============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
checkHit	2	10.416
=> chance to hit	23.480469371428
[PROJECTOR] starting dam	20.123232817063
[PROJECTOR] after difficulty dam	20.123232817063
[PROJECTOR] res	12.571428571429	0.87428571428571	 on dam	20.123232817063
[PROJECTOR] after resists dam	17.593454977203
[PROJECTOR] final dam	17.593454977203
[LOG]	Barrow wight hits Alf for #GREEN#17.59 acid damage#LAST#.
[PROJECTOR] starting dam	48.772
[PROJECTOR] after difficulty dam	48.772
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	48.772
[PROJECTOR] after resists dam	45.566982857143
[PROJECTOR] final dam	45.566982857143
[LOG]	Orc necromancer hits Alf for #LIGHT_RED#45.57 fire damage#LAST#.
23 frames in 1.036 seconds = 22.2008 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
checkHit	8	6
=> chance to hit	57.918124604762
[LOG]	You have found a trap (trap)!
============================== TACTICAL AI	ghoulking
orc necromancer	17210	dumb ai talents can use	Summon	T_SUMMON
orc necromancer	17210	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Orc necromancer casts Soul Rot.
USING	table: 0DD94B18	Soul Rot
[SPELL CRIT %]	29
[LOG]	Orc necromancer's spell looks more powerful!
Adding entity	17452	after	17210
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[PROJECTOR] starting dam	196.875
[PROJECTOR] after difficulty dam	196.875
[PROJECTOR] res	0	1	 on dam	196.875
[PROJECTOR] after resists dam	196.875
[PROJECTOR] final dam	196.875
[LOG]	Orc necromancer hits skeleton mage for #DARK_GREEN#196.88 blight damage#LAST#.
============================== TACTICAL AI	skeleton master archer
checkHit	2	10.416
=> chance to hit	23.480469371428
[PROJECTOR] starting dam	20.123232817063
[PROJECTOR] after difficulty dam	20.123232817063
[PROJECTOR] res	12.571428571429	0.87428571428571	 on dam	20.123232817063
[PROJECTOR] after resists dam	17.593454977203
[PROJECTOR] final dam	17.593454977203
[LOG]	Barrow wight hits Alf for #GREEN#17.59 acid damage#LAST#.
[PROJECTOR] starting dam	48.772
[PROJECTOR] after difficulty dam	48.772
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	48.772
[PROJECTOR] after resists dam	45.566982857143
[PROJECTOR] final dam	45.566982857143
[LOG]	Orc necromancer hits Alf for #LIGHT_RED#45.57 fire damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Alf uses Infusion: Wild.
USING	table: 0BCCBA40	Infusion: Wild
[LOG]	Alf stops burning.
[LOG]	Alf is cured!
[LOG]	Alf lessens the pain.
addTmpValTable	table: 0E7C7640	all	14
addTmpVal	table: 0E7C7640	all	14	 :=: 	0	798
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
vampire lord	7830	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	vampire lord
 * buff	0.69159611453742
 * attack	2.5889707002736
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	91.024725321442	::	36
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 12590700	 :=: 	4
delTmpVal	T_SUMMON	-10
addTmpValTable	table: 12BD18C0	T_SUMMON	-15
addTmpVal	table: 12BD18C0	T_SUMMON	-15	 :=: 	2	5
orc necromancer	17210	dumb ai talents can use	Summon	T_SUMMON
orc necromancer	17210	dumb ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_2
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	18
[LOG]	Orc necromancer uses Summon.
USING	table: 0BCC3390	Summon
findFreeGrid using	32	29
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	yew staff
Autorequire stats
mag	24
addTmpVal	table: 14EF3598	combat_spellcrit	13	 :=: 	1	1
addTmpVal	table: 14EF3598	combat_spellpower	3	 :=: 	2	2
Drops resolver	skeleton mage	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 1.00)
[MOVE] actor moved without a starting position	skeleton mage	32	29
[LOG]	Orc necromancer summons skeleton mage!
removeTempVal	talent_cd_reduction	table: 0F522420	 :=: 	7
delTmpVal	T_SUMMON	-5
addTmpValTable	table: 15AC5F60	T_SUMMON	-10
addTmpVal	table: 15AC5F60	T_SUMMON	-10	 :=: 	9	9
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
checkHit	2	10.416
=> chance to hit	23.480469371428
skeleton mage	17227	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	17227	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0DBDF850	Flame
[SPELL CRIT %]	5
Adding entity	17457	after	17227
orc necromancer	17210	dumb ai talents can use	Rune: Invisibility	T_RUNE:_INVISIBILITY_2
dumb ai uses	T_RUNE:_INVISIBILITY_2
[LOG]	Orc necromancer casts Rune: Invisibility.
USING	table: 02653650	Rune: Invisibility
removeTempVal	invisible	10.416	 :=: 	8
delTmpVal	invisible	10.416
[LOG]	Orc necromancer vanishes from sight.
addTmpVal	table: 15ACB280	invisible	12.416	 :=: 	6	10
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
25 frames in 1.035 seconds = 24.1546 FPS (33 keyframes)
130 ticks  in 10.016 seconds = 12.9792 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
============================== TACTICAL AI	skeleton master archer
checkHit	2	12.416
=> chance to hit	19.002934295893
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[ATTACK] attacking with	yew staff
[COMBAT DAMAGE] power(1.317139) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	skeleton mage	 :: 	40.172745706796	4	3	::	1
checkHit	4	1.7
=> chance to hit	58.99051114394
[ATTACK] raw dam	40.172745706796	versus	3	with APR	4
[ATTACK] after range	43
[PHYS CRIT %]	3.5
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Orc necromancer hits skeleton mage for #ROYAL_BLUE#43.00 lightning damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
skeleton mage	17227	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
USING	table: 0DBDEE28	Manathrust
checkHit	2	12.416
=> chance to hit	19.002934295893
[SPELL CRIT %]	5
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton mage	 :: 	119.81681637693	6	3	::	1
checkHit	96	1.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	146
[PHYS CRIT %]	5.7
[ATTACK] after crit	146
[ATTACK] after mult	146
[PROJECTOR] starting dam	146
[PROJECTOR] after difficulty dam	146
[PROJECTOR] res	0	1	 on dam	146
[PROJECTOR] after resists dam	146
[PROJECTOR] final dam	146
[LOG]	Alf hits skeleton mage for #aaaaaa#146.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
AI took for target	17210	orc necromancer	::	702	Alf	1	<	400
orc necromancer	17210	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Orc necromancer casts Soul Rot.
USING	table: 0DD94B18	Soul Rot
[SPELL CRIT %]	29
Adding entity	17458	after	17210
[PROJECTOR] starting dam	131.25
[PROJECTOR] after difficulty dam	131.25
[PROJECTOR] res	45.571428571429	0.54428571428571	 on dam	131.25
[PROJECTOR] after resists dam	71.4375
[PROJECTOR] final dam	71.4375
[LOG]	Orc necromancer hits Alf for #DARK_GREEN#71.44 blight damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
AI took for target	17453	skeleton mage	::	702	Alf	4	<	400
skeleton mage	17227	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
USING	table: 0DBDF850	Flame
checkHit	2	12.416
=> chance to hit	19.002934295893
[SPELL CRIT %]	5
Adding entity	17459	after	17227
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton mage	 :: 	119.81681637693	6	3	::	1
checkHit	96	1.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	156
[PHYS CRIT %]	5.7
[ATTACK] after crit	265.2
[ATTACK] after mult	265.2
[LOG]	Alf performs a critical strike!
[PROJECTOR] starting dam	265.2
[PROJECTOR] after difficulty dam	265.2
[PROJECTOR] res	0	1	 on dam	265.2
[PROJECTOR] after resists dam	265.2
[PROJECTOR] final dam	265.2
[LOG]	Alf hits skeleton mage for #aaaaaa#265.20 physical damage#LAST#.
