[CPU] Detected 4 CPUs OpenAL device available: DirectSound Default (default DirectSound Default) OpenAL device available: WaveOut Default (default DirectSound Default) OpenAL device available: No Output (default DirectSound Default) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 [DO RESIZE] Requested: 800x600 (0) LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 8192 OpenGL max texture size: 8192 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.0 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\Lee\\T-Engine\4.0 bootstrap C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] sorted: te4 1 0 0 [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1920x1080x32 Available resolutions: 1768x992x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1024x32 Available resolutions: 1600x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1176x664x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1080x16 Available resolutions: 1768x992x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1024x16 Available resolutions: 1600x900x16 Available resolutions: 1366x768x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1176x664x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1920x1058 Windowed 1920 1058 false (forced) Setting resolution to 1920x1058 (windowed) [DO RESIZE] Requested: 1920x1058 (0) [DO RESIZE] Got: 1916x1054 (0) OpenGL max texture size: 8192 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1916 1054 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.0-beta8 x86 TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Thread connected to te4.org [PROFILE] logged in! venkelos [PROFILE] Main thread got authed venkelos [ENGINE] Setting requested FPS to 60 (16 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 [PROFILE] Pull socket connected to te4.org [ONLINE PROFILE] reconnecting to channels Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1916x1054 (2048, 2048) Using cached font /data/font/DroidSans.ttf 12 [ONLINE PROFILE] current character game did not tell us [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.2 [ONLINE PROFILE] current character Main Menu Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B52 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 8B5E tex *p 1: Uniform: 6: 8B50 texSize *p 1: Uniform: 7: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 39:21 :: 819 C Map seens texture: 42 (60x60) loaded room generator random_room function: 0x08281d40 room generator function: 0x08281d40 is making a room loaded room split2 15 5 alloc split2 room allocated at 19 20 with center 26 22 room generator function: 0x08281d40 is making a room loaded room generator simple function: 0x082d4288 alloc simple7x6 room allocated at 5 33 with center 8 35 room generator function: 0x08281d40 is making a room loaded room cells10 11 7 alloc cells10 room allocated at 8 22 with center 13 25 room generator function: 0x08281d40 is making a room loaded room h 11 7 alloc h room allocated at 35 20 with center 40 23 room generator function: 0x08281d40 is making a room loaded room pilar_big 10 10 alloc pilar_big room allocated at 30 34 with center 34 38 room generator function: 0x08281d40 is making a room alloc cells10 room allocated at 14 7 with center 19 10 room generator function: 0x08281d40 is making a room loaded room cells 13 13 alloc cells room allocated at 12 29 with center 18 35 room generator function: 0x08281d40 is making a room loaded room big_inner_circle 11 11 alloc big_inner_circle room allocated at 36 4 with center 41 9 room generator function: 0x08281d40 is making a room alloc simple10x8 room allocated at 25 7 with center 29 10 room generator function: 0x08281d40 is making a room loaded room pilar2 10 7 alloc pilar2 room allocated at 4 6 with center 8 9 Begin tunnel 10 table: 0x082aa870 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_m.png Loading tile npc/skeleton_mage.png Loading tile npc/canine_w.png Loading tile npc/canine_ww.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/troll_f.png Loading tile npc/troll_s.png Loading tile npc/canine_fox.png Loading tile npc/canine_warg.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall2_3.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall2_9.png Loading tile terrain/granite_wall2_5.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_15.png Loading tile terrain/granite_wall2_8.png Loading tile terrain/granite_wall2_11.png Loading tile player/humanoid_halfling_protector_myssil.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x08280e50 [ENGINE] Setting requested FPS to 60 (16 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1262, 1342 ticks [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile move 560 x 241 SDL_WINDOWEVENT_RESIZED: 1916 x 1053 [DO RESIZE] Requested: 1916x1053 (0) [DO RESIZE] Got: 1916x1053 (0) OpenGL max texture size: 8192 onResolutionChange: saving current resolution for potential revert. onResolutionChange: resolution changed to 1916 1053 from 1916 1054 C Map size 39:21 :: 819 C Map seens texture: 146 (60x60) onResolutionChange: (Would have) created popup. [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] get news [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs move 0 x 22 SDL_WINDOWEVENT_RESIZED: 1920 x 1058 [DO RESIZE] Requested: 1920x1058 (0) [DO RESIZE] Got: 1920x1058 (0) OpenGL max texture size: 8192 onResolutionChange: resolution changed to 1920 1058 from 1916 1053 C Map size 40:22 :: 880 C Map seens texture: 5 (60x60) onResolutionChange: (Would have) created popup. [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome example example_realtime tome example example_realtime * Module: tome ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae } Listing saves for module tome * save /tmp/listsaves/tome/save/Drev * save /tmp/listsaves/tome/save/Dwarfina__Portly_Princess * save /tmp/listsaves/tome/save/Dwarfina__The_Portly_Prin * save /tmp/listsaves/tome/save/Ilsev * save /tmp/listsaves/tome/save/Rickety_Rackety * save /tmp/listsaves/tome/save/Syzygy * save /tmp/listsaves/tome/save/Thana * save /tmp/listsaves/tome/save/Venk * save /tmp/listsaves/tome/save/Welden * save /tmp/listsaves/tome/save/Welp * save /tmp/listsaves/tome/save/Whatever__the_something * save /tmp/listsaves/tome/save/Yerk_the_Yeek * save /tmp/listsaves/tome/save/thna Listing saves for module example Listing saves for module example_realtime After fs.reset [1] = { [path] = C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae } Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 [COROUTINE] dead getnews [ENGINE] Switching to turn based [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.0.0 tome-1.0.0 Rickety_Rackety false [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread a1ea50) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread a1f208) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread a1f970) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Running lua loader code... LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 Reboot using te4 1.0.0 tome-1.0.0 Rickety_Rackety false LuaVM: LuaJIT 2.0.0-beta8 x86 [ENGINE LOADER] available from teae: te4-1.0.0 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\Lee\\T-Engine\4.0 bootstrap C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1920x1080x32 Available resolutions: 1768x992x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1024x32 Available resolutions: 1600x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1176x664x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1080x16 Available resolutions: 1768x992x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1024x16 Available resolutions: 1600x900x16 Available resolutions: 1366x768x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1176x664x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1920x1058 Windowed 1920 1058 false (forced) Setting resolution to 1920x1058 (windowed) [DO RESIZE] Requested: 1920x1058 (0) [DO RESIZE] Got: 1920x1058 (0) OpenGL max texture size: 8192 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1920 1058 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] reusing login venkelos [PROFILE] Main thread got authed venkelos [ENGINE] Setting requested FPS to 60 (16 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/Rickety_Rackety/ * save /save/Rickety_Rackety/ Make wait background texture 2 : 1920x1058 (2048, 2048) Using cached font /data/font/DroidSans.ttf 12 Computing fun facts true [1] = Total playtime of all registered players: 139 years, 302 days, 17 hours and 52 minutes [2] = #LIGHT_BLUE#Higher#WHITE# is one of the top five played races [3] = #LIGHT_BLUE#Rogue#WHITE# is one of the top five played classes [4] = #CRIMSON#Red crystal#WHITE# is one of the top ten killer [5] = #LIGHT_BLUE#Halfling Rogue (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo [6] = There are currently 574 people playing online [7] = The character's vault has registered a total of #RED#1229700#WHITE# character's deaths [8] = The character's vault has registered a total of #LIGHT_BLUE#89#WHITE# winners for the current version [9] = The latest donator is #LIGHT_GREEN#yuastnav#WHITE#. Many thanks to all donators, you are keeping this game alive! [MODULE LOADER] module MD5 9ad575deca535e8d898d13afc842257c computed in 558 [ONLINE PROFILE] module hash is valid Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Removing addon stone-wardens: not allowed by savefile Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.0.0 * with data * with overload * with hooks [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:3392a2a9e5ecd4b07fa26419850ebaff [2] = /loaded-addons/items-vault/hooks/load.lua:fd940d35475ba10ab7b07cd65609e1e0 [3] = /loaded-addons/items-vault/init.lua:5d8b09d0baac8e524cd434ae01123c5c [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7fb2f6766360fe8abbe386b9fcbedb5a [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:9845409f8a89eb0e38707ef6376c56c3 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:fbdc37f17a5da71c5d8d43b3e627a779 [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d0353f3abe55619ebf0b6961ccfed140 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:1973dd7e387b2475c2e9d4e91e43f123 [MODULE LOADER] addon items-vault MD5 f9ef3ae065a53cabc019298eb89dac9d computed in 10 /loaded-addons/items-vault [ONLINE PROFILE] addon hash is valid [PROFILE] mounted offline on /current-profile [PROFILE] filtering load of donations from profile offline => allowed [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of achievements from profile online => allowed [PROFILE] filtering load of allow_build from profile online => allowed [PROFILE] filtering load of artifacts from profile online => allowed [PROFILE] filtering load of characters from profile online => allowed [PROFILE] filtering load of deaths from profile online => allowed [PROFILE] filtering load of escorts from profile online => allowed [PROFILE] filtering load of scores from profile online => allowed [PROFILE] filtering load of uniques from profile online => allowed [PROFILE] unmounted online from /current-profile [PROFILE THREAD] batching CSETs [ONLINE PROFILE] current character game did not tell us [INVENTORY] define slot 1 In inventory Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [TALENTS TACTICS] * cure * mana * heal * debuff * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === physical MUCUS === physical MITOSIS === physical MITOSIS_SWAP === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.lua [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 air_warning *p 1: Uniform: 1: 1406 blur *p 1: Uniform: 2: 8B52 colorize *p 1: Uniform: 3: 1406 hp_warning *p 1: Uniform: 4: 8B52 intensify *p 1: Uniform: 5: 1406 motionblur *p 1: Uniform: 6: 8B5E noisevol *p 1: Uniform: 7: 1406 solipsism_warning *p 1: Uniform: 8: 8B5E tex *p 1: Uniform: 9: 8B50 texSize *p 1: Uniform: 10: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading savefile /save// Loading savefile /save/Rickety_Rackety/ [SHADER] Loading from /data/gfx/shaders/shield.lua New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/shield.frag *p 5: Uniform: 0: 1406 aadjust *p 5: Uniform: 1: 8B51 color *p 5: Uniform: 2: 8B50 impact *p 5: Uniform: 3: 8B51 impact_color *p 5: Uniform: 4: 1406 impact_tick *p 5: Uniform: 5: 1406 impact_time *p 5: Uniform: 6: 1406 llpow *p 5: Uniform: 7: 8B5E tex *p 5: Uniform: 8: 1406 tick *p 5: Uniform: 9: 1406 time_factor Check MD5 ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c 7ebc15ff37828ec59f262f7ad40568bd game game.teag [ONLINE PROFILE] checking character md5 ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c game.teag 7ebc15ff37828ec59f262f7ad40568bd [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 [ONLINE PROFILE] current character Rickety Rackety the level 23 Skeleton Archer Loading entities file from file /data/zones/shertul-fortress/npcs.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/zones/shertul-fortress/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/fortress.lua Loading entities file from file /data-items-vault/entities/fortress-grids.lua Loading entities file from file /data/zones/shertul-fortress/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/world-artifacts.lua Importing Xanybrekira into world artifacts Importing Daimurim the reinforced leather armour into world artifacts Importing Mayyratta the Demonmight into world artifacts Importing Arthamabar into world artifacts Importing dwarven-steel battleaxe 'Murkzephyr,' into world artifacts Importing dragonbone vilestaff 'Halovon' into world artifacts Importing Ce'Nina the stralite plate armour into world artifacts Importing dwarven-steel greatmaul 'Emossra' into world artifacts Importing stralite waraxe 'Glimmertitan' into world artifacts Importing Blastbait into world artifacts Importing Grinegund into world artifacts Importing Amundur into world artifacts Importing Kindlewinnow into world artifacts Importing Vorowe into world artifacts Importing elven-silk wizard hat 'Murkquench' into world artifacts Importing Brightwell the drakeskin leather gloves into world artifacts Importing steel longsword 'Dimwasp' into world artifacts Importing dwarven-steel longsword 'Toradas' into world artifacts Importing Blastbraid the voratun torque of kinetic psionic shield into world artifacts Importing Lavafury the cashmere robe into world artifacts Importing Ce'Nassra the silk robe into world artifacts Importing Xulle the Dimcast into world artifacts Importing Hurehor the Blindnaught into world artifacts Importing Brodagrim the Toxincast into world artifacts Importing Ravenire into world artifacts Importing Grinovon the living mindstar into world artifacts Importing Mayelewe into world artifacts Importing Soottaint the dwarven-steel shield into world artifacts Importing Coalshine the quiver of yew arrows into world artifacts Importing Bokegohek the steel greatmaul into world artifacts Importing Tempestidol the stralite mace into world artifacts Importing Olanarilach into world artifacts Importing Blazehunter the stralite waraxe into world artifacts Importing Aerabreda the Blasttouch into world artifacts Importing dwarven-steel gauntlets 'Salenn' into world artifacts Importing Emelybeth the living mindstar into world artifacts Importing Glorivena into world artifacts Importing elven-wood magestaff 'Glemira' into world artifacts Importing Aradur the Arcstalker into world artifacts Importing Shadowquencher the vined mindstar into world artifacts Importing stralite greatmaul 'Sunumbra' into world artifacts Importing steel dagger 'Islaldalle' into world artifacts Importing Skyumbra the dragonbone vilestaff into world artifacts Importing dwarven-steel shield 'Ululeg' into world artifacts Importing Ivobrenne the Lightningfury into world artifacts Importing Aeryrand into world artifacts Importing yew magestaff 'Berudin' into world artifacts Importing Betalevea into world artifacts Importing woollen robe 'Leludunagorn' into world artifacts Importing Glorobrena the stralite battleaxe into world artifacts Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists! C Map size 30:1 :: 30 C Map seens texture: 116 (70x70) Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall_lichen_2.png Loading tile terrain/solidwall/solid_floor1.png Loading tile terrain/oldstone_floor.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall_lichen_1.png Loading tile terrain/granite_wall_lichen_3.png Loading tile terrain/oldstone_floor.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall2.png Loading tile terrain/solidwall/solid_wall_block1.png Loading tile terrain/solidwall/solid_wall1.png Loading tile terrain/solidwall/solid_wall_top_block1.png Loading tile terrain/solidwall/solid_wall2.png Loading tile terrain/solidwall/solid_floor1.png Loading tile terrain/pedestal_orb_02.png Loading tile terrain/solidwall/solid_wall3.png Loading tile terrain/solidwall/solid_floor1.png Loading tile terrain/maze_teleport.png Loading tile player/skeleton/base_shadow_01.png Loading tile player/skeleton/cloak_behind_05.png Loading tile player/skeleton/base_01.png Loading tile player/skeleton/cloak_shoulder_05.png Loading tile player/skeleton/feet_03.png Loading tile player/skeleton/lower_body_11.png Loading tile player/skeleton/upper_body_22.png Loading tile player/skeleton/head_06.png Loading tile player/skeleton/hands_05.png Loading tile player/skeleton/cloak_hood_05.png Loading tile player/skeleton/right_hand_01.png Loading tile terrain/solidwall/solid_floor1.png Loading tile terrain/temporal_instability_blue.png Loading tile terrain/solidwall/solid_wall7.png Loading tile terrain/solidwall/solid_wall_mural_shertul5.png Loading tile terrain/solidwall/solid_wall_mural_shertul1.png Loading tile terrain/solidwall/solid_wall4.png Loading tile npc/horror_sher_tul_fortress_shadow.png Loading tile terrain/solidwall/solid_wall_mural_shertul2.png Loading tile terrain/solidwall/solid_floor1.png Loading tile terrain/shertul_control_orb_blue.png Loading tile terrain/solidwall/solid_wall_mural_shertul3.png Loading tile terrain/solidwall/solid_wall_mural_shertul4.png Loading tile terrain/solidwall/solid_wall6.png Loading tile terrain/solidwall/solid_wall_mural_shertul6.png Loading tile terrain/solidwall/solid_wall_mural_shertul7.png Loading tile terrain/solidwall/solid_floor1.png Loading tile terrain/farportal-base.png Loading tile terrain/solidwall/solid_wall_mural_shertul8.png Loading tile terrain/solidwall/solid_wall_mural_shertul9.png === other CLOCKWORK_BOMB_SANTASCAPE Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 C Map size 30:16 :: 480 C Map seens texture: 232 (70x70) Using cached font /data/font/DroidSans.ttf 12 Using cached font /data/font/DroidSans.ttf 12 [KEYBINDER] Loaded keybinds: chat [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Successfully loaded quick hotkey settings. Wait finished, counted 745, 3910 ticks Loading tile tactical_self.png Loading tile tactical_powerful.png Loading tile tactical_danger.png Loading tile tactical_enemy_strong.png Loading tile tactical_friend.png Loading tile tactical_enemy.png Loading tile tactical_neutral.png Updating zone name Library of Lost Mysteries (Yiilkgur, the Sher'Tul Fortress) C Map minimap texture: 257 (50x50; 64x64) Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua New GL Shader program 7 New GL Shader 8 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/resources.frag *p 7: Uniform: 0: 1406 a *p 7: Uniform: 1: 1406 amp *p 7: Uniform: 2: 8B51 color *p 7: Uniform: 3: 8B50 p2 *p 7: Uniform: 4: 1406 speed *p 7: Uniform: 5: 8B5E tex *p 7: Uniform: 6: 1406 tick Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua New GL Shader program 9 *p 9: Uniform: 0: 1406 a *p 9: Uniform: 1: 1406 amp *p 9: Uniform: 2: 8B51 color *p 9: Uniform: 3: 8B50 p2 *p 9: Uniform: 4: 1406 speed *p 9: Uniform: 5: 8B5E tex *p 9: Uniform: 6: 1406 tick Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua New GL Shader program 10 *p 10: Uniform: 0: 1406 a *p 10: Uniform: 1: 1406 amp *p 10: Uniform: 2: 8B51 color *p 10: Uniform: 3: 8B50 p2 *p 10: Uniform: 4: 1406 speed *p 10: Uniform: 5: 8B5E tex *p 10: Uniform: 6: 1406 tick Shader delayed load running for resources2 [SHADER] Loading from /data/gfx/shaders/resources2.lua New GL Shader program 11 New GL Shader 12 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/resources2.frag *p 11: Uniform: 0: 1406 a *p 11: Uniform: 1: 1406 amp *p 11: Uniform: 2: 8B51 color1 *p 11: Uniform: 3: 8B51 color2 *p 11: Uniform: 4: 8B50 p2 *p 11: Uniform: 5: 1406 pivot *p 11: Uniform: 6: 1406 speed *p 11: Uniform: 7: 8B5E tex *p 11: Uniform: 8: 1406 tick Loading tile talents/chant_of_fortitude.png Loading tile talents/premonition.png Loading tile shockbolt/object/artifact/black_cloak.png Loading tile shockbolt/npc/vermin_rodent_cute_little_bunny.png Loading tile talents/shoot.png Loading tile talents/reload.png Loading tile talents/steady_shot.png Loading tile talents/piercing_arrow.png Loading tile talents/flare.png Loading tile talents/crippling_shot.png Loading tile talents/dual_arrows.png Loading tile talents/pinning_shot.png Loading tile talents/scatter_shot.png Loading tile talents/volley_of_arrows.png Loading tile talents/relaxed_shot.png Loading tile talents/rapid_shot.png Loading tile talents/aim.png Loading tile talents/skeleton_reassemble.png Loading tile talents/disengage.png Loading tile talents/bone_armour.png Loading tile talents/rune__shielding.png Loading tile talents/rune__vision.png Loading tile talents/rune__phase_door.png Loading tile object/artifact/tooth_of_the_mouth.png Loading tile object/artifact/rod_of_recall.png Loading tile talents/undead_id.png Loading tile talents/evasion.png Loading tile object/artifact/robe_of_force.png Loading tile talents/dark_tendrils.png [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of allow_build to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of deaths to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : [PROFILE] filtering save of achievements to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE THREAD] batching CSETs [PROFILE] filtering save of escorts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Make wait background texture 21 : 1920x1058 (2048, 2048) Wait finished, counted 1, 77 ticks Lore [ONLINE PROFILE] connected to channel global [ONLINE PROFILE] connected to channel tome Make wait background texture 584 : 1920x1058 (2048, 2048) Wait finished, counted 1, 45 ticks Lore [ONLINE PROFILE] connected to channel tome-spoiler [PROFILE THREAD] flushing CSETs Make wait background texture 10 : 1920x1058 (2048, 2048) Wait finished, counted 1, 79 ticks Lore [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Make wait background texture 276 : 1920x1058 (2048, 2048) Wait finished, counted 1, 59 ticks Lore [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Make wait background texture 522 : 1920x1058 (2048, 2048) Wait finished, counted 1, 58 ticks Lore [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [USERCHAT] channel serial data hthoben tome 500 [USERCHAT] channel serial data palebluedot tome 512 [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x0b1539b8 Make wait background texture 296 : 1920x1058 (2048, 2048) [SAVEFILE PIPE] new save running in the pipe: Rickety Rackety game :: game.teag :: table: 0x0b9fa238 => table: 0x0e178040 (1236) Loading savefile /save/Rickety_Rackety/ Save MD5 ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c f9f3571410df6b28c889460081b272d1 game game.teag [ONLINE PROFILE] saved character md5 ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c game.teag f9f3571410df6b28c889460081b272d1 [LOG] Saving done. Wait finished, counted 259, 614 ticks [COROUTINE] registering savefilepipe thread: 0x0b37d310 Make wait background texture 415 : 1920x1058 (2048, 2048) [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0b965008 => table: 0x0b37aa10 (1) Loading savefile /save// [LOG] Saving done. Wait finished, counted 1, 127 ticks [ONLINE PROFILE] saved character ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c [COROUTINE] registering savefilepipe thread: 0x0b216360 Make wait background texture 434 : 1920x1058 (2048, 2048) [SAVEFILE PIPE] new save running in the pipe: party entity :: ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c-1.0.0.charball :: table: 0x0b394938 => table: 0x0b4db378 (99) Loading savefile /save/party/ [ONLINE PROFILE] saved character charball ff30d1c4-e7c2-4b7c-a658-01d2d9622a7c [LOG] Saving done. Wait finished, counted 27, 251 ticks Saving JSON true [LOG] Saving game... [ENGINE] Switching to turn based Played ToME for 13 seconds [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: nil nil nil nil nil stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\t-engine.exe SelfExe gave us app directory of: C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 7f46c60) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread a1efe8) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread 7f376f8) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Running lua loader code... LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 LuaVM: LuaJIT 2.0.0-beta8 x86 Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.0.0 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.0.teae" , } , } __byname={["te4-1.0.0"]=true , } [ENGINE LOADER] looked in: C:\Users\Lee\\T-Engine\4.0 bootstrap C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\thirdparty C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game [ENGINE LOADER] sorted: te4 1 0 0 [ENGINE LOADER] loading engine: 1 0 0 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.0.0.teae Available resolutions: 1920x1080x32 Available resolutions: 1768x992x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1024x32 Available resolutions: 1600x900x32 Available resolutions: 1366x768x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1176x664x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1080x16 Available resolutions: 1768x992x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1024x16 Available resolutions: 1600x900x16 Available resolutions: 1366x768x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1176x664x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1920x1058 Windowed 1920 1058 false (forced) Setting resolution to 1920x1058 (windowed) [DO RESIZE] Requested: 1920x1058 (0) [DO RESIZE] Got: 1920x1058 (0) OpenGL max texture size: 8192 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1920 1058 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] reusing login venkelos [USERCHAT] channel talk Aura of the Dawn tome yes, falcon, very. [PROFILE] Main thread got authed venkelos [ENGINE] Setting requested FPS to 60 (16 ms) [ENGINE] Switching to turn based Creating module boot-te4-1.0.0.team :: (as dir) false :: (as team) 15 Loaded module definition for boot-1.0.0 using engine te4-1.0.0 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-1.0.0 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-1.0.0 Creating module tome-1.0.0.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.0.0 using engine te4-1.0.0 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.0.0 * Module: boot ** 1.0.0 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Users\Lee\Desktop\t-engine4-windows-1.0.0\\game\engines\te4-1.0.0.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1920x1058 (2048, 2048) Using cached font /data/font/DroidSans.ttf 12 Computing fun facts true [1] = Total playtime of all registered players: 139 years, 302 days, 17 hours and 52 minutes [2] = #LIGHT_BLUE#Halfling#WHITE# is one of the top five played races [3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes [4] = #CRIMSON#Armoured skeleton warrior#WHITE# is one of the top ten killer [5] = #LIGHT_BLUE#Cornac Berserker (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo [6] = There are currently 574 people playing online [7] = The character's vault has registered a total of #RED#1229700#WHITE# character's deaths [8] = The character's vault has registered a total of #LIGHT_BLUE#89#WHITE# winners for the current version [9] = The latest donator is #LIGHT_GREEN#yuastnav#WHITE#. Many thanks to all donators, you are keeping this game alive! [ONLINE PROFILE] current character game did not tell us [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.2 [ONLINE PROFILE] current character Main Menu Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B52 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 8B5E tex *p 1: Uniform: 6: 8B50 texSize *p 1: Uniform: 7: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 40:22 :: 880 C Map seens texture: 52 (60x60) End Room: nil Loading tile terrain/tree.png Loading tile terrain/grass.png Loading tile terrain/flower.png Loading tile npc/canine_w.png Loading tile npc/troll_f.png Loading tile npc/skeleton_warrior.png Loading tile npc/skeleton_mage.png Loading tile npc/troll_s.png Loading tile npc/troll_mt.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_warg.png Loading tile npc/troll_m.png Loading tile npc/canine_ww.png Loading tile npc/canine_fox.png Level unconnected, no way from entrance to exit 0 1 to 49 23 C Map size 40:22 :: 880 C Map seens texture: 65 (60x60) End Room: nil Loading tile terrain/water_grass_5_1.png Loading tile npc/troll_c.png Loading tile terrain/grass2.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha7.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha9.png Loading tile terrain/tree_alpha6.png Loading tile terrain/grass.png Loading tile terrain/flower_05.png Loading tile terrain/mushroom_03.png Loading tile terrain/tree_alpha10.png Loading tile terrain/mushroom_04.png Loading tile terrain/mushroom_01.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_02.png Loading tile terrain/flower_01.png Loading tile terrain/flower_04.png Loading tile terrain/mushroom_07.png Loading tile terrain/flower_02.png Loading tile terrain/flower_06.png Loading tile terrain/mushroom_05.png Loading tile terrain/mushroom_06.png Loading tile invis.png Loading tile terrain/grass/grass_1_03.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_4_02.png Loading tile terrain/grass/grass_7_03.png Loading tile terrain/grass/grass_2_05.png Loading tile terrain/grass/grass_8_04.png Loading tile terrain/grass/grass_inner_3_02.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_8_05.png Loading tile terrain/grass/grass_3_03.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_6_03.png Loading tile terrain/grass/grass_inner_7_01.png Loading tile terrain/grass/grass_inner_9_03.png Loading tile terrain/grass/grass_7_02.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_2_03.png Loading tile terrain/grass/grass_6_02.png Loading tile terrain/grass/grass_inner_7_03.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/grass/grass_8_02.png Loading tile terrain/grass/grass_inner_3_03.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/grass/grass_3_02.png Loading tile terrain/grass/grass_4_03.png Loading tile terrain/grass/grass_inner_9_02.png Loading tile terrain/grass/grass_inner_1_02.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_6_05.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_6_04.png Loading tile player/humanoid_dwarf_dwarven_summoner.png [PROFILE THREAD] batching CSETs [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x0853d1a8 [ENGINE] Setting requested FPS to 60 (16 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 2252, 1628 ticks [PROFILE] mounted online on /current-profile [PROFILE THREAD] flushing CSETs [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] get news [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [COROUTINE] dead getnews Using cached font /data/font/DroidSans-Bold.ttf 16 Thanks for having fun!