[CPU] Detected 2 CPUs OpenAL device available: DirectSound Default (default Generic Hardware) OpenAL device available: WaveOut Default (default Generic Hardware) OpenAL device available: No Output (default Generic Hardware) OpenAL device available: Generic Hardware (default Generic Hardware) OpenAL device available: Generic Software (default Generic Hardware) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\PROGRA~1\TALESO~1\t-engine.exe SelfExe gave us app directory of: C:\PROGRA~1\TALESO~1\ LuaVM: LuaJIT 2.0.0-beta8 x86 Creating particles thread 0 LuaVM:[DO RESIZE] Requested: 800x600 (0) LuaJIT 2.0.0-beta8 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 8192 OpenGL max texture size: 8192 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-0.9.46 [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=46.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.46.teae" , } , } __byname={["te4-0.9.46"]=true , } [ENGINE LOADER] looked in: C:\PROGRA~1\TALESO~1\\T-Engine\4.0 bootstrap C:\PROGRA~1\TALESO~1\\game\thirdparty C:\PROGRA~1\TALESO~1\\game [ENGINE LOADER] sorted: te4 0 9 46 [ENGINE LOADER] loading engine: 0 9 46 te4 [ENGINE LOADER] using archived engine: /engines/te4-0.9.46.teae Available resolutions: 1680x1050x24 Available resolutions: 1440x900x24 Available resolutions: 1280x1024x24 Available resolutions: 1280x800x24 Available resolutions: 1024x768x24 Available resolutions: 800x600x24 Available resolutions: 640x480x24 Available resolutions: 1680x1050x16 Available resolutions: 1440x900x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1440x900 Fullscreen 1440 900 true (forced) Setting resolution to 1440x900 (fullscreen) [DO RESIZE] Requested: 1440x900 (1) [DO RESIZE] Got: 1440x900 (1) OpenGL max texture size: 8192 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1440 900 from nil nil onResolutionChange: no game yet! LuaVM: LuaJIT 2.0.0-beta8 x86Creating profile thread [ONLINE PROFILE] fun factsTE4Online starting... nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Thread connected to te4.org [ONLINE PROFILE] reconnecting to channels [PROFILE] logged in! VoxPVoxD [PROFILE] Main thread got authed voxpvoxd [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-0.9.46-nomusic.team :: (as dir) false :: (as team) 24 Loaded module definition for boot-0.9.46 using engine te4-0.9.46 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.46 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.46 Creating module tome-0.9.46-nomusic.team :: (as dir) false :: (as team) 20 [PROFILE] Pull socket connected to te4.org Loaded module definition for tome-0.9.46 using engine te4-0.9.46 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 0.9.46 * Module: boot ** 0.9.46 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\PROGRA~1\TALESO~1\\game\engines\te4-0.9.46.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1440x900 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 Computing fun facts true [1] = Total playtime of all registered players: 120 years, 289 days, 16 hours and 41 minutes [2] = #LIGHT_BLUE#Shalore#WHITE# is one of the top five played races [3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes [4] = #CRIMSON#The Shade#WHITE# is one of the top ten killer [5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo [6] = There are currently 222 people playing online [7] = The character's vault has registered a total of #RED#1118801#WHITE# character's deaths [8] = The character's vault has registered a total of #LIGHT_BLUE#1#WHITE# winners for the current version [9] = The latest donator is #LIGHT_GREEN#laquendi#WHITE#. Many thanks to all donators, you are keeping this game alive! [ONLINE PROFILE] current character game did not tell us [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.2 [ONLINE PROFILE] current character Main Menu Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B52 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 8B5E tex *p 1: Uniform: 6: 8B50 texSize *p 1: Uniform: 7: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 30:18 :: 540 C Map seens texture: 53 (60x60) loaded room generator random_room function: 0x04c6fdd8 room generator function: 0x04c6fdd8 is making a room loaded room y 13 9 alloc y room allocated at 19 1 with center 25 5 room generator function: 0x04c6fdd8 is making a room loaded room broken_room 10 9 alloc broken_room room allocated at 31 19 with center 35 23 room generator function: 0x04c6fdd8 is making a room loaded room cells4 9 10 alloc cells4 room allocated at 1 31 with center 5 35 room generator function: 0x04c6fdd8 is making a room loaded room weird1 9 9 alloc weird1 room allocated at 16 12 with center 20 16 room generator function: 0x04c6fdd8 is making a room loaded room generator simple function: 0x04c5ca98 alloc simple8x10 room allocated at 35 32 with center 38 36 room generator function: 0x04c6fdd8 is making a room alloc simple5x12 room allocated at 14 22 with center 16 27 room generator function: 0x04c6fdd8 is making a room alloc simple7x6 room allocated at 21 42 with center 24 44 room generator function: 0x04c6fdd8 is making a room alloc simple12x9 room allocated at 33 7 with center 38 11 room generator function: 0x04c6fdd8 is making a room loaded room big_inner_circle 11 11 alloc big_inner_circle room allocated at 20 24 with center 25 29 room generator function: 0x04c6fdd8 is making a room loaded room s 10 10 alloc s room allocated at 4 1 with center 8 5 Begin tunnel 10 table: 0x04cb1278 Loading tile terrain/granite_wall1.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1.png Loading tile npc/troll_m.png Loading tile npc/skeleton_warrior.png Loading tile npc/troll_f.png Loading tile npc/troll_s.png Loading tile npc/canine_w.png Loading tile npc/canine_ww.png Loading tile npc/troll_c.png Loading tile npc/canine_fox.png Loading tile terrain/granite_wall1_5.png Loading tile terrain/granite_wall1_3.png Loading tile terrain/granite_wall1_4.png Loading tile terrain/granite_wall1_1.png Loading tile terrain/granite_wall1_2.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_2.png Loading tile terrain/granite_wall_pillar_8.png Loading tile terrain/granite_wall2_8.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/granite_wall2_5.png Loading tile terrain/granite_wall2_7.png Loading tile terrain/granite_wall2_10.png Loading tile terrain/granite_wall2_14.png [PROFILE THREAD] batching CSETs Loading tile terrain/granite_wall2_11.png Loading tile terrain/granite_wall2_13.png Loading tile terrain/marble_floor.png Loading tile terrain/granite_door1_vert.png Loading tile terrain/granite_door1_vert_north.png Loading tile terrain/granite_wall_pillar_small.png Loading tile terrain/granite_wall_pillar_small_top.png Loading tile terrain/granite_wall2_2.png Loading tile terrain/granite_wall2_6.png Loading tile terrain/granite_wall2_15.png Loading tile terrain/granite_wall2_16.png Loading tile terrain/granite_wall2_12.png Loading tile player/humanoid_dwarf_dwarven_summoner.png [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": The system cannot find the file specified. [COROUTINE] registering getnews thread: 0x04bf44b8 [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1236, 921 ticks Command line: --flush-stdout [PROFILE THREAD] flushing CSETs[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. [EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS. move 0 x 0 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] get news [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [COROUTINE] dead getnews [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Creating module boot-te4-0.9.46-nomusic.team :: (as dir) false :: (as team) 24 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.46 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.46 Creating module tome-0.9.46-nomusic.team :: (as dir) false :: (as team) 20 Loaded module definition for tome-0.9.46 using engine te4-0.9.46 tome example example_realtime tome example example_realtime * Module: tome ** 0.9.46 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\PROGRA~1\TALESO~1\\game\engines\te4-0.9.46.teae } Using cached font /data/font/DroidSans-Bold.ttf 16 [ENGINE] Switching to turn based [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 0.9.46 tome-0.9.46 player true [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\PROGRA~1\TALESO~1\t-engine.exe SelfExe gave us app directory of: C:\PROGRA~1\TALESO~1\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 1116a80) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Creating particles thread 0 LuaVM: LuaJIT 2.0.0-beta8Running lua loader code... x86 Reboot using te4 0.9.46 tome-0.9.46 player true [ENGINE LOADER] available from teae: te4-0.9.46 [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=46.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.46.teae" , } , } __byname={["te4-0.9.46"]=true , } [ENGINE LOADER] looked in: C:\PROGRA~1\TALESO~1\\T-Engine\4.0 bootstrap C:\PROGRA~1\TALESO~1\\game\thirdparty C:\PROGRA~1\TALESO~1\\game [ENGINE LOADER] loading engine: 0 9 46 te4 [ENGINE LOADER] using archived engine: /engines/te4-0.9.46.teae Available resolutions: 1680x1050x24 Available resolutions: 1440x900x24 Available resolutions: 1280x1024x24 Available resolutions: 1280x800x24 Available resolutions: 1024x768x24 Available resolutions: 800x600x24 Available resolutions: 640x480x24 Available resolutions: 1680x1050x16 Available resolutions: 1440x900x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1440x900 Fullscreen 1440 900 true (forced) Setting resolution to 1440x900 (fullscreen) [DO RESIZE] Requested: 1440x900 (1) [DO RESIZE] Got: 1440x900 (1) OpenGL max texture size: 8192 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1440 900 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Main thread got authed voxpvoxd [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-0.9.46-nomusic.team :: (as dir) false :: (as team) 24 Loaded module definition for boot-0.9.46 using engine te4-0.9.46 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.46 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.46 Creating module tome-0.9.46-nomusic.team :: (as dir) false :: (as team) 20 Loaded module definition for tome-0.9.46 using engine te4-0.9.46 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 0.9.46 * Module: boot ** 0.9.46 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\PROGRA~1\TALESO~1\\game\engines\te4-0.9.46.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1440x900 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 Computing fun facts true [1] = Total playtime of all registered players: 120 years, 289 days, 16 hours and 41 minutes [2] = #LIGHT_BLUE#Halfling#WHITE# is one of the top five played races [3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes [4] = #CRIMSON#Skeleton mage#WHITE# is one of the top ten killer [5] = #LIGHT_BLUE#Halfling Rogue (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo [6] = There are currently 222 people playing online [7] = The character's vault has registered a total of #RED#1118801#WHITE# character's deaths [8] = The character's vault has registered a total of #LIGHT_BLUE#1#WHITE# winners for the current version [9] = The latest donator is #LIGHT_GREEN#laquendi#WHITE#. Many thanks to all donators, you are keeping this game alive! [MODULE LOADER] module MD5 43937c0522958a5c830f7937d3f3e168 computed in 4626 [ONLINE PROFILE] module hash is valid Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Removing addon stone-wardens: DLC required Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-0.9.46 * with data * with overload * with hooks [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:3392a2a9e5ecd4b07fa26419850ebaff [2] = /loaded-addons/items-vault/hooks/load.lua:fd940d35475ba10ab7b07cd65609e1e0 [3] = /loaded-addons/items-vault/init.lua:71b15c5269968d4dc29485eac2ac9798 [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7fb2f6766360fe8abbe386b9fcbedb5a [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:9845409f8a89eb0e38707ef6376c56c3 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:fbdc37f17a5da71c5d8d43b3e627a779 [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d0353f3abe55619ebf0b6961ccfed140 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:1973dd7e387b2475c2e9d4e91e43f123 [MODULE LOADER] addon items-vault MD5 084e4d032eb896ad29b08ec8c4f5ba75 computed in 54 /loaded-addons/items-vault [ONLINE PROFILE] addon hash is valid [PROFILE THREAD] batching CSETs [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of achievements from profile online => allowed [PROFILE] filtering load of allow_build from profile online => allowed [PROFILE] filtering load of artifacts from profile online => allowed [PROFILE] filtering load of characters from profile online => allowed [PROFILE] filtering load of deaths from profile online => allowed [PROFILE] filtering load of escorts from profile online => allowed [PROFILE] filtering load of lore from profile online => allowed [PROFILE] filtering load of scores from profile online => allowed [PROFILE] filtering load of uniques from profile online => allowed [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] current character game did not tell us [INVENTORY] define slot 1 In inventory Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [TALENTS TACTICS] * cure * mana * heal * debuff * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === physical MUCUS === physical MITOSIS === physical MITOSIS_SWAP === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.lua [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 air_warning *p 1: Uniform: 1: 1406 blur *p 1: Uniform: 2: 8B52 colorize *p 1: Uniform: 3: 1406 hp_warning *p 1: Uniform: 4: 8B52 intensify *p 1: Uniform: 5: 1406 motionblur *p 1: Uniform: 6: 8B5E noisevol *p 1: Uniform: 7: 1406 solipsism_warning *p 1: Uniform: 8: 8B5E tex *p 1: Uniform: 9: 8B50 texSize *p 1: Uniform: 10: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading savefile /save// Loading savefile /save/player/ Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 28 [PROFILE THREAD] batching CSETs Using cached font /data/font/USENET_.ttf 16 Using cached font /data/font/USENET_.ttf 16 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 Using cached font /data/font/SVBasicManual.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Using cached font /data/font/DroidSans.ttf 12 [SORTING HOTKEYS] actor = "player" [LOG] #MOCCASIN#Character control switched to player. Using cached font /data/font/DroidSansMono.ttf 14 Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/boss-artifacts.lua [BIRTHER] checking allowance for Maj'Eyal world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Infinite world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] set descriptor base base Missing world [BIRTHER] set descriptor world Maj'Eyal Missing difficulty [BIRTHER] set descriptor difficulty Normal Missing permadeath [BIRTHER] set descriptor permadeath Adventure Missing race [BIRTHER] set descriptor sex Female Missing race [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Marauder subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Mindslayer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Psion subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor sex Male Missing race Using cached font /data/font/DroidSans.ttf 12 [KEYBINDER] Loaded keybinds: chat [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Failed to load quick hotkey settings. Wait finished, counted 340, 9144 ticks Loading tile player/human_male/base_shadow_01.png Loading tile player/human_male/base_cornac_01.png Loading tile player/human_male/lower_body_08.png [ONLINE PROFILE] connected to channel global Loading tile player/human_male/upper_body_25.png Loading tile player/human_male/right_hand_04.png [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of uniques to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of allow_build to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of lore to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of deaths to profile online [PROFILE] mounted online on /current-profile [ONLINE PROFILE] connected to channel tome [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of achievements to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE] filtering save of escorts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile move 0 x 0 [ONLINE PROFILE] connected to channel tome-spoiler [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [BIRTHER] set descriptor race Elf Missing subrace [BIRTHER] set descriptor subrace Thalore Missing class [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Brawler subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against [PROFILE THREAD] batching CSETs Elf[PROFILE THREAD] flushing CSETs => nil true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Marauder subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Archmage subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Elf => allow true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Summoner subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Elf => allow true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true [BIRTHER] test against Maj'Eyal => nolore nolore [BIRTHER] test against Elf => allow true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Reaver subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Cursed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Mindslayer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Psion subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor class nil Missing class [BIRTHER] set descriptor subclass nil Missing class Loading tile player/elf_male/base_shadow_01.png Loading tile player/elf_male/base_thalore_01.png Loading tile player/elf_male/lower_body_08.png Loading tile player/elf_male/upper_body_25.png Loading tile player/elf_male/right_hand_04.png [BIRTHER] set descriptor class Warrior Missing subclass [BIRTHER] set descriptor subclass Berserker [BIRTHER] Ignoring auto-assign for T_THALOREN_WRATH (from subrace descriptor "Thalore") [BIRTHER] Ignoring auto-assign for T_STUNNING_BLOW (from subclass descriptor "Berserker") [BIRTHER] Ignoring auto-assign for T_WEAPON_COMBAT (from subclass descriptor "Berserker") [BIRTHER] Ignoring auto-assign for T_DEATH_DANCE (from subclass descriptor "Berserker") [BIRTHER] Applying descriptor base [BIRTHER] Applying descriptor Maj'Eyal [BIRTHER] Applying descriptor Normal [BIRTHER] Applying descriptor Adventure [BIRTHER] Applying descriptor Male [BIRTHER] Applying descriptor Elf [BIRTHER] Applying descriptor Thalore [BIRTHER] Applying descriptor Warrior [BIRTHER] Applying descriptor Berserker Loading savefile /save/Varis/ Registering on level load wilderness-1 function: 0x078ec258 nil Loading savefile /save/Varis/ Loading entities file from file /data/zones/norgos-lair/npcs.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/all.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/zones/norgos-lair/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/mountain.lua Loading entities file from file /data/zones/norgos-lair/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/norgos-lair/traps.lua Loading entities file from file /data/general/traps/natural_forest.lua Initiated zone Norgos Lair with base_level 1 Make wait background texture 207 : 1440x900 (2048, 1024) Wait finished, counted 0, 55 ticks Make wait background texture 213 : 1440x900 (2048, 1024) C Map size 19:13 :: 247 C Map seens texture: 218 (60x60) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua loaded room generator forest_clearing function: 0x07db1758 room generator function: 0x07db1758 is making a room alloc forest_clearing7x7 Making heightmap 7 7 room allocated at 4 15 with center 7 18 room generator function: 0x07db1758 is making a room alloc forest_clearing9x6 Making heightmap 9 6 room allocated at 13 11 with center 17 13 room generator function: 0x07db1758 is making a room alloc forest_clearing6x6 Making heightmap 6 6 room allocated at 13 32 with center 15 34 room generator function: 0x07db1758 is making a room alloc forest_clearing8x7 Making heightmap 8 7 room allocated at 24 2 with center 27 5 room generator function: 0x07db1758 is making a room alloc forest_clearing9x6 Making heightmap 9 6 room allocated at 10 20 with center 14 22 room generator function: 0x07db1758 is making a room alloc forest_clearing8x8 Making heightmap 8 8 room allocated at 31 29 with center 34 32 room generator function: 0x07db1758 is making a room alloc forest_clearing10x6 Making heightmap 10 6 room allocated at 37 10 with center 41 12 room generator function: 0x07db1758 is making a room alloc forest_clearing8x6 Making heightmap 8 6 room allocated at 35 15 with center 38 17 room generator function: 0x07db1758 is making a room alloc forest_clearing10x10 Making heightmap 10 10 room allocated at 21 19 with center 25 23 room generator function: 0x07db1758 is making a room alloc forest_clearing7x7 Making heightmap 7 7 room allocated at 13 1 with center 16 4 Begin tunnel 10 table: 0x0802f768 Loading tile terrain/snowy_grass.png Loading tile terrain/tree_dark_snow11.png Loading tile terrain/tree_dark_snow5.png Loading tile terrain/tree_dark_snow1.png Loading tile terrain/tree_dark_snow10.png Loading tile terrain/tree_dark_snow7.png Loading tile terrain/tree_dark_snow6.png Loading tile terrain/tree_dark_snow8.png Loading tile terrain/tree_dark_snow9.png Loading tile terrain/tree_dark_snow13.png Loading tile terrain/rocky_snowy_tree.png Loading tile terrain/tree_dark_snow4.png Loading tile terrain/tree_dark_snow12.png Loading tile terrain/snowy_grass.png Loading tile terrain/snowy_grass.png Loading tile terrain/way_next_4.png Loading tile terrain/tree_dark_snow2.png Loading tile terrain/snowy_grass.png Loading tile terrain/worldmap.png Loading tile npc/canine_w.png Loading tile npc/umber-snake.png [TOME ENTITY FILTER] selected Ego 26.035371035928 65.5 [TOME ENTITY FILTER] selected basic 96.903403980984 105.5 Loading tile npc/vermin_oozes_yellow_ooze.png Loading tile npc/white-snake.png Loading tile npc/salmon-snake.png Loading tile npc/vermin_worms_white_worm_mass.png [TOME ENTITY FILTER] selected Ego 51.336766837942 65.5 Loading tile npc/vermin_oozes_red_ooze.png [TOME ENTITY FILTER] selected Ego 43.719883408216 65.5 Loading tile npc/jelly-blue.png [TOME ENTITY FILTER] selected Ego 29.099415869359 65.5 Loading tile object/totem_elm.png [TOME ENTITY FILTER] selected basic 83.649010408239 112.5 Loading tile object/cloak_linen.png [TOME ENTITY FILTER] selected Ego 24.545342844689 65.5 Loading tile object/cap_rough.png [TOME ENTITY FILTER] selected Ego 44.547652783698 65.5 Loading tile object/torque_iron.png [TOME ENTITY FILTER] selected basic 109.93049078037 112.5 Loading tile object/belt_rough.png [TOME ENTITY FILTER] selected basic 78.044911253509 112.5 Loading tile object/staff_elm.png [TOME ENTITY FILTER] selected Double Ego 12.03999394191 20.5 Loading tile object/mindstar_mossy.png [TOME ENTITY FILTER] selected basic 95.966096579439 112.5 Loading tile object/opal.png Wait finished, counted 977, 1724 ticks [1] = { [minor] = true [name] = font-life [percent] = 30 } [2] = { [minor] = true [name] = antimagic-bush [percent] = 60 } Loading tile terrain/tree_dark_snow3.png Assigned events list [1] = { [1] = font-life [2] = antimagic-bush } [2] = { } [3] = { [1] = antimagic-bush } Loading tile terrain/snowy_grass.png Loading tile terrain/terrain_pot_03_01_64.png [SHADER] Loading from /data/gfx/shaders/flames.lua New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/sparks.frag *p 5: Uniform: 0: 1406 aam *p 5: Uniform: 1: 8B52 color1 *p 5: Uniform: 2: 8B52 color2 *p 5: Uniform: 3: 1406 hide_center *p 5: Uniform: 4: 1406 npow *p 5: Uniform: 5: 8B5E tex *p 5: Uniform: 6: 1406 tick *p 5: Uniform: 7: 1406 time_factor *p 5: Uniform: 8: 8B50 xy *p 5: Uniform: 9: 1406 zoom Loading tile terrain/snowy_grass.png Loading tile terrain/antimagic_bush.png [SHADER] Loading from /data/gfx/shaders/flames.lua New GL Shader program 7 *p 7: Uniform: 0: 1406 aam *p 7: Uniform: 1: 8B52 color1 *p 7: Uniform: 2: 8B52 color2 *p 7: Uniform: 3: 1406 hide_center *p 7: Uniform: 4: 1406 npow *p 7: Uniform: 5: 8B5E tex *p 7: Uniform: 6: 1406 tick *p 7: Uniform: 7: 1406 time_factor *p 7: Uniform: 8: 8B50 xy *p 7: Uniform: 9: 1406 zoom Not gone east, no backup guardian Running on level loads norgos-lair-1 Loading tile npc/humanoid_player_player.png [PARTY] New member, add after Varis Varis Adding entity 1453 after 1453 Entering tier1 zone for escort tier1.1 1 0 [MUSIC] loading Woods of Eremae.ogg Error loading sound "/data/music/Woods of Eremae.ogg": Path not found [PLAYER BIRTH] resolve... addTmpVal table: 0x090579e0 lite 2 :=: 1 1 add Loading tile player/elf_male/base_shadow_01.png Loading tile player/elf_male/base_thalore_01.png Loading tile player/elf_male/lower_body_01.png Loading tile player/elf_male/upper_body_01.png [SOUND] loading from /data/sound/actions/wear.ogg :=: sound "/data/sound/actions/wear.ogg" : [Identify] brass lantern true addTmpVal table: 0x090579e0 auto_id 2 :=: 2 2 add [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Added unique mod.class.Object/Orb of Scrying :: 1 [Identify] Orb of Scrying true fight: iron greatsword brass lantern :: nil MAINHAND Loading tile player/elf_male/right_hand_04.png [Identify] iron greatsword true fight: iron mail armour iron greatsword :: OFFHAND BODY fight: iron mail armour brass lantern :: nil BODY addTmpVal table: 0x090579e0 fatigue 12 :=: 3 3 add addTmpVal table: 0x090579e0 combat_armor 4 :=: 4 4 add addTmpVal table: 0x090579e0 combat_def 2 :=: 5 5 add Loading tile player/elf_male/lower_body_08.png Loading tile player/elf_male/upper_body_25.png [Identify] iron mail armour true [PLAYER BIRTH] resolved! Using cached font /data/font/DroidSansMono.ttf 12 Loading tile talents/thaloren_wrath.png Loading tile talents/unshackled.png Loading tile talents/guardian_of_the_wood.png Loading tile talents/nature_s_pride.png Loading tile talents/death_dance.png Loading tile talents/berserker.png Loading tile talents/warshout.png Loading tile talents/death_blow.png Loading tile talents/stunning_blow.png Loading tile talents/sunder_armour.png Loading tile talents/sunder_arms.png Loading tile talents/blood_frenzy.png Loading tile talents/shield_wall.png Loading tile talents/repulsion.png Loading tile talents/shield_expertise.png Loading tile talents/last_stand.png Loading tile talents/steady_shot.png Loading tile talents/aim.png Loading tile talents/rapid_shot.png Loading tile talents/relaxed_shot.png Loading tile talents/juggernaut.png Loading tile talents/onslaught.png Loading tile talents/battle_call.png Loading tile talents/shattering_impact.png Loading tile talents/shattering_shout.png Loading tile talents/second_wind.png Loading tile talents/battle_shout.png Loading tile talents/battle_cry.png Loading tile talents/bloodbath.png Loading tile talents/mortal_terror.png Loading tile talents/bloodrage.png Loading tile talents/unstoppable.png Loading tile talents/disengage.png Loading tile talents/track.png Loading tile talents/heave.png Loading tile talents/slow_motion.png Loading tile talents/rush.png Loading tile talents/precise_strikes.png Loading tile talents/perfect_strike.png Loading tile talents/blinding_speed.png Loading tile talents/quick_recovery.png Loading tile talents/fast_metabolism.png Loading tile talents/spell_shield.png Loading tile talents/unending_frenzy.png Loading tile talents/thick_skin.png Loading tile talents/armour_training.png Loading tile talents/weapon_combat.png Loading tile talents/weapons_mastery.png Loading tile talents/knife_mastery.png Loading tile talents/vitality.png Loading tile talents/daunting_presence.png Loading tile talents/unflinching_resolve.png Loading tile talents/adrenaline_surge.png Loading tile talents/dirty_fighting.png Loading tile talents/backstab.png Loading tile talents/switch_place.png Loading tile talents/cripple.png Loading tile talents/heightened_senses.png Loading tile talents/charm_mastery.png Loading tile talents/piercing_sight.png Loading tile talents/evasion.png Loading tile stats/strength.png Loading tile stats/dexterity.png Loading tile stats/constitution.png Loading tile stats/magic.png Loading tile stats/willpower.png Loading tile stats/cunning.png Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Loading tile tactical_self.png Loading tile tactical_powerful.png Loading tile tactical_danger.png Loading tile tactical_enemy_strong.png Loading tile tactical_friend.png Loading tile tactical_enemy.png Loading tile tactical_neutral.png Updating zone name Norgos Lair (1) C Map minimap texture: 729 (50x50; 64x64) Loading tile talents/infusion__wild.png Loading tile talents/infusion__regeneration.png Loading tile object/artifact/orb_scrying.png <==== 100 100 0 598 722 ====> 100 100 0 598 722 <==== 100 100 0 433 682 ====> 100 100 0 433 682 [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Random escort on dreadfell 1 Random escort on tier1.1 1 Random escort on reknor 1 Random escort on dreadfell 5 Random escort on dreadfell 4 Random escort on tier1.1 2 Random escort on dreadfell 2 Random escort on daikara 1 Random escort on daikara 2 [COROUTINE] registering savefilepipe thread: 0x07cac7c8 Make wait background texture 809 : 1440x900 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Varis entity :: character.teac :: table: 0x09055b80 => table: 0x06e3e208 (30) Loading savefile /save/Varis/ [LOG] Saving done. Wait finished, counted 3, 267 ticks [QUEST] given to table: 0x090579e0 start-thaloren [LOG] #LIGHT_GREEN#Accepted quest 'Madness of the Ages'! #WHITE#(Press 'j' to see the quest log) Added unique mod.class.Object/Transmogrification Chest :: 1 addTmpVal table: 0x090579e0 has_transmo 1 :=: 6 6 add [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Loading entities file from file /data/general/objects/random-artifacts/melee.lua Loading entities file from file /data/general/objects/random-artifacts/generic.lua Creating randart Isamina the Woemistress(rune-covered voratun dagger) with dark with level 42 * using themes misc,dark Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart elven-silk wizard hat 'Silomima'(unblemished elven-silk wizard hat) with nil with level 42 * using themes mental,misc Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Rhodunarin(glowing steel dagger) with nil with level 25 * using themes mental,physical Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart dwarven-steel plate armour 'Relgikor'(jewel-encrusted dwarven-steel plate armour) with nil with level 31 * using themes acid,defense Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart steel greatmaul 'Ragerek'(jewel-encrusted steel greatmaul) with nil with level 18 * using themes nature,acid Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Abyssrazor the woollen robe(unblemished woollen robe) with fire with level 17 * using themes fire,nature Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart steel greatsword 'Mardegar'(glowing steel greatsword) with nil with level 17 * using themes spell,acid Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Phlegmbile the stralite mail armour(jewel-encrusted stralite mail armour) with nature with level 31 * using themes temporal,nature Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart dwarven lantern 'Noonwitch'(rune-covered dwarven lantern) with light with level 46 * using themes light,physical Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Sootquench the pair of hardened leather boots(rune-covered pair of hardened leather boots) with dark with level 30 * using themes dark,arcane Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Issagund(jewel-encrusted steel battleaxe) with nil with level 13 * using themes mind,misc Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart cured leather armour 'Zeruchak'(glowing cured leather armour) with nil with level 13 * using themes defense,acid Loading entities file from file /data/general/objects/random-artifacts/ranged.lua Creating randart cured leather sling 'Giledan'(rune-covered cured leather sling) with nil with level 18 * using themes arcane,defense Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Polikira the Storm's kiss(scintillating elven-wood starstaff) with lightning with level 40 * using themes mind,lightning Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart dwarven-steel greatsword 'Armilach'(jewel-encrusted dwarven-steel greatsword) with nil with level 27 * using themes nature,spell Loading entities file from file /data/general/objects/random-artifacts/gloves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Magmaminister(unblemished hardened leather gloves) with fire with level 36 * using themes antimagic,fire Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Guldann(unblemished dwarven-steel mail armour) with nil with level 30 * using themes mental,antimagic Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Zuberinor(unblemished wand) with nil with level 33 * using themes mind,arcane Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Dagadoyon the voratun helm(rune-covered voratun helm) with nil with level 47 * using themes blight,spell Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart drakeskin leather belt 'Emymina'(rune-covered drakeskin leather belt) with nil with level 49 * using themes fire,defense Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Branugund(glowing totem) with nil with level 24 * using themes mind,misc Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Gubeth the Glowwild(scintillating reinforced leather armour) with light with level 33 * using themes light,arcane Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Glorowe(scintillating silk robe) with nil with level 42 * using themes mental,defense Loading entities file from memory /data/general/objects/random-artifacts/gloves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart hardened leather gloves 'Grinykath'(unblemished hardened leather gloves) with nil with level 22 * using themes antimagic,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Firedeath(jewel-encrusted steel waraxe) with fire with level 16 * using themes antimagic,fire Loading entities file from file /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Emeloda(glowing voratun shield) with nil with level 42 * using themes mind,arcane Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Aerymira the Chargeumbra(rune-covered steel dagger) with lightning with level 17 * using themes blight,lightning Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Dageledil the ash wand of trap destruction(unblemished wand) with nil with level 13 * using themes temporal,lightning Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Belindil the stralite mace(unblemished stralite mace) with nil with level 41 * using themes blight,fire Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Corpseobsidian the stralite waraxe(jewel-encrusted stralite waraxe) with nature with level 42 * using themes mind,nature Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Growpain(unblemished elven-silk robe) with nature with level 40 * using themes arcane,nature Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart steel greatsword 'Umbraglamour'(rune-covered steel greatsword) with dark with level 13 * using themes blight,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Polyba(scintillating dwarven-steel dagger) with nil with level 27 * using themes arcane,defense Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Creating randart Velulrarin the yew longbow(unblemished yew longbow) with nil with level 25 * using themes arcane,spell Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart dwarven-steel torque of psychoportation 'Eilinydheba'(rune-covered torque) with nil with level 27 * using themes fire,defense Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart elven-wood wand of lightning 'Bleakbreacher'(scintillating wand) with dark with level 33 * using themes light,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart vined mindstar 'Erelirath'(scintillating vined mindstar) with nil with level 19 * using themes blight,temporal Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Obsidiantouch the steel amulet(scintillating steel amulet) with dark with level 25 * using themes spell,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Eramnir(scintillating elven-wood vilestaff) with nil with level 39 * using themes misc,defense Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart ash magestaff 'Relgiromirim'(jewel-encrusted ash magestaff) with nil with level 17 * using themes mental,light Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Beydan the silk robe(rune-covered silk robe) with nil with level 18 * using themes misc,spell Loading entities file from file /data/general/objects/random-artifacts/ammo.lua Creating randart Umbrajam(glowing pouch of voratun shots) with dark with level 50 * using themes acid,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Hadrabers the Ravenstreak(jewel-encrusted dragonbone vilestaff) with dark with level 48 * using themes light,dark Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Sparkstreak the living mindstar(jewel-encrusted living mindstar) with lightning with level 42 * using themes blight,lightning Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Treeraven(glowing steel plate armour) with nature with level 13 * using themes dark,nature Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Blindbreeze the stralite mail armour(unblemished stralite mail armour) with light with level 39 * using themes antimagic,light Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Relgatir(unblemished steel plate armour) with nil with level 16 * using themes mind,acid Loading entities file from memory /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Xanolranne(unblemished stralite shield) with nil with level 38 * using themes mental,temporal Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Aerosta(scintillating voratun mace) with nil with level 41 * using themes mind,defense Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Creating randart Falitar(jewel-encrusted torque) with nil with level 47 * using themes blight,mental [SORTING HOTKEYS] actor = "Varis" Make wait background texture 736 : 1440x900 (2048, 1024) Wait finished, counted 6, 425 ticks [ONLINE PROFILE] new character UUID d5258df4-26a4-4d57-b28c-b194046cf3d6 [ONLINE PROFILE] current character Varis the level 1 Thalore Berserker stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe