 7.8 => chance to hit 53 [ATTACK] raw dam 4.8305516122015 versus 4 0.3 with APR 5 [ATTACK] after armor 4.8305516122015 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 2.5 [PROJECTOR] after difficulty dam 1.75 [PROJECTOR] res 0 1 on dam 1.225 [PROJECTOR] after resists dam 1.225 [PROJECTOR] after flat damage armor 1.225 [PROJECTOR] final dam 1.225 [PROJECTOR] starting dam 2.5 [PROJECTOR] after difficulty dam 1.75 [PROJECTOR] res 0 1 on dam 1.225 [PROJECTOR] after resists dam 1.225 [PROJECTOR] after flat damage armor 1.225 [PROJECTOR] final dam 1.225 [SOUND] loading from /data/sound/creatures/jelly/jelly_hit.ogg :=: sound "/data/sound/creatures/jelly/jelly_hit.ogg" : [LOG] #UID:4146:0#Red jelly hits #fbd578#Layidaba#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (2 total damage). [LOG] Layidaba uses Block. red jelly 4146 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to Layidaba :: 4.8305516122015 5 4 0 :: 1 checkHit 9 0 => chance to hit 73 [ATTACK] raw dam 4.8305516122015 versus 4 0.3 with APR 5 [ATTACK] after armor 4.8305516122015 [ATTACK] after range 5 [PHYS CRIT %] 1 [ATTACK] after crit 5 [ATTACK] after mult 5 [PROJECTOR] starting dam 2.5 [PROJECTOR] after difficulty dam 1.75 [PROJECTOR] res 0 1 on dam 1.225 [PROJECTOR] after resists dam 1.225 [PROJECTOR] after flat damage armor 1.225 [PROJECTOR] final dam 1.225 [PROJECTOR] starting dam 2.5 [PROJECTOR] after difficulty dam 1.75 [PROJECTOR] res 0 1 on dam 1.225 [PROJECTOR] after resists dam 1.225 [PROJECTOR] after flat damage armor 1.225 [PROJECTOR] final dam 1.225 [LOG] [LOG] #UID:4146:0#Red jelly hits #fbd578#Layidaba#LAST# for #LIGHT_RED#1 fire#LAST#, #LIGHT_RED#1 fire#LAST# (2 total damage). [ATTACK] attacking with iron longsword [ATTACK] to red jelly :: 22.00338610994 2 1 2.75 :: 1 checkHit 29 2.75 => chance to hit 100 [ATTACK] raw dam 22.00338610994 versus 1 0.3 with APR 2 [ATTACK] after armor 22.00338610994 [ATTACK] after range 26 [PHYS CRIT %] 4 [ATTACK] after crit 26 [ATTACK] after mult 26 [PROJECTOR] starting dam 26 [PROJECTOR] after difficulty dam 26 [PROJECTOR] res 0 1 on dam 26 [PROJECTOR] after resists dam 26 [PROJECTOR] after flat damage armor 26 [PROJECTOR] final dam 26 [LOG] #UID:1494:0##fbd578#Layidaba#LAST# hits Red jelly for #aaaaaa#26 physical#LAST# damage. [LOG] #{bold}##UID:1494:0##fbd578#Layidaba#LAST# killed Red jelly!#{normal}# [LOG] [Identify] regeneration infusion of the duelist true [LOG] Layidaba picks up (a.): #00FF80##UID:4143:0#regeneration infusion of the duelist (heal 149 over 5 turns)#LAST#. [LOG] Loading tile object/chest4.png [LOG] You are now inscribed with Infusion: Regeneration. [SOUND] loading from /data/sound/actions/read.ogg :=: sound "/data/sound/actions/read.ogg" : [Identify] regeneration infusion of the duelist true [LOG] You have no more #00FF80##UID:4143:0#regeneration infusion of the duelist (heal 149 over 5 turns)#LAST#. Loading tile talents/infusion__regeneration.png [LOG] [LOG] #00ff00##UID:42:0#Talent Block is ready to use. [LOG] AI took for target 4152 red jelly :: 1494 Layidaba 49 < 100 [LOG] Ran for 3 turns (stop reason: hostile spotted to the southeast (red jelly - offscreen)). [LOG] [ENGINE] Setting requested FPS to 2 (500 ms) Server latency 320 [USERCHAT] channel serial data axeclown tome 524 [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Setting requested FPS to 2 (500 ms) [USERCHAT] channel talk khonkhortisan tome Why does bathe in light burn my minions? [USERCHAT] channel talk planetus tome because they're undead? [ENGINE] Setting requested FPS to 30 (33 ms) [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile