[LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use). [LOG] #TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area. 18 frames in 1.982 seconds = 9.08174 FPS (22 keyframes) Updating zone name Sandworm lair (7) 25 frames in 1.024 seconds = 24.4141 FPS (83 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) [LOG] Napoleon shoots! USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 35 ticks in 17.574 seconds = 1.99158 TPS 25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66069 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to sandworm :: 152.63131421968 18 1 :: 1 checkHit 88 5.9 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 1 with APR 18 [ATTACK ARCHERY] after range 159 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 159 [ATTACK ARCHERY] after mult 159 [PROJECTOR] starting dam 159 [PROJECTOR] after difficulty dam 159 [PROJECTOR] res 0 1 on dam 159 [PROJECTOR] after resists dam 159 [PROJECTOR] final dam 159 [LOG] Napoleon hits sandworm for #aaaaaa#159.00 physical damage#LAST#. [LOG] Napoleon killed sandworm! 26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) [LOG] Napoleon uses Steady Shot. USING table: 09024000 Steady Shot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes) [SHOOT] speed 0.8 => 800 [TALENT WEAPON MULT] 5.2 1.1 2.2 0 2.2217842929904 [SHOOT WITH] dragonbone longbow default Adding entity 66070 after 587 AI took for target 66046 Sandworm Queen :: 587 Napoleon 10 < 400 Sandworm Queen 66046 dumb ai talents can use Summon T_SUMMON Sandworm Queen 66046 dumb ai talents can use Sand Breath T_SAND_BREATH dumb ai uses T_SUMMON [LOG] Sandworm Queen uses Summon. USING table: 0036A308 Summon findFreeGrid using 17 4 [MOVE] actor moved without a starting position gigantic sandworm tunneler 17 4 [LOG] Sandworm Queen summons gigantic sandworm tunneler! findFreeGrid using 15 4 [MOVE] actor moved without a starting position gigantic corrosive tunneler 15 4 [LOG] Sandworm Queen summons gigantic corrosive tunneler! findFreeGrid using 17 6 [MOVE] actor moved without a starting position sand-drake 17 6 [LOG] Sandworm Queen summons sand-drake! findFreeGrid using 16 4 [MOVE] actor moved without a starting position sandworm 16 4 [LOG] Sandworm Queen summons sandworm! addTmpValTable talent_cd_reduction T_SUMMON -5 :=: 1 1 checkHit 21 13.5 => chance to hit 74.303804868629 addTmpVal stunned 1 :=: 1 1 checkHit 21 14 => chance to hit 73.044892137827 addTmpVal stunned 1 :=: 1 1 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to sandworm :: 152.63131421968 18 1 :: 2.2217842929904 checkHit 88 5.9 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 1 with APR 18 [ATTACK ARCHERY] after range 199 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 199 [ATTACK ARCHERY] after mult 442.13507430509 [PROJECTOR] starting dam 442.13507430509 [PROJECTOR] after difficulty dam 442.13507430509 [PROJECTOR] res 11.401947297482 0.88598052702518 on dam 442.13507430509 [PROJECTOR] after resists dam 391.72306614914 [PROJECTOR] final dam 391.72306614914 AI took for target 66011 red ooze :: 587 Napoleon 25 < 400 25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes) [LOG] Steady Shot is still on cooldown for 2 turns. 25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes) [LOG] Napoleon shoots! USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66078 after 587 26 ticks in 11.129 seconds = 2.33624 TPS [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to Sandworm Queen :: 152.63131421968 18 0 :: 1 checkHit 88 8.4 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 0 with APR 18 [ATTACK ARCHERY] after range 211 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 211 [ATTACK ARCHERY] after mult 211 [PROJECTOR] starting dam 211 [PROJECTOR] after difficulty dam 211 [PROJECTOR] res 9.5988259252157 0.90401174074784 on dam 211 [PROJECTOR] after resists dam 190.74647729779 [PROJECTOR] final dam 190.74647729779 [LOG] Napoleon hits Sandworm Queen for #aaaaaa#190.75 physical damage#LAST#. gigantic sandworm tunneler 66073 dumb ai talents can use Rush T_RUSH dumb ai uses T_RUSH [LOG] Gigantic sandworm tunneler rushes out! USING table: 090239C0 Rush AI took for target 66075 sand-drake :: 587 Napoleon 20 < 400 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) [LOG] Napoleon shoots! USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66082 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to gigantic corrosive tunneler :: 152.63131421968 18 1 :: 1 checkHit 88 5.25 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 1 with APR 18 [ATTACK ARCHERY] after range 182 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 182 [ATTACK ARCHERY] after mult 182 [PROJECTOR] starting dam 182 [PROJECTOR] after difficulty dam 182 [PROJECTOR] res 7.1305667977153 0.92869433202285 on dam 182 [PROJECTOR] after resists dam 169.02236842816 [PROJECTOR] final dam 169.02236842816 [LOG] Napoleon hits gigantic corrosive tunneler for #aaaaaa#169.02 physical damage#LAST#. AI took for target 66011 red ooze :: 587 Napoleon 13 < 400 [MOVE] actor moved without a starting position gigantic corrosive tunneler 16 4 [MOVE] actor moved without a starting position Sandworm Queen 15 3 checkHit 21 13.5 => chance to hit 74.303804868629 [LOG] #00ff00#Talent Steady Shot is ready to use. 26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes) [LOG] Napoleon shoots! USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66086 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to Sandworm Queen :: 152.63131421968 18 0 :: 1 checkHit 88 8.4 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 0 with APR 18 [ATTACK ARCHERY] after range 176 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 176 [ATTACK ARCHERY] after mult 176 [PROJECTOR] starting dam 176 [PROJECTOR] after difficulty dam 176 [PROJECTOR] res 9.5988259252157 0.90401174074784 on dam 176 [PROJECTOR] after resists dam 159.10606637162 [PROJECTOR] final dam 159.10606637162 [LOG] Napoleon hits Sandworm Queen for #aaaaaa#159.11 physical damage#LAST#. AI took for target 66046 Sandworm Queen :: 587 Napoleon 1 < 400 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(0.452982) totstat(70.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 21.139169931295 0 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 21.139169931295 versus 9 with APR 0 [ATTACK] after range 12 [PHYS CRIT %] 0.4 [ATTACK] after crit 12 [ATTACK] after mult 12 [PROJECTOR] starting dam 12 [PROJECTOR] after difficulty dam 12 [PROJECTOR] res 0 1 on dam 12 [PROJECTOR] after resists dam 12 [PROJECTOR] final dam 12 [LOG] Sandworm Queen hits Napoleon for #aaaaaa#12.00 physical damage#LAST#. [LOG] Napoleon stops regenerating health quickly. removeTempVal life_regen 53.6 :=: 204 delTmpVal life_regen 53.6 gigantic sandworm tunneler 66073 dumb ai talents can use Grab T_GRAB dumb ai uses T_GRAB [LOG] Gigantic sandworm tunneler uses Grab. USING table: 0036A880 Grab [TALENT WEAPON MULT] 5 0.8 1.4 0 1.4 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1.4 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 42 [PHYS CRIT %] 1 [ATTACK] after crit 42 [ATTACK] after mult 58.8 [PROJECTOR] starting dam 58.8 [PROJECTOR] after difficulty dam 58.8 [PROJECTOR] res 0 1 on dam 58.8 [PROJECTOR] after resists dam 58.8 [PROJECTOR] final dam 58.8 [LOG] Gigantic sandworm tunneler hits Napoleon for #aaaaaa#58.80 physical damage#LAST#. checkHit 54 14 => chance to hit 95 [LOG] Napoleon is pinned to the ground. addTmpVal never_move 1 :=: 0 205 Effect duration reduction < 6 Effect duration reduction > 5 sand-drake 66075 dumb ai talents can use Sand Breath T_SAND_BREATH dumb ai uses T_SAND_BREATH [Equilibrium] Use chance: 97.642977396045 :: 0 [LOG] Sand-drake breathes sand! USING table: 0D84C488 Sand Breath [PROJECTOR] starting dam 63.1 [PROJECTOR] after difficulty dam 63.1 [PROJECTOR] res 0 1 on dam 63.1 [PROJECTOR] after resists dam 63.1 [PROJECTOR] final dam 63.1 [LOG] Sand-drake hits gigantic sandworm tunneler for #aaaaaa#63.10 physical damage#LAST#. checkHit 64 13 => chance to hit 95 [LOG] Gigantic sandworm tunneler resists the sandstorm! [PROJECTOR] starting dam 63.1 [PROJECTOR] after difficulty dam 63.1 [PROJECTOR] res 0 1 on dam 63.1 [PROJECTOR] after resists dam 63.1 [PROJECTOR] final dam 63.1 [LOG] Sand-drake hits Napoleon for #aaaaaa#63.10 physical damage#LAST#. checkHit 64 14 => chance to hit 95 [LOG] Napoleon loses sight! addTmpVal blind 1 :=: 0 206 Effect duration reduction < 5 Effect duration reduction > 4 24 frames in 1.036 seconds = 23.166 FPS (29 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) USING table: 08F6D010 Rune: Shielding addTmpVal damage_shield 100 :=: 0 207 31 ticks in 15.71 seconds = 1.97327 TPS 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66093 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to Sandworm Queen :: 152.63131421968 18 0 :: 1 checkHit 29.333333333333 8.4 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 0 with APR 18 [ATTACK ARCHERY] after range 203 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 203 [ATTACK ARCHERY] after mult 203 [PROJECTOR] starting dam 203 [PROJECTOR] after difficulty dam 203 [PROJECTOR] res 9.5988259252157 0.90401174074784 on dam 203 [PROJECTOR] after resists dam 183.51438337181 [PROJECTOR] final dam 183.51438337181 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66094 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to Sandworm Queen :: 152.63131421968 18 0 :: 1 checkHit 29.333333333333 8.4 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 0 with APR 18 [ATTACK ARCHERY] after range 163 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 163 [ATTACK ARCHERY] after mult 163 [PROJECTOR] starting dam 163 [PROJECTOR] after difficulty dam 163 [PROJECTOR] res 9.5988259252157 0.90401174074784 on dam 163 [PROJECTOR] after resists dam 147.3539137419 [PROJECTOR] final dam 147.3539137419 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.653272) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 58.41561667216 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 58.41561667216 versus 9 with APR 50 [ATTACK] after range 60 [PHYS CRIT %] 1 [ATTACK] after crit 60 [ATTACK] after mult 60 [PROJECTOR] starting dam 60 [PROJECTOR] after difficulty dam 60 [PROJECTOR] res 0 1 on dam 60 [PROJECTOR] after resists dam 60 [PROJECTOR] final dam 60 AI took for target 66046 Sandworm Queen :: 587 Napoleon 1 < 400 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(0.452982) totstat(70.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 21.139169931295 0 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 21.139169931295 versus 9 with APR 0 [ATTACK] after range 13 [PHYS CRIT %] 0.4 [ATTACK] after crit 13 [ATTACK] after mult 13 [PROJECTOR] starting dam 13 [PROJECTOR] after difficulty dam 13 [PROJECTOR] res 0 1 on dam 13 [PROJECTOR] after resists dam 13 [PROJECTOR] final dam 13 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 42 [PHYS CRIT %] 1 [ATTACK] after crit 42 [ATTACK] after mult 42 [PROJECTOR] starting dam 42 [PROJECTOR] after difficulty dam 42 [PROJECTOR] res 0 1 on dam 42 [PROJECTOR] after resists dam 42 [PROJECTOR] final dam 42 [LOG] Your shield crumbles under the damage! removeTempVal damage_shield 100 :=: 207 delTmpVal damage_shield 100 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66101 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to Sandworm Queen :: 152.63131421968 18 0 :: 1 checkHit 29.333333333333 8.4 => chance to hit 95 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.653272) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 58.41561667216 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 58.41561667216 versus 9 with APR 50 [ATTACK] after range 62 [PHYS CRIT %] 1 [ATTACK] after crit 62 [ATTACK] after mult 62 [PROJECTOR] starting dam 62 [PROJECTOR] after difficulty dam 62 [PROJECTOR] res 0 1 on dam 62 [PROJECTOR] after resists dam 62 [PROJECTOR] final dam 62 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(0.452982) totstat(70.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 21.139169931295 0 9 :: 1 checkHit 43 18 => chance to hit 95 removeTempVal stunned 1 :=: 1 delTmpVal stunned 1 removeTempVal stunned 1 :=: 1 delTmpVal stunned 1 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 44 [PHYS CRIT %] 1 [ATTACK] after crit 44 [ATTACK] after mult 44 [PROJECTOR] starting dam 44 [PROJECTOR] after difficulty dam 44 [PROJECTOR] res 0 1 on dam 44 [PROJECTOR] after resists dam 44 [PROJECTOR] final dam 44 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 35 ticks in 30.416 seconds = 1.15071 TPS 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) [LOG] You cannot currently leave the level. 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66109 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to Sandworm Queen :: 152.63131421968 18 0 :: 1 checkHit 29.333333333333 8.4 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 0 with APR 18 [ATTACK ARCHERY] after range 191 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 191 [ATTACK ARCHERY] after mult 191 [PROJECTOR] starting dam 191 [PROJECTOR] after difficulty dam 191 [PROJECTOR] res 9.5988259252157 0.90401174074784 on dam 191 [PROJECTOR] after resists dam 172.66624248284 [PROJECTOR] final dam 172.66624248284 Zone guardian dead, setting up backup guardian CORRUPTED_SAND_WYRM 45 [QUEST] try update status on Napoleon starter-zones 1 sandworm-lair [LOG] #LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log) [LOG] #00ffff#Welcome to level 15. [LOG] You have 3 stat point(s) to spend. Press G to use them. [LOG] You have 2 class talent point(s) to spend. Press G to use them. [LOG] You have 1 category point(s) to spend. Press G to use them. [THREAD] registering table: 107856F8 userdata: 10FAC8F8 1 [ONLINE PROFILE] saved tome uniques uniques = {} uniques["Minotaur of the Labyrinth"] = {} uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1 uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Halfling,Rogue,Normal"] = 1 uniques["Z'quikzshl the skeletal mold"] = {} uniques["Z'quikzshl the skeletal mold"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Z'quikzshl the skeletal mold"]["Maj'Eyal,Higher,Archmage,Normal"] = 1 uniques["Bill the Stone Troll"] = {} uniques["Bill the Stone Troll"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["Bill the Stone Troll"]["Maj'Eyal,Higher,Archmage,Normal"] = 2 uniques["Bill the Stone Troll"]["Maj'Eyal,Higher,Alchemist,Normal"] = 1 uniques["Bill the Stone Troll"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1 uniques["Bill the Stone Troll"]["Maj'Eyal,Cornac,Cursed,Normal"] = 3 uniques["Bill the Stone Troll"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Bill the Stone Troll"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 2 uniques["Bill the Stone Troll"]["Maj'Eyal,Higher,Wyrmic,Normal"] = 1 uniques["Bill the Stone Troll"]["Maj'Eyal,Halfling,Rogue,Normal"] = 1 uniques["Half-Finished Bone Giant"] = {} uniques["Half-Finished Bone Giant"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["Sandworm Queen"] = {} uniques["Sandworm Queen"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Sandworm Queen"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1 uniques["Sandworm Queen"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["Sandworm Queen"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["Ben Cruthdar, the Cursed"] = {} uniques["Ben Cruthdar, the Cursed"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["Ben Cruthdar, the Cursed"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["Ben Cruthdar, the Cursed"]["Maj'Eyal,Higher,Archmage,Normal"] = 1 uniques["Ben Cruthdar, the Cursed"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Ben Cruthdar, the Cursed"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1 uniques["Rungof the Warg Titan"] = {} uniques["Rungof the Warg Titan"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["Lone Wolf"] = {} uniques["Lone Wolf"]["Tutorial,Tutorial Human,Tutorial Adventurer,Tutorial"] = 1 uniques["Golbug the Destroyer"] = {} uniques["Golbug the Destroyer"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["The Shade"] = {} uniques["The Shade"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["The Shade"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["The Shade"]["Maj'Eyal,Higher,Archmage,Normal"] = 2 uniques["The Shade"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["The Shade"]["Maj'Eyal,Cornac,Cursed,Normal"] = 2 uniques["The Shade"]["Maj'Eyal,Higher,Alchemist,Normal"] = 1 uniques["The Shade"]["Maj'Eyal,Halfling,Rogue,Normal"] = 1 uniques["Wrathroot"] = {} uniques["Wrathroot"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["Wrathroot"]["Maj'Eyal,Skeleton,Archer,Normal"] = 1 uniques["Wrathroot"]["Maj'Eyal,Higher,Archmage,Normal"] = 2 uniques["Wrathroot"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Wrathroot"]["Maj'Eyal,Halfling,Rogue,Normal"] = 1 uniques["Wrathroot"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1 uniques["Wrathroot"]["Maj'Eyal,Cornac,Cursed,Normal"] = 1 uniques["Rantha the Worm"] = {} uniques["Rantha the Worm"]["Maj'Eyal,Dwarf,Berserker,Normal"] = 1 uniques["Rantha the Worm"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 uniques["Krogar"] = {} uniques["Krogar"]["Maj'Eyal,Dwarf,Cursed,Normal"] = 1 __uuid = "0e5e6bfd-13f9-4ad5-83e0-7477a82e0cdf" [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.653272) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 58.41561667216 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 58.41561667216 versus 9 with APR 50 [ATTACK] after range 63 [PHYS CRIT %] 1 [ATTACK] after crit 63 [ATTACK] after mult 63 [PROJECTOR] starting dam 63 [PROJECTOR] after difficulty dam 63 [PROJECTOR] res 0 1 on dam 63 [PROJECTOR] after resists dam 63 [PROJECTOR] final dam 63 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 42 [PHYS CRIT %] 1 [ATTACK] after crit 42 [ATTACK] after mult 42 [PROJECTOR] starting dam 42 [PROJECTOR] after difficulty dam 42 [PROJECTOR] res 0 1 on dam 42 [PROJECTOR] after resists dam 42 [PROJECTOR] final dam 42 [ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs 23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 14 ticks in 14.774 seconds = 0.947611 TPS 25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66118 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to gigantic corrosive tunneler :: 152.63131421968 18 1 :: 1 checkHit 29.333333333333 5.25 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 1 with APR 18 [ATTACK ARCHERY] after range 169 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 169 [ATTACK ARCHERY] after mult 169 [PROJECTOR] starting dam 169 [PROJECTOR] after difficulty dam 169 [PROJECTOR] res 7.1305667977153 0.92869433202285 on dam 169 [PROJECTOR] after resists dam 156.94934211186 [PROJECTOR] final dam 156.94934211186 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.653272) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 58.41561667216 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 58.41561667216 versus 9 with APR 50 [ATTACK] after range 64 [PHYS CRIT %] 1 [ATTACK] after crit 64 [ATTACK] after mult 64 [PROJECTOR] starting dam 64 [PROJECTOR] after difficulty dam 64 [PROJECTOR] res 0 1 on dam 64 [PROJECTOR] after resists dam 64 [PROJECTOR] final dam 64 removeTempVal blind 1 :=: 206 delTmpVal blind 1 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 46 [PHYS CRIT %] 1 [ATTACK] after crit 46 [ATTACK] after mult 46 [PROJECTOR] starting dam 46 [PROJECTOR] after difficulty dam 46 [PROJECTOR] res 0 1 on dam 46 [PROJECTOR] after resists dam 46 [PROJECTOR] final dam 46 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.952712) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 68.995830501917 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 68.995830501917 versus 9 with APR 50 [ATTACK] after range 72 [PHYS CRIT %] 1 [ATTACK] after crit 72 [ATTACK] after mult 72 [PROJECTOR] starting dam 72 [PROJECTOR] after difficulty dam 72 [PROJECTOR] res 0 1 on dam 72 [PROJECTOR] after resists dam 72 [PROJECTOR] final dam 72 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) [LOG] Napoleon shoots! USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66127 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to gigantic corrosive tunneler :: 152.63131421968 18 1 :: 1 checkHit 88 5.25 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 1 with APR 18 [ATTACK ARCHERY] after range 190 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 190 [ATTACK ARCHERY] after mult 190 [PROJECTOR] starting dam 190 [PROJECTOR] after difficulty dam 190 [PROJECTOR] res 7.1305667977153 0.92869433202285 on dam 190 [PROJECTOR] after resists dam 176.45192308434 [PROJECTOR] final dam 176.45192308434 [LOG] Napoleon hits gigantic corrosive tunneler for #aaaaaa#176.45 physical damage#LAST#. [LOG] Napoleon killed gigantic corrosive tunneler! [LOG] Gigantic corrosive tunneler explodes in an acidic cloud. 13 ticks in 15.149 seconds = 0.858142 TPS [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits Napoleon for #GREEN#47.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits red ooze for #GREEN#47.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 100 0 on dam 47 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam 0 [LOG] Gigantic corrosive tunneler hits gigantic corrosive tunneler for #GREEN#0.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits gigantic sandworm tunneler for #GREEN#47.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits sand-drake for #GREEN#47.00 acid damage#LAST#. 25 frames in 1.085 seconds = 23.0415 FPS (31 keyframes) [LOG] #00ff00#Talent Infusion: Regeneration is ready to use. [LOG] Napoleon is no longer pinned. removeTempVal never_move 1 :=: 205 delTmpVal never_move 1 24 frames in 1.032 seconds = 23.2558 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes) [LOG] Napoleon uses Infusion: Regeneration. USING table: 0B855940 Infusion: Regeneration [LOG] Napoleon starts to regenerating health quickly. addTmpVal life_regen 53.6 :=: 0 208 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.653272) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 58.41561667216 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 58.41561667216 versus 9 with APR 50 [ATTACK] after range 58 [PHYS CRIT %] 1 [ATTACK] after crit 58 [ATTACK] after mult 58 [PROJECTOR] starting dam 58 [PROJECTOR] after difficulty dam 58 [PROJECTOR] res 0 1 on dam 58 [PROJECTOR] after resists dam 58 [PROJECTOR] final dam 58 [LOG] Gigantic corrosive tunneler hits Napoleon for #GREEN#58.00 acid damage#LAST#. [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 44 [PHYS CRIT %] 1 [ATTACK] after crit 44 [ATTACK] after mult 44 [PROJECTOR] starting dam 44 [PROJECTOR] after difficulty dam 44 [PROJECTOR] res 0 1 on dam 44 [PROJECTOR] after resists dam 44 [PROJECTOR] final dam 44 [LOG] Gigantic sandworm tunneler hits Napoleon for #aaaaaa#44.00 physical damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits Napoleon for #GREEN#47.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits red ooze for #GREEN#47.00 acid damage#LAST#. findFreeGrid using 16 4 [MOVE] actor moved without a starting position red ooze 16 4 [LOG] Red ooze is split in two! [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits sand-drake for #GREEN#47.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 100 0 on dam 47 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam 0 [LOG] Gigantic corrosive tunneler hits gigantic corrosive tunneler for #GREEN#0.