[CPU] Detected 2 CPUs Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Program Files\Tales of Maj'Eyal\t-engine.exe SelfExe gave us app directory of: C:\Program Files\Tales of Maj'Eyal\ LuaVM: LuaJIT 2.0.0-beta8 x86 Creating particles thread 0 LuaVM: LuaJIT 2.0.0-beta8 x86 [DO RESIZE] 800x600 (0) OpenGL max texture size: 8192 OpenGL max texture size: 8192 ===fbo 1 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-0.9.44 [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=44.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.44.teae" , } , } __byname={["te4-0.9.44"]=true , } [ENGINE LOADER] looked in: C:\Documents and Settings\MERO\\T-Engine\4.0 bootstrap C:\Program Files\Tales of Maj'Eyal\\game\thirdparty C:\Program Files\Tales of Maj'Eyal\\game [ENGINE LOADER] sorted: te4 0 9 44 [ENGINE LOADER] loading engine: 0 9 44 te4 [ENGINE LOADER] using archived engine: /engines/te4-0.9.44.teae Available resolutions: 1680x1050x32 Available resolutions: 1440x900x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1680x1050x16 Available resolutions: 1440x900x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 Available resolutions: 1680x1050x32 Available resolutions: 1440x900x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1680x1050x16 Available resolutions: 1440x900x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [RESOLUTION] no configured resolution, defaulting to biggest possible: 1680 1050 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Switching resolution to 1260x787 1260 787 false Setting resolution to 1260x787 (windowed) [DO RESIZE] 1260x787 (0) OpenGL max texture size: 8192 [RESOLUTION] changed to 1260 787 from 1260 787 Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.0-beta8 x86 [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based TE4Online starting... Creating module boot-te4-0.9.44.team :: (as dir) false :: (as team) 16 Loaded module definition for boot-0.9.44 using engine te4-0.9.44 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.44 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.44 Creating module tome-0.9.44.team :: (as dir) false :: (as team) 12 [PROFILE] Thread connected to te4.org [ONLINE PROFILE] reconnecting to channels Loaded module definition for tome-0.9.44 using engine te4-0.9.44 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 0.9.44 * Module: boot ** 0.9.44 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Program Files\Tales of Maj'Eyal\\game\engines\te4-0.9.44.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1260x787 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [ENGINE] Switching to realtime, interval 125 ms [PROFILE THREAD] batching CSETs [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B52 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B5E noisevol *p 1: Uniform: 5: 8B5E tex *p 1: Uniform: 6: 8B50 texSize *p 1: Uniform: 7: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 26:16 :: 416 C Map seens texture: 32 (60x60) End Room: nil Loading tile terrain/grass.png Loading tile terrain/tree.png Loading tile terrain/flower.png Loading tile npc/troll_f.png Loading tile npc/skeleton_mage.png Loading tile npc/troll_s.png Loading tile npc/skeleton_warrior.png Loading tile npc/canine_w.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/canine_warg.png Loading tile npc/troll_m.png Loading tile npc/troll_c.png Level unconnected, no way from entrance to exit 0 1 to 49 45 C Map size 26:16 :: 416 C Map seens texture: 53 (60x60) End Room: nil Loading tile npc/canine_ww.png Loading tile npc/canine_fox.png Loading tile terrain/grass2.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha6.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha10.png Loading tile terrain/tree_alpha7.png Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha9.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha2.png Loading tile terrain/grass.png Loading tile terrain/mushroom_07.png Loading tile terrain/tree_alpha1.png Loading tile terrain/mushroom_04.png Loading tile terrain/flower_04.png Loading tile terrain/mushroom_02.png Loading tile terrain/flower_02.png Loading tile terrain/flower_01.png Loading tile terrain/mushroom_05.png Loading tile terrain/mushroom_06.png Loading tile terrain/mushroom_03.png Loading tile terrain/flower_06.png Loading tile terrain/mushroom_01.png Loading tile terrain/flower_05.png Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x058ba968 [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [MODULE LOADER] done loading module T-Engine4 Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 2234, 13371 ticks [PROFILE THREAD] flushing CSETs Server latency 104 [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Using cached font /data/font/DroidSans-Bold.ttf 16 Creating module boot-te4-0.9.44.team :: (as dir) false :: (as team) 16 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.44 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.44 Creating module tome-0.9.44.team :: (as dir) false :: (as team) 12 Loaded module definition for tome-0.9.44 using engine te4-0.9.44 tome example example_realtime tome example example_realtime * Module: tome ** 0.9.44 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Program Files\Tales of Maj'Eyal\\game\engines\te4-0.9.44.teae } Using cached font /data/font/DroidSans-Bold.ttf 16 [ENGINE] Switching to turn based [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 0.9.44 tome-0.9.44 player true [ONLINE PROFILE] get news Selecting waypoint 18 24 :: white wolf [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD Booting T-Engine from: C:\Program Files\Tales of Maj'Eyal\t-engine.exe SelfExe gave us app directory of: C:\Program Files\Tales of Maj'Eyal\ LuaVM: LuaJIT 2.0.0-beta8 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread b97890) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Creating particles thread 0 Running lua loader code... LuaVM: LuaJIT 2.0.0-beta8 x86 Reboot using te4 0.9.44 tome-0.9.44 player true [ENGINE LOADER] available from teae: te4-0.9.44 [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=44.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.44.teae" , } , } __byname={["te4-0.9.44"]=true , } [ENGINE LOADER] looked in: C:\Documents and Settings\MERO\\T-Engine\4.0 bootstrap C:\Program Files\Tales of Maj'Eyal\\game\thirdparty C:\Program Files\Tales of Maj'Eyal\\game [ENGINE LOADER] loading engine: 0 9 44 te4 [ENGINE LOADER] using archived engine: /engines/te4-0.9.44.teae Available resolutions: 1680x1050x32 Available resolutions: 1440x900x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x800x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 Available resolutions: 1680x1050x16 Available resolutions: 1440x900x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x800x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug Switching resolution to 1260x787 1260 787 false Setting resolution to 1260x787 (windowed) [DO RESIZE] 1260x787 (0) OpenGL max texture size: 8192 [RESOLUTION] changed to 1260 787 from 1260 787 [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based Creating module boot-te4-0.9.44.team :: (as dir) false :: (as team) 16 Loaded module definition for boot-0.9.44 using engine te4-0.9.44 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.44 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.44 Creating module tome-0.9.44.team :: (as dir) false :: (as team) 12 Loaded module definition for tome-0.9.44 using engine te4-0.9.44 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 0.9.44 * Module: boot ** 0.9.44 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 After fs.reset [1] = { [path] = C:\Program Files\Tales of Maj'Eyal\\game\engines\te4-0.9.44.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1260x787 (2048, 1024) Using cached font /data/font/DroidSans.ttf 12 [MODULE LOADER] module MD5 363e8bd4c286d6d1a04d8cff78d87519 computed in 3912 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-opt-in-adventurers.teaa :: (as dir) false :: (as teaa) 24 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Removing addon stone-wardens: DLC required Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-0.9.44 * with data * with overload * with hooks [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:3392a2a9e5ecd4b07fa26419850ebaff [2] = /loaded-addons/items-vault/hooks/load.lua:32a285702ba2ae9a6540afc0a0201c6c [3] = /loaded-addons/items-vault/init.lua:9ed157a3a75e61103e0e69e8b5680f6e [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:dac588d75885da5a39a8ecd5aaacf2b4 [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:9845409f8a89eb0e38707ef6376c56c3 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:fbdc37f17a5da71c5d8d43b3e627a779 [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:a3abf9b8b06916891881070f156a8040 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:f09553f11bf76313159398df99aae09d [MODULE LOADER] addon items-vault MD5 952f31c801c29ddac1ddce7d8dbcf1c5 computed in 26 /loaded-addons/items-vault [PROFILE THREAD] batching CSETs [PROFILE] mounted offline on /current-profile [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [INVENTORY] define slot 1 In inventory Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver [TALENTS TACTICS] * cure * mana * heal * debuff * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === physical MUCUS === physical MITOSIS === physical MITOSIS_SWAP === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.lua [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 air_warning *p 1: Uniform: 1: 1406 blur *p 1: Uniform: 2: 8B52 colorize *p 1: Uniform: 3: 1406 hp_warning *p 1: Uniform: 4: 8B52 intensify *p 1: Uniform: 5: 1406 motionblur *p 1: Uniform: 6: 8B5E noisevol *p 1: Uniform: 7: 1406 solipsism_warning *p 1: Uniform: 8: 8B5E tex *p 1: Uniform: 9: 8B50 texSize *p 1: Uniform: 10: 1406 tick [SHADER] Loading from /data/gfx/shaders/full_fbo.lua New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading savefile /save// Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Using cached font /data/font/DroidSans.ttf 12 [SORTING HOTKEYS] actor = "player" [LOG] #MOCCASIN#Character control switched to player. Using cached font /data/font/DroidSansMono.ttf 14 Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/world-artifacts.lua Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/boss-artifacts.lua [BIRTHER] checking allowance for Maj'Eyal world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Infinite world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Arena world :: permadeath=true difficulty=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Tutorial difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Easy difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Normal difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Nightmare difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Insane difficulty :: permadeath=true subclass=true class=true subrace=true race=true [BIRTHER] checking allowance for Exploration permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Adventure permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] checking allowance for Roguelike permadeath :: subrace=true class=true subclass=true race=true [BIRTHER] set descriptor base base Missing world [BIRTHER] set descriptor world Maj'Eyal Missing difficulty [BIRTHER] set descriptor difficulty Normal Missing permadeath [BIRTHER] set descriptor permadeath Adventure Missing race [BIRTHER] set descriptor sex Female Missing race [BIRTHER] checking allowance for Tutorial Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Human race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Elf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Halfling race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Dwarf race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Yeek race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Undead race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Construct race :: subclass=true class=true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Psion subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false Using cached font /data/font/DroidSans.ttf 12 [KEYBINDER] Loaded keybinds: chat [LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active. [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Failed to load quick hotkey settings. Wait finished, counted 284, 6546 ticks Loading tile npc/humanoid_player_player.png Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [PROFILE THREAD] flushing CSETs New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/resources.frag *p 5: Uniform: 0: 1406 a *p 5: Uniform: 1: 1406 amp *p 5: Uniform: 2: 8B51 color *p 5: Uniform: 3: 8B50 p2 *p 5: Uniform: 4: 1406 speed *p 5: Uniform: 5: 8B5E tex *p 5: Uniform: 6: 1406 tick Loading tile player/human_female/base_shadow_01.png Loading tile player/human_female/base_cornac_01.png Loading tile player/human_female/lower_body_08.png Loading tile player/human_female/upper_body_25.png Loading tile player/human_female/right_hand_04.png [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [BIRTHER] set descriptor sex Male Missing race [BIRTHER] set descriptor race Elf Missing subrace [BIRTHER] set descriptor subrace Thalore Missing class [BIRTHER] checking allowance for Tutorial Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => forbid nil [BIRTHER] checking allowance for Warrior class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Berserker subclass :: class=true subclass=true [BIRTHER] checking allowance for Berserker subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Bulwark subclass :: class=true subclass=true [BIRTHER] checking allowance for Bulwark subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archer subclass :: class=true subclass=true [BIRTHER] checking allowance for Archer subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true subclass=true [BIRTHER] checking allowance for Arcane Blade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Brawler subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Rogue subclass :: class=true subclass=true [BIRTHER] checking allowance for Rogue subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Shadowblade subclass :: class=true subclass=true [BIRTHER] checking allowance for Shadowblade subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Marauder subclass :: class=true subclass=true [BIRTHER] checking allowance for Mage class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Alchemist subclass :: class=true subclass=true [BIRTHER] checking allowance for Alchemist subclass :: class=true [BIRTHER] test against Maj'Eyal => nil true [BIRTHER] test against Elf => nil true [BIRTHER] checking allowance for Archmage subclass :: class=true subclass=true [BIRTHER] checking allowance for Necromancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Wilder class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Summoner subclass :: class=true subclass=true [BIRTHER] checking allowance for Wyrmic subclass :: class=true subclass=true [BIRTHER] checking allowance for Oozemancer subclass :: class=true subclass=true [BIRTHER] checking allowance for Celestial class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Sun Paladin subclass :: class=true subclass=true [BIRTHER] checking allowance for Anorithil subclass :: class=true subclass=true [BIRTHER] checking allowance for Defiler class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Reaver subclass :: class=true subclass=true [BIRTHER] checking allowance for Corruptor subclass :: class=true subclass=true [BIRTHER] checking allowance for Afflicted class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Cursed subclass :: class=true subclass=true [BIRTHER] checking allowance for Doomed subclass :: class=true subclass=true [BIRTHER] checking allowance for Chronomancer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Paradox Mage subclass :: class=true subclass=true [BIRTHER] checking allowance for Temporal Warden subclass :: class=true subclass=true [BIRTHER] checking allowance for Psionic class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Mindslayer subclass :: class=true subclass=true [BIRTHER] checking allowance for Psion subclass :: class=true subclass=true [BIRTHER] checking allowance for Solipsist subclass :: class=true subclass=true [BIRTHER] checking allowance for Adventurer class :: subclass=true [BIRTHER] test against base => nil true [BIRTHER] test against Maj'Eyal => allow true [BIRTHER] test against Normal => nil true [BIRTHER] checking allowance for Adventurer subclass :: class=true subclass=true [BIRTHER] checking allowance for None class :: subclass=true [BIRTHER] test against base => disallow false [BIRTHER] test against Maj'Eyal => disallow false [BIRTHER] test against Normal => nil false [BIRTHER] set descriptor class nil Missing class [BIRTHER] set descriptor subclass nil Missing class [BIRTHER] set descriptor class Rogue Missing subclass [BIRTHER] set descriptor subclass Rogue Loading language /data/languages/names/thalore_male.txt Make word from 3 Make word from da, lin, ka 3 Loading tile player/elf_male/base_shadow_01.png Loading tile player/elf_male/base_thalore_01.png Loading tile player/elf_male/lower_body_03.png Loading tile player/elf_male/upper_body_05.png Loading tile player/elf_male/right_hand_03.png Loading tile player/elf_male/left_hand_03.png [BIRTHER] Applying descriptor base [BIRTHER] Applying descriptor Maj'Eyal [BIRTHER] Applying descriptor Normal [BIRTHER] Applying descriptor Adventure [BIRTHER] Applying descriptor Male [BIRTHER] Applying descriptor Elf [BIRTHER] Applying descriptor Thalore [BIRTHER] Applying descriptor Rogue [BIRTHER] Applying descriptor Rogue Loading savefile /save/Dalinka/ Registering on level load wilderness-1 function: 0x05a51ec8 nil Loading savefile /save/Dalinka/ Loading entities file from file /data/zones/norgos-lair/npcs.lua Loading entities file from file /data/general/npcs/bear.lua Loading entities file from file /data/general/npcs/vermin.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/snake.lua Loading entities file from file /data/general/npcs/plant.lua Loading entities file from file /data/general/npcs/all.lua Loading entities file from file /data/general/npcs/ant.lua Loading entities file from file /data/general/npcs/bird.lua Loading entities file from file /data/general/npcs/cold-drake.lua Loading entities file from file /data/general/npcs/fire-drake.lua Loading entities file from file /data/general/npcs/ghost.lua Loading entities file from file /data/general/npcs/ghoul.lua Loading entities file from file /data/general/npcs/horror.lua Loading entities file from file /data/general/npcs/horror_temporal.lua Loading entities file from file /data/general/npcs/jelly.lua Loading entities file from file /data/general/npcs/lich.lua Loading entities file from file /data/general/npcs/minor-demon.lua Loading entities file from file /data/general/npcs/major-demon.lua Loading entities file from file /data/general/npcs/minotaur.lua Loading entities file from file /data/general/npcs/molds.lua Loading entities file from file /data/general/npcs/multihued-drake.lua Loading entities file from file /data/general/npcs/naga.lua Loading entities file from file /data/general/npcs/ooze.lua Loading entities file from file /data/general/npcs/orc-grushnak.lua Loading entities file from file /data/general/npcs/orc-gorbat.lua Loading entities file from file /data/general/npcs/orc.lua Loading entities file from file /data/general/npcs/orc-rak-shor.lua Loading entities file from file /data/general/npcs/orc-vor.lua Loading entities file from file /data/general/npcs/rodent.lua Loading entities file from file /data/general/npcs/sandworm.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/snow-giant.lua Loading entities file from file /data/general/npcs/spider.lua Loading entities file from file /data/general/npcs/storm-drake.lua Loading entities file from file /data/general/npcs/swarm.lua Loading entities file from file /data/general/npcs/thieve.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/general/npcs/vampire.lua Loading entities file from file /data/general/npcs/venom-drake.lua Loading entities file from file /data/general/npcs/wight.lua Loading entities file from file /data/general/npcs/wild-drake.lua Loading entities file from file /data/general/npcs/xorn.lua Loading entities file from file /data/general/npcs/humanoid_random_boss.lua Loading entities file from file /data/zones/norgos-lair/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/mountain.lua Loading entities file from file /data/zones/norgos-lair/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/lore/spellhunt.lua Loading entities file from memory /data/general/objects/lore/fun.lua Loading entities file from memory /data/general/objects/lore/misc.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/norgos-lair/traps.lua Loading entities file from file /data/general/traps/natural_forest.lua Initiated zone Norgos Lair with base_level 1 Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua New GL Shader program 7 *p 7: Uniform: 0: 1406 a *p 7: Uniform: 1: 1406 amp *p 7: Uniform: 2: 8B51 color *p 7: Uniform: 3: 8B50 p2 *p 7: Uniform: 4: 1406 speed *p 7: Uniform: 5: 8B5E tex *p 7: Uniform: 6: 1406 tick Loading tile talents/thaloren_wrath.png Loading tile talents/stealth.png Loading tile talents/explosion_trap.png Loading tile talents/dual_strike.png Make wait background texture 504 : 1260x787 (2048, 1024) Wait finished, counted 0, 43 ticks Make wait background texture 514 : 1260x787 (2048, 1024) C Map size 19:12 :: 228 C Map seens texture: 519 (60x60) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua loaded room generator forest_clearing function: 0x081104d8 room generator function: 0x081104d8 is making a room alloc forest_clearing6x7 Making heightmap 6 7 room allocated at 27 33 with center 29 36 room generator function: 0x081104d8 is making a room alloc forest_clearing9x6 Making heightmap 9 6 room allocated at 9 14 with center 13 16 room generator function: 0x081104d8 is making a room alloc forest_clearing8x9 Making heightmap 8 9 room allocated at 21 6 with center 24 10 room generator function: 0x081104d8 is making a room alloc forest_clearing8x10 Making heightmap 8 10 room allocated at 24 23 with center 27 27 room generator function: 0x081104d8 is making a room alloc forest_clearing8x7 Making heightmap 8 7 room allocated at 1 14 with center 4 17 room generator function: 0x081104d8 is making a room alloc forest_clearing7x8 Making heightmap 7 8 room allocated at 5 27 with center 8 30 room generator function: 0x081104d8 is making a room alloc forest_clearing10x9 Making heightmap 10 9 room allocated at 3 1 with center 7 5 room generator function: 0x081104d8 is making a room alloc forest_clearing9x8 Making heightmap 9 8 room allocated at 28 4 with center 32 7 room generator function: 0x081104d8 is making a room alloc forest_clearing7x6 Making heightmap 7 6 room allocated at 32 13 with center 35 15 room generator function: 0x081104d8 is making a room alloc forest_clearing10x8 Making heightmap 10 8 room allocated at 37 25 with center 41 28 Begin tunnel 10 table: 0x081d7cd8 Loading tile terrain/snowy_grass.png Loading tile terrain/tree_dark_snow12.png Loading tile terrain/snowy_grass.png Loading tile terrain/way_next_4.png Loading tile terrain/tree_dark_snow1.png Loading tile terrain/tree_dark_snow6.png Loading tile terrain/tree_dark_snow10.png Loading tile terrain/tree_dark_snow5.png Loading tile terrain/rocky_snowy_tree.png Loading tile terrain/tree_dark_snow4.png Loading tile terrain/tree_dark_snow9.png Loading tile terrain/tree_dark_snow7.png Loading tile terrain/tree_dark_snow8.png Loading tile terrain/tree_dark_snow2.png Loading tile terrain/tree_dark_snow3.png Loading tile terrain/snowy_grass.png Loading tile terrain/tree_dark_snow13.png Loading tile terrain/snowy_grass.png Loading tile terrain/worldmap.png Loading tile npc/umber-snake.png Loading tile npc/canine_gw.png Loading tile npc/white-snake.png Loading tile npc/canine_w.png [TOME ENTITY FILTER] selected basic 83.649113531841 112.5 [TOME ENTITY FILTER] selected Ego 49.781824690006 65.5 Loading tile npc/vermin_oozes_black_ooze.png Loading tile npc/salmon-snake.png Loading tile npc/vermin_worms_white_worm_mass.png [TOME ENTITY FILTER] selected Ego 26.381129335235 65.5 [TOME ENTITY FILTER] selected Ego 23.071556984696 65.5 Loading tile npc/vermin_oozes_green_ooze.png [TOME ENTITY FILTER] selected Ego 50.521654545567 65.5 Loading tile object/axe_iron.png [TOME ENTITY FILTER] selected basic 107.49523929728 112.5 Loading tile object/helm_iron.png [TOME ENTITY FILTER] selected basic 111.63192987422 112.5 Loading tile object/shield_iron.png [TOME ENTITY FILTER] selected basic 112.3619513906 112.5 [TOME ENTITY FILTER] selected Ego 48.828043703998 65.5 Loading tile object/wand_elm.png [TOME ENTITY FILTER] selected Ego 26.984640586768 65.5 Loading tile object/sword_iron.png [TOME ENTITY FILTER] selected Money 68.92145510796 72.5 Loading tile object/money_small.png [TOME ENTITY FILTER] selected basic 101.90317047862 112.5 Loading tile object/staff_elm.png Wait finished, counted 957, 1300 ticks [1] = { [minor] = true [name] = antimagic-bush [percent] = 60 } [2] = { [minor] = true [name] = font-life [percent] = 30 } Loading tile terrain/tree_dark_snow11.png Assigned events list [1] = { } [2] = { [1] = antimagic-bush } [3] = { } Not gone east, no backup guardian Running on level loads norgos-lair-1 [PARTY] New member, add after Dalinka Dalinka Adding entity 1445 after 1445 [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : [PLAYER BIRTH] resolve... Loading tile player/elf_male/base_shadow_01.png Loading tile player/elf_male/base_thalore_01.png Loading tile player/elf_male/lower_body_01.png Loading tile player/elf_male/upper_body_01.png [SOUND] loading from /data/sound/actions/wear.ogg :=: sound "/data/sound/actions/wear.ogg" : [Identify] brass lantern true [PROFILE] filtering save of artifacts to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Added unique mod.class.Object/Orb of Scrying :: 1 [Identify] Orb of Scrying true fight: iron dagger brass lantern :: nil MAINHAND Loading tile player/elf_male/right_hand_03.png [Identify] iron dagger true fight: iron dagger iron dagger :: nil MAINHAND fight: iron dagger brass lantern :: nil MAINHAND fight: iron dagger iron dagger :: nil OFFHAND fight: iron dagger brass lantern :: nil OFFHAND Loading tile player/elf_male/left_hand_03.png [Identify] iron dagger true fight: rough leather armour iron dagger :: nil BODY fight: rough leather armour iron dagger :: nil BODY fight: rough leather armour brass lantern :: nil BODY Loading tile player/elf_male/lower_body_03.png Loading tile player/elf_male/upper_body_05.png [Identify] rough leather armour true [PLAYER BIRTH] resolved! Using cached font /data/font/DroidSansMono.ttf 12 Loading tile talents/unshackled.png Loading tile talents/guardian_of_the_wood.png Loading tile talents/nature_s_pride.png Loading tile talents/dual_weapon_training.png Loading tile talents/dual_weapon_defense.png Loading tile talents/precision.png Loading tile talents/momentum.png Loading tile talents/flurry.png Loading tile talents/sweep.png Loading tile talents/whirlwind.png Loading tile talents/disengage.png Loading tile talents/track.png Loading tile talents/heave.png Loading tile talents/slow_motion.png Loading tile talents/rush.png Loading tile talents/precise_strikes.png Loading tile talents/perfect_strike.png Loading tile talents/blinding_speed.png Loading tile talents/quick_recovery.png Loading tile talents/fast_metabolism.png Loading tile talents/spell_shield.png Loading tile talents/unending_frenzy.png Loading tile talents/thick_skin.png Loading tile talents/armour_training.png Loading tile talents/weapon_combat.png Loading tile talents/weapons_mastery.png Loading tile talents/knife_mastery.png Loading tile talents/shadowstrike.png Loading tile talents/hide_in_plain_sight.png Loading tile talents/unseen_actions.png Loading tile talents/trap_mastery.png Loading tile talents/lure.png Loading tile talents/sticky_smoke.png Loading tile talents/trap_launcher.png Loading tile talents/dirty_fighting.png Loading tile talents/backstab.png Loading tile talents/switch_place.png Loading tile talents/cripple.png Loading tile talents/lethality.png Loading tile talents/deadly_strikes.png Loading tile talents/willful_combat.png Loading tile talents/snap.png Loading tile talents/heightened_senses.png Loading tile talents/charm_mastery.png Loading tile talents/piercing_sight.png Loading tile talents/evasion.png Loading tile talents/lacerating_strikes.png Loading tile talents/scoundrel.png Loading tile talents/nimble_movements.png Loading tile talents/misdirection.png Loading tile stats/strength.png Loading tile stats/dexterity.png Loading tile stats/constitution.png Loading tile stats/magic.png Loading tile stats/willpower.png Loading tile stats/cunning.png Using cached font /data/font/DroidSans.ttf 14 Using cached font /data/font/DroidSans.ttf 14 Loading tile tactical_self.png Loading tile tactical_powerful.png Loading tile tactical_danger.png Loading tile tactical_enemy_strong.png Loading tile tactical_friend.png Loading tile tactical_enemy.png Loading tile tactical_neutral.png Updating zone name Norgos Lair (1) C Map minimap texture: 747 (50x50; 64x64) Loading tile talents/infusion__wild.png Loading tile talents/infusion__regeneration.png Loading tile object/artifact/orb_scrying.png <==== 100 100 0 666 620.3 ====> 100 100 0 666 620.3 <==== 100 100 0 433 580.3 ====> 100 100 0 433 580.3 [PROFILE] filtering save of characters to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Random escort on daikara 1 Random escort on dreadfell 5 Random escort on dreadfell 3 Random escort on dreadfell 6 Random escort on reknor 2 Random escort on old-forest 4 Random escort on daikara 2 Random escort on daikara 3 Random escort on dreadfell 7 [COROUTINE] registering savefilepipe thread: 0x08331c28 Make wait background texture 792 : 1260x787 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: Dalinka entity :: character.teac :: table: 0x08db1e10 => table: 0x0831bff0 (33) Loading savefile /save/Dalinka/ [LOG] Saving done. Wait finished, counted 3, 283 ticks [QUEST] given to table: 0x08db2378 start-thaloren [LOG] #LIGHT_GREEN#Accepted quest 'Madness of the Ages'! #WHITE#(Press 'j' to see the quest log) Loading entities file from file /data/general/objects/random-artifacts/melee.lua Loading entities file from file /data/general/objects/random-artifacts/generic.lua Powers: 16 3 26 Selected powers: [1] = table: 0x060d6cd0 [2] = table: 0x05fb3f60 [3] = table: 0x082aa5f8 [nature melee] = table: 0x05fb3f60 [resists pen blight] = table: 0x082aa5f8 Creating randart Wildhash(glowing dwarven-steel longsword) with nature with level 26 * using themes blight,nature ** selected ego of ruin ** selected ego hateful ** selected ego of evisceration * adding power: nature melee * adding power: nature melee * adding power: resists pen blight * adding bias power: resists pen blight * adding bias power: nature melee Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 19 3 42 Selected powers: [1] = table: 0x080b12c8 [2] = table: 0x082a2f50 [inc damage mind] = table: 0x080b12c8 [orc telepathy] = table: 0x082a2f50 [max hate] = table: 0x0828f850 [3] = table: 0x0828f850 Creating randart stralite ring 'Cyrakira'(rune-covered stralite ring) with nil with level 42 * using themes mental,dark ** selected ego savage's ** selected ego mule's ** selected ego of tenacity * adding power: inc damage mind * adding bias power: inc damage mind * adding bias power: inc damage mind * adding bias power: inc damage mind Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 15 2 29 Selected powers: [1] = table: 0x081e68f8 [2] = table: 0x081aaeb8 [resist darkness] = table: 0x081aaeb8 [lightning burst (crit)] = table: 0x081e68f8 Creating randart Galegrinder(glowing stralite longsword) with lightning with level 29 * using themes dark,lightning ** selected ego of massacre ** selected ego balanced ** selected ego insidious * adding power: lightning burst (crit) * adding power: resist darkness * adding bias power: resist darkness Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 17 4 40 Selected powers: [1] = table: 0x08073b18 [2] = table: 0x05ff4358 [3] = table: 0x080df138 [4] = table: 0x08110560 [spellpower] = table: 0x08073b18 [resists pen temporal] = table: 0x08110560 [blight melee] = table: 0x080df138 Creating randart Ce'Nilrana(jewel-encrusted voratun ring) with nil with level 40 * using themes temporal,spell ** selected ego of blasting ** selected ego of speed ** selected ego savior's * adding power: spellpower * adding power: resists pen temporal * adding power: blight melee * adding power: resists pen temporal * adding power: spellpower * adding bias power: blight melee * adding bias power: blight melee Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 14 3 28 Selected powers: [1] = table: 0x079ff5b0 [2] = table: 0x0826c938 [resist fire] = table: 0x079ff5b0 [3] = table: 0x08230b28 [resist blight] = table: 0x08230b28 [resists pen mind] = table: 0x0826c938 Creating randart Urthoyon(unblemished hardened leather belt) with nil with level 28 * using themes antimagic,mind ** selected ego of magery ** selected ego of the titan ** selected ego of the titan * adding power: resist fire * adding power: resists pen mind * adding power: resist blight * adding power: resist fire * adding bias power: resist fire * adding bias power: resists pen mind Loading entities file from file /data/general/objects/random-artifacts/shields.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 10 3 19 Selected powers: [1] = table: 0x05c69008 [2] = table: 0x082a5ea8 [arcane burst (crit)] = table: 0x082a5ea8 [3] = table: 0x07e98428 [temporal retribution] = table: 0x07e98428 [resist temporal] = table: 0x05c69008 Creating randart steel shield 'Ivimitha'(rune-covered steel shield) with nil with level 19 * using themes temporal,arcane ** selected ego impervious ** selected ego of lightning resistance (#RESIST#) ** selected ego reinforced * adding power: resist temporal * adding bias power: resist temporal Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 20 4 45 Selected powers: [1] = table: 0x05e2ae30 [2] = table: 0x0825fbb0 [3] = table: 0x080b3938 [4] = table: 0x08211cb8 [resist mind] = table: 0x080b3938 [mind melee] = table: 0x0825fbb0 [save spell] = table: 0x08211cb8 [resists pen mind] = table: 0x05e2ae30 Creating randart Bokedor(jewel-encrusted hardened leather cap) with nil with level 45 * using themes mind,antimagic ** selected ego cleansing ** selected ego of ire ** selected ego of knowledge * adding power: resists pen mind * adding power: mind melee * adding power: resist mind * adding power: save spell * adding power: resists pen mind * adding bias power: resist mind * adding bias power: resists pen mind Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 16 3 27 Selected powers: [1] = table: 0x080f3ad0 [2] = table: 0x0a690e60 [3] = table: 0x0a6f8700 [stat con] = table: 0x080f3ad0 [water breathing] = table: 0x0a6f8700 [demon telepathy] = table: 0x0a690e60 Creating randart pair of hardened leather boots 'Bokista'(glowing pair of hardened leather boots) with nil with level 27 * using themes dark,misc ** selected ego miner's ** selected ego blood-soaked ** selected ego of evasion * adding power: stat con * adding bias power: demon telepathy Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 17 3 31 Selected powers: [1] = table: 0x080e9af0 [2] = table: 0x081faae0 [3] = table: 0x05e554a0 [stat cun] = table: 0x081faae0 [resist temporal] = table: 0x05e554a0 Creating randart yew vilestaff 'Elymiramira'(jewel-encrusted yew vilestaff) with nil with level 31 * using themes mental,temporal ** selected ego of greater warding ** selected ego cruel ** selected ego void walker's * adding power: stat cun * adding power: stat cun * adding power: resist temporal * adding power: stat cun * adding bias power: resist temporal * adding bias power: stat cun Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 11 3 20 Selected powers: [1] = table: 0x05f42d68 [2] = table: 0x08280448 [lite radius] = table: 0x05f42d68 [stat con] = table: 0x08280448 [3] = table: 0x082063a8 [inc damage lightning] = table: 0x082063a8 Creating randart Hanelehek the Strikemaster(glowing pair of hardened leather boots) with lightning with level 20 * using themes lightning,misc ** selected ego miner's ** selected ego miner's ** selected ego dreamer's * adding power: lite radius * adding power: stat con * adding power: inc damage lightning * adding power: lite radius * adding bias power: inc damage lightning * adding bias power: inc damage lightning Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 8 2 12 Selected powers: [1] = table: 0x0a623770 [2] = table: 0x081caa98 [lite radius] = table: 0x081caa98 Creating randart Sundash(glowing steel plate armour) with light with level 12 * using themes light,mind ** selected ego of command ** selected ego of clarity ** selected ego spiked * adding power: lite radius * adding power: lite radius * adding power: lite radius * adding bias power: lite radius Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 9 3 14 Selected powers: [1] = table: 0x080fbf18 [2] = table: 0x0a5f08b0 [spellsurge] = table: 0x0a6af990 [save spell] = table: 0x0a5f08b0 [3] = table: 0x0a6af990 [resist lightning] = table: 0x080fbf18 Creating randart Tulerach the Nimbustrial(glowing steel greatmaul) with lightning with level 14 * using themes spell,lightning ** selected ego balanced ** selected ego quick ** selected ego of crippling * adding power: resist lightning * adding power: save spell * adding power: spellsurge * adding power: resist lightning * adding bias power: spellsurge * adding bias power: spellsurge Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 16 2 23 Selected powers: [1] = table: 0x05c773b8 [2] = table: 0x082eb288 [light conversion] = table: 0x05c773b8 [mind melee] = table: 0x082eb288 Creating randart Gleambile(jewel-encrusted dwarven-steel greatsword) with light with level 23 * using themes mind,light ** selected ego balanced ** selected ego of massacre ** selected ego balanced * adding power: light conversion * adding power: mind melee * adding power: light conversion * adding power: mind melee * adding bias power: light conversion Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 12 3 18 Selected powers: [1] = table: 0x081c16c0 [2] = table: 0x0812a818 [temporal retribution] = table: 0x081c16c0 [inc damage temporal] = table: 0x0812a818 [temporal melee] = table: 0x081699e8 [3] = table: 0x081699e8 Creating randart Cyrinor(unblemished dwarven-steel mace) with nil with level 18 * using themes blight,temporal ** selected ego quick ** selected ego of crippling ** selected ego balanced * adding power: temporal retribution * adding power: inc damage temporal * adding bias power: inc damage temporal * adding bias power: inc damage temporal Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 23 5 50 Selected powers: [1] = table: 0x0814dd40 [2] = table: 0x0a63f2b0 [3] = table: 0x081f6578 [4] = table: 0x0828b380 [resists pen lightning] = table: 0x0828b380 [mind retribution] = table: 0x081f6578 [5] = table: 0x05f2c7f8 [lightning melee] = table: 0x0814dd40 [mind melee] = table: 0x05f2c7f8 [inc damage lightning] = table: 0x0a63f2b0 Creating randart Belita the Blastonslaught(unblemished cashmere cloak) with lightning with level 50 * using themes mind,lightning ** selected ego shadow ** selected ego enveloping ** selected ego regal * adding power: lightning melee * adding power: inc damage lightning * adding power: mind retribution * adding power: resists pen lightning * adding power: mind melee * adding power: lightning melee * adding bias power: mind retribution * adding bias power: mind retribution * adding bias power: mind melee Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 24 4 46 Selected powers: [1] = table: 0x081a7e20 [2] = table: 0x081592b0 [3] = table: 0x08254e70 [4] = table: 0x08254f78 [mind burst] = table: 0x081a7e20 [inc damage temporal] = table: 0x08254f78 [temporal burst (crit)] = table: 0x081592b0 [inc damage mind] = table: 0x08254e70 Creating randart elven-wood vilestaff 'Zubassra'(scintillating elven-wood vilestaff) with nil with level 46 * using themes mind,temporal ** selected ego ethereal ** selected ego blighted * adding power: mind burst * adding power: temporal burst (crit) * adding power: inc damage mind * adding power: inc damage temporal * adding bias power: inc damage mind * adding bias power: inc damage mind * adding bias power: inc damage temporal Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 7 2 12 Selected powers: [1] = table: 0x0831f368 [2] = table: 0x082f4bf8 [nature conversion] = table: 0x082f4bf8 [immune pin] = table: 0x0831f368 Creating randart Smearwill(jewel-encrusted steel greatmaul) with nature with level 12 * using themes nature,defense ** selected ego of massacre ** selected ego balanced ** selected ego of massacre * adding power: immune pin * adding power: nature conversion * adding power: immune pin * adding bias power: immune pin Loading entities file from file /data/general/objects/random-artifacts/gloves.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 23 4 47 Selected powers: [1] = table: 0x083ca6f8 [2] = table: 0x083cbb30 [3] = table: 0x083ccdd0 [4] = table: 0x07aa2358 [slime melee] = table: 0x083ca6f8 [dark burst (crit)] = table: 0x083ccdd0 [dark melee] = table: 0x07aa2358 [resist nature] = table: 0x083cbb30 Creating randart Bileire the drakeskin leather gloves(unblemished drakeskin leather gloves) with nature with level 47 * using themes dark,nature ** selected ego restful ** selected ego restful ** selected ego steady * adding power: slime melee * adding power: resist nature * adding power: dark burst (crit) * adding power: dark melee * adding power: slime melee * adding bias power: dark melee * adding bias power: dark burst (crit) Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 16 3 24 Selected powers: [1] = table: 0x07ae66b8 [2] = table: 0x07ae7a70 [inc damage light] = table: 0x07ae7a70 [light burst] = table: 0x07ae8e00 [resists pen nature] = table: 0x07ae66b8 [3] = table: 0x07ae8e00 Creating randart Silenn the Blazespike(unblemished stralite dagger) with light with level 24 * using themes light,nature ** selected ego of massacre ** selected ego of erosion ** selected ego of projection * adding power: resists pen nature * adding power: inc damage light * adding power: light burst * adding power: resists pen nature * adding bias power: inc damage light * adding bias power: light burst Loading entities file from file /data/general/objects/random-artifacts/ranged.lua Powers: 16 4 36 Selected powers: [1] = table: 0x0a0bc298 [2] = table: 0x0a0bdc58 [3] = table: 0x0a0bf618 [4] = table: 0x0a0c0fa8 [spellcrit] = table: 0x0a0bf618 [stat mag] = table: 0x0a0bdc58 [blight retribution] = table: 0x0a0bc298 [fire conversion] = table: 0x0a0c0fa8 Creating randart Hellwhisper the reinforced leather sling(unblemished reinforced leather sling) with fire with level 36 * using themes fire,spell ** selected ego of true flight ** selected ego of true flight ** selected ego steady * adding power: blight retribution * adding power: stat mag * adding power: spellcrit * adding power: fire conversion * adding power: blight retribution * adding bias power: blight retribution * adding bias power: spellcrit Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 16 2 23 Selected powers: [1] = table: 0x0a12fe88 [2] = table: 0x0a1314b0 [phys atk] = table: 0x0a12fe88 [inc damage physical] = table: 0x0a1314b0 Creating randart Nerytha(unblemished dwarven-steel plate armour) with nil with level 23 * using themes acid,physical ** selected ego spiked ** selected ego enlightening ** selected ego enlightening * adding power: phys atk * adding power: inc damage physical * adding power: phys atk * adding power: inc damage physical * adding power: phys atk * adding bias power: phys atk Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 23 3 47 Selected powers: [1] = table: 0x05f36150 [2] = table: 0x05cc6fb8 [resist nature] = table: 0x05cc6fb8 [resists pen nature] = table: 0x08020358 [nature retribution] = table: 0x05f36150 [3] = table: 0x08020358 Creating randart Isevena the Satyrmire(rune-covered drakeskin leather cap) with nature with level 47 * using themes mind,nature ** selected ego thaloren ** selected ego of trickery ** selected ego of constitution (#STATBONUS#) * adding power: nature retribution * adding power: resist nature * adding power: resists pen nature * adding power: nature retribution * adding power: resist nature * adding bias power: resist nature Loading entities file from file /data/general/objects/random-artifacts/ammo.lua Powers: 17 3 28 Selected powers: [1] = table: 0x08251fb8 [2] = table: 0x05f07568 [3] = table: 0x073f8b10 [mind burst] = table: 0x08251fb8 [mind conversion] = table: 0x073f8b10 Creating randart pouch of dwarven-steel shots 'Armagorin'(jewel-encrusted pouch of dwarven-steel shots) with nil with level 28 * using themes mental,arcane ** selected ego of accuracy ** selected ego battle-ranger's ** selected ego of crippling * adding power: mind burst * adding power: mind conversion * adding power: mind conversion * adding power: mind burst * adding power: mind conversion * adding bias power: mind conversion * adding bias power: mind conversion Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 19 5 38 Selected powers: [1] = table: 0x06019ef0 [2] = table: 0x08243768 [3] = table: 0x05f76970 [4] = table: 0x05da7a48 [5] = table: 0x081ed628 [inc damage blight] = table: 0x08243768 [blight melee] = table: 0x05da7a48 [blight retribution] = table: 0x081ed628 [inc damage lightning] = table: 0x06019ef0 Creating randart Airwake(jewel-encrusted stralite mace) with lightning with level 38 * using themes blight,lightning ** selected ego of massacre ** selected ego of massacre ** selected ego of projection * adding power: inc damage lightning * adding power: inc damage blight * adding power: blight retribution * adding power: blight melee * adding power: blight retribution * adding power: inc damage lightning * adding power: inc damage blight * adding bias power: inc damage blight * adding bias power: inc damage blight Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 16 2 33 Selected powers: [1] = table: 0x081f08b8 [2] = table: 0x08212608 [immune disease] = table: 0x08212608 [mind conversion] = table: 0x081f08b8 Creating randart Mayuriavea the stralite waraxe(scintillating stralite waraxe) with nil with level 33 * using themes mind,defense ** selected ego of projection ** selected ego of crippling ** selected ego of ruin * adding power: mind conversion * adding power: immune disease * adding power: mind conversion * adding power: immune disease * adding power: mind conversion * adding bias power: immune disease Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Powers: 10 2 17 Selected powers: [1] = table: 0x08308880 [2] = table: 0x07a9b808 [fire burst (crit)] = table: 0x07a9b808 [resists pen acid] = table: 0x08308880 Creating randart Bayahad the Ashmaster(unblemished ash longbow) with fire with level 17 * using themes fire,acid ** selected ego of power ** selected ego steady ** selected ego ranger's * adding power: resists pen acid * adding power: fire burst (crit) * adding bias power: fire burst (crit) Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 21 4 45 Selected powers: [1] = table: 0x0826ec08 [2] = table: 0x0814ca60 [3] = table: 0x081ae0c8 [4] = table: 0x081a9940 [inc damage temporal] = table: 0x0826ec08 [resists pen darkness] = table: 0x081ae0c8 [temporal melee] = table: 0x081a9940 [temporal retribution] = table: 0x0814ca60 Creating randart Lisirissra the Eclipserigor(glowing hardened leather belt) with dark with level 45 * using themes temporal,dark ** selected ego grounding ** selected ego of valiance ** selected ego of the vagrant * adding power: inc damage temporal * adding power: temporal retribution * adding power: resists pen darkness * adding power: temporal melee * adding power: inc damage temporal * adding bias power: temporal melee Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 17 2 26 Selected powers: [1] = table: 0x083b1f90 [2] = table: 0x0a657558 [resist blight] = table: 0x083b1f90 [hate per kill] = table: 0x0a657558 Creating randart alchemist's lamp 'Gloruvea'(rune-covered alchemist's lamp) with nil with level 26 * using themes blight,mental ** selected ego scorching ** selected ego of the forge ** selected ego of revealing * adding power: resist blight * adding power: hate per kill * adding power: resist blight * adding power: hate per kill * adding bias power: hate per kill * adding bias power: hate per kill Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 18 2 31 Selected powers: [1] = table: 0x08120a78 [2] = table: 0x08121aa8 [inc damage fire] = table: 0x08121aa8 Creating randart Isluvea the Brandgore(glowing hardened leather belt) with fire with level 31 * using themes light,fire ** selected ego of recklessness ** selected ego stabilizing ** selected ego balancing * adding power: inc damage fire * adding power: inc damage fire * adding power: inc damage fire * adding power: inc damage fire * adding power: inc damage fire * adding bias power: inc damage fire * adding bias power: inc damage fire Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Powers: 19 4 36 Selected powers: [1] = table: 0x07a84188 [2] = table: 0x07a85378 [3] = table: 0x073e0918 [4] = table: 0x073e1ca0 [inc damage temporal] = table: 0x073e1ca0 [resists pen light] = table: 0x073e0918 [resist temporal] = table: 0x07a85378 Creating randart Earuhell the Dayward(scintillating reinforced leather sling) with light with level 36 * using themes light,temporal ** selected ego swiftstrike ** selected ego halfling ** selected ego mighty * adding power: inc damage temporal * adding power: resist temporal * adding power: resists pen light * adding power: inc damage temporal * adding power: inc damage temporal * adding bias power: resist temporal * adding bias power: inc damage temporal Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 15 2 22 Selected powers: [1] = table: 0x0a1a1b00 [2] = table: 0x0a1a2570 [resist darkness] = table: 0x0a1a2570 [inc damage darkness] = table: 0x0a1a1b00 Creating randart Ravengash the pair of hardened leather boots(scintillating pair of hardened leather boots) with dark with level 22 * using themes mind,dark ** selected ego stealthy ** selected ego miner's ** selected ego of uncanny dodging * adding power: inc damage darkness * adding power: resist darkness * adding power: inc damage darkness * adding power: resist darkness * adding bias power: inc damage darkness Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 21 4 41 Selected powers: [1] = table: 0x0a210ad8 [2] = table: 0x0a212850 [3] = table: 0x0a213ab0 [4] = table: 0x0a214cb0 [resist mind] = table: 0x0a213ab0 [stat wil] = table: 0x0a214cb0 Creating randart pair of drakeskin leather boots 'Xanilaith'(jewel-encrusted pair of drakeskin leather boots) with nil with level 41 * using themes mind,misc ** selected ego dreamer's ** selected ego of spellbinding ** selected ego of void walking * adding power: resist mind * adding power: resist mind * adding power: resist mind * adding power: stat wil * adding power: resist mind * adding bias power: resist mind * adding bias power: resist mind Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 12 2 17 Selected powers: [1] = table: 0x07a9e250 [2] = table: 0x083a9b20 [nature melee] = table: 0x083a9b20 Creating randart Rhetondur the Viperwild(glowing woollen robe) with nature with level 17 * using themes temporal,nature ** selected ego focusing ** selected ego of nature (#RESIST#) ** selected ego fearwoven * adding power: nature melee * adding power: nature melee * adding bias power: nature melee Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 17 2 29 Selected powers: [1] = table: 0x0a18a838 [2] = table: 0x0a1634e0 [stat wil] = table: 0x0a1634e0 [resist light] = table: 0x0a18a838 Creating randart Giwyn the dwarven-steel mail armour(scintillating dwarven-steel mail armour) with nil with level 29 * using themes misc,defense ** selected ego of Eyal ** selected ego enlightening ** selected ego of spell shielding * adding power: resist light * adding power: stat wil * adding power: resist light * adding bias power: resist light Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 15 3 35 Selected powers: [1] = table: 0x081bb380 [2] = table: 0x0815f388 [lite radius] = table: 0x0a10fad8 [3] = table: 0x0a10fad8 [arcane melee] = table: 0x081bb380 [water breathing] = table: 0x0815f388 Creating randart Uraruirand the stralite greatsword(jewel-encrusted stralite greatsword) with nil with level 35 * using themes misc,spell ** selected ego hateful ** selected ego of shearing ** selected ego thought-forged * adding power: arcane melee * adding bias power: water breathing Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 12 3 19 Selected powers: [1] = table: 0x08168390 [2] = table: 0x07aeba80 [inc damage mind] = table: 0x07aeba80 [mind melee] = table: 0x0a5fad40 [nature melee] = table: 0x08168390 [3] = table: 0x0a5fad40 Creating randart Aduthra the Flowerslice(glowing ash magestaff) with nature with level 19 * using themes mind,nature ** selected ego of might ** selected ego of blasting ** selected ego of breaching * adding power: nature melee * adding power: inc damage mind * adding power: mind melee * adding power: nature melee * adding bias power: nature melee Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 16 2 32 Selected powers: [1] = table: 0x09e096d0 [2] = table: 0x0827a140 [light melee] = table: 0x09e096d0 [resists pen light] = table: 0x0827a140 Creating randart Glowrune(glowing pulsing mindstar) with light with level 32 * using themes light,misc ** selected ego of life ** selected ego of slime ** selected ego of sand * adding power: light melee * adding power: resists pen light * adding power: light melee * adding power: resists pen light * adding bias power: resists pen light Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 14 2 28 Selected powers: [1] = table: 0x07a68d38 [2] = table: 0x0a090d60 [light retribution] = table: 0x07a68d38 [dark burst (crit)] = table: 0x0a090d60 Creating randart dwarven-steel waraxe 'Eclipsequarry'(jewel-encrusted dwarven-steel waraxe) with dark with level 28 * using themes light,dark ** selected ego balanced ** selected ego quick ** selected ego hateful * adding power: light retribution * adding power: dark burst (crit) * adding power: light retribution * adding bias power: light retribution * adding bias power: light retribution Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 21 4 41 Selected powers: [1] = table: 0x07a834b0 [2] = table: 0x0a684258 [3] = table: 0x0a0b2b00 [4] = table: 0x0a6181c0 [phasing] = table: 0x0a6181c0 [stat mag] = table: 0x07a834b0 [nature melee] = table: 0x0a684258 [stat wil] = table: 0x0a0b2b00 Creating randart Xanarama the Corruptionoracle(scintillating drakeskin leather cap) with nature with level 41 * using themes nature,spell ** selected ego of strength (#STATBONUS#) ** selected ego miner's ** selected ego grounding * adding power: stat mag * adding power: nature melee * adding power: stat wil * adding power: phasing * adding power: stat mag * adding bias power: phasing * adding bias power: stat mag Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 20 4 44 Selected powers: [1] = table: 0x0a25e320 [2] = table: 0x0a261188 [3] = table: 0x0a262d30 [4] = table: 0x0a2648a0 [resist physical] = table: 0x0a261188 [immune knockback] = table: 0x0a25e320 [armor] = table: 0x0a262d30 [immune stun] = table: 0x0a2648a0 Creating randart voratun waraxe 'Lisyvena'(unblemished voratun waraxe) with nil with level 44 * using themes antimagic,defense ** selected ego of nature ** selected ego of massacre ** selected ego thought-forged * adding power: immune knockback * adding power: resist physical * adding power: armor * adding power: immune stun * adding power: immune knockback * adding bias power: immune knockback * adding bias power: immune stun * adding bias power: armor Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 21 3 44 Selected powers: [1] = table: 0x05cbae10 [2] = table: 0x0832fec0 [3] = table: 0x07f8e1f0 [resist light] = table: 0x05cbae10 [resist cold] = table: 0x07f8e1f0 [demon telepathy] = table: 0x0832fec0 Creating randart Beithad the pair of voratun boots(glowing pair of voratun boots) with nil with level 44 * using themes antimagic,misc ** selected ego of disengagement ** selected ego of stability ** selected ego blood-soaked * adding power: resist light * adding power: demon telepathy * adding power: resist cold * adding bias power: resist light * adding bias power: resist light Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Powers: 9 3 18 Selected powers: [1] = table: 0x0a6b4bb0 [2] = table: 0x0822b258 [resist mind] = table: 0x082e01b0 [mind retribution] = table: 0x0822b258 [lightning daze ranged] = table: 0x0a6b4bb0 [3] = table: 0x082e01b0 Creating randart Betulle the Skymark(scintillating ash longbow) with lightning with level 18 * using themes mind,lightning ** selected ego mighty ** selected ego mighty ** selected ego mighty * adding power: lightning daze ranged * adding power: mind retribution * adding power: resist mind * adding bias power: mind retribution * adding bias power: resist mind Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 23 3 43 Selected powers: [1] = table: 0x07a21950 [2] = table: 0x0614f8c0 [3] = table: 0x073ea268 [inc damage arcane] = table: 0x07a21950 [lightning retribution] = table: 0x073ea268 Creating randart Velylaith the Tempestsear(jewel-encrusted voratun helm) with lightning with level 43 * using themes lightning,arcane ** selected ego of might ** selected ego of sanctity ** selected ego bladed * adding power: inc damage arcane * adding power: lightning retribution * adding power: lightning retribution * adding power: inc damage arcane * adding power: lightning retribution * adding power: lightning retribution * adding power: inc damage arcane * adding power: lightning retribution * adding bias power: lightning retribution * adding bias power: inc damage arcane Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 18 3 38 Selected powers: [1] = table: 0x083c25e8 [2] = table: 0x083187b0 [phys crit] = table: 0x083c25e8 [damage] = table: 0x07ab66a8 [3] = table: 0x07ab66a8 [slay giant] = table: 0x083187b0 Creating randart stralite waraxe 'Bregenaridas'(unblemished stralite waraxe) with nil with level 38 * using themes temporal,physical ** selected ego warbringer's ** selected ego of crippling ** selected ego hateful * adding power: phys crit * adding power: slay giant * adding power: damage * adding power: phys crit * adding power: slay giant * adding power: damage * adding bias power: damage * adding bias power: damage Loading entities file from memory /data/general/objects/random-artifacts/ranged.lua Powers: 12 3 26 Selected powers: [1] = table: 0x0a0f9a48 [2] = table: 0x07ac9850 [temporal retribution] = table: 0x0a0e7b68 [3] = table: 0x0a0e7b68 [resists pen fire] = table: 0x07ac9850 [resist temporal] = table: 0x0a0f9a48 Creating randart Scorchrebel(glowing hardened leather sling) with fire with level 26 * using themes fire,temporal ** selected ego of true flight ** selected ego of cunning (#STATBONUS#) ** selected ego mighty * adding power: resist temporal * adding power: resists pen fire * adding power: temporal retribution * adding bias power: resist temporal Loading entities file from memory /data/general/objects/random-artifacts/melee.lua Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 19 5 36 Selected powers: [1] = table: 0x0a118ae8 [2] = table: 0x0a6b9ea8 [3] = table: 0x0a0bc250 [4] = table: 0x0a0f1f28 [stat str] = table: 0x0a118ae8 [lightning daze melee] = table: 0x0a1e65d0 [lightning melee] = table: 0x0a0f1f28 [5] = table: 0x0a1e65d0 [resists pen lightning] = table: 0x0a6b9ea8 [see invisible] = table: 0x0a0bc250 Creating randart stralite battleaxe 'Shockfist'(jewel-encrusted stralite battleaxe) with lightning with level 36 * using themes misc,lightning ** selected ego of torment ** selected ego thought-forged ** selected ego psychic's * adding power: stat str * adding power: resists pen lightning * adding power: see invisible * adding power: lightning melee * adding power: lightning daze melee * adding bias power: lightning melee * adding bias power: lightning daze melee Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 15 3 27 Selected powers: [1] = table: 0x080f6fb0 [2] = table: 0x08102350 [mindpower] = table: 0x08102350 [orc telepathy] = table: 0x080f6fb0 [inc damage nature] = table: 0x0a0e4930 [3] = table: 0x0a0e4930 Creating randart Treewilder(scintillating dwarven-steel plate armour) with nature with level 27 * using themes mental,nature ** selected ego of Eyal ** selected ego of spell shielding ** selected ego cleansing * adding bias power: mindpower * adding bias power: inc damage nature * adding bias power: mindpower * adding bias power: inc damage nature Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 11 2 21 Selected powers: [1] = table: 0x0a0cca40 [2] = table: 0x09df3e60 [psi per kill] = table: 0x0a0cca40 [resist darkness] = table: 0x09df3e60 Creating randart Nerura(scintillating gold ring) with nil with level 21 * using themes mental,defense ** selected ego of pilfering ** selected ego sneakthief's ** selected ego marksman's * adding power: psi per kill * adding power: resist darkness * adding power: psi per kill * adding bias power: resist darkness Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Powers: 20 3 36 Selected powers: [1] = table: 0x0a16c2b8 [2] = table: 0x0a184208 [inc damage mind] = table: 0x0a184f50 [resist light] = table: 0x0a16c2b8 [3] = table: 0x0a184f50 [resists pen mind] = table: 0x0a184208 Creating randart Brodorain the Lightwrest(jewel-encrusted silk robe) with light with level 36 * using themes mind,light ** selected ego focusing ** selected ego focusing ** selected ego tormentor's * adding power: resist light * adding power: resists pen mind * adding power: inc damage mind * adding power: resist light * adding bias power: resist light * adding bias power: inc damage mind Loading entities file from memory /data/general/objects/random-artifacts/ammo.lua Powers: 17 3 28 Selected powers: [1] = table: 0x0a1c8fc0 [2] = table: 0x0a1c9978 [light ranged] = table: 0x0a1c9978 [light burst] = table: 0x0a1ca480 [3] = table: 0x0a1ca480 [light burst (crit)] = table: 0x0a1c8fc0 Creating randart