Loading savefile 	/save/Flurgle/
Registering on level load	wilderness-1	function: 0x0bb406b0	nil
Loading savefile 	/save/Flurgle/
[OPT_ZONE] Forcing alt zone FLOODED for trollmire
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/aquatic_critter.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-taint/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Infinite500 -- loading list: 	/data/general/objects/world-artifacts.lua
Infinite500: updating 	Summertide Phial
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data-turtle/world-artifacts.lua
Loading entities file from memory	/data-druid/world-artifacts.lua
Loading entities file from memory	/data-werebeast/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-arcanum/boss-artifacts.lua
Loading entities file from memory	/data-werebeast/boss-artifacts.lua
Loading entities file from memory	/data-sauce-objects/general/objects/shortstaves.lua
Loading entities file from memory	/data-sauce-objects/general/objects/whips-more.lua
Loading entities file from memory	/data-sauce-objects/general/objects/rapiers.lua
Loading entities file from memory	/data-draconic/general/objects/draconians.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	1
Make wait background texture 565 : 1280x720 (2048, 1024)
Wait finished, counted 0, 60 ticks
Make wait background texture 571 : 1280x720 (2048, 1024)
C Map size 40:22 :: 880
C Map seens texture: 576 (75x50)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data-druid/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	lesser_vault	function: 0x0c335230
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	0	24
Waypoint	1	0	24	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	0	32
Waypoint	2	0	32	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	3	29
Waypoint	3	3	29	accepted
Possible waypoint	4	4	20
Waypoint	4	4	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	5	4	1
Waypoint	5	4	1	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	7	1
Waypoint	6	7	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	8	21
Waypoint	7	8	21	accepted
Possible waypoint	8	8	8
Waypoint	8	8	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	9	10	23
Waypoint	9	10	23	rejected: 	not enough progress from previous waypoint
Possible waypoint	10	12	1
Waypoint	10	12	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	11	12	15
Waypoint	11	12	15	accepted
Possible waypoint	12	14	33
Waypoint	12	14	33	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	18	6
Waypoint	13	18	6	accepted
Possible waypoint	14	18	18
Waypoint	14	18	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	19	20
Waypoint	15	19	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	21	4
Waypoint	16	21	4	accepted
Possible waypoint	17	22	23
Waypoint	17	22	23	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	22	14
Waypoint	18	22	14	rejected: 	not enough progress from previous waypoint
Possible waypoint	19	25	5
Waypoint	19	25	5	accepted
Possible waypoint	20	27	7
Waypoint	20	27	7	rejected: 	not enough progress from previous waypoint
Possible waypoint	21	27	1
Waypoint	21	27	1	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	29	36
Waypoint	22	29	36	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	23	33	34
Waypoint	23	33	34	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	24	33	6
Waypoint	24	33	6	accepted
Possible waypoint	25	35	15
Waypoint	25	35	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	26	37	14
Waypoint	26	37	14	accepted
Possible waypoint	27	42	35
Waypoint	27	42	35	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	28	47	25
Waypoint	28	47	25	accepted
Possible waypoint	29	50	16
Waypoint	29	50	16	accepted
Possible waypoint	30	51	9
Waypoint	30	51	9	rejected: 	not enough progress from previous waypoint
tunnel waypoint 	1	 from 	0	18	 to 	3	29
tunnel waypoint 	2	 from 	3	29	 to 	8	21
tunnel waypoint 	3	 from 	8	21	 to 	12	15
tunnel waypoint 	4	 from 	12	15	 to 	18	6
tunnel waypoint 	5	 from 	18	6	 to 	21	4
tunnel waypoint 	6	 from 	21	4	 to 	25	5
tunnel waypoint 	7	 from 	25	5	 to 	33	6
tunnel waypoint 	8	 from 	33	6	 to 	37	14
tunnel waypoint 	9	 from 	37	14	 to 	47	25
tunnel waypoint 	10	 from 	47	25	 to 	50	16
tunnel waypoint 	11	 from 	50	16	 to 	64	9
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Loading tile	npc/aquatic_critter_giant_eel.png
Spawning 	electric eel	 near 	clearing	clearing	 at 	59	32
Loading tile	npc/aquatic_critter_electric_eel.png
[TOME ENTITY FILTER] selected Ego	30.814926936597	65.5
Spawning 	forest troll	 near 	clearing	clearing	 at 	57	30
Loading tile	npc/troll_f.png
Spawning 	turtle	 near 	clearing	clearing	 at 	19	31
Loading tile	npc/summoner_turtle.png
Spawning 	giant eel	 near 	clearing	clearing	 at 	16	25
[TOME ENTITY FILTER] selected basic	72.312635943832	105.5
Spawning 	forest troll	 near 	clearing	clearing	 at 	56	30
Spawning 	white worm mass	 near 	clearing	clearing	 at 	58	34
Loading tile	npc/vermin_worms_white_worm_mass.png
Spawning 	large brown snake	 near 	clearing	clearing	 at 	62	37
Loading tile	npc/umber-snake.png
Spawning 	giant eel	 near 	clearing	clearing	 at 	63	33
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
[TOME ENTITY FILTER] selected Double Ego	8.3076322819823	20.5
Loading tile	npc/troll_s.png
Spawning 	giant eel	 near 	clearing	clearing	 at 	60	33
Spawning 	stone troll	 near 	clearing	clearing	 at 	56	29
Spawning 	forest troll	 near 	clearing	clearing	 at 	60	30
[TOME ENTITY FILTER] selected basic	89.151470311487	105.5
[TOME ENTITY FILTER] selected Ego	55.919440304492	65.5
[TOME ENTITY FILTER] selected Double Ego	15.878103989032	20.5
[TOME ENTITY FILTER] selected Ego	56.207694923786	65.5
Loading tile	object/rune_green.png
[TOME ENTITY FILTER] selected basic	108.47223974612	112.5
Spawning 	copper ring	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	18.565672244543	20.5
Spawning 	reinforced iron shield of acid resistance (#RESIST#)	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	56.151960453985	65.5
Spawning 	iron greatmaul of massacre	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	88.975536264823	112.5
Spawning 	elm vilestaff	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	102.94567146698	112.5
Loading tile	object/lite_brass.png
[TOME ENTITY FILTER] selected Ego	59.956674387785	65.5
Loading tile	object/cap_rough.png
[TOME ENTITY FILTER] selected Ego	30.647868387901	65.5
Spawning 	surging elm shortstaff	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	9.0465073407503	20.5
Loading tile	object/robe_linen.png
Loading tile	object/scroll-lore.png
Placed lore	tattered paper scrap	14	18
[Identify]	tattered paper scrap	true
Wait finished, counted 1271, 1424 ticks
[LEVEL EVENTS] Event %d: %s listed	1	font-life
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 60
}
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/misc_bog7.png
Loading tile	terrain/misc_bog4.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/misc_bog1.png
Loading tile	terrain/misc_bog5.png
Loading tile	terrain/misc_bog2.png
Loading tile	terrain/misc_bog6.png
Loading tile	terrain/misc_bog3.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/mushroom_07.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/grass/grass_inner_7_01.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = font-life
}
Not gone east, no backup guardian
Running on level loads	trollmire-1
[PARTY] New member, add after	Flurgle	Flurgle
Adding entity	3406	after	3406
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Rainy Day.ogg	Error loading sound "/data/music/Rainy Day.ogg": Path not found
[PLAYER BIRTH] resolve...
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_higher_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	Flurgle	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
fight: 	elm magestaff	brass lantern	::	nil	MAINHAND
Loading tile	player/human_male/right_hand_08.png
[Identify]	elm magestaff	true
fight: 	linen robe	elm magestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/human_male/upper_body_18.png
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/Infinite500/superload/mod/dialogs/LevelupDialog.lua	loading previous!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/arcane_power.png
Loading tile	talents/manathrust.png
Loading tile	talents/arcane_vortex.png
Loading tile	talents/disruption_shield.png
Loading tile	talents/aether_beam.png
Loading tile	talents/aether_breach.png
Loading tile	talents/aether_avatar.png
Loading tile	talents/pure_aether.png
Loading tile	talents/flame.png
Loading tile	talents/flameshock.png
Loading tile	talents/fireflash.png
Loading tile	talents/inferno.png
Loading tile	talents/blastwave.png
Loading tile	talents/burning_wake.png
Loading tile	talents/cleansing_flames.png
Loading tile	talents/wildfire.png
Loading tile	talents/stone_skin.png
Loading tile	talents/dig.png
Loading tile	talents/mudslide.png
Loading tile	talents/stone_wall.png
Loading tile	talents/earthen_missiles.png
Loading tile	talents/body_of_stone.png
Loading tile	talents/earthquake.png
Loading tile	talents/crystalline_focus.png
Loading tile	talents/glacial_vapour.png
Loading tile	talents/freeze.png
Loading tile	talents/tidal_wave.png
Loading tile	talents/shivgoroth_form.png
Loading tile	talents/ice_shards.png
Loading tile	talents/frozen_ground.png
Loading tile	talents/shatter.png
Loading tile	talents/uttercold.png
Loading tile	talents/lightning.png
Loading tile	talents/chain_lightning.png
Loading tile	talents/feather_wind.png
Loading tile	talents/thunderstorm.png
Loading tile	talents/nova.png
Loading tile	talents/shock.png
Loading tile	talents/hurricane.png
Loading tile	talents/tempest.png
Loading tile	talents/disperse_magic.png
Loading tile	talents/spellcraft.png
Loading tile	talents/quicken_spells.png
Loading tile	talents/metaflow.png
Loading tile	talents/congeal_time.png
Loading tile	talents/time_shield.png
Loading tile	talents/time_prison.png
Loading tile	talents/essence_of_speed.png
Loading tile	talents/illuminate.png
Loading tile	talents/blur_sight.png
Loading tile	talents/phantasmal_shield.png
Loading tile	talents/invisibility.png
Loading tile	talents/phase_door.png
Loading tile	talents/teleport.png
Loading tile	talents/displacement_shield.png
Loading tile	talents/probability_travel.png
Loading tile	talents/arcane_eye.png
Loading tile	talents/keen_senses.png
Loading tile	talents/vision.png
Loading tile	talents/premonition.png
Loading tile	talents/heal.png
Loading tile	talents/shielding.png
Loading tile	talents/arcane_shield.png
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Loading tile	talents/channel_nature.png
Loading tile	stats/strength.png
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Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	12
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Trollmire (1)
C Map minimap texture: 888 (50x50; 64x64)
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/command_staff.png
<====	100	100	0	831	567
====>	100	100	0	831	567
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
<====	100	100	0	433	533
====>	100	100	0	433	533
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
<====	100	100	0	677	567
====>	100	100	0	677	567
<====	100	100	0	697	567
====>	100	100	0	697	567
[EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.
[ENGINE] Setting requested FPS to 2 (500 ms)
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[ENGINE] Setting requested FPS to 30 (33 ms)
<====	100	100	0	697	567
====>	100	100	0	697	567
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
<====	100	100	0	697	567
====>	100	100	0	697	567
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	dreadfell	6
Random escort on	tier1.1	2
Random escort on	dreadfell	1
Random escort on	daikara	1
Random escort on	reknor	1
Random escort on	reknor	2
Random escort on	tier1.1	1
Random escort on	old-forest	1
Random escort on	dreadfell	8
[COROUTINE] registering	savefilepipe	thread: 0x0bb97bd0
Make wait background texture 762 : 1280x720 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Flurgle	entity	::	character.teac	::	table: 0x0aa2f000	=>	table: 0x0ca87120	(37)
Loading savefile 	/save/Flurgle/
[LOG]	Saving done.
Wait finished, counted 3, 586 ticks
[QUEST] given to	table: 0x09922a20	super-epic-adventure
[LOG]	#LIGHT_GREEN#Accepted quest 'Troubled Dreams'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	49	points = 	23	nb_powers = 	7
Creating randart Tarrykath(laminated voratun greatsword) with nil with level 49
 * using themes	mental,blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	34	points = 	16	nb_powers = 	6
Creating randart Runehad the cashmere robe(silvered cashmere robe) with nil with level 34
 * using themes	antimagic,misc
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	26	points = 	12	nb_powers = 	4
Creating randart Eclipsebrand the hardened leather gloves(jewel-encrusted hardened leather gloves) with dark with level 26
 * using themes	mind,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	30	points = 	15	nb_powers = 	5
Creating randart Muckclamor the elven-wood shortstaff(laminated elven-wood shortstaff) with nature with level 30
 * using themes	fire,nature
Lua Error: /data/general/objects/egos/staves.lua:157: attempt to get length of local 'd_table' (a nil value)
	At [C]:-1 __len
	At /data/general/objects/egos/staves.lua:157 
	At /engine/Entity.lua:520 resolve
	At /engine/Object.lua:42 resolve
	At /mod/addons/RareEgos/superload/mod/class/GameState.lua:213 generateRandart
	At /mod/class/Game.lua:205 birth_done
	At /mod/class/Game.lua:267 on_exit
	At /engine/dialogs/ShowText.lua:46 
	At /engine/KeyBind.lua:258 triggerVirtual
	At /engine/ui/Dialog.lua:303 fct
	At /engine/Mouse.lua:52 
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8154	after	3406
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-23.016819238434	1.2301681923843	 on dam	51.803238398162
[PROJECTOR] after resists dam	63.726696139921
[PROJECTOR] after flat damage armor	63.726696139921
[PROJECTOR] final dam	63.726696139921
[LOG]	Forest troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#64 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-23.016819238434	1.2301681923843	 on dam	17.267746132721
[PROJECTOR] after resists dam	21.24223204664
[PROJECTOR] after flat damage armor	21.24223204664
[PROJECTOR] final dam	21.24223204664
[TARGET] Passing target	giant white mouse	from	forest troll	to	Flurgle
AI took for target	6338	forest troll	::	3406	Flurgle	81	<	100
[TARGET] Passing target	forest troll	from	giant white mouse	to	Flurgle
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	71.666666666667
[PROJECTOR] after difficulty dam	71.666666666667
[PROJECTOR] res	0	1	 on dam	71.666666666667
[PROJECTOR] after resists dam	71.666666666667
[PROJECTOR] after flat damage armor	71.666666666667
[PROJECTOR] final dam	71.666666666667
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
Loading tile	object/troll_intestine.png
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#72 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	Flame is still on cooldown for 1 turns.
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8155	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant white mouse for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant white mouse!#{normal}#
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	67.333333333333
[PROJECTOR] after difficulty dam	67.333333333333
[PROJECTOR] res	0	1	 on dam	67.333333333333
[PROJECTOR] after resists dam	67.333333333333
[PROJECTOR] after flat damage armor	67.333333333333
[PROJECTOR] final dam	67.333333333333
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#68 lightning#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
[LOG]	
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8156	after	3406
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	65.666666666667
[PROJECTOR] after difficulty dam	65.666666666667
[PROJECTOR] res	0	1	 on dam	65.666666666667
[PROJECTOR] after resists dam	65.666666666667
[PROJECTOR] after flat damage armor	65.666666666667
[PROJECTOR] final dam	65.666666666667
Loading tile	object/money_small.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#66 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[HEALING]	3406	Flurgle	for	0.35
[HEALING]	3406	Flurgle	for	0.375
[HEALING]	3406	Flurgle	for	0.4
[HEALING]	3406	Flurgle	for	0.425
[HEALING]	3406	Flurgle	for	0.45
[HEALING]	3406	Flurgle	for	0.475
[HEALING]	3406	Flurgle	for	0.5
[HEALING]	3406	Flurgle	for	0.525
[HEALING]	3406	Flurgle	for	0.55
[HEALING]	3406	Flurgle	for	0.575
[HEALING]	3406	Flurgle	for	0.6
[HEALING]	3406	Flurgle	for	0.625
[HEALING]	3406	Flurgle	for	0.65
[HEALING]	3406	Flurgle	for	0.675
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.45 gold pieces.
Loading tile	object/mail_iron.png
[Identify]	rejuvenating iron mail armour	true
[LOG]	Flurgle picks up (a.): #00FF80##UID:6364:0#rejuvenating iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	Ran for 4 turns (stop reason: at object).
[LOG]	
[EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.
[ENGINE] Setting requested FPS to 2 (500 ms)
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	brass lantern	true
[LOG]	Flurgle picks up (b.): #FFFFFF##UID:6377:0#brass lantern#LAST#.
AI took for target	6367	giant eel	::	3406	Flurgle	100	<	100
[LOG]	Ran for 9 turns (stop reason: hostile spotted to the north (giant eel)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8157	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	mindwoven linen robe of fire (#RESIST#)	true
[LOG]	Flurgle picks up (a.): #00FF80##UID:6382:0#mindwoven linen robe of fire (+15%) (0 def, 0 armour)#LAST#.
AI took for target	6340	giant eel	::	3406	Flurgle	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (giant eel)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8158	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	sun infusion of the sneak	true
[LOG]	Flurgle picks up (a.): #00FF80##UID:6368:0#sun infusion of the sneak (rad 5; power 33; turns 4; dispells darkness)#LAST#.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (turtle)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8159	after	3406
AI took for target	6339	turtle	::	3406	Flurgle	36	<	100
turtle	6339	dumb ai talents can use	HomeGuard	T_HOMEGUARD
dumb ai uses	T_HOMEGUARD
[LOG]	Turtle uses HomeGuard.
[LOG]	A shield forms around turtle.
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	10	0.9	 on dam	51.803238398162
[PROJECTOR] after resists dam	46.622914558345
[PROJECTOR] after flat damage armor	46.622914558345
[PROJECTOR] final dam	46.622914558345
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[LOG]	Turtle is on fire!
[LOG]	#UID:3406:0#Flurgle hits turtle for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #LIGHT_RED#0 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	10	0.9	 on dam	17.267746132721
[PROJECTOR] after resists dam	15.540971519448
[PROJECTOR] after flat damage armor	15.540971519448
[PROJECTOR] final dam	15.540971519448
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits turtle for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (turtle)).
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	87.333333333333
[PROJECTOR] after difficulty dam	87.333333333333
[PROJECTOR] res	10	0.9	 on dam	87.333333333333
[PROJECTOR] after resists dam	78.6
[PROJECTOR] after flat damage armor	78.6
[PROJECTOR] final dam	78.6
[LOG]	The shield around turtle crumbles.
[PROJECTOR] starting dam	0.32638860777939
[PROJECTOR] after difficulty dam	0.32638860777939
[PROJECTOR] res	0	1	 on dam	0.32638860777939
[PROJECTOR] after resists dam	0.32638860777939
[PROJECTOR] after flat damage armor	0.32638860777939
[PROJECTOR] final dam	0.32638860777939
[LOG]	#UID:3406:0#Flurgle hits turtle for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #ROYAL_BLUE#1 lightning#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	10	0.9	 on dam	17.267746132721
[PROJECTOR] after resists dam	15.540971519448
[PROJECTOR] after flat damage armor	15.540971519448
[PROJECTOR] final dam	15.540971519448
[PROJECTOR] starting dam	1.5540971519448
[PROJECTOR] after difficulty dam	1.5540971519448
[PROJECTOR] res	0	1	 on dam	1.5540971519448
[PROJECTOR] after resists dam	1.5540971519448
[PROJECTOR] after flat damage armor	1.5540971519448
[PROJECTOR] final dam	1.5540971519448
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits turtle for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #LIGHT_RED#2 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	10	0.9	 on dam	17.267746132721
[PROJECTOR] after resists dam	15.540971519448
[PROJECTOR] after flat damage armor	15.540971519448
[PROJECTOR] final dam	15.540971519448
[PROJECTOR] starting dam	1.5540971519448
[PROJECTOR] after difficulty dam	1.5540971519448
[PROJECTOR] res	0	1	 on dam	1.5540971519448
[PROJECTOR] after resists dam	1.5540971519448
[PROJECTOR] after flat damage armor	1.5540971519448
[PROJECTOR] final dam	1.5540971519448
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits turtle for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8160	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	10	0.9	 on dam	51.803238398162
[PROJECTOR] after resists dam	46.622914558345
[PROJECTOR] after flat damage armor	46.622914558345
[PROJECTOR] final dam	46.622914558345
[PROJECTOR] starting dam	4.6622914558345
[PROJECTOR] after difficulty dam	4.6622914558345
[PROJECTOR] res	0	1	 on dam	4.6622914558345
[PROJECTOR] after resists dam	4.6622914558345
[PROJECTOR] after flat damage armor	4.6622914558345
[PROJECTOR] final dam	4.6622914558345
[LOG]	#UID:3406:0#Flurgle hits turtle for #LIGHT_RED#47 fire#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #LIGHT_RED#5 fire#LAST# damage.
[PROJECTOR] starting dam	23.546926544619
[PROJECTOR] after difficulty dam	23.546926544619
[PROJECTOR] res	10	0.9	 on dam	25.901619199081
[PROJECTOR] after resists dam	23.311457279173
[PROJECTOR] after flat damage armor	23.311457279173
[PROJECTOR] final dam	23.311457279173
[PROJECTOR] starting dam	2.3311457279173
[PROJECTOR] after difficulty dam	2.3311457279173
[PROJECTOR] res	0	1	 on dam	2.3311457279173
[PROJECTOR] after resists dam	2.3311457279173
[PROJECTOR] after flat damage armor	2.3311457279173
[PROJECTOR] final dam	2.3311457279173
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits turtle for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	#UID:6339:0#Turtle hits Flurgle for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	80.333333333333
[PROJECTOR] after difficulty dam	80.333333333333
[PROJECTOR] res	10	0.9	 on dam	80.333333333333
[PROJECTOR] after resists dam	72.3
[PROJECTOR] after flat damage armor	72.3
[PROJECTOR] final dam	72.3
[PROJECTOR] starting dam	7.23
[PROJECTOR] after difficulty dam	7.23
[PROJECTOR] res	0	1	 on dam	7.23
[PROJECTOR] after resists dam	7.23
[PROJECTOR] after flat damage armor	7.23
[PROJECTOR] final dam	7.23
[LOG]	#UID:3406:0#Flurgle hits turtle for #ROYAL_BLUE#73 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed turtle!#{normal}#
[LOG]	#UID:6339:0#Turtle hits Flurgle for #ROYAL_BLUE#8 lightning#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[HEALING]	3406	Flurgle	for	0.35
[HEALING]	3406	Flurgle	for	0.375
[HEALING]	3406	Flurgle	for	0.4
[HEALING]	3406	Flurgle	for	0.425
[HEALING]	3406	Flurgle	for	0.45
[HEALING]	3406	Flurgle	for	0.475
[HEALING]	3406	Flurgle	for	0.5
[HEALING]	3406	Flurgle	for	0.525
[HEALING]	3406	Flurgle	for	0.55
[HEALING]	3406	Flurgle	for	0.575
[HEALING]	3406	Flurgle	for	0.6
[HEALING]	3406	Flurgle	for	0.625
[HEALING]	3406	Flurgle	for	0.65
[HEALING]	3406	Flurgle	for	0.675
[HEALING]	3406	Flurgle	for	0.7
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6351	stone troll	::	3406	Flurgle	9	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (stone troll)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8161	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-50	1.5	 on dam	51.803238398162
[PROJECTOR] after resists dam	77.704857597242
[PROJECTOR] after flat damage armor	77.704857597242
[PROJECTOR] final dam	77.704857597242
[LOG]	Stone troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits stone troll for #LIGHT_RED#78 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Flurgle	 :: 	13.667818706905	6	0	0	::	1
checkHit(smooth)	6	0	=> chance to hit	68.75
[LOG]	Stone troll misses Flurgle.
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-50	1.5	 on dam	17.267746132721
[PROJECTOR] after resists dam	25.901619199081
[PROJECTOR] after flat damage armor	25.901619199081
[PROJECTOR] final dam	25.901619199081
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits stone troll for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	83
[PROJECTOR] after difficulty dam	83
[PROJECTOR] res	0	1	 on dam	83
[PROJECTOR] after resists dam	83
[PROJECTOR] after flat damage armor	83
[PROJECTOR] final dam	83
Loading tile	object/wand_elm.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits stone troll for #ROYAL_BLUE#83 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed stone troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	quick elm wand of trap destruction	true
[LOG]	Flurgle picks up (g.): #00FF80##UID:6352:0#quick elm wand of trap destruction [power 15]  (12 cooldown)#LAST#.
AI took for target	6348	giant brown mouse	::	3406	Flurgle	4	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (giant brown mouse)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8162	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant brown mouse for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6360	forest troll	::	3406	Flurgle	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (forest troll)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8163	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-25	1.25	 on dam	51.803238398162
[PROJECTOR] after resists dam	64.754047997702
[PROJECTOR] after flat damage armor	64.754047997702
[PROJECTOR] final dam	64.754047997702
[LOG]	Forest troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#65 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-25	1.25	 on dam	17.267746132721
[PROJECTOR] after resists dam	21.584682665901
[PROJECTOR] after flat damage armor	21.584682665901
[PROJECTOR] final dam	21.584682665901
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static>
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	77
[PROJECTOR] after difficulty dam	77
[PROJECTOR] res	0	1	 on dam	77
[PROJECTOR] after resists dam	77
[PROJECTOR] after flat damage armor	77
[PROJECTOR] final dam	77
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#77 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
AI took for target	6345	white worm mass	::	3406	Flurgle	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8164	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits white worm mass for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed white worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6357	stone troll	::	3406	Flurgle	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (stone troll)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8165	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-50	1.5	 on dam	51.803238398162
[PROJECTOR] after resists dam	77.704857597242
[PROJECTOR] after flat damage armor	77.704857597242
[PROJECTOR] final dam	77.704857597242
[LOG]	Stone troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits stone troll for #LIGHT_RED#78 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-50	1.5	 on dam	17.267746132721
[PROJECTOR] after resists dam	25.901619199081
[PROJECTOR] after flat damage armor	25.901619199081
[PROJECTOR] final dam	25.901619199081
[TARGET] Passing target	forest troll	from	stone troll	to	Flurgle
[TARGET] Passing target	forest troll	from	stone troll	to	Flurgle
[TARGET] Passing target	electric eel	from	stone troll	to	Flurgle
[TARGET] Passing target	forest troll	from	stone troll	to	Flurgle
[TARGET] Passing target	giant eel	from	stone troll	to	Flurgle
[TARGET] Passing target	giant eel	from	stone troll	to	Flurgle
[TARGET] Passing target	white worm mass	from	stone troll	to	Flurgle
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits stone troll for #LIGHT_RED#26 fire#LAST# damage.
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	74.333333333333
[PROJECTOR] after difficulty dam	74.333333333333
[PROJECTOR] res	0	1	 on dam	74.333333333333
[PROJECTOR] after resists dam	74.333333333333
[PROJECTOR] after flat damage armor	74.333333333333
[PROJECTOR] final dam	74.333333333333
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[LOG]	#UID:3406:0#Flurgle hits stone troll for #ROYAL_BLUE#75 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed stone troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (forest troll)).
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Flame is still on cooldown for 1 turns.
AI took for target	6341	forest troll	::	3406	Flurgle	16	<	100
[TARGET] Passing target	giant eel	from	forest troll	to	Flurgle
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8166	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-25	1.25	 on dam	51.803238398162
[PROJECTOR] after resists dam	64.754047997702
[PROJECTOR] after flat damage armor	64.754047997702
[PROJECTOR] final dam	64.754047997702
[LOG]	Forest troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#65 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-25	1.25	 on dam	17.267746132721
[PROJECTOR] after resists dam	21.584682665901
[PROJECTOR] after flat damage armor	21.584682665901
[PROJECTOR] final dam	21.584682665901
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#22 fire#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	55.333333333333
[PROJECTOR] after difficulty dam	55.333333333333
[PROJECTOR] res	0	1	 on dam	55.333333333333
[PROJECTOR] after resists dam	55.333333333333
[PROJECTOR] after flat damage armor	55.333333333333
[PROJECTOR] final dam	55.333333333333
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#56 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the northeast (white worm mass)).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Flurgle casts Flame.
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SPELL CRIT %]	2.3
Adding entity	8167	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[LOG]	#UID:3406:0#Flurgle hits white worm mass for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed white worm mass!#{normal}#
AI took for target	6358	giant eel	::	3406	Flurgle	36	<	100
[LOG]	
[LOG]	Flurgle casts Lightning.
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	90
[PROJECTOR] after difficulty dam	90
[PROJECTOR] res	0	1	 on dam	90
[PROJECTOR] after resists dam	90
[PROJECTOR] after flat damage armor	90
[PROJECTOR] final dam	90
[LOG]	#UID:3406:0#Flurgle hits giant eel for #ROYAL_BLUE#90 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant eel!#{normal}#
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the northeast (forest troll)).
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8168	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-25	1.25	 on dam	51.803238398162
[PROJECTOR] after resists dam	64.754047997702
[PROJECTOR] after flat damage armor	64.754047997702
[PROJECTOR] final dam	64.754047997702
[LOG]	Forest troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#65 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-25	1.25	 on dam	17.267746132721
[PROJECTOR] after resists dam	21.584682665901
[PROJECTOR] after flat damage armor	21.584682665901
[PROJECTOR] final dam	21.584682665901
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	75.666666666667
[PROJECTOR] after difficulty dam	75.666666666667
[PROJECTOR] res	2.4857797437547	0.97514220256245	 on dam	75.666666666667
[PROJECTOR] after resists dam	73.785759993892
[PROJECTOR] after flat damage armor	73.785759993892
[PROJECTOR] final dam	73.785759993892
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#74 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the northeast (giant eel)).
[LOG]	
[LOG]	Flurgle casts Flame.
[USERCHAT] channel talk	Aura of the Dawn	tome	Body, Mind, and Soul. Corpathus, Anmalice, Morrigor.
[SPELL CRIT %]	2.3
Adding entity	8169	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant eel!#{normal}#
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[LOG]	
Server latency	164
[USERCHAT] channel talk	Aura of the Dawn	tome	Thank you pure question for that background info.
[USERCHAT] channel talk	Aura of the Dawn	tome	So yeah, reaver + mindslot on adventurer, and tri-wield the unholy trinity for an uber-warrior.
[USERCHAT] channel serial data	kugami	tome	414
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[USERCHAT] channel achievement	kugami	tome	Utterly Destroyed	false	false
[HEALING]	3406	Flurgle	for	0.025
[USERCHAT] channel talk	bmon	tome	:O!
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the northeast (electric eel)).
[LOG]	
[USERCHAT] channel serial data	Silversight	tome	468
[USERCHAT] channel achievement	wumbabum	tome	Level 10	false	false
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8170	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:15:0#electric eel tail#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits electric eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed electric eel!#{normal}#
[LOG]	
Loading tile	object/electric_eel_tail.png
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[HEALING]	3406	Flurgle	for	0.35
[HEALING]	3406	Flurgle	for	0.375
[HEALING]	3406	Flurgle	for	0.4
[HEALING]	3406	Flurgle	for	0.425
[HEALING]	3406	Flurgle	for	0.45
[HEALING]	3406	Flurgle	for	0.475
[HEALING]	3406	Flurgle	for	0.5
[HEALING]	3406	Flurgle	for	0.525
[HEALING]	3406	Flurgle	for	0.55
[HEALING]	3406	Flurgle	for	0.575
[HEALING]	3406	Flurgle	for	0.6
[HEALING]	3406	Flurgle	for	0.625
[HEALING]	3406	Flurgle	for	0.65
[HEALING]	3406	Flurgle	for	0.675
[HEALING]	3406	Flurgle	for	0.7
[HEALING]	3406	Flurgle	for	0.725
[HEALING]	3406	Flurgle	for	0.75
[HEALING]	3406	Flurgle	for	0.775
[HEALING]	3406	Flurgle	for	0.8
[HEALING]	3406	Flurgle	for	0.825
[HEALING]	3406	Flurgle	for	0.85
[HEALING]	3406	Flurgle	for	0.875
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
AI took for target	6359	forest troll	::	3406	Flurgle	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8171	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-25	1.25	 on dam	51.803238398162
[PROJECTOR] after resists dam	64.754047997702
[PROJECTOR] after flat damage armor	64.754047997702
[PROJECTOR] final dam	64.754047997702
[LOG]	Forest troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#65 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-25	1.25	 on dam	17.267746132721
[PROJECTOR] after resists dam	21.584682665901
[PROJECTOR] after flat damage armor	21.584682665901
[PROJECTOR] final dam	21.584682665901
AI took for target	6359	forest troll	::	3406	Flurgle	9	<	100
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#22 fire#LAST# damage.
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	83
[PROJECTOR] after difficulty dam	83
[PROJECTOR] res	0.81485196908816	0.99185148030912	 on dam	83
[PROJECTOR] after resists dam	82.323672865657
[PROJECTOR] after flat damage armor	82.323672865657
[PROJECTOR] final dam	82.323672865657
[LOG]	#00ffff#Welcome to level 2 [Flurgle].
[LOG]	Flurgle has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Flurgle the level 2 Draconian Archmage
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#83 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6344	large brown snake	::	3406	Flurgle	81	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (large brown snake)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8172	after	3406
[LOG]	
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	94.666666666667
[PROJECTOR] after difficulty dam	94.666666666667
[PROJECTOR] res	0	1	 on dam	94.666666666667
[PROJECTOR] after resists dam	94.666666666667
[PROJECTOR] after flat damage armor	94.666666666667
[PROJECTOR] final dam	94.666666666667
[LOG]	#UID:3406:0#Flurgle hits large brown snake for #ROYAL_BLUE#95 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[LOG]	Rested for 10 turns (stop reason: hostile spotted to the north (giant eel)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8173	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	lthannyl	tome	Thralless	false	true
AI took for target	6334	giant eel	::	3406	Flurgle	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant eel)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8174	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits giant eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed giant eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	6356	large brown snake	::	3406	Flurgle	25	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (large brown snake)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8175	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits large brown snake for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6362	forest troll	::	3406	Flurgle	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (forest troll)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8176	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	-22.88439819377	1.2288439819377	 on dam	51.803238398162
[PROJECTOR] after resists dam	63.658097750465
[PROJECTOR] after flat damage armor	63.658097750465
[PROJECTOR] final dam	63.658097750465
[LOG]	Forest troll is on fire!
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#64 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	-22.88439819377	1.2288439819377	 on dam	17.267746132721
[PROJECTOR] after resists dam	21.219365916822
[PROJECTOR] after flat damage armor	21.219365916822
[PROJECTOR] final dam	21.219365916822
[LOG]	
[LOG]	#UID:3406:0#Flurgle hits forest troll for #LIGHT_RED#22 fire#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (forest troll)).
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	74
[PROJECTOR] after difficulty dam	74
[PROJECTOR] res	0	1	 on dam	74
[PROJECTOR] after resists dam	74
[PROJECTOR] after flat damage armor	74
[PROJECTOR] final dam	74
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[LOG]	#UID:3406:0#Flurgle hits forest troll for #ROYAL_BLUE#74 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (white worm mass)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8177	after	3406
AI took for target	6346	white worm mass	::	3406	Flurgle	16	<	100
white worm mass	6346	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	32	8	::	nil
[MULTIPLY]	2	uids	6346	=>	8178	::	nil	nil
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	#UID:3406:0#Flurgle hits white worm mass for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed white worm mass!#{normal}#
[LOG]	White worm mass is staggered!
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (white worm mass)).
[LOG]	Flurgle casts Lightning.
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	74.333333333333
[PROJECTOR] after difficulty dam	74.333333333333
[PROJECTOR] res	0	1	 on dam	74.333333333333
[PROJECTOR] after resists dam	74.333333333333
[PROJECTOR] after flat damage armor	74.333333333333
[PROJECTOR] final dam	74.333333333333
[LOG]	#UID:3406:0#Flurgle hits white worm mass for #ROYAL_BLUE#75 lightning#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed white worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.025
[LOG]	White worm mass recovers!
[LOG]	#00ff00##UID:524:0#Talent Lightning is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[HEALING]	3406	Flurgle	for	0.225
[HEALING]	3406	Flurgle	for	0.25
[HEALING]	3406	Flurgle	for	0.275
[HEALING]	3406	Flurgle	for	0.3
[HEALING]	3406	Flurgle	for	0.325
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6350	electric eel	::	3406	Flurgle	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (electric eel)).
[LOG]	
[LOG]	Flurgle casts Flame.
[SPELL CRIT %]	2.3
Adding entity	8179	after	3406
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	51.803238398162
[PROJECTOR] after resists dam	51.803238398162
[PROJECTOR] after flat damage armor	51.803238398162
[PROJECTOR] final dam	51.803238398162
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:15:0#electric eel tail#WHITE#.
[LOG]	#UID:3406:0#Flurgle hits electric eel for #LIGHT_RED#52 fire#LAST# damage.
[LOG]	#{bold}##UID:3406:0#Flurgle killed electric eel!#{normal}#
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[HEALING]	3406	Flurgle	for	0.025
[LOG]	#00ff00##UID:493:0#Talent Flame is ready to use.
[HEALING]	3406	Flurgle	for	0.05
[HEALING]	3406	Flurgle	for	0.075
[HEALING]	3406	Flurgle	for	0.1
[HEALING]	3406	Flurgle	for	0.125
[HEALING]	3406	Flurgle	for	0.15
[HEALING]	3406	Flurgle	for	0.175
[HEALING]	3406	Flurgle	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-1
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	grounding rough leather cap	true
[LOG]	Flurgle picks up (c.): #00FF80##UID:6378:0#grounding rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 12 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	Elroniel	tome	The Restless Dead	false	false
Loading tile	object/staff_elm.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	grounding rough leather cap	elm magestaff	::	OFFHAND	HEAD
fight: 	grounding rough leather cap	brass lantern	::	nil	HEAD
fight: 	grounding rough leather cap	linen robe	::	nil	HEAD
Loading tile	player/human_male/head_03.png
[LOG]	Flurgle wears: #00FF80##UID:6378:0#grounding rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:6352:0#quick elm wand of trap destruction [power 15]  (12 cooldown)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:6377:0#brass lantern#LAST#.
[LOG]	You gain 5.20 gold from the transmogrification of #00FF80##UID:6364:0#rejuvenating iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.05 gold from the transmogrification of #00FF80##UID:6382:0#mindwoven linen robe of fire (+15%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.12 gold from the transmogrification of #00FF80##UID:6368:0#sun infusion of the sneak (rad 5; power 33; turns 4; dispells darkness)#LAST#.
Make wait background texture 793 : 1280x720 (2048, 1024)
Wait finished, counted 0, 45 ticks
Make wait background texture 1019 : 1280x720 (2048, 1024)
C Map size 40:22 :: 880
C Map seens texture: 1024 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-druid/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	2	37
Waypoint	1	2	37	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	5	1
Waypoint	2	5	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	3	5	6
Waypoint	3	5	6	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	4	7	16
Waypoint	4	7	16	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	5	7	6
Waypoint	5	7	6	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	6	12	3
Waypoint	6	12	3	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	19	22
Waypoint	7	19	22	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	22	15
Waypoint	8	22	15	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	23	36
Waypoint	9	23	36	accepted
Possible waypoint	10	28	28
Waypoint	10	28	28	accepted
Possible waypoint	11	28	2
Waypoint	11	28	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	28	18
Waypoint	12	28	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	31	34
Waypoint	13	31	34	accepted
Possible waypoint	14	33	27
Waypoint	14	33	27	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	34	3
Waypoint	15	34	3	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	35	27
Waypoint	16	35	27	accepted
Possible waypoint	17	38	12
Waypoint	17	38	12	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	39	30
Waypoint	18	39	30	accepted
Possible waypoint	19	39	37
Waypoint	19	39	37	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	46	0
Waypoint	20	46	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	21	46	36
Waypoint	21	46	36	accepted
Possible waypoint	22	47	17
Waypoint	22	47	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	49	16
Waypoint	23	49	16	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	24	54	27
Waypoint	24	54	27	accepted
Possible waypoint	25	56	39
Waypoint	25	56	39	rejected: 	not enough progress from previous waypoint
Possible waypoint	26	56	5
Waypoint	26	56	5	rejected: 	not enough progress from previous waypoint
Possible waypoint	27	59	8
Waypoint	27	59	8	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	28	59	25
Waypoint	28	59	25	accepted
Possible waypoint	29	60	17
Waypoint	29	60	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	30	64	18
Waypoint	30	64	18	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	38	 to 	23	36
tunnel waypoint 	2	 from 	23	36	 to 	28	28
tunnel waypoint 	3	 from 	28	28	 to 	31	34
tunnel waypoint 	4	 from 	31	34	 to 	35	27
tunnel waypoint 	5	 from 	35	27	 to 	39	30
tunnel waypoint 	6	 from 	39	30	 to 	46	36
tunnel waypoint 	7	 from 	46	36	 to 	54	27
tunnel waypoint 	8	 from 	54	27	 to 	59	25
Loading tile	terrain/way_next_4.png
Spawning 	giant eel	 near 	clearing	clearing	 at 	63	23
Spawning 	giant eel	 near 	clearing	clearing	 at 	63	25
[TOME ENTITY FILTER] selected Greater + Ego	19.328177321677	51.1
Loading tile	npc/troll_m.png
[TOME ENTITY FILTER] selected Greater	62.041071598058	76.1
Spawning 	stone troll	 near 	clearing	clearing	 at 	21	25
[TOME ENTITY FILTER] selected Greater + Ego	40.171773283189	51.1
[TOME ENTITY FILTER] selected Greater + Ego	24.946386097447	51.1
Spawning 	cave troll	 near 	clearing	clearing	 at 	61	27
Loading tile	npc/troll_c.png
Spawning 	large white snake	 near 	clearing	clearing	 at 	16	28
Loading tile	npc/white-snake.png
Spawning 	rattlesnake	 near 	clearing	clearing	 at 	20	23
Loading tile	npc/firebrick-snake.png
Spawning 	forest troll	 near 	clearing	clearing	 at 	22	25
Spawning 	grizzly bear	 near 	clearing	clearing	 at 	64	22
Loading tile	invis.png
Loading tile	npc/grizzly_bear.png
Spawning 	giant eel	 near 	clearing	clearing	 at 	23	24
Spawning 	bee swarm	 near 	clearing	clearing	 at 	62	24
Loading tile	npc/bee_swarm.png
[TOME ENTITY FILTER] selected Double Ego	95.021608873237	96.1
Loading tile	npc/vermin_oozes_crimson_ooze.png
Spawning 	mountain troll	 near 	clearing	clearing	 at 	61	25
Random elite generating
Adding to random boss class	Bulwark	Warrior
Adding 6 random class talents to boss
 * talent	T_SHIELD_EXPERTISE
 * talent	T_DEATH_BLOW
 * talent	T_THICK_SKIN
 * talent	T_SHATTERING_IMPACT
 * talent	T_SHATTERING_SHOUT
 * talent	T_ARMOUR_TRAINING
Adding to random boss class	Moon Paladin	Celestial
Adding 7 random class talents to boss
 * talent	T_CELESTIAL_INTERVENTION
 * talent	T_SWITCH_PLACE
 * talent	T_DISCIPLE_OF_DUSK
 * talent	T_WARSHOUT
 * talent	T_DIRTY_FIGHTING
 * talent	T_STEADY_SHOT
 * talent	T_VITALITY
[TOME ENTITY FILTER] selected Uniques	4.6438456349177	6
Added unique	mod.class.Object/Nature's Blessing	::	1
[TOME ENTITY FILTER] selected Double Greater	41.776936365472	46
[TOME ENTITY FILTER] selected Greater + Ego	70.25463051285	76
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	31	points = 	15	nb_powers = 	6
Creating randart Cloudhacker(laminated pair of hardened leather boots) with lightning with level 31
 * using themes	lightning,physical
Added unique	mod.class.Object/Cloudhacker	::	1
[TOME ENTITY FILTER] selected Double Ego	110.995083638	121
[TOME ENTITY FILTER] selected Double Ego	104.86224406186	121
fight: 	acidic steel shield of resilience	thought-forged steel longsword of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	37.981474062656	46
fight: 	enlightening steel mail armour of command	thought-forged steel longsword of massacre	::	nil	BODY
fight: 	enlightening steel mail armour of command	acidic steel shield of resilience	::	nil	BODY
[TOME ENTITY FILTER] selected Greater + Ego	63.417955601685	76
fight: 	thunderous stralite dagger of erosion	thought-forged steel longsword of massacre	::	nil	MAINHAND
fight: 	thunderous stralite dagger of erosion	acidic steel shield of resilience	::	nil	MAINHAND
fight: 	thunderous stralite dagger of erosion	enlightening steel mail armour of command	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	103.28578512121	121
fight: 	insidious steel dagger of crippling	thunderous stralite dagger of erosion	::	nil	MAINHAND
fight: 	insidious steel dagger of crippling	acidic steel shield of resilience	::	nil	MAINHAND
fight: 	insidious steel dagger of crippling	enlightening steel mail armour of command	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Greater	82.434888346455	101
fight: 	radiant reinforced leather armour	insidious steel dagger of crippling	::	nil	BODY
fight: 	radiant reinforced leather armour	acidic steel shield of resilience	::	nil	BODY
fight: 	radiant reinforced leather armour	enlightening steel mail armour of command	::	nil	BODY
Spawning 	Eloda the headless horror	 near 	clearing	clearing	 at 	14	28
Loading tile	npc/horror_eldritch_headless_horror.png
Added unique	mod.class.NPC/Eloda the headless horror	::	1
Loading tile	npc/horror_eldritch_eldritch_eye.png
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	14	25
Loading tile	npc/salmon-snake.png
Random elite generating
Adding to random boss class	Druid	Wilder
Adding 11 random class talents to boss
 * talent	T_SURF
 * talent	T_HEDGE
 * talent	T_RAINFALL
 * talent	T_SONG_OF_WINTER
 * talent	T_TANGLE_VINES
 * talent	T_STRENGTHEN_BONES
 * talent	T_CAVE_IN
 * talent	T_WEAPONS_OF_THE_WOODS
 * talent	T_CLEAR_SKIES
 * talent	T_QUICKNESS_POTION
 * talent	T_AURORA
Adding to random boss class	Shadowblade	Rogue
Adding 11 random class talents to boss
 * talent	T_ESSENCE_OF_SPEED
 * talent	T_WATERSPOUT
 * talent	T_RESOLVE
 * talent	T_AURA_OF_SILENCE
 * talent	T_SLEEPING_POPPIES
 * talent	T_PREMONITION
 * talent	T_SHADOW_VEIL
 * talent	T_WILLFUL_COMBAT
 * talent	T_FERTILIZE
 * talent	T_ANCESTRAL_LIFE
 * talent	T_BACKSTAB
[TOME ENTITY FILTER] selected Greater	80.082311255411	101
[TOME ENTITY FILTER] selected Double Greater	10.304553756794	46
[TOME ENTITY FILTER] selected Double Greater	10.515064440089	46
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	31	points = 	14	nb_powers = 	5
Creating randart Earuroddantir the stralite mail armour(immaculate stralite mail armour) with nil with level 31
 * using themes	spell,physical
Added unique	mod.class.Object/Earuroddantir the stralite mail armour	::	1
[TOME ENTITY FILTER] selected Double Greater	16.321843331056	46
[TOME ENTITY FILTER] selected Greater + Ego	52.825840052177	76
fight: 	stargazer's woollen robe of corrosion (#RESIST#)	void walker's elm shortstaff of wizardry	::	nil	BODY
[TOME ENTITY FILTER] selected Double Greater	28.325340729515	46
fight: 	thunderous iron dagger of the leech	void walker's elm shortstaff of wizardry	::	nil	MAINHAND
fight: 	thunderous iron dagger of the leech	stargazer's woollen robe of corrosion (#RESIST#)	::	nil	MAINHAND
fight: 	thunderous iron dagger of the leech	void walker's elm shortstaff of wizardry	::	nil	OFFHAND
fight: 	thunderous iron dagger of the leech	stargazer's woollen robe of corrosion (#RESIST#)	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater + Ego	67.909758341245	76
fight: 	blazebringer's iron dagger of amnesia	void walker's elm shortstaff of wizardry	::	nil	MAINHAND
fight: 	blazebringer's iron dagger of amnesia	thunderous iron dagger of the leech	::	nil	MAINHAND
fight: 	blazebringer's iron dagger of amnesia	stargazer's woollen robe of corrosion (#RESIST#)	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Greater + Ego	61.012791128832	76
fight: 	troll-hide rough leather armour of resilience	blazebringer's iron dagger of amnesia	::	nil	BODY
fight: 	troll-hide rough leather armour of resilience	thunderous iron dagger of the leech	::	nil	BODY
fight: 	troll-hide rough leather armour of resilience	stargazer's woollen robe of corrosion (#RESIST#)	::	nil	BODY
Loading tile	npc/troll_mt.png
Added unique	mod.class.NPC/Emelyriara the mountain troll thunderer	::	1
[TOME ENTITY FILTER] selected Double Ego	85.985158493266	96.1
[TOME ENTITY FILTER] selected Double Ego	77.887476395012	96.1
[TOME ENTITY FILTER] selected Greater	52.287925926189	76.1
Loading tile	object/rune_red.png
[TOME ENTITY FILTER] selected Greater + Ego	19.130686514863	51.1
[TOME ENTITY FILTER] selected basic	114.16514638605	117.1
Spawning 	iron gauntlets	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Greater	55.672073081633	76.1
[TOME ENTITY FILTER] selected Greater	63.665938738186	76.1
[TOME ENTITY FILTER] selected Double Ego	91.534800362543	96.1
Loading tile	object/wizardhat_linen.png
Wait finished, counted 1598, 1381 ticks
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_04.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = font-life
}
Not gone east, no backup guardian
Running on level loads	trollmire-31
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Flurgle	Flurgle
Adding entity	3406	after	3406
Entering tier1 zone for escort	tier1.1	1	30
[1] = true
[2] = true
[MUSIC] loading	Rainy Day.ogg	Error loading sound "/data/music/Rainy Day.ogg": Path not found
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Trollmire (31)
C Map minimap texture: 958 (50x50; 64x64)
[LOG]	Resting starts...
[HEALING]	3406	Flurgle	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	9072	eldritch eye	::	3406	Flurgle	100	<	100
eldritch eye	9072	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Eldritch eye casts Mind Disruption.
checkHit(smooth)	9.8	44	=> chance to hit	18.450184501845
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
checkHit(smooth)	9.8	44	=> chance to hit	11.31221719457
[LOG]	Flurgle wanders around!.
AI took for target	9074	eldritch eye	::	3406	Flurgle	100	<	100
eldritch eye	9074	dumb ai talents can use	Curse of Death	T_CURSE_OF_DEATH
dumb ai uses	T_CURSE_OF_DEATH
[LOG]	Eldritch eye casts Curse of Death.
checkHit(smooth)	12.25	44	=> chance to hit	19.323671497585
checkHit(smooth)	12.25	44	=> chance to hit	11.976047904192
[LOG]	Flurgle is cursed.
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	31.275836490548
[PROJECTOR] after difficulty dam	31.275836490548
[PROJECTOR] res	-20	1.2	 on dam	31.275836490548
[PROJECTOR] after resists dam	37.531003788657
[PROJECTOR] after flat damage armor	37.531003788657
[PROJECTOR] final dam	37.531003788657
[LOG]	
[LOG]	#UID:9074:0#Eldritch eye hits Flurgle for #GREY#38 darkness#LAST# damage.
Loading tile	talents/curse_of_death.png
Loading tile	effects/confused.png
Loading tile	effects/spellshocked.png
Loading tile	effects/brainlocked.png
[LOG]	Flurgle uses Infusion: Regeneration.
[LOG]	Flurgle starts regenerating health quickly.
eldritch eye	9072	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Eldritch eye casts Mind Disruption.
checkHit(smooth)	9.8	44	=> chance to hit	18.450184501845
checkHit(smooth)	9.8	44	=> chance to hit	11.31221719457
eldritch eye	9074	dumb ai talents can use	Curse of Death	T_CURSE_OF_DEATH
dumb ai uses	T_CURSE_OF_DEATH
[LOG]	Eldritch eye casts Curse of Death.
checkHit(smooth)	12.25	44	=> chance to hit	19.323671497585
checkHit(smooth)	12.25	44	=> chance to hit	11.976047904192
[PROJECTOR] starting dam	31.275836490548
[PROJECTOR] after difficulty dam	31.275836490548
[PROJECTOR] res	-20	1.2	 on dam	31.275836490548
[PROJECTOR] after resists dam	37.531003788657
[PROJECTOR] after flat damage armor	37.531003788657
[PROJECTOR] final dam	37.531003788657
[LOG]	
[LOG]	#UID:9074:0#Eldritch eye hits Flurgle for #GREY#38 darkness#LAST# damage.
Loading tile	effects/infusion_cooldown.png
eldritch eye	9074	dumb ai talents can use	Curse of Death	T_CURSE_OF_DEATH
dumb ai uses	T_CURSE_OF_DEATH
[LOG]	Eldritch eye casts Curse of Death.
checkHit(smooth)	12.25	44	=> chance to hit	19.323671497585
checkHit(smooth)	12.25	44	=> chance to hit	11.976047904192
[PROJECTOR] starting dam	31.275836490548
[PROJECTOR] after difficulty dam	31.275836490548
[PROJECTOR] res	-20	1.2	 on dam	31.275836490548
[PROJECTOR] after resists dam	37.531003788657
[PROJECTOR] after flat damage armor	37.531003788657
[PROJECTOR] final dam	37.531003788657
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Make wait background texture 986 : 1280x720 (2048, 1024)
Wait finished, counted 54, 4569 ticks
[ONLINE PROFILE] new character UUID 	c055cc96-2caf-4e52-8ed7-9bc81d3ca973
[ONLINE PROFILE] saved character 	c055cc96-2caf-4e52-8ed7-9bc81d3ca973
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0d4433d0
Make wait background texture 954 : 1280x720 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Flurgle	game	::	game.teag	::	table: 0x0ab9dee0	=>	table: 0x0c0e1378	(3787)
Loading savefile 	/save/Flurgle/
Save MD5	c055cc96-2caf-4e52-8ed7-9bc81d3ca973	57daf51cd9473f3832d618418af3c7ee	game	game.teag
[ONLINE PROFILE] saved character md5	c055cc96-2caf-4e52-8ed7-9bc81d3ca973	game.teag	57daf51cd9473f3832d618418af3c7ee
[LOG]	Saving done.
Wait finished, counted 539, 1495 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0f3e5818
Make wait background texture 1049 : 1280x720 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0aaa4988	=>	table: 0x0f3de540	(1)
Loading savefile 	/save//
[LOG]	Saving done.
Wait finished, counted 1, 561 ticks
[ONLINE PROFILE] saved character 	c055cc96-2caf-4e52-8ed7-9bc81d3ca973
[COROUTINE] registering	savefilepipe	thread: 0x0f4c3810
Make wait background texture 1099 : 1280x720 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	c055cc96-2caf-4e52-8ed7-9bc81d3ca973-1.0.4.charball	::	table: 0x0bf76bc8	=>	table: 0x0f3c3590	(32)
Loading savefile 	/save/party/
[ONLINE PROFILE] saved character charball	c055cc96-2caf-4e52-8ed7-9bc81d3ca973
[LOG]	Saving done.
Wait finished, counted 3, 273 ticks
Saving JSON	true
[LOG]	Saving game...
[ONLINE PROFILE] saved character 	c055cc96-2caf-4e52-8ed7-9bc81d3ca973
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[LOG]	#UID:9074:0#Eldritch eye hits Flurgle for #GREY#38 darkness#LAST# damage.
[LOG]	#{bold}##UID:9074:0#Eldritch eye killed Flurgle!#{normal}#
[LOG]	#{bold}#Flurgle the level 2 draconian archmage was shadowed to death by an eldritch eye on level 31 of Trollmire.#{normal}#
[EVENT HANDLER]: Got a HIDDEN/FOCUS_LOST event, going idle.
[ENGINE] Setting requested FPS to 2 (500 ms)
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
[ENGINE] Setting requested FPS to 30 (33 ms)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
Played ToME for 149 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Spencer\Desktop\Games And Applications\Tales of Maj'Eyal\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Spencer\Desktop\Games And Applications\Tales of Maj'Eyal\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6c1bd10)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
===	
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-1.0.4
[ENGINE LOADER] available from teae: 	te4-1.0.4
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=4.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/te4-1.0.4/" , } , [2]={[1]=1.000000 , [2]=0.000000 , [3]=4.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.4.teae" , } , } __byname={["te4-1.0.4"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Spencer\\T-Engine\4.0
	bootstrap
	C:\Users\Spencer\Desktop\Games And Applications\Tales of Maj'Eyal\\game\thirdparty
	C:\Users\Spencer\Desktop\Games And Applications\Tales of Maj'Eyal\\game
[ENGINE LOADER] sorted:	te4	1	0	4
[ENGINE LOADER] sorted:	te4	1	0	4
[ENGINE LOADER] loading engine:	1	0	4	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.4.teae
Available resolutions: 1600x900x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x03b9a2f0
setResolution: switching resolution to	1280x720 Windowed	1280	720	false	(forced)
Setting resolution to 1280x720 (windowed)
[DO RESIZE] Requested: 1280x720 (0)
[DO RESIZE] Got: 1280x720 (0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	720	from	nil	nil
onResolutionChange: no game yet!
Disabling Shaders
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-1.0.4-nomusic.team	:: (as dir)	false	:: (as team)	23	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	tome-1.0.4-nomusic.team	:: (as dir)	false	:: (as team)	19	
Loaded module definition for tome-1.0.4 using engine te4-1.0.4
tome	boot
* Module: tome
 ** 1.0.4
* Module: boot
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Spencer\Desktop\Games And Applications\Tales of Maj'Eyal\\game\engines\te4-1.0.4.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1280x720 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/