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 [LOG] Gigantic corrosive tunneler hits gigantic sandworm tunneler for #GREEN#47.00 acid damage#LAST#. [PROJECTOR] starting dam 47 [PROJECTOR] after difficulty dam 47 [PROJECTOR] res 0 1 on dam 47 [PROJECTOR] after resists dam 47 [PROJECTOR] final dam 47 24 frames in 1.04 seconds = 23.0769 FPS (29 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) [LOG] Napoleon shoots! USING table: 08F6D420 Shoot [ARCHERY AQUIRE TARGETS WITH] dragonbone longbow default 18 ticks in 12.34 seconds = 1.45867 TPS 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 24 frames in 1.042 seconds = 23.0326 FPS (29 keyframes) [SHOOT] speed 0.8 => 800 [SHOOT WITH] dragonbone longbow default Adding entity 66135 after 587 [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) [ATTACK ARCHERY] to red ooze :: 152.63131421968 18 1 :: 1 checkHit 88 6.95 => chance to hit 95 [ATTACK ARCHERY] raw dam 152.63131421968 versus 1 with APR 18 [ATTACK ARCHERY] after range 195 [PHYS CRIT %] 3.9 [ATTACK ARCHERY] after crit 195 [ATTACK ARCHERY] after mult 195 [PROJECTOR] starting dam 195 [PROJECTOR] after difficulty dam 195 [PROJECTOR] res 0 1 on dam 195 [PROJECTOR] after resists dam 195 [PROJECTOR] final dam 195 [LOG] Napoleon hits red ooze for #aaaaaa#195.00 physical damage#LAST#. [LOG] Napoleon killed red ooze! [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.653272) totstat(53.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 58.41561667216 50 9 :: 1 checkHit 43 18 => chance to hit 95 [ATTACK] raw dam 58.41561667216 versus 9 with APR 50 [ATTACK] after range 63 [PHYS CRIT %] 1 [ATTACK] after crit 63 [ATTACK] after mult 63 [PROJECTOR] starting dam 63 [PROJECTOR] after difficulty dam 63 [PROJECTOR] res 0 1 on dam 63 [PROJECTOR] after resists dam 63 [PROJECTOR] final dam 63 [LOG] Gigantic corrosive tunneler hits Napoleon for #GREEN#63.00 acid damage#LAST#. gigantic sandworm tunneler 66073 dumb ai talents can use Grab T_GRAB dumb ai uses T_GRAB [LOG] Gigantic sandworm tunneler uses Grab. USING table: 0036A880 Grab [TALENT WEAPON MULT] 5 0.8 1.4 0 1.4 [ATTACK] attacking with innate combat [COMBAT DAMAGE] power(1.562351) totstat(49.000000) talent_mod(1.000000) [ATTACK] to Napoleon :: 51.036796369621 0 9 :: 1.4 checkHit 41 18 => chance to hit 95 [ATTACK] raw dam 51.036796369621 versus 9 with APR 0 [ATTACK] after range 46 [PHYS CRIT %] 1 [ATTACK] after crit 46 [ATTACK] after mult 64.4 [PROJECTOR] starting dam 64.4 [PROJECTOR] after difficulty dam 64.4 [PROJECTOR] res 0 1 on dam 64.4 [PROJECTOR] after resists dam 64.4 [PROJECTOR] final dam 64.4 [LOG] Gigantic sandworm tunneler hits Napoleon for #aaaaaa#64.40 physical damage#LAST#. [LOG] Gigantic sandworm tunneler killed Napoleon! [THREAD] registering table: 180D0BA0 userdata: 1025DA20 2 [ONLINE PROFILE] saved tome deaths sources = {} sources["Maj'Eyal,Cornac,Alchemist,Normal"] = {} sources["Maj'Eyal,Cornac,Alchemist,Normal"]["stone troll"] = 1 sources["Maj'Eyal,Cornac,Alchemist,Normal"]["orc soldier"] = 1 sources["Maj'Eyal,Skeleton,Archer,Normal"] = {} sources["Maj'Eyal,Skeleton,Archer,Normal"]["gigantic sandworm tunneler"] = 1 sources["Maj'Eyal,Skeleton,Archer,Normal"]["cold drake"] = 1 sources["Maj'Eyal,Higher,Archmage,Normal"] = {} sources["Maj'Eyal,Higher,Archmage,Normal"]["skeleton warrior"] = 1 sources["Maj'Eyal,Higher,Archmage,Normal"]["storm drake hatchling"] = 1 sources["Maj'Eyal,Higher,Archmage,Normal"]["Wrathroot"] = 1 sources["Maj'Eyal,Higher,Archmage,Normal"]["skeleton archer"] = 1 sources["Maj'Eyal,Higher,Archmage,Normal"]["gwelgoroth"] = 1 sources["Maj'Eyal,Higher,Alchemist,Normal"] = {} sources["Maj'Eyal,Higher,Alchemist,Normal"]["bandit lord"] = 1 sources["Maj'Eyal,Higher,Alchemist,Normal"]["thief"] = 1 sources["Maj'Eyal,Dwarf,Fighter,Normal"] = {} sources["Maj'Eyal,Dwarf,Fighter,Normal"]["snow giant boulder thrower"] = 1 sources["Maj'Eyal,Dwarf,Fighter,Normal"]["wretchling"] = 1 sources["Maj'Eyal,Dwarf,Fighter,Normal"]["ultimate gwelgoroth"] = 1 sources["Maj'Eyal,Dwarf,Fighter,Normal"]["Urist"] = 1 sources["Maj'Eyal,Dwarf,Fighter,Normal"]["rattlesnake"] = 1 sources["Maj'Eyal,Halfling,Rogue,Normal"] = {} sources["Maj'Eyal,Halfling,Rogue,Normal"]["Minotaur of the Labyrinth"] = 1 sources["Maj'Eyal,Halfling,Rogue,Normal"]["gwelgoroth"] = 1 sources["Maj'Eyal,Halfling,Rogue,Normal"]["skeleton mage"] = 1 sources["Maj'Eyal,Halfling,Rogue,Normal"]["gigantic corrosive tunneler"] = 1 sources["Maj'Eyal,Halfling,Rogue,Normal"]["unstable sand tunnel"] = 1 sources["Maj'Eyal,Cornac,Archer,Normal"] = {} sources["Maj'Eyal,Cornac,Archer,Normal"]["large brown snake"] = 1 sources["Maj'Eyal,Higher,Wyrmic,Normal"] = {} sources["Maj'Eyal,Higher,Wyrmic,Normal"]["Bill the Stone Troll"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"] = {} sources["Maj'Eyal,Dwarf,Cursed,Normal"]["orc soldier"] = 2 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["orc blood mage"] = 2 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["orc high cryomancer"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["skeleton mage"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["The Shade"] = 3 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["daelach"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["brittle clear ooze"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["king cobra"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["orc corruptor"] = 1 sources["Maj'Eyal,Dwarf,Cursed,Normal"]["bandit"] = 1 sources["Maj'Eyal,Dwarf,Berserker,Normal"] = {} sources["Maj'Eyal,Dwarf,Berserker,Normal"]["Greater Mummy Lord"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"] = {} sources["Maj'Eyal,Cornac,Cursed,Normal"]["king cobra"] = 1 sources["Maj'Eyal,Cornac,Cursed,Normal"]["Bill the Stone Troll"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"]["stone troll"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"]["Sandworm Queen"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"]["skeleton warrior"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"]["unstable sand tunnel"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"]["skeleton mage"] = 1 sources["Maj'Eyal,Cornac,Cursed,Normal"]["orc archer"] = 1 sources["Maj'Eyal,Cornac,Cursed,Normal"]["gwelgoroth"] = 1 sources["Maj'Eyal,Cornac,Cursed,Normal"]["skeleton archer"] = 2 sources["Maj'Eyal,Cornac,Cursed,Normal"]["dread"] = 2 count = 57 __uuid = "f32a4125-cd74-40bf-bf67-6c0746b7f53e" [COMBAT DAMAGE] power(2.118333) totstat(50.500000) talent_mod(2.140175) 26 frames in 1.116 seconds = 23.2975 FPS (34 keyframes) [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SaveChardump [ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved character 8a8368e4-1eca-11e0-85da-001cc000edf0 checkHit 54 14 => chance to hit 95 [LOG] Napoleon is pinned to the ground. addTmpVal never_move 1 :=: 0 209 Effect duration reduction < 6 Effect duration reduction > 5 1 frames in 1.862 seconds = 0.537057 FPS (2 keyframes) 9 frames in 1.019 seconds = 8.83219 FPS (503 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (85 keyframes) [LOG] #LIGHT_RED#You resurrect! [LOG] Napoleon is no longer pinned. removeTempVal never_move 1 :=: 209 delTmpVal never_move 1 [LOG] Napoleon stops regenerating health quickly. removeTempVal life_regen 53.6 :=: 208 delTmpVal life_regen 53.6 findFreeGrid using 15 2 [MOVE] actor moved without a starting position Napoleon 15 2 [LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use). Lua Error: /mod/dialogs/DeathDialog.lua:83: attempt to call method 'resetToFull' (a nil value) At [C]:-1 resetToFull At /mod/dialogs/DeathDialog.lua:83 restoreRessources At /mod/dialogs/DeathDialog.lua:145 use At /mod/dialogs/DeathDialog.lua:42 fct At /engine/ui/List.lua:159 onUse At /engine/ui/List.lua:126 ? At /engine/KeyBind.lua:198 receiveKey At /engine/ui/Dialog.lua:320 keyEvent At /engine/ui/Dialog.lua:170 15 frames in 1.036 seconds = 14.4788 FPS (19 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (52 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 6 ticks in 16.953 seconds = 0.35392 TPS 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 76 ticks in 18.656 seconds = 4.07376 TPS 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) C Map size 39:23 :: 897 Not gone east, no backup guardian [LOG] #YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use). [LOG] #TEAL#You feel mildly anxious, and walk with caution. 18 frames in 1.287 seconds = 13.986 FPS (22 keyframes) Updating zone name Sandworm lair (6) 25 frames in 1.034 seconds = 24.1779 FPS (54 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframe