[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of:	C:\TE4\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	C:\TE4\\game\thirdparty
	C:\TE4\\game
[ENGINE LOADER] sorted:	te4	1	0	5
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x074229c0
setResolution: switching resolution to	1600x900 Windowed	1600	900	false	(forced)
Setting resolution to 1600x900 (windowed)
[DO RESIZE] Requested: 1600x900 (0)
[DO RESIZE] Got: 1600x900 (0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1600x900 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 40 (60x60)
Generating cavern
Floodfill group	1	43
Floodfill group	7	107
Floodfill group	14	24
Floodfill group	20	18
Floodfill group	22	97
Floodfill group	192	696
Floodfill group	267	70
Floodfill group	309	12
Floodfill group	425	13
Floodfill group	491	12
Floodfill group	590	36
Floodfill group	779	26
Floodfill group	879	11
Floodfill group	955	46
Floodfill group	1012	13
Floodfill group	1106	18
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/canine_ww.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_mt.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor4.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[PROFILE THREAD] batching CSETs
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0797c1e0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 773, 1944 ticks
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
move 226 x 106
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[COROUTINE] dead	getnews
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Dergrbo
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Loading savefile 	/save/Dergrbo/
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.0.5	tome-1.0.5	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of:	C:\TE4\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 69f178)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.0.5	tome-1.0.5	player	true
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\David\\T-Engine\4.0
	bootstrap
	C:\TE4\\game\thirdparty
	C:\TE4\\game
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x07421ff0
setResolution: switching resolution to	1600x900 Windowed	1600	900	false	(forced)
Setting resolution to 1600x900 (windowed)
[DO RESIZE] Requested: 1600x900 (0)
[DO RESIZE] Got: 1600x900 (0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	nooblade
[PROFILE] Main thread got authed	nooblade
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = C:\TE4\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1600x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 71 days, 7 hours and 37 minutes
[2] = #LIGHT_BLUE#Higher#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes
[4] = #CRIMSON#Skeleton mage#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Dwarf Cursed (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 209 people playing online
[7] = The character's vault has registered a total of #RED#2732979#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#12#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#Almonihah#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	93653b143019cc11a34d28350cda2b38	computed in 	3230
[ONLINE PROFILE] module hash is valid
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.0.5	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon items-vault: not allowed by config
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.0.5
 * with data
 * with superload
 * with overload
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\TE4\\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ee607817ebf9f00624592869364b5515
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:4ac2a8be8bb6b5bc3dfe9c8bac665fd7
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a
[MODULE LOADER] addon 	stone-wardens	 MD5	fdaaaaf0a8f96546cb3912bdda0b805d	computed in 	55	nil
[ONLINE PROFILE] addon hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 8B50 mapCoord
*p 1: Uniform: 6: 1406 motionblur
*p 1: Uniform: 7: 1406 solipsism_warning
*p 1: Uniform: 8: 8B50 texSize
*p 1: Uniform: 9: 1406 tick
*p 1: Uniform: 10: 1406 underwater
*p 1: Uniform: 11: 8B5E noisevol
*p 1: Uniform: 12: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile 	/save//
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 5: Uniform: 0: 1406 intensity
*p 5: Uniform: 1: 8B52 outlineColor
*p 5: Uniform: 2: 8B50 outlineSize
*p 5: Uniform: 3: 8B50 textSize
*p 5: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 7
*p 7: Uniform: 0: 1406 intensity
*p 7: Uniform: 1: 8B52 outlineColor
*p 7: Uniform: 2: 8B50 outlineSize
*p 7: Uniform: 3: 8B50 textSize
*p 7: Uniform: 4: 8B5E tex
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Male
Missing 	race
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 8: Uniform: 0: 8B50 mapCoord
*p 8: Uniform: 1: 8B50 scrollOffset
*p 8: Uniform: 2: 8B50 tileSize
*p 8: Uniform: 3: 8B5E fboTex
*p 8: Uniform: 4: 8B5E targetSkin
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 583, 7248 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	invis.png
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 10
New GL Shader 11 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword.png
Loading tile	invis.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Dwarf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Dwarf
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_08.png
Loading tile	player/dwarf_male/upper_body_25.png
Loading tile	player/dwarf_male/right_2hsword.png
Loading tile	player/dwarf_male/beard_02.png
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[BIRTHER] set descriptor	class	Mage
Missing 	subclass
[BIRTHER] set descriptor	subclass	Alchemist
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_18.png
Loading tile	player/dwarf_male/right_hand_08.png
Loading language	/data/languages/names/dwarf_male.txt
Make word from	art, el, rti	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	gru, va, ber	3
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Loading language	/data/languages/names/dwarf_male.txt
Make word from	tor	3
Make word from	bit, re, al	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	xil, od	2
Loading language	/data/languages/names/dwarf_male.txt
Make word from	ani	3
Make word from	boh, sm, ri	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	kar, lee, an	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	ck	3
Make word from	kon	3
Make word from		3
Make word from	ani	3
Make word from	art, el, ov	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	din	3
Make word from	jak, kr, ek	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	bla, zar, lin	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	ro, ot	2
Loading language	/data/languages/names/dwarf_male.txt
Make word from	bol, on, to	3
Server latency	145
Loading language	/data/languages/names/dwarf_male.txt
Make word from	az, zig, on	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	va, ri	2
Loading language	/data/languages/names/dwarf_male.txt
Make word from	fka	3
Make word from	kar, lee, usa	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	rl, bo, jar	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	lek	3
Make word from	edr, ek, sbu	3
Loading language	/data/languages/names/dwarf_male.txt
Make word from	ryb, an, ic	3
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Dwarf
[BIRTHER] Applying descriptor Dwarf
[BIRTHER] Applying descriptor Mage
[BIRTHER] Applying descriptor Alchemist
Loading savefile 	/save/Rybanic/
Registering on level load	wilderness-1	function: 0x0cfb6fd0	nil
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/reknor-escape/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/reknor-escape/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/reknor-escape/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/reknor-escape/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Escape from Reknor	with base_level	1
[ZONE] persisting to persist_last_zones	reknor-escape
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
Loading tile	talents/channel_staff.png
Loading tile	talents/throw_bomb.png
Loading tile	talents/refit_golem.png
Loading tile	talents/dwarf_resilience.png
Make wait background texture 548 : 1600x900 (2048, 1024)
Wait finished, counted 0, 50 ticks
Make wait background texture 558 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 563 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
[TOME ENTITY FILTER] selected basic	75.962850208968	103.5
[TOME ENTITY FILTER] selected Double Ego	16.826534092153	20.5
Loading tile	npc/humanoid_orc_orc_warrior.png
Loading tile	npc/white-snake.png
Loading tile	npc/immovable_molds_grey_mold.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
[TOME ENTITY FILTER] selected Ego	64.136392127754	65.5
[TOME ENTITY FILTER] selected Ego	28.55664069917	65.5
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
[TOME ENTITY FILTER] selected basic	96.712842873929	112.5
[TOME ENTITY FILTER] selected Ego	41.228867025517	65.5
[TOME ENTITY FILTER] selected basic	68.282786963108	103.5
Loading tile	npc/umber-snake.png
Loading tile	npc/immovable_molds_shining_mold.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Loading tile	npc/immovable_molds_brown_mold.png
[TOME ENTITY FILTER] selected Lore	73.422027073317	74.5
Added unique	mod.class.Object/letter to Weisman(3)	::	1
[TOME ENTITY FILTER] selected Double Ego	17.492486164787	20.5
[TOME ENTITY FILTER] selected Ego	62.677663852036	65.5
[TOME ENTITY FILTER] selected Double Ego	7.3602775507281	20.5
[TOME ENTITY FILTER] selected Ego	56.205734147272	65.5
[TOME ENTITY FILTER] selected basic	93.552916531231	103.5
[TOME ENTITY FILTER] selected Ego	31.077905704169	65.5
[TOME ENTITY FILTER] selected Double Ego	5.0618275451851	20.5
fight: 	flaming quiver of elm arrows of crippling	elm longbow of fire	::	OFFHAND	QUIVER
Loading tile	npc/humanoid_orc_orc_archer.png
[TOME ENTITY FILTER] selected Ego	61.402187260427	65.5
[TOME ENTITY FILTER] selected basic	99.214958978983	103.5
[TOME ENTITY FILTER] selected basic	73.359419024866	103.5
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	28.758887673323	65.5
fight: 	rough leather armour of cold resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of cold resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	19.035241971033	20.5
[TOME ENTITY FILTER] selected basic	100.97014553809	103.5
Loading tile	npc/humanoid_human_cutpurse.png
Loading tile	npc/vermin_worms_white_worm_mass.png
[TOME ENTITY FILTER] selected Uniques	0.49739835224985	0.5
Loading tile	npc/humanoid_orc_orc_soldier.png
[TOME ENTITY FILTER] selected basic	83.997535494156	103.5
[TOME ENTITY FILTER] selected basic	93.897029421035	103.5
[TOME ENTITY FILTER] selected basic	83.372591012128	103.5
[TOME ENTITY FILTER] selected basic	93.671548725961	112.5
Loading tile	object/hboots_iron.png
[TOME ENTITY FILTER] selected Ego	64.733512545874	65.5
Loading tile	object/lite_brass.png
[TOME ENTITY FILTER] selected basic	75.325727620005	112.5
Loading tile	object/ametrine.png
[TOME ENTITY FILTER] selected Ego	47.701431941288	65.5
Loading tile	object/arrow_elm.png
[TOME ENTITY FILTER] selected Lore	72.524260362267	74.5
Loading tile	object/scroll.png
Added unique	mod.class.Object/Spellhunter's Guide part 2: How to Battle a Magic-User	::	1
[TOME ENTITY FILTER] selected Ego	58.004615472281	65.5
[TOME ENTITY FILTER] selected Ego	55.346328487002	65.5
Loading tile	object/rune_green.png
Wait finished, counted 1580, 1405 ticks
[1] = {
  [minor] = true
  [name] = glimmerstone
  [percent] = 50
}
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_3.png
Assigned events list
[1] = {
  [1] = glimmerstone
}
[2] = {
  [1] = glimmerstone
}
[3] = {
}
Loading tile	terrain/moonstone_05.png
Not gone east, no backup guardian
Running on level loads	reknor-escape-1
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[MUSIC] loading	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[MUSIC] playing	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_01.png
Loading tile	player/dwarf_male/beard_02.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Rybanic wears: #FFFFFF#78 #UID:4033:0#alchemist agate#LAST#.
[Identify]	iron battleaxe	true
fight: 	iron mail armour	iron battleaxe	::	OFFHAND	BODY
[Identify]	iron mail armour	true
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_01.png
Loading tile	player/runic_golem/lower_body_08.png
Loading tile	player/runic_golem/upper_body_25.png
Loading tile	player/runic_golem/right_2haxe.png
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
fight: 	brass lantern	alchemist agate	::	nil	LITE
[Identify]	brass lantern	true
Inventory resolver	Rybanic	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	Rybanic	nil	gem	nil
[TOME ENTITY FILTER] selected Ego	49.127800170944	65.5
[Identify]	spinel	true
Inventory resolver	Rybanic	nil	gem	nil
[TOME ENTITY FILTER] selected Ego	44.460709377648	65.5
[Identify]	citrine	true
Inventory resolver	Rybanic	nil	gem	nil
[TOME ENTITY FILTER] selected basic	91.297292624669	103.5
[Identify]	aquamarine	true
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
fight: 	elm vilestaff	alchemist agate	::	nil	MAINHAND
Loading tile	player/dwarf_male/right_hand_08.png
[Identify]	elm vilestaff	true
fight: 	linen robe	elm vilestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
fight: 	linen robe	alchemist agate	::	nil	BODY
Loading tile	player/dwarf_male/upper_body_18.png
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/stoneskin.png
Loading tile	talents/power_is_money.png
Loading tile	talents/stone_walking.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/alchemist_protection.png
Loading tile	talents/explosion_expert.png
Loading tile	talents/shockwave_bomb.png
Loading tile	talents/fire_infusion.png
Loading tile	talents/acid_infusion.png
Loading tile	talents/lightning_infusion.png
Loading tile	talents/frost_infusion.png
Loading tile	talents/golem_power.png
Loading tile	talents/golem_resilience.png
Loading tile	talents/invoke_golem.png
Loading tile	talents/golem_portal.png
Loading tile	talents/golemancy_life_tap.png
Loading tile	talents/gem_golem.png
Loading tile	talents/supercharge_golem.png
Loading tile	talents/runic_golem.png
Loading tile	talents/heat.png
Loading tile	talents/smoke_bomb.png
Loading tile	talents/fire_storm.png
Loading tile	talents/body_of_fire.png
Loading tile	talents/extract_gems.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
Loading tile	talents/staff_mastery.png
Loading tile	talents/defensive_posture.png
Loading tile	talents/blunt_thrust.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Escape from Reknor (1)
Loading tile	object/agate.png
C Map minimap texture: 758 (50x50; 64x64)
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/infusion__wild.png
[USERCHAT] channel achievement	actionfiasco	tome	Curse Lifter	false	false
[USERCHAT] channel serial data	Jurij	tome	443
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	old-forest	2
Random escort on	tier1.1	1
Random escort on	dreadfell	2
Random escort on	dreadfell	8
Random escort on	dreadfell	6
Random escort on	tier1.2	1
Random escort on	reknor	1
Random escort on	old-forest	3
Random escort on	dreadfell	3
[COROUTINE] registering	savefilepipe	thread: 0x0f1da958
===	nil	nil
[TOME ENTITY FILTER] selected basic	100.80672278193	103.5
[TOME ENTITY FILTER] selected basic	92.989597358273	103.5
fight: 	iron mail armour	iron greatmaul	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Ego	20.54525128462	65.5
fight: 	brass lantern of clarity	iron greatmaul	::	OFFHAND	LITE
fight: 	brass lantern of clarity	iron mail armour	::	nil	LITE
Loading tile	npc/humanoid_dwarf_norgan.png
Added unique	mod.class.NPC/Norgan	::	1
[QUEST] given to	table: 0x0cd5cbe0	start-dwarf
[LOG]	#LIGHT_GREEN#Accepted quest 'Reknor is lost!'! #WHITE#(Press 'j' to see the quest log)
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	34	points = 	22	nb_powers = 	5
Creating randart Gilaharadan the woollen robe(unblemished woollen robe) with nil with level 34
 * using themes	mental,misc
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	38	points = 	23	nb_powers = 	5
Creating randart stralite waraxe 'Murkshine'(glistening stralite waraxe) with nature with level 38
 * using themes	nature,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	14	nb_powers = 	4
Creating randart Emidaba the Striketitan(faded steel waraxe) with lightning with level 19
 * using themes	arcane,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	41	points = 	18	nb_powers = 	6
Creating randart Samaredor the stralite plate armour(glistening stralite plate armour) with nil with level 41
 * using themes	blight,mind,defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	44	points = 	23	nb_powers = 	4
Creating randart Aerofang the voratun mail armour(rune-covered voratun mail armour) with nil with level 44
 * using themes	physical,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	11	nb_powers = 	5
Creating randart Blindwither the pair of hardened leather boots(shadowy pair of hardened leather boots) with dark with level 19
 * using themes	temporal,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	26	points = 	14	nb_powers = 	4
Creating randart dwarven-steel waraxe 'Chamahir'(glistening dwarven-steel waraxe) with nil with level 26
 * using themes	temporal,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	30	points = 	15	nb_powers = 	7
Creating randart Lavatide the silk robe(jewel-encrusted silk robe) with fire with level 30
 * using themes	fire,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	12	points = 	10	nb_powers = 	4
Creating randart Shockslice the stralite plate armour(glistening stralite plate armour) with lightning with level 12
 * using themes	lightning,nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	12	nb_powers = 	4
Creating randart Belubrevena the hardened leather belt(glowing hardened leather belt) with nil with level 25
 * using themes	blight,mental
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	32	points = 	15	nb_powers = 	6
Creating randart Issudrafang the gold amulet(gleaming gold amulet) with nil with level 32
 * using themes	antimagic,mind
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	13	nb_powers = 	4
Creating randart Arawe the steel waraxe(humming steel waraxe) with nil with level 19
 * using themes	light,misc
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	13	points = 	9	nb_powers = 	4
Creating randart ash starstaff 'Mucusobeisance'(plated ash starstaff) with nature with level 13
 * using themes	physical,nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	18	points = 	8	nb_powers = 	4
Creating randart Neruba the cured leather armour(flawless cured leather armour) with nil with level 18
 * using themes	blight,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	29	points = 	12	nb_powers = 	6
Creating randart Voreriavena the hardened leather armour(faded hardened leather armour) with nil with level 29
 * using themes	temporal,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	49	points = 	25	nb_powers = 	7
Creating randart Aruregoyon the Skytickler(jewel-encrusted hardened leather armour) with lightning with level 49
 * using themes	lightning,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	29	points = 	12	nb_powers = 	6
Creating randart cashmere robe 'Glawe'(flawless cashmere robe) with nil with level 29
 * using themes	antimagic,physical
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	46	points = 	25	nb_powers = 	7
Creating randart Scabspiker the pouch of voratun shots(faded pouch of voratun shots) with nature with level 46
 * using themes	nature,spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	35	points = 	15	nb_powers = 	6
Creating randart Xille the elven-wood starstaff(crackling elven-wood starstaff) with nil with level 35
 * using themes	blight,acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	30	points = 	13	nb_powers = 	5
Creating randart Venombane the voratun greatsword(faded voratun greatsword) with nature with level 30
 * using themes	nature,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	44	points = 	21	nb_powers = 	5
Creating randart Pyrebreak(faceted voratun greatmaul) with fire with level 44
 * using themes	acid,fire,mental
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	45	points = 	20	nb_powers = 	7
Creating randart Airtide the voratun greatsword(crackling voratun greatsword) with lightning with level 45
 * using themes	lightning,mind,mental
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	4
Creating randart Hathekan(faded quiver of ash arrows) with nil with level 15
 * using themes	defense,spell
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	43	points = 	24	nb_powers = 	4
Creating randart Khelantir(faceted voratun shield) with nil with level 43
 * using themes	acid,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	50	points = 	23	nb_powers = 	5
Creating randart Woeknave the voratun mail armour(gleaming voratun mail armour) with dark with level 50
 * using themes	dark,mind,acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	42	points = 	20	nb_powers = 	4
Creating randart dragonbone vilestaff 'Phoenixonslaught'(plated dragonbone vilestaff) with fire with level 42
 * using themes	fire,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	15	nb_powers = 	3
Creating randart Rotspitter(flawless steel mail armour) with nature with level 24
 * using themes	nature,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	36	points = 	23	nb_powers = 	5
Creating randart Umbrawish the elven-wood magestaff(plated elven-wood magestaff) with dark with level 36
 * using themes	antimagic,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	16	nb_powers = 	4
Creating randart Olyrogorn(jewel-encrusted stralite battleaxe) with nil with level 25
 * using themes	fire,defense
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	16	points = 	11	nb_powers = 	4
Creating randart Beryrain the quiver of ash arrows(shadowy quiver of ash arrows) with nil with level 16
 * using themes	mind,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	14	nb_powers = 	3
Creating randart Nightbile the dwarven-steel plate armour(sigiled dwarven-steel plate armour) with dark with level 24
 * using themes	mental,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	14	points = 	8	nb_powers = 	5
Creating randart steel waraxe 'Shineweeper'(faceted steel waraxe) with light with level 14
 * using themes	light,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	29	points = 	19	nb_powers = 	5
Creating randart Arthogorn the dwarven-steel mace(gleaming dwarven-steel mace) with nil with level 29
 * using themes	mental,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	23	points = 	13	nb_powers = 	5
Creating randart Strikepeal the steel mail armour(gleaming steel mail armour) with lightning with level 23
 * using themes	mental,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	28	points = 	16	nb_powers = 	5
Creating randart Radiancesin the pair of hardened leather boots(faded pair of hardened leather boots) with light with level 28
 * using themes	light,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	29	points = 	13	nb_powers = 	6
Creating randart Bethebeth(humming dwarven-steel shield) with nil with level 29
 * using themes	blight,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	41	points = 	23	nb_powers = 	5
Creating randart quiver of elven-wood arrows 'Unlightcut'(scintillating quiver of elven-wood arrows) with dark with level 41
 * using themes	mental,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	48	points = 	28	nb_powers = 	5
Creating randart Plagueoracle the pair of drakeskin leather boots(shadowy pair of drakeskin leather boots) with nature with level 48
 * using themes	arcane,physical,nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	36	points = 	17	nb_powers = 	5
Creating randart Isumirin the pair of dwarven-steel boots(silvered pair of dwarven-steel boots) with nil with level 36
 * using themes	blight,mind,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	46	points = 	16	nb_powers = 	5
Creating randart dwarven-steel greatmaul 'Glareorder'(scintillating dwarven-steel greatmaul) with light with level 46
 * using themes	light,spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	23	points = 	14	nb_powers = 	4
Creating randart dwarven-steel greatmaul 'Gymina'(gleaming dwarven-steel greatmaul) with nil with level 23
 * using themes	mind,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	25	points = 	16	nb_powers = 	4
Creating randart Splendourvenom(humming stralite waraxe) with light with level 25
 * using themes	light,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	22	points = 	14	nb_powers = 	3
Creating randart Unruledur the dwarven-steel shield(rune-covered dwarven-steel shield) with nil with level 22
 * using themes	defense,physical
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	49	points = 	21	nb_powers = 	7
Creating randart Bleakream the voratun waraxe(jewel-encrusted voratun waraxe) with dark with level 49
 * using themes	blight,dark,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	33	points = 	20	nb_powers = 	7
Creating randart hardened leather cap 'Flashedge'(unblemished hardened leather cap) with light with level 33
 * using themes	light,defense
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	50	points = 	17	nb_powers = 	6
Creating randart Heallace the drakeskin leather gloves(humming drakeskin leather gloves) with nature with level 50
 * using themes	defense,nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	40	points = 	15	nb_powers = 	5
Creating randart Splendoursever the voratun greatmaul(faceted voratun greatmaul) with light with level 40
 * using themes	arcane,light,nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	30	points = 	20	nb_powers = 	6
Creating randart Ce'Nyma the reinforced leather armour(jewel-encrusted reinforced leather armour) with nil with level 30
 * using themes	blight,physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	50	points = 	19	nb_powers = 	5
Creating randart Sunraven the pair of voratun boots(jewel-encrusted pair of voratun boots) with light with level 50
 * using themes	light,misc
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	21	points = 	9	nb_powers = 	4
Creating randart Noonnigh(glowing dwarven-steel battleaxe) with light with level 21
 * using themes	light,misc
[SORTING HOTKEYS] actor = "Rybanic"
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_RUNE:_MANASURGE_3	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_EXTRACT_GEMS	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_CREATE_ALCHEMIST_GEMS	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_REFIT_GOLEM	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_THROW_BOMB	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_CHANNEL_STAFF	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_DWARF_RESILIENCE	nil
[SORTING HOTKEYS] actor = "Rybanic" - pairing	T_INFUSION:_WILD_1	nil
Make wait background texture 780 : 1600x900 (2048, 1024)
Wait finished, counted 9, 651 ticks
[ONLINE PROFILE] new character UUID 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[ONLINE PROFILE] current character 	Rybanic the level 1 Dwarf Alchemist
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	entity	::	character.teac	::	table: 0x0c960470	=>	table: 0x0ef08ea8	(172)
Loading savefile 	/save/Rybanic/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/Rybanic/character.teac.tmp
Saved zipname /vault/Rybanic/character.teac.tmp
[SAVEFILE PIPE] Checking save	Rybanic	entity	/vault/Rybanic/character.teac.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel serial data	min991	tome	515
[USERCHAT] channel achievement	min991	tome	Utterly Destroyed	false	false
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[SPELL CRIT %]	2
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	0	1	 on dam	39.51845137361
[PROJECTOR] after resists dam	39.51845137361
[PROJECTOR] after flat damage armor	39.51845137361
[PROJECTOR] final dam	39.51845137361
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	0	1	 on dam	39.51845137361
[PROJECTOR] after resists dam	39.51845137361
[PROJECTOR] after flat damage armor	39.51845137361
[PROJECTOR] final dam	39.51845137361
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=114364]
New GL Shader program 14
New GL Shader 15 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave.frag
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grey mold for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Grey mold!#{normal}#
AI took for target	3895	giant white mouse	::	4112	golem (servant of Rybanic)	81	<	100
AI took for target	3933	giant brown mouse	::	4131	Norgan	4	<	100
AI took for target	3956	giant brown mouse	::	1527	Rybanic	64	<	100
AI took for target	3978	orc soldier	::	4112	golem (servant of Rybanic)	100	<	100
[LOG]	
[LOG]	Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12484	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
AI took for target	4131	Norgan	::	3991	orc warrior	1	<	4
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	20.196045271239	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	20.196045271239	versus	2	0.3	with APR	1
[ATTACK] after armor	19.196045271239
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	31.589466384404
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	32.031718913786
[PROJECTOR] after difficulty dam	32.031718913786
[PROJECTOR] res	0	1	 on dam	32.031718913786
[PROJECTOR] after resists dam	32.031718913786
[PROJECTOR] after flat damage armor	32.031718913786
[PROJECTOR] final dam	32.031718913786
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
checkHit	12.6	24.5
=> chance to hit	21
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#32 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Orc warrior for #GREEN#7 acid#LAST# damage.
Loading tile	object/orc_heart.png
AI took for target	4112	golem (servant of Rybanic)	::	3933	giant brown mouse	16	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Orc warrior!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	10	6.1	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	6.1	0.43636363636364	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[TARGET] Passing target	giant rabbit	from	giant brown mouse	to	Rybanic
[LOG]	
[LOG]	#UID:3933:0#Giant brown mouse hits Norgan for #aaaaaa#4 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12485	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
AI took for target	4131	Norgan	::	3933	giant brown mouse	1	<	4
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	giant brown mouse	 :: 	20.196045271239	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[LOG]	#UID:4131:0#Norgan misses Giant brown mouse.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #GREEN#7 acid#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	10	6.1	2	::	1
checkHit	10	2
=> chance to hit	70
[LOG]	#UID:3933:0#Giant brown mouse misses Norgan.
giant rabbit	3951	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	
Loading tile	talents/create_alchemist_gems.png
Loading tile	talents/command_staff.png
Server latency	146
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12486	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
AI took for target	4131	Norgan	::	3933	giant brown mouse	1	<	4
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	giant brown mouse	 :: 	20.196045271239	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	25
[PHYS CRIT %]	1.1
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	25.2725
[PROJECTOR] after difficulty dam	25.2725
[PROJECTOR] res	0	1	 on dam	25.2725
[PROJECTOR] after resists dam	25.2725
[PROJECTOR] after flat damage armor	25.2725
[PROJECTOR] final dam	25.2725
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #GREEN#7 acid#LAST# damage.
[LOG]	#UID:4131:0#Norgan hits Giant brown mouse for #aaaaaa#25 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Giant brown mouse!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3895	giant white mouse	36	<	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x0f75e768
[CHAT] loaded	element_mage	table: 0x0373cdc0
[CHAT] loaded	element_star	table: 0x0cfcc850
[CHAT] loaded	element_vile	table: 0x0f4c9cb0
[CHAT] loaded	how_speak	table: 0x0f034238
[CHAT] loaded	which_aspect	table: 0x0f476650
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x0ef0b3a8	nil
(in chat's set_element) state.set_element is 	true
AI took for target	4131	Norgan	::	3978	orc soldier	64	<	4
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant white mouse	 :: 	20.921185930466	1	1	2.75	::	1.2079215610874
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	22
[ATTACK] after mult	26.574274343923
[PROJECTOR] starting dam	26.574274343923
[PROJECTOR] after difficulty dam	26.574274343923
[PROJECTOR] res	0	1	 on dam	26.574274343923
[PROJECTOR] after resists dam	26.574274343923
[PROJECTOR] after flat damage armor	26.574274343923
[PROJECTOR] final dam	26.574274343923
checkHit	30	4.55
=> chance to hit	95
[KNOCKBACK] from	17	17	over	3
[KNOCKBACK] try	15	18	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant white mouse for #aaaaaa#27 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12487	after	1527
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=129376]
New GL Shader program 14
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireboom.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	3978	orc soldier	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=129562]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc soldier	 :: 	20.921185930466	1	2	0	::	1
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	19
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#19 physical#LAST# damage.
orc soldier	3978	dumb ai talents can use	Attack	T_ATTACK
orc soldier	3978	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
orc soldier	3978	dumb ai talents can use	Crush	T_CRUSH
dumb ai uses	T_CRUSH
[LOG]	Orc soldier uses Crush.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.7778898562749	6	8.55	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	9.7778898562749	versus	8.55	0.60452380952381	with APR	6
[ATTACK] after armor	7.2278898562749
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	
[LOG]	#UID:3978:0#Orc soldier hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12488	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=132609]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#8 fire#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc soldier	 :: 	20.921185930466	1	2	0	::	1
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#28 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12489	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=134289]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#8 fire#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc soldier	 :: 	20.921185930466	1	2	0	::	1
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#28 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	3.4370384678848	10	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.4370384678848	versus	0	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
orc soldier	3978	dumb ai talents can use	Attack	T_ATTACK
orc soldier	3978	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
orc soldier	3978	dumb ai talents can use	Crush	T_CRUSH
dumb ai uses	T_CRUSH
[LOG]	Orc soldier uses Crush.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.7778898562749	6	8.55	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[LOG]	#UID:3978:0#Orc soldier misses Golem (servant of Rybanic).
[LOG]	
[LOG]	#UID:3956:0#Giant brown mouse hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12490	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=135318]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	3978	orc soldier	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc soldier	 :: 	20.921185930466	1	2	0	::	1
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against Orc soldier!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam	42
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #{bold}##aaaaaa#42 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc soldier!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	3.4370384678848	10	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.4370384678848	versus	0	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	
[LOG]	#UID:3956:0#Giant brown mouse hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12491	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=137100]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
AI took for target	3951	giant rabbit	::	4131	Norgan	36	<	100
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
AI took for target	4112	golem (servant of Rybanic)	::	3951	giant rabbit	100	<	100
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
giant rabbit	3951	dumb ai talents can use	Disengage	T_DISENGAGE
dumb ai uses	T_DISENGAGE
[KNOCKBACK] from	21	21	over	3
[KNOCKBACK] try	28	18	2
[KNOCKBACK] try	29	18	1	::
[KNOCKBACK] try	30	18	0	::
[KNOCKBACK] ok knocked to	30	18	::
[LOG]	
AI took for target	3951	giant rabbit	::	4131	Norgan	64	<	100
[Identify]	sun infusion of the sneak	true
[LOG]	There is an item here: #00FF80##UID:4004:0#sun infusion of the sneak (rad 5; power 32; turns 4; dispells darkness)#LAST#
[LOG]	
[LOG]	Norgan's skin returns to normal.
AI took for target	4112	golem (servant of Rybanic)	::	3951	giant rabbit	36	<	100
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant rabbit	 :: 	20.196045271239	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	39.486832980505
[ATTACK] mace accuracy bonus	14	2.75	=	1.01125
[PROJECTOR] starting dam	39.931059851536
[PROJECTOR] after difficulty dam	39.931059851536
[PROJECTOR] res	0	1	 on dam	39.931059851536
[PROJECTOR] after resists dam	39.931059851536
[PROJECTOR] after flat damage armor	39.931059851536
[PROJECTOR] final dam	39.931059851536
checkHit	4.55	24.5
=> chance to hit	1
[LOG]	#UID:4131:0#Norgan hits Giant rabbit for #aaaaaa#40 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Giant rabbit!#{normal}#
Loading tile	effects/rune_cooldown.png
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[LOG]	Rybanic stops surging mana.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	sun infusion of the sneak	true
[LOG]	There is an item here: #00FF80##UID:4004:0#sun infusion of the sneak (rad 5; power 32; turns 4; dispells darkness)#LAST#
[LOG]	Ran for 7 turns (stop reason: object seen).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	3961	cutpurse	::	1527	Rybanic	81	<	100
cutpurse	3961	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	4112	golem (servant of Rybanic)	::	3961	cutpurse	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
AI took for target	4112	golem (servant of Rybanic)	::	3961	cutpurse	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	cutpurse	 :: 	20.921185930466	1	3	8.1	::	1.2079215610874
checkHit	32.5	8.1
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	3	0.3	with APR	1
[ATTACK] after armor	18.921185930466
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	32.5	8.1	=	4.88
[PHYS CRIT %]	9.38
[ATTACK] after crit	21
[ATTACK] after mult	25.366352782836
[PROJECTOR] starting dam	25.366352782836
[PROJECTOR] after difficulty dam	25.366352782836
[PROJECTOR] res	16.8	0.832	 on dam	25.366352782836
[PROJECTOR] after resists dam	21.104805515319
[PROJECTOR] after flat damage armor	21.104805515319
[PROJECTOR] final dam	21.104805515319
checkHit	30	5.95
=> chance to hit	95
[KNOCKBACK] from	8	8	over	3
[KNOCKBACK] try	6	17	2
[KNOCKBACK] try	5	17	1	::
[KNOCKBACK] try	4	17	0	::
[KNOCKBACK] ok knocked to	4	17	::
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=149642]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	cutpurse	 :: 	20.921185930466	1	3	8.1	::	1
checkHit	32.5	8.1
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	3	0.3	with APR	1
[ATTACK] after armor	18.921185930466
[ATTACK] after range	24
[PHYS CRIT %] axe accuracy bonus	32.5	8.1	=	4.88
[PHYS CRIT %]	9.38
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	16.8	0.832	 on dam	24
[PROJECTOR] after resists dam	19.968
[PROJECTOR] after flat damage armor	19.968
[PROJECTOR] final dam	19.968
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.692488473999	5	8.55	2.7	::	1
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	11.692488473999	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	8.574988473999
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.22661306735	6	8.55	2.7	::	0.5
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	6
[ATTACK] raw dam	13.22661306735	versus	8.55	0.60452380952381	with APR	6.519
[ATTACK] after armor	11.19561306735
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] after flat damage armor	6.5
[PROJECTOR] final dam	6.5
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	cutpurse	 :: 	20.921185930466	1	3	8.1	::	1
checkHit	32.5	8.1
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	3	0.3	with APR	1
[ATTACK] after armor	18.921185930466
[ATTACK] after range	23
[PHYS CRIT %] axe accuracy bonus	32.5	8.1	=	4.88
[PHYS CRIT %]	9.38
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#23 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.692488473999	5	8.55	2.7	::	1
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	11.692488473999	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	8.574988473999
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.22661306735	6	8.55	2.7	::	0.5
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	6
[ATTACK] raw dam	13.22661306735	versus	8.55	0.60452380952381	with APR	6.519
[ATTACK] after armor	11.19561306735
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	
[LOG]	#UID:3961:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	0	1	 on dam	43.470296510971
[PROJECTOR] after resists dam	43.470296510971
[PROJECTOR] after flat damage armor	43.470296510971
[PROJECTOR] final dam	43.470296510971
Loading tile	object/money_small.png
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	0	1	 on dam	43.470296510971
[PROJECTOR] after resists dam	43.470296510971
[PROJECTOR] after flat damage armor	43.470296510971
[PROJECTOR] final dam	43.470296510971
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=151024]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Cutpurse for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(43 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Cutpurse!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
Loading tile	object/shot_iron.png
[Identify]	acidic pouch of iron shots	true
[LOG]	There is an item here: #00FF80##UID:3963:0#acidic pouch of iron shots (23/23, 9-10.8 power, 1 apr)#LAST#
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[Identify]	acidic pouch of iron shots	true
[LOG]	There is an item here: #00FF80##UID:3963:0#acidic pouch of iron shots (23/23, 9-10.8 power, 1 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	acidic pouch of iron shots	true
[LOG]	There is an item here: #00FF80##UID:3963:0#acidic pouch of iron shots (23/23, 9-10.8 power, 1 apr)#LAST#
[LOG]	Ran for 5 turns (stop reason: object seen).
[LOG]	
[Identify]	acidic pouch of iron shots	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:3963:0#acidic pouch of iron shots (23/23, 9-10.8 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	3934	giant brown rat	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3934	giant brown rat	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant brown rat	 :: 	20.921185930466	1	1	2.75	::	1.2079215610874
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	28
[ATTACK] after mult	33.821803710448
[PROJECTOR] starting dam	33.821803710448
[PROJECTOR] after difficulty dam	33.821803710448
[PROJECTOR] res	0	1	 on dam	33.821803710448
[PROJECTOR] after resists dam	33.821803710448
[PROJECTOR] after flat damage armor	33.821803710448
[PROJECTOR] final dam	33.821803710448
checkHit	30	4.55
=> chance to hit	95
[KNOCKBACK] from	11	11	over	3
[KNOCKBACK] try	11	5	2
[KNOCKBACK] try	11	4	1	::
[KNOCKBACK] try	11	3	0	::
[KNOCKBACK] ok knocked to	11	3	::
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[Identify]	sun infusion of the sneak	true
[LOG]	There is an item here: #00FF80##UID:4004:0#sun infusion of the sneak (rad 5; power 32; turns 4; dispells darkness)#LAST#
[Identify]	pair of iron boots	true
[LOG]	There is an item here: #FFFFFF##UID:3995:0#pair of iron boots (0 def, 3 armour)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	pair of iron boots	true
[LOG]	Rybanic picks up (a.): #FFFFFF##UID:3995:0#pair of iron boots (0 def, 3 armour)#LAST#.
[LOG]	
Server latency	144
Loading tile	object/staff_elm.png
Loading tile	object/robe_linen.png
Loading tile	object/aquamarine.png
Loading tile	object/spinel.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/citrine.png
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	3976	grey mold	::	1527	Rybanic	36	<	100
AI took for target	3914	giant white mouse	::	1527	Rybanic	100	<	100
AI took for target	3932	giant white rat	::	1527	Rybanic	81	<	100
AI took for target	3914	giant white mouse	::	1527	Rybanic	64	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3914	giant white mouse	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (giant white mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12492	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=212838]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
AI took for target	4112	golem (servant of Rybanic)	::	3976	grey mold	36	<	100
AI took for target	3932	giant white rat	::	4112	golem (servant of Rybanic)	9	<	100
[LOG]	
[Identify]	ametrine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:3998:0#ametrine#LAST#.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=213462]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.6774549821878	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	
[LOG]	#UID:3932:0#Giant white rat hits Something for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12493	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=214423]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#8 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.6774549821878	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[LOG]	#UID:3932:0#Giant white rat misses Something.
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12494	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=215046]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#8 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.6774549821878	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	
[LOG]	#UID:3932:0#Giant white rat hits Something for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12495	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=215646]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	giant white rat	 :: 	20.196045271239	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	29
[PHYS CRIT %]	1.1
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	29.3161
[PROJECTOR] after difficulty dam	29.3161
[PROJECTOR] res	0	1	 on dam	29.3161
[PROJECTOR] after resists dam	29.3161
[PROJECTOR] after flat damage armor	29.3161
[PROJECTOR] final dam	29.3161
[LOG]	#UID:4131:0#Norgan hits Giant white rat for #aaaaaa#29 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Giant white rat!#{normal}#
[LOG]	
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	grey mold	 :: 	20.921185930466	1	1	2.75	::	1
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#25 physical#LAST# damage.
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	3990	giant rabbit	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3990	giant rabbit	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant rabbit	 :: 	20.921185930466	1	1	2.75	::	1.2079215610874
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	31
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	46.5
[ATTACK] after mult	56.168352590565
[PROJECTOR] starting dam	56.168352590565
[PROJECTOR] after difficulty dam	56.168352590565
[PROJECTOR] res	0	1	 on dam	56.168352590565
[PROJECTOR] after resists dam	56.168352590565
[PROJECTOR] after flat damage armor	56.168352590565
[PROJECTOR] final dam	56.168352590565
checkHit	30	4.55
=> chance to hit	95
[KNOCKBACK] from	38	38	over	3
[KNOCKBACK] try	40	9	2
[KNOCKBACK] try	41	9	1	::
[KNOCKBACK] try	42	9	0	::
[KNOCKBACK] ok knocked to	42	9	::
AI took for target	3983	large white snake	::	4112	golem (servant of Rybanic)	64	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
AI took for target	4112	golem (servant of Rybanic)	::	3983	large white snake	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
AI took for target	3983	large white snake	::	4112	golem (servant of Rybanic)	16	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3983	large white snake	4	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=220281]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.3856786406375	10	8.55	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large white snake	 :: 	20.921185930466	1	1	8.25	::	1
checkHit	32.5	8.25
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	32.5	8.25	=	4.85
[PHYS CRIT %]	9.35
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	2.3740986216287	0.97625901378371	 on dam	27
[PROJECTOR] after resists dam	26.35899337216
[PROJECTOR] after flat damage armor	26.35899337216
[PROJECTOR] final dam	26.35899337216
large white snake	3983	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.3856786406375	10	8.55	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.3856786406375	10	8.55	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
AI took for target	4112	golem (servant of Rybanic)	::	3983	large white snake	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large white snake	 :: 	20.921185930466	1	1	8.25	::	1
checkHit	32.5	8.25
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	31
[PHYS CRIT %] axe accuracy bonus	32.5	8.25	=	4.85
[PHYS CRIT %]	9.35
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	2.3740986216287	0.97625901378371	 on dam	31
[PROJECTOR] after resists dam	30.264029427295
[PROJECTOR] after flat damage armor	30.264029427295
[PROJECTOR] final dam	30.264029427295
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
AI took for target	3923	orc warrior	::	1527	Rybanic	64	<	100
orc warrior	3923	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior uses Infusion: Wild.
[LOG]	Orc warrior lessens the pain.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (orc warrior)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12496	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	11.2	0.888	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.6543350243528
[PROJECTOR] after flat damage armor	6.6543350243528
[PROJECTOR] final dam	6.6543350243528
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=223450]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	3923	orc warrior	::	1527	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	11.2	0.888	 on dam	43.470296510971
[PROJECTOR] after resists dam	38.601623301742
[PROJECTOR] after flat damage armor	38.601623301742
[PROJECTOR] final dam	38.601623301742
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=225364]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#39 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	3923	orc warrior	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	20.921185930466	1	2	0	::	1.2079215610874
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	24
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	24
[ATTACK] after mult	28.990117466098
[PROJECTOR] starting dam	28.990117466098
[PROJECTOR] after difficulty dam	28.990117466098
[PROJECTOR] res	11.2	0.888	 on dam	28.990117466098
[PROJECTOR] after resists dam	25.743224309895
[PROJECTOR] after flat damage armor	25.743224309895
[PROJECTOR] final dam	25.743224309895
checkHit	30	14.483803704838
=> chance to hit	89
[KNOCKBACK] from	40	40	over	3
[KNOCKBACK] try	38	20	2
[KNOCKBACK] try	37	21	1	::
[KNOCKBACK] try	36	22	0	::	true
[KNOCKBACK] failsafe knocked to	37	21	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#26 physical#LAST# damage.
AI took for target	4131	Norgan	::	3923	orc warrior	49	<	4
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	arti	global	Destroyer's bane (Nightmare (Adventure) difficulty)	false	true
[SPELL CRIT %]	2
Adding entity	12497	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=226443]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	3905	giant rabbit	::	4131	Norgan	16	<	100
[ATTACK] attacking with	arcing iron waraxe of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.932081510755	2	8.55	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.932081510755	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	12.382081510755
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	14	2.7	=	2.26
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	21.666666666667
[PROJECTOR] after difficulty dam	21.666666666667
[PROJECTOR] res	0	1	 on dam	21.666666666667
[PROJECTOR] after resists dam	21.666666666667
[PROJECTOR] after flat damage armor	21.666666666667
[PROJECTOR] final dam	21.666666666667
[PROJECTOR] starting dam	21.666666666667
[PROJECTOR] after difficulty dam	21.666666666667
[PROJECTOR] res	0	1	 on dam	21.666666666667
[PROJECTOR] after resists dam	21.666666666667
[PROJECTOR] after flat damage armor	21.666666666667
[PROJECTOR] final dam	21.666666666667
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	
[LOG]	#UID:3923:0#Orc warrior hits Golem (servant of Rybanic) for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# (32 total damage).
[LOG]	#UID:3923:0#Orc warrior hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#22 lightning#LAST# damage.
[LOG]	#UID:3923:0#Orc warrior hits Norgan for #ROYAL_BLUE#22 lightning#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12498	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	11.2	0.888	 on dam	8.3262450254664
[PROJECTOR] after resists dam	7.3937055826142
[PROJECTOR] after flat damage armor	7.3937055826142
[PROJECTOR] final dam	7.3937055826142
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=227603]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=227693]
New GL Shader program 19
*p 19: Uniform: 0: 1406 aadjust
*p 19: Uniform: 1: 1406 antialiasingRadius
*p 19: Uniform: 2: 8B51 color
*p 19: Uniform: 3: 1406 ellipsoidalFactor
*p 19: Uniform: 4: 1406 horizontalScrollingSpeed
*p 19: Uniform: 5: 8B50 impact
*p 19: Uniform: 6: 8B51 impact_color
*p 19: Uniform: 7: 1406 impact_tick
*p 19: Uniform: 8: 1406 impact_time
*p 19: Uniform: 9: 1406 oscillationSpeed
*p 19: Uniform: 10: 1406 shieldIntensity
*p 19: Uniform: 11: 1406 tick
*p 19: Uniform: 12: 1406 tick_start
*p 19: Uniform: 13: 1406 time_factor
*p 19: Uniform: 14: 1406 verticalScrollingSpeed
*p 19: Uniform: 15: 1406 wobblingPower
*p 19: Uniform: 16: 1406 wobblingSpeed
*p 19: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	20.921185930466	1	2	0	::	1
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	11.2	0.888	 on dam	22
[PROJECTOR] after resists dam	19.536
[PROJECTOR] after flat damage armor	19.536
[PROJECTOR] final dam	19.536
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#20 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc warrior!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
AI took for target	3905	giant rabbit	::	1527	Rybanic	4	<	100
giant rabbit	3905	dumb ai talents can use	Disengage	T_DISENGAGE
giant rabbit	3905	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	Giant rabbit uses Evasion.
[LOG]	Giant rabbit tries to evade attacks.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12499	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=228334]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant rabbit for #LIGHT_RED#7 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
AI took for target	4112	golem (servant of Rybanic)	::	3905	giant rabbit	16	<	100
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12500	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=229185]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant rabbit for #LIGHT_RED#7 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant rabbit	 :: 	20.196045271239	1	1	6.2079419316281	::	1.3162277660168
checkEvasion	11.623616236162	1	1
=> evasion chance	11.623616236162
checkHit	14	6.2079419316281
=> chance to hit	70
[LOG]	#UID:4131:0#Norgan misses Giant rabbit.
giant rabbit	3905	dumb ai talents can use	Disengage	T_DISENGAGE
giant rabbit	3905	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_DISENGAGE
[LOG]	Giant rabbit uses Disengage.
[KNOCKBACK] from	41	41	over	3
[KNOCKBACK] try	39	16	2
[KNOCKBACK] try	38	16	1	::
[KNOCKBACK] try	37	16	0	::
[KNOCKBACK] ok knocked to	37	16	::
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant rabbit	 :: 	20.921185930466	1	1	6.2079419316281	::	1
checkEvasion	11.623616236162	1	1
=> evasion chance	11.623616236162
checkHit	32.5	6.2079419316281
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	31
[PHYS CRIT %] axe accuracy bonus	32.5	6.2079419316281	=	5.2584116136744
[PHYS CRIT %]	9.7584116136744
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant rabbit for #aaaaaa#31 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant rabbit!#{normal}#
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant rabbit
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant rabbit
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	letter to Weisman(3)	true
[LOG]	There is an item here: #0080FF##UID:3925:0#letter to Weisman(3)#LAST#
[LOG]	Ran for 5 turns (stop reason: object seen).
[LOG]	
[LOG]	Lore found: #0080FF#letter to Weisman (3)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-5
[USERCHAT] channel serial data	Jurij	tome	432
Server latency	148
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	3885	giant brown rat	::	1527	Rybanic	100	<	100
AI took for target	3981	grey mold	::	1527	Rybanic	81	<	100
[TARGET] Passing target	brown mold	from	giant brown rat	to	Rybanic
AI took for target	4112	golem (servant of Rybanic)	::	3885	giant brown rat	81	<	100
AI took for target	3981	grey mold	::	1527	Rybanic	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
AI took for target	3885	giant brown rat	::	1527	Rybanic	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant brown rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12501	after	1527
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.6774549821878	10	15.305266807798	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.6774549821878	versus	15.305266807798	0.43636363636364	with APR	10
[ATTACK] after armor	2.6363837172331
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	
[LOG]	#UID:3885:0#Giant brown rat hits Norgan for #aaaaaa#2 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12502	after	1527
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant brown rat	 :: 	20.196045271239	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	29
[PHYS CRIT %]	1.1
[ATTACK] after crit	29
[ATTACK] after mult	38.170605214488
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	38.586664811326
[PROJECTOR] after difficulty dam	38.586664811326
[PROJECTOR] res	0	1	 on dam	38.586664811326
[PROJECTOR] after resists dam	38.586664811326
[PROJECTOR] after flat damage armor	38.586664811326
[PROJECTOR] final dam	38.586664811326
checkHit	5.2982786991496	24.5
=> chance to hit	2
[LOG]	#UID:4131:0#Norgan hits Giant brown rat for #aaaaaa#39 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=273813]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4131:0#Norgan killed Giant brown rat!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3981	grey mold	81	<	100
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	Resting starts...
AI took for target	3915	grey mold	::	4131	Norgan	100	<	100
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the south (grey mold)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12503	after	1527
[ATTACK] to 	grey mold	 :: 	20.196045271239	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[LOG]	Something misses Grey mold.
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=276908]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grey mold for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12504	after	1527
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	grey mold	 :: 	20.196045271239	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	28
[PHYS CRIT %]	1.1
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK] mace accuracy bonus	14	2.75	=	1.01125
[PROJECTOR] starting dam	28.315
[PROJECTOR] after difficulty dam	28.315
[PROJECTOR] res	0	1	 on dam	28.315
[PROJECTOR] after resists dam	28.315
[PROJECTOR] after flat damage armor	28.315
[PROJECTOR] final dam	28.315
[LOG]	Something hits Grey mold for #aaaaaa#28 physical#LAST# damage.
[LOG]	#{bold}#Something killed Grey mold!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=277798]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	3915	grey mold	::	4131	Norgan	81	<	100
AI took for target	3903	giant brown mouse	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3921	brown mold	16	<	100
AI took for target	3915	grey mold	::	1527	Rybanic	49	<	100
AI took for target	3920	giant brown mouse	::	1527	Rybanic	100	<	100
brown mold	3921	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.6085429334094	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.6085429334094	versus	0	0.3	with APR	10
[ATTACK] after armor	6.6085429334094
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:3921:0#Brown mold hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12505	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=279720]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4131	Norgan	::	3921	brown mold	4	<	4
[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#7 fire#LAST# damage.
[TARGET] Passing target	large brown snake	from	giant brown mouse	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12506	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=280768]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4131	Norgan	::	3921	brown mold	1	<	4
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	brown mold	 :: 	20.196045271239	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	28
[PHYS CRIT %]	1.1
[ATTACK] after crit	28
[ATTACK] after mult	36.854377448471
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	37.25609016266
[PROJECTOR] after difficulty dam	37.25609016266
[PROJECTOR] res	0	1	 on dam	37.25609016266
[PROJECTOR] after resists dam	37.25609016266
[PROJECTOR] after flat damage armor	37.25609016266
[PROJECTOR] final dam	37.25609016266
checkHit	5.3064519956265	24.5
=> chance to hit	3
[LOG]	#UID:4131:0#Norgan hits Brown mold for #aaaaaa#37 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown mold!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3903	giant brown mouse	49	<	100
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
AI took for target	4112	golem (servant of Rybanic)	::	3903	giant brown mouse	25	<	100
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the east (giant brown mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12507	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=283017]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	3903	giant brown mouse	::	4131	Norgan	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	10	6.1	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	6.1	0.43636363636364	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[LOG]	#UID:3903:0#Giant brown mouse hits Norgan for #aaaaaa#4 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12508	after	1527
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	giant brown mouse	 :: 	20.196045271239	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	24.2616
[PROJECTOR] after difficulty dam	24.2616
[PROJECTOR] res	0	1	 on dam	24.2616
[PROJECTOR] after resists dam	24.2616
[PROJECTOR] after flat damage armor	24.2616
[PROJECTOR] final dam	24.2616
[LOG]	#UID:4131:0#Norgan hits Giant brown mouse for #aaaaaa#24 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=283810]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4131:0#Norgan killed Giant brown mouse!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3920	giant brown mouse	9	<	100
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	516
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12509	after	1527
AI took for target	4131	Norgan	::	3920	giant brown mouse	1	<	4
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	giant brown mouse	 :: 	20.196045271239	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[LOG]	#UID:4131:0#Norgan misses Giant brown mouse.
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=284372]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=284544]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12510	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=284995]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4131	Norgan	::	3920	giant brown mouse	1	<	4
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant brown mouse	 :: 	20.196045271239	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	29
[PHYS CRIT %]	1.1
[ATTACK] after crit	29
[ATTACK] after mult	38.170605214488
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	38.586664811326
[PROJECTOR] after difficulty dam	38.586664811326
[PROJECTOR] res	0	1	 on dam	38.586664811326
[PROJECTOR] after resists dam	38.586664811326
[PROJECTOR] after flat damage armor	38.586664811326
[PROJECTOR] final dam	38.586664811326
checkHit	5.3026199188894	24.5
=> chance to hit	3
[LOG]	#UID:4131:0#Norgan hits Giant brown mouse for #aaaaaa#39 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3915	grey mold	36	<	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:12511:0#agate#LAST# from #FFFFFF##UID:3995:0#pair of iron boots (0 def, 3 armour)#LAST#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	
[LOG]	Resting starts...
AI took for target	3915	grey mold	::	4131	Norgan	16	<	100
[TARGET] Passing target	giant white rat	from	large brown snake	to	Rybanic
[TARGET] Passing target	white worm mass	from	giant white rat	to	Rybanic
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the east (grey mold)).
[LOG]	
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	grey mold	 :: 	20.196045271239	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[LOG]	#UID:4131:0#Norgan misses Grey mold.
grey mold	3915	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	6.0923260824306	10	6.1	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	6.0923260824306	versus	6.1	0.43636363636364	with APR	10
[ATTACK] after armor	6.0923260824306
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#UID:3915:0#Grey mold hits Norgan for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12512	after	1527
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	grey mold	 :: 	20.196045271239	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	28
[PHYS CRIT %]	1.1
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK] mace accuracy bonus	14	2.75	=	1.01125
[PROJECTOR] starting dam	28.315
[PROJECTOR] after difficulty dam	28.315
[PROJECTOR] res	0	1	 on dam	28.315
[PROJECTOR] after resists dam	28.315
[PROJECTOR] after flat damage armor	28.315
[PROJECTOR] final dam	28.315
[LOG]	#UID:4131:0#Norgan hits Grey mold for #aaaaaa#28 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Grey mold!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=295921]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
AI took for target	4112	golem (servant of Rybanic)	::	3884	giant white rat	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (giant white rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12513	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=298233]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant white rat	 :: 	20.196045271239	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[LOG]	#UID:4131:0#Norgan misses Giant white rat.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.7087127969672	10	6.1	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.7087127969672	versus	6.1	0.43636363636364	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	
[LOG]	#UID:3884:0#Giant white rat hits Norgan for #aaaaaa#3 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12514	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=299520]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4131	Norgan	::	3884	giant white rat	1	<	4
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	giant white rat	 :: 	20.196045271239	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	22
[PHYS CRIT %]	1.1
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK] mace accuracy bonus	14	2.75	=	1.01125
[PROJECTOR] starting dam	22.2475
[PROJECTOR] after difficulty dam	22.2475
[PROJECTOR] res	0	1	 on dam	22.2475
[PROJECTOR] after resists dam	22.2475
[PROJECTOR] after flat damage armor	22.2475
[PROJECTOR] final dam	22.2475
[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#UID:4131:0#Norgan hits Giant white rat for #aaaaaa#22 physical#LAST# damage.
[USERCHAT] channel serial data	DarWinsEdge	tome	540
[LOG]	#{bold}##UID:4131:0#Norgan killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
white worm mass	3974	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	38	26	::	nil
[MULTIPLY]	2	uids	3974	=>	12515	::	nil	nil
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	12515	white worm mass	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	white worm mass	 :: 	20.921185930466	1	1	2.75	::	1.2079215610874
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	27
[ATTACK] after mult	32.61388214936
[PROJECTOR] starting dam	32.61388214936
[PROJECTOR] after difficulty dam	32.61388214936
[PROJECTOR] res	0	1	 on dam	32.61388214936
[PROJECTOR] after resists dam	32.61388214936
[PROJECTOR] after flat damage armor	32.61388214936
[PROJECTOR] final dam	32.61388214936
checkHit	30	4.55
=> chance to hit	95
[KNOCKBACK] from	44	44	over	3
[KNOCKBACK] try	42	24	2
[KNOCKBACK] try	41	23	1	::
[KNOCKBACK] try	40	22	0	::	true
[KNOCKBACK] failsafe knocked to	41	23	::
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
AI took for target	4112	golem (servant of Rybanic)	::	3916	large brown snake	9	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large brown snake
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=301967]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	20.921185930466	1	1	7.9	::	1
checkHit	32.5	7.9
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	32.5	7.9	=	4.92
[PHYS CRIT %]	9.42
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.2619192081902	10	8.55	2.7	::	1
checkHit	16	2.7
=> chance to hit	84
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	20.921185930466	1	1	7.9	::	1
checkHit	32.5	7.9
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	32.5	7.9	=	4.92
[PHYS CRIT %]	9.42
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large brown snake
AI took for target	4112	golem (servant of Rybanic)	::	3974	white worm mass	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	white worm mass	 :: 	20.921185930466	1	1	2.75	::	1
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	30
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[USERCHAT] channel talk	DarWinsEdge	tome	great
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[Identify]	Spellhunter's Guide part 2: How to Battle a Magic-User	true
[LOG]	There is an item here: #0080FF##UID:4001:0#Spellhunter's Guide part 2: How to Battle a Magic-User#LAST#
[LOG]	Ran for 2 turns (stop reason: object seen).
[LOG]	
Server latency	155
[LOG]	Lore found: #0080FF#Spellhunter's Guide part 2: How to Battle a Magic-User
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	spellhunt-note-3
[USERCHAT] channel achievement	invernoss	tome	Curse Lifter (Roguelike)	false	true
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 17th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	3952	grey mold	::	1527	Rybanic	100	<	100
[TARGET] Passing target	giant white mouse	from	grey mold	to	Rybanic
AI took for target	3904	giant brown mouse	::	1527	Rybanic	100	<	100
AI took for target	3989	grey mold	::	4131	Norgan	81	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3982	giant white mouse	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
AI took for target	3982	giant white mouse	::	1527	Rybanic	49	<	100
AI took for target	3952	grey mold	::	4131	Norgan	49	<	100
AI took for target	3982	giant white mouse	::	4131	Norgan	25	<	100
AI took for target	3904	giant brown mouse	::	4131	Norgan	25	<	100
AI took for target	3952	grey mold	::	4131	Norgan	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant white mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12516	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=339199]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
AI took for target	4112	golem (servant of Rybanic)	::	3904	giant brown mouse	16	<	100
AI took for target	3904	giant brown mouse	::	4131	Norgan	9	<	100
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the south (giant brown mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12517	after	1527
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=341272]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	4131	Norgan	::	3904	giant brown mouse	4	<	4
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
AI took for target	3904	giant brown mouse	::	4131	Norgan	1	<	100
giant brown mouse	3904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	10	15.305266807798	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	15.305266807798	0.43636363636364	with APR	10
[ATTACK] after armor	2.4432607075008
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	
[LOG]	#UID:3904:0#Giant brown mouse hits Norgan for #aaaaaa#2 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12518	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=342005]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	3952	grey mold	49	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
AI took for target	4112	golem (servant of Rybanic)	::	3952	grey mold	36	<	100
AI took for target	3952	grey mold	::	4131	Norgan	4	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3952	grey mold	25	<	100
grey mold	3952	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	6.0923260824306	10	15.305266807798	2	::	1
checkHit	9	2
=> chance to hit	68
[LOG]	#UID:3952:0#Grey mold misses Norgan.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	grey mold	 :: 	20.196045271239	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	20.196045271239	versus	1	0.3	with APR	1
[ATTACK] after armor	20.196045271239
[ATTACK] after range	23
[PHYS CRIT %]	1.1
[ATTACK] after crit	23
[ATTACK] after mult	30.273238618387
[ATTACK] mace accuracy bonus	14	2.75	=	1.01125
[PROJECTOR] starting dam	30.613812552844
[PROJECTOR] after difficulty dam	30.613812552844
[PROJECTOR] res	0	1	 on dam	30.613812552844
[PROJECTOR] after resists dam	30.613812552844
[PROJECTOR] after flat damage armor	30.613812552844
[PROJECTOR] final dam	30.613812552844
checkHit	4.55	24.5
=> chance to hit	1
[LOG]	#UID:4131:0#Norgan hits Grey mold for #aaaaaa#31 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Grey mold!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3989	grey mold	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	Norgan's skin returns to normal.
AI took for target	4112	golem (servant of Rybanic)	::	3989	grey mold	36	<	100
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	3989	grey mold	16	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=343124]
New GL Shader program 14
*p 14: Uniform: 0: 1406 aadjust
*p 14: Uniform: 1: 1406 antialiasingRadius
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 1406 ellipsoidalFactor
*p 14: Uniform: 4: 1406 horizontalScrollingSpeed
*p 14: Uniform: 5: 8B50 impact
*p 14: Uniform: 6: 8B51 impact_color
*p 14: Uniform: 7: 1406 impact_tick
*p 14: Uniform: 8: 1406 impact_time
*p 14: Uniform: 9: 1406 oscillationSpeed
*p 14: Uniform: 10: 1406 shieldIntensity
*p 14: Uniform: 11: 1406 tick
*p 14: Uniform: 12: 1406 tick_start
*p 14: Uniform: 13: 1406 time_factor
*p 14: Uniform: 14: 1406 verticalScrollingSpeed
*p 14: Uniform: 15: 1406 wobblingPower
*p 14: Uniform: 16: 1406 wobblingSpeed
*p 14: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.0923260824306	10	8.55	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	6.0923260824306	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	6.0923260824306
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	grey mold	 :: 	20.921185930466	1	1	2.75	::	1
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	32.5	2.75	=	5.95
[PHYS CRIT %]	10.45
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[Identify]	quiver of elm arrows of psychokinesis	true
[LOG]	There is an item here: #00FF80##UID:3999:0#quiver of elm arrows of psychokinesis (10/10, 8.5-11.9 power, 5 apr)#LAST#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	Ran for 4 turns (stop reason: object seen).
[LOG]	
[Identify]	quiver of elm arrows of psychokinesis	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:3999:0#quiver of elm arrows of psychokinesis (10/10, 8.5-11.9 power, 5 apr)#LAST#.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	3886	orc warrior	::	1527	Rybanic	81	<	100
AI took for target	3896	orc warrior	::	1527	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (orc warrior)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	0	1	 on dam	43.470296510971
[PROJECTOR] after resists dam	43.470296510971
[PROJECTOR] after flat damage armor	43.470296510971
[PROJECTOR] final dam	43.470296510971
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=358241]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#43 fire#LAST# damage.
orc warrior	3896	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior uses Infusion: Wild.
[LOG]	Orc warrior lessens the pain.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12519	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	17.2	0.828	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.2047177929776
[PROJECTOR] after flat damage armor	6.2047177929776
[PROJECTOR] final dam	6.2047177929776
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=359227]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#6 fire#LAST# damage.
AI took for target	4131	Norgan	::	3896	orc warrior	16	<	4
AI took for target	3896	orc warrior	::	4131	Norgan	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12520	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	17.2	0.828	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.2047177929776
[PROJECTOR] after flat damage armor	6.2047177929776
[PROJECTOR] final dam	6.2047177929776
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=360387]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#6 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	3896	orc warrior	16	<	100
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	20.196045271239	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	20.196045271239	versus	2	0.3	with APR	1
[ATTACK] after armor	19.196045271239
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	31.589466384404
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	32.031718913786
[PROJECTOR] after difficulty dam	32.031718913786
[PROJECTOR] res	17.2	0.828	 on dam	32.031718913786
[PROJECTOR] after resists dam	26.522263260615
[PROJECTOR] after flat damage armor	26.522263260615
[PROJECTOR] final dam	26.522263260615
checkHit	14.466198891446	24.5
=> chance to hit	25
[LOG]	Orc warrior is stunned!
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#27 physical#LAST# damage.
orc warrior	3896	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	flaming iron waraxe
[ATTACK] to 	Norgan	 :: 	18.587419359818	2	6.1	2	::	1
checkHit	14	2
=> chance to hit	80
[ATTACK] raw dam	18.587419359818	versus	6.1	0.43636363636364	with APR	2
[ATTACK] after armor	14.487419359818
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	14	2	=	2.4
[PHYS CRIT %]	2.1134665475265
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] stunned dam	4.8
[PROJECTOR] numbed dam	4.08
[PROJECTOR] final dam	4.08
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] numbed dam	1.275
[PROJECTOR] final dam	1.275
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] numbed dam	1.275
[PROJECTOR] final dam	1.275
[LOG]	
[LOG]	#UID:3896:0#Orc warrior hits Golem (servant of Rybanic) for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	#UID:3896:0#Orc warrior hits Norgan for #aaaaaa#4 physical#LAST#, #LIGHT_RED#1 fire#LAST# (5 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12521	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	17.2	0.828	 on dam	8.3262450254664
[PROJECTOR] after resists dam	6.8941308810862
[PROJECTOR] after flat damage armor	6.8941308810862
[PROJECTOR] final dam	6.8941308810862
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=362035]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=362119]
New GL Shader program 19
*p 19: Uniform: 0: 1406 aadjust
*p 19: Uniform: 1: 1406 antialiasingRadius
*p 19: Uniform: 2: 8B51 color
*p 19: Uniform: 3: 1406 ellipsoidalFactor
*p 19: Uniform: 4: 1406 horizontalScrollingSpeed
*p 19: Uniform: 5: 8B50 impact
*p 19: Uniform: 6: 8B51 impact_color
*p 19: Uniform: 7: 1406 impact_tick
*p 19: Uniform: 8: 1406 impact_time
*p 19: Uniform: 9: 1406 oscillationSpeed
*p 19: Uniform: 10: 1406 shieldIntensity
*p 19: Uniform: 11: 1406 tick
*p 19: Uniform: 12: 1406 tick_start
*p 19: Uniform: 13: 1406 time_factor
*p 19: Uniform: 14: 1406 verticalScrollingSpeed
*p 19: Uniform: 15: 1406 wobblingPower
*p 19: Uniform: 16: 1406 wobblingSpeed
*p 19: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	20.196045271239	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[LOG]	#UID:4131:0#Norgan misses Orc warrior.
[ATTACK] attacking with	flaming iron waraxe
[ATTACK] to 	Norgan	 :: 	18.587419359818	2	6.1	2	::	1
checkHit	14	2
=> chance to hit	80
[ATTACK] raw dam	18.587419359818	versus	6.1	0.43636363636364	with APR	2
[ATTACK] after armor	14.487419359818
[ATTACK] after range	14
[PHYS CRIT %] axe accuracy bonus	14	2	=	2.4
[PHYS CRIT %]	2.1134665475265
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] stunned dam	4.2
[PROJECTOR] final dam	4.2
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	#UID:3896:0#Orc warrior hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:3896:0#Orc warrior hits Norgan for #aaaaaa#4 physical#LAST#, #LIGHT_RED#2 fire#LAST# (6 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	0	1	 on dam	43.470296510971
[PROJECTOR] after resists dam	43.470296510971
[PROJECTOR] after flat damage armor	43.470296510971
[PROJECTOR] final dam	43.470296510971
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	17.2	0.828	 on dam	43.470296510971
[PROJECTOR] after resists dam	35.993405511084
[PROJECTOR] after flat damage armor	35.993405511084
[PROJECTOR] final dam	35.993405511084
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=364304]
New GL Shader program 14
*p 14: Uniform: 0: 8B50 ellipsoidalFactor
*p 14: Uniform: 1: 1406 flameIntensity
*p 14: Uniform: 2: 1406 shockwaveSpeed
*p 14: Uniform: 3: 1406 shockwaveWidth
*p 14: Uniform: 4: 1406 tick
*p 14: Uniform: 5: 1406 tick_start
*p 14: Uniform: 6: 1406 time_factor
*p 14: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Orc warrior!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	3886	orc warrior	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	20.921185930466	1	2	0	::	1.2079215610874
checkHit	32.5	0
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	2	0.3	with APR	1
[ATTACK] after armor	19.921185930466
[ATTACK] after range	26
[PHYS CRIT %] axe accuracy bonus	32.5	0	=	6.5
[PHYS CRIT %]	11
[ATTACK] after crit	26
[ATTACK] after mult	31.405960588273
[PROJECTOR] starting dam	31.405960588273
[PROJECTOR] after difficulty dam	31.405960588273
[PROJECTOR] res	0	1	 on dam	31.405960588273
[PROJECTOR] after resists dam	31.405960588273
[PROJECTOR] after flat damage armor	31.405960588273
[PROJECTOR] final dam	31.405960588273
checkHit	30	12.6
=> chance to hit	94
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	37	41	2
[KNOCKBACK] try	37	40	1	::
[KNOCKBACK] try	37	39	0	::
[KNOCKBACK] ok knocked to	37	39	::
AI took for target	4131	Norgan	::	3886	orc warrior	25	<	4
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#31 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12522	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=365825]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Orc warrior!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
Server latency	155
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	3957	brown mold	::	1527	Rybanic	64	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (brown mold)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12523	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=373516]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12524	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=374083]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#7 fire#LAST# damage.
[TARGET] Passing target	large white snake	from	brown mold	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12525	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=374475]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown mold for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	3935	orc warrior	::	1527	Rybanic	64	<	100
AI took for target	3950	giant brown rat	::	1527	Rybanic	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (orc warrior)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12526	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=376914]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
orc warrior	3935	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Orc warrior uses Infusion: Sun.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12527	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=377442]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12528	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=377913]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12529	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=378365]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	4131	Norgan	::	3935	orc warrior	25	<	4
AI took for target	3935	orc warrior	::	1527	Rybanic	25	<	100
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	3950	giant brown rat	9	<	100
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12530	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=380480]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=380561]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant brown rat	 :: 	20.921185930466	1	1	3.1	::	1
checkHit	32.5	3.1
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	32.5	3.1	=	5.88
[PHYS CRIT %]	10.38
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant brown rat for #aaaaaa#21 physical#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe
[ATTACK] to 	Norgan	 :: 	19.894475056616	2	15.305266807798	2	::	1
checkHit	19	2
=> chance to hit	93
[ATTACK] raw dam	19.894475056616	versus	15.305266807798	0.43636363636364	with APR	2
[ATTACK] after armor	11.213249577366
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	19	2	=	3.4
[PHYS CRIT %]	3.1134665475265
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	4.6774549821878	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	#UID:3950:0#Giant brown rat misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	#UID:3935:0#Orc warrior hits Norgan for #aaaaaa#15 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12531	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=381203]
New GL Shader program 19
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#8 fire#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant brown rat	 :: 	20.921185930466	1	1	3.1	::	1
checkHit	32.5	3.1
=> chance to hit	100
[ATTACK] raw dam	20.921185930466	versus	1	0.3	with APR	1
[ATTACK] after armor	20.921185930466
[ATTACK] after range	23
[PHYS CRIT %] axe accuracy bonus	32.5	3.1	=	5.88
[PHYS CRIT %]	10.38
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant brown rat for #aaaaaa#23 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant brown rat!#{normal}#
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	20.196045271239	1	2	5	::	1.3162277660168
checkHit	14	5
=> chance to hit	73
[ATTACK] raw dam	20.196045271239	versus	2	0.3	with APR	1
[ATTACK] after armor	19.196045271239
[ATTACK] after range	25
[PHYS CRIT %]	1.1
[ATTACK] after crit	25
[ATTACK] after mult	32.905694150421
[ATTACK] mace accuracy bonus	14	5	=	1.009
[PROJECTOR] starting dam	33.201845397775
[PROJECTOR] after difficulty dam	33.201845397775
[PROJECTOR] res	0	1	 on dam	33.201845397775
[PROJECTOR] after resists dam	33.201845397775
[PROJECTOR] after flat damage armor	33.201845397775
[PROJECTOR] final dam	33.201845397775
checkHit	14.529034059191	24.5
=> chance to hit	26
[LOG]	#ORANGE#Orc warrior shrugs off the effect 'Stunned'!
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#33 physical#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe
[ATTACK] to 	Norgan	 :: 	19.894475056616	2	15.305266807798	2	::	1
checkHit	19	2
=> chance to hit	93
[ATTACK] raw dam	19.894475056616	versus	15.305266807798	0.43636363636364	with APR	2
[ATTACK] after armor	11.213249577366
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	19	2	=	3.4
[PHYS CRIT %]	3.1134665475265
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] numbed dam	12.75
[PROJECTOR] final dam	12.75
[LOG]	
[LOG]	#UID:3935:0#Orc warrior hits Norgan for #aaaaaa#13 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	12532	after	1527
[PROJECTOR] starting dam	11.353970489272
[PROJECTOR] after difficulty dam	11.353970489272
[PROJECTOR] res	0	1	 on dam	12.4893675382
[PROJECTOR] after resists dam	12.4893675382
[PROJECTOR] after flat damage armor	12.4893675382
[PROJECTOR] final dam	12.4893675382
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=381672]
New GL Shader program 14
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #{bold}##LIGHT_RED#12 fire#{normal}##LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	3935	orc warrior	16	<	100
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	20.196045271239	1	2	5	::	1
checkHit	14	5
=> chance to hit	73
[ATTACK] raw dam	20.196045271239	versus	2	0.3	with APR	1
[ATTACK] after armor	19.196045271239
[ATTACK] after range	26
[PHYS CRIT %]	1.1
[ATTACK] after crit	26
[ATTACK] after mult	26
[ATTACK] mace accuracy bonus	14	5	=	1.009
[PROJECTOR] starting dam	26.234
[PROJECTOR] after difficulty dam	26.234
[PROJECTOR] res	0	1	 on dam	26.234
[PROJECTOR] after resists dam	26.234
[PROJECTOR] after flat damage armor	26.234
[PROJECTOR] final dam	26.234
Loading tile	object/sword_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#26 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Orc warrior!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
[Identify]	arcing iron longsword of massacre	true
[LOG]	There is an item here: #00FF80##UID:3937:0#arcing iron longsword of massacre (11.5-16.1 power, 2 apr)#LAST#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[SORTING HOTKEYS] actor = "golem (servant of Rybanic)"
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	Rybanic	from	golem (servant of Rybanic)	to	orc warrior
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 19
*p 19: Uniform: 0: 1406 a
*p 19: Uniform: 1: 1406 amp
*p 19: Uniform: 2: 8B51 color
*p 19: Uniform: 3: 8B50 p2
*p 19: Uniform: 4: 1406 speed
*p 19: Uniform: 5: 1406 tick
*p 19: Uniform: 6: 8B5E tex
Loading tile	talents/barrier.png
Loading tile	talents/golem_knockback.png
Loading tile	talents/golem_destruct.png
Loading tile	talents/rune__shielding.png
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	There is an item here: #00FF80##UID:3937:0#arcing iron longsword of massacre (11.5-16.1 power, 2 apr)#LAST#
[TARGET] Passing target	Norgan	from	Rybanic	to	orc warrior
[LOG]	
[TARGET] Passing target	Rybanic	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	Golem (servant of Rybanic) picks up (a.): #00FF80##UID:3937:0#arcing iron longsword of massacre (11.5-16.1 power, 2 apr)#LAST#.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	
[TARGET] Passing target	Rybanic	from	golem (servant of Rybanic)	to	orc warrior
Loading tile	object/2haxe_iron.png
Loading tile	object/mail_iron.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	arcing iron longsword of massacre	iron mail armour	::	nil	MAINHAND
Loading tile	player/runic_golem/right_hand_04.png
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:3937:0#arcing iron longsword of massacre (11.5-16.1 power, 2 apr)#LAST#.
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	Norgan	from	Rybanic	to	orc warrior
[LOG]	
[TARGET] Passing target	Rybanic	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	You give #FFFFFF##UID:4113:0#iron battleaxe (9-13.5 power, 1 apr)#LAST# to Rybanic.
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
[TARGET] Passing target	Norgan	from	Rybanic	to	orc warrior
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:12537:0#zircon#LAST# from #FFFFFF##UID:4113:0#iron battleaxe (9-13.5 power, 1 apr)#LAST#
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
[TARGET] Passing target	Norgan	from	Rybanic	to	orc warrior
Loading tile	object/zircon.png
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
AI took for target	4112	golem (servant of Rybanic)	::	3973	large white snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	large white snake	 :: 	20.917932900858	2	1	7.55	::	1.2079215610874
checkHit	32.5	7.55
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	1	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	25.366352782836
[PROJECTOR] starting dam	25.366352782836
[PROJECTOR] after difficulty dam	25.366352782836
[PROJECTOR] res	0	1	 on dam	25.366352782836
[PROJECTOR] after resists dam	25.366352782836
[PROJECTOR] after flat damage armor	25.366352782836
[PROJECTOR] final dam	25.366352782836
checkHit	30	6.65
=> chance to hit	95
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	20	31	2
[KNOCKBACK] try	21	30	1	::
[KNOCKBACK] try	22	29	0	::	true
[KNOCKBACK] failsafe knocked to	21	30	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#25 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	large white snake
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large white snake
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	3958	brown mold	::	1527	Rybanic	64	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3958	brown mold	81	<	100
[USERCHAT] channel serial data	Dmitrei	tome	558
AI took for target	3953	giant white mouse	::	1527	Rybanic	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
AI took for target	3913	giant brown mouse	::	1527	Rybanic	100	<	100
[TARGET] Passing target	giant crystal rat	from	giant white mouse	to	Rybanic
giant crystal rat	3894	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[TARGET] Passing target	giant crystal rat	from	giant crystal rat	to	Rybanic
giant crystal rat	3971	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (giant white mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12538	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=410282]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12539	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=411043]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown mouse for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant brown mouse!#{normal}#
AI took for target	3894	giant crystal rat	::	4131	Norgan	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=412336]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6085429334094	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	6.6085429334094	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	6.6085429334094
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	brown mold	 :: 	20.917932900858	2	1	3.1	::	1
checkHit	32.5	3.1
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	1	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown mold for #aaaaaa#24 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Brown mold!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
AI took for target	4112	golem (servant of Rybanic)	::	3894	giant crystal rat	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	20.917932900858	2	5.3838930787236	4.1	::	1.2079215610874
checkHit	32.5	4.1
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	17.534039822134
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	27.782195905011
[PROJECTOR] starting dam	27.782195905011
[PROJECTOR] after difficulty dam	27.782195905011
[PROJECTOR] res	0	1	 on dam	27.782195905011
[PROJECTOR] after resists dam	27.782195905011
[PROJECTOR] after flat damage armor	27.782195905011
[PROJECTOR] final dam	27.782195905011
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0.88768310091477	0.99112316899085	 on dam	5
[PROJECTOR] after resists dam	4.9556158449543
[PROJECTOR] after flat damage armor	4.9556158449543
[PROJECTOR] final dam	4.9556158449543
checkHit	30	5.2932238184554
=> chance to hit	95
[KNOCKBACK] from	8	8	over	3
[KNOCKBACK] try	10	28	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (33 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.6774549821878	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] numbed dam	3.4
[PROJECTOR] final dam	3.4
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
AI took for target	4112	golem (servant of Rybanic)	::	3894	giant crystal rat	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	20.917932900858	2	5.3838930787236	4.1	::	1
checkHit	32.5	4.1
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	17.534039822134
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#22 physical#LAST# damage.
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
AI took for target	4112	golem (servant of Rybanic)	::	3971	giant crystal rat	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	20.917932900858	2	5.3838930787236	3.75	::	1
checkHit	32.5	3.75
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	17.534039822134
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#23 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (28 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12540	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=415138]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	4131	Norgan	::	3971	giant crystal rat	4	<	4
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	3.7087127969672	10	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.7087127969672	versus	0	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	20.917932900858	2	5.3838930787236	3.75	::	1
checkHit	32.5	3.75
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	17.534039822134
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant crystal rat for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:3971:0#Giant crystal rat hits #fbd578#Rybanic#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant crystal rat!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[USERCHAT] channel serial data	Necrotide	tome	511
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
AI took for target	3922	giant crystal rat	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	3922	giant crystal rat	100	<	100
giant crystal rat	3922	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
AI took for target	3922	giant crystal rat	::	4112	golem (servant of Rybanic)	49	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	20.917932900858	2	5.3838930787236	3.75	::	1.2079215610874
checkHit	32.5	3.75
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	17.534039822134
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	28.990117466098
[PROJECTOR] starting dam	28.990117466098
[PROJECTOR] after difficulty dam	28.990117466098
[PROJECTOR] res	0	1	 on dam	28.990117466098
[PROJECTOR] after resists dam	28.990117466098
[PROJECTOR] after flat damage armor	28.990117466098
[PROJECTOR] final dam	28.990117466098
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	30	4.55
=> chance to hit	95
[KNOCKBACK] from	15	15	over	3
[KNOCKBACK] try	17	24	2
[KNOCKBACK] try	18	24	1	::
[KNOCKBACK] try	19	24	0	::
[KNOCKBACK] ok knocked to	19	24	::
AI took for target	3975	white worm mass	::	4112	golem (servant of Rybanic)	81	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=417836]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	20.917932900858	2	5.3838930787236	3.75	::	1
checkHit	32.5	3.75
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	17.534039822134
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
AI took for target	3975	white worm mass	::	4112	golem (servant of Rybanic)	36	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
AI took for target	4112	golem (servant of Rybanic)	::	3975	white worm mass	25	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	white worm mass	 :: 	20.917932900858	2	1	3.1	::	1
checkHit	32.5	3.1
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	1	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	white worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	white worm mass
[Identify]	sun infusion of the sneak	true
[LOG]	There is an item here: #00FF80##UID:4004:0#sun infusion of the sneak (rad 5; power 32; turns 4; dispells darkness)#LAST#
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 29 turns (stop reason: at exit).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Server latency	151
[Identify]	sun infusion of the sneak	true
[LOG]	There is an item here: #00FF80##UID:4004:0#sun infusion of the sneak (rad 5; power 32; turns 4; dispells darkness)#LAST#
[LOG]	
[Identify]	sun infusion of the sneak	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:4004:0#sun infusion of the sneak (rad 5; power 32; turns 4; dispells darkness)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 10 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1027 : 1600x900 (2048, 1024)
Wait finished, counted 0, 33 ticks
Make wait background texture 1043 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1049 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	terrain/stair_up.png
Loading tile	npc/midge_swarm.png
[TOME ENTITY FILTER] selected Double Ego	15.702513460699	20.5
[TOME ENTITY FILTER] selected Double Ego	3.2878464237526	20.5
[TOME ENTITY FILTER] selected basic	78.484612596101	103.5
Loading tile	npc/jelly-red.png
[TOME ENTITY FILTER] selected Double Ego	19.724894205976	20.5
[TOME ENTITY FILTER] selected basic	90.123120186297	103.5
[TOME ENTITY FILTER] selected Ego	37.14172645161	65.5
[TOME ENTITY FILTER] selected Ego	59.250011768716	65.5
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
[TOME ENTITY FILTER] selected Ego	45.218382908897	65.5
[TOME ENTITY FILTER] selected Ego	37.156535185328	65.5
[TOME ENTITY FILTER] selected Ego	55.828632869369	65.5
[TOME ENTITY FILTER] selected basic	83.482126968559	103.5
[TOME ENTITY FILTER] selected basic	86.806652706421	112.5
[TOME ENTITY FILTER] selected Double Ego	14.635993529492	20.5
Loading tile	npc/vermin_oozes_red_ooze.png
[TOME ENTITY FILTER] selected basic	77.900565817929	103.5
[TOME ENTITY FILTER] selected basic	87.636601010369	103.5
[TOME ENTITY FILTER] selected basic	88.106615969936	103.5
[TOME ENTITY FILTER] selected Ego	29.000143359532	65.5
[TOME ENTITY FILTER] selected Ego	56.514808851414	65.5
[TOME ENTITY FILTER] selected basic	95.702816635883	103.5
[TOME ENTITY FILTER] selected Ego	24.470624849892	65.5
[TOME ENTITY FILTER] selected Ego	50.682231034777	65.5
fight: 	flaming iron dagger	hateful iron dagger	::	nil	MAINHAND
fight: 	flaming iron dagger	hateful iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	70.58131487425	103.5
fight: 	rough leather armour	hateful iron dagger	::	nil	BODY
fight: 	rough leather armour	flaming iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	76.321421472081	103.5
[TOME ENTITY FILTER] selected basic	91.436171283465	103.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected Ego	43.945427872461	65.5
[TOME ENTITY FILTER] selected Ego	49.810939567585	65.5
fight: 	iron dagger of crippling	iron dagger of banishment	::	nil	MAINHAND
fight: 	iron dagger of crippling	iron dagger of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	9.5817862207959	20.5
fight: 	spiked rough leather armour of fire resistance	iron dagger of banishment	::	nil	BODY
fight: 	spiked rough leather armour of fire resistance	iron dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	7.5778759417771	20.5
[TOME ENTITY FILTER] selected basic	89.461634817291	103.5
Loading tile	npc/humanoid_human_cutpurse.png
Loading tile	npc/vermin_worms_green_worm_mass.png
[TOME ENTITY FILTER] selected basic	76.400951381284	103.5
Loading tile	npc/salmon-snake.png
[TOME ENTITY FILTER] selected Lore	72.53409780912	74.5
Added unique	mod.class.Object/letter to Rolf(2)	::	1
[TOME ENTITY FILTER] selected basic	72.350621567539	103.5
[TOME ENTITY FILTER] selected Double Ego	2.6239910915317	20.5
fight: 	tundral quiver of elm arrows of accuracy	elm longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Ego	50.385940690149	65.5
[TOME ENTITY FILTER] selected Ego	41.548342121893	65.5
[TOME ENTITY FILTER] selected basic	66.953093131993	103.5
[TOME ENTITY FILTER] selected Ego	36.93495525197	65.5
[TOME ENTITY FILTER] selected Ego	43.347285009885	65.5
[TOME ENTITY FILTER] selected Ego	44.191294247678	65.5
fight: 	slime-covered iron dagger	iron dagger of banishment	::	nil	MAINHAND
fight: 	slime-covered iron dagger	iron dagger of banishment	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	17.080864952198	20.5
fight: 	spiked rough leather armour of temporal resistance	iron dagger of banishment	::	nil	BODY
fight: 	spiked rough leather armour of temporal resistance	slime-covered iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	43.800287138857	65.5
[TOME ENTITY FILTER] selected basic	71.60180228171	103.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected Ego	63.32470728255	65.5
[TOME ENTITY FILTER] selected Double Ego	18.681689761156	20.5
[TOME ENTITY FILTER] selected basic	88.688929862969	103.5
[TOME ENTITY FILTER] selected Ego	44.957447662358	65.5
[TOME ENTITY FILTER] selected Double Ego	1.2030386033475	20.5
[TOME ENTITY FILTER] selected Ego	31.60755381759	65.5
[TOME ENTITY FILTER] selected basic	87.25895955862	112.5
Loading tile	object/knife_iron.png
[TOME ENTITY FILTER] selected basic	107.98057485558	112.5
Loading tile	object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Ego	64.296255165082	65.5
[TOME ENTITY FILTER] selected basic	107.74511716334	112.5
Loading tile	object/leather_rough.png
[TOME ENTITY FILTER] selected Ego	64.815446120877	65.5
Loading tile	object/belt_rough.png
[TOME ENTITY FILTER] selected Ego	35.770767746323	65.5
Loading tile	object/sling_rough.png
[TOME ENTITY FILTER] selected basic	75.59828943063	112.5
Loading tile	object/cap_rough.png
[TOME ENTITY FILTER] selected Ego	29.032772116836	65.5
Loading tile	object/cloak_linen.png
Wait finished, counted 1751, 924 ticks
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_17.png
Assigned events list
[1] = {
}
[2] = {
  [1] = glimmerstone
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	reknor-escape-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[PARTY] New member, add after	Norgan	Rybanic
Adding entity	4131	after	1527
[LOG]	#00ffff#Welcome to level 2 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 2 stat point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 2 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 2 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 2 Dwarf Alchemist
Updating zone name	Escape from Reknor (2)
C Map minimap texture: 963 (50x50; 64x64)
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13413	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=443454]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grey mold for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	4131	Norgan	::	13307	grey mold	4	<	4
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
AI took for target	13269	orc warrior	::	4131	Norgan	49	<	100
AI took for target	13356	giant brown mouse	::	1527	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13414	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	13307	grey mold	16	<	100
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=445327]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	8.6448268154631	10	15.62933689298	2	::	1
checkHit	11	2
=> chance to hit	73
[ATTACK] raw dam	8.6448268154631	versus	15.62933689298	0.43636363636364	with APR	10
[ATTACK] after armor	4.8725387505337
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	#UID:13307:0#Grey mold hits Norgan for #aaaaaa#4 physical#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	grey mold	 :: 	21.707960710522	1	1	3.45	::	1.3162277660168
checkHit	14	3.45
=> chance to hit	77
[ATTACK] raw dam	21.707960710522	versus	1	0.3	with APR	1
[ATTACK] after armor	21.707960710522
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	39.486832980505
[ATTACK] mace accuracy bonus	14	3.45	=	1.01055
[PROJECTOR] starting dam	39.903419068449
[PROJECTOR] after difficulty dam	39.903419068449
[PROJECTOR] res	0	1	 on dam	39.903419068449
[PROJECTOR] after resists dam	39.903419068449
[PROJECTOR] after flat damage armor	39.903419068449
[PROJECTOR] final dam	39.903419068449
checkHit	6.056910370548	25.5
=> chance to hit	2
[LOG]	#UID:4131:0#Norgan hits Grey mold for #aaaaaa#40 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Grey mold!#{normal}#
orc warrior	13269	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior uses Infusion: Wild.
[LOG]	Orc warrior lessens the pain.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13415	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=446024]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4112	golem (servant of Rybanic)	::	13356	giant brown mouse	25	<	100
[LOG]	Rybanic's Channel Staff hits Grey mold for #LIGHT_RED#8 fire#LAST# damage.
AI took for target	4131	Norgan	::	13269	orc warrior	25	<	4
AI took for target	13269	orc warrior	::	4131	Norgan	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13416	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=446715]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grey mold for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	13281	grey mold	::	4131	Norgan	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13417	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	12.660806129686	0.87339193870314	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.5448677564185
[PROJECTOR] after flat damage armor	6.5448677564185
[PROJECTOR] final dam	6.5448677564185
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=447474]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
[ATTACK] attacking with	flaming iron waraxe
[ATTACK] to 	Norgan	 :: 	19.894475056616	2	15.62933689298	2	::	1
checkHit	14	2
=> chance to hit	80
[ATTACK] raw dam	19.894475056616	versus	15.62933689298	0.43636363636364	with APR	2
[ATTACK] after armor	11.213249577366
[ATTACK] after range	11
[PHYS CRIT %] axe accuracy bonus	14	2	=	2.4
[PHYS CRIT %]	2.1134665475265
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
AI took for target	13281	grey mold	::	4131	Norgan	1	<	100
grey mold	13281	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	8.6448268154631	10	15.62933689298	2	::	1
checkHit	11	2
=> chance to hit	73
[ATTACK] raw dam	8.6448268154631	versus	15.62933689298	0.43636363636364	with APR	10
[ATTACK] after armor	4.8725387505337
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	
[LOG]	#UID:13269:0#Orc warrior hits Norgan for #aaaaaa#11 physical#LAST#, #LIGHT_RED#6 fire#LAST# (17 total damage).
[LOG]	#UID:13281:0#Grey mold hits Norgan for #aaaaaa#5 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13418	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	12.660806129686	0.87339193870314	 on dam	8.3262450254664
[PROJECTOR] after resists dam	7.2720752849095
[PROJECTOR] after flat damage armor	7.2720752849095
[PROJECTOR] final dam	7.2720752849095
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=448305]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=448305]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	30
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	30.42
[PROJECTOR] after difficulty dam	30.42
[PROJECTOR] res	12.2	0.878	 on dam	30.42
[PROJECTOR] after resists dam	26.70876
[PROJECTOR] after flat damage armor	26.70876
[PROJECTOR] final dam	26.70876
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#27 physical#LAST# damage.
[ATTACK] attacking with	flaming iron waraxe
[ATTACK] to 	Norgan	 :: 	19.894475056616	2	15.62933689298	2	::	1
checkHit	14	2
=> chance to hit	80
[ATTACK] raw dam	19.894475056616	versus	15.62933689298	0.43636363636364	with APR	2
[ATTACK] after armor	11.213249577366
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	14	2	=	2.4
[PHYS CRIT %]	2.1134665475265
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
giant brown mouse	13356	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	4.3348173842756	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	#UID:13356:0#Giant brown mouse misses #fbd578#Rybanic#LAST#.
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static>
[LOG]	
[LOG]	#UID:13269:0#Orc warrior hits Norgan for #aaaaaa#15 physical#LAST#, #LIGHT_RED#6 fire#LAST# (21 total damage).
[USERCHAT] channel serial data	sianist	tome	284
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13419	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	12.660806129686	0.87339193870314	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.5448677564185
[PROJECTOR] after flat damage armor	6.5448677564185
[PROJECTOR] final dam	6.5448677564185
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=449263]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	24.336
[PROJECTOR] after difficulty dam	24.336
[PROJECTOR] res	12.2	0.878	 on dam	24.336
[PROJECTOR] after resists dam	21.367008
[PROJECTOR] after flat damage armor	21.367008
[PROJECTOR] final dam	21.367008
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#21 physical#LAST# damage.
grey mold	13281	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	8.6448268154631	10	15.62933689298	2	::	1
checkHit	11	2
=> chance to hit	73
[ATTACK] raw dam	8.6448268154631	versus	15.62933689298	0.43636363636364	with APR	10
[ATTACK] after armor	4.8725387505337
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:13281:0#Grey mold hits Norgan for #aaaaaa#5 physical#LAST# damage.
[LOG]	Orc warrior feels pain again.
[ATTACK] attacking with	flaming iron waraxe
[ATTACK] to 	Norgan	 :: 	19.894475056616	2	15.62933689298	2	::	1
checkHit	14	2
=> chance to hit	80
[LOG]	#UID:13269:0#Orc warrior misses Norgan.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	4.3348173842756	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[LOG]	#UID:13356:0#Giant brown mouse hits #fbd578#Rybanic#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown mouse	 :: 	20.917932900858	2	1	3.1	::	1.2079215610874
checkHit	32.5	3.1
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	1	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	33.821803710448
[PROJECTOR] starting dam	33.821803710448
[PROJECTOR] after difficulty dam	33.821803710448
[PROJECTOR] res	0	1	 on dam	33.821803710448
[PROJECTOR] after resists dam	33.821803710448
[PROJECTOR] after flat damage armor	33.821803710448
[PROJECTOR] final dam	33.821803710448
checkHit	30	5.3063399523767
=> chance to hit	95
[KNOCKBACK] from	4	4	over	3
[KNOCKBACK] try	2	17	2
[KNOCKBACK] try	1	18	1	::
[KNOCKBACK] try	0	19	0	::	true
[KNOCKBACK] failsafe knocked to	1	18	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant brown mouse for #aaaaaa#34 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant brown mouse!#{normal}#
AI took for target	4131	Norgan	::	13269	orc warrior	1	<	4
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	29
[PHYS CRIT %]	1.1
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	29.406
[PROJECTOR] after difficulty dam	29.406
[PROJECTOR] res	0	1	 on dam	29.406
[PROJECTOR] after resists dam	29.406
[PROJECTOR] after flat damage armor	29.406
[PROJECTOR] final dam	29.406
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#29 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Orc warrior!#{normal}#
AI took for target	13277	orc warrior	::	1527	Rybanic	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13420	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=451536]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13281	grey mold	16	<	100
grey mold	13281	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	8.6448268154631	10	15.62933689298	2	::	1
checkHit	11	2
=> chance to hit	73
[ATTACK] raw dam	8.6448268154631	versus	15.62933689298	0.43636363636364	with APR	10
[ATTACK] after armor	4.8725387505337
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
AI took for target	4131	Norgan	::	13281	grey mold	1	<	4
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	grey mold	 :: 	21.707960710522	1	1	3.45	::	1.3162277660168
checkHit	14	3.45
=> chance to hit	77
[ATTACK] raw dam	21.707960710522	versus	1	0.3	with APR	1
[ATTACK] after armor	21.707960710522
[ATTACK] after range	22
[PHYS CRIT %]	1.1
[ATTACK] after crit	22
[ATTACK] after mult	28.95701085237
[ATTACK] mace accuracy bonus	14	3.45	=	1.01055
[PROJECTOR] starting dam	29.262507316863
[PROJECTOR] after difficulty dam	29.262507316863
[PROJECTOR] res	0	1	 on dam	29.262507316863
[PROJECTOR] after resists dam	29.262507316863
[PROJECTOR] after flat damage armor	29.262507316863
[PROJECTOR] final dam	29.262507316863
checkHit	6.0609210766623	25.5
=> chance to hit	2
[LOG]	#UID:13281:0#Grey mold hits Norgan for #aaaaaa#5 physical#LAST# damage.
[LOG]	#UID:4131:0#Norgan hits Grey mold for #aaaaaa#29 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Grey mold!#{normal}#
orc warrior	13277	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior uses Infusion: Wild.
[LOG]	Orc warrior lessens the pain.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	39.51845137361
[PROJECTOR] after difficulty dam	39.51845137361
[PROJECTOR] res	11.3	0.887	 on dam	43.470296510971
[PROJECTOR] after resists dam	38.558153005231
[PROJECTOR] after flat damage armor	38.558153005231
[PROJECTOR] final dam	38.558153005231
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=452895]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#39 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13277	orc warrior	16	<	100
AI took for target	4131	Norgan	::	13277	orc warrior	36	<	4
[LOG]	Norgan uses Infusion: Regeneration.
[LOG]	Norgan starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
AI took for target	13277	orc warrior	::	1527	Rybanic	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13421	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	11.3	0.887	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.6468414038299
[PROJECTOR] after flat damage armor	6.6468414038299
[PROJECTOR] final dam	6.6468414038299
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=453909]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13277	orc warrior	4	<	100
[LOG]	Norgan's skin returns to normal.
orc warrior	13277	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	Rybanic	 :: 	20.783861030353	2	0	0	::	1
checkHit	15	0
=> chance to hit	88
[LOG]	#UID:13277:0#Orc warrior misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13422	after	1527
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	11.3	0.887	 on dam	8.3262450254664
[PROJECTOR] after resists dam	7.3853793375887
[PROJECTOR] after flat damage armor	7.3853793375887
[PROJECTOR] final dam	7.3853793375887
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=454510]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	20.917932900858	2	2	0.35	::	1
checkHit	32.5	0.35
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	11.3	0.887	 on dam	26
[PROJECTOR] after resists dam	23.062
[PROJECTOR] after flat damage armor	23.062
[PROJECTOR] final dam	23.062
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12.756156737625	0.87243843262375	 on dam	5
[PROJECTOR] after resists dam	4.3621921631188
[PROJECTOR] after flat damage armor	4.3621921631188
[PROJECTOR] final dam	4.3621921631188
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#23 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (27 total damage).
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	Rybanic	 :: 	20.783861030353	2	0	0	::	1
checkHit	15	0
=> chance to hit	88
[ATTACK] raw dam	20.783861030353	versus	0	0.3	with APR	2
[ATTACK] after armor	20.783861030353
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	15	0	=	3
[PHYS CRIT %]	6.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	
[LOG]	#UID:13277:0#Orc warrior hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13423	after	1527
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	11.3	0.887	 on dam	7.4936205229198
[PROJECTOR] after resists dam	6.6468414038299
[PROJECTOR] after flat damage armor	6.6468414038299
[PROJECTOR] final dam	6.6468414038299
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=455269]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13277	orc warrior	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	20.917932900858	2	2	0.35	::	1
checkHit	32.5	0.35
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	11.3	0.887	 on dam	24
[PROJECTOR] after resists dam	21.288
[PROJECTOR] after flat damage armor	21.288
[PROJECTOR] final dam	21.288
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#21 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc warrior!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	zendai	tome	Level 10	false	true
[USERCHAT] channel talk	sianist	tome	misclick
[USERCHAT] channel achievement	sanboru	tome	Tactical master	true	false
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	Norgan stops regenerating health quickly.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	Rested for 12 turns.
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops surging mana.
[USERCHAT] channel achievement	sanboru	tome	Evil denied	true	false
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	13389	giant crystal rat	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13389	giant crystal rat	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
giant crystal rat	13389	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	25.637817076124	2	5.3838930787236	4.45	::	1.2079215610874
checkHit	39	4.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	22.253923997401
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	33.821803710448
[PROJECTOR] starting dam	33.821803710448
[PROJECTOR] after difficulty dam	33.821803710448
[PROJECTOR] res	0	1	 on dam	33.821803710448
[PROJECTOR] after resists dam	33.821803710448
[PROJECTOR] after flat damage armor	33.821803710448
[PROJECTOR] final dam	33.821803710448
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	36.5	6.0461179535806
=> chance to hit	95
[KNOCKBACK] from	2	2	over	3
[KNOCKBACK] try	2	5	2
[KNOCKBACK] try	2	4	1	::
[KNOCKBACK] try	2	3	0	::
[KNOCKBACK] ok knocked to	2	3	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#34 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (39 total damage).
AI took for target	13274	red ooze	::	4112	golem (servant of Rybanic)	100	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=471304]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	25.637817076124	2	5.3838930787236	4.45	::	1
checkHit	39	4.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	22.253923997401
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant crystal rat for #aaaaaa#26 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant crystal rat!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (red ooze)).
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
AI took for target	13238	orc soldier	::	1527	Rybanic	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13432	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=473116]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#11 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13433	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=473715]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Red ooze for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Red ooze!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=475997]
New GL Shader program 20
*p 20: Uniform: 0: 8B50 ellipsoidalFactor
*p 20: Uniform: 1: 1406 flameIntensity
*p 20: Uniform: 2: 1406 shockwaveSpeed
*p 20: Uniform: 3: 1406 shockwaveWidth
*p 20: Uniform: 4: 1406 tick
*p 20: Uniform: 5: 1406 tick_start
*p 20: Uniform: 6: 1406 time_factor
*p 20: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc soldier for #LIGHT_RED#45 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
orc soldier	13238	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Orc soldier uses Infusion: Sun.
checkHit	8.4	35.6
=> chance to hit	0
[LOG]	Rybanic loses sight!
[LOG]	Rybanic has been illuminated.
[LOG]	
Loading tile	effects/blinded.png
Loading tile	talents/infusion__sun.png
[USERCHAT] channel achievement	actionfiasco	tome	Rescuer of the lost	false	false
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer illuminated.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
Loading tile	effects/infusion_cooldown.png
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant crystal rat
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant crystal rat
AI took for target	4112	golem (servant of Rybanic)	::	13238	orc soldier	9	<	100
AI took for target	4131	Norgan	::	13238	orc soldier	16	<	4
AI took for target	4112	golem (servant of Rybanic)	::	13238	orc soldier	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	8.35	::	1
checkHit	39	8.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	balanced iron battleaxe of projection
[ATTACK] to 	Norgan	 :: 	22.869216959094	1	15.62933689298	2	::	1
checkHit	20.5	2
=> chance to hit	97
[ATTACK] raw dam	22.869216959094	versus	15.62933689298	0.43636363636364	with APR	1
[ATTACK] after armor	12.889922286035
[ATTACK] after range	12
[PHYS CRIT %] axe accuracy bonus	20.5	2	=	3.7
[PHYS CRIT %]	4.4134665475265
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
checkHit	11	13.95599591132
=> chance to hit	43
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	8.35	::	1
checkHit	39	8.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Rybanic recovers sight.
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
[ATTACK] to 	orc soldier	 :: 	21.707960710522	1	2	8.35	::	1.3162277660168
checkHit	14	8.35
=> chance to hit	65
[ATTACK] attacking with	balanced iron battleaxe of projection
[ATTACK] to 	Norgan	 :: 	22.869216959094	1	15.62933689298	2	::	1
checkHit	20.5	2
=> chance to hit	97
[ATTACK] raw dam	22.869216959094	versus	15.62933689298	0.43636363636364	with APR	1
[ATTACK] after armor	12.889922286035
[ATTACK] after range	17
[PHYS CRIT %] axe accuracy bonus	20.5	2	=	3.7
[PHYS CRIT %]	4.4134665475265
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
checkHit	11	13.95599591132
=> chance to hit	43
[LOG]	Norgan resists the mind attack!
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[LOG]	#UID:13238:0#Orc soldier hits Norgan for #aaaaaa#17 physical#LAST#, #YELLOW#4 mind#LAST# (21 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13434	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=482498]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#10 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	8.35	::	1
checkHit	39	8.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#31 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (36 total damage).
[LOG]	Rybanic feels pain again.
AI took for target	13238	orc soldier	::	4131	Norgan	1	<	100
[ATTACK] attacking with	balanced iron battleaxe of projection
[ATTACK] to 	Norgan	 :: 	22.869216959094	1	15.62933689298	2	::	1
checkHit	20.5	2
=> chance to hit	97
[ATTACK] raw dam	22.869216959094	versus	15.62933689298	0.43636363636364	with APR	1
[ATTACK] after armor	12.889922286035
[ATTACK] after range	14
[PHYS CRIT %] axe accuracy bonus	20.5	2	=	3.7
[PHYS CRIT %]	4.4134665475265
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
checkHit	11	13.95599591132
=> chance to hit	43
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	
[LOG]	#UID:13238:0#Orc soldier hits Norgan for #aaaaaa#14 physical#LAST#, #YELLOW#8 mind#LAST# (22 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13435	after	1527
[LOG]	Norgan uses Infusion: Regeneration.
[LOG]	Norgan starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 20
*p 20: Uniform: 0: 8B52 beamColor1
*p 20: Uniform: 1: 8B52 beamColor2
*p 20: Uniform: 2: 1406 beamsCount
*p 20: Uniform: 3: 8B52 circleColor
*p 20: Uniform: 4: 1406 circleDescendSpeed
*p 20: Uniform: 5: 1406 circleRotationSpeed
*p 20: Uniform: 6: 1406 noup
*p 20: Uniform: 7: 1406 tick
*p 20: Uniform: 8: 1406 tick_start
*p 20: Uniform: 9: 1406 time_factor
*p 20: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=483096]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Orc soldier!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[LOG]	Norgan stops regenerating health quickly.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc soldier
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[Identify]	agate	true
[LOG]	Rybanic picks up (c.): #FFFFFF##UID:13275:0#agate#LAST#.
AI took for target	13282	orc warrior	::	1527	Rybanic	81	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (orc warrior)).
[LOG]	
Server latency	182
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13436	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=488364]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	13282	orc warrior	::	1527	Rybanic	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13437	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=488824]
New GL Shader program 20
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13438	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=489385]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
AI took for target	4131	Norgan	::	13282	orc warrior	49	<	4
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13439	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=489752]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13440	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=490182]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
orc warrior	13282	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Orc warrior uses Infusion: Sun.
checkHit	8.4	36.6
=> chance to hit	0
[LOG]	Rybanic loses sight!
checkHit	13.95599591132	36.6
=> chance to hit	0
[LOG]	Rybanic has been illuminated.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel serial data	Lorcanis	tome	444
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer illuminated.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
AI took for target	4112	golem (servant of Rybanic)	::	13282	orc warrior	16	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	0.35	::	1.2079215610874
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	31.405960588273
[PROJECTOR] starting dam	31.405960588273
[PROJECTOR] after difficulty dam	31.405960588273
[PROJECTOR] res	1.4011962989814	0.98598803701019	 on dam	31.405960588273
[PROJECTOR] after resists dam	30.965901430851
[PROJECTOR] after flat damage armor	30.965901430851
[PROJECTOR] final dam	30.965901430851
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0.50178484711838	0.99498215152882	 on dam	5
[PROJECTOR] after resists dam	4.9749107576441
[PROJECTOR] after flat damage armor	4.9749107576441
[PROJECTOR] final dam	4.9749107576441
checkHit	36.5	15.475629335074
=> chance to hit	95
[KNOCKBACK] from	9	9	over	3
[KNOCKBACK] try	11	8	2
[KNOCKBACK] try	12	9	1	::
[KNOCKBACK] try	13	10	0	::
[KNOCKBACK] ok knocked to	13	10	::
[LOG]	
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	Norgan	 :: 	20.091617090095	2	6.1	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0.35	::	1.3162277660168
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	22
[PHYS CRIT %]	1.1
[ATTACK] after crit	22
[ATTACK] after mult	28.95701085237
[ATTACK] mace accuracy bonus	14	0.35	=	1.01365
[PROJECTOR] starting dam	29.352274050505
[PROJECTOR] after difficulty dam	29.352274050505
[PROJECTOR] res	1.4011962989814	0.98598803701019	 on dam	29.352274050505
[PROJECTOR] after resists dam	28.940991072843
[PROJECTOR] after flat damage armor	28.940991072843
[PROJECTOR] final dam	28.940991072843
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
checkHit	15.475629335074	25.5
=> chance to hit	25
[LOG]	
[USERCHAT] channel serial data	ptaswist	tome	417
[USERCHAT] channel achievement	ptaswist	tome	Utterly Destroyed	false	false
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic recovers sight.
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	rough leather belt of carrying	true
[LOG]	There is an item here: #00FF80##UID:13399:0#rough leather belt of carrying#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[USERCHAT] channel serial data	kalithrian	tome	541
[USERCHAT] channel achievement	kalithrian	tome	Unstoppable	false	false
[Identify]	rough leather belt of carrying	true
[LOG]	There is an item here: #00FF80##UID:13399:0#rough leather belt of carrying#LAST#
[LOG]	
[Identify]	rough leather belt of carrying	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:13399:0#rough leather belt of carrying#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rough leather belt of carrying	elm magestaff	::	OFFHAND	BELT
fight: 	rough leather belt of carrying	brass lantern	::	nil	BELT
fight: 	rough leather belt of carrying	linen robe	::	nil	BELT
fight: 	rough leather belt of carrying	alchemist agate	::	nil	BELT
[LOG]	Rybanic wears: #00FF80##UID:13399:0#rough leather belt of carrying#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	13261	giant brown rat	::	1527	Rybanic	100	<	100
AI took for target	13346	grey mold	::	1527	Rybanic	25	<	100
AI took for target	13247	large brown snake	::	1527	Rybanic	81	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13261	giant brown rat	81	<	100
[TARGET] Passing target	brown mold	from	large brown snake	to	Rybanic
AI took for target	13247	large brown snake	::	1527	Rybanic	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	giant grey mouse	from	large brown snake	to	Rybanic
[TARGET] Passing target	giant grey rat	from	large brown snake	to	Rybanic
AI took for target	13346	grey mold	::	1527	Rybanic	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant brown rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13441	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=514006]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#11 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	5.654030048728	10	6.1	2	::	1
checkHit	11	2
=> chance to hit	73
[LOG]	#UID:13261:0#Giant brown rat misses Norgan.
[LOG]	Large brown snake is affected by the glimmerstone!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13442	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=515036]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant brown rat for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant brown rat	 :: 	21.707960710522	1	1	3.45	::	1.3162277660168
checkHit	14	3.45
=> chance to hit	77
[ATTACK] raw dam	21.707960710522	versus	1	0.3	with APR	1
[ATTACK] after armor	21.707960710522
[ATTACK] after range	22
[PHYS CRIT %]	1.1
[ATTACK] after crit	22
[ATTACK] after mult	28.95701085237
[ATTACK] mace accuracy bonus	14	3.45	=	1.01055
[PROJECTOR] starting dam	29.262507316863
[PROJECTOR] after difficulty dam	29.262507316863
[PROJECTOR] res	0	1	 on dam	29.262507316863
[PROJECTOR] after resists dam	29.262507316863
[PROJECTOR] after flat damage armor	29.262507316863
[PROJECTOR] final dam	29.262507316863
checkHit	6.0617382966168	25.5
=> chance to hit	2
[LOG]	#UID:4131:0#Norgan hits Giant brown rat for #aaaaaa#29 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13443	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=515526]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#10 fire#LAST# damage.
AI took for target	13346	grey mold	::	1527	Rybanic	36	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13247	large brown snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	large brown snake	 :: 	25.637817076124	2	1	8.6	::	1.2079215610874
checkHit	39	8.6
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	42.27725463806
[PROJECTOR] starting dam	42.27725463806
[PROJECTOR] after difficulty dam	42.27725463806
[PROJECTOR] res	0	1	 on dam	42.27725463806
[PROJECTOR] after resists dam	42.27725463806
[PROJECTOR] after flat damage armor	42.27725463806
[PROJECTOR] final dam	42.27725463806
checkHit	36.5	9.1411218873961
=> chance to hit	95
[KNOCKBACK] from	6	6	over	3
[KNOCKBACK] try	8	25	2
[KNOCKBACK] try	9	26	1	::
[KNOCKBACK] try	10	27	0	::
[KNOCKBACK] ok knocked to	10	27	::
[LOG]	Something hits Large brown snake for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}#Something killed Large brown snake!#{normal}#
AI took for target	13324	giant white mouse	::	4112	golem (servant of Rybanic)	100	<	100
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	large brown snake
AI took for target	4112	golem (servant of Rybanic)	::	13346	grey mold	9	<	100
AI took for target	13324	giant white mouse	::	4112	golem (servant of Rybanic)	64	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=517046]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
AI took for target	13320	giant brown mouse	::	4112	golem (servant of Rybanic)	81	<	100
[TARGET] Passing target	giant brown mouse	from	giant white mouse	to	golem (servant of Rybanic)
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.6448268154631	10	8.55	2.7	::	1
checkHit	11	2.7
=> chance to hit	71
[ATTACK] raw dam	8.6448268154631	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	8.6448268154631
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grey mold	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
AI took for target	13320	giant brown mouse	::	4112	golem (servant of Rybanic)	64	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
AI took for target	4112	golem (servant of Rybanic)	::	13324	giant white mouse	16	<	100
AI took for target	13246	giant grey rat	::	4112	golem (servant of Rybanic)	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant white mouse	 :: 	25.637817076124	2	1	3.1	::	1
checkHit	39	3.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam	32
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
AI took for target	4112	golem (servant of Rybanic)	::	13320	giant brown mouse	9	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.4370384678848	10	8.55	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[LOG]	Norgan is affected by the glimmerstone!
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown mouse	 :: 	25.637817076124	2	1	2.75	::	1
checkHit	39	2.75
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
AI took for target	4112	golem (servant of Rybanic)	::	13262	giant grey mouse	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13444	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=521171]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant grey rat for #LIGHT_RED#10 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant grey mouse	 :: 	25.637817076124	2	1	2.75	::	1.2079215610874
checkHit	39	2.75
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	36.237646832623
[PROJECTOR] starting dam	36.237646832623
[PROJECTOR] after difficulty dam	36.237646832623
[PROJECTOR] res	0	1	 on dam	36.237646832623
[PROJECTOR] after resists dam	36.237646832623
[PROJECTOR] after flat damage armor	36.237646832623
[PROJECTOR] final dam	36.237646832623
checkHit	36.5	4.55
=> chance to hit	95
[KNOCKBACK] from	11	11	over	3
[KNOCKBACK] try	11	29	2
[KNOCKBACK] try	11	30	1	::
[KNOCKBACK] try	11	31	0	::
[KNOCKBACK] ok knocked to	11	31	::
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	DarWinsEdge	tome	Infinite x10	false	false
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
AI took for target	4112	golem (servant of Rybanic)	::	13246	giant grey rat	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant grey rat	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Norgan is affected by the glimmerstone!
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey rat
AI took for target	4112	golem (servant of Rybanic)	::	13323	brown mold	16	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
AI took for target	13378	giant brown mouse	::	4112	golem (servant of Rybanic)	81	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=525129]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	brown mold	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#25 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (30 total damage).
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
AI took for target	4112	golem (servant of Rybanic)	::	13378	giant brown mouse	49	<	100
giant brown mouse	13378	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	13.5	18.26984193047
=> chance to hit	39
Hide in Plain Sight: 13.5 stealth vs 18.26984193047 detection -->chance 39
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
AI took for target	4112	golem (servant of Rybanic)	::	13378	giant brown mouse	25	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[USERCHAT] channel talk	sadisticnerd	tome	I've finished all the T-2 dungeons...and I'm still level 18
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown mouse	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant brown mouse for #aaaaaa#31 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
AI took for target	13390	green worm mass	::	1527	Rybanic	81	<	100
green worm mass	13390	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	0	37	::	nil
[MULTIPLY]	2	uids	13390	=>	13445	::	nil	nil
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13446	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=530111]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#11 fire#LAST# damage.
green worm mass	13445	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	10	37	::	nil
[MULTIPLY]	0	uids	13445	=>	13447	::	nil	nil
AI took for target	4112	golem (servant of Rybanic)	::	13447	green worm mass	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13448	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=530714]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#10 fire#LAST# damage.
Loading tile	object/green_worm.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13449	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=531143]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
green worm mass	13390	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	9	38	::	nil
[MULTIPLY]	1	uids	13390	=>	13450	::	nil	nil
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
AI took for target	4112	golem (servant of Rybanic)	::	13450	green worm mass	36	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the south (green worm mass)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13451	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=533020]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13452	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=533576]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13453	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=534272]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13454	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=534705]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[USERCHAT] channel achievement	sorin89	tome	The secret city	false	true
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[USERCHAT] channel talk	zernach	tome	welp, that was useless, you can only dual wield with daggers :(
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	green worm mass
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
giant brown mouse	13387	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	should I attempt dreadfell or there's something else I can do before
[LOG]	Today is the 18th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Identify]	thick linen cloak	true
[LOG]	There is an item here: #00FF80##UID:13404:0#thick linen cloak (1 def, 6 armour)#LAST#
[LOG]	Ran for 4 turns (stop reason: object seen).
[LOG]	
[Identify]	thick linen cloak	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:13404:0#thick linen cloak (1 def, 6 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	thick linen cloak	elm magestaff	::	OFFHAND	CLOAK
fight: 	thick linen cloak	brass lantern	::	nil	CLOAK
fight: 	thick linen cloak	linen robe	::	nil	CLOAK
fight: 	thick linen cloak	rough leather belt of carrying	::	nil	CLOAK
fight: 	thick linen cloak	alchemist agate	::	nil	CLOAK
Loading tile	player/dwarf_male/cloak_behind_01.png
Loading tile	player/dwarf_male/cloak_shoulder_01.png
[LOG]	Rybanic wears: #00FF80##UID:13404:0#thick linen cloak (1 def, 6 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	13295	giant white mouse	::	1527	Rybanic	49	<	100
[TARGET] Passing target	grey mold	from	giant white mouse	to	Rybanic
AI took for target	4112	golem (servant of Rybanic)	::	13295	giant white mouse	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant white mouse	 :: 	25.637817076124	2	1	3.1	::	1.2079215610874
checkHit	39	3.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	42.27725463806
[PROJECTOR] starting dam	42.27725463806
[PROJECTOR] after difficulty dam	42.27725463806
[PROJECTOR] res	0	1	 on dam	42.27725463806
[PROJECTOR] after resists dam	42.27725463806
[PROJECTOR] after flat damage armor	42.27725463806
[PROJECTOR] final dam	42.27725463806
checkHit	36.5	5.2947901874743
=> chance to hit	95
[KNOCKBACK] from	13	13	over	3
[KNOCKBACK] try	15	44	2
[KNOCKBACK] try	16	44	1	::
[KNOCKBACK] try	17	44	0	::
[KNOCKBACK] ok knocked to	17	44	::
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[Identify]	steady rough leather sling	true
[LOG]	There is an item here: #00FF80##UID:13401:0#steady rough leather sling#LAST#
[LOG]	Ran for 4 turns (stop reason: object seen).
[LOG]	
[USERCHAT] channel talk	sianist	tome	Halfing Ruins?
[Identify]	steady rough leather sling	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:13401:0#steady rough leather sling#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	4112	golem (servant of Rybanic)	::	13287	grey mold	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
AI took for target	4112	golem (servant of Rybanic)	::	13287	grey mold	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.0923260824306	10	8.55	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	6.0923260824306	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	6.0923260824306
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
AI took for target	4112	golem (servant of Rybanic)	::	13287	grey mold	1	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=548758]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grey mold	 :: 	25.637817076124	2	1	2.75	::	1
checkHit	39	2.75
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam	32
Server latency	145
AI took for target	13322	giant brown mouse	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13322	giant brown mouse	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown mouse	 :: 	25.637817076124	2	1	3.45	::	1.2079215610874
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	31.405960588273
[PROJECTOR] starting dam	31.405960588273
[PROJECTOR] after difficulty dam	31.405960588273
[PROJECTOR] res	0	1	 on dam	31.405960588273
[PROJECTOR] after resists dam	31.405960588273
[PROJECTOR] after flat damage armor	31.405960588273
[PROJECTOR] final dam	31.405960588273
checkHit	36.5	6.0534516065724
=> chance to hit	95
[KNOCKBACK] from	28	28	over	3
[KNOCKBACK] try	30	37	2
[KNOCKBACK] try	31	37	1	::
[KNOCKBACK] try	32	37	0	::
[KNOCKBACK] ok knocked to	32	37	::
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
AI took for target	4112	golem (servant of Rybanic)	::	13357	giant brown rat	100	<	100
AI took for target	13357	giant brown rat	::	4112	golem (servant of Rybanic)	81	<	100
[TARGET] Passing target	giant brown mouse	from	giant brown rat	to	golem (servant of Rybanic)
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	giant white mouse	from	giant brown mouse	to	golem (servant of Rybanic)
[TARGET] Passing target	giant white mouse	from	giant brown mouse	to	golem (servant of Rybanic)
AI took for target	13357	giant brown rat	::	4112	golem (servant of Rybanic)	9	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=550057]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.654030048728	10	8.55	2.7	::	1
checkHit	11	2.7
=> chance to hit	71
[ATTACK] raw dam	5.654030048728	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown rat	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.654030048728	10	8.55	2.7	::	1
checkHit	11	2.7
=> chance to hit	71
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown rat	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
AI took for target	13237	giant brown mouse	::	4112	golem (servant of Rybanic)	16	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
AI took for target	4112	golem (servant of Rybanic)	::	13237	giant brown mouse	9	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13237	giant brown mouse	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	3.4370384678848	10	8.55	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown mouse	 :: 	25.637817076124	2	1	2.75	::	1
checkHit	39	2.75
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
AI took for target	13248	orc soldier	::	1527	Rybanic	49	<	100
orc soldier	13248	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Orc soldier uses Infusion: Sun.
checkHit	7.079268611885	35.6
=> chance to hit	0
checkHit	7	35.6
=> chance to hit	0
[LOG]	Giant white mouse loses sight!
[LOG]	Giant white mouse has been illuminated.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (orc soldier)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13455	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=551958]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#11 fire#LAST# damage.
AI took for target	13248	orc soldier	::	1527	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13456	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=552423]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#9 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13248	orc soldier	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1.2079215610874
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	35.029725271535
[PROJECTOR] starting dam	35.029725271535
[PROJECTOR] after difficulty dam	35.029725271535
[PROJECTOR] res	0	1	 on dam	35.029725271535
[PROJECTOR] after resists dam	35.029725271535
[PROJECTOR] after flat damage armor	35.029725271535
[PROJECTOR] final dam	35.029725271535
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	36.5	15.415142461173
=> chance to hit	95
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	37	32	2
[KNOCKBACK] try	37	31	1	::
[KNOCKBACK] try	37	30	0	::
[KNOCKBACK] ok knocked to	37	30	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#35 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (40 total damage).
AI took for target	4131	Norgan	::	13248	orc soldier	81	<	4
AI took for target	13355	giant white mouse	::	4112	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13457	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=552792]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=552881]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.3348173842756	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[LOG]	#UID:13355:0#Giant white mouse misses Golem (servant of Rybanic).
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#33 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (38 total damage).
[ATTACK] attacking with	flaming iron battleaxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.473938451395	1	8.55	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[ATTACK] raw dam	28.473938451395	versus	8.55	0.60452380952381	with APR	1
[ATTACK] after armor	20.923938451395
[ATTACK] after range	24
[PHYS CRIT %] axe accuracy bonus	15	2.7	=	2.46
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Giant white mouse recovers sight.
[LOG]	Giant white mouse is no longer illuminated.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.3348173842756	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[LOG]	#UID:13248:0#Orc soldier hits Golem (servant of Rybanic) for #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:13355:0#Giant white mouse hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#33 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (38 total damage).
[ATTACK] attacking with	flaming iron battleaxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	28.473938451395	1	8.55	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[ATTACK] raw dam	28.473938451395	versus	8.55	0.60452380952381	with APR	1
[ATTACK] after armor	20.923938451395
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	15	2.7	=	2.46
[PHYS CRIT %]	0
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.3348173842756	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[LOG]	#UID:13248:0#Orc soldier hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:13355:0#Giant white mouse hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13458	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=554565]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#11 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#30 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc soldier!#{normal}#
giant white mouse	13355	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	4.3348173842756	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	
[LOG]	#UID:13355:0#Giant white mouse hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13459	after	1527
AI took for target	4131	Norgan	::	13355	giant white mouse	9	<	4
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=555093]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#10 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13355	giant white mouse	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant white mouse	 :: 	25.637817076124	2	1	3.1	::	1
checkHit	39	3.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant white mouse for #aaaaaa#27 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13460	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=555464]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	sianist	tome	Ruined Dungeon? Hidden Compound?
AI took for target	13253	orc warrior	::	1527	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (orc warrior)).
[LOG]	
AI took for target	13305	grey mold	::	1527	Rybanic	49	<	100
AI took for target	13359	grey mold	::	1527	Rybanic	9	<	100
AI took for target	13379	orc warrior	::	1527	Rybanic	100	<	100
orc warrior	13379	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Orc warrior uses Infusion: Regeneration.
[LOG]	Orc warrior starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 20
*p 20: Uniform: 0: 8B52 beamColor1
*p 20: Uniform: 1: 8B52 beamColor2
*p 20: Uniform: 2: 1406 beamsCount
*p 20: Uniform: 3: 8B52 circleColor
*p 20: Uniform: 4: 1406 circleDescendSpeed
*p 20: Uniform: 5: 1406 circleRotationSpeed
*p 20: Uniform: 6: 1406 noup
*p 20: Uniform: 7: 1406 tick
*p 20: Uniform: 8: 1406 tick_start
*p 20: Uniform: 9: 1406 time_factor
*p 20: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13461	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=559816]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#11 fire#LAST# damage.
AI took for target	4131	Norgan	::	13253	orc warrior	49	<	4
AI took for target	13253	orc warrior	::	4131	Norgan	36	<	100
AI took for target	13379	orc warrior	::	4131	Norgan	81	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel serial data	Isotope-X	tome	721
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=562488]
New GL Shader program 21
*p 21: Uniform: 0: 8B50 ellipsoidalFactor
*p 21: Uniform: 1: 1406 flameIntensity
*p 21: Uniform: 2: 1406 shockwaveSpeed
*p 21: Uniform: 3: 1406 shockwaveWidth
*p 21: Uniform: 4: 1406 tick
*p 21: Uniform: 5: 1406 tick_start
*p 21: Uniform: 6: 1406 time_factor
*p 21: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grey mold for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Grey mold!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	orc soldier	from	orc warrior	to	Norgan
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13462	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=563875]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	0	::	1.2079215610874
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	36.237646832623
[PROJECTOR] starting dam	36.237646832623
[PROJECTOR] after difficulty dam	36.237646832623
[PROJECTOR] res	0	1	 on dam	36.237646832623
[PROJECTOR] after resists dam	36.237646832623
[PROJECTOR] after flat damage armor	36.237646832623
[PROJECTOR] final dam	36.237646832623
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
checkHit	36.5	13.520130356126
=> chance to hit	95
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#36 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc warrior!#{normal}#
[USERCHAT] channel talk	sadisticnerd	tome	oh right, forgot about these
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13463	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=565350]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
AI took for target	4131	Norgan	::	13379	orc warrior	16	<	4
AI took for target	4112	golem (servant of Rybanic)	::	13379	orc warrior	16	<	100
[LOG]	
[USERCHAT] channel talk	sianist	tome	done all of the t1 dungeons?
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13464	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=566111]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=566190]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron waraxe of erosion
[ATTACK] to 	Norgan	 :: 	16.003500222969	2	15.62933689298	2	::	1
checkHit	12	2
=> chance to hit	75
[ATTACK] raw dam	16.003500222969	versus	15.62933689298	0.43636363636364	with APR	2
[ATTACK] after armor	9.0201546711279
[ATTACK] after range	12
[PHYS CRIT %] axe accuracy bonus	12	2	=	2
[PHYS CRIT %]	1.7134665475265
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	
[LOG]	#UID:13379:0#Orc warrior hits Norgan for #aaaaaa#12 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# (22 total damage).
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Isotope-X	tome	Ummm...maybe it's time to run.
[SPELL CRIT %]	2
Adding entity	13465	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=566930]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
AI took for target	4131	Norgan	::	13379	orc warrior	1	<	4
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	26
[PHYS CRIT %]	1.1
[ATTACK] after crit	26
[ATTACK] after mult	34.221921916438
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	34.701028823268
[PROJECTOR] after difficulty dam	34.701028823268
[PROJECTOR] res	0	1	 on dam	34.701028823268
[PROJECTOR] after resists dam	34.701028823268
[PROJECTOR] after flat damage armor	34.701028823268
[PROJECTOR] final dam	34.701028823268
checkHit	12.6	25.5
=> chance to hit	18
[LOG]	Orc warrior is stunned!
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#35 physical#LAST# damage.
orc soldier	13339	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior stops regenerating health quickly.
[ATTACK] attacking with	iron waraxe of erosion
[ATTACK] to 	Norgan	 :: 	16.003500222969	2	15.62933689298	2	::	1
checkHit	12	2
=> chance to hit	75
[LOG]	#UID:13379:0#Orc warrior misses Norgan.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13466	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=567360]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	28
[PHYS CRIT %]	1.1
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK] mace accuracy bonus	14	0	=	1.014
[PROJECTOR] starting dam	28.392
[PROJECTOR] after difficulty dam	28.392
[PROJECTOR] res	0	1	 on dam	28.392
[PROJECTOR] after resists dam	28.392
[PROJECTOR] after flat damage armor	28.392
[PROJECTOR] final dam	28.392
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#28 physical#LAST# damage.
orc warrior	13379	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of erosion
[ATTACK] to 	Norgan	 :: 	16.003500222969	2	15.62933689298	2	::	1
checkHit	12	2
=> chance to hit	75
[ATTACK] raw dam	16.003500222969	versus	15.62933689298	0.43636363636364	with APR	2
[ATTACK] after armor	9.0201546711279
[ATTACK] after range	9
[PHYS CRIT %] axe accuracy bonus	12	2	=	2
[PHYS CRIT %]	1.7134665475265
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] stunned dam	2.7
[PROJECTOR] final dam	2.7
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[LOG]	
[LOG]	#UID:13379:0#Orc warrior hits Norgan for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#2 temporal#LAST# (6 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13467	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=568052]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
AI took for target	13379	orc warrior	::	4131	Norgan	1	<	100
[ATTACK] attacking with	iron waraxe of erosion
[ATTACK] to 	Norgan	 :: 	16.003500222969	2	15.62933689298	2	::	1
checkHit	12	2
=> chance to hit	75
[ATTACK] raw dam	16.003500222969	versus	15.62933689298	0.43636363636364	with APR	2
[ATTACK] after armor	9.0201546711279
[ATTACK] after range	9
[PHYS CRIT %] axe accuracy bonus	12	2	=	2
[PHYS CRIT %]	1.7134665475265
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] stunned dam	2.7
[PROJECTOR] final dam	2.7
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[LOG]	
[LOG]	#UID:13379:0#Orc warrior hits Norgan for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#2 temporal#LAST# (6 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13468	after	1527
[LOG]	Norgan uses Infusion: Regeneration.
[LOG]	Norgan starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 20
*p 20: Uniform: 0: 8B52 beamColor1
*p 20: Uniform: 1: 8B52 beamColor2
*p 20: Uniform: 2: 1406 beamsCount
*p 20: Uniform: 3: 8B52 circleColor
*p 20: Uniform: 4: 1406 circleDescendSpeed
*p 20: Uniform: 5: 1406 circleRotationSpeed
*p 20: Uniform: 6: 1406 noup
*p 20: Uniform: 7: 1406 tick
*p 20: Uniform: 8: 1406 tick_start
*p 20: Uniform: 9: 1406 time_factor
*p 20: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=568869]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Orc warrior!#{normal}#
[LOG]	
[Identify]	ametrine	true
[LOG]	Rybanic picks up (i.): #FFFFFF##UID:13397:0#ametrine#LAST#.
AI took for target	4112	golem (servant of Rybanic)	::	13339	orc soldier	16	<	100
AI took for target	4131	Norgan	::	13339	orc soldier	16	<	4
[LOG]	
[LOG]	There is nothing to pickup there.
[USERCHAT] channel talk	sadisticnerd	tome	well except for the ruined dungeon
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc soldier	 :: 	21.707960710522	1	2	0.35	::	1
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] mace accuracy bonus	14	0.35	=	1.01365
[PROJECTOR] starting dam	24.3276
[PROJECTOR] after difficulty dam	24.3276
[PROJECTOR] res	11.3	0.887	 on dam	24.3276
[PROJECTOR] after resists dam	21.5785812
[PROJECTOR] after flat damage armor	21.5785812
[PROJECTOR] final dam	21.5785812
[LOG]	#UID:4131:0#Norgan hits Orc soldier for #aaaaaa#22 physical#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Orc soldier feels pain again.
[ATTACK] attacking with	iron battleaxe of massacre
[ATTACK] to 	Norgan	 :: 	26.651706530511	1	15.62933689298	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	26.651706530511	versus	15.62933689298	0.43636363636364	with APR	1
[ATTACK] after armor	15.021870953561
[ATTACK] after range	17
[PHYS CRIT %] axe accuracy bonus	15	2	=	2.6
[PHYS CRIT %]	3.3134665475265
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	
[LOG]	#UID:13339:0#Orc soldier hits Norgan for #aaaaaa#17 physical#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.3636551152132	0.97636344884787	 on dam	5
[PROJECTOR] after resists dam	4.8818172442393
[PROJECTOR] after flat damage armor	4.8818172442393
[PROJECTOR] final dam	4.8818172442393
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (33 total damage).
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc soldier	 :: 	21.707960710522	1	2	0.35	::	1
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	22
[PHYS CRIT %]	1.1
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK] mace accuracy bonus	14	0.35	=	1.01365
[PROJECTOR] starting dam	22.3003
[PROJECTOR] after difficulty dam	22.3003
[PROJECTOR] res	0	1	 on dam	22.3003
[PROJECTOR] after resists dam	22.3003
[PROJECTOR] after flat damage armor	22.3003
[PROJECTOR] final dam	22.3003
[LOG]	#UID:4131:0#Norgan hits Orc soldier for #aaaaaa#22 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe of massacre
[ATTACK] to 	Norgan	 :: 	26.651706530511	1	15.62933689298	2	::	1
checkHit	15	2
=> chance to hit	83
[LOG]	#UID:13339:0#Orc soldier misses Norgan.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.3636551152132	0.97636344884787	 on dam	5
[PROJECTOR] after resists dam	4.8818172442393
[PROJECTOR] after flat damage armor	4.8818172442393
[PROJECTOR] final dam	4.8818172442393
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (33 total damage).
[LOG]	Norgan's skin returns to normal.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc soldier	 :: 	21.707960710522	1	2	0.35	::	1.3162277660168
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	28
[PHYS CRIT %]	1.1
[ATTACK] after crit	28
[ATTACK] after mult	36.854377448471
[ATTACK] mace accuracy bonus	14	0.35	=	1.01365
[PROJECTOR] starting dam	37.357439700643
[PROJECTOR] after difficulty dam	37.357439700643
[PROJECTOR] res	0	1	 on dam	37.357439700643
[PROJECTOR] after resists dam	37.357439700643
[PROJECTOR] after flat damage armor	37.357439700643
[PROJECTOR] final dam	37.357439700643
checkHit	15.362445626989	25.5
=> chance to hit	25
[LOG]	#ORANGE#Orc soldier shrugs off the effect 'Stunned'!
[LOG]	#UID:4131:0#Norgan hits Orc soldier for #aaaaaa#37 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe of massacre
[ATTACK] to 	Norgan	 :: 	26.651706530511	1	6.1	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	26.651706530511	versus	6.1	0.43636363636364	with APR	1
[ATTACK] after armor	21.551706530511
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	15	2	=	2.6
[PHYS CRIT %]	3.3134665475265
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] numbed dam	23.8
[PROJECTOR] final dam	23.8
[LOG]	
[LOG]	#UID:13339:0#Orc soldier hits Norgan for #aaaaaa#24 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13469	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#30 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=571748]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc soldier!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
AI took for target	4112	golem (servant of Rybanic)	::	13359	grey mold	81	<	100
[LOG]	Norgan stops regenerating health quickly.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	
[LOG]	Resting starts...
AI took for target	4112	golem (servant of Rybanic)	::	13359	grey mold	4	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=573497]
New GL Shader program 21
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.6448268154631	10	8.55	2.7	::	1
checkHit	11	2.7
=> chance to hit	71
[ATTACK] raw dam	8.6448268154631	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	8.6448268154631
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grey mold	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] after flat damage armor	29
[PROJECTOR] final dam	29
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	grey mold
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	rough leather cap	true
[LOG]	There is an item here: #FFFFFF##UID:13403:0#rough leather cap (0 def, 1 armour)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	rough leather cap	true
[LOG]	Rybanic picks up (c.): #FFFFFF##UID:13403:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	rough leather armour	true
[LOG]	There is an item here: #FFFFFF##UID:13398:0#rough leather armour (1 def, 2 armour)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	rough leather armour	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:13398:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:13395:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#
[LOG]	Ran for 2 turns (stop reason: object seen).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rough leather armour	elm magestaff	::	OFFHAND	BODY
fight: 	rough leather armour	brass lantern	::	nil	BODY
fight: 	rough leather armour	thick linen cloak	::	nil	BODY
fight: 	rough leather armour	rough leather belt of carrying	::	nil	BODY
fight: 	rough leather armour	alchemist agate	::	nil	BODY
Loading tile	player/dwarf_male/lower_body_03.png
Loading tile	player/dwarf_male/upper_body_05.png
[LOG]	Rybanic wears: #FFFFFF##UID:13398:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rough leather cap	elm magestaff	::	OFFHAND	HEAD
fight: 	rough leather cap	brass lantern	::	nil	HEAD
fight: 	rough leather cap	rough leather armour	::	nil	HEAD
fight: 	rough leather cap	thick linen cloak	::	nil	HEAD
fight: 	rough leather cap	rough leather belt of carrying	::	nil	HEAD
fight: 	rough leather cap	alchemist agate	::	nil	HEAD
Loading tile	player/dwarf_male/head_03.png
[LOG]	Rybanic wears: #FFFFFF##UID:13403:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:13395:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#
[LOG]	
[Identify]	iron dagger	true
[LOG]	Rybanic picks up (b.): #FFFFFF##UID:13395:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	sianist	tome	whats your race/class?
[LOG]	You extract #FFFFFF##UID:13470:0#ametrine#LAST# from #FFFFFF##UID:13395:0#iron dagger (4.5-5.85 power, 5 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	13308	giant grey mouse	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13308	giant grey mouse	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant grey mouse	 :: 	25.637817076124	2	1	2.75	::	1.2079215610874
checkHit	39	2.75
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	42.27725463806
[PROJECTOR] starting dam	42.27725463806
[PROJECTOR] after difficulty dam	42.27725463806
[PROJECTOR] res	0	1	 on dam	42.27725463806
[PROJECTOR] after resists dam	42.27725463806
[PROJECTOR] after flat damage armor	42.27725463806
[PROJECTOR] final dam	42.27725463806
checkHit	36.5	4.55
=> chance to hit	95
[KNOCKBACK] from	39	39	over	3
[KNOCKBACK] try	39	19	2
[KNOCKBACK] try	39	18	1	::
[KNOCKBACK] try	39	17	0	::
[KNOCKBACK] ok knocked to	39	17	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#42 physical#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant grey mouse
AI took for target	13296	rogue	::	1527	Rybanic	100	<	121
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
AI took for target	13263	orc warrior	::	1527	Rybanic	16	<	100
orc warrior	13263	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior uses Infusion: Wild.
[LOG]	Orc warrior lessens the pain.
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (orc warrior)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13471	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	13263	orc warrior	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	4.65	::	1.2079215610874
checkHit	39	4.65
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	41.069333076972
[PROJECTOR] starting dam	41.069333076972
[PROJECTOR] after difficulty dam	41.069333076972
[PROJECTOR] res	13.1	0.869	 on dam	41.069333076972
[PROJECTOR] after resists dam	35.689250443889
[PROJECTOR] after flat damage armor	35.689250443889
[PROJECTOR] final dam	35.689250443889
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.1	0.869	 on dam	5
[PROJECTOR] after resists dam	4.345
[PROJECTOR] after flat damage armor	4.345
[PROJECTOR] final dam	4.345
checkHit	36.5	13.490460453641
=> chance to hit	95
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	35	10	2
[KNOCKBACK] try	34	9	1	::
[KNOCKBACK] try	33	8	0	::	true
[KNOCKBACK] failsafe knocked to	34	9	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#36 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (40 total damage).
AI took for target	4131	Norgan	::	13263	orc warrior	64	<	4
AI took for target	13331	copperhead snake	::	4112	golem (servant of Rybanic)	81	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	13.1	0.869	 on dam	44.820620235443
[PROJECTOR] after resists dam	38.9491189846
[PROJECTOR] after flat damage armor	38.9491189846
[PROJECTOR] final dam	38.9491189846
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=598648]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#39 fire#LAST# damage.
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
[ATTACK] attacking with	balanced iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.114525103863	2	8.55	2.7	::	1
checkHit	19	2.7
=> chance to hit	91
[ATTACK] raw dam	17.114525103863	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	10.564525103863
[ATTACK] after range	14
[PHYS CRIT %] axe accuracy bonus	19	2.7	=	3.26
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	
[LOG]	#UID:13263:0#Orc warrior hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13472	after	1527
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=599536]
New GL Shader program 20
*p 20: Uniform: 0: 1406 aadjust
*p 20: Uniform: 1: 1406 antialiasingRadius
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 1406 ellipsoidalFactor
*p 20: Uniform: 4: 1406 horizontalScrollingSpeed
*p 20: Uniform: 5: 8B50 impact
*p 20: Uniform: 6: 8B51 impact_color
*p 20: Uniform: 7: 1406 impact_tick
*p 20: Uniform: 8: 1406 impact_time
*p 20: Uniform: 9: 1406 oscillationSpeed
*p 20: Uniform: 10: 1406 shieldIntensity
*p 20: Uniform: 11: 1406 tick
*p 20: Uniform: 12: 1406 tick_start
*p 20: Uniform: 13: 1406 time_factor
*p 20: Uniform: 14: 1406 verticalScrollingSpeed
*p 20: Uniform: 15: 1406 wobblingPower
*p 20: Uniform: 16: 1406 wobblingSpeed
*p 20: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	4.65	::	1
checkHit	39	4.65
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	13.1	0.869	 on dam	33
[PROJECTOR] after resists dam	28.677
[PROJECTOR] after flat damage armor	28.677
[PROJECTOR] final dam	28.677
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#29 physical#LAST# damage.
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc warrior!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=599617]
New GL Shader program 21
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
checkHit	13.228756555323	17.452317126468
=> chance to hit	39.237198305356
AI took for target	4112	golem (servant of Rybanic)	::	13296	rogue	4	<	100
AI took for target	13296	rogue	::	4112	golem (servant of Rybanic)	1	<	121
[ATTACK] attacking with	hateful iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.267748377701	5	8.55	2.7	::	1
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	12.267748377701	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	9.1502483777011
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] after inc by type	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	flaming iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.015019346553	5	8.55	2.7	::	0.5
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	12.015019346553	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	8.8975193465529
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	rogue
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	rogue	 :: 	25.637817076124	2	4	8.1	::	1
checkHit	39	8.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	4	0.3	with APR	2
[ATTACK] after armor	23.637817076124
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	hateful iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.267748377701	5	8.55	2.7	::	1
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	12.267748377701	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	9.1502483777011
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	flaming iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.015019346553	5	8.55	2.7	::	0.5
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	12.015019346553	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	8.8975193465529
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	rogue	 :: 	25.637817076124	2	4	8.1	::	1
checkHit	39	8.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	4	0.3	with APR	2
[ATTACK] after armor	23.637817076124
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	hateful iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.267748377701	5	8.55	2.7	::	1
checkHit	20	2.7
=> chance to hit	94
[ATTACK] attacking with	flaming iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.015019346553	5	8.55	2.7	::	0.5
checkHit	20	2.7
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	20	2.7	=	1.0865	previous	5
[ATTACK] raw dam	12.015019346553	versus	8.55	0.60452380952381	with APR	5.4325
[ATTACK] after armor	8.8975193465529
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3824189754701	10	8.55	2.7	::	1
checkHit	18	2.7
=> chance to hit	89
[ATTACK] raw dam	6.3824189754701	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the west (copperhead snake)).
[LOG]	
[LOG]	#UID:13331:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	rogue	 :: 	25.637817076124	2	4	8.1	::	1
checkHit	39	8.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	4	0.3	with APR	2
[ATTACK] after armor	23.637817076124
[ATTACK] after range	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#33 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (38 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Rogue!#{normal}#
AI took for target	4131	Norgan	::	13331	copperhead snake	4	<	4
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
copperhead snake	13331	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	13331	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3824189754701	10	8.55	2.7	::	3
checkHit	18	2.7
=> chance to hit	89
[ATTACK] raw dam	6.3824189754701	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	18
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	#UID:13331:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13331	copperhead snake	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	copperhead snake	 :: 	25.637817076124	2	2	9.9	::	1
checkHit	39	9.9
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#26 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (31 total damage).
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	copperhead snake	 :: 	21.707960710522	1	2	9.9	::	1.3162277660168
checkHit	14	9.9
=> chance to hit	61
[LOG]	#UID:4131:0#Norgan misses Copperhead snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.3824189754701	10	8.55	2.7	::	1
checkHit	18	2.7
=> chance to hit	89
[ATTACK] raw dam	6.3824189754701	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#UID:13331:0#Copperhead snake hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13331	copperhead snake	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	copperhead snake	 :: 	25.637817076124	2	2	9.9	::	1
checkHit	39	9.9
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Copperhead snake for #aaaaaa#26 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Copperhead snake!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	copperhead snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	copperhead snake
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	copperhead snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	copperhead snake
AI took for target	13326	orc soldier	::	1527	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=604656]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	copperhead snake
AI took for target	4112	golem (servant of Rybanic)	::	13326	orc soldier	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1.2079215610874
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	33
[PHYS CRIT %]	2.5
[PHYS CRIT %] sword accuracy bonus	39	0.35	=	0.1546
[ATTACK] after crit	54.6018
[ATTACK] after mult	65.954691494183
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against Orc soldier!#{normal}#
[PROJECTOR] starting dam	65.954691494183
[PROJECTOR] after difficulty dam	65.954691494183
[PROJECTOR] res	0	1	 on dam	65.954691494183
[PROJECTOR] after resists dam	65.954691494183
[PROJECTOR] after flat damage armor	65.954691494183
[PROJECTOR] final dam	65.954691494183
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	36.5	15.376925796059
=> chance to hit	95
[KNOCKBACK] from	33	33	over	3
[KNOCKBACK] try	31	7	2
[KNOCKBACK] try	30	6	1	::
[KNOCKBACK] try	29	5	0	::	true
[KNOCKBACK] failsafe knocked to	30	6	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #{bold}##aaaaaa#66 physical#{normal}##LAST#, #ROYAL_BLUE#5 lightning#LAST# (71 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc soldier for #LIGHT_RED#45 fire#LAST# damage.
AI took for target	4131	Norgan	::	13326	orc soldier	49	<	4
[TARGET] Passing target	orc archer	from	orc soldier	to	Rybanic
orc soldier	13326	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Orc soldier uses Infusion: Regeneration.
[LOG]	Orc soldier starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 20
*p 20: Uniform: 0: 8B52 beamColor1
*p 20: Uniform: 1: 8B52 beamColor2
*p 20: Uniform: 2: 1406 beamsCount
*p 20: Uniform: 3: 8B52 circleColor
*p 20: Uniform: 4: 1406 circleDescendSpeed
*p 20: Uniform: 5: 1406 circleRotationSpeed
*p 20: Uniform: 6: 1406 noup
*p 20: Uniform: 7: 1406 tick
*p 20: Uniform: 8: 1406 tick_start
*p 20: Uniform: 9: 1406 time_factor
*p 20: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 21
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
orc archer	13332	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_RELOAD
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13473	after	1527
AI took for target	13244	red jelly	::	4112	golem (servant of Rybanic)	64	<	100
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
orc archer	13332	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13474	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#25 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (30 total damage).
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=606505]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#10 fire#LAST# damage.
[TARGET] Passing target	giant grey mouse	from	red jelly	to	golem (servant of Rybanic)
[TARGET] Passing target	giant white rat	from	giant grey mouse	to	golem (servant of Rybanic)
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.579227887794	1	8.55	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[ATTACK] raw dam	24.579227887794	versus	8.55	0.60452380952381	with APR	1
[ATTACK] after armor	17.029227887794
[ATTACK] after range	21
[PHYS CRIT %] axe accuracy bonus	15	2.7	=	2.46
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	
[LOG]	#UID:13326:0#Orc soldier hits Golem (servant of Rybanic) for #aaaaaa#21 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13475	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	33
[PHYS CRIT %]	2.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#33 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (38 total damage).
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=607065]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.579227887794	1	8.55	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[ATTACK] raw dam	24.579227887794	versus	8.55	0.60452380952381	with APR	1
[ATTACK] after armor	17.029227887794
[ATTACK] after range	23
[PHYS CRIT %] axe accuracy bonus	15	2.7	=	2.46
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	
[LOG]	#UID:13326:0#Orc soldier hits Golem (servant of Rybanic) for #aaaaaa#23 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13476	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0.35	::	1
checkHit	39	0.35
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#34 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (39 total damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=607690]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc soldier!#{normal}#
[LOG]	Norgan's skin returns to normal.
[USERCHAT] channel serial data	csyyses	tome	471
AI took for target	13306	giant grey mouse	::	1527	Rybanic	81	<	100
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
AI took for target	4112	golem (servant of Rybanic)	::	13332	orc archer	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=608613]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (orc archer)).
Server latency	151
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13477	after	1527
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc archer
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc archer	 :: 	25.637817076124	2	5	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	5	0.3	with APR	2
[ATTACK] after armor	22.637817076124
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.9154515393114	0.98084548460689	 on dam	5
[PROJECTOR] after resists dam	4.9042274230344
[PROJECTOR] after flat damage armor	4.9042274230344
[PROJECTOR] final dam	4.9042274230344
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc archer for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (33 total damage).
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=610300]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc archer for #LIGHT_RED#10 fire#LAST# damage.
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.261422572645	6	8.55	2.7	::	1
checkHit	21.5	2.7
=> chance to hit	97
[ATTACK] raw dam	11.261422572645	versus	8.55	0.60452380952381	with APR	6
[ATTACK] after armor	8.7114225726454
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	
[LOG]	#UID:13332:0#Orc archer hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=612641]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc archer	 :: 	25.637817076124	2	5	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	5	0.3	with APR	2
[ATTACK] after armor	22.637817076124
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.9154515393114	0.98084548460689	 on dam	5
[PROJECTOR] after resists dam	4.9042274230344
[PROJECTOR] after flat damage armor	4.9042274230344
[PROJECTOR] final dam	4.9042274230344
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #ROYAL_BLUE#11 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc archer for #aaaaaa#22 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (27 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc archer for #LIGHT_RED#45 fire#LAST# damage.
AI took for target	13244	red jelly	::	4112	golem (servant of Rybanic)	64	<	100
[LOG]	Orc archer stops regenerating health quickly.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13478	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc archer	 :: 	25.637817076124	2	5	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	5	0.3	with APR	2
[ATTACK] after armor	22.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.9154515393114	0.98084548460689	 on dam	5
[PROJECTOR] after resists dam	4.9042274230344
[PROJECTOR] after flat damage armor	4.9042274230344
[PROJECTOR] final dam	4.9042274230344
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc archer for #aaaaaa#30 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (35 total damage).
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=613730]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc archer for #LIGHT_RED#9 fire#LAST# damage.
orc archer	13332	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.261422572645	6	8.55	2.7	::	1
checkHit	21.5	2.7
=> chance to hit	97
[ATTACK] raw dam	11.261422572645	versus	8.55	0.60452380952381	with APR	6
[ATTACK] after armor	8.7114225726454
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	
[LOG]	#UID:13332:0#Orc archer hits Golem (servant of Rybanic) for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13479	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc archer	 :: 	25.637817076124	2	5	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	5	0.3	with APR	2
[ATTACK] after armor	22.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc archer for #aaaaaa#30 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=614229]
New GL Shader program 25
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc archer!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13480	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=615216]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant grey mouse for #LIGHT_RED#11 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc archer
AI took for target	4112	golem (servant of Rybanic)	::	13244	red jelly	64	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant grey mouse!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=616670,time_factor=2000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=616670,time_factor=2000]
New GL Shader program 25
*p 25: Uniform: 0: 8B52 beamColor1
*p 25: Uniform: 1: 8B52 beamColor2
*p 25: Uniform: 2: 1406 beamsCount
*p 25: Uniform: 3: 8B52 circleColor
*p 25: Uniform: 4: 1406 circleDescendSpeed
*p 25: Uniform: 5: 1406 circleRotationSpeed
*p 25: Uniform: 6: 1406 noup
*p 25: Uniform: 7: 1406 tick
*p 25: Uniform: 8: 1406 tick_start
*p 25: Uniform: 9: 1406 time_factor
*p 25: Uniform: 10: 8B5E tex
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#227 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
AI took for target	13347	orc warrior	::	4112	golem (servant of Rybanic)	100	<	100
orc warrior	13347	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 26
*p 26: Uniform: 0: 8B52 beamColor1
*p 26: Uniform: 1: 8B52 beamColor2
*p 26: Uniform: 2: 1406 beamsCount
*p 26: Uniform: 3: 8B52 circleColor
*p 26: Uniform: 4: 1406 circleDescendSpeed
*p 26: Uniform: 5: 1406 circleRotationSpeed
*p 26: Uniform: 6: 1406 noup
*p 26: Uniform: 7: 1406 tick
*p 26: Uniform: 8: 1406 tick_start
*p 26: Uniform: 9: 1406 time_factor
*p 26: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
red jelly	13244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.8755611631362	5	8.55	2.7	::	1
checkHit	12	2.7
=> chance to hit	74
[ATTACK] raw dam	7.8755611631362	versus	8.55	0.60452380952381	with APR	5
[ATTACK] after armor	4.3255611631362
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] after flat damage armor	1.4
[PROJECTOR] final dam	1.4
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] after flat damage armor	1.4
[PROJECTOR] final dam	1.4
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	red jelly	 :: 	25.637817076124	2	1	3.8	::	1
checkHit	39	3.8
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	31
[PHYS CRIT %]	2.5
[PHYS CRIT %] sword accuracy bonus	39	3.8	=	0.1408
[ATTACK] after crit	50.8648
[ATTACK] after mult	50.8648
[PROJECTOR] starting dam	50.8648
[PROJECTOR] after difficulty dam	50.8648
[PROJECTOR] res	0	1	 on dam	50.8648
[PROJECTOR] after resists dam	50.8648
[PROJECTOR] after flat damage armor	50.8648
[PROJECTOR] final dam	50.8648
AI took for target	4112	golem (servant of Rybanic)	::	13347	orc warrior	49	<	100
AI took for target	13347	orc warrior	::	4112	golem (servant of Rybanic)	25	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	0	::	1.2079215610874
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	32
[PHYS CRIT %]	2.5
[ATTACK] after crit	32
[ATTACK] after mult	38.653489954798
[PROJECTOR] starting dam	38.653489954798
[PROJECTOR] after difficulty dam	38.653489954798
[PROJECTOR] res	0	1	 on dam	38.653489954798
[PROJECTOR] after resists dam	38.653489954798
[PROJECTOR] after flat damage armor	38.653489954798
[PROJECTOR] final dam	38.653489954798
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	36.5	12.6
=> chance to hit	95
[KNOCKBACK] from	24	24	over	3
[KNOCKBACK] try	22	3	2
[KNOCKBACK] try	21	3	1	::
[KNOCKBACK] try	20	3	0	::
[KNOCKBACK] ok knocked to	20	3	::
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=617591]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	0	::	1
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
AI took for target	13347	orc warrior	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.912717900148	2	8.55	2.7	::	1
checkHit	12	2.7
=> chance to hit	74
[ATTACK] raw dam	16.912717900148	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	10.362717900148
[ATTACK] after range	13
[PHYS CRIT %] axe accuracy bonus	12	2.7	=	1.86
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	0	::	1
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.912717900148	2	8.55	2.7	::	1
checkHit	12	2.7
=> chance to hit	74
[ATTACK] raw dam	16.912717900148	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	10.362717900148
[ATTACK] after range	10
[PHYS CRIT %] axe accuracy bonus	12	2.7	=	1.86
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	25.637817076124	2	2	0	::	1
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 27 turns.
[LOG]	
[Identify]	letter to Rolf(2)	true
[LOG]	There is an item here: #0080FF##UID:13334:0#letter to Rolf(2)#LAST#
[LOG]	
[LOG]	Lore found: #0080FF#letter to Rolf (2)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-3
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	13290	orc warrior	::	1527	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (orc warrior)).
[LOG]	
AI took for target	4131	Norgan	::	13290	orc warrior	100	<	4
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=645443]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13481	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=646109]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13482	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=646508]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#11 fire#LAST# damage.
AI took for target	13290	orc warrior	::	4131	Norgan	9	<	100
orc warrior	13290	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Orc warrior uses Infusion: Regeneration.
[LOG]	Orc warrior starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 25
*p 25: Uniform: 0: 8B52 beamColor1
*p 25: Uniform: 1: 8B52 beamColor2
*p 25: Uniform: 2: 1406 beamsCount
*p 25: Uniform: 3: 8B52 circleColor
*p 25: Uniform: 4: 1406 circleDescendSpeed
*p 25: Uniform: 5: 1406 circleRotationSpeed
*p 25: Uniform: 6: 1406 noup
*p 25: Uniform: 7: 1406 tick
*p 25: Uniform: 8: 1406 tick_start
*p 25: Uniform: 9: 1406 time_factor
*p 25: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 26
*p 26: Uniform: 0: 8B52 beamColor1
*p 26: Uniform: 1: 8B52 beamColor2
*p 26: Uniform: 2: 1406 beamsCount
*p 26: Uniform: 3: 8B52 circleColor
*p 26: Uniform: 4: 1406 circleDescendSpeed
*p 26: Uniform: 5: 1406 circleRotationSpeed
*p 26: Uniform: 6: 1406 noup
*p 26: Uniform: 7: 1406 tick
*p 26: Uniform: 8: 1406 tick_start
*p 26: Uniform: 9: 1406 time_factor
*p 26: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13483	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=646994]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13484	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=647655]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4112	golem (servant of Rybanic)	::	13290	orc warrior	9	<	100
[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0.35	::	1.3162277660168
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	31
[PHYS CRIT %]	1.1
[ATTACK] after crit	31
[ATTACK] after mult	40.803060746522
[ATTACK] mace accuracy bonus	14	0.35	=	1.01365
[PROJECTOR] starting dam	41.360022525712
[PROJECTOR] after difficulty dam	41.360022525712
[PROJECTOR] res	0	1	 on dam	41.360022525712
[PROJECTOR] after resists dam	41.360022525712
[PROJECTOR] after flat damage armor	41.360022525712
[PROJECTOR] final dam	41.360022525712
checkHit	15.437791964968	25.5
=> chance to hit	25
[LOG]	#ORANGE#Orc warrior shrugs off the effect 'Stunned'!
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#41 physical#LAST# damage.
[ATTACK] attacking with	arcing iron waraxe
[ATTACK] to 	Norgan	 :: 	20.091617090095	2	6.1	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	20.091617090095	versus	6.1	0.43636363636364	with APR	2
[ATTACK] after armor	15.991617090095
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	15	2	=	2.6
[PHYS CRIT %]	2.3134665475265
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] numbed dam	13.6
[PROJECTOR] final dam	13.6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] numbed dam	5.1
[PROJECTOR] final dam	5.1
[LOG]	
[LOG]	#UID:13290:0#Orc warrior hits Norgan for #aaaaaa#14 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (19 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13485	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=648287]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=648287]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#10 fire#LAST# damage.
[ATTACK] attacking with	iron greatmaul
[ATTACK] to 	orc warrior	 :: 	21.707960710522	1	2	0.35	::	1
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	21.707960710522	versus	2	0.3	with APR	1
[ATTACK] after armor	20.707960710522
[ATTACK] after range	31
[PHYS CRIT %]	1.1
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK] mace accuracy bonus	14	0.35	=	1.01365
[PROJECTOR] starting dam	31.42315
[PROJECTOR] after difficulty dam	31.42315
[PROJECTOR] res	0	1	 on dam	31.42315
[PROJECTOR] after resists dam	31.42315
[PROJECTOR] after flat damage armor	31.42315
[PROJECTOR] final dam	31.42315
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4131:0#Norgan hits Orc warrior for #aaaaaa#31 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Orc warrior!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13387	giant brown mouse	81	<	100
AI took for target	13387	giant brown mouse	::	4131	Norgan	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[USERCHAT] channel serial data	invernoss	tome	469
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	15.62933689298	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	15.62933689298	0.43636363636364	with APR	10
[ATTACK] after armor	1.9372398637169
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	#UID:13387:0#Giant brown mouse hits Norgan for #aaaaaa#2 physical#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant brown mouse	 :: 	21.707960710522	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	21.707960710522	versus	1	0.3	with APR	1
[ATTACK] after armor	21.707960710522
[ATTACK] after range	21
[PHYS CRIT %]	1.1
[ATTACK] after crit	21
[ATTACK] after mult	27.640783086354
[ATTACK] mace accuracy bonus	14	2.75	=	1.01125
[PROJECTOR] starting dam	27.951741896075
[PROJECTOR] after difficulty dam	27.951741896075
[PROJECTOR] res	0	1	 on dam	27.951741896075
[PROJECTOR] after resists dam	27.951741896075
[PROJECTOR] after flat damage armor	27.951741896075
[PROJECTOR] final dam	27.951741896075
checkHit	4.55	25.5
=> chance to hit	0
[LOG]	#UID:4131:0#Norgan hits Something for #aaaaaa#28 physical#LAST# damage.
[TARGET] Passing target	giant white mouse	from	giant white rat	to	golem (servant of Rybanic)
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown mouse
AI took for target	4112	golem (servant of Rybanic)	::	13330	giant white mouse	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[LOG]	Norgan's skin returns to normal.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	10	6.1	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	6.1	0.43636363636364	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant white mouse)).
[LOG]	
[LOG]	#UID:13330:0#Giant white mouse hits Norgan for #aaaaaa#4 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13486	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=652483]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#10 fire#LAST# damage.
[ATTACK] to 	giant white mouse	 :: 	21.707960710522	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	21.707960710522	versus	1	0.3	with APR	1
[ATTACK] after armor	21.707960710522
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	31.589466384404
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	31.933791567994
[PROJECTOR] after difficulty dam	31.933791567994
[PROJECTOR] res	0	1	 on dam	31.933791567994
[PROJECTOR] after resists dam	31.933791567994
[PROJECTOR] after flat damage armor	31.933791567994
[PROJECTOR] final dam	31.933791567994
checkHit	5.2948081042624	25.5
=> chance to hit	-0
[LOG]	Something hits Giant white mouse for #aaaaaa#32 physical#LAST# damage.
[LOG]	#{bold}#Something killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel serial data	DarWinsEdge	tome	466
[LOG]	Resting starts...
AI took for target	4112	golem (servant of Rybanic)	::	13329	giant white rat	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant white rat	 :: 	25.637817076124	2	1	2.75	::	1.2079215610874
checkHit	39	2.75
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	32.61388214936
[PROJECTOR] starting dam	32.61388214936
[PROJECTOR] after difficulty dam	32.61388214936
[PROJECTOR] res	0	1	 on dam	32.61388214936
[PROJECTOR] after resists dam	32.61388214936
[PROJECTOR] after flat damage armor	32.61388214936
[PROJECTOR] final dam	32.61388214936
checkHit	36.5	4.55
=> chance to hit	95
[KNOCKBACK] from	25	25	over	3
[KNOCKBACK] try	25	12	2
[KNOCKBACK] try	25	11	1	::
[KNOCKBACK] try	25	10	0	::
[KNOCKBACK] ok knocked to	25	10	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#33 physical#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white rat
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	manaburning iron dagger	true
[LOG]	There is an item here: #00FF80##UID:13350:0#manaburning iron dagger (4.5-5.85 power, 5 apr)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	manaburning iron dagger	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:13350:0#manaburning iron dagger (4.5-5.85 power, 5 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.45 gold pieces.
[Identify]	linen wizard hat	true
[LOG]	There is an item here: #FFFFFF##UID:13396:0#linen wizard hat (1 def, 0 armour)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	linen wizard hat	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:13396:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 14 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Golem (servant of Rybanic) is affected by the glimmerstone!
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Rybanic is affected by the glimmerstone!
[LOG]	Ran for 14 turns (stop reason: interesting terrain).
[LOG]	
Loading tile	effects/dazed.png
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Golem (servant of Rybanic) is affected by the glimmerstone!
AI took for target	13236	midge swarm	::	1527	Rybanic	9	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (midge swarm)).
[LOG]	
Server latency	148
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13487	after	1527
[PROJECTOR] starting dam	8.1429946070846
[PROJECTOR] after difficulty dam	8.1429946070846
[PROJECTOR] res	0	1	 on dam	8.9572940677931
[PROJECTOR] after resists dam	8.9572940677931
[PROJECTOR] after flat damage armor	8.9572940677931
[PROJECTOR] final dam	8.9572940677931
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=671823]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Midge swarm for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Midge swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	13360	rogue	::	1527	Rybanic	100	<	121
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
[TARGET] Passing target	giant brown rat	from	rogue	to	Rybanic
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
checkHit	21.213203435596	18.054131408153
=> chance to hit	57.558625824918
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
checkHit	21.213203435596	18.054131408153
=> chance to hit	57.558625824918
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
AI took for target	13360	rogue	::	1527	Rybanic	25	<	121
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
checkHit	21.213203435596	18.054131408153
=> chance to hit	57.558625824918
checkHit	13.228756555323	18.054131408153
=> chance to hit	37.852762144629
rogue	13360	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Golem (servant of Rybanic) resists the blinding light!
checkHit	13.95599591132	31.4
=> chance to hit	7
[LOG]	Norgan loses sight!
checkHit	8.4	31.4
=> chance to hit	0
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Rybanic loses sight!
checkHit	7	31.4
=> chance to hit	0
[LOG]	Rybanic has been illuminated.
AI took for target	4112	golem (servant of Rybanic)	::	13360	rogue	25	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	rogue	 :: 	25.637817076124	2	4	8.45	::	1.2079215610874
checkHit	39	8.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	4	0.3	with APR	2
[ATTACK] after armor	23.637817076124
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	36.237646832623
[PROJECTOR] starting dam	36.237646832623
[PROJECTOR] after difficulty dam	36.237646832623
[PROJECTOR] res	0	1	 on dam	36.237646832623
[PROJECTOR] after resists dam	36.237646832623
[PROJECTOR] after flat damage armor	36.237646832623
[PROJECTOR] final dam	36.237646832623
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
checkHit	36.5	6.1582756748512
=> chance to hit	95
[LOG]	Something hits Something for #ROYAL_BLUE#19 lightning#LAST# damage.
[LOG]	Something hits Something for #aaaaaa#36 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (41 total damage).
[LOG]	Something hits Something for #aaaaaa#10 physical#LAST# damage.
AI took for target	4131	Norgan	::	13360	rogue	25	<	4
AI took for target	13289	giant white rat	::	4112	golem (servant of Rybanic)	81	<	100
[LOG]	
[USERCHAT] channel achievement	Hasart	tome	Curse Lifter (Roguelike)	false	false
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic recovers sight.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=678055]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#45 fire#LAST# damage.
[ATTACK] attacking with	iron dagger of banishment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.499438212238	5	8.55	2.7	::	1
checkHit	20.5	2.7
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	20.5	2.7	=	1.089	previous	5
[ATTACK] raw dam	12.499438212238	versus	8.55	0.60452380952381	with APR	5.445
[ATTACK] after armor	9.394438212238
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[ATTACK] after inc by type	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[ATTACK] attacking with	slime-covered iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.762356716001	5	8.55	2.7	::	0.5
checkHit	20.5	2.7
=> chance to hit	95
[ATTACJ] dagger accuracy bonus	20.5	2.7	=	1.089	previous	5
[ATTACK] raw dam	12.762356716001	versus	8.55	0.60452380952381	with APR	5.445
[ATTACK] after armor	9.6573567160007
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	#UID:13360:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# (24 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=678290]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	rogue	 :: 	25.637817076124	2	4	8.45	::	1
checkHit	39	8.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	4	0.3	with APR	2
[ATTACK] after armor	23.637817076124
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#23 physical#LAST# damage.
[LOG]	#UID:13360:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Rogue!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	rogue
AI took for target	4112	golem (servant of Rybanic)	::	13289	giant white rat	49	<	100
AI took for target	13321	green worm mass	::	4112	golem (servant of Rybanic)	100	<	100
AI took for target	4131	Norgan	::	13289	giant white rat	64	<	4
[TARGET] Passing target	brown mold	from	giant white rat	to	golem (servant of Rybanic)
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[TARGET] Passing target	brown mold	from	brown mold	to	golem (servant of Rybanic)
green worm mass	13321	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	44	47	::	nil
[MULTIPLY]	2	uids	13321	=>	13488	::	nil	nil
[LOG]	Golem (servant of Rybanic) is no longer illuminated.
[LOG]	Golem (servant of Rybanic) speeds up.
green worm mass	13488	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	45	48	::	nil
[MULTIPLY]	0	uids	13488	=>	13489	::	nil	nil
[LOG]	Norgan is no longer illuminated.
[LOG]	Norgan recovers sight.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic is no longer illuminated.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13490	after	1527
[TARGET] Passing target	giant white rat	from	green worm mass	to	golem (servant of Rybanic)
AI took for target	13488	green worm mass	::	4112	golem (servant of Rybanic)	49	<	100
[LOG]	Rybanic feels pain again.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.654030048728	10	8.55	2.7	::	1
checkHit	11	2.7
=> chance to hit	71
[ATTACK] raw dam	5.654030048728	versus	8.55	0.60452380952381	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	
[LOG]	#UID:13289:0#Giant white rat hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13491	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant white rat	 :: 	25.637817076124	2	1	3.45	::	1
checkHit	39	3.45
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant white rat for #aaaaaa#25 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (30 total damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=681053]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant white rat!#{normal}#
AI took for target	13489	green worm mass	::	4112	golem (servant of Rybanic)	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white rat
AI took for target	4112	golem (servant of Rybanic)	::	13488	green worm mass	16	<	100
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (giant white rat)).
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	green worm mass
AI took for target	13325	giant white rat	::	4112	golem (servant of Rybanic)	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13492	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=684056]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

green worm mass	13488	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	13488	dumb ai talents can use	Attack	T_ATTACK
green worm mass	13488	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	41	46	::	nil
[MULTIPLY]	-1	uids	13488	=>	13493	::	nil	nil
[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
AI took for target	4131	Norgan	::	13493	green worm mass	16	<	4
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=686046]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Green worm mass for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant white rat for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#45 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13288	brown mold	49	<	100
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant white rat!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
AI took for target	13391	orc soldier	::	4112	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	40.746018395857
[PROJECTOR] after difficulty dam	40.746018395857
[PROJECTOR] res	0	1	 on dam	44.820620235443
[PROJECTOR] after resists dam	44.820620235443
[PROJECTOR] after flat damage armor	44.820620235443
[PROJECTOR] final dam	44.820620235443
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=690930]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc soldier for #LIGHT_RED#45 fire#LAST# damage.
AI took for target	13288	brown mold	::	4112	golem (servant of Rybanic)	1	<	100
brown mold	13288	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6085429334094	10	8.55	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
AI took for target	13388	brown mold	::	4112	golem (servant of Rybanic)	49	<	100
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13288	brown mold	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	brown mold	 :: 	25.637817076124	2	1	3.1	::	1
checkHit	39	3.1
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	1	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	31
[PHYS CRIT %]	2.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#31 physical#LAST# damage.
AI took for target	4131	Norgan	::	13391	orc soldier	25	<	4
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13494	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=692515]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4112	golem (servant of Rybanic)	::	13391	orc soldier	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=692515]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0	::	1
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#34 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (39 total damage).
[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#11 fire#LAST# damage.
orc soldier	13391	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
orc soldier	13391	dumb ai talents can use	Attack	T_ATTACK
orc soldier	13391	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
orc soldier	13391	dumb ai talents can use	Crush	T_CRUSH
dumb ai uses	T_CRUSH
[LOG]	Orc soldier uses Crush.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.650014903802	1	8.55	2.7	::	1.1788854382
checkHit	13	2.7
=> chance to hit	76
[ATTACK] raw dam	21.650014903802	versus	8.55	0.60452380952381	with APR	1
[ATTACK] after armor	14.100014903802
[ATTACK] after range	18
[PHYS CRIT %] axe accuracy bonus	13	2.7	=	2.06
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	21.2199378876
[PROJECTOR] starting dam	21.2199378876
[PROJECTOR] after difficulty dam	21.2199378876
[PROJECTOR] res	0	1	 on dam	21.2199378876
[PROJECTOR] after resists dam	21.2199378876
[PROJECTOR] after flat damage armor	21.2199378876
[PROJECTOR] final dam	21.2199378876
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
checkHit	9.3067355871021	26
=> chance to hit	9
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
[LOG]	
[LOG]	#UID:13391:0#Orc soldier hits Golem (servant of Rybanic) for #SLATE#(21 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13495	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=693240]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0	::	1
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	35
[PHYS CRIT %]	2.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] numbed dam	29.75
[PROJECTOR] final dam	29.75
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] numbed dam	4.25
[PROJECTOR] final dam	4.25
[LOG]	Rybanic's Channel Staff hits Orc soldier for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#30 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (34 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc soldier	 :: 	25.637817076124	2	2	0	::	1
checkHit	39	0
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	2	0.3	with APR	2
[ATTACK] after armor	25.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] numbed dam	22.95
[PROJECTOR] final dam	22.95
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc soldier for #aaaaaa#23 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc soldier!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc soldier
AI took for target	4112	golem (servant of Rybanic)	::	13388	brown mold	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13388	brown mold	16	<	100
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[LOG]	
AI took for target	4131	Norgan	::	13388	brown mold	1	<	4
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	brown mold	 :: 	21.707960710522	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	21.707960710522	versus	1	0.3	with APR	1
[ATTACK] after armor	21.707960710522
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	39.486832980505
[ATTACK] mace accuracy bonus	14	3.1	=	1.0109
[PROJECTOR] starting dam	39.917239459993
[PROJECTOR] after difficulty dam	39.917239459993
[PROJECTOR] res	0	1	 on dam	39.917239459993
[PROJECTOR] after resists dam	39.917239459993
[PROJECTOR] after flat damage armor	39.917239459993
[PROJECTOR] final dam	39.917239459993
checkHit	5.2978262892024	25.5
=> chance to hit	-0
[LOG]	#UID:4131:0#Norgan hits Brown mold for #aaaaaa#40 physical#LAST# damage.
[LOG]	#{bold}##UID:4131:0#Norgan killed Brown mold!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	brown mold
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	brown mold
[LOG]	Resting starts...
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	13309	cutpurse	::	1527	Rybanic	100	<	100
cutpurse	13309	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (cutpurse)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13309	cutpurse	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13496	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	16	0.84	 on dam	10.947803860636
[PROJECTOR] after resists dam	9.1961552429342
[PROJECTOR] after flat damage armor	9.1961552429342
[PROJECTOR] final dam	9.1961552429342
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=703042]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
AI took for target	4112	golem (servant of Rybanic)	::	13309	cutpurse	49	<	100
[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13497	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	16	0.84	 on dam	10.947803860636
[PROJECTOR] after resists dam	9.1961552429342
[PROJECTOR] after flat damage armor	9.1961552429342
[PROJECTOR] final dam	9.1961552429342
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=703465]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	cutpurse	 :: 	25.637817076124	2	3	8.8	::	1.2079215610874
checkHit	39	8.8
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	3	0.3	with APR	2
[ATTACK] after armor	24.637817076124
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	32.61388214936
[PROJECTOR] starting dam	32.61388214936
[PROJECTOR] after difficulty dam	32.61388214936
[PROJECTOR] res	0	1	 on dam	32.61388214936
[PROJECTOR] after resists dam	32.61388214936
[PROJECTOR] after flat damage armor	32.61388214936
[PROJECTOR] final dam	32.61388214936
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
checkHit	36.5	6.2743609893873
=> chance to hit	95
[KNOCKBACK] from	46	46	over	3
[KNOCKBACK] try	46	27	2
[KNOCKBACK] try	46	26	1	::
[KNOCKBACK] try	46	25	0	::
[KNOCKBACK] ok knocked to	46	25	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#33 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (38 total damage).
[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#UID:13309:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13498	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	16	0.84	 on dam	9.9525489642145
[PROJECTOR] after resists dam	8.3601411299402
[PROJECTOR] after flat damage armor	8.3601411299402
[PROJECTOR] final dam	8.3601411299402
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=703769]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	13309	cutpurse	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=704659]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	cutpurse	 :: 	25.637817076124	2	3	8.8	::	1
checkHit	39	8.8
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	3	0.3	with APR	2
[ATTACK] after armor	24.637817076124
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] after flat damage armor	29
[PROJECTOR] final dam	29
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#29 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (34 total damage).
[LOG]	#UID:13309:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	iron dagger of banishment
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.984580395416	5	8.55	2.7	::	1
checkHit	21	2.7
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	21	2.7	=	1.0915	previous	5
[ATTACK] raw dam	12.984580395416	versus	8.55	0.60452380952381	with APR	5.4575
[ATTACK] after armor	9.8920803954163
[ATTACK] after range	9
[PHYS CRIT %]	5.2267315996882
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] after inc by type	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[ATTACK] attacking with	iron dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.984580395416	5	8.55	2.7	::	0.5
checkHit	21	2.7
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	21	2.7	=	1.0915	previous	5
[ATTACK] raw dam	12.984580395416	versus	8.55	0.60452380952381	with APR	5.4575
[ATTACK] after armor	9.8920803954163
[ATTACK] after range	12
[PHYS CRIT %]	5.2267315996882
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	
[LOG]	#UID:13309:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	cutpurse	 :: 	25.637817076124	2	3	8.8	::	1
checkHit	39	8.8
=> chance to hit	100
[ATTACK] raw dam	25.637817076124	versus	3	0.3	with APR	2
[ATTACK] after armor	24.637817076124
[ATTACK] after range	34
[PHYS CRIT %]	2.5
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#34 physical#LAST# damage.
[LOG]	#UID:13309:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Cutpurse!#{normal}#
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	cutpurse
AI took for target	13358	giant white mouse	::	1527	Rybanic	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	cutpurse
AI took for target	4112	golem (servant of Rybanic)	::	13358	giant white mouse	100	<	100
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the north (giant white mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13499	after	1527
[PROJECTOR] starting dam	9.9525489642145
[PROJECTOR] after difficulty dam	9.9525489642145
[PROJECTOR] res	0	1	 on dam	10.947803860636
[PROJECTOR] after resists dam	10.947803860636
[PROJECTOR] after flat damage armor	10.947803860636
[PROJECTOR] final dam	10.947803860636
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=707565]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13500	after	1527
[PROJECTOR] starting dam	9.0477717856496
[PROJECTOR] after difficulty dam	9.0477717856496
[PROJECTOR] res	0	1	 on dam	9.9525489642145
[PROJECTOR] after resists dam	9.9525489642145
[PROJECTOR] after flat damage armor	9.9525489642145
[PROJECTOR] final dam	9.9525489642145
[LOG]	#00ffff#Welcome to level 3 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 4 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 3 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 3 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 3 Dwarf Alchemist
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=708084]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#10 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[LOG]	Today is the 19th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant white mouse
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant white mouse
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	13344	giant brown rat	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	13344	giant brown rat	100	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant brown rat	 :: 	20.917932900858	2	1	2.75	::	1.2079215610874
checkHit	32.5	2.75
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	1	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	30.198039027186
[PROJECTOR] starting dam	30.198039027186
[PROJECTOR] after difficulty dam	30.198039027186
[PROJECTOR] res	0	1	 on dam	30.198039027186
[PROJECTOR] after resists dam	30.198039027186
[PROJECTOR] after flat damage armor	30.198039027186
[PROJECTOR] final dam	30.198039027186
checkHit	30	4.55
=> chance to hit	95
[KNOCKBACK] from	46	46	over	3
[KNOCKBACK] try	46	10	2
[KNOCKBACK] try	46	9	1	::
[KNOCKBACK] try	46	8	0	::
[KNOCKBACK] ok knocked to	46	8	::
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	giant brown rat
AI took for target	13371	orc warrior	::	1527	Rybanic	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (orc warrior)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	57.308414594511
[PROJECTOR] after difficulty dam	57.308414594511
[PROJECTOR] res	0	1	 on dam	63.039256053962
[PROJECTOR] after resists dam	63.039256053962
[PROJECTOR] after flat damage armor	63.039256053962
[PROJECTOR] final dam	63.039256053962
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=729082]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Orc warrior for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	13517	after	1527
[PROJECTOR] starting dam	12.218679127715
[PROJECTOR] after difficulty dam	12.218679127715
[PROJECTOR] res	0	1	 on dam	13.440547040487
[PROJECTOR] after resists dam	13.440547040487
[PROJECTOR] after flat damage armor	13.440547040487
[PROJECTOR] final dam	13.440547040487
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=731657]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Orc warrior for #LIGHT_RED#13 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	13371	orc warrior	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	orc warrior	 :: 	20.917932900858	2	2	0.35	::	1.2079215610874
checkHit	32.5	0.35
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	31.405960588273
[PROJECTOR] starting dam	31.405960588273
[PROJECTOR] after difficulty dam	31.405960588273
[PROJECTOR] res	2.3738334156512	0.97626166584349	 on dam	31.405960588273
[PROJECTOR] after resists dam	30.660435401322
[PROJECTOR] after flat damage armor	30.660435401322
[PROJECTOR] final dam	30.660435401322
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
checkHit	30	15.34094198497
=> chance to hit	87
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Orc warrior for #aaaaaa#31 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (36 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Orc warrior!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
Server latency	146
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	orc warrior
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 49 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel serial data	Jurij	tome	441
[MOUSE] ending drag'n'drop
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:13518:0#spinel#LAST# from #00FF80##UID:13350:0#manaburning iron dagger (4.5-5.85 power, 5 apr)#LAST#
[LOG]	
[USERCHAT] channel achievement	Swoosh So Fast	tome	Rescuer of the lost	false	false
Make wait background texture 477 : 1600x900 (2048, 1024)
Wait finished, counted 0, 34 ticks
Make wait background texture 499 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 509 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/reknor-escape-last.lua
[STATIC MAP] size	50	50
Added unique	mod.class.Object/Skullcleaver	::	1
[TOME ENTITY FILTER] selected Ego	53.410936988753	98
[TOME ENTITY FILTER] selected Ego	71.505737056841	98
[TOME ENTITY FILTER] selected Ego	80.262137863846	98
Added unique	mod.class.Object/Fake Skullcleaver	::	1
[TOME ENTITY FILTER] selected basic	82.521077376795	103.5
fight: 	iron longsword	Fake Skullcleaver	::	nil	MAINHAND
fight: 	iron longsword	Fake Skullcleaver	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	28.611863273571	65.5
fight: 	rough leather armour of fire resistance	Fake Skullcleaver	::	nil	BODY
fight: 	rough leather armour of fire resistance	iron longsword	::	nil	BODY
Added unique	mod.class.NPC/Brotoq the Reaver	::	1
Loading tile	invis.png
Loading tile	npc/humanoid_orc_brotoq_the_reaver.png
[TOME ENTITY FILTER] selected Ego	28.625638091151	65.5
[TOME ENTITY FILTER] selected Ego	60.551593167021	65.5
[TOME ENTITY FILTER] selected Double Ego	8.0349938031367	20.5
Loading tile	object/gloves_rough.png
[TOME ENTITY FILTER] selected Ego	64.710229007111	65.5
[TOME ENTITY FILTER] selected Money	69.087321237099	72.5
[TOME ENTITY FILTER] selected basic	94.186115359582	112.5
Wait finished, counted 934, 482 ticks
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	reknor-escape-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[PARTY] New member, add after	Norgan	Rybanic
Adding entity	4131	after	1527
Updating zone name	Escape from Reknor (3)
C Map minimap texture: 262 (50x50; 64x64)
[LOG]	
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:14236:0#rough leather belt#LAST#
[LOG]	
[Identify]	rough leather belt	true
[LOG]	Rybanic picks up (c.): #FFFFFF##UID:14236:0#rough leather belt#LAST#.
[LOG]	
[USERCHAT] channel serial data	sirreal	tome	545
AI took for target	4112	golem (servant of Rybanic)	::	14214	Brotoq the Reaver	100	<	100
AI took for target	14214	Brotoq the Reaver	::	1527	Rybanic	64	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
AI took for target	14214	Brotoq the Reaver	::	1527	Rybanic	36	<	100
[SPELL CRIT %]	1.6
checkHit	11.2	25
=> chance to hit	16
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Rotting Disease'!
[LOG]	
Loading tile	effects/spellshocked.png
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1.2079215610874
checkHit	32.5	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	27.782195905011
[PROJECTOR] starting dam	27.782195905011
[PROJECTOR] after difficulty dam	27.782195905011
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	27.782195905011
[PROJECTOR] after resists dam	27.099518113392
[PROJECTOR] after flat damage armor	27.099518113392
[PROJECTOR] final dam	27.099518113392
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	5
[PROJECTOR] after resists dam	4.8771375391
[PROJECTOR] after flat damage armor	4.8771375391
[PROJECTOR] final dam	4.8771375391
[SPELL CRIT %]	1.6
[LOG]	Golem (servant of Rybanic) is covered in acid!
checkHit	30	16.068297336706
=> chance to hit	85
[KNOCKBACK] from	23	23	over	3
[KNOCKBACK] try	23	16	2
[KNOCKBACK] try	23	17	1	::
[KNOCKBACK] try	23	18	0	::
[KNOCKBACK] ok knocked to	23	18	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#27 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (32 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] numbed dam	1.7476709696144
[PROJECTOR] final dam	1.7476709696144
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] numbed dam	1.7476709696144
[PROJECTOR] final dam	1.7476709696144
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	57.308414594511
[PROJECTOR] after difficulty dam	57.308414594511
[PROJECTOR] res	29.413661835299	0.70586338164701	 on dam	63.039256053962
[PROJECTOR] after resists dam	44.497102454761
[PROJECTOR] after flat damage armor	44.497102454761
[PROJECTOR] final dam	44.497102454761
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=770360]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Brotoq the Reaver for #LIGHT_RED#44 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=770549]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	28
[PROJECTOR] after resists dam	23.25197021896
[PROJECTOR] after flat damage armor	23.25197021896
[PROJECTOR] final dam	23.25197021896
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	5
[PROJECTOR] after resists dam	4.1521375391
[PROJECTOR] after flat damage armor	4.1521375391
[PROJECTOR] final dam	4.1521375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#23 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (27 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
AI took for target	14214	Brotoq the Reaver	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	Brotoq the Reaver casts Virulent Disease.
[LOG]	Golem (servant of Rybanic) resists the disease!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	20.866805314532	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	14.316805314532
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	9.54
[PROJECTOR] starting dam	9.54
[PROJECTOR] after difficulty dam	9.54
[PROJECTOR] res	0	1	 on dam	4.293
[PROJECTOR] after resists dam	4.293
[PROJECTOR] after flat damage armor	4.293
[PROJECTOR] final dam	4.293
[LOG]	
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14244	after	1527
[PROJECTOR] starting dam	12.218679127715
[PROJECTOR] after difficulty dam	12.218679127715
[PROJECTOR] res	29.413661835299	0.70586338164701	 on dam	13.440547040487
[PROJECTOR] after resists dam	9.4871899851838
[PROJECTOR] after flat damage armor	9.4871899851838
[PROJECTOR] final dam	9.4871899851838
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=774790]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brotoq the Reaver for #LIGHT_RED#9 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	29
[PROJECTOR] after resists dam	24.08239772678
[PROJECTOR] after flat damage armor	24.08239772678
[PROJECTOR] final dam	24.08239772678
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	5
[PROJECTOR] after resists dam	4.1521375391
[PROJECTOR] after flat damage armor	4.1521375391
[PROJECTOR] final dam	4.1521375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#24 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (28 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Brotoq the Reaver casts Rend.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1.3059644256269
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.69216114558228
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	20.866805314532	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	14.316805314532
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	12.458900620481
[PROJECTOR] starting dam	12.458900620481
[PROJECTOR] after difficulty dam	12.458900620481
[PROJECTOR] res	0	1	 on dam	5.6065052792165
[PROJECTOR] after resists dam	5.6065052792165
[PROJECTOR] after flat damage armor	5.6065052792165
[PROJECTOR] final dam	5.6065052792165
[LOG]	Golem (servant of Rybanic) resists the cut!
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	0.76832815729997
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	26.89338784023	versus	8.55	0.60452380952381	with APR	3
[ATTACK] after armor	21.34338784023
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	8	2.7	=	1.06
[PHYS CRIT %]	3.2867315996882
[ATTACK] after crit	22
[ATTACK] after mult	16.903219460599
[PROJECTOR] starting dam	16.903219460599
[PROJECTOR] after difficulty dam	16.903219460599
[PROJECTOR] res	0	1	 on dam	8.9587063141177
[PROJECTOR] after resists dam	8.9587063141177
[PROJECTOR] after flat damage armor	8.9587063141177
[PROJECTOR] final dam	8.9587063141177
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5.3
[PROJECTOR] after resists dam	5.3
[PROJECTOR] after flat damage armor	5.3
[PROJECTOR] final dam	5.3
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.40721392336899
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	20.866805314532	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	14.316805314532
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	6.1082088505348
[PROJECTOR] starting dam	6.1082088505348
[PROJECTOR] after difficulty dam	6.1082088505348
[PROJECTOR] res	0	1	 on dam	3.2373506907834
[PROJECTOR] after resists dam	3.2373506907834
[PROJECTOR] after flat damage armor	3.2373506907834
[PROJECTOR] final dam	3.2373506907834
[LOG]	
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(9 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST#, #SLATE#(5 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST#, #SLATE#(3 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14245	after	1527
[PROJECTOR] starting dam	11.200455867072
[PROJECTOR] after difficulty dam	11.200455867072
[PROJECTOR] res	29.413661835299	0.70586338164701	 on dam	12.32050145378
[PROJECTOR] after resists dam	8.6965908197518
[PROJECTOR] after flat damage armor	8.6965908197518
[PROJECTOR] final dam	8.6965908197518
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=779240]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brotoq the Reaver for #LIGHT_RED#9 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	26
[PROJECTOR] after resists dam	21.59111520332
[PROJECTOR] after flat damage armor	21.59111520332
[PROJECTOR] final dam	21.59111520332
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	5
[PROJECTOR] after resists dam	4.1521375391
[PROJECTOR] after flat damage armor	4.1521375391
[PROJECTOR] final dam	4.1521375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#22 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (26 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	20
[PROJECTOR] after resists dam	16.6085501564
[PROJECTOR] after flat damage armor	16.6085501564
[PROJECTOR] final dam	16.6085501564
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	5
[PROJECTOR] after resists dam	4.1521375391
[PROJECTOR] after flat damage armor	4.1521375391
[PROJECTOR] final dam	4.1521375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (21 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	26.89338784023	versus	8.55	0.60452380952381	with APR	3
[ATTACK] after armor	21.34338784023
[ATTACK] after range	23
[PHYS CRIT %] axe accuracy bonus	8	2.7	=	1.06
[PHYS CRIT %]	3.2867315996882
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	10.35
[PROJECTOR] after resists dam	10.35
[PROJECTOR] after flat damage armor	10.35
[PROJECTOR] final dam	10.35
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5.3
[PROJECTOR] after resists dam	5.3
[PROJECTOR] after flat damage armor	5.3
[PROJECTOR] final dam	5.3
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	20.866805314532	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	14.316805314532
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	7.95
[PROJECTOR] starting dam	7.95
[PROJECTOR] after difficulty dam	7.95
[PROJECTOR] res	0	1	 on dam	3.5775
[PROJECTOR] after resists dam	3.5775
[PROJECTOR] after flat damage armor	3.5775
[PROJECTOR] final dam	3.5775
[LOG]	
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	57.308414594511
[PROJECTOR] after difficulty dam	57.308414594511
[PROJECTOR] res	29.413661835299	0.70586338164701	 on dam	63.039256053962
[PROJECTOR] after resists dam	44.497102454761
[PROJECTOR] after flat damage armor	44.497102454761
[PROJECTOR] final dam	44.497102454761
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=782904]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Brotoq the Reaver for #LIGHT_RED#44 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	28
[PROJECTOR] after resists dam	23.25197021896
[PROJECTOR] after flat damage armor	23.25197021896
[PROJECTOR] final dam	23.25197021896
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	16.957249217999	0.83042750782001	 on dam	5
[PROJECTOR] after resists dam	4.1521375391
[PROJECTOR] after flat damage armor	4.1521375391
[PROJECTOR] final dam	4.1521375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#23 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (27 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Brotoq the Reaver feels pain again.
AI took for target	14214	Brotoq the Reaver	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	26.89338784023	versus	8.55	0.60452380952381	with APR	3
[ATTACK] after armor	21.34338784023
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	8	2.7	=	1.06
[PHYS CRIT %]	3.2867315996882
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	9.9
[PROJECTOR] after resists dam	9.9
[PROJECTOR] after flat damage armor	9.9
[PROJECTOR] final dam	9.9
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5.3
[PROJECTOR] after resists dam	5.3
[PROJECTOR] after flat damage armor	5.3
[PROJECTOR] final dam	5.3
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	20.866805314532	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	14.316805314532
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	7.95
[PROJECTOR] starting dam	7.95
[PROJECTOR] after difficulty dam	7.95
[PROJECTOR] res	0	1	 on dam	3.5775
[PROJECTOR] after resists dam	3.5775
[PROJECTOR] after flat damage armor	3.5775
[PROJECTOR] final dam	3.5775
[LOG]	
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14246	after	1527
[PROJECTOR] starting dam	12.218679127715
[PROJECTOR] after difficulty dam	12.218679127715
[PROJECTOR] res	17.088661835299	0.82911338164701	 on dam	13.440547040487
[PROJECTOR] after resists dam	11.143737407924
[PROJECTOR] after flat damage armor	11.143737407924
[PROJECTOR] final dam	11.143737407924
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=786603]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brotoq the Reaver for #LIGHT_RED#11 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	14214	Brotoq the Reaver	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	22
[PROJECTOR] after resists dam	21.45940517204
[PROJECTOR] after flat damage armor	21.45940517204
[PROJECTOR] final dam	21.45940517204
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	5
[PROJECTOR] after resists dam	4.8771375391
[PROJECTOR] after flat damage armor	4.8771375391
[PROJECTOR] final dam	4.8771375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#21 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (26 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Brotoq the Reaver casts Virulent Disease.
[LOG]	Golem (servant of Rybanic) resists the disease!
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	26.89338784023	versus	8.55	0.60452380952381	with APR	3
[ATTACK] after armor	21.34338784023
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	8	2.7	=	1.06
[PHYS CRIT %]	3.2867315996882
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	12.6
[PROJECTOR] after resists dam	12.6
[PROJECTOR] after flat damage armor	12.6
[PROJECTOR] final dam	12.6
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5.3
[PROJECTOR] after resists dam	5.3
[PROJECTOR] after flat damage armor	5.3
[PROJECTOR] final dam	5.3
[LOG]	#UID:14214:0#Brotoq the Reaver drains life from Golem (servant of Rybanic)!
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Brotoq the Reaver receives #LIGHT_GREEN#2 healing#LAST# from #UID:4112:0#Golem (servant of Rybanic).
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST#, #DARK_GREEN#5 blight#LAST# (18 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14247	after	1527
[PROJECTOR] starting dam	11.200455867072
[PROJECTOR] after difficulty dam	11.200455867072
[PROJECTOR] res	17.088661835299	0.82911338164701	 on dam	12.32050145378
[PROJECTOR] after resists dam	10.21509262393
[PROJECTOR] after flat damage armor	10.21509262393
[PROJECTOR] final dam	10.21509262393
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=789473]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brotoq the Reaver for #LIGHT_RED#10 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	24
[PROJECTOR] after resists dam	23.41026018768
[PROJECTOR] after flat damage armor	23.41026018768
[PROJECTOR] final dam	23.41026018768
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	5
[PROJECTOR] after resists dam	4.8771375391
[PROJECTOR] after flat damage armor	4.8771375391
[PROJECTOR] final dam	4.8771375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#23 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (28 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	20.866805314532	versus	8.55	0.60452380952381	with APR	2
[ATTACK] after armor	14.316805314532
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	9.54
[PROJECTOR] starting dam	9.54
[PROJECTOR] after difficulty dam	9.54
[PROJECTOR] res	0	1	 on dam	4.293
[PROJECTOR] after resists dam	4.293
[PROJECTOR] after flat damage armor	4.293
[PROJECTOR] final dam	4.293
[LOG]	
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14248	after	1527
[PROJECTOR] starting dam	10.182232606429
[PROJECTOR] after difficulty dam	10.182232606429
[PROJECTOR] res	17.088661835299	0.82911338164701	 on dam	11.200455867072
[PROJECTOR] after resists dam	9.2864478399365
[PROJECTOR] after flat damage armor	9.2864478399365
[PROJECTOR] final dam	9.2864478399365
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=790728]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brotoq the Reaver for #LIGHT_RED#9 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	Brotoq the Reaver	 :: 	20.917932900858	2	2	2.4	::	1
checkHit	29.209436307455	2.4
=> chance to hit	100
[ATTACK] raw dam	20.917932900858	versus	2	0.3	with APR	2
[ATTACK] after armor	20.917932900858
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	28
[PROJECTOR] after resists dam	27.31197021896
[PROJECTOR] after flat damage armor	27.31197021896
[PROJECTOR] final dam	27.31197021896
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4572492179991	0.97542750782001	 on dam	5
[PROJECTOR] after resists dam	4.8771375391
[PROJECTOR] after flat damage armor	4.8771375391
[PROJECTOR] final dam	4.8771375391
[SPELL CRIT %]	1.6
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brotoq the Reaver for #aaaaaa#27 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (32 total damage).
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	0	1	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0560834936639
[PROJECTOR] after flat damage armor	2.0560834936639
[PROJECTOR] final dam	2.0560834936639
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Fake Skullcleaver
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.89338784023	3	8.55	2.7	::	1
checkHit	8	2.7
=> chance to hit	64
[ATTACK] raw dam	26.89338784023	versus	8.55	0.60452380952381	with APR	3
[ATTACK] after armor	21.34338784023
[ATTACK] after range	23
[PHYS CRIT %] axe accuracy bonus	8	2.7	=	1.06
[PHYS CRIT %]	3.2867315996882
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	10.35
[PROJECTOR] after resists dam	10.35
[PROJECTOR] after flat damage armor	10.35
[PROJECTOR] final dam	10.35
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5.3
[PROJECTOR] after resists dam	5.3
[PROJECTOR] after flat damage armor	5.3
[PROJECTOR] final dam	5.3
[LOG]	#UID:14214:0#Brotoq the Reaver drains life from Golem (servant of Rybanic)!
[ATTACK] attacking with	iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.866805314532	2	8.55	2.7	::	0.53
checkHit	8	2.7
=> chance to hit	64
[LOG]	#UID:14214:0#Brotoq the Reaver misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Brotoq the Reaver receives #LIGHT_GREEN#2 healing#LAST# from #UID:4112:0#Golem (servant of Rybanic).
[LOG]	#UID:14214:0#Brotoq the Reaver hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST#, #DARK_GREEN#5 blight#LAST# (16 total damage).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	85.962621891766
[PROJECTOR] after difficulty dam	85.962621891766
[PROJECTOR] res	17.088661835299	0.82911338164701	 on dam	94.558884080943
[PROJECTOR] after resists dam	78.400036145118
[PROJECTOR] after flat damage armor	78.400036145118
[PROJECTOR] final dam	78.400036145118
Loading tile	object/artifact/rod_of_recall.png
Added unique	mod.class.Object/Rod of Recall	::	1
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUEST] try update status on	Rybanic	start-dwarf	1	brotoq
[LOG]	#LIGHT_GREEN#Quest 'Reknor is lost!' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 4 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 6 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 4 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 4 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 4 Dwarf Alchemist
Removed unique	mod.class.Object/Fake Skullcleaver	::	nil
Refusing to drop Brotoq the Reaver artifact Skullcleaver with chance 75
Added unique	mod.class.Object/Tooth of the Mouth	::	1
Removed unique	mod.class.Object/Skullcleaver	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=792808]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Brotoq the Reaver for #{bold}##LIGHT_RED#78 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Brotoq the Reaver!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	1.2512412092057	0.98748758790794	 on dam	2.0560834936639
[PROJECTOR] after resists dam	2.0303569296955
[PROJECTOR] after flat damage armor	2.0303569296955
[PROJECTOR] final dam	2.0303569296955
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
Server latency	335
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel serial data	min991	global	521
[USERCHAT] channel achievement	min991	global	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Hasart	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	smoke11	tome	Exterminator	false	false
[LOG]	Resting starts...
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	4.2137039729296	0.9578629602707	 on dam	2.0560834936639
[PROJECTOR] after resists dam	1.9694462218047
[PROJECTOR] after flat damage armor	1.9694462218047
[PROJECTOR] final dam	1.9694462218047
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	4.2137039729296	0.9578629602707	 on dam	2.0560834936639
[PROJECTOR] after resists dam	1.9694462218047
[PROJECTOR] after flat damage armor	1.9694462218047
[PROJECTOR] final dam	1.9694462218047
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[PROJECTOR] starting dam	4.5690744303643
[PROJECTOR] after difficulty dam	4.5690744303643
[PROJECTOR] res	4.2137039729296	0.9578629602707	 on dam	2.0560834936639
[PROJECTOR] after resists dam	1.9694462218047
[PROJECTOR] after flat damage armor	1.9694462218047
[PROJECTOR] final dam	1.9694462218047
[LOG]	Acid Splash from Brotoq the Reaver hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Norgan's skin returns to normal.
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[LOG]	Golem (servant of Rybanic) is free from the acid.
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	Brotoq the Reaver
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	Brotoq the Reaver
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	Brotoq the Reaver
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[TARGET] Passing target	golem (servant of Rybanic)	from	Norgan	to	Brotoq the Reaver
[TARGET] Passing target	Norgan	from	golem (servant of Rybanic)	to	Brotoq the Reaver
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	Rod of Recall	true
[LOG]	There is an item here: #FFD700##UID:14249:0#Rod of Recall (1/1)#LAST#
[Identify]	balanced iron dagger	true
[LOG]	There is an item here: #00FF80##UID:14221:0#balanced iron dagger (5-6.5 power, 5 apr)#LAST#
[Identify]	mossy mindstar of life	true
[LOG]	There is an item here: #00FF80##UID:14219:0#mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)#LAST#
[Identify]	spiked rough leather armour	true
[LOG]	There is an item here: #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST#
[Identify]	Tooth of the Mouth	true
[LOG]	There is an item here: #FFD700##UID:14250:0#Tooth of the Mouth (dig speed 12 turns)#LAST#
[LOG]	Lore found: #0080FF#Rod of Recall
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Recall
[LOG]	Lore found: #0080FF#Tooth of the Mouth
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Tooth of the Mouth
Loading tile	object/artifact/tooth_of_the_mouth.png
Loading tile	object/mindstar_mossy.png
[LOG]	Ran for 4 turns (stop reason: dialog is displayed).
[LOG]	
[LORE] learnt	Rod of Recall
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rod of Recall	true
[LOG]	Rybanic picks up (k.): #FFD700##UID:14249:0#Rod of Recall (1/1)#LAST#.
[LORE] learnt	Rod of Recall
[Identify]	balanced iron dagger	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:14221:0#balanced iron dagger (5-6.5 power, 5 apr)#LAST#.
[Identify]	mossy mindstar of life	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:14219:0#mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)#LAST#.
[Identify]	spiked rough leather armour	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Tooth of the Mouth	true
[LOG]	Rybanic picks up (l.): #FFD700##UID:14250:0#Tooth of the Mouth (dig speed 12 turns)#LAST#.
Loading tile	talents/dig_object.png
[LORE] learnt	Tooth of the Mouth
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Tooth of the Mouth	elm magestaff	::	OFFHAND	TOOL
fight: 	Tooth of the Mouth	brass lantern	::	nil	TOOL
fight: 	Tooth of the Mouth	rough leather armour	::	nil	TOOL
fight: 	Tooth of the Mouth	thick linen cloak	::	nil	TOOL
fight: 	Tooth of the Mouth	rough leather cap	::	nil	TOOL
fight: 	Tooth of the Mouth	rough leather belt of carrying	::	nil	TOOL
fight: 	Tooth of the Mouth	alchemist agate	::	nil	TOOL
[LOG]	Rybanic wears: #FFD700##UID:14250:0#Tooth of the Mouth (dig speed 12 turns)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:14259:0#ametrine#LAST# from #00FF80##UID:14221:0#balanced iron dagger (5-6.5 power, 5 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	radiant rough leather gloves of strength (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:14230:0#radiant rough leather gloves of strength (+2) (0 def, 1 armour)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
Server latency	150
[Identify]	radiant rough leather gloves of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:14230:0#radiant rough leather gloves of strength (+2) (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	linen wizard hat of lightning (#RESIST#)	true
[LOG]	There is an item here: #00FF80##UID:14227:0#linen wizard hat of lightning (+15%) (1 def, 0 armour)#LAST#
[LOG]	Ran for 2 turns (stop reason: object seen).
[LOG]	
[Identify]	linen wizard hat of lightning (#RESIST#)	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:14227:0#linen wizard hat of lightning (+15%) (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	spinel	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:14235:0#spinel#LAST#.
[Identify]	short elm magestaff	true
[LOG]	There is an item here: #00FF80##UID:14233:0#short elm magestaff (10-12 power, 2 apr, cold damage)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[USERCHAT] channel achievement	jalpal	tome	Curse Lifter (Roguelike)	false	false
[Identify]	short elm magestaff	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:14233:0#short elm magestaff (10-12 power, 2 apr, cold damage)#LAST#.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[USERCHAT] channel achievement	b4nk5y	tome	Level 10 (Roguelike)	false	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	short elm magestaff	brass lantern	::	nil	MAINHAND
fight: 	short elm magestaff	rough leather armour	::	nil	MAINHAND
fight: 	short elm magestaff	thick linen cloak	::	nil	MAINHAND
fight: 	short elm magestaff	rough leather cap	::	nil	MAINHAND
fight: 	short elm magestaff	rough leather belt of carrying	::	nil	MAINHAND
fight: 	short elm magestaff	Tooth of the Mouth	::	nil	MAINHAND
fight: 	short elm magestaff	alchemist agate	::	nil	MAINHAND
[LOG]	Rybanic wears: #00FF80##UID:14233:0#short elm magestaff (10-12 power, 2 apr, cold damage)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x0f02d0d8
[CHAT] loaded	element_mage	table: 0x0f46b5d8
[CHAT] loaded	element_star	table: 0x0cf51100
[CHAT] loaded	element_vile	table: 0x0cfe74b0
[CHAT] loaded	how_speak	table: 0x0f447f90
[CHAT] loaded	which_aspect	table: 0x0d105b58
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x0ccc08d0	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	my class and race is skeleton archmage
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	linen wizard hat of lightning (#RESIST#)	short elm magestaff	::	false	HEAD
fight: 	linen wizard hat of lightning (#RESIST#)	brass lantern	::	nil	HEAD
fight: 	linen wizard hat of lightning (#RESIST#)	rough leather armour	::	nil	HEAD
fight: 	linen wizard hat of lightning (#RESIST#)	thick linen cloak	::	nil	HEAD
fight: 	linen wizard hat of lightning (#RESIST#)	rough leather belt of carrying	::	nil	HEAD
fight: 	linen wizard hat of lightning (#RESIST#)	Tooth of the Mouth	::	nil	HEAD
fight: 	linen wizard hat of lightning (#RESIST#)	alchemist agate	::	nil	HEAD
Loading tile	player/dwarf_male/head_11.png
[LOG]	Rybanic wears: #00FF80##UID:14227:0#linen wizard hat of lightning (+15%) (1 def, 0 armour)#LAST#.
[LOG]	
[USERCHAT] channel achievement	smoke11	tome	The Right thing to do	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a The Iron Council (Dwarven empire main city) here (press '<', '>' or right click to use).
[LOG]	Ran for 17 turns (stop reason: at exit).
[LOG]	
[QUEST] try update status on	Rybanic	start-dwarf	1	norgan
[LOG]	#LIGHT_GREEN#Quest 'Reknor is lost!' status updated! #WHITE#(Press 'j' to see the quest log)
[QUEST] try update status on	Rybanic	start-dwarf	1	nil
[QUEST] try update status on	Rybanic	start-dwarf	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Reknor is lost!' is done! #WHITE#(Press 'j' to see the quest log)
===	nil	nil
[QUEST] given to	table: 0x0cd5cbe0	deep-bellow
[LOG]	#LIGHT_GREEN#Accepted quest 'From bellow, it devours'! #WHITE#(Press 'j' to see the quest log)
===	nil	nil
[QUEST] given to	table: 0x0cd5cbe0	starter-zones
[LOG]	#LIGHT_GREEN#Accepted quest 'Into the darkness'! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Reknor is lost!' completed! #WHITE#(Press 'j' to see the quest log)
[CHAT] loaded	welcome	table: 0x0ceb9ff0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel achievement	myhf	tome	Level 10	false	false
[COROUTINE] registering	savefilepipe	thread: 0x2e5a48c8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Escape from Reknor
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-reknor-escape.teaz	?=?	zone-town-iron-council.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/town-iron-council/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-iron-council/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/town-iron-council/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/town-iron-council/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Iron Council	with base_level	4
[ZONE] persisting to persist_last_zones	town-iron-council
==UNREG part 	Norgan	party4131
Loading tile	npc/humanoid_dwarf_norgan.png
Loading tile	invis.png
Make wait background texture 315 : 1600x900 (2048, 1024)
Wait finished, counted 0, 31 ticks
Make wait background texture 411 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 421 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/iron-council.lua
[STATIC MAP] size	50	50
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up_wild.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_tailor.png
Loading tile	store/shop_sign_armory.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/statues/statue_dwarf_archer.png
Loading tile	terrain/statues/statue_dwarf_axeman2.png
Loading tile	store/shop_sign_tanner.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/statues/statue_dwarf_taxman.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/statues/statue_dwarf_warrior.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	store/shop_sign_axesmith.png
Loading tile	terrain/statues/statue_dwarf_mage.png
Loading tile	terrain/statues/statue_dwarf_axeman.png
Loading tile	store/shop_sign_macesmith.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_alchemist.png
[TOME ENTITY FILTER] selected Double Ego	16.715563222001	20.5
Loading tile	npc/humanoid_dwarf_dwarven_guard.png
[TOME ENTITY FILTER] selected Double Ego	3.1669413093866	20.5
Loading tile	npc/humanoid_dwarf_dwarven_earthwarden.png
[TOME ENTITY FILTER] selected basic	80.114294485099	103.5
Wait finished, counted 1555, 828 ticks
No zone events loaded
Not gone east, no backup guardian
Running on level loads	town-iron-council-1
[LOG]	#YELLOW_GREEN#There is a Escape route from Reknor here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[MUSIC] stoping	Enemy at the gates.ogg
Server latency	145
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
Updating zone name	Iron Council
C Map minimap texture: 412 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-reknor-escape.teaz	::	table: 0x0d1a8078	=>	table: 0x0fe27620	(3376)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x2eb12f38	(2087)
Loading savefile 	/save/Rybanic/
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x2eea65f0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x2eea80f0	=>	table: 0x119926c8	(97)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-reknor-escape.teaz.tmp
Saved zipname /save/Rybanic/zone-reknor-escape.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-reknor-escape.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	3388871e9dcff5d94b555f49cf800c72	zone	/save/Rybanic/zone-reknor-escape.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-reknor-escape.teaz	3388871e9dcff5d94b555f49cf800c72
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	0a8a69a29ff45f7845fa68df42a1d6eb	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	0a8a69a29ff45f7845fa68df42a1d6eb
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[CHAT] selected	For the Empire! Take care.	function: 0x0c969668	nil
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Squadmate (Roguelike)!
Donation check: too soon (donator)
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[USERCHAT] channel achievement	nooblade	tome	Squadmate (Roguelike)	false	true
[LOG]	
[USERCHAT] channel serial data	partrick	tome	520
[TOME ENTITY FILTER] selected Greater	30.119616338778	50.5
[Identify]	iron greatmaul of disruption	true
[STORE] stocking up: 	iron greatmaul of disruption
[TOME ENTITY FILTER] selected Greater	45.004180206453	50.5
[Identify]	warbringer's steel mace	true
[STORE] stocking up: 	warbringer's steel mace
[TOME ENTITY FILTER] selected Double Ego	51.241067071618	95.5
[Identify]	huntsman's iron mace of massacre	true
[STORE] stocking up: 	huntsman's iron mace of massacre
[TOME ENTITY FILTER] selected Greater	41.210180728629	50.5
[Identify]	psychic's steel mace	true
[STORE] stocking up: 	psychic's steel mace
[TOME ENTITY FILTER] selected Double Greater	6.298312429641	10.5
[Identify]	quick steel mace of ruin	true
[STORE] stocking up: 	quick steel mace of ruin
[TOME ENTITY FILTER] selected Double Ego	93.446840213134	95.5
[Identify]	manaburning iron greatmaul of massacre	true
[STORE] stocking up: 	manaburning iron greatmaul of massacre
[TOME ENTITY FILTER] selected Greater	30.628903793434	50.5
[Identify]	psychic's iron greatmaul	true
[STORE] stocking up: 	psychic's iron greatmaul
[TOME ENTITY FILTER] selected Ego	100.70016571302	105.5
[Identify]	iron greatmaul of crippling	true
[STORE] stocking up: 	iron greatmaul of crippling
[TOME ENTITY FILTER] selected Double Ego	80.232161434538	95.5
[Identify]	huntsman's iron mace of crippling	true
[STORE] stocking up: 	huntsman's iron mace of crippling
[TOME ENTITY FILTER] selected Double Ego	73.407600607352	95.5
[Identify]	huntsman's iron mace of banishment	true
[STORE] stocking up: 	huntsman's iron mace of banishment
Loading tile	object/2hmace_iron.png
Loading tile	object/mace_iron.png
Loading tile	object/mace_steel.png
[Identify]	acidic pouch of iron shots	true
[LOG]	Sold: #00FF80##UID:3963:0#acidic pouch of iron shots (23/23, 9-10.8 power, 1 apr)#LAST# for 0.90 gold.
[Identify]	mossy mindstar of life	true
[LOG]	Sold: #00FF80##UID:14219:0#mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)#LAST# for 1.10 gold.
[Identify]	steady rough leather sling	true
[LOG]	Sold: #00FF80##UID:13401:0#steady rough leather sling#LAST# for 1.50 gold.
[MOUSE] pre starting drag'n'drop
[Identify]	elm magestaff	true
[LOG]	Sold: #FFFFFF##UID:4121:0#elm magestaff (10-12 power, 2 apr, fire damage)#LAST# for 0.30 gold.
[Identify]	rough leather belt	true
[LOG]	Sold: #FFFFFF##UID:14236:0#rough leather belt#LAST# for 0.10 gold.
[USERCHAT] channel talk	sadisticnerd	tome	but I don't care about that.in the ruined dungeon I only find nightmare horrors, the oozemancer horror, and dreaming horrors
[Identify]	linen robe	true
[LOG]	Sold: #FFFFFF##UID:4122:0#linen robe (0 def, 0 armour)#LAST# for 0.10 gold.
[Identify]	linen wizard hat	true
[LOG]	Sold: #FFFFFF##UID:13396:0#linen wizard hat (1 def, 0 armour)#LAST# for 0.10 gold.
[USERCHAT] channel talk	sadisticnerd	tome	its horrible
[Identify]	rough leather cap	true
[LOG]	Sold: #FFFFFF##UID:13403:0#rough leather cap (0 def, 1 armour)#LAST# for 0.10 gold.
[SOUND] loading from	/data/sound/ambient/town/town_large3.ogg	:=:	sound "/data/sound/ambient/town/town_large3.ogg" : <static>
[Identify]	quiver of elm arrows of psychokinesis	true
[LOG]	Sold: #00FF80##UID:3999:0#quiver of elm arrows of psychokinesis (10/10, 8.5-11.9 power, 5 apr)#LAST# for 0.80 gold.
[USERCHAT] channel achievement	ptaswist	tome	Utterly Destroyed	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	short elm magestaff	::	false	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	brass lantern	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	rough leather armour	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	thick linen cloak	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	linen wizard hat of lightning (#RESIST#)	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	rough leather belt of carrying	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	Tooth of the Mouth	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	alchemist agate	::	nil	HANDS
Loading tile	player/dwarf_male/hands_02.png
[LOG]	Rybanic wears: #00FF80##UID:14230:0#radiant rough leather gloves of strength (+2) (0 def, 1 armour)#LAST#.
[LOG]	
Server latency	148
[LOG]	You give #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST# to golem (servant of Rybanic).
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel achievement	Swoosh So Fast	tome	Curse Lifter	false	false
[MOUSE] ending drag'n'drop
fight: 	spiked rough leather armour	arcing iron longsword of massacre	::	nil	BODY
Loading tile	player/runic_golem/lower_body_03.png
Loading tile	player/runic_golem/upper_body_05.png
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[LOG]	You give #FFFFFF##UID:4114:0#iron mail armour (2 def, 4 armour)#LAST# to Rybanic.
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:16254:0#spinel#LAST# from #FFFFFF##UID:4114:0#iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[TOME ENTITY FILTER] selected Greater + Ego	17.259895148165	25.5
[Identify]	glacial iron longsword of banishment	true
[STORE] stocking up: 	glacial iron longsword of banishment
[TOME ENTITY FILTER] selected Double Ego	91.730199526118	95.5
[Identify]	acidic steel greatsword of paradox	true
[STORE] stocking up: 	acidic steel greatsword of paradox
[TOME ENTITY FILTER] selected Double Ego	77.315621595205	95.5
[Identify]	acidic iron longsword of crippling	true
[STORE] stocking up: 	acidic iron longsword of crippling
[TOME ENTITY FILTER] selected Greater	48.069574727809	50.5
[Identify]	iron longsword of corruption	true
[STORE] stocking up: 	iron longsword of corruption
[TOME ENTITY FILTER] selected Double Ego	88.539484321847	95.5
[Identify]	balanced steel greatsword of phasing	true
[STORE] stocking up: 	balanced steel greatsword of phasing
[TOME ENTITY FILTER] selected Greater	25.878817716352	50.5
[Identify]	elemental steel greatsword	true
[STORE] stocking up: 	elemental steel greatsword
[TOME ENTITY FILTER] selected Greater + Ego	10.600509694801	25.5
[Identify]	thunderous iron greatsword of massacre	true
[STORE] stocking up: 	thunderous iron greatsword of massacre
[TOME ENTITY FILTER] selected Double Ego	79.5759246743	95.5
[Identify]	hateful steel greatsword of massacre	true
[STORE] stocking up: 	hateful steel greatsword of massacre
[TOME ENTITY FILTER] selected Double Greater	5.9793283066199	10.5
[Identify]	caustic iron greatsword of shearing	true
[STORE] stocking up: 	caustic iron greatsword of shearing
[TOME ENTITY FILTER] selected Double Ego	71.694093380169	95.5
[Identify]	flaming steel longsword of crippling	true
[STORE] stocking up: 	flaming steel longsword of crippling
Loading tile	object/2hsword_steel.png
Loading tile	object/2hsword_iron.png
Loading tile	object/sword_steel.png
[USERCHAT] channel achievement	jalpal	tome	Rescuer of the lost (Roguelike)	false	false
[TOME ENTITY FILTER] selected basic	78.310303701742	103.5
[Identify]	ametrine	true
[STORE] stocking up: 	ametrine
[TOME ENTITY FILTER] selected Ego	47.814431414314	65.5
[Identify]	agate	true
[STORE] stocking up: 	agate
[TOME ENTITY FILTER] selected Ego	44.610667994621	65.5
[Identify]	agate	true
[STORE] stocking up: 	agate
[TOME ENTITY FILTER] selected basic	89.547834249807	103.5
[Identify]	zircon	true
[STORE] stocking up: 	zircon
[TOME ENTITY FILTER] selected Ego	31.578011535825	65.5
[Identify]	ametrine	true
[STORE] stocking up: 	ametrine
[TOME ENTITY FILTER] selected Ego	58.347395420505	65.5
[Identify]	opal	true
[STORE] stocking up: 	opal
[TOME ENTITY FILTER] selected Ego	29.755425167097	65.5
[Identify]	agate	true
[STORE] stocking up: 	agate
[TOME ENTITY FILTER] selected basic	76.377484342753	103.5
[Identify]	agate	true
[STORE] stocking up: 	agate
[TOME ENTITY FILTER] selected basic	75.92361174685	103.5
[Identify]	zircon	true
[STORE] stocking up: 	zircon
[TOME ENTITY FILTER] selected basic	82.380830627955	103.5
[Identify]	citrine	true
[STORE] stocking up: 	citrine
Loading tile	object/opal.png
[TOME ENTITY FILTER] selected Ego	43.083413353209	65.5
[Identify]	phase door rune of the sneak	true
[STORE] stocking up: 	phase door rune of the sneak
[TOME ENTITY FILTER] selected Ego	49.493112817521	65.5
[Identify]	phase door rune of the sneak	true
[STORE] stocking up: 	phase door rune of the sneak
[TOME ENTITY FILTER] selected Double Ego	12.786406492066	20.5
[Identify]	manasurge rune of the duelist	true
[STORE] stocking up: 	manasurge rune of the duelist
[TOME ENTITY FILTER] selected Ego	59.78505117674	65.5
[Identify]	teleportation rune of the psychic	true
[STORE] stocking up: 	teleportation rune of the psychic
[TOME ENTITY FILTER] selected basic	80.864770578771	103.5
[Identify]	manasurge rune	true
[STORE] stocking up: 	manasurge rune
[TOME ENTITY FILTER] selected Ego	32.38513559892	65.5
[Identify]	manasurge rune of the titan	true
[STORE] stocking up: 	manasurge rune of the titan
[TOME ENTITY FILTER] selected basic	86.755816629216	103.5
[Identify]	manasurge rune	true
[STORE] stocking up: 	manasurge rune
[TOME ENTITY FILTER] selected basic	88.327678977705	103.5
[Identify]	phase door rune	true
[STORE] stocking up: 	phase door rune
[TOME ENTITY FILTER] selected Double Ego	9.3177331304917	20.5
[Identify]	teleportation rune of the sneak	true
[STORE] stocking up: 	teleportation rune of the sneak
[TOME ENTITY FILTER] selected Ego	55.446882779465	65.5
[Identify]	phase door rune of the psychic	true
[STORE] stocking up: 	phase door rune of the psychic
Loading tile	object/rune_red.png
[LOG]	Ran for 14 turns (stop reason: didn't move).
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	429
[USERCHAT] channel achievement	Hasart	tome	Antimagic! (Roguelike)	false	true
[TOME ENTITY FILTER] selected Ego	105.13238904605	105.5
[TOME ENTITY FILTER] selected Double Ego	68.566048207708	95.5
[Identify]	insulating rough leather belt of transcendance	true
[STORE] stocking up: 	insulating rough leather belt of transcendance
[TOME ENTITY FILTER] selected Greater + Ego	20.162270712471	25.5
[Identify]	spellcowled linen cloak of Eldoral	true
[STORE] stocking up: 	spellcowled linen cloak of Eldoral
[TOME ENTITY FILTER] selected Greater	46.47800213587	50.5
[Identify]	murderer's linen cloak	true
[STORE] stocking up: 	murderer's linen cloak
[TOME ENTITY FILTER] selected Greater	33.051190177689	50.5
[Identify]	skylord's rough leather belt	true
[STORE] stocking up: 	skylord's rough leather belt
[TOME ENTITY FILTER] selected Greater	30.024683522648	50.5
[Identify]	monstrous rough leather belt	true
[STORE] stocking up: 	monstrous rough leather belt
[TOME ENTITY FILTER] selected Double Ego	86.548076065268	95.5
[Identify]	mindwoven linen robe of light (#RESIST#)	true
[STORE] stocking up: 	mindwoven linen robe of light (#RESIST#)
[TOME ENTITY FILTER] selected Greater	47.781503003389	50.5
[Identify]	spellcowled linen cloak	true
[STORE] stocking up: 	spellcowled linen cloak
[TOME ENTITY FILTER] selected Double Ego	77.581713068551	95.5
[Identify]	resilient linen cloak of Iron Throne	true
[STORE] stocking up: 	resilient linen cloak of Iron Throne
[TOME ENTITY FILTER] selected Double Ego	81.418913295357	95.5
[Identify]	spellwoven linen robe of blight (#RESIST#)	true
[STORE] stocking up: 	spellwoven linen robe of blight (#RESIST#)
[USERCHAT] channel achievement	sirreal	tome	Utterly Destroyed	false	false
[TOME ENTITY FILTER] selected Double Ego	74.70957270805	95.5
[Identify]	reinforced iron shield of faith	true
[STORE] stocking up: 	reinforced iron shield of faith
[TOME ENTITY FILTER] selected Greater	28.815391556433	50.5
[Identify]	enlightening iron plate armour	true
[STORE] stocking up: 	enlightening iron plate armour
[TOME ENTITY FILTER] selected Ego	97.813238733288	105.5
[Identify]	shielding linen wizard hat	true
[STORE] stocking up: 	shielding linen wizard hat
[TOME ENTITY FILTER] selected Greater	49.91027374808	50.5
[Identify]	enlightening iron mail armour	true
[STORE] stocking up: 	enlightening iron mail armour
[TOME ENTITY FILTER] selected Greater	34.532531722922	50.5
[Identify]	radiant iron plate armour	true
[STORE] stocking up: 	radiant iron plate armour
[TOME ENTITY FILTER] selected Greater	33.290752190582	50.5
[Identify]	linen wizard hat of knowledge	true
[STORE] stocking up: 	linen wizard hat of knowledge
[TOME ENTITY FILTER] selected Greater + Ego	16.663376976425	25.5
[Identify]	crackling steel shield of physical resistance (#RESIST#)	true
[STORE] stocking up: 	crackling steel shield of physical resistance (#RESIST#)
[TOME ENTITY FILTER] selected Greater + Ego	20.598516067629	25.5
[Identify]	enlightening iron mail armour of cold resistance	true
[STORE] stocking up: 	enlightening iron mail armour of cold resistance
[TOME ENTITY FILTER] selected Double Ego	56.680200192072	95.5
[Identify]	spiked iron mail armour of acid resistance	true
[STORE] stocking up: 	spiked iron mail armour of acid resistance
[TOME ENTITY FILTER] selected Greater	34.165024034485	50.5
[Identify]	catburglar's rough leather cap	true
[STORE] stocking up: 	catburglar's rough leather cap
Loading tile	object/plate_iron.png
Loading tile	object/shield_steel.png
Loading tile	object/shield_iron.png
[USERCHAT] channel achievement	jalpal	tome	The secret city (Roguelike)	false	false
[TOME ENTITY FILTER] selected Double Ego	78.521780371787	95.5
[Identify]	grounding rough leather belt of transcendance	true
[STORE] stocking up: 	grounding rough leather belt of transcendance
[TOME ENTITY FILTER] selected Greater + Ego	10.661507459046	25.5
[Identify]	wanderer's pair of rough leather boots of tirelessness	true
[STORE] stocking up: 	wanderer's pair of rough leather boots of tirelessness
[TOME ENTITY FILTER] selected Greater + Ego	25.055644025923	25.5
[Identify]	heroic rough leather gloves of magic (#STATBONUS#)	true
[STORE] stocking up: 	heroic rough leather gloves of magic (#STATBONUS#)
[TOME ENTITY FILTER] selected Double Greater	2.252688844165	10.5
[Identify]	spiritwalker's rough leather belt of burglary	true
[STORE] stocking up: 	spiritwalker's rough leather belt of burglary
[TOME ENTITY FILTER] selected Greater + Ego	20.697299184091	25.5
[Identify]	blood-soaked pair of iron boots of uncanny dodging	true
[STORE] stocking up: 	blood-soaked pair of iron boots of uncanny dodging
[TOME ENTITY FILTER] selected Double Ego	90.412059543983	95.5
[Identify]	spiked cured leather armour of fire resistance	true
[STORE] stocking up: 	spiked cured leather armour of fire resistance
[TOME ENTITY FILTER] selected Double Ego	59.537858350444	95.5
[Identify]	traveler's pair of rough leather boots of uncanny dodging	true
[STORE] stocking up: 	traveler's pair of rough leather boots of uncanny dodging
[TOME ENTITY FILTER] selected Greater	38.780570156821	50.5
[Identify]	rough leather armour of the sky	true
[STORE] stocking up: 	rough leather armour of the sky
[TOME ENTITY FILTER] selected Greater	31.715751993986	50.5
[Identify]	balancing rough leather belt	true
[STORE] stocking up: 	balancing rough leather belt
[TOME ENTITY FILTER] selected Greater + Ego	14.484817319895	25.5
[Identify]	blood-soaked pair of iron boots of uncanny dodging	true
[STORE] stocking up: 	blood-soaked pair of iron boots of uncanny dodging
Loading tile	object/boots_rough.png
Loading tile	object/leather_cured.png
[LOG]	#YELLOW_GREEN#There is a The Deep Bellow here (press '<', '>' or right click to use).
[LOG]	
Server latency	148
[USERCHAT] channel achievement	dotfx	tome	Squadmate	false	true
[COROUTINE] registering	savefilepipe	thread: 0x0fe6f7c0
[ZONE] Closed level map	1
[ZONE] Left zone	Iron Council
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-iron-council.teaz	?=?	zone-deep-bellow.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/deep-bellow/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/horror-corrupted.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/deep-bellow/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/deep-bellow/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/deep-bellow/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	The Deep Bellow	with base_level	4
[ZONE] persisting to persist_last_zones	deep-bellow
Make wait background texture 282 : 1600x900 (2048, 1024)
Wait finished, counted 0, 31 ticks
Make wait background texture 490 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 514 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	6
Floodfill group	5	770
Floodfill group	9	195
Floodfill group	50	1
Floodfill group	292	26
Floodfill group	336	66
Floodfill group	728	29
Floodfill group	836	7
Floodfill group	913	23
Floodfill group	983	70
Floodfill group	1042	21
Floodfill group	1207	2
Ok floodfill
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_tree_alpha4.png
Loading tile	terrain/underground_tree_alpha6.png
Loading tile	terrain/underground_tree_alpha10.png
Loading tile	terrain/underground_tree_alpha3.png
Loading tile	terrain/underground_tree_alpha7.png
Loading tile	terrain/underground_tree_alpha8.png
Loading tile	terrain/underground_tree_alpha1.png
Loading tile	terrain/underground_tree_alpha5.png
Loading tile	terrain/underground_tree_alpha9.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/ladder_down.png
[TOME ENTITY FILTER] selected Ego	35.004927377916	65.5
[TOME ENTITY FILTER] selected Double Ego	14.406841579687	20.5
[TOME ENTITY FILTER] selected Ego	23.38971267021	65.5
Loading tile	npc/horror_corrupted_dremling.png
Loading tile	npc/horror_corrupted_brecklorn.png
Loading tile	npc/horror_corrupted_grannor_vor.png
[TOME ENTITY FILTER] selected basic	73.091893657831	103.5
[TOME ENTITY FILTER] selected Ego	34.306750581904	65.5
[TOME ENTITY FILTER] selected Ego	51.205115811481	65.5
Loading tile	npc/horror_corrupted_drem_master.png
[TOME ENTITY FILTER] selected basic	71.401829891	103.5
Loading tile	invis.png
Loading tile	npc/horror_corrupted_drem.png
[TOME ENTITY FILTER] selected Double Ego	13.135174001482	20.5
[TOME ENTITY FILTER] selected Ego	31.783456624086	65.5
[TOME ENTITY FILTER] selected basic	80.51603591489	103.5
[TOME ENTITY FILTER] selected Ego	59.204233671353	65.5
[TOME ENTITY FILTER] selected Ego	37.455343551108	65.5
[TOME ENTITY FILTER] selected basic	94.241898336504	103.5
[TOME ENTITY FILTER] selected Double Ego	10.884608520052	20.5
[TOME ENTITY FILTER] selected Ego	36.151389076759	65.5
[TOME ENTITY FILTER] selected Ego	61.800369917485	65.5
[TOME ENTITY FILTER] selected basic	88.445927808281	112.5
[TOME ENTITY FILTER] selected Ego	35.062834803728	65.5
Loading tile	npc/skeleton_warrior.png
[TOME ENTITY FILTER] selected basic	82.393369862901	103.5
[TOME ENTITY FILTER] selected Ego	29.920893575978	65.5
[TOME ENTITY FILTER] selected basic	94.558057916597	103.5
[TOME ENTITY FILTER] selected Ego	62.925352780946	65.5
[TOME ENTITY FILTER] selected Ego	61.499739166698	65.5
[TOME ENTITY FILTER] selected basic	78.799942458933	103.5
[TOME ENTITY FILTER] selected Ego	25.605546969945	65.5
[TOME ENTITY FILTER] selected basic	98.829128765112	103.5
[TOME ENTITY FILTER] selected Ego	58.727357031248	65.5
[TOME ENTITY FILTER] selected Double Ego	14.823629035923	20.5
[TOME ENTITY FILTER] selected Double Ego	14.911343122346	20.5
Loading tile	npc/jelly-green.png
[TOME ENTITY FILTER] selected basic	88.659002158246	103.5
[TOME ENTITY FILTER] selected basic	71.31308062801	103.5
[TOME ENTITY FILTER] selected Ego	56.058879759758	65.5
[TOME ENTITY FILTER] selected Money	65.68721845471	72.5
[TOME ENTITY FILTER] selected Ego	23.289895441451	65.5
[TOME ENTITY FILTER] selected Double Ego	8.33840405588	20.5
[TOME ENTITY FILTER] selected Ego	46.766040517079	65.5
[TOME ENTITY FILTER] selected basic	102.79764150393	112.5
Loading tile	object/scroll-lore.png
Placed lore	Deep Bellow excavation report 1	2	13
[Identify]	Deep Bellow excavation report 1	true
Wait finished, counted 1017, 787 ticks
[1] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
Loading tile	terrain/underground_floor7.png
Loading tile	terrain/underground_floor4.png
Loading tile	terrain/underground_floor2.png
Loading tile	terrain/underground_floor5.png
Loading tile	terrain/underground_floor3.png
Loading tile	terrain/underground_floor1.png
Loading tile	terrain/underground_floor8.png
Loading tile	terrain/underground_floor6.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	deep-bellow-1
[LOG]	#YELLOW_GREEN#There is a The Iron Council (Dwarven empire main city) here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Straight Into Ambush.ogg	sound "/data/music/Straight Into Ambush.ogg" : <static>
[MUSIC] playing	Straight Into Ambush.ogg	sound "/data/music/Straight Into Ambush.ogg" : <static>
Updating zone name	The Deep Bellow (1)
C Map minimap texture: 713 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-iron-council.teaz	::	table: 0x0d1748d8	=>	table: 0x0f3151b0	(1977)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x2eed6610	(2325)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x113f0db8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x113f1968	=>	table: 0x120ea9a8	(149)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-iron-council.teaz.tmp
Saved zipname /save/Rybanic/zone-town-iron-council.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-iron-council.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	6458c162c55db99c0eda019b926a4be0	zone	/save/Rybanic/zone-town-iron-council.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-iron-council.teaz	6458c162c55db99c0eda019b926a4be0
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	ed96ab18e693adba914f151764c87c6f	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	ed96ab18e693adba914f151764c87c6f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	58.15405406935
[PROJECTOR] after difficulty dam	58.15405406935
[PROJECTOR] res	0	1	 on dam	63.969459476285
[PROJECTOR] after resists dam	63.969459476285
[PROJECTOR] after flat damage armor	63.969459476285
[PROJECTOR] final dam	63.969459476285
[LOG]	#00ffff#Welcome to level 5 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 8 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 5 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 5 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 5 Dwarf Alchemist
[PROJECTOR] starting dam	58.15405406935
[PROJECTOR] after difficulty dam	58.15405406935
[PROJECTOR] res	0	1	 on dam	63.969459476285
[PROJECTOR] after resists dam	63.969459476285
[PROJECTOR] after flat damage armor	63.969459476285
[PROJECTOR] final dam	63.969459476285
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1045419]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant rabbit for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant white rat for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant rabbit!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant white rat!#{normal}#
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic casts Channel Staff.
AI took for target	18391	grannor'vor	::	1527	Rybanic	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18594	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[LOG]	Grannor'vor splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1075415]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grannor'vor for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18596	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1076082]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grannor'vor for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1077041]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vor for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vor for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Grannor'vor!#{normal}#
AI took for target	18391	grannor'vor	::	1527	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18597	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	25.876627306958
[PROJECTOR] after resists dam	25.876627306958
[PROJECTOR] after flat damage armor	25.876627306958
[PROJECTOR] final dam	25.876627306958
[LOG]	Grannor'vor splits in two!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1077998]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grannor'vor for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grannor'vor!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	18598	grannor'vor	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vor	 :: 	16.286491699981	2	6	1.75	::	1.2079215610874
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	6	0.3	with APR	2
[ATTACK] after armor	12.286491699981
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[PHYS CRIT %] sword accuracy bonus	26	1.75	=	0.097
[ATTACK] after crit	19.164
[ATTACK] after mult	23.148608796679
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against Grannor'vor!#{normal}#
[PROJECTOR] starting dam	23.148608796679
[PROJECTOR] after difficulty dam	23.148608796679
[PROJECTOR] res	0	1	 on dam	23.148608796679
[PROJECTOR] after resists dam	23.148608796679
[PROJECTOR] after flat damage armor	23.148608796679
[PROJECTOR] final dam	23.148608796679
[SPELL CRIT %]	1
[LOG]	Golem (servant of Rybanic) is covered in acid!
checkHit	23.5	15.692270705689
=> chance to hit	70
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	16	5	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vor for #{bold}##aaaaaa#23 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Grannor'vor!#{normal}#
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) is free from the acid.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (green jelly)).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18599	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1082645]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green jelly for #LIGHT_RED#29 fire#LAST# damage.
AI took for target	18356	shining mold	::	1527	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18600	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1083310]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green jelly for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green jelly!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18601	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	26.871882203379
[PROJECTOR] after resists dam	26.871882203379
[PROJECTOR] after flat damage armor	26.871882203379
[PROJECTOR] final dam	26.871882203379
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1083962]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shining mold for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shining mold!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	rough leather sling	true
[LOG]	There is an item here: #FFFFFF##UID:18426:0#rough leather sling#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	rough leather sling	true
[LOG]	Rybanic picks up (b.): #FFFFFF##UID:18426:0#rough leather sling#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.55 gold pieces.
AI took for target	4112	golem (servant of Rybanic)	::	18389	giant white rat	100	<	100
AI took for target	18389	giant white rat	::	4112	golem (servant of Rybanic)	81	<	100
giant white rat	18389	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant white rat)).
[LOG]	
[USERCHAT] channel serial data	cziberpv	tome	563
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	Elkan	tome	I always thought of ruined dungeon as more T2
[SPELL CRIT %]	2
Adding entity	18602	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1090862]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18603	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1091497]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white rat for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	barbed pouch of iron shots	true
[LOG]	There is an item here: #00FF80##UID:18421:0#barbed pouch of iron shots (17/17, 10.5-12.6 power, 1 apr)#LAST#
AI took for target	18417	grannor'vor	::	1527	Rybanic	49	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the southeast (grannor'vor)).
[LOG]	
[Identify]	barbed pouch of iron shots	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:18421:0#barbed pouch of iron shots (17/17, 10.5-12.6 power, 1 apr)#LAST#.
AI took for target	4112	golem (servant of Rybanic)	::	18417	grannor'vor	36	<	100
[TARGET] Passing target	dremling	from	grannor'vor	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1093870]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vor for #LIGHT_RED#65 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	18417	grannor'vor	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vor	 :: 	16.286491699981	2	6	0.7	::	1.2079215610874
checkHit	26	0.7
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	6	0.3	with APR	2
[ATTACK] after armor	12.286491699981
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	14.495058733049
[PROJECTOR] starting dam	14.495058733049
[PROJECTOR] after difficulty dam	14.495058733049
[PROJECTOR] res	0	1	 on dam	14.495058733049
[PROJECTOR] after resists dam	14.495058733049
[PROJECTOR] after flat damage armor	14.495058733049
[PROJECTOR] final dam	14.495058733049
[SPELL CRIT %]	1
[LOG]	Golem (servant of Rybanic) is covered in acid!
checkHit	23.5	13.023917657115
=> chance to hit	77
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vor for #aaaaaa#14 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Grannor'vor!#{normal}#
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
dremling	18379	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	Golem (servant of Rybanic) is free from the acid.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (dremling)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18604	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1096843]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18605	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	25.876627306958
[PROJECTOR] after resists dam	25.876627306958
[PROJECTOR] after flat damage armor	25.876627306958
[PROJECTOR] final dam	25.876627306958
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1097664]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#26 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	18379	dremling	49	<	100
[LOG]	
Server latency	146
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18606	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	27.867137099801
[PROJECTOR] after resists dam	27.867137099801
[PROJECTOR] after flat damage armor	27.867137099801
[PROJECTOR] final dam	27.867137099801
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1098384]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
AI took for target	18377	drem	::	1527	Rybanic	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (drem)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	-50	1.5	 on dam	64.90018345436
[PROJECTOR] after resists dam	97.35027518154
[PROJECTOR] after flat damage armor	97.35027518154
[PROJECTOR] final dam	97.35027518154
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1101231]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#97 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	18377	drem	16	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1102579]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	0.7	::	1
checkHit	26	0.7
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#15 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (20 total damage).
[LOG]	#UID:18377:0#Drem hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.878475484689	6	2	1.7	::	1
checkHit	8	1.7
=> chance to hit	66
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	6	0.94	 on dam	13
[PROJECTOR] after resists dam	12.22
[PROJECTOR] after flat damage armor	12.22
[PROJECTOR] final dam	12.22
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	
[LOG]	#UID:18377:0#Drem hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18607	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	-50	1.5	 on dam	27.867137099801
[PROJECTOR] after resists dam	41.800705649701
[PROJECTOR] after flat damage armor	41.800705649701
[PROJECTOR] final dam	41.800705649701
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1103268]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	18358	drem master	::	1527	Rybanic	64	<	100
drem master	18358	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
drem master	18358	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Drem master uses Resilience of the Dwarves.
[LOG]	Drem master's skin turns to stone.
AI took for target	18364	drem	::	1527	Rybanic	49	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (drem)).
[LOG]	
[USERCHAT] channel serial data	Cthulhu__	tome	413
[USERCHAT] channel achievement	Cthulhu__	tome	Utterly Destroyed	false	false
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	-50	1.5	 on dam	64.90018345436
[PROJECTOR] after resists dam	97.35027518154
[PROJECTOR] after flat damage armor	97.35027518154
[PROJECTOR] final dam	97.35027518154
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1107926]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem master for #LIGHT_RED#65 fire#LAST# damage.
[TARGET] Passing target	dremling	from	drem master	to	Rybanic
[TARGET] Passing target	dremling	from	drem master	to	Rybanic
drem master	18358	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
dumb ai uses	T_DREDGE_FRENZY
[LOG]	Drem master casts Dredge Frenzy.
[LOG]	Drem master goes into a killing frenzy.
[LOG]	Drem goes into a killing frenzy.
dremling	18371	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18608	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	-50	1.5	 on dam	24.881372410536
[PROJECTOR] after resists dam	37.322058615805
[PROJECTOR] after flat damage armor	37.322058615805
[PROJECTOR] final dam	37.322058615805
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1108953]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	Drem calms down.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18609	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	-50	1.5	 on dam	28.862391996222
[PROJECTOR] after resists dam	43.293587994333
[PROJECTOR] after flat damage armor	43.293587994333
[PROJECTOR] final dam	43.293587994333
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1109646]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	Drem master calms down.
[LOG]	
[USERCHAT] channel serial data	zernach	tome	507
AI took for target	4112	golem (servant of Rybanic)	::	18364	drem	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	1.05	::	1.2079215610874
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	13.287137171962
[PROJECTOR] starting dam	13.287137171962
[PROJECTOR] after difficulty dam	13.287137171962
[PROJECTOR] res	0	1	 on dam	13.287137171962
[PROJECTOR] after resists dam	13.287137171962
[PROJECTOR] after flat damage armor	13.287137171962
[PROJECTOR] final dam	13.287137171962
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
checkHit	23.5	13.973628981089
=> chance to hit	74
[KNOCKBACK] from	30	30	over	3
[KNOCKBACK] try	32	44	2
[KNOCKBACK] try	33	45	1	::	true
[KNOCKBACK] failsafe knocked to	32	44	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#13 physical#LAST# damage.
[LOG]	#UID:18364:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	18358	drem master	::	4112	golem (servant of Rybanic)	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18610	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	18371	dremling	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1111631]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	15.666666666667
[PROJECTOR] after difficulty dam	15.666666666667
[PROJECTOR] res	0	1	 on dam	15.666666666667
[PROJECTOR] after resists dam	15.666666666667
[PROJECTOR] after flat damage armor	15.666666666667
[PROJECTOR] final dam	15.666666666667
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#15 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (20 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #ROYAL_BLUE#16 lightning#LAST# damage.
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1111631]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
dremling	18366	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[ATTACK] attacking with	iron waraxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.470910295334	2	2	1.7	::	1
checkHit	9	1.7
=> chance to hit	69
[ATTACK] raw dam	15.470910295334	versus	2	0.3	with APR	2
[ATTACK] after armor	15.470910295334
[ATTACK] after range	17
[PHYS CRIT %] axe accuracy bonus	9	1.7	=	1.46
[PHYS CRIT %]	10.96
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	6	0.94	 on dam	17
[PROJECTOR] after resists dam	15.98
[PROJECTOR] after flat damage armor	15.98
[PROJECTOR] final dam	15.98
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	
[LOG]	#UID:18371:0#Dremling hits Golem (servant of Rybanic) for #SLATE#(16 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18611	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1112554]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#25 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	18358	drem master	4	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
drem master	18358	dumb ai talents can use	Attack	T_ATTACK
drem master	18358	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_DOMINATE
checkHit	7.6135448813074	11
=> chance to hit	42
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Dominated'!
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.980584465158	2	2	1.7	::	1
checkHit	9	1.7
=> chance to hit	69
[LOG]	Something misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18612	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1113279]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#25 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	16.286491699981	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	1.8884908226059	0.98111509177394	 on dam	13
[PROJECTOR] after resists dam	12.754496193061
[PROJECTOR] after flat damage armor	12.754496193061
[PROJECTOR] final dam	12.754496193061
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#13 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (18 total damage).
drem master	18358	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.980584465158	2	2	1.7	::	1
checkHit	9	1.7
=> chance to hit	69
[ATTACK] raw dam	14.980584465158	versus	2	0.3	with APR	2
[ATTACK] after armor	14.980584465158
[ATTACK] after range	14
[PHYS CRIT %] axe accuracy bonus	9	1.7	=	1.46
[PHYS CRIT %]	4.96
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	6	0.94	 on dam	14
[PROJECTOR] after resists dam	13.16
[PROJECTOR] after flat damage armor	13.16
[PROJECTOR] final dam	13.16
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.8884908226059	0.98111509177394	 on dam	11
[PROJECTOR] after resists dam	10.792266009513
[PROJECTOR] after flat damage armor	10.792266009513
[PROJECTOR] final dam	10.792266009513
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#11 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(13 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	thought-forged iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.130179440188	2	2	1.7	::	1
checkHit	6	1.7
=> chance to hit	61
[LOG]	#UID:18366:0#Dremling misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18613	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1114165]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	16.286491699981	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.8884908226059	0.98111509177394	 on dam	11
[PROJECTOR] after resists dam	10.792266009513
[PROJECTOR] after flat damage armor	10.792266009513
[PROJECTOR] final dam	10.792266009513
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#11 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (16 total damage).
drem master	18358	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.980584465158	2	2	1.7	::	1
checkHit	9	1.7
=> chance to hit	69
[ATTACK] raw dam	14.980584465158	versus	2	0.3	with APR	2
[ATTACK] after armor	14.980584465158
[ATTACK] after range	18
[PHYS CRIT %] axe accuracy bonus	9	1.7	=	1.46
[PHYS CRIT %]	4.96
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	6	0.94	 on dam	18
[PROJECTOR] after resists dam	16.92
[PROJECTOR] after flat damage armor	16.92
[PROJECTOR] final dam	16.92
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.8884908226059	0.98111509177394	 on dam	11
[PROJECTOR] after resists dam	10.792266009513
[PROJECTOR] after flat damage armor	10.792266009513
[PROJECTOR] final dam	10.792266009513
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#11 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(17 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	thought-forged iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.130179440188	2	2	1.7	::	1
checkHit	6	1.7
=> chance to hit	61
[LOG]	#UID:18366:0#Dremling misses Golem (servant of Rybanic).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	18366	dremling	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	9.2052668077979	0.7	::	1
checkHit	26	0.7
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.6567050369123	0.97343294963088	 on dam	5
[PROJECTOR] after resists dam	4.8671647481544
[PROJECTOR] after flat damage armor	4.8671647481544
[PROJECTOR] final dam	4.8671647481544
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#13 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (18 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Dremling!#{normal}#
drem master	18358	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.980584465158	2	2	1.7	::	1
checkHit	9	1.7
=> chance to hit	69
[ATTACK] raw dam	14.980584465158	versus	2	0.3	with APR	2
[ATTACK] after armor	14.980584465158
[ATTACK] after range	19
[PHYS CRIT %] axe accuracy bonus	9	1.7	=	1.46
[PHYS CRIT %]	4.96
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	6	0.94	 on dam	19
[PROJECTOR] after resists dam	17.86
[PROJECTOR] after flat damage armor	17.86
[PROJECTOR] final dam	17.86
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.8884908226059	0.98111509177394	 on dam	11
[PROJECTOR] after resists dam	10.792266009513
[PROJECTOR] after flat damage armor	10.792266009513
[PROJECTOR] final dam	10.792266009513
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:18358:0#Drem master hits Golem (servant of Rybanic) for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Drem master's skin returns to normal.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	18358	drem master	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	16.286491699981	2	0	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	0	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	1.8884908226059	0.98111509177394	 on dam	19
[PROJECTOR] after resists dam	18.641186743705
[PROJECTOR] after flat damage armor	18.641186743705
[PROJECTOR] final dam	18.641186743705
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#19 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem master!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	have you ever tried doing it while your level is higher than 16?
[LOG]	You pickup 0.95 gold pieces.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	18352	giant grey rat	::	1527	Rybanic	64	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (giant grey rat)).
[LOG]	
[USERCHAT] channel serial data	Tyren	tome	580
[USERCHAT] channel achievement	smoke11	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	sadisticnerd	tome	there'll be luminant horrors, and such in it
[USERCHAT] channel talk	Elkan	tome	Yes, lots of times
AI took for target	4112	golem (servant of Rybanic)	::	18352	giant grey rat	49	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18614	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	27.867137099801
[PROJECTOR] after resists dam	27.867137099801
[PROJECTOR] after flat damage armor	27.867137099801
[PROJECTOR] final dam	27.867137099801
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1139311]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant grey rat for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant grey rat	 :: 	16.286491699981	2	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	1	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	19.326744977399
[PROJECTOR] starting dam	19.326744977399
[PROJECTOR] after difficulty dam	19.326744977399
[PROJECTOR] res	0	1	 on dam	19.326744977399
[PROJECTOR] after resists dam	19.326744977399
[PROJECTOR] after flat damage armor	19.326744977399
[PROJECTOR] final dam	19.326744977399
checkHit	23.5	6.8308227026151
=> chance to hit	92
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	39	33	2
[KNOCKBACK] try	40	32	1	::
[KNOCKBACK] try	41	31	0	::
[KNOCKBACK] ok knocked to	41	31	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant grey rat for #aaaaaa#19 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Giant grey rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	18351	brecklorn	::	1527	Rybanic	49	<	100
AI took for target	18354	giant brown mouse	::	1527	Rybanic	64	<	100
AI took for target	18414	dremling	::	1527	Rybanic	81	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (giant brown mouse)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1145027]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant brown mouse for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant brown mouse!#{normal}#
AI took for target	18414	dremling	::	1527	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18615	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	25.876627306958
[PROJECTOR] after resists dam	25.876627306958
[PROJECTOR] after flat damage armor	25.876627306958
[PROJECTOR] final dam	25.876627306958
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1145848]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brecklorn for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	Brecklorn shrieks.
[TARGET] Passing target	dremling	from	grannor'vor	to	Rybanic
[TARGET] Passing target	giant grey mouse	from	grannor'vor	to	Rybanic
dremling	18414	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18616	after	1527
[LOG]	Brecklorn uses Spit Blight.
[PROJECTOR] starting dam	76.568542494924
[PROJECTOR] after difficulty dam	76.568542494924
[PROJECTOR] res	0	1	 on dam	76.568542494924
[PROJECTOR] after resists dam	76.568542494924
[PROJECTOR] after flat damage armor	76.568542494924
[PROJECTOR] final dam	76.568542494924
[LOG]	#UID:18351:0#Brecklorn hits #fbd578#Rybanic#LAST# for #DARK_GREEN#77 blight#LAST# damage.
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1146903]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brecklorn for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brecklorn!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18617	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1148392]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	531
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
dremling	18344	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron battleaxe of crippling	true
[LOG]	There is an item here: #00FF80##UID:18424:0#iron battleaxe of crippling (8-12 power, 1 apr)#LAST#
[LOG]	Ran for 12 turns (stop reason: object seen).
[LOG]	
[USERCHAT] channel achievement	stelaseldrasia	global	Size is everything	true	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (giant grey mouse)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18618	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1157767]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18619	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	1.2998746067826	0.98700125393217	 on dam	25.876627306958
[PROJECTOR] after resists dam	25.540263599503
[PROJECTOR] after flat damage armor	25.540263599503
[PROJECTOR] final dam	25.540263599503
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1158758]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant grey mouse for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant grey mouse!#{normal}#
[LOG]	
[USERCHAT] channel achievement	sassmo	global	Treasure Hunter (Nightmare difficulty)	false	true
Server latency	145
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the east (grannor'vor)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	18357	grannor'vor	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vor	 :: 	16.286491699981	2	6	1.4	::	1.2079215610874
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	6	0.3	with APR	2
[ATTACK] after armor	12.286491699981
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	14.495058733049
[PROJECTOR] starting dam	14.495058733049
[PROJECTOR] after difficulty dam	14.495058733049
[PROJECTOR] res	0	1	 on dam	14.495058733049
[PROJECTOR] after resists dam	14.495058733049
[PROJECTOR] after flat damage armor	14.495058733049
[PROJECTOR] final dam	14.495058733049
[LOG]	Grannor'vor splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0.84511319742191	0.99154886802578	 on dam	5
[PROJECTOR] after resists dam	4.9577443401289
[PROJECTOR] after flat damage armor	4.9577443401289
[PROJECTOR] final dam	4.9577443401289
[SPELL CRIT %]	1
[LOG]	Golem (servant of Rybanic) is covered in acid!
checkHit	23.5	14.87083805764
=> chance to hit	72
[KNOCKBACK] from	41	41	over	3
[KNOCKBACK] try	43	21	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vor for #aaaaaa#7 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (12 total damage).
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	Sariour	tome	Treasure Hunter (Roguelike)	false	false
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1163374]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1163563]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vor	 :: 	16.286491699981	2	6	1.4	::	1
checkHit	23.981700932693	1.4
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	6	0.3	with APR	2
[ATTACK] after armor	12.286491699981
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[SPELL CRIT %]	1
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vor for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vor for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vor for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Grannor'vor!#{normal}#
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] numbed dam	1.7285759802743
[PROJECTOR] final dam	1.7285759802743
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Today is the 20th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
dremling	18344	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18621	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	18620	grannor'vor	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vor	 :: 	16.286491699981	2	6	1.4	::	1
checkHit	23.981700932693	1.4
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	6	0.3	with APR	2
[ATTACK] after armor	12.286491699981
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0.84511319742191	0.99154886802578	 on dam	5
[PROJECTOR] after resists dam	4.9577443401289
[PROJECTOR] after flat damage armor	4.9577443401289
[PROJECTOR] final dam	4.9577443401289
[SPELL CRIT %]	1
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vor for #aaaaaa#12 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (17 total damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1164526]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Grannor'vor!#{normal}#
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18622	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	27.867137099801
[PROJECTOR] after resists dam	27.867137099801
[PROJECTOR] after flat damage armor	27.867137099801
[PROJECTOR] final dam	27.867137099801
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1165157]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#28 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	18344	dremling	4	<	100
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18623	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1165656]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	9.2052668077979	1.05	::	1
checkHit	23.981700932693	1.05
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#14 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Dremling!#{normal}#
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18624	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1166304]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	2.2220664248944
[PROJECTOR] after difficulty dam	2.2220664248944
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	2.2220664248944
[PROJECTOR] after resists dam	2.0336188003228
[PROJECTOR] after flat damage armor	2.0336188003228
[PROJECTOR] final dam	2.0336188003228
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Acid Splash from Grannor'vor hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) is free from the acid.
[USERCHAT] channel talk	Elkan	tome	Can't say I've ever lost a character in there, if I'm honest
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
AI took for target	18353	giant brown rat	::	1527	Rybanic	64	<	100
AI took for target	18392	drem master	::	1527	Rybanic	100	<	100
drem master	18392	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
drem master	18392	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Drem master uses Resilience of the Dwarves.
[LOG]	Drem master's skin turns to stone.
AI took for target	18405	dremling	::	1527	Rybanic	81	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the south (giant brown rat)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel serial data	Jurij	global	510
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1172762]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant brown rat for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem master for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant brown rat!#{normal}#
drem master	18392	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
dumb ai uses	T_DREDGE_FRENZY
[LOG]	Drem master casts Dredge Frenzy.
[LOG]	Dremling goes into a killing frenzy.
[LOG]	Drem master goes into a killing frenzy.
dremling	18405	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[LOG]	
AI took for target	18399	drem	::	1527	Rybanic	100	<	100
dremling	18400	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling calms down.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	18625	after	1527
[PROJECTOR] starting dam	39.357807267576
[PROJECTOR] after difficulty dam	39.357807267576
[PROJECTOR] res	0	1	 on dam	43.293587994333
[PROJECTOR] after resists dam	43.293587994333
[PROJECTOR] after flat damage armor	43.293587994333
[PROJECTOR] final dam	43.293587994333
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1175276]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #{bold}##LIGHT_RED#43 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	18392	drem master	64	<	100
[LOG]	Drem master calms down.
AI took for target	18399	drem	::	1527	Rybanic	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18626	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1176095]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18627	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1176862]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem master for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	16.286491699981	2	9.2052668077979	1.05	::	1.2079215610874
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	18.118823416311
[PROJECTOR] starting dam	18.118823416311
[PROJECTOR] after difficulty dam	18.118823416311
[PROJECTOR] res	0	1	 on dam	18.118823416311
[PROJECTOR] after resists dam	18.118823416311
[PROJECTOR] after flat damage armor	18.118823416311
[PROJECTOR] final dam	18.118823416311
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	23.5	23.764438998074
=> chance to hit	50
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (23 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem master!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18628	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	-50	1.5	 on dam	24.881372410536
[PROJECTOR] after resists dam	37.322058615805
[PROJECTOR] after flat damage armor	37.322058615805
[PROJECTOR] final dam	37.322058615805
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1177713]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#37 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	18399	drem	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1177837]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
AI took for target	18385	skeleton warrior	::	4112	golem (servant of Rybanic)	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18629	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	-50	1.5	 on dam	29.857646892644
[PROJECTOR] after resists dam	44.786470338965
[PROJECTOR] after flat damage armor	44.786470338965
[PROJECTOR] final dam	44.786470338965
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1179034]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#45 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#12 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (17 total damage).
[LOG]	#UID:18399:0#Drem hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18630	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	-50	1.5	 on dam	26.871882203379
[PROJECTOR] after resists dam	40.307823305069
[PROJECTOR] after flat damage armor	40.307823305069
[PROJECTOR] final dam	40.307823305069
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1179569]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18631	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#13 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (18 total damage).
[LOG]	#UID:18399:0#Drem hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	-50	1.5	 on dam	26.871882203379
[PROJECTOR] after resists dam	40.307823305069
[PROJECTOR] after flat damage armor	40.307823305069
[PROJECTOR] final dam	40.307823305069
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1180160]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18632	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	-50	1.5	 on dam	28.862391996222
[PROJECTOR] after resists dam	43.293587994333
[PROJECTOR] after flat damage armor	43.293587994333
[PROJECTOR] final dam	43.293587994333
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1180750]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	18385	skeleton warrior	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18633	after	1527
skeleton warrior	18385	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	18385	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.409710581503	1	2	1.7	::	1
checkHit	20.5	1.7
=> chance to hit	97
[ATTACK] raw dam	23.409710581503	versus	2	0.3	with APR	1
[ATTACK] after armor	22.409710581503
[ATTACK] after range	26
[PHYS CRIT %]	10.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	6	0.94	 on dam	26
[PROJECTOR] after resists dam	24.44
[PROJECTOR] after flat damage armor	24.44
[PROJECTOR] final dam	24.44
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[SOUND] loading from	/data/sound/creatures/skeletons/skell_4.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static>
[LOG]	
[LOG]	#UID:18385:0#Skeleton warrior hits Golem (servant of Rybanic) for #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18634	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	skeleton warrior	 :: 	16.286491699981	2	5	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	5	0.3	with APR	2
[ATTACK] after armor	13.286491699981
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (22 total damage).
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	25.876627306958
[PROJECTOR] after resists dam	25.876627306958
[PROJECTOR] after flat damage armor	25.876627306958
[PROJECTOR] final dam	25.876627306958
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1182274]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton warrior for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
skeleton warrior	18385	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	18385	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses Stunning Blow.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.409710581503	1	2	1.7	::	1.2549509756796
checkHit	20.5	1.7
=> chance to hit	97
[ATTACK] raw dam	23.409710581503	versus	2	0.3	with APR	1
[ATTACK] after armor	22.409710581503
[ATTACK] after range	26
[PHYS CRIT %]	10.5
[ATTACK] after crit	26
[ATTACK] after mult	32.628725367671
[PROJECTOR] starting dam	32.628725367671
[PROJECTOR] after difficulty dam	32.628725367671
[PROJECTOR] res	6	0.94	 on dam	32.628725367671
[PROJECTOR] after resists dam	30.67100184561
[PROJECTOR] after flat damage armor	30.67100184561
[PROJECTOR] final dam	30.67100184561
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
checkHit	9.8819308909252	27
=> chance to hit	8
[LOG]	Golem (servant of Rybanic) is stunned!
[LOG]	
[LOG]	#UID:18385:0#Skeleton warrior hits Golem (servant of Rybanic) for #aaaaaa#31 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18635	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1182734]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton warrior for #LIGHT_RED#29 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	skeleton warrior	 :: 	16.286491699981	2	5	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	5	0.3	with APR	2
[ATTACK] after armor	13.286491699981
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] stunned dam	5.1
[PROJECTOR] numbed dam	4.335
[PROJECTOR] final dam	4.335
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] numbed dam	1.275
[PROJECTOR] final dam	1.275
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#4 physical#LAST#, #ROYAL_BLUE#1 lightning#LAST# (6 total damage).
skeleton warrior	18385	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.409710581503	1	2	1.7	::	1
checkHit	20.5	1.7
=> chance to hit	97
[ATTACK] raw dam	23.409710581503	versus	2	0.3	with APR	1
[ATTACK] after armor	22.409710581503
[ATTACK] after range	27
[PHYS CRIT %]	10.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	6	0.94	 on dam	27
[PROJECTOR] after resists dam	25.38
[PROJECTOR] after flat damage armor	25.38
[PROJECTOR] final dam	25.38
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] stunned dam	3.3
[PROJECTOR] numbed dam	2.805
[PROJECTOR] final dam	2.805
[LOG]	
[LOG]	#UID:18385:0#Skeleton warrior hits Golem (servant of Rybanic) for #aaaaaa#25 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#3 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	18636	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	27.867137099801
[PROJECTOR] after resists dam	27.867137099801
[PROJECTOR] after flat damage armor	27.867137099801
[PROJECTOR] final dam	27.867137099801
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1183488]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton warrior for #LIGHT_RED#28 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	skeleton warrior	 :: 	16.286491699981	2	5	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	5	0.3	with APR	2
[ATTACK] after armor	13.286491699981
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] stunned dam	4.5
[PROJECTOR] numbed dam	3.825
[PROJECTOR] final dam	3.825
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] numbed dam	1.275
[PROJECTOR] final dam	1.275
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#4 physical#LAST#, #ROYAL_BLUE#1 lightning#LAST# (5 total damage).
skeleton warrior	18385	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.409710581503	1	2	1.7	::	1
checkHit	20.5	1.7
=> chance to hit	97
[ATTACK] raw dam	23.409710581503	versus	2	0.3	with APR	1
[ATTACK] after armor	22.409710581503
[ATTACK] after range	28
[PHYS CRIT %]	10.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	6	0.94	 on dam	28
[PROJECTOR] after resists dam	26.32
[PROJECTOR] after flat damage armor	26.32
[PROJECTOR] final dam	26.32
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] stunned dam	3.3
[PROJECTOR] final dam	3.3
[LOG]	
[LOG]	#UID:18385:0#Skeleton warrior hits Golem (servant of Rybanic) for #aaaaaa#26 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	skeleton warrior	 :: 	16.286491699981	2	5	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	5	0.3	with APR	2
[ATTACK] after armor	13.286491699981
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] stunned dam	4.5
[PROJECTOR] final dam	4.5
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton warrior for #aaaaaa#4 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Skeleton warrior!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[Identify]	iron plate armour of cold resistance	true
[LOG]	There is an item here: #00FF80##UID:18418:0#iron plate armour of cold resistance (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Identify]	iron plate armour of cold resistance	true
[LOG]	There is an item here: #00FF80##UID:18418:0#iron plate armour of cold resistance (3 def, 7 armour)#LAST#
[LOG]	
[Identify]	iron plate armour of cold resistance	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:18418:0#iron plate armour of cold resistance (3 def, 7 armour)#LAST#.
[LOG]	
[Identify]	pouch of iron shots	true
[LOG]	There is an item here: #FFFFFF##UID:18386:0#pouch of iron shots (23/23, 11.5-13.8 power, 1 apr)#LAST#
[LOG]	
[Identify]	pouch of iron shots	true
[LOG]	Rybanic picks up (j.): #FFFFFF##UID:18386:0#pouch of iron shots (23/23, 11.5-13.8 power, 1 apr)#LAST#.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[Identify]	zircon	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:18420:0#zircon#LAST#.
[LOG]	
[Identify]	Deep Bellow excavation report 1	true
[LOG]	There is an item here: #0080FF##UID:18427:0#Deep Bellow excavation report 1#LAST#
[LOG]	
[LOG]	Lore found: #0080FF#Deep Bellow excavation report 1
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	deep-bellow-1
[LOG]	Resting starts...
[LOG]	Rested for 62 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 40 turns (stop reason: at exit).
[LOG]	
Make wait background texture 946 : 1600x900 (2048, 1024)
Wait finished, counted 0, 33 ticks
Make wait background texture 1013 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1062 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	12
Floodfill group	7	716
Floodfill group	25	67
Floodfill group	28	1
Floodfill group	29	2
Floodfill group	130	40
Floodfill group	232	12
Floodfill group	340	47
Floodfill group	472	2
Floodfill group	546	50
Floodfill group	691	14
Floodfill group	767	220
Floodfill group	804	7
Floodfill group	1081	19
Floodfill group	1187	6
Floodfill group	1216	1
Ok floodfill
Loading tile	terrain/ladder_up.png
[TOME ENTITY FILTER] selected Ego	37.594735203333	65.5
[TOME ENTITY FILTER] selected Ego	30.313929950892	65.5
Loading tile	npc/vermin_oozes_white_ooze.png
Loading tile	npc/horror_corrupted_grannor_vin.png
[TOME ENTITY FILTER] selected Ego	63.005931506168	65.5
[TOME ENTITY FILTER] selected basic	71.851247061126	103.5
[TOME ENTITY FILTER] selected basic	93.890427564827	103.5
[TOME ENTITY FILTER] selected Double Ego	0.84143926141351	20.5
[TOME ENTITY FILTER] selected Double Ego	0.88368428286251	20.5
[TOME ENTITY FILTER] selected Ego	55.383165525478	65.5
[TOME ENTITY FILTER] selected basic	97.396280313236	103.5
[TOME ENTITY FILTER] selected Ego	43.413629738012	65.5
[TOME ENTITY FILTER] selected basic	69.120304448325	103.5
[TOME ENTITY FILTER] selected basic	68.989190421065	103.5
[TOME ENTITY FILTER] selected Double Ego	9.4273528032767	20.5
[TOME ENTITY FILTER] selected Ego	21.537059093601	65.5
[TOME ENTITY FILTER] selected Ego	55.521601495105	65.5
[TOME ENTITY FILTER] selected Ego	30.067709094511	65.5
Loading tile	npc/vermin_oozes_blue_ooze.png
[TOME ENTITY FILTER] selected Double Ego	2.6178975799395	20.5
[TOME ENTITY FILTER] selected Ego	33.736805864432	65.5
[TOME ENTITY FILTER] selected basic	85.343182278877	103.5
[TOME ENTITY FILTER] selected basic	89.77913005156	103.5
[TOME ENTITY FILTER] selected Double Ego	12.182685165941	20.5
[TOME ENTITY FILTER] selected Ego	36.151167640498	65.5
[TOME ENTITY FILTER] selected basic	97.796061493525	103.5
[TOME ENTITY FILTER] selected basic	97.933569483793	103.5
[TOME ENTITY FILTER] selected Double Ego	2.0444789009738	20.5
[TOME ENTITY FILTER] selected Ego	53.709843077396	65.5
[TOME ENTITY FILTER] selected basic	69.054922217283	103.5
[TOME ENTITY FILTER] selected Double Ego	9.3297925266274	20.5
[TOME ENTITY FILTER] selected Lore	74.101954407315	74.5
Added unique	mod.class.Object/letter to Weisman(2)	::	1
[TOME ENTITY FILTER] selected Ego	59.250467895123	65.5
[TOME ENTITY FILTER] selected Ego	22.839491419573	65.5
[TOME ENTITY FILTER] selected basic	70.80714737666	103.5
[TOME ENTITY FILTER] selected Ego	64.696249289717	65.5
[TOME ENTITY FILTER] selected Ego	44.447454312455	65.5
[TOME ENTITY FILTER] selected Double Ego	6.4839093607114	20.5
[TOME ENTITY FILTER] selected Ego	59.780054992479	65.5
[TOME ENTITY FILTER] selected Ego	35.884380731705	65.5
[TOME ENTITY FILTER] selected Ego	28.761601056732	65.5
[TOME ENTITY FILTER] selected Ego	34.614993833731	65.5
[TOME ENTITY FILTER] selected Ego	52.043250581958	65.5
[TOME ENTITY FILTER] selected basic	88.192944157914	103.5
[TOME ENTITY FILTER] selected basic	87.563673174256	103.5
[TOME ENTITY FILTER] selected Ego	42.786950491203	65.5
[TOME ENTITY FILTER] selected Ego	27.6351874485	65.5
[TOME ENTITY FILTER] selected Ego	59.850895896054	65.5
[TOME ENTITY FILTER] selected Ego	52.766556389692	65.5
[TOME ENTITY FILTER] selected Ego	31.745901622168	65.5
[TOME ENTITY FILTER] selected Ego	63.05175225694	65.5
[TOME ENTITY FILTER] selected Double Ego	17.956381396264	20.5
[TOME ENTITY FILTER] selected basic	67.218534313659	103.5
Loading tile	npc/jelly-white.png
[TOME ENTITY FILTER] selected basic	82.402828774625	103.5
[TOME ENTITY FILTER] selected basic	83.90586702698	103.5
[TOME ENTITY FILTER] selected Double Ego	18.664907283072	20.5
[TOME ENTITY FILTER] selected Double Ego	12.848242465604	20.5
[TOME ENTITY FILTER] selected Ego	21.943626816953	65.5
[TOME ENTITY FILTER] selected Ego	43.470687854912	65.5
[TOME ENTITY FILTER] selected Ego	62.169097439425	65.5
[TOME ENTITY FILTER] selected basic	69.187051202913	103.5
[TOME ENTITY FILTER] selected Double Ego	4.4930613631134	20.5
[TOME ENTITY FILTER] selected basic	97.121700698771	103.5
Loading tile	npc/jelly-yellow.png
[TOME ENTITY FILTER] selected Ego	48.777613315097	65.5
[TOME ENTITY FILTER] selected Double Ego	14.000386466156	20.5
[TOME ENTITY FILTER] selected Ego	30.155467111537	65.5
[TOME ENTITY FILTER] selected Ego	54.972629768302	65.5
[TOME ENTITY FILTER] selected Double Ego	14.579685955443	20.5
[TOME ENTITY FILTER] selected Lore	72.539942091107	74.5
Added unique	mod.class.Object/The story of my salvation	::	1
[TOME ENTITY FILTER] selected Double Ego	18.3180987994	20.5
Loading tile	object/longbow_elm.png
[TOME ENTITY FILTER] selected Double Ego	15.437449797857	20.5
[TOME ENTITY FILTER] selected Ego	35.159794531683	65.5
[TOME ENTITY FILTER] selected basic	105.61166425017	112.5
Loading tile	object/axe_iron.png
[TOME ENTITY FILTER] selected Double Ego	20.291673929382	20.5
[TOME ENTITY FILTER] selected Money	68.229299991678	72.5
Placed lore	Deep Bellow excavation report 2	18	28
[Identify]	Deep Bellow excavation report 2	true
Wait finished, counted 1252, 734 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	deep-bellow-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Updating zone name	The Deep Bellow (2)
C Map minimap texture: 984 (50x50; 64x64)
[USERCHAT] channel talk	Elkan	tome	Although I usually hit it after all the other t2 dungeons, apart from celia, before hitting dredfell
[USERCHAT] channel serial data	csyyses	tome	414
[USERCHAT] channel achievement	csyyses	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	true
Server latency	146
Loading tile	npc/undead_shadow_shadow.png
AI took for target	19470	dremling	::	1527	Rybanic	25	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1224154]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
AI took for target	4112	golem (servant of Rybanic)	::	19470	dremling	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	0	1.4	::	1.2079215610874
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	0	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	26.574274343923
[PROJECTOR] starting dam	26.574274343923
[PROJECTOR] after difficulty dam	26.574274343923
[PROJECTOR] res	0	1	 on dam	26.574274343923
[PROJECTOR] after resists dam	26.574274343923
[PROJECTOR] after flat damage armor	26.574274343923
[PROJECTOR] final dam	26.574274343923
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	23.5	14.894094178328
=> chance to hit	72
[KNOCKBACK] from	17	17	over	3
[KNOCKBACK] try	19	29	2
[KNOCKBACK] try	20	30	1	::
[KNOCKBACK] try	21	31	0	::	true
[KNOCKBACK] failsafe knocked to	20	30	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#27 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (32 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19499	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1225171]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
AI took for target	19439	giant rabbit	::	4112	golem (servant of Rybanic)	81	<	100
dremling	19470	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[ATTACK] attacking with	hateful iron waraxe of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.027910273402	2	2	1.7	::	1
checkHit	8	1.7
=> chance to hit	66
[ATTACK] raw dam	14.027910273402	versus	2	0.3	with APR	2
[ATTACK] after armor	14.027910273402
[ATTACK] after range	15
[PHYS CRIT %] axe accuracy bonus	8	1.7	=	1.26
[PHYS CRIT %]	4.76
[ATTACK] after crit	15
[ATTACK] after mult	15
[ATTACK] after inc by type	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6	0.94	 on dam	15
[PROJECTOR] after resists dam	14.1
[PROJECTOR] after flat damage armor	14.1
[PROJECTOR] final dam	14.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:19470:0#Dremling hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #GREY#6 darkness#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# (30 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19500	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1225769]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	19439	giant rabbit	64	<	100
[TARGET] Passing target	shadow	from	giant rabbit	to	golem (servant of Rybanic)
[TARGET] Passing target	white jelly	from	giant rabbit	to	golem (servant of Rybanic)
[TARGET] Passing target	grannor'vin	from	white jelly	to	golem (servant of Rybanic)
[TARGET] Passing target	drem	from	white jelly	to	golem (servant of Rybanic)
[TARGET] Passing target	white ooze	from	white jelly	to	golem (servant of Rybanic)
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[TARGET] Passing target	shadow	from	shadow	to	golem (servant of Rybanic)
[LOG]	
[USERCHAT] channel talk	Elkan	tome	So I'm generally pretty tough by that point
[Identify]	Deep Bellow excavation report 2	true
[LOG]	There is an item here: #0080FF##UID:19494:0#Deep Bellow excavation report 2#LAST#
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1227251]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant rabbit	 :: 	16.286491699981	2	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	1	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant rabbit for #aaaaaa#19 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (24 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.8544069285894	10	2	1.7	::	1
checkHit	12	1.7
=> chance to hit	76
[ATTACK] raw dam	6.8544069285894	versus	2	0.3	with APR	10
[ATTACK] after armor	6.8544069285894
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	
[LOG]	#UID:19439:0#Giant rabbit hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant rabbit for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	88.500250165037
[PROJECTOR] after difficulty dam	88.500250165037
[PROJECTOR] res	0	1	 on dam	97.35027518154
[PROJECTOR] after resists dam	97.35027518154
[PROJECTOR] after flat damage armor	97.35027518154
[PROJECTOR] final dam	97.35027518154
[PROJECTOR] starting dam	88.500250165037
[PROJECTOR] after difficulty dam	88.500250165037
[PROJECTOR] res	0	1	 on dam	97.35027518154
[PROJECTOR] after resists dam	97.35027518154
[PROJECTOR] after flat damage armor	97.35027518154
[PROJECTOR] final dam	97.35027518154
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1229033]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.84518779031	8	2	1.7	::	1.6745966692415
checkHit	29	1.7
=> chance to hit	100
[ATTACK] raw dam	13.84518779031	versus	2	0.3	with APR	8
[ATTACK] after armor	13.84518779031
[ATTACK] after range	14
[PHYS CRIT %]	1.9
[ATTACK] after crit	14
[ATTACK] after mult	23.444353369381
[PROJECTOR] starting dam	23.444353369381
[PROJECTOR] after difficulty dam	23.444353369381
[PROJECTOR] res	4.5	0.955	 on dam	23.444353369381
[PROJECTOR] after resists dam	22.389357467759
[PROJECTOR] after flat damage armor	22.389357467759
[PROJECTOR] final dam	22.389357467759
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	#UID:19495:0#Shadow hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant rabbit for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #{bold}##LIGHT_RED#97 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant rabbit!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Shadow!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	19495	shadow	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	shadow	 :: 	16.286491699981	2	0	8.95	::	1
checkHit	26	8.95
=> chance to hit	93
[ATTACK] raw dam	16.286491699981	versus	0	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#20 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (25 total damage).
grannor'vin	19469	dumb ai talents can use	Dark Torrent	T_DARK_TORRENT
grannor'vin	19469	dumb ai talents can use	Creeping Darkness	T_CREEPING_DARKNESS
dumb ai uses	T_DARK_TORRENT
[LOG]	Grannor'vin uses Dark Torrent.
[MIND CRIT %]	1
[PROJECTOR] starting dam	23.031380424813
[PROJECTOR] after difficulty dam	23.031380424813
[PROJECTOR] res	6	0.94	 on dam	23.031380424813
[PROJECTOR] after resists dam	21.649497599324
[PROJECTOR] after flat damage armor	21.649497599324
[PROJECTOR] final dam	21.649497599324
[LOG]	#UID:19469:0#Grannor'vin hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19502	after	1527
[LOG]	Shadow casts Phase Door.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1230386]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Lore found: #0080FF#Deep Bellow excavation report 2
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	deep-bellow-2
[USERCHAT] channel achievement	TommasoZ	tome	Rescuer of the lost	false	false
[LOG]	You pickup 0.95 gold pieces.
Astar fail: destination unreachable
[LOG]	
[TARGET] Passing target	shadow	from	grannor'vin	to	golem (servant of Rybanic)
grannor'vin	19469	dumb ai talents can use	Creeping Darkness	T_CREEPING_DARKNESS
dumb ai uses	T_CREEPING_DARKNESS
[MIND CRIT %]	1
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	6.2491927811127
[PROJECTOR] after difficulty dam	6.2491927811127
[PROJECTOR] res	6	0.94	 on dam	6.2491927811127
[PROJECTOR] after resists dam	5.8742412142459
[PROJECTOR] after flat damage armor	5.8742412142459
[PROJECTOR] final dam	5.8742412142459
[LOG]	Grannor'vin's creeping dark hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vin	 :: 	16.286491699981	2	6	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	6	0.3	with APR	2
[ATTACK] after armor	12.286491699981
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vin for #aaaaaa#16 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (21 total damage).
[LOG]	
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.37750251801	8	2	1.7	::	1.6745966692415
checkHit	27.5	1.7
=> chance to hit	100
[ATTACK] raw dam	12.37750251801	versus	2	0.3	with APR	8
[ATTACK] after armor	12.37750251801
[ATTACK] after range	12
[PHYS CRIT %]	1.6
[ATTACK] after crit	12
[ATTACK] after mult	20.095160030898
[PROJECTOR] starting dam	20.095160030898
[PROJECTOR] after difficulty dam	20.095160030898
[PROJECTOR] res	4.5	0.955	 on dam	20.095160030898
[PROJECTOR] after resists dam	19.190877829507
[PROJECTOR] after flat damage armor	19.190877829507
[PROJECTOR] final dam	19.190877829507
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:19503:0#Shadow hits Golem (servant of Rybanic) for #aaaaaa#19 physical#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	1.05	::	1
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.6926095510583	0.97307390448942	 on dam	5
[PROJECTOR] after resists dam	4.8653695224471
[PROJECTOR] after flat damage armor	4.8653695224471
[PROJECTOR] final dam	4.8653695224471
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#13 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (18 total damage).
[LOG]	#UID:19396:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.990919925155	6	2	1.7	::	1
checkHit	9	1.7
=> chance to hit	69
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6	0.94	 on dam	15
[PROJECTOR] after resists dam	14.1
[PROJECTOR] after flat damage armor	14.1
[PROJECTOR] final dam	14.1
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	
[LOG]	#UID:19396:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#14 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	-49.209198626622	1.4920919862662	 on dam	64.90018345436
[PROJECTOR] after resists dam	96.837043639458
[PROJECTOR] after flat damage armor	96.837043639458
[PROJECTOR] final dam	96.837043639458
[PROJECTOR] starting dam	35.400100066015
[PROJECTOR] after difficulty dam	35.400100066015
[PROJECTOR] res	6	0.94	 on dam	38.940110072616
[PROJECTOR] after resists dam	36.603703468259
[PROJECTOR] after flat damage armor	36.603703468259
[PROJECTOR] final dam	36.603703468259
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1265238]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[SPELL CRIT %]	1.9
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1265404,time_factor=2000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1265404,time_factor=2000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vin for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #LIGHT_RED#65 fire#LAST# damage.
grannor'vin	19469	dumb ai talents can use	Dark Torrent	T_DARK_TORRENT
grannor'vin	19469	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.0673335431623	5	2	1.7	::	1
checkHit	19	1.7
=> chance to hit	94
[ATTACK] raw dam	7.0673335431623	versus	2	0.3	with APR	5
[ATTACK] after armor	7.0673335431623
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	6	0.94	 on dam	7
[PROJECTOR] after resists dam	6.58
[PROJECTOR] after flat damage armor	6.58
[PROJECTOR] final dam	6.58
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Shadow!#{normal}#
[LOG]	#UID:19469:0#Grannor'vin hits Golem (servant of Rybanic) for #GREY#7 darkness#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vin for #aaaaaa#11 physical#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19396	drem	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	1.05	::	1
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.6926095510583	0.97307390448942	 on dam	5
[PROJECTOR] after resists dam	4.8653695224471
[PROJECTOR] after flat damage armor	4.8653695224471
[PROJECTOR] final dam	4.8653695224471
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#15 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (20 total damage).
[LOG]	#UID:19396:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	ktreivi	global	Level 20	false	true
[SPELL CRIT %]	2
Adding entity	19509	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	26.871882203379
[PROJECTOR] after resists dam	26.871882203379
[PROJECTOR] after flat damage armor	26.871882203379
[PROJECTOR] final dam	26.871882203379
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1267316]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grannor'vin for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grannor'vin!#{normal}#
drem	19396	dumb ai talents can use	Stun	T_STUN
drem	19396	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUN
[LOG]	Drem uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.990919925155	6	2	1.7	::	0.72360679774998
checkHit	9	1.7
=> chance to hit	69
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	10.85410196625
[PROJECTOR] starting dam	10.85410196625
[PROJECTOR] after difficulty dam	10.85410196625
[PROJECTOR] res	6	0.94	 on dam	10.85410196625
[PROJECTOR] after resists dam	10.202855848275
[PROJECTOR] after flat damage armor	10.202855848275
[PROJECTOR] final dam	10.202855848275
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
checkHit	9.8819308909252	21
=> chance to hit	23
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Stunned'!
[LOG]	
[LOG]	#UID:19396:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#11 physical#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19511	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	1.05	::	1
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] numbed dam	9.35
[PROJECTOR] final dam	9.35
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.6926095510583	0.97307390448942	 on dam	5
[PROJECTOR] after resists dam	4.8653695224471
[PROJECTOR] after flat damage armor	4.8653695224471
[PROJECTOR] numbed dam	4.13556409408
[PROJECTOR] final dam	4.13556409408
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#9 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (13 total damage).
[LOG]	#UID:19396:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1268644]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19513	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	-49.209198626622	1.4920919862662	 on dam	26.871882203379
[PROJECTOR] after resists dam	40.095320091552
[PROJECTOR] after flat damage armor	40.095320091552
[PROJECTOR] final dam	40.095320091552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1269659]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	19332	white ooze	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	white ooze	 :: 	16.286491699981	2	1	4.15	::	1.2079215610874
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	1	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	24.158431221748
[PROJECTOR] starting dam	24.158431221748
[PROJECTOR] after difficulty dam	24.158431221748
[PROJECTOR] res	0	1	 on dam	24.158431221748
[PROJECTOR] after resists dam	24.158431221748
[PROJECTOR] after flat damage armor	24.158431221748
[PROJECTOR] numbed dam	20.534666538486
[PROJECTOR] final dam	20.534666538486
[LOG]	White ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] numbed dam	4.25
[PROJECTOR] final dam	4.25
checkHit	23.5	10.583225985595
=> chance to hit	83
[KNOCKBACK] from	21	21	over	3
[KNOCKBACK] try	23	27	2
[KNOCKBACK] try	24	26	1	::	true
[KNOCKBACK] failsafe knocked to	23	27	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits White ooze for #aaaaaa#10 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (15 total damage).
[TARGET] Passing target	drem master	from	white ooze	to	golem (servant of Rybanic)
[TARGET] Passing target	drem	from	white ooze	to	golem (servant of Rybanic)
[TARGET] Passing target	dremling	from	white ooze	to	golem (servant of Rybanic)
white ooze	19514	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.450347164459	5	2	1.7	::	1
checkHit	13	1.7
=> chance to hit	79
[ATTACK] raw dam	8.450347164459	versus	2	0.3	with APR	5
[ATTACK] after armor	8.450347164459
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	6	0.94	 on dam	9
[PROJECTOR] after resists dam	8.46
[PROJECTOR] after flat damage armor	8.46
[PROJECTOR] final dam	8.46
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	Something hits Golem (servant of Rybanic) for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#6 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	19371	giant rabbit	::	4112	golem (servant of Rybanic)	100	<	100
[TARGET] Passing target	dremling	from	drem	to	golem (servant of Rybanic)
drem master	19388	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
drem master	19388	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	
[USERCHAT] channel serial data	sianist	tome	467
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	white ooze	 :: 	16.286491699981	2	1	4.15	::	1
checkHit	26	4.15
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	1	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	20.666666666667
[PROJECTOR] after difficulty dam	20.666666666667
[PROJECTOR] res	0	1	 on dam	20.666666666667
[PROJECTOR] after resists dam	20.666666666667
[PROJECTOR] after flat damage armor	20.666666666667
[PROJECTOR] final dam	20.666666666667
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits White ooze for #ROYAL_BLUE#21 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits White ooze for #aaaaaa#20 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (25 total damage).
AI took for target	19332	white ooze	::	4112	golem (servant of Rybanic)	1	<	100
white ooze	19332	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.450347164459	5	2	1.7	::	1
checkHit	13	1.7
=> chance to hit	79
[LOG]	#UID:19332:0#White ooze misses Golem (servant of Rybanic).
drem master	19388	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
dumb ai uses	T_DREDGE_FRENZY
dremling	19399	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1274285]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits White ooze for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits White ooze for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits White ooze for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed White ooze!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed White ooze!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed White ooze!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	19399	dremling	36	<	100
giant rabbit	19371	dumb ai talents can use	Disengage	T_DISENGAGE
giant rabbit	19371	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	Giant rabbit uses Evasion.
[LOG]	Giant rabbit tries to evade attacks.
[LOG]	Dremling calms down.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[Identify]	letter to Weisman(2)	true
[LOG]	There is an item here: #0080FF##UID:19397:0#letter to Weisman(2)#LAST#
[LOG]	Drem calms down.
[LOG]	Drem master calms down.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1276004]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[TARGET] Passing target	drem	from	giant rabbit	to	golem (servant of Rybanic)
dremling	19399	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.48705435863	2	2	1.7	::	1
checkHit	13	1.7
=> chance to hit	79
[LOG]	#UID:19399:0#Dremling misses Golem (servant of Rybanic).
dremling	19403	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
white jelly	19442	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	19518	after	19442
[LOG]	
[LOG]	Throw Bomb is still on cooldown for 1 turns.
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel talk	sianist	tome	cursed farmer ... die kill
[SPELL CRIT %]	2
Adding entity	19519	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1278677]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	9.2052668077979	6.4	::	1
checkHit	26	6.4
=> chance to hit	99
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	30.666666666667
[PROJECTOR] after difficulty dam	30.666666666667
[PROJECTOR] res	0	1	 on dam	30.666666666667
[PROJECTOR] after resists dam	30.666666666667
[PROJECTOR] after flat damage armor	30.666666666667
[PROJECTOR] final dam	30.666666666667
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#12 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (17 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #ROYAL_BLUE#31 lightning#LAST# damage.
[PROJECTOR] starting dam	53.597056142282
[PROJECTOR] after difficulty dam	53.597056142282
[PROJECTOR] res	6	0.94	 on dam	37.517939299597
[PROJECTOR] after resists dam	35.266862941621
[PROJECTOR] after flat damage armor	35.266862941621
[PROJECTOR] final dam	35.266862941621
[LOG]	Golem (servant of Rybanic) slows down.
[BounceSlime] found possible actor	Rybanic	21	29	distance	3
Adding entity	19520	after	19442
[LOG]	White jelly's Slime Spit hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	53.597056142282
[PROJECTOR] after difficulty dam	53.597056142282
[PROJECTOR] res	0	1	 on dam	37.517939299597
[PROJECTOR] after resists dam	37.517939299597
[PROJECTOR] after flat damage armor	37.517939299597
[PROJECTOR] final dam	37.517939299597
[LOG]	Rybanic slows down.
[LOG]	White jelly's projectile hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#38 nature#LAST# damage.
Loading tile	talents/slow.png
[ATTACK] attacking with	balanced iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.48705435863	2	2	1.7	::	1
checkHit	13	1.7
=> chance to hit	79
[ATTACK] raw dam	14.48705435863	versus	2	0.3	with APR	2
[ATTACK] after armor	14.48705435863
[ATTACK] after range	19
[PHYS CRIT %] axe accuracy bonus	13	1.7	=	2.26
[PHYS CRIT %]	5.76
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	6	0.94	 on dam	19
[PROJECTOR] after resists dam	17.86
[PROJECTOR] after flat damage armor	17.86
[PROJECTOR] final dam	17.86
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	#UID:19399:0#Dremling hits Golem (servant of Rybanic) for #SLATE#(18 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19521	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1279893]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	19371	giant rabbit	4	<	100
drem master	19388	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_DOMINATE
[LOG]	Drem master uses Dominate.
checkHit	7.6135448813074	11
=> chance to hit	42
[LOG]	#F53CBE#Golem (servant of Rybanic) has been dominated!
AI took for target	19371	giant rabbit	::	4112	golem (servant of Rybanic)	9	<	100
giant rabbit	19371	dumb ai talents can use	Disengage	T_DISENGAGE
dumb ai uses	T_DISENGAGE
[LOG]	Giant rabbit uses Disengage.
[KNOCKBACK] from	23	23	over	4
[KNOCKBACK] try	26	25	3
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
Server latency	144
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	-50	1.5	 on dam	64.90018345436
[PROJECTOR] after resists dam	97.35027518154
[PROJECTOR] after flat damage armor	97.35027518154
[PROJECTOR] final dam	97.35027518154
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1281581]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem master for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#97 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant rabbit for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Dremling!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Giant rabbit!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	19388	drem master	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19522	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	-50	1.5	 on dam	29.857646892644
[PROJECTOR] after resists dam	44.786470338965
[PROJECTOR] after flat damage armor	44.786470338965
[PROJECTOR] final dam	44.786470338965
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1283951]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#45 fire#LAST# damage.
[TARGET] Passing target	shadow	from	drem	to	golem (servant of Rybanic)
drem master	19388	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.078907844451	2	0.14600736862715	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	15.078907844451	versus	0.14600736862715	0.3	with APR	2
[ATTACK] after armor	15.078907844451
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	10	0	=	2
[PHYS CRIT %]	11.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	20
[PROJECTOR] after resists dam	19.016618929156
[PROJECTOR] after flat damage armor	19.016618929156
[PROJECTOR] final dam	19.016618929156
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	16.286491699981	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	15.666666666667
[PROJECTOR] after difficulty dam	15.666666666667
[PROJECTOR] res	2.9996207329677	0.97000379267032	 on dam	15.666666666667
[PROJECTOR] after resists dam	15.196726085168
[PROJECTOR] after flat damage armor	15.196726085168
[PROJECTOR] final dam	15.196726085168
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #ROYAL_BLUE#15 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#11 physical#LAST#, #aaaaaa#12 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (28 total damage).
[LOG]	#UID:19388:0#Drem master hits Golem (servant of Rybanic) for #SLATE#(19 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.84518779031	8	0.14600736862715	0	::	1.6745966692415
checkHit	29	0
=> chance to hit	100
[ATTACK] raw dam	13.84518779031	versus	0.14600736862715	0.3	with APR	8
[ATTACK] after armor	13.84518779031
[ATTACK] after range	15
[PHYS CRIT %]	1.9
[ATTACK] after crit	15
[ATTACK] after mult	25.118950038622
[PROJECTOR] starting dam	25.118950038622
[PROJECTOR] after difficulty dam	25.118950038622
[PROJECTOR] res	4.5	0.955	 on dam	25.118950038622
[PROJECTOR] after resists dam	23.988597286884
[PROJECTOR] after flat damage armor	23.988597286884
[PROJECTOR] final dam	23.988597286884
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	#UID:19495:0#Shadow hits Golem (servant of Rybanic) for #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19523	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	25.876627306958
[PROJECTOR] after resists dam	25.876627306958
[PROJECTOR] after flat damage armor	25.876627306958
[PROJECTOR] final dam	25.876627306958
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1285306]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem master for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	Rybanic speeds up.
drem master	19388	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.078907844451	2	0.14600736862715	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	15.078907844451	versus	0.14600736862715	0.3	with APR	2
[ATTACK] after armor	15.078907844451
[ATTACK] after range	17
[PHYS CRIT %] axe accuracy bonus	10	0	=	2
[PHYS CRIT %]	11.5
[ATTACK] after crit	25.5
[ATTACK] after mult	25.5
[LOG]	#{bold}##UID:19388:0#Drem master performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	25.5
[PROJECTOR] after difficulty dam	25.5
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	25.5
[PROJECTOR] after resists dam	24.246189134673
[PROJECTOR] after flat damage armor	24.246189134673
[PROJECTOR] final dam	24.246189134673
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
checkHit	9.8819308909252	10
=> chance to hit	50
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Cripple'!
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:19388:0#Drem master hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #{bold}##aaaaaa#20 physical#{normal}##LAST# (20 total damage).
[LOG]	Drem master's skin returns to normal.
AI took for target	19442	white jelly	::	4112	golem (servant of Rybanic)	25	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	16.286491699981	2	0	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	0	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#21 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem master!#{normal}#
[LOG]	Shadow casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19524	after	1527
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1287880]
New GL Shader program 17
[USERCHAT] channel achievement	Gyaos	tome	That was close	true	false
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

drem	19373	dumb ai talents can use	Stun	T_STUN
drem	19373	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUN
[LOG]	Drem uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.466242120821	6	0.14600736862715	0	::	0.72360679774998
checkHit	12	0
=> chance to hit	80
[ATTACK] raw dam	15.466242120821	versus	0.14600736862715	0.3	with APR	6
[ATTACK] after armor	15.466242120821
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	11.577708764
[PROJECTOR] starting dam	11.577708764
[PROJECTOR] after difficulty dam	11.577708764
[PROJECTOR] res	6	0.94	 on dam	11.577708764
[PROJECTOR] after resists dam	10.88304623816
[PROJECTOR] after flat damage armor	10.88304623816
[PROJECTOR] final dam	10.88304623816
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.4019488622206	0.98598051137779	 on dam	11
[PROJECTOR] after resists dam	10.845785625156
[PROJECTOR] after flat damage armor	10.845785625156
[PROJECTOR] final dam	10.845785625156
checkHit	9.8819308909252	24
=> chance to hit	15
[LOG]	Golem (servant of Rybanic) is stunned!
[LOG]	#UID:19373:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#11 physical#LAST# damage.
[LOG]	#F53CBE#Golem (servant of Rybanic) is no longer dominated.
AI took for target	4112	golem (servant of Rybanic)	::	19373	drem	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.4019488622206	0.98598051137779	 on dam	11
[PROJECTOR] after resists dam	10.845785625156
[PROJECTOR] after flat damage armor	10.845785625156
[PROJECTOR] stunned dam	3.2537356875467
[PROJECTOR] numbed dam	2.7656753344147
[PROJECTOR] final dam	2.7656753344147
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] numbed dam	1.275
[PROJECTOR] final dam	1.275
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#3 physical#LAST#, #ROYAL_BLUE#1 lightning#LAST# (4 total damage).
[LOG]	#UID:19373:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19525	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	-50	1.5	 on dam	28.862391996222
[PROJECTOR] after resists dam	43.293587994333
[PROJECTOR] after flat damage armor	43.293587994333
[PROJECTOR] final dam	43.293587994333
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1289698]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#43 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	16.286491699981	2	11	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	11	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.4019488622206	0.98598051137779	 on dam	15
[PROJECTOR] after resists dam	14.789707670667
[PROJECTOR] after flat damage armor	14.789707670667
[PROJECTOR] stunned dam	4.4369123012001
[PROJECTOR] final dam	4.4369123012001
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] stunned dam	1.5
[PROJECTOR] final dam	1.5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[PROJECTOR] starting dam	18.333333333333
[PROJECTOR] after difficulty dam	18.333333333333
[PROJECTOR] res	0.53318160703247	0.99466818392968	 on dam	18.333333333333
[PROJECTOR] after resists dam	18.235583372044
[PROJECTOR] after flat damage armor	18.235583372044
[PROJECTOR] stunned dam	5.4706750116132
[PROJECTOR] final dam	5.4706750116132
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#4 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST# (6 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:19373:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19526	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	-50	1.5	 on dam	27.867137099801
[PROJECTOR] after resists dam	41.800705649701
[PROJECTOR] after flat damage armor	41.800705649701
[PROJECTOR] final dam	41.800705649701
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1290556]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
AI took for target	19341	drem	::	4112	golem (servant of Rybanic)	16	<	100
AI took for target	4112	golem (servant of Rybanic)	::	19341	drem	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19527	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	-50	1.5	 on dam	27.867137099801
[PROJECTOR] after resists dam	41.800705649701
[PROJECTOR] after flat damage armor	41.800705649701
[PROJECTOR] final dam	41.800705649701
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1291310]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19528	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	-50	1.5	 on dam	25.876627306958
[PROJECTOR] after resists dam	38.814940960437
[PROJECTOR] after flat damage armor	38.814940960437
[PROJECTOR] final dam	38.814940960437
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1291944]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#39 fire#LAST# damage.
drem	19341	dumb ai talents can use	Stun	T_STUN
drem	19341	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUN
[LOG]	Drem uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.35682573457	6	2	1.7	::	0.72360679774998
checkHit	10	1.7
=> chance to hit	71
[ATTACK] raw dam	17.35682573457	versus	2	0.3	with APR	6
[ATTACK] after armor	17.35682573457
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	13.74852915725
[PROJECTOR] starting dam	13.74852915725
[PROJECTOR] after difficulty dam	13.74852915725
[PROJECTOR] res	6	0.94	 on dam	13.74852915725
[PROJECTOR] after resists dam	12.923617407815
[PROJECTOR] after flat damage armor	12.923617407815
[PROJECTOR] final dam	12.923617407815
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
checkHit	9.8819308909252	22
=> chance to hit	20
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:19341:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#13 physical#LAST# damage.
[LOG]	#{bold}##UID:19341:0#Drem killed Golem (servant of Rybanic)!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19529	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	-50	1.5	 on dam	25.876627306958
[PROJECTOR] after resists dam	38.814940960437
[PROJECTOR] after flat damage armor	38.814940960437
[PROJECTOR] final dam	38.814940960437
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1292372]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19530	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	-50	1.5	 on dam	24.881372410536
[PROJECTOR] after resists dam	37.322058615805
[PROJECTOR] after flat damage armor	37.322058615805
[PROJECTOR] final dam	37.322058615805
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1293632]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19531	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	-50	1.5	 on dam	29.857646892644
[PROJECTOR] after resists dam	44.786470338965
[PROJECTOR] after flat damage armor	44.786470338965
[PROJECTOR] final dam	44.786470338965
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1294191]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
[LOG]	
[USERCHAT] channel talk	Elkan	tome	Drown him, it will be a mercy
[LOG]	You pickup 0.85 gold pieces.
[Identify]	acidic iron mace	true
[LOG]	There is an item here: #00FF80##UID:19333:0#acidic iron mace (7.5-10.5 power, 2 apr)#LAST#
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
white jelly	19442	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	19532	after	19442
[PROJECTOR] starting dam	53.597056142282
[PROJECTOR] after difficulty dam	53.597056142282
[PROJECTOR] res	0	1	 on dam	37.517939299597
[PROJECTOR] after resists dam	37.517939299597
[PROJECTOR] after flat damage armor	37.517939299597
[PROJECTOR] final dam	37.517939299597
[LOG]	Rybanic slows down.
[LOG]	
[LOG]	White jelly's Slime Spit hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#38 nature#LAST# damage.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19533	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1297124]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White jelly for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19534	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1297650]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits White jelly for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed White jelly!#{normal}#
[LOG]	Rybanic speeds up.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19535	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1298117]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[Identify]	insulating pair of rough leather boots of uncanny dodging	true
[LOG]	There is an item here: #00FF80##UID:19374:0#insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#
[LOG]	
[Identify]	acidic iron mace	true
[LOG]	There is an item here: #00FF80##UID:19333:0#acidic iron mace (7.5-10.5 power, 2 apr)#LAST#
[LOG]	
[Identify]	acidic iron mace	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:19333:0#acidic iron mace (7.5-10.5 power, 2 apr)#LAST#.
[LOG]	
[Identify]	letter to Weisman(2)	true
[LOG]	There is an item here: #0080FF##UID:19397:0#letter to Weisman(2)#LAST#
[LOG]	
[LOG]	Lore found: #0080FF#letter to Weisman (2)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-4
[USERCHAT] channel achievement	elfwine	tome	Squadmate	false	false
[USERCHAT] channel serial data	sianist	tome	504
[USERCHAT] channel achievement	Gyaos	tome	Vampire crusher	true	false
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[LOG]	Refitting starts...
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rybanic stops surging mana.
[LOG]	Refitted for 21 turns.
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Added unique	mod.class.PartyMember/player	::	1
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 6 turns.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns.
[LOG]	
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1326337,time_factor=2000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1326337,time_factor=2000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#194 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	19468	yellow jelly	::	1527	Rybanic	100	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the west (yellow jelly)).
[LOG]	
[TARGET] Passing target	grannor'vin	from	yellow jelly	to	Rybanic
[TARGET] Passing target	shadow	from	yellow jelly	to	Rybanic
[Identify]	citrine	true
[LOG]	Rybanic picks up (m.): #FFFFFF##UID:19492:0#citrine#LAST#.
AI took for target	4112	golem (servant of Rybanic)	::	19430	grannor'vin	81	<	100
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	19430	grannor'vin	49	<	100
[TARGET] Passing target	dremling	from	yellow jelly	to	Rybanic
AI took for target	4112	golem (servant of Rybanic)	::	19430	grannor'vin	36	<	100
grannor'vin	19430	dumb ai talents can use	Dark Torrent	T_DARK_TORRENT
grannor'vin	19430	dumb ai talents can use	Creeping Darkness	T_CREEPING_DARKNESS
dumb ai uses	T_DARK_TORRENT
[LOG]	Grannor'vin uses Dark Torrent.
[MIND CRIT %]	1
[PROJECTOR] starting dam	20.72332290374
[PROJECTOR] after difficulty dam	20.72332290374
[PROJECTOR] res	0	1	 on dam	20.72332290374
[PROJECTOR] after resists dam	20.72332290374
[PROJECTOR] after flat damage armor	20.72332290374
[PROJECTOR] final dam	20.72332290374
[LOG]	#UID:19430:0#Grannor'vin hits #fbd578#Rybanic#LAST# for #GREY#21 darkness#LAST# damage.
dremling	19445	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel serial data	sadisticnerd	tome	588
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1335713]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19538	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1337492]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grannor'vin for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grannor'vin!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
dremling	19445	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	146
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southwest (dremling)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19539	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	26.871882203379
[PROJECTOR] after resists dam	26.871882203379
[PROJECTOR] after flat damage armor	26.871882203379
[PROJECTOR] final dam	26.871882203379
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1344222]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19540	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	28.862391996222
[PROJECTOR] after resists dam	28.862391996222
[PROJECTOR] after flat damage armor	28.862391996222
[PROJECTOR] final dam	28.862391996222
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1345451]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
[TARGET] Passing target	dremling	from	dremling	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19541	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1345939]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	iron waraxe	true
[LOG]	There is an item here: #FFFFFF##UID:19491:0#iron waraxe (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[Identify]	iron waraxe	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:19491:0#iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
AI took for target	4112	golem (servant of Rybanic)	::	19384	dremling	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	0	1.4	::	1.2079215610874
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	0	0.3	with APR	2
[ATTACK] after armor	16.286491699981
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	19.326744977399
[PROJECTOR] starting dam	19.326744977399
[PROJECTOR] after difficulty dam	19.326744977399
[PROJECTOR] res	0	1	 on dam	19.326744977399
[PROJECTOR] after resists dam	19.326744977399
[PROJECTOR] after flat damage armor	19.326744977399
[PROJECTOR] final dam	19.326744977399
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	23.5	14.842103039505
=> chance to hit	72
[KNOCKBACK] from	4	4	over	3
[KNOCKBACK] try	2	21	2
[KNOCKBACK] try	1	20	1	::
[KNOCKBACK] try	0	19	0	::
[KNOCKBACK] ok knocked to	0	19	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#19 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (24 total damage).
dremling	19384	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19542	after	1527
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1349441]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	16.286491699981	2	9.2052668077979	1.4	::	1
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	16.286491699981	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	11.400544189987
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#14 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (19 total damage).
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	29.857646892644
[PROJECTOR] after resists dam	29.857646892644
[PROJECTOR] after flat damage armor	29.857646892644
[PROJECTOR] final dam	29.857646892644
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1349580]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.027910273402	2	2	1.7	::	1
checkHit	8	1.7
=> chance to hit	66
[LOG]	#UID:19384:0#Dremling misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	19543	after	1527
[PROJECTOR] starting dam	39.357807267576
[PROJECTOR] after difficulty dam	39.357807267576
[PROJECTOR] res	0	1	 on dam	43.293587994333
[PROJECTOR] after resists dam	43.293587994333
[PROJECTOR] after flat damage armor	43.293587994333
[PROJECTOR] final dam	43.293587994333
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1349903]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #{bold}##LIGHT_RED#43 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	
[Identify]	prismatic iron plate armour of resilience	true
[LOG]	There is an item here: #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#
[LOG]	
[Identify]	prismatic iron plate armour of resilience	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	I wish I had flurry
[LOG]	You give #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST# to golem (servant of Rybanic).
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Golem (servant of Rybanic) can not wear: #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST# (not enough stat).
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/golem_taunt.png
Loading tile	talents/golem_crush.png
Loading tile	talents/golem_pound.png
Loading tile	talents/golem_beam.png
Loading tile	talents/golem_reflective_skin.png
Loading tile	talents/golem_arcane_pull.png
Loading tile	talents/golem_molten_skin.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	Lorcanis	tome	Fool of a Took! (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Lorcanis	tome	422
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	prismatic iron plate armour of resilience	arcing iron longsword of massacre	::	nil	BODY
Loading tile	player/runic_golem/lower_body_09.png
Loading tile	player/runic_golem/upper_body_20.png
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#.
[LOG]	
[USERCHAT] channel serial data	partrick	tome	498
[LOG]	You give #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST# to Rybanic.
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	spiked rough leather armour	short elm magestaff	::	false	BODY
fight: 	spiked rough leather armour	brass lantern	::	nil	BODY
fight: 	spiked rough leather armour	thick linen cloak	::	nil	BODY
fight: 	spiked rough leather armour	linen wizard hat of lightning (#RESIST#)	::	nil	BODY
fight: 	spiked rough leather armour	rough leather belt of carrying	::	nil	BODY
fight: 	spiked rough leather armour	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	BODY
fight: 	spiked rough leather armour	Tooth of the Mouth	::	nil	BODY
fight: 	spiked rough leather armour	alchemist agate	::	nil	BODY
[LOG]	Rybanic wears: #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	Elkan	tome	I wish I had telekinetic grasp
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	19372	drem	::	1527	Rybanic	36	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (drem)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	-47.850528578705	1.478505285787	 on dam	64.90018345436
[PROJECTOR] after resists dam	95.955264285821
[PROJECTOR] after flat damage armor	95.955264285821
[PROJECTOR] final dam	95.955264285821
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1393395]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#96 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19555	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	-47.850528578705	1.478505285787	 on dam	24.881372410536
[PROJECTOR] after resists dam	36.787240626614
[PROJECTOR] after flat damage armor	36.787240626614
[PROJECTOR] final dam	36.787240626614
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1394064]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19556	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	-47.850528578705	1.478505285787	 on dam	26.871882203379
[PROJECTOR] after resists dam	39.730219876743
[PROJECTOR] after flat damage armor	39.730219876743
[PROJECTOR] final dam	39.730219876743
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1394519]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#40 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19372	drem	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	1.75	::	1.2079215610874
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	19.326744977399
[PROJECTOR] starting dam	19.326744977399
[PROJECTOR] after difficulty dam	19.326744977399
[PROJECTOR] res	0	1	 on dam	19.326744977399
[PROJECTOR] after resists dam	19.326744977399
[PROJECTOR] after flat damage armor	19.326744977399
[PROJECTOR] final dam	19.326744977399
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
checkHit	27.5	15.839039913786
=> chance to hit	80
[KNOCKBACK] from	1	1	over	3
[KNOCKBACK] try	1	28	2
[KNOCKBACK] try	1	29	1	::
[KNOCKBACK] try	1	30	0	::
[KNOCKBACK] ok knocked to	1	30	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#19 physical#LAST# damage.
[LOG]	#UID:19372:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	19440	drem	::	1527	Rybanic	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northeast (drem)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	-50	1.5	 on dam	64.90018345436
[PROJECTOR] after resists dam	97.35027518154
[PROJECTOR] after flat damage armor	97.35027518154
[PROJECTOR] final dam	97.35027518154
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1398677]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#97 fire#LAST# damage.
[TARGET] Passing target	giant crystal rat	from	drem	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19557	after	1527
[TARGET] Passing target	dremling	from	giant crystal rat	to	Rybanic
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	-50	1.5	 on dam	25.876627306958
[PROJECTOR] after resists dam	38.814940960437
[PROJECTOR] after flat damage armor	38.814940960437
[PROJECTOR] final dam	38.814940960437
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1399666]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#39 fire#LAST# damage.
[TARGET] Passing target	shadow	from	dremling	to	Rybanic
dremling	19378	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	
giant crystal rat	19444	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
AI took for target	19440	drem	::	4112	golem (servant of Rybanic)	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19558	after	1527
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	10.425876344452	8	9	2.3	::	1.6745966692415
checkHit	26	2.3
=> chance to hit	100
[ATTACK] raw dam	10.425876344452	versus	9	0.3	with APR	8
[ATTACK] after armor	9.4258763444516
[ATTACK] after range	9
[PHYS CRIT %]	1.3
[ATTACK] after crit	9
[ATTACK] after mult	15.071370023173
[PROJECTOR] starting dam	15.071370023173
[PROJECTOR] after difficulty dam	15.071370023173
[PROJECTOR] res	0	1	 on dam	15.071370023173
[PROJECTOR] after resists dam	15.071370023173
[PROJECTOR] after flat damage armor	15.071370023173
[PROJECTOR] final dam	15.071370023173
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:19496:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#15 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #aaaaaa#11 physical#LAST#, #DARK_GREEN#16 blight#LAST# (27 total damage).
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	-50	1.5	 on dam	24.881372410536
[PROJECTOR] after resists dam	37.322058615805
[PROJECTOR] after flat damage armor	37.322058615805
[PROJECTOR] final dam	37.322058615805
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1400494]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Shadow!#{normal}#
[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#37 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19440	drem	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	1.75	::	1.2079215610874
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	20.534666538486
[PROJECTOR] starting dam	20.534666538486
[PROJECTOR] after difficulty dam	20.534666538486
[PROJECTOR] res	0	1	 on dam	20.534666538486
[PROJECTOR] after resists dam	20.534666538486
[PROJECTOR] after flat damage armor	20.534666538486
[PROJECTOR] final dam	20.534666538486
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.0876294301328	0.96912370569867	 on dam	5
[PROJECTOR] after resists dam	4.8456185284934
[PROJECTOR] after flat damage armor	4.8456185284934
[PROJECTOR] final dam	4.8456185284934
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
checkHit	27.5	15.795860184682
=> chance to hit	80
[KNOCKBACK] from	23	23	over	3
[KNOCKBACK] try	25	13	2
[KNOCKBACK] try	26	12	1	::
[KNOCKBACK] try	27	11	0	::
[KNOCKBACK] ok knocked to	27	11	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#21 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (25 total damage).
[LOG]	#UID:19440:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19559	after	1527
[TARGET] Passing target	grannor'vin	from	giant crystal rat	to	Rybanic
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	-50	1.5	 on dam	29.857646892644
[PROJECTOR] after resists dam	44.786470338965
[PROJECTOR] after flat damage armor	44.786470338965
[PROJECTOR] final dam	44.786470338965
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1401351]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
[USERCHAT] channel serial data	DarWinsEdge	tome	707
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	19444	giant crystal rat	36	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1402538]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	21.738242577539	2	5.3838930787236	4.45	::	1
checkHit	26	4.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	18.354349498816
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0.40319763442609	0.99596802365574	 on dam	5
[PROJECTOR] after resists dam	4.9798401182787
[PROJECTOR] after flat damage armor	4.9798401182787
[PROJECTOR] final dam	4.9798401182787
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant crystal rat for #aaaaaa#24 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (29 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	5.654030048728	10	9	2.3	::	1
checkHit	11	2.3
=> chance to hit	72
[LOG]	#UID:19444:0#Giant crystal rat misses #fbd578#Rybanic#LAST#.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	giant crystal rat	 :: 	21.738242577539	2	5.3838930787236	4.45	::	1
checkHit	26	4.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	5.3838930787236	0.3	with APR	2
[ATTACK] after armor	18.354349498816
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0.40319763442609	0.99596802365574	 on dam	5
[PROJECTOR] after resists dam	4.9798401182787
[PROJECTOR] after flat damage armor	4.9798401182787
[PROJECTOR] final dam	4.9798401182787
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Giant crystal rat for #aaaaaa#19 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (24 total damage).
[LOG]	
Server latency	146
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19560	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	24.881372410536
[PROJECTOR] after resists dam	24.881372410536
[PROJECTOR] after flat damage armor	24.881372410536
[PROJECTOR] final dam	24.881372410536
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1403668]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant crystal rat for #LIGHT_RED#25 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant crystal rat!#{normal}#
[LOG]	
[TARGET] Passing target	shadow	from	grannor'vin	to	Rybanic
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	19561	shadow	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	shadow	 :: 	21.738242577539	2	0	7.55	::	1.2079215610874
checkHit	26	7.55
=> chance to hit	97
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	36.237646832623
[PROJECTOR] starting dam	36.237646832623
[PROJECTOR] after difficulty dam	36.237646832623
[PROJECTOR] res	0	1	 on dam	36.237646832623
[PROJECTOR] after resists dam	36.237646832623
[PROJECTOR] after flat damage armor	36.237646832623
[PROJECTOR] final dam	36.237646832623
checkHit	27.5	8.9335412981486
=> chance to hit	95
[KNOCKBACK] from	25	25	over	3
[KNOCKBACK] try	23	8	2
[KNOCKBACK] try	22	7	1	::
[KNOCKBACK] try	21	6	0	::	true
[KNOCKBACK] failsafe knocked to	22	7	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#36 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Shadow!#{normal}#
[LOG]	
[USERCHAT] channel talk	DarWinsEdge	tome	best name for an item ever
AI took for target	19429	grannor'vin	::	1527	Rybanic	36	<	100
AI took for target	4112	golem (servant of Rybanic)	::	19429	grannor'vin	4	<	100
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	64.90018345436
[PROJECTOR] after resists dam	64.90018345436
[PROJECTOR] after flat damage armor	64.90018345436
[PROJECTOR] final dam	64.90018345436
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1409311]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vin for #LIGHT_RED#65 fire#LAST# damage.
grannor'vin	19429	dumb ai talents can use	Dark Torrent	T_DARK_TORRENT
grannor'vin	19429	dumb ai talents can use	Creeping Darkness	T_CREEPING_DARKNESS
dumb ai uses	T_CREEPING_DARKNESS
[LOG]	Grannor'vin uses Creeping Darkness.
[MIND CRIT %]	1
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	grannor'vin	 :: 	21.738242577539	2	6	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	6	0.3	with APR	2
[ATTACK] after armor	17.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Grannor'vin for #aaaaaa#24 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Grannor'vin!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19565	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	27.867137099801
[PROJECTOR] after resists dam	27.867137099801
[PROJECTOR] after flat damage armor	27.867137099801
[PROJECTOR] final dam	27.867137099801
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1410468]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[Identify]	linen robe of fire (#RESIST#)	true
[LOG]	There is an item here: #00FF80##UID:19477:0#linen robe of fire (+16%) (0 def, 0 armour)#LAST#
[LOG]	
[Identify]	linen robe of fire (#RESIST#)	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:19477:0#linen robe of fire (+16%) (0 def, 0 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	xDDD
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	linen robe of fire (#RESIST#)	short elm magestaff	::	false	BODY
fight: 	linen robe of fire (#RESIST#)	brass lantern	::	nil	BODY
fight: 	linen robe of fire (#RESIST#)	thick linen cloak	::	nil	BODY
fight: 	linen robe of fire (#RESIST#)	linen wizard hat of lightning (#RESIST#)	::	nil	BODY
fight: 	linen robe of fire (#RESIST#)	rough leather belt of carrying	::	nil	BODY
fight: 	linen robe of fire (#RESIST#)	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	BODY
fight: 	linen robe of fire (#RESIST#)	Tooth of the Mouth	::	nil	BODY
fight: 	linen robe of fire (#RESIST#)	alchemist agate	::	nil	BODY
[LOG]	Rybanic wears: #00FF80##UID:19477:0#linen robe of fire (+16%) (0 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	19370	brecklorn	::	1527	Rybanic	49	<	100
[LOG]	Brecklorn shrieks.
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the south (brecklorn)).
[LOG]	
[LOG]	Brecklorn uses Spit Blight.
[PROJECTOR] starting dam	100
[PROJECTOR] after difficulty dam	100
[PROJECTOR] res	0	1	 on dam	100
[PROJECTOR] after resists dam	100
[PROJECTOR] after flat damage armor	100
[PROJECTOR] final dam	100
[LOG]	#UID:19370:0#Brecklorn hits #fbd578#Rybanic#LAST# for #DARK_GREEN#100 blight#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1423602]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Brecklorn for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Brecklorn!#{normal}#
[LOG]	
[USERCHAT] channel talk	Elkan	tome	It hocks your kitty for a quick dollar?
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	19365	blue ooze	::	1527	Rybanic	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (blue ooze)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1428383]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Blue ooze for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Blue ooze!#{normal}#
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
Loading tile	object/torque_iron.png
[Identify]	supercharged iron torque of psychoportation	true
[LOG]	There is an item here: #00FF80##UID:19366:0#supercharged iron torque of psychoportation [power 24]  (38 cooldown)#LAST#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	ranger's elm longbow of dampening	true
[LOG]	There is an item here: #00FF80##UID:19483:0#ranger's elm longbow of dampening#LAST#
[LOG]	
[USERCHAT] channel serial data	jalpal	tome	523
[Identify]	ranger's elm longbow of dampening	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:19483:0#ranger's elm longbow of dampening#LAST#.
[LOG]	
[Identify]	supercharged iron torque of psychoportation	true
[LOG]	There is an item here: #00FF80##UID:19366:0#supercharged iron torque of psychoportation [power 24]  (38 cooldown)#LAST#
[LOG]	
[Identify]	supercharged iron torque of psychoportation	true
[LOG]	Rybanic picks up (p.): #00FF80##UID:19366:0#supercharged iron torque of psychoportation [power 24]  (38 cooldown)#LAST#.
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	454
[USERCHAT] channel talk	Sun Tzulander	tome	I wish I was a bit taller
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[Identify]	insulating pair of rough leather boots of uncanny dodging	true
[LOG]	There is an item here: #00FF80##UID:19374:0#insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#
[LOG]	Ran for 22 turns (stop reason: object seen).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[Identify]	The story of my salvation	true
[LOG]	There is an item here: #0080FF##UID:19482:0#The story of my salvation#LAST#
AI took for target	19336	grannor'vin	::	1527	Rybanic	100	<	100
[LOG]	
[LOG]	Lore found: #0080FF#The story of my salvation
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	zigur-potion
Server latency	147
[USERCHAT] channel talk	Elkan	tome	Thats a dangerous wish... a bit taller than an ant? a bit taller than the eiffel tower? Literal genie will crush you with a wish like that
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (grannor'vin)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1489609]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Grannor'vin for #LIGHT_RED#71 fire#LAST# damage.
grannor'vin	19336	dumb ai talents can use	Creeping Darkness	T_CREEPING_DARKNESS
dumb ai uses	T_CREEPING_DARKNESS
[LOG]	Grannor'vin uses Creeping Darkness.
[MIND CRIT %]	1
[LOG]	
[TARGET] Passing target	shadow	from	grannor'vin	to	Rybanic
Astar fail: destination unreachable
[PROJECTOR] starting dam	7.8715541351591
[PROJECTOR] after difficulty dam	7.8715541351591
[PROJECTOR] res	0	1	 on dam	7.8715541351591
[PROJECTOR] after resists dam	7.8715541351591
[PROJECTOR] after flat damage armor	7.8715541351591
[PROJECTOR] final dam	7.8715541351591
[LOG]	Grannor'vin's creeping dark hits #fbd578#Rybanic#LAST# for #GREY#8 darkness#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.84518779031	8	7	1.3	::	1.6745966692415
checkHit	29	1.3
=> chance to hit	100
[ATTACK] raw dam	13.84518779031	versus	7	0.3	with APR	8
[ATTACK] after armor	13.84518779031
[ATTACK] after range	13
[PHYS CRIT %]	1.9
[ATTACK] after crit	13
[ATTACK] after mult	21.769756700139
[PROJECTOR] starting dam	21.769756700139
[PROJECTOR] after difficulty dam	21.769756700139
[PROJECTOR] res	0	1	 on dam	21.769756700139
[PROJECTOR] after resists dam	21.769756700139
[PROJECTOR] after flat damage armor	21.769756700139
[PROJECTOR] final dam	21.769756700139
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:19495:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #DARK_GREEN#16 blight#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19495	shadow	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1491154]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	shadow	 :: 	21.738242577539	2	0	8.95	::	1
checkHit	26	8.95
=> chance to hit	93
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadow for #aaaaaa#28 physical#LAST# damage.
grannor'vin	19336	dumb ai talents can use	Dark Torrent	T_DARK_TORRENT
dumb ai uses	T_DARK_TORRENT
[MIND CRIT %]	1
[PROJECTOR] starting dam	32.575086959794
[PROJECTOR] after difficulty dam	32.575086959794
[PROJECTOR] res	0	1	 on dam	38.262656351893
[PROJECTOR] after resists dam	38.262656351893
[PROJECTOR] after flat damage armor	38.262656351893
[PROJECTOR] final dam	38.262656351893
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Shadow!#{normal}#
[LOG]	Something strikes #fbd578#Rybanic#LAST# in the darkness (+17% damage).
[LOG]	Something hits #fbd578#Rybanic#LAST# for #GREY#38 darkness#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19583	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.559070423717
[PROJECTOR] after flat damage armor	29.559070423717
[PROJECTOR] final dam	29.559070423717
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1493103]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Grannor'vin for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Grannor'vin!#{normal}#
[LOG]	
[PROJECTOR] starting dam	7.8715541351591
[PROJECTOR] after difficulty dam	7.8715541351591
[PROJECTOR] res	16.34	0.8366	 on dam	7.8715541351591
[PROJECTOR] after resists dam	6.5853421894741
[PROJECTOR] after flat damage armor	6.5853421894741
[PROJECTOR] final dam	6.5853421894741
[LOG]	Grannor'vin's creeping dark hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.40 gold pieces.
[Identify]	zircon	true
[LOG]	Rybanic picks up (s.): #FFFFFF##UID:19493:0#zircon#LAST#.
[Identify]	elm vilestaff of power	true
[LOG]	There is an item here: #00FF80##UID:19489:0#elm vilestaff of power (10-12 power, 2 apr, darkness damage)#LAST#
[LOG]	Ran for 8 turns (stop reason: object seen).
[LOG]	
[Identify]	elm vilestaff of power	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:19489:0#elm vilestaff of power (10-12 power, 2 apr, darkness damage)#LAST#.
[LOG]	
[USERCHAT] channel serial data	DarWinsEdge	tome	567
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel talk	DarWinsEdge	tome	for a second I thought that was Pornn
[MOUSE] ending drag'n'drop
fight: 	elm vilestaff of power	brass lantern	::	nil	MAINHAND
fight: 	elm vilestaff of power	linen robe of fire (#RESIST#)	::	nil	MAINHAND
fight: 	elm vilestaff of power	thick linen cloak	::	nil	MAINHAND
fight: 	elm vilestaff of power	linen wizard hat of lightning (#RESIST#)	::	nil	MAINHAND
fight: 	elm vilestaff of power	rough leather belt of carrying	::	nil	MAINHAND
fight: 	elm vilestaff of power	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	MAINHAND
fight: 	elm vilestaff of power	Tooth of the Mouth	::	nil	MAINHAND
fight: 	elm vilestaff of power	alchemist agate	::	nil	MAINHAND
[LOG]	Rybanic wears: #00FF80##UID:19489:0#elm vilestaff of power (10-12 power, 2 apr, darkness damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x0d0ef2f0
[CHAT] loaded	element_mage	table: 0x0f4775d8
[CHAT] loaded	element_star	table: 0x2e99d0e8
[CHAT] loaded	element_vile	table: 0x2eed8980
[CHAT] loaded	how_speak	table: 0x2ea3c890
[CHAT] loaded	which_aspect	table: 0x2f22aff8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x11ade660	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	DarWinsEdge	tome	should be a set with pusspawner
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	19352	drem	::	1527	Rybanic	81	<	100
AI took for target	19353	dremling	::	1527	Rybanic	100	<	100
AI took for target	19358	dremling	::	1527	Rybanic	100	<	100
AI took for target	19418	drem	::	1527	Rybanic	100	<	100
AI took for target	19424	dremling	::	1527	Rybanic	100	<	100
[LOG]	Ran for 13 turns (stop reason: hostile spotted to the southeast (drem)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
Server latency	145
[SPELL CRIT %]	2
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	0	1	 on dam	73.439482248914
[PROJECTOR] after resists dam	73.439482248914
[PROJECTOR] after flat damage armor	73.439482248914
[PROJECTOR] final dam	73.439482248914
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	-50	1.5	 on dam	73.439482248914
[PROJECTOR] after resists dam	110.15922337337
[PROJECTOR] after flat damage armor	110.15922337337
[PROJECTOR] final dam	110.15922337337
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	0	1	 on dam	73.439482248914
[PROJECTOR] after resists dam	73.439482248914
[PROJECTOR] after flat damage armor	73.439482248914
[PROJECTOR] final dam	73.439482248914
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1525192]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
AI took for target	4112	golem (servant of Rybanic)	::	19352	drem	81	<	100
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#110 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#73 fire#LAST# damage.
dremling	19353	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[TARGET] Passing target	dremling	from	drem	to	Rybanic
AI took for target	19424	dremling	::	1527	Rybanic	100	<	100
[LOG]	
AI took for target	19358	dremling	::	4112	golem (servant of Rybanic)	64	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	1.05	::	1.2079215610874
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	20.534666538486
[PROJECTOR] starting dam	20.534666538486
[PROJECTOR] after difficulty dam	20.534666538486
[PROJECTOR] res	0	1	 on dam	20.534666538486
[PROJECTOR] after resists dam	20.534666538486
[PROJECTOR] after flat damage armor	20.534666538486
[PROJECTOR] final dam	20.534666538486
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.3487729683632	0.97651227031637	 on dam	5
[PROJECTOR] after resists dam	4.8825613515818
[PROJECTOR] after flat damage armor	4.8825613515818
[PROJECTOR] final dam	4.8825613515818
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam	33
checkHit	27.5	13.886651086089
=> chance to hit	85
[KNOCKBACK] from	35	35	over	3
[KNOCKBACK] try	37	37	2
[KNOCKBACK] try	38	37	1	::	true
[KNOCKBACK] failsafe knocked to	37	37	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #ROYAL_BLUE#33 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#21 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (25 total damage).
[LOG]	#UID:19352:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Dremling!#{normal}#
AI took for target	19343	drem master	::	4112	golem (servant of Rybanic)	36	<	100
drem master	19343	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
drem master	19343	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[ATTACK] attacking with	acidic iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.722506320136	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[LOG]	#UID:19353:0#Dremling misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19598	after	1527
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1529018]
New GL Shader program 23
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	1.05	::	1
checkHit	26	1.05
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.3487729683632	0.97651227031637	 on dam	5
[PROJECTOR] after resists dam	4.8825613515818
[PROJECTOR] after flat damage armor	4.8825613515818
[PROJECTOR] final dam	4.8825613515818
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] numbed dam	1.3300599788641
[PROJECTOR] final dam	1.3300599788641
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#16 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (21 total damage).
[LOG]	#UID:19352:0#Drem hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	-50	1.5	 on dam	27.36950965159
[PROJECTOR] after resists dam	41.054264477385
[PROJECTOR] after flat damage armor	41.054264477385
[PROJECTOR] final dam	41.054264477385
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1529189]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
drem master	19343	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
dumb ai uses	T_DREDGE_FRENZY
[LOG]	Drem master casts Dredge Frenzy.
[LOG]	Drem master goes into a killing frenzy.
[ATTACK] attacking with	acidic iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.722506320136	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] raw dam	14.722506320136	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	2.7927228483558
[ATTACK] after range	2
[PHYS CRIT %] axe accuracy bonus	9	3.7	=	1.06
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	6	0.94	 on dam	2
[PROJECTOR] after resists dam	1.88
[PROJECTOR] after flat damage armor	1.88
[PROJECTOR] final dam	1.88
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	8.4807376800453	0.91519262319955	 on dam	7
[PROJECTOR] after resists dam	6.4063483623968
[PROJECTOR] after flat damage armor	6.4063483623968
[PROJECTOR] final dam	6.4063483623968
dremling	19424	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[LOG]	#UID:19353:0#Dremling hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	0	1	 on dam	73.439482248914
[PROJECTOR] after resists dam	73.439482248914
[PROJECTOR] after flat damage armor	73.439482248914
[PROJECTOR] final dam	73.439482248914
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	-50	1.5	 on dam	73.439482248914
[PROJECTOR] after resists dam	110.15922337337
[PROJECTOR] after flat damage armor	110.15922337337
[PROJECTOR] final dam	110.15922337337
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	0	1	 on dam	73.439482248914
[PROJECTOR] after resists dam	73.439482248914
[PROJECTOR] after flat damage armor	73.439482248914
[PROJECTOR] final dam	73.439482248914
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1531821]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#110 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19418	drem	4	<	100
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Dremling!#{normal}#
AI took for target	19410	drem master	::	4112	golem (servant of Rybanic)	49	<	100
drem master	19410	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
drem master	19410	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DREDGE_FRENZY
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.667818706905	6	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[ATTACK] raw dam	13.667818706905	versus	17.92	0.81030927835052	with APR	6
[ATTACK] after armor	2.5926583938872
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	6	0.94	 on dam	2
[PROJECTOR] after resists dam	1.88
[PROJECTOR] after flat damage armor	1.88
[PROJECTOR] final dam	1.88
AI took for target	19433	dremling	::	4112	golem (servant of Rybanic)	49	<	100
dremling	19433	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	#UID:19418:0#Drem hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19599	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	1.4	::	1
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[PROJECTOR] starting dam	15.666666666667
[PROJECTOR] after difficulty dam	15.666666666667
[PROJECTOR] res	0	1	 on dam	15.666666666667
[PROJECTOR] after resists dam	15.666666666667
[PROJECTOR] after flat damage armor	15.666666666667
[PROJECTOR] final dam	15.666666666667
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #ROYAL_BLUE#16 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (23 total damage).
[LOG]	#UID:19418:0#Drem hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	31.748631195844
[PROJECTOR] after resists dam	31.748631195844
[PROJECTOR] after flat damage armor	31.748631195844
[PROJECTOR] final dam	31.748631195844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1533346]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	Drem master calms down.
[TARGET] Passing target	dremling	from	drem master	to	golem (servant of Rybanic)
drem master	19410	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
dremling	19419	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19600	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	-50	1.5	 on dam	32.843411581908
[PROJECTOR] after resists dam	49.265117372862
[PROJECTOR] after flat damage armor	49.265117372862
[PROJECTOR] final dam	49.265117372862
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1534027]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#49 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19418	drem	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	1.4	::	1
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#19 physical#LAST# damage.
[LOG]	#UID:19418:0#Drem hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem!#{normal}#
dremling	19337	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Drem master calms down.
AI took for target	19419	dremling	::	4112	golem (servant of Rybanic)	4	<	100
AI took for target	19433	dremling	::	4112	golem (servant of Rybanic)	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19601	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	2.0132921934159	0.97986707806584	 on dam	30.653850809781
[PROJECTOR] after resists dam	30.036699224446
[PROJECTOR] after flat damage armor	30.036699224446
[PROJECTOR] final dam	30.036699224446
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1535283]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19419	dremling	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	21.738242577539	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (23 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
drem master	19343	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_DOMINATE
[LOG]	Drem master uses Dominate.
checkHit	7.6135448813074	11
=> chance to hit	42
[LOG]	#ORANGE#Golem (servant of Rybanic) shrugs off the effect 'Dominated'!
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.200657503699	2	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[ATTACK] raw dam	16.200657503699	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.0731144130729
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	10	3.7	=	1.26
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[LOG]	#UID:19419:0#Dremling hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19602	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	2.0132921934159	0.97986707806584	 on dam	29.559070423717
[PROJECTOR] after resists dam	28.96395996643
[PROJECTOR] after flat damage armor	28.96395996643
[PROJECTOR] final dam	28.96395996643
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1536675]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#29 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	21.738242577539	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dremling for #aaaaaa#17 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Dremling!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19603	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	1.0167672914725	0.98983232708528	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.258523463986
[PROJECTOR] after flat damage armor	29.258523463986
[PROJECTOR] final dam	29.258523463986
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1538289]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem master for #LIGHT_RED#29 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	4112	golem (servant of Rybanic)	::	19343	drem master	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[PHYS CRIT %] sword accuracy bonus	26	2.1	=	0.0956
[ATTACK] after crit	28.7208
[ATTACK] after mult	28.7208
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against Drem master!#{normal}#
[PROJECTOR] starting dam	28.7208
[PROJECTOR] after difficulty dam	28.7208
[PROJECTOR] res	0	1	 on dam	28.7208
[PROJECTOR] after resists dam	28.7208
[PROJECTOR] after flat damage armor	28.7208
[PROJECTOR] final dam	28.7208
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #{bold}##aaaaaa#29 physical#{normal}##LAST#, #ROYAL_BLUE#5 lightning#LAST# (34 total damage).
drem master	19343	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	insidious iron waraxe of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.200657503699	2	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[ATTACK] raw dam	16.200657503699	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.0731144130729
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	10	3.7	=	1.26
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	6	0.94	 on dam	1.5714285714286
[PROJECTOR] after resists dam	1.4771428571429
[PROJECTOR] after flat damage armor	1.4771428571429
[PROJECTOR] final dam	1.4771428571429
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
[LOG]	#UID:19343:0#Drem master hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST# (15 total damage).
AI took for target	19433	dremling	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	1.0167672914725	0.98983232708528	 on dam	73.439482248914
[PROJECTOR] after resists dam	72.692773614381
[PROJECTOR] after flat damage armor	72.692773614381
[PROJECTOR] final dam	72.692773614381
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	0	1	 on dam	73.439482248914
[PROJECTOR] after resists dam	73.439482248914
[PROJECTOR] after flat damage armor	73.439482248914
[PROJECTOR] final dam	73.439482248914
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	0	1	 on dam	73.439482248914
[PROJECTOR] after resists dam	73.439482248914
[PROJECTOR] after flat damage armor	73.439482248914
[PROJECTOR] final dam	73.439482248914
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1539942]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem master for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem master for #LIGHT_RED#73 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (23 total damage).
drem master	19343	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	insidious iron waraxe of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.200657503699	2	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[LOG]	#UID:19343:0#Drem master misses Golem (servant of Rybanic).
AI took for target	19410	drem master	::	4112	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with	steel waraxe of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.457180108868	3	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[ATTACK] raw dam	16.457180108868	versus	17.92	0.81030927835052	with APR	3
[ATTACK] after armor	3.1217743711667
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	10	3.7	=	1.26
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[LOG]	#UID:19433:0#Dremling hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19604	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	30.653850809781
[PROJECTOR] after resists dam	30.653850809781
[PROJECTOR] after flat damage armor	30.653850809781
[PROJECTOR] final dam	30.653850809781
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1541189]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#20 physical#LAST# damage.
drem master	19410	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_DOMINATE
[LOG]	Drem master uses Dominate.
checkHit	7.6135448813074	11
=> chance to hit	42
[LOG]	#F53CBE#Golem (servant of Rybanic) has been dominated!
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem master!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19605	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	31.748631195844
[PROJECTOR] after resists dam	31.748631195844
[PROJECTOR] after flat damage armor	31.748631195844
[PROJECTOR] final dam	31.748631195844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1541817]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem master for #LIGHT_RED#32 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	19410	drem master	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem master for #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (22 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19606	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.559070423717
[PROJECTOR] after flat damage armor	29.559070423717
[PROJECTOR] final dam	29.559070423717
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1542382]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem master for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem master!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	#F53CBE#Golem (servant of Rybanic) is no longer dominated.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Identify]	flaming iron greatmaul	true
[LOG]	There is an item here: #00FF80##UID:19420:0#flaming iron greatmaul (11.5-17.25 power, 1 apr)#LAST#
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the south (dremling)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19607	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	31.748631195844
[PROJECTOR] after resists dam	31.748631195844
[PROJECTOR] after flat damage armor	31.748631195844
[PROJECTOR] final dam	31.748631195844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1548748]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19608	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	32.843411581908
[PROJECTOR] after resists dam	32.843411581908
[PROJECTOR] after flat damage armor	32.843411581908
[PROJECTOR] final dam	32.843411581908
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1549243]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19609	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.559070423717
[PROJECTOR] after flat damage armor	29.559070423717
[PROJECTOR] final dam	29.559070423717
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1549709]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#30 fire#LAST# damage.
AI took for target	19337	dremling	::	1527	Rybanic	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19610	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	30.653850809781
[PROJECTOR] after resists dam	30.653850809781
[PROJECTOR] after flat damage armor	30.653850809781
[PROJECTOR] final dam	30.653850809781
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1550307]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dremling for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Dremling!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	19448	drem master	::	1527	Rybanic	100	<	100
drem master	19448	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
drem master	19448	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Drem master uses Resilience of the Dwarves.
[LOG]	Drem master's skin turns to stone.
AI took for target	19457	drem	::	1527	Rybanic	81	<	100
AI took for target	19463	dremling	::	1527	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (drem master)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	19457	drem	81	<	100
[TARGET] Passing target	drem	from	drem master	to	Rybanic
drem master	19448	dumb ai talents can use	Dredge Frenzy	T_DREDGE_FRENZY
dumb ai uses	T_DREDGE_FRENZY
[LOG]	Drem master casts Dredge Frenzy.
[LOG]	Drem goes into a killing frenzy.
[LOG]	Drem master goes into a killing frenzy.
[LOG]	Dremling goes into a killing frenzy.
AI took for target	19457	drem	::	4112	golem (servant of Rybanic)	64	<	100
AI took for target	19458	dremling	::	4112	golem (servant of Rybanic)	81	<	100
dremling	19458	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
dremling	19463	dumb ai talents can use	Resilience of the Dwarves	T_DWARF_RESILIENCE
dumb ai uses	T_DWARF_RESILIENCE
[LOG]	Dremling uses Resilience of the Dwarves.
[LOG]	Dremling's skin turns to stone.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	19448	drem master	49	<	100
AI took for target	19458	dremling	::	4112	golem (servant of Rybanic)	64	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	1.75	::	1.2079215610874
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	21.742588099574
[PROJECTOR] starting dam	21.742588099574
[PROJECTOR] after difficulty dam	21.742588099574
[PROJECTOR] res	0	1	 on dam	21.742588099574
[PROJECTOR] after resists dam	21.742588099574
[PROJECTOR] after flat damage armor	21.742588099574
[PROJECTOR] final dam	21.742588099574
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	27.5	24.754554836205
=> chance to hit	57
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] raw dam	16.985061202648	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	9	3.7	=	1.06
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1553372]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	19
[PHYS CRIT %]	2.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
AI took for target	19448	drem master	::	4112	golem (servant of Rybanic)	1	<	100
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
drem master	19448	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_DOMINATE
checkHit	7.6135448813074	11
=> chance to hit	42
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	16.066007368627	1.8460073686271	::	1
checkHit	9	1.8460073686271
=> chance to hit	68
[ATTACK] raw dam	16.985061202648	versus	16.066007368627	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	9	1.8460073686271	=	1.4307985262746
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	4
[PROJECTOR] after resists dam	3.8033237858311
[PROJECTOR] after flat damage armor	3.8033237858311
[PROJECTOR] final dam	3.8033237858311
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	6
[PROJECTOR] after resists dam	5.7049856787467
[PROJECTOR] after flat damage armor	5.7049856787467
[PROJECTOR] final dam	5.7049856787467
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	18
[PHYS CRIT %]	2.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	16.066007368627	1.8460073686271	::	1
checkHit	9	1.8460073686271
=> chance to hit	68
[ATTACK] raw dam	16.985061202648	versus	16.066007368627	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	9	1.8460073686271	=	1.4307985262746
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	3
[PROJECTOR] after resists dam	2.8524928393733
[PROJECTOR] after flat damage armor	2.8524928393733
[PROJECTOR] final dam	2.8524928393733
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	6
[PROJECTOR] after resists dam	5.7049856787467
[PROJECTOR] after flat damage armor	5.7049856787467
[PROJECTOR] final dam	5.7049856787467
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	16.066007368627	1.8460073686271	::	1
checkHit	8	1.8460073686271
=> chance to hit	66
[Identify]	flaming iron greatmaul	true
[LOG]	There is an item here: #00FF80##UID:19420:0#flaming iron greatmaul (11.5-17.25 power, 1 apr)#LAST#
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	16.066007368627	1.8460073686271	::	1
checkHit	9	1.8460073686271
=> chance to hit	68
dremling	19458	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	16.066007368627	1.8460073686271	::	1
checkHit	8	1.8460073686271
=> chance to hit	66
[ATTACK] raw dam	15.904914463995	versus	16.066007368627	0.81030927835052	with APR	2
[ATTACK] after armor	3.0170147024485
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	8	1.8460073686271	=	1.2307985262746
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[LOG]	
[Identify]	flaming iron greatmaul	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:19420:0#flaming iron greatmaul (11.5-17.25 power, 1 apr)#LAST#.
AI took for target	19448	drem master	::	4112	golem (servant of Rybanic)	1	<	100
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	16.066007368627	1.8460073686271	::	1
checkHit	9	1.8460073686271
=> chance to hit	68
[ATTACK] raw dam	16.985061202648	versus	16.066007368627	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	9	1.8460073686271	=	1.4307985262746
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	4
[PROJECTOR] after resists dam	3.8033237858311
[PROJECTOR] after flat damage armor	3.8033237858311
[PROJECTOR] final dam	3.8033237858311
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	4.9169053542222	0.95083094645778	 on dam	6
[PROJECTOR] after resists dam	5.7049856787467
[PROJECTOR] after flat damage armor	5.7049856787467
[PROJECTOR] final dam	5.7049856787467
AI took for target	19457	drem	::	4112	golem (servant of Rybanic)	4	<	100
dremling	19458	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	16.066007368627	1.8460073686271	::	1
checkHit	8	1.8460073686271
=> chance to hit	66
[ATTACK] raw dam	15.904914463995	versus	16.066007368627	0.81030927835052	with APR	2
[ATTACK] after armor	3.0170147024485
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	8	1.8460073686271	=	1.2307985262746
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
AI took for target	19463	dremling	::	4112	golem (servant of Rybanic)	16	<	100
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] raw dam	16.985061202648	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	9	3.7	=	1.06
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
AI took for target	19458	dremling	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	17.92	3.7	::	1
checkHit	8	3.7
=> chance to hit	61
[ATTACK] raw dam	15.904914463995	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.0170147024485
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	8	3.7	=	0.86
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	9.2052668077979	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	28.666666666667
[PROJECTOR] after difficulty dam	28.666666666667
[PROJECTOR] res	0	1	 on dam	28.666666666667
[PROJECTOR] after resists dam	28.666666666667
[PROJECTOR] after flat damage armor	28.666666666667
[PROJECTOR] final dam	28.666666666667
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	17.92	3.7	::	1
checkHit	8	3.7
=> chance to hit	61
[ATTACK] raw dam	15.904914463995	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.0170147024485
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	8	3.7	=	0.86
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
dremling	19463	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	slime-covered iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.99924658379	2	17.92	3.7	::	1
checkHit	7	3.7
=> chance to hit	59
[ATTACK] raw dam	14.99924658379	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	2.8452179086778
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	7	3.7	=	0.66
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
AI took for target	4112	golem (servant of Rybanic)	::	19458	dremling	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	21.738242577539	2	9.2052668077979	1.4	::	1
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	9.2052668077979	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	32.333333333333
[PROJECTOR] after difficulty dam	32.333333333333
[PROJECTOR] res	0	1	 on dam	32.333333333333
[PROJECTOR] after resists dam	32.333333333333
[PROJECTOR] after flat damage armor	32.333333333333
[PROJECTOR] final dam	32.333333333333
AI took for target	19448	drem master	::	4112	golem (servant of Rybanic)	1	<	100
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	17.92	3.7	::	1
checkHit	8	3.7
=> chance to hit	61
[ATTACK] raw dam	15.904914463995	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.0170147024485
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	8	3.7	=	0.86
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[ATTACK] attacking with	slime-covered iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.99924658379	2	17.92	3.7	::	1
checkHit	7	3.7
=> chance to hit	59
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	21.738242577539	2	0	1.4	::	1
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] raw dam	16.985061202648	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	9	3.7	=	1.06
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[ATTACK] attacking with	iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.904914463995	2	17.92	3.7	::	1
checkHit	8	3.7
=> chance to hit	61
[ATTACK] attacking with	slime-covered iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.99924658379	2	17.92	3.7	::	1
checkHit	7	3.7
=> chance to hit	59
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	dremling	 :: 	21.738242577539	2	0	1.4	::	1
checkHit	26	1.4
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
drem master	19448	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] raw dam	16.985061202648	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	9	3.7	=	1.06
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
dremling	19463	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	slime-covered iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.99924658379	2	17.92	3.7	::	1
checkHit	7	3.7
=> chance to hit	59
[ATTACK] raw dam	14.99924658379	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	2.8452179086778
[ATTACK] after range	2
[PHYS CRIT %] axe accuracy bonus	7	3.7	=	0.66
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	6	0.94	 on dam	2
[PROJECTOR] after resists dam	1.88
[PROJECTOR] after flat damage armor	1.88
[PROJECTOR] final dam	1.88
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
drem master	19448	dumb ai talents can use	Attack	T_ATTACK
drem master	19448	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	arcing iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	16.985061202648	2	17.92	3.7	::	1
checkHit	9	3.7
=> chance to hit	64
[ATTACK] raw dam	16.985061202648	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.221908516791
[ATTACK] after range	3
[PHYS CRIT %] axe accuracy bonus	9	3.7	=	1.06
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
AI took for target	4112	golem (servant of Rybanic)	::	19448	drem master	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem master	 :: 	21.738242577539	2	0	1.75	::	1
checkHit	26	1.75
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[PHYS CRIT %] sword accuracy bonus	26	1.75	=	0.097
[ATTACK] after crit	41.522
[ATTACK] after mult	41.522
[PROJECTOR] starting dam	41.522
[PROJECTOR] after difficulty dam	41.522
[PROJECTOR] res	0	1	 on dam	41.522
[PROJECTOR] after resists dam	41.522
[PROJECTOR] after flat damage armor	41.522
[PROJECTOR] final dam	41.522
[ATTACK] attacking with	slime-covered iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.99924658379	2	17.92	3.7	::	1
checkHit	7	3.7
=> chance to hit	59
AI took for target	19457	drem	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.466242120821	6	17.92	3.7	::	1
checkHit	12	3.7
=> chance to hit	71
[LOG]	#UID:19457:0#Drem misses Golem (servant of Rybanic).
AI took for target	19463	dremling	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	slime-covered iron waraxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.99924658379	2	17.92	3.7	::	1
checkHit	7	3.7
=> chance to hit	59
[ATTACK] raw dam	14.99924658379	versus	17.92	0.81030927835052	with APR	2
[ATTACK] after armor	2.8452179086778
[ATTACK] after range	2
[PHYS CRIT %] axe accuracy bonus	7	3.7	=	0.66
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	6	0.94	 on dam	2
[PROJECTOR] after resists dam	1.88
[PROJECTOR] after flat damage armor	1.88
[PROJECTOR] final dam	1.88
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
[LOG]	#UID:19463:0#Dremling hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#5 nature#LAST# (7 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	-50	1.5	 on dam	73.439482248914
[PROJECTOR] after resists dam	110.15922337337
[PROJECTOR] after flat damage armor	110.15922337337
[PROJECTOR] final dam	110.15922337337
[PROJECTOR] starting dam	36.416272189544
[PROJECTOR] after difficulty dam	36.416272189544
[PROJECTOR] res	6	0.94	 on dam	44.063689349349
[PROJECTOR] after resists dam	41.419867988388
[PROJECTOR] after flat damage armor	41.419867988388
[PROJECTOR] final dam	41.419867988388
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	1.223566715774	0.98776433284226	 on dam	73.439482248914
[PROJECTOR] after resists dam	72.54090118788
[PROJECTOR] after flat damage armor	72.54090118788
[PROJECTOR] final dam	72.54090118788
[PROJECTOR] starting dam	60.693786982574
[PROJECTOR] after difficulty dam	60.693786982574
[PROJECTOR] res	-50	1.5	 on dam	73.439482248914
[PROJECTOR] after resists dam	110.15922337337
[PROJECTOR] after flat damage armor	110.15922337337
[PROJECTOR] final dam	110.15922337337
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1557798]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
AI took for target	4112	golem (servant of Rybanic)	::	19457	drem	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (22 total damage).
[LOG]	#UID:19457:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#110 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dremling for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Drem for #LIGHT_RED#110 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Dremling!#{normal}#
AI took for target	19431	drem	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.667818706905	6	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[LOG]	#UID:19431:0#Drem misses Golem (servant of Rybanic).
[LOG]	
[USERCHAT] channel serial data	madbutter	tome	498
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19611	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#15 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (20 total damage).
[LOG]	#UID:19457:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	-50	1.5	 on dam	31.748631195844
[PROJECTOR] after resists dam	47.622946793767
[PROJECTOR] after flat damage armor	47.622946793767
[PROJECTOR] final dam	47.622946793767
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1559247]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#48 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.466242120821	6	17.92	3.7	::	1
checkHit	12	3.7
=> chance to hit	71
[ATTACK] raw dam	15.466242120821	versus	17.92	0.81030927835052	with APR	6
[ATTACK] after armor	3.5462421208211
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[LOG]	#UID:19457:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Dog_G6	tome	Bringer of Doom (Roguelike)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19612	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	-50	1.5	 on dam	32.843411581908
[PROJECTOR] after resists dam	49.265117372862
[PROJECTOR] after flat damage armor	49.265117372862
[PROJECTOR] final dam	49.265117372862
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1560004]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	Today is the 21st Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	drem	 :: 	21.738242577539	2	11	2.1	::	1
checkHit	26	2.1
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	11	0.3	with APR	2
[ATTACK] after armor	15.216769804277
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	1.6646557933218
[PROJECTOR] after difficulty dam	1.6646557933218
[PROJECTOR] res	6	0.94	 on dam	1.6646557933218
[PROJECTOR] after resists dam	1.5647764457225
[PROJECTOR] after flat damage armor	1.5647764457225
[PROJECTOR] final dam	1.5647764457225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Drem for #aaaaaa#20 physical#LAST# damage.
[LOG]	#UID:19457:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Drem!#{normal}#
drem	19431	dumb ai talents can use	Stun	T_STUN
drem	19431	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.667818706905	6	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[ATTACK] raw dam	13.667818706905	versus	17.92	0.81030927835052	with APR	6
[ATTACK] after armor	2.5926583938872
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	6	0.94	 on dam	2
[PROJECTOR] after resists dam	1.88
[PROJECTOR] after flat damage armor	1.88
[PROJECTOR] final dam	1.88
[LOG]	#UID:19431:0#Drem hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	19613	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	-50	1.5	 on dam	30.653850809781
[PROJECTOR] after resists dam	45.980776214671
[PROJECTOR] after flat damage armor	45.980776214671
[PROJECTOR] final dam	45.980776214671
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1561029]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Drem for #LIGHT_RED#46 fire#LAST# damage.
[USERCHAT] channel serial data	Jurij	tome	443
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	#{bold}#Rybanic's Channel Staff killed Drem!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1562778,time_factor=2000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1562778,time_factor=2000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#199 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[Identify]	cruel elm vilestaff of illumination	true
[LOG]	There is an item here: #00FF80##UID:19479:0#cruel elm vilestaff of illumination (10-12 power, 2 apr, darkness damage)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	cruel elm vilestaff of illumination	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:19479:0#cruel elm vilestaff of illumination (10-12 power, 2 apr, darkness damage)#LAST#.
[LOG]	
[USERCHAT] channel talk	Elkan	tome	At this point someone needs to link bolbum's big knocker...
[USERCHAT] channel serial data	Zellgavitz	tome	551
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	#00FF00#You are no longer encumbered.
fight: 	cruel elm vilestaff of illumination	brass lantern	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	linen robe of fire (#RESIST#)	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	thick linen cloak	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	linen wizard hat of lightning (#RESIST#)	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	rough leather belt of carrying	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	Tooth of the Mouth	::	nil	MAINHAND
fight: 	cruel elm vilestaff of illumination	alchemist agate	::	nil	MAINHAND
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[LOG]	Rybanic wears: #00FF80##UID:19479:0#cruel elm vilestaff of illumination (10-12 power, 2 apr, darkness damage)#LAST#.
Loading tile	talents/illuminate.png
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:19614:0#citrine#LAST# from #00FF80##UID:18418:0#iron plate armour of cold resistance (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:19615:0#ametrine#LAST# from #FFFFFF##UID:19491:0#iron waraxe (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
Server latency	146
[LOG]	You extract #FFFFFF##UID:19616:0#citrine#LAST# from #00FF80##UID:19420:0#flaming iron greatmaul (11.5-17.25 power, 1 apr)#LAST#
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:19617:0#spinel#LAST# from #00FF80##UID:19333:0#acidic iron mace (7.5-10.5 power, 2 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x2eba64e0
[CHAT] loaded	element_mage	table: 0x0f9074d0
[CHAT] loaded	element_star	table: 0x0f88b0c8
[CHAT] loaded	element_vile	table: 0x0fd2d388
[CHAT] loaded	how_speak	table: 0x2e673b30
[CHAT] loaded	which_aspect	table: 0x2f2a9608
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x2efb7a48	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	insulating pair of rough leather boots of uncanny dodging	true
[LOG]	There is an item here: #00FF80##UID:19374:0#insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 42 turns (stop reason: at exit).
[LOG]	
[LOG]	There is nothing to pickup there.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
Make wait background texture 735 : 1600x900 (2048, 1024)
Wait finished, counted 0, 34 ticks
Make wait background texture 943 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 982 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/deep-bellow-last.lua
[STATIC MAP] size	19	20
Added unique	mod.class.Object/Tooth of the Mouth	::	2
[TOME ENTITY FILTER] selected Ego	88.018932056618	98
[TOME ENTITY FILTER] selected Double Ego	9.9144586813437	53
[TOME ENTITY FILTER] selected Ego	58.373115468857	98
Added unique	mod.class.NPC/The Mouth	::	1
Loading tile	npc/horror_corrupted_the_mouth.png
[TOME ENTITY FILTER] selected basic	93.197258577728	112.5
Placed lore	Deep Bellow excavation report 3	12	4
[Identify]	Deep Bellow excavation report 3	true
Wait finished, counted 295, 292 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	deep-bellow-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Updating zone name	The Deep Bellow (3)
C Map minimap texture: 406 (50x50; 64x64)
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	81	<	100
AI took for target	20314	The Mouth	::	1527	Rybanic	64	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	1	1	towards	9	9	over	1
[PULL] try	2	13	0
[PULL] from	2	2	towards	9	9	over	1
[PULL] try	3	12	0
[PULL] ok pulled to	3	12	::
[LOG]	Rybanic is pulled in!
[LOG]	
[LOG]	The Mouth uses Gift of Amakthel.
Loading tile	npc/horror_corrupted_slimy_crawler.png
[LOG]	The Mouth spawns a slimy crawler!
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel serial data	Dekar	tome	494
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.700907668806
[PROJECTOR] after flat damage armor	68.700907668806
[PROJECTOR] final dam	68.700907668806
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1613971]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	3	3	towards	9	9	over	1
[PULL] try	4	11	0
[PULL] ok pulled to	4	11	::
[LOG]	Rybanic is pulled in!
[PULL] from	3	3	towards	9	9	over	1
[PULL] try	4	12	0
[PULL] ok pulled to	4	12	::
[LOG]	Golem (servant of Rybanic) is pulled in!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20326	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	31.748631195844
[PROJECTOR] after resists dam	31.748631195844
[PROJECTOR] after flat damage armor	31.748631195844
[PROJECTOR] final dam	31.748631195844
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1614924]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1615029]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.007061454233	0	17.92	3.7	::	1
checkHit	13	3.7
=> chance to hit	74
[ATTACK] raw dam	21.007061454233	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	3.9848446469886
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	6	0.94	 on dam	3
[PROJECTOR] after resists dam	2.82
[PROJECTOR] after flat damage armor	2.82
[PROJECTOR] final dam	2.82
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	#UID:20325:0#Slimy crawler hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20327	after	20314
[LOG]	
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #SLATE#(46 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	3	3	towards	9	9	over	1
[PULL] try	4	12	0
[PULL] ok pulled to	4	12	::
[LOG]	Rybanic is pulled in!
[PULL] from	5	5	towards	9	9	over	1
[PULL] try	6	11	0
[PULL] ok pulled to	6	11	::
[LOG]	Golem (servant of Rybanic) is pulled in!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20328	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	30.653850809781
[PROJECTOR] after resists dam	30.653850809781
[PROJECTOR] after flat damage armor	30.653850809781
[PROJECTOR] final dam	30.653850809781
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1617958]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#31 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	21.007061454233	0	7	7.3	::	1
checkHit	13	7.3
=> chance to hit	65
[ATTACK] raw dam	21.007061454233	versus	7	0.3	with APR	0
[ATTACK] after armor	14.704943017963
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Rybanic slows down.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	5.7094405965669	0.94290559403433	 on dam	15.6
[PROJECTOR] after resists dam	14.709327266936
[PROJECTOR] after flat damage armor	14.709327266936
[PROJECTOR] final dam	14.709327266936
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:20325:0#Slimy crawler hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20329	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	28.464290037654
[PROJECTOR] after resists dam	28.464290037654
[PROJECTOR] after flat damage armor	28.464290037654
[PROJECTOR] final dam	28.464290037654
[LOG]	#AQUAMARINE#As #UID:20325:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1618649]
New GL Shader program 27
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	4	4	towards	9	9	over	1
[PULL] try	5	11	0
[PULL] ok pulled to	5	11	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) speeds up.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6	0.94	 on dam	39
[PROJECTOR] after resists dam	36.66
[PROJECTOR] after flat damage armor	36.66
[PROJECTOR] final dam	36.66
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(37 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	22
[PROJECTOR] after resists dam	21.171252225233
[PROJECTOR] after flat damage armor	21.171252225233
[PROJECTOR] final dam	21.171252225233
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Rybanic speeds up.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	4	4	towards	9	9	over	1
[PULL] try	5	9	0
[PULL] ok pulled to	5	9	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	22
[PROJECTOR] after resists dam	21.171252225233
[PROJECTOR] after flat damage armor	21.171252225233
[PROJECTOR] final dam	21.171252225233
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#35 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	25
[PROJECTOR] after resists dam	24.058241165037
[PROJECTOR] after flat damage armor	24.058241165037
[PROJECTOR] final dam	24.058241165037
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	4	4	towards	9	9	over	1
[PULL] try	5	7	0
[PULL] ok pulled to	5	7	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	22
[PROJECTOR] after resists dam	21.171252225233
[PROJECTOR] after flat damage armor	21.171252225233
[PROJECTOR] final dam	21.171252225233
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20331	after	1527
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	2.2781592468447	0.97721840753155	 on dam	27.36950965159
[PROJECTOR] after resists dam	26.745988636646
[PROJECTOR] after flat damage armor	26.745988636646
[PROJECTOR] final dam	26.745988636646
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1625188]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	5	5	towards	9	9	over	1
[PULL] try	6	7	0
[PULL] ok pulled to	6	7	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
slimy crawler	20330	dumb ai talents can use	Attack	T_ATTACK
slimy crawler	20330	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.207498704855	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[LOG]	#UID:20330:0#Slimy crawler misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	2.2781592468447	0.97721840753155	 on dam	71.390201799796
[PROJECTOR] after resists dam	69.763819316153
[PROJECTOR] after flat damage armor	69.763819316153
[PROJECTOR] final dam	69.763819316153
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1628057]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#70 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	26
[PROJECTOR] after resists dam	25.020570811638
[PROJECTOR] after flat damage armor	25.020570811638
[PROJECTOR] final dam	25.020570811638
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
AI took for target	20330	slimy crawler	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.207498704855	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[LOG]	#UID:20330:0#Slimy crawler misses Golem (servant of Rybanic).
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	22
[PROJECTOR] after resists dam	21.171252225233
[PROJECTOR] after flat damage armor	21.171252225233
[PROJECTOR] final dam	21.171252225233
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#27 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	6	6	towards	9	9	over	1
[PULL] try	7	7	0
[PULL] ok pulled to	7	7	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.207498704855	0	7	7.3	::	1
checkHit	11	7.3
=> chance to hit	60
[LOG]	#UID:20330:0#Slimy crawler misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20332	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	2.2781592468447	0.97721840753155	 on dam	27.36950965159
[PROJECTOR] after resists dam	26.745988636646
[PROJECTOR] after flat damage armor	26.745988636646
[PROJECTOR] final dam	26.745988636646
[LOG]	#AQUAMARINE#As #UID:20330:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1630467]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	26
[PROJECTOR] after resists dam	25.020570811638
[PROJECTOR] after flat damage armor	25.020570811638
[PROJECTOR] final dam	25.020570811638
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20333	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	0	1	 on dam	49.057267189705
[PROJECTOR] after resists dam	49.057267189705
[PROJECTOR] after flat damage armor	49.057267189705
[PROJECTOR] final dam	49.057267189705
[LOG]	The Mouth's Drain hits #fbd578#Rybanic#LAST# for #DARK_GREEN#49 blight#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes The Mouth to attack it.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	8	7	0
[PULL] ok pulled to	8	7	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	40.5
[PROJECTOR] after difficulty dam	40.5
[PROJECTOR] res	6	0.94	 on dam	40.5
[PROJECTOR] after resists dam	38.07
[PROJECTOR] after flat damage armor	38.07
[PROJECTOR] final dam	38.07
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1632722]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	9	9	towards	9	9	over	1
[PULL] try	9	7	0
[PULL] ok pulled to	9	7	::
[LOG]	Rybanic is pulled in!
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	11	11	towards	9	9	over	1
[PULL] try	11	6	0
[PULL] ok pulled to	11	6	::
[LOG]	Rybanic is pulled in!
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[LOG]	
[Identify]	Deep Bellow excavation report 3	true
[LOG]	There is an item here: #0080FF##UID:20324:0#Deep Bellow excavation report 3#LAST#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam	32
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#32 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	5	0
[PULL] ok pulled to	11	5	::
[LOG]	Rybanic is pulled in!
[LOG]	
[Identify]	Deep Bellow excavation report 3	true
[LOG]	There is an item here: #0080FF##UID:20324:0#Deep Bellow excavation report 3#LAST#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Rybanic stops regenerating health quickly.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	28
[PHYS CRIT %]	100
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6	0.94	 on dam	42
[PROJECTOR] after resists dam	39.48
[PROJECTOR] after flat damage armor	39.48
[PROJECTOR] final dam	39.48
[LOG]	The shield around golem (servant of Rybanic) crumbles.
slimy crawler	20334	dumb ai talents can use	Attack	T_ATTACK
slimy crawler	20334	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Slimy crawler uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.122787904554	0	17.92	3.7	::	1.72360679775
checkHit	10	3.7
=> chance to hit	66
[LOG]	#UID:20334:0#Slimy crawler misses Golem (servant of Rybanic).
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(39 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	
[LOG]	Lore found: #0080FF#Deep Bellow excavation report 3
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	deep-bellow-3
[USERCHAT] channel serial data	Jurij	tome	443
Server latency	147
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1663144]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	5	0
[PULL] ok pulled to	11	5	::
[LOG]	Rybanic is pulled in!
AI took for target	20334	slimy crawler	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.122787904554	0	17.92	3.7	::	1
checkHit	10	3.7
=> chance to hit	66
[LOG]	#UID:20334:0#Slimy crawler misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20335	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	28.464290037654
[PROJECTOR] after resists dam	28.464290037654
[PROJECTOR] after flat damage armor	28.464290037654
[PROJECTOR] final dam	28.464290037654
[LOG]	#AQUAMARINE#As #UID:20334:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1664595]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20336	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #DARK_GREEN#46 blight#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	AlexanderR	tome	Home sweet home (Roguelike)	false	true
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	7	0
[PULL] ok pulled to	11	7	::
[LOG]	Rybanic is pulled in!
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	28
[PHYS CRIT %]	100
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6	0.94	 on dam	42
[PROJECTOR] after resists dam	39.48
[PROJECTOR] after flat damage armor	39.48
[PROJECTOR] final dam	39.48
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#39 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1669348,time_factor=2000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1669348,time_factor=2000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#195 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	8	0
[PULL] ok pulled to	11	8	::
[LOG]	Rybanic is pulled in!
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	28
[PHYS CRIT %]	100
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6	0.94	 on dam	42
[PROJECTOR] after resists dam	39.48
[PROJECTOR] after flat damage armor	39.48
[PROJECTOR] final dam	39.48
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#39 physical#{normal}##LAST# damage.
[LOG]	
[Identify]	linen robe	true
[LOG]	There is an item here: #FFFFFF##UID:20323:0#linen robe (0 def, 0 armour)#LAST#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	13	13	towards	9	9	over	1
[PULL] try	12	9	0
[PULL] ok pulled to	12	9	::
[LOG]	Rybanic is pulled in!
[LOG]	
[Identify]	linen robe	true
[LOG]	There is an item here: #FFFFFF##UID:20323:0#linen robe (0 def, 0 armour)#LAST#
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[LOG]	
[Identify]	linen robe	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:20323:0#linen robe (0 def, 0 armour)#LAST#.
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1673607]
New GL Shader program 24
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	13	13	towards	9	9	over	1
[PULL] try	12	9	0
[PULL] ok pulled to	12	9	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.111625785246	0	7	7.3	::	1
checkHit	12	7.3
=> chance to hit	62
[ATTACK] raw dam	22.111625785246	versus	7	0.3	with APR	0
[ATTACK] after armor	15.478138049672
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[LOG]	Rybanic slows down.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:20337:0#Slimy crawler hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#16 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.700907668806
[PROJECTOR] after flat damage armor	68.700907668806
[PROJECTOR] final dam	68.700907668806
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1679279]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	22.111625785246	0	7	7.3	::	1
checkHit	12	7.3
=> chance to hit	62
[LOG]	#UID:20337:0#Slimy crawler misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20338	after	1527
[PROJECTOR] starting dam	25.333760999819
[PROJECTOR] after difficulty dam	25.333760999819
[PROJECTOR] res	0	1	 on dam	30.653850809781
[PROJECTOR] after resists dam	30.653850809781
[PROJECTOR] after flat damage armor	30.653850809781
[PROJECTOR] final dam	30.653850809781
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1681097]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
AI took for target	20337	slimy crawler	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20339	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam	4.6666666666667
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #SLATE#(46 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20340	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	32.843411581908
[PROJECTOR] after resists dam	32.843411581908
[PROJECTOR] after flat damage armor	32.843411581908
[PROJECTOR] final dam	32.843411581908
[LOG]	#AQUAMARINE#As #UID:20337:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1682615]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#33 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	9	0
[PULL] ok pulled to	11	9	::
[LOG]	Rybanic is pulled in!
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic speeds up.
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	25
[PROJECTOR] after resists dam	24.058241165037
[PROJECTOR] after flat damage armor	24.058241165037
[PROJECTOR] final dam	24.058241165037
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6	0.94	 on dam	39
[PROJECTOR] after resists dam	36.66
[PROJECTOR] after flat damage armor	36.66
[PROJECTOR] final dam	36.66
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(19 absorbed)#LAST#, #{bold}##aaaaaa#18 physical#{normal}##LAST# (18 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	26
[PROJECTOR] after resists dam	25.020570811638
[PROJECTOR] after flat damage armor	25.020570811638
[PROJECTOR] final dam	25.020570811638
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	13	13	towards	9	9	over	1
[PULL] try	12	11	0
[PULL] ok pulled to	12	11	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#35 physical#{normal}##LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	13	13	towards	9	9	over	1
[PULL] try	12	11	0
[PULL] ok pulled to	12	11	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	min991	tome	Level 10 (Exploration mode)	false	true
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#44 #UID:20341:0#alchemist agate#LAST#
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam	28
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#28 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	94.990268510473
[PROJECTOR] after difficulty dam	94.990268510473
[PROJECTOR] res	0	1	 on dam	114.93822489767
[PROJECTOR] after resists dam	114.93822489767
[PROJECTOR] after flat damage armor	114.93822489767
[PROJECTOR] final dam	114.93822489767
[LOG]	#AQUAMARINE#As #UID:20385:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[PROJECTOR] starting dam	94.990268510473
[PROJECTOR] after difficulty dam	94.990268510473
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	114.93822489767
[PROJECTOR] after resists dam	110.60846134678
[PROJECTOR] after flat damage armor	110.60846134678
[PROJECTOR] final dam	110.60846134678
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1693999]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #{bold}##LIGHT_RED#115 fire#{normal}##LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Slimy crawler!#{normal}#
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	12	12	towards	9	9	over	1
[PULL] try	11	10	0
[PULL] ok pulled to	11	10	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Create Alchemist Gems.
[LOG]	You create: #FFFFFF#43 #UID:20386:0#alchemist agate#LAST#
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	40.5
[PROJECTOR] after difficulty dam	40.5
[PROJECTOR] res	6	0.94	 on dam	40.5
[PROJECTOR] after resists dam	38.07
[PROJECTOR] after flat damage armor	38.07
[PROJECTOR] final dam	38.07
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	11	11	towards	9	9	over	1
[PULL] try	10	10	0
[PULL] ok pulled to	10	10	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	alchemist agate	cruel elm magestaff of illumination	::	OFFHAND	QUIVER
fight: 	alchemist agate	brass lantern	::	nil	QUIVER
fight: 	alchemist agate	linen robe of fire (#RESIST#)	::	nil	QUIVER
fight: 	alchemist agate	thick linen cloak	::	nil	QUIVER
fight: 	alchemist agate	linen wizard hat of lightning (#RESIST#)	::	nil	QUIVER
fight: 	alchemist agate	rough leather belt of carrying	::	nil	QUIVER
fight: 	alchemist agate	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	QUIVER
fight: 	alchemist agate	Tooth of the Mouth	::	nil	QUIVER
[LOG]	Rybanic wears: #FFFFFF#94 #UID:20341:0#alchemist agate#LAST#.
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20429	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #DARK_GREEN#46 blight#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
Server latency	145
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	10	10	towards	9	9	over	1
[PULL] try	10	10	0
[PULL] ok pulled to	10	10	::
[LOG]	Rybanic is pulled in!
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1708822]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6	0.94	 on dam	39
[PROJECTOR] after resists dam	36.66
[PROJECTOR] after flat damage armor	36.66
[PROJECTOR] final dam	36.66
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(37 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1711952,time_factor=2000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1711952,time_factor=2000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#195 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	9	9	towards	9	9	over	1
[PULL] try	9	10	0
[PULL] ok pulled to	9	10	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel serial data	Lorcanis	tome	410
[USERCHAT] channel achievement	Lorcanis	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6	0.94	 on dam	39
[PROJECTOR] after resists dam	36.66
[PROJECTOR] after flat damage armor	36.66
[PROJECTOR] final dam	36.66
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(37 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	8	11	0
[PULL] ok pulled to	8	11	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	stelaseldrasia	global	Destroyer's bane	false	false
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	4.402648588387	0.95597351411613	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.247142088011
[PROJECTOR] after flat damage armor	68.247142088011
[PROJECTOR] final dam	68.247142088011
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1718386]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	9	9	towards	9	9	over	1
[PULL] try	9	11	0
[PULL] ok pulled to	9	11	::
[LOG]	Rybanic is pulled in!
slimy crawler	20430	dumb ai talents can use	Attack	T_ATTACK
slimy crawler	20430	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Slimy crawler uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.065557411992	0	17.92	3.7	::	1.72360679775
checkHit	13	3.7
=> chance to hit	74
[ATTACK] raw dam	24.065557411992	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.1455574119922
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	10.3416407865
[PROJECTOR] starting dam	10.3416407865
[PROJECTOR] after difficulty dam	10.3416407865
[PROJECTOR] res	6	0.94	 on dam	10.3416407865
[PROJECTOR] after resists dam	9.7211423393099
[PROJECTOR] after flat damage armor	9.7211423393099
[PROJECTOR] final dam	9.7211423393099
[LOG]	Golem (servant of Rybanic) slows down.
checkHit	25	12.681930890925
=> chance to hit	81
[LOG]	Golem (servant of Rybanic) resists the knockback!
[LOG]	#UID:20430:0#Slimy crawler hits Golem (servant of Rybanic) for #LIGHT_GREEN#10 nature#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	26
[PROJECTOR] after resists dam	25.020570811638
[PROJECTOR] after flat damage armor	25.020570811638
[PROJECTOR] final dam	25.020570811638
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	24.666666666667
[PROJECTOR] after difficulty dam	24.666666666667
[PROJECTOR] res	0	1	 on dam	24.666666666667
[PROJECTOR] after resists dam	24.666666666667
[PROJECTOR] after flat damage armor	24.666666666667
[PROJECTOR] final dam	24.666666666667
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#25 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20431	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	4.402648588387	0.95597351411613	 on dam	29.559070423717
[PROJECTOR] after resists dam	28.257688426967
[PROJECTOR] after flat damage armor	28.257688426967
[PROJECTOR] final dam	28.257688426967
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1719539]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#28 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	28
[PHYS CRIT %]	100
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6	0.94	 on dam	42
[PROJECTOR] after resists dam	39.48
[PROJECTOR] after flat damage armor	39.48
[PROJECTOR] final dam	39.48
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.065557411992	0	17.92	3.7	::	1
checkHit	13	3.7
=> chance to hit	74
[ATTACK] raw dam	24.065557411992	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.1455574119922
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6	0.94	 on dam	6
[PROJECTOR] after resists dam	5.64
[PROJECTOR] after flat damage armor	5.64
[PROJECTOR] final dam	5.64
[LOG]	#UID:20430:0#Slimy crawler hits Golem (servant of Rybanic) for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#39 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20432	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	4.402648588387	0.95597351411613	 on dam	31.748631195844
[PROJECTOR] after resists dam	30.350850532668
[PROJECTOR] after flat damage armor	30.350850532668
[PROJECTOR] final dam	30.350850532668
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1720464]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#30 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	9	9	towards	9	9	over	1
[PULL] try	9	10	0
[PULL] ok pulled to	9	10	::
[LOG]	Rybanic is pulled in!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	24.065557411992	0	7	7.3	::	1
checkHit	13	7.3
=> chance to hit	65
[ATTACK] raw dam	24.065557411992	versus	7	0.3	with APR	0
[ATTACK] after armor	17.065557411992
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	Rybanic slows down.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#AQUAMARINE#As #UID:20430:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:20430:0#Slimy crawler hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Slimy crawler!#{normal}#
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic speeds up.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20433	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #DARK_GREEN#46 blight#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	8	10	0
[PULL] ok pulled to	8	10	::
[LOG]	Rybanic is pulled in!
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	28
[PHYS CRIT %]	100
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6	0.94	 on dam	42
[PROJECTOR] after resists dam	39.48
[PROJECTOR] after flat damage armor	39.48
[PROJECTOR] final dam	39.48
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#39 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	6	6	towards	9	9	over	1
[PULL] try	7	11	0
[PULL] ok pulled to	7	11	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	40.5
[PROJECTOR] after difficulty dam	40.5
[PROJECTOR] res	6	0.94	 on dam	40.5
[PROJECTOR] after resists dam	38.07
[PROJECTOR] after flat damage armor	38.07
[PROJECTOR] final dam	38.07
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1728552]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	5	5	towards	9	9	over	1
[PULL] try	6	11	0
[PULL] ok pulled to	6	11	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	25
[PROJECTOR] after resists dam	24.058241165037
[PROJECTOR] after flat damage armor	24.058241165037
[PROJECTOR] final dam	24.058241165037
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.700907668806
[PROJECTOR] after flat damage armor	68.700907668806
[PROJECTOR] final dam	68.700907668806
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1733075]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	11	0
[PULL] ok pulled to	8	11	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.640559502687	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[ATTACK] raw dam	22.640559502687	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	4.7205595026866
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	#UID:20434:0#Slimy crawler hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	453
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20435	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27.36950965159
[PROJECTOR] after resists dam	26.33849055067
[PROJECTOR] after flat damage armor	26.33849055067
[PROJECTOR] final dam	26.33849055067
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1735321]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	18.333333333333
[PROJECTOR] after difficulty dam	18.333333333333
[PROJECTOR] res	0	1	 on dam	18.333333333333
[PROJECTOR] after resists dam	18.333333333333
[PROJECTOR] after flat damage armor	18.333333333333
[PROJECTOR] final dam	18.333333333333
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#18 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.640559502687	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[ATTACK] raw dam	22.640559502687	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	4.7205595026866
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	4.7
[PROJECTOR] final dam	4.7
[LOG]	#UID:20434:0#Slimy crawler hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	10	0
[PULL] ok pulled to	8	10	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.640559502687	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[ATTACK] raw dam	22.640559502687	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	4.7205595026866
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[LOG]	#UID:20434:0#Slimy crawler hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20436	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #SLATE#(46 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#15 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops surging mana.
slimy crawler	20434	dumb ai talents can use	Attack	T_ATTACK
slimy crawler	20434	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.640559502687	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[ATTACK] raw dam	22.640559502687	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	4.7205595026866
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[LOG]	#UID:20434:0#Slimy crawler hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20437	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.559070423717
[PROJECTOR] after flat damage armor	29.559070423717
[PROJECTOR] final dam	29.559070423717
[LOG]	#AQUAMARINE#As #UID:20434:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1741066]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[USERCHAT] channel achievement	ptaswist	tome	Utterly Destroyed	false	false
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.75043905924	1000	7	7.3	::	1
checkHit	191.1	7.3
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	7	0.3	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] after flat damage armor	39
[PROJECTOR] final dam	39
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	14.601324721624	0.85398675278376	 on dam	15.6
[PROJECTOR] after resists dam	13.322193343427
[PROJECTOR] after flat damage armor	13.322193343427
[PROJECTOR] final dam	13.322193343427
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	#UID:20314:0#The Mouth hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#39 physical#{normal}##LAST# damage.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1745251,time_factor=2000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1745251,time_factor=2000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#195 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes The Mouth to attack it.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) speeds up.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.75043905924	1000	7	7.3	::	1
checkHit	191.1	7.3
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	7	0.3	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	0	1	 on dam	37.5
[PROJECTOR] after resists dam	37.5
[PROJECTOR] after flat damage armor	37.5
[PROJECTOR] final dam	37.5
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	14.601324721624	0.85398675278376	 on dam	15.6
[PROJECTOR] after resists dam	13.322193343427
[PROJECTOR] after flat damage armor	13.322193343427
[PROJECTOR] final dam	13.322193343427
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	#UID:20314:0#The Mouth hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[LOG]	
[USERCHAT] channel talk	Elkan	tome	I just found Zangiefs sparring partner
AI took for target	20314	The Mouth	::	1527	Rybanic	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[LOG]	
[USERCHAT] channel serial data	Elkan	tome	519
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.700907668806
[PROJECTOR] after flat damage armor	68.700907668806
[PROJECTOR] final dam	68.700907668806
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1757499]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.962226677394	0	18.022755594148	7.3	::	1
checkHit	11	7.3
=> chance to hit	60
[LOG]	#UID:20438:0#Slimy crawler misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20439	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	32.843411581908
[PROJECTOR] after resists dam	32.843411581908
[PROJECTOR] after flat damage armor	32.843411581908
[PROJECTOR] final dam	32.843411581908
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1759770]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#33 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	25.75043905924	1000	18.022755594148	7.3	::	1
checkHit	191.1	7.3
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	18.022755594148	0.3	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	40.5
[PROJECTOR] after difficulty dam	40.5
[PROJECTOR] res	0	1	 on dam	40.5
[PROJECTOR] after resists dam	40.5
[PROJECTOR] after flat damage armor	40.5
[PROJECTOR] final dam	40.5
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	14.601324721624	0.85398675278376	 on dam	15.6
[PROJECTOR] after resists dam	13.322193343427
[PROJECTOR] after flat damage armor	13.322193343427
[PROJECTOR] final dam	13.322193343427
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	#UID:20314:0#The Mouth hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#40 physical#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.962226677394	0	18.022755594148	7.3	::	1
checkHit	11	7.3
=> chance to hit	60
[ATTACK] raw dam	18.962226677394	versus	18.022755594148	0.3	with APR	0
[ATTACK] after armor	13.273558674176
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Rybanic slows down.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:20438:0#Slimy crawler hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20440	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.559070423717
[PROJECTOR] after flat damage armor	29.559070423717
[PROJECTOR] final dam	29.559070423717
[LOG]	#AQUAMARINE#As #UID:20438:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1761852]
New GL Shader program 23
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1761944]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20441	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #SLATE#(46 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic speeds up.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	22
[PROJECTOR] after resists dam	21.171252225233
[PROJECTOR] after flat damage armor	21.171252225233
[PROJECTOR] final dam	21.171252225233
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
Server latency	149
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6	0.94	 on dam	39
[PROJECTOR] after resists dam	36.66
[PROJECTOR] after flat damage armor	36.66
[PROJECTOR] final dam	36.66
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	25
[PROJECTOR] after resists dam	24.058241165037
[PROJECTOR] after flat damage armor	24.058241165037
[PROJECTOR] final dam	24.058241165037
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(19 absorbed)#LAST#, #{bold}##aaaaaa#18 physical#{normal}##LAST# (18 total damage).
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic's skin returns to normal.
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.700907668806
[PROJECTOR] after flat damage armor	68.700907668806
[PROJECTOR] final dam	68.700907668806
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1775413]
New GL Shader program 24
*p 24: Uniform: 0: 8B50 ellipsoidalFactor
*p 24: Uniform: 1: 1406 flameIntensity
*p 24: Uniform: 2: 1406 shockwaveSpeed
*p 24: Uniform: 3: 1406 shockwaveWidth
*p 24: Uniform: 4: 1406 tick
*p 24: Uniform: 5: 1406 tick_start
*p 24: Uniform: 6: 1406 time_factor
*p 24: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	27.666666666667
[PROJECTOR] after difficulty dam	27.666666666667
[PROJECTOR] res	0	1	 on dam	27.666666666667
[PROJECTOR] after resists dam	27.666666666667
[PROJECTOR] after flat damage armor	27.666666666667
[PROJECTOR] final dam	27.666666666667
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#28 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	22
[PHYS CRIT %]	2.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	22
[PROJECTOR] after resists dam	21.171252225233
[PROJECTOR] after flat damage armor	21.171252225233
[PROJECTOR] final dam	21.171252225233
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#35 physical#{normal}##LAST# damage.
[LOG]	
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	10	0
[PULL] ok pulled to	8	10	::
[LOG]	Rybanic is pulled in!
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	27
[PROJECTOR] after resists dam	25.98290045824
[PROJECTOR] after flat damage armor	25.98290045824
[PROJECTOR] final dam	25.98290045824
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20443	after	1527
[PROJECTOR] starting dam	23.524206642689
[PROJECTOR] after difficulty dam	23.524206642689
[PROJECTOR] res	0	1	 on dam	28.464290037654
[PROJECTOR] after resists dam	28.464290037654
[PROJECTOR] after flat damage armor	28.464290037654
[PROJECTOR] final dam	28.464290037654
[LOG]	#AQUAMARINE#As #UID:20442:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1781852]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#28 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20444	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #DARK_GREEN#46 blight#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	40.5
[PROJECTOR] after difficulty dam	40.5
[PROJECTOR] res	6	0.94	 on dam	40.5
[PROJECTOR] after resists dam	38.07
[PROJECTOR] after flat damage armor	38.07
[PROJECTOR] final dam	38.07
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1786172]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	27
[PHYS CRIT %]	2.5
[PHYS CRIT %] sword accuracy bonus	26	2.45	=	0.0942
[ATTACK] after crit	43.0434
[ATTACK] after mult	43.0434
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against The Mouth!#{normal}#
[PROJECTOR] starting dam	43.0434
[PROJECTOR] after difficulty dam	43.0434
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	43.0434
[PROJECTOR] after resists dam	41.421939910526
[PROJECTOR] after flat damage armor	41.421939910526
[PROJECTOR] final dam	41.421939910526
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #{bold}##aaaaaa#0 physical#{normal}##LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=1787336,time_factor=2000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=1787336,time_factor=2000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#195 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
AI took for target	4112	golem (servant of Rybanic)	::	20314	The Mouth	1	<	100
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	24
[PHYS CRIT %]	2.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	24
[PROJECTOR] after resists dam	23.095911518435
[PROJECTOR] after flat damage armor	23.095911518435
[PROJECTOR] final dam	23.095911518435
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	Balm	tome	The secret city (Roguelike)	false	true
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	71.390201799796
[PROJECTOR] after resists dam	68.700907668806
[PROJECTOR] after flat damage armor	68.700907668806
[PROJECTOR] final dam	68.700907668806
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1792945]
New GL Shader program 23
*p 23: Uniform: 0: 8B50 ellipsoidalFactor
*p 23: Uniform: 1: 1406 flameIntensity
*p 23: Uniform: 2: 1406 shockwaveSpeed
*p 23: Uniform: 3: 1406 shockwaveWidth
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
*p 23: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Mouth for #LIGHT_RED#0 fire#LAST# damage.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20446	after	1527
[PROJECTOR] starting dam	22.619429464124
[PROJECTOR] after difficulty dam	22.619429464124
[PROJECTOR] res	0	1	 on dam	27.36950965159
[PROJECTOR] after resists dam	27.36950965159
[PROJECTOR] after flat damage armor	27.36950965159
[PROJECTOR] final dam	27.36950965159
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1794299]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#27 fire#LAST# damage.
AI took for target	20445	slimy crawler	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.285643797531	0	17.92	3.7	::	1
checkHit	11	3.7
=> chance to hit	69
[LOG]	#UID:20445:0#Slimy crawler misses Golem (servant of Rybanic).
[LOG]	Rybanic stops surging mana.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	25
[PHYS CRIT %]	100
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	6	0.94	 on dam	37.5
[PROJECTOR] after resists dam	35.25
[PROJECTOR] after flat damage armor	35.25
[PROJECTOR] final dam	35.25
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(35 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	21
[PHYS CRIT %]	2.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	21
[PROJECTOR] after resists dam	20.208922578631
[PROJECTOR] after flat damage armor	20.208922578631
[PROJECTOR] final dam	20.208922578631
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20447	after	1527
[PROJECTOR] starting dam	26.238538178384
[PROJECTOR] after difficulty dam	26.238538178384
[PROJECTOR] res	0	1	 on dam	31.748631195844
[PROJECTOR] after resists dam	31.748631195844
[PROJECTOR] after flat damage armor	31.748631195844
[PROJECTOR] final dam	31.748631195844
[LOG]	#AQUAMARINE#As #UID:20445:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1795454]
New GL Shader program 24
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#32 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	20314	The Mouth	::	4112	golem (servant of Rybanic)	1	<	100
[LOG]	The Mouth casts Drain.
[SPELL CRIT %]	1.6
Adding entity	20448	after	20314
[PROJECTOR] starting dam	49.057267189705
[PROJECTOR] after difficulty dam	49.057267189705
[PROJECTOR] res	6	0.94	 on dam	49.057267189705
[PROJECTOR] after resists dam	46.113831158322
[PROJECTOR] after flat damage armor	46.113831158322
[PROJECTOR] final dam	46.113831158322
[LOG]	The Mouth's Drain hits Golem (servant of Rybanic) for #DARK_GREEN#46 blight#LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	30
[PHYS CRIT %]	2.5
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	30
[PROJECTOR] after resists dam	28.869889398044
[PROJECTOR] after flat damage armor	28.869889398044
[PROJECTOR] final dam	28.869889398044
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	40.5
[PROJECTOR] after difficulty dam	40.5
[PROJECTOR] res	6	0.94	 on dam	40.5
[PROJECTOR] after resists dam	38.07
[PROJECTOR] after flat damage armor	38.07
[PROJECTOR] final dam	38.07
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	23
[PROJECTOR] after resists dam	22.133581871834
[PROJECTOR] after flat damage armor	22.133581871834
[PROJECTOR] final dam	22.133581871834
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	26
[PHYS CRIT %]	100
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6	0.94	 on dam	39
[PROJECTOR] after resists dam	36.66
[PROJECTOR] after flat damage armor	36.66
[PROJECTOR] final dam	36.66
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #{bold}##aaaaaa#37 physical#{normal}##LAST# damage.
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	26
[PHYS CRIT %]	2.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	26
[PROJECTOR] after resists dam	25.020570811638
[PROJECTOR] after flat damage armor	25.020570811638
[PROJECTOR] final dam	25.020570811638
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	The Mouth uses Gift of Amakthel.
[LOG]	The Mouth spawns a slimy crawler!
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	59.000166776691
[PROJECTOR] after difficulty dam	59.000166776691
[PROJECTOR] res	0	1	 on dam	71.390201799796
[PROJECTOR] after resists dam	71.390201799796
[PROJECTOR] after flat damage armor	71.390201799796
[PROJECTOR] final dam	71.390201799796
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=1804531]
New GL Shader program 24
*p 24: Uniform: 0: 8B50 ellipsoidalFactor
*p 24: Uniform: 1: 1406 flameIntensity
*p 24: Uniform: 2: 1406 shockwaveSpeed
*p 24: Uniform: 3: 1406 shockwaveWidth
*p 24: Uniform: 4: 1406 tick
*p 24: Uniform: 5: 1406 tick_start
*p 24: Uniform: 6: 1406 time_factor
*p 24: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	The Mouth uses Call of Amakthel.
[PULL] from	7	7	towards	9	9	over	1
[PULL] try	8	9	0
[PULL] from	8	8	towards	9	9	over	1
[PULL] try	9	9	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.515375563127	0	7	7.3	::	1
checkHit	12	7.3
=> chance to hit	62
[ATTACK] raw dam	20.515375563127	versus	7	0.3	with APR	0
[ATTACK] after armor	14.360762894189
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	Rybanic slows down.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Slimy crawler for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:20449:0#Slimy crawler hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=1804713]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	29
[PROJECTOR] after resists dam	27.907559751443
[PROJECTOR] after flat damage armor	27.907559751443
[PROJECTOR] final dam	27.907559751443
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	20.333333333333
[PROJECTOR] after difficulty dam	20.333333333333
[PROJECTOR] res	0	1	 on dam	20.333333333333
[PROJECTOR] after resists dam	20.333333333333
[PROJECTOR] after flat damage armor	20.333333333333
[PROJECTOR] final dam	20.333333333333
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Slimy crawler for #ROYAL_BLUE#20 lightning#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20450	after	1527
[PROJECTOR] starting dam	27.143315356949
[PROJECTOR] after difficulty dam	27.143315356949
[PROJECTOR] res	0	1	 on dam	32.843411581908
[PROJECTOR] after resists dam	32.843411581908
[PROJECTOR] after flat damage armor	32.843411581908
[PROJECTOR] final dam	32.843411581908
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1805619]
New GL Shader program 28
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#33 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	25.75043905924	1000	17.92	3.7	::	1
checkHit	191.1	3.7
=> chance to hit	100
[ATTACK] raw dam	25.75043905924	versus	17.92	0.81030927835052	with APR	1000
[ATTACK] after armor	25.75043905924
[ATTACK] after range	28
[PHYS CRIT %]	100
[ATTACK] after crit	42
[ATTACK] after mult	42
[LOG]	#{bold}##UID:20314:0#The Mouth performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6	0.94	 on dam	42
[PROJECTOR] after resists dam	39.48
[PROJECTOR] after flat damage armor	39.48
[PROJECTOR] final dam	39.48
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.515375563127	0	17.92	3.7	::	1
checkHit	12	3.7
=> chance to hit	71
[ATTACK] raw dam	20.515375563127	versus	17.92	0.81030927835052	with APR	0
[ATTACK] after armor	3.8915763954798
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	#UID:20449:0#Slimy crawler hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:20314:0#The Mouth hits Golem (servant of Rybanic) for #SLATE#(39 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[ATTACK] attacking with	arcing iron longsword of massacre
[ATTACK] to 	The Mouth	 :: 	21.738242577539	2	0	2.45	::	1
checkHit	26	2.45
=> chance to hit	100
[ATTACK] raw dam	21.738242577539	versus	0	0.3	with APR	2
[ATTACK] after armor	21.738242577539
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	28
[PROJECTOR] after resists dam	26.945230104841
[PROJECTOR] after flat damage armor	26.945230104841
[PROJECTOR] final dam	26.945230104841
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.7670353398521	0.96232964660148	 on dam	5
[PROJECTOR] after resists dam	4.8116482330074
[PROJECTOR] after flat damage armor	4.8116482330074
[PROJECTOR] final dam	4.8116482330074
[LOG]	#CRIMSON#The Mouth seems invulnerable, there must be an other way to kill it!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Mouth for #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	20451	after	1527
[PROJECTOR] starting dam	24.428983821254
[PROJECTOR] after difficulty dam	24.428983821254
[PROJECTOR] res	0	1	 on dam	29.559070423717
[PROJECTOR] after resists dam	29.559070423717
[PROJECTOR] after flat damage armor	29.559070423717
[PROJECTOR] final dam	29.559070423717
[LOG]	#AQUAMARINE#As #UID:20449:0#Slimy crawler falls you notice that The Mouth seems to shudder in pain!
[QUEST] try update status on	Rybanic	deep-bellow	1	nil
[QUEST] try update status on	Rybanic	deep-bellow	100	nil
[LOG]	#LIGHT_GREEN#Quest 'From bellow, it devours' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'From bellow, it devours' completed! #WHITE#(Press 'j' to see the quest log)
Zone guardian dead, setting up backup guardian	ABOMINATION	35
[LOG]	#00ffff#Welcome to level 6 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 2 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 6 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 6 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 6 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 7 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 4 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 7 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 7 [Rybanic].
[LOG]	Rybanic has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 7 Dwarf Alchemist
Refusing to drop The Mouth artifact Tooth of the Mouth with chance 100
Added unique	mod.class.Object/Bill's Tree Trunk	::	1
Removed unique	mod.class.Object/Tooth of the Mouth	::	1
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=1806444]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Slimy crawler for #LIGHT_RED#30 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Slimy crawler!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rybanic speeds up.
[LOG]	
[Identify]	shimmering elm vilestaff	true
[LOG]	There is an item here: #00FF80##UID:20321:0#shimmering elm vilestaff (10-12 power, 2 apr, darkness damage)#LAST#
[Identify]	nature's vined mindstar of life	true
[LOG]	There is an item here: #00FF80##UID:20318:0#nature's vined mindstar of life (5-5.5 power, 18 apr, nature damage)#LAST#
[Identify]	pouch of iron shots of paradox	true
[LOG]	There is an item here: #00FF80##UID:20316:0#pouch of iron shots of paradox (11/11, 9-10.8 power, 1 apr)#LAST#
[Identify]	Bill's Tree Trunk	true
[LOG]	There is an item here: #FFD700##UID:20452:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST#
[LOG]	Lore found: #0080FF#Bill's Tree Trunk
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Bill's Tree Trunk
Loading tile	object/mindstar_vined.png
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	
Loading tile	object/artifact/bill_treestump.png
[Identify]	shimmering elm vilestaff	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:20321:0#shimmering elm vilestaff (10-12 power, 2 apr, darkness damage)#LAST#.
[Identify]	nature's vined mindstar of life	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:20318:0#nature's vined mindstar of life (5-5.5 power, 18 apr, nature damage)#LAST#.
[Identify]	pouch of iron shots of paradox	true
[LOG]	Rybanic picks up (q.): #00FF80##UID:20316:0#pouch of iron shots of paradox (11/11, 9-10.8 power, 1 apr)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Bill's Tree Trunk	true
[LOG]	Rybanic picks up (b.): #FFD700##UID:20452:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST#.
[LORE] learnt	Bill's Tree Trunk
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	Gyaos	tome	Against all odds	true	false
[USERCHAT] channel talk	sadisticnerd	tome	where you joking when you said that you didn't lost any character in the ruined ruins?
Server latency	147
[USERCHAT] channel talk	sadisticnerd	tome	everything and their mother is able to pin me down or stun me
[USERCHAT] channel achievement	sorin89	tome	The sky is falling!	false	true
[LOG]	Resting starts...
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 9 turns (stop reason: at exit).
[LOG]	
[LOG]	You give #FFD700##UID:20452:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST# to golem (servant of Rybanic).
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Golem (servant of Rybanic) can not wear: #FFD700##UID:20452:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST# (not enough stat).
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	min991	tome	The Arena (Exploration mode)	false	true
[LOG]	#MOCCASIN#Character control switched to Rybanic.
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Bill's Tree Trunk	prismatic iron plate armour of resilience	::	nil	MAINHAND
Loading tile	player/runic_golem/right_2hmace.png
[LOG]	Golem (servant of Rybanic) wears: #FFD700##UID:20452:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
Server latency	152
[USERCHAT] channel achievement	TommasoZ	tome	Exterminator	false	false
[LOG]	You give #00FF80##UID:3937:0#arcing iron longsword of massacre (11.5-16.1 power, 2 apr)#LAST# to Rybanic.
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[MOUSE] pre starting drag'n'drop
[LOG]	You extract #FFFFFF##UID:20491:0#agate#LAST# from #00FF80##UID:3937:0#arcing iron longsword of massacre (11.5-16.1 power, 2 apr)#LAST#
[LOG]	
[USERCHAT] channel talk	Elkan	tome	No, I die lots before and after, gods know I'm ntoa careful player, I just havent died in there
Make wait background texture 1220 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1243 (60x60)
Wait finished, counted 222, 131 ticks
Not gone east, no backup guardian
Running on level loads	deep-bellow-2
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Updating zone name	The Deep Bellow (2)
C Map minimap texture: 460 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel serial data	Dekar	tome	474
Make wait background texture 746 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 840 (60x60)
Wait finished, counted 221, 150 ticks
Not gone east, no backup guardian
Running on level loads	deep-bellow-1
[DECAY] decaying	18424	iron battleaxe of crippling
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	The Deep Bellow (1)
C Map minimap texture: 697 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a The Iron Council (Dwarven empire main city) here (press '<', '>' or right click to use).
[LOG]	Ran for 11 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	Kotami	tome	The Arena (Roguelike)	false	true
[COROUTINE] registering	savefilepipe	thread: 0x11f71068
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	The Deep Bellow
[ZONE] loading from last persistent	town-iron-council	table: 0x0d1748d8
[ZONE] using old zone	town-iron-council
Make wait background texture 397 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 457 (60x60)
Wait finished, counted 191, 109 ticks
Loading tile	terrain/granite_wall2_15.png
Not gone east, no backup guardian
Running on level loads	town-iron-council-1
[LOG]	#YELLOW_GREEN#There is a The Deep Bellow here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[MUSIC] stoping	Straight Into Ambush.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[USERCHAT] channel serial data	veacari	tome	538
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Iron Council
C Map minimap texture: 476 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-deep-bellow.teaz	::	table: 0x040cd0d8	=>	table: 0x0f49c508	(3526)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x11c72e40	(2197)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x0fe6f740	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x2fa5d7b0	=>	table: 0x3631b888	(130)
Loading savefile 	/save/party/
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-deep-bellow.teaz.tmp
Saved zipname /save/Rybanic/zone-deep-bellow.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-deep-bellow.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	e6777c0dc3059407623c374bc0a542a9	zone	/save/Rybanic/zone-deep-bellow.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-deep-bellow.teaz	e6777c0dc3059407623c374bc0a542a9
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	65efa7e1a577d40e2d42899668a0a748	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	65efa7e1a577d40e2d42899668a0a748
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[STORE] not restocking yet [stores_restock]	1	nil	1
[Identify]	ranger's elm longbow of dampening	true
[LOG]	Sold: #00FF80##UID:19483:0#ranger's elm longbow of dampening#LAST# for 2.30 gold.
[MOUSE] pre starting drag'n'drop
[Identify]	rough leather sling	true
[LOG]	Sold: #FFFFFF##UID:18426:0#rough leather sling#LAST# for 0.30 gold.
[Identify]	nature's vined mindstar of life	true
[LOG]	Sold: #00FF80##UID:20318:0#nature's vined mindstar of life (5-5.5 power, 18 apr, nature damage)#LAST# for 2.30 gold.
[Identify]	elm magestaff of power	true
[LOG]	Sold: #00FF80##UID:19489:0#elm magestaff of power (10-12 power, 2 apr, fire damage)#LAST# for 1.50 gold.
[Identify]	shimmering elm vilestaff	true
[LOG]	Sold: #00FF80##UID:20321:0#shimmering elm vilestaff (10-12 power, 2 apr, darkness damage)#LAST# for 2.00 gold.
[Identify]	short elm magestaff	true
[LOG]	Sold: #00FF80##UID:14233:0#short elm magestaff (10-12 power, 2 apr, fire damage)#LAST# for 2.10 gold.
[Identify]	linen robe	true
[LOG]	Sold: #FFFFFF##UID:20323:0#linen robe (0 def, 0 armour)#LAST# for 0.10 gold.
[Identify]	rough leather armour	true
[LOG]	Sold: #FFFFFF##UID:13398:0#rough leather armour (1 def, 2 armour)#LAST# for 0.50 gold.
[Identify]	spiked rough leather armour	true
[LOG]	Sold: #00FF80##UID:14217:0#spiked rough leather armour (1 def, 2 armour)#LAST# for 1.10 gold.
[Identify]	barbed pouch of iron shots	true
[LOG]	Sold: #00FF80##UID:18421:0#barbed pouch of iron shots (17/17, 10.5-12.6 power, 1 apr)#LAST# for 0.50 gold.
[Identify]	pouch of iron shots	true
[LOG]	Sold: #FFFFFF##UID:18386:0#pouch of iron shots (23/23, 11.5-13.8 power, 1 apr)#LAST# for 0.10 gold.
[Identify]	pouch of iron shots of paradox	true
[LOG]	Sold: #00FF80##UID:20316:0#pouch of iron shots of paradox (11/11, 9-10.8 power, 1 apr)#LAST# for 2.10 gold.
Server latency	149
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	anyway if I see nightmare horror as a guardian, I'm leaving and never coming back in there
[STORE] not restocking yet [stores_restock]	1	nil	1
[STORE] not restocking yet [stores_restock]	1	nil	1
[STORE] not restocking yet [stores_restock]	1	nil	1
[USERCHAT] channel talk	Elkan	tome	Mostly I tend to lose them heading to the fortress or resucing melinda
[USERCHAT] channel achievement	Sariour	tome	Earth Master (Roguelike)	false	true
[USERCHAT] channel serial data	Dog_G6	tome	615
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[STORE] not restocking yet [stores_restock]	1	nil	1
[STORE] not restocking yet [stores_restock]	1	nil	1
[USERCHAT] channel serial data	sadisticnerd	tome	429
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: interesting terrain).
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	oh gods
[COROUTINE] registering	savefilepipe	thread: 0x113bc378
[ZONE] Closed level map	1
[ZONE] Left zone	Iron Council
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-iron-council.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 473 : 1600x900 (2048, 1024)
Wait finished, counted 0, 32 ticks
Make wait background texture 1055 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1066 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 17
New GL Shader 23 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 17: Uniform: 0: 8B50 mapCoord
*p 17: Uniform: 1: 8B50 texSize
*p 17: Uniform: 2: 1406 tick
*p 17: Uniform: 3: 8B5E tex
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/ladder_down.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/tree.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/cave_entrance02.png
[SHADER] using cached shader water[]
Loading tile	terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile	terrain/palmtree_alpha2.png
Loading tile	terrain/palmtree_alpha7.png
Loading tile	terrain/palmtree_alpha5.png
Loading tile	terrain/dungeon_entrance02.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/village_01.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/ruin_tower01.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_going_right_01.png
Loading tile	terrain/tree_dark.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] using cached shader water[]
Loading tile	terrain/underwater/subsea_cave_entrance_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/jungle/jungle_grass_floor_01.png
Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/cave_entrance_closed01.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/lava/volcano_02.png
Loading tile	terrain/lava/volcano_02_up.png
Loading tile	terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/road_upwards_01.png
[SHADER] using cached shader water[]
Loading tile	terrain/cave_entrance_closed02.png
Loading tile	terrain/cave_entrance01.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_cave_entrance02.png
Wait finished, counted 3952, 1991 ticks
[1] = {
  [percent] = 30
  [name] = sludgenest
  [special] = function: 0x11c3a8d8
}
[2] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x2f188b58
}
Loading tile	terrain/ice/frozen_ground_5_01.png
Loading tile	terrain/ice/frozen_ground_5_02.png
Loading tile	terrain/ice/frozen_ground_5_04.png
Loading tile	terrain/ice/frozen_ground_5_03.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass_hill_6_01.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	terrain/grass/grass_main_12.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/grass/grass_main_09.png
Loading tile	terrain/grass_hill_4_01.png
Loading tile	terrain/grass_hill_5_01.png
Loading tile	terrain/grass/grass_main_14.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/grass/grass_main_10.png
Loading tile	terrain/grass/grass_main_04.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/grass_hill_1_01.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_dark_snow10.png
Loading tile	terrain/tree_dark_snow5.png
Loading tile	terrain/tree_dark_snow4.png
Loading tile	terrain/tree_dark_snow13.png
Loading tile	terrain/tree_alpha10.png
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Loading tile	npc/humanoid_human_apprentice_mage.png
Added unique	mod.class.Encounter/Novice mage	::	1
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/dungeon_entrance_closed02.png
[WORLDMAP] Elven ruins at	56	23
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/ruin_entrance_closed01.png
[WORLDMAP] Ruined dungeon at	71	15
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
Loading tile	terrain/floor_pentagram.png
[WORLDMAP] Mark of the spellblaze at	46	44
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
Loading tile	terrain/grass.png
Loading tile	npc/alchemist_golem.png
[WORLDMAP] Golem Graveyard at	11	22
Added unique	mod.class.Encounter/Golem Graveyard	::	1
Loading tile	npc/humanoid_human_agrimley_the_hermit.png
[WORLDMAP] Agrimley at	63	11
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[WORLDMAP] Hidden compound at	26	8
Added unique	mod.class.Encounter/Ring of Blood	::	1
Added unique	mod.class.Encounter/Shadow Crypt	::	1
Loading tile	terrain/grass_worldmap/grass_main_01.png
Added unique	mod.class.Encounter/Orc Breeding Pit	::	1
Assigned events list
[1] = {
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Iron Council (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_large_base.ogg
Server latency	147
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1682 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-iron-council.teaz	::	table: 0x2f312628	=>	table: 0x0f80e260	(2017)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x0fd29ce8	(4828)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x1158b868	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x36399990	=>	table: 0x3641fb58	(118)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-iron-council.teaz.tmp
Saved zipname /save/Rybanic/zone-town-iron-council.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-iron-council.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[USERCHAT] channel talk	sadisticnerd	tome	a skeleton warrior that is also a beserker
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	d3cd8f283c1b257e828290e666e7e4b8	zone	/save/Rybanic/zone-town-iron-council.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-iron-council.teaz	d3cd8f283c1b257e828290e666e7e4b8
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	d0274ddb66df4ad0c02ce16514382300	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	d0274ddb66df4ad0c02ce16514382300
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[USERCHAT] channel talk	Elkan	tome	*snickers*
Spawned allied kingdom patrol	33	40	Allied Kingdoms halfling patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
[LOG]	
Spawned allied kingdom patrol	41	18	Allied Kingdoms human patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
Spawned allied kingdom patrol	65	11	Allied Kingdoms human patrol
[LOG]	Today is the 22nd Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
[LOG]	
[LOG]	Today is the 23rd Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:40.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 24th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
[LOG]	Today is the 25th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
[LOG]	Today is the 26th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Spawned hostile	26	27	adventurers party
Loading tile	npc/hostile_humanoid_adventurers_party.png
[CHAT] loaded	welcome	table: 0x0fd724e8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Added unique	mod.class.Encounter/Cursed Village	::	1
[LOG]	
[CHAT] selected	I will go there and see what I can do.	function: 0x111b6658	nil
===	nil	nil
Loading tile	terrain/grass.png
[LOG]	He points in the direction of the Riljek forest to the north.
[QUEST] given to	table: 0x0cd5cbe0	lumberjack-cursed
[LOG]	#LIGHT_GREEN#Accepted quest 'The beast within'! #WHITE#(Press 'j' to see the quest log)
[LOG]	Today is the 27th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
[LOG]	
Spawned hostile	46	43	adventurers party
AI took for target	30247	Allied Kingdoms halfling patrol	::	30251	adventurers party	9	<	16
[LOG]	Today is the 28th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
[LOG]	
AI took for target	30247	Allied Kingdoms halfling patrol	::	30251	adventurers party	4	<	16
AI took for target	30251	adventurers party	::	30247	Allied Kingdoms halfling patrol	1	<	1
Spawned allied kingdom patrol	65	11	Allied Kingdoms halfling patrol
Spawned hostile	8	25	adventurers party
[LOG]	Today is the 29th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
[LOG]	
[LOG]	There is no way out of this level here.
[LOG]	
[LOG]	Today is the 30th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
[LOG]	
[LOG]	Today is the 31st Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
[LOG]	
Spawned hostile	45	44	adventurers party
[LOG]	Today is the 1st Acquisition of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	out of everything I must face...
[LOG]	Today is the 2nd Acquisition of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
[LOG]	
Spawned hostile	45	43	adventurers party
[LOG]	Today is the 3rd Acquisition of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Entrance to some ancient elven ruins here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 1st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	30250	Allied Kingdoms human patrol	::	30251	adventurers party	9	<	16
AI took for target	30248	Allied Kingdoms human patrol	::	30251	adventurers party	16	<	16
AI took for target	30251	adventurers party	::	30250	Allied Kingdoms human patrol	1	<	1
[LOG]	Today is the 2nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[USERCHAT] channel achievement	darksol	tome	Size matters	false	false
Added unique	mod.class.Encounter/Lost merchant	::	1
[COROUTINE] registering	savefilepipe	thread: 0x4cb971a8
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-thieves-tunnels.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/thieves-tunnels/npcs.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from file	/data/zones/thieves-tunnels/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/thieves-tunnels/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/thieves-tunnels/traps.lua
Loading entities file from file	/data/general/traps/alarm.lua
Initiated zone	Unknown tunnels	with base_level	8
[ZONE] persisting to persist_last_zones	thieves-tunnels
[ZONE] forgetting old zone	reknor-escape
Make wait background texture 1163 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1171 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	terrain/granite_wall_lichen.png
[TOME ENTITY FILTER] selected Ego	36.162884363477	65.5
[TOME ENTITY FILTER] selected Double Ego	7.0170591985847	20.5
fight: 	arcing iron dagger of erosion	iron dagger of purging	::	nil	MAINHAND
fight: 	arcing iron dagger of erosion	iron dagger of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	100.28668980738	103.5
fight: 	cured leather armour	iron dagger of purging	::	nil	BODY
fight: 	cured leather armour	arcing iron dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	0.50602157041571	20.5
[TOME ENTITY FILTER] selected Ego	22.872559186391	65.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected basic	81.204894193961	103.5
[TOME ENTITY FILTER] selected basic	69.774151049502	103.5
fight: 	iron dagger	stralite dagger	::	nil	MAINHAND
fight: 	iron dagger	stralite dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	73.975348383415	103.5
fight: 	rough leather armour	stralite dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	52.910653994398	65.5
[TOME ENTITY FILTER] selected basic	101.03047999112	103.5
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Double Ego	3.8399141573673	20.5
[TOME ENTITY FILTER] selected basic	69.209186105572	103.5
fight: 	iron dagger	arcing iron dagger of massacre	::	nil	MAINHAND
fight: 	iron dagger	arcing iron dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	59.448139772971	65.5
fight: 	rough leather armour of temporal resistance	arcing iron dagger of massacre	::	nil	BODY
fight: 	rough leather armour of temporal resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	25.582337803809	65.5
[TOME ENTITY FILTER] selected Ego	48.170814123743	65.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected Double Ego	4.7580013792631	20.5
[TOME ENTITY FILTER] selected Ego	30.443570411285	65.5
fight: 	acidic iron dagger	hateful iron dagger of vileness	::	nil	MAINHAND
fight: 	acidic iron dagger	hateful iron dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	44.978844950204	65.5
fight: 	prismatic rough leather armour	hateful iron dagger of vileness	::	nil	BODY
fight: 	prismatic rough leather armour	acidic iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	46.603526847461	65.5
[TOME ENTITY FILTER] selected Ego	41.967473831951	65.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected basic	76.825878553983	103.5
[TOME ENTITY FILTER] selected basic	96.795318277156	103.5
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	60.065778521138	65.5
fight: 	rough leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of acid resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	95.863590061051	103.5
[TOME ENTITY FILTER] selected basic	76.703360032221	103.5
Loading tile	npc/humanoid_human_cutpurse.png
Random elite generating
Adding to random boss class	Temporal Warden	Chronomancer
Random boss forbade talent because of level	Evasion	8
Random boss forbade talent because of level	Precision	8
Random boss forbade talent because of level	Slow	8
Random boss forbade talent because of level	Temporal Reprieve	8
Random boss forbade talent because of level	Piercing Sight	8
Random boss forbade talent because of level	Sweep	8
Random boss forbade talent because of level	Dual Arrows	8
Random boss forbade talent because of level	Displace Damage	8
Random boss forbade talent because of level	Quantum Feed	8
Random boss forbade talent because of level	Haste	8
Random boss forbade talent because of level	Echoes From The Past	8
Random boss forbade talent because of level	Scatter Shot	8
Random boss forbade talent because of level	Momentum	8
Random boss forbade talent because of level	Spin Fate	8
Random boss forbade talent because of level	Volley of Arrows	8
Random boss forbade talent because of level	Damage Smearing	8
Random boss forbade talent because of level	Pinning Shot	8
Random boss forbade talent because of level	Spacetime Mastery	8
Random boss forbade talent because of level	Whirlwind	8
Random boss forbade talent because of level	Temporal Wake	8
Adding 8 random class talents to boss
 * talent	T_CRIPPLING_SHOT
 * talent	T_CELERITY
 * talent	T_PIERCING_ARROW
 * talent	T_WEAPON_COMBAT
 * talent	T_STRENGTH_OF_PURPOSE
 * talent	T_FLARE
 * talent	T_WEAPON_FOLDING
 * talent	T_SWAP
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	8	points = 	7	nb_powers = 	2
Creating randart Furnaceripper the quiver of ash arrows(immaculate quiver of ash arrows) with fire with level 8
 * using themes	fire,temporal
[TOME ENTITY FILTER] selected Greater	49.790918834692	50.5
[TOME ENTITY FILTER] selected Double Ego	64.180073872251	95.5
fight: 	arcing iron dagger of massacre	elemental iron longsword	::	nil	MAINHAND
fight: 	arcing iron dagger of massacre	elemental iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater + Ego	11.721475209394	25.5
fight: 	enlightening rough leather armour of spell shielding	elemental iron longsword	::	nil	BODY
fight: 	enlightening rough leather armour of spell shielding	arcing iron dagger of massacre	::	nil	BODY
Loading tile	npc/humanoid_human_thief.png
Added unique	mod.class.NPC/Islyrin the thief	::	1
Wait finished, counted 648, 442 ticks
[1] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 70
}
Loading tile	terrain/granite_wall_lichen_2.png
Loading tile	terrain/granite_wall_lichen_1.png
Loading tile	terrain/granite_wall_lichen_3.png
Assigned events list
[1] = {
  [1] = glowing-chest
}
[2] = {
  [1] = glowing-chest
}
[TOME ENTITY FILTER] selected Greater + Ego	0.71886823808748	1
Loading tile	terrain/oldstone_floor.png
Loading tile	object/chest3.png
Not gone east, no backup guardian
Running on level loads	thieves-tunnels-1
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Zangarang.ogg	sound "/data/music/Zangarang.ogg" : <static>
[MUSIC] playing	Zangarang.ogg	sound "/data/music/Zangarang.ogg" : <static>
[LOG]	#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...
[LOG]	#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
===	nil	nil
[QUEST] given to	table: 0x0cd5cbe0	lost-merchant
[LOG]	#LIGHT_GREEN#Accepted quest 'Trapped!'! #WHITE#(Press 'j' to see the quest log)
Updating zone name	Unknown tunnels (1)
C Map minimap texture: 1168 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x113bc400	=>	table: 0x375f65f0	(4578)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[USERCHAT] channel achievement	sigmundbalmung	tome	Level 10	false	true
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x2fb5d4a8	(2453)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x376f7788	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x37815bd8	=>	table: 0x4c98bb78	(156)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	object/chestopen3.png
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	c0c36f95ca754c1671f25346366a4253	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	c0c36f95ca754c1671f25346366a4253
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	12a6e9e662116c981d8a01f4040e07c1	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	12a6e9e662116c981d8a01f4040e07c1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[Identify]	spinel	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:31940:0#spinel#LAST#.
[LOG]	
[LOG]	There is nothing to pickup there.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	31824	cutpurse	::	1527	Rybanic	49	<	100
cutpurse	31824	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 24
*p 24: Uniform: 0: 8B52 beamColor1
*p 24: Uniform: 1: 8B52 beamColor2
*p 24: Uniform: 2: 1406 beamsCount
*p 24: Uniform: 3: 8B52 circleColor
*p 24: Uniform: 4: 1406 circleDescendSpeed
*p 24: Uniform: 5: 1406 circleRotationSpeed
*p 24: Uniform: 6: 1406 noup
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 1406 tick_start
*p 24: Uniform: 9: 1406 time_factor
*p 24: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 27
*p 27: Uniform: 0: 8B52 beamColor1
*p 27: Uniform: 1: 8B52 beamColor2
*p 27: Uniform: 2: 1406 beamsCount
*p 27: Uniform: 3: 8B52 circleColor
*p 27: Uniform: 4: 1406 circleDescendSpeed
*p 27: Uniform: 5: 1406 circleRotationSpeed
*p 27: Uniform: 6: 1406 noup
*p 27: Uniform: 7: 1406 tick
*p 27: Uniform: 8: 1406 tick_start
*p 27: Uniform: 9: 1406 time_factor
*p 27: Uniform: 10: 8B5E tex
AI took for target	4112	golem (servant of Rybanic)	::	31824	cutpurse	36	<	100
AI took for target	4112	golem (servant of Rybanic)	::	31824	cutpurse	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	3	10.2	::	1.2079215610874
checkHit	26	10.2
=> chance to hit	90
[ATTACK] raw dam	37.420959702201	versus	3	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	10.2	=	1.0158
[PROJECTOR] starting dam	73.620403305156
[PROJECTOR] after difficulty dam	73.620403305156
[PROJECTOR] res	0	1	 on dam	73.620403305156
[PROJECTOR] after resists dam	73.620403305156
[PROJECTOR] after flat damage armor	73.620403305156
[PROJECTOR] final dam	73.620403305156
checkHit	29.5	6.7095941904244
=> chance to hit	95
[KNOCKBACK] from	26	26	over	3
[KNOCKBACK] try	28	16	2
[KNOCKBACK] try	29	16	1	::
[KNOCKBACK] try	30	16	0	::
[KNOCKBACK] failsafe knocked to	29	16	::
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2072597]
New GL Shader program 28
*p 28: Uniform: 0: 1406 aadjust
*p 28: Uniform: 1: 1406 antialiasingRadius
*p 28: Uniform: 2: 8B51 color
*p 28: Uniform: 3: 1406 ellipsoidalFactor
*p 28: Uniform: 4: 1406 horizontalScrollingSpeed
*p 28: Uniform: 5: 8B50 impact
*p 28: Uniform: 6: 8B51 impact_color
*p 28: Uniform: 7: 1406 impact_tick
*p 28: Uniform: 8: 1406 impact_time
*p 28: Uniform: 9: 1406 oscillationSpeed
*p 28: Uniform: 10: 1406 shieldIntensity
*p 28: Uniform: 11: 1406 tick
*p 28: Uniform: 12: 1406 tick_start
*p 28: Uniform: 13: 1406 time_factor
*p 28: Uniform: 14: 1406 verticalScrollingSpeed
*p 28: Uniform: 15: 1406 wobblingPower
*p 28: Uniform: 16: 1406 wobblingSpeed
*p 28: Uniform: 17: 8B5E tex
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	17.711376993817	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	1.758876993817
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	12	0.88	 on dam	1
[PROJECTOR] after resists dam	0.88
[PROJECTOR] after flat damage armor	0.88
[PROJECTOR] final dam	0.88
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.607138006798	6	21.56	3.7	::	0.5
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.607138006798	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.7761380067979
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	12	0.88	 on dam	2.5
[PROJECTOR] after resists dam	2.2
[PROJECTOR] after flat damage armor	2.2
[PROJECTOR] final dam	2.2
AI took for target	4112	golem (servant of Rybanic)	::	31824	cutpurse	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	3	10.2	::	1
checkHit	26	10.2
=> chance to hit	90
[ATTACK] raw dam	37.420959702201	versus	3	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	10.2	=	1.0158
[PROJECTOR] starting dam	62.9796
[PROJECTOR] after difficulty dam	62.9796
[PROJECTOR] res	0	1	 on dam	62.9796
[PROJECTOR] after resists dam	62.9796
[PROJECTOR] after flat damage armor	62.9796
[PROJECTOR] final dam	62.9796
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	17.711376993817	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	1.758876993817
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	12	0.88	 on dam	1
[PROJECTOR] after resists dam	0.88
[PROJECTOR] after flat damage armor	0.88
[PROJECTOR] final dam	0.88
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.607138006798	6	21.56	3.7	::	0.5
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.607138006798	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.7761380067979
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	12	0.88	 on dam	3.5
[PROJECTOR] after resists dam	3.08
[PROJECTOR] after flat damage armor	3.08
[PROJECTOR] final dam	3.08
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	3	10.2	::	1
checkHit	26	10.2
=> chance to hit	90
[ATTACK] raw dam	37.420959702201	versus	3	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	10.2	=	1.0158
[PROJECTOR] starting dam	55.869
[PROJECTOR] after difficulty dam	55.869
[PROJECTOR] res	0	1	 on dam	55.869
[PROJECTOR] after resists dam	55.869
[PROJECTOR] after flat damage armor	55.869
[PROJECTOR] final dam	55.869
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
AI took for target	31910	Islyrin the thief	::	1527	Rybanic	36	<	100
AI took for target	4112	golem (servant of Rybanic)	::	31910	Islyrin the thief	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (Islyrin the thief)).
[LOG]	
Server latency	148
[USERCHAT] channel achievement	Sariour	tome	Eye of the storm (Roguelike)	false	true
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Islyrin the thief	 :: 	37.420959702201	7	5	10.9	::	1.2079215610874
checkHit	26	10.9
=> chance to hit	88
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	10.9	=	1.0151
[PROJECTOR] starting dam	68.665025892951
[PROJECTOR] after difficulty dam	68.665025892951
[PROJECTOR] res	0	1	 on dam	68.665025892951
[PROJECTOR] after resists dam	68.665025892951
[PROJECTOR] after flat damage armor	68.665025892951
[PROJECTOR] final dam	68.665025892951
checkHit	29.5	20.71249281265
=> chance to hit	72
[KNOCKBACK] from	16	16	over	3
[KNOCKBACK] try	16	2	2
[KNOCKBACK] try	16	1	1	::
[KNOCKBACK] try	16	0	0	::	true
[KNOCKBACK] failsafe knocked to	16	1	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Islyrin the thief for #aaaaaa#69 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 29
*p 29: Uniform: 0: 8B52 beamColor1
*p 29: Uniform: 1: 8B52 beamColor2
*p 29: Uniform: 2: 1406 beamsCount
*p 29: Uniform: 3: 8B52 circleColor
*p 29: Uniform: 4: 1406 circleDescendSpeed
*p 29: Uniform: 5: 1406 circleRotationSpeed
*p 29: Uniform: 6: 1406 noup
*p 29: Uniform: 7: 1406 tick
*p 29: Uniform: 8: 1406 tick_start
*p 29: Uniform: 9: 1406 time_factor
*p 29: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2081357]
New GL Shader program 28
*p 28: Uniform: 0: 8B50 ellipsoidalFactor
*p 28: Uniform: 1: 1406 flameIntensity
*p 28: Uniform: 2: 1406 shockwaveSpeed
*p 28: Uniform: 3: 1406 shockwaveWidth
*p 28: Uniform: 4: 1406 tick
*p 28: Uniform: 5: 1406 tick_start
*p 28: Uniform: 6: 1406 time_factor
*p 28: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Islyrin the thief for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2081550]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Islyrin the thief	 :: 	37.420959702201	7	5	10.9	::	1
checkHit	26	10.9
=> chance to hit	88
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	10.9	=	1.0151
[PROJECTOR] starting dam	61.9211
[PROJECTOR] after difficulty dam	61.9211
[PROJECTOR] res	0	1	 on dam	61.9211
[PROJECTOR] after resists dam	61.9211
[PROJECTOR] after flat damage armor	61.9211
[PROJECTOR] final dam	61.9211
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Islyrin the thief for #aaaaaa#62 physical#LAST# damage.
[ATTACK] attacking with	elemental iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.914942767312	2	21.56	3.7	::	1
checkHit	40.666666666667	3.7
=> chance to hit	100
[ATTACK] raw dam	14.914942767312	versus	21.56	0.94030927835052	with APR	2
[ATTACK] after armor	0.89028369714163
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	0.1
[PROJECTOR] after difficulty dam	0.1
[PROJECTOR] res	12	0.88	 on dam	0.074
[PROJECTOR] after resists dam	0.06512
[PROJECTOR] after flat damage armor	0.06512
[PROJECTOR] final dam	0.06512
[PROJECTOR] starting dam	0.099
[PROJECTOR] after difficulty dam	0.099
[PROJECTOR] res	12	0.88	 on dam	0.07326
[PROJECTOR] after resists dam	0.0644688
[PROJECTOR] after flat damage armor	0.0644688
[PROJECTOR] final dam	0.0644688
[PROJECTOR] starting dam	0.08811
[PROJECTOR] after difficulty dam	0.08811
[PROJECTOR] res	12	0.88	 on dam	0.0652014
[PROJECTOR] after resists dam	0.057377232
[PROJECTOR] after flat damage armor	0.057377232
[PROJECTOR] final dam	0.057377232
[PROJECTOR] starting dam	0.0855468
[PROJECTOR] after difficulty dam	0.0855468
[PROJECTOR] res	14.322392721745	0.85677607278255	 on dam	0.063304632
[PROJECTOR] after resists dam	0.054237893993905
[PROJECTOR] after flat damage armor	0.054237893993905
[PROJECTOR] final dam	0.054237893993905
[PROJECTOR] starting dam	0.6273432
[PROJECTOR] after difficulty dam	0.6273432
[PROJECTOR] res	12	0.88	 on dam	0.464233968
[PROJECTOR] after resists dam	0.40852589184
[PROJECTOR] after flat damage armor	0.40852589184
[PROJECTOR] final dam	0.40852589184
[PROJECTOR] starting dam	3.5746627881002
[PROJECTOR] after difficulty dam	3.5746627881002
[PROJECTOR] res	12	0.88	 on dam	2.6452504631942
[PROJECTOR] after resists dam	2.3278204076109
[PROJECTOR] after flat damage armor	2.3278204076109
[PROJECTOR] final dam	2.3278204076109
[PROJECTOR] starting dam	15.666666666667
[PROJECTOR] after difficulty dam	15.666666666667
[PROJECTOR] res	12	0.88	 on dam	11.593333333333
[PROJECTOR] after resists dam	10.202133333333
[PROJECTOR] after flat damage armor	10.202133333333
[PROJECTOR] final dam	10.202133333333
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.673849834035	5	21.56	3.7	::	0.5
checkHit	40.666666666667	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	40.666666666667	3.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	23.673849834035	versus	21.56	0.94030927835052	with APR	5.9241666666667
[ATTACK] after armor	8.038016500702
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	3.7
[PROJECTOR] after resists dam	3.256
[PROJECTOR] after flat damage armor	3.256
[PROJECTOR] final dam	3.256
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	2.96
[PROJECTOR] after resists dam	2.6048
[PROJECTOR] after flat damage armor	2.6048
[PROJECTOR] final dam	2.6048
[PROJECTOR] starting dam	3.5746627881002
[PROJECTOR] after difficulty dam	3.5746627881002
[PROJECTOR] res	12	0.88	 on dam	2.6452504631942
[PROJECTOR] after resists dam	2.3278204076109
[PROJECTOR] after flat damage armor	2.3278204076109
[PROJECTOR] final dam	2.3278204076109
[PROJECTOR] starting dam	20.666666666667
[PROJECTOR] after difficulty dam	20.666666666667
[PROJECTOR] res	21	0.79	 on dam	15.293333333333
[PROJECTOR] after resists dam	12.081733333333
[PROJECTOR] after flat damage armor	12.081733333333
[PROJECTOR] final dam	12.081733333333
[LOG]	#UID:31910:0#Islyrin the thief hits Golem (servant of Rybanic) for #SLATE#(0 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(0 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(0 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(0 absorbed)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(0 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(10 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:31910:0#Islyrin the thief hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#12 lightning#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	32098	after	1527
[PROJECTOR] starting dam	38.905418678293
[PROJECTOR] after difficulty dam	38.905418678293
[PROJECTOR] res	0	1	 on dam	47.075556600735
[PROJECTOR] after resists dam	47.075556600735
[PROJECTOR] after flat damage armor	47.075556600735
[PROJECTOR] final dam	47.075556600735
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2082871]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Islyrin the thief for #LIGHT_RED#47 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Islyrin the thief	 :: 	37.420959702201	7	5	10.9	::	1
checkHit	26	10.9
=> chance to hit	88
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	26	10.9	=	1.0151
[PROJECTOR] starting dam	42.6342
[PROJECTOR] after difficulty dam	42.6342
[PROJECTOR] res	0	1	 on dam	42.6342
[PROJECTOR] after resists dam	42.6342
[PROJECTOR] after flat damage armor	42.6342
[PROJECTOR] final dam	42.6342
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Islyrin the thief for #aaaaaa#43 physical#LAST# damage.
[ATTACK] attacking with	elemental iron longsword
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.914942767312	2	21.56	3.7	::	1
checkHit	40.666666666667	3.7
=> chance to hit	100
[ATTACK] raw dam	14.914942767312	versus	21.56	0.94030927835052	with APR	2
[ATTACK] after armor	0.89028369714163
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	0.1
[PROJECTOR] after difficulty dam	0.1
[PROJECTOR] res	12	0.88	 on dam	0.074
[PROJECTOR] after resists dam	0.06512
[PROJECTOR] after flat damage armor	0.06512
[PROJECTOR] final dam	0.06512
[PROJECTOR] starting dam	0.099
[PROJECTOR] after difficulty dam	0.099
[PROJECTOR] res	12	0.88	 on dam	0.07326
[PROJECTOR] after resists dam	0.0644688
[PROJECTOR] after flat damage armor	0.0644688
[PROJECTOR] final dam	0.0644688
[PROJECTOR] starting dam	0.08811
[PROJECTOR] after difficulty dam	0.08811
[PROJECTOR] res	12	0.88	 on dam	0.0652014
[PROJECTOR] after resists dam	0.057377232
[PROJECTOR] after flat damage armor	0.057377232
[PROJECTOR] final dam	0.057377232
[PROJECTOR] starting dam	0.0855468
[PROJECTOR] after difficulty dam	0.0855468
[PROJECTOR] res	14.322392721745	0.85677607278255	 on dam	0.063304632
[PROJECTOR] after resists dam	0.054237893993905
[PROJECTOR] after flat damage armor	0.054237893993905
[PROJECTOR] final dam	0.054237893993905
[PROJECTOR] starting dam	0.6273432
[PROJECTOR] after difficulty dam	0.6273432
[PROJECTOR] res	12	0.88	 on dam	0.464233968
[PROJECTOR] after resists dam	0.40852589184
[PROJECTOR] after flat damage armor	0.40852589184
[PROJECTOR] final dam	0.40852589184
[PROJECTOR] starting dam	3.5746627881002
[PROJECTOR] after difficulty dam	3.5746627881002
[PROJECTOR] res	12	0.88	 on dam	2.6452504631942
[PROJECTOR] after resists dam	2.3278204076109
[PROJECTOR] after flat damage armor	2.3278204076109
[PROJECTOR] final dam	2.3278204076109
[PROJECTOR] starting dam	14.666666666667
[PROJECTOR] after difficulty dam	14.666666666667
[PROJECTOR] res	12	0.88	 on dam	10.853333333333
[PROJECTOR] after resists dam	9.5509333333333
[PROJECTOR] after flat damage armor	9.5509333333333
[PROJECTOR] final dam	9.5509333333333
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.673849834035	5	21.56	3.7	::	0.5
checkHit	40.666666666667	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	40.666666666667	3.7	=	1.1848333333333	previous	5
[ATTACK] raw dam	23.673849834035	versus	21.56	0.94030927835052	with APR	5.9241666666667
[ATTACK] after armor	8.038016500702
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	2.96
[PROJECTOR] after resists dam	2.6048
[PROJECTOR] after flat damage armor	2.6048
[PROJECTOR] final dam	2.6048
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	2.96
[PROJECTOR] after resists dam	2.6048
[PROJECTOR] after flat damage armor	2.6048
[PROJECTOR] final dam	2.6048
[PROJECTOR] starting dam	3.5746627881002
[PROJECTOR] after difficulty dam	3.5746627881002
[PROJECTOR] res	12	0.88	 on dam	2.6452504631942
[PROJECTOR] after resists dam	2.3278204076109
[PROJECTOR] after flat damage armor	2.3278204076109
[PROJECTOR] final dam	2.3278204076109
[LOG]	#UID:31910:0#Islyrin the thief hits Golem (servant of Rybanic) for #SLATE#(0 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(0 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(0 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(0 absorbed)#LAST#, #GREEN#0 acid#LAST#, #SLATE#(0 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(10 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	32099	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	49.265117372862
[PROJECTOR] after resists dam	49.265117372862
[PROJECTOR] after flat damage armor	49.265117372862
[PROJECTOR] final dam	49.265117372862
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2083792]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Islyrin the thief for #LIGHT_RED#49 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Islyrin the thief	 :: 	37.420959702201	7	5	10.9	::	1
checkHit	26	10.9
=> chance to hit	88
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	26	10.9	=	1.0151
[PROJECTOR] starting dam	50.755
[PROJECTOR] after difficulty dam	50.755
[PROJECTOR] res	0	1	 on dam	50.755
[PROJECTOR] after resists dam	50.755
[PROJECTOR] after flat damage armor	50.755
[PROJECTOR] final dam	50.755
Loading tile	object/arrow_ash.png
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Islyrin the thief for #aaaaaa#51 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Islyrin the thief!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	Furnaceripper the quiver of ash arrows	true
[LOG]	There is an item here: #SALMON##UID:31836:0#Furnaceripper the quiver of ash arrows (9/9, 17-23.8 power, 7 apr)#LAST#
[LOG]	
[Identify]	Furnaceripper the quiver of ash arrows	true
[LOG]	Rybanic picks up (b.): #SALMON##UID:31836:0#Furnaceripper the quiver of ash arrows (9/9, 17-23.8 power, 7 apr)#LAST#.
[LOG]	
[USERCHAT] channel talk	Elkan	tome	I only play normal mode roguelike by the way, so I dont know what its like on nightmare and so forth
[LOG]	Resting starts...
[LOG]	Today is the 3rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	31803	cutpurse	::	1527	Rybanic	9	<	100
cutpurse	31803	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Cutpurse uses Infusion: Regeneration.
[LOG]	Cutpurse starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (cutpurse)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2096204]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Cutpurse for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	31803	cutpurse	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	3	10.55	::	1.2079215610874
checkHit	26	10.55
=> chance to hit	89
[ATTACK] raw dam	37.420959702201	versus	3	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	10.55	=	1.01545
[PROJECTOR] starting dam	73.595036952373
[PROJECTOR] after difficulty dam	73.595036952373
[PROJECTOR] res	4.9748066418047	0.95025193358195	 on dam	73.595036952373
[PROJECTOR] after resists dam	69.933826166028
[PROJECTOR] after flat damage armor	69.933826166028
[PROJECTOR] final dam	69.933826166028
checkHit	29.5	6.9106087500656
=> chance to hit	95
[KNOCKBACK] from	16	16	over	3
[KNOCKBACK] try	16	19	2
[KNOCKBACK] try	16	20	1	::
[KNOCKBACK] try	16	21	0	::
[KNOCKBACK] ok knocked to	16	21	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#70 physical#LAST# damage.
[LOG]	
AI took for target	31803	cutpurse	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	32100	after	1527
[PROJECTOR] starting dam	34.381532785468
[PROJECTOR] after difficulty dam	34.381532785468
[PROJECTOR] res	0	1	 on dam	41.601654670417
[PROJECTOR] after resists dam	41.601654670417
[PROJECTOR] after flat damage armor	41.601654670417
[PROJECTOR] final dam	41.601654670417
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2098975]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cutpurse for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2099058]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	3	10.55	::	1
checkHit	26	10.55
=> chance to hit	89
[ATTACK] raw dam	37.420959702201	versus	3	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	10.55	=	1.01545
[PROJECTOR] starting dam	49.75705
[PROJECTOR] after difficulty dam	49.75705
[PROJECTOR] res	4.9748066418047	0.95025193358195	 on dam	49.75705
[PROJECTOR] after resists dam	47.281732971834
[PROJECTOR] after flat damage armor	47.281732971834
[PROJECTOR] final dam	47.281732971834
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#47 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Cutpurse!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
AI took for target	31786	rogue	::	1527	Rybanic	16	<	121
rogue	31786	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	17.320508075689	26.028564632056
=> chance to hit	31.164899915961
checkHit	8.4	37.8
=> chance to hit	0
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
[LOG]	Rybanic loses sight!
[LOG]	Rybanic has been illuminated.
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer illuminated.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
AI took for target	31786	rogue	::	4112	golem (servant of Rybanic)	16	<	100
AI took for target	4112	golem (servant of Rybanic)	::	31786	rogue	9	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	37.420959702201	7	6	11.2	::	1.2079215610874
checkHit	26	11.2
=> chance to hit	87
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	47.108940882409
[ATTACK] mace accuracy bonus	26	11.2	=	1.0148
[PROJECTOR] starting dam	47.806153207469
[PROJECTOR] after difficulty dam	47.806153207469
[PROJECTOR] res	0	1	 on dam	47.806153207469
[PROJECTOR] after resists dam	47.806153207469
[PROJECTOR] after flat damage armor	47.806153207469
[PROJECTOR] final dam	47.806153207469
checkHit	29.5	8.5519282781675
=> chance to hit	95
[KNOCKBACK] from	14	14	over	3
[KNOCKBACK] try	12	25	2
[KNOCKBACK] try	11	25	1	::
[KNOCKBACK] try	10	25	0	::
[KNOCKBACK] ok knocked to	10	25	::
[LOG]	
AI took for target	31786	rogue	::	4112	golem (servant of Rybanic)	16	<	100
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2104255]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	37.420959702201	7	6	11.2	::	1
checkHit	26	11.2
=> chance to hit	87
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	11.2	=	1.0148
[PROJECTOR] starting dam	54.7992
[PROJECTOR] after difficulty dam	54.7992
[PROJECTOR] res	0	1	 on dam	54.7992
[PROJECTOR] after resists dam	54.7992
[PROJECTOR] after flat damage armor	54.7992
[PROJECTOR] final dam	54.7992
[LOG]	Rybanic recovers sight.
checkHit	17.320508075689	25.155969568933
=> chance to hit	32.694930964784
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
[LOG]	
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.25894012231	5	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	18.25894012231	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	2.3064401223099
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	2
[PROJECTOR] after resists dam	1.76
[PROJECTOR] after flat damage armor	1.76
[PROJECTOR] final dam	1.76
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	arcing iron dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.671522026182	5	21.56	3.7	::	0.5
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	18.671522026182	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	2.7190220261821
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	12	0.88	 on dam	1
[PROJECTOR] after resists dam	0.88
[PROJECTOR] after flat damage armor	0.88
[PROJECTOR] final dam	0.88
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	37.420959702201	7	6	11.2	::	1
checkHit	26	11.2
=> chance to hit	87
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	37
[PHYS CRIT %]	1.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK] mace accuracy bonus	26	11.2	=	1.0148
[PROJECTOR] starting dam	37.5476
[PROJECTOR] after difficulty dam	37.5476
[PROJECTOR] res	0	1	 on dam	37.5476
[PROJECTOR] after resists dam	37.5476
[PROJECTOR] after flat damage armor	37.5476
[PROJECTOR] final dam	37.5476
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.25894012231	5	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	18.25894012231	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	2.3064401223099
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	2
[PROJECTOR] after resists dam	1.76
[PROJECTOR] after flat damage armor	1.76
[PROJECTOR] final dam	1.76
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	arcing iron dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.671522026182	5	21.56	3.7	::	0.5
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	18.671522026182	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	2.7190220261821
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	37.420959702201	7	6	11.2	::	1
checkHit	26	11.2
=> chance to hit	87
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	11.2	=	1.0148
[PROJECTOR] starting dam	45.666
[PROJECTOR] after difficulty dam	45.666
[PROJECTOR] res	0	1	 on dam	45.666
[PROJECTOR] after resists dam	45.666
[PROJECTOR] after flat damage armor	45.666
[PROJECTOR] final dam	45.666
[LOG]	Rybanic feels pain again.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	I'm playing on normal mode too
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Rybanic triggers an alarm!
Loading tile	trap/trap_intruder_alarm_01.png
[LOG]	Ran for 4 turns (stop reason: trap).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
checkHit	17.320508075689	25.684398921014
=> chance to hit	31.757534968801
rogue	31813	dumb ai talents can use	Attack	T_ATTACK
rogue	31813	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
Adding entity	32101	after	31813
[PROJECTOR] starting dam	13.857142857143
[PROJECTOR] after difficulty dam	13.857142857143
[PROJECTOR] res	0	1	 on dam	13.857142857143
[PROJECTOR] after resists dam	13.857142857143
[PROJECTOR] after flat damage armor	13.857142857143
[PROJECTOR] final dam	13.857142857143
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Rybanic is poisoned!
[LOG]	Rogue's Infusion: Insidious Poison hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
Loading tile	effects/insidious_poison.png
AI took for target	4112	golem (servant of Rybanic)	::	31813	rogue	9	<	100
[PROJECTOR] starting dam	13.857142857143
[PROJECTOR] after difficulty dam	13.857142857143
[PROJECTOR] res	0	1	 on dam	13.857142857143
[PROJECTOR] after resists dam	13.857142857143
[PROJECTOR] after flat damage armor	13.857142857143
[PROJECTOR] final dam	13.857142857143
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
rogue	31813	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	hateful iron dagger of vileness
[ATTACK] to 	Rybanic	 :: 	17.711376993817	5	7	7.3	::	1
checkHit	28	7.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	7.3	=	1.1035	previous	5
[ATTACK] raw dam	17.711376993817	versus	7	0.3	with APR	5.5175
[ATTACK] after armor	16.228876993817
[ATTACK] after range	21
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	21
[ATTACK] after mult	21
[ATTACK] after inc by type	22.68
[PROJECTOR] starting dam	22.68
[PROJECTOR] after difficulty dam	22.68
[PROJECTOR] res	0	1	 on dam	22.68
[PROJECTOR] after resists dam	22.68
[PROJECTOR] after flat damage armor	22.68
[PROJECTOR] final dam	22.68
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[ATTACK] attacking with	acidic iron dagger
[ATTACK] to 	Rybanic	 :: 	17.32001127494	5	7	7.3	::	0.5
checkHit	28	7.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	7.3	=	1.1035	previous	5
[ATTACK] raw dam	17.32001127494	versus	7	0.3	with APR	5.5175
[ATTACK] after armor	15.83751127494
[ATTACK] after range	16
[PHYS CRIT %]	13.912702313413
[ATTACK] after crit	16
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	#UID:31813:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#23 physical#LAST#, #GREY#5 darkness#LAST#, #DARK_GREEN#4 blight#LAST#, #aaaaaa#8 physical#LAST#, #GREEN#4 acid#LAST# (43 total damage).
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Rogue to attack it.
[PROJECTOR] starting dam	13.857142857143
[PROJECTOR] after difficulty dam	13.857142857143
[PROJECTOR] res	0	1	 on dam	13.857142857143
[PROJECTOR] after resists dam	13.857142857143
[PROJECTOR] after flat damage armor	13.857142857143
[PROJECTOR] final dam	13.857142857143
[LOG]	Insidious Poison from Rogue hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#14 nature#LAST# damage.
rogue	31813	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	hateful iron dagger of vileness
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	17.711376993817	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	1.758876993817
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK] after inc by type	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	2
[PROJECTOR] after resists dam	1.76
[PROJECTOR] after flat damage armor	1.76
[PROJECTOR] final dam	1.76
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	21.68	0.7832	 on dam	5
[PROJECTOR] after resists dam	3.916
[PROJECTOR] after flat damage armor	3.916
[PROJECTOR] final dam	3.916
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	acidic iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.32001127494	5	21.56	3.7	::	0.5
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	17.32001127494	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	1.3675112749398
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	0.5
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	12	0.88	 on dam	0.5
[PROJECTOR] after resists dam	0.44
[PROJECTOR] after flat damage armor	0.44
[PROJECTOR] final dam	0.44
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.322392721745	0.85677607278255	 on dam	4
[PROJECTOR] after resists dam	3.4271042911302
[PROJECTOR] after flat damage armor	3.4271042911302
[PROJECTOR] final dam	3.4271042911302
[LOG]	
[LOG]	#UID:31813:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST#, #GREY#4 darkness#LAST#, #DARK_GREEN#4 blight#LAST#, #aaaaaa#0 physical#LAST#, #GREEN#3 acid#LAST# (13 total damage).
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	7.4761217732393	0.92523878226761	 on dam	74.464951751629
[PROJECTOR] after resists dam	68.897861280293
[PROJECTOR] after flat damage armor	68.897861280293
[PROJECTOR] final dam	68.897861280293
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2116168]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2116333]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rogue	 :: 	37.420959702201	7	4	10.2	::	1
checkHit	26	10.2
=> chance to hit	90
[ATTACK] raw dam	37.420959702201	versus	4	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	10.2	=	1.0158
[PROJECTOR] starting dam	44.6952
[PROJECTOR] after difficulty dam	44.6952
[PROJECTOR] res	0	1	 on dam	44.6952
[PROJECTOR] after resists dam	44.6952
[PROJECTOR] after flat damage armor	44.6952
[PROJECTOR] final dam	44.6952
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Rogue for #aaaaaa#45 physical#LAST# damage.
[ATTACK] attacking with	hateful iron dagger of vileness
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.711376993817	5	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	17.711376993817	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	1.758876993817
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK] after inc by type	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	2
[PROJECTOR] after resists dam	1.76
[PROJECTOR] after flat damage armor	1.76
[PROJECTOR] final dam	1.76
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	21.68	0.7832	 on dam	5
[PROJECTOR] after resists dam	3.916
[PROJECTOR] after flat damage armor	3.916
[PROJECTOR] final dam	3.916
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	acidic iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.32001127494	5	21.56	3.7	::	0.5
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	17.32001127494	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	1.3675112749398
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	0.5
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	12	0.88	 on dam	0.5
[PROJECTOR] after resists dam	0.44
[PROJECTOR] after flat damage armor	0.44
[PROJECTOR] final dam	0.44
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.322392721745	0.85677607278255	 on dam	4
[PROJECTOR] after resists dam	3.4271042911302
[PROJECTOR] after flat damage armor	3.4271042911302
[PROJECTOR] final dam	3.4271042911302
[LOG]	
[LOG]	#UID:31813:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(4 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST#, #SLATE#(0 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	32102	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	7.4761217732393	0.92523878226761	 on dam	49.265117372862
[PROJECTOR] after resists dam	45.581997206338
[PROJECTOR] after flat damage armor	45.581997206338
[PROJECTOR] final dam	45.581997206338
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2117068]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rogue!#{normal}#
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic feels pain again.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
AI took for target	31796	thief	::	1527	Rybanic	9	<	121
checkHit	17.320508075689	25.155969568933
=> chance to hit	32.694930964784
checkHit	17.320508075689	25.155969568933
=> chance to hit	32.694930964784
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (thief)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (thief)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (thief)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (thief)).
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2127729]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Thief for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	
checkHit	17.320508075689	25.155969568933
=> chance to hit	32.694930964784
AI took for target	4112	golem (servant of Rybanic)	::	31796	thief	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2128619]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	37.420959702201	7	5	15.45	::	1
checkHit	26	15.45
=> chance to hit	77
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	15.45	=	1.01055
[PROJECTOR] starting dam	56.5908
[PROJECTOR] after difficulty dam	56.5908
[PROJECTOR] res	0	1	 on dam	56.5908
[PROJECTOR] after resists dam	56.5908
[PROJECTOR] after flat damage armor	56.5908
[PROJECTOR] final dam	56.5908
checkHit	17.320508075689	25.155969568933
=> chance to hit	32.694930964784
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#57 physical#LAST# damage.
AI took for target	31796	thief	::	4112	golem (servant of Rybanic)	1	<	121
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	29.296092486752	9	21.56	3.7	::	1
checkHit	35.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	3.7	=	1.159	previous	9
[ATTACK] raw dam	29.296092486752	versus	21.56	0.94030927835052	with APR	10.431
[ATTACK] after armor	18.167092486752
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	12	0.88	 on dam	23
[PROJECTOR] after resists dam	20.24
[PROJECTOR] after flat damage armor	20.24
[PROJECTOR] final dam	20.24
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.593070261689	5	21.56	3.7	::	0.5
checkHit	35.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	35.5	3.7	=	1.159	previous	5
[ATTACK] raw dam	18.593070261689	versus	21.56	0.94030927835052	with APR	5.795
[ATTACK] after armor	2.8280702616886
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	
[LOG]	#UID:31796:0#Thief hits Golem (servant of Rybanic) for #SLATE#(20 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	32103	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	0	1	 on dam	48.170336986798
[PROJECTOR] after resists dam	48.170336986798
[PROJECTOR] after flat damage armor	48.170336986798
[PROJECTOR] final dam	48.170336986798
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2129404]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#48 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	37.420959702201	7	5	15.45	::	1
checkHit	26	15.45
=> chance to hit	77
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] mace accuracy bonus	26	15.45	=	1.01055
[PROJECTOR] starting dam	39.41145
[PROJECTOR] after difficulty dam	39.41145
[PROJECTOR] res	0	1	 on dam	39.41145
[PROJECTOR] after resists dam	39.41145
[PROJECTOR] after flat damage armor	39.41145
[PROJECTOR] final dam	39.41145
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#39 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Thief!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 44 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1225 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1301 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/quests/lost-merchant.lua
[STATIC MAP] size	22	22
[TOME ENTITY FILTER] selected Ego	27.95081955333	65.5
[TOME ENTITY FILTER] selected Ego	37.519576863157	65.5
[TOME ENTITY FILTER] selected Ego	30.319141619215	65.5
fight: 	acidic iron dagger	iron dagger of crippling	::	nil	MAINHAND
fight: 	acidic iron dagger	iron dagger of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	75.421676734561	103.5
fight: 	cured leather armour	iron dagger of crippling	::	nil	BODY
fight: 	cured leather armour	acidic iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	45.983220429738	65.5
[TOME ENTITY FILTER] selected Ego	45.96426007337	65.5
[TOME ENTITY FILTER] selected basic	97.792416819905	103.5
[TOME ENTITY FILTER] selected Ego	63.071326870604	65.5
fight: 	hateful steel dagger	iron dagger	::	nil	MAINHAND
fight: 	hateful steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	44.535246813678	65.5
fight: 	cleansing cured leather armour	iron dagger	::	nil	BODY
fight: 	cleansing cured leather armour	hateful steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	62.630096167007	65.5
[TOME ENTITY FILTER] selected Ego	27.746929815213	65.5
[TOME ENTITY FILTER] selected Ego	38.562957677888	65.5
[TOME ENTITY FILTER] selected Ego	37.255866253226	65.5
[TOME ENTITY FILTER] selected Double Ego	7.9274339851521	20.5
fight: 	arcing iron dagger of massacre	balanced steel dagger	::	nil	MAINHAND
fight: 	arcing iron dagger of massacre	balanced steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	56.063823264806	65.5
fight: 	cleansing rough leather armour	balanced steel dagger	::	nil	BODY
fight: 	cleansing rough leather armour	arcing iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	90.378327875137	103.5
[TOME ENTITY FILTER] selected basic	94.542565306542	103.5
[TOME ENTITY FILTER] selected basic	87.919411046062	103.5
[TOME ENTITY FILTER] selected Ego	36.799334060587	65.5
fight: 	steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	77.508459528328	103.5
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected basic	100.72782055259	103.5
[TOME ENTITY FILTER] selected Double Ego	11.791056329452	20.5
[TOME ENTITY FILTER] selected Ego	92.863838457704	98
[TOME ENTITY FILTER] selected Double Ego	39.296700815972	53
fight: 	insidious steel dagger of crippling	balanced iron dagger	::	nil	MAINHAND
fight: 	insidious steel dagger of crippling	balanced iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	5.5629404172215	8
fight: 	rough leather armour of Eyal	balanced iron dagger	::	nil	BODY
fight: 	rough leather armour of Eyal	insidious steel dagger of crippling	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	56.828137715074	65.5
[TOME ENTITY FILTER] selected Double Ego	7.4728842844425	20.5
checkHit	17.320508075689	29.47019785502
=> chance to hit	26.001680172385
Loading tile	terrain/granite_door1.png
checkHit	17.320508075689	29.899593879784
=> chance to hit	25.450942467788
Loading tile	npc/humanoid_human_bandit.png
checkHit	17.320508075689	33.819036416706
=> chance to hit	21.260369811788
checkHit	17.320508075689	32.705855653941
=> chance to hit	22.30831107438
Loading tile	npc/humanoid_human_lost_merchant.png
Loading tile	npc/humanoid_human_assassin_lord.png
Wait finished, counted 350, 367 ticks
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Assigned events list
[1] = {
}
[2] = {
  [1] = glowing-chest
}
[TOME ENTITY FILTER] selected Greater + Ego	0.72281278942777	1
Adding to random boss class	Shadowblade	Rogue
Random boss forbade talent because of level	Evasion	9
Random boss forbade talent because of level	Phantasmal Shield	9
Random boss forbade talent because of level	Hide in Plain Sight	9
Random boss forbade talent because of level	Precision	9
Random boss forbade talent because of level	Unending Frenzy	9
Random boss forbade talent because of level	Piercing Sight	9
Random boss forbade talent because of level	Sweep	9
Random boss forbade talent because of level	Cripple	9
Random boss forbade talent because of level	Premonition	9
Random boss forbade talent because of level	Shadow Veil	9
Random boss forbade talent because of level	Shadowstep	9
Random boss forbade talent because of level	Switch Place	9
Random boss forbade talent because of level	Spell Shield	9
Random boss forbade talent because of level	Unseen Actions	9
Random boss forbade talent because of level	Ambuscade	9
Random boss forbade talent because of level	Invisibility	9
Random boss forbade talent because of level	Perfect Strike	9
Random boss forbade talent because of level	Momentum	9
Random boss forbade talent because of level	Displacement Shield	9
Random boss forbade talent because of level	Probability Travel	9
Random boss forbade talent because of level	Willful Combat	9
Random boss forbade talent because of level	Essence of Speed	9
Random boss forbade talent because of level	Shadow Ambush	9
Random boss forbade talent because of level	Blinding Speed	9
Random boss forbade talent because of level	Snap	9
Random boss forbade talent because of level	Time Prison	9
Random boss forbade talent because of level	Shadow Leash	9
Random boss forbade talent because of level	Whirlwind	9
Random boss forbade talent because of level	Shadow Feed	9
Adding 7 random class talents to boss
 * talent	T_DUAL_WEAPON_TRAINING
 * talent	T_DUAL_WEAPON_DEFENSE
 * talent	T_KEEN_SENSES
 * talent	T_SHADOW_COMBAT
 * talent	T_DEADLY_STRIKES
 * talent	T_CONGEAL_TIME
 * talent	T_THICK_SKIN
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	9	points = 	5	nb_powers = 	4
Creating randart Xanorabeth(gleaming pair of iron boots) with nil with level 9
 * using themes	antimagic,fire
[TOME ENTITY FILTER] selected Greater	28.851267454645	50.5
[TOME ENTITY FILTER] selected Double Ego	91.268709363944	95.5
fight: 	insidious steel dagger of erosion	steel dagger of evisceration	::	nil	MAINHAND
fight: 	insidious steel dagger of erosion	steel dagger of evisceration	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	50.234938260339	50.5
fight: 	cured leather armour of the deep	steel dagger of evisceration	::	nil	BODY
fight: 	cured leather armour of the deep	insidious steel dagger of erosion	::	nil	BODY
Adding to random boss class	Wyrmic	Wilder
Random boss forbade talent because of level	Evasion	9
Random boss forbade talent because of level	Unending Frenzy	9
Random boss forbade talent because of level	Piercing Sight	9
Random boss forbade talent because of level	Sudden Growth	9
Random boss forbade talent because of level	Lightning Breath	9
Random boss forbade talent because of level	Ice Wall	9
Random boss forbade talent because of level	Spell Shield	9
Random boss forbade talent because of level	Fire Breath	9
Random boss forbade talent because of level	Chromatic Fury	9
Random boss forbade talent because of level	Devouring Flame	9
Random boss forbade talent because of level	Dissolve	9
Random boss forbade talent because of level	Perfect Strike	9
Random boss forbade talent because of level	Wyrmic Guile	9
Random boss forbade talent because of level	Ice Breath	9
Random boss forbade talent because of level	Death Blow	9
Random boss forbade talent because of level	Burrow	9
Random boss forbade talent because of level	Prismatic Slash	9
Random boss forbade talent because of level	Overpower	9
Random boss forbade talent because of level	Warshout	9
Random boss forbade talent because of level	One with Nature	9
Random boss forbade talent because of level	Blinding Speed	9
Random boss forbade talent because of level	Tornado	9
Random boss forbade talent because of level	Ancestral Life	9
Random boss forbade talent because of level	Nature's Balance	9
Random boss forbade talent because of level	Corrosive Breath	9
Random boss forbade talent because of level	Assault	9
Random boss forbade talent because of level	Healing Nexus	9
Random boss forbade talent because of level	Venomous Breath	9
Random boss forbade talent because of level	Sand Breath	9
Adding 5 random class talents to boss
 * talent	T_HEIGHTENED_SENSES
 * talent	T_ELEMENTAL_HARMONY
 * talent	T_LIGHTNING_SPEED
 * talent	T_FAST_METABOLISM
 * talent	T_DEATH_DANCE
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	9	points = 	5	nb_powers = 	4
Creating randart ash magestaff 'Blazerigor'(immaculate ash magestaff) with fire with level 9
 * using themes	fire,mind
[TOME ENTITY FILTER] selected Double Ego	63.087410550934	95.5
[TOME ENTITY FILTER] selected Double Ego	73.995119769358	95.5
fight: 	cleansing cured leather armour of clarity	huntsman's stralite battleaxe of massacre	::	OFFHAND	BODY
Loading tile	terrain/marble_floor.png
Not gone east, no backup guardian
Running on level loads	thieves-tunnels-2
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Unknown tunnels (2)
C Map minimap texture: 1119 (50x50; 64x64)
Server latency	150
[LOG]	
checkHit	17.320508075689	29.899593879784
=> chance to hit	25.450942467788
[LOG]	Rybanic casts Channel Staff.
checkHit	17.320508075689	32.705855653941
=> chance to hit	22.30831107438
checkHit	17.320508075689	29.47019785502
=> chance to hit	26.001680172385
checkHit	17.320508075689	33.819036416706
=> chance to hit	21.260369811788
[SPELL CRIT %]	2
Adding entity	33223	after	1527
[LOG]	
Loading tile	speak_bubble.png
checkHit	17.320508075689	33.819036416706
=> chance to hit	21.260369811788
Loading tile	npc/humanoid_human_shadowblade.png
[LOG]	Shadow Combat has been disrupted by #ORCHID#anti-magic forces#LAST#!
[LOG]	
[CHAT] loaded	welcome	table: 0x4cb1fa60
[CHAT] loaded	hostile	table: 0x2e9cd8b0
[CHAT] loaded	what	table: 0x12550f78
[CHAT] loaded	greed	table: 0x36371750
[CHAT] loaded	offer	table: 0x2f165310
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I heard some cries, and your men... they were in my way. What's going on here?	nil	what
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[attack]	function: 0x0f7db470	nil
[FACTION]	iron-throne	assassin-lair	-100	true
checkHit	17.320508075689	32.705855653941
=> chance to hit	22.30831107438
Loading tile	npc/humanoid_human_shadowblade.png
[LOG]	Rybanic casts Channel Staff.
checkHit	17.320508075689	29.899593879784
=> chance to hit	25.450942467788
[SPELL CRIT %]	2
Adding entity	33224	after	1527
[PROJECTOR] starting dam	36.191087142598
[PROJECTOR] after difficulty dam	36.191087142598
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	43.791215442544
[PROJECTOR] after resists dam	41.675547235032
[PROJECTOR] after flat damage armor	41.675547235032
[PROJECTOR] final dam	41.675547235032
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2157455]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin Lord for #LIGHT_RED#42 fire#LAST# damage.
AI took for target	32810	bandit	::	4112	golem (servant of Rybanic)	49	<	121
AI took for target	32832	shadowblade	::	4112	golem (servant of Rybanic)	4	<	121
AI took for target	32819	shadowblade	::	4112	golem (servant of Rybanic)	16	<	100
checkHit	17.320508075689	32.705855653941
=> chance to hit	22.30831107438
AI took for target	4112	golem (servant of Rybanic)	::	32832	shadowblade	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2157622]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
Assassin Lord	32841	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
Assassin Lord	32841	dumb ai talents can use	Dirty Fighting	T_DIRTY_FIGHTING
Assassin Lord	32841	dumb ai talents can activate	Crippling Poison	T_CRIPPLING_POISON
Assassin Lord	32841	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
Assassin Lord	32841	dumb ai talents can use	Attack	T_ATTACK
Assassin Lord	32841	dumb ai talents can use	Empower Poisons	T_EMPOWER_POISONS
Assassin Lord	32841	dumb ai talents can use	Shadow Veil	T_SHADOW_VEIL
Assassin Lord	32841	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
Assassin Lord	32841	dumb ai talents can use	Ambuscade	T_AMBUSCADE
Assassin Lord	32841	dumb ai talents can use	Venomous Strike	T_VENOMOUS_STRIKE
Assassin Lord	32841	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
Assassin Lord	32841	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_SHADOW_VEIL
[LOG]	Assassin Lord casts Shadow Veil.
[LOG]	Assassin Lord is covered in a veil of shadows!
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
checkHit	17.320508075689	32.705855653941
=> chance to hit	22.30831107438
checkHit	17.320508075689	29.899593879784
=> chance to hit	25.450942467788
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	74.464951751629
[PROJECTOR] after resists dam	47.648930025132
[PROJECTOR] after flat damage armor	47.648930025132
[PROJECTOR] final dam	47.648930025132
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	7.8692530335088	0.92130746966491	 on dam	74.464951751629
[PROJECTOR] after resists dam	68.605116277013
[PROJECTOR] after flat damage armor	68.605116277013
[PROJECTOR] final dam	68.605116277013
[PROJECTOR] starting dam	36.924769463617
[PROJECTOR] after difficulty dam	36.924769463617
[PROJECTOR] res	12	0.88	 on dam	44.678971050977
[PROJECTOR] after resists dam	39.31749452486
[PROJECTOR] after flat damage armor	39.31749452486
[PROJECTOR] final dam	39.31749452486
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2160466]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(39 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Something for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #LIGHT_RED#48 fire#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.925207657575	6	21.56	3.7	::	1
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	19.925207657575	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.0042076575749
[ATTACK] after range	6
[PHYS CRIT %]	100
[ATTACK] after crit	12.725582388212
[ATTACK] after mult	12.725582388212
[LOG]	#{bold}#Something performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	12.725582388212
[PROJECTOR] after difficulty dam	12.725582388212
[PROJECTOR] res	12	0.88	 on dam	12.725582388212
[PROJECTOR] after resists dam	11.198512501626
[PROJECTOR] after flat damage armor	11.198512501626
[PROJECTOR] final dam	11.198512501626
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.450333783153	6	21.56	3.7	::	0.7375
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	20.450333783153	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.529333783153
[ATTACK] after range	5
[PHYS CRIT %]	100
[ATTACK] after crit	10.604651990177
[ATTACK] after mult	7.8209308427552
[LOG]	#{bold}#Something performs a melee critical strike against Golem (servant of Rybanic)!#{normal}#
[PROJECTOR] starting dam	7.8209308427552
[PROJECTOR] after difficulty dam	7.8209308427552
[PROJECTOR] res	12	0.88	 on dam	7.8209308427552
[PROJECTOR] after resists dam	6.8824191416246
[PROJECTOR] after flat damage armor	6.8824191416246
[PROJECTOR] final dam	6.8824191416246
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(11 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(7 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	6
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	7	27.523922962081	::	1
checkHit	26	27.523922962081
=> chance to hit	47
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Shadowblade.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.285452989746	5	21.56	3.7	::	1.8838699100999
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	5
[ATTACK] raw dam	11.285452989746	versus	21.56	0.94030927835052	with APR	5.495
[ATTACK] after armor	0.67363683309924
[ATTACK] after range	0
[PHYS CRIT %]	2.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.476648242655	6	21.56	3.7	::	0.94193495504995
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	6
[ATTACK] raw dam	13.476648242655	versus	21.56	0.94030927835052	with APR	6.594
[ATTACK] after armor	0.80443085902032
[ATTACK] after range	1
[PHYS CRIT %]	3.7507568233277
[ATTACK] after crit	1
[ATTACK] after mult	0.94193495504995
[PROJECTOR] starting dam	0.94193495504995
[PROJECTOR] after difficulty dam	0.94193495504995
[PROJECTOR] res	21.68	0.7832	 on dam	0.94193495504995
[PROJECTOR] after resists dam	0.73772345679512
[PROJECTOR] after flat damage armor	0.73772345679512
[PROJECTOR] final dam	0.73772345679512
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	12	0.88	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.0057142857143
[PROJECTOR] after flat damage armor	1.0057142857143
[PROJECTOR] final dam	1.0057142857143
[LOG]	
[LOG]	#UID:32841:0#Assassin Lord hits Golem (servant of Rybanic) for #SLATE#(1 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33225	after	1527
[PROJECTOR] starting dam	36.191087142598
[PROJECTOR] after difficulty dam	36.191087142598
[PROJECTOR] res	7.8692530335088	0.92130746966491	 on dam	43.791215442544
[PROJECTOR] after resists dam	40.345173892921
[PROJECTOR] after flat damage armor	40.345173892921
[PROJECTOR] final dam	40.345173892921
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2166662]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shadowblade for #LIGHT_RED#40 fire#LAST# damage.
bandit	32810	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	17.320508075689	29.899593879784
=> chance to hit	25.450942467788
shadowblade	32832	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
shadowblade	32832	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	32832	dumb ai talents can use	Attack	T_ATTACK
shadowblade	32832	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	32832	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	32832	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	32832	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.925207657575	6	21.56	3.7	::	1
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	19.925207657575	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.0042076575749
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.450333783153	6	21.56	3.7	::	0.7375
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	20.450333783153	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.529333783153
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	3.6875
[PROJECTOR] starting dam	3.6875
[PROJECTOR] after difficulty dam	3.6875
[PROJECTOR] res	12	0.88	 on dam	3.6875
[PROJECTOR] after resists dam	3.245
[PROJECTOR] after flat damage armor	3.245
[PROJECTOR] final dam	3.245
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[LOG]	#UID:32832:0#Shadowblade hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_STEEL_BLUE#2 temporal#LAST#, #GREY#3 darkness#LAST# (5 total damage).
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	5
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (11 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	7	27.523922962081	::	1
checkHit	26	27.523922962081
=> chance to hit	47
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Shadowblade.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.285452989746	5	21.56	3.7	::	1.8838699100999
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	5
[ATTACK] raw dam	11.285452989746	versus	21.56	0.94030927835052	with APR	5.495
[ATTACK] after armor	0.67363683309924
[ATTACK] after range	0
[PHYS CRIT %]	2.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.476648242655	6	21.56	3.7	::	0.94193495504995
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	6
[ATTACK] raw dam	13.476648242655	versus	21.56	0.94030927835052	with APR	6.594
[ATTACK] after armor	0.80443085902032
[ATTACK] after range	1
[PHYS CRIT %]	3.7507568233277
[ATTACK] after crit	1
[ATTACK] after mult	0.94193495504995
[PROJECTOR] starting dam	0.94193495504995
[PROJECTOR] after difficulty dam	0.94193495504995
[PROJECTOR] res	21.68	0.7832	 on dam	0.94193495504995
[PROJECTOR] after resists dam	0.73772345679512
[PROJECTOR] after flat damage armor	0.73772345679512
[PROJECTOR] final dam	0.73772345679512
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	12	0.88	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.0057142857143
[PROJECTOR] after flat damage armor	1.0057142857143
[PROJECTOR] final dam	1.0057142857143
[LOG]	
[LOG]	#UID:32841:0#Assassin Lord hits Golem (servant of Rybanic) for #GREY#1 darkness#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33226	after	1527
[PROJECTOR] starting dam	37.095864321163
[PROJECTOR] after difficulty dam	37.095864321163
[PROJECTOR] res	7.8692530335088	0.92130746966491	 on dam	44.885995828608
[PROJECTOR] after resists dam	41.353803240244
[PROJECTOR] after flat damage armor	41.353803240244
[PROJECTOR] final dam	41.353803240244
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2167952]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shadowblade for #LIGHT_RED#41 fire#LAST# damage.
AI took for target	32832	shadowblade	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.925207657575	6	21.56	3.7	::	1
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	19.925207657575	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.0042076575749
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.450333783153	6	21.56	3.7	::	0.7375
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	20.450333783153	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.529333783153
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	4.425
[PROJECTOR] starting dam	4.425
[PROJECTOR] after difficulty dam	4.425
[PROJECTOR] res	12	0.88	 on dam	4.425
[PROJECTOR] after resists dam	3.894
[PROJECTOR] after flat damage armor	3.894
[PROJECTOR] final dam	3.894
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[LOG]	#UID:32832:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #GREY#3 darkness#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#3 darkness#LAST# (22 total damage).
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	5
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (11 total damage).
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.285452989746	5	21.56	3.7	::	1.8838699100999
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	5
[ATTACK] raw dam	11.285452989746	versus	21.56	0.94030927835052	with APR	5.495
[ATTACK] after armor	0.67363683309924
[ATTACK] after range	0
[PHYS CRIT %]	2.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.476648242655	6	21.56	3.7	::	0.94193495504995
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	6
[ATTACK] raw dam	13.476648242655	versus	21.56	0.94030927835052	with APR	6.594
[ATTACK] after armor	0.80443085902032
[ATTACK] after range	1
[PHYS CRIT %]	3.7507568233277
[ATTACK] after crit	1
[ATTACK] after mult	0.94193495504995
[PROJECTOR] starting dam	0.94193495504995
[PROJECTOR] after difficulty dam	0.94193495504995
[PROJECTOR] res	21.68	0.7832	 on dam	0.94193495504995
[PROJECTOR] after resists dam	0.73772345679512
[PROJECTOR] after flat damage armor	0.73772345679512
[PROJECTOR] final dam	0.73772345679512
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	12	0.88	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.0057142857143
[PROJECTOR] after flat damage armor	1.0057142857143
[PROJECTOR] final dam	1.0057142857143
[LOG]	
[LOG]	#UID:32841:0#Assassin Lord hits Golem (servant of Rybanic) for #GREY#1 darkness#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33227	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	49.265117372862
[PROJECTOR] after resists dam	31.523959596577
[PROJECTOR] after flat damage armor	31.523959596577
[PROJECTOR] final dam	31.523959596577
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2171188]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin Lord for #LIGHT_RED#32 fire#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.492731422145	10	21.56	3.7	::	1
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	10
[ATTACK] raw dam	15.492731422145	versus	21.56	0.94030927835052	with APR	10.99
[ATTACK] after armor	4.9227314221446
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.173624542644	11	21.56	3.7	::	0.5
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	11
[ATTACK] raw dam	19.173624542644	versus	21.56	0.94030927835052	with APR	12.089
[ATTACK] after armor	9.702624542644
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	5
[ATTACK] after inc by type	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.68	0.7832	 on dam	4
[PROJECTOR] after resists dam	3.1328
[PROJECTOR] after flat damage armor	3.1328
[PROJECTOR] final dam	3.1328
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.925207657575	6	21.56	3.7	::	1
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	19.925207657575	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.0042076575749
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.450333783153	6	21.56	3.7	::	0.7375
checkHit	25	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	25	3.7	=	1.1065	previous	6
[ATTACK] raw dam	20.450333783153	versus	21.56	0.94030927835052	with APR	6.639
[ATTACK] after armor	5.529333783153
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	4.425
[PROJECTOR] starting dam	4.425
[PROJECTOR] after difficulty dam	4.425
[PROJECTOR] res	12	0.88	 on dam	4.425
[PROJECTOR] after resists dam	3.894
[PROJECTOR] after flat damage armor	3.894
[PROJECTOR] final dam	3.894
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[PROJECTOR] starting dam	4.0260544199045
[PROJECTOR] after difficulty dam	4.0260544199045
[PROJECTOR] res	21.68	0.7832	 on dam	4.0260544199045
[PROJECTOR] after resists dam	3.1532058216692
[PROJECTOR] after flat damage armor	3.1532058216692
[PROJECTOR] final dam	3.1532058216692
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	7	27.523922962081	::	1
checkHit	26	27.523922962081
=> chance to hit	47
[ATTACK] raw dam	37.420959702201	versus	7	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	38
[PHYS CRIT %]	1.5
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK] mace accuracy bonus	26	27.523922962081	=	1
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam	38
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadowblade for #aaaaaa#38 physical#LAST# damage.
[LOG]	#UID:32810:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#4 physical#LAST#, #GREY#3 darkness#LAST# (11 total damage).
[LOG]	#UID:32832:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST#, #GREY#3 darkness#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#3 darkness#LAST# (23 total damage).
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	6
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (12 total damage).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.285452989746	5	21.56	3.7	::	1.8838699100999
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	5
[ATTACK] raw dam	11.285452989746	versus	21.56	0.94030927835052	with APR	5.495
[ATTACK] after armor	0.67363683309924
[ATTACK] after range	0
[PHYS CRIT %]	2.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.476648242655	6	21.56	3.7	::	0.94193495504995
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	6
[ATTACK] raw dam	13.476648242655	versus	21.56	0.94030927835052	with APR	6.594
[ATTACK] after armor	0.80443085902032
[ATTACK] after range	0
[PHYS CRIT %]	3.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	12	0.88	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.0057142857143
[PROJECTOR] after flat damage armor	1.0057142857143
[PROJECTOR] final dam	1.0057142857143
[LOG]	
[LOG]	#UID:32841:0#Assassin Lord hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	7.8692530335088	0.92130746966491	 on dam	74.464951751629
[PROJECTOR] after resists dam	68.605116277013
[PROJECTOR] after flat damage armor	68.605116277013
[PROJECTOR] final dam	68.605116277013
[FACTION]	assassin-lair	iron-throne	-100	true
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	11.35	0.8865	 on dam	74.464951751629
[PROJECTOR] after resists dam	66.013179727819
[PROJECTOR] after flat damage armor	66.013179727819
[PROJECTOR] final dam	66.013179727819
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2174593]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadowblade for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadowblade for #LIGHT_RED#74 fire#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.492731422145	10	21.56	3.7	::	1
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	10
[ATTACK] raw dam	15.492731422145	versus	21.56	0.94030927835052	with APR	10.99
[ATTACK] after armor	4.9227314221446
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.173624542644	11	21.56	3.7	::	0.5
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	11
[ATTACK] raw dam	19.173624542644	versus	21.56	0.94030927835052	with APR	12.089
[ATTACK] after armor	9.702624542644
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[ATTACK] after inc by type	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	12	0.88	 on dam	5.5
[PROJECTOR] after resists dam	4.84
[PROJECTOR] after flat damage armor	4.84
[PROJECTOR] final dam	4.84
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.68	0.7832	 on dam	4
[PROJECTOR] after resists dam	3.1328
[PROJECTOR] after flat damage armor	3.1328
[PROJECTOR] final dam	3.1328
AI took for target	4112	golem (servant of Rybanic)	::	32819	shadowblade	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	5	29.32700919439	::	1
checkHit	26	29.32700919439
=> chance to hit	42
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Shadowblade.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Shadowblade!#{normal}#
[LOG]	#UID:32810:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#5 physical#LAST#, #GREY#3 darkness#LAST# (12 total damage).
shadowblade	32819	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	32819	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
shadowblade	32819	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	32819	dumb ai talents can use	Attack	T_ATTACK
shadowblade	32819	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	32819	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	32819	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	32819	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
dumb ai uses	T_SHADOW_AMBUSH
[LOG]	Shadowblade casts Shadow Ambush.
checkHit	14.626639919417	28.5
=> chance to hit	16
[LOG]	Golem (servant of Rybanic) is dazed!
checkHit	3.9636505201339	28.5
=> chance to hit	0
[LOG]	Golem (servant of Rybanic) is silenced!
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	7	7.3	::	1.8838699100999
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	7	0.3	with APR	5.405
[ATTACK] after armor	9.6904529897455
[ATTACK] after range	12
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	12
[ATTACK] after mult	22.606438921199
[PROJECTOR] starting dam	22.606438921199
[PROJECTOR] after difficulty dam	22.606438921199
[PROJECTOR] res	0	1	 on dam	22.606438921199
[PROJECTOR] after resists dam	22.606438921199
[PROJECTOR] after flat damage armor	22.606438921199
[PROJECTOR] final dam	22.606438921199
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	15.6
[PROJECTOR] after resists dam	9.9821901566706
[PROJECTOR] after flat damage armor	9.9821901566706
[PROJECTOR] final dam	9.9821901566706
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	7	7.3	::	0.94193495504995
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	7	0.3	with APR	6.486
[ATTACK] after armor	12.962648242655
[ATTACK] after range	16
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	16
[ATTACK] after mult	15.070959280799
[PROJECTOR] starting dam	15.070959280799
[PROJECTOR] after difficulty dam	15.070959280799
[PROJECTOR] res	0	1	 on dam	15.070959280799
[PROJECTOR] after resists dam	15.070959280799
[PROJECTOR] after flat damage armor	15.070959280799
[PROJECTOR] final dam	15.070959280799
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Rybanic is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	15.6
[PROJECTOR] after resists dam	9.9821901566706
[PROJECTOR] after flat damage armor	9.9821901566706
[PROJECTOR] final dam	9.9821901566706
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#10 blight#LAST#, #DARK_GREEN#10 blight#LAST# (20 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #GREY#23 darkness#LAST#, #GREY#15 darkness#LAST#, #LIGHT_GREEN#1 nature#LAST# (39 total damage).
[USERCHAT] channel achievement	ptaswist	tome	Squadmate	false	false
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33228	after	1527
[PROJECTOR] starting dam	36.191087142598
[PROJECTOR] after difficulty dam	36.191087142598
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	43.791215442544
[PROJECTOR] after resists dam	28.02129741918
[PROJECTOR] after flat damage armor	28.02129741918
[PROJECTOR] final dam	28.02129741918
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2183665]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin Lord for #LIGHT_RED#28 fire#LAST# damage.
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	1.85	::	1
checkHit	28	1.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	1.85	=	1.13075	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.7845
[ATTACK] after armor	5.3297869584963
[ATTACK] after range	6
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	5	29.32700919439	::	1
checkHit	26	29.32700919439
=> chance to hit	42
[ATTACK] raw dam	37.420959702201	versus	5	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	29.32700919439	=	1
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] after flat damage armor	60
[PROJECTOR] numbed dam	51
[PROJECTOR] final dam	51
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shadowblade for #aaaaaa#51 physical#LAST# damage.
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (12 total damage).
[LOG]	Bandit feels pain again.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	18.022755594148	7.3	::	1.8838699100999
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	18.022755594148	0.3	with APR	5.405
[ATTACK] after armor	7.8998170928219
[ATTACK] after range	7
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	7
[ATTACK] after mult	13.187089370699
[PROJECTOR] starting dam	13.187089370699
[PROJECTOR] after difficulty dam	13.187089370699
[PROJECTOR] res	14	0.86	 on dam	13.187089370699
[PROJECTOR] after resists dam	11.340896858801
[PROJECTOR] after flat damage armor	11.340896858801
[PROJECTOR] final dam	11.340896858801
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	15.6
[PROJECTOR] after resists dam	9.9821901566706
[PROJECTOR] after flat damage armor	9.9821901566706
[PROJECTOR] final dam	9.9821901566706
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	18.022755594148	7.3	::	0.94193495504995
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	18.022755594148	0.3	with APR	6.486
[ATTACK] after armor	9.4336537698583
[ATTACK] after range	11
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	18.826779205999
[ATTACK] after mult	17.733601425138
[LOG]	#{bold}##UID:32841:0#Assassin Lord performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	17.733601425138
[PROJECTOR] after difficulty dam	17.733601425138
[PROJECTOR] res	14	0.86	 on dam	17.733601425138
[PROJECTOR] after resists dam	15.250897225619
[PROJECTOR] after flat damage armor	15.250897225619
[PROJECTOR] final dam	15.250897225619
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	14	0.86	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.98285714285714
[PROJECTOR] after flat damage armor	0.98285714285714
[PROJECTOR] final dam	0.98285714285714
[LOG]	Rybanic is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	15.6
[PROJECTOR] after resists dam	9.9821901566706
[PROJECTOR] after flat damage armor	9.9821901566706
[PROJECTOR] final dam	9.9821901566706
checkHit	24.219774348346	23.5
=> chance to hit	52
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Cripple'!
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#10 blight#LAST#, #DARK_GREEN#10 blight#LAST# (20 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #GREY#11 darkness#LAST#, #{bold}##GREY#15 darkness#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (28 total damage).
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=2185746,time_factor=2000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=2185746,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#235 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
AI took for target	32810	bandit	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.492731422145	10	21.56	3.7	::	1
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	10
[ATTACK] raw dam	15.492731422145	versus	21.56	0.94030927835052	with APR	10.99
[ATTACK] after armor	4.9227314221446
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.173624542644	11	21.56	3.7	::	0.5
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	11
[ATTACK] raw dam	19.173624542644	versus	21.56	0.94030927835052	with APR	12.089
[ATTACK] after armor	9.702624542644
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[ATTACK] after inc by type	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	12	0.88	 on dam	5.5
[PROJECTOR] after resists dam	4.84
[PROJECTOR] after flat damage armor	4.84
[PROJECTOR] final dam	4.84
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.68	0.7832	 on dam	4
[PROJECTOR] after resists dam	3.1328
[PROJECTOR] after flat damage armor	3.1328
[PROJECTOR] final dam	3.1328
[LOG]	#UID:32810:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#5 physical#LAST#, #GREY#3 darkness#LAST# (11 total damage).
shadowblade	32819	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	32819	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
shadowblade	32819	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	32819	dumb ai talents can use	Attack	T_ATTACK
shadowblade	32819	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	32819	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	32819	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	5
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	5	29.32700919439	::	1
checkHit	26	29.32700919439
=> chance to hit	42
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Shadowblade.
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (11 total damage).
[LOG]	Golem (servant of Rybanic) is not silenced anymore.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	14	0.86	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.98285714285714
[PROJECTOR] after flat damage armor	0.98285714285714
[PROJECTOR] final dam	0.98285714285714
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.285452989746	5	21.56	3.7	::	1.8838699100999
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	5
[ATTACK] raw dam	11.285452989746	versus	21.56	0.94030927835052	with APR	5.495
[ATTACK] after armor	0.67363683309924
[ATTACK] after range	0
[PHYS CRIT %]	2.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.476648242655	6	21.56	3.7	::	0.94193495504995
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	6
[ATTACK] raw dam	13.476648242655	versus	21.56	0.94030927835052	with APR	6.594
[ATTACK] after armor	0.80443085902032
[ATTACK] after range	0
[PHYS CRIT %]	3.7507568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	12	0.88	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.0057142857143
[PROJECTOR] after flat damage armor	1.0057142857143
[PROJECTOR] final dam	1.0057142857143
[LOG]	
[LOG]	#UID:32841:0#Assassin Lord hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33229	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	36.011601559804	0.63988398440196	 on dam	49.265117372862
[PROJECTOR] after resists dam	31.523959596577
[PROJECTOR] after flat damage armor	31.523959596577
[PROJECTOR] final dam	31.523959596577
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2189252]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin Lord for #LIGHT_RED#32 fire#LAST# damage.
bandit	32810	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.492731422145	10	21.56	3.7	::	1
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	10
[ATTACK] raw dam	15.492731422145	versus	21.56	0.94030927835052	with APR	10.99
[ATTACK] after armor	4.9227314221446
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.173624542644	11	21.56	3.7	::	0.5
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	11
[ATTACK] raw dam	19.173624542644	versus	21.56	0.94030927835052	with APR	12.089
[ATTACK] after armor	9.702624542644
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	6
[ATTACK] after inc by type	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	6
[PROJECTOR] after resists dam	5.28
[PROJECTOR] after flat damage armor	5.28
[PROJECTOR] final dam	5.28
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.68	0.7832	 on dam	4
[PROJECTOR] after resists dam	3.1328
[PROJECTOR] after flat damage armor	3.1328
[PROJECTOR] final dam	3.1328
[LOG]	#UID:32810:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#5 physical#LAST#, #aaaaaa#5 physical#LAST#, #GREY#3 darkness#LAST# (14 total damage).
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	5
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	3.6875
[PROJECTOR] starting dam	3.6875
[PROJECTOR] after difficulty dam	3.6875
[PROJECTOR] res	12	0.88	 on dam	3.6875
[PROJECTOR] after resists dam	3.245
[PROJECTOR] after flat damage armor	3.245
[PROJECTOR] final dam	3.245
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	21.333333333333
[PROJECTOR] after difficulty dam	21.333333333333
[PROJECTOR] res	32.06	0.6794	 on dam	21.333333333333
[PROJECTOR] after resists dam	14.493866666667
[PROJECTOR] after flat damage armor	14.493866666667
[PROJECTOR] final dam	14.493866666667
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#3 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (12 total damage).
[LOG]	#UID:32819:0#Shadowblade hits #fbd578#Rybanic#LAST# for #ROYAL_BLUE#14 lightning#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Shadowblade to attack it.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	14	0.86	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.98285714285714
[PROJECTOR] after flat damage armor	0.98285714285714
[PROJECTOR] final dam	0.98285714285714
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Assassin Lord is no longer covered by shadows.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2192311]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Bandit for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadowblade for #LIGHT_RED#74 fire#LAST# damage.
bandit	32810	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.492731422145	10	21.56	3.7	::	1
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	10
[ATTACK] raw dam	15.492731422145	versus	21.56	0.94030927835052	with APR	10.99
[ATTACK] after armor	4.9227314221446
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.173624542644	11	21.56	3.7	::	0.5
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	11
[ATTACK] raw dam	19.173624542644	versus	21.56	0.94030927835052	with APR	12.089
[ATTACK] after armor	9.702624542644
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[ATTACK] after inc by type	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	12	0.88	 on dam	4.5
[PROJECTOR] after resists dam	3.96
[PROJECTOR] after flat damage armor	3.96
[PROJECTOR] final dam	3.96
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.68	0.7832	 on dam	4
[PROJECTOR] after resists dam	3.1328
[PROJECTOR] after flat damage armor	3.1328
[PROJECTOR] final dam	3.1328
[LOG]	#UID:32810:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#4 physical#LAST#, #GREY#3 darkness#LAST# (11 total damage).
[ATTACK] attacking with	balanced steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.105286958496	6	21.56	3.7	::	1
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	6
[ATTACK] raw dam	20.105286958496	versus	21.56	0.94030927835052	with APR	6.729
[ATTACK] after armor	5.2742869584963
[ATTACK] after range	5
[PHYS CRIT %]	0.38107657535605
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[ATTACK] attacking with	arcing iron dagger of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.840634097818	5	21.56	3.7	::	0.7375
checkHit	28	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	28	3.7	=	1.1215	previous	5
[ATTACK] raw dam	19.840634097818	versus	21.56	0.94030927835052	with APR	5.6075
[ATTACK] after armor	3.8881340978176
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.2125
[PROJECTOR] starting dam	2.2125
[PROJECTOR] after difficulty dam	2.2125
[PROJECTOR] res	12	0.88	 on dam	2.2125
[PROJECTOR] after resists dam	1.947
[PROJECTOR] after flat damage armor	1.947
[PROJECTOR] final dam	1.947
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[LOG]	#UID:32819:0#Shadowblade hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (11 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shadowblade	 :: 	37.420959702201	7	5	29.32700919439	::	1
checkHit	26	29.32700919439
=> chance to hit	42
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Shadowblade.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	14	0.86	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.98285714285714
[PROJECTOR] after flat damage armor	0.98285714285714
[PROJECTOR] final dam	0.98285714285714
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	18.022755594148	7.3	::	1
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	18.022755594148	0.3	with APR	5.405
[ATTACK] after armor	7.8998170928219
[ATTACK] after range	9
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	14	0.86	 on dam	9
[PROJECTOR] after resists dam	7.74
[PROJECTOR] after flat damage armor	7.74
[PROJECTOR] final dam	7.74
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	18.022755594148	7.3	::	0.5
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	18.022755594148	0.3	with APR	6.486
[ATTACK] after armor	9.4336537698583
[ATTACK] after range	10
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	14	0.86	 on dam	5
[PROJECTOR] after resists dam	4.3
[PROJECTOR] after flat damage armor	4.3
[PROJECTOR] final dam	4.3
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	14	0.86	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.98285714285714
[PROJECTOR] after flat damage armor	0.98285714285714
[PROJECTOR] final dam	0.98285714285714
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (30 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#1 nature#LAST# (13 total damage).
[LOG]	Rybanic casts Channel Staff.
Server latency	146
[SPELL CRIT %]	2
Adding entity	33230	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	49.265117372862
[PROJECTOR] after resists dam	49.265117372862
[PROJECTOR] after flat damage armor	49.265117372862
[PROJECTOR] final dam	49.265117372862
[FACTION]	assassin-lair	iron-throne	-100	true
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2196536]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shadowblade for #LIGHT_RED#49 fire#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.492731422145	10	21.56	3.7	::	1
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	10
[ATTACK] raw dam	15.492731422145	versus	21.56	0.94030927835052	with APR	10.99
[ATTACK] after armor	4.9227314221446
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[ATTACK] attacking with	hateful steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.173624542644	11	21.56	3.7	::	0.5
checkHit	23.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	23.5	3.7	=	1.099	previous	11
[ATTACK] raw dam	19.173624542644	versus	21.56	0.94030927835052	with APR	12.089
[ATTACK] after armor	9.702624542644
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	5
[ATTACK] after inc by type	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	5
[PROJECTOR] after resists dam	4.4
[PROJECTOR] after flat damage armor	4.4
[PROJECTOR] final dam	4.4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.68	0.7832	 on dam	4
[PROJECTOR] after resists dam	3.1328
[PROJECTOR] after flat damage armor	3.1328
[PROJECTOR] final dam	3.1328
[LOG]	#{bold}#Rybanic's Channel Staff killed Shadowblade!#{normal}#
[LOG]	#UID:32810:0#Bandit hits Golem (servant of Rybanic) for #aaaaaa#4 physical#LAST#, #aaaaaa#4 physical#LAST#, #GREY#3 darkness#LAST# (11 total damage).
AI took for target	4112	golem (servant of Rybanic)	::	32810	bandit	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	37.420959702201	7	8	12.55	::	1
checkHit	26	12.55
=> chance to hit	84
[ATTACK] raw dam	37.420959702201	versus	8	0.3	with APR	7
[ATTACK] after armor	36.420959702201
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	12.55	=	1.01345
[PROJECTOR] starting dam	52.6994
[PROJECTOR] after difficulty dam	52.6994
[PROJECTOR] res	0	1	 on dam	52.6994
[PROJECTOR] after resists dam	52.6994
[PROJECTOR] after flat damage armor	52.6994
[PROJECTOR] final dam	52.6994
[FACTION]	assassin-lair	iron-throne	-100	true
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Bandit!#{normal}#
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	14	0.86	 on dam	1.1428571428571
[PROJECTOR] after resists dam	0.98285714285714
[PROJECTOR] after flat damage armor	0.98285714285714
[PROJECTOR] final dam	0.98285714285714
[LOG]	Rybanic feels pain again.
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	18.022755594148	7.3	::	1
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	18.022755594148	0.3	with APR	5.405
[ATTACK] after armor	7.8998170928219
[ATTACK] after range	8
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	18.022755594148	7.3	::	0.5
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	18.022755594148	0.3	with APR	6.486
[ATTACK] after armor	9.4336537698583
[ATTACK] after range	10
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	17.115253823636
[ATTACK] after mult	8.5576269118178
[LOG]	#{bold}##UID:32841:0#Assassin Lord performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	8.5576269118178
[PROJECTOR] after difficulty dam	8.5576269118178
[PROJECTOR] res	0	1	 on dam	8.5576269118178
[PROJECTOR] after resists dam	8.5576269118178
[PROJECTOR] after flat damage armor	8.5576269118178
[PROJECTOR] final dam	8.5576269118178
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
checkHit	24.219774348346	23.5
=> chance to hit	52
[LOG]	Rybanic is crippled.
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (30 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST#, #{bold}##aaaaaa#9 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (18 total damage).
Loading tile	talents/cripple.png
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
AI took for target	4112	golem (servant of Rybanic)	::	32841	Assassin Lord	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Assassin Lord	 :: 	37.420959702201	7	7	19.3	::	1
checkHit	26	19.3
=> chance to hit	67
[ATTACK] raw dam	37.420959702201	versus	7	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	19.3	=	1.0067
[PROJECTOR] starting dam	55.3685
[PROJECTOR] after difficulty dam	55.3685
[PROJECTOR] res	18.178104694292	0.81821895305708	 on dam	55.3685
[PROJECTOR] after resists dam	45.303556102341
[PROJECTOR] after flat damage armor	45.303556102341
[PROJECTOR] final dam	45.303556102341
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Assassin Lord for #aaaaaa#45 physical#LAST# damage.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	18.022755594148	7.3	::	1
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	18.022755594148	0.3	with APR	5.405
[ATTACK] after armor	7.8998170928219
[ATTACK] after range	9
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	18.022755594148	7.3	::	0.5
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	18.022755594148	0.3	with APR	6.486
[ATTACK] after armor	9.4336537698583
[ATTACK] after range	12
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (30 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST#, #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#1 nature#LAST# (16 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33231	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	49.265117372862
[PROJECTOR] after resists dam	46.884990639411
[PROJECTOR] after flat damage armor	46.884990639411
[PROJECTOR] final dam	46.884990639411
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2203339]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin Lord for #LIGHT_RED#47 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Assassin Lord	 :: 	37.420959702201	7	7	19.3	::	1
checkHit	26	19.3
=> chance to hit	67
[ATTACK] raw dam	37.420959702201	versus	7	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] mace accuracy bonus	26	19.3	=	1.0067
[PROJECTOR] starting dam	39.2613
[PROJECTOR] after difficulty dam	39.2613
[PROJECTOR] res	18.178104694292	0.81821895305708	 on dam	39.2613
[PROJECTOR] after resists dam	32.12433978166
[PROJECTOR] after flat damage armor	32.12433978166
[PROJECTOR] final dam	32.12433978166
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Assassin Lord for #aaaaaa#32 physical#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	18.022755594148	7.3	::	1
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	18.022755594148	0.3	with APR	5.405
[ATTACK] after armor	7.8998170928219
[ATTACK] after range	9
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	18.022755594148	7.3	::	0.5
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	18.022755594148	0.3	with APR	6.486
[ATTACK] after armor	9.4336537698583
[ATTACK] after range	10
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (30 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST#, #aaaaaa#5 physical#LAST#, #LIGHT_GREEN#1 nature#LAST# (15 total damage).
[LOG]	
[USERCHAT] channel achievement	Kotami	tome	Level 10 (Roguelike)	false	true
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	74.464951751629
[PROJECTOR] after resists dam	70.867355078352
[PROJECTOR] after flat damage armor	70.867355078352
[PROJECTOR] final dam	70.867355078352
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2205423]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Assassin Lord	 :: 	37.420959702201	7	7	19.3	::	1
checkHit	26	19.3
=> chance to hit	67
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Assassin Lord.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #LIGHT_RED#71 fire#LAST# damage.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	18.022755594148	7.3	::	1
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	18.022755594148	0.3	with APR	5.405
[ATTACK] after armor	7.8998170928219
[ATTACK] after range	9
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	18.022755594148	7.3	::	0.5
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	18.022755594148	0.3	with APR	6.486
[ATTACK] after armor	9.4336537698583
[ATTACK] after range	11
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	18.826779205999
[ATTACK] after mult	9.4133896029996
[LOG]	#{bold}##UID:32841:0#Assassin Lord performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	9.4133896029996
[PROJECTOR] after difficulty dam	9.4133896029996
[PROJECTOR] res	0	1	 on dam	9.4133896029996
[PROJECTOR] after resists dam	9.4133896029996
[PROJECTOR] after flat damage armor	9.4133896029996
[PROJECTOR] final dam	9.4133896029996
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
checkHit	24.219774348346	23.5
=> chance to hit	52
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (30 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST#, #{bold}##aaaaaa#9 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (20 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Assassin Lord	 :: 	37.420959702201	7	7	19.3	::	1
checkHit	26	19.3
=> chance to hit	67
[ATTACK] raw dam	37.420959702201	versus	7	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	19.3	=	1.0067
[PROJECTOR] starting dam	47.3149
[PROJECTOR] after difficulty dam	47.3149
[PROJECTOR] res	18.178104694292	0.81821895305708	 on dam	47.3149
[PROJECTOR] after resists dam	38.713947942
[PROJECTOR] after flat damage armor	38.713947942
[PROJECTOR] final dam	38.713947942
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Assassin Lord for #aaaaaa#39 physical#LAST# damage.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Rybanic's skin returns to normal.
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	33232	after	1527
[PROJECTOR] starting dam	38.000641499728
[PROJECTOR] after difficulty dam	38.000641499728
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	45.980776214671
[PROJECTOR] after resists dam	43.759324596784
[PROJECTOR] after flat damage armor	43.759324596784
[PROJECTOR] final dam	43.759324596784
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2206740]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Assassin Lord for #LIGHT_RED#44 fire#LAST# damage.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Rybanic	 :: 	11.285452989746	5	7	7.3	::	1
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	5
[ATTACK] raw dam	11.285452989746	versus	7	0.3	with APR	5.405
[ATTACK] after armor	9.6904529897455
[ATTACK] after range	11
[PHYS CRIT %]	25.056754218803
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[ATTACK] attacking with	insidious steel dagger of crippling
[ATTACK] to 	Rybanic	 :: 	13.476648242655	6	7	7.3	::	0.5
checkHit	23.5	7.3
=> chance to hit	91
[ATTACJ] dagger accuracy bonus	23.5	7.3	=	1.081	previous	6
[ATTACK] raw dam	13.476648242655	versus	7	0.3	with APR	6.486
[ATTACK] after armor	12.962648242655
[ATTACK] after range	12
[PHYS CRIT %]	26.056754218803
[ATTACK] after crit	20.538304588363
[ATTACK] after mult	10.269152294181
[LOG]	#{bold}##UID:32841:0#Assassin Lord performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	10.269152294181
[PROJECTOR] after difficulty dam	10.269152294181
[PROJECTOR] res	0	1	 on dam	10.269152294181
[PROJECTOR] after resists dam	10.269152294181
[PROJECTOR] after flat damage armor	10.269152294181
[PROJECTOR] final dam	10.269152294181
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.8312616723046	0.95168738327695	 on dam	15.6
[PROJECTOR] after resists dam	14.84632317912
[PROJECTOR] after flat damage armor	14.84632317912
[PROJECTOR] final dam	14.84632317912
[FACTION]	assassin-lair	iron-throne	-100	true
[LOG]	As the assassin dies the magical veil protecting the stairs out vanishes.
checkHit	13.3	21
=> chance to hit	31
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (30 total damage).
[LOG]	#UID:32841:0#Assassin Lord hits #fbd578#Rybanic#LAST# for #aaaaaa#11 physical#LAST#, #{bold}##aaaaaa#10 physical#{normal}##LAST#, #LIGHT_GREEN#1 nature#LAST# (22 total damage).
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Assassin Lord!#{normal}#
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
Loading tile	effects/offbalance.png
[Identify]	balanced iron dagger	true
[LOG]	There is an item here: #00FF80##UID:32842:0#balanced iron dagger (5-6.5 power, 5 apr)#LAST#
[Identify]	insidious steel dagger of crippling	true
[LOG]	There is an item here: #00FF80##UID:32844:0#insidious steel dagger of crippling (10.5-13.65 power, 6 apr)#LAST#
[Identify]	rough leather armour of Eyal	true
[LOG]	There is an item here: #0080FF##UID:32847:0#rough leather armour of Eyal (1 def, 2 armour)#LAST#
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
Loading tile	object/knife_steel.png
[LOG]	
[Identify]	balanced iron dagger	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:32842:0#balanced iron dagger (5-6.5 power, 5 apr)#LAST#.
[Identify]	insidious steel dagger of crippling	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:32844:0#insidious steel dagger of crippling (10.5-13.65 power, 6 apr)#LAST#.
[Identify]	rough leather armour of Eyal	true
[LOG]	Rybanic picks up (d.): #0080FF##UID:32847:0#rough leather armour of Eyal (1 def, 2 armour)#LAST#.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	AlexanderR	tome	Antimagic! (Roguelike)	false	true
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
Loading tile	object/ring_steel.png
[Identify]	rogue's steel ring	true
[LOG]	There is an item here: #00FF80##UID:32821:0#rogue's steel ring#LAST#
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Rybanic is not cripple anymore.
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	1.1428571428571
[PROJECTOR] after difficulty dam	1.1428571428571
[PROJECTOR] res	0	1	 on dam	1.1428571428571
[PROJECTOR] after resists dam	1.1428571428571
[PROJECTOR] after flat damage armor	1.1428571428571
[PROJECTOR] final dam	1.1428571428571
[LOG]	Insidious Poison from Assassin Lord hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Rybanic is no longer poisoned.
[LOG]	
[Identify]	rogue's steel ring	true
[LOG]	There is an item here: #00FF80##UID:32821:0#rogue's steel ring#LAST#
[LOG]	
[Identify]	rogue's steel ring	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:32821:0#rogue's steel ring#LAST#.
[LOG]	
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rogue's steel ring	cruel elm magestaff of illumination	::	OFFHAND	FINGER
fight: 	rogue's steel ring	brass lantern	::	nil	FINGER
fight: 	rogue's steel ring	linen robe of fire (#RESIST#)	::	nil	FINGER
fight: 	rogue's steel ring	thick linen cloak	::	nil	FINGER
fight: 	rogue's steel ring	linen wizard hat of lightning (#RESIST#)	::	nil	FINGER
fight: 	rogue's steel ring	rough leather belt of carrying	::	nil	FINGER
fight: 	rogue's steel ring	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	FINGER
fight: 	rogue's steel ring	Tooth of the Mouth	::	nil	FINGER
fight: 	rogue's steel ring	alchemist agate	::	nil	FINGER
[LOG]	Rybanic wears: #00FF80##UID:32821:0#rogue's steel ring#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:33233:0#zircon#LAST# from #00FF80##UID:32842:0#balanced iron dagger (5-6.5 power, 5 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 93 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	32799	bandit	::	1527	Rybanic	16	<	121
checkHit	18.371173070874	29.47019785502
=> chance to hit	27.70045948897
Loading tile	npc/humanoid_human_bandit.png
checkHit	18.371173070874	29.47019785502
=> chance to hit	27.70045948897
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the west (bandit)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	18.371173070874	29.47019785502
=> chance to hit	27.70045948897
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33234	after	1527
[PROJECTOR] starting dam	38.905418678293
[PROJECTOR] after difficulty dam	38.905418678293
[PROJECTOR] res	0	1	 on dam	47.075556600735
[PROJECTOR] after resists dam	47.075556600735
[PROJECTOR] after flat damage armor	47.075556600735
[PROJECTOR] final dam	47.075556600735
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2242779]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#47 fire#LAST# damage.
checkHit	17.320508075689	29.47019785502
=> chance to hit	26.001680172385
AI took for target	4112	golem (servant of Rybanic)	::	32799	bandit	16	<	100
Astar fail: destination unreachable
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	18.371173070874	29.47019785502
=> chance to hit	27.70045948897
[SPELL CRIT %]	2.9
Adding entity	33235	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	49.265117372862
[PROJECTOR] after resists dam	49.265117372862
[PROJECTOR] after flat damage armor	49.265117372862
[PROJECTOR] final dam	49.265117372862
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2243734]
New GL Shader program 32
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Something for #LIGHT_RED#49 fire#LAST# damage.
checkHit	17.320508075689	29.47019785502
=> chance to hit	26.001680172385
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2243858]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
Astar fail: destination unreachable
[LOG]	An alarm rings!
[TOME ENTITY FILTER] selected Uniques	0.22764686279177	0.5
Added unique	mod.class.Object/Unerring Scalpel	::	1
[TOME ENTITY FILTER] selected basic	72.058851689114	103.5
fight: 	steel dagger	Unerring Scalpel	::	nil	MAINHAND
fight: 	steel dagger	Unerring Scalpel	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	33.403792018398	65.5
fight: 	cleansing rough leather armour	Unerring Scalpel	::	nil	BODY
fight: 	cleansing rough leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	99.028285873246	103.5
[TOME ENTITY FILTER] selected basic	76.499593319488	103.5
[LOG]	Rogue activates Stealth.
checkHit	18.371173070874	27.347298136268
=> chance to hit	30.949548918854
[LOG]	Rogue appears out of the thin air!
[TOME ENTITY FILTER] selected basic	110.33265315877	112.5
[TOME ENTITY FILTER] selected basic	94.921519116015	103.5
[TOME ENTITY FILTER] selected basic	75.730324711821	103.5
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	72.701353567699	103.5
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	38.06777398057	65.5
[TOME ENTITY FILTER] selected Ego	34.565700950815	65.5
Loading tile	npc/humanoid_human_rogue.png
[LOG]	Rogue activates Stealth.
checkHit	18.371173070874	26.698930006606
=> chance to hit	32.046477118361
[LOG]	Rogue appears out of the thin air!
[TOME ENTITY FILTER] selected Ego	51.927451643377	65.5
[TOME ENTITY FILTER] selected basic	100.52958969819	103.5
fight: 	steel dagger	insidious iron dagger	::	nil	MAINHAND
fight: 	steel dagger	insidious iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	68.806801982878	103.5
fight: 	drakeskin leather armour	insidious iron dagger	::	nil	BODY
fight: 	drakeskin leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	20.399216781347	20.5
[TOME ENTITY FILTER] selected Ego	28.819814719567	65.5
Loading tile	npc/humanoid_human_cutpurse.png
[LOG]	Cutpurse appears out of the thin air!
AI took for target	33236	rogue	::	4112	golem (servant of Rybanic)	1	<	121
checkHit	17.320508075689	27.347298136268
=> chance to hit	29.024395446931
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.196049124923	25	21.56	3.7	::	1
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	25
[ATTACK] raw dam	26.196049124923	versus	21.56	0.94030927835052	with APR	29.4125
[ATTACK] after armor	26.196049124923
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	12	0.88	 on dam	31
[PROJECTOR] after resists dam	27.28
[PROJECTOR] after flat damage armor	27.28
[PROJECTOR] final dam	27.28
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.179248351195	6	21.56	3.7	::	0.5
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	6
[ATTACK] raw dam	23.179248351195	versus	21.56	0.94030927835052	with APR	7.059
[ATTACK] after armor	8.6782483511946
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
AI took for target	33244	rogue	::	4112	golem (servant of Rybanic)	1	<	121
checkHit	17.320508075689	26.698930006606
=> chance to hit	30.051060911461
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.010567896572	6	21.56	3.7	::	1
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	6
[ATTACK] raw dam	23.010567896572	versus	21.56	0.94030927835052	with APR	6.759
[ATTACK] after armor	8.2095678965723
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	12	0.88	 on dam	10
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.984164815744	5	21.56	3.7	::	0.5
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	5
[ATTACK] raw dam	18.984164815744	versus	21.56	0.94030927835052	with APR	5.6325
[ATTACK] after armor	3.0566648157441
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:33236:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#14 physical#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (14 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
checkHit	18.371173070874	29.47019785502
=> chance to hit	27.70045948897
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[PROJECTOR] starting dam	36.924769463617
[PROJECTOR] after difficulty dam	36.924769463617
[PROJECTOR] res	12	0.88	 on dam	44.678971050977
[PROJECTOR] after resists dam	39.31749452486
[PROJECTOR] after flat damage armor	39.31749452486
[PROJECTOR] final dam	39.31749452486
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2246179]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(39 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Cutpurse for #LIGHT_RED#74 fire#LAST# damage.
checkHit	17.320508075689	29.47019785502
=> chance to hit	26.001680172385
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	9	13.85	::	1
checkHit	26	13.85
=> chance to hit	81
[ATTACK] raw dam	37.420959702201	versus	9	0.3	with APR	7
[ATTACK] after armor	35.420959702201
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK] mace accuracy bonus	26	13.85	=	1.01215
[PROJECTOR] starting dam	53.64395
[PROJECTOR] after difficulty dam	53.64395
[PROJECTOR] res	0	1	 on dam	53.64395
[PROJECTOR] after resists dam	53.64395
[PROJECTOR] after flat damage armor	53.64395
[PROJECTOR] final dam	53.64395
[ATTACK] attacking with	insidious iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.374040698125	5	21.56	3.7	::	1
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	5
[ATTACK] raw dam	18.374040698125	versus	21.56	0.94030927835052	with APR	5.595
[ATTACK] after armor	2.4090406981251
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	12	0.88	 on dam	3
[PROJECTOR] after resists dam	2.64
[PROJECTOR] after flat damage armor	2.64
[PROJECTOR] final dam	2.64
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	12	0.88	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.5085714285714
[PROJECTOR] after flat damage armor	1.5085714285714
[PROJECTOR] final dam	1.5085714285714
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.437358534671	6	21.56	3.7	::	0.5
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	6
[ATTACK] raw dam	22.437358534671	versus	21.56	0.94030927835052	with APR	6.714
[ATTACK] after armor	7.5913585346706
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	12	0.88	 on dam	4.5
[PROJECTOR] after resists dam	3.96
[PROJECTOR] after flat damage armor	3.96
[PROJECTOR] final dam	3.96
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open.png
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cutpurse for #aaaaaa#54 physical#LAST# damage.
[LOG]	#UID:33252:0#Cutpurse hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.196049124923	25	21.56	3.7	::	1
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	25
[ATTACK] raw dam	26.196049124923	versus	21.56	0.94030927835052	with APR	29.4125
[ATTACK] after armor	26.196049124923
[ATTACK] after range	34
[PHYS CRIT %]	0
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	12	0.88	 on dam	34
[PROJECTOR] after resists dam	29.92
[PROJECTOR] after flat damage armor	29.92
[PROJECTOR] final dam	29.92
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.179248351195	6	21.56	3.7	::	0.5
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	6
[ATTACK] raw dam	23.179248351195	versus	21.56	0.94030927835052	with APR	7.059
[ATTACK] after armor	8.6782483511946
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	12	0.88	 on dam	5.5
[PROJECTOR] after resists dam	4.84
[PROJECTOR] after flat damage armor	4.84
[PROJECTOR] final dam	4.84
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.010567896572	6	21.56	3.7	::	1
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	6
[ATTACK] raw dam	23.010567896572	versus	21.56	0.94030927835052	with APR	6.759
[ATTACK] after armor	8.2095678965723
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	12	0.88	 on dam	10
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.984164815744	5	21.56	3.7	::	0.5
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	5
[ATTACK] raw dam	18.984164815744	versus	21.56	0.94030927835052	with APR	5.6325
[ATTACK] after armor	3.0566648157441
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	#UID:33244:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #aaaaaa#3 physical#LAST#, #aaaaaa#1 physical#LAST# (5 total damage).
[LOG]	#UID:33236:0#Rogue hits Golem (servant of Rybanic) for #SLATE#(15 absorbed)#LAST#, #aaaaaa#15 physical#LAST#, #SLATE#(5 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (15 total damage).
[ATTACK] attacking with	iron dagger of crippling
[ATTACK] to 	Rybanic	 :: 	15.621622770385	10	7	13.3	::	1
checkHit	22.5	13.3
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	22.5	13.3	=	1.046	previous	10
[ATTACK] raw dam	15.621622770385	versus	7	0.3	with APR	10.46
[ATTACK] after armor	15.621622770385
[ATTACK] after range	19
[PHYS CRIT %]	19.938858372335
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[ATTACK] attacking with	acidic iron dagger
[ATTACK] to 	Rybanic	 :: 	15.319831830327	10	7	13.3	::	0.5
checkHit	22.5	13.3
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	22.5	13.3	=	1.046	previous	10
[ATTACK] raw dam	15.319831830327	versus	7	0.3	with APR	10.46
[ATTACK] after armor	15.319831830327
[ATTACK] after range	18
[PHYS CRIT %]	19.938858372335
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6	0.94	 on dam	4
[PROJECTOR] after resists dam	3.76
[PROJECTOR] after flat damage armor	3.76
[PROJECTOR] final dam	3.76
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Something for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	Something hits #fbd578#Rybanic#LAST# for #aaaaaa#19 physical#LAST#, #aaaaaa#9 physical#LAST#, #GREEN#4 acid#LAST# (32 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33260	after	1527
[PROJECTOR] starting dam	35.286309964033
[PROJECTOR] after difficulty dam	35.286309964033
[PROJECTOR] res	0	1	 on dam	42.69643505648
[PROJECTOR] after resists dam	42.69643505648
[PROJECTOR] after flat damage armor	42.69643505648
[PROJECTOR] final dam	42.69643505648
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2249281]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bandit for #LIGHT_RED#43 fire#LAST# damage.
[ATTACK] attacking with	insidious iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.374040698125	5	21.56	3.7	::	1
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	5
[ATTACK] raw dam	18.374040698125	versus	21.56	0.94030927835052	with APR	5.595
[ATTACK] after armor	2.4090406981251
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	12	0.88	 on dam	3
[PROJECTOR] after resists dam	2.64
[PROJECTOR] after flat damage armor	2.64
[PROJECTOR] final dam	2.64
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	12	0.88	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.5085714285714
[PROJECTOR] after flat damage armor	1.5085714285714
[PROJECTOR] final dam	1.5085714285714
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.437358534671	6	21.56	3.7	::	0.5
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	6
[ATTACK] raw dam	22.437358534671	versus	21.56	0.94030927835052	with APR	6.714
[ATTACK] after armor	7.5913585346706
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	12	0.88	 on dam	4.5
[PROJECTOR] after resists dam	3.96
[PROJECTOR] after flat damage armor	3.96
[PROJECTOR] final dam	3.96
[LOG]	#UID:33252:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#4 physical#LAST# (8 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	bandit	 :: 	37.420959702201	7	8	11.85	::	1
checkHit	26	11.85
=> chance to hit	86
[ATTACK] raw dam	37.420959702201	versus	8	0.3	with APR	7
[ATTACK] after armor	36.420959702201
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	11.85	=	1.01415
[PROJECTOR] starting dam	54.7641
[PROJECTOR] after difficulty dam	54.7641
[PROJECTOR] res	0	1	 on dam	54.7641
[PROJECTOR] after resists dam	54.7641
[PROJECTOR] after flat damage armor	54.7641
[PROJECTOR] final dam	54.7641
[FACTION]	assassin-lair	iron-throne	-100	true
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.010567896572	6	21.56	3.7	::	1
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	6
[ATTACK] raw dam	23.010567896572	versus	21.56	0.94030927835052	with APR	6.759
[ATTACK] after armor	8.2095678965723
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	12	0.88	 on dam	10
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.984164815744	5	21.56	3.7	::	0.5
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	5
[ATTACK] raw dam	18.984164815744	versus	21.56	0.94030927835052	with APR	5.6325
[ATTACK] after armor	3.0566648157441
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Bandit for #aaaaaa#55 physical#LAST# damage.
[LOG]	#UID:33244:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #aaaaaa#1 physical#LAST# (10 total damage).
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.196049124923	25	21.56	3.7	::	1
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	25
[ATTACK] raw dam	26.196049124923	versus	21.56	0.94030927835052	with APR	29.4125
[ATTACK] after armor	26.196049124923
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	12	0.88	 on dam	32
[PROJECTOR] after resists dam	28.16
[PROJECTOR] after flat damage armor	28.16
[PROJECTOR] final dam	28.16
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.179248351195	6	21.56	3.7	::	0.5
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	6
[ATTACK] raw dam	23.179248351195	versus	21.56	0.94030927835052	with APR	7.059
[ATTACK] after armor	8.6782483511946
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	12	0.88	 on dam	4.5
[PROJECTOR] after resists dam	3.96
[PROJECTOR] after flat damage armor	3.96
[PROJECTOR] final dam	3.96
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Bandit!#{normal}#
[LOG]	#UID:33236:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#28 physical#LAST#, #aaaaaa#4 physical#LAST# (32 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33261	after	1527
[PROJECTOR] starting dam	38.000641499728
[PROJECTOR] after difficulty dam	38.000641499728
[PROJECTOR] res	0	1	 on dam	45.980776214671
[PROJECTOR] after resists dam	45.980776214671
[PROJECTOR] after flat damage armor	45.980776214671
[PROJECTOR] final dam	45.980776214671
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2250506]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#46 fire#LAST# damage.
cutpurse	33252	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Cutpurse uses Infusion: Wild.
[LOG]	Cutpurse lessens the pain.
[ATTACK] attacking with	insidious iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.374040698125	5	21.56	3.7	::	1
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	5
[ATTACK] raw dam	18.374040698125	versus	21.56	0.94030927835052	with APR	5.595
[ATTACK] after armor	2.4090406981251
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	12	0.88	 on dam	3
[PROJECTOR] after resists dam	2.64
[PROJECTOR] after flat damage armor	2.64
[PROJECTOR] final dam	2.64
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	12	0.88	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.5085714285714
[PROJECTOR] after flat damage armor	1.5085714285714
[PROJECTOR] final dam	1.5085714285714
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.437358534671	6	21.56	3.7	::	0.5
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	6
[ATTACK] raw dam	22.437358534671	versus	21.56	0.94030927835052	with APR	6.714
[ATTACK] after armor	7.5913585346706
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	12	0.88	 on dam	3.5
[PROJECTOR] after resists dam	3.08
[PROJECTOR] after flat damage armor	3.08
[PROJECTOR] final dam	3.08
[LOG]	#UID:33252:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#3 physical#LAST# (7 total damage).
rogue	33244	dumb ai talents can use	Attack	T_ATTACK
rogue	33244	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.010567896572	6	21.56	3.7	::	1
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	6
[ATTACK] raw dam	23.010567896572	versus	21.56	0.94030927835052	with APR	6.759
[ATTACK] after armor	8.2095678965723
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	12	0.88	 on dam	10
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.984164815744	5	21.56	3.7	::	0.5
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	5
[ATTACK] raw dam	18.984164815744	versus	21.56	0.94030927835052	with APR	5.6325
[ATTACK] after armor	3.0566648157441
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	#UID:33244:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #aaaaaa#1 physical#LAST# (10 total damage).
AI took for target	4112	golem (servant of Rybanic)	::	33252	cutpurse	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	9	13.85	::	1
checkHit	26	13.85
=> chance to hit	81
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Cutpurse.
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	golem (servant of Rybanic)	 :: 	26.196049124923	25	21.56	3.7	::	1
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	25
[ATTACK] raw dam	26.196049124923	versus	21.56	0.94030927835052	with APR	29.4125
[ATTACK] after armor	26.196049124923
[ATTACK] after range	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	12	0.88	 on dam	33
[PROJECTOR] after resists dam	29.04
[PROJECTOR] after flat damage armor	29.04
[PROJECTOR] final dam	29.04
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.179248351195	6	21.56	3.7	::	0.5
checkHit	39	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	3.7	=	1.1765	previous	6
[ATTACK] raw dam	23.179248351195	versus	21.56	0.94030927835052	with APR	7.059
[ATTACK] after armor	8.6782483511946
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	12	0.88	 on dam	4.5
[PROJECTOR] after resists dam	3.96
[PROJECTOR] after flat damage armor	3.96
[PROJECTOR] final dam	3.96
[LOG]	#UID:33236:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#29 physical#LAST#, #aaaaaa#4 physical#LAST# (33 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33262	after	1527
[PROJECTOR] starting dam	35.286309964033
[PROJECTOR] after difficulty dam	35.286309964033
[PROJECTOR] res	0	1	 on dam	42.69643505648
[PROJECTOR] after resists dam	42.69643505648
[PROJECTOR] after flat damage armor	42.69643505648
[PROJECTOR] final dam	42.69643505648
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2251794]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rogue for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	insidious iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.374040698125	5	21.56	3.7	::	1
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	5
[ATTACK] raw dam	18.374040698125	versus	21.56	0.94030927835052	with APR	5.595
[ATTACK] after armor	2.4090406981251
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	2
[PROJECTOR] after resists dam	1.76
[PROJECTOR] after flat damage armor	1.76
[PROJECTOR] final dam	1.76
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	12	0.88	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.5085714285714
[PROJECTOR] after flat damage armor	1.5085714285714
[PROJECTOR] final dam	1.5085714285714
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.437358534671	6	21.56	3.7	::	0.5
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	6
[ATTACK] raw dam	22.437358534671	versus	21.56	0.94030927835052	with APR	6.714
[ATTACK] after armor	7.5913585346706
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[LOG]	#UID:33252:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#4 physical#LAST# (7 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.010567896572	6	21.56	3.7	::	1
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	6
[ATTACK] raw dam	23.010567896572	versus	21.56	0.94030927835052	with APR	6.759
[ATTACK] after armor	8.2095678965723
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	12	0.88	 on dam	10
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.984164815744	5	21.56	3.7	::	0.5
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	5
[ATTACK] raw dam	18.984164815744	versus	21.56	0.94030927835052	with APR	5.6325
[ATTACK] after armor	3.0566648157441
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	#UID:33244:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #aaaaaa#1 physical#LAST# (10 total damage).
AI took for target	33236	rogue	::	1527	Rybanic	1	<	100
[ATTACK] attacking with	Unerring Scalpel
[ATTACK] to 	Rybanic	 :: 	26.196049124923	25	7	13.3	::	1
checkHit	39	13.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	39	13.3	=	1.1285	previous	25
[ATTACK] raw dam	26.196049124923	versus	7	0.3	with APR	28.2125
[ATTACK] after armor	26.196049124923
[ATTACK] after range	26
[PHYS CRIT %]	11.412702313413
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	11	0.89	 on dam	15.6
[PROJECTOR] after resists dam	13.884
[PROJECTOR] after flat damage armor	13.884
[PROJECTOR] final dam	13.884
Loading tile	object/artifact/unerring_scalpel.png
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:33236:0#Rogue hits #fbd578#Rybanic#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Cutpurse to attack it.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=2252844,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=2252844,time_factor=2000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#235 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[ATTACK] attacking with	insidious iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.374040698125	5	21.56	3.7	::	1
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	5
[ATTACK] raw dam	18.374040698125	versus	21.56	0.94030927835052	with APR	5.595
[ATTACK] after armor	2.4090406981251
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	12	0.88	 on dam	3
[PROJECTOR] after resists dam	2.64
[PROJECTOR] after flat damage armor	2.64
[PROJECTOR] final dam	2.64
[PROJECTOR] starting dam	1.7142857142857
[PROJECTOR] after difficulty dam	1.7142857142857
[PROJECTOR] res	12	0.88	 on dam	1.7142857142857
[PROJECTOR] after resists dam	1.5085714285714
[PROJECTOR] after flat damage armor	1.5085714285714
[PROJECTOR] final dam	1.5085714285714
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	22.437358534671	6	21.56	3.7	::	0.5
checkHit	27.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	27.5	3.7	=	1.119	previous	6
[ATTACK] raw dam	22.437358534671	versus	21.56	0.94030927835052	with APR	6.714
[ATTACK] after armor	7.5913585346706
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	12	0.88	 on dam	4
[PROJECTOR] after resists dam	3.52
[PROJECTOR] after flat damage armor	3.52
[PROJECTOR] final dam	3.52
[LOG]	#UID:33252:0#Cutpurse hits Golem (servant of Rybanic) for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#4 physical#LAST# (8 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.010567896572	6	21.56	3.7	::	1
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	6
[ATTACK] raw dam	23.010567896572	versus	21.56	0.94030927835052	with APR	6.759
[ATTACK] after armor	8.2095678965723
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	12	0.88	 on dam	10
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.984164815744	5	21.56	3.7	::	0.5
checkHit	29	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	29	3.7	=	1.1265	previous	5
[ATTACK] raw dam	18.984164815744	versus	21.56	0.94030927835052	with APR	5.6325
[ATTACK] after armor	3.0566648157441
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	12	0.88	 on dam	1.5
[PROJECTOR] after resists dam	1.32
[PROJECTOR] after flat damage armor	1.32
[PROJECTOR] final dam	1.32
[LOG]	#UID:33244:0#Rogue hits Golem (servant of Rybanic) for #aaaaaa#9 physical#LAST#, #aaaaaa#1 physical#LAST# (10 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cutpurse	 :: 	37.420959702201	7	9	13.85	::	1
checkHit	26	13.85
=> chance to hit	81
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Cutpurse.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	99.081464727374
[PROJECTOR] after difficulty dam	99.081464727374
[PROJECTOR] res	16.15	0.8385	 on dam	119.88857232012
[PROJECTOR] after resists dam	100.52656789042
[PROJECTOR] after flat damage armor	100.52656789042
[PROJECTOR] final dam	100.52656789042
[PROJECTOR] starting dam	99.081464727374
[PROJECTOR] after difficulty dam	99.081464727374
[PROJECTOR] res	0	1	 on dam	119.88857232012
[PROJECTOR] after resists dam	119.88857232012
[PROJECTOR] after flat damage armor	119.88857232012
[PROJECTOR] final dam	119.88857232012
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2254768]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rogue for #LIGHT_RED#120 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Cutpurse for #{bold}##LIGHT_RED#101 fire#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Rogue!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Cutpurse!#{normal}#
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
Loading tile	object/plate_steel.png
[Identify]	steel plate armour of lightning resistance	true
[LOG]	There is an item here: #00FF80##UID:32801:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#
[LOG]	
[Identify]	Unerring Scalpel	true
[LOG]	There is an item here: #FFD700##UID:33238:0#Unerring Scalpel (15-19.5 power, 25 apr)#LAST#
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Lore found: #0080FF#Unerring Scalpel
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Unerring Scalpel
[LOG]	
Server latency	146
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Unerring Scalpel	true
[LOG]	Rybanic picks up (b.): #FFD700##UID:33238:0#Unerring Scalpel (15-19.5 power, 25 apr)#LAST#.
[LORE] learnt	Unerring Scalpel
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	steel plate armour of lightning resistance	true
[LOG]	There is an item here: #00FF80##UID:32801:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#
[LOG]	
[Identify]	steel plate armour of lightning resistance	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:32801:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#.
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.95 gold pieces.
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:33246:0#iron greatmaul (15.5-23.25 power, 1 apr)#LAST#
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	449
[MOUSE] pre starting drag'n'drop
[LOG]	You give #00FF80##UID:32801:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST# to golem (servant of Rybanic).
[USERCHAT] channel achievement	aystome	tome	Arachnophobia	false	true
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:33246:0#iron greatmaul (15.5-23.25 power, 1 apr)#LAST#
[LOG]	
[Identify]	iron greatmaul	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:33246:0#iron greatmaul (15.5-23.25 power, 1 apr)#LAST#.
[LOG]	
[USERCHAT] channel achievement	senrath	tome	Exterminator (Nightmare (Adventure) difficulty)	false	true
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:33263:0#agate#LAST# from #FFFFFF##UID:33246:0#iron greatmaul (15.5-23.25 power, 1 apr)#LAST#
[LOG]	
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	
Loading tile	object/staff_ash.png
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	npc/humanoid_human_cutpurse.png
Added unique	mod.class.NPC/Isluvea the cutpurse	::	1
[LOG]	Isluvea the cutpurse activates Shadow Combat.
[LOG]	Isluvea the cutpurse activates Keen Senses.
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
Loading tile	npc/humanoid_human_rogue.png
Added unique	mod.class.NPC/Bethakira the rogue	::	1
[LOG]	Bethakira the rogue activates Stealth.
checkHit	18.371173070874	20.908431709619
=> chance to hit	43.903272950942
[LOG]	Bethakira the rogue activates Elemental Harmony.
[LOG]	Bethakira the rogue deactivates Stealth.
[LOG]	#GOLD#But the chest was guarded!
[USERCHAT] channel achievement	maho	tome	Treasure Hunter	false	false
AI took for target	4112	golem (servant of Rybanic)	::	32998	Isluvea the cutpurse	1	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Isluvea the cutpurse to attack it.
[TARGET] Passing target	Bethakira the rogue	from	Isluvea the cutpurse	to	golem (servant of Rybanic)
[LOG]	Isluvea the cutpurse casts Congeal Time.
Adding entity	33264	after	32998
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	0	1	 on dam	74.464951751629
[PROJECTOR] after resists dam	74.464951751629
[PROJECTOR] after flat damage armor	74.464951751629
[PROJECTOR] final dam	74.464951751629
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	13.819036029379	0.86180963970621	 on dam	74.464951751629
[PROJECTOR] after resists dam	64.174613239811
[PROJECTOR] after flat damage armor	64.174613239811
[PROJECTOR] final dam	64.174613239811
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2292155]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 ellipsoidalFactor
*p 32: Uniform: 1: 1406 flameIntensity
*p 32: Uniform: 2: 1406 shockwaveSpeed
*p 32: Uniform: 3: 1406 shockwaveWidth
*p 32: Uniform: 4: 1406 tick
*p 32: Uniform: 5: 1406 tick_start
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B5E tex
AI took for target	33214	Bethakira the rogue	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	Bethakira the rogue uses Infusion: Wild.
[LOG]	Bethakira the rogue lessens the pain.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Bethakira the rogue for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Isluvea the cutpurse for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2292366]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Isluvea the cutpurse	 :: 	37.420959702201	7	6	25.347651867562	::	1
checkHit	26	25.347651867562
=> chance to hit	52
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Isluvea the cutpurse.
checkHit	8.757141151038	15
=> chance to hit	35
[LOG]	Golem (servant of Rybanic) slows down.
[LOG]	Isluvea the cutpurse uses Dual Strike.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.739900393146	6	21.56	3.7	::	1.0497853200673
checkHit	31.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31.5	3.7	=	1.139	previous	6
[ATTACK] raw dam	23.739900393146	versus	21.56	0.94030927835052	with APR	6.834
[ATTACK] after armor	9.0139003931463
[ATTACK] after range	9
[PHYS CRIT %]	0.10733433837287
[ATTACK] after crit	9
[ATTACK] after mult	9.4480678806053
[PROJECTOR] starting dam	9.4480678806053
[PROJECTOR] after difficulty dam	9.4480678806053
[PROJECTOR] res	12	0.88	 on dam	7.18053158926
[PROJECTOR] after resists dam	6.3188677985488
[PROJECTOR] after flat damage armor	6.3188677985488
[PROJECTOR] final dam	6.3188677985488
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	3.8
[PROJECTOR] after resists dam	3.344
[PROJECTOR] after flat damage armor	3.344
[PROJECTOR] final dam	3.344
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	12	0.88	 on dam	1.0857142857143
[PROJECTOR] after resists dam	0.95542857142857
[PROJECTOR] after flat damage armor	0.95542857142857
[PROJECTOR] final dam	0.95542857142857
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	4.56
[PROJECTOR] after resists dam	4.0128
[PROJECTOR] after flat damage armor	4.0128
[PROJECTOR] final dam	4.0128
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	21.68	0.7832	 on dam	7.6621818555023
[PROJECTOR] after resists dam	6.0010208292294
[PROJECTOR] after flat damage armor	6.0010208292294
[PROJECTOR] final dam	6.0010208292294
checkHit	14.626639919417	32
=> chance to hit	7
[LOG]	Golem (servant of Rybanic) is stunned!
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.05656530014	6	21.56	3.7	::	1.3788225099391
checkHit	31.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31.5	3.7	=	1.139	previous	6
[ATTACK] raw dam	24.05656530014	versus	21.56	0.94030927835052	with APR	6.834
[ATTACK] after armor	9.3305653001396
[ATTACK] after range	10
[PHYS CRIT %]	0.10733433837287
[ATTACK] after crit	10
[ATTACK] after mult	13.788225099391
[PROJECTOR] starting dam	13.788225099391
[PROJECTOR] after difficulty dam	13.788225099391
[PROJECTOR] res	12	0.88	 on dam	10.479051075537
[PROJECTOR] after resists dam	9.2215649464726
[PROJECTOR] after flat damage armor	9.2215649464726
[PROJECTOR] final dam	9.2215649464726
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	21.68	0.7832	 on dam	7.6621818555023
[PROJECTOR] after resists dam	6.0010208292294
[PROJECTOR] after flat damage armor	6.0010208292294
[PROJECTOR] final dam	6.0010208292294
AI took for target	33214	Bethakira the rogue	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	Bethakira the rogue uses Lightning Speed.
[MIND CRIT %]	2.5
[LOG]	Bethakira the rogue turns into pure lightning!.
[LOG]	#UID:32998:0#Isluvea the cutpurse hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	professorRex	tome	Utterly Destroyed (Exploration mode)	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33265	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2294527]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	32998	Isluvea the cutpurse	::	1527	Rybanic	1	<	100
[LOG]	Isluvea the cutpurse uses Deadly Strikes.
[ATTACK] attacking with	steel dagger of evisceration
[ATTACK] to 	Rybanic	 :: 	24.05656530014	6	7	13.3	::	1.2326661530557
checkHit	31.5	13.3
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	31.5	13.3	=	1.091	previous	6
[ATTACK] raw dam	24.05656530014	versus	7	0.3	with APR	6.546
[ATTACK] after armor	23.60256530014
[ATTACK] after range	27
[PHYS CRIT %]	22.413331733848
[ATTACK] after crit	27
[ATTACK] after mult	33.281986132503
[PROJECTOR] starting dam	33.281986132503
[PROJECTOR] after difficulty dam	33.281986132503
[PROJECTOR] res	0	1	 on dam	25.294309460703
[PROJECTOR] after resists dam	25.294309460703
[PROJECTOR] after flat damage armor	25.294309460703
[PROJECTOR] final dam	25.294309460703
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	0	1	 on dam	7.6621818555023
[PROJECTOR] after resists dam	7.6621818555023
[PROJECTOR] after flat damage armor	7.6621818555023
[PROJECTOR] final dam	7.6621818555023
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6	0.94	 on dam	15.6
[PROJECTOR] after resists dam	14.664
[PROJECTOR] after flat damage armor	14.664
[PROJECTOR] final dam	14.664
[ATTACK] attacking with	insidious steel dagger of erosion
[ATTACK] to 	Rybanic	 :: 	23.739900393146	6	7	13.3	::	0.93850718471285
checkHit	31.5	13.3
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	31.5	13.3	=	1.091	previous	6
[ATTACK] raw dam	23.739900393146	versus	7	0.3	with APR	6.546
[ATTACK] after armor	23.285900393146
[ATTACK] after range	26
[PHYS CRIT %]	22.413331733848
[ATTACK] after crit	26
[ATTACK] after mult	24.401186802534
[PROJECTOR] starting dam	24.401186802534
[PROJECTOR] after difficulty dam	24.401186802534
[PROJECTOR] res	0	1	 on dam	18.544901969926
[PROJECTOR] after resists dam	18.544901969926
[PROJECTOR] after flat damage armor	18.544901969926
[PROJECTOR] final dam	18.544901969926
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	3.8
[PROJECTOR] after resists dam	3.8
[PROJECTOR] after flat damage armor	3.8
[PROJECTOR] final dam	3.8
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	0	1	 on dam	1.0857142857143
[PROJECTOR] after resists dam	1.0857142857143
[PROJECTOR] after flat damage armor	1.0857142857143
[PROJECTOR] final dam	1.0857142857143
[LOG]	Rybanic is poisoned!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	0	1	 on dam	7.6621818555023
[PROJECTOR] after resists dam	7.6621818555023
[PROJECTOR] after flat damage armor	7.6621818555023
[PROJECTOR] final dam	7.6621818555023
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6	0.94	 on dam	15.6
[PROJECTOR] after resists dam	14.664
[PROJECTOR] after flat damage armor	14.664
[PROJECTOR] final dam	14.664
[LOG]	Isluvea the cutpurse aims carefully.
[ATTACK] attacking with	steel dagger of evisceration
[ATTACK] to 	Rybanic	 :: 	24.05656530014	12.889743495637	7	13.3	::	1
checkHit	31.5	13.3
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	31.5	13.3	=	1.091	previous	12.889743495637
[ATTACK] raw dam	24.05656530014	versus	7	0.3	with APR	14.06271015374
[ATTACK] after armor	24.05656530014
[ATTACK] after range	27
[PHYS CRIT %]	22.413331733848
[ATTACK] after crit	48.715960085083
[ATTACK] after mult	48.715960085083
[LOG]	#{bold}##UID:32998:0#Isluvea the cutpurse performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	48.715960085083
[PROJECTOR] after difficulty dam	48.715960085083
[PROJECTOR] res	0	1	 on dam	37.024129664663
[PROJECTOR] after resists dam	37.024129664663
[PROJECTOR] after flat damage armor	37.024129664663
[PROJECTOR] final dam	37.024129664663
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	0	1	 on dam	7.6621818555023
[PROJECTOR] after resists dam	7.6621818555023
[PROJECTOR] after flat damage armor	7.6621818555023
[PROJECTOR] final dam	7.6621818555023
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6	0.94	 on dam	15.6
[PROJECTOR] after resists dam	14.664
[PROJECTOR] after flat damage armor	14.664
[PROJECTOR] final dam	14.664
checkHit	13.3	32
=> chance to hit	4
[LOG]	Rybanic starts to bleed.
[ATTACK] attacking with	insidious steel dagger of erosion
[ATTACK] to 	Rybanic	 :: 	23.739900393146	12.889743495637	7	13.3	::	0.76136363636364
checkHit	31.5	13.3
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	31.5	13.3	=	1.091	previous	12.889743495637
[ATTACK] raw dam	23.739900393146	versus	7	0.3	with APR	14.06271015374
[ATTACK] after armor	23.739900393146
[ATTACK] after range	24
[PHYS CRIT %]	22.413331733848
[ATTACK] after crit	24
[ATTACK] after mult	18.272727272727
[PROJECTOR] starting dam	18.272727272727
[PROJECTOR] after difficulty dam	18.272727272727
[PROJECTOR] res	0	1	 on dam	13.887272727273
[PROJECTOR] after resists dam	13.887272727273
[PROJECTOR] after flat damage armor	13.887272727273
[PROJECTOR] final dam	13.887272727273
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	3.8
[PROJECTOR] after resists dam	3.8
[PROJECTOR] after flat damage armor	3.8
[PROJECTOR] final dam	3.8
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	0	1	 on dam	1.0857142857143
[PROJECTOR] after resists dam	1.0857142857143
[PROJECTOR] after flat damage armor	1.0857142857143
[PROJECTOR] final dam	1.0857142857143
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	0	1	 on dam	7.6621818555023
[PROJECTOR] after resists dam	7.6621818555023
[PROJECTOR] after flat damage armor	7.6621818555023
[PROJECTOR] final dam	7.6621818555023
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6	0.94	 on dam	15.6
[PROJECTOR] after resists dam	14.664
[PROJECTOR] after flat damage armor	14.664
[PROJECTOR] numbed dam	12.4644
[PROJECTOR] final dam	12.4644
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Isluvea the cutpurse for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#12 blight#LAST# (56 total damage).
[LOG]	#UID:32998:0#Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#25 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#19 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#8 darkness#LAST#, #{bold}##aaaaaa#37 physical#{normal}##LAST#, #GREY#8 darkness#LAST#, #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#8 darkness#LAST# (144 total damage).
Loading tile	talents/bleeding_edge.png
[LOG]	
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is no longer poisoned.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Isluvea the cutpurse	 :: 	37.420959702201	7	6	25.347651867562	::	1
checkHit	26	25.347651867562
=> chance to hit	52
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	26	25.347651867562	=	1.0006523481324
[PROJECTOR] starting dam	51.033269754754
[PROJECTOR] after difficulty dam	51.033269754754
[PROJECTOR] res	6	0.94	 on dam	51.033269754754
[PROJECTOR] after resists dam	47.971273569469
[PROJECTOR] after flat damage armor	47.971273569469
[PROJECTOR] stunned dam	14.391382070841
[PROJECTOR] numbed dam	12.232674760215
[PROJECTOR] final dam	12.232674760215
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Isluvea the cutpurse for #aaaaaa#12 physical#LAST# damage.
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	14	0.86	 on dam	8.664
[PROJECTOR] after resists dam	7.45104
[PROJECTOR] after flat damage armor	7.45104
[PROJECTOR] final dam	7.45104
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Isluvea the cutpurse uses Infusion: Movement.
[LOG]	Isluvea the cutpurse is moving freely.
[ATTACK] attacking with	steel dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.05656530014	12.889743495637	21.56	3.7	::	1
checkHit	31.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31.5	3.7	=	1.139	previous	12.889743495637
[ATTACK] raw dam	24.05656530014	versus	21.56	0.94030927835052	with APR	14.681417841531
[ATTACK] after armor	17.177983141671
[ATTACK] after range	21
[PHYS CRIT %]	0.10733433837287
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	12	0.88	 on dam	15.96
[PROJECTOR] after resists dam	14.0448
[PROJECTOR] after flat damage armor	14.0448
[PROJECTOR] final dam	14.0448
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	21.68	0.7832	 on dam	7.6621818555023
[PROJECTOR] after resists dam	6.0010208292294
[PROJECTOR] after flat damage armor	6.0010208292294
[PROJECTOR] final dam	6.0010208292294
[ATTACK] attacking with	insidious steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.739900393146	12.889743495637	21.56	3.7	::	0.76136363636364
checkHit	31.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31.5	3.7	=	1.139	previous	12.889743495637
[ATTACK] raw dam	23.739900393146	versus	21.56	0.94030927835052	with APR	14.681417841531
[ATTACK] after armor	16.861318234677
[ATTACK] after range	18
[PHYS CRIT %]	0.10733433837287
[ATTACK] after crit	18
[ATTACK] after mult	13.704545454545
[PROJECTOR] starting dam	13.704545454545
[PROJECTOR] after difficulty dam	13.704545454545
[PROJECTOR] res	12	0.88	 on dam	10.415454545455
[PROJECTOR] after resists dam	9.1656
[PROJECTOR] after flat damage armor	9.1656
[PROJECTOR] final dam	9.1656
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	3.8
[PROJECTOR] after resists dam	3.344
[PROJECTOR] after flat damage armor	3.344
[PROJECTOR] final dam	3.344
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	12	0.88	 on dam	1.0857142857143
[PROJECTOR] after resists dam	0.95542857142857
[PROJECTOR] after flat damage armor	0.95542857142857
[PROJECTOR] final dam	0.95542857142857
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	4.56
[PROJECTOR] after resists dam	4.0128
[PROJECTOR] after flat damage armor	4.0128
[PROJECTOR] final dam	4.0128
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	21.68	0.7832	 on dam	7.6621818555023
[PROJECTOR] after resists dam	6.0010208292294
[PROJECTOR] after flat damage armor	6.0010208292294
[PROJECTOR] final dam	6.0010208292294
[LOG]	#UID:32998:0#Isluvea the cutpurse hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(1 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	Isluvea the cutpurse prepares for the next kill!.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Isluvea the cutpurse	 :: 	37.420959702201	7	6	25.347651867562	::	1
checkHit	26	25.347651867562
=> chance to hit	52
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Isluvea the cutpurse.
[LOG]	Bethakira the rogue is back to normal.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	14	0.86	 on dam	8.664
[PROJECTOR] after resists dam	7.45104
[PROJECTOR] after flat damage armor	7.45104
[PROJECTOR] final dam	7.45104
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Isluvea the cutpurse slows down.
[ATTACK] attacking with	steel dagger of evisceration
[ATTACK] to 	golem (servant of Rybanic)	 :: 	24.05656530014	12.889743495637	21.56	3.7	::	1
checkHit	31.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31.5	3.7	=	1.139	previous	12.889743495637
[ATTACK] raw dam	24.05656530014	versus	21.56	0.94030927835052	with APR	14.681417841531
[ATTACK] after armor	17.177983141671
[ATTACK] after range	21
[PHYS CRIT %]	0.10733433837287
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	12	0.88	 on dam	15.96
[PROJECTOR] after resists dam	14.0448
[PROJECTOR] after flat damage armor	14.0448
[PROJECTOR] final dam	14.0448
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	21.68	0.7832	 on dam	7.6621818555023
[PROJECTOR] after resists dam	6.0010208292294
[PROJECTOR] after flat damage armor	6.0010208292294
[PROJECTOR] final dam	6.0010208292294
[ATTACK] attacking with	insidious steel dagger of erosion
[ATTACK] to 	golem (servant of Rybanic)	 :: 	23.739900393146	12.889743495637	21.56	3.7	::	0.76136363636364
checkHit	31.5	3.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	31.5	3.7	=	1.139	previous	12.889743495637
[ATTACK] raw dam	23.739900393146	versus	21.56	0.94030927835052	with APR	14.681417841531
[ATTACK] after armor	16.861318234677
[ATTACK] after range	17
[PHYS CRIT %]	0.10733433837287
[ATTACK] after crit	17
[ATTACK] after mult	12.943181818182
[PROJECTOR] starting dam	12.943181818182
[PROJECTOR] after difficulty dam	12.943181818182
[PROJECTOR] res	12	0.88	 on dam	9.8368181818182
[PROJECTOR] after resists dam	8.6564
[PROJECTOR] after flat damage armor	8.6564
[PROJECTOR] final dam	8.6564
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	12	0.88	 on dam	3.8
[PROJECTOR] after resists dam	3.344
[PROJECTOR] after flat damage armor	3.344
[PROJECTOR] final dam	3.344
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	12	0.88	 on dam	1.0857142857143
[PROJECTOR] after resists dam	0.95542857142857
[PROJECTOR] after flat damage armor	0.95542857142857
[PROJECTOR] final dam	0.95542857142857
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	4.56
[PROJECTOR] after resists dam	4.0128
[PROJECTOR] after flat damage armor	4.0128
[PROJECTOR] final dam	4.0128
[PROJECTOR] starting dam	10.081818230924
[PROJECTOR] after difficulty dam	10.081818230924
[PROJECTOR] res	21.68	0.7832	 on dam	7.6621818555023
[PROJECTOR] after resists dam	6.0010208292294
[PROJECTOR] after flat damage armor	6.0010208292294
[PROJECTOR] final dam	6.0010208292294
[LOG]	#UID:32998:0#Isluvea the cutpurse hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(6 absorbed)#LAST#, #GREY#0 darkness#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#8 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#6 darkness#LAST# (22 total damage).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	12.8	0.872	 on dam	74.464951751629
[PROJECTOR] after resists dam	64.93343792742
[PROJECTOR] after flat damage armor	64.93343792742
[PROJECTOR] final dam	64.93343792742
[PROJECTOR] starting dam	61.541282439362
[PROJECTOR] after difficulty dam	61.541282439362
[PROJECTOR] res	13.819036029379	0.86180963970621	 on dam	74.464951751629
[PROJECTOR] after resists dam	64.174613239811
[PROJECTOR] after flat damage armor	64.174613239811
[PROJECTOR] final dam	64.174613239811
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2307767]
New GL Shader program 33
*p 33: Uniform: 0: 8B50 ellipsoidalFactor
*p 33: Uniform: 1: 1406 flameIntensity
*p 33: Uniform: 2: 1406 shockwaveSpeed
*p 33: Uniform: 3: 1406 shockwaveWidth
*p 33: Uniform: 4: 1406 tick
*p 33: Uniform: 5: 1406 tick_start
*p 33: Uniform: 6: 1406 time_factor
*p 33: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Bethakira the rogue for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Isluvea the cutpurse for #LIGHT_RED#64 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Isluvea the cutpurse	 :: 	37.420959702201	7	6	25.347651867562	::	1
checkHit	26	25.347651867562
=> chance to hit	52
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	25.347651867562	=	1.0006523481324
[PROJECTOR] starting dam	47.030660362225
[PROJECTOR] after difficulty dam	47.030660362225
[PROJECTOR] res	6	0.94	 on dam	47.030660362225
[PROJECTOR] after resists dam	44.208820740491
[PROJECTOR] after flat damage armor	44.208820740491
[PROJECTOR] stunned dam	13.262646222147
[PROJECTOR] final dam	13.262646222147
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Isluvea the cutpurse for #aaaaaa#13 physical#LAST# damage.
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	14	0.86	 on dam	8.664
[PROJECTOR] after resists dam	7.45104
[PROJECTOR] after flat damage armor	7.45104
[PROJECTOR] final dam	7.45104
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Isluvea the cutpurse casts Phase Door.
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33266	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	13.819036029379	0.86180963970621	 on dam	49.265117372862
[PROJECTOR] after resists dam	42.45715305319
[PROJECTOR] after flat damage armor	42.45715305319
[PROJECTOR] final dam	42.45715305319
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2311591]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Bethakira the rogue feels pain again.
[LOG]	Rybanic's Channel Staff hits Isluvea the cutpurse for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Isluvea the cutpurse!#{normal}#
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	14	0.86	 on dam	8.664
[PROJECTOR] after resists dam	7.45104
[PROJECTOR] after flat damage armor	7.45104
[PROJECTOR] final dam	7.45104
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	33214	Bethakira the rogue	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bethakira the rogue	 :: 	37.420959702201	7	6	8.75	::	1
checkHit	26	8.75
=> chance to hit	94
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Bethakira the rogue.
[LOG]	Bethakira the rogue uses Death Dance.
[ATTACK] to 	golem (servant of Rybanic)	 :: 	69.13213262029	3	21.56	3.7	::	1.8643274706498
checkHit	39.5	3.7
=> chance to hit	100
[ATTACK] raw dam	69.13213262029	versus	21.56	0.94030927835052	with APR	3
[ATTACK] after armor	50.57213262029
[ATTACK] after range	74
[PHYS CRIT %] axe accuracy bonus	39.5	3.7	=	7.16
[PHYS CRIT %]	0
[ATTACK] after crit	74
[ATTACK] after mult	137.96023282808
[ATTACK] after inc by type	137.96023282808
[PROJECTOR] starting dam	137.96023282808
[PROJECTOR] after difficulty dam	137.96023282808
[PROJECTOR] res	12	0.88	 on dam	104.84977694934
[PROJECTOR] after resists dam	92.267803715421
[PROJECTOR] after flat damage armor	92.267803715421
[PROJECTOR] final dam	92.267803715421
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	4.56
[PROJECTOR] after resists dam	4.0128
[PROJECTOR] after flat damage armor	4.0128
[PROJECTOR] final dam	4.0128
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 36: Uniform: 0: 8B50 ellipsoidalFactor
*p 36: Uniform: 1: 1406 noup
*p 36: Uniform: 2: 1406 tick
*p 36: Uniform: 3: 1406 time_factor
*p 36: Uniform: 4: 8B5E tex
[LOG]	#UID:33214:0#Bethakira the rogue hits Golem (servant of Rybanic) for #aaaaaa#92 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# (96 total damage).
[LOG]	
Server latency	152
[LOG]	Rybanic casts Refit Golem.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=2320741,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=2320741,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[LOG]	Golem (servant of Rybanic) receives #LIGHT_GREEN#235 healing#LAST# from #UID:1527:0##fbd578#Rybanic#LAST#.
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	14	0.86	 on dam	8.664
[PROJECTOR] after resists dam	7.45104
[PROJECTOR] after flat damage armor	7.45104
[PROJECTOR] final dam	7.45104
[LOG]	Rybanic feels pain again.
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Bethakira the rogue uses Ice Claw.
[ATTACK] attacking with	huntsman's stralite battleaxe of massacre
[ATTACK] to 	golem (servant of Rybanic)	 :: 	69.13213262029	3	21.56	3.7	::	1.9193317776847
checkHit	39.5	3.7
=> chance to hit	100
[ATTACK] raw dam	69.13213262029	versus	21.56	0.94030927835052	with APR	3
[ATTACK] after armor	50.57213262029
[ATTACK] after range	74
[PHYS CRIT %] axe accuracy bonus	39.5	3.7	=	7.16
[PHYS CRIT %]	0
[ATTACK] after crit	74
[ATTACK] after mult	142.03055154866
[ATTACK] after inc by type	142.03055154866
[PROJECTOR] starting dam	142.03055154866
[PROJECTOR] after difficulty dam	142.03055154866
[PROJECTOR] res	12	0.88	 on dam	107.94321917699
[PROJECTOR] after resists dam	94.990032875747
[PROJECTOR] after flat damage armor	94.990032875747
[PROJECTOR] final dam	94.990032875747
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12	0.88	 on dam	4.56
[PROJECTOR] after resists dam	4.0128
[PROJECTOR] after flat damage armor	4.0128
[PROJECTOR] final dam	4.0128
[LOG]	#UID:33214:0#Bethakira the rogue hits Golem (servant of Rybanic) for #1133F3#95 cold#LAST#, #LIGHT_GREEN#4 nature#LAST# (99 total damage).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bethakira the rogue	 :: 	37.420959702201	7	6	8.75	::	1
checkHit	26	8.75
=> chance to hit	94
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	8.75	=	1.01725
[PROJECTOR] starting dam	61.035
[PROJECTOR] after difficulty dam	61.035
[PROJECTOR] res	0	1	 on dam	61.035
[PROJECTOR] after resists dam	61.035
[PROJECTOR] after flat damage armor	61.035
[PROJECTOR] final dam	61.035
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Bethakira the rogue for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	ptaswist	tome	Utterly Destroyed	false	false
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	2.9
Adding entity	33267	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	0	1	 on dam	48.170336986798
[PROJECTOR] after resists dam	48.170336986798
[PROJECTOR] after flat damage armor	48.170336986798
[PROJECTOR] final dam	48.170336986798
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2322588]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Bethakira the rogue for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	0	1	 on dam	8.664
[PROJECTOR] after resists dam	8.664
[PROJECTOR] after flat damage armor	8.664
[PROJECTOR] final dam	8.664
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Bethakira the rogue	 :: 	37.420959702201	7	6	8.75	::	1.2079215610874
checkHit	26	8.75
=> chance to hit	94
[ATTACK] raw dam	37.420959702201	versus	6	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	8.75	=	1.01725
[PROJECTOR] starting dam	76.183008897003
[PROJECTOR] after difficulty dam	76.183008897003
[PROJECTOR] res	0	1	 on dam	76.183008897003
[PROJECTOR] after resists dam	76.183008897003
[PROJECTOR] after flat damage armor	76.183008897003
[PROJECTOR] final dam	76.183008897003
checkHit	29.5	17.624294991032
=> chance to hit	80
[KNOCKBACK] from	3	3	over	3
[KNOCKBACK] try	1	5	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Bethakira the rogue for #aaaaaa#76 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Bethakira the rogue!#{normal}#
[PROJECTOR] starting dam	11.4
[PROJECTOR] after difficulty dam	11.4
[PROJECTOR] res	0	1	 on dam	8.664
[PROJECTOR] after resists dam	8.664
[PROJECTOR] after flat damage armor	8.664
[PROJECTOR] final dam	8.664
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	Deep Wound from Isluvea the cutpurse hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Infusion: Wild is still on cooldown for 5 turns.
[LOG]	Rybanic stops bleeding.
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[USERCHAT] channel achievement	jalpal	tome	That was close (Roguelike)	true	true
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Resting starts...
[LOG]	Rybanic's skin returns to normal.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:569:0#Talent Refit Golem is ready to use.
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 83 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	infernal ash vilestaff of fate	true
[LOG]	There is an item here: #0080FF##UID:32856:0#infernal ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST#
[LOG]	
[Identify]	ash magestaff 'Blazerigor'	true
[LOG]	There is an item here: #SALMON##UID:33009:0#ash magestaff 'Blazerigor' (15-18 power, 3 apr, lightning damage)#LAST#
[LOG]	
[Identify]	ash magestaff 'Blazerigor'	true
[LOG]	Rybanic picks up (d.): #SALMON##UID:33009:0#ash magestaff 'Blazerigor' (15-18 power, 3 apr, lightning damage)#LAST#.
[LOG]	
[Identify]	infernal ash vilestaff of fate	true
[LOG]	There is an item here: #0080FF##UID:32856:0#infernal ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST#
[LOG]	
[Identify]	infernal ash vilestaff of fate	true
[LOG]	Rybanic picks up (e.): #0080FF##UID:32856:0#infernal ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST#.
[LOG]	
[Identify]	Xanorabeth	true
[LOG]	There is an item here: #SALMON##UID:32862:0#Xanorabeth (0 def, 3 armour)#LAST#
[LOG]	
[Identify]	Xanorabeth	true
[LOG]	Rybanic picks up (f.): #SALMON##UID:32862:0#Xanorabeth (0 def, 3 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	ash magestaff 'Blazerigor'	rogue's steel ring	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	brass lantern	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	linen robe of fire (#RESIST#)	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	thick linen cloak	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	linen wizard hat of lightning (#RESIST#)	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	rough leather belt of carrying	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	Tooth of the Mouth	::	nil	MAINHAND
fight: 	ash magestaff 'Blazerigor'	alchemist agate	::	nil	MAINHAND
[LOG]	Rybanic wears: #SALMON##UID:33009:0#ash magestaff 'Blazerigor' (15-18 power, 3 apr, lightning damage)#LAST#.
Loading tile	talents/ward.png
[LOG]	
[USERCHAT] channel serial data	sianist	tome	427
Server latency	146
[USERCHAT] channel serial data	Hasart	tome	376
[USERCHAT] channel talk	sadisticnerd	tome	what's the ruined dungeon order?
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rybanic triggers an alarm!
[LOG]	Ran for 1 turns (stop reason: trap).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[LOG]	Ran for 8 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[LOG]	Ran for 10 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Read the lore that is in the dungeon.
[CHAT] loaded	welcome	table: 0x0f8bb870
[CHAT] loaded	welcome2	table: 0x35cdcc78
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Come, there is a way out!	function: 0x35cdcca0	nil
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	supercharged iron torque of psychoportation	ash magestaff 'Blazerigor'	::	OFFHAND	TOOL
fight: 	supercharged iron torque of psychoportation	rogue's steel ring	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	brass lantern	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	linen robe of fire (#RESIST#)	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	thick linen cloak	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	linen wizard hat of lightning (#RESIST#)	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	rough leather belt of carrying	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	TOOL
fight: 	supercharged iron torque of psychoportation	alchemist agate	::	nil	TOOL
[LOG]	Rybanic wears: #00FF80##UID:19366:0#supercharged iron torque of psychoportation [power 24]  (4/38 cooldown)#LAST#.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	The new one is actually tricky.
[USERCHAT] channel talk	StarKeep	tome	(If yer dumb like me)
[LOG]	Rybanic casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x116f6bd8
[CHAT] loaded	element_mage	table: 0x2eb72a70
[CHAT] loaded	element_star	table: 0x35c4d258
[CHAT] loaded	element_vile	table: 0x2f055be8
[CHAT] loaded	how_speak	table: 0x0f2160c8
[CHAT] loaded	which_aspect	table: 0x0ffd1138
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Mage]	nil	element_mage
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Fire]	function: 0x0fdf3770	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
Server latency	145
[USERCHAT] channel serial data	lupusater	tome	535
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel achievement	lupusater	tome	Unstoppable	false	false
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:40:0#Talent Ward is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
===	nil	nil
[LOG]	#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
[QUEST] try update status on	Rybanic	lost-merchant	1	saved
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' status updated! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Rescuer of the lost (Roguelike)!
Donation check: too soon (donator)
[QUEST] try update status on	Rybanic	lost-merchant	1	nil
[QUEST] try update status on	Rybanic	lost-merchant	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' completed! #WHITE#(Press 'j' to see the quest log)
[ZONE] Left zone	Unknown tunnels
[ZONE] loading from last persistent	wilderness	table: 0x113bc400
[ZONE] using old zone	wilderness
Make wait background texture 1476 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1482 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 mapCoord
*p 32: Uniform: 1: 8B50 texSize
*p 32: Uniform: 2: 1406 tick
*p 32: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/frozen_ground.png
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Loading tile	terrain/lava/lava_floor13.png
[SHADER] using cached shader water[]
[USERCHAT] channel achievement	nooblade	tome	Rescuer of the lost (Roguelike)	false	true
Loading tile	terrain/grass_worldmap/grass_main_01.png
Wait finished, counted 1431, 742 ticks
Loading tile	terrain/jungle/jungle_brush_8_64_01.png
Loading tile	terrain/jungle/jungle_tree_10.png
Loading tile	terrain/jungle/jungle_brush_9_128_01.png
Loading tile	terrain/jungle/jungle_brush_6_64_01.png
Loading tile	terrain/jungle/jungle_dirt_var_1_64_01.png
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Not gone east, no backup guardian
Running on level loads	wilderness-1
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[MUSIC] stoping	Zangarang.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1695 (50x50; 64x64)
[USERCHAT] channel serial data	Jurij	tome	421
Loading entities file from file	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[CHAT] loaded	welcome	table: 0x4d243fb0
[CHAT] loaded	ominous	table: 0x2ec97aa8
[CHAT] loaded	proposal	table: 0x2f17ca88
[CHAT] loaded	help	table: 0x2fbc7398
[CHAT] loaded	competition	table: 0x2eebe270
[CHAT] loaded	choice	table: 0x0c98aae0
[CHAT] loaded	list	table: 0x11b1f1b0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Perhaps there's something that I can help you with.	nil	ominous
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I SAID, MAYBE THERE'S SOMETHING THAT I CAN HELP YOU WITH!	nil	proposal
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	HOW CAN I HELP?	nil	help
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	THAT'S NOT A VERY HERMIT-LIKE ATTITUDE.	nil	competition
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I'M IN.	function: 0x1104efc8	choice
===	nil	nil
[LOG]	#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
[QUEST] given to	table: 0x0cd5cbe0	brotherhood-of-alchemists
[LOG]	#LIGHT_GREEN#Accepted quest 'The Brotherhood of Alchemists'! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Identify]	Elixir of Serendipity	true
Loading tile	object/elixir_of_serendipity.png
[Identify]	Elixir of Focus	true
Loading tile	object/elixir_of_focus.png
[Identify]	Elixir of Serendipity	true
[Identify]	Elixir of Explosive Force	true
Loading tile	object/elixir_of_explosive_force.png
[CHAT] selected	[Indicate the elixir of explosive force.]	function: 0x36182638	list
[QUEST] try update status on	Rybanic	brotherhood-of-alchemists	1	force_start
[LOG]	#LIGHT_GREEN#Quest 'The Brotherhood of Alchemists' status updated! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	I'LL BE OFF.	nil	nil
[LOG]	Today is the 4th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:10.
[LOG]	
[LOG]	Today is the 5th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 6th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
[LOG]	Today is the 7th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
[LOG]	Today is the 8th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
[LOG]	Today is the 9th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Spawned hostile	46	43	adventurers party
[LOG]	Today is the 10th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
[LOG]	Today is the 11st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
[LOG]	Today is the 12nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
[LOG]	Today is the 13rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
[LOG]	Today is the 14th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
AI took for target	30256	Allied Kingdoms halfling patrol	::	30255	adventurers party	16	<	16
[LOG]	Today is the 15th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
AI took for target	30255	adventurers party	::	30256	Allied Kingdoms halfling patrol	1	<	1
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Hidden compound here (press '<', '>' or right click to use).
Spawned allied kingdom patrol	65	11	Allied Kingdoms halfling patrol
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a Hidden compound here (press '<', '>' or right click to use).
[LOG]	Today is the 16th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
[LOG]	Today is the 17th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
AI took for target	30248	Allied Kingdoms human patrol	::	30255	adventurers party	16	<	16
[LOG]	Today is the 18th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
[LOG]	Today is the 19th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Spawned hostile	57	14	adventurers party
AI took for target	30248	Allied Kingdoms human patrol	::	30258	adventurers party	16	<	16
AI took for target	39615	adventurers party	::	30248	Allied Kingdoms human patrol	1	<	1
Spawned allied kingdom patrol	17	39	Allied Kingdoms halfling patrol
[LOG]	Today is the 20th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
[LOG]	Today is the 21st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
AI took for target	30250	Allied Kingdoms human patrol	::	30259	adventurers party	16	<	16
[LOG]	Today is the 22nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
[LOG]	Today is the 23rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
[LOG]	Today is the 24th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
[LOG]	Today is the 25th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
[LOG]	Ran for 6 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Entrance to a ruined dungeon here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 26th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a Entrance to a ruined dungeon here (press '<', '>' or right click to use).
[LOG]	Today is the 27th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
[LOG]	Today is the 28th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
AI took for target	39616	Allied Kingdoms halfling patrol	::	39617	adventurers party	16	<	16
AI took for target	39617	adventurers party	::	39616	Allied Kingdoms halfling patrol	1	<	1
Spawned allied kingdom patrol	60	38	Allied Kingdoms human patrol
AI took for target	39619	Allied Kingdoms human patrol	::	39615	adventurers party	9	<	16
AI took for target	39615	adventurers party	::	39619	Allied Kingdoms human patrol	1	<	1
[LOG]	Today is the 29th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Spawned hostile	45	44	adventurers party
AI took for target	39619	Allied Kingdoms human patrol	::	30258	adventurers party	16	<	16
[LOG]	Today is the 30th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
AI took for target	39618	Allied Kingdoms halfling patrol	::	39617	adventurers party	16	<	16
AI took for target	39617	adventurers party	::	39618	Allied Kingdoms halfling patrol	1	<	1
[LOG]	Today is the 31st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Spawned hostile	57	14	adventurers party
AI took for target	39618	Allied Kingdoms halfling patrol	::	39621	adventurers party	4	<	16
[LOG]	Today is the 32nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Spawned allied kingdom patrol	33	40	Allied Kingdoms halfling patrol
[LOG]	Today is the 33rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
AI took for target	39621	adventurers party	::	30109	Agrimley the Hermit	1	<	1
[LOG]	Today is the 34th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Spawned hostile	45	43	adventurers party
[LOG]	Today is the 35th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
[LOG]	Today is the 36th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
[LOG]	Today is the 37th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
[LOG]	Today is the 38th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
[LOG]	Today is the 39th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
[LOG]	Today is the 40th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
[LOG]	Today is the 41st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
[LOG]	Ran for 4 turns (stop reason: interesting character).
[LOG]	
[LOG]	Today is the 42nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
[LOG]	
Server latency	147
[LOG]	Today is the 43rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 44th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
[LOG]	Today is the 45th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
[LOG]	
[LOG]	Today is the 1st Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
[LOG]	
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (adventurers party)).
[LOG]	
[LOG]	Today is the 2nd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
AI took for target	39620	adventurers party	::	39619	Allied Kingdoms human patrol	1	<	1
Spawned allied kingdom patrol	41	18	Allied Kingdoms halfling patrol
[LOG]	#YELLOW_GREEN#There is a Small lumberjack village here (press '<', '>' or right click to use).
[LOG]	Today is the 3rd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x4d1895f0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-lumberjack-village.teaz
Loading savefile 	/save/Rybanic/
Loading entities file from file	/data/zones/town-lumberjack-village/npcs.lua
Loading entities file from file	/data/zones/town-lumberjack-village/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-lumberjack-village/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/town-lumberjack-village/traps.lua	which does not exists!
Initiated zone	Small lumberjack village	with base_level	8
[ZONE] persisting to persist_last_zones	town-lumberjack-village
[ZONE] forgetting old zone	deep-bellow
Make wait background texture 995 : 1600x900 (2048, 1024)
Wait finished, counted 0, 33 ticks
Make wait background texture 1322 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1343 (35x35)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/lumberjack-village.lua
[STATIC MAP] size	25	25
[TOME ENTITY FILTER] selected Greater	6.1048420807591	8
[TOME ENTITY FILTER] selected Ego	55.047761620266	98
[TOME ENTITY FILTER] selected Double Ego	40.601366181067	53
Added unique	mod.class.NPC/Ben Cruthdar, the Cursed	::	1
Loading tile	npc/humanoid_human_ben_cruthdar__the_cursed.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	npc/humanoid_human_lumberjack.png
Wait finished, counted 286, 231 ticks
No zone events loaded
Loading tile	terrain/tree_alpha14.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_inner_7_01.png
Not gone east, no backup guardian
Running on level loads	town-lumberjack-village-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
Updating zone name	Small lumberjack village
C Map minimap texture: 1698 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x37a57a70	=>	table: 0x2f1e9768	(4571)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x115dcaf0	(3017)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x2e57d548	(1)
Loading savefile 	/save//
[LOG]	Rybanic uses supercharged iron torque of psychoportation [power 24]  (38 cooldown)!
[Identify]	supercharged iron torque of psychoportation	true
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x35bfe6c0	=>	table: 0x2e5632c8	(112)
Loading savefile 	/save/party/
AI took for target	41451	Ben Cruthdar, the Cursed	::	41463	lumberjack	1	<	100
[LOG]	Ben Cruthdar, the Cursed uses Slash.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	0	0	::	1.781312852727
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	0	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	40.5
[ATTACK] after mult	72.143170535444
[LOG]	#{bold}##UID:41451:0#Ben Cruthdar, the Cursed performs a melee critical strike against Lumberjack!#{normal}#
[PROJECTOR] starting dam	72.143170535444
[PROJECTOR] after difficulty dam	72.143170535444
[PROJECTOR] res	0	1	 on dam	72.143170535444
[PROJECTOR] after resists dam	72.143170535444
[PROJECTOR] after flat damage armor	72.143170535444
[PROJECTOR] final dam	72.143170535444
[LOG]	Lumberjack has a cursed wound!
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits Lumberjack for #{bold}##aaaaaa#72 physical#{normal}##LAST# damage.
AI took for target	41457	lumberjack	::	41451	Ben Cruthdar, the Cursed	25	<	100
AI took for target	41458	lumberjack	::	41451	Ben Cruthdar, the Cursed	16	<	100
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
lumberjack	41463	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	8.5779120760121	0	0	4.2	::	1
checkHit	5	4.2
=> chance to hit	52
[ATTACK] raw dam	8.5779120760121	versus	0	0.3	with APR	0
[ATTACK] after armor	8.5779120760121
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	8
[PROJECTOR] after resists dam	7.7320318533794
[PROJECTOR] after flat damage armor	7.7320318533794
[PROJECTOR] final dam	7.7320318533794
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[LOG]	
[LOG]	#UID:41463:0#Lumberjack hits Ben Cruthdar, the Cursed for #aaaaaa#8 physical#LAST# damage.
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	a9ccaad5fa97348be7652a9330323b0b	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	a9ccaad5fa97348be7652a9330323b0b
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	2902d06c01e65aeabbd07e729cdb8fcf	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	2902d06c01e65aeabbd07e729cdb8fcf
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	62.813365987126
[PROJECTOR] after difficulty dam	62.813365987126
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	79.144841143779
[PROJECTOR] after resists dam	76.493804094294
[PROJECTOR] after flat damage armor	76.493804094294
[PROJECTOR] final dam	76.493804094294
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2527799]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	Ben Cruthdar, the Cursed uses Dominate.
checkHit	7	23.9
=> chance to hit	8
[LOG]	#F53CBE#Lumberjack has been dominated!
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	-4.6908249215288	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	-4.6908249215288	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	26
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits Lumberjack for #aaaaaa#26 physical#LAST# damage.
checkHit	29.113431098973	7
=> chance to hit	95
[LOG]	#F53CBE#Lumberjack is dismayed!
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
AI took for target	41470	lumberjack	::	41451	Ben Cruthdar, the Cursed	81	<	100
AI took for target	41472	lumberjack	::	41451	Ben Cruthdar, the Cursed	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42099	after	1527
[LOG]	Ben Cruthdar, the Cursed uses Blindside.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	-4.6908249215288	0	::	1.5461318539153
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	-4.6908249215288	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	26
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	100
[ATTACK] after crit	42.12
[ATTACK] after mult	65.123073686912
[LOG]	#{bold}##UID:41451:0#Ben Cruthdar, the Cursed performs a melee critical strike against Lumberjack!#{normal}#
[PROJECTOR] starting dam	65.123073686912
[PROJECTOR] after difficulty dam	65.123073686912
[PROJECTOR] res	0	1	 on dam	65.123073686912
[PROJECTOR] after resists dam	65.123073686912
[PROJECTOR] after flat damage armor	65.123073686912
[PROJECTOR] final dam	65.123073686912
[LOG]	#LIGHT_RED#A lumberjack falls to the ground, dead.
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits Lumberjack for #{bold}##aaaaaa#65 physical#{normal}##LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2530540]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Ben Cruthdar, the Cursed receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42100	after	1527
AI took for target	41451	Ben Cruthdar, the Cursed	::	41458	lumberjack	9	<	100
[LOG]	Ben Cruthdar, the Cursed uses Reckless Charge.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	0	0	::	0.68369552004999
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	0	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	35
[ATTACK] after mult	23.92934320175
[PROJECTOR] starting dam	23.92934320175
[PROJECTOR] after difficulty dam	23.92934320175
[PROJECTOR] res	0	1	 on dam	23.92934320175
[PROJECTOR] after resists dam	23.92934320175
[PROJECTOR] after flat damage armor	23.92934320175
[PROJECTOR] final dam	23.92934320175
checkHit	28	10.5
=> chance to hit	94
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed knocks back Something!
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	0	0	::	0.68369552004999
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	0	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	40.5
[ATTACK] after mult	27.689668562025
[LOG]	#{bold}##UID:41451:0#Ben Cruthdar, the Cursed performs a melee critical strike against Something!#{normal}#
[PROJECTOR] starting dam	27.689668562025
[PROJECTOR] after difficulty dam	27.689668562025
[PROJECTOR] res	0	1	 on dam	27.689668562025
[PROJECTOR] after resists dam	27.689668562025
[PROJECTOR] after flat damage armor	27.689668562025
[PROJECTOR] final dam	27.689668562025
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits Something for #aaaaaa#24 physical#LAST#, #{bold}##aaaaaa#28 physical#{normal}##LAST# (52 total damage).
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2531796]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	41458	lumberjack	::	41451	Ben Cruthdar, the Cursed	1	<	100
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
checkHit	29.113431098973	7
=> chance to hit	95
lumberjack	41458	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	8.5779120760121	0	0	4.2	::	1
checkHit	5	4.2
=> chance to hit	52
AI took for target	41475	lumberjack	::	41451	Ben Cruthdar, the Cursed	1	<	100
lumberjack	41475	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	8.5779120760121	0	0	4.2	::	1
checkHit	5	4.2
=> chance to hit	52
[ATTACK] raw dam	8.5779120760121	versus	0	0.3	with APR	0
[ATTACK] after armor	8.5779120760121
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	8
[PROJECTOR] after resists dam	7.7320318533794
[PROJECTOR] after flat damage armor	7.7320318533794
[PROJECTOR] stunned dam	2.3196095560138
[PROJECTOR] final dam	2.3196095560138
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	0	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	0	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	31
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
lumberjack	41458	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	8.5779120760121	0	0	4.2	::	1
checkHit	5	4.2
=> chance to hit	52
[ATTACK] raw dam	8.5779120760121	versus	0	0.3	with APR	0
[ATTACK] after armor	8.5779120760121
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	8
[PROJECTOR] after resists dam	7.7320318533794
[PROJECTOR] after flat damage armor	7.7320318533794
[PROJECTOR] final dam	7.7320318533794
lumberjack	41475	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	8.5779120760121	0	0	4.2	::	1
checkHit	5	4.2
=> chance to hit	52
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	0	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	0	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	30
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam	30
[LOG]	#LIGHT_RED#A lumberjack falls to the ground, dead.
[LOG]	Lumberjack overcomes the gloom
[LOG]	
[LOG]	Ben Cruthdar, the Cursed receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42101	after	1527
AI took for target	41451	Ben Cruthdar, the Cursed	::	41475	lumberjack	1	<	100
[LOG]	Ben Cruthdar, the Cursed uses Slash.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	0	0	::	1.7556883020885
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	0	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	30
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	48.6
[ATTACK] after mult	85.326451481501
[LOG]	#{bold}##UID:41451:0#Ben Cruthdar, the Cursed performs a melee critical strike against Lumberjack!#{normal}#
[PROJECTOR] starting dam	85.326451481501
[PROJECTOR] after difficulty dam	85.326451481501
[PROJECTOR] res	0	1	 on dam	85.326451481501
[PROJECTOR] after resists dam	85.326451481501
[PROJECTOR] after flat damage armor	85.326451481501
[PROJECTOR] final dam	85.326451481501
[LOG]	Lumberjack has a cursed wound!
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits Lumberjack for #{bold}##aaaaaa#85 physical#{normal}##LAST# damage.
lumberjack	41475	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	8.5779120760121	0	0	4.2	::	1
checkHit	5	4.2
=> chance to hit	52
[ATTACK] raw dam	8.5779120760121	versus	0	0.3	with APR	0
[ATTACK] after armor	8.5779120760121
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	9
[PROJECTOR] after resists dam	8.6985358350518
[PROJECTOR] after flat damage armor	8.6985358350518
[PROJECTOR] final dam	8.6985358350518
[LOG]	
[LOG]	#UID:41475:0#Lumberjack hits Ben Cruthdar, the Cursed for #aaaaaa#9 physical#LAST# damage.
[LOG]	Ben Cruthdar, the Cursed receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42102	after	1527
[LOG]	Ben Cruthdar, the Cursed uses Dominate.
checkHit	7	23.9
=> chance to hit	8
[LOG]	#F53CBE#Lumberjack has been dominated!
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	-4.6908249215288	0	::	1
checkHit	16	0
=> chance to hit	90
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed misses Lumberjack.
[LOG]	
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	lumberjack	 :: 	23.498763814255	7	-4.6908249215288	0	::	1
checkHit	16	0
=> chance to hit	90
[ATTACK] raw dam	23.498763814255	versus	-4.6908249215288	0.3	with APR	7
[ATTACK] after armor	23.498763814255
[ATTACK] after range	24
[PHYS CRIT %] axe accuracy bonus	16	0	=	3.2
[PHYS CRIT %]	15.7
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[LOG]	#LIGHT_RED#A lumberjack falls to the ground, dead.
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits Lumberjack for #aaaaaa#24 physical#LAST# damage.
[LOG]	
[LOG]	Ben Cruthdar, the Cursed receives #LIGHT_GREEN#18 healing#LAST# from Unnatural Body.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	62.813365987126
[PROJECTOR] after difficulty dam	62.813365987126
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	79.144841143779
[PROJECTOR] after resists dam	76.493804094294
[PROJECTOR] after flat damage armor	76.493804094294
[PROJECTOR] final dam	76.493804094294
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2547572]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #LIGHT_RED#76 fire#LAST# damage.
AI took for target	41451	Ben Cruthdar, the Cursed	::	1527	Rybanic	49	<	100
[LOG]	
[LOG]	Ben Cruthdar, the Cursed receives #LIGHT_GREEN#13 healing#LAST# from Unnatural Body.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42103	after	1527
[LOG]	Ben Cruthdar, the Cursed uses Blindside.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	Rybanic	 :: 	23.498763814255	7	14	13.3	::	1.5700537466097
checkHit	16	13.3
=> chance to hit	57
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed misses #fbd578#Rybanic#LAST#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2549318]
New GL Shader program 33
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4112	golem (servant of Rybanic)	::	41451	Ben Cruthdar, the Cursed	36	<	100
AI took for target	41465	lumberjack	::	41451	Ben Cruthdar, the Cursed	81	<	100
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[LOG]	
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	Rybanic	 :: 	23.498763814255	7	25.022755594148	13.3	::	1
checkHit	16	13.3
=> chance to hit	57
[ATTACK] raw dam	23.498763814255	versus	25.022755594148	0.3	with APR	7
[ATTACK] after armor	16.449134669979
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	16	13.3	=	0.54
[PHYS CRIT %]	13.04
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
checkHit	15	18.396429618381
=> chance to hit	42
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	4.24
[PROJECTOR] after resists dam	4.0979768822911
[PROJECTOR] after flat damage armor	4.0979768822911
[PROJECTOR] final dam	4.0979768822911
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits #fbd578#Rybanic#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	37.420959702201	7	0	18.628848791287	::	1.2079215610874
checkHit	26	18.628848791287
=> chance to hit	69
[ATTACK] raw dam	37.420959702201	versus	0	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	26	18.628848791287	=	1.0073711512087
[PROJECTOR] starting dam	59.624441344561
[PROJECTOR] after difficulty dam	59.624441344561
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	59.624441344561
[PROJECTOR] after resists dam	57.627259964512
[PROJECTOR] after flat damage armor	57.627259964512
[PROJECTOR] final dam	57.627259964512
checkHit	29.5	21.81567731046
=> chance to hit	70
[KNOCKBACK] from	10	10	over	3
[KNOCKBACK] try	10	8	2
[KNOCKBACK] try	10	7	1	::
[KNOCKBACK] try	10	6	0	::
[KNOCKBACK] ok knocked to	10	6	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Ben Cruthdar, the Cursed for #aaaaaa#58 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42104	after	1527
AI took for target	41451	Ben Cruthdar, the Cursed	::	1527	Rybanic	9	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2557404]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	62.813365987126
[PROJECTOR] after difficulty dam	62.813365987126
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	79.144841143779
[PROJECTOR] after resists dam	76.493804094294
[PROJECTOR] after flat damage armor	76.493804094294
[PROJECTOR] final dam	76.493804094294
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2559491]
New GL Shader program 34
*p 34: Uniform: 0: 8B50 ellipsoidalFactor
*p 34: Uniform: 1: 1406 flameIntensity
*p 34: Uniform: 2: 1406 shockwaveSpeed
*p 34: Uniform: 3: 1406 shockwaveWidth
*p 34: Uniform: 4: 1406 tick
*p 34: Uniform: 5: 1406 tick_start
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #LIGHT_RED#76 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2559652]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aadjust
*p 35: Uniform: 1: 1406 antialiasingRadius
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 1406 ellipsoidalFactor
*p 35: Uniform: 4: 1406 horizontalScrollingSpeed
*p 35: Uniform: 5: 8B50 impact
*p 35: Uniform: 6: 8B51 impact_color
*p 35: Uniform: 7: 1406 impact_tick
*p 35: Uniform: 8: 1406 impact_time
*p 35: Uniform: 9: 1406 oscillationSpeed
*p 35: Uniform: 10: 1406 shieldIntensity
*p 35: Uniform: 11: 1406 tick
*p 35: Uniform: 12: 1406 tick_start
*p 35: Uniform: 13: 1406 time_factor
*p 35: Uniform: 14: 1406 verticalScrollingSpeed
*p 35: Uniform: 15: 1406 wobblingPower
*p 35: Uniform: 16: 1406 wobblingSpeed
*p 35: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	37.420959702201	7	0	4.2	::	1
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	37.420959702201	versus	0	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	47.0028
[PROJECTOR] after difficulty dam	47.0028
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	47.0028
[PROJECTOR] after resists dam	45.428393349753
[PROJECTOR] after flat damage armor	45.428393349753
[PROJECTOR] final dam	45.428393349753
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Ben Cruthdar, the Cursed for #aaaaaa#45 physical#LAST# damage.
checkHit	29.113431098973	7.9273010402679
=> chance to hit	95
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42105	after	1527
[PROJECTOR] starting dam	41.619750213988
[PROJECTOR] after difficulty dam	41.619750213988
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	52.440885269625
[PROJECTOR] after resists dam	50.684324415519
[PROJECTOR] after flat damage armor	50.684324415519
[PROJECTOR] final dam	50.684324415519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2560775]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ben Cruthdar, the Cursed for #LIGHT_RED#51 fire#LAST# damage.
AI took for target	41451	Ben Cruthdar, the Cursed	::	1527	Rybanic	1	<	100
[LOG]	Ben Cruthdar, the Cursed uses Slash.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	Rybanic	 :: 	23.498763814255	7	25.022755594148	13.3	::	1.7178751394749
checkHit	16	13.3
=> chance to hit	57
[ATTACK] raw dam	23.498763814255	versus	25.022755594148	0.3	with APR	7
[ATTACK] after armor	16.449134669979
[ATTACK] after range	17
[PHYS CRIT %] axe accuracy bonus	16	13.3	=	0.54
[PHYS CRIT %]	13.04
[ATTACK] after crit	17
[ATTACK] after mult	29.203877371074
[PROJECTOR] starting dam	29.203877371074
[PROJECTOR] after difficulty dam	29.203877371074
[PROJECTOR] res	0	1	 on dam	29.203877371074
[PROJECTOR] after resists dam	29.203877371074
[PROJECTOR] after flat damage armor	29.203877371074
[PROJECTOR] final dam	29.203877371074
checkHit	15	18.396429618381
=> chance to hit	42
[LOG]	Ben Cruthdar, the Cursed resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	2.12
[PROJECTOR] after resists dam	2.0489884411455
[PROJECTOR] after flat damage armor	2.0489884411455
[PROJECTOR] final dam	2.0489884411455
[LOG]	Rybanic has a cursed wound!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits #fbd578#Rybanic#LAST# for #aaaaaa#29 physical#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	41451	Ben Cruthdar, the Cursed	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	37.420959702201	7	0	4.2	::	1
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	37.420959702201	versus	0	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	60.2862
[PROJECTOR] after difficulty dam	60.2862
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	60.2862
[PROJECTOR] after resists dam	58.2668523399
[PROJECTOR] after flat damage armor	58.2668523399
[PROJECTOR] final dam	58.2668523399
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Ben Cruthdar, the Cursed for #aaaaaa#58 physical#LAST# damage.
checkHit	29.113431098973	7.9273010402679
=> chance to hit	95
[LOG]	#F53CBE#Golem (servant of Rybanic) is weakened by the gloom.
[LOG]	
Loading tile	talents/slash.png
Server latency	145
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic no longer has a cursed wound.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42106	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	57.000962249592
[PROJECTOR] after resists dam	55.091656973391
[PROJECTOR] after flat damage armor	55.091656973391
[PROJECTOR] final dam	55.091656973391
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2567639]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ben Cruthdar, the Cursed for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	Ben Cruthdar, the Cursed uses Dominate.
checkHit	9.45	23.9
=> chance to hit	14
[LOG]	#F53CBE#Rybanic has been dominated!
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	Rybanic	 :: 	23.498763814255	7	20.33193067262	8.6091750784712	::	1
checkHit	16	8.6091750784712
=> chance to hit	69
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed misses #fbd578#Rybanic#LAST#.
Loading tile	talents/dominate.png
Loading tile	effects/brainlocked.png
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	37.420959702201	7	0	4.2	::	1
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	37.420959702201	versus	0	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	41.8938
[PROJECTOR] after difficulty dam	41.8938
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	51.081578099859
[PROJECTOR] after resists dam	49.370548623624
[PROJECTOR] after flat damage armor	49.370548623624
[PROJECTOR] final dam	49.370548623624
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Ben Cruthdar, the Cursed for #aaaaaa#49 physical#LAST# damage.
checkHit	29.113431098973	7.9273010402679
=> chance to hit	95
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42107	after	1527
[PROJECTOR] starting dam	41.619750213988
[PROJECTOR] after difficulty dam	41.619750213988
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	52.440885269625
[PROJECTOR] after resists dam	50.684324415519
[PROJECTOR] after flat damage armor	50.684324415519
[PROJECTOR] final dam	50.684324415519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2568658]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ben Cruthdar, the Cursed for #LIGHT_RED#51 fire#LAST# damage.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	Rybanic	 :: 	23.498763814255	7	20.33193067262	8.6091750784712	::	1
checkHit	16	8.6091750784712
=> chance to hit	69
[ATTACK] raw dam	23.498763814255	versus	20.33193067262	0.3	with APR	7
[ATTACK] after armor	16.449134669979
[ATTACK] after range	24
[PHYS CRIT %] axe accuracy bonus	16	8.6091750784712	=	1.4781649843058
[PHYS CRIT %]	13.978164984306
[ATTACK] after crit	38.88
[ATTACK] after mult	38.88
[LOG]	#{bold}##UID:41451:0#Ben Cruthdar, the Cursed performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	38.88
[PROJECTOR] after difficulty dam	38.88
[PROJECTOR] res	10.450760227918	0.89549239772082	 on dam	38.88
[PROJECTOR] after resists dam	34.816744423386
[PROJECTOR] after flat damage armor	34.816744423386
[PROJECTOR] final dam	34.816744423386
checkHit	15	18.396429618381
=> chance to hit	42
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	4.24
[PROJECTOR] after resists dam	4.0979768822911
[PROJECTOR] after flat damage armor	4.0979768822911
[PROJECTOR] final dam	4.0979768822911
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #YELLOW#4 mind#LAST# damage.
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#35 physical#{normal}##LAST# damage.
[LOG]	Rybanic stops regenerating health quickly.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Ben Cruthdar, the Cursed	 :: 	37.420959702201	7	0	4.2	::	1
checkHit	26	4.2
=> chance to hit	100
[ATTACK] raw dam	37.420959702201	versus	0	0.3	with APR	7
[ATTACK] after armor	37.420959702201
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK] mace accuracy bonus	26	4.2	=	1.0218
[PROJECTOR] starting dam	40.872
[PROJECTOR] after difficulty dam	40.872
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	49.835685951082
[PROJECTOR] after resists dam	48.166388901097
[PROJECTOR] after flat damage armor	48.166388901097
[PROJECTOR] final dam	48.166388901097
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Ben Cruthdar, the Cursed for #aaaaaa#48 physical#LAST# damage.
checkHit	29.113431098973	9.45
=> chance to hit	95
checkHit	29.113431098973	9.45
=> chance to hit	95
[LOG]	#F53CBE#Rybanic is weakened by the gloom.
[LOG]	
Loading tile	effects/gloom_weakness.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42108	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	64.245455156393
[PROJECTOR] after resists dam	62.093488213011
[PROJECTOR] after flat damage armor	62.093488213011
[PROJECTOR] final dam	62.093488213011
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2569754]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ben Cruthdar, the Cursed for #LIGHT_RED#62 fire#LAST# damage.
[ATTACK] attacking with	iron battleaxe of ruin
[ATTACK] to 	Rybanic	 :: 	23.498763814255	7	20.33193067262	8.6091750784712	::	1
checkHit	16	8.6091750784712
=> chance to hit	69
[ATTACK] raw dam	23.498763814255	versus	20.33193067262	0.3	with APR	7
[ATTACK] after armor	16.449134669979
[ATTACK] after range	19
[PHYS CRIT %] axe accuracy bonus	16	8.6091750784712	=	1.4781649843058
[PHYS CRIT %]	13.978164984306
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	10.450760227918	0.89549239772082	 on dam	19
[PROJECTOR] after resists dam	17.014355556696
[PROJECTOR] after flat damage armor	17.014355556696
[PROJECTOR] final dam	17.014355556696
checkHit	15	18.396429618381
=> chance to hit	42
[LOG]	Ben Cruthdar, the Cursed resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	2.5586223307439
[PROJECTOR] after resists dam	2.4729186702599
[PROJECTOR] after flat damage armor	2.4729186702599
[PROJECTOR] final dam	2.4729186702599
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ben Cruthdar, the Cursed for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:41451:0#Ben Cruthdar, the Cursed hits #fbd578#Rybanic#LAST# for #aaaaaa#17 physical#LAST# damage.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
checkHit	29.113431098973	9.45
=> chance to hit	95
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	42109	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	3.3496018327575	0.96650398167243	 on dam	64.245455156393
[PROJECTOR] after resists dam	62.093488213011
[PROJECTOR] after flat damage armor	62.093488213011
[PROJECTOR] final dam	62.093488213011
[CHAT] loaded	welcome	table: 0x4c7d6910
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[LOG]	#00ffff#Welcome to level 8 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 2 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 8 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 8 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 8 Dwarf Alchemist
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2570713]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ben Cruthdar, the Cursed for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Ben Cruthdar, the Cursed!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#F53CBE#Rybanic is no longer dominated.
[LOG]	#F53CBE#Golem (servant of Rybanic) is no longer weakened.
[TARGET] Passing target	lumberjack	from	lumberjack	to	Ben Cruthdar, the Cursed
[LOG]	
[CHAT] selected	Rest in peace.	function: 0x116eed00	nil
[QUEST] try update status on	Rybanic	lumberjack-cursed	1	nil
[TOME ENTITY FILTER] selected Double Ego	48.706752024756	53
[Identify]	miner's iron pickaxe	true
Loading tile	object/pickaxe_iron.png
[QUEST] try update status on	Rybanic	lumberjack-cursed	100	nil
[LOG]	#LIGHT_GREEN#Quest 'The beast within' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Donation check: too soon (donator)
[LOG]	#VIOLET#Option unlocked: New Class: #LIGHT_GREEN#Cursed (Afflicted)
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Curse Lifter (Roguelike)!
Donation check: too soon (donator)
[LOG]	#LIGHT_GREEN#Quest 'The beast within' completed! #WHITE#(Press 'j' to see the quest log)
[USERCHAT] channel achievement	nooblade	tome	Curse Lifter (Roguelike)	false	true
[USERCHAT] channel serial data	Jurij	tome	513
[USERCHAT] channel serial data	DarWinsEdge	tome	485
[Identify]	iron battleaxe of ruin	true
[LOG]	There is an item here: #0080FF##UID:41452:0#iron battleaxe of ruin (9-13.5 power, 1 apr)#LAST#
[Identify]	zircon	true
[LOG]	Rybanic picks up (r.): #FFFFFF##UID:41456:0#zircon#LAST#.
[Identify]	steel amulet of mastery (#MASTERY#)	true
[LOG]	There is an item here: #00FF80##UID:41454:0#steel amulet of mastery (0.12 Spell / Stone alchemy)#LAST#
Loading tile	object/amulet_steel.png
[LOG]	Rybanic feels pain again.
[LOG]	Rybanic's skin returns to normal.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[USERCHAT] channel talk	DarWinsEdge	tome	facking really
[USERCHAT] channel talk	DarWinsEdge	tome	I'm level 16
[Identify]	steel amulet of mastery (#MASTERY#)	true
[LOG]	Rybanic picks up (b.): #00FF80##UID:41454:0#steel amulet of mastery (0.12 Spell / Stone alchemy)#LAST#.
[Identify]	iron battleaxe of ruin	true
[LOG]	Rybanic picks up (c.): #0080FF##UID:41452:0#iron battleaxe of ruin (9-13.5 power, 1 apr)#LAST#.
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:42112:0#agate#LAST# from #0080FF##UID:41452:0#iron battleaxe of ruin (9-13.5 power, 1 apr)#LAST#
[LOG]	#F53CBE#Rybanic is no longer weakened.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	sadisticnerd	tome	big deal
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	sadisticnerd	tome	once I opened a dreadfell vault when I was level 20
[USERCHAT] channel serial data	joniii	tome	426
[USERCHAT] channel talk	sadisticnerd	tome	found a level 60 radiant horror
Server latency	148
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	
[USERCHAT] channel talk	DarWinsEdge	tome	this thing has 11 ranks in every dragon breath O.O
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Tooth of the Mouth	ash magestaff 'Blazerigor'	::	OFFHAND	TOOL
fight: 	Tooth of the Mouth	rogue's steel ring	::	nil	TOOL
fight: 	Tooth of the Mouth	brass lantern	::	nil	TOOL
fight: 	Tooth of the Mouth	linen robe of fire (#RESIST#)	::	nil	TOOL
fight: 	Tooth of the Mouth	thick linen cloak	::	nil	TOOL
fight: 	Tooth of the Mouth	linen wizard hat of lightning (#RESIST#)	::	nil	TOOL
fight: 	Tooth of the Mouth	rough leather belt of carrying	::	nil	TOOL
fight: 	Tooth of the Mouth	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	TOOL
fight: 	Tooth of the Mouth	alchemist agate	::	nil	TOOL
[LOG]	Rybanic wears: #FFD700##UID:14250:0#Tooth of the Mouth (dig speed 12 turns)#LAST#.
[LOG]	#00ff00##UID:580:0#Talent Defensive Posture is ready to use.
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Rybanic activates Defensive Posture.
[LOG]	
Server latency	150
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x113f9680
[ZONE] Closed level map	1
[ZONE] Left zone	Small lumberjack village
[ZONE] loading from last persistent	wilderness	table: 0x37a57a70
[ZONE] using old zone	wilderness
Make wait background texture 1221 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1242 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 mapCoord
*p 17: Uniform: 1: 8B50 texSize
*p 17: Uniform: 2: 1406 tick
*p 17: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1431, 728 ticks
Loading tile	terrain/jungle/jungle_plant_04.png
Loading tile	terrain/jungle/jungle_tree_1.png
Loading tile	terrain/jungle/jungle_tree_15.png
Loading tile	terrain/jungle/jungle_tree_16.png
Loading tile	terrain/jungle/jungle_tree_6.png
Loading tile	terrain/jungle/jungle_plant_02.png
Loading tile	terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile	terrain/sand/sand_inner_1_02.png
Loading tile	terrain/jungle/jungle_grass_3_02.png
Loading tile	terrain/jungle/jungle_grass_4_03.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/lava/lava_floor_9_01.png
Loading tile	terrain/lava/lava_floor_8_08.png
Loading tile	terrain/lava/lava_floor_6_04.png
Loading tile	terrain/lava/lava_floor_6_01.png
Loading tile	terrain/lava/lava_floor_3_04.png
Loading tile	terrain/lava/lava_floor_7_03.png
Loading tile	terrain/lava/lava_floor_3_03.png
Loading tile	terrain/sand/sand_inner_7_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Small lumberjack village here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1263 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-lumberjack-village.teaz	::	table: 0x4cb3b7b0	=>	table: 0x3652c220	(2222)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x4d6951c0	(5015)
Loading savefile 	/save/Rybanic/
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x1111b670	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x11f375e8	=>	table: 0x4fd4f378	(126)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-lumberjack-village.teaz.tmp
Saved zipname /save/Rybanic/zone-town-lumberjack-village.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-lumberjack-village.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	931079fdc4170f91e5cd4d892236ed5e	zone	/save/Rybanic/zone-town-lumberjack-village.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-lumberjack-village.teaz	931079fdc4170f91e5cd4d892236ed5e
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	42faa792eef55b7a7b679ac8aea72c10	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	42faa792eef55b7a7b679ac8aea72c10
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Today is the 4th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:31.
[LOG]	
[LOG]	Today is the 5th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
[LOG]	
[LOG]	Today is the 6th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Iron Council (Town) here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0f5a3fb8
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	town-iron-council	table: 0x2f312628
[ZONE] using old zone	town-iron-council
Make wait background texture 999 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1039 (60x60)
Wait finished, counted 191, 107 ticks
Not gone east, no backup guardian
Running on level loads	town-iron-council-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Iron Council
C Map minimap texture: 1102 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x4d511d68	=>	table: 0x2f16ed48	(4591)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[USERCHAT] channel serial data	lupusater	tome	512
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x4c898088	(2958)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x4cf2f718	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x0fa69038	=>	table: 0x4cfbf890	(113)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	2d170615fab5b947bc90a4f93c343796	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	2d170615fab5b947bc90a4f93c343796
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	21a041028dfac0e4709f3e0bb63aa1a9	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	21a041028dfac0e4709f3e0bb63aa1a9
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[STORE] not restocking yet [stores_restock]	1	nil	1
[USERCHAT] channel achievement	professorRex	tome	Utterly Destroyed (Exploration mode)	false	false
[USERCHAT] channel serial data	shesh	tome	493
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:48677:0#zircon#LAST# from #SALMON##UID:32862:0#Xanorabeth (0 def, 3 armour)#LAST#
[LOG]	
[STORE] not restocking yet [stores_restock]	1	nil	1
[USERCHAT] channel serial data	Jurij	tome	514
[STORE] not restocking yet [stores_restock]	1	nil	1
[Identify]	miner's iron pickaxe	true
[LOG]	Sold: #00FF80##UID:42110:0#miner's iron pickaxe (dig speed 20 turns)#LAST# for 0.70 gold.
[Identify]	Furnaceripper the quiver of ash arrows	true
[LOG]	Sold: #SALMON##UID:31836:0#Furnaceripper the quiver of ash arrows (9/9, 17-23.8 power, 7 apr)#LAST# for 2.90 gold.
[Identify]	rough leather armour of Eyal	true
[LOG]	Sold: #0080FF##UID:32847:0#rough leather armour of Eyal (1 def, 2 armour)#LAST# for 2.80 gold.
Server latency	150
[Identify]	infernal ash vilestaff of fate	true
[LOG]	Sold: #0080FF##UID:32856:0#infernal ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST# for 6.10 gold.
[Identify]	cruel elm magestaff of illumination	true
[LOG]	Sold: #00FF80##UID:19479:0#cruel elm magestaff of illumination (10-12 power, 2 apr, fire damage)#LAST# for 4.20 gold.
[Identify]	steel amulet of mastery (#MASTERY#)	true
[LOG]	Sold: #00FF80##UID:41454:0#steel amulet of mastery (0.12 Spell / Stone alchemy)#LAST# for 0.60 gold.
[LOG]	
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	steel plate armour of lightning resistance	Bill's Tree Trunk	::	OFFHAND	BODY
Loading tile	player/runic_golem/lower_body_10.png
Loading tile	player/runic_golem/upper_body_21.png
[LOG]	Golem (servant of Rybanic) wears: #00FF80##UID:32801:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	say when I do a mistake in the sequence
fight: 	prismatic iron plate armour of resilience	Bill's Tree Trunk	::	OFFHAND	BODY
fight: 	prismatic iron plate armour of resilience	steel plate armour of lightning resistance	::	nil	BODY
[LOG]	Golem (servant of Rybanic) wears(replacing): #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
fight: 	steel plate armour of lightning resistance	Bill's Tree Trunk	::	OFFHAND	BODY
fight: 	steel plate armour of lightning resistance	prismatic iron plate armour of resilience	::	nil	BODY
[LOG]	Golem (servant of Rybanic) wears(replacing): #00FF80##UID:32801:0#steel plate armour of lightning resistance (4 def, 9 armour)#LAST#.
[LOG]	
[LOG]	You give #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST# to Rybanic.
[USERCHAT] channel achievement	Sun Tzulander	tome	Thralless	false	false
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	do I start from where I left off, or from the start again?
[STORE] not restocking yet [stores_restock]	1	nil	1
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel talk	grinwood	tome	restart
[USERCHAT] channel talk	StarKeep	tome	From the start.
[LOG]	You extract #FFFFFF##UID:48689:0#spinel#LAST# from #00FF80##UID:19486:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#
[LOG]	
[USERCHAT] channel talk	moander	tome	From the start
[USERCHAT] channel achievement	TBanks1145	tome	Vampire crusher	true	false
[USERCHAT] channel achievement	sir_strafe	tome	Level 10	false	false
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x5021fb30
[ZONE] Closed level map	1
[ZONE] Left zone	Iron Council
[ZONE] loading from last persistent	wilderness	table: 0x4d511d68
[ZONE] using old zone	wilderness
Make wait background texture 934 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 980 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 32
*p 32: Uniform: 0: 8B50 mapCoord
*p 32: Uniform: 1: 8B50 texSize
*p 32: Uniform: 2: 1406 tick
*p 32: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
Wait finished, counted 1431, 632 ticks
Loading tile	terrain/jungle/jungle_brush_4_64_01.png
Loading tile	terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile	terrain/jungle/jungle_grass_2_01.png
Loading tile	terrain/lava/lava_floor_1_01.png
Loading tile	terrain/lava/lava_floor_2_01.png
Loading tile	terrain/lava/lava_floor_4_07.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Iron Council (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_large_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1118 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-town-iron-council.teaz	::	table: 0x2f05f818	=>	table: 0x2eb1e488	(2018)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x4d01f2c0	(5028)
Loading savefile 	/save/Rybanic/
[LOG]	Today is the 7th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x375bf158	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x4d511688	=>	table: 0x378a6eb0	(107)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-town-iron-council.teaz.tmp
Saved zipname /save/Rybanic/zone-town-iron-council.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-town-iron-council.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	17272d0984480a7845c100fa4df102f4	zone	/save/Rybanic/zone-town-iron-council.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-town-iron-council.teaz	17272d0984480a7845c100fa4df102f4
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	0088bd49d37b211bc88978326c6a630f	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	0088bd49d37b211bc88978326c6a630f
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (adventurers party)).
[LOG]	
[LOG]	Today is the 8th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
[LOG]	
Server latency	1176
[LOG]	Today is the 9th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the southwest (adventurers party)).
[LOG]	
AI took for target	39622	Allied Kingdoms halfling patrol	::	30258	adventurers party	9	<	16
[LOG]	Adventurers party kills #UID:39622:0#Allied Kingdoms halfling patrol.
[LOG]	
Spawned allied kingdom patrol	60	38	Allied Kingdoms halfling patrol
AI took for target	55068	Allied Kingdoms halfling patrol	::	39623	adventurers party	16	<	16
[LOG]	Today is the 10th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[LOG]	
Spawned allied kingdom patrol	65	11	Allied Kingdoms human patrol
[LOG]	Today is the 11st Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
[LOG]	
[USERCHAT] channel achievement	Shamrock	tome	Level 10 (Roguelike)	false	true
[LOG]	Today is the 12nd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Passageway into Norgos' Lair here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x2f267740
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-norgos-lair.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = INVADED
  [2] = 1
}
Loading entities file from file	/data/zones/norgos-lair/npcs.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/shivgoroth.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/norgos-lair/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/norgos-lair/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/norgos-lair/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Norgos Lair	with base_level	5
[ZONE] persisting to persist_last_zones	norgos-lair
[ZONE] forgetting old zone	thieves-tunnels
Make wait background texture 972 : 1600x900 (2048, 1024)
Wait finished, counted 0, 33 ticks
Make wait background texture 1265 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1281 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x4d13e8b8
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x10
Making heightmap	7	10
room allocated at	10	20	with center	13	24
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	29	15	with center	33	19
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	23	4	with center	27	7
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	10	32	with center	14	35
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x10
Making heightmap	9	10
room allocated at	19	31	with center	23	35
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	30	28	with center	32	32
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	38	12	with center	42	14
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	37	38	with center	40	42
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	1	2	with center	4	4
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	41	19	with center	43	23
Begin tunnel	10	table: 0x377c39b0
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/way_next_4.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/worldmap.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_fox.png
Loading tile	invis.png
Loading tile	npc/elemental_ice_shivgoroth.png
Loading tile	npc/black_bear.png
Loading tile	invis.png
Loading tile	npc/elemental_ice_greater_shivgoroth.png
Loading tile	npc/canine_w.png
Loading tile	npc/firebrick-snake.png
Loading tile	npc/brown_bear.png
Loading tile	npc/canine_ww.png
Random elite generating
Adding to random boss class	Berserker	Warrior
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Battle Cry	5
Random boss forbade talent because of level	Sunder Armour	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Bloodbath	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Repulsion	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Shield Expertise	5
Random boss forbade talent because of level	Berserker	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Bloodrage	5
Random boss forbade talent because of level	Shattering Impact	5
Random boss forbade talent because of level	Juggernaut	5
Random boss forbade talent because of level	Second Wind	5
Random boss forbade talent because of level	Onslaught	5
Random boss forbade talent because of level	Battle Shout	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Sunder Arms	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Battle Call	5
Random boss forbade talent because of level	Death Blow	5
Random boss forbade talent because of level	Blood Frenzy	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Unstoppable	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Warshout	5
Random boss forbade talent because of level	Rapid Shot	5
Random boss forbade talent because of level	Shattering Shout	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Mortal Terror	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Relaxed Shot	5
Adding 7 random class talents to boss
 * talent	T_VITALITY
 * talent	T_STUNNING_BLOW
 * talent	T_WEAPON_COMBAT
 * talent	T_DEATH_DANCE
 * talent	T_THICK_SKIN
 * talent	T_QUICK_RECOVERY
 * talent	T_STEADY_SHOT
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	6	nb_powers = 	3
Creating randart steel greatmaul 'Emudhema'(flawless steel greatmaul) with nil with level 5
 * using themes	temporal,misc
[TOME ENTITY FILTER] selected Double Ego	83.761547162608	95.5
[TOME ENTITY FILTER] selected Ego	102.06961909974	105.5
fight: 	iron mail armour of acid resistance	arcing iron greatsword of phasing	::	OFFHAND	BODY
Loading tile	npc/jelly-darkgrey.png
Added unique	mod.class.NPC/Glumira the black jelly	::	1
[TOME ENTITY FILTER] selected Ego	33.347511211957	65.5
[TOME ENTITY FILTER] selected Ego	47.063108759947	65.5
[TOME ENTITY FILTER] selected Ego	65.140321720424	65.5
[TOME ENTITY FILTER] selected basic	101.98966535437	112.5
[TOME ENTITY FILTER] selected Ego	41.79426493456	65.5
[TOME ENTITY FILTER] selected Ego	62.915202742539	65.5
[TOME ENTITY FILTER] selected Ego	43.503178250045	65.5
Wait finished, counted 1029, 909 ticks
[1] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 60
}
[2] = {
  [minor] = true
  [name] = font-life
  [percent] = 30
}
Assigned events list
[1] = {
}
[2] = {
  [1] = antimagic-bush
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	norgos-lair-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Entering tier1 zone for escort	tier1.1	1	0
[1] = true
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Norgos Lair (1)
C Map minimap texture: 884 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x37842dc8	=>	table: 0x116b3db8	(4598)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
AI took for target	4112	golem (servant of Rybanic)	::	57009	wolf	49	<	100
AI took for target	57016	rattlesnake	::	1527	Rybanic	81	<	100
AI took for target	57009	wolf	::	1527	Rybanic	36	<	100
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x37a3cae8	(3105)
Loading savefile 	/save/Rybanic/
[TARGET] Passing target	white wolf	from	rattlesnake	to	Rybanic
[TARGET] Passing target	rattlesnake	from	rattlesnake	to	Rybanic
white wolf	57015	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	57015	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x11007fc8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x2e9fd288	=>	table: 0x5188a198	(107)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	6f828b105c218877f17f360b3c2bdb0d	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	6f828b105c218877f17f360b3c2bdb0d
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	2b3eeead353bc38301a93a1144d55cbd	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	2b3eeead353bc38301a93a1144d55cbd
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	39.636767146176	7	3	7.5	::	1.2079215610874
checkHit	26	7.5
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	26	7.5	=	1.0185
[PROJECTOR] starting dam	75.04635470802
[PROJECTOR] after difficulty dam	75.04635470802
[PROJECTOR] res	0.74501234037379	0.99254987659626	 on dam	75.04635470802
[PROJECTOR] after resists dam	74.487250104445
[PROJECTOR] after flat damage armor	74.487250104445
[PROJECTOR] final dam	74.487250104445
checkHit	8.2668863184247	30.5
=> chance to hit	0
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#74 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2830041]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rattlesnake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Wolf for #LIGHT_RED#69 fire#LAST# damage.
white wolf	57015	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2830216]
New GL Shader program 33
*p 33: Uniform: 0: 1406 aadjust
*p 33: Uniform: 1: 1406 antialiasingRadius
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 1406 ellipsoidalFactor
*p 33: Uniform: 4: 1406 horizontalScrollingSpeed
*p 33: Uniform: 5: 8B50 impact
*p 33: Uniform: 6: 8B51 impact_color
*p 33: Uniform: 7: 1406 impact_tick
*p 33: Uniform: 8: 1406 impact_time
*p 33: Uniform: 9: 1406 oscillationSpeed
*p 33: Uniform: 10: 1406 shieldIntensity
*p 33: Uniform: 11: 1406 tick
*p 33: Uniform: 12: 1406 tick_start
*p 33: Uniform: 13: 1406 time_factor
*p 33: Uniform: 14: 1406 verticalScrollingSpeed
*p 33: Uniform: 15: 1406 wobblingPower
*p 33: Uniform: 16: 1406 wobblingSpeed
*p 33: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	white wolf	 :: 	39.636767146176	7	6.2790439154815	7.5	::	1
checkHit	26	7.5
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	6.2790439154815	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	7.5	=	1.0185
[PROJECTOR] starting dam	62.1285
[PROJECTOR] after difficulty dam	62.1285
[PROJECTOR] res	0.74501234037379	0.99254987659626	 on dam	62.1285
[PROJECTOR] after resists dam	61.665635008111
[PROJECTOR] after flat damage armor	61.665635008111
[PROJECTOR] final dam	61.665635008111
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	15	0.85	 on dam	4.4729611768074
[PROJECTOR] after resists dam	3.8020170002863
[PROJECTOR] after flat damage armor	3.8020170002863
[PROJECTOR] numbed dam	3.2317144502434
[PROJECTOR] final dam	3.2317144502434
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#62 physical#LAST# damage.
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
AI took for target	57016	rattlesnake	::	4112	golem (servant of Rybanic)	1	<	100
rattlesnake	57016	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	57016	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into golem (servant of Rybanic).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	3
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.8468703870328	3	17.966536615743	17.266536615743	::	1
checkHit	14	17.266536615743
=> chance to hit	42
[LOG]	#UID:57009:0#Wolf misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57415	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	51.300866024633
[PROJECTOR] after resists dam	51.300866024633
[PROJECTOR] after flat damage armor	51.300866024633
[PROJECTOR] final dam	51.300866024633
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2831554]
New GL Shader program 34
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	57016	rattlesnake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	14.3	=	1.0117
[PROJECTOR] starting dam	54.6318
[PROJECTOR] after difficulty dam	54.6318
[PROJECTOR] res	0	1	 on dam	54.6318
[PROJECTOR] after resists dam	54.6318
[PROJECTOR] after flat damage armor	54.6318
[PROJECTOR] final dam	54.6318
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#55 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	57018	rattlesnake	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	13.6	::	1.2079215610874
checkHit	26	13.6
=> chance to hit	81
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	13.6	=	1.0124
[PROJECTOR] starting dam	68.482388152915
[PROJECTOR] after difficulty dam	68.482388152915
[PROJECTOR] res	0	1	 on dam	68.482388152915
[PROJECTOR] after resists dam	68.482388152915
[PROJECTOR] after flat damage armor	68.482388152915
[PROJECTOR] final dam	68.482388152915
checkHit	30.5	9.1239424085038
=> chance to hit	95
[KNOCKBACK] from	44	44	over	3
[KNOCKBACK] try	44	16	2
[KNOCKBACK] try	44	17	1	::
[KNOCKBACK] try	44	18	0	::	true
[KNOCKBACK] failsafe knocked to	44	17	::
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57233	large white snake	::	1527	Rybanic	81	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (large white snake)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	57233	large white snake	64	<	100
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2836799]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57001	warg	::	1527	Rybanic	4	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (warg)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	57001	warg	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	39.636767146176	7	5	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	48.316862443497
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	49.048862909516
[PROJECTOR] after difficulty dam	49.048862909516
[PROJECTOR] res	0	1	 on dam	49.048862909516
[PROJECTOR] after resists dam	49.048862909516
[PROJECTOR] after flat damage armor	49.048862909516
[PROJECTOR] final dam	49.048862909516
checkHit	9.4977819174056	30.5
=> chance to hit	0
[LOG]	Warg is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Warg for #aaaaaa#49 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.963103268893	5	25.38	4.7	::	1
checkHit	22.5	4.7
=> chance to hit	95
[ATTACK] raw dam	9.963103268893	versus	25.38	1	with APR	5
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57416	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[LOG]	Warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2840165]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Warg for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2840327]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	warg	 :: 	39.636767146176	7	5	10.85	::	1
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	66.9999
[PROJECTOR] after difficulty dam	66.9999
[PROJECTOR] res	0	1	 on dam	66.9999
[PROJECTOR] after resists dam	66.9999
[PROJECTOR] after flat damage armor	66.9999
[PROJECTOR] final dam	66.9999
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Warg for #aaaaaa#67 physical#LAST# damage.
Loading tile	object/warg_claw.png
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Warg!#{normal}#
[LOG]	
[Identify]	iron longsword of crippling	true
[LOG]	There is an item here: #00FF80##UID:57246:0#iron longsword of crippling (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[Identify]	iron longsword of crippling	true
[LOG]	Rybanic picks up (d.): #00FF80##UID:57246:0#iron longsword of crippling (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57012	shivgoroth	::	1527	Rybanic	100	<	100
shivgoroth	57012	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (shivgoroth)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[USERCHAT] channel achievement	Sariour	tome	Home sweet home (Roguelike)	false	true
[SPELL CRIT %]	3.9
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2845361]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57417	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2846253]
New GL Shader program 35
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4112	golem (servant of Rybanic)	::	57012	shivgoroth	100	<	100
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57418	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	-30	1.3	 on dam	54.720923759609
[PROJECTOR] after resists dam	71.137200887491
[PROJECTOR] after flat damage armor	71.137200887491
[PROJECTOR] final dam	71.137200887491
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2846904]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#71 fire#LAST# damage.
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	57012	shivgoroth	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	57419	after	1527
[PROJECTOR] starting dam	57.000962249592
[PROJECTOR] after difficulty dam	57.000962249592
[PROJECTOR] res	-30	1.3	 on dam	71.821212434486
[PROJECTOR] after resists dam	93.367576164832
[PROJECTOR] after flat damage armor	93.367576164832
[PROJECTOR] final dam	93.367576164832
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2847465]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #{bold}##LIGHT_RED#93 fire#{normal}##LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[Identify]	pair of iron boots	true
[LOG]	There is an item here: #FFFFFF##UID:57243:0#pair of iron boots (0 def, 3 armour)#LAST#
[LOG]	
[Identify]	pair of iron boots	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:57243:0#pair of iron boots (0 def, 3 armour)#LAST#.
AI took for target	57235	large white snake	::	1527	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:57420:0#ametrine#LAST# from #00FF80##UID:57246:0#iron longsword of crippling (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:57421:0#ametrine#LAST# from #FFFFFF##UID:57243:0#pair of iron boots (0 def, 3 armour)#LAST#
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[LOG]	
AI took for target	57235	large white snake	::	1527	Rybanic	16	<	100
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2855259]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (copperhead snake)).
AI took for target	57019	copperhead snake	::	1527	Rybanic	81	<	100
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	4112	golem (servant of Rybanic)	::	57019	copperhead snake	81	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2858429]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Copperhead snake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	57232	rattlesnake	::	1527	Rybanic	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (rattlesnake)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2861465]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rattlesnake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57422	after	1527
[PROJECTOR] starting dam	38.905418678293
[PROJECTOR] after difficulty dam	38.905418678293
[PROJECTOR] res	0	1	 on dam	49.020827534649
[PROJECTOR] after resists dam	49.020827534649
[PROJECTOR] after flat damage armor	49.020827534649
[PROJECTOR] final dam	49.020827534649
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2863158]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the southeast (rattlesnake)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (rattlesnake)).
[LOG]	Rybanic casts Throw Bomb.
Server latency	149
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2867278]
New GL Shader program 35
*p 35: Uniform: 0: 8B50 ellipsoidalFactor
*p 35: Uniform: 1: 1406 flameIntensity
*p 35: Uniform: 2: 1406 shockwaveSpeed
*p 35: Uniform: 3: 1406 shockwaveWidth
*p 35: Uniform: 4: 1406 tick
*p 35: Uniform: 5: 1406 tick_start
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rattlesnake for #LIGHT_RED#69 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	57010	rattlesnake	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57423	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2868171]
New GL Shader program 17
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57004	shivgoroth	::	1527	Rybanic	100	<	100
shivgoroth	57004	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (shivgoroth)).
[LOG]	
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	15	0.85	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.8013124475953
[PROJECTOR] after flat damage armor	3.8013124475953
[PROJECTOR] final dam	3.8013124475953
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	15	0.85	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.8013124475953
[PROJECTOR] after flat damage armor	3.8013124475953
[PROJECTOR] final dam	3.8013124475953
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	-30	1.3	 on dam	69.231817442906
[PROJECTOR] after resists dam	90.001362675778
[PROJECTOR] after flat damage armor	90.001362675778
[PROJECTOR] final dam	90.001362675778
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2871346]
New GL Shader program 17
*p 17: Uniform: 0: 8B50 ellipsoidalFactor
*p 17: Uniform: 1: 1406 flameIntensity
*p 17: Uniform: 2: 1406 shockwaveSpeed
*p 17: Uniform: 3: 1406 shockwaveWidth
*p 17: Uniform: 4: 1406 tick
*p 17: Uniform: 5: 1406 tick_start
*p 17: Uniform: 6: 1406 time_factor
*p 17: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shivgoroth for #LIGHT_RED#90 fire#LAST# damage.
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	15	0.85	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.8013124475953
[PROJECTOR] after flat damage armor	3.8013124475953
[PROJECTOR] final dam	3.8013124475953
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	15	0.85	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.8013124475953
[PROJECTOR] after flat damage armor	3.8013124475953
[PROJECTOR] final dam	3.8013124475953
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[TARGET] Passing target	Glumira the black jelly	from	shivgoroth	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57424	after	1527
[PROJECTOR] starting dam	42.524527392553
[PROJECTOR] after difficulty dam	42.524527392553
[PROJECTOR] res	-30	1.3	 on dam	53.580904514617
[PROJECTOR] after resists dam	69.655175869002
[PROJECTOR] after flat damage armor	69.655175869002
[PROJECTOR] final dam	69.655175869002
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2872898]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	16	0.84	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.7565911246825
[PROJECTOR] after flat damage armor	3.7565911246825
[PROJECTOR] final dam	3.7565911246825
[PROJECTOR] starting dam	7.4535538188144
[PROJECTOR] after difficulty dam	7.4535538188144
[PROJECTOR] res	15	0.85	 on dam	4.4721322912886
[PROJECTOR] after resists dam	3.8013124475953
[PROJECTOR] after flat damage armor	3.8013124475953
[PROJECTOR] final dam	3.8013124475953
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Glumira the black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	57425	after	57226
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the southwest (Glumira the black jelly)).
[LOG]	
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	17.243220242594	0.82756779757406	 on dam	10.183440667034
[PROJECTOR] after resists dam	8.427487564543
[PROJECTOR] after flat damage armor	8.427487564543
[PROJECTOR] final dam	8.427487564543
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	15	0.85	 on dam	10.183440667034
[PROJECTOR] after resists dam	8.6559245669785
[PROJECTOR] after flat damage armor	8.6559245669785
[PROJECTOR] final dam	8.6559245669785
[LOG]	Golem (servant of Rybanic) slows down.
[BounceSlime] found possible actor	Rybanic	23	21	distance	1
Adding entity	57426	after	57226
[LOG]	Glumira the black jelly's Slime Spit hits Golem (servant of Rybanic) for #GREEN#8 acid#LAST#, #LIGHT_GREEN#9 nature#LAST# (17 total damage).
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	6	0.94	 on dam	10.183440667034
[PROJECTOR] after resists dam	9.5724342270115
[PROJECTOR] after flat damage armor	9.5724342270115
[PROJECTOR] final dam	9.5724342270115
[PROJECTOR] starting dam	26.798528071141
[PROJECTOR] after difficulty dam	26.798528071141
[PROJECTOR] res	0	1	 on dam	10.183440667034
[PROJECTOR] after resists dam	10.183440667034
[PROJECTOR] after flat damage armor	10.183440667034
[PROJECTOR] final dam	10.183440667034
[LOG]	Rybanic slows down.
[LOG]	Glumira the black jelly's projectile hits #fbd578#Rybanic#LAST# for #GREEN#10 acid#LAST#, #LIGHT_GREEN#10 nature#LAST# (20 total damage).
[LOG]	
[USERCHAT] channel achievement	Tulvral	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	true
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	5.9825730104687	0.94017426989531	 on dam	69.231817442906
[PROJECTOR] after resists dam	65.08997341791
[PROJECTOR] after flat damage armor	65.08997341791
[PROJECTOR] final dam	65.08997341791
[LOG]	Glumira the black jelly is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 17
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2877841]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 ellipsoidalFactor
*p 36: Uniform: 1: 1406 flameIntensity
*p 36: Uniform: 2: 1406 shockwaveSpeed
*p 36: Uniform: 3: 1406 shockwaveWidth
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B5E tex
AI took for target	4112	golem (servant of Rybanic)	::	57226	Glumira the black jelly	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Glumira the black jelly	 :: 	39.636767146176	7	10.46	5.45	::	1.2079215610874
checkHit	26	5.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	10.46	0.63098591549296	with APR	7
[ATTACK] after armor	36.176767146176
[ATTACK] after range	52
[PHYS CRIT %]	0
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	26	5.45	=	1.02055
[PROJECTOR] starting dam	64.102706156724
[PROJECTOR] after difficulty dam	64.102706156724
[PROJECTOR] res	3	0.97	 on dam	64.102706156724
[PROJECTOR] after resists dam	62.179624972022
[PROJECTOR] after flat damage armor	62.179624972022
[PROJECTOR] final dam	62.179624972022
Loading tile	object/2hmace_steel.png
checkHit	14.817519365947	30.5
=> chance to hit	11
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Glumira the black jelly for #aaaaaa#62 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Glumira the black jelly for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Glumira the black jelly!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) speeds up.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic speeds up.
[LOG]	
[Identify]	steel greatmaul 'Emudhema'	true
[LOG]	There is an item here: #SALMON##UID:57022:0#steel greatmaul 'Emudhema' (25-37.5 power, 2 apr)#LAST#
[LOG]	
[Identify]	steel greatmaul 'Emudhema'	true
[LOG]	Rybanic picks up (d.): #SALMON##UID:57022:0#steel greatmaul 'Emudhema' (25-37.5 power, 2 apr)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Sun Tzulander	tome	The Right thing to do	false	false
[LOG]	Resting starts...
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57008	greater shivgoroth	::	1527	Rybanic	9	<	100
greater shivgoroth	57008	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
greater shivgoroth	57008	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Greater shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (greater shivgoroth)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	-30	1.3	 on dam	69.231817442906
[PROJECTOR] after resists dam	90.001362675778
[PROJECTOR] after flat damage armor	90.001362675778
[PROJECTOR] final dam	90.001362675778
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2894648]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 ellipsoidalFactor
*p 36: Uniform: 1: 1406 flameIntensity
*p 36: Uniform: 2: 1406 shockwaveSpeed
*p 36: Uniform: 3: 1406 shockwaveWidth
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B5E tex
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	16	0.84	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.7824689920012
[PROJECTOR] after flat damage armor	4.7824689920012
[PROJECTOR] final dam	4.7824689920012
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	15	0.85	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.8394031466679
[PROJECTOR] after flat damage armor	4.8394031466679
[PROJECTOR] final dam	4.8394031466679
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	#UID:57008:0#Greater shivgoroth#LIGHT_GREEN# HEALS#LAST# from #1133F3#cold#LAST# damage!
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits Greater shivgoroth for #1133F3#0 cold#LAST#, #LIGHT_GREEN#2 healing#LAST# (0 total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Greater shivgoroth for #LIGHT_RED#90 fire#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	16	0.84	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.7824689920012
[PROJECTOR] after flat damage armor	4.7824689920012
[PROJECTOR] final dam	4.7824689920012
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	15	0.85	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.8394031466679
[PROJECTOR] after flat damage armor	4.8394031466679
[PROJECTOR] final dam	4.8394031466679
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	#UID:57008:0#Greater shivgoroth#LIGHT_GREEN# HEALS#LAST# from #1133F3#cold#LAST# damage!
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits Greater shivgoroth for #1133F3#0 cold#LAST#, #LIGHT_GREEN#2 healing#LAST# (0 total damage) #LIGHT_GREEN#[2 healing]#LAST#.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	57427	after	1527
[PROJECTOR] starting dam	67.858288392372
[PROJECTOR] after difficulty dam	67.858288392372
[PROJECTOR] res	-30	1.3	 on dam	85.501443374389
[PROJECTOR] after resists dam	111.15187638671
[PROJECTOR] after flat damage armor	111.15187638671
[PROJECTOR] final dam	111.15187638671
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2895610]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Greater shivgoroth for #{bold}##LIGHT_RED#111 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Greater shivgoroth!#{normal}#
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	16	0.84	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.7824689920012
[PROJECTOR] after flat damage armor	4.7824689920012
[PROJECTOR] final dam	4.7824689920012
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	15	0.85	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.8394031466679
[PROJECTOR] after flat damage armor	4.8394031466679
[PROJECTOR] final dam	4.8394031466679
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	16	0.84	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.7824689920012
[PROJECTOR] after flat damage armor	4.7824689920012
[PROJECTOR] final dam	4.7824689920012
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	15	0.85	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.8394031466679
[PROJECTOR] after flat damage armor	4.8394031466679
[PROJECTOR] final dam	4.8394031466679
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
[Identify]	mossy mindstar of slime	true
[LOG]	There is an item here: #00FF80##UID:57241:0#mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage)#LAST#
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	15	0.85	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.8394031466679
[PROJECTOR] after flat damage armor	4.8394031466679
[PROJECTOR] final dam	4.8394031466679
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	16	0.84	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.7824689920012
[PROJECTOR] after flat damage armor	4.7824689920012
[PROJECTOR] final dam	4.7824689920012
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[Identify]	mossy mindstar of slime	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:57241:0#mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage)#LAST#.
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	15	0.85	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.8394031466679
[PROJECTOR] after flat damage armor	4.8394031466679
[PROJECTOR] final dam	4.8394031466679
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	16	0.84	 on dam	5.6934154666681
[PROJECTOR] after resists dam	4.7824689920012
[PROJECTOR] after flat damage armor	4.7824689920012
[PROJECTOR] final dam	4.7824689920012
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
AI took for target	57007	black bear	::	1527	Rybanic	81	<	100
[TARGET] Passing target	fox	from	black bear	to	Rybanic
[TARGET] Passing target	fox	from	fox	to	Rybanic
[USERCHAT] channel achievement	karry	tome	The Arena	false	false
[USERCHAT] channel achievement	Dmitrei	tome	The Arena (Roguelike)	false	false
AI took for target	4112	golem (servant of Rybanic)	::	57005	fox	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	39.636767146176	7	1	6.5	::	1.2079215610874
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	62.80527760796
[PROJECTOR] after difficulty dam	62.80527760796
[PROJECTOR] res	0	1	 on dam	62.80527760796
[PROJECTOR] after resists dam	62.80527760796
[PROJECTOR] after flat damage armor	62.80527760796
[PROJECTOR] final dam	62.80527760796
checkHit	8.2541031761215	30.5
=> chance to hit	0
[LOG]	Fox is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#63 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_3.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57428	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	57005	fox	1	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2901779]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	39.636767146176	7	1	6.5	::	1
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	64.2285
[PROJECTOR] after difficulty dam	64.2285
[PROJECTOR] res	0	1	 on dam	64.2285
[PROJECTOR] after resists dam	64.2285
[PROJECTOR] after flat damage armor	64.2285
[PROJECTOR] final dam	64.2285
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#64 physical#LAST# damage.
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	20	0.8	 on dam	51.300866024633
[PROJECTOR] after resists dam	41.040692819707
[PROJECTOR] after flat damage armor	41.040692819707
[PROJECTOR] final dam	41.040692819707
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2901919]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Fox!#{normal}#
[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57429	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	57007	black bear	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	39.636767146176	7	8	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	8	0.3	with APR	7
[ATTACK] after armor	38.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	48.316862443497
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	49.377417574132
[PROJECTOR] after difficulty dam	49.377417574132
[PROJECTOR] res	0	1	 on dam	49.377417574132
[PROJECTOR] after resists dam	49.377417574132
[PROJECTOR] after flat damage armor	49.377417574132
[PROJECTOR] final dam	49.377417574132
checkHit	30.5	17.971634237461
=> chance to hit	82
[KNOCKBACK] from	14	14	over	3
[KNOCKBACK] try	16	33	2
[KNOCKBACK] try	17	33	1	::
[KNOCKBACK] try	18	33	0	::
[KNOCKBACK] ok knocked to	18	33	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#49 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2902441]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57430	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	0	1	 on dam	50.160846779641
[PROJECTOR] after resists dam	50.160846779641
[PROJECTOR] after flat damage armor	50.160846779641
[PROJECTOR] final dam	50.160846779641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2902866]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Fox for #LIGHT_RED#50 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	fox	 :: 	39.636767146176	7	1	6.5	::	1
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	45.8775
[PROJECTOR] after difficulty dam	45.8775
[PROJECTOR] res	0	1	 on dam	45.8775
[PROJECTOR] after resists dam	45.8775
[PROJECTOR] after flat damage armor	45.8775
[PROJECTOR] final dam	45.8775
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Fox for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Fox!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57431	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	20	0.8	 on dam	54.720923759609
[PROJECTOR] after resists dam	43.776739007687
[PROJECTOR] after flat damage armor	43.776739007687
[PROJECTOR] final dam	43.776739007687
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2905538]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Black bear for #LIGHT_RED#44 fire#LAST# damage.
AI took for target	57006	green worm mass	::	4112	golem (servant of Rybanic)	81	<	100
AI took for target	57007	black bear	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.810499233572	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	18.810499233572	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	black bear	 :: 	39.636767146176	7	8	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	8	0.3	with APR	7
[ATTACK] after armor	38.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	52.11945
[PROJECTOR] after difficulty dam	52.11945
[PROJECTOR] res	0	1	 on dam	52.11945
[PROJECTOR] after resists dam	52.11945
[PROJECTOR] after flat damage armor	52.11945
[PROJECTOR] final dam	52.11945
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Black bear for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Black bear!#{normal}#
Loading tile	object/bear_paw.png
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[Identify]	rough leather cap of strength (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:57244:0#rough leather cap of strength (+3) (0 def, 1 armour)#LAST#
AI took for target	4112	golem (servant of Rybanic)	::	57006	green worm mass	81	<	100
green worm mass	57006	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	24	36	::	nil
[MULTIPLY]	2	uids	57006	=>	57432	::	nil	nil
AI took for target	57432	green worm mass	::	4112	golem (servant of Rybanic)	100	<	100
[LOG]	
[Identify]	rough leather cap of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:57244:0#rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	cleansing rough leather cap	true
[LOG]	There is an item here: #00FF80##UID:57239:0#cleansing rough leather cap (0 def, 1 armour)#LAST#
[LOG]	
[USERCHAT] channel achievement	senrath	tome	The Legend of Garkul (Nightmare (Adventure) difficulty)	false	true
[Identify]	cleansing rough leather cap	true
[LOG]	Rybanic picks up (f.): #00FF80##UID:57239:0#cleansing rough leather cap (0 def, 1 armour)#LAST#.
AI took for target	4112	golem (servant of Rybanic)	::	57006	green worm mass	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	39.636767146176	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	43
[PHYS CRIT %]	1.5
[ATTACK] after crit	43
[ATTACK] after mult	51.940627126759
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	53.093709048973
[PROJECTOR] after difficulty dam	53.093709048973
[PROJECTOR] res	0	1	 on dam	53.093709048973
[PROJECTOR] after resists dam	53.093709048973
[PROJECTOR] after flat damage armor	53.093709048973
[PROJECTOR] final dam	53.093709048973
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	7.5962573608469	30.5
=> chance to hit	0
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#53 physical#LAST# damage.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	57432	green worm mass	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green worm mass	 :: 	39.636767146176	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	40.888
[PROJECTOR] after difficulty dam	40.888
[PROJECTOR] res	0	1	 on dam	40.888
[PROJECTOR] after resists dam	40.888
[PROJECTOR] after flat damage armor	40.888
[PROJECTOR] final dam	40.888
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#41 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	senrath	tome	A different point of view (Nightmare (Adventure) difficulty)	false	true
[LOG]	Resting starts...
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57017	brown bear	::	1527	Rybanic	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (brown bear)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=2916924]
New GL Shader program 36
*p 36: Uniform: 0: 8B50 ellipsoidalFactor
*p 36: Uniform: 1: 1406 flameIntensity
*p 36: Uniform: 2: 1406 shockwaveSpeed
*p 36: Uniform: 3: 1406 shockwaveWidth
*p 36: Uniform: 4: 1406 tick
*p 36: Uniform: 5: 1406 tick_start
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B5E tex
[LOG]	
[TARGET] Passing target	shivgoroth	from	brown bear	to	Rybanic
AI took for target	4112	golem (servant of Rybanic)	::	57017	brown bear	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	57433	after	1527
[PROJECTOR] starting dam	61.072459553135
[PROJECTOR] after difficulty dam	61.072459553135
[PROJECTOR] res	20	0.8	 on dam	76.95129903695
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2918613]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #{bold}##LIGHT_RED#62 fire#{normal}##LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57434	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	20	0.8	 on dam	50.160846779641
[PROJECTOR] after resists dam	40.128677423713
[PROJECTOR] after flat damage armor	40.128677423713
[PROJECTOR] final dam	40.128677423713
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2918942]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	57.980234932196
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	59.252901088958
[PROJECTOR] after difficulty dam	59.252901088958
[PROJECTOR] res	0	1	 on dam	59.252901088958
[PROJECTOR] after resists dam	59.252901088958
[PROJECTOR] after flat damage armor	59.252901088958
[PROJECTOR] final dam	59.252901088958
checkHit	17.970656970883	30.5
=> chance to hit	19
[LOG]	Brown bear is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57435	after	1527
[PROJECTOR] starting dam	42.524527392553
[PROJECTOR] after difficulty dam	42.524527392553
[PROJECTOR] res	20	0.8	 on dam	53.580904514617
[PROJECTOR] after resists dam	42.864723611693
[PROJECTOR] after flat damage armor	42.864723611693
[PROJECTOR] final dam	42.864723611693
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2919505]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	57013	shivgoroth	9	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57436	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	-28.067206176246	1.2806720617625	 on dam	57.000962249592
[PROJECTOR] after resists dam	72.99953984663
[PROJECTOR] after flat damage armor	72.99953984663
[PROJECTOR] final dam	72.99953984663
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2919994]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#73 fire#LAST# damage.
shivgoroth	57013	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2920254]
New GL Shader program 41
*p 41: Uniform: 0: 1406 aadjust
*p 41: Uniform: 1: 1406 antialiasingRadius
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 1406 ellipsoidalFactor
*p 41: Uniform: 4: 1406 horizontalScrollingSpeed
*p 41: Uniform: 5: 8B50 impact
*p 41: Uniform: 6: 8B51 impact_color
*p 41: Uniform: 7: 1406 impact_tick
*p 41: Uniform: 8: 1406 impact_time
*p 41: Uniform: 9: 1406 oscillationSpeed
*p 41: Uniform: 10: 1406 shieldIntensity
*p 41: Uniform: 11: 1406 tick
*p 41: Uniform: 12: 1406 tick_start
*p 41: Uniform: 13: 1406 time_factor
*p 41: Uniform: 14: 1406 verticalScrollingSpeed
*p 41: Uniform: 15: 1406 wobblingPower
*p 41: Uniform: 16: 1406 wobblingSpeed
*p 41: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57437	after	1527
[PROJECTOR] starting dam	6.5942402869672
[PROJECTOR] after difficulty dam	6.5942402869672
[PROJECTOR] res	16	0.84	 on dam	3.9565441721803
[PROJECTOR] after resists dam	3.3234971046315
[PROJECTOR] after flat damage armor	3.3234971046315
[PROJECTOR] final dam	3.3234971046315
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#3 cold#LAST# damage.
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	-28.067206176246	1.2806720617625	 on dam	50.160846779641
[PROJECTOR] after resists dam	64.239595065034
[PROJECTOR] after flat damage armor	64.239595065034
[PROJECTOR] final dam	64.239595065034
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2920585]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	57234	greater shivgoroth	100	<	100
[LOG]	
[PROJECTOR] starting dam	6.5942402869672
[PROJECTOR] after difficulty dam	6.5942402869672
[PROJECTOR] res	16	0.84	 on dam	3.9565441721803
[PROJECTOR] after resists dam	3.3234971046315
[PROJECTOR] after flat damage armor	3.3234971046315
[PROJECTOR] final dam	3.3234971046315
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#3 cold#LAST# damage.
AI took for target	57234	greater shivgoroth	::	4112	golem (servant of Rybanic)	81	<	100
[LOG]	
[PROJECTOR] starting dam	6.5942402869672
[PROJECTOR] after difficulty dam	6.5942402869672
[PROJECTOR] res	16	0.84	 on dam	3.9565441721803
[PROJECTOR] after resists dam	3.3234971046315
[PROJECTOR] after flat damage armor	3.3234971046315
[PROJECTOR] final dam	3.3234971046315
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#3 cold#LAST# damage.
greater shivgoroth	57234	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
greater shivgoroth	57234	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_ICE_SHARDS
[SPELL CRIT %]	1
Adding entity	57438	after	57234
[PROJECTOR] starting dam	6.5942402869672
[PROJECTOR] after difficulty dam	6.5942402869672
[PROJECTOR] res	16	0.84	 on dam	3.9565441721803
[PROJECTOR] after resists dam	3.3234971046315
[PROJECTOR] after flat damage armor	3.3234971046315
[PROJECTOR] final dam	3.3234971046315
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#3 cold#LAST# damage.
[LOG]	
greater shivgoroth	57234	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	6.5942402869672
[PROJECTOR] after difficulty dam	6.5942402869672
[PROJECTOR] res	16	0.84	 on dam	3.9565441721803
[PROJECTOR] after resists dam	3.3234971046315
[PROJECTOR] after flat damage armor	3.3234971046315
[PROJECTOR] final dam	3.3234971046315
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	15	0.85	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.8371200680879
[PROJECTOR] after flat damage armor	3.8371200680879
[PROJECTOR] final dam	3.8371200680879
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#3 cold#LAST# damage.
[PROJECTOR] starting dam	47.009525493797
[PROJECTOR] after difficulty dam	47.009525493797
[PROJECTOR] res	15	0.85	 on dam	28.205715296278
[PROJECTOR] after resists dam	23.974858001836
[PROJECTOR] after flat damage armor	23.974858001836
[PROJECTOR] final dam	23.974858001836
checkHit	15.658009673977	12
=> chance to hit	60
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	npc/iceblock.png
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	39.636767146176	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	25.38	1	with APR	7
[ATTACK] after armor	21.256767146176
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	24.624
[PROJECTOR] after difficulty dam	24.624
[LOG]	Something hits Iceblock for #aaaaaa#25 physical#LAST# damage.
AI took for target	57234	greater shivgoroth	::	4112	golem (servant of Rybanic)	36	<	100
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	15	0.85	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.8371200680879
[PROJECTOR] after flat damage armor	3.8371200680879
[PROJECTOR] final dam	3.8371200680879
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	39.636767146176	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	25.38	1	with APR	7
[ATTACK] after armor	21.256767146176
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	21.546
[PROJECTOR] after difficulty dam	21.546
[LOG]	Something hits Iceblock for #aaaaaa#22 physical#LAST# damage.
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	15	0.85	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.8371200680879
[PROJECTOR] after flat damage armor	3.8371200680879
[PROJECTOR] final dam	3.8371200680879
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	57234	greater shivgoroth	16	<	100
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	15	0.85	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.8371200680879
[PROJECTOR] after flat damage armor	3.8371200680879
[PROJECTOR] final dam	3.8371200680879
greater shivgoroth	57234	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	Greater shivgoroth casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	57441	after	57234
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	
[PROJECTOR] starting dam	47.009525493797
[PROJECTOR] after difficulty dam	47.009525493797
[PROJECTOR] res	15	0.85	 on dam	28.205715296278
[PROJECTOR] after resists dam	23.974858001836
[PROJECTOR] after flat damage armor	23.974858001836
[PROJECTOR] final dam	23.974858001836
[LOG]	Greater shivgoroth's Ice Shards hits Golem (servant of Rybanic) for #1133F3#24 cold#LAST# damage.
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	15	0.85	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.8371200680879
[PROJECTOR] after flat damage armor	3.8371200680879
[PROJECTOR] final dam	3.8371200680879
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	16	0.84	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.7919774790516
[PROJECTOR] after flat damage armor	3.7919774790516
[PROJECTOR] final dam	3.7919774790516
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
AI took for target	57234	greater shivgoroth	::	4112	golem (servant of Rybanic)	9	<	100
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	finished the ruined dungeon
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57442	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	-27.245234440021	1.2724523444002	 on dam	51.300866024633
[PROJECTOR] after resists dam	65.277907242806
[PROJECTOR] after flat damage armor	65.277907242806
[PROJECTOR] final dam	65.277907242806
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2923733]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Greater shivgoroth for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	greater shivgoroth	 :: 	39.636767146176	7	0	9.05	::	1.2079215610874
checkHit	26	9.05
=> chance to hit	93
[ATTACK] raw dam	39.636767146176	versus	0	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	49.524784004584
[ATTACK] mace accuracy bonus	26	9.05	=	1.01695
[PROJECTOR] starting dam	50.364229093462
[PROJECTOR] after difficulty dam	50.364229093462
[PROJECTOR] res	10	0.9	 on dam	50.364229093462
[PROJECTOR] after resists dam	45.327806184116
[PROJECTOR] after flat damage armor	45.327806184116
[PROJECTOR] final dam	45.327806184116
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	7.8
[PROJECTOR] after resists dam	6.63
[PROJECTOR] after flat damage armor	6.63
[PROJECTOR] final dam	6.63
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Greater shivgoroth for #aaaaaa#45 physical#LAST# damage.
[LOG]	#UID:57234:0#Greater shivgoroth hits Golem (servant of Rybanic) for #1133F3#7 cold#LAST# damage.
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	15	0.85	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.8371200680879
[PROJECTOR] after flat damage armor	3.8371200680879
[PROJECTOR] final dam	3.8371200680879
[PROJECTOR] starting dam	7.523764839388
[PROJECTOR] after difficulty dam	7.523764839388
[PROJECTOR] res	16	0.84	 on dam	4.5142589036328
[PROJECTOR] after resists dam	3.7919774790516
[PROJECTOR] after flat damage armor	3.7919774790516
[PROJECTOR] final dam	3.7919774790516
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Greater shivgoroth!#{normal}#
[LOG]	Greater shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Greater shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	scorching brass lantern	true
[LOG]	There is an item here: #00FF80##UID:57248:0#scorching brass lantern#LAST#
[LOG]	Ran for 11 turns (stop reason: object seen).
[LOG]	
Server latency	146
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	57014	green worm mass	::	1527	Rybanic	16	<	100
AI took for target	4112	golem (servant of Rybanic)	::	57014	green worm mass	16	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the northeast (green worm mass)).
[LOG]	
[USERCHAT] channel achievement	senrath	tome	Home sweet home (Nightmare (Adventure) difficulty)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57443	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2929902]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Green worm mass for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	57011	brown bear	::	1527	Rybanic	49	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the northwest (brown bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57444	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	20	0.8	 on dam	51.300866024633
[PROJECTOR] after resists dam	41.040692819707
[PROJECTOR] after flat damage armor	41.040692819707
[PROJECTOR] final dam	41.040692819707
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2932469]
New GL Shader program 36
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57445	after	1527
[PROJECTOR] starting dam	41.619750213988
[PROJECTOR] after difficulty dam	41.619750213988
[PROJECTOR] res	20	0.8	 on dam	52.440885269625
[PROJECTOR] after resists dam	41.9527082157
[PROJECTOR] after flat damage armor	41.9527082157
[PROJECTOR] final dam	41.9527082157
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2932838]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#42 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57446	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	20	0.8	 on dam	51.300866024633
[PROJECTOR] after resists dam	41.040692819707
[PROJECTOR] after flat damage armor	41.040692819707
[PROJECTOR] final dam	41.040692819707
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2933560]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#41 fire#LAST# damage.
[TARGET] Passing target	shivgoroth	from	brown bear	to	Rybanic
AI took for target	4112	golem (servant of Rybanic)	::	57011	brown bear	9	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	80.238303557964
[PROJECTOR] after difficulty dam	80.238303557964
[PROJECTOR] res	0	1	 on dam	80.238303557964
[PROJECTOR] after resists dam	80.238303557964
[PROJECTOR] after flat damage armor	80.238303557964
[PROJECTOR] final dam	80.238303557964
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
checkHit	17.988248386731	30.5
=> chance to hit	19
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#80 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Brown bear!#{normal}#
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	57236	shivgoroth	4	<	100
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2934683]
New GL Shader program 36
*p 36: Uniform: 0: 1406 aadjust
*p 36: Uniform: 1: 1406 antialiasingRadius
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 1406 ellipsoidalFactor
*p 36: Uniform: 4: 1406 horizontalScrollingSpeed
*p 36: Uniform: 5: 8B50 impact
*p 36: Uniform: 6: 8B51 impact_color
*p 36: Uniform: 7: 1406 impact_tick
*p 36: Uniform: 8: 1406 impact_time
*p 36: Uniform: 9: 1406 oscillationSpeed
*p 36: Uniform: 10: 1406 shieldIntensity
*p 36: Uniform: 11: 1406 tick
*p 36: Uniform: 12: 1406 tick_start
*p 36: Uniform: 13: 1406 time_factor
*p 36: Uniform: 14: 1406 verticalScrollingSpeed
*p 36: Uniform: 15: 1406 wobblingPower
*p 36: Uniform: 16: 1406 wobblingSpeed
*p 36: Uniform: 17: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.530659140441	15	25.38	4.7	::	1
checkHit	22.5	4.7
=> chance to hit	95
[ATTACK] raw dam	10.530659140441	versus	25.38	1	with APR	15
[ATTACK] after armor	0.15065914044138
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57447	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	-30	1.3	 on dam	57.000962249592
[PROJECTOR] after resists dam	74.10125092447
[PROJECTOR] after flat damage armor	74.10125092447
[PROJECTOR] final dam	74.10125092447
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2935084]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#74 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.530659140441	15	25.38	4.7	::	1
checkHit	22.5	4.7
=> chance to hit	95
[ATTACK] raw dam	10.530659140441	versus	25.38	1	with APR	15
[ATTACK] after armor	0.15065914044138
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	shivgoroth	 :: 	39.636767146176	7	0	10.1	::	1
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	39.636767146176	versus	0	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	45.7155
[PROJECTOR] after difficulty dam	45.7155
[PROJECTOR] res	11.042936327295	0.88957063672705	 on dam	45.7155
[PROJECTOR] after resists dam	40.667166443295
[PROJECTOR] after flat damage armor	40.667166443295
[PROJECTOR] final dam	40.667166443295
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	15	0.85	 on dam	7.8
[PROJECTOR] after resists dam	6.63
[PROJECTOR] after flat damage armor	6.63
[PROJECTOR] final dam	6.63
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Shivgoroth for #aaaaaa#41 physical#LAST# damage.
[LOG]	#UID:57236:0#Shivgoroth hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	57448	after	1527
[PROJECTOR] starting dam	42.524527392553
[PROJECTOR] after difficulty dam	42.524527392553
[PROJECTOR] res	-30	1.3	 on dam	53.580904514617
[PROJECTOR] after resists dam	69.655175869002
[PROJECTOR] after flat damage armor	69.655175869002
[PROJECTOR] final dam	69.655175869002
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2935842]
New GL Shader program 38
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#70 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spiked iron plate armour	true
[LOG]	There is an item here: #00FF80##UID:57237:0#spiked iron plate armour (3 def, 7 armour)#LAST#
[LOG]	Ran for 10 turns (stop reason: object seen).
[LOG]	
[Identify]	spiked iron plate armour	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:57237:0#spiked iron plate armour (3 def, 7 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	scorching brass lantern	true
[LOG]	There is an item here: #00FF80##UID:57248:0#scorching brass lantern#LAST#
[LOG]	
[Identify]	scorching brass lantern	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:57248:0#scorching brass lantern#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1938 : 1600x900 (2048, 1024)
Wait finished, counted 0, 44 ticks
Make wait background texture 2000 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 2005 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	34	33	with center	38	37
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	8	29	with center	12	32
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	22	30	with center	26	32
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	14	40	with center	18	42
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	17	26	with center	19	30
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	30	23	with center	33	27
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	24	3	with center	27	7
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	7	20	with center	11	22
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	10	1	with center	14	4
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	25	37	with center	29	40
Begin tunnel	10	table: 0x2e51d9e8
Loading tile	terrain/way_next_6.png
Loading tile	npc/immovable_molds_green_mold.png
Loading tile	invis.png
Loading tile	npc/elemental_ice_ultimate_shivgoroth.png
Random elite generating
Adding to random boss class	Oozemancer	Wilder
Random boss forbade talent because of level	Leaves Tide	6
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Slime Roots	6
Random boss forbade talent because of level	Oozebeam	6
Random boss forbade talent because of level	Reabsorb	6
Random boss forbade talent because of level	Acidic Skin	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Sudden Growth	6
Random boss forbade talent because of level	Fungal Growth	6
Random boss forbade talent because of level	Natural Acid	6
Random boss forbade talent because of level	Hallucinogenic Moss	6
Random boss forbade talent because of level	Living Mucus	6
Random boss forbade talent because of level	Indiscernible Anatomy	6
Random boss forbade talent because of level	Poisonous Spores	6
Random boss forbade talent because of level	Oozewalk	6
Random boss forbade talent because of level	Call of the Ooze	6
Random boss forbade talent because of level	Mind Parasite	6
Random boss forbade talent because of level	Thorn Grab	6
Random boss forbade talent because of level	Corrosive Seeds	6
Random boss forbade talent because of level	Nature's Equilibrium	6
Random boss forbade talent because of level	Nourishing Moss	6
Random boss forbade talent because of level	Acidbeam	6
Random boss forbade talent because of level	Aura of Silence	6
Random boss forbade talent because of level	Acid Splash	6
Random boss forbade talent because of level	Charm Mastery	6
Random boss forbade talent because of level	Mana Clash	6
Random boss forbade talent because of level	Antimagic Shield	6
Random boss forbade talent because of level	Acidic Soil	6
Random boss forbade talent because of level	Ancestral Life	6
Random boss forbade talent because of level	Slippery Moss	6
Random boss forbade talent because of level	Unstoppable Nature	6
Random boss forbade talent because of level	Corrosive Nature	6
Random boss forbade talent because of level	Nature's Balance	6
Random boss forbade talent because of level	Nature's Touch	6
Adding 6 random class talents to boss
 * talent	T_PSIBLADES
 * talent	T_HEIGHTENED_SENSES
 * talent	T_GRASPING_MOSS
 * talent	T_RESOLVE
 * talent	T_MUCUS
 * talent	T_SLIME_SPIT
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	6	points = 	5	nb_powers = 	2
Creating randart Gumina the steel waraxe(faded steel waraxe) with nil with level 6
 * using themes	antimagic,mental
[TOME ENTITY FILTER] selected Greater + Ego	13.3152261043	25.5
[TOME ENTITY FILTER] selected Double Ego	93.230074700837	95.5
fight: 	gifted vined mindstar of slime	gifted vined mindstar of flames	::	nil	MAINHAND
fight: 	gifted vined mindstar of slime	gifted vined mindstar of flames	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	2.7698003317392	10.5
fight: 	dreamer's linen robe of chaos	gifted vined mindstar of flames	::	nil	BODY
fight: 	dreamer's linen robe of chaos	gifted vined mindstar of slime	::	nil	BODY
Added unique	mod.class.NPC/Polisevea the copperhead snake	::	1
Activating psiblade	gifted vined mindstar of flames
Activating psiblade	gifted vined mindstar of slime
Random elite generating
Adding to random boss class	Corruptor	Defiler
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Blood Vengeance	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Bone Shield	6
Random boss forbade talent because of level	Life Tap	6
Random boss forbade talent because of level	Overkill	6
Random boss forbade talent because of level	Fearscape	6
Random boss forbade talent because of level	Dark Portal	6
Random boss forbade talent because of level	Blood Fury	6
Random boss forbade talent because of level	Curse of Impotence	6
Random boss forbade talent because of level	Absorb Life	6
Random boss forbade talent because of level	Cyst Burst	6
Random boss forbade talent because of level	Blood Lock	6
Random boss forbade talent because of level	Flame of Urh'Rok	6
Random boss forbade talent because of level	Empathic Hex	6
Random boss forbade talent because of level	Burning Hex	6
Random boss forbade talent because of level	Blood Grasp	6
Random boss forbade talent because of level	Catalepsy	6
Random boss forbade talent because of level	Corrupted Negation	6
Random boss forbade talent because of level	Bone Grab	6
Random boss forbade talent because of level	Corrosive Worm	6
Random boss forbade talent because of level	Charm Mastery	6
Random boss forbade talent because of level	Epidemic	6
Random boss forbade talent because of level	Curse of Death	6
Random boss forbade talent because of level	Bone Nova	6
Random boss forbade talent because of level	Darkfire	6
Random boss forbade talent because of level	Poison Storm	6
Random boss forbade talent because of level	Curse of Vulnerability	6
Random boss forbade talent because of level	Blood Boil	6
Random boss forbade talent because of level	Leech	6
Adding 5 random class talents to boss
 * talent	T_BONE_SPEAR
 * talent	T_DRAIN
 * talent	T_BLOOD_SPRAY
 * talent	T_HEIGHTENED_SENSES
 * talent	T_VIRULENT_DISEASE
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	6	points = 	5	nb_powers = 	3
Creating randart Silalramira the mossy mindstar(jewel-encrusted mossy mindstar) with nil with level 6
 * using themes	physical,acid
[TOME ENTITY FILTER] selected Greater + Ego	23.334427404295	25.5
[TOME ENTITY FILTER] selected Greater + Ego	20.148235789535	25.5
fight: 	verdant linen robe of protection	infernal elm magestaff of fate	::	OFFHAND	BODY
Added unique	mod.class.NPC/Xerytha the ultimate shivgoroth	::	1
Loading tile	npc/spiderkin_spider_giant_spider.png
Loading tile	npc/canine_dw.png
[TOME ENTITY FILTER] selected Ego	48.559979622615	65.5
[TOME ENTITY FILTER] selected basic	102.90772627699	112.5
[TOME ENTITY FILTER] selected basic	85.900870171818	112.5
[TOME ENTITY FILTER] selected Ego	64.156237437077	65.5
[TOME ENTITY FILTER] selected Double Ego	6.5920043548318	20.5
[TOME ENTITY FILTER] selected Money	70.497292797197	72.5
[TOME ENTITY FILTER] selected basic	103.61788600942	112.5
[TOME ENTITY FILTER] selected Double Ego	11.220169631699	20.5
Wait finished, counted 1104, 985 ticks
Assigned events list
[1] = {
}
[2] = {
  [1] = antimagic-bush
}
[3] = {
}
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/antimagic_bush.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0,0.8,0.5,1),color2=vec4(0,0.8,0.7,1),hide_center=0,npow=5,time_factor=15000,zoom=0.4]
New GL Shader program 36
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 36: Uniform: 0: 1406 aam
*p 36: Uniform: 1: 8B52 color1
*p 36: Uniform: 2: 8B52 color2
*p 36: Uniform: 3: 1406 hide_center
*p 36: Uniform: 4: 1406 npow
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 1406 time_factor
*p 36: Uniform: 7: 8B50 xy
*p 36: Uniform: 8: 1406 zoom
*p 36: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	norgos-lair-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Entering tier1 zone for escort	tier1.1	1	1
[1] = true
===	nil	nil
[TOME ENTITY FILTER] selected Ego	26.257376667288	65.5
Placing portal at 	20	33
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/higher_female.png
[CHAT] loaded	welcome	table: 0x119670b0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0cd5cbe0	escort-duty-norgos-lair-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	58664	Xeryna, the lost anorithil	actor
Updating zone name	Norgos Lair (2)
C Map minimap texture: 1472 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x35ec9650	nil
[LOG]	
[LOG]	#MOCCASIN#Character control switched to golem (servant of Rybanic).
[LOG]	
[LOG]	#MOCCASIN#Character control switched to Rybanic.
[LOG]	
[PARTY] error trying to set player, not controlable: 	58664	Xeryna, the lost anorithil
[LOG]	Xeryna, the lost anorithil says: 'The portal is still far away, to the west.'
[EMOTE] added	The portal is still far away, to the west.	49	35
[USERCHAT] channel serial data	Dog_G6	tome	578
[LOG]	
AI took for target	58598	brown bear	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	58598	brown bear	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58674	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	20	0.8	 on dam	50.160846779641
[PROJECTOR] after resists dam	40.128677423713
[PROJECTOR] after flat damage armor	40.128677423713
[PROJECTOR] final dam	40.128677423713
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2964005]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	next stop: dreadfell
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	67.893949164431
[PROJECTOR] after difficulty dam	67.893949164431
[PROJECTOR] res	0	1	 on dam	67.893949164431
[PROJECTOR] after resists dam	67.893949164431
[PROJECTOR] after flat damage armor	67.893949164431
[PROJECTOR] final dam	67.893949164431
checkHit	17.971317463172	30.5
=> chance to hit	19
[LOG]	#ORANGE#Brown bear shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#68 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.602194220383	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	17.602194220383	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58675	after	1527
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2965055]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	62.33895
[PROJECTOR] after difficulty dam	62.33895
[PROJECTOR] res	0	1	 on dam	62.33895
[PROJECTOR] after resists dam	62.33895
[PROJECTOR] after flat damage armor	62.33895
[PROJECTOR] final dam	62.33895
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Brown bear!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2965110]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Today is the 13rd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	58590	rattlesnake	::	1527	Rybanic	36	<	100
[Identify]	iron shield of cold resistance (#RESIST#)	true
[LOG]	There is an item here: #00FF80##UID:58601:0#iron shield of cold resistance (+15%) (4 def, 2 armour, 21 block)#LAST#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58676	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2969674]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#55 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	58590	rattlesnake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	15	::	1.2079215610874
checkHit	26	15
=> chance to hit	78
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	47.108940882409
[ATTACK] mace accuracy bonus	26	15	=	1.011
[PROJECTOR] starting dam	47.627139232116
[PROJECTOR] after difficulty dam	47.627139232116
[PROJECTOR] res	0	1	 on dam	47.627139232116
[PROJECTOR] after resists dam	47.627139232116
[PROJECTOR] after flat damage armor	47.627139232116
[PROJECTOR] final dam	47.627139232116
checkHit	12.621101518609	30.5
=> chance to hit	6
[LOG]	Rattlesnake is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#48 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.708902471936	10	25.38	4.7	::	1
checkHit	22	4.7
=> chance to hit	94
[ATTACK] raw dam	12.708902471936	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58677	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	51.300866024633
[PROJECTOR] after resists dam	51.300866024633
[PROJECTOR] after flat damage armor	51.300866024633
[PROJECTOR] final dam	51.300866024633
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2970259]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[Identify]	iron shield of cold resistance (#RESIST#)	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:58601:0#iron shield of cold resistance (+15%) (4 def, 2 armour, 21 block)#LAST#.
[LOG]	
AI took for target	58156	ultimate shivgoroth	::	1527	Rybanic	81	<	100
[LOG]	Ultimate shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[LOG]	
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	15	0.85	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.3436769493731
[PROJECTOR] after flat damage armor	5.3436769493731
[PROJECTOR] final dam	5.3436769493731
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	16	0.84	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.2808101617334
[PROJECTOR] after flat damage armor	5.2808101617334
[PROJECTOR] final dam	5.2808101617334
[LOG]	Ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58678	after	1527
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	15	0.85	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.3436769493731
[PROJECTOR] after flat damage armor	5.3436769493731
[PROJECTOR] final dam	5.3436769493731
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	16	0.84	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.2808101617334
[PROJECTOR] after flat damage armor	5.2808101617334
[PROJECTOR] final dam	5.2808101617334
[LOG]	Ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	-30	1.3	 on dam	54.720923759609
[PROJECTOR] after resists dam	71.137200887491
[PROJECTOR] after flat damage armor	71.137200887491
[PROJECTOR] final dam	71.137200887491
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2975343]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ultimate shivgoroth for #LIGHT_RED#71 fire#LAST# damage.
[TARGET] Passing target	copperhead snake	from	ultimate shivgoroth	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58679	after	1527
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	15	0.85	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.3436769493731
[PROJECTOR] after flat damage armor	5.3436769493731
[PROJECTOR] final dam	5.3436769493731
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	16	0.84	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.2808101617334
[PROJECTOR] after flat damage armor	5.2808101617334
[PROJECTOR] final dam	5.2808101617334
[LOG]	Ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	-30	1.3	 on dam	54.720923759609
[PROJECTOR] after resists dam	71.137200887491
[PROJECTOR] after flat damage armor	71.137200887491
[PROJECTOR] final dam	71.137200887491
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2975749]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ultimate shivgoroth for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Ultimate shivgoroth!#{normal}#
[LOG]	
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	15	0.85	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.3436769493731
[PROJECTOR] after flat damage armor	5.3436769493731
[PROJECTOR] final dam	5.3436769493731
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	16	0.84	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.2808101617334
[PROJECTOR] after flat damage armor	5.2808101617334
[PROJECTOR] final dam	5.2808101617334
[LOG]	Ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58680	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2976178]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#55 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	58148	copperhead snake	49	<	100
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	15	0.85	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.3436769493731
[PROJECTOR] after flat damage armor	5.3436769493731
[PROJECTOR] final dam	5.3436769493731
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	16	0.84	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.2808101617334
[PROJECTOR] after flat damage armor	5.2808101617334
[PROJECTOR] final dam	5.2808101617334
[LOG]	Ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58681	after	1527
[PROJECTOR] starting dam	41.619750213988
[PROJECTOR] after difficulty dam	41.619750213988
[PROJECTOR] res	0	1	 on dam	52.440885269625
[PROJECTOR] after resists dam	52.440885269625
[PROJECTOR] after flat damage armor	52.440885269625
[PROJECTOR] final dam	52.440885269625
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2977099]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	15	0.85	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.3436769493731
[PROJECTOR] after flat damage armor	5.3436769493731
[PROJECTOR] final dam	5.3436769493731
[PROJECTOR] starting dam	10.477797939947
[PROJECTOR] after difficulty dam	10.477797939947
[PROJECTOR] res	16	0.84	 on dam	6.2866787639683
[PROJECTOR] after resists dam	5.2808101617334
[PROJECTOR] after flat damage armor	5.2808101617334
[PROJECTOR] final dam	5.2808101617334
[LOG]	Ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
AI took for target	58594	brown bear	::	1527	Rybanic	16	<	100
AI took for target	58597	wolf	::	1527	Rybanic	4	<	100
AI took for target	4112	golem (servant of Rybanic)	::	58597	wolf	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	39.636767146176	7	1	6.85	::	1.2079215610874
checkHit	26	6.85
=> chance to hit	98
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	6.85	=	1.01915
[PROJECTOR] starting dam	62.783716208095
[PROJECTOR] after difficulty dam	62.783716208095
[PROJECTOR] res	0	1	 on dam	62.783716208095
[PROJECTOR] after resists dam	62.783716208095
[PROJECTOR] after flat damage armor	62.783716208095
[PROJECTOR] final dam	62.783716208095
checkHit	9.4920057158806	30.5
=> chance to hit	0
[LOG]	Wolf is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#63 physical#LAST# damage.
AI took for target	58600	shivgoroth	::	1527	Rybanic	100	<	100
[LOG]	
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	wolf
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=2983242]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	39.636767146176	7	1	6.85	::	1
checkHit	26	6.85
=> chance to hit	98
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	6.85	=	1.01915
[PROJECTOR] starting dam	66.24475
[PROJECTOR] after difficulty dam	66.24475
[PROJECTOR] res	0	1	 on dam	66.24475
[PROJECTOR] after resists dam	66.24475
[PROJECTOR] after flat damage armor	66.24475
[PROJECTOR] final dam	66.24475
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#66 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Wolf!#{normal}#
shivgoroth	58600	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58682	after	1527
[PROJECTOR] starting dam	38.905418678293
[PROJECTOR] after difficulty dam	38.905418678293
[PROJECTOR] res	20	0.8	 on dam	49.020827534649
[PROJECTOR] after resists dam	39.21666202772
[PROJECTOR] after flat damage armor	39.21666202772
[PROJECTOR] final dam	39.21666202772
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2983832]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#39 fire#LAST# damage.
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	15	0.85	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5819295571385
[PROJECTOR] after flat damage armor	3.5819295571385
[PROJECTOR] final dam	3.5819295571385
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	20	0.8	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.3712278184833
[PROJECTOR] after flat damage armor	3.3712278184833
[PROJECTOR] final dam	3.3712278184833
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	16	0.84	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5397892094075
[PROJECTOR] after flat damage armor	3.5397892094075
[PROJECTOR] final dam	3.5397892094075
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Shivgoroth's cold area effect hits Brown bear for #1133F3#3 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	wolf
AI took for target	4112	golem (servant of Rybanic)	::	58594	brown bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	56.20725
[PROJECTOR] after difficulty dam	56.20725
[PROJECTOR] res	5.2150732697256	0.94784926730274	 on dam	56.20725
[PROJECTOR] after resists dam	53.276000729602
[PROJECTOR] after flat damage armor	53.276000729602
[PROJECTOR] final dam	53.276000729602
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#53 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58683	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	20	0.8	 on dam	50.160846779641
[PROJECTOR] after resists dam	40.128677423713
[PROJECTOR] after flat damage armor	40.128677423713
[PROJECTOR] final dam	40.128677423713
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2984365]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#40 fire#LAST# damage.
AI took for target	58664	Xeryna, the lost anorithil	::	58594	brown bear	100	<	16
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	15	0.85	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5819295571385
[PROJECTOR] after flat damage armor	3.5819295571385
[PROJECTOR] final dam	3.5819295571385
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	20	0.8	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.3712278184833
[PROJECTOR] after flat damage armor	3.3712278184833
[PROJECTOR] final dam	3.3712278184833
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	16	0.84	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5397892094075
[PROJECTOR] after flat damage armor	3.5397892094075
[PROJECTOR] final dam	3.5397892094075
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Shivgoroth's cold area effect hits Brown bear for #1133F3#3 cold#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	68.47065
[PROJECTOR] after difficulty dam	68.47065
[PROJECTOR] res	5.2150732697256	0.94784926730274	 on dam	68.47065
[PROJECTOR] after resists dam	64.899855434243
[PROJECTOR] after flat damage armor	64.899855434243
[PROJECTOR] final dam	64.899855434243
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#65 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58684	after	1527
[PROJECTOR] starting dam	42.524527392553
[PROJECTOR] after difficulty dam	42.524527392553
[PROJECTOR] res	20	0.8	 on dam	53.580904514617
[PROJECTOR] after resists dam	42.864723611693
[PROJECTOR] after flat damage armor	42.864723611693
[PROJECTOR] final dam	42.864723611693
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2984691]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	15	0.85	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5819295571385
[PROJECTOR] after flat damage armor	3.5819295571385
[PROJECTOR] final dam	3.5819295571385
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	16	0.84	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5397892094075
[PROJECTOR] after flat damage armor	3.5397892094075
[PROJECTOR] final dam	3.5397892094075
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58685	after	1527
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
AI took for target	4112	golem (servant of Rybanic)	::	58600	shivgoroth	49	<	100
[PROJECTOR] starting dam	41.619750213988
[PROJECTOR] after difficulty dam	41.619750213988
[PROJECTOR] res	-30	1.3	 on dam	52.440885269625
[PROJECTOR] after resists dam	68.173150850512
[PROJECTOR] after flat damage armor	68.173150850512
[PROJECTOR] final dam	68.173150850512
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2985217]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#68 fire#LAST# damage.
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	15	0.85	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5819295571385
[PROJECTOR] after flat damage armor	3.5819295571385
[PROJECTOR] final dam	3.5819295571385
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	16	0.84	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5397892094075
[PROJECTOR] after flat damage armor	3.5397892094075
[PROJECTOR] final dam	3.5397892094075
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	467
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58686	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	-30	1.3	 on dam	54.720923759609
[PROJECTOR] after resists dam	71.137200887491
[PROJECTOR] after flat damage armor	71.137200887491
[PROJECTOR] final dam	71.137200887491
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2985714]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	15	0.85	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5819295571385
[PROJECTOR] after flat damage armor	3.5819295571385
[PROJECTOR] final dam	3.5819295571385
[PROJECTOR] starting dam	7.0233912885069
[PROJECTOR] after difficulty dam	7.0233912885069
[PROJECTOR] res	16	0.84	 on dam	4.2140347731041
[PROJECTOR] after resists dam	3.5397892094075
[PROJECTOR] after flat damage armor	3.5397892094075
[PROJECTOR] final dam	3.5397892094075
[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#71 fire#LAST# damage.
[LOG]	Shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	58157	brown bear	::	1527	Rybanic	81	<	100
AI took for target	4112	golem (servant of Rybanic)	::	58157	brown bear	81	<	100
AI took for target	58664	Xeryna, the lost anorithil	::	58157	brown bear	100	<	16
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
AI took for target	58664	Xeryna, the lost anorithil	::	58157	brown bear	81	<	16
Server latency	145
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58687	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	20	0.8	 on dam	50.160846779641
[PROJECTOR] after resists dam	40.128677423713
[PROJECTOR] after flat damage armor	40.128677423713
[PROJECTOR] final dam	40.128677423713
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2990903]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58688	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	20	0.8	 on dam	50.160846779641
[PROJECTOR] after resists dam	40.128677423713
[PROJECTOR] after flat damage armor	40.128677423713
[PROJECTOR] final dam	40.128677423713
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2991327]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#40 fire#LAST# damage.
AI took for target	58664	Xeryna, the lost anorithil	::	58157	brown bear	36	<	16
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58689	after	1527
[PROJECTOR] starting dam	38.905418678293
[PROJECTOR] after difficulty dam	38.905418678293
[PROJECTOR] res	20	0.8	 on dam	49.020827534649
[PROJECTOR] after resists dam	39.21666202772
[PROJECTOR] after flat damage armor	39.21666202772
[PROJECTOR] final dam	39.21666202772
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2991793]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#39 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58690	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	20	0.8	 on dam	51.300866024633
[PROJECTOR] after resists dam	41.040692819707
[PROJECTOR] after flat damage armor	41.040692819707
[PROJECTOR] final dam	41.040692819707
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=2992615]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#41 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[LOG]	
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[PARTY] error trying to set player, not controlable: 	58664	Xeryna, the lost anorithil
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Xeryna, the lost anorithil says: 'The portal is still far away, to the south.'
[EMOTE] added	The portal is still far away, to the south.	31	6
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[LOG]	
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	brown bear
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	brown bear
AI took for target	58581	Xerytha the ultimate shivgoroth	::	1527	Rybanic	100	<	100
[LOG]	Xerytha the ultimate shivgoroth casts Pacification Hex.
checkHit	9.45	25
=> chance to hit	12
[LOG]	Rybanic is hexed!
[LOG]	Rybanic is dazed!
checkHit	8.1058592676292	25
=> chance to hit	8
[LOG]	Golem (servant of Rybanic) is hexed!
[LOG]	Golem (servant of Rybanic) is dazed!
Loading tile	talents/pacification_hex.png
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	Xerytha the ultimate shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	100
[LOG]	
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	16	0.84	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5192076217181
[PROJECTOR] after flat damage armor	3.5192076217181
[PROJECTOR] final dam	3.5192076217181
[LOG]	Rybanic is not dazed anymore.
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	15	0.85	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5611029505481
[PROJECTOR] after flat damage armor	3.5611029505481
[PROJECTOR] final dam	3.5611029505481
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
Astar fail: destination unreachable
[LOG]	Xerytha the ultimate shivgoroth casts Soul Rot.
[SPELL CRIT %]	20.045187284549
[LOG]	#{bold}#Xerytha the ultimate shivgoroth's spell attains critical power!#{normal}#
Adding entity	58691	after	58581
[LOG]	
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	16	0.84	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5192076217181
[PROJECTOR] after flat damage armor	3.5192076217181
[PROJECTOR] final dam	3.5192076217181
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #{bold}##1133F3#4 cold#{normal}##LAST# damage.
Astar fail: destination unreachable
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
Astar fail: destination unreachable
[LOG]	
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	16	0.84	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5192076217181
[PROJECTOR] after flat damage armor	3.5192076217181
[PROJECTOR] final dam	3.5192076217181
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[USERCHAT] channel serial data	bmon	tome	457
[LOG]	Rybanic casts Channel Staff.
[LOG]	Xerytha the ultimate shivgoroth casts Ice Shards.
[SPELL CRIT %]	5
Adding entity	58692	after	58581
[SPELL CRIT %]	5
Adding entity	58693	after	58581
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	16	0.84	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5192076217181
[PROJECTOR] after flat damage armor	3.5192076217181
[PROJECTOR] final dam	3.5192076217181
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	15	0.85	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5611029505481
[PROJECTOR] after flat damage armor	3.5611029505481
[PROJECTOR] final dam	3.5611029505481
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58694	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3008198]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

AI took for target	4112	golem (servant of Rybanic)	::	58581	Xerytha the ultimate shivgoroth	100	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Xerytha the ultimate shivgoroth to attack it.
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	16	0.84	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5192076217181
[PROJECTOR] after flat damage armor	3.5192076217181
[PROJECTOR] final dam	3.5192076217181
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	15	0.85	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5611029505481
[PROJECTOR] after flat damage armor	3.5611029505481
[PROJECTOR] final dam	3.5611029505481
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	Xerytha the ultimate shivgoroth casts Bone Spear.
[SPELL CRIT %]	5
[PROJECTOR] starting dam	48.699285076197
[PROJECTOR] after difficulty dam	48.699285076197
[PROJECTOR] res	15	0.85	 on dam	14.609785522859
[PROJECTOR] after resists dam	12.41831769443
[PROJECTOR] after flat damage armor	12.41831769443
[PROJECTOR] final dam	12.41831769443
[PROJECTOR] starting dam	48.699285076197
[PROJECTOR] after difficulty dam	48.699285076197
[PROJECTOR] res	0	1	 on dam	14.609785522859
[PROJECTOR] after resists dam	14.609785522859
[PROJECTOR] after flat damage armor	14.609785522859
[PROJECTOR] final dam	14.609785522859
[LOG]	#UID:58581:0#Xerytha the ultimate shivgoroth hits Golem (servant of Rybanic) for #aaaaaa#12 physical#LAST# damage.
[LOG]	#UID:58581:0#Xerytha the ultimate shivgoroth hits #fbd578#Rybanic#LAST# for #aaaaaa#15 physical#LAST# damage.
[LOG]	
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	15	0.85	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5611029505481
[PROJECTOR] after flat damage armor	3.5611029505481
[PROJECTOR] final dam	3.5611029505481
[PROJECTOR] starting dam	13.965109609993
[PROJECTOR] after difficulty dam	13.965109609993
[PROJECTOR] res	16	0.84	 on dam	4.1895328829978
[PROJECTOR] after resists dam	3.5192076217181
[PROJECTOR] after flat damage armor	3.5192076217181
[PROJECTOR] final dam	3.5192076217181
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#4 cold#LAST# damage.
[LOG]	Xerytha the ultimate shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#4 cold#LAST# damage.
[PROJECTOR] starting dam	77.993318802025
[PROJECTOR] after difficulty dam	77.993318802025
[PROJECTOR] res	15	0.85	 on dam	23.397995640608
[PROJECTOR] after resists dam	19.888296294516
[PROJECTOR] after flat damage armor	19.888296294516
[PROJECTOR] final dam	19.888296294516
[LOG]	Xerytha the ultimate shivgoroth's Ice Shards hits Golem (servant of Rybanic) for #1133F3#20 cold#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58695	after	1527
AI took for target	58664	Xeryna, the lost anorithil	::	58581	Xerytha the ultimate shivgoroth	100	<	16
[PROJECTOR] starting dam	77.993318802025
[PROJECTOR] after difficulty dam	77.993318802025
[PROJECTOR] res	16	0.84	 on dam	23.397995640608
[PROJECTOR] after resists dam	19.65431633811
[PROJECTOR] after flat damage armor	19.65431633811
[PROJECTOR] final dam	19.65431633811
[LOG]	Xerytha the ultimate shivgoroth's Ice Shards hits #fbd578#Rybanic#LAST# for #1133F3#20 cold#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3011340]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58696	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	-30	1.3	 on dam	55.860943004601
[PROJECTOR] after resists dam	72.619225905981
[PROJECTOR] after flat damage armor	72.619225905981
[PROJECTOR] final dam	72.619225905981
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3012107]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Xerytha the ultimate shivgoroth for #LIGHT_RED#73 fire#LAST# damage.
[LOG]	Xerytha the ultimate shivgoroth casts Virulent Disease.
[LOG]	Golem (servant of Rybanic) resists the disease!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58697	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	58581	Xerytha the ultimate shivgoroth	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Xerytha the ultimate shivgoroth	 :: 	39.636767146176	7	2	9.3	::	1.2079215610874
checkHit	26	9.3
=> chance to hit	92
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	9.3	=	1.0167
[PROJECTOR] starting dam	76.14181877177
[PROJECTOR] after difficulty dam	76.14181877177
[PROJECTOR] res	10	0.9	 on dam	76.14181877177
[PROJECTOR] after resists dam	68.527636894593
[PROJECTOR] after flat damage armor	68.527636894593
[PROJECTOR] final dam	68.527636894593
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	15	0.85	 on dam	3
[PROJECTOR] after resists dam	2.55
[PROJECTOR] after flat damage armor	2.55
[PROJECTOR] final dam	2.55
[LOG]	Xerytha the ultimate shivgoroth resists the crushing!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Xerytha the ultimate shivgoroth for #aaaaaa#69 physical#LAST# damage.
[LOG]	#UID:58581:0#Xerytha the ultimate shivgoroth hits Golem (servant of Rybanic) for #1133F3#3 cold#LAST# damage.
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	-30	1.3	 on dam	51.300866024633
[PROJECTOR] after resists dam	66.691125832023
[PROJECTOR] after flat damage armor	66.691125832023
[PROJECTOR] final dam	66.691125832023
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3012840]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Xerytha the ultimate shivgoroth for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	-30	1.3	 on dam	69.231817442906
[PROJECTOR] after resists dam	90.001362675778
[PROJECTOR] after flat damage armor	90.001362675778
[PROJECTOR] final dam	90.001362675778
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3013893]
New GL Shader program 41
*p 41: Uniform: 0: 8B50 ellipsoidalFactor
*p 41: Uniform: 1: 1406 flameIntensity
*p 41: Uniform: 2: 1406 shockwaveSpeed
*p 41: Uniform: 3: 1406 shockwaveWidth
*p 41: Uniform: 4: 1406 tick
*p 41: Uniform: 5: 1406 tick_start
*p 41: Uniform: 6: 1406 time_factor
*p 41: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Xerytha the ultimate shivgoroth for #LIGHT_RED#90 fire#LAST# damage.
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Xerytha the ultimate shivgoroth!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	Rybanic is dazed!
checkHit	25	7.35
=> chance to hit	95
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	Rybanic is not dazed anymore.
[LOG]	
[LOG]	Golem (servant of Rybanic) is dazed!
checkHit	25	4.4739573277268
=> chance to hit	95
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	Rybanic is dazed!
checkHit	25	7.35
=> chance to hit	95
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	Rybanic is free from the hex.
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Xerytha the ultimate shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Xerytha the ultimate shivgoroth
[LOG]	Golem (servant of Rybanic) is not dazed anymore.
[LOG]	Rybanic is not dazed anymore.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 1406 tick
*p 40: Uniform: 8: 1406 tick_start
*p 40: Uniform: 9: 1406 time_factor
*p 40: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Rybanic casts Rune: Manasurge.
[LOG]	Rybanic starts to surge mana.
[LOG]	
[LOG]	Resting starts...
[LOG]	Golem (servant of Rybanic) is free from the hex.
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rybanic stops surging mana.
[LOG]	#00ff00##UID:170:0#Talent Rune: Manasurge is ready to use.
[LOG]	Rested for 47 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	Silalramira the mossy mindstar	true
[LOG]	There is an item here: #SALMON##UID:58377:0#Silalramira the mossy mindstar (2.5-2.75 power, 14 apr, mind damage)#LAST#
AI took for target	58596	copperhead snake	::	1527	Rybanic	100	<	100
[LOG]	
[Identify]	Silalramira the mossy mindstar	true
[LOG]	Rybanic picks up (e.): #SALMON##UID:58377:0#Silalramira the mossy mindstar (2.5-2.75 power, 14 apr, mind damage)#LAST#.
[TARGET] Passing target	large white snake	from	copperhead snake	to	Rybanic
[LOG]	
AI took for target	58596	copperhead snake	::	1527	Rybanic	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58698	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	51.300866024633
[PROJECTOR] after resists dam	51.300866024633
[PROJECTOR] after flat damage armor	51.300866024633
[PROJECTOR] final dam	51.300866024633
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3025936]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[PROJECTOR] starting dam	54.945886859449
[PROJECTOR] after difficulty dam	54.945886859449
[PROJECTOR] res	0	1	 on dam	69.231817442906
[PROJECTOR] after resists dam	69.231817442906
[PROJECTOR] after flat damage armor	69.231817442906
[PROJECTOR] final dam	69.231817442906
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3026828]
New GL Shader program 40
*p 40: Uniform: 0: 8B50 ellipsoidalFactor
*p 40: Uniform: 1: 1406 flameIntensity
*p 40: Uniform: 2: 1406 shockwaveSpeed
*p 40: Uniform: 3: 1406 shockwaveWidth
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 1406 tick_start
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Copperhead snake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Large white snake for #LIGHT_RED#69 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58699	after	1527
AI took for target	58664	Xeryna, the lost anorithil	::	58596	copperhead snake	25	<	16
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3027618]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	copperhead snake
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	copperhead snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	copperhead snake
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	copperhead snake
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	copperhead snake
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	copperhead snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	copperhead snake
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	copperhead snake
AI took for target	58151	large brown snake	::	1527	Rybanic	100	<	100
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	copperhead snake
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	copperhead snake
[TARGET] Passing target	large white snake	from	large brown snake	to	Rybanic
[TARGET] Passing target	green mold	from	large brown snake	to	Rybanic
[TARGET] Passing target	brown mold	from	large white snake	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58700	after	1527
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	copperhead snake
[PROJECTOR] starting dam	38.000641499728
[PROJECTOR] after difficulty dam	38.000641499728
[PROJECTOR] res	0	1	 on dam	47.880808289658
[PROJECTOR] after resists dam	47.880808289658
[PROJECTOR] after flat damage armor	47.880808289658
[PROJECTOR] final dam	47.880808289658
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3030525]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	copperhead snake
AI took for target	4112	golem (servant of Rybanic)	::	58595	large white snake	36	<	100
[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58701	after	1527
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	0	1	 on dam	51.300866024633
[PROJECTOR] after resists dam	51.300866024633
[PROJECTOR] after flat damage armor	51.300866024633
[PROJECTOR] final dam	51.300866024633
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3031081]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large brown snake for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large brown snake!#{normal}#
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	large white snake
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	39.636767146176	7	1	9.65	::	1.2079215610874
checkHit	26	9.65
=> chance to hit	91
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	26	9.65	=	1.01635
[PROJECTOR] starting dam	82.253962266951
[PROJECTOR] after difficulty dam	82.253962266951
[PROJECTOR] res	0	1	 on dam	82.253962266951
[PROJECTOR] after resists dam	82.253962266951
[PROJECTOR] after flat damage armor	82.253962266951
[PROJECTOR] final dam	82.253962266951
checkHit	11.778384660469	30.5
=> chance to hit	4
[LOG]	Large white snake is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#82 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.363092159145	10	25.38	4.7	::	1
checkHit	20.5	4.7
=> chance to hit	90
[ATTACK] raw dam	11.363092159145	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58702	after	1527
[PROJECTOR] starting dam	38.000641499728
[PROJECTOR] after difficulty dam	38.000641499728
[PROJECTOR] res	0	1	 on dam	47.880808289658
[PROJECTOR] after resists dam	47.880808289658
[PROJECTOR] after flat damage armor	47.880808289658
[PROJECTOR] final dam	47.880808289658
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3031974]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Large white snake!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	58154	green mold	36	<	100
[LOG]	
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	green mold
AI took for target	58154	green mold	::	4112	golem (servant of Rybanic)	9	<	100
green mold	58154	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[TARGET] Passing target	greater shivgoroth	from	brown mold	to	Rybanic
AI took for target	58664	Xeryna, the lost anorithil	::	58154	green mold	36	<	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Xeryna, the lost anorithil says: 'Help! Green mold to the west!'
[EMOTE] added	Help! Green mold to the west!	31	28
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3034050]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	green mold	 :: 	39.636767146176	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	58.2654
[PROJECTOR] after difficulty dam	58.2654
[PROJECTOR] res	0	1	 on dam	58.2654
[PROJECTOR] after resists dam	58.2654
[PROJECTOR] after flat damage armor	58.2654
[PROJECTOR] final dam	58.2654
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Green mold for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Green mold!#{normal}#
[LOG]	
Loading tile	talents/fungal_growth.png
[Identify]	spiked iron plate armour of cold resistance	true
[LOG]	There is an item here: #00FF80##UID:58607:0#spiked iron plate armour of cold resistance (3 def, 7 armour)#LAST#
[LOG]	
[Identify]	spiked iron plate armour of cold resistance	true
[LOG]	Rybanic picks up (j.): #00FF80##UID:58607:0#spiked iron plate armour of cold resistance (3 def, 7 armour)#LAST#.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	58664	Xeryna, the lost anorithil	::	58150	greater shivgoroth	16	<	16
AI took for target	4112	golem (servant of Rybanic)	::	58150	greater shivgoroth	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	greater shivgoroth	 :: 	39.636767146176	7	0	10.1	::	1.2079215610874
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	39.636767146176	versus	0	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	54.356470248934
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	55.220738125892
[PROJECTOR] after difficulty dam	55.220738125892
[PROJECTOR] res	10	0.9	 on dam	55.220738125892
[PROJECTOR] after resists dam	49.698664313303
[PROJECTOR] after flat damage armor	49.698664313303
[PROJECTOR] final dam	49.698664313303
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	Greater shivgoroth resists the crushing!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Greater shivgoroth for #aaaaaa#50 physical#LAST# damage.
[LOG]	#UID:58150:0#Greater shivgoroth hits Golem (servant of Rybanic) for #1133F3#8 cold#LAST# damage.
AI took for target	58150	greater shivgoroth	::	4112	golem (servant of Rybanic)	1	<	100
greater shivgoroth	58150	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
greater shivgoroth	58150	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
greater shivgoroth	58150	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ICE_SHARDS
[LOG]	Greater shivgoroth casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	58703	after	58150
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58704	after	1527
[PROJECTOR] starting dam	50.273108568435
[PROJECTOR] after difficulty dam	50.273108568435
[PROJECTOR] res	15	0.85	 on dam	30.163865141061
[PROJECTOR] after resists dam	25.639285369902
[PROJECTOR] after flat damage armor	25.639285369902
[PROJECTOR] final dam	25.639285369902
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	-30	1.3	 on dam	55.860943004601
[PROJECTOR] after resists dam	72.619225905981
[PROJECTOR] after flat damage armor	72.619225905981
[PROJECTOR] final dam	72.619225905981
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3038377]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Greater shivgoroth's Ice Shards hits Golem (servant of Rybanic) for #1133F3#26 cold#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Greater shivgoroth for #LIGHT_RED#73 fire#LAST# damage.
[TARGET] Passing target	Polisevea the copperhead snake	from	brown mold	to	Rybanic
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	greater shivgoroth	 :: 	39.636767146176	7	0	10.1	::	1
checkHit	26	10.1
=> chance to hit	90
[ATTACK] raw dam	39.636767146176	versus	0	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] mace accuracy bonus	26	10.1	=	1.0159
[PROJECTOR] starting dam	39.6201
[PROJECTOR] after difficulty dam	39.6201
[PROJECTOR] res	10	0.9	 on dam	39.6201
[PROJECTOR] after resists dam	35.65809
[PROJECTOR] after flat damage armor	35.65809
[PROJECTOR] final dam	35.65809
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15	0.85	 on dam	9
[PROJECTOR] after resists dam	7.65
[PROJECTOR] after flat damage armor	7.65
[PROJECTOR] final dam	7.65
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Greater shivgoroth for #aaaaaa#36 physical#LAST# damage.
[LOG]	#UID:58150:0#Greater shivgoroth hits Golem (servant of Rybanic) for #1133F3#8 cold#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Greater shivgoroth!#{normal}#
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	greater shivgoroth
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	greater shivgoroth
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	greater shivgoroth
Astar fail: destination unreachable
Astar fail: destination unreachable
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	greater shivgoroth
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	greater shivgoroth
[LOG]	Polisevea the copperhead snake uses Mucus.
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	greater shivgoroth
AI took for target	4112	golem (servant of Rybanic)	::	58363	Polisevea the copperhead snake	36	<	100
[LOG]	
[LOG]	Polisevea the copperhead snake uses Slime Spit.
[MIND CRIT %]	8.3
Adding entity	58705	after	58363
[PROJECTOR] starting dam	127.455117478
[PROJECTOR] after difficulty dam	127.455117478
[PROJECTOR] res	15	0.85	 on dam	93.042235758941
[PROJECTOR] after resists dam	79.0859003951
[PROJECTOR] after flat damage armor	79.0859003951
[PROJECTOR] final dam	79.0859003951
[LOG]	Golem (servant of Rybanic) slows down.
[BounceSlime] found possible actor	Rybanic	22	32	distance	2
[BounceSlime] found possible actor	Xeryna, the lost anorithil	27	31	distance	4
Adding entity	58706	after	58363
[LOG]	Polisevea the copperhead snake's Slime Spit hits Golem (servant of Rybanic) for #LIGHT_GREEN#79 nature#LAST# damage.
[PROJECTOR] starting dam	127.455117478
[PROJECTOR] after difficulty dam	127.455117478
[PROJECTOR] res	0	1	 on dam	93.042235758941
[PROJECTOR] after resists dam	93.042235758941
[PROJECTOR] after flat damage armor	93.042235758941
[PROJECTOR] final dam	93.042235758941
[LOG]	Rybanic slows down.
[BounceSlime] found possible actor	Xeryna, the lost anorithil	27	31	distance	5
Adding entity	58707	after	58363
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Polisevea the copperhead snake
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Polisevea the copperhead snake to attack it.
[LOG]	Polisevea the copperhead snake's projectile hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#93 nature#LAST# damage.
[PROJECTOR] starting dam	127.455117478
[PROJECTOR] after difficulty dam	127.455117478
[PROJECTOR] res	0	1	 on dam	93.042235758941
[PROJECTOR] after resists dam	93.042235758941
[PROJECTOR] after flat damage armor	93.042235758941
[PROJECTOR] final dam	93.042235758941
[LOG]	Xeryna, the lost anorithil slows down.
[LOG]	
[LOG]	Polisevea the copperhead snake's projectile hits Xeryna, the lost anorithil for #LIGHT_GREEN#93 nature#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3042072]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
Xeryna, the lost anorithil	58664	dumb ai talents can activate	Hymn of Perseverance	T_HYMN_OF_PERSEVERANCE
dumb ai uses	T_HYMN_OF_PERSEVERANCE
[LOG]	Xeryna, the lost anorithil activates Hymn of Perseverance.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Xeryna, the lost anorithil says: 'Help! Polisevea the copperhead snake to the south!'
[EMOTE] added	Help! Polisevea the copperhead snake to the south!	27	30
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58708	after	1527
AI took for target	58363	Polisevea the copperhead snake	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with	gifted vined mindstar of flames
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.179325294805	26.502305225876	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	21.179325294805	versus	25.38	1	with APR	26.502305225876
[ATTACK] after armor	21.179325294805
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
checkHit	33.292954359404	8.1058592676292
=> chance to hit	95
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	19.799928298785	0.80200071701215	 on dam	14.7
[PROJECTOR] after resists dam	11.789410540079
[PROJECTOR] after flat damage armor	11.789410540079
[PROJECTOR] final dam	11.789410540079
[ATTACK] attacking with	gifted vined mindstar of slime
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.179325294805	26.502305225876	25.38	4.7	::	1
checkHit	24	4.7
=> chance to hit	99
[ATTACK] raw dam	21.179325294805	versus	25.38	1	with APR	26.502305225876
[ATTACK] after armor	21.179325294805
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
checkHit	33.292954359404	8.1058592676292
=> chance to hit	95
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	19.799928298785	0.80200071701215	 on dam	14.7
[PROJECTOR] after resists dam	11.789410540079
[PROJECTOR] after flat damage armor	11.789410540079
[PROJECTOR] final dam	11.789410540079
[PROJECTOR] starting dam	40.714973035423
[PROJECTOR] after difficulty dam	40.714973035423
[PROJECTOR] res	13.82371509488	0.8617628490512	 on dam	51.300866024633
[PROJECTOR] after resists dam	44.209180464182
[PROJECTOR] after flat damage armor	44.209180464182
[PROJECTOR] final dam	44.209180464182
[MIND CRIT %]	8.3
[LOG]	Polisevea the copperhead snake attunes to the damage.
[LOG]	Polisevea the copperhead snake is invigorated by the attack!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3043489]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polisevea the copperhead snake for #LIGHT_RED#44 fire#LAST# damage.
[LOG]	#UID:58363:0#Polisevea the copperhead snake hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #SLATE#(12 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	58664	Xeryna, the lost anorithil	::	58363	Polisevea the copperhead snake	16	<	16
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polisevea the copperhead snake	 :: 	39.636767146176	7	2	9.55	::	1
checkHit	26	9.55
=> chance to hit	92
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	9.55	=	1.01645
[PROJECTOR] starting dam	45.74025
[PROJECTOR] after difficulty dam	45.74025
[PROJECTOR] res	5	0.95	 on dam	45.74025
[PROJECTOR] after resists dam	43.4532375
[PROJECTOR] after flat damage armor	43.4532375
[PROJECTOR] final dam	43.4532375
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	1.86
[PROJECTOR] after resists dam	1.6368
[PROJECTOR] after flat damage armor	1.6368
[PROJECTOR] final dam	1.6368
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.5	0.865	 on dam	3.75
[PROJECTOR] after resists dam	3.24375
[PROJECTOR] after flat damage armor	3.24375
[PROJECTOR] final dam	3.24375
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Polisevea the copperhead snake for #aaaaaa#43 physical#LAST# damage.
[LOG]	#UID:58363:0#Polisevea the copperhead snake hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58709	after	1527
[PROJECTOR] starting dam	38.905418678293
[PROJECTOR] after difficulty dam	38.905418678293
[PROJECTOR] res	23.427154106376	0.76572845893624	 on dam	49.020827534649
[PROJECTOR] after resists dam	37.536642723886
[PROJECTOR] after flat damage armor	37.536642723886
[PROJECTOR] final dam	37.536642723886
[MIND CRIT %]	8.3
[LOG]	Polisevea the copperhead snake is invigorated by the attack!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3044547]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Polisevea the copperhead snake for #LIGHT_RED#38 fire#LAST# damage.
[LOG]	Rybanic speeds up.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Polisevea the copperhead snake	 :: 	39.636767146176	7	2	9.55	::	1
checkHit	26	9.55
=> chance to hit	92
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[ATTACK] mace accuracy bonus	26	9.55	=	1.01645
[PROJECTOR] starting dam	46.7567
[PROJECTOR] after difficulty dam	46.7567
[PROJECTOR] res	5	0.95	 on dam	46.7567
[PROJECTOR] after resists dam	44.418865
[PROJECTOR] after flat damage armor	44.418865
[PROJECTOR] final dam	44.418865
[LOG]	#00ffff#Welcome to level 9 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 2 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[ONLINE PROFILE] current character 	Rybanic the level 9 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 9 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 9 Dwarf Alchemist
Loading tile	object/axe_steel.png
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	12	0.88	 on dam	1.86
[PROJECTOR] after resists dam	1.6368
[PROJECTOR] after flat damage armor	1.6368
[PROJECTOR] final dam	1.6368
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.5	0.865	 on dam	3.75
[PROJECTOR] after resists dam	3.24375
[PROJECTOR] after flat damage armor	3.24375
[PROJECTOR] final dam	3.24375
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Polisevea the copperhead snake for #aaaaaa#44 physical#LAST# damage.
[LOG]	#UID:58363:0#Polisevea the copperhead snake hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Polisevea the copperhead snake!#{normal}#
[LOG]	Xeryna, the lost anorithil speeds up.
[LOG]	
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Polisevea the copperhead snake
[TARGET] Passing target	golem (servant of Rybanic)	from	Xeryna, the lost anorithil	to	Polisevea the copperhead snake
[TARGET] Passing target	Xeryna, the lost anorithil	from	golem (servant of Rybanic)	to	Polisevea the copperhead snake
AI took for target	4112	golem (servant of Rybanic)	::	58588	brown mold	81	<	100
[QUEST] try update status on	Rybanic	escort-duty-norgos-lair-2	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lost anorithil (level 2 of Norgos Lair)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x11601940
[CHAT] loaded	done	table: 0x4c740230
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Xeryna, the lost anorithil	party58664
[LOG]	
Server latency	147
[USERCHAT] channel achievement	Hasart	tome	Exterminator (Roguelike)	false	false
[CHAT] selected	[Learn talent Healing Light (+1 level(s))]	function: 0x2e4eb688	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	talents/healing_light.png
[CHAT] selected	Thank you.	nil	nil
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown mold	 :: 	39.636767146176	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	50.732705565672
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	51.85897162923
[PROJECTOR] after difficulty dam	51.85897162923
[PROJECTOR] res	0	1	 on dam	51.85897162923
[PROJECTOR] after resists dam	51.85897162923
[PROJECTOR] after flat damage armor	51.85897162923
[PROJECTOR] final dam	51.85897162923
checkHit	7.5754781435735	30.5
=> chance to hit	0
AI took for target	58146	copperhead snake	::	4112	golem (servant of Rybanic)	100	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.074897240455	10	25.38	4.7	::	1
checkHit	12	4.7
=> chance to hit	69
[ATTACK] raw dam	10.074897240455	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown mold	 :: 	39.636767146176	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	61.332
[PROJECTOR] after difficulty dam	61.332
[PROJECTOR] res	0	1	 on dam	61.332
[PROJECTOR] after resists dam	61.332
[PROJECTOR] after flat damage armor	61.332
[PROJECTOR] final dam	61.332
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#61 physical#LAST# damage.
[TARGET] Passing target	rattlesnake	from	copperhead snake	to	golem (servant of Rybanic)
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	58146	copperhead snake	64	<	100
[Identify]	Gumina the steel waraxe	true
[LOG]	There is an item here: #SALMON##UID:58160:0#Gumina the steel waraxe (9-12.6 power, 3 apr)#LAST#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	39.636767146176	7	2	11.65	::	1.2079215610874
checkHit	26	11.65
=> chance to hit	86
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	43
[PHYS CRIT %]	1.5
[ATTACK] after crit	43
[ATTACK] after mult	51.940627126759
[ATTACK] mace accuracy bonus	26	11.65	=	1.01435
[PROJECTOR] starting dam	52.685975126028
[PROJECTOR] after difficulty dam	52.685975126028
[PROJECTOR] res	1.5312410887636	0.98468758911236	 on dam	52.685975126028
[PROJECTOR] after resists dam	51.879225826883
[PROJECTOR] after flat damage armor	51.879225826883
[PROJECTOR] final dam	51.879225826883
checkHit	30.5	11.733681947202
=> chance to hit	95
[KNOCKBACK] from	36	36	over	3
[KNOCKBACK] try	38	36	2
[KNOCKBACK] try	39	36	1	::
[KNOCKBACK] try	40	36	0	::
[KNOCKBACK] ok knocked to	40	36	::
[LOG]	
[Identify]	Gumina the steel waraxe	true
[LOG]	Rybanic picks up (g.): #SALMON##UID:58160:0#Gumina the steel waraxe (9-12.6 power, 3 apr)#LAST#.
copperhead snake	58146	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	58146	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.48758196284	10	25.38	4.7	::	1
checkHit	21.5	4.7
=> chance to hit	92
[ATTACK] raw dam	11.48758196284	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3086976]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	39.636767146176	7	2	11.65	::	1
checkHit	26	11.65
=> chance to hit	86
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	11.65	=	1.01435
[PROJECTOR] starting dam	60.861
[PROJECTOR] after difficulty dam	60.861
[PROJECTOR] res	1.5312410887636	0.98468758911236	 on dam	60.861
[PROJECTOR] after resists dam	59.929071360968
[PROJECTOR] after flat damage armor	59.929071360968
[PROJECTOR] final dam	59.929071360968
AI took for target	4112	golem (servant of Rybanic)	::	58144	rattlesnake	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
rattlesnake	58144	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	58144	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
rattlesnake	58144	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	58144	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	3
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
rattlesnake	58144	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
[LOG]	Something misses Rattlesnake.
AI took for target	58144	rattlesnake	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58710	after	1527
[PROJECTOR] starting dam	39.810195856858
[PROJECTOR] after difficulty dam	39.810195856858
[PROJECTOR] res	0	1	 on dam	50.160846779641
[PROJECTOR] after resists dam	50.160846779641
[PROJECTOR] after flat damage armor	50.160846779641
[PROJECTOR] final dam	50.160846779641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3088785]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.3	::	1.2079215610874
checkHit	26	14.3
=> chance to hit	80
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Rattlesnake.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58711	after	1527
[PROJECTOR] starting dam	38.000641499728
[PROJECTOR] after difficulty dam	38.000641499728
[PROJECTOR] res	0	1	 on dam	47.880808289658
[PROJECTOR] after resists dam	47.880808289658
[PROJECTOR] after flat damage armor	47.880808289658
[PROJECTOR] final dam	47.880808289658
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3089278]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#48 fire#LAST# damage.
rattlesnake	58144	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[LOG]	#UID:58144:0#Rattlesnake misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.3	::	1
checkHit	26	14.3
=> chance to hit	80
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Rattlesnake.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58712	after	1527
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.76871178771	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.76871178771	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3089875]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	arcing iron longsword of crippling	true
[LOG]	There is an item here: #00FF80##UID:58612:0#arcing iron longsword of crippling (7.5-10.5 power, 2 apr)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	arcing iron longsword of crippling	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:58612:0#arcing iron longsword of crippling (7.5-10.5 power, 2 apr)#LAST#.
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:58713:0#agate#LAST# from #00FF80##UID:57237:0#spiked iron plate armour (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58714:0#spinel#LAST# from #00FF80##UID:58607:0#spiked iron plate armour of cold resistance (3 def, 7 armour)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58715:0#zircon#LAST# from #00FF80##UID:58601:0#iron shield of cold resistance (+15%) (4 def, 2 armour, 21 block)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58716:0#agate#LAST# from #00FF80##UID:58612:0#arcing iron longsword of crippling (7.5-10.5 power, 2 apr)#LAST#
[LOG]	
[Identify]	iron mace	true
[LOG]	There is an item here: #FFFFFF##UID:58603:0#iron mace (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[Identify]	iron mace	true
[LOG]	Rybanic picks up (e.): #FFFFFF##UID:58603:0#iron mace (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58717:0#agate#LAST# from #FFFFFF##UID:58603:0#iron mace (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	58145	copperhead snake	::	1527	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
[USERCHAT] channel achievement	Dekar	tome	The Arena (Roguelike)	false	false
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Server latency	147
[USERCHAT] channel achievement	Isotope-X	tome	Arachnophobia	false	false
[USERCHAT] channel achievement	jalpal	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	Jurij	tome	450
[LOG]	Rybanic deactivates Defensive Posture.
[LOG]	Rybanic activates Defensive Posture.
AI took for target	58591	giant spider	::	1527	Rybanic	49	<	100
AI took for target	58599	dire wolf	::	1527	Rybanic	36	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	0	1	 on dam	80.748915932936
[PROJECTOR] after resists dam	80.748915932936
[PROJECTOR] after flat damage armor	80.748915932936
[PROJECTOR] final dam	80.748915932936
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	0	1	 on dam	80.748915932936
[PROJECTOR] after resists dam	80.748915932936
[PROJECTOR] after flat damage armor	80.748915932936
[PROJECTOR] final dam	80.748915932936
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3144732]
New GL Shader program 39
*p 39: Uniform: 0: 8B50 ellipsoidalFactor
*p 39: Uniform: 1: 1406 flameIntensity
*p 39: Uniform: 2: 1406 shockwaveSpeed
*p 39: Uniform: 3: 1406 shockwaveWidth
*p 39: Uniform: 4: 1406 tick
*p 39: Uniform: 5: 1406 tick_start
*p 39: Uniform: 6: 1406 time_factor
*p 39: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Giant spider for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Dire wolf for #LIGHT_RED#81 fire#LAST# damage.
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
AI took for target	58589	large white snake	::	1527	Rybanic	64	<	100
AI took for target	4112	golem (servant of Rybanic)	::	58145	copperhead snake	81	<	100
[TARGET] Passing target	giant white mouse	from	giant spider	to	Rybanic
giant spider	58591	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
giant spider	58591	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	58591	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_2
giant spider	58591	dumb ai talents can use	Web	T_SPIDER_WEB
dumb ai uses	T_SPIDER_WEB
[LOG]	Giant spider uses Web.
checkHit	14.35	15
=> chance to hit	49
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Pinned to the ground'!
dire wolf	58599	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58726	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3145715]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#66 fire#LAST# damage.
giant spider	58591	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
giant spider	58591	dumb ai talents can use	Lay Web	T_LAY_WEB
giant spider	58591	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_2
dumb ai uses	T_INFUSION:_WILD_2
[LOG]	Giant spider uses Infusion: Wild.
[LOG]	Giant spider lessens the pain.
[LOG]	Golem (servant of Rybanic) uses Crush.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58727	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	12.95	0.8705	 on dam	60.421019984568
[PROJECTOR] after resists dam	52.596497896566
[PROJECTOR] after flat damage armor	52.596497896566
[PROJECTOR] final dam	52.596497896566
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3146210]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant spider for #LIGHT_RED#53 fire#LAST# damage.
Loading tile	object/spider_spinnarets.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant spider!#{normal}#
[TARGET] Passing target	large white snake	from	giant white mouse	to	Rybanic
giant white mouse	58374	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	58374	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_STEALTH
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3146412]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dire wolf	 :: 	39.636767146176	7	3	9.2	::	1
checkHit	26	9.2
=> chance to hit	92
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	66
[PHYS CRIT %]	1.5
[ATTACK] after crit	66
[ATTACK] after mult	66
[ATTACK] mace accuracy bonus	26	9.2	=	1.0168
[PROJECTOR] starting dam	67.1088
[PROJECTOR] after difficulty dam	67.1088
[PROJECTOR] res	2.5653459932275	0.97434654006772	 on dam	67.1088
[PROJECTOR] after resists dam	65.387227088097
[PROJECTOR] after flat damage armor	65.387227088097
[PROJECTOR] final dam	65.387227088097
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dire wolf for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Dire wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58728	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3146869]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
giant white mouse	58374	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
AI took for target	4112	golem (servant of Rybanic)	::	58589	large white snake	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	39.636767146176	7	1	9.65	::	1.2079215610874
checkHit	26	9.65
=> chance to hit	91
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	9.65	=	1.01635
[PROJECTOR] starting dam	62.611225009171
[PROJECTOR] after difficulty dam	62.611225009171
[PROJECTOR] res	0	1	 on dam	62.611225009171
[PROJECTOR] after resists dam	62.611225009171
[PROJECTOR] after flat damage armor	62.611225009171
[PROJECTOR] final dam	62.611225009171
checkHit	30.5	11.674168008448
=> chance to hit	95
[KNOCKBACK] from	11	11	over	3
[KNOCKBACK] try	13	21	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#63 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58729	after	1527
AI took for target	58145	copperhead snake	::	4112	golem (servant of Rybanic)	9	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3147661]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58730	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	58373	wolf	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	10.285964990493	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3148098]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#60 fire#LAST# damage.
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[LOG]	#UID:58373:0#Wolf misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58731	after	1527
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	39.636767146176	7	1	7.2	::	1
checkHit	26	7.2
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	7.2	=	1.0188
[PROJECTOR] starting dam	52.9776
[PROJECTOR] after difficulty dam	52.9776
[PROJECTOR] res	0	1	 on dam	52.9776
[PROJECTOR] after resists dam	52.9776
[PROJECTOR] after flat damage armor	52.9776
[PROJECTOR] final dam	52.9776
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#53 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3148559]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.529751562084	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.529751562084	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
AI took for target	58374	giant white mouse	::	1527	Rybanic	9	<	121
giant white mouse	58374	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	Giant white mouse uses Hide in Plain Sight.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[LOG]	#UID:58373:0#Wolf misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58732	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3149118]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	wolf	 :: 	39.636767146176	7	1	7.2	::	1
checkHit	26	7.2
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	7.2	=	1.0188
[PROJECTOR] starting dam	62.1468
[PROJECTOR] after difficulty dam	62.1468
[PROJECTOR] res	0	1	 on dam	62.1468
[PROJECTOR] after resists dam	62.1468
[PROJECTOR] after flat damage armor	62.1468
[PROJECTOR] final dam	62.1468
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Wolf for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Wolf!#{normal}#
AI took for target	58374	giant white mouse	::	1527	Rybanic	4	<	121
giant white mouse	58374	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
AI took for target	4112	golem (servant of Rybanic)	::	58374	giant white mouse	16	<	100
giant white mouse	58374	dumb ai talents can use	Attack	T_ATTACK
giant white mouse	58374	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_ATTACK
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	Giant white mouse deactivates Stealth.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	5.2398553999506	10	18.133908248958	17.433908248958	::	1
checkHit	11	17.433908248958
=> chance to hit	34
[LOG]	#UID:58374:0#Giant white mouse misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
giant white mouse	58374	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant white mouse uses Hide in Plain Sight.
checkHit	13.5	36.424804650396
=> chance to hit	0
Hide in Plain Sight: 13.5 stealth vs 36.424804650396 detection -->chance 0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[LOG]	#UID:58374:0#Giant white mouse misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58733	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0.6862782735841	0.99313721726416	 on dam	66.121116209527
[PROJECTOR] after resists dam	65.66734135473
[PROJECTOR] after flat damage armor	65.66734135473
[PROJECTOR] final dam	65.66734135473
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3151200]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Giant white mouse for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58734	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3152348]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#62 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	58149	large white snake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	39.636767146176	7	1	9.65	::	1.2079215610874
checkHit	26	9.65
=> chance to hit	91
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	68.851528981983
[ATTACK] mace accuracy bonus	26	9.65	=	1.01635
[PROJECTOR] starting dam	69.977251480839
[PROJECTOR] after difficulty dam	69.977251480839
[PROJECTOR] res	0	1	 on dam	69.977251480839
[PROJECTOR] after resists dam	69.977251480839
[PROJECTOR] after flat damage armor	69.977251480839
[PROJECTOR] final dam	69.977251480839
checkHit	11.838419069663	30.5
=> chance to hit	4
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#70 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:58604:0#iron dagger (5.5-7.15 power, 5 apr)#LAST#
[LOG]	
[Identify]	iron dagger	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:58604:0#iron dagger (5.5-7.15 power, 5 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	ash vilestaff of fate	true
[LOG]	There is an item here: #00FF80##UID:58605:0#ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
[Identify]	ash vilestaff of fate	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:58605:0#ash vilestaff of fate (15-18 power, 3 apr, fire damage)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:58735:0#agate#LAST# from #FFFFFF##UID:58604:0#iron dagger (5.5-7.15 power, 5 apr)#LAST#
[LOG]	
[USERCHAT] channel talk	sadisticnerd	tome	I'm really glad I have a rune of reflection
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	58153	rattlesnake	::	1527	Rybanic	100	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the west (rattlesnake)).
[LOG]	
[TARGET] Passing target	large white snake	from	rattlesnake	to	Rybanic
AI took for target	4112	golem (servant of Rybanic)	::	58153	rattlesnake	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58736	after	1527
AI took for target	58153	rattlesnake	::	1527	Rybanic	64	<	100
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3162454]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58737	after	1527
AI took for target	58155	large white snake	::	1527	Rybanic	36	<	100
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	4.0989188350735	0.95901081164927	 on dam	59.281000739576
[PROJECTOR] after resists dam	56.851120634642
[PROJECTOR] after flat damage armor	56.851120634642
[PROJECTOR] final dam	56.851120634642
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3162983]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#57 fire#LAST# damage.
AI took for target	58153	rattlesnake	::	1527	Rybanic	49	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58738	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	4.0989188350735	0.95901081164927	 on dam	57.000962249592
[PROJECTOR] after resists dam	54.664539071771
[PROJECTOR] after flat damage armor	54.664539071771
[PROJECTOR] final dam	54.664539071771
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3163517]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	58155	large white snake	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58739	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3165662]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#58 fire#LAST# damage.
AI took for target	58155	large white snake	::	1527	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	11.363092159145	10	18.133908248958	17.433908248958	::	1
checkHit	20.5	17.433908248958
=> chance to hit	58
[ATTACK] raw dam	11.363092159145	versus	18.133908248958	0.3	with APR	10
[ATTACK] after armor	7.9541645114014
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	15	7.7519668371887
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.0051810623857	0.98994818937614	 on dam	15.6
[PROJECTOR] after resists dam	15.443191754268
[PROJECTOR] after flat damage armor	15.443191754268
[PROJECTOR] final dam	15.443191754268
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Large white snake for #YELLOW#4 mind#LAST#, #DARK_GREEN#15 blight#LAST# (20 total damage).
[LOG]	#UID:58155:0#Large white snake hits #fbd578#Rybanic#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3165856]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.363092159145	10	25.38	4.7	::	1
checkHit	20.5	4.7
=> chance to hit	90
[ATTACK] raw dam	11.363092159145	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	39.636767146176	7	1	9.65	::	1.2079215610874
checkHit	26	9.65
=> chance to hit	91
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	49.524784004584
[ATTACK] mace accuracy bonus	26	9.65	=	1.01635
[PROJECTOR] starting dam	50.334514223059
[PROJECTOR] after difficulty dam	50.334514223059
[PROJECTOR] res	0	1	 on dam	50.334514223059
[PROJECTOR] after resists dam	50.334514223059
[PROJECTOR] after flat damage armor	50.334514223059
[PROJECTOR] final dam	50.334514223059
checkHit	11.711105831128	30.5
=> chance to hit	4
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#50 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	58152	shivgoroth	::	1527	Rybanic	81	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the west (shivgoroth)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58740	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	-30	1.3	 on dam	66.121116209527
[PROJECTOR] after resists dam	85.957451072385
[PROJECTOR] after flat damage armor	85.957451072385
[PROJECTOR] final dam	85.957451072385
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3169590]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	58741	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	-30	1.3	 on dam	66.121116209527
[PROJECTOR] after resists dam	85.957451072385
[PROJECTOR] after flat damage armor	85.957451072385
[PROJECTOR] final dam	85.957451072385
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3170186]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#86 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	madbutter	tome	The Arena	false	false
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:58611:0#rough leather belt#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
Server latency	146
[Identify]	rough leather belt	true
[LOG]	Rybanic picks up (i.): #FFFFFF##UID:58611:0#rough leather belt#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 52 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1872 : 1600x900 (2048, 1024)
Wait finished, counted 0, 42 ticks
Make wait background texture 1942 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1948 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	22	11	with center	25	15
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x6
Making heightmap	7	6
room allocated at	3	16	with center	6	18
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	30	25	with center	34	28
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	37	34	with center	40	38
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	2	36	with center	4	40
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	21	40	with center	25	43
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing9x10
Making heightmap	9	10
room allocated at	10	12	with center	14	16
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x8
Making heightmap	7	8
room allocated at	7	5	with center	10	8
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing7x10
Making heightmap	7	10
room allocated at	12	24	with center	15	28
room generator	function: 0x4d13e8b8	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	35	10	with center	39	14
Begin tunnel	10	table: 0x1203bde0
[TOME ENTITY FILTER] selected basic	70.147777616779	103.5
Loading tile	npc/undead_ghoul_ghoul.png
[TOME ENTITY FILTER] selected basic	100.47622416168	103.5
[TOME ENTITY FILTER] selected Ego	60.035577280339	65.5
fight: 	acidic iron dagger	iron dagger	::	nil	MAINHAND
fight: 	acidic iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	83.086295975974	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	acidic iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	17.205340590725	20.5
[TOME ENTITY FILTER] selected Ego	38.952683476604	65.5
Loading tile	npc/humanoid_human_thief.png
Loading tile	npc/canine_gw.png
Loading tile	npc/war_bear.png
Loading tile	npc/cave_bear.png
Loading tile	npc/green-snake.png
Random elite generating
Adding to random boss class	Archmage	Mage
Random boss forbade talent because of level	Crystalline Focus	7
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Phantasmal Shield	7
Random boss forbade talent because of level	Aegis	7
Random boss forbade talent because of level	Pure Aether	7
Random boss forbade talent because of level	Shock	7
Random boss forbade talent because of level	Piercing Sight	7
Random boss forbade talent because of level	Premonition	7
Random boss forbade talent because of level	Mudslide	7
Random boss forbade talent because of level	Aether Beam	7
Random boss forbade talent because of level	Blastwave	7
Random boss forbade talent because of level	Arcane Vortex	7
Random boss forbade talent because of level	Metaflow	7
Random boss forbade talent because of level	Aether Breach	7
Random boss forbade talent because of level	Stone Wall	7
Random boss forbade talent because of level	Burning Wake	7
Random boss forbade talent because of level	Invisibility	7
Random boss forbade talent because of level	Tidal Wave	7
Random boss forbade talent because of level	Cleansing Flames	7
Random boss forbade talent because of level	Ice Shards	7
Random boss forbade talent because of level	Shatter	7
Random boss forbade talent because of level	Hurricane	7
Random boss forbade talent because of level	Nova	7
Random boss forbade talent because of level	Earthquake	7
Random boss forbade talent because of level	Arcane Shield	7
Random boss forbade talent because of level	Inferno	7
Random boss forbade talent because of level	Uttercold	7
Random boss forbade talent because of level	Aether Avatar	7
Random boss forbade talent because of level	Displacement Shield	7
Random boss forbade talent because of level	Shivgoroth Form	7
Random boss forbade talent because of level	Probability Travel	7
Random boss forbade talent because of level	Thunderstorm	7
Random boss forbade talent because of level	Essence of Speed	7
Random boss forbade talent because of level	Frozen Ground	7
Random boss forbade talent because of level	Time Prison	7
Random boss forbade talent because of level	Wildfire	7
Random boss forbade talent because of level	Disruption Shield	7
Random boss forbade talent because of level	Tempest	7
Random boss forbade talent because of level	Feather Wind	7
Random boss forbade talent because of level	Fireflash	7
Random boss forbade talent because of level	Earthen Missiles	7
Random boss forbade talent because of level	Quicken Spells	7
Adding 7 random class talents to boss
 * talent	T_HEAL
 * talent	T_FLAMESHOCK
 * talent	T_KEEN_SENSES
 * talent	T_SHIELDING
 * talent	T_FLAME
 * talent	T_SPELLCRAFT
 * talent	T_TELEPORT
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	7	points = 	7	nb_powers = 	3
Creating randart iron pickaxe 'Ce'Nulenn'(rune-covered iron pickaxe) with nil with level 7
 * using themes	blight,acid
[TOME ENTITY FILTER] selected Double Ego	92.678748406162	95.5
[TOME ENTITY FILTER] selected Greater	33.825549321907	50.5
fight: 	stargazer's linen robe	earthen elm starstaff of illumination	::	OFFHAND	BODY
Added unique	mod.class.NPC/Voriyata the shivgoroth	::	1
[TOME ENTITY FILTER] selected Ego	36.829564306962	65.5
[TOME ENTITY FILTER] selected Double Ego	5.7799725470319	20.5
[TOME ENTITY FILTER] selected basic	97.960544608641	103.5
Loading tile	npc/skeleton_mage.png
Added unique	mod.class.Object/Crystle's Astral Bindings	::	1
[TOME ENTITY FILTER] selected Ego	62.308152872209	98
[TOME ENTITY FILTER] selected Ego	72.855949005311	98
[TOME ENTITY FILTER] selected Double Ego	48.138826001934	53
Loading tile	npc/animal_bear_norgos_the_frozen.png
Added unique	mod.class.NPC/Norgos, the Frozen	::	1
Guardian allocated: 	FROZEN_NORGOS	59612	Norgos, the Frozen
[TOME ENTITY FILTER] selected basic	94.532226903721	112.5
Loading tile	object/wand_elm.png
[TOME ENTITY FILTER] selected basic	89.208977375927	112.5
[TOME ENTITY FILTER] selected basic	98.661470081113	112.5
Loading tile	object/ring_copper.png
[TOME ENTITY FILTER] selected Double Ego	8.0568793714179	20.5
[TOME ENTITY FILTER] selected Double Ego	5.7971623856102	20.5
[TOME ENTITY FILTER] selected Money	68.84299056694	72.5
[TOME ENTITY FILTER] selected Ego	51.917330795996	65.5
Wait finished, counted 1071, 731 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	norgos-lair-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Entering tier1 zone for escort	tier1.1	1	2
[1] = true
Updating zone name	Norgos Lair (3)
C Map minimap texture: 1867 (50x50; 64x64)
[USERCHAT] channel achievement	professorcirno	tome	Curse Lifter	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	59461	large white snake	::	1527	Rybanic	16	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southwest (large white snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59633	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3191875]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Large white snake for #LIGHT_RED#59 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	59461	large white snake	9	<	100
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	59461	large white snake	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	39.636767146176	7	1	10	::	1.2079215610874
checkHit	26	10
=> chance to hit	90
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	53
[PHYS CRIT %]	1.5
[ATTACK] after crit	53
[ATTACK] after mult	64.019842737633
[ATTACK] mace accuracy bonus	26	10	=	1.016
[PROJECTOR] starting dam	65.044160221436
[PROJECTOR] after difficulty dam	65.044160221436
[PROJECTOR] res	0	1	 on dam	65.044160221436
[PROJECTOR] after resists dam	65.044160221436
[PROJECTOR] after flat damage armor	65.044160221436
[PROJECTOR] final dam	65.044160221436
checkHit	13.616194415372	30.5
=> chance to hit	8
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Large white snake!#{normal}#
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59457	copperhead snake	::	1527	Rybanic	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (copperhead snake)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59634	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3196196]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	59457	copperhead snake	::	1527	Rybanic	81	<	100
AI took for target	4112	golem (servant of Rybanic)	::	59457	copperhead snake	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59635	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3197551]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59636	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3197907]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spiked iron mail armour of lightning resistance	true
[LOG]	There is an item here: #00FF80##UID:59627:0#spiked iron mail armour of lightning resistance (2 def, 4 armour)#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
[Identify]	spiked iron mail armour of lightning resistance	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:59627:0#spiked iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:59637:0#citrine#LAST# from #00FF80##UID:59627:0#spiked iron mail armour of lightning resistance (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:59623:0#iron greatmaul (15-22.5 power, 1 apr)#LAST#
[LOG]	Ran for 4 turns (stop reason: object seen).
[LOG]	
[Identify]	iron greatmaul	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:59623:0#iron greatmaul (15-22.5 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:59638:0#ametrine#LAST# from #FFFFFF##UID:59623:0#iron greatmaul (15-22.5 power, 1 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	59606	large white snake	::	1527	Rybanic	4	<	100
AI took for target	4112	golem (servant of Rybanic)	::	59606	large white snake	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (large white snake)).
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	large white snake	 :: 	39.636767146176	7	1	9.65	::	1.2079215610874
checkHit	26	9.65
=> chance to hit	91
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	9.65	=	1.01635
[PROJECTOR] starting dam	73.660264716672
[PROJECTOR] after difficulty dam	73.660264716672
[PROJECTOR] res	0	1	 on dam	73.660264716672
[PROJECTOR] after resists dam	73.660264716672
[PROJECTOR] after flat damage armor	73.660264716672
[PROJECTOR] final dam	73.660264716672
checkHit	11.748646000586	30.5
=> chance to hit	4
[LOG]	Large white snake is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Large white snake for #aaaaaa#74 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	11.363092159145	10	18.133908248958	17.433908248958	::	1
checkHit	20.5	17.433908248958
=> chance to hit	58
[ATTACK] raw dam	11.363092159145	versus	18.133908248958	0.3	with APR	10
[ATTACK] after armor	7.9541645114014
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] numbed dam	6.8
[PROJECTOR] final dam	6.8
checkHit	15	7.711362774277
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:59606:0#Large white snake hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Large white snake for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Large white snake!#{normal}#
[LOG]	Resting starts...
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59437	rattlesnake	::	1527	Rybanic	100	<	100
[LOG]	Ran for 21 turns (stop reason: hostile spotted to the north (rattlesnake)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	59437	rattlesnake	81	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59639	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3213428]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Dekar	tome	The secret city (Roguelike)	false	false
AI took for target	4112	golem (servant of Rybanic)	::	59437	rattlesnake	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	14.65	::	1.2079215610874
checkHit	26	14.65
=> chance to hit	79
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Rattlesnake.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.728370774446	10	25.38	4.7	::	1
checkHit	21.5	4.7
=> chance to hit	92
[ATTACK] raw dam	11.728370774446	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59640	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3214382]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Rattlesnake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59460	king cobra	::	1527	Rybanic	100	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the west (king cobra)).
[LOG]	
AI took for target	59438	rattlesnake	::	1527	Rybanic	4	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59641	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3218283]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Rattlesnake for #LIGHT_RED#55 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.709919873377	10	18.133908248958	17.433908248958	::	1
checkHit	22	17.433908248958
=> chance to hit	62
[ATTACK] raw dam	13.709919873377	versus	18.133908248958	0.3	with APR	10
[ATTACK] after armor	9.5969439113642
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	15	7.9180861885236
=> chance to hit	68
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:59438:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	59438	rattlesnake	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.709919873377	10	18.133908248958	17.433908248958	::	1
checkHit	22	17.433908248958
=> chance to hit	62
[ATTACK] raw dam	13.709919873377	versus	18.133908248958	0.3	with APR	10
[ATTACK] after armor	9.5969439113642
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	15	7.9180861885236
=> chance to hit	68
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Rattlesnake for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:59438:0#Rattlesnake hits #fbd578#Rybanic#LAST# for #aaaaaa#9 physical#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	59438	rattlesnake	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	rattlesnake	 :: 	39.636767146176	7	2	15	::	1.2079215610874
checkHit	26	15
=> chance to hit	78
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	15	=	1.011
[PROJECTOR] starting dam	72.051313197304
[PROJECTOR] after difficulty dam	72.051313197304
[PROJECTOR] res	0	1	 on dam	72.051313197304
[PROJECTOR] after resists dam	72.051313197304
[PROJECTOR] after flat damage armor	72.051313197304
[PROJECTOR] final dam	72.051313197304
checkHit	13.575462069887	30.5
=> chance to hit	8
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Rattlesnake for #aaaaaa#72 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Rattlesnake!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59642	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	2.9579270126899	0.9704207298731	 on dam	58.140981494584
[PROJECTOR] after resists dam	56.421213697513
[PROJECTOR] after flat damage armor	56.421213697513
[PROJECTOR] final dam	56.421213697513
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3220128]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits King cobra for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59643	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	59460	king cobra	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	king cobra	 :: 	39.636767146176	7	3	17.3	::	1.2079215610874
checkHit	26	17.3
=> chance to hit	72
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	17.3	=	1.0087
[PROJECTOR] starting dam	75.542689677471
[PROJECTOR] after difficulty dam	75.542689677471
[PROJECTOR] res	0	1	 on dam	75.542689677471
[PROJECTOR] after resists dam	75.542689677471
[PROJECTOR] after flat damage armor	75.542689677471
[PROJECTOR] final dam	75.542689677471
checkHit	30.5	10.901351380929
=> chance to hit	95
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits King cobra for #aaaaaa#76 physical#LAST# damage.
AI took for target	59607	skeleton mage	::	4112	golem (servant of Rybanic)	100	<	100
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed King cobra!#{normal}#
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3220890]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	59607	skeleton mage	64	<	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (skeleton mage)).
[LOG]	
[USERCHAT] channel serial data	Jurij	tome	508
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59644	after	1527
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59645	after	1527
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3224201]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3224303]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton mage for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59646	after	1527
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.565536770937	2	25.38	4.7	::	1
checkHit	6	4.7
=> chance to hit	54
[LOG]	#UID:59607:0#Skeleton mage misses Golem (servant of Rybanic).
[ATTACK] staff accuracy bonus	6	4.7	=	1.052
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3224858]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Skeleton mage for #LIGHT_RED#62 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	skeleton mage	 :: 	39.636767146176	7	3	1.7	::	1
checkHit	26	1.7
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	1.7	=	1.0243
[PROJECTOR] starting dam	64.5309
[PROJECTOR] after difficulty dam	64.5309
[PROJECTOR] res	0	1	 on dam	64.5309
[PROJECTOR] after resists dam	64.5309
[PROJECTOR] after flat damage armor	64.5309
[PROJECTOR] final dam	64.5309
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Skeleton mage for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Skeleton mage!#{normal}#
[LOG]	
Loading tile	object/skeleton_mage_skull.png
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[Identify]	potent elm magestaff	true
[LOG]	There is an item here: #00FF80##UID:59608:0#potent elm magestaff (12-14.4 power, 2 apr, lightning damage)#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
[Identify]	rough leather sling of power	true
[LOG]	There is an item here: #00FF80##UID:59631:0#rough leather sling of power#LAST#
[LOG]	
[Identify]	rough leather sling of power	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:59631:0#rough leather sling of power#LAST#.
AI took for target	59455	brown bear	::	1527	Rybanic	81	<	100
AI took for target	59600	Voriyata the shivgoroth	::	1527	Rybanic	100	<	100
[LOG]	Voriyata the shivgoroth casts Glacial Vapour.
[SPELL] friendly fire chance	80
[LOG]	
[Identify]	potent elm magestaff	true
[LOG]	There is an item here: #00FF80##UID:59608:0#potent elm magestaff (12-14.4 power, 2 apr, lightning damage)#LAST#
AI took for target	4112	golem (servant of Rybanic)	::	59455	brown bear	64	<	100
[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	15	0.85	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8848246291718
[PROJECTOR] after flat damage armor	4.8848246291718
[PROJECTOR] final dam	4.8848246291718
[LOG]	Voriyata the shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
AI took for target	59443	ghoul	::	4112	golem (servant of Rybanic)	100	<	100
AI took for target	59600	Voriyata the shivgoroth	::	4112	golem (servant of Rybanic)	81	<	100
[LOG]	
[Identify]	potent elm magestaff	true
[LOG]	Rybanic picks up (i.): #00FF80##UID:59608:0#potent elm magestaff (12-14.4 power, 2 apr, lightning damage)#LAST#.
[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	15	0.85	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8848246291718
[PROJECTOR] after flat damage armor	4.8848246291718
[PROJECTOR] final dam	4.8848246291718
[LOG]	Voriyata the shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	
[TARGET] Passing target	copperhead snake	from	brown bear	to	Rybanic
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	61.603999615459
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	62.956207407018
[PROJECTOR] after difficulty dam	62.956207407018
[PROJECTOR] res	0	1	 on dam	62.956207407018
[PROJECTOR] after resists dam	62.956207407018
[PROJECTOR] after flat damage armor	62.956207407018
[PROJECTOR] final dam	62.956207407018
checkHit	20.428969676699	30.5
=> chance to hit	25
[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	15	0.85	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8848246291718
[PROJECTOR] after flat damage armor	4.8848246291718
[PROJECTOR] final dam	4.8848246291718
[LOG]	Voriyata the shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	Voriyata the shivgoroth casts Flameshock.
[SPELL CRIT %]	10.60555781277
checkHit	15.971223872769	33.352161368562
=> chance to hit	7
[LOG]	Golem (servant of Rybanic) is stunned by the burning flame!
checkHit	20.428969676699	33.352161368562
=> chance to hit	18
[LOG]	Brown bear is stunned by the burning flame!
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59647	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	20	0.8	 on dam	57.000962249592
[PROJECTOR] after resists dam	45.600769799674
[PROJECTOR] after flat damage armor	45.600769799674
[PROJECTOR] final dam	45.600769799674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3230638]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	15	0.85	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8848246291718
[PROJECTOR] after flat damage armor	4.8848246291718
[PROJECTOR] final dam	4.8848246291718
[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	Voriyata the shivgoroth's cold area effect hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.846675524242	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	20.846675524242	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	21.559466917299
[PROJECTOR] after difficulty dam	21.559466917299
[PROJECTOR] res	15	0.85	 on dam	6.8990294135356
[PROJECTOR] after resists dam	5.8641750015052
[PROJECTOR] after flat damage armor	5.8641750015052
[PROJECTOR] final dam	5.8641750015052
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3230734]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	61.317
[PROJECTOR] after difficulty dam	61.317
[PROJECTOR] res	0	1	 on dam	61.317
[PROJECTOR] after resists dam	61.317
[PROJECTOR] after flat damage armor	61.317
[PROJECTOR] stunned dam	18.3951
[PROJECTOR] numbed dam	15.635835
[PROJECTOR] final dam	15.635835
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#16 physical#LAST# damage.
[LOG]	Burning Shock from Voriyata the shivgoroth hits Golem (servant of Rybanic) for #LIGHT_RED#6 fire#LAST# damage.
[PROJECTOR] starting dam	21.559466917299
[PROJECTOR] after difficulty dam	21.559466917299
[PROJECTOR] res	20	0.8	 on dam	6.8990294135356
[PROJECTOR] after resists dam	5.5192235308285
[PROJECTOR] after flat damage armor	5.5192235308285
[PROJECTOR] final dam	5.5192235308285
[LOG]	
[LOG]	Burning Shock from Voriyata the shivgoroth hits Brown bear for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	20	0.8	 on dam	80.748915932936
[PROJECTOR] after resists dam	64.599132746349
[PROJECTOR] after flat damage armor	64.599132746349
[PROJECTOR] final dam	64.599132746349
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	-30	1.3	 on dam	80.748915932936
[PROJECTOR] after resists dam	104.97359071282
[PROJECTOR] after flat damage armor	104.97359071282
[PROJECTOR] final dam	104.97359071282
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3232266]
New GL Shader program 41
*p 41: Uniform: 0: 8B50 ellipsoidalFactor
*p 41: Uniform: 1: 1406 flameIntensity
*p 41: Uniform: 2: 1406 shockwaveSpeed
*p 41: Uniform: 3: 1406 shockwaveWidth
*p 41: Uniform: 4: 1406 tick
*p 41: Uniform: 5: 1406 tick_start
*p 41: Uniform: 6: 1406 time_factor
*p 41: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Brown bear for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Voriyata the shivgoroth for #LIGHT_RED#105 fire#LAST# damage.
[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	15	0.85	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8848246291718
[PROJECTOR] after flat damage armor	4.8848246291718
[PROJECTOR] final dam	4.8848246291718
[LOG]	Voriyata the shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[PROJECTOR] starting dam	21.559466917299
[PROJECTOR] after difficulty dam	21.559466917299
[PROJECTOR] res	15	0.85	 on dam	6.8990294135356
[PROJECTOR] after resists dam	5.8641750015052
[PROJECTOR] after flat damage armor	5.8641750015052
[PROJECTOR] final dam	5.8641750015052
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	57
[PHYS CRIT %]	1.5
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	58.25115
[PROJECTOR] after difficulty dam	58.25115
[PROJECTOR] res	0	1	 on dam	58.25115
[PROJECTOR] after resists dam	58.25115
[PROJECTOR] after flat damage armor	58.25115
[PROJECTOR] stunned dam	17.475345
[PROJECTOR] final dam	17.475345
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Brown bear for #aaaaaa#17 physical#LAST# damage.
[LOG]	Burning Shock from Voriyata the shivgoroth hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Brown bear!#{normal}#
[LOG]	Voriyata the shivgoroth casts Arcane Reconstruction.
[SPELL CRIT %]	10.60555781277
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,tick_start=3232433,time_factor=2000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,tick_start=3232433,time_factor=2000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	
[LOG]	#UID:59600:0#Voriyata the shivgoroth receives #LIGHT_GREEN#71 healing#LAST#.
Server latency	160
[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	15	0.85	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8848246291718
[PROJECTOR] after flat damage armor	4.8848246291718
[PROJECTOR] final dam	4.8848246291718
[PROJECTOR] starting dam	17.958914077838
[PROJECTOR] after difficulty dam	17.958914077838
[PROJECTOR] res	16	0.84	 on dam	5.746852504908
[PROJECTOR] after resists dam	4.8273561041227
[PROJECTOR] after flat damage armor	4.8273561041227
[PROJECTOR] final dam	4.8273561041227
[LOG]	Voriyata the shivgoroth's cold area effect hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Voriyata the shivgoroth's cold area effect hits #fbd578#Rybanic#LAST# for #1133F3#5 cold#LAST# damage.
[PROJECTOR] starting dam	21.559466917299
[PROJECTOR] after difficulty dam	21.559466917299
[PROJECTOR] res	15	0.85	 on dam	6.8990294135356
[PROJECTOR] after resists dam	5.8641750015052
[PROJECTOR] after flat damage armor	5.8641750015052
[PROJECTOR] final dam	5.8641750015052
AI took for target	4112	golem (servant of Rybanic)	::	59600	Voriyata the shivgoroth	4	<	100
[LOG]	Burning Shock from Voriyata the shivgoroth hits Golem (servant of Rybanic) for #SLATE#(6 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59648	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	-30	1.3	 on dam	61.56103922956
[PROJECTOR] after resists dam	80.029350998428
[PROJECTOR] after flat damage armor	80.029350998428
[PROJECTOR] final dam	80.029350998428
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3234750]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Voriyata the shivgoroth for #LIGHT_RED#80 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
AI took for target	59443	ghoul	::	4112	golem (servant of Rybanic)	9	<	100
[ATTACK] attacking with	earthen elm starstaff of illumination
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.878475484689	2	25.38	4.7	::	1
checkHit	2	4.7
=> chance to hit	44
[LOG]	#UID:59600:0#Voriyata the shivgoroth misses Golem (servant of Rybanic).
[ATTACK] staff accuracy bonus	2	4.7	=	1
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59649	after	1527
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	-30	1.3	 on dam	59.281000739576
[PROJECTOR] after resists dam	77.065300961449
[PROJECTOR] after flat damage armor	77.065300961449
[PROJECTOR] final dam	77.065300961449
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3235566]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Voriyata the shivgoroth for #LIGHT_RED#77 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Voriyata the shivgoroth	 :: 	39.636767146176	7	3	12.3	::	1
checkHit	26	12.3
=> chance to hit	85
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Voriyata the shivgoroth.
[LOG]	Voriyata the shivgoroth casts Phase Door.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	0	1	 on dam	80.748915932936
[PROJECTOR] after resists dam	80.748915932936
[PROJECTOR] after flat damage armor	80.748915932936
[PROJECTOR] final dam	80.748915932936
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3236827]
New GL Shader program 45
*p 45: Uniform: 0: 8B50 ellipsoidalFactor
*p 45: Uniform: 1: 1406 flameIntensity
*p 45: Uniform: 2: 1406 shockwaveSpeed
*p 45: Uniform: 3: 1406 shockwaveWidth
*p 45: Uniform: 4: 1406 tick
*p 45: Uniform: 5: 1406 tick_start
*p 45: Uniform: 6: 1406 time_factor
*p 45: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Ghoul for #LIGHT_RED#81 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59650	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3237778]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ghoul for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.509016704377	3	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[LOG]	#UID:59443:0#Ghoul misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59651	after	1527
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] final dam	64.981096964535
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:21:0#chunk of ghoul flesh#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3238183]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Ghoul for #LIGHT_RED#65 fire#LAST# damage.
Loading tile	object/ghoul_flesh.png
[LOG]	#{bold}#Rybanic's Channel Staff killed Ghoul!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	59600	Voriyata the shivgoroth	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Voriyata the shivgoroth	 :: 	39.636767146176	7	3	12.3	::	1.2079215610874
checkHit	26	12.3
=> chance to hit	85
[ATTACK] raw dam	39.636767146176	versus	3	0.32	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	77.306979909595
[ATTACK] mace accuracy bonus	26	12.3	=	1.0137
[PROJECTOR] starting dam	78.366085534357
[PROJECTOR] after difficulty dam	78.366085534357
[PROJECTOR] res	10	0.9	 on dam	78.366085534357
[PROJECTOR] after resists dam	70.529476980921
[PROJECTOR] after flat damage armor	70.529476980921
[PROJECTOR] final dam	70.529476980921
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	15	0.85	 on dam	5.76
[PROJECTOR] after resists dam	4.896
[PROJECTOR] after flat damage armor	4.896
[PROJECTOR] final dam	4.896
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Voriyata the shivgoroth for #aaaaaa#71 physical#LAST# damage.
[LOG]	#UID:59600:0#Voriyata the shivgoroth hits Golem (servant of Rybanic) for #1133F3#5 cold#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Voriyata the shivgoroth!#{normal}#
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	59462	copperhead snake	81	<	100
[LOG]	You pickup 0.40 gold pieces.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	39.636767146176	7	2	11.3	::	1.2079215610874
checkHit	26	11.3
=> chance to hit	87
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	11.3	=	1.0147
[PROJECTOR] starting dam	68.637968449983
[PROJECTOR] after difficulty dam	68.637968449983
[PROJECTOR] res	0	1	 on dam	68.637968449983
[PROJECTOR] after resists dam	68.637968449983
[PROJECTOR] after flat damage armor	68.637968449983
[PROJECTOR] final dam	68.637968449983
checkHit	30.5	10.828729224287
=> chance to hit	95
[KNOCKBACK] from	11	11	over	3
[KNOCKBACK] try	11	21	2
[KNOCKBACK] try	11	22	1	::
[KNOCKBACK] try	11	23	0	::
[KNOCKBACK] ok knocked to	11	23	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#69 physical#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3242344]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.529751562084	10	25.38	4.7	::	1
checkHit	21	4.7
=> chance to hit	91
[ATTACK] raw dam	10.529751562084	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	copperhead snake	 :: 	39.636767146176	7	2	11.3	::	1
checkHit	26	11.3
=> chance to hit	87
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	11.3	=	1.0147
[PROJECTOR] starting dam	60.882
[PROJECTOR] after difficulty dam	60.882
[PROJECTOR] res	0	1	 on dam	60.882
[PROJECTOR] after resists dam	60.882
[PROJECTOR] after flat damage armor	60.882
[PROJECTOR] final dam	60.882
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	iron pickaxe 'Ce'Nulenn'	true
[LOG]	There is an item here: #SALMON##UID:59465:0#iron pickaxe 'Ce'Nulenn' (dig speed 20 turns)#LAST#
[LOG]	
[Identify]	iron pickaxe 'Ce'Nulenn'	true
[LOG]	Rybanic picks up (p.): #SALMON##UID:59465:0#iron pickaxe 'Ce'Nulenn' (dig speed 20 turns)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[USERCHAT] channel achievement	karry	tome	Fool of a Took!	false	false
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59459	cave bear	::	1527	Rybanic	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (cave bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59652	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	20	0.8	 on dam	59.281000739576
[PROJECTOR] after resists dam	47.424800591661
[PROJECTOR] after flat damage armor	47.424800591661
[PROJECTOR] final dam	47.424800591661
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3249669]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#47 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	59459	cave bear	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	cave bear	 :: 	39.636767146176	7	9	5.05	::	1.2079215610874
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	69.060740996363
[PROJECTOR] after difficulty dam	69.060740996363
[PROJECTOR] res	0	1	 on dam	69.060740996363
[PROJECTOR] after resists dam	69.060740996363
[PROJECTOR] after flat damage armor	69.060740996363
[PROJECTOR] final dam	69.060740996363
checkHit	20.268661760738	30.5
=> chance to hit	25
[LOG]	Cave bear is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Cave bear for #aaaaaa#69 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.295765918587	2	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[LOG]	#UID:59459:0#Cave bear misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59653	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	20	0.8	 on dam	62.701058474552
[PROJECTOR] after resists dam	50.160846779641
[PROJECTOR] after flat damage armor	50.160846779641
[PROJECTOR] final dam	50.160846779641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3250360]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	59654	after	1527
[PROJECTOR] starting dam	71.929785695914
[PROJECTOR] after difficulty dam	71.929785695914
[PROJECTOR] res	20	0.8	 on dam	90.631529976852
[PROJECTOR] after resists dam	72.505223981482
[PROJECTOR] after flat damage armor	72.505223981482
[PROJECTOR] final dam	72.505223981482
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3251120]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Cave bear for #{bold}##LIGHT_RED#73 fire#{normal}##LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Cave bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[USERCHAT] channel achievement	karry	tome	Utterly Destroyed	false	false
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59453	brown bear	::	1527	Rybanic	49	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (brown bear)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59655	after	1527
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	20	0.8	 on dam	64.981096964535
[PROJECTOR] after resists dam	51.984877571628
[PROJECTOR] after flat damage armor	51.984877571628
[PROJECTOR] final dam	51.984877571628
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3253395]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59656	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	20	0.8	 on dam	61.56103922956
[PROJECTOR] after resists dam	49.248831383648
[PROJECTOR] after flat damage armor	49.248831383648
[PROJECTOR] final dam	49.248831383648
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3253989]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59657	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	20	0.8	 on dam	55.860943004601
[PROJECTOR] after resists dam	44.68875440368
[PROJECTOR] after flat damage armor	44.68875440368
[PROJECTOR] final dam	44.68875440368
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3254228]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59658	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	20	0.8	 on dam	59.281000739576
[PROJECTOR] after resists dam	47.424800591661
[PROJECTOR] after flat damage armor	47.424800591661
[PROJECTOR] final dam	47.424800591661
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3254981]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Brown bear for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Brown bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59442	shivgoroth	::	1527	Rybanic	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (shivgoroth)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59659	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3257059]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59660	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	-30	1.3	 on dam	59.281000739576
[PROJECTOR] after resists dam	77.065300961449
[PROJECTOR] after flat damage armor	77.065300961449
[PROJECTOR] final dam	77.065300961449
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3258057]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#77 fire#LAST# damage.
AI took for target	59442	shivgoroth	::	1527	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59661	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	-30	1.3	 on dam	60.421019984568
[PROJECTOR] after resists dam	78.547325979938
[PROJECTOR] after flat damage armor	78.547325979938
[PROJECTOR] final dam	78.547325979938
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3258544]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Shivgoroth for #LIGHT_RED#79 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Shivgoroth!#{normal}#
[LOG]	
[USERCHAT] channel serial data	DarWinsEdge	tome	499
[USERCHAT] channel achievement	DarWinsEdge	tome	Utterly Destroyed	false	false
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	regeneration infusion of the psychic	true
[LOG]	There is an item here: #00FF80##UID:59625:0#regeneration infusion of the psychic (heal 112 over 5 turns)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[Identify]	regeneration infusion of the psychic	true
[LOG]	Rybanic picks up (a.): #00FF80##UID:59625:0#regeneration infusion of the psychic (heal 112 over 5 turns)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 14th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	59612	Norgos, the Frozen	::	1527	Rybanic	81	<	100
[LOG]	Norgos, the Frozen casts Frost Grab.
[SPELL CRIT %]	0.4
[PULL] from	25	25	towards	34	4	over	10
[PULL] try	26	4	9
[PULL] try	27	4	8	::
[PULL] try	28	4	7	::
[PULL] try	29	4	6	::
[PULL] try	30	4	5	::
[PULL] try	31	4	4	::
[PULL] try	32	4	3	::
[PULL] try	33	4	2	::
[PULL] try	34	4	1	::	true
[PULL] failsafe pulled to	33	4	::
[PROJECTOR] starting dam	25.830169365135
[PROJECTOR] after difficulty dam	25.830169365135
[PROJECTOR] res	16	0.84	 on dam	25.830169365135
[PROJECTOR] after resists dam	21.697342266714
[PROJECTOR] after flat damage armor	21.697342266714
[PROJECTOR] final dam	21.697342266714
[LOG]	Ran for 5 turns (stop reason: taken damage).
checkHit	14.35	29
=> chance to hit	14
[LOG]	#UID:59612:0#Norgos, the Frozen hits #fbd578#Rybanic#LAST# for #1133F3#22 cold#LAST# damage.
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Rybanic uses Infusion: Wild.
[LOG]	Rybanic is cured!
[LOG]	Rybanic lessens the pain.
[LOG]	Rybanic uses Resilience of the Dwarves.
[LOG]	Rybanic's skin turns to stone.
[LOG]	Rybanic casts Invoke Golem.
[LOG]	Norgos, the Frozen casts Ice Storm.
[SOUND] loading from	/data/sound/talents/icestorm.ogg	:=:	sound "/data/sound/talents/icestorm.ogg" : <static>
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] final dam	13.867086743381
checkHit	15.971223872769	29
=> chance to hit	18
[LOG]	Golem (servant of Rybanic) is encased in ice!
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	27.76	0.7224	 on dam	16.314219698096
[PROJECTOR] after resists dam	11.785392309904
[PROJECTOR] after flat damage armor	11.785392309904
[PROJECTOR] final dam	11.785392309904
checkHit	25.098598629994	29
=> chance to hit	41
[LOG]	Rybanic is encased in ice!
Loading tile	player/dwarf_male/base_shadow_01.png
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #1133F3#14 cold#LAST# damage.
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #1133F3#12 cold#LAST# damage.
Loading tile	talents/freeze.png
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	43.223507509419	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	43.223507509419	versus	25.38	1	with APR	7
[ATTACK] after armor	24.843507509419
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	25.65
[PROJECTOR] after difficulty dam	25.65
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#26 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	Rybanic	 :: 	48.461283891879	8	29.97163058879	0	::	1
checkHit	2	0
=> chance to hit	55
[ATTACK] raw dam	48.461283891879	versus	29.97163058879	0.3	with APR	8
[ATTACK] after armor	33.922898724315
[ATTACK] after range	36
[PHYS CRIT %]	3.9
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[ATTACK] staff accuracy bonus	2	0	=	1.08
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	5.4
checkHit	15	9.45
=> chance to hit	64
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] after staff accuracy damage bonus	4.32
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after staff accuracy damage bonus	16.2
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Iceblock for #LIGHT_RED#46 fire#LAST#, #YELLOW#6 light#LAST#, #YELLOW#5 mind#LAST#, #DARK_GREEN#17 blight#LAST# (72 total damage).
[TARGET] Passing target	greater shivgoroth	from	Norgos, the Frozen	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.075532725518	9	29.97163058879	0	::	1
checkHit	19	0
=> chance to hit	98
[ATTACK] raw dam	13.075532725518	versus	29.97163058879	0.3	with APR	9
[ATTACK] after armor	9.1528729078623
[ATTACK] after range	9
[PHYS CRIT %]	0.4
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	14	0.86	 on dam	9
[PROJECTOR] after resists dam	7.74
[PROJECTOR] after flat damage armor	7.74
[PROJECTOR] final dam	7.74
checkHit	15	15.738466434202
=> chance to hit	49
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] final dam	13.867086743381
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	27.76	0.7224	 on dam	16.314219698096
[PROJECTOR] after resists dam	11.785392309904
[PROJECTOR] after flat damage armor	11.785392309904
[PROJECTOR] final dam	11.785392309904
[LOG]	#UID:59612:0#Norgos, the Frozen hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(3 to ice)#LAST#, #aaaaaa#5 physical#LAST# (5 total damage).
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #STEEL_BLUE#(6 to ice)#LAST#, #1133F3#8 cold#LAST# (8 total damage).
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(5 to ice)#LAST#, #1133F3#7 cold#LAST# (7 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Iceblock for #YELLOW#5 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	golem (servant of Rybanic)	 :: 	43.223507509419	7	25.38	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	43.223507509419	versus	25.38	1	with APR	7
[ATTACK] after armor	24.843507509419
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	26.676
[PROJECTOR] after difficulty dam	26.676
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Iceblock for #aaaaaa#27 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	Rybanic	 :: 	48.461283891879	8	29.97163058879	0	::	1
checkHit	2	0
=> chance to hit	55
[ATTACK] raw dam	48.461283891879	versus	29.97163058879	0.3	with APR	8
[ATTACK] after armor	33.922898724315
[ATTACK] after range	33
[PHYS CRIT %]	3.9
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[ATTACK] staff accuracy bonus	2	0	=	1.08
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	5.4
[LOG]	Rybanic forces the iceblock to shatter.
checkHit	15	9.45
=> chance to hit	64
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after staff accuracy damage bonus	2.16
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after staff accuracy damage bonus	16.2
[LOG]	Rybanic is free from the ice.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Iceblock for #LIGHT_RED#42 fire#LAST#, #YELLOW#3 mind#LAST#, #DARK_GREEN#17 blight#LAST# (61 total damage).
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] final dam	13.867086743381
checkHit	15.971223872769	29
=> chance to hit	18
[LOG]	Golem (servant of Rybanic) is free from the ice.
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	27.76	0.7224	 on dam	16.314219698096
[PROJECTOR] after resists dam	11.785392309904
[PROJECTOR] after flat damage armor	11.785392309904
[PROJECTOR] final dam	11.785392309904
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #STEEL_BLUE#(6 to ice)#LAST#, #1133F3#8 cold#LAST# (8 total damage).
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #1133F3#12 cold#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	59612	Norgos, the Frozen	4	<	100
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Norgos, the Frozen to attack it.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	80.748915932936
[PROJECTOR] after resists dam	62.306572872818
[PROJECTOR] after flat damage armor	62.306572872818
[PROJECTOR] final dam	62.306572872818
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3282406]
New GL Shader program 39
*p 39: Uniform: 0: 8B50 ellipsoidalFactor
*p 39: Uniform: 1: 1406 flameIntensity
*p 39: Uniform: 2: 1406 shockwaveSpeed
*p 39: Uniform: 3: 1406 shockwaveWidth
*p 39: Uniform: 4: 1406 tick
*p 39: Uniform: 5: 1406 tick_start
*p 39: Uniform: 6: 1406 time_factor
*p 39: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Norgos, the Frozen for #LIGHT_RED#62 fire#LAST# damage.
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] final dam	13.867086743381
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	27.76	0.7224	 on dam	16.314219698096
[PROJECTOR] after resists dam	11.785392309904
[PROJECTOR] after flat damage armor	11.785392309904
[PROJECTOR] final dam	11.785392309904
checkHit	25.098598629994	29
=> chance to hit	41
[LOG]	Rybanic is encased in ice!
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #1133F3#14 cold#LAST# damage.
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #1133F3#12 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	13.075532725518	9	29.97163058879	0	::	1
checkHit	19	0
=> chance to hit	98
[ATTACK] raw dam	13.075532725518	versus	29.97163058879	0.3	with APR	9
[ATTACK] after armor	9.1528729078623
[ATTACK] after range	10
[PHYS CRIT %]	0.4
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	14	0.86	 on dam	10
[PROJECTOR] after resists dam	8.6
[PROJECTOR] after flat damage armor	8.6
[PROJECTOR] final dam	8.6
checkHit	15	15.738466434202
=> chance to hit	49
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[LOG]	#UID:59612:0#Norgos, the Frozen hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(3 to ice)#LAST#, #aaaaaa#5 physical#LAST# (5 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Iceblock for #YELLOW#5 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Rybanic	 :: 	43.223507509419	7	29.97163058879	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	43.223507509419	versus	29.97163058879	0.3	with APR	7
[ATTACK] after armor	30.256455256593
[ATTACK] after range	31
[PHYS CRIT %]	1.5
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK] mace accuracy bonus	26	0	=	1.026
[PROJECTOR] starting dam	31.806
[PROJECTOR] after difficulty dam	31.806
[PROJECTOR] res	14	0.86	 on dam	31.806
[PROJECTOR] after resists dam	27.35316
[PROJECTOR] after flat damage armor	27.35316
[PROJECTOR] final dam	27.35316
checkHit	15	8.2474426847085
=> chance to hit	67
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(11 to ice)#LAST#, #aaaaaa#16 physical#LAST# (16 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Iceblock for #YELLOW#3 mind#LAST#, #DARK_GREEN#16 blight#LAST# (18 total damage).
[LOG]	
[ATTACK] attacking with	ash magestaff 'Blazerigor'
[ATTACK] to 	Rybanic	 :: 	48.461283891879	8	29.97163058879	0	::	1
checkHit	2	0
=> chance to hit	55
[ATTACK] raw dam	48.461283891879	versus	29.97163058879	0.3	with APR	8
[ATTACK] after armor	33.922898724315
[ATTACK] after range	34
[PHYS CRIT %]	3.9
[ATTACK] after crit	51
[ATTACK] after mult	51
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[ATTACK] staff accuracy bonus	2	0	=	1.08
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] after staff accuracy damage bonus	5.4
checkHit	15	9.45
=> chance to hit	64
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] after staff accuracy damage bonus	2.16
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] after staff accuracy damage bonus	16.2
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Iceblock for #LIGHT_RED#65 fire#LAST#, #YELLOW#6 light#LAST#, #YELLOW#3 mind#LAST#, #DARK_GREEN#17 blight#LAST# (89 total damage).
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] final dam	13.867086743381
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	27.76	0.7224	 on dam	16.314219698096
[PROJECTOR] after resists dam	11.785392309904
[PROJECTOR] after flat damage armor	11.785392309904
[PROJECTOR] final dam	11.785392309904
checkHit	25.098598629994	29
=> chance to hit	41
[LOG]	Rybanic is free from the ice.
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #1133F3#14 cold#LAST# damage.
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #STEEL_BLUE#(5 to ice)#LAST#, #1133F3#7 cold#LAST# (7 total damage).
[LOG]	Rybanic feels pain again.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3285085]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	16	0.84	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.7039445464
[PROJECTOR] after flat damage armor	13.7039445464
[PROJECTOR] final dam	13.7039445464
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] final dam	13.867086743381
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #1133F3#14 cold#LAST# damage.
[LOG]	Golem (servant of Rybanic) looks less menacing.
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Norgos, the Frozen	 :: 	39.636767146176	7	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	67.980315556049
[PROJECTOR] after difficulty dam	67.980315556049
[PROJECTOR] res	3.5489019373265	0.96451098062674	 on dam	67.980315556049
[PROJECTOR] after resists dam	65.56776082028
[PROJECTOR] after flat damage armor	65.56776082028
[PROJECTOR] final dam	65.56776082028
checkHit	15.218257669023	30.5
=> chance to hit	12
[LOG]	Norgos, the Frozen is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Norgos, the Frozen for #aaaaaa#66 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.075532725518	9	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	13.075532725518	versus	25.38	1	with APR	9
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	16	0.84	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.7039445464
[PROJECTOR] after flat damage armor	13.7039445464
[PROJECTOR] numbed dam	11.64835286444
[PROJECTOR] final dam	11.64835286444
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] numbed dam	11.787023731874
[PROJECTOR] final dam	11.787023731874
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Norgos, the Frozen	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	47
[PHYS CRIT %]	1.5
[ATTACK] after crit	47
[ATTACK] after mult	47
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	48.09275
[PROJECTOR] after difficulty dam	48.09275
[PROJECTOR] res	3.5489019373265	0.96451098062674	 on dam	48.09275
[PROJECTOR] after resists dam	46.385985463536
[PROJECTOR] after flat damage armor	46.385985463536
[PROJECTOR] final dam	46.385985463536
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Norgos, the Frozen for #aaaaaa#46 physical#LAST# damage.
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	16	0.84	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.7039445464
[PROJECTOR] after flat damage armor	13.7039445464
[PROJECTOR] numbed dam	11.64835286444
[PROJECTOR] final dam	11.64835286444
[PROJECTOR] starting dam	16.314219698096
[PROJECTOR] after difficulty dam	16.314219698096
[PROJECTOR] res	15	0.85	 on dam	16.314219698096
[PROJECTOR] after resists dam	13.867086743381
[PROJECTOR] after flat damage armor	13.867086743381
[PROJECTOR] numbed dam	11.787023731874
[PROJECTOR] final dam	11.787023731874
[LOG]	Norgos, the Frozen's ice area effect hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Norgos, the Frozen's ice area effect hits #fbd578#Rybanic#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Dog_G6	tome	So, is there anywhere to buy mage stuff?
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	80.748915932936
[PROJECTOR] after resists dam	62.306572872818
[PROJECTOR] after flat damage armor	62.306572872818
[PROJECTOR] final dam	62.306572872818
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3291661]
New GL Shader program 42
*p 42: Uniform: 0: 8B50 ellipsoidalFactor
*p 42: Uniform: 1: 1406 flameIntensity
*p 42: Uniform: 2: 1406 shockwaveSpeed
*p 42: Uniform: 3: 1406 shockwaveWidth
*p 42: Uniform: 4: 1406 tick
*p 42: Uniform: 5: 1406 tick_start
*p 42: Uniform: 6: 1406 time_factor
*p 42: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Norgos, the Frozen for #LIGHT_RED#62 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Norgos, the Frozen	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	62.41825
[PROJECTOR] after difficulty dam	62.41825
[PROJECTOR] res	3.5489019373265	0.96451098062674	 on dam	62.41825
[PROJECTOR] after resists dam	60.203087516505
[PROJECTOR] after flat damage armor	60.203087516505
[PROJECTOR] final dam	60.203087516505
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Norgos, the Frozen for #aaaaaa#60 physical#LAST# damage.
[LOG]	Norgos, the Frozen casts Frost Grab.
[SPELL CRIT %]	0.4
[PULL] from	33	33	towards	34	4	over	10
[PULL] try	34	4	9
[PROJECTOR] starting dam	25.830169365135
[PROJECTOR] after difficulty dam	25.830169365135
[PROJECTOR] res	15	0.85	 on dam	25.830169365135
[PROJECTOR] after resists dam	21.955643960365
[PROJECTOR] after flat damage armor	21.955643960365
[PROJECTOR] final dam	21.955643960365
checkHit	15.971223872769	29
=> chance to hit	18
[LOG]	
[LOG]	#UID:59612:0#Norgos, the Frozen hits Golem (servant of Rybanic) for #SLATE#(22 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59668	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	58.140981494584
[PROJECTOR] after resists dam	44.862092060754
[PROJECTOR] after flat damage armor	44.862092060754
[PROJECTOR] final dam	44.862092060754
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3293707]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Norgos, the Frozen for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	Rybanic's skin returns to normal.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Norgos, the Frozen	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	52.18575
[PROJECTOR] after difficulty dam	52.18575
[PROJECTOR] res	3.5489019373265	0.96451098062674	 on dam	52.18575
[PROJECTOR] after resists dam	50.333728907242
[PROJECTOR] after flat damage armor	50.333728907242
[PROJECTOR] numbed dam	42.783669571155
[PROJECTOR] final dam	42.783669571155
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Norgos, the Frozen for #aaaaaa#43 physical#LAST# damage.
[LOG]	Norgos, the Frozen is no longer pinned.
[LOG]	
Server latency	147
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59669	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	55.860943004601
[PROJECTOR] after resists dam	43.102794332881
[PROJECTOR] after flat damage armor	43.102794332881
[PROJECTOR] final dam	43.102794332881
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3295785]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Norgos, the Frozen for #LIGHT_RED#43 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.075532725518	9	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[LOG]	#UID:59612:0#Norgos, the Frozen misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Norgos, the Frozen	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	64.46475
[PROJECTOR] after difficulty dam	64.46475
[PROJECTOR] res	3.5489019373265	0.96451098062674	 on dam	64.46475
[PROJECTOR] after resists dam	62.176959238357
[PROJECTOR] after flat damage armor	62.176959238357
[PROJECTOR] final dam	62.176959238357
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Norgos, the Frozen for #aaaaaa#62 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59670	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	66.121116209527
[PROJECTOR] after resists dam	51.019634108308
[PROJECTOR] after flat damage armor	51.019634108308
[PROJECTOR] final dam	51.019634108308
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3296772]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Norgos, the Frozen for #LIGHT_RED#51 fire#LAST# damage.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	3.9
[PROJECTOR] starting dam	64.086441216616
[PROJECTOR] after difficulty dam	64.086441216616
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	80.748915932936
[PROJECTOR] after resists dam	62.306572872818
[PROJECTOR] after flat damage armor	62.306572872818
[PROJECTOR] final dam	62.306572872818
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3298990]
New GL Shader program 42
*p 42: Uniform: 0: 8B50 ellipsoidalFactor
*p 42: Uniform: 1: 1406 flameIntensity
*p 42: Uniform: 2: 1406 shockwaveSpeed
*p 42: Uniform: 3: 1406 shockwaveWidth
*p 42: Uniform: 4: 1406 tick
*p 42: Uniform: 5: 1406 tick_start
*p 42: Uniform: 6: 1406 time_factor
*p 42: Uniform: 7: 8B5E tex
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	Norgos, the Frozen	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	45.023
[PROJECTOR] after difficulty dam	45.023
[PROJECTOR] res	3.5489019373265	0.96451098062674	 on dam	45.023
[PROJECTOR] after resists dam	43.425177880758
[PROJECTOR] after flat damage armor	43.425177880758
[PROJECTOR] final dam	43.425177880758
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Norgos, the Frozen for #aaaaaa#43 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Norgos, the Frozen for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Rybanic stops regenerating health quickly.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	13.075532725518	9	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	13.075532725518	versus	25.38	1	with APR	9
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	59671	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	22.839121549861	0.77160878450139	 on dam	55.860943004601
[PROJECTOR] after resists dam	43.102794332881
[PROJECTOR] after flat damage armor	43.102794332881
[PROJECTOR] final dam	43.102794332881
[QUEST] try update status on	Rybanic	start-thaloren	1	norgos
[QUEST] try update status on	Rybanic	start-thaloren	1	norgos-invaded
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3300605]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Norgos, the Frozen for #LIGHT_RED#43 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Norgos, the Frozen!#{normal}#
[LOG]	
[Identify]	spiked rough leather armour of acid resistance	true
[LOG]	There is an item here: #00FF80##UID:59618:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST#
[Identify]	phase door rune of the sneak	true
[LOG]	There is an item here: #00FF80##UID:59616:0#phase door rune of the sneak (range 7; power 18; dur 3)#LAST#
[Identify]	huntsman's iron waraxe	true
[LOG]	There is an item here: #00FF80##UID:59614:0#huntsman's iron waraxe (7-9.8 power, 2 apr)#LAST#
[Identify]	Crystle's Astral Bindings	true
[LOG]	There is an item here: #FFD700##UID:59613:0#Crystle's Astral Bindings (0 def, 0 armour)#LAST#
[LOG]	Lore found: #0080FF#Crystle's Astral Bindings
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Crystle's Astral Bindings
Loading tile	object/artifact/crystles_astral_bindings.png
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Define 'mage stuff'
[Identify]	spiked rough leather armour of acid resistance	true
[LOG]	Rybanic picks up (o.): #00FF80##UID:59618:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[Identify]	phase door rune of the sneak	true
[LOG]	Rybanic picks up (c.): #00FF80##UID:59616:0#phase door rune of the sneak (range 7; power 18; dur 3)#LAST#.
[Identify]	huntsman's iron waraxe	true
[LOG]	Rybanic picks up (m.): #00FF80##UID:59614:0#huntsman's iron waraxe (7-9.8 power, 2 apr)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Crystle's Astral Bindings	true
[LOG]	Rybanic picks up (o.): #FFD700##UID:59613:0#Crystle's Astral Bindings (0 def, 0 armour)#LAST#.
[LORE] learnt	Crystle's Astral Bindings
[USERCHAT] channel talk	Dog_G6	tome	Staffs and robes
[USERCHAT] channel talk	Dekar	tome	anglowen and shaloren town
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Crystle's Astral Bindings	ash magestaff 'Blazerigor'	::	OFFHAND	HANDS
fight: 	Crystle's Astral Bindings	rogue's steel ring	::	nil	HANDS
fight: 	Crystle's Astral Bindings	brass lantern	::	nil	HANDS
fight: 	Crystle's Astral Bindings	linen robe of fire (#RESIST#)	::	nil	HANDS
fight: 	Crystle's Astral Bindings	thick linen cloak	::	nil	HANDS
fight: 	Crystle's Astral Bindings	linen wizard hat of lightning (#RESIST#)	::	nil	HANDS
fight: 	Crystle's Astral Bindings	rough leather belt of carrying	::	nil	HANDS
fight: 	Crystle's Astral Bindings	Tooth of the Mouth	::	nil	HANDS
fight: 	Crystle's Astral Bindings	alchemist agate	::	nil	HANDS
[LOG]	Rybanic wears: #FFD700##UID:59613:0#Crystle's Astral Bindings (0 def, 0 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	Dog_G6	tome	Thanks
[USERCHAT] channel talk	StarKeep	tome	Shalore, Angolwen, and Last Hope.
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:59672:0#zircon#LAST# from #00FF80##UID:59614:0#huntsman's iron waraxe (7-9.8 power, 2 apr)#LAST#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Resting starts...
greater shivgoroth	59454	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
greater shivgoroth	59454	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_ICE_SHARDS
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
greater shivgoroth	59454	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
dumb ai uses	T_GLACIAL_VAPOUR
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
greater shivgoroth	59454	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rested for 9 turns (stop reason: hostile spotted to the south (greater shivgoroth)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59673	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	-30	1.3	 on dam	60.421019984568
[PROJECTOR] after resists dam	78.547325979938
[PROJECTOR] after flat damage armor	78.547325979938
[PROJECTOR] final dam	78.547325979938
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3332928]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Greater shivgoroth for #LIGHT_RED#79 fire#LAST# damage.
[PROJECTOR] starting dam	9.4890257777802
[PROJECTOR] after difficulty dam	9.4890257777802
[PROJECTOR] res	100	0	 on dam	5.6934154666681
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	#UID:59454:0#Greater shivgoroth#LIGHT_GREEN# HEALS#LAST# from #1133F3#cold#LAST# damage!
[LOG]	Greater shivgoroth's cold area effect hits Greater shivgoroth for #1133F3#0 cold#LAST#, #LIGHT_GREEN#2 healing#LAST# (0 total damage) #LIGHT_GREEN#[2 healing]#LAST#.
greater shivgoroth	59454	dumb ai talents can use	Ice Shards	T_ICE_SHARDS
dumb ai uses	T_ICE_SHARDS
[LOG]	Greater shivgoroth casts Ice Shards.
[SPELL CRIT %]	1
Adding entity	59674	after	59454
[SPELL CRIT %]	1
Adding entity	59675	after	59454
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59676	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	-30	1.3	 on dam	62.701058474552
[PROJECTOR] after resists dam	81.511376016917
[PROJECTOR] after flat damage armor	81.511376016917
[PROJECTOR] final dam	81.511376016917
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3333744]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Greater shivgoroth for #LIGHT_RED#82 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Greater shivgoroth!#{normal}#
[LOG]	
[PROJECTOR] starting dam	53.544866034613
[PROJECTOR] after difficulty dam	53.544866034613
[PROJECTOR] res	15	0.85	 on dam	32.126919620768
[PROJECTOR] after resists dam	27.307881677653
[PROJECTOR] after flat damage armor	27.307881677653
[PROJECTOR] final dam	27.307881677653
[LOG]	Greater shivgoroth's Ice Shards hits Golem (servant of Rybanic) for #1133F3#27 cold#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:277:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	59441	copperhead snake	::	1527	Rybanic	100	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the southeast (copperhead snake)).
[LOG]	
[TARGET] Passing target	thief	from	copperhead snake	to	Rybanic
[TARGET] Passing target	wolf	from	thief	to	Rybanic
checkHit	19.68501968503	25.684398921014
=> chance to hit	36.591909245862
checkHit	18.70828693387	25.684398921014
=> chance to hit	34.552006980472
AI took for target	4112	golem (servant of Rybanic)	::	59445	thief	49	<	100
Astar fail: destination unreachable
[TARGET] Passing target	war bear	from	wolf	to	Rybanic
checkHit	19.68501968503	25.684398921014
=> chance to hit	36.591909245862
[LOG]	Rybanic casts Channel Staff.
checkHit	19.68501968503	25.684398921014
=> chance to hit	36.591909245862
[SPELL CRIT %]	6.9
Adding entity	59677	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3338695]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	18.70828693387	25.684398921014
=> chance to hit	34.552006980472
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59678	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3339260]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#60 fire#LAST# damage.
checkHit	18.70828693387	25.684398921014
=> chance to hit	34.552006980472
checkHit	19.68501968503	25.684398921014
=> chance to hit	36.591909245862
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59679	after	1527
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3339624]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Copperhead snake for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Copperhead snake!#{normal}#
checkHit	18.70828693387	25.684398921014
=> chance to hit	34.552006980472
checkHit	19.68501968503	25.684398921014
=> chance to hit	36.591909245862
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	19.68501968503	25.684398921014
=> chance to hit	36.591909245862
checkHit	18.70828693387	25.684398921014
=> chance to hit	34.552006980472
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	39.636767146176	7	5	10.2	::	1.2079215610874
checkHit	26	10.2
=> chance to hit	90
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	71.267372104158
[ATTACK] mace accuracy bonus	26	10.2	=	1.0158
[PROJECTOR] starting dam	72.393396583404
[PROJECTOR] after difficulty dam	72.393396583404
[PROJECTOR] res	3.0634972175033	0.96936502782497	 on dam	72.393396583404
[PROJECTOR] after resists dam	70.175626893415
[PROJECTOR] after flat damage armor	70.175626893415
[PROJECTOR] final dam	70.175626893415
checkHit	6.7179532991898	30.5
=> chance to hit	0
[LOG]	Thief is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#70 physical#LAST# damage.
AI took for target	59439	wolf	::	4112	golem (servant of Rybanic)	25	<	100
[LOG]	Thief deactivates Stealth.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	14.606636475723	5	25.38	4.7	::	1
checkHit	23	4.7
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	23	4.7	=	1.0915	previous	5
[ATTACK] raw dam	14.606636475723	versus	25.38	1	with APR	5.4575
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	acidic iron dagger
[ATTACK] to 	golem (servant of Rybanic)	 :: 	15.207672606064	5	25.38	4.7	::	0.5
checkHit	23	4.7
=> chance to hit	96
[ATTACJ] dagger accuracy bonus	23	4.7	=	1.0915	previous	5
[ATTACK] raw dam	15.207672606064	versus	25.38	1	with APR	5.4575
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	17.243220242594	0.82756779757406	 on dam	4
[PROJECTOR] after resists dam	3.3102711902962
[PROJECTOR] after flat damage armor	3.3102711902962
[PROJECTOR] numbed dam	2.8137305117518
[PROJECTOR] final dam	2.8137305117518
[LOG]	
[LOG]	#UID:59445:0#Thief hits Golem (servant of Rybanic) for #GREEN#3 acid#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	shesh	tome	Level 50 (Nightmare difficulty)	true	false
[SPELL CRIT %]	6.9
Adding entity	59680	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3342303]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Thief for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3342514]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	thief	 :: 	39.636767146176	7	5	10.2	::	1
checkHit	26	10.2
=> chance to hit	90
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	54
[ATTACK] mace accuracy bonus	26	10.2	=	1.0158
[PROJECTOR] starting dam	54.8532
[PROJECTOR] after difficulty dam	54.8532
[PROJECTOR] res	3.0634972175033	0.96936502782497	 on dam	54.8532
[PROJECTOR] after resists dam	53.172773744288
[PROJECTOR] after flat damage armor	53.172773744288
[PROJECTOR] final dam	53.172773744288
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Thief for #aaaaaa#53 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Thief!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59681	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	0	1	 on dam	29.534124301864
[PROJECTOR] after resists dam	29.534124301864
[PROJECTOR] after flat damage armor	29.534124301864
[PROJECTOR] final dam	29.534124301864
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	0.60167524965312	0.99398324750347	 on dam	27.346411390615
[PROJECTOR] after resists dam	27.181874801609
[PROJECTOR] after flat damage armor	27.181874801609
[PROJECTOR] final dam	27.181874801609
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	15	0.85	 on dam	29.534124301864
[PROJECTOR] after resists dam	25.104005656585
[PROJECTOR] after flat damage armor	25.104005656585
[PROJECTOR] final dam	25.104005656585
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	15	0.85	 on dam	27.346411390615
[PROJECTOR] after resists dam	23.244449682023
[PROJECTOR] after flat damage armor	23.244449682023
[PROJECTOR] final dam	23.244449682023
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3342797]
New GL Shader program 41
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(25 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(23 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Rybanic's Channel Staff hits Wolf for #LIGHT_RED#64 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#27 physical#LAST# (121 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Wolf!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	59458	war bear	36	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59682	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	20	0.8	 on dam	57.000962249592
[PROJECTOR] after resists dam	45.600769799674
[PROJECTOR] after flat damage armor	45.600769799674
[PROJECTOR] final dam	45.600769799674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3343557]
New GL Shader program 42
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	39.636767146176	7	9	5.05	::	1.2079215610874
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	48.316862443497
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	49.329100711688
[PROJECTOR] after difficulty dam	49.329100711688
[PROJECTOR] res	0	1	 on dam	49.329100711688
[PROJECTOR] after resists dam	49.329100711688
[PROJECTOR] after flat damage armor	49.329100711688
[PROJECTOR] final dam	49.329100711688
checkHit	30.5	20.916416204315
=> chance to hit	74
[KNOCKBACK] from	40	40	over	3
[KNOCKBACK] try	42	13	2
[KNOCKBACK] try	43	13	1	::
[KNOCKBACK] try	44	13	0	::	true
[KNOCKBACK] failsafe knocked to	43	13	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#49 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59683	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	20	0.8	 on dam	57.000962249592
[PROJECTOR] after resists dam	45.600769799674
[PROJECTOR] after flat damage armor	45.600769799674
[PROJECTOR] final dam	45.600769799674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3345147]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#46 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	21.059335752059	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	21.059335752059	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59684	after	1527
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	56.15225
[PROJECTOR] after difficulty dam	56.15225
[PROJECTOR] res	0	1	 on dam	56.15225
[PROJECTOR] after resists dam	56.15225
[PROJECTOR] after flat damage armor	56.15225
[PROJECTOR] final dam	56.15225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits War bear for #aaaaaa#56 physical#LAST# damage.
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	20	0.8	 on dam	64.981096964535
[PROJECTOR] after resists dam	51.984877571628
[PROJECTOR] after flat damage armor	51.984877571628
[PROJECTOR] final dam	51.984877571628
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3345933]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits War bear for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed War bear!#{normal}#
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[Identify]	copper ring	true
[LOG]	There is an item here: #FFFFFF##UID:59624:0#copper ring#LAST#
[LOG]	
[Identify]	copper ring	true
[LOG]	Rybanic picks up (d.): #FFFFFF##UID:59624:0#copper ring#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	59440	dire wolf	::	1527	Rybanic	100	<	100
[TARGET] Passing target	great wolf	from	dire wolf	to	Rybanic
AI took for target	59440	dire wolf	::	1527	Rybanic	81	<	100
great wolf	59456	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static>
dire wolf	59440	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
AI took for target	59456	great wolf	::	1527	Rybanic	81	<	100
[LOG]	Ran for 41 turns (stop reason: hostile spotted to the east (dire wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59685	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3350422]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59686	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	59456	great wolf	64	<	100
[PROJECTOR] starting dam	43.429304571118
[PROJECTOR] after difficulty dam	43.429304571118
[PROJECTOR] res	0	1	 on dam	54.720923759609
[PROJECTOR] after resists dam	54.720923759609
[PROJECTOR] after flat damage armor	54.720923759609
[PROJECTOR] final dam	54.720923759609
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3350750]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Great wolf for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59687	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3351420]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Great wolf for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Great wolf!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	59440	dire wolf	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	59688	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3351941]
New GL Shader program 39
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Dire wolf for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	59440	dire wolf	16	<	100
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	dire wolf	 :: 	39.636767146176	7	3	9.2	::	1.2079215610874
checkHit	26	9.2
=> chance to hit	92
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	26	9.2	=	1.0168
[PROJECTOR] starting dam	74.921093242135
[PROJECTOR] after difficulty dam	74.921093242135
[PROJECTOR] res	0	1	 on dam	74.921093242135
[PROJECTOR] after resists dam	74.921093242135
[PROJECTOR] after flat damage armor	74.921093242135
[PROJECTOR] final dam	74.921093242135
checkHit	9.9237061013132	30.5
=> chance to hit	0
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Dire wolf for #aaaaaa#75 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Dire wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm wand of conjuration	true
[LOG]	There is an item here: #00FF80##UID:59621:0#elm wand of conjuration [power 91]  (6 cooldown)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
Server latency	147
[Identify]	elm wand of conjuration	true
[LOG]	Rybanic picks up (A.): #00FF80##UID:59621:0#elm wand of conjuration [power 91]  (6 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 21 turns (stop reason: at exit).
[LOG]	
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
Loading tile	effects/recall.png
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 40 turns (stop reason: saving).
[COROUTINE] registering	savefilepipe	thread: 0x5172f378
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Norgos Lair
[ZONE] loading from last persistent	wilderness	table: 0x37842dc8
[ZONE] using old zone	wilderness
Make wait background texture 1829 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1869 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 39
*p 39: Uniform: 0: 8B50 mapCoord
*p 39: Uniform: 1: 8B50 texSize
*p 39: Uniform: 2: 1406 tick
*p 39: Uniform: 3: 8B5E tex
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[SHADER] using cached shader water[]
[USERCHAT] channel serial data	taikeinoyuurei	tome	500
[SHADER] using cached shader water[]
Wait finished, counted 1432, 742 ticks
Loading tile	terrain/jungle/jungle_grass_7_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Passageway into Norgos' Lair here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1890 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-norgos-lair.teaz	::	table: 0x2e7d0be0	=>	table: 0x4da24198	(3587)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x36058020	(5114)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x500f65c0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x517d6d30	=>	table: 0x56e0a6d0	(117)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-norgos-lair.teaz.tmp
Saved zipname /save/Rybanic/zone-norgos-lair.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-norgos-lair.teaz.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/Rybanic/game.teag.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	96f7eb3571c066e6550ea3940b02a048	zone	/save/Rybanic/zone-norgos-lair.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-norgos-lair.teaz	96f7eb3571c066e6550ea3940b02a048
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	b330a4c7d0cf255b9a311acb5ab0a054	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	b330a4c7d0cf255b9a311acb5ab0a054
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Today is the 15th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel achievement	Shamrock	tome	The Arena (Roguelike)	false	true
[USERCHAT] channel serial data	Jurij	tome	432
[USERCHAT] channel achievement	professorcirno	tome	Rescuer of the lost	false	false
[USERCHAT] channel serial data	csyyses	tome	443
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	Malolas	tome	Level 20	false	false
[USERCHAT] channel achievement	professorcirno	tome	The secret city	false	false
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[USERCHAT] channel talk	sadisticnerd	tome	I feel like it is a good idea to stack up on fatigue after you get disruption shield
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	senrath	tome	Antimagic! (Nightmare (Adventure) difficulty)	false	true
Server latency	147
Server latency	145
[USERCHAT] channel achievement	Balm	tome	Exterminator (Roguelike)	false	true
[USERCHAT] channel achievement	Trenktuvas	global	That was close	true	false
[USERCHAT] channel achievement	Sylvain_Night	tome	Squadmate	false	false
[USERCHAT] channel achievement	Shamrock	tome	The secret city (Roguelike)	false	true
[USERCHAT] channel serial data	zernach	tome	440
[USERCHAT] channel achievement	zernach	tome	Unstoppable (Roguelike)	false	true
[USERCHAT] channel achievement	lgun	tome	Bringer of Doom	false	false
[USERCHAT] channel achievement	parcel	tome	Level 10 (Roguelike)	false	true
Server latency	153
[ENGINE] Setting requested FPS to 30 (33 ms)
[COROUTINE] registering	savefilepipe	thread: 0x35df7df0
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-heart-gloom.teaz
Loading savefile 	/save/Rybanic/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = PURIFIED
  [2] = 2
}
Loading entities file from file	/data/zones/heart-gloom/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/heart-gloom/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/heart-gloom/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Khelantir into world artifacts
Importing ash starstaff 'Mucusobeisance' into world artifacts
Importing Bleakream the voratun waraxe into world artifacts
Importing dragonbone vilestaff 'Phoenixonslaught' into world artifacts
Importing Lavatide the silk robe into world artifacts
Importing Issudrafang the gold amulet into world artifacts
Importing Airtide the voratun greatsword into world artifacts
Importing hardened leather cap 'Flashedge' into world artifacts
Importing dwarven-steel greatmaul 'Gymina' into world artifacts
Importing Gilaharadan the woollen robe into world artifacts
Importing cashmere robe 'Glawe' into world artifacts
Importing Voreriavena the hardened leather armour into world artifacts
Importing Sunraven the pair of voratun boots into world artifacts
Importing Beryrain the quiver of ash arrows into world artifacts
Importing Emidaba the Striketitan into world artifacts
Importing Splendoursever the voratun greatmaul into world artifacts
Importing Heallace the drakeskin leather gloves into world artifacts
Importing Noonnigh into world artifacts
Importing Belubrevena the hardened leather belt into world artifacts
Importing dwarven-steel waraxe 'Chamahir' into world artifacts
Importing Arthogorn the dwarven-steel mace into world artifacts
Importing Blindwither the pair of hardened leather boots into world artifacts
Importing Splendourvenom into world artifacts
Importing Aerofang the voratun mail armour into world artifacts
Importing dwarven-steel greatmaul 'Glareorder' into world artifacts
Importing Rotspitter into world artifacts
Importing Neruba the cured leather armour into world artifacts
Importing Samaredor the stralite plate armour into world artifacts
Importing steel waraxe 'Shineweeper' into world artifacts
Importing Xille the elven-wood starstaff into world artifacts
Importing Umbrawish the elven-wood magestaff into world artifacts
Importing Arawe the steel waraxe into world artifacts
Importing Nightbile the dwarven-steel plate armour into world artifacts
Importing quiver of elven-wood arrows 'Unlightcut' into world artifacts
Importing stralite waraxe 'Murkshine' into world artifacts
Importing Shockslice the stralite plate armour into world artifacts
Importing Radiancesin the pair of hardened leather boots into world artifacts
Importing Strikepeal the steel mail armour into world artifacts
Importing Unruledur the dwarven-steel shield into world artifacts
Importing Isumirin the pair of dwarven-steel boots into world artifacts
Importing Aruregoyon the Skytickler into world artifacts
Importing Venombane the voratun greatsword into world artifacts
Importing Woeknave the voratun mail armour into world artifacts
Importing Olyrogorn into world artifacts
Importing Plagueoracle the pair of drakeskin leather boots into world artifacts
Importing Bethebeth into world artifacts
Importing Ce'Nyma the reinforced leather armour into world artifacts
Importing Pyrebreak into world artifacts
Importing Scabspiker the pouch of voratun shots into world artifacts
Importing Hathekan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/heart-gloom/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Heart of the Gloom	with base_level	5
[ZONE] persisting to persist_last_zones	heart-gloom
[ZONE] forgetting old zone	town-lumberjack-village
Make wait background texture 1797 : 1600x900 (2048, 1024)
Wait finished, counted 0, 34 ticks
Make wait background texture 2040 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 2046 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	43	25	0.75087806541706
Side octoroom	34	42	0.79570209001997
Side octoroom	16	40	0.70361793013485
Side octoroom	6	25	0.74821928721498
Side octoroom	16	9	0.70285092988569
Side octoroom	34	8	0.75554796912164
Loading tile	terrain/underground_tree_alpha2.png
Loading tile	npc/immovable_plants_poison_ivy.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Added unique	mod.class.Object/Withering Orbs	::	1
[TOME ENTITY FILTER] selected Double Ego	15.281858817507	53
[TOME ENTITY FILTER] selected Ego	95.052066836751	98
[TOME ENTITY FILTER] selected Double Ego	34.533162857064	53
Loading tile	npc/animal_canine_the_withering_thing.png
Added unique	mod.class.NPC/The Withering Thing	::	1
Guardian allocated: 	WITHERING_THING	67978	The Withering Thing
[TOME ENTITY FILTER] selected Double Ego	1.2347632236161	20.5
[TOME ENTITY FILTER] selected basic	80.157881833766	112.5
[TOME ENTITY FILTER] selected basic	89.208337103298	112.5
[TOME ENTITY FILTER] selected Double Ego	14.715769820548	20.5
[TOME ENTITY FILTER] selected basic	108.59463936849	112.5
[TOME ENTITY FILTER] selected basic	106.85194454723	112.5
[TOME ENTITY FILTER] selected basic	97.16246453106	112.5
[TOME ENTITY FILTER] selected basic	96.984005718721	112.5
[TOME ENTITY FILTER] selected Money	70.202061710344	72.5
Wait finished, counted 962, 452 ticks
[1] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
Loading tile	terrain/grass/grass_inner_9_02.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = bligthed-soil
}
Loading tile	terrain/underground_floor.png
Loading tile	terrain/blight_root.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aam
*p 32: Uniform: 1: 8B52 color1
*p 32: Uniform: 2: 8B52 color2
*p 32: Uniform: 3: 1406 hide_center
*p 32: Uniform: 4: 1406 npow
*p 32: Uniform: 5: 1406 tick
*p 32: Uniform: 6: 1406 time_factor
*p 32: Uniform: 7: 8B50 xy
*p 32: Uniform: 8: 1406 zoom
*p 32: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	heart-gloom-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Entering tier1 zone for escort	tier1.2	0	3
[1] = true
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
[MUSIC] playing	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
Updating zone name	Heart of the Gloom (3)
C Map minimap texture: 1841 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	zone	::	zone-wilderness.teaz	::	table: 0x515af660	=>	table: 0x4cd6b968	(4586)
Loading savefile 	/save/Rybanic/
[ONLINE PROFILE] saved character 	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Rybanic	game	::	game.teag	::	table: 0x0b43d8f0	=>	table: 0x4cd3cbf0	(3290)
Loading savefile 	/save/Rybanic/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c98e010	=>	table: 0x4d3579a8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball	::	table: 0x56061fc0	=>	table: 0x51f9d528	(147)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Rybanic/zone-wilderness.teaz.tmp
Saved zipname /save/Rybanic/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Rybanic	zone	/save/Rybanic/zone-wilderness.teaz.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /save/Rybanic/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Rybanic	game	/save/Rybanic/game.teag.tmp
Loading savefile 	/save/Rybanic/
Saved zipname /charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/3e5b27d5-6dce-47e5-953a-04fbd27f12f8-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	3e5b27d5-6dce-47e5-953a-04fbd27f12f8
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	fbcf5dd851a833a8911f08cff2abb8d5	zone	/save/Rybanic/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	zone-wilderness.teaz	fbcf5dd851a833a8911f08cff2abb8d5
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	0370556c4efe259a8c417b08f75418b6	game	/save/Rybanic/game.teag
[ONLINE PROFILE] saved character md5	3e5b27d5-6dce-47e5-953a-04fbd27f12f8	game.teag	0370556c4efe259a8c417b08f75418b6
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[COROUTINE] dead	savefilepipe
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68485	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3567479]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#63 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	67957	deformed warg	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	39.636767146176	7	5	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	73.683215226333
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[PROJECTOR] starting dam	74.799515937012
[PROJECTOR] after difficulty dam	74.799515937012
[PROJECTOR] res	0	1	 on dam	74.799515937012
[PROJECTOR] after resists dam	74.799515937012
[PROJECTOR] after flat damage armor	74.799515937012
[PROJECTOR] final dam	74.799515937012
[LOG]	Deformed warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 41
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 42
*p 42: Uniform: 0: 8B52 beamColor1
*p 42: Uniform: 1: 8B52 beamColor2
*p 42: Uniform: 2: 1406 beamsCount
*p 42: Uniform: 3: 8B52 circleColor
*p 42: Uniform: 4: 1406 circleDescendSpeed
*p 42: Uniform: 5: 1406 circleRotationSpeed
*p 42: Uniform: 6: 1406 noup
*p 42: Uniform: 7: 1406 tick
*p 42: Uniform: 8: 1406 tick_start
*p 42: Uniform: 9: 1406 time_factor
*p 42: Uniform: 10: 8B5E tex
checkHit	9.5020566851741	30.5
=> chance to hit	0
[LOG]	Deformed warg is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed warg for #aaaaaa#75 physical#LAST# damage.
deformed warg	67957	dumb ai talents can use	Howl	T_HOWL
deformed warg	67957	dumb ai talents can activate	Gloom	T_GLOOM
deformed warg	67957	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_HOWL
[LOG]	Deformed warg howls
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68487	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3568172]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed warg!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	67956	sick poison ivy	::	1527	Rybanic	81	<	100
sick poison ivy	67956	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Sick poison ivy activates Gloom.
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the north (sick poison ivy)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68489	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3571798]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	
AI took for target	67956	sick poison ivy	::	1527	Rybanic	64	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68490	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3573783]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	67956	sick poison ivy	81	<	100
AI took for target	67956	sick poison ivy	::	1527	Rybanic	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68491	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3574413]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	67972	sick great wolf	::	1527	Rybanic	100	<	100
sick great wolf	67972	dumb ai talents can activate	Gloom	T_GLOOM
sick great wolf	67972	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick great wolf howls
[TARGET] Passing target	gloomy giant venus flytrap	from	deformed giant brown mouse	to	Rybanic
deformed giant brown mouse	67963	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	67963	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (sick great wolf)).
[LOG]	
sick great wolf	67972	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Sick great wolf activates Gloom.
AI took for target	4112	golem (servant of Rybanic)	::	67955	deformed brown bear	36	<	100
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
[LOG]	Rybanic is surging arcane power.
Adding entity	68492	after	1527
[PROJECTOR] starting dam	76.001282999457
[PROJECTOR] after difficulty dam	76.001282999457
[PROJECTOR] res	20	0.8	 on dam	95.761616579315
[PROJECTOR] after resists dam	76.609293263452
[PROJECTOR] after flat damage armor	76.609293263452
[PROJECTOR] final dam	76.609293263452
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3578169]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #{bold}##LIGHT_RED#77 fire#{normal}##LAST# damage.
Loading tile	talents/gather_the_threads.png
AI took for target	67955	deformed brown bear	::	1527	Rybanic	9	<	100
deformed brown bear	67955	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed brown bear uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.683680326202	3	17.133908248958	17.433908248958	::	1.1535556286756
checkHit	17	17.433908248958
=> chance to hit	49
[LOG]	#UID:67955:0#Deformed brown bear misses #fbd578#Rybanic#LAST#.
gloomy wolf	67959	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
sick poison ivy	67960	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68493	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	20	0.8	 on dam	57.000962249592
[PROJECTOR] after resists dam	45.600769799674
[PROJECTOR] after flat damage armor	45.600769799674
[PROJECTOR] final dam	45.600769799674
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3578864]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#46 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3578954]
New GL Shader program 44
*p 44: Uniform: 0: 1406 aadjust
*p 44: Uniform: 1: 1406 antialiasingRadius
*p 44: Uniform: 2: 8B51 color
*p 44: Uniform: 3: 1406 ellipsoidalFactor
*p 44: Uniform: 4: 1406 horizontalScrollingSpeed
*p 44: Uniform: 5: 8B50 impact
*p 44: Uniform: 6: 8B51 impact_color
*p 44: Uniform: 7: 1406 impact_tick
*p 44: Uniform: 8: 1406 impact_time
*p 44: Uniform: 9: 1406 oscillationSpeed
*p 44: Uniform: 10: 1406 shieldIntensity
*p 44: Uniform: 11: 1406 tick
*p 44: Uniform: 12: 1406 tick_start
*p 44: Uniform: 13: 1406 time_factor
*p 44: Uniform: 14: 1406 verticalScrollingSpeed
*p 44: Uniform: 15: 1406 wobblingPower
*p 44: Uniform: 16: 1406 wobblingSpeed
*p 44: Uniform: 17: 8B5E tex
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.683680326202	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	20.683680326202	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	12.861384107846	::	1.2079215610874
checkHit	26	12.861384107846
=> chance to hit	83
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	26	12.861384107846	=	1.0131386158922
[PROJECTOR] starting dam	56.294431011294
[PROJECTOR] after difficulty dam	56.294431011294
[PROJECTOR] res	0	1	 on dam	56.294431011294
[PROJECTOR] after resists dam	56.294431011294
[PROJECTOR] after flat damage armor	56.294431011294
[PROJECTOR] final dam	56.294431011294
checkHit	20.383199823868	30.5
=> chance to hit	25
[LOG]	#ORANGE#Deformed brown bear shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#56 physical#LAST# damage.
deformed giant crystal rat	67975	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Deformed giant crystal rat activates Stone Skin.
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68494	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	20	0.8	 on dam	58.140981494584
[PROJECTOR] after resists dam	46.512785195667
[PROJECTOR] after flat damage armor	46.512785195667
[PROJECTOR] final dam	46.512785195667
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	28.462579989682
[PROJECTOR] after difficulty dam	28.462579989682
[PROJECTOR] res	15	0.85	 on dam	30.739586388856
[PROJECTOR] after resists dam	26.128648430528
[PROJECTOR] after flat damage armor	26.128648430528
[PROJECTOR] final dam	26.128648430528
[PROJECTOR] starting dam	28.462579989682
[PROJECTOR] after difficulty dam	28.462579989682
[PROJECTOR] res	15	0.85	 on dam	28.462579989682
[PROJECTOR] after resists dam	24.193192991229
[PROJECTOR] after flat damage armor	24.193192991229
[PROJECTOR] final dam	24.193192991229
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3581041]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(26 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(24 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed brown bear!#{normal}#
AI took for target	67972	sick great wolf	::	4112	golem (servant of Rybanic)	16	<	100
deformed giant brown mouse	67963	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68495	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	67972	sick great wolf	9	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick great wolf	 :: 	39.636767146176	7	2	8.2	::	1.2079215610874
checkHit	26	8.2
=> chance to hit	95
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	8.2	=	1.0178
[PROJECTOR] starting dam	76.224199022236
[PROJECTOR] after difficulty dam	76.224199022236
[PROJECTOR] res	0	1	 on dam	76.224199022236
[PROJECTOR] after resists dam	76.224199022236
[PROJECTOR] after flat damage armor	76.224199022236
[PROJECTOR] final dam	76.224199022236
checkHit	30.5	9.8820931127843
=> chance to hit	95
[KNOCKBACK] from	25	25	over	3
[KNOCKBACK] try	25	31	2
[KNOCKBACK] try	25	30	1	::
[KNOCKBACK] try	25	29	0	::
[KNOCKBACK] ok knocked to	25	29	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick great wolf for #aaaaaa#76 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3581837]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68496	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	67959	gloomy wolf	9	<	100
[USERCHAT] channel achievement	bmon	tome	That was close (Roguelike)	true	true
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.5590833788394	3	25.38	4.7	::	1
checkHit	15	4.7
=> chance to hit	76
[ATTACK] raw dam	9.5590833788394	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
sick great wolf	67972	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	10.285964990493	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic casts Throw Bomb.
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	67.911438299661
[PROJECTOR] after difficulty dam	67.911438299661
[PROJECTOR] res	0	1	 on dam	85.568412257573
[PROJECTOR] after resists dam	85.568412257573
[PROJECTOR] after flat damage armor	85.568412257573
[PROJECTOR] final dam	85.568412257573
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	28.462579989682
[PROJECTOR] after difficulty dam	28.462579989682
[PROJECTOR] res	15	0.85	 on dam	30.739586388856
[PROJECTOR] after resists dam	26.128648430528
[PROJECTOR] after flat damage armor	26.128648430528
[PROJECTOR] final dam	26.128648430528
[PROJECTOR] starting dam	28.462579989682
[PROJECTOR] after difficulty dam	28.462579989682
[PROJECTOR] res	15	0.85	 on dam	28.462579989682
[PROJECTOR] after resists dam	24.193192991229
[PROJECTOR] after flat damage armor	24.193192991229
[PROJECTOR] final dam	24.193192991229
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[PROJECTOR] starting dam	28.462579989682
[PROJECTOR] after difficulty dam	28.462579989682
[PROJECTOR] res	0	1	 on dam	30.739586388856
[PROJECTOR] after resists dam	30.739586388856
[PROJECTOR] after flat damage armor	30.739586388856
[PROJECTOR] final dam	30.739586388856
[PROJECTOR] starting dam	67.911438299661
[PROJECTOR] after difficulty dam	67.911438299661
[PROJECTOR] res	2.050823789332	0.97949176210668	 on dam	85.568412257573
[PROJECTOR] after resists dam	83.813554902841
[PROJECTOR] after flat damage armor	83.813554902841
[PROJECTOR] final dam	83.813554902841
[PROJECTOR] starting dam	67.911438299661
[PROJECTOR] after difficulty dam	67.911438299661
[PROJECTOR] res	0	1	 on dam	85.568412257573
[PROJECTOR] after resists dam	85.568412257573
[PROJECTOR] after flat damage armor	85.568412257573
[PROJECTOR] final dam	85.568412257573
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3587933]
New GL Shader program 40
*p 40: Uniform: 0: 8B50 ellipsoidalFactor
*p 40: Uniform: 1: 1406 flameIntensity
*p 40: Uniform: 2: 1406 shockwaveSpeed
*p 40: Uniform: 3: 1406 shockwaveWidth
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 1406 tick_start
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Golem (servant of Rybanic) for #SLATE#(26 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(24 absorbed)#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Sick great wolf for #LIGHT_RED#84 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Gloomy wolf for #LIGHT_RED#86 fire#LAST#, #LIGHT_STEEL_BLUE#31 temporal#LAST# (116 total damage).
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed giant crystal rat for #LIGHT_RED#86 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	67960	sick poison ivy	16	<	100
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Sick great wolf!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Gloomy wolf!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Deformed giant crystal rat!#{normal}#
deformed giant brown mouse	67963	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Deformed giant brown mouse uses Hide in Plain Sight.
[LOG]	
AI took for target	67974	deformed dire wolf	::	4112	golem (servant of Rybanic)	81	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	12.119737629177	3	25.38	4.7	::	1
checkHit	22	4.7
=> chance to hit	94
[ATTACK] raw dam	12.119737629177	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick poison ivy	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	66.51125
[PROJECTOR] after difficulty dam	66.51125
[PROJECTOR] res	0	1	 on dam	66.51125
[PROJECTOR] after resists dam	66.51125
[PROJECTOR] after flat damage armor	66.51125
[PROJECTOR] final dam	66.51125
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
deformed dire wolf	67974	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
deformed giant brown mouse	67963	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	67963	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
AI took for target	67963	deformed giant brown mouse	::	4112	golem (servant of Rybanic)	1	<	121
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	Something misses Golem (servant of Rybanic).
[LOG]	
deformed dire wolf	67974	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed dire wolf uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	1.000854597126
checkHit	19	4.7
=> chance to hit	86
[LOG]	#UID:67974:0#Deformed dire wolf misses Golem (servant of Rybanic).
[LOG]	Rybanic is no longer surging arcane power.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[ATTACK] raw dam	5.2398553999506	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	67974	deformed dire wolf	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	9.3937904597644	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68497	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3592395]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#59 fire#LAST# damage.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	15.094009781068	::	1
checkHit	26	15.094009781068
=> chance to hit	78
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	15.094009781068	=	1.0109059902189
[PROJECTOR] starting dam	62.676171393574
[PROJECTOR] after difficulty dam	62.676171393574
[PROJECTOR] res	0	1	 on dam	62.676171393574
[PROJECTOR] after resists dam	62.676171393574
[PROJECTOR] after flat damage armor	62.676171393574
[PROJECTOR] final dam	62.676171393574
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#63 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed dire wolf!#{normal}#
deformed giant brown mouse	67963	dumb ai talents can use	Attack	T_ATTACK
deformed giant brown mouse	67963	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	67963	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.2398553999506	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[LOG]	#UID:67963:0#Deformed giant brown mouse misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68498	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3592889]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant brown mouse for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
gloomy giant venus flytrap	67977	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (gloomy giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
Server latency	146
[LOG]	
[USERCHAT] channel achievement	jalpal	tome	Level 10 (Roguelike)	false	false
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68499	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3601726]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68500	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3602323]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[Identify]	citrine	true
[LOG]	Rybanic picks up (C.): #FFFFFF##UID:67999:0#citrine#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	67973	sick giant white mouse	::	1527	Rybanic	9	<	100
sick giant white mouse	67973	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
sick giant white mouse	67973	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Sick giant white mouse uses Hide in Plain Sight.
checkHit	13.5	15.748015748024
=> chance to hit	45
Hide in Plain Sight: 13.5 stealth vs 15.748015748024 detection -->chance 45
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (sick giant white mouse)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68501	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3604998]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick giant white mouse for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant white mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm wand of illumination	true
[LOG]	There is an item here: #00FF80##UID:67994:0#elm wand of illumination [power 5]  (5 cooldown)#LAST#
[LOG]	Ran for 5 turns (stop reason: object seen).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	67968	sick poison ivy	::	1527	Rybanic	81	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (sick poison ivy)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	67968	sick poison ivy	81	<	100
[TARGET] Passing target	deformed giant brown mouse	from	sick poison ivy	to	Rybanic
[Identify]	elm wand of illumination	true
[LOG]	There is an item here: #00FF80##UID:67994:0#elm wand of illumination [power 5]  (5 cooldown)#LAST#
[LOG]	
[Identify]	elm wand of illumination	true
[LOG]	Rybanic picks up (B.): #00FF80##UID:67994:0#elm wand of illumination [power 5]  (5 cooldown)#LAST#.
AI took for target	67962	deformed dire wolf	::	4112	golem (servant of Rybanic)	100	<	100
deformed dire wolf	67962	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
deformed giant brown mouse	67967	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	67967	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[LOG]	
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
sick poison ivy	67968	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
deformed giant brown mouse	67967	dumb ai talents can use	Attack	T_ATTACK
deformed giant brown mouse	67967	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
checkHit	19.68501968503	15
=> chance to hit	61.44402372632
[MIND CRIT %]	100
[LOG]	Golem (servant of Rybanic) is writhing in agony!
[LOG]	
checkHit	11	8.2474426847085
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	1.5
[PROJECTOR] after resists dam	1.1843669731223
[PROJECTOR] after flat damage armor	1.1843669731223
[PROJECTOR] final dam	1.1843669731223
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3609884]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant brown mouse	 :: 	39.636767146176	7	1	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	39.87945
[PROJECTOR] after difficulty dam	39.87945
[PROJECTOR] res	1.0619206901664	0.98938079309834	 on dam	39.87945
[PROJECTOR] after resists dam	39.455961869325
[PROJECTOR] after flat damage armor	39.455961869325
[PROJECTOR] final dam	39.455961869325
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #{bold}##YELLOW#1 mind#{normal}##LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed giant brown mouse for #aaaaaa#39 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed giant brown mouse!#{normal}#
[LOG]	
checkHit	11	8.2474426847085
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed dire wolf	67962	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed dire wolf uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	0.80996794602552
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	9.3937904597644	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
checkHit	11	8.2474426847085
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	4.5
[PROJECTOR] after resists dam	3.553100919367
[PROJECTOR] after flat damage armor	3.553100919367
[PROJECTOR] final dam	3.553100919367
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	15.094009781068	::	1
checkHit	26	15.094009781068
=> chance to hit	78
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	45
[PHYS CRIT %]	1.5
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	26	15.094009781068	=	1.0109059902189
[PROJECTOR] starting dam	45.490769559852
[PROJECTOR] after difficulty dam	45.490769559852
[PROJECTOR] res	0.62042314263342	0.99379576857367	 on dam	45.490769559852
[PROJECTOR] after resists dam	45.208534297741
[PROJECTOR] after flat damage armor	45.208534297741
[PROJECTOR] final dam	45.208534297741
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#45 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	9.3937904597644	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	67968	sick poison ivy	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	
AI took for target	67962	deformed dire wolf	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	9.3937904597644	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	11	8.2474426847085
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	6
[PROJECTOR] after resists dam	4.7374678924894
[PROJECTOR] after flat damage armor	4.7374678924894
[PROJECTOR] final dam	4.7374678924894
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	62
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	63.085
[PROJECTOR] after difficulty dam	63.085
[PROJECTOR] res	0.62042314263342	0.99379576857367	 on dam	63.085
[PROJECTOR] after resists dam	62.69360606047
[PROJECTOR] after flat damage armor	62.69360606047
[PROJECTOR] final dam	62.69360606047
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#63 physical#LAST# damage.
[LOG]	
deformed dire wolf	67962	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	9.3937904597644	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	11	8.2474426847085
=> chance to hit	57
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	15
[PROJECTOR] after resists dam	11.843669731223
[PROJECTOR] after flat damage armor	11.843669731223
[PROJECTOR] final dam	11.843669731223
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	60
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	60
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	61.05
[PROJECTOR] after difficulty dam	61.05
[PROJECTOR] res	0.62042314263342	0.99379576857367	 on dam	61.05
[PROJECTOR] after resists dam	60.671231671422
[PROJECTOR] after flat damage armor	60.671231671422
[PROJECTOR] final dam	60.671231671422
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(12 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#61 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed dire wolf!#{normal}#
AI took for target	67968	sick poison ivy	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	66.210387873408
[PROJECTOR] after difficulty dam	66.210387873408
[PROJECTOR] res	0	1	 on dam	83.425088720494
[PROJECTOR] after resists dam	83.425088720494
[PROJECTOR] after flat damage armor	83.425088720494
[PROJECTOR] final dam	83.425088720494
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3612138]
New GL Shader program 43
*p 43: Uniform: 0: 8B50 ellipsoidalFactor
*p 43: Uniform: 1: 1406 flameIntensity
*p 43: Uniform: 2: 1406 shockwaveSpeed
*p 43: Uniform: 3: 1406 shockwaveWidth
*p 43: Uniform: 4: 1406 tick
*p 43: Uniform: 5: 1406 tick_start
*p 43: Uniform: 6: 1406 time_factor
*p 43: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Sick poison ivy for #LIGHT_RED#83 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Sick poison ivy!#{normal}#
[LOG]	Golem (servant of Rybanic) is no longer writhing in agony.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm starstaff	true
[LOG]	There is an item here: #FFFFFF##UID:67989:0#elm starstaff (10-12 power, 2 apr, temporal damage)#LAST#
[LOG]	Ran for 9 turns (stop reason: object seen).
[LOG]	
[Identify]	elm starstaff	true
[LOG]	Rybanic picks up (l.): #FFFFFF##UID:67989:0#elm starstaff (10-12 power, 2 apr, temporal damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	67971	sick great wolf	::	1527	Rybanic	100	<	100
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the south (sick great wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[TARGET] Passing target	sick giant rabbit	from	sick great wolf	to	Rybanic
sick great wolf	67971	dumb ai talents can activate	Gloom	T_GLOOM
sick great wolf	67971	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick great wolf howls
AI took for target	4112	golem (servant of Rybanic)	::	67971	sick great wolf	100	<	100
[LOG]	
sick great wolf	67971	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Sick great wolf activates Gloom.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick great wolf	 :: 	39.636767146176	7	2	8.2	::	1.2079215610874
checkHit	26	8.2
=> chance to hit	95
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	62
[PHYS CRIT %]	1.5
[ATTACK] after crit	62
[ATTACK] after mult	74.89113678742
[ATTACK] mace accuracy bonus	26	8.2	=	1.0178
[PROJECTOR] starting dam	76.224199022236
[PROJECTOR] after difficulty dam	76.224199022236
[PROJECTOR] res	0	1	 on dam	76.224199022236
[PROJECTOR] after resists dam	76.224199022236
[PROJECTOR] after flat damage armor	76.224199022236
[PROJECTOR] final dam	76.224199022236
checkHit	9.9428744118439	30.5
=> chance to hit	0
[LOG]	Sick great wolf is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick great wolf for #aaaaaa#76 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[LOG]	#UID:67971:0#Sick great wolf misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68502	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3619624]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#56 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	10.285964990493	3	25.38	4.7	::	1
checkHit	16	4.7
=> chance to hit	79
[ATTACK] raw dam	10.285964990493	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3619791]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick great wolf	 :: 	39.636767146176	7	2	8.2	::	1
checkHit	26	8.2
=> chance to hit	95
[ATTACK] raw dam	39.636767146176	versus	2	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	8.2	=	1.0178
[PROJECTOR] starting dam	62.0858
[PROJECTOR] after difficulty dam	62.0858
[PROJECTOR] res	0	1	 on dam	62.0858
[PROJECTOR] after resists dam	62.0858
[PROJECTOR] after flat damage armor	62.0858
[PROJECTOR] final dam	62.0858
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick great wolf for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick great wolf!#{normal}#
sick giant rabbit	67964	dumb ai talents can use	Evasion	T_EVASION
sick giant rabbit	67964	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_EVASION
[LOG]	Sick giant rabbit uses Evasion.
[LOG]	Sick giant rabbit tries to evade attacks.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68503	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	15	0.85	 on dam	29.534124301864
[PROJECTOR] after resists dam	25.104005656585
[PROJECTOR] after flat damage armor	25.104005656585
[PROJECTOR] final dam	25.104005656585
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	15	0.85	 on dam	27.346411390615
[PROJECTOR] after resists dam	23.244449682023
[PROJECTOR] after flat damage armor	23.244449682023
[PROJECTOR] final dam	23.244449682023
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3620121]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick giant rabbit for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	Rybanic's Channel Staff hits Golem (servant of Rybanic) for #SLATE#(25 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #SLATE#(23 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant rabbit!#{normal}#
[LOG]	
[Identify]	rough leather cap	true
[LOG]	There is an item here: #FFFFFF##UID:67990:0#rough leather cap (0 def, 1 armour)#LAST#
[LOG]	
[Identify]	rough leather cap	true
[LOG]	Rybanic picks up (r.): #FFFFFF##UID:67990:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	citrine	true
[LOG]	Rybanic picks up (F.): #FFFFFF##UID:67997:0#citrine#LAST#.
AI took for target	67961	sick war bear	::	1527	Rybanic	36	<	100
[LOG]	Ran for 26 turns (stop reason: hostile spotted to the north (sick war bear)).
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68504	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	21.799437112477	0.78200562887523	 on dam	63.841077719543
[PROJECTOR] after resists dam	49.924082130144
[PROJECTOR] after flat damage armor	49.924082130144
[PROJECTOR] final dam	49.924082130144
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3626463]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#50 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	67961	sick war bear	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1.2079215610874
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	49.524784004584
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	50.56232822948
[PROJECTOR] after difficulty dam	50.56232822948
[PROJECTOR] res	4.2419123638519	0.95758087636148	 on dam	50.56232822948
[PROJECTOR] after resists dam	48.417518576863
[PROJECTOR] after flat damage armor	48.417518576863
[PROJECTOR] final dam	48.417518576863
checkHit	20.459306318821	30.5
=> chance to hit	25
[LOG]	Sick war bear is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#48 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68505	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	21.799437112477	0.78200562887523	 on dam	55.860943004601
[PROJECTOR] after resists dam	43.683571863876
[PROJECTOR] after flat damage armor	43.683571863876
[PROJECTOR] final dam	43.683571863876
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3626926]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#44 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	19.295765918587	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	19.295765918587	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68506	after	1527
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3627620]
New GL Shader program 44
*p 44: Uniform: 0: 1406 aadjust
*p 44: Uniform: 1: 1406 antialiasingRadius
*p 44: Uniform: 2: 8B51 color
*p 44: Uniform: 3: 1406 ellipsoidalFactor
*p 44: Uniform: 4: 1406 horizontalScrollingSpeed
*p 44: Uniform: 5: 8B50 impact
*p 44: Uniform: 6: 8B51 impact_color
*p 44: Uniform: 7: 1406 impact_tick
*p 44: Uniform: 8: 1406 impact_time
*p 44: Uniform: 9: 1406 oscillationSpeed
*p 44: Uniform: 10: 1406 shieldIntensity
*p 44: Uniform: 11: 1406 tick
*p 44: Uniform: 12: 1406 tick_start
*p 44: Uniform: 13: 1406 time_factor
*p 44: Uniform: 14: 1406 verticalScrollingSpeed
*p 44: Uniform: 15: 1406 wobblingPower
*p 44: Uniform: 16: 1406 wobblingSpeed
*p 44: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	37
[PHYS CRIT %]	1.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	37.77515
[PROJECTOR] after difficulty dam	37.77515
[PROJECTOR] res	4.2419123638519	0.95758087636148	 on dam	37.77515
[PROJECTOR] after resists dam	36.172761241686
[PROJECTOR] after flat damage armor	36.172761241686
[PROJECTOR] final dam	36.172761241686
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#36 physical#LAST# damage.
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	21.799437112477	0.78200562887523	 on dam	61.56103922956
[PROJECTOR] after resists dam	48.141079196924
[PROJECTOR] after flat damage armor	48.141079196924
[PROJECTOR] final dam	48.141079196924
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3627764]
New GL Shader program 45
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick war bear!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
AI took for target	67965	gloomy giant venus flytrap	::	1527	Rybanic	64	<	100
AI took for target	67978	The Withering Thing	::	1527	Rybanic	100	<	100
[TARGET] Passing target	shadow	from	gloomy giant venus flytrap	to	Rybanic
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68507	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	67965	gloomy giant venus flytrap	64	<	100
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3633123]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
AI took for target	67978	The Withering Thing	::	1527	Rybanic	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68508	after	1527
AI took for target	4112	golem (servant of Rybanic)	::	67978	The Withering Thing	81	<	100
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	60.421019984568
[PROJECTOR] after resists dam	57.916713341689
[PROJECTOR] after flat damage armor	57.916713341689
[PROJECTOR] final dam	57.916713341689
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3634500]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits The Withering Thing for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1.2079215610874
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	80.930744592857
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	82.444149516744
[PROJECTOR] after difficulty dam	82.444149516744
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	82.444149516744
[PROJECTOR] after resists dam	75.343259285837
[PROJECTOR] after flat damage armor	75.343259285837
[PROJECTOR] final dam	75.343259285837
checkHit	20.182469710147	30.5
=> chance to hit	25
[LOG]	#ORANGE#The Withering Thing shrugs off the effect 'Pinned to the ground'!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#75 physical#LAST# damage.
[LOG]	The Withering Thing uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.037609631024	3	17.133908248958	17.433908248958	::	0.94327906524583
checkHit	28.5	17.433908248958
=> chance to hit	78
[ATTACK] raw dam	18.037609631024	versus	17.133908248958	0.3	with APR	3
[ATTACK] after armor	12.626326741717
[ATTACK] after range	13
[PHYS CRIT %]	1.6
[ATTACK] after crit	13
[ATTACK] after mult	12.262627848196
[PROJECTOR] starting dam	12.262627848196
[PROJECTOR] after difficulty dam	12.262627848196
[PROJECTOR] res	0	1	 on dam	12.262627848196
[PROJECTOR] after resists dam	12.262627848196
[PROJECTOR] after flat damage armor	12.262627848196
[PROJECTOR] numbed dam	10.423233670966
[PROJECTOR] final dam	10.423233670966
checkHit	15	20.451722697134
=> chance to hit	37
[LOG]	The Withering Thing resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	10.333402919455	0.89666597080545	 on dam	2.12
[PROJECTOR] after resists dam	1.9009318581076
[PROJECTOR] after flat damage armor	1.9009318581076
[PROJECTOR] final dam	1.9009318581076
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	15.6
[PROJECTOR] after resists dam	14.953417343188
[PROJECTOR] after flat damage armor	14.953417343188
[PROJECTOR] final dam	14.953417343188
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Withering Thing for #YELLOW#2 mind#LAST#, #DARK_GREEN#15 blight#LAST# (17 total damage).
[LOG]	#UID:67978:0#The Withering Thing hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
AI took for target	67976	sick poison ivy	::	4112	golem (servant of Rybanic)	64	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68509	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	57.000962249592
[PROJECTOR] after resists dam	54.638408812914
[PROJECTOR] after flat damage armor	54.638408812914
[PROJECTOR] final dam	54.638408812914
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3637120]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1.7944271909999
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.916407864999
[PROJECTOR] starting dam	26.916407864999
[PROJECTOR] after difficulty dam	26.916407864999
[PROJECTOR] res	0	1	 on dam	35.260494303148
[PROJECTOR] after resists dam	35.260494303148
[PROJECTOR] after flat damage armor	35.260494303148
[PROJECTOR] final dam	35.260494303148
checkHit	15	15.170835379267
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.1415323980948	0.91858467601905	 on dam	4.24
[PROJECTOR] after resists dam	3.8947990263208
[PROJECTOR] after flat damage armor	3.8947990263208
[PROJECTOR] final dam	3.8947990263208
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:68488:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#35 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits The Withering Thing for #LIGHT_RED#55 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#0 mind#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	19.987955247681	::	1.2079215610874
checkHit	26	19.987955247681
=> chance to hit	66
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses The Withering Thing.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.037609631024	3	17.133908248958	17.433908248958	::	1
checkHit	28.5	17.433908248958
=> chance to hit	78
[ATTACK] raw dam	18.037609631024	versus	17.133908248958	0.3	with APR	3
[ATTACK] after armor	12.626326741717
[ATTACK] after range	12
[PHYS CRIT %]	1.6
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] numbed dam	10.2
[PROJECTOR] final dam	10.2
checkHit	15	20.451722697134
=> chance to hit	37
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	10.333402919455	0.89666597080545	 on dam	4.24
[PROJECTOR] after resists dam	3.8018637162151
[PROJECTOR] after flat damage armor	3.8018637162151
[PROJECTOR] final dam	3.8018637162151
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	15.6
[PROJECTOR] after resists dam	14.953417343188
[PROJECTOR] after flat damage armor	14.953417343188
[PROJECTOR] final dam	14.953417343188
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Withering Thing for #YELLOW#4 mind#LAST#, #DARK_GREEN#15 blight#LAST# (19 total damage).
[LOG]	#UID:67978:0#The Withering Thing hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
sick poison ivy	67976	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68510	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	66.121116209527
[PROJECTOR] after resists dam	63.38055422298
[PROJECTOR] after flat damage armor	63.38055422298
[PROJECTOR] final dam	63.38055422298
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3637619]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	19.65
[PROJECTOR] after resists dam	19.65
[PROJECTOR] after flat damage armor	19.65
[PROJECTOR] final dam	19.65
checkHit	15	15.170835379267
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.1415323980948	0.91858467601905	 on dam	4.24
[PROJECTOR] after resists dam	3.8947990263208
[PROJECTOR] after flat damage armor	3.8947990263208
[PROJECTOR] final dam	3.8947990263208
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (19 total damage).
[LOG]	#UID:68488:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	Rybanic's Channel Staff hits The Withering Thing for #LIGHT_RED#63 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	18.037609631024	3	17.133908248958	17.433908248958	::	1
checkHit	28.5	17.433908248958
=> chance to hit	78
[ATTACK] raw dam	18.037609631024	versus	17.133908248958	0.3	with APR	3
[ATTACK] after armor	12.626326741717
[ATTACK] after range	12
[PHYS CRIT %]	1.6
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
checkHit	15	20.451722697134
=> chance to hit	37
[LOG]	The Withering Thing resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	10.333402919455	0.89666597080545	 on dam	2.12
[PROJECTOR] after resists dam	1.9009318581076
[PROJECTOR] after flat damage armor	1.9009318581076
[PROJECTOR] final dam	1.9009318581076
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	15.6
[PROJECTOR] after resists dam	14.953417343188
[PROJECTOR] after flat damage armor	14.953417343188
[PROJECTOR] final dam	14.953417343188
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes The Withering Thing to attack it.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits The Withering Thing for #YELLOW#2 mind#LAST#, #DARK_GREEN#15 blight#LAST# (17 total damage).
[LOG]	#UID:67978:0#The Withering Thing hits #fbd578#Rybanic#LAST# for #aaaaaa#12 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68511	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	61.56103922956
[PROJECTOR] after resists dam	59.009481517947
[PROJECTOR] after flat damage armor	59.009481517947
[PROJECTOR] final dam	59.009481517947
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3638282]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	18.34
[PROJECTOR] after resists dam	18.34
[PROJECTOR] after flat damage armor	18.34
[PROJECTOR] final dam	18.34
checkHit	15	15.170835379267
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.1415323980948	0.91858467601905	 on dam	4.24
[PROJECTOR] after resists dam	3.8947990263208
[PROJECTOR] after flat damage armor	3.8947990263208
[PROJECTOR] final dam	3.8947990263208
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	Rybanic's Channel Staff hits The Withering Thing for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#UID:68488:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (19 total damage).
AI took for target	67978	The Withering Thing	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3638410]
New GL Shader program 45
*p 45: Uniform: 0: 1406 aadjust
*p 45: Uniform: 1: 1406 antialiasingRadius
*p 45: Uniform: 2: 8B51 color
*p 45: Uniform: 3: 1406 ellipsoidalFactor
*p 45: Uniform: 4: 1406 horizontalScrollingSpeed
*p 45: Uniform: 5: 8B50 impact
*p 45: Uniform: 6: 8B51 impact_color
*p 45: Uniform: 7: 1406 impact_tick
*p 45: Uniform: 8: 1406 impact_time
*p 45: Uniform: 9: 1406 oscillationSpeed
*p 45: Uniform: 10: 1406 shieldIntensity
*p 45: Uniform: 11: 1406 tick
*p 45: Uniform: 12: 1406 tick_start
*p 45: Uniform: 13: 1406 time_factor
*p 45: Uniform: 14: 1406 verticalScrollingSpeed
*p 45: Uniform: 15: 1406 wobblingPower
*p 45: Uniform: 16: 1406 wobblingSpeed
*p 45: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	62.1407
[PROJECTOR] after difficulty dam	62.1407
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	62.1407
[PROJECTOR] after resists dam	56.788539875137
[PROJECTOR] after flat damage armor	56.788539875137
[PROJECTOR] final dam	56.788539875137
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 8B52 beamColor1
*p 46: Uniform: 1: 8B52 beamColor2
*p 46: Uniform: 2: 1406 beamsCount
*p 46: Uniform: 3: 8B52 circleColor
*p 46: Uniform: 4: 1406 circleDescendSpeed
*p 46: Uniform: 5: 1406 circleRotationSpeed
*p 46: Uniform: 6: 1406 noup
*p 46: Uniform: 7: 1406 tick
*p 46: Uniform: 8: 1406 tick_start
*p 46: Uniform: 9: 1406 time_factor
*p 46: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	18.34
[PROJECTOR] after resists dam	18.34
[PROJECTOR] after flat damage armor	18.34
[PROJECTOR] final dam	18.34
checkHit	15	15.170835379267
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.1415323980948	0.91858467601905	 on dam	4.24
[PROJECTOR] after resists dam	3.8947990263208
[PROJECTOR] after flat damage armor	3.8947990263208
[PROJECTOR] final dam	3.8947990263208
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:68488:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (19 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	65
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	66.2155
[PROJECTOR] after difficulty dam	66.2155
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	66.2155
[PROJECTOR] after resists dam	60.512378555474
[PROJECTOR] after flat damage armor	60.512378555474
[PROJECTOR] final dam	60.512378555474
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#61 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	18.037609631024	3	25.38	4.7	::	1
checkHit	28.5	4.7
=> chance to hit	100
[ATTACK] raw dam	18.037609631024	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68512	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	4.1447606205903	0.9585523937941	 on dam	59.281000739576
[PROJECTOR] after resists dam	56.82394516543
[PROJECTOR] after flat damage armor	56.82394516543
[PROJECTOR] final dam	56.82394516543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3641085]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.06527814517	8	17.133908248958	17.433908248958	::	1.7944271909999
checkHit	43.333333333333	17.433908248958
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	17.133908248958	0.3	with APR	8
[ATTACK] after armor	14.045694701619
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	25.121980673999
[PROJECTOR] starting dam	25.121980673999
[PROJECTOR] after difficulty dam	25.121980673999
[PROJECTOR] res	0	1	 on dam	32.909794682938
[PROJECTOR] after resists dam	32.909794682938
[PROJECTOR] after flat damage armor	32.909794682938
[PROJECTOR] final dam	32.909794682938
checkHit	15	15.170835379267
=> chance to hit	50
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.1415323980948	0.91858467601905	 on dam	4.24
[PROJECTOR] after resists dam	3.8947990263208
[PROJECTOR] after flat damage armor	3.8947990263208
[PROJECTOR] final dam	3.8947990263208
[LOG]	Rybanic's Channel Staff hits The Withering Thing for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#UID:68488:0#Shadow hits #fbd578#Rybanic#LAST# for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Shadow for #YELLOW#4 mind#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Shadow!#{normal}#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	The Withering Thing	 :: 	39.636767146176	7	1	7.3	::	1
checkHit	26	7.3
=> chance to hit	97
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	51
[PHYS CRIT %]	1.5
[ATTACK] after crit	51
[ATTACK] after mult	51
[ATTACK] mace accuracy bonus	26	7.3	=	1.0187
[PROJECTOR] starting dam	51.9537
[PROJECTOR] after difficulty dam	51.9537
[PROJECTOR] res	8.6129704442702	0.9138702955573	 on dam	51.9537
[PROJECTOR] after resists dam	47.478943174295
[PROJECTOR] after flat damage armor	47.478943174295
[PROJECTOR] final dam	47.478943174295
[QUEST] try update status on	Rybanic	start-thaloren	1	heart-gloom
[LOG]	#00ffff#Welcome to level 10 [Golem (servant of Rybanic)].
[LOG]	Golem (servant of Rybanic) has 4 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Rybanic) in the party list and press G to use them.
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Level 10 (Roguelike)!
Donation check: too soon (donator)
[ONLINE PROFILE] current character 	Rybanic the level 10 Dwarf Alchemist
[LOG]	#00ffff#Welcome to level 10 [Rybanic].
[LOG]	Rybanic has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Rybanic the level 10 Dwarf Alchemist
Refusing to drop The Withering Thing artifact Withering Orbs with chance 75
Added unique	mod.class.Object/Girdle of the Calm Waters	::	1
Removed unique	mod.class.Object/Withering Orbs	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits The Withering Thing for #aaaaaa#47 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed The Withering Thing!#{normal}#
[LOG]	
[USERCHAT] channel achievement	nooblade	tome	Level 10 (Roguelike)	false	true
[Identify]	spiked rough leather armour of lightning resistance	true
[LOG]	There is an item here: #00FF80##UID:67983:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#
[Identify]	elm longbow of power	true
[LOG]	There is an item here: #00FF80##UID:67981:0#elm longbow of power#LAST#
[Identify]	aquamarine	true
[LOG]	Rybanic picks up (v.): #FFFFFF##UID:67980:0#aquamarine#LAST#.
[Identify]	Girdle of the Calm Waters	true
[LOG]	There is an item here: #FFD700##UID:68513:0#Girdle of the Calm Waters#LAST#
[LOG]	Lore found: #0080FF#Girdle of the Calm Waters
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Girdle of the Calm Waters
Loading tile	object/artifact/girdle_of_the_calm_waters.png
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	20.06527814517	8	25.38	4.7	::	1
checkHit	43.333333333333	4.7
=> chance to hit	100
[ATTACK] raw dam	20.06527814517	versus	25.38	1	with APR	8
[ATTACK] after armor	2.6852781451697
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	11.25	0.8875	 on dam	2.62
[PROJECTOR] after resists dam	2.32525
[PROJECTOR] after flat damage armor	2.32525
[PROJECTOR] final dam	2.32525
[LOG]	#UID:68486:0#Shadow hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	4112	golem (servant of Rybanic)	::	67976	sick poison ivy	100	<	100
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	spiked rough leather armour of lightning resistance	true
[LOG]	Rybanic picks up (u.): #00FF80##UID:67983:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST#.
[Identify]	elm longbow of power	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:67981:0#elm longbow of power#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Girdle of the Calm Waters	true
[LOG]	Rybanic picks up (p.): #FFD700##UID:68513:0#Girdle of the Calm Waters#LAST#.
[LORE] learnt	Girdle of the Calm Waters
Server latency	145
[LOG]	Rybanic casts Extract Gems.
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Rybanic deactivates Defensive Posture.
[USERCHAT] channel serial data	sadisticnerd	tome	86
[USERCHAT] channel talk	sadisticnerd	tome	annoying little *****
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:68522:0#aquamarine#LAST# from #00FF80##UID:32844:0#insidious steel dagger of crippling (10.5-13.65 power, 6 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:68523:0#amethyst#LAST# from #SALMON##UID:57022:0#steel greatmaul 'Emudhema' (25-37.5 power, 2 apr)#LAST#
AI took for target	4112	golem (servant of Rybanic)	::	67976	sick poison ivy	81	<	100
[LOG]	
Loading tile	object/amethyst.png
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:68524:0#aquamarine#LAST# from #SALMON##UID:58160:0#Gumina the steel waraxe (9-12.6 power, 3 apr)#LAST#
[LOG]	Rybanic stops regenerating health quickly.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	You are unable to move!
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rough leather cap of strength (#STATBONUS#)	ash magestaff 'Blazerigor'	::	OFFHAND	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	rogue's steel ring	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	brass lantern	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	linen robe of fire (#RESIST#)	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	thick linen cloak	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	rough leather belt of carrying	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	Crystle's Astral Bindings	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	Tooth of the Mouth	::	nil	HEAD
fight: 	rough leather cap of strength (#STATBONUS#)	alchemist agate	::	nil	HEAD
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Rybanic wears: #00FF80##UID:57244:0#rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (sick poison ivy)).
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick poison ivy	 :: 	39.636767146176	7	1	2.05	::	1.2079215610874
checkHit	26	2.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	50
[PHYS CRIT %]	1.5
[ATTACK] after crit	50
[ATTACK] after mult	60.396078054371
[ATTACK] mace accuracy bonus	26	2.05	=	1.02395
[PROJECTOR] starting dam	61.842564123773
[PROJECTOR] after difficulty dam	61.842564123773
[PROJECTOR] res	0	1	 on dam	61.842564123773
[PROJECTOR] after resists dam	61.842564123773
[PROJECTOR] after flat damage armor	61.842564123773
[PROJECTOR] final dam	61.842564123773
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	15	0.85	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.99166666666667
[PROJECTOR] after flat damage armor	0.99166666666667
[PROJECTOR] final dam	0.99166666666667
checkHit	10.129443331917	30.5
=> chance to hit	-0
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick poison ivy for #aaaaaa#62 physical#LAST# damage.
[LOG]	#UID:67976:0#Sick poison ivy hits Golem (servant of Rybanic) for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick poison ivy!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
Server latency	149
[Identify]	ash vilestaff	true
[LOG]	There is an item here: #FFFFFF##UID:67998:0#ash vilestaff (15-18 power, 3 apr, acid damage)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	ash vilestaff	true
[LOG]	Rybanic picks up (j.): #FFFFFF##UID:67998:0#ash vilestaff (15-18 power, 3 apr, acid damage)#LAST#.
[LOG]	
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You give #00FF80##UID:67983:0#spiked rough leather armour of lightning resistance (1 def, 2 armour)#LAST# to golem (servant of Rybanic).
[MOUSE] pre starting drag'n'drop
[LOG]	You give #00FF80##UID:59618:0#spiked rough leather armour of acid resistance (1 def, 2 armour)#LAST# to golem (servant of Rybanic).
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (sick war bear)).
[LOG]	
AI took for target	67969	sick war bear	::	1527	Rybanic	81	<	100
AI took for target	4112	golem (servant of Rybanic)	::	67969	sick war bear	100	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68525	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] final dam	52.896892967622
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	8.0258851536843	0.91974114846316	 on dam	29.534124301864
[PROJECTOR] after resists dam	27.16374940425
[PROJECTOR] after flat damage armor	27.16374940425
[PROJECTOR] final dam	27.16374940425
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	0	1	 on dam	27.346411390615
[PROJECTOR] after resists dam	27.346411390615
[PROJECTOR] after flat damage armor	27.346411390615
[PROJECTOR] final dam	27.346411390615
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3738559]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#53 fire#LAST#, #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#27 physical#LAST# (107 total damage).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	67969	sick war bear	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick war bear	 :: 	39.636767146176	7	9	5.05	::	1.2079215610874
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	77.693333620909
[PROJECTOR] after difficulty dam	77.693333620909
[PROJECTOR] res	0	1	 on dam	77.693333620909
[PROJECTOR] after resists dam	77.693333620909
[PROJECTOR] after flat damage armor	77.693333620909
[PROJECTOR] final dam	77.693333620909
checkHit	20.363415767624	30.5
=> chance to hit	25
[LOG]	Sick war bear is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick war bear for #aaaaaa#78 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68526	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] final dam	52.896892967622
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3739651]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#53 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick war bear!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	67954	gloomy wolf	::	1527	Rybanic	64	<	100
gloomy wolf	67954	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Gloomy wolf activates Gloom.
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the south (gloomy wolf)).
[LOG]	
[TARGET] Passing target	deformed dire wolf	from	gloomy wolf	to	Rybanic
[TARGET] Passing target	deformed brown bear	from	gloomy wolf	to	Rybanic
deformed dire wolf	67966	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	4112	golem (servant of Rybanic)	::	67954	gloomy wolf	36	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68527	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3741801]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68528	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3742362]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy wolf!#{normal}#
[LOG]	
[Identify]	earthen elm starstaff of projection	true
[LOG]	There is an item here: #00FF80##UID:67991:0#earthen elm starstaff of projection (10-12 power, 2 apr, darkness damage)#LAST#
[LOG]	
[Identify]	earthen elm starstaff of projection	true
[LOG]	Rybanic picks up (l.): #00FF80##UID:67991:0#earthen elm starstaff of projection (10-12 power, 2 apr, darkness damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
deformed dire wolf	67966	dumb ai talents can use	Attack	T_ATTACK
deformed dire wolf	67966	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_ATTACK
deformed dire wolf	67966	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
Astar fail: destination unreachable
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (deformed brown bear)).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	67970	deformed brown bear	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	66.435685859808
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	67.893949164431
[PROJECTOR] after difficulty dam	67.893949164431
[PROJECTOR] res	3.5386727129898	0.9646132728701	 on dam	67.893949164431
[PROJECTOR] after resists dam	65.491404511578
[PROJECTOR] after flat damage armor	65.491404511578
[PROJECTOR] final dam	65.491404511578
checkHit	20.378565213278	30.5
=> chance to hit	25
[LOG]	Deformed brown bear is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#65 physical#LAST# damage.
[LOG]	
[Identify]	deadly pouch of iron shots of accuracy	true
[LOG]	There is an item here: #00FF80##UID:67986:0#deadly pouch of iron shots of accuracy (12/12, 14-16.8 power, 1 apr)#LAST#
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3747577]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	41.89995
[PROJECTOR] after difficulty dam	41.89995
[PROJECTOR] res	3.5386727129898	0.9646132728701	 on dam	41.89995
[PROJECTOR] after resists dam	40.417247902594
[PROJECTOR] after flat damage armor	40.417247902594
[PROJECTOR] final dam	40.417247902594
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#40 physical#LAST# damage.
deformed brown bear	67970	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed brown bear uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	21.007642195749	3	14	12.3	::	0.95388475535919
checkHit	17	12.3
=> chance to hit	62
[ATTACK] raw dam	21.007642195749	versus	14	0.3	with APR	3
[ATTACK] after armor	14.705349537024
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	22.5
[ATTACK] after mult	21.462406995582
[LOG]	#{bold}##UID:67970:0#Deformed brown bear performs a melee critical strike against #fbd578#Rybanic#LAST#!#{normal}#
[PROJECTOR] starting dam	21.462406995582
[PROJECTOR] after difficulty dam	21.462406995582
[PROJECTOR] res	0	1	 on dam	21.462406995582
[PROJECTOR] after resists dam	21.462406995582
[PROJECTOR] after flat damage armor	21.462406995582
[PROJECTOR] numbed dam	18.243045946244
[PROJECTOR] final dam	18.243045946244
checkHit	15	7.8375129038323
=> chance to hit	68
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	2.7017109909099	0.9729828900909	 on dam	4.24
[PROJECTOR] after resists dam	4.1254474539854
[PROJECTOR] after flat damage armor	4.1254474539854
[PROJECTOR] final dam	4.1254474539854
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed brown bear for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:67970:0#Deformed brown bear hits #fbd578#Rybanic#LAST# for #{bold}##aaaaaa#18 physical#{normal}##LAST# damage.
[LOG]	
[Identify]	deadly pouch of iron shots of accuracy	true
[LOG]	Rybanic picks up (B.): #00FF80##UID:67986:0#deadly pouch of iron shots of accuracy (12/12, 14-16.8 power, 1 apr)#LAST#.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	12.861384107846	::	1
checkHit	26	12.861384107846
=> chance to hit	83
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	12.861384107846	=	1.0131386158922
[PROJECTOR] starting dam	49.643792178716
[PROJECTOR] after difficulty dam	49.643792178716
[PROJECTOR] res	3.5386727129898	0.9646132728701	 on dam	49.643792178716
[PROJECTOR] after resists dam	47.887060851194
[PROJECTOR] after flat damage armor	47.887060851194
[PROJECTOR] final dam	47.887060851194
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#48 physical#LAST# damage.
deformed brown bear	67970	dumb ai talents can use	Attack	T_ATTACK
deformed brown bear	67970	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_STUN
[LOG]	Deformed brown bear uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	21.007642195749	3	14	12.3	::	0.72360679774998
checkHit	17	12.3
=> chance to hit	62
[ATTACK] raw dam	21.007642195749	versus	14	0.3	with APR	3
[ATTACK] after armor	14.705349537024
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	11.577708764
[PROJECTOR] starting dam	11.577708764
[PROJECTOR] after difficulty dam	11.577708764
[PROJECTOR] res	0	1	 on dam	11.577708764
[PROJECTOR] after resists dam	11.577708764
[PROJECTOR] after flat damage armor	11.577708764
[PROJECTOR] final dam	11.577708764
checkHit	15	7.8375129038323
=> chance to hit	68
[LOG]	Deformed brown bear resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	2.7017109909099	0.9729828900909	 on dam	2.12
[PROJECTOR] after resists dam	2.0627237269927
[PROJECTOR] after flat damage armor	2.0627237269927
[PROJECTOR] final dam	2.0627237269927
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
checkHit	15.75	26
=> chance to hit	25
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Stunned'!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed brown bear for #YELLOW#2 mind#LAST#, #DARK_GREEN#16 blight#LAST# (18 total damage).
[LOG]	#UID:67970:0#Deformed brown bear hits #fbd578#Rybanic#LAST# for #aaaaaa#12 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Deformed brown bear!#{normal}#
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68529	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] numbed dam	50.38885062864
[PROJECTOR] final dam	50.38885062864
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3749067]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#50 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	67966	deformed dire wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	9.2	::	1
checkHit	26	9.2
=> chance to hit	92
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	63
[ATTACK] mace accuracy bonus	26	9.2	=	1.0168
[PROJECTOR] starting dam	64.0584
[PROJECTOR] after difficulty dam	64.0584
[PROJECTOR] res	0	1	 on dam	64.0584
[PROJECTOR] after resists dam	64.0584
[PROJECTOR] after flat damage armor	64.0584
[PROJECTOR] final dam	64.0584
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#64 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	68530	after	1527
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] numbed dam	57.171965136341
[PROJECTOR] final dam	57.171965136341
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3749493]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed dire wolf!#{normal}#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
Loading tile	talents/blightzone.png
[LOG]	Resting starts...
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron mail armour	true
[LOG]	There is an item here: #FFFFFF##UID:67996:0#iron mail armour (2 def, 4 armour)#LAST#
[LOG]	Ran for 3 turns (stop reason: object seen).
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	iron mail armour	true
[LOG]	Rybanic picks up (u.): #FFFFFF##UID:67996:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:68531:0#agate#LAST# from #FFFFFF##UID:67996:0#iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
Make wait background texture 2058 : 1600x900 (2048, 1024)
Wait finished, counted 0, 17 ticks
Make wait background texture 2128 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 2137 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	44	25	0.79520173447248
Side octoroom	30	42	0.74445247346623
Side octoroom	9	36	0.78296124861466
Side octoroom	9	13	0.75673505809471
Side octoroom	30	7	0.71902643789121
[TOME ENTITY FILTER] selected Ego	48.598419449664	65.5
[TOME ENTITY FILTER] selected basic	76.328769672855	112.5
[TOME ENTITY FILTER] selected Ego	30.351242211846	65.5
[TOME ENTITY FILTER] selected Double Ego	7.6500648534042	20.5
[TOME ENTITY FILTER] selected Double Ego	3.0556331221144	20.5
[TOME ENTITY FILTER] selected Double Ego	12.429757416232	20.5
[TOME ENTITY FILTER] selected basic	77.211344551111	112.5
Wait finished, counted 863, 589 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-2
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Entering tier1 zone for escort	tier1.2	0	2
[1] = true
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Heart of the Gloom (2)
C Map minimap texture: 1761 (50x50; 64x64)
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69589	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[LOG]	Rybanic casts Dust to Dust.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	0	1	 on dam	29.534124301864
[PROJECTOR] after resists dam	29.534124301864
[PROJECTOR] after flat damage armor	29.534124301864
[PROJECTOR] final dam	29.534124301864
[PROJECTOR] starting dam	27.346411390615
[PROJECTOR] after difficulty dam	27.346411390615
[PROJECTOR] res	0	1	 on dam	27.346411390615
[PROJECTOR] after resists dam	27.346411390615
[PROJECTOR] after flat damage armor	27.346411390615
[PROJECTOR] final dam	27.346411390615
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3763146]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#58 fire#LAST#, #LIGHT_STEEL_BLUE#30 temporal#LAST#, #aaaaaa#27 physical#LAST# (115 total damage).
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy wolf!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	69248	gloomy giant venus flytrap	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	46
[PHYS CRIT %]	1.5
[ATTACK] after crit	46
[ATTACK] after mult	55.564391810021
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	56.856263919604
[PROJECTOR] after difficulty dam	56.856263919604
[PROJECTOR] res	1.2996122859416	0.98700387714058	 on dam	56.856263919604
[PROJECTOR] after resists dam	56.117352928378
[PROJECTOR] after flat damage armor	56.117352928378
[PROJECTOR] final dam	56.117352928378
checkHit	11.069383749756	30.5
=> chance to hit	2
[LOG]	Gloomy giant venus flytrap is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#56 physical#LAST# damage.
AI took for target	69228	sick poison ivy	::	1527	Rybanic	16	<	100
sick poison ivy	69228	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Sick poison ivy activates Gloom.
AI took for target	69229	sick giant white mouse	::	1527	Rybanic	9	<	100
AI took for target	69239	sick giant white rat	::	1527	Rybanic	36	<	100
AI took for target	69240	sick poison ivy	::	1527	Rybanic	9	<	100
AI took for target	69243	deformed giant brown mouse	::	1527	Rybanic	64	<	100
[TARGET] Passing target	deformed brown bear	from	gloomy giant venus flytrap	to	golem (servant of Rybanic)
[TARGET] Passing target	deformed cave bear	from	gloomy giant venus flytrap	to	golem (servant of Rybanic)
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	11.241607436512	10	25.38	4.7	::	1
checkHit	22	4.7
=> chance to hit	94
[ATTACK] raw dam	11.241607436512	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69590	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3765334]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3765462]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	53.209
[PROJECTOR] after difficulty dam	53.209
[PROJECTOR] res	1.2996122859416	0.98700387714058	 on dam	53.209
[PROJECTOR] after resists dam	52.517489298773
[PROJECTOR] after flat damage armor	52.517489298773
[PROJECTOR] final dam	52.517489298773
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Gloomy giant venus flytrap!#{normal}#
sick giant white mouse	69229	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
sick giant white mouse	69229	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Sick giant white mouse uses Hide in Plain Sight.
checkHit	13.5	33.771019795261
=> chance to hit	-0
Hide in Plain Sight: 13.5 stealth vs 33.771019795261 detection -->chance -0
deformed giant brown mouse	69243	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	69243	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant brown mouse uses Agony.
[MIND CRIT %]	1
[LOG]	Rybanic is writhing in agony!
[LOG]	
Loading tile	talents/agony.png
[USERCHAT] channel achievement	Sariour	tome	Anti-Antimagic! (Roguelike)	false	true
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69591	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3766375]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick giant white mouse for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant white mouse!#{normal}#
checkHit	11	9.45
=> chance to hit	54
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
[LOG]	Agony from Deformed giant brown mouse hits #fbd578#Rybanic#LAST# for #YELLOW#1 mind#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	69235	deformed brown bear	25	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	69.128384603784
[PROJECTOR] after difficulty dam	69.128384603784
[PROJECTOR] res	3.1774997329753	0.96822500267025	 on dam	69.128384603784
[PROJECTOR] after resists dam	66.931830367589
[PROJECTOR] after flat damage armor	66.931830367589
[PROJECTOR] final dam	66.931830367589
checkHit	30.5	16.637337432564
=> chance to hit	85
[LOG]	Deformed brown bear resists the knockback!
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#67 physical#LAST# damage.
sick giant white rat	69239	dumb ai talents can use	Agony	T_AGONY
sick giant white rat	69239	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
sick giant white rat	69239	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Sick giant white rat activates Lacerating Strikes.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[USERCHAT] channel achievement	Isotope-X	tome	Treasure Hoarder	false	false
[SPELL CRIT %]	6.9
Adding entity	69592	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3769748]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
checkHit	11	9.45
=> chance to hit	54
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	1.5
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
[LOG]	Agony from Deformed giant brown mouse hits #fbd578#Rybanic#LAST# for #YELLOW#2 mind#LAST# damage.
AI took for target	69235	deformed brown bear	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.715552326513	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	17.715552326513	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	56.20725
[PROJECTOR] after difficulty dam	56.20725
[PROJECTOR] res	3.1774997329753	0.96822500267025	 on dam	56.20725
[PROJECTOR] after resists dam	54.421264781337
[PROJECTOR] after flat damage armor	54.421264781337
[PROJECTOR] final dam	54.421264781337
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#54 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Throw Bomb.
[SPELL CRIT %]	6.9
[PROJECTOR] starting dam	73.55012649426
[PROJECTOR] after difficulty dam	73.55012649426
[PROJECTOR] res	20	0.8	 on dam	92.673159382767
[PROJECTOR] after resists dam	74.138527506214
[PROJECTOR] after flat damage armor	74.138527506214
[PROJECTOR] final dam	74.138527506214
[PROJECTOR] starting dam	73.55012649426
[PROJECTOR] after difficulty dam	73.55012649426
[PROJECTOR] res	0.63567337251811	0.99364326627482	 on dam	92.673159382767
[PROJECTOR] after resists dam	92.0840607851
[PROJECTOR] after flat damage armor	92.0840607851
[PROJECTOR] final dam	92.0840607851
[PROJECTOR] starting dam	73.55012649426
[PROJECTOR] after difficulty dam	73.55012649426
[PROJECTOR] res	20	0.8	 on dam	92.673159382767
[PROJECTOR] after resists dam	74.138527506214
[PROJECTOR] after flat damage armor	74.138527506214
[PROJECTOR] final dam	74.138527506214
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=3772155]
New GL Shader program 40
*p 40: Uniform: 0: 8B50 ellipsoidalFactor
*p 40: Uniform: 1: 1406 flameIntensity
*p 40: Uniform: 2: 1406 shockwaveSpeed
*p 40: Uniform: 3: 1406 shockwaveWidth
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 1406 tick_start
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 8B5E tex
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed brown bear for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed cave bear for #LIGHT_RED#74 fire#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed giant brown mouse for #LIGHT_RED#92 fire#LAST# damage.
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Deformed giant brown mouse!#{normal}#
[LOG]	#{bold}##UID:1527:0##fbd578#Rybanic#LAST# killed Deformed brown bear!#{normal}#
checkHit	11	9.45
=> chance to hit	54
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Agony from Deformed giant brown mouse hits #fbd578#Rybanic#LAST# for #YELLOW#5 mind#LAST# damage.
deformed cave bear	69241	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed cave bear uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.748710858303	2	25.38	4.7	::	1.2366563145999
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	17.748710858303	versus	25.38	1	with APR	2
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	4112	golem (servant of Rybanic)	::	69241	deformed cave bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed cave bear	 :: 	39.636767146176	7	9	13.54797399706	::	1
checkHit	26	13.54797399706
=> chance to hit	82
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Deformed cave bear.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69593	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	20	0.8	 on dam	66.121116209527
[PROJECTOR] after resists dam	52.896892967622
[PROJECTOR] after flat damage armor	52.896892967622
[PROJECTOR] final dam	52.896892967622
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3773315]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed cave bear for #LIGHT_RED#53 fire#LAST# damage.
checkHit	11	9.45
=> chance to hit	54
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Agony from Deformed giant brown mouse hits #fbd578#Rybanic#LAST# for #YELLOW#4 mind#LAST# damage.
deformed cave bear	69241	dumb ai talents can use	Stun	T_STUN
deformed cave bear	69241	dumb ai talents can use	Attack	T_ATTACK
deformed cave bear	69241	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.748710858303	2	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[LOG]	#UID:69241:0#Deformed cave bear misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed cave bear	 :: 	39.636767146176	7	9	13.54797399706	::	1
checkHit	26	13.54797399706
=> chance to hit	82
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	37
[PHYS CRIT %]	1.5
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK] mace accuracy bonus	26	13.54797399706	=	1.0124520260029
[PROJECTOR] starting dam	37.460724962109
[PROJECTOR] after difficulty dam	37.460724962109
[PROJECTOR] res	0	1	 on dam	37.460724962109
[PROJECTOR] after resists dam	37.460724962109
[PROJECTOR] after flat damage armor	37.460724962109
[PROJECTOR] final dam	37.460724962109
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed cave bear for #aaaaaa#37 physical#LAST# damage.
[TARGET] Passing target	deformed giant brown mouse	from	sick giant white rat	to	Rybanic
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69594	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	20	0.8	 on dam	58.140981494584
[PROJECTOR] after resists dam	46.512785195667
[PROJECTOR] after flat damage armor	46.512785195667
[PROJECTOR] final dam	46.512785195667
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3774099]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed cave bear for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed cave bear!#{normal}#
checkHit	11	9.45
=> chance to hit	54
[LOG]	Rybanic resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Agony from Deformed giant brown mouse hits #fbd578#Rybanic#LAST# for #YELLOW#4 mind#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	69239	sick giant white rat	9	<	100
[TARGET] Passing target	sick giant grey rat	from	deformed giant brown mouse	to	Rybanic
deformed giant brown mouse	69233	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	69233	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
AI took for target	69239	sick giant white rat	::	4112	golem (servant of Rybanic)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.6371674317876	10	25.38	4.7	::	1
checkHit	12	4.7
=> chance to hit	69
[LOG]	#UID:69239:0#Sick giant white rat misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[SPELL CRIT %]	6.9
Adding entity	69595	after	1527
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0.48621527757847	0.99513784722422	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.665148943556
[PROJECTOR] after flat damage armor	64.665148943556
[PROJECTOR] final dam	64.665148943556
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3774564]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Sick giant white rat for #LIGHT_RED#65 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant white rat!#{normal}#
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	Rybanic is no longer writhing in agony.
AI took for target	69233	deformed giant brown mouse	::	1527	Rybanic	81	<	121
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	The shield around golem (servant of Rybanic) crumbles.
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
AI took for target	4112	golem (servant of Rybanic)	::	69233	deformed giant brown mouse	64	<	100
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[SPELL CRIT %]	6.9
Adding entity	69596	after	1527
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3776245]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[LOG]	Rybanic's Channel Staff hits Deformed giant brown mouse for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	balanced iron longsword of massacre	true
[LOG]	There is an item here: #00FF80##UID:69257:0#balanced iron longsword of massacre (12-16.8 power, 2 apr)#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
[Identify]	balanced iron longsword of massacre	true
[LOG]	Rybanic picks up (g.): #00FF80##UID:69257:0#balanced iron longsword of massacre (12-16.8 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	69249	deformed fox	::	1527	Rybanic	16	<	100
deformed fox	69249	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Deformed fox activates Gloom.
AI took for target	69244	sick giant grey rat	::	1527	Rybanic	9	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (sick giant grey rat)).
[LOG]	
Server latency	145
[Identify]	pouch of iron shots	true
[LOG]	There is an item here: #FFFFFF##UID:69251:0#pouch of iron shots (16/16, 9.5-11.4 power, 1 apr)#LAST#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69597	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	1.2461786990111	0.98753821300989	 on dam	62.701058474552
[PROJECTOR] after resists dam	61.919691239787
[PROJECTOR] after flat damage armor	61.919691239787
[PROJECTOR] final dam	61.919691239787
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3784071]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant grey rat for #LIGHT_RED#62 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant grey rat!#{normal}#
AI took for target	4112	golem (servant of Rybanic)	::	69249	deformed fox	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed fox	 :: 	39.636767146176	7	1	6.85	::	1.2079215610874
checkHit	26	6.85
=> chance to hit	98
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	60
[ATTACK] after mult	72.475293665245
[ATTACK] mace accuracy bonus	26	6.85	=	1.01915
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against Deformed fox!#{normal}#
[PROJECTOR] starting dam	73.863195538935
[PROJECTOR] after difficulty dam	73.863195538935
[PROJECTOR] res	0	1	 on dam	73.863195538935
[PROJECTOR] after resists dam	73.863195538935
[PROJECTOR] after flat damage armor	73.863195538935
[PROJECTOR] final dam	73.863195538935
checkHit	9.4598982556394	30.5
=> chance to hit	0
[LOG]	Deformed fox is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed fox for #{bold}##aaaaaa#74 physical#{normal}##LAST# damage.
checkHit	13.531681029021	9.45
=> chance to hit	61
[LOG]	#F53CBE#Rybanic is lost in despair!
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.2699563746395	3	25.38	4.7	::	1
checkHit	15	4.7
=> chance to hit	76
[LOG]	#UID:69249:0#Deformed fox misses Golem (servant of Rybanic).
[LOG]	
Loading tile	effects/gloom_confused.png
[LOG]	Rybanic is confused and fails to use Channel Staff.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3784503]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed fox	 :: 	39.636767146176	7	1	6.85	::	1
checkHit	26	6.85
=> chance to hit	98
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	6.85	=	1.01915
[PROJECTOR] starting dam	68.28305
[PROJECTOR] after difficulty dam	68.28305
[PROJECTOR] res	0	1	 on dam	68.28305
[PROJECTOR] after resists dam	68.28305
[PROJECTOR] after flat damage armor	68.28305
[PROJECTOR] final dam	68.28305
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed fox for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed fox!#{normal}#
[LOG]	
[Identify]	pouch of iron shots	true
[LOG]	Rybanic picks up (D.): #FFFFFF##UID:69251:0#pouch of iron shots (16/16, 9.5-11.4 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Rybanic overcomes the gloom
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	You extract #FFFFFF##UID:69598:0#spinel#LAST# from #00FF80##UID:69257:0#balanced iron longsword of massacre (12-16.8 power, 2 apr)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	insulating rough leather cap of strength (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:69254:0#insulating rough leather cap of strength (+2) (0 def, 1 armour)#LAST#
[LOG]	Ran for 15 turns (stop reason: object seen).
[LOG]	
[Identify]	insulating rough leather cap of strength (#STATBONUS#)	true
[LOG]	Rybanic picks up (s.): #00FF80##UID:69254:0#insulating rough leather cap of strength (+2) (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 16th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (sick giant grey rat)).
[LOG]	
[USERCHAT] channel serial data	takeourcarsnow	tome	142
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69599	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3796101]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant grey rat for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant grey rat!#{normal}#
[LOG]	
AI took for target	69231	deformed dire wolf	::	1527	Rybanic	16	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	6.9
Adding entity	69600	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3797616]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#60 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	69231	deformed dire wolf	9	<	100
deformed dire wolf	69231	dumb ai talents can use	Blindside	T_BLINDSIDE
deformed dire wolf	69231	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed dire wolf uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.3937904597644	4	14	12.3	::	0.97519806666441
checkHit	19	12.3
=> chance to hit	67
[LOG]	#UID:69231:0#Deformed dire wolf misses #fbd578#Rybanic#LAST#.
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	69231	deformed dire wolf	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	15.094009781068	::	1.2079215610874
checkHit	26	15.094009781068
=> chance to hit	78
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	59.188156493284
[ATTACK] mace accuracy bonus	26	15.094009781068	=	1.0109059902189
[PROJECTOR] starting dam	59.833661949076
[PROJECTOR] after difficulty dam	59.833661949076
[PROJECTOR] res	0	1	 on dam	59.833661949076
[PROJECTOR] after resists dam	59.833661949076
[PROJECTOR] after flat damage armor	59.833661949076
[PROJECTOR] final dam	59.833661949076
checkHit	9.0289784021448	30.5
=> chance to hit	0
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#60 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed dire wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	
[Identify]	horrifying vined mindstar of clarity	true
[LOG]	There is an item here: #00FF80##UID:69260:0#horrifying vined mindstar of clarity (5-5.5 power, 18 apr, mind damage)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	horrifying vined mindstar of clarity	true
[LOG]	Rybanic picks up (h.): #00FF80##UID:69260:0#horrifying vined mindstar of clarity (5-5.5 power, 18 apr, mind damage)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	Karlax	tome	The secret city	false	true
[LOG]	You are unable to move!
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel achievement	sorin89	tome	Level 10	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	ash magestaff 'Blazerigor'	::	OFFHAND	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	rogue's steel ring	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	brass lantern	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	linen robe of fire (#RESIST#)	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	thick linen cloak	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	rough leather cap of strength (#STATBONUS#)	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	rough leather belt of carrying	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	Tooth of the Mouth	::	nil	HANDS
fight: 	radiant rough leather gloves of strength (#STATBONUS#)	alchemist agate	::	nil	HANDS
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Rybanic wears: #00FF80##UID:14230:0#radiant rough leather gloves of strength (+2) (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	69242	gloomy giant venus flytrap	::	1527	Rybanic	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (gloomy giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69601	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3822066]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	4112	golem (servant of Rybanic)	::	69242	gloomy giant venus flytrap	100	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69602	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	1.5563259298533	0.98443674070147	 on dam	58.140981494584
[PROJECTOR] after resists dam	57.236118323713
[PROJECTOR] after flat damage armor	57.236118323713
[PROJECTOR] final dam	57.236118323713
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3823022]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69603	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	1.5563259298533	0.98443674070147	 on dam	57.000962249592
[PROJECTOR] after resists dam	56.113841493836
[PROJECTOR] after flat damage armor	56.113841493836
[PROJECTOR] final dam	56.113841493836
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3823692]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#56 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[Identify]	iron mace	true
[LOG]	There is an item here: #FFFFFF##UID:69263:0#iron mace (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	iron mace	true
[LOG]	Rybanic picks up (g.): #FFFFFF##UID:69263:0#iron mace (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:69604:0#spinel#LAST# from #FFFFFF##UID:69263:0#iron mace (6.5-9.1 power, 2 apr)#LAST#
[LOG]	
[Identify]	spiked iron mail armour	true
[LOG]	There is an item here: #00FF80##UID:69252:0#spiked iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	spiked iron mail armour	true
[LOG]	Rybanic picks up (w.): #00FF80##UID:69252:0#spiked iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:69605:0#zircon#LAST# from #00FF80##UID:69252:0#spiked iron mail armour (2 def, 4 armour)#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	69227	deformed brown bear	::	1527	Rybanic	100	<	100
AI took for target	4112	golem (servant of Rybanic)	::	69227	deformed brown bear	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (deformed brown bear)).
[LOG]	
AI took for target	69230	deformed fox	::	1527	Rybanic	100	<	100
deformed fox	69230	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
AI took for target	69234	deformed dire wolf	::	1527	Rybanic	100	<	100
deformed dire wolf	69234	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69606	after	1527
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	20	0.8	 on dam	64.981096964535
[PROJECTOR] after resists dam	51.984877571628
[PROJECTOR] after flat damage armor	51.984877571628
[PROJECTOR] final dam	51.984877571628
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3835613]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#52 fire#LAST# damage.
AI took for target	69227	deformed brown bear	::	1527	Rybanic	25	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69607	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	20	0.8	 on dam	63.841077719543
[PROJECTOR] after resists dam	51.072862175635
[PROJECTOR] after flat damage armor	51.072862175635
[PROJECTOR] final dam	51.072862175635
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3836206]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#51 fire#LAST# damage.
deformed brown bear	69227	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed brown bear uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.35468298856	3	15	12.3	::	0.94307898910333
checkHit	17	12.3
=> chance to hit	62
[ATTACK] raw dam	20.35468298856	versus	15	0.3	with APR	3
[ATTACK] after armor	14.248278091992
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	14.14618483655
[PROJECTOR] starting dam	14.14618483655
[PROJECTOR] after difficulty dam	14.14618483655
[PROJECTOR] res	0	1	 on dam	14.14618483655
[PROJECTOR] after resists dam	14.14618483655
[PROJECTOR] after flat damage armor	14.14618483655
[PROJECTOR] final dam	14.14618483655
checkHit	15	7.7870587094657
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
AI took for target	69230	deformed fox	::	1527	Rybanic	49	<	100
[LOG]	#UID:69227:0#Deformed brown bear hits #fbd578#Rybanic#LAST# for #aaaaaa#14 physical#LAST# damage.
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed brown bear for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3836252]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69608	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	20	0.8	 on dam	61.56103922956
[PROJECTOR] after resists dam	49.248831383648
[PROJECTOR] after flat damage armor	49.248831383648
[PROJECTOR] final dam	49.248831383648
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3837492]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#49 fire#LAST# damage.
AI took for target	69234	deformed dire wolf	::	1527	Rybanic	49	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	20.35468298856	3	15	12.3	::	1
checkHit	17	12.3
=> chance to hit	62
[LOG]	#UID:69227:0#Deformed brown bear misses #fbd578#Rybanic#LAST#.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
[LOG]	#{bold}#Rybanic's spell attains critical power!#{normal}#
Adding entity	69609	after	1527
[PROJECTOR] starting dam	69.215454160219
[PROJECTOR] after difficulty dam	69.215454160219
[PROJECTOR] res	20	0.8	 on dam	87.211472241876
[PROJECTOR] after resists dam	69.769177793501
[PROJECTOR] after flat damage armor	69.769177793501
[PROJECTOR] final dam	69.769177793501
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3838550]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #{bold}##LIGHT_RED#70 fire#{normal}##LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	69230	deformed fox	36	<	100
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed brown bear!#{normal}#
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed fox	 :: 	39.636767146176	7	1	6.5	::	1.2079215610874
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	66.499705702546
[PROJECTOR] after difficulty dam	66.499705702546
[PROJECTOR] res	0	1	 on dam	66.499705702546
[PROJECTOR] after resists dam	66.499705702546
[PROJECTOR] after flat damage armor	66.499705702546
[PROJECTOR] final dam	66.499705702546
checkHit	9.0460643147381	30.5
=> chance to hit	0
[LOG]	Deformed fox is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed fox for #aaaaaa#66 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.5609646423581	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	8.5609646423581	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	8.5609646423581	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[LOG]	#UID:69230:0#Deformed fox misses Golem (servant of Rybanic).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69610	after	1527
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed fox	 :: 	39.636767146176	7	1	6.5	::	1
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	56.0725
[PROJECTOR] after difficulty dam	56.0725
[PROJECTOR] res	0	1	 on dam	56.0725
[PROJECTOR] after resists dam	56.0725
[PROJECTOR] after flat damage armor	56.0725
[PROJECTOR] final dam	56.0725
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed fox for #aaaaaa#56 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3839909]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed fox!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69611	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3840628]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	69234	deformed dire wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	42
[PHYS CRIT %]	1.5
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	42.735
[PROJECTOR] after difficulty dam	42.735
[PROJECTOR] res	0	1	 on dam	42.735
[PROJECTOR] after resists dam	42.735
[PROJECTOR] after flat damage armor	42.735
[PROJECTOR] final dam	42.735
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#43 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	9.3937904597644	4	25.38	4.7	::	1
checkHit	19	4.7
=> chance to hit	86
[ATTACK] raw dam	9.3937904597644	versus	25.38	1	with APR	4
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed dire wolf	 :: 	39.636767146176	7	3	8.5	::	1
checkHit	26	8.5
=> chance to hit	94
[ATTACK] raw dam	39.636767146176	versus	3	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	39
[PHYS CRIT %]	1.5
[ATTACK] after crit	39
[ATTACK] after mult	39
[ATTACK] mace accuracy bonus	26	8.5	=	1.0175
[PROJECTOR] starting dam	39.6825
[PROJECTOR] after difficulty dam	39.6825
[PROJECTOR] res	0	1	 on dam	39.6825
[PROJECTOR] after resists dam	39.6825
[PROJECTOR] after flat damage armor	39.6825
[PROJECTOR] final dam	39.6825
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed dire wolf for #aaaaaa#40 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed dire wolf!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69612	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	20	0.8	 on dam	61.56103922956
[PROJECTOR] after resists dam	49.248831383648
[PROJECTOR] after flat damage armor	49.248831383648
[PROJECTOR] final dam	49.248831383648
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3841723]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed cave bear for #LIGHT_RED#49 fire#LAST# damage.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
AI took for target	4112	golem (servant of Rybanic)	::	69238	deformed cave bear	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed cave bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	55
[PHYS CRIT %]	1.5
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	56.15225
[PROJECTOR] after difficulty dam	56.15225
[PROJECTOR] res	0	1	 on dam	56.15225
[PROJECTOR] after resists dam	56.15225
[PROJECTOR] after flat damage armor	56.15225
[PROJECTOR] final dam	56.15225
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed cave bear for #aaaaaa#56 physical#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69613	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	20	0.8	 on dam	63.841077719543
[PROJECTOR] after resists dam	51.072862175635
[PROJECTOR] after flat damage armor	51.072862175635
[PROJECTOR] final dam	51.072862175635
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3842378]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed cave bear for #LIGHT_RED#51 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.5633024609	2	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[LOG]	#UID:69238:0#Deformed cave bear misses Golem (servant of Rybanic).
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed cave bear	 :: 	39.636767146176	7	9	5.05	::	1
checkHit	26	5.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	9	0.3	with APR	7
[ATTACK] after armor	37.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	5.05	=	1.02095
[PROJECTOR] starting dam	62.27795
[PROJECTOR] after difficulty dam	62.27795
[PROJECTOR] res	0	1	 on dam	62.27795
[PROJECTOR] after resists dam	62.27795
[PROJECTOR] after flat damage armor	62.27795
[PROJECTOR] final dam	62.27795
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed cave bear for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed cave bear!#{normal}#
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	69245	gloomy giant venus flytrap	49	<	100
Server latency	144
AI took for target	4112	golem (servant of Rybanic)	::	69245	gloomy giant venus flytrap	16	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	40
[PHYS CRIT %]	1.5
[ATTACK] after crit	40
[ATTACK] after mult	48.316862443497
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	49.440229495308
[PROJECTOR] after difficulty dam	49.440229495308
[PROJECTOR] res	0	1	 on dam	49.440229495308
[PROJECTOR] after resists dam	49.440229495308
[PROJECTOR] after flat damage armor	49.440229495308
[PROJECTOR] final dam	49.440229495308
checkHit	11.036728162189	30.5
=> chance to hit	2
[LOG]	Gloomy giant venus flytrap is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#49 physical#LAST# damage.
gloomy giant venus flytrap	69245	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Gloomy giant venus flytrap uses Dark Tendrils.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	53.209
[PROJECTOR] after difficulty dam	53.209
[PROJECTOR] res	0	1	 on dam	53.209
[PROJECTOR] after resists dam	53.209
[PROJECTOR] after flat damage armor	53.209
[PROJECTOR] final dam	53.209
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	The dark tendrils lash at Rybanic.
[LOG]	Rybanic is pinned to the ground.
[LOG]	
Loading tile	effects/pinned.png
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	
[LOG]	Rybanic is no longer pinned.
[LOG]	
[USERCHAT] channel achievement	FlarePusher	tome	Are you out of your mind?! (Exploration mode)	true	false
[LOG]	The dark tendrils dissipate.
[LOG]	
[Identify]	citrine	true
[LOG]	Rybanic picks up (K.): #FFFFFF##UID:69250:0#citrine#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	69232	sick giant brown rat	::	1527	Rybanic	100	<	100
sick giant brown rat	69232	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Sick giant brown rat activates Lacerating Strikes.
[LOG]	Ran for 35 turns (stop reason: hostile spotted to the south (sick giant brown rat)).
[LOG]	
[TARGET] Passing target	deformed warg	from	sick giant brown rat	to	Rybanic
AI took for target	69232	sick giant brown rat	::	1527	Rybanic	81	<	100
AI took for target	4112	golem (servant of Rybanic)	::	69232	sick giant brown rat	81	<	100
deformed warg	69246	dumb ai talents can use	Howl	T_HOWL
deformed warg	69246	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
deformed warg	69246	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_HOWL
Astar fail: destination unreachable
AI took for target	69232	sick giant brown rat	::	1527	Rybanic	25	<	100
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69617	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3850302]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant brown rat for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant brown rat!#{normal}#
deformed warg	69246	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
deformed warg	69246	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	
[LOG]	Resting starts...
Astar fail: destination unreachable
deformed warg	69246	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
Astar fail: destination unreachable
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the southeast (deformed warg)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	69618	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3852056]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	39.636767146176	7	5	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[ATTACK] raw dam	39.636767146176	versus	5	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	88.5
[ATTACK] after mult	106.90105815624
[ATTACK] mace accuracy bonus	26	10.85	=	1.01515
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) performs a melee critical strike against Deformed warg!#{normal}#
[PROJECTOR] starting dam	108.5206091873
[PROJECTOR] after difficulty dam	108.5206091873
[PROJECTOR] res	0	1	 on dam	108.5206091873
[PROJECTOR] after resists dam	108.5206091873
[PROJECTOR] after flat damage armor	108.5206091873
[PROJECTOR] final dam	108.5206091873
[LOG]	Deformed warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
checkHit	9.4932046188953	30.5
=> chance to hit	0
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed warg for #{bold}##aaaaaa#109 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed warg!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 2 turns (stop reason: at exit).
[LOG]	
Make wait background texture 1734 : 1600x900 (2048, 1024)
Wait finished, counted 0, 10 ticks
Make wait background texture 1838 : 1600x900 (2048, 1024)
C Map size 50:27 :: 1350
C Map seens texture: 1848 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	42	25	0.70564179869435
Side octoroom	38	36	0.72987058316761
Side octoroom	28	43	0.76779533754806
Side octoroom	15	41	0.77783219261979
Side octoroom	6	31	0.76645889154644
Side octoroom	7	18	0.7501847840006
Side octoroom	16	9	0.71335229384389
Side octoroom	28	7	0.71328244745138
Side octoroom	40	12	0.78608883878706
Loading tile	terrain/ladder_up_wild.png
[TOME ENTITY FILTER] selected Money	68.083273827351	72.5
[TOME ENTITY FILTER] selected Double Ego	15.921848704671	20.5
[TOME ENTITY FILTER] selected basic	85.224964474962	112.5
[TOME ENTITY FILTER] selected Ego	30.680657345378	65.5
[TOME ENTITY FILTER] selected Ego	21.008070007318	65.5
[TOME ENTITY FILTER] selected basic	94.495846981764	112.5
[TOME ENTITY FILTER] selected Double Ego	7.4846657534327	20.5
Wait finished, counted 927, 531 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-1
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Rybanic	Rybanic
Adding entity	1527	after	1527
[PARTY] New member, add after	golem (servant of Rybanic)	Rybanic
Adding entity	4112	after	1527
Entering tier1 zone for escort	tier1.2	0	1
[1] = true
===	nil	nil
[TOME ENTITY FILTER] selected basic	81.487231813019	103.5
Placing portal at 	39	12
Loading tile	terrain/underground_floor.png
Loading tile	player/shalore_male.png
[CHAT] loaded	welcome	table: 0x37a476c0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0cd5cbe0	escort-duty-heart-gloom-1
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	70620	Zanimastir, the lone alchemist	actor
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Heart of the Gloom (1)
C Map minimap texture: 1891 (50x50; 64x64)
[USERCHAT] channel achievement	Sun Tzulander	tome	Home sweet home	false	false
[USERCHAT] channel achievement	darksol	tome	That was close	true	false
[CHAT] selected	Lead on; I will protect you.	function: 0x0f9fb868	nil
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70625	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3862256]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#56 fire#LAST# damage.
[TARGET] Passing target	gloomy giant venus flytrap	from	deformed warg	to	Rybanic
[TARGET] Passing target	sick giant white rat	from	deformed warg	to	Rybanic
[TARGET] Passing target	sick giant grey mouse	from	deformed warg	to	Rybanic
[TARGET] Passing target	sick giant rabbit	from	deformed warg	to	Rybanic
[TARGET] Passing target	sick giant rabbit	from	deformed warg	to	Rybanic
[TARGET] Passing target	deformed brown bear	from	deformed warg	to	Rybanic
[TARGET] Passing target	sick war bear	from	deformed warg	to	Rybanic
deformed warg	70340	dumb ai talents can use	Howl	T_HOWL
deformed warg	70340	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
deformed warg	70340	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Deformed warg activates Gloom.
AI took for target	4112	golem (servant of Rybanic)	::	70340	deformed warg	1	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed warg	 :: 	39.636767146176	7	5	10.85	::	1.2079215610874
checkHit	26	10.85
=> chance to hit	88
[LOG]	#UID:4112:0#Golem (servant of Rybanic) misses Deformed warg.
[TARGET] Passing target	sick giant white rat	from	sick giant rabbit	to	Rybanic
[TARGET] Passing target	deformed giant brown mouse	from	sick giant rabbit	to	Rybanic
AI took for target	70314	sick giant rabbit	::	1527	Rybanic	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70626	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	0	1	 on dam	55.860943004601
[PROJECTOR] after resists dam	55.860943004601
[PROJECTOR] after flat damage armor	55.860943004601
[PROJECTOR] final dam	55.860943004601
[LOG]	Deformed warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3863016]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	70620	Zanimastir, the lone alchemist	::	70340	deformed warg	4	<	16
[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#56 fire#LAST# damage.
[TARGET] Passing target	sick giant brown rat	from	sick war bear	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	9.963103268893	5	15	12.3	::	1
checkHit	22.5	12.3
=> chance to hit	76
[LOG]	#UID:70340:0#Deformed warg misses #fbd578#Rybanic#LAST#.
sick giant white rat	70323	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
gloomy giant venus flytrap	70331	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
gloomy giant venus flytrap	70331	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Gloomy giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
checkHit	16.45	22
=> chance to hit	37
[LOG]	Rybanic is poisoned!
deformed giant brown mouse	70335	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	70335	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	#UID:70331:0#Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
Loading tile	effects/poisoned.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70627	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3863903]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed warg for #LIGHT_RED#64 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	70324	sick giant white rat	16	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant white rat	 :: 	39.636767146176	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	67.643607420896
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	69.14529550564
[PROJECTOR] after difficulty dam	69.14529550564
[PROJECTOR] res	1.169865563904	0.98830134436096	 on dam	69.14529550564
[PROJECTOR] after resists dam	68.336388504459
[PROJECTOR] after flat damage armor	68.336388504459
[PROJECTOR] final dam	68.336388504459
checkHit	30.5	6.8007854586255
=> chance to hit	95
[KNOCKBACK] from	21	21	over	3
[KNOCKBACK] try	23	23	2
[KNOCKBACK] try	24	23	1	::
[KNOCKBACK] try	25	23	0	::
[KNOCKBACK] ok knocked to	25	23	::
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed warg!#{normal}#
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant white rat for #aaaaaa#68 physical#LAST# damage.
AI took for target	70620	Zanimastir, the lone alchemist	::	70329	sick war bear	9	<	16
Zanimastir, the lone alchemist	70620	dumb ai talents can use	Heat	T_HEAT
dumb ai uses	T_HEAT
[LOG]	Zanimastir, the lone alchemist casts Heat.
[LOG]	Sick war bear is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3864171]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick giant white rat!#{normal}#
AI took for target	70318	deformed brown bear	::	4112	golem (servant of Rybanic)	100	<	100
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
AI took for target	70315	sick giant grey mouse	::	4112	golem (servant of Rybanic)	25	<	100
sick giant rabbit	70325	dumb ai talents can use	Disengage	T_DISENGAGE
sick giant rabbit	70325	dumb ai talents can use	Evasion	T_EVASION
sick giant rabbit	70325	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_DISENGAGE
[LOG]	Sick giant rabbit uses Disengage.
[KNOCKBACK] from	18	18	over	4
[KNOCKBACK] try	20	28	3
[KNOCKBACK] try	21	29	2	::	true
[KNOCKBACK] failsafe knocked to	20	28	::
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	20	0.8	 on dam	8.5697017483086
[PROJECTOR] after resists dam	6.8557613986468
[PROJECTOR] after flat damage armor	6.8557613986468
[PROJECTOR] final dam	6.8557613986468
[LOG]	
[LOG]	Burning from Zanimastir, the lone alchemist hits Sick war bear for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70628	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	20	0.8	 on dam	58.140981494584
[PROJECTOR] after resists dam	46.512785195667
[PROJECTOR] after flat damage armor	46.512785195667
[PROJECTOR] final dam	46.512785195667
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3865589]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#47 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	70314	sick giant rabbit	9	<	100
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Zanimastir, the lone alchemist says: 'Help! Sick war bear to the southeast!'
[EMOTE] added	Help! Sick war bear to the southeast!	16	23
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[TARGET] Passing target	sick giant white mouse	from	deformed brown bear	to	golem (servant of Rybanic)
[TARGET] Passing target	gloomy wolf	from	deformed brown bear	to	golem (servant of Rybanic)
sick giant grey mouse	70315	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick giant grey mouse uses Agony.
[MIND CRIT %]	1
[LOG]	Golem (servant of Rybanic) is writhing in agony!
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	20	0.8	 on dam	8.5697017483086
[PROJECTOR] after resists dam	6.8557613986468
[PROJECTOR] after flat damage armor	6.8557613986468
[PROJECTOR] final dam	6.8557613986468
[LOG]	
[LOG]	Burning from Zanimastir, the lone alchemist hits Sick war bear for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70629	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	20	0.8	 on dam	59.281000739576
[PROJECTOR] after resists dam	47.424800591661
[PROJECTOR] after flat damage armor	47.424800591661
[PROJECTOR] final dam	47.424800591661
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3866623]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#47 fire#LAST# damage.
gloomy wolf	70327	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
checkHit	11	8.4099156999821
=> chance to hit	57
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	1
[PROJECTOR] after resists dam	0.78957798208156
[PROJECTOR] after flat damage armor	0.78957798208156
[PROJECTOR] final dam	0.78957798208156
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Sick giant rabbit to attack it.
[LOG]	Agony from Sick giant grey mouse hits Golem (servant of Rybanic) for #YELLOW#1 mind#LAST# damage.
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.930788889161	3	15	12.3	::	1
checkHit	17	12.3
=> chance to hit	62
[ATTACK] raw dam	17.930788889161	versus	15	0.3	with APR	3
[ATTACK] after armor	12.551552222413
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
checkHit	15	7.7207449959174
=> chance to hit	69
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Sick war bear for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:70329:0#Sick war bear hits #fbd578#Rybanic#LAST# for #aaaaaa#12 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.8544069285894	10	25.38	4.7	::	1
checkHit	12	4.7
=> chance to hit	69
[ATTACK] raw dam	6.8544069285894	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
sick giant rabbit	70325	dumb ai talents can use	Evasion	T_EVASION
sick giant rabbit	70325	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Sick giant rabbit activates Gloom.
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	20	0.8	 on dam	8.5697017483086
[PROJECTOR] after resists dam	6.8557613986468
[PROJECTOR] after flat damage armor	6.8557613986468
[PROJECTOR] final dam	6.8557613986468
AI took for target	70331	gloomy giant venus flytrap	::	4112	golem (servant of Rybanic)	9	<	100
[TARGET] Passing target	sick giant rabbit	from	sick giant white mouse	to	golem (servant of Rybanic)
sick giant white mouse	70338	dumb ai talents can activate	Stealth	T_STEALTH
sick giant white mouse	70338	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	Burning from Zanimastir, the lone alchemist hits Sick war bear for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70630	after	1527
[PROJECTOR] starting dam	44.334081749683
[PROJECTOR] after difficulty dam	44.334081749683
[PROJECTOR] res	20	0.8	 on dam	55.860943004601
[PROJECTOR] after resists dam	44.68875440368
[PROJECTOR] after flat damage armor	44.68875440368
[PROJECTOR] final dam	44.68875440368
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3867175]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#45 fire#LAST# damage.
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	sick giant rabbit	 :: 	8.4679519846348	2	1	3.8	::	1
checkHit	10	3.8
=> chance to hit	66
[ATTACK] raw dam	8.4679519846348	versus	1	0.3	with APR	2
[ATTACK] after armor	8.4679519846348
[ATTACK] after range	10
[PHYS CRIT %]	7.6
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0.67680907375498	0.99323190926245	 on dam	6
[PROJECTOR] after resists dam	5.9593914555747
[PROJECTOR] after flat damage armor	5.9593914555747
[PROJECTOR] final dam	5.9593914555747
[ATTACK] staff accuracy bonus	10	3.8	=	1.248
[LOG]	#UID:70620:0#Zanimastir, the lone alchemist hits Sick giant rabbit for #DARK_GREEN#6 blight#LAST# damage.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
checkHit	11	8.4099156999821
=> chance to hit	57
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3867308]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant rabbit	 :: 	39.636767146176	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	50.0878
[PROJECTOR] after difficulty dam	50.0878
[PROJECTOR] res	0	1	 on dam	50.0878
[PROJECTOR] after resists dam	50.0878
[PROJECTOR] after flat damage armor	50.0878
[PROJECTOR] final dam	50.0878
[LOG]	Agony from Sick giant grey mouse hits Golem (servant of Rybanic) for #YELLOW#2 mind#LAST# damage.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant rabbit for #aaaaaa#50 physical#LAST# damage.
sick giant rabbit	70314	dumb ai talents can use	Disengage	T_DISENGAGE
sick giant rabbit	70314	dumb ai talents can use	Evasion	T_EVASION
sick giant rabbit	70314	dumb ai talents can activate	Gloom	T_GLOOM
sick giant rabbit	70314	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	6.8544069285894	10	25.38	4.7	::	1
checkHit	12	4.7
=> chance to hit	69
[ATTACK] raw dam	6.8544069285894	versus	25.38	1	with APR	10
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	20	0.8	 on dam	8.5697017483086
[PROJECTOR] after resists dam	6.8557613986468
[PROJECTOR] after flat damage armor	6.8557613986468
[PROJECTOR] final dam	6.8557613986468
sick giant brown rat	70330	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	
[LOG]	Burning from Zanimastir, the lone alchemist hits Sick war bear for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70631	after	1527
[PROJECTOR] starting dam	46.143636106813
[PROJECTOR] after difficulty dam	46.143636106813
[PROJECTOR] res	0	1	 on dam	58.140981494584
[PROJECTOR] after resists dam	58.140981494584
[PROJECTOR] after flat damage armor	58.140981494584
[PROJECTOR] final dam	58.140981494584
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3869225]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant rabbit for #LIGHT_RED#58 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant rabbit!#{normal}#
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
[LOG]	Poison from Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
checkHit	11	8.4099156999821
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	2.5
[PROJECTOR] after resists dam	1.9739449552039
[PROJECTOR] after flat damage armor	1.9739449552039
[PROJECTOR] final dam	1.9739449552039
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant rabbit	 :: 	39.636767146176	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	68.4874
[PROJECTOR] after difficulty dam	68.4874
[PROJECTOR] res	0	1	 on dam	68.4874
[PROJECTOR] after resists dam	68.4874
[PROJECTOR] after flat damage armor	68.4874
[PROJECTOR] final dam	68.4874
[LOG]	Agony from Sick giant grey mouse hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant rabbit for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick giant rabbit!#{normal}#
AI took for target	70318	deformed brown bear	::	4112	golem (servant of Rybanic)	25	<	100
sick war bear	70329	dumb ai talents can use	Disarm	T_DISARM
sick war bear	70329	dumb ai talents can use	Stun	T_STUN
sick war bear	70329	dumb ai talents can use	Blindside	T_BLINDSIDE
sick war bear	70329	dumb ai talents can use	Attack	T_ATTACK
sick war bear	70329	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Sick war bear uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	17.930788889161	3	15	12.3	::	0.81622776601684
checkHit	17	12.3
=> chance to hit	62
[ATTACK] raw dam	17.930788889161	versus	15	0.3	with APR	3
[ATTACK] after armor	12.551552222413
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	9.7947331922021
[PROJECTOR] starting dam	9.7947331922021
[PROJECTOR] after difficulty dam	9.7947331922021
[PROJECTOR] res	0	1	 on dam	9.7947331922021
[PROJECTOR] after resists dam	9.7947331922021
[PROJECTOR] after flat damage armor	9.7947331922021
[PROJECTOR] final dam	9.7947331922021
checkHit	15	7.7207449959174
=> chance to hit	69
[LOG]	Sick war bear resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2.12
[PROJECTOR] after resists dam	2.12
[PROJECTOR] after flat damage armor	2.12
[PROJECTOR] final dam	2.12
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
checkHit	16.45	25
=> chance to hit	29
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Stunned'!
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Sick war bear for #YELLOW#2 mind#LAST#, #DARK_GREEN#16 blight#LAST# (18 total damage).
[LOG]	#UID:70329:0#Sick war bear hits #fbd578#Rybanic#LAST# for #aaaaaa#10 physical#LAST# damage.
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	20	0.8	 on dam	8.5697017483086
[PROJECTOR] after resists dam	6.8557613986468
[PROJECTOR] after flat damage armor	6.8557613986468
[PROJECTOR] final dam	6.8557613986468
gloomy giant venus flytrap	70331	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Gloomy giant venus flytrap uses Dark Tendrils.
[MIND CRIT %]	1
[LOG]	
[LOG]	Burning from Zanimastir, the lone alchemist hits Sick war bear for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70633	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	20	0.8	 on dam	59.281000739576
[PROJECTOR] after resists dam	47.424800591661
[PROJECTOR] after flat damage armor	47.424800591661
[PROJECTOR] numbed dam	40.311080502912
[PROJECTOR] final dam	40.311080502912
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3870055]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick war bear for #LIGHT_RED#40 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick war bear!#{normal}#
[LOG]	Rybanic stops being poisoned.
AI took for target	70620	Zanimastir, the lone alchemist	::	70325	sick giant rabbit	9	<	16
checkHit	11	8.4099156999821
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3.5
[PROJECTOR] after resists dam	2.7635229372855
[PROJECTOR] after flat damage armor	2.7635229372855
[PROJECTOR] final dam	2.7635229372855
AI took for target	4112	golem (servant of Rybanic)	::	70315	sick giant grey mouse	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant grey mouse	 :: 	39.636767146176	7	1	3.45	::	1
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	44.9922
[PROJECTOR] after difficulty dam	44.9922
[PROJECTOR] res	0	1	 on dam	44.9922
[PROJECTOR] after resists dam	44.9922
[PROJECTOR] after flat damage armor	44.9922
[PROJECTOR] final dam	44.9922
[LOG]	Agony from Sick giant grey mouse hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant grey mouse for #aaaaaa#45 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick giant grey mouse!#{normal}#
checkHit	12	9.45
=> chance to hit	57
[LOG]	#F53CBE#Rybanic is stunned with fear!
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	6.8544069285894	10	15	12.3	::	1
checkHit	12	12.3
=> chance to hit	50
[LOG]	#UID:70325:0#Sick giant rabbit misses #fbd578#Rybanic#LAST#.
gloomy giant venus flytrap	70331	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Gloomy giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	15	0.85	 on dam	16.666666666667
[PROJECTOR] after resists dam	14.166666666667
[PROJECTOR] after flat damage armor	14.166666666667
[PROJECTOR] final dam	14.166666666667
[LOG]	
[LOG]	#UID:70331:0#Gloomy giant venus flytrap hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
Loading tile	effects/gloom_stunned.png
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70635	after	1527
[PROJECTOR] starting dam	51.572299178203
[PROJECTOR] after difficulty dam	51.572299178203
[PROJECTOR] res	0	1	 on dam	64.981096964535
[PROJECTOR] after resists dam	64.981096964535
[PROJECTOR] after flat damage armor	64.981096964535
[PROJECTOR] stunned dam	19.494329089361
[PROJECTOR] numbed dam	16.570179725957
[PROJECTOR] final dam	16.570179725957
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3871171]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant rabbit for #LIGHT_RED#17 fire#LAST# damage.
checkHit	11	8.4099156999821
=> chance to hit	57
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	9
[PROJECTOR] after resists dam	7.1062018387341
[PROJECTOR] after flat damage armor	7.1062018387341
[PROJECTOR] final dam	7.1062018387341
AI took for target	4112	golem (servant of Rybanic)	::	70325	sick giant rabbit	4	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant rabbit	 :: 	39.636767146176	7	1	3.8	::	1
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	58
[PHYS CRIT %]	1.5
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	59.2876
[PROJECTOR] after difficulty dam	59.2876
[PROJECTOR] res	0	1	 on dam	59.2876
[PROJECTOR] after resists dam	59.2876
[PROJECTOR] after flat damage armor	59.2876
[PROJECTOR] final dam	59.2876
[LOG]	Agony from Sick giant grey mouse hits Golem (servant of Rybanic) for #SLATE#(7 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant rabbit for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick giant rabbit!#{normal}#
[LOG]	
[LOG]	Rybanic uses Infusion: Regeneration.
[LOG]	Rybanic starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Golem (servant of Rybanic) is no longer writhing in agony.
AI took for target	4112	golem (servant of Rybanic)	::	70318	deformed brown bear	9	<	100
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
AI took for target	70620	Zanimastir, the lone alchemist	::	70338	sick giant white mouse	49	<	16
[LOG]	The dark tendrils lash at golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) is pinned to the ground.
deformed brown bear	70318	dumb ai talents can use	Attack	T_ATTACK
deformed brown bear	70318	dumb ai talents can use	Blindside	T_BLINDSIDE
deformed brown bear	70318	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_STUN
[LOG]	Deformed brown bear uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.162046300599	3	25.38	4.7	::	0.72360679774998
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	17.162046300599	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	16.236323312121	23
=> chance to hit	34
[LOG]	Golem (servant of Rybanic) is stunned!
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Rybanic overcomes the gloom
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	64
[PHYS CRIT %]	1.5
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	65.4048
[PROJECTOR] after difficulty dam	65.4048
[PROJECTOR] res	0	1	 on dam	65.4048
[PROJECTOR] after resists dam	65.4048
[PROJECTOR] after flat damage armor	65.4048
[PROJECTOR] stunned dam	19.62144
[PROJECTOR] numbed dam	16.678224
[PROJECTOR] final dam	16.678224
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#17 physical#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	4.6958571069755
[PROJECTOR] after resists dam	3.9914785409292
[PROJECTOR] after flat damage armor	3.9914785409292
[PROJECTOR] final dam	3.9914785409292
[LOG]	Gloomy giant venus flytrap's creeping dark hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#00ff00##UID:741:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:572:0#Talent Invoke Golem is ready to use.
[LOG]	#00ff00##UID:578:0#Talent Channel Staff is ready to use.
[LOG]	#00ff00##UID:561:0#Talent Throw Bomb is ready to use.
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	56
[PHYS CRIT %]	1.5
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	57.2292
[PROJECTOR] after difficulty dam	57.2292
[PROJECTOR] res	0	1	 on dam	57.2292
[PROJECTOR] after resists dam	57.2292
[PROJECTOR] after flat damage armor	57.2292
[PROJECTOR] stunned dam	17.16876
[PROJECTOR] final dam	17.16876
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#17 physical#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	4.6958571069755
[PROJECTOR] after resists dam	3.9914785409292
[PROJECTOR] after flat damage armor	3.9914785409292
[PROJECTOR] final dam	3.9914785409292
[LOG]	Gloomy giant venus flytrap's creeping dark hits Golem (servant of Rybanic) for #GREY#4 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	darksol	tome	646
[USERCHAT] channel achievement	darksol	tome	Unstoppable	false	false
[USERCHAT] channel serial data	DarWinsEdge	tome	651
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.162046300599	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[LOG]	Something misses Golem (servant of Rybanic).
[LOG]	Golem (servant of Rybanic) is no longer pinned.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	60.29505
[PROJECTOR] after difficulty dam	60.29505
[PROJECTOR] res	0	1	 on dam	60.29505
[PROJECTOR] after resists dam	60.29505
[PROJECTOR] after flat damage armor	60.29505
[PROJECTOR] stunned dam	18.088515
[PROJECTOR] final dam	18.088515
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#18 physical#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	0	1	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.6958571069755
[PROJECTOR] after flat damage armor	4.6958571069755
[PROJECTOR] final dam	4.6958571069755
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	4.6958571069755
[PROJECTOR] after resists dam	3.9914785409292
[PROJECTOR] after flat damage armor	3.9914785409292
[PROJECTOR] final dam	3.9914785409292
[LOG]	Gloomy giant venus flytrap's creeping dark hits Golem (servant of Rybanic) for #GREY#4 darkness#LAST# damage.
[LOG]	
[LOG]	Golem (servant of Rybanic) is not stunned anymore.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	67
[PHYS CRIT %]	1.5
[ATTACK] after crit	67
[ATTACK] after mult	67
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	68.47065
[PROJECTOR] after difficulty dam	68.47065
[PROJECTOR] res	0	1	 on dam	68.47065
[PROJECTOR] after resists dam	68.47065
[PROJECTOR] after flat damage armor	68.47065
[PROJECTOR] final dam	68.47065
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#68 physical#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	0	1	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.6958571069755
[PROJECTOR] after flat damage armor	4.6958571069755
[PROJECTOR] final dam	4.6958571069755
[LOG]	
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	15	0.85	 on dam	4.6958571069755
[PROJECTOR] after resists dam	3.9914785409292
[PROJECTOR] after flat damage armor	3.9914785409292
[PROJECTOR] final dam	3.9914785409292
[LOG]	Gloomy giant venus flytrap's creeping dark hits Golem (servant of Rybanic) for #GREY#4 darkness#LAST# damage.
[LOG]	Rybanic stops regenerating health quickly.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.162046300599	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[ATTACK] raw dam	17.162046300599	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	49
[PHYS CRIT %]	1.5
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	50.07555
[PROJECTOR] after difficulty dam	50.07555
[PROJECTOR] res	0	1	 on dam	50.07555
[PROJECTOR] after resists dam	50.07555
[PROJECTOR] after flat damage armor	50.07555
[PROJECTOR] final dam	50.07555
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#50 physical#LAST# damage.
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed brown bear!#{normal}#
AI took for target	70331	gloomy giant venus flytrap	::	4112	golem (servant of Rybanic)	4	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70645	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3882372]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#62 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	70331	gloomy giant venus flytrap	4	<	100
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy giant venus flytrap	 :: 	39.636767146176	7	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	41
[PHYS CRIT %]	1.5
[ATTACK] after crit	41
[ATTACK] after mult	49.524784004584
[ATTACK] mace accuracy bonus	26	2.75	=	1.02325
[PROJECTOR] starting dam	50.676235232691
[PROJECTOR] after difficulty dam	50.676235232691
[PROJECTOR] res	0	1	 on dam	50.676235232691
[PROJECTOR] after resists dam	50.676235232691
[PROJECTOR] after flat damage armor	50.676235232691
[PROJECTOR] final dam	50.676235232691
checkHit	11.072435568375	30.5
=> chance to hit	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Gloomy giant venus flytrap for #aaaaaa#51 physical#LAST# damage.
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
[LOG]	The dark tendrils dissipate.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70647	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3883653]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant white rat for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant white rat!#{normal}#
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	sick giant white mouse
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[PARTY] error trying to set player, not controlable: 	70620	Zanimastir, the lone alchemist
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Zanimastir, the lone alchemist says: 'The portal is still far away, to the northeast.'
[EMOTE] added	The portal is still far away, to the northeast.	23	20
checkHit	24.238399287082	15
=> chance to hit	70.343253377154
Zanimastir, the lone alchemist	70620	dumb ai talents can use	Heat	T_HEAT
dumb ai uses	T_HEAT
[LOG]	Zanimastir, the lone alchemist casts Heat.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3888285]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant white mouse	 :: 	39.636767146176	7	1	3.45	::	1.2079215610874
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	54
[PHYS CRIT %]	1.5
[ATTACK] after crit	54
[ATTACK] after mult	65.227764298721
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	66.698650383657
[PROJECTOR] after difficulty dam	66.698650383657
[PROJECTOR] res	0	1	 on dam	66.698650383657
[PROJECTOR] after resists dam	66.698650383657
[PROJECTOR] after flat damage armor	66.698650383657
[PROJECTOR] final dam	66.698650383657
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
checkHit	30.5	6.05340098972
=> chance to hit	95
[KNOCKBACK] from	17	17	over	3
[KNOCKBACK] try	15	27	2
[KNOCKBACK] try	14	27	1	::
[KNOCKBACK] try	13	27	0	::
[KNOCKBACK] ok knocked to	13	27	::
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant white mouse for #aaaaaa#67 physical#LAST# damage.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick giant white mouse!#{normal}#
AI took for target	70336	deformed dire wolf	::	1527	Rybanic	100	<	100
deformed dire wolf	70336	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Deformed dire wolf howls
AI took for target	4112	golem (servant of Rybanic)	::	70327	gloomy wolf	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy wolf	 :: 	39.636767146176	7	1	6.5	::	1
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	61
[PHYS CRIT %]	1.5
[ATTACK] after crit	61
[ATTACK] after mult	61
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	62.1895
[PROJECTOR] after difficulty dam	62.1895
[PROJECTOR] res	0	1	 on dam	62.1895
[PROJECTOR] after resists dam	62.1895
[PROJECTOR] after flat damage armor	62.1895
[PROJECTOR] final dam	62.1895
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#62 physical#LAST# damage.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
gloomy wolf	70327	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.6516739211528	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	7.6516739211528	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.6516739211528	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[LOG]	Something misses Golem (servant of Rybanic).
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70651	after	1527
AI took for target	70620	Zanimastir, the lone alchemist	::	70336	deformed dire wolf	49	<	16
deformed dire wolf	70336	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed dire wolf uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.1102713844484	4	15	12.3	::	1.1071138692549
checkHit	19	12.3
=> chance to hit	67
[ATTACK] raw dam	8.1102713844484	versus	15	0.3	with APR	4
[ATTACK] after armor	5.6771899691139
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6.6426832155294
[PROJECTOR] starting dam	6.6426832155294
[PROJECTOR] after difficulty dam	6.6426832155294
[PROJECTOR] res	0	1	 on dam	6.6426832155294
[PROJECTOR] after resists dam	6.6426832155294
[PROJECTOR] after flat damage armor	6.6426832155294
[PROJECTOR] final dam	6.6426832155294
checkHit	15	7.2172135870328
=> chance to hit	70
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed dire wolf for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:70336:0#Deformed dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#7 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3892669]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	7.6516739211528	3	25.38	4.7	::	1
checkHit	14	4.7
=> chance to hit	74
[ATTACK] raw dam	7.6516739211528	versus	25.38	1	with APR	3
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
deformed dire wolf	70336	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.1102713844484	4	15	12.3	::	1
checkHit	19	12.3
=> chance to hit	67
[ATTACK] raw dam	8.1102713844484	versus	15	0.3	with APR	4
[ATTACK] after armor	5.6771899691139
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
checkHit	15	7.2172135870328
=> chance to hit	70
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed dire wolf for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:70336:0#Deformed dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#6 physical#LAST# damage.
[USERCHAT] channel serial data	sadisticnerd	tome	579
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70652	after	1527
[PROJECTOR] starting dam	47.953190463943
[PROJECTOR] after difficulty dam	47.953190463943
[PROJECTOR] res	0	1	 on dam	60.421019984568
[PROJECTOR] after resists dam	60.421019984568
[PROJECTOR] after flat damage armor	60.421019984568
[PROJECTOR] final dam	60.421019984568
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3893597]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#60 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3893641]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	gloomy wolf	 :: 	39.636767146176	7	1	6.5	::	1
checkHit	26	6.5
=> chance to hit	99
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	6.5	=	1.0195
[PROJECTOR] starting dam	48.936
[PROJECTOR] after difficulty dam	48.936
[PROJECTOR] res	0	1	 on dam	48.936
[PROJECTOR] after resists dam	48.936
[PROJECTOR] after flat damage armor	48.936
[PROJECTOR] final dam	48.936
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#49 physical#LAST# damage.
Zanimastir, the lone alchemist	70620	dumb ai talents can use	Heat	T_HEAT
Zanimastir, the lone alchemist	70620	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_HEAT
[LOG]	Zanimastir, the lone alchemist casts Heat.
[LOG]	Deformed dire wolf is on fire!
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3893641]
New GL Shader program 46
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	70336	deformed dire wolf	::	1527	Rybanic	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Rybanic	 :: 	8.1102713844484	4	15	12.3	::	1
checkHit	19	12.3
=> chance to hit	67
[ATTACK] raw dam	8.1102713844484	versus	15	0.3	with APR	4
[ATTACK] after armor	5.6771899691139
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	15	7.2172135870328
=> chance to hit	70
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.24
[PROJECTOR] after resists dam	4.24
[PROJECTOR] after flat damage armor	4.24
[PROJECTOR] final dam	4.24
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam	15.6
[LOG]	#UID:1527:0##fbd578#Rybanic#LAST# hits Deformed dire wolf for #YELLOW#4 mind#LAST#, #DARK_GREEN#16 blight#LAST# (20 total damage).
[LOG]	#UID:70336:0#Deformed dire wolf hits #fbd578#Rybanic#LAST# for #aaaaaa#5 physical#LAST# damage.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	0	1	 on dam	8.5697017483086
[PROJECTOR] after resists dam	8.5697017483086
[PROJECTOR] after flat damage armor	8.5697017483086
[PROJECTOR] final dam	8.5697017483086
[LOG]	
[LOG]	Burning from Zanimastir, the lone alchemist hits Deformed dire wolf for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70653	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3894321]
New GL Shader program 47
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed dire wolf for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed dire wolf!#{normal}#
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
AI took for target	4112	golem (servant of Rybanic)	::	70335	deformed giant brown mouse	49	<	100
AI took for target	70335	deformed giant brown mouse	::	4112	golem (servant of Rybanic)	36	<	121
deformed giant brown mouse	70335	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[MIND CRIT %]	100
[LOG]	Golem (servant of Rybanic) is writhing in agony!
[LOG]	
checkHit	11	8.4099156999821
=> chance to hit	57
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	3
[PROJECTOR] after resists dam	2.3687339462447
[PROJECTOR] after flat damage armor	2.3687339462447
[PROJECTOR] final dam	2.3687339462447
[LOG]	Golem (servant of Rybanic) uses Taunt.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) provokes Something to attack it.
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(2 absorbed)#LAST#, #{bold}##YELLOW#0 mind#{normal}##LAST# (0 total damage).
[LOG]	
checkHit	11	8.4099156999821
=> chance to hit	57
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	6
[PROJECTOR] after resists dam	4.7374678924894
[PROJECTOR] after flat damage armor	4.7374678924894
[PROJECTOR] final dam	4.7374678924894
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant brown mouse	 :: 	39.636767146176	7	1	3.45	::	1.2079215610874
checkHit	26	3.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	43
[PHYS CRIT %]	1.5
[ATTACK] after crit	43
[ATTACK] after mult	51.940627126759
[ATTACK] mace accuracy bonus	26	3.45	=	1.02255
[PROJECTOR] starting dam	53.111888268468
[PROJECTOR] after difficulty dam	53.111888268468
[PROJECTOR] res	0	1	 on dam	53.111888268468
[PROJECTOR] after resists dam	53.111888268468
[PROJECTOR] after flat damage armor	53.111888268468
[PROJECTOR] final dam	53.111888268468
checkHit	6.0536132710212	30.5
=> chance to hit	0
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(5 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#53 physical#LAST# damage.
[LOG]	
checkHit	11	8.4099156999821
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	4.5
[PROJECTOR] after resists dam	3.553100919367
[PROJECTOR] after flat damage armor	3.553100919367
[PROJECTOR] numbed dam	3.020135781462
[PROJECTOR] final dam	3.020135781462
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(3 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	8.4099156999821
=> chance to hit	57
[LOG]	Golem (servant of Rybanic) resists the mind attack!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	6
[PROJECTOR] after resists dam	4.7374678924894
[PROJECTOR] after flat damage armor	4.7374678924894
[PROJECTOR] numbed dam	4.026847708616
[PROJECTOR] final dam	4.026847708616
AI took for target	4112	golem (servant of Rybanic)	::	70330	sick giant brown rat	36	<	100
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(4 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	8.4099156999821
=> chance to hit	57
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	21.042201791844	0.78957798208156	 on dam	15
[PROJECTOR] after resists dam	11.843669731223
[PROJECTOR] after flat damage armor	11.843669731223
[PROJECTOR] numbed dam	10.06711927154
[PROJECTOR] final dam	10.06711927154
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant brown rat	 :: 	39.636767146176	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	63
[PHYS CRIT %]	1.5
[ATTACK] after crit	63
[ATTACK] after mult	76.099058348508
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	77.788457443845
[PROJECTOR] after difficulty dam	77.788457443845
[PROJECTOR] res	0	1	 on dam	77.788457443845
[PROJECTOR] after resists dam	77.788457443845
[PROJECTOR] after flat damage armor	77.788457443845
[PROJECTOR] final dam	77.788457443845
checkHit	30.5	6.8092281683438
=> chance to hit	95
[KNOCKBACK] from	18	18	over	3
[KNOCKBACK] try	16	27	2
[KNOCKBACK] try	15	27	1	::
[KNOCKBACK] try	14	27	0	::
[KNOCKBACK] ok knocked to	14	27	::
[LOG]	Agony from Deformed giant brown mouse hits Golem (servant of Rybanic) for #SLATE#(10 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Sick giant brown rat for #aaaaaa#78 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Sick giant brown rat!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[LOG]	Golem (servant of Rybanic) is no longer writhing in agony.
[LOG]	
AI took for target	70620	Zanimastir, the lone alchemist	::	70326	sick poison ivy	64	<	16
Zanimastir, the lone alchemist	70620	dumb ai talents can use	Heat	T_HEAT
dumb ai uses	T_HEAT
[LOG]	Zanimastir, the lone alchemist casts Heat.
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3902872]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	0	1	 on dam	8.5697017483086
[PROJECTOR] after resists dam	8.5697017483086
[PROJECTOR] after flat damage armor	8.5697017483086
[PROJECTOR] final dam	8.5697017483086
[TARGET] Passing target	gloomy giant venus flytrap	from	sick poison ivy	to	Zanimastir, the lone alchemist
sick poison ivy	70326	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	sick poison ivy
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	0	1	 on dam	8.5697017483086
[PROJECTOR] after resists dam	8.5697017483086
[PROJECTOR] after flat damage armor	8.5697017483086
[PROJECTOR] final dam	8.5697017483086
[USERCHAT] channel talk	sadisticnerd	tome	this appeared while I was fighting the banshee >.>
Server latency	145
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70654	after	1527
[PROJECTOR] starting dam	50.667521999638
[PROJECTOR] after difficulty dam	50.667521999638
[PROJECTOR] res	0	1	 on dam	63.841077719543
[PROJECTOR] after resists dam	63.841077719543
[PROJECTOR] after flat damage armor	63.841077719543
[PROJECTOR] final dam	63.841077719543
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3905049]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick poison ivy for #LIGHT_RED#64 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick poison ivy!#{normal}#
[LOG]	
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	sick poison ivy
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	sick poison ivy
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	sick poison ivy
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	sick poison ivy
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	sick poison ivy
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	sick poison ivy
AI took for target	70620	Zanimastir, the lone alchemist	::	70334	gloomy giant venus flytrap	100	<	16
AI took for target	70620	Zanimastir, the lone alchemist	::	70334	gloomy giant venus flytrap	100	<	16
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70655	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3907097]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[LOG]	
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[TARGET] Passing target	Zanimastir, the lone alchemist	from	golem (servant of Rybanic)	to	gloomy giant venus flytrap
[TARGET] Passing target	golem (servant of Rybanic)	from	Zanimastir, the lone alchemist	to	gloomy giant venus flytrap
[LOG]	Resting starts...
[QUEST] try update status on	Rybanic	escort-duty-heart-gloom-1	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lone alchemist (level 1 of Heart of the Gloom)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x11d95500
[CHAT] loaded	done	table: 0x56d2d558
[LOG]	Rested for 1 turns (stop reason: chat started).
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Zanimastir, the lone alchemist	party70620
[LOG]	
[CHAT] selected	[Improve Magic by +2]	function: 0x11d70c10	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
[LOG]	Resting starts...
[LOG]	Rested for 55 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm wand of trap destruction	true
[LOG]	There is an item here: #00FF80##UID:70345:0#elm wand of trap destruction [power 19]  (15 cooldown)#LAST#
[LOG]	Ran for 20 turns (stop reason: object seen).
[LOG]	
[Identify]	elm wand of trap destruction	true
[LOG]	Rybanic picks up (J.): #00FF80##UID:70345:0#elm wand of trap destruction [power 19]  (15 cooldown)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	70332	deformed brown bear	::	1527	Rybanic	16	<	100
AI took for target	4112	golem (servant of Rybanic)	::	70332	deformed brown bear	16	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the north (deformed brown bear)).
[LOG]	
[LOG]	Golem (servant of Rybanic) uses Crush.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1.2079215610874
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	52
[PHYS CRIT %]	1.5
[ATTACK] after crit	52
[ATTACK] after mult	62.811921176546
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	64.190642846371
[PROJECTOR] after difficulty dam	64.190642846371
[PROJECTOR] res	0	1	 on dam	64.190642846371
[PROJECTOR] after resists dam	64.190642846371
[PROJECTOR] after flat damage armor	64.190642846371
[PROJECTOR] final dam	64.190642846371
checkHit	18.072430600924	30.5
=> chance to hit	19
[LOG]	Deformed brown bear is pinned to the ground.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#64 physical#LAST# damage.
[TARGET] Passing target	sick giant grey rat	from	deformed brown bear	to	Rybanic
[TARGET] Passing target	deformed giant crystal rat	from	deformed brown bear	to	Rybanic
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	17.602194220383	3	25.38	4.7	::	1
checkHit	17	4.7
=> chance to hit	81
[LOG]	#UID:70332:0#Deformed brown bear misses Golem (servant of Rybanic).
deformed giant crystal rat	70322	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
AI took for target	70328	sick giant grey rat	::	4112	golem (servant of Rybanic)	16	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70656	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	20	0.8	 on dam	62.701058474552
[PROJECTOR] after resists dam	50.160846779641
[PROJECTOR] after flat damage armor	50.160846779641
[PROJECTOR] final dam	50.160846779641
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3923851]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed brown bear for #LIGHT_RED#50 fire#LAST# damage.
[LOG]	Golem (servant of Rybanic) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Rybanic).
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=3924052]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed brown bear	 :: 	39.636767146176	7	7	4.05	::	1
checkHit	26	4.05
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	7	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	59
[PHYS CRIT %]	1.5
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	26	4.05	=	1.02195
[PROJECTOR] starting dam	60.29505
[PROJECTOR] after difficulty dam	60.29505
[PROJECTOR] res	0	1	 on dam	60.29505
[PROJECTOR] after resists dam	60.29505
[PROJECTOR] after flat damage armor	60.29505
[PROJECTOR] final dam	60.29505
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed brown bear for #aaaaaa#60 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed brown bear!#{normal}#
sick giant grey rat	70328	dumb ai talents can use	Blindside	T_BLINDSIDE
sick giant grey rat	70328	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	15	0.85	 on dam	15.982443974007
[PROJECTOR] after resists dam	13.585077377906
[PROJECTOR] after flat damage armor	13.585077377906
[PROJECTOR] final dam	13.585077377906
[LOG]	
[LOG]	Something hits Golem (servant of Rybanic) for #SLATE#(14 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Rybanic casts Channel Staff.
AI took for target	4112	golem (servant of Rybanic)	::	70328	sick giant grey rat	4	<	100
[LOG]	Golem (servant of Rybanic) uses Knockback.
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	sick giant grey rat	 :: 	39.636767146176	7	1	3.8	::	1.2079215610874
checkHit	26	3.8
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	1	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	65
[PHYS CRIT %]	1.5
[ATTACK] after crit	65
[ATTACK] after mult	78.514901470682
[ATTACK] mace accuracy bonus	26	3.8	=	1.0222
[PROJECTOR] starting dam	80.257932283332
[PROJECTOR] after difficulty dam	80.257932283332
[PROJECTOR] res	0	1	 on dam	80.257932283332
[PROJECTOR] after resists dam	80.257932283332
[PROJECTOR] after flat damage armor	80.257932283332
[PROJECTOR] final dam	80.257932283332
checkHit	30.5	6.814838263365
=> chance to hit	95
[KNOCKBACK] from	16	16	over	3
[KNOCKBACK] try	14	11	2
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Something for #aaaaaa#80 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.654030048728	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[LOG]	#UID:70322:0#Deformed giant crystal rat misses Golem (servant of Rybanic).
[LOG]	
AI took for target	4112	golem (servant of Rybanic)	::	70322	deformed giant crystal rat	1	<	100
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant crystal rat	 :: 	39.636767146176	7	5.3838930787236	4.45	::	1
checkHit	26	4.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	5.3838930787236	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	44
[PHYS CRIT %]	1.5
[ATTACK] after crit	44
[ATTACK] after mult	44
[ATTACK] mace accuracy bonus	26	4.45	=	1.02155
[PROJECTOR] starting dam	44.9482
[PROJECTOR] after difficulty dam	44.9482
[PROJECTOR] res	0	1	 on dam	44.9482
[PROJECTOR] after resists dam	44.9482
[PROJECTOR] after flat damage armor	44.9482
[PROJECTOR] final dam	44.9482
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed giant crystal rat for #aaaaaa#45 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Rybanic)	 :: 	5.654030048728	10	25.38	4.7	::	1
checkHit	11	4.7
=> chance to hit	66
[LOG]	#UID:70322:0#Deformed giant crystal rat misses Golem (servant of Rybanic).
[LOG]	
[Identify]	arcing iron battleaxe of massacre	true
[LOG]	There is an item here: #00FF80##UID:70351:0#arcing iron battleaxe of massacre (16-24 power, 1 apr)#LAST#
[ATTACK] attacking with	Bill's Tree Trunk
[ATTACK] to 	deformed giant crystal rat	 :: 	39.636767146176	7	5.3838930787236	4.45	::	1
checkHit	26	4.45
=> chance to hit	100
[ATTACK] raw dam	39.636767146176	versus	5.3838930787236	0.3	with APR	7
[ATTACK] after armor	39.636767146176
[ATTACK] after range	48
[PHYS CRIT %]	1.5
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	26	4.45	=	1.02155
[PROJECTOR] starting dam	49.0344
[PROJECTOR] after difficulty dam	49.0344
[PROJECTOR] res	0	1	 on dam	49.0344
[PROJECTOR] after resists dam	49.0344
[PROJECTOR] after flat damage armor	49.0344
[PROJECTOR] final dam	49.0344
[LOG]	#UID:4112:0#Golem (servant of Rybanic) hits Deformed giant crystal rat for #aaaaaa#49 physical#LAST# damage.
[LOG]	#{bold}##UID:4112:0#Golem (servant of Rybanic) killed Deformed giant crystal rat!#{normal}#
[LOG]	
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	arcing iron battleaxe of massacre	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:70351:0#arcing iron battleaxe of massacre (16-24 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You extract #FFFFFF##UID:70657:0#citrine#LAST# from #00FF80##UID:70351:0#arcing iron battleaxe of massacre (16-24 power, 1 apr)#LAST#
[LOG]	
[LOG]	The shield around golem (servant of Rybanic) crumbles.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
AI took for target	70320	sick great wolf	::	1527	Rybanic	100	<	100
sick great wolf	70320	dumb ai talents can activate	Gloom	T_GLOOM
sick great wolf	70320	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_GLOOM
[LOG]	Sick great wolf activates Gloom.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (sick great wolf)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (sick great wolf)).
[LOG]	Rybanic casts Channel Staff.
AI took for target	4112	golem (servant of Rybanic)	::	70320	sick great wolf	81	<	100
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70658	after	1527
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3936463]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#67 fire#LAST# damage.
sick great wolf	70320	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick great wolf howls
AI took for target	70317	sick giant grey mouse	::	1527	Rybanic	100	<	100
AI took for target	70333	deformed giant brown mouse	::	1527	Rybanic	49	<	100
deformed giant brown mouse	70333	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
deformed giant brown mouse	70333	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Deformed giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	8.124038404636
=> chance to hit	64
Hide in Plain Sight: 13.5 stealth vs 8.124038404636 detection -->chance 64
[LOG]	Deformed giant brown mouse activates Stealth.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70659	after	1527
[PROJECTOR] starting dam	54.286630713898
[PROJECTOR] after difficulty dam	54.286630713898
[PROJECTOR] res	0	1	 on dam	68.401154699511
[PROJECTOR] after resists dam	68.401154699511
[PROJECTOR] after flat damage armor	68.401154699511
[PROJECTOR] final dam	68.401154699511
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3936899]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick great wolf for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick great wolf!#{normal}#
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[LOG]	
[LOG]	Rybanic casts Channel Staff.
checkHit	20.31009601159	15
=> chance to hit	62.811939681703
[SPELL CRIT %]	3.9
Adding entity	70660	after	1527
[PROJECTOR] starting dam	52.477076356768
[PROJECTOR] after difficulty dam	52.477076356768
[PROJECTOR] res	0	1	 on dam	66.121116209527
[PROJECTOR] after resists dam	66.121116209527
[PROJECTOR] after flat damage armor	66.121116209527
[PROJECTOR] final dam	66.121116209527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3937421]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed giant brown mouse for #LIGHT_RED#66 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant brown mouse!#{normal}#
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70661	after	1527
[PROJECTOR] starting dam	54.286630713898
[PROJECTOR] after difficulty dam	54.286630713898
[PROJECTOR] res	0.42591436146568	0.99574085638534	 on dam	68.401154699511
[PROJECTOR] after resists dam	68.109824358237
[PROJECTOR] after flat damage armor	68.109824358237
[PROJECTOR] final dam	68.109824358237
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3937917]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Sick giant grey mouse for #LIGHT_RED#68 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Sick giant grey mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	ametrine	true
[LOG]	Rybanic picks up (K.): #FFFFFF##UID:70344:0#ametrine#LAST#.
AI took for target	70321	gloomy wolf	::	1527	Rybanic	100	<	100
gloomy wolf	70321	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Gloomy wolf activates Gloom.
AI took for target	4112	golem (servant of Rybanic)	::	70321	gloomy wolf	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (gloomy wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70662	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3940492]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70663	after	1527
[PROJECTOR] starting dam	45.238858928248
[PROJECTOR] after difficulty dam	45.238858928248
[PROJECTOR] res	0	1	 on dam	57.000962249592
[PROJECTOR] after resists dam	57.000962249592
[PROJECTOR] after flat damage armor	57.000962249592
[PROJECTOR] final dam	57.000962249592
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3941089]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#57 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spinel	true
[LOG]	Rybanic picks up (z.): #FFFFFF##UID:70343:0#spinel#LAST#.
[LOG]	You pickup 0.80 gold pieces.
AI took for target	70319	gloomy wolf	::	1527	Rybanic	25	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the east (gloomy wolf)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70664	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3945078]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#62 fire#LAST# damage.
gloomy wolf	70319	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
[LOG]	Gloomy wolf activates Gloom.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	3.9
Adding entity	70665	after	1527
[PROJECTOR] starting dam	49.762744821073
[PROJECTOR] after difficulty dam	49.762744821073
[PROJECTOR] res	0	1	 on dam	62.701058474552
[PROJECTOR] after resists dam	62.701058474552
[PROJECTOR] after flat damage armor	62.701058474552
[PROJECTOR] final dam	62.701058474552
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3946005]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy wolf for #LIGHT_RED#63 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy wolf!#{normal}#
[LOG]	
[Identify]	rogue's copper ring	true
[LOG]	There is an item here: #00FF80##UID:70347:0#rogue's copper ring#LAST#
[LOG]	
[Identify]	rogue's copper ring	true
[LOG]	Rybanic picks up (e.): #00FF80##UID:70347:0#rogue's copper ring#LAST#.
[LOG]	
[USERCHAT] channel achievement	min991	tome	The secret city (Exploration mode)	false	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rogue's copper ring	ash magestaff 'Blazerigor'	::	OFFHAND	FINGER
fight: 	rogue's copper ring	rogue's steel ring	::	nil	FINGER
fight: 	rogue's copper ring	brass lantern	::	nil	FINGER
fight: 	rogue's copper ring	linen robe of fire (#RESIST#)	::	nil	FINGER
fight: 	rogue's copper ring	thick linen cloak	::	nil	FINGER
fight: 	rogue's copper ring	rough leather cap of strength (#STATBONUS#)	::	nil	FINGER
fight: 	rogue's copper ring	rough leather belt of carrying	::	nil	FINGER
fight: 	rogue's copper ring	radiant rough leather gloves of strength (#STATBONUS#)	::	nil	FINGER
fight: 	rogue's copper ring	Tooth of the Mouth	::	nil	FINGER
fight: 	rogue's copper ring	alchemist agate	::	nil	FINGER
[LOG]	Rybanic wears: #00FF80##UID:70347:0#rogue's copper ring#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	70337	gloomy giant venus flytrap	::	1527	Rybanic	49	<	100
[LOG]	Ran for 15 turns (stop reason: hostile spotted to the east (gloomy giant venus flytrap)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	4.8
Adding entity	70666	after	1527
[PROJECTOR] starting dam	48.857967642508
[PROJECTOR] after difficulty dam	48.857967642508
[PROJECTOR] res	0	1	 on dam	61.56103922956
[PROJECTOR] after resists dam	61.56103922956
[PROJECTOR] after flat damage armor	61.56103922956
[PROJECTOR] final dam	61.56103922956
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3957951]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#62 fire#LAST# damage.
AI took for target	4112	golem (servant of Rybanic)	::	70337	gloomy giant venus flytrap	49	<	100
AI took for target	70337	gloomy giant venus flytrap	::	1527	Rybanic	36	<	100
gloomy giant venus flytrap	70337	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
gloomy giant venus flytrap	70337	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Gloomy giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] after flat damage armor	16.666666666667
[PROJECTOR] final dam	16.666666666667
checkHit	16.45	22
=> chance to hit	37
[LOG]	#ORANGE#Rybanic shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:70337:0#Gloomy giant venus flytrap hits #fbd578#Rybanic#LAST# for #LIGHT_GREEN#17 nature#LAST# damage.
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	4.8
Adding entity	70667	after	1527
[PROJECTOR] starting dam	47.048413285378
[PROJECTOR] after difficulty dam	47.048413285378
[PROJECTOR] res	0	1	 on dam	59.281000739576
[PROJECTOR] after resists dam	59.281000739576
[PROJECTOR] after flat damage armor	59.281000739576
[PROJECTOR] final dam	59.281000739576
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3958751]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Gloomy giant venus flytrap for #LIGHT_RED#59 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Gloomy giant venus flytrap!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	70316	deformed giant crystal rat	::	1527	Rybanic	81	<	100
[LOG]	Ran for 35 turns (stop reason: hostile spotted to the north (deformed giant crystal rat)).
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	4.8
Adding entity	70668	after	1527
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3962274]
New GL Shader program 40
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
AI took for target	70316	deformed giant crystal rat	::	1527	Rybanic	81	<	100
deformed giant crystal rat	70316	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
[LOG]	Deformed giant crystal rat activates Stone Skin.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	4.8
Adding entity	70669	after	1527
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3963273]
New GL Shader program 43
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	
[LOG]	Rybanic casts Channel Staff.
[SPELL CRIT %]	4.8
Adding entity	70670	after	1527
[PROJECTOR] starting dam	53.381853535333
[PROJECTOR] after difficulty dam	53.381853535333
[PROJECTOR] res	0	1	 on dam	67.261135454519
[PROJECTOR] after resists dam	67.261135454519
[PROJECTOR] after flat damage armor	67.261135454519
[PROJECTOR] final dam	67.261135454519
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[tick_start=3963990]
New GL Shader program 44
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
Fragment Shader not supported by HW
[LOG]	Rybanic's Channel Staff hits Deformed giant crystal rat for #LIGHT_RED#67 fire#LAST# damage.
[LOG]	#{bold}#Rybanic's Channel Staff killed Deformed giant crystal rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	elm longbow	true
[LOG]	There is an item here: #FFFFFF##UID:70350:0#elm longbow#LAST#
[LOG]	Ran for 6 turns (stop reason: object seen).
[LOG]	
Server latency	148
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
[Identify]	elm longbow	true
[LOG]	Rybanic picks up (f.): #FFFFFF##UID:70350:0#elm longbow#LAST#.
[LOG]	
[LOG]	Rybanic casts Extract Gems.
[USERCHAT] channel serial data	zernach	tome	438
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	You give #FFFFFF##UID:67989:0#elm starstaff (10-12 power, 2 apr, temporal damage)#LAST# to golem (servant of Rybanic).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 15 turns (stop reason: at exit).
[LOG]	
[LOG]	Today is the 17th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Today is the 18th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Today is the 19th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Today is the 20th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Today is the 21st Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[snip... same day per second]