WARNING: No bootstrap code found, defaulting to working directory for engine code! LuaVM: Lua 5.1 Reboot using te4 LATEST boot player false [ENGINE LOADER] available from dir: te4-0.9.19 [ENGINE LOADER] sorted: te4 0 9 19 [ENGINE LOADER] loading engine: 0 9 19 te4 [ENGINE LOADER] using directory engine: /engines/default/ Available resolutions: 1920x1200x32 Available resolutions: 1920x1080x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1200x32 Available resolutions: 1600x1024x32 Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1200x16 Available resolutions: 1920x1080x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1200x16 Available resolutions: 1600x1024x16 Available resolutions: 1600x900x16 Available resolutions: 1440x900x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 Using cached font /data/font/Vera.ttf 12 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug [RESOLUTION] changed to 1200 1024 [ONLINE PROFILE] auth [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth [ONLINE PROFILE] auth as weewolf f007de73-961c-492c-99cd-4fcdb2a496a0 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs [ONLINE PROFILE] config modules_played [ONLINE PROFILE] config modules_loaded [ONLINE PROFILE] config firstrun [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved generic [ENGINE] Switching to turn based Creating module boot :: (as dir) true :: (as team) nil Loaded module definition for boot-0.9.19 using engine te4-0.9.19 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.19 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19 Creating module tome :: (as dir) true :: (as team) nil Loaded module definition for tome-3.9.19 using engine te4-0.9.19 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 3.9.19 * Module: boot ** 0.9.19 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved generic modules_loaded boot = 309 __uuid = "5562a89d-1358-4509-948d-cfa1c9983dd9" tome = 282 [ENGINE] Switching to turn based [MODULE LOADER] module MD5 0e21725151192c5de6678c1064f0ce9a computed in 764 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash [Module Profile] C:\Users\FirstOne\\T-Engine\4.0//profiles/default/modules/boot/ [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved boot [TALENT] Kick KICK T_KICK [TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY [TALENT] Manathrust MANATHRUST T_MANATHRUST [TALENT] Flame FLAME T_FLAME [TALENT] Fireflash FIREFLASH T_FIREFLASH [TALENT] Lightning LIGHTNING T_LIGHTNING [TALENT] Sunshield SUNSHIELD T_SUNSHIELD [ENGINE] Switching to realtime, interval 125 ms Using cached font /data/font/VeraMoBd.ttf 14 [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [ENGINE] Switching to turn based Using cached font /data/font/Vera.ttf 12 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B51 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 8B5E tex *p 1: Uniform: 6: 8B50 texSize *p 1: Uniform: 7: 1406 tick Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua 1 frames in 16.322 seconds = 0.061267 FPS (0 keyframes) C Map size 37:32 :: 1184 Stored entities list actor table: 06824388 Stored entities list object table: 068286E0 Stored entities list trap table: 06828758 Loading tile terrain/grass.png Loading tile terrain/grass_flower3.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha3.png Loading tile terrain/water_floor.png Loading tile terrain/water_floor_alpha.png [SHADER] Loading from /data/gfx/shaders/water.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/water.frag *p 3: Uniform: 0: 8B52 color1 *p 3: Uniform: 1: 8B52 color2 *p 3: Uniform: 2: 8B52 displayColor *p 3: Uniform: 3: 8B50 mapCoord *p 3: Uniform: 4: 8B5F noisevol *p 3: Uniform: 5: 1406 tick [MOVE] actor moved without a starting position skeleton warrior 24 26 Loading tile npc/skeleton_warrior.png [MOVE] actor moved without a starting position great wolf 42 33 Loading tile npc/canine_gw.png [MOVE] actor moved without a starting position wolf 15 21 Loading tile npc/canine_w.png [MOVE] actor moved without a starting position stone troll 46 15 Loading tile npc/troll_s.png [MOVE] actor moved without a starting position skeleton warrior 37 16 [MOVE] actor moved without a starting position cave troll 2 17 Loading tile npc/troll_c.png [MOVE] actor moved without a starting position skeleton warrior 43 39 [MOVE] actor moved without a starting position skeleton warrior 14 46 [MOVE] actor moved without a starting position fox 24 11 Loading tile npc/canine_fox.png [MOVE] actor moved without a starting position forest troll 37 43 Loading tile npc/troll_f.png [MOVE] actor moved without a starting position skeleton warrior 26 28 [MOVE] actor moved without a starting position stone troll 13 21 [MOVE] actor moved without a starting position fox 10 48 [MOVE] actor moved without a starting position degenerated skeleton warrior 44 1 Loading tile npc/degenerated_skeleton_warrior.png [MOVE] actor moved without a starting position degenerated skeleton warrior 30 31 [MOVE] actor moved without a starting position great wolf 33 32 [MOVE] actor moved without a starting position degenerated skeleton warrior 1 9 [MOVE] actor moved without a starting position forest troll 7 48 [MOVE] actor moved without a starting position skeleton warrior 42 36 [MOVE] actor moved without a starting position stone troll 49 48 [MOVE] actor moved without a starting position player 0 21 [MUSIC] playing The saga begins.ogg userdata: 08B91C98 :: current ? nil play music 8af85f0 -1 0 [COROUTINE] registering getnews thread: 08B1A7D8 [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Setting requested FPS to 30 (33 ms) [ONLINE PROFILE] get news [THREAD] registering table: 06835048 userdata: 06833850 1 1 ticks in 17.494 seconds = 0.0571625 TPS 1 frames in 1.212 seconds = 0.825082 FPS (490 keyframes) Loading tile border_7.png Loading tile border_9.png Loading tile border_1.png Loading tile border_3.png Loading tile border_8.png Loading tile border_4.png [ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/GetNews 25 frames in 1.041 seconds = 24.0154 FPS (909 keyframes) 25 frames in 1 seconds = 25 FPS (32 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) Latest engine version available: te4 0 9 13 [COROUTINE] dead getnews 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 25 frames in 1.037 seconds = 24.108 FPS (30 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes) 48 ticks in 11.034 seconds = 4.35019 TPS Creating module boot :: (as dir) true :: (as team) nil Loaded module definition for boot-0.9.19 using engine te4-0.9.19 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.19 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19 Creating module tome :: (as dir) true :: (as team) nil Loaded module definition for tome-3.9.19 using engine te4-0.9.19 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 3.9.19 * Module: boot ** 0.9.19 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 tome tome tome tome tome tome tome tome 20 frames in 2.191 seconds = 9.12825 FPS (24 keyframes) 24 frames in 1.015 seconds = 23.6453 FPS (79 keyframes) 25 frames in 1 seconds = 25 FPS (32 keyframes) [ENGINE] Switching to turn based [THREAD] registering table: 0682DD48 userdata: 068365F0 2 [ONLINE PROFILE] saved generic modules_played boot = 8082 __uuid = "7ebe9ec0-8865-41c6-aec7-3c2e5fa287a0" tome = 897 [THREAD] Thread join 2 table: 0682DD48 [ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [THREAD] Thread result 2 table: 0682DD48 => true [THREAD] Thread join 1 table: 06835048 [THREAD] Thread result 1 table: 06835048 => true [MAIN] rebooting lua state: te4 0.9.19 tome-3.9.19 Eage false 16 frames in 2.016 seconds = 7.93651 FPS (20 keyframes) [ENGINE] Switching to turn based WARNING: No bootstrap code found, defaulting to working directory for engine code! LuaVM: Lua 5.1 Reboot using te4 0.9.19 tome-3.9.19 Eage false [ENGINE LOADER] available from dir: te4-0.9.19 [ENGINE LOADER] loading engine: 0 9 19 te4 [ENGINE LOADER] using directory engine: /engines/default/ Available resolutions: 1920x1200x32 Available resolutions: 1920x1080x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1200x32 Available resolutions: 1600x1024x32 Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1200x16 Available resolutions: 1920x1080x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1200x16 Available resolutions: 1600x1024x16 Available resolutions: 1600x900x16 Available resolutions: 1440x900x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 Using cached font /data/font/Vera.ttf 12 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug [RESOLUTION] changed to 1200 1024 [ONLINE PROFILE] auth [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth [ONLINE PROFILE] auth as weewolf b4843d26-fa51-46c3-b9f4-a1ff5d98b06e [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs [ONLINE PROFILE] config modules_played [ONLINE PROFILE] config modules_loaded [ONLINE PROFILE] config firstrun [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved generic [ENGINE] Switching to turn based Creating module boot :: (as dir) true :: (as team) nil Loaded module definition for boot-0.9.19 using engine te4-0.9.19 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.19 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19 Creating module tome :: (as dir) true :: (as team) nil Loaded module definition for tome-3.9.19 using engine te4-0.9.19 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 3.9.19 * Module: boot ** 0.9.19 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved generic modules_loaded boot = 309 __uuid = "5562a89d-1358-4509-948d-cfa1c9983dd9" tome = 283 [ENGINE] Switching to turn based [MODULE LOADER] module MD5 1f4bad24afc38947852e648a20ed8c19 computed in 10207 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash [PROFILE] switching to dev profile [Module Profile] C:\Users\FirstOne\\T-Engine\4.0//profiles/dev/modules/tome/ [INVENTORY] define slot 1 In inventory [ACHIEVEMENT] defined 1 THE_ARENA [ACHIEVEMENT] defined 2 NIGHTMARE_THE_ARENA [ACHIEVEMENT] defined 3 INSANE_THE_ARENA [ACHIEVEMENT] defined 4 ARENA_BATTLER_20 [ACHIEVEMENT] defined 5 NIGHTMARE_ARENA_BATTLER_20 [ACHIEVEMENT] defined 6 INSANE_ARENA_BATTLER_20 [ACHIEVEMENT] defined 7 ARENA_BATTLER_50 [ACHIEVEMENT] defined 8 NIGHTMARE_ARENA_BATTLER_50 [ACHIEVEMENT] defined 9 INSANE_ARENA_BATTLER_50 [ACHIEVEMENT] defined 10 ALMOST_MASTER_OF_ARENA [ACHIEVEMENT] defined 11 NIGHTMARE_ALMOST_MASTER_OF_ARENA [ACHIEVEMENT] defined 12 INSANE_ALMOST_MASTER_OF_ARENA [ACHIEVEMENT] defined 13 MASTER_OF_ARENA [ACHIEVEMENT] defined 14 NIGHTMARE_MASTER_OF_ARENA [ACHIEVEMENT] defined 15 INSANE_MASTER_OF_ARENA [ACHIEVEMENT] defined 16 XXX_THE_DESTROYER [ACHIEVEMENT] defined 17 NIGHTMARE_XXX_THE_DESTROYER [ACHIEVEMENT] defined 18 INSANE_XXX_THE_DESTROYER [ACHIEVEMENT] defined 19 GRAND_MASTER [ACHIEVEMENT] defined 20 NIGHTMARE_GRAND_MASTER [ACHIEVEMENT] defined 21 INSANE_GRAND_MASTER [ACHIEVEMENT] defined 22 TEN_AT_ONE_BLOW [ACHIEVEMENT] defined 23 NIGHTMARE_TEN_AT_ONE_BLOW [ACHIEVEMENT] defined 24 INSANE_TEN_AT_ONE_BLOW [ACHIEVEMENT] defined 25 INFINITE_X10 [ACHIEVEMENT] defined 26 NIGHTMARE_INFINITE_X10 [ACHIEVEMENT] defined 27 INSANE_INFINITE_X10 [ACHIEVEMENT] defined 28 INFINITE_X20 [ACHIEVEMENT] defined 29 NIGHTMARE_INFINITE_X20 [ACHIEVEMENT] defined 30 INSANE_INFINITE_X20 [ACHIEVEMENT] defined 31 INFINITE_X30 [ACHIEVEMENT] defined 32 NIGHTMARE_INFINITE_X30 [ACHIEVEMENT] defined 33 INSANE_INFINITE_X30 [ACHIEVEMENT] defined 34 INFINITE_X40 [ACHIEVEMENT] defined 35 NIGHTMARE_INFINITE_X40 [ACHIEVEMENT] defined 36 INSANE_INFINITE_X40 [ACHIEVEMENT] defined 37 INFINITE_X50 [ACHIEVEMENT] defined 38 NIGHTMARE_INFINITE_X50 [ACHIEVEMENT] defined 39 INSANE_INFINITE_X50 [ACHIEVEMENT] defined 40 INFINITE_X60 [ACHIEVEMENT] defined 41 NIGHTMARE_INFINITE_X60 [ACHIEVEMENT] defined 42 INSANE_INFINITE_X60 [ACHIEVEMENT] defined 43 INFINITE_X70 [ACHIEVEMENT] defined 44 NIGHTMARE_INFINITE_X70 [ACHIEVEMENT] defined 45 INSANE_INFINITE_X70 [ACHIEVEMENT] defined 46 INFINITE_X80 [ACHIEVEMENT] defined 47 NIGHTMARE_INFINITE_X80 [ACHIEVEMENT] defined 48 INSANE_INFINITE_X80 [ACHIEVEMENT] defined 49 INFINITE_X90 [ACHIEVEMENT] defined 50 NIGHTMARE_INFINITE_X90 [ACHIEVEMENT] defined 51 INSANE_INFINITE_X90 [ACHIEVEMENT] defined 52 INFINITE_X100 [ACHIEVEMENT] defined 53 NIGHTMARE_INFINITE_X100 [ACHIEVEMENT] defined 54 INSANE_INFINITE_X100 [ACHIEVEMENT] defined 55 INFINITE_X150 [ACHIEVEMENT] defined 56 NIGHTMARE_INFINITE_X150 [ACHIEVEMENT] defined 57 INSANE_INFINITE_X150 [ACHIEVEMENT] defined 58 INFINITE_X200 [ACHIEVEMENT] defined 59 NIGHTMARE_INFINITE_X200 [ACHIEVEMENT] defined 60 INSANE_INFINITE_X200 [ACHIEVEMENT] defined 61 INFINITE_X300 [ACHIEVEMENT] defined 62 NIGHTMARE_INFINITE_X300 [ACHIEVEMENT] defined 63 INSANE_INFINITE_X300 [ACHIEVEMENT] defined 64 INFINITE_X400 [ACHIEVEMENT] defined 65 NIGHTMARE_INFINITE_X400 [ACHIEVEMENT] defined 66 INSANE_INFINITE_X400 [ACHIEVEMENT] defined 67 INFINITE_X500 [ACHIEVEMENT] defined 68 NIGHTMARE_INFINITE_X500 [ACHIEVEMENT] defined 69 INSANE_INFINITE_X500 [ACHIEVEMENT] defined 70 DEUS_EX_MACHINA [ACHIEVEMENT] defined 71 NIGHTMARE_DEUS_EX_MACHINA [ACHIEVEMENT] defined 72 INSANE_DEUS_EX_MACHINA [ACHIEVEMENT] defined 73 TREASURE_HUNTER [ACHIEVEMENT] defined 74 NIGHTMARE_TREASURE_HUNTER [ACHIEVEMENT] defined 75 INSANE_TREASURE_HUNTER [ACHIEVEMENT] defined 76 TREASURE_HOARDER [ACHIEVEMENT] defined 77 NIGHTMARE_TREASURE_HOARDER [ACHIEVEMENT] defined 78 INSANE_TREASURE_HOARDER [ACHIEVEMENT] defined 79 DRAGON_GREED [ACHIEVEMENT] defined 80 NIGHTMARE_DRAGON_GREED [ACHIEVEMENT] defined 81 INSANE_DRAGON_GREED [ACHIEVEMENT] defined 82 THAT_WAS_CLOSE [ACHIEVEMENT] defined 83 NIGHTMARE_THAT_WAS_CLOSE [ACHIEVEMENT] defined 84 INSANE_THAT_WAS_CLOSE [ACHIEVEMENT] defined 85 SIZE_MATTERS [ACHIEVEMENT] defined 86 NIGHTMARE_SIZE_MATTERS [ACHIEVEMENT] defined 87 INSANE_SIZE_MATTERS [ACHIEVEMENT] defined 88 EXTERMINATOR [ACHIEVEMENT] defined 89 NIGHTMARE_EXTERMINATOR [ACHIEVEMENT] defined 90 INSANE_EXTERMINATOR [ACHIEVEMENT] defined 91 PEST_CONTROL [ACHIEVEMENT] defined 92 NIGHTMARE_PEST_CONTROL [ACHIEVEMENT] defined 93 INSANE_PEST_CONTROL [ACHIEVEMENT] defined 94 REAVER [ACHIEVEMENT] defined 95 NIGHTMARE_REAVER [ACHIEVEMENT] defined 96 INSANE_REAVER [ACHIEVEMENT] defined 97 ESCORT_KILL [ACHIEVEMENT] defined 98 NIGHTMARE_ESCORT_KILL [ACHIEVEMENT] defined 99 INSANE_ESCORT_KILL [ACHIEVEMENT] defined 100 GEOMANCER [ACHIEVEMENT] defined 101 NIGHTMARE_GEOMANCER [ACHIEVEMENT] defined 102 INSANE_GEOMANCER [ACHIEVEMENT] defined 103 KILL_BILL [ACHIEVEMENT] defined 104 NIGHTMARE_KILL_BILL [ACHIEVEMENT] defined 105 INSANE_KILL_BILL [ACHIEVEMENT] defined 106 LEVEL_10 [ACHIEVEMENT] defined 107 NIGHTMARE_LEVEL_10 [ACHIEVEMENT] defined 108 INSANE_LEVEL_10 [ACHIEVEMENT] defined 109 LEVEL_20 [ACHIEVEMENT] defined 110 NIGHTMARE_LEVEL_20 [ACHIEVEMENT] defined 111 INSANE_LEVEL_20 [ACHIEVEMENT] defined 112 LEVEL_30 [ACHIEVEMENT] defined 113 NIGHTMARE_LEVEL_30 [ACHIEVEMENT] defined 114 INSANE_LEVEL_30 [ACHIEVEMENT] defined 115 LEVEL_40 [ACHIEVEMENT] defined 116 NIGHTMARE_LEVEL_40 [ACHIEVEMENT] defined 117 INSANE_LEVEL_40 [ACHIEVEMENT] defined 118 LEVEL_50 [ACHIEVEMENT] defined 119 NIGHTMARE_LEVEL_50 [ACHIEVEMENT] defined 120 INSANE_LEVEL_50 [ACHIEVEMENT] defined 121 UNSTOPPABLE [ACHIEVEMENT] defined 122 NIGHTMARE_UNSTOPPABLE [ACHIEVEMENT] defined 123 INSANE_UNSTOPPABLE [ACHIEVEMENT] defined 124 EMANCIPATION [ACHIEVEMENT] defined 125 NIGHTMARE_EMANCIPATION [ACHIEVEMENT] defined 126 INSANE_EMANCIPATION [ACHIEVEMENT] defined 127 TUTORIAL_DONE [ACHIEVEMENT] defined 128 VAMPIRE_CRUSHER [ACHIEVEMENT] defined 129 NIGHTMARE_VAMPIRE_CRUSHER [ACHIEVEMENT] defined 130 INSANE_VAMPIRE_CRUSHER [ACHIEVEMENT] defined 131 A_DANGEROUS_SECRET [ACHIEVEMENT] defined 132 NIGHTMARE_A_DANGEROUS_SECRET [ACHIEVEMENT] defined 133 INSANE_A_DANGEROUS_SECRET [ACHIEVEMENT] defined 134 THE_SECRET_CITY [ACHIEVEMENT] defined 135 NIGHTMARE_THE_SECRET_CITY [ACHIEVEMENT] defined 136 INSANE_THE_SECRET_CITY [ACHIEVEMENT] defined 137 KILL_UKRUK [ACHIEVEMENT] defined 138 NIGHTMARE_KILL_UKRUK [ACHIEVEMENT] defined 139 INSANE_KILL_UKRUK [ACHIEVEMENT] defined 140 SLIDERS [ACHIEVEMENT] defined 141 NIGHTMARE_SLIDERS [ACHIEVEMENT] defined 142 INSANE_SLIDERS [ACHIEVEMENT] defined 143 DESTROYER_BANE [ACHIEVEMENT] defined 144 NIGHTMARE_DESTROYER_BANE [ACHIEVEMENT] defined 145 INSANE_DESTROYER_BANE [ACHIEVEMENT] defined 146 STRANGE_NEW_WORLD [ACHIEVEMENT] defined 147 NIGHTMARE_STRANGE_NEW_WORLD [ACHIEVEMENT] defined 148 INSANE_STRANGE_NEW_WORLD [ACHIEVEMENT] defined 149 CHARRED_SCAR_SUCCESS [ACHIEVEMENT] defined 150 NIGHTMARE_CHARRED_SCAR_SUCCESS [ACHIEVEMENT] defined 151 INSANE_CHARRED_SCAR_SUCCESS [ACHIEVEMENT] defined 152 ORC_PRIDE [ACHIEVEMENT] defined 153 NIGHTMARE_ORC_PRIDE [ACHIEVEMENT] defined 154 INSANE_ORC_PRIDE [ACHIEVEMENT] defined 155 WIN_FULL [ACHIEVEMENT] defined 156 NIGHTMARE_WIN_FULL [ACHIEVEMENT] defined 157 INSANE_WIN_FULL [ACHIEVEMENT] defined 158 WIN_AERYN [ACHIEVEMENT] defined 159 NIGHTMARE_WIN_AERYN [ACHIEVEMENT] defined 160 INSANE_WIN_AERYN [ACHIEVEMENT] defined 161 WIN_SACRIFICE [ACHIEVEMENT] defined 162 NIGHTMARE_WIN_SACRIFICE [ACHIEVEMENT] defined 163 INSANE_WIN_SACRIFICE [ACHIEVEMENT] defined 164 SORCERER_NO_PORTAL [ACHIEVEMENT] defined 165 NIGHTMARE_SORCERER_NO_PORTAL [ACHIEVEMENT] defined 166 INSANE_SORCERER_NO_PORTAL [ACHIEVEMENT] defined 167 SORCERER_ONE_PORTAL [ACHIEVEMENT] defined 168 NIGHTMARE_SORCERER_ONE_PORTAL [ACHIEVEMENT] defined 169 INSANE_SORCERER_ONE_PORTAL [ACHIEVEMENT] defined 170 SORCERER_TWO_PORTAL [ACHIEVEMENT] defined 171 NIGHTMARE_SORCERER_TWO_PORTAL [ACHIEVEMENT] defined 172 INSANE_SORCERER_TWO_PORTAL [ACHIEVEMENT] defined 173 SORCERER_THREE_PORTAL [ACHIEVEMENT] defined 174 NIGHTMARE_SORCERER_THREE_PORTAL [ACHIEVEMENT] defined 175 INSANE_SORCERER_THREE_PORTAL [ACHIEVEMENT] defined 176 SORCERER_FOUR_PORTAL [ACHIEVEMENT] defined 177 NIGHTMARE_SORCERER_FOUR_PORTAL [ACHIEVEMENT] defined 178 INSANE_SORCERER_FOUR_PORTAL [ACHIEVEMENT] defined 179 LOST_MERCHANT_RESCUE [ACHIEVEMENT] defined 180 NIGHTMARE_LOST_MERCHANT_RESCUE [ACHIEVEMENT] defined 181 INSANE_LOST_MERCHANT_RESCUE [ACHIEVEMENT] defined 182 SLASUL_DEAD [ACHIEVEMENT] defined 183 NIGHTMARE_SLASUL_DEAD [ACHIEVEMENT] defined 184 INSANE_SLASUL_DEAD [ACHIEVEMENT] defined 185 UKLLMSWWIK_DEAD [ACHIEVEMENT] defined 186 NIGHTMARE_UKLLMSWWIK_DEAD [ACHIEVEMENT] defined 187 INSANE_UKLLMSWWIK_DEAD [ACHIEVEMENT] defined 188 MASTER_JEWELER [ACHIEVEMENT] defined 189 NIGHTMARE_MASTER_JEWELER [ACHIEVEMENT] defined 190 INSANE_MASTER_JEWELER [ACHIEVEMENT] defined 191 CURSE_ERASER [ACHIEVEMENT] defined 192 NIGHTMARE_CURSE_ERASER [ACHIEVEMENT] defined 193 INSANE_CURSE_ERASER [ACHIEVEMENT] defined 194 EYE_OF_THE_STORM [ACHIEVEMENT] defined 195 NIGHTMARE_EYE_OF_THE_STORM [ACHIEVEMENT] defined 196 INSANE_EYE_OF_THE_STORM [ACHIEVEMENT] defined 197 ANTIMAGIC [ACHIEVEMENT] defined 198 NIGHTMARE_ANTIMAGIC [ACHIEVEMENT] defined 199 INSANE_ANTIMAGIC [ACHIEVEMENT] defined 200 ANTI_ANTIMAGIC [ACHIEVEMENT] defined 201 NIGHTMARE_ANTI_ANTIMAGIC [ACHIEVEMENT] defined 202 INSANE_ANTI_ANTIMAGIC [ACHIEVEMENT] defined 203 WEST_PORTAL [ACHIEVEMENT] defined 204 NIGHTMARE_WEST_PORTAL [ACHIEVEMENT] defined 205 INSANE_WEST_PORTAL [ACHIEVEMENT] defined 206 EAST_PORTAL [ACHIEVEMENT] defined 207 NIGHTMARE_EAST_PORTAL [ACHIEVEMENT] defined 208 INSANE_EAST_PORTAL [ACHIEVEMENT] defined 209 SPYDRIC_INFESTATION [ACHIEVEMENT] defined 210 NIGHTMARE_SPYDRIC_INFESTATION [ACHIEVEMENT] defined 211 INSANE_SPYDRIC_INFESTATION [ACHIEVEMENT] defined 212 SHADOW_CLONE [ACHIEVEMENT] defined 213 NIGHTMARE_SHADOW_CLONE [ACHIEVEMENT] defined 214 INSANE_SHADOW_CLONE [ACHIEVEMENT] defined 215 SHERTUL_FORTRESS [ACHIEVEMENT] defined 216 NIGHTMARE_SHERTUL_FORTRESS [ACHIEVEMENT] defined 217 INSANE_SHERTUL_FORTRESS [ACHIEVEMENT] defined 218 ELEMENTALIST [ACHIEVEMENT] defined 219 NIGHTMARE_ELEMENTALIST [ACHIEVEMENT] defined 220 INSANE_ELEMENTALIST [ACHIEVEMENT] defined 221 WARPER [ACHIEVEMENT] defined 222 NIGHTMARE_WARPER [ACHIEVEMENT] defined 223 INSANE_WARPER [ACHIEVEMENT] defined 224 PYROMANCER [ACHIEVEMENT] defined 225 NIGHTMARE_PYROMANCER [ACHIEVEMENT] defined 226 INSANE_PYROMANCER [ACHIEVEMENT] defined 227 CRYOMANCER [ACHIEVEMENT] defined 228 NIGHTMARE_CRYOMANCER [ACHIEVEMENT] defined 229 INSANE_CRYOMANCER [LORE] defined 1 trollmire-note-1 [LORE] defined 2 trollmire-note-2 [LORE] defined 3 trollmire-note-3 [LORE] defined 4 trollmire-note-4 [LORE] defined 5 trollmire-note-5 [LORE] defined 6 daikara-note-1 [LORE] defined 7 daikara-note-2 [LORE] defined 8 daikara-note-3 [LORE] defined 9 daikara-note-4 [LORE] defined 10 daikara-note-5 [LORE] defined 11 old-forest-note-1 [LORE] defined 12 old-forest-note-2 [LORE] defined 13 old-forest-note-3 [LORE] defined 14 old-forest-note-4 [LORE] defined 15 old-forest-note-5 [LORE] defined 16 old-forest-note-6 [LORE] defined 17 infinite-dungeon-1 [LORE] defined 18 infinite-dungeon-2 [LORE] defined 19 infinite-dungeon-3 [LORE] defined 20 infinite-dungeon-4 [LORE] defined 21 blighted-ruins-note-1 [LORE] defined 22 blighted-ruins-note-2 [LORE] defined 23 blighted-ruins-note-3 [LORE] defined 24 blighted-ruins-note-4 [LORE] defined 25 dreadfell-note-1 [LORE] defined 26 dreadfell-note-2 [LORE] defined 27 dreadfell-note-3 [LORE] defined 28 dreadfell-note-4 [LORE] defined 29 dreadfell-note-5 [LORE] defined 30 dreadfell-poem-level-2 [LORE] defined 31 dreadfell-poem-level-5 [LORE] defined 32 dreadfell-poem-level-7 [LORE] defined 33 dreadfell-poem-master [LORE] defined 34 troll-poem-1 [LORE] defined 35 troll-poem-2 [LORE] defined 36 necromancer-poem-1 [LORE] defined 37 necromancer-poem-2 [LORE] defined 38 last-hope-foundation-note-1 [LORE] defined 39 last-hope-foundation-note-2 [LORE] defined 40 last-hope-foundation-note-3 [LORE] defined 41 last-hope-foundation-note-4 [LORE] defined 42 last-hope-foundation-note-5 [LORE] defined 43 last-hope-foundation-note-6 [LORE] defined 44 last-hope-tolak-statue [LORE] defined 45 last-hope-toknor-statue [LORE] defined 46 last-hope-mirvenia-statue [LORE] defined 47 angolwen-linaniil-lecture [LORE] defined 48 iron-throne-profits-1 [LORE] defined 49 iron-throne-profits-2 [LORE] defined 50 iron-throne-profits-3 [LORE] defined 51 iron-throne-profits-4 [LORE] defined 52 iron-throne-reknor-edict [LORE] defined 53 iron-throne-trade-ledger [LORE] defined 54 iron-throne-last-words [LORE] defined 55 sunwall-note-1 [LORE] defined 56 sunwall-note-2 [LORE] defined 57 sunwall-note-3 [LORE] defined 58 sunwall-note-4 [LORE] defined 59 spellhunt-note-1 [LORE] defined 60 grand-corruptor-draft [LORE] defined 61 grushnak-pride-note [LORE] defined 62 rak-shor-pride-note [LORE] defined 63 gorbat-pride-note [LORE] defined 64 vor-pride-note [LORE] defined 65 halfling-research-note-1 [LORE] defined 66 halfling-research-note-2 [LORE] defined 67 halfling-research-note-3 [LORE] defined 68 halfling-research-note-4 [LORE] defined 69 temple-creation-note-1 [LORE] defined 70 temple-creation-note-2 [LORE] defined 71 temple-creation-note-3 [LORE] defined 72 temple-creation-note-4 [LORE] defined 73 arena-scoring [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic Focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 In your belt [INVENTORY] define slot 13 On hands [INVENTORY] define slot 14 On feet [INVENTORY] define slot 15 Tool [INVENTORY] define slot 16 Quiver [INVENTORY] define slot 17 Socketed Gems [INVENTORY] define slot 18 Mount [INVENTORY] define slot 19 Second weapon set: In main hand [INVENTORY] define slot 20 Second weapon set: In off hand [TALENT] Infusion: Regeneration INFUSION:_REGENERATION_1 T_INFUSION:_REGENERATION_1 [TALENT] Infusion: Regeneration INFUSION:_REGENERATION_2 T_INFUSION:_REGENERATION_2 [TALENT] Infusion: Regeneration INFUSION:_REGENERATION_3 T_INFUSION:_REGENERATION_3 [TALENT] Infusion: Regeneration INFUSION:_REGENERATION_4 T_INFUSION:_REGENERATION_4 [TALENT] Infusion: Regeneration INFUSION:_REGENERATION_5 T_INFUSION:_REGENERATION_5 [TALENT] Infusion: Regeneration INFUSION:_REGENERATION_6 T_INFUSION:_REGENERATION_6 [TALENT] Infusion: Healing INFUSION:_HEALING_1 T_INFUSION:_HEALING_1 [TALENT] Infusion: Healing INFUSION:_HEALING_2 T_INFUSION:_HEALING_2 [TALENT] Infusion: Healing INFUSION:_HEALING_3 T_INFUSION:_HEALING_3 [TALENT] Infusion: Healing INFUSION:_HEALING_4 T_INFUSION:_HEALING_4 [TALENT] Infusion: Healing INFUSION:_HEALING_5 T_INFUSION:_HEALING_5 [TALENT] Infusion: Healing INFUSION:_HEALING_6 T_INFUSION:_HEALING_6 [TALENT] Infusion: Wild INFUSION:_WILD_1 T_INFUSION:_WILD_1 [TALENT] Infusion: Wild INFUSION:_WILD_2 T_INFUSION:_WILD_2 [TALENT] Infusion: Wild INFUSION:_WILD_3 T_INFUSION:_WILD_3 [TALENT] Infusion: Wild INFUSION:_WILD_4 T_INFUSION:_WILD_4 [TALENT] Infusion: Wild INFUSION:_WILD_5 T_INFUSION:_WILD_5 [TALENT] Infusion: Wild INFUSION:_WILD_6 T_INFUSION:_WILD_6 [TALENT] Infusion: Movement INFUSION:_MOVEMENT_1 T_INFUSION:_MOVEMENT_1 [TALENT] Infusion: Movement INFUSION:_MOVEMENT_2 T_INFUSION:_MOVEMENT_2 [TALENT] Infusion: Movement INFUSION:_MOVEMENT_3 T_INFUSION:_MOVEMENT_3 [TALENT] Infusion: Movement INFUSION:_MOVEMENT_4 T_INFUSION:_MOVEMENT_4 [TALENT] Infusion: Movement INFUSION:_MOVEMENT_5 T_INFUSION:_MOVEMENT_5 [TALENT] Infusion: Movement INFUSION:_MOVEMENT_6 T_INFUSION:_MOVEMENT_6 [TALENT] Infusion: Sun INFUSION:_SUN_1 T_INFUSION:_SUN_1 [TALENT] Infusion: Sun INFUSION:_SUN_2 T_INFUSION:_SUN_2 [TALENT] Infusion: Sun INFUSION:_SUN_3 T_INFUSION:_SUN_3 [TALENT] Infusion: Sun INFUSION:_SUN_4 T_INFUSION:_SUN_4 [TALENT] Infusion: Sun INFUSION:_SUN_5 T_INFUSION:_SUN_5 [TALENT] Infusion: Sun INFUSION:_SUN_6 T_INFUSION:_SUN_6 [TALENT] Infusion: Heroism INFUSION:_HEROISM_1 T_INFUSION:_HEROISM_1 [TALENT] Infusion: Heroism INFUSION:_HEROISM_2 T_INFUSION:_HEROISM_2 [TALENT] Infusion: Heroism INFUSION:_HEROISM_3 T_INFUSION:_HEROISM_3 [TALENT] Infusion: Heroism INFUSION:_HEROISM_4 T_INFUSION:_HEROISM_4 [TALENT] Infusion: Heroism INFUSION:_HEROISM_5 T_INFUSION:_HEROISM_5 [TALENT] Infusion: Heroism INFUSION:_HEROISM_6 T_INFUSION:_HEROISM_6 [TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_1 T_INFUSION:_MIND_POWER_1 [TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_2 T_INFUSION:_MIND_POWER_2 [TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_3 T_INFUSION:_MIND_POWER_3 [TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_4 T_INFUSION:_MIND_POWER_4 [TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_5 T_INFUSION:_MIND_POWER_5 [TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_6 T_INFUSION:_MIND_POWER_6 [TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_1 T_RUNE:_PHASE_DOOR_1 [TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_2 T_RUNE:_PHASE_DOOR_2 [TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_3 T_RUNE:_PHASE_DOOR_3 [TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_4 T_RUNE:_PHASE_DOOR_4 [TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_5 T_RUNE:_PHASE_DOOR_5 [TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_6 T_RUNE:_PHASE_DOOR_6 [TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_1 T_RUNE:_CONTROLLED_PHASE_DOOR_1 [TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_2 T_RUNE:_CONTROLLED_PHASE_DOOR_2 [TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_3 T_RUNE:_CONTROLLED_PHASE_DOOR_3 [TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_4 T_RUNE:_CONTROLLED_PHASE_DOOR_4 [TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_5 T_RUNE:_CONTROLLED_PHASE_DOOR_5 [TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_6 T_RUNE:_CONTROLLED_PHASE_DOOR_6 [TALENT] Rune: Teleportation RUNE:_TELEPORTATION_1 T_RUNE:_TELEPORTATION_1 [TALENT] Rune: Teleportation RUNE:_TELEPORTATION_2 T_RUNE:_TELEPORTATION_2 [TALENT] Rune: Teleportation RUNE:_TELEPORTATION_3 T_RUNE:_TELEPORTATION_3 [TALENT] Rune: Teleportation RUNE:_TELEPORTATION_4 T_RUNE:_TELEPORTATION_4 [TALENT] Rune: Teleportation RUNE:_TELEPORTATION_5 T_RUNE:_TELEPORTATION_5 [TALENT] Rune: Teleportation RUNE:_TELEPORTATION_6 T_RUNE:_TELEPORTATION_6 [TALENT] Rune: Shielding RUNE:_SHIELDING_1 T_RUNE:_SHIELDING_1 [TALENT] Rune: Shielding RUNE:_SHIELDING_2 T_RUNE:_SHIELDING_2 [TALENT] Rune: Shielding RUNE:_SHIELDING_3 T_RUNE:_SHIELDING_3 [TALENT] Rune: Shielding RUNE:_SHIELDING_4 T_RUNE:_SHIELDING_4 [TALENT] Rune: Shielding RUNE:_SHIELDING_5 T_RUNE:_SHIELDING_5 [TALENT] Rune: Shielding RUNE:_SHIELDING_6 T_RUNE:_SHIELDING_6 [TALENT] Rune: Invisibility RUNE:_INVISIBILITY_1 T_RUNE:_INVISIBILITY_1 [TALENT] Rune: Invisibility RUNE:_INVISIBILITY_2 T_RUNE:_INVISIBILITY_2 [TALENT] Rune: Invisibility RUNE:_INVISIBILITY_3 T_RUNE:_INVISIBILITY_3 [TALENT] Rune: Invisibility RUNE:_INVISIBILITY_4 T_RUNE:_INVISIBILITY_4 [TALENT] Rune: Invisibility RUNE:_INVISIBILITY_5 T_RUNE:_INVISIBILITY_5 [TALENT] Rune: Invisibility RUNE:_INVISIBILITY_6 T_RUNE:_INVISIBILITY_6 [TALENT] Rune: Speed RUNE:_SPEED_1 T_RUNE:_SPEED_1 [TALENT] Rune: Speed RUNE:_SPEED_2 T_RUNE:_SPEED_2 [TALENT] Rune: Speed RUNE:_SPEED_3 T_RUNE:_SPEED_3 [TALENT] Rune: Speed RUNE:_SPEED_4 T_RUNE:_SPEED_4 [TALENT] Rune: Speed RUNE:_SPEED_5 T_RUNE:_SPEED_5 [TALENT] Rune: Speed RUNE:_SPEED_6 T_RUNE:_SPEED_6 [TALENT] Rune: Vision RUNE:_VISION_1 T_RUNE:_VISION_1 [TALENT] Rune: Vision RUNE:_VISION_2 T_RUNE:_VISION_2 [TALENT] Rune: Vision RUNE:_VISION_3 T_RUNE:_VISION_3 [TALENT] Rune: Vision RUNE:_VISION_4 T_RUNE:_VISION_4 [TALENT] Rune: Vision RUNE:_VISION_5 T_RUNE:_VISION_5 [TALENT] Rune: Vision RUNE:_VISION_6 T_RUNE:_VISION_6 [TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_1 T_RUNE:_HEAT_BEAM_1 [TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_2 T_RUNE:_HEAT_BEAM_2 [TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_3 T_RUNE:_HEAT_BEAM_3 [TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_4 T_RUNE:_HEAT_BEAM_4 [TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_5 T_RUNE:_HEAT_BEAM_5 [TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_6 T_RUNE:_HEAT_BEAM_6 [TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_1 T_RUNE:_FROZEN_SPEAR_1 [TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_2 T_RUNE:_FROZEN_SPEAR_2 [TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_3 T_RUNE:_FROZEN_SPEAR_3 [TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_4 T_RUNE:_FROZEN_SPEAR_4 [TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_5 T_RUNE:_FROZEN_SPEAR_5 [TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_6 T_RUNE:_FROZEN_SPEAR_6 [TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_1 T_RUNE:_ACID_WAVE_1 [TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_2 T_RUNE:_ACID_WAVE_2 [TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_3 T_RUNE:_ACID_WAVE_3 [TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_4 T_RUNE:_ACID_WAVE_4 [TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_5 T_RUNE:_ACID_WAVE_5 [TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_6 T_RUNE:_ACID_WAVE_6 [TALENT] Rune: Lightning RUNE:_LIGHTNING_1 T_RUNE:_LIGHTNING_1 [TALENT] Rune: Lightning RUNE:_LIGHTNING_2 T_RUNE:_LIGHTNING_2 [TALENT] Rune: Lightning RUNE:_LIGHTNING_3 T_RUNE:_LIGHTNING_3 [TALENT] Rune: Lightning RUNE:_LIGHTNING_4 T_RUNE:_LIGHTNING_4 [TALENT] Rune: Lightning RUNE:_LIGHTNING_5 T_RUNE:_LIGHTNING_5 [TALENT] Rune: Lightning RUNE:_LIGHTNING_6 T_RUNE:_LIGHTNING_6 [TALENT] Rune: Manasurge RUNE:_MANASURGE_1 T_RUNE:_MANASURGE_1 [TALENT] Rune: Manasurge RUNE:_MANASURGE_2 T_RUNE:_MANASURGE_2 [TALENT] Rune: Manasurge RUNE:_MANASURGE_3 T_RUNE:_MANASURGE_3 [TALENT] Rune: Manasurge RUNE:_MANASURGE_4 T_RUNE:_MANASURGE_4 [TALENT] Rune: Manasurge RUNE:_MANASURGE_5 T_RUNE:_MANASURGE_5 [TALENT] Rune: Manasurge RUNE:_MANASURGE_6 T_RUNE:_MANASURGE_6 [TALENT] Rune of the Rift RUNE_OF_THE_RIFT_1 T_RUNE_OF_THE_RIFT_1 [TALENT] Rune of the Rift RUNE_OF_THE_RIFT_2 T_RUNE_OF_THE_RIFT_2 [TALENT] Rune of the Rift RUNE_OF_THE_RIFT_3 T_RUNE_OF_THE_RIFT_3 [TALENT] Rune of the Rift RUNE_OF_THE_RIFT_4 T_RUNE_OF_THE_RIFT_4 [TALENT] Rune of the Rift RUNE_OF_THE_RIFT_5 T_RUNE_OF_THE_RIFT_5 [TALENT] Rune of the Rift RUNE_OF_THE_RIFT_6 T_RUNE_OF_THE_RIFT_6 [TALENT] Multiply MULTIPLY T_MULTIPLY [TALENT] Poisonous Crawl CRAWL_POISON T_CRAWL_POISON [TALENT] Acidic Crawl CRAWL_ACID T_CRAWL_ACID [TALENT] Blinding Spores SPORE_BLIND T_SPORE_BLIND [TALENT] Poisonous Spores SPORE_POISON T_SPORE_POISON [TALENT] Stun STUN T_STUN [TALENT] Disarm DISARM T_DISARM [TALENT] Constrict CONSTRICT T_CONSTRICT [TALENT] Knockback KNOCKBACK T_KNOCKBACK [TALENT] Poisonous Bite BITE_POISON T_BITE_POISON [TALENT] Summon SUMMON T_SUMMON [TALENT] Rotting Disease ROTTING_DISEASE T_ROTTING_DISEASE [TALENT] Decrepitude Disease DECREPITUDE_DISEASE T_DECREPITUDE_DISEASE [TALENT] Weakness Disease WEAKNESS_DISEASE T_WEAKNESS_DISEASE [TALENT] Mind Disruption MIND_DISRUPTION T_MIND_DISRUPTION [TALENT] Water Bolt WATER_BOLT T_WATER_BOLT [TALENT] Water Jet WATER_JET T_WATER_JET [TALENT] Grab GRAB T_GRAB [TALENT] Blinding Ink BLINDING_INK T_BLINDING_INK [TALENT] Spit Poison SPIT_POISON T_SPIT_POISON [TALENT] Spit Blight SPIT_BLIGHT T_SPIT_BLIGHT [TALENT] Rushing Claws RUSHING_CLAWS T_RUSHING_CLAWS [TALENT] Throw Bones THROW_BONES T_THROW_BONES [TALENT] Lay Web LAY_WEB T_LAY_WEB [TALENT] Darkness DARKNESS T_DARKNESS [TALENT] Throw Boulder THROW_BOULDER T_THROW_BOULDER [TALENT] Howl HOWL T_HOWL [TALENT] Shriek SHRIEK T_SHRIEK [TALENT] Crush CRUSH T_CRUSH [TALENT] Mind Sear MIND_SEAR T_MIND_SEAR [TALENT] Silence SILENCE T_SILENCE [TALENT] Telekinetic Blast TELEKINETIC_BLAST T_TELEKINETIC_BLAST [TALENT] Blightzone BLIGHTZONE T_BLIGHTZONE [TALENT] Invoke Tentacle INVOKE_TENTACLE T_INVOKE_TENTACLE [TALENT] Explode EXPLODE T_EXPLODE [TALENT] Elemental bolt ELEMENTAL_BOLT T_ELEMENTAL_BOLT [TALENT] Speed Sap SPEED_SAP T_SPEED_SAP [TALENT] Dredge Frenzy DREDGE_FRENZY T_DREDGE_FRENZY [TALENT] Psi Pool PSI_POOL T_PSI_POOL [TALENT] Mana Pool MANA_POOL T_MANA_POOL [TALENT] Vim Pool VIM_POOL T_VIM_POOL [TALENT] Stamina Pool STAMINA_POOL T_STAMINA_POOL [TALENT] Equilibrium Pool EQUILIBRIUM_POOL T_EQUILIBRIUM_POOL [TALENT] Positive Pool POSITIVE_POOL T_POSITIVE_POOL [TALENT] Negative Pool NEGATIVE_POOL T_NEGATIVE_POOL [TALENT] Hate Pool HATE_POOL T_HATE_POOL [TALENT] Paradox Pool PARADOX_POOL T_PARADOX_POOL [TALENT] Improved Health I IMPROVED_HEALTH_I T_IMPROVED_HEALTH_I [TALENT] Improved Health II IMPROVED_HEALTH_II T_IMPROVED_HEALTH_II [TALENT] Improved Health III IMPROVED_HEALTH_III T_IMPROVED_HEALTH_III [TALENT] Decreased Health I DECREASED_HEALTH_I T_DECREASED_HEALTH_I [TALENT] Decreased Health II DECREASED_HEALTH_II T_DECREASED_HEALTH_II [TALENT] Decreased Health III DECREASED_HEALTH_III T_DECREASED_HEALTH_III [TALENT] Teleport: Angolwen TELEPORT_ANGOLWEN T_TELEPORT_ANGOLWEN [TALENT] Gift of the Pureborn HIGHER_HEAL T_HIGHER_HEAL [TALENT] Grace of the Eternals SHALOREN_SPEED T_SHALOREN_SPEED [TALENT] Resilience of the Dwarves DWARF_RESILIENCE T_DWARF_RESILIENCE [TALENT] Luck of the Little Folk HALFLING_LUCK T_HALFLING_LUCK [TALENT] Wrath of the Eternals THALOREN_WRATH T_THALOREN_WRATH [TALENT] Orcish Fury ORC_FURY T_ORC_FURY [TALENT] Dominant Will YEEK_WILL T_YEEK_WILL [TALENT] Death Dance DEATH_DANCE T_DEATH_DANCE [TALENT] Berserker BERSERKER T_BERSERKER [TALENT] Warshout WARSHOUT T_WARSHOUT [TALENT] Death Blow DEATH_BLOW T_DEATH_BLOW [TALENT] Stunning Blow STUNNING_BLOW T_STUNNING_BLOW [TALENT] Sunder Armour SUNDER_ARMOUR T_SUNDER_ARMOUR [TALENT] Sunder Arms SUNDER_ARMS T_SUNDER_ARMS [TALENT] Blood Frenzy BLOOD_FRENZY T_BLOOD_FRENZY [TALENT] Dual Weapon Training DUAL_WEAPON_TRAINING T_DUAL_WEAPON_TRAINING [TALENT] Dual Weapon Defense DUAL_WEAPON_DEFENSE T_DUAL_WEAPON_DEFENSE [TALENT] Precision PRECISION T_PRECISION [TALENT] Momentum MOMENTUM T_MOMENTUM [TALENT] Dual Strike DUAL_STRIKE T_DUAL_STRIKE [TALENT] Flurry FLURRY T_FLURRY [TALENT] Sweep SWEEP T_SWEEP [TALENT] Whirlwind WHIRLWIND T_WHIRLWIND [TALENT] Shield Pummel SHIELD_PUMMEL T_SHIELD_PUMMEL [TALENT] Riposte RIPOSTE T_RIPOSTE [TALENT] Overpower OVERPOWER T_OVERPOWER [TALENT] Assault ASSAULT T_ASSAULT [TALENT] Repulsion REPULSION T_REPULSION [TALENT] Shield Wall SHIELD_WALL T_SHIELD_WALL [TALENT] Shield Expertise SHIELD_EXPERTISE T_SHIELD_EXPERTISE [TALENT] Last Stand LAST_STAND T_LAST_STAND [TALENT] Juggernaut JUGGERNAUT T_JUGGERNAUT [TALENT] Onslaught ONSLAUGHT T_ONSLAUGHT [TALENT] Battle Call BATTLE_CALL T_BATTLE_CALL [TALENT] Shattering Impact SHATTERING_IMPACT T_SHATTERING_IMPACT [TALENT] Shattering Shout SHATTERING_SHOUT T_SHATTERING_SHOUT [TALENT] Second Wind SECOND_WIND T_SECOND_WIND [TALENT] Battle Shout BATTLE_SHOUT T_BATTLE_SHOUT [TALENT] Battle Cry BATTLE_CRY T_BATTLE_CRY [TALENT] Bloodbath BLOODBATH T_BLOODBATH [TALENT] Mortal Terror MORTAL_TERROR T_MORTAL_TERROR [TALENT] Bloodrage BLOODRAGE T_BLOODRAGE [TALENT] Unstoppable UNSTOPPABLE T_UNSTOPPABLE [TALENT] Disengage DISENGAGE T_DISENGAGE [TALENT] Track TRACK T_TRACK [TALENT] Heave HEAVE T_HEAVE [TALENT] Slow Motion SLOW_MOTION T_SLOW_MOTION [TALENT] Precise Strikes PRECISE_STRIKES T_PRECISE_STRIKES [TALENT] Rush RUSH T_RUSH [TALENT] Perfect Strike PERFECT_STRIKE T_PERFECT_STRIKE [TALENT] Blinding Speed BLINDING_SPEED T_BLINDING_SPEED [TALENT] Quick Recovery QUICK_RECOVERY T_QUICK_RECOVERY [TALENT] Fast Metabolism FAST_METABOLISM T_FAST_METABOLISM [TALENT] Spell Shield SPELL_SHIELD T_SPELL_SHIELD [TALENT] Unending Frenzy UNENDING_FRENZY T_UNENDING_FRENZY [TALENT] Heavy Armour Training HEAVY_ARMOUR_TRAINING T_HEAVY_ARMOUR_TRAINING [TALENT] Massive Armour Training MASSIVE_ARMOUR_TRAINING T_MASSIVE_ARMOUR_TRAINING [TALENT] Health HEALTH T_HEALTH [TALENT] Weapon Combat WEAPON_COMBAT T_WEAPON_COMBAT [TALENT] Weapons Mastery WEAPONS_MASTERY T_WEAPONS_MASTERY [TALENT] Knife Mastery KNIFE_MASTERY T_KNIFE_MASTERY [TALENT] Exotic Weapons Mastery EXOTIC_WEAPONS_MASTERY T_EXOTIC_WEAPONS_MASTERY [TALENT] Bow Mastery BOW_MASTERY T_BOW_MASTERY [TALENT] Piercing Arrow PIERCING_ARROW T_PIERCING_ARROW [TALENT] Dual Arrows DUAL_ARROWS T_DUAL_ARROWS [TALENT] Volley of Arrows VOLLEY_OF_ARROWS T_VOLLEY_OF_ARROWS [TALENT] Sling Mastery SLING_MASTERY T_SLING_MASTERY [TALENT] Eye Shot EYE_SHOT T_EYE_SHOT [TALENT] Inertial Shot INERTIAL_SHOT T_INERTIAL_SHOT [TALENT] Multishot MULTISHOT T_MULTISHOT [TALENT] Shoot SHOOT T_SHOOT [TALENT] Steady Shot STEADY_SHOT T_STEADY_SHOT [TALENT] Aim AIM T_AIM [TALENT] Rapid Shot RAPID_SHOT T_RAPID_SHOT [TALENT] Critical Shot CRITICAL_SHOT T_CRITICAL_SHOT [TALENT] Flare FLARE T_FLARE [TALENT] Crippling Shot CRIPPLING_SHOT T_CRIPPLING_SHOT [TALENT] Pinning Shot PINNING_SHOT T_PINNING_SHOT [TALENT] Scatter Shot SCATTER_SHOT T_SCATTER_SHOT [TALENT] Arcane Combat ARCANE_COMBAT T_ARCANE_COMBAT [TALENT] Arcane Dexterity ARCANE_DEXTERITY T_ARCANE_DEXTERITY [TALENT] Arcane Feed ARCANE_FEED T_ARCANE_FEED [TALENT] Arcane Destruction ARCANE_DESTRUCTION T_ARCANE_DESTRUCTION [TALENT] Automatic Stealth AUTOMATIC_STEALTH T_AUTOMATIC_STEALTH [TALENT] Stealth STEALTH T_STEALTH [TALENT] Shadowstrike SHADOWSTRIKE T_SHADOWSTRIKE [TALENT] Hide in Plain Sight HIDE_IN_PLAIN_SIGHT T_HIDE_IN_PLAIN_SIGHT [TALENT] Unseen Actions UNSEEN_ACTIONS T_UNSEEN_ACTIONS [TALENT] Trap Mastery TRAP_MASTERY T_TRAP_MASTERY [TALENT] Lure LURE T_LURE [TALENT] Sticky Smoke STICKY_SMOKE T_STICKY_SMOKE [TALENT] Trap Launcher TRAP_LAUNCHER T_TRAP_LAUNCHER [TALENT] Explosion Trap EXPLOSION_TRAP T_EXPLOSION_TRAP [TALENT] Bear Trap BEAR_TRAP T_BEAR_TRAP [TALENT] Catapult Trap CATAPULT_TRAP T_CATAPULT_TRAP [TALENT] Disarming Trap DISARMING_TRAP T_DISARMING_TRAP [TALENT] Nightshade Trap NIGHTSHADE_TRAP T_NIGHTSHADE_TRAP [TALENT] Dirty Fighting DIRTY_FIGHTING T_DIRTY_FIGHTING [TALENT] Backstab BACKSTAB T_BACKSTAB [TALENT] Switch Place SWITCH_PLACE T_SWITCH_PLACE [TALENT] Cripple CRIPPLE T_CRIPPLE [TALENT] Lethality LETHALITY T_LETHALITY [TALENT] Deadly Strikes DEADLY_STRIKES T_DEADLY_STRIKES [TALENT] Willful Combat WILLFUL_COMBAT T_WILLFUL_COMBAT [TALENT] Snap SNAP T_SNAP [TALENT] Trap Detection TRAP_DETECTION T_TRAP_DETECTION [TALENT] Heightened Senses HEIGHTENED_SENSES T_HEIGHTENED_SENSES [TALENT] Trap Disarm TRAP_DISARM T_TRAP_DISARM [TALENT] Evasion EVASION T_EVASION [TALENT] Shadow Combat SHADOW_COMBAT T_SHADOW_COMBAT [TALENT] Shadow Cunning SHADOW_CUNNING T_SHADOW_CUNNING [TALENT] Shadow Feed SHADOW_FEED T_SHADOW_FEED [TALENT] Shadowstep SHADOWSTEP T_SHADOWSTEP [TALENT] Arcane Power ARCANE_POWER T_ARCANE_POWER [TALENT] Manathrust MANATHRUST T_MANATHRUST [TALENT] Manaflow MANAFLOW T_MANAFLOW [TALENT] Disruption Shield DISRUPTION_SHIELD T_DISRUPTION_SHIELD [TALENT] Flame FLAME T_FLAME [TALENT] Flameshock FLAMESHOCK T_FLAMESHOCK [TALENT] Fireflash FIREFLASH T_FIREFLASH [TALENT] Inferno INFERNO T_INFERNO [TALENT] Blastwave BLASTWAVE T_BLASTWAVE [TALENT] Dancing Fires DANCING_FIRES T_DANCING_FIRES [TALENT] Combust COMBUST T_COMBUST [TALENT] Wildfire WILDFIRE T_WILDFIRE [TALENT] Stone Skin STONE_SKIN T_STONE_SKIN [TALENT] Dig DIG T_DIG [TALENT] Strike STRIKE T_STRIKE [TALENT] Stone Wall STONE_WALL T_STONE_WALL [TALENT] Earthen Missiles EARTHEN_MISSILES T_EARTHEN_MISSILES [TALENT] Body of Stone BODY_OF_STONE T_BODY_OF_STONE [TALENT] Earthquake EARTHQUAKE T_EARTHQUAKE [TALENT] Crystalline Focus CRYSTALLINE_FOCUS T_CRYSTALLINE_FOCUS [TALENT] Corrosive Vapour CORROSIVE_VAPOUR T_CORROSIVE_VAPOUR [TALENT] Freeze FREEZE T_FREEZE [TALENT] Tidal Wave TIDAL_WAVE T_TIDAL_WAVE [TALENT] Ice Storm ICE_STORM T_ICE_STORM [TALENT] Ice Shards ICE_SHARDS T_ICE_SHARDS [TALENT] Frozen Ground FROZEN_GROUND T_FROZEN_GROUND [TALENT] Shatter SHATTER T_SHATTER [TALENT] Uttercold UTTERCOLD T_UTTERCOLD [TALENT] Lightning LIGHTNING T_LIGHTNING [TALENT] Chain Lightning CHAIN_LIGHTNING T_CHAIN_LIGHTNING [TALENT] Feather Wind FEATHER_WIND T_FEATHER_WIND [TALENT] Thunderstorm THUNDERSTORM T_THUNDERSTORM [TALENT] Nova NOVA T_NOVA [TALENT] Shock SHOCK T_SHOCK [TALENT] Hurricane HURRICANE T_HURRICANE [TALENT] Tempest TEMPEST T_TEMPEST [TALENT] Phase Door PHASE_DOOR T_PHASE_DOOR [TALENT] Teleport TELEPORT T_TELEPORT [TALENT] Displacement Shield DISPLACEMENT_SHIELD T_DISPLACEMENT_SHIELD [TALENT] Probability Travel PROBABILITY_TRAVEL T_PROBABILITY_TRAVEL [TALENT] Regeneration REGENERATION T_REGENERATION [TALENT] Heal HEAL T_HEAL [TALENT] Restoration RESTORATION T_RESTORATION [TALENT] Nature's Call NATURE'S_CALL T_NATURE'S_CALL [TALENT] Disperse Magic DISPERSE_MAGIC T_DISPERSE_MAGIC [TALENT] Spell Shaping SPELL_SHAPING T_SPELL_SHAPING [TALENT] Quicken Spells QUICKEN_SPELLS T_QUICKEN_SPELLS [TALENT] Metaflow METAFLOW T_METAFLOW [TALENT] Keen Senses KEEN_SENSES T_KEEN_SENSES [TALENT] Arcane Eye ARCANE_EYE T_ARCANE_EYE [TALENT] Vision VISION T_VISION [TALENT] Premonition PREMONITION T_PREMONITION [TALENT] Congeal Time CONGEAL_TIME T_CONGEAL_TIME [TALENT] Time Shield TIME_SHIELD T_TIME_SHIELD [TALENT] Time Prison TIME_PRISON T_TIME_PRISON [TALENT] Essence of Speed ESSENCE_OF_SPEED T_ESSENCE_OF_SPEED [TALENT] Illuminate ILLUMINATE T_ILLUMINATE [TALENT] Blur Sight BLUR_SIGHT T_BLUR_SIGHT [TALENT] Phantasmal Shield PHANTASMAL_SHIELD T_PHANTASMAL_SHIELD [TALENT] Invisibility INVISIBILITY T_INVISIBILITY [TALENT] Fiery Hands FIERY_HANDS T_FIERY_HANDS [TALENT] Earthen Barrier EARTHEN_BARRIER T_EARTHEN_BARRIER [TALENT] Frost Hands FROST_HANDS T_FROST_HANDS [TALENT] Inner Power INNER_POWER T_INNER_POWER [TALENT] Throw Bomb THROW_BOMB T_THROW_BOMB [TALENT] Alchemist Protection ALCHEMIST_PROTECTION T_ALCHEMIST_PROTECTION [TALENT] Explosion Expert EXPLOSION_EXPERT T_EXPLOSION_EXPERT [TALENT] Shockwave Bomb SHOCKWAVE_BOMB T_SHOCKWAVE_BOMB [TALENT] Fire Infusion FIRE_INFUSION T_FIRE_INFUSION [TALENT] Acid Infusion ACID_INFUSION T_ACID_INFUSION [TALENT] Lightning Infusion LIGHTNING_INFUSION T_LIGHTNING_INFUSION [TALENT] Frost Infusion FROST_INFUSION T_FROST_INFUSION [TALENT] Refit Golem REFIT_GOLEM T_REFIT_GOLEM [TALENT] Golem Power GOLEM_POWER T_GOLEM_POWER [TALENT] Golem Resilience GOLEM_RESILIENCE T_GOLEM_RESILIENCE [TALENT] Invoke Golem INVOKE_GOLEM T_INVOKE_GOLEM [TALENT] Golem Portal GOLEM_PORTAL T_GOLEM_PORTAL [TALENT] Mana Tap MANA_TAP T_MANA_TAP [TALENT] Life Tap GOLEMANCY_LIFE_TAP T_GOLEMANCY_LIFE_TAP [TALENT] Gem Golem GEM_GOLEM T_GEM_GOLEM [TALENT] Runic Golem RUNIC_GOLEM T_RUNIC_GOLEM [TALENT] Channel Staff CHANNEL_STAFF T_CHANNEL_STAFF [TALENT] Staff Mastery STAFF_MASTERY T_STAFF_MASTERY [TALENT] Defensive Posture DEFENSIVE_POSTURE T_DEFENSIVE_POSTURE [TALENT] Blunt Thrust BLUNT_THRUST T_BLUNT_THRUST [TALENT] Heat HEAT T_HEAT [TALENT] Smoke Bomb SMOKE_BOMB T_SMOKE_BOMB [TALENT] Fire Storm FIRE_STORM T_FIRE_STORM [TALENT] Body of Fire BODY_OF_FIRE T_BODY_OF_FIRE [TALENT] Create Alchemist Gems CREATE_ALCHEMIST_GEMS T_CREATE_ALCHEMIST_GEMS [TALENT] Extract Gems EXTRACT_GEMS T_EXTRACT_GEMS [TALENT] Imbue Item IMBUE_ITEM T_IMBUE_ITEM [TALENT] Gem Portal GEM_PORTAL T_GEM_PORTAL [TALENT] Stone Touch STONE_TOUCH T_STONE_TOUCH [TALENT] Knockback GOLEM_KNOCKBACK T_GOLEM_KNOCKBACK [TALENT] Taunt GOLEM_TAUNT T_GOLEM_TAUNT [TALENT] Crush GOLEM_CRUSH T_GOLEM_CRUSH [TALENT] Pound GOLEM_POUND T_GOLEM_POUND [TALENT] Eye Beam GOLEM_BEAM T_GOLEM_BEAM [TALENT] Reflective Skin GOLEM_REFLECTIVE_SKIN T_GOLEM_REFLECTIVE_SKIN [TALENT] Arcane Pull GOLEM_ARCANE_PULL T_GOLEM_ARCANE_PULL [TALENT] Molten Skin GOLEM_MOLTEN_SKIN T_GOLEM_MOLTEN_SKIN [TALENT] Meditation MEDITATION T_MEDITATION [TALENT] Nature's Touch NATURE_TOUCH T_NATURE_TOUCH [TALENT] Earth's Eyes EARTH'S_EYES T_EARTH'S_EYES [TALENT] Nature's Balance NATURE'S_BALANCE T_NATURE'S_BALANCE [TALENT] Resolve RESOLVE T_RESOLVE [TALENT] Aura of Silence AURA_OF_SILENCE T_AURA_OF_SILENCE [TALENT] Antimagic Shield ANTIMAGIC_SHIELD T_ANTIMAGIC_SHIELD [TALENT] Mana Clash MANA_CLASH T_MANA_CLASH [TALENT] Poisonous Spores POISONOUS_SPORES T_POISONOUS_SPORES [TALENT] Acidic Skin ACIDIC_SKIN T_ACIDIC_SKIN [TALENT] Slime Spit SLIME_SPIT T_SLIME_SPIT [TALENT] Slime Roots SLIME_ROOTS T_SLIME_ROOTS [TALENT] Swallow SWALLOW T_SWALLOW [TALENT] Quake QUAKE T_QUAKE [TALENT] Burrow BURROW T_BURROW [TALENT] Sand Breath SAND_BREATH T_SAND_BREATH [TALENT] Bellowing Roar BELLOWING_ROAR T_BELLOWING_ROAR [TALENT] Wing Buffet WING_BUFFET T_WING_BUFFET [TALENT] Devouring Flame DEVOURING_FLAME T_DEVOURING_FLAME [TALENT] Fire Breath FIRE_BREATH T_FIRE_BREATH [TALENT] Ice Claw ICE_CLAW T_ICE_CLAW [TALENT] Icy Skin ICY_SKIN T_ICY_SKIN [TALENT] Ice Wall ICE_WALL T_ICE_WALL [TALENT] Ice Breath ICE_BREATH T_ICE_BREATH [TALENT] Lightning Speed LIGHTNING_SPEED T_LIGHTNING_SPEED [TALENT] Static Field STATIC_FIELD T_STATIC_FIELD [TALENT] Tornado TORNADO T_TORNADO [TALENT] Lightning Breath LIGHTNING_BREATH T_LIGHTNING_BREATH [TALENT] War Hound WAR_HOUND T_WAR_HOUND [TALENT] Jelly JELLY T_JELLY [TALENT] Minotaur MINOTAUR T_MINOTAUR [TALENT] Stone Golem STONE_GOLEM T_STONE_GOLEM [TALENT] Flamespit RITCH_FLAMESPITTER_BOLT T_RITCH_FLAMESPITTER_BOLT [TALENT] Acid Breath ACID_BREATH T_ACID_BREATH [TALENT] Lightning Breath LIGHTNING_BREATH_HYDRA T_LIGHTNING_BREATH_HYDRA [TALENT] Poison Breath POISON_BREATH T_POISON_BREATH [TALENT] Ritch Flamespitter RITCH_FLAMESPITTER T_RITCH_FLAMESPITTER [TALENT] Hydra HYDRA T_HYDRA [TALENT] Warper WARPER T_WARPER [TALENT] Fire Drake FIRE_DRAKE T_FIRE_DRAKE [TALENT] Taunt TAUNT T_TAUNT [TALENT] Shell Shield SHELL_SHIELD T_SHELL_SHIELD [TALENT] Web SPIDER_WEB T_SPIDER_WEB [TALENT] Turtle TURTLE T_TURTLE [TALENT] Spider SPIDER T_SPIDER [TALENT] Suppress Summoning SUPPRESS_SUMMONING T_SUPPRESS_SUMMONING [TALENT] Summon Control SUMMON_CONTROL T_SUMMON_CONTROL [TALENT] Rage RAGE T_RAGE [TALENT] Detonate DETONATE T_DETONATE [TALENT] Resilience RESILIENCE T_RESILIENCE [TALENT] Phase Summon PHASE_SUMMON T_PHASE_SUMMON [TALENT] Chant of Fortitude CHANT_OF_FORTITUDE T_CHANT_OF_FORTITUDE [TALENT] Chant of Fortress CHANT_OF_FORTRESS T_CHANT_OF_FORTRESS [TALENT] Chant of Resistance CHANT_OF_RESISTANCE T_CHANT_OF_RESISTANCE [TALENT] Chant of Light CHANT_OF_LIGHT T_CHANT_OF_LIGHT [TALENT] Searing Light SEARING_LIGHT T_SEARING_LIGHT [TALENT] Sun Flare SUN_FLARE T_SUN_FLARE [TALENT] Firebeam FIREBEAM T_FIREBEAM [TALENT] Sunburst SUNBURST T_SUNBURST [TALENT] Weapon of Light WEAPON_OF_LIGHT T_WEAPON_OF_LIGHT [TALENT] Martyrdom MARTYRDOM T_MARTYRDOM [TALENT] Wave of Power WAVE_OF_POWER T_WAVE_OF_POWER [TALENT] Crusade CRUSADE T_CRUSADE [TALENT] Healing Light HEALING_LIGHT T_HEALING_LIGHT [TALENT] Bathe in Light BATHE_IN_LIGHT T_BATHE_IN_LIGHT [TALENT] Barrier BARRIER T_BARRIER [TALENT] Providence PROVIDENCE T_PROVIDENCE [TALENT] Glyph of Paralysis GLYPH_OF_PARALYSIS T_GLYPH_OF_PARALYSIS [TALENT] Glyph of Repulsion GLYPH_OF_REPULSION T_GLYPH_OF_REPULSION [TALENT] Glyph of Explosion GLYPH_OF_EXPLOSION T_GLYPH_OF_EXPLOSION [TALENT] Glyph of Fatigue GLYPH_OF_FATIGUE T_GLYPH_OF_FATIGUE [TALENT] Shield of Light SHIELD_OF_LIGHT T_SHIELD_OF_LIGHT [TALENT] Brandish BRANDISH T_BRANDISH [TALENT] Retribution RETRIBUTION T_RETRIBUTION [TALENT] Second Life SECOND_LIFE T_SECOND_LIFE [TALENT] Twilight TWILIGHT T_TWILIGHT [TALENT] Jumpgate: Teleport To JUMPGATE_TELEPORT T_JUMPGATE_TELEPORT [TALENT] Jumpgate JUMPGATE T_JUMPGATE [TALENT] Mind Blast MIND_BLAST T_MIND_BLAST [TALENT] Shadow Simulacrum SHADOW_SIMULACRUM T_SHADOW_SIMULACRUM [TALENT] Jumpgate Two JUMPGATE_TWO T_JUMPGATE_TWO [TALENT] Jumpgate Two: Teleport To JUMPGATE_TELEPORT_TWO T_JUMPGATE_TELEPORT_TWO [TALENT] Hymn of Shadows HYMN_OF_SHADOWS T_HYMN_OF_SHADOWS [TALENT] Hymn of Detection HYMN_OF_DETECTION T_HYMN_OF_DETECTION [TALENT] Hymn of Perseverance HYMN_OF_PERSEVERANCE T_HYMN_OF_PERSEVERANCE [TALENT] Hymn of Moonlight HYMN_OF_MOONLIGHT T_HYMN_OF_MOONLIGHT [TALENT] Moonlight Ray MOONLIGHT_RAY T_MOONLIGHT_RAY [TALENT] Shadow Blast SHADOW_BLAST T_SHADOW_BLAST [TALENT] Twilight Surge TWILIGHT_SURGE T_TWILIGHT_SURGE [TALENT] Starfall STARFALL T_STARFALL [TALENT] Blood Red Moon BLOOD_RED_MOON T_BLOOD_RED_MOON [TALENT] Totality TOTALITY T_TOTALITY [TALENT] Corona CORONA T_CORONA [TALENT] Darkest Light DARKEST_LIGHT T_DARKEST_LIGHT [TALENT] Circle of Shifting Shadows CIRCLE_OF_SHIFTING_SHADOWS T_CIRCLE_OF_SHIFTING_SHADOWS [TALENT] Circle of Blazing Light CIRCLE_OF_BLAZING_LIGHT T_CIRCLE_OF_BLAZING_LIGHT [TALENT] Circle of Sanctity CIRCLE_OF_SANCTITY T_CIRCLE_OF_SANCTITY [TALENT] Circle of Warding CIRCLE_OF_WARDING T_CIRCLE_OF_WARDING [TALENT] Blood Sacrifice BLOOD_SACRIFICE T_BLOOD_SACRIFICE [TALENT] Drain DRAIN T_DRAIN [TALENT] Absorb Life ABSORB_LIFE T_ABSORB_LIFE [TALENT] Life Tap LIFE_TAP T_LIFE_TAP [TALENT] Rend REND T_REND [TALENT] Ruin RUIN T_RUIN [TALENT] Acid Strike ACID_STRIKE T_ACID_STRIKE [TALENT] Dark Surprise DARK_SURPRISE T_DARK_SURPRISE [TALENT] Virulent Disease VIRULENT_DISEASE T_VIRULENT_DISEASE [TALENT] Cyst Burst CYST_BURST T_CYST_BURST [TALENT] Catalepsy CATALEPSY T_CATALEPSY [TALENT] Epidemic EPIDEMIC T_EPIDEMIC [TALENT] Corrupted Strength CORRUPTED_STRENGTH T_CORRUPTED_STRENGTH [TALENT] Bloodlust BLOODLUST T_BLOODLUST [TALENT] Carrier CARRIER T_CARRIER [TALENT] Acid Blood ACID_BLOOD T_ACID_BLOOD [TALENT] Bone Spear BONE_SPEAR T_BONE_SPEAR [TALENT] Bone Grab BONE_GRAB T_BONE_GRAB [TALENT] Bone Nova BONE_NOVA T_BONE_NOVA [TALENT] Bone Shield BONE_SHIELD T_BONE_SHIELD [TALENT] Curse of Defenselessness CURSE_OF_DEFENSELESSNESS T_CURSE_OF_DEFENSELESSNESS [TALENT] Curse of Impotence CURSE_OF_IMPOTENCE T_CURSE_OF_IMPOTENCE [TALENT] Curse of Death CURSE_OF_DEATH T_CURSE_OF_DEATH [TALENT] Curse of Vulnerability CURSE_OF_VULNERABILITY T_CURSE_OF_VULNERABILITY [TALENT] Pacification Hex PACIFICATION_HEX T_PACIFICATION_HEX [TALENT] Burning Hex BURNING_HEX T_BURNING_HEX [TALENT] Empathic Hex EMPATHIC_HEX T_EMPATHIC_HEX [TALENT] Domination Hex DOMINATION_HEX T_DOMINATION_HEX [TALENT] Blood Spray BLOOD_SPRAY T_BLOOD_SPRAY [TALENT] Blood Grasp BLOOD_GRASP T_BLOOD_GRASP [TALENT] Blood Boil BLOOD_BOIL T_BLOOD_BOIL [TALENT] Blood Fury BLOOD_FURY T_BLOOD_FURY [TALENT] Dark Ritual DARK_RITUAL T_DARK_RITUAL [TALENT] Corrupted Negation CORRUPTED_NEGATION T_CORRUPTED_NEGATION [TALENT] Corrosive Worm CORROSIVE_WORM T_CORROSIVE_WORM [TALENT] Poison Storm POISON_STORM T_POISON_STORM [TALENT] Wraithform WRAITHFORM T_WRAITHFORM [TALENT] Darkfire DARKFIRE T_DARKFIRE [TALENT] Flame of Urh'Rok FLAME_OF_URH'ROK T_FLAME_OF_URH'ROK [TALENT] Demon Plane DEMON_PLANE T_DEMON_PLANE [TALENT] Soul Rot SOUL_ROT T_SOUL_ROT [TALENT] Vimsense VIMSENSE T_VIMSENSE [TALENT] Leech LEECH T_LEECH [TALENT] Dark Portal DARK_PORTAL T_DARK_PORTAL [TALENT] Ghoul GHOUL T_GHOUL [TALENT] Ghoulish Leap GHOULISH_LEAP T_GHOULISH_LEAP [TALENT] Gnaw GNAW T_GNAW [TALENT] Retch RETCH T_RETCH [TALENT] Skeleton SKELETON T_SKELETON [TALENT] Sharp Bones SHARP_BONES T_SHARP_BONES [TALENT] Bone Armour BONE_ARMOUR T_BONE_ARMOUR [TALENT] Re-assemble SKELETON_REASSEMBLE T_SKELETON_REASSEMBLE [TALENT] Slash SLASH T_SLASH [TALENT] Frenzy FRENZY T_FRENZY [TALENT] Reckless Charge RECKLESS_CHARGE T_RECKLESS_CHARGE [TALENT] Cleave CLEAVE T_CLEAVE [TALENT] Dominate DOMINATE T_DOMINATE [TALENT] Preternatural Senses PRETERNATURAL_SENSES T_PRETERNATURAL_SENSES [TALENT] Blindside BLINDSIDE T_BLINDSIDE [TALENT] Stalk STALK T_STALK [TALENT] Gloom GLOOM T_GLOOM [TALENT] Weakness WEAKNESS T_WEAKNESS [TALENT] Torment TORMENT T_TORMENT [TALENT] Life Leech LIFE_LEECH T_LIFE_LEECH [TALENT] Rampage RAMPAGE T_RAMPAGE [TALENT] Brutality BRUTALITY T_BRUTALITY [TALENT] Reflexes REFLEXES T_REFLEXES [TALENT] Instincts INSTINCTS T_INSTINCTS [TALENT] Willful Strike WILLFUL_STRIKE T_WILLFUL_STRIKE [TALENT] Deflection DEFLECTION T_DEFLECTION [TALENT] Blast BLAST T_BLAST [TALENT] Unseen Force UNSEEN_FORCE T_UNSEEN_FORCE [TALENT] Feed FEED T_FEED [TALENT] Feed Health FEED_HEALTH T_FEED_HEALTH [TALENT] Feed Power FEED_POWER T_FEED_POWER [TALENT] Feed Strengths FEED_STRENGTHS T_FEED_STRENGTHS [TALENT] Phase Door SHADOW_PHASE_DOOR T_SHADOW_PHASE_DOOR [TALENT] Blindside SHADOW_BLINDSIDE T_SHADOW_BLINDSIDE [TALENT] Call Shadows CALL_SHADOWS T_CALL_SHADOWS [TALENT] Focus Shadows FOCUS_SHADOWS T_FOCUS_SHADOWS [TALENT] Feed Shadows FEED_SHADOWS T_FEED_SHADOWS [TALENT] Shadow Wall SHADOW_WALL T_SHADOW_WALL [TALENT] Creeping Darkness CREEPING_DARKNESS T_CREEPING_DARKNESS [TALENT] Dark Vision DARK_VISION T_DARK_VISION [TALENT] Dark Torrent DARK_TORRENT T_DARK_TORRENT [TALENT] Dark Tendrils DARK_TENDRILS T_DARK_TENDRILS [TALENT] Reproach REPROACH T_REPROACH [TALENT] Hateful Whisper HATEFUL_WHISPER T_HATEFUL_WHISPER [TALENT] Agony AGONY T_AGONY [TALENT] Madness MADNESS T_MADNESS [TALENT] Unnatural Body UNNATURAL_BODY T_UNNATURAL_BODY [TALENT] Seethe SEETHE T_SEETHE [TALENT] Relentless RELENTLESS T_RELENTLESS [TALENT] Enrage ENRAGE T_ENRAGE [TALENT] Radiant Fear RADIANT_FEAR T_RADIANT_FEAR [TALENT] Suppression SUPPRESSION T_SUPPRESSION [TALENT] Cruel Vigor CRUEL_VIGOR T_CRUEL_VIGOR [TALENT] Pity PITY T_PITY [TALENT] Hardened HARDENED T_HARDENED [TALENT] Wary WARY T_WARY [TALENT] Weathered WEATHERED T_WEATHERED [TALENT] Savvy SAVVY T_SAVVY [TALENT] Turn Back the Clock TURN_BACK_THE_CLOCK T_TURN_BACK_THE_CLOCK [TALENT] Body Reversion BODY_REVERSION T_BODY_REVERSION [TALENT] Temporal Fugue TEMPORAL_FUGUE T_TEMPORAL_FUGUE [TALENT] Ashes to Ashes ASHES_TO_ASHES T_ASHES_TO_ASHES [TALENT] Prescience PRESCIENCE T_PRESCIENCE [TALENT] Deja Vu DEJA_VU T_DEJA_VU [TALENT] Foresight FORESIGHT T_FORESIGHT [TALENT] Precognition PRECOGNITION T_PRECOGNITION [TALENT] Recharge RECHARGE T_RECHARGE [TALENT] Temporal Wake TEMPORAL_WAKE T_TEMPORAL_WAKE [TALENT] Energy Redirection ENERGY_REDIRECTION T_ENERGY_REDIRECTION [TALENT] Entropy ENTROPY T_ENTROPY [TALENT] Crushing Weight CRUSHING_WEIGHT T_CRUSHING_WEIGHT [TALENT] Gravity Spike GRAVITY_SPIKE T_GRAVITY_SPIKE [TALENT] Gravity Shield GRAVITY_SHIELD T_GRAVITY_SHIELD [TALENT] Gravity Well GRAVITY_WELL T_GRAVITY_WELL [TALENT] Quantum Spike QUANTUM_SPIKE T_QUANTUM_SPIKE [TALENT] Terraforming TERRAFORMING T_TERRAFORMING [TALENT] Calcify CALCIFY T_CALCIFY [TALENT] Dust to Dust DUST_TO_DUST T_DUST_TO_DUST [TALENT] Paradox Mastery PARADOX_MASTERY T_PARADOX_MASTERY [TALENT] Paradox Shield PARADOX_SHIELD T_PARADOX_SHIELD [TALENT] Twinning Matter TWINNING_MATTER T_TWINNING_MATTER [TALENT] Paradox Clone PARADOX_CLONE T_PARADOX_CLONE [TALENT] Probability Weaving PROBABILITY_WEAVING T_PROBABILITY_WEAVING [TALENT] Destiny Weaving DESTINY_WEAVING T_DESTINY_WEAVING [TALENT] Perfect Aim PERFECT_AIM T_PERFECT_AIM [TALENT] Avoid Fate AVOID_FATE T_AVOID_FATE [TALENT] Entropic Shield ENTROPIC_SHIELD T_ENTROPIC_SHIELD [TALENT] Slow SLOW T_SLOW [TALENT] Stop STOP T_STOP [TALENT] Haste HASTE T_HASTE [TALENT] Celerity CELERITY T_CELERITY [TALENT] Precognizant Aim PRECOGNIZANT_AIM T_PRECOGNIZANT_AIM [TALENT] Quick Shot QUICK_SHOT T_QUICK_SHOT [TALENT] Phase Shot PHASE_SHOT T_PHASE_SHOT [TALENT] Strength of Purpose STRENGTH_OF_PURPOSE T_STRENGTH_OF_PURPOSE [TALENT] Stimulance STIMULANCE T_STIMULANCE [TALENT] Quantum Feed QUANTUM_FEED T_QUANTUM_FEED [TALENT] Damage Smearing DAMAGE_SMEARING T_DAMAGE_SMEARING [TALENT] Gather the Threads GATHER_THE_THREADS T_GATHER_THE_THREADS [TALENT] Rethread RETHREAD T_RETHREAD [TALENT] Temporal Clone TEMPORAL_CLONE T_TEMPORAL_CLONE [TALENT] See the Threads SEE_THE_THREADS T_SEE_THE_THREADS [TALENT] Echoes From The Past ECHOES_FROM_THE_PAST T_ECHOES_FROM_THE_PAST [TALENT] Borrowed Time BORROWED_TIME T_BORROWED_TIME [TALENT] Time Skip TIME_SKIP T_TIME_SKIP [TALENT] Revision REVISION T_REVISION [TALENT] Static History STATIC_HISTORY T_STATIC_HISTORY [TALENT] Dimensional Step DIMENSIONAL_STEP T_DIMENSIONAL_STEP [TALENT] Temporal Reprieve TEMPORAL_REPRIEVE T_TEMPORAL_REPRIEVE [TALENT] Wormhole WORMHOLE T_WORMHOLE [TALENT] Anomaly Teleport ANOMALY_TELEPORT T_ANOMALY_TELEPORT [TALENT] Anomaly Rearrange ANOMALY_REARRANGE T_ANOMALY_REARRANGE [TALENT] Anomaly Stop ANOMALY_STOP T_ANOMALY_STOP [TALENT] Anomaly Slow ANOMALY_SLOW T_ANOMALY_SLOW [TALENT] Anomaly Haste ANOMALY_HASTE T_ANOMALY_HASTE [TALENT] Anomaly Spacetime Correction ANOMALY_SPACETIME_CORRECTION T_ANOMALY_SPACETIME_CORRECTION [TALENT] Anomaly Spacetime Damage ANOMALY_SPACETIME_DAMAGE T_ANOMALY_SPACETIME_DAMAGE [TALENT] Anomaly Temporal Storm ANOMALY_TEMPORAL_STORM T_ANOMALY_TEMPORAL_STORM [TALENT] Anomaly Summon Time Elemental ANOMALY_SUMMON_TIME_ELEMENTAL T_ANOMALY_SUMMON_TIME_ELEMENTAL [TALENT] Anomaly Temporal Bubble ANOMALY_TEMPORAL_BUBBLE T_ANOMALY_TEMPORAL_BUBBLE [TALENT] Kinetic Shield KINETIC_SHIELD T_KINETIC_SHIELD [TALENT] Thermal Shield THERMAL_SHIELD T_THERMAL_SHIELD [TALENT] Charged Shield CHARGED_SHIELD T_CHARGED_SHIELD [TALENT] Absorption Mastery ABSORPTION_MASTERY T_ABSORPTION_MASTERY [TALENT] Perfect Control PERFECT_CONTROL T_PERFECT_CONTROL [TALENT] Reshape Weapon RESHAPE_WEAPON T_RESHAPE_WEAPON [TALENT] Reshape Armor RESHAPE_ARMOR T_RESHAPE_ARMOR [TALENT] Matter is Energy MATTER_IS_ENERGY T_MATTER_IS_ENERGY [TALENT] Highly Trained Mind HIGHLY_TRAINED_MIND T_HIGHLY_TRAINED_MIND [TALENT] Iron Will IRON_WILL T_IRON_WILL [TALENT] Shield Discipline SHIELD_DISCIPLINE T_SHIELD_DISCIPLINE [TALENT] Aura Discipline AURA_DISCIPLINE T_AURA_DISCIPLINE [TALENT] Kinetic Aura KINETIC_AURA T_KINETIC_AURA [TALENT] Thermal Aura THERMAL_AURA T_THERMAL_AURA [TALENT] Charged Aura CHARGED_AURA T_CHARGED_AURA [TALENT] Projection Mastery PROJECTION_MASTERY T_PROJECTION_MASTERY [TALENT] Telekinetic Smash TELEKINETIC_SMASH T_TELEKINETIC_SMASH [TALENT] Augmentation AUGMENTATION T_AUGMENTATION [TALENT] Conduit CONDUIT T_CONDUIT [TALENT] Frenzied Psifighting FRENZIED_PSIFIGHTING T_FRENZIED_PSIFIGHTING [TALENT] Kinetic Leech KINETIC_LEECH T_KINETIC_LEECH [TALENT] Thermal Leech THERMAL_LEECH T_THERMAL_LEECH [TALENT] Charge Leech CHARGE_LEECH T_CHARGE_LEECH [TALENT] Insatiable INSATIABLE T_INSATIABLE [TALENT] Mindhook MINDHOOK T_MINDHOOK [TALENT] Quick as Thought QUICK_AS_THOUGHT T_QUICK_AS_THOUGHT [TALENT] Superhuman Leap SUPERHUMAN_LEAP T_SUPERHUMAN_LEAP [TALENT] Shattering Charge SHATTERING_CHARGE T_SHATTERING_CHARGE [TALENT] Mindlash MINDLASH T_MINDLASH [TALENT] Pyrokinesis PYROKINESIS T_PYROKINESIS [TALENT] Reach REACH T_REACH [TALENT] Focused Channeling FOCUSED_CHANNELING T_FOCUSED_CHANNELING [TALENT] Telekinetic Grasp TELEKINETIC_GRASP T_TELEKINETIC_GRASP [TALENT] Beyond the Flesh BEYOND_THE_FLESH T_BEYOND_THE_FLESH [TALENTS TACTICS] * protect * buff * mana * vim * closein * atack * paradox * attackarea * damage * escape * heal * movement * surrounded * stamina * disable * defend * attack [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added sorcerers Sorcerers 2 3 enemies undead -100 2 4 enemies allied-kingdoms -100 3 4 undead allied-kingdoms -100 2 5 enemies shalore -100 3 5 undead shalore -100 4 5 allied-kingdoms shalore 50 2 6 enemies thalore -100 3 6 undead thalore -100 4 6 allied-kingdoms thalore 70 5 6 shalore thalore 20 2 7 enemies iron-throne -100 3 7 undead iron-throne -100 4 7 allied-kingdoms iron-throne 20 5 7 shalore iron-throne 20 6 7 thalore iron-throne 20 2 8 enemies the-way -100 3 8 undead the-way -100 4 8 allied-kingdoms the-way 0 5 8 shalore the-way 0 6 8 thalore the-way 0 7 8 iron-throne the-way 0 2 9 enemies angolwen -100 3 9 undead angolwen -100 3 10 undead dreadfell -100 4 10 allied-kingdoms dreadfell -100 5 10 shalore dreadfell -100 6 10 thalore dreadfell -100 7 10 iron-throne dreadfell -100 8 10 the-way dreadfell -100 9 10 angolwen dreadfell -100 2 13 enemies water-lair -100 12 13 temple-of-creation water-lair -100 2 15 enemies rhalore -100 3 15 undead rhalore -100 4 15 allied-kingdoms rhalore -100 5 15 shalore rhalore -100 6 15 thalore rhalore -100 7 15 iron-throne rhalore -100 8 15 the-way rhalore -100 9 15 angolwen rhalore -100 10 15 dreadfell rhalore -100 12 15 temple-of-creation rhalore -100 13 15 water-lair rhalore -100 14 15 assassin-lair rhalore -100 2 16 enemies zigur -100 3 16 undead zigur -100 4 16 allied-kingdoms zigur 100 5 16 shalore zigur 100 6 16 thalore zigur 100 7 16 iron-throne zigur 100 8 16 the-way zigur 20 9 16 angolwen zigur -100 10 16 dreadfell zigur -100 15 16 rhalore zigur -100 2 18 enemies sunwall -100 3 18 undead sunwall -100 10 18 dreadfell sunwall -100 14 18 assassin-lair sunwall -100 15 18 rhalore sunwall -100 3 19 undead orc-pride -100 4 19 allied-kingdoms orc-pride -100 5 19 shalore orc-pride -100 6 19 thalore orc-pride -100 7 19 iron-throne orc-pride -100 8 19 the-way orc-pride -100 9 19 angolwen orc-pride -100 10 19 dreadfell orc-pride -100 15 19 rhalore orc-pride -100 16 19 zigur orc-pride -100 18 19 sunwall orc-pride -100 3 24 undead sorcerers -100 4 24 allied-kingdoms sorcerers -100 5 24 shalore sorcerers -100 6 24 thalore sorcerers -100 7 24 iron-throne sorcerers -100 8 24 the-way sorcerers -100 9 24 angolwen sorcerers -100 10 24 dreadfell sorcerers -100 15 24 rhalore sorcerers -100 16 24 zigur sorcerers -100 18 24 sunwall sorcerers -100 19 24 orc-pride sorcerers 100 [FACTION] initial reaction orc-pride sorcerers => 100 [FACTION] initial orc-pride sorcerers 100 true [FACTION] initial reaction thalore dreadfell => -100 [FACTION] initial thalore dreadfell -100 true [FACTION] initial reaction thalore sorcerers => -100 [FACTION] initial thalore sorcerers -100 true [FACTION] initial reaction thalore rhalore => -100 [FACTION] initial thalore rhalore -100 true [FACTION] initial reaction thalore orc-pride => -100 [FACTION] initial thalore orc-pride -100 true [FACTION] initial reaction thalore the-way => 0 [FACTION] initial thalore the-way 0 true [FACTION] initial reaction thalore zigur => 100 [FACTION] initial thalore zigur 100 true [FACTION] initial reaction thalore iron-throne => 20 [FACTION] initial thalore iron-throne 20 true [FACTION] initial reaction water-lair rhalore => -100 [FACTION] initial water-lair rhalore -100 true [FACTION] initial reaction rhalore orc-pride => -100 [FACTION] initial rhalore orc-pride -100 true [FACTION] initial reaction rhalore sunwall => -100 [FACTION] initial rhalore sunwall -100 true [FACTION] initial reaction rhalore zigur => -100 [FACTION] initial rhalore zigur -100 true [FACTION] initial reaction rhalore sorcerers => -100 [FACTION] initial rhalore sorcerers -100 true [FACTION] initial reaction sunwall orc-pride => -100 [FACTION] initial sunwall orc-pride -100 true [FACTION] initial reaction sunwall sorcerers => -100 [FACTION] initial sunwall sorcerers -100 true [FACTION] initial reaction angolwen orc-pride => -100 [FACTION] initial angolwen orc-pride -100 true [FACTION] initial reaction angolwen sorcerers => -100 [FACTION] initial angolwen sorcerers -100 true [FACTION] initial reaction angolwen rhalore => -100 [FACTION] initial angolwen rhalore -100 true [FACTION] initial reaction angolwen zigur => -100 [FACTION] initial angolwen zigur -100 true [FACTION] initial reaction angolwen dreadfell => -100 [FACTION] initial angolwen dreadfell -100 true [FACTION] initial reaction undead shalore => -100 [FACTION] initial undead shalore -100 true [FACTION] initial reaction undead thalore => -100 [FACTION] initial undead thalore -100 true [FACTION] initial reaction undead rhalore => -100 [FACTION] initial undead rhalore -100 true [FACTION] initial reaction undead sunwall => -100 [FACTION] initial undead sunwall -100 true [FACTION] initial reaction undead zigur => -100 [FACTION] initial undead zigur -100 true [FACTION] initial reaction undead angolwen => -100 [FACTION] initial undead angolwen -100 true [FACTION] initial reaction undead dreadfell => -100 [FACTION] initial undead dreadfell -100 true [FACTION] initial reaction undead sorcerers => -100 [FACTION] initial undead sorcerers -100 true [FACTION] initial reaction undead allied-kingdoms => -100 [FACTION] initial undead allied-kingdoms -100 true [FACTION] initial reaction undead the-way => -100 [FACTION] initial undead the-way -100 true [FACTION] initial reaction undead orc-pride => -100 [FACTION] initial undead orc-pride -100 true [FACTION] initial reaction undead iron-throne => -100 [FACTION] initial undead iron-throne -100 true [FACTION] initial reaction the-way orc-pride => -100 [FACTION] initial the-way orc-pride -100 true [FACTION] initial reaction the-way sorcerers => -100 [FACTION] initial the-way sorcerers -100 true [FACTION] initial reaction the-way rhalore => -100 [FACTION] initial the-way rhalore -100 true [FACTION] initial reaction the-way zigur => 20 [FACTION] initial the-way zigur 20 true [FACTION] initial reaction the-way dreadfell => -100 [FACTION] initial the-way dreadfell -100 true [FACTION] initial reaction temple-of-creation water-lair => -100 [FACTION] initial temple-of-creation water-lair -100 true [FACTION] initial reaction temple-of-creation rhalore => -100 [FACTION] initial temple-of-creation rhalore -100 true [FACTION] initial reaction iron-throne dreadfell => -100 [FACTION] initial iron-throne dreadfell -100 true [FACTION] initial reaction iron-throne sorcerers => -100 [FACTION] initial iron-throne sorcerers -100 true [FACTION] initial reaction iron-throne rhalore => -100 [FACTION] initial iron-throne rhalore -100 true [FACTION] initial reaction iron-throne the-way => 0 [FACTION] initial iron-throne the-way 0 true [FACTION] initial reaction iron-throne zigur => 100 [FACTION] initial iron-throne zigur 100 true [FACTION] initial reaction iron-throne orc-pride => -100 [FACTION] initial iron-throne orc-pride -100 true [FACTION] initial reaction zigur orc-pride => -100 [FACTION] initial zigur orc-pride -100 true [FACTION] initial reaction zigur sorcerers => -100 [FACTION] initial zigur sorcerers -100 true [FACTION] initial reaction dreadfell orc-pride => -100 [FACTION] initial dreadfell orc-pride -100 true [FACTION] initial reaction dreadfell sorcerers => -100 [FACTION] initial dreadfell sorcerers -100 true [FACTION] initial reaction dreadfell rhalore => -100 [FACTION] initial dreadfell rhalore -100 true [FACTION] initial reaction dreadfell sunwall => -100 [FACTION] initial dreadfell sunwall -100 true [FACTION] initial reaction dreadfell zigur => -100 [FACTION] initial dreadfell zigur -100 true [FACTION] initial reaction allied-kingdoms orc-pride => -100 [FACTION] initial allied-kingdoms orc-pride -100 true [FACTION] initial reaction allied-kingdoms thalore => 70 [FACTION] initial allied-kingdoms thalore 70 true [FACTION] initial reaction allied-kingdoms rhalore => -100 [FACTION] initial allied-kingdoms rhalore -100 true [FACTION] initial reaction allied-kingdoms zigur => 100 [FACTION] initial allied-kingdoms zigur 100 true [FACTION] initial reaction allied-kingdoms dreadfell => -100 [FACTION] initial allied-kingdoms dreadfell -100 true [FACTION] initial reaction allied-kingdoms sorcerers => -100 [FACTION] initial allied-kingdoms sorcerers -100 true [FACTION] initial reaction allied-kingdoms the-way => 0 [FACTION] initial allied-kingdoms the-way 0 true [FACTION] initial reaction allied-kingdoms shalore => 50 [FACTION] initial allied-kingdoms shalore 50 true [FACTION] initial reaction allied-kingdoms iron-throne => 20 [FACTION] initial allied-kingdoms iron-throne 20 true [FACTION] initial reaction shalore dreadfell => -100 [FACTION] initial shalore dreadfell -100 true [FACTION] initial reaction shalore thalore => 20 [FACTION] initial shalore thalore 20 true [FACTION] initial reaction shalore sorcerers => -100 [FACTION] initial shalore sorcerers -100 true [FACTION] initial reaction shalore rhalore => -100 [FACTION] initial shalore rhalore -100 true [FACTION] initial reaction shalore orc-pride => -100 [FACTION] initial shalore orc-pride -100 true [FACTION] initial reaction shalore the-way => 0 [FACTION] initial shalore the-way 0 true [FACTION] initial reaction shalore zigur => 100 [FACTION] initial shalore zigur 100 true [FACTION] initial reaction shalore iron-throne => 20 [FACTION] initial shalore iron-throne 20 true [FACTION] initial reaction assassin-lair sunwall => -100 [FACTION] initial assassin-lair sunwall -100 true [FACTION] initial reaction assassin-lair rhalore => -100 [FACTION] initial assassin-lair rhalore -100 true [FACTION] initial reaction enemies shalore => -100 [FACTION] initial enemies shalore -100 true [FACTION] initial reaction enemies thalore => -100 [FACTION] initial enemies thalore -100 true [FACTION] initial reaction enemies water-lair => -100 [FACTION] initial enemies water-lair -100 true [FACTION] initial reaction enemies rhalore => -100 [FACTION] initial enemies rhalore -100 true [FACTION] initial reaction enemies sunwall => -100 [FACTION] initial enemies sunwall -100 true [FACTION] initial reaction enemies zigur => -100 [FACTION] initial enemies zigur -100 true [FACTION] initial reaction enemies angolwen => -100 [FACTION] initial enemies angolwen -100 true [FACTION] initial reaction enemies allied-kingdoms => -100 [FACTION] initial enemies allied-kingdoms -100 true [FACTION] initial reaction enemies the-way => -100 [FACTION] initial enemies the-way -100 true [FACTION] initial reaction enemies undead => -100 [FACTION] initial enemies undead -100 true [FACTION] initial reaction enemies iron-throne => -100 [FACTION] initial enemies iron-throne -100 true [FACTION] initial neutral enemies -100 true Loading entities file from file /data/general/stores/basic.lua Using cached font /data/font/VeraMoBd.ttf 14 Using cached font /data/font/VeraMoBd.ttf 14 [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 1 frames in 59.371 seconds = 0.0168432 FPS (4 keyframes) Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 C Map size 30:24 :: 720 Loading tile terrain/river.png [SHADER] Loading from /data/gfx/shaders/water_ocean.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/water.frag *p 1: Uniform: 0: 8B52 color1 *p 1: Uniform: 1: 8B52 color2 *p 1: Uniform: 2: 8B52 displayColor *p 1: Uniform: 3: 8B50 mapCoord *p 1: Uniform: 4: 8B5F noisevol *p 1: Uniform: 5: 1406 tick Loading tile terrain/ice_shelf.png Loading tile terrain/sand.png Loading tile terrain/grass.png Loading tile terrain/hills.png Loading tile terrain/grass.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha4.png Loading tile terrain/mountain.png Loading tile terrain/frozen_ground.png Loading tile terrain/rocky_snowy_tree.png Loading tile terrain/town1.png Loading tile terrain/river.png [SHADER] Loading from /data/gfx/shaders/water.lua New GL Shader program 3 *p 3: Uniform: 0: 8B52 color1 *p 3: Uniform: 1: 8B52 color2 *p 3: Uniform: 2: 8B52 displayColor *p 3: Uniform: 3: 8B50 mapCoord *p 3: Uniform: 4: 8B5F noisevol *p 3: Uniform: 5: 1406 tick Loading tile terrain/cultivation.png Loading tile terrain/sand.png Loading tile terrain/palmtree_alpha1.png Loading tile terrain/grass.png Loading tile terrain/maze_teleport.png Loading tile npc/humanoid_player_eage.png Loading tile terrain/town1.png Loading tile npc/canine_w.png Loading tile terrain/grass_dark1.png Loading tile terrain/tree_dark_alpha3.png Loading tile terrain/tree_dark_alpha4.png Loading tile terrain/tree_dark_alpha5.png Loading tile terrain/volcano2.png Loading tile terrain/tree_dark_alpha1.png Loading tile terrain/tree_dark_alpha2.png Loading tile terrain/rocky_mountain.png Loading tile terrain/maze_teleport.png Loading tile terrain/grass_burnt1.png Loading tile terrain/burnttree_alpha1.png Loading tile terrain/lava_floor.png [SHADER] Loading from /data/gfx/shaders/lava.lua New GL Shader program 4 New GL Shader 5 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/lava.frag *p 4: Uniform: 0: 8B5E tex *p 4: Uniform: 1: 1406 tick Loading tile terrain/volcano1.png Loading tile terrain/mountain.png Loading tile terrain/mountain.png Loading tile terrain/gate-morning.png [PARTICLE] Loading from /data/gfx/particles/istari_shield_map.lua [PARTICLE] Loading from /data/gfx/particles/gloom.lua Using cached font /data/font/Vera.ttf 12 Using cached font /data/font/VeraMono.ttf 10 Using cached font /data/font/Vera.ttf 12 Using cached font /data/font/Vera.ttf 12 Using cached font /data/font/Vera.ttf 12 [LOG] Welcome to #00FF00#Tales of Maj'Eyal! [MUSIC] playing Remembrance.ogg userdata: 0DD43D88 :: current ? nil play music dd2a890 -1 0 [DISPLAY MODE] Tileset: mushroom [DISPLAY MODE] Size: 32x32 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 C Map size 30:24 :: 720 Loading tile terrain/river.png Loading tile terrain/ice_shelf.png Loading tile terrain/sand.png Loading tile terrain/grass.png Loading tile terrain/hills.png Loading tile terrain/grass.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha4.png Loading tile terrain/mountain.png Loading tile terrain/frozen_ground.png Loading tile terrain/rocky_snowy_tree.png Loading tile terrain/town1.png Loading tile terrain/river.png Loading tile terrain/cultivation.png Loading tile terrain/sand.png Loading tile terrain/palmtree_alpha1.png Loading tile terrain/grass.png Loading tile terrain/maze_teleport.png Loading tile npc/humanoid_player_eage.png Loading tile terrain/town1.png Loading tile npc/canine_w.png Loading tile terrain/grass_dark1.png Loading tile terrain/tree_dark_alpha3.png Loading tile terrain/tree_dark_alpha4.png Loading tile terrain/tree_dark_alpha5.png Loading tile terrain/volcano2.png Loading tile terrain/tree_dark_alpha1.png Loading tile terrain/tree_dark_alpha2.png Loading tile terrain/rocky_mountain.png Loading tile terrain/maze_teleport.png Loading tile terrain/grass_burnt1.png Loading tile terrain/burnttree_alpha1.png Loading tile terrain/lava_floor.png Loading tile terrain/volcano1.png Loading tile terrain/mountain.png Loading tile terrain/mountain.png Loading tile terrain/gate-morning.png [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 6 New GL Shader 7 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 6: Uniform: 0: 1406 blur *p 6: Uniform: 1: 8B51 colorize *p 6: Uniform: 2: 1406 hp_warning *p 6: Uniform: 3: 1406 motionblur *p 6: Uniform: 4: 8B5E noisevol *p 6: Uniform: 5: 8B5E tex *p 6: Uniform: 6: 8B50 texSize *p 6: Uniform: 7: 1406 tick [LOG] #LIGHT_RED#Profile disabled(switching to development profile) due to bad game version. [ENGINE] Setting requested FPS to 30 (33 ms) 2 frames in 3.813 seconds = 0.524521 FPS (3563 keyframes) Loading tile tactical_friend.png Updating zone name Maj'Eyal 61 ticks in 68.776 seconds = 0.886937 TPS Loading tile border_7.png Loading tile border_9.png Loading tile border_1.png Loading tile border_3.png Loading tile border_8.png Loading tile border_4.png 12 frames in 1.042 seconds = 11.5163 FPS (687 keyframes) 26 frames in 1.091 seconds = 23.8313 FPS (68 keyframes) 24 frames in 1.045 seconds = 22.9665 FPS (31 keyframes) [LOG] Today is the 14th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 01:35. Stored entities list maj_eyal_encounters_rng table: 0CB16510 AI took for target 674 Allied Kingdoms human patrol :: 671 pack of wolves 8 < 16 AI took for target 671 pack of wolves :: 674 Allied Kingdoms human patrol 2 < 9 [LOG] Today is the 15th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 00:01. Stored entities list maj_eyal_encounters_rng table: 0CE6D4D0 Stored entities list maj_eyal_encounters_rng table: 0D251A20 AI took for target 617 Allied Kingdoms human patrol :: 673 dragon 13 < 16 AI took for target 673 dragon :: 617 Allied Kingdoms human patrol 5 < 9 [LOG] Today is the 16th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 01:16. 22 frames in 1.018 seconds = 21.611 FPS (29 keyframes) 23 frames in 1.001 seconds = 22.977 FPS (32 keyframes) [LOG] Today is the 17th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 02:31. [MOVE] actor moved without a starting position Allied Kingdoms human patrol 42 34 [MOVE] actor moved without a starting position Allied Kingdoms human patrol 43 33 Stored entities list maj_eyal_encounters_rng table: 0EAA3ED8 Astar fail: destination unreachable [LOG] Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 00:58. Stored entities list maj_eyal_encounters_rng table: 0CCA32F8 ============== 22 frames in 1.001 seconds = 21.978 FPS (29 keyframes) Astar fail: destination unreachable [LOG] Invalid running path. 25 frames in 1.001 seconds = 24.975 FPS (35 keyframes) Stored entities list maj_eyal_encounters_rng table: 0D0D0668 [LOG] Today is the 19th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 02:11. 24 frames in 1.044 seconds = 22.9885 FPS (29 keyframes) [LOG] Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 00:38. Stored entities list maj_eyal_encounters_rng table: 0D02DB38 21 frames in 1.032 seconds = 20.3488 FPS (28 keyframes) [LOG] Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 01:53. Stored entities list maj_eyal_encounters_rng table: 0D2128E8 [LOG] Ran for 5 turns (stop reason: interesting terrain). 795 ticks in 10.003 seconds = 79.4762 TPS 23 frames in 1.001 seconds = 22.977 FPS (34 keyframes) [LOG] #YELLOW_GREEN#There is a Last Hope (Town) here (press '<', '>' or right click to use). 25 frames in 1.044 seconds = 23.9464 FPS (33 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (32 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) C Map size 30:24 :: 720 Loading tile terrain/granite_wall1.png Loading tile terrain/mountain.png Loading tile terrain/grass.png Loading tile terrain/wood_wall1.png Loading tile terrain/wood_wall1.png Loading tile terrain/wood_store_closed.png Loading tile terrain/wood_store_closed.png Loading tile terrain/stone_road1.png Loading tile terrain/grass.png Loading tile terrain/statue1.png Loading tile terrain/wood_store_book.png Loading tile terrain/wood_store_potion.png Loading tile terrain/wood_wall1.png Loading tile terrain/wood_store_closed.png Loading tile terrain/wood_store_weapon.png Loading tile terrain/wood_store_book.png Loading tile terrain/wood_store_armor.png Loading tile terrain/wood_store_weapon.png Loading tile terrain/sand.png Loading tile terrain/tree.png Loading tile terrain/worldmap.png C Map size 30:24 :: 720 Not gone east, no backup guardian [LOG] #YELLOW_GREEN#There is an into the wild here (press '<', '>' or right click to use). [PARTY] New member, add after Eage Eage Adding entity 608 after 608 [MUSIC] playing For the king and the country!.ogg userdata: 0E55CDF0 :: current ? true play music e7f3178 -1 0 [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. 15 frames in 2.439 seconds = 6.15006 FPS (18 keyframes) Updating zone name Last Hope (1) 25 frames in 1.05 seconds = 23.8095 FPS (122 keyframes) Astar fail: destination unreachable 24 frames in 1.026 seconds = 23.3918 FPS (31 keyframes) 25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes) 24 frames in 1.006 seconds = 23.8569 FPS (30 keyframes) 655 ticks in 10.005 seconds = 65.4673 TPS [CHAT] loaded welcome table: 0F2212D8 [LOG] Ran for 3 turns (stop reason: chat started). 22 frames in 1.001 seconds = 21.978 FPS (28 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (36 keyframes) [CHAT] selected Sorry, I have to go! nil nil 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 24 frames in 1.001 seconds = 23.976 FPS (29 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes) 24 frames in 1.006 seconds = 23.8569 FPS (29 keyframes) 22 frames in 1.001 seconds = 21.978 FPS (28 keyframes) 26 frames in 1.043 seconds = 24.9281 FPS (36 keyframes) Astar fail: destination unreachable 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 858 ticks in 10.009 seconds = 85.7229 TPS [CHAT] loaded welcome table: 0E7E97E0 [CHAT] loaded found_staff table: 0E7E99C0 [CHAT] loaded given_staff table: 0D6C2E00 [CHAT] loaded lost_staff table: 0D6C2EF0 [CHAT] loaded orc_hunt table: 0D6C2FB8 [CHAT] loaded east_portal table: 0D6C3148 [CHAT] loaded east_portal_winner table: 0D6C3260 [CHAT] loaded east_portal_hunt table: 0D6C3350 [LOG] Ran for 4 turns (stop reason: chat started). 21 frames in 1.003 seconds = 20.9372 FPS (26 keyframes) 26 frames in 1.042 seconds = 24.952 FPS (38 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) [CHAT] selected I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#) It looked very old and very powerful. I dared not use it. nil found_staff [CHAT] selected Here it is. #LIGHT_GREEN#*Tell him the encounter with the orcs*#LAST# You should keep it. I can feel its power and it would be safer if it were guarded by the armies of the kingdom. nil given_staff 25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes) [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 22 frames in 1.001 seconds = 21.978 FPS (28 keyframes) [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 25 frames in 1.001 seconds = 24.975 FPS (35 keyframes) [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 [CHAT] selected Thank you, my lord. function: 0D224690 orc_hunt Lua Error: /engine/interface/ActorInventory.lua:156: attempt to index local 'inven' (a nil value) At [C]:-1 At /engine/interface/ActorInventory.lua:156 removeObject At /data/chats/last-hope-elder.lua:47 action At /engine/dialogs/Chat.lua:76 use At /engine/dialogs/Chat.lua:41 fct At /engine/ui/VariableList.lua:108 onUse At /engine/ui/VariableList.lua:90 fct At /engine/Mouse.lua:42 receiveMouse At /engine/Mouse.lua:64 delegate At /engine/ui/Dialog.lua:331 mouseEvent At /engine/ui/Dialog.lua:186 fct At /engine/Mouse.lua:42 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 133 ticks in 10.192 seconds = 13.0494 TPS 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 20 frames in 1.001 seconds = 19.98 FPS (24 keyframes) 22 frames in 1.001 seconds = 21.978 FPS (34 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (35 keyframes) 22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes) 25 frames in 1 sec