[LOG]	#{bold}#Alf killed skeleton mage!#{normal}#
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
AI took for target	17210	orc necromancer	::	702	Alf	1	<	400
[ATTACK] attacking with	yew staff
[COMBAT DAMAGE] power(1.317139) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	40.172745706796	4	51.68	::	1
checkHit	4	52.5
=> chance to hit	5
[LOG]	Orc necromancer misses Alf.
[LOG]	Alf ripostes!
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	orc necromancer	 :: 	119.81681637693	6	0	::	1
checkHit	32	6.3
=> chance to hit	95
[LOG]	Alf misses orc necromancer.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
skeleton mage	17453	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	17453	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
USING	table: 0DBDF850	Flame
[SPELL CRIT %]	14
Adding entity	17460	after	17453
[PROJECTOR] starting dam	56.492012205518
[PROJECTOR] after difficulty dam	56.492012205518
[PROJECTOR] res	20.571428571429	0.79428571428571	 on dam	56.492012205518
[PROJECTOR] after resists dam	44.870798266097
[PROJECTOR] final dam	44.870798266097
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#44.87 fire damage#LAST#.
[LOG]	Alf is on fire!
[PROJECTOR] starting dam	18.830670735173
[PROJECTOR] after difficulty dam	18.830670735173
[PROJECTOR] res	20.571428571429	0.79428571428571	 on dam	18.830670735173
[PROJECTOR] after resists dam	14.956932755366
[PROJECTOR] final dam	14.956932755366
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#14.96 fire damage#LAST#.
[LOG]	Alf feels pain again.
removeTempVal	resists	table: 154B7258	 :=: 	798
delTmpVal	all	14
21 frames in 1.002 seconds = 20.9581 FPS (28 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton mage	 :: 	119.81681637693	6	3	::	1
checkHit	96	1.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	138
[PHYS CRIT %]	5.7
[ATTACK] after crit	138
[ATTACK] after mult	138
[PROJECTOR] starting dam	138
[PROJECTOR] after difficulty dam	138
[PROJECTOR] res	0	1	 on dam	138
[PROJECTOR] after resists dam	138
[PROJECTOR] final dam	138
[LOG]	Alf hits skeleton mage for #aaaaaa#138.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
[ATTACK] attacking with	yew staff
[COMBAT DAMAGE] power(1.317139) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	40.172745706796	4	51.68	::	1
checkHit	4	52.5
=> chance to hit	5
[LOG]	Orc necromancer misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
AI took for target	17453	skeleton mage	::	702	Alf	2	<	400
skeleton mage	17453	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
USING	table: 0DBDEE28	Manathrust
[SPELL CRIT %]	14
[PROJECTOR] starting dam	105.43807396795
[PROJECTOR] after difficulty dam	105.43807396795
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	105.43807396795
[PROJECTOR] after resists dam	98.50928625006
[PROJECTOR] final dam	98.50928625006
[LOG]	Skeleton mage hits Alf for #PURPLE#98.51 arcane damage#LAST#.
[PROJECTOR] starting dam	18.830670735173
[PROJECTOR] after difficulty dam	18.830670735173
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	18.830670735173
[PROJECTOR] after resists dam	17.59322665829
[PROJECTOR] final dam	17.59322665829
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#17.59 fire damage#LAST#.
122 ticks  in 10.003 seconds = 12.1963 TPS
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton mage	 :: 	119.81681637693	6	3	::	1
checkHit	96	1.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	135
[PHYS CRIT %]	5.7
[ATTACK] after crit	135
[ATTACK] after mult	135
[PROJECTOR] starting dam	135
[PROJECTOR] after difficulty dam	135
[PROJECTOR] res	0	1	 on dam	135
[PROJECTOR] after resists dam	135
[PROJECTOR] final dam	135
[LOG]	Alf hits skeleton mage for #aaaaaa#135.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
[ATTACK] attacking with	yew staff
[COMBAT DAMAGE] power(1.317139) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	40.172745706796	4	51.68	::	1
checkHit	4	52.5
=> chance to hit	5
[LOG]	Orc necromancer misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[ATTACK] attacking with	yew staff of might
[COMBAT DAMAGE] power(1.146573) totstat(69.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	39.55676040271	4	51.68	::	1
checkHit	3	52.5
=> chance to hit	5
[LOG]	Skeleton mage misses Alf.
[PROJECTOR] starting dam	18.830670735173
[PROJECTOR] after difficulty dam	18.830670735173
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	18.830670735173
[PROJECTOR] after resists dam	17.59322665829
[PROJECTOR] final dam	17.59322665829
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#17.59 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (35 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton mage	 :: 	119.81681637693	6	3	::	1
checkHit	96	1.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	166
[PHYS CRIT %]	5.7
[ATTACK] after crit	166
[ATTACK] after mult	166
[PROJECTOR] starting dam	166
[PROJECTOR] after difficulty dam	166
[PROJECTOR] res	0	1	 on dam	166
[PROJECTOR] after resists dam	166
[PROJECTOR] final dam	166
[LOG]	Alf hits skeleton mage for #aaaaaa#166.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
orc necromancer	17210	dumb ai talents can use	Soul Rot	T_SOUL_ROT
dumb ai uses	T_SOUL_ROT
[LOG]	Orc necromancer casts Soul Rot.
USING	table: 0DD94B18	Soul Rot
[SPELL CRIT %]	29
Adding entity	17461	after	17210
[PROJECTOR] starting dam	131.25
[PROJECTOR] after difficulty dam	131.25
[PROJECTOR] res	31.571428571429	0.68428571428571	 on dam	131.25
[PROJECTOR] after resists dam	89.8125
[PROJECTOR] final dam	89.8125
[LOG]	Orc necromancer hits Alf for #DARK_GREEN#89.81 blight damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
skeleton mage	17453	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
USING	table: 0DBDF850	Flame
[SPELL CRIT %]	14
[LOG]	Skeleton mage's spell looks more powerful!
Adding entity	17462	after	17453
[PROJECTOR] starting dam	84.738018308277
[PROJECTOR] after difficulty dam	84.738018308277
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	84.738018308277
[PROJECTOR] after resists dam	79.169519962304
[PROJECTOR] final dam	79.169519962304
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#79.17 fire damage#LAST#.
[PROJECTOR] starting dam	42.369009154138
[PROJECTOR] after difficulty dam	42.369009154138
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	42.369009154138
[PROJECTOR] after resists dam	39.584759981152
[PROJECTOR] final dam	39.584759981152
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#39.58 fire damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton mage	 :: 	119.81681637693	6	3	::	1
checkHit	96	1.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	143
[PHYS CRIT %]	5.7
[ATTACK] after crit	143
[ATTACK] after mult	143
[PROJECTOR] starting dam	143
[PROJECTOR] after difficulty dam	143
[PROJECTOR] res	0	1	 on dam	143
[PROJECTOR] after resists dam	143
[PROJECTOR] final dam	143
[LOG]	Alf hits skeleton mage for #aaaaaa#143.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed skeleton mage!#{normal}#
[ATTACK] attacking with	yew staff
[COMBAT DAMAGE] power(1.317139) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	40.172745706796	4	51.68	::	1
checkHit	4	52.5
=> chance to hit	5
[LOG]	Orc necromancer misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[PROJECTOR] starting dam	42.369009154138
[PROJECTOR] after difficulty dam	42.369009154138
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	42.369009154138
[PROJECTOR] after resists dam	39.584759981152
[PROJECTOR] final dam	39.584759981152
[LOG]	Skeleton mage hits Alf for #LIGHT_RED#39.58 fire damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Alf uses Infusion: Healing.
USING	table: 0BCCE2E0	Infusion: Healing
[HEALING]	702	Alf	for	295
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
[LOG]	Orc necromancer is no longer invisible.
removeTempVal	invisible	12.416	 :=: 	10
delTmpVal	invisible	12.416
[ATTACK] attacking with	yew staff
[COMBAT DAMAGE] power(1.317139) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	40.172745706796	4	51.68	::	1
checkHit	4	52.5
=> chance to hit	5
[LOG]	Orc necromancer misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	Alf stops burning.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Alf uses Assault.
USING	table: 097873E0	Assault
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.5	1.3	1.6244997998398
[COMBAT DAMAGE] power(1.585641) totstat(90.000000) talent_mod(1.000000)
[ATTACK] to 	orc necromancer	 :: 	71.35382907248	0	0	::	1.6244997998398
checkHit	96	6.3
=> chance to hit	95
[ATTACK] raw dam	71.35382907248	versus	0	with APR	0
[ATTACK] after range	77
[PHYS CRIT %]	11.7
[ATTACK] after crit	130.9
[ATTACK] after mult	212.64702379904
[LOG]	Alf performs a critical strike!
[PROJECTOR] starting dam	212.64702379904
[PROJECTOR] after difficulty dam	212.64702379904
[PROJECTOR] res	0	1	 on dam	212.64702379904
[PROJECTOR] after resists dam	212.64702379904
[PROJECTOR] final dam	212.64702379904
[LOG]	Alf hits orc necromancer for #aaaaaa#212.65 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1	1.5	0	1.5700877125496
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	orc necromancer	 :: 	119.81681637693	6	0	::	1.5700877125496
checkHit	96	6.3
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	0	with APR	6
[ATTACK] after range	133
[PHYS CRIT %]	100
[ATTACK] after crit	226.1
[ATTACK] after mult	354.99683180746
[LOG]	Alf performs a critical strike!
[PROJECTOR] starting dam	354.99683180746
[PROJECTOR] after difficulty dam	354.99683180746
[PROJECTOR] res	0	1	 on dam	354.99683180746
[PROJECTOR] after resists dam	354.99683180746
[PROJECTOR] final dam	354.99683180746
[LOG]	Alf hits orc necromancer for #aaaaaa#355.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed orc necromancer!#{normal}#
[TALENT WEAPON MULT]	6.5	1	1.5	0	1.5700877125496
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	orc necromancer	 :: 	119.81681637693	6	0	::	1.5700877125496
checkHit	96	6.3
=> chance to hit	95
[LOG]	Alf misses orc necromancer.
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
131 ticks  in 10.013 seconds = 13.083 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	You pickup 0.80 gold pieces.
[LOG]	There is an item here: #B4B4B4##UID:17216:0#cashmere robe#LAST#
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
checkHit	8	50
=> chance to hit	5
[LOG]	You pickup 1.00 gold pieces.
[Identify]	yew staff of might	true
[LOG]	There is an item here: #00FF80##UID:17454:0#yew staff of might (14-16.8 power, 4 apr, fire damage)#LAST#
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Infusion: Healing is still on cooldown for 1 turns.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Alf uses Infusion: Healing.
USING	table: 0BCCBF18	Infusion: Healing
[HEALING]	702	Alf	for	247
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	#00ff00#Talent Infusion: Healing is ready to use.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
106 ticks  in 10.013 seconds = 10.5862 TPS
[LOG]	Alf uses Infusion: Healing.
USING	table: 0BCCE2E0	Infusion: Healing
[HEALING]	702	Alf	for	295
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Resting starts...
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	#00ff00#Talent Assault is ready to use.
[HEALING]	702	Alf	for	0.625
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[HEALING]	702	Alf	for	1.25
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	skeleton master archer
[HEALING]	702	Alf	for	1.875
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	#00ff00#Talent Infusion: Healing is ready to use.
[HEALING]	702	Alf	for	2.5
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
 * attack	4.7401838928283
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	85.092880150001	::	72
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[HEALING]	702	Alf	for	3.125
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
 * attack	4.7664038774945
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	84.926107927207	::	73.8
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 0EB4B4B0	 :=: 	4
delTmpVal	T_SUMMON	-20
addTmpValTable	table: 12BD2400	T_SUMMON	-25
addTmpVal	table: 12BD2400	T_SUMMON	-25	 :=: 	0	5
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
vampire lord	7830	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	vampire lord
 * buff	0.26804930058903
 * attack	2.8299562621627
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	88.573908999332	::	54
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 14B28870	 :=: 	5
delTmpVal	T_SUMMON	-15
addTmpValTable	table: 12BD18C0	T_SUMMON	-20
addTmpVal	table: 12BD18C0	T_SUMMON	-20	 :=: 	2	6
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[HEALING]	702	Alf	for	3.75
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	#00ff00#Talent Infusion: Healing is ready to use.
[HEALING]	702	Alf	for	4.375
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	skeleton master archer
[HEALING]	702	Alf	for	5
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[HEALING]	702	Alf	for	5.625
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	There is an item here: #B4B4B4##UID:17216:0#cashmere robe#LAST#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[Identify]	wizard's invisibility rune	true
[LOG]	You pickup 0.80 gold pieces.
[LOG]	There is an item here: #00FF80##UID:17229:0#wizard's invisibility rune [power 13 for 8 turns; 6 charges]#LAST#
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[Identify]	titan's phase door rune	true
[LOG]	There is an item here: #00FF80##UID:17429:0#titan's phase door rune [range 12]#LAST#
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
210 ticks  in 10.016 seconds = 20.9665 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
checkHit	8	50
=> chance to hit	5
[Identify]	yew staff of might	true
[LOG]	There is an item here: #00FF80##UID:17454:0#yew staff of might (14-16.8 power, 4 apr, fire damage)#LAST#
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
26 frames in 1.079 seconds = 24.0964 FPS (32 keyframes)
checkHit	8	50
=> chance to hit	5
[Identify]	drakeskin leather cap	true
[LOG]	There is an item here: #FFFFFF##UID:17226:0#drakeskin leather cap (0 def, 5 armor)#LAST#
============================== TACTICAL AI	skeleton master archer
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	8	50
=> chance to hit	5
============================== TACTICAL AI	skeleton master archer
checkHit	8	50
=> chance to hit	5
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
checkHit	8	50
=> chance to hit	5
checkHit	8	50
=> chance to hit	5
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[LOG]	A bolt of lightning fires onto Alf!
[PROJECTOR] starting dam	114
[PROJECTOR] after difficulty dam	114
[PROJECTOR] res	21.571428571429	0.78428571428571	 on dam	114
[PROJECTOR] after resists dam	89.408571428571
[PROJECTOR] final dam	89.408571428571
[LOG]	Something hits Alf for #ROYAL_BLUE#89.41 lightning damage#LAST#.
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.043 seconds = 23.9693 FPS (32 keyframes)
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
brown bear	16889	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_STUN
[LOG]	Brown bear uses Stun.
USING	table: 0BCC4BF0	Stun
[TALENT WEAPON MULT]	0.25	0.5	1	0	0.61180339887499
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.288118) totstat(56.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	36.067293939567	3	51.68	::	0.61180339887499
checkHit	54	52.5
=> chance to hit	56.069784035361
[LOG]	Brown bear misses Alf.
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	brown bear	 :: 	119.81681637693	6	7	::	1
checkHit	96	13.15
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	7	with APR	6
[ATTACK] after range	122
[PHYS CRIT %]	5.7
[ATTACK] after crit	122
[ATTACK] after mult	122
[PROJECTOR] starting dam	122
[PROJECTOR] after difficulty dam	122
[PROJECTOR] res	0	1	 on dam	122
[PROJECTOR] after resists dam	122
[PROJECTOR] final dam	122
[LOG]	Alf hits brown bear for #aaaaaa#122.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	brown bear	 :: 	119.81681637693	6	7	::	1
checkHit	96	13.15
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	7	with APR	6
[ATTACK] after range	155
[PHYS CRIT %]	5.7
[ATTACK] after crit	155
[ATTACK] after mult	155
[PROJECTOR] starting dam	155
[PROJECTOR] after difficulty dam	155
[PROJECTOR] res	0	1	 on dam	155
[PROJECTOR] after resists dam	155
[PROJECTOR] final dam	155
[LOG]	Alf hits brown bear for #aaaaaa#155.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
24 frames in 1.076 seconds = 22.3048 FPS (29 keyframes)
170 ticks  in 10.003 seconds = 16.9949 TPS
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	brown bear	 :: 	119.81681637693	6	7	::	1
checkHit	96	13.15
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	7	with APR	6
[ATTACK] after range	134
[PHYS CRIT %]	5.7
[ATTACK] after crit	134
[ATTACK] after mult	134
[PROJECTOR] starting dam	134
[PROJECTOR] after difficulty dam	134
[PROJECTOR] res	0	1	 on dam	134
[PROJECTOR] after resists dam	134
[PROJECTOR] final dam	134
[LOG]	Alf hits brown bear for #aaaaaa#134.00 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.288118) totstat(56.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	36.067293939567	3	51.68	::	1
checkHit	54	52.5
=> chance to hit	56.069784035361
[LOG]	Brown bear misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	brown bear	 :: 	119.81681637693	6	7	::	1
checkHit	96	13.15
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	7	with APR	6
[ATTACK] after range	138
[PHYS CRIT %]	5.7
[ATTACK] after crit	138
[ATTACK] after mult	138
[PROJECTOR] starting dam	138
[PROJECTOR] after difficulty dam	138
[PROJECTOR] res	0	1	 on dam	138
[PROJECTOR] after resists dam	138
[PROJECTOR] final dam	138
[LOG]	Alf hits brown bear for #aaaaaa#138.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed brown bear!#{normal}#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
21 frames in 1.002 seconds = 20.9581 FPS (29 keyframes)
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.001 seconds = 24.975 FPS (36 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
vampire lord	7830	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	vampire lord
 * buff	0.82351449318263
 * attack	2.5273123635284
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	86.562903752836	::	72
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
 * attack	4.6719320943162
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	83.350008341677	::	91.8
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
 * attack	5.6516251143379
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	83.200529108861	::	93.6
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 16451058	 :=: 	5
delTmpVal	T_SUMMON	-25
addTmpValTable	table: 12BD2400	T_SUMMON	-30
addTmpVal	table: 12BD2400	T_SUMMON	-30	 :=: 	0	6
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
vampire lord	7830	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	vampire lord
 * buff	0.47051484091485
 * attack	2.028399136103
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	86.378122172198	::	73.8
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 1645DEC0	 :=: 	6
delTmpVal	T_SUMMON	-20
addTmpValTable	table: 12BD18C0	T_SUMMON	-25
addTmpVal	table: 12BD18C0	T_SUMMON	-25	 :=: 	2	7
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	skeleton master archer
AI took for target	17202	skeleton warrior	::	702	Alf	5	<	400
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
AI took for target	17234	ghoulking	::	702	Alf	101	<	400
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
AI took for target	17254	skeleton master archer	::	702	Alf	37	<	400
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Pinning Shot	T_PINNING_SHOT	attack
skeleton master archer	17254	tactical ai talents can use	Pinning Shot	T_PINNING_SHOT	disable
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
skeleton master archer	17254	tactical ai talents can use	Crippling Shot	T_CRIPPLING_SHOT	attack
skeleton master archer	17254	tactical ai talents can use	Crippling Shot	T_CRIPPLING_SHOT	disable
Tactical ai report for	skeleton master archer
 * disable	6.3994219699535
 * attack	2.1103433962808
Tactical choice:	disable	T_PINNING_SHOT
[LOG]	Skeleton master archer uses Pinning Shot.
USING	table: 09741980	Pinning Shot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	3	1	1.4	0	1.3098386676966
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17463	after	17254
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1.3098386676966
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
338 ticks  in 10.003 seconds = 33.7899 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
skeleton master archer	17254	tactical ai talents can use	Crippling Shot	T_CRIPPLING_SHOT	attack
skeleton master archer	17254	tactical ai talents can use	Crippling Shot	T_CRIPPLING_SHOT	disable
Tactical ai report for	skeleton master archer
 * disable	7.1291907139594
 * attack	2.3839620576933
Tactical choice:	disable	T_CRIPPLING_SHOT
[LOG]	Skeleton master archer uses Crippling Shot.
USING	table: 09741818	Crippling Shot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[TALENT WEAPON MULT]	3	1	1.5	0	1.3872983346207
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17464	after	17254
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1.3872983346207
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
Tactical ai report for	skeleton master archer
 * attack	2.5265066627464
Tactical choice:	attack	T_SHOOT
[LOG]	Skeleton master archer shoots!
USING	table: 09740F80	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17465	after	17254
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton master archer	 :: 	119.81681637693	6	5	::	1
checkHit	96	22.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	154
[PHYS CRIT %]	5.7
[ATTACK] after crit	154
[ATTACK] after mult	154
[PROJECTOR] starting dam	154
[PROJECTOR] after difficulty dam	154
[PROJECTOR] res	0	1	 on dam	154
[PROJECTOR] after resists dam	154
[PROJECTOR] final dam	154
[LOG]	Alf hits skeleton master archer for #aaaaaa#154.00 physical damage#LAST#.
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
Tactical ai report for	skeleton master archer
 * attack	2.0184488521235
Tactical choice:	attack	T_SHOOT
[LOG]	Skeleton master archer shoots!
USING	table: 09740F80	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17466	after	17254
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
============================== TACTICAL AI	ghoulking
AI took for target	17202	skeleton warrior	::	702	Alf	5	<	400
AI took for target	17234	ghoulking	::	702	Alf	10	<	400
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton master archer	 :: 	119.81681637693	6	5	::	1
checkHit	96	22.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	140
[PHYS CRIT %]	5.7
[ATTACK] after crit	140
[ATTACK] after mult	140
[PROJECTOR] starting dam	140
[PROJECTOR] after difficulty dam	140
[PROJECTOR] res	0	1	 on dam	140
[PROJECTOR] after resists dam	140
[PROJECTOR] final dam	140
[LOG]	Alf hits skeleton master archer for #aaaaaa#140.00 physical damage#LAST#.
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
Tactical ai report for	skeleton master archer
 * attack	2.7256072315545
Tactical choice:	attack	T_SHOOT
[LOG]	Skeleton master archer shoots!
USING	table: 09740F80	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17467	after	17254
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
Tactical ai report for	skeleton master archer
 * attack	2.7045822248186
Tactical choice:	attack	T_SHOOT
[LOG]	Skeleton master archer shoots!
USING	table: 09740F80	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17468	after	17254
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton master archer	 :: 	119.81681637693	6	5	::	1
checkHit	96	22.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	139
[PHYS CRIT %]	5.7
[ATTACK] after crit	139
[ATTACK] after mult	139
[PROJECTOR] starting dam	139
[PROJECTOR] after difficulty dam	139
[PROJECTOR] res	0	1	 on dam	139
[PROJECTOR] after resists dam	139
[PROJECTOR] final dam	139
[LOG]	Alf hits skeleton master archer for #aaaaaa#139.00 physical damage#LAST#.
============================== TACTICAL AI	skeleton master archer
skeleton master archer	17254	tactical ai talents can use	Shoot	T_SHOOT	attack
Tactical ai report for	skeleton master archer
 * attack	2.5252054938507
Tactical choice:	attack	T_SHOOT
[LOG]	Skeleton master archer shoots!
USING	table: 09740F80	Shoot
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	flaming yew arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	flaming yew arrow
Adding entity	17469	after	17254
[COMBAT DAMAGE] power(1.664240) totstat(70.400000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Alf	 :: 	58.581262693108	10	51.68	::	1
checkHit	46	66.5
=> chance to hit	5
[LOG]	Skeleton master archer misses Alf.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton master archer	 :: 	119.81681637693	6	5	::	1
checkHit	96	22.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	137
[PHYS CRIT %]	5.7
[ATTACK] after crit	137
[ATTACK] after mult	137
[PROJECTOR] starting dam	137
[PROJECTOR] after difficulty dam	137
[PROJECTOR] res	0	1	 on dam	137
[PROJECTOR] after resists dam	137
[PROJECTOR] final dam	137
[LOG]	Alf hits skeleton master archer for #aaaaaa#137.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed skeleton master archer!#{normal}#
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[LOG]	You pickup 0.50 gold pieces.
[Identify]	flaming yew arrow	true
[LOG]	There is an item here: #00FF80#162 #UID:17256:0#flaming yew arrow (33.5-46.9 power, 10 apr)#LAST#
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17234	tactical ai talents can use	Poisonous Bite	T_BITE_POISON	attack
ghoulking	17234	tactical ai talents can use	Summon	T_SUMMON	attack
ghoulking	17234	tactical ai talents can use	Stun	T_STUN	attack
ghoulking	17234	tactical ai talents can use	Stun	T_STUN	disable
ghoulking	17234	tactical ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE	attack
ghoulking	17234	tactical ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE	disable
ghoulking	17234	tactical ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE	attack
ghoulking	17234	tactical ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE	disable
ghoulking	17234	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	attack
ghoulking	17234	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	disable
Tactical ai report for	ghoulking
 * disable	8.1864767446577
 * attack	5.532360366309
Tactical choice:	disable	T_STUN
[LOG]	Ghoulking uses Stun.
USING	table: 0BCC4BF0	Stun
[TALENT WEAPON MULT]	3	0.5	1	0	0.88729833462074
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	20.454764334111	4	51.68	::	0.88729833462074
checkHit	25	52.5
=> chance to hit	5
[LOG]	Ghoulking misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	Alf uses Assault.
USING	table: 097873E0	Assault
[TALENT WEAPON MULT]	6.5	1	1.5	1.3	1.6244997998398
[COMBAT DAMAGE] power(1.585641) totstat(90.000000) talent_mod(1.000000)
[ATTACK] to 	ghoulking	 :: 	71.35382907248	0	3	::	1.6244997998398
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	71.35382907248	versus	3	with APR	0
[ATTACK] after range	74
[PHYS CRIT %]	11.7
[ATTACK] after crit	74
[ATTACK] after mult	120.21298518815
[PROJECTOR] starting dam	120.21298518815
[PROJECTOR] after difficulty dam	120.21298518815
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	120.21298518815
[PROJECTOR] after resists dam	113.17193891284
[PROJECTOR] final dam	113.17193891284
[LOG]	Alf hits ghoulking for #aaaaaa#113.17 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1	1.5	0	1.5700877125496
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1.5700877125496
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	129
[PHYS CRIT %]	100
[ATTACK] after crit	219.3
[ATTACK] after mult	344.32023536212
[LOG]	Alf performs a critical strike!
[PROJECTOR] starting dam	344.32023536212
[PROJECTOR] after difficulty dam	344.32023536212
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	344.32023536212
[PROJECTOR] after resists dam	324.15290729091
[PROJECTOR] final dam	324.15290729091
[LOG]	Alf hits ghoulking for #aaaaaa#324.15 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1	1.5	0	1.5700877125496
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1.5700877125496
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	134
[PHYS CRIT %]	100
[ATTACK] after crit	227.8
[ATTACK] after mult	357.66598091879
[LOG]	Alf performs a critical strike!
[PROJECTOR] starting dam	357.66598091879
[PROJECTOR] after difficulty dam	357.66598091879
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	357.66598091879
[PROJECTOR] after resists dam	336.71697346498
[PROJECTOR] final dam	336.71697346498
[LOG]	Alf hits ghoulking for #aaaaaa#336.72 physical damage#LAST#.
[LOG]	#{bold}#Alf killed ghoulking!#{normal}#
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[LOG]	#00ff00#Talent Assault is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
[Identify]	dwarven-steel mail armour	true
[LOG]	There is an item here: #FFFFFF##UID:17437:0#dwarven-steel mail armour (3 def, 8 armor)#LAST#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
24 frames in 1.036 seconds = 23.166 FPS (31 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
26 frames in 1.042 seconds = 24.952 FPS (34 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
245 ticks  in 10.017 seconds = 24.4584 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	white jelly	 :: 	119.81681637693	6	1	::	1
checkHit	96	11.5
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	1	with APR	6
[ATTACK] after range	138
[PHYS CRIT %]	5.7
[ATTACK] after crit	138
[ATTACK] after mult	138
[PROJECTOR] starting dam	138
[PROJECTOR] after difficulty dam	138
[PROJECTOR] res	0	1	 on dam	138
[PROJECTOR] after resists dam	138
[PROJECTOR] final dam	138
[LOG]	Alf hits white jelly for #aaaaaa#138.00 physical damage#LAST#.
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
vampire lord	7830	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	vampire lord
 * buff	0.69163690402039
 * attack	2.8207314092526
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	84.652180755705	::	91.8
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 0FFC0D70	 :=: 	7
delTmpVal	T_SUMMON	-25
addTmpValTable	table: 12BD18C0	T_SUMMON	-30
addTmpVal	table: 12BD18C0	T_SUMMON	-30	 :=: 	2	8
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	23.353405460952	5	51.68	::	1
checkHit	55	52.5
=> chance to hit	59.691001300806
[ATTACK] raw dam	23.353405460952	versus	51.68	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	White jelly hits Alf for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	white jelly	 :: 	119.81681637693	6	1	::	1
checkHit	96	11.5
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	1	with APR	6
[ATTACK] after range	164
[PHYS CRIT %]	5.7
[ATTACK] after crit	164
[ATTACK] after mult	164
[PROJECTOR] starting dam	164
[PROJECTOR] after difficulty dam	164
[PROJECTOR] res	0	1	 on dam	164
[PROJECTOR] after resists dam	164
[PROJECTOR] final dam	164
[LOG]	Alf hits white jelly for #aaaaaa#164.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(61.000000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	23.353405460952	5	51.68	::	1
checkHit	55	52.5
=> chance to hit	59.691001300806
[ATTACK] raw dam	23.353405460952	versus	51.68	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	White jelly hits Alf for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	white jelly	 :: 	119.81681637693	6	1	::	1
checkHit	96	11.5
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	1	with APR	6
[ATTACK] after range	139
[PHYS CRIT %]	5.7
[ATTACK] after crit	139
[ATTACK] after mult	139
[PROJECTOR] starting dam	139
[PROJECTOR] after difficulty dam	139
[PROJECTOR] res	0	1	 on dam	139
[PROJECTOR] after resists dam	139
[PROJECTOR] final dam	139
[LOG]	Alf hits white jelly for #aaaaaa#139.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed white jelly!#{normal}#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[LOG]	You pickup 2.75 gold pieces.
24 frames in 1.042 seconds = 23.0326 FPS (30 keyframes)
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	attack
vampire lord	7830	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	disable
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
vampire lord	7830	tactical ai talents can use	Stun	T_STUN	attack
vampire lord	7830	tactical ai talents can use	Stun	T_STUN	disable
Tactical ai report for	vampire lord
 * buff	0.52648506576655
 * disable	4.2667231074813
 * attack	2.181955798501
Tactical choice:	disable	T_STUN
[LOG]	Vampire lord uses Stun.
USING	table: 0BCC4BF0	Stun
[TALENT WEAPON MULT]	2	0.5	1	0	0.81622776601684
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.386592) totstat(79.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	55.325011141619	9	51.68	::	0.81622776601684
checkHit	34	52.5
=> chance to hit	5
[LOG]	Vampire lord misses Alf.
[LOG]	Alf ripostes!
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	vampire lord	 :: 	119.81681637693	6	15	::	1
checkHit	96	29.111692342426
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	15	with APR	6
[ATTACK] after range	151
[PHYS CRIT %]	5.7
[ATTACK] after crit	151
[ATTACK] after mult	151
[PROJECTOR] starting dam	151
[PROJECTOR] after difficulty dam	151
[PROJECTOR] res	0	1	 on dam	151
[PROJECTOR] after resists dam	151
[PROJECTOR] final dam	151
[LOG]	Alf hits vampire lord for #aaaaaa#151.00 physical damage#LAST#.
[PROJECTOR] starting dam	16.043955353335
[PROJECTOR] after difficulty dam	16.043955353335
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	16.043955353335
[PROJECTOR] after resists dam	14.989638287259
[PROJECTOR] final dam	14.989638287259
[LOG]	Vampire lord hits Alf for #PURPLE#14.99 arcane damage#LAST#.
skeleton warrior	7828	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
dumb ai uses	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses Stunning Blow.
USING	table: 0BCB8060	Stunning Blow
[TALENT WEAPON MULT]	0.3	1	1.5	0	1.1224744871392
[COMBAT DAMAGE] power(1.675127) totstat(81.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	68.345186217208	2	51.68	::	1.1224744871392
checkHit	41	52.5
=> chance to hit	16.756154008439
[LOG]	Skeleton warrior misses Alf.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton warrior	 :: 	119.81681637693	6	5	::	1
checkHit	96	9.4
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	128
[PHYS CRIT %]	5.7
[ATTACK] after crit	128
[ATTACK] after mult	128
[PROJECTOR] starting dam	128
[PROJECTOR] after difficulty dam	128
[PROJECTOR] res	0	1	 on dam	128
[PROJECTOR] after resists dam	128
[PROJECTOR] final dam	128
[LOG]	Alf hits skeleton warrior for #aaaaaa#128.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
 * attack	5.482880136176
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	81.773035847344	::	111.6
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.386592) totstat(79.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	55.325011141619	9	51.68	::	1
checkHit	34	52.5
=> chance to hit	5
[LOG]	Vampire lord misses Alf.
[ATTACK] attacking with	dwarven-steel greatsword
[COMBAT DAMAGE] power(1.675127) totstat(81.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	68.345186217208	2	51.68	::	1
checkHit	41	52.5
=> chance to hit	16.756154008439
[LOG]	Skeleton warrior misses Alf.
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton warrior	 :: 	119.81681637693	6	5	::	1
checkHit	96	9.4
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	124
[PHYS CRIT %]	5.7
[ATTACK] after crit	124
[ATTACK] after mult	124
[PROJECTOR] starting dam	124
[PROJECTOR] after difficulty dam	124
[PROJECTOR] res	0	1	 on dam	124
[PROJECTOR] after resists dam	124
[PROJECTOR] final dam	124
[LOG]	Alf hits skeleton warrior for #aaaaaa#124.00 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
 * attack	5.5989372900397
Tactical choice:	attack	T_SUMMON
[Equilibrium] Use chance: 	81.636388638881	::	113.4
USING	table: 0BCC3390	Summon
removeTempVal	talent_cd_reduction	table: 12936BC0	 :=: 	6
delTmpVal	T_SUMMON	-30
addTmpValTable	table: 12BD2400	T_SUMMON	-35
addTmpVal	table: 12BD2400	T_SUMMON	-35	 :=: 	0	7
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.386592) totstat(79.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	55.325011141619	9	51.68	::	1
checkHit	34	52.5
=> chance to hit	5
[LOG]	Vampire lord misses Alf.
[LOG]	Alf ripostes!
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	vampire lord	 :: 	119.81681637693	6	15	::	1
checkHit	96	29.111692342426
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	15	with APR	6
[ATTACK] after range	119
[PHYS CRIT %]	5.7
[ATTACK] after crit	119
[ATTACK] after mult	119
[PROJECTOR] starting dam	119
[PROJECTOR] after difficulty dam	119
[PROJECTOR] res	0	1	 on dam	119
[PROJECTOR] after resists dam	119
[PROJECTOR] final dam	119
[LOG]	Alf hits vampire lord for #aaaaaa#119.00 physical damage#LAST#.
[PROJECTOR] starting dam	16.043955353335
[PROJECTOR] after difficulty dam	16.043955353335
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	16.043955353335
[PROJECTOR] after resists dam	14.989638287259
[PROJECTOR] final dam	14.989638287259
[LOG]	Vampire lord hits Alf for #PURPLE#14.99 arcane damage#LAST#.
[ATTACK] attacking with	dwarven-steel greatsword
[COMBAT DAMAGE] power(1.675127) totstat(81.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	68.345186217208	2	51.68	::	1
checkHit	41	52.5
=> chance to hit	16.756154008439
[ATTACK] raw dam	68.345186217208	versus	51.68	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	1.55
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	22
[PROJECTOR] after resists dam	20.554285714286
[PROJECTOR] final dam	20.554285714286
[LOG]	Skeleton warrior hits Alf for #aaaaaa#20.55 physical damage#LAST#.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	skeleton warrior	 :: 	119.81681637693	6	5	::	1
checkHit	96	9.4
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	5	with APR	6
[ATTACK] after range	150
[PHYS CRIT %]	5.7
[ATTACK] after crit	255
[ATTACK] after mult	255
[LOG]	Alf performs a critical strike!
[PROJECTOR] starting dam	255
[PROJECTOR] after difficulty dam	255
[PROJECTOR] res	0	1	 on dam	255
[PROJECTOR] after resists dam	255
[PROJECTOR] final dam	255
[LOG]	Alf hits skeleton warrior for #aaaaaa#255.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed skeleton warrior!#{normal}#
============================== TACTICAL AI	ghoulking
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.386592) totstat(79.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	55.325011141619	9	51.68	::	1
checkHit	34	52.5
=> chance to hit	5
[LOG]	Vampire lord misses Alf.
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	vampire lord	 :: 	119.81681637693	6	15	::	1
checkHit	96	29.111692342426
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	15	with APR	6
[ATTACK] after range	136
[PHYS CRIT %]	5.7
[ATTACK] after crit	136
[ATTACK] after mult	136
[PROJECTOR] starting dam	136
[PROJECTOR] after difficulty dam	136
[PROJECTOR] res	0	1	 on dam	136
[PROJECTOR] after resists dam	136
[PROJECTOR] final dam	136
[LOG]	Alf hits vampire lord for #aaaaaa#136.00 physical damage#LAST#.
[PROJECTOR] starting dam	16.043955353335
[PROJECTOR] after difficulty dam	16.043955353335
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	16.043955353335
[PROJECTOR] after resists dam	14.989638287259
[PROJECTOR] final dam	14.989638287259
[LOG]	Vampire lord hits Alf for #PURPLE#14.99 arcane damage#LAST#.
============================== TACTICAL AI	ghoulking
============================== TACTICAL AI	vampire lord
vampire lord	7830	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	attack
vampire lord	7830	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	disable
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_1	buff
vampire lord	7830	tactical ai talents can use	Rune: Speed	T_RUNE:_SPEED_2	buff
Tactical ai report for	vampire lord
 * buff	0.21277129770715
 * disable	4.2168772681712
 * attack	2.3143414843709
Tactical choice:	disable	T_ROTTING_DISEASE
[LOG]	Vampire lord diseases Alf.
USING	table: 0BCC3638	Rotting Disease
[TALENT WEAPON MULT]	2.5	0.5	1	0	0.85355339059327
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.386592) totstat(79.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	55.325011141619	9	51.68	::	0.85355339059327
checkHit	34	52.5
=> chance to hit	5
[LOG]	Vampire lord misses Alf.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	vampire lord	 :: 	119.81681637693	6	15	::	1
checkHit	96	29.111692342426
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	15	with APR	6
[ATTACK] after range	141
[PHYS CRIT %]	5.7
[ATTACK] after crit	141
[ATTACK] after mult	141
[PROJECTOR] starting dam	141
[PROJECTOR] after difficulty dam	141
[PROJECTOR] res	0	1	 on dam	141
[PROJECTOR] after resists dam	141
[PROJECTOR] final dam	141
[LOG]	Alf hits vampire lord for #aaaaaa#141.00 physical damage#LAST#.
[LOG]	#{bold}#Alf killed vampire lord!#{normal}#
[PROJECTOR] starting dam	16.043955353335
[PROJECTOR] after difficulty dam	16.043955353335
[PROJECTOR] res	6.5714285714286	0.93428571428571	 on dam	16.043955353335
[PROJECTOR] after resists dam	14.989638287259
[PROJECTOR] final dam	14.989638287259
[LOG]	Vampire lord hits Alf for #PURPLE#14.99 arcane damage#LAST#.
============================== TACTICAL AI	ghoulking
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	149
[PHYS CRIT %]	5.7
[ATTACK] after crit	149
[ATTACK] after mult	149
[PROJECTOR] starting dam	149
[PROJECTOR] after difficulty dam	149
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	149
[PROJECTOR] after resists dam	116.02844453496
[PROJECTOR] final dam	116.02844453496
[LOG]	Alf hits ghoulking for #aaaaaa#116.03 physical damage#LAST#.
AI took for target	7831	ghast	::	702	Alf	10	<	400
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	attack
ghoulking	7829	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	disable
ghoulking	7829	tactical ai talents can use	Stun	T_STUN	attack
ghoulking	7829	tactical ai talents can use	Stun	T_STUN	disable
ghoulking	7829	tactical ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE	attack
ghoulking	7829	tactical ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE	disable
ghoulking	7829	tactical ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE	attack
ghoulking	7829	tactical ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE	disable
ghoulking	7829	tactical ai talents can use	Poisonous Bite	T_BITE_POISON	attack
Tactical ai report for	ghoulking
 * disable	8.5121920618778
 * attack	4.8289668713489
Tactical choice:	disable	T_STUN
[LOG]	Ghoulking uses Stun.
USING	table: 0BCC4BF0	Stun
[TALENT WEAPON MULT]	3	0.5	1	0	0.88729833462074
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(27.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	21.88184091556	4	51.68	::	0.88729833462074
checkHit	27	52.5
=> chance to hit	5
[LOG]	Ghoulking misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
256 ticks  in 10.022 seconds = 25.5438 TPS
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	120
[PHYS CRIT %]	5.7
[ATTACK] after crit	120
[ATTACK] after mult	120
[PROJECTOR] starting dam	120
[PROJECTOR] after difficulty dam	120
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	120
[PROJECTOR] after resists dam	93.445727142246
[PROJECTOR] final dam	93.445727142246
[LOG]	Alf hits ghoulking for #aaaaaa#93.45 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(27.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	21.88184091556	4	51.68	::	1
checkHit	27	52.5
=> chance to hit	5
[LOG]	Ghoulking misses Alf.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	139
[PHYS CRIT %]	5.7
[ATTACK] after crit	139
[ATTACK] after mult	139
[PROJECTOR] starting dam	139
[PROJECTOR] after difficulty dam	139
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	139
[PROJECTOR] after resists dam	108.24130060643
[PROJECTOR] final dam	108.24130060643
[LOG]	Alf hits ghoulking for #aaaaaa#108.24 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(27.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	21.88184091556	4	51.68	::	1
checkHit	27	52.5
=> chance to hit	5
[LOG]	Ghoulking misses Alf.
[LOG]	Alf ripostes!
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	159
[PHYS CRIT %]	5.7
[ATTACK] after crit	159
[ATTACK] after mult	159
[PROJECTOR] starting dam	159
[PROJECTOR] after difficulty dam	159
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	159
[PROJECTOR] after resists dam	123.81558846348
[PROJECTOR] final dam	123.81558846348
[LOG]	Alf hits ghoulking for #aaaaaa#123.82 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	166
[PHYS CRIT %]	5.7
[ATTACK] after crit	166
[ATTACK] after mult	166
[PROJECTOR] starting dam	166
[PROJECTOR] after difficulty dam	166
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	166
[PROJECTOR] after resists dam	129.26658921344
[PROJECTOR] final dam	129.26658921344
[LOG]	Alf hits ghoulking for #aaaaaa#129.27 physical damage#LAST#.
ghast	7831	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
USING	table: 0BCC3390	Summon
findFreeGrid using	41	6
Drops resolver	ghoul	nil	nil	nil
Zone made us a drop according to filter!	stralite ring
[MOVE] actor moved without a starting position	ghoul	41	6
addTmpValTable	table: 12BD10A0	T_SUMMON	-5
addTmpVal	table: 12BD10A0	T_SUMMON	-5	 :=: 	1	1
AI took for target	7829	ghoulking	::	702	Alf	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(27.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	21.88184091556	4	51.68	::	1
checkHit	27	52.5
=> chance to hit	5
[LOG]	Ghoulking misses Alf.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	125
[PHYS CRIT %]	5.7
[ATTACK] after crit	125
[ATTACK] after mult	125
[PROJECTOR] starting dam	125
[PROJECTOR] after difficulty dam	125
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	125
[PROJECTOR] after resists dam	97.339299106506
[PROJECTOR] final dam	97.339299106506
[LOG]	Alf hits ghoulking for #aaaaaa#97.34 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	7829	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	attack
ghoulking	7829	tactical ai talents can use	Rotting Disease	T_ROTTING_DISEASE	disable
ghoulking	7829	tactical ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE	attack
ghoulking	7829	tactical ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE	disable
ghoulking	7829	tactical ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE	attack
ghoulking	7829	tactical ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE	disable
ghoulking	7829	tactical ai talents can use	Poisonous Bite	T_BITE_POISON	attack
Tactical ai report for	ghoulking
 * disable	9.7181400329415
 * attack	5.1173171400073
Tactical choice:	disable	T_ROTTING_DISEASE
[LOG]	Ghoulking diseases Alf.
USING	table: 0BCC3638	Rotting Disease
[TALENT WEAPON MULT]	4	0.5	1	0	0.94721359549996
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.585641) totstat(27.600000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	21.88184091556	4	51.68	::	0.94721359549996
checkHit	27	52.5
=> chance to hit	5
[LOG]	Ghoulking misses Alf.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoulking	 :: 	119.81681637693	6	3	::	1
checkHit	96	10.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	3	with APR	6
[ATTACK] after range	133
[PHYS CRIT %]	5.7
[ATTACK] after crit	133
[ATTACK] after mult	133
[PROJECTOR] starting dam	133
[PROJECTOR] after difficulty dam	133
[PROJECTOR] res	22.128560714795	0.77871439285205	 on dam	133
[PROJECTOR] after resists dam	103.56901424932
[PROJECTOR] final dam	103.56901424932
[LOG]	Alf hits ghoulking for #aaaaaa#103.57 physical damage#LAST#.
[LOG]	#{bold}#Alf killed ghoulking!#{normal}#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghast	 :: 	119.81681637693	6	2	::	1
checkHit	96	8.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	155
[PHYS CRIT %]	5.7
[ATTACK] after crit	155
[ATTACK] after mult	155
[PROJECTOR] starting dam	155
[PROJECTOR] after difficulty dam	155
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	155
[PROJECTOR] after resists dam	145.92142857143
[PROJECTOR] final dam	145.92142857143
[LOG]	Alf hits ghast for #aaaaaa#145.92 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	16.035633764338	3	51.68	::	1
checkHit	23	52.5
=> chance to hit	5
[LOG]	Ghast misses Alf.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghast	 :: 	119.81681637693	6	2	::	1
checkHit	96	8.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	139
[PHYS CRIT %]	5.7
[ATTACK] after crit	139
[ATTACK] after mult	139
[PROJECTOR] starting dam	139
[PROJECTOR] after difficulty dam	139
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	139
[PROJECTOR] after resists dam	130.85857142857
[PROJECTOR] final dam	130.85857142857
[LOG]	Alf hits ghast for #aaaaaa#130.86 physical damage#LAST#.
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghast	 :: 	119.81681637693	6	2	::	1
checkHit	96	8.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	157
[PHYS CRIT %]	5.7
[ATTACK] after crit	157
[ATTACK] after mult	157
[PROJECTOR] starting dam	157
[PROJECTOR] after difficulty dam	157
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	157
[PROJECTOR] after resists dam	147.80428571429
[PROJECTOR] final dam	147.80428571429
[LOG]	Alf hits ghast for #aaaaaa#147.80 physical damage#LAST#.
AI took for target	7831	ghast	::	702	Alf	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	16.035633764338	3	51.68	::	1
checkHit	23	52.5
=> chance to hit	5
[LOG]	Ghast misses Alf.
[LOG]	Alf ripostes!
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghast	 :: 	119.81681637693	6	2	::	1
checkHit	96	8.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	119
[PHYS CRIT %]	5.7
[ATTACK] after crit	119
[ATTACK] after mult	119
[PROJECTOR] starting dam	119
[PROJECTOR] after difficulty dam	119
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	119
[PROJECTOR] after resists dam	112.03
[PROJECTOR] final dam	112.03
[LOG]	Alf hits ghast for #aaaaaa#112.03 physical damage#LAST#.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghast	 :: 	119.81681637693	6	2	::	1
checkHit	96	8.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	156
[PHYS CRIT %]	5.7
[ATTACK] after crit	156
[ATTACK] after mult	156
[PROJECTOR] starting dam	156
[PROJECTOR] after difficulty dam	156
[PROJECTOR] res	5.8571428571429	0.94142857142857	 on dam	156
[PROJECTOR] after resists dam	146.86285714286
[PROJECTOR] final dam	146.86285714286
[LOG]	Alf hits ghast for #aaaaaa#146.86 physical damage#LAST#.
[LOG]	#{bold}#Alf killed ghast!#{normal}#
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
[LOG]	You pickup 2.45 gold pieces.
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoul	 :: 	119.81681637693	6	2	::	1
checkHit	96	7.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	133
[PHYS CRIT %]	5.7
[ATTACK] after crit	133
[ATTACK] after mult	133
[PROJECTOR] starting dam	133
[PROJECTOR] after difficulty dam	133
[PROJECTOR] res	5.7142857142857	0.94285714285714	 on dam	133
[PROJECTOR] after resists dam	125.4
[PROJECTOR] final dam	125.4
[LOG]	Alf hits ghoul for #aaaaaa#125.40 physical damage#LAST#.
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoul	 :: 	119.81681637693	6	2	::	1
checkHit	96	7.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	137
[PHYS CRIT %]	5.7
[ATTACK] after crit	137
[ATTACK] after mult	137
[PROJECTOR] starting dam	137
[PROJECTOR] after difficulty dam	137
[PROJECTOR] res	5.7142857142857	0.94285714285714	 on dam	137
[PROJECTOR] after resists dam	129.17142857143
[PROJECTOR] final dam	129.17142857143
[LOG]	Alf hits ghoul for #aaaaaa#129.17 physical damage#LAST#.
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoul	 :: 	119.81681637693	6	2	::	1
checkHit	96	7.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	129
[PHYS CRIT %]	5.7
[ATTACK] after crit	129
[ATTACK] after mult	129
[PROJECTOR] starting dam	129
[PROJECTOR] after difficulty dam	129
[PROJECTOR] res	5.7142857142857	0.94285714285714	 on dam	129
[PROJECTOR] after resists dam	121.62857142857
[PROJECTOR] final dam	121.62857142857
[LOG]	Alf hits ghoul for #aaaaaa#121.63 physical damage#LAST#.
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
ghoul	17470	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
ghoul	17470	dumb ai talents can use	Stun	T_STUN
ghoul	17470	dumb ai talents can use	Rotting Disease	T_ROTTING_DISEASE
dumb ai uses	T_ROTTING_DISEASE
[LOG]	Ghoul diseases Alf.
USING	table: 0BCC3638	Rotting Disease
[TALENT WEAPON MULT]	1	0.5	1	0	0.72360679774998
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	12.6	3	51.68	::	0.72360679774998
checkHit	22	52.5
=> chance to hit	5
[LOG]	Ghoul misses Alf.
23 frames in 1.038 seconds = 22.158 FPS (29 keyframes)
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoul	 :: 	119.81681637693	6	2	::	1
checkHit	96	7.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	162
[PHYS CRIT %]	5.7
[ATTACK] after crit	162
[ATTACK] after mult	162
[PROJECTOR] starting dam	162
[PROJECTOR] after difficulty dam	162
[PROJECTOR] res	5.7142857142857	0.94285714285714	 on dam	162
[PROJECTOR] after resists dam	152.74285714286
[PROJECTOR] final dam	152.74285714286
[LOG]	Alf hits ghoul for #aaaaaa#152.74 physical damage#LAST#.
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Alf	 :: 	12.6	3	51.68	::	1
checkHit	22	52.5
=> chance to hit	5
[LOG]	Ghoul misses Alf.
[ATTACK] attacking with	voratun mace
[COMBAT DAMAGE] power(1.696663) totstat(75.000000) talent_mod(1.883176)
[ATTACK] to 	ghoul	 :: 	119.81681637693	6	2	::	1
checkHit	96	7.7
=> chance to hit	95
[ATTACK] raw dam	119.81681637693	versus	2	with APR	6
[ATTACK] after range	150
[PHYS CRIT %]	5.7
[ATTACK] after crit	150
[ATTACK] after mult	150
[PROJECTOR] starting dam	150
[PROJECTOR] after difficulty dam	150
[PROJECTOR] res	5.7142857142857	0.94285714285714	 on dam	150
[PROJECTOR] after resists dam	141.42857142857
[PROJECTOR] final dam	141.42857142857
[LOG]	Alf hits ghoul for #aaaaaa#141.43 physical damage#LAST#.
[LOG]	#{bold}#Alf killed ghoul!#{normal}#
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
[Identify]	stralite ring	true
[LOG]	There is an item here: #FFFFFF##UID:17471:0#stralite ring#LAST#
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
============================== TACTICAL AI	ghoulking
ghoulking	17238	tactical ai talents can use	Summon	T_SUMMON	attack
Tactical ai report for	ghoulking
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
255 ticks  in 10.13 seconds = 25.1728 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.075 seconds = 24.186 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
249 ticks  in 10.023 seconds = 24.8429 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
174 ticks  in 10.003 seconds = 17.3948 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
140 ticks  in 10.006 seconds = 13.9916 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:7825:0#rough leather belt#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
101 ticks  in 10.013 seconds = 10.0869 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
79 ticks  in 10.007 seconds = 7.89447 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
235 ticks  in 10.012 seconds = 23.4718 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
176 ticks  in 10.013 seconds = 17.5772 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
95 ticks  in 10.017 seconds = 9.48388 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
90 ticks  in 10.003 seconds = 8.9973 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
23 frames in 1.04 seconds = 22.1154 FPS (28 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (36 keyframes)
109 ticks  in 10.013 seconds = 10.8858 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.005 seconds = 7.69615 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.018 seconds = 7.68617 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.01 seconds = 7.69231 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.014 seconds = 7.68924 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.002 seconds = 7.69846 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks  in 10.018 seconds = 7.68617 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.019 seconds = 7.6854 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
77 ticks  in 10.01 seconds = 7.69231 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.01 seconds = 7.69231 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.014 seconds = 7.68924 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
77 ticks  in 10.001 seconds = 7.69923 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
77 ticks  in 10.01 seconds = 7.69231 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.018 seconds = 7.68617 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.014 seconds = 7.68924 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.017 seconds = 7.68693 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.002 seconds = 7.69846 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.014 seconds = 7.68924 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks  in 10.01 seconds = 7.69231 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.017 seconds = 7.68693 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.001 seconds = 7.69923 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.015 seconds = 7.68847 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.02 seconds = 7.68463 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.014 seconds = 7.68924 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.008 seconds = 7.69384 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.014 seconds = 7.68924 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.007 seconds = 7.69461 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.008 seconds = 7.69384 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.008 seconds = 7.69384 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
77 ticks  in 10.01 seconds = 7.69231 